#math-and-meta

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wind spade
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most of the numbers seem to be only half of what you need

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and the recycled numbers are off

median heath
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So they really screwed up then.

Because they are more space-efficient and more MW-efficient.
Not to mention they can actually do full throughput of 2 belts per individual platform.

wind spade
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they can also teleport to 0|0 or get stuck in void for no reason

median heath
fringe pawn
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I've enjoyed watching trucks phase in my dune desert playthrough. I mde absolutely preposterous routes that would be doomed to fail if vehicles had to navigate with physics.

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2 different routes that need to go through that coastal canyon maze, frankly they were a PITA to set, too, because I actually had to drive them without screwing up too much in the first place.

median heath
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Can tell this is off at just a glance because when doing Diluted Fuel, Water = Fuel.
So if you had 3200 Water, you'd get only 3200 Fuel.

wind spade
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yeah it's 1 hor + 2 water -> 2 fuel

remote ice
wind spade
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technically even in factorio you can cross 2 paths without touching

fringe pawn
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I'm convinced nothing is uncertain about trucks after the feats I've watched mine perform

remote ice
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at least not how i'm thinking of it, technically by how you define 'paths' you might be able to sometimes

median heath
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My trucks have been inherently certain since U2 when everyone hated them (with cause).
Now it's U6 and people hate them thinking it is still U2.

99% of truck issues are user-error.

wind spade
median heath
wind spade
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it's the three tracks that are a problem ๐Ÿ˜›

remote ice
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i'd have to stop and think about it for a bit

wind spade
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(but yeah it's nitpicking and that's why I said "technically" and crossed the message)

remote ice
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but yeah in satisfactory i don't see why you'd ever bother with a intersection unless you just really don't want to run a second rail a long way

magic egret
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its useful when you have a big train network

wind spade
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junctions are fine. Intersections not so much

magic egret
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heres a good 4 way intersection

wind spade
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here isn't ๐Ÿ˜›

magic egret
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oh well

wind spade
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(also you could just post the image itself)

magic egret
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that was literally the direct image link

wind spade
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rightclick -> copy image

magic egret
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ah

wind spade
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image link != image

magic egret
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thanks

wind spade
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I'm not sure how does the junction look like as it's 2D only here, but if it's a roundabout then NO it's not a good junction

median heath
magic egret
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like this

wind spade
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yeah that's horrible

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turbine ftw

magic egret
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hm they have a huge network though and it seems to work fine for them

wind spade
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roundabouts are even worse than standard 4 way junctions

river night
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roundabouts work, but they congest much more quickly then a full turbine

median heath
wind spade
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roundabout < 4 way junction < cloverleaf < turbine

magic egret
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its not a roundabout

wind spade
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here's turbine in satisfactory (iirc Amelie's build)

magic egret
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nice

river night
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i really like how a fully symetrical turbine looks too, just dont look at my first one that i build with oddly-angled tracks, it looks wonky af

wind spade
magic egret
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hmm

wind spade
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from worst to best

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(can't be bothered drawing turbine)

magic egret
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second to last one seems best in terms of functionality and effort involved

wind spade
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functionally they are all the same

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in terms of throughput it's from worst to best

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(in theory ofc, assumes equal usage of all lines and all paths)

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if you have a non-equal usage, ideally you want to design an intersection that takes that into account

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which turbine does by default ๐Ÿ™‚

fringe pawn
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It's been interesting playing on a group server where I'm allowing myself to using satisfactorytools, on my solo playthrough I decided to do almost everything in my head as a challenge. My solo playthrough... was sloppy. ๐Ÿ˜›

fringe pawn
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This is going to be interesting. I'm planning an ADS factory with no oil and water only for aluminum.

frosty owl
fringe pawn
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I didn't even use pen/paper, the most I did was occasionally use the calculator for some multiplication and division. A lot of things were never fully automated or connected. I just built big lines and manually fed ISCs of other lines via hypertubes.

frosty owl
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I wanted to make a bit of a complex (and mainly load-balanced) layout spanning different buildings, so some notes had to be taken... Just too many numbers to remember them all tired_jace (I might've used signs if U5 was already there ๐Ÿค”)

fringe pawn
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MAx turbo, so U3?

frosty owl
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Yeah... Just in time to get kicked in the teeth by U4 halfway building it jace_smile

fierce ruin
forest blade
cinder silo
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@magic egret time for some cannon science, two 15 stage cannons, one compact, one less so.

magic egret
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woo

cinder silo
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Spaced out cannon landing spot

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Compact cannon landing spot

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Definitely confirmed, spacing the sections more than doubled the launch distance.

magic egret
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nice work

cinder silo
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The spaced cannon was twice the length.

stiff phoenix
stiff phoenix
median heath
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Doing things in ratios instead of exact numbers ๐Ÿคข

wind spade
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~~not using online calculators ๐Ÿคข ~~

median heath
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L+Ratio
hehe

stiff phoenix
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I prefer to use my head, just forgot the numbers.

wind spade
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well as you can see from the screenshot I posted before, it's not the only error

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almost all numbers are wrong in one way or another

stiff phoenix
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Also means I need 64 blenders as well, not 32.

wind spade
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only the alt HOR numbers match, other numbers are wrong

stiff phoenix
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I'll redo it when I get home. Want to start building the tower tonight.

wind spade
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though the recycled numbers may be correct now looking at them, with the underclocking going on ๐Ÿค” hard to calculate if you split it like that

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(not sure what's the reason for the split)

cinder silo
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Well, spitters have a max range it seems, this one just keeps missing ๐Ÿ˜„

stiff phoenix
wind spade
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I'd say it's easier to calculate total numbers and then decide on the split based on space and other constraints ๐Ÿค”

stiff phoenix
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Space won't be an issue. Though Blenders will probably take up the most room, thus will most likely take up the ground floor.

cinder silo
stiff phoenix
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Also, I want to keep the numbers the same so I can just copy floor plans and belt work. (Manually but still copy)

stiff phoenix
cinder silo
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With mine I'll just be making it up as I go along because I want the three rifle ammunition rounds produced there.

stiff phoenix
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I'll have mine making all ammo types eventually. Though I want the oil done first.

cinder silo
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Much more basic, 4 floors of reprocessing power slugs, biomass, alien parts & flower petals, it ended up being more spacious inside than expected.

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Ahh yes the oil, I'm floating around the spire right now plotting a path to pipe all its oil.

stiff phoenix
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Small or not, if it works it works

cinder silo
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I wish signs could have large single letters though, I would love to have a huge vertical sign on that bio shaker tower.

stiff phoenix
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Just hope I don't screw up the math again, pretty big build with little overclocking.

cinder silo
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Image grabbed off the internet but I'd like to be able to do signs like shown here for towers.

stiff phoenix
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You can do that already. Just need to use square signs like pixels. Or use the large letter layout.

cinder silo
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Well shit, I didn't see the scroll bar, thanks you just added some possibilities to my bland base ๐Ÿ™‚

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Thanks, as one could say the only cure for ignorance is knowledge ๐Ÿ‘

stiff phoenix
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People help me, I help people. Things just work out like that :)

uneven dagger
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I'm still working on my super smelter factory

stiff phoenix
frosty owl
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(Just eyeballing distances)

cinder silo
thorn bane
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yooo @frosty owl i just found the best use for sushi
100% efficient rotors using mk1 belts
they need 20/min rods and 100/min screws BUT if you do 20/min rods + 40/min screws on 1 belt and 60 screws/min on the other you have 60/min on each
thats a 2:1 merge which is super simple by just connecting 2 sides with screws and 1 with rods

magic egret
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does that actually work

thorn bane
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yep
ive done lots of sushi like that: #907847228188655676 message
there is a bug where you sometimes dupe items in splitters but its a buffer of 5/200 rods and 25/500 screws so it would have to dupe 195 rods or 475 screws for it to break
and by that point you probably already have mk2 or mk3 belts xD

magic egret
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nice

onyx scarab
river night
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smaller, but at maximum use would have a bit more congestion, not that many people actually have that busy lines

vapid gorge
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So for some simplicity I need to make some lines producing 86.666666666~ ingots per minute per machine. Is there a way to actually run a system without the occasional hiccup when dealing with repeating decimals?
Is the best way of doing this finding the overclock % and input that?

oblique hollow
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just do 86.666 and you wont see a hiccup for 10 years

river night
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you can often also adjust the overall throughput to get nicer numbers

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if you really care

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but otherwise the hiccups would be so rare as mentioned above

vapid gorge
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I mean... I could adjust the copper and cat... might end up with a repeating somewhere further along the lines

oblique hollow
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accept timely imperfections and just play

vapid gorge
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yeah but my perfectly timed uranium rod factory!

knotty needle
wind spade
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My own ๐Ÿ™‚

median heath
wind spade
vapid gorge
oblique hollow
still blade
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to calculate how many machines i need to produce a certain amount of items, do i devide the number of items needed to make by how much ppm INPUT the machine has, or by ppm OUTPUT?

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this is what i mean

ember shale
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Depends on if your input materials are so available you're not limited by them or not.

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(Locally.)

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In general though, you'd divide by the number on the output side, and just tailor your input to match that

still blade
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so =D2/40 and try to match the oil to that?

vapid gorge
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Divide the Total Oil you're using by the per minute use of each machine

oblique hollow
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and logically you divide by the product

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Refinery makes 40 fuel, you need 320

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so 320/40
for number of refineries to make 320 fuel

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then you multiply refinery number by the COST of the recipe (60 oil) to get the total cost for 320 fuel

still blade
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in the chart a sent, i already have the cost number, i work by input, not output

oblique hollow
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then its everything i just said again, but instead of output you use input

Oil you have / 60 (cost per refinery) = number of refineries

mystic moon
# wind spade My own ๐Ÿ™‚

It's great. Used it on my hmf factory
One suggestion would be an option showing you how exactly to run beltwork. In the hmf factory, I had several lines over max belt throughput, and it would be cool if there was an option to show the beltwork for it, bit I can just imagine what a headache that would be. I'm also not sure how much of the challenge of the game that would take away, but it could be cool.

fringe pawn
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I think Anthor's tool tries to do that?

vapid gorge
oblique hollow
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like... you know how much each single machine makes

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so group them in a way where they use a belt to a good capacity

frosty owl
frosty owl
frosty owl
frosty owl
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Also, you need to explain why there's a yellow light in there (middle constructor) evildoggo

pulsar gale
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How do I split this?

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Does manifolding normally just do this for me?

frosty owl
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As long as you respect throughput limits and provide enough items, a manifold will balance itself out eventually

frosty owl
# pulsar gale How do I split this?

Though if you have MK3 belt it's easy as pie: merge everything together, send 1/4 to the iron rods const. and the rest to the other processing

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As the total is 270 ingots/min, 67.5 is just a 4th of that

pulsar gale
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Cheers that is really helpful!

unborn ermine
# pulsar gale

Yeah you can manifold or set a smart splitter to push out material to the iron rods and have "overflow" set to the other 202.5/min line.
Pretty much the same, but just more forced.

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Ive used that for my quartz nodes up in the dune desert, as I am using the one water source(the hidden cave nearby) to get bonus production with the pure quartz recipe.

mystic moon
vapid gorge
vapid gorge
# mystic moon Oh I know that. I meant something like a visualization of where to inject into a...

this does belt planners https://satisfactory-calculator.com/en/planners/production , If you want custom jobs to things you want that'd be impossible to program.

Also please don't do injection manifolds. It just goes so wrong so easily and unless you use a ton of smart splitters it's just a mess

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Had a nightmare of a time helping someone who refused to NOT do injection manifolds because they fundamentally didn't want to do simple maths.

thorn bane
thorn bane
mystic moon
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Lol
I've played this game enough that I've settled on a mix of optimisation and ease of building for my factories

frosty owl
frosty owl
vapid gorge
proven sphinx
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What was the formula for troughput on trains ? i got 9000 copper ingots per min (12x750) that needs to move from A > B and then empty back, but i don't know how long the trainride will take yet (let's say 10 minutes for 1 roundtrip ) .... i can add more than 1 train on the tracks so i was considering 6 wagons

white isle
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Oh jeez I'm having a belt problem >.>. I'm trying to make a little side factory that produces Quickwire, Copper Sheets, and AI Limiters, the limiters are mainly to sink but maybe I can repurpose it way down the line for Supercomputers.

Anyway so I want to have 3 Assemblers running to use 300 Quickwire/min, I can produce that much but since I don't have mk4 belts yet, I can't have 300 items on a belt. I have a preference for load balancers but trying to do the math to figure out the amount of splitters/mergers needed with this particular instance hurts my head, any pointers?

noble agate
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How are you producing your quickwire?

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You could just have manifold for the 3 assemblers and feed 2/3 of the quickwire in the beginning and 1/3 before the third machine.

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Or more than 2/3 (but less than 270) in the beginning and the rest before the third.

white isle
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I've got 6 smelters all at 100% for 12 ingots/min, I split off 60 ingots to 5 constructors, all at 100% consuming 12/min to produce 60 quickwire/min. I had planned on just making 2 mergers, then splitting off 3 ways for 100 quickwire to each assembler before I realized I couldn't do that.

noble agate
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Gather the quickwire from 4 of the 5 constructors to one mk3 belt (240/min), feed that to the beginning of your assembler manifold. Bring the quickwire from the 5th constructor to your manifold before the third assembler.

white isle
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I'm a visual guy, so would it be like this?

Red=Constructor
Black=Mk1 belt
Yellow=Merger
Blue=Mk3 belt
Purple=Splitter
Brown=Mk2 belt
Green=Assembler

noble agate
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I also like to build a manifold for outputs, looks more clean in my opinion

white isle
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Oh lol forgot that 1 but had it in mind when I was drawing.

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Maybe I'll change around to manifolds, this would be my first time doing 1 actually. I like balancers because then I know for sure everything is getting exactly what they need without having to wait for the startup.

stiff phoenix
noble agate
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So the manifold will have a fast startup

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And for outputs manifold is exactly the same as load balancer. They all get to the same belt anyway, it doesn't matter if you combine the items using a manifold or a load balancer.

white isle
noble agate
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No problem ๐Ÿ™‚ And manifolds are usually the way to go - easier to think, easier to set up and easier to expand.

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I'm building a huge nuclear plant at the moment and there I'm experimenting with load balancer for the radioactive items, to try to minimise radiation, though.

cinder silo
noble agate
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I'm just worried because there's apparently a bug with splitters that sometimes multiply items.

cinder silo
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I've heard of that, I'm keeping an eye on the trickiest parts of the nuke cycle just in case it goes backwards.

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If you can, put all your uranium mines on the same circuit, complete with off switch, should it go bad, kill the mines and clean up.

unborn ermine
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Oh yeah the loading bug iirc?
Chance the game might load in and dupe an item in a splitter?

cinder silo
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I have 1050 waste per minute, I'd hate for that to dupe.

noble agate
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I'm building a maxed nuclear plant, but I'm adding about 20% more waste management that is needed just in case something goes wrong.

unborn ermine
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Have a surprise overflow crate at the ready and loathe the day you decide to check it jacelul

cinder silo
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I'm nowhere near max because I used the wrong recipes, blender for uranium cells and standard for fuel rods, so I get 21 rods per minute out of 2100 uranium.

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I'm going to have to figure out what to do with 8 pipes of oil I just sent to the dunes, god knows how many refineries that's going to keep busy.

unborn ermine
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Make some plastic iron plates jacelul

cinder silo
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I went completely mad gathering spire coast oil nodes without a thought for what I'm meant to do with it all beyond resuming plastic/ribber, getting circuits made and well, like a quarter of the oil can handle that, maybe a third.

proven sphinx
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is there a command that i can type so that i get the "warning " when its about to autosave for all clients on the server?

oblique hollow
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that notification is broken and doesnt show for clients

median heath
stiff phoenix
dense warren
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anybody know the best recipe to make computers?

dense warren
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i know the wiki page mate, i really wanted an opinion...

deft lichen
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I personally use default and crystal computers, but the most liked recipe seems to be caterium computers, so ๐Ÿคท

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decide based on which resources are available near your factory

dense warren
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i've once built a factory for cat computers

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but it was BIG AF, and only produces 5 computers and 5 super computers....

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per minute*

deft lichen
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yeah, from the looks of it, caterium board & computer are the most resource efficient while silicon board & crystal computer require the least amount of space

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5 supercomputers/min is pretty big

frosty owl
# vapid gorge If you under fed wouldnโ€™t it occasionally starve?

Not if you clock it at less than your goal as I mentioned (.6665 instead of .6666). The following steps would have to account for that ofc ||in some cases, it might be worth matching the production to the requirements of the following processing if they make your numbers nicer||

dense warren
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i think i'l use crystal computer this time to make it simple

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just not sure about the oscillators, but i also think i'll use the default for that, what do u think?

frosty owl
topaz hedge
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yuck

candid tundra
#

Hey everyone, I think it's okay if I post this here. I just wanted to hop in and mention that I've updated my factory planner app for U6! I've been away from Satisfactory for a while but I finally got time to get things up to date, as well as add some stuff like better sharable links that aren't way too long lmao.
https://www.satisfactory-planner.net/

Enjoy!

topaz hedge
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The fact that this produces 1920 fuel with a total of 8 blenders + water extractors..

candid tundra
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Thanks!

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That's a neat factory haha

fierce ruin
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Would this setup work? The circles are water extractors and the boxes are junctions, with the lines being pipes. I need 270 per pipe for my coal plant

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I just dont know about how backflow works

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Also is having a 300 water pipe bad if only 270 is being consumed for backflow reasons? I can downclock if so

oblique hollow
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backflow is not a problem

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if they all are 120/min, you get 280/min per pipe

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not 270

fierce ruin
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is that a problem?

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like do i need to underclock?

oblique hollow
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ignore it if you dont care about machine efficiency

fierce ruin
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ok. but that setup will work, right?

oblique hollow
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ye

fierce ruin
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thanks

thorn bane
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@frosty owl isnt the max throughput bug super irrelevant for mk1 belts? i thought it scales with how fast they go so it would be 59.9999 something instead?
obviously i havent tested it but since going from mk5 to mk4 is a lot better id guess that mk1s are perfectly fine

oblique hollow
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in theory there should be a mathematical limit to how low the throughput can get on a mk 5 belt

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since you cant get 0/min on a long belt

gloomy palm
oblique hollow
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but nothing you would notice

gloomy palm
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hmmmmm

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sounds like a good thing to do

thorn bane
#

yes
he uses the objective list to decide whats subjectively the best for him
thats now subjective and objective works sev

median heath
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His "objective" list has the best Oscillator recipe and the tied-for-best Scrap recipe at the bottom.

Much objective. Very accurate list. ๐Ÿ‘

frosty owl
topaz hedge
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hahaha.. he shits on solid steel ingot

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and wet concrete too..

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solid steel I can understand, but wet concrete?

median heath
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The 40+40=60 instead of 45+45=45...

Yeah, shit recipe.

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Anything with water usually gets "objectively" weighted wrong because people assign a weight value to water...

vapid gorge
# topaz hedge hahaha.. he shits on solid steel ingot

One of the reddit evaluators post?
There's a couple of them where he's using different metrics on 'value' if it's the ones I'm thinking

I seem to recall some of my fav recipes being low balled by a couple metrics that didn't seem important to me

topaz hedge
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Most of the list I can agree with, even solid steel, since coke steel is really good.. but still.

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but water has no value, and wet concrete is more power efficient vs standard.. so whatever.

vapid gorge
median heath
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Every steel alt is really good tbh.

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Just wish we had a steel beam alt ๐Ÿ˜ญ

topaz hedge
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I use solid steel too. I like 40+40=60.

vapid gorge
median heath
vapid gorge
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I find solid steel much more convenient than coke steel

topaz hedge
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okay buddy, clearly this redditor thinks we should make residual plastic.

median heath
#

๐Ÿคฎ

vapid gorge
# median heath The reason Steel Beam needs an alt.

if they add some recipes that need them I guess? for the most part after mk3 belts you hardly ever need them. You can deal with like 1 machine in the background feeding some storage of them when low for some random buildings I guess?

median heath
#

Residual Plastic has only one use...

median heath
vapid gorge
median heath
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Why is Recycled Rubber in F?

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According to them Base Rubber is all you should ever use.

vapid gorge
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weird

topaz hedge
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residual isn't in there, it's not an alt.

median heath
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Also Alclad Casing... is F... because why boost production?

vapid gorge
median heath
#

S tier: Encased Pipe, HOR
Nearly everything else: A tier

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B tier: Most base recipes. Electrode Circuit Board.
C tier: Fine Concrete
F tier: Biocoal, Charcoal

topaz hedge
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Which is why everytime someone makes a list of alts, they're just ranking them based on what they consider valuable.

median heath
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Indeed.

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If B is "useful, but usually better options" I stand by the list I just posted as being mostly objective ๐Ÿคทโ€โ™‚๏ธ

topaz hedge
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I doubt most of the people who've made them have made a world that's big enough to suffer from machine count too.

median heath
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And like I said earlier, EIP wouldn't be S if Steel Beam had an alt.

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HOR just straight needs a nerf though.

topaz hedge
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leave hor alone.

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unbuff fuel gens so they use 18 fuel again

median heath
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HOR down to 30=30 instead of 30=40 and I'm happy.

vapid gorge
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What was the metric they were using for that ranking btw?
I seem to recall a guy doing the lists from several view points

median heath
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That's why they are all bad.
They compare with metrics instead of freedom units.

vapid gorge
median heath
topaz hedge
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Why do you want us to have less plastic/rubber?

median heath
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I want there to be more viable options in that production tree.

median heath
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Currently there is 1 optimal way.

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Having 1 optimal way is bad.

topaz hedge
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nerfing hor makes a whole host of alts that are usable, worthless.

vapid gorge
median heath
topaz hedge
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you're basically saying you don't like steel coated, and adhered iron plates.. and you don't want us to use those x:

median heath
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And just to clarify: I'm saying nerf HOR the alt, not make the HOR item bad.

topaz hedge
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adjusting that recipe, so it either uses more oil, or is slower reduces the amount of plastic/rubber we can have.

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slower wouldn't reduce it, but it'll make it unnecessarily more painful to build.

vapid gorge
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The hor dilute fuel link IS optimal in resource output sure , but itโ€™s a huge labor difference to get that benefit compared to other faster set ups

Gotta compare labor time to get the results and time investments

topaz hedge
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I think residual rubber/plastic/fuel could maybe use a tweak, maybe so they'll be a slightly more viable option

vapid gorge
median heath
topaz hedge
#

recycled loops are complex, and take effort and planning.. that's the reward.

vapid gorge
topaz hedge
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but a slight buff to residual options would provide a decent path for people who don't want to deal with that.

median heath
topaz hedge
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If they thought hor was overpowered. I don't think they would've given us a blender alt for diluted fuel that made it so much easier to exploit.

median heath
median heath
vapid gorge
median heath
topaz hedge
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The last stream I heard them say they're going to keep everything in ratio for that patch x:

median heath
topaz hedge
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Well, that's the one I was thinking of.

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we'll see what happens after that.

median heath
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Yeah. Fixing logistics issues is a separate thing from recipe balance.
Recipe balance is the reason they didn't remove beacons yet.

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Because they know beacon removal will break nuke lines, and Snutt mentioned they are holding off because recipe balance will break production lines of all types, "and it's better to just break everything all at once instead of breaking multiple things across separate patches"

topaz hedge
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I do look foward to having to shut my world down to point where I'm walking to between my factories to fix things ๐Ÿ˜„

vapid gorge
topaz hedge
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Some of mine are adjustable, depending on how crazy they get with the changes. my nuclear setups can (and have, because I had nuclear power for U4 ex when they did the last balance change for it) tolerate a minor ratio adjustment

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some of them aren't so adjustable.

topaz hedge
# vapid gorge Itโ€™s 4x output

Alright, so it's 2x the work to build, 2x the complexity, and the last trade off is you've gone from a setup that can produce power, to strictly a power consumer.

vapid gorge
median heath
topaz hedge
median heath
#

Given there is only 1 way to do it optimally, I disagree. ๐Ÿคทโ€โ™‚๏ธ

vapid gorge
#

Ok got confused XD so yeah 400% petroleum products returned or 200% power potential

topaz hedge
#

There can only be 1 optimal way. that's why it's optimal, or the best lol

median heath
#

Nearly everything else has multiple optimal paths.
Everything is a tradeoff.

And then you have oil, empowered by HOR.

vapid gorge
median heath
#

That's the beauty in the design of the game.
"Best is subjective."

Except when it comes to oil, empowered by HOR.

topaz hedge
#

But if I'm going to produce the maximum number of x/min part possible, there is only one possible or optimal path to producing that part?

median heath
median heath
#

Example: Aluminium.

#

Sloppy + Electrode = Instant

#

Same result, different paths.

vapid gorge
#

Most people can probably never need as much oil production as the optimal recipes produce.

topaz hedge
median heath
median heath
vapid gorge
#

I donโ€™t get how you canโ€™t include labor in your โ€˜balanceโ€™ value

topaz hedge
#

sev's got a different way of thinkin. ig :p

vapid gorge
#

Logistics management is a significant factor as thatโ€™s significant labor value added

median heath
vapid gorge
#

One of the reasons instant scrap can really fall short

median heath
vapid gorge
topaz hedge
#

^

vapid gorge
#

Sadly I will probably never get a robo body thus have finite play time

#

Even if I do the heat death of the universe will be tricky to avoid

median heath
topaz hedge
#

I'll avoid some setups just because of the time involved. I already might spend 50 hours building a factory.

topaz hedge
#

hell, u6 will probably drop on ex before I'm done with this build.

median heath
vapid gorge
hidden scarab
#

Wolfgrim builds big and organized

topaz hedge
vapid gorge
#

Like sure I could probably slap down a big recyc plant in a day easy. But I could slap a non recyc plant in less than an hour prob

#

I would never do that cause ugly, but itโ€™s a thing that can happen

topaz hedge
#

Don't forget length too.

#

I do both.

vapid gorge
hidden scarab
#

Are we talking about my browser history?

vapid gorge
hidden scarab
#

Sad

vapid gorge
#

But yes-

Because logistics needed for recipes in different locations alters any particular recipe in value, invested labor should be the same as thatโ€™s basically also what extra logistics is

Now both these things can be modified to a degree with planning and tailoring of a production line but since we are finite beings effort for set up is important

#

For example I spent two weeks staring at spread sheets planning locations and recipes and rail.

Thatโ€™s labor investment XD

hidden scarab
#

I learned a lot by building big ;o for 500hours

median heath
hidden scarab
#

Time to restart

vapid gorge
vapid gorge
topaz hedge
#

but. speaking of recycled setups.. this is about half done

hidden scarab
terse sorrel
#

wofgrim, my old friend

topaz hedge
#

same here. I will defend hor until the end

#

ello

vapid gorge
hidden scarab
vapid gorge
vapid gorge
#

Also freedom :p

hidden scarab
#

Omg they are a communist??

vapid gorge
#

:flag waving:

topaz hedge
vapid gorge
#

He might be that cool?

hidden scarab
#

๐Ÿ‡บ๐Ÿ‡ฒ๐Ÿฆ…

vapid gorge
hidden scarab
#

OIL AND REBAR GUNS

vapid gorge
hidden scarab
topaz hedge
hidden scarab
#

Then again wolfgrim seen how I build and Iโ€™m a mess ish

vapid gorge
vapid gorge
hidden scarab
#

On my 3rd play through

vapid gorge
hidden scarab
vapid gorge
#

Well thereโ€™s also a huge part of the game where it might be โ€˜wrong for youโ€™ and you need to finish or mostly get through it to realise it

#

Like technically my factory functioned. But it was also all wrong

topaz hedge
#

Part of it too, is figuring out your own building style, because everyone who plays this game does things differently

hidden scarab
#

Well once I turned it on I realized it all worked besides my train and some water issues of overflowing problems
Producing 126 heat fused modular frames a min with instant scrap and reusing water was an odd set up but I really enjoyed it

vapid gorge
#

Yeah, I quickly realised utalitarian wasnโ€™t going to work for me

median heath
vapid gorge
hidden scarab
#

I was pushing max bauxite volumes given you need bauxite for other stuff

vapid gorge
median heath
#

The only decision you have to make is which black rock you want to use.
If Coal: Instant
If Coke: Sloppy + Electrode

hidden scarab
#

Or am I missing something

median heath
vapid gorge
hidden scarab
#

I prefer not doing pure ingots either

#

Cause less aluminum

median heath
#

Instant and Sloppy + Electrode is the exact same Scrap per Baux.

hidden scarab
#

O_O HOLLLLYY

vapid gorge
#

From there you just choose pure or reg ingots

median heath
#

"The only decision you have to make is which black rock you want to use.
If Coal: Instant
If Coke: Sloppy + Electrode"

hidden scarab
#

Regular ingots

#

Ah

vapid gorge
hidden scarab
#

Yeah

hidden scarab
#

Thatโ€™s what I did

median heath
#

But Cheap Silica ftw.

hidden scarab
#

I didnโ€™t use cheap silica cause I was lazy too

median heath
vapid gorge
#

Or youโ€™re modded

hidden scarab
#

I donโ€™t use mods ;o

median heath
#

You can do max AL without Cheap Silica

vapid gorge
#

โ€ฆ. Noooooโ€ฆ really?

median heath
#

Max costs 9780/10500 Quartz

hidden scarab
#

Iโ€™m still learning O_O

median heath
#

Cheap changes is to 6985.xx

hidden scarab
median heath
#

@wind spade any idea why Tools doesn't use Cheap Silica when you tell it to maximize Aluminium Ingot?

vapid gorge
#

Iโ€™ll have to go over my master plan again.
The copper was probably the killer I guess

median heath
#

I had to manually disable the base Silica recipe to get it to work.

vapid gorge
#

Limestone is worth more than gold

hidden scarab
#

I like limestone and concrete

#

Wet concrete is my favorite recipe

median heath
hidden scarab
#

Wait, why does rubber concrete exist?

median heath
#

And because it's a real thing IRL.

vapid gorge
hidden scarab
hidden scarab
median heath
vapid gorge
hidden scarab
hidden scarab
median heath
vapid gorge
median heath
#

10 = 9 vs. 6 = 4

#

Rubber gives you the most.

hidden scarab
#

OHHHHH so itโ€™s more effective

#

O_O

median heath
#

And it isn't like Rubber (the product) is a rare commodity.

#

Same reason you switch from Stitched Plate to Adhered ๐Ÿคทโ€โ™‚๏ธ

hidden scarab
#

My brain is going so kaboom right now

vapid gorge
median heath
hidden scarab
#

I prefer bolted frame and bolted reinforced plate but Ik everyone hates screws besides me it seems

vapid gorge
hidden scarab
#

Tho i got 22,000 screws a minute

median heath
vapid gorge
median heath
#

You enjoy spending more materials to make the same amount of things?

hidden scarab
#

I am fine with it ;o cause less machines

median heath
#

That is their trade.

hidden scarab
#

That and I was going over 3000 machines

#

Well 3200

#

So it was already aids

median heath
#

Adhered is 3 Plates = 1 RIP vs. Base/Bolted being 6 = 1

#

Stitched is 3 1/3rd = 1

hidden scarab
#

Well

#

Iron is so common I didnโ€™t think to care Xd

median heath
#

True.

hidden scarab
#

People already use iron wire and I donโ€™t use iron wire, I commit an atrocity and use fused copper wire

median heath
#

Bolted being 250/min Screws though I can't do with how I build.

#

Would be the shorted sushi manifold ever, lol

#

2 machines per belt ๐Ÿ˜‚

hidden scarab
#

;o I got like 30+ something mk5 belts of screws

#

It sucked but they look beautiful

median heath
#

90 RIPs/min

#

iirc it's 2 rows of 10 and a row of 8.

hidden scarab
#

Whatโ€™s a rip?

#

Rest In pieces

median heath
#

Reinforced Iron Plate...

#

the thing we've been talking about for the past 2 minutes, lol

hidden scarab
#

Jee itโ€™s almost like when people acronym they should explain the acronym and not just assume I know lol

median heath
#

Almost like the wiki has a page on them ๐Ÿ™ƒ

hidden scarab
#

I never looked? Again assuming

#

Lol abit rude but okay

median heath
#

Acronym complaint?
Let's hit them with the storage list:

Non-consumable items worth storing:

Plate, RIP, Beam, EIB
Pipe, Rod, ECR
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
CB, HSC, AIL
Rotor, Stator, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica

33 in total.

#

๐Ÿ˜‰

hidden scarab
#

See thatโ€™s better, actual understanding

median heath
#

I am a very understanding person.

#

Example:
I understand that @vapid gorge is crazy because he doesn't think HOR needs a nerf.
hehe

vapid gorge
hidden scarab
hidden scarab
median heath
vapid gorge
median heath
#

If Heavy Flexible didn't take 390/min per machine I'd probably use it.

hidden scarab
median heath
#

But right now the only thing I use Screws for is Copper Rotor.

hidden scarab
#

I like screws

hidden scarab
#

Sprawl is nice like wolfgrim says

#

D:<

median heath
#

Encased Frame is just...
I can do 10 Manufacturers on a single belt. ๐Ÿ˜ญ
I really want to try Flexible though.

vapid gorge
hidden scarab
median heath
#

But we established you're willing to sacrifice resources to save space, so it is in-line with your profile ๐Ÿ™‚

hidden scarab
#

Lol everyone builds different

median heath
#

Steel Rod OP.

hidden scarab
#

I donโ€™t like steel rod :C or rods in general

median heath
#

.Versailles. | The Opposite

vapid gorge
#

Remove rods from your game

median heath
#

^ New nameplate for you, lol

hidden scarab
#

I only save space depending how and what Iโ€™m doing Xd itโ€™s not consistent

median heath
#

Steel Rod + Base Screw is the most resource-efficient way to make Screws.
Steel Screw being the space-saving method.

hidden scarab
#

I do, the least pain in my ass way ;o

median heath
#

Steel Rod is also the god-send for the base Modular Frame recipe.

hidden scarab
#

O_O screws it is

#

Bolted frame

#

340 a min, no rods screws only, steel iron plates only with plastic

median heath
hidden scarab
serene burrow
#

isn't steel plates with plastic adhered?

median heath
hidden scarab
#

Let me use internet

median heath
serene burrow
#

yes, my bad, adhered is rubber

#

adhered is like half the global resources % of the next best - crazy

hidden scarab
#

Iโ€™m at 410km of conveyor I donโ€™t need more

median heath
#

Yooooooo

#

1 Coated Assembler at 1.2 Clock speed perfectly fits 8 Adhered Assemblers.
Let's gooooooo

hidden scarab
#

Maybe we should measure in miles so I donโ€™t feel as bad for pulling stuff from across the map

#

O_O

#

I have done my factory all wrong

median heath
#

Or just 3 fits 20 if you need 75 RIPs/min or higher.

serene burrow
#

1 steel coated fits nicely with 4 adhered... and more resource efficient ๐Ÿ™‚

median heath
#

Coal better spent on other things.

hidden scarab
#

Like?

median heath
#

Steel Pipes.

#

Aluminium.

hidden scarab
#

But I use oil and iron for that ngl, cause nuclear eventually cancels out oil for energy for me at leas

#

Iโ€™d probably use oil for aluminum set up too in the future

#

Coke it

median heath
median heath
hidden scarab
#

Then again, you can instant scrap and use the coal and sulfuric acid and den just not have to care cause nuclear isnโ€™t as big a deal anymore due to plutonium rods allowing for more nuclear plants, unless u hate the waste

median heath
#

You can do max nuke + 100% Instant Scrap and still have enough sulfur for a couple hundred batteries/min

hidden scarab
median heath
#

(and because people do massive turbofuel setups... which routes back to people not knowing how to do math)

hidden scarab
median heath
hidden scarab
median heath
hidden scarab
#

Thatโ€™s a good idea, less โ€œmy factory brokeโ€

#

@vapid gorge horizontal meta

#

Sprawl!

vapid gorge
topaz hedge
#

it's just a pita. drones help, but unless you're building next to it, it's normally effort to get

#

I have 330km of belts

hidden scarab
topaz hedge
#

probably not. embrace trains

hidden scarab
#

I think Iโ€™ll do what you did and build a lot of trains.

#

That is very smart

topaz hedge
#

if it's possible. they are bulky

hidden scarab
#

I am fine with size, I build wide. And long. Justโ€ฆ not upwards.

topaz hedge
#

if you've got everything all centrally located in one area I don't find trains that useful unless it's to bring in raw resources.

hidden scarab
#

I like the idea of bringing in ore and raw items to one location

topaz hedge
#

which they're good for. like the bulk of my factory is the grasslands, but I'm only using the caterium, sulfur, and limestone nodes there locally.. and the water wells.

#

everything else comes from elsewhere. probably not the most efficient since I'm bringing copper and steel by train vs making it there but

hidden scarab
#

I believe in whatever your doing probably makes sense, Iโ€™ve seen your factory working at a solid 45-50fps lololololol my eyes hurt from it

#

I loved the trains so much tho O_O that was my favorite part man

topaz hedge
#

thankyou

#

imagine actually building this.. o.O I think the wiki could use an update

median heath
#

Oof

#

I could see DPF getting removed in 1.0 tbh.

topaz hedge
#

But it could still be used for power with packagers midgame. or for more jetpack fuel.

median heath
#

Simpler to just run Diluted and add a packager somewhere on the line.

#

Given my personal guess is that SAM will bring a bunch of alts with it, I'd also guess they will trim some of the "useless" alts (Biocoal, for example) so they don't have to add more pods to the map.
๐Ÿคทโ€โ™‚๏ธ

#

But that is just me.

soft scarab
#

I wouldnโ€™t be surprised if some of those alts wound up in the MAM like turbofuel and compacted did in U6

median heath
#

Both still require drives ๐Ÿคทโ€โ™‚๏ธ

soft scarab
#

But I agree I think the โ€œmake diluted packaged fuel and unpackage it for powerโ€ trick isnโ€™t the kind of gameplay they want to provide in 1.0

median heath
#

Poly is the one that got the drive requirement removed.

soft scarab
#

Oh they do? I didnโ€™t actually check

median heath
#

Still go get drives, but do so with purpose instead of "and now random..."

soft scarab
#

I mean I could also see that being temporary and them changing it in the future to be normal materials to unlock

median heath
#

I like the drive part because it encourages the exploration.
Which is their main point in U6.

cinder silo
#

Speaking of drive, my explorer seems to have fallen through the world.

plush girder
#

Hi! Not sure it's the right channel but I'm actually running out of power in late game
I got power from oil (but I do basic Plastic and Rubber, no alt recipes)
I tried to mess up with nuclear but I really don't like to have wasteโ€ฆ

Soโ€ฆ Here is the real question: What would be the best way to get power from oil? Receipes, โ€ฆ I think I need something like 40GW (and I actually have like 15GW but I don't want more Plastic, โ€ฆ I already have too much, or I can rebuild my Plastic/Rubber factories)
I've heard you can get 20GW with one node but I don't get howโ€ฆ I use like 14 nodes actually and I hardly get 15GWโ€ฆ thinking_helmet

cinder silo
#

Yup, I'm not getting that explore back, time to load the auto save ๐Ÿคฆโ€โ™‚๏ธ

plush girder
cinder silo
#

I'm on Ex, so still an issue.

median heath
plush girder
#

Well I simply tried Nuclear since I thought you could recycle it and no ๐Ÿคท๐Ÿปโ€โ™‚๏ธ
Hmโ€ฆ I thought there was something with Polymer Resin and Turbo Fuel which I don't use

cinder silo
#

you need tier 8 particle enrichment for nuclear waste reprocessing, I'd personally not turn on nukes without it.

plush girder
#

I'm on Tier 8 and you can't recycle Plutonium

cinder silo
#

Ahh no, well if you're burning plutonium instead of sinking it, you have a self induced nuclear problem ๐Ÿ™‚

plush girder
#

You can't burn it...
Anyway, so if anyone has a good recipe for Power from Oil I would take it, the Wiki usually gives good tips but not for Oil Power thinking_helmet

topaz hedge
#

nuclear is the way

#

just don't burn plutonium unless you want waste.

plush girder
#

Or unless you wan't to play the game as it should be played (I'm talking about Plutonium Waste)

median heath
#

Max Uranium has no waste and is like 600 GW.

topaz hedge
#

Why make plutonium waste if you don't have to?

median heath
#

Max Nuclear has Plutonium Waste at a rate that will cause issues after like 3,000 in-game hours, and produces 1.13 TW

#

Both are completely fine because you probably won't make it to 3k+ hours on your save if I had to bet ๐Ÿคทโ€โ™‚๏ธ

#

But also a waste-free 600 GW is usually more than enough power.

plush girder
#

Well I'm already 300 hours but I guess I'll restart a new save later yes
But I don't get itโ€ฆ How can you have no waste when there is wasteโ€ฆ thinking_helmet
I mean, ok you use Uranium Waste > Plutonium Rod
But burning Plutonium Rod > Plutonium Waste

topaz hedge
#

uranium -> uranium fuel rod = power + uranium waste -> plutonium fuel rod -> awesome sink

median heath
plush girder
#

Ah fck The Awesome Sink, I thought you were talking about using it in a Nuclear Plant (my game isn't in english soโ€ฆ)

median heath
#

Cheers ๐Ÿ‘

plush girder
#

I didn't know you could sink Plutonium Rodโ€ฆ Is it a bug?
Btw thank you then, I guess I'll mess with Uranium ๐Ÿคท๐Ÿปโ€โ™‚๏ธ

unborn ermine
#

Actual feature

#

You gotta work for it though

median heath
#

You can "settle" for 600 GW ish, or you can deal with waste for 1.13 TW.

topaz hedge
#

you could also make 600GW, and have your plutonium reactors on standby until you need them too.

plush girder
#

Well I think I'll only use one Uranium node, I don't know how much it can provide but I don't want to map to be radioactive we like exploring the world with my friend ๐Ÿ™‚

median heath
#

Tools will tell you exactly how much it can provide.

plush girder
#

Yeah don't worry I was just saying that I probably won't reach 600GW, I really don't need them actually

topaz hedge
#

72 reactors with alts from 1 node. ( mk3 @ 250% )

south walrus
#

Which should I pick?

unborn ermine
#

Going with the oil talk in #old-questions-and-help atm
I think in the future I will keep my starter setup for fuel, but split the 300 crude with blenders and diluted fuel.
~~Goes from 200 base fuel minus 20 for packaged fuel, to a 120(normal fuel recipe) and 180 blenders.

Keeps the setup the same, minus some extra waste from the starter build, but gets me 320/min fuel still doing the packaged fuel over time, but a nice 300/min fuel for gens instead of 180/min.~~
I wasnt thinking big picture, and forgot an alt in my planning. Can do much more jacelul

#

Best part all I have to do for my current setup is remove some refineries and extend a pipe, then rebuild the fuel gen array.

unborn ermine
#

You get that data after clicking a production chain

frosty owl
sterile shard
#

please, explain; I am confusion

median heath
fringe pawn
#

I've tried the others, I'm sticking with heavy encased frame. I could only see myself using heavy flexible frame in some gigantic endgame factory after you've already done all your progression. For progression gameplay, heavy encased frame is just sooooo good.

median heath
fringe pawn
#

Yeah, given that you probably hit the limits of oil in the biggest of builds, I'm not sure where it makes much sense.

median heath
#

Not about oil limits, but alright.

fringe pawn
#

I've only considered screws for copper rotor, and I use steel beams as described for that. Otherwise I don't think I've ever even automated the default HMF recipe.

#

On my first playthrough I got heavy encased frame through dumb luck and that was that.

#

Default computer recipe is one I suffered through on the #off-topic-tech server. Made a 5/minute factory with it, and it only makes me want to immediately explore for HDDs versus ever using it again. Plus you find computers at crash sites.

median heath
#

Yeah. Base Comp sucks.

#

I exclusively use base Super though, in contrast ๐Ÿ˜‚

fringe pawn
#

Base super is fine, it's what I've been running on the tech talk server. It's propelled us to finishing the last elevator delivery, in fact.

#

I see the appeal of OC super, too. Resource efficiency bedamned, it'd be easy to add some supercomputer production to the FMF and turbo motor factory.

#

I even made that computer factory with the default screw recipe, too, because we were that short on alts. In retrospect I definitely should have gone HDD hunting, but I wanted to see what default gameplay feels like.

#

I did convert it to cast screws later. I like the bit of deck space it opened up. It did just enough to make it not feel so cramped.

median heath
#

I would do OC Super if there was more Bauxite.
So if they add a baux node to the Spire Coast it's something I will revisit in overall world outpost design.

fringe pawn
#

Bauxite in the spire coast would be interesting, because otherwise bauxite essentially exists as a band going through the middle of the map.

median heath
#

Aye.

south walrus
#

YOOOO I finally got it!!!

magic island
#

it'd be a good spot for it. baux isn't supposed to be super convenient, but northern regions could stand to have it a LITTLE handier

fringe pawn
#

Inevitably it'll be up on one of the high cliffs

median heath
#

Baux is my only limiting factor on my world design atm.
So +1 node would go a long way.

fringe pawn
#

Heh, for janky alt scenarios, on the tech talk server I have a silicon HSC and default HSC factory each running next to each other. It was just the easiest option for plugging in existing things that multiple people had built. THey're feeding automated speed wiring.

median heath
#

Silicon HSC is JaceGasm

verbal seal
#

What's the fastest ramp to use for trains? 1m ramp?

median heath
#

2m is fine

verbal seal
#

Ty

wind path
#

what am i missing, why is this not running on 100%? its got an empty output and been running for ages // thanks a lot in advance :)

median heath
wind path
median heath
#

Multiplayer Broken. Plz Fix.

#

UI bug ๐Ÿคทโ€โ™‚๏ธ

wind path
#

thank you :) i was confused because 16 coal burners use 16 * 7.14 which is roughly 114 and i make 120 compacted coal and still generators turning off/on at the end of the manifold

median heath
#

You want power manifolds to be about REfilling the machines, not filling them.

wind path
# median heath Pre feed

i did initially yet the started turning off/on an hour later which leads me to the compacted coal. must not be enough if theyre running out

median heath
#

Possible

wind spade
unborn ermine
wind spade
#

Beta does optimise but it's unreliable atm

median heath
wind spade
#

No thx xD

soft scarab
median heath
#

Doesn't really have to optimize because the function is maximize.

You then take the number that maximize spits out and type it in as target if you want things optimized.

soft scarab
#

Interesting. I guess that applies in cases where two different approaches/recipe combos would have the same yield and couldnโ€™t exceed it, even if one approach uses fewer resources, gotcha

median heath
#

Exactly.
Like you can max aluminium no matter what silica recipe you use, the system being set to max doesn't have to care.

#

He is working to make it care though.

silent storm
#

is the fuel consumption rate for fuel generators equation on the wiki correct?

#

a clock that should be takeing 7 and 2/3 fuel/m is only taking 4.02

mystic moon
#

Wiki is correct

#

Never overclock gens

silent storm
#

oh i fixed it

#

its not an overclock in this case its an underclock

astral agate
#

how does split 5 into 9

tropic hawk
astral agate
#

well, technically, 4.5

#

and i just answered my own question

#

nvm

snow dove
astral agate
#

other way around mate

#

thanks though

tropic hawk
#

You want to split 4.5 I/min into nine outputs? Sheesh.

#

What process are you running?

astral agate
#

well, it was actually 540/m into 9 outputs, but, screws to reinforced plates

astral agate
#

yep, i got it already, thanks though

rancid sentinel
#

Im trying to make an optimized 1 floor screw factory. it seems like 1 node at 270/min of iron can do 1000 screws. I had it at 1080 but realized it ended up weird for piping them out. curious if anyone else has suggestions. My plan is for a single floor factories for a single type of part and add floors as we need more of that part

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So scaling my factory upwards instead of horizontal

tropic hawk
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As in 780 iron ore -> ??? Screws

rancid sentinel
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Where 780 come from?

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We only have mk3 conveyors

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Sorry I donโ€™t quite follow your question

tropic hawk
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Whoops, misread your numbers...

tropic hawk
rancid sentinel
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This particular design I was only using iron yes

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I donโ€™t have a lot of coal readily coming in for Steel yet

tropic hawk
rancid sentinel
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Kk ty

tropic hawk
rancid sentinel
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Is that more efficient and better numbers?

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Maybe Iโ€™ll look into that. Not sure I have all the alternates though

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This factory I do want to use into late game. So maybe I should do that approach

rancid sentinel
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Ya

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We working towards phase 3 name

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So we have their 5/6

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Most unlocked

tropic hawk
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One moment...

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How much coal and water could you dedicate?

rancid sentinel
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I would be going to get it. So as much as I needed. That being said I want the floor of this factory to be the smallest possible where the math makes sense and then expand it upwards as I need more.

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Ie each floor will be a copy of the floor below expecting the same input and outputs

tropic hawk
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So if we focus on 270 iron and an undefined input of water and coal...

mint sedge
# mystic moon Never overclock gens

This comment confuses me, as I understood fuel consumption to be directly proportional to output i.e. linear. Apart from using shards, what's the disadvantage to overclocking generators? Does fuel some how get used less efficiently?

mystic moon
#

Fuel consumption isn't linear in generatord

median heath
#

Plus there are just... far better things to use shards for.

astral agate
#

overclock bio gens

mint sedge
#

Ok so apart from shard use and non-whole numbers, no other downsides?

wind spade
#

isn't that enough downsides lol? ๐Ÿ˜„

tropic hawk
tropic hawk
rancid sentinel
vocal tundra
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People still overclocking generators?

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Can you not see the disgusting numbers when you put the shards in

wind spade
#

246.2288% clock speed ๐Ÿ˜›

vocal tundra
#

The percentage is a disgusting number jace_smile

wind spade
#

it's easy to remember ๐Ÿคทโ€โ™‚๏ธ

vocal tundra
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True

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Id just rather not waste powershards on a generator

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3 power shards just for double the output

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Aint worth it

versed violet
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Unless its nukes.

vocal tundra
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Yeah ill accept nukes because atleast the number isnt awful

versed violet
#

If you do not want to build an awful equal-splitter, or need to be able to turn off some generators, its more convenient to have half the generators with 50 stacks of rods.

cinder silo
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My QW factory is outputting eight belts of 450 QW, depending on my target, does anyone have any tips on smart splitting/merging to allow those outputs to vary and self balance for distribution?

versed violet
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side tip: don't ship qw around, ship ingots and make qw where it is needed

mint sedge
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450=270+120+60

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i.e. use the belts to divide and combine the rates

versed violet
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or 480 with off-side 60 belt split in two, one merged back one forward.

cinder silo
versed violet
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can you simply manifold it, or must be 450 exactly?

cinder silo
#

The build is shown here (one floor of two), 2160 ore is taken in, 720 ingots produced on site creating 3600 QW, that's why each floor outputs four belts of 450,

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The outputs of 450 I'm trying to figure a way of sharing resources between them in a manner that makes sense so more can go down one out belt if needed, so I have fewer required outputs, tbh it's looking like I might need to just do pass through to stores at the destination end because of spaghetti.

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Due to open space I have storage cans on site which I don't normally use, if I take it as four pairs, it might work to have each able to overflow in to the storage of its partner and vice versa, beyond that I'm not sure.

versed violet
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do you have multiple independent inputs, or are they sectioned? Eg. are you expecting each input to vary as shipments arrive, or there would be eg. 2 sets of 4 inputs?

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You could use smart splitter to prioritize some of the ingot to quickwire constructors to have 'guaranted output' belts and split those symetrically to all 8 outputs. then merge in remaining belts.

cinder silo
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The factory output is eight 450 belts, but for example my computer/super computer factory needs an intake of 630

versed violet
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do you need the outputs be proportional to input, or can you just pick which factories have priority?

cinder silo
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I'm mostly aiming to use what the factory puts out, without stalling it, thus negating its build amount, I just underestimated how many outputs I ended up with, four groups of machines ended up outing to eight 450 belts because they can't do four 900's

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Trying to get spares to flow in to other lines seems to make sense until I hit max capacity, I'm just not sure of a good solution that won't create a huge spaghetti.

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I didn't think very far ahead when I decided to funnel two pure & a normal caterium node in to the factory, the place itself is surprisingly compact considering how much open space I left inside.

versed violet
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it should work correctly, given you have some breahting space on belts (480 vx 450). Just use 'full belt' to whatever needs it, and put overflow on it. Gather the overflows as 'new' output.

cinder silo
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My lack of a distribution solution is shown here, this entire end isn't built yet.

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I might have to get the other caterium users built and come back to distribution, trying to make something flexible ahead of time is making my head hurt.

cinder silo
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No point using drones to move items 50-200 metres though.

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Since I sent my save, the spire pipeline went up, quickwire is now being produced & a huge refinery is part built ๐Ÿ˜›

terse sorrel
#

How many modular frames could be a good amount for a starter factory ?

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I'm thinking 10-15, with the bolted frame alt recipe

cinder silo
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In a starter factory, damn that early on I actually had closer to 5 let alone 15.

terse sorrel
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Ah ? I may be more advanced than I think

cinder silo
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Probably, I tend to consider the starter factory to be either the initial on the grass machines or the first cardboard box full of machines using 60's or 120's ๐Ÿ™‚

median heath
#

135 or you're memeing

terse sorrel
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I'm trying to make a lot of modular frames, for my versatile framework factory

median heath
terse sorrel
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Then this is not a starter factory, my bad

median heath
#

Bolted Frame though... ๐Ÿคข

terse sorrel
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Either way, what amount of modular frames/min could he considered okay-ish ?

cinder silo
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We all have ideas on what we consider to be starter*.

terse sorrel
median heath
terse sorrel
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In that case 40 should be a good number

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I need my precious 8 HMF

median heath
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Only 8?

terse sorrel
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Hmm

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i think so

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HMF are a real bitch to manufacture

median heath
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Gotta bump that number up.

terse sorrel
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Make it a 10, then

median heath
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2.8125 doesn't really go into 10 that well..

terse sorrel
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I was thinking of the regular non-alt recipe

median heath
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Why would you do that to yourself...

terse sorrel
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That 1000 screws, 50 modular frames, 300 pipes, and 100 encased beams

magic island
#

multiples of 4.5 make modframes and heavy modframes (and the steps to produce them) come out to pretty clean numbers

median heath
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45-81 rule

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Less 4.5 and more 5.625

terse sorrel
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I realized I can't afford my 10 HMF, I need more pipes

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Eh, I'll look for more steel later, that's future me problem

median heath
terse sorrel
median heath
terse sorrel
#

I am so sorry if it was a joke omg

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Wait

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100HMF ?

median heath
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Now you're talkin

terse sorrel
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What torture bs is that

median heath
#

?

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I do between 112.5-135

terse sorrel
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I wouldn't wish even my worst ennemies to craft 100 HMF

terse sorrel
median heath
#

Just build 4 of these.

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10 man's can be fed by a single belt (Heavy Encased)

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Bleh on Bolted Frame.
Just use the base recipe with Steel Rod.

terse sorrel
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Gotcha

cinder silo
median heath
cinder silo
#

โค๏ธ

terse sorrel
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Actually It might be a little
Too compact

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I like to have my belts in sight at all times, to monitor the flow rate of the belts

cinder silo
#

My HMF production will likely be done using a very similar build, because it is proven.

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This room uses the same principle, just a little more spread out for computers, super computers & radio control units, I'm getting ever closer to being able to switch it on.

terse sorrel
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Yay !

vapid gorge
terse sorrel
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Per minute

vapid gorge
terse sorrel
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Lmao.

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Sometimes I wonder how any of y'all stay sane with this much work

vapid gorge
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Problem solving fun!

terse sorrel
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Yes ! But what do you do when solving problems causes more problems ?

median heath
terse sorrel
#

It's
Virtual insanity

vapid gorge
terse sorrel
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Indeed, it's easy when your factory is big enough to produce 300 HMF

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That's like 30 000 screws but aye

magic island
#

honestly above a certain scale of production my brain starts to rebel because its just endless repetitive manifolds. the sweet-spot for me fun-wise is just to work with a few nodes per resource

vapid gorge
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Mostly building tall but I'm thinking even that way it'll be less than 500m from any node to production.

median heath
terse sorrel
#

My biggest factory โ€“ yet works with 8 nodes lol

vapid gorge
cinder silo
median heath
#

Max Screws Build

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1.4 Million per minute

cinder silo
vapid gorge
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at least the current plans. It's possible I might change my mind but prob not

cinder silo
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Building an oil refinery on four floors might not be my brightest move.

unborn ermine
#

Im just getting into oil(to get the space elevator parts made) and im redoing my base area, steel and such.
Going to be pumping out 900 steel to start
Then doing the aluminium shop trick to get belts and a bit of tech settled. doing 1800 instead right after. jacelul

gunna be a fair bit of wiggle room for production

cinder silo
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3600 Oil will be converted in to 1200 plastic & 1200 rubber here. 60 refineries per, and another 60 to reprocess the Hor.

unborn ermine
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Surprised you arent going for recycled.
Just saving some pain?

cinder silo
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Could say that, and I never worked the numbers.

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Recycled both ways would produce twice the materials, hmm depends if I could make the fuel from .... crap!

unborn ermine
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How many refineries do you have planned atm?

cinder silo
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need water for the dilute from hor , and there is 0 here.

unborn ermine
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Basic (recycle only) is like 214 refineries jacelul

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output being 2000 even for both

cinder silo
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I have both the recycled rubber & plastic recipes, I really don't feel like piping water up to this place, the hor production from the initial rubber & plastic is 1800, that would yield 3600 fuel when put through the blenders, 36 blenders, so 3600 water needs piped lol.

median heath
cinder silo
#

3600 water per minute on trucks.

median heath
#

3 stations. You'll be fine.

#

3600 Water per minute being Unpackaged ๐Ÿ˜‰

cinder silo
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Still crunching numbers, it has to be a better approach than having 60 refineries sinking coke.

unborn ermine
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Plugged your build into tools using the recycled and diluted blend
Thirsty build.

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Thats 8 full mk2 pipes of water commin from somewhere jacelul

cinder silo
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My build has 60 refineries producing plastic, the other 60 on rubber, 1200 ea, you plugged all in doing rubber initially, there is less hor from the 60 plastics, the recyc recipe would swap plastic for 2x rubber & vice versa

unborn ermine
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Yeah I just did what the thing wanted to churn out.

cinder silo
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Thats why I calculated significantly less water ๐Ÿ˜„

unborn ermine
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Since its maximising both recipes for plastic/rubber yields this

cinder silo
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40 refineries each in my build then to take 30 plastic/rubber each and toss out 60.

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Hmm, only 2400 fuel would get used out of 3600.

wind spade
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add alternate hor and you get tons of plastic/rubber

cinder silo
#

Changing the build as is doubles the plastic/rubber yield and accounts for most of the outputted hor, hmm, if I blended only to 2400 fuel and had the rest as coke for electrode circuits.

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I'll revisit the refinery in the future, I know I can do more, right now I just need it working.

unborn ermine
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fun fact, my basic as hell starter recycled rubber/plastic (300/min crude) factory eats 600MW of power exactly.
Doing the "optimised" recipe with HOR alt and blenders is just a tad over 3x power usage. (not including water)
The best part though, blenders are using 600MW jacelul

cinder silo
#

I didn't think things through when sent I eight pipelines of oil from the spire to here.

unborn ermine
cinder silo
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On top of that, It seems I don't need anywhere near the rubber or plastic.

unborn ermine
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"yet" *

cinder silo
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I just went herp a derp, Ooooh! lets harvest all this, whoops.

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Found a use for the surplus QW at least, it seems to be the most productive at spewing circuit boards.

north echo
unborn ermine
soft scarab
unborn ermine
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Oh whoops

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I just woke up so I was thinking like an idiot

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I was half right

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it IS in the welcome channel at least jace_smile

alpine moat
#

Does anyone have a fool-proof water feedback loop design that works? Seems like my waste water recirc loop always ends up getting filled up no matter how many valves i put on the network.

vocal tundra
#

You mean a VIP junction?

alpine moat
#

oh man, that is amazing! thanks, cant wait to try ๐Ÿ™‚

vocal tundra
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Np

alpine moat
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Is the design the same with mk2 pumps and pipe?

vocal tundra
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Yeah i think so

alpine moat
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OK, I was not sure if this design exploited the required head amount on the top branch

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I think electronic valves driven from fluid resi level would be swell too

calm valley
#

I'm in the process of making my first "big" power plant and the current plan is 900 Oil > 1200 Turbofuel using HOR, diluted fuel, and turbo blend. Now I'm overthinking it and questioning if using the exact amount of oil to turbofuel is best practice or if I should use for example 1000 oil and package/sink the excess fuel.

median heath
#

You lost me at intentionally using Turbofuel.

timber sparrow
#

What's wrong with Turbofuel

median heath
#

Normal fuel is more than enough to get you to nuclear.

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Turbofuel's primary use is making bullets.

timber sparrow
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oh... yeah. True

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I tapped the west oil fields and ran 600 plastic 600 rubber and the rest into regular fuel

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1800 m3 oil/m

calm valley
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tbh I'm mainly doing this because I like the idea, not even bumping up against the current power limit

timber sparrow
#

That's just more stuff to dismantle later

golden mist
#

but if you dont want to deal with nuclear... I prefer the HOR > Diluted Fuel > Std Turbofuel lineup then turn the leftover polymer resin into plastic and rubber

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can gert 1200 TF with 540 oil that way

calm valley
#

I guess regardless of recipes or types of fuel, should I overprovision the fuel production or use the exact calculator numbers?

median heath
golden mist
#

Never use exact numbers in anything, you will never get them

median heath
golden mist
#

No it isnt, over-supply slightly or lag and other inefficiencies will keep you from getting 100%

median heath
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Yes, it is.
Everything I and many other people do is in exact numbers and it all works fine.

golden mist
#

It works but it isnt 100%, has never been since I started playing way back before trains

median heath
#

Welcome to U5/6
It all works.
This isn't U1 anymore.

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Been playing since they hinted at Powered Walls.
So the whole "I've been here" is irrelevant.

golden mist
#

well witrh U4 I could only get 765 ipm out of a 2 segment belt, even when it was the only thing running, so unless they fixed that.

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mk 5 ofc

median heath
#

Just because mk5s can't do a full 780 doesn't mean production lines can't be done in exact numbers...

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Do exact numbers.
Just don't shove 780 onto 1 belt.
Simple.

golden mist
#

well then tell that to everyone I've had to help figure out why the 12th building in their production line was starving when they had "780" items coming in

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then throw away mk 5 belts?

median heath
#

Because they don't prefeed their systems.

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Also why would you throw away a mk5?

timber sparrow
#

prefeed?

golden mist
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I helped them prefeed they slowly get behind

median heath
#

Oh no, can't do 780.
So just do 750.
Don't throw the belt out lmfao

golden mist
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you said dont use 780 on one belt

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I tell people that too but they dont listen

timber sparrow
#

you have to manually fill machine inputs?

golden mist
#

you can but it isnt necessary

timber sparrow
#

if you just wait long enough eventually it fills, no?

cinder silo
median heath
golden mist
#

ok guess we need to agree to disagree

timber sparrow
#

exact numbers have typically worked for me

median heath