#math-and-meta

1 messages ยท Page 614 of 1

frosty owl
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Never done that, but sure, some may do that.
I don't think that's a good enough reason to justify having extra processing machines properly belted and positioned in order to deal with with excess productions from systems that haven't been built with overflow in mind

wind spade
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idk, I always build slightly more of stuff in vital systems, where stuff backing up can mess up a lot of stuff

proven prawn
frosty owl
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Eh, depending on the setup, one could just add smart splitters for overflow wherever needed, but still... Even in the best case scenario, changing a setup from "no overflow" to "all overflows" is not a small thing

proven prawn
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you can preciously now wait to for all of your machines to clog now, as its now utterly impossible to do sushi into single inputs on machines and have it run properly without failingsimon_smile

frosty owl
proven prawn
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which is kind of unfortunate i did like that previous sushi rod plant you made...i wonder if there is anyway to fix it with this information being true....hmmm maybe but would require alot of rework

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can do sushi still but do have to use all inputs for all machines now, noway around that hmmmm

frosty owl
frosty owl
proven prawn
wind spade
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or have slightly more processing

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and hope the duplication bug duplicates items roughly equally between types

proven prawn
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yes just do whatever and pray it all works despite the item duplication that happens at splitters...sounds like a great solution๐Ÿคฆโ€โ™‚๏ธ

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yes lets just do this thing that we know can cause issues and pray to the rng gods it doesn't happen.....

wind spade
frosty owl
# proven prawn well still fail at some point because of item duplication regardless of stack si...

Oh, I forgot to elaborate on that (point 2)

I expected a MAX duplication in my systems of roughly 2 items per load for every consumer machine (accounting for the max number of splitters I usually use per-machine). This is in the worst case scenario of 780/min throughput with 6 splitters involved, in practice I think I could bring it down to 1 item every 2/3 loads when the throughput is lower and less splitters are involved. So with stack sizes of 200 and over this gives me an upper limit that I think I won't personally pass

TLDR: given big enough stack sizes and few splitters used, I can have more than ~150 loads of the save before expecting issues. That many (for how I play) are fine for systems I'm willing to go "clear up" after a long while, if I can get to 300+ "safe saves" I'd just forget about it.

frosty owl
wind spade
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and yeah, bad RNG can still fuck you up, but it's less likely to happen

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cleanest is still no sushi ๐Ÿ˜›

ornate shoal
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how about it's a bug and should be fixed ๐Ÿคจ

frosty owl
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I beg to differ on most multi-input production lines

wind spade
frosty owl
ornate shoal
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didn't some streamer guy have a ticket duplication machine ๐Ÿ˜„ i guess that's a feature

proven prawn
wind spade
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I'm not saying it is correct after one save-load. I'm saying it'll (statistically) even out over multiple save loads

proven prawn
wind spade
frosty owl
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This could be stress-tested easily:

-Make a row of foundries (or anything else with >1 input, recipe is not important) needing X/min of item A and Y/min of B, EXACTLY.
-Feed them all via a sushifold, overflowing at the end (so the only thing coming out would be duplicated items that can't be consumed)
-Add one foundry at the end of the line using up the overflow

Now let the system run (prime all but the last refinery if you wish to speed things up) and start saving-loading the hell out of it

proven prawn
# frosty owl I beg to differ on most multi-input production lines

you might but item duplication is going to cause such designs to ultimately fail, as its now impossible to properly balance, so i see no way around having to use the required inputs for machines given this information, your welcome to try to make it work, but its safe to say all bets are off.

frosty owl
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You might have answered the wrong message... ๐Ÿค”

Regardless, as I said, I know (quite for certain) that I won't load a savefile more than a certain amount of times. The bigger the savefile, the LESS I wanna load it ๐Ÿ˜…
So if a system can run for >300 loads without issues, I can think of it as safe (again, FOR ME)

solid crystal
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the solution for nuclear waste is not hard. You swap splitters in your manifold for smart splitters with an overflow. All overflow lines feed to another building that handles the occasional "duplication". This is not "my whole planet is doomed" kind of a problem. Anything that is duplicated in the buffer feeds into the overflow, and if your system was somewhat balanced before (ie, you have just enough buildings to handle the waste), then the extra building would only ever be handling the duplicated stuff from the splitter.

burnt wraith
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Making things robust by accounting for a margin of error is part of playing games and just dealing with computers in general for me

wind spade
ornate shoal
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looks a bit wonky, but this is a belt limiter for 780 belt that can substract up to 60 items, with resolution of 1 item, if my test is correct

primal dock
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does quicksave quickload work in the game ?

median heath
primal dock
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press F5 to quicksave the game and F8 to quickload is the normal buttons.

median heath
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Are those listed as hotkeys in Satisfactory or are you just assuming because other games use it, this one automatically does?

primal dock
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seem like the wording was wrong i was asking if there is a feature to quicksave that is put in the game ๐Ÿ™‚

vapid estuary
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there isn't

primal dock
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thanks

vapid estuary
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however, F4 to instaquit, that's there :eyeroll:

wind spade
tropic hawk
proven prawn
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And I don't think you see the degree of the problem, nuclear waste backing is one thing, sure my nuclear is shutdown now because more waste than was made for the original 2520 waste a min plan, but everything that was made from it has stopped functioning as well, because of the extra that was produced, all connected machines have stopped functioning as well, leading to the doomed scenario has more items of everything exists that is more than the system was made to handle.

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so yes it is doomed in the aspect that the entire plant basically isnt functioning now because of it

wind spade
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I mean you know the max limit of items duped

solid crystal
proven prawn
proven prawn
# wind spade I mean you know the max limit of items duped

but yes there is a definite limit to it relative to the amount if splitters in a system, so it wouldn't be difficult to calculate what be the theoretical worst case, and this would be also be equal to the most that could be produced within a given instance, also because it would essentially a one time event per load in these cases, it wouldn't be a constant amount, so i imagine that as long as its correctly accounted for with being a overflow extra amount that can occasionally be made it wouldn't be hard to balance out a system as long as its taken into account.

burnt wraith
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you can check the system and get a good idea of how much waste you need to overflow based on how backed up it is

proven prawn
tawny chasm
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it's really more for like, FPS progression games when the music gets all ominous and you're like oh shit, big bad up ahead, better quicksave <jabs key>

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Half-Life had it ๐Ÿ˜›

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just fyi ๐Ÿ˜† ๐Ÿ˜Š

frosty owl
wind spade
tawny chasm
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It was! ๐Ÿคฃ

zinc eagle
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is this tool showing /minute?

wind spade
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where?

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I don't see it anywhere (though the screenshot quality is bad so idk if I've missed something)

burnt wraith
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The per minute is written on the arrows

candid vault
burnt wraith
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SCIM

candid vault
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Thanks

oblique hollow
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@frosty owl i guess

The fucking fluid void bug was fixed

wind spade
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fluids were fucking?

oblique hollow
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you know that 5mยณ that were missing from every machine upon loading the game?

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that was fixed

wind spade
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I know, I'm just fucking with you

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patch notes don't mention that?

oblique hollow
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im really mad that there is no mention of that in the notes, yea

wind spade
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maybe it was a test fix and they want to see if it worked or not

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also, was it really in this version?

oblique hollow
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yes

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according to Kyrium, who checked the header

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there ewas a tag added to the FluidBox whatever so its now saved too

wind spade
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oh nice

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one bug down, 50 to go

oblique hollow
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im making a QA post to complain about the lack of patch notes but also as a thank you

wind spade
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Type: Bug
Project: patch notes

oblique hollow
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Bug in the patch notes jacelul

frosty owl
oblique hollow
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i did a test

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im doing another right as we speak

wicked tinsel
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Snutt not doing his job again? ๐Ÿ˜„

oblique hollow
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snutt doesnt make patch notes

frosty owl
oblique hollow
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very good! no sloshing after a load, and no missing mยณ

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ZERO.
SLOSHING.
NO.
FLUID.
LOST.

HAPPPPPPYYYYY

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ITS A MIRACLE

frosty owl
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That's great news. Imma be making a post about it, could you add some details on who and how they noticed the issue? (If I mention them, I wanna put the capital letters in the right places ๐Ÿ˜…)

oblique hollow
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i complained to another user, Kyrium, who is a modder, that fluid dont save correctly.
He checked the FluidBox and saw a UPROPERTY (SaveGame) was added to it

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and that was the most recent patch

frosty owl
oblique hollow
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i already pinged snutt in main chat and asked about it, i dunno if today they also have a holiday in sweden

frosty owl
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Guess we'll wait and see~

cyan pendant
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i forgor ๐Ÿ’€

oblique hollow
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whyyyyyyyyyy disappointed_snutt

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can you edit the patchnotes then, or make a new small one?

this is very important since it affects a lot of things

earnest glen
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so, with that resolved, you can forget about the whole overproduction with fluids involved

oblique hollow
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yes

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no more overproduction or underclocking gens

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๐Ÿฅณ

earnest glen
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that small line of code is pretty big

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๐Ÿ™‚

oblique hollow
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its a one-liner

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but its at a very important place

wicked tinsel
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knowing how bad this game is at maintaining precision

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i doubt it changes much for the acid loop

earnest glen
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i will monitor the fuel buffers on top of the fuel power plant the next days, maybe i'll even try to OC the last gen on the loop to match the math

oblique hollow
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the fluids, despite all the precision shittery, get saved right and processed right

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this 5mยณ issue was the one and only reason 1 to 1 loops didnt work

wicked tinsel
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if the difference is that your acid loop fails in 10 hours instead of 2 saves, it doesnt matter all that much

wind spade
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shouldn't the acid loop now never fail?

wicked tinsel
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the root question is if it can maintain fluid quantity

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or due to imprecision it will decrease in time

oblique hollow
earnest glen
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anyhow this will not change my usual layout for working with fluids involving buffers at the end of the line. They are just for precaution, and i feel safer if they stay there and i can check them from time to time to see how "the line" is going

wind spade
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buffers are just large pipes ๐Ÿคทโ€โ™‚๏ธ

frosty owl
frosty owl
earnest glen
frosty owl
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Love 'em to fill things faster and have a "handle" on the fluid's status

stark bronze
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no more fluid void? cant imagine a patch being bigger than a major update

oblique hollow
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aye, no more fluid void

frosty owl
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FINALLY we can use fluid loops safely praisethesun
I'm still wrapping my head around that, it's been so long since I used to include them in my factory-thinking... jace_happy

stark bronze
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got too excited and forgot that throughput problems probably arent all fixed yet

oblique hollow
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yeah, buuut it does mean you should be able to do nuclear properly again, if you have stable 600 flow

stark bronze
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added 4 more so all fuel can be used
6 of the existing ones died

oblique hollow
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gotta wait for the fill of course

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also..... is that network looped snuttstach_think

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if not, good luck getting good flow

stark bronze
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they dont usually fill up even before the patch so no surprise here

wind spade
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wait for fill = turn them on after they are filled, not keep them running and hope they fill

vapid gorge
earnest glen
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is about 5m loss bug

wind spade
vapid gorge
wind spade
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and @ Uzu forgot to mention it in patch notes

vapid gorge
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cause there is no patch notes yeah

wind spade
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so :blameuzu:

oblique hollow
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well its not mentioned in them

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thats the thing

wind spade
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yeah, I was just replying to "there is no patch notes"

oblique hollow
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ah, right

median heath
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New patch meta:
Don't mention the most important changes.

vapid gorge
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like... we're 100% sure there's ZERO loss?

wind spade
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depends on setup. You still need it for priority, but 1:1 loops will work most likely

glad vigil
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But are we sure that fluids donโ€™t duplicate anywhere?

wind spade
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the problem was not enough fluids, not too many ๐Ÿคทโ€โ™‚๏ธ

oblique hollow
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for other issues, that bug wasnt important

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so for aluminum water byproduct, might still be needed

earnest glen
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a question for you, @oblique hollow: in a VIP, in which pipes are not full all of the times (ex. using valves instead of pumps) is pretty normal that usually it works as intended but if upper pipe takes the lead it is less responsive in giving back the priority to the bottom one?

oblique hollow
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not sure on that one tbh

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i didnt test the VIP too intensively

earnest glen
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I mean, that's what i notice in recycling excess fuel back into system in my actual fuel plant. Ended up limit the upper valve to the available capacity in bottom pipe (bottom: 400 by math, upper: limited 200) and solved the delay in switching priorities, but was just curiosity

wicked tinsel
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tricky question to Ben and Uzu: does satisfactory's code look like satisfactory gameplay? ๐Ÿ˜„

wind spade
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Uwu would be weirded if you call him Uzi

wicked tinsel
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hereifixedit

boreal cypress
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now the joke is gone

oblique hollow
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i think this was intentional spaghetto

earnest glen
tropic hawk
boreal cypress
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the bugs will never be gone

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player will always find a way to find bugs xD

earnest glen
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Some of them are feature at this point sf_steve

tropic hawk
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Alright. Remove most of the bugs.

wicked tinsel
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to be fair, whenever something is spaghetti or not doesnt quite affect quality of result

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but seeing how bugs happen in this game, i would wager its pretty spaghetti

earnest glen
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I'm happy that fluid loss bug is gone, but i enjoyed reworking design around it

earnest glen
glad vigil
wicked tinsel
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as a programmer, this mostly depends on how features are pushed and how much leeway is left for fixing

glad vigil
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Fluids disappearing? Itโ€™s pipe leaking mechanics

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Truck going to space because you touched it? Itโ€™s new space technology, you are playing a game with main objective being throwing shit in space elevator

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Cyber wagon existing? Yes

earnest glen
earnest glen
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they forgot to mention in patch-notes, but is being tested & confirmed. Look up in this channel ๐Ÿ˜‰

oblique hollow
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no probably more like "wait what? you LIKED working around that?"

earnest glen
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I mean, the challenge in this game is pretty much absent imho. Don't take me wrong, but when you are able to make something work, scale up is easy. The difficult part for me is make thing looks nice (to me), but building machinery is the minor part of my playtime. So "solving"/"mitigating" that problem was fun ๐Ÿ™‚

median heath
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Not everyone builds with scalable or modular design.

tropic hawk
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I do Throttleable designs late game. Max out an area, then flip some switches to get a certain ppm.

proven prawn
frosty owl
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BRUH jacelul

oblique hollow
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get Bruh'd

proven prawn
# wind spade shouldn't the acid loop now never fail?

Im going to test with my acid loop with my waste processing, because I know it failed because of this very thing. So I'll know later if the loop on that can now work properly without having to supply extra acid to the system to get it stable.

earnest glen
zinc eagle
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can you mine biomass or there will be a bot what goes and cuts trees for you?

burnt wraith
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I don't think biomass collection will be automated

oblique hollow
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no, you go unlock coal power

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biomass = manual work

boreal cypress
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Have a friend automate it for you

burnt wraith
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collection: manual
processing: automatic
distribution: manual

wicked tinsel
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you can automate distribution by adding water

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but its pathetic source of energy either way

burnt wraith
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the important part is that you can't automate distribution into biomass burners

regal oriole
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Im thinking of converti g 6k fule to turbo fule
Is that even worth it?!

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I would need to have atleast 4k coal and sulfer
I dont even know if that is reach able on phase 2
Space elevator

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Its only been 5 weeks of recource gathering building math troble shooting an hairpulling

median heath
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If you're on Phase 2 SE you don't even have oil yet...

proven prawn
# regal oriole Im thinking of converti g 6k fule to turbo fule Is that even worth it?!

Basically https://youtu.be/b5aTUMXvKBU though it'll still have some value for the new ammo in u6

Satisfactory Turbo fuel is dead in update 4

Check out Last Penfighter on:
YouTube- https://www.youtube.com/channel/UChS0D1mEUaiJWcNKTGdUShA
Twitch- https://www.twitch.tv/lastpenfighter

Hey Engineer's, today we are sadden to see a fan favorite go, but is
ultimately replaced by something even better and greater. Todays ...

โ–ถ Play video
median heath
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You've been doing math for 5 weeks and you don't know if you have oil or not....

regal oriole
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I have oil

median heath
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Then you're on Phase 3 at least.

regal oriole
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I Just didnt look at the space elevator

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For a long time

frank mesa
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Turbofuel is not dead..... When you can spare the sulfur (and yes this very much depends on how you play)

oblique hollow
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its a very situational play, yea

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mostly if you think nuclear is too much work but you are perfectly fine with placing 200 fuel gens

waxen moss
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It's not much, but she's mine. Copper and iron plants done. 60 modular frames a minute, 32.5 RIPs a minute, 898 cable a minute. Steel plant is next witha goal of 60 EIBs a minute. All connected by rail

feral valve
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hmm, people not pronouncing nuclear properly...definitely a troll

visual grail
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New clear?

frank mesa
feral valve
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well, it's just a bit cringe when i think people might switch from the proper pronunciation to the other one because they hear it so much they think it's the right one

frank mesa
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Personally I stick to the 'proper' British pronunciation. I also absolutely refuse the American English "aluminum" as the in my opinion correct pronunciation is "aluminium"

lyric coral
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ฤฑ lost my save files on epic ๐Ÿ˜ฆ

onyx sphinx
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If im making a hypertube cannon/launcher, will the distance i fly vary any, if it all if i: 1) Hold any of W, A, S or D during flight. 2) If im wearing blade runners

cedar mica
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More speed in equal more speed out

onyx sphinx
burnt wraith
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no, at least not that I've noticed

onyx sphinx
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Alright cool thanks

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Any approx ideas on how much just holding W will make me go further if im going from one corner to another?

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Or is it just better to not hold anything

burnt wraith
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you will absolutely make it going from one corner to the other if you use 17

ashen mantle
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Why is copper powder so much of a pain in the ass

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I have so much copper just going into copper powder

burnt wraith
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pure copper and copper alloy can help if you aren't already using them

ashen mantle
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I'm using pure copper

median heath
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Imagine automating Project Parts hehe

floral trout
topaz hedge
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We know.

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Turbofuel is still dead tho.

median heath
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Useful for boolets

topaz hedge
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I'd rather just burn fuel. half the work to build, and if I'm on a world where I plan to use fuel gens as primary power source.. using all that oil for plastic or rubber is unlikely.

median heath
#

Yes.
But new bullet recipes use Turbo.

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That is its primary function starting U6.

topaz hedge
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...wut

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so the jetpack is going to be able to use it too, right? ...right?

vapid gorge
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@daring pollen so with a 30 second pause you would get 780 units in storage right?

daring pollen
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I guess the way to see it. Is every ten minutes you lose 780. Since you're losing 1560 for 30 seconds.

vapid gorge
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Not quite since you're losing the 1560 throughput for both unloading and loading - so 1560 every 10 min. But that's assuming it's a 10 minute trip or you're telling the train to wait until the cars are full

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so it's a pretty hefty loss of product

daring pollen
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Loading is not the issue. Buffer can refill from loading faster than the gap. Industrial should have freight storage filled before train returns. And then be refilling the storage buffer

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I, do, have a wait time fairly high or until load is finished.

vapid gorge
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ok does my diagram make sense that you would get 780 parts stored after a 30 second pause?

daring pollen
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Yes. The unload part makes sense.

vapid gorge
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ok and after the pause the parts stored stays at 780 because it's loading as fast as it's receiving right?

daring pollen
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The loading bit keeps up because it should have the freight and buffer refilled before train returns.

The unloading is the gap. Since for 30 seconds the ISC is outputting but not being inputted.

Wheras on the loading part there is a time there it is refilling the ISC and not outputting to the filled freight station

vapid gorge
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I'm not saying you cant do this, I'm just saying you have have a massive loss of produced parts available

daring pollen
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Yes. So I'll think about it but it has to be applying the 780 lost in those thirty seconds , spread across the time elapsed for a fill trip in minutes

vapid gorge
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and your machines will stutter because of the back log

daring pollen
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If every drop off you lose 780. Let's say that happens once every ten minutes you lose 780

vapid gorge
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So you might as well make less parts instead of having your system stutter right?

daring pollen
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That means an average hit of 78/m right ?

vapid gorge
daring pollen
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In other words. If normal output was 1560,. Remove 78/m to account for the gap

vapid gorge
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plus belt to belt throuput loss

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Basically if you want to be safe and have a system that doesn't stutter and is efficient it's generally best to only have 1x mk5 belt per platform

daring pollen
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Right im accounting for the 30 second lapse of 780 , once per drop off.

vapid gorge
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Belt to belt throughput loss is different but it'll have a smaller impact

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a 10 minute train trip though is really long

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that's probably 1 side of the map to the next?

daring pollen
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The math gets back close to the equation on the wiki. It says it accounts for the unloading.

If it's just doing what I did, namely the lapse / minute round trip = removed throughout

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Yeah and there is a different equation for if the trip is shorter than time to unload.

vapid gorge
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the shorter the trip the more you have to account for load/unload yeah

daring pollen
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That's in the wiki equation that looks for round trip duration.

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So, it's not the full 1560, but If you can ensure a full load / unload before next trip it's not a drastic fall off in throughput.

Let's suppose a five minute trip, including the load and unload.

780 loss per trip, once every five minutes. Or, 780/5 = 156.

1560-156= 1404 throughput for a five minute trip

topaz hedge
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1300/min goes into 6 carts for 7800 total.

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I think that's do able. but you're going to have a fun time using belts of 650. which is also in the safe area for what you can expect a mk5 belt to throughput.

daring pollen
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I mean belts not moving their advertised amount is different and something I think is being worked on ?

If they move the advertised 1580 , a five minute round trip gets to 1400/cart. Or 8400 on a 6 car train (all my train stations are designed around six cars max )

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1560*

vapid gorge
daring pollen
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Which is how I have it working currently. The only difference is this will end up being a lot of wire.

Comes back to train hub, and gets distributed as needed to the outgoing trains.

vapid gorge
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Yeah that's going to get messy really fast with trying to concentrate 2 belts per platform I think. Were you thinking of having multiple trains stopping at the same station for things?

daring pollen
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No, always one to one. One outgoing train and one incoming train station with a single train doing both ends of it.

The destination site has a separate pickup station that goes to a separate dropoff station at hub, using a different train.

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Currently, the wire is all made right next to the station. So it's being fed by belt into the hub.

It's merely going to be loaded into trains as needed to go outbound to different sites

vapid gorge
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oh damn. central storage like that gets complicated real fast

daring pollen
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Yes it has. Spreadsheet tracking how much is left of a given line of item assuming some percentage of that line is feeding a train. Remainder goes back to central storage. Makes math of distributing easier

vapid gorge
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was it you in the other channel saying you wanted to use all the world's resources efficiently?

daring pollen
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Yes. Working towards it. I've just about efficiently consumed everything in the sound end of the map.

vapid gorge
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Right well unless you're planning on 'sinking excess items = used efficiently' doing a central sorting and resend hub is going to be a nightmare in logistics for that.

daring pollen
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Mostly have that all figured out. Balancing and making sure what quantities are available.

I just need to find a diagram to balance a large quantity of lines

vapid gorge
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and you'll probably want a 2nd train line to split the train throughput

daring pollen
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That part is fine.

Issue is coming from my wire facility I have 13 lines of various outputs , I need to make each output at equal amount to have a stable predictable output

vapid gorge
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That's the easiest problem you have from the sounds of it

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Out of the many hurdles you're doing? By far the easiest

still trout
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ok yall how does the math work out for diluted packaged vs diluted fuel?

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which one is more power-efficient?

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since packaged requires packagers, of course but a blender uses tons of power

glad vigil
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Packaged uses a bit more power than blender

still trout
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cool, thanks

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(as if i even had blenders unlocked)

frosty owl
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That goes for both producer and consumer, so I don't get how your consumers are "predictable" but the producers are not, requiring convoluted beltwork in between

remote flame
# still trout ok yall how does the math work out for diluted packaged vs diluted fuel?

Apologies for a late ping..
Suppose you make 300m^3 of diluted fuel ready to go into generators;
Diluted packaged fuel requires 5 refineries, 10 packagers to produce it, 30MW a refinery, 10MW a packager. So 250MW

Diluted fuel requires 3 blenders to produce the same amount, needing 70MW each. So 210MW..

With a difference of 40MW, really, you need to be producing over 1000m^3 of diluted fuel a minute before you even lose a single fuel generator to power just that. In other words, bugger all in the big picture of things

still trout
#

thanks for the detailed explanation

remote flame
#

No worries, I thought about it for a while too wondering if I go for blenders.. but really it's insignificant

wind spade
#

also there is certain beauty in the 1:1:1 loop of diluted packaged fuel

boreal cypress
#

1 package into 1 fuel and 1 canister

remote flame
#

Will agree it looks nice, and very compact if you run the belt under the floor

boreal cypress
#

but mixer are prettier

remote flame
#

Guess it depends where you are in the playthrough. If you just got to the fuel generator stage, absolutely do packaged fuel. If you're well beyond, go blenders

wind spade
boreal cypress
#

oh

wind spade
#

it's perfectly in ratio

still trout
#

so basically if i build a diluted packaged setup now it isn't worth it to switch to blenders once im done

wind spade
#

also 3:4 for alt HOR -> diluted packaged fuel ratio

remote flame
still trout
#

amazing

boreal cypress
wind spade
#

turbofuel ๐Ÿคข

remote flame
#

Yeahhh I thought about turbo but I'm not running a belt to where I built lol

boreal cypress
#

I know... sulphur

wind spade
#

turbofuel is just too little gain compared to standard fuel, given that next step is nuclear and it just dwarfs most (turbo)fuel setups with just a few reactors

still trout
#

^

remote flame
#

I mean, from a single pure oil node, with all the alt recipes I'd assume you can easily get 20GW out of it, if you need more power, do that to get you out of trouble

still trout
#

fossil fuel bad

#

uranium funky

remote flame
#

Plutonium waste is where it's at, load it all up on a train and send it to the abyss

still trout
#

i like sinking plutonium rods more than needing a final storage place for plutonium waste

boreal cypress
#

for 108 TF you need 270MW and get 3600MW power (so 3330MW netto)
and for 108Fuel you need 112MW and get 1350MW (so 1238MW netto)

hmmm I think TF is still a lot more

wind spade
#

it is more, but why waste time with building TF setup when you can build nuclear ๐Ÿ˜›

boreal cypress
#

Because I want my 1000 Fuel gens :c

wind spade
#

or 60 nuclear plants for same power ๐Ÿ˜›

remote flame
boreal cypress
#

already have 80 NPP with uranium

after my 1000 Fuel gens I build my 200+ NPP with plutonium

wind spade
remote flame
#

Truth, if only I could just slurry the nuclear waste right into the water system

boreal cypress
#

first NPP is on east of the swamp, second one will be east of dune desert

remote flame
#

Ficsit the right way, irradiated and unusable.

zinc eagle
#

how much items/min an mk 4 belt can move?

remote flame
#

480

zinc eagle
#

thanks

remote flame
#

Or the full tier list from 1-5: 60, 120, 240, 480, 780

zinc eagle
#

there is mk5 ooferz

boreal cypress
#

but you shouldnt really calculate with 780
it can be buggy sometimes

#

I go with 720 max

remote flame
#

Cost wise, tier 1 and tier 5 are dirty cheap

zinc eagle
#

i see

wind spade
zinc eagle
#

rn im trying to optimize the steel manufacturing, kinda done with the steel plate now comes the steel tube

boreal cypress
#

but 720 is a nice number :/

noble agate
boreal cypress
#

you will never need alot of steel beams, focus more on steel pipes ^^

remote flame
wind spade
#

or build only what you need now

noble agate
remote flame
#

I swear they were 240 a while back, I guess I've never bothered to look lol

boreal cypress
remote flame
#

But yeah I actually use 600 on my MK5 belts only because one pure node with a 250% MK2 miner is 600

proven prawn
#

well doing some testing shows pipes seem most stable but they are still running a bit on the lower side, but im thinking its basically of what they said that 600m3 is simply to fast and they'll have to lower that amount, would explain why the pipes seems to no matter what always go empty, but its still running unlike before where the machines were actually running out of liquid, so one part of the issue definitely looks like its fixed, but the other issue where the pipes are running out of liquid anyways because of the precision issue remains๐Ÿค”

remote flame
boreal cypress
#

thats the only change that was ever made to the speed

wind spade
remote flame
#

Well there you go, I've been underusing them since my very first playthrough all because I can't be stuffed reading the belt lmao

boreal cypress
#

And I underused Mk5 since the beginning because I always thought they are 720 xD but I wont stop using them with only 720

remote flame
#

I find only weird things start happening when using a full 780 on a MK5 on a poor connection multiplayer, otherwise it's been fine in my playthrough single player

noble agate
#

I don't think I've ever used mk5 as 780, or overclocked mk3 miner on pure node higher than 50%. 50% mk3 miner on pure is 720, that's my max for mk5 belt ๐Ÿ™‚

still trout
#

i always go to 780

#

i honestly dont care much if my factories dont work in practice at 100%

#

i want their theory to be perfect

viscid fable
#

Hello everyone,
I am setting up rubber/plastic production & was able to replicate ImKibitz's rubber production setup from his video - "300m^3 Crude oil to 900 rubber/min"
he says in-order to produce plastic just reverse the recipe for plastic/rubber. But The Residual Plastic recipe (Converting Polymer Resin to Plastic) takes 60 Polymer Resin per minute, not 40 per minute like Rubber does. So the setup is not quite interchangeable like the video says.
am i missing something or is there an another way to produce 900 plastic from 300m^3 crude oil. If this question has already been answer recently please point me to it, Thanks ๐Ÿ™‚

oblique hollow
#

since the residual rubber recipe is more efficient

viscid fable
#

Okay now that's some crazy math shit , thanks a ton โค๏ธ

boreal cypress
noble agate
#

Yeah, mean 150% ๐Ÿ™‚ Iโ€™m always by mistake calling it 50% overclocked because that sounds more natural to meโ€ฆ

#

Youโ€™re producing 50% more -> overclocking by 50%โ€ฆ

wind spade
#

it's not really "just reverse it", but it works

boreal cypress
#

@proven prawn

proven prawn
#

the number 2.5^(1/1.321928)x300 is for purposes of calculations is correct

boreal cypress
#

you cant use that for Power Gens

proven prawn
wind spade
#

you... can? ๐Ÿ˜„

boreal cypress
#

250% for Power Plants is like 200% for normal Machines

wind spade
#

not exactly

proven prawn
wind spade
#

2.5^(1/1.321928) = 2.00000009951

#

so yeah, pretty close to 200%

boreal cypress
wind spade
zinc eagle
#

does trainworth better than multiple belts on long distances?

boreal cypress
wind spade
proven prawn
wind spade
boreal cypress
#

because the NPP use another number than other buildings

wind spade
#

but... we're talking about NPP, aren't we?

boreal cypress
#

And I didnt know, that it is that number

proven prawn
#

personally i wish they changed the water calculations so it didnt use above 600m3, but who knows if/when they'll get around to that one

oblique hollow
#

but.... they dont use above 600 hehe

wind spade
proven prawn
boreal cypress
#

it hiccups every few hours for one time

oblique hollow
#

doesnt game inaccuracy round that down to 600 anyway?

proven prawn
wind spade
proven prawn
zinc eagle
proven prawn
#

though i dont understand whats really confusing when all of the information about consumption, etc is on the wiki๐Ÿค”

wind spade
wind spade
#

also buggy UI doesn't help

proven prawn
#

true and it doesnt help the api ingame shows incorrect numbers also

zinc eagle
#

i never understood why max comp is so high when the actual comp is pretty low

median heath
zinc eagle
#

do you say i should not belive those graphs ingame?

#

no i dont

median heath
#

Then it means some of your buildings are idling.

zinc eagle
#

oh i see

#

lot of em is

median heath
#

๐Ÿคข

#

Intentionally having yellow lights on production buildings falls under "wrong way to play the game" imo.

zinc eagle
#

some only produces when i take smth from my storage

median heath
boreal cypress
median heath
#

Not fear.

#

Nausea.

proven prawn
#

so the verdict is in, mk2 pipes are too unreliable at 600m3, my sulfuric acid is somehow still running out despite the 5m3 load bug being fixed, thats a shame so mk2 pipes at full capacity still cant be relied on

empty glade
boreal cypress
#

with the last patch

proven prawn
#

pretty certain its because of 600m3 having precision as has already been mentioned, they simply cant deliver the capacity they say

zinc eagle
boreal cypress
#

its just recycle factory, I dont need 6900 plastic and 3450 rubber per minute atm

#

and I dont sink :D

zinc eagle
#

but awesome shop stuff is good

boreal cypress
#

already have everything
even gold cup

empty glade
proven prawn
#

well it was a previous issue i was already having with the setup in the past, it was suggested it was because of the 5m3 load bug but now im certain it cant be because of that as its now fixed

median heath
oblique hollow
#

because from what i can tell, mk 2 pipes do not have an issue as long as you prevent the source pipe from being hit with backflow

boreal cypress
#

is a buffer at the end good enough or is a loop better?

zinc eagle
#

lmao playing a game wrong

boreal cypress
#

with your feet instead of hands?

zinc eagle
#

xD

#

lol sorry i was reacted to

oblique hollow
median heath
#

Indeed.

oblique hollow
#

buffer at the end relies on fluid even getting to the buffer.

but it wont

#

so loop it instead

zinc eagle
#

i could make my bowl of spagetty even larger by leading everything into an awesome shop

#

but i dont bother

boreal cypress
#

you mean shredder

proven prawn
oblique hollow
#

so you.... Did not loop it?

#

or "no, Looping is done"

proven prawn
# oblique hollow so you.... Did not loop it?

its basically source to sink setup, meaning fluid only flows in one direction, i have valves on sections anyways to prevent backflow, i actually did it originally to limit flow as thats what there main purpose is but it seemed to make the issues overall worse somehow

oblique hollow
#

sounds like you messed up your loop

#

but in any case: no mk 2 doesn have issues where it shows "600" but only moves 580 or something

#

if the pipe shows 600 its 600

#

if you cant make it 600, ~~its a skill issue simon_smile ~~

proven prawn
#

fluid only flows in one direction, a loop would suggest it can flow in multi directions or it connects around back onto itself, none of which happens

oblique hollow
#

no amount of valve and buffers and other shenannigans comes close to fixing 600 flow issues as loops do.

proven prawn
#

it goes from the refineries that make the fluid to the blenders in a straight one direction, thats it

oblique hollow
#

bad setup.

proven prawn
proven prawn
oblique hollow
#

ive used 600 reliably every time

#

and even made other setups, like yours, that had issues, work

#

SIMPLY by connecting the ends

proven prawn
#

well its a old issue, back to oversaturation at any rate

oblique hollow
#

i dont know what to tell you, but if your conclusion is "you cannot use 600 reliably" and mine is "you can use 600 reliably"
that does NOT mean that your interpretation is true and holds true everywhere

proven prawn
oblique hollow
#

and i say thats nonsense

proven prawn
#

your simply wrong, sorry

oblique hollow
#

no that is not how testing works

proven prawn
#

yes it is and your wrong

oblique hollow
#

you dont get to hold monopoly over the result

proven prawn
#

neither do you, but your acting like you do

#

see it goes both ways

oblique hollow
#

looks like we need a 3rd voice

remote flame
#

Loop the pipe. You'll feel better, have a cookie sf_yespipe

oblique hollow
#

in fact, we would need at least 20 people to test it to come close to a conclusion

proven prawn
remote flame
#

buffers and things like that help the 600 pipeline stabilise, but it doesnt fix it. I run 3 600m^3 reliably into my caterium computer factory without fault

oblique hollow
#

alright, got a test setup?
lets exchange then.

you give me a save where 600 doesnt work, i give you one where it does work

remote flame
#

I did have problems, until I decided to loop the pipeline system and ensure any area that I expect low flowrate to occur past my refineries, connected all the pipes together

proven prawn
earnest glen
#

i truly don't understand the point ๐Ÿคจ I'f there's a way, pretty simple, to make things work as intended, why not using it? It doesn't even require space. I mean, i like to have a buffer and the end of the line, but is not even needed

proven prawn
remote flame
proven prawn
#

Also I can tell its a issue with the pipes because the flow rate does not remain constant at 600, this is likely do the underlying issues with them, which i suspect is indeed part of the real issues

oblique hollow
#

if it flickers its backflow

earnest glen
oblique hollow
#

i have a 3 km pipe at 600 that doesnt flicker once

#

thats ONE pipe

proven prawn
#

i already said i used valves to prevent backflow

oblique hollow
#

valves do not prevent backflow if you have full pipes

#

not directly at least

#

ever noticed how head lift goes both ways through a valve?

proven prawn
#

valves allow fluids to move in one direction only, so but one more thing your wrong about?

#

oh thats right your suggesting they allow fluids to move in both directions...which goes against all that is known about them

oblique hollow
#

again, ive said "not directly"

#

yes, they prevent backflow

proven prawn
#

right so your wrong, got it

oblique hollow
#

fluid cant go back through a valve

proven prawn
#

and your saying at the same time somehow i have backflow๐Ÿ™„

oblique hollow
#

but what does happen is that fluid that TRIES to go through a valve in the correct direction, but cant, will BACKFLOW

#

because where else would it go?

earnest glen
#

this is what i understand:

#

about valves

proven prawn
earnest glen
#

they prevent the fluid to go past them in the opposite direction, but still backflow can happen on both sides

vapid estuary
#

what the valve does it make it possible for fluid to enter a pipe segment that is 10m above it. It has nothing to do with direction. I doubt there is even a concept of direction in pipes, considering all the fiddly bits with conveyors that relate to direction, that are absent from pipes

proven prawn
oblique hollow
#

you didnt eliminate backflow

#

you moved it

#

to a different place

proven prawn
oblique hollow
#

it does matter

#

backflow kills flow rate

#

we all know that

proven prawn
#

why i was asking my specific questions, but whatever

oblique hollow
#

then i didnt get the question, sorry

proven prawn
#

nobody has answered me if pumps on one end prevent backflow

vapid estuary
#

they do not

oblique hollow
#

pumps do prevent backflow, but same rule applies as with valves

vapid estuary
#

if the thing before the pump is full, it will not flow backwards.
if you want to prevent backflow, send the fluid downhill >10m

#

or keep your supply greater than demand

proven prawn
#

also doesnt matter because as i said the 600m3 is equal to what is consumed, and because my entire system runs out, my issues have nothing to do with backflow or fluid going in opposite direction, as it allows move in one direction

#

so whats being discussed doesnt apply to my setup in any case

#

because the fluid always moves forward

#

and the fact it it doesnt is because 600m3 doesnt deliver reliably as i have concluded

earnest glen
#

it applies in the form that what is preventing you from achieving 600m3 is backflow, if i understood the whole discussion

proven prawn
warped ruin
#

here we have game developers sitting on the channel, and we are wondering how the pipes work?

earnest glen
proven prawn
#

this is my waste processing system it runs at fully capacity all the time, all fuid is designed it always be used

#

meaning the 600m3 is a constant and should be that way

oblique hollow
#

fine, here is an easy test

  1. network with junctions, no side pipes
    flow = 600
#

second pic is following

#

second test: same network but with side pipes (simulates a machine manifold

#

guess what the flow is?

#

Its absolute SHIT

#

3rd test: now with a bypass loop

#

perfect flow

proven prawn
#

anyways that about all that can be said, 600m3 isnt remaining constant for the input, despite the fact the fluid indeed has places to go, nothing more to be said really because for me its pretty obvious what the issues are

burnt wraith
oblique hollow
#

yes

#

machines dont continuously consume fluid. and the backflow messes with the 600 mยณ/min

burnt wraith
#

does the bypass loop have to be level with the manifold "spine" or can it go over/under?

oblique hollow
#

it can go over and under

median heath
glad vigil
#

I have no idea how fluids work in this game

proven prawn
#

also valves dont operate properly either, case in point i have a section of pipe 600m3 flow on one side, connected to two ends, one is limited to 480m3 the other 120, both are limited by valves, both ends also have empty pipe so fluid can move freely, so logically it should be 480m3 for one end and 120m3 for the other end right? nope its 481.9m3 for one end and 118.1m3 for the other side, yep thats right not even valves actually operate as they say, great isnt ithehe

oblique hollow
#

valve works precise, but it displays flow inaccurately

proven prawn
#

its a featurejacelul

earnest glen
#

the only things i trust a bit are the 99-100%, green lights and mostly stable power consumption

wind spade
proven prawn
#

only with more~~ bugs~~ featureshehe

remote ice
#

i've done it

#

the power slugs are mine

#

and all it cost was my frames

remote ice
#

done

proven prawn
#

no doggo's were enslaved in the making of this content

ashen mantle
#

Why does the fracker say 2100m^3/min potential

#

But each node only outputs 120m^3/min for a total of 840m^3/min

topaz hedge
#

It totals 2100. Nodes have different purity.. some will do 120, others 300, and 600

boreal cypress
#

^

ashen mantle
#

Got it, that makes a bit more sense

#

Thanks!

oblique hollow
#

ah oop, internet delay

#

sorry xd

ashen mantle
#

Yeah I missed a few nodes

boreal cypress
#

love the sound of fracking

ashen mantle
#

Looks like they all do 300 now and I just had to wait for overclocking to catch up

boreal cypress
#

random which plays

wise shard
#

anyone know how many Nuclear plants would need for 1 Uranium Fuel Rod P/m?

wise shard
#

ah, 5, thx

ashen mantle
#

What's the advantage of the Cooling device alt recipe? It uses more everything but without water and less nitrogen

#

It doesn't seem like Nitrogen's a particularly scarce resource

thorn bane
#

nitrogen can become scarce if you build alot of thermal propulsion rockets
thats what that alt is for since it saves on nitrogen

ashen mantle
#

Ah, got it

proven prawn
ashen mantle
#

I don't plan to try mass producing thermal propulsion rockets so I think I'll just stick with the cooling system recipe just so I don't have to deal with motors

#

For now at least, I'll just bring in the rubber I have next door

tropic hawk
ashen mantle
#

That doesn't seem right? I've got 2100/min from this one node

proven prawn
#

the world has 12000 nitrogen/min

tropic hawk
#

My bad, I must be thinking of something else...

oblique hollow
#

slightly uneccesary pipe trivia from my tests today:
(the current information is for flat pipes. Angled ones are a different beast)

  1. The flowrate through a pipe depends on volume (and in turn the resulting head lift).
    If a Mk 1 Pipe with volume 16mยณ wants to transport 120 mยณ/min, it needs a minimum of 6.4 mยณ inside it (120/300 * 16mยณ).

  2. The current head lift inside a pipe also depends on volume. A full pipe has headlift 1.5 m, a half full one 0.75 m. This head lift seems to be the thing responsible for the flow situation above too.

thorn bane
#

so pipes are just small fluid buffers thinking_helmet

oblique hollow
#

this also means that, any pipe that wants to transport at max rate will always be a full one

#

buffers are just large pipes

tropic hawk
#

Does anyone know if pipe welding is a thing? I know belt welding is...

oblique hollow
#

nope, doesnt work

#

they dont like that

thorn bane
#

you sure?

oblique hollow
#

yes

#

tried it. they dont weld

#

or if anything, they weld only up to their max length

#

so you cant weld 2 max length pipes to 1 super long pipe

proven prawn
proven prawn
#

example of buffer and welded pipes, hmmm it has almost 200 capacityJaceGasm

#

its quite fun making super long pipes, if a bit of a glitchy experience because the engine doesn't like it but you can kind of force it to do it anyways

ashen mantle
#

How is that despite limiting input to 200, somehow this loop still clogs?

#

It seems like the limiting isn't working how it should or something else is wrong

#

216 clogs it instantly, anything above 200 seems to clog it, and anything lower than that chokes it out

topaz hedge
#

It's probably the way you have it built. x:

vapid gorge
# thorn bane you sure?

@oblique hollow SO , @sinful rover apparently got pipe welding to work a couples times. But the consensus was that it was so finicky and needed such specific conditions to work that it might as well not exist

sinful rover
#

can confirm

vapid gorge
proven prawn
proven prawn
#

And then css patches it out because we can't have fun thingshehe

brisk nebula
#

what will happen with the nuclear rod alternate recipe. will it be removed?

uncut sigil
#

Probably, but that's not been finalised yet.

thorn bane
# brisk nebula what will happen with the nuclear rod alternate recipe. will it be removed?

https://youtu.be/QYMHs1aTyOs?t=100
snutt: "(...)the only exception is one of the alt recipes for uranium fuel rods that uses beacons in like the production line we won't touch that yet but we will change that recipe in some time in the unspecified future but for update six that, alt recipe won't change "

Lots of cool new additions to weapons in Update 6! We're also finally adding support for multiple body slots! ๐Ÿ‘€

โฌ‡ Alt recipe mentioned in the video โฌ‡
https://satisfactory.fandom.com/wiki/Uranium_Fuel_Rod

โฌ‡ Links and Info โฌ‡
Website + FAQ โ€ฃ https://satisfactorygame.com
Community Wiki โ€ฃ https://satisfactory.fandom.com/wiki/Satisfactory_Wiki

โฌ‡ ...

โ–ถ Play video
brisk nebula
#

thx.

frosty owl
thorn bane
#

*in update 7

frosty owl
#

Btw, what's up with #patch-notes still not mentioning the fluid load fix?
||Sus||

thorn bane
#

fluid loss fix?

frosty owl
#

I would be surprised if you still had to hear about it -.^

thorn bane
#

i havent been around for a while ๐Ÿ™ƒ

frosty owl
#

Well, brace yourself...
They fixed the fluid load loss bug

#

With the last patch, without mentioning it

thorn bane
#

yay

boreal cypress
#

and maybe Uzu to lazy to edit the post

frosty owl
#

Yeah, I was assuming it would've been fixed the day it was pointed out or the one after... now we're in the weekend already ๐Ÿ˜…

boreal cypress
#

I bet it will be in the next changelog as "forgot to mention"

median heath
river pagoda
#

Rip

ashen mantle
#

Is dedicating 940 of my 1660 aluminum production purely to heatsinks a bad choice? From looking at resources it seems like a reasonable choice for space elevator parts

river pagoda
#

Probably not. I use excess production to make other things. Like I produce close to 320 pipes/min but use half of that output to make encased materials since why would I ever need that many pipes/min

ashen mantle
#

Well some of these are going to cooling systems, others are going to radios, Idk how I plan to balance those yet

river pagoda
#

Yeah youll just have to play around with the setups a bit.

#

Also one thing im trying to currently understand is how come for coal and iron nodes which are both normal. How come the iron is oversaturated but the coal lines arent

ashen mantle
#

What do you mean?

river pagoda
#

So for a foundry to make steel it takes 3 iron and 3 coal right? Well how come my iron line is saturated completely and the foundrys each have 100 iron but I have to wait on coal

ashen mantle
#

What ore/min are you getting from each node?

#

300 from both?

river pagoda
#

So for both iron and coal I have Mk2 miners with mk2 belts.

ashen mantle
#

Okay so 120/min

river pagoda
cedar mica
#

Mk2 miner can be 60/120/240... So need more then that

ashen mantle
#

Send a screenshot of your current setup? it sounds like something might be wrong with your conveyors

river pagoda
ashen mantle
#

did you forget a mk1 conveyor somewhere in there?

#

Check to make sure there's not any bottlenecks

river pagoda
#

No. I had fixed that issue earlier. All belts are saturated upon entering the factory

cedar mica
#

Then you forgot an mk1, somewhere

ashen mantle
#

Go through and look for a backup at all your conveyors

cedar mica
#

Also, check splitters, they might sometimes hide a small belt inside them

river pagoda
#

Well as you can see from the above screenshot the mk2 belts are both saturated with coal or iron no spaces between them

ashen mantle
#

Then the issue is further up the line

river pagoda
#

I feel as if I could power more generators

tropic hawk
river pagoda
#

120

cedar mica
#

120 is 8 coal gens, as they want 15 per

river pagoda
#

I see. Ig I shall wait to add more

#

Got plenty of space to fill

dry escarp
#

Will this be 100% efficient?

median heath
#

Eventually yes.
What are you moving?

dry escarp
#

just reinforced plates

#

For no i have only balanced my loads. I haven't yet tried to overflow anything

median heath
#

Will take time to spool up but it will balance itself.

dry escarp
#

๐Ÿ‘ k thanks

median heath
#

If you prefeed the system it will be better though given the low amount you're moving.

dry escarp
#

Yes i already planned on doing that

ashen mantle
#

Uh oh

sacred flicker
#

how has your power grid not failed yet?

ashen mantle
#

Batteries

river pagoda
#

in other words

frosty owl
river pagoda
frosty owl
#

I don't understand what you did

river pagoda
#

Just stopped the miners from putting any iron on the belt than restarted the factory and now they are even instead of saturated

frosty owl
#

That's a temporary "fix"

river pagoda
#

nah had 1 mk1 belt on the coal line so the iron overfilled due to lack of coal in the foundries

frosty owl
#

Well, that's a different fix than just stopping the miners ^^
Still, b2b issues are a thing when belts are full, I suggest looking into it if you're not aware yet~

river pagoda
#

well both those statements fixed it as the mk1 belt was the first issue than the iron saturating due to that was the next and both solved its been 14 hours and its fine so far. unless ofc storages fill but if it saturates it doesnt really bother me that much anyways unless its uneven lol

crisp perch
#

120X120X cole x power of 9 =

ashen mantle
#

Think this can be a good balance coming out of my heatsink factory, producing 10 radio control units/min to go towards pressure conversion cubes, then 17.5 to go with the 35 cooling systems/min to produce 8.75 turbo motors/min

floral trout
# ashen mantle

This is why I have 400% of capacity/consum (I Produce 4x more energy that I need xD, or 3x I think)

#

I use 30k
I have 110k

#

30/40k

ashen mantle
#

I just went and brought online 10 more nuclear power plants, I had left only 10 operating, the plant and fuel have capacity for 30

#

I just needed to hook up water for them all

#

Now I have 20 online

#

@floral trout

floral trout
#

But you didnt put all of the nuclear here right?

ashen mantle
#

No I didn't don't worry lol

#

That's just where my petrol refinery has been sitting waiting to get torn down

#

This is where it's at, the actual fuel production is down a bit further

floral trout
floral trout
#

Like a big mess

ashen mantle
#

This massive plant is, though, it was half built when the U6 spire coast announcement was made, and I've left it half functional

floral trout
#

Im trying tรด solve all my problems

floral trout
ashen mantle
#

Maybe

floral trout
#

This is the coast

ashen mantle
floral trout
#

416 generators
300 refinaries

ashen mantle
#

I always put them into buildings

ashen mantle
floral trout
ashen mantle
#

Most of my major factories are built in a 'city' of sorts

#

With a massive network of conveyors under the floor

floral trout
# ashen mantle Ouchhhhh

Yeah , and my petroleum coke (that I use tรด make my 6700 stell )
About 20 refineries tรด each phase of the process (not a lot, about 20 minutes)

floral trout
#

Let me get a better photo of mine

ashen mantle
#

Most of my world is in this photo, but there's a bunch of scatter factories doing on-site processing

floral trout
#

Its all one building

ashen mantle
#

That must be laggy

floral trout
#

Inside everything is separated

floral trout
#

I have a good pc and 16GB ram

#

Then not so laggy

ashen mantle
#

Fair, I'm just imagining a megafactory like that must cause issues

floral trout
#

But a little, some times it crash

ashen mantle
#

For me, I have things like ingot processing and similar done at outpost factories, and all the major space elevator parts and end game parts are built in the city

floral trout
#

But it took about 50% of the time i spent on the save

ashen mantle
floral trout
#

150k lol

ashen mantle
#

This is the transport hub of sorts that takes all the items from those outposts and sends them to the city

floral trout
ashen mantle
floral trout
#

Like in this megafactory , i do everything in the game except the second last elevator item

ashen mantle
#

In theory only about 24 mk5 belts worth can be realized, mostly just because train stations are stupid and lock when you're loading or unloading

floral trout
#

Even turbomotor

ashen mantle
#

Currently I'm building up my turbomotor and nuclear pasta factories, I have assembly director systems and magnetic field generators fully automated

floral trout
#

(Its like 2 machines making it)

#

This megafactory is like 40 mini factories that help each other

#

Isnt that lag!
And it is easy to work at, but inside is a puzzle xD

ashen mantle
#

Yeah I'm going to have 5 thermal propulsion rockets/min and 5 nuclear pasta/min once the factory is done

floral trout
#

I have 2 and this is enough for me

ashen mantle
floral trout
#

Well
You will need tรด pray for copper hahaha

ashen mantle
#

Also, currently have 6 assembly director systems/min and 8 magnetic field generators/min

ashen mantle
floral trout
ashen mantle
#

This is the nuclear pasta factory, I have them overclocked to only need 6 instead of 10

floral trout
ashen mantle
floral trout
#

Lol

burnt wraith
#

wow

floral trout
#

320 in my save

ashen mantle
#

I play with structural solutions just for cool buildings but other than that it's pure vanilla

#

Oh, and fluid sinks

ashen mantle
#

A lot of this was made possible by me absolutely wreaking havoc early game

#

It all looked hideous and ugly but I was producing so many resources a minute for building that I could start from the top down with factories and trains

#

Then mass dismantled and sunk the majority of it, some of its skeleton still remains though

#

I had no regard for looking nice, it was just resources

#

But as I've slowly gotten closer to the carcass with my city I've been deleting more and more of it

#

Though right now I've just ran it over

floral trout
#

Me too HAHAHAH
Me first game is like

#

Pipes floating

#

Train on top of trains(dont ask about it)

ashen mantle
#

This was my second game, and I knew what I was doing now

floral trout
#

300*3 fundations

ashen mantle
#

My first game was no buildings, just things laid on the grass, piped and lined nicely, just taking it slow and having no fucking idea how to properly utilize parallelization

#

I had made basically a massive bus to draw resources from with a ton of splitters

#

Which meant that I was limited to a single conveyor belt's worth of whatever items I needed

#

It didn't work very well

ashen mantle
#

I did eventually upgrade to multiple lines for things I needed more of

#

But it was still a horribly optimized design

#

I can't wait for my nuclear pasta factory to be done, it's going to be so cool to watch

topaz hedge
#

You need 20 thermal rockets/min

ashen mantle
#

Huh?

burnt wraith
#

or else

tropic hawk
#

<primes nuke>

fierce cypress
#

c o m p l y

ashen mantle
#

I don't think I have the aluminium or nitrogen for that

topaz hedge
#

you should have the nitrogen.

ashen mantle
#

I do still have 720 aluminum ingots/min that have yet to be fed into making tanks and casings

topaz hedge
#

aluminum might be tricky. you'll have to use the alts that prioritize aluminum saving over everything else.

ashen mantle
#

Okay yeah I did the math I have the nitrogen for 20/min but I'm using too much aluminum for other things and I'm not using the right alternate recipes for my existing production

#

But I think if I use aluminum prioritizing recipes I won't have enough nitrogen anymore, so I'd need to balance them

topaz hedge
#

do you have max nuclear or something?

ashen mantle
#

Close to it in terms of production of fuel rods, but a lot of it is just getting sunk right now

#

And I have all the materials to have full capacity reprocessing once I get all the uranium online

#

I just haven't had a need to build it yet

#

So I'm just getting a lot of points and radiation

#

Also a lot of fused modular frames

#

Which I use the heat fused frame recipe for

topaz hedge
#

Ah alright. I was wondering, because I've done almost everything I can to save aluminum, and I'm almost out, I think I'm cutting it close on nitrogen too.

ashen mantle
#

Nitrogen and aluminum seem to be the most limiting late-game resources

#

Especially once you've gone and utilized all the nodes in the dunes

#

There's so much of everything over there if you can bother to go get it

topaz hedge
#

alumin for sure. it was the limiter for U3 and turbomotors.

ashen mantle
#

I think this somewhat glitchy place will make a good spot for a waste dump

fierce cypress
#

Maybe wait until after the swamp gets updated thinking_helmet

topaz hedge
#

I already have a huge factory there. it's nice, lots of spooder viewing areas

tropic hawk
#

Nah, waste dumps are meant to be left alone. Just put it there and let devs bury it for you!

topaz hedge
#

the rework of the swamp looks really nice.

fierce cypress
#

although that water was JaceGasm

topaz hedge
#

Home sweet home.

topaz hedge
burnt wraith
topaz hedge
#

I hope it likes doggos.

novel arrow
scarlet stag
#

๐ŸŒต this seems pretty cheap as far as thermal propulsion rockets go

wind spade
#

@proven prawn I've found this somewhere in my old messages

#

not 100% sure if that's the final version or if it has been modified since, but it should work

proven prawn
#

neither do i๐Ÿ‘€

wind spade
# proven prawn neither do i๐Ÿ‘€

afaik the premise was something along the lines of:

  • if no red items are coming, the last splitter on the right has 120 ipm coming so it splits 60/60 (priority split but mk1s)
  • if red items are coming, they reduce the flow in the green part to 60/min red + 60/min blue, so after red gets filtered, result is only 60/min, which gets priority split, hence no output to the overflow side
#

so, if red items are coming in (1 IN), then nothing goes out (0 OUT), and vice versa, hence making a NOT gate

#

๐Ÿคทโ€โ™‚๏ธ

proven prawn
burnt wraith
#

what is the green smart splitter set to?

wind spade
#

colors of stuff means what kind of items they are handling, blue and red are different items, green is mixed part

#

green splitter just filters items

#

OF = overflow (low priority)

#

0 -> 1 state (numbers = ipm on belt)

#

1 -> 0 state

#

(ofc this assumes no buggy belt and splitters, so it only works in theory, but it is definitely possible ๐Ÿคทโ€โ™‚๏ธ )

burnt wraith
#

I've set it up like this, but sending 0 input gives 0 output

wind spade
#

seems the top left belt is mk1?

burnt wraith
#

the top is 120

#

the one between the first SS and the M is mk1

wind spade
#

should be mk2 tho

burnt wraith
#

how would the first SS overflow 60?

wind spade
#

because the green merger merges 60 red (if present)

burnt wraith
#

okay now 0 input has 1 output

#

but 1 input also has 1 output

wind spade
#

๐Ÿค”

#

can you show screenshot?

burnt wraith
#

0 input again, highlighted the mk2 belts

wind spade
#

that looks fine, how does it look with 1 input (60 ipm)?

burnt wraith
sand epoch
#

Isnt top one to be a 5?

wind spade
sand epoch
#

Ah

wind spade
burnt wraith
#

ah

wind spade
#

that's why there was the color lol

burnt wraith
#

silica it is

wind spade
#

the middle smart splitter should filter red items to sink (down)

burnt wraith
#

it works

wind spade
# sand epoch Ah

I started with mk5 when drawing the thing but you only need 120 production, so mk2+ is enough

burnt wraith
#

and if I pick up 1 of the incoming silica, it spits out 1 quartz

wind spade
#

the production acts as "power" for the NOT gate

sand epoch
#

Im looking at it and wonder what its purpose is.. lol

wind spade
#

it's a NOT gate

#

if items are coming in, no items are coming out

#

and vice versa

#

purpose: to prove that theoretically you can build computers inside satisfactory

sand epoch
#

Why the last ss then? If it will always be 60 in max..?

wind spade
#

it won't

#

if no red items are coming, full 120 blue goes through

#

if red items are coming, only 60 blue goes through (as the red items limit the amount of blues in the green section)

#

see this

sand epoch
#

So.. its a sushi scenario only?

wind spade
#

umm... no?

#

or idk what you're asking

#

basically it is a contraption that works like this:

  • if red IN belt has 60 ipm on it, the blue OUT belt will have 0 ipm
  • if red IN belt has 0 ipm, then blue OUT belt will have 60 ipm
sand epoch
#

Does that only work if red isnt the same item as blue?

wind spade
#

yeah, red and blue items are different

burnt wraith
#

the signal moving along the circuit

wind spade
#

it's a slow NOT gate, but it's a NOT gate ๐Ÿ™‚

sand epoch
#

Alrighty.

proven prawn
#

couldnt get it to work๐Ÿ™ƒ

wind spade
#

why not? ๐Ÿค”

proven prawn
#

im guessing i dont have the smart splitter settings correct?

proven prawn
# wind spade why not? ๐Ÿค”

it looks like because its mostly mk2 belts that have 60 capacity, 60 in and 60 from the machine aka power is 120, so the overflow the ss for power is never tripped, and those 120 go to the middle ss, etc

#

infact looking at your setup pictures idk how anything would ever go to the overflow because its all mk2 belts and those the capacity would never make the overflow activate hmmm

burnt wraith
#

it can't take both 120 from power and 60 from input and fit that on a mk2 belt

worldly sun
#

Does anyone know if there will be logic gates added into the game?

wind spade
#

nobody knows

worldly sun
#

It will be cool though

frosty owl
#

They can be made (it's cumbersome, but possible)

tropic hawk
glad vigil
#

Logic gates DLC when

#

And the only real use for them would be flushing toilet in hub

tropic hawk
median heath
#

You can very easily make yes/no gates with power switches and Truck Stations.

boreal cypress
ashen mantle
#

Logic gates can be made already technically

#

You can make a turing machine in the game if you try hard enough

boreal cypress
#

Still they are useless, you cant read them or do anything else with them

ashen mantle
#

You can use them to interface with a power grid in some ways

gloomy palm
#

i could see something being useful in terms of logic if you wanted to make a more compact factory at the expense of needing more time to produce the same parts

#

because the logic could be used to switch between active and inactive machines, allocating power only where it's needed, one section of the factory at a time, for instance

#

i'm not really sure how else logic is useful apart from sorting items which is already possible with the splitters ๐Ÿค” hmm

dense stream
#

you could do so much with the Combinators from factorio in this game

wind spade
#

I have yet to find a good usage for cominator-like stuff for SF

stark bronze
#

logic is good for limited resources
(roblox house aka the argument falling apart gif)

wind spade
sand epoch
#

Redstone?

wind spade
sand epoch
#

Joy.. another game i dont play.. lol

wind spade
#

basically it's a system that allows you to send signals through wires and react to the signals in other places. e.g. turn off machine when storage has over 1000 items or stuff like that

median heath
#

Which all sounds very useful in situations where you don't have unlimited resource nodes...

wind spade
#

well yeah (though in Factorio you can also control lamps/color, play sounds from speakers and stuff like that)

glad vigil
#

It would be cool to have an ability to automatically change recipes in production buildings and manage item flow using logic (constructor makes rods. When it makes a certain amount of rods flow of iron ingots stops and it sends these rods into its own input to make screws)

wind spade
#

that's not possible even in factorio ๐Ÿค” (without mods)

#

the problem with dynamically changing a recipe is how to deal with items that are in the machine

median heath
#

I'm just trying to find out where such functionality would be... useful?

Like I get that it would be "cool". But when would you ever actually need to be able to do it?

wind spade
#

in Factorio it's also in the section of "cool but not required" ๐Ÿคทโ€โ™‚๏ธ

#

I'd like to see it in SF, though I don't want it there until 1.0

fringe pawn
#

Have a set of flexible constructors, manufacturers, and other machines wired up with some programmable splitters which you could remotely tell to make any part, which then gets fed to a drone port? But as mentioned the parts already in the system pose a problem. You need a way to flush them.

stark bronze
#

how do you even make logic connections look acceptable without the 2D corner cutting privileges

wind spade
#

you could reuse power network for that tbh

stark bronze
#

factorio doesnt have per machine cables so logic cables stand out

#

example of power network controlling building behavior ๐Ÿ’ก
it gets confusing real fast

wind spade
#

yeah, just throwing ideas around... logical/circuit networks get confusing fast anyway ๐Ÿ˜›

glad vigil
stark bronze
#

breaking news
video games start disappearing one after another at alarming speeds after their respective playerbase suggested specific features

proven prawn
remote ice
gloomy palm
wind spade
gloomy palm
#

Delete them

remote ice
gloomy palm
#

Explode them

#

Kill them, kill them all

wind spade
remote ice
wind spade
#

so... all the time?

gloomy palm
remote ice
#

also that, you could just have the machine briefly output all buffers to the output belt or something

gloomy palm
#

Ye

remote ice
#

i guess you'll still have problems with... machines that have input belts but no outputs? Are there any of those?