#math-and-meta

1 messages · Page 569 of 1

heady mist
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It’s prob gonna be situational for me personally because I don’t see myself having a lot of mixed belts that go into the same machines (yet) and it seems a little counterintuitive to merge them only to smort them, but I can see myself using it if I’m space restricted or if I start bringing in mixed cargo by train for a production

fierce ruin
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If you're doing a manufacturer line that takes 4 different lines from previous machines, you can either run 4 different lines all the way or just merge them into 1 and smort it.

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🤷‍♂️

ashen girder
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Greeny.. when's the last time you even played? 😉

bold crown
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I'm coming back to the game after a hiatus - and can't find the online planning calculator I used to use, my favorite feature of it was that it would track all of the overflow outputs as well as the desired output in a neat little pane on the right. You tell it you want 10 motors/min, it would give you partial building amounts, but I liked being able to round those up and keep track of the excess outputs so that I could allocate them elsewhere. Am I crazy? I can't find it anywhere...sounds familiar?

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Maybe wrong channel, sorry

fierce ruin
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Not sure which one you mean, but I have always found it simpler to design lines that don't have cascading excess outputs.

frosty owl
fierce ruin
bold crown
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Example, I've got a HMF factory that produces what I need, and I'm happy - but there's a little excess coal/iron left over, and I crunch that into excess steel pipe along the way, and branch it off into a smaller factory to make whatever else I'd like - tying up the loose ends. Yes, I could just sink it - but I like neat little boxes lol.

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and it grinds my gears rounding OC numbers

fierce ruin
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That's why I produce in multiples that don't require rounding OC numbers.

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For Heavy Encased Frames that multiple is 45.

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So I make them in 45/90/135 etc.

frosty owl
fierce ruin
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If I need 60 HMFs, I would rather make 67.5 and deal with the extra 7.5 than worry about OC rounding for exactly 60.

wind spade
fierce ruin
wind spade
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what I mean by 1:1 is that I have e.g. a constructor in front of each manufacturer that makes things like wire or screws

bold crown
wind spade
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I don't see why would I merge those onto one belt to just split it back again

wind spade
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not to mention that doing mixed belt leaves me with way less room for expansion

fierce ruin
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I mean... just build for production target from the beginning and you never have to worry about expansion.
But that is a playstyle choice.

wind spade
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well it's kinda limiting even for first build

fierce ruin
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🤷‍♂️ it's perfectly fine to never use a smort manifold.
But I feel many, many people will utilize them once they know they now work properly.

frosty owl
fierce ruin
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Screw and QW builds definitely won't want to do this given the sheer volume they require.

frosty owl
fierce ruin
oblique hollow
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oh that

fierce ruin
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That's the function that makes it so thus trivialize mixing belts.

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Basically you can assign each splitter to now pull one specific item off the belt and send overflow through.
Then it turns a mixed belt into the same spooling logic as a normal manifold.

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If you have exact values it will never stall.
If you're worried about stall put an overflow sink on the very last splitter in the manifold and it becomes incapable of stalling.

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So any mixture of items that is within belt capacity can be reduced to a single belt. Which saves space.

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@frosty owl I am seeing where poggers could potentially fit into this in a larger scope of things.

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But I need a nap, will dm you when I wake up.

frosty owl
ashen girder
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I'm imagining "just expanding" a factory that ends in one manufacturer. 😂

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Like.. that's gonna be spaghetti no matter how you shake a stick at it, unless you're a savant at factory planning.

bold crown
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Alright, back for round two on my calculator hunt - how about a calculator that is input centric? I tell it what's going into the system, I lay out the buildings and their recipes, and I can adjust the number of buildings to control the desired outputs?

oblique hollow
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i mean, greeny's calc has that functionality to an extent. you can give it input items and set the available recipes. though you cant tell it to only use "x buildings"
that would instead be done by setting the amount of output you want

bold crown
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yeah - that's what I've been using in its place

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the functionality I'm missing is output as a function of building count - I used to use a tool that did exactly that. Adjust the count, route the extra output to wherever else I happen to want it to go

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just like greeny's, but I could tweak the building counts and see the overall change in outputs. It also had the ability to have multliple factories as tabs, and route the excess outputs from one into the inputs for another. Export/import factories, it really was pretty sweet - which is why I feel like I'm taking crazy pills that I can't find it anywhere. Google images, nothing. I literally have a mental image of it and can picture it exactly.

oblique hollow
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it might be outdated and thus got removed

bold crown
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I suspect that's the case unfortunately

wind spade
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5 buildings making stitched plates is way less than 5 buildings making bolted plates

bold crown
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so if I had three assemblers each for stitched and iron, they showed up in the tool as two different "buildings" if that makes sense

wind spade
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Yeah, it was satisgraphtory imo

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Not updated since U2 iirc

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I just thought you're asking for my tool to support building count production

bold crown
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oh, gotcha - I mean, I'm using yours at the moment because it's the next best thing for me 🙂

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I started playing in Update 4, and the UI for satisgraphtory def isn't what I'm thinking of, but I don't know - I'm chasing a ghost lol

gusty minnow
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Hi, I'm running into some issues with aluminium.
I have 1200 bauxite, sending it to 10 refinery. Then I send the alumina solution to 5 other refinery. These 5 refinery are producing 120 water each (600 in total), and the 10 other refinery are consuming 180 water each (1800 in total), so I have 10 water extractors.

But often, my production just stops because the water pipes are full, and I have to flush, any idea why ?

oblique hollow
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water extractor output is not really set. limit the input via a valve

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while your scrap refinery is idle, the extractor happily fills everything up

gusty minnow
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the water extractor is not limited to 120/min ?

oblique hollow
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and if for some reason it is blocked, water will start to build up inside it

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it is, but only if it never is blocked

ashen girder
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I just dump the water into a bank of coal generators along with my spare coke. 😂

oblique hollow
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also, are you using mk 2 pipes?

gusty minnow
oblique hollow
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thats a problem

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possibly

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anyway: limit the extractor output via a valve

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that should help

gusty minnow
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I'll try that, thank you

oblique hollow
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if there is still buildup, just remove the water by feeding it into coal generators

fierce cypress
oblique hollow
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machines sip in intervals, not continuously

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the water extractors have enough time to possibly fill the entire pipe and block the last refinery

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aluminum cycles are a complicated thing

fierce cypress
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yea ig

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you should also probably put a valve coming from the last refinary too

gusty minnow
oblique hollow
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yes: build a pipe upwards

gusty minnow
oblique hollow
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pipes at the bottom are filled first

versed violet
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OR, you can set apart some bauxite refineries and feed them only the recycled water.

versed violet
ashen girder
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Gravity!

heady mist
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I am very much looking forward to wrangling with pipes when I start my big fuel plant (hopefully tonight) 😂

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My first true permanent build of this save XD

gusty minnow
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The valves after the water extractors seems to do the trick

oblique hollow
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tadah

sullen cloud
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only trust a fluid based setup after it has been running for several hours 😬

gusty minnow
sullen cloud
oblique hollow
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not always funny enough

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the pumps really do some work

sullen cloud
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is there a specific reason?

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Btw where can I find all of your pipe schemes?

oblique hollow
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in my manual of course

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linked in the pins

ashen girder
thorn bane
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this destroys the whole appeal of sushi for me
feeding a manufacturer with 1 line
like how cool do those look

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you keep talking about prog. splitters and i still have no idea what you mean
do you have a screenshot/example for me?

oblique hollow
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never seen them?

fierce ruin
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Basically it turns sushi into the manifold vs. balancer debate.

Both work, it's about aesthetic.

thorn bane
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i know
but how cooool is that like come on

fierce ruin
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Poggers are the second splitter you unlock under caterium.
They cost supercomputers to research and to make.

thorn bane
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no i know what prog. splitters are xD
i wanna know how @frosty owl is using them to improve sushi

ashen girder
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...wants to know how prog. splitters are used, shows screenshot that can only be done correctly with prog. splitter...

ashen girder
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?

oblique hollow
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settings not shown

thorn bane
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that screeenshot doeesnt use prog. splitters?

ashen girder
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That splitter's outputting more than 1 thing to the right.

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The whole point of programmable splitters is a smart splitter outputting more than 1 thing to an output.

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Oh, that's a merger isn't it.

thorn bane
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and even then for splitters im using normal splitters and it works

oblique hollow
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i dont see progs they all look like normal splitters

ashen girder
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I misunderstood the screenshot he shared.

thorn bane
ashen girder
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You could pretty much get rid of.. all of that with a programmable splitter.

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Like.. all of it. 😂

thorn bane
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how?

ashen girder
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Push those lines into a programmable splitter that outputs those things to the side and overflows?

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I guess if your input ratios are wildly off you'd have to adjust those.

oblique hollow
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these are ratio splitter assemblies

thorn bane
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but theen you need 4 inputs for the manufacturer that was my point

ashen girder
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Not if the inputs aren't wildly off.

thorn bane
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more examplees im working on currently
using normal splitters

ashen girder
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Yeah, if you're driving manufacturers from boxes, that's different.

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Even then, you could do it from 2 smart splitters just as easily. 🤷‍♂️

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And.... still replace all of that mess.

thorn bane
ashen girder
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Correct. 2 smart splitters means you can service all 4 inputs separately and overflow back to the cans.

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Instead of.. that.

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(1st smart splitter filters input 1, input 2, overflow to 2nd smart. 2nd smart filters input 3, input 4, overflows back to can.)

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And will literally never clog.

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And doesn't require.. 13? 14 splitters and mergers? Just two mergers and 2 smart splitters.

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2 more smart splitters if you want to sort it back into the cans afterwards.

thorn bane
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thats my point i want to use only 1 input instead of 4
otherwise you can just not use mixed belts

ashen girder
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And my point is instead of having one belt at the bottom, I'd rather have that huge pile of junk in the middle replaced with two belts.

thorn bane
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like you have A and B merge it to AB and split to A and B
why not just use A and B that makes no sense

ashen girder
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Because you can merge onto your one line in multiple places.

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Because you can move the parts across the factory to the manufacturer instead of running 3 separate finished goods lines.

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Because it takes up WAY less space.

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Because it works better for adding more manufacturers afterwards.

thorn bane
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ok i guess this is just preference
if its using more than 1 input per machine its not sushi imo

ashen girder
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It is 100% just preference. I won't argue that.

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And that's just arbitrarily changing the definition of things. 😂

thorn bane
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oh btw
priority mergers can be build form simple splitter/merger arrays
ive used those in this screenshot from 2 months ago to backfeed overflow sushi
but you need a second input for that so i stopped using that

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if you do 2 smart splitters into the foundry you dont even need the right ratio on the belt right?
it can literally be what ever if you sink the overflow
sorry but thats not sushi for me xD

fierce ruin
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Meh.
I personally don't plan to just saturate with a failsafe Sink, so all mine will be exact ratios.

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🤷‍♂️

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Also the amount of keystrokes you and Tug could have saved if you just called them poggers.... 😭

thorn bane
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nope

ashen girder
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I played pogs. I refuse to use that word.

thorn bane
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oh btw people have been doing this for ages from mixed trains
comes off as 1 line
use smart splitters to divide

fierce ruin
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Yes.
They didn't work originally though because the overflow option didn't exist.

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Also see my comment about "if this is known".

fierce ruin
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Yes.

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But with all 3 outputs just that face.

silver tundra
silver tundra
fierce ruin
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It isn't poggers though. 😏

wind spade
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even better

muted crypt
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debating if this is ""too much"" for a t3/t4 factory. I'm tossing quickwire into it because it's close enough to where I'd be processing steel

thorn bane
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seems fine
lots of awesome points coupon

muted crypt
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overclocking the one pure copper node with a mk2 miner will get me my 270 copper, and just putting the mk2 miner on the pure caterium will cover that

thorn bane
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kinda hard to bank on having fused quickwire at that point though

muted crypt
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for reference, I plan on building here on the map - those three coal nodes are the ones in the crater lakes. Some nodes are already being used here because I needed to get some basic steel

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I only enabled recipes I already have

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I lucked out and got steel rotor, encased industrial pipe, solid steel ingot AND fused quickwire

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I have these alts so far:

  • Biocoal
  • Cast Screw
  • Charcoal
  • Cheap Silica
  • Compacted Coal
  • Copper Rotor
  • Encased Industrial Pipe
  • Fused Quickwire
  • Iron Wire
  • Pure Caterium Ingot
  • Pure Copper Ingot
  • Pure Iron Ingot
  • Rigour Motor
  • Seismic Nobelisk
  • Solid Steel Ingot
  • Steel Rod
  • Steel Rotor
  • Steel Screws
  • Steeled Frame
  • Wet Concrete

I've gotten super lucky with my alts so far.

thorn bane
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ye ive waited (as usual) until jetpack and rifle in my u5 playthrough 🙂

muted crypt
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fair

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hmm... I may actually need to cut down on the quickwire/limiters

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I don't really want to diverge iron from steel to make iron wire for automated wiring

thorn bane
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iron wire 🤮

fading wasp
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my game is crashing when selecting inverted ramps

muted crypt
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known bug

fading wasp
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ok

muted crypt
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unfortunately just have to not use 'em until they're fixed

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thoughts, @thorn bane?

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I wouldn't really like to have the 2.5/min automated wiring, but... it's better than diverging more off

thorn bane
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id use a second copper node

muted crypt
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though, realistically... how much do I use AI Limiters right now?

thorn bane
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dont you have 3?

fierce ruin
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@wind spade nothing is better than poggers.

thorn bane
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its mostly for awesome sink points
they are insane for early points to get all the new cosmetics

muted crypt
thorn bane
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oh thats iron not copper i cant see sorry

muted crypt
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lol no worries

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okay so at this point in the game, realistically, I don't think I need even 10 AI Limiters

thorn bane
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ye i guess then oyu have no choise but to make less ai limiters 😦

muted crypt
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mhm

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They'd only be used for smart splitters and power switches anyway

thorn bane
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but think of all the coupon
13800/min

muted crypt
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10 AI lims in the sink per minute is 9200 points

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are you

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ah

thorn bane
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thats with 15/min sorry

muted crypt
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dw I wasn't following

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am dumb, dunno why this is my favorite channel

thorn bane
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❤️

muted crypt
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so there's actually a net loss of 1000 points per minute if I choose 2.5 automated wiring over 5 AI limiters

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(920 * 5) - (1440 * 2.5) = 1000

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so if I want to maximize points earlier on, I'd want to take the slower speed of the wiring

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oh, wait, 2.5 should be plenty for progression

thorn bane
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i mean it all depends on how much stuff you want from the awesome shop
i still have only bought double ramps and ladders and im at t8 right now

muted crypt
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I only need 100 for the second elevator payload, and I only need 750 total for the third elevator payload (100 adaptive control units)

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and I'm sure it will take me more than 5 hours from second payload to third payload

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so yeah 2.5 is fine

thorn bane
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ye true

muted crypt
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back to math

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I'm now trying to decide if 1215 steel/min is excessive or not

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would be 4.5 mk3 belts lol

thorn bane
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thats alot xD
i think i prefer 2*270
i only did 1 this time and it was a bit rough

muted crypt
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the alt for HMFs without screws is heavy encased frame right?

thorn bane
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yep

muted crypt
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let me factor that in for preparation later on

thorn bane
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(which i still dont have grrrrrrrrrrr)

muted crypt
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because I am willing to go hard drive hunting pre-jetpack/rifle

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my preferred method is runners/basher anyway

thorn bane
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ive found like 50 hard drives or something
no heavy encased frames

muted crypt
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yikes

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yeah I've gotten 20

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oh dear that's a lot needed for 5.625 HMFs/min

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though oddly enough the restricting factor was limestone availability

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however, that assumes I only want maybe 5.5 EIBs

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let's just... worry about HMFs later

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I know once I unlock everything up to t6 and get a nice sized fuel plant going I will be rebuilding everything anyway, so it's up to date

thorn bane
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HMFs are a good contendere for your first outpost
if thats sorta your thing

muted crypt
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so I'll worry about it then

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See normally I'd just build everything in one place, but I want to try to break myself of that habit

ashen girder
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I'm addicted to doing HMFs and Computers together, I think.

muted crypt
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if there was another copper node this'd be fairly simple

fierce ruin
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The fact these numbers aren't even double-digits irks me.

muted crypt
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it's a t3/t4 progression factory

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ultimately it's temporary, but it will last me long-term

fierce ruin
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You don't just build the whole thing for what it will be and connect what it can be in the moment?

muted crypt
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no

thorn bane
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i made 2 HMF/min and skipped ai limiters until way later xD

fierce ruin
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¯_(ツ)_/¯

muted crypt
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My progression factories usually don't look good

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because I know they're temporary

fierce ruin
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You do plural progression factories. That's our principle difference it seems.

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I have a single spot that constantly gets remodeled for what is needed in the moment.
All others spots are built for what their mk3 miner/mk5 belt potential is.

muted crypt
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I do one for each set of tiers - a t1/t2 factory, a t3/t4 factory, a t5/t6 factory. Normally I'd just do it all in one place and rebuild for t1-t6 once I hit t6 but I want to avoid that this time around.

thorn bane
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imagine not having a main bus that never changes from t1 until t8 (only belt upgrades)

muted crypt
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the horror

fierce ruin
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Ew. Main busses.

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Might as well just mod the game at that point. 😏

thorn bane
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main bus is life main bus is love

muted crypt
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you must've originated in factorio

thorn bane
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nope never played it

muted crypt
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that's the typical progression strategy there

fierce ruin
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Main bus is the reason I want them to make a new truck station vehicle called a bus just to confuse the shit out of people 🙂

thorn bane
# muted crypt you must've originated in factorio

i hate when people say that
they go and build a factorio style bus in satisfactory and then say busses suck even though they just didnt use SF ways of building it (like using smart splitters etc.)

muted crypt
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I know more than one person who says the game sucks because it doesn't have blueprints

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even though 1) there's a mod for that and 2) that kinda defeats the purpose of building a factory that's unique to the player

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I see now why the calculator is wanting me to use the regular rotor recipe

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it's using steel rod here and turning some of those into screws for the rotors

thorn bane
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ye steel rotor is pretty bad resource efficiency wise

cedar mica
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For rotors, its just a question of how much iron/steel, you want to use

muted crypt
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with my current recipes, miners and belt tiers I can support up to 1215 steel per minute

thorn bane
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its just a trade of of complexity vs resource efficiency
using steel rod -> def. screw and pure copper -> steamed copper sheets is just insanely big and complex but you are rewarded by it because it is the most resource efficient

muted crypt
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so I don't really think that's an issue

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gimme some thoughts here

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if I wasn't restricted by my copper I would 100% add more automated wiring

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wait.... lol I just realized versatile framework isn't even on here

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back to the drawing board

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oh this works out fairly well

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I'd much rather have a higher count of versatile frameworks because of how many are needed

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500 for second payload, 2500 for third payload

thorn bane
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nvm im stupid

muted crypt
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those are third payload, Zyr lol

cedar mica
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Dont really need high production. Just some time

muted crypt
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I want to get away from that, try to produce more

thorn bane
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god you have so much steel its insane

cedar mica
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Default production, 8.3 hours to make 2500...

thorn bane
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which is fine

muted crypt
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I'm not going to, but I could

thorn bane
cedar mica
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Just saying, 1 machine is good enough, if you have something else to do. Like hunt hard drives

thorn bane
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just progressign from t4 unitl t6 should be atleast 8hours

fierce ruin
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Or like... going to work. Sleeping also helps "speed up" perceived production time. 😛

thorn bane
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nah thats cheating (and bad for the enviroment)

muted crypt
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so are NFTs but you see people mess with them anyway

fierce ruin
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Sleeping to let your factory run actually accomplishes something though.

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NFTs do not.

thorn bane
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also if your modl. frames. are running for the whole time you probably have a big supply for addition versatile frameworks
Just make sure to store the extra in a container
and then if you are done faster you can just use the extra 30 steel beams to make more versatile frameworks

fierce ruin
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So you know how the magic oil number was 27 for plastic/rubber.

I found the number for and all-iron stitches plates line.
Unfortunately it makes the line beautiful, but it results in the miners overproducing 1 ore every 25,000 minutes....
And idk of that is going to bother me or not.

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That means the miner would switch to yellow after 4.75 years of playtime...

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UNACCEPTABLE 😉

ashen girder
fierce ruin
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Do it once every leap year. Should be fine. 😂

ashen girder
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Add a sign: "Remove 1 ore on 2/29."

fierce ruin
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Remove 84 Ore on 2/29

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But yeah, lol.
I will solve for Frames and CBs tomorrow then make a thread about all the complex items you can get from a single resource.

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And what the ratios are.

thorn bane
fierce ruin
fierce ruin
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😂

ashen girder
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Why do you need a continued fraction for 8703.69/1000?

thorn bane
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because that is rounded to decimals so you want to find the closest fraction to it

ashen girder
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Ooooooh. Neat.

thorn bane
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basically youre aproximating 8703.69/1000 with 235/27 and some rest
and because you know that 8703.69... is an aproximation anyway you cut of the rest

fierce ruin
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Huh. So that link will speed solve other 2 for me is what you're saying?

thorn bane
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yes

ashen girder
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Hmph.

fierce ruin
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Saves me time. Thank you.

ashen girder
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Wikipedia for Continued Fraction: Best_rational_within_an_interval

fierce ruin
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Continued Fracture is the story of my right arm during childhood.

ashen girder
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In case you want the math behind it. 🤷‍♂️

fierce ruin
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Oh wait...

pliant finch
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Hey guys, I'm wondering if my math is wrong
I have 15 refineries producing each 40m^3 fuel so a total of 600m^3 per minute
And a fuel generator has a fuel intake of 12m^3
So the math comes out that I have capacity for 50 fuel generators
But the problem is the power fluctuates and the feed seems to be lagging behind of the rate of the generator's speed of consumption even tho it should be just enough?
I left them run on their own hoping it would stabilise out eventually but I keep having power fluctuations

fierce ruin
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Doing exact fluid math for generators will never have the result you want because fluids are fucky.

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If you have exactly enough fluid for 50 gens.
Build 45 gens and call it a day so they never run out.

pliant finch
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Alright, thanks

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I'll build below capacity next time

fierce ruin
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Just have an overflow hook to package and store/sink the excess.

twilit axle
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I built slightly below on mine plus some buffers to store the slight excess.

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I’m using a single oc pure node to do 20 heavy oil residue refineries to 16 blenders (diluted fuel) for 1600 m3 split 4 times with 33 generators running per line…. I think

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Technically I had room for 1.333 more but it works out better

pliant finch
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Should I use valves to limit fuel flow to exact imput rates or is that also fucky?

twilit axle
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I didnt bother because of the buffer.

pliant finch
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Oh right

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In what situation should valves be used then?

twilit axle
#

There was a good post on reddit for fluids, let me see if i can find it

fierce ruin
pliant finch
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Thanks

twilit axle
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I’ll remember the pin, on my tablet at the moment so a bit harder to check them

sour wyvern
#

5x refinery polmyer resin, 5x refinery HOR, 6x blender diluted fuel, 18.75 refineries rubber from polymer alt, 12.5 refineries recycled plastic, 7.5 refineries recycled rubber
Output:
0 fuel.
525 plastic
450 rubber.
awww yeah.

sour wyvern
#

yeah that's a better setup - I was starting from the old and completely wrong picture in the wiki

twilit axle
#

I need to figure out what i’m with the output from my HOR refineries.

vapid gorge
#

So I'm going back and forth between Turbo Electric and Turbo Pressure - Seems like the trade off is spending about 33 qwire and 15 Al ing or I could spend 50 Ngas per with Pressure motors.

Pressure motors sound pricey in N ... but then again you don't use N for a ton?

thorn bane
#

ye this is like the best way of spending your nitrogen

vapid gorge
frosty owl
thorn bane
frosty owl
#

Eg: imagine concrete and steel pipes for encased pipes instead of the ingots

thorn bane
#

what are those prog. splitters set to?

frosty owl
#

Quartz and limestone on each connected output

#

The cumbersome thing is needing to have higher tier output belts than input belt (from each pogger)

thorn bane
#

ah so the individual items (for example silica) go left right if you use a prog. splitter?

#

*go

frosty owl
#

Yeah, they maintain their ratio. You just need to merge the correct amount on the belt (via production or balancing)

thorn bane
#

does this work for all ratios? not just 1:1 1:2

frosty owl
#

Whatever the ratio is, the split guarantees that items are sorted evenly

vapid gorge
thorn bane
#

why does it need to be a higher tier belt?
wouldnt this work?

vapid gorge
#

I'm considering doing some line mixing for late tier products just to save on logistic space but if I do I'm having a sink handy XD

ashen girder
#

Careful, if you just do the sane thing and use smart splitters, they might call you a phony. 😉

frosty owl
vapid gorge
ashen girder
thorn bane
#

so youre saying this should work?
because that would be insane

frosty owl
ashen girder
#

And that's why I'll always do single input smart splitters instead, no matter how much line mixing I do.

vapid gorge
frosty owl
thorn bane
#

no just the setup in general
that i can split the 15:10:2:2 sushi line in 2

frosty owl
#

Just list each item both front and right

vapid gorge
ashen girder
#

casually hides his 4 sink set up in his central storage 😅

thorn bane
#

adding a sink defeats the whole purpose
feeding a manufacturer with 1 line
like idk about you but this just looks awesome

ashen girder
vapid gorge
#

Oh it looks amazing. And figuring it out sounds like torture to me.

thorn bane
#

just hide it in a box xD

ashen girder
#

Instead you can just have one line run across all of those, and use smart splitters, and cycle it back to feed other things. 🤷‍♂️

vapid gorge
thorn bane
ashen girder
thorn bane
#

can also take the sushi line for a walk like this xD

vapid gorge
#

And people thought my vertical refineries looked painful

thorn bane
#

also you only need this merger/splitter zoo if you do balance merging like i do
if you just make the ratio by adjusting how much you put on the belt like @frosty owl you dont need that many mergers/splitters

vapid gorge
thorn bane
#

just linking belts in a specific order
you create the right ratio by merging in specific ways

#

for example if you want 1:2 you just have a merger thats connected to 1xA and 2xB

vapid gorge
#

Pretty and painful ❤️

thorn bane
#

oh ye this is 100% unsuitable for actualy gameplay
like it probably takes 10x as long to build xD

vapid gorge
#

Are you doing fairly large production or just small factories?

thorn bane
#

this
could be replaced by 4 belts from the containers to the 4 inputs

frosty owl
# vapid gorge As long as the sink line doesn't have more than a possible 780 u pm it's fine th...

Yeah, but that all depends on how much you drop on the same belt rolljace
Eg: you place iron ore for modular frames production on the belt, having it 3/4 full. The smelting takes most of the ore away and you can reuse the belt in the factory until it comes out with the frames and the overflow ore (1/4 of the belt full)
Then you repeat for another factory and end up with the belt half full
Repeat for yet another factory, your belt is full at 75% and "ready for storage"
Issue: if you rework your modular frames factory and the smelters stop functioning, your belt might be clogged by ore before reaching the other 2 factories, blocking new items from coming in, easily everwhelming the sink...

Tldr: just be mindful not to merger too much stuff, especially if far away before reaching a sink

vapid gorge
thorn bane
#

hm the hiding in a box is actually a decent idea
maybe i make a factory where all the splitter/merger zoo is on a second floor underneath and you only see thesushi line come up

vapid gorge
thorn bane
#

anyway thank you @frosty owl for explaining the prog. splitter i finally understand it now ❤️

frosty owl
#

You're most welcome~ jacelul

frosty owl
ashen girder
#

I definitely think I'm gonna use smart splitters for my next foundry/assembler builds, too.

vapid gorge
thorn bane
#

im never gonna use stuff like this in an actual playthrough xD
i go full time>looks/inefficient factories/main bus

vapid gorge
thorn bane
#

but the whole point of a bus imo is to be time efficient and not to make it look good

frosty owl
wind spade
#

I'm still on #teamNoBus

thorn bane
#

🙂

heady mist
#

Quick question, MK2 pipes are "fine" as long as you're not working around exactly 600 flow rate, right?

vapid gorge
thorn bane
#

you do a small build 100x

ashen girder
vapid gorge
wind spade
#

Depends on what you mean by big builds. I usually have dedicated factories for each product, is that a big build?

vapid gorge
frosty owl
ashen girder
#

The concept of a bus just doesn't make a huge amount of sense in satisfactory: a line or lines where you split off material to build a factory that continues on to feed other things.

frosty owl
ashen girder
#

All of my builds aggregate items onto single lines that then feed the next stage of production and overflow into storage/sink.

wind spade
vapid gorge
vapid gorge
thorn bane
#

right now i have dedicated factories for steelpipes/plubber/copper sheets/automated wiring
those get onto the bus via a train

frosty owl
wind spade
ashen girder
#

Er, no offense to the others here doing just that. 😂

#

More power to you. I colocate all of my full-belt intermediates.

thorn bane
#

ye buses get better the more lategame items youre making since the logistic stays const. while for dedicated factories the logistics scale with complexity of the item

#

imo its roughly around computers/hmfs where it evens out
but you dont see the true benefit until like nuclear and stuff

vapid gorge
wind spade
thorn bane
#

multiple belts =/= bus

ashen girder
#

I feel like that comes from factorio where you want to build the processing separate from the extraction.

#

You're just eating frames doing that in Satisfactory.

vapid gorge
frosty owl
ashen girder
#

I can't throw too many stones. I ship quickwire and aluminum scrap by train. 😂

frosty owl
#

I once had a main bus with quickwire on it jace_smile

ashen girder
#

At least I put it in stack-based logistics instead of belt-based. 😮

vapid gorge
thorn bane
#

i have screws on my main bus
actually used it alot for the time where i made HMFs and Computers usign the def. recipe

vapid gorge
ashen girder
frosty owl
#

The sexyness of 1:1 quickwire feeds shall reign supreme

vapid gorge
#

I've got a 6300 qw pm factory planned out. But the belts are just going straight next door XD

#

Or ... depending on looks... straight up

thorn bane
ashen girder
#

Holes are the best thing since conveyor lifts.

vapid gorge
thorn bane
#

just for everything including nuclear

frosty owl
#

Speaking of nuclear... I'm surprised I took so long to notice you need just as much silica to make X Uranium Fuel Rods as you need to make the Plutonium Rods needed to sink the waste the former would produce thinking_helmet

vapid gorge
#

Damn lizard people. With their monopoly on silica

thorn bane
frosty owl
#

Yes, 5 per side of the production

thorn bane
#

thats a suspiciously even number

frosty owl
#

Dunno why anyone would complain about weird ratios

vapid gorge
#

All this bus talk has reminded me to back up my spread sheet

frosty owl
#

The 3 manif on the top left have their belting completed btw. UFR, with the cells being made behind

#

The belts going up are purely for FactoryCart™️ purposes

thorn bane
#

xD

frosty owl
#

@ashen girder Compact enough for you? jace_piper_2

ashen girder
frosty owl
#

A mod that disable any "static" factory part from rendering

ashen girder
#

What's up with the diamonds? Are those assemblers?

frosty owl
#

Kind of a bug, but makes for fun screens ^^

frosty owl
ashen girder
#

I couldn't remember what they looked like in action. 😂

frosty owl
#

Dunno why it renders cables too though...

ashen girder
frosty owl
ashen girder
#

Rails are on there too which is weird.

clever moss
#

don't they kinda stretch when being built

frosty owl
#

True that

ashen girder
#

Yeah, I guess they do. 🤷‍♂️

loud dune
#

I feel like that comes from factorio where you want to build the processing separate from the extraction.
You're just eating frames doing that in Satisfactory.
Ores (and low tier-item) buses are overall "belt-inefficient" and hardly give many benefits (though they do give a certain cool vibe)
Okay so... I buss like the game is still factorio, putting on things like iron ingots, steel ingots, coal, concrete. Is it more efficient to use a main buss style of building, or building everything as close to each mining node that you can, and only import major items to the center base?

frosty owl
#

Making as many items as possible close to the nodes can cut simplify the logistics needed by a lot
But there are many ways to maximize logistic efficiencies once you have access to enough alts and transportation options

icy sun
#

if i use SatisfactoryTools to plan a factory, but then want to have more constructors, etc to underclock for better power, how can I calculate what the new power consumption will be?

thorn bane
#

if you build your machines at 50% you will use 66% of the power
math formula is power = OC^0.6

icy sun
#

I think i'm confused. 66% of the power at 50% clock speed, wouldn't that mean two machines at 50% consume 132%?

#

I thought underclocking yielded less power usage

sand epoch
#

The per rod is not energy required :/

thorn bane
#

total power 66% instead of 100%
so you save 33% power

icy sun
#

but at the cost of producing half as much?
1 Iron Plate Constructor at 100% makes 20/min and consumes 8MW
So 2 Iron Plate Constructors at 50% make 20/min and Consumes 10.56MW?

sour wyvern
#

..... it is PER ROD

thorn bane
#

no if you do the same amount of items
(hence the energy per iron rod)

sand epoch
#

He's fixated on the wrong stat

thorn bane
#

so 2x iron plat const. at 50% would take 8 * 0.66 = 5.28MW power

icy sun
#

i am a man of small brain

sand epoch
#

2 @ 50% is 2.6mw..

icy sun
#

gotcha, 66% of total power. ty for the clarification

thorn bane
#

oooh ye sorry 4MW * 0.66 = 2.64

icy sun
#

alrighty, could I get some help with the equation? Let's say I know my underclock percentage and how much power in MW 100% would draw. How exactly do I calculate to find the total power at that underclock percentage?

4MW at 100% and I want to underclock to, say, 32%

thorn bane
#

math formula is power = OC^0.6

icy sun
#

and then 4MW*.5?

thorn bane
#

yes

icy sun
#

which means that the total power to produce the equivalent amount, if all machines were at 32%, would be 2MW?

thorn bane
#

yes

icy sun
#

cool

thorn bane
#

not really
9/10 times building an additional coal generator is faster :P

sand epoch
icy sun
#

I mostly just like to know how things work one layer past what I really need. Plus this way I can fiddle with things in a spreadsheet or paper when i'm away from my PC. I'm still early game and wanna know ahead of time whether or not I'll need to get more power built

sand epoch
#

Better off accepting that you need to pre build big power systems that dont need to be managed and expanded later.. lol.

icy sun
#

no doubt! 😛

wind spade
vast jungle
#

+or just 3 constructors at 100%... one of them will switch off from time to time 😉

icy sun
wheat pasture
#

can someone explain the underclocking again, I don't really get it. Because I don't know what to look at, if you don't have to look at the items per minute

vast jungle
#

instead of the machine switching on and off all the time because of blocking, you set the over-/underclock value from 100% to 50%... and now the machine produce only X/2... (and use less than half the power it needs for 100% output rate)

thorn bane
#

is there a way to limit a belt to 333.33333?

vast jungle
#

I would say its possible but difficult... because we cannot put 1000 on the belt and divide by 3 😉

thorn bane
#

hm this should work
split the line into 3 x 120
then backmerge the third 120 with 26.666 so only 93.333 comes out
120/26.666 = 9/2 so you 3-split 2 times and then merge 2

#

@frosty owl i wonder if this is usefull for sushi in anyway

fierce ruin
#

@frosty owlHi,
Have you attempted to feed more than one machine with a sushi belt without smart splitters?
It sounds like it could be an interesting challenge.

frosty owl
frosty owl
#

Note: this requires the order of items on the belt to always be the same repetition of items, one after the other (ie: not Cp-Cp-Ct-Ct)

crystal charm
#

when doing math without meth

#

do you decide how much per minute of an end item you want and backwards calculate what you need?

#

or figure out how much per minute you can make based on a few local sources of nodes

frosty owl
#

I usually do the former since I prefer having excess ore rather than other products

river night
#

i'll usually have an idea of how much i want to make, then check locations and available resources and perhaps adjust that requirement to match

#

so.. both?

#

that usually also contains including or excluding a variety of alts to shift resource use between different types of resources, as needed

frosty owl
#

Right, don't fixate yourself on one way over the other, be flexible ^^

thorn bane
#

i just follow this

crystal charm
#

my nuclear pasta is well on track, only about 50 of those left

#

the assembly directors sitll have like 3900 to go and that's slow as hell at the moment, i'm building a rail line to a new spot to start a system for thermal rockets

fierce ruin
frosty owl
fierce ruin
#

I think the only way to get ..ABABAB.. from a 2-1 merge is to merge ..AAAA... with ...BBBB...

cedar mica
#

Why does it matter how a belt merges things?

fierce ruin
#

Depends on what you want to do.

crystal charm
#

cause if you're gonna make sushi belts, how they merge things can become important

#

although, i'm of the opinion that the simple use of smart or program splitters + overflow fixes that

frosty owl
cedar mica
#

Ah, 1 belt for multiple things... In that case, just put a overflow to sink at the end, so it keep moving

crystal charm
#

overflow to sink is not always great

fierce ruin
#

That only works if you use smart splitters to feed the machines.

crystal charm
#

depends on what you are belting, i.e i'm belting all the components for the assembly director system, i sure as hell don't want to waste circuit boards or computers into a sink, so i created a loop of overflow smart splitters, the items just keep circling around, only entering the machines if required

frosty owl
fierce ruin
#

Otherwise you need to make sure that the machines input doesn't back up.

cedar mica
#

You cant really do normal splitters for mixed belt, as even perfect ration, will get screwed, if they stack in different sizes

frosty owl
#

Btw, this sort of "perfect sushi" is only useful if you want to feed your machines without having to smart split the items for each input again (and no overflow)

cedar mica
#

Just saying, if you are mixing wire, with iron plate, you can end up with 1 iron plate blocking, becase internal storage is full, as there stack size is different

frosty owl
#

If they're not consumed and produced in the right ratio, that's bound to happen, yes

#

Probably even if they had the same stack size

cedar mica
#

Even if produced in right ration, there is still a different between machines, in the ration they want

#

There is a difference between making 10 a minute and 1 every 6 sec

frosty owl
#

That is very adjustable though, especially once you consider bigger numbers of machines
The example from before refers to some very specific (and limiting) scenarios, but once you bring poggers into the mix, that's when you can start sushing for real (still without overflow)

#

As long as all the machines involved are in the same grid too, the system won't clog even if you cut the power

cedar mica
#

If you can pull it off, then please make a video about it, so the rest of us can easier follow

frosty owl
#

That'd be quite the hefty upload 😅 😆
If interested, I have posted quite a few pics of the "Uranium Sushi Rods" factory I made, can be found via search

#

Spoiler: I like machines to be as load balanced as possible, so the factory (~350 machines) reaches 100% in ~10 minutes

thorn bane
#

god i feel stupid
im making an outpost for recycled rubber/plastic, so i looked at my planner how much recycled refineries the website gave and calculated demand from that, so 1150 rubber 650 plastic.
Now thats 1800 together so its perfect for a 600 oil tripling build so i made the whole plan build the whole factory.
Only to realize i didnt account for residual rubber.
so now im short 200 rubber
and have to make a new oil extractor just for that
god fucking dammit

silver tundra
frosty owl
void owl
#

has anyone ever tried doing a fractal system for smelters/constructors?

wind spade
#

wdym by that?

void owl
#

do you know what a fractal is

wind spade
#

yes, but I have no idea what do you mean by fractal system for smelters

oblique hollow
#

you cant really do infinite repeating patterns?

void owl
#

so, imagine you have a splitter that goes to two smelters on either side. Then you take that, rotate it and take a copy of that mirrored with a splitter in the middle. Rinse and repeat

oblique hollow
#

aaaand what about the outputs?

void owl
#

you could do the inputs higher than the outputs

thorn bane
#

oh imagine
240 alumina solution -> alu scrap making 140 water
-> 140 alumina soltuion -> alu scrap making 81.6 water
-> 81.6 alumina soltuion -> alu scrap making 47.6 water

late holly
void owl
#

i say fractal because it is self-referential

#

but tree might be more accurate

oblique hollow
#

is it truly a fractal if its the same size everytime.
or is it just an regular irregular tessellation

void owl
#

i made this to demonstrate

oblique hollow
#

seems more just like geometric tiling

wind spade
#

looks cool, but definitely isn't a fractal

void owl
#

hmm

#

regardless of definitons, my point was has anyone tried anything like this

wind spade
#

no idea. Seems like it's a lot of work for no real gain

oblique hollow
#

funny pattern but thats it really

#

if anything people prefer to just do large elaborate balancers over entire machine patterns

void owl
#

my concern is that if you have a ton of the same machine in a row, it can take up too much horizontal space whilst leaving a lot of forward space unused, and getting to the other side can take a lot longer than if it was compacted like this

wind spade
#

make two/more rows

void owl
#

yeah, which is a kind of tesselation

wind spade
#

even one row is that 🤷‍♂️

void owl
#

my image was not to show an exact format but an example

ashen girder
#

I just do long rows. 😂

wind spade
#
  X  X  X  X  X  X
  |  |  |  |  |  |
--S--S--S--S--S--S
  |  |  |  |  |  |
  X  X  X  X  X  X

easy two rows

#

no need to do weird shapes

ashen girder
#

Maybe do two sets of those if you want something not quite so long. I'll stack'em sometimes too.

thorn bane
#

nothing wrong with long lines

late holly
#

i think if you want to make perfectly square builds this would work well

void owl
late holly
#

but would be complex to work out

#

might be nice to do a big borg cube of it

void owl
#

good idea

icy sun
#

a world where all the factories are big floating ominous black cubes would be sick

wind spade
void owl
#

i'm not one where i like to rely on overflow

eager solar
#

Just use greeny's model, with a main input and output lines perpendicular to the double row of machines

void owl
wind spade
#

and width/length is irrelevant, just turn my setup 90 degrees and it's the same lol

wind spade
void owl
# wind spade it's not that much faster though

depends on the belt speed, the ends on the first have 1/3^n chance of getting an item, wheres in the other they have a 1/2*1/3^(n/2) chance of getting an item, if you have tier 2/3 belts thats definitely a massive increase

wind spade
#

except for very special cases when belt speed = machine input requirement

void owl
#

if you have a splitter with a tier 3 input belt and a tier 1 output and a tier 3 output, doesn't the tier 3 get more items out?

wind spade
#

that depends on how many items are going on the belt, but yes, the mk3 will get more items out. But that's pretty much irrelevant for manifold fill time

#

using slower mks for side belts has even proven to slow down the filling

void owl
#

sometimes you want the end machine to get items as fast as the first machine gets them

wind spade
#

well if you manage to do it, then it's a balancer and not a manifold 😉 manifold is where you have to rely on the overflow

void owl
#

you can mix the two

wind spade
#

and yeah, it depends what you want from your setup.
As much machines working as possible at start? Use mk1 sides, but you'll have longer time before the whole manifold starts working at 100%.
Fastest fill (working at 100%)? Use mk5 sides.

#

yes, you can mix balancers and manifolds, but in all the cases you've shown, it's always a manifold (even the middle-fed one - it's just two manifolds)

void owl
#

so you're talking about end game

wind spade
#

I'm talking about anytime

#

you can replace "mk5" with "highest tier available at the moment"

ashen girder
#

I don't think there's a meaningful difference between balancers and manifolds with mk1 belts. 😂

void owl
#

a smelter taking in 30 items per minute for its production, i'd like every machine to be doing that immediately

wind spade
#

then make a balancer

void owl
#

kinda what my tesselated machines example are

wind spade
#

sure, but you can also just do this

#

instead of placing them in that weird shape

#

you can then "manifold" the output easily as well

void owl
#

i am aware

ashen girder
#

People always talk about balancing inputs. Why nobody talk about balancing outputs?

void owl
#

but i need to use 16 smelters for my overclocked mk2 miner, and if i were to do them in a line that would be a hella long line

ashen girder
#

Anyway. My trick, @void owl, is to just connect them to the miner and power before connecting the outputs. Usually by the time I'm ready to actually feed the next step they're all full already. 🤷‍♂️

ashen girder
void owl
#

8?

ashen girder
#

..yes?

wind spade
ashen girder
#

I really appreciate that you literally just flipped it.

#

Or rotated it. Whichever.

thorn bane
wind spade
#

flipped. twice. Once horizontally before I realised that did nothing

void owl
#

480/30 = 16

ashen girder
#

Well, that's the same as rotiating 180 degrees.

wind spade
#

also if you think 8/16 machines is a long line, you won't be able to play lategame lol

ashen girder
void owl
#

ok you're talking about how long it would be if you added another side to greeny's original image

ashen girder
void owl
ashen girder
wind spade
#

it's pretty hard to "expand" the line in any way other than doubling it if you want it to be balanced

wind spade
#

hence why people like manifolds - they can just add one or two machines at the end and it just works

ashen girder
#

Also because trying to balance a 780 line sounds futile.

thorn bane
#

speaking of balancing
is there a nice way to split a line into 16 vertically?
im building nucleear plans right now and i have rows of 8 facing each other and i dont want radiation
and if i split it horizontally i dont have enough space in my row

wind spade
#

I like how 90% of issues with balancing are due to "I've built the buildings without thinking about belts and now I want to connect it but don't want to redo the buildings"

ashen girder
#

"How do?" "..string splitters along the inputs like a sane person." 😉

wind spade
#

"I have 4 rows of buildings, I want to split my 3 belts into them properly"
"well maybe next time build one row of buildings for each belt instead?"

hollow meteor
thorn bane
#

hm since i only need 16 i think ill stick with something more vertical like this
but thank you anyway 🙂

frosty owl
frosty owl
#

That's acceptable balancing imo

ashen girder
#

Y'all are crazy with your ratios and stuff. More power to you though.

frosty owl
#

I like to rebuild stuff a lot before finalinzg a design, so quick boot times for my factories are important to not take forever in making them ^^
The factory should reach 100% in 15min or less if possible

ashen girder
frosty owl
#

Sure. One ISC for Crystal oscillators, one for beacons, one for ECRs, and then some more for steel pipes, quickwire, silica, iron pipes and plates, wire, ingots... hehe

ashen girder
#

If you're rebuilding, drain the whole line into ISCs.

frosty owl
#

Eh, too much work to set up a single boot. I like it when I just connect the input belts and everything goes brrr without needing to fill ISCs with tons of items (which is kinda hard for me atm due to lack of production anyway)

#

Ngl though, the appeal in seeing the machines boot up in order with the belts not clogged is strong on me harmonious_hannah

#

"clogged" as in "full an moving in stop-and-goes"

ashen girder
#

Yeah, I think that's what drives most people. 😂

#

(That care about balancers)

frosty owl
#

You can be like (POV: You're watching uranium fuel rods manifacturers):
Here come oscillator 1... And 2... Aaaand 3! machine starts producing praisethesun

frosty owl
ashen girder
#

Yeah, that's probably the best argument I've ever seen for balancing.

#

Someone else pointed out that you can go the opposite way and use smart splitters to force them to fill sequentially.

#

Which also helps speed up the ramp up.

frosty owl
#

Yeah, but honestly, without copy-paste function for the smorts I don't think it's worth the effort outside of special cases :/

ashen girder
#

Eh. I'd rather put that effort in than the balancer mess people seem to like doing.

frosty owl
#

Mhh... As for me, I think I would rather use the time to change the clock of the machines instead, so they can be belted more nicely (if the ratios allow for it without going mad)

fierce ruin
#

Single Resource Items

hollow meteor
#

i'm kind of all over the place. some techniques seem to fit certain lines better than others. but I do tune almost all my clocks, generally under

unreal echo
#

I’ve only recently started under and overclocking; I discovered that pure copper ingots can be factored nicely, 12 ore in to 30 ingots out.

vapid gorge
#

So in running rough numbers for the big hubs I'm making... it sounds like I have to resurrect Screws into my world. Damn you huge quantities of wire creating different bottle necks

crystal charm
vapid gorge
vapid gorge
fierce ruin
vapid gorge
#

It's REAL good early/med game yeah

fierce ruin
#

Given the game doesn't start until you unlock mk5 belts I would say it's good for the entirety of the game 😂

vapid gorge
#

Make the logistic belt of 700 screws pm be 5m long

fierce ruin
#

"Faster" is really a factor of "how many buildings" so not sure what specifically you're building..

Also iirc screws is cheaper if you make steel rods then use the base screw recipe. (Compared to the steel screw recipe proper)

vapid gorge
fierce ruin
#

Base RIP has the same production rate as Bolted and is cheaper.

Stitched is cheaper than both though.

#

Even if you use iron wire and do stitched from nothing but iron, it is cheaper.

vapid gorge
crystal charm
#

there's room to expand it too, though it would need a secondary output belt of course

fierce ruin
vapid gorge
crystal charm
#

well, it was painful until i built that output, now it's nothing

fierce ruin
#

But I've had that debate numerous times and very few people seem to comprehend that base is the same production rate as bolted.
🤷‍♂️

vapid gorge
crystal charm
#

of course, if i jump back on and try to build the new output for the space elevator, i'll either need to make another screw factory (not so hard) or figure out which alt recipes i have to avoid them

fierce ruin
crystal charm
# vapid gorge Gear up and go HDD hunting!

i am about due for another hunt, although i just built a train line to a new location where there is oil, pure iron, pure copper all within a reasonable distance of each other, i haven't checked yet for caterium

#

i dont' need to worry about more bauxite, my current aluminium plant is outputting so little at the moment compared to the intake of bauxite that i'm thinking of building a new plant somewhere else with a bit more room, and doing the math much better, as opposed to the current version of just winging it

vapid gorge
crystal charm
#

i kind of want the spelevator done, but the math in getting it done within like 100 hours of it just sitting there is abominable

thorn bane
#

just dont go overboard and eliminate all screws
copper rotors is still the most resource efficient
even when you only use steel screws

fringe pawn
#

Of course, the full resource efficiency rabbit hole for copper rotors also requires steel rod -> screws which gets kinda tedious. Until you're making a megafactory, steel rotor and default stators pair nicely.

thorn bane
#

imo steel screw -> copper rotor is already good enough for me
the issue is just the metric shit ton of water you need for the sheets since they are 76% water after all

fringe pawn
#

Pure copper and steamed sheets. Such refineries. Much energy.

thorn bane
#

MUCH water

muted crypt
#

Unless you're counting recipe cycles per minute as production rate, in which case both are 12s, or 5 cycles/min, sure

topaz hedge
golden stag
#

Probably been asked plenty of times before, but hasa anyone got a good way of distributing 5 even supply lines down to 4 receivers?

wind spade
#

easiest is to merge all to one and then manifold

golden stag
#

I would but the quantities per line are 240, so they max out at 480 at my current research level

wind spade
#

if you can't do that, then just split one of them to 4 and merge to each.
or underclock the receivers to 80% and build 5 instead for a nice 1:1

golden stag
#

oooh, good tip, thanks

thorn bane
#

highest you have is mk4?

lethal wing
thorn bane
#

no dont do this
belt balancers are bad
use belt compressors they do the same but just better (they use smart splitters)

eager solar
#

it's also possible to do a manifold with mergers added between the machines when it is needed

#

then feed the merger the other belts

golden stag
thorn bane
#

heres what i would use (a bit overkill but it works)

eager solar
#

looks complicated

golden stag
#

Feel like that kind of setup is detrimental just because of the space it takes up, I do appreciate the tip though

thorn bane
#

if you stack them vertically (which is what im usually doing) it looks like this

golden stag
#

Okay, that's kinda groovy

thorn bane
#

the way it works is it merges two 240 lines and then sends the overflow to the top line
so since only 300 is used 160 is send to the next line
that then gets merged with 240 with overflow going top etc.

eager solar
#

I'd do something like that. Let's say you have 2 belts, one able to feed 3.5 of the 5 machines and the other 1.5, putting a merger between the 3rd and 4th machine will allow you to keep the excess from the main input and complete it with the second belt

#

it also works with fluids

#

you can tweak/expand it as needed, keeping it manifold-like

thorn bane
golden stag
#

ahh, okay, that's an interesting approach. Doesn't that mean that it will fill the first machine up much faster than any of the others down the line?

eager solar
#

just do the math to know where you need to add mergers, according the amount required by the machines and what you have on each belt

#

basically, when the first belt ran short of being able to completely fill the first machine, add in a merger with the second bely. when that new amount fall short, add in a second merger and the 3rd belt and so on

thorn bane
#

i dont really see how that would be possible with 5 lines 4 outputs

eager solar
#

I'm assuming you have the right amount of resources, so you could either have a section with two mergers between two machines, or just merge your belts until you have less than 5, even if they are not balanced

thorn bane
eager solar
#

or you just fuse two of the five belts together (or more why not) to get it down to four belts or less

#

the point is: feed as many machines as allowed with one belt then take the leftover and complete it with the next belt

thorn bane
#

but how do you make sure that the second belt isnt just blocking the input from the first

eager solar
eager solar
#

in my exemple, I know that I will only get back enough to feed 0.5 machines from the first belt

golden stag
#

gotcha, I've always tried to keep each machines per-minute input the same, at all times, so not just filling one up while the others get half feed rate. But your solution does work

eager solar
#

and manifolds being what they are, everything will be used as long as they have a place to go

#

which is guaranteed since you will have one main belt running through all machines

eager solar
#

while manifold is always the same thing

#

the one downside of a manifold is the time for the prod line to fully start, since you need to first machine inner buffer to be full before the second one start to really get the items

#

and so on

#

but well, it's a one-time thing, and you can add that touch of load balancer to reduce it (which means doing the same thing as in my pic above)

thorn bane
#

it would be like this right?
(i think you need smart splitters but not 100% sure)

eager solar
#

no need for smart splitters and yes it would be like this (though it would also depend on the actual amount of items per belt)

#

if your reason for doing that is belt size, you're most likely able to at least reduce the number of belt you're working with making it less bulky

#

like in your pic, I see that you merged the first two belts before the first splitter

thorn bane
#

i dont think this would work without smart splitters

eager solar
#

I don't see why you want smart splitters, we're talking about only one kind of item right ?

thorn bane
#

yes i mean with "any" set to left overflow to middle

eager solar
#

no point if you place the mergers in the right place

#

think of it like that: merging the .5 leftover and 1.5 from the belt just means you're making a 'new' belt able to feed 2 machines

thorn bane
#

ok so while starting the setup would merge 2x 240 for 480 then split into 240 etc. until the last line
that line would then fill up (like a manifold)
once its full it would only allow 300 throughput so it would limit the last belt to 150
so instead of 240 input youre now only getting 150 bottlenecking the whole system

eager solar
#

if your machines are working, the belting will never stop because the machines will keep using a set amount of items per min

#

it would clog tho if you were to place the mergers to early

thorn bane
#

so the machine will use 300/min
and youre merging 2x 240
so the belt will back up

eager solar
#

back to my example, it would clog if you place the merger between the first and second or second and third machine

thorn bane
#

but theres no other way to place a merger in the example with 5->4
so unless youre using smart splitters in that example that would not work

eager solar
#

that's what I mean with math, also we're taking into account both belt size and items consumption

thorn bane
#

but theres no other way of placing the mergers
no matter what math you do

eager solar
#

I mean that as merging two belts into one prior to injecting them into the system (granted, my second schema was inaccurate)

eager solar
#

the initial problem is that you can't merge all five belts into one because of your current belt limit, but even then it should be possible to merge at least two of the belts together and reduce the amount of belts your working with

#

so you no longer work with five belts but less

#

then you just setup a manifold as usual, simply completing it with the next belt where needed

thorn bane
#

well lets say you have 3 belts with 480/480/240
how would the system look?

eager solar
#

how many ipm would each machine consume ?

thorn bane
#

300

eager solar
#

what's your max available belt size ?

thorn bane
#

mk4

eager solar
#

gimme a sec to make the pi

#

oh, I get what you're asking now, in the case with several full belts you could actually split them further to avoid the clog

heady mist
eager solar
#

yeah, that work too in this case

thorn bane
#

thats feeding the manifold from the left and the right? not just injecting
hm

eager solar
#

that being said, which machine do you have in mind?

thorn bane
#

idk im just going with the example from the guy

heady mist
#

Could also split the last 480 and inject in batches if you want to stick to injecting

eager solar
#

because I doubt you're feeding only 1 machine with 300ipm

thorn bane
#

well its a factory that takes 300/min

eager solar
#

that's important

thorn bane
#

for example 1 factory with 10x steel pipes
another with 5x steel beeams

fierce cypress
# thorn bane how?

480 -> [-300] -> (inject 240)- > [-300] -> (inject 240) -> [-300] -> (inject 240) -> [-300]

eager solar
#

because depending on the ipm required by the machines on the second factory, you could actually use the 180 leftover before having to merge

#

as I said earlier, merging too early cause a clog

thorn bane
#

again wouldnt this require smart splitteres?

heady mist
#

What @fierce cypress said basically

eager solar
#

nope

thorn bane
#

but while filling the last 240 will clog

eager solar
#

yeah, that pic refer to what I said about splitting further if needed

eager solar
thorn bane
heady mist
#

That’s 240 output though, not 300

#

Oh I see

thorn bane
#

no its 240+240 and the factory is full and only takes 300

heady mist
#

But in your pic your first three machines take 240

eager solar
#

if I understand your pic, it shows that you have more ipm than actually needed

wind spade
#

just underclock 300->240 and split 480 into two

thorn bane
#

theey dont "takee" 240 its just 480 split into 2

thorn bane
wind spade
#

underclocking ftw, don't need smart splits

thorn bane
#

(and now if you overflow split you basically have my design xd)

heady mist
#

Yeah I see what you mean. Personally I just let it clog till they fill (usually I manually fill everything lmao)
Depending on numbers it’s possible to use belts to limit some outputs so the machine gets the full amount immediately, but if you get to that point then might as well as smart split XD

fierce cypress
#

i always let my machines back up when overflowing

thorn bane
fierce cypress
#

why wont it?

thorn bane
#

because full machines doesnt solve the 240+240->300 issue

fierce cypress
#

but if you let everything back up

#

you just need to feed the system enough to keep up with demand

thorn bane
#

yo i think im just gonna build it gimme a sec

#

its the same with 24+24+24+24+24 -> 30+30+30+30 right?

#

thats easiere to build

fierce cypress
#

yea

thorn bane
#

actually then the belts wont clogg...

fierce cypress
#

o yea right

#

lol

thorn bane
#

what about 5x 30 into 4x 37.5 using mk1 belts

fierce cypress
#

i think that would work

#

might be some funny ratios tho

thorn bane
#

nah i just oc an iron smelter to 37.5

fierce cypress
#

what abt the input tho?

thorn bane
#

take a mk1 beelt split into 2

wind spade
#

if you need 5x30 into 4x37.5, just UC the 37.5 to 30 and have it 1:1 lol

heady mist
#

Basically what will happen is:
The last machine gets fed 480 but can only take 300.
When that machine clogs, the second to last machine gets to take the full 480 rather than the 240 from a free moving belt. This overflow fills its buffer and will keep feeding the machine when it’s only getting 240, making it possible for it to get a continuous 300. Also because the average of 480 and 240 is 360, this machine slowly clogs as well and the same will happen to the upstream machine.

fierce cypress
#

you just wait untill the entire system is full

wind spade
fierce cypress
wind spade
#

hence my suggestion - underclock 300 to 240, have 5 belts, solution obvious

fierce cypress
#

yea but im saying that an overflow that has been backed up will also work

thorn bane
wind spade
#

oh yeah it will work. I'm just trying to suggest easier approach

fierce cypress
#

it'll take like 1 min to fill up

wind spade
#

it's nice 1:1 instead of having to think about how to make injected manifold

fierce cypress
wind spade
#

I would do it 1:1 - split 480 belts to 240 -> have 5x240 belts, each goes into one machine eating 240

#

so underclocked from 300

heady mist
thorn bane
#

but its not all its just whats not getting used be the right most splitter

heady mist
#

Yeah and that plus the 240 averages higher than 300, so that machine would fill and eventually clog too

fierce cypress
#

probably simpler, but the whole reason this is even still being debated is because of a manifold ¯_(ツ)_/¯

heady mist
#

If machines have zero buffer then it wouldn’t work

fierce cypress
#

but machines have a stack of items as a buffer so it does work

heady mist
#

This is how I run all of my factories XD like I’d make a ton of steel pipes then run it through all my pipe-using factories and have them take what they need lmao

fierce cypress
#

i mean it works as long as your supply keeps up with your demand

wind spade
#

manifolds work even underfed 🙂

heady mist
#

Yeah and I can just send whatever leftovers to storage

fierce cypress
#

their efficiency will decrease

#

wont it

heady mist
#

Although I technically should be using smart splitters and send forward only the overflow 😂

wind spade
#

yeah but that's not a property of manifolds, but property of any underfed build 😉

thorn bane
#

smart splitters are insane
they make factorio logistics seem like shit

#

alright this is the setup

fierce cypress
fierce cypress
thorn bane
#

as you can see the right line is starting to fill up (its the 300 480 thing)

fierce cypress
#

disconnect it from the sink

#

let the belt back up

thorn bane
fierce cypress
#

and then reconnect it

thorn bane
fierce cypress
thorn bane
#

oh you mean as start up to prefill everything?

fierce cypress
#

u dont have to prefill

#

just let everything fill up

#

before you start production

thorn bane
#

then why would i disconnect the output

fierce cypress
#

wait lol my bad

#

sorry

thorn bane
#

ok i prefilled everything
the first 2 smelters are losing items (down to 80 from 100)
the last 2 work fine
the bottom 480 (60) line is clogging

#

i dont se how the first 2 would ever get 300

#

since the splitter after the second will always go left/right/left/right it will always take atleast 240 from the left

fierce cypress
#

try disconnecting the output

#

and letting it go untill the machines stop producing

thorn bane
#

like this?

fierce cypress
#

(or prefill)

#

yea

heady mist
#

I see the issue and I think I have an idea on how to solve it

#

Let me think

thorn bane
fierce cypress
#

if all the belts and machines are fully saturated

#

it should work

heady mist
#

What happens if you swap around the first two 30 lines?

fierce cypress
#

ohh wait i see

heady mist
#

Yeah this is super cool

thorn bane
#

ok system is completly full

fierce cypress
#

yea yea

#

it wont work i see

thorn bane
#

ye the first splitter is already going left/right/left/right
so its only providing half so 240

fierce cypress
#

it might still work because of the saturation tho

fierce cypress
thorn bane
#

i mean it will just lose 37.5-30 items /min
an i am NOT gonna wait until 100 is empty xD

#

thats like 13 min

fierce cypress
#

lol

thorn bane
#

but ye you just do this
that way the merger will never clogg

#

once its full it will go 300 top 180 right

fierce cypress
#

yea

#

that works

heady mist
#

I think for it to work with this setup you need to put the split lines from the 480 input upstream so it can feed into the first machines when the downstream clogs

#

But that’s too much thinking XD

thorn bane
#

you mean feed from both sides?

#

oh btw i think this would work if you had a priority merger instead that would always prioritize the fresh line

heady mist
#

I’m thinking more like changing the order of the injections, like if you swapped your first two 30 lines the second machine prob would have worked fine too. Personally though I would prob take one 480 and feed from the other side, but smart splitters def works XD

fierce cypress
#

what if you reverse overflowed it with the extra going in the centre?

thorn bane
#

i think this works xD

fierce cypress
thorn bane
#

ye you just split it into 2
2.5 * 240 = 600
but at that point thats balancing and not a manifold :D

fierce cypress
#

technically thatsbalancing

#

but if u extended it out it would manifold

thorn bane
#

ok the image i posted actually works since it makes the mergers take 75% from the fresh line and 25% from the previous one
so it will fill up since its blocking the previous line (only 120 goes in 480-120 > 300)

fierce cypress
#

idk if thats still balancing or not

heady mist
#

Actually I’d be interested if this works:
(480) <machine> (240) <machine> <machine> (480) <machine>

heady mist
#

Left to right, numbers are injections

fierce cypress
#

300 ipm?

#

for machines

heady mist
#

Yeah

fierce cypress
#

its got the same problem that the first one had

thorn bane
#

i mean sure if you wanna do math
i just do 780/780/overflow -> (-325) - 455/780/overflow -> [belt compressor] - 780/780/less overflow -> (-325) [belt compressor] 780/overflow (-325) etc.

heady mist
#

Oh nvm

#

It’s too late I need to sleep 😂

fierce cypress
#

lol

fierce ruin
#

Did I miss anything?

wind spade
#

hard to say, which recipes are you using?

thorn bane
#

18.75 ai limiters is 3.75 assemblers not 4
150 rotors is 37.5 assemblers not 30

wind spade
#

150 heat sinks is 20 assemblers and they require alclad sheeds and copper sheets

thorn bane
#

im assuming he has the heat exchanger alt

#

same with insulated osc.

wind spade
#

tools don't like that one

thorn bane
#

which one?

wind spade
#

heat exchanger

#

maybe with more alts

#

🤔

thorn bane
#

wiki is saying its less WR aswell
but max points is using it
i guess the copper just has more weight than bauxite in practice

#

hm use 240 copper to save on 60 bauxite
per 240 copper there is 81 bauxite on the map

#

i guess youre just more capped by bauxite than by copper (since you can just use iron wire instead of copper)

brave jetty
#

Hi guys i need help getting a 12/min belt from a 30/min belt

#

the satisfactory calculators dont help xdddd

wind spade
#

just put down a splitter and it'll eventually balance itself

brave jetty
#

aight thank you

fierce ruin
#

I don't care if nobody wants the answer anymore.
Add a merger to the 30/min belt where 6/min will be added to make 36/min
Split that into 2 X 18/min, one of those is finished, the other gets split into 3 X 6/min, 2 of those are merged into 12/min and the third goes back to the first merger.

tepid gull
#

what's the best way to balance pure, normal and inpure nodes @ mk3 OC to 2 lines??

wind spade
tepid gull
#

this is 3 lines going to 2 freight platforms

#

so its an even load to both freight platforms

wind spade
#

Merge impure and normal to one, you still have known amounts of items in both

#

And use what you get

tepid gull
#

...........................

wind spade
#

There's no need to balance in this game

#

It usually just adds extra work for no added value

frosty owl
#

Except taking away waiting times for machines, reducing radiation to near zero...~

wind spade
#

In this case it's neither though

frosty owl
#

Right, balancing would "only" mean one wouldn't have to wait for the stations to fill up and overflow with ores before the each Staton s gets all it needs... Half an hour at the very least 🤔

wind spade
#

Why

#

Each station gets one belt without overflow

#

At the other end, you use what's on the belt

#

No wait time, no balancing, simple setup

frosty owl
#

If the setup at the unloading station is simple enough to need such inputs, that's convenient