#math-and-meta

1 messages · Page 612 of 1

sullen mulch
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thanks a lot haha

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hopefully it will pay off

crystal charm
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i probably should ask this here, what's the most effective motor factory

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like, efficiency of building, everything

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from miners to final product, which alt recipes etc

ornate shoal
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it really depends what you want to achieve

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copper rotor recipe is probably universally good

median heath
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Electric Motor and Rigour are both great alts.

river pagoda
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Hmm still on the fence about whether to dedicate 3 iron nodes to 1 component a piece or just have each set of iron nodes produce 1 product :/

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20 rotors per node for 3 nodes, or 20 rotors, 20 reinforced plates, and making a lot of iron wire, or 10 smart plating with 2 nodes and the last node splits between rotors and reinforced plates just so I have them available for storage

tropic hawk
river pagoda
tropic hawk
solid crystal
river pagoda
ivory peak
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Mk.4 stuff good , lol steel production a good thing to going

river pagoda
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Yep. I have the miners and cliff lifts setup for pure coal and the miners setup for the pure iron nodes but that’s about where I stopped

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I think what causes me to stop was getting a alternate recipe for iron that involved water extractors and I just kinda got lost on that one

ivory peak
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yee i ran 2 of each pure node, mk2 miner ,mk4 belts oc 200% you get 960 of coal and iron/min , i ran that into 20 smelters 2 oc down by X amount, but that gives you alot of steel to work with until you find alt recipe

river pagoda
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Oh that reminds me I have a steel alt recipe

solid crystal
ivory peak
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yee the pure ingot recipies are gucci

tropic hawk
river pagoda
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Ig but it does make things weirder when using the alt iron recipe tho

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Get 1/4 of an item, or 3/4 of an item

ivory peak
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in game you can use the search thing "n" i believe and you can do your math in game 🙂

river pagoda
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Oh?

ivory peak
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mhmm

solid crystal
ivory peak
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keep a pen and paper hand to write your things down thoo that might help ya a bit

river pagoda
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Yes when the setup outputs 33.75 iron ingots a min

solid crystal
wind spade
river pagoda
solid crystal
wind spade
solid crystal
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it's like some of you are arguing FOR weird outputs with alt recipes

oblique hollow
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its part of the challenge

river pagoda
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I spend my time doing this just so I can make the layout portion easier on myself

oblique hollow
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if the devs wanted to make your life easy everything would be a multiple of 30

wind spade
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I'm arguing that ratios between recipes don't matter at all since you can just underclock the last machine and have pretty much any output you want

river pagoda
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As long as you have the required input you can do anything you want ^

tropic hawk
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Amen.

river pagoda
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Makes sense. I made sure to underclock my rotor setup a bit so I get 20 reinforced plates and 20 rotors for 1 smart plating a min

glass heart
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tbh I get the feeling the devs encourage you to not pay attention to perfect ratios. Everything is much, much simpler if you stop worrying about it, and just build what you think you need, and if you find out it's now using up all your X, build more X
I think that's specifically why the ratios get weird later on, and especially with alternates, so you don't rely on getting things exact

Other than ores and base level mats; I do like to at least saturate those

frosty owl
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I don't think the devs encourage either kind of gameplay between more and less complex ones

median heath
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They aren't weird at all if you use the 45-81 rule 🤷‍♂️

glass heart
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What is that? lol
Though I did notice, after an annoyingly long time, that right around the time you get things coming out in 45's instead of 30's, you get T3 belts that can support 3x90, and between T1/2 and T3/4 you should be able to make most anything saturate

wind spade
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a weird rule to have perfect ratios for recycled loop + diluted fuel, which almost noone really uses since you can underclock 😄

median heath
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?

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No.

glass heart
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lol, I don't even underclock, I just set the extra fuel to overflow into an AWESOME sink...

median heath
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The 81 half, yes. The 45 half is about every other item in the game...

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If you ever actually read what I type greeny 😭😭😭😭

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And underclocking doesn't solve repeating decimals.

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45 does

vapid gorge
wind spade
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repeating decimals don't need to be solved as game isn't precise enough to go above 4 decimals anyway

glass heart
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I am doing searches and the explanation is interesting and seems valid to me

median heath
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Getting 19.9998 instead of 20 is problematic.

Hence they need to be solved.

glass heart
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the tldr being, the game only uses 4 decimals yes - and truncates instead of rounding

wind spade
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solution is just round up

glass heart
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if you can make it not truncate, you get more

glass heart
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and apparently multiples of 81 for oil and 45 for most other things, makes sure that all machines only have up to 4 decimals in their clock speeds, so you never get truncated

median heath
median heath
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But apparently this is stupidity so I shouldn't mention it anymore is what I am getting.

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God forbid I want exact numbers in my game 🤷‍♂️

wind spade
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how is it problematic if you just overbuild 0.00004 on each machine

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and it most likely won't have any effect given the number precision in the game

glass heart
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Well, the part I'm interested in is non-oil; if I'm bringing in a bunch of ore and making 60/minute of ingots.... I'm actually not

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everything maxed out is really only doing what, 59/minute or something?

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ingots might be too simple though, I'm unsure if they're affected... they tend to run at 30/minute in/out, which should just be a clock speed of 500ms, no rounding there...

wind spade
median heath
glass heart
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well, T3+ belts are 30's and 90's, the 90's being quite good at handling 45's

median heath
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Yes but we're talking full design, so 780s.

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45 and 60 cross at 180.
So if you do everything in 180s it would be the closest you could get.
180/360/540/720

glass heart
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oh idk, I'm mostly still at T3s and was appreciating that it gives you the solution to dealing with 90

median heath
glass heart
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But why are items best done in 45's? I mean yes that's an 0.75 but, 30's and 60's also are nice and round, 0.5 and 1 clockspeeds

median heath
wind spade
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you can play the game the way you want but I can still state my opinion 🤷‍♂️

median heath
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When you get to higher complexity items it becomes more apparent.

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At the stage you're in it really doesn't matter enough.

glass heart
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That's fair. I am indeed mostly asking for the sake of basic items, and if my understanding of my entire factory's input/output rate is wrong 😛

median heath
glass heart
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but 30's and 60's are also good, if available, yes?

median heath
river pagoda
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Hmmm

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So 60 rotors a minute isn’t too bad.

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MkI belts ftw

wind spade
river pagoda
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I used to make balancers 😑

median heath
glass heart
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Ah I see, so mostly self-contained lines

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I tend to, for any given part, just build as many as I can with my current belt throughputs, send them off to storage, and pull from there later. If I need to update it for more later, I'll double the amount

river pagoda
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Yeah. Just add a second story and a splitter and add more stuff above your current factory. That’s how I’m doing it.

glass heart
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I wish I had been that smart, yeah

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I convinced myself it'd be a good idea to always no matter what, ship the products back to base, and then back out from base, so my base always has all the storage

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except screws, because they are too much trouble to move around in quantity, just build onsite

river pagoda
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Yeah I just store at the factories themselves. Have stockpiles of the items in a separate room than ship out where it needs to go from there so there is a buffer

glass heart
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yep, that is probably the smart play. I just didn't like the idea of having to go around to 12 different sites to get all the materials I need to stock up on for myself

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but then obviously you can just, ship out a bit of excess for that purpose

river pagoda
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Yeah. Make a small facility with just single storage containers for the excess so you have something you can go to, to get items. That’s my plan atleast.

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Since my main hub is pretty much away from all ore nodes I figured I’d have plenty of space to store items

glass heart
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Yeah I'm still at a reasonably early tier and mine's already getting a bit out of hand... this is only like half of them, the backside has more, and the outside is only items going up - the middle has all the ones going down to storage

.... but tbh I kinda like the look of a factory whose walls are just crawling

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but yes I understand now why greeny is against megafactories and I probably am too at this point 😛

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(Unsure if this is what he meant, but I am getting the distinct feeling that the game's mechanics make everything easier when you have lots of space (unlike in a mega factory where you're inherently limited), it's easier to make things pretty when in smaller pieces, verticality is a little discouraged when fluids come into play, and many resources can be trivially produced with only a single mine, so why would you not make them off-site)

river pagoda
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Yep!

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I’m also pretty sure I spend more time moving things around in the SCIM production calculator than I do playing the game lol

ashen mantle
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Planning on harvesting every resource node in the dunes, how long can I expect this to take

fringe pawn
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What are you going to do with all those nodes? If you're just feeding it all right into sinks, not long, but presumably that's not the case.

ashen mantle
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I'm planning on putting it on a massive rail line to my main base where it'll be sorted and processed, since I'm running out of capacity with iron, coal, limestone, etc.

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Just looking at the map there is so fucking many nodes

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Like, damn

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Also, how fast am I going to exceed 24.5k items per second? That's, like, kinda the maximum my sorting system back at the main facility can handle rn

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32 mk5 conveyors, btw

wind spade
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2.4k items per second? that's 186 mk5 conveyors

fringe pawn
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And that's assuming you saturate each belt

wind spade
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(also, if you don't mix belts, you don't have to sort) 😛

wind spade
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belts do 780/min

ashen mantle
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Ohhhh

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24,960 per min, my bad

ashen mantle
ashen mantle
wind spade
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well if you don't do mixed belts then you don't have to worry about belt limits, as you can always just build more belts 🤷‍♂️

livid meteor
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Which one is more valuable middle or right?

versed violet
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People will scream 'stitched plate!', but from two alloys, of course copper. It allows to boost production using useless iron, and has a high output per machine meaning less power usage. Iron alloy is ... junk. Sacrificing expensive copper to get almost no extra return, with a low output speed per machine.

median heath
livid meteor
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I went for copper alloy 👍

median heath
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Also Iron Alloy has solid value if you play for local resources only.
If you do map-wide resources then you'll never use it.

Copper Alloy is decent, but Pure Copper is better in terms of getting max Copper.

vapid gorge
median heath
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Once you get to larger builds, Copper Alloy is just "hi, I'm choosing to have less Copper"

glass heart
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No matter how much you plan and have tons of space, there will always be a possible setup that requires more space than you have

wind spade
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space is infinite pretty much 🤷‍♂️

glass heart
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It is quite annoying to get 80 hours in before you realize that you'd like to scale up your (insert_anything) production and to do so, you'd have to build the entire base out bigger, or have one weird floor

wind spade
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just copy the whole setup somewhere else 🤷‍♂️

versed violet
wind spade
glass heart
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that's my point 😛 I'm agreeing that megabases aren't ideal

ashen mantle
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I just build new factories, I never expand on one once it's done, at best I demolish it

glass heart
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small modular ones are great, and don't have to go anywhere near eachother

wind spade
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yeah, just saying that "I don't have space" is a bad argument 🤷‍♂️

ashen mantle
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And even so, demolishing them is rare unless I need the resources, I have 9 factories sitting in my world that haven't had power in weeks

wind spade
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correct one would be "I don't want to use all this space I have here for aesthetical reasons"

ashen mantle
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Is it just me or do the dunes get insanely dark compared to the rest of the map at night

fringe pawn
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Environmental lighting is kinda wonky right now because it isn't final. U6 is bringing a major overhaul in this regard. I'm curious if it will also revamp flood lights, I would love for their light to actuall have diffusion.

river pagoda
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I haven’t had to do much of anything for expansion since I did that to begin with

vapid gorge
wind spade
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Megabase is usually referring to a playstyle where all production is in a single spot, not to an actual factory that's big

burnt wraith
fringe pawn
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Combined with the coloring options, I think the current behavior is great for people who want a certain aesthetic. I just think diffusion and brightness should have their own sliders so everyone can get what they want out of flood lights, as I have no doubt there are people who would hate it if flood lights instantly behaved as their name implies.

still trout
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mini starter factory i just came up with

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turning iron into its five starter forms

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also spent like two hours building that thing but double in size

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slow builder moment

wind spade
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Ew screws

burnt wraith
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I thought it was a neat factory

river pagoda
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Hey you need all those parts for something. That’s pretty much what my starter factory has for producing things I need to build other factories

burnt wraith
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well, you don't need screws for anything

median heath
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You do not in any way need infinitely replenished storage of Screws.

burnt wraith
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I have learned that using screws for rotors is pretty efficient though

median heath
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Indeed.

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Store Rotors. Not Screws.

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👍

iron prairie
ashen mantle
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This is such a nice layout imo

iron prairie
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Other than that: would there be any interest in an Excel spreadsheet laying out a resource cost per GW for the major power sources, with fields to let you set how much each unit of resource "costs"?

If you assume a simple weighting scheme (if there is 1/4 as much of resource X on the map as there is iron, it "costs" 4x more than iron), for example, you get the following costs:

Compacted Coal: 1447 u/GW
Fuel: 203 u/GW
Turbo blend fuel: 319 u/GW
Classic turbofuel: 433 u/GW
Stage 1 nuclear*: 175 u/GW
Stage 2 nuclear: 117 u/GW

*Nuclear calculations assume use of uranium fuel unit, enriched uranium fuel cell, and default plutonium recipes. Stage 1 sinks the plutonium rods, stage 2 burns them.```
iron prairie
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On a sidenote: this means I can finally calculate what the indirect resource consumption is for power-hungry alts like pure iron. Assuming all the math is right, pure iron saves you 30 iron ore per 65 iron ingots, at the cost of requiring an additional 0.749 crude oil if you're using fuel generators.

river pagoda
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I think its about time I put down more coal generators

still trout
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and just for manual crafting too

wind spade
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you only need screws for these

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  • awesome shop
still trout
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i'm gonna use screws for those then

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maybe i'll also make ammo with them once those are done

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no wait why did i say ammo

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i guess i can repurpose the screw maker to make rods and then rebar

oblique hollow
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screws for ammo would be more fun

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rebar gun? nah
rivet rifle

fringe pawn
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Multiplayer easter egg that lets you screw another player's screen, You Don't Know Jack style?

earnest ember
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I want to ask you guys that what amount of plastic,rubber,resin,coke and fuel needed for my factory to work(including alternative recipes)

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Cuz I haven’t find all recipes in world

oblique hollow
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that is a question that has no answer

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because nobody knows how much your factory needs

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@earnest ember

earnest ember
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Lol

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Ok thank you then

oblique hollow
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you need to start somewhere

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if you dont know how much you need, nobody else can help you either

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for oil stuff, start with circuit boards (and later computers)

earnest ember
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This factory is rebuild

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Cuz update6 affected my factory

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Iron copper oil

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All need rebuild

oblique hollow
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well, can't help there.

earnest ember
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Gonna dead

median heath
daring mesa
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So according to my wiki research and calculation the maximum mining production rate is 1200/m (with mk.3 on a pure node with 250% overclock). Does it mean that we cannot make it 100% efficient because we are bottleneck with Mk.5's 780/m speed? Or is there a way to bypass the bottleneck by somehow instantly splitting the items into multiple belt without needing to go through the bottlenecking belt?

median heath
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Without cheating you're stuck at 780, yes.

daring mesa
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So if I have mk.3 AND a pure node, there is no point in ever overclocking pass 162.5%... since it is impossible (without cheating) to 100% efficiently keep up with over 780/m production?

median heath
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Correct.

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1200 was set before they knew 780 would be the limit.

Solving the issue is on their to-do list.

frank mesa
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Adding a second belt output to the MK3 miner, or rebalancing everything.

oblique hollow
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thats why they havent done anything yet

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because they havent yet decided what to do

frosty owl
river pagoda
solid crystal
# wind spade which just proves Sev's point, that you don't need automated screws, since you j...

at end game you don't need automated screws, but I would venture a guess and say that most people around here aren't where you and Sev are. A newer player in a fresh world isn't going to have every alt recipe in the game, and if they are working their way through the tiers, are going to need to automate screws to make a variety of items just to build their factories. Or are the veteran players around here suggesting that newer players manually make screws for reinforced plate for their mk2 belts?

river pagoda
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Lol no thanks, I just make the plates

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I hand crafted enough as is

median heath
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Automate them where applicable ofc in base recipes and even later on with things like Copper Rotor.
But just making X per minute infinitely for storage is not necessary.

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Make enough to fill like a small personal box and then discontinue automation outside of feeding recipes.

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Personal box will get you all the equipment, specific milestones, and enough for multiple AWESOME shops easily.

solid crystal
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Thanks @median heath , it gets confusing when Greeny specifically said that "you don't need automated screws", which is what brought about my comment. I totally understand that you don't need to automate screws only to store them. Any alt's that put a dent in the 8.7million screws needed just for the Space Elevator project is surely welcome. lol

median heath
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Yeah this is what we both mean, not always the best at articulating it to newer people.

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Just make your box and you're set.

Same reason you should never automate Heat Sinks to storage. Exclusively used in the creation of other items.

late orchid
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Do you prefer a dedicated factory for building materials, or “skim off the top” of an existing production line?

I have a few production lines where instead of underclocking a machine, i use a smart splitter at the end of the manifolds to pull any overflow into storage. I’m only doing this for some of the later tier electronics like AI limiters and high speed connectors where the quantity needed for building doesn’t seem worth setting up a dedicated factory.

median heath
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I don't understand the question and I'm assuming because it's based on a non-outposting setup.

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Like you say AILs and HSCs have quantity issues...
But I am making over 500 AILs/min at the AIL outpost...

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Because the Oscillator outpost needs 461+/min
Rest goes to storage...

So that is both having a dedicated factory for the item, and also "skimming off the top" of an existing line.

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🤷‍♂️

late orchid
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That clarifies a lot actually.

So you built a huge facility for AILs which ships to COs, but there is leftover which you store or could allocate to another line?

median heath
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There is no other line.

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All places AILs will be going and in what amount is decided before even building the outpost.

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How would I build the outpost without knowing the amount it needs to produce?

late orchid
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I see, I was looking at using AILs for EMCRs and COs.

median heath
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If I was going to use AILs for ECRs, that would be in the total amount set before the first foundation was even placed.

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I use the Connection Rod alt though, so it requires only Stators and HSCs.

late orchid
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That’s exactly what I’m trying to decide about lol.

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I don’t quite know how big I want to go yet.

median heath
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HSC outpost also produces over 600/min because it feeds the ECRs and the Supers.

median heath
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You need to decide how many Turbos and Supers per min you want, then solve backwards from there.

late orchid
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Ah interesting. I was able to finish project assembly building 2/min of each.

Originally my next project was going to be a full nuclear setup. But I don’t want to start that if beacons are going to be removed and the alt fuel Rod recipe changes.

median heath
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Being able to finish Project Assembly is just a step in the road.
What you actually want to have built and running is a different decision entirely.

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Heh, build giant walls around all the remaining biomes that are still flagged red with big signs that say "UNDER CONSTRUCTION"

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😂

wind spade
muted crypt
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^ditto, I use the same terminology

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When you process even just something as simple as one constructor for iron plates, you typically wouldn't name intermediates... "I'm automating 30 iron ore, 30 iron ingots and 20 iron plates with my factory!" would usually be cut down to just the final product, being the iron plates

daring mesa
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Just for fun, I am trying to solve this problem:
A miner produces 780/min iron ore and smelter takes 75/min iron ore. You are trying to smelt most of the iron ore into iron ingots but its fine to extract out some iron ore (not smelt it, just store it) as long as the whole pipeline is 100% efficient.

So the closest idea I got was:

  1. extract out 1/8th of the iron ore (97.5/m) using 3 splitters and a merger, thus we have 682.5/m iron ore to smelt
  2. Split that into 9 (split 3 and 3) thus we have 9 belts with 75.8/m iron ore.
    That however is slightly more ore than the smelter could keep up.

So anyone have any different idea? (preferably its as little complexity and be slightly less than slightly more)

median heath
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Wouldn't simplest be x10 @75 and x1 @30 for 780?

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Save shards by doing x13 @60

median heath
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@daring mesa

silver cargo
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what would be the easiest way to split a 120, 240, 360 and 480 line into 6 200 lines

daring mesa
median heath
daring mesa
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I miscalculated. 13x60 😄

oblique hollow
median heath
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780/30 * 2

oblique hollow
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but doing 600 would need mk 5 belts

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other option would be somehow doing 300 and splitting that into 3, then recombining

median heath
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Or just send 780 down 1 line..

oblique hollow
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easiet option is simply overflow

oblique hollow
median heath
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Oh

oblique hollow
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i dunno if they have mk 5 belts

silver cargo
oblique hollow
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aight, nice

silver cargo
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i split the 120 240 and 360 into 6 120 lines and then split the 480 into 6 80 lines

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and i dont have mk 5 belts yet so i cant use 600 lines

median heath
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Good lord why...

silver cargo
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i feel like a felon

median heath
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You should.

oblique hollow
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arrest him

silver cargo
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my factories arent like this

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i only do shit like this outside cuz im lazy and ill never look at it

silver cargo
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useless ass calculator

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ohhh i need to select the alt recipe first

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smh

oblique hollow
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bad calculator

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why not use satisfactory tools

unkempt acorn
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and this is just 1 floor... ive got 14 more to do

silver cargo
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Holy shit this one is way better

frosty owl
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:blame_greeny:

wind spade
median heath
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Wow. Makes his own emotes.

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#Audacity

wind spade
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wasn't made by me 🤷‍♂️

median heath
boreal shuttle
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Unfortunately greeny is a pale blue

limpid canyon
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Good Morning!

wind spade
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checks clocks

limpid canyon
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Might be the 65406543. which askin for that but i dun get smart out of coal plants. a coal plant on 250% OC with full propper water income has a targeted output power of 187,5MW. on left side of power plant it just offers me 151,8MW. Typo? Math-Choke? all req. ressources are served by mk4- belts/mk2-pipe.

wind spade
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151.8 is correct

boreal cypress
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strange jep

limpid canyon
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so whats about those 187,5 MW offered by overclocking?

wind spade
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that's buggy overclocking UI

limpid canyon
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ah ya, here we go. just on coal plants or casual?

wind spade
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on any power plants

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has been like that since forever, but given that they'll most likely be changing clock speed mechanics, they probably don't bother with it now

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the top left number should be correct

limpid canyon
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oh, heard they will. seen something bout that on update 6- clip

wind spade
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I hope they won't tho

limpid canyon
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some sorta OC-revamp

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as far as i understood 'em they just gonna let them OC on a plain way (100% =10MW///200%=20MW, not those weid skips as it is atm))

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but my english pretty bad so dun take it as final

wind spade
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"weird skips" is what gave the player a choice, whether to OC or not (save space, but at increased power consumption cost). If it becomes linear, it's just "always better to overclock" which is weird and removes the choice behind it

limpid canyon
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yea but u can cheese atm SO hard by just building like 10000 smelter and set each on 1%

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and u pay just like NOTHING to maintain

wind spade
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I mean... sure? just need like gazillion of resources and space?

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which again is a choice the player can make

limpid canyon
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🙂

wind spade
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also, that's underclocking, which could be changed without affecting overclocking 🤷‍♂️

boreal cypress
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I never bothered about OC... just for mines and extractors

or when I forgot ONE machine so I OC one to 200%... never checked the power ^^

limpid canyon
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but to end this here: lets hope they gonna fix that durin next patch cause i struggle pretty hard if informations buggy/ambivalent

wind spade
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power generators scale as ^(1/1.3), other buildings scale as ^1.6

limpid canyon
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merci again *noticin that

tropic hawk
limpid canyon
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5:21am here, soo...... 😄

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but you're right, should change to "hello"-term or somelike. allways skippin the timezone-thingy

boreal cypress
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or just say "moin" german word for every... time based words like morning, evening and so on ^^

limpid canyon
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actual its not a time based but means "land in sight" but just none of the german remember that

boreal cypress
#

how does "moin" mean "land in sight" o.0

limpid canyon
#

weils aus dem friesischen kommt und der seefahrer-szene entspringt

boreal cypress
#

Ahh thx, never knew that but how does it come to be a greeting?

limpid canyon
#

[ cause its "fries"(??) and used by naval ain ancient time] (or somelike, as said, my english sux)

#

greeting since just every naval is damn happy to get back on land again

#

"galileo" told me this once

#

so might be fakenews but, well....

tropic hawk
#

Or just say 'Greetings Mortal' like every omega level Kardashev scale being.

limpid canyon
#

how about "combat me, heretics"? or totaly wrong genre?

#

and how long to wait for an WH-mod of satisfactory? build your own edict?

boreal cypress
#

WH?

limpid canyon
#

Warhammer. that you even DARE to ask 🤣

boreal cypress
#

Just played DoW2 ^^' so :D

limpid canyon
#

mah, worst of all

boreal cypress
#

liked the camapaign the most ^^ never got into DoW1/3

limpid canyon
#

kick that dow at all.

#

has just nothin to do with warhammer itself

boreal cypress
#

And the other games arent even my genre

#

but I respect the whole lore about the WH Universe

limpid canyon
#

its a damn HUGE one

#

and alot of genre represented with WH. FPS for example

tropic hawk
limpid canyon
#

🙂 last time someone asked me if it's the new samsung mobile. "wh40k"

#

remembered me how damn old i am atm.

tropic hawk
limpid canyon
#

still savin money for the daemonhunter-bundle

tropic hawk
boreal cypress
#

but tbh... the DoW3 Trailer was epic ^^'

#

jeah you're right xD

limpid canyon
#

yea, ure right, we should jump

tropic hawk
#

Gn.

limpid canyon
#

gn!

fluid forge
#

what clock speed do use to get the inputs at 30/min?

#

idk how to math ity

worthy island
#

You can enter the output quantity direct into that UI and it will do the math for you - just type over where it says 12.5

fluid forge
#

i want to modify the inputs

#

not output

#

if 55 = 100% then what is 60?

wind spade
worthy island
#

Ah ok - that's 9.09% repeating

fluid forge
#

looks like im getting a 5/min sheet overflow

wind spade
#

why so? 🤔

fluid forge
#

60 sheets production, 2x recipe above (2*27.5) = 55
60 -55 =5

wind spade
#

why not underclock the sheet production? 😛

still trout
#

just oc it to around the right number, it doesnt really matter

vapid gorge
river pagoda
sullen mulch
#

never load balancing again

gloomy pecan
#

no pain no gain

sullen mulch
#

well the pain is now figuring out why the numbers are so funky in some spots

#

last time I checked the throughput should be the same as the belt

#

yep, not sure how I got a MK5 belt to max out at 750 items p/m

gloomy pecan
#

Everything is possible in this game

sullen mulch
#

couldn't agree more

median heath
#

Mods 🤢

sullen mulch
#

a little thing I call quality of life

#

I don't have all year to calculate everything... and my maths is crap

frosty owl
oblique hollow
#

due to rounding it wont be suuuuper exact, buuut it always works out for me tbh

#

ah oops, forgot to actually ping (i think? sorry if i double pinged im on mobile xd)
@fluid forge

thorn elk
thorn elk
#

thank you!

solid crystal
#

Thoughts on my steel factory? I am utilizing Solid Steel, Iron Wire, Stitched Iron Plate, Steeled Frame and Encased Industrial Pipe for alt recipes. All my concrete is actually going to be made offsite because of transport efficiency, and I may just bring in RIP from my starter factory, since I am already producing it there in excess.

wind spade
#

no wet concrete

solid crystal
# wind spade *no wet concrete*

building in the middle of the rocky desert, so getting water inland doesn't seem like the best use of resources. I did think about it though.

#

as it is, I am probably going to be trucking in the coal from the 4 normal nodes on the East side of the Rocky Desert.

boreal cypress
#

in the west

#

But I wish their will be a machine for pure recipes

wind spade
#

purificator

solid crystal
#

Okay, adjusted plan for wet concrete. Tractor will have to go a little bit further, but it shouldn't be a problem.

median heath
#

There is a machine for pure recipes?

#

Called a Refinery..

glad vigil
#

Is extracting oil from wells worth it?

wind spade
#

if you need oil, sure

oblique hollow
#

all oil is good oil

silver cargo
#

i have one turbofuel pipe and 55 gens is it better to just connect them manifold style or split it up in sections?

oblique hollow
#

doesnt matter

#

loop the pipe anyway

silver cargo
#

aight

versed violet
#

I wonder, if they are making the radar Towers actually useful in U6, wil they nerf the ping scanner? Reduce the range or something?

small kayak
#

It takes quite some time for the first radar tower to be built. It should be an upgrade that brings more a quality of life, so nerfing the normal scanner doesn't seem like a good idea in my opinion

boreal cypress
#

the scanner get a upg.. so cluster nodes arent shown as one node but instead you see that it is a cluster node (when far aways) and nearby you see all nodes on the compass

it seems that it even dont cap at 3 nodes anymore

ashen mantle
#

Is there a reason to put caterium into anything other than quickwire production and dump copper into it for the fused quickwire recipe?

median heath
#

Given QW and Wire are literally the only things you CAN use it for... no, there is no reason to put it into anything other than those 2 things.

ashen mantle
#

Not even wire, just quickwire

#

I feel like I have enough wire from copper

median heath
#

Then put it all into QW.

boreal cypress
#

I use caterium for fused wire and fused quickwire

median heath
#

Fused QW is just.. incredible.

Fused Wire is meh imo given you can legit make Wire from Iron.

boreal cypress
#

but you get a shit ton of wire for such small numbers of cat and copper

median heath
#

I'm not saying use only Iron Wire.

#

I'm saying I can use Copper, and if I need to supplement Iron is there 🤷‍♂️

#

Am curious which is better though...
Making Wire out of both Copper and Iron, or just Copper Alloy... thinking_helmet

boreal cypress
#

better in which case?

median heath
#

Resources.

#

In both ways you're using Iron and Copper to make Wire.
One of them has to be cheaper. 🤷‍♂️

serene burrow
#

If you have water then pure iron ingot -> iron wire and pure copper ingots -> copper wire gives most wire/resource

#

without water, copper alloy better

median heath
#

Interesting.

ashen mantle
#

Realizing that maybe using all of the caterium on this map is excessive

median heath
#

Depends on which recipes you use.

ashen mantle
#

Holy shit pure copper x pure caterium and fused quickwire is such a gorgeous end result

#

1 to 1 refinery to assembler

#

And the caterium ingots are enough to fit on a single line

fierce ruin
#

I was wondering if it's possible to make recipes more linear and straight forward? I don't want to have 12.7 assemblers make just the right amount of resources for the recipe

vapid gorge
fierce ruin
#

_ :(_

vapid gorge
# fierce ruin _ :(_

it's an automation game where each tier up requires more and more parts. For example I think a 300 pm heavy modular frame factory consumes 40,000 parts per min at the start.

vapid gorge
# fierce ruin _ :(_

You *can' choose to make very few machines and just make fractions of items per minute if you really want? Would probably have to leave things running while you're away from the computer to advance quick enough

fierce ruin
#

Yeah unfortunately

vapid gorge
# fierce ruin Yeah unfortunately

What is it about putting down a dozen assemblers that's getting you down? It's a pretty core part of the game and 12 of them for a single part to go further down the line isn't actually very many.

fierce ruin
#

Yes but putting extra assemblers for everything adds up and I always run short on power

#

Plus overclocking isn't linear which I hope they re do

vapid gorge
#

Well we could look at where you're at and what you're doing and maybe find some more streamlined ways or solutions that would be less annoying?

fierce ruin
#

Yes, it would be nicer if the math was simpler so I can use my head and don't use a website that tells me what to put and how much. It just becomes a chore at that point since you don't think

vapid gorge
#

What tier are you at?

fierce ruin
#

I played over 120 hours in my first world and reached nuclear power

#

After that I stopped because they re worked some recipes and I just didn't have fun anymore

vapid gorge
#

Actually setting it up or just unlocking?

fierce ruin
#

I set it up

#

3-5 nuclear plants

vapid gorge
#

wow impressive. When was this that they rewored recipes?

fierce ruin
#

Idk but it was like 6-8 months ago

vapid gorge
#

You sure there just wasn't some alts that got unlocked? They haven't removed recipes from the game in ages (or maybe ever) from what I recall

fierce ruin
#

Nowadays I start a new world, play for 10 hours and quit because I want my base to be neat and use my head but I have to refer to the website and then it's not fun

#

I'm just saying that if they made first recipes (not easy or hard) but just linear, it would be a nice quality of life. Of course alt recipes that require less resources is also great

vapid gorge
#

Right well I was going to suggest the way I go about things by just making 1 pure node's worth of each basic items and just belting things as needed when new tiers get added. You can make it neatish just not running at 100% all the time.

But yeah aiming to have neat factories from the start to end is going to take a lot of work. If you insist on doing that you might be better off building with the idea of 600 or 780 parts per minute so you only have to upgrade belts.

#

That's still a lot of work but would save you time.

ornate shoal
#

maybe try underclocking machines so their rates make sense to you. you can make machines work at any rate that you like them to.

vapid gorge
#

Also if power is an issue make it a project to find distant coal and build like 64 generators and not worry about it for a long while

fierce ruin
#

Yeah true

#

Anyway, Imma go to bed now, thanks for discussing this topic with me

vapid gorge
#

saves you power because of the savings on underclocking early on too

glass heart
#

You can have a neat base while overproducing; 90% of the time your stuff is just going to be sitting idle with storage full anyway. If you need 12.7 assemblers, make 13, and it's covered - and maybe some extra if you have to come back later

#

besides, with the current belt to belt problems, it's a rare setup that can actually utilize a full belt without encountering a glitch and slowing down

wind spade
upper cave
#

The build interface even makes it easy these days. Just input the amount you want the group of assemblers make "/" and then the number of assemblers. Then copy paste that assembler to the others in the group. Done.

But then I am in the group who dislikes most of the various changes that have been made to make the game "easier". This will be the second time that the power system is being drastically modified and I hate that it is removing all of the subtlety that makes putting together a well designed factory an interesting puzzle.

#

BTW greeny, thanks for your tool. Helped me debug a few hard to find errors in one of my planning spreadsheets and made me look at a few of the weirder alternate recipes that I had previously removed from consideration.

sullen mulch
frosty owl
#

There's a way to "weld" belt segments, btw. Finicky, but better than nothing

sullen mulch
#

yeah ok that explains why the MK5 belt looks like it is overflowing even though the input is 720 and not 780. Long story short I have load balanced 1400 iron ore p/m into 40 refineries for pure iron and the load balancing is theoretically perfect but most of the machines are sat at 85% efficiency and I'm now thinking it is probably because of the belts "backing up".

wind spade
#

load balancing 🤢

median heath
#

Not as bad as modding hehe

sullen mulch
#

yikes

#

sorry i don't play the game your way but i like to see items constantly moving

wind spade
#

the side belts of a manifold can be made short enough that you don't see the items 😛

sullen mulch
#

I play the aesthetics game so I like to have things on display

#

helps draw attention from dodgy walls or clipped assets

wind spade
#

your main belt will still be visible 🤷‍♂️

sullen mulch
#

well that depends on the architecture

#

it's nice having a lot of belts to work with because you can make a factory look more "alive" using the belts

wind spade
#

you make your fps less alive with more belts tho 😛

sullen mulch
#

that's the plan

#

I wanted a super detailed save so I decided I wanted to see how low I could get my fps in this save

wind spade
#

just throw 50 trucks into a pit 😄

sullen mulch
#

That’s too easy, I’m not going to abuse notoriously laggy things to kill my fps but rather I’m just making more intense designs

vapid gorge
sullen mulch
#

well that means I have a really weird issue to resolve

crystal charm
#

how many nuclear reactors can you actually maintain

wind spade
#

more than two

crystal charm
#

cause there's only like what, 4-5 uranium deposits?

crystal charm
#

what's with the +

wind spade
#

uranium + plutonium

crystal charm
#

but then you have serious waste issues right?

wind spade
#

no

crystal charm
#

cause atm, there's no way to get rid of plutonium waste

wind spade
#

waste issues are not really serious, you'd need decades for it to become a problem

#

and if you just put it somewhere at the edge, you're safe for rest of your life

crystal charm
#

what, you just build a series of containers off in some corner of unused territory and send it there?

wind spade
#

yeah

crystal charm
#

does plutonium really generate that little amount of waste?

#

i remember my first time messing with nuclear, and like 8 plants had me scrambling for waste storage, i filled like a half dozen containers in a very short period of time

wind spade
#

not little, but the radiation won't hit a significant portion of the map

crystal charm
#

also, my issues with keeping my power stable atm

#

i have 32 reactors, and 16 full pipes that get split

#

should i change the incoming pipe situation?

wind spade
#

given enough storage, radiation won't really cover a large portion of the map

#

I'd recommend building nuclear plants above water so you don't have to ship water from far

crystal charm
#

i checked the math on my shipping, and it all adds up, i even built extra extractors underneath to compensate for the train stops, the fluid flows fine for a while, and then just sort of fucks up

#

i rebuilt all the pipes at once stage cause i know they get buggy, maybe i'll just rebuild the entire thing at some stage

wind spade
#

pipes are weird

#

best to keep them short and simple 🤷‍♂️

crystal charm
#

the north east desert seems a good spot, lots of open water, lots of open land

cinder silo
wind spade
#

yeah that's what I mean

cinder silo
#

Like how I did it here 🙂

cinder silo
crystal charm
#

well i'm definitely going to rebuild it at one stage

#

my mate and i just finally launched the final space elevator part, and will be backing off for a while

#

btw, that screenshot is a bit dark, but are those extractors overclocked?

median heath
cinder silo
crystal charm
#

so 2 per nuke, and overclocked to feed 300. Much better than 5 to make a max mk2 pipe which doesn't want to flow properly for me

#

are you just doing one boost per 2?

#

i.e producing the minimum 300?

cinder silo
#

I did it for simplicity and a fairly compact nuclear plant, yes they are clocked to produce actually slightly over 300 but close enough.

crystal charm
#

so at least 2 power nodes per nuke

#

just trying to math out how many of those we've farmed atm

#

vs what would be needed

cinder silo
#

Only one water extractor out of each pair is clocked, that facility does have 100 nukes though so 100 shards (200 extractors)

crystal charm
#

they are base 120 right? overclock one to 150% and you get 120+180

cinder silo
#

Having just a wishbone shaped pipework per nuke was preferable to having an extra 100 extractors and a more complex pipe

crystal charm
#

that's 300

cinder silo
#

Oops, just noticed my mistake, sec ~ fixed!

#

nixed more like, I edited the wrong post!

#

I'm just going to grab a coffee.

frosty owl
#

(Sorry if this is the only screen I could find atm)
I like to do 1 extractor per generator as I like how things line up that way. The 4th extractor in each group is an "overflow" one that tops off "fluid load loss"

cinder silo
#

Fluid loss is the reason mine are clocked to push slightly over the needed 300 per nuke.

frosty owl
#

I went the extra mile to keep even the extractors on the "good power grid", which has a flat power draw, so I preferred keeping the overflow less "spread out"

crystal charm
frosty owl
#

Yes, that's what I said

crystal charm
#

that's a lot of slugs

frosty owl
#

250% > 150%

crystal charm
#

so you're going over not just by a bit, but by 120m3

#

sending 420m3 to a 300pm required building

#

just to cover buggy pipes?

cinder silo
#

And slightly overclocked nukes.

frosty owl
#

Better pic

crystal charm
#

so, on average, how many extractors per nuke plant do you have?

#

also, got a screenshot of your layout from high up?

frosty owl
crystal charm
#

looks like 4 every six nukes from the screen shot

#

or am i too tired

#

wait, i'm too tired, i see, 4 per 3

#

wait, how does that work, are you filling a mk2 pipe and splitting it into 2

frosty owl
#

The purple pipe is overflow being priority-merged with the 300/min pipes (MK2 for safety ofc). Priority goes to the 300/min side ofc

#

Those are sloppy VIP junctions though, not quite "complete" ones

crystal charm
#

with 36 nukes, you'd be using what, like 100+ power shards?

frosty owl
#

108, yes

crystal charm
#

but in theory, i could do 3 extractors per nuke, no shards, 100% efficiency on all, and should be fine

#

360m3 pm, gives me a bit of excess to help with server lag/pipe flow bullshit etc

frosty owl
#

2.5 extractors. So more like 5 extractors at 100% every 2 generators

crystal charm
#

yeah i did that, 5 extractors per 2, but mk2 pipes are a big buggy, and don't like to be evenly distributed

#

so i'd rather change it up, have a bit of excess, and do 3 per 1

#

without the power shards

frosty owl
crystal charm
#

hey is anyone here genuinely good at math, non game related stuff

wind spade
frosty owl
tropic hawk
crystal charm
#

ah it's pretty much sorted, i think

#

so, all good

tropic hawk
#

Alright

frosty owl
#

#satisfactory message
Dunno if you got the hint, @median heath, but all mixed belts need an overflow option for really endless clog-prevention...
||disappointed_snutt||

median heath
#

Why would mixed belts not be a design discussion?

frosty owl
#

Logistics are usually discussed in-depth here

median heath
#

Just because that is the way it has always been, does not mean it is the way it needs to continually be 😉

versed violet
#

Correct me if I'm wrong: the uranium cave (near void hole) does not have any extra entrances in the ceiling, does it? Only access through the long cave driveway?

frosty owl
#

Unless U5 changed things or I'm thinking another cave... There should be 2 entrances, one through a waterfall and another through a longer tunnel

versed violet
#

"long tunnel" is an accurate description

boreal cypress
#

just one very long tunnel which have a spiral and the entrance near void hole

versed violet
#

the entrance near void hole is nearby waterfal, if thats what you meant

boreal cypress
#

afaik there is no uranium cave with a ceiling entrance

versed violet
#

Yeah, swamp waterfall has 2 side entrances.

cinder silo
#

Longer tunnel, on my map that's a definite since my network gets the uranium from below 😄

versed violet
#

I was hoping the tunnel one had some shortcuts, so I don't have to drag a mile long cable

#

Nvm, it looks the void hole side entrance tunnel is not that long.
I can proceed with Survey-Identify-Neutralize-Keep[points] (S.I.N.K.) Project

solid crystal
#

I know it's not the biggest factory in the world, but I am revamping my starter base with better miners and belts...this will be more of a factory complex since I have access to iron, copper, limestone and quartz, but not close to water. So no wet concrete, no pure recipes. Most of the output will be sent on to my steel factory (with steel rotors either coming back to make the smart plate, or the reinforced iron plate shipping out).

wind spade
#

copper rotors > normal rotors > steel rotors

median heath
#

Agree.

solid crystal
#

I was trying to not make any screws. lol

wind spade
#

screws are fine

solid crystal
#

10-4, just don't make any extra. Got it. I already have an ISC full of em, so I certainly don't need to store anymore.

elfin cove
#

When you plan on building a factory that uses every water based recipe

woven elbow
#

hey

#

i have a problem about liquids

#

inputs and outputs are equal each other but still input material is not enough

cinder silo
#

Mk2 pipes?

burnt wraith
#

headlift?

cinder silo
#

They can be very finnicky.

median heath
#

Loading bug 🙃

#

Pick any of the above reasons for why you don't do fluids in exacting amounts.

woven elbow
#

loading bug?

cinder silo
#

Some fluid tends to vanish from a loop (internal buffer I think) upon loading the game, it can correct if you have a slight overproduction but exacting closed loops fold up over time iirc.

woven elbow
#

thanks

regal oriole
#

Quick question pls correct me if im wromg but is it more evicient to transport caned fluids than using the fluid freigthcarts?!

median heath
#

Equivalent.

#

If you are recycling the cans you need 2 Freights.
So that is 2 cars for 3200.
2 Fluid cars is also 3200.

#

If you are NOT recycling the cans, then Freight is better.

regal oriole
#

Cant i Just get another train to transport the cans back

median heath
regal oriole
#

Aight thank's 😁

cloud swan
#

anyone has the math on how much turbofuel can be produced with only the 4 west nodes?

elfin cove
cinder silo
#

888 fuel gens for that!

sullen perch
#

3200 each coal and sulphur

#

225 refineries, 50 blender, 125 assembler

cloud swan
#

I can probably take advantage of other recipes like alternate diluted packaged fuel to wield more fuel

median heath
cloud swan
#

when did you post it?

median heath
#

On reddit? Long time ago. Brought the link here like last week for a comparison question that came up. Will grab it.

cloud swan
#

so use the turbo blend fuel got it now time to organize whats the most efficient way of using those nodes

wind spade
#

not using turbofuel is best 🤔

#

(since best is subjective anyway)

cloud swan
#

best would be least oil->most fuel

wind spade
#

only for people that are limited by oil 🤷‍♂️

cloud swan
#

isnt everything limited in teh game? you dont have unlimited nodes

wind spade
#

well there's a concept of local resources 🤷‍♂️

#

and yes, you have limited nodes, but some people are left with 5000 oil and 100 sulfur for their turbofuel and some people are left with 100 oil and 5000 sulfur. Those will have different preferences on what recipes to use

cloud swan
#

good point

#

btw is there a setting on the satisfactory calculator where I put the input and it'll give me the max output of a selected item?

wind spade
#

there's one on sfTools

cloud swan
#

oh nice

soft scarab
#

Looks like SCIM

solid crystal
#

Omega was right, it was Satisfactory Calculator

ashen mantle
#

Is using electrode circuit boards to completely localize production at a petrol factory worth the extra resources?

#

Or should I use Caterium circuit boards and just ship plastic over

wind spade
#

that's up to you to decide 😉

ashen mantle
#

Fair enough lol

#

I think I'm gonna ship plastic over and use caterium, since I now have so much of it for use and plenty more capability I can expand to

#

Might put a circuit board factory on top of my caterium refinery, pic in #screenshots

#

Or I could just put it next door, and stack a computer factory on top too

#

Ship rubber in, since I'm already going to be shipping in plastic to the caterium factory, hell I can put them in the same station

#

Plastic goes to circuit board production, rubber goes to computer factory for the caterium computer alt

#

And if I can get silica there I can even have a high speed connector factory

#

And then with all the resources there I just need an AI limiter and can build supercomputers

#

This is big brain time

#

This is going to use a lot more plastic than I initially anticipated

wind spade
#

with oil tripling recipes it's not that bad

#

that's like 500ish oil

ashen mantle
#

Yeah, I'm not concerned about the oil it's using, I have plenty of plastic and rubber, it's just transporting it all that'll be a pain

wind spade
#

build it near oil 🤷‍♂️

ashen mantle
#

I'm gonna build it next to my quickwire factory because it's easier to move ~1000 oil products than to move 4600 quickwire

#

I can probably throw it all on a 4 car train and have it fit

wind spade
#

quickwire is always easiest to make onsite

#

same as screws and wire

ashen mantle
wind spade
#

centralising production of those means tons of unneeded transportation

ashen mantle
#

So consider it on site already, just in a different building

wind spade
#

I usually don't pre-build like that, unless I know exactly how much I need

ashen mantle
#

Yeah, I knew I could utilize the max of it nearby without much issue though

#

It's only a single node worth

#

The factory is built on a caterium node and takes copper from a node nearby

wind spade
#

||same principle applies in other factory games 🤷‍♂️ ||

median heath
#

||There are no other factory games.||

ashen mantle
#

||There is only satisfactory||

median heath
ashen mantle
#

Realizing I definitely need to upgrade my nuclear power plant before I can build this

#

Currently only have about 1800MW to spare

median heath
#

2.2 GW?
Smol

ashen mantle
#

Most of my grid is built on 10 nuclear power plants and some fuel gens

#

I haven't finished bringing online the next 20 nuclear power plants

median heath
#

Fair.

ashen mantle
#

Though I have all the fuel production there

#

I just haven't set up cooling

#

I procrastinated it because I had plenty of overhead, I no longer have that overhead

median heath
#

I have coal setups that make more though 🤷‍♂️
And not because "me build big coal". Just... steel outposts have extra resources, so why not add free power to the grid?

ashen mantle
#

Yeah, I use coal plants as glorified AWESOME sinks

median heath
#

Like the Outpost 2 I posted on Reddit. 100 EIBs, 200 Pipes, 200 Beams per minute - extra coal amounts to 5.4 GW

ashen mantle
#

I also have 60 fuel gens that turn on and off at random times slurping up the excess to keep my delicate little rubber/plastic setup from clogging

#

Buffered by a ton of batteries

median heath
#

I haven't built a seriouspy battery since they desynced geothermal.

ashen mantle
#

That 1800W overhead is assuming zero of those fuel gens are on, worst case scenario

median heath
#

Why is your grid so unstable?

ashen mantle
#

The grid is very stable, it's just the surge overhead on top that's unstable

median heath
#

Same question. Why?

ashen mantle
#

Because I was incredibly lazy building that area and I have yet to go repair it

#

I have contemplated just chopping it off of the grid but it's not hurting anything

median heath
#

FICSIT REMINDS ALL EMPLOYEES THAT "EFFICIENCY FIRST" DOES NOT HAVE A CAVEAT FOR "EXCEPT WHEN FEELING LAZY".

ashen mantle
#

Yeah yeah

#

It was a bandaid solution that became a permanent solution

median heath
#

ADA is disappointed in you.

ashen mantle
#

I swear, it's my next project after I finish this supercomputer factory

#

Mostly because that entire factory is probably just gonna get deleted ahead of the spire coast update

#

It needs to be rebuilt anyways

#

It was made before I had a lot of the alt recipes I do now

#

Plus there's no power modularity or expandability

#

I like having all my factories capable of doing a rolling shutdown that clears all the conveyor belts and turns off all the machines, my petrol refinery is the only exception to this now

#

Everything else has been replaced or retrofitted whenever I also needed to incorporate alt recipes

#

Or just because the factory was ugly or in the wrong place

feral valve
#

@ashen mantle one of the best ways to get a small inexhaustible amount of power is geothermal power. if you have nuclear you should be able to build those

brave isle
#

Is there like a meta train layout that hits every node

median heath
#

That sounds... horrible.

brave isle
median heath
#

"Meta train layout"

brave isle
#

I like trains

#

Leave me alone there satisfying

#

And efficent

median heath
#

Whoa. I'm not saying trains are bad or you should not like them.

brave isle
#

It would basically be a few loops to diffrent parts of the map all going to the main base

median heath
#

I'm saying a meta train layout would be the way. Which sounds horrible.

Build YOUR world. Not someone else's.

brave isle
#

I wasn’t gonna just copy and paste im just wondering where they should sort of go

median heath
#

That's going to be different for people.
Because we can all look at the same map and have different ideas on how to accomplish such a task.

glad vigil
#

Meta train layout would be a big pile of belts

#

And no train because it consumes power and belts don’t

median heath
ashen mantle
#

And they're in the middle of nowhere, not worth it imo

solid crystal
#

I posted a "natural road" map in #old-questions-and-help that you could use as a basis for your train loop. It would certainly take you through most every biome in the map.

silver cargo
#

how can i split 1 pipe into 5 equal pipes?

oblique hollow
#

you just connect one to 5

silver cargo
#

fair

median heath
#

Split.. fluid.. equally?

silver cargo
#

😔

kindred plover
#

Hey Gods of Satisfactory 😄 I've reached a point where it's time to consolidate and organize "a little bit" (just ahead of the last unlocks of Tier 8 / beginning of nuclear and the final project parts).
To that end I was wondering if anyone knew how to figure out / plan for train / long distance logistics throughput. For example, if I wanted to have a train line delivering Iron Ingots everywhere on the map it was needed - and let's say that would be 5 locations with large factories -> and each factory wanted two Mk5 belts of input of Iron Ingots -> how would I go about planning that?

I could quite easily set up several locations that made tons of Iron Ingots, but let's say for one train -> how many stops would it be able to do at a throughput of 1560/m? How would I know how many carts to fill and dump? Or how would I go about planning that to understand how many trains and/or train lines I would need to account for?

Is there math or some "known meta" for throughput to use here?

kindred plover
median heath
#

If you want the equations on car throughput I can get them. But you do need to know "route time" to solve them.

oblique hollow
feral valve
#

@ashen mantle umm
yeah, they don't provide as much as a fully used uranium node but it is free and quicker to set up. enough to get you going till you hit fuel generators on nuclear

kindred plover
ashen mantle
#

All I need is to bite the bullet and just run cooling to all the plants I already have

median heath
kindred plover
#

I'm just wondering how to even begin planning for it, then build it, fail miserably and adjust it until it works somehow

kindred plover
#

ballpark

median heath
#

Beginning is just putting stations where you want them.
Then timing routes.
Then you can know how many cars you need.

kindred plover
#

ok so there's a formula once you know the timing?

median heath
#

Yes, I wrote it. Lol.

#

Ballpark is usually 1200-1400 though.

#

Less if route is shorter.

kindred plover
#

per cart?

median heath
#

Yes.

kindred plover
#

ok that's great information

ashen mantle
#

Just don't expect 1560 like I made the mistake of doing

median heath
#

Fewer trains with more cars and longer routes = Max theoretical throughput.

ashen mantle
#

I just go off of 780 per car as a personal limit

kindred plover
#

😄 ok cool I'll be back in 50 hours of train track building

median heath
#

More trains = Less through
Shorter trains = Less through
Shorter routes = Less through

feral valve
#

all i'm saying is that it can be lifesaving. currently i have on my map a fuel gen setup for 80k MW and i can still cut the gens from the rest of the grid and my trains/lights/tubes will continue working thanks to the geothermal energy. so it's still worthwile getting them

ashen mantle
#

So, don't build a railyard like I did

median heath
kindred plover
#

end game

median heath
#

Power management tip: Nuclear.
End of tip. 😂

feral valve
#

i started a new map so i can build with segragated power grids

ashen mantle
ashen mantle
median heath
feral valve
#

you seem to forget that there is some work involved till nuclear

median heath
#

#BiomassTillNuclear

ashen mantle
kindred plover
ashen mantle
kindred plover
ashen mantle
#

16 item portals that go to a partner station halfway across the map, I just pretend a ship goes between them

median heath
ashen mantle
#

Each 'dock' has a train that goes between it and the warehouse, the warehouse offloads it, resorts it, and offloads it back into another set of trains, that take it to one of two platforms to load it onto 12 car or 4 car trains

kindred plover
#

Just out of curiosity do people still use turbofuel? I guess if you do then you don't plan to do nuclear at all?

ashen mantle
#

Turbofuel is garbage imo

#

I just use normal fuel

kindred plover
#

yeah me too but as intermediate for nuclear

#

if I was going to not use nuclear, ever, probably I'd go with turbo

#

and sixteen quadrillion generators

ashen mantle
#

I would use turbo fuel if sulfur wasn't such a pain in the ass

kindred plover
#

Oil -> HOR -> Diluted Fuel is very very very much easier than turbofuel though

ashen mantle
#

I have plenty of coal, I have plenty of fuel, I have space and the will, sulfur is just very far away and mostly used for sulfuric acid

kindred plover
#

if you do it with 120 generators you have a good number of polymer and fuel left over to make some rubber and/or plastic from the same 600 oil too. (+ the ~20k mw)

cinder silo
#

Turbo fuel with 888 generators really chewed up the worlds sulphur, Glad I went nuclear in the end.

ashen mantle
#

Yeah, sulfur is too rare and painful to waste on turbofuel

kindred plover
#

Thats why you start northern forest, the only thing further than 250m is Bauxite and Nitrogen 😄

#

anyway, I got 50km of railroad to build, see you in 2023

ashen mantle
#

Have fun

#

I built 85km last week for the red dunes

#

Route to, from, express route, a web network at the dunes, etc.

kindred plover
#

a what network 😄

#

web network? of rail?

#

pm me a screenshot

kindred plover
ashen mantle
#

Connections to six stations that each connect to a ton of nodes

#

6240 items/min per station

#

8 car long trains, one to each station

#

Routes back to major station on the express route that operates a 24 car train

#

Which takes it to the port that I mentioned earlier

kindred plover
#

jeeeeeeez that's a lot

ashen mantle
#

Lots of ore

#

From there it gets sorted out to respective factories

#

Or a massive sink building, depending on what it is

#

Limestone goes to the sink right now, since I don't really have a functioning concrete factory yet

#

Just small on-site places right now

median heath
ashen mantle
#

Trucks are cringe

#

Factory carts are meta

median heath
#

False.

#

Explorers are "meta" atm.

ashen mantle
median heath
#

Not that anyone outside of me even uses truck stations given the massive train fetish everyone seems to have 🤷‍♂️

ashen mantle
#

Factory carts need no fuel

#

Very cheap

median heath
#

You're meme-ing when I am trying to give him genuine advice for what he's building.

ashen mantle
#

Sorry

kindred plover
#

Trucks are cool, but it's very hard to reliably push throughput towards 1000+ in my experience

#

I use them as a "I don't wanna build a conveyor that long" kind of thing

#

3+ is so hard to space out properly because they do tend to bug a little when you're not watching

median heath
#

????

kindred plover
#

so you get 100% throughput from the first two then three, four etc always starts waiting in line and causes pileups

median heath
#

Trucks, the things that can 100% to 1560/min which train cars CANNOT...

kindred plover
#

well one car cannot but one train very easily can do much more than that

median heath
#

No shit 🙃

#

But you're saying trucks can't do 1000

kindred plover
#

1000*

#

well the efficiency per truck goes down is all I'm saying

#

unless the distance is FAR and the path is amazing

median heath
#

Sounds like you're unnecessarily adding more trucks to a route.

wind spade
#

What kind of efficiency are you talking about?

kindred plover
#

truck stops, fills, goes, stops, empties, goes repeat

#

I get maybe 650 per truck

#

on a "perfect" truck

wind spade
#

Yeah, but that doesn't answer my question

median heath
#

How the fuck are you doing trucks?

kindred plover
#

as soon as you add lets say a third truck, then you get less/m per truck as they start waiting in line etc

median heath
#

Stop adding more for no reason...

kindred plover
#

I do a 5 wide freeway with two lanes and right hand drive :p

#

well one truck won't give me more than 650 ish

median heath
#

If you have 1 truck on a route and it's getting only 650, either the route is long enough to warrant +1 truck (meaning it is several MINUTES long), or you're using only 1 belt and pushing 650 into the station.

#

If you're saying 650 because that's what the station UI says...

kindred plover
#

yeah station UI 😄

#

no it has 1560 into the coal station and two trucks delivering coal

#

they're delivering about 1100/min according to UI

median heath
#

Puts 1560 into station.
Sees station continually being fully emptied.

"Gosh, I'm only moving 650..."

kindred plover
#

it's not completely emptying from two trucks

#

there's 1560 out of the other end with a buffer but it's never filling

wind spade
#

then you need more trucks 🤷‍♂️

kindred plover
median heath
#
  1. Use Explorers.
  2. When they dock, they tag all stacks tgay are not actively being filled and pull only those. So anything filling while docked will remain.
wind spade
#

how do you measure throughput per truck?

kindred plover
#

how many trucks are transporting coal -> how much coal is coming out at the other end

#

divide coal at other end by number of trucks

median heath
wind spade
#

also how is that a relevant metric by any means

median heath
#

That was why I suggested them.

#

Trucks for local input because less infrastructure to setup.
Trains for high-volume, long range movement.

kindred plover
# wind spade also how is that a relevant metric by any means

So Sevrahn is saying : you can reliably get 1200/m per car from a train.
There's not really such math with trucks. Ignore the fact that these numbers are wack, I'm trying to make an example with easy math:
Two trucks may haul 1000/m together (so 500/m per truck) but three trucks will probably not do 1500 - so you can't really reliably know how much throughput a truck adds.

I do agree completely that 1560 into a truck station will make you able to get 1560 out of another truck station, 1:1 making them more efficient than a freight station.
But a truck is less consistent in efficiency than a train car, that's all I'm trying to say.

median heath
#

Aye. The per-car train math is more accurately stated as "per-platform". So that is my bad.

kindred plover
#

Bari here and the insane(ly cool) web train network he described, I use trucks for all that

wind spade
median heath
#

Using trucks in concert with trains is a great method and solves the "but you have to FUEL them" shit that everyone bitches about.

kindred plover
#

how was fueling trucks ever an issue, they run on literally anything

#

well I guess pre update 5 it kinda sucked when the trucks didn't plan return trip fuel

wind spade
#

I would like it more if they just filled their fuel tank to max

kindred plover
#

since you only get 780 fuel into a station then you'll want to minimize how much each truck takes so the belt gets more time to keep up

#

it's the only way I can rationalize it from "just fill up completely" (because it would even out over time either way technically)

#

once they make a round trip they'll only have space for a round trip of fuel left so

wind spade
#

yeah but if something weird happens they won't run out of fuel

#

and you would actually use the amount of fuel needed for the track, not some "calculated amount of fuel"

#

which would reward you for building nice truck roads

median heath
#

Also when I do it this way I don't calculate fuel.
Front car of train is dedicated to it and full AF. I don't use a buffer on that platform. It fills the station's fuel buffer and the platform itself will hold more (not having it flowing for 27.08s isn't going to magically make all the fuel in the truck station disappear).

After a couple trips all stations and platforms are full, so this full-AF freight car just carries max fuel and tops them off as it goes around.
Excess production gets routed to overflow all the way back at the fuel plant.

#

Unless your goal is to make a station use 780 fuel/min, I don't see anyone actually consuming that much.

#

Especially when you switch to batteries.

solid crystal
#

before someone makes the switch to batteries, couldn't you always just add a gas station somewhere along the way and have a second fuel station that is mid-route. The only thing the trucks pick up there is fuel, which they don't even need to stop for. That would provide a top off of fuel if someone was really worried about it.

wind spade
#

I think trucks can only pick up fuel from one station

soft scarab
#

Trucks refuel at any station with their fuel in it

solid crystal
#

and trucks start the refueling process as they approach the station, not when they stop at it.

median heath
solid crystal
median heath
#

Odd to have a logistics line so long you need a refuel station prior to the tutorial imo 🤷‍♂️

remote flame
#

100 fuel is a pretty serious trek, the western oil fields from the south east plains is only 40 fuel round trip in a truck. Early game that's a long trip in itself

ashen mantle
#

Okay is 13.125 supercomputers a minute a bit overkill? I'm realizing the only use i have for them other than construction is in building assembly director systems, which I definitely don't need 13.125 a minute of

still trout
#

s i n k

ashen mantle
#

Should I just offload the resources to something else or should I just say screw it and make the mother of all supercomputer factories?

still trout
#

nah idk more the better

ashen mantle
ashen mantle
#

Oh, okay, then 13.125 is fine lol

median heath
#

😁

ashen mantle
#

Wondering if that means I can balance it with 26.25 adaptive control units per minute

still trout
#

bruh

median heath
#

Imagine automating Project Parts...

ashen mantle
#

I want to automate everything

#

My goal in satisfactory is to never have to play satisfactory ever again

median heath
#

Even items that have no purpose outside of being made into other items?

ashen mantle
median heath
ashen mantle
#

Getting a head start

wind spade
ashen mantle
#

Idk, I can always AFK overnight if I need more

#

And pray that my trains don't break

wind spade
#

I don't like that approach 🤷‍♂️

#

SF is not idle game

ashen mantle
#

I can wait while building or doing other things

#

I've already built all the miners I need for this map (As of right now), I've built all the nuclear power I'll need for the time being

#

It's mostly just gonna go to particle accelerators whenever I get around to waste reprocessing and to programmable splitters

wind spade
#

producing an item has two different purposes:

  • for usage in building
  • for sinking

So I'd recommend just figuring out roughly how much you need for building and then build that many (and overflow to sink)

ashen mantle
#

The main reason I went for 13.125 specifically is that it perfectly evens out to buildings and the quickwire i have present, but I can do some math and see how I can balance quickwire for supercomputers with quickwire for adaptive control units

ashen mantle
#

I think this might be what I end up going for, not ideal because I now need to get silica over here, but eh, it's been overdue

#

6 assembly director systems per minute, and 3.375 supercomputers per minute for anything else

#

All on the same quickwire limits

native crow
#

Oh. 3 supercomputers. I read that as 3000 sc!

proven prawn
# frosty owl Like this?

Looks nice ,besides the fact they are getting rid of beacons and completely redoing nuclear rod production lines, fun times ahead, i cant wait to redo nuclear rod production lines...againsimon_smile

wind spade
oblique hollow
proven prawn
proven prawn
# wind spade not true really

I would be inclined to believe you may at best be partly right for now, but I was basing my opinion on the last live stream and that Mark was looking at how the recipes were changing, and partly being that only the alt for fuel rods might not be changing yet, but very possible to change at some point in the future? Doesn't appear to be a definite yes or no on that one.

wind spade
#

I mean Snutt said that just now, so 🤷‍♂️

#

Beacon the buildable - dies
Beacon the item: lives on for now, but only for fuel unit alt, so players have time to change it out

proven prawn
#

right "time to change it out", so the question is change it out to what and in what way? like the item remains as a temporarly place holder for alt rod production only, seems kind of vague.

fringe pawn
#

Beacons never did make a great deal of sense in any of their recipes, nor were they ever particularly amusing. So I don't think they'll be missed in that regard.

lapis jay
#

What will happen to the ones spreaded through the world? Will just disappear?

wind spade
#

converted to markers

proven prawn
#

so its best to not invest to much into the alt nuclear rod production lines sense that is changing in the future it looks like, thats what i thought was going to happen hmmm

lapis jay
oblique hollow
#

gone

#

simply removed

#

a marker on the map replaces them. the beacon objects placed in the world vanish

burnt wraith
#

say goodbye to thonk beep beep beep

north cloak
#

does anybody have a diagram for 4 to 5 splitting?

sullen perch
#

Credit to u/Crixomix on Reddit

north cloak
#

sheesh that looks like a mess but thank you

sullen perch
#

Balancers are a mess, one reason I always use a manifold

frosty owl
#

TLDR: Balancing hell hehe

north cloak
#

hahaha

frosty owl
north cloak
#

I finally figured out 1 to 5 so I could do 1 to 15 easily enough

#

"I am just a simple pioneer trying to make it in an impossibly small world"

sullen perch
frosty owl
sullen perch
#

or 3

north cloak
#

haha I like balancing for asthetics of moving resources and quick start up times on stacked processes

sullen perch
#

Have intrinsic upsides that outweigh the downsides

frosty owl
north cloak
#

right

frosty owl
wind spade
#

oh nvm

#

was different person facepalm

sullen perch
#

I don't use them

frosty owl
#

I mean, I'm fine with you just saying what are the upsides and downsides for you, but trying to portay that as everyone's preference sounds out of place to me 😅

wind spade
sullen perch
#

I didn't say one was better, just which I like to use

frosty owl
cedar mica
sullen perch
#

easier to set up and use, fit better in builds, less structures, less building time and headache

#

Nothing against them, I just don't see any point to using them for my factories

proven prawn
#

though hopefully even for fuel units it doesn't change to much, like they either take out the beacons all together for it or replace it with another existing item that isn't too complex

sullen perch
#

or make a new item to replace them

north cloak
#

can you explain a manifold?

#

not sure what that means

proven prawn
wind spade
proven prawn
#

so basically all you have to do is allow input to roughly match production capacity, its also technically a more compact way to build as balancers always take up more space

frosty owl
#

Breaking it down by points (and trying to guess your preferences), can balancers be...

  1. Easier to set up: no

  2. Easier to use: if they avoid long manifold fill times that annoy you for reasons, then yes; else no ||other than lower nuclear radiation, thus more ease of movement around beltwork maybe?||

  3. Fit better in builds: too much personal preference to give a good answer. I prefer balancer-style looks over manifold/straight-line looks 🤷‍♂️ whatever fits your aesthetic

  4. Less structure: no, other than with specific ratios (eg: recipe requiring 60/min) or sushi-load-balancing (steep increase in complexity)

  5. Less building time: same as point (1)

  6. Less headache: this can be an interesting point, imo, but generally I'd say no. While manifolds can be very straight-forward, simple balancers have the advantage of familiarizing you more with each machine's input. I can't find a way to word this properly, but I guess what I'm trying to say is: people who have throughput issues with manifolds due to too little care/thought put into building them, could benefit in trying load-balancing setups as they "force" one to run all the necessary numbers to keep things efficient
    Edit: missed a reply for @sullen perch

north cloak
#

oh dear not sure how to do that when I have to have at minimum 4 outputs

proven prawn
#

so technically manifolds is a more compact way to build factories basically, you also can bypass most complex types of math as you only have to match input rates to overall consumption rates as manifold is the overflow method

wind spade
north cloak
#

I can't too many resources per minute

frosty owl
#

Assume any reference to merging to be "within throughput limits" unless overflow management is specified