#math-and-meta

1 messages · Page 606 of 1

topaz hedge
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my issue with rubber concrete .. and I hate to have the U3 oil's limited mentally, but that's really it. on a smaller scale it's not important, and I suppose if you're using the tool to do anything big you'll look through each line to see what it's doing and nitpick it to do what you want.

wind spade
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you can always disable it 😛

topaz hedge
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exactly.

median heath
wind spade
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or random rubber/fuel lying around

median heath
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True.

topaz hedge
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Sometimes to get the desired recipe on the screen, it's quicker to enable all alts. and see what gets used, and how much. then go through and tweak it how you'd like.

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..or based on what's left on your world.

wind spade
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yeah there's no way to "guarantee" a recipe

median heath
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Iron Alloy can never be guaranteed 😭

topaz hedge
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There is something I need to check using the tool though..

harsh iris
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New to trains and wondering if anyone has a quick answer to this. I have a 780 input of ore to a freight station with an overflow for when the input stops so the conveyor doesn’t stop, but it only shows about 750 per minute on the freight station

topaz hedge
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so by this, I'm using about ~8k of that number.. so I shouldn't have to worry about running out of oil at least.

wind spade
median heath
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Yeah, if you're not double-belting the input 780 is impossible.

harsh iris
topaz hedge
wind spade
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sure, it's just free extra rubber from a material you'd otherwise sink 🤷‍♂️

thorn bane
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what about heat fused frames?
what about aluminum?

topaz hedge
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It depends on all the other rubbers being used, or sunk for a steady output. I don't like byproducts.

median heath
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That's why you make them useful?

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So they aren't really "byproducts" anymore at that point.
Especially Rubber/Plastic.

topaz hedge
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It does add 12% to total output.

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After all the oils gone, and you need that extra 3900 rubber or plastic, surely it's not too difficult to route it to a refinery and not a sink.

wind spade
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it's also good for kickstarting the recycled loop

topaz hedge
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high speed w/ silicone hsc or automated wiring? the tools says I need 900/min D:

thorn bane
topaz hedge
thorn bane
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aaah i see
ye then speed wiring for sure the build count save is insane

topaz hedge
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60 isn't a hard set goal. I might drop to 30 for sanity, and to try to keep the save playable.

meager shadow
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double down, no sleep until 120

thorn bane
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more like no fps until 120

topaz hedge
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I have doubts my save will make it to see 60 completed.. I haven't even started on that beast and I'm barely getting 30 fps lol

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Speaking of, how's your fps?

thorn bane
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i quit long time ago when i reached <20

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just not fun anymore at that point

topaz hedge
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This is true. I might just scrap the whole project, or do it on a different save, or just do it on a much "smaller" scale and hope to hold on to some amount of playability.

inland reef
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I'm seemingly having an overproduction issue. Where my oil/fuel/plastic/rubber production seems to over produce it's output per minute in Heavy Oil Residue as well as over producing Empty Containers for some reason. I've got 2 plastic refiners and 2 rubber refiners feeding 1 Residual fuel Refiner, which should all be 60/minute total in/out, however I often come back to find my fluid buffer full and my system stopped because it's got to much Heavy Oil Residue. Ideas? Or is there something I'm missing?

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the full system is 3 Packagers doing fuel 2 producers making empty canisters, 1 residual fuel refiners, 2 fuel refiners, 2 plastic refiners, 1 residual plastic refiner, and 2 rubber refiners.

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it should all even out

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or be 100% efficient

topaz hedge
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did you do the math right? rubber produces 2x the hor than plastic.

inland reef
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yea

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spreadsheeted that mf'r lol

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2 plastic + 2 rubber = 60/m output of Heavy Oil Residue

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1 Residual Fuel uses 60/m

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should even out, yet I'm over producing Heavy Oil Residue

unborn maple
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bolted iron plate or stitched iron plate...

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the answer is probably "it depends"

topaz hedge
unborn maple
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yeah

topaz hedge
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adhered iron plate + steel coated is the best way to make RIP. but bolted isn't bad if you don't mind overclocking/underclocking

unborn maple
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I can use adhered, too

median heath
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99% Stitched, 1% Adhered.

thorn bane
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maybe post a picture of the setup?

topaz hedge
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Thanks, I couldn't really figure out what they had from the spreadsheet.. ig I can't spreadsheet.

thorn bane
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ye took me a while aswell xD
so used to sftools nowadays

unborn maple
topaz hedge
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He hates screws.

median heath
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Not that.

unborn maple
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(steel screws)

inland reef
unborn maple
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it's very compact though

median heath
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  1. Stitched is just better.
  2. Base is the same production rate as Bolted, and is cheaper. Just takes 2 more buildings worth of space.
topaz hedge
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it also uses more steel for a given output.

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(assuming you run all steel setups)

median heath
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Even just from Iron. Bolted is more expensive in trade for space.

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Base takes more space for the same production rate and is cheaper.

inland reef
median heath
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Stitched is better than both Base and Bolted.

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Even if you run it off Iron Wire, Stitched is cheaper than both.

inland reef
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That's why I'm wondering if maybe there is a bug creating more fluid than is suppose to be?

thorn bane
median heath
topaz hedge
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hey now, it's chill and happy day lol.

thorn bane
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yes this is just me providing proof instead of just claiming it

median heath
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People repeating to me what I have already said when someone else asked my opinion is irksom.

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Like... I know. That's why I said it.
You telling me what I already know is redundant.
Redundancy bothers me.

thorn bane
inland reef
thorn bane
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no i meant ingame xD

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maybe you have a pipe missing or something

topaz hedge
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I looked at bolted, and in the end I ended up going with adhered. even sevrahn agrees with me 1% of the time. so I'd go stitched + iron wire.

inland reef
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um, dunno how to answer that

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it's all producing and all green

thorn bane
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go ingame and take a screenshot of the setup

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otherwise i cant really help you :/

inland reef
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sec, just unlucked jetpacks and should be able to get a good image

topaz hedge
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Prehaps you can add a pipe overflow to the system, and dump the extra hor into a petcoke refinery.

median heath
thorn bane
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"cheapest" in your subjective opinion

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in mine adhered is cheaper

topaz hedge
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unless you missed something in your piping, I've got no idea why it's backing up.

inland reef
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I agree

median heath
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Bolted Frames - yes.
Bolted Plates - no.

thorn bane
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wdym its literally the same concept

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both save space at the cost of resources

topaz hedge
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Unless you're building something big in late game, stitched is better.

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stitched can be overclocked too.. although iron wire gives me nightmares.

thorn bane
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if you like building the least amount of buildings (which some people just do idk i wont tell them how to play their game) then bolted is best

median heath
thorn bane
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what do you mean with production rate

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cause bolted plates is 15/min while default is 5/min

topaz hedge
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it makes more for a given input

median heath
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Sec. I'm double-checking myself.

thorn bane
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thats like 3x as much

inland reef
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kinda hard to tell what's going on here, but the 4 in the distance are the 2 rubber and 2 plastic

median heath
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3x as much for 3x the cost.
So resource in to product out ratio they are both 1:1 for plates.

topaz hedge
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actually, looking at this.. bolted frame does take more iron?

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heheh.. 420 x:

median heath
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Yes.

thorn bane
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yes thats the point less buildings at the cost of more resources

topaz hedge
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but the speed tradeoff for that recipe is worth it.

thorn bane
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eh thats subjective
in my opinion hell no xD

inland reef
topaz hedge
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for bolted frame vs regular frame?

thorn bane
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oh i thought you meant plates
but yes even for frames

inland reef
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Just checked my Heavy Oil Residue buffer is full again, and I just emptied it not that long ago

median heath
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Bolted > Steeled so it wins.
Adhered and Stitched > Bolted so no.

topaz hedge
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actually, bolted frame could be the most resource efficient IF you go this route

thorn bane
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nope default is better

thorn bane
inland reef
median heath
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Base will always be cheaper.

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It's just that Bolted can do what 2.5 buildings of Base can do, so it's worth in large-scale setups.

thorn bane
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yes and bolted plates with 3x doesnt do that?

median heath
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Stitched better 🤷‍♂️

thorn bane
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2.6666x of stiched

topaz hedge
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I mean...

median heath
# thorn bane 2.6666x of stiched

There's a block in my brain that just spits out "Stitched Better" so unless they alter RIP recipes and I have a reason to revisit said neural pathway, we have to agree to disagree on this one.

thorn bane
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well i would never use bolted myself cause adhered is just better in my opinion xD
im just saying for people that ONLY care about building count

unborn maple
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Bolted saves space. Stitched is overally better because iron is easier to find than copper.

thorn bane
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adhered does both xd

median heath
topaz hedge
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it's bolted OC'd to the max.. I needed alot of frames lol

median heath
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And when you're making 135 HMFs/min... you save a lot of space using Bolted Frames.

topaz hedge
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^ this.. or even just 60.

median heath
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60 too low.

thorn bane
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sits at 44/min 🙃

topaz hedge
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my save dies if i make more D:

thorn bane
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ok what about bolted plate -> steeled frame thinking_helmet

median heath
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Bolted Plate into Bolted Frame actually has some perfect ratios with Screw production tbh.

thorn bane
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hm true

unborn maple
# thorn bane

3 assemblers outputting into 20 assemblers isn't great to build

thorn bane
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you build 3 assemblers -> 1 belt -> 20 assemblers in a manifold

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i would be more worried about 3180 screws for double bolted xD

unborn maple
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oof

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a good reason to cut screws is to not cut FPS

median heath
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Bolted Plate > Bolted Frame needs 530 Screws/min
Steel Screw x2 is 520.

So if you scale that up, every 4th Bolted Frame Assembler you just need +1 Base Screw line. (or every 5th you just need +1 Casted)

thorn bane
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" perfect ratios"

median heath
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26 Lines 😛

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26th line is just +1 Steel Screw.

unborn maple
median heath
#

26 lines is 130 Frames/min
Which is a number I need multiple times over 🙂

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Especially for all those Versatile Frameworks I am totally automating. 😛

median heath
unborn maple
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The author of that analysis hates screws

wind spade
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still, alternates are subjective 🤷‍♂️

amber jacinth
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Alts are honestly amazing. They let you play the game in many different ways, and layouts are completely based around which ones you have. Very neat.

median heath
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"Alts are honestly amazing. They let you play the game in many different ways"
cough HOR needs a nerf cough

topaz hedge
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it gives us stuff to disagree about too. lol

unborn maple
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wright516's analysis places Iron Wire in F tier as the 3rd worst recipe in the game
Crixomix's analysis places it in B tier

median heath
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Only F tier alt is Biocoal.

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And Charcoal.

topaz hedge
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"in-depth analysis" is someone who wants to looks like they know everything about the game, and says stuff like this sucks don't use it, or writes a single sentence on how it's so great or so bad.

thorn bane
wind spade
median heath
topaz hedge
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Other than biocoal.. and maybe bolted plates :p Almost every alt has a niche use case where you'd want to use it.

median heath
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HOR still needs a fucking nerf.

thorn bane
topaz hedge
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for example.. heat fused frames.. it trades nitrogen for aluminum.

unborn maple
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Oh, ok

median heath
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Heat Fused is de wae.

topaz hedge
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silicone hsc, trades quartz for caterium

median heath
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Because you have way more nitrogen on the map than we currently use for... anything.

thorn bane
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imagine needing hsc xD

median heath
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<-- It me. I need HSC.

thorn bane
topaz hedge
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and aluminum dissappears so fast when you start using it.

median heath
topaz hedge
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speaking of, alloy casing, adds copper usage (and alot of it) to save aluminum for casings.

thorn bane
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oh right thermal propulsion rocket not turbomotor

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those eat nitrogen

median heath
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Imagine automating Project Parts. 😏

thorn bane
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and thats why you dont have issues with nitrogen

median heath
#

(I'm a bot, you had to know that reply was coming)

topaz hedge
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scim seems to think I'm producing and using more nitrogen than what's in the game x:

median heath
#

Mods 🤢
Multiplayer Broken. Plz Fix.
If power is a factor in your decision-making, you're building power wrong.
Imagine automating Project Parts.

You all know exactly when I am going to say these things.

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😂

topaz hedge
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apparently packing, and unpacking nitrogen throws off the numbers some how.

median heath
unkempt acorn
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Damn... why are fuel generators so tedious

median heath
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?

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Compared to...?

unkempt acorn
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the underclocking doesnt have the same value of fuel per MW

median heath
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Yes it does....

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Fuel to MW ratio is the same no matter what you clock it at.

unkempt acorn
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so 12 fuel is 150 MW
but 5.15 is 50MW?

median heath
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Screenshot, you're looking at the wrong part of the UI.

unkempt acorn
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Ive got 160 fuel per min going in... which means ive got 16 generators on 100% and one should be on 33%

median heath
#

5.15 = 64.4

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Middle left of UI.

unkempt acorn
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Ohhhhh bollocks

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thats confusing...

median heath
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True. UI could be laid out better.
But power is not linear with clock speed on any machine.
People seem to think that magically changes for generators.

unkempt acorn
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Nah, i knew power isnt linear with overclocking. i just assumed it was the same as other machines... less input = less output

median heath
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Both of those are true.

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Power is not linear with clock speed.
And underclocked generators use less fuel to make less MW. (less input for less output)

unkempt acorn
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Ahhh right!

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Thanks for that... me being OCD... i wanted to change one refinery from residual fuel into coke, to then bin

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gone from 193.333 pm down to 160

median heath
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Learn the magic of the 45-81 rule.

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Will help OCD a lot.

unkempt acorn
median heath
unkempt acorn
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Ahhh, i get ya

median heath
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If you try to do things in even 100's or even 60's, you're run into many instances of xx.33333333 or xx.88888888 etc.

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If you set your final product as a multiple of 45, everything in the chain will work out to fall within the bounds of xx.xxxx automatically without you needing to think about it. (Extremely few exceptions to this)

Plastic and Rubber are special, and they follow the same rule but in multiples of 81 (once you have the Recycled Loop available).

unkempt acorn
median heath
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Your miners will not fit within 45, but them backing up every thousandth or millionth cycle is not an issue most people care about.

harsh iris
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I’ve seen that on a relatively flat track 3-4 train cars per locomotive, can I put like 5 or 6 locomotives and have like 20 freight cars?

median heath
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It's the "fun" math of the game.
Miners work in 60's, Products work in 45's, and Belts again work in 60's....

median heath
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The 1 loco per 4 car thing no longer exists in U5.

harsh iris
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Thank you I’m just now starting to learn trains

median heath
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Keep using truck routes in tandem with trains for optimal results.

harsh iris
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Do the freight cars weigh more when full still or was that also an old update

median heath
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Switching solely to trains is a bad idea imo and is the choice of either someone obsessed with trains or someone switching to this game from... another game.

median heath
frosty owl
unkempt acorn
median heath
#

And save you a fuckton more infrastructure space...

unkempt acorn
median heath
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Fueling trucks is not difficult...

harsh iris
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400 hours in and somehow just starting trains because I can’t lay another 2000 meter conveyor chain without wanting to die

median heath
#

God I hate generators... you have to deal with fuel.

median heath
unkempt acorn
median heath
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How are trains "easier" to set up?

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Building lines of track 2 clicks at a time vs. drive once and hey look it's automated.

inland reef
unkempt acorn
median heath
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Return to my stance that "most people hate trucks because they suck at driving routes".

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User error.
Nothing to do with trucks themselves being bad.

unkempt acorn
frosty owl
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Routes-making need improvement ù.ù

median heath
#

Preferring trains is fine.
Hating trucks is a different thing.

median heath
unkempt acorn
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hatred intensified

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Drones are the best tho ... Just fyi

median heath
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Also no.

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Trucks have the area where they excel.
Trains have the area where they excel.
Drones have the area where they excel.

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Best practice is using all 3 in concert.

frosty owl
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Now, if drones could be powered with nuclear rods... simon_smile

unkempt acorn
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Why must you hurt me like this

median heath
unkempt acorn
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I like it. 😈

tropic hawk
# unkempt acorn Drones are the best tho ... Just fyi

No they are not. In order to use them you must tap sulfur which is needed for production of other things. They are the fastest over long range yes, but a truck can go faster if the distance is under a kilometer. Trains best both by mass used.

median heath
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Truck beats train if you're doing 1560 or less.

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Trains are great for over 1560.

unkempt acorn
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Oh yeah drones are bad for short distances

median heath
#

Drones excel at remote areas where you don't want to spend time on infrastructure (literally just drop the port down and you're good to go)

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No rails, no driving.
Build the port and you're done.

inland reef
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Screws are sooo demanding

median heath
tropic hawk
unkempt acorn
inland reef
tropic hawk
inland reef
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Oh I'm sure of it, I'm struggling just figuring out a layout

median heath
tropic hawk
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Totally wasn't a Freudian Slipm

broken kiln
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and it can be made better

median heath
broken kiln
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I know one exists that gets like 20k or something insane

upbeat tide
median heath
upbeat tide
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Oh I still hate trucks just because maybe long time bias

median heath
#

...

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It's U5. They work fine...

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Double I/O makes them really, really good.

upbeat tide
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True. Im kinda stubborn in this game. Most stuff is belted even across the map

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I’ll toss smth in screenshots

median heath
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Belt busses are fine.

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The point I was making is you have to do fuel logistics either way.

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For trains you have to get fuel to generators.
For trucks you have to get fuel to trucks.

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Either way you have to get fuel from A to B.

upbeat tide
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For trains that’s easier because they are electric. I hate moving fluids besides by pipe so most fluid stuff is built near the source as possible

median heath
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Fueling trucks isn't difficult at all. People just hate them because they hate them.

upbeat tide
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Nah it isn’t. Just throw a coal node at trucks

median heath
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Batteries 🙂

upbeat tide
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Those too

median heath
#

Once I get drones I run both them and trucks on the same fuel source. Keeps things simple.

upbeat tide
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Yea I want drones just have been lazy in automating my batteries. Plan to do 800 a min using the classic battery alt

vapid gorge
upbeat tide
#

So, I am working on a a project to make 44.8 radio control units.

I actually have a stock of unused crystal osscilators so considering the radio control system alt. Any downsides?

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Also have rubber, plastic, and copper ingots lying around so thinking it maybe the best option

topaz hedge
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I don't like that alt because it uses lots of aluminum in exchange for no computers.

upbeat tide
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Im making 12000+ alu ingots and only consuming 600 so far. This would use 1200 w the casing alt

topaz hedge
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if you have the extra rubber and plastic, I would go with the default to save the aluminum.

upbeat tide
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Yes got heaps of both

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I’ll have to do the math. I have appx 18 crystal osscilators available without expanding that factory

topaz hedge
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default is definitely better, I know you've got a lot of aluminum, but I'd hate to see you blow 1300 of it on rcu's

upbeat tide
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My uranium rod plant over supply

topaz hedge
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or 1200 of it if you use alclad casing

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really alclad casing only saves 100 aluminum for that much copper... wow

upbeat tide
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Yea alt seems to be a must. Without making more osscilators anyway which will be a big headache

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Short appx 5 for default

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Copper is a non issue. Pure copper is amazing

topaz hedge
#

well, I've shared my thoughts on it. you're not going to miss that aluminum for a long while, if ever.

upbeat tide
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Yea for this case the osscilators is my limiting factor. Would be too much work to get another factory built. But eh.

topaz hedge
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go for it, the only time you'll use all your aluminum is if you build a factory for >20M points\min in the sink

upbeat tide
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True

fierce ruin
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Wait till u get to >32M / ticket = it's a pain in the ass waiting for tickets !!!

frosty owl
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You're not supposed to wait for the tickets, the tickets should come while you do stuff like... Making your factory better, or expanding production, or making your factory better, or adding decorations, or making your factory better... why_so_snutt

fierce ruin
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That's what I do = I only check my tickets once every 2 weeks or so

topaz hedge
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just make a > 10 million point/minute factory.. no more waiting.

fierce ruin
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I'm concentrating on my - Assembly Director System, Mag Field Generator, Nuclear Pasta and Thermal Propulsion Rocket plants

topaz hedge
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ADS, pasta, and rockets are are >500k points per item. a couple of those a miunte and you'll have your nut in no time.

fierce ruin
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yeah + my Plutonium rods currently being sinked

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hey Wolfgrim - where r u loated US, UK,??? I'm in Oz

topaz hedge
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us.

fierce ruin
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cool - I'm in Oz - Sydney

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catch u later - got 2 go and log of from work

gloomy pecan
#

What is the best turbo fuel recipe?

soft scarab
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It depends

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Best in what way?

wind spade
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none since nuclear is just way better

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turbofuel isn't worth unless you really hate nuclear

gloomy pecan
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it will be my power source to get to nuclear

soft scarab
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Have you tried diluted fuel?

wind spade
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for that fuel (diluted fuel) is enough

gloomy pecan
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alright

soft scarab
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300 oil = 10GW diluted fuel

gloomy pecan
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alright back to the excel sheet

upbeat tide
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For the turbofuel argument, I one of those with a max nuclear setup and don’t think I would disassemble my 80GW TF setup unless I really need the 1200 sulfur it uses back

wind spade
upbeat tide
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Yup exactly! At least its using turbo blend fuel so lowest use of sulfur possible.

wind spade
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I was mostly talking about a situation where you don't have any TF built yet - usually doing diluted fuel is enough and then you do nuclear

upbeat tide
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Currently building up the pressure cubes I need for plutonium fuel rods. This nuclear expansion project has become quite big

upbeat tide
median heath
upbeat tide
median heath
#

Also Crystal Computers makes this much easier for you too.

upbeat tide
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Well, thing is already have a unused flow of 18 crystal oscillators conveniently.

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Im more of a caterium computer fan 😄

median heath
#

RCUs is why I converted to being a Crystal fan.

upbeat tide
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Eh im the use quartz as little as possible type. Thats why my alu factory omits it entirely.

median heath
#

So you just have a bunch of resource on the map you don't use?

upbeat tide
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I wouldn’t say not a bunch…I do use appx 8k silica for example for a wide variety of products

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Im just wary of both quartz and sulfur usage is all

median heath
#

Bauxite is always my limiting resource.

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I'm legit swimming in extra Caterium.

upbeat tide
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Yea I have maxed out aluminum for the entire map

median heath
#

Quartz goes to Oscillators almost exclusively for me.

upbeat tide
#

Well using pure alu ingot

median heath
#

It's like a 80/20 split between crystal and silica.

upbeat tide
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Majority of mine goes to silica over quartz, because of heavy use of silica using alts in my uranium and plutonium rod making processes

median heath
#

"Heavy use" of silica for me is just HSCs.

upbeat tide
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HSC’s, non fissle, encased uranium cells, are mine so far

median heath
#

Fair.
People use is on CBs and it baffles me.

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Ct CBs all the way.

upbeat tide
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Ooh for sure caterium boards is king

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I did a comparative analysis while back let me find it again

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Dunno why I chose 420 as the production target tbh

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And im at the point the only real silica need for future is anything for HSC’s down the road.

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ActuLly May have chose 420 due to the clean numbers for caterium CB’s

median heath
#

You chose 420 because blazin.

upbeat tide
#

Lol

frosty pawn
#

Caterium CBDs 😜

empty glade
median heath
upbeat tide
empty glade
median heath
#

Ct and Electrode are the only 2 CB recipes I'll ever use.

empty glade
median heath
#

Imagine not having oil...

upbeat tide
#

Even with recycled rubber in mind

median heath
upbeat tide
#

The quantity of resources it needs is just too high imo

median heath
#

The fact it needs only 1 resource gives it value in specific scenarios.

upbeat tide
#

True can’t argue against that

median heath
#

Again, rarely use it.

#

But I'd use it before Silicon. 🙃

#

Qtz precious.

upbeat tide
#

Caterium > standard > electrode > silicon

My pref order

median heath
#

Anyone who thinks oil is limited hasn't been to the Spire Coast.

upbeat tide
#

Oh I have only tapped three oil zones

  • blue crater makes me tremendous amounts of rubber and plastic
  • Gold Coast is my turbofuel plant
  • highland lakes middle map feed my aluminum plant
median heath
#

Sulfur and Baux are my top 2 limiters.
Then Qtz.

#

Sulfur just because... batteries.
But that is self-inflicted.

upbeat tide
#

And about to tap the oil well in the swamplands for fuel. Will be used for fused frames

median heath
upbeat tide
#

I don’t need more circuit boards. I do need fuel so thats priority 1. Whatever goes unused will be for other future projects tho

#

Plan to use the fused frame alt

median heath
#

Heat Fused is de wae.

upbeat tide
#

Then to smash em into pressure cubes, then smash plut cells into the cubes and out pops plut rods

#

Taken a long while to build up plutonium facility. Non fissle alone was not fun to setup

frosty owl
#

||Yeah... You're telling me hehe||

median heath
#

||No one tells me anything||

upbeat tide
#

||I know nothing ||

frosty owl
proven prawn
median heath
frosty owl
frosty owl
median heath
#

"Invited to a factory tour"

frosty owl
#

I guess you forgot our DMs jace_happy

proven prawn
frosty owl
proven prawn
frosty owl
#

More decor......
Happy/unhappy feeling hehe

proven prawn
fleet flame
#

But if you only use the Spire Coast for extraction, then it’s completely fine because extra resources and no need for E X P A N S I O N

thorn bane
#

@wind spade is the wiki wrong?
https://satisfactory.fandom.com/wiki/Radiation#Examples
im getting different values for the meter numbers
i think the table is for 0.1 intensity but its 0.2 to not take damage

Satisfactory Wiki

Radiation refers to the effects of radioactive items and objects in the game, which cause damage to the pioneer unless a Hazmat Suit is worn. While Radiation is in effect, the screen will become slightly distorted, Geiger Counter noises will be heard and a radiation level bar will appear in the upper part of the screen.

wind spade
#

no idea, I'd have to check

#

for the first row I got 0.18 intensity

#

for 22 meters/100 uranium

thorn bane
wind spade
#

uranium is 15 intensity

thorn bane
#

oh ye ok
but still not 0.2

#

anyway it seems like having a storage in the middle of the map and covering everything in radiation is just straight up not happening xD (like 5 billion years at max plutonium)

wind spade
#

21 meters is almost 0.2

thorn bane
#

sure but for example the last line is giving me 0.997

wind spade
#

I got 496.5m for that

#

so yeah

#

may be related

#

also google are you high

thorn bane
#

xD

median heath
wind spade
thorn bane
#

yep exponential scaling is nice
(this is at max plutonium 22.4)

wind spade
#

so yeah put it in top left corner (and also top of the map) and you won't ever feel any radiation

#

since it's calculated in 3D space, you can easily get 1500+ meters for free by building it at height limit

thorn bane
#

ye that aswell

muted crypt
median heath
versed violet
upbeat tide
#

Im thinking of using the southeast void as my waste dump. Nothing around there anyway to worry about

thorn bane
#

its way closer to land than north west though

wind spade
# thorn bane yep exponential scaling is nice (this is at max plutonium 22.4)

so the calculations for irradiating whole world with plutonium waste (may be error somewhere because it's late and I can't math):
you need container every ~46.2 meters (in all three directions)
you need ~267,129,000 plutonium waste
which is 607 days (1.66 years) of nonstop running of most possible plutonium production

so yeah, no way anyone with normal waste placement will get affected 😄

thorn bane
#

nice!

muted crypt
#

there is at least one person saying challenge accepted

wind spade
#

I think one may run into object limit with this

muted crypt
#

isn't object limit like... 2 million ish

#

and that's not including the production of the plutonium waste, lol

#

The machines would take up a decent chunk

thorn bane
#

thats only 11k ISCs right?

wind spade
#

well you need just a million containers

#

3D space, 7972*6800*2221/46.2^3

muted crypt
#

right, right

wind spade
#

so depending if container counts as just one item, it may be possible

#

if it counts as more for object limit, then you'll most likely run into that

muted crypt
#

gonna smack both you and Zev, @frosty owl

#

Sev**

frosty owl
#

I did nothing...

muted crypt
#

phone pls

#

Yeah uh huh sure

thorn bane
frosty owl
wind spade
#

I just hate sushi in general (||except my fiancee, sushi is her nickname||)

muted crypt
#

Yeah I don't like sushi either lmao

thorn bane
#

it looks so cool though

versed violet
wind spade
versed violet
wind spade
#

also optimal radiation isn't one barrel

#

unless I've made a mistake, it's really the "container every 46.1 meters"

versed violet
topaz hedge
#

for train throughput.. The charts on carriage throughput were based on stack size, and travel time.

median heath
topaz hedge
#

These are old, and I think you added 50 seconds the time it took the choo to go between stations

#

That came from the wiki. lol

#

it's old, pre U4, but the few times I've used it, it was accurate for me.

median heath
#

I never added 50s?
Converted the lockout animation into minutes because everything else was in minutes, so it was like 0.45something.

#

And I am fairly sure one of the pages shows the old shit, and another one shows everything I did for U5. 😂

topaz hedge
#

Iono why the chart was removed and replaced with formula, Maybe the formula is less confusing? I liked the chart because I could ride it one way, timing it, x2 it and add 50 seconds. if it was less than the chart it was good.

median heath
wind spade
topaz hedge
#

and now it's mine to use... forever..

high patrol
#

I mean I tried pumping the water back to my base but didn't have enough power for the pumps so I ended up snaking a power line all the way back

soft scarab
upbeat tide
#

Soo for my entire plutonium fuel rod build ID be consuming a total of 3k alu ingots!

  • 600 for encased plutonium cells
  • 1200 for fused frames
  • 1200 for radio control units
#

Definitely adds up fast

high patrol
summer fox
#

is it possible to reuse the water from aluminium scrap for the alumina solution? i do have pumps atm if i use the by product water instead of a pump or two will that mess things up?

frosty owl
#

Check out the VIP junction in the piping manual (checkpins) 😉

upbeat tide
#

Yes it is possible, but you need to be cautious on the build

summer fox
#

what i have done is reduce my pumps by 600 water and add a bufffer supplying 600 to the alumina solution

upbeat tide
#

This is my aluminum scrap system

#

I split a mk2 water pipe into three mk1’s and then use a valve to reduce it more.

vapid gorge
# upbeat tide This is my aluminum scrap system

Can I recommend something that simplifies it and reduces the chance for back flow? Clock the Scrap refineries to take the amount of solution made and just stick them in front of one another. Saves space as well

#

I've got all 9780 baux set up so they just feed directly like that

upbeat tide
#

Ooh the alu setup has been built now for 6 months

topaz hedge
#

to prevent backups and allow the setup to turn on and off with demand, I think it was mcgallon.. or someone else.. maybe it was my idea lol. put pumps on the waste water, and route them above the refineries and down into the fresh water inputs of the sloppy alumina.

soft scarab
vapid gorge
oblique hollow
#

there i just pipe directly into each sulfuric acid refinery jace_smile_2

magic island
#

the simple general solution is not to have the extracted water and recycled water go into a shared pipe at all.

#

have X alumina refineries running exclusively off extracted water, and Y alumina refineries running exclusively off of recycled scrap water.

ta-dah

burnt wraith
#

you can also feed every scrap's recycled water into the next bauxite refinery

frosty owl
vapid gorge
wind spade
#

generators, wet concrete, etc.

vapid gorge
#

Yeah at some point there will be waste water you can’t feed into the next

wind spade
#

not really, you just build more refineries than you need

#

the last one will not run at 100%, because it needs extra capacity to process water from itself

vapid gorge
tropic hawk
crystal charm
#

anyone know the minimum foundation area required for a 90' turn on a train track?

vapid gorge
vapid gorge
vapid gorge
tropic hawk
#

Right.

median heath
#

If you're double-tracking (like most people), that's the inside curve. Outside track will obviously be larger.

late orchid
#

If you have double tracks laid side by side on 1 foundation each, The outside curve can be 3.5 out and 3.5 over. This keeps the “gap” between the tracks the same as it is during straight sections and looks really clean.

magic island
vapid gorge
magic island
#

that's not what I do

#

some of the alumina refineries (X amount) use extracted water, the rest (Y amount) use recycled water. they are all clocked for the amount of water available to them.

all the alumina produced goes into a shared pipe network, and is distributed evenly to the scrap refineries. the water produced by all the scrap refineries is ONLY sent back to the Y refineries

#

so it's not an infinitely dwindling system. it just needs some startup time, and eventually functions at 100% with no deadlocking.

empty glade
#

I like to set up my (perfectly horizontal) recycled water pipe, then have new water piped in the top of a vertical cross added into the pipe.

carmine wigeon
#

I just use the reverse U for smaller sections to limit the extracted water and prioritise the recycled water

gloomy palm
#

is it just me or is everyone most excited about linear clocking

median heath
#

I hate it and am 100% against it, so that is a form of excitement I guess?

gloomy palm
median heath
gloomy palm
#

you literally need 3rd party tools to figure most things out

median heath
#

?

#

I never did, but anyway --
Game is currently about tradeoffs.

gloomy palm
#

i want to know that i will need half the total machines by overclocking them to 200%

median heath
#

Alt recipes display this by using more of A and less of B, or bringing in C to remove A entirely - etc.
Certain recipes cost more of the same but reduce machine count needed.

Everything in the game is a this-for-that trade.

hazy path
#

understanding the polynomial is complicated, i think it can be softened to a linear equation, but not 1 for 1...

y=x1.5 still gets the same 200% clockspeed to what is now just over 300% power usage, but without the reverse being so OP... so anything underneath that would be an improvement, that said y=x1.5 is relatively easy to see

median heath
#

Currently, the trade of overclocking is MW vs. Space Required.

#

Make that linear and it isn't a trade anymore, Overclocking simply becomes ALWAYS BETTER.

gloomy palm
#

the amount of planning required to build a factory made things less fun for me

hazy path
median heath
#

Planning to build a factory in a game about planning and building factories made building the factory less fun...

This may not be the title for you?

gloomy palm
#

i dont think the game ever implied you had to plan anything

#

that's just a side effect

#

if it had planning, it would include planning tools within the game itself

vapid gorge
median heath
#

Oh you're one of those people...

gloomy palm
#

there are plenty people who play SF without planning anything

median heath
#

Yes, and they are fine with building at the scale they build at.

#

If you want to do anything larger or more complex, you need to plan it out.

gloomy palm
#

the point is you can choose to play in different ways, and that's a good sign for a game

#

that they make something simpler is just helping a broader audience of players

median heath
#

🙄

#

Making something unbalanced to help "the broader audience" is not a good sign.
Because where does that end?

gloomy palm
#

a game that more people buy

vapid gorge
#

Again though - changing clocking power consumption doesn't really simplify things things it makes it easier. Not less complex.

hazy path
gloomy palm
median heath
#

Making it linear makes it best-in-slot.
You should always overclock everything all the time without exception.

That's not decision-based gameplay (like everything else in the game is). That's just boring.

gloomy palm
#

hmm, i agree, you have a point there, but the game has exploration as well, i would argue it's a well rounded game that isn't focused only on one thing

vapid gorge
#

Well you generally don't have to pay too much attention to what your power draw is.
If you are you're probably early middish and it's a 'oh I shouldn't overclock all these manufacturers'

If you're late, you easily have access to far more power than you'll ever need so it's just a choice of 'do I have enough power shards'

median heath
#

Which currently shards are infinite.

gloomy palm
#

are they infinite? i didn't know slugs respawned

median heath
#

So either A: don't change overclocking, or B: make it linear but take shards off the doggo loot table.

vapid gorge
gloomy palm
#

ohhhh

vapid gorge
#

Which would take forever

median heath
#

Which makes them effectively infinite.

gloomy palm
#

but not practically infinite

vapid gorge
hazy path
vapid gorge
hazy path
#

the curved polynomial is both hard to understand and causes a real ovepowered reverse when underclocking

gloomy palm
#

it's not unbalanced or unreasonable how many shards there are on the map, because simply you can't get that many in a short time after starting a fresh game

vapid gorge
vapid gorge
gloomy palm
#

i would however be interested to find out as a personal challenge, how many shards could be collected as soon as you spawn into the world, and how long it would take to collect all the slugs

hazy path
#

but a linear line of x*1.5 is simple... for every extra % point you add on, you are going to need 1.5 times the additional power

vapid gorge
gloomy palm
hazy path
gloomy palm
hazy path
vapid gorge
gloomy palm
vapid gorge
median heath
gloomy palm
#

it could be said that a prospective player would have a better impression on the game if it's less challenging early on

#

it could also be argued that they should know what the game is like before buying it, but sadly that is not always the case

median heath
#

The only "challenge" early on is biomass.
Everything else is metered to you in stages so you learn.
Each stage builds on the previous and introduces you to concepts for the next.

hazy path
median heath
#

Learning curve in the game is very well done.

gloomy palm
#

overclocking isn't even part of the early game is it

#

it gets unlocked later at some tier

hazy path
gloomy palm
#

ohhh

hazy path
#

rods plates and wire

#

and the slugs to start off

vapid gorge
gloomy palm
#

i was thinking about that also, what would happen if clock speeds were scrapped altogether

#

and they focused on recipe upgrades

hazy path
#

but thats a challenge anyway

vapid gorge
median heath
#

Recipe upgrades?

gloomy palm
#

interesting 🤔

#

like if there's a recipe tier 1, a recipe tier 2 of the same kind, it would be so many times more efficient at the same clock speed

#

at which point you could have levels of recipes instead of needing to deal with clocks at all

vapid gorge
#

They're exchanges

gloomy palm
#

yeah, that's how it is currently

#

but imagine that the recipes could be upgraded somehow

vapid gorge
#

And it's how it should be.
Again - if something is a no brainer mechanic and thus not a choice, it's probably bad game design

median heath
gloomy palm
#

ahh, yeah it would become like other games which have huge tech trees/upgradables

hazy path
median heath
#

You got tired trying to plan a factory out and you're wanting a massive tech tree to have to read through?

vapid gorge
#

You've somehow found a topic both @median heath and I are agreeing with. This should tell you something

median heath
gloomy palm
vapid gorge
vapid gorge
#

It's a fair trade off

hazy path
#

yeah which is why a linear multiplier would be easy to eyeball it

vapid gorge
#

It's easy now. The trade off is I have to build more power.

gloomy palm
#

the total power usage graph is very helpful, because you know that if all your machines are working at the same time, you're gonna have or not have enough power

hazy path
#

far more than that S*(y/100)^1.6 stuff

median heath
#

Underclock - linear
Overclock - unchanged
Redo Generator UI to be more clear on what happens when you OC those.

^ Best solution imo.

gloomy palm
#

as snutt mentioned, with the linear overclocks, it would let you build bigger

vapid gorge
median heath
#

^

gloomy palm
#

ahh

#

is that not a bonus 🤔

hazy path
#

anyway, i've said my piece and satisfied my math urges, not sure everyone will be happy whatever they choose...
I'm totally agreeing that making it a no-brainer kinda ruins clockspeeds a bit... and i believe there should be some trade off to overclocking, but i'm understanding the desire to simplify it so... will just wait and see what happens

median heath
#

If you make it linear there is never a reason to not overclock everything.
Which is boring and completely goes against the decision-based gameplay that exists everywhere else in Satisfactory.

magic island
#

I think it could be argued that the current overclocking curve is too harsh, but i wouldn't want to see it flattened without another way to make the tradeoff interesting

vapid gorge
# gloomy palm is that not a bonus 🤔

It is but again the argument is - there should not be no brainer choices in games.
Like if you just want free power you can set your game to not need power using SCIM.

gloomy palm
#

no no brainer choices, interesting

vapid gorge
gloomy palm
#

i can't relate but i understand what you're trying to tell me

vapid gorge
#

Either everyone gets that talent from the start or it shouldn't exist

boreal cypress
#

Hi, i have 7,778 Machines with 100% (~466,68 items/min)
How many % do I need, when I want to build 20 machines with same items/min?

#

Im to dumb to calculate it

gloomy palm
#

for example, the update might help a problem such as this ^

vapid gorge
tropic hawk
median heath
magic island
#

I think there's also interesting things they could do with other ways to overclock. what if there was a late-game building with a large number of shard slots that could overclock a (limited) grid?

vapid gorge
tropic hawk
#

Heheheh

boreal cypress
vapid gorge
tropic hawk
boreal cypress
#

oh... I use , instead of . for comma

tropic hawk
#

Ah.

vapid gorge
tropic hawk
vapid gorge
boreal cypress
#

ahh thx <3

gloomy palm
#

basically you're all saying that linear overclocking is OP

median heath
#

Yes.

gloomy palm
#

okay

median heath
#

Unless they remove shards from the doggo loot table.

vapid gorge
gloomy palm
median heath
gloomy palm
#

ahhh

#

you mean theoretically infinite

vapid gorge
median heath
#

No, literally. It's just a factor of time.

gloomy palm
#

ahh

oblique hollow
#

unlimited if you have unlimited time.
mortally limited of course

gloomy palm
oblique hollow
#

but that doesnt change the fact that their existance diminishes the rewards that is finding slugs while exploring

median heath
#

Make linear and remove shards from loot table
or
Keep as it is, just tweak generator UI and nerf underclocking

Those are the 2 "balanced" options.

oblique hollow
#

and shards SHOULD be rewards. so overclocking should be a reward too

gloomy palm
#

just because something can be a choice doesn't mean it needs to be for the game to be playable/more fun

thorn bane
median heath
oblique hollow
gloomy palm
#

for example, is it a no-brainer that Nuclear Power is the most efficient power production building in the game

oblique hollow
#

oh if only people would think that

#

Yet here are the Turbofuel fanboys and girls

#

or diluted fuel

median heath
#

So even in that regard, player choice remains.

gloomy palm
#

hmm thinking_helmet

median heath
#

You're trading MW-efficiency for Setup Complexity.

gloomy palm
#

oh i see

median heath
#

This is why I hate the idea of linear power.

oblique hollow
#

i think turbofuel should cost more sulfur jace_smile
so you pay with sulfur to not have to use nuclear

median heath
#

Because everything in the game is a tradeoff.

thorn bane
#

fuel to nuclear is like coal to fuel
more complicated but better

gloomy palm
#

i went from coal to nuclear

oblique hollow
#

good. no fuel

median heath
#

#BiomassTillNuclear

gloomy palm
#

lmao

median heath
#

And I don't mean biogens 😏

gloomy palm
#

OwO

median heath
#

T1-2: Biogens
T3-4: Coal Gens fed by Biocoal
T5-6: Fuel Gens fed by Liquid BF

#BiomassTillNuclear

#

😉

gloomy palm
#

i dont know how i managed, but i never needed fuel generators even once

median heath
#

BioNuclearRods when?

gloomy palm
#

in fact i ask myself the question

#

why would anyone use fuel generators

oblique hollow
thorn bane
gloomy palm
#

a

median heath
oblique hollow
#

people are insane and like building 500 fuel gens

tropic hawk
gloomy palm
#

indeed, i needed two train lines to get nuclear working

oblique hollow
#

ah right, dont want to anger the lunatics

median heath
#

And it was 532.

oblique hollow
#

FOUND ANOTHER ONE

gloomy palm
#

lomao

median heath
#

Because I made enough Turbo for 534 and you always overproduce liquids. 😛

oblique hollow
#

you will now go in my book of insane people. and not the good type of insane

tropic hawk
median heath
#

I learned a lot doing that setup though, and it made me better at simpler ones.

gloomy palm
#

honestly, nuclear power seems like the end-all-be-all power solution until you actually build it

median heath
#

My nuclear is all housed in a cave 🙂

gloomy palm
#

because then you realize that if you dont have backup power, your nukes can go down due to bad planning or some supply chain mistake, and then you have no way to kickstart everything

oblique hollow
tropic hawk
oblique hollow
#

thats why im a nuclear advocate

#

reason why most people fail nuclear: no stable steel production or something

thorn bane
#

its fine if nuclear is too complex for you
its even fine if fuel is too complex and you stay at coal
hell most people find biomass burners complicated

median heath
gloomy palm
#

so in effect, you actually need an alternative power generation service to power the machines that are needed to build fuel rods for your nukes.. the nukes can't even run themselves which means that they are actually like credit cards.. you can expand your upper spending limit.. but if you dont have enough money in the bank to cover your debt, you can't keep it up

median heath
#

Though desynced Geothermal was such a bad change...

oblique hollow
thorn bane
oblique hollow
#

i had to jumpstart a grid with diluted fuel refineries once. fun times

gloomy palm
#

it's very risky tho, because as soon as you add more machines than your backup power generation source, it means that your grid will go down terminally until you unplug stuff

oblique hollow
#

power in a nutshell

gloomy palm
#

😭

oblique hollow
#

"Woops you failed to keep an eye on it, have fun :)"

thorn bane
#

but the machines only work until their internal buffer is full which isnt much energy consumed

median heath
#

Remember when gens didn't always produce their full amounts 😉

gloomy palm
#

i had initially believed i could destroy my coal plant in favor of nuclear power, as a logical next-step.. only to realize i needed both running at all times 🤣 it just doesn't seem right

oblique hollow
#

"Power outages are hilarious as long as they don't happen to me"

#

^ me, shortly before my power failed

thorn bane
#

i still have my 30 biomass burners connected to my grid eventhough i have 100 nukes xD

#

i dont think ive had a power outage (not biomass) in 300 in game hours thinking_helmet

gloomy palm
#

i had two power outages unexpectedly while i was in nuclear.. i couldn't go near the area because nuclear waste backed up

thorn bane
#

i had waste back up aswell but my power storages alarmed me at 20% and i fixed it intime

gloomy palm
#

the problem the first time was an accident with removing a pipe support without realizing that the two pipes being supported were actually not connected anymore

#

the other time it happened was i deleted one (1) power cable somewhere in the middle of nowhere

#

only to realize i had accidentally disconnected an entire aluminium mini factory

oblique hollow
#

heh

#

funneeee

tropic hawk
gloomy palm
#

i realized after that, there should always be two different power pole paths to the same place so that if you disconnect one side, it will still be connected to the other

oblique hollow
#

Step one: Accept your failure

gloomy palm
tropic hawk
#

I have walkways, iodine filter production leading to an ISC outside radiation zone, hazmat suit part production, power cables for hoverpack and train lines for pioneer trains only

median heath
gloomy palm
#

F

oblique hollow
gloomy palm
#

🤣

median heath
gloomy palm
#

ameno

median heath
#

I don't want them to fail though.

oblique hollow
#

Step two: accept that CSS is inevitable and likes to meme on us

median heath
#

I want them to keep the decision-based, tradeoff-driven gameplay consistent.

oblique hollow
#

"remove doggo slug farms AND make OC linear to make the game easier and exploration more rewarding? Aw hell yea"

#
  • Director Mark, probably
median heath
magic island
#

ime the most important thing with nuclear is that the nuclear plant gets exclusive/primary access to all the nodes it uses. first dibs on every unit of ore. nothing else in the factory is allowed to take a bite out of the nuke's supplies

median heath
#

Wait you share nodes?

tropic hawk
thorn bane
magic island
#

I have a central smeltery/foundry that rounds up ore from all over and makes allllll the ingots for most purposes. except nuclear. nuclear plant has its own nodes

oblique hollow
#

all my nodes share one map anyway

median heath
#

Outposts are de wae.

oblique hollow
#

they are already communists

median heath
#

Only centralized thing should be storage.

#

🙂

thorn bane
#

*your factory

#

🙂

oblique hollow
#

Outposts vs Central factories is basically Socialists vs Capitalists

median heath
#

*My non-yellow-lighted perfection

#

🙂

#

❤️

thorn bane
#

its OUR factory

oblique hollow
#

SatisfactOURy

gloomy palm
#

in my previous factory, i decided it might be a good idea to collect every resource from every node and bring them to a central location to be "processed" ... i then realized this was horribly ineffective because of the distance to far away nodes from the collection facility

oblique hollow
#

im not yet sure which political ideology is analogous to Nuclear vs Fuel power

magic island
#

I like building a central space where I spend most of my time and which is pleasant to run around in. Anything I build as an outpost isn't gonna get visited much, and that's a sad thing

oblique hollow
#

i run around between my outposts all the time

#

i dont mind it and like finding fun new ways to get to them

#

recent innovation: Cyberwagon Airlines

thorn bane
#

i hate running to far outposts

oblique hollow
#

yeet yourself to outposts

thorn bane
#

because i forgot 100 wire or something

magic island
#

I would 100% do more outpost-style building if I had networked storage for when i run out of some item, haha

#

i guess once you're swimming in tickets you can use the awesome shop for that, but buying customizations/architecture is first priority

#

My setup is basically always:
-Central smeltery (built on top of iron/copper, bring coal in for steel)
-Oil hub
-Nuke plant

and those are the three places I spend most of my time and build production off of.

Caterium I do smelting outposts because it transports better as ingots. Aluminum is kinda a wildcard depending on the map region my save is using.

median heath
#

Produce on-site what is needed on-site.
Ship final product where needed and excess to storage.

#

@oblique hollow did you see the beautiful IFB stacks in #screenshots?

oblique hollow
#

i did now

#

i L O V E it

median heath
#

Hehe

#

Even I didn't do that for Turbo Towers..

carmine wigeon
#

There's no fluid overflow that doesn't rely on height, correct?

carmine wigeon
#

Damnit. I need to re-design, or do this mess:

median heath
#

Yeah... that looks like you didn't plan beforehand tbh.

carmine wigeon
#

Hahah, that's funny.

#

You wouldn't say that if you saw my base so far

median heath
#

This part clearly wasn't 🙃

carmine wigeon
#

The fluid buffer on loading issue is something I'm fixing retro-actively. But one of my pipes goes up another floor

#

So I can't just overflow it at source with the rest

mystic nexus
#

ok i am thoroughly sick of refineries already

#

fully overclocked btw and this is just for max nuclear chain

median heath
#

Later game does entirely get taken over by refineries. 😭

mystic nexus
#

yeah wish there was a dedicated ore washing machine or something that was smaller

#

for the pure recipes

#

and like thats about 100 assemblers just for cheap silica for aluminium and a couple of other bits and pieces.

oblique hollow
#

dont use pure jace_smile

mystic nexus
#

ah yes i love wasting resources :^)

median heath
#

Use Pure Aluminium.
No Refineries 😉

burnt wraith
#

I mean unless you have a miner on every ore node, you're already wasting all those resources

oblique hollow
#

pick your poison

median heath
#

Diluted Water is not wasted.

burnt wraith
#

lmao

#

we need a purified water recipe

maiden marsh
#

ok so just made this, does the math look ok?

mystic nexus
#

Yeah don’t have a miner on every resource node yet but I plan to eventually

#

Future proofing yknow

#

But yeah refineries definitely are very space consuming, it’s gonna make my life hell when I have to do everything else. Good to mindlessly grind away on I guess but so often I forget the numbers and need to recalculate

thorn bane
#

@oblique hollow @burnt wraith @maiden marsh
lets do some actual math
https://en.wikipedia.org/wiki/Diophantine_equation
"The simplest linear Diophantine equation takes the form ax + by = c, where a, b and c are given integers."
in our case 50 * x+37.5 * b=300 but 37.5 isnt a whole number so lets do 100 * x+75 * b=600.
"This Diophantine equation has a solution (where x and y are integers) if and only if c is a multiple of the greatest common divisor of a and b"
gcd(100,75)=25 is a multiple of 600 so checks out
"Moreover, if (x, y) is a solution, then the other solutions have the form (x + kv, y − ku), where k is an arbitrary integer, and u and v are the quotients of a and b (respectively) by the greatest common divisor of a and b."
so we need one particular solution first which we can guess as 100 * 6+0 so x=6, y=0
u is the quotient of a by the gcd so 100/25 = 4 and v=75/25=3
now the other solutions have the form (6+kv, 0-ku) we want positive solutions (6-kv,0+ku)
plug in our u and v for (6-3k, 4k)
lets plug in 0,1 and 2 for (6,0), (3,4), (0,8)
and just to confirm 6 * 50=300, 3 * 50+4 * 37.5=150+150=300, 8 * 37.5=300

maiden marsh
#

working my way through that lol, hang tight

oblique hollow
maiden marsh
#

ok, you lost me a couple times in that, but i was able to eventually make it to the bottom

thorn bane
#

honestly dont need to understand it thats just what wolframalpha does for you when you ask it to calculate it for you xD

maiden marsh
#

so now that ive seen how the math works, using the calc should be as easy as understanding the first equation yeah?

thorn bane
#

yep you just ask it to solve a * 37.5+b * 50=300 for you and it spits out answers

maiden marsh
#

gonna get real complicated here in a bit when i do this for the coal + Iron = Steel. May need help figuring out the equation for that one but i'll let ya know. Thank you for helping me with this one 🙂

median heath
maiden marsh
#

well its gonna be 980 coal per minute vs whatever iron ingots per minute + conveyer capacity so 2x belts for the 2x miners, and then the hard part, where i figure out how many foundry / constructors i need to set up to make the various types of steel.

i haven't gone to look at the math for that yet, so don't know the base numbers.

median heath
maiden marsh
#

then id assume you would split the leftover of the higher of the two into an awesome sink?

#

or would it be better to split the overflow of the higher one into a constructor to make a product that then spits into awesomesink?

thorn bane
#

i personally just let the belts fill up

proven prawn
whole dagger
#

Am I missing something? How would linear underclocking work? How is a machine underclocked to 25% any different than a normally clocked machine running 25% of the time?

maiden marsh
# thorn bane i personally just let the belts fill up

so problem. 2 smelters go into 3 copper sheet constructors, 1:1, that works. But then the whole thing messes up. Because then i still have 2 smelters left = 150 ingots per minute. but the remaining 1 copper sheet (50) and 3 copper wire (37.5*3) does not = 150

thorn bane
#

its 3 copper sheet and 4 wire

#

2 smelters -> 3 copper sheet
2 smelters -> 4 wire constructors

maiden marsh
#

shit ok, so 1 smelter per 2 wire

#

cool i had that backwards, math works now

#

im so grateful you exist and are breathing and typing. thank you lol

upbeat tide
#

Any ideas? About to make 1200 fuel but only need 200 of it for the project that spurred its production. Will probably just burn it tbh or maybe make a small recycled loop with the rest unsure

oblique hollow
#

a single idle can transform a production time of 5 at 100% to one of 10 seconds.

thorn bane
#

well for power you have power storages
for idle it doesnt matter since it will just consume the build up stuff

oblique hollow
#

reducing your throughput for all your machines, even though they would work if you clocked them down

whole dagger
#

But didn't realize there was a penalty for idling

thorn bane
#

i just see it as underclocking has no benefit other than power so i just dont spend time on it

oblique hollow
#

power wise, there would be no difference technically, but the idle penalty is definitely something to consider

whole dagger
#

Is that an implementation artifact? Like they only check for idle every 2 seconds or something?

thorn bane
#

what do you mean with idle penalty
it produces the same amount of items/min

oblique hollow
#

no they actively have a variable that tells each machine how much idle time they have. so thats intended

#

they actively dont want to work for x seconds after you fail to either feed them enough or dont empty them fast enough

thorn bane
#

idle time only means 10s sleep 10s production 10s sleep 10s production instead of 0.1 production 0.1 sleep etc.

#

end result is the same 5/s

oblique hollow
#

if you have a recipe that takes 0.1 seconds per cycle, but the machine has a idle time of five, you now have 5.1 seconds production time total, technically

#

if you dont feed it parts fast enough

#

and no, idle time is not scaled with clock speed

#

its fixed

whole dagger
#

this seems like strange and unintuitive behavior

oblique hollow
#

so there is a big penalty for having machines at high clock speed idle

thorn bane
oblique hollow
#

but also doubles as a penalty for being inefficient

thorn bane
#

but its not a penalty....

oblique hollow
#

it is. it increases your production time compared to if you clocked it correctly

thorn bane
#

but the amount of items/s is the same

#

its just bigger batches

oblique hollow
#

im talking about idling machines. i did tests with this

#

if you feed a machine that needs 50/min only 25/min, you do NOT get 50% efficiency

thorn bane
#

yes you do?

#

over time just not instantly

whole dagger
#

Yeah, I don't really understand how penalty comes in when amortized over longer periods

#

When idling, it is accumulating more resources such that it idles less in the future

oblique hollow
#

it depends on production time a bit.
a very short production time can be devastating for production. let me see if i can set up an easy test

whole dagger
#

So maybe it can do 10 batches, then long idle

thorn bane
#

no always since machines have buffers

#

my whole factory is at 100% speed
also thats how it works in every other factory game

oblique hollow
#

lemme make a test...

whole dagger
#

I could see there being weird corner cases based on implementation details. I've noticed machines don't always realize they have enough ingredients immediately. So perhaps with specific timings things could be worse. But I'd be surprised if it could cause a huge difference

#

And if it does, I would definitely call that unintuitive. Idle time isn't listed anywhere in game, right?

oblique hollow
#

no

#

fun fact: constructors have 0 idle time

thorn bane
#

xd

oblique hollow
#

refinery has 5 seconds idle time

#

i forgot that my condition only applies if the idle is for some reason applied to every cycle.

#

rather than losing productivity, your output is now irregular enough to cause other machines to possibly idle

thorn bane
#

well no cause machines have buffers

#

and the idle is 5s not 5min

#

in 5s you make <5 items

#

also even if machines didnt have buffers then the belts would be enough of a buffer

oblique hollow
#

and this is possibly an idle time applied every cycle

unkempt acorn
#

Does the game still have that bug with mk 2 pipes, where you cant input 600 per min constantly?

radiant warren
#

Sure seems that way

unkempt acorn
#

Ah, that's good to know... dont want a repeat of last time where i built a mega fuel factory and only switching on the power, to find the bug...

tropic hawk
#

I always cap it at 500 I/min for my mk II pipes

wind spade
wind spade
visual grail
#

actually just checked and one of them has been carrying 597.12 Fuel/min for hours with no issues yet

rose nexus
#

Question, has anyone done the calculation for raw inputs in a full 252 reactor nuclear setup?

#

I've done them for the actual rods and full recycling w/ plutonium, but just wondering if anyone has the actual node numbers besides the 2100 uranium

visual grail
#

that includes processing uranium waste into plutonium rods

rose nexus
#

lookin like quartz is quite low, but that could be from cheap silica

visual grail
#

you need some alt recipes in order to get enough uranium fuel rods for 252 reactors

#

quartz is used for cheap silica and pure quartz crystal

rose nexus
#

thats also true, my calcs are quite messy since the calc im using doesn't really do a good job of quantifying everything. im guessing for a max setup, the default uranium rod is the best, because of the uranium cell consumption? ofc using the Infused Uranium Cell alt recipe if possible

visual grail
#

you must use infused uranium cell and uranium fuel unit recipes if you want to get 50.4 Uranium Fuel rods/min

rose nexus
#

thanks for your help 😄

shell geyser
#

hey

#

so im making a rotor set up

#

and im struggling to figure out the ratio of iron rod contrusters to screw constructers

stark bronze
#

nothing confusing about 6:5

fierce cypress
#

@shell geyser 2.5 screw constructors for 3 iron rod constructors

#

or 6:5 yea

shell geyser
#

i have 1 mk1 miner making 120 ore a min

#

4 smelters

#

8 constructers

#

idk how to divide with that ratio into 8 buildings

cinder silo
#

Unless you're serious about trying to setup 8 buildings instead of one, for that limited number of machines, you would have to do have 8 smelters , 16 constructors, and all underclocked by 50%, provided I even understood your question/query properly.

shell geyser
gentle berry
#

Oh wait you’re talking about making rotors aren’t you

tropic hawk
maiden marsh
#

i wanna uninstall

#

just spent 15 hours building a massive 24 assembler factory to turn sulfer and coal into compacted coal, to get more efficiency when making steel. Only to finish the factory, and find out that you can't use compacted coal to make steel.

#

F in chat for my first major non spaghetti build

sinful rover
slow spire
#

I will just say that he can if he finds the alternate receipe « Compacted Steel Ingot » 😉

grave cobalt
#

Hello, i'm preparing my nuclear setup and found numbers that are itching me a bit.
I'm trying to have a fair amount of power while getting a max output of plutonium rod. That leaves me with the alt recipies (both rods units, fertile uranium, infused uranium cells).

It makes those setup:

  • (1) 300K kW / 24 U-Rods / 1200 wastes / 18 P-Rods / 76% Uranium consumption
  • (2) 400K kW / 32 U-Rods / 1600 wastes / 24 P-Rods / 101% Uranium consumption

(1) has fairly good numbers but (2) would have been perfect if it didn't consumed just over the limit. Is there a easy way around that ?

The setup: https://www.satisfactorytools.com/production?share=ugpCl9ItP3H3eLnKD2pr

maiden marsh
#

the giga dr clea factory

oblique hollow
#

go find some hard drives