24.01 00:30:13 [Server] INFO [2023.01.24-:167][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
24.01 00:30:13 [Server] INFO [2023.01.24-:167][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!
24.01 00:30:13 [Server] INFO [2023.01.24-:167][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
#dedicated-servers
1 messages · Page 31 of 1
Any idea why this is happening?
24.01 00:30:13 [Server] INFO [2023.01.24-00.30.13:383][ 1]LogOnline: Warning: OSS: EOSSDK-LogEOSP2P: NAT Detection failed, unable to resolve host
24.01 00:30:13 [Server] INFO [2023.01.24-00.30.13:817][ 14]LogOnline: Warning: OSS: EOSSDK-LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
24.01 00:30:14 [Server] INFO [2023.01.24-00.30.14:222][ 26]LogOnline: Warning: OSS: EOSSDK-LogEOSEcom: Purchase flow is disabled due to overlay setup failure (EOS_NotConfigured).
Not a clue why this isnt working
"Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"" @desert walrus
Oh that's more weird, normally the rain/creature crashes are read errors
Anyone with some time mind helping me set up a ded serv? I went through the wiki stuff (with my partner no less) and we did everything in the setup but we still can't get it to work. Got the port forwarding set, but something's got to be wrong in the setup tutorial because it just doesn't work.
feel free to DM me
Windows, followed the windows instructions.
there are 100 ways it could break, which one is happening to you
I'll screeny
Here's the log
Can't find the server so I assume it's not exactly running O_o
Ran the steamcmd stuff, since running it from epic, followed all that.
Tried connecting via local IP and then internet IP and couldn't find it either way.
are you just trying to play with your partner when you are both online?
Want it to be up when I'm not playing for partner.
Then I can do other stuff while they're on server without me having the whole game running
yeah checks out
ahh okay so it's probably me just connecting wrong
Says server isn't running. Tried 192.168.1.100 and tried my internet IP and both ways it says server isn't running when it's up
is 192.168.1.100 your computers IP?
that's the local IP you can use to connect to servers running on your computer normally
But I've used the internet IP too.
if by "your" you mean you specifically then yeah (that IP is different for most people, for instance my server at home is on 192.168.1.201)
oop wait
no need to do that
you can restart client to fix that, or you can add a random ip as a fake server, then click on that, and then click back to the real server and itll connect you again
Well
Now I can't get the steamcmd one I did stuff with to even .exe load up at all and the ded server on the epic launcher is crashing out. So I guess we'll just have to deal with me loading up the game and leaving it up overnight and stuff like that if she's staying up.
Appreciate the help.
ugh yeah this is a pain
i did something like that for awhile
tbh with how buggy DSes are atm thats probably the better option
Would be nice if I just had another computer I could just leave on all the time XD
lol
@surreal anchor Most of the troubles with dedicated server have to be making the server reachable. There's a technology I came across called Zerotier that makes all of that easy. The server and the client have to have the software installed. What it does is give you access to a new network range that works around network security policies, skips having to configure router, etc. It just does what you want and there's no fiddling. Free.
I have a public zerotier (anyone can join) that routes only satisfactory ports. Network ID 8286ac0e4784600a . Or you can just make your own.
oh wow I'll have to check that out
It's like a sports car version of reality. Really wowed by it.
what it looks like
if you join your client to that network, the above IP will join you to a server. I'm about to install Blastroid's House on it
and it's not like Uncle Touchy's Puzzle Basement, it's a brilliant playing-around map with the world's worst factory in it https://www.youtube.com/@blastroid7444
ok, I'll stop. Last thing I'll say is that zerotier lets you run private DNS so I can give anyone a name in the "fiscit.corp" domain name.
recommend low graphics settings unless you have a supercomputer on your desk
is there a way to have my blueprints from one server onto another server? i just switched from a 3rd party host to my 2nd pc as the server and want my blueprints on the server
Blueprints are saved clientside I'm pretty sure. You should be able to copypasta them.
tried that but they arent showing up
IIRC blueprints are definitely on the server
For me it was ~/.config/Epic/FactoryGame/Saved/SaveGames/blueprints/<world-name>
In order to figure out how to move my own blueprints into dedicated, I went and created one BP on the dedicated to get the folder structure to autogenerate
Then just reload save on dedicated after you've uploaded
So, if I have blueprints on my client, and I join a new or someone else's dedi, do I just get the server's blueprints, the client's blueprints, or both?
Rather intregued here... sorry
blueprints are saved server-side in ~/.config
the organization scheme is client-side, which is senseless. so you'll have an empty library with headings
Right, but I wasn't sure if the game would load both client and server blueprints or server... hence my question, but thank you though, much appreciated.
that is a very good idea, in fact.
but really there's no reason except for "we didn't do anything to change it" that blueprints are saved server side. i expect it will change
Need to see your startup parameters
Did you set up path in service correctly? Not sure how it looks on windows
I know I can change the gameport with -port but can I change any of the other ports?
How can I setup a server for satisfactory
Ye but you prob wanna know what ports to portford
All the information you need is in the link i sent
In which section?
Ports are in section 7
That's your ip address
Have you opend the ports in your firewall?
How?
When the firewall message popped out, I accepted that
When I started the dedicated server on epic games, a firewall message popped out and I accepted that
that's probably not enough
type your local ip address into Google; it'll pull up your router settings
then?
these are different for everyone so root around a bit and see what you can find
i have a server with 4 people, me and 1 friend can join, the rest can't. The server managers says "the server appears to be offline", and "servername pending". I have port forwarden 15777 on my netgear orbi router, and have the server running on a proxmox server, with a Debian virtual machine.
Debian 11
me and the other guy are both on our own networks, i am connecting with the server via the WAN address of my home network
I started the server, but my friend says it's offline
the server
I can't connect when using my public ip I am using the port 15777 as portforwarded but the router changes it to another port
As my brothers hosts a server using 15777
where is the engine.ini file located?
Hello all,
My buddy and I are having issues with our save we started recently. The save file is now 3.2MB, save times are still under 2 seconds, and everything was going great until recently.
Now one, or both of us start getting issues with belts not placing properly and becoming blue or invisible until a server restart. It usually happens within a couple minutes of both of us logging in.
I have ran it as a dedicated server, hosted multi-player, reinstalled the game, verified files, reinstalled my OS, tried 3 different computers, and uploaded the save to the save editor and re-downloaded it just incase that would fix the issue. No dice.
Nothing seems to fix it. I really don't want to abandon this save due to instability. I had to abandon another save due to performance issues a few months ago and I would hate to do it again.
Does anyone have any advice?
This is the path for me
E:\SatisServerU7\FactoryGame\Saved\Config\WindowsServer
So ye prob just "FactoryGame\Saved\Config\WindowsServer" for u
if you are running on windows
Otherwise it should be something that looks almost the same
hey is it possible to move an offline player? we have someone sitting infront of important stuff and hes offline so we have a problem xD
kill him
Does the port number matter when joining through a FQDN? I have my server running on port 42069, but I would like people to join using play.domain.com. I can't seem to get it to work, it just says "Offline".
Managing DNS through cloudflare. Using SRV records. A* wildcard pointing to my server which runs Pterodactyl
I also have '42060' set as that's the default connection used in Pterodactyl server. Not sure which one would be correct to use.
Usually I connect using IP:42069, but unsure when it comes to using a domain instead
Anyone having issues with steam to play online ?
Nope
Biggest bug me and my friends have experienced so far is anytime you go within a freshly loaded hatcher's hatch radius, immediate game crash
also uh, is there a way to increase the amount of autosaves saved or only frequency?
If you play on a dedicated-server yes. You can configure the number of save rotation and the frequency
Odd, I couldn't find the config/console command for number of save rotation
mob hostility causing crashes is a known issue. simple fix is to disable hostile mobs until the devs get time to fix
Good to know, wasn't sure if it was a known issue or not so I figured I'd mention it
we should probably 📌 some of the known issues. maybe help people out a bit more
That definitely would be useful for when I come across a bug
is there any Tutorial how to set up a dedicated sever in your private Lan and make it useable for your friends? My Server is running, but still not reachable for anyone outside. The Session ID is invalid and the properties of the session are set as private... Running it on Windows, but no idea how to fix this issue... Ports are forwarded. Thank you
You have a fundamental misunderstanding of how the servers work.
Those in-game settings only affect multiplayer
You need to set up port forwarding to the server and provide anyone you want to join with your public ip
even if i invite my buddy, he dont get an invite notification
Invites also aren't for dedicated servers
Think of it like a second version of the game that everyone, including you, joins in multiplayer
I'd suggest reading through the guide on the wiki
!wikisearch dedicated+ server
(which is also kind of how SP works) 
its Dedicated_Server for the cmd too 
Satisfactory Wiki
This page shows basics and details on how to set up and operate a Satisfactory dedicated server. At the moment, the dedicated server is available for the Windows and Linux operating systems. It can currently be installed using the Steam service (where it is listed in the user's library as a "tool"), or its command line sibling SteamCMD, or Epic ...
I just mistyped
Satisfactory Wiki
This page shows basics and details on how to set up and operate a Satisfactory dedicated server. At the moment, the dedicated server is available for the Windows and Linux operating systems. It can currently be installed using the Steam service (where it is listed in the user's library as a "tool"), or its command line sibling SteamCMD, or Epic ...
both work 
Over the last 4 days, every time I've logged in, one belt in my nuclear factory has been not working properly, causing underproduction.
Maybe.... someone is trolling you?
Any idea why the linux server just Exits after starting up a session from scratch? Warns a ton about dirty area creation then says "Killed"
because I see "killed" I think of oomKilled errors
Does the server have enough memory available to it?
Im not sure about others, but for my linux server it sits at ~13 GB of ram after startup on a game with save data.
So, does your server have at least 13GB ram to spare for the server?
Hello, can someone help me setup a custom WoW server status bot?
Why ignore?
no response does not necessarily mean you are being ignored
I am waiting for answers since yesterday
only 7 hours - people aren't here 24/7 and may not have the time or ability to answer you
Ok
There's tons on github
May you please help me find one?
Am I the only one who can't join the multiplayer server if I have SMART! mod enable?
Yeah bo@mod support on DS
Servers don't have mod support currently
Hi do you know if servers have healthcheck command ?
Verify can be done through steam or epic, I don't remember the command
through steam or epic ?
It depends on which platform you have the server through
I can simply do pgrep -f UE4Server-Linux-Shipping but I am not convinced
are you talking about dedicated server ?
Yes
I use steam
Which version? The tool or the one through steamcmd
I use docker with the image wolveix/satisfactory-server:latest
so I don't directly use steamcmd, but if I run steamcmd in the container I have:
Steam Console Client (c) Valve Corporation - version 1669935972
Use the validate command with steam cmd
steamcmd validate satisfactory
I enter in a steam shell when I do that
and I'm not sure the command validate exist
anyone knows how can I make a dedicated server using that 4gb epic games one
!wikisearch dedicated+server
Satisfactory Wiki
This page shows basics and details on how to set up and operate a Satisfactory dedicated server. At the moment, the dedicated server is available for the Windows and Linux operating systems. It can currently be installed using the Steam service (where it is listed in the user's library as a "tool"), or its command line sibling SteamCMD, or Epic ...
Invite friends is not working and Im locked to Private, Can comeone help with my dedicated server?
Those two options are not applicable to dedicated servers
My server kept crashing whenever we happened to be doing big things (ie. deletions, Blueprints, etc.) while the server was simultaneously saving, leading to lost work. I thought, "If only we knew when the server was about to save, this wouldn't be a problem..."
So I wrote a Discord bot to do just that! 😄
https://github.com/lilkingjr1/ADA-Discord-Bot
First off, I hope this isn't considered advertising; if it is, I'll remove it promptly. I just thought I'd post it here for anyone who might find it useful, and I honestly could care less about how many people actually end up using it because I wrote it for myself.
I know there's a couple bots out there already named "ADA", but I honestly couldn't think of a different creative name. The other bots specialize in various things like calculations, etc, but AFAIK, none of them do save warnings. My bot can also notify of server crashes. Feel free to read the README for more details if you're interested 🙂
Sounds interesting, I'm gonna try this, thx
My servers do not crash, they might be at some point as I'm adding more and more objects.
Default save time interval and autosave number is also modified to avoid too frequent saves: 20 mins / 6 autosaves
Yeh, it really only became a problem for us when our save got larger. But even before then, we wished we could be warned before the save lag (even if it was short) in case we were flying or fighting something.
At what save size it's crashing?
8.6 MB
Mine's are 4,37 MB / 2,58 MB / 1,98 MB
Have You adjusted UE4 object limit and network bandwidth settings on a server and all the clients?
We're not hitting the object limit, and network setting is set to the highest. We only crashed while it was saving / about to save, and it was only when we were messing around with the Blueprint creator or deleting large amounts of objects. Our save times take approximately 30-40 sec. now to complete, so just having the bot warning instead of being confusingly frustrated at surprise lag has been nice for us.
Did you place a blueprint inside a blueprint designer?
I heard that that can cause crashes
Does anyone have a guide/message here which explains increasing the amount of autosaves which are cycled through, I know how to increase frequency but any tutorial I found on increasing number of autosaves wasn't helpful
FG.AutoSaveInterval 1200
makes them every 20 mins
/home/steam/SatisfactoryDedicatedServer/FactoryGame/Saved/Config/LinuxServer/Engine.ini
[/Script/FactoryGame.FGSaveSession]
mNumRotatingAutosaves=6
gives You 6 autosaves
Awesome ty
Been trying to figure out how to increase the autosaves in cycle for awhile so this helps a lot ^^
To answer this question, yes - copy blueprints from "old" server to "new" server into correct location eg. /home/steam/.config/Epic/FactoryGame/Saved/SaveGames/blueprints/, set up correct permissions eg. chown -R steam:steam /home/steam/.config/Epic/FactoryGame/Saved/SaveGames/blueprints/ then restart SFDS. I just did that and it works.
I can't find these lines in the config file, and I also use Windows rather than Linux
I attempted placing the lines in the config you directed me to except it doesn't seem to do anything
I also set up using the Steam download am trying to figure out if I'm just an idiot or if I'm having a genuine bug
My Engine.ini file:
Just add these 2 lines at end of file.
Alright I'll try again and check my spelling again, might've missed a / like a dummy lol
Yup, missed the s at the end of saves
Thanks
Love when it's one of those things that your mind just glosses over lmao
This is how it looks like when You're hosting 4 dedicated servers along with 2 gaming VMs to play on single system.
do dedicated servers force an auto restart? i know ue4 has a limit of a few days for max uptime before running into issues due to time being stored as a float instead of a double.
is the game being ported to ue5? that is apparently fixed/changed in it
Unknown
Does uploaded save needs some kinda special treatment since it doesn't load it automatically after server restart?
If You have empty field "session name" then it won't load automatically.
Hmm,I'll check it out later. Thanks
really wish theyd get the little bugs and crashes fixed for dedicated servers- games not even good when you crash and bug out like this
Anyone know how to get blueprints from external sources to work on DS? Our server is on a hosting platform so we dont have access to the hardware.
if you have access to ftp, upload your blueprints to /home/steam/.config/Epic/FactoryGame/Saved/SaveGames/blueprints/{session_name}
It is empty
how make server work
If i wanted to put a ded server on my dsm nas would i have to use docker?
Correctly forward outgoing ports. Try if it's reachable on LAN first.
In case of Synology DSM 7 You have several options: Docker container, Virtual Machine manager.
tysm
Please note that Synology has to have x86_64 compatible CPU.
Ok i will keep that in mind thats for the help my guy
Also check how much memory you have, you need like 13+gigs to run this as well as the CPU has to be fast enough, those DSM are usually fairly limited
It ain't gonna work...
oh fuck
There are SBCs with more computational power than that
You need about 10x that performance
What's an SBC
Hey folks, I am interested in paying for a dedicated server with one of my save files and want to know if there is a most-recommended service I can use? I want it hosted 24/7 as well as in an accessible manner so I can choose different save files for the server to run at any given time.
No known recommended hosting company unless You pay for entire dedicated server or host on Your own hardware.
This is an option, I just don't think hosting it on my own machine at home was ideal for my situation.
MiniITX builds exists. Even DDR3 system can handle SF DS better than most of these hostings. And You have full control over what's happening.
So I guess that I want something with like 24-32GB of RAM and a decent CPU to run the dedicated server. Now I guess I should find a place that sells these for a monthly fee and how to install the satisfactory dedicated server on there with ftp access for the save file(s) etc.
I prefer console mode, but try: linuxgsm.com/servers/ along with webmin.com. OVH has "game" range bare-metal servers.
Kimsufi (ovh) has got some cheap servers
@near rapids The configuration of one of these servers is my concern. Is there a good guide related to setting up a dedicated satisfactory server on them?
There are few methods how to setup. Depending how you want it
If you have a spare machine, it's definitely the cheapest option. There are many hosts that will give you a server that runs satisfactory, but I find their base packages they advertise are insufficient, eg coming with only 4gb of RAM. The game boots, but that's about it. RAM upgrades are where they push the price higher, generally to the point where a $30 AWS instance will serve you better
@daring wind I wrote a howto on reddit about this. https://www.reddit.com/r/SatisfactoryGame/comments/zsgod8/nononsense_nofail_dedicated_server_build/ if you skip the bits about setting up docker in the end it's less than 10 commands. You can skip using zerotier, but then you have the job of reconfiguring your router to let your friends reach the machine
Permanently happening on dedicated
i have no blueprint designer only blueprints 😄 so it must be the blueprints themself
If this guys reply fits the description for your dedicated server, it may be more useful.
It's not blueprint designer lol
https://steamcommunity.com/app/346110/discussions/0/520519298690718876/#c3200369647715012882
so i was running a dedicated server on windows server 2016 without any issues for over a month and now i closed the server and restarted it and its giving me steam errors saying it cant find the steam or that its still running (the log says to run with -NOSTEAM but that doesnt work) anyone have any clue what the issue is
steam is not running btw
gonna restart my server in a bit to see if that helps but it has some stuff still running right now
I was unable to start my test dedics, though it was my network issue. Looks like Steam having bad day then. Same issue, could not update App.
updating works for me and the steam api starts and closes without any issues'
does seem like it could be a online issue
line 134
More likely: LogModuleManager: Warning: ModuleManager: Unable to load module 'D3D11RHI' - 0 instances of that module name found. --> do You have: FactoryServer.exe -log -unattended ?
yeah
its setup as
"B:\Hosting\SatisfactoryServer\FactoryServer.exe" -log -unattended
and always worked like that
dont mind the typo's im retyping it
on a bad keyboard
I see also EOSSDK-LogHttp: 0000020787175A40: libcurl info message cache 9 (SSL certificate problem: unable to get local issuer certificate) which is EOS issue.
its always showed EOS errors but it worked
dont have any epic things
installed it through steamcmd
https: api.epicgames.dev/sdk/v1/default?platformId=WIN does this link open for You on a server, it should be JSON file
can check in a couple minutes its busy restarting right now
where would that JSON be?
Just check if URL opens
and restarting did nothing btw
Have You tried adding -DisablePacketRouting switch?
how would i do that?
i just tried restarting steam because it worked before didnt touch any satisfactory settings yet
FactoryServer.exe -log -unattended -DisablePacketRouting
doesnt work
could it be skipping the arguments because i put it as "B:\Hosting\SatisfactoryServer\FactoryServer.exe" -log -unattended
i can try "B:\Hosting\SatisfactoryServer\FactoryServer.exe -log -unattended"
no that does nothing
So, I have a question. I have a blade server that I run in my home where I host a MP server for Satisfactory. Is there a way that I can run that modded at all?
you should check the modded discord for that but as far as i know the mod launcher hasnt been released for dedicated
might be at this point tho
@tardy moss I didn't see one in the list of channels. Is that on a different Discord server?
Understood, thanks for the clarification.
AFAIK no
My game runs on gportal and has no mods. Ive tried all 3 graphic API. Its continually crashing on all 3 of the players machines. Unreal errors every time. Anyone have a fix.?
what error?
maybe try contacting gportal
@tardy moss unhandled exception: exception_access_violation reading address 0xffffffffffffffff
not sure how to hekp with that maybe someone else here does but sounds like a issue with gportal to me (not that i know for sure)
i found my issue and i dont understand it but it works now
when i tried to run the server from rd client on my phone it doesnt seem to work but rdp from windows runs it just fine
nvm got it
Been running a dedicated server locally on windows at home for family for quite a while without any major issues. Had a crash last night (happens occasionally with latest update) but now the server won't start up. Whenever I launch it from a batch with -log -unattended, it starts up, I get some logging (200k+ lines) and then it exits. Did a diff of the log against an older log from when it was running fine and one thing that stood out up at the top of the log is "LogOnline: Warning: OSS: EOSSDK-LogEOSOverlay: Swapchain detour failed to create swap chain using d3d11, Result=0x887a0022". Not sure if that's related to it immediately exiting or not. Was looking for any pointers about what to look for in the log or any common culprits.
You're a lifesaver. I-DiablePacketRouting was the command I've been looking for to get my server working. Thank you!
if you started it through remote desktop it might be the same issue i had try it again through remote desktop from a windows pc that made it run for me without issue's
Been trying it through remote desktop from another windows PC and also on the dedicated server PC itself directly. Same result either way.
Solved my own issue. Turned out to be an old scheduled task that somehow got reenabled that was causing problems.
hey,
my server is running and my port are open but it say that the server is offline
I am able to connect to my dedicated server locally. However when I have a friend try to connect (from a different IP) I have the notAuthenticated error. I have checked, and double checked that I am forwarding ports 7777, 15000, and 15777. They are all forwarded as TCP/UDP. I did however notice that when word-searching though the console that opes up, "15777" does not get mentioned. Whereas the server announces its listening on the other two ports.
can someone help me with that error?
FYI: Previous Answers to that Error are not working for me... like: -mulithome=x.x.x.x or -DisablePacketRouting
Also changed Game.ini and Engine.ini because of Timeout rate.
UDP only, it means ports aren't forwarded correctly. Add -DisablePacketRouting and check again.
have already done that to no avail, It seems my network is "CG-NAT" which prevents it from port forwarding at all. Thanks for the response.
Carrier-grade NAT. Wiki info: *Carrier-grade NAT usually prevents the ISP customers from using port forwarding, because the network address translation (NAT) is usually implemented by mapping ports of the NAT devices in the network to other ports in the external interface. *
Zerotier or tailscale will work around that
no solution for this?
Shouldn't You be connecting to 15777/udp?
@near hollow I have DM'd you url links with some portforwarding work arounds with CGNAT.
But I also use port 15777. Just a reminder need to forward ports tcp and udp on server and router.
udp only. on my zerotier i block tcp entirely, works fine
i did forward.. it connects to 15777 and sometimes to 7777
fyi: its a VPS Server
i dont host this on my machine
ports are forwarded on the linux machine
when you say sometimes does that mean you have to switch ports because sometimes one wont connect?
no i dont have to. i dont know why but in that error message it says 15777 or 7777
changes what ive noticed
try opening custom ports and and use those.
@near hollow you need ports open at the firewall, not forwarded ON the linux machine. do you have shell on the box?
My port 15777 is alredy used for another satisfactory server on another pc can I somehow change it or reroute it?
@frosty gale open new ports and use those
But I coulden't find where to change what port the server uses
Or I could find 2 of them but not the 15777
ye thx
@near hollow if you install ngrep on the server, you can watch for the packet.
Okay.. I'm experiencing multiple server crashes per day and am in some long needed assistance. I have provided that last 3 logs.
Either rain or creature related, probably creatures
Still don't know how to redirect it
Rain crash is server side, creature crash is client
@ amanda if you want you can call me and I can try to better explain it with screen share
are you using linux or windows?
Windows
@desert walrus only happens after dismantling
Oh that's weird
Doubtfull you can do anything about it untill it gets patched
But I believe in you man.. You got this. 🙂
yes
try my tip to confirm packets are arriving at the server. you test it from outside the server's network
they do
all 3 ports, you have seen the packets arrive
yes because you can choose to set a different port in server manager ribht?
and the server always responds that i try to get something
for all 3 ports
i've never seen the server manager offer a different port number. maybe diddling a config file will do that.
however
if you didn't have to stop the game server to do this test, then the game server did not bind those ports.
weird is, that the server stops when i get that error
oh wait, that is incorrect.
i check the shell the whole time
when your client pings the server you will see a lot of traffic flow over ngrep
ngrep . 'udp and (port 15777 or port 7777 or port 15000)'
after i try to connect it loads a little bit then suddenly it stops and the server stops also
i am trying to use docker now also
but server is not online..
i mean, server is offline in server manager somehow
that would suggest the server crashed
how much memory is on it
logs say anything? are you sure it's still running?
7gig
yes server is running but factoryserver.sh stops u know?
for a new map that ought to be okay. I don't know what factoryserver.sh is
however if it doesn't fork the server into the background it should stay running
otherwise the server is a zombie
nah its all good
when i create the map AND DONT JOIN the server everything is fine
then i load into the server and after a few secs it kicks me and gives me the error
after that the server is offline
yeah, that's a server crash. is this based on linuxgsm?
because you should be able to do ./sfserver console and watch it go
my first thought is file permissions, like the user the server is running as doesn't have the ability to write to the filesystem the server runs in
if you're not using linuxgsm you really should
couldnt do it with sudo
it's 3 commands to a running box
had to create a user that runs
sudo was not allowed to run the thing
you have a vps and no root? time for a new vps
i hjave vps with root
it said root is not allowed
if you are root, you don't have to sudo
i meant root sorry
wat
when i try to start the FactoryServer.sh with root user it says root is not allowed
ah, yes, that is expected, they are forcing you to do the sensible thing and run it unnprivileged
may i suggest that you burn that install to the ground and follow the linuxgsm recipe. you install dependencies as one line, make a new user, switch into them, and run three commands to get to a running server
ok
Dependencies tab and then Install tab on the above url
./sfserver backrub might even make the wait pleasant (jk)
then you can proceed to bust the working install by moving ports, installing mods, etc
but don't recommend
ignore the bits about gamedig, doesn't support sf
ok sec
you are not that user in the above screenshot
the warning is highly relevant. maybe you did "useradd" which is a different command. to fix: mkdir /home/sfserver and chown -R sfserver /home/sfserver
nope i did adduser
but yes
somehow the dir was missing i think
worked
/home/sfserver was missing
odd
normally adduser asks a bunch of questions. after you set a password the rest is just 'press enter'
back as root, there are some deps to install. look on the linuxgsm dependencies page
ok sorry one sec
command for debian, ubuntu, centos
or give it sudo rights, but this is the only reason to
or ya, it just gave the command there
let it run, it seems to do nothing then dumps a bunch of output
wow.....
bought a server from nitrado
same error here
my friend can connect without a problem
oh wait
now im in wtf
I just tried the above server on the port 15777 and it doesn't connect either.
on the server, "curl ipv4.canhazip.com"
yes cause its offline
ah. well.
i do wonder if 7 gb is too small, and what the console would have to say
hmm
manual says 12gb
but im not sure if thats the problem
doesnt look like memory problem tho
sfserver console will have the full log. you can scroll back with ctrl-B and pgup
It absolutely is
The server won't start with less than 10 often
and i do agree on that. my server has 24, so i can yoink 16 out and see what goes wrong, but i kind of expect it to fail
It doesn't have enough memory space to actually run a save
i was unaware the manual says 12
12 or 16 not sure
they don't put things in manuals for nothing
12 min, 16 reccomended for anything reasonably sized
That was for previous updates
i would go with what the manual says, every time
and all those hosting prvider give you servers for min 10 slots
thats too much for us..
it's to upsell you on more RAM, I got suckered by some german host that way
enjojy
memory in this game server spikes when the first person connects, after that it decreases in my experience. If you dont have enough for that spike, it errors out and then crashes
anybody know where the saved game is stored on a dedicated server? I've gone through all the files and can't find it yet it shows in my load save options
all I can find is the save I uploaded myself.
C:\Users\Admin\AppData\Local\FactoryGame\Saved
"Admin" is the username on my server so that will be different for you
Anyone know how to Fix FGRainOcclusionActor from crashing server?
This is where I find mine, its a docker running on linux
"Satisfactory\.config\Epic\FactoryGame\Saved\SaveGames"
ya..I guess it depends on the host. I am using a host and couldn't find it. Their support assisted me.
basically same spot.. config\epic\ ... same as you it looks like
There is no fix for "rain" crash yet. It's all in DS code.
Hey I know I am a bit late but, is there a good link to fix the friends only bug or a good way to manipulate the SAV file to fix it?
Friends only bug?
When you start up a dedicated server on steam and cannot it from private to invite friends.
That setting doesn't affect dedicated servers
you have to push a hole through your firewall or use an edge vpn and direct them to the server IP. none of the friends stuff works with dedicated server. it's not a bug, it never worked.
It wasn't supposed to
Even if the dedicated server is hosted on your machine it is not and never was a part of the game client
Running into this one when I try to connect to my server via the public IP. I can access it via local network IP. Port routing seems to be correct through the modem as I have other games set up and functioning. No port conflicts either from what I'm seeing. I'm probably missing something obvious here.
Yes. You can do it at hosting providers like Amazon AWS or Microsoft Azure, or use game-focused hosed like Indifferent Broccoli
Im looking for something as cheap as possible
Expect to pay USD 20-40 a month. If you have a spare computer, even an older one, it's easy to set up at home so that other people can reach it, despite what it looks like in here
Is it possible to import my current saves/worlds into the server
@jovial veldt if your server is running now, I can try to connect to it. If you are on linux, you can install 'ngrep' and use the command "ngrep . udp" and you will see incoming traffic and outgoing replies
yes
I need a VPS server right?
no
however, if you want to upload blueprints you need access to the underlying filesystem. you can manage saves right in the satisfactory server manager built into the game
Windows server, and thanks. Yes it's running right now I'm connected to it via local IP.
i'm sure there's packet sniffers for windows, i just use windows as little as possible
Understandable, I'm just more familiar with it =\
for all i know, the linux subsystem lets you run ngrep
@frosty gale watch out for people like zap-hosting who offer a server starting at $5. I used them personally and found it had enough memory to start, and then do nothing else. Upgrades to ram are the most expensive, but I think it stayed under $20 a month. I didn't stay with them, though
they also offer FTP access, I notice, which means you can upload blueprints
I was just at their site and they offered a -50% coupon ZSwuVcH51 🤷♂️
Is that you trying to connect? I'm seeing some activity.
no
ah maybe just normal stuff then. I'm not familiar with what all it spits out
a heckalot. if someone puts the server IP into the server manager it pings the server, gets the name, etc
"IsAwake isAwake = ture" =D What
they can't even fix spelling errors in the game, never mind the source
every time I see Shennanigans [sic] I die a little
there's others
what are the specs you recommend for the server? @civic lantern
16 gb of RAM will be enough for a larger game. 12 is minimal. The devs recommend a 3.4ghz CPU, no particular # of cores.
#screenshots message
These 12 dedicated servers with average save loaded each were deployed on a total 54 threads and around 120GB RAM.
It’s probly a stupid ideer but just wonder since the normal satisfactory servers have some much probly would it be better if I just use my old pc + my epic game acc just to use it like a lobby with my friends woud cost some performance but woud have not So many issues
it's not a bad ideer, a satisfactory server is easily built in a docker and if you use the various edge VPN's that are available the network configuration work is nonexistent. just have enough ram.
Your server shows two players. So it’s fine ?
Yeah
Playing on a dedicated server again. I've done it before without crashes but now I'm crashing from time to time. Furthermore, whenever I crash it seems that wipes me from the server and when I reconnect I spawn in as a new player and I lose all my items etc. I can find my avatar in the game and revive but then it just continues running. So I've got no way to recover my items which is kinda annoying as I just lost a hard drive because of it. Anyone else who's run into this issue? Any known fixes? Or should I post this somewhere for Coffe Stain to look at?
hit your character with a basher, it will drop everything in a crate.
what are the specs of your server. if your factory has grown past a certain size and your server has not enough ram, it will crash.
is your client signed into steam?
because if it's not you will keep getting a new character
Same thing goes for if you originally set up with both Steam and Epic
Dif char if you only sign in with one
@late dew ^
Only ever used it through steam, and I've checked to make sure it's still only connected to steam. I can't hit the avatars with my basher either, they're unkillable
It's through the same provider and the same size, and we've just started so doubt it's an issue with ram
Only happens when I crash as well, restarting wont give me a new character
If you have access to the save files, might be a good idea to access the save files and toss it into the Satisfactory Calculator to just edit it if it isn't a reoccurring issue
Might have access to the save files, but I've crashed 3 times today and gotten a new character every time. Didn't happen at all yesterday for 6 hours of play
I was using the same server provider during update 5 with 0 issues. Even the same server/payment plan so the only thing that's changed is the game. Unless they've skimped on the servers but that seems kinda weird
Update; After restarting the server I was able to get a crate at least. Not the one with the hard drive but at least I didn't have to remake yet another pair of blade runners
Update #2; seems there was a server issue and restarting it seemed to have fixed the issue. I've now found my other body and was able to kill it so i got all my items back!
I can't imagine why crashing, as opposed to exiting clean, would cause a save file you've already made to change behaviour on next load. You're the only one who crashes? Try verifying your game files?
oh ok
yeah, if you can't kill your character that's a "reboot everything and it will work better" kind of problem
Can try to disable enemies
i keep getting crashes - [2023.01.31-03.27.10:249][923]LogD3D12RHI: ~FD3D12DynamicRHI
And like win requestexit
Anyone have any ideas how i might fix that
Its running on a 9900k with 64gb of 3200mhz ram
And a 2080ti if that matters at all
can you upload your server logs to paste bin or something? hard for me to help with that error message
The easiest way to resolve this one would be to close the game, force-save and reboot the game server, then re-launch the game.
That's how I normally resolve this problem on my game server.
already did that
hmmm... new game server?
i just rented it today he has problems to join i can join another friend can to
ahh, so you're not running locally with port forwarding then.
nope rented it on nitrado
alrighty then - It might be worth contacting their support department then and seeing if there's any port forwarding or firewall alterations that need to be made to allow the server to communicate out. That's about the only thing really that could prevent the server from being visible on the game clients besides your PC's forewalls blocking the connection attempt.
hmmm. So you can access it or join games hosted by friends, but your friend can't join you / this server?
yeah he cant join but we can
i noticed the error says port 24803 but the port is 24802
and 24802 is what he used
hmmm
could be worth removing and re-adding the server to make sure the port isn't mistyped
we are trying to port forward it now on his router
besides that, the only other thing that could stop them joining is their PC's firewall. Especially if they have an alternative antivirus installed like McAffee with a firewall built in, this can prevent the game communicating outwards.
bc it was not windows firewall
What's his network type set to in Windows?
Public or private?
Public i think
Needs to be on Private or the firewall will be more restrictive by default.
nope didnt work
hmmm... Another thing you could try is to open start > search for Allow an app through Windows firewall, then look to see if FactoryGame-Win64-Shipping.exe or Satisfactory is in that list.
If it isn't, click Change settings and click Browse.
Navigate to your steamapps folder and go to \common\Satisfactory\Engine\Binaries\Win64, then select FactoryGame-Win64-Shipping.exe from that list and click OK
Once this is done, tick the boxes for Public and Private and this will create entries in your firewall specifically for the game itself and should allow all traffic from the game to exit your PC.
steamapps will generally be located under C:\ProgramFiles(x86)\Steam\ or wherever your Steam application is installed / wherever you have set your library folders to store to.
I try it wait
Might also be an idea too, while you're in the game directory to add the FactoryGame executable under \common\satisfactory into that list while you're at it
that one's only a launcher but still doesn't really hurt anything to add it.
Didn't work
darn. Do you have any antivirus software installed by any chance?
If so, theck to see if it has a firewall.
No he doesnt have any antivirus
alright - in that case, unless it's his network blocking it which isn't mega likely, the only other thing I can think of doing would be to try outright disabling the firewall. If he can access the server like that, then you need to add ports 15777, 7777 and 15000 to the firewall for UDP traffic.
Had same issues yesterday on my local server, only way to fix it was to load world in single player and then upload back to server. Tried everything before, constant timeout for some reason
Weird one...
@spare dome Does this also cause everyone to be kicked off the server and then the server restarts?
thought it might related to something I am having problems with that's why I asked.
yeah no he just cant join thats the only problem
How does this dedicated server thing work? I got a free one off epic but do I need to do something with it before it will work?
Yep - You have to do some basic setup work to get it to launch, but it's not too difficult. The most challenging bit would be setting up port forwarding to let your friends connect if you host it locally. https://satisfactory.fandom.com/wiki/Dedicated_servers
Omg think I'll just not......
is there a way to make a server for free?
If you have a machine to host it on
My server keeps crashing while starting. Apparently due to steamclient.so not existing. Does somebody have a tip for me?
I need backup my game save file, but I can't find it. I check internet, tried, but nothing helped. I'm using linux debian 11
Did you try searching for the file by name? I recall my saves being lost in the depths of a proton prefix
Is there a reason I can only connect to the server randomly? I often have to hit reconnect 3-7 times before it will work
I tried, but they didn't find
It might be under a factorygame directory
What is this caused by (Crash)?
can you explain that. I don't understand
Really depends what config path you set up when installed server
Usually it's home/serveruser/.config
there is no .config
What's in .steam folder
no. The only one that starts the server
Try doing a search for directories named "factorygame" or your game save's file name from the root directory "/". It could be that it didn't get installed under the user directory.
is there any server that i can join?
Hello there totally awesome user! You can checkout #looking-for-group-old and check the pins on how to find folks to play with. <3
What are these files? Maybe this is the server save.
Those are your save files, single player most likely?
Guys, I advise You upgrade Your hosts and guests to linux kernel 6.x branch, if both supports it.
I'm getting significant improvement in performance of DS.
As example, I was getting tick 10-12 on 18MB save, now it's 18-20. On the same hardware/settings.
I'm gonna test this on older hardware ASAP.
#off-topic-tech message
Even save times are better:
LogGame: World Serialization (save): 54.480 seconds
LogGame: Compression: 5.226 seconds
LogGame: Write To Disk: 0.059 seconds
LogGame: Write Backup to Disk and Cleanup time: 0.060 seconds
LogGame: Total Save Time took 59.770 seconds
Will do, thanks
Nice. Updating to 6.1.9 right now myself and will report back once I test it a bit
Bare-metal server with Xeon E5-1650 v2 @ 3.5GHz:
kernels 4.x-5.x - tickrate up to 12
VM on Xeon E5-1650 v2 (12c):
kernel 6.1.6 - tickrate 12 on the same save
So not always it may help, but You have a chance.
I’m running bare metal E3-1270v3 so we’ll see
You must have massive builds if tickrate so small
That's @mint junco save, ~660k objects, thanks for sharing btw
But I have no other large saves for performance tuning/testing..
Yeah my tick is always above 60 default is 30 but I am on a 3950x lol
mines 120ish if ingame showing correct
yeah unlocked im well above that but there is no benefit really going above from 30 tick rate as the game was develop with that in mind going lower is bad but going higher does nothing really
Quick question could I get a couple servers hosting sites recommendations?
Sadly, none due high requirements of the engine. Better host on own HW.
Have You got any performance gains coming from kernel update? I'm currently running 3 saves, all online in the background and still can play on any of them using the same host as client, without slowdowns. It wasn't possible before.
I’m new to server stuff. What’s own HW?
As in use your own hardware (server)
I haven't played dedicated since it was first released. I'm extremely pleased how much better it runs now. We were lucky to see 40 tick rate and now we're well over 100. FWIW I am running it on my own hardware. Bare metal its a dual 32 core epyc custom build, full m.2 solid state with 256mg ram - running esxi 7 - then we have an ubuntu 22 vm (set with 16 vcpu 96gb ram) that runs dockers (we have 16 various game servers running in dockers) - the satisfactory docker is allocated 400% cpu (total compute is 64000) and 16gb ram. https://i.imgur.com/T93NO2I.jpeg
This may be the wrong area to ask, but is there mod support for dedicated?
I was wondering the same thing coming back to play with U7. This is what I found - I have not delved any further into the tool listed in that post though. https://www.reddit.com/r/SatisfactoryGame/comments/z45xvr/is_adding_mods_to_a_dedicated_server_possible/ looks like there's a discord dedicated to modding for Satisfactory.
is there any differences from dedicated server on linux vs windows? not performance as i realize linux performs better in general but actual game differences.
There is, I have sheet somewhere.
ty for response, guess i need to look into transitioning. can i copy windows save file to linux? i would assume no but not sure.
The easiest way to move save around is copy to Your local machine (client) and then upload from there via game itself. For Steam version it's gonna be AppData\Local\FactoryGame\Saved\SaveGames\some_long_number
so the windows save is readable on the linux server?
It's simply independent from platform, unless You use mods then it won't work on DS.
Also remember to copy blueprints.
i was under the impression all there was for dedicated server was experimental, is there a non experimental is did everything go non experimental?
This sheet needs to be updated as I see benefits from 6.x kernels.
There is only one version of DS.
1 last thing, i mostly run centos 7 do you see any issues with that?
No issues, my clustered Satisfactory server was running on CentOS 7. For more details here: #off-topic-tech message #off-topic-tech message #off-topic-tech message for more how it works.
any idea if dedicated server plays well with dynamic memory or does it prefer dedicated memory?
Dynamic memory or shared memory works well.
ty
i don't seem to be able to download steamcmd from anywhere for centos. Any ideas. It does not find it in the repos
is it normal that the game eats all the memory you give it even though you have the memory set to dynamic. it stays maxed out 16G
1 player
Have You set minimum value? Eg. 8192 min, max x2. Usually eats 9-9.5GB per instance.
yes, it is running on hyper-v min is 2048 max is 16xxx (16G)
Well other hypervisors allocate only needed mem. Adjust swap also, vm.swappiness to 1-2.
i have a couple of game servers that do this with memory, no matter how much you give them as a max they will suck it all up whether they need it or not
but top command says it is using 11866MiB
why does my linux dedicated server stop everytime i log out of the machine?
i use -unattended
You can untick "pause game...." in server settings ingame
ty for response. i found i forgot to run it as a service LOL
what do i do for a dedicated server after i install it off of epic launcher?
I have a dedicated server that I want to move from one windows computer to another. I was thinking about just coping the folder it's stored on to the new windows host. After doing so, in the load save section of the server manager, I do not see any saves listed. Any suggestions on where I need to go? I still have the old host for the server.
Disregard... my issue could have been avoided if I RTFM... The saved file was found in the AppData\Local\FactoryGame... https://satisfactory.fandom.com/wiki/Dedicated_servers
I have a spare PC set up as a dedicated server and every couple of hours or so, we end up getting a "timeout" d/c. I did some research and it appears that it was a known issue. I used steamcmd and have the server constantly running. I know the directory is supposed to be appdata\local\factorygame.... however, I cannot locate my ini files anywhere in that directory. Any ideas on how I can locate them to edit them?
Edit: I believe I need to "quit" in the console for it to save the ini files.
Anyone have any experience with increasing connection timeout? Not sure if that will fix my issues
Search this channel
mods maybe?
is there a known workaround for map markers disappearing on dedicated servers?
(besides rejoining over and over until they show up)
Dedicated server runs pretty good for awhile. Seems after 12-18 hours we get a Network Error Box and crash. Does anyone know how to setup a .Bat to restart server after it Crashes?
where do i fill a form for #looking-for-group-old
:start
start /w "your app to watch.exe"
goto start```
Run satisfactory server with normal options here and use this script to start it
I'm not experiencing any crashes related to BP or either creatures, for me game just works. No offlined player, occured maybe once, save reloaded after that. 4 vCPU, 16GB RAM per instance and couple system tweaks, it just works.
ugh today is a bad day for playing on my dedicated server. 3 crashes (client) in 30 minutes =__=
Seems interacting with creatures (including slugs apparently) can crash your client
the wiki contains a link to a small app that does that
hey i have the same problem which is why i came here literally no where on google can i find the same issue
i actually did find someone with a supposed solution by adding -multihome="yourlocalIP" or something to the start batch file but that didnt work and the server wouldnt even open, and yes i replaced it with my internal ip lol
i know this has likely been answered if someone would be kind enough to just show me at what point it was answered it would save me scrolling for hours
i cant find the answer anywhere else this is my last resort
Having trouble connecting to my brother's dedicated server he just spun up with a hosting service -- he's able to connect to it just fine, but I'm not able to see it when I add it from the Server Manager. Currently, the only meaningful difference is that I have the game on Epic, and he has it on Steam. When he was running it on his local PC (non-dedicated), I was able to join him just fine. Anyone have any obvious thoughts?
[edit] Nevermind, seems it resolved itself somehow 🙂
Which wiki?
hey guys. I'm trying to use SteamCMD to download the Satisfactory dedicated server but for some reason when using the app_update 1690800 command and checking the directory I put it in, i find that it's empty
Question for the group. I have been running the server for some time now and for the most part it has been good and stablish. It seems like the server will only use a max of 12.6GB of memory. I am running it on a CentOS 7 VM that has 8 vCPUs and 128GB memory and would like to take advantage of the memory capacity even if it is up to 32GB or 64GB. I have searched through the filesystem for a config file but have not had any luck. Any help would be greatly appreciated.
Only larger saves will consume more memory in one instance eg. 18MB save can use more than 20GB RAM due high object count. There's no other way to use that memory, unless configure ramdisk or other temp area for OS or deploy another servers on the same host (like me: up to 12 DSes per cluster).
Appreciate it TooMeeK!
The correct command is steamcmd +force_install_dir "/full/path/there/SatisfactoryDedicatedServer" +login anonymous +app_update 1690800 validate +quit
Yes that's what I tried and i still end up with an empty folder
Then it's permission issue. chmod user:group -R on that folder to see what happends.
it installs it to C:\Game probably
no quotation marks
force_install_dir "C:\Game Servers\SatisfactoryServer"
do dedicated servers work through the heroic launcher?
Isn't heroic launcher for steam deck?
But anyways, it should be able to pull the egs version no problem
No it’s just an alternative launcher for epic and GOG
Oh I see
alright got the server up
does it need to have port 1577 fowarded or will a reverse-proxy through a website work
As long as your proxy is set to forward udp traffic I don't know why it wouldn't
i tried it but the game still asks for a port, so i doubt its possible to foward through a website
Hey, may someone tell me more aboutdedicated server ? Is it just like a minecraft server, can my friends play if my PC is off or it has to be ON ?
the PC hosting the server has to be constantly on
oh ok but if the game isn't launched, is my pc gonna be permanently on fire ? or it doesn't need that much resources
if there is nobody on the server, it pauses, and wont use much resources
hey guys. I need a hand. I was trying to start a new save session. it unfortunately changed the session name of my server and now I can't get back to my old session. session name in settings won't let me overwrite it. does anyone know the fix?
upload your save to https://satisfactory-calculator.com/en/interactive-map and you can remane session there
odd. I can't change the name of the server session to match? it's all still right here.
ah. interesting. I re-did what screwed it up and that fixed it. for session name I just typed what my old session was and now I can access the saves.
clearly this is still a very beta/alpha part of the game, but I'm still super glad they finally did it.
anyone know what has to be proxied where for a server to work via a domain?
ive currently got this but it isnt working
[[link that dyno bocked]] {
reverse_proxy 127.0.0.1:15777
reverse_proxy 127.0.0.1:7777
}
The satisfactory wiki and it’s the dedicated servers page
And sorry hey can anyone still answer this?
trying it rn looks like this
good server name
Yeah that’s testing it off of localhost
i have the same problem its the first time i start the server and i cant do squad
just joined here but it might be a port issue. are you self hosting? did you port forward in your router?
someonw knows how configurate the server ? i need turn off the auto off every 300 sec
Anyone know three auto save frequency, not counting player death/connects/disconnects? Setting up a script to do an archive of the backups going back a couple days.
It's configurable, but iirc the default is 15min
how do I invite people to my dedi server?
when I do show game ID it says invalid session but I'm connected to it
The game ID and game publicity settings have nothing to do with dedicated servers. To invite someone, you need to port-forward the server ports, ensure that your firewall is properly configured, and give them your public IP address.
well i'm connected to it from a different network
how am I gonna invite people to the server if I can't copy game id?
They connect the same way you did
I've tried searching through the chats here, so sorry if I missed this.
We've setup a Dedicated server via SteamCMD on a windows 2019 Dedicated Server our community runs from a server provider.
The person who intially setup the server can see it via the external IP and port 15777.
However once they have logged in and claimed the server. No one else can see the server from that ip, and port?
I as a test have setup a dedicated server from my home network, and it can be seen by everyone and accessed.
does server auto pause if no one's on?
Yeah but this is different the server world isn’t just pausing the entire server is shutting down and needs to be manually reopened
And it even leaves a log saying inactive for 300 seconds before it shuts down
But that practically makes the sever useless lol
I feel like it’s such a simple fix but why does that happen by default
I have no idea how to disable it
I feel like a lot of people are gonna have this problem if it’s enabled by default
Is that something the devs should know about?
Or just have the answer in a pin or faq
no, I'm trying to see if servers are capable of running through a domain with a reverse-proxy instead of port fowarding
Appling concrete skins to a bunch of walls quickly crashing the server?
Only happens when it's raining and you do that
Well. Mostly.
Deconstruction/material changing during rain on dedicated causes crash. Though you can't see when it rains. 😛
I get this crash when dismatling. I thought it was the rain crash but I noticed that the pathway is on a drive "D". I don't have a "D" drive. Did my install go wrong?
There's not a -norain setting or anything for server start up is there?
Not currently
I'm having a lot of stability issues lately, seeing a lot of crashes when building/dismantling/updgrading, I see a handful of similar issues in this channel since update 7.
Is there a broad understanding of this crash and how to mitigate/avoid it other than "don't use build gun"?
Anyone got a bug where the checkbox for server stays live when no players keeps being reticked. i dont want the server running when no-one on. Any suggestions pls?
How can I get a save from the server to singel player?
Found it
For anyone wondering
C:\Users\name\AppData\Local\FactoryGame\Saved\SaveGames\server
Not really unfortunately, there will hopefully be a round of patches soon
I've been trying to do this as well, but I my FactoryGame folder doesn't have "Saved" - is there anywhere else it could be stored?
^^
I tried creating a new game in steam and saved the new game, but there is still no folder in FactoryGame called Saved and there are no .sav files anywhere i can find. I don't have epic games installed
I can download my saves from Steam Cloud, but I don't see the files anywhere on my computer and without the Saved folder I'm not sure where I'd put the save file to see it in game.
It may be that it dosen't make any local saves due to steam cloud you could try turning of steam cloud
Properties and the unchek the box
still no luck :/
it's not the same as the .log files in the dedicatedserver folder is it? in my dedicated server folder I do have a Saved folder, but the only files are logs
I'm not sure if it's related, but I also can no longer access my Server settings on my dedicated server. I can log in and play just fine, but when it asks me to Authenticate to view server settings it just never authenticates
Have you tried to search for sav in Windows search?
I did a search for .sav files and didn't get any relevant results
I just ran "%LocalAppData%\FactoryGame\Saved\SaveGames" and i found the folder with all of my saves in it; that being said, i have absolutely no ideawhere this folder is/how to get to it otherwise
Have you enabled hidden files?
I have
I just did a test, and i guess as long as i can get to the folder this way it seems to work haha
It should say full path in adress bar no?
ah yeah it is, i was just trying to click through the folders and there isn't one for Satisfactory, just straight to factory game
the other thing i'm trying to fix is getting access to my server settings. I'm hosting locally and for some reason can't authenticate the server settings, so i'm trying to find the server settings save and reset it. but i can't find those saves either...
If you managed to get in to save file folder then you need to click few folders back
omg thank you so much. I can get into my settings and everything now
👍
anyone know a good host that i cheap
I used g-portal for a while and will be again in the future. Setup was pretty easy as well
is so mad. bought on shockbyte but server crashes when I tried to create a game. So asked for a refund will probably go for g portal
G Portal isnt the Cheapest for Servers but a good allround Solution
But What do u need the Server for
Satisfactory
Server requires 10+ gig ram to run
Can someone there share a save to work out performance and stability issues? Preferably 20-30MB range.
I've made some adjustments and got 90-100% tickrate improvement, I would like to check this on other large saves too.
What server did you buy?
I host my own 🙂
Anyone in here using mods on dedicated servers?, since there doesn’t seem to be any CLI tool available to manage them it feels abit wonky to manage at the moment?
Is there a separate dedicated server software or is it in the same satisfactory client?
Separate, in steam there will be two, epic there are four.
Not yet, they are a WIP, but we're awaiting pieces from CSS and we're also working on our side as well. Google ficsit-cli, we have a tool in alpha/beta, but I haven't tested it personally.
Anyone experience any issues with blueprints on dedicated server? I have had server crash 3 times in the last 24 hours, prior to using blueprints server have not crashed once. One thing I have found is that floor holes and lifters are acting up, they function but you get rubberband when walking close to them and on rare occasions you can visually see them facing all different ways. I have seen lifters on dedicated before being troublesome when paired with floor holes.
Hey, any idea why I can't connect to my dedicated server? I'm using port forwarding (which is set up correctly, I've used it for other game servers) and have a DDNS but the game just can't resolve it I guess? Is using DDNS even supported? (on local network the server works fine.)
Nevermind fixed it, I didn't check if there are other ports to forward besides the game port.
That's where the source code lives on the computer that compiled and built the game.
hows this dedicated server stuff work
does it make ur pc the dedicated server?
If you run the server on your pc then yes it's the server
It can be run on most reasonably powerful systems with windows or linux
Read this wiki article to learn more:
!wikisearch dedicated+server
Satisfactory Wiki
This page shows basics and details on how to set up and operate a Satisfactory dedicated server. At the moment, the dedicated server is available for the Windows and Linux operating systems. It can currently be installed using the Steam service (where it is listed in the user's library as a "tool"), or its command line sibling SteamCMD, or Epic ...
can we have this assertion fixed? Its crashing my server 🙂
That looks like a rain crash 🤷♂️
Hopefully will get fixed in next round of patches
Well first off disable mods, they aren't supported on dedicated server
the mods are off same thing
I'm getting an error starting public (not experimental) Could not bind any addresses to port '15777'. Nothing is running on it according to ss and lsof. I turned my firewall off. Any suggestions or debug options?
I do also get several errors that says Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870 because it can't find the file trying to open ~/.steam/sdk64/steamclient.so if that's related.
Hi, I am hosting a dedicated server through steamCMD on a laptop, and I can connect to it on my PC, but my friend cannot connect to it (it says server is offline). My PC and laptop uses the same LAN but my friend uses a different one. Thank you!
You need to set up port forwarding on yout network
Hard to tell, is it a dedicated server your hosting yourself? Then it is most likely port forwarding. If its a hosted service its most likely running on a custom port.
I did
Sat TCP and UDP
there are multiple ports
yea
do i have to do it the same way?
yes, but you don't need to forward TCP they all use UDP.
That looks like windows firewall
yea
You also need to forward ports at router
It's turkish sorry
I would recommend looking up your specific router model, unfortunately it varies greatly
yeah not sure if that is your firewall/router? If so you need to also do it in firewall /router where you point it to your internal IP address
ipv4 or 6?
ipv4
*unless your public IP is ipv6
true
its ipv6 right?
no that is ipv4
if it's xxx.xxx.xxx.xxx it's ipv4
typically you will find the web interface for your router at 192.168.0.1
but its local
That's the ip adress your router talks to server on
You need to set up port forwarding for your public ip
So type the default gateway address into your browser
Change protocol to udp
ok
But yeah, that looks correct
15777,15000,7777 should i do them all separately?
If it lets you enter multiples, do it there
And then set the local ip to your private ip
So the local ip should be set to your ipv4 adress here @frosty gale
192.168.1.7
or 95.70.130.60
Yeah, you had just blocked it out in your screenshot so I wanted to be sure
This
oh sorry
done
Ok, just select the device the server is on in that list
okey
I didn't realise it had a dropdown, that's handy
typically you don't need to
You may have to do 0.0.0.0 to specify any source ip
no list above?
nope
Refresh the page
Hit use current ip
Try adding 0.0.0.0 in the source ip field
Try restarting your router
I can't, others are using the internet at home
Anyone have any recommendations for European hosting provider? My old Dell PowerEdge R610 from 2009 is simply too weak 😦 dual Xeon X5650 and 192GB RAM.
Anyhow we have rented a 4players server and its performance is weak, I cant really tell if its a memory issue or the fact that they run on shared systems. But we are starting to get random crashes at random times.
Ideally I would rent a Hetzner root server, but really its just too pricey at 50$+++ per month, at that price I could build a similar server over 12 month rent period.
If anyone have any recommendations at price point 15-20$ per month that would be much appreciated.
Unfortunately with the current state of dedicated servers some crashes are unavoidable
I'm also surprised that that xeon system isn't powerfull enough
Not the most modern but those chips did have pretty solid single threaded perf
Actually wait, IPC was kinda garbage that gen
I'm not surprised anymore
yeah unfortunately that CPU is one generation too old
Some crashes are expected, but as the world is expanding we experience more crashes more frequent which is why I am leaning towards some memory limitations on the current service we are using. Had the server crash 5 times today already. We never had this much crashes earlier, but we just returned from a 6 month break. Dedicated gotten worse?
Anyone know why I wouldnt be able to connect to a newly installed server with my IP or localhost?
Yes
They released update 7, then went on break without dropping any patches
Still haven't gotten patches out, dedis have a lot of new crashes
Doing certain things while it's raining(which is also invisible on client) as well as slide jumping near creatures are common ones
A temp fix is setting creature hostility to passive from client side
well that's good to know, I know some of the guys do nothing but slide ALL the time.
Im currently building a company providing cloud services. Im looking for some beta testers, if youre interested lets discuss this via PM. Compute power is currently located in germany.
why does my dedicated server not work i am on windows 10 64bits
I'm in. PM me
Tried to DM but you have DM's turned off.
sorry.. fixed
how do i power the train?
connect power to a train station
wtf is this game the splitter doesn't work anymore it just don't let connect any belt do anything I tried everyside and doesn't work
Tap ctrl
hi does it have a way to delete offline player cause I've players will stop to play on this server and they are in hub area
kill them
Hey, I'm trying to setup a dedicated server on Shockbyte. Everything went well until I tried to upload my already preexisting save file, and now it just keeps restarting itself according to the console. It's not possible to connect to through the game at all. Any thoughts on what I could try, or do I have to talk to Shockbyte support?
My guess it has not enough RAM for game to load. Empty server may use less than 8GB; once save is loaded, depends on objects built, may take from 12 to 32GB.
Hmm, interesting. We are paying for 4 GB currently. Why would they even offer that if it wouldn't be enough to run any server?
I'm so sorry for reaction, but
👀 🤣 You need something in 12-16GB range. Unfortunatelly 4GB it's not enough for even new game save.
Seems likely 90% SF server providers don't notice how far game has changed up to Update 7 stage.
Lol yeah they haven’t and they don’t care from what it seems too because this update has been out for a while now since update 6 really it needed to increased
This game is amazing on paper I can't lie- but also the game is essentially in a broken state its impossible to play late game in update 7 multiplayer. This last update broke things. To me it appears as though the studio spends more time and money on youtube video production than fixing dedicated server bugs. Its like theyre floating to the next update and based off what Ive heard in live streams, they basically shut down the excitement of the new devs they brought on and shut down their excitement to work on the game and release solid patches. The devs need a second wind to me it seems like theyre not focused. honestly I think every player would rather see solid software patches every week instead of a live stream of jace talking about screenshots. We essentially bought a game that we can only play the first 30% of the technology tiers without repeated crashes and multiplayer problems.
Maybe its just me but I would immediately pay an additional 10 or 20 dollars for a multiplayer that works smooth as single player. Maybe its the higher ups at the company and their prioritization strategy but the games broken 😂
That's definitely a fair criticism, but you do have to remember that dedicated servers are still an entirely experimental feature. The regular game is quite stable at this point, and the recent absence of patches compared to the past(just look back through the history of #patch-notes, where we got almost daily patches following updates) leads me to believe that we are either:
a: going to get a massive wrap-up of bugfixes soon
b: going to get something else big in the next few months such as 1.0 or a ue5 engine upgrade(If something big like this is right around the corner it would be quite illogical to devote dev time to bugfixes)
Especially when this is very resource-intesive app and requires proper system tuning to work stable.
Yes
People confuse a lack of visible progress with a lack of effort
yeah I mean that's definitely fair- but also pure speculation though. Multiplayer is a big part of their marketing and you have to remember that effort doesn't necessarily matter to people who paid for the game, love the game and want to play the game with others. As an office manager just plugging one person into bug tackling for 8 hours a day since their last patch- over a month and a half- or even two months, would be roughly 200 hours of troubleshooting and patching bugs. With just two people the hours double. Many problems with multiplayer could be solved and the state of the game in dedicated servers could be stabilized with even a single dev dedicated to the task. This might already be the case but then you begin to wonder where are the patches, *shrug. You may be right they could be considering an engine upgrade- or working on it currently- but it's pure speculation and probably more wishful than fact. Who knows what's next or when multiplayer will become stable. After they dropped the last update it became clear that they don't have a solid plan and many things are up in the air, thus why they added blueprints "last minute" with what appeared to be an improvisational approach. Update seven broke the game with a lot of unexpected challenges arising for them, and seemed that they released a flurry of patches to get U7 gameplay decent enough to rush it into early access. However nearly every person I've talked with (quite a few) has had numerous gripes about the current state they've left multiplayer in. It's generating quite a bit of negativity in the community and it sucks. But beneath all that aside I'm of course a fan of their work and I appreciate their work, it's just unfortunate that the game is in the current state it's in, when compared to the quality of other updates this one was what you just might consider "rough".
Anyone have any idea why this is happening all the sudden? we have had server crashes we have been dealing with but as we are building a pretty massive HMF I keep getting disconnected (no server crash). It will also still show me connected for awhile and a couple times if I immediately reconnect it will spawn me as a new player.
I see alot of talk about the current state not being optimal, is this just part of it or maybe something on my end with the network not keeping up? Frequent lags where "F" "Q" and such become unusable for many seconds.
Thanks!
Yeah welcome to the discussion. Ive got a fully boosted server hosting and have so many issues similar to yours and more- many of the players in our discord are pretty bummed out about it.
And you have to remember it’s a early access game, not everything will be perfect. They will fix multiplayer eventually but it’s clearly not a priority
It makes no sense to try and work on multiplayer when it will break after the next major update - finish the game and then fix multiplayer is probably their plan
Yeah of course it's early access. But I mean that's a pretty poor excuse to leave such a widely loved game in the state that it's in- unplayable beyond tier 4
Not that I've heard them use it as an excuse, but people commonly exclaim that it's early access with that reasoning
There's a differentiation between "perfect" and stable
🤷🏼♂️ could also be that multiplayer is just not able to be “stabilised” without a massive overhaul. But who knows, none of us work for CSS 😂
