#dedicated-servers

1 messages · Page 31 of 1

nocturne charm
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24.01 00:30:13 [Server] INFO [2023.01.24-:167][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
24.01 00:30:13 [Server] INFO [2023.01.24-:167][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!
24.01 00:30:13 [Server] INFO [2023.01.24-:167][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()

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Any idea why this is happening?

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24.01 00:30:13 [Server] INFO [2023.01.24-00.30.13:383][ 1]LogOnline: Warning: OSS: EOSSDK-LogEOSP2P: NAT Detection failed, unable to resolve host
24.01 00:30:13 [Server] INFO [2023.01.24-00.30.13:817][ 14]LogOnline: Warning: OSS: EOSSDK-LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
24.01 00:30:14 [Server] INFO [2023.01.24-00.30.14:222][ 26]LogOnline: Warning: OSS: EOSSDK-LogEOSEcom: Purchase flow is disabled due to overlay setup failure (EOS_NotConfigured).

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Not a clue why this isnt working

river yew
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"Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"" @desert walrus

desert walrus
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Oh that's more weird, normally the rain/creature crashes are read errors

surreal anchor
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Anyone with some time mind helping me set up a ded serv? I went through the wiki stuff (with my partner no less) and we did everything in the setup but we still can't get it to work. Got the port forwarding set, but something's got to be wrong in the setup tutorial because it just doesn't work.

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feel free to DM me

wintry meteor
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what OS is the server on

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wdym it doesnt work

surreal anchor
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Windows, followed the windows instructions.

wintry meteor
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there are 100 ways it could break, which one is happening to you

surreal anchor
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I'll screeny

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Can't find the server so I assume it's not exactly running O_o

wintry meteor
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what have you tried

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also are you sure you need a dedi server?

surreal anchor
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Ran the steamcmd stuff, since running it from epic, followed all that.

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Tried connecting via local IP and then internet IP and couldn't find it either way.

wintry meteor
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are you just trying to play with your partner when you are both online?

surreal anchor
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Want it to be up when I'm not playing for partner.

wintry meteor
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ah ok

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well it looks like its online

surreal anchor
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Then I can do other stuff while they're on server without me having the whole game running

wintry meteor
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yeah checks out

surreal anchor
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ahh okay so it's probably me just connecting wrong

wintry meteor
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very well could be

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whats it say in game

surreal anchor
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Says server isn't running. Tried 192.168.1.100 and tried my internet IP and both ways it says server isn't running when it's up

wintry meteor
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is 192.168.1.100 your computers IP?

surreal anchor
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that's the local IP you can use to connect to servers running on your computer normally

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But I've used the internet IP too.

wintry meteor
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if by "your" you mean you specifically then yeah (that IP is different for most people, for instance my server at home is on 192.168.1.201)

surreal anchor
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Yeah that's what I meant

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My actual IP is 46. somthing something

wintry meteor
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lol yeah

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can you screenshot what it says in game?

surreal anchor
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sure

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Gonna do a quick restart now the server isn't even loading up brb

wintry meteor
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oop wait

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no need to do that

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you can restart client to fix that, or you can add a random ip as a fake server, then click on that, and then click back to the real server and itll connect you again

surreal anchor
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Well

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Now I can't get the steamcmd one I did stuff with to even .exe load up at all and the ded server on the epic launcher is crashing out. So I guess we'll just have to deal with me loading up the game and leaving it up overnight and stuff like that if she's staying up.

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Appreciate the help.

wintry meteor
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ugh yeah this is a pain

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i did something like that for awhile

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tbh with how buggy DSes are atm thats probably the better option

surreal anchor
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Would be nice if I just had another computer I could just leave on all the time XD

wintry meteor
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lol

civic lantern
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@surreal anchor Most of the troubles with dedicated server have to be making the server reachable. There's a technology I came across called Zerotier that makes all of that easy. The server and the client have to have the software installed. What it does is give you access to a new network range that works around network security policies, skips having to configure router, etc. It just does what you want and there's no fiddling. Free.

I have a public zerotier (anyone can join) that routes only satisfactory ports. Network ID 8286ac0e4784600a . Or you can just make your own.

surreal anchor
civic lantern
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It's like a sports car version of reality. Really wowed by it.

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if you join your client to that network, the above IP will join you to a server. I'm about to install Blastroid's House on it

civic lantern
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ok, I'll stop. Last thing I'll say is that zerotier lets you run private DNS so I can give anyone a name in the "fiscit.corp" domain name.

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recommend low graphics settings unless you have a supercomputer on your desk

odd pawn
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is there a way to have my blueprints from one server onto another server? i just switched from a 3rd party host to my 2nd pc as the server and want my blueprints on the server

surreal anchor
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Blueprints are saved clientside I'm pretty sure. You should be able to copypasta them.

odd pawn
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tried that but they arent showing up

steep flume
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IIRC blueprints are definitely on the server

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For me it was ~/.config/Epic/FactoryGame/Saved/SaveGames/blueprints/<world-name>

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In order to figure out how to move my own blueprints into dedicated, I went and created one BP on the dedicated to get the folder structure to autogenerate

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Then just reload save on dedicated after you've uploaded

reef gull
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So, if I have blueprints on my client, and I join a new or someone else's dedi, do I just get the server's blueprints, the client's blueprints, or both?

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Rather intregued here... sorry

wintry meteor
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just the servers

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blueprints on dedi servers are not client side

civic lantern
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blueprints are saved server-side in ~/.config

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the organization scheme is client-side, which is senseless. so you'll have an empty library with headings

reef gull
civic lantern
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that is a very good idea, in fact.

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but really there's no reason except for "we didn't do anything to change it" that blueprints are saved server side. i expect it will change

near rapids
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Need to see your startup parameters

near rapids
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Did you set up path in service correctly? Not sure how it looks on windows

frosty gale
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I know I can change the gameport with -port but can I change any of the other ports?

crude ore
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How can I setup a server for satisfactory

crude ore
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I downloaded satisfactory dedicated servers

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Is this enough?

frosty gale
crude ore
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yes

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how?

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xd

frosty gale
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All the information you need is in the link i sent

crude ore
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In which section?

frosty gale
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Ports are in section 7

crude ore
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and the address?

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where do I get that?

frosty gale
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That's your ip address

crude ore
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Ohh

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from my PC?

frosty gale
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Your public ip

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Just search "my ip" on google

crude ore
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ah ok

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doesn't work on my friends side

frosty gale
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Have you opend the ports in your firewall?

crude ore
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How?

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When the firewall message popped out, I accepted that

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When I started the dedicated server on epic games, a firewall message popped out and I accepted that

wintry meteor
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that's probably not enough

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type your local ip address into Google; it'll pull up your router settings

crude ore
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then?

wintry meteor
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these are different for everyone so root around a bit and see what you can find

crude ore
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Ok

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I got it

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then?

wintry meteor
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something under firewall settings

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then port forward 15000 15777 and 7777, all UDP

crude ore
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wtf

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nvm, i dont got it

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I search

pliant spindle
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i have a server with 4 people, me and 1 friend can join, the rest can't. The server managers says "the server appears to be offline", and "servername pending". I have port forwarden 15777 on my netgear orbi router, and have the server running on a proxmox server, with a Debian virtual machine.

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Debian 11

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me and the other guy are both on our own networks, i am connecting with the server via the WAN address of my home network

crude ore
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the server

frosty gale
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I can't connect when using my public ip I am using the port 15777 as portforwarded but the router changes it to another port

frosty gale
pliant spindle
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where is the engine.ini file located?

scenic rose
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Hello all,

My buddy and I are having issues with our save we started recently. The save file is now 3.2MB, save times are still under 2 seconds, and everything was going great until recently.

Now one, or both of us start getting issues with belts not placing properly and becoming blue or invisible until a server restart. It usually happens within a couple minutes of both of us logging in.

I have ran it as a dedicated server, hosted multi-player, reinstalled the game, verified files, reinstalled my OS, tried 3 different computers, and uploaded the save to the save editor and re-downloaded it just incase that would fix the issue. No dice.

Nothing seems to fix it. I really don't want to abandon this save due to instability. I had to abandon another save due to performance issues a few months ago and I would hate to do it again.

Does anyone have any advice?

frosty gale
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E:\SatisServerU7\FactoryGame\Saved\Config\WindowsServer

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So ye prob just "FactoryGame\Saved\Config\WindowsServer" for u

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if you are running on windows

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Otherwise it should be something that looks almost the same

amber scarab
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hey is it possible to move an offline player? we have someone sitting infront of important stuff and hes offline so we have a problem xD

wintry meteor
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kill him

marsh dew
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Does the port number matter when joining through a FQDN? I have my server running on port 42069, but I would like people to join using play.domain.com. I can't seem to get it to work, it just says "Offline".

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Managing DNS through cloudflare. Using SRV records. A* wildcard pointing to my server which runs Pterodactyl

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I also have '42060' set as that's the default connection used in Pterodactyl server. Not sure which one would be correct to use.

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Usually I connect using IP:42069, but unsure when it comes to using a domain instead

lavish stone
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Anyone having issues with steam to play online ?

desert walrus
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Nope

carmine wedge
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Biggest bug me and my friends have experienced so far is anytime you go within a freshly loaded hatcher's hatch radius, immediate game crash

carmine wedge
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also uh, is there a way to increase the amount of autosaves saved or only frequency?

analog mortar
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If you play on a dedicated-server yes. You can configure the number of save rotation and the frequency

carmine wedge
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Odd, I couldn't find the config/console command for number of save rotation

royal warren
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mob hostility causing crashes is a known issue. simple fix is to disable hostile mobs until the devs get time to fix

carmine wedge
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Good to know, wasn't sure if it was a known issue or not so I figured I'd mention it

royal warren
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we should probably 📌 some of the known issues. maybe help people out a bit more

carmine wedge
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That definitely would be useful for when I come across a bug

kindred sapphire
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is there any Tutorial how to set up a dedicated sever in your private Lan and make it useable for your friends? My Server is running, but still not reachable for anyone outside. The Session ID is invalid and the properties of the session are set as private... Running it on Windows, but no idea how to fix this issue... Ports are forwarded. Thank you

desert walrus
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You have a fundamental misunderstanding of how the servers work.

Those in-game settings only affect multiplayer

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You need to set up port forwarding to the server and provide anyone you want to join with your public ip

kindred sapphire
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even if i invite my buddy, he dont get an invite notification

desert walrus
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Invites also aren't for dedicated servers

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Think of it like a second version of the game that everyone, including you, joins in multiplayer

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I'd suggest reading through the guide on the wiki

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!wikisearch dedicated+ server

undone sky
hushed gateBOT
undone sky
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its Dedicated_Server for the cmd too jace_smile

desert walrus
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It's dedicated+server

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!wikisearch dedicated+server

hushed gateBOT
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Satisfactory Wiki

This page shows basics and details on how to set up and operate a Satisfactory dedicated server. At the moment, the dedicated server is available for the Windows and Linux operating systems. It can currently be installed using the Steam service (where it is listed in the user's library as a "tool"), or its command line sibling SteamCMD, or Epic ...

desert walrus
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I just mistyped

undone sky
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ihuh, i thought it worked with _ too

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!wikisearch dedicated_server

hushed gateBOT
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Satisfactory Wiki

This page shows basics and details on how to set up and operate a Satisfactory dedicated server. At the moment, the dedicated server is available for the Windows and Linux operating systems. It can currently be installed using the Steam service (where it is listed in the user's library as a "tool"), or its command line sibling SteamCMD, or Epic ...

undone sky
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both work simon_smile

river yew
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Over the last 4 days, every time I've logged in, one belt in my nuclear factory has been not working properly, causing underproduction.

royal warren
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Maybe.... someone is trolling you?

crisp lark
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Any idea why the linux server just Exits after starting up a session from scratch? Warns a ton about dirty area creation then says "Killed"

royal warren
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because I see "killed" I think of oomKilled errors
Does the server have enough memory available to it?
Im not sure about others, but for my linux server it sits at ~13 GB of ram after startup on a game with save data.

So, does your server have at least 13GB ram to spare for the server?

frosty gale
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Hello, can someone help me setup a custom WoW server status bot?

frosty gale
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Why ignore?

undone sky
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no response does not necessarily mean you are being ignored

frosty gale
undone sky
near rapids
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There's tons on github

frosty gale
fleet silo
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Am I the only one who can't join the multiplayer server if I have SMART! mod enable?

loud minnow
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Yeah bo@mod support on DS

desert walrus
analog mortar
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Hi do you know if servers have healthcheck command ?

desert walrus
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Verify can be done through steam or epic, I don't remember the command

analog mortar
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through steam or epic ?

desert walrus
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It depends on which platform you have the server through

analog mortar
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I can simply do pgrep -f UE4Server-Linux-Shipping but I am not convinced

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are you talking about dedicated server ?

desert walrus
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Yes

analog mortar
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I use steam

desert walrus
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Which version? The tool or the one through steamcmd

analog mortar
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I use docker with the image wolveix/satisfactory-server:latest
so I don't directly use steamcmd, but if I run steamcmd in the container I have:
Steam Console Client (c) Valve Corporation - version 1669935972

desert walrus
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Use the validate command with steam cmd

analog mortar
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??

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there is no validate cmd

desert walrus
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steamcmd validate satisfactory

analog mortar
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I enter in a steam shell when I do that

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and I'm not sure the command validate exist

merry thunder
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anyone knows how can I make a dedicated server using that 4gb epic games one

desert walrus
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!wikisearch dedicated+server

hushed gateBOT
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Satisfactory Wiki

This page shows basics and details on how to set up and operate a Satisfactory dedicated server. At the moment, the dedicated server is available for the Windows and Linux operating systems. It can currently be installed using the Steam service (where it is listed in the user's library as a "tool"), or its command line sibling SteamCMD, or Epic ...

halcyon tartan
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Invite friends is not working and Im locked to Private, Can comeone help with my dedicated server?

desert walrus
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Those two options are not applicable to dedicated servers

sand galleon
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My server kept crashing whenever we happened to be doing big things (ie. deletions, Blueprints, etc.) while the server was simultaneously saving, leading to lost work. I thought, "If only we knew when the server was about to save, this wouldn't be a problem..."

So I wrote a Discord bot to do just that! 😄
https://github.com/lilkingjr1/ADA-Discord-Bot

First off, I hope this isn't considered advertising; if it is, I'll remove it promptly. I just thought I'd post it here for anyone who might find it useful, and I honestly could care less about how many people actually end up using it because I wrote it for myself.

I know there's a couple bots out there already named "ADA", but I honestly couldn't think of a different creative name. The other bots specialize in various things like calculations, etc, but AFAIK, none of them do save warnings. My bot can also notify of server crashes. Feel free to read the README for more details if you're interested 🙂

novel yarrow
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My servers do not crash, they might be at some point as I'm adding more and more objects.
Default save time interval and autosave number is also modified to avoid too frequent saves: 20 mins / 6 autosaves

sand galleon
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Yeh, it really only became a problem for us when our save got larger. But even before then, we wished we could be warned before the save lag (even if it was short) in case we were flying or fighting something.

novel yarrow
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At what save size it's crashing?

sand galleon
novel yarrow
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Mine's are 4,37 MB / 2,58 MB / 1,98 MB

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Have You adjusted UE4 object limit and network bandwidth settings on a server and all the clients?

sand galleon
# novel yarrow Have You adjusted UE4 object limit and network bandwidth settings on a server an...

We're not hitting the object limit, and network setting is set to the highest. We only crashed while it was saving / about to save, and it was only when we were messing around with the Blueprint creator or deleting large amounts of objects. Our save times take approximately 30-40 sec. now to complete, so just having the bot warning instead of being confusingly frustrated at surprise lag has been nice for us.

granite lynx
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Did you place a blueprint inside a blueprint designer?

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I heard that that can cause crashes

carmine wedge
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Does anyone have a guide/message here which explains increasing the amount of autosaves which are cycled through, I know how to increase frequency but any tutorial I found on increasing number of autosaves wasn't helpful

novel yarrow
carmine wedge
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Awesome ty

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Been trying to figure out how to increase the autosaves in cycle for awhile so this helps a lot ^^

novel yarrow
carmine wedge
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I also set up using the Steam download am trying to figure out if I'm just an idiot or if I'm having a genuine bug

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My Engine.ini file:

novel yarrow
carmine wedge
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Alright I'll try again and check my spelling again, might've missed a / like a dummy lol

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Yup, missed the s at the end of saves

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Thanks

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Love when it's one of those things that your mind just glosses over lmao

novel yarrow
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This is how it looks like when You're hosting 4 dedicated servers along with 2 gaming VMs to play on single system.

carmine wedge
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Damn

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Definitely loves to eat your RAM

ionic river
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do dedicated servers force an auto restart? i know ue4 has a limit of a few days for max uptime before running into issues due to time being stored as a float instead of a double.

desert walrus
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Every 24h

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You'd think they'd just use an unsigned long lol

ionic river
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is the game being ported to ue5? that is apparently fixed/changed in it

near rapids
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Does uploaded save needs some kinda special treatment since it doesn't load it automatically after server restart?

novel yarrow
near rapids
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Hmm,I'll check it out later. Thanks

reef snow
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really wish theyd get the little bugs and crashes fixed for dedicated servers- games not even good when you crash and bug out like this

reef girder
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Anyone know how to get blueprints from external sources to work on DS? Our server is on a hosting platform so we dont have access to the hardware.

leaden summit
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if you have access to ftp, upload your blueprints to /home/steam/.config/Epic/FactoryGame/Saved/SaveGames/blueprints/{session_name}

spice heart
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how make server work

warm fable
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If i wanted to put a ded server on my dsm nas would i have to use docker?

novel yarrow
novel yarrow
novel yarrow
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Please note that Synology has to have x86_64 compatible CPU.

warm fable
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Ok i will keep that in mind thats for the help my guy

nimble sapphire
warm fable
novel yarrow
warm fable
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oh fuck

desert walrus
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There are SBCs with more computational power than that

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You need about 10x that performance

warm fable
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What's an SBC

desert walrus
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One of these

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It has almost identical processing power to that system

daring wind
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Hey folks, I am interested in paying for a dedicated server with one of my save files and want to know if there is a most-recommended service I can use? I want it hosted 24/7 as well as in an accessible manner so I can choose different save files for the server to run at any given time.

novel yarrow
daring wind
novel yarrow
daring wind
novel yarrow
near rapids
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Kimsufi (ovh) has got some cheap servers

daring wind
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@near rapids The configuration of one of these servers is my concern. Is there a good guide related to setting up a dedicated satisfactory server on them?

near rapids
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There are few methods how to setup. Depending how you want it

civic lantern
# daring wind This is an option, I just don't think hosting it on my own machine at home was i...

If you have a spare machine, it's definitely the cheapest option. There are many hosts that will give you a server that runs satisfactory, but I find their base packages they advertise are insufficient, eg coming with only 4gb of RAM. The game boots, but that's about it. RAM upgrades are where they push the price higher, generally to the point where a $30 AWS instance will serve you better

amber scarab
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Permanently happening on dedicated

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i have no blueprint designer only blueprints 😄 so it must be the blueprints themself

white prairie
tardy moss
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so i was running a dedicated server on windows server 2016 without any issues for over a month and now i closed the server and restarted it and its giving me steam errors saying it cant find the steam or that its still running (the log says to run with -NOSTEAM but that doesnt work) anyone have any clue what the issue is

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steam is not running btw

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gonna restart my server in a bit to see if that helps but it has some stuff still running right now

novel yarrow
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I was unable to start my test dedics, though it was my network issue. Looks like Steam having bad day then. Same issue, could not update App.

tardy moss
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updating works for me and the steam api starts and closes without any issues'

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line 134

novel yarrow
tardy moss
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yeah

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its setup as
"B:\Hosting\SatisfactoryServer\FactoryServer.exe" -log -unattended

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and always worked like that

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dont mind the typo's im retyping it

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on a bad keyboard

novel yarrow
tardy moss
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its always showed EOS errors but it worked

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dont have any epic things

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installed it through steamcmd

novel yarrow
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https: api.epicgames.dev/sdk/v1/default?platformId=WIN does this link open for You on a server, it should be JSON file

tardy moss
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can check in a couple minutes its busy restarting right now

novel yarrow
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Just check if URL opens

tardy moss
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yeah no issue

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got the JSON

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and steam is sending the shutdown

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not EOS

tardy moss
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and restarting did nothing btw

novel yarrow
tardy moss
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how would i do that?

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i just tried restarting steam because it worked before didnt touch any satisfactory settings yet

novel yarrow
tardy moss
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could it be skipping the arguments because i put it as "B:\Hosting\SatisfactoryServer\FactoryServer.exe" -log -unattended

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i can try "B:\Hosting\SatisfactoryServer\FactoryServer.exe -log -unattended"

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no that does nothing

tawdry rapids
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So, I have a question. I have a blade server that I run in my home where I host a MP server for Satisfactory. Is there a way that I can run that modded at all?

tardy moss
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might be at this point tho

tawdry rapids
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@tardy moss I didn't see one in the list of channels. Is that on a different Discord server?

tardy moss
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yeah

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its not from the satisfactory devs but te mod launcher dev's i believe

tawdry rapids
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Understood, thanks for the clarification.

halcyon tartan
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My game runs on gportal and has no mods. Ive tried all 3 graphic API. Its continually crashing on all 3 of the players machines. Unreal errors every time. Anyone have a fix.?

halcyon tartan
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@tardy moss unhandled exception: exception_access_violation reading address 0xffffffffffffffff

tardy moss
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not sure how to hekp with that maybe someone else here does but sounds like a issue with gportal to me (not that i know for sure)

tardy moss
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i found my issue and i dont understand it but it works now

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when i tried to run the server from rd client on my phone it doesnt seem to work but rdp from windows runs it just fine

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nvm got it

warm night
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Been running a dedicated server locally on windows at home for family for quite a while without any major issues. Had a crash last night (happens occasionally with latest update) but now the server won't start up. Whenever I launch it from a batch with -log -unattended, it starts up, I get some logging (200k+ lines) and then it exits. Did a diff of the log against an older log from when it was running fine and one thing that stood out up at the top of the log is "LogOnline: Warning: OSS: EOSSDK-LogEOSOverlay: Swapchain detour failed to create swap chain using d3d11, Result=0x887a0022". Not sure if that's related to it immediately exiting or not. Was looking for any pointers about what to look for in the log or any common culprits.

heavy nimbus
tardy moss
warm night
tardy moss
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than its not the same issue i had

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sorry idk then

warm night
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Solved my own issue. Turned out to be an old scheduled task that somehow got reenabled that was causing problems.

frosty gale
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hey,
my server is running and my port are open but it say that the server is offline

scarlet bear
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I am able to connect to my dedicated server locally. However when I have a friend try to connect (from a different IP) I have the notAuthenticated error. I have checked, and double checked that I am forwarding ports 7777, 15000, and 15777. They are all forwarded as TCP/UDP. I did however notice that when word-searching though the console that opes up, "15777" does not get mentioned. Whereas the server announces its listening on the other two ports.

near hollow
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can someone help me with that error?

FYI: Previous Answers to that Error are not working for me... like: -mulithome=x.x.x.x or -DisablePacketRouting

Also changed Game.ini and Engine.ini because of Timeout rate.

novel yarrow
scarlet bear
novel yarrow
civic lantern
#

Zerotier or tailscale will work around that

novel yarrow
remote tulip
#

@near hollow I have DM'd you url links with some portforwarding work arounds with CGNAT.

But I also use port 15777. Just a reminder need to forward ports tcp and udp on server and router.

civic lantern
#

udp only. on my zerotier i block tcp entirely, works fine

near hollow
#

i did forward.. it connects to 15777 and sometimes to 7777

#

fyi: its a VPS Server

#

i dont host this on my machine

#

ports are forwarded on the linux machine

remote tulip
#

when you say sometimes does that mean you have to switch ports because sometimes one wont connect?

near hollow
#

no i dont have to. i dont know why but in that error message it says 15777 or 7777

#

changes what ive noticed

remote tulip
#

try opening custom ports and and use those.

civic lantern
#

@near hollow you need ports open at the firewall, not forwarded ON the linux machine. do you have shell on the box?

frosty gale
#

My port 15777 is alredy used for another satisfactory server on another pc can I somehow change it or reroute it?

remote tulip
#

@frosty gale open new ports and use those

frosty gale
#

But I coulden't find where to change what port the server uses

#

Or I could find 2 of them but not the 15777

remote tulip
#

1 sec i think i found a solution for u

#

I'll DM you the link

frosty gale
#

ye thx

civic lantern
#

@near hollow if you install ngrep on the server, you can watch for the packet.

remote tulip
#

Okay.. I'm experiencing multiple server crashes per day and am in some long needed assistance. I have provided that last 3 logs.

desert walrus
frosty gale
desert walrus
#

Rain crash is server side, creature crash is client

remote tulip
#

@ amanda if you want you can call me and I can try to better explain it with screen share

remote tulip
frosty gale
remote tulip
desert walrus
#

Doubtfull you can do anything about it untill it gets patched

remote tulip
civic lantern
# near hollow yes

try my tip to confirm packets are arriving at the server. you test it from outside the server's network

near hollow
#

they do

civic lantern
#

all 3 ports, you have seen the packets arrive

near hollow
#

yes because you can choose to set a different port in server manager ribht?

#

and the server always responds that i try to get something

#

for all 3 ports

civic lantern
#

i've never seen the server manager offer a different port number. maybe diddling a config file will do that.

#

however

near hollow
#

i can use a different port

#

you dont have to leave it with 15777 😄

civic lantern
#

if you didn't have to stop the game server to do this test, then the game server did not bind those ports.

near hollow
#

weird is, that the server stops when i get that error

civic lantern
#

oh wait, that is incorrect.

near hollow
#

i check the shell the whole time

civic lantern
#

when your client pings the server you will see a lot of traffic flow over ngrep

#

ngrep . 'udp and (port 15777 or port 7777 or port 15000)'

near hollow
#

i start the server everything loadfs fine

#

then i create the world all good

civic lantern
#

i wouldn't try switching ports until you confirm it's working

#

ok

near hollow
#

after i try to connect it loads a little bit then suddenly it stops and the server stops also

#

i am trying to use docker now also

#

but server is not online..

#

i mean, server is offline in server manager somehow

civic lantern
#

that would suggest the server crashed

#

how much memory is on it

#

logs say anything? are you sure it's still running?

near hollow
#

7gig

near hollow
civic lantern
#

however if it doesn't fork the server into the background it should stay running

#

otherwise the server is a zombie

near hollow
#

nah its all good

#

when i create the map AND DONT JOIN the server everything is fine

#

then i load into the server and after a few secs it kicks me and gives me the error

#

after that the server is offline

civic lantern
#

yeah, that's a server crash. is this based on linuxgsm?

#

because you should be able to do ./sfserver console and watch it go

#

my first thought is file permissions, like the user the server is running as doesn't have the ability to write to the filesystem the server runs in

#

if you're not using linuxgsm you really should

near hollow
#

couldnt do it with sudo

civic lantern
#

it's 3 commands to a running box

near hollow
#

had to create a user that runs

civic lantern
#

so perhaps i'm right.

#

made a new user and installed the game therein?

near hollow
#

sudo was not allowed to run the thing

civic lantern
#

you have a vps and no root? time for a new vps

near hollow
#

i hjave vps with root

civic lantern
#

"couldn't do it with sudo"

near hollow
#

it said root is not allowed

civic lantern
#

if you are root, you don't have to sudo

near hollow
#

i meant root sorry

civic lantern
#

wat

near hollow
#

when i try to start the FactoryServer.sh with root user it says root is not allowed

civic lantern
#

ah, yes, that is expected, they are forcing you to do the sensible thing and run it unnprivileged

#

may i suggest that you burn that install to the ground and follow the linuxgsm recipe. you install dependencies as one line, make a new user, switch into them, and run three commands to get to a running server

near hollow
#

ok

civic lantern
#

Dependencies tab and then Install tab on the above url

#

./sfserver backrub might even make the wait pleasant (jk)

#

then you can proceed to bust the working install by moving ports, installing mods, etc

#

but don't recommend

#

ignore the bits about gamedig, doesn't support sf

near hollow
civic lantern
#

tfwhat

#

try their full advice. adduser sfserver su - sfserver then that line

near hollow
#

i did

#

i have that user

civic lantern
#

as root, try 'touch x'

#

ls -l

near hollow
#

ok sec

civic lantern
#

you are not that user in the above screenshot

near hollow
civic lantern
#

the warning is highly relevant. maybe you did "useradd" which is a different command. to fix: mkdir /home/sfserver and chown -R sfserver /home/sfserver

near hollow
#

nope i did adduser

#

but yes

#

somehow the dir was missing i think

#

worked

#

/home/sfserver was missing

civic lantern
#

odd

near hollow
civic lantern
#

normally adduser asks a bunch of questions. after you set a password the rest is just 'press enter'

near hollow
#

yes u mean like name fullname etc

#

and password

#

i did all that stuff before

civic lantern
#

back as root, there are some deps to install. look on the linuxgsm dependencies page

near hollow
#

ok sorry one sec

civic lantern
#

command for debian, ubuntu, centos

#

or give it sudo rights, but this is the only reason to

#

or ya, it just gave the command there

near hollow
#

but its stuck there rn

civic lantern
#

let it run, it seems to do nothing then dumps a bunch of output

near hollow
#

cant see the server in the browser

#

did i forget something=?

#

same error...

near hollow
#

wow.....

#

bought a server from nitrado

#

same error here

#

my friend can connect without a problem

#

oh wait

#

now im in wtf

civic lantern
#

I just tried the above server on the port 15777 and it doesn't connect either.

near hollow
#

yes cause its offline

civic lantern
#

ah. well.

near hollow
#

the above one always stops

#

when i get that error

civic lantern
#

i do wonder if 7 gb is too small, and what the console would have to say

near hollow
#

hmm

#

manual says 12gb

#

but im not sure if thats the problem

#

doesnt look like memory problem tho

civic lantern
#

sfserver console will have the full log. you can scroll back with ctrl-B and pgup

desert walrus
#

The server won't start with less than 10 often

near hollow
#

the server starts

#

but when i connect it loads a while

#

then kicks me out

civic lantern
#

and i do agree on that. my server has 24, so i can yoink 16 out and see what goes wrong, but i kind of expect it to fail

desert walrus
#

It doesn't have enough memory space to actually run a save

near hollow
#

ye makes sense...

#

thanks for your help guys!

civic lantern
#

i was unaware the manual says 12

near hollow
civic lantern
#

they don't put things in manuals for nothing

near hollow
#

but i read like 7 or 8 should work also

#

si i thought lets give it a try

desert walrus
desert walrus
civic lantern
#

i would go with what the manual says, every time

near hollow
#

and all those hosting prvider give you servers for min 10 slots

#

thats too much for us..

civic lantern
#

it's to upsell you on more RAM, I got suckered by some german host that way

near hollow
#

yes thats stupid

#

now we play 12€ for 30 days of fun

civic lantern
#

enjojy

near hollow
#

😛

#

ty

nimble sapphire
#

memory in this game server spikes when the first person connects, after that it decreases in my experience. If you dont have enough for that spike, it errors out and then crashes

viscid light
#

anybody know where the saved game is stored on a dedicated server? I've gone through all the files and can't find it yet it shows in my load save options

#

all I can find is the save I uploaded myself.

remote tulip
#

Anyone know how to Fix FGRainOcclusionActor from crashing server?

nimble sapphire
viscid light
#

ya..I guess it depends on the host. I am using a host and couldn't find it. Their support assisted me.

#

basically same spot.. config\epic\ ... same as you it looks like

novel yarrow
whole pivot
#

Hey I know I am a bit late but, is there a good link to fix the friends only bug or a good way to manipulate the SAV file to fix it?

whole pivot
#

When you start up a dedicated server on steam and cannot it from private to invite friends.

desert walrus
#

That setting doesn't affect dedicated servers

civic lantern
#

you have to push a hole through your firewall or use an edge vpn and direct them to the server IP. none of the friends stuff works with dedicated server. it's not a bug, it never worked.

desert walrus
#

It wasn't supposed to

#

Even if the dedicated server is hosted on your machine it is not and never was a part of the game client

frosty gale
#

can you host a dedicated server on the internet

#

and what does it cost

jovial veldt
#

Running into this one when I try to connect to my server via the public IP. I can access it via local network IP. Port routing seems to be correct through the modem as I have other games set up and functioning. No port conflicts either from what I'm seeing. I'm probably missing something obvious here.

civic lantern
frosty gale
#

Im looking for something as cheap as possible

civic lantern
#

Expect to pay USD 20-40 a month. If you have a spare computer, even an older one, it's easy to set up at home so that other people can reach it, despite what it looks like in here

frosty gale
#

Is it possible to import my current saves/worlds into the server

civic lantern
#

@jovial veldt if your server is running now, I can try to connect to it. If you are on linux, you can install 'ngrep' and use the command "ngrep . udp" and you will see incoming traffic and outgoing replies

#

yes

frosty gale
#

I need a VPS server right?

civic lantern
#

no

#

however, if you want to upload blueprints you need access to the underlying filesystem. you can manage saves right in the satisfactory server manager built into the game

jovial veldt
civic lantern
#

i'm sure there's packet sniffers for windows, i just use windows as little as possible

jovial veldt
#

Understandable, I'm just more familiar with it =\

civic lantern
#

for all i know, the linux subsystem lets you run ngrep

#

@frosty gale watch out for people like zap-hosting who offer a server starting at $5. I used them personally and found it had enough memory to start, and then do nothing else. Upgrades to ram are the most expensive, but I think it stayed under $20 a month. I didn't stay with them, though

#

they also offer FTP access, I notice, which means you can upload blueprints

#

I was just at their site and they offered a -50% coupon ZSwuVcH51 🤷‍♂️

jovial veldt
#

Is that you trying to connect? I'm seeing some activity.

civic lantern
#

no

jovial veldt
#

ah maybe just normal stuff then. I'm not familiar with what all it spits out

civic lantern
#

a heckalot. if someone puts the server IP into the server manager it pings the server, gets the name, etc

jovial veldt
#

"IsAwake isAwake = ture" =D What

civic lantern
#

they can't even fix spelling errors in the game, never mind the source

#

every time I see Shennanigans [sic] I die a little

#

there's others

frosty gale
#

what are the specs you recommend for the server? @civic lantern

civic lantern
#

16 gb of RAM will be enough for a larger game. 12 is minimal. The devs recommend a 3.4ghz CPU, no particular # of cores.

novel yarrow
#

#screenshots message
These 12 dedicated servers with average save loaded each were deployed on a total 54 threads and around 120GB RAM.

feral shuttle
#

It’s probly a stupid ideer but just wonder since the normal satisfactory servers have some much probly would it be better if I just use my old pc + my epic game acc just to use it like a lobby with my friends woud cost some performance but woud have not So many issues

civic lantern
#

it's not a bad ideer, a satisfactory server is easily built in a docker and if you use the various edge VPN's that are available the network configuration work is nonexistent. just have enough ram.

civic lantern
#

Your server shows two players. So it’s fine ?

near elk
#

Yeah

late dew
#

Playing on a dedicated server again. I've done it before without crashes but now I'm crashing from time to time. Furthermore, whenever I crash it seems that wipes me from the server and when I reconnect I spawn in as a new player and I lose all my items etc. I can find my avatar in the game and revive but then it just continues running. So I've got no way to recover my items which is kinda annoying as I just lost a hard drive because of it. Anyone else who's run into this issue? Any known fixes? Or should I post this somewhere for Coffe Stain to look at?

civic lantern
#

hit your character with a basher, it will drop everything in a crate.

#

what are the specs of your server. if your factory has grown past a certain size and your server has not enough ram, it will crash.

#

is your client signed into steam?

#

because if it's not you will keep getting a new character

carmine wedge
#

Same thing goes for if you originally set up with both Steam and Epic

#

Dif char if you only sign in with one

civic lantern
#

@late dew ^

late dew
#

Only ever used it through steam, and I've checked to make sure it's still only connected to steam. I can't hit the avatars with my basher either, they're unkillable

#

It's through the same provider and the same size, and we've just started so doubt it's an issue with ram

#

Only happens when I crash as well, restarting wont give me a new character

carmine wedge
#

If you have access to the save files, might be a good idea to access the save files and toss it into the Satisfactory Calculator to just edit it if it isn't a reoccurring issue

late dew
#

Might have access to the save files, but I've crashed 3 times today and gotten a new character every time. Didn't happen at all yesterday for 6 hours of play

#

I was using the same server provider during update 5 with 0 issues. Even the same server/payment plan so the only thing that's changed is the game. Unless they've skimped on the servers but that seems kinda weird

#

Update; After restarting the server I was able to get a crate at least. Not the one with the hard drive but at least I didn't have to remake yet another pair of blade runners

#

Update #2; seems there was a server issue and restarting it seemed to have fixed the issue. I've now found my other body and was able to kill it so i got all my items back!

civic lantern
#

I can't imagine why crashing, as opposed to exiting clean, would cause a save file you've already made to change behaviour on next load. You're the only one who crashes? Try verifying your game files?

#

oh ok

#

yeah, if you can't kill your character that's a "reboot everything and it will work better" kind of problem

near rapids
#

Can try to disable enemies

void warren
#

i keep getting crashes - [2023.01.31-03.27.10:249][923]LogD3D12RHI: ~FD3D12DynamicRHI

#

And like win requestexit

#

Anyone have any ideas how i might fix that

#

Its running on a 9900k with 64gb of 3200mhz ram

#

And a 2080ti if that matters at all

royal warren
#

can you upload your server logs to paste bin or something? hard for me to help with that error message

high parcel
#

Can someone help me

#

?

tiny cape
# high parcel

The easiest way to resolve this one would be to close the game, force-save and reboot the game server, then re-launch the game.

That's how I normally resolve this problem on my game server.

spare dome
#

already did that

tiny cape
#

hmmm... new game server?

spare dome
#

i just rented it today he has problems to join i can join another friend can to

tiny cape
#

ahh, so you're not running locally with port forwarding then.

spare dome
#

nope rented it on nitrado

tiny cape
#

alrighty then - It might be worth contacting their support department then and seeing if there's any port forwarding or firewall alterations that need to be made to allow the server to communicate out. That's about the only thing really that could prevent the server from being visible on the game clients besides your PC's forewalls blocking the connection attempt.

spare dome
#

yeah but i can join and another firend to

#

he is the only one who has this problem

tiny cape
#

hmmm. So you can access it or join games hosted by friends, but your friend can't join you / this server?

spare dome
#

yeah he cant join but we can

#

i noticed the error says port 24803 but the port is 24802

#

and 24802 is what he used

tiny cape
#

hmmm

#

could be worth removing and re-adding the server to make sure the port isn't mistyped

spare dome
#

we are trying to port forward it now on his router

tiny cape
#

besides that, the only other thing that could stop them joining is their PC's firewall. Especially if they have an alternative antivirus installed like McAffee with a firewall built in, this can prevent the game communicating outwards.

spare dome
#

bc it was not windows firewall

tiny cape
#

What's his network type set to in Windows?

Public or private?

spare dome
#

Public i think

tiny cape
#

Needs to be on Private or the firewall will be more restrictive by default.

spare dome
#

nope didnt work

high parcel
#

Didn't work some advise?

#

I have the network settings on private now

tiny cape
#

hmmm... Another thing you could try is to open start > search for Allow an app through Windows firewall, then look to see if FactoryGame-Win64-Shipping.exe or Satisfactory is in that list.

If it isn't, click Change settings and click Browse.

Navigate to your steamapps folder and go to \common\Satisfactory\Engine\Binaries\Win64, then select FactoryGame-Win64-Shipping.exe from that list and click OK

Once this is done, tick the boxes for Public and Private and this will create entries in your firewall specifically for the game itself and should allow all traffic from the game to exit your PC.

#

steamapps will generally be located under C:\ProgramFiles(x86)\Steam\ or wherever your Steam application is installed / wherever you have set your library folders to store to.

high parcel
#

I try it wait

tiny cape
#

Might also be an idea too, while you're in the game directory to add the FactoryGame executable under \common\satisfactory into that list while you're at it

#

that one's only a launcher but still doesn't really hurt anything to add it.

high parcel
#

Didn't work

tiny cape
#

darn. Do you have any antivirus software installed by any chance?

#

If so, theck to see if it has a firewall.

spare dome
#

No he doesnt have any antivirus

tiny cape
#

alright - in that case, unless it's his network blocking it which isn't mega likely, the only other thing I can think of doing would be to try outright disabling the firewall. If he can access the server like that, then you need to add ports 15777, 7777 and 15000 to the firewall for UDP traffic.

near rapids
#

Had same issues yesterday on my local server, only way to fix it was to load world in single player and then upload back to server. Tried everything before, constant timeout for some reason

tiny cape
#

Weird one...

river sand
#

@spare dome Does this also cause everyone to be kicked off the server and then the server restarts?

spare dome
#

why should it restart?

#

he just cant join me and another friend can join

river sand
#

thought it might related to something I am having problems with that's why I asked.

spare dome
#

yeah no he just cant join thats the only problem

wind forge
#

How does this dedicated server thing work? I got a free one off epic but do I need to do something with it before it will work?

tiny cape
wind forge
#

Omg think I'll just not......

tidal folio
#

is there a way to make a server for free?

desert walrus
#

If you have a machine to host it on

kindred garden
shy pivot
#

I need backup my game save file, but I can't find it. I check internet, tried, but nothing helped. I'm using linux debian 11

hollow breach
#

Did you try searching for the file by name? I recall my saves being lost in the depths of a proton prefix

edgy pasture
#

Is there a reason I can only connect to the server randomly? I often have to hit reconnect 3-7 times before it will work

hollow breach
#

It might be under a factorygame directory

modern scroll
#

What is this caused by (Crash)?

shy pivot
near rapids
#

Usually it's home/serveruser/.config

shy pivot
near rapids
#

What's in .steam folder

shy pivot
near rapids
#

How did you installed it?

#

Any other users in home directory?

shy pivot
#

no. The only one that starts the server

hollow breach
woven berry
#

is there any server that i can join?

hushed gateBOT
#

Hello there totally awesome user! You can checkout #looking-for-group-old and check the pins on how to find folks to play with. <3

shy pivot
near rapids
#

Those are your save files, single player most likely?

novel yarrow
#

Guys, I advise You upgrade Your hosts and guests to linux kernel 6.x branch, if both supports it.
I'm getting significant improvement in performance of DS.
As example, I was getting tick 10-12 on 18MB save, now it's 18-20. On the same hardware/settings.
I'm gonna test this on older hardware ASAP.
#off-topic-tech message

#

Even save times are better:
LogGame: World Serialization (save): 54.480 seconds
LogGame: Compression: 5.226 seconds
LogGame: Write To Disk: 0.059 seconds
LogGame: Write Backup to Disk and Cleanup time: 0.060 seconds
LogGame: Total Save Time took 59.770 seconds

near rapids
#

Will do, thanks

marsh dew
novel yarrow
#

Bare-metal server with Xeon E5-1650 v2 @ 3.5GHz:
kernels 4.x-5.x - tickrate up to 12
VM on Xeon E5-1650 v2 (12c):
kernel 6.1.6 - tickrate 12 on the same save

So not always it may help, but You have a chance.

marsh dew
#

I’m running bare metal E3-1270v3 so we’ll see

near rapids
#

You must have massive builds if tickrate so small

novel yarrow
#

That's @mint junco save, ~660k objects, thanks for sharing btw hehe But I have no other large saves for performance tuning/testing..

loud minnow
#

Yeah my tick is always above 60 default is 30 but I am on a 3950x lol

near rapids
#

mines 120ish if ingame showing correct

loud minnow
#

yeah unlocked im well above that but there is no benefit really going above from 30 tick rate as the game was develop with that in mind going lower is bad but going higher does nothing really

unique swan
#

Quick question could I get a couple servers hosting sites recommendations?

novel yarrow
#

Have You got any performance gains coming from kernel update? I'm currently running 3 saves, all online in the background and still can play on any of them using the same host as client, without slowdowns. It wasn't possible before.

unique swan
molten fiber
#

I haven't played dedicated since it was first released. I'm extremely pleased how much better it runs now. We were lucky to see 40 tick rate and now we're well over 100. FWIW I am running it on my own hardware. Bare metal its a dual 32 core epyc custom build, full m.2 solid state with 256mg ram - running esxi 7 - then we have an ubuntu 22 vm (set with 16 vcpu 96gb ram) that runs dockers (we have 16 various game servers running in dockers) - the satisfactory docker is allocated 400% cpu (total compute is 64000) and 16gb ram. https://i.imgur.com/T93NO2I.jpeg

humble reef
#

This may be the wrong area to ask, but is there mod support for dedicated?

molten fiber
humble reef
#

Yeah that's all I've found as well

#

Thanks for the reply

viscid jewel
#

is there any differences from dedicated server on linux vs windows? not performance as i realize linux performs better in general but actual game differences.

novel yarrow
viscid jewel
novel yarrow
#

The easiest way to move save around is copy to Your local machine (client) and then upload from there via game itself. For Steam version it's gonna be AppData\Local\FactoryGame\Saved\SaveGames\some_long_number

viscid jewel
#

so the windows save is readable on the linux server?

novel yarrow
#

It's simply independent from platform, unless You use mods then it won't work on DS.

#

Also remember to copy blueprints.

viscid jewel
#

i was under the impression all there was for dedicated server was experimental, is there a non experimental is did everything go non experimental?

novel yarrow
# novel yarrow

This sheet needs to be updated as I see benefits from 6.x kernels.

novel yarrow
viscid jewel
#

1 last thing, i mostly run centos 7 do you see any issues with that?

novel yarrow
viscid jewel
#

any idea if dedicated server plays well with dynamic memory or does it prefer dedicated memory?

novel yarrow
viscid jewel
#

ty

viscid jewel
novel yarrow
#

Full manual via source.

viscid jewel
#

is it normal that the game eats all the memory you give it even though you have the memory set to dynamic. it stays maxed out 16G

#

1 player

novel yarrow
viscid jewel
#

yes, it is running on hyper-v min is 2048 max is 16xxx (16G)

novel yarrow
#

Well other hypervisors allocate only needed mem. Adjust swap also, vm.swappiness to 1-2.

viscid jewel
#

i have a couple of game servers that do this with memory, no matter how much you give them as a max they will suck it all up whether they need it or not

#

but top command says it is using 11866MiB

viscid jewel
#

why does my linux dedicated server stop everytime i log out of the machine?

#

i use -unattended

near rapids
#

You can untick "pause game...." in server settings ingame

viscid jewel
#

ty for response. i found i forgot to run it as a service LOL

sterile lodge
#

what do i do for a dedicated server after i install it off of epic launcher?

real osprey
#

I have a dedicated server that I want to move from one windows computer to another. I was thinking about just coping the folder it's stored on to the new windows host. After doing so, in the load save section of the server manager, I do not see any saves listed. Any suggestions on where I need to go? I still have the old host for the server.

real osprey
hoary fern
#

I have a spare PC set up as a dedicated server and every couple of hours or so, we end up getting a "timeout" d/c. I did some research and it appears that it was a known issue. I used steamcmd and have the server constantly running. I know the directory is supposed to be appdata\local\factorygame.... however, I cannot locate my ini files anywhere in that directory. Any ideas on how I can locate them to edit them?
Edit: I believe I need to "quit" in the console for it to save the ini files.

#

Anyone have any experience with increasing connection timeout? Not sure if that will fix my issues

stoic stream
#

This crashing is insane

#

And everytime i crash, the character goes to offline

nimble timber
opaque spoke
#

is there a known workaround for map markers disappearing on dedicated servers?

#

(besides rejoining over and over until they show up)

fair oriole
#

Dedicated server runs pretty good for awhile. Seems after 12-18 hours we get a Network Error Box and crash. Does anyone know how to setup a .Bat to restart server after it Crashes?

woven berry
desert walrus
#

Run satisfactory server with normal options here and use this script to start it

iron sparrow
#

i have a 300 secs the server turn off

#

can someone help me?

stoic stream
#

THis patch sucks

novel yarrow
#

I'm not experiencing any crashes related to BP or either creatures, for me game just works. No offlined player, occured maybe once, save reloaded after that. 4 vCPU, 16GB RAM per instance and couple system tweaks, it just works.

pine verge
#

ugh today is a bad day for playing on my dedicated server. 3 crashes (client) in 30 minutes =__=

#

Seems interacting with creatures (including slugs apparently) can crash your client

brave rover
brave rover
# iron sparrow i have a 300 secs the server turn off

hey i have the same problem which is why i came here literally no where on google can i find the same issue
i actually did find someone with a supposed solution by adding -multihome="yourlocalIP" or something to the start batch file but that didnt work and the server wouldnt even open, and yes i replaced it with my internal ip lol

#

i know this has likely been answered if someone would be kind enough to just show me at what point it was answered it would save me scrolling for hours

#

i cant find the answer anywhere else this is my last resort

north sierra
#

Having trouble connecting to my brother's dedicated server he just spun up with a hosting service -- he's able to connect to it just fine, but I'm not able to see it when I add it from the Server Manager. Currently, the only meaningful difference is that I have the game on Epic, and he has it on Steam. When he was running it on his local PC (non-dedicated), I was able to join him just fine. Anyone have any obvious thoughts?

[edit] Nevermind, seems it resolved itself somehow 🙂

fair oriole
zinc vale
#

hey guys. I'm trying to use SteamCMD to download the Satisfactory dedicated server but for some reason when using the app_update 1690800 command and checking the directory I put it in, i find that it's empty

safe sapphire
#

Question for the group. I have been running the server for some time now and for the most part it has been good and stablish. It seems like the server will only use a max of 12.6GB of memory. I am running it on a CentOS 7 VM that has 8 vCPUs and 128GB memory and would like to take advantage of the memory capacity even if it is up to 32GB or 64GB. I have searched through the filesystem for a config file but have not had any luck. Any help would be greatly appreciated.

novel yarrow
safe sapphire
#

Appreciate it TooMeeK!

novel yarrow
zinc vale
novel yarrow
zinc vale
novel yarrow
#

it installs it to C:\Game probably

#

no quotation marks

#

force_install_dir "C:\Game Servers\SatisfactoryServer"

zinc vale
#

that's what it was lol

#

thank you!

viscid tusk
#

do dedicated servers work through the heroic launcher?

desert walrus
#

But anyways, it should be able to pull the egs version no problem

viscid tusk
desert walrus
#

Oh I see

viscid tusk
#

alright got the server up

#

does it need to have port 1577 fowarded or will a reverse-proxy through a website work

desert walrus
viscid tusk
brazen rivet
#

Hey, may someone tell me more aboutdedicated server ? Is it just like a minecraft server, can my friends play if my PC is off or it has to be ON ?

viscid tusk
brazen rivet
#

oh ok but if the game isn't launched, is my pc gonna be permanently on fire ? or it doesn't need that much resources

viscid tusk
#

if there is nobody on the server, it pauses, and wont use much resources

marble berry
#

hey guys. I need a hand. I was trying to start a new save session. it unfortunately changed the session name of my server and now I can't get back to my old session. session name in settings won't let me overwrite it. does anyone know the fix?

marble berry
#

ah. interesting. I re-did what screwed it up and that fixed it. for session name I just typed what my old session was and now I can access the saves.

#

clearly this is still a very beta/alpha part of the game, but I'm still super glad they finally did it.

viscid tusk
#

anyone know what has to be proxied where for a server to work via a domain?
ive currently got this but it isnt working

[[link that dyno bocked]] {
    reverse_proxy 127.0.0.1:15777
    reverse_proxy 127.0.0.1:7777
}
brave rover
brave rover
jagged knot
viscid tusk
formal hazel
somber ridge
#

just joined here but it might be a port issue. are you self hosting? did you port forward in your router?

iron sparrow
#

someonw knows how configurate the server ? i need turn off the auto off every 300 sec

jovial veldt
#

Anyone know three auto save frequency, not counting player death/connects/disconnects? Setting up a script to do an archive of the backups going back a couple days.

desert walrus
slow heart
#

how do I invite people to my dedi server?

#

when I do show game ID it says invalid session but I'm connected to it

desert walrus
slow heart
#

well i'm connected to it from a different network

#

how am I gonna invite people to the server if I can't copy game id?

desert walrus
#

They connect the same way you did

slow heart
#

ohhhhh

#

ok I thought I needed to give game ID

#

thanks!

paper shale
#

I've tried searching through the chats here, so sorry if I missed this.

We've setup a Dedicated server via SteamCMD on a windows 2019 Dedicated Server our community runs from a server provider.

The person who intially setup the server can see it via the external IP and port 15777.

However once they have logged in and claimed the server. No one else can see the server from that ip, and port?

I as a test have setup a dedicated server from my home network, and it can be seen by everyone and accessed.

slow heart
rustic tapir
#

Yes

#

It pauses when everyone leaves

brave rover
#

Yeah but this is different the server world isn’t just pausing the entire server is shutting down and needs to be manually reopened

#

And it even leaves a log saying inactive for 300 seconds before it shuts down

#

But that practically makes the sever useless lol

#

I feel like it’s such a simple fix but why does that happen by default

#

I have no idea how to disable it

wintry plaza
#

yeah i have the same problem

#

i have to manually turn it back on

brave rover
#

I feel like a lot of people are gonna have this problem if it’s enabled by default

#

Is that something the devs should know about?

#

Or just have the answer in a pin or faq

viscid tusk
jovial veldt
steep flume
#

Only happens when it's raining and you do that

#

Well. Mostly.

#

Deconstruction/material changing during rain on dedicated causes crash. Though you can't see when it rains. 😛

remote tulip
#

I get this crash when dismatling. I thought it was the rain crash but I noticed that the pathway is on a drive "D". I don't have a "D" drive. Did my install go wrong?

jovial veldt
#

There's not a -norain setting or anything for server start up is there?

near rapids
#

Not currently

mental raven
#

I'm having a lot of stability issues lately, seeing a lot of crashes when building/dismantling/updgrading, I see a handful of similar issues in this channel since update 7.

Is there a broad understanding of this crash and how to mitigate/avoid it other than "don't use build gun"?

pastel ocean
#

Anyone got a bug where the checkbox for server stays live when no players keeps being reticked. i dont want the server running when no-one on. Any suggestions pls?

frosty gale
#

How can I get a save from the server to singel player?

#

Found it

#

For anyone wondering
C:\Users\name\AppData\Local\FactoryGame\Saved\SaveGames\server

desert walrus
proud orbit
near rapids
proud orbit
proud orbit
frosty gale
#

Properties and the unchek the box

proud orbit
#

still no luck :/

#

it's not the same as the .log files in the dedicatedserver folder is it? in my dedicated server folder I do have a Saved folder, but the only files are logs

#

I'm not sure if it's related, but I also can no longer access my Server settings on my dedicated server. I can log in and play just fine, but when it asks me to Authenticate to view server settings it just never authenticates

near rapids
#

Have you tried to search for sav in Windows search?

proud orbit
#

I did a search for .sav files and didn't get any relevant results

#

I just ran "%LocalAppData%\FactoryGame\Saved\SaveGames" and i found the folder with all of my saves in it; that being said, i have absolutely no ideawhere this folder is/how to get to it otherwise

near rapids
#

Have you enabled hidden files?

proud orbit
#

I have

#

I just did a test, and i guess as long as i can get to the folder this way it seems to work haha

near rapids
#

It should say full path in adress bar no?

proud orbit
#

ah yeah it is, i was just trying to click through the folders and there isn't one for Satisfactory, just straight to factory game

#

the other thing i'm trying to fix is getting access to my server settings. I'm hosting locally and for some reason can't authenticate the server settings, so i'm trying to find the server settings save and reset it. but i can't find those saves either...

near rapids
#

If you managed to get in to save file folder then you need to click few folders back

proud orbit
#

omg thank you so much. I can get into my settings and everything now

near rapids
#

👍

barren mauve
#

anyone know a good host that i cheap

copper torrent
#

I used g-portal for a while and will be again in the future. Setup was pretty easy as well

barren mauve
#

is so mad. bought on shockbyte but server crashes when I tried to create a game. So asked for a refund will probably go for g portal

nocturne scarab
#

G Portal isnt the Cheapest for Servers but a good allround Solution

#

But What do u need the Server for

barren mauve
#

Satisfactory

near rapids
#

Server requires 10+ gig ram to run

novel yarrow
#

Can someone there share a save to work out performance and stability issues? Preferably 20-30MB range.
I've made some adjustments and got 90-100% tickrate improvement, I would like to check this on other large saves too.

noble crater
#

Anyone in here using mods on dedicated servers?, since there doesn’t seem to be any CLI tool available to manage them it feels abit wonky to manage at the moment?

polar harness
#

Is there a separate dedicated server software or is it in the same satisfactory client?

reef gull
reef gull
fading quarry
#

Anyone experience any issues with blueprints on dedicated server? I have had server crash 3 times in the last 24 hours, prior to using blueprints server have not crashed once. One thing I have found is that floor holes and lifters are acting up, they function but you get rubberband when walking close to them and on rare occasions you can visually see them facing all different ways. I have seen lifters on dedicated before being troublesome when paired with floor holes.

quasi burrow
#

Hey, any idea why I can't connect to my dedicated server? I'm using port forwarding (which is set up correctly, I've used it for other game servers) and have a DDNS but the game just can't resolve it I guess? Is using DDNS even supported? (on local network the server works fine.)

#

Nevermind fixed it, I didn't check if there are other ports to forward besides the game port.

lost sequoia
frosty gale
#

hows this dedicated server stuff work

frosty gale
#

does it make ur pc the dedicated server?

desert walrus
#

If you run the server on your pc then yes it's the server

#

It can be run on most reasonably powerful systems with windows or linux

#

Read this wiki article to learn more:

#

!wikisearch dedicated+server

hushed gateBOT
#
Satisfactory Wiki

This page shows basics and details on how to set up and operate a Satisfactory dedicated server. At the moment, the dedicated server is available for the Windows and Linux operating systems. It can currently be installed using the Steam service (where it is listed in the user's library as a "tool"), or its command line sibling SteamCMD, or Epic ...

obsidian lily
#

can we have this assertion fixed? Its crashing my server 🙂

desert walrus
#

That looks like a rain crash 🤷‍♂️
Hopefully will get fixed in next round of patches

desert walrus
#

Well first off disable mods, they aren't supported on dedicated server

harsh dust
#

the mods are off same thing

unreal hornet
#

I'm getting an error starting public (not experimental) Could not bind any addresses to port '15777'. Nothing is running on it according to ss and lsof. I turned my firewall off. Any suggestions or debug options?

#

I do also get several errors that says Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870 because it can't find the file trying to open ~/.steam/sdk64/steamclient.so if that's related.

winter knot
#

Hi, I am hosting a dedicated server through steamCMD on a laptop, and I can connect to it on my PC, but my friend cannot connect to it (it says server is offline). My PC and laptop uses the same LAN but my friend uses a different one. Thank you!

desert walrus
#

You need to set up port forwarding on yout network

frosty gale
#

what need I do?

#

connect button not working

fading quarry
# frosty gale

Hard to tell, is it a dedicated server your hosting yourself? Then it is most likely port forwarding. If its a hosted service its most likely running on a custom port.

fading quarry
#

there are multiple ports

frosty gale
#

15777 15000 7777

#

right?

fading quarry
#

yea

frosty gale
fading quarry
#

yes, but you don't need to forward TCP they all use UDP.

frosty gale
desert walrus
frosty gale
#

yea

desert walrus
#

You also need to forward ports at router

frosty gale
#

hmm

#

can you help me?

frosty gale
desert walrus
fading quarry
#

yeah not sure if that is your firewall/router? If so you need to also do it in firewall /router where you point it to your internal IP address

frosty gale
#

ipv4 or 6?

fading quarry
#

ipv4

desert walrus
fading quarry
#

true

frosty gale
#

its ipv6 right?

fading quarry
#

no that is ipv4

desert walrus
frosty gale
#

hmm

#

is it?

fading quarry
#

typically you will find the web interface for your router at 192.168.0.1

frosty gale
#

but its local

desert walrus
#

You need to set up port forwarding for your public ip

fading quarry
#

And in rare cases you might have double NAT as well

desert walrus
#

So type the default gateway address into your browser

frosty gale
desert walrus
frosty gale
#

ok

desert walrus
#

But yeah, that looks correct

frosty gale
#

15777,15000,7777 should i do them all separately?

desert walrus
#

And then set the local ip to your private ip

desert walrus
# fading quarry

So the local ip should be set to your ipv4 adress here @frosty gale

frosty gale
#

or 95.70.130.60

desert walrus
desert walrus
frosty gale
#

oh sorry

frosty gale
desert walrus
#

Probably

#

Alright, let me know if it works

frosty gale
#

I think needed 192.168.1.7

desert walrus
#

Ok, just select the device the server is on in that list

frosty gale
#

okey

desert walrus
#

I didn't realise it had a dropdown, that's handy

frosty gale
#

yeah

#

Should I write 95.70.130.60 in the source IP part?

fading quarry
#

typically you don't need to

desert walrus
#

You may have to do 0.0.0.0 to specify any source ip

frosty gale
#

hmm

#

I said apply and they disappeared 🗿

fading quarry
#

no list above?

frosty gale
#

nope

desert walrus
#

Refresh the page

frosty gale
#

I tried but no

desert walrus
frosty gale
#

I did

#

same

desert walrus
#

Try adding 0.0.0.0 in the source ip field

frosty gale
#

Thats happened

desert walrus
#

Oh well

#

Try again I guess

frosty gale
#

Happened when I did it when its alone

#

🗿

desert walrus
#

Try restarting your router

frosty gale
#

I can't, others are using the internet at home

fading quarry
#

Anyone have any recommendations for European hosting provider? My old Dell PowerEdge R610 from 2009 is simply too weak 😦 dual Xeon X5650 and 192GB RAM.

Anyhow we have rented a 4players server and its performance is weak, I cant really tell if its a memory issue or the fact that they run on shared systems. But we are starting to get random crashes at random times.

Ideally I would rent a Hetzner root server, but really its just too pricey at 50$+++ per month, at that price I could build a similar server over 12 month rent period.

If anyone have any recommendations at price point 15-20$ per month that would be much appreciated.

desert walrus
#

Actually wait, IPC was kinda garbage that gen

#

I'm not surprised anymore

fading quarry
#

yeah unfortunately that CPU is one generation too old

fading quarry
winged mauve
#

Anyone know why I wouldnt be able to connect to a newly installed server with my IP or localhost?

desert walrus
#

Still haven't gotten patches out, dedis have a lot of new crashes

#

Doing certain things while it's raining(which is also invisible on client) as well as slide jumping near creatures are common ones

#

A temp fix is setting creature hostility to passive from client side

fading quarry
#

well that's good to know, I know some of the guys do nothing but slide ALL the time.

obsidian lily
dusky light
#

why does my dedicated server not work i am on windows 10 64bits

fading quarry
obsidian lily
#

sorry.. fixed

dusky light
#

how do i power the train?

fading quarry
dusky light
#

wtf is this game the splitter doesn't work anymore it just don't let connect any belt do anything I tried everyside and doesn't work

desert walrus
#

Tap ctrl

dusky light
#

no i had to restart the game it works

#

now

true sequoia
#

hi does it have a way to delete offline player cause I've players will stop to play on this server and they are in hub area

unkempt dirge
frank frost
#

Hey, I'm trying to setup a dedicated server on Shockbyte. Everything went well until I tried to upload my already preexisting save file, and now it just keeps restarting itself according to the console. It's not possible to connect to through the game at all. Any thoughts on what I could try, or do I have to talk to Shockbyte support?

novel yarrow
frank frost
novel yarrow
#

Seems likely 90% SF server providers don't notice how far game has changed up to Update 7 stage.

loud minnow
reef snow
# desert walrus Unfortunately with the current state of dedicated servers some crashes are unavo...

This game is amazing on paper I can't lie- but also the game is essentially in a broken state its impossible to play late game in update 7 multiplayer. This last update broke things. To me it appears as though the studio spends more time and money on youtube video production than fixing dedicated server bugs. Its like theyre floating to the next update and based off what Ive heard in live streams, they basically shut down the excitement of the new devs they brought on and shut down their excitement to work on the game and release solid patches. The devs need a second wind to me it seems like theyre not focused. honestly I think every player would rather see solid software patches every week instead of a live stream of jace talking about screenshots. We essentially bought a game that we can only play the first 30% of the technology tiers without repeated crashes and multiplayer problems.

#

Maybe its just me but I would immediately pay an additional 10 or 20 dollars for a multiplayer that works smooth as single player. Maybe its the higher ups at the company and their prioritization strategy but the games broken 😂

desert walrus
# reef snow This game is amazing on paper I can't lie- but also the game is essentially in a...

That's definitely a fair criticism, but you do have to remember that dedicated servers are still an entirely experimental feature. The regular game is quite stable at this point, and the recent absence of patches compared to the past(just look back through the history of #patch-notes, where we got almost daily patches following updates) leads me to believe that we are either:
a: going to get a massive wrap-up of bugfixes soon
b: going to get something else big in the next few months such as 1.0 or a ue5 engine upgrade(If something big like this is right around the corner it would be quite illogical to devote dev time to bugfixes)

novel yarrow
desert walrus
#

People confuse a lack of visible progress with a lack of effort

reef snow
#

yeah I mean that's definitely fair- but also pure speculation though. Multiplayer is a big part of their marketing and you have to remember that effort doesn't necessarily matter to people who paid for the game, love the game and want to play the game with others. As an office manager just plugging one person into bug tackling for 8 hours a day since their last patch- over a month and a half- or even two months, would be roughly 200 hours of troubleshooting and patching bugs. With just two people the hours double. Many problems with multiplayer could be solved and the state of the game in dedicated servers could be stabilized with even a single dev dedicated to the task. This might already be the case but then you begin to wonder where are the patches, *shrug. You may be right they could be considering an engine upgrade- or working on it currently- but it's pure speculation and probably more wishful than fact. Who knows what's next or when multiplayer will become stable. After they dropped the last update it became clear that they don't have a solid plan and many things are up in the air, thus why they added blueprints "last minute" with what appeared to be an improvisational approach. Update seven broke the game with a lot of unexpected challenges arising for them, and seemed that they released a flurry of patches to get U7 gameplay decent enough to rush it into early access. However nearly every person I've talked with (quite a few) has had numerous gripes about the current state they've left multiplayer in. It's generating quite a bit of negativity in the community and it sucks. But beneath all that aside I'm of course a fan of their work and I appreciate their work, it's just unfortunate that the game is in the current state it's in, when compared to the quality of other updates this one was what you just might consider "rough".

vestal prawn
#

Anyone have any idea why this is happening all the sudden? we have had server crashes we have been dealing with but as we are building a pretty massive HMF I keep getting disconnected (no server crash). It will also still show me connected for awhile and a couple times if I immediately reconnect it will spawn me as a new player.

I see alot of talk about the current state not being optimal, is this just part of it or maybe something on my end with the network not keeping up? Frequent lags where "F" "Q" and such become unusable for many seconds.

Thanks!

reef snow
hazy socket
#

It makes no sense to try and work on multiplayer when it will break after the next major update - finish the game and then fix multiplayer is probably their plan

reef snow
#

Not that I've heard them use it as an excuse, but people commonly exclaim that it's early access with that reasoning

#

There's a differentiation between "perfect" and stable

hazy socket
#

🤷🏼‍♂️ could also be that multiplayer is just not able to be “stabilised” without a massive overhaul. But who knows, none of us work for CSS 😂