#dedicated-servers

1 messages · Page 37 of 1

barren mortar
#

One note if you use the wolveix docker image for your server: You will have to alter the environment variable before launching it to set autopause to false, otherwise it will set back to true automatically when the server is restarted

desert snow
#

Well this is interesting, shooting with the lock on rounds and they're not actually showing up

#

They like spawn away from me

deep turret
#

for server I would definitely say Linux
it is native Linux

pale pelican
#

Got the new server going..for some reason it keeps trying to reach epic games and timing out....I'm playing on steam.....Any Ideas on how to stop that?

barren mortar
#

Depends how you installed it, I suppose

strange kayak
#

i blocked everything Epic on my network and the server runs fine, as does the gameclient

vast sigil
#

the nssm command unattended did what again?

desert walrus
fading quarry
#

oh wow going from old server to new i went from 10 seconds to save to 0.001

desert walrus
#

If it ain't broke don't fix it

craggy goblet
pale pelican
#

Yeah it runs great on the new setup so I'm going to leave it alone. I gotta do a dynamic DNS my ISP wants 20 bucks a month for a static IP

#

They can eat my shorts

vast sigil
craggy goblet
vast sigil
#

yes

craggy goblet
# vast sigil yes

Ah, I don't use NSSM/Windows, but according to the wiki it should be here: %WINDIR%\System32\config\systemprofile\AppData\Local\FactoryGame\Saved\SaveGames\server

fading quarry
deep turret
#

and you also get to send all your fingerprint to them

deep turret
#

the only "annoying" part is you have to setup a tool to update it

pale pelican
#

Yeah I am going with no-ip and I'm going to setup a cool domain

#

So much cheaper

deep turret
#

if you connect using ipv4
make sure the dns only reference ipv4 (A record)

remote ravine
#

playing on a dedicated server, just lost my bag during a DC for the third time, i had hard drives, slugs ect. Does anyone know if any of these bags can be recovered?

deep turret
#

because the client currently does not check all the ip in dns response (even though it should)

remote ravine
deep turret
#

the save otherwise worked ?

#

but you started from the hub ?

remote ravine
#

works fine, but for the THRID time i got DCed came back at the HUB naked and no bag or bag marker

#

HDD's gone, slugs gone, animal parts ect.

deep turret
remote ravine
#

i know you have several in solo, but i dont see that in dedicated

#

it just says "join game"

deep turret
#

the server didn't get shutdown when you lost power ?

remote ravine
#

am i missing something? sorry if so

deep turret
remote ravine
deep turret
#

what do you mean by DCed ?

#

I probably read that wrong

remote ravine
#

disconnected

#

it crashed

deep turret
#

oh I thought you had a power cut

remote ravine
#

BUT, i see the three saves now, in the server manger THANK YOU

#

i am trying the oldest

deep turret
#

you can recover your inventory

deep turret
#

I was asking for context

remote ravine
#

it crashes a lot now that the factory is huge

deep turret
remote ravine
#

the server hosted by GPORTAL crashed

deep turret
#

your old you exist on the map probably

remote ravine
deep turret
#

if you start from hub it means it didn't crash

deep turret
deep turret
#

there is no marker if there is no crate
and there is no crate if there is no death

barren mortar
#

Make sure creatures are set to passive. It seems to help a lot

remote ravine
#

im not sure we are on the same page, i am def dieng at the same time as DCing, and it is not leaving a bag or marker, i just check the spot for the last 2 disconncts/crashes

#

but ty for trying, i appreciate it

deep turret
#

you have to find your old self and kill it

craggy goblet
#

@remote ravine did you find your inventory?

If you get disconnected and you re-connect before your previous character has timed out (which usually takes 30-60 seconds), the game will create a new character for you with an empty inventory. Your old character (and inventory) will exist somewhere on the map at or near the point where you were disconnected. The reason you don't see a crate maker is because the crate hasn't been dropped by the player (because the character has not died), and the reason you don't see a player marker for the old character is because that character is 'offline'.

If you cannot find your old character you can try reverting to an older save to see if you can load into it. If that doesn't work, you can try using a save game editor to locate your old character. You can then go and find and kill that character to retrieve your inventory, or you could delete the new character (with the empty inventory) in the editor and save a new copy of the save game, into which you can try loading and hopefully you'll be loaded into your old character.

You can try to prevent this from happening in the future by waiting for a minute or two before re-connecting, but I ended up creating a Discord bot to tell my players when they've disconnected and it helps them to know when it is safe to reconnect.

buoyant dagger
#

Quick question:

Do I need only the port 15777 to be reachable from the outside or more than that.

Also, if I am mapping those port to another port on my router and then forwarding them to those ports, will the client figure it out on it's own or extra steps are needed?

craggy goblet
# buoyant dagger Quick question: Do I need only the port 15777 to be reachable from the outside ...

In some cases you only need the query port (15777) to be open, as it uses something called a packet router to route all traffic through that port. The packet router is enabled by default, but it may be disabled. For example, if you use the multihome option it causes the packet router to be disabled, meaning all 3 ports have to be open. If in doubt, open all 3 and try closing the other 2 once it is working.
As for port redirection, I do not believe it is supported, but I haven't tested it.

buoyant dagger
#

Ok, cause I would have wish that you could open a single port and client would query it and then the server would connect to the client without needing extra opened port.

Also, if you run multiple instance of it, it can become a bit of a mess.....

#

My setup is in a docker and managed by a proxy

frosty gale
#

So uh is 128gb ram enough for a server?😂

buoyant dagger
#

Simply a waste of ram

frosty gale
barren mortar
#

If you're only running Satisfactory, it's way too much and a waste of resources

#

If you're using it for other things too, might still be overkill 😛

frosty gale
#

I have to say its not so expensive

#

Its like 87 euros a month

#

I have a really good hoster

#

hi there, we are running a dedicated server on a local core i5 with 16 GB RAM. When logged it, it actially works ok.

buoyant dagger
frosty gale
#

However, there are two annoying issues:

  1. The connection time. It takes about 5 minutes to connect, the used bandwidth is about 240kb/s -we applied some web hacks to overcome the 64 kb limitation
  2. After connecting, it can take another 2 minutes until you can actually move

Any ideas, what could we change in the settings?

ebon pebble
#

I'm just trying to figure out why connections keep timing out, sometimes it works sometimes not

craggy goblet
# frosty gale Its like 87 euros a month

Purely in terms of RAM, the server requires 12GB - 16GB. So 128GB should technically be enough to run 8 - 10 instances of the server. If you only run one instance you will likely only be utilising a maximum of around 10 - 12% of the RAM capacity. If you only wish to run a single instance, you can find adequate shared hosting for a fraction of that cost, especially if you shop around. For example, I use a VPS with 16GB RAM, 6 vCPUs, 100 GB NVMe for which I pay around 12.5 euros per month (plus a nominal setup fee).

ebon pebble
#

As far as I can tell, all the correct ports are open

#

Using the latest ptero egg on a Rocky Linux 8 machine

#

if you hit retry a bunch eventually it lets you in, which is weird

#

once you are in it's fine, its just getting that initial connection that seems to be annoying - Has anyone else had this issue?

barren mortar
#

I had that on the wolveix docker image, yes. I know it's the most popular one out there for docker, but it caused issues for me (and I'm connecting over LAN, not WAN)

ebon pebble
barren mortar
#

Have a look (with the server stopped) at the Game.ini file in config/gamefiles/FactoryGame/Saved/Config/LinuxServer/ (wherever that is for you) and see what the ConnectionTimeout and InitialConnectionTimeout are set to maybe?

ebon pebble
#

Only thing it has is

[/Script/Engine.GameSession]
MaxPlayers=4
frosty gale
#

@barren mortar indeed this is the image I am using. Is there a better image to use? or best to use it without docker?

barren mortar
#

Try adding

InitialConnectTimeout=300```
Below that maybe?
ebon pebble
#

yeah thats what I was thinking

barren mortar
frosty gale
#

yes plz 🙂

barren mortar
#

Oops, my mistake

#

It is the renegademaster server

#

Not sure what makes it different from wolveix, but I have personally had better luck with it

frosty gale
#

@barren mortar Thanks, I will give it a try!

remote ravine
#

i was frustrated and ready to walk away, good lookin out homie, ty

deep turret
steel osprey
copper mirage
craggy goblet
strange kayak
frosty gale
#

So

#

Uh I am running into a error I have no idea how to fix

#

I will provide the error I have in a text file below

deep turret
desert walrus
frosty gale
frosty gale
south sage
#

This is my friend's server and he has not been on it in a while but wont let me join the server like it normally would. Can I fix this without being the host of the server?

#

If someone could help would be much appreciated

barren mortar
#

Can you browse the saves and see if you can load a save?

south sage
#

it wont let me load a save i presume cause im not the host

#

doesnt show any saves for me

pale pelican
#

I'm trying to open up the ports for my server...I have entered in the port forwarding needs but I'm still not able to get through...Any Ideas?

#

does it matter if the computer hosting the server is on wireless over wired?

pale pelican
#

im assuming I have this setup right.??

fading quarry
# pale pelican im assuming I have this setup right.??

Unless you have your night hawk in DMZ you also need to do same port forwarding on your router provided by your ISP and point that to your Night Hawk (192.168.1.1). Also i find that mapping very ambiguous its hard to say exactly if the port mapping does 7777 -> 7777 or 7777 -> 15000 or 15000 -> 7777, but then again its first time I see the interface so it could very well be correct.

#

Generally speaking most routers if you do not specify internal port router will do a one to one port mapping meaning 7777 externally would point to 7777 internally, but again that is just a generalization and not a rule.

#

As for hosting over WIFI, personally I would never do it since it introduce a layer of unknowns if you were to have any issues.

pale pelican
#

I'm using a Netgear cable modem and using port 15777 to test. I have the device wired in and it's in the dmz

#

I'm thinking the ISP is blocking it and I need to move over to business if I wanna use the server.

barren mortar
#

Should be able to use the server on your LAN without having to forward any ports

wet delta
#

Setting up dedicated server on wifi is very hard compared to lan.
Best bet is to go with LAN. I was able to host the dedicated server by opening all ports. Now we have 5 players playing on my server .. feels great

rich sequoia
#

any linux nerds here know how to detect if the server stops in a linux terminal and reboot it when it does

#

someone said maybe you could do it by running a loop and checking if the process id ends or something?

lost shard
#

Id say put it on a service but that seems like overkill

barren mortar
#

Put it on a service or use something like Docker-Compose with the restart: unless-stopped flag

vale parrot
deep turret
deep turret
deep turret
craggy goblet
errant escarp
#

hello

#

what is this start error when i create a new Wordl

fierce minnow
#

Can anybody tell me why my server laggs? can i get some errors anywhere?

desert walrus
#

What is it being hosted on?

fierce minnow
#

nitrado

#

Ram is all time on 100% 8GB

#

my conveyor´s all stucks in my big storage room

desert walrus
#

8gb is not enough

fierce minnow
#

u know where i can get better?

desert walrus
#

Self-hosted

fierce minnow
#

16 enough?

desert walrus
#

Yep

fierce minnow
#

ok thanks, ill look for it

fading quarry
cedar ice
#

anyone got a server I can join, or is this not a good server to ask

rancid etherBOT
#

Hello there totally awesome user! You can checkout #looking-for-group-old and check the pins on how to find folks to play with. <3

marble berry
#

I still can't get my second server on the same IP to work. tired_jace

#

does this seem correct?

UE4Server-Linux-Shipping FactoryGame -multihome=0.0.0.0 -ServerQueryPort=15787 -BeaconPort=15010 -Port=7787 -log -unattended

#

I just went up 10 on each from my primary server's ports

marble berry
#

ok. I fixed it. stupid me had a port for the server in the port range of an ark server.

clear cloud
#

Hey, I haven't looked much I apologize, but is there a server command to broadcast a message to anyone on?

#

For a dedicated server

deep turret
#

if you are in the game you can just chat with the player I suppose
do you really mean 'server command' ?

sick monolith
#

Hey yall I was looking through questions + help and saw to come here. I wanted to set up a dedicated server so just wanted to get some tips on how to do so. I tried the free epic one but it didnt seem to link with my steam account

deep turret
#

you can install it with steanCMD +login anonymous for instance

#

dedicated server's owner is the server machine's administrator
dedicated server's administrator is the authenticated client game with administrator claim

desert walrus
#

@sick monolith there's a great guide for setting it up on the wiki

rancid etherBOT
tardy tapir
desert walrus
tardy tapir
desert walrus
# tardy tapir In the SS - in the taskbar 🙂

You don't have to
You can run windows without ever updating
It's just really dumb
Even on Linux you should be updating for security purposes at a somewhat regular interval
The server restarts every 24h anyways, so it's not like you have 100% uptime anyways

oblique isle
#

Hi all.. Whats the best rated docker image these days?

#

I was using the "wolveix/satisfactory-server:latest" last time I was running a server

barren mortar
#

wolveix is the top rated, I personally run renegademaster

pale pelican
#

Satisfactory is horrible on dedicated servers....Anyone have a fix for the duplicate player issue when crashing...Is it possible to lower the timeout time?

barren mortar
#

Turn creatures to passive. It helps

#

I'm not sure I've crashed since I did that

pale pelican
#

Yeah it just takes away from the experience 😦

#

That's what we did though

barren mortar
#

Agreed, but perhaps the dedicated server will get some love after the UE5 upgrade bugs are mostly smoothed out

craggy goblet
oblique isle
#

Having to run the container with port 5555:7777 however the game client still timesout with error :7777. Do I need to change client port somewhere?

#

Port 7777 already in use by other game.

#

Ignore me. Fixed by setting SERVERGAMEPORT in the compose to 5555.. Compose start up 5555:5555

warm swallow
lapis gazelle
#

Anyone seeing weird teleporting/freezing issues when using hypertubes on a dedicated server?

dark lodge
#

Hi, I was just wondering if anyone could help me because I cannot join my friends world it always gives me a timeout error

#

I have already tried changing the Engine.ini File and that didnt work

desert walrus
dark lodge
desert walrus
#

Are either of you using mods?

dark lodge
#

no

#

I have already deleted sml and all mods

#

at least I think I have deleted all mods

lapis gazelle
dark lodge
#

1 sec we will try it

lapis gazelle
#

My theory is that manually changing momentum, within the hypertube, causes the player location to get out of sync between the client and server.

dark lodge
#

it still wont work

#

we have the same timezone but it still doesn't work

lapis gazelle
#

Hmm, sorry idk

dark lodge
#

where do I see my NAT type

barren mortar
lapis gazelle
barren mortar
#

Not really

#

And it doesn't happen all the time

lapis gazelle
#

How much memory on your server?

barren mortar
#

32 gigs

desert walrus
lapis gazelle
#

Well damn, there go all my theories lol

dark lodge
#

The only thing I dont know is if one of our NAT types is strict

lapis gazelle
dark lodge
#

it worked fine until yesterday evening

desert walrus
dark lodge
#

I went to SML and deintalled it through there

#

I did find some leftover files that I removed manually

desert walrus
dark lodge
#

there was the trashcan Icon i just pressed that

#

unless that is for something else

#

il just try to install the mod manager and desabeling all the mods

#

but it worked fine before even after I remove the SML

desert walrus
#

Oh did it?

#

Have you tried joining with session id?

dark lodge
#

I doesn't work

#

we already tried that

#

let me sum up everything that happend:

#

yesterday we where playing in the afternoon then after like 1h I needed to go help my parents. After that I came back it was like 9pm and tried to join him but it didn't work

#

we have tried -season ID -modifing Time out delay in Engine.ini -altering our timezones

desert walrus
#

Alright, what are your relative network locations?

dark lodge
#

what is that exactly?

desert walrus
#

Same network or seperate?

dark lodge
#

we have seperate

desert walrus
#

That uniqueid:invalid points to an eos resolution issue

dark lodge
desert walrus
#

As said before may be a nat issue

dark lodge
#

I just dont know where to see my NAT type

dark lodge
#

I seam to be able to play multiplayer if its on a dedicated server

desert walrus
#

If you can connect to something else, it's likely an issue with your friend

final knoll
#

hey peps where can I have dedicated server to play on?

#

everything i find is 2 years old and dead 😭

river sand
sharp pumice
#

Started up my own server for me and 4 friends. So far not too bad. Even with hypertubes.

wintry meteor
#

i know the canned response of mods arent supported on dedi servers well, ive been trying to do this for months lol im not looking for that

haughty gull
#

i have a problem with my server crashing like every 2 autosaves about tick rate or somethin am new to this stuff wondered if anyone knows how to fix this

reef gull
wintry meteor
#

where can i find that?

deep turret
#

dedicated will switch to ue5 with update 8

#

So community still has to wait update 8 for more experiment

night kettle
#

how is the stability of dedicated servers? thinking of trying one from a plug and play provider given the current multiplayer issues. I've read in the past about many visual bugs (belt animations, etc). Are these still ongoing and noticeable compared to normal multiplayer or is it mostly the same as normal mp?

barren mortar
#

From what I've heard: Most hosting providers underprovision the Satisfactory servers and they can run into RAM issues. If all you want is a server to use for yourself, consider hosting it yourself if you have a machine to spare. You'll end up with much better results

maiden gale
#

and they have a 48 hr trail if you want to test it

wintry meteor
#

i would highly doubt the 128gb claim btw, for decent ram that is very expensive

night kettle
#

they are offering 48 hours free trial so I'm testing that at the moment

maiden gale
#

I thought so as well and I'm still skeptical but I've yet to run into any lag with mine. Though I only have a handful of factories, one large main factory/hub, and most of the time I'm the only player

lapis gazelle
#

Anyone notice their dedicated server crashing when saving a blueprint?

#

I just noticed most of the power indication lights aren't red 🤔

#

Damn... even saving small blueprints crashes the server 😕

haughty gull
strange kayak
eternal siren
#

Blueprints on my dedicated server are a pain in the arse, just have to be patient and sometimes requires multiple reconnections for them to work.

gaunt snow
#

has anyone used the windowsGSM plugins to setup their server? I'm curious how well they work

vale bough
#

I set my game to friends only, but as soon as I leave the menu, and go back to multiplayer settings the session is private again.

wintry meteor
#

sounds like a normal multiplayer issue, not a dedi server issue?

vale bough
#

hmmm

#

yes

frosty gale
frosty gale
night kettle
frosty gale
night kettle
#

it's 12/month

frosty gale
# night kettle it's 12/month

Then I highly doubt their claim. Also consider a server only uses around 14GB of RAM for a large world, so it's just an ad, basically.

night kettle
#

still, since 24 hours I experienced one server crash (jsut now) and some client crashes, both me and my friend

#

when it works it's great, otherwie it wastes a lot of time

#

I will most likely go back to normal mp when it is working again

frosty gale
night kettle
#

normal multi player. has been broken for a good chunk of users for a few days now, depending on your ip

frosty gale
night kettle
#

I think it's a eos issue, we debugged it for a few days here

#

nothing we can do

echo marlin
#

running into a weird issue with satisfactory server on linux. Ive ran it before, but havent in a long time. I installed steamcmd fresh and downloaded satisfactory server fresh. when I run it, the server immediately exists with an error

[S_API] SteamAPI_Init(): Sys_LoadModule failed to load: /home/steam/.steam/sdk64/steamclient.so```
frosty gale
frosty gale
echo marlin
#

the entire sdk64 directory doesnt exist in that folder. steamclient.so exists only in the satisfactory directory

echo marlin
frosty gale
#

You said you've found the real path. Try with a soft link:

ln -s REAL_PATH /home/steam/.steam/sdk64

echo marlin
#

tried that. it errors out in a similar way complaining about "too many symlinks"

frosty gale
#

You could try to just copy the files with cp -r and see whether it works.
The thing is, steamctl is the issue here and not Satisfactory. Perhaps you should just download steamctl again.

echo marlin
#

Ive downloaded it many times already

wintry meteor
#

have you tried using linuxgsm

#

had the same issue a bit ago, easiest fix is just using linuxgsm

echo marlin
#

hm, Ill give that a go

frosty gale
wintry meteor
#

could be, but this is still the easiest fix

frosty gale
#

@echo marlin on my side .steam/sdk64 does not exist either. Perhaps something is just badly outdated.

echo marlin
#

weird. Im gonna start over with a new vm for linuxgsm

#

thanks for the tip. linuxgsm looks way easier to manage anyway

wintry meteor
#

yep it's much easier lol

lapis gazelle
#

Is there some way to save the game locally while on a dedicated server?

desert walrus
#

You can pull the save from the dedicated server

#

But I don't think there's a way to save it directly to local pc

misty delta
#

i've been trying to set this up. I can only find videos on the steamcmd side of things but I have the epic version. anyone have a link for something?

wintry meteor
#

there is not an epic version, the steam version works on epic

misty delta
#

what is the "satisfactory dedicated server" download?

#

in epic games

#

or is that not supported anymore?

wintry meteor
#

uhhh that also works

#

but afaik its the same software

misty delta
#

it just didnt seem to work

#

but ill try the steamcmd

misty delta
#

i got it

#

windows firewalls was my issue, thanks

lethal prawn
#

A friend and I just started using indifferentbroccoli to host a dedicated server and have experienced 3 server crashes in the first 4 hours of playing on it. Anyone have a recommendation for third-party hosting that might be more stable?

#

This is the error we were seeing when the server would crash, there was only 2 of us playing on it at a time

loud minnow
#

i run my on a 3950X and 64gb 3466cl16 ram kit using linux and docker and runs fine for me and there is server crashes here and there but rare but i have to auto restart on a crash and is back up in less than a minute

granite pike
#

Hello everyone, quick question please, is it possible to transfer a local server to a dedicated one ?

#

I started a game with a friend locally, but I want to make it online in case one of us is not available

granite pike
#

I just noticed we could, do not mind, thank you 🙂

sly zodiac
#

is there any public server i can join?

rancid etherBOT
#

Hello there totally awesome user! You can checkout #looking-for-group-old and check the pins on how to find folks to play with. <3

neat void
#

Hi, I am trying to set up a dedicated server on its own dedicated Win10 machine, and I'm having trouble fighting all of the errors.

#

First error occurs even though I am running the launcher with -NOSTEAM

#

[2023.05.22-00.15.11:317][ 0]LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870

#

I'm honestly not sure where to start on this

neat void
#

Can someone look at this log and tell me if I am missing something important? Thank you in advancec

neat void
#

These are the 2 errors I cant seem to get away from.

#

LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870

LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.

desert walrus
#

Neither of those errors are inherently a problem if the server works

neat void
#

How can I figure out what's stopping my server from running then?

loud minnow
# neat void How can I figure out what's stopping my server from running then?

your instance is started from your logs you just have to log into the server for it to load up the map still and by the way you barley have enough to be able to load up the map physical Memory: 3365.90 MB used, 12897.31 MB free, 16263.21 MB total according to your logs you only have 12.8GB free and you need at least 12GB to be able to load up the map

#

you might get away with around 10GB free but your cutting close imo but should still load up

neat void
#

So if I have 12.8 and need 12, shouldnt it at least try to load?

loud minnow
#

yeah like i said it will still work but your cutting it close imo

#

but it wont load the map UNTIL you try to connect to it

neat void
#

oh

loud minnow
#

and load up the world

neat void
#

Yeah it wont even start the server, it immediatley crashes

loud minnow
#

you just made an instance

#

and from the log the instace has started but it hasen't loaded up the world yet

neat void
#

Any idea why it isnt even trying?

loud minnow
#

what are the logs after you try to connect

#

you need to try to connect to it and after it crashes upload the log to see

neat void
#

How can I connect if the server crashes on startup?

#

I click the launcher, it spits out the log, and closes. It doesnt run long enought for me to mouse over to the client and try to join a server

#

On average it runs for about 6 seconds

loud minnow
#

im gussing you running this from epic? and not through a command window? normally you can start the server using a .bat the easy way and then you go into the game and input you world ip and port that you use and connect using the IN-GAME menu

#

maybe it is running in the background still

neat void
#

Running this after installing from steamCMD

#

using a BAT file that is like START SERVER -log -unattended

#

I have no idea what just happened

loud minnow
#

then yeah the command window should stay open when you run the bat file if is not then you have some other issue

neat void
#

but after changing nothing, its working, or I at least loaded into a world

#

The command windows is closed

#

I have zero clue

#

Im attributing all of this success to you

loud minnow
#

computer you never what works until you tried it lol... but sometime what i do is back up my save and delete everything and start again with installing the server

neat void
#

Im completley beside myself on how its even on, because I changed literally nothing

loud minnow
#

if you dont see the command window is probably running in the background if you look in task manager you should see the server running

#

it would be the one taking around 9-10GB of ram

neat void
#

This is the first time its stayed open in my Task Manager. Its using about 7GB

loud minnow
#

yeah new worlds are pretty low usage then it tends to go up a little more but in windows it should go down as windows will start to cache the files but the main thing to worry about is the start up as thats when is will load up all the assets first into the RAM to start up the world

unreal tangle
#

When it limits cores, server goes byebye

raw spoke
#

I set up a dedicated server on Linux with docker and it's working no problem for me and a friend. What can I expect when update 8 drops? Pretty seamless upgrade, or broken completely for a while?

warm nova
#

türk varmı

misty delta
#

just had a weird issue where my game crashed but the server kept running. When I came back I was a fresh spawn and my old body is sitting in the world as an "offline player". How can I get back in that body?

raw spoke
craggy goblet
frosty tartan
#

hi i have question. i have set up a dedicated server for me and my friends, i forwarded all ports and checked firewall etc. now problem is i have to use DSLite. can i connect via ipv6 smh? if not, i already set up a portmapper to make use of ipv4 addresse. this works fine for minecraft servers, but not for satisfactory i think :/ does anyone have experience with it and knows what to do in this case? i can connect to the server on localhost, so i know its running at least

scenic birch
#

What ports did you forward?

#

@frosty tartan sorry forgot to tag in my reply

frosty tartan
scenic birch
#

protocol?

frosty tartan
#

mh?

scenic birch
#

tcp/udp?

frosty tartan
#

udp

scenic birch
#

this windows or linux?

frosty tartan
#

windows, on epic games

scenic birch
#

what do you mean on epic games?

#

you're running the dedicated server binary?

frosty tartan
#

i downloaded the dedicated server addon on epic games

#

like it was described in the wiki

scenic birch
#

try running it from the command line

#

should be FactoryServer.exe

#

does the machine y ou're running it from have more than 1 IP address?

frosty tartan
#

no, only one ipv6 on dslite

scenic birch
#

the juniper stuff?

frosty tartan
#

huh?

scenic birch
#

you only have an ipv6 ip from your ISP?

frosty tartan
#

yes

scenic birch
#

what kind of firewall?

frosty tartan
#

i tried connecting using ipv6 on all ports, i also tried connecting via ipv4 from port mapping

#

i turned firewall off and it still didnt work

scenic birch
#

your computer, it goes through a router/firewall before it goes out to your ISP?

frosty tartan
#

yes

scenic birch
#

what kind of firewall/router is it?

frosty tartan
#

its vodafone, idk what firewall exactly it uses

frosty tartan
#

not even real router

scenic birch
#

I'm sorry I don't know where to begin on that then

frosty tartan
scenic birch
#

it's possible, you said it worked for minecraft

#

I know the dedicated server isn't ipv6 aware

#

I don't know if the client is

#

so maybe outside people trying to put in an ipv6 address it's just going no where

frosty tartan
#

minecraft also doesnt work with ipv6, i have to portmap it to an ipv4 adress

#

trying this with satisfactory says no :/

small field
#

anyone know how to reset or see the server/admin password in the configs for the dedi server (p.s i forgot the password to my server 😅 )

deep turret
harsh garden
#

Can you add mods on servers?

scenic birch
#

Their docs,/FAQ said it didn't do IPv6

deep turret
#

I don't see anywhere where it says that

#

but I do see multiple mention of ipv6 framework

desert walrus
#

Patch 0.5.0.6 added ipv6 support on dedis

tough tundra
#

I'm playing on a dedicated server and I get regular client crashes with an error like "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000004b0000008a" . This seems to happen when engaging hostile creatures, but not every time.

The server is solid, it doesn't crash - just the client. Saves are taking ~0.2 seconds. Running in docker with wolveix/satisfactory-server image.

Is there something I can try to change on the client or server that might solve this issue, or is just a "deal with it" situation?

frosty gale
frosty gale
frosty gale
frosty tartan
frosty tartan
frosty gale
#

You mean a private IPv6 but no private IPv4?
But you do get a public IPv4, I'm sure...
Still, that doesn't mean you can't do IPv4 port forwarding.

scenic birch
#

No he gets public IPv6

#

And a private ipv4 address that's nated

#

Dslite is what nats it

frosty gale
# scenic birch No he gets public IPv6

You don't understand, do you?
It doesn't matter whether he has a Public IPv6, I asked if he had a private IPv4...
With private, Local Area Network (LAN) is meant.

scenic birch
#

Its dual-stack lite

#

He said earlier he's using ipv4 internally

frosty tartan
#

Ofc i have private ipv4 but im not planning to do a LAN party

worthy isle
frosty gale
#

Aaah I apologize. I've never hard of that. In any case, you can't forward with a public IPv4 address.
I had to inform myself, first...

worthy isle
#

ah.

frosty gale
#

Discord is so slow today aaah

scenic birch
#

I think his issue might be he's basically double nated, IPv6 to his router ipv4 then that address to his server ipv4. I run into similar problems trying to do nat reflection myself

frosty gale
scenic birch
#

Or tailscale

tough tundra
scenic birch
#

Passive creatures

frosty gale
scenic birch
#

Seems to have stabilized my server

frosty gale
scenic birch
#

Advanced multiplayer it's the only option in client

#

Under that*

deep turret
tough tundra
frosty tartan
#

I also tried it with disabled firewall

deep turret
#

there is a ipv4 panel and a too often separated ipv6 one

#

it's not the same network behavior

frosty tartan
#

I still dont have an ipv4 address

#

I have the ports open and firewall disabled and it doesnt work

deep turret
#

at what point in what part

frosty gale
deep turret
frosty gale
frosty tartan
#

Can u even connect to satosfavtory server using an ipv6 address?

frosty gale
deep turret
frosty tartan
#

As i said already already, i have no firewall enabked

deep turret
frosty gale
frosty gale
frosty tartan
#

All ports are forwarded/open, no firewall is activated.

deep turret
deep turret
frosty gale
frosty gale
#

Strange in any matter

frosty tartan
#

What makes you think i dont have my address

#

And its STILL no ipv4 address

deep turret
frosty tartan
deep turret
#

(and also why it was so slow to get used by isp worldwide)

frosty gale
#

Someone said that, I remember

frosty tartan
#

Yes i do

frosty gale
# frosty tartan Yes i do

In that case, you share your IPv4 address with other people. You can't forward any port to your IPv4 address, because other people use it as well.

frosty tartan
#

Bruh you need to read before trying to answer

#

I told you 7 times already i am not forwarding anything to ipv4. I am not using ipv4. I am using ipv6

frosty gale
deep turret
#

nope

#

that's about generating public ipv6 that doesn't spoof your hardware id worldwide

frosty gale
frosty gale
deep turret
frosty gale
frosty gale
frosty tartan
#

Yikes

deep turret
#

there is 2 stage to open ports and it has to be done on the ipv6 firewall side everytime
double check that you really accessed the ipv6 firewall settings
for your server machine
and for your isp box settings
because if you don't you may only open ipv4 ports

deep turret
frosty gale
deep turret
#

then it may work well with ipv6 as well SnuttsGood

deep turret
#

So the machine generate its own addresses

frosty gale
#

And once they seemed to downgrade their router software so that portforwarding did nothing at all for a whole week.

#

And authentication data for the use of an own router is not public.

deep turret
#

by the book ipv6 routers can handover both public and private ipv6 network prefixes
and the 2 networks are parallels
the ipv6 router only act as a network layer bridge

frosty gale
deep turret
#

usually ipv6 really only need you to open port in firewall as I said

frosty gale
#

let me see what address I've got on IPv6

deep turret
#

So you just have to tell your isp box settings to open firewall for these ipv6 ports [for your machine]

frosty gale
#

2001:1715:9d90:76a0:1cc9:c5e9:----:52e2

Okay? Firewalld has the port open, however I've found the port to be unreachable.

frosty gale
deep turret
#

there are 2 firewall:
your isp box firewall and your machine firewall

frosty gale
deep turret
#

:/

#

ps: note : 'spoof' wasn't the right word sorry, 'leak' may be a better word

toxic aspen
#

damn it i hope crashes happen less in update 8 , i had no crashes at all in update 6 -.-

barren mortar
#

Turn creatures to passive

unreal tangle
#

Ye should almost be a pinned message with known current issues and workarounds ... the main one currently is to put creatures on passive on dedicated servers; otherwise you can get a lotta crashes when spawns happen. And on a crash there's a chance your character gets ... unlinked? You'll notice your hotbar will be fully reset. Which means your old character will be sitting on the ground somewhere where you last were when you crashed. If you died there will be a Crate of Shame and you'll have your custom hotbar still.

neat void
#

What command can I use to put creatures on passive?

barren mortar
#

It's in Advanced Options on every client that connects to the server

#

Each client has to set it separately

valid cloud
#

I got a question about dedicated servers. Has anything changed in the last 3 months or so that would effect my dedicated server? I can only connect through a local ip when before it was working fine

river yew
#

Did you used to connect via the loopback adapter?

valid cloud
#

tbh I'm not sure what that is

#

I used to use steamcmd followed a video opened ports and got everything to work then stopped playing for about 3 months

river yew
#

Sounds like your IP assigned by your router may have changed.

#

So when you forwarded, you may have forwarded the ports on 192.168.1.100, and your IP now might be 192.168.1.101

valid cloud
#

ok so go back in and forward the new ip are the ports still all the same?

river yew
#

Or just assign a static IP from your router so you dont have to worry about it

valid cloud
#

ooh ok thank you thank you

toxic aspen
#

my server crashes when im building or dismantling alot, is there a way to fix this?

quartz shore
#

So, I watched 2 videos on making a dedi server and opening ports on pc and router. I am able to connect to the server, but no one else can join in. I have gone through the comments, and seen some great advice. I’m just curious on which steps to take before just giving it a shot.

desert walrus
#

Are you giving them the correct ip?

quartz shore
#

Yes

fading quarry
# quartz shore So, I watched 2 videos on making a dedi server and opening ports on pc and route...

Assuming you have already forwarded ports and also opened the firewall on the actual server where your hosting SF, it is likely you have whats called Double NAT, meaning you have your router provided by your ISP and a router of yourself, this has become especially common ever since mesh wifi became a thing, there are a few ways to deal with this, personally my own router is a lot more capable than the one that is provided by my ISP so I have placed my router in DMZ on the ISP provided router, meaning I do not need to forward ports from ISP router to my personal Router and then to my different servers.

Option A: Forward ports from ISP router to your personal router, then forward ports on your own router to the server IP.
Option B: Place your personal Router in DMZ on the router provided by ISP, now you never really have to touch the router provided by your ISP ever again, as all mapping can be done through your personal router from there on out.

quartz shore
deep turret
#

what do you mean by separate ?

#

as long as one is routing through the other, you need to open ports on both

quartz shore
quartz shore
raw spoke
quartz shore
#

what about internet connection sharing?

deep turret
#

wdym ?

#

I just read cm2000's doc
I don't like the WAN ethernet being called 'LAN'

quartz shore
#

im not the best tech talker but in network connections in ethernet properties under the sharing tab it has internet connection sharing, allow other network users to connect through this computer's internet connection

deep turret
#

you are talking about your computer ?

#

what do you want to do with that ?

quartz shore
#

yes

deep turret
#

it will not resolve the server external connection in any way

quartz shore
#

i dont know, it shows its private, maybe a proxy server?

deep turret
#

what do you mean ?

quartz shore
#

i have no idea what i'm doing anymore

tough tundra
#

is it definitely your public IP that you gave your friends? Not 192.... or 10.... ?

quartz shore
deep turret
#

I personnally recommend using https://api4.ipify.org/ , it's a link without any addition for getting just about your public ip address (change 4 to 6 if you want to get the ipv6 one)

deep turret
quartz shore
#

i put that into chrome on both computers just to see if there was a difference, and its the same starts with 24.192.xxx.xx

deep turret
#

yep, that's your public address

quartz shore
#

that would be the one i would use?

deep turret
#

? that would be the one (ipv4 x.x.x.x address, which is public) people outside your home have to use to connect yo your server (which is inside your home network)

quartz shore
#

that makes sense.

wary walrus
#

I've been running a dedicated server (with 2 players) for several weeks. It hasn't been perfectly stable, but totally playable (crashes 1 or 2 times per day of play, probably). Now, though, it's started crashing on our savegame within 30 seconds of one of us joining and doing anything (constructing something, deconstructing, saving a blueprint, etc). The console reports a segmentation fault every time this happens. Any troubleshooting guidance? Or are we just SOL on the save? (If it matters, I'm running on Linux).

quartz shore
quartz shore
#

so im not understanding at the moment private and public ip with in conjuntion to port forwarding

#

i feel like i am missing something somewhere

verbal jungle
#

Any devices connecting to the server outside of your local network need to use the public IP Address

#

Devices inside the local network need to use the local IP

tough tundra
#

Your Public IP will give other people an address for your Router/Home Network. The Port Forwarding is your Router directing them to the correct Device within the home network for the Satisfactory Server.

loud minnow
quartz shore
loud minnow
#

then your port forwaring is not correct then simple as that you will need to google on how to open ports etc... is really hard for anyone to help with as all networks are setup differently so you will have to find away to open the port to allow people to connect to your server..

quartz shore
#

thank you everyone for helping me out, if it werent for you all, i would have given up. it is now up and running

mint patio
#

have dedicated servers gotten any better since last year? or is it still better to just host a game for friends by starting the game and afk from another computer that stays on 24/7?

deep turret
mint patio
#

alrighty, ty

fading quarry
# wary walrus I've been running a dedicated server (with 2 players) for several weeks. It hasn...

This could be any of 3 different bugs you are experiencing:

  • Setting creatures to passive (each client has to do this, and this is very important) is first.
  • Crashing when saving blueprint is also a bug to watch out for, to fix that bug clear the blueprint designer and see if there are any structures left inside the cube, if there are any rogue parts left it will cause the server to instantly crash when you attempt to save a bp.
  • Bug when deconstructing buildings, this bug seems to be more pronounced on older hardware and when a lot is going on in your game world, unfortunately there is nothing we can do but hope gets fixed in next update. (in the log this appear as a index out of bounds error, because a check runs after a part have been removed a.k.a. 'rain check bug')
desert walrus
raw spoke
deep turret
wary walrus
raw spoke
mint patio
#

the most stable solution for hosting for friends, is to (from my experience):

  1. buy another steam copy of the game
  2. start the game from the dedicated computer that stays on 24/7
  3. join the game session as usual
glad nest
#

well, that would require the dedicated computer to have a decent graphic processor as well no?

#

I bet most people having a dedicated server wont have the strongest GPU in it

mint patio
#

true, decent enough to run the game sure, just dont position that computer login in the center of your 🍝

glad nest
#

I can't see how that would make it a more stable experience than just running the dedi server, but now the dedicated server here is working in mysterious ways at times

mint patio
#

my guess is that the dedi serv code base is separate from the game client. and they prob prioritize the game client stability above all else

deep turret
mint patio
#

dunno what that is, have never happened to me

deep turret
#

the dedicated servers haven't catch up yet

deep turret
mint patio
#

dont think so nope jace_happy

fading quarry
#

I remember there was a github repo that did mimic a dedicated server using the multiplayer version, it basically let you run the game with no rendering.

wet holly
#

Hi, guys, im new and would like to ask anyone about setting up dedicated servers, can someone answer me some of my simple questions please? 🙂

#

Question are:

  1. If I setup the dedicated server on steam by steam tool, does my friend will be able to play at my server, while im offline and tool with server is also off?
  2. Do I have to run the server tool every time I start game to play at that server?
  3. How will my friend join my dedicated server?
  4. I saw some guy that he was saving his game at dedicated server, does it mean I will have to save my game and load the save file every time I will want to play to keep my progress?
robust abyss
#

Hi @wet holly here are a few answers based on my limited experience.

  1. Yes, as long as the server is running anyone can connect at any time and the server will stay up and production running even when no one is connected.
  2. You should only have to run the server tool to start the server, once it is running just leave it going so you can connect whenever.
  3. They will join via the IP address, so you will have to have it setup based on how your home network is laid out.
  4. Save games are stored on the machine that the dedicated server is running on, so you only have to load a save if you want to transfer an existing one over to your server.
wet holly
robust abyss
#

You can close your game and leave the command shell that the server is running in open.

wet holly
#

so in that case i will have to run it every time i start PC again, if i undestand that right

barren mortar
#

That is correct. You can't connect to the server if it's not running

wet holly
#

ok, thank you guys

night vortex
#

Can I get linked a pterodactyl egg?

vapid ivy
#

dick

vale parrot
lilac juniper
#

Just thought I'd ask just to be sure.
So since it would appear Satisfactory has been designed to utilize 1-CORE what kind of server specifications should we be using for a server of 5-10 players?
4 CORE / 16GB RAM is what we have been using but would like to use less.

mint patio
#

@lilac juniper how much experience do u have playing on a dedicated server? ive tested it for a few hours, and in my experience it is far more stable and less lag to just host the game by starting the game on an additional game client

lilac juniper
#

I have been hosting Dedicated Satisfactory servers since it came out.
I have a couple of older laptops, PC's and an actual server where I host virtual machines.
My server only has 48GB of RAM which is why I was asking about requirements.
A server with 2-CORES and 8GB is fine for "early game" playing with 4-6 players.
However, as the world grows the server requires more RAM.
I currently host 5 servers all at different Tiers.

barren mortar
#

Need at least 16 gb for the dedicated server to run well

cedar flax
#
tar: Error is not recoverable: exiting now
/mnt/install/install.sh: line 20: ./steamcmd.sh: No such file or directory
cp: cannot stat 'linux32/steamclient.so': No such file or directory
cp: cannot stat 'linux64/steamclient.so': No such file or directory
/mnt/install/install.sh: line 29: cd: /mnt/server/Engine/Binaries/Linux: No such file or directory
SteamCMD failed to install the Satisfactory Dedicated Server!```
thin pollen
#

Did you download a Linux file?

#

If so do you use Linux

#

I personally don’t use dedicated servers, but it appears to be looking for Linux files

wary cosmos
#

@cedar flax install steamcmd manually -> apt-get install steamcmd , then make an install.sh file with this content -> steamcmd +force_install_dir ~/satisfactory +login anonymous +app_update 1690800 -beta public validate +quit
after its complete you can run the server with ./FactoryServer.sh
i recommend to run it on screen
works wonderfull on my site (vserver on contabo.com with ubuntu)

#

@cedar flax steamcmd must be installed as root , the install.sh you can run as user , like the server itself

cedar flax
#

ok

wary cosmos
#

you can pn me if you need more help

wide elm
#

Hello! I'm running a server on "Linux nuc 5.10.0-21-amd64 #1 SMP Debian 5.10.162-1 (2023-01-21) x86_64 GNU/Linux" and it worked fine first but now it keeps crashing once a day ("Server will update in xx seconds") with a Segmentation Fault. Each time I try to update the server using steamcmd but lately there don't seem to be any updates. Do you have any recommendations what approach to use to fix this? Feel free to point my ignorant behind to an FAQ if you think that will help :-). I'm no linux expert but I sort of find my way around. Any help is much appreciated! (Y)

#

A complete reinstall is not something I've tried yet because of a ongoing game but perhaps that data can easily be saved?

wary cosmos
#

same here - after update all pipes to mk2 (avoid mixing of MK1 & 2) server runs better, lower warnings and errors on console - i will see this night if he survives a automated restart 😉

wide elm
#

Is there a way to disable the automatic updates until then?

#

And thanks for the confirmation, good to know it's not just me! SnuttsGood

wary cosmos
#

hmm i think there can be an option

wide elm
#

Every time we start playing on our server there is the (now) dreaded message "Server will restart in xx minutes" with no option (even as admin) to cancel it.

#

Having said that, I've not looked for a potential argument to use during the start of the server to disable any automatic updates. Apologies, that is laziness on my part. Will search.

wary cosmos
#

/FactoryGame/Saved/Config/LinuxServer , there are some config files for the game , but there no option to set auto restart. i think this is a default setting , which can be override with the correct entry .. but i didn't know at moment

robust abyss
#

Has CCS made any comments about Dedicated Servers in Update 8 lately? When they did the initial teaser they said that they could end up way more broken, but I do not think I have heard anything else about them?

wary cosmos
#

@wide elm all what i see is that the auto restart is coded ingame by devs and can't be avoided (at moment). pls correct me if i'm wrong

wide elm
#

@wary cosmos okay, thanks for looking into this! I will just manually restart the server again if I find it crashed. I hope the devs are aware of the issue or shall I report it?

wary cosmos
#

normally every crash the server submits a report

wide elm
robust abyss
#

That is what I am thinking as well

wary cosmos
#

may update 8 brings us to UE5 :> fingers crossed :>

wide elm
#

Oh, I thought that was a given but apparently not? I prefer to think it does ;-). But the game looks/is awesome as it is already so it's not like we're stuck with a terrible version of it if UE5 is delayed more.

wary cosmos
#

but this is terrible .. then i can't stop this game anymore - it now hard enough to go in bed , but then .. 🤪

wide elm
#

I feel your pain bro 😜

desert walrus
#

@wary cosmos @wide elm ue5 is the main part of u8

tiny fossil
#

Any optimization articles for enhancing server peformance?

desert walrus
marsh coyote
#

Hoi! i have been running a dedicated Server for the last 2 months which is mostly only in use on saturdays but still already should have around 70~ Hours of Runtime. playing with 3 to 6 People we have been experiencing occasionally crashes, ALOT of rubber banding since the last 3 or 4 sessions. am running a Intel Xeon E5-2699 v3 with OS and Satis running on a Samsung Evo 970 m.2 and 96GB of ECC DDR4 Ram. is the worsening in performance normal? and is there something i can do to counter it?

desert walrus
#

That chip us severely limited by its single-threaded performance

#

The crashes are likely due to creature aggression, have all clients set creature hostility to passive

marsh coyote
desert walrus
marsh coyote
#

yeah mine only goes to 3.6ghz cuz at the time i bought it nothing ran higher and nothing was better for dedicated servers 😄

desert walrus
#

It is a 10 yo chip at this point

marsh coyote
#

yeah almost

desert walrus
#

It's also limited by its comparatively miniscule cache

#

It does have the capability to run 4 or 5 simultaneously

marsh coyote
#

not for satis specifically 😄 have this one for quite some time now xD used to host MC server on my own

strange kayak
#

My server rocks a i7-3820, slap proxmox on it and this baby runs everything from Statis to Rust, Valheim, Conan Exiles and its barely using 30%

desert walrus
#

On a small save hehe

strange kayak
#

map is >500 Days old, i think were halfway there with the Uobject-Limit

desert walrus
#

How do you know that?

strange kayak
#

im suspecting

desert walrus
#

Bruh

strange kayak
#

i suspect? 😄

desert walrus
#

You guess

strange kayak
#

thats the word! thanks 😄

#

it's certainly no small save. i thought about upgrading, but as long as this baby runs, why should i?

desert walrus
#

No need... it'll definitely struggle once you get closer to finishing the game, but playability is always subjective

strange kayak
#

meh.. problems of the game itself are bigger. Sometimes i cant build belts, until i run away from them and stuff like that

desert walrus
#

A lot of those issues can be caused by an underspecced server

strange kayak
#

that may be the case, but i saw those exact problems on a Server of a friend, and he has a BEAST

#

but who knows, maybe we should just cash 4k bucks just to learn, that this game is in EA and it runs exactly as well on that machine, as it runs now :>

tough tundra
desert walrus
#

What most people don't understand about servers like this is they'd be way better running on cheap new hardware than expensive old hardware

strange kayak
#

Are you working for Dell or HP? :>

desert walrus
#

Neither...

strange kayak
#

That's exactly what an employee of Dell or HP would say

#

just kidding bro.

tough tundra
# strange kayak that's how it helps

sounded like you were suggesting it would be running more than 30% if you had all that running on ubuntu server or something. Proxmox isn't doing anything for performance.

strange kayak
raw spoke
loud minnow
#

i been running it fine on a 3950X and 64GB 3466Mhz ram kit running Debian and no rubber banding or any issues well beside the crashes but i have just a script to restart the server back up with and is back up less than a minute or so for me

supple halo
#

Hello, I would like to make myself a server to play with a friend, but when I add the ip of my server on the game it tells me that the server is offline. Thank you for your help

deep turret
#

for pre built market you want high volume available part you know well (> 1 - 2 year depending on components)

deep turret
south wagon
#

can I ask questions about the exparanetal dediczted servers in here

#

having a strange thing going on and not sure whats the cause

topaz fractal
#

[[New to this - (and despite doing lots of searching I've probably missed some resources which might help) so be gentle with me! 🙂 ]]

Hi, was there a new version of the dedicated server for 0.7.1.1 - or does the 0.7.0.0 dedicated server work ok with 0.7.1.1 clients?

I've just installed Satisfactory on a Nitrado server and although it reports as being online (and I can ping it), my server is showing as offline in game. I'm wondering if it's due to a version mismatch between client and server? I can easily find my client version ( 0.7.1.1 build 211839) - but I can't find the dedicated server version on the web dashboard for the server. I've looked at some of the log files and the following 2 lines jumped out:

LogInit: Engine Version: 4.26.2-211839+++FactoryGame+rel-main-0.7.0
LogInit: Compatible Engine Version: 4.26.2-211839+++FactoryGame+rel-main-0.7.0

which mention 0.7.0 ... hence my question about compatability.

#

Also - not sure if related or not ... but what the heck is the red exclamation mark by the server manager menu item in main menu?

strange kayak
strange kayak
tough tundra
topaz fractal
#

Thanks Rebelius. Yeah, that's most likely.

tough tundra
#

On the other issue, I don't think versions are your problem.

I have this in my logs:

2023-05-28T13:31:37.153141197Z LogInit: Build: ++FactoryGame+rel-main-0.7.0-CL-211839
2023-05-28T13:31:37.153143047Z LogInit: Engine Version: 4.26.2-211839+++FactoryGame+rel-main-0.7.0
2023-05-28T13:31:37.153144927Z LogInit: Compatible Engine Version: 4.26.2-211839+++FactoryGame+rel-main-0.7.0
2023-05-28T13:31:37.153146867Z LogInit: Net CL: 211839

#

dedicated server working fine from Client 0.7.1.1 - 211839

desert walrus
fading quarry
#

Unfortunately that is the case with most if not all "x slots game server" services that supposedly offer latest gen hardware for nickle and dimes, there is no way they would even remotely be capable of making money considering the resources that most new game server require today without making a huge loss on each customer, unless they over-provision to extreme lengths. SF in particular is a beast to run, as server in my opinion requires stronger hardware on the server side than the client side as far as CPU, Memory, Storage and Network Bandwidth goes.

topaz fractal
#

At this point, I'm not concerned with performance ... I just want to be able to connect 🙂
I used Nitrado for an Ark server and I was very happy with it (yes, I realise that the resource requirements may be significantly different for Ark vs Satisfactory - but again, I just want to be able to connect in the first instance).

#

And thanks for your log extract Rebelius - that does indeed seem to suggest that version mismatch may not be my issue.

untold wagon
#

Hey all, a friend and I have been having crashes across multiple saves after a dismantle with no specific explanation to why or what object. We are not using mods, we have verified our files. we have even started a fresh save on a different computer to try and pin point this issue. I am using the wolveix docker container for my server primarily and I am very comfortable with using docker I have also run it natively on Windows to see if we can find the issue but it still crashes on a dismantle. it seems to crash during a dismantle phase from my logs

topaz fractal
#

My issue is resolved ... I was using the game port rather than the query port. How stupid of me to use the game port to connect my game client to the server that's running my game!
Big thanks to Moon Zed for the suggestion.

desert walrus
#

Well, everywhere that you're told how to connect it says to use the query port

deep turret
#

I almost never had problems some people have like every 2minutes on weaker hardwares after 2 hundred hours of playing on it

#

which means technically weaker hardware make you 500% more likely to run into crashs and issues

topaz fractal
#

I've just created a new game on this fresh server, I'm the only player online and haven't really built anything much yet - CPU is between 40 and 55% utilised so far. Will be interesting to see how the CPU usage (and RAM) goes up over the next few days as more players connect and more stuff is built.

deep turret
#

on somewhat naive software architectures : more parallel means more chaos, and more chaos means less reliable testing of corner cases

deep turret
#

if you have a 256 thread processor for instance, satisfactory will NEVER goes above 2% use, even though it would be cpu bottlenecked

topaz fractal
desert walrus
deep turret
#

anyway I wish you good gameplay, I was just here to warn that it is a bit more complicated to reliably evaluate

deep turret
deep turret
tulip gulch
#

My Server keeps crashing and idk why? Can you guys help me out?

barren mortar
#

Are creatures set to passive on each connected client?

tiny fossil
#

Can someone help me troubleshoot why our server crashes every time we start mass upgrading/customizing/placing a structure? We also get rubberbanded often.

fading quarry
# untold wagon Hey all, a friend and I have been having crashes across multiple saves after a d...

Its a known bug "rain check bug", its a somewhat elusive bug that not everyone faces but the gist of it is that the server tries to check a state of a buildable after is has been dismantled hence it no longer exist in array. It happens quite frequently on older/weaker hardware and/or when a lot of things are going on in the game world. Combination of weak hardware and end-game it can feel like playing russian roulette, on my old server it got to the point that it was fifty fifty chance of server crashing every time we dismantled anything.

fading quarry
# tiny fossil Can someone help me troubleshoot why our server crashes every time we start mass...

Assuming the server specs are what is recommended or better you can check out https://satisfactory.fandom.com/wiki/Multiplayer?so=search#Temporary_lag_solution But since you say mass upgrading/customizing and placing structures it sounds more like the server is not able to cope with the demand, be aware that server requirements are higher than what of clients since its doing the exact same job as a client would in single player multiplied by how many players are connected except the graphical rendering (GFX is not the bottleneck when it comes to SF).

strange kayak
#

So Valves cant be set by entering the amount into the field on dedi. This kinda breaks one of my Nuclear Setups. Anyone knows a workarround?

desert walrus
#

Don't use valves?

#

There really isn't a valid use case for limiting flow with them

strange kayak
#

Yes there is.

desert walrus
#

What?

strange kayak
#

Doesn't matter actually

#

Just wanted to know, if theres a workarround.

desert walrus
#

I'm curious now
It sounds like your setup will likely break if you're trying to rely on valves

strange kayak
#

nah, its working. i just cant set a specific value

#

so i get hickups.

#

i my repeating myself, but: Just wanted to know, if theres a workarround.

barren mortar
#

Sometimes it works, sometimes it doesn't. Seems to work better if the pipe is full when you put the valve on, but ymmv

strange kayak
#

hmm, tried that, empty and full earlier this day, didn't work 😦

desert walrus
strange kayak
#

Brother, you may not notice, but you are like a politician giving useless input. i KNOW it works, because i had this setup on my local game. Please.

desert walrus
#

That may be, I'm just telling you that valves really shouldn't be used in the way you are
They're not reliable in that use case

strange kayak
#

still, not helping.

#

but thanks.

desert walrus
untold wagon
fading quarry
#

I ran with a CPU that had a single core rating of 1600~ and had exact same issues as you had, the issue as said is heavily exacerbated by the amount of players playing on the server.

untold wagon
#

well, you'd think so, but this also happens if I run the dedicated server from my 13700k/rtx3090 as well...

fading quarry
#

That said it is a bug in the code where they are missing a sanity check, so it can and will appear randomly on any server under "correct" circumstances.

#

It is just a heck more prevalent on weaker hardware.

#

We can just hope it gets fixed in update 8, as I believe this bug have existed for a few years already.

harsh garden
#

My server says it's online but it isn't letting me join?

glad nest
harsh garden
#

It being dumb

glad nest
#

damn. hate servers like that

#

got any logs for it?

harsh garden
#

Give me a second

#

Reinstalling it

harsh garden
harsh garden
glad nest
#

logs?

harsh garden
harsh garden
languid basin
#

Hi !
I was playing on a friend dedicated server with no problem since yesterday. I hate a minor visual bug so I tried to just quit and relaunch the game. Since then, I can't join but my friend can. The game tells me that the server is offline while my friend is playing on it.
I checked the server and port, restarted the game, checked the integrity of the files, reinstalled it from scratch, nothing work. Someone had the same issue here ?

left belfry
# harsh garden

Dependancy errors like that will depend heavily on your distro. If you keep having problems, try using something like docker to run it (i think i heard its on docker but idk, its worth checking though) Also if you have any way of using the AUR on your distro, there is a satisfactory package that works really well (thats what i use)

left belfry
languid basin
#

Yep but when he tries to connect with the same IP, everything works

#

And he has a website hosted on the same machine, it works for me

#

So maybe not a dns problem

left belfry
#

website and server will use different ports, have him check port forwarding

left belfry
# harsh garden Im using Ubuntu

Maybe try searching that error message relating to ubuntu (not necessarily satisfactory) it might be a package you are missing

languid basin
#

plus, I was playing just fine 1 hour ago

left belfry
languid basin
#

Just us two yep

#

Is there a public server where I could connect to find if it's a server or a local problem ?

left belfry
#

Not sure. Also the other way around would be worth testing, if you have another friend who just doesnt play on your server have them try to join it

languid basin
#

Don't have anyone else

left belfry
#

oof

languid basin
#

Yep, big oof time

#

anywayyys

#

Could you by any chance try ?

left belfry
#

sure, dm me ill go boot up the game

languid basin
#

Thanks

fading quarry
#

That said we never had a similar issue when I ran it bare-metal.

languid basin
#

Turned out, local dns from client was down. When entering IP address, it worked. I don't think devs can do something about it but I want to write it down if anyone have the same problem has me some day.

languid basin
fading quarry
#

Yeah I just got the same issue again a few minutes ago and it turns out my newly installed pfsense router was the cause.

signal valley
#

Anyone have a suggestion for a dedicated server host?

frosty gale
#

I assume theres no way to give yourself items on a dedicated server?

pastel hearth
#

Yes and no?

#

||You can make anything in the game with no cost through a glitch||

harsh garden
worldly flame
#

This problem happens from time to time.

soft girder
#

Happens quite often to me…☝🏽

#

Anyone dealing with conveyors and splitters/mergers working then not allowing product to feed into the splitters/conveyors after a crash/restart/ or when logging back onto the server? Any fixes?

barren mortar
#

Delete and rebuild the problem section

soft girder
#

Yeah but every time I log in and out? It contently happens

limber gazelle
#

Would an AMD FX 8350 CPU fair well as a host?

barren mortar
#

Not great single core performance, but might do well with enough RAM, depending on what else is running

frosty gale
raw gate
#

Probably an old question. EPIC games launcher dedicated server. friend cant seem to join. i have accepted port forwarding on my PC in windows firewall and with my internet provider. friend cant seem to see the server even though i have provided my public ip to them. provided both possible ports and neither seem to work. the troubleshooting in the wiki was not helpful as i was unable to use any of those commands.

desert walrus
#

Did you set up the port forwarding in your router?

raw gate
#

its done by doing it with provider per there app and he cant seem to see the dedicated server at all.

potent shell
dark knoll
#

Anyway a dedicated server can be used without porforwarding? (external apps or such) reason being I cant access my router due to it refusing to let me enter the router homepage.

frosty gale
#

Hamachi

desert walrus
dark knoll
#

Hamachi works?

#

If yes it would be a simple solution

desert walrus
#

I don't know if anyone's tried it but it should

dark knoll
#

Its been a while since ive used hamachi but its just create a network and all my homies can connect to it and just use the ipv4 if i remember correctly?

desert walrus
#

Remember to use lan ip

#

Why do you want a dedicated server if you're just hosting on your personal machine?

dark knoll
#

Ive also heard that performance is better on a dedicated server so yea...

desert walrus
#

IMO you'd probably be better off just playing normal mp

#

Dedis only have better performance if they're not hosted on your main machine

frosty gale
#

yea idk if Id wanna switch to dedi unless youre looking for the 100% uptime aspect

#

its like way worse

#

in every way

dark knoll
#

Will test it out if I have the time. 😳

frosty gale
#

this game takes me back to astroneer

#

guess its just a UE thing

dark lodge
#

can someone help me fix this

barren mortar
#

Are you out of drive space on your server?

magic silo
frosty gale
#

Turn network quality to ultra in game settings

quartz shore
#

i was wondering if anyone knows of a program or app that could help manage my server. looking for something that will only access the server files, as in being able to start and stop it at a whim, without haveing access to the rest of the files on the computer.

frosty gale
#

Has anyone had any issues with server crashing while messing with refineries

quartz shore
barren mortar
#

I think it depends what your server is running. I use cockpit to manage my docker containers, but it might be more than you want to use

tough tundra
#

similar here - I have Portainer managing my docker containers which makes start-stop-restart, view logs etc. really simple. The game files folder is also within a samba share, so messing with save files is simple too.

brisk otter
#

hey, whenever i start up my server i get a warning "NAT Detection failed, unable to resolve host" and i cant connect to the server

#

even with 127.0.0.1 i cant connect, it says the server is offline and the console doesnt show any connection

desert walrus
#

Nat detection is currently broken

#

Are you trying to connect via lan?

quartz shore
#

seams like WindowsGSM is an easy way to make servers for this game

#

gonna have to make a video for this the best i can

round echo
#

is it normal for some really odd bugs with dedicated? Ive got a coal generator that is producing coal and not consuming it.......

prisma nova
#

how do you pull a .sav file in windows server

#

is it in game or within the host system

fading quarry
# prisma nova is it in game or within the host system

On a dedicated server it is located on the host, on Windows in particular it can be located in three different locations based on how the server is configured %LOCALAPPDATA%\FactoryGame\Saved\SaveGames\server, %WINDIR%\System32\config\systemprofile\AppData\Local\FactoryGame\Saved\SaveGames\server or %WINDIR%\ServiceProfiles\NetworkService\AppData\Local\FactoryGame\Saved\SaveGames\server

fading quarry
fading quarry
prisma nova
#

i found it though, thanks

brisk otter
tough tundra
desert walrus
verbal nacelle
#

how to join a dedicated server

barren mortar
#

With the IP address of the server you want to join

frosty gale
frosty gale
frosty gale
frosty gale
desert walrus
frosty gale
desert walrus
#

try it before you tell me I'm wrong

#

It may not work, but it's the first step

frosty gale
frosty gale
# desert walrus It may not work, but it's the first step

I don't think so. In case lo doesn't work, you need to find out the IP of the WLAN or Ethernet adapter.
You can do so on Windows by visiting the settings, going to network, choosing the network you're connected to, and, finally, scrolling all the way down where your IP is shown.

desert walrus
# frosty gale tried

Don't just ping it
Put it in the server manager
There really isn't a reason that it shouldn't work but I think the game treats loopbacka little weird

frosty gale
#

By the way, it turned out I had SAM turned off because somehow Resizable BAR support was disabled in the BIOS. Weirldy the default setting. I remember turning it on, though. Perhaps a BIOS update reset the setting, or me trying to debug a problem.
Now it is a little bit smoother and I think I predominantly get 100% GPU usage.

#

@desert walrus

desert walrus
frosty gale
desert walrus
#

Ah, yeah rebar is good for ue4

desert walrus
median sluice
#

Got a shockbyte server that I haven't gotten to work so far. Did I just waste my money or has anyone gotten this to work?

frosty gale
#

Is there a deticated section in the discord for Server Addresses?

rancid etherBOT
#

Hello there totally awesome user! You can checkout #looking-for-group-old and check the pins on how to find folks to play with. <3

loud minnow
royal warren
#

i cannot believe the "best" server shockbyte has for satisfactory only goes up to 10GB of memory.

for the webpage to have a dedicated selection for satisfactory, one would think they would actually have enough memory to run it.

seems like false advertisement. hopefully you can get your money back

loud minnow
#

Yeah non of this provider keep up with the changes from development.. that is why I host on my own hardware which would be better than anything out there anyways lol… if you need to get a provider make sure you have at least 12GB load up the map

frosty gale
frosty gale
frosty gale
#

My server doesn't seem to exceed 8 or 9 gb

deep turret
deep turret
#

it is the most efficient way to connect

frosty gale
# deep turret it is the most efficient way to connect

Of course, however, I've heard it doesn't behave, so the suggestion that localhost might work but the IP not seemed wrong to me.
Additionally, it does not really matter whether you connect through your lo or the network adapter, since the packets just return. They don't go all the way to the router and back. There is a small latency change, though, and the MTU is probably much higher with the loopback address. But since Satisfactory is not generating a lot of traffic, it does not really matter.

I do agree that 127.0.0.1 is more efficient, and I wonder why 127.0.0.1 would not work as well. Perhaps an issue by the person that tried it. It's quite a long time ago, but I've tested hosting on the same computer as the client, and I could not see any problems. Can't remember whether I had chosen the IP of the LAN or the local host.

frosty gale
# frosty gale My server doesn't seem to exceed 8 or 9 gb

Then your world is not large enough. And don't complain, I've had a server taking up around 10.8GB of RAM. Still, 10GB is quite sufficient. There is no reason to get the guy back the money, and, additionally, these companies don't care anyway. There's probably no money-back guarantee? Perhaps it's just a small team of 3 people hosting on virtual machines anyway.

deep turret
#

it just consume a bit more cpu, but as you said satisfactory server is not huge on networking
it just there is no reason to not try localhost first

vale parrot
royal warren
#

10GB is thier highest tier.
they also have 6,8 GB offerings...

frosty gale
royal warren
#

if they say thier 6GB server for satisfactory will run satisfactory, then it should. if they say thier 8GB server for satisfactory will run satisfactory, then it should. 10GB is barely sufficient. maybe you are lucky, maybe you havent explored your world, maybe you havent logged in and played while checking the memory consumption.

also @median sluice the shockbyte website says they will give money back within 72 hours, i suggest you take that offering

barren mortar
#

Should being the key word here, but late game you will struggle with a dedicated server with under the RAM requirements from the developers

cyan frost
#

Anyone using some type of software manager to run a private host for the server with auto update etc?

barren mortar
#

Does docker count?

frosty gale
#

Some appear use linuxgsm.

cyan frost
barren mortar
#

Docker runs in Windows too

tough tundra
#

WindowsGSM also exists. but that's as much as I know about it

frosty gale
vale parrot
# frosty gale 1. My server needs 8.9GB right now, 10GB is clearly sufficient. 2. They advertis...
  1. Your experience with the game does not define the standard for everyone else. There is a reason the devs say 12GB memory MINIMUM. Some of the servers I've hosted hit 11.8GB and they were nothing big yet. Trying to run that on 10GB would crash instantly, every time. Sure it MIGHT work for you if you are lucky, but there is no use spreading info that 10GB is sufficient, it initiates discussions and undermines the minimum defined by the devs. Just stick to 12GB, it's tested.
  2. Even if they advertised with 10GB, you can't expect a customer to know the implications. There is a reason people rent a dedicated server with professional companies, because they don't have the knowledge to do it themselves. I don't know where you live, but in the EU you are just not delivering the service you are pretending to offer as a company and the customer will always be in the "right".
barren mortar
#

My server is using 14 GB right now and no one is even connected to it

frosty gale
cold pewter
#

This is similar to a debate I had about another games dedicated servers a while back lolz... the suggested allocation is 1GB per 2 clients, plus at least a few for the server itself, and all mods loaded increase it as well. Someone kept trying to tell me that wasn't necessary because they ran their 30-slot server fine with 8GB of RAM on their server. Meanwhile I ran mine with 20 slots, allocating 12GB to the server. Theirs crashed every other day, and required restarts every 12 hours or so; mine ran for weeks at a time without needing restarts except to update mods.

Moral of the story; your mileage can and will vary, but recommendations and tested specs aren't there for no reason lolz

earnest bane
#

Hey guys, I've been making a dedicated server on ubuntu and stuffs been going wrong.

The server works fine on LAN but as soon as I switch to WAN, I get this funny error (attached 1)
Also, idk if this matters much but on the second screenshot you can see two servers (theyre the same) but the top one using the LAN IP and the second using the WAN IP.
Please help im going crazy trying to fix this

reef gull
#

Smells like firewall, check your firewall for all 3 (I think it is 3) ports

earnest bane
#

ahck okay

#

It seems like the three ports are forwarded, I made sure all three ports were open on the server outbound and inbound, doesn't seem like anything on the gateway/router that is blocking the necessary traffic

glad nest
#

if it works fine on LAN but not WAN its 99% of the time due to firewall / routing

If you are using UFW to manage local firewall you can try to disable it temporarily and see if that solves iit

honest seal
#

So I’m having issues port forwarding on my wifi and I might need a bit of help

deep turret
barren mortar
#

Just the Satisfactory server

#

Valheim server is using another 10

deep turret
#

ok, thank you, useful to know

#

I'll keep my light dedicated vm to bare 16GB then
also apparently UE5 (update 8) will increase RAM requirements a bit

barren mortar
#

Probably initially, but in time they'll get it more optimized. I'm hopeful there will be some experimental period for U8 so at least some of the kinks will be worked out

exotic granite
#

Helo

earnest bane
shrewd cave
#

I'm getting that same error just trying to connect on the same machine at 127.0.0.1

#

I've been using it fine for 2 days, but now every time I try to connect, it errors with no connection. Restarting the server doesn't fix it. 😦

marble berry
#

is the projectile lag a strictly dedicated server bug? can it be fixed with a faster server?

#

spitters and hatchers seem to hit me far before the graphic I see gets to me.

#

also, slugs you've already got show up in the distance but disappear when you get close enough. is that just a dedicated server thing?

quartz shore
marble berry
#

lol. I figured it was a dedicated server thing, but I wasn't sure if it was just my server.

#

I mean, it literally happens on two servers of mine, but I was mostly curious if it was server lag or just a game bug.

glad nest
runic zinc
#

Sooo uhhh....
tried building on a blueprint and the dedicated server crashed [nitrado]
Can't change saves in game as the server just shows offline now.
So my question is, is there any way through the file manager/ftp to change to a backup/autosave?

#

Such as, is there a config file somewhere I can choose the save it launches off of?

#

I believe groupsesh_autosave_2 would be the one I would want, as its about a minute or so before I built that.

#

2600 hours in this world, so would really prefer to save it 🆘

deep turret
runic zinc
#

Server was on, but not launching the game correctly. So therefore couldn't access the in game manager

deep turret
#

the in-game manager is before loading the game

runic zinc
#

Yes. I know, and im telling you that wasnt working because of the way it crashed/corrupted.

deep turret
#

anyway you can delete other saves
it will not be able to load it then

runic zinc
#

So would you delete the main .SAV file then? Would it default to the last autosave?

deep turret
#

I suppose

runic zinc
#

or would you have to rename one of the backups to that main save?

deep turret
#

or it would wait you to load it at least

runic zinc
#

Are you guessing here or do you know?

deep turret
#
  1. as you can see there is no "main.sav"
  2. you can always load ANY save from server manager and then that save become the "last" save the server use
  3. you can freely delete any save
#

so I suppose but it would otherwise be a bug of the actual not guessed features I explained

#

I say I suppose because I didn't recently tested it myself

tough tundra
#

It sounds like the game-server is launching, then auto-loading the most recent save which is corrupted, crashing the game-server. That would mean the user doesn't have a chance to load the older save

runic zinc
#

That^

I am asking what exactly I would have to change in the server files to get the game to load a different file.

tough tundra
#

so just download all your save files and then delete the ones that you don't want to load

runic zinc
#

So is it

#

This one that its automatically loading?

tough tundra
#

no, that's from october 2022

runic zinc
#

hmm.

#

Aight, thats a blunt way of doing it Ig.

#

or I can just never use blueprints on a dedicated server tired_jace

tough tundra
#

can you not re-upload saves to that folder?

#

I don't know anything about nitrado, but there shouldn't be anything drastic about

  1. take backup
  2. delete corrupted save
  3. carry on as normal
deep turret
#

^

naive terrace
#

Need help, Server is Online and with good ping, no error codes given. Connect to game and it is a forever loading screen. Server on Nitrado.

naive terrace
glad nest
#

load server locally, save and upload it to nitrado again

loud minnow
#

check the server log before you even do that to see what the issue is.. and just because you started an INSTANCE doest mean the server is good.. once a player CONNECTS to the server then the server will start to load up the assets to RAM etc... so just because you stated an instace doest mean the server is fully up and running check the logs to see the issue...

naive terrace
glad nest
#

just get your friend to download the world save

naive terrace
#

I sent him your reply pitched i appreciate it

loud minnow
#

well if it was working fine then get a backup of the save erase the server and re install it and re-upload your save and see if that works

glad nest
#

but considering its a rented server and you have spent tons of hours in the save i am starting to think it may be a RAM issue

#

logs would probably reveal that

naive terrace
#

how uch ram is suggested? he said he added more the last time we had issues, (constant dc's with error codes)

loud minnow
#

minum is 12GB from the wiki

glad nest
#

12GB should be the minimum for decent saves

loud minnow
#

sometime this companies will use swap space linux/pagefile on windows and that would let you start up the server but will have many performace issues

deep turret
#

I dont even understand how they plan to face the ssd wearing issues with overloading pagefiles

tough tundra
marble berry
#

Has anyone been able to eliminate or lessen the bugs like projectile lag and slugs disappearing with better servers or is it just a bug on dedicated servers of all shapes and sizes?

deep turret
#

I guess it is a bug on all server size and shapes

#

I have dedicated vm with high performance cpu and small world and I experience all these things still

marble berry
cold pewter
#

So, throwing 32GB at it instead of the 12/16GB minimun/recommend, doesn't provide any significant improvements?

That's a shame ;-;