#math-and-meta

1 messages · Page 596 of 1

forest blade
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5 playthroughs through what tier?

upbeat flame
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The problem will be, if you plan your plan that far ahead, you'll only be concerned with the logistics at first, until you spend time again expending the necessary resources to make progress. Either way, you will need time.
Especially if there are still resources for tickets.

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But if you only want to build, then unlock the necessary options with "cheats" or the savegame planner.

forest blade
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if your goal is to not make mistakes, oh boy

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failure is how you learn

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and getting better as you iterate your factories

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this game doesnt punish you for fucking up as much as other games do

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maybe with stray loot crates lying around and power going out from time to time 🙃

alpine snow
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Hey 😄
I'm working on a personal Excel spreadsheet to help me keep track of all the things I build and mine in my world. Everything's been going swimmingly so far until I got to this point:

I'm currently working on integrating power consumption into my lists and make it scalable to over- and underclocking. For constructions buildings and for power generators, that's more or less straight-forward since I was able to find the formulas for scaling the power consumption to the overclock percentage for those just fine but I'm having a hard time finding such a formula for the miners and pumps. As far as I understand, they use a different formula to calculate their rate.

Can anyone help?

wind spade
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miners use same as production buildings

alpine snow
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thanks!

wind spade
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or rather

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250% clocked miner produces at 250% rate, but eats 433% of power

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different scaling exists only on generators, where it's like 250% gen produces 202% of power while eating 202% of fuel

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both formulas are on wiki

alpine snow
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In the wiki article for Overclocking, you can find these handy formulas for over- and underclocking. I've applied these to miners and pumps and they seem to be consistent with the numbers in-game

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thanks for your help!

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I've been looking for ages xD

vapid gorge
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Much easier to just unlock everything and be a bit messy then rebuild things. Your needs will change and you might change your mind on what you want to do as well

spice depot
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Is there an equation I can use to calculate how many trucks or whatever to get the right amount of items p/min? I know there's the equation with trains but is there one with trucks or tractors

soft scarab
spice depot
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so like I guess I should just place the thinks receiving my resources and then get the right amount of trucks

soft scarab
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Just time the route, calculate how many stacks you’re generating in that time, and make sure you have vehicles with that many slots available

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Usually 1 vehicle is probably enough

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Unless it’s a really long route or you have tons of stuff being produced

wind spade
cedar mica
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Dont truck stations, give you the throughput numbers now? Granted, they are not 100%, as it dont take waiting or ghosting into account, but its good enough

upper escarp
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Sigh. 360 into a bunch of 15's

wind spade
spice depot
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okay nuclear power question. if a manufacturer makes 0.4 uranium fuel rods/min can I make 2 power plants that work efficiently off of 1 manufacturer? or do I still need to make 2 cause it takes so long?

wind spade
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yes you can have two plants per manufacturer

spice depot
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thanks @wind spade

modern wren
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quick question. Does changing clock speed just a little, changes the numbers on the thousandth place, and the rounding is only visual?

wind spade
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there's only 4 decimal places

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the production per minute is calculated from the 4 decimal place clock speed

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the displayed production is rounded, but it's only visual

modern wren
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thanks

cold owl
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Took quite a while but they even built a reserve of rods.

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Do note I might be using an alt recipe. Can’t remember and not near my computer.

acoustic escarp
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first wall down

forest blade
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@acoustic escarp did u see my picture yesterday?

acoustic escarp
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which one

forest blade
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your roof openings

acoustic escarp
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oh like on the different buildings have them face each other

forest blade
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ya

acoustic escarp
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ill try it in a bit working on a new building rn

forest blade
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then they are all oriented the same way roof wise

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haha I saw looks good

acoustic escarp
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tahnks

alpine snow
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Does anyone know the formula for calculating power usage for water pumps? They don't seem to use the same one

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*the same one as construction buildings

versed violet
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Am I evil for powering my miners with this?

upper escarp
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Yes.

versed violet
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I am also lazy, and hey, it works, even with night mode on.
Needed some lights on walkway to coal miners, so why not use the lamps as power poles?

alpine snow
frosty owl
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This makes me think that Fertile Uranium is still not well balanced thinking_helmet

Imo, it would make sense making use of that recipe if it allowed one to increase their max possible points/min by more than 5% by sacrificing uranium to make more efficient plutoniun power (and dealing with the waste).
But as it stands, the increase in points is a mere ~3%...
https://www.reddit.com/r/SatisfactoryGame/comments/r2uzd1/globally_optimal_solutions_for_space_elevator/hveesjf?utm_medium=android_app&utm_source=share&context=3

hushed badger
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gonna use them 3 pure nodes and the water in the lake for coal powerplant but idk the ratios and that, how many water extractors and coal generators do i need

median heath
hushed badger
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mk1 miners not overclocking

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but ill check the wiki

frigid storm
hushed badger
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so its 15 coal/min and i can get 360/min

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so i can run 24 generators

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and i need 9 water extractors

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do i have that right?

median heath
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Yes

hushed badger
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ight cool ty

median heath
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Provided your belts can handle that much.

hushed badger
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mk2 belts should be enough right?

frigid storm
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yes

hushed badger
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cool, gotta wait until i edited 2 hours of footage first tho

maiden musk
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If you can understand anything tell me if this is a good reinforced iron plate factory

median heath
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It is not.

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Your belts are clipping.

maiden musk
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I know

rancid pecan
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Your problem is e.g.if you want screws you need rods for these rods I think you need 15 iron per min but one smelter gives you 30/min so 15 just go unused

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So maybe reconstruct so all inputs and outputs are balanced

maiden musk
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I have overclocked and underclocked

median heath
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Imagine using screws for RIPS... 😬

maiden musk
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I forgot to mention

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I have checked,it's 100% efficient even if it doesn't seem like it since overclocking and underclocking don't show on the model

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the problem is is it good

rancid pecan
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Oh then it’s should be fine it could be better (especially better looking) but it should work

rancid pecan
median heath
rancid pecan
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If it’s 100% effective it’s good but if you want to have a big factory it’s not

maiden musk
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This is a small factory,I'm planning to make another one

rancid pecan
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Just as a future tip if you ever go big try to make it easy to follow otherwise you will go insane

maiden musk
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got it

rancid pecan
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By e.g. making areas for the different materials

median heath
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Or mix belts and keep it simple.

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You can do RIPs off a single belt instead of trying to keep it all separated.

rancid pecan
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That’s what I meant e.g have all rods produces on one square put into one container and form the container all screws are supplied etc

median heath
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Later there shouldn't be any screws in any RIP line you have though.

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Ever.

rancid pecan
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I don’t have That alternate recepie yet😞

hushed badger
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still dont know what screws did to deserve this punishment

rancid pecan
median heath
rancid pecan
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With their hight number per min shit so you need many converyors

hushed badger
wild forum
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It was a dad joke

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dad jokes are always stupid

maiden musk
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Why does it take so long to make solid biofuel

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I've been waiting for 10 minutes and it's still not done

median heath
rancid pecan
wild forum
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  1. My father never told dad jokes. I did
rancid pecan
wild forum
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😂

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For instance, if a horse is pregnant does it have 2 horsepower

rancid pecan
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What have a cigarette and a hamster in common

hushed badger
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wait should i go for 10 water extractors instead of 9 because

  1. excess is nice sometimes
  2. symmetry
rancid pecan
wild forum
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Science Dad Joke; What did the office atom say to the suspect atom.

hushed badger
rancid pecan
hushed badger
wind spade
rancid pecan
maiden musk
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I made a spider web

rancid pecan
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Spaghetti !

wild forum
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Why

maiden musk
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to power my factory

wild forum
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Unlock higher poles please

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my OCD is getting TRIGGERED"

maiden musk
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I don't have enough caterium

wild forum
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find some

maiden musk
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no

rancid pecan
maiden musk
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northern forest

wild forum
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Its behind the sulfur high up

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119m

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Guarded by an alpha spitter

maiden musk
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that's why I'm not going there

wild forum
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I did

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yesterday

maiden musk
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And I will

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tomorrow

fresh crest
hushed badger
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for my 24 coal generator plant should i use 12 water extractors at 75%? makes the piping easier i think

wind spade
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just use 3 sets of 3 extractors -> 8 gens

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  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
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but if you really want to, you can ofc make it 1:2 ratio

hushed badger
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doesnt that make piping everything complicated, i havent played that much so i dont really understand pipe mechanics

wind spade
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no, it's just pipes in that shape as I've shown

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super easy

hushed badger
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oh ok, i mean im not building it until at least tomorrow so might not remember

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ill screenshot it

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so thats the middle extractor split into the two side extractors right?

wind spade
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yeah

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you can also find it on wiki

hushed badger
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do pipes have like a tree splitting system or is overflow as efficient?

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oh and im doing 10 or 12 extractors for the sake of symmetry

wind spade
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pipes don't work as belts

forest blade
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@hushed badger i use 5 and 5 underclock 2 edge ones

wind spade
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they always keep same level of fluid in all connected pipes

hushed badger
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oh. as i say i dont really know how pipes work

forest blade
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how i inject them into the system is based on the question "how can i put these in so that x amount of machines will get them evenly"

wind spade
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simple, just make a manifold and inject it anywhere

forest blade
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true, but pipe limits and such

hushed badger
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hmm, been thinking, for the sake of symmetry 12 underclocked extractors looks better right?

forest blade
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that is subjective and also we dont know how you've been building

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12 = 4 groups of 3

hushed badger
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i mean nothing has been built yet its in my mind but the idea is 2 lines of 12 generators facing each other with a lowered channel between for the belts and pipes

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then the extractors go underneath in my mind but idk if thats practical

forest blade
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i mirror the generators inputs

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so 4 and 4

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and align the pipe inputs so 1 junction can feed both sides

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when you space them properly, you can even have batteries in between the generators

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how i built each floor

fuel gen


pipes and splitters


water extractors

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and change my pipe build mode to horizontal to vertical so it remains 90 deg

hushed badger
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so what if the pipes and splitters were in the middle so the water extractors are technically on the same level, thats what i was thinking of

forest blade
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i mean you could

hushed badger
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i think it would look cool but i wont know until i try it

forest blade
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but after playing the game for a while, always leave more space than you think you need

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you can try and be cute and all, but more space = lets you fix things without deleting everything

hushed badger
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hmm, is 3 foundations wide for conveyors and pipes too much or no?, needs to be an odd number for symmetry

forest blade
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i dont really know how you're building it, but you should post pictures in #design-and-architecture and i'll help you there bc this is the maths channel

hushed badger
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i mean, once ive started building ill send pics, rn im just planning

forest blade
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3 should be ok bc you'll have space for lights and whatnot if you decide to put them in

heady vine
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is water tower basically a hack to remove pumps once buffer is full?

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ok, i saw two-way pump, and now i don't understand why use pump for water tower to allow backflow during blackouts

tardy folio
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whats a good and efficient coal system

stark bronze
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8 generators, 3 water extractors, 120 coal

heady vine
frosty owl
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1 extractor for 2 generators consumes more energy (in percentage) than 3 for 8 ^^

queen rivet
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They don't run continuously, though, so energy evens out.

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And if you underclock, you'll even save a bit of energy.

heady vine
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so power efficiency increases

frosty owl
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If you consider underclock, you can apply that to any number of extractors to change the energy savings ^^

heady vine
fierce ruin
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You can even go 1:1 or 2:1, your only limit is the water surface area

frosty owl
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Generally speaking, whenever you underclock extractors/miners to feed coal gens, you gain on power efficiency, but lose in space efficiency

fierce ruin
heady vine
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yes, and in early-midgame space is not much of a factor
but power can be

frosty owl
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0.5 consumption, 0.5 production

fierce ruin
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I meant what do you gain by underlocking it?

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If anything

frosty owl
heady vine
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oh i see now

fierce ruin
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That graph is so weird, it could've made a point clearer if lengh and height were 1:1

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The speed at which power consumption growth comparing to overlock speed is much more steep than the graph made it look

heady vine
heady vine
frosty owl
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You didn't want to have the generator starving or...? ^^

heady vine
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*predictable

cold owl
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Stable/predictable is much more important than max generation.

fierce ruin
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If you set up overflow system on all ends it'd be stable even if you make more generators than you need, accounting for the extra coke you might get in the future

frosty owl
cold owl
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Yes but even better it drastically reduces the amount of troubleshooting you have to do.

frosty owl
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How so? thinking_helmet

forest blade
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man I feel like "how do you set up coal" is the most common question asked here

hushed badger
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im going to draw a diagram of my idea for my coal plant

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i know its shit i just made it quick in paint

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is that a good idea tho?

median heath
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Extractors seems a bit odd to me 🤷‍♂️

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5 per side works fine. 🤷‍♂️

hushed badger
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but

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symmetry

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how do you do the piping neatly

median heath
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5 per side is symmetry?

hushed badger
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the piping wont be nice i dont think

median heath
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5 Extractors = 600
Use a mk2

Yes. a mk2 isn't going to fully do 600, but you need only 540 (which is 4.5 Extractors if you want to underclock)

hushed badger
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when is mk2 unlocked i literally just got phase 1 done

median heath
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Oh...

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You have valves though, right?

hushed badger
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uh

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idk i'm just planning for when i get on later today

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my game rn

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coal powerplant uses those 3 pure nodes and crater lake

median heath
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Not to dissuade you, but do you need that much MW?

hushed badger
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i'm really annoyed at power rn i dont want to think about it for a while

median heath
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My first Coal endeavour is a single Pure node, not 3.
Just enough to get me to Oil Power.

hushed badger
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ive spent about half my play time either collecting leaves or crafting into biofuel

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1800mw isnt that much

median heath
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Onboarding and the first half of the Prologue are like that 😂

maiden musk
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It's my first time using a water extractor

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how much do they make a minute?

median heath
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Did you read the building description?

maiden musk
#

it's on the building description?

median heath
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So that's a no, you didn't.

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Also you could just build one and find out immediately...

maiden musk
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correct

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I could

median heath
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Could also read the description.

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Not like the devs spend their valuable time writing them...

pearl yacht
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anyone have a good guide for alumina?

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the water byproduct fucks me up every time

wind spade
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loop it back/burn it in coal gens/use it in pure recipes/use it in wet concrete/package it and sink

pearl yacht
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loop it back never seems to work properly :/

wind spade
#

that requires a priority merge

median heath
#

VIP junction.

pearl yacht
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how's that work?

wind spade
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reffer to McGalleon's guide in pinned post

pearl yacht
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Thanks

wind spade
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yo, anybody able to help me? 🤔

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I'm looking for a person who's been using my tool and has hit the "maximise doesn't optimise" issue

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I'd like a test case - a setup where it's obvious which recipe is the "optimal" one and the tool doesn't pick it (because you're using maximise)

wicked tinsel
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hmm

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thats not too hard?

#
#

tho not sure if its the case you are looking for

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or if you mean that it takes wrong recipe over sometihng more obvious 🤔

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not sure if i can reproduce that one easily

frosty owl
# wind spade I'd like a test case - a setup where it's obvious which recipe is the "optimal" ...

I can't point a specific example, but I think you could find some easily trying to maximize something that needs concrete but doesn't use quartz (or at least it shouldn't need to use all the quartz)

The hated fine concrete recipe often makes it into the result there, leading to people sharing the plan and getting asked "wait, why do I need quartz to make HMFs?!" (never happened to me simon_smile)

wicked tinsel
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i tried to use the cheap silca one so i had disabled generic silca

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and somehow it opted to produce silca from baux too

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but im not sure if i can reproduce it

wind spade
#

actually just realised I could just maximise uranium rods

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maximised uranium rods on current tool

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maximised uranium rods on next planned version

wicked tinsel
#

thats a lot of water extractors 😄

wind spade
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well it's the more resource efficient way 🙂

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(and it's also exactly the same as if you would put "50.4" in directly instead of maximise)

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which should™️ fix one of the longest lasting "bugs" in the tool

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tho I want to make it even better than this

frosty owl
wind spade
#

yeah, the people that knew were doing this already (typing the numbers back to the tool), but now I'll finally make that work for everyone 😄

frosty owl
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One step closer to making the tool Idiot Proof praisethesun

wind spade
#

it will never be

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there's always someone who's like "too many things hurr durr me no understand"

frosty owl
#

||Idiocity grows faster than you can develop the tool||

wind spade
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||nah, it was always around, just nobody knew it before internet became a thing||

cold owl
#

@wind spadejust a quick note to Thank you for the tool. I find it much easier to use and understand the result. i keep the Codex/Item browser open a LOT when i am planning and optimizing.

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great set of tools.

frosty owl
#

I agree with the message above

fierce cypress
#

I agree with the message above

forest blade
#

i agree with the message above

wind spade
#

I disagree with the message below

fierce cypress
#

I disagree with the message above

fierce ruin
#

I disagree

forest blade
#

i

cold owl
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i'm confused

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as usual

frosty owl
#

@ mod, such spam such reee

median heath
#

I agreeeee with the message above.

heady vine
heady vine
median heath
median heath
heady vine
median heath
#

In-game info will be your most accurate sources 🤷‍♂️

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(I'm speaking on principle. Not specific to this game)

heady vine
forest blade
median heath
heady vine
forest blade
#

guess they were conned into playing a math game thinking_helmet

median heath
#

No one made them get it. So there was no connage.

heady vine
median heath
#

Now we're dropping F bombs 😭

heady vine
median heath
#

You still used the word. 😭

heady vine
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it's like talking about windows without mentioning Linux - are are obligated to

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notice - i'm not the Arch user

wind spade
heady vine
#

speaking of classic battery...

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instant scrap or classic battery?

oblique hollow
#

instant scrap has the best conversion (tied with a combo of 2 alts: sloppy plus electrode scrap) of bauxite to scrap at the cost of sulfur

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and it simplifies aluminum production chain so there is no super tricky feedback

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you only need to feed the water it makes back to the acid refineries

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its honestly a great recipe if you feel like you can afford the sulfur

heady vine
#

oh, i picked classic battery because we previously talked about producing batteries for drones
and because i had some aluminum production that feels enough for now.
and now i want to take another disk for this recipe

median heath
#

If you were already running a setup with the other aluminium alts, then classic battery was definitely the call.

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I personally don't like Instant Scrap because I dislike bringing sulfur into the chain. 🤷‍♂️

heady vine
heady vine
median heath
#

Sulfur for batteries, yes.
Bringing sulfur into the aluminium production chain, no.
(For me)

heady vine
oblique hollow
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i dont find mixing it that bad as you need aluminum for batteries

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so its closely enough related for me to be worth it

oblique hollow
#

huh.... this is surprising

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i didnt know you can fit exactly 1 extractor in that puddle

cedar mica
#

Might be able to squees in another, if you get it pixel perfect

oblique hollow
#

nope

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too bulky

fringe pawn
oblique hollow
#

its near the sulfur node in grass

fringe pawn
#

Nice

oblique hollow
#

tiniest coal power setup with compacted coal xd

left zenith
oblique hollow
#

bring the solids to it instead

heady vine
#

the whole thing about turbofuel started because i wanter to use it for jetpack (which, at this point, is not really needed for exploration)
and now, i read wiki about turbofuel...

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(actually, it started from mod for satelite, but i got too exited about the idea of using turbofuel for both jetpack and every other vehicle)

sullen cloud
#

Since fuels need to be packaged, turbo fuel is only valuable for oil based power.

heady vine
median heath
#

Turbofuel does just fine in trucks/explorers.

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(That said, once I hit drones I switch everything to running on batteries. Simplifies the process.)

heady vine
#

does it make sense to build steel canisters in NNW region, bring it to WNW region where turbofuel is made and burnt, to package what is left unburnt?

median heath
#

Like, you're converting all oil to HOR, which gives you poly. So turn it into Residual Plastic and then make free canisters.

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🤷‍♂️

heady vine
median heath
heady vine
median heath
heady vine
#

it may be

sullen cloud
#

If you don’t aim to maximize production for oil based products, oil is not really rare

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Im which Tier are you atm?

median heath
heady vine
median heath
#

Especially when you do the Recycled Loop to make your Plastic/Rubber a 1:3 from oil.

heady vine
median heath
sullen cloud
#

I don’t know how many vehicles you intend to power. But if I were you, I would skip turbo and aim for batteries instead

heady vine
sullen cloud
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i see. Then most efficient way to produce packaged fuel is the way Sev described.

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You can easily produce more plastic or rubber at other locations later.

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if needed

vapid gorge
fierce ruin
#

Optimisation Challenge Hello there, I used a variation of the Steiner algorithm called GSMT (Graph Steiner Minimal Tree Problem) to minimize the wire length of all power lines to populate all the nodes on the map. While this minimizes wire length, it doesn't necessarily minimize for number of power poles. However, I feel like it's a pretty optimized start for a lag-efficient 100% build. Since no other power lines exist in my save to do this, the satisfactory map calculator website shows me I have a total of:

84.62km worth of power lines. 
``` Can anyone do better?
Rules:
```diff
- No S.A.M (unused, limited) or water resource wells (not needed for most people) connected, every other resource well and resource node has to be.
- Powerpoles can't clip through terrain, power lines can (within reason).
- All nodes need to be in the same powerline circuit. (you can check with that calculator website)
- Only poles and powerlines, no rails. (switches allowed as well as wall outlets, but we're trying to minimize both length and number of objects)
#

I can supply a list of node coordinates and/or savefile in private msg to whomever wants to try a different algorithm

vapid gorge
fierce ruin
#

It doesn't. It looks at the position of all nodes and finds the least lengthy tree between all those.

vapid gorge
#

I know you said 'no rails' but if you really want to reduce redundancy you should piggy back off logistic rail lines

fierce ruin
#

Intuition tells me rails would only increase length (with rails being part of that length)

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But if rails are less laggy, it should be considered for sure.

vapid gorge
fierce ruin
#

rails don't connect to nodes, you still have to connect everything. Since rails have less degrees of freedom than power lines, you will need longer lines to connect it all up.

vapid gorge
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Train station at nodes for manufacture or resource transfer

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if you're going for 100 efficient least object build you need to take into account the logistic over the whole map to avoid redundancy and use overlap

fierce ruin
#

you assume I didn't?

vapid gorge
#

Considering you could have whole chunks of that power line system be supported by rail you'd probably need anyway yes

fierce ruin
#

I've already divided the map into sectors (each with a station in the future) and I can then delete the connecting lines between those sectors

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however, that's not the problem I'm describing here.

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And since rails carry power, they count as part of the length.

vapid gorge
#

No but you described it as a part of a 100% efficient build.

fierce ruin
#

"optimised start of..."

vapid gorge
#

Also if you're going for fewest objects you might have multiple power stations scattered around instead of one so you could probably reduce transmission lines further

#

I mean you've set yourself a mountain of work. It'd probably easier to learn decent programing skills and plug data in to let a simulation plot a lay out with recipes and objects.

fierce ruin
#

You completely miss the point and are taking the fun out of it for me. I'm setting a challenge for the least amount of powerlines (+rails) used for full coverage. That's all it is. The scope of the problem will be expanded later and is not what I'm going for here.

vapid gorge
fierce ruin
#

true, but adding train stations and the likes are probably more laggy?

vapid gorge
fierce ruin
#

and again, less degrees of freedom, so the network is probably going to be bigger

#

going by the update 5 videos with the rail block stuff, the stations have to be made out of at least 2 different objects

vapid gorge
#

I guess you'd have to try to rate computer resources used based on specific objects to sort out that one

fierce ruin
#

the rail and the structure

vapid gorge
#

Also dependent on how much resources each obj uses while not actually being AROUND...

#

so maybe if you're far away a station is just a point like anything else and is the same value of consumption

#

You'll want to nuke the trees of course

fierce ruin
#

yes, I'm working on clearing ALL vegetation as well.

#

well, the removables

vapid gorge
fierce ruin
#

so far two biomes done

#

oh, I want to keep the res

frosty owl
fierce ruin
#

I haven't found a production scheme yet that uses 100% of everything

#

so far it's like this

frosty owl
fierce ruin
#

it does?

#

you'd think there's less to load

frosty owl
#

You alter the map from the "standard" state

fierce ruin
#

it's not a separate pool of objects?

vapid gorge
frosty owl
#

Funny enough, the REMOVED foliage is the recorded info (that needs to be loaded additionally)

The map comes with full foliage

wind spade
vapid gorge
fierce ruin
#

but the game feels smoother without the foliage

frosty owl
#

It MIGHT help rendering

vapid gorge
wind spade
#

smoother yeah (renders less objects), but savefile is bigger and loading is longer

fierce ruin
#

don't care about loading and savefile

#

I do care about saving and rendering

vapid gorge
#

Nuke the trees I think then

wind spade
#

saving would be longer as well

frosty owl
vapid gorge
#

Oh wait. It might increase save time

fierce ruin
#

okay 😄

wind spade
#

saving and loading times are pretty much the same

fierce ruin
#

roger

wind spade
#

(meaning increasing one increases the other)

vapid gorge
#

Yeah so nuking trees = more save/load time but probably better performance? It's real weird XD

frosty owl
fierce ruin
#

I thought saving only recorded changes

vapid gorge
#

I'm guessing they actually did it with the assumption we WOUDLNT nuke the world and most people would be loading the game with little change in foliage

#

like regular sane folk

wind spade
#

plastic packaging? 🤢

#

iron coated ftw

vapid gorge
frosty owl
#

Or whatever you prefer to make containers from 🤷‍♂️

fierce ruin
#

coal + turbofuel for power, I don't want nuclear waste

#

50k + 160k or something like that

vapid gorge
fierce ruin
#

all nodes are optimally oc'd

vapid gorge
#

Manufacturer oc'd ect

fierce ruin
#

the plan is to use remaining shards for wherever I can oc the power (less generators)

vapid gorge
#

You could theoretically have infinite power shards from doggos

fierce ruin
#

I've never farmed doggos 😄

vapid gorge
#

See now I want you to grow a neural net, feed it all this nonsense just ot see the completely unintuitive nightmare it makes to make shortest processing and fewest objects

median heath
fierce ruin
#

oh, since update5?

median heath
#

Yes.

fierce ruin
#

ooooh

vapid gorge
#

Sorry thought you knew that

fierce ruin
#

haven't played in like a year, mostly been planning a new playthrough 😄

frosty owl
# fierce ruin the plan is to use remaining shards for wherever I can oc the power (less genera...

Tbh, IMO combining 'no nuclear' with "OC only power generators" leads to a pretty normal playthrough, in regards to object count

Nuclear not only allows you to get the cheapest power possible, but also for the least buildcount possible.
Additionally, the power it gives out is so much you can OC so much that you could cut down your machines by 25% or more without going over your power budget

fierce ruin
#

good points

frosty owl
#

I'm referring to overclocking production machines, like constructors and such (requiring less power, you can OC more of them)

fierce ruin
#

looks like I'll need to look into waste-free nuclear

frosty owl
#

As long as you SINK plutonium, it's plenty feasable. Ceiling is ~600 GW

vapid gorge
median heath
#

Use all Uraniun alts and all baseline plutonium recipes.
EZ 500+ GW

fierce ruin
#

600 GW should be enough for 100% production

#

or maybe just short

frosty owl
#

I reckon ~400 GW would suffice imo

wind spade
#

it is

vapid gorge
#

Maybe closer to 85 actually. Never really cared about that part

wind spade
#

pure uranium power + max sink production uses ~80% of uranium power

median heath
#

@frosty owl me, here with a single outpost that requires 60 GW to run... hehe

fierce ruin
#

I disassembled my 70gw normal fuel power in the northern spire fields

vapid gorge
fierce ruin
#

to make a 160gw turbo

median heath
vapid gorge
fierce ruin
#

but what to do with coal, the simulator says with all recipes unlocked I don't need it for anything

vapid gorge
frosty owl
vapid gorge
fierce ruin
vapid gorge
#

Hmmm I never looked at max efficiency with lower obj before. Couldn't tell you if the recycled plastic/rubber system consumes too many objects.

fierce ruin
#

I mean, I dissassembled everything but the power lines atm

vapid gorge
#

Does your max efficiency include producting as many goods as possible from raw resources?

fierce ruin
#

using as much % of the nodes as possible

vapid gorge
#

ok so you COULD use the raw resource inneficiently to reduce the parts you make

median heath
#

Hehe. All of that planning goes out the window the moment they add a new item to the game.

fierce ruin
#

well, I do want to produce most items I need for new builds

#

and sink points

frosty owl
#

Using "inefficient" recipes can be the easiest way to consume 100% of nodes and keep the buildcount in check ^^

fierce ruin
vapid gorge
fierce ruin
#

pre update 5 yea

vapid gorge
#

Then yeah you proooobbaaablly want to turn your oil to platsics and rubbers rather than coke steel. There's some really efficient recipes for raw part production

fierce ruin
#

9000 buildings so far

median heath
#

Coal, being next to iron...
Why would you ship in Coke instead if just making Solid Steel?

fierce ruin
#

to produce most ingame items

frosty owl
fierce ruin
#

have you looked at my plan?

vapid gorge
median heath
#

If the goal is reduced building count, use coal for aluminum too.
Instant Scrap saves you the entire "solution" step.

vapid gorge
#

I mean that's the other thing you can't have both 'most parts made' and 'least objects on map' - you could have 'most parts made with least objects' I guess?

frosty owl
frosty owl
vapid gorge
fierce ruin
#

ok, let me explain the strategy I had for the current plan. I looked at every building and equipment and vehicle in the game and the build cost for those. I also looked at all the milestones and MAM and Space elevator costs. I tallied all the resources and divided by 100 (100 minutes for all milestones and such is the point). I rounded up most to a number that sort of makes sense (not done with this yet, still balancing production lines). I then added some more of stuff I'll need more of to build things (belt mats, rail mats, concrete, etc) or use (nobelisks, cartridges, fuel). That's sort of the plan... Now I'm looking if, based on the current plan, I can optimize for least lag and most raw resources used.

frosty owl
median heath
#

Oh the amount of repeating decimals or things that go past the 4 decimal limit in your machine clock speeds just hurts my soul to think about ..

vapid gorge
fierce ruin
#

It's "one of each type of building" in mats

#
  • everything else you need to spend mats on
#

including customisation

frosty owl
median heath
#

Hey, Bolted Frames isn't terrible.

vapid gorge
#

But GL also values high part production

median heath
#

Bolted Plates is though...

fierce ruin
#

not really :p

vapid gorge
#

Oh? Sorry I thought you said you wanted to make the most parts as well up top

frosty owl
fierce ruin
#

Cobalt, I value most raw res used

vapid gorge
#

ok ok ok so least efficient recipes then.

fierce ruin
#

still comes down to a balancing act

median heath
frosty owl
#

The issue with such a plan is that you can't really have the calculator help you out with it to check ^^
The calculator tries to use the LEAST ores in most cases after all ahah

summer fox
#

if i put a smart splitter set it to over flow on a belt with 780pm going into production needing 600pm the remaining 180 would class as overflow right?

vapid gorge
#

That makes it easier. You said you zoned out the logistics for each zone yeah? Have you planned the hub location based on that yet?

median heath
fierce ruin
vapid gorge
frosty owl
frosty owl
median heath
vapid gorge
fierce ruin
#

or is that not what you meant?

#

I also get water from the alumina as well as raw

#

I see what you mean now

oblique hollow
#

the water from alumina is not really a plus, its a "more goes in than comes out"

fierce ruin
#

yea

#

and it's still just one recipe

vapid gorge
frosty owl
#

That's not what was referring to @fierce ruin (I forgot to answer the right message).
Lemme give an example: you want to make 50 turbomotors/min. But you only have a "few" resources remaining due to other productions. There is no way to tell the planner: use all ores aviable to make X Amount of turbomotors, so you try disabling the most efficient recipe to up the resource consumption, but now the planner gives no result because there's NOT ENOUGH resources to make ALL the turbomotors ONLY with the least efficient recipe...
Makes sense? ^^

fierce ruin
#

Yes

#

the no nuclear waste thing, it's b e a u t i f u l

frosty owl
fierce ruin
#

^this, and in my current plan the overall res used is less (probably because of tie-ins with other production)

vapid gorge
frosty owl
#

Not that I remember...
If there's any gain, it's so small I don't remember it (less than 5%)

median heath
#

Gains are gains bruh. Everyone starts somewhere.

fierce ruin
#

I'd be happy with 5% less buildings, but it doesn't help in this situation.

frosty owl
#

It's actually the sulphuric acid that adds so much hassle that the buildcount balances out compared to non-instant jacelul

fierce ruin
#

as I now have to add buildings for other production

vapid gorge
vapid gorge
frosty owl
#

Linear optimization is easy jace_smile

vapid gorge
fierce ruin
#

actually, I'm sorry!

wind spade
fierce ruin
#

removing Electrode - Aluminum makes 9023 instead of 9081 buildings ! Yaaaay

frosty owl
frosty owl
#

Why red? thinking_helmet

vapid gorge
fierce ruin
#

the electrode one

median heath
fierce ruin
#

so uh, back to the original problem, does anyone have a smaller power line network? 😄

fierce ruin
vapid gorge
median heath
fierce ruin
#

good point

median heath
fierce ruin
#

I probably won't find any MTG nerds on discord 😄

vapid gorge
median heath
#

More YuGiOh people in my experience.

vapid gorge
#

How is there not 154 discord channels for MTG?

fierce ruin
#

there probably are, I was being ironic / sarcastic

#

or meta-ironic even

median heath
#

Black/White Zombie Artifact deck all day.

fierce ruin
#

full Myr deck ftw

#

Mirrodin forever

median heath
#

I did run a pure Blue one time where I had over 100 cards because the strat was just keep dropping perms that forced you to draw.
So you'd get up to drawing 6 cards per turn and all I had to do was live till your deck ran out 😂😂

fierce ruin
#

creates more tokens than there are playable cards in a match

fierce ruin
#

Ruin Crab ? @median heath

vapid gorge
#

Back you foul nerds

fierce ruin
#

alright 🙂

median heath
median heath
vapid gorge
#

mtg was something I could never get into. Netrunner was fine? I guess?

fierce ruin
vapid gorge
#

Mostly ttrpgs with my theatre nerd friends

fierce ruin
#

almost like a Satisfactory thing

median heath
#

MTG for me hit stride when it went digital, so you weren't solely relying on pack RNG to get cards.

fierce ruin
#

the dunes need ruin crabs

vapid gorge
median heath
#

There wasn't a prereq. It was just "at start of turn, draw +2" every time.
And I'd get like 3-4 of them on the board.

fierce ruin
vapid gorge
median heath
#

Mods 🤢

fierce ruin
#

creature is land also

median heath
frosty owl
fierce ruin
#

don't want to spoil our convo, but we should keep it on topic 😄

#

lol, too late

median heath
fierce ruin
#

I'm so over meta

median heath
#

Hehe

frosty owl
median heath
#

I have to get ready for work anyhow.

frosty owl
#

At least it's a Satisfactory pun, so...

fierce ruin
#

great talk guys, see you around!

fierce ruin
#

I found a 77.9 M sink points per minute, 21k buildings, mostly 100% map res (nitrogen at 96%) build. Time to plan out all the factories and their input/output logistics now 😄

heady vine
fierce ruin
#

initial plan was a megafactory with trains supplying from 32 sectors

#

the only separated factory would be the nuclear + plutsink

#

but I'm looking at my sectorstats to see what I can separate

#

easier to bring 1 output of let's say supercomputers to the central storage than to move cat + ireon + copper + oil for example

#

on the other hand, It'll save me a lot of puzzling if I can just supply all resources to a megafactory, with a bus for each res type

#

and split where needed

frosty owl
#

FYI Having all production in one place normally leads to the worse FPS

candid iron
#

Anyone Pls help got tagged 2 weeks ago. Anyone know How to jump to last tag message

median heath
candid iron
#

Rip it was a reply tag

#

Can’t find it using @ stuff

median heath
#

Mine shows reply tags as well.

candid iron
#

Wait found it Thx man:))

muted gale
#

Black white blue artifact deck with prototype portal and master of aethereum

fierce ruin
forest blade
ebon crater
#

this spot has to be the best for steel factory

#

i can make all of my steel items here. if i use a few alternatives

#

okay hold on it just got better

#

if i use less alternatives i can use copper wire, of wich there are 2 pure nodes

median heath
#

Because allow me to introduce you to Coal Lake East:

forest blade
#

yeah but its a ways away from spawn 3 ya know

median heath
#

I didn't know spawn location was relevant in a "best place for steel" discussion?

#

¯_(ツ)_/¯

forest blade
#

for some that might be a consideration

ebon crater
#

sure??? but where concrete

median heath
#

Sec, I marked those off.

forest blade
#

EVERYWHERE

ebon crater
#

oh ok

forest blade
#

but there should be some nearby

median heath
ebon crater
#

hmm

#

your right. its comparable.

median heath
#

2 pures 1 normal in the basic build radius.

ebon crater
#

less iron than i would like though

#

but yeah, pretty good

median heath
#

3 Pure Irons matches perfectly with the 3 Pure Coals 🙂

forest blade
#

3 pure nearby that he turned off lol

median heath
#

Can get fancy with Compacted Steel if you wish too.

ebon crater
ebon crater
median heath
ebon crater
#

sorry??

median heath
#

Changes the parameters.

ebon crater
#

HMF have more than just steel??

forest blade
#

sometimes satisfactory be like that tho

ebon crater
forest blade
#

intend on 1 thing, but then realize it's actually more than that thing

median heath
#

"Best HMF" is different than "Best Steel"

ebon crater
#

im giving you a list of things that im making, that include steel, not my fault 🤷

median heath
#

Listing what you're building with said steel doesn't trigger a deviation from "best steel" in my head. 🤷‍♂️
It's just what you want to build with the steel from the "best steel" spot.

#

Clarifying "Best <All of These Things>" spot alters scouting parameters.

ebon crater
#

okay sorry you ddintt read my message

#

we can drop this now

median heath
#

Best Multi-function spot is Dune Desert tbh.

#

That's why I put my HMF outpost there.

ebon crater
#

when im making 100HMF/min i probably will

#

but for the moment i'd like to keep it close, especially considering i need to transport rubber to that location

#

hold on... that might be easyer...

median heath
#

Oh god.. so many tabs...

forest blade
#

eventually you'll work on trains to make this a non-issue

median heath
#

You spelled Trucks wrong 😉

ebon crater
forest blade
#

trains bring power too

#

so you dont have to drag power lines everywhere

#

stations will power whatever you're going to build nearby

ebon crater
ebon crater
#

sure its cool

forest blade
#

well when you go to the dune desert, you'll probably think otherwise

#

might as well build infrastructure as you explore

ebon crater
#

but the way i think about it, is i make a cool looking highway, with conveyors, hypertubes, and trains on top as an extra

#

so yes i will be using trains

#

but not across the map. just like..

#

a lil bit.

#

wana go small for my first time with trains

forest blade
#

okay baby steps i get it

#

also rails will power your hoverpack too :p

ebon crater
#

huh

#

intresting

#

aniways back to math i go

#

time to make 10HMF/min

forest blade
median heath
forest blade
#

they will be part of my world race track tho

placid nymph
#

1 day running unattended + a crap load of items overflowing into the sinks = 1 ticket a week for a year

#

I expected a few tickets not that much

frosty owl
stark bronze
#

When sushi is compact but you still have to load balance

frosty owl
#

Well, you don't have to...
But doing so allow to skimp on input belts JaceGasm (though I didn't do so with the version in video)

lament spindle
#

just a question how to split 960 into 300, 300, 300 and 90?

proper karma
#

You cant?
300+300+300+90=990
Which is too much for a belt

lament spindle
wind spade
lament spindle
#

umm gonna say it better i have oil nodes that make together 960 oil/m and i nedd to split that output into 3 pipes that have 300 oil/m and one that has 60/m

wind spade
#

just connect them all and it will balance itself

lament spindle
wind spade
#

doesn't change what I said

#

as long as you connect them somehow well, it will work

lament spindle
#

i cant transport 960 oil/m in one mk1 pipe

#

so how?

minor sluice
#

correct, but you can transport it in 4 pipes that feed one "main" line that feeds your machines

wind spade
#

e.g.

 O   O   O  O
 |   |   |  |
 +---+---+--+
 |   |   |  |
300 300 300 60

O = oil extractor

lament spindle
wind spade
#

yes

lament spindle
#

well thats around 50 hours of playtime wasted calculating

wind spade
#

it's called a manifold

#

!wikisearch manifold

shadow prairieBOT
minor sluice
#

for pipes, I'd recommend reading McGalleon's pipeline manual, think there's a link to it on the wiki's pipeline page

lament spindle
#

ok then another question is 320 plastic and rubber/m enough?

minor sluice
#

for like...ever? probably not but I don't know what the minimum "reasonable" amount to produce is since I always build big

wind spade
#

depends, you don't need too much plastic/rubber for building

#

and for other parts it would be part of their production line

fierce ruin
#

can anyone explain sushi to me?

frosty owl
#

As in "how mixed belts work"? thinking_helmet

fierce ruin
#

that all to it?

frosty owl
#

It's kind of a very broad question 😅

fierce ruin
#

I thought it was some overflow magick

frosty owl
#

Sushi is just a different name for mixed belts

Those though, can be a pretty big subject, depending on how specific are the result you wish to obtain...
I could list some of the most notable results I know of if you'd like

frosty owl
fierce ruin
#

I don't know what information I'm missing about the subject 😄 the smart/programmable splitters I've used pre update5

#

so the overflow filter of the smart works now?

supple belfry
#

Yes

#

Overflow works reliably, making sushi belts possible

fierce ruin
#

so I can just put an overflow before an ICS to sink whatever I have full storage of

frosty owl
#

With smart splitters you can do sorting and sushi manifolds (literally a manifold, but with a sushi belt as the main line)
Programmable splitters allow to load-balance sushi belts and make it possible (in extreme cases) to feed multiple multi-input machines with a single belt each

fierce ruin
#

but they are slightly laggier / stuttery, I presume?

#

and the eliminated cost of multiple belts into one, if possible, would be offset by the cost of the new laggier/stuttery splitting?

#

f.e. 4 into 1

#

obviously depends on the length, but maybe someone has some numbers 😄

frosty owl
#

To clarify, replacing every splitter with a smart/programmable one "just because" is a terrible idea, imo

fierce ruin
#

As I'm planning a 100% raw resource use / ~30k prod/power buildings build, I'd like to save objects as much as I can for the sake of savebloat / save & load times / fps

#

full power networked map raw resource extraction level is already using ~2.4k objects (wire + pole + miners)

#

that's without the belts

frosty owl
#

Eh, very broadly speaking... I think it can be worth trying to optimize beltwork (mixing) wherever your belts are less then... ~40% full...
The ideal range would be 30% or less imo 🤔

fierce ruin
#

I could also test on a blank map, anyone know the performance UI visualizer hotkey?

#

see where the tradeoff happens

frosty owl
#

As you mentioned, smart splitters "cost" more (in FPS), so trying to optimize beltwork with belts that are close to 50% full should be done only for LONG belts

fierce ruin
#

indeed

sleek notch
#

I can see the sushi conveyor being bottlenecked easily but maybe im misunderstanding things

frosty owl
#

Just assume there's a sink at the end of every line and that you know how throughput works (so yoh don't merge stuff mindlessly hehe)

fierce ruin
#

I can already see in my production flow schema that I'll have some parts where one instead of four could be used, but I'd have to see if that makes sense "topologically"

#

yeah, overflow on every output (well, input of the next step)

#

is gonna be essential

frosty owl
#

As long as there's overflow somewhere you're good, but forgetting to have can cost a clog in the system

fierce ruin
#

It shouldn't be an issue as I'm planning 100% efficient with the right belt levels and everything, but shouldn't aka assumption is the mother of all fuckups/Errors

#

I'm just glad I don't have to use splitter-merger arrays for overflow

frosty owl
fierce ruin
#

screws 😄

#

I don't think I have those in the production anywhere tho

frosty owl
fierce ruin
#

I know a thing or two about assumptions in general 😄

#

because I like to brute force as much as I like to carefully plan out.

frosty owl
fierce ruin
#

hmmmm

#

was this pre "belts are textures" ?

median heath
#

Sushi 🙃

fierce ruin
#

seen that, ish pretty

frosty owl
# fierce ruin was this pre "belts are textures" ?

A bug was involved. Luckily, at that point, my factory was perfect already, so I could just BlameSimon simon_smile
(And no, it's a bug still present jace_happy it involves the hoverpack, different power networks and machines going idle)

fierce ruin
#

pack draws power, no?

frosty owl
#

100 MW

fierce ruin
#

I'm gonna assume you had enough power

frosty owl
#

That's a safe assumption to make ✅

fierce ruin
#

weird bug

frosty owl
#

I could dig up the QA link, but... I'm on mobile jace_happy

#

But yeah, fun way to make your entire factory go idle if you so wish...............

fierce ruin
#

easy workaround is everything on one grid then? 😄

#

does this also happen when you go out/in range?

frosty owl
#

Everything on one network. I tried, different grids are safe (and that's my solution atm)

sleek notch
#

What does range affect?

frosty owl
#

Just when the hoverpack switches from one network to another in the same grid. I think landing between switching network doesn't trigger the bug since you're not requiring power (?)

fierce ruin
#

wait, I use grid informally to refer to the whole power grid, what's the distinction you make?

#

power switches?

frosty owl
#

A power grid is the the entirety of the power poles/machines connected and that you see when you check a power pole
A network is a part of the grid, separated by a power switch (U4)

fierce ruin
#

aha

#

networks aren't shown separately in the power pole UI?

#

(I've got a meeting in a few, be back in 2 hours)

frosty owl
#

When you check a power pole, you check the GRID, unless the power switches are off... In other words you can't display a single network whoile connected to the grid

fierce ruin
#

ok

#

sounds like they need to unit test the power grid stuff 🙂

frosty owl
#

"Unit test"?

fierce ruin
#

testing parts (methods, operations) of the power grid code

unkempt escarp
#

why it is blocked ? 😦

fierce ruin
#

either "hoverpack joins network" is too expensive an operation and needs to be optimized (so it happens in trivial time for the production code) or there's some calls not happening

unkempt escarp
#

no problem bellow ..

median heath
fierce ruin
#

have you checked the orientation of all the signs properly?

unkempt escarp
#

wich junction ? 👀

fierce ruin
#

where the holo-arrows go

#

ok, meeting, bue

unkempt escarp
frosty owl
median heath
#

Thank you for coming to his VenTalk.

unkempt escarp
#

only trains can tell a block that it is occupied or foundations can interfere ?

median heath
#

Foundations shouldn't matter. It's all about the rails.

#

Might need to manually drive it forward a bit and then see if it gets re-stuck.

unkempt escarp
#

I moved the signal a few centimeters after to see what it will do, maybe it was too close to the previous signal, and with the speed they did not have time to interact together

soft scarab
#

Delete the track and rebuild

unkempt escarp
#

same ... afk train 🥲

soft scarab
#

There may be a small break in the track - ie it looks like it connects but it’s actually two separate pieces. Manual driving like was suggested before would verify this

#

(Not the whole track just that section the train is stuck on)

unkempt escarp
#

i try it

#

weird ... I backed up my train to remove the rails under it, and when I go out, another train arrived and it passed without problem 🥺

#

it stops manually here (it did not have much speed) 🤔

#

dont understand, always the same train that stops here, the others pass without problem
the only difference is that he (the one with the problem) stops at the next intersection

#

adding a block on the road does not do anything, but removing the block before the intersection signal makes it start again

#

I see no reason why one of my trains should stop at the same place and not the others

soft scarab
#

Oh I’m guessing you backed it up past the intersection then

unkempt escarp
#

i backed my train on the left, and the wait train is on right

soft scarab
#

Any error messages in the train when you went in?

unkempt escarp
#

just "frein"

soft scarab
#

I’d still delete and rebuild the track section and maybe also the train just to be on the safe side

unkempt escarp
#

already done 🥲

unkempt escarp
#

I removed all the blocks on the way, but it always stops at the same place (within 1 or 2 foundations)

#

this train drives me crazy

limpid cedar
#

Weird. It looks too steep somehow tho

#

Obviously you placed it but just seems like it would be to tight of a turn

unkempt escarp
#

you want to talk about the turn down there?

oblique hollow
#

obviously your train is an idiot, punish it by dismantling it

#

or just replace the locomotive, see if that helps

median heath
#

Punish it harder by switching to trucks. 😉

unkempt escarp
#

🤒

#

I removed all the block signals and moved the trajectory signal a little further and it worked

#

but it bugs me to have to do it like that, it's a big block

oblique hollow
#

your train is an idiot 🤷
there really is no better explaination

unkempt escarp
#

I will look at the backup tonight to see if there is something invisible

wicked tinsel
#

i would start by nuking the train

#

they get buggy and thats about it

unkempt escarp
#

u prefer this ugly idiot ? 🥸

oblique hollow
#

you just had to put belts in his way didnt you

unkempt escarp
#

it's a misunderstanding 👀

oblique hollow
#

trucks are funny

#

tractors suck

hushed badger
#

when are trucks unlocked?

unkempt escarp
#

with computer

hushed badger
#

damn

#

gonna have to use tractors for steel then

unkempt escarp
#

yes 😂

hushed badger
#

you know

#

i was looking at the map cuz why not

#

4 pure iron nodes with flat land between

unkempt escarp
#

where is it 🤔 dont remember

hushed badger
#

rocky desert

#

kinda near the west edge

unkempt escarp
#

oh yes here, there is a nice 3 pur coal area at the other end (east) not far from my truck 👀
I do not know if there is better

hushed badger
#

wondering what i should make with 4 pure iron nodes

unkempt escarp
#

optimization of heavy modular frame (well prepare, I guess you don't have them yet)

hushed badger
#

whats hmf recipe?

unkempt escarp
hushed badger
#

damn steel

#

theres pure limestone nearby but not much coal

unkempt escarp
#

i u want good coal/limeston/iron

hushed badger
#

i guess i could truck some over but

#

idrk

unkempt escarp
hushed badger
#

do truck stations have a seperate input for fuel

#

so i can have a station just for refueling

unkempt escarp
#

there is iron/copper/coal not far away, but it's a bit far from your area ?

hushed badger
#

im right down south of the rocky desert right now

#

im using the crater lakes for coal powerplant

unkempt escarp
#

👀 👀

hushed badger
#

ye its bad

#

imma redo it at some point

unkempt escarp
#

you can do it again here too, much more space I think

hushed badger
#

im gonna do it in the connected crater i think

#

i dont have very many RIP's so i dont want long belts

unkempt escarp
#

with the 4 pure noeud you won't have any problem if you optimize well

hushed badger
#

i mean im using 2 pure iron nodes to make pretty much everything

unkempt escarp
#

the only problem at the beginning is the belts 🥲

hushed badger
#

its that 'dj kaled suffering from success'

#

you got the pure nodes but dont have the belts for them

jagged merlin
#

How reliable are numbers?
Like if you have an output of 30 and an in input of 30, will it really match?
Till now I had good experiences with solid materials but fluids are sometimes tricky.

I've build a little experiment. For solid materials, it works like expected, I guess it runs for days, weeks or month without running empty or full stock.
But for water, after just 1 day, I lost some m³.

hushed badger
#

the fluid load bug maybe?

fierce cypress
jagged merlin
#

ok, then maybe it is the second problem
for my test, I have a waterextractor (120 output), a pipe cross and 2 machienes that eat 60 water each
the pipes after the cross to the machiens are exactly the same length
I managed to start it perfectly (from an observer view) so that the water in the machine is not full or empty, it fluctuated in the middle
so it fills up to 22, then the machines completed a cycle, eats 5 so it jumps back to 17 (+- 0.5)
I looked back there 5 hours later, it seems to still work
now, a day later, the machines are down to 10-15 instead of 17-22

#

so if this would be a real pipeline, I would expect that there is some leakage 😄

fierce ruin
#

relevant?

#

old patch tho

jagged merlin
#

oh, it could also be the mentioned load bug, because we restarted the server yesterday, maybe this changed the number of my experiment

#

maybe the pipes got emptied on load and soaked new water so the machines numbers declined a little bit

median heath
#

Could also be the standard issue...

#

Multiplayer Broken. Plz Fix.

oblique hollow
#

probably loading bug

#

5 m³ per machine so 10 m³ total down, but also 5m³ for the extractor itself

#

some of course gets compensated by them idling

#

but yeah makes sense that they are down more

heady vine
fringe pawn
#

Because the game needs to reset every 24 hours, wouldn't that mean even a dedicated server hits the fluid loss bug once a day? Or is the reset after 24 hours a single player thing?

heady vine
hushed badger
#

3 pure nodes

heady vine
#

i'm blind

vivid tusk
#

Isn’t taking coal from there the worst possible place to get coal, because of all the enemies and evil arachnids.

minor sluice
#

^ not if you turn on arachnophobia mode >.>

median heath
#

What enemies?
Looks at pile of corpses that will never respawn.

minor sluice
#

The real enemies were the friends you made along the way....

median heath
#

Ew. Multiplayer.

frosty owl
hushed badger
fierce ruin
#

you guys don't quarantine the animals?

#

I thought that was the only use for walls.

magic ivy
frosty owl
fierce ruin
#

you just add more cubes 😄

magic ivy
fierce ruin
#

are you on something?

#

I thought my sarcasm was obvious.

magic ivy
#

if that "something" is upcoming exam stress but the simultaneous need to procrastinate

#

then yes, I am on something

fierce ruin
#

ah, good ol' adrenaline

#

and cortisol

magic ivy
fierce ruin
#

so yes, you're on something :p

#

we need stims and boosters in satisfactory 😄

#

sounds like something Ficsit would do

#

to increase productivity

magic ivy
#

we have copium inhalers

fierce ruin
#

like: "zeno-bashing does twice the amount of dmg for 12 minutes upon injection"

magic ivy
fierce ruin
#

enemies dying faster doesn't have anything to do with copium

magic ivy
fierce ruin
#

it's efficiency

magic ivy
fierce ruin
#

it's just an example

hollow juniper
#

anyone got a design of a 3 into 2 convyer sorter that hanndles more then 780 items? all the ones i find online is just "merge to 3 then split into 2) but these will be around 140 itesm each

i even tried splitting them into 2 3-2 splitters but the conveyers still stutter

#

i may of figured it out, it was conveyer speeds

cedar mica
#

There is nothing that can handle more then 780. Closest you get, is with a load balancer of some sort

hollow juniper
#

The problem was i was trying to pull too much out at once, using 780 convyers when i wasnt even getting that much from the train

near lion
#

How much should I go nuts with copper building items? Copper Sheet, Wire and Cable. They will be used for building only. I have strong urge to build it with refineries...

median heath
#

Steamed Sheet is a great alt.
Wire you can make from Iron tbh if all you're doing is refilling storage.
Same with Cable.

Save the expensive-but-better Wire/Cable methods for actual production lines.

near lion
#

I was thinking of using those three normal copper nodes near the hole. There isnt anything close to it so I wouldnt mind...

hollow juniper
near lion
#

Ok then, I will not go insane then. Atleast for now.

hollow juniper
#

my nuclear factory needs like 5000 copper ingots per min which is 150 refinery's using 2214 copper, VS 5000 copper, going into 166 smelters

thats the type of thing i mean lol

near lion
#

Yeah Im using about 35 refineries to get 1200 quickwire from single caterium node for my computer/circuit board/high-speed connector factory and Im using whole 1200 items 😄

#

And then another like 60 refineries to get recycled plastic and rubber...

#

Its truly meta building 😄

mental rover
#

im super confused, and need help

#

I need to split 300 into 280/20

median heath
#

1 splitter.