#satisfactory-experimental
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no. nor does 2X resource double it
i kinda think the elevator multiplier should apply to milestones too
milestones are just "did you store enough" checks anyway
I think asking for like 10000+ pipes etc might be too much tho'
there's a few that take a stack more than fits in the dim depot
but, if the things were deliverable to ports on the hub...
screws
hey, it's only 4160/min of screws, lol
wdym frequency?
choosing all pure will give you 13500/min of nitrogen
Will it increase the amount of nodes
no, just make all of the taps do 300/min
default amount is 12000/min, doing all pure will get you another 1500 out of it all
but, caterium and bauxite can also be converted into nitrogen
Can you change water/oil extract nodes to nitrogen in SCIM? Might be the only way to do what that guy’s asking
you can change other nodes in scim, idk
just tried in the editor, and it allows you to
underclocking is actually a great idea I hadnt thought of that
I made a ton of them vertically, typically underclocking everything to 10% and making a bunch of skyscrapers
hi, i played in experimental yesterday, and everything worked fine - i switched back to normal today and now my game crashes saying unreal process crash - this is via steam, any ideas, i uninstalled game and reinstalled it - did not help
Just a tip from my experience - underclocking is great in blueprints because you can just spam blueprints as long as you have the materials for it, but it’s really not great with water extractors just because they all have to be placed and piped manually. I also ran into issues with material flow rate differences and belt speed limitations
If you backed up your save restore the save. If not, just wait for 1.2 to go stable in a couple days and it should work
yeah, they don't engineer a rollback for the save format, it is why we tell you to make a backup before switching to experimental
i backed up the files for the server, which im able to load fine, but my friend is trying to connect to it after they had experimental mode on as well and they are the one who cant connect now - they said they didnt have any files for our world in their save folder
what i've been doing in some places is to game the natural 0.4/0.8/1.0/1.25/2.5x speed multiples to build stuff for 1200/min and have it run at 100% taking 480/min with the plan of belt upgrade and clock to 250 later
Someone loaded a 1.2 save file or blueprint somewhere.
Worst case 1.2 goes live in 1 week, no biggie
I’ve just about perfected my oil blueprint now to where it’s modular and can be blueprint connected with any of the other oil recipes, which is pretty nice
i've built fuel & res fuel so many times now that i don't even need a bp, lol
I’ve got 4 variants I made today, rubber, plastic, 50:50, and HOR all that also put 20 fuel (or more) in a generator. Plastic would be NET negative without APA, but everything else is NET positive at the blueprint level 🙂
yeah, with refinery stuff, even if it is net negative, it still offsets the cost of prod
The plastic one still does like NET 1900 MW/600 oil with 8 APA anyway. HOR makes ~12k MW NET with 8 APA’s, rubber is like 5700 MW, 50:50 is like 3900 MW NET. All using DPF, of course. It’s nice I can just slap down blueprints to utilize oil without worrying about the power.
HOR just barely produces anything besides fuel power, so it’s kind of a waste if you don’t need the power