#math-and-meta

1 messages · Page 607 of 1

oblique hollow
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so your efforts were not in vain

grave ore
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If it's any conciliation. It looks great!

visual grail
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I can tell you from actual in-game experience that mk2 pipes can reliably carry more than 512 so I would say binary is not the root cause.

grave ore
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I'm probably too late. But should we have an Overclocking discussion Chat Thread (even if just temporary) to discuss these options. There's dozens of QA and Reddit threads. It would be nice to have a place here to discuss it without flooding another chat. (And for easy reference)

visual grail
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I'm not a fan of linear OC. The current system makes it a more interesting player choice to overclock to save space at the cost of power. The linear system would make it so that OC is always better. I think it would also make many builds less interesting by allowing players to easily adjust clock speeds to simplify ratios. If someone wants to build a massive "efficient" 1% factory, I'd say let them. it comes at a cost of space and FPS so I think its balanced enough.

oblique hollow
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OC should be better

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as slugs should be limited and a reward for exploration

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doggo farms are a niche argument i do not consider valid

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you can do exactly 600 if you loop the manifold. the problem is backflow in junctions

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not that mk 2 cant do 600 consistently

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the issue is its vulnerable to interruption

oblique hollow
median heath
oblique hollow
median heath
oblique hollow
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overclocks miner - gets second belt output jace_smile_2

median heath
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Would fix the mk3 pure issue 😉

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I'm still bummed that the SE has 6 inputs and you really never use them...

visual grail
wind spade
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  • let it fill
  • feed from above
  • loop the pipe
  • should be 600m3 normally
visual grail
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Did all that, didn't work for me.

median heath
sage anchor
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Overproducing fuel seems seems to be the safest approach with large set ups

visual grail
median heath
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Confirmation bias?

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I am not saying "it will always flicker".
I am saying when you understand how everything is based on cycles, it flickering in some scenarios isn't a revelation.

visual grail
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But when production and consumption both run on cycles, if the rates are equal the level in the system should not change.

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The 6 blenders making fuel were full of HOR and water so production wasn't the issue, it was distribution.

oblique hollow
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your issue is likely the loading bug

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the method i described only works as long as you play your current session

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after that you always have an inefficient startup period due to fluid going poof

upbeat tide
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Nitric acid is a fluid right? In terms of has headlift?

late orchid
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Is Sulfur ultimately used for anything other than nuclear generation/ recycling, batteries, and nobelisk/ rifle cartridges?

Im producing 180/batteries min right now and I’ve almost got 36 nuclear plans up and running with full waste recycling/ disposal. Consumes 270/min sulfur for the batteries and 408/ min for the nuclear. I haven’t automated nobelisk and rifles but I don’t think I’d need more than one machine for each which doesn’t use much sulfur. I don’t think I need need turbo fuel with a nuclear setup.

upbeat tide
upbeat tide
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ooh oops 😄

late orchid
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Thanks

upbeat tide
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im currently using it in a few ways

  • turbo blend fuel the alt
  • encased uranium cells via the alt
  • batteries via classic battery alt
  • sulfuric acid for non fissle materials
late orchid
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Yeah, the only one I’ve not done there is turbofuel. I’m using the classic battery and encased uranium cells alts as well.

upbeat tide
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My first major power plant was and still is a turbo fuel plant using all the golden coast oil. Uses 1200 sulfur too.

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I would love to use the instant scrap alt but the sulfur cost is just too great.

oblique hollow
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its not that great

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its less than turbofuel iirc

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a bit less than half of all sulfur for ALL the bauxite

upbeat tide
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Exactly hence why I hate it

oblique hollow
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and i doubt you will use instant scrap for everything

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also if you use turbofuel lmao your issue

upbeat tide
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If you mod in extra resources maybe? But modding like that is very unpredictable

median heath
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Mods 🤢

oblique hollow
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max uranium needs like... a third of all sulfur

upbeat tide
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Oh @oblique hollow while your around. Nitric acid is a fluid correct? In terms of needs pipe pumps for headlift

oblique hollow
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its a fluid

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if it was a gas it would have the gas look in pipes

upbeat tide
oblique hollow
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do you use all that power?

upbeat tide
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Not yet but all the infra is built

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Only have 120 functioning nuclear reactors

oblique hollow
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Turbofuel is such a "where'd my sulfur go" moment

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less so than instant scrap

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for instant at least i know that there is a hard cap

upbeat tide
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My turbofuel investment is 1200 sulfur which may get razed out of the game sooner or later

oblique hollow
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but you can beat yourself stupid with all turbofuel alts and you will always use all the sulfur

thorn bane
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wait really?

oblique hollow
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yea

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you maximize turbo, you use all the sulfur nearly every time

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the only time this doesnt happen is if you use the standard fuel recipe

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cuz then oil is your limit

thorn bane
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oh damn i thought turboblend was more oil WP than sulfur

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TIL

oblique hollow
thorn bane
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but then again what else do you use sulfur on thats not power xD

oblique hollow
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still with 1440 oil left

oblique hollow
upbeat tide
upbeat tide
thorn bane
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but classic batteries is pretty insane for sulfur use

tropic hawk
oblique hollow
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its only a power source for drones and vehicles if anything

thorn bane
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idk i feel like its a bit like saying "steel uses up all the coal"
like yeah thats the point xD

upbeat tide
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I wish particle accelerators get more use tho. Have 42 of them for my encased plutonium cells

oblique hollow
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but even then its a fuel

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you can make 4560 batteries using all the sulfur

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whatever the fuck you will use that many on

tropic hawk
tropic hawk
thorn bane
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but you dont you just use all the coal cause coal isnt useed for anythign else
just like sulfur and power

thorn bane
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wasting resources for logistics evildoggo

upbeat tide
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Just do what I do. Belt everything 😄

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I am serious. I have belt busses that span the map

tropic hawk
upbeat tide
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But its a update 4 map

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Well save I mean

oblique hollow
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yada yada point short: you can use max nuclear and max instant scrap and still have enough sulfur for 980 batteries

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or whatever else

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compacted coal for coal gens simon_smile

tropic hawk
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Or even worse: have your "oil power" be Petroleum Coke in coal power plants

oblique hollow
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thats no that bad actually

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140,400 MW for max coke

tropic hawk
oblique hollow
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390,00. 2.7777x more power. Then again i need to subtract how much is needed to make that

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354,900 left over

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then again we all know diluted + hor is op

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coke leaves you with 117,000 MW

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er... maybe less because water extractor

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huh... thats funny. coke is basically 2/3 to 1/3 exactly

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refineries need 2/3 of power to the point

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117,000*2 needed, 117,000 MW left

visual grail
upbeat tide
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Ooh I know just forgot the status for nitric

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Im at the ping I am very curious how much machinery actually is involved in both my 94.5 uranium rod factory and subsequent 22.4 plutonium factory. The latter is near completion. Wrapping up my fused mod frames build then just need to combine them and RCU’s into pressure cubes, then off to the plutonium cells those go. Kinda crazy that plutonium rods can be made in an assembler

frosty owl
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Where do you take the almost 4k Uranium/min to make all those UFRs?

median heath
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To space 😜

tropic hawk
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Hey, other than the pits to the void, what is the lowest elevation on the map?

remote timber
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probably the sea at theoil islands

median heath
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Nah. Probably the dropoff you can get down to on the north side of the Dune Desert.

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Or maybe inside one of the caves with Ur.

tropic hawk
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Let me clarify: the coordinates of the lowest point of the map you can stand on the terrain without dropping through

median heath
tropic hawk
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I was hoping for an elevation specifically...

median heath
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I don't have map X,Y,Z's available off the top of my head, sorry.

tropic hawk
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All right. Time for the waiting game then...

versed violet
tropic hawk
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No.

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Well, not if it's and into the void and back up kind of thing

versed violet
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I know you can stand on the map objects when you clip under the map.
And said clipping can be useful to find the lowest spot - just clip under, turn off fog, increase draw distance to max, and look around

tropic hawk
upbeat tide
visual grail
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You're limited by the 2100 uranium ore per minute that is the current max with a Mk3 miner on each of the 4 nodes, all OC'd to 250%

upbeat tide
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Update 3 numbers

rose nexus
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@visual grail Since you are in the middle of the process of creating max nuclear at the moment, are you doing anything differently because of the mk2 pipe bug (for the reactor water)? Do you know if thats a factor you have to consider?

median heath
rose nexus
median heath
rose nexus
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gotcha, thanks for your help 😄

median heath
rose nexus
median heath
rose nexus
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its over 600 without overclocking i believe

median heath
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Damn.

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Lol

upbeat tide
visual grail
visual grail
maiden marsh
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is there a usable website for calculating builds?

prime marsh
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Check pins

maiden marsh
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yeah both those sites aren't working for what i need

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i wanna figure out how many of a product i can make from how much raw resource i have. example, 900 bauxite and 3000 water CAN make how much alumina. and then how much aluminum scrap can that alumina make, and then how much aluminum ingot can that make, and then how much aluminum sheets can that make. And then how many of what buildings i need for that.

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but it doesn't tell me. just asks me how many i want to make. like. 9.6 million. obviously. but i can't, also obviously. it's not telling me what i need to know, unless im doing it wrong. tried both sites

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idk maybe i forgot the drop down arrow. ill get back to ya

visual grail
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it can do what you want, you just have to learn how to use it

stoic spruce
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everything he just mentioned is literally on the site

maiden marsh
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alright fair enough, how do i tell it i only have mk4 belts

stoic spruce
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it doesnt really consider it

visual grail
maiden marsh
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alright so it holds my hand but not my peepee. i can work with that

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thank you btw, sorry about the frustration. this aluminum stuff was a bit higher paygrade math than i could do. i almost got there though

tropic hawk
maiden marsh
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tried that a sec ago, its perfect i think. just gotta check how much copper i can give her atm

maiden marsh
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alright i don't understand. it wants me to reroute the aluminum scrap back to the original 7 refinery's using 1.556 refinery's?

rose nexus
maiden marsh
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is there a way to change the clock speed on this website

visual grail
# maiden marsh

it looks like you set it to make 140 each of alumina scrap, solution, and ingots? is that really what you're aiming for?

maiden marsh
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I have 900 bauxite to work with. So whatever the math works out to be

visual grail
visual grail
maiden marsh
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I mean I set everything to "max" so idk what else it wants from me

visual grail
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but do you really care about solution and scrap or are they just stepping stones to get ingots?

maiden marsh
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i just need aluminum sheets to unlock the rest of this stuff so i can get the mk5 stuff unlocked

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not trying to build an empire yet, just need whatever amount of aluminum sheets 900 bauxite per minute can give me

visual grail
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than build this:

maiden marsh
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the water req for the alumina solution is not 1:1

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its 120 bauxite and 180 water

visual grail
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correct. so what is the output of your refineries that make aluminum scrap?

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here's a hint

maiden marsh
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I have no idea. Not able to log in atm. But your model says 900 bauxite + 900 water = 900 alumina

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How is it using the same amount of water as bauxite if the rates are 180 and 120 though

visual grail
maiden marsh
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That's not alumina solution, that's scrap

visual grail
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i know that

maiden marsh
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OK so how does 180 water and 120 bauxite per minute x8 = 900 of each

visual grail
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it's 7.5 actually and its not using 900 water, it's using 1350 water

maiden marsh
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oh hang tight

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i see what its doing, its recycling water

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you coulda just said that lmao

visual grail
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you build 8 machines but you underclock the last one to 50% so you effectively have 7.5 machines

maiden marsh
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how would you split up the mk4 conveyers for 7.5 machines?

visual grail
maiden marsh
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lmao ok, i appreciate that then

visual grail
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i'd probably do an injected manifold

maiden marsh
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so to work backwards, on my sheet i need to add quartz, make silica a product, and change something off of 140 aluminum sheets?

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you gotta eli5 lol. we are 75 hours in but its the first playthrough

visual grail
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something like this as an example

maiden marsh
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is my math wrong or is the last one on that chain only getting 37% of the payload

oblique hollow
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im late, whats the issue

visual grail
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on the production tab, choose the items you want as the final output, not any intermediate products. choose either a target amount, or maximize. then under the items, input tab, change the numbers to your available inputs

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you want aluminum sheets. you dont really care how much scrap, ingots, or solution you make. you just want maximum sheets. so only choose that in the production tab

oblique hollow
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Step one: tell it how much you have

maiden marsh
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it comes up with this

oblique hollow
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step 2: maximize alu ingot

maiden marsh
visual grail
maiden marsh
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the only product is alu sheet

oblique hollow
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step 3: tadah

visual grail
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do your selections match this?

maiden marsh
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yes

oblique hollow
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aaand you told it how much bauxite you have?

maiden marsh
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yes

oblique hollow
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it really likes wasting that solutiojn

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copy the 280/min sheets and switch from "maximize" to "items/min"

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wait what is wrong with that thing

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oh you disabled quartz!

visual grail
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yup, quartz is the issue. you need some quartz

maiden marsh
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ah snap hang tight

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that did it

oblique hollow
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there we go

maiden marsh
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yup got the same thing. beautiful. alright lemme look at this and see if i can wrap my brain around it rq

visual grail
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with basic recipes you should be able to get 1:1:1 bauxite:ingot:sheets

maiden marsh
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the shitty part is ill have to redesign all the lines once i get mk5 unlocked

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well redesign everything since this doesn't look super scalable with upgrades / increased amount of nodes

oblique hollow
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dont upgrade it then, split off the extra ore later on

maiden marsh
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but this should work for now to get enough alu to unlock the rest of the things, and then ill worry about designing a modular giga factory

oblique hollow
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just build a new aluminum factory next to it. the old one can stay as is most likely

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its not any less efficient

maiden marsh
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then it comes down to what plot size do i go with as the default, and then just repeat that plot size again in the next factory (could be just add an extra 4 floors to the existing one i spose)

visual grail
maiden marsh
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not real sure what im looking at lol. looks like 4 refineries on the right, 6 constructors on the bottom doing silica, and 3 foundries?

visual grail
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close. 4 foundries on the right making ingots. the first two refineries make solution and the last one makes scrap

maiden marsh
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did i just read this right, this build is 87 buildings?!

visual grail
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so 4 foundries gave me enough aluminum ingots to finish all the milestones. now I havent done the 4th package up the space elevator, but everything else is unlocked

oblique hollow
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heres a plan for nice even numbers

visual grail
maiden marsh
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97 then

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i feel like the 720 having all even numbers no bs should be a lot simpler to design since its temp anyways

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sounds like it'll probably end up finishing all the milestones before i can finish it

oblique hollow
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le funny vertical refinery arrangement

visual grail
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I've been working on securing overabundant power so my automation goals havent been that high yet. just aiming produce items faster than I build with them

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my power plans should give me about 780 GW total (700GW net). at the point I should be able to build whatever I want without worrying about power... though I might start having FPS issues by then

maiden marsh
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yeah my buddy is maining the power grid lol, im stuck figuring out how to chain produce the shit we need for upgrades atm

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does everything having to do with aluminum use the sheets or do some things use the ingots?

oblique hollow
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casings need ingots

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and one alt later down also needs the ingots

maiden marsh
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damn. so i need to alter the build then

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lemme see if i can figure out how to do that rq

oblique hollow
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produce equal amounts of casings and sheets

maiden marsh
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alright that should make this swap easier, hang tight

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hows this then

visual grail
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Looks good. you'll have two underclocked refineries but thats no problem

maiden marsh
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is there an easy math way to figure out how to get nice even numbers like mcgalleon did?

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this method def isn't 1:1 tho. lemme try something else rq

visual grail
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try reducing the bauxite input to 720?

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you could find the ratios, then the least common denominator, and then multiply to fit your input values. But just underclocking one machine in a set seems like a much easier solution to me

maiden marsh
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yeah prolly is tbh. but im also trying to learn atm, so in practice i'd just underclock one, but in theory id like to learn how to figure this math stuff out. haven't touched algebra in 16 years

maiden marsh
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ok, i'm to the part where i figure out the conveyers. im having issues comprehending how to split 4 conveyers into 10 buildings lol

topaz hedge
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"just manifold them all"

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Either overclock them, so rather than 10, you have 8... or underclock and build 12 buildings..

crystal charm
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so, a train loop that has 4 stations exists on our dedicated server, if we put in all 4 stations into the timetable, it runs fine, if i remove one of the stations from the timetable though, it cracks the shits

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any idea why?

neon vapor
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hey guys ! I'm currently planning my first BIG save of Satisfactory, and I'm struggling on getting the numbers right for my iron factory. Like I know how to do maths, but I don't really know what is an acceptable output for a factory.
Currently, I've got this for the output :

  • 360 iron ingot (bc why not)
  • 3600 Iron plates
  • 1800 Iron rods
  • 2880 Screws
  • 720 R.Iron Plates

With an input of 9117.5 Iron ore and 5210 Water.

The goal is that ALL basic Iron Production is made there and is then sent all around the map.

I'm not asking for help on the map nor the basic goal, I just want to know if these numbers are rookie numbers, too big to be worth building the factory or just right thinking_helmet

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I'm not scared of big numbers or structures, I just don't want to waste time on too much or too little

wind spade
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The goal is that ALL basic Iron Production is made there and is then sent all around the map.
this generally is super hard to do unless you have finalised endgame plan that won't change.

Much better approach is to just build what you need (either centralised like you want, but ideally next to the place where it's needed - find proper nodes and build factory around them)

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guessing how much you'll need later is a game of whack'a'mole

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you'll basically never get it right and you'll either have to add more (which is the better option) or have useless excess

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what I'd do is that all my factories just produce items to storage. So if I need e.g. MFs for building stuff, I produce some small amount of MFs in a factory somewhere. If later I realise I also need HMFs, I just make a new factory that produces HMFs (including the MF production for HMF). All products go to storage and overflow to sink. Nothing goes from storage to a factory

neon vapor
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well the goal is for this to be the iron production for the entire game, but like not exactly. I don't care about excess, I just want something big.
Something that bothered me a lot in my last playthrought was needing to make small production of everything in each factory. My way of doing it was to basically plan the ENTIRE prod from ore to finished product and to it all in one place, but that became so annoying that by the time I needed to make a uranium production, it made me stop playing. I want to do the complete opposite with this save.

neon vapor
#

just a bit of storage, the excess goes in the main base and when that's filled up it goes into the sink

wind spade
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yeah I don't like connecting two factories, since then if you want to increase output of one, you need to upgrade the other as well (and trace that back through all of your factories)

neon vapor
#

sorry forgot the n't

neon vapor
wind spade
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but if you really want to do that, I'd still suggest doing only what you need at the moment and leaving space for expansion

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stuff like alternate recipes change so much about what you'll need in the future

neon vapor
#

idk, I really like that way of doing it and I want to push myself to do big things

neon vapor
wind spade
#

f.e. the screws you make will most likely end up either as steel screws or useless due to screwless recipes

neon vapor
#

(I should also make it clear that it's not my first playthrought)

wind spade
#

in the end, the amount of building you do should be pretty much the same. No matter what approach you choose. But with the "overbuild stuff and hope I'll need it" approach, you can build more than needed, wasting time in the process

neon vapor
#

yeah but like... I don't really know how to put it. hum... honestly I thought that was a much more popular approach to making factories ^^'

wind spade
#

it most likely is more popular, but that doesn't make it better

neon vapor
#

idk, I don't really want to do too much, but still want to do a lot. I was just wondering if the numbers felt correct in the sense of an endgame BIG factory...

wind spade
#

"endgame big factory" is so broad term. It's like "would this amount of food be enough for this trip" when you don't know if the trip is 2 hours or 3 months

neon vapor
# wind spade it most likely is more popular, but that doesn't make it better

yeah, but like I don't want to do stuff in the most optimal an fun way, I just want to try different ways to build factories, and making factories for each ingredients seemed nice, so like that's what i tried to do... maybe it's not the best way to do this sort of factories. I should probably make smaller ones that I expand... but at this point I just want to make big buildings that produce a lot...

wind spade
#

ideally if you want this approach, you should make a plan for endgame first. If you know exactly what's your endgame goal, which recipes are you gonna use and what will you produce in what quantities, then you know exactly how much you need and you can either build that exactly, or build part of it and expand later.

#

If you don't want to do this, then I'd really suggest building small and expanding when needed (you will still have big factories, just not from start, but you also won't overproduce by a much and hence not waste that much time)

neon vapor
#

welp thanks for the advice, I'll try to adapt my way of thinking to that.

Tho I'll still build massive factories from the start I think, that's really how I want to do it. And I'll probably just trust myself on the numbers and make it as big as possible

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honestly at this point, excess won't be a problem

vapid gorge
neon vapor
#

yep don't worry on that I've got the factories' production and location all figured out

wind spade
#

but copper rotor

neon vapor
vapid gorge
#

And because of all the alt recipes it’s almost impossible to go ‘you need about X number of Item’

Some people will use tons of silica others almost nothing

neon vapor
#

okay well thanks I'll try to get a feel for the ressources needed

vapid gorge
#

Check out the tool though. Seriously

neon vapor
#

welp iron ore is not gonna be useful for anything else anyway, I may just use the near maximum amount an build from that.

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OOOOO NO STEEL LET'S NO FORGET STEEL

neon vapor
#

hey pretty useful, but it also does all the fun work for me, I won't be using it that much

vapid gorge
wind spade
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all the fun work for me
until you hit a point where there's thousands of possibilities, loops and byproducts and stuff 😄

neon vapor
#

honestly ? I LOVE planning factories. I've got a whole page and more filled with the nuclear production. I even had fun tried to see which is better between the two annoying recipes in the uranium prod. You know like either you use all the uranium a the start of the prod or you use a bit less there and some later down the line (btw it's better to use everything at the start)

neon vapor
frosty owl
#

Ever heard of VIP junctions?

neon vapor
#

quite litteraly not XD

oblique hollow
neon vapor
#

well wasting you know... like in the sink

oblique hollow
#

you package and sink, right?

neon vapor
#

for the water I'll turn in into something else like sheets of copper, it's less annoying than packaging

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also you can do packages out of other things than plastic

frosty owl
visual grail
vapid gorge
frosty owl
#

Except it's more logistically sound to process the ore where you'll process the ingots too, since 1 iron ore makes as much or more than 1 iron ingot rolljace

wind spade
#

or compacted/coke steel?

median heath
#

Compacted Copper?

visual grail
wind spade
visual grail
#

and that explains why I've never seen you ask for input on building a single large-scale iron factory, but DarkFluo did. Your game, your choices. His game, his choices 🤷‍♂️

wind spade
#

if I was to build large-scale iron factory, I'd plan how much I need in the endgame and build accordingly

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rather than "let's choose a random number like 658464 and build that amount"

median heath
#

Yeah. The best way to do large-scale is pick your end point and solve backwards from there.
Not build everything from the lowest point forward.

neon vapor
#

welp maybe not the alloy one, it's cheaper in terms of copper, but still

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oops nevermind it's not

sullen mulch
#

guys when making aluminium casings is it better to use the copper alloy alt

median heath
#

Are you asking if it is better to use the Alclad Casing alt?

sullen mulch
#

yeah

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but i reckon i found the answer to that

median heath
#

👍

sullen mulch
#

you know what, what would be the best radio control unit recipie to use

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might aswell choose the best one if im going to go for 10p/m

median heath
#

Best is subjective.

sullen mulch
#

so are they roughly similar in that case

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like should i just go for the most convenient

median heath
#

No, they are different.

It's just which different you wish to use depends on scenario.

sullen mulch
#

well right now i am looking at the radio control system alt

median heath
#

Highest Aluminium and Oil costs, but cheaper in other regards.

sullen mulch
#

in terms of oil im going to be using the resin recipe as i have saved the resin from my TF factory for this

median heath
#

Do what works best for you.

#

I always use the base RCU recipe, personally.

sullen mulch
#

i'll take a look and compare quickly

#

the only thing i was worried about there was the cost of computers but either way i will need more circuit boards so that might just work out better

#

only issue being is it will require more manufacturers

proven prawn
#

@wind spade you know some of the current debates got me thinking, what about including a way to include overclock settings for production lines and power needs for a factory within the tool, could be useful, could for example have it for a particular part how much you want to overclock all machines that are part of that production line🤔

wind spade
#

there's a thing like that in beta testing version available through sfTools server 🙂

proven prawn
dusty slate
#

You know, I really love the clock speed power scaling, because it gives interesting choices to make. If it were linear, there'd be no reason not to overclock everything, other than number of shards. But it never occurred to me that I could, technically, do everything better by making 100 factories with 1% speed. That does seem kind of silly. Honestly I'd probably make it linear if you go below 100% and nonlinear I'd you go above it. That way you can keep the question of if it's worth it to overclock something without having a weirdly-optimal way

median heath
tropic hawk
proven prawn
# tropic hawk Here is what I say to UC benefits: yes it's nice, but it's balanced by the hassl...

According to Snutt interesting enough they think UC has to many benefits compared to OC currently, in his own words "which off course is not what we want people to do", so the line of thinking is both ways arent balanced enough with benefits right now🤔 So what way or another they are looking to rebalance that aspect of the game, as underclocknig basically has more benefits overall compared to overclocking, assuming I'm following what Snutts reasoning of why they are thinking about changing it.

wind spade
proven prawn
wind spade
#

you can spam links to compare there 🙂

slow spire
#

Just a little thought : the current  and linear OC feature cannot be a mode that we choose at the beginning of the game :

  • beginner = linear OC + another way of getting shards
  • moderate= current OC + another way of getting shards
  • experienced = current OC + shards only by slugs
proven prawn
slow spire
#

and the true way for us is "Experienced" 🙂

proven prawn
slow spire
#

maybe they can change the ratio of getting slugs by doggo's according to difficulty

proven prawn
#

so another way of getting shards would be then...hmmm🤔

slow spire
#

I tell about another way because we see sometimes in the community question to get shards by another way

wind spade
slow spire
median heath
#

I was reading that...

slow spire
# median heath This is why mods exist.

You're true. I don't use mod and I am personally against the OC change : I really like the space versus MW argument.
But seeing about 900 YES and 300 No in the annoucement, I'm just trying to find a compromise that might satisfy experienced players, and I think CSS's wish to open up the game more by "simplifying" it. I'm surely wrong.
Just a thought.

median heath
slow spire
#

I upvote your Q&A 😉

solar pebble
#

can you help me. it is necessary to take 240 and 660 steel from 15 foundries in two conveyors

median heath
solar pebble
#

they stand like this

#

and I thought that it was possible to somehow separate them so that 240 and 660 came out in two conveyors

proven prawn
#

I think its more of them wanting to see how much support there is for the idea to begin with, and if there was enough positive support, which currently there is by current poll numbers, seeing what kind of balance changes they might decide to make. Though yes your probably also want, they are probably wanting to make the game more mainstream as well by simplifying certain aspects, not that I would blame them, after all it would lead to more players buying the game and getting a wider user base. After all applying to a hardcore players base after all is rarely financially profitable for a game studio that needs to raise sells for instance to make ends meet, etc so appealing to a wider audience is definitely one way to accomplish that, not that I would be happy with the game becoming too watered down there, I like many of the layers of complexity as is, its for me one of the main appeals of the game, the real question is, ok so how much is too much. Personally I don't think this is it and at least enough of the player base that cares enough to vote in the poll more or less seems to agree with that assessment.

versed violet
#

The change makes the overclocking look "free"*, and by extension, "mandatory".
Then the hunt for slugs will begin.
Maybe they want 'tie-in' with the upcoming exploration changes?
I like the current form of 'overclocking costs power, use sparsely' VS 'overclocking costs slugs, get a doggo farm'.
What I would like with the clocks, is to make the power generator follow a linear fashion, or at least state the actual values. Even if all change was to make the power gen overclock menu work in 33% increments.
[*free = one time cost vs ongoing power cost. We don't really consider machine prices when building them]

proven prawn
#

and dont consider the fps cost of larger factory either, but we still wonder why everytime we build mega factories our pcs diejace_smile

upbeat tide
#

Phew! Final stage of my plutonium rod production near ready! Just need to place 23 assemblers for my pressure cubes. Then place more assemblers and viola rods!

dusty cloud
#

Apologies if this isn't something I should be asking here, but is there any semantic meaning to the compressed chunk boundaries in the save file?

#

rsync'ing save files is a bit terrible, and I'm trying to fix it

#

also, the chunk metadata includes compressed/uncompressed length twice, is this just to help detect corruption?

#

...i think it will be faster just to try shit

upbeat tide
#

Yea thats not exactly the right question for this channel.

Answer: no freggin idea

dusty cloud
#

is there a channel here i can ask that?

#

this is very modding things

upbeat tide
#

Best bet is to try the modding discord itself

dusty cloud
#

didn't realize there is one, can you direct me please?

shadow prairieBOT
#

Ask for mods over at the [official modding discord](#welcome message). - <3 @median heath

dusty cloud
#

ah, and there is a channel there called "save-editing", perfect!

upbeat tide
#

Yup plus a wealth of knowledge in databases

lusty junco
#

how many coal power plants can 1 miner MK2 on a pure node harvesting 240 coal/min (and transporting that much) support?

brisk spear
#

16 i think

tropic hawk
#

!wikisearch coal power plant

shadow prairieBOT
cloud swan
#

output is 240, input is 180, what's the ratio to balance these out?

vapid gorge
cloud swan
#

the production line goes as follows

A output 240/min -> B input 180/min

and basicly I needed to find what's the ratio it is of A:B in order for these 2 values balance out

fierce cypress
#

@cloud swan 4:3 is that what you mean?

cloud swan
#

I think so, 4 of A and 3 of B?

fierce cypress
#

there are 4 of A for 3 of B

vapid gorge
#

.. is it your using 240 of A to make 180 of B?

fierce cypress
#

i think so?

#

wait no its not

cloud swan
#

A is outputting 240 of an item, B uses 180 of that same item for the next step, that's what I mean

vapid gorge
#

Oh so you’re just making 60 ppm excess

cloud swan
#

yes, per refinary

vapid gorge
#

You’re using 75% of A made

#

Oh so you’re just trying to match output and input

cloud swan
#

exactly

vapid gorge
#

Ok I think you’re doing it in a roundabout way.
Alumina solution?

cloud swan
#

yep, alternate recipes

vapid gorge
#

Ok my recommendation? Clock both the solution and scrap refineries so that the solution just feeds straight to one scrap refinery in front

#

Makes life easier.
If you don’t want to do that just take the total solution made in the manifold and divide it by what the scrap needs for number of machines on the next manifold

fierce cypress
#

or you can use sloppy > default which doesnt even need overclocking/underclocking

upbeat tide
#

Sloppy > Electrode > pure aluminum is the best combo

#

YES you lose 33% aluminum ingots by not using silica

cloud swan
#

yes Im using these recipes, just seems easier to not deal with too much by product, Im just trying to find a setup to balance a 3:4 ratio of them

#

trying to see if this works(each pipe is 480/m)

proven prawn
#

After running over the numbers the numbers I'm going to revise my opinions on linear oc a bit. This is mainly in regards to plutonium, which going over the numbers gives a few conclusion. First 100% clock speed at late/end game factory can all be supplied with uranium power. This story changes at 150% clock speeds and beyond. As for the numbers 50.4 uranium fuel rods and 12.6 plutonium fuel rods supplies 945,000mw in total power, a 100% clock speed uses 559746.879 MW, this means uranium power with linear overclocking can supply all of the power needs in this case. This means plutonium power basically serves no purpose if this is implemented as you'll never need the power anymore. With the current non linear overclocking without reworking the power setup you'll run out of power at about 240% clock speed, meaning plutonium serves a purpose in this case. Conclusions those is as follows, if implemented plutonium well serve no long term purpose in the game anymore if this is done.

upbeat tide
#

This is my solution

#

the main concourse in this area is my alu plant. Much more here tho

cloud swan
# upbeat tide This is my solution

the main issue with this one is that the pipes junction on the alumina solution is bottle-necking the throughput each being 240/min it'll need 720/min, and one pipe wouldnt be enough, unless the 2 pipes can be evenly balanced and then split again

upbeat tide
#

in my diagram my piping for alu solution is stacked and merged in the back. its a 2:1 ratio. Two sloppy feed bottom and one feeds top

#

because the solution is used fast enough, it balances itself out

cloud swan
#

can you show me what this bit looks like in game? Im having a hard time picturing it

upbeat tide
#

Works similarlly to the 3:8 coal gen system

cloud swan
#

left side is outputing alumina, right side in inputing it, correct?

upbeat tide
#

Yes left is sloppy right is electrode

cloud swan
#

are the 2 pipes connected in any way?(top and bottom)

upbeat tide
#

Yes in the end of the loop it’s connected

#

Not ingame rn so working off what I got

cloud swan
#

and that balances both streams out? interesting

upbeat tide
#

This may help from an early prototype

cloud swan
#

im dubling it

crystal charm
#

who's good with trains?

cloud swan
#

I can help you

upbeat tide
crystal charm
#

we have a round train line on our server, circles about 60% of the map

#

it currently has 4 stations on it, and if i try to change the timetable to bypass one of the stations, it craps out

cloud swan
#

can you send a screenshot of your map?

#

like with the lines in it?

crystal charm
#

the pink line is the primary train line i'm talking about

#

unfortunately i can't use a screenshot from my in game map cause the stations dont' show up properly on it

cloud swan
#

no worries, just give me a moment

crystal charm
#

not sure if that's some sort of dedicated server issue

cloud swan
#

nope, we can help

#

so your stations run in a pattern like this

crystal charm
#

basically yes

cloud swan
#

okay and the issue is that it says "station unreachable" when you try to put it on the time table? or do you have traffic jams?

crystal charm
#

it gives an error, i'll show you what it is in a sec, i'll re-generate it

#

just loading into the server, takes time

cloud swan
#

take your time

crystal charm
#

that's the error

#

if i remove one of the stops

cloud swan
#

huh....you only have those 4 stations on your network, correct?

crystal charm
#

yes

#

there's other stations around, but not connected to this network

cloud swan
#

okay, do the trains need to go trough the stations in order to reach the next one

crystal charm
#

yes

cloud swan
#

okay, this might not solve this issue, but it might prevent issues going forward

crystal charm
#

i want to set up more trains, ones that use this line, but until i get this one train working properly, i don't want to add in others

cloud swan
#

here's a way to do it

crystal charm
#

that's sort of what i planned on adding in

#

also, i think i just fixed it

cloud swan
#

yes even better if you add 2 lines going in either direction

crystal charm
#

i turned off self driving, changed the timetable, turned self driving back on, and now it's saying operational

#

but what's odd, is i did that the other day, and it didn't work

cloud swan
#

huh...that's odd

crystal charm
#

alpha game stuff i guess

#

i mean, the other day, i even went so far as to dismantle the train and rebuild it

#

shit, i wonder if our restart of the server yesterday fixed something

oblique hollow
#

servers are especially wonky

crystal charm
#

hmm, trains definitely do not seem to work like the youtube vids i watched

#

wonder if that's purely cause of server stuff

dusty cloud
#

The trains on my dedicated server seem to be fairly well behaved, but we did turn on "ultra" network bandwidth and ping times are 10-20ms.

wind spade
upbeat tide
#

Soo I was thinking of retooling my own alu setup so the byproduct water does not cause any problems.

Basic setup:
180m3 water imported
480m3 made as byproduct

I have 20.5 identical setups. The problem:

I have noticed over time that seemingly randomly one or two of my modules will stop itself by not moving the water correctly.

Now, to feed sloppy aluminia I need 600 water. The issue is if I do export the byproduct water I need to burn it off somehow. 8610 water is ALOT

median heath
upbeat tide
median heath
upbeat tide
#

Yea its very annoying problem because this build is built identically 20 times sooo 🤷‍♀️

#

But tossing in a mini packaging setup won’t be too hard

median heath
upbeat tide
median heath
upbeat tide
# median heath 😁

And can be a very simple build. Toss 400 canisters into it, simple belt loop and ur set

median heath
upbeat tide
#

Well, my thought would be to put a setup per pipe. My aluminum setup is designed to be modular and as self reliant as possible without causing problems for other modules, so this will be on a water setup specificlly for starters

#

Im wondering if valves are part of the problem tbh

#

Each water pipe begins with a full 600m3 pipe split into 3 mk1 pipes with what’s supposed to be 200m3 water each. Then valved down to 180

oblique hollow
#

if valves say exactly 180 as output flow i see no issue

upbeat tide
#

Thats the topology

median heath
#

179.9999

oblique hollow
#

gets rounded and ignored

median heath
#

Oof.
Like me.

#

😭

#

Wait that's ratio'd 😉

oblique hollow
#

Rounded + Ignored + Ratio'd jace_smile

upbeat tide
#

As said the funky part is 19/20 of these have worked perfectly. Think only one maybe 2 act up

upbeat tide
median heath
#

Why would they not be?

upbeat tide
#

Because tried once and with the buffer bug it over time started failing

#

So abandoned the idea and now just use mk1 pipes for my nuclear setup. But curious

oblique hollow
#

you just gotta hope

median heath
#

Use buffers.

upbeat tide
#

Buffers will still fail to the loading bug over time think

median heath
#

They also fail because they are buffers...

upbeat tide
#

Buffers must be at max all the time to work right if I recall right.

Hope they find a way to fix a lot of these fluid dynamics issues

median heath
#

Remove fluids.
Problem solved.
😉

upbeat tide
#

🤣

#

Nah I like pipes even w the trouble

upbeat tide
#

Now looks more like this. Only 60 built and functional but will pretty much be same thing duplicated to the left

median heath
#

That blue is extremely aggresive.

prime marsh
#

Printer ink

median heath
prime marsh
#

Weird printer kink hehe

#

Only thing that can stop that ink monster is a group of 5 teenage superheros… Just a hunch

median heath
#

Or 4 turtles.

carmine wigeon
#

The mk.5 belt issue, I'm pretty sure I read that it's tied to FPS. But whose FPS? I have a powerful main PC that I usually play on, but when I'm not at home I let the game run on a dedicated server (on the same main PC) and connect via my potato laptop. I have some belts requiring near max capacity (762.5/min) and I've never noticed an issue with that particular set of factories before, but now that I'm playing on the potato they're starving and the production is backing up. Is my potato's FPS affecting the dedicated server calculation of belt/rate?

upbeat tide
median heath
#

The pipes.

prime marsh
#

I think he means saturated

upbeat tide
#

Ooh. I color all pipes based on what’s in it

median heath
#

It literally attacks the eyes to look at it.

upbeat tide
#

Blue for water etc

prime marsh
median heath
#

Pipes color themselves though 😭

prime marsh
#

Oh wait no water

#

Classic mcgalleon

runic fossil
upbeat tide
oblique hollow
#

0000FF xd

upbeat tide
#

Nah its not straight blue I think

oblique hollow
#

its thats not straight blue idk what is

runic fossil
vapid gorge
carmine wigeon
vapid gorge
#

The tests I’ve seen people do don’t seem to link it to fps as mk1 belts will also get the stutter. If you absolutely need max through put just don’t have belt to belt connections

carmine wigeon
#

I'll see if I can find the source for that. But I've just left the dedicated server running for an hour, and my foundries were running nicely, with a build up of 150 silica. Then I connected with my potato and the amount is slowly going down as I'm watching

#

I can't avoid belt to belt connections in this setup, but I might have to split out the feeds more to avoid getting so close to max throughput

vapid gorge
# carmine wigeon I'll see if I can find the source for that. But I've just left the dedicated ser...

I would not rely on server testing as it’s extremely buggy. As far as I know the tests didn’t vary graphic settings so it’s possible frame rate and processing power could make belt to belt connections stutter worse?

As far as ‘not noticing’ it before on not a server - unless you were dealing with a very delicate number balance with something you can’t afford to back up, like uranium waste you probably wouldn’t have noticed it.

As for avoiding b2bs, you can Weld belts together or link them to mergers and splitters

carmine wigeon
#

My production is set up to be balanced, so not overflow or waste. And it's high volume so overtime I definitely do notice if it's not quite cutting it. I can't avoid b2bs here since I have elevators as part of my setup and I cannot fit splitters where I'm bringing them up. I had just hoped that 762.5 would be far enough below the limit to avoid this issue. It could of course be another issue entirely but it's not complicated, just long 🙂

upbeat tide
runic fossil
#

Thanks

upbeat tide
#

read wrong line

frosty owl
frosty owl
upbeat tide
#

What I know is my game fluctuates between 60 and 20 depending on what part of the world im in. And so far no major noticable throughput issues. That said I impose a restriction on my mk5 belts to only more 600 or 750 a min loads per belt. 600 is far more common and so far only do 750 for my silica belts and some pure ingot setups like copper. Just because the math works out better

carmine wigeon
edgy marsh
#

is the 4-car recommendation for trains based on going up slopes or some other reason? If you have a level run, can you do more cars efficiently?

median heath
tropic hawk
edgy marsh
#

ok thanks

oblique hollow
rancid pecan
#

Pls help

oblique hollow
#

wtf is that

rancid pecan
#

i am trying to split these 2 450 lines in 2 360 and one 180

#

and i failed

oblique hollow
#

you would need to split into 5

#

2 and 3 do not work

rancid pecan
#

what into five ?

oblique hollow
#

both sides

#

however, its easier to just use one splitter that goes into a mk 1 and mk 2 belt

rancid pecan
#

a shit

#

i forgot that i can use lower cap belts

oblique hollow
#

even easier is overflow

median heath
#

Smart splitters OP.

fierce ruin
#

guys, what program do u reccomend to do these kind of charts/diagrams which is not horribly tedious to use?

fierce ruin
#

😦

oblique hollow
#

i do not know which charts you speak of

fierce ruin
#

i've seen a lot of diagrams in this channels which indicates ratios,flows,names etc

oblique hollow
#

thats a website

rancid pecan
fierce ruin
oblique hollow
fierce ruin
oblique hollow
#

just use a mk 1, mk 2 and mk 3 belt on a normal splitter

#

then you can combine mk 1 and 2 into 180

median heath
rancid pecan
#

i still have so much to learn about these meachanics

#

but thanks i should be able to do it now

upbeat tide
oblique hollow
upbeat tide
#

I used to have access to Visio but not anymore

wind spade
median heath
#

OnlyFolds!

upbeat tide
#

The only layout topologies I have made is for stuff where a manifold just doesn’t work well like recycled rubber/plastic loops, aluminum, etc

wind spade
#

isn't that just priority split? 🤔

upbeat tide
#

The fluid aspect in paticular

wind spade
#

ah I see. Though that can still be done by VIP/VOP junctions

median heath
#

Packaging works too.

fierce ruin
#

ohhhh ty yall guys! ^^

upbeat tide
#

Still true but planning is a must

wind spade
#

I mean yeah planning is always good 🙂

#

(otherwise this channel would be pointless)

upbeat tide
#

Im just happy to finally be done with making nuclear and plutonium stuff

turbid fox
#

nice

upbeat tide
#

Making 50.4 uranium rods and 22.4 plutonium rods is quite a lot

turbid fox
#

how much power is that

upbeat tide
#

Its 476 total nuclear reactors once fully built up

turbid fox
#

that's a lot

upbeat tide
#

1,190GW

turbid fox
#

damn

upbeat tide
#

252 for the uranium and 224 for the plut

median heath
#

1.19 TW

turbid fox
#

ah yes you are using plut for power too

upbeat tide
#

Yes will be

turbid fox
#

but the waste from that is an issue

median heath
#

Max Ur nuke is just 630 GW.

upbeat tide
#

Not really. Ship to the southeast void, forget

turbid fox
#

yes

median heath
turbid fox
#

ah so just building like 50 big containers and that's it

wind spade
upbeat tide
#

Keep in mind my max plut waste will be 224 a min

#

Thats next to nothing

wind spade
#

you'd need to play the game for a few years straight to irradiate the whole world with most optimal container placement (every 40 or so meters)

#

if you put your containers somewhere at the edge of the map or top of build limit, you're safe for a few millenia

turbid fox
#

okay so it isn't an issue

topaz hedge
#

not really no.

turbid fox
#

I have never got that far in the game yet so

wind spade
#

(obviously assuming you have enough containers to store the waste - that's the only thing that may be an issue)

#

but you can plan how long you want the containers to last since you know what is your production of waste

upbeat tide
#

I mean you can save edit and fill every container to the max but…

turbid fox
#

well you can use the website thingy and edit the containers to be empty every couple months or something

wind spade
turbid fox
#

yes

#

so not really an issue but will see do I get that far to get to building nuclear power

wind spade
#

I mean unless you're building some crazy build project or want to do it for the sake of doing it, sinking plutonium rods instead of burning them for power still yields more than enough power for any base

upbeat tide
#

Well for a long time I’ll be sinking mine. Heck my nuclear reactors are not fully built yet

#

Only have 90 functional out of 252 just due to time investment. Chose to finish the plut manufacturing then go back to it

tropic hawk
upbeat tide
#

I find AA mostly useless. Just dont like it’s control scheme besides for Mass dismantling

tropic hawk
upbeat tide
#

Smart doesn’t work on nuclear reactors anyway

#

Or pipes 😦

#

Its the piping that’s the real time sucker

proven prawn
# turbid fox ah so just building like 50 big containers and that's it

keep in mind 24,000 waste can be contained per ISC, so your only looking at about 89 hours of gameplay until they are all full, likewise to make it to 1000 hours would require roughly 560 ISCs. The formula for finding how many ISCs you need for a particular setup is ((waste per minute)(60)(hours))/24000, in this case ((224)(60)(89))/24000, you can of course rearrange the formula to find different values, like how many hours for a particular ISC setup, etc.

versed violet
#

Build 4 times more than you think you need.
Source: My 4M and growing waste storage, with just 8 nukes running.

#

Speaking of waste:
If I manifold particle accelerators with smart splitters, and do not use full capacity of the system, only the first couple of them will run while rest draws nearly zero power, correct?

median heath
versed violet
#

Should I just build less and overclock them to max? 😜

median heath
#

Yes 🙂

versed violet
#

If only 7 divided nicely by 250%

vapid gorge
median heath
versed violet
median heath
#

4 @ 175

versed violet
#

I wonder, If I made it 100%, 150%, 200%, 250% it would make for an pretty progressive series, only turning on more power hungry ones once the cheaper ones are saturated?

median heath
#

It would, yes.

versed violet
#

Then I'm doing just that, because I don't want this room to get any longer.
[6 placed, would need to put down 7th, but now I can just delete 2 last ones]

#

Thanks for idea, axelerators go wroooom

cloud swan
#

is any of these objectively better than the others?

median heath
#

Solid gives you 1/6th more Steel per Iron, but costs Coal.
Coke is far more abundant.
So it truly is just preference.

hexed basin
#

Solid costs a little more energy too.

median heath
#

If power is ever a factor in your decision-making, you're building power wrong.

cloud swan
#

what about this one?

median heath
#

If you're doing any large scale Oscillator production, you need to use Insulated.

cloud swan
#

so I guess first step is expand rubber production

median heath
#

Simple.

#

It's far less Qtz, but trades in Rubber and needing QW.

cloud swan
#

yeah, I'm also making circuit boards with rubber, so there's that

median heath
#

Which CB recipe are you using?

cloud swan
#

this one, so I dont have to transport resources, it all can be built whitin the oil facility

cloud swan
#

and also help with petrolium production for other facilities

median heath
#

I like this one in very specific scenarios, but it is widely considered the worst recipe for CBs.

cloud swan
#

worst than standard?

median heath
#

Caterium CB is the mainstay in that department.

cloud swan
#

yeah...but then I'd need to transport catherium which is a pain

median heath
median heath
cloud swan
#

yeah.....maybe later on when the oil facilities are fully expanded

median heath
#

Alternatively you just build CB outpost at a site that has oil and Ct nearby 🙂 No shipping required until final product.

cloud swan
#

well good luck finding this place for me

#

is this one better than silica?

#

I have lots of unused silica

#

huh....not too bad

median heath
#

3 Amazing spots 🙂

#

South part of Swamp works amazingingly well.
(Requires Pressurizer)

cloud swan
#

well my map looks like this, so I might as well build it on west

median heath
cloud swan
median heath
cloud swan
#

I got all 3 alternate recipes for all steps of the aluminium process so it doestn have byproducts

#

for me its just easier for me to deal with

median heath
#

The Ingot part doesn't have byproducts either.
Adding Silica just increases your Al Ingot yield overall.

cloud swan
#

yes but adds a step and logistics

median heath
#

Which is part of the game 🙃

#

Logistics.

cloud swan
#

yes, but I'll deal with it when I need to

#

so far the aluminium production is sufficient for what I have(+some more) so when time reaches that I'll need to upgrade I'll do so

median heath
#

Ah, so you haven't solved final production yet.

cloud swan
#

nope

#

still mid tier 7 I believe

finite forum
#

yeah I was looking into more efficient aluminum production then realized that my entire game so far has still only used 1/8 of all the aluminum on the map and was like EHHH

median heath
finite forum
#

yeah. and I'm still making aluminum places where I can get quartz there later if I need to... when I need to? XD

median heath
#

Turbo Pressure Motor and Nuclear are sucking it all out of me.

finite forum
#

yeah nuclear is going to be the thing... depending on how much of that I need lol

#

barely have it going right now as tons of stuff is just off or backed up

#

too lazy for safety gear so keep putting it off

vapid gorge
vapid gorge
#

Ooof. Just for the fun of it I guess as you don’t need that much power?

median heath
#

Also when you're making 90 FMFs and 45 Turbo Pressures per minute... that bites into the budget too 😛

vapid gorge
#

I’m mean sure! Even my mad plans shouldn’t be taking me over 600gw and that’s with almost everything overclocked XD

median heath
#

In my next run I may forgo nuclear and divert the freed up Aluminium to... OC Supers 😉

#

Just because NO ONE uses that recipe 😂

vapid gorge
#

Hmm if you forgo nuclear though will you really be able to make proper use of all the baux by burning so much oil?

median heath
#

Blenders with Diluted Fuel can make a metric asstonne of MW.

vapid gorge
#

Without maxing plut you can get away with very little baux with a nuclear set up from memory… like.., 180 heat sinks pm?

vapid gorge
#

I kinda like how they treated oil. Few core recipes for it, mostly additions as sub resources

median heath
vapid gorge
#

You’re focusing on dif end products yeah

#

My end plan only has about 500 free oil. That’s with 1200 going to the set up power station

#

I could turn it off when nuclear gets going but it’s so pretty

#

It’d be like a punch in the gut

median heath
#

You are right that going for max Ur and not caring about how many Plut Rods doesn't cost much Baux at all though.

vapid gorge
#

Like a drop in the bucket

median heath
#

You save a ton by using the base recipe for Supers.

vapid gorge
#

Might even be better going for min plut and doing a big diluted fuel system for extra oomph? Maybe make plans to use less oil on other things as baux is more restricted

median heath
#

Max Ur is still 630 GW.

vapid gorge
#

Yeah XD with my oil power station it’s v unlikely I’ll need more power. They might add more parts but seems unlikely they’ll add major resources to process and unless it’s all made with particle accelerators an extra tier of production shouldn’t be too power intensive

#

As a precaution though I’m doing all the power stuff before main parts. Less likely it’ll interfere with change in plans from updates

#

And I’m making it complicated enough that’s it’ll take ages

median heath
#

I wish they hadn't nerfed Geothermal by desyncing it.

vapid gorge
median heath
#

That sounds low.. it may have been 350.

#

But still. I remember it being low enough to not care about.

vapid gorge
#

Oh weird. I’m only using to charge up emergency power though

median heath
#

Yeah. It used to be a lot more impactful to have the entire geothermal grid connected.
Now...

frosty owl
vapid gorge
#

Not the wooorst thing though.

median heath
#

Unnecessary nerf still

vapid gorge
crystal charm
#

lets say i have a big loop with a number of stations on it and wish to add a second train

#

i'll need o put block signals at every stop right?

languid carbon
#

Yeah block signals every so often, and before and after a station is what I do

wind spade
#

also loops are quite inefficient

languid carbon
#

I'm trying to funnel all the iron in the desert into a single train station for distribution, and I want all the platforms to get an equal amount, does anyone know of a tool/way that allows me to easily calculate the splitter configuration I would need? I had found this https://github.com/IceMoonMagic/Satisfactory-Splitter-Calculator but it only supports a single input, while I would like it to work with multiple lines in and multiple out

GitHub

A tool to help calculate how to split conveyors in Satisfactory into specific ratios. - GitHub - IceMoonMagic/Satisfactory-Splitter-Calculator: A tool to help calculate how to split conveyors in Sa...

#

And yes probably a stupid idea but idc

oblique hollow
#

that tool is probably your best bet, good luck. you probably will need one train or set of freight cars per stop

wind spade
#

I mean you can just put equal amount into all platforms (miners usually do same amount/half of other miner). You can also put different amount into each platform and just use that amount on the other side

languid carbon
#

Yeah I was afraid I'd have to do it manually, I'll just have to figure something out then

wind spade
#

if you really really want a balancer, then it's just "split each input to amount of outputs and then merge them"

#

so if you have 12 miners and 16 platforms, split each of the 12 belts into 16 and merge one from each into each of 16 platforms

#

but I heavily recommend using one of the two methods I've described earlier. Balancers are almost never needed in this game and usually just add headache for no added value

languid carbon
#

I'm going to have 7 platforms with a basically saturated 780 belt, so I will just add miners to those belts till I saturate those. That actually saves me the headache of making a spiderweb of belts to the main station. Thanks for the tips though!

wind spade
#

if you have 7 platforms and each has a full 780 belt then you don't need to balance anything 🤷‍♂️

languid carbon
#

Yup, turns out it was much easier then I thought, I will just have to overclock a 300 belt to 420 and just saturate the belts with those and it'll be perfectly saturated

frosty owl
#

Giggles in max-throughput losses hehe

fierce cypress
languid carbon
#

Nah, I'm doing the smelting in clusters and it just so happens that the remaining nodes make 300 total, so if I overclock those to 420 it somehow might just not completely not work

warm wren
#

I'm producing 400 water as a by product... and that just happens to be the amount of water I need to run the nitric acid + sulfuric acid... But I'm not sure I want to get back into that mess after fighting with trying to make water by products cycle back into aluminium production.

#

It works its just... you have to keep fiddling with it and fiddling with it until you finally have everything running perfectly to prevent a backup.

#

Oh wait, forget ALL that, I need concrete anyway... so wet concrete it is 🤔

ornate shoal
#

if you're talking about plutonium chain, then yeah, it's a mess either way

proven prawn
median heath
#

Possible of SAM is going to be "making current chains simpler".

versed violet
#

I wonder, if I bought all the ticket stuff from awesome store, what do I spend them on next?
More golden nut statues?
Or should I save some, in case they add new Awesome (sic!) stuff to buy?

median heath
#

You know they will add more stuff.

maiden marsh
#

where do i find my save game file path

versed violet
maiden marsh
versed violet
maiden marsh
#

im using chromium

#

its looked like this for 3 mins or so

tropic hawk
versed violet
#

maybe not beefy, but my save can take 5 minutes to load. And if you reload big save couple times, browser crashes due to memory overflow.

maiden marsh
versed violet
#

try different browser, maybe js or something is blocked

maiden marsh
maiden marsh
oblique hollow
#

shitty internet?

maiden marsh
oblique hollow
#

scim just hates you then lol

tropic hawk
#

Ask Anthor if you can find him

maiden marsh
#

im a little out of my depth with the math on this. i've gotta figure out how to split up 3510 ingots per minute into the rest of this chain, keeping in mind the max throughput of the conveyer is 780. how many "lines" do i need?

median heath
maiden marsh
#

ok so lets assume i run 1560 ingots per minute down two lines towards steel pipes

median heath
#

(If you still need me to provide the entire solution I will, but the above should put you well on your way)

maiden marsh
#

lemme limp this out, im just going to talk out loud here and see if im on base

#

2 conveyers minimum. but i have a feeling... 957 might use the smallest common denominator and instead of splitting all that production into 2 lines, i'll prolly need like 40 lines to accurately hit the 957 per min needed for the steel pipes

median heath
#

Are you dropping the 0.27 on purpose or just for shorthand of typing?

maiden marsh
#

shorrthand for typing

median heath
#

👍

#

Let me know if you want me to hop in.

maiden marsh
#

ok so, 2 lines with 1560 capacity coming out of the foundries towards steel pipes. now i have to find the lowest common denominator using 2 lines and 31.909 that nails 957.27

wind spade
# maiden marsh

you can also build 42.55 foundries that go into steel beems and 11.61 that go to pipes

maiden marsh
#

no idea what im looking at here

#

thats prolly the wrong kind of math

wind spade
#

given that steel ingots into steel beams are 1:1, you don't need to do any splitting/merging there

median heath
#

Here I was waiting to be called on...

#

😭

maiden marsh
#

lol i see your hand raised padawan, what is the answer

median heath
#

You wanted to think it out loud. I was letting you.

#

Greeny just BOOM BITCH - ANSWERS.

#

😭

maiden marsh
#

this is the full chain, i've got the smelters built already which have 3 iron nodes coming in, and merges into 3 outputs of iron ingots. I realize now that I can't condense those smelters into 3 lines

#

oh wait maybe i can

#

ok yeah the ground level is fine

wind spade
#

also careful around mk5 belts at full capacity, they don't do 780/min if more than one segment

maiden marsh
#

oh?

wind spade
#

or rather they may not do

#

it's better to not use them at full capacity, but rather like 750/min or so

median heath
#

Solid Steel outputs at 60/min
You need 2552.73 going to Beams and 957.27 going to Pipes.

2552.73/60 = 42.5455
957.27/60 = 15.9545

Pipes
-16 Foundries, 15 @fierce ruin%, 1 @95.45%

Beams
-42 Foundries, 41 @fierce ruin%, 1 @fierce ruin4.55%
OR
-43 Foundries, 42 @fierce ruin%, 1 @54.55%

wind spade
#

poor guys

median heath
#

Merge belts, stack, send to manifold with inject drop downs as the lowest belt runs dry.

wind spade
#

they should change their names I guess

median heath
maiden marsh
#

the iron ore coming in should be 390 per row, which is 780 > 390/390 > iron ingots > 390 per row (3)

#

i lied

#

its 780 x 780 x 780 from the iron ore nodes, which gives me 3 belts each, split into 6 belts, for the 6 rows of smelters. that should be fine yeah?

#

so for the foundries, it's probably easier to to 5 rows of 15 each right?

#

and then one row with 16

median heath
#

Configuration is up to up 🤷‍♂️

maiden marsh
wind spade
#
--S--S--S--S--S--S
  |  |  |  |  |  |
  X  X  X  X  X  X
median heath
#

You're not modifying on the fly if you haven't built it yet 😉

#

Pipes:

Have 2 belts, half on one, half on the other.
Stack the conveyors and run them behind the Constructors.
Bottom belt is normal manifold, top belt just sits on top until you get X number of Constructors in, then just drop the top belt down to the bottom belt with a merger and continue down the manifold with the influx of resources.
(Smart splitter needed at the Constructor immediately prior to the merger)

maiden marsh
#

did i already do a manifold and didn't know it?

median heath
#

Good God what is that...

maiden marsh
#

input of iron, output of ingots

median heath
#

No like

#

In the middle

maiden marsh
#

output of ingots

median heath
#

There is a POLE clipping through a BELT....

#

WHYYYYYYYYY

maiden marsh
#

oh i know, those poles are for me to fly around on, i haven't cleaned up or done the wiring yet

median heath
#

MY EYYYYEEEEESSSSS

maiden marsh
#

power will be coming from underneath, no worries

#

those poles will disappear once im done with the floor

#

alright so, 957.27 / 2 (belts only hold 780) = 478.635

so that gives us two lines with 478.635 throughput of steel ingots. This is enough for the 23.93175 foundry's needed to make steel ingots for the 31.909 constructors that will make steel pipes. The steel ingots will be merged into 2 lines, and the steel pipes will be merged into 1 line for a 638.182 output.

median heath
#

957.27 is for Steel, not Iron.

#

I didn't touch your Iron numbers. All I did was solve Steel.

maiden marsh
#

hang on might need to redo that

#

no i dont need to redo it, just need to add a prequel step for iron ingots

#

ok nah its all messed up

#

ok lets start with 2 rows of 8 foundries, and that'll cover steel beams. then i'll work the math on that which will be much easier than splitting the rest up atm

#

sorry steel pipes

#

alright so, im going to set the last foundry in the steel pipe chain to... 95.45% which leaves me with 4.55% of the iron ingots going off into the void. to be wrapped into the other foundry chain.

maiden marsh
#

alright, so, i have 3 lines of iron ingots coming through at 780 ingots per minute per line. 1 line splits between 16 foundries.

maiden marsh
# median heath 957.27 is for Steel, not Iron.

the foundries use 40 iron ingots per minute. so, 40x15 = 600. +38.18 for the one foundry that is underclocked = 638.18.

This leaves us with an overage of 141.82 to throw into the steel beam chain

#

am i right?

median heath
#

Everything I see in your setup on Iron says 2340...
So I am not sure where 600's or 141's are coming from...

maiden marsh
#

thats the foundries for the steel pipes. 15 foundries eating 40 iron ingots per minute, 1 foundry eating 38.18 ingots per minute. 1 belt carrying 780 ingots per minute feeds all that, which leaves 141.82 ingots leftover that the steel pipe foundries won't use

median heath
#

Sounds like you're on track.

#

Build it and find out 🙂

maiden marsh
#

alright lol, working on it. missing a stack of rotors so it's like a 20 minute round trip to go get those. ill check back in a bit

vapid gorge
maiden marsh
vapid gorge
#

You can almost cut out Steel Beams from needing to exist

maiden marsh
#

oh. that recipe will scuff all the math on this thing at the top, but im struggling hardcore with the foundry level as it is

vapid gorge
median heath
maiden marsh
#

rn im struggling hard with the foundry level. the whole split 3 conveyers of iron ingots into 58 foundries, but 16 of them make pipes, the others make beams, but wait 1 of them doesn't use all the ingots, and the ones making pipes don't use the full conveyer belt, so figuring out how to route all those unused ingots from belt 1 into the rest of the foundries without overstepping the 780 conveyer limit. thats what im scuffing

median heath
#

SCUFFED

vapid gorge
vapid gorge
maiden marsh
#

maybe, idk what that means

vapid gorge
# maiden marsh maybe, idk what that means

Probably not then. There's 2 ways to do belts. Manifold where you just feed tons of stuff down a line and split it - or make belts with very specific numbers to perfectly feed machines

maiden marsh
#

im probably doing a bit of both and thats why its a nightmare

#

still can't get the interactive map to load my save either

vapid gorge
#

You don't need to make sure each belt has X number of steel ingots either because the overflow will just feed the other machines

maiden marsh
#

ill show you what i did. it probably doesn't do what i need it to do, but i've never done something specific like this before so just need to rewire my brain

maiden marsh
#

so first ill show my iron ingots > foundry inputs

#

i have 3 full capacity belts running from smelters, so thats 780 ingots x3

#

i have 8 foundries running the ingots needed for steel pipes

#

two rows of those actually. so 16 foundries

#

but the last foundry is at 95.54%, for the steel pipes. The rest are at full capacity

#

so because that reduces the amount of ingots needed for that line, i have a splitter from that one that carries into the next set of foundries, all lined up in columns of 7

#

i just lost myself hang on

vapid gorge
maiden marsh
#

yeah but now im lost

vapid gorge
#

Do you need those very specific number of pipes and beams?

maiden marsh
#

ok i didn't lose myself, one of my splitters has two inputs for some reason

vapid gorge
#

Cause it feels like you just want a bunch of each?

maiden marsh
#

i was just tryna do this because it seemed simple enough for a nights work.

#

and its a nightmare

vapid gorge
#

Oh yeah I was just wondering if there was a prepped plan for the pipes and beams AFTER this?

maiden marsh
#

nope, most will prolly get the grinder until we find a use for em

#

just trying to start setting up 100% factories

vapid gorge
#

ok so a thing:

#

Essentially this is how I do layout plans

#

So on the left you have the 3x pure nodes feeding coal and iron

#

3 manifolds of smelters doing iron ingots

#

and then making the Steel that makes 1.5x more ingots

#

NOW the 'belt loads' is basically me saying I'm splitting the foundry output into 2 lines each since no single mk5 belt can handle them

#

After that? You can use each belt to make a manifold of constructors to make whatever you want

maiden marsh
#

idk how to make a manifold i guess

vapid gorge
#

You do you just didn't know the name for them

#

one sec

vapid gorge
# maiden marsh idk how to make a manifold i guess

This is a good video explaining more technical terms for something you've probably been doing for ages. It's still helpful as it gets you to think how they work https://www.youtube.com/watch?v=HwguwhizdlE

Hey guys and welcome back to another guide and this time we're going back to the basics in this manifold guide, the reason for this is that with the new layout series, I feel this will be a good edition so that new players can come to here to see how manifolds are built rather than having to explain it in every video.

In this video we cover wha...

▶ Play video
#

Once you start thinking about them and HOW they work it'll make it easier for you to manipulate them

maiden marsh
#

idk if you can make heads or tails of this, but this is the iron ingots coming up the wall, and out into the foundries

vapid gorge
#

Watch the video and come back with some questions 🙂

maiden marsh
#

alright ill do that now

maiden marsh
vapid gorge
maiden marsh
#

alright so i did learn one big design change, and thats to face my buildings out from each other so that the inputs and outputs done overlap

vapid gorge
#

But does the concept of manifold clearer now?

#

is*

maiden marsh
#

yeah i've been doing manifolds this entire time. i suppose the takeaway from the vid for the issue im having is that it didn't really help with my annoying overflow / mk5 limit problem

vapid gorge
#

Basically the 580~ belt lines is just having half the outputs from 1 manifold of steel ingots go on one belt and the other on a different belt

#

And you dont HAVE to split them in half, like if you want to split them in specific numbers you can change the clocking and feed X number down one way and Y down another right?

maiden marsh
#

well atm ill be able to do 13 foundries per output line, and then the last 1 has to have its own line

#

but this is gonna make it to where i'm gonna have 5 output lines and 1 of them will be gimpy

vapid gorge
#

Well 780 iron ingot+780 coal should be 1170 steel ingots

You need 19.5 foundries per line of 780coal/ingots feeding them

#

so have a manifold of 20 foundries and under clock 2 of them. And have half the steel go one way and half the other?

maiden marsh
#

so would it be easier to just do 7 foundries per line instead of 13? Since i have them in rows of 7

vapid gorge
#

I'd do each line of 780iron/coal feed a manifold of 20 foundries with 10 on each side

maiden marsh
#

so that means i gotta delete about 40 foundries and 200 lines lmao

vapid gorge
#

Well it sounds like you wanted to make things neater with the big design change you got from the video ? XD

maiden marsh
#

might as well start from scratch, ima delete the whole foundry level

vapid gorge
#

and I know you probably already know, but you know you can dismantle multiple objects at once right?

#

It's happened where people have played for hundreds of hours and hadn't realised this

maiden marsh
#

yeah still a waste of about 3 hours, if you don't count learning being a product of that lol

burnt wraith
#

learning is the real progress

vapid gorge
maiden marsh
#

well the entire point of this factory is to put the 120 hours of learning into it, but i feel like i bit off more than i could chew, unless im just making this harder than it is

vapid gorge
maiden marsh
#

id just never done decimal point splits and stuff before, figured it would be as easy as underclocking the last building. but it isnt

vapid gorge
#

or there's this thing that seems to happen a lot where people want to merger as many lines as they can to one place and then split them again. And it's such a pain to do and will often need to be demolished later

maiden marsh
#

my buddy is working on a massive sorting facility atm where we do just that lol

vapid gorge
maiden marsh
#

i mean, i was just running off of whatever the calculator spit out tbh

vapid gorge
maiden marsh
#

and it turns out theres no point to finishing this until i get that other recipe anyways. but the calc website won't import my save

#

we have all tiers unlocked atm

vapid gorge
#

oh that's helpful at least! You'll want to leave a LOT of space for trains though since planning the outgoing logistics will be huge

maiden marsh
#

from what he's explained, hes making an auto sorting box for every item in the game thats scalable based on 1560 throughput per line

vapid gorge
maiden marsh
#

if i could just figure out this factory, im sure a few concepts will fall into place. its goal #1 atm

#

Not all, some items won't need to come through there as they will be self contained

vapid gorge
#

That's good. 1500 parts pm isn't very much of low tiered items

maiden marsh
#

like thsi coal factory. it'll ship off steel pipes and beams to the sorting facility, but thats it. all the coal and iron was ran into this place

vapid gorge
maiden marsh
#

well if the calc website would load my save, id go unlock all the recipes now

vapid gorge
maiden marsh
#

yeah thats fair. i need to figure out what items to bring with me

#

ill hover along so MW won't be an issue

vapid gorge
maiden marsh
#

well like i said ill be using hover pack, so i can bail on the blade runners and jetpack and bioburners

vapid gorge
#

you need to be connected to your power grid for the hover pack though so unless you're draging power poles everywhere it'll be tough

maiden marsh
#

i plan on dragging poles lol, might as well get this grid connected up

vapid gorge
#

so... just as a thing, that'll really slow you down. Poles don't have a huge range.

#

It's also more clunky since if you're running from spiders and you get too far from poles you're kinda screwed

maiden marsh
#

ok i might wanna die, where does spiral coasts start... if im building this steel factory there im gonna lose my shit

maiden marsh
#

thank allah its in crater lakes

#

just realized i dont have any of the white even uncovered lol

vapid gorge