#math-and-meta

1 messages · Page 605 of 1

oblique hollow
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5m³ * 800 = 4000m³ MINIMUM gone upon loading the save

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thats igonring the refineries and blenders

muted crypt
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fairly certain this was exactly what the save consisted of, so

oblique hollow
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satis tools makes that seem SOOO easy and nice

visual grail
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my pipeline that brings 450 oil from the impure well and 150 oil from one of the blue crater impure nodes (all OC'd to 250%) is struggling with throughput but the others pipelines from blue crater seem to do fine. piped it all to the Islands

muted crypt
oblique hollow
oblique hollow
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and the fact that pipes are slow. also the 50m³ per gen you need to fill

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its all soooooo much waiting

muted crypt
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also I see why there were issues ultimately with each load

oblique hollow
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i remember waiting like 30 mins together with you until things seems to stabilize

muted crypt
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the 5 cubic meter thing applying to every gen

oblique hollow
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every machine

muted crypt
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totals out to more turbofuel than I'm producing, lol

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well no that's just the generators themselves I'm not even talking about the others

visual grail
oblique hollow
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yeah. it absolutely wrecks your setup

muted crypt
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what I find awkward is I don't want to trickle down slowly in terms of machines at each step

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just to compensate for the 5 missing per machine

oblique hollow
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if that issue didnt exist, these things would be a bit more easy to handle

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i dont even care about the throughput issues

muted crypt
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right

oblique hollow
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or all the other stuff. that loading bug is the worst thing

muted crypt
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so if I had cut off like

oblique hollow
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1 row

muted crypt
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25% of the generators, maybe

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Would that have helped mitigate the issue?

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or, at least, a large part of it

oblique hollow
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id have turned off 1 row of the like.... 8? and used buffers at the end of each line. plus loops

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i remember the funny thing where the fluid ran in circles and actually got faster and faster

muted crypt
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it was set up in four 2x100 arrays

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do you mean turn off the first one on both sides in each array?

oblique hollow
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one side

muted crypt
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well I mean like

oblique hollow
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thats 100 gens

muted crypt
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ohh

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okay I see what you mean now

trim remnant
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which channel would be best to put research of the conveyor lift height glitch?

muted crypt
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probably here

oblique hollow
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500 m³ not deleted plus 450m³/min extra reserved

visual grail
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has CSS acknowledged issues with fluids anywhere? all i've seen is references to snutt saying players dont understand pipes but i cant even confirm the truth of that

oblique hollow
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that seeeeesm to maybe work

oblique hollow
muted crypt
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Update 6: we are removing pipes lol

wind spade
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back to oil barrels on belts

visual grail
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well at least there's hope they'll address it then

oblique hollow
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wooop woop U2 Oil jacelul

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back to kilometers of oil belts. and no trains simon_smile

trim remnant
carmine wigeon
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Eh, with a bit of creativity you get around the issues. It's very rewarding

carmine wigeon
visual grail
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there's some truth to that, but its kinda like a recipe giving you an inaccurate ratio of materials... i don't really care much what the capacity of a pipe/belt is. All i ask for is an accurate tooltip

carmine wigeon
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Well early access, they do warn you 🙂

muted crypt
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I don't even entirely know what this "glitch" is admittedly

carmine wigeon
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Basically showing how you can make super long belt lifts by using floor holes

muted crypt
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oh, right

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saw Kibitz talking about that in a recent video, I think

carmine wigeon
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Yeah it references that at the beginning

muted crypt
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ah

muted crypt
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like yeah it was a dumpster fire but you had a lot of things to work with to figure out a more specific reason for why it was a dumpster fire

oblique hollow
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yeah it was an informative trainwreck

muted crypt
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yay? but also fuck

oblique hollow
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it still took some time (like... 2 months?) ontil we finally worked out that loading bug issue existed.

carmine wigeon
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That video basically says if you "finish" the lift into a floor hole you can make it as long as you want

carmine wigeon
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You can start it at a factory or IS if you like

muted crypt
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neat

carmine wigeon
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Also, PSA, setting your train station platforms to unload is helpful

trim remnant
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also if you have the micromanager mod, you can make a infinite belt as well

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@muted crypt

muted crypt
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I don't use mods but I do appreciate the tip there

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I have t4 milestones finished in my save so since I'm at work it's time to do anything but work and plan out upgrades jacelul

visual grail
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🤔 I wonder at what point (if ever) trains become a better solution than pumps for raising fluid elevation

wind spade
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package -> lift -> unpackage

trim remnant
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@visual grail WIth the water tower method, i don't think that would ever really happen

wind spade
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water tower is so cheaty tho

muted crypt
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man I am out of the loop

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what is this water tower method

wind spade
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abusing that a pipeline shares headlift

muted crypt
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🤔

wind spade
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e.g. if you put a water extractor high up and then tons of other extractors way down and connect them with the pipe, the water from bottom ones will have the top one's headlift

muted crypt
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..mfw

carmine wigeon
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How would you put a water extractor high up? Like in one of the inland lakes?

trim remnant
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doesnt need to be a water extractor

wind spade
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or river or osmething, yeah

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but works for any building, was just an example

carmine wigeon
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You could probably just put a pump somewhere high up too

trim remnant
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just had to be any source of water, IE just pump one pipe up and connect it to all the rest, and the rest will work as well

carmine wigeon
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I think that is why my diagram i posted earlier in questions-and-help is going to work too

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Hadn't expected it to, but with game logic it does

trim remnant
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doesnt even look like my reddit post is up lol

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0 interactions still

muted crypt
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I wish I remembered what alts I had >.>

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can't check until tonight after work

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why must the grass fields be so awkward to build in

carmine wigeon
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if you search for a material in the codec it will only show the alt recipes you've unlocked

muted crypt
carmine wigeon
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Oh right, assumed you just didn't have the opportunity to upload a save somewhere to check 😛

muted crypt
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yeah I don't use my laptop to play otherwise I'd have the save here and easily accessible tbh

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I wanna rebuild for mk2 miners on everything, since I got those unlocked before I left the house, but to do so reliably I'd need to expand steel infrastructure

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and everything is so annoyingly spaced out

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I am specifically trying to avoid building a hub factory of sorts where everything is brought to one place but I may have to do that

visual grail
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Its convenient to have everything in one place but it does hurt performance

muted crypt
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right, even if it's just a t1-t4 factory

visual grail
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and some just prefer the aesthetic of several smaller factories all over the map

muted crypt
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my main question right now is how much of this I even want to use

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like do I want to get EVERYTHING in the grass fields? probably not, no, but I could if I was willing to stunt overall progression for the sake of bursty production

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I also know these factories won't be permanent so I'm not putting massive detail into them yet

visual grail
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I'm undecided how much detail i'll ever add cuz more objects = less FPS

muted crypt
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I am slowly saving money to upgrade some of my more significant parts in my PC

cerulean rose
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I've just been in "production is fine until it isn't" mode up till now. Currently building a megafactory on the lake above the waterfalls

visual grail
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my next project after this 150GW fuel plant will be a 630 GW nuclear plant

muted crypt
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neat

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thinking this -
left side of blue line: steel beam, steel pipe, stator, encased industrial beam
right side of blue line: motor, versatile framework, automated wiring

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I'm not stupid and missing anything, am I?

visual grail
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looks like you should have all the materials you need. the scale you build at would determine if the quantitiy is enough

muted crypt
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I'll probably just plan to use these amounts of resources at most, tbh

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mk2 miners should be enough to provide anything I need for earlier levels of production

visual grail
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something just occurred to me about pipes... probably a long shot but has anyone tried building a manifold entirely of mk2 pipes to see if it performs any different? I mean, i normally fun a mk1 from the junction to the machine... if that small pipe was mk2 would it make a difference? I know it shouldn't but with the already odd fluid behavior I wonder if it would make a difference.

muted crypt
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generally speaking from my experience mixing mk1 and mk2 pipes in the same system is worse than splitting into different belt tiers

visual grail
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interesting... even though i kinda want to just resign myself to running 49 gens per line, the urge to test and troubleshoot keeps nagging at me

cerulean rose
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Busybody confirmed lol

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I'm a design engineer. Validation is for other people

muted crypt
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lol

visual grail
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I just like to tinker with things until I understand how and why they work... pipe systems in Satisfactory keep grabbing my attention

visual grail
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anyone know if FPS impacts fluid flow like it does belts?

velvet jasper
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Quick question about train lines.

I have 6 600 belts of quartz coming into a train station. Do I put both belts into an industrial container before they both feed 3 total platforms or do I give each belt it’s own platform

oblique hollow
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up tonyou how you wanna do the train thing

oblique hollow
frosty owl
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I think the effect is very similar. Worse mechanics overall the worse FPS get (more sloshing, more flow issues etc)

visual grail
velvet jasper
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They aren’t travelling that far, Idk honestly

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I just want to make sure my factory stays turned on

visual grail
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Only way to know for sure is to test it. If you're getting the throughput you want, splitting it among more platforms and more freight cars would likely help. Or you could add another train.

velvet jasper
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I’ve tested the throughout, the train can move about 1459 items/per car/per minute

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I just need a way to make sure the factory it’s feeding stays on during the unloading animations

tropic hawk
velvet jasper
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Ik, but I need a double output from the isc

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I’m thinking some sort of smart splitter design

versed violet
wind spade
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I'd say use any you need, no matter the purity

gentle berry
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I’ll be having 360 iron ingots pm coming in for reinforced plate production and what I’ve calculated is using 270 said ingots to make 180 plates pm and the remaining 90 to make 360 screws. Does all that add up?

oblique hollow
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yup

gentle berry
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K thanks

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||wow only 30 r plates pm||

cerulean rose
oblique hollow
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and need reinforced iron plates too jace_smile

gentle berry
velvet jasper
oblique hollow
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hah, you call that optimised

velvet jasper
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I’m assuming he doesn’t have refineries yet

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And this only uses iron as well

cerulean rose
velvet jasper
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Because with 360 iron, 900 coal, 360 copper, 3375 oil, and 1350 water you can produce 2700 reinforced iron plates per minute

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That’s the most iron efficient

gentle berry
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If I even had alt recipes

velvet jasper
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Underclock

gentle berry
velvet jasper
gentle berry
oblique hollow
velvet jasper
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Just do some alternate hunting, cast screws are a godsend

cerulean rose
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cast screws, my beloed

velvet jasper
oblique hollow
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yes

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peak reinforced

velvet jasper
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Wait, I need to see what the max amount you can make is

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77 thousand

oblique hollow
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funny

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thats more that there is iron on the map

velvet jasper
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It needs more power than is possible

oblique hollow
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uses all the sulfur, coal, iron, oil, copper and caterium on the map jacelul

cerulean rose
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yeah but think of the coupons

oblique hollow
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a funny 589 Gigawatts

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thats nothing considering you can have terrawatts of power

velvet jasper
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Yeah but can you do that with no sulfur or oil

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I think not

oblique hollow
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hmm....

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biomass yes

gentle berry
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Nuclear?

velvet jasper
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20 thousand biomass burners

velvet jasper
gentle berry
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Oh ok

cerulean rose
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is solar ever coming down the pipe for us?

gentle berry
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Geothermal?

oblique hollow
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geo is free

velvet jasper
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4 gigawatts is what you get with geothermal

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You need 598

oblique hollow
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if you disable compacted steel, the max stays roughly the same

gentle berry
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Only 150 geothermal generators

velvet jasper
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I love how this started from @gentle berry just wanting some mk2 belts

gentle berry
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I’ll probably be going straight to mk 3

velvet jasper
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What else can we completely overproduce

gentle berry
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From mk 1

oblique hollow
gentle berry
velvet jasper
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Alright let’s see

gentle berry
oblique hollow
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nah wires isnt that complicated

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cable is where its at

velvet jasper
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Let’s do nobelisks

oblique hollow
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screws jace_smile

gentle berry
velvet jasper
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3784 nobelisks

oblique hollow
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you can make cable without copper

velvet jasper
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1938730 screws per minute

oblique hollow
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cool, almost 2 mil xd

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cable is 373355

muted crypt
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Good morning math nerds

gentle berry
velvet jasper
frank mesa
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apparently steel screws don't give the max

oblique hollow
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steel rod to screw is more efficient

velvet jasper
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^

frank mesa
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apparently more material efficient

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is it possible powerwise? or would you need to underclock the machines?

cerulean rose
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is there a point where two underclocked machines can produce the same/more as one regular machine?

wind spade
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yeah, if the clock speed is more than 50% 🤷‍♂️

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2x50 = 100, 2x51 = 102 (2% more production than one at 100%)

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simple math 😄

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just remember that you don't gain materials, since consumption is increased in same way

frank mesa
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Constructor 100% = 4MW, 10% =0.1MW

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thats a roughly 40 fold less power per machine

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same production needs 10x machines @brittle willow% the power compared to production @fierce ruin%

amber jacinth
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10 times the space for 4x less power… I think I’ll pass.

velvet jasper
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What’s the best turbo motor recipe

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I’m thinking pressure motor but idk lol

oblique hollow
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why are there people named 25 and 100

frank mesa
velvet jasper
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@42

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Dammit

frank mesa
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🤣

velvet jasper
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Fixed it

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@42

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Wtf

frank mesa
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@velvet jasper

velvet jasper
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Pog

frank mesa
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you need to add a space 😉

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or the discord server needed a second longer to update

wind spade
amber jacinth
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Oh yeh
I can’t math today

frank mesa
cerulean rose
frank mesa
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1 machine @ 100% uses 4MW Producing 10 items/min
1 machine @ 10% uses 0.1MW Producing 1 item/min
10 machines @ 10% use 1MW Producing 10 items/min
Correct me if I'm wrong, but that is a factor 4 power reduction.....

cerulean rose
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"4 times less power" is kind of a bad way to phrase it, though. You need 10x the machines to equal the output, and it only uses 1/4 the power

frank mesa
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Also me having the force of habit giving answers that lack 1 or more crucial bits of information for the answer to make sense....

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But I really like to encourage self thinking in my minions the people I supervise

frosty owl
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||Or reduce the machines to 1/2.5 and spend ~1.8 times the power snuttstach_think ||

jade sluice
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relative to the cost & time would getting a pure oil node from over where my player is be worth it in comparison to using 2 impure nodes

novel sonnet
jade sluice
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thought so

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that's gonna be a bitch to get to my base

novel sonnet
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Tho if you're in the spire cost I'd just grab the nodes there. It's where most of the oil is located

jade sluice
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spire coast?

novel sonnet
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Or go to the islands where the pure nodes are

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The place where your character is now

jade sluice
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ahhh

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yeah it's got a lot, that's where my power plant is

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but it's a pain to get to my base

novel sonnet
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Do you have trains yet?

jade sluice
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i do but the two locations wouldn't snap together smoothly

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and i think that'd annoy me more than pulling items over

novel sonnet
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Suffer with it for 20 hours then fix it when you have your basics done. A little bit of suffering is better than losing resources

jade sluice
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it's not possible to snap them together with a save editor is it..?

novel sonnet
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Sadly not. There's a couple things you could do. 1. Just mess around with building them to see if they snap together or 2. Go onto satisfactory calculator and download worldwide rail network. It saves a lot of time imo. I've used it a couple times actually. Tho I always gather the required materials to make it as legit as possible.

small kayak
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I just stumbled upon this worldwide rail network blueprint and now I'm really thinking about using it when I unlock trains (soon). I'm hesitant because I didn't achieve it myself and it's 'cheating', but it would safe sooo much time and it can still be modified to personal taste...
Well, after messing around a bit with rails myself I can still use it if my creations lack satisfaction

novel sonnet
jade sluice
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what does it do? i've never heard of it before @novel sonnet

cerulean rose
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if it's "cheating" to you then it's cheating. I'm 100% in favor of playing games in such a way that bring maximum joy, and if you will find more joy in designing your own rail network, then do it

novel sonnet
jade sluice
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sure

novel sonnet
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It's set to show coal and bauxite rn

jade sluice
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oh, i was referring to worldwide rail network

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i've used SCIM pretty often

novel sonnet
crystal charm
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so, for now, i have one pure oil node feeding 12 fuel generators, no overclocking, no special recipes. how many gens can i get running if i overclock that pure node, or join other nodes to get a full 600 pipe

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about 28?

muted crypt
soft scarab
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Maybe a bit more, that’s rounded

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That’s with diluted fuel recipe

muted crypt
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240 crude oil -> 160 fuel (via Fuel recipe), which is 13.33 fuel gens. Overclocking to a full 600 pipe results in 400 fuel, which would be 33.33 fuel gens.

muted crypt
soft scarab
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Oh thank you I read too fast

muted crypt
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it happens jacelul no biggie

ripe quarry
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any obvious improvements to make here when avoiding hand-crafting the first computers? I think this is a decent setup to get computers in T5, then later i can swap out the dilute packaged setup for a blended dilute fuel to do a larger computer factory for supercomputers and radio control units without the added complexity of packagers https://www.satisfactorytools.com/production?share=iVrlwoDp6cPY8iV7MlRi

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I figured minimizing quartz would be the most useful since it's so scarce late

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it'll actually get way easier later because once i get trains i can offload things like rubber to an entire rubber facility

thorn bane
ripe quarry
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that's a good point

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i guess i'll just use a normal rather than impure. there's still plenty of oil to go around

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even without the dilute, it's only 160/min vs 60 with dilute

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oh that's avoiding HOR too

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yeah HOR isn't hugely helpful there

thorn bane
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ye its just good old default rubber

ripe quarry
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brings it below 150 though which is neat if impure is all i can find

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the numbers get ugly though. ok i'll keep that in mind when finding a spot

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thanks for the help 😄

velvet jasper
mystic nexus
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so i am looking to finally make a megabase after finally doing all research. I need to setup nuclear power and i want to do the space elevator phase 4 items, then pivot into a max-tickets build (or just sink the phase 4 items, im sure its much the same).

So my first step is setting up nuclear. my problem is that i cant find any up to date info on the best way to go about nuclear - generally builds seem to either maximize power at the cost of all other resources, or maximize uranium usage and reduce waste to zero at the cost of sinking plutonium rods as cheaply as possible and thus less power. I'm pretty sure ill go for the latter, or at the very worst, just also burn plutonium rods for more power and just stash the waste.

A lot of the layouts/calculator setups ive seen seem to be working on update 4 numbers. Im pretty sure waste generation was changed in update 5 iirc? which would brick the older u4 layouts. i guess what im asking is does anyone have an up to date nuclear setup?

A second question would be more a question of performance optimisation - how important is it for me to stick power cells in every setup possible to minimize entities? im on a reasonably good system (i5 12600kf, rtx 3070) but i dont want my world to become unplayable and <60fps. Is it worth dealing with the increased power draw and ratio complexity to optimise, or am i screwed either way and should just make it simpler? for example, looking at pure iron alt recipe - at 200% clock you get a neat 6 refineries per t5 belt output of iron ingots (780/130) but the input is still a messy 11.142... refineries per t5 belt, meaning you inevitably end up with either wasted ore or unsaturated belts which are hard to account for in large-scale builds. at 250% clockspeed you dont as nice of an output (4.8 refineries per t5 belt, 780/162.5) and the input is even worse at 8.914... refineries per t5 belt (780/87.5). What do people usually do in these situations?

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sorry for the wall of text, just have nowhere else to ask these questions. need some pros here. will say im a factorio veteran and because of the limited ores in satisfactory it makes me change my entire problem solving process because you need to do optimisation calculations and analyze the relative value of each material and how it gets used, whereas usually in factorio i just got as much ore as i needed and set an arbitrary science/per minute goal and made neat ratios.

soft scarab
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https://www.satisfactorytools.com will let you figure out how much production of space elevator / advanced parts / tickets you want to go and tell you how much power you need for that

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From there you can figure out how many nuclear plants you need to provide the power. Or fuel if you wanted to go that way. I think satisfactory tools has correct production lines for nuclear but you can also just get the in-game stats if needed

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You probably don’t need to maximize power generation so you won’t need to worry so much about optimizing uranium usage

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As for the Overclocking question - it also depends if you want to edit your save or spend a lot of time collecting power slugs. Personally I put shards in extractors and that’s about it.

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Also mk5 belts don’t always carry the maximum amount, especially at poor fps rates. I usually aim for 720-750 as “full”

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As for the messy decimals - you can underclock, you can overproduce and sink excess, or you can just leave it at 100% and have flickering lights. Nothing wrong with any of those.

tropic hawk
tropic hawk
tropic hawk
tropic hawk
# mystic nexus so i am looking to finally make a megabase after finally doing all research. I n...

Nuclear: there is three schools of thought: uranium and stashing waste, uranium and sinking plutonium, and plutonium and sinking waste. The only Long Term Viable option is the Sinking of plutonium rods or using them for vehicle fuel. If you do it right, you will have a guaranteed no back up in your system. I am personally working on a full 252 plant complex with modular input and remote throttlability as well as a SCRAM system. It is quite a lot of work, but it is meant to be so.

muted crypt
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Holy wall of text hang on

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@mystic nexus since I just wanna grab one detail I'm just gonna ping you for it: your means of optimizing are on two separate fronts once you've picked a route. Not using shards increases machine/space usage and adds a non-insignificant amount of complexity to the logistics, but balances out by the fact that you get a LOT more power from your system. On the flip side, you save a lot of time/space by sharding machines but will greatly increase consumption of the power being produced and save less for the rest of the factory (roughly 4.33x as much power if every machine in the production line is overclocked)

snow dove
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Only benefit in overclocking power gens is taking up less space

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as everything scales linearly

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most people don’t overclock power gens on a large scale

cedar mica
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Overclocking is a nice way to scale an existing plant, without doing anything besides upgrading belts and pipes.

wide granite
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whats math and meta

stuck anchor
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talking about efficiency & production basically

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numbers n stuff

fierce cypress
# wide granite whats math and meta

Channel Descripiton:

A channel for sharing and discussing factory builds, material ratios, so on and so forth. Useful sites for making/calculating factory designs and outputs will get pinned.

wide granite
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well whats math isnide of satisfactory

amber jacinth
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How many constructors making iron plates do you need for 10 heavy modular frames/min? Which alt recipe is the best for reinforced plates? Stuff like that

muted crypt
upper escarp
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Can I have a ratio for normal fuel fuel generator?

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Or if not, just convert 46.666666-

mystic nexus
# soft scarab https://www.satisfactorytools.com will let you figure out how much production of...

Hi, thanks for the replies! much appreciated. First, i had tried using the satisfactory tools calculator but the visual diagram ended up a mess and virtually incomprehensible, and also the number of facilities isnt able to account for power cells as far as i can tell.

second, so if i were to do a max reactor + sinking plutonium cell build for power, ive seen you can get up to like 500GW surplus, is that enough power to run the rest of the factory for max tickets for example? what if i were to max overclock everything for performance/space/simplicity's sake? (i have found most of the power slugs on the map and im happy to mod in extra power cells since theres a hard limit and im doing this for optimisation rather than "cheating")

next, thats interesting to hear than mk5 belts are tied to fps rather than an internal tick rate. do we know what fps threshold causes them to start losing throughput?

when talking about messy decimals, my problem is more that if i waste materials then im wasting the finite resources on the map, and thus wasting potential production/tickets/etc. It seems like theres no way to fix this other than inefficiently sinking excess resources.

mystic nexus
# tropic hawk I would recommend actually looking at point density per resource used, as that c...

Thanks for the replies! yeah when i was talking about relative value of resources theres also the consideration of point density, not sure where to find that info (i dont fancy doing all those calculations myself)

As for U5, i thought there was a change to how much waste nuclear plants produced because it was too much in u4, which ruins the ratios of u4 setups that turn uranium waste into plutonium cells into sink. If its still 20 waste/min then it should all be good.

when you say "lots of power infrastructure", how much do you actually mean? If i were to max use uranium and sink plutonium, ive seen setups reach ~500GW net power gain. is that enough to run the rest of the factory on max overclock to save space/performance?

finally, your nuclear setup sounds fascinating. i think im either going to go for uranium + sinking plutonium, or if your answer to the previous question indicates i need more power, then plutonium + stash plutonium waste.

thanks again!

balmy bolt
#

Do I underclock my machines to make the math simpler?

mystic nexus
# muted crypt <@167920434828804096> since I just wanna grab one detail I'm just gonna ping you...

yeah haha sorry about the wall of text, i just have so many questions and its better than just spamming questions one by one and waiting on responses for each. My point essentially is a) is the performance gain/complexity reduction from full overclocking a factory worth (or even viable, assuming i mod in power cells) when considering how much power can be made on the map? like would a full 100+ nuclear reactor overclock setup produce enough power to sustain a full overclock max-ticket factory? or do i need to make concessions in either diverting more resources to power generation (ie some oil going to fuel), or removing overclockers from some setups (taking the hit to fps performance and increasing space reqs)? basically, how much power does an average maxed out factory take, and is there comfortably enough power on the map from nuclear alone to power it all? what about if everything is overclocked?

#

Also im happy for anyone to answer any of my questions, was just doing the individual replies to directly thank each person and respond specifically to their help.

soft scarab
#

You have to do the math to see if your 500GW surplus is enough excess. The full build display on satisfactory tools will tell you the power consumption. You’ve already gotten an estimate scaling coefficient (4.33x) for 250% Overclocking of every building

muted crypt
#

(( for a more exact value, 2.5^1.6 ))

soft scarab
#

It’s not immediately clear that there would be waste per se. I would expect that only one material will be the limiting factor for max points - eg you’ll run out of copper first or something. Sinking excess rubber or iron then is just more points, not a waste

#

And in fact a true “max points” build would be extracting every resource on the map at 100% and making the highest total value items you can and sinking those. Even if that means just sinking like iron plates lol

soft scarab
mystic nexus
#

thanks for the info

#

at a cursory glance, a megafactory making 100 assembly director/magfieldgen and 25 nuclear pasta/thermal rocket per minute would use 300GW unclocked. so if thats x4.33 it seems like power is way too much of a limiting factor compared to resources - 1.5 TW is needed for the factory assuming full overclock.

soft scarab
#

Under that build, yes. There’s some quirks of the calculator though in how it selects recipes - if you play around with it, you’ll find you can set aside more oil (eg for power) and it’ll use up the coal instead

#

It’s probably going into the steel & iron recipes is my guess because oil steel / iron is more efficient, but that may not be the right optimization for you

mystic nexus
#

ooh interesting. im not intimately familiar with the recipes so i just assumed it was smart. guess not :^)

soft scarab
#

Eg if you constrain oil to 8,000 instead of the default 11,700, it all still works and uses like 57% of the coal instead of 9%

mystic nexus
#

fascinating

#

i cant see it using oil steel/iron recipes :o

soft scarab
#

Look for where the oil enters the supply chain and follow it

#

I’m on mobile right now so not looking too closely but that’s what it did for my heavy mod frame build

#

Yeah there’s at least some coke steel ingots being made

#

You can also deselect those alternate recipes and see how it does

#

I think basically it tries to optimize for fewest units of resources used

mystic nexus
#

rather than relative value of resources?

#

like id way rather inefficiently using iron or copper given how plentiful they are compared to oil etc

soft scarab
#

I think so. I think Greeny said he was working on customized weighting options in the future

#

But for now you just have to either constrain certain resources or eliminate certain recipes

mystic nexus
#

alrighty.

#

thanks for your help again, its much appreciated.

#

guess i have a big job ahead of me, would you recommend making all the resources for nuclear on-site or shipping in all the finished products and then combining with uranium?

soft scarab
#

I haven’t done nuclear yet myself so I don’t know. I personally like to do outpost-style bases generally (eg make X over here, Y over there, and combine them for Z in a third place), but to each their own

#

But I do know if something goes wrong with uranium it can be hard to fix

#

Given the… constantly dying, y’know

mystic nexus
#

eh hazmat suits got me covered ;)

noble agate
#

My 10 reactor nuclear power plant (with waste post-processing) does everything at the site except heat sinks because I didn’t feel like figuring out how to do aluminum there. So I just transport them with drones.

#

I will probably build a huge nuclear plant that uses all the uranium on the map in the near future and for that I will produce everything at the site 🙂

mystic nexus
#

yeah im thinking ill just train in all the raw resources (or at least, the base resources like ingots smelted at the ore site before pickup if possible). probably use the nodes closest to the place i choose to set it up. its a shame that i cant build my nuclear setup near my main base as i have grand visions, but i guess it allows me to be lazy and not make it look pretty since itll be isolated and just doing its own thing.

frosty owl
# muted crypt <@167920434828804096> since I just wanna grab one detail I'm just gonna ping you...

Correction: "4x the power" or anything bigger than "2x the power" are inaccurate and exaggerated figures ^^
They only take into account how much power one single machine consumes VS an overclocked one.
A more accurate comparison can be: how much more energy does one use to run 1 machine at 250% Vs 2 at 100% and one at 50%?
Answer: about ~1.8 times more energy.
So worst case scenario (unless one includes underclock), one uses almost double the power for 2.5 times the processing speed

soft scarab
mystic nexus
#

oh damn yeah

#

considering if you go full power gen with uranium + plutonium, you can hit up to 1 TW naturally with no overclocking in the setup

#

and that leaves a good chunk of oil spare for turbo fuel

#

so full overclocking seems like it could be viable

frosty owl
# mystic nexus at a cursory glance, a megafactory making 100 assembly director/magfieldgen and ...

Multiply "base power" by 2 and you'll already have a generous estimate of the max power needed (see my previous comment about power scaling).

Imo, there's plenty of power for your needs. Eg: the biggest factory plan I heard about used ~400 GW for complete resource usage. There's plenty of room for overclocking even without burning plutonium rods, meaning if one wants to really go hardcore on points production, they can even make use of the "fertile uranium" plutonium route (that makes more plutonium at the cost of uranium, producing less overall power but consuming less resources) to squeeze out a few more points (~3% more points than using only Uranium power with no waste)

#

The numbers I just referenced come from linear optimization results (optimizing for sink points), so pretty accurate ^^ (withing the limits of my memory 😅, I can provide links for further reading)

mystic nexus
#

interesting.thanks for that!

#

yeah i was looking at a factory that used 350 GW unclocked, so if we're going for a 2x multiplier i would need 700GW to run the thing, and thats more power than uranium alone can make. i think you have to at least burn some plutonium or divert some oil to turbo fuel to make up for that power gap.

#

im pretty sure the most efficient uranium setup with full plutonium sink and no waste is like 650 GW generation, and about 600 GW net.

#

again assuming no overclocking

#

so i will probably just end up burning plutonium, idm stashing plutonium waste way out in the middle of nowhere. my main factory will be quite centralized in the north forest so its away from all radioactive stuff.

frosty owl
#

Yeah, just handle the waste. Less headaches than trying to figure out the least resources you can use to make enough turbofuel to finish overclocking imo (and way more efficient in terms of points)

#

Again, there is the possibility for Fertile Uranium (changes max power to ~1 TW, of which ~450 GW from Uranium iirc), but it just saves a bit of machines and mainly nitrogen/bauxite

thorn bane
mystic nexus
#

true.

#

regarding performance, is it better to have lots of small, simpler systems of pipes, or fewer but more complex systems. in essence, when doing refineries for pure ingots, is it better to do sets of 12 (exactly 600 water/min) or 6 (300 water/min)?

wind spade
#

600/min is tricky due to pipe bug

mystic nexus
#

oh?

wind spade
#

I'd recommend smaller sets

mystic nexus
#

whats the pipe bug?

wind spade
#

600m3 in pipe is hard to get

#

especially in pipe manifolds

mystic nexus
#

isnt it just 2x full overclock water extractors?

#

300/min * 2 = 1 full mk2 pipe?

wind spade
#

yeah and game has issues with that

#

also if you have enough water around, I wouldn't overclock

mystic nexus
#

even if the mk2 pipe is very short range? like in this setup:

#

why not overclock? less machines is always better, right?

wind spade
#

more power usage

#

if it's so short, I'd definitely do direct input - one extractor to X refineries

mystic nexus
#

weve established that even full overclocking the entire base should in theory use far less power than what i can generate

wind spade
#

yeah but generating less power = more resources saved = more possible production

mystic nexus
#

and reducing the number of machines as much as possible is paramount for performance

thorn bane
#

if you dont do power at all

mystic nexus
#

well the thing is im always going to do a max uranium setup since otherwise it goes to waste, so theres always a percentage of resources set aside for nuclear.

wind spade
#

otherwise it goes to waste
not really, resources are infinite

mystic nexus
#

i mean as in im not utilising the optimal uranium/min

#

like uranium's relative value is surely way higher considering how rare it is and how much power/points it makes

wind spade
#

utilising less resources = using less buildings = more performance

thorn bane
#

well overclocking is less buildings

mystic nexus
#

^

wind spade
#

you can have both

#

you can overclock and not do full uranium but only as much as you need

mystic nexus
#

how does it balance out? surely the buildings saved from not overclocking and using less power is dwarfed by the number of buildings saved from overclocking

thorn bane
#

yep 250% oc is roughly 50% less buildings overall (compared to 60% less from the 250% production)

mystic nexus
#

sure, i can not use max uranium but then i wont have enough power to do full overclock

thorn bane
#

mostly because nuclear power uses almost no machines compared to the gain of overclocking

mystic nexus
#

a very high resource usage factory is like 400-600 GW, and if i want to overclock it all it probably approaches 1 TW and theres no way to get that much power without going full nuclear.

wind spade
mystic nexus
#

also yeah thats what i was thinking zyranex

thorn bane
#

also small note that these maximum resource builds are more theoretically since theres no pc in the world that can run these setups
i was using 10% of the resources and had <20 fps

mystic nexus
#

wait what for real

thorn bane
#

ye the world is pretty big xD

mystic nexus
#

ive seen youtube showcases of maps using all resources and sure they were a bit laggy but not unplayable

wind spade
#

I mean that depends

#

I could "use" all resources by just putting a sink after miner

#

and have nice 60 fps

mystic nexus
#

i mean as in maps making heaps of turbo motors pre u4

wind spade
#

it really depends how far into the production chain the player got

#

pre u4 is way smaller than u4+ setup

thorn bane
#

that alone is already 382 miners xD

wind spade
#

we got new stuff in U4

mystic nexus
#

u4 didnt introduce that many new resource nodes

wind spade
#

it introduced new stuff to produce

thorn bane
#

well the meta changed in U4
going for max turbomotors in U3 was hard capped by bauxite and used like 10% of the buildings beecause of that

wind spade
#

and new alt recipes

mystic nexus
#

ah

thorn bane
#

its mostly the assembly director systems

#

maximizing those takes huge amounts of machinees

mystic nexus
#

ah i see

thorn bane
#

like 7000 iron wire constructors 😆

mystic nexus
#

but if thats not feasible, then i guess i can scale down

wind spade
#

it's always easier to slowly build smaller chunks and see where do you end

mystic nexus
#

id argue thats not true, at least from my experience in factorio.

wind spade
#

I have 2k+ hours in Factorio and I'd argue it's true even there 🤷‍♂️

mystic nexus
#

if you build like 1/4 of your goal, you then need to leave room for 3/4 expansion

#

and thats just kinda lame

wind spade
#

shame the map is infinite

mystic nexus
#

i dont do giant train mega grid bases in factorio

wind spade
#

there's your problem then 🤷‍♂️

mystic nexus
#

in fact my bases tend to be entirely belt based and compact

#

ive done like 2.4k spm belt only pre belt optimisation (0.15 i think?)

wind spade
#

of course if you apply artificial limits on what you can do, the game plays differently 🤷‍♂️

#

but you can't make your assumptions based on your limited experience

mystic nexus
#

point was i couldnt double it to 4.8k because i didnt strive for it initially and i didnt leave space. so if i wanted to go bigger i would have to destroy literally the entire base and start all over

#

which doesnt sound easy or fun to me.

wind spade
#

or copy-paste the base somewhere else

mystic nexus
#

i mean i have 1k hrs in factorio. not that limited.

#

cant copy paste a 2.4k spm base lmfao

thorn bane
mystic nexus
#

that blueprint alone would probs crash the game

wind spade
#

well you can easily copy it part by part

mystic nexus
#

sure if ur base is sweaty modular rails, stamping BPs works

thorn bane
#

i had rails for ores and then copy pasted my "base" that was 600 SPM like 3 times
and it worked it just destroyed my fps

mystic nexus
#

i did bps for individual factories but the overall structure was handmade, and doubling it was a huge undertaking. the final 2.4k spm base was just impossible to double

#

my point is satisfactory is kinda like this, you have limited space and especially if you want it to look good you need to pre plan exactly what you want to make

wind spade
#

satisfactory has technically unlimited space

thorn bane
#

hm 3d gives ALOT of eextra space

wind spade
#

you can't even fill 1/10th of the map with foundations

#

and that's just 2D plane

mystic nexus
#

thats just the object limit of ue4 tho right?

#

thats removable with a mod right?

wind spade
#

yeah but even if you overwrite the limit, you either get crashing game or 0 fps due to so many things in the save

#

it's the same as "full map usage is impossible"

mystic nexus
#

even nonfunctional things like foundations?

wind spade
#

you can't really make use of the whole map's space

mystic nexus
#

sure, and i dont plan to build the entire maps space. i want architecturally pleasing bases combined with a non-trival factory output

#

like i hate when its a huge x resource per min base and the entire thing is just floating platforms and such

wind spade
#

my point is that any "space is limited" opinion in satisfactory is based on self-imposed rules

mystic nexus
#

perhaps.

mystic nexus
#

like this is the early designs of some of my areas. probably need to make them bigger, but this will most likely be an area for small things like storage or just aesthetics, idk. but i want my whole production (at least the majority) to be in northern forest and look like this. idm making nuclear ugly and far away since i wont see it cause of radiation.

wind spade
#

just store it at height limit 😄

mystic nexus
wind spade
mystic nexus
#

well i mean radiation isnt just from waste, still gotta have a huge huge area for all the reactors radiation, and then theres the space consideration of all the production that goes into making nuclear cells

#

and thats hard to fit in the northern forest and make look pretty

wind spade
#

reactors and production doesn't radiate much if you balance it

mystic nexus
#

so im just gonna do my power setup far in the top of the map over water so i dont have to look at it

wind spade
#

like it doesn't almost at all

thorn bane
#

the production/reactors arent that radioactive if you balance the belts
it only gets a problem if you have stockpiles of radioactive stuff

mystic nexus
#

also helps fps i would assume as well

#

right, in theory you have nothing backing up on belts

#

still gotta deal with trains carrying 3-4 cars full of uranium ore haha

thorn bane
#

the only thing is the amount until the machine can cycle once but thats pretty low

fair violet
#

thoughts?

thorn bane
#

dont use scim xD

wind spade
#

4 smelters, pretty low number

fair violet
#

look at the splitters

wind spade
#

if only there was a name for this mechanic

thorn bane
#

!wikisearch manifold

shadow prairieBOT
fair violet
#

this aint a manifold

wind spade
#

uses the same mechanics to make it work

#

but yeah, scim usually recommends super weird splitter/merger setups, I wouldn't really follow that

fair violet
#

i guess so

mystic nexus
#

what you linked is like a worse manifold

#

anon

fair violet
#

yeah

wind spade
#

it's dual manifold

thorn bane
#

dammit you were faster

wind spade
#

faster 😛

#

I generally prefer tools that just tell you number of machines and leave logistics up to you

#

given that there's so many approaches you can take to logistics

mystic nexus
#

i agree

#

i took one look at that logistics guide on that site and it made me want to cry, so much less clear than doing it in person haha

wind spade
frosty owl
harsh stump
#

Never tried that one, might have to for my next factory

frosty owl
#

It's actually faster than SCIM for planning too (better optimized in that regard)

frosty owl
jagged merlin
#

how is your splitter doing 60,30,30?

#

shouldnt it be 2 splitters?
one doing 120->60,60 and one 60->30,30

wind spade
timber flare
#

Before its full its 40/40/40

#

Known as manifold warmup

tropic hawk
soft scarab
mystic nexus
#

yeah ive been constructing my nuclear setup way north over the water and just making a few hundred refineries has been rough

#

so much space needed

#

and this is like, 10-20% of the total resources of the map :^)

soft scarab
#

For example, I am currently building a factory to produce 9,000 steel pipes and 450 mod frames to feed a heavy modular frame factory. This factory is taking up the entire giant lake at the western edge of the northern forest and is currently three refinery floors tall, plus sandwich layers

mystic nexus
#

yeah

soft scarab
#

I am also using I think every single pure iron node in the northern forest to feed this factory

mystic nexus
#

im thinking what ill do is do a lot of ingot and low level recipe processing offsite and only ship high density stuff to the northern forest for the final stages wherei only need a handful of OC'd big boy machines

soft scarab
#

My takeaway from this project has been if I want to make things look good in northern forest, I have to basically build the structure first and then figure out what belting / production I can fit in it. Far from maximized or optimal, but things turn out way prettier when I do it that way

mystic nexus
#

yeah thats what ive been doing. ive just been building things to look nice and im gonna figure out what goes in there

balmy bolt
#

heyo i cant think rn

#

how would i make this 15 per minute

#

15 raw quartz input per minute rather

stuck anchor
balmy bolt
#

well yes

#

but how would i do the math for that

#

theres no input where i can write 15/min for raw quartz

simple oracle
#

just underclock the output until it matches what you want the input to be

#

im sure theres a better way to figure it out but thats what i do

balmy bolt
#

theres no change in the machine

#

well

simple oracle
#

it needs power and an input

balmy bolt
#

o

#

thats annoying trying to set it all up prior to doing it lol

simple oracle
#

you'd only have to do it for one and then you can just copy the settings

soft scarab
#

It will be in the area of the screen underneath the portion you clipped for the screenshot

#

Oh my bad I misread input

#

Just type 15/37.5 to the percentage field

balmy bolt
#

do that then x100

#

i forgot abt that

#

[equation then x100 not in the % field]

soft scarab
#

No need to x100

balmy bolt
#

ye but like if i was trying to tell someone the thing]

soft scarab
#

Oh yeah gotcha

balmy bolt
#

i'd say 40 or 40% rather than 0.4

novel sonnet
#

So I'm using 480 bauxite for sloppy alumina. I already have two refineries (100%), how would I determine how to figure out the remaining 80?

#

Nevermind to the one above, I figured it out

crystal charm
#

i'm having trouble doing 3 into 4

#

without compromising max belt capacity

stuck anchor
crystal charm
#

3 outputs into 4 inputs

stuck anchor
#

why not just use 2 splitters

#

2 - 2

#

or manifold

crystal charm
#

2 splitters?

#

i have 3 outputs, i want it to go to 4 inputs, i don't want belt qty compromised

#

can't manifold

#

if i split each 3 into 2

stuck anchor
#

just use 2 of the outputs on the splitters

wind spade
crystal charm
#

you ever reach that point in playing where you have a task youw ant to do

#

in my example, set up a battery factory of 2 blenders

#

but, your brain has just had enough of the math to figure it out

carmine wigeon
#

Haha! My nitrogen gas train freight is working! 🙂

#

It can be done 🙂

crystal charm
#

nice, got some screenshots?

muted crypt
crystal charm
muted crypt
#

Split the middle in half, merge each half with the outside belts on their sides, then split the merged lines in half

#

if we have 40 40 40
Split the middle 40, so we have 40 20 20 40
Merge the 20s to the outside, so we have 60 60
Split the two in half, so 30 30 30 30

#

(Adapt the numbers according to your needs, I just picked a simple example)

crystal charm
#

i'll have to do that later when we unlock mk3 miners

#

and upscale it

muted crypt
carmine wigeon
#

Basically it's not that complicated. Using a second train station as a fluid (gas) buffer. Since it has fluid outputs rather than just pipe connections it doesn't have the flow issues that fluids buffers do with Nitrogen Gas

#

Obviously still need to tidy it up and make it look pretty etc 🙂

#

As proof (though obviously this could be anything else) - here are the 40 nitric acid blenders running green since 3 hours (fed from 3 separate train stations)

oblique hollow
carmine wigeon
#

Haha, I guess I'll take no complaints as praise then 😄

#

I'm still waiting for it to slowly seep down and not provide enough

#

Not sure how many hours of green will make me feel safe

sonic gust
carmine wigeon
#

An almost useless question: If I set a mk.3 miner on a pure node to output exactly 782, the clock speed shows 162.9167%

#

However, if I do the same on a calculator with more decimal places, it says I would need a clock speed of 162.916666666 repeating%

#

If I set the clock speed via the output, will it actually be set to 192.91666666.... just not show it, or will it be set to 192.9167%?

sonic gust
#

in other words you want to know how precise the game calculates?

carmine wigeon
#

Yep, pretty much. I know the display on the overclock is limited to 4 decimal points, and the display on the output is limited to 2 decimal points, but what happens in the background when they mismatch

cerulean rose
#

I know the game itself calculates things to, like, 6-7 decimal points

amber jacinth
#

I always do the amount over the percent if possible

cerulean rose
#

Yeah. I need to know the amount, anyway, to calculate a percent, so I just tell the game house much a need and let it handle the percent calcs

soft scarab
#

Displayed value is just rounding

carmine wigeon
#

Aye I figured as much, was just curious how far it goes. Thanks!

warm wren
#

Is one of the fissile uranium better? My primary interest is getting rid of uranium waste as fast as possible, so the one that uses up more but also requires uranium seems the best.

vapid gorge
vapid gorge
carmine wigeon
warm wren
# vapid gorge Can’t recall which is which for it. Run through the recipes and see how much was...

The one that combines with silica and uses up 37.5 per minute, while the other one combines with uranium and uses up 25 per minute. It's kind of a pro and con system really since its not like you have a limit on the number of blenders you can make or anything... silica uses it more quickly, but, you have to make silica, the uranium one uses it less quickly, but you don't have to make silica since combining it with uranium... but on the other hand, you do have to make more sulfuric acid.

vapid gorge
vapid gorge
# carmine wigeon With a packaging solution you need buffer for both the packages and the material...

Ok so let’s assume you always need a buffer from stations for both input and output, not always the case but often.

Taking from A to B you’ll have at least two cars one with outgoing filled canisters and one with incoming empty. Each of this will have the buffer as standard. The empty buffer will feed the packaging which will feed the outgoing buffer.
Don’t need to buffer the n gas at all if you’ve got the numbers running to the packaging right.
And it’s been a while but I’m pretty sure packaged n is much more space efficient than gas so you’d be reducing total cars as well as not needing this double station set up.

As usual though I will say what you’re doing isn’t wrong it just depends what you’re aiming to do.
If it solves the gas buffer solution that’s a cool trick btw

carmine wigeon
vapid gorge
topaz hedge
carmine wigeon
#

I wish I could remember who suggested this as a method, it wasn't my original idea but somebody pointed out that fluid platforms act like factories and "force" out the gas, unlike buffers which just balance

vapid gorge
topaz hedge
#

I dunno, only thing I move by drone is uranium.

carmine wigeon
#

I used a drone nitrogen bottled setup in my first save, went very well

#

But I'm hard committed to trains on this save 😛 (aside from uranium, I will use drones for that once I'm ready for it)

topaz hedge
#

my issue with my packaged nitrogen setup is probably a lack of containers, or something screwy going on at the well.

vapid gorge
topaz hedge
#

Haven't really looked into it much. it's running out of full containers lol

carmine wigeon
#

The "unpackager" you mean?

vapid gorge
topaz hedge
#

yes, the unpackager is running out of full containers between trains.

vapid gorge
#

Add more packages it should be fine to absolutely flood the containers with them

carmine wigeon
#

Yeah I added a couple storage *edit< containers and let them fill up, I couldn't be bothered doing the math to figure out how many I needed

#

If you have loads it can't go wrong

topaz hedge
#

I just kinda hooked it up, and fed the outputs into a sink (of the factory that uses the nitrogen) and left it. when I'm actually ready to use it I'll try resetting the system and see if it fixes itself.

vapid gorge
#

Cause you do t care about max efficiency transfers of containers just that they always exist where they need to be

carmine wigeon
#

If you have enough either end it should balance itself, so I'm not sure resetting would help

topaz hedge
#

I've added some more empties to it, but I didn't bother shutting it down to let it reset

vapid gorge
#

Also because the empty containers rely on filled containers getting emptied they depend on one another and will constantly fluctuate.

I always try to reduce or remove any codependent system as much as I can cause they are the fiddliest

topaz hedge
#

It's just odd, the other platforms in this station run fine, and chow through like 7k nitrogen/min but this one wants to act up lol

vapid gorge
topaz hedge
#

They're built fine. I probably just didn't start it with enough containers before demanding the full amount out of it xd

#

it's silly how a train with 4 carriages can move an entire well @ 250% of nitrogen though

vapid gorge
#

Entirely depends on distance 😄 do you use the throughput formula for the trains?

thorn bane
wind spade
#

If you use the output field to chanhe clock speed, it calculates required clock speed for it, rounds it and sets that clock speed to the machine

frosty owl
# warm wren Is one of the fissile uranium better? My primary interest is getting rid of uran...

Plutonium routes:
-All standard recipes: medium resource usage, lowest plutonium output (for the same amount of Uranium->Rods->Waste)
-All alt recipes: maximum resource usage, maximum plutoniun output
-Fertile Uranium + standard recipes: lowest resource usage (slightly less than first route), a bit more plutonium made than the first route at the cost of less Uranium and total power.

wind spade
visual grail
#

I've heard nitrogen gas flow is a bit wonky... Anyone have thoughts on maximum reliable gas flow in a MK2 pipe?

oblique hollow
#

same rules as normal pipes, just that you cannot use buffers

visual grail
#

Thanks 👍

manic ginkgo
#

I'm building a coal plant and I have 1 belt of 60 coal/m, I want each coal generator to have 15 coal/m, however because of the way splitters work, I end up getting 30 in the 1st coal generator, then 15 in the next, and 7.5 in the rest. I'm wondering how it so that each generator gets 15 per minute, can I have help?

topaz hedge
orchid birch
manic ginkgo
#

thanks, I'll try that right now

orchid birch
#

if you want to balance them, just do it like that, each hexagon being a splitter

manic ginkgo
#

kk thanks

topaz hedge
#

You can do that.. but I really don't recommend balancers.

foggy mica
#

To be fair balancers are actually a manifold

#

Since it will back up at one point

wind spade
#

not in theory

#

in practice given the random nature of the game, some belts may have slightly more items, but I don't think it'll be noticeable over shorter periods of time

foggy mica
#

Yeah but I mean, if you turn off one side of a balancer it will fill and then back up allowing the other side to fill quickly, right?

wind spade
#

yeah, but why would you turn one side off?

#

that's not standard conditions

foggy mica
#

I usually turn stuff off once they are filled to get the others to fill faster when starting a manifold

#

But I get your point

wind spade
#

well if there's no manifold, there's no need to turn them off 🤷‍♂️

topaz hedge
#

turning stuff off to make a balancer fill faster takes away the one and only advantage they have lol

foggy mica
#

True lmao tbf I like the design of balancers but I'm stressed when the slots aren't full

topaz hedge
#

Same, I like full belts.

wind spade
#

that's... weird. balancers are made exactly for the reason that the slots won't be full

topaz hedge
velvet jasper
#

quick question, is this enough copper?

wind spade
#

for what?

velvet jasper
#

just in general

#

i want to centralize all my ingots and such

wind spade
#

I mean... it all depends on how much copper you're gonna need 🤷‍♂️

velvet jasper
#

eh

#

im going for 5 phase 4 parts per minute

wind spade
#

it is enough if you'll need less then 12480/min 🤷‍♂️

#

depends on recipes you're gonna use and such

velvet jasper
#

alrighty yeah nvm i know exactly what im gonna need

#

pretend i never asked

wind spade
#

I'd recommend starting from the back and calculating how much of everything you're gonna need. And tbh I don't really recommend centralising stuff for this exact reason - any upgrade you're gonna do, you'll need to add more copper to the central production.

velvet jasper
#

yeah but i just checked satisfactory tools, and even not using any alts to save resources 12460 is WAY more than i need

#

its enough for 10 per minute of everything in fact

#

ive already put all the stations for copper, onto the iron

visual grail
#

Wow! that's a lot of nitrogen... pretty sure a math error

topaz hedge
#

can't hand craft those anyway, but I think they use 25 per so.. probably

visual grail
#

i havent fully automated them yet, I have a blender setup near a nitrogen well and storage containers I hand feed with mats. used the to-do list to see how many casing I need and thats when i noticed the N2 number was way off

topaz hedge
#

actually, that might be correct.

visual grail
#

its 1000x too much

topaz hedge
#

the game calculates 3 decimals of fluid.

#

so yeah that's right... it just decided to throw away the decimal lol

#

so 1100.000 nitrogen gas is needed.

vapid gorge
topaz hedge
#

@velvet jasper you're welcome.

velvet jasper
#

I’m already gonna be making 2700 rubber…

#

Oh god lmao

#

That’s gonna be interesting if I decide to do it

topaz hedge
#

I would.. crystal beacons, rigor motors, etc.. they're useful..

velvet jasper
#

Prob will

#

What else can I use that 2700 rubber for anyways

#

I’m def gonna over clock those as well

#

I’m likely only gonna do like 270 idk

#

Ratios are also a lot nicer imho

#

The layout I’m gonna be building lmao

wind spade
vapid gorge
visual grail
wind spade
vapid gorge
visual grail
#

That's with diluted fuel

vapid gorge
#

Ah you’re not using the efficient rubber/plastic recipes

vapid gorge
#

Because with the efficient recipes 12000 diluted fuel should be 4500 oil, leaving you with 7k~ oil and the recycled rubber plastic recipes get you 21000 rubber/plastic per min from that

visual grail
#

indeed, I didn't have those recipes when I started my current setup. I'll probably tear it down and build a more optimized setup after i get nuclear online

vapid gorge
#

Ah yeah they are amazing rubber and plastic have some great recipes

wind spade
foggy mica
#

Oh makes sense, thanks

velvet jasper
tropic hawk
velvet jasper
#

What

#

Just tell

tropic hawk
#

That is nothing compared to later....

velvet jasper
#

Ik lol

#

Not looking forward to any of the elevator parts in any way shape or form lmao

vapid gorge
# tropic hawk Should we tell him

I mean, my overall plan uses like 90% of total resources and I don't think I'm making anywhere near that many oscilators. I've probably avoided teh recipes that use them though

#

Like caterium computers not crystal computers, cause 480 comps per minute would be pricey in crystal

velvet jasper
#

Exactly lol

vapid gorge
vapid gorge
#

So brain question - Not a huge issue and it's not causing problems but trying to wrap my head around the why of it

I have 4 nodes of irons mined at different rates 2x high 700s 2x high 500s

Each with their own manifolded line of smelters smelting exact numbers

The 2x 700s ore lines never stop moving

The 2x 500s have their ores stop and start.

Now production is 100%, no stuttering, nor ingots backing up, machines further along never stop start.

Just curious as to why the ores might not have a continuous flow.
Too fast a belt feeding the manifold?

velvet jasper
soft scarab
vapid gorge
tropic hawk
vapid gorge
tropic hawk
vapid gorge
#

It's interesting. It might be because the smelters are being fed with mk1s I guess?

tropic hawk
vapid gorge
#

mechanically

amber jacinth
#

It would guess that because the belt is moving less than its max it is stuttering because stuff gets backed up on the belt but nowhere else. The same thing happens to my belts.

tropic hawk
vapid gorge
#

I have a few times 😄 once the whole thing balances it goes back to it.

#

the 100 beacons pm function perfectly once it stabalises

tropic hawk
#

And check the miner(s) to ensure that everything is being transported out and it's producing exactly what you need

vapid gorge
quartz violet
vapid gorge
#

Most people just starting the game I imagine use manifolds without realise what they are called because they just make sense

quartz violet
#

so an overflow split belt instead of an optimized split belt

vapid gorge
#

yeah. By optimized I guess you mean a Load Balanced system rather than Manifold

quartz violet
#

oh yeah

vapid gorge
#

The only mechanical difference between the 2 is that it takes a manifold longer to spin up to 100% efficiency

quartz violet
#

oh

#

I heard someone say its a bit less efficient

vapid gorge
quartz violet
#

oh well I guess I'll use manifold belts more

vapid gorge
#

visually Load balanced systems tend to be much prettier though

quartz violet
#

but giant

vapid gorge
#

yeah, they take up a lot more space, a lot more planning, and can't be modified nearly as easily as manifolds

topaz hedge
#

*they can't be modified at all

quartz violet
#

I always just load balance except if its a 1:5

vapid gorge
#

With a manifold if you get a new belt speed or miner upgrade you can often just extend them if you have left yourself space

vapid gorge
topaz hedge
#

manifolds have "spinup" time, which could be very very long... sometimes they'll never spin up.

#

Or very short if you prefill machines.

quartz violet
#

or if you have fast belts I would assume

vapid gorge
#

if you've got the number right even very complex manifolds should get just enough parts in the last machine?

topaz hedge
#

I normally leave the output dissconnected, either at the end of the line, or somewhere inbetween when I power it up, and go work on something else. This lets the machines fillup and stop so they'll be ready to roll when I'm ready to hook it up

vapid gorge
#

that's fair

topaz hedge
#

maxed belts manifolds will never fill.

vapid gorge
quartz violet
#

wait how complex do manifolds get

#

they are just a conveyor belt with a bunch of splitters

#

I wouldnt imagine they could get that complicated

vapid gorge
#

Well for example if you split a belt of ore 3 ways but each manifold consumes different amounts it can stutter strangely

topaz hedge
#

uh... well you see what happened here lol...

vapid gorge
#

And with fluids stutters can keep the stutter going

topaz hedge
#

manifolds are simple, but sometimes you need a lot of material.

#

and you're left over with a lot at the end.

vapid gorge
#

Left over? As in you're overfeeding?

topaz hedge
#

In my case it was I have 480 rubber, and each machine uses 75, and that doesn't divide.

quartz violet
#

oh

vapid gorge
#

Couldn't clock them differently for some reason?

topaz hedge
#

and I needed every last bit of it for this build. So I ended up with 4 belts of 480 feeding 4 machines, and recombining the rest

#

I couldn't.

quartz violet
#

I would overclock them to 120 or underclock to 60.

vapid gorge
#

odd! well overflow combining isn't too hard

#

I clock my Bauxite refineries so that 450 solution pm is used and piped directly to 1 scrap refinery in front of it. Sooo simple

topaz hedge
#

overclocking throws off the other numbers really bad, I think 200% worked out nicely, but that's 780 screws into a single machine

vapid gorge
#

Ah. Screws. My enemy.

topaz hedge
#

hmf is really bad for ratios and numbers

vapid gorge
#

If you insist on using screws having steel screws directly underneath whatever is using them makes life easier

topaz hedge
#

here's the machine line in question

vapid gorge
#

Curse you screws!

topaz hedge
#

it's 1:1 constructor to mfg though x: it's really nice.

#

simple screws

#

It's still a manifold though

frosty owl
#

BuT mAnIfOlDs ArE lEsS eFfIcIeNt

vapid gorge
frosty owl
#

Whatever you prefer. I'm just interested in seeing if I can figure it out ^^

empty glade
wind spade
#

manifolds are always 100% efficient

#

or rather they are never less efficient than any other setup

noble agate
#

That’s true when the inputs of the machines are fully saturated. But with items that are produced slowly, like uranium fuel rods, achieving this might take very long time.

#

Which is why nuclear power plant is the only place where I would consider load balancer instead of manifold 🙂

still trout
#

i did not use a load balancer for my reactors

#

worst mistake of my life

wind spade
oblique hollow
median heath
#

Or does that magical void stop them from doing so?

oblique hollow
#

lately belts arent radioactive at all so id say magic void stop spicy air

median heath
#

In that case, sushi manifold it with the splitter shoved so close there can't be a rod on the belt.
Easy.

empty glade
wind spade
frosty owl
sonic gust
#

what do you guys think is the way to go if you want to "go really big", like trying to mine out the map. Would you build a factory for each product and ship the ressources (like ingots and stuff ONLY) from ressource-hubs to the factory, to cook it from the start up there. Or would you make all iron products at the iron factory basically. and so on? What do you think?

oblique hollow
#

all iron at one big iron facility will lead to clutter

#

so probably local stuff

sonic gust
#

exactly

#

but still I think it would be fun to collect all the iron that is on the map at one central iron-hub and ship the ore/ingots to the product-factories.

#

with trains of course

oblique hollow
#

how you gonna redistribute that

sonic gust
#

via train. you collect it at one place, build for example like 10 big train stations. from there you let trains run to all the factories that need iron at the bottom of their production chain.

oblique hollow
#

no, HOW will you redistribute it, dont just write it off as "via train"

sonic gust
#

it would maybe give you great central control over ressource distribution. besides world domination.

oblique hollow
#

you get ALL the iron from the map in and need to get it back out

#

"via train" is not a complete solution

#

you're writing off a major logistical task

sonic gust
#

o_O put conveyor belts into TONS of stations. whats the matter?

oblique hollow
#

right. and wait 50 million years for the destination to overflow? unless you make the destination eat exactly a multiple of a belt

#

also, train traffic will be a problem

sonic gust
#

just send as much trains as are needed for the factory to be satisfied in a way that you wish for

#

you can overbuild every factory anyway and control it via trains

#

thats one good aspect is what I am saying

oblique hollow
#

im insofar not a fan of central processing because, if your source and target are right next to each other, shipping the resources off to a central factory to processing is a bit.... of a meme

sonic gust
#

yes I see your point. BUT if you want to go local, it is really hard work to make it all balanced and not ship ressources around like crazy. It wont end up clean in a way.

oblique hollow
#

its not that hard to do local. in the end either way is a logistical mess simply because of the scale of it

sonic gust
#

I will try my best on iron 😄 maybe I can show you the results 😄

oblique hollow
#

only difference is in one solution you are not sending all the trains through one logistical chokepoint

sonic gust
#

you call it chokepoint, I call it hub 😄

wind spade
#

I don't see why a transfer hub would be needed

oblique hollow
#

because its a funny meme

sonic gust
#

I think its more flexible to manipulate centrally, later on.

oblique hollow
#

not really. you have a much harder time to change anything in a big HUB

sonic gust
#

if you can change ressource distribution on the fly, to single factories for single items, you can overbuild each factory and produce more of item x, than in a non-central production.

wind spade
#

later on you want a factory that processes local nodes to a final product

#

not move thousands of materials over the map

oblique hollow
#

non central production means simply using up all local resources smartly

sonic gust
#

not as long as you have more ressources than you would need to distribute anyway, I suppose, mcgalleon

#

yes but you have to be fixed on your item output

oblique hollow
#

so is everything in this game

sonic gust
#

or else change around in local factories

#

no, not necessarily.

oblique hollow
#

factories are fixed. not dynamic

sonic gust
#

if you overbuild factories for items, you can make it like-dynamic.

oblique hollow
#

sure, you can undersupply them to get less out

#

but your cap is the production at 100% efficiency

sonic gust
#

yes exactly, overbuild factories from the get go. all the factories.

oblique hollow
#

so overbuild local ones too. process all the parts around

#

its not that hard

#

you group a bunch of nodes

sonic gust
#

but overbuilding locally seems really off?!

oblique hollow
#

and overbuilding centrally doesnt?!

sonic gust
#

to me that seems more complicated than controlling it centrally.

#

well LESS 😄

oblique hollow
#

i mean in the end the best control you will get is how many miner belts or trains you attach to your factory

#

one thing hats really not needed through is processing all ore in one place. make regional centers, not a map wide single center

quartz violet
#

If you shove everything in the center of dune desert or wherever it will be a logistics nightmare to transport precise counts of items to the right place in extremely large quantities with several major factories combined into 1

oblique hollow
#

the safest bet for central processing is that only one train line from one local node cluster supplies one part of the production line

#

else you need to deal with balancing iron ore internally

#

another thing to add: you do NOT want to play a game of "wheres the piping error" in a big factory

#

a single local factory is far less likely to be affected by that than one large one

sonic gust
#

that is true 😄

#

but for me it is go big or go home 😄

oblique hollow
#

no really, for big factories, this will be your biggest nightmare

#

it either works or fails horribly

alpine knoll
#

i made a nice big factory but now i need to completely change it to change its power source

oblique hollow
alpine knoll
#

And basically im done with the save now lmao

#

Need to properly plan for all that kindof stuff beforehand

sonic gust
#

yes true, it is a learning curve

oblique hollow
alpine knoll
#

Location

oblique hollow
#

caaaaables?

alpine knoll
#

Base is near a river but miles of water piping would suck

tropic hawk
#

Or rails

alpine knoll
#

Cause the river isnt deep enough

oblique hollow
#

you dont NEED to build it near your base

tropic hawk
alpine knoll
#

I also need to move the coal to that

#

Cause the coal is really really far away

oblique hollow
#

ooor find coal locally

quartz violet
#

Do the smart thing and use packaged water and drones

alpine knoll
#

Thats the closest coal

tropic hawk
oblique hollow
#

go to the coal and build the power there

topaz hedge
#

Oh.. now this just isn't fair..

tropic hawk
quartz violet
#

Yes

tropic hawk
oblique hollow
#

droning water jacelul

quartz violet
#

Thats the point pretty much

#

You would also need to return the jugs

alpine knoll
#

ye i'll just start a new save prob anyways cause the friend i was playing with quit

topaz hedge
oblique hollow
#

the amount of drones you need will offset the water you transport by how much water you need for all that aluminum for the batteries

topaz hedge
#

build next to water? iono XD

oblique hollow
quartz violet
#

You could probably use a fleet of factory carts to transport water jugs

oblique hollow
#

we got a great deal: 20 cables for the price of 4.5

topaz hedge
#

Then I'll run out of oil D:

#

I'm looking at different ways. but iron wire seems to be the best option. I'm not done figuring out what I have available yet in common resourses, but I don't have much oil, and I should barely have enough aluminum for superstate computers.

oblique hollow
#

if you wanna save some, use insulated caterium cable or something

amber jacinth
#

I just want to transport water so I can name the train The Water Boy

prime marsh
#

Pipes? water those?

amber jacinth
topaz hedge
#

hopefully not kill the save dead.. that'll probably happen anyway :/

#

even with overclocking, it'll probably increase the machine count in my save to over 6k.

vapid gorge
warm wren
#

If I'm producing and thus using 9.6 fuel rods per minute, that's 50 x 9.6 uranium waste per minute, yes?

high patrol
#

what is the most efficient way to use the coal generators?

soft scarab
soft scarab
warm wren
#

Hrm, I find myself wanting to set up a container that fills up, then stops filling until its empty, then fills up again 🤔

oblique hollow
#

thats what a truck station does

#

it fills and then empties

versed hemlock
#

Only using common mathematical symbols (such as: +, -, /, x, !, and square roots. Note that using external numbers or symbols that require external numbers such as cube root are not allowed), make each true.

wind spade
#

probably should go to some offtopic channel

snow dove
versed hemlock
#

Ah I see

snow dove
thorn bane
wind spade
#

@median heath max map like this

median heath
thorn bane
#

show iron wire jacelul

wind spade
#

if I can find it

median heath
#

Also which Concrete recipe? I'm curious 😂

wind spade
median heath
#

6717 😂😂

thorn bane
#

6717 machines 🖤

median heath
#

I know

median heath
#

That's so fucking many 😂😂

median heath
wind spade
#

no. also no idea why not wet concrete all the way 🤔

median heath
wind spade
#

there's a reason this isn't released publicly yet 🤔

#

I mean...

wind spade
frosty owl
wind spade
#

imagine playing the game

frosty owl
# wind spade

BRUH...
Thats real optimization ahahah
When you use the normal concrete recipe because the power save leads to more points than making "efficient concrete" jacelul

thorn bane
#

oooh true havent thought of that

topaz hedge
#

I'm still using the u4 version and it likes to try to default to rubber concrete xd

wind spade
#

huh, any reason for using U4 (except for not being able to transfer production lines)?

topaz hedge
#

not being able to transfer production lines lol.

muted crypt
#

good morning (( it is 2pm)) frens

wind spade
#

though U5 version also defaults to rubber concrete

#

since it's really most resource efficient 🤷‍♂️

topaz hedge
#

I need to go and screenshot the production lines that're important to me though. although I could figure out what's what in game.

wind spade
#

import/export should be added soon™️

#

so expect like 2 weeks+