It’s prob gonna be situational for me personally because I don’t see myself having a lot of mixed belts that go into the same machines (yet) and it seems a little counterintuitive to merge them only to smort them, but I can see myself using it if I’m space restricted or if I start bringing in mixed cargo by train for a production
#math-and-meta
1 messages · Page 569 of 1
If you're doing a manufacturer line that takes 4 different lines from previous machines, you can either run 4 different lines all the way or just merge them into 1 and smort it.
🤷♂️
Greeny.. when's the last time you even played? 😉
I'm coming back to the game after a hiatus - and can't find the online planning calculator I used to use, my favorite feature of it was that it would track all of the overflow outputs as well as the desired output in a neat little pane on the right. You tell it you want 10 motors/min, it would give you partial building amounts, but I liked being able to round those up and keep track of the excess outputs so that I could allocate them elsewhere. Am I crazy? I can't find it anywhere...sounds familiar?
Maybe wrong channel, sorry
Not sure which one you mean, but I have always found it simpler to design lines that don't have cascading excess outputs.
Or don't smort it and just feed the machine 
(Add a pog split if there are more machines)
See THIS is what I would consider "not simple". 😂
Example, I've got a HMF factory that produces what I need, and I'm happy - but there's a little excess coal/iron left over, and I crunch that into excess steel pipe along the way, and branch it off into a smaller factory to make whatever else I'd like - tying up the loose ends. Yes, I could just sink it - but I like neat little boxes lol.
and it grinds my gears rounding OC numbers
That's why I produce in multiples that don't require rounding OC numbers.
For Heavy Encased Frames that multiple is 45.
So I make them in 45/90/135 etc.
You can check out the total in-out of your entire world (or single factories by selection) on SCIM if interested ^^
may 2019
If I need 60 HMFs, I would rather make 67.5 and deal with the extra 7.5 than worry about OC rounding for exactly 60.
most of the time all 4 lines won't come in the same way. One or two resources will be made 1:1 or 2:1, some resources will overflow to next build, etc.
If you're mixing builds that is valid.
If you're not, the smort manifold doesn't care what ratios things are in, it autosorts and autobalances for you.
what I mean by 1:1 is that I have e.g. a constructor in front of each manufacturer that makes things like wire or screws
exactly, same - I just wanted a more convenient way to track how I was allocating those extra 7.5 hmf's, and I had a damn tool that did it but it's dissapeared evidently
I don't see why would I merge those onto one belt to just split it back again
Just send them to storage?
not to mention that doing mixed belt leaves me with way less room for expansion
I mean... just build for production target from the beginning and you never have to worry about expansion.
But that is a playstyle choice.
well it's kinda limiting even for first build
🤷♂️ it's perfectly fine to never use a smort manifold.
But I feel many, many people will utilize them once they know they now work properly.
Any merging is limiting, it's all about wether its convenient in one place or not
Eg: screws aren't mixed often
Screw and QW builds definitely won't want to do this given the sheer volume they require.
"now work properly" ?
Just adding a copy-paste setting would get many's gears turning, imo xD
If you recall OG smart splitters didn't have Overflow?
oh that
That's the function that makes it so thus trivialize mixing belts.
Basically you can assign each splitter to now pull one specific item off the belt and send overflow through.
Then it turns a mixed belt into the same spooling logic as a normal manifold.
If you have exact values it will never stall.
If you're worried about stall put an overflow sink on the very last splitter in the manifold and it becomes incapable of stalling.
So any mixture of items that is within belt capacity can be reduced to a single belt. Which saves space.
@frosty owl I am seeing where poggers could potentially fit into this in a larger scope of things.
But I need a nap, will dm you when I wake up.
I find them most convenient to handle "big" sushi lines (with lots of items like for different manufacturing facilities) or for my infamous non-overflow sushi (which just avoids the need of an overflow belt at the end of each line)
I'm imagining "just expanding" a factory that ends in one manufacturer. 😂
Like.. that's gonna be spaghetti no matter how you shake a stick at it, unless you're a savant at factory planning.
Alright, back for round two on my calculator hunt - how about a calculator that is input centric? I tell it what's going into the system, I lay out the buildings and their recipes, and I can adjust the number of buildings to control the desired outputs?
i mean, greeny's calc has that functionality to an extent. you can give it input items and set the available recipes. though you cant tell it to only use "x buildings"
that would instead be done by setting the amount of output you want
yeah - that's what I've been using in its place
the functionality I'm missing is output as a function of building count - I used to use a tool that did exactly that. Adjust the count, route the extra output to wherever else I happen to want it to go
just like greeny's, but I could tweak the building counts and see the overall change in outputs. It also had the ability to have multliple factories as tabs, and route the excess outputs from one into the inputs for another. Export/import factories, it really was pretty sweet - which is why I feel like I'm taking crazy pills that I can't find it anywhere. Google images, nothing. I literally have a mental image of it and can picture it exactly.
it might be outdated and thus got removed
I suspect that's the case unfortunately
The problem with building count is that the tool doesn't know which recipe you will use
5 buildings making stitched plates is way less than 5 buildings making bolted plates
yeah, in the tool in question, recipe was defined in a right click menu for each machine
so if I had three assemblers each for stitched and iron, they showed up in the tool as two different "buildings" if that makes sense
Yeah, it was satisgraphtory imo
Not updated since U2 iirc
I just thought you're asking for my tool to support building count production
oh, gotcha - I mean, I'm using yours at the moment because it's the next best thing for me 🙂
I started playing in Update 4, and the UI for satisgraphtory def isn't what I'm thinking of, but I don't know - I'm chasing a ghost lol
Hi, I'm running into some issues with aluminium.
I have 1200 bauxite, sending it to 10 refinery. Then I send the alumina solution to 5 other refinery. These 5 refinery are producing 120 water each (600 in total), and the 10 other refinery are consuming 180 water each (1800 in total), so I have 10 water extractors.
But often, my production just stops because the water pipes are full, and I have to flush, any idea why ?
water extractor output is not really set. limit the input via a valve
while your scrap refinery is idle, the extractor happily fills everything up
the water extractor is not limited to 120/min ?
and if for some reason it is blocked, water will start to build up inside it
it is, but only if it never is blocked
I just dump the water into a bank of coal generators along with my spare coke. 😂
also, are you using mk 2 pipes?
no
thats a problem
possibly
anyway: limit the extractor output via a valve
that should help
I'll try that, thank you
if there is still buildup, just remove the water by feeding it into coal generators
but it shouldnt back up if all the machines are running?
machines sip in intervals, not continuously
the water extractors have enough time to possibly fill the entire pipe and block the last refinery
aluminum cycles are a complicated thing
Is there a way to send only the water overflow to the coal generator ?
yes: build a pipe upwards
I already have this one ^^
pipes at the bottom are filled first
OR, you can set apart some bauxite refineries and feed them only the recycled water.
Oh, yes, it should be easier
You dream xd
Gravity!
I am very much looking forward to wrangling with pipes when I start my big fuel plant (hopefully tonight) 😂
My first true permanent build of this save XD
The valves after the water extractors seems to do the trick
tadah
only trust a fluid based setup after it has been running for several hours 😬
Yep, I'll see at the end of the day ^^
Does this mean that your VIP junction also works without pumps?
Only trust a fluid based setup that never fills up, and has been running for several hours. 😄
this destroys the whole appeal of sushi for me
feeding a manufacturer with 1 line
like how cool do those look
you keep talking about prog. splitters and i still have no idea what you mean
do you have a screenshot/example for me?
never seen them?
Basically it turns sushi into the manifold vs. balancer debate.
Both work, it's about aesthetic.
i know
but how cooool is that like come on
Poggers are the second splitter you unlock under caterium.
They cost supercomputers to research and to make.
no i know what prog. splitters are xD
i wanna know how @frosty owl is using them to improve sushi
...wants to know how prog. splitters are used, shows screenshot that can only be done correctly with prog. splitter...
?
?
settings not shown
that screeenshot doeesnt use prog. splitters?
That splitter's outputting more than 1 thing to the right.
The whole point of programmable splitters is a smart splitter outputting more than 1 thing to an output.
Oh, that's a merger isn't it.
#907847228188655676 message
whole image
and even then for splitters im using normal splitters and it works
i dont see progs they all look like normal splitters
I misunderstood the screenshot he shared.
i know
i made it
theres no prog. splitters
You could pretty much get rid of.. all of that with a programmable splitter.
Like.. all of it. 😂
how?
Push those lines into a programmable splitter that outputs those things to the side and overflows?
I guess if your input ratios are wildly off you'd have to adjust those.
these are ratio splitter assemblies
but theen you need 4 inputs for the manufacturer that was my point
Not if the inputs aren't wildly off.
more examplees im working on currently
using normal splitters
Yeah, if you're driving manufacturers from boxes, that's different.
Even then, you could do it from 2 smart splitters just as easily. 🤷♂️
And.... still replace all of that mess.
i dont get that
if the ratio is right you dont need overflow
it the ratio is wrong it will clogg even with an overflow splitter (if you only use 1 input for the manf.)
Correct. 2 smart splitters means you can service all 4 inputs separately and overflow back to the cans.
Instead of.. that.
(1st smart splitter filters input 1, input 2, overflow to 2nd smart. 2nd smart filters input 3, input 4, overflows back to can.)
And will literally never clog.
And doesn't require.. 13? 14 splitters and mergers? Just two mergers and 2 smart splitters.
2 more smart splitters if you want to sort it back into the cans afterwards.
thats my point i want to use only 1 input instead of 4
otherwise you can just not use mixed belts
And my point is instead of having one belt at the bottom, I'd rather have that huge pile of junk in the middle replaced with two belts.
like you have A and B merge it to AB and split to A and B
why not just use A and B that makes no sense
Because you can merge onto your one line in multiple places.
Because you can move the parts across the factory to the manufacturer instead of running 3 separate finished goods lines.
Because it takes up WAY less space.
Because it works better for adding more manufacturers afterwards.
ok i guess this is just preference
if its using more than 1 input per machine its not sushi imo
It is 100% just preference. I won't argue that.
And that's just arbitrarily changing the definition of things. 😂
oh btw
priority mergers can be build form simple splitter/merger arrays
ive used those in this screenshot from 2 months ago to backfeed overflow sushi
but you need a second input for that so i stopped using that
if you do 2 smart splitters into the foundry you dont even need the right ratio on the belt right?
it can literally be what ever if you sink the overflow
sorry but thats not sushi for me xD
Meh.
I personally don't plan to just saturate with a failsafe Sink, so all mine will be exact ratios.
🤷♂️
Also the amount of keystrokes you and Tug could have saved if you just called them poggers.... 😭
nope
I played pogs. I refuse to use that word.
oh btw people have been doing this for ages from mixed trains
comes off as 1 line
use smart splitters to divide
Yes.
They didn't work originally though because the overflow option didn't exist.
Also see my comment about "if this is known".
Thx, but need more info how. Hard to see on picture
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Cool Thanks 👍
"progs" saves more
It isn't poggers though. 😏
even better
debating if this is ""too much"" for a t3/t4 factory. I'm tossing quickwire into it because it's close enough to where I'd be processing steel
seems fine
lots of awesome points 
overclocking the one pure copper node with a mk2 miner will get me my 270 copper, and just putting the mk2 miner on the pure caterium will cover that
kinda hard to bank on having fused quickwire at that point though
for reference, I plan on building here on the map - those three coal nodes are the ones in the crater lakes. Some nodes are already being used here because I needed to get some basic steel
I only enabled recipes I already have
I lucked out and got steel rotor, encased industrial pipe, solid steel ingot AND fused quickwire
I have these alts so far:
- Biocoal
- Cast Screw
- Charcoal
- Cheap Silica
- Compacted Coal
- Copper Rotor
- Encased Industrial Pipe
- Fused Quickwire
- Iron Wire
- Pure Caterium Ingot
- Pure Copper Ingot
- Pure Iron Ingot
- Rigour Motor
- Seismic Nobelisk
- Solid Steel Ingot
- Steel Rod
- Steel Rotor
- Steel Screws
- Steeled Frame
- Wet Concrete
I've gotten super lucky with my alts so far.
ye ive waited (as usual) until jetpack and rifle in my u5 playthrough 🙂
fair
hmm... I may actually need to cut down on the quickwire/limiters
I don't really want to diverge iron from steel to make iron wire for automated wiring
iron wire 🤮
my game is crashing when selecting inverted ramps
known bug
ok
unfortunately just have to not use 'em until they're fixed
thoughts, @thorn bane?
I wouldn't really like to have the 2.5/min automated wiring, but... it's better than diverging more off
id use a second copper node
though, realistically... how much do I use AI Limiters right now?
dont you have 3?
@wind spade nothing is better than poggers.
its mostly for awesome sink points
they are insane for early points to get all the new cosmetics
3 pure iron, 1 pure copper, 1 pure caterium, 3 pure coal, 3 normal limestone; can pull two more normal limestones from further away if needed
oh thats iron not copper i cant see sorry
lol no worries
okay so at this point in the game, realistically, I don't think I need even 10 AI Limiters
ye i guess then oyu have no choise but to make less ai limiters 😦
but think of all the 
13800/min
thats with 15/min sorry
❤️
so there's actually a net loss of 1000 points per minute if I choose 2.5 automated wiring over 5 AI limiters
(920 * 5) - (1440 * 2.5) = 1000
so if I want to maximize points earlier on, I'd want to take the slower speed of the wiring
oh, wait, 2.5 should be plenty for progression
i mean it all depends on how much stuff you want from the awesome shop
i still have only bought double ramps and ladders and im at t8 right now
I only need 100 for the second elevator payload, and I only need 750 total for the third elevator payload (100 adaptive control units)
and I'm sure it will take me more than 5 hours from second payload to third payload
so yeah 2.5 is fine
ye true
back to math
I'm now trying to decide if 1215 steel/min is excessive or not
would be 4.5 mk3 belts lol
thats alot xD
i think i prefer 2*270
i only did 1 this time and it was a bit rough
the alt for HMFs without screws is heavy encased frame right?
yep
let me factor that in for preparation later on
(which i still dont have grrrrrrrrrrr)
because I am willing to go hard drive hunting pre-jetpack/rifle
my preferred method is runners/basher anyway
ive found like 50 hard drives or something
no heavy encased frames
yikes
yeah I've gotten 20
oh dear that's a lot needed for 5.625 HMFs/min
though oddly enough the restricting factor was limestone availability
however, that assumes I only want maybe 5.5 EIBs
let's just... worry about HMFs later
I know once I unlock everything up to t6 and get a nice sized fuel plant going I will be rebuilding everything anyway, so it's up to date
HMFs are a good contendere for your first outpost
if thats sorta your thing
so I'll worry about it then
See normally I'd just build everything in one place, but I want to try to break myself of that habit
I'm addicted to doing HMFs and Computers together, I think.
if there was another copper node this'd be fairly simple
The fact these numbers aren't even double-digits irks me.
it's a t3/t4 progression factory
ultimately it's temporary, but it will last me long-term
You don't just build the whole thing for what it will be and connect what it can be in the moment?
no
i made 2 HMF/min and skipped ai limiters until way later xD
¯_(ツ)_/¯
You do plural progression factories. That's our principle difference it seems.
I have a single spot that constantly gets remodeled for what is needed in the moment.
All others spots are built for what their mk3 miner/mk5 belt potential is.
I do one for each set of tiers - a t1/t2 factory, a t3/t4 factory, a t5/t6 factory. Normally I'd just do it all in one place and rebuild for t1-t6 once I hit t6 but I want to avoid that this time around.
imagine not having a main bus that never changes from t1 until t8 (only belt upgrades)
the horror
main bus is life main bus is love
you must've originated in factorio
nope never played it
that's the typical progression strategy there
Main bus is the reason I want them to make a new truck station vehicle called a bus just to confuse the shit out of people 🙂
xD
i hate when people say that
they go and build a factorio style bus in satisfactory and then say busses suck even though they just didnt use SF ways of building it (like using smart splitters etc.)
I know more than one person who says the game sucks because it doesn't have blueprints
even though 1) there's a mod for that and 2) that kinda defeats the purpose of building a factory that's unique to the player
I see now why the calculator is wanting me to use the regular rotor recipe
it's using steel rod here and turning some of those into screws for the rotors
ye steel rotor is pretty bad resource efficiency wise
For rotors, its just a question of how much iron/steel, you want to use
with my current recipes, miners and belt tiers I can support up to 1215 steel per minute
its just a trade of of complexity vs resource efficiency
using steel rod -> def. screw and pure copper -> steamed copper sheets is just insanely big and complex but you are rewarded by it because it is the most resource efficient
so I don't really think that's an issue
gimme some thoughts here
if I wasn't restricted by my copper I would 100% add more automated wiring
wait.... lol I just realized versatile framework isn't even on here
back to the drawing board
oh this works out fairly well
I'd much rather have a higher count of versatile frameworks because of how many are needed
500 for second payload, 2500 for third payload
nvm im stupid
those are third payload, Zyr lol
Dont really need high production. Just some time
and normally I permit too much time
I want to get away from that, try to produce more
god you have so much steel its insane
Default production, 8.3 hours to make 2500...
which is fine
and I could be making so much more, that's the thing
I'm not going to, but I could
thats third elevator right? only need 500 for second
Just saying, 1 machine is good enough, if you have something else to do. Like hunt hard drives
just progressign from t4 unitl t6 should be atleast 8hours
Or like... going to work. Sleeping also helps "speed up" perceived production time. 😛
nah thats cheating (and bad for the enviroment)
so are NFTs but you see people mess with them anyway
Sleeping to let your factory run actually accomplishes something though.
NFTs do not.
also if your modl. frames. are running for the whole time you probably have a big supply for addition versatile frameworks
Just make sure to store the extra in a container
and then if you are done faster you can just use the extra 30 steel beams to make more versatile frameworks
So you know how the magic oil number was 27 for plastic/rubber.
I found the number for and all-iron stitches plates line.
Unfortunately it makes the line beautiful, but it results in the miners overproducing 1 ore every 25,000 minutes....
And idk of that is going to bother me or not.
That means the miner would switch to yellow after 4.75 years of playtime...
UNACCEPTABLE 😉
I'd say just remove one every year, but then you're under. 😂
Do it once every leap year. Should be fine. 😂
Add a sign: "Remove 1 ore on 2/29."
Remove 84 Ore on 2/29
But yeah, lol.
I will solve for Frames and CBs tomorrow then make a thread about all the complex items you can get from a single resource.
And what the ratios are.
yo interesting math fact
you start with
then you calculate the continued fraction of 8703.69/1000 https://www.wolframalpha.com/input/?i=continued+fraction+8703.69%2F1000
that has a 99 so thats probably where the rounding is so you make the continued fraction 8+(1/(1+(1/(2+(1/(2+1/(1+1/(2)))))))) which is 235/27 the end result
It also would only be yellow for 1 cycle, then resume and not turn yellow again until every 17 days. Lol
I literally have no idea what you just said, but cool?
😂
Why do you need a continued fraction for 8703.69/1000?
because that is rounded to decimals so you want to find the closest fraction to it
Ooooooh. Neat.
basically youre aproximating 8703.69/1000 with 235/27 and some rest
and because you know that 8703.69... is an aproximation anyway you cut of the rest
Huh. So that link will speed solve other 2 for me is what you're saying?
yes
Hmph.
Saves me time. Thank you.
Wikipedia for Continued Fraction: Best_rational_within_an_interval
Continued Fracture is the story of my right arm during childhood.
In case you want the math behind it. 🤷♂️
Oh wait...
Hey guys, I'm wondering if my math is wrong
I have 15 refineries producing each 40m^3 fuel so a total of 600m^3 per minute
And a fuel generator has a fuel intake of 12m^3
So the math comes out that I have capacity for 50 fuel generators
But the problem is the power fluctuates and the feed seems to be lagging behind of the rate of the generator's speed of consumption even tho it should be just enough?
I left them run on their own hoping it would stabilise out eventually but I keep having power fluctuations
Doing exact fluid math for generators will never have the result you want because fluids are fucky.
If you have exactly enough fluid for 50 gens.
Build 45 gens and call it a day so they never run out.
Just have an overflow hook to package and store/sink the excess.
I built slightly below on mine plus some buffers to store the slight excess.
I’m using a single oc pure node to do 20 heavy oil residue refineries to 16 blenders (diluted fuel) for 1600 m3 split 4 times with 33 generators running per line…. I think
Technically I had room for 1.333 more but it works out better
Should I use valves to limit fuel flow to exact imput rates or is that also fucky?
I didnt bother because of the buffer.
There was a good post on reddit for fluids, let me see if i can find it
When you don't want backfill.
Like for overflow hooks and after fluid buffers.
reddit
60 votes and 16 comments so far on Reddit
Thanks
thats pinned in this channel btw
wait thats like super outdated
use this one https://www.reddit.com/r/SatisfactoryGame/comments/obqjrd/ficsit_pipeline_plumbing_manual_first_edition/ (the one pinned)
I’ll remember the pin, on my tablet at the moment so a bit harder to check them
5x refinery polmyer resin, 5x refinery HOR, 6x blender diluted fuel, 18.75 refineries rubber from polymer alt, 12.5 refineries recycled plastic, 7.5 refineries recycled rubber
Output:
0 fuel.
525 plastic
450 rubber.
awww yeah.
yeah that's a better setup - I was starting from the old and completely wrong picture in the wiki
I need to figure out what i’m with the output from my HOR refineries.
So I'm going back and forth between Turbo Electric and Turbo Pressure - Seems like the trade off is spending about 33 qwire and 15 Al ing or I could spend 50 Ngas per with Pressure motors.
Pressure motors sound pricey in N ... but then again you don't use N for a ton?
ye this is like the best way of spending your nitrogen
That's the way I was leaning. Even with 3k on nuclear that leaves about 9k in the world... and everything else doesn't need a ton. Well Fused Frames 32 which isn't NOTHING...
Sorry, I missed the pings somehow
The poggers garantuee ratios on a sushi belt are maintained during a split
ye im gonna need a screenshot and detailed explanation
i have no idea what youre talking about
The left/right split for iron ingots is a balanced split. Though this is with only 2 items, any additional item would only mean adding 2 more ruels to the split (left and right) for the new item
Eg: imagine concrete and steel pipes for encased pipes instead of the ingots
Even better example with quartz and limestone for cheap silica @thorn bane
https://media.discordapp.net/attachments/558721941410807812/899438167453745183/Screenshot20211018-01101100000.png
what are those prog. splitters set to?
Quartz and limestone on each connected output
The cumbersome thing is needing to have higher tier output belts than input belt (from each pogger)
ah so the individual items (for example silica) go left right if you use a prog. splitter?
*go
Yeah, they maintain their ratio. You just need to merge the correct amount on the belt (via production or balancing)
does this work for all ratios? not just 1:1 1:2
Whatever the ratio is, the split guarantees that items are sorted evenly
You have a sink at the end of the line for safety though right?
why does it need to be a higher tier belt?
wouldnt this work?
Braver man than I
Only for silica
I'm considering doing some line mixing for late tier products just to save on logistic space but if I do I'm having a sink handy XD
Careful, if you just do the sane thing and use smart splitters, they might call you a phony. 😉
Game mechanics details.. . If the outputs are the same or lower tier than then input, the split might be "random" or you might even get pure belts 🤦♂️
Wait, line mixing without smart splitters?
Oh, don't mind me. I'm just a petty bitch. 😂
so youre saying this should work?
because that would be insane
Just be careful of throughput
If you chain too many mixed lines and then some production halts for whatever reason, it might all "clog" due to too much input with little consumption overwhelming the sink
And that's why I'll always do single input smart splitters instead, no matter how much line mixing I do.
Line mixing w/o splitters is my idea of self flagellation to purify me of my sins.
Input MK4, output mk5? Yeah, no issues there
no just the setup in general
that i can split the 15:10:2:2 sushi line in 2
Just list each item both front and right
As long as the sink line doesn't have more than a possible 780 u pm it's fine though right?
casually hides his 4 sink set up in his central storage 😅
adding a sink defeats the whole purpose
feeding a manufacturer with 1 line
like idk about you but this just looks awesome
I get that you like it, but if you turn around, I bet it doesn't look anywhere near as awesome. 🤷♂️ I like the whole thing looking clean.
Oh it looks amazing. And figuring it out sounds like torture to me.
just hide it in a box xD
Instead you can just have one line run across all of those, and use smart splitters, and cycle it back to feed other things. 🤷♂️
Well part of my solution is like that. I'm just hiding the whole back end of the manufacturers in the floor or wall XD
instead you can just hook up the 4 inputs normaly
Yeah.. that's running dedicated lines to every input.
can also take the sushi line for a walk like this xD
And people thought my vertical refineries looked painful
also you only need this merger/splitter zoo if you do balance merging like i do
if you just make the ratio by adjusting how much you put on the belt like @frosty owl you dont need that many mergers/splitters
Doesn't it require a lot of precise timing and linking belts in a specific order to do so?
just linking belts in a specific order
you create the right ratio by merging in specific ways
for example if you want 1:2 you just have a merger thats connected to 1xA and 2xB
Pretty and painful ❤️
oh ye this is 100% unsuitable for actualy gameplay
like it probably takes 10x as long to build xD
Are you doing fairly large production or just small factories?
this
could be replaced by 4 belts from the containers to the 4 inputs
Yeah, but that all depends on how much you drop on the same belt 
Eg: you place iron ore for modular frames production on the belt, having it 3/4 full. The smelting takes most of the ore away and you can reuse the belt in the factory until it comes out with the frames and the overflow ore (1/4 of the belt full)
Then you repeat for another factory and end up with the belt half full
Repeat for yet another factory, your belt is full at 75% and "ready for storage"
Issue: if you rework your modular frames factory and the smelters stop functioning, your belt might be clogged by ore before reaching the other 2 factories, blocking new items from coming in, easily everwhelming the sink...
Tldr: just be mindful not to merger too much stuff, especially if far away before reaching a sink
Oh yeah yeah. I'd only being doing merges for specific modular factories and end of lines. Like manufacturer recipes that total up far less than 780 pm.
hm the hiding in a box is actually a decent idea
maybe i make a factory where all the splitter/merger zoo is on a second floor underneath and you only see thesushi line come up
Most of mine lines I run under the machines and belt up to them so all covered by floor. I have central logistic lines that lead in and out of factories under the floor with glass foundations above them
anyway thank you @frosty owl for explaining the prog. splitter i finally understand it now ❤️
You're most welcome~ 
Manifacturers love being fed by mixed belts 
Most of those stacks of 4 belts can get reduced to a single mixed one
I definitely think I'm gonna use smart splitters for my next foundry/assembler builds, too.
Oh yeah. I'm going to do my best to make my Ur Rod manufacturer line be as simple as pos
im never gonna use stuff like this in an actual playthrough xD
i go full time>looks/inefficient factories/main bus
You can make buses pretty 🙂
but the whole point of a bus imo is to be time efficient and not to make it look good
"Clean" is surely subjective, but I think the reduction in beltwork can make for some clean floorplans (when you merge from machines instead of containers)
||Sorry for WIP||
I'm still on #teamNoBus
🙂
Quick question, MK2 pipes are "fine" as long as you're not working around exactly 600 flow rate, right?
Is there a reasonable way to do big builds w/o buses?
you do a small build 100x
To be clear, I agree with that. I just disagree with trying to balance lines onto a manufacturer with a splitter/merger abomination and saying it looks nicer. 😂
Ah so forget about space reduction. Gotcha
Depends on what you mean by big builds. I usually have dedicated factories for each product, is that a big build?
Hmmm ok for example a factory hub that does all 2100 ur on the map? I don't know how I'd do it w/o buses unless I wanted it to spread out worse than sub urbs
If you have lots of production inputting/outputting mixed belts along a small place, having a bus might make sense, but logistically speaking it is usually more optimal to have different dedicated lines rather than a central bus of lines
The concept of a bus just doesn't make a huge amount of sense in satisfactory: a line or lines where you split off material to build a factory that continues on to feed other things.
Well, if one really likes prime splitting and balancing... 
All of my builds aggregate items onto single lines that then feed the next stage of production and overflow into storage/sink.
Most of intermediate products are only used in next step, so just put that next to where the product is made. No need to carry 50 different resources around whole base on belts
Ah yeah yeah . I think I'm planning on a mix of both? I'm making hubs with few or 1 dedicated item with multiple 'arteries' of resources
Ah ok. Maybe my idea of a bus is slightly different. I just make veins of belts running through the factory going in and out as needed.
right now i have dedicated factories for steelpipes/plubber/copper sheets/automated wiring
those get onto the bus via a train
I think one would really start feeling the appeal if he were to make lots of buildings of only high-tier items. Then a single belt can manage multiple buildings' in/out and centralizing the main belts can become quite convenient
Bus (reusing definition from factorio) is set of belts going in one direction, which you split ingredients from and merge products to.
my (double sided) bus
Yeah, that's fair. But I think most people think about busses and think about moving low tier stuff which is just not a great idea in Satis.
Er, no offense to the others here doing just that. 😂
More power to you. I colocate all of my full-belt intermediates.
ye buses get better the more lategame items youre making since the logistic stays const. while for dedicated factories the logistics scale with complexity of the item
imo its roughly around computers/hmfs where it evens out
but you dont see the true benefit until like nuclear and stuff
Slightly dif. My raw resources are all like that. I think I have 2 buses in the SW corner of the map each with 22 mk5 belts incoming, but from there I'm planning to direct them so that there is as little back and forth in the body of factories as possible
We had discussions about this and it doesn't work like this, but to each their own I guess 🤷
multiple belts =/= bus
I feel like that comes from factorio where you want to build the processing separate from the extraction.
You're just eating frames doing that in Satisfactory.
Yeah I think my 'buses' stop being buses once they get to a hub. Then it's just a logistics core
Ores (and low tier-item) buses are overall "belt-inefficient" and hardly give many benefits (though they do give a certain cool vibe)
@vapid gorge This is why I suggest having "dedicated" lines for ores and manage as much of the low tier products locally as possible
I can't throw too many stones. I ship quickwire and aluminum scrap by train. 😂
I once had a main bus with quickwire on it 
At least I put it in stack-based logistics instead of belt-based. 😮
Yeah I see that, I think I derive a lot of pleasure from just taking everything within a 'reasonable' distance and planning it out that way? It's like 'great, what can I do with these 12 iron lines'
i have screws on my main bus
actually used it alot for the time where i made HMFs and Computers usign the def. recipe
Youthful foolish days gone by?
1 stack of rods turn into 1.6 stacks of screws. Bad juju.
The sexyness of 1:1 quickwire feeds shall reign supreme
I've got a 6300 qw pm factory planned out. But the belts are just going straight next door XD
Or ... depending on looks... straight up
ye my plan is 4532 qw on my main bus
Holes are the best thing since conveyor lifts.
Nuclear?
just for everything including nuclear
Speaking of nuclear... I'm surprised I took so long to notice you need just as much silica to make X Uranium Fuel Rods as you need to make the Plutonium Rods needed to sink the waste the former would produce 
Coincidence? Think not 
Damn lizard people. With their monopoly on silica
10 per nuke

Yes, 5 per side of the production
thats a suspiciously even number
Dunno why anyone would complain about weird ratios
5 being a famously even number yes
All this bus talk has reminded me to back up my spread sheet
Or make the floor 4m high and carve tunnels for beltwork between the machines 👀
The 3 manif on the top left have their belting completed btw. UFR, with the cells being made behind
The belts going up are purely for FactoryCart™️ purposes
xD
@ashen girder Compact enough for you? 
Looks good to me. Did you just, like.. deconstruct all the producers? 😮
A mod that disable any "static" factory part from rendering
PURGE IT ALL
What's up with the diamonds? Are those assemblers?
Kind of a bug, but makes for fun screens ^^
The moving parts of assemblers, yes 😆
I couldn't remember what they looked like in action. 😂
Dunno why it renders cables too though...
They render dynamically when they first hang, so probably because of the mesh type.
A on/off comparison can be found #screenshots message
Rails are on there too which is weird.
don't they kinda stretch when being built
True that
Yeah, I guess they do. 🤷♂️
I feel like that comes from factorio where you want to build the processing separate from the extraction.
You're just eating frames doing that in Satisfactory.
Ores (and low tier-item) buses are overall "belt-inefficient" and hardly give many benefits (though they do give a certain cool vibe)
Okay so... I buss like the game is still factorio, putting on things like iron ingots, steel ingots, coal, concrete. Is it more efficient to use a main buss style of building, or building everything as close to each mining node that you can, and only import major items to the center base?
Making as many items as possible close to the nodes can cut simplify the logistics needed by a lot
But there are many ways to maximize logistic efficiencies once you have access to enough alts and transportation options
if i use SatisfactoryTools to plan a factory, but then want to have more constructors, etc to underclock for better power, how can I calculate what the new power consumption will be?
if you build your machines at 50% you will use 66% of the power
math formula is power = OC^0.6
I think i'm confused. 66% of the power at 50% clock speed, wouldn't that mean two machines at 50% consume 132%?
I thought underclocking yielded less power usage
The per rod is not energy required :/
total power 66% instead of 100%
so you save 33% power
but at the cost of producing half as much?
1 Iron Plate Constructor at 100% makes 20/min and consumes 8MW
So 2 Iron Plate Constructors at 50% make 20/min and Consumes 10.56MW?
..... it is PER ROD
no if you do the same amount of items
(hence the energy per iron rod)
He's fixated on the wrong stat
so 2x iron plat const. at 50% would take 8 * 0.66 = 5.28MW power
i am a man of small brain
2 @ 50% is 2.6mw..
gotcha, 66% of total power. ty for the clarification
oooh ye sorry 4MW * 0.66 = 2.64
alrighty, could I get some help with the equation? Let's say I know my underclock percentage and how much power in MW 100% would draw. How exactly do I calculate to find the total power at that underclock percentage?
4MW at 100% and I want to underclock to, say, 32%
and then 4MW*.5?
yes
which means that the total power to produce the equivalent amount, if all machines were at 32%, would be 2MW?
yes
cool
not really
9/10 times building an additional coal generator is faster :P
Wouldnt just building it and reading the display be easier?
I mostly just like to know how things work one layer past what I really need. Plus this way I can fiddle with things in a spreadsheet or paper when i'm away from my PC. I'm still early game and wanna know ahead of time whether or not I'll need to get more power built
Better off accepting that you need to pre build big power systems that dont need to be managed and expanded later.. lol.
no doubt! 😛
2.78 constructors = 278 total %, so e.g. 2 at 100% and one at 78%. Or 8 at 34.75%
+or just 3 constructors at 100%... one of them will switch off from time to time 😉
that's a faster way than I was calculating the underclock speed, ty
can someone explain the underclocking again, I don't really get it. Because I don't know what to look at, if you don't have to look at the items per minute
lets say you have a machine producing X amounts of items per minute... but you need X/2 for your next production step
instead of the machine switching on and off all the time because of blocking, you set the over-/underclock value from 100% to 50%... and now the machine produce only X/2... (and use less than half the power it needs for 100% output rate)
is there a way to limit a belt to 333.33333?
I would say its possible but difficult... because we cannot put 1000 on the belt and divide by 3 😉
hm this should work
split the line into 3 x 120
then backmerge the third 120 with 26.666 so only 93.333 comes out
120/26.666 = 9/2 so you 3-split 2 times and then merge 2
@frosty owl i wonder if this is usefull for sushi in anyway
@frosty owlHi,
Have you attempted to feed more than one machine with a sushi belt without smart splitters?
It sounds like it could be an interesting challenge.
Nightmare fuel
You are truly an artist.
Not for what I normally do 😅
I usually prefer fiddling with clock rather than balancing to cut down on the belting required xD
There's actually a scenario where that is a thing...
3-way splitting a 1:1 sushi belt! Ahah
Eg: you have a belt with caterium ans copper ore (Ct-Cp-Ct-Cp... on the belt). If you split this 3 ways with a normale splitter you get:
Ct left; Cp middle; CT right
Cp left; Ct middle; Cp right
So the split is "self balancing"
Note: this requires the order of items on the belt to always be the same repetition of items, one after the other (ie: not Cp-Cp-Ct-Ct)
when doing math without meth
do you decide how much per minute of an end item you want and backwards calculate what you need?
or figure out how much per minute you can make based on a few local sources of nodes
I usually do the former since I prefer having excess ore rather than other products
i'll usually have an idea of how much i want to make, then check locations and available resources and perhaps adjust that requirement to match
so.. both?
that usually also contains including or excluding a variety of alts to shift resource use between different types of resources, as needed
Right, don't fixate yourself on one way over the other, be flexible ^^
i just follow this
my nuclear pasta is well on track, only about 50 of those left
the assembly directors sitll have like 3900 to go and that's slow as hell at the moment, i'm building a rail line to a new spot to start a system for thermal rockets
Yeah, I figured that out after thinking on it for a while.
Also, I'm thinking that merging 2 1:1 belts will give you ...AABBAABB..., and splitting that would get you back to 2 1:1 belts.
And of course, splitting a 1:1 belt would give you two separated belts, you just wouldn't know in advance which would be which.
Exactly 😆
Except... If you merge 2 identical belts, you do get ABAB, not AABB ^^
I think the only way to get ..ABABAB.. from a 2-1 merge is to merge ..AAAA... with ...BBBB...
Why does it matter how a belt merges things?
Depends on what you want to do.
cause if you're gonna make sushi belts, how they merge things can become important
although, i'm of the opinion that the simple use of smart or program splitters + overflow fixes that
If you plan to split with normal splitters, that is
Ah, 1 belt for multiple things... In that case, just put a overflow to sink at the end, so it keep moving
overflow to sink is not always great
That only works if you use smart splitters to feed the machines.
depends on what you are belting, i.e i'm belting all the components for the assembly director system, i sure as hell don't want to waste circuit boards or computers into a sink, so i created a loop of overflow smart splitters, the items just keep circling around, only entering the machines if required
Oh yeah, I misunderstood
Merging 2 sushi belts can get weird results (for a normal splitter's perspective)
Otherwise you need to make sure that the machines input doesn't back up.
You cant really do normal splitters for mixed belt, as even perfect ration, will get screwed, if they stack in different sizes
There are specific cases where you can @cedar mica
Btw, this sort of "perfect sushi" is only useful if you want to feed your machines without having to smart split the items for each input again (and no overflow)
Just saying, if you are mixing wire, with iron plate, you can end up with 1 iron plate blocking, becase internal storage is full, as there stack size is different
If they're not consumed and produced in the right ratio, that's bound to happen, yes
Probably even if they had the same stack size
Even if produced in right ration, there is still a different between machines, in the ration they want
There is a difference between making 10 a minute and 1 every 6 sec
That is very adjustable though, especially once you consider bigger numbers of machines
The example from before refers to some very specific (and limiting) scenarios, but once you bring poggers into the mix, that's when you can start sushing for real (still without overflow)
As long as all the machines involved are in the same grid too, the system won't clog even if you cut the power
If you can pull it off, then please make a video about it, so the rest of us can easier follow
That'd be quite the hefty upload 😅 😆
If interested, I have posted quite a few pics of the "Uranium Sushi Rods" factory I made, can be found via search
Spoiler: I like machines to be as load balanced as possible, so the factory (~350 machines) reaches 100% in ~10 minutes
god i feel stupid
im making an outpost for recycled rubber/plastic, so i looked at my planner how much recycled refineries the website gave and calculated demand from that, so 1150 rubber 650 plastic.
Now thats 1800 together so its perfect for a 600 oil tripling build so i made the whole plan build the whole factory.
Only to realize i didnt account for residual rubber.
so now im short 200 rubber
and have to make a new oil extractor just for that
god fucking dammit
Have you a link? EDIT: Found it, but a Picture or video would be better if possible.
Urgh, upload speed go brrr...
I don't even clearly get what should I record, wouldn't be easier to just pass around the Heavy Sushi Frames save?
has anyone ever tried doing a fractal system for smelters/constructors?
wdym by that?
do you know what a fractal is
yes, but I have no idea what do you mean by fractal system for smelters
you cant really do infinite repeating patterns?
so, imagine you have a splitter that goes to two smelters on either side. Then you take that, rotate it and take a copy of that mirrored with a splitter in the middle. Rinse and repeat
aaaand what about the outputs?
you could do the inputs higher than the outputs
oh imagine
240 alumina solution -> alu scrap making 140 water
-> 140 alumina soltuion -> alu scrap making 81.6 water
-> 81.6 alumina soltuion -> alu scrap making 47.6 water
seems like more of a tree than a fractal
is it truly a fractal if its the same size everytime.
or is it just an regular irregular tessellation
seems more just like geometric tiling
looks cool, but definitely isn't a fractal
no idea. Seems like it's a lot of work for no real gain
funny pattern but thats it really
if anything people prefer to just do large elaborate balancers over entire machine patterns
my concern is that if you have a ton of the same machine in a row, it can take up too much horizontal space whilst leaving a lot of forward space unused, and getting to the other side can take a lot longer than if it was compacted like this
make two/more rows
yeah, which is a kind of tesselation
even one row is that 🤷♂️
my image was not to show an exact format but an example
I just do long rows. 😂
X X X X X X
| | | | | |
--S--S--S--S--S--S
| | | | | |
X X X X X X
easy two rows
no need to do weird shapes
Maybe do two sets of those if you want something not quite so long. I'll stack'em sometimes too.
nothing wrong with long lines
i think if you want to make perfectly square builds this would work well
in that you could instead have
X X X X X X
| | | | | |
S--S--S--S--S--S--S
| | | | | |
X X X X X X
good idea
a world where all the factories are big floating ominous black cubes would be sick
how does that help? it's more space and worse logistics due to input being in the middle
i'm not one where i like to rely on overflow
Just use greeny's model, with a main input and output lines perpendicular to the double row of machines
balances faster, and you'd have it be a widthweize build rather than lengthweise building
it's not that much faster though
and width/length is irrelevant, just turn my setup 90 degrees and it's the same lol
e.g. for 20 machines @ 30 items/min, it's 17 minutes to fill instead of 20 in my case
depends on the belt speed, the ends on the first have 1/3^n chance of getting an item, wheres in the other they have a 1/2*1/3^(n/2) chance of getting an item, if you have tier 2/3 belts thats definitely a massive increase
I've had this discussion a few days back, belt speed doesn't really matter when talking about manifold fill times
except for very special cases when belt speed = machine input requirement
if you have a splitter with a tier 3 input belt and a tier 1 output and a tier 3 output, doesn't the tier 3 get more items out?
that depends on how many items are going on the belt, but yes, the mk3 will get more items out. But that's pretty much irrelevant for manifold fill time
using slower mks for side belts has even proven to slow down the filling
sometimes you want the end machine to get items as fast as the first machine gets them
well if you manage to do it, then it's a balancer and not a manifold 😉 manifold is where you have to rely on the overflow
you can mix the two
and yeah, it depends what you want from your setup.
As much machines working as possible at start? Use mk1 sides, but you'll have longer time before the whole manifold starts working at 100%.
Fastest fill (working at 100%)? Use mk5 sides.
yes, you can mix balancers and manifolds, but in all the cases you've shown, it's always a manifold (even the middle-fed one - it's just two manifolds)
so you're talking about end game
I'm talking about anytime
you can replace "mk5" with "highest tier available at the moment"
I don't think there's a meaningful difference between balancers and manifolds with mk1 belts. 😂
a smelter taking in 30 items per minute for its production, i'd like every machine to be doing that immediately
then make a balancer
kinda what my tesselated machines example are
sure, but you can also just do this
instead of placing them in that weird shape
you can then "manifold" the output easily as well
i am aware
People always talk about balancing inputs. Why nobody talk about balancing outputs?
oh boy do i have news for you
but i need to use 16 smelters for my overclocked mk2 miner, and if i were to do them in a line that would be a hella long line
Anyway. My trick, @void owl, is to just connect them to the miner and power before connecting the outputs. Usually by the time I'm ready to actually feed the next step they're all full already. 🤷♂️
It.. would be 8 machines long. 😛
8?
..yes?
tessereacted it
flipped. twice. Once horizontally before I realised that did nothing
480/30 = 16
Well, that's the same as rotiating 180 degrees.
also if you think 8/16 machines is a long line, you won't be able to play lategame lol
16 / 2 = 8
ok you're talking about how long it would be if you added another side to greeny's original image
Why would you run it one-sided like that?
some people do, and its natural to continuously expand the line in the same direction
I firmly disagree in it being "natural". Especially if you care about it being balanced. You also didn't actually answer the question.. if you care about it being 16 smelters long, you can just fold it in half and make something 8 smelters long, and it lends itself to being balanced just as easily that way. Probably more easily, honestly.
it's pretty hard to "expand" the line in any way other than doubling it if you want it to be balanced
Thanks for that
hence why people like manifolds - they can just add one or two machines at the end and it just works
Also because trying to balance a 780 line sounds futile.
speaking of balancing
is there a nice way to split a line into 16 vertically?
im building nucleear plans right now and i have rows of 8 facing each other and i dont want radiation
and if i split it horizontally i dont have enough space in my row
I like how 90% of issues with balancing are due to "I've built the buildings without thinking about belts and now I want to connect it but don't want to redo the buildings"
"How do?" "..string splitters along the inputs like a sane person." 😉
"I have 4 rows of buildings, I want to split my 3 belts into them properly"
"well maybe next time build one row of buildings for each belt instead?"
Might be hard to see but this splits 12 vertically and then x3. the total array is 1:252
hm since i only need 16 i think ill stick with something more vertical like this
but thank you anyway 🙂
Plenty where that came from~
I feel sorry I don't have any photo collection or tag to ease the search 😅
I totally didn't just finish figure out how to feed 2 sets of AI limiters assemblers with copper sheets without making 3 sets of refineries instead of two 👀
Turns out I could have just 2 refineries with the same clock and split the output of one to 1/6 to feed the smaller set of assemblers (a single one)
That's acceptable balancing imo
Y'all are crazy with your ratios and stuff. More power to you though.
I like to rebuild stuff a lot before finalinzg a design, so quick boot times for my factories are important to not take forever in making them ^^
The factory should reach 100% in 15min or less if possible
Just keep an isc full to flood it. 😁
Sure. One ISC for Crystal oscillators, one for beacons, one for ECRs, and then some more for steel pipes, quickwire, silica, iron pipes and plates, wire, ingots... 
Well, yeah. Exactly. 😛
If you're rebuilding, drain the whole line into ISCs.
Eh, too much work to set up a single boot. I like it when I just connect the input belts and everything goes brrr without needing to fill ISCs with tons of items (which is kinda hard for me atm due to lack of production anyway)
Ngl though, the appeal in seeing the machines boot up in order with the belts not clogged is strong on me 
"clogged" as in "full an moving in stop-and-goes"
You can be like (POV: You're watching uranium fuel rods manifacturers):
Here come oscillator 1... And 2... Aaaand 3! machine starts producing 
Either that or just not wanting spooling times
On high tier items they become quite big. Nuclear gives another reason to balance too
Yeah, that's probably the best argument I've ever seen for balancing.
Someone else pointed out that you can go the opposite way and use smart splitters to force them to fill sequentially.
Which also helps speed up the ramp up.
Yeah, but honestly, without copy-paste function for the smorts I don't think it's worth the effort outside of special cases :/
Eh. I'd rather put that effort in than the balancer mess people seem to like doing.
Mhh... As for me, I think I would rather use the time to change the clock of the machines instead, so they can be belted more nicely (if the ratios allow for it without going mad)
Single Resource Items
i'm kind of all over the place. some techniques seem to fit certain lines better than others. but I do tune almost all my clocks, generally under
I’ve only recently started under and overclocking; I discovered that pure copper ingots can be factored nicely, 12 ore in to 30 ingots out.
Stop creating eldritch horrors
So in running rough numbers for the big hubs I'm making... it sounds like I have to resurrect Screws into my world. Damn you huge quantities of wire creating different bottle necks
how did you get screws out? Are there enough alt recipes to do that?
Yup! There are enough alt recipes that you can completely remove screws from your world if you like!
The downside is that it often requires copper/wire instead and for big projects copper and caterium to extend the wire become limiting resources for things
What I'm ending up doing is designing factories for parts that need screws to have Steel Beam Screw constructors directly feeding each machine above that needs 700 screws pm XD
Completely eliminating screws from all production is one of the highest priorities when selecting alt recipes to unlock.
It's REAL good early/med game yeah
Given the game doesn't start until you unlock mk5 belts I would say it's good for the entirety of the game 😂
Well I'm doing some largish plans atm and looking at recipes. And there are some naturally high volume products that are just SO much faster than other alt recipes. But requires screws. And take up less iron doing so.
So steel beam screws for me I guess?
Make the logistic belt of 700 screws pm be 5m long
"Faster" is really a factor of "how many buildings" so not sure what specifically you're building..
Also iirc screws is cheaper if you make steel rods then use the base screw recipe. (Compared to the steel screw recipe proper)
I like neat and compact factories. Just looking at bolted RI plate and Bolt Frames
Base RIP has the same production rate as Bolted and is cheaper.
Stitched is cheaper than both though.
Even if you use iron wire and do stitched from nothing but iron, it is cheaper.
Base RIP is 5 pm Bolted is 15
I built a screw factory not so long ago, currently deals out 600pm
there's room to expand it too, though it would need a secondary output belt of course
3 buildings of base will use less iron than Bolted and make 15 in the same amount of time.
Painful with regular recipes right?
well, it was painful until i built that output, now it's nothing
But I've had that debate numerous times and very few people seem to comprehend that base is the same production rate as bolted.
🤷♂️
I'll have to make a volume comparison.
of course, if i jump back on and try to build the new output for the space elevator, i'll either need to make another screw factory (not so hard) or figure out which alt recipes i have to avoid them
Gear up and go HDD hunting!
Either way it is better to just use Stitched.
i am about due for another hunt, although i just built a train line to a new location where there is oil, pure iron, pure copper all within a reasonable distance of each other, i haven't checked yet for caterium
i dont' need to worry about more bauxite, my current aluminium plant is outputting so little at the moment compared to the intake of bauxite that i'm thinking of building a new plant somewhere else with a bit more room, and doing the math much better, as opposed to the current version of just winging it
I'm making large enough factories that I've needed to use caterium to make wire just to get the volume but you can avoid that pretty easily if you don't make giant set ups
i kind of want the spelevator done, but the math in getting it done within like 100 hours of it just sitting there is abominable
just dont go overboard and eliminate all screws
copper rotors is still the most resource efficient
even when you only use steel screws
Of course, the full resource efficiency rabbit hole for copper rotors also requires steel rod -> screws which gets kinda tedious. Until you're making a megafactory, steel rotor and default stators pair nicely.
imo steel screw -> copper rotor is already good enough for me
the issue is just the metric shit ton of water you need for the sheets since they are 76% water after all
Pure copper and steamed sheets. Such refineries. Much energy.
MUCH water
It's the same rate if you factor in needing three machines running the recipe, yes...
Unless you're counting recipe cycles per minute as production rate, in which case both are 12s, or 5 cycles/min, sure
Now this is going to be exciting.. https://u4.satisfactorytools.com/production?share=o8ngrENDTiARNIb3jMkX
Probably been asked plenty of times before, but hasa anyone got a good way of distributing 5 even supply lines down to 4 receivers?
easiest is to merge all to one and then manifold
I would but the quantities per line are 240, so they max out at 480 at my current research level
if you can't do that, then just split one of them to 4 and merge to each.
or underclock the receivers to 80% and build 5 instead for a nice 1:1
oooh, good tip, thanks
highest you have is mk4?
look up factorio balancers and convert and build them in SF.
no dont do this
belt balancers are bad
use belt compressors they do the same but just better (they use smart splitters)
it's also possible to do a manifold with mergers added between the machines when it is needed
then feed the merger the other belts
yeah mk4 for now, went with Greeny's suggestion and it's worked a treat
heres what i would use (a bit overkill but it works)
looks complicated
Feel like that kind of setup is detrimental just because of the space it takes up, I do appreciate the tip though
if you stack them vertically (which is what im usually doing) it looks like this
Okay, that's kinda groovy
the way it works is it merges two 240 lines and then sends the overflow to the top line
so since only 300 is used 160 is send to the next line
that then gets merged with 240 with overflow going top etc.
I'd do something like that. Let's say you have 2 belts, one able to feed 3.5 of the 5 machines and the other 1.5, putting a merger between the 3rd and 4th machine will allow you to keep the excess from the main input and complete it with the second belt
it also works with fluids
you can tweak/expand it as needed, keeping it manifold-like
how would that work with 5 lines?
ahh, okay, that's an interesting approach. Doesn't that mean that it will fill the first machine up much faster than any of the others down the line?
just do the math to know where you need to add mergers, according the amount required by the machines and what you have on each belt
basically, when the first belt ran short of being able to completely fill the first machine, add in a merger with the second bely. when that new amount fall short, add in a second merger and the 3rd belt and so on
i dont really see how that would be possible with 5 lines 4 outputs
I'm assuming you have the right amount of resources, so you could either have a section with two mergers between two machines, or just merge your belts until you have less than 5, even if they are not balanced
could you make that picture with 5 lines and 4 X?
something like that: s---m---m---s
or you just fuse two of the five belts together (or more why not) to get it down to four belts or less
the point is: feed as many machines as allowed with one belt then take the leftover and complete it with the next belt
but how do you make sure that the second belt isnt just blocking the input from the first
*bit lat but mostly yes, it's essentially a manifold after all
math. as I said, you need to know how many machines your belt can feed
in my exemple, I know that I will only get back enough to feed 0.5 machines from the first belt
gotcha, I've always tried to keep each machines per-minute input the same, at all times, so not just filling one up while the others get half feed rate. But your solution does work
and manifolds being what they are, everything will be used as long as they have a place to go
which is guaranteed since you will have one main belt running through all machines
if you mean load balancer I highly advise against doing them (or at least not only those) as setups will get extremely complicated and brain-bursting later on
while manifold is always the same thing
the one downside of a manifold is the time for the prod line to fully start, since you need to first machine inner buffer to be full before the second one start to really get the items
and so on
but well, it's a one-time thing, and you can add that touch of load balancer to reduce it (which means doing the same thing as in my pic above)
it would be like this right?
(i think you need smart splitters but not 100% sure)
no need for smart splitters and yes it would be like this (though it would also depend on the actual amount of items per belt)
if your reason for doing that is belt size, you're most likely able to at least reduce the number of belt you're working with making it less bulky
like in your pic, I see that you merged the first two belts before the first splitter
i dont think this would work without smart splitters
I don't see why you want smart splitters, we're talking about only one kind of item right ?
yes i mean with "any" set to left overflow to middle
no point if you place the mergers in the right place
think of it like that: merging the .5 leftover and 1.5 from the belt just means you're making a 'new' belt able to feed 2 machines
ok so while starting the setup would merge 2x 240 for 480 then split into 240 etc. until the last line
that line would then fill up (like a manifold)
once its full it would only allow 300 throughput so it would limit the last belt to 150
so instead of 240 input youre now only getting 150 bottlenecking the whole system
if your machines are working, the belting will never stop because the machines will keep using a set amount of items per min
it would clog tho if you were to place the mergers to early
so the machine will use 300/min
and youre merging 2x 240
so the belt will back up
back to my example, it would clog if you place the merger between the first and second or second and third machine
but theres no other way to place a merger in the example with 5->4
so unless youre using smart splitters in that example that would not work
that's what I mean with math, also we're taking into account both belt size and items consumption
but theres no other way of placing the mergers
no matter what math you do
I mean that as merging two belts into one prior to injecting them into the system (granted, my second schema was inaccurate)
so how else would you do it?
the initial problem is that you can't merge all five belts into one because of your current belt limit, but even then it should be possible to merge at least two of the belts together and reduce the amount of belts your working with
so you no longer work with five belts but less
then you just setup a manifold as usual, simply completing it with the next belt where needed
well lets say you have 3 belts with 480/480/240
how would the system look?
how many ipm would each machine consume ?
300
what's your max available belt size ?
mk4
gimme a sec to make the pi
oh, I get what you're asking now, in the case with several full belts you could actually split them further to avoid the clog
yeah, that work too in this case
thats feeding the manifold from the left and the right? not just injecting
hm
that being said, which machine do you have in mind?
idk im just going with the example from the guy
Could also split the last 480 and inject in batches if you want to stick to injecting
how?
because I doubt you're feeding only 1 machine with 300ipm
well its a factory that takes 300/min
that's important
for example 1 factory with 10x steel pipes
another with 5x steel beeams
480 -> [-300] -> (inject 240)- > [-300] -> (inject 240) -> [-300] -> (inject 240) -> [-300]
because depending on the ipm required by the machines on the second factory, you could actually use the 180 leftover before having to merge
as I said earlier, merging too early cause a clog
again wouldnt this require smart splitteres?
What @fierce cypress said basically
nope
but while filling the last 240 will clog
yeah, that pic refer to what I said about splitting further if needed
how so ?
no its 240+240 and the factory is full and only takes 300
But in your pic your first three machines take 240
if I understand your pic, it shows that you have more ipm than actually needed
just underclock 300->240 and split 480 into two
theey dont "takee" 240 its just 480 split into 2
just smart split with any top overflow right
underclocking ftw, don't need smart splits
300 * 4=1200 = 240 * 5
(and now if you overflow split you basically have my design xd)
Yeah I see what you mean. Personally I just let it clog till they fill (usually I manually fill everything lmao)
Depending on numbers it’s possible to use belts to limit some outputs so the machine gets the full amount immediately, but if you get to that point then might as well as smart split XD
but this will work if you let it back up
i always let my machines back up when overflowing
i really dont think so....
why wont it?
because full machines doesnt solve the 240+240->300 issue
but if you let everything back up
you just need to feed the system enough to keep up with demand
yo i think im just gonna build it gimme a sec
its the same with 24+24+24+24+24 -> 30+30+30+30 right?
thats easiere to build
yea
actually then the belts wont clogg...
what about 5x 30 into 4x 37.5 using mk1 belts
nah i just oc an iron smelter to 37.5
what abt the input tho?
take a mk1 beelt split into 2
if you need 5x30 into 4x37.5, just UC the 37.5 to 30 and have it 1:1 lol
Basically what will happen is:
The last machine gets fed 480 but can only take 300.
When that machine clogs, the second to last machine gets to take the full 480 rather than the 240 from a free moving belt. This overflow fills its buffer and will keep feeding the machine when it’s only getting 240, making it possible for it to get a continuous 300. Also because the average of 480 and 240 is 360, this machine slowly clogs as well and the same will happen to the upstream machine.
its for the 1200 --> 4*300 with mk.4 belt problem
you just wait untill the entire system is full
which belts carry the 1200?
2.5*480 belts
hence my suggestion - underclock 300 to 240, have 5 belts, solution obvious
yea but im saying that an overflow that has been backed up will also work
but the second to last is still splitting 480 into 2 right? its just that the right going 240 is clogged to 150
so its 240 + 150
or am i missing something
oh yeah it will work. I'm just trying to suggest easier approach
would it be easier tho? its the same amount of work, just less machines
it'll take like 1 min to fill up
it's nice 1:1 instead of having to think about how to make injected manifold
so you wouldnt manifold it?
I would do it 1:1 - split 480 belts to 240 -> have 5x240 belts, each goes into one machine eating 240
so underclocked from 300
What do you mean by 150?
The second to last machine takes 240 only if the belt going to the right is not clogged. If that belt doesn’t move, all the input goes to the machine until the belt moves again
but its not all its just whats not getting used be the right most splitter
Yeah and that plus the 240 averages higher than 300, so that machine would fill and eventually clog too
probably simpler, but the whole reason this is even still being debated is because of a manifold ¯_(ツ)_/¯
If machines have zero buffer then it wouldn’t work
but machines have a stack of items as a buffer so it does work
This is how I run all of my factories XD like I’d make a ton of steel pipes then run it through all my pipe-using factories and have them take what they need lmao
i mean it works as long as your supply keeps up with your demand
manifolds work even underfed 🙂
Yeah and I can just send whatever leftovers to storage
?
their efficiency will decrease
wont it
Although I technically should be using smart splitters and send forward only the overflow 😂
yeah but that's not a property of manifolds, but property of any underfed build 😉
smart splitters are insane
they make factorio logistics seem like shit
alright this is the setup
well, yes, but im assuming 100% lol
it wont work if your sinking the items
as you can see the right line is starting to fill up (its the 300 480 thing)
im sijnking the outgoing items not the incoming ones
and then reconnect it
it is
it'll be quicker
oh you mean as start up to prefill everything?
then why would i disconnect the output
ok i prefilled everything
the first 2 smelters are losing items (down to 80 from 100)
the last 2 work fine
the bottom 480 (60) line is clogging
i dont se how the first 2 would ever get 300
since the splitter after the second will always go left/right/left/right it will always take atleast 240 from the left
try disconnecting the output
and letting it go untill the machines stop producing
like this?
smart splitters 🙂
What happens if you swap around the first two 30 lines?
ohh wait i see
Yeah this is super cool
ok system is completly full
ye the first splitter is already going left/right/left/right
so its only providing half so 240
it might still work because of the saturation tho
but if the right is full it just goes left
i mean it will just lose 37.5-30 items /min
an i am NOT gonna wait until 100 is empty xD
thats like 13 min
lol
but ye you just do this
that way the merger will never clogg
once its full it will go 300 top 180 right
I think for it to work with this setup you need to put the split lines from the 480 input upstream so it can feed into the first machines when the downstream clogs
But that’s too much thinking XD
you mean feed from both sides?
oh btw i think this would work if you had a priority merger instead that would always prioritize the fresh line
I’m thinking more like changing the order of the injections, like if you swapped your first two 30 lines the second machine prob would have worked fine too. Personally though I would prob take one 480 and feed from the other side, but smart splitters def works XD
what if you reverse overflowed it with the extra going in the centre?
i think this works xD
like this:
480 -> (-300) -> (-300) <- 240 -> (-300) <- (-300) <- 480
ye you just split it into 2
2.5 * 240 = 600
but at that point thats balancing and not a manifold :D
ok the image i posted actually works since it makes the mergers take 75% from the fresh line and 25% from the previous one
so it will fill up since its blocking the previous line (only 120 goes in 480-120 > 300)
something like this:
780 -> (-325) -> (-325) -> (-325) <- 390 -> (-325) <- (-325) <- (-325) <- 780
idk if thats still balancing or not
@thorn bane
Actually I’d be interested if this works:
(480) <machine> (240) <machine> <machine> (480) <machine>
whats the belt direction?
Left to right, numbers are injections
Yeah
its got the same problem that the first one had
i mean sure if you wanna do math
i just do 780/780/overflow -> (-325) - 455/780/overflow -> [belt compressor] - 780/780/less overflow -> (-325) [belt compressor] 780/overflow (-325) etc.
lol
hard to say, which recipes are you using?
18.75 ai limiters is 3.75 assemblers not 4
150 rotors is 37.5 assemblers not 30
150 heat sinks is 20 assemblers and they require alclad sheeds and copper sheets
tools don't like that one
which one?
wiki is saying its less WR aswell
but max points is using it
i guess the copper just has more weight than bauxite in practice
hm use 240 copper to save on 60 bauxite
per 240 copper there is 81 bauxite on the map
i guess youre just more capped by bauxite than by copper (since you can just use iron wire instead of copper)
Hi guys i need help getting a 12/min belt from a 30/min belt
the satisfactory calculators dont help xdddd
just put down a splitter and it'll eventually balance itself
aight thank you
I don't care if nobody wants the answer anymore.
Add a merger to the 30/min belt where 6/min will be added to make 36/min
Split that into 2 X 18/min, one of those is finished, the other gets split into 3 X 6/min, 2 of those are merged into 12/min and the third goes back to the first merger.
what's the best way to balance pure, normal and inpure nodes @ mk3 OC to 2 lines??
Ideal is to build different amount of lines so that you won't have to balance anything
this is 3 lines going to 2 freight platforms
so its an even load to both freight platforms
Merge impure and normal to one, you still have known amounts of items in both
And use what you get
...........................
There's no need to balance in this game
It usually just adds extra work for no added value
Except taking away waiting times for machines, reducing radiation to near zero...~
In this case it's neither though
Right, balancing would "only" mean one wouldn't have to wait for the stations to fill up and overflow with ores before the each Staton s gets all it needs... Half an hour at the very least 🤔
Why
Each station gets one belt without overflow
At the other end, you use what's on the belt
No wait time, no balancing, simple setup
If the setup at the unloading station is simple enough to need such inputs, that's convenient