#math-and-meta

1 messages · Page 597 of 1

median heath
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150 will overload the 20 side and then it will automatically balance.

mental rover
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im trying to make two copper nodes into 480/20 so I can have a total of 500

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that will work still right

median heath
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It always has.

mental rover
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alright ty ty

wicked tinsel
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as long as no branch has more than what belt can handle, it always works

mental rover
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ooo this is gonna be a chore. I gotta put those two lines into 12 smelters

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I think if I split the 480, and send it to either side (i have two rows of 6 smelters all facing inwards)

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then split the 20 and merge the two lines, i should be good

plush wyvern
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anyone know how much of each component i should be producing? roughly

twilit fulcrum
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Huh? Just make what you need? Theres literal objectives

vapid gorge
# plush wyvern anyone know how much of each component i should be producing? roughly

Since early on you will have to rebuild your factories over and over, and your needs will constantly change, it's not a bad idea with iron to have 1 node for each basic part. Do this with copper as well and however much steel you can do with 1/4 beams 3/4 pipes.

Create large buffers between each part so you'll produce thousands and when you new and more complex parts to build you can use the buffers to do new feeds to progress rather than completely redoing your set up

plush wyvern
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sounds good!

vapid gorge
# plush wyvern sounds good!

Oh and when you get to Encased Beams I highly recomend you hunt for the alt recipe that takes pipes instead of beams. Saves you tons of steel and means you can almost cut beams from your needs. Oh and hunt for the Solid Steel alt recipe. +50% steel by adding 1 extra process. It's very good.

plush wyvern
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im 150 hours into the game btw

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trying to make the """""perfect""""""""""" factory setup

vapid gorge
plush wyvern
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yep!

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so my dumb plan is calculate how much materials would be required to build one of every building in the game per minuet

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excluding special buildings and architectural buildings

vapid gorge
plush wyvern
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yep!

vapid gorge
# plush wyvern yep!

Coooool well the visualization should give you a solid set of numbers of what you need then 🙂

plush wyvern
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well so its everything

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getting the number need now

vapid gorge
plush wyvern
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yep!

vapid gorge
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yeeee, yeah it's pretty solid.

plush wyvern
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this is what would be required to build every single building

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once every minuet

mental rover
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so i have up to 480 belts unlocked, and I have 500 items to transport. currently they are on a 410/90 split

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how should I get those 500 items into a 4 way split

forest blade
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are you transporting with trains or trucks?

mental rover
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belts

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like they are on belts rn

empty meadow
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oh my god

mental rover
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yeah lol its annoying

empty meadow
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lmao

forest blade
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put them in a double decker storage and use the 2 outputs

mental rover
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then split

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ok ty ty

forest blade
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each line goes into their own input and then the 2 outputs each can do max belt speed

mental rover
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also daisy chain mod is a freaking lifesaver

empty meadow
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i prefer base game man

vapid gorge
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There are some reaaaaallllly good quality of life mods

forest blade
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how often do they break when there's an update?

mental rover
forest blade
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and what's the turn around time for them to fix it?

mental rover
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er if there has been one they have not broken from it

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i havent experienced any problems

empty meadow
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have you seen lets game it outs video on it @mental rover

mental rover
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not on modding no

vapid gorge
empty meadow
# mental rover not on modding no

he didn't make a modding video he made his awesome machine thingy print out like 1000 coupons and had a big clusterfuck of conveyers feeding into it and he broke the game it was pretty good

vapid gorge
# forest blade and what's the turn around time for them to fix it?

Almost all the mods were back up in 2 weeks including the major ones after U5. Most were up in less than a week. Smart! is still having a few issues because they made some major changes but smart! is pure QOL so it doesn't break a game by having it then not having it.

median heath
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Mods 🤢

mental rover
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you really don't have to dog on people for using mods or the mods themselves, after all it does not affect you and your gameplay in the SLIGHTEST

vapid gorge
median heath
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Yes, me saying I don't like them is 100% me dogging on specific people.
I even took the time to @ each and every person who uses them....

Or maybe you're projecting and getting defensive for no reason at my merely mentioning my own opinion 🤷‍♂️

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😮

mental rover
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chill lmao seems like you're kinda the pissed one

median heath
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Says the man using caps 🙃

mental rover
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it was one word...

median heath
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Moving on...

mental rover
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AlsO aSsUmInG mY gEndEr? hIgHlY iNnAppRopRiate

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lmao

oblique hollow
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can confirm Sev bulli me in DMs because of moddies :c

forest blade
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mods, trucks, and train signals call sev out of slumber

noble timber
minor sluice
median heath
minor sluice
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🥓

unkempt escarp
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omg with the light systems, the barriers, the architectures and the big screens, all the possibilities we can do now for the factories. I did well to take over the game
and the update of the trains which allows to change the direction from the inside ❤️ ❤️
i like it

sinful rover
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malware, don't click

mental rover
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is it worth it to try and load balance 27 assemblers or should I just run them on overflow

wind spade
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overflow is pretty much always worth

mental rover
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im so freaking sad

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because I have 1000 wire being produced

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and I need 1012.5

versed violet
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Iron wire, exactly 1 constructor!

mental rover
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true but I can just un-underclock a smelter and start to use the full power of a power shard

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im not using any extra resources

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besides power I think

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yeah just by un-underclocking i am making 1035 now

mental rover
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if i have 4 lines of 270, and up to 480 lines unlocked, how can I split those four lines into 3 even lines? pls help

cedar mica
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Split one in 3, then merge into the other 3

stray ledge
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To make a 100% output Heavy Modular Frame Manufacturer, I need 403.77 Iron Ingot 🥲

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How is that possible without using 56% of my nearby iron ?!

oblique hollow
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Its not, gotta use that iron simon_smile

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Frames be expensive

stray ledge
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I'm gonna have to cut it to 50%, so that I can build The Train to grab more

austere vector
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do i need pumps if the pipes are on flat ground?

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or going at a down angle?

hushed badger
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going down def no

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going flat maybe

austere vector
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k

hushed badger
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i think

austere vector
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that will probably save me some resources

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thanks

fierce ruin
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good luck with the balancing tho :p

pastel aurora
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bro i dont know what im doing wrong with my pipes.... they are not entering my nuclear power plant

soft scarab
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You’ve got enough extractors & pumps in the right places? Could also be a floor hole bug

pastel aurora
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i got one extractor.. thats probably the problem

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one pump

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here let me sc

soft scarab
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That pump does nothing

pastel aurora
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why?

soft scarab
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Pumps allow fluids to travel vertically. The pipe isn’t going vertically anywhere after that pump

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The vertical distance provided by a pump is the head lift

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Extractors only provide 10meters of head lift so you usually need a pump shortly after the extractor, and every 20 or 50 vertical meters afterwards (depending on mk1 or 2 pumps)

pastel aurora
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so that better?

soft scarab
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No lmao check the fluid flow in your pipes

pastel aurora
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the fluid flow keeps going up and down between 200-400

soft scarab
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Each reactor uses 300

pastel aurora
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wait how do i even measure the meters?

soft scarab
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I use 4m walls

pastel aurora
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so every 2 4m walls i need to put one?

soft scarab
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If your pipe goes more than 2 4m walls above the water level, you need a pump

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If you’re using mk2 pumps you need another one every 10 walls

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12* sorry brain fart

pastel aurora
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whats a water level lmao.

soft scarab
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Are you trolling me?

pastel aurora
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no

soft scarab
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The place where you get the water from

pastel aurora
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thats a water extractor... isnt it?

soft scarab
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I’m shocked you got to nuclear without figuring out fluids lmao

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Yes the water extractor is at water level

cold owl
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hint: hold left alt and click left mouse button while pointing at something

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exact measurments

pastel aurora
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I just placed stuff down and hoped it worked

soft scarab
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Lmao

pastel aurora
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getting oil to my base was a pain in my ass

soft scarab
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I can only imagine how many pumps you put on

pastel aurora
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yeah i lost a shizzle ton of resources then..

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so i would start by putting a pump at the start of the water level?

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nope it made like barely any water go into the pipe.

soft scarab
soft scarab
pastel aurora
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how do i tell the blue arrow is pointed forwards

soft scarab
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The arrows should go the direction you want the water to go..

pastel aurora
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yeah i did that

soft scarab
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Sorry I gotta go, good luck lol

pastel aurora
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yet it makes the water decrease in the pipes

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ight cya mayne

austere vector
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do different fuels in the explorer affect speed?

frosty owl
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No, just how long each fuel unit lasts

timber mirage
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Duration if each fuel source per valid burner

frosty owl
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If you need it, @timber mirage, the infos are aviable on the wiki

weak plinth
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Soo.. I'm having some pipe problems too.. I want to block some pipes by turning off pipeline pumps, but whatever I do it just doesnt stop flowing when I turn it off

pearl yacht
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what's the best super computer recipe?

median heath
pearl yacht
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is oc supercomputer any good

median heath
weak plinth
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It's probably the whole water-tower "feature"

median heath
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Water-tower, yes.

median heath
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👍

weak plinth
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Quoting the wiki: "While the Pumps are unpowered, head lift is reset to 0. "

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I know how pipes work, dont worry. I've probably got more pipes than belts these days

timber mirage
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Created my own factory planner in the spreadsheet as its main function

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I found one made by someone else but didn't like how it worked. So I made my own 😅

weak plinth
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So is there any way to make a (compact) pipe switch?

median heath
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Why would you need to?

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And off the top of my head the only 100% way to do it would be have a packager/unpackager directly in sequence.
Cut the power to the unpacker and you're golden.

weak plinth
median heath
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And...?

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Unless your goal in life is to use 100% of all resources on the map...
You have more than enough to just tap another node. 🤷‍♂️

weak plinth
weak plinth
median heath
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Fair.

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In which case packagers will be your only method I can think of.

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Can sandwich them laterally and it doesn't take up too much space, pretty small building.

weak plinth
median heath
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🤷‍♂️

weak plinth
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I was pretty sure unpowered pumps had worked before. I'm definitely not going to fit in 960 packagers just for this.

median heath
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You have 960 different junctions to cut off?

weak plinth
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no, but one packager only does 60/min

median heath
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Overclocking exists.

weak plinth
median heath
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It does, so not sure what you're getting at.

weak plinth
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I'm out of space already, so how does zero packagers sound?

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Also btw it would be 1150, I forgot that they changed the rates

median heath
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👍

weak plinth
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on a related note, I apparently just invented a new type of flow rate limiter, lol.

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apparently 600+0=300? 🤣

weak plinth
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ok, looks like I might be on the right track for developing a pipe switch. So far I can get it to turn off with a random delay and run around 590/min when on.

near lion
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What is the best turbofuel recipe without blender? I got tangled up in all those alternatives...

weak plinth
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assuming you are using diluted fuel at least

near lion
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So it would be
Heavy Oil Residue -> Diluted Fuel -> Turbofuel

weak plinth
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yep

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Takes a lot of coal and sulfur though.

near lion
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I dont have blender so I cant use Diluted Fuel

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I will have to go with Diluted Packaged Fuel

long hull
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Hi, Does anyone know a good early game iron setup for 180 iron per minute? Thanks

wintry bramble
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hmm theres a normal iron deposit near the starting location in the meadows. 2-3 deposits. with power crystals you could get it to 180 possibly

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as far as anywhere else i havent explored that much from it

long hull
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Ah sorry, I said it incorectly

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I meant that I have 180 iron per minute availible and if there is a 'Best' amount of certain components to make with it

median heath
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No.

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What you make is... what you, personally need.
There is no "everyone would do best if they made this much of things per minute early".

cold owl
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Maybe check upcoming milestones and choose something that seems to have a longer lead time or heavy quantities needed.

long hull
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Ah Ok, I'll look into it. Thanks!

high lantern
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how do you calculate load balancing

hushed badger
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maths.

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what is it you need to balance

high lantern
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nothing just need to know the params

noble timber
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What do you mean how?

hushed badger
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you either split in 2 or 3 and merge either 2 or 3

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or if you use low tier belts then you can split more complicated

high lantern
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ah

high lantern
hushed badger
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balance to what?

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you need the input and the desired output

cold owl
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Stated simplest it’s using division and addition to determine how many items go to each spot.

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No special formulas

high lantern
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ok

wind spade
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usually don't, just do manifold

cold owl
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Very application specific

wind spade
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--S--S--S--S--S
  |  |  |  |  |
pastel aurora
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why is the water not entering the nuclear power plant?

oblique hollow
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Seems like it is entering to me

cold owl
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anyone know if the SCIM author lurks in this discord?

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my grandson exposed a bug and wanted me to "Fix" whatever he borked but it wasn't him it was SCIM

fierce cypress
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you can try pinging/dm'ing them or there might even be a scim discord server iirc

@Anthor (EDSM/SCIM)#2628

cold owl
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ok i have too many discords already so i will try a DM

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probably not something that comes up much but they will probably want to know about it.

frosty owl
# high lantern like if i was 20 of that item/s and i would like to load balance what math would...

There's 2 ways imo

  1. Fraction balancing: you have a source belt with a specific item/min on it (eg: 150/min) and divide it until you obtain the output you desired. Eg: split it 2 to get 75-75; split in 3 to get 50-50-50; combine the outputs to ha e different result like... To get 30-120 (1/5 and 4/5) you split in 6 (split in 2 then in 3), merge 1/6 back with the input and merge the remaining outputs as desired (each output would have 1/5). And so on...

  2. Rate limiting: you start with an undefined amount (as long as it's more than what you would need it's fine) and obtain the required throughput by combining a series of belts with the right mk. For instance, to output 180/min from a MK3 belt with 200+ items/min, you can use a smart splitter and a merger: set the smart splitter to output on 2 sides and overflow on the third. The two sides will have MK1 and mk2 outputs and merge together to output 180/min exactly to the merger.

Combining the two methods, one could balance for (eg) 150/min by "smart splitting" into 60-120-overflow, then splitting the 60 in half again and finally merging the output so you get (60+30) and (Overflow+30)

There's a "max throughput" belt bug that can complicate things, but these are the basics... Clear enough? ^^

wheat tundra
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I am producing 20 U waste/m. My fertile machine is producing 25/min fertile U. My Plut. machine is consuming 20/min of fertile, and 5/min of waste. Going to try to set up the algebra for this

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Note: This is at 100% clock for the machines

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If Plutonium clock is P, and Fertile clock is F, then I get 5p + 25f = 20 as first equation

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Fertile is 100/m, so fertile production is 100F. So I want 100F - 20P to be 0, I think

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Then F=.20P, and 5P + 5P = 20; P=2, and F=.4. But that means overclocking expensive plutonium production?

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I think my Plutonium machine numbers were based on 20% OC, not 100

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So rather than P=2, maybe it's .4

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That seems correct for the moment, as the fertile machine, and plutonium machine are consuming a total of 20 u waste / min

wind spade
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You can also build more instead of overclocking

fierce ruin
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Or underlock and build even more jace_scared

wheat tundra
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I redid my math, and no OC is needed. I had not gotten correct 100% OC numbers

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So now it's 25 U Waste -> 100 Non fertile U; 100 Non fertile U + 25 U Waste -> 30 Plut. Pell.

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So then the math is: 25F + 25P = 20; 100F - 100P = 0

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And then it's simple. F=P, and P=20/50=.4

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So I OC both machines at 40%

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Maybe they set it up that way on purpose to make it simpler, not sure

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At 40%, the two machines together, consume 20 U Waste, which is correct

wind spade
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ah sorry nvm you're using the alt

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then yeah it's correct

wicked dock
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does anyone know how to split a 480 line into 8 equal lines?

wind spade
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2->4->8 or manifold

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--S--S--S--S--S--S--S--S
  |  |  |  |  |  |  |  |
wicked dock
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thankyou

dense cave
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Yeah, I tried doing load balancing and its simply not worth it

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overtime the manifold works

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Only time I did a load balancing, is when pulling both outputs from doublestack containers

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in that case it will prioritize the bottom one, so I did a simple balancing to make sure it feeds two different productions equaly

minor sluice
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if input => output I think they output at the same rate from what I can tell. Don't think I've ever used it with 1 in 2 out though, since I never really had a use case for that type of setup

wind spade
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if you have only 50% input, you'll get 50% output, no matter if you use a manifold or a balancer

minor sluice
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talking about the industrial storage containers

wind spade
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ah sorry I missed that part of the conversation

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also industrial containers have random priority, doesn't always have to be the bottom one

minor sluice
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I typically only use those if I'm going 2 inputs, so I don't come across the wonky priority issues

wind spade
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apart from buffers at train stations or as a storage for building materials, I wouldn't use them otherwise. Splitting 1:2/merging 2:1 can already be done with splitters and mergers and there's pretty much never need to balance 2:2 (or any other number really)

minor sluice
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yeah, I'm currently using them as train off/on buffer

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only place I'm planning to use > 780 belts for a mod (from buffer to train), though needs testing to see if that'll suffer from item loss bug or not (I can deal with < advertised speed. Really they're just to speed-load the cargo platforms)

wind spade
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Satisfactory Tools UI-UX changes

near imp
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im really proud of this balancer/manifold/whatever that takes one input and outputs one line of exactly 5 per minute and one line with whats left

dense cave
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why do you need to limit something to 5 per minute?

median heath
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Not as much about "need" as it is "can" for some people.

dense cave
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Conveyor porn

median heath
near imp
wind spade
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just set it as overflow

versed violet
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Will putting down 300 miners + 250 awesome sinks affect my fps considerably?

wind spade
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I'd say depends on pc 😛

versed violet
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Ryzen 3600, current utilization 47% (think I'm cpu limited now)

limpid wraith
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My 10K Intel handles this game like a champ, it's insane how optimized this game is

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I have the 10900K, i just call it 10K for short

limpid wraith
chrome pike
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What clock % do i need so silica constuctors take 20/m Raw quartz? 22.5/m is 100% and miner produces 60/m so yeah

pure stone
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Honestly I’d say just play with it, put some quartz in at a random clock speed and see where it is, then adjust it accordingly

hushed badger
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cant you go click on the quartz/min and change it

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go highlight the quartz/min and then replace with 20/min

weak plinth
echo pollen
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100/22,5=4,4444
4,4444*20=88,888%

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So make then 88,89 and you are propably fine

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Also press n ingame and you can use that search window as a calculator

runic anvil
chrome pike
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I just saw the pings, yall are really helpfull, did not know this game had such good community

heady vine
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what's a nice way to automate rifle cartridge production?

tough stratus
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would it be an accurate assessment that when you first start using oil, plastic is more important than rubber, but rubber starts to gain more prominence as alts are unlocked?

runic anvil
heady vine
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plastic is crutional for building manufacturers
but i found that both of them aren't very much used
i have just 2 milestones locked in tier 8 and i never automated their usage, yet

runic anvil
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Because you will most likely change your whole setup once you unlock the oil alts

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I find them both to be used alot but it depends if you are looking to automate everything in the game (other than space elevator parts)

tough stratus
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yeah this is just an initial setup to start unlocking stuff

heady vine
runic anvil
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If you have some alt recipes residue can be really useful during that stage for fuel generator power or just extra plastic and rubber

hazy saffron
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I think I need to start using some of those iron ingots

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also do y'all think it would be good to keep track of raw resources (ore and oil) if they don't leave the refinement areas?

heady vine
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guys who use batteries for most of their vehicles - how many batteries per minute you produce?

hazy saffron
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I coul have worded that better; they don't leave the extraction areas. The refineries are present near the nodes.

vapid gorge
hazy saffron
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?

vapid gorge
# hazy saffron ?

Well what is it you're wanting to keep track of exactly and why do you think you might need to? Belt speeds with x item per minute? or future logistic use in other factories?

hazy saffron
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the spreadsheet is entirely to make sure I don't surpass production rates

vapid gorge
hazy saffron
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location is irrelevant

vapid gorge
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Ahh ok. That's kinda what I mean with 'world plan'. If you don't care about location and not doing HUGE projects resources won't tend to be a limiting factor to what yo ucan do

hazy saffron
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🤔

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I don't think you understand the purpose of the spreadsheet or my question

vapid gorge
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So you've got a spreadsheet of the ingots you're producing but that's not in one area, thats just your whole game?

hazy saffron
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the spreadsheet is basically this

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but with different values as it's excluding all the old factory that'll be torn down soon™️

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My caterium refinement is stright down the cliff from the node; would it be valuable to track how much caterium I'm pulling out of the ground (adds another entry and unique sheet) or should I just leave raw resources out because they're all refined at the location they're picked up at?

vapid gorge
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Ok I think we just come at record keeping in a very different way then. I make modular and tailored factory units with productions built to go some place specific. But I'm doing permanent structures. You look like you're keeping tract of base infrastructure and production?

hazy saffron
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My goal is factories that each handle a unique item

vapid gorge
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So yeah I'd say keep doing it. It's a good way to keep track of what yo ucan do in the future

hazy saffron
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I feel like this is more scalable as if I somehow manage to break the 3120 iron ingots/minute barrier in consumption I can just build another Iron refinery near some other iron nodes and a distribution post somewhere to combine the outputs

vapid gorge
hazy saffron
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if any of those become a problem; it'll likely be plastic first tbh

vapid gorge
hazy saffron
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I don't have the alt recipes i believe

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but right now plastic is a byproduct of fuel refinement for my generators

vapid gorge
hazy saffron
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I've put zero effort into obtaining alt recipes

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I do have pure copper and iron tho

vapid gorge
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They ARE game changes

hazy saffron
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those are fun lol

left zenith
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combined with diluted fuel

hazy saffron
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I actually do have recycled rubber

vapid gorge
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Those 4 recipes feed off each other

hazy saffron
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I'll look into it when I get all the recipes

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for now the "should I include raw resources" thing is the main concern

left zenith
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by using those two recipes i've over doubled my plastic production, tripled rubber, and tripled fuel

hazy saffron
vapid gorge
hazy saffron
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this is already getting absurd

vapid gorge
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I think I have 12 tabs on my spreadsheet

hazy saffron
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it would be nice if I could, you know, put the sheets in folders

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sort them by process "stage"

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raw ores would be stage one, ingots would be stage 2, wires would be stage 3, anything from there on would be the highest input stage +1

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or just alphabetically

vapid gorge
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What program are you using?

left zenith
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I started a satisfactory spreadsheet to plan out my oil processing

hazy saffron
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Google Sheets

left zenith
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when i told my friends that i made a spreadsheet for a game the looked at me like i was insane

vapid gorge
hazy saffron
#

if it can have a spreadsheet it does have a spreadsheet

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literally every game with numbers I've spent more than like 2 hours in has had me do some sort of dumb math with it

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Excel would probably work better for this purpose

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but I'll be six feet under before I use excel

vapid gorge
hazy saffron
#

I pay for 1 TB onedrive storage which comes with Microsoft 365

vapid gorge
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Video editing?

hazy saffron
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my computer is backed up to the cloud on a daily basis

vapid gorge
hazy saffron
#

neither

vapid gorge
#

Now I'm curious

hazy saffron
#

If you don't have any form of backup for your data you're really screwing up

left zenith
#

okay so just nerd

#

minus the mega

vapid gorge
#

Ok nerd yeah. I've just mirrored the important stuff.

hazy saffron
#

one of my HDDs dies I have an onsite backup for that, if my apartment burns down onedrive is my offsite backup

left zenith
#

nvm it's definitely mega nerd

vapid gorge
#

oh.. oh no you're a nerd XD

vapid gorge
hazy saffron
#

ah

#

yeah, our organization methods are quite different

vapid gorge
#

A big focus for me is making things as locally as possible and moving as few items as I have to

hazy saffron
#

the production and usage columns on my master list are vlookup formulas pointed towards the other sheets

vapid gorge
hazy saffron
#

both are seperate tables that the vlookups point to

#

All I have to do is move "Total" down and add another entry for production/consumption

vapid gorge
#

Ah you're really breaking things down.

To me the building number in an area is less important to the functionality of the process in and of itself but towards the lay out of the structure so they're kept independant from it

hazy saffron
#

building number is just for ez math

#

instead of pulling out a calculator and doing 48 * 37.5 the output columns are calculated off that

left zenith
#

this is my spreadsheet so far

hazy saffron
#

though the right table should say input 🤔

vapid gorge
vapid gorge
left zenith
#

yeah, helps to know how many refineries i'll need

hazy saffron
#

I wouldn't say it's really a typo

#

I got the first table and vlookups working then just copied and pasted to the right while editing the vlookup ranges accordingly

vapid gorge
#

Ah just not done a final edit

hazy saffron
#

indirect() is my favorite formula

left zenith
#

what does that do?

hazy saffron
#

allows a cell reference from a string

#

adding another item is straight up just a copy/paste thing for most of it

#

while changing the name of the table and adding the name to the master list

vapid gorge
#

With that it lists logistics and the expected number of buildings I'll need for a spot for the design

#

Combination floor plan, logistics and part plan.

hazy saffron
#

ah

#

yeah, planning for construction isn't something I do

left zenith
#

same

hazy saffron
#

as is evident by the fact that one of my generator plants is half done because I ran out of computers lmao

hazy saffron
#

i posted that fun screenshot

#

nice

#

your buildings seem to be a little bent though

vapid gorge
#

AND WHO NEEDS 60TB

hazy saffron
#

lol fair enough

#

I'll post some context that explains a lot there in a moment

#

this is why I need the spreadsheet

#

I did some math wrong and thought I could only have X fuel generators when I could have considerably more than X

#

I don't remember how much I calculated before

#

but I can have 150 fed off this refinery

vapid gorge
hazy saffron
#

like, stocked with fuel

#

the refinery is making 1800 m3/minute

#

a fuel generator uses 12

vapid gorge
#

Ah right yeah

hazy saffron
#

each of the three blocks will be four rows of 12 with a one capped on the end

wheat saddle
#

turns out no computer likes placing 1k foundations at ONCE

vapid gorge
#

I did a ridiculous TF station. Took way too many fuel gens and space. It was the reason I started using Refined power. More custom jobs\

mental rover
#

or smart!

wheat saddle
vapid gorge
#

Area you've built up a lot already?

vapid gorge
#

ah so 10k

wheat saddle
#

ehh no prepping modded save...

vapid gorge
#

10k is a bit different to 1k

wheat saddle
#

true

#

kinda funny my pc can handle 8k, 10k NO

vapid gorge
#

comps like certain numbers!

#

also depends partially on how long you've had your chrome tabs open for XD

wheat saddle
#

using Firefox, and wdym comp?

vapid gorge
hazy saffron
#

top of the line PC here

#

it hates autosaving with a passion

#

there's a 10 or so second freeze when it autosaves

hazy saffron
#

lmao fair enough

wheat saddle
#

nice,

#

I also have nothing besides some concrete running

neat sail
# hazy saffron it hates autosaving with a passion

I feel my system is fairly competent as well, but I get hitching, microstutters quite often. Do you experience this as well?
I mean in general, sorry I didn't mean to specifically quote the autosave comment.

hazy saffron
#

it depends on what's nearby

#

where my old factory is yeah; but there's a lot going on there

#

when I'm away from there the only issues are the autosave lag

neat sail
#

Interesting. I'll have to pay attention to that

#

Are we expected to see optimizations to reduce these stutters?

hazy saffron
#

probably

#

a big part of game development is improving performance

neat sail
#

True

oblique hollow
#

The hitches most often come when you enter the loading zones of chunks

hazy saffron
#

I've never seen any lag from loading new zones myself

stuck iron
#

I think Im starting to notice small stutters in my main hub area. It's fairly busy.

vapid gorge
frosty owl
#

@thorn bane Funfact: sushi belts with 2 items in a 1:1 ratio can be properly split in 3 using a normal splitter.
So what happens if you (for instance) get a full belt of coal, a full belt of iron, merge those together and send the sushi to a splitter feeding two foundries (1 belt each) and another splitter that, in turn, feeds 2 foundries and another splitter.... And so on? simon_smile

The foundries need to be clocked so that they consume all the incoming items (so the belt doesn't back up), but I find this quite an interesting solution jacelul

hazy saffron
#

🤔

#

that is an interesting solution

frosty owl
#

Very edge case, but fun to toy with Imo 😆

vapid gorge
#

Someone remind me - is there actually material loss on mk2 pipes running at max or is it due to backflow and sloshing?

weak plinth
vapid gorge
#

Coooool. I know there's material loss in machienes that have fluid buffers on load but couldn't remember about pipes

hazy saffron
#

mk 2 pipes seem to work fine for where I have them

#

all issues I've seen have been 100% user error on my part

frosty owl
#

Load loss just affects pipe connections.

I've heard it does affect pipe-pipe connections as well, but the effect seems more random (can be a loss or a gain)

#

I consider the latter either a rumor or negligeable

vapid gorge
frosty owl
#

Yeah, I was talking about the load bug

vapid gorge
frosty owl
#

Yeah, but in the end the effect is so small that nobody other than whoever tried testing for it noticed. Since it's not always a negative, it might not impact at all

weak plinth
#

doesnt make much sense anyway

oblique hollow
#

Ben said that the small issues that can remove fluid also add it again (precision issues) so it mostly cancels out

The load bug is more sever as it always removes 5m3 from every connection

Mk 2 can run very well at 600, but whenever you have a manifold that doesnt run continuously, and the pipe is full, then backflow causes stutters.
Use loops to circumvent this issue

#

Even something as simple as a full mk 2 pipe with one junction along the way that splits off into a pipe with a valve set to 0 can influence the pipe due to sloshing.
Net loss there is around 5 flow

hazy saffron
#

interesting

#

continuously being "something is always drawing from the manifold" right?

oblique hollow
#

Aye

#

No stop and go motion

#

Its ok if the pipe isnt full

#

As the pipe volume can just buffer the incoming flow rate

hazy saffron
#

so my 25 generators on a single manifold should be fine right?

oblique hollow
#

But on full pipes its a conflict

oblique hollow
#

Mk 1 dont seem to suffer from this issue due to their more stable nature

#

Mk 2 pipes are very dynamic

hazy saffron
#

I ran into some issues with it earlier where the generators at the end weren't getting any fuel

oblique hollow
#

Thats probably the loading bug, or you didnt let them all fill first

hazy saffron
#

it seems to have been solved by thowing some pumps on the end to keep the line "pressurized"

#

you have me kinda worried I just made the issue a little bit harder to see

oblique hollow
#

Its likely

#

The thing with pumps and "pressurized" lines is this: they make everything after the pump not rely on the pressure before the pump. Oh and of course prevention of back flow. Thats it. Flow entering must still be enough naturally

hazy saffron
#

so the issue has nothing to do with either of those bugs then?

oblique hollow
#

I mean.... When did you notice that they werent getting fuel. And also did you let them all fill before you turned it on?

hazy saffron
#

When I was on the other side of the map

#

and I noticed what should have been putting out 7500 MW was actually putting out 4550-ish

#

output fluctuated a lot

oblique hollow
#

Again, i need to know the setup condidition. Were they running fine before? Did you save and load inbetween?

hazy saffron
#

I had just finished building them, no saves and loads that I recall

#

they weren't running before because they physically did not exist yet

oblique hollow
#

And did you prefill em

#

Before turning em on

hazy saffron
#

I did not prefill them completely, there's some tanks between the station and the generators

#

uh, map might be good yes?

oblique hollow
#

... That condition you described is not a great one

#

All pipes and generator buffers should be filled before you turn em on

#

Else you experience normal manifold style delays

hazy saffron
#

ah

#

so when I build the other two blocks make sure to pre-fill the system?

oblique hollow
#

Yes

#

Always, with anything pipe related

#

Makes em work efficiently faster

hazy saffron
#

good to know

oblique hollow
#

Its kinda the same as with belt manifolds

#

Empty machines take longer to reach 100% efficiency

hazy saffron
#

fair

#

would it be worth it to cut off the two end caps to the manifolds (one generator each) and have fuel production be slightly greater than consumption?

#

or would it make no practical difference to uptime given fuel is readily available

#

the sushi squad is growing apparently

frosty owl
#

We should really make a good pinned message about pipes. Just a few more info then this and the basics about bugs are covered

hazy saffron
#

I would appreciate that

#

the train info is good (not perfect, my smooth brain still got confused with signals)

#

one on pipes would be excellent

frosty owl
hazy saffron
#

sad

frosty owl
hazy saffron
#

in this case i'd be decreasing consumption but pointless correction

#

I've jumped between overclocking three of my refineries by like 25% (each set of ten handles its own power station) or removing the end and losing 900 MW for the three blocks

#

I'm thinking if I'm delivering fuel to the power plants by train some slight overhead in production vs consumption would probably be a good idea

frosty owl
#

Unless you're fine with expecting the generators to starve some, some overproduction is always recommended, given the load bug
I find a nice solution in just producing ~15 or so more and send the overflow to a packager for storage/sinking. If there are multiple productions/powerplants I might overflow less from each so the total overflow is still relatively low

ebon crater
#

how do you set an overflow with pipes?

median heath
#

With a hooker.

#

😉

#

Should be images in the piping manual that is pinned.

#

Wait, there isn't. @oblique hollow Seems like it was left out of your manual somehow?

oblique hollow
#

there is

#

look harder

#

Page 15

median heath
#

Ah. Design you have screenshotted is... sideways to how I usually build them.

oblique hollow
#

meh, still overflow

#

its a top down view sort of

median heath
#

True. Not doubting it works, just that's why I missed it.

oblique hollow
#

A true pipe expert would know any pipe circuit from any angle simon_smile

median heath
#

I'm the sushi manifold expert, you're the pipe guy.

near imp
wind spade
#

pre-fill the target destination 🙂

near imp
#

true

#

but boring

#

personally the thinking that i put into my thing is more fun

wind spade
#

I'm just suggesting alternative solutions 🤷‍♂️

near imp
#

ik

#

the downside to my solution is the conveyor mess i made

frigid sandal
#

What the alternate recipes for increasing rubber and plastic

left zenith
#

recycled rubber/plastic, polymer resin or heavy oil residue

wind spade
#

best is alt HOR + diluted (packaged) fuel + recycled plastic+rubber

#

(best in terms of oil -> plastic/rubber ratio)

left zenith
#

yeah

frigid sandal
#

Is packaged better or blender for the HOR

left zenith
#

blender diluted is better

#

less complitated, less power, less space

left zenith
frigid sandal
#

Alright that sound great

#

Tysm

wind spade
left zenith
#

yeah, you just change the amount of refineries n stuff

#

my setup is currently rubber -> diluted -> recycled plastic because I don't have heavy oil alt yet

wicked tinsel
#

blender is 75mw vs refinery + two packagers for 30+20

left zenith
#

diluted fuel is faster than packaged

#

100 fuel per min vs 60 fuel per min

stuck iron
#

Ya so blended diluted fuel actually uses a bit less power

left zenith
#

but either way they're both a big net + in power if you run it into fuel gens

rare surge
#

At scale, I'd say the difference is very marginal, If you go packaged recipe early, no huge benefit in upgrading when blenders unlock (unless you just want to, ofcourse)

#

its just over 6% more power used by packaged recipe than blender recipe for same input to output ratio.

cold owl
#

Much simplified logistics in return for a little more power.

wind spade
#

blender recipe is better in most cases, unless you don't yet have blenders 😄

stuck iron
#

Ya switching from a packed to a blended setup doesn't seem like a good use of time luckily I didn't build my fuel setup until I had blenders :)

wind spade
#

also I just love the packaged setup, it makes so nice loops of 1:1:1

stuck iron
#

It's definitely more interesting to look at

cloud swan
#

I'm setting up a 4x3 vertical grid of manufactures, what's an space efficient way to transport the items to them?

left zenith
#

lifts?

slow thicket
#

how much steel production should i be doing if i were to setup a steel factory, i've just finished coal power

#

id just like a recommendation'

wind spade
#

there's no way to tell really

cold owl
#

i tend to target steel at what is needed

wind spade
#

just make as much as you need at the moment

#

and increase production when you need more

slow thicket
#

okay

cold owl
#

some storage of beams and pipes for building but not a lot

slow thicket
#

how much area should i use

wind spade
#

same answer lol

slow thicket
#

i meant like how much will i probly need for a line

cold owl
#

basic answer is that its not something to overproduce at any point

wind spade
#

if you don't know how much steel you will produce, you also don't know how much space it will take 🤷‍♂️

slow thicket
#

ok

#

thanks

hushed badger
#

what's the ratio of iron:coal in steel

wind spade
#

depends on a recipe

hushed badger
#

normal

wind spade
hushed badger
#

so ive been thinking, if i just wanna stay in the coal area then thats using half the coal i can use, but if i expand over then thats plenty of iron

#

need some coal spare to power tractors cuz i wanna use them

cloud swan
frigid sandal
vapid gorge
vapid gorge
frigid sandal
frosty owl
#

Items leaving the manifold are EXCESS. Trying to force that back onto the initial belt can create a loop that slowly saturates of the wrong items, eventually clogging

If an item needs to leave the sushifold, it's to be either processed by another factory or sinked

#

Unless one wants to deal with convoluted priority merging hehe

vapid gorge
fierce cypress
hazy saffron
#

loop overflow to a small sorting system that leads into containers as a buffer just incase production earlier stops, have the manifold for the containers have an overflow that goes to a sink

frosty owl
frosty owl
# fierce cypress its not *that* bad, it just takes up a bunch of space

Sure, but the possible solutions are: merge the overflow on the output belt of the machines and deal with it later
Make a DEDICATED overflow belt
Merge the overflow back with the input AND make an overflow belt
Make priority-merging or storaging shenanigans

From the simplest to the most complex imo

vapid gorge
#

Just set the splitters to the machine to overflow right? Fill up the first machine until it overflows then it fills up the next. Just a longer spin up to full speed manifold

hazy saffron
#

I assume this is within the the context of manufactureres right?

vapid gorge
#

My assembers tend to run with enough items per min each line needs it's dedicated belt mind you

frosty owl
vapid gorge
#

Yeah but I like fail safes.

frosty owl
#

I argue it adds more complexity for no practical return 🤷‍♂️

#

If you expect overflow even from a system that shouldn't overflow, imo I'd be more convenient to actually overflow the inputs, not loop anything and just make use of the overflow somewhere else.

No loop involved, all machines are properly fed and no items are "lost"

hazy saffron
#

The list expands

round forum
#

After many hundreds of hours of gameplay and having factories be slow due to manifolds I have tasted balancers and I am never going back

cold owl
#

There are valid usages for both

wind spade
#

in the end it doesn't matter anyway

#

pre-filled manifolds work instantly same as balancers

#

and both work with same efficiency at the end anyway

heady vine
heady vine
wind spade
heady vine
#

question is - will they work equally effective?

wind spade
#

pipes work more like in real life - fluid height is same across whole pipe network

north wave
#

Hello, I haven't really used trains or any vehicles for transporting materials, is there a upside to using them instead of conveyor belts long distance?

hushed badger
#

they look neater

#

and also i think they lag less

north wave
#

are they more efficient or just look cool?

hushed badger
#

i think they can be more efficient yes

north wave
#

hm, i'll try em out, thanks!

hushed badger
#

long belts are really ugly imo

wind spade
#

they are still limited by belts

#

so depends on what you mean by "move more efficient"

hushed badger
#

well you can have multiple things pulled on one track

heady vine
#

vehicles:

  • consumes fuel
  • need to cover path in nodes
  • limited by belts, still
  • can get stuck (but unstucks automatically)
  • can disappear into 4th dimension with all your resources
  • looks neat
  • if you want to add/remove items you can do it on station, no need to change belts on the whole route
  • they don't passively consume space on route - only when driving (so you can have primal nature reserved with exception of a few co2 emissions)
  • generally, i think it's a way to save on belt resources, cause you need just some of on stations, while vehicles are relatively cheap
oblique hollow
#

everything is limited by belts though

heady vine
versed violet
#

Mind that truck stations have two belt outputs/inputs, and don't pause on load, so its full two belts going all the time.

heady vine
#

as an inspiration
i had truck delivering basic steel goods (beams and pipes) from lake/bay in NNW (4 coal nodes, with iron, copper and limestone) to spawn area in desert forest (one on NW, near lake)
it's about 4km afair
not the best terrain on the way, but i had 0 issues

frosty owl
frosty owl
round forum
frosty owl
#

You know what a sushi belt is, @round forum? ^^
Also, what Tier are you at? xD

#

Long story short: a sushi belt is a belt on which you carry many different items (eg: the ones needed to make Uranium Cells)
And sushi-load-balancing is when you load-balance the belt without having one splitter per item (you just split one belt)
https://www.reddit.com/r/SatisfactoryGame/comments/sp1h97/sushi_loadbalancing_teaser/?utm_medium=android_app&utm_source=share

reddit

143 votes and 17 comments so far on Reddit

▶ Play video
vapid gorge
frosty owl
#

My (discontinued) nuclear fuel rods manifold would like to disagree hehe

vapid gorge
vapid gorge
frosty owl
#

50h with the machines on standby Just to prefill tired_jace

frosty owl
vapid gorge
round forum
frosty owl
vapid gorge
vapid gorge
round forum
#

I had power switches for the water extractors too

vapid gorge
versed violet
round forum
#

Because the items all have different needs/minute?

vapid gorge
#

but that was a wibbly wobbly multi dependancy system. And the one container fixed the start up

round forum
frosty owl
vapid gorge
round forum
vapid gorge
#

My system involved 1800 HOR making 1800 various fuel + coke

#

So zero hor stuttering?

#

from source not the coke machines

frosty owl
#

||The coke machines jace_smile||

vapid gorge
round forum
vapid gorge
round forum
#

Made sure those were full too

vapid gorge
#

Yeah I would have had to have a look at it at this point :\ Sounds very strange.

#

I'm pretty sure the load loss is a big issue with mine just because it's 180+ burners and small losses of Turbofuel are pretty significant sadly

round forum
#

I can send you a file with the relevant section

#

save file just be prepared to "get directions" to it

vapid gorge
round forum
#

I don't even know which files exactly have it (I think it's #6 of my world). I never fixed it fully. I just decreased the rate of the coal plants until I stopped having belt issues

vapid gorge
frosty owl
#

I got downvoted on Reddit for saying that the max-throughput bug doesn't affect only MK5 belts jace_happy

vapid gorge
#

I've been trying to plan some major logistics and could use a break

vapid gorge
frosty owl
#

:jace_palm:

vapid gorge
#

It's probably going to take a long while before the fact that it's belt to belt causing the issues and I imagine since reddit is a less interactive medium it'll take a while to work it's way through there

#

I can't recall who did the belt tests? Might have been @oblique notch and a couple others? Might be a good idea if one of them posted a couple screenshots and their findings there

oblique notch
#

wasn't me, but i was around. No items disapear either - just there is a hiccup on moving from one belt to another which causes a slight lag/hitch in the total throughput

#

any kind of buffers - the internal inventory of splitters/mergers and of course, actual machines, causes it to be reset and go away - because those buffers have no limit on the number of items they dispsense per minute. So they fill the belt right back up

#

prooobably you'd notice it a little if your system is 100% perfect from the moment you turn it up, but any backups at all would leave stuff in the buffers to continually be doled out and pretty much erase the situation

vapid gorge
idle thistle
#

im going to transport as many ans oil spots together for a mega base, any tips?

vapid gorge
celest badge
#

I’ve done a lot of methods on how to get rid of heavy oil residue but I just want to hear the best way cause I can’t get it to were the system doesn’t break

hazy saffron
#

Diluted fuel or something like that?

celest badge
#

Alright cause I don’t want to do what I did in my first play through which was package it and then sink it

hazy saffron
#

Yeah, there's definitely more efficient ways to get rid of it

idle thistle
vapid gorge
idle thistle
#

power

#

what does vanilla mean, origional?

vapid gorge
#

You'll want the Heavy Oil Residue alt, and the diluted Blended Fuel alt. Then you decide if you want Turbo fuel or not

You should also figure out how much oil you want to save for plastic and rubber

vapid gorge
idle thistle
#

will one 780 line for plastic and rubber each be enough?

vapid gorge
#

I'd probably save 2000 oil just for plastic/rubber even if you're doing quite small projects end game

vapid gorge
idle thistle
#

yea, i think the turbo feul is kinda complicate. just beacuse i found a bay with many oil spots so i start to try to make them all together

vapid gorge
idle thistle
#

I just heard some people mention theres a way by alter recipes for endless recycle, but searched through internet found few info about that, only the packaged water one, is that it? i thought its endless fuel something like that

wind spade
vapid gorge
frosty owl
vapid gorge
#

booooo I'll find that reddit post

oblique hollow
#

If you want to get rid of HOR, theres always the good old Petroleum Coke

teal junco
oblique hollow
#

what is that

teal junco
#

energy statistic

heady vine
#

just bought factory cart recipe
wow
this thing doesn't need fuel
it's smol
best vehicle!

wind spade
#

can only carry one stack anyway

left zenith
#

I'm gonna use it for stuff like computer and heavy frame transport

heady vine
#

now i want extra small truck station

ebon crater
#

yes it needs fuel

#

but at least you can drive it

#

and its tires are coated with impossible-stick

#

the magical glue that allows the explorer to defy gravity

heady vine
ebon crater
#

you aready got the explorer?

#

before the factory cart?

heady vine
#

i'm tier 8 bro
why else would i spend awesome tickets on some fancy carts?

heady vine
ebon crater
#

not a factory cart

heady vine
#

impressive how many theories i created based on 1 minute experience of driving it (and logged out)

heady vine
#

well, that's neat

ashen mantle
#

So I'm decently late-game and have a shit ton of resources at my disposal, most recently though I'm planning a massive refinery that will take 1800 cubic meters per minute of oil, across three mk2 pipelines, and end up producing 800 rubber, 800 plastic, 160 turbo fuel, and some extra byproducts to sink. Before I start building I'd appreciate if someone could check over my math/resource flow, I don't expect corrections, however I'd like a sanity check if nothing else to make sure that my math checks out before I spend multiple hours building the largest single factory I've made in this game

cold owl
#

have you tried one of the calculators to check your plan?

ashen mantle
#

Oh, I didn't know those exist, let me try plugging it in to one of those, pinned messages I assume?

cold owl
#

yes

#

is one of them and
https://www.satisfactorytools.com/
is another

#

both great tools

#

the calculator will let you plan a production based on resource input or desired output.

ashen mantle
#

Thank you! I didn't know such tools existed

#

I'll use those

cold owl
#

glad to help

ashen mantle
#

Hmm, it would appear my math was a bit wrong, but I assumed I'd need more crude oil, so to see that I can make do with less is nice, it does mean, however, that I should probably fix my math and plan

#

Does this look right? I have all the alternate recipes unlocked

#

Ah, wait, I can't add an image

#

Fair enough

cold owl
#

looks right to me.... the graph is using the Alts

ashen mantle
#

Okay, thank you, I appreciate the help

cloud swan
#

I have an aluminium set, which reuses the water from the scrap's production, the alumina production is considerably larger than the scraps, so I set up a packager to deal with one of the liquids, would it be better to deal with the excess of alumina or water(since the water is whats clogging the scrap production

vapid gorge
#

I am in desperate need of another set of math eyes on this. I'm trying to translate a production line from Satisfactory tools for recycled plastic/rubber.

I've laid it out as a basic floor plan in a spread sheet but my numbers aren't matching what the prod plan is saying I should be using/making. Could someone please have a look?

https://www.satisfactorytools.com/production?share=1I4ByhBB0VA7PVtcsS0R

#

I tried making the floor plan as clear as pos

ebon crater
#

im doing the trig

#

we need someone to do the chemistry

frosty owl
#

So yeah, in the sheet you're making more than needed to compensate for the "missing" 600 rubber, naturally fuel is consumed in the process

vapid gorge
frosty owl
#

If it can make you feel any better: you didn't figure it out yourself, and it didn't take less than 20s hehe

round forum
#

I need help with a 22 (technically 21.02) load balancer

frosty owl
#

'sup?

#

You know how to make a 1:12?

round forum
#

No….I take it it’s 1 into 3 into 3 more into 3 more?

frosty owl
#

That's 1:27 😅
1:12 is 1 in 2, 3 and 2

#

And, before you say it, he does know of the existence of Manifold, GreenMan ^^

wind spade
#

You could do a manifold, if you don't want to deal with weird balancers

#

Otherwise 1:24 and feed back 2 belts

frosty owl
#

Or 1:12, feed back one, and split in 2

round forum
#

Let's just say if you looked at my save file you'd understand why I should touch manifolds as little as possible. @vapid gorge can personally confirm this.

wind spade
#

Tho if it's 21.02 you'll end with a manifold anyway

round forum
#

Wait....fuck I have to use 2 belts for this, I don't need a 22 manifold

frosty owl
#

One could make things a lot easier by balancing for 1:16 or 18 and manifolding the rest (or fiddling with their clocks so the remaining machines can be easily split for)

wind spade
round forum
#

god damnit, I have to use manifolds anyway because god has punished me for my hubris with ECIBs taking a number that can't be properly divided by the required input belt limitations

wind spade
#

It's not like using manifolds is a bad thing

frosty owl
#

It's not like using balancers is a bad thing

wind spade
#

I'm replying to the message where they seem to be annoyed by them needing manifolds 🤷

frosty owl
#

And I'm pointing out the preference that is their use
One can just like or dislike one more than the other without automatically think that one performs better than the other or silliness like that

frosty owl
wind spade
#

Sure, but I asked them about the reason and didn't got an answer 🤷‍♂️

round forum
#

There's numerous instances of me doing this lol

wind spade
#

Ummm... are you refdering to the belt throughput loss bug?

round forum
#

I THOUGHT that was the case, but cobalt was like "no it's actually this"

#

"this" was math being wrong at very very very key points

wind spade
#

I'm not sure how that's related to manifolds...

#

But w/e I guess

round forum
#

Oh because the super long belts are for manifold setups

frosty owl
#

Depends on how you do manifolds, really hehe

#

Sushi balancers can be looooooong belts jacelul

round forum
#

I'm currently experiencing a relevant "fuck I have to redo the belts for two ones of major production involving 32 constructors and a bunch of assemblers.

wind spade
#

Yeah but I mean if you had your math wrong (less buildings/smaller mk of belt/wrong clock speed), it would affect you no matter if you use manifold or balancer

frosty owl
#

I think it's fair to say one has fewer chances to not think about throughput correctly when balancing, though

round forum
#

It's just a LOOOT easier for me to fuck up when doing this with manifolds, meanwhile balancers are easy and simple for me.

wind spade
round forum
#

There's also no warm up time with balancers which greatly decreases the chances of me going "it'll fix itself eventually"......spoiler warning it didn't and I fucked up the math somewhere

frosty owl
wind spade
#

Oh I don't like or suggest injected manifolds.

round forum
#

I kept using injected manifolds lol

wind spade
#

I don't think they make sense, building several manifolds (one for each belt) is just way easier

round forum
#

Hell I STILL have to use one for the ECIB part of my HMF factory

frosty owl
wind spade
#

When i talk about manifolds, I mean normal ones, not injected, sorry

vapid gorge
round forum
vapid gorge
# wind spade Ummm... are you refdering to the belt throughput loss bug?

Basically he had a bunch of lines doing the same product to similar machines

Except instead of keeping them seperate he linked one end of a line to the back end of the next. Everything just kept stuttering since more items than throughput was happening

That is your only problem @round forum XD

Just seperate them XD

wind spade
#

You don't ever need to do injected manifold. If you have N belts, do N manifolds

frosty owl
#

Or, if you really want to maximize use of belts, at least mix item kinds simon_smile jacelul

round forum
#

Then there's the clusterfuck of issues I'm encounter with my current factories for the parts of HMF automation

vapid gorge
round forum
#

I'm building one and it's going into storage for 879k or so parts

vapid gorge
round forum
#

Oh it's personal storage for stuff for me to use in the future for whatever....primarily fuel generators where I need about 2.5k.....I have over 30k now lol

still blade
#

so, i started a new save that isnt a nightmarish spaghetti. if i have a concrete production line, and the miner is getting 60 limestone per minute, and i only have one constructor, do i overclock it to 20 PPM?

wind spade
#

you can't

still blade
#

wdym?

hushed badger
#

get 2 constructors underclocked to 75%

still blade
#

ok

hushed badger
#

or just 2 constructors at 100% if you havent unlocked clocking yet

wind spade
#

you can't overclock constructor to produce exactly 20/min concrete

wind spade
hushed badger
#

wait is it 75%?

still blade
#

you can change the ppm through the number, you click and type the number you want

hushed badger
#

might be 66.6667%

#

but 2 constructors underclocked is better

wind spade
still blade
#

basically, 10 ppm with 2 const

hushed badger
#

yes

still blade
wind spade
wind spade
hushed badger
#

yes but

#

close enough tbh

wind spade
#

close but not exact

hushed badger
#

it rounds it so

wind spade
#

this is math channel 😛

#

it doesn't round it

#

that's just to display nice number

still blade
#

@wind spade ill send you a screenshot of 20 ppm in the dms

wind spade
#

yeah that's 19.999995

peak meadow
#

Hi, is there any downside of using th alternate recipes? For example the cast screws alternate recipe seems better then the base recipe. But am I missing something?

hushed badger
#

alternates have their ups and downs

weak plinth
wind spade
weak plinth
#

For example cast screws uses the same resources, but less machines and hence less energy

peak meadow
wind spade
#

for example cast screws by themselves look pretty good, but as soon as you look at them in bigger picture, they are below average imo. They don't save any resources and there's much better recipe for screws (steel screws) as well as much better recipes to get rid of screws completely (stitched iron plate, caterium computer, etc.)

peak meadow
wind spade
#

yeah, they are pretty much only good early. Which in case of players who know what they are doing usually lasts just a few hours, so I don't really recommend "wasting" a hdd on cast screws

weak plinth
wind spade
#

if you get e.g. stitched plates, it's a much better choice

peak meadow
#

I see, but I'm a slow player

wind spade
#

I wouldn't force it, but if you get it from hdd, it may be a decent pick up. But again, I'd prioritise stuff like stitched plates

peak meadow
#

thank you for all your answers, really interesting to have some advices

weak plinth
wind spade
hushed badger
#

iron wire + stitched plates is a nice combo

weak plinth
wind spade
#

I definitely agree that there's no way to objectively compare alt recipes in a way that suits everyone, so anything that I say is just my opinion (it's up to you how much you value opinion of a player that has 30 hours ingame, but spent most of last three years doing math around the entire game).

#

and yeah, for resource efficient recipes, you don't need screws for anything except rotors (copper rotor ftw)

peak meadow
#

I'll keep the "get rid of screws" tips in the corner of my mind while I advance in the game

wind spade
#

fyi the reason for getting rid of screws is:
most recipes that get rid of screws use way less resources (and since resources are pretty much the only real limitation of the game, it imo makes sense to reduce resource usage where possible)

peak meadow
#

also unrelated to math but if I understand how hard drive work, it's better to wait for higher tiers before unlocking them right?

ebon crater
#

i've managed to eliminate screws by using heavy encased frames, and cristal computers

wind spade
#

it's actually better to get early alts asap so you can use them in early factories

ebon crater
#

im at tier 6, and i just got caught up with all the alternate recipes

weak plinth
peak meadow
#

@wind spade @ebon crater thanks!

ebon crater
#

the wiki will also be super helpful

#

if your planning a factory you can check out the alternate recipes early

#

and there is a table comparing recource usage, space, power between alternate recipes

peak meadow
ebon crater
#

haha nice

#

i didnt use any spreadsheet or wiki in my early factories(everything before steel), but once i got steel, its really come in handy

peak meadow
#

it's funny because I place machines and conveyor for my job irl and the same after work currently

ebon crater
#

what do you do?

peak meadow
#

I design waste sorting plants

ebon crater
#

oh cool

peak meadow
#

the materials don't wait at the end of the conveyor irl, it makes a big mess, this is the only difference

ebon crater
#

the waste does not wait patiently in line

peak meadow
#

yeah exactly, when it's full, it's full

ebon crater
#

and the machines turn yellow randomly

#

imagine maintenance in satisfactory

#

would not be fun

peak meadow
#

also yes, but once it's designed, not my job anymore

ebon crater
#

haha

versed violet
#

I regretfully notice the Lights control panel does not allow to set all 3 color components to 0 at the same time, to obtain black or grey.

oblique hollow
#

trying to create anti-light now, are we? simon_smile

versed violet
#

nah, just trying to get matching color for my black steel factory

oblique hollow
#

use slight blue and turn down the intensity

#

gray light doesnt exist as its just less intense white

versed violet
#

Side question:
Is this square?
3 foundations x 6 walls high
It looks like its taller than wide

forest blade
#

try measuring it with a 4m foundation

versed violet
#

Measured it with beams and got 24 in both directions

forest blade
#

see if your assumption is correct

oblique hollow
versed violet
#

Under-floor belts question:
How do you fit a manifold for manufacturer (4 lines) in vertical space of 2 walls? I see only 3 splitters fit.

hushed badger
#

sushi manifold

weak saddle
#

is there any reason why this isnt getting much water to it while the other coal generators are fine

heady vine
#

are these pipes even with water?

weak saddle
#

yeah

wind spade
#

why do you have a pump there?

weak saddle
#

and yes there is a pump further down

wind spade
#

pumps are only needed for going uphill

weak saddle
#

oh my bad sorry

#

so if i remove them will it get water?

wind spade
#

not sure, but I would remove it just in case

weak saddle
#

alright thanks

weak saddle
#

no real improvement

#

any other ideas?

austere vector
#

whats the best fuel recipe with residue

#

like most efficient return productiob

#

production*

weak plinth
austere vector
weak plinth
#

A pipe manifold like this gives the least amount of liquid to the machines at the end of it, just like with conveyor belt manifolds

#

How many are you trying to feed?

weak saddle
#

6 on each side

#

but the ones at the end are getting water for some reason

#

just not the front ones

weak saddle
weak plinth
#

6*2 generators is 540 water per min, are you feeding in that much and are you doing so from 2 separate pipes from both ends? Because that's what you need to do here.

weak saddle
#

ill send a screenshot soon of what my production looks like

#

what the whole thing looks like and what the water supply looks like

#

so one side produces 600m3 of water and uses 366m3 of water

#

sometimes the ones at the front run out of water and sometimes its the back one

weak plinth
#

You're trying to push 600/min through mk1 pipes there. Those can only handle 300/min

weak saddle
#

is there a better way of making sure coal and water makes it to the back ones more efficiently?

weak plinth
#

Your extractors will never run full speed like that.

weak saddle
#

ohh, i completely forgot about how much pipes can handle

#

thank you, so i need to stop overclocking some of those coal generators?

weak plinth
#

Not necessarily.

#

You can run parallel pipes into your existing setup to increase the throughput. How far are you overclocking?

#

Also, cant see how exactly you connect to your generator manifolds. Straight into one end and one manifold for 6 generators?

weak saddle
#

wasnt overclocking that much

#

its connected like that

weak plinth
#

well at 100% you're already consuming 270/300

#

You can add another pipe to the far end of your extractors and connect to the far end of the generator manifold. That way you get up to 600/min to them and can overclock them as much as you want

#

Do that for each set of 6 generators

weak saddle
#

so the pipe at the end of this i connect that to the first water gen?

weak plinth
#

1 min, paint time

weak saddle
#

lol thanks

weak plinth
weak saddle
#

gotchya

#

hold on

#

also im thinking about transporting all my materials to one base and then making stuff there instead of bringing stuff around all the map to make computers and stuff. is it worth to do it?