#math-and-meta

1 messages Β· Page 586 of 1

patent briar
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This is my config for this station

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Ive deleted and remade the station, no dice

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Train pulls in, docks, and then just sits there

supple belfry
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Train Q: I’m deciding on a setup that will either involve bringing aluminum downhill by rail or copper ingots downhill. I heard trains had a weight variable…? Can someone speak to this?

fierce ruin
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Yes they have dynamic weight now.

supple belfry
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So…I know this affects my timetables a bit, but is there a rule of thumb around optimizing for that? Tend to favor producing as much locally, but this is aluminum so it always seems to be logistically wrinkly

fierce ruin
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Doesn't really affect your timetable at all, just your power draw for how hard the train has to pull things.

patent briar
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okay deleted the train and remade it and its dropping off oil...

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Okay so its specifically this combo that breaks liquid trains.

Freight Wagon is fully loaded/unloaded

AND wait for (seconds)

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This combo just straight up makes the train drive in, dock, and then just sit there and do nothing

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If I switch the AND to an OR, or if I switch from "fully loaded" to "one load cycle" its fine

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Im gonna make a bug post, would anyone else be willing to try replicating this as well and post on the official report post I make if they have the same issues?

patent briar
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Unfortunately I need... 170 packagers to move 2 trains of water >_>;

vestal bolt
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I'm trying to set up a new power thingy using coal and I have 16 extractors 2 miners and 20 generators and the water won't go to the end

patent briar
vestal bolt
vestal bolt
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It's a flat surface

fierce ruin
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Flow rate doesn't really mean anything...

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Having full 600 flow rate when you need 600+ water is useless.

vestal bolt
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That's what happens in the pipes

fierce ruin
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Holy shit why so many pumps?

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Why pump AT ALL on a flat surface?

vestal bolt
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The water don't wanna move

fierce ruin
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Pumps have NOTHING to do with that.

vestal bolt
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I'm just trying anything at this point

fierce ruin
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Pumps are a water LIFT variable only.
They do nothing in regards to flowrate.

vestal bolt
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Didn't know that

fierce ruin
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Did you read the description of pumps?

vestal bolt
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Yup

fierce ruin
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Where does it say anything about flowrate at all in said description?

vestal bolt
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No where honestly just thought they did

fierce ruin
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"Can be attached to a Pipeline to apply Head Lift.
Maximum Head Lift: 20 meters.
(Allows fluids to be transported 20 meters upwards.)
Note: Has an in- and output direction.
Note: Head Lift does not stack, so space between Pumps is recommended."

Lift, Lift, more Lift.
Only Lift. Not seeing where the confusion happened 😭

vestal bolt
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I only have 104 hours so I'm still learning

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Anyways I get it now so how do I fix this issue with my plant

fierce ruin
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How many generators per row do you have?

vestal bolt
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I have one big row

fierce ruin
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What mk of pipe are you using?

vestal bolt
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1

fierce ruin
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So you have 20 gens in a row and a single mk1 pipe feeding them all?

vestal bolt
patent briar
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A pipe can only move 300 kL/min

fierce ruin
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1 gen needs 45 water/min

patent briar
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Take a look at your generators and how much kL/min they consume (1 cubic meter is a kL)

fierce ruin
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20 gens is 900 water/min
mk1 pipe is capped at 300/min

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That's your issue

vestal bolt
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I have 18 extractors

fierce ruin
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You need only 7.5.

patent briar
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The pipe cant move more than 300/min however

vestal bolt
patent briar
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above 5 extractors the pipe is now 100% loaded and cant move more

fierce ruin
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It's not a water volume input issue.

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It's a water volume throughput issue.

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You're shoving more than 300 into a pipe that can't handle more than 300.

vestal bolt
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Ok I see

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How much can a mk2 handle

fierce ruin
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590ish

vestal bolt
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So how am I gonna make it work

fierce ruin
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If you want them in a single line like that you need to stack your pipes and do an injection manifold.

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Having the additional water drop into the system after enough has been used.

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Which you can even do with mk1s.

vestal bolt
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What's a injection manifold

fierce ruin
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Sec.

patent briar
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The super simple newb friendly system is just 1 extractor set to 75%, 1 pipe, 2 generators

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And then just repeat that pattern

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start with something simple like that

vestal bolt
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So just set all my stuff to 75

patent briar
fierce ruin
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Looks like this:

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Redline is your main pipe.
After X number of gens, the green pipe drops into the red one to add more water to the system, then the blue one later and so on.

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Just use valves before each injection point to prevent backflow.

patent briar
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It works similiar to how belts do.

@vestal bolt think of it this way.

If you have a Mk1 belt feeding into a storage box (60 item/min limit), and you have 5x constructors feeding into the belt, and each constructor is making 20 items/min...

How many items/min will you see go into the box?

patent briar
vestal bolt
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I'm sorry I'm stupid

patent briar
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Try again haha, no, 3 is definitely way too low

fierce ruin
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20 gens needing 900 water the simplest way in my mind is just to do the following:
8 Extractors, 2 sets of 4 hooked up to mk2 pipes.
Injection point after 10 generators.

Single valve needed.

patent briar
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you have 5 constructors. Each is making 20 items/min. They all go onto a single Mk1 belt, which can handle up to 60 items/min. This belt then feeds into a single container.

If you watch that container, how many items/min would you see @vestal bolt

patent briar
vestal bolt
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I thought it was taking 20 items a minute

patent briar
fierce ruin
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I guess I will just shut up. πŸ€·β€β™‚οΈ

patent briar
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In fact even if you had a hundred constrcutors on that belt, you still would only get 60/min in the crate, because that one belt is the choke point right?

vestal bolt
vestal bolt
patent briar
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exactly yup, so your pipe cant handle more than 300/min

Which means six generators will work on one full pipe (45 * 6 = 270)

But then you only have 30 water/min left in the pipe for that seventh generator at best, and then zero left over for everyone after that

vestal bolt
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Ok let me try this real quick

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Ok so iv Set up 8 extractors directly connected to the main line then 5 injected after 10 generator then after another 5 generators injected another line

fierce ruin
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Valve directly before injection point, restrict flow to 30 and you'll be golden.

vestal bolt
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Ok

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Before in the main line or in the injected line

fierce ruin
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Main line.

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You don't want the injection to flow backwards on the main line.

vestal bolt
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Ohh I see

fierce ruin
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You can't think about pipes like belts.
You have to see them as a whole system because fluid just goes wherever you let it.

vestal bolt
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So the valve not only stops the flow rate but also the direction

fierce ruin
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Yes.

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Setting the flow restriction isn't 100% necessary, but it makes the system a bit more reliable in my experience.

vestal bolt
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Ok then thank you guys alot this helped me so much I didn't even know I could do half this stuff

fierce ruin
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Do some reading on the pipe guide that McGalleon wrote.

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You'll be using a lot of more advanced pipe techniques in later builds and higher tech levels.

vestal bolt
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Ok

patent briar
patent briar
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@plush heron

plush heron
patent briar
# plush heron you make my brain hurt more.

The left pipe is your output pipe you feed in.

The middle pipe is your "recycled" water pipe, you connect the output of your aluminum to that.

And the top/far right pipe is your "fresh" water input, connect your extractors to that

plush heron
patent briar
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What this does is it makes sure the "recycled" water gets used first, then the "Fresh" water only gets used when "recycled" water runs out

plush heron
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so feed the extractors into the top one, and the output into the bottom?>

patent briar
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exactly yup

plush heron
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power switches save the day

patent briar
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Bottom pipes get prioritized first over top fed pipes

plush heron
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like this? please tell me i did this right

patent briar
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Did you do it like this? If so, all good!

plush heron
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LETS GOO

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how can i increase flow rate

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because now im not getting enough water to my refineries down the line

patent briar
plush heron
patent briar
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Mk2 pipes can only move 600 fluid/min

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So if you need more than 600/min, you need more pipes

plush heron
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yeah i need 720 per minute

patent briar
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You'll want two pipes then yup

plush heron
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im gonna deal with this shit tomorrow

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but thanks for the help :)

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@patent briar wuold this work to move 720 liquid

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or do i need a second thing

patent briar
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This spot here still wont be able to have more than 600/min through it

plush heron
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im gonna asum i need a second thing

patent briar
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You need to straight up make 2 of these is all there is to it

plush heron
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im gonna build a second thing

patent briar
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Yeah build 2 of em and just connect half your refineries to one of em, and half to the other

plush heron
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ye

patent briar
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Basically you will have 2 seperate loops

plush heron
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alright im finishing this tomorrow

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dont have jetpack fuel and im out of copper sheets

near zenith
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k, quick question about the 600m^3 pipe flow bug, is it a static amount lost, or does it fluctuate in terms of fluids delivered per minute?

Context: I've got nuc reactors cranked up to 250% to lower the space requirments, and i've got each hooked up to 5 regular water extractors below. Should I lower the reactor OC down to like, 240 or so to deal with the pipe problem?

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fuel rod production and waste management is set up to deal with 250, so there might end up being a bit of backlog created on the production side, but i'm not concerned aboutthat as i have buffers built in for transporting nuclear materials and stuff anyway

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also, i havent turned it on yet, so i have no idea if it even works to begin with, but i'm coming to the end of spending the last 2 weeks building the whole setup so figured i should check lol

frosty owl
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There is 1 bug (different from the max flow issues) that will cause your generators to starve at 250%: the load loss bug
Each time you load the game each machine takes in a bit of "extra" fluid it shouldn't, so any pipe providing an exact amount will eventually run dry (machines will starve for a moment when loading the game)

near zenith
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ohhhh, it's a gameload problem not a consistent problem like belts?

frosty owl
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You can have pipes deliver 600/min, but that can be bothersome too xD

fierce ruin
frosty owl
near zenith
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hmmm, iight, i'll drop it to 245 and build in some extra batteries just in case to smooth over anything. But also, i'm not about to spend this new 180GW of production at once so this seems like it'll be a future me problem

frosty owl
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Just make sure you know where possible overflows might happen due to how you set things up

Eg: don't get surprised if you clock your generators at 250%, the load bug makes them starve, they pile up nuclear rods and your nuclear factory eventually becomes a radioactive mess simply becouse you didn't add an overflow for the rods πŸ˜†

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I know you don't want to do 250% anymore, it's just an example

near zenith
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oh, i prebuilt a nuc materials sink already

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i know the entire thing's going to blow up in my face, i've seen the kibitz struggle πŸ˜›

frosty owl
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That's what I'm saying: keeping things under control means avoiding "explosions" rolljace

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I mean no disrespect, but Kibitz F'd up, so let's learn from him ahahah

near zenith
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GASPS you speak against our lord and savior Kib of Itz?

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you're the reason he's abandoned us to timberborn and Cities:Skylines, heretic

frosty owl
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Honestly speaking, we have quite different design preferences πŸ˜†
Though I did enjoy quite a few of his videos ^^

vast jungle
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I think everyone has its own design philosophy... or is in the process of finding one

frosty owl
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I'm inclined into thinking that most people following after you tubers are still finding their own ^^

fierce ruin
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Following Tubers.

vast jungle
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I made my last factory (a battery factory) similar to a space station... with everything walled up within glass barriers... including resource nodes and the train station πŸ˜‰

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still thinking about a factory where different floors are not 90Β° aligned... but transferring the items between them would be a headache

frosty owl
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Eh, not too much if a headache if you leave yourself areas big enough for your inter-floor logistics thinking_helmet
They'll definetly take a bit more space for alignment for sure

vast jungle
thorn bane
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i actually like heat fused frame so much
it gives resource efficiency at he cost of complexity like a good alt recipe should be
bringing fuel nitric acid and bauxite together is such an interesting challenge and you actually get rewarded with lower resources AND lower building count
thats how every min max recipe should be
i generally just like alt recipes that use higher tier materials for lower tier stuff (like nitric acid for FMFs)

fierce ruin
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Heat is the one I use as well.

feral nova
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@near zenith i also ran into that bug on my fuel gens. It affects all liquids so you might want to check coal and fuel power. After I noticed the fuel problem I went back to my older coal plants and found my water buffers suffering too. I set 2 gens in each branch to 99% (over clocking input would actually cost more power in the long run).

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I let each one refill its buffer and turned them back on one-by- one. Seems to be working.

near zenith
timber sparrow
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Is my math right? I need 120k Automated Wiring to produce 4k Assembly Director Systems?

fierce ruin
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60k

timber sparrow
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ooh I forgot about the Production Planner

fierce ruin
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That's not from the planner...

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That's just basic math from the recipe.

feral nova
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Mine were on the 300's too, so it was only the loading bug. You could always work around it by never turning off the game πŸ‘

timber sparrow
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Yeah but I should use the planner instead of notepad.exe

fierce ruin
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πŸ—’οΈ πŸ–ŠοΈ

near zenith
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that's my kind of bug fix, approved

feral nova
near zenith
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although, thinking back, this does explain why my system of 667 tf/min going to 666 tf consumption per min was always seeming like it jittered too much, every load was deleting stuff and it could never keep up

feral nova
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Another workaround: just use biogens πŸ‘

fierce ruin
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#BiomassTillNuclear

near zenith
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deforestation is the new meta

ashen girder
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New meta same as the old meta.

feral nova
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I figure they'll fix it eventually, so I'll just pop the clocks back up to 100 later.

near zenith
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by the time they fix it we'll be pumping vacuum energy out of the void and not worry about little power jiggles measured in sub petawatts

feral nova
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But muh efficiencies!

fierce ruin
near zenith
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i see your doubt, and i choose to ignore it, BECAUSE THE VOID BECKONS

ashen girder
fierce ruin
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We don't need fusion.

near zenith
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you don't need fusion

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i wanna make big boy nobelisks

fierce ruin
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Also converting Uranium into Plutonium is sort of fusing things...

ashen girder
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We don't need fusion at all, you're right.

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But I wants it.

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We have water. Give us a magic mumbo jumbo building that lets us turn water into tritium and give us fusion reactors!

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Wanna build a tokamak.

near zenith
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dude, imagine a modular tokamak you can build yourself

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we already have curved halfpipes, we just need plasma

vast jungle
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IKEA stellarator... With a million wooden pins

near zenith
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you get a free hex wrench with every purchase of 4 superconducting magnets

vast jungle
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And imagine having to build the complicated shape of the stellarator yourself...

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Google for "Wendelstein 7x" if you don't know what I mean πŸ˜‰

near zenith
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oh i'm aware of twistyboi

ashen girder
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My base already looks like this though.

vast jungle
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A Lego model would be insane

ashen girder
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This one's like a crazy snake.

vast jungle
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Still, in terms of the games fusion power doesn't make much sense

ashen girder
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Why not?

near zenith
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all i want is a RTG addon for the explorer

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someone call nasa and get us one

vast jungle
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Unless phase 5 space elevator is sending up 1 tw continuous power up there lift

ashen girder
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..that's actually kind of a great idea.

vast jungle
near zenith
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yea, that's fair, what about a jetbooster addon

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and then it transforms in midair and grows wings

vast jungle
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"turbo boost"button ? πŸ˜‰

near zenith
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nyoomzoom

fringe pawn
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For all we know final space elevator parts will be 5k average 7.5k peak power consumption particle accelerator recipes. And maybe we don't get more power options, in which case power efficiency becomes a much bigger concern to small builds and planetary builds.

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RIP+nitric acid+SAM into the particle accelerator to make ultra plates. Or whatever.

frosty owl
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I imagine a possible SF fusion reactor being kinda like an accelerator but with energy as the end product: drains massive amounts of energy to boot the fusion, then outputs more energy either in a burst or over time

near zenith
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They have the variable energy production in place with geysers already, would defo be viable

cloud swan
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what's the ratio of refineries to fuel generators?

wind spade
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depends on recipe

cloud swan
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I think it's the one that leaves the blue pallets

sand hare
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The Satisfactory wiki is your friend for that mind of planning

cloud swan
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so this gives me the fuel production required in mΒ³/min

wintry aurora
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@fierce ruin How would you sushi truck route something that sends aluminium ingots, batteries, Al casings, plastic, and rubber to a place? The only thing coming from the other direction is copper ingots (for the casings), but I'm going to do a separate route. I also need to transport fuel over, but I'm just gonna pipe that over.

fierce ruin
wintry aurora
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https://www.satisfactorytools.com/production?share=XJ8o4yDQ5hm3x4RWPNUj The space elevator part automation thing. The thing is that I have the oil based stuff and the aluminium separate from the other stuff, so, I have to bring all of the oil based and aluminium stuff over.

fierce ruin
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On principle I cannot help you automate Project Parts 😭

wintry aurora
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Left side, the oil and aluminium stuff, right side, everything else.

wintry aurora
fierce ruin
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What's the total throughput you're trying to truck?

wintry aurora
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Al casing is 66/m Al ingot 120/m, battery 57.5, copper ingot (for the casing, I'm thinking of doing this separately) 82.3333, plastic 16.11, rubber is 206.153. @fierce ruin

fierce ruin
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You're going to make me add that myself... 😭

wintry aurora
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You asked for the numbers.

fierce ruin
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No. I asked for total throughput.

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Single number πŸ˜‚

wintry aurora
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Thought a breakdown would be helpful?

fierce ruin
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Not if you're mixing and the total is less than 780.

wintry aurora
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The total is well under 780.

fierce ruin
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In which case you can do that with 1 route and just keep it on 1 belt coming out of the station and just sushi manifold it down the line.

wintry aurora
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What about belting all of it initially? As it's gonna flood.

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I mean into the station.

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But I'll give it an attempt.

fierce ruin
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Belt all of it into the station.
Use as many trucks as you need on the route to stop the station from backing up.

wintry aurora
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'k

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Gonna use explorers though

timid cradle
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I just updated my splitter calculator to now be able to work completely from the command line, also an option to output a simple JSON, and better decimal support. It's not much, but it has improved functionality so I figured I'd share.

brave notch
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is this shape doable in Satisfactory ?

wind spade
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kinda yes I guess

vast jungle
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yes, should be possible... slight (5Β°) rotated floors and beams to connect the edges.
just transfer of items might be a bit complicated, but nothing a bit of space can solve

vast jungle
brave notch
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Yes, it's going to look like the good starting shape

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You do what, 1 mousewheel roll by stage ?

vast jungle
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Yes, aber metal beams to cover the space between

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I tried it with a 9*9 grid

frosty owl
#

Found someone who knows about the pogger split on Reddit. What a surprise~

frosty owl
fierce ruin
fierce ruin
vast jungle
fierce ruin
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Noice

vast jungle
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get a LOT of steel beams with you when you try πŸ˜‰

fierce ruin
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My steel outpost gives me 180/min so I'm good.

vast jungle
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I had to go back because for the rest of the rectangle because I only took 1000 steel beams with me

fierce ruin
#

Here's one that is tickling my brain but I don't have time to solve it atm:

If Sulfur is your limiting factor, is it better to build Batteries or Turbofuel in terms of running a Truck? (Numbers, not just a "obv this one")

wintry aurora
vast jungle
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Turbofuel should be better...

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one Battery contains more than 1 Sulfur... and Turbofuel contains LESS than 1 Sulfur

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(assuming you use the normal "Turbofuel" recipe)

wintry aurora
frosty owl
wintry aurora
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I’m using programmable splitters.

fierce ruin
vast jungle
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1 sulfur => 1 Compacted Coal => 1.183 Turbofuel

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wait... range...

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1.5 sulfur => 1 Battery

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battery has 3 times the range of Turbofuel!

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so battery is better?

wintry aurora
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Batteries ftw!

fierce ruin
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I'm looking at it. Got a break in patients so I can do it.

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Wow....

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They are perfectly equal if you use Turbo Blend....

wintry aurora
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What about the batteries alts, could that affect it?

fierce ruin
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Sulfur

1:2 Turbo Blend
3:2 Classic Battery

But then the burn time for Turbo to Battery is 1:3

So the 2's cancel and you have Sulfur to Burn

1:1 Turbo Blend
3:3 Battery

wintry aurora
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Not sure what you’re looking at for range.

fierce ruin
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That's either genius or evil from CSS.

wintry aurora
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Checking sulfur ratios.

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!wikisearch battery

shadow prairieBOT
fierce ruin
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Sulfur Ratios are above.

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1:2 for Turbo Blend, 3:2 for Classic Battery

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Battery takes 3x the Suflur but burns exactly 3x longer than Turbo.
So they are equal if Sulfur is your limiting factor.

frosty owl
# wintry aurora I’m using programmable splitters.

One could even use smart splitters, the point is not ending up with combinations of rules and output belts' MK that don't work for your needs ^^
||Eg: needing 60/mim exactly of something and assuming splitting those off by setting a smart splitter on "Item" for the required output (with MK1 belt) and "Overflow" for the line to keep going. Depending on your specific belting choices, there can be some nuances||

Maybe I'm just overthinking it thinking_helmet

fierce ruin
wintry aurora
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I guess I could have, not sure why I went with programmable splitters instead of smart. I’m using one for each item anyway.

fierce ruin
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oof

wintry aurora
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It’s not that big.

near zenith
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is there a simpler way to calculate a radioactivity bubble size than to just sum up all the individual stacks and scalar sum them? trying to figure out how far my nuc power plant control tower needs to be from the main uranium/plutonoium processing

wintry aurora
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Sending the belts under the floor anyway (and learned my lesson from last time and provided ample space)

fierce ruin
near zenith
#

like, i know on the wiki there's the equation and stats for individual stacks, and then i can just roll from that

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but that's like, work

frosty owl
fierce ruin
near zenith
#

so, other edge of the map?

wintry aurora
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Manufacturers are going to be a bit of a puzzle, have t decided how I want to do it, send some a level above and vertically stack to like dedicate a floor because I have a whole lot to make, 50 total ish.

fierce ruin
wintry aurora
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I’d still have to make 50; mixing belts doesn’t change that.

fierce ruin
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2 rows of 25. Simple πŸ™‚

wintry aurora
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I have the resources, just need to decide how I want to do it.

sand hare
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What's mixing belts? Adding more than one item to a belt?

wintry aurora
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I could be overthinking, I dunno.

fierce ruin
frosty owl
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More than one item KIND

sand hare
frosty owl
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Some do fall in that misconception

wintry aurora
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That’d be a belt cable.

fierce ruin
sand hare
wintry aurora
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Though it’s more like spaghetti, if anything.

fierce ruin
#

If you hate yourself I guess that definition can work... Maybe.

waxen hatch
#

I'm out of apple sauce

fierce ruin
#

Single clap. πŸ‘

sand hare
frosty owl
#

@wintry aurora if you modify the factory plan to only show the production you'll be making, I'd be interested in hearing/helping out how you wanna set the thing up

fierce ruin
wintry aurora
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That is how you make it work @sand hare

fierce ruin
#

Hence | Title.

frosty owl
sand hare
fierce ruin
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Sushi Manifolds are entirely predicated on mixed belts.

sand hare
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What's sushi got to do with anything? There are no fish in the game

wintry aurora
fierce ruin
#

Ok so I can't even have this conversation if you're not understanding basic terms. πŸ€·β€β™‚οΈ

frosty owl
wintry aurora
sand hare
frosty owl
sand hare
#

Ah, I see

frosty owl
sand hare
#

Lol that makes more sense. I am leaning towards always working just so I can see resource allocation in real time

wintry aurora
#

I figured it was putting different sushi on a plate, but that works.

ebon crater
#

wats an idle factory?

#

is it just a factory thats not always running?

fierce ruin
sand hare
fierce ruin
#

I mean you're in the math-meta channel without the basic terminology in your toolbox, so idk what kind of response you wanted from me. πŸ™ƒ

wintry aurora
#

First though, some layout to give an idea of the area: @frosty owl Quartz stuff on top of the refineries (copper sheet), left to right, circuits on the top levels, AI limter, quickwire in back there, wire, steel smelters. Pipes are just offscreen.

fierce ruin
wintry aurora
fierce ruin
wintry aurora
#

Down below, I have plenty of room horizontially,

sand hare
fierce ruin
#

πŸ‘

wintry aurora
#

Bluh, the satiscalc changed the numbers on me.

fierce ruin
#

ECKS DEE

frosty owl
sand hare
fierce ruin
sand hare
ebon crater
fierce ruin
fierce ruin
#

If your factory isn't working, why make it in the first place?

ebon crater
#

i thought maybe it was a factory you could turn off to conserve power

frosty owl
#

Anytime you have 2 belts going in the same directions and less than half full, you can optimize on beltwork by mixing rolljace
This scales very nicely when dealing with manifacturers

fierce ruin
ebon crater
#

ok...

#

so waht is idle factory?

fierce ruin
#

Idle factories work on the premise of Yellow Lights.

ebon crater
#

just one that doesent work?

frosty owl
fierce ruin
#

And if you intentionally have Yellow Lights I do not wish to speak with you. Ever.

ebon crater
#

oh ok

sand hare
#

It means it produced too much and is waiting

ebon crater
#

yeah i understand yelow lights

fierce ruin
#

Which is just... kill me.

wintry aurora
ebon crater
#

im just waiting for mk2 then i can make the yellows go away... in the meantime i shut down half of it

frosty owl
ebon crater
fierce ruin
ebon crater
#

** the overflow

#

yeah

fierce ruin
#

Everything in your entire factory or network of factories should always keep moving.

ebon crater
#

alright. but how do you make overflow without smart splitters?

fierce ruin
#

I don't understand the question.

sand hare
#

You cant

fierce ruin
#

How do you make overflow without the thing you use to make overflow?

I am confused.

ebon crater
#

what if you dont have smart splitters unlocked to send the overflow a difrent way?

#

exactly. so idle factories are a nessesary evil early game

fierce ruin
#

You will/should have smarts very, very far and away before you get to building your central storage building.

#

Early game?

frosty owl
fierce ruin
#

Game doesn't start until you unlock mk5s.

sand hare
#

Yeah, everything before mk5s are just a tutorial

ebon crater
#

alright sure i guess

#

80 hour tutorial 😒

fierce ruin
#

T1-4 is prologue. T5-6 is tutorial.

#

T7-8 is when the game starts. πŸ™‚

ebon crater
#

well im enjoying myself at t1 so im just gona keep doing my thing

fierce ruin
#

Everything you think you have in the first 4 tiers of the game will be completely destroyed and replaced when you get to T7-8.

fierce ruin
sand hare
wintry aurora
ebon crater
fierce ruin
wintry aurora
fierce ruin
frosty owl
wintry aurora
#

yea....

frosty owl
fierce ruin
#

Put floor on ground.
Clip all underbelts through the dirt since you won't see them anyway. πŸ˜›

ebon crater
frosty owl
#

The idle part is the result of how you designed the factory

fierce ruin
#

"Idle Factories are based on having the factory back up and stall out when storage is full"

ebon crater
#

alright

wintry aurora
#

If the output is backed up for one reason ro another, then it's stalled.

ebon crater
#

i skipped a word

#

my bad

#

have a nice day

fierce ruin
#

I will do my best.

sand hare
frosty owl
fierce ruin
#

Antics is a strong word.

fierce ruin
frosty owl
#

I guess I was late then hehe

fierce ruin
#

I rely on you and Zyra to slap me occasionally πŸ™‚

frosty owl
#

On the wrist, ofc
"Real" slaps happen when the mods step in, so let's try keeping it at the wrists jace_smile

fierce ruin
#

It's moreso a "remind me when I am assuming how much people know" slap. πŸ™‚

thorn bane
#

i still think idle factories > sink btw
its basically free power

fierce ruin
#

πŸ–•

#

❀️

#

You play the game wrong but you're the only person who does it that I respect. πŸ™‚

frosty owl
#

Like, the only way to actually use resources getting nothing in return

#

||Other than manually deleting items that is||

thorn bane
#

well thats why you just make less power

frosty owl
#

That's useful only if one aims to produce a set amount of items though (in which case, it makes sense to have parts of your factories offline to save power thus time building power if they have completed their task)

But if you aim for any continuous production, having idle factories shouldn't be a plus as it would mean your production has issues

thorn bane
#

well it just regulates the power usage to your demand
if youre using 30 HMFs in an hour but producing 120HMF then the average power consumption will be 25%
and since milestones and building costs are pretty much the only requirements until late lategame i dont really see a reason not to

frosty owl
#

That's all under the perspective of "I only need up to X amount of this item" ^^
If you go for item/min, it makes little sense to have your lines stop to save power since in the long run you want all your factory to work, not just some parts at one time

fierce ruin
frosty owl
#

No thinking_helmet

fierce ruin
#

😦

thorn bane
#

and if your items are going to the sink it does mean that youre wasting power

frosty owl
#

Comparing using resources to produce power you're not using Vs using it to get coupons makes me feel like only the former is a waste ^^

frosty owl
fierce ruin
#

@wind spade Is there a way to make lines on your tool consider what the other is using?
Like if I do a line from Map Limits and make a second one for a different item can it set "Map Limits - Other Line's Consumption of Ores" or am I reaching beyond my grasp with this concept?

wintry aurora
#

As in having different sets of production plans that aren't connected to each other, but are within the same plan?

fierce ruin
#

Yes.

supple belfry
thorn bane
#

i dont maximize but have a a fixed goal but i just input my smaller factories as extra for my main planner

near zenith
#

yea, it'd be nice to have a "set products of tab as inputs for new tab" type button

#

and to autochange the maplimited raw inputs based on another tab as well

wind spade
fierce ruin
#

Because in some outposts I use Iron Alloy so I have to disable Pure, but in others I use Pure.
Impossible to tell it when to use which at the moment.

wind spade
#

Yeah I get that, just checking. There's a future plan for allowing production from one line be input to another, so I guess I could add your request to it

fierce ruin
#

PoGcHaMp

wind spade
thorn bane
#

casual 'option to split machines in 2' when

wind spade
near zenith
#

odd numbers of machines is pain

fierce ruin
#

@wind spade main reason it came up was I had my Heat Fused Frames line setup, then I went to set up my Cooling Device line and I was like "how much Baux do I actually have left for this thing?"

near zenith
#

37.2 = 36 + 2*0.6 please

wind spade
#

Hmm thonk3D

#

What if it's like one machine?

fierce ruin
#

37.2 is completely fine.

thorn bane
wind spade
thorn bane
wind spade
thorn bane
#

im not saying do this automatically
give us an option to do this manually

wind spade
#

Hmm πŸ€” I'll see what I can do about it. It's not as easy

wind spade
near zenith
#

cause even rows of machines are :chefskiss:

#

why you make me explain this

#

who likes unsymmetric things

flint lagoon
#

I do. But that's why end up fixing symmetric things engineers did.

near zenith
#

heretic, burn the witch

fierce ruin
#

37 + 1x0.2 is the same 38 machines that 36 + 2x0.6 is.

near zenith
#

ok, so math choice, not the best example

fierce ruin
#

πŸ™ƒ

near zenith
#

36.2 = 34 + 4*.55

#

now i feel better

fierce ruin
#

Or just 28x0.95 + 10x0.96

#

Saves more power.

thorn bane
#

power jacelul

fierce ruin
#

POWA

#

16x2.2625 for more power less buildings πŸ™‚

wind spade
wind spade
fierce ruin
#

That's fair.

wind spade
#

It's just what will be shown in the hover text

fierce ruin
#

Well now I know that, hence reply deleted πŸ˜›

#

Your misclick had me thinking it would alter recipe choice based on MW.

wind spade
#

Yeah power optimisations will be a thing as well, everything will be configurable tho

fierce ruin
#

Catering to the people who play the game wrong.... 😏

wind spade
#

There's no wrong way to play the game thonk3D

fierce ruin
#

If POWER is a consideration in any of your decisions, you're building power wrong. πŸ™‚

wind spade
#

Early game builds?

fierce ruin
#

Game doesn't start until you unlock mk5s.

#

πŸ™ƒ

#

(You had to know that reply was coming.)

oblique hollow
#

Game "starts" with oil

fierce ruin
oblique hollow
#

And the actual tutorial is the into to the prologue?

#

And the actual intro is.... A pre-intro?

fierce ruin
#

Onboarding
Prologue
Tutorial

#

Game Start
Finish Space Elevator
Offboarding πŸ˜‰

#

Whole game is a boarding sandwich. πŸ˜‰

oblique hollow
#

Offboarding, is that what the kids call "perishing" these days jace_smile_2

fierce ruin
#

Or the descent into madness when you start super projects.

#

Like making a website tool that plays the game for you so you don't have to.

#

😏😏😏

wintry aurora
#

Cool though that something like that will be coming to the planner soon.

fierce ruin
#

I prefer to Zelda my plans.

wintry aurora
#

Not sure what you mean by that. Never played any of the Zelda games.

fierce ruin
#

Means I get a Link to do it for me while I sit in my castle. πŸ˜‚

wind spade
fierce ruin
#

^ Link.

frosty owl
#

It only links to your profile... thinking_helmet

Self promo?!? evildoggo bammer evildoggo

wintry aurora
#

Looks like I underestimated how much fuel I need. Time to OC stuff.

tidal meadow
#

Whats the most effective way to merge a single resource into a single pool without loosing a lot of speed?
Best idea I've had so far is industrial storage containers but Idk if there's a easier way

wintry aurora
#

Actually, looks like polymer residue decided to clog?

near zenith
#

it's always the polymers

wintry aurora
#

oof, the fused modular frame is taking an eternity and a half to fill up manifolds, even though the input is full.

tidal meadow
#

I thought storage container split evenly
Only just realized it doesn't work that way

wind spade
#

It doesn't, but also you talked about merging

tidal meadow
#

Yeah
I want to be able to take thing like all my iron ore, send it to a single set of storage containers then have them murge before splitting off again
Issue with the normal way of doing that is the single conveyerbelt bottleneck
So was curious if there are any designs that work better to achieve the same result

wind spade
#

Usually people don't merge everything. I'd recommend using each miner directly instead of merging them all into one place

tidal meadow
#

Is it to make things more orginized?

wind spade
#

It is to not deal with the issues you have

tidal meadow
#

aaah

#

welp
Guess I have to change my plans around
Thx

wintry aurora
#

How do I get it to prioritize input from the drone port on the right over the one on top? So much for my attempt at a recycling program (yea I know, heresy, in a game with infinite resources and no real incentive to recycle, right?), though maybe a drone based transport isn't the best way to do it, I dunno.

wind spade
#

technically trucks or trains can be used to create priority mergers

#

though the question is why

wintry aurora
wind spade
#

fair. Then what I said is the only method I'm aware of

oblique hollow
#

Recycling canisters is ok because it saves you on items/min needed to produce canisters and stuff

#

So recycling in an infinite resource game still has a benefit: you need less new stuff and can therefore use that elsewhere

wintry aurora
#

Yea, I had the idea of reusing them to make a closed loop of sorts, just need a proper merger priority.

thorn bane
wintry aurora
#

Is there a compact version of that though?

thorn bane
#

i mean its always gonna be somewhat big

#

this is the best i came up with

#

uses a canister every 1915 years if you use 60/min

thorn bane
#

if you have two inputs it it will chose the first input before taking any from the second input

rose steeple
#

How is that possible when mergers take from each input...

thorn bane
#

if you would watch the video....

rose steeple
#

kekw

wintry aurora
#

I'm tired though.

thorn bane
#

this prioritizes x first and if there is space it lets y through
but it also lets 1 y through every millennia cause its not 100% perfect

rose steeple
wintry aurora
#

Oh

#

How the heck do you calculate that it would spillover ~once a millenia???

thorn bane
#

every splitter makes it 1/2 that it gets chosen
so with 2 splitters its 1/4 with 3 1/8
i got 24 of em so thats 2^(6*4)
so if you input 60/min you get 1 canister every 10^9 min

#

can realistically probably build it a bit smaller but i just liked the 4x4x3

wintry aurora
#

How big would a million year one need to be?

rose steeple
#

Isnt it possible to just use regular smart splitters, or even programmable splitters?

wintry aurora
#

Just randomly off.....

thorn bane
#

well its x2 every time so not really that much bigger

rose steeple
thorn bane
#

9 more splitters+mergers for 1 million years

rose steeple
#

So you're making a timer?

#

Using splitters

wintry aurora
#

Billion year timer….. nah

rose steeple
#

Maybe a timer that would tell you when to go to bed kekw

fringe pawn
#

Are people testing the half-life of the game's radioactive materials?

thorn bane
#

but ye something that doesnt let y through and something that only lets y through every 2000 years are pretty much identical in my oppinion
and these 48 splitters/mergers are still smaller than 2 train stations or 2 truck stations

oblique hollow
#

The ol ' 50% / 33%' rule

cedar ivy
#

what's that rule?

thorn bane
#

is this useful in anyway?
it seems to 'remember' how much quartz/min to output

oblique hollow
# cedar ivy what's that rule?

Whenever you have a merger with 2 different mk belts connected, the slowest belt takes priority (partially)

If the output belt can do, say, 180/mim, then any belt that supplies less than or equal to 90/min takes priority over faster belts

#

So anything <= 180/2

#

Since its 2 belts

#

For 3 inputs its <= 180/3, so <=60

#

And i do mean 180. Not potential 270 of a mk 3 belt. It depends on how much the output can actually take

rose steeple
#

Then you end up with a single mk5 belt and a mk4?

oblique hollow
#

Uh.... In what way

#

Its a simple "equal input order priority" rule

thorn bane
#

but its not prioritizing
its just not getting enough stuff from the belt

oblique hollow
#

20 + 60 = 90

#

Theres more than enough

wind spade
#

in my universe 20+60 is 80

oblique hollow
#

Oops

#

Well not anymore yes

thorn bane
#

well its trying to take 35 from the belt but it cant since it only provides 20

oblique hollow
#

Uh yes. Thats the point. Even though the mk 1 shoves in 60, it doesnt get full priority

#

That mk 1 will now start backing up

#

It could just as well be a mk 5 with 780 / min

thorn bane
#

idk thats like saying a splitter in a manifold prioritizes the other machines (60) over the 1 machine (30)
not really what i understand by saying 'prioritizes'

oblique hollow
#

Ok then its what, overflow for mergers?

#

Underflow?

thorn bane
#

yes

rose steeple
thorn bane
#

ok im lost
this gives 60 quartz/min (top 2 are mk2 bottom is mk1)
if i upgrade the top 2 belts to 270 im only getting 54/min

#

ah ye its always 4 limestone +1 quartz
so its only outputting 270/5 = 54/min
i guess the assumption that it always uses up to input belt/2 is wrong

fierce ruin
#

If I had to venture a guess I'd say it is similar to mixing belt speeds on splitters from what you've shown.

The thing is cycling M/L/R for inputs, and just like splitters cycling that for output, if the speeds are different then what happens varies based on what is on the belt when its cycle is up.

#

πŸ€·β€β™‚οΈ

thorn bane
#

yes since with 270/min output it takes 0.222s to complete a cycle the quartz every 1s has to wait for the 1.111s cycle of 5 items

rose steeple
#

Wouldnt the same thing happen in factorio

oblique hollow
#

So its 4+ 1 for x cycles then its 4 + 2 or something?

thorn bane
#

no its always 4 + 1
the 60/min belt will just stutter a bit (for 0.111 seconds)

oblique hollow
#

Terrible

frosty owl
fierce ruin
#

Most likely.

frosty owl
#

Or if he was trying to merge anything less than ~59/min (still with a MK1)

thorn bane
#

well up to 54 but ye just use a higher tier belt

fierce ruin
#

New UI for the people wondering:

oblique hollow
#

Noice

fierce ruin
#

Clicking the load file brings up the map with routes like before.

wintry aurora
#

The wheel version was okay though? Not sure why they redesigned it.

fierce ruin
#

I think this is cleaner tbh.
And moreso about standardizing vehicle UI across Trucks/Trains/Drones.

#

NO comments about what I am driving?
I am shocked.

wintry aurora
#

The cybertruck? Meme is meme.

fierce ruin
#

πŸ™‚

#

I will make a route run entirely by cybertrucks this playthrough just to do it. πŸ˜‚

prime carbon
#

Ok, I asked this before, and Sushi Manifolder was awesome and answered, but I'm still new to the app and just figured out how to reply, so I'm going to ask again, in (hopefully) a more specific way: Is there a formula, possibly similar to the water extractor to coal generator one, for basic aluminum processing? One that just uses the default plans? If not, that's cool, I think I'm close to getting things figured out, if not actually balanced. If worse comes to worst, I'll just say screw it and use a planner.

fierce ruin
#

No because it depends on how much you're doing.
Say screw it and use a planner if you're using specific recipes.

thorn bane
fierce ruin
thorn bane
#

(also i literally just opened a planner and read the numbers to you 🀷 )

fierce ruin
#

Pretty colors.

thorn bane
#

not really a fan of recycled water refineries but sure

oblique hollow
#

The ratios are just "number of refineries running JUST on byproduct water" to scrap refineries

fierce ruin
#

Eh, I do injection manifold with VIP junction so inevitably I have some running purely on recycled water.

prime carbon
#

@oblique hollow yeah, thanks.

oblique hollow
#

Alternatively: just feed the water to the coal gens

wintry aurora
#

Looping them together and slapping on a VIP generally works.

oblique hollow
#

Much easier, but needs more coal

wintry aurora
#

Still have to check the net I/o of the system of course.

fierce ruin
#

Alternatively: Alternatively: Just stack like 4 IFBs and set a 60 min timer on your phone for flushing them.

#

😏

thorn bane
#

pay someone 1 dollar/hour to flush your buffers

oblique hollow
#

Use 40000 and flush once every month

fierce ruin
#

☝️

oblique hollow
#

Nuclear waste pre U4 be like

fierce ruin
#

Flush once a month.. I have met people who smelled like that.

prime carbon
thorn bane
#

oh i just realized i actually break my "all machines at 100%" rule with alu
i underclock my sloppy alumina solution to 75% so its 1 to 1

fierce ruin
#

HERESY

rugged fjord
near zenith
#

iight, opinion time. I need to move ~2200 oil/min from the spire coast to somewhere in the middle of the dune desert. Package and ship, or long fluid trains?

fierce ruin
#

pipeline

near zenith
#

something like that?

fierce ruin
#

Ye. Pipeline.

wintry aurora
#

Beginning to attempt zyras setup without fully understanding how it's set up.

jade minnow
#

Just think about what a splitter does and what a merger does. πŸ˜›

wintry aurora
#

Mainly I'm just not quite sure where they're putting the two inputs.

fierce ruin
wintry aurora
#

Or whether the storage setup is neccesary.

wintry aurora
#

I just realized I did the thing in mirror image compared to what the screenshot is....

wintry aurora
#

The middle layer of that does't actually flup directions, does it?

wintry aurora
#

Has an extra output I'm not sure what I'm supposed to do with.

#

(yes, I know it looks crappy, I'm tryiing to figure oyt what you did with it)

fierce ruin
#

Why God...

thorn bane
#

hes summoning a spaghetti monster

#

wait you see the sides on my screenshot

#

it just goes from botoom left to top right

#

splitter to splitter
merger to merger

wintry aurora
#

This looks about right, right? if mirror imaged.

thorn bane
#

i used stackable poles on the left so it looks nicer but ye

#

wait show the input side

wintry aurora
#

I cleaned up the mess so I can drain them and use another item as one of the inputs. that way I can see what's going on better.

thorn bane
#

you need to connect the merger to the merger and splitter to splitter

wintry aurora
#

I tried doing that but ended up with an extra belt.

wintry aurora
thorn bane
#

output goes to the input of the next layer

wintry aurora
#

What about this side?

#

It looked to me like you were doing that

thorn bane
#

yep looks good

fierce ruin
#

I want to make a giant one of these that does nothing other than slow down throughput. πŸ™ƒ

wintry aurora
#

I'm confused then, because I keep having two extra outputs. And I started deconstructing that.

#

I've also noticed that one set is slightly higher than the other for some odd reason, doesn't affect belt placement though.

#

Are the i/os set up correctly on the front face (just usng the lift to show the arrows)?

wintry aurora
#

@thorn bane Where do I put the second input? Because if I put it somewhere, I end up with a loose second output.

thorn bane
#

the two inputs go to the first splitter and merger

#

at the start of the loop

wintry aurora
#

Maybe un-mirror imaging it will help....

mystic verge
#

anyone have any idea how many nuclear power plants i should make?

versed violet
mystic verge
#

I wanna build a factory to turn the uranium waste into plutonium fuel rods to then sink but idk how many reactors i should build to cover that

#

and leave headroom for future factories

versed violet
#

if you want to just sink the waste, you won't need extra uranium, so just turn it all into rods.

versed violet
mystic verge
#

right, im trying to use the planner to figure out what the power cost would be but if i have to build more generators then im producing more waste than the factory was originally planned for, so should I just build as many power plants as I can and then design the factory to recycle around that?

versed violet
#

You can store the waste until you finish your recycling plant, and your nukes don't have to run all at once if you do not need that much power.

mystic verge
#

currently this is what Im dealing with though i spent an hour trying to flatten the curve cus some of the plants kept loosing water

#

i might turn some off for now but i only have 6 plants on a normal node running a mk2 ( gonna upgrade to mk 3@ 250%)

#

any suggestions on water supply issues?

young loom
#

I just managed, somehow, to support 80 coal plants with only the water here.

versed violet
near zenith
#

and also, just, all the other basic alts

#

it takes ~17GW to run the uranium preprocessing/postprocessing and waterpumps

thorn bane
#

sorry @wintry aurora was busy
this is the view from the front

#

and the two inputs go into the rightmost splitter and merger

near zenith
#

what is this monstrosity y'all are making for?

wintry aurora
#

Umkay, I may have endlessly looped it instead. :/

#

I can't get the thing to fully utilize itself.

#

Gonna mess around with it differently maybe,

wintry aurora
#

Waaaiiittt, I've been trying to put outputs into two mergers instead of the primary one which is on a splitter as in the video.............. no wonder.

bright nova
#

Welp, ran the math. holy crap I need a lot of mats. Overall should yield about 10,500 Mw from these coal nodes. 21 Fully overclocked extractors and that'll require 63 powershards

#

I get the sense I may have to import water from somewhere because this location barely has enough room for 10

near zenith
#

curious, if you have mk3 miners, why are you spending time on coalgens?

bright nova
#

To bootstrap production for my nuclear gens

near zenith
#

reasonable fact

#

gotcha rofl

bright nova
#

I have fuel gens but it's not enough

near zenith
#

yea, i ended up running 80% of my world shut off to let my nuc manifold fill up and start running

#

had like, 60k max production running at a 25k limit

#

scary times

bright nova
near zenith
#

oh, pure nodes, misread the 600's

bright nova
#

I need to bootstrap my nuclear reactors to further bootstrap other facilities for space elevator and milestone mats

#

yeah, got about 3 pure nodes and a normal

near zenith
#

best of luck with managing the insanity that is the first nuc setup

bright nova
#

it's enough to power 140 Coal gens, which gets me about an additional 10 Gigawatts

cedar mica
#

How much power you need, depends entirely on scale. You can produce all the build materials, for less then 10GW

bright nova
#

and many facilities are undergoing renovation :P

#

because half of them are from when I started playing as a newbie on this save. And oh my. They were so inefficient I just decided to gut up half of them and max out the nodes in the area

bright nova
tranquil ember
#

Hmm I feel like I was being overly optimistic in thinking I could have two assemblers making versatile frames lol. The iron requirement is getting crazy

bright nova
#

oof, yah they get silly expensive

tranquil ember
#

I found a spot with 7 iron nodes and thought it would be enough...I'm reassessing that lol

bright nova
#

Did you overclock all the nodes?

tranquil ember
#

lol not yet

bright nova
#

Might help quite a bit, unless of course you can't support the power in which case fair enough :p

#

IE an OC'd pure node is usually about 600/m, while normal is about 300/m

tranquil ember
#

they're all impure...

bright nova
#

Ah... yikes

tranquil ember
#

at this spot anyways

#

I think I have 3-4 "close" of other qualities

bright nova
#

The dune desert has like, a bajillion deposits, though mostly normal and impure

tranquil ember
#

thats a bit far, I'm in the first zone, "green hills zone" lol

bright nova
#

Ah, what tier are ya at?

tranquil ember
#

I think I have everything in the steel tiers

#

doing the phase 2 stuff

bright nova
#

Ah, so 3/4 ish

tranquil ember
#

yeah, traveling back to check but I think so

#

yeah both done

#

I "could" progress, but I wanna set up the infrastructure first

bright nova
#

This area in the northern forest has 6 pure nodes

tranquil ember
#

ah ok, I think we just found that on my multiplayer game with my friends. Started in that zone. Pretty far from where I am in this one

#

still no map tho lol

bright nova
#

Correction, 720 Iron a min standard, 1,800 fully OC'd, and oof fair enough

tranquil ember
#

I have a few places in this area I can set trucks up for if I really need to

bright nova
#

Fair enough ^^

#

I really need to setup a highway between all my major bases lol

tranquil ember
#

I wanna wait until trains for that, but that might be really far away

bright nova
#

Plus trains are stupid expensive to get setup initially, once you have it though... so nice

weak rampart
#

Guys. I dont know if this count as Meta, but i think this count as math(?) Do any of you guys know how to make a circular ram?

#

And how much circular 2m that you need to reach 80m above ground?

tranquil ember
#

just did the math for the building I'm working on, I need 702.5 iron/minute lol @bright nova

tranquil ember
#

ALL the slugs

bright nova
#

Yes, many many slugs

patent briar
#

Im sitting here trying to figure out if I need buffers on the output platforms of my trains, the same as inputs, to achieve maximum throughput speed

#

I feel like the answer is yes, for the same reasons you need a small buffer on the input platforms

wind spade
#

the answer is indeed yes

river night
#

the entire design needs to be symmetrical, if you can burst-load the platform from a buffer, then you also need to be able to burst-unload it, since the normal consumption would be slightly below max throughput and taking loading breaks into account leave some in the station

thick shell
#

That's a decent early game setup

#

The trick is to turn entire nodes of iron into steel then send ingots to relevant factories

#

The Plains have a lot of resources but dispersed across many normal and impure nodes.

fierce ruin
#

Wait, what are the purple lines

#

"Roads"

#

Ah

thick shell
#
Satisfactory Wiki

A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a resource node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has to be held in the hand slot to be placed on a resource node. Multiple...

#

Overclocking miner mk2s to get the most out of impure nodes is basically mandatory

fierce ruin
#

You misspelled mk3s.

thick shell
#

Tier 8 is a long ways off from the stage they're at

fierce ruin
#

Someone's still in the tutorial?

#

Fair.

gloomy palm
#

i wrote an algorithm which can approximate a required splitter load balancer network in order to create the closest possible balance for 11 items (or a power of 11 thereof). the algorithm was set to a depth of 600 and has been running for 1 and half hours already. an approximation might be acceptable at a tiny variance, but the problem is a network capable of approximately balancing 11 items (or a power of 11 thereof) would possibly have more splitters than a whole factory would need πŸ˜…

#

will come back with my result when it's finished computing

#

at a depth of 100, the result was a variance of around 0.000184

#

i'm hoping to find a smaller variance (approaching zero)

tranquil ember
#

Thanks @thick shell I'll check that out

cinder silo
#

I've got this planned out on satisfactory tools, how do I get it to show overclocked buildings?

near zenith
#

sftools doesnt do overclocks yet i think, so just divide production building counts by 2.5

cinder silo
#

Ahh damn, explains my futile attempt at finding the overclock bit πŸ˜›

#

Trying to make part of the reprocessing area more compact.

near ivy
stark vortex
#

Fps. Is a crutch

near ivy
#

I wanna play satisfactory with 20 years later gpu pls

wind spade
#

error: gpu not supported

near ivy
stark vortex
wind spade
#

it was a joke (since most likely today's games won't run on 20 year later gpus without any change)

stark vortex
#

A few months ago I ran wow on my CPU (100% software rendered) because I tore down my gpu's waterblock and ripped a thermal pad on raid night.

#

gamers find a way πŸ˜„

wintry aurora
cinder silo
oblique hollow
#

Dont overclock accelerators tho

cinder burrow
#

Does anyone have a beginner build factory?

wind spade
#

factory for what?

knotty spruce
#

is this a good iron factory? (using 4 pure nodes), anything i should make more/less?

full thunder
frosty owl
# near ivy More compact means less fps

Only if you're straining your GPU already clustering stuff might not be advisible, that's not a statement to be made regardless of one's specs and base size πŸ˜†

frosty owl
stark vortex
oblique hollow
#

speed and accelerators, funnily enough, dont go together simon_smile

near zenith
#

just trying to point them in the right direction huh?

frosty owl
#

God freaking dammit, somebody made a "guide" on mixed belts before me. How dare they, this is total BS
Proceeds to pout and go to the corner, drawing shapes on the ground with a finger and murmuring enviously

uncut sigil
#

I was just starting to read that. Anything horribly wrong with it?

frosty owl
#

Nope. Just missing a few things, but nothing vital. It's a good post (thus me linking it)

wintry aurora
ashen girder
fierce ruin
#

I like my maps veiny.

thorn aspen
#

is there any math of how much is 100% geothermal output on the map ? πŸ™‚

thorn aspen
stuck iron
#

I haven't automated Radio Control Units yet. I have all the alts. Is one of them clearly better or situational?

wind spade
#

"better" is always subjective

#

but if you tell us what do you prefer (e.g. lowest resource count, least complex build, lowest power usage), we can help you more πŸ™‚

stuck iron
#

I think I don't want to use computers. I just built a train line to the cluster of normal quartz nodes so I will be able to pump out a ton of quartz crystal

#

I have access to 400 casings /m as well.

versed violet
#

WTF, I see a rain?

thorn bane
#

@frosty owl oh actually interesting youtube link in that comment section
https://www.youtube.com/watch?v=1RNph9mL8iM

Kick back and relax in this short video where I look at an alternative way to siphon off an exact/specific amount, per minute, off of a conveyor belt. Good for those odd numbers that are harder to extract using combinations of splitters/mergers/various speed belts etc. More useless idea's by me....I know.

#stinarchi #satisfactory

β–Ά Play video
versed violet
#

Did they change how pipeline wall holes interact with walls? I can't seem to be able to aim at empty conveyor holes anymore.

frosty owl
#

A noice idea though

frosty owl
#

Now THIS one though... This is something so interesting I wish I could go back in time to let myself know about it why_so_snutt
How to avoid the MAXED BELT throughput issues in Vanilla
@thorn bane @proven prawn @oblique hollow @bleak coral @fierce ruin @versed violet @wind spade (tagging all I think could make use of/spread this info)
https://www.reddit.com/r/SatisfactoryGame/comments/m4gpyc/belt_throughput_bug_and_some_solutions/?utm_medium=android_app&utm_source=share

fierce ruin
#

They are missing a method though.

#

Top 2 ways to get 780 are the "splitter every segment" or alternatively you can just split it at the beginning because mk5s can hand 390 easily and then just re-merge immediately before you need the 780.

frosty owl
#

That's just avoiding the issue, not creating a belt capable of transporting max throughput for more than one belt segment
With that method you can merge the segments together, avoiding the belt-belt connections all together

fierce ruin
#

I listed 2 things and you have unclarified pronouns making it hard to comprehend your meaning.

#

First that = ?
Second that = ?

frosty owl
#

Those two methods result in either a series of mergers/splitters/ISCs or more than one belt where the post's method allows to have a single, smooth belt

fierce ruin
#

His opening words are "I'm using throughput counter mod"

frosty owl
fierce ruin
frosty owl
fierce ruin
#

He lists 5 methods and I have used them all outside of modding.
So I have been doing what's in the post that can be done vanilla.

frosty owl
fierce ruin
#

I then listed my top method from said post, and one he didn't mention.

#

He does clarify he's modding, so some things he talks about probably don't work in vanilla.

#

Splitter per segment does. I can attest to that.

frosty owl
#

So your point is that "merging the segments" by adding and deleting mergers doesn't work?

fierce ruin
#

May not. Depends on how he does it?
When I did it I add the merger near the end of the belt, so it made the smol belt inside, deleted the very end of the belt, put another max-length one on it, then deleted the merger.

#

πŸ€·β€β™‚οΈ

#

Happy testing though.

proven prawn
# frosty owl Now THIS one though... This is something so interesting I wish I could go back i...

Wait making many multiple sections can fix mk5 throughput issues how very interestingthinking_helmet Though it seems counter logic in some of the conclusions so I would definitely want to test this more for more clarrification, because it says at one point multiple sections makes throughput then putting splitters somehow fixes this, even though logically it shouldn't make any difference, after it only has a internal buffer and not really any different than if you connect the belts normally, also adding splitters and removing also logically doesn't seem like a solution either, because it goes back to the issue the conclusion has that multiple sections results in lower throughput but then they are saying doing it anyways in some cases results in higher throughput, which seems counter logical so I'm not exactly going to take this as the truth, as it seems to have some logical fallacy in the analysis and conclusion.

river night
#

makes sense to me, with the splitters you dont have any belt thats more then one section, since the splitter takes over the section boundary, avoiding the issue due to its internal buffer

#

I find it surprising that removing splitters actually connects the sections, that was not my experience before, but maybe I never payed close enough attention, since its not something I really cared for

jade minnow
#

Could it also just be the mod that is confused by the splitters and thus counting incorrectly thinking_helmet

river night
#

you could rebuild a test by timing transfer of a full container with a stop watch as well

#

with no mods involved

jade minnow
#

You could just connect the different setups directly to a miner and see if its buffer fills

river night
#

Personally I doubt the counter mod would be complicated enough to care where the belt comes from, but who knows

frosty owl
frosty owl
frosty owl
# proven prawn Wait making many multiple sections can fix mk5 throughput issues how very intere...

You might have misunderstood a bit:
-Connecting a BELT to another BELT causes the issue. So a possible fix is to have only belt-splitter/merger/ISC connections (eg: A merger between every belt segment)
-A belt with multiple segments will NOT show the issue if you somehow merge the segments on SCIM or something (make it into a single belt segment)
-Adding and removing splitters at the JUNCTION between belt segments "merges" the two segments together ^^

proven prawn
frosty owl
#

Exactly πŸ‘Œ

obtuse elm
#

Wonder if these effect lower Mk belts at all.

frosty owl
#

AND it's also not a "cheat" πŸ˜†

frosty owl
cedar mica
#

Oh, the "make one long belt" thing. Not sure that makes a different math vice

proven prawn
frosty owl
frosty owl
proven prawn
cedar mica
thorn bane
#

dafuq

proven prawn
#

I wonder how I can use this with things like stackable conveyor poles since that relies on having belts in separate sections hmmmthinking_helmet

frosty owl
cedar mica
#

Knew lifts did have a little effect, but didnt know belt to belt, did the same

proven prawn
frosty owl
# cedar mica So the issue is that belt to belt, reduces throughput?

Yep, even just having mergers separating each belt segment would fix the issue (thus why some never notice it in their manifolds, if they merge to max throughput withing one belt segment from the start of the manifold)

You can consider a lift as a belt segment afaik. Shouldn't have any difference for our point

obtuse elm
#

When are we getting diagonal lifts?

proven prawn
#

Wait for it conveyor spires are going to become a thing again because of max throughput on themjace_smile

frosty owl
#

I think those are called belts, up to a certain angle hehe

cedar mica
#

Guess time to make the QA post "we need longer belts, for more throughput"

proven prawn
fossil eagle
#

there is a resource on pipes, i saw it once on reddit, does anyone have link to it, i can't seem to find it anywhere 😦

frosty owl
fossil eagle
#

ah TY ❀️

mystic verge
#

anyone know a way to figure out how to calculate how many plutonium fuel rods i can make per minute with 300 uranium waste per min?

near zenith
#

the answer is always satisfactorytools

#

but also, are you creating the rods to sink for points, or use for power

#

sink -> don't use alt plutonium recipes, use for power -> use alt plutonium recipes

#

as a general number, 720 waste/min allowed me to make 3.6 plurods/min

proven prawn
mystic verge
near zenith
mystic verge
#

ok awesome

#

i tried satisfactory calculator but it seems to be doing some weird math

near zenith
#

looks like 1.5 plu from 300 waste, which... makes sense, cause why would the ratio change rofl

mystic verge
#

no i meant like it was trying to use more than 30 power plants to make 300 waste to then make 1.5 plu rods

#

but it was underclocking two to 50% for some reason

#

instead of clocking one at 100%

near zenith
#

huh, that's odd, idk rofl, this is why i'm cult of greeny

knotty spruce
#

first hardrive. which recipe should i take?

tender agate
#

early games thats the best options

#

im 410 hors in and caterium copper wire would be nice but 1=8 isnt that good and there are better ones for Hplates

versed violet
#

caterium wire is pretty nice if you have unused caterium node near. Ingots pack well

tender agate
#

yh

#

ive now got a mini factory using 3 pure copper nodes for wire

#

and i wish i used caterium

fringe pawn
#

Caterium wire is one of my favorite recipes.

tender agate
#

same ive just never put it to use 😭

fringe pawn
#

The funny thing is people are afraid that if you're allowed to zoop constructors, people will start using iron wire machines clocked at 1% or some BS. Nope, sticking with caterium wire even if we can zoop buildings.

tender agate
#

zooping makes me happy

#

i wish it was added before i made a whole ass factory and base but oh well

fringe pawn
#

It's interesting to watch them hesitantly implement a mass build feature and wonder about whether that's overpowered, even though we have 20+ years of gaming history to observe on the subject. I'm pretty sure nobody thought Dungeon Keeper 2's drag and hold rectangular build option should have instead stuck to only Dungeon Keeper 1's single tile placement system.

thorn aspen
#

i still wish we could copy paste buildings (at least inside the same save)

#

πŸ™Š

tender agate
#

yh

#

i think some sort of power from water streams, wind, or solar would be nice

#

ik that would make it infinate but they could make solar power very crap, wind and water power only in streams or mountain tops for most wind

#

i would personally love that even if it gave me like no power later game

fringe pawn
#

They'd probably just make it consume some sort of "fuel" like everything else.

tender agate
#

yh i wouldnt mind tbh i just want another power source

#

i love having space power

#

currently i have 2x more power than i need which is very nice (100,000MW) roughly

fringe pawn
#

Space based solar power would be an interesting endgame option, where it's beamed down to your planet, and the "fuel" you provide is replacement satellites.

tender agate
#

thats true and i love the idea of satelites to transfer stuff eg power of info etc

#

or not of*

mystic verge
#

a belt/power productivity probe would be a nice feature too

tender agate
#

something that would be great if a another conveyer, ik theyve had issues doing this has 780 per min is enough but a more futuristic type of conveyer would be nice.

I was thinking like a conveyers hidin buy a glass or metal frame so you cant see the object which allows for no loading of those objects, and then diplay the items flowwing through and you could constumise the conveyer like a pipe valve

#

sry for bad spelling dyslexic

jade minnow
#

@frosty owl Okay I did a small test setup now, this is the best I can come up with: Miner is connected to an ISC which is connected to a smart splitter and a merger. The smart splitter's right output is pushing everything down to the merger, middle output is set as overflow leading to the separate container. And the little racetrack has many curves and many small parts (there are around 530 parts that fit on the belt) but only an error margin of around 0,35-0,4% (out of 8152 items extracted, 28 were sent to the overflow container, next test was 32 out of 8650). That's not bad, right? πŸ˜„

cinder silo
#

Not getting full throughput on saturated mk5's is very annoying and shouldn't be a thing, with the size of and number of belts I have there is no way i'd be done trying to chunk the whole thing with splitters, i'd be here until february.

cedar mica
#

MK5 not delivering the full amount, is part of the reason we dont have an MK6 belt yet.

tender agate
#

ik

#

thats why i was thinks the objects are hidden

#

so it would be transfered directly to another machine instead of loading it all

jade minnow
#

There's a mod for that πŸ˜›

tender agate
#

i dont like modding

#

i feel it defeats the games main disign and premise

#

personal opinion, a weird one but yh

fierce ruin
#

☝️

fringe pawn
#

I don't like modding because you're relying on an additional faction for support.

#

I don't necessarily believe in the sanctity of original design, so that aspect is no issue to me.

tender agate
#

hard choice

#

help?

frosty owl
frosty owl
tender agate
#

yh thx

wintry aurora
#

Although you were talking about nuclear power, which I haven't done yet, so.... I dunno.

mystic verge
#

Like I know I need 30 power plants to make 300 waste but instead it said to use 32

rigid stratus
crystal charm
#

what's the exact space for a battery, we haven't unlocked that yet, but i'm thinking of prebuilding a facility for them

rigid stratus
#

It's about a single foundation wide, maybe a bit less, and they're maybe the same height as an industrial storage

#

Hopefully this helps

#

And remember you can daisy chain them together with power cables

jade minnow
#

6x6 is less than one foundation

rigid stratus
#

Well f*ck me

serene crescent
#

But 100 cable per min sounds good too depending on your situation

rigid stratus
#

Tbf, we don't really need any of those XD