#math-and-meta

1 messages · Page 604 of 1

bold fox
#

backwards 30/60 AND:

                                  60                20/
                                   |                30
                                   V                 |                  / ---30/60---> X[in]
Z[out] ---30/60---> M <---30/0--- SS ---20/30/60---> M ---60/90/120---> S
     sink <---60--- /  overflow^                     |                  \ ---30/60---> Y[in]
                                                    20/
                                                    30

dusky tangle
#

🙂

bold fox
#

compilation of the gates we have so far

backwards 30/60 to forwards 30/0 (Arigato):

                  ^
                  | overflow 30/0
                  |
   A --- 60 --->  SS  --- 30/60 ---> A[out]

forwards 30/0 to backwards 30/60 (RaT):

  X[in] ---30/0---\
                  M ---60---> sink
Z[out] ---30/60---/

backwards 30/60 duplicator (Arigato):

                          sink
                            ^
                            | A only
  A ------->                |
             M ---fast--->  SS  ---30/60--->
  B ------->

backwards 30/60 NOT (Arigato):

  Y --60/30--> \
               M ----- 90/60 --->   M ----120---> sink
   src --30--> /                    ^
                                    |
                                    | B, 30/60 forward
          src B -> \                |
                   M ---60/120-->  SS  ---X-30/60--> X
          src X -> /

backwards 30/60 OR (Arigato):

  [Z]---max.60
           |
           v
                                       /--- 30/60 ---> [X]
src 30 --> M -->  SS  ---60/90/120--> S
                   |                   \--- 30/60 ---> [Y]
           ^       |
           |       | overflow max.30
      src 30       v
                 sink

backwards 30/60 AND (RaT):

                                  90/
                                  120                
                                   |                
                                   V                  / ---30/60---> X[in]
Z[out] ---30/60---> M <---30/0--- SS ---60/90/120---> S
     sink <---60--- /  overflow^                      \ ---30/60---> Y[in]
                                                    30
                                                    
muted crypt
#

I'm home

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Hello frens

oblique hollow
#

welcome höme

tropic hawk
#

slowly going insane from taking a complex process, making it more complex, then making it unbreakable

frosty owl
#

Unbreakable?

dull bolt
#

With enough nukes everything can be destroyed.

plucky palm
#

if it looks stupid but it works, it ain't stupid, right?

frosty owl
#

I would agree that it would work hehe

topaz hedge
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Question for math and meta would be if it supplies more usable power than 3 extractors per 8 gens @ 100% :p

wind spade
#

yeah I'd just build setups of 3:8 (4 per 480 belt)

topaz hedge
#

It was suggested. But 2 pipes per 8 or 3 per 16 was too many pipes for the builder. simon_smile if it works, it works

wind spade
#

I mean it's technically just one pipe

#
  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
plucky palm
#

the total difference is 4 pipes... okay I'll do 3:8 😛

still trout
#

also make sure its all mk2

#

those two things could hinder efficiency

wind spade
still trout
#

otherwise the ones at the end are undersupplied

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6 gens for 2 pumps

wind spade
#

clocked

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it's on the screenshot

still trout
#

is it

wind spade
#

they are both at 112.5%

still trout
#

oh i didnt notice that

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i would still use all at 100% and a big pipe connecting them all

wind spade
#

I would use 8:3 setups that aren't connected

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the less connections, the less chance of random fluid mechanics breaking stuff

still trout
#

true

gray patio
#

Guys i want to deliver total of 900 crude oil to my 15 refinery's so how should I do it. 1 main line carrying 600 oil and a 2nd line with 300 crude oil so where should I connect the 2nd line at the end of the line or at the center of line at 7th or 8th refinery?

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I have mk2 pipes

wind spade
#

or three lines of 300 each to 5 refineries

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if not, just connect 600 line to 10 refineries and 300 line to remaining 5 refineries

gray patio
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Hmm didn't think about that thx

#

Splitting a 600 line into 300 300 will work same ryt ?

wind spade
#

pipes don't work like belts

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they don't do "equal splits", they use fluid mechanics

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but as long as your production is bigger (or equal) than consumption, any pipe shape should work (assuming you have enough headlift)

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(ideally you want to overproduce a bit since fluid loss on load bug exists

gray patio
#

Headlift is for when i want to send my fuel vertical ryt ?

wind spade
#

headlift is how far up you can send them before you need a pump, yeah

gray patio
#

Ok got it

carmine wigeon
#

Also you shouldn't assume you'll get 600 out of a mk2 pipe

#

What are the sources for your 900 oil?

oblique hollow
#

just do this and you are safe

wind spade
oblique hollow
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but its risky

carmine wigeon
#

I assume 570 max

wind spade
#

loop should solve it

carmine wigeon
#

that way I'm not disappointed

oblique hollow
#

if possible, avoid using full capacity for pipes and in manifolds

carmine wigeon
#

I've heard of "using a loop" before to bypass the mk.2 600 issue

#

How exactly does that work?

wind spade
#
-->--+--------------+
     |              |
     +--+--+--+--+--+
     |  |  |  |  |  |
carmine wigeon
#

Hmm

#

So I'm planning to transport a lot of fluid (and gas) via train

wind spade
#

ideally you want to process it where you have it instead of transporting

carmine wigeon
#

Coming out of the train station it's going to go into buffers (don't know how many yet)

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Then from the buffers to heavy oil, petroleum coke (for the oil) and nitric acid (for the gas)

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Not sure how I'm going to achieve that with a loop system

wind spade
#

from each buffer have a separate loop

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there's no reason to mix pipes together (same as there isn't to mix belts)

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if you have 300m3 in a pipe, connect it to a set of buildings that requires 300m3

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(and again, ideally without any long range transportation in between)

oblique hollow
#

small tip: buffers dont work with gas

wind spade
#

are buffers even useful? I was under the assumption that they are pretty much pointless (if you have overproduction, your pipes already buffer a lot, if you don't have overproduction, the buffer has never chance to be filled). Maybe except for off-the-grid emergency fuel storage for blackouts

stark bronze
#

wait greeny a part of the "fluid void bug isnt a concern" society?

wind spade
stark bronze
#

or the other way around, even if there are buffers they are not enough to combat the evil invisible fluid voiding monster

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put up 4 buffers for the fuel plant and it still starves on save load

wind spade
#

I mean yeah at some point if you just save-load all the time you'll run out

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but for normal playthrough you should be fine with just "buffers" in the form of pipes and machines

stark bronze
#

i mean, thats what i always believed
until one fateful day

royal minnow
wind spade
royal minnow
#

Say you're getting the fluids by train, there needs to be storage for it otherwise the train will wait there for far too long

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Or you won't get it all out

wind spade
#

yeah, train loading/unloading is fair... but then again you're asking for trouble already because you're transporting fluids 🤷‍♂️

royal minnow
#

Fair enough, I am only working from knowledge of a youtube video and haven't actually gotten there in game yet

cedar mica
#

Do 1:5 splitting works perfect or is it just an estimated split? Its for train station

ebon crater
#

"good enough"

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obviousy just like a 3 way splitter splitting 10 items it wont be perfect cuz you cant have 1/3rd of an item/min

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same concept i believe

patent panther
#

What is the square root of the sun?

patent panther
wind spade
#

A channel for sharing and discussing factory builds, material ratios, so on and so forth.

patent panther
royal minnow
wind spade
#

that's why I mentioned

Maybe except for off-the-grid emergency fuel storage for blackouts

#

though yeah it should be fuel/water

graceful surge
#

@wide flume this recipe is cool, not the most efficient. But still, it allows you to produce circuit boards from just oil. Crude>Rubber+Heavy Oil Residue, Heavy Oil Residue>Petroleum Coke, Rubber+Petroleum Coke>Circuit Boards

frosty owl
#

Also, the shape of the pipework plays a big role in how much buffering is aviable "per machine"

wind spade
frosty owl
#

I stand by what I said ^^
The 50m are always there in all scenarios

wind spade
#

and are usually enough of a buffer unless you load save very often

frosty owl
#

"Usually" depends on a lot of factors. I think the biggest ones are (as mentioned), flow per-output and pipework shape
Having a full buffer in addition to full pipes can do wonders for some manifolds~

patent panther
frosty owl
#

I think belts in this wouldn't be a bad analogy in this case: think about the differences in feeding a manifold for stacksize 50 and throughput of >50/min with a full buffer ahead or without a container/buffer ahead (or, even better, at the end of the line, since piepes can di that too)

wind spade
patent panther
#

Anyway moving on, does anyone know how much waste does the Reactor produce?

wind spade
#

which fuel rod

patent panther
#

But I don’t want my main HQ full of radiation

wind spade
#

uranium fuel rods - 50 waste per fuel rod
plutonium fuel rods - 10 waste per fuel rod

#

build power plants somewhere in the ocean

frosty owl
#

10 and 1 ppm respectively

wind spade
#

ppm is irrelevant when you can change clock speed 🤷‍♂️

wind spade
patent panther
#

Oh so I’m just recycling it lol

frosty owl
wind spade
#

I'd recommend reading wiki or something 🙂

wind spade
urban jay
#

How many water extractors should I have per coal gen

muted crypt
#

3 extractors to 8 generators

#

@urban jay

#

Will come out to 360 units per minute on both sides of the equation
Consumed: 45 * 8 = 360
Produced: 120 * 3 = 360

urban jay
#

Alright ty

muted crypt
#

To save you the effort, this is for 120 coal/min

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(15 * 8 = 120)

velvet jasper
#

does the blender recipie for diluted fuel grant more net power?

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also, should i go over the ocean for my train route or follow the natural roads of the map

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and how far will 1 thousand plastic and rubber take me

amber jacinth
#

Very far

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300x300 has taken me to third phase with room to spare. Probably going to need an upgrade soon though.

topaz hedge
light ginkgo
analog oak
#

ok, how do I procces 280 iron into pure motors?

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rotors*

fierce ruin
#

Anyone wanna argue whether I have 9 coal generators or 8?

analog oak
#

YES

fierce ruin
analog oak
#

hmmm

#

what coal node?

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(and miner)

fierce ruin
#

Pure and mk1

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But why is that relevant

velvet jasper
#

is it a good idea to undergo the project of building a rail loop around the whole map?

analog oak
#

8

fierce ruin
#

No

analog oak
#

not 8?

fierce ruin
# analog oak 8

I was expecting you to say 9 😭 I wanted a true argument like me and @clear oriole had

velvet jasper
#

oh my god this is gonna be so many hours

fierce ruin
analog oak
#

but the math checks out.. 120 (pure coal at %100 efficiency with a MK1 miner) / 15 (max efficiency for a coal generator) = 8

analog oak
#

I got a question for you

fierce ruin
#

Yes?

analog oak
#

I got 280 iron per minute. with every alternate recipie, theoretically how much rotors could I make?

fierce ruin
#

I'm gonna educationally assume because I don't know where to start and I would say 1000

analog oak
#

yea.. lower

fierce ruin
#

500

analog oak
#

a lot lower

fierce ruin
#

59

analog oak
#

getting there, but still a bit lower

fierce ruin
#

JESUS CHRIST YOUR POOR 38?

analog oak
#

24 rotors per minute

#

that is pretty good

fierce ruin
#

Get some bitches and some money and you'll be fine.

#

I can make more than that lmao

analog oak
#

per minute?

fierce ruin
#

Oh actually nvm you're better than I am dies

cyan crystal
#

11.25 ore/sec makes one rotor with no alt recipe

fierce ruin
#

I haven't learned the ways of satisfactory math yet soo I'm not really good at knowing unless I'm in game

analog oak
#

you need to divide it into 6.25 and 5

cyan crystal
#

So yeah 24 sounds good

analog oak
#

5 into the rods and 6.25 for the screws

#

(with the casted screws)

cyan crystal
#

Casted screws have the same raw iron ->screw ratio

analog oak
#

still

#

they are more fun (and save electricity)

fierce ruin
#

You got me lost here

analog oak
#

let me explain

#

to make rotors with ratios, you need 45 iron per minute to make 4 rotors.

#

you divide this by 4 to find that to make 1 rotor, you will need 11.25 iron per minute

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you need 25 iron to go to screws

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and 15 to go to rods

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which gives you a final value of 6.25 for screws, and 5 for rods

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now it's a simple math problem

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280/11.25

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which equals 24.8 repeating, rounded to 24.8

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you take the percentage, which is 55.5 repeating (again rounding) for screws, and 44.4 repeting (imma stop saying rounding) which shows you the iron division

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so theoretically

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you could make 24 rotors per minute using 280 iron with an efficiency of 99.999999999 (rounded to 100)

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understand?

analog oak
#

I may have shut this guy down

analog oak
#

....should I get to nuclear?

magic island
# graceful surge <@378892565371682816> this recipe is cool, not the most efficient. But still, it...

the novelty of making circuit boards entirely out of oil is neat, but then when it comes time to turn them into anything else, you need to add at least one other resource anyway.

so like, you could throw in caterium and more rubber to make caterium computers next, but then it's like "well why am i not just making caterium circuit boards then?" because those are VASTLY more power-and-oil-efficient

I'd like it if electrode could somehow be made worthwhile though, novelty counts for a lot with me

frigid idol
#

so i progressed through to Tier 7 and make some random production, a massive item sorter, used the world to test a lot of stuff out. i now want to start building the world with some clean factories. does anyone have the best production layout with using all the resources on the map?

vapid gorge
oblique hollow
#

"using all respurces on the map" already means there is no optimal layout because its feckin massive and spaghetti

empty yoke
#

One approach would be bringing all ores to a central factory from where its sent wherever needed

frigid idol
#

that could work. it would look kinda hectic inside that central factory but would be cool

#

my only concern is logistics. i can make anything look good

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posted some screenshots of how i like to build in the screenshots channel

gray patio
#

Hay guys what's the max fuel consumption rate of fuel generators?

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For me it's showing 12m3 per minute

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I am using normal fuel

wind spade
#

wdym by max? like if you clock them?

gray patio
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No idk where I heard this but like generators start to use more if the power consumption is more

wind spade
#

no

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that's only true for biomass gens

gray patio
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So 12m is the max at 100% clock speed ?

wind spade
#

others use 100% all the time

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yeah

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but it's also min 😄

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it will always use exactly 12 no matter your power consumption

gray patio
#

Good it thx

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So 1 blenders producing 100 fuel/m can support 8 generators ryt ?

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12x8=96 and 4 fuel in extra

frigid idol
#

dont waste the extra fuel. overclock one slightly so that your using 100% of the fuel

gray patio
#

Ya i will merge all the 6 lines in the end it will send fuel to 2 more generators

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Total 50 generators

wind spade
#

or just build 3 blenders to 25 gens

frosty owl
gray patio
#

I have 6 blenders so 50 gens

wind spade
gray patio
#

I did 3 to 25 x2

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That's looks nice and works nice

frosty owl
frosty owl
gray patio
#

For me it's stay away from other factory and there is nothing called decoration it's all under the open sky

frigid idol
#

decorating and making things look cool is probably my favorite thing about satisfactory

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you can look at some of my stuff in the screenshots channel

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the sorter i built has 9 industrial containers for each item for backup storage, an overflow system, and two inputs for the sorter so it never backs up

wind spade
#

sounds like a lot of overkill

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usually one ISC per item is more than enough

frigid idol
#

yeah its overkill but ill never have to worry about having to expand the sorter

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and it fills the space nicely

wind spade
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well you won't have to either. there's only like 30 items worth storing anyway

frigid idol
#

yeah true

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i like overkill. i always build big\

wind spade
#

that's just wasted items that do nothing in storage and could be turned into points 🤷‍♂️

frigid idol
#

i dont really need tickets right now. there will be plenty of opportunity to get points

frosty owl
#

I mean, it would run, but the lag would be horrible halfway through your productions goal already

rain quarry
# analog oak ....should I get to nuclear?

if you want more power fairly cheap nuke is great, but it is a lot of work setting up the manufacturing, and makes nothing needed to finish phase 4, its purely for power.

wind spade
#

all power is purely for power 🤷‍♂️

rain quarry
#

nah, my oil power is purely for using the biproducts from rubber and plastic :p

wind spade
#

that's because you haven't yet discovered the beauty of diluted fuel and recycled loop

rain quarry
#

nope I have it, it is entirely not needed at all, the plastic and rubber are needed, the power is just an added bonus, at that point of the game I am already producing plenty of coal power to cover everything, with plenty of coal to spare for steel, and the residual fuel power is way more than it takes to run the rubber and plastic

wind spade
#

it is entirely not needed at all
it literally triples your oil

#

alt hor -> diluted fuel -> recycled plastic/rubber
byproductless plastic/rubber production

rain quarry
#

no you are just reversing it to create plastic and rubber out of the biproduct, which isn't needed

wind spade
#

what

rain quarry
#

the question was should you go for nuclear, the answer is if you are just trying to beat the current game state no, it is a big waste of time, but if you plan to just maximize all production then yes.

#

you are argumentative as hell and pretty f'n annoying im about to leave the discord over you, you shouldn't have a colored name

wind spade
#

ummm what

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I'm just suggesting that there's better way to produce plastic and rubber

fervent osprey
#

he really understands this game more then most people

gray patio
#

same here 🙂

#

its fine if u dont like someone's idea

fervent osprey
#

thats the wonderful thing about satisfactory is there is so many diff ways to play the game

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you can almost always do something better

frosty owl
wind spade
#

||I'd gladly join another person's block list 🤷‍♂️ ||

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||I know of at least 10 people that have blocked me, so it's nothing new 😄 ||

urban jay
gray patio
#

its like killing your doctor bcoz he tried to help you

wind spade
# urban jay ||Did they block you because you tried to help them||

well I can't remember too many details (and names), but vaguely recall situations like:

  • person blocked me because their math was wrong
  • person blocked me because I spent 4 hours discussing manifolds with them (and included graphs, simulations and everything) and trying to convince them that smaller tier belts don't lead to faster manifold startup time like they thought
  • person blocked me because I didn't want to add a feature to my tools that would be almost impossible technically and have no real practical use anyway
  • person blocked me because I didn't answer their question when they randomly pinged me with the question (and was some game related question that I had no idea about, since I don't play the game much, afaik was something about snapping of some building)

I could go on 😄

urban jay
fierce ruin
#

bro this guy should be high or something

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why people just can't say thank you instead of defending their own ideas no matter what

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lmao

fierce ruin
#

btw what do you suggest instead of using overflow method bros

gray patio
#

any way to split 150 to 60 90

frosty owl
#

Smart splitter with a MK1 belt segment to choke 1 output, overflow (90/min) in another output

fierce ruin
#

it gets on my nerves while waiting them to fill up and flow to other building

fierce ruin
#

havent played since update 3

frosty owl
#

... Just manifold it while you unlock smart splitters? hehe

fierce ruin
#

i just finished stage 4 now

frosty owl
#

Just need a few hundred caterium ores to unlock them

urban jay
wind spade
fierce ruin
#

i remember something like u split the income somehow and get %67 of what is being produced

frosty owl
fierce ruin
#

like u send %33 to sink

gray patio
wind spade
#

or just a single splitter, one side to sink, two sides merged to production

fierce ruin
#

god i MISSED that chat

gray patio
#

i tried to build 1 menifold but i was shot of 6 on 1 side and 6 extra on other side

wind spade
#

yeah, but where it has extra, it'll fill up over time, and when it's filled up, the remaining will go to next machine, balancing itself out

frosty owl
#

Alright, 150 - > 60 - 90 balancer, 'cause why not:

Input goes into merger A.
Merger feeds a 1:2 splitter. One output (1) will be 90/min, the other needs more balancing (2).
Output (2) is sent to a 1:3 splitter. Two of the three outputs can be merged to get 60/min, the remaining output goes into merger A and balances out the numbers

#

||It's just an optimized 1:5 splitter||

urban jay
#

Anyone know how to balance my modular frame to steel beam ratio

wind spade
#

I need to finally finish my "how to balance X yo Y" thread on reddit

urban jay
#

15 steel beams p/m, 1 modular frame p/m

#

And 2 modular frames p/m on the other two assemblers

vapid gorge
wind spade
#

As long as you are providing enough items
technically this doesn't matter 😉 manifolds never behave less efficiently than balancers (after they stabilise). If you provide less items, manifolds work at less %, but balancers do so as well

hushed ether
#

how many refineries can i connect to one pure oil node

wind spade
#

depends on clock speed of oil extractor, recipe of the refinery, clock speed of the refinery, etc.

gray patio
#

depends

hushed ether
#

assume no clocking and 240m3 per minute

wind spade
#

still depends on recipe on the refinery 🤷‍♂️

hushed ether
#

standard oil and rubber - with heavy residue out

gray patio
#

hay guys i am confused with 1 thing 150 split into 3 side should be 50,50,50 ryt ?

wind spade
#

if all belts are non-stop running and don't overflow, then yes

gray patio
#

ok

gray patio
wind spade
#

what is showing 90? 🤔

gray patio
#

i am using the efficiency checker mod

cedar mica
#

Are you sure that its 150 to begin with? Also, split + merge might slow things down, assuming the mod is working correct

vapid gorge
wind spade
#

yeah, hard to say how it's coded, how it calculates the throughput

gray patio
#

and my 2 machine 1 is running at 100% taking 60 polymer resin and 2nd is at 50% taking 30 polymer resin so when i put efficiency checker its showing required output 90 and required input should we 100 but its showing 90 lol

gray patio
wind spade
gray patio
#

leave it its just 4 machine i will let it overflow 😄

wind spade
#

and actually manifold may be a better choice if the production line doesn't have enough items in the first place (e.g. you plan to upgrade it later with better miner), since it has more flat power consumption

gray patio
#

i was just trying to make it look good

stark bronze
#

Can't wait for the age of no balancing questions

muted crypt
muted crypt
#

I can't tell if this is a question that's been asked and we should be concerned for that individual or if your brain shut off for a single keypress

#

I think what's worse is I can't tell if that should be

120 to 60 and 60
or
150 to 90 and 60
I'd assume the latter but I've seen dumber questions asked

stark bronze
#

I don't know where balancers even come from
Side balancing in Factorio is valid but that's nothing close to unnecessary number splitting
Not even shapez needs balancing
So any question related to that is partly in line with 90+60=120 I guess

wind spade
#

I'm bad with math

muted crypt
#

yeah and I'm a real life penguin

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you're welcome btw lol

wind spade
#

and they are... somewhat useful

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mostly due to miners running out

stark bronze
#

And probably something to do with inserter mechanics

muted crypt
#

from my experience with them in factorio they're only good for balancing belts with inputs from multiple sources, not for splitting off into machines

wind spade
#

yeah factorio uses "manifolds" to feed machines (belt with inserters)

stark bronze
#

I mean, if anything factorio is the game where people learn to just grab things off of the side of a belt

muted crypt
#

yep

wind spade
#

but the more I play factorio the more I learn that balancers are not very useful there anyway

muted crypt
#

with a singular mod you can have manifolds like we have here

stark bronze
#

And maybe some brains stopped turning when the arms are replaced with just another splitter and a belt

muted crypt
#

hell it's not even really a mod it's just enabling something from the "creative mode" to be made in sandbox (survival)

gray patio
#

Guys i was planning to produce 120 rubber/m so should I use the recycle recipes or should I just send the by product to sink ?

muted crypt
#

that combined with a splitter and boom, satisfactory "manifold"

muted crypt
gray patio
muted crypt
#

one moment

#

here's 120 rubber/min with no alts (that's enough fuel for 6.6667 fuel generators, if you want to sink it that way instead of packaging/sinking

#

for comparison, here's with all alts enabled

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you use 4.5x the crude oil with the no alt option over the alt option, supplementing in water with the latter to replace that oil

#

the downside is a more complex setup

gray patio
#

I am also using the same website

muted crypt
#

also, @wind spade, I haven't used the site in a fat minute, but the slightly curved arrows to indicate looped materials is a nice touch of detail

wind spade
#

yeah people have been confused a lot by the two-way arrows

muted crypt
#

right

#

one thing I will say is that I wish the gap between them was a bit wider if I wanted to stack the nodes on the tree vertically

#

rather than basically requiring them to be at an angle

#

because this is a little awkward

wind spade
#

yeah I don't really have control over this, it's what the visualisation library does. I'm looking for other options, however for now this is better than nothing

gray patio
#

True

muted crypt
#

yeah I figured

stark bronze
#

The numbers themselves are more than enough anyway

muted crypt
#

^^^precisely

#

What other changes have been made to the site in the last few months?

wind spade
#

not too many, but there's "open" beta in testing

#

the beta has a relatively big update I've been working on recently

muted crypt
#

ooh

#

🤔 I wonder if I should start a new save soon.

#

I may even consider starting back in the grass fields, to see how much better I can do than my update 1 playthrough lol

wind spade
muted crypt
#

if I do come back to the game (I'm sure I will, I've just been busy) I will definitely hop in and grab it. 😄

gray patio
#

Hay math guys how do I split 625 polymer resin into 240 and 385 line 🥲🥲

#

Or should I just let it over flow

#

That will be total 13 refinery's to overflow

muted crypt
#

easy answer: manifold
hard answer: needs more info, how much is coming from each machine?

#

the answer is probably easier than you might think but I just wanna check this first^

#

alternatively, alternate option: is it all on a 780 belt?

gray patio
#

For hard: first 5 refinerys 4 (100%) 1(81%)

gray patio
muted crypt
#

mk, so we get the actual convoluted hard answer then

#

is this the polymer resin alt?

wind spade
gray patio
#

All 625 resin have to go to 2 sets of refinery's 1st: 6 refinery (100%) 2nd 7 refinery (6 100%) 1(42.8%)

gray patio
muted crypt
#

if you must balance it: combine two machines together to make 260, split off a mk1 belt to pull off 60 and a mk3 to pull off 200, split that 60 three ways and merge two of them back into the 200... then merge the extra 20 into the combined line from the 2.81 other refineries

wind spade
#

or build 14 refineries instead

gray patio
#

Ya but 1st 6 are making rubber and 2nd 7 are making plastic

muted crypt
#

you can just manifold by feeding into two ends of the system

wind spade
#

you can still build 7 and underclock

gray patio
#

Ya

muted crypt
#

send two machines one way, three the other, then merge at the center

#

with manifolding

wind spade
#

also making plastic out of polymer resin is super inefficient

gray patio
#

That what i was thinking

#

Using polymer to make plastic or rubber is a bad idea ?

wind spade
#

polymer -> rubber is more efficient

#

best is alt hor -> diluted fuel -> recycled rubber+plastic

gray patio
#

Ohh

muted crypt
#

^

#

much more efficient with materials

#

if you don't have those alts, though, you could do the resin idea

#

they're just... not great

gray patio
#

I want to make
280 quickwire /m
120 rubber /m
90 circuit board /m
To produce 10 computer in the end

muted crypt
#

if you must do the resin route, you could use something like this

gray patio
muted crypt
#

that should be a proper layout, anyway

#

diamond = splitter, circle = merger.. if the arrows didn't give that away

gray patio
muted crypt
gray patio
#

ok thx

muted crypt
#

browser based or can be used as a standalone desktop app

gray patio
#

nice

muted crypt
#

I personally just use the browser version

#

I like using it to plan semi-practical machine layouts, or at least show logistics

#

greeny's tool is resource-centric planning, draw.io I use for machine-centric planning

muted crypt
# muted crypt I may even consider starting back in the grass fields, to see how much better I ...

So with what planning I've done for my grass fields start, I'm planning to produce for t1-t3 and set up temp machines for t4 until I get access to mk2 miners. If I want to use every resource node I intend to tap, I'd have the following:

100 iron plate
30 iron rod
180 concrete
240 wire
180 cable
30 copper sheet
200 quickwire
28.5 reinforced iron plate
4 rotor
4 smart plating
20 steel pipe
22.5 steel beam

#

Seems... fairly decent, I guess

#

I definitely should change some of these counts into rotors, tbh

#

120 iron plate
30 iron rod
240 wire
180 cable
180 concrete
30 copper sheet
18.5 reinforced iron plate
12 rotor
4 smart plating
20 steel pipe
22.5 steel beam
adjusted count, this seems better for my purposes

#

(-10 RIPs, +8 rotor, +20 iron plate)

#

I was... very bad™️ when I last played the grass fields, had no idea what I was doing. I'm glad I've gotten better at basic math since then jacelul

gray patio
#

same 😄 when i 1st started i was in mess

#

i had a very small idea about consumption and production balance

muted crypt
#

my exposure to the game when I first began was, well

#

Let's Game It Out

#

and I did my best to do not that

#

and I did decently, but I didn't think too hard about ratios

gray patio
#

😄 that will be a dead sentence for my laptop 😄

muted crypt
#

sounds about right

#

but yeah I'm now looking to make better use of the biome

gray patio
#

Pure alt recipe are any good ?

muted crypt
#

very

#

they combine an effectively limitless resource with ore to make more ore at the cost of higher power draw

#

7.5x the power draw to get 85.7% more iron ingots, for example lol

gray patio
#

Shhess

muted crypt
#

same power draw multiplier for 150% more copper ingots and 50% more caterium ingots, and if you intend to go from raw quartz to quartz crystals (since silica doesn't have something like this), like... 29.6% more quartz crystal, I think

#

(sorry, had to actually do something for work lol)

frosty owl
wind spade
frosty owl
frosty owl
frosty owl
#

Might interest @muted crypt too, as it's a simpler solution

muted crypt
#

that does sound idea

gray patio
#

i changed my plan to use resin

muted crypt
#

what's your plan of action now?

magic island
#

but if you're not looking for an absurd piece of modern art in your factory, a splitter outputting to Mk2/Mk2/Mk4 should do the trick haha. not sure it even needs to be smart, since it'll initially try to give each output 1/3 of the input, thus filling the Mk2s by default

frosty owl
#

I find splitting with different tiers for the output belts ... Unreliable with normal splitters

muted crypt
magic island
#

fair. it also depends on how consistent the input is

recipes that make big batches will give you a conveyor that alternates between full/empty, which can trip up systems that rely on overflow and output belt capacity

magic island
muted crypt
#

no worries, just wanted to make sure you didn't mess up the math there 😄

#

otherwise we'd have to exile you from this channel /s

#

also note that the individual doesn't have mk5 belts

#

so it's not coming in from one belt and splitting into two

magic island
#

oh! whoops, yeah, fair. then just make it twice and put 342.5 into each (kidding)

#

I just enjoy figuring out big complicated balancers for weird numbers, it's like a puzzle, even if it's no better than a simple smart split

frosty owl
muted crypt
#

also assuming the input is all on one belt lol

gray patio
#

lol its fun to see my question i till going on 😄

muted crypt
#

this would be a more practical approach given what they have, having two outputs merge onto a belt together for the 260 line and the remaining 2.81 going onto the other for the 365

muted crypt
gray patio
#

nahh not for me

muted crypt
#

but, again, given splitters with differing speeds of outputs, it's an oof™️

#

yet another approach would be to underclock two machines to (120/130)% clock speed and increase the (105/130)% clock to (125/130)% to just start with the 240 and 385 lines thinking_helmet

magic island
#

this is true. since resin only comes from fluid input, it's easy to just set refinery clock speeds and let the balancing happen inside the oil pipes

muted crypt
#

so there's that I guess

wind spade
#

I'd usually go for "build ceil(amount) of buildings, clock them to amount/ceil(amount), done"

muted crypt
gray patio
#

hay i have 7 on 100% and 1 on 39.683% so how much should i overclock the 7th refinery so i dont have to build a 8th ?

gray patio
#

lul

prime marsh
#

Maffs

gray patio
#

17hr of continues factory building is effecting me now 😄

muted crypt
# muted crypt

ceil(amount) * func(amount of resource needed/[amount per 100% * ceil(amount)])

#

..I think I explained that correctly

#

🤔 no, I didn't

#

numMachines * func(amount / [countPerRecipeBase * numMachines])

#

yeah idk brain tired

frosty owl
muted crypt
#

yup!

gray patio
#

Hay guys so here we go again

I have a assembler producing 126 quick wire so i want to send 116 to 1 side and only 10 on other side any way to do it ? Using low lvl belts or something

oblique hollow
#

make that into 2 assembler instead because solving that problem with belts is too difficult

gray patio
#

Can't

oblique hollow
#

make one assembler produce 116 and the other 10

#

if you cant do that then you probably cant solve it with belts either

gray patio
#

🥲

oblique hollow
#

do you at least have mk 2 belts

gray patio
#

Yes i have till mk4

oblique hollow
#

then just wait for the belt to overflow

gray patio
oblique hollow
#

should have thought about this problem before you built it

gray patio
#

Ya i missed that part 😅😅

oblique hollow
#

your only option now is overflow

gray patio
#

Ya i guess

oblique hollow
#

because you definitely dont have space for any other solution

gray patio
#

It's fine i placed a splitter in front of the assembler and put a mk1 belt going out from left and then placed mk3 belts on center and right side and merged them

#

It will not solve my problem but it will do something 😅

magic island
oblique hollow
#

thats almost 3 assemblers probably

#

if compactness is a goal, a second assembler would definitely be better, ye

magic island
#

it could probably be made as compact as an assembler by making it 3d and "folding" it into 2 or 3 levels. 2d diagram just shows off the math most clearly

#

but if space/layout is already too tight for another machine, i imagine it's too tight for this

wheat tundra
#

I have 480 iron ingots, and 480 steel ingots, and I want to convert that to the maximum number of heavy modular frames

oblique hollow
wheat tundra
#

thanks 🙂

oblique hollow
#

use 480 iron ingot and 480 steel ingot on the "input" tab

#

and then use maximize function for heavy modular frames

#

remember to disable the normal iron input

#

like so

amber jacinth
#

Is that actually the limit for water…?

wheat tundra
#

Nice, thanks

oblique hollow
amber jacinth
#

Ah, alright

oblique hollow
#

but practically unlimited

magic island
#

whatever the number is, it's more than you could ever need, even if you used all other resources on the map with the most water-thirsty recipes

frosty owl
#

Unless (maybe) one does a packaged-water-sinking factory of sorts hehe

glossy wagon
#

are you guys pro mainfold or the other way

#

i think the manifold looks nicer, but I like to be able to give the machines exactly what they need without excess. Thought?

tropic hawk
tropic hawk
glossy wagon
tropic hawk
glossy wagon
tropic hawk
frosty owl
#

But then overclock enters the chat too simon_smile

glossy wagon
#

Can someone tell me how to load balance this correctly the far right smelter is overpowered at 60 iron ingots a min the rest are at 30 a min

frosty owl
#

The first splitter should feed the second splitter AND the 60/min smelter

wind spade
#

or just manifold

glossy wagon
wind spade
#

they are great 🤷‍♂️

glossy wagon
#

im looking for a way to load balance rather than the simple solution of doing a a manifold

frosty owl
# glossy wagon are you guys pro mainfold or the other way

I have a preference for always-flowing belts and appreciate this sort of " puzzles". At the same time, I like trying to keep logistics optimized, so...
-I usually clock machines so that I only need "trivial" balancing (series of 2/3 ways splits) if any balancing at all to feed the next stage
-Do non-trivial balancing on some special items
-Let overflow and manifold take care of whatever would make things too annoying or "logistically inefficient" for me
||Also love me some sushi-balancing 🍣||

frosty owl
#

I'm assuming the source is a MK2 belt, so the first splitter would send 60 to one smelter, 60 to the other splitter (and 2 smelters)

civic sand
#

I need to convert 4 smelter outputs into 3 foundry inputs, how

#

hol up

tropic hawk
tropic hawk
civic sand
#

I did the first option

#

just did this

#

it's all mk2 belts and it's pure iron nodes with a mk1 miner so throughput isn't an issue

#

I think what I did would work but

tropic hawk
#

Are all 3 smelters at 100% clock speed

civic sand
#

ye

#

everything mathmatically works out

tropic hawk
#

Is the center belt a Mk 2?

civic sand
#

I've yet to turn it on still had some spaghetti to create

Yes it is

tropic hawk
#

Then it should work

civic sand
#

it indeed does

#

just turned it on

I am so gigabrain

velvet jasper
#

coal aluminum or coke aluminum?

jade sluice
#

this should split 5 ways right?

vocal sage
#

5-way split @jade sluice

jade sluice
vocal sage
#

Yes looks right to me.

jade sluice
#

alright i should be good then

#

thanks for the help

gentle berry
hazy anvil
#

Looks like regular splitter and merger

gentle berry
#

No can’t be those unless different skin

vocal sage
#

Yes that just regular old splitters and mergers. On the wiki there is a whole article and diagrams of balancers and such.

visual grail
#

think those are the older models

jade sluice
#

older models lowkey much cooler than newer ones

gentle berry
#

Oh ok

vocal sage
#

Yeah that's from a 3yo reddit post but it is still valid.

stark bronze
#

The pic is ancient because no one does even splits now

hazy anvil
#

Even Splits?

#

There is no even split

visual grail
#

manifolds provide the same results (given enough ramp up time) but use much less space and are simpler to build

jade sluice
#

manifolds?

visual grail
#

have a common line with splitters to feed each load on the system

vocal sage
#

And you can use 'injected' manifolds if you want something that is more balanced, easier to build and takes way less space. For example if you have a line of 10 machines, you have 1 belt that services all 10, and a 2nd belt that 'injects' material into the first belt at like 2 or 3 machine intervals. That way you can get the line up and running faster.

visual grail
#

If i need to get it up and running faster i just inject directly to the machine from my inventory

vocal sage
#

And you can extend that further with a 3rd belt if you want but that only makes sense if you have a really long line. 10 is way too short for a 3rd belt it would just be a waste.

hazy anvil
#

Can you show a screen shot of a manifold?

visual grail
#

Hey guys and welcome back to another guide and this time we're going back to the basics in this manifold guide, the reason for this is that with the new layout series, I feel this will be a good edition so that new players can come to here to see how manifolds are built rather than having to explain it in every video.

In this video we cover wha...

▶ Play video
hazy anvil
#

That works thank you

visual grail
#

but its just one line with splitters at each load

vocal sage
hazy anvil
#

Interesting line up

jade sluice
#

just using this as an example from the embed wouldn't that just distribute unevenly

vocal sage
#

No...not that one. The one that will distribute better is the injected variety pictured.

#

It won't be as good as a true balancer, but it won't be as slow as a non-injected manifold.

hazy anvil
#

In that e ample the end would end up getting 12.5% ish

visual grail
#

manifold, injected manifold, and balancer all result in the same yield once the system ramps up

vocal sage
#

I went through a period where I was obsessed with balancers and injected manifolds so I did a lot of experimenting with them.

visual grail
#

though one thing the injected manifold will do is allow you to feed an assembly line where the total consumption is more than a single belt can move

vocal sage
#

Yes that is one of the reasons I was using the injected manifold.

#

This is probably hard to see, but this is my injected manifold line. I'm using foundries to create both iron and copper alloy ingots since both rec's require iron and copper anyway

velvet jasper
#

What is the better aluminium scrap recipe

vocal sage
#

So to move all that raw material I setup 3 parallel belts, top and bottom, one iron one copper.

visual grail
vocal sage
#

Here's a shot of the 3rd belt feeding the 2nd and the 2nd feeding the first:

jade sluice
#

am i missing something or is an injected manifold (or any type of manifold line) always going to be inconsistent in supply going into constructors?

vocal sage
#

Correct

jade sluice
#

or is that the whole point of using them vs balancers

visual grail
#

it becomes consistent after a ramp up time

vocal sage
#

But if you have a long line and need to push a ton of production in excess of what your belts can handle that is the way to go.

#

Also what Omni said.

#

That line takes like 15m to fully ramp from completely empty.

visual grail
#

the first machine in line will be fed more than it can use so its input belt will fill up, then the next in line will do the same. over time the input belt only transports at the same rate the machin is consuming

jade sluice
#

ohhh that makes a lot of sense

#

even if their input is different consumption is always going to be the same

visual grail
#

right. but the internal buffer of the machine has to fill first which can take a while

jade sluice
#

so for long term lines are manifolds just better?

visual grail
#

which is why you can speed things up by filling the buffer from your inventory

#

depends on what you mean by better

jade sluice
#

space efficient i guess since over time they provide the same outcome

visual grail
#

manifolds are easier to build and take up less space, but some prefer the look (or even just the logistical challenge) of balancers

jade sluice
#

ive only used balancers thus far but i'm planning on rebuilding my entire factory as soon as I unlock fuel power

#

ive played this part of the game countless times so rushing it is just easier for me

visual grail
#

i'm a manifold builder personally

jade sluice
#

i use them frequently for merging but i never thought about splitting it like that

vocal sage
#

Yeah I've gone to manifolds too. The manifolds are easier to put together and allows you to push more production if you're belt-capacity limited by using the injected style manifold. But, both designs will eventually equal out like Omni said.

amber jacinth
#

I prefer manifold to keep things compact and tidy

vocal sage
#

(Provided you can push more raw material than can be used by a single machine)

visual grail
#

Satisfactory let you play how you want. "Better" is often a matter a preference.

jade sluice
#

one more question, location-wise where would you guys recommend building for highest resource count?

#

i've always based here in the northern forest but i feel like there's probably somewhere better if you wanted to pull all your materials from 1 area

visual grail
#

you can watch the videos that Let's Game it Out did on Youtube if you want to see how crazy some players can get

visual grail
#

anywhere in white is slated for a complete redesign in the next update

jade sluice
#

i think the area i highlighted is just about in the blue no?

vocal sage
#

I like this area:

visual grail
#

looks to me like the border of white and blue is on the middle of your pic, but i could be wrong

vocal sage
#

NW of the grassy fields.

visual grail
#

I have my 150GW fuel plant in that area

jade sluice
#

for reference, it's on the cliff right above this hard drive

#

i can't really get a better pic on my save because i've built in the sky, over the cliff

vocal sage
#

Right? This is where I'm building my new industrial park. I build my first really good fuel power station there (check #screenshots) and I just started a new fac for 10/m Adaptive Control Units and Modular Engines.

visual grail
#

pretty sure the next update is gonna break my fuel plant though cuz it gets oil from the spire coast too

jade sluice
vocal sage
#

Doh. Well those islands have 2 pure and 2 normal nodes.

#

Yes correct.

jade sluice
#

i'll take a look later or tomorrow

visual grail
#

I piped all the oil in the map to the islands

jade sluice
#

it seems to have the same amount of ores as my current location, aside from coal

vocal sage
#

It's a nice starter area where you have a good variety of pure nodes that could be belted or trucked in, depending on your play style. Or a combination of both.

jade sluice
#

ive never actually tried trucks yet

vocal sage
#

Tbh, nodes aside it is a really nice looking tropical location.

jade sluice
#

is it flat?

vocal sage
#

Ish. I built about 20-30m high to clear the islands.

visual grail
#

i never used trucks either. belts work just fine really. trains are pretty nice though

jade sluice
#

the area near me is flat but the surface is small so half the time i end up building way out over the cliff like this lmfao

visual grail
#

use foundations to build over the water and its plenty flat

vocal sage
#

I put things up high enough so when the trees respawned they would be below the factory floor. That's my current WIP there.

jade sluice
#

i guess 4 iron, 2 copper & a coal node all in the same area & for it to be flat is a bit too much to ask for lmfao

#

oh that’s sick

#

i assume you just elevator up any resources?

vocal sage
#

Yeah you can see the truck station on the left.

visual grail
#

what do you use for truck fuel?

vocal sage
#

The station feeds a series of smart splitters to filter incoming materials to...wherever magical place they will go when I build it >.>

#

One fac is using coal (the fac uses coal for steel), this fac will use packaged fuel.

visual grail
#

i see. I've never found myself with spare coal or fuel... thats one reason i've never used trucks

jade sluice
#

do you not use jetpacks either then?

vocal sage
#

Oic. Well...I dunno this will be the biggest fac I've ever made so I'll see how it goes. I do use the diluted packaged fuel however which makes like 4x the fuel of straight crude to fuel.

visual grail
#

I just use the hover pack

jade sluice
#

i assume that’s a tier 7+ item because i’ve never seen it lmfao

#

i’ve never managed to get past bauxite for whatever reason

#

having to completely rebuild after completing phase 3 of the space elevator is usually my cue to give up on that save lol

visual grail
#

IMO its easier to scrap and rebuild than start over

jade sluice
#

that's true

#

typically if i give up i'll leave the game alone for a few months so starting over is easier than coming back to a save i've forgotten all about

#

if i leave my save on while i do other things i can get to phases 5 & 6 pretty quickly

visual grail
#

my game is almost always running... part of why i have 900+ hrs, lol

jade sluice
#

yeah i tend to afk a ton too

vocal sage
#

If I ever start over again, I'm going to do the 'no rebuild' challenge...see if I can have some kind of crazy spaghetti under-fac that has a nice pristine fac built above the original factory mess.

jade sluice
#

i'm waiting on everything else to make itself to finish phase 2 now at 32 ish hours

jade sluice
visual grail
#

I still havent finished the 4 space elevator package

jade sluice
#

i wanna start sinking my excess items & letting everything just run, but my energy consumption is dangerously close to blowing a fuse even without my steel connected

vocal sage
#

So build some bio gens

#

DO you have coal power?

jade sluice
#

yeah, although not much

visual grail
#

you need some more coal plants sir

jade sluice
#

i can't really make more coal plants rn

#

only running off of one coal node with no more nearby me

#

so at my current stage i can only get about 270 coal/minute, with 180 going to steel

#

decided the easiest thing to do would just be to scale back the rest of my factory until i can mass produce fuel generators

visual grail
#

i'd use all 270 of that for power and find different coal for steel

#

450 MW is gonna be awfully lean to try to get fuel generators going

jade sluice
#

when the time comes, i'll disable other production lines & just focus on fuel

#

most of my storage is full anyways so it's not like i'd lose anything major if i just cut all power to my factory

visual grail
#

i had 1900ish MW of coal when i switched to fuel

jade sluice
#

normally i’d have a lot more right now but i’m just taking the fastest route to fuel power so i can really start building on a much larger scale

#

usually i’d have 8-12 overclocked fuel gens and a lot less steel production but that means more time until i can progress

frosty owl
digital crystal
#

what are the clock speeds for stitched iron plates to get non decimal outputs and inputs

wind spade
#

there's a lot of them I'd assume

digital crystal
#

i am slack to do the math so i hoped somebody already new one

wind spade
#

I'd just build it in the clock speed I need for next step tbh

#

rather than chasing non-decimal numbers in a game that definitely requires you to work with them

#

two at 80% clock speed though should give 9/min

digital crystal
#

it is mostly the output

#

i could sink the excess plates produce using and overflow smart splitter i will try your way htough

#

thanks 80 percent works well

nocturne yew
#

If I use a miner to mine something, then have a train transport the raw material somewhere, and unload it, the rate of production doesnt change does it? So assuming I'm moving 600 ore from its source via train, it's still going to be producing 600/m but from just far away? my pea brain is getting confused xD

#

For some reason I think I'll need a buffer large enough to compensate for the train journey so the production line isnt left dry of ore

visual grail
#

The miner will produce 600 per minute but if your train setup doesn't move 600 per minute, you might get a backup.

velvet jasper
#

If I want to centralise my iron production, what’s a good number to shoot for

visual grail
#

Kinda depends on your goals

#

If you want to build a mega base you'll need a lot more than if you just want to send the fourth package up the space elevator.

velvet jasper
#

I’m thinking around 12800 is a good number to go for

visual grail
#

You can certainly do a lot with that. I think max iron ore production is somewhere around 70k per min

velvet jasper
#

Yeah, and I only need around 6k ore for 12800 ingots

#

I’ll think I’ll go for that lol

#

And I’m also gonna be able to really start using my train loop

#

First of all however, I gotta finish my 20 giveaway fuel powerplant

#

Which I’m surprisingly close to being done with

#

And that’s only a temporary setup, the final power plant once I get blenders wi produce much much more

civic sand
#

which of these three is the most resource efficient, I have all supplies to do any of them

oblique hollow
#

ask the satisfactory tools calculator

civic sand
#

damn, shit's nice didn't know this website existed

slender hollow
#

what is the best way to recycle nuclear waste?

velvet jasper
#

Plutonium production

#

It’s the only way lmao

tropic hawk
slender hollow
#

ty

tropic hawk
#

@slender hollow but SINK/use the plutonium rods for vehicle fuel instead of powering the generator. Plutonium Waste cannot be recycled/disposed of in any method other than... Atrocious ones...

slender hollow
#

k

frosty owl
wind spade
sand venture
#

all that for 120 reinforced plates a min

#

havnt played for quite a while, forgot it was this much even for basic stuff

carmine wigeon
#

Query on mk.5 belts and the FPS issue. With factories I can mostly control the max amount that ends up on a belt per minute, keeping it below 780. But with miners and train station outputs I can't. Is there an accepted best practice for splitting from miners/freight stations to ensure that the mk.5 belt 780 FPS issue doesn't reduce my throughput? Just stick a splitter on it as early as possible?

#

Well, I could if I output onto a lower mk belt I guess, but then the issue would still be there right, just to a lesser impact?

frosty owl
#

The issue presents itself at belt-belt connections (lift count as belts), so as long as you split/buffer within 1 belt segment from source, you'll have max throughput

There are workarounds for longer belts at max throughputs like making the belt travel between mergers/splitters/containers or "welding" the belt segments together

wind spade
carmine wigeon
#

Ok, that's fairly straighforward I guess

#

But if I have 6 freight platforms bringing in limestone, I have the double output going mk.5 into a storage container - then 1 output from that storage container to a splitter, and have to work with 390 volume belts? While I get this is the result of a bug surely there must be some better way to manage this :/

#

I'll have a whole section of my base just re-managing the freight station outputs to sub-780 belts

velvet jasper
#

Why use the splitter, what about industrial containers

carmine wigeon
#

Because the industrial container will get 2x mk.5 belts in from the freight platform

#

so it will also output 2x mk.5 if that's what I attach

#

Also an industrial container doesn't act as a splitter as you can see here:

#

mk.5 concrete incoming at the bottom, most of it is exiting at the bottom output and only a tiny bit at the top output

#

I guess what I'm asking is how do other people manage this. I'm not sure what the best way is to proceed from here. I have Cheap Silica and Wet Concrete to feed:

frosty owl
frosty owl
#

Btw, cheap silica can have easily balanced inputs if you go for 210 silica/min or multiples of that. Requires 150 limestone/min and 90 quartz/min iirc, pretty easy to balance for

carmine wigeon
#

I saw you can "belt weld" to avoid the 780 issue also as it only affects belt-belt connections

#

Perhaps I can jjust do that on the few spots where I need to turn them before they go into splitters or something

#

Does that also affect elevators though?

frosty owl
#

Lifts count as belts

carmine wigeon
#

So belt welding wouldn't work 😦

#

Goddamn

#

Or maybe I need to rob a bank, buy a 3090 Ti and a 12900KS, run the game on lowest settings and 840x600 and avoid the FPS issue 🙂

#

If it runs at 200 FPS there's no problem right?

frosty owl
#

Belt welding requires you to place a splitter/merger on the junction between 2 belts (where the pole is). When the splitter/merger is deleted, the 2 segments become one, you can check the result with the dismantle tool. This naturally has limitations due to how you can't snap mergers on belts that are too curvy
To connect to lifts, use mergers or splitters in between
Don't "weld" belts too long as they game might get upset (keep it below 1km)

frosty owl
carmine wigeon
#

How about if I control the flow rate on the belt by the factory inputs they're going to?

frosty owl
#

I mentioned doing so earlier, wouldn't take too much effort imo

carmine wigeon
#

So if I have wet concrete refineries requiring 806 limestone/min, I could have the belt inputs to those be say 600 and 206

frosty owl
#

Easy enough

carmine wigeon
#

That would also eliminate the issue right? once the belts are backed up?

frosty owl
#

If you're assuming belts to back up, you can just manifold everything and let overflow sort things out

carmine wigeon
#

Yeah I'd overflow the rest to another belt for w/e

#

so the 780 belt feeding the 600 wet concrete input would overflow 180 to some other belt or factory etc.

frosty owl
#

Then if said 806 limestone were provided by a single freight you'd need 2 belts carrying limestone from the freight to the refineries. Injection manifold is a concept you're familiar with?

carmine wigeon
#

Er, remind me? 😛 Or I can google

frosty owl
#

Add a merger towards the end of a manifold to "refill" it's content (eg: adding the leftover 180 limestone after >200/min has been consumed from the 600 line)

carmine wigeon
#

Ah, yeah I see

#

Not sure why I'd input the leftover 180 from the same line tho, wouldn't that still then run 780 on that line

#

giving me back the loss issues

frosty owl
#

There's a whole ton of planning you can do to make logistics easier. The better the sinergy between source and consumer (long-range transport included), the less the logistics needed

#

Changing the size of machine arrays, how much a freight carries, machine clocks... All can make your logistics easier/harder to sort out

carmine wigeon
#

Yeah. But if I can control the rate on a belt to a safer low amount through the inputs it's feeding then that works for me

#

Whether I overflow the extra 180 into more concrete refineries or split it off to the cheap silica doesn't matter

frosty owl
carmine wigeon
#

but how would I split from 780 to 180. I mean, sure 3 mk.1 belts, but I'm dealing with high volumes here. Not sure I have the space for that

#

or rather mk5, mk2 and mk1 off a splitter, but still

#

This particualr freight platform is transporting 3120 limestone per minute

#

So I'd have to do that 8 times with 1 train, or 4 times with 2 trains

frosty owl
#

Don't focus on the exact numbers, one just needs to be less than 780, a smart splitter's overflow or MK1 belt segment as choker can handle the other output

carmine wigeon
#

If I just plan my overflows that should work too

frosty owl
carmine wigeon
#

well it's 8 platforms

frosty owl
#

How much per freight then?

carmine wigeon
#

well I'm having 4 pure limestone miners feeding 2 freights each

#

At 390 inputs (split 780 at the miner)

frosty owl
#

Plenty of wiggle room there. Just send output from station 1 to production A, station 2 to production B and so on until you're left with just overflow

#

Or overflow from each line to the next production, I mean, you know the choices there ^^

carmine wigeon
#

yea

frosty owl
#

Bed calls, have a nice brainstorming~

carmine wigeon
#

Thanks for talking through the options, I will figure this out now I believe

muted crypt
#

gotta love weird ass numbers in early game

#

one of these things is not like the others, lol

gentle berry
#

Amazing how they are dependent on you getting hard drives

tacit swift
#

ok

#

I need to make a reinforced iron plate factory

#

I am useing a 240 belt of iron

#

anyone know a good setup that I should use?

amber jacinth
lunar pond
carmine wigeon
wind spade
carmine wigeon
gentle berry
tacit swift
tropic hawk
gentle berry
gentle berry
tropic hawk
#

He didn't provide any context

gentle berry
tropic hawk
muted crypt
muted crypt
gentle berry
#

How do you know it’s pre coal?

muted crypt
#

oh, no I don't, I didn't read the new messages jacelul sorry about that

jade sluice
#

planning out my factory rn, to avoid rebuilding for as long as possible how much iron should i allocate for rods/plates at tier 6

#

right now i'm getting 240 ingots/minute but i'll likely double that up in the near future

muted crypt
#

imo what I would do is just set up a 240 iron/min factory for rods, plates, reinforced plates, rotors, all that stuff

#

and just keep that factory going, set up for t6 stuff needing iron at a different spot

amber jacinth
#

I’m producing exactly 680m3 of water, and consuming exactly 680m3 of water, and yet my system got clogged with water…. why? (No, I’m not hitting pipe limits.)

signal nimbus
#

Define "clogged"...?

#

And in what kind of system?

amber jacinth
#

I noticed my drone port was full on the map, so I went over to investigate and found my outpost had stopped running due to water clogging the output of my blenders

signal nimbus
#

Based on what you're saying... it sounds like an aluminum setup?

amber jacinth
signal nimbus
#

Actually... stupid question, but I need to ask. How many pipes are you trying to put that 680 water through?

amber jacinth
#

A few are being connected from outputs to inputs, like the excess from scrap creation being put back into the pipes for sulfuric acid

#

The most being pumped through one segment is at the water pumps themselves, being 374m3/m

signal nimbus
#

Okay. And... without looking into all the details, is the water clogging the pipes a byproduct?

amber jacinth
#

That’s the thing, I don’t know. I’m consuming and producing the exact same amount, and I only found out about it when I went back, so I might have to stay there for a while and find what’s causing the buildup.

signal nimbus
#

...but the water's coming out of the blenders, and that's not the desired product, right?

amber jacinth
#

No, that’s also being put back into the machines to recycle it

signal nimbus
#

Okay. So, again, I can't see all the details, but best practices for stuff like this are either to take all the byproducts and use something like Wet Concrete to sink them, or put them into dedicated machines so there's no feedback, or to make sure there's a valve so it doesn't backflow and clog the system.

amber jacinth
#

I’ll try out the valves tomorrow. That might help.

#

Do they allow backflow or no?

signal nimbus
#

Nope.

amber jacinth
#

Nice

oblique hollow
#

extractors may only make as much as you set them to, but they are a big buffer themself

#

so if they fill up, you have some troublesome water to deap with

bronze arch
#

Hi I'm relatively new to Satisfactory and don't have any late game factory building experience. I discovered that you can save a lot of energy when underclocking your factory buildings. And I'm a fan of renewable energies. This got me thinking: can you actually produce every good in the game while only using geothermal generators? Or is there a way to automate bio fuel production? 🤔

wind spade
#

You can definitely produce everything out of geothermal

#

Though VEEEERY slowly

#

At like 1% speed and 0.0001/min

ebon crater
#

i think you can do 4500MW average

#

thats not a lot of energy to work with, so yeah you woul have to under clock soooo much

oblique hollow
#

cannot really automate biomass

velvet jasper
#

Yeah lol

oblique hollow
#

the best you can do is make liquid biofuel

velvet jasper
#

An iron smelting facility for lategame is like 3gw

oblique hollow
#

but the gathering of the grass and leaves is still manual

bronze arch
#

but hey if I hit lategame then what else am I gonna do?

velvet jasper
#

Diluted packaged fuel

#

It will get you through tiers 5-6 ez

#

And then when it comes time for lategame, nuclear works as well as blender diluted fuel

amber jacinth
velvet jasper
#

Is this a good plan for aluminium?

amber jacinth
#

You could also use the pure aluminum alt to decrease quartz consumption by a ton

#

Less ingots, but no quartz needed.

velvet jasper
#

Let me see how that calculates

oblique hollow
#

it reduces aluminum output

velvet jasper
#

3120 ingots

#

Vs 4160

oblique hollow
#

aye, 25% less

velvet jasper
#

Well actually it just equals the bauxite input lmao

#

Omg this is even funnier

oblique hollow
#

thats just as efficient as using the base recipe progression

velvet jasper
#

Because it’s all alternates and I’ve cheated myself all alternates I can build this in tier 6 if I use pure aluminium

#

I’ll prob use that then lol

oblique hollow
#

cheater!

velvet jasper
#

Cope

oblique hollow
#

if you have all alts why couldnt you just build the normal one

velvet jasper
#

Wdym

oblique hollow
#

does it lock the normal recipes or what

velvet jasper
#

It unlocks alternates, not base

#

It’s a mod

patent panther
#

so I have 10 power coal power plants and they have enough water and coal but when I try to plug in 50 mw it blows a fuse and I'm so confused why because the max power for coal and water consumption would be around 300mw

gentle berry
#

Are they getting enough coal and water?

#

And are they all connected to the power grid

oblique hollow
#

check the capacity

#

if you check one generator you should see a total of at least 750 MW

#

if not: poopy wire job

carmine wigeon
#

Got my own question on Maths - if I want to transport 600 oil from 2 normal extractors @ 250%, I can just combine them into 1 pipe right? The mk.2 pipe issue is only when manifolding into factories?

oblique hollow
#

should be. but no guarantee

#

its safer to simply not use a single mk 2

carmine wigeon
#

Oh, I'm dumb. A fluid freight platform has 2 inputs. I can just use both

oblique hollow
#

i tired to use a single mk 2 for 600 water, but a single damn junction screwed the flow up

carmine wigeon
#

No need to combine the pipes

oblique hollow
#

so i resorted to 2 pipes

carmine wigeon
#

Is it the junction where stuff leaves that is the issue?

#

(not necesarily where it's going from there)

patent panther
gentle berry
#

Are you sure that there’s not orher things on the grid?

carmine wigeon
#

I mean, you can just connect out a separate power and check each one to see if they're showing the same grid

#

Pretty easy to check if they're not on the grid

#

power pole*

patent panther
#

I deleted the poles that were connected to the factory and replaced them and they worked but my whole power grid is being annoying

#

I plug a pole that has 100mw free into a 4mw pump and it doesn't power it

carmine wigeon
#

is the pump staying red, or is only turning yellow? If it's only turning yellow that means it has nothing to pump

patent panther
#

there's max water level in the pipe but its still red and refusing to pump

cerulean rose
carmine wigeon
#

So the pole that the pump is connected to definitely shows available power, but the pump is staying red? Can you post a screenshot showing the pole power graph and it's connection to the pump .That seems really odd

patent panther
#

I might just rebuild my power plants because I power plants are being very annoying.

carmine wigeon
patent panther
balmy bolt
#

what clock speed do i set the machine at to make this 15 per minute not 24

wind spade
#

62.5% 🤷‍♂️ 15/24

balmy bolt
#

oh thank you

#

brain cant brain rn

oblique hollow
#

you can enter a formula inste the clock speed window

#

(15/24)*100

#

then it does the math automatically

wind spade
#

but careful about that, since it auto-rounds

oblique hollow
#

eh, rarely ever causes issues tbh

#

its more accurate than doing math for ppm window

wind spade
#

I mean yeah, I'd just be careful when doing e.g. generators

visual grail
#

So yesterday I started an experiment to test manifold of mk1 pipes vs mk2 pipes testing my hypothesis that junctions caused fluid loss, not so much the mk 2 pipes. After 23 hours feeding 25 fuel gens on a single mk1 pipe all my generators and pipe segments are still completely full... seems the fluid loss (or at least, throughput loss) is in fact the mk2 pipes. I find it kinda curious then that this thread on Reddit (https://www.reddit.com/r/SatisfactoryGame/comments/rdczf7/pipeline_mk2_loss_in_fluid_workaround/) seems to suggest that the mk2 issue isn't replicable yet I have never been able to get 50 fuel gens to run stable on a single mk2 pipe of fuel.

wind spade
#

loop the pipe and it most likely will work

visual grail
#

tried that... took longer for instability to manifest but it still did

wind spade
#

well depends if you have really 600m3

#

also save loss bug

visual grail
#

the 6 blenders feeding the fuel pipe are full of HOR and water so production isnt the issue, its distribution

wind spade
#

if it goes through single pipe segment at rate of 600m3, it may be less than that

visual grail
# wind spade also save loss bug

I prefilled the system before starting the gens and some started flickering before the next daily server restart so it's not the issue of losing 5m3 on load... unless you mean some loss occurs on auto save too?

visual grail
#

seems the mk2 pipes can handle 588 m3 just fine though cuz my manifolds supplying 49 fuel gens run with no issues

#

The Mk1 Pipe on the left is feeding the 25 fuel gens. The mk2 pipe in the middle is from a system getting most of its crude from the well east of abyss cliffs and I need to troubleshoot the supply there. The other 5 Mk2 pipes are feeding manifolds of 50 fuel gens with the one of the last 2 disconnected so only 49 run.

oblique hollow
#

the issue is complicated because pipes have a multitude of bugs

#

so without overproduction and looping / avoinding the cap, there is no 100% stability

#

also after your manifold becomes too large they simply crap themself

#

you can try all you want but if you have something like COUGH COUGH 900 FUeL GenS COUGH COUGH there really is no method to get it to run consistently

#

nuclear is the better choice

balmy bolt
#

coal fuel gens?

oblique hollow
#

all gens

balmy bolt
#

which others use liquid

oblique hollow
#

all of them

visual grail
#

yeah... I'm about 40% done with a plant to convert 11,700 Crude into 12000 fuel to feed 1000 fuel gens....

oblique hollow
#

except biomass and geothermal

balmy bolt
#

im not far enough in lol

oblique hollow
visual grail
#

starting to look like i'll bee feeding 980 fuel gens

oblique hollow
#

there is no way to get that amount of gens going if they all are connected to the same network somehow

#

the length of pipe combined with all issues makes it.... ridiculous

#

better to only run 950 gens

#

with overproduction

vital token
#

do yourself a favor and make multiple smaller groups of gens and productions as someone who recently did 700 gens all together it made for a hell of a time

oblique hollow
#

there is a reason i dont like turbo and fuel gen setups

visual grail
#

19.5 pipes of crude producing 20 pipes of HOR feeding 20 sets of blenders to create 20 pipes of fuel

oblique hollow
#

20 sets of blenders? of how many per set?

visual grail
#

19 sets of crude feed a series of 10 plastic & 10 rubber refineries. this creates a 300 pipe of HOR. the .5 pipe of crude feeds 16 HOR refineries and 4 resin refineries each underclocked to 5/12 to make the 20th pipe of HOR

#

6 blenders per set

oblique hollow
#

yeah...... im out, i still have nightmares from @muted crypt's 900 Turbofuel Generators

muted crypt
#

I tried my best okay

oblique hollow
#

i know

muted crypt
#

Also 800

oblique hollow
#

i tried my best too

muted crypt
#

but like at that scale what difference does 800 vs 900 make

oblique hollow
#

but with pipes its simply a nightmare

#

especially with so many gens per feed pipe

#

not to mention all the other issues that came up xd

visual grail
#

i havent messed with turbofuel yet, but my 49 gens per pipe run great so far

#

just wish all 50 would

oblique hollow
#

like.... petroleum coke...... not enough crude.....

muted crypt
#

was the "not enough crude" due to weird save load issues?

#

because I followed the calculator exactly

oblique hollow
#

i dunno honestly

#

probably everything in that factory was suffering from the loading bug