#math-and-meta
1 messages · Page 621 of 1
Do the same as i did and stack the lines
After 10 refineries i make that line go above the merger and keep going
Untill i have grabbed the entire row
i then need to split it in 5 right away though
so line stacking doesnt make that much sense to me
If you inject manifold it makes perfect sence
lemme show you the backside of this thing
i was thinking of taking as many outputs it needs for one set of computer production, do that 5 times and move the overflow to the next set
or something
If you have your entire stacked line split into your manufacturers you just have to calculate when it will start running low and inject another line into it
This is how I inject new lines into my setup
well yes, but i need to feed all those inputs to 3 assemblers and a manufacturer, and this 5 times
so its a little more complicated, sadly
i think I´ll try some weird mix
What is your belt limit RN
mk 4, 480 a minute
with the ingame calculator 🙂
Someone doues not read message history
did that, still needed some guessing
yup.
had same thinkin till i faced the facts: i was just WAY to lazy to do origin "Paperwork" and create a worksheet and prior each point into order and calculate the req. mats for each of those step
Fused wire ?
here´s my idea: put them on like 4 lines, feed each line into the set for computer crafting, the wire overflow will feed into the next set and so on
12 with fused wire, and a single constructor making 50/m with the overflow caterium.
Id also put them on 4 likes in that case and as soon as you have used up about 270 inject in another line
Also make sure that your constructor is on a smart splitter before all the assemblers to not waste ingots
Or you would screw the manifold
Unless you have it balanced already
this understandable?
i take the input lines from the bottom, they feed into a set each, overflow goes left to the next set. the 5th set will completely be fed by the overflow of the others
I guess this works?
is this a plan that sounds good or are you like "are you fricking stupid" right now?

Works fine needlessly coplicated but will be all good
like that
my brain doesnt have the capacity to make it easier right now lmao
I mean theoretically it works
all that matters
not perfectly efficient, but still
Id just like up all the assemblers first and feed all those mats into the manufacturers afterwards
Another manifold setup
What you've got is a fine modular system where you can add another set of machines at the end to increase production. I think that kalle is assuming a large and fixed scale more than you are, PD
i have no idea whta i´m doing, i´m happy that its probably gonna work
could make them fill up first with another smart splitter

No reason to.
yeah
its gonna fill up no matter what anyway
it will need a few minutes to boot up though, as i did some weird beltwork
like the classic "I´m lazy"-manifold
or however these are called
I think I´ll just feed the belts into the input of the next set
You call that the im lazy manifold? Imma one up ya
then they are in the cylcle of the other set again
All clippin
advanced lazy manifold
or, the "I dont give a frick, i know how it works" manifold
Basicly. Also i like how compact it looks
also ignore how there is a large landmass in here.
Ye that stuff actually somewhat annoys my sence of aestetics
aestetics???
turns out my modular sytem is actually extremely tight and squeezed together
almost hard to see where the assemblers for the next module start
pog
uhhh i need steel beams for conveyors
more like pain of game
my god yes, i love my steel production
i will rebuilt it again after i made a train line from the lake coal nodes to here
ah finally
basic layout done. just needs the lines for rubber and plastic now, will do this tomorrow. Its 1:09 am here in germany.
this took way longer than i wanted it to
Hey, Is there any way I can regulate the power going through power lines like so, if I have 2 smelters and I need a certain amount of power can I do that?
there's no sub-grids or priority within a grid or anything like that. a grid just has total power production and total power consumption
How smart is the AI for the auto-pilot tractors?
if i want to split a maxed belt in 2.. does it matter if i use regular splitter or a smart splitter with the empty output set to "none" ?... my steel factory have 480 coal in via belt, and 480 iron ingot in via truck. but still the iron gets backed up.
that is.. atlernate recipe, 2 coal and 2 iron ingots.. both miners are pure mk2 OC to 200%
so what is the problem
why is one backed up and the other not, when they should be equal
which line is backed up
these iron ingots..
oh in the truck station
the foundries are full of iron too.. they flicker cause they arent getting enough coal
so coal isnt delivering the promised 480
had you already built up a supply of iron on the other end?
you have two things that take 480 coal, right?
i have 1 pure iron mine and 1 pure coal mine, both mk2 OC200%.. so they both produce 480
the iron is basic smelting recipe
if the source truck station was full of iron to begin with, you'd be transporting more than 480 per minute until the system balances out
and when it does balance out, it'll be with full belts that move sporadically instead of continuously
yea the coal and iron production i made didnt start at the same time.. but i thought i cleared out the cashe... maybe i underestimated and didnt check all the smelters in the iron
basically, those belts out of the station can carry 960 iron/min, and if your iron production got a headstart and the station is full, they will.
and then, if the steel factory is only consuming 480/min, they'll back up real quick, and then what you get are these 2 mk4 belts that are only moving half the time. which actually still works fine, efficiency-wise
k.. it was just my bad headmath and the depot and smelters buffers i didnt calculate..
ty for clearing that up 😄
One way to not worry about having 600 cubic metres in a pipe any longer than necessary.
the 44.615 is the amount of fuel/min i will make, and the 24.28 is how much fuel/min a fuel generators takes when fully overclocked. what im trying to do is to figure out how many generators i need, and what clocking speeds
generators don't work linearly
check wiki for formulas
also that's pretty weird amount of fuel/min
not overclocking generators can help a lot with numbers 🤷♂️
so i should build 4 generators, with one being underclocked to 71.7917?
again, you can't use this simple math for generator clock speed. Find formulas on wiki
(Assuming throughout allowed for it) I'd be using 1 belt for all of that, ngl 
Would make routing lines easier without having to think about criss-crossing of lines since you can merge/split always from the same one (or two, if throughput is too much)
is Satisfactory Turing complete?
Yes
the methods are just so obscene its not worth it in any lifetime
that single belt would have a through put of like 1130 Quickwire a minute, if i understood what you mean. so that would be a wee bit too much
We already talked about that yesterday. I did suggest and inject manifold
However now its built and functions well so there is no reason to change
every time you need an inject manifold, you can just do multiple manifolds which are imo easier
it sounds like inject manifolds are such a big concept on their own, just put a merger at a point where the required throughput wont exceed the belt limit anymore, and thats it 😄
i'll sometimes have a bit left over from the first section of the manifold, so instead of complicated re-balancing of my input, just let it overflow into the second part, which presumably is what people call "inject manifold"
well the other problem is that in most cases you also need to split the input belts
honestly I'd just do one belt = one manifold
that works fine if that matches a fixed machine count, or you over/under clock to make it work
i'll just connect them and not worry about, i dont really find that much more complicated
95% endgame builds require underclocking to match numbers
not like it's a big deal anyway, the total input and total output is still the same
indeed
so I'd just save myself the trouble of making injected manifold and instead make X manifolds 🤷♂️
how obscene it is? is it similar to method in Factorio?
With overflow smart splinters and the awesome sink, I don’t even bother with over/underclocking much.
underclocking is so that you don't have building idling half the time 🙂
What’s wrong with idling?
power consumption jumping up and down, lights changing colors (and therefore you can't easily see if setup works properly or not, etc.)
Power fluctuations are handled by batteries, and changing light colors don’t bother me. And I can math out to make sure my production numbers are close enough. Just have a touch more input on the system so my output stays consistent.
Each to their own, but factories with 100% efficiency are very satisfying
I'm the person to not build batteries as they hide the real problems 🤷♂️
Eh I suppose. I’m a make it work and give me the output I want kinda builder. Too many other projects to fuss over the little stuff where I can just plug in an overflow and be done.
also I use online planners and they give you the exact amount including clock speed, so I can just use that 🤷♂️
I don’t rely on batteries, I just use them for fluctuations. With all the geothermal power gems plugged in, the power cycles anyways.
And I like to play the game straight out, not rely on the crutch of calculators.
well, I like to not have to do complex calculations in head 🤷♂️
That’s why I don’t 😉
well if you just eyeball everything, you won't get very much efficient factories (which I don't like 🤷♂️ )
Well I’m doing a little more than just eyeballing it.
Like my fuel power plant… I calculated out my total oil input, how many refineries I needed, how many power gens that would supply, and built it to support that amount.
Little bit of simple math and I know I had 1600 fuel to work with.
Then I could work on what I really like to do… architecture to hold that size of factory. 🙂
well yeah but you could just calcualte that using any online tool
and when you get to things like feedback loops, cycles or byproducts, it becomes super hard to actually calculate it properly
That’s what the awesome sink is for, right?
Then I don’t have to care about that.
Leaving a lot of resources behind, if you just sink all the byproducts
why would you sink some intermediate resources though, if you can sink products
also sink doesn't help you to make efficient loops
There are more than enough nodes to produce plenty of excess. Making a side factory attached to my main just to handle overflow seems like a waste when I’m already producing those goods elsewhere and in sufficient quantity.
what overflow? if you calculate everything you don't have any overflow in the first place
in spreadsheets, how do i calculate a product that its ppm output is larger than its input?
that's a very weird and generic question. the math should be the same no matter what 🤷♂️
maybe if you show what you're doing we can help you better
ill give an example. HOR into petroleum coke. the ppm input is 40/min and the output is 120/min. its x3 of 40, but i dont know how to calculate it in spreadsheets
that really depends on what you're calculating 🤔 f.e. if you know how much you need, just do [needed]/120 = amount of buildings needed
im trying to calculate how much petroleum coke i will get if i use all of the HOR
there are some online tools that can do that for you 🤷♂️
in my spreadsheets, i got 240
Hi, I need to ask something ... i read the fluid pipe guide thingy and made one of thoe Priority connections .... does it not work 100%?
Right. Are there any ratios of fuel production to fuel generator usage with whole numbers, like Coal’s 3-8 ratio?
depends on recipes
I’m looking for raw crude oil input-fuel Gen output.
yeah, depends on recipes
Yeah. Is there any sort of guide that uses a mishmash of recipes to equal the input of fuel gens?
i think i got it. PC = petroleum coke, CG = coal generator, HOR = heavy oil residue
first say what recipes you want to use and then you can find the good amount for those 😛
each set of recipes would have different "nice ratio" 🤷♂️
… okay. What’s the input rate for fuel gens?
12/min
And the HOR->fuel ratio?
which recipe
residual fuel i guess
The default one
there's several "default" ones
- fuel
- residual fuel
- alt: diluted fuel
- alt: diluted packaged fuel
the first two are "default"
There’s Crude->fuel&plastic resin and HOR->fuel
residual fuel: 60/min HOR to 40/min fuel
||furl sounds like furry fuel||
So three refineries on that recipe could run 10 generators.
as greeny said earlier today, simple math doesnt apply to fluids
to be safe, run only 9
gens are pretty safe
I can tell from my current oil setup.
but I'd recommend to stop expecting "nice ratios" everywhere, the game is much simpler if you just embrace decimals and underclocking
just enjoy your time before aluminum
I’d rather build with nice ratios. Like Snutt said in a video where he discussed the current OC rate, the MOST power efficient way to do anything is to underclock everything and build hundreds of buildings.
I didn't mention power efficiency though
I’m just saying, underclocking sounds like a deep rabbit hole
I just said that if you calculate something and the result is "you need 2.86 constructors", then I'd just build three constructors and underclock last one to 86%, rather than somehow mess with ratios and hope to get nice one
underclocking is hardly that. It's a nice tool to make decimal amounts of buildings. It does save power, but power is irrelevant through most of the game anyway
why would that be deep rabbit hole?
i am making 6 uranium fuel rods and 1.5 plutonium fuel rods at perfect ratios , the problem is .. that byproduct is cancer, so now i got 15000 waste + all on the belts that needs to be gone xD
You underclock once to get 100% efficiency on all machines. They’re running so slow though that you build up more to increase production. You notice that it’s overall saving you power to do so, so you build up more and more buildings, underclocking further to save MORE power, and it just keeps going.
you dont underclock to save power, u underclock to make what you need to get X/min endproduct
i mean, some people underclock to save power, but i underclock cause i dont need the machines maximal potential, if i need 1.89 refineries, i make 2 and underclock, i don't make 1 and overclock ... it all burns down to what you want to come out of the machine on the end
underclocking is something you do to fine-tune your input/output quantity, not for the power savings. the power savings are just kind of a little bonus, making precise clocking more efficient than letting an underfilled machine go in/out of standby
most recipes in the game don't form ideal ratios when every machine involved is running at 100%. even recipe combos with great synergy (like steel screw -> copper rotor) tend to involve underclocking one of them
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you only underclock the last machine in a manifold to make the proper ratio. You don't build more machines
I don't get it , i got 30 nuclear plants at 100%, that shoud make 300 waste, i got 4 blenders "Non-Fissile Uranium" that needs 37.5 waste each ... and 2 particle accelerators needing 25 each
that should be 300 waste per minute .. but it still clogs up and fills the belts/machines .. can someone explain ?
Is the sulfuric running smoothly? Maybe check machine efficiency rates
all 4 blenders + particle accelerators are running at 100%
Hard to tell. I run a setup with 400 waste/min and it has been without any issues since ages
i overclocked a couple of machines using waste , hopefully that will fix it ..
only thing, waste add ups just a little bit due to the ‚lag‘ because overall save is huge. But that’s like 2% more waste than processed. Takes ages that I need to check the buffer storage.
can be anything really, but with waste I'd build slightly more processing anyway. You get lizard doggo's waste, also if you disconnect something on accident, you'll never get rid of the buffered waste, etc.
there's also the splitter duping bug, which happens on game load
yea, allready shut down my plant 2 times to get rid of total of 30 000 waste + belts xD
What’s the splitter duping bug?
if a game is saved with item inside a splitter (in a specific state), the item is duplicated on save load
Uh, that’s new to me. But that might explain some minor issues. Thanks
That probably explains my particle accelerator room becoming a radiation hazard, I can choke off my nukes for a couple of hours to get that back under control, I'm not entirely sure how best to expand reprocessing though because there is no space.
Someone streamed a whole playthrough where production was based around "item duplicators" (splitters contraptions) 
question: on a more technical level, how is headlift and partial pipe filling calculated? Does it just check the height coordinates of the two ends of the pipe?
so theoretically, if i had a pipe with just enough head lift to get fluid through the elevation increase, and then i put a upward u-bend in it (while keeping it all 1 pipe segment), it'd still flow?
you cant have a pipe with a U bend thats made of just one segment
so inherently that trick doesnt work
but yes, it uses the end points for height
You can, just not big ones
so it probably won't become relevant since usually having that small of a margin of head lift would be bad, but it's still good to know, than you
duplicated how? like, infinite copies? or just one copy?
the game handles it as schrodinger's item and ends up putting it in two places on load
Is there a way i can split 45 into 30 and 15?
3 way split and merge one with a second.
ohhhhh yeah that makes sense, thanks
Single split will accomplish this when the 15 side fills.
yeah but i cant ber bothered to wait for the build up on one side for my factotry to work efficiently
Prefeed. Then you don't have to wait 🤷♂️
have no clue what that is
Where you hand-fill the side that's going to fill up so you skip the whole "waiting for it to spool" step.
You are looking for load balancing tips, I would recommend not listening to the people who tell you to use manifold. They are trying to convert you to their side ||which is better|| you do you.
whats manifold 🤡
i already do that haha, idk a more efficient wqay so i just use and abuse splitters and mergers
They suck ass
Wdym?
guess what @median heath. i finally used truck stations today
not a single truck was used. only to sushi manifold and sort materials for assemblers and manufacturers
Umm yes you can...?
This coming from the person that literally wrote the book on pipes?
I've done 1 segment u bends dozens of times :/ not hard.
the pipe master is wrong about pipes smh
Even sushi belts are more reliable than fluids and pipe mechanics 
one copy
Okay. That’s good
No siphon mechanic makes me sad.
1 copy. In short: when item is loaded while between a splitter and a belt output, the item is sent both to the output AND remain in the splitter's inventory, thus being sent to the next aviable output.
Result: the splitter outputs 2 copies of the item.
I want to abuse gravity and fluid dynamics
And yes, there is someone crazy enough to make a playthrough exploiting this ahah
What's a "siphon mechanic"?
nobody is stopping you ||but everyone will judge you||
Explanation of how a siphon (syphon) works, and why the pipe does not empty.
For technical explanation of how tank of water drives a flow for a pipe at the base of tank, see:
2 blenders + 1 parti le accelerator require a handy 100 waste/min.
You have only 2 of such setups, so those can process 200/min.
200/min is less than 300/min :P
This video explains the working mechanism of flush toilet including flush tank and bowl with the help of 3D animation.
Sources:
Siphon Effect: https://en.wikipedia.org/wiki/Siphon#:~:text=The liquid is under positive,throughout the tube%2C not tension.&text=When the pressure within the,the siphon effect will end...
would siphoning even work with pipes this large?
also, you can't siphon water more than about 34 feet
Duh, because you need to use meters after
tbh when i first learned about foot-head in college i thought it was the stupidest unit ever
i still do, but i also thought that then, too.
(i will now grudgingly admit that its a little simpler to work with, but really, people could just memorize "oh it's a meter per x kPa" or something)
This game doesn’t have a siphon mechanic built into it.
The devs did their best to make fluids “simple”, so there’s no complex things like siphoning
i know that, but i'm saying that siphoning usually works better when the viscosity and surface tension and such of the fluid is high compared to the size of the pipe
you can siphon water through a tiny tube like a straw much more reliably than a big tube like a hose or drainpipe or something
and the pipes ingame are literally 2 meters in diameter
Alumina solution might be pretty dense and with high surface tension...
oil would be too
but there's also a lot of water and water-based fluids like sulph. acid
In fact, I'm fairly sure we just need this:
https://questions.satisfactorygame.com/post/627e8451ca608e080350fe07
also the size of pipes is so large that... i guess it's technically cavitation? Cavitation becomes a big issue. You won't be able to siphon more than 10 meters, which is barely more than the headlift from a refinery output
for water, at least. Oil might be better and i suspect fuel would be worse
10 meters is pretty far for a garden hose. It's not very far when you're working with meter diameter pipes
yea, i figured out that last night and could not get to sleep.. so i've been rebuilding my factory .. happy sleep 😂
I didn’t play this game for once today. Instead got to play two other games that were pretty fun.
Was a nice break from hyperfocusing on this game and being up all night
Say whet they were in #off-topic-general
Honestly, I'm surprised nobody noticed and told you earlier 😅 😆
... Even greeny didn't notice 
I thought all his game experience would have made such things obvious 
it all started when i asked a long time ago "how many plutonium rods does 6 uranium get me " and they all said 1.5 ... and thats what i made the tool tell me, i put up 300 waste per min and never gave it another glimps .. so.. here i am .. a few hundred years later .. figuring that out
If you outsource math to others, always double check the results (at least the first time) 
ah the joys of making own tool and not getting correct results
atleast @wind spade 's awesome tool helped me fix the problems :P
||(Did you remember to check the results though?
)||
i've been sitting here watching the waste pass trough .. spending 100 filters .. and it doesnt clog up anymore 😂 so yea
now it's back to my 9000/min copper ingot factory
Lemme know if you happen to be interested in seeing easily-cloggable nuclear facilities 😉 😆
oh.. i got 2300 plutonium fuel rods now 🙈
Imagine how long trucks could run with that
Probably double check it even if you don’t out source it
Fair
have there been any attempts at maxing the map resources out?
any of which being successful
attempts - yes
successful - depends on definition, but mostly no
hm
i guess what i'm thinking is if you put a maxed out miner on every node for example
but the map is pretty big
and i think max miner level can't be carried on the max conveyor anyway
unless they've added a 1200p/m conveyor yet
well i mean, just to do it as a test initially then yeah i guess putting a sink on everything would work just to see how stable the game can be while max mining everything
i guess water wouldn't be part of the experiment because you can extract water in too much area
without any big issues, there's not so many miners on the map
ores
hm?
I said sink all ores
yeah but im referring to all the map resources
even then you can just convert oil to rubber and sink that
apart from water which is everywhere
although there's probably a water extraction limit before reality ends? 
I was looking around for a spreadsheet that calculated the total ore/min you can have that was updated for U6 but couldnt find one, so i made one myself (although i am not entirely sure if i did it right so if someone could factcheck me on it then that would be greatly appreciated
Just look on the input tab of Tools and it has all totals.
they may be wrong for u6 tho
Yeah like missing ore nodes/hidden ones.
iirc a good one would be the iron node hiding in the forest near the golden coast between the coast and the falls.
Will be pleasantly surprised if they do end up adding nodes to the northern spiral coast.
Imagine an exploration update without something to be explored in the new biome
Can't be that hard to Calc.. load map into scim, count nodes :/
They're already counted on the buttons that toggle the nodes
So I am legitimately building an oil storage site that when finished will hold 22.5 Million cubic meters of oil. And, just for S&G, I'm building it by hand. 9,375 Industrial fluid buffers.
Why?
Because I want to? Also, eventually I'll need to have the oil stored for my 20,000 fuel generators to get after the refinery pass
Don't worry about my sanity, it left a while ago
20,000 fuel generators?
1: oil is infinite
2: why are you posting it here?
And 20,000 fuel gens seems excessive
I built 888 and that facility is huge, more than 20x that sounds like a recipe for a computer fire.
Let's run some numbers...
For starters he won't be running turbo fuel with 20k gens, I use half the worlds sulphur with 888 (classic recipe), so 15 fuel per.
Imma use a beta calculator to see how to run 20k gens...
To each their own.. maybe they just graduated from dsp
Reference every time I tell people to stop bringing habits from other games over to this one.
Treat this like it is its own game (which it is).
Im finding it funnier that they think they can make 20,000 fuel generators
To each their own.
This is one of the exceptions to that 😭
More than 20x what's shown here, it isn't happening imo, not even close to enough oil for one.
Math is solid in my book. 750 refineries plus 750 blenders to have 150,000 fuel per minute. 2 trains of 250 wagons to deliver to gens. 35,000 buffers to store fuel. 70 buffers per 40 gens. I have the oil storage site as a way to make sure I don't run out before the 35k fuel buffers are full.
Around 3k fuel gens, is max what you can use, with current oil
If you limit yourself to what you think is the maximum without using items like buffers, go ahead. My plan is to push the limits
Ok so how many minutes in total do you want this system to run?
Maybe they have mods to add nodes? I dunno
That or no one told them about the u4 power changes.
No mods for nodes. I want to have the accomplishment of seeing 3tw vanilla
With Turbofuel (most efficient oil->generator material) you can get 3040 gens off of that, and using the remaining oil get 320 gens running off the remaining oil.
For how long?
Each group of 70 buffers would last 350 minutes for their generator group. Plus the extra in the connecting pipes
Max nuclear, is not using much oil, so 1.5TW might be possible, but dont think much higher, sustained
3360 FGens = 504000 MW = 504 GW = 0.504 TW
And after 350 minutes... then you just have 20k generators, of which 17k+ are useless?
Imma go run max power gen build real quick, holt please
1.13 TW last I checked.
I'm all for pushing limits and breaking the game but that will implode once the buffers are done for, but you do you.
Thats from nuclear, then you add in any remaining oil, coal and sulfur
Power plant is more of a "hey, look at what I did" thing. I know it isn't practical.
I hope you at least have it in its own save or a fork.
I mean fair.. if your goal is hitting 3 TW though, I'd recommend setting up max nuke first as it will cut the amount of fuel gens you need down by 1/3rd.
Its just 1200 nuclear reactors. Storing that many rods, is not hard.
True.
I don't envy your refinery build to fill up the gigantic amount of buffers, nor the pipeworks, 😵💫
No nuclear....my goal was 3TW vanilla on standard fuel. I've calculated it will take a solid real world week to fill the oil, and about 15 hours to have the fuel made for several trains to arrive
According to Satisfactory tools, max power generated indefinitely is 1.67 TW
Is nuclear not considered vanilla to you?
I started my project in U4. Nuclear was not friendly...still isn't to me.
Oh god the time taken to gather the materials haha 🤮
It's not that bad... Just need a good calculator.
16.67 fuel gens or 1 nuclear gen... If you want to do the more work intensive route, go for it
Nukes took a bit of planning and building the whole cycle including waste disposal before I even threw the switch, thankfully my very first attempt worked out 🙂
I'm expecting pipes to exceed 5 digits on KM when all is done 😭😂🤣😵💫
Might be easier to set it up with packagers. Less issue with pipe filling
The belt work would be also quite blech
After that, someone else will just build 2.5k npp and beat it
Packagers suck, imo. Double ended extra steps, no thanks. Hence why I'm manually building my oil storage site, as it works better for me
Loads of stored fuel rods next to the nuclear tomb in probably 10,000 industrial cans could likely run the whole thing for the life of the save too.
But 20k fuel gens. I'm not really sure the game can handle it.
Yeah even on the highest end pc
My save is at 20.6 MB and takes almost 4 minutes to save now. Used to be twice as long in U5
I've got roughly 5k total machines, extractors etc built and my save chugs
Be prepared for the game getting unplayable for sure, I tried to build 32,000 power stores in a huge tower, after 16,000 I was getting less than 10fps.
You dont need to have all the fuel gens visible
I'm 50/50 on walling them off or not. They are on the ocean, barely clear of the new stuff in Spire coast
Wall them off.
Im telling you three times: it WILL help.
Doesn't matter if their visible or not. It's made no difference for me.
It makes a difference on GPU load
My 11600k likes the work. My 3080ti mostly just goes 'meh'
My save is so cpu bound my gpu isn't doing much.
But my saves only around 14mb and still very playable
Behold the eater of fps! , keep in mind the 16,000 power stores within were only connected by wires, no fluid calculations, the pipes on top will fry your processor. , I'm using a 12900k with a 3090, It still choked.
Max Screw is the eater if FPS
🤣 🤮
1.4 millions items/min
U6 seems much better in handling the map than U5. I kid you not my load times are half of what they used to be. Oh, I do have a battery site in swamp that holds 3TWh
I hooked up all the geothermal and it said 169 hours to full...lol
Not just me then having geothermals trickle charging a battery farm, good to know 🙂
3,000,000 mWh, actually
I did help it along with magic energy....
My goal is to eventually get rid of that mod and see the power plant come to life. If I could only have a 500 pipeline valve master open switch....
Battery farms are mostly just aesthetic though tbf.
No practical value unless you're building power wrong.
As is, buffers are above the gens. IDK how non powered pumps would work to stop the flow
Mine is an isolated emergency measure just in case coffee stain decide to break both of my power sources, that's it, when 1.0 comes about (whenever that is) I'll either take it out or just forget about it.
You're not going to do a full reset for 1.0?
Maybe, but I still want to keep this save maintained 🙂
Fluid dynamics states 30-40 % of each floor's generators would falter if the pipes were just open and the two trains deliver fuel
BOOOOOOOOOOOOOOOOOOOOOO

Whereas having the fuel stored first and opening a valve (500 of them total) would be better....maybe
I'm not going to delete my current save, just take with me the lessons I learned, I'd still like to be able to tour the tunnels & working infrastructure after 1.0 if possible.
I'm creating yet another 10km tunnel ...
This save does date back to U3, still stumbling across some outpost facilities that are way out of date with build/wiring and updating them.
Someone has a battery farm? Gimme. My buffer needs more
@sand epoch what are batteries?
Ah, not batteries but power storage..
They're the same to me. batteries, power storage.. I had about 100, but u6 swallowed them up so they got deleted.
I know what you mean by U6 swallowing stuff, I reloaded my old save from before I demolished everything at the spire coast, this is what I found 😵💫
If you can't solve 7x5 this definitely isn't the game for you...
It's 75.
For legal reasons, that is a joke.
Ah right, my bad. The x sign flips it... It's 72
When you rotate the + by 45 degrees the meaning changes.
What if you have a bunch of particle accelerators with a big gap in between their usage
Unless you're building power wrong this doesn't matter.
I.E. correctly built power will be able to handle all accelerators running at 100% capacity all the time.
Well yeah I suppose you should have enough power but a battery bank would be really nice for giant bursts in usage if you have a weird super high production factory that only runs sometimes if you are lazy
i was joking
If grid consumes less than 600 GW total, no need for batteries.
If you somehow consume more than 600 GW at peak and don't want to burn plutonium, then sure - use batteries.
Hahahahahahahahahahaha
So funny.
Oh... wait.
Look into the dark void of space listen to the silence. And if you listen very hard, you might be able to make out the sound of nobody giving a hoot.
Ahh the deafening sound of silence.
that's why headphones are able to play really loud music
it protects your hearing; you need noise to stop the silence from deafening you
no taste
u tell a joke then
7x5 is easy. It's 77777
A person who trades NFTs, a Crossfit trainer, and a Trump supporter walk into a bar.
And I know this because they all immediately had to tell me about themselves.
Lmaooooooo
?
Can i steal that one?
Steal away 😂
Hell yeah
Dark humor warning:
Want to know how dark humor and make a wish foundation kids are similar?
|| They never get old. ||
It got pretty dark here...
Reminds me of a comic about someone standing in the dark and saying:
Hello darkness my friend...
then the black panel gets white in the place the person stands and a voice tells:
We are no friends...
+1 to friendship
Im not funny enough so i don't try to be
I need advice, today I built a Plastic and Rubber factory with the waste going into fuel, enough to power 8 coal generators with the petroleum coke. The water was a long way from the Oil, so I used a lot of pumps along the way. However, the flow wasn’t enough to suffice for all 8 generators so the waste built up and I was left with only 2 of 8 coal generators running. I’m thinking it’s down to the single pipe, so Ideally, I’ll need more, maybe 2 pipes with 2 water pumps on each. Laying the pipes though even stacked with pumps is a nightmare, as I like it clean. Just before I redo the pipe work can someone confirm that this is indeed my issue? I’ve posted some screenshots earlier in the #screenshots section.
Why not belt the coke down to the water and put the generators there?
A single Mk1 pipe can't carry enough water for 8 generators
Also.. yea.. 300 isnt enough for 8 gen :/
you need 45 for each, so at least 360m3
I figured, I do like that it's all together though, but belting the coke would be so much easier. Hmm, I'll have a look at a clean way to lay the pipes and have a think on it.
Long pipes are rarely a good idea, but they suck even more before mk2 pumps
I think I may leave the 8 in place for later and try mk2 pumps on them later, I didn't know they were a thing. Then just belt the coke for now, and build 8 more gens.
better pumps won't change your throughput problem, though
those only give you more headlift. They don't move more fluid
Oh I know, it will give me time to work on my pipe skills lol. I want them lined up or stacked with neat turns, I'm good with belts but pipes not so much.
If you have mk2 pumps, u should have mk2 pipes.. ?
Oh so there are bigger pipes then as well
they unlock together, IIRC 😛
Mk2 pipes do 600..
Yeah, I just checked the wiki, cheers both I might just dump the extra coke and run the 2 power gens until I unlock those mk2's. Power isn't an issues anyway.
I feel like the easiest solution is just to build a plastic and rubber factory that has no waste... 🤷♂️
the recyc still has resin.
Fuel setups have to deal with Resin.
Which I usually just convert to Residual Plastic to make the cans for packaging the excess fuel from the system.
Keep it all in-house.
I'll look into that, I'm still fairly early game, I only started with Oil earlier today. I've got a nice simple 40/40 Plastic Rubber out put for now at least.
it's more late game shenanigans with a LOT of alt recipes to find.
Yeah, bit passed me for now. I've only just done steel and basic oil so far. talking of alts, I'm searching for Stitched Iron Plates, I got 5 more HD's earlier so will see what I get, fingers crossed.
good recipe to combine with iron wire
guys I want help with me splitting a 5 in item into 3 and 2
can anyone help me with this
I want the spiting with 3 coming out from right direction and 2 coming out of left
why
good point ^
you can also just use a single splitter and it will self-balance over time
That's what I'm using it with, initially to improve my reinforced Iron Plates production.
Bingo, and with the first HD of the day!
Split in 6, then merge 3 lines for the right output and 2 for the left output. Finally, merge the remaining 1 BEFORE the first splitter.
Optimized solution: split in 2, send 1 to the right and split the other one in 3. Of these 3 merge 2 for the left output and merge the remaining one before the first splitter.
does Turing complete construction in Factorio still work in Satisfactory?
satisfactory is turing complete but not sure how is it relevant to Factorio
May I ask what "Turing Complete" means?
able to simulate turing machines
very lean definition would be that it has stuff to simulate common logic gates
(since with them you can then simulate all the turing machines)
how do you do an inverter in satisfactory
I've posted one a while back, it involves a sink and overflow belts
red and blue simulate two different types of items
if red items are flowing in, blue items aren't flowing out
and vice versa
👍
looking for the aluminum meta
Sloppy - electrode- pure , probably
what are the benefits
I use sloppy & pure but not electrode, the setup simplifies aluminium production by completely eliminating silica, I know electrode has more output but my refineries are nowhere near my alumina processing plant, and the coke was being used for electrode circuit boards.
Sloppy takes out the step where you have waste silica and can process greater volume per machine
Electrode is slight buff to output and it’s generally easier piping a small amount of oil instead of tons of coal
Pure ignores needing huge amounts of silica for the ingots at the cost of some output
See for me it was easier using 2 pipes for the 980 oil than multiple multiple train cars for the thousands of coal pm
Just so much coal
I scrapped together all the crap coal nodes, did some belt magic to make them in to four good inputs and fed that in, It's only more recently I'm preparing to move some refineries to the dunes, I just cba to change it all now.
That’s fair, I put my refineries north of the blue crater. Just had 2 pipes 1.5km long.
You and your infinite belts
Pretty sure you need more than 4 mk5 belts for all bauxite though
Yep, four mk5's carry coal, six mk5's for the bauxite.
Sloppy + Electrode vs. Instant
Both have the same return on Scrap per Bauxite.
Your choice is Coke vs. Coal.
If Coke: Sloppy + Electrode
If Coal: Instant
Not sure why you didn't mention Instant at all 🤷♂️
I forgot about instant tbh.
The 2 methods are equivalent in terms of resource-efficiency.
Ahh that's why I didn't instant scrap, cba with more sulphuric acid after two nuclear refineries were making it, and I blew all the sulphur anyhow.
You can do max nuke + instant and still have enough sulfur for a couple hundred batteries/min
And with the fluid load bug gone Instant got even better given the water byproduct is 1:1 with the acid intake.
That fluid load issue caused me no end of grief, It caused me to axe two closed loops.
The most annoying break down was the attempt at recycling water/acid at the sulphuric & nitric refinery.
I’m not McGal :p
Ah so not all bauxite processed. 2 pipes of oil does all 9800 bauxite
And you forgot about instant because when you take into account logistics it’s worse for processing all bauxite and only kinda convenient for small amounts in specific locations.
Fair, and I understand preference.
That's why is just list that both are equal 🤷♂️
I didn't feel like routing ten belts of bauxite, I'm already needing to tie in a seventh as a parity belt due to the monster distances covered by my bauxite highway and belts not giving their advertised speed.
While the strict resource efficiency is a thing I don’t see any way to not have instant be a nightmare to sort for high volume needs
sulfuric though?
I have 1020 sulphur left over, some of that is going in to ammunition production, the rest I have batteries in mind.
Yeah because of the specific resources you need for instant it can be quite awkward to bring everything in.
There ARE a few spots where instant is pretty convenient though, it just depends how much aluminium you need
IMO- if you need lots - sloppy electrode.
A bit? Find the 2-3 spots that’s nice for instant
I forgot about my baby aluminium refinery that's embedded in the nuke facility haha, one bauxite node for heat sinks.
Ok so I read up a bit of head lift and I just needed more pumps on the vertical pipe, instead of all along the full pipe network. Now my single pipe is enough for the 6 Gens. Which means I'm wasting only a minor amount of petroleum coke. I've switched of the last 2 and am sinking the extra for now.
What about it?
seems excessive
What else are you using sulfur for?
fair I guess
I was planning to share some production with turbofuel but I guess I could split it up
Why are you doing turbo instead of nuclear?
I'll get to nuclear eventually
Diluted Fuel is more than enough to get you to nuclear.
Like I said, you can do max nuke + all bauxite into instant and still have sulfur left for a couple hundred batteries/min
I still have both running, is it smart? hell no, but I wasn't having coffee stain kill off my turbo fuel power station by nuking the biome it was in so I moved it.
The point I'm making is that Sulfuric isn't really a factor in the decision.
It is as simple as Coke vs. Coal.
If Coke: Sloppy + Electrode
If Coal: Instant
Pick your black rock and go. 🤷♂️
Specific to the original question of "Aluminium meta?"
ok
I gotchu 👍
Oops, I missed the start of the discussion and went off on one haha, sorry.
should i start optimizing everything from the beggining or should i get to the final stage and then build everything perfectly?
Get to the final stage and build everything perfectly
Imo, option 1 (do everything "perfect") will require tons of time and probably end up with either multiple factories that "were ideal once" or you reworking everything in endgame anyway (or new-game). But you'll definetly gain LOTS of experience.
Option 2 (get to final stage first) makes it easier to design factories in their "final stage" (end-game stage) so will require less time to complete your factories and playthrough overall, but may result in lack of experience in certain aspects of optimization (game progression offers some interesting challenges in that regard) or even you being overwhelmed by the amount of tasks and possible solutions you would have to face at once when reaching the end-game planning stage
I suggest a mix of the 2: spend some time optimizing things, wherever you have fun doing it and/or think it could be an interesting experience
thanks, i think i will choose option 2 bcs im more interestend in pure optimizing than spending time on learning how to do it in every game phase and rebuilding everything
Oh no, I'm not talking about rebuilding.
Just to clarify, I meant something like: spending time to make a nice and thought out setup where you would have otherwise just slapped down machines. (Again, just in some setups, if your interest arises)
So you already get some reference points like: I prefer having this amount of space for beltwork; or: having a subfloor might be a good idea next time... And so on
iirc option 1 is more like make a base factory(or whats needed) for a tier and move on to the next step.
A good example from me
My brain had done enough oil before, I couldnt understand why I couldnt go straight to fuel power because I was so used to it 
yea i know what you saying, i think its just easier for me to plan everything prefectly and then build it on final stage
I don't get what you mean, in the example 
sry for english but its not my first language
I was trying to get a fuel factory/powerplant setup and I had no plastic or rubber for like 30+ minutes and had to slap myself 
Even just keeping an eye on things with optimization in mind throughout the playthrough can help a lot in achieving what I mentioned too 👍
In the end, whatever is funner is best 
We mistake today to do better another day 
I said screw it and just turned two of the impure nodes at spiral coast to plastic and rubber(recycled) and called it a day last night.
Theres a really nice spot over the water to the east of the nodes that is too shallow for extractors that fits the setup perfectly in a nice cube/rectangle.
looking at it now I could have snuggled it up to the wall of the area a bit.
But its workable.
That one extractor is the closest one you can build, and where I bridged its too shallow, yet you can place more in the area.
Late reply but:
If this is your first run, just wait until T7 to start caring.
On subsequent runs you'll use what you've learned and build more optimally from the beginning without even really thinking about it.
Yeah, with that note, this little thing I posted is my temp setup for instance 
no its not my first run but im playing first time in 6 months
idk if there were any big changes
I think the biggest changes were in the M.A.M. and maybe some bits and bobs under the hood.
True the animals will lose all consciousness even if you go near them 
technically still MAM work though 
Not to building designs, no.
Unless you've never done mixed belts, then you could learn that this run.
Life-changing.
hey guys, a question on heavy turbo fuel, I know that with more oil and less sulfur it isn't a good alt straight away. but something I'm missing in the comparisons: let's say you're starting with the original input of normal turbofuel, switch to heavy turbofuel and use the remaining fuel directly for power, do you still get less power in total?
Never use Heavy Turbo.
Ever.
Why not? - Aside from all the standard "why are you even doing Turbo?" responses - way too high of a sulfur cost for what you're doing.
Turbofule for life ggez
^ Troll
good to know!
Basically once you get to Fuel you choose if you want to do Turbo or Nuclear.
Normal fuel is more than enough to get either option online but there is no reason to do both.
With U6, the primary use for Turbofuel is making bullets.
Or vehicles if you have a really stupidly long route for 1 vehicle instead of a train for whatever reason
Although you could have a few intermediate truck stops where a truck drops off normal fuel that just loops directly into the fuel input and that would negate needing the extra whatever percentage more efficient of a vehicle fuel turbo fuel is
Batteries.
Vehicles run on Coal until they can run on Fuel until they can run on Batteries.
Simple.
Well yeah but don't spoil the fun of having pit stops on my hypothetical sugarcube tractor Daytona 500
Maybe I need to make that no longer hypothetical
Pipeline Engineering Mk.2 unlocked, now to upgrade that pipe and pumps so I can bring the last 2 on and remove the sync 🙂
Screws are like Gold in this game!
Really annoying make
We have eliminated Gold from almost every production item except 1?
Failing to see comparison.
also, "sync"?
Lucky I made each area have it's own Screw supply, mostly with cast screws, then into reserves mid line so I have an absolute ton in excess, I figured I would be good for a long while then came along computer automation and I was like, we need a lot more.
Get computer alts ASAP.
Base recipe suuuuuuuucks.
Oops, I meant awesome sink
Yeah, I want copper rotor as well so going on a HD search again shortly.
Copper Rotor should be the only thing you use Screws for.
Just need to find it!
Bolted Frame and Bolted Iron Plate, is quite decent, for reducing the size of your Heavy Modular Frame build
Yeah that's what I keep saying
You need a few screws but it's a somewhat okay amount of screws
With Steel Screw, so can you do a 1:1 setup, quite easy. Meaning no clogged belts
I got Steel Screw Alt last night, I just need to set it up.
oh god
If you're saving space use Steel Screw.
If you want resource-efficient use Steel Rod and the base Screw recipe.
Ideally everything efficient, but got to get there, working on unlocking tier 7 next.
There is only 1 recipe in the game that is "everything efficient".
Everything else is a trade.
And that 1 recipe needs a fucking nerf.
Tell me more?
Cast screw is same ratio. no need for rods
same ratio = not resource efficient
since other recipes are more resource efficient than the base recipe
There isnt one that is more resource efficient?
steel rod -> base screw
Uses coal
And......?
is more resource efficient still 🤷♂️
yes, and base screw is pretty bad in resource efficiency compared to steel rod -> screw
Base Screw + Base Rods = Cast Screw
Base Screw + Steel Rod > Cast Screw
Ah got it
👍
this is all in terms of iron though, considering that in terms of coal, steel rod -> screws is infinitely less efficient than normal rod -> screws
It is not all in terms of iron.
If it was, we would have said "in terms of just iron efficiency"
But we didn't.
We said "resource-efficiency".
Meaning total. All-inclusive.
using any coal is infinitely less efficient than using no coal
Steel Rod + Base Screw is the total, all-inclusive, uncontested most resource-efficient way to make Screws.
This is just objectively false.
explain then :)
If you want something to be efficient in x, and you have to processes where process 1 requires x but process 2 does not, then 2 is infinitely more efficient in terms of x than process 1 because it doesn't require it at all
depends on the cost of coal, which here is determined by available quantity
Not neccecarily
This is my new favorite spelling.
If you're manufacturing something g with exclusively one material, but you can replace a portion of that material with another cheap material, and produce more, then your efficiency increases
there are resource limits
resource limits are either global (whole map) or local (nearby nodes)
- at some point you may run out of iron
- nearby coal can boost screw production with steel recipes
because of that, math/meta community uses weighted points to calculate resource efficiency. Weighted points are basically [total all resources]/[total amount of resource X], or in other words, resources have more weight the more rare they are. f.e. if there is three times as much iron as copper, copper would have weight 3 and iron weight 1. This means that using 2.5 iron is more resource efficient than using 1 copper.
Using these weighted points, steel rod -> base screw is the most resource efficient recipe
so if I have a process that converts 1000 iron into 1 screw and another process that converts 1 iron and 1 coal into 1000 screws, the first one is more efficient by your definition 🤔
that would be true, if I hadn't said multiple times that I framed the point around the fact that it was based on the efficiency relative to the individual resource, not total resources consumed
"If you want something to be efficient in x," "considering that in terms of coal" just to highlight twice where I made this point
In terms of coal, the second one is technically less efficient because it uses coal
so you mean "if we ignore iron cost completely, it's more efficient to do normal screws because they don't use coal"?
that hardly sounds like a good argument
My point is that if you have no coal, then it doesn't matter how efficient using it is when you can only use iron
Just because 1 thing is the OVERALL most efficient thing does not make it the best thing to use in all situations, even if you're optimizing for efficiency /shrug
there's 30k coal on the map. It's pretty hard to be in a "no coal available" situation
I never said "best". I said most resource efficient
There is always oil, you can use that instead of coal...
rarity is not necessarily the only factor. steel/coal has uses besides just making screws, so it may still be preferable to use iron-based screws so that more steel/coal can go elsewhere
WP is an informative metric based on resource rarity, but it doesn't have to be your absolute objective rule to follow
iron also has uses besides making screws 🤷♂️
and again - I'm not saying (and never did) that "you need to use this recipe". I always talked just about it being most resource efficient.
Unless you are pushing map limits, there is not really an issue, what recipe you use
oogaboooga
for practical purposes, local availability is more relevant than absolute availability on the map. so yeah, unless you're aiming to use up every node, your weightings would vary depending on the area you operate in
but then it gets squishy and subjective, soooo
doesn't really get subjective, just becomes "what do I want to optimize for?" or more specifically: "what resource"
which can be an objective thing to determine given the available supply you have to work with
And thats why they are called Alternative Recipes. Because its just another tool for you to concider
Except for HOR... which needs a nerf...
Ok so I built some Manufacturers and lets just say I'm near my power limits, time to try the Fuel generator. There is just so much to do argh!
indeed. That's why I said "most resource efficient". Not "most resource efficient based on your own subjective weights"
arguing with greeny on satisfactory math... not a good idea xD
Greeny, do you know the math behind the fluid splitters/mergers by chance?
Fluid doesn't have splitters or mergers unless you package it first.
there are no fluid splitters and mergers
pipe junctions same effect
pipes are bi-directional and hence they don't work like belts
Not at all same
Do not think about pipes in terms of belts.
if im looking to do a 3 to 2 combine whats the best option?
| |
+--+--+
| | |
so all at center, then manifold outwards?
basically don't ever think about "balancing pipes"
just hook them all together and as long as all segments are at/below 600m3 you're fine
300 in my case but yea
Belts send items where you tell them to.
Fluids in pipes go where they can.
honestly if you have 3 pipes, I'd just use 3 pipes
64 gens, build where space xD
space is everywhere 🤷♂️
im in the double lakes,
you can just build platforms where you need
I take it back Heavy Modular Frame is the worst so far.
Still in the tutorial mate.
Wait until you get to the start of the game. 😁
Oh my lol, my OCD will be making this a long game. I just unlocked trains, and I can't believe how big the stations are.
I'd say keep using truck stations until you need a train for something.
I haven't even looked at trucks yet.
You got to trains without looking at Trucks at all...
For entirety of T3-4.
They gave you truck stops and even told you to outpost and you said "nah, fuck that"
?????????
I'm just unlocking everything, I have most of my stuff contained in a huge area. Now trains I have a soft spot for, I come from another factory game where I did everything by trains.
it didnt start with f did it...
Oh you're one of those..
I'm going to state a fact and what you choose to do with it is up to you:
The best practice for logistics is using all 3 methods: trucks, trains, and drones, in concert.
If you want to trains-only because you enjoy being sub-optimal, knock yourself out. 👍
I'm happy to utilise all methods, I'm not using trains either yet, I simply went to place the station to have a look. When I do use vehicles I'll start with Trucks, thanks for the input.
When I say "Trucks" I mean "Explorers".
Uncontested best trucking vehicle and needs a nerf. But until then 🤷♂️
Hmm I do have a Caterium Factory I could bring over the Quickwire with a truck, was meaning to belt it but may as well try them out.
vehicles tend to unlock in tandem with resources they synergize well with
coal & ground vehicles: the cargo serves as the fuel. handy! coal is always a competitive choice for vehicle fuel because you just plop down a miner and ta-dah
oil & trains: multiple products, coming from a location some distance from your base
nitro & drones: drones nullify distance and can trade resources easily, so trading full canisters for empty is a decent choice for those far-off nitro nodes
Pro-tip for fueling them:
When you get to Drones just run both your Drone network and Truck network on Batteries.
1 fueling source for both simplifies things.
Truck stops handle multiple items just fine 🤷♂️
People just fear sushi.
sure, but trains excel at it
Define excel?
Because trucks are superior all the way up to 1560 throughput.
Only beyond that do trains take over.
Thanks for the input both, right trucks it is then, oh and then a Fuel plant. I swear this game is a second job
Fuel = yes.
Turbofuel = just do nuclear...
turbo fuel, biggest waste of sulphur since idfk
Ok no idea what Turbo Fuel is but I'll stick with regular.
It's great for making bullets 👍
I think I've seen you mention that lol
I played back in early 2020, then started again 2 weeks ago, so not sure if that was before it was changed.
idk, part of the appeal of trains is the built-in organization. it's an intangible, but I enjoy the tidiness of a dedicated platform per item
I might sometimes make a sushi platform at a train station, but distinct cars appeal to me
So I have to split 150 Rods into 15 constructors making Screws needing an input of 10 Rods per minute each.
How on earth do I split this and do the math?
If it's about avoiding sushi then I concede the point.
Which is why I made the remark about people fearing it.
Manifold.
No math required.
Thats the neat part, you don't
!wikisearch manifold
Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...
🤯
Welcome to Satisfactory.
Where resources are infinite so you don't build the way you did in Fucktorio 🙃
I've just been doing simple division for all of my factories lol I didn't even know this existed.
Well time to read up I guess.
This works until you start doing things in hundreds per minute, like you just got to.
eventually you end up with what are basically firehoses of ingots etc, and machines that siphon amounts off that are too oddball to bother precisely dividing
that said, I hate looking at stopped conveyors, so I make my manifold splitters hug the machine inputs as closely as possible :p
So basically if I manifold, as long as I have enough of the iron ore required to fuel the smelters for example I do not need to divide anything really ever? Also I need to make sure my conveyor throughput is sufficient aswell right?
as long as you wait for it to spool up or prefill the machines you will be fine
Ahh so I can't just run it all at the same time. Gotta wait for the smelters to fill.
Or well, the conveyors to back up
Yes. The only math required is total sum.
Injected Manifold is I'm guessing when you don't have enough conveyor throughput?
the main drawback (which doesn't really come up til lategame) is when you have an item that produces in extremely small quantities (cough, nuclear fuel rods). i do not recommend manifolding those
Prefeeding the system is highly recommended though.
Noted! Do not manifold nuclear fuel rods.
Ok so I'll make sure to wait sure for it all to fill up.
Anything else cool and fancy methods I should know for future?
Pre-feed is about skipping the "fill up" step.
How do you mean?
Put stuff in machines by hand from your inventory.
until the line is balanced, the first machines in line will get the most, and last machines the least.
filling up the machines at the start will let them start immediately and balance faster
Ahhh, gotcha!
Thank you so much. Good job you told me because I was about to redo my entire Rotor factory.
Way that I prefeed:
Build miners, connect them to a storage container, let them run while I am building Smelters.
Take ore from containter, pre-feed smelters, hook miners to smelters and hook Smelters to storage while I build Constructors.
Repeat. Let each stage fill a container while you build the next stage. Then use said container to pre-feed.
Takes out the whole "waiting" step.
That seems a very efficient way to do things. I shall be doing that now.
Most of the ways I do things are classified as such 🙂
It just takes a few minutes to spin up, but that just means you go work on something else
Aha trade secrets I see.
Cobalt is the one to talk to about clipping 🤢
I respect his art, but I could never.
Clip everything yes
Yeah I'm not bothered how long it takes just as long as it works and I'm not creating a massive mess of spliters trying to divide 1080 worth of screws.
Oh good tip- find distant coal nodes near water and build power there. Don’t use your nearby coal for power
Well, once you get special enough you can just get rid of screws. But you need to be a lvl 33 factory zen master
Yeah I don't. I'm in the northern forest near this massive lake and 2 coal nodes. Got 36 gens running right now but I'm gonna need way more so I'll import coal in from else where.
Don’t bother importing, just burn it on location
I'm guessing hard drives = new recipes?
What about if there is no water there. Then can I import it to my massive lake?
Its just to get me through to the next phase anyway when I can get OIL
I’d just find coal next to water. Lots of spots like that
Fair enough. I'll pack up some gear and go on a little adventure.
Tutorial is fun times.
I've not played since update 3 so yeah I kinda needed it.
I just hope the next update doesn't break my goddamn save
But knowing satisfactory it probably will...
I always do a Hub0 reset each update 🤷♂️
its satisfactory, it probably will 🙂
Also when they do the total recipe balance pass... everything will break.
cant wait to restart for the 7,000,000th time
But that will probably be closer to 1.0
I am quite sentimental. It will be hard saying goodbye to all that hard work. But it would probably be more effort fixing all my factories from re-balances like you said.
?
It's not goodbye to hard work.
It's taking what you learned into the next run.
I'm on my 16th run.
Damn that hit the heart.
yeah im on my 6th or 7th
I am quite excited for what 1.0 actually is gonna be. I am quite confused on how they are gonna like "finish" the game.
All story in that department.
Hmm. It is quite interesting. ADA talking to me about illnesses and a world president calling for alien artifacts is quite the something.
Anyways enough theorizing its time to satisfactory this factory.
Thank you very much all for the help.
Have they actually talked about a total recipe rebalance?
Snutt mentioned it when explaining why beacons are still in the game.
Riiiiiiight. Welp will have to mod the old recipes back in
Mods 🤢
A recipe rebalance is probably the only thing that will truly break my save.
That or them making the death zone immediately under the map.
That is probably one thing I'd look in to modding out since I'd take it as a targeted nerf aimed directly at me 😛

Also Mods 🤢
And I dislike mods!
🤏
+1 to friendship
I cant even think of mods tbh, I havent broken the game yet.
I know the only one I'd ever use. But it doesn't fully exist yet.
Sooner or late I'll build so much my save will crash my pc again.
The game, in my mind, is more like a model railroad than an actual, proper game. Figure modding is akin to someone using different materials for their track models or something. Not cheating; just customizing their play.
I play a pretty “mod lite” version. Definitely didn’t enjoy the hard drive hunting, so I unlocked the recipes with a mod to save myself the 3-4 hours of doing it manually.
I built trains for an in-game model railroad, the crashes were epic.
I can't zoom far enough to see...
Wait. You're asking if something is "too much" and you're making only 1 Oscillator/min?
I mean making a spreadsheet for a video game. Is the idea of spending half my time in my spreadsheet vs playing too much
Not really 🤷♂️
If you haven't looked at Tools yet, that will save you a lot of time.
Top link in the first pin in this channel.
are the the optimal recipes i should be using for the best oil:plastic ratio?
lol?
Just missing a few steps.
Use Tools
Not Calculator.
Calculator is hard for me to look at honestly
And mods dislike you 😛
Not utilitarian enough. Needs more complexity to the point that only you could understand it
lol
Had to translate estoque real quick XD
Interesting that you made a plan that required manual input?
every factory I create, I have a spreadsheet in excel, so I always know what is being produced, the materials that come in (where it comes from), the materials that are created (and where it goes)
but if it's from your inventory that's not a sustainable system right?
all my factories, send an X value for the main stock
for each factory there is a train (taking and bringing products to the main stock)
That seems like a LOT of updating on your part
🤷♂️
Do what makes you happy 🙂
My bit is a logistic layout so I have a map of all the pipes and belts and how many of what units will be moving at any point. That way I can plan logistic corridors and factory layouts
100% understood
👏
I'm impressed XD
All goods
I quote enjoyed drive-hunting 
... The first three times or so 
Yeah it gets a bit repetitive after the first 30 
It's 100x better with multiple body slots tbh.
^this
Good point. I haven't even reached drive-hunting in my U6 playthrough before getting bored of it 😅
Jetpack + Bladerunners is a beautifull thing
+gas mask +hazmat suit
Yay, found a relic of old automation in my warehouse, 4 industrial cans full of beacons!.
Just not my jam. The game consumes enough of my life as it is 🙃
I also play with the PowerSuit mod, although I may give that one up with U6.
Yeah, remind me of a mod 😛
Beacons deleted! along with their factory, good riddance.
Petition to convince CS to classify multiple body slots unlock a "mod" ||so Sevrahn can't use them
||
When you unlock Tier 7 and 8 and you suddenly realise that you're in deep, OMG!
Tier 6 was end game back in 2020, so much new stuff to build, I swear this game is like adult Lego.
Tier 7 was added in U2, that was summer 2019
Wait, was it. Maybe I quit at Tier 6 then, I though I was done on that old save, I don't recall doing Alloy though.
that's the last time I played, then I did a reset and im currently working on tier 8 rn
What’s the tipping point where trains are worthwhile versus belt highways? Each freight car has a throughput of two belts (at the load/unload) so is it when you have 4+ belts of throughput?
Is there an ideal train configuration? Is it better to run multiple trains of 1engine4freight, or one long train?
If all you care about is throughput, belts win.
No, a single platform CANNOT actually do 2 belts of throughput.
I'm hurt that you don't even consider trucks, given a truck stop CAN do 2 belts of throughput.
P.S. highest theoretical throughput for trains is:
Fewer trains with more cars on longer routes.
-Train +Cars +RouteTime
Change any of the signs and you've lowered your max throughput per platform.
You can have more than one train platform
Trains don't take up as much space
And the tracks can be occupied by other things
ITS AMBER!
Generally the difference is less throughput and more distance tho
Trains don't take as much space??
The most space-costing logistical method doesn't take as much space???
For cross map solutions at the same throughput
You need two conveyors per platform, if you're doing 4:1 trains that's 8 conveyors to match up to the platforms.
That takes up quite a bit of space running across the map that could be better done with a train
8 conveyors does more than 4 platforms
By like, half a conveyor or some shit.
Because platforms are incapable of reaching 1560.
You can't have a fractional conveyor
plan your FACTORY ahead of time
You still need to build the full conveyor to transport the items
Yes.
I'm not saying trains are bad. I never have.
And I'm not saying they're perfect
There's a reason I said "the difference is less throughput and more distance"
They shouldn't be.
Conveyors running across the map is dumb
Trains transporting things less than 1 km is dumb
Their current flaws are the only things keeping trains balanced atm.
Just hurt the OP doesn't even acknowledge truck stops 😭
For real
I don't like them because trucks are clunky but they're def a valid option
Explorers 😁
Need to be nerfed, but until they are they are uncontested the best trucking vehicle.
Nah
Factory carts are the real meta
Sure they carry only one stack of cargo
But they don't need fuel
Now you're just memeing.
trucks aren't practical for very large factories
at least, i suspect they arent
having 50 trucks is probably a lot laggier than 100 train cars
Proof Sev hates trains!
Hmm, who pinged me with what ? 😛
Not no one no how.
it is uncertain, but frankly i expect (and hope) that trains are better. Coffee Stain would have to have really screwed up to have a truck be more efficient than a collisionless, literally-on-rails vehicle
still worth testing though
i guess it depends on if you are near them or not
because out of range, trucks are trains
they run on splines
no physics
oh really?
i wasn't aware of that at all, that explains a lot actually
i always wondered how they managed to drive around when we know that terrain isn't physically simulated at a distance. I figured maybe they kept terrain loaded near them or something
nah they just float along their spline path
thats also what you see when they get far away from you
they smoothly move along the recorded path spline
no physics there
once they get within range of you, they suddenly use physics again
Yeah, I played like 170hrs back then. I just started a fresh save 2 weeks ago to see how the game was getting on, and well now I'm at 230hrs with about the same progress as before so learned a lot. The game is amazing for an EA title.
Are pipe manifolds fine to have more than 600 in the system, as long as you have a loop in there? 3 sloppy alumina feeding into 4 electrode machines, for instance.
its fine as long as you dont try to push more than 600/min through any part of it
Should be well under, it's the same principle we always tell beginners with coal power and water extractors
Yes, in general that works. Have been running a similar setup for hundreds of hours for alu production
dont think in terms of "total troughput", just make sure any one pipe segment isnt required to exceed the limit
it actually calculates it for every segment, so its all fine
Been playing with oil math for a bit. Can anyone confirm if this is correct? Starting work now so won't be around until my break (whenever that is).
seems there are a few mistakes