#math-and-meta
1 messages · Page 607 of 1
If it's any conciliation. It looks great!
I can tell you from actual in-game experience that mk2 pipes can reliably carry more than 512 so I would say binary is not the root cause.
I'm probably too late. But should we have an Overclocking discussion Chat Thread (even if just temporary) to discuss these options. There's dozens of QA and Reddit threads. It would be nice to have a place here to discuss it without flooding another chat. (And for easy reference)
PS I'm one of the people with a QA Thread. A Two Tier Option.... https://questions.satisfactorygame.com/post/6263dd90ca608e080350cd26
I'm not a fan of linear OC. The current system makes it a more interesting player choice to overclock to save space at the cost of power. The linear system would make it so that OC is always better. I think it would also make many builds less interesting by allowing players to easily adjust clock speeds to simplify ratios. If someone wants to build a massive "efficient" 1% factory, I'd say let them. it comes at a cost of space and FPS so I think its balanced enough.
OC should be better
as slugs should be limited and a reward for exploration
doggo farms are a niche argument i do not consider valid
you can do exactly 600 if you loop the manifold. the problem is backflow in junctions
not that mk 2 cant do 600 consistently
the issue is its vulnerable to interruption
"Would make builds and ratios simpler" Underclock does this too. its their choice if they want to simplify a 2:5 to a 1:1, either via more or less machines
OC the AWESOME Sink. 😉
fair. you get more points but the increase to the next coupon is more severe 
Oh, I was more thinking each shard adds an additional input so you can have more belts running to 1 of them 🙂
overclocks miner - gets second belt output 
Would fix the mk3 pure issue 😉
I'm still bummed that the SE has 6 inputs and you really never use them...
I tried that and still experienced flickering of the last few in line. I turned one off and now it's stable.
- let it fill
- feed from above
- loop the pipe
- should be 600m3 normally
Did all that, didn't work for me.
Have to keep in mind fuel is not made or consumed continuously.
Everything happens in cycles. So in exacting [fluid-based] systems you will have a high probability of flickering.
Overproducing fuel seems seems to be the safest approach with large set ups
My manifold of 25 gens on a mk1 pipe ran with no issues while the manifold with 50 on a MK2 pipe had flickering until I turned one off.
Confirmation bias?
I am not saying "it will always flicker".
I am saying when you understand how everything is based on cycles, it flickering in some scenarios isn't a revelation.
But when production and consumption both run on cycles, if the rates are equal the level in the system should not change.
The 6 blenders making fuel were full of HOR and water so production wasn't the issue, it was distribution.
Did all that, worked for me.
Now who is correct?
your issue is likely the loading bug
the method i described only works as long as you play your current session
after that you always have an inefficient startup period due to fluid going poof
Nitric acid is a fluid right? In terms of has headlift?
Is Sulfur ultimately used for anything other than nuclear generation/ recycling, batteries, and nobelisk/ rifle cartridges?
Im producing 180/batteries min right now and I’ve almost got 36 nuclear plans up and running with full waste recycling/ disposal. Consumes 270/min sulfur for the batteries and 408/ min for the nuclear. I haven’t automated nobelisk and rifles but I don’t think I’d need more than one machine for each which doesn’t use much sulfur. I don’t think I need need turbo fuel with a nuclear setup.
Sulfur is used only in the following
- compacted coal
- sulfuric acid
- batteries
- black powder
- encased uranium cells
- turbo fuel
outside of plutonium and batteries, sulfuric acid can only other be used for a aluminum scrap alt
ooh oops 😄
Thanks
im currently using it in a few ways
- turbo blend fuel the alt
- encased uranium cells via the alt
- batteries via classic battery alt
- sulfuric acid for non fissle materials
Yeah, the only one I’ve not done there is turbofuel. I’m using the classic battery and encased uranium cells alts as well.
My first major power plant was and still is a turbo fuel plant using all the golden coast oil. Uses 1200 sulfur too.
I would love to use the instant scrap alt but the sulfur cost is just too great.
its not that great
its less than turbofuel iirc
a bit less than half of all sulfur for ALL the bauxite
Exactly hence why I hate it
and i doubt you will use instant scrap for everything
also if you use turbofuel lmao your issue
If you mod in extra resources maybe? But modding like that is very unpredictable
Mods 🤢
max uranium needs like... a third of all sulfur
Oh @oblique hollow while your around. Nitric acid is a fluid correct? In terms of needs pipe pumps for headlift
Has max nuclear and 22.4 plut rods on top
do you use all that power?
Turbofuel is such a "where'd my sulfur go" moment
less so than instant scrap
for instant at least i know that there is a hard cap
My turbofuel investment is 1200 sulfur which may get razed out of the game sooner or later
but you can beat yourself stupid with all turbofuel alts and you will always use all the sulfur
wait really?
yea
you maximize turbo, you use all the sulfur nearly every time
the only time this doesnt happen is if you use the standard fuel recipe
cuz then oil is your limit
how to waste all the sulfur
but then again what else do you use sulfur on thats not power xD
still with 1440 oil left
Batteries
instant scrap maybe? 
Only non power item is for either the instant scrap alt or munitions
Batteries is a power source
well batteries for super computeres
but classic batteries is pretty insane for sulfur use
No, it's a fuel, not power source
its only a power source for drones and vehicles if anything
idk i feel like its a bit like saying "steel uses up all the coal"
like yeah thats the point xD
I wish particle accelerators get more use tho. Have 42 of them for my encased plutonium cells
but even then its a fuel
you can make 4560 batteries using all the sulfur
whatever the fuck you will use that many on
You can solve that with compacted ingot alts
I like my skies full of drones thank you muchly.
but you dont you just use all the coal cause coal isnt useed for anythign else
just like sulfur and power
Steel
wasting resources for logistics 
Just do what I do. Belt everything 😄
I am serious. I have belt busses that span the map
You must have a lot of time on the map...
1600 hours+
But its a update 4 map
Well save I mean
yada yada point short: you can use max nuclear and max instant scrap and still have enough sulfur for 980 batteries
or whatever else
compacted coal for coal gens 
Or even worse: have your "oil power" be Petroleum Coke in coal power plants
And if we poured that all into diluted fuel?
390,00. 2.7777x more power. Then again i need to subtract how much is needed to make that
354,900 left over
then again we all know diluted + hor is op
coke leaves you with 117,000 MW
er... maybe less because water extractor
huh... thats funny. coke is basically 2/3 to 1/3 exactly
refineries need 2/3 of power to the point
117,000*2 needed, 117,000 MW left
Gasses and liquids are both fluids. The former does not need headlift but the latter does.
Ooh I know just forgot the status for nitric
Im at the ping I am very curious how much machinery actually is involved in both my 94.5 uranium rod factory and subsequent 22.4 plutonium factory. The latter is near completion. Wrapping up my fused mod frames build then just need to combine them and RCU’s into pressure cubes, then off to the plutonium cells those go. Kinda crazy that plutonium rods can be made in an assembler
Where do you take the almost 4k Uranium/min to make all those UFRs?
To space 😜
Hey, other than the pits to the void, what is the lowest elevation on the map?
probably the sea at theoil islands
Nah. Probably the dropoff you can get down to on the north side of the Dune Desert.
Or maybe inside one of the caves with Ur.
Let me clarify: the coordinates of the lowest point of the map you can stand on the terrain without dropping through
Yeah. I'd say north side of DD or inside a cave.
I was hoping for an elevation specifically...
I don't have map X,Y,Z's available off the top of my head, sorry.
All right. Time for the waiting game then...
Does standing on parts of rock things inside the map count?
I know you can stand on the map objects when you clip under the map.
And said clipping can be useful to find the lowest spot - just clip under, turn off fog, increase draw distance to max, and look around
I know I can, I just didn't want to do the legwork if someone else did it
mu UFR factory is in the swampland. All uranium ore converges there in my game
50.4 Uranium Fuel Rods per minute is the max possible without mods.
You're limited by the 2100 uranium ore per minute that is the current max with a Mk3 miner on each of the 4 nodes, all OC'd to 250%
Yea that’s what I meant sorry. It used to be 94.5 and just forgot
Update 3 numbers
@visual grail Since you are in the middle of the process of creating max nuclear at the moment, are you doing anything differently because of the mk2 pipe bug (for the reactor water)? Do you know if thats a factor you have to consider?
Only a factor on long segments. Mk2s work fine in short bursts (like the one connected to the generator.
So as long as the generators are close to the site with all of the reactors, it should be fine?
Eh. I'm in the habit of using mk1s for everything until the last possible junction needs to be changed to a mk2.
Personally.
gotcha, thanks for your help 😄
Anytime.
On pure oil nodes I make the initial mk2 very short and immediately split it into mk1s.
i will say I am already dreading placing the 252 water extractors and linking them
Overclocking should cut that number down considerably.
no, thats already fully overclocked haha
its over 600 without overclocking i believe
They are... A pain to do.
Just word of warning. It’s tempting but DO NOT OC the nuclear reactors them selves. With the pipe bugs it’s unstable
I'm putting my water extractors below the nuclear power plants and building in groups of 5 extractors feeding two plants, all using Mk1's. I'd expect Mk2's to work fine, but you could always underclock the generators to like 99% if you're worried about it.
It's 630 water extractors without overclocking. That's the path I'm taking
is there a usable website for calculating builds?
Check pins
yeah both those sites aren't working for what i need
i wanna figure out how many of a product i can make from how much raw resource i have. example, 900 bauxite and 3000 water CAN make how much alumina. and then how much aluminum scrap can that alumina make, and then how much aluminum ingot can that make, and then how much aluminum sheets can that make. And then how many of what buildings i need for that.
but it doesn't tell me. just asks me how many i want to make. like. 9.6 million. obviously. but i can't, also obviously. it's not telling me what i need to know, unless im doing it wrong. tried both sites
idk maybe i forgot the drop down arrow. ill get back to ya
it can do what you want, you just have to learn how to use it
everything he just mentioned is literally on the site
alright fair enough, how do i tell it i only have mk4 belts
it doesnt really consider it
it doesn't calculate that. just split up the inputs into amounts <480
alright so it holds my hand but not my peepee. i can work with that
thank you btw, sorry about the frustration. this aluminum stuff was a bit higher paygrade math than i could do. i almost got there though
Change the available resources to the limits you want, switch it to maximize
tried that a sec ago, its perfect i think. just gotta check how much copper i can give her atm
alright i don't understand. it wants me to reroute the aluminum scrap back to the original 7 refinery's using 1.556 refinery's?
ye ik that, i've done plenty of nuke builds but just nothing of this size; i was just worried that at a larger scale, it would be a larger of an issue ya know
is there a way to change the clock speed on this website
it looks like you set it to make 140 each of alumina scrap, solution, and ingots? is that really what you're aiming for?
I have 900 bauxite to work with. So whatever the math works out to be
as far as i know, not exactly... but you can kinda do it manually... for example: 50.4 manufacturers = 50 @ 100% and 1 at 40%
I posted that already, above. should be able to get 900 ingots out of it with the base recipes.
I mean I set everything to "max" so idk what else it wants from me
but do you really care about solution and scrap or are they just stepping stones to get ingots?
i just need aluminum sheets to unlock the rest of this stuff so i can get the mk5 stuff unlocked
not trying to build an empire yet, just need whatever amount of aluminum sheets 900 bauxite per minute can give me
correct. so what is the output of your refineries that make aluminum scrap?
here's a hint
I have no idea. Not able to log in atm. But your model says 900 bauxite + 900 water = 900 alumina
How is it using the same amount of water as bauxite if the rates are 180 and 120 though
That's not alumina solution, that's scrap
i know that
OK so how does 180 water and 120 bauxite per minute x8 = 900 of each
it's 7.5 actually and its not using 900 water, it's using 1350 water
oh hang tight
i see what its doing, its recycling water
you coulda just said that lmao
you build 8 machines but you underclock the last one to 50% so you effectively have 7.5 machines
how would you split up the mk4 conveyers for 7.5 machines?
i could have, but now you've reasoned out yourself. now you own it
lmao ok, i appreciate that then
i'd probably do an injected manifold
so to work backwards, on my sheet i need to add quartz, make silica a product, and change something off of 140 aluminum sheets?
you gotta eli5 lol. we are 75 hours in but its the first playthrough
something like this as an example
is my math wrong or is the last one on that chain only getting 37% of the payload
im late, whats the issue
on the production tab, choose the items you want as the final output, not any intermediate products. choose either a target amount, or maximize. then under the items, input tab, change the numbers to your available inputs
you want aluminum sheets. you dont really care how much scrap, ingots, or solution you make. you just want maximum sheets. so only choose that in the production tab
Step one: tell it how much you have
it comes up with this
step 2: maximize alu ingot
remove solution as a product
the only product is alu sheet
step 3: tadah
do your selections match this?
yes
aaand you told it how much bauxite you have?
yes
it really likes wasting that solutiojn
copy the 280/min sheets and switch from "maximize" to "items/min"
wait what is wrong with that thing
oh you disabled quartz!
yup, quartz is the issue. you need some quartz
there we go
yup got the same thing. beautiful. alright lemme look at this and see if i can wrap my brain around it rq
with basic recipes you should be able to get 1:1:1 bauxite:ingot:sheets
the shitty part is ill have to redesign all the lines once i get mk5 unlocked
well redesign everything since this doesn't look super scalable with upgrades / increased amount of nodes
dont upgrade it then, split off the extra ore later on
but this should work for now to get enough alu to unlock the rest of the things, and then ill worry about designing a modular giga factory
just build a new aluminum factory next to it. the old one can stay as is most likely
its not any less efficient
then it comes down to what plot size do i go with as the default, and then just repeat that plot size again in the next factory (could be just add an extra 4 floors to the existing one i spose)
this is my entire aluminum ingot factory (excluding water extractors) atm and i've completed all of the milestones so far. what you have planned to build should get you by for a good amount of time
not real sure what im looking at lol. looks like 4 refineries on the right, 6 constructors on the bottom doing silica, and 3 foundries?
close. 4 foundries on the right making ingots. the first two refineries make solution and the last one makes scrap
did i just read this right, this build is 87 buildings?!
so 4 foundries gave me enough aluminum ingots to finish all the milestones. now I havent done the 4th package up the space elevator, but everything else is unlocked
heres a plan for nice even numbers
excluding water extractors
97 then
i feel like the 720 having all even numbers no bs should be a lot simpler to design since its temp anyways
sounds like it'll probably end up finishing all the milestones before i can finish it
le funny vertical refinery arrangement
I've been working on securing overabundant power so my automation goals havent been that high yet. just aiming produce items faster than I build with them
my power plans should give me about 780 GW total (700GW net). at the point I should be able to build whatever I want without worrying about power... though I might start having FPS issues by then
yeah my buddy is maining the power grid lol, im stuck figuring out how to chain produce the shit we need for upgrades atm
does everything having to do with aluminum use the sheets or do some things use the ingots?
damn. so i need to alter the build then
lemme see if i can figure out how to do that rq
produce equal amounts of casings and sheets
Looks good. you'll have two underclocked refineries but thats no problem
is there an easy math way to figure out how to get nice even numbers like mcgalleon did?
this method def isn't 1:1 tho. lemme try something else rq
try reducing the bauxite input to 720?
you could find the ratios, then the least common denominator, and then multiply to fit your input values. But just underclocking one machine in a set seems like a much easier solution to me
yeah prolly is tbh. but im also trying to learn atm, so in practice i'd just underclock one, but in theory id like to learn how to figure this math stuff out. haven't touched algebra in 16 years
ok, i'm to the part where i figure out the conveyers. im having issues comprehending how to split 4 conveyers into 10 buildings lol
"just manifold them all"
Either overclock them, so rather than 10, you have 8... or underclock and build 12 buildings..
so, a train loop that has 4 stations exists on our dedicated server, if we put in all 4 stations into the timetable, it runs fine, if i remove one of the stations from the timetable though, it cracks the shits
any idea why?
hey guys ! I'm currently planning my first BIG save of Satisfactory, and I'm struggling on getting the numbers right for my iron factory. Like I know how to do maths, but I don't really know what is an acceptable output for a factory.
Currently, I've got this for the output :
- 360 iron ingot (bc why not)
- 3600 Iron plates
- 1800 Iron rods
- 2880 Screws
- 720 R.Iron Plates
With an input of 9117.5 Iron ore and 5210 Water.
The goal is that ALL basic Iron Production is made there and is then sent all around the map.
I'm not asking for help on the map nor the basic goal, I just want to know if these numbers are rookie numbers, too big to be worth building the factory or just right 
I'm not scared of big numbers or structures, I just don't want to waste time on too much or too little
oh wait maybe I should put that in #old-questions-and-help
The goal is that ALL basic Iron Production is made there and is then sent all around the map.
this generally is super hard to do unless you have finalised endgame plan that won't change.
Much better approach is to just build what you need (either centralised like you want, but ideally next to the place where it's needed - find proper nodes and build factory around them)
guessing how much you'll need later is a game of whack'a'mole
you'll basically never get it right and you'll either have to add more (which is the better option) or have useless excess
what I'd do is that all my factories just produce items to storage. So if I need e.g. MFs for building stuff, I produce some small amount of MFs in a factory somewhere. If later I realise I also need HMFs, I just make a new factory that produces HMFs (including the MF production for HMF). All products go to storage and overflow to sink. Nothing goes from storage to a factory
well the goal is for this to be the iron production for the entire game, but like not exactly. I don't care about excess, I just want something big.
Something that bothered me a lot in my last playthrought was needing to make small production of everything in each factory. My way of doing it was to basically plan the ENTIRE prod from ore to finished product and to it all in one place, but that became so annoying that by the time I needed to make a uranium production, it made me stop playing. I want to do the complete opposite with this save.
well it wouldn't go from storage to factory, it would just go from factory to factory
just a bit of storage, the excess goes in the main base and when that's filled up it goes into the sink
yeah I don't like connecting two factories, since then if you want to increase output of one, you need to upgrade the other as well (and trace that back through all of your factories)
sorry forgot the n't
yeah, that's why I want to make massive factories from the start
but if you really want to do that, I'd still suggest doing only what you need at the moment and leaving space for expansion
stuff like alternate recipes change so much about what you'll need in the future
idk, I really like that way of doing it and I want to push myself to do big things
yep that's why I'll unlock what I need before building the factory
f.e. the screws you make will most likely end up either as steel screws or useless due to screwless recipes
(I should also make it clear that it's not my first playthrought)
well true, but you never know
in the end, the amount of building you do should be pretty much the same. No matter what approach you choose. But with the "overbuild stuff and hope I'll need it" approach, you can build more than needed, wasting time in the process
yeah but like... I don't really know how to put it. hum... honestly I thought that was a much more popular approach to making factories ^^'
it most likely is more popular, but that doesn't make it better
idk, I don't really want to do too much, but still want to do a lot. I was just wondering if the numbers felt correct in the sense of an endgame BIG factory...
"endgame big factory" is so broad term. It's like "would this amount of food be enough for this trip" when you don't know if the trip is 2 hours or 3 months
yeah, but like I don't want to do stuff in the most optimal an fun way, I just want to try different ways to build factories, and making factories for each ingredients seemed nice, so like that's what i tried to do... maybe it's not the best way to do this sort of factories. I should probably make smaller ones that I expand... but at this point I just want to make big buildings that produce a lot...
ideally if you want this approach, you should make a plan for endgame first. If you know exactly what's your endgame goal, which recipes are you gonna use and what will you produce in what quantities, then you know exactly how much you need and you can either build that exactly, or build part of it and expand later.
If you don't want to do this, then I'd really suggest building small and expanding when needed (you will still have big factories, just not from start, but you also won't overproduce by a much and hence not waste that much time)
welp thanks for the advice, I'll try to adapt my way of thinking to that.
Tho I'll still build massive factories from the start I think, that's really how I want to do it. And I'll probably just trust myself on the numbers and make it as big as possible
honestly at this point, excess won't be a problem
Yah what greeny said. End game plan and adapt what you do to that.
Also try to do 2 or three layers of manufacturing in one place otherwise your big save is going to be a big pain to manage.
Like stators and rotors can be entirely made with iron and a bit if coal or petro coke. Make all those nearby too
yep don't worry on that I've got the factories' production and location all figured out
but copper rotor
what about the numbers ? Du you have anything to say about them ?
That why you work from an end goal. Use satisfactorytools.com and come up with some ideas.
Like I have to make close to 40,000 cable per minute
And because of all the alt recipes it’s almost impossible to go ‘you need about X number of Item’
Some people will use tons of silica others almost nothing
okay well thanks I'll try to get a feel for the ressources needed
Check out the tool though. Seriously
welp iron ore is not gonna be useful for anything else anyway, I may just use the near maximum amount an build from that.
OOOOO NO STEEL LET'S NO FORGET STEEL
okay
hey pretty useful, but it also does all the fun work for me, I won't be using it that much
Use it to get a rough idea of the number of parts and raw resources you need.
That’s pretty much all I do. Number of machines, clocking all that I tweak to my desires
all the fun work for me
until you hit a point where there's thousands of possibilities, loops and byproducts and stuff 😄
honestly ? I LOVE planning factories. I've got a whole page and more filled with the nuclear production. I even had fun tried to see which is better between the two annoying recipes in the uranium prod. You know like either you use all the uranium a the start of the prod or you use a bit less there and some later down the line (btw it's better to use everything at the start)
loops tho, that's the problem, your very much right on that point. I've tried to do something optimised in my aluminium prod, it just turn off every 5min and I need to flush the system out. Next time I'll treat by products just like I did with the oil : Straight into the sink
Ever heard of VIP junctions?
quite litteraly not XD
ah so we like wasting plastic eh?
well wasting you know... like in the sink
you package and sink, right?
for the water I'll turn in into something else like sheets of copper, it's less annoying than packaging
also you can do packages out of other things than plastic
Detailed in the Piping Manual (
), it's a way to make pipe junctions that prioritize one input over the other. Easy and stackable
If you want to future proof your iron production build a factory that takes 70380 iron ore per minute and makes 130705 ingots per minute.
It’s not even just the loops, if you’re going for a very big build you need to juggle dozens of recipes.
Even more if you aim for something like minimum transport if materials.
For example a factory plan of mine is 315 hmf pm with only importing 3000 coal
okay nice !
welp that's true...
Except it's more logistically sound to process the ore where you'll process the ingots too, since 1 iron ore makes as much or more than 1 iron ingot 
what if I want to use copper alloy?
or compacted/coke steel?
Compacted Copper?
you'd have to settle for pure copper and solid steel instead
so limit my gameplay because I want to pre-build everything rather than build what I need on demand? that's a no from me 🤷♂️
and that explains why I've never seen you ask for input on building a single large-scale iron factory, but DarkFluo did. Your game, your choices. His game, his choices 🤷♂️
if I was to build large-scale iron factory, I'd plan how much I need in the endgame and build accordingly
rather than "let's choose a random number like 658464 and build that amount"
Yeah. The best way to do large-scale is pick your end point and solve backwards from there.
Not build everything from the lowest point forward.
yep they are literally better and less annoying
welp maybe not the alloy one, it's cheaper in terms of copper, but still
oops nevermind it's not
guys when making aluminium casings is it better to use the copper alloy alt
Are you asking if it is better to use the Alclad Casing alt?
👍
you know what, what would be the best radio control unit recipie to use
might aswell choose the best one if im going to go for 10p/m
Best is subjective.
so are they roughly similar in that case
like should i just go for the most convenient
No, they are different.
It's just which different you wish to use depends on scenario.
well right now i am looking at the radio control system alt
Highest Aluminium and Oil costs, but cheaper in other regards.
in terms of oil im going to be using the resin recipe as i have saved the resin from my TF factory for this
i'll take a look and compare quickly
the only thing i was worried about there was the cost of computers but either way i will need more circuit boards so that might just work out better
only issue being is it will require more manufacturers
@wind spade you know some of the current debates got me thinking, what about including a way to include overclock settings for production lines and power needs for a factory within the tool, could be useful, could for example have it for a particular part how much you want to overclock all machines that are part of that production line🤔
there's a thing like that in beta testing version available through
server 🙂
Cool I might join as a tester to give some feedback on that 🙂
You know, I really love the clock speed power scaling, because it gives interesting choices to make. If it were linear, there'd be no reason not to overclock everything, other than number of shards. But it never occurred to me that I could, technically, do everything better by making 100 factories with 1% speed. That does seem kind of silly. Honestly I'd probably make it linear if you go below 100% and nonlinear I'd you go above it. That way you can keep the question of if it's worth it to overclock something without having a weirdly-optimal way
Make sure to vote NO on the poll in #announcements and there is a post on the QA site against linear scaling you can upvote.
Here is what I say to UC benefits: yes it's nice, but it's balanced by the hassle of setting all those up
According to Snutt interesting enough they think UC has to many benefits compared to OC currently, in his own words "which off course is not what we want people to do", so the line of thinking is both ways arent balanced enough with benefits right now🤔 So what way or another they are looking to rebalance that aspect of the game, as underclocknig basically has more benefits overall compared to overclocking, assuming I'm following what Snutts reasoning of why they are thinking about changing it.
feel free to, there's a role channel where you just click a reaction to get a role and that unlocks beta channels where you can see info, get link to the beta and report bugs 🙂
thanks I have looked at it, pretty cool overall and definitely helps with some other analysis I have been working. One weird thing I have noticed so far though is that the consumption for some materials is lower than the non beta tool, despite all production numbers being the same, all recipes are selected, etc, a little strange but probably a bug🤔
best to talk about it in the
discord 😉
you can spam links to compare there 🙂
Just a little thought : the current and linear OC feature cannot be a mode that we choose at the beginning of the game :
- beginner = linear OC + another way of getting shards
- moderate= current OC + another way of getting shards
- experienced = current OC + shards only by slugs
yeah thats a good idea, allow basically the idea of concept of game difficulty that is in other games
and the true way for us is "Experienced" 🙂
would experienced mean no getting slugs by doggo's🤔
no, letting the doggo's feature as now (I forgot the doggo's because I don't use them often)
maybe they can change the ratio of getting slugs by doggo's according to difficulty
so another way of getting shards would be then...hmmm🤔
I tell about another way because we see sometimes in the community question to get shards by another way
don't like this, due to multiplayer
I was just thinking about this when writing my idea: this restricts multiplayer with servers classified by difficulty level.... so possible?
This is why mods exist.
I was reading that...
You're true. I don't use mod and I am personally against the OC change : I really like the space versus MW argument.
But seeing about 900 YES and 300 No in the annoucement, I'm just trying to find a compromise that might satisfy experienced players, and I think CSS's wish to open up the game more by "simplifying" it. I'm surely wrong.
Just a thought.
There's more places to look than just that one poll.
I upvote your Q&A 😉
can you help me. it is necessary to take 240 and 660 steel from 15 foundries in two conveyors
Considering it isn't even necessary to play the game in the first place, I'm going to say no.
they stand like this
and I thought that it was possible to somehow separate them so that 240 and 660 came out in two conveyors
I think its more of them wanting to see how much support there is for the idea to begin with, and if there was enough positive support, which currently there is by current poll numbers, seeing what kind of balance changes they might decide to make. Though yes your probably also want, they are probably wanting to make the game more mainstream as well by simplifying certain aspects, not that I would blame them, after all it would lead to more players buying the game and getting a wider user base. After all applying to a hardcore players base after all is rarely financially profitable for a game studio that needs to raise sells for instance to make ends meet, etc so appealing to a wider audience is definitely one way to accomplish that, not that I would be happy with the game becoming too watered down there, I like many of the layers of complexity as is, its for me one of the main appeals of the game, the real question is, ok so how much is too much. Personally I don't think this is it and at least enough of the player base that cares enough to vote in the poll more or less seems to agree with that assessment.
The change makes the overclocking look "free"*, and by extension, "mandatory".
Then the hunt for slugs will begin.
Maybe they want 'tie-in' with the upcoming exploration changes?
I like the current form of 'overclocking costs power, use sparsely' VS 'overclocking costs slugs, get a doggo farm'.
What I would like with the clocks, is to make the power generator follow a linear fashion, or at least state the actual values. Even if all change was to make the power gen overclock menu work in 33% increments.
[*free = one time cost vs ongoing power cost. We don't really consider machine prices when building them]
and dont consider the fps cost of larger factory either, but we still wonder why everytime we build mega factories our pcs die
Phew! Final stage of my plutonium rod production near ready! Just need to place 23 assemblers for my pressure cubes. Then place more assemblers and viola rods!
Apologies if this isn't something I should be asking here, but is there any semantic meaning to the compressed chunk boundaries in the save file?
rsync'ing save files is a bit terrible, and I'm trying to fix it
also, the chunk metadata includes compressed/uncompressed length twice, is this just to help detect corruption?
...i think it will be faster just to try shit
Yea thats not exactly the right question for this channel.
Answer: no freggin idea
Best bet is to try the modding discord itself
didn't realize there is one, can you direct me please?
Ask for mods over at the [official modding discord](#welcome message). - <3 @median heath
ah, and there is a channel there called "save-editing", perfect!
Yup plus a wealth of knowledge in databases
how many coal power plants can 1 miner MK2 on a pure node harvesting 240 coal/min (and transporting that much) support?
16 i think
!wikisearch coal power plant
- 240/15=16
output is 240, input is 180, what's the ratio to balance these out?
I don’t understand the question sorry?
the production line goes as follows
A output 240/min -> B input 180/min
and basicly I needed to find what's the ratio it is of A:B in order for these 2 values balance out
@cloud swan 4:3 is that what you mean?
I think so, 4 of A and 3 of B?
there are 4 of A for 3 of B
.. is it your using 240 of A to make 180 of B?
A is outputting 240 of an item, B uses 180 of that same item for the next step, that's what I mean
Oh so you’re just making 60 ppm excess
yes, per refinary
exactly
Ok I think you’re doing it in a roundabout way.
Alumina solution?
yep, alternate recipes
Ok my recommendation? Clock both the solution and scrap refineries so that the solution just feeds straight to one scrap refinery in front
Makes life easier.
If you don’t want to do that just take the total solution made in the manifold and divide it by what the scrap needs for number of machines on the next manifold
or you can use sloppy > default which doesnt even need overclocking/underclocking
Electrode is so good though
Sloppy > Electrode > pure aluminum is the best combo
YES you lose 33% aluminum ingots by not using silica
yes Im using these recipes, just seems easier to not deal with too much by product, Im just trying to find a setup to balance a 3:4 ratio of them
trying to see if this works(each pipe is 480/m)
After running over the numbers the numbers I'm going to revise my opinions on linear oc a bit. This is mainly in regards to plutonium, which going over the numbers gives a few conclusion. First 100% clock speed at late/end game factory can all be supplied with uranium power. This story changes at 150% clock speeds and beyond. As for the numbers 50.4 uranium fuel rods and 12.6 plutonium fuel rods supplies 945,000mw in total power, a 100% clock speed uses 559746.879 MW, this means uranium power with linear overclocking can supply all of the power needs in this case. This means plutonium power basically serves no purpose if this is implemented as you'll never need the power anymore. With the current non linear overclocking without reworking the power setup you'll run out of power at about 240% clock speed, meaning plutonium serves a purpose in this case. Conclusions those is as follows, if implemented plutonium well serve no long term purpose in the game anymore if this is done.
This is my solution
the main concourse in this area is my alu plant. Much more here tho
the main issue with this one is that the pipes junction on the alumina solution is bottle-necking the throughput each being 240/min it'll need 720/min, and one pipe wouldnt be enough, unless the 2 pipes can be evenly balanced and then split again
in my diagram my piping for alu solution is stacked and merged in the back. its a 2:1 ratio. Two sloppy feed bottom and one feeds top
because the solution is used fast enough, it balances itself out
can you show me what this bit looks like in game? Im having a hard time picturing it
left side is outputing alumina, right side in inputing it, correct?
Yes left is sloppy right is electrode
are the 2 pipes connected in any way?(top and bottom)
and that balances both streams out? interesting
This may help from an early prototype
im dubling it
who's good with trains?
I can help you
Recommend whatever solution you pick prototype it before going full scale
we have a round train line on our server, circles about 60% of the map
it currently has 4 stations on it, and if i try to change the timetable to bypass one of the stations, it craps out
the pink line is the primary train line i'm talking about
unfortunately i can't use a screenshot from my in game map cause the stations dont' show up properly on it
no worries, just give me a moment
not sure if that's some sort of dedicated server issue
basically yes
okay and the issue is that it says "station unreachable" when you try to put it on the time table? or do you have traffic jams?
it gives an error, i'll show you what it is in a sec, i'll re-generate it
just loading into the server, takes time
take your time
huh....you only have those 4 stations on your network, correct?
okay, do the trains need to go trough the stations in order to reach the next one
yes
okay, this might not solve this issue, but it might prevent issues going forward
i want to set up more trains, ones that use this line, but until i get this one train working properly, i don't want to add in others
here's a way to do it
yes even better if you add 2 lines going in either direction
i turned off self driving, changed the timetable, turned self driving back on, and now it's saying operational
but what's odd, is i did that the other day, and it didn't work
huh...that's odd
alpha game stuff i guess
i mean, the other day, i even went so far as to dismantle the train and rebuild it
shit, i wonder if our restart of the server yesterday fixed something
servers are especially wonky
hmm, trains definitely do not seem to work like the youtube vids i watched
wonder if that's purely cause of server stuff
The trains on my dedicated server seem to be fairly well behaved, but we did turn on "ultra" network bandwidth and ping times are 10-20ms.
where would trains go from/to in your setup?
Soo I was thinking of retooling my own alu setup so the byproduct water does not cause any problems.
Basic setup:
180m3 water imported
480m3 made as byproduct
I have 20.5 identical setups. The problem:
I have noticed over time that seemingly randomly one or two of my modules will stop itself by not moving the water correctly.
Now, to feed sloppy aluminia I need 600 water. The issue is if I do export the byproduct water I need to burn it off somehow. 8610 water is ALOT
When I need precise fluid amounts I always turn to packaging.
Makes it much easier to control and if backups occur they happen on the belts, which is much simpler to manage.
Soo basiclly a packager setup, package 180 fluid, unpack per line
Pretty much.
If VIP junctions don't work consistently for you.
Yea its very annoying problem because this build is built identically 20 times sooo 🤷♀️
But tossing in a mini packaging setup won’t be too hard
It's how I do my fuel setups now when I want big ones.
Controls for fluid loss and allows excess to be diverted without needing to rely on any overhooks 🤷♂️
Yea May start doing this all over the place
😁
And can be a very simple build. Toss 400 canisters into it, simple belt loop and ur set
Usually I have the Poly Resin infinitely making more because you do need to be able to handle overflows.
Well, my thought would be to put a setup per pipe. My aluminum setup is designed to be modular and as self reliant as possible without causing problems for other modules, so this will be on a water setup specificlly for starters
Im wondering if valves are part of the problem tbh
Each water pipe begins with a full 600m3 pipe split into 3 mk1 pipes with what’s supposed to be 200m3 water each. Then valved down to 180
if valves say exactly 180 as output flow i see no issue
Thats the topology
179.9999
gets rounded and ignored
Rounded + Ignored + Ratio'd 
As said the funky part is 19/20 of these have worked perfectly. Think only one maybe 2 act up
Do you know if it’s possible to make 250% OC nuclear reactors stable?
Why would they not be?
Because tried once and with the buffer bug it over time started failing
So abandoned the idea and now just use mk1 pipes for my nuclear setup. But curious
due to loading bug, no
you just gotta hope
Buffers will still fail to the loading bug over time think
They also fail because they are buffers...
Buffers must be at max all the time to work right if I recall right.
Hope they find a way to fix a lot of these fluid dynamics issues
Remove fluids.
Problem solved.
😉
This was my attempt at OCing reactors. This is long gone but still have some screenshots
Now looks more like this. Only 60 built and functional but will pretty much be same thing duplicated to the left
That blue is extremely aggresive.
Printer ink
Mixed with RAGE.
Weird printer kink 
Only thing that can stop that ink monster is a group of 5 teenage superheros… Just a hunch
Or 4 turtles.
The mk.5 belt issue, I'm pretty sure I read that it's tied to FPS. But whose FPS? I have a powerful main PC that I usually play on, but when I'm not at home I let the game run on a dedicated server (on the same main PC) and connect via my potato laptop. I have some belts requiring near max capacity (762.5/min) and I've never noticed an issue with that particular set of factories before, but now that I'm playing on the potato they're starving and the production is backing up. Is my potato's FPS affecting the dedicated server calculation of belt/rate?
Agressive?
The pipes.
I think he means saturated
Ooh. I color all pipes based on what’s in it
It literally attacks the eyes to look at it.
Blue for water etc
Pipes color themselves though 😭
whats the hex color for that blue? It looks nice
Will know in a few hours dont have it off hand
0000FF xd
Nah its not straight blue I think
its thats not straight blue idk what is
👍 thanks just ping whenever you do
The belt bug comes from belt to belt connections. It’ll mostly show up if you’re running belts at max throughput of distances. If you dont absolutely need 780 pm of a line you probably won’t notice the stuttering
I know it's belt to belt, but I'm quite sure I read that it's tied to FPS also, just trying to figure out if I should ignore flow issues while on my potato
The tests I’ve seen people do don’t seem to link it to fps as mk1 belts will also get the stutter. If you absolutely need max through put just don’t have belt to belt connections
I'll see if I can find the source for that. But I've just left the dedicated server running for an hour, and my foundries were running nicely, with a build up of 150 silica. Then I connected with my potato and the amount is slowly going down as I'm watching
I can't avoid belt to belt connections in this setup, but I might have to split out the feeds more to avoid getting so close to max throughput
I would not rely on server testing as it’s extremely buggy. As far as I know the tests didn’t vary graphic settings so it’s possible frame rate and processing power could make belt to belt connections stutter worse?
As far as ‘not noticing’ it before on not a server - unless you were dealing with a very delicate number balance with something you can’t afford to back up, like uranium waste you probably wouldn’t have noticed it.
As for avoiding b2bs, you can Weld belts together or link them to mergers and splitters
My production is set up to be balanced, so not overflow or waste. And it's high volume so overtime I definitely do notice if it's not quite cutting it. I can't avoid b2bs here since I have elevators as part of my setup and I cannot fit splitters where I'm bringing them up. I had just hoped that 762.5 would be far enough below the limit to avoid this issue. It could of course be another issue entirely but it's not complicated, just long 🙂
#00FFFF thats what I use for the blue
Thanks
read wrong line
That's a very interesting example!
I'm not familiar with the mechanics of dedicated servers, but your hypothesis seems plausible to me: the less powerful clients of the server may impact FPS/simulation speed in some ways, worsening the max-throughput issues
The worse the FPS, the worse the throughput losses. It has not been proven wether having "perfect FPS" (always over 60 with no stutters) can be achieved nor wether that leads to no throughput losses at all
What I know is my game fluctuates between 60 and 20 depending on what part of the world im in. And so far no major noticable throughput issues. That said I impose a restriction on my mk5 belts to only more 600 or 750 a min loads per belt. 600 is far more common and so far only do 750 for my silica belts and some pure ingot setups like copper. Just because the math works out better
Well damn, guess I can't work on my save with my potato anymore 😦
is the 4-car recommendation for trains based on going up slopes or some other reason? If you have a level run, can you do more cars efficiently?
This recommendation doesn't matter anymore in U5.
Cars have semi-dynamic weight now.
If it's a true level track, you can do an infinite length with one engine, but once it's sloped at all, it'll stall. U5 made it typically a 1:5 ratio for a max of a 2m slope
ok thanks
LMAO CALLED IT
Pls help
wtf is that
what into five ?
both sides
however, its easier to just use one splitter that goes into a mk 1 and mk 2 belt
even easier is overflow
Smart splitters OP.
guys, what program do u reccomend to do these kind of charts/diagrams which is not horribly tedious to use?
Paper 🙃
😦
i do not know which charts you speak of
i've seen a lot of diagrams in this channels which indicates ratios,flows,names etc
thats a website
how do i telll them what output i want i can only input what item it should split
which one?
something like this i mean
you cant
just use a mk 1, mk 2 and mk 3 belt on a normal splitter
then you can combine mk 1 and 2 into 180
You will never have the functionality you are describing outside of mods.
What smarts allow you to do is send all of it one direction and then the overflow from the other side is guaranteed. So if you send 300 to the left and you need only 180, then the other output is automatically going to be 120.
i still have so much to learn about these meachanics
but thanks i should be able to do it now
Confused?
ah, thats draw.io
I recommend not doing them and using manifolds 😛
OnlyFolds!
The only layout topologies I have made is for stuff where a manifold just doesn’t work well like recycled rubber/plastic loops, aluminum, etc
isn't that just priority split? 🤔
The fluid aspect in paticular
ah I see. Though that can still be done by VIP/VOP junctions
Packaging works too.
ohhhh ty yall guys! ^^
Still true but planning is a must
Im just happy to finally be done with making nuclear and plutonium stuff
nice
Making 50.4 uranium rods and 22.4 plutonium rods is quite a lot
how much power is that
Its 476 total nuclear reactors once fully built up
that's a lot
1,190GW
damn
252 for the uranium and 224 for the plut
1.19 TW
ah yes you are using plut for power too
Yes will be
but the waste from that is an issue
Max Ur nuke is just 630 GW.
Not really. Ship to the southeast void, forget
yes
Plut waste is such a small rate you can feasibly play the game for multiple in-game months before caring about it.
ah so just building like 50 big containers and that's it
it's not. Even max waste would take decades to even be noticeable
Only 50?
you'd need to play the game for a few years straight to irradiate the whole world with most optimal container placement (every 40 or so meters)
if you put your containers somewhere at the edge of the map or top of build limit, you're safe for a few millenia
okay so it isn't an issue
not really no.
I have never got that far in the game yet so
(obviously assuming you have enough containers to store the waste - that's the only thing that may be an issue)
but you can plan how long you want the containers to last since you know what is your production of waste
I mean you can save edit and fill every container to the max but…
well you can use the website thingy and edit the containers to be empty every couple months or something
well you can also save edit to remove all the waste if we're talking about save editing 😛
yes
so not really an issue but will see do I get that far to get to building nuclear power
I mean unless you're building some crazy build project or want to do it for the sake of doing it, sinking plutonium rods instead of burning them for power still yields more than enough power for any base
Well for a long time I’ll be sinking mine. Heck my nuclear reactors are not fully built yet
Only have 90 functional out of 252 just due to time investment. Chose to finish the plut manufacturing then go back to it
Good choice. Even with area actions, it's taking forever in my planning world...
I find AA mostly useless. Just dont like it’s control scheme besides for Mass dismantling
Honestly same here, but when you have to place down that many reactors... SMART! just doesn't cut it
Smart doesn’t work on nuclear reactors anyway
Or pipes 😦
Its the piping that’s the real time sucker
keep in mind 24,000 waste can be contained per ISC, so your only looking at about 89 hours of gameplay until they are all full, likewise to make it to 1000 hours would require roughly 560 ISCs. The formula for finding how many ISCs you need for a particular setup is ((waste per minute)(60)(hours))/24000, in this case ((224)(60)(89))/24000, you can of course rearrange the formula to find different values, like how many hours for a particular ISC setup, etc.
Build 4 times more than you think you need.
Source: My 4M and growing waste storage, with just 8 nukes running.
Speaking of waste:
If I manifold particle accelerators with smart splitters, and do not use full capacity of the system, only the first couple of them will run while rest draws nearly zero power, correct?
Yes.
But it would be funny if an idling Particle Accel drew more power 😂
Should I just build less and overclock them to max? 😜
Yes 🙂
If only 7 divided nicely by 250%
You could also not bother with load balancing ? It’s a massive pain in the butt
How much total % do you need?
Full 7 accelerators at 100% obv.
Just random complaining.
2 @ 250 and 1 @ 200
4 @ 175
I wonder, If I made it 100%, 150%, 200%, 250% it would make for an pretty progressive series, only turning on more power hungry ones once the cheaper ones are saturated?
It would, yes.
Then I'm doing just that, because I don't want this room to get any longer.
[6 placed, would need to put down 7th, but now I can just delete 2 last ones]
Thanks for idea, axelerators go wroooom
is any of these objectively better than the others?
Everything is objectively better than base.
Solid vs. Coke is just preference.
Solid gives you 1/6th more Steel per Iron, but costs Coal.
Coke is far more abundant.
So it truly is just preference.
Solid costs a little more energy too.
If power is ever a factor in your decision-making, you're building power wrong.
what about this one?
Insulated is better by almost x2.
If you're doing any large scale Oscillator production, you need to use Insulated.
so I guess first step is expand rubber production
yeah, I'm also making circuit boards with rubber, so there's that
Which CB recipe are you using?
this one, so I dont have to transport resources, it all can be built whitin the oil facility
oof.
and also help with petrolium production for other facilities
I like this one in very specific scenarios, but it is widely considered the worst recipe for CBs.
worst than standard?
Caterium CB is the mainstay in that department.
yeah...but then I'd need to transport catherium which is a pain
Yes, actually.
Like I said very specific scenarios.
Logistics is part of the game, not a pain 🙂
yeah.....maybe later on when the oil facilities are fully expanded
Alternatively you just build CB outpost at a site that has oil and Ct nearby 🙂 No shipping required until final product.
well good luck finding this place for me
is this one better than silica?
I have lots of unused silica
huh....not too bad
3 Amazing spots 🙂
South part of Swamp works amazingingly well.
(Requires Pressurizer)
well my map looks like this, so I might as well build it on west
Save for Aluminium and HSCs imo.
I dont use Silica on aluminium production

I got all 3 alternate recipes for all steps of the aluminium process so it doestn have byproducts
for me its just easier for me to deal with
The Ingot part doesn't have byproducts either.
Adding Silica just increases your Al Ingot yield overall.
yes but adds a step and logistics
yes, but I'll deal with it when I need to
so far the aluminium production is sufficient for what I have(+some more) so when time reaches that I'll need to upgrade I'll do so
Ah, so you haven't solved final production yet.
yeah I was looking into more efficient aluminum production then realized that my entire game so far has still only used 1/8 of all the aluminum on the map and was like EHHH
It's my most limiting resource, so I have to maximize it.
yeah. and I'm still making aluminum places where I can get quartz there later if I need to... when I need to? XD
Turbo Pressure Motor and Nuclear are sucking it all out of me.
yeah nuclear is going to be the thing... depending on how much of that I need lol
barely have it going right now as tons of stuff is just off or backed up
too lazy for safety gear so keep putting it off
Nuclear shouldn’t be too bad on baux? Unless you’re maxing plut?
Exactly.
Ooof. Just for the fun of it I guess as you don’t need that much power?
I mean... I need a lot of power, lol.
But it's also easier for me to set up max plut now and sink them, so I have the option to convert to burning them later if I so choose.
Also when you're making 90 FMFs and 45 Turbo Pressures per minute... that bites into the budget too 😛
I’m mean sure! Even my mad plans shouldn’t be taking me over 600gw and that’s with almost everything overclocked XD
In my next run I may forgo nuclear and divert the freed up Aluminium to... OC Supers 😉
Just because NO ONE uses that recipe 😂
Hmm if you forgo nuclear though will you really be able to make proper use of all the baux by burning so much oil?
Blenders with Diluted Fuel can make a metric asstonne of MW.
Without maxing plut you can get away with very little baux with a nuclear set up from memory… like.., 180 heat sinks pm?
But then you don’t get all those sweet super efficient alt recipes with petro products
I kinda like how they treated oil. Few core recipes for it, mostly additions as sub resources
Oil is not really a limited resource.
Not in the way Baux and Sulfur are.
You’re focusing on dif end products yeah
My end plan only has about 500 free oil. That’s with 1200 going to the set up power station
I could turn it off when nuclear gets going but it’s so pretty
It’d be like a punch in the gut
You are right that going for max Ur and not caring about how many Plut Rods doesn't cost much Baux at all though.
Like a drop in the bucket
You save a ton by using the base recipe for Supers.
Might even be better going for min plut and doing a big diluted fuel system for extra oomph? Maybe make plans to use less oil on other things as baux is more restricted
Max Ur is still 630 GW.
Yeah XD with my oil power station it’s v unlikely I’ll need more power. They might add more parts but seems unlikely they’ll add major resources to process and unless it’s all made with particle accelerators an extra tier of production shouldn’t be too power intensive
As a precaution though I’m doing all the power stuff before main parts. Less likely it’ll interfere with change in plans from updates
And I’m making it complicated enough that’s it’ll take ages
I wish they hadn't nerfed Geothermal by desyncing it.
Isn’t it still fixed just with some power storage?
No. Desync means the high isn't the full value and neither is the low.
It also makes Power Storage useless unless you really care about 3.5 MW.
Because that's the variance iirc.
That sounds low.. it may have been 350.
But still. I remember it being low enough to not care about.
Oh weird. I’m only using to charge up emergency power though
Yeah. It used to be a lot more impactful to have the entire geothermal grid connected.
Now...
||Better hurry up, I'm pretty much done already
||
Not the wooorst thing though.
Unnecessary nerf still
Uni assignments are giving you the sun :p
lets say i have a big loop with a number of stations on it and wish to add a second train
i'll need o put block signals at every stop right?
Yeah block signals every so often, and before and after a station is what I do
also loops are quite inefficient
I'm trying to funnel all the iron in the desert into a single train station for distribution, and I want all the platforms to get an equal amount, does anyone know of a tool/way that allows me to easily calculate the splitter configuration I would need? I had found this https://github.com/IceMoonMagic/Satisfactory-Splitter-Calculator but it only supports a single input, while I would like it to work with multiple lines in and multiple out
And yes probably a stupid idea but idc
that tool is probably your best bet, good luck. you probably will need one train or set of freight cars per stop
I mean you can just put equal amount into all platforms (miners usually do same amount/half of other miner). You can also put different amount into each platform and just use that amount on the other side
Yeah I was afraid I'd have to do it manually, I'll just have to figure something out then
if you really really want a balancer, then it's just "split each input to amount of outputs and then merge them"
so if you have 12 miners and 16 platforms, split each of the 12 belts into 16 and merge one from each into each of 16 platforms
but I heavily recommend using one of the two methods I've described earlier. Balancers are almost never needed in this game and usually just add headache for no added value
I'm going to have 7 platforms with a basically saturated 780 belt, so I will just add miners to those belts till I saturate those. That actually saves me the headache of making a spiderweb of belts to the main station. Thanks for the tips though!
if you have 7 platforms and each has a full 780 belt then you don't need to balance anything 🤷♂️
Yup, turns out it was much easier then I thought, I will just have to overclock a 300 belt to 420 and just saturate the belts with those and it'll be perfectly saturated
Giggles in max-throughput losses 
i think im too tired, i read this message and thought they were going to overclock the belt speed 
Nah, I'm doing the smelting in clusters and it just so happens that the remaining nodes make 300 total, so if I overclock those to 420 it somehow might just not completely not work
I'm producing 400 water as a by product... and that just happens to be the amount of water I need to run the nitric acid + sulfuric acid... But I'm not sure I want to get back into that mess after fighting with trying to make water by products cycle back into aluminium production.
It works its just... you have to keep fiddling with it and fiddling with it until you finally have everything running perfectly to prevent a backup.
Oh wait, forget ALL that, I need concrete anyway... so wet concrete it is 🤔
if you're talking about plutonium chain, then yeah, it's a mess either way
||Update 7: Rework of the nuclear production chain
||
Possible of SAM is going to be "making current chains simpler".
I wonder, if I bought all the ticket stuff from awesome store, what do I spend them on next?
More golden nut statues?
Or should I save some, in case they add new Awesome (sic!) stuff to buy?
You know they will add more stuff.
Save?
where do i find my save game file path
gotcha, thank you. its still not loading the file on sat-calc website. it is a dedicated server save file, not sure if that makes any difference. not seeing anythjing about that in the faq
should work, just mind the processing happens in the browser, so make sure you're not using edge or other weird thing.
You need a beefy computer for that
maybe not beefy, but my save can take 5 minutes to load. And if you reload big save couple times, browser crashes due to memory overflow.
i have one
try different browser, maybe js or something is blocked
ill give that a shot in a few
shitty internet?
scim just hates you then lol
Ask Anthor if you can find him
im a little out of my depth with the math on this. i've gotta figure out how to split up 3510 ingots per minute into the rest of this chain, keeping in mind the max throughput of the conveyer is 780. how many "lines" do i need?
You have 58.5 different Foundries.
Each one has a single output.
You do not have to split 3510 ingots, because you're never going to merge 3510 ingots.
ok so lets assume i run 1560 ingots per minute down two lines towards steel pipes
(If you still need me to provide the entire solution I will, but the above should put you well on your way)
lemme limp this out, im just going to talk out loud here and see if im on base
2 conveyers minimum. but i have a feeling... 957 might use the smallest common denominator and instead of splitting all that production into 2 lines, i'll prolly need like 40 lines to accurately hit the 957 per min needed for the steel pipes
Are you dropping the 0.27 on purpose or just for shorthand of typing?
shorrthand for typing
ok so, 2 lines with 1560 capacity coming out of the foundries towards steel pipes. now i have to find the lowest common denominator using 2 lines and 31.909 that nails 957.27
you can also build 42.55 foundries that go into steel beems and 11.61 that go to pipes
given that steel ingots into steel beams are 1:1, you don't need to do any splitting/merging there
lol i see your hand raised padawan, what is the answer
You wanted to think it out loud. I was letting you.
Greeny just BOOM BITCH - ANSWERS.
😭
this is the full chain, i've got the smelters built already which have 3 iron nodes coming in, and merges into 3 outputs of iron ingots. I realize now that I can't condense those smelters into 3 lines
oh wait maybe i can
ok yeah the ground level is fine
also careful around mk5 belts at full capacity, they don't do 780/min if more than one segment
oh?
or rather they may not do
it's better to not use them at full capacity, but rather like 750/min or so
Solid Steel outputs at 60/min
You need 2552.73 going to Beams and 957.27 going to Pipes.
2552.73/60 = 42.5455
957.27/60 = 15.9545
Pipes
-16 Foundries, 15 @fierce ruin%, 1 @95.45%
Beams
-42 Foundries, 41 @fierce ruin%, 1 @fierce ruin4.55%
OR
-43 Foundries, 42 @fierce ruin%, 1 @54.55%
poor guys
Merge belts, stack, send to manifold with inject drop downs as the lowest belt runs dry.
they should change their names I guess
Idiots for naming themselves as numbers.
the iron ore coming in should be 390 per row, which is 780 > 390/390 > iron ingots > 390 per row (3)
i lied
its 780 x 780 x 780 from the iron ore nodes, which gives me 3 belts each, split into 6 belts, for the 6 rows of smelters. that should be fine yeah?
so for the foundries, it's probably easier to to 5 rows of 15 each right?
and then one row with 16
Configuration is up to up 🤷♂️
im not super familiar with how that works, not enough to modify something on the fly for a specific build
--S--S--S--S--S--S
| | | | | |
X X X X X X
You're not modifying on the fly if you haven't built it yet 😉
Pipes:
Have 2 belts, half on one, half on the other.
Stack the conveyors and run them behind the Constructors.
Bottom belt is normal manifold, top belt just sits on top until you get X number of Constructors in, then just drop the top belt down to the bottom belt with a merger and continue down the manifold with the influx of resources.
(Smart splitter needed at the Constructor immediately prior to the merger)
did i already do a manifold and didn't know it?
Good God what is that...
input of iron, output of ingots
output of ingots
oh i know, those poles are for me to fly around on, i haven't cleaned up or done the wiring yet
MY EYYYYEEEEESSSSS
power will be coming from underneath, no worries
those poles will disappear once im done with the floor
alright so, 957.27 / 2 (belts only hold 780) = 478.635
so that gives us two lines with 478.635 throughput of steel ingots. This is enough for the 23.93175 foundry's needed to make steel ingots for the 31.909 constructors that will make steel pipes. The steel ingots will be merged into 2 lines, and the steel pipes will be merged into 1 line for a 638.182 output.
957.27 is for Steel, not Iron.
I didn't touch your Iron numbers. All I did was solve Steel.
hang on might need to redo that
no i dont need to redo it, just need to add a prequel step for iron ingots
ok nah its all messed up
ok lets start with 2 rows of 8 foundries, and that'll cover steel beams. then i'll work the math on that which will be much easier than splitting the rest up atm
sorry steel pipes
alright so, im going to set the last foundry in the steel pipe chain to... 95.45% which leaves me with 4.55% of the iron ingots going off into the void. to be wrapped into the other foundry chain.
alright, so, i have 3 lines of iron ingots coming through at 780 ingots per minute per line. 1 line splits between 16 foundries.
the foundries use 40 iron ingots per minute. so, 40x15 = 600. +38.18 for the one foundry that is underclocked = 638.18.
This leaves us with an overage of 141.82 to throw into the steel beam chain
am i right?
Everything I see in your setup on Iron says 2340...
So I am not sure where 600's or 141's are coming from...
thats the foundries for the steel pipes. 15 foundries eating 40 iron ingots per minute, 1 foundry eating 38.18 ingots per minute. 1 belt carrying 780 ingots per minute feeds all that, which leaves 141.82 ingots leftover that the steel pipe foundries won't use
alright lol, working on it. missing a stack of rotors so it's like a 20 minute round trip to go get those. ill check back in a bit
Looks good! My only advice is to hunt the Encased Pipe alt recipe. You can then make your constructors produce just about only Pipes instead of beams and it saves you a lot of steel
why would i produce pipes only instead of both? Why would i want to i mean
Beams don't end up getting used for much if you get the Alt for Encased Beams - which uses pipes and about 1/3 less steel basically
You can almost cut out Steel Beams from needing to exist
oh. that recipe will scuff all the math on this thing at the top, but im struggling hardcore with the foundry level as it is
What do you mean 'scuff the math' ?
You know when the pencil smudges on the paper?
SCUFFED
rn im struggling hard with the foundry level. the whole split 3 conveyers of iron ingots into 58 foundries, but 16 of them make pipes, the others make beams, but wait 1 of them doesn't use all the ingots, and the ones making pipes don't use the full conveyer belt, so figuring out how to route all those unused ingots from belt 1 into the rest of the foundries without overstepping the 780 conveyer limit. thats what im scuffing
Smudged?
whisper smudged
Ah are you trying to load balance or anything?
maybe, idk what that means
Probably not then. There's 2 ways to do belts. Manifold where you just feed tons of stuff down a line and split it - or make belts with very specific numbers to perfectly feed machines
im probably doing a bit of both and thats why its a nightmare
still can't get the interactive map to load my save either
Personally what I find easiest:
- come up with the number of the final products you want
- work backwards with the number of items you need to feed into them
- divide that in belts
You don't need to make sure each belt has X number of steel ingots either because the overflow will just feed the other machines
ill show you what i did. it probably doesn't do what i need it to do, but i've never done something specific like this before so just need to rewire my brain
Sure
so first ill show my iron ingots > foundry inputs
i have 3 full capacity belts running from smelters, so thats 780 ingots x3
i have 8 foundries running the ingots needed for steel pipes
two rows of those actually. so 16 foundries
but the last foundry is at 95.54%, for the steel pipes. The rest are at full capacity
so because that reduces the amount of ingots needed for that line, i have a splitter from that one that carries into the next set of foundries, all lined up in columns of 7
i just lost myself hang on
No I see what you're getting at
yeah but now im lost
Do you need those very specific number of pipes and beams?
ok i didn't lose myself, one of my splitters has two inputs for some reason
Cause it feels like you just want a bunch of each?
i was just tryna do this because it seemed simple enough for a nights work.
and its a nightmare
Oh yeah I was just wondering if there was a prepped plan for the pipes and beams AFTER this?
nope, most will prolly get the grinder until we find a use for em
just trying to start setting up 100% factories
ok so a thing:
Essentially this is how I do layout plans
So on the left you have the 3x pure nodes feeding coal and iron
3 manifolds of smelters doing iron ingots
and then making the Steel that makes 1.5x more ingots
NOW the 'belt loads' is basically me saying I'm splitting the foundry output into 2 lines each since no single mk5 belt can handle them
After that? You can use each belt to make a manifold of constructors to make whatever you want
idk how to make a manifold i guess
This is a good video explaining more technical terms for something you've probably been doing for ages. It's still helpful as it gets you to think how they work https://www.youtube.com/watch?v=HwguwhizdlE
Hey guys and welcome back to another guide and this time we're going back to the basics in this manifold guide, the reason for this is that with the new layout series, I feel this will be a good edition so that new players can come to here to see how manifolds are built rather than having to explain it in every video.
In this video we cover wha...
Once you start thinking about them and HOW they work it'll make it easier for you to manipulate them
idk if you can make heads or tails of this, but this is the iron ingots coming up the wall, and out into the foundries
Yeah that looks like a manifold at a glance? It's not compact or anything and could be neater but it's still a manifold
Watch the video and come back with some questions 🙂
alright ill do that now
"we'll get to load balancing in a minute", proceeds to never speak of it again
Honestly load balancing is a lot more complex and to get really into it it should have it's own video
alright so i did learn one big design change, and thats to face my buildings out from each other so that the inputs and outputs done overlap
yeah i've been doing manifolds this entire time. i suppose the takeaway from the vid for the issue im having is that it didn't really help with my annoying overflow / mk5 limit problem
Well have another squeeze at the section of spread sheet I shared.
Basically the 580~ belt lines is just having half the outputs from 1 manifold of steel ingots go on one belt and the other on a different belt
And you dont HAVE to split them in half, like if you want to split them in specific numbers you can change the clocking and feed X number down one way and Y down another right?
well atm ill be able to do 13 foundries per output line, and then the last 1 has to have its own line
but this is gonna make it to where i'm gonna have 5 output lines and 1 of them will be gimpy
Well 780 iron ingot+780 coal should be 1170 steel ingots
You need 19.5 foundries per line of 780coal/ingots feeding them
so have a manifold of 20 foundries and under clock 2 of them. And have half the steel go one way and half the other?
so would it be easier to just do 7 foundries per line instead of 13? Since i have them in rows of 7
I'd do each line of 780iron/coal feed a manifold of 20 foundries with 10 on each side
so that means i gotta delete about 40 foundries and 200 lines lmao
Well it sounds like you wanted to make things neater with the big design change you got from the video ? XD
might as well start from scratch, ima delete the whole foundry level
and I know you probably already know, but you know you can dismantle multiple objects at once right?
It's happened where people have played for hundreds of hours and hadn't realised this
yeah still a waste of about 3 hours, if you don't count learning being a product of that lol
learning is the real progress
I think it's very normal to do a bunch of game stuff, learn a lot, and then look at your old factories with a bit of disgust at how bad you were before XD
well the entire point of this factory is to put the 120 hours of learning into it, but i feel like i bit off more than i could chew, unless im just making this harder than it is
I think you were and it happens a lot. People over complicate splitting lines
id just never done decimal point splits and stuff before, figured it would be as easy as underclocking the last building. but it isnt
or there's this thing that seems to happen a lot where people want to merger as many lines as they can to one place and then split them again. And it's such a pain to do and will often need to be demolished later
my buddy is working on a massive sorting facility atm where we do just that lol
ok so you were doing decimal splits because you wanted equal number of beams and pipes - but you didn't specifically NEED to split it like that right since you weren't needing precise numbers after
i mean, i was just running off of whatever the calculator spit out tbh
The trouble with massive sorting factories is that unless you've unlocked everything they are generally not very modifiable
and it turns out theres no point to finishing this until i get that other recipe anyways. but the calc website won't import my save
we have all tiers unlocked atm
oh that's helpful at least! You'll want to leave a LOT of space for trains though since planning the outgoing logistics will be huge
from what he's explained, hes making an auto sorting box for every item in the game thats scalable based on 1560 throughput per line
Are you planning on having ALL items coming through there before being sent out again?
if i could just figure out this factory, im sure a few concepts will fall into place. its goal #1 atm
Not all, some items won't need to come through there as they will be self contained
That's good. 1500 parts pm isn't very much of low tiered items
like thsi coal factory. it'll ship off steel pipes and beams to the sorting facility, but thats it. all the coal and iron was ran into this place
If you get a bunch of altrecipes you can do some cool stuff. Like make motors entirely out of iron and coal
well if the calc website would load my save, id go unlock all the recipes now
but hunting them is so satisfying 😄
yeah thats fair. i need to figure out what items to bring with me
ill hover along so MW won't be an issue
a stack of most things, enough to build 6 bioburners and some fuel, upgraded weapons, medkits, bladeruners and jetpack +fuel
well like i said ill be using hover pack, so i can bail on the blade runners and jetpack and bioburners
you need to be connected to your power grid for the hover pack though so unless you're draging power poles everywhere it'll be tough
i plan on dragging poles lol, might as well get this grid connected up
so... just as a thing, that'll really slow you down. Poles don't have a huge range.
It's also more clunky since if you're running from spiders and you get too far from poles you're kinda screwed
ok i might wanna die, where does spiral coasts start... if im building this steel factory there im gonna lose my shit
avoid the white
thank allah its in crater lakes
just realized i dont have any of the white even uncovered lol
There's very little in the canyon and a lot of oil i nthe ocean. It sounds like they are redoing it from scratch though