#math-and-meta
1 messages · Page 597 of 1
im trying to make two copper nodes into 480/20 so I can have a total of 500
that will work still right
It always has.
alright ty ty
as long as no branch has more than what belt can handle, it always works
ooo this is gonna be a chore. I gotta put those two lines into 12 smelters
I think if I split the 480, and send it to either side (i have two rows of 6 smelters all facing inwards)
then split the 20 and merge the two lines, i should be good
anyone know how much of each component i should be producing? roughly
Huh? Just make what you need? Theres literal objectives
Since early on you will have to rebuild your factories over and over, and your needs will constantly change, it's not a bad idea with iron to have 1 node for each basic part. Do this with copper as well and however much steel you can do with 1/4 beams 3/4 pipes.
Create large buffers between each part so you'll produce thousands and when you new and more complex parts to build you can use the buffers to do new feeds to progress rather than completely redoing your set up
sounds good!
Oh and when you get to Encased Beams I highly recomend you hunt for the alt recipe that takes pipes instead of beams. Saves you tons of steel and means you can almost cut beams from your needs. Oh and hunt for the Solid Steel alt recipe. +50% steel by adding 1 extra process. It's very good.
im 150 hours into the game btw
trying to make the """""perfect""""""""""" factory setup
It's hard to say how far that is since everyone does everything differently XD Ahh ok cleared to tier 8?
yep!
so my dumb plan is calculate how much materials would be required to build one of every building in the game per minuet
excluding special buildings and architectural buildings
Using the satisfactory planner for it?
yep!
Coooool well the visualization should give you a solid set of numbers of what you need then 🙂
using this one right? https://www.satisfactorytools.com/production
yep!
yeeee, yeah it's pretty solid.
this is what would be required to build every single building
once every minuet
so i have up to 480 belts unlocked, and I have 500 items to transport. currently they are on a 410/90 split
how should I get those 500 items into a 4 way split
are you transporting with trains or trucks?
oh my god
yeah lol its annoying
lmao
put them in a double decker storage and use the 2 outputs
each line goes into their own input and then the 2 outputs each can do max belt speed
also daisy chain mod is a freaking lifesaver
There are some reaaaaallllly good quality of life mods
how often do they break when there's an update?
i've always been one for modding.
and what's the turn around time for them to fix it?
I have not played long enough for an update actually
er if there has been one they have not broken from it
i havent experienced any problems
have you seen lets game it outs video on it @mental rover
not on modding no
depends on the mod and the update. Really big updates will break everything for for a while like U5 but other than that rarely in my exp
he didn't make a modding video he made his awesome machine thingy print out like 1000 coupons and had a big clusterfuck of conveyers feeding into it and he broke the game it was pretty good
Almost all the mods were back up in 2 weeks including the major ones after U5. Most were up in less than a week. Smart! is still having a few issues because they made some major changes but smart! is pure QOL so it doesn't break a game by having it then not having it.
Mods 🤢
you really don't have to dog on people for using mods or the mods themselves, after all it does not affect you and your gameplay in the SLIGHTEST
He's just alergic to mods. dw bout it
Yes, me saying I don't like them is 100% me dogging on specific people.
I even took the time to @ each and every person who uses them....
Or maybe you're projecting and getting defensive for no reason at my merely mentioning my own opinion 🤷♂️
😮
chill lmao seems like you're kinda the pissed one
Says the man using caps 🙃
it was one word...
Moving on...
can confirm Sev bulli me in DMs because of moddies :c
mods, trucks, and train signals call sev out of slumber
And killing doggo's

🥓
omg with the light systems, the barriers, the architectures and the big screens, all the possibilities we can do now for the factories. I did well to take over the game
and the update of the trains which allows to change the direction from the inside ❤️ ❤️
i like it
malware, don't click
is it worth it to try and load balance 27 assemblers or should I just run them on overflow
overflow is pretty much always worth
Iron wire, exactly 1 constructor!
true but I can just un-underclock a smelter and start to use the full power of a power shard
im not using any extra resources
besides power I think
yeah just by un-underclocking i am making 1035 now
if i have 4 lines of 270, and up to 480 lines unlocked, how can I split those four lines into 3 even lines? pls help
Split one in 3, then merge into the other 3
To make a 100% output Heavy Modular Frame Manufacturer, I need 403.77 Iron Ingot 🥲
How is that possible without using 56% of my nearby iron ?!
I'm gonna have to cut it to 50%, so that I can build The Train to grab more
k
i think
good luck with the balancing tho :p
bro i dont know what im doing wrong with my pipes.... they are not entering my nuclear power plant
You’ve got enough extractors & pumps in the right places? Could also be a floor hole bug
That pump does nothing
why?
Pumps allow fluids to travel vertically. The pipe isn’t going vertically anywhere after that pump
The vertical distance provided by a pump is the head lift
Extractors only provide 10meters of head lift so you usually need a pump shortly after the extractor, and every 20 or 50 vertical meters afterwards (depending on mk1 or 2 pumps)
so that better?
No lmao check the fluid flow in your pipes
the fluid flow keeps going up and down between 200-400
Each reactor uses 300
wait how do i even measure the meters?
I use 4m walls
so every 2 4m walls i need to put one?
If your pipe goes more than 2 4m walls above the water level, you need a pump
If you’re using mk2 pumps you need another one every 10 walls
12* sorry brain fart
whats a water level lmao.
Are you trolling me?
no
The place where you get the water from
thats a water extractor... isnt it?
I’m shocked you got to nuclear without figuring out fluids lmao
Yes the water extractor is at water level
hint: hold left alt and click left mouse button while pointing at something
exact measurments
I just placed stuff down and hoped it worked
Lmao
getting oil to my base was a pain in my ass
I can only imagine how many pumps you put on
yeah i lost a shizzle ton of resources then..
so i would start by putting a pump at the start of the water level?
nope it made like barely any water go into the pipe.
It’s probably backwards
It can go wherever your pipe starts going upwards (and make sure it’s pointing the right way)
how do i tell the blue arrow is pointed forwards
The arrows should go the direction you want the water to go..
yeah i did that
Sorry I gotta go, good luck lol
do different fuels in the explorer affect speed?
No, just how long each fuel unit lasts
Oh, that's an interesting query to include in my spreadsheet
Duration if each fuel source per valid burner
If you need it, @timber mirage, the infos are aviable on the wiki
Soo.. I'm having some pipe problems too.. I want to block some pipes by turning off pipeline pumps, but whatever I do it just doesnt stop flowing when I turn it off
what's the best super computer recipe?
Pumps don't do anything with flow other than act as a one-way valve.
So powering them or not wouldn't affect what you want at all because that's literally not what pumps do.
is oc supercomputer any good
It's simpler setup but more expensive.
They are supposed to reset headlift. But they dont. I have the pipes going up after them and it just keeps flowing with supposedly zero headlift..
It's probably the whole water-tower "feature"
That's probably because you're having a moment where you're thinking about pipes like belts.
Individually.
Instead of remembering they are not belts and work as an entire network. So headlift from one spot affects the others.
Water-tower, yes.
yeah no shit bro
👍
Quoting the wiki: "While the Pumps are unpowered, head lift is reset to 0. "
I know how pipes work, dont worry. I've probably got more pipes than belts these days
That's where I've been pulling most of my base data from
Created my own factory planner in the spreadsheet as its main function
I found one made by someone else but didn't like how it worked. So I made my own 😅
So is there any way to make a (compact) pipe switch?
Why would you need to?
And off the top of my head the only 100% way to do it would be have a packager/unpackager directly in sequence.
Cut the power to the unpacker and you're golden.
because they took away power generator self-regulation..
And...?
Unless your goal in life is to use 100% of all resources on the map...
You have more than enough to just tap another node. 🤷♂️
And they now drink all the fuel I'd want to use for plastic/rubber
funnily enough, that is exactly my goal, and I'm already processing ALL the oil there is...
Fair.
In which case packagers will be your only method I can think of.
Can sandwich them laterally and it doesn't take up too much space, pretty small building.
yeah.. There's no way I'm doing that either... Not at this scale..
🤷♂️
I was pretty sure unpowered pumps had worked before. I'm definitely not going to fit in 960 packagers just for this.
You have 960 different junctions to cut off?
no, but one packager only does 60/min
Overclocking exists.
sure dude 🥲
It does, so not sure what you're getting at.
I'm out of space already, so how does zero packagers sound?
Also btw it would be 1150, I forgot that they changed the rates
👍
on a related note, I apparently just invented a new type of flow rate limiter, lol.
apparently 600+0=300? 🤣
ok, looks like I might be on the right track for developing a pipe switch. So far I can get it to turn off with a random delay and run around 590/min when on.
What is the best turbofuel recipe without blender? I got tangled up in all those alternatives...
the one that takes fuel as input
assuming you are using diluted fuel at least
So it would be
Heavy Oil Residue -> Diluted Fuel -> Turbofuel
I dont have blender so I cant use Diluted Fuel
I will have to go with Diluted Packaged Fuel
Hi, Does anyone know a good early game iron setup for 180 iron per minute? Thanks
hmm theres a normal iron deposit near the starting location in the meadows. 2-3 deposits. with power crystals you could get it to 180 possibly
as far as anywhere else i havent explored that much from it
Ah sorry, I said it incorectly
I meant that I have 180 iron per minute availible and if there is a 'Best' amount of certain components to make with it
No.
What you make is... what you, personally need.
There is no "everyone would do best if they made this much of things per minute early".
Maybe check upcoming milestones and choose something that seems to have a longer lead time or heavy quantities needed.
Ah Ok, I'll look into it. Thanks!
how do you calculate load balancing
nothing just need to know the params
What do you mean how?
you either split in 2 or 3 and merge either 2 or 3
or if you use low tier belts then you can split more complicated
ah
like if i was 20 of that item/s and i would like to load balance what math would i use
Stated simplest it’s using division and addition to determine how many items go to each spot.
No special formulas
ok
usually don't, just do manifold
Very application specific
--S--S--S--S--S
| | | | |
Seems like it is entering to me
anyone know if the SCIM author lurks in this discord?
my grandson exposed a bug and wanted me to "Fix" whatever he borked but it wasn't him it was SCIM
you can try pinging/dm'ing them or there might even be a scim discord server iirc
@Anthor (EDSM/SCIM)#2628
ok i have too many discords already so i will try a DM
probably not something that comes up much but they will probably want to know about it.
There's 2 ways imo
-
Fraction balancing: you have a source belt with a specific item/min on it (eg: 150/min) and divide it until you obtain the output you desired. Eg: split it 2 to get 75-75; split in 3 to get 50-50-50; combine the outputs to ha e different result like... To get 30-120 (1/5 and 4/5) you split in 6 (split in 2 then in 3), merge 1/6 back with the input and merge the remaining outputs as desired (each output would have 1/5). And so on...
-
Rate limiting: you start with an undefined amount (as long as it's more than what you would need it's fine) and obtain the required throughput by combining a series of belts with the right mk. For instance, to output 180/min from a MK3 belt with 200+ items/min, you can use a smart splitter and a merger: set the smart splitter to output on 2 sides and overflow on the third. The two sides will have MK1 and mk2 outputs and merge together to output 180/min exactly to the merger.
Combining the two methods, one could balance for (eg) 150/min by "smart splitting" into 60-120-overflow, then splitting the 60 in half again and finally merging the output so you get (60+30) and (Overflow+30)
There's a "max throughput" belt bug that can complicate things, but these are the basics... Clear enough? ^^
I am producing 20 U waste/m. My fertile machine is producing 25/min fertile U. My Plut. machine is consuming 20/min of fertile, and 5/min of waste. Going to try to set up the algebra for this
Note: This is at 100% clock for the machines
If Plutonium clock is P, and Fertile clock is F, then I get 5p + 25f = 20 as first equation
Fertile is 100/m, so fertile production is 100F. So I want 100F - 20P to be 0, I think
Then F=.20P, and 5P + 5P = 20; P=2, and F=.4. But that means overclocking expensive plutonium production?
I think my Plutonium machine numbers were based on 20% OC, not 100
So rather than P=2, maybe it's .4
That seems correct for the moment, as the fertile machine, and plutonium machine are consuming a total of 20 u waste / min
You can also build more instead of overclocking
Or underlock and build even more 
I redid my math, and no OC is needed. I had not gotten correct 100% OC numbers
So now it's 25 U Waste -> 100 Non fertile U; 100 Non fertile U + 25 U Waste -> 30 Plut. Pell.
So then the math is: 25F + 25P = 20; 100F - 100P = 0
And then it's simple. F=P, and P=20/50=.4
So I OC both machines at 40%
Maybe they set it up that way on purpose to make it simpler, not sure
At 40%, the two machines together, consume 20 U Waste, which is correct
not correct
ah sorry nvm you're using the alt
then yeah it's correct
does anyone know how to split a 480 line into 8 equal lines?
thankyou
Yeah, I tried doing load balancing and its simply not worth it
overtime the manifold works
Only time I did a load balancing, is when pulling both outputs from doublestack containers
in that case it will prioritize the bottom one, so I did a simple balancing to make sure it feeds two different productions equaly
if input => output I think they output at the same rate from what I can tell. Don't think I've ever used it with 1 in 2 out though, since I never really had a use case for that type of setup
they output at the same rate no matter what's input compared to output
if you have only 50% input, you'll get 50% output, no matter if you use a manifold or a balancer
talking about the industrial storage containers
ah sorry I missed that part of the conversation
also industrial containers have random priority, doesn't always have to be the bottom one
I typically only use those if I'm going 2 inputs, so I don't come across the wonky priority issues
apart from buffers at train stations or as a storage for building materials, I wouldn't use them otherwise. Splitting 1:2/merging 2:1 can already be done with splitters and mergers and there's pretty much never need to balance 2:2 (or any other number really)
yeah, I'm currently using them as train off/on buffer
only place I'm planning to use > 780 belts for a mod (from buffer to train), though needs testing to see if that'll suffer from item loss bug or not (I can deal with < advertised speed. Really they're just to speed-load the cargo platforms)
Satisfactory Tools UI-UX changes
im really proud of this balancer/manifold/whatever that takes one input and outputs one line of exactly 5 per minute and one line with whats left
why do you need to limit something to 5 per minute?
Not as much about "need" as it is "can" for some people.
Conveyor porn

One line produces 185 and i need to take those 5 and shove it somewhere else to balance it
just set it as overflow
Will putting down 300 miners + 250 awesome sinks affect my fps considerably?
I'd say depends on pc 😛
Ryzen 3600, current utilization 47% (think I'm cpu limited now)
My 10K Intel handles this game like a champ, it's insane how optimized this game is
I have the 10900K, i just call it 10K for short
that looks amazeballs
What clock % do i need so silica constuctors take 20/m Raw quartz? 22.5/m is 100% and miner produces 60/m so yeah
Honestly I’d say just play with it, put some quartz in at a random clock speed and see where it is, then adjust it accordingly
cant you go click on the quartz/min and change it
go highlight the quartz/min and then replace with 20/min
"rule of three" is the magic word. 37.5 / 22.5 * 20 = 33.333
Whenever you have a question like this, just take a hundred (for%) divide it by the current rate, and multiply it by the desired rate
100/22,5=4,4444
4,4444*20=88,888%
So make then 88,89 and you are propably fine
Also press n ingame and you can use that search window as a calculator
Just divide the desired production by the normal production... 20/22.5 = 0.8888
I just saw the pings, yall are really helpfull, did not know this game had such good community
what's a nice way to automate rifle cartridge production?
would it be an accurate assessment that when you first start using oil, plastic is more important than rubber, but rubber starts to gain more prominence as alts are unlocked?
Yep but still produce more rubber where possible since you'll have plenty of plastic being produced with the normal recipes
plastic is crutional for building manufacturers
but i found that both of them aren't very much used
i have just 2 milestones locked in tier 8 and i never automated their usage, yet
Because you will most likely change your whole setup once you unlock the oil alts
I find them both to be used alot but it depends if you are looking to automate everything in the game (other than space elevator parts)
yeah this is just an initial setup to start unlocking stuff
2 refineries for each will do fine
convert residual into coke and sink it or burn in coal gens
If you have some alt recipes residue can be really useful during that stage for fuel generator power or just extra plastic and rubber
I think I need to start using some of those iron ingots
also do y'all think it would be good to keep track of raw resources (ore and oil) if they don't leave the refinement areas?
guys who use batteries for most of their vehicles - how many batteries per minute you produce?
I coul have worded that better; they don't leave the extraction areas. The refineries are present near the nodes.
depends on if you're doing a world master plan?
?
Well what is it you're wanting to keep track of exactly and why do you think you might need to? Belt speeds with x item per minute? or future logistic use in other factories?
the spreadsheet is entirely to make sure I don't surpass production rates
Ok so basically yo'ure doing this to keep track of what you're making and making sure you have things avaialbe in a location?
location is irrelevant
Ahh ok. That's kinda what I mean with 'world plan'. If you don't care about location and not doing HUGE projects resources won't tend to be a limiting factor to what yo ucan do
Quite possibly. Feels like there's something lost in communication
So you've got a spreadsheet of the ingots you're producing but that's not in one area, thats just your whole game?
the spreadsheet is basically this
but with different values as it's excluding all the old factory that'll be torn down soon™️
My caterium refinement is stright down the cliff from the node; would it be valuable to track how much caterium I'm pulling out of the ground (adds another entry and unique sheet) or should I just leave raw resources out because they're all refined at the location they're picked up at?
Ok I think we just come at record keeping in a very different way then. I make modular and tailored factory units with productions built to go some place specific. But I'm doing permanent structures. You look like you're keeping tract of base infrastructure and production?
My goal is factories that each handle a unique item
So yeah I'd say keep doing it. It's a good way to keep track of what yo ucan do in the future
I feel like this is more scalable as if I somehow manage to break the 3120 iron ingots/minute barrier in consumption I can just build another Iron refinery near some other iron nodes and a distribution post somewhere to combine the outputs
The way I went was working backwards. I made a number of plans, broke it down into 1 or 2 product outputs, then tried matching the resources to zones with the resources I needed
Very reasonable.
if any of those become a problem; it'll likely be plastic first tbh
Have you played around with recycled plastic/ recycled rubber processes?
I don't have the alt recipes i believe
but right now plastic is a byproduct of fuel refinement for my generators
Ah so a cool trick that is later game for it. - base oil recipes you need like 3 crude to 2 plastic/rubber. Alt recipes cranks it to like ... 2 crude to 9?
They ARE game changes
those are fun lol
recycled plastic/rubber is stupidly good
combined with diluted fuel
I actually do have recycled rubber
The trick is to have 1. Heavy Oil Residu 2.Blended diluted fuel 3. Recycled Plastic 4. Recycled Rubber
Those 4 recipes feed off each other
I'll look into it when I get all the recipes
for now the "should I include raw resources" thing is the main concern
by using those two recipes i've over doubled my plastic production, tripled rubber, and tripled fuel
But yeah previous question - keep track of things like that. Organised numbers are almost always helpful unless you really go for way too many details which it doesn't look like
this is already getting absurd
lol... nah that's very reasonable
I think I have 12 tabs on my spreadsheet
it would be nice if I could, you know, put the sheets in folders
sort them by process "stage"
raw ores would be stage one, ingots would be stage 2, wires would be stage 3, anything from there on would be the highest input stage +1
or just alphabetically
Yeah the way I sort mine are that each tab is a hub production that will have it dedicated to one page
What program are you using?
I started a satisfactory spreadsheet to plan out my oil processing
Google Sheets
when i told my friends that i made a spreadsheet for a game the looked at me like i was insane
Maybe try OpenOfficeCalc? It's free and I've had issues with google sheets
if it can have a spreadsheet it does have a spreadsheet
literally every game with numbers I've spent more than like 2 hours in has had me do some sort of dumb math with it
Excel would probably work better for this purpose
but I'll be six feet under before I use excel
Very reasonable. OpenCalc is just open source Excel. Pretty much all the commands are the same
I pay for 1 TB onedrive storage which comes with Microsoft 365
Video editing?
my computer is backed up to the cloud on a daily basis
Profesional reasons or mega nerd? 🙂
neither
Now I'm curious
If you don't have any form of backup for your data you're really screwing up
Ok nerd yeah. I've just mirrored the important stuff.
one of my HDDs dies I have an onsite backup for that, if my apartment burns down onedrive is my offsite backup
I'm gonna post a fun image in #off-topic-tech
nvm it's definitely mega nerd
This is part of what I was talking about. I made a similar thing to you but instead of keeping tabs for products made I zoned the Resource per minute of each thing and broke them down into areas.
Then I took into account my hub plans and listed the import exports needed so I could get an idea of the train lines I'd have to build
A big focus for me is making things as locally as possible and moving as few items as I have to
the production and usage columns on my master list are vlookup formulas pointed towards the other sheets
Connected to production lines you've made?
both are seperate tables that the vlookups point to
All I have to do is move "Total" down and add another entry for production/consumption
Ah you're really breaking things down.
To me the building number in an area is less important to the functionality of the process in and of itself but towards the lay out of the structure so they're kept independant from it
building number is just for ez math
instead of pulling out a calculator and doing 48 * 37.5 the output columns are calculated off that
this is my spreadsheet so far
though the right table should say input 🤔
You're breaking it down by building as well?
typos woo!
yeah, helps to know how many refineries i'll need
I wouldn't say it's really a typo
I got the first table and vlookups working then just copied and pasted to the right while editing the vlookup ranges accordingly
Ah just not done a final edit
indirect() is my favorite formula
what does that do?
allows a cell reference from a string
adding another item is straight up just a copy/paste thing for most of it
while changing the name of the table and adding the name to the master list
I keep refineries in 'chunks' so I'll know if I group up 6 refs leading to an area then I've already done the numbers there and can work it. It's mor important for me to know the number of logistic lines going where
With that it lists logistics and the expected number of buildings I'll need for a spot for the design
Combination floor plan, logistics and part plan.
same
as is evident by the fact that one of my generator plants is half done because I ran out of computers lmao
I'm making BIG efforst on a e s t h e t i c s XD
Yeah... I dediced that right angles weren't for me anymore
AND WHO NEEDS 60TB
lol fair enough
I'll post some context that explains a lot there in a moment
this is why I need the spreadsheet
I did some math wrong and thought I could only have X fuel generators when I could have considerably more than X
I don't remember how much I calculated before
but I can have 150 fed off this refinery
150 fed?
like, stocked with fuel
the refinery is making 1800 m3/minute
a fuel generator uses 12
Ah right yeah
each of the three blocks will be four rows of 12 with a one capped on the end
turns out no computer likes placing 1k foundations at ONCE
I did a ridiculous TF station. Took way too many fuel gens and space. It was the reason I started using Refined power. More custom jobs\
using SCIM?
or smart!
nope, Smart
hmm thats only like 32x32. Pretty sure I've done bigger with only minor stuttering
Area you've built up a lot already?
wat? I just did 100x100 bruh
ah so 10k
ehh no prepping modded save...
10k is a bit different to 1k
comps like certain numbers!
also depends partially on how long you've had your chrome tabs open for XD
using Firefox, and wdym comp?
Firefox tends to use more and more ram as well I think? Comp = computer. They have their little limits they like
top of the line PC here
it hates autosaving with a passion
there's a 10 or so second freeze when it autosaves
lmao fair enough
I feel my system is fairly competent as well, but I get hitching, microstutters quite often. Do you experience this as well?
I mean in general, sorry I didn't mean to specifically quote the autosave comment.
it depends on what's nearby
where my old factory is yeah; but there's a lot going on there
when I'm away from there the only issues are the autosave lag
Interesting. I'll have to pay attention to that
Are we expected to see optimizations to reduce these stutters?
True
The hitches most often come when you enter the loading zones of chunks
I've never seen any lag from loading new zones myself
I think Im starting to notice small stutters in my main hub area. It's fairly busy.
Try reducing the view distance. Helps a lot when you're in a high object area
@thorn bane Funfact: sushi belts with 2 items in a 1:1 ratio can be properly split in 3 using a normal splitter.
So what happens if you (for instance) get a full belt of coal, a full belt of iron, merge those together and send the sushi to a splitter feeding two foundries (1 belt each) and another splitter that, in turn, feeds 2 foundries and another splitter.... And so on? 
The foundries need to be clocked so that they consume all the incoming items (so the belt doesn't back up), but I find this quite an interesting solution 
Very edge case, but fun to toy with Imo 😆
Someone remind me - is there actually material loss on mk2 pipes running at max or is it due to backflow and sloshing?
from what I can tell you can get them to run full speed.
Coooool. I know there's material loss in machienes that have fluid buffers on load but couldn't remember about pipes
mk 2 pipes seem to work fine for where I have them
all issues I've seen have been 100% user error on my part
Load loss just affects pipe connections.
I've heard it does affect pipe-pipe connections as well, but the effect seems more random (can be a loss or a gain)
I consider the latter either a rumor or negligeable
Wait, I thought only belts suffered belt to belt problems, not pipes?
Yeah, I was talking about the load bug
Ahhh right right. So each actual segment of pipe. Damn I thought it was just machines.
Too bad you can't weld pipe segments together like belts
Yeah, but in the end the effect is so small that nobody other than whoever tried testing for it noticed. Since it's not always a negative, it might not impact at all
Yeah I'm gonna doubt that one too.
doesnt make much sense anyway
Ben said that the small issues that can remove fluid also add it again (precision issues) so it mostly cancels out
The load bug is more sever as it always removes 5m3 from every connection
Mk 2 can run very well at 600, but whenever you have a manifold that doesnt run continuously, and the pipe is full, then backflow causes stutters.
Use loops to circumvent this issue
Even something as simple as a full mk 2 pipe with one junction along the way that splits off into a pipe with a valve set to 0 can influence the pipe due to sloshing.
Net loss there is around 5 flow
interesting
continuously being "something is always drawing from the manifold" right?
Aye
No stop and go motion
Its ok if the pipe isnt full
As the pipe volume can just buffer the incoming flow rate
so my 25 generators on a single manifold should be fine right?
But on full pipes its a conflict
Thats 300 flow, should be fine with mk 2 and mk 1
Mk 1 dont seem to suffer from this issue due to their more stable nature
Mk 2 pipes are very dynamic
I ran into some issues with it earlier where the generators at the end weren't getting any fuel
Thats probably the loading bug, or you didnt let them all fill first
it seems to have been solved by thowing some pumps on the end to keep the line "pressurized"
you have me kinda worried I just made the issue a little bit harder to see
Its likely
The thing with pumps and "pressurized" lines is this: they make everything after the pump not rely on the pressure before the pump. Oh and of course prevention of back flow. Thats it. Flow entering must still be enough naturally
so the issue has nothing to do with either of those bugs then?
I mean.... When did you notice that they werent getting fuel. And also did you let them all fill before you turned it on?
When I was on the other side of the map
and I noticed what should have been putting out 7500 MW was actually putting out 4550-ish
output fluctuated a lot
Again, i need to know the setup condidition. Were they running fine before? Did you save and load inbetween?
I had just finished building them, no saves and loads that I recall
they weren't running before because they physically did not exist yet
I did not prefill them completely, there's some tanks between the station and the generators
uh, map might be good yes?
... That condition you described is not a great one
All pipes and generator buffers should be filled before you turn em on
Else you experience normal manifold style delays
good to know
Its kinda the same as with belt manifolds
Empty machines take longer to reach 100% efficiency
fair
would it be worth it to cut off the two end caps to the manifolds (one generator each) and have fuel production be slightly greater than consumption?
or would it make no practical difference to uptime given fuel is readily available
the sushi squad is growing apparently

We should really make a good pinned message about pipes. Just a few more info then this and the basics about bugs are covered
I would appreciate that
the train info is good (not perfect, my smooth brain still got confused with signals)
one on pipes would be excellent
||No, you haven't been around long enough and I've changed nickname quite often
||
sad
Increasing fuel production would help filkin g the manifold faster only when the manifold is empty
in this case i'd be decreasing consumption but pointless correction
I've jumped between overclocking three of my refineries by like 25% (each set of ten handles its own power station) or removing the end and losing 900 MW for the three blocks
I'm thinking if I'm delivering fuel to the power plants by train some slight overhead in production vs consumption would probably be a good idea
Unless you're fine with expecting the generators to starve some, some overproduction is always recommended, given the load bug
I find a nice solution in just producing ~15 or so more and send the overflow to a packager for storage/sinking. If there are multiple productions/powerplants I might overflow less from each so the total overflow is still relatively low
how do you set an overflow with pipes?
With a hooker.
😉
Should be images in the piping manual that is pinned.
Wait, there isn't. @oblique hollow Seems like it was left out of your manual somehow?
Ah. Design you have screenshotted is... sideways to how I usually build them.
True. Not doubting it works, just that's why I missed it.
A true pipe expert would know any pipe circuit from any angle 
i could, but then itd take a while for it to stabilize due to it being a long way to where the items go to
pre-fill the target destination 🙂
I'm just suggesting alternative solutions 🤷♂️
What the alternate recipes for increasing rubber and plastic
recycled rubber/plastic, polymer resin or heavy oil residue
best is alt HOR + diluted (packaged) fuel + recycled plastic+rubber
(best in terms of oil -> plastic/rubber ratio)
yeah
Is packaged better or blender for the HOR
depending on your setup you can also make some fuel byproduct
yeah, but that doesn't change selection of recipes needed
yeah, you just change the amount of refineries n stuff
my setup is currently rubber -> diluted -> recycled plastic because I don't have heavy oil alt yet
isnt blender more power
blender is 75mw vs refinery + two packagers for 30+20
Ya so blended diluted fuel actually uses a bit less power
but either way they're both a big net + in power if you run it into fuel gens
At scale, I'd say the difference is very marginal, If you go packaged recipe early, no huge benefit in upgrading when blenders unlock (unless you just want to, ofcourse)
its just over 6% more power used by packaged recipe than blender recipe for same input to output ratio.
Much simplified logistics in return for a little more power.
blender recipe is better in most cases, unless you don't yet have blenders 😄
Ya switching from a packed to a blended setup doesn't seem like a good use of time luckily I didn't build my fuel setup until I had blenders :)
also I just love the packaged setup, it makes so nice loops of 1:1:1
It's definitely more interesting to look at
I'm setting up a 4x3 vertical grid of manufactures, what's an space efficient way to transport the items to them?
lifts?
how much steel production should i be doing if i were to setup a steel factory, i've just finished coal power
id just like a recommendation'
there's no way to tell really
i tend to target steel at what is needed
just make as much as you need at the moment
and increase production when you need more
okay
some storage of beams and pipes for building but not a lot
how much area should i use
same answer lol
i meant like how much will i probly need for a line
basic answer is that its not something to overproduce at any point
if you don't know how much steel you will produce, you also don't know how much space it will take 🤷♂️
what's the ratio of iron:coal in steel
depends on a recipe
normal
so ive been thinking, if i just wanna stay in the coal area then thats using half the coal i can use, but if i expand over then thats plenty of iron
need some coal spare to power tractors cuz i wanna use them
I mean the layout
What about crude resin and blender hor and recycled plastic and rubber
Do you have smart spliters? If so you can make all the parts go on one belt with smart splitters.
You’ll need to loop the overflow to the start of the belt and have an emergency overflow but saves a lot of logistics
Just one belt up one side running behind the machine with multiple smart splitters then up the other side
nvm i figured it out https://www.satisfactorytools.com/production?share=T4k2sqGnxeMQXhoV1PQF
Argh, why do people "randomly" suggest looping willy nilly when it can cause clogging or slow downs? 
Items leaving the manifold are EXCESS. Trying to force that back onto the initial belt can create a loop that slowly saturates of the wrong items, eventually clogging
If an item needs to leave the sushifold, it's to be either processed by another factory or sinked
Unless one wants to deal with convoluted priority merging 
This is why you have an overflow sink just in case 😛 You still plan out exact numbers. The loop+overflow sink is a safety valve
its not that bad, it just takes up a bunch of space
loop overflow to a small sorting system that leads into containers as a buffer just incase production earlier stops, have the manifold for the containers have an overflow that goes to a sink
- It is unneeded: there is no advantage in having a loop
- It's dangerous: you have no (simple) way to make sure that the items leaving the manifold are really the right ones. Eg: 1 item overflows less than the others (for random reasons), leading to the main belt being too full of other items AND the original feed belt to back up (since half the items merging come from the sushi belt itself)
Sure, but the possible solutions are: merge the overflow on the output belt of the machines and deal with it later
Make a DEDICATED overflow belt
Merge the overflow back with the input AND make an overflow belt
Make priority-merging or storaging shenanigans
From the simplest to the most complex imo
Just set the splitters to the machine to overflow right? Fill up the first machine until it overflows then it fills up the next. Just a longer spin up to full speed manifold
I assume this is within the the context of manufactureres right?
anything with more than 1 solid item input
My assembers tend to run with enough items per min each line needs it's dedicated belt mind you
That literally what a manifold does with each splitter-machine connection 
Thus, looping back is unneeded. You can even have items on the belts leading to the machines as buffer
Yeah but I like fail safes.
I argue it adds more complexity for no practical return 🤷♂️
If you expect overflow even from a system that shouldn't overflow, imo I'd be more convenient to actually overflow the inputs, not loop anything and just make use of the overflow somewhere else.
No loop involved, all machines are properly fed and no items are "lost"
After many hundreds of hours of gameplay and having factories be slow due to manifolds I have tasted balancers and I am never going back
There are valid usages for both
in the end it doesn't matter anyway
pre-filled manifolds work instantly same as balancers
and both work with same efficiency at the end anyway
it's actually a good spot, because you have plenty of water and sulfur not so far.
only problem - no caterium nearby
is it the same for pipes?
pipe balancers don't exist
but you still can mimic balancing and manifolds...
question is - will they work equally effective?
well you can't, since pipes don't work like belts, they can sloosh back, they may not split equally in junctions, etc.
pipes work more like in real life - fluid height is same across whole pipe network
Hello, I haven't really used trains or any vehicles for transporting materials, is there a upside to using them instead of conveyor belts long distance?
are they more efficient or just look cool?
i think they can be more efficient yes
hm, i'll try em out, thanks!
long belts are really ugly imo
well you can have multiple things pulled on one track
vehicles:
- consumes fuel
- need to cover path in nodes
- limited by belts, still
- can get stuck (but unstucks automatically)
- can disappear into 4th dimension with all your resources
- looks neat
- if you want to add/remove items you can do it on station, no need to change belts on the whole route
- they don't passively consume space on route - only when driving (so you can have primal nature reserved with exception of a few co2 emissions)
- generally, i think it's a way to save on belt resources, cause you need just some of on stations, while vehicles are relatively cheap
everything is limited by belts though
People mention it cause it's easy to forget that with vehicles.
And you mentioned it because it's easy to forget that belt's rule the world...
Mind that truck stations have two belt outputs/inputs, and don't pause on load, so its full two belts going all the time.
as an inspiration
i had truck delivering basic steel goods (beams and pipes) from lake/bay in NNW (4 coal nodes, with iron, copper and limestone) to spawn area in desert forest (one on NW, near lake)
it's about 4km afair
not the best terrain on the way, but i had 0 issues
Sushi-load-balancing in manufacturing facilities FTW 
Yes, I think it's fair to make the analogy, despite there being some differences
WTF is sushi-load-balancing?
You know what a sushi belt is, @round forum? ^^
Also, what Tier are you at? xD
Long story short: a sushi belt is a belt on which you carry many different items (eg: the ones needed to make Uranium Cells)
And sushi-load-balancing is when you load-balance the belt without having one splitter per item (you just split one belt)
https://www.reddit.com/r/SatisfactoryGame/comments/sp1h97/sushi_loadbalancing_teaser/?utm_medium=android_app&utm_source=share
If your manifolds didn't start pumping product at max speed within a couple minutes you were building them wrong. Somehow. I'm not actually sure how you could build manifolds that didn't.
My (discontinued) nuclear fuel rods manifold would like to disagree 
The right side is the better spot for base building since everythign you need is right there. There's a node of coal on the right for steel and at worst you have to belt up more coal on the left. I managed to get to tier 8 just with that pure node though.
Congrats, your sushi brain somehow broke manifolds 😛
50h with the machines on standby Just to prefill
Try running a simulation for a manifold of crystal oscillators for a max UFRs production in a manifold calculator or similar 
Even with double the input, it's still 20h+
I guess you don't do manifolds much now but before did you never have a production line connected to a switch? So you could turn the module on and off to allow items to fill while not churning out products? Doesn't take long
I have a pure oil node supplying 96 petrol coke powered coal generators that would like to disagree with you. I can send you a copy of my save file with the setup if you want.
If I had all those items on hand, I might as well just prefill the machines myself 
@frosty owl @round forum ahhh you both turned everything on at the same time XD That's why you launch multi process factories in steps. Turn on Step 1. Let fill. Then step 2 and so on
little harder with liquids but yeah. Pre filling is also valid if you really need it. Step by step is easier though
I did that before I ever turned on the coal generators. I had power switches for each step.
I had power switches for the water extractors too
So all your coke producing refineries were full but it took hours to flatten out? hmm well there are situations where lengthy manifolds requiring max speed does take a while. In those prefil like Sushi said or you could create temp buffers at joints. But Prefil would be the prefered choice I think with those
if you already have all the items on single belt, in correct proportions, why split just before manufacturer? Just ram the belt right in.
Because the items all have different needs/minute?
I had to have an industrial container of coke filled with coke for my TF plant. Only needed 400pm but that's because the HOR needed to go to the Blenders AND the Coke machines it all needed a bit of help getting ful.
but that was a wibbly wobbly multi dependancy system. And the one container fixed the start up
I'm only at t6 with mk 4 belts I had to do an injection manifold system and even then I had some things never getting enough petrol coke
- That's an old version in which I used 3 splitters for simmetry and for show (easier to understand if each manufacturer is fed "manifold-style" individually)
- Even if the new version uses 1 splitter per manufacturer, I'm overflowing the silica 😆
Did you look at your crude refineries producing the HOR? I made a somewhat similar system like that and basically 100% of the issue was stuttering refineries
They were getting all the oil and HOR possible
My system involved 1800 HOR making 1800 various fuel + coke
So zero hor stuttering?
from source not the coke machines
||The coke machines
||
There IS an issue where you lose X amount of fluid from buffers on load. Might have interfered? I can't get above 93% efficiency on my station probably just because of it
I don't have fluid buffers it goes straight from refinery set 1 to refinery set 2
buffers include the machines themselves and possibly the pipes :\
Made sure those were full too
Yeah I would have had to have a look at it at this point :\ Sounds very strange.
I'm pretty sure the load loss is a big issue with mine just because it's 180+ burners and small losses of Turbofuel are pretty significant sadly
I can send you a file with the relevant section
save file just be prepared to "get directions" to it
Would it be the version before you fixed it with balancing?
I don't even know which files exactly have it (I think it's #6 of my world). I never fixed it fully. I just decreased the rate of the coal plants until I stopped having belt issues
yeah sure dm me the file. I'm curious now XD
I got downvoted on Reddit for saying that the max-throughput bug doesn't affect only MK5 belts 
I've been trying to plan some major logistics and could use a break
To be fair I only saw a few weeks ago the tests with belt to belt connection and prior to that the info getting passed aroudn was that it was a mk5 speed performance issue rather than the belt connections, and that it was actually causing the items to disapear.
:jace_palm:
It's probably going to take a long while before the fact that it's belt to belt causing the issues and I imagine since reddit is a less interactive medium it'll take a while to work it's way through there
I can't recall who did the belt tests? Might have been @oblique notch and a couple others? Might be a good idea if one of them posted a couple screenshots and their findings there
wasn't me, but i was around. No items disapear either - just there is a hiccup on moving from one belt to another which causes a slight lag/hitch in the total throughput
any kind of buffers - the internal inventory of splitters/mergers and of course, actual machines, causes it to be reset and go away - because those buffers have no limit on the number of items they dispsense per minute. So they fill the belt right back up
prooobably you'd notice it a little if your system is 100% perfect from the moment you turn it up, but any backups at all would leave stuff in the buffers to continually be doled out and pretty much erase the situation
Yup yup, this was more about how the idea of items disapearing is going to stick around
im going to transport as many ans oil spots together for a mega base, any tips?
Do you have all the Alt oil recipes yet? And how good is your computer?
I’ve done a lot of methods on how to get rid of heavy oil residue but I just want to hear the best way cause I can’t get it to were the system doesn’t break
Diluted fuel or something like that?
Alright cause I don’t want to do what I did in my first play through which was package it and then sink it
Yeah, there's definitely more efficient ways to get rid of it
I have all alter recipes for fuels and turbol fuels. I am struggling which recipes set to use, do you have any suggestion. I my computer is 2080
Are you just wanting a massive power station or making plastic nad rubber as well?
You'll want the Heavy Oil Residue alt, and the diluted Blended Fuel alt. Then you decide if you want Turbo fuel or not
You should also figure out how much oil you want to save for plastic and rubber
yeah just base recipes
will one 780 line for plastic and rubber each be enough?
if you're trying to make the biggest fuel power statoin with almost all oil you'll run out of plastic and rubber way before you use all the power
I'd probably save 2000 oil just for plastic/rubber even if you're doing quite small projects end game
It's also probably easier trying to make a 50GW ~ diluted fuel station then aim for nuclear if you want big power
yea, i think the turbo feul is kinda complicate. just beacuse i found a bay with many oil spots so i start to try to make them all together
Well if you're only going for fuel then it'll make your life easier to burn it on location. Fuel gens end up taking up a LOT of space.
I just heard some people mention theres a way by alter recipes for endless recycle, but searched through internet found few info about that, only the packaged water one, is that it? i thought its endless fuel something like that
it's alternate heavy oil residue -> diluted (packaged) fuel -> recycled plastic+rubber
It's not endless but makes it efficient.
What Greeny said. Basically use polymer resin from the HOR to make residual rubber, turn that with plastic with recycled plastic -> continue until you have what you need
I've performed a decent portion of the testing... 
And then I bear the noobs' downvotes 
booooo I'll find that reddit post
If you want to get rid of HOR, theres always the good old Petroleum Coke
warning! it`s on Russian
what is that
energy statistic
just bought factory cart recipe
wow
this thing doesn't need fuel
it's smol
best vehicle!
can only carry one stack anyway
I'm gonna use it for stuff like computer and heavy frame transport
yes,
but no fuel
cheap to build many of them
now i want extra small truck station
wait till you meet the explorer
yes it needs fuel
but at least you can drive it
and its tires are coated with impossible-stick
the magical glue that allows the explorer to defy gravity
what do you mean wait?
i'm tier 8 bro
why else would i spend awesome tickets on some fancy carts?
nonono
cart is SMOL
it can fit through anything
you don't really have to plan for it
it probably can climb ladders...
dang ok imprssive
some truth to that. idk if im in a factory i use jetpack/blade runers
not a factory cart
well
it's not for me - it's for transporting expensive things,
like whatever you make <10/m
you don't have to run belts through factory, if you can use this cart
and thing is - there's 0 cost to using more of them (cheap to build)
so transfer rate can be increased just by adding more, without worries about supplying more fuel
impressive how many theories i created based on 1 minute experience of driving it (and logged out)
well, that's neat
So I'm decently late-game and have a shit ton of resources at my disposal, most recently though I'm planning a massive refinery that will take 1800 cubic meters per minute of oil, across three mk2 pipelines, and end up producing 800 rubber, 800 plastic, 160 turbo fuel, and some extra byproducts to sink. Before I start building I'd appreciate if someone could check over my math/resource flow, I don't expect corrections, however I'd like a sanity check if nothing else to make sure that my math checks out before I spend multiple hours building the largest single factory I've made in this game
have you tried one of the calculators to check your plan?
Oh, I didn't know those exist, let me try plugging it in to one of those, pinned messages I assume?
yes
is one of them and
https://www.satisfactorytools.com/
is another
both great tools
the calculator will let you plan a production based on resource input or desired output.
glad to help
Hmm, it would appear my math was a bit wrong, but I assumed I'd need more crude oil, so to see that I can make do with less is nice, it does mean, however, that I should probably fix my math and plan
Does this look right? I have all the alternate recipes unlocked
Ah, wait, I can't add an image
Fair enough
Okay, thank you, I appreciate the help
I have an aluminium set, which reuses the water from the scrap's production, the alumina production is considerably larger than the scraps, so I set up a packager to deal with one of the liquids, would it be better to deal with the excess of alumina or water(since the water is whats clogging the scrap production
I am in desperate need of another set of math eyes on this. I'm trying to translate a production line from Satisfactory tools for recycled plastic/rubber.
I've laid it out as a basic floor plan in a spread sheet but my numbers aren't matching what the prod plan is saying I should be using/making. Could someone please have a look?
https://www.satisfactorytools.com/production?share=1I4ByhBB0VA7PVtcsS0R
I tried making the floor plan as clear as pos
oh no, your doing the physics for SF-
im doing the trig
we need someone to do the chemistry
Residual rubber should be 1200/min
So yeah, in the sheet you're making more than needed to compensate for the "missing" 600 rubber, naturally fuel is consumed in the process
Ffs, XD
If it can make you feel any better: you didn't figure it out yourself, and it didn't take less than 20s 
I need help with a 22 (technically 21.02) load balancer
No….I take it it’s 1 into 3 into 3 more into 3 more?
That's 1:27 😅
1:12 is 1 in 2, 3 and 2
And, before you say it, he does know of the existence of Manifold, GreenMan ^^
You could do a manifold, if you don't want to deal with weird balancers
Otherwise 1:24 and feed back 2 belts
Or 1:12, feed back one, and split in 2
Let's just say if you looked at my save file you'd understand why I should touch manifolds as little as possible. @vapid gorge can personally confirm this.
Tho if it's 21.02 you'll end with a manifold anyway
Wait....fuck I have to use 2 belts for this, I don't need a 22 manifold
One could make things a lot easier by balancing for 1:16 or 18 and manifolding the rest (or fiddling with their clocks so the remaining machines can be easily split for)
I wonder what could be the reason for this
god damnit, I have to use manifolds anyway because god has punished me for my hubris with ECIBs taking a number that can't be properly divided by the required input belt limitations
It's not like using manifolds is a bad thing
It's not like using balancers is a bad thing
I'm replying to the message where they seem to be annoyed by them needing manifolds 🤷
And I'm pointing out the preference that is their use
One can just like or dislike one more than the other without automatically think that one performs better than the other or silliness like that
You can make any balancing job a lot easier with some extra care in how you clock machines and how you group them 
Merge smart
Sure, but I asked them about the reason and didn't got an answer 🤷♂️
Massive super long belts with incorrect math at key points.
There's numerous instances of me doing this lol
Ummm... are you refdering to the belt throughput loss bug?
I THOUGHT that was the case, but cobalt was like "no it's actually this"
"this" was math being wrong at very very very key points
Oh because the super long belts are for manifold setups
I'm currently experiencing a relevant "fuck I have to redo the belts for two ones of major production involving 32 constructors and a bunch of assemblers.
Yeah but I mean if you had your math wrong (less buildings/smaller mk of belt/wrong clock speed), it would affect you no matter if you use manifold or balancer
I think it's fair to say one has fewer chances to not think about throughput correctly when balancing, though
It's just a LOOOT easier for me to fuck up when doing this with manifolds, meanwhile balancers are easy and simple for me.
Easy and simple, huh? 
I disagree, in both cases you need to just think about input belt being fast enough (and in case of loopback balancers - if the loopback can fit on it as well)
There's also no warm up time with balancers which greatly decreases the chances of me going "it'll fix itself eventually"......spoiler warning it didn't and I fucked up the math somewhere
That's true for a small example, but generally speaking, on a manifold you expect that you can merge items on whenever you want.
You don't to so with a balancer, you bring in a whole new belt
I a sense, the balancer makes the throughput calculations (around that setup) easier
Oh I don't like or suggest injected manifolds.
I kept using injected manifolds lol
I don't think they make sense, building several manifolds (one for each belt) is just way easier
Hell I STILL have to use one for the ECIB part of my HMF factory
Which, imo, are the middle point between manifolding and sushifolding in complexity
When i talk about manifolds, I mean normal ones, not injected, sorry
Your manifolds are fine! Just stop merging them!
I NEED TO for the steel pipes and ECIB part of the HMF factory
Basically he had a bunch of lines doing the same product to similar machines
Except instead of keeping them seperate he linked one end of a line to the back end of the next. Everything just kept stuttering since more items than throughput was happening
That is your only problem @round forum XD
Just seperate them XD
You don't ever need to do injected manifold. If you have N belts, do N manifolds
Or, if you really want to maximize use of belts, at least mix item kinds

Then there's the clusterfuck of issues I'm encounter with my current factories for the parts of HMF automation
Just have a slightly slower hmf 🙂 or build a second hmf factory
I'm building one and it's going into storage for 879k or so parts
Just so you understand you are, yourself, creating the problems you don’t like :p
Oh it's personal storage for stuff for me to use in the future for whatever....primarily fuel generators where I need about 2.5k.....I have over 30k now lol
so, i started a new save that isnt a nightmarish spaghetti. if i have a concrete production line, and the miner is getting 60 limestone per minute, and i only have one constructor, do i overclock it to 20 PPM?
you can't
wdym?
get 2 constructors underclocked to 75%
ok
or just 2 constructors at 100% if you havent unlocked clocking yet
you can't overclock constructor to produce exactly 20/min concrete
this gives you 22.5/min
wait is it 75%?
you can change the ppm through the number, you click and type the number you want
that still won't allow you exactly 20/min
basically, 10 ppm with 2 const
yes
not the %, there's a number for ppm, you can change that manually
yeah that still doesn't allow you exactly 20/min
it's 66.66 repeating, which you can't do (4 decimal precision max)
close but not exact
it rounds it so
@wind spade ill send you a screenshot of 20 ppm in the dms
yeah that's 19.999995
Hi, is there any downside of using th alternate recipes? For example the cast screws alternate recipe seems better then the base recipe. But am I missing something?
alternates have their ups and downs
it depends on the recipe. They are often better in some regards but have some downside as well.
there's always up and down for any alternate recipe. It's also not always "different way to make X", but just a completely different recipe
For example cast screws uses the same resources, but less machines and hence less energy
yes, so no downside basically? just less energy consumption?
for example cast screws by themselves look pretty good, but as soon as you look at them in bigger picture, they are below average imo. They don't save any resources and there's much better recipe for screws (steel screws) as well as much better recipes to get rid of screws completely (stitched iron plate, caterium computer, etc.)
ho yes, probably but I just started a new game 😄
yeah, they are pretty much only good early. Which in case of players who know what they are doing usually lasts just a few hours, so I don't really recommend "wasting" a hdd on cast screws
that one could be called stricly better, yes. Technically it is less versatile though because it cant be combined with another alternate recipe, 'steel rods'
if you get e.g. stitched plates, it's a much better choice
I see, but I'm a slow player
the disadvantage is there as well - it's alt recipe for screws which you want to get rid of 😛 (and the fact that there's a better recipe - steel screws)
I wouldn't force it, but if you get it from hdd, it may be a decent pick up. But again, I'd prioritise stuff like stitched plates
thank you for all your answers, really interesting to have some advices
it's arguable whether steel screws is better. It uses coal which has other uses. Also steel rods+ default screws is strictly better resouce-wise than that.
resource-wise, sure. But if you consider power costs as well, I think steel screws are way better
iron wire + stitched plates is a nice combo
dont get me wrong, steel screws is awesome, for those recipes where it makes sense to use screws anyway.
I definitely agree that there's no way to objectively compare alt recipes in a way that suits everyone, so anything that I say is just my opinion (it's up to you how much you value opinion of a player that has 30 hours ingame, but spent most of last three years doing math around the entire game).
and yeah, for resource efficient recipes, you don't need screws for anything except rotors (copper rotor ftw)
I'll keep the "get rid of screws" tips in the corner of my mind while I advance in the game
fyi the reason for getting rid of screws is:
most recipes that get rid of screws use way less resources (and since resources are pretty much the only real limitation of the game, it imo makes sense to reduce resource usage where possible)
also unrelated to math but if I understand how hard drive work, it's better to wait for higher tiers before unlocking them right?
not really
i've managed to eliminate screws by using heavy encased frames, and cristal computers
it's actually better to get early alts asap so you can use them in early factories
nah use em whenever you get them, there are enough hard drives in the game for every single alternate, so if you ever need one, you can go out hunting
im at tier 6, and i just got caught up with all the alternate recipes
the selection you are offered is limited to things you can use already. If you unlock them later you may then get alts for stuff you've already automated. So I'd recommend using them as you find them
@wind spade @ebon crater thanks!
ok I understood this. thanks!
the wiki will also be super helpful
if your planning a factory you can check out the alternate recipes early
and there is a table comparing recource usage, space, power between alternate recipes
yeah I'm on it with a excel spreadsheet opened on the side instead of working😅
haha nice
i didnt use any spreadsheet or wiki in my early factories(everything before steel), but once i got steel, its really come in handy
it's funny because I place machines and conveyor for my job irl and the same after work currently
what do you do?
I design waste sorting plants
oh cool
the materials don't wait at the end of the conveyor irl, it makes a big mess, this is the only difference
the waste does not wait patiently in line
yeah exactly, when it's full, it's full
and the machines turn yellow randomly
imagine maintenance in satisfactory
would not be fun
also yes, but once it's designed, not my job anymore
haha
I regretfully notice the Lights control panel does not allow to set all 3 color components to 0 at the same time, to obtain black or grey.
trying to create anti-light now, are we? 
nah, just trying to get matching color for my black steel factory
use slight blue and turn down the intensity
gray light doesnt exist as its just less intense white
You can only have pure blue (FF) as light color 😕
Side question:
Is this square?
3 foundations x 6 walls high
It looks like its taller than wide
try measuring it with a 4m foundation
Measured it with beams and got 24 in both directions
see if your assumption is correct
? no you cant, you can make white with a blue tint
Under-floor belts question:
How do you fit a manifold for manufacturer (4 lines) in vertical space of 2 walls? I see only 3 splitters fit.
sushi manifold
is there any reason why this isnt getting much water to it while the other coal generators are fine
do isee pump that is past this one gen?
are these pipes even with water?
yeah
why do you have a pump there?
and yes there is a pump further down
pumps are only needed for going uphill
not sure, but I would remove it just in case
alright thanks
whats the best fuel recipe with residue
like most efficient return productiob
production*
diluted fuel
k
you're probably not pumping in enough or are limited by your pipe's max rate.
A pipe manifold like this gives the least amount of liquid to the machines at the end of it, just like with conveyor belt manifolds
How many are you trying to feed?
6 on each side
but the ones at the end are getting water for some reason
just not the front ones
well whats a better way of doing belt manifolds?
6*2 generators is 540 water per min, are you feeding in that much and are you doing so from 2 separate pipes from both ends? Because that's what you need to do here.
ill send a screenshot soon of what my production looks like
what the whole thing looks like and what the water supply looks like
so one side produces 600m3 of water and uses 366m3 of water
sometimes the ones at the front run out of water and sometimes its the back one
You're trying to push 600/min through mk1 pipes there. Those can only handle 300/min
is there a better way of making sure coal and water makes it to the back ones more efficiently?
Your extractors will never run full speed like that.
ohh, i completely forgot about how much pipes can handle
thank you, so i need to stop overclocking some of those coal generators?
Not necessarily.
You can run parallel pipes into your existing setup to increase the throughput. How far are you overclocking?
Also, cant see how exactly you connect to your generator manifolds. Straight into one end and one manifold for 6 generators?
well at 100% you're already consuming 270/300
You can add another pipe to the far end of your extractors and connect to the far end of the generator manifold. That way you get up to 600/min to them and can overclock them as much as you want
Do that for each set of 6 generators
so the pipe at the end of this i connect that to the first water gen?
1 min, paint time
lol thanks
