#math-and-meta
1 messages · Page 556 of 1
Don't get me wrong, Im glad VIP works for vanilla players... I just wish I could get a 'smart pipeline junction' that would allow me to set priorities or something
Modded isn't supported anyhow; that's a different server
Jelutz.. please, use some common sense. We're talking about vanilla piping issues with modded machinery. Its fine.
the most important thing is to have the waste refineries have priority for solids
^ very true, and that was hard for me to setup (I recognize it as the 'cause' of the problem for sure)
The liquid load bug seems to be with machines anyway.
can you post a screenshot of your packaging area?
im curious because it was HUGE for me
this issue has nothign to do with the load bug
Its gonna be about half your size, the modded machines are basically 5 in 1, but had to be underclocked due to pipe restrictions (mk2 600m^3).. so they are operating at 1.95 in 1 and ... 2 point something for the scrap side of things.. but let me login to nab one
ye default packagers suck xD
@thorn bane - Note; I use storage teleporter as an FPS saver; it acts as a sort of global merger/splitter for products, in effect a load balancer based on demand. Its drawbacks are that each costs me power (10mw), and it has a latency associated with it which causes lower numbers than max belt speed sometimes, which has to be accounted for.
Higher view
ye feeding 1 refinery with 1 packager is kinda insane xD
its feeding (trying to) at a 600 rate, but the refinery is set to only accept 390
Just get diluted fuel blenders 🙂
(which makes 468 solution.. which goes into refinery 2.. which makes 780 scrap (belt limit)
huh? @upbeat tide
Oh sorry, looked like a massive diluted packaged fuel setup
oh yea, I still have those; its on my to-do list to redo my plastic/rubber with the new version from blender.
this is what it looks like for me using all default clocks xD
just about to tear down my north oil fields turbofuel setup as my mapwide nuclear is finished.. just waiting a bit to make sure that my temp uranium waste processing fix is gonna work.
Im currently fighting water issues with my nuclear reactors.
That looks clean Zyranex!
id likee to remind you of
Ah true
How do nuclear reactors have water issues? I thought that was pretty easy .. 300 per nuke gen.. hook up 3 water extractors to a mk2 pipe and underclock?
mk 2 pipes dont actually go up to 600m³/min
exactly, so only use it for 300m^3
Welxome to decide to OC them issues
they can, if they are short enough 🤷
well thats what he said "yes theydo as long as very simple"
yet here we are 🙂
its a very simple setup
each has two pumps connected to one pipe per reactor
I've had people telling me that they got 600m3 out of the pipe 🤷
and you shouldn't need pumps if it's level
Wait, Verios, are you overclocking the water extractors to get 300 out of 2?
i think the single junction merging 300 and 300 is enough to cause problems
se , yes
if its a 600 line from a oil extractor maybe
Im missing something here.. each reactor should only want 300.. not 600.. so why is there mention of 600 in a pipe? Shouldn't it be 300 if its 1 pipe per reactor?
oh are you overclocking the nuclear reactors too!?
250% OC plants need 600.00003 m3 / min water 🤔
but i dont think thats the issue
precision loss seems way higher than .1
actually ingame it's 600000.03 water
float variables should be precise enough for two decimal places
looks to be about 10
6e5/60/[ups]
the 0.00003 would cause a tick loss every 5000 hours so i dont think thats the problem
yea its too fast for that
whats bothering me is that internal tanks are never full. But at least so far no shutdowns
no i dont mean game tick
say the reactor starts at 0 water it will wait until it has 10
then it would take 5000hours of running at 100% until its out of water
soo could be just me being too cautious
that's only true if you start at 100% of water. If you start with 0% of water, it's not true
no i said you start at 0 water
then the reactor waits 1s until it has 10 water
actually it might be 20 water if you oc them
and stops because doesn't have enough water after it uses the 10
oh ye youre right it so after that its at 19.999...
and will run for the next 5000hours
ok sems like OC the plant makes it take the water faster not take more so its still 10
im gonna do a long term test see if anything fails
few hours
so here is what makes no sense @thorn bane some of them are good, close to the top each time. Others fill to 20m3 before tick or lower
should be no variance which isnt making alot of sense
thats probably just depended if they got the rods first or the water
because once they are running the water level shouldnt change
nah rods is no issue. im techniclly over supplying currently. Everything is full
im watching one right now hit no water warning every other 4th tick
I'm sorry, could someone explain what's wrong with 600m3 pipes?
think I found a possible root cause
seems the water is not exactly flowing out properly
TLDR: if you use a manifold for pipes (1 pipe going down, splitting into machines, with no loop back to start), there is a flow rate issue where you only get ~595... So dont max out your pipes.
2nd bug; all machines lose 5m^3 on loading the game.
So you can correct that by having a manifold output back into the main pipeline upstream of the manifold?
if I understand you correctly, yes.. basically the end of the manifold loops a pipe back to the start, and connects in.
i dont think its only for manifolds
https://www.youtube.com/watch?v=KhQsMU7iR3I
Clips for the August 17th, 2021 Livestream originally streamed on https://www.twitch.tv/coffeestainstudiosdevs
Aha. Interesting.
Note; I am regurgitating info I have read myself. Seek your own info.
ooo, gonna watch that.
Nice trick. I didn't even know it was a problem.
from my understanding its just rounding errors when you go up to 600
pipes also suffer from sub-60 fps floating point errors same as belts, but from testing junctions also hurt flowrate on mk2 pipes (the why is speculation on our part)
Well im doing a experiment. Take two mk1 pipws and merge at last second
eh F it. just gonna raze it all and do 100%
instead of OC
https://www.youtube.com/watch?v=ZiAvo3uDBCM
https://www.youtube.com/watch?v=G3EjiEP-6iU
from different q&a streams but ye they all say the same its because of precision errors with floats
I feels you so much on this; I basically had to raze and redo aluminum processing (map wide bauxite) 5 times before getting it to work right. ((Now obviously the problems were caused by my production setups and possibly by being modded.. but I mean to say that.. yea. raze and restart.. oof.. it sucks.. ))
could just do 240% OC and build some more but still feed 600 then you dont need to rebuild
Issue is uranium waste. Plan is to pretty much maxamize plutonium rods
Either way plan already in the head
This is how I balance my aluminum setups
And @oblique hollow created this earlier today
hm i dont realy like merging the alumina solution
the deed is done
Insert "MASH NO" Meme
@thorn bane
ctually tried something. Reversed razing for now
CHANGING THIS SETUP
TO THIS
solves the problems it seems
hm looks like it should be exactly the same
yea I know but another friend of mine who plays this too much thought of it
The heck is the difference?
doesn't matter
trust me
add a pump, it will magic back to health
and/or a 1-way valve
that forces it to go up and stay up
Ezio Sotken — Today at 5:20 PM
tried valves
Klepdar — Today at 5:20 PM
but the pump should fix it
one of your things is turning off slightly because it's backflowing ever so slightly
and then it never keeps up
(cuz it eats max water)
Ezio Sotken — Today at 5:21 PM
yea backflow is a issue too
Klepdar — Today at 5:21 PM
that lip where it goes up is the backflow problem
adding a pump before it should solve that problem
Ezio is me, my non-server specific Discord name
Gosh darn fluids.
Yeah, the shape of pipes can do wonky stuff. Never be surprised.
Even if you managed to deliver 600/min to the generators, they would still eventually reach the point where they run dry everytime you load the game due to the load bug though...
(After at least 60 loads if you start with extractors and generator full of water)
If you go for 300/min instead, you can top off the loss with a VIP or overproduce to avoid it
Perhaps. Currently testing that after one reload
hm 50m³ is 5 seconds for 600 pipes
thats minus 5000MW for 5s so 416 MWH
so you could just build 4 power storages per reactor and always have them topped
but yeah that doesnt sound safe xD
Yea prob a full rework is needed even with the fixing
Max-flow + load bugs, you really headed straight into the crossfire 
What in the name of Snutt's Shiny Head is that
belt overflow but with pipes
Looks more like off-brand priority input pipe
Could you have an extra few extractors with buffers on each row to top up the reactors as the extractors slowly dip?
hm that could maybe help with the extractors but i think theres a hidden buffer on the reactor as well so you still have at least 5s downtime
slow progress on my non-fissle setup. This is only 1/2 the total setup though
A bit confused how did you get 416 MWH
ooooooooooh youre right thats per minute
so its 5000MW*(5/60m)=416MWm/60 = ~7MWH
so 0.07 power storages damn
god i hate physics
looking at this, I'm still not sure you got it right...
Yeah, wouldn’t it be in 5 seconds a 1/20 * 5000, which would be 250MWm right?
no
ah right. I just got confused with the first part of your equation
5000MW*(5/60m)=416MWm/60 is wrong 🤷
the /60 is extra there
but the result is correct
ye youre right
hate units
Btw some people are not aware that the valve cancel any pump uplift after it. So if you place a valve and the pipe goes up after that even there is a pump right before the valve, it’s like there was no pump. Make sure the pump is after the valve 🙂
valves shouldn't really cancel headlift
even wiki says it doesn't block it
I tried and it does block it
are you 100% sure? isn't it just the valve blocking throughput?
Valve is unrestricted fully open 600
When I place one after the pump, the fluid is stoped and doesn’t go up anymore
Try yourself to check it out. I might have been under a lot of wine during that check
was the pump connected to power?
Yes
I can't check myself, I don't have the game installed 😄
I am sitting in the aircraft right now I will check once I land in anchorage
Damn what happened ?🤣
haven't played it since May 2019
Why not ?
not enough time, when I have free time I work on my tools 🤷
hm works for me
Strange. I will have a look again at this.
Is the fluid loss at game loading still a thing ? That prevented me to use closed loop before
yes
yes
It doesnt. The pump just gets confused and cant display any headlift afterwards
It still applies the full 22 m / 55 m though
@oblique hollow I did solve my water problem with my nuclear reactors but the plague of the loading bug is still a concern. Still need to test “after x number of reloads it fails” etc
Only real solution for nuclear is to not use 250% overclocking
Yea im about to completely redo it for that
But the water supply issue was solved by moving the valve before the vertical pipe segment instead of where it was at the top just after
@oblique hollow just the small change of moving the valve from above the pipe vertical section to on that section or just before solved the normal flow issue. 🙂 darn bugs tho
No valve caused deminishing water in normal time
It doesnt really serve a purpose here though.
And i dont really believe that valves can fix flow issues?
I think it was a backflow issue more than flow
Either way the loading bug is a design breaker
At least the setup was not fully built yet
Ye it can back flow to extractors if no valve causing weird things to happen xD kinda annoying but actually makes sense
Actually doesnt make sense.... The extractor pressure isnt THAT weak
Ah thanks that explains it all
Shouldn't that entirely depend on the purity of the nodes you're putting said miners on?
2 pures I forgot about that
I perfectly fuels the firs 4
using MK1 belt?
But the last 3 keeps switching on keep switching on and off
Mk3
Check the water
MK3 won't hold all that coal either... you'll probably need a second belt or MK4 for more than 18 coal generators, but it should run 7 just fine. Yes, check water.
I have four water pumps and one I’d like 200% percent over
8 generators need 120 coal / min
You better have more than just one pipe connecting them all
Oh
More than 1 MK1 pipe for 7
Yeah
Mk 1 pipe limit is 300 m3/min
1 MK1 pipe per 6 coal generators
But when I look at the belt the last 3 are not getting the coal needed
How many water pumps per pipe is it
Once I had a little piece of MK1 belt that was slowing down my coal flow... same thing happen with you somewhere?
2.5 water ext per MK1 pipe
2,5.
One extractor does 120/min
Uh I will check my second mk2 use a mk1 belt to get to my base
2-5 or 2.5
2.5
To get the 2.5 sometimes I make 2 pipes connected together with a manifold at the extractors
2.5 x 120 = 300
Ok you put a , instead of a .
He must be european
Yes not everyone uses dot for decimals
Oh
6 coal gens gang unite!!!!
Wrong chat? #screenshots
That pump is SOOOO not needed
just saying if you do groups of 6 you never have problems with pipes
So the math would be 6 coal gens per mk1 pipe right?
The general rule is to use 3 extractors, 2 pipes and 8 generators
That has the best numbers
Needs one full mk 2 of coal
And 360 water /min
Just do groups of 24 🙂
I think I didn’t do the bet right
still surprised this diagram needs made, ngl
Made? No.
Edited to satisfy OCD requirements? VERY YES.
😛
There is also the fact that it's asymmetrical to begin... that should mean constant tweaking due to OCD.
asymmetry is fine, it's all the lines being different lengths that bothers me.
Ah, like the longer one between #2 and #3
Yes. 😬
phrasing
pain
<INSERT BROOKLYN 9-9 "PAAAAAIIIINNNN" GIF THAT I AM NOT ALLOWED TO POST>
Every single picture in this channel that looks like someone has already done the math is saved in my phone.
Any math. Aluminum math, uranium math, fuckin' iron plate math
Iron plate math? TF?
steel coated plates are hard to calculate 🤷
On that, it seems to me that all-steel recipes (such that no products use actual iron ingots) are actually possible
Yeah, with pure iron plate and solid steel ingot, steel coated plate gets nuts.
Fair. Usually the over-abundance of iron means you don't have to go to alt recipes of iron plates in my experience, but fair.
Is that sustainable throughout the tiers, and is it worthwhile?
oh speaking of is there a way to do stiched iron plates with iron wire and have whole numbers?
iirc it's possible, but not really needed 🤷
Except solid steel ingot?
Until you build the world's craziest screw factory and run out of coal, oil, and sulfur, forcing you to do some cast screws with iron alloy ingot. 😛
As far as I'm concerned, steel recipes are just a way to save on time/machines by using more coal or whatever you prefer tlusing to make steel ^^
MAX SCREWS BUILD LET'S GOOOOOOOOOO
Ahh. So keep steel for steel and use other iron nodes for iron recipes.
If you want to be resource efficient, yes
Stop burning it for power
Given how limited coal is in a global sense, yes, it is better to save it for things it is actually needed for.
these things depend a lot on what your goals are
And use both Iron Alloy and Copper Alloy to get bonuses from both
I'm still (probably) gonna use steel screws and bolted recipes just because of the save on machines (and FPS) :P
got it (apart from ingots) https://u4.satisfactorytools.com/production?share=Ar47WEBbYUGNS7xTOBTz
Pure copper is better than copper alloy.
Oh yeah, I forgot
Agree there, but refineries ugh
Iron alloy can beat pure iron in the right context.
But copper alloy never beats pure copper.
Steamed copper hams
I used both copper alloy and pure copper. The low machine count of alloy is nice if you're not going to squeeze every resource of the planet.
Lucky you I didn't put my math for Heavy Sushi Frames in a picture so it didn't pollute your collection

so i really need to make a picture for the merger that sounds awesome
PiCtUrEs DoN't HaVe SoUnD
time to finally setup a plastic factory, does anyone know a better setup than this one? seems pretty good from 300/m oil -> 900 plastic or rubber
i like
so that does plastic and rubber at the same time
yes
yes
hmm.... think im gunna go with that since i need both plastic/rubber and i kinda dont wana make 2 of the same factory lol
I think it's the most convenient and anesthetic way to make rubber/plastic ^^
Aesthetic since it's easier to make simmetric
@thorn baneis it just the normal 60:40 fuel recipe initially? and then make residual rubber?
no this is heavy oil residue and diluted fuel
ahh that setup is easier to follow thanks
alright, time to build. lol
so do you just flip the recipies from recycled rubber/plastic if you need more plastic than rubber?
no cant really do that because residual rubber is more efficient than residual plastic
gotcha
you can change the number of recycled rubbere/plastic but you probably get weird numbers
ok, i can keep it how it is, just trying to create my battery factory and get things rolling for drone usage
im gunna use a drone, to transport batteries, to more drones lol...
That's what I like to see
800 empty canisters per minute to start? How much plastic are you gonna use?
That seems less efficient than a straight up poly resin setup, with fuel as a lesser byproduct.
The design is a decent starting point to show the concept though
Ahhh
The packaged diluted fuel is a self-contained loop, it just needs containers to start, but you don't feed new ones once there's enough in a loop
You can get rid of the containers if you can use the diluted fuel blender recipe
Ahhh, good point on the loop
That's a boatload of turbo fuel too
I'll have to pipe it to an entirely different side of the world.
This without the turbo fuel
But the package the HOR instead of water
But it needs the residual rubber to feed into recycled plastic and output, not direct to output as it shows here
Is it worth OC-ing fuel generators to save on space?
That setup is a bit outdated it seems. Packaged HOR and water is no longer the right way
No because you get bogus numbers. The bottom window shows false values.
If you want double power you need 246.23% or something
phew... so many refineries to make plastic/rubber. lol
ah yes, 33 + 177 = 200
duh...
just spent 15 mins trying to figure out where the hell i get the 600 plastic from for the recycled rubber... till i noticed the tiny little arrow coming from the recycled plastic that merges with the other arrow lol
do you have to jump start the system with rubber/plastic at all? seems like you would have to.
no, the residual rubber does that, you can if you want it to start faster
but residual rubber dosnt connect to anything except the final product?
oh right, the calculators tend to do that, you can use it as seeder instead though and just take more from recycled
yeah, ill just jumpstart it with like 500 rubber or plastic. dosnt matter to much
I’m having trouble with my water extractors and coal gens. I’ve done a few setups like 8 /3 and 6/2 (with one overclocked) but I’m still finding the end coal gens run out of water. I think I know why. I prime everything up so everything is full even the water extractor. If I save the game and load it, I lose about 40 m3 in my extractor. That happens every time I load a game and it soon wipes out my extractors reserve. Should this be happening?
use the screeenshot i used earlier so you dont have to do that
but im almost done O.o.... ill just jumpstart it lol...
how are you setting up your pipes? mk1 pipes can only carry 300m^3/min
also how are you overclocking it, clock speeds aren't linear for generators, i.e. 250% clock speed is about 202% operation rate
the whole idea of that setup was that its not a loop but in stages xD
well......... to late xD
Just 3 pipes coming off each extractor, going into one long pipe that divides into the gens.
do you have a picture?
So the most efficient way to use oil for plastic, essentially, is the heavy residue alt recipe, right?
How efficient is the polymer resin version?
it's not, it's just there to process resin as a byproduct
or do you mean the polymer resin alt?
the alt itself is good, there's just not much you want to do with resin
it's good for making fabric for filters, but you don't need that much of it
But what about using it as a precursor for the main plastic/rubber production?
maybe, polymer resin alt -> residual plastic/rubber might not be bad if you don't want to do the whole recycled setup, it's just not often done
I'd have to check though
you should pull up a calculator and try different combinations if you're curious about it
the jumpstart was super simple, and its working great now, ty for the setup 😄
got lazy and just sinking the resin for now, 600/m rubber/plastic is fine for now
pretty long factory, but thats fine, easy merg/splitter between the two setups, just gotta do a 2nd splitter into a drone port to transport later
so as far as drones, whats the optimal distance? or i guess. is it good to use 2-4 drones on a single port when going from one side of the map to the other?
nvm, just got my answer, doing 277/m transport, really only need 2
@oblique hollow Even without pumps before the junction this is fine, right~?
#screenshots message
The math is not working out I don’t have enough coal per plant even though I am following the charts to a t
for every 120 coal, you need to bring in 360 water (three water extractors at 100% clock) and combine the two to support eight coal generators
Bro I am over doing that and still tripping on occasion
How much coal do you have available to you that you're willing to invest into power, rather than steel?
Oh, I may know the issue
Do you have all three water extractors feeding water into one end of a main pipe?
i.e. this? This is arguably the shittiest paint diagram I've ever made
Better than my autoCAD drafting lol
depends on the distance. highest travel time i've seen thus far is 7m (ish) round trip.. so with your 277/m that's nearly 2k you need to move, assuming 100 stack size that means 3 ports on each end.. obv faster trips could be done with fewer :/
that's scary then..
Anyway... do not do what's in the screenshot there
it just gets worse and worse.... but do this instead - feed two extractors into one end, and the third extractor into the other end
Unrelated topic but I'm currently learning autoCAD, all of my drafting is in Vectorworks Spotlight
1.5 mk2s on mk 3 belts for 6 100 cloak plants, 3 100% cloak pumps and 1 200% cloak this doesn’t make any sense
Mk1 pipes
1.5 mk2 miners?
f
I halfed the out out of one for dat real steel
bump
I'm just trying to figure out how much coal you're getting
I should have a surplus but I don’t have enough
please answer the question so I can help you
Well lets start with, are you choked out on water, coal, or both?
No coal
From there, how much coal are you bringing in
they did mention 3 100% clock pumps
from the miners and how many separate feeds
Yes but as we said, they could have screwed the piping up so they could still technically eb choked on water too
How much coal does a mk2 make
it depends on the node purity
Overclock at 150%
which is why I asked for that
2 pures
I was asking them to clarify
I believe at the moment
so you should be getting way over the amount of coal needed then
I know it don’t make no sense
mk2 miner is 120 base, pure node puts it at 240... 1.5x is 360, which is more than your belt can even hold
But I will double check purity
Can you take a few screenshots of your setup, ideally clear ones that we can follow along things?
I am not on the save atm
Tok, if you want, you can send me your save and i can hop in on my own
Ok, tokarev has the question
^
Ok gimme a sec to hop in thx for the help
Can you describe where?
When what?
Where is your mine? The map is always the same and some here know it well enough to tell you what it is.
Even mk3 belts
okay something must be off that we haven't seen yet. I should be home from work in... 90 minutes? Would you be comfortable with me hopping on your save with you and giving it a look?
I have somin to do atm I will be back at 7:30 to my knowledge sorry
no worries! What time is it for you right now?
5:28 I am in cst
okay, sounds good then. DM me when you're back and ready to go
Ok
Will do
Thx man also I am going through a re-model atm so it will look like trash
no worries lol
mk3 carry 270 a minute you would need mk4 belts which carry 480
I have a note book trying to do math how much water can be held per mk1 pipe
They have a max flow rate of 300m3
I should be able to power 24 coal plants when I get mk4 belts
Although once you get mk4 belts you can start doing fuel power
You dont really need belts for fuel tho except for the byproducts
That would mean you do need belts. 😄
Well, its not the focus. Can get away with mk2’s id think
You can do it with mk 1's if you're talking per machine.
It's only going to require higher belts depending on how many machines you're hooking into the system.
Once you get mk4 you can do fuel power because they are unlocked at the same time that is what I meant,
ooh ok,
https://satisfactory-calculator.com/en/production-planner Is a useful resource to calculate that
Satisfactory helper to calculate your production needs. | Gaming Tool/Wiki/Database to empower the players.
@lean horizon and @empty glade, since you two also took interest in @mossy radish's case, I will let you know that the problem was fixed a few hours ago. Evidently there was a very small mk1 belt hidden on the end of a mk3 belt, almost entirely within the hitbox of a splitter (such that the array went mk3 belt -> mk1 belt -> splitter, all actually connected).... and that was causing the throughput issue for the generators.
I'm not 100% sure I understand what you're asking, so I will try to rephrase it for myself: you want to find how to properly establish matching input rates for a given desired output, yes?
Both input rates would change proportionally. If you set an assembler to 85%, you'd only need 85% of input 1 and 85% of input 2 to result in 85% of the desired output.
It's ratios - that's all it is. And https://u4.satisfactorytools.com/production is a much simpler way of looking at these ratios.
Example 1, with a constructor
Example 2, with smelter, constructor AND assembler
Does that answer your question? Or am I still misunderstanding?
Correct
Or it could be two running at 140%
or one at 250% and one at 30%
so long as it totals up properly, it works
Of course!
The link that was shared by @jovial walrus works as well, but I personally prefer that site for its interactive map, and this site I shared for the calculating purposes.
Indeed, I have added the one you linked to my bookmarks for future builds
Both are linked in the pins of this channel if you ever lose track of them
SCIM could be useful for early game (T1/2/3) builds if you struggle with how to setup logistics, if you have that down though tools is more versatile
^
I had that before
guys i want to make reinforced iron plates, but i have that one and the stitched one, i also have cast scews and iron wires, what would be advised to use?
stiched + iron wire is really good
i did some math i want to know, why is the other one with cast screws a bit worse?
it just uses more iron
ah ok thx
iron plates are slow in early game 😦
i mean like really really early game. like before tier 1.
By slow you mean "how fast can you build them by hand"? 😏
Yep still working atm thanks man
No problem 😄
The mk1 belt issue is what happened to me too, one of my connectors got missed in the upgrade and borked my whole coal plant for a while
@oblique hollow Missed an "at"? ^^
uh what am i supposed to see there
you could just use a single pump on the red pipe and it would work
as long as the pump is before the 2 junctions
So I'd still need to have a pump before the junction? :/
Wouldn't the extractor's pressure suffice?
how high is that wall?
your screenshot is bad at showing that
Much high, mk2 needed
But wouldn't make a difference compared to how it is now, would it?
You guys paint way more than I think I ever will.
you save 8 mw
Yeah, that's why I put the 2 pumps there: I wanted to have all the plumbing (VIP junctions and what not) without pumps (in the 10m range) and pump everything right after. 1 pump per pipe so I can cut off flow for each pipe easily
Red would be the water for bug-refill
What I wasn't sure about was wether not having pumps before the VIP had any issues or the extractors' headlift was fine for it
it should ™️ work
Naturally, I'll test quickly before turning it all on xD
If you don't paint your pipes, you're not making good use of the planet's flowers 
If you dont paint your pipes, you easily forget what they are for 🙂
Like this is my WIP non fissle setup
I don't paint by fluid only, sometimes I paint by use. Eg: I usually make "overflow pipes" and similar red
i kinda torn between having all my belts and pipes hidden underneath or just havign it all visible above
but for proper factories, the spaghett has to be exposed
In this case its the belts hidden
I prefer leaving just the beltwork above as I don't like much to have the piping above the ground (makes it harder to have the belt go wherever imo)
And pipes are definetly better than belts at going in and out of crawling spaces and similars
is that you
thats why we need signs matey
no. its vencam's sushi
oh sorry i was wondering how he did the walkways
You can try asking ^^
What's puzzling about them?
sorry i like your walkway idea but im wondering how you did it because of hard clearance
I did help myself with an object moving mod since I couldn't be bothered, but if you're very careful at placing the extractors you can fit them in the space between walkways like that (they're 5 walkways wide)
Without encroaching clearance, that is
oh ok thanks
I have done some decoration since that screenshot, like I want to add walkways, etc to my central trench and what not
Also im designing this to deal with pipe issues. Like the sulfuric acid pipe will only have 240m3 fluid in it. Each nitrogen pipe will only have 300 in it too
If you want to have the Non-fissile blenders run at 100% (assuming you're getting 100% of your waste output), you should have a slight overproduction of both acids to account for the load loss
Yea thats the plan too. Like it calls for 4032 nitrogen but im gonna pump in 4050
Ironiclly exactly what I need from two seperate nitrogen wells
I don't mean just the nitrogen and sulfur, I mean the acid productionin its entirety (eg: provide 5m more of sulfuric acid every 10 Non-fissile blenders)
guys, how would a setup for refineries look like? the output and input, and having room for expansion
The most basic is a row of refineries. Inputs and outputs need to be on 2 levels for easy expansion
Was also gonna ask what you were making, because that question is very vague
a general setup for wet concrete, pure iron and pure copper for later on
I always have a conveyor lift attached to my refineries and the pipes are the lowest level.
I put pipes at ground level and use conveyor lifts to bring solid resources over top of them
I don't do that for every setup, but.. usually I do that.
lol
but yeah, do that^
You all just rephrase my "inputs and outputs need to be on 2 levels" anyway

You need to get on my levels
i always put everything level and just clip 
well yes, but actually yes
There is a special circle of hell for you...
1360 HOR / minute. Check. Then -> ? -> maxxxx turbo fuel.
Use the Tool.
Which one?
there are plenty of good setups, i think only complexity of construction and personal preference are the only things that matter
greeny's calculator
I might be super dumb, but I don't seem to find all the recipes there.
if you wanna just do the math yourself and don't wanna pull up a page, here's the 3600 turbofuel factory I made and then @oblique hollow had to fix like five times
Like diluted fuel or blend turbo fuel.
you have to select them
are you using U4 version, or U3?
its in a seperate tab
Oh
the recipes tab. also yes, make sure you are on the u4 version
Yeah, I didn't notice that version dropdown.
select turbo blend fuel, enter 1360 HOR on the "Items" Tab as Input and bom
Adding a bit more sulfuric acid isnt hard either. I need around 1100 and I could supply between 1200 and 1500 for this
Using two normal nodes but also have a impure I can use if I want
Yeah, the ores aren't the hard part. It's the excess acid that's a pain to make (also inefficient, technically)
Yea already had a breakdown plan
4.8 machines per 16 non fissle.
Each 600 sulfur would do 4.8/4.8/2.4
But that could be changed a bit to produce slightly more per set
Turbo Towers uses like 1100 sulfur/min 😭
Depends on your turbo motor recipe tho
I'm talking turboFUEL
Oh
Use turbo blend fuel if you canyes it uses alot of sulfur but turbo blend fuel uses alot less than the other TF options too
I did.
once again bringing up this simple diagram with flat ratios across the board
It was a T8 project.
I converted ALL oil in the oil islands into turbofuel.
Turbofuel as a T8 project... 
shhh
Game doesn't truly start until you have mk3 miners and mk5 belts
Everything before that is the prologue
honestly i did the same. Put down a good ton of fuel gens to allow me automate last things to focus on nuclear later
Im ising 1200 sulfur for my own TF plant too
well, that's just math for 1800 oil ehhe
I did the math and even with the 504 fuel generators I would STILL need to get nuclear eventually.
Just start from nuclear 
[Sarcasm disclaimer]
you saw my save, i couldn't right away 🤷
#BiomassUntilNuclearChallenge
Sure, then you'll be the next one to leave the server screaming "I hate biomass, @ ben your game sucks! >.<"
Every reference to actual words is completely coincidental...
no
I don't hate biomass.
I hate that liquid bf is useless.
how can the factory grow if you're constantly investing all of your time into powering it
I still wonder why some people seem to think this is ben's game 
My current sulfur usage
1200 > TF
2400 > encased uranium cells
1200 > non fissle
mh... i have to start planning as i'm going to use a pure and a normal one for batteries
basically the two in the swamp
<INSERT SHREK "WHAT ARE YOU DOING" GIF I AM NOT ALLOWED TO POST>
ummmm... gifs are postable by anyone, aren't they?
When I first tried it always converted them straight to links.
that may have been in #satisfactory where embeds/images are disabled 🤷♂️
me about to squeeze every possible product out of oil:

don't tell me... i'm working on lake forest now, something like 200 machines between ref, blend and extractors just for 1200 oil 
Gets banned for punning
Seriously, I may change my name to "| Pun Specialist"
or maybe remove all the | Something so that they don't clutter chat
its not clutter if its true and helpful
As Shrek always is 
Indeed.
I am waiting for the new truck stations so I can test things and put vehicle specialist back next to my name 😦
Disdain for mods. 😛
Tsk. Moddist 
I feel like you one-upped my pun, but it's also whooshing me 🤔
Moddist = Modest
no
Modest = Humble.
||It was supposed to be racist - > moddist 🤣 ||
Aye. But the pronunciation was too good to pass up.
Well played 🍷
😄
This sentence drips sarcasm 
Indeed.
Keep in mind if they aren't at least partially full anything you think about how the fluids will "flow" through them isn't accurate.
Also your diagram doesn't apply because they don't have multiple outputs on each side.
So what is happening is fluid from the sides is attempting to fill the buffers.
Then it is attempting to flow from the buffers.
If one buffer fills faster it will flow out first and that flow is then split between heading towards you and filling the other buffer.
When the other buffer reaches it's fullness to allow it to flow properly, it now is emptying both towards the center and to the other side it's getting input from.
As you can see already, there is a lot of sloshing happening which is going to lead to very unstable results for you.
Also it's absolutely not a realistic fluid simulation. So real life physics don't apply.
I sincerely appreciate the effort Sev with trying to help, but I was trying to make a poor Differential equations joke since this is the math channel, lol. Not sure it got across =p
THIS GAME IS 100% REAL, THAT'S WHY CONCRETE BOUNDED BY METAL FLOATS IN MID-AIR. 😛
looks like it flew over two people's heads lol
if you don't think "it will fall" then it won't fall.
duh. lol
"I'm trying to figure out" in a math channel doesn't translate to "THIS IS ME TELLING A JOKE" very well and I believe you can understand why. 😦
lol well, I apologize.
¯_(ツ)_/¯
not that you guys asked, but you can make 1,731,600 points per minute if you use every bit of copper in the world to make copper sheets and sink 'em.
can you tell I'm bored at work?
Ironically, I just had a new idea for a pointless mega build 😛
you get more points per copper ingot if you use steamed sheets (1->1 for ingots->sheets, 24 points per sheet) than you would if you made wire out of it (1->2 for ingots->wire, 6 points per spool)
however...
you can make a disgusting 3,006,059.4 points per minute if you turn all iron, copper and caterium into wire. You'd be left with 0.4 iron ingots per minute as excess.
So I can still make my heavy modular frames then, perfect
I unfortunately cannot calculate down far enough with greeny's calc to see how many HMFs you can make per minute, but... it's less than 0.01
Does that include pure recipies?
yes
oh boy
I realize the uObject limit would probably be hit by this point but just with the wire alone does anyone know how many uObjects a spool of wire is
Well, got my project for today, will give my results later
because we have a little over 501k per minute being made
godspeed
but yeah I tried to maximize HMFs with the calculator disabling iron, copper and caterium ores and providing 0.4 iron ingots per minute
it can still be done, it's just incredibly slow
at least... supposedly it can
I'd love to do this in some ideal world where you world edit all the nodes next to each other on a platform and just lay out a line
And see how far it'll stretch
It's now choosing to tell me it isn't possible >:C
you can produce 0.02 modular frames per minute
so there's that I guess
spools of wire are not uobjects but the 10000 constructors probably hit it
You can over clock things to bring the individual needs down
idk how the object thing even works
You would have to go over 2.1 million objects
but I assume building this would crash your game lmao
You'd probably have to wipe all foliage, and all ai from everything
just anything besides building processing
not even a hub, sad
the problem is not the uObject limit its the 0.1 FPS youd have
fair point
it would probably start to derender a lot of stuff
Already doing the foliage for my power plant
this doesn't even include power gen
what's the power consumption on that baby?
and if this was being built, i'd just have a no-power cheat
constructors are not that bad for power
214GW isn't even too bad
ye thats only 85 nuclear reactors
If you are far enough a way it should be fine because of the level of detail decreasing, right? and eventually it would disappear
can't do nuclear I believe
oh right xD
Would also have to be built before hand but that wouldn't be a problem
those four aren't used for the wire (one is but it's water, lul), so they're safe to use for power
just SCIM copy my turbofuel setup in my U4 save and we're good to go
^
would put us to 240 GW, so we have leeway
btw this is kinda what you do for max sink points because automated wiring uses alot of cable
OH WAIT I know why the HMF thing was saying impossible
it's because I forgot to enable alts when I made the new tab for it
so this is with the 0.4 iron ingots per minute that come from excess when making wire
but then we could make some turbofuel out of it, or regular fuel I suppose if we wanted "more stuff"
as we have 0.35 HOR per minute
and the resin could be used to make filters?
resin -> fabric -> filters
i love the ridiculousness of scale that has gotten to be
-> iodine filters?
so yeah resin can be made into fabric, then no restrictions to make the filters...
ah damn we can't make iodine filters!
no quickwire!
portable miner
Is that 0.01 HMF as low as the site will calculate or is it what it actually is?
that's as slow as the site can calculate
if you look at the machine making them, it shows 0.00x of the machine lol
assuming we don't grab what is more than necessary before the HOR excess from the HMF step, we have this left over for fuel...
I had to disable crude oil just to even get that to work
these are approximations unfortunately because of how low the numbers are, we don't know for sure if that's 0.35 HOR, it could be something slightly off
Not out of my job yet then
nope
the filter output is so slow it doesn't even register an output from the machine lmao
Greeny I'm breaking your shit big time with my dumb ideas
We're doing free QA 😛
@wind spade out of curiosity, do you plan to update your calculator to be more precise for machine clock speeds now that they go beyond two decimal places?
I take it I can't use oil because that is all being used by the turbofuel?
they are precise its just the display
if you multiply all inputs by 100x you get the same output x100
Can we have an decimal precision level slider 😛
they are rounded to two decimal places and yes there's planned update for more
uhh, too much text, can you link stuff that I need to answer? 😛
just small decimal places being calculated but not shown is a pretty succinct summary
this
which is all you needed to answer, so thank you
oh yeah I didn't assume anyone would want to produce 0.00001/min of something
but tl;dr dumb shit with math, wanna make 501k wire?
Basically maroonraptor got boared and turned iron caterium and copper into wire with a bit of iron left over, I made a joke about HMF then raptor tried to calculate HMF via your calculator
and as you can see by Schrodinger's manufacturer at the end of the chain here, it seems two decimal places aren't enough - we have it present but it's listed as 0.00x of the machine
the "bit of iron left over" is 0.4 iron ingots per minute, if you're curious
all of the copper and caterium is used fully
well youd just turn 0.4 iron ingots into iron wire right?
you'd think
Also do we have coal left over to make steel, from the turbofuel?
well if we're only making fuel in the confines of the excess HOR from the HMF step
I'd say yes, we have plenty of coal left
hm why is it not using the 0.4 iron
that sounds like a bug
I thought we used lots of turbo fuel to power the wire factory?
we do, hang on
sing this set of recipes specifically we don't use ANY coal
so we do still have plenty of coal for steel
^this diagram is just double what my save has
😅 my peewee brain is like "yeah it'll be fine let's make this wire setup"
the 0.4 iron ingots per minute come from the heavy modular frame step, which is where I get the 0.35 excess heavy oil residue per minute for the screenshot above your message
no i mean in the wire production
99% rounding error
damn with that low numbers?
I'm limited to 4 decimal number precision from software that solves the linear problem 🤷♂️
(I'm trying to resolve this in new version, hopefuly)
but yes, this
214 GW ish
surprisingly doable, if you constitute doable as "theoretically possible" but ignore the practicality or computer capacity
you can also see that it uses 0.10 iron ore more than it "can"
so yeah, rounding error
oh I didn't even notice that
If I may ask, why would that happen? I don't know how your code does its thing, but how is there a rounding error on the resources provided at the very start of calculations?
also when fixing the 0.1 extra iron ore and reintegrating the 0.4 excess iron ingot there's ~235,270.29 wire coming from the iron path, not 235269.90 as shown by the calculator
not enough to make a difference in the grand scheme of things
relatively short answer:
- the tool (website) will generate a production request (basically all the info you put into the website) and send it to API (server)
- API gathers the data, processes it (removes stuff that has request of 0, merges stuff together, etc.) and generates linear programming model.
- API passes the linear programming model to a software called
lp_solver, which solves the model, returns a result. In my case the result is "how many times which recipe has to be used" (the solver doesn't count in "per minute", but in item counts, so basically you're asking it how to make X items and it produces the result, which is how many times you need to "craft" each recipe) - this result is parsed (because I get it from
lp_solveras text, so I have to find the values I need) and formatted so that the website can use it. - parsed result is sent back to the website
- website calculates from "number of crafts" -> "number of machines", creates the nodes in visualisation
- website uses some
spaghetti codedark magic to connect the nodes, keeping track of how much of each node's production has already been connected to other consumers. After all is connected, anything that's not yet connected (or has some % of product not connected) is treated as byproduct and a green node is added and connected
So, there are two small rounding-error-possible places at points 6 and 7, but the major one is 4, since lp_solver returns result with only 3-4 decimal places, so I have no way to get better precision. (In new version, I'm trying to "improve" precision by "guessing" if a number has a period or not and if yes, I increase the precision)
Also in new version I'm switching to slightly different calculations which also means that I'll get directly list of products and byproducts (and their amounts) generated, so I won't have to "guess" anymore and numbers will be more exact.
(also for the resources at the beginning - they are "guessed" the same way as the byproducts)
Interesting
there's so much more going on behind the scenes, if I'd describe everything, we'll be here for a few hours 😄
I'd enjoy that but my grades wouldn't
Especially when you remember that that is the short answer 
When I started reading that . I was like how the hell is this the short answer lol
Just have to decide which type of modular frame is best now then should be able to get my answer
trust me the long answer is really long and full of unnecessary details 😛
(but may be fun for some tech savvy people)
(and also I said it's relatively short 😛 )
@wind spade so my one question in reading all of that:
The solver works based on actual input-output cycles as seen in-game correct? It does not do any converting?
Example: For a baseline iron plates it would use 3 Ingot = 2 Plate and it would NOT switch it to 1.5 = 1.
At 0.4 iron ingots per minute it takes 2.92 hours, to get one HMF just using the regular recipe for them(2 hours 55 mins)
Going to do flexible frames next
@frosty owl do you know if a smart splitter can sometimes change the order items come out?
like ABABABABAB go in but ABABBAABAB comes out
i think thats happening to my sushi belt but the ratio stays the same so its not a problem
splitter has 3 outputs like 123, when an item comes out of 1, the list of outputs available is 23 and it stays this way until enough time has passed that the belt connected to 1 is ready to receive another item. this amount of time varies depending on the speed of the belt and the game's tick rate. when enough time has passed the list is 231. if the outputs send stuff out at the same time and then get re-added to the list at the same time there is a chance that they get re-added to the list in the wrong order because it's all based on time and the cpu takes time to calculate things so there may be a teeny tiny delay which is just big enough to make something happen late enough that it gets done on the next tick
no i mean on 1 line so a mixed line in and a mixed line out
the timing of the out lines can affect which items go where
if you look at the items on the in line you see 123123123123 but the outputs might go 1231231231213
if you have 3 different items going in a splitter and you want each output to be a different type of item, that's what smart splitters are for. if you are trying to balance stuff with splitters and mergers, it's not worth the trouble.
well its a sushi line so i know its not worth for normal use but its still fun :D
this is the setup:
and sometimes i get
not really, sure, I didn't write the solver itself and it kinda may do that. Shouldn't be a big issue though
What's the output set to?
Ideally, the smart splitter should work as a FIFO as long as all outputs can receive that much as you try to push through
left concrete (the filler item) middle rest
hey how do you split something into 5 even outputs
A simple 1/5th splitter array
This tutorial is an essay from a personal perspective that serves as a guide to the creation of "prime splitter arrays"; collections of splitters and mergers that split resources by precise prime fractions. This is not possible for prime fractions above three using standard methods, but the application of some...
thx
If you use "any undefined" instead of overflow, it shouldn't change the order...
Long story short, you split in 6 and merge 1 of the sixths back with the input
This works for any other cumbersome number of splits
okay thx
you can also do a manifold
@wind spade what's that
--S--S--S--S--S
| | | | |
X X X X X
if you want even outputs you have to do splitter nonsense, but if you just want 5 outputs and don't care about even, use manifold
After manifold finishes spooling it is also even outputs, tbf.
only if your input>output
also if input = output
got bored at work (again), made a diagram showing it work for input = output... if input > output, eventually all machines would be labeled full, and if input < output the machines on the ends would be starved
it's a bit misleading to call the last two machines "filling"
they are stabilised at whatever they have, but they won't ever fill if input=output
I'd go for "underfed" "100% fed" and "overfed" or something like that
better?
yeah, cool
filling where provided > required, stable where provided = required, starved where provided < required
yeah, that's way better naming than what I've come with xD
So stable would mean 100 % efficiency ?
yeah
stable would mean there's never much of a buffer inside of the machine, unless you manually feed it excess
Ok
but in general it would mean that materials are being put in at the same rate as they're being used
manifolds can reach 100% efficiency when input = output
hence "stable"
and that's what the little diagram was meant to display ^-^
obviously I could show it for larger sample sizes of machines, requirement per machine and provided materials
yeah, definitely nice to have. Maybe worth addition to wiki?
not sure I remember how to add stuff, but I'm also not a wiki person, so
but idm if it's put on there 😄
wiki is free to be edited by anyone 😉
you don't even need an account
I'd help you if I wasn't on mobile and going to bed 😛
added explanations of each word at the bottom
is the wording of the meaning okay? or should it be changed?
I'll figure out how to add it, thank you though aha
maybe resource income instead of machine income... or resource input?
swap "machine" with "resource" perhaps
for requirement, I'd go with recipe, but that may confuse more than help (although it's technically more correct)
technically correct is the best kind of correct
resource income [sign] resource consumption
how's that?
sounds good, food for thought: replace income with input
sure
I might make a few more samples just as proofs of concept
🤔 I should replace all instances of "full" with "stable"
problem is, full is a special type of stable I guess?
I'll put the full ones as full (stable)
I'm talking to myself but I don't even care
Will there be ponies in that diagram? 🐎
I can add one
You might be mixing dynamic and static state in the pic. Full/empty/partial fill is the static state, and filling/not filling/stable is the dynamic state that leads to it.
[might also make sense to add T+0, T+1, T+2 on the left, to avoid people asking 'how do I build the third best one, they all look the same']
I guess the issue with denoting it as T+X is the fact that T is arbitrary, unless you think I should actually display how long it would take for the next step to occur
I was going to label them as just "stage X"
I didn't write T+x seconds, because I'm too lazy to count them, but feel free to add the seconds to avoid questions 'how long it takes'
I guess the issue is that the elapsed time varies based on item used
Should I establish the recipe being made up front?
or should I keep it arbitrary?
(i.e. just indicate the progression of the "stages" of resource balancing)
I think it is fine without a recipe, less you add the less there is to confuse, but probably add the stages
I made this one to pass the time and mess around with formatting without redoing the original one. Thoughts?
I gave a sample recipe to use to follow along at the bottom, but left the diagram itself "blank"
Looks great
😄
Belting advice needed:
I need to do an 90 turn on pair of belts while also bringing them 4m down.
Eg. from marked outputs to two stacked belts going right by the wall, order doesn't matter.
Right(red) output can be moved right if necessary, left one has no wiggle space.
Putting two conveyor lifts will make them collide, and there is no '2m conveyor lift' in game.
I reaaaaaly want to avoid clipping of belts and belt items.
There is a second lane available (I'm trying to connect the belt on pic, but its still to steep.)
you can just move a bit the power pole with you red belt to be able to build the belt ? 1 or 2m should be enough
Got the same idea a moment ago. Worked, but supercomputer are tall thingies and kept banging on the belt on right.
Putting lift on right solved the problem tho, moved the right output and got enough space to run quartz even without using that 1m short piece 👍
So I have power figured out now I need the most effective way to make smart plates (within reason) and I was wondering if the community here could help me do the math for 3 250 clocked assemblers like power and how many plates it will make
Please
you want 3250 assembler of smart plating ? i guess i didn't understand well because that's a lot.
My goal are beyond your under standing, I need 500+
you need 500 what ?
Smart plates
1 assembler build 2 smart plate / min, without overclocking.
if you want 500 smart plate / min, that's 250 assembler; if you want that in 10 min that's 25 and so on.
Ok so if I have a hour
for an hour, that's 250/60 assembler, so a bit more than 4.
So clock speed
and some tools can help you plan it: https://u4.satisfactorytools.com/production?share=8MLIPa7mvweMqDZPSbCu
Thanks
If you are going for tier7 and 8 you need 1000 smart plating
I have 960 quartz per minute and am using the basic crystal oscillator recipe and crystal computer alt, how much should I give for each?
up to you, there's no optimal end product goals, it's all arbitrary
Based on them consciously limiting zoop, is does seem like they don't have any meaningful care to people who want to use every node on the planet. But even for smaller scale builds, I don't get this attitude of 'you will place your dozens of constructors 1 at a time because you should.'
Zoop would've been fantastic for nuclear plants just because their footprint is so damned big they're a little annoying.
ikr it feels like a super arbitrary limitation
Building games have had drag and hold for mass build for over 20 years now, at least. Can anyone point to a game that has such features, which would be made better by them being removed?
manufacturers should be able to act as 4 constructors/2 assemblers at once and produce 4x/2x recipes
The benefits would be some power saving and logistics condensing
Yes but common sense would rule out that something that is built for complex purposes should be used for complex processes
having 1 machine capable of making everything in a more condensed and power efficient way would totally kill the game
Ok from my current iron production I will be getting 360 iron ore so how much should I dedicate to steel production
That will take 12 smelters (if my math is right)
Please help what should be my iron ore ratio
Also currently I have 3/12 smelters down
It doesn't really matter but my starting steel was 120 per min iron, without solid steel ingots
nice
You build how much you need.
Set yourself goals. "I want 5 reinforced iron plates per minute" or something. Then work back from there.
Same for steel. Set yourself goals. If it turns out your goals need more iron than you currently have: find more
Going " I have x iron ore, how much can i make" is useless because you just get lost on the branching recipe paths of satisfactory
What is the difference between figure 1 and 4? Why and how did it get balanced?
it's just the evolution over time: the machines aren't full first, so they can get more ressources than they use.
when they are full, they get just as many ressources as they need
This is a constant issue when I try to build big factories, I can't ever seem to get it to balance out and be at full production capacity
machines are getting full
if you build a manifold, lie on the picture above; and you ensure you have enough material coming in all factories should get what they need
full machine doesn't accept items, so it basically just accepts enough items to keep it running, overflowing rest of the products further
I think it has to do with how I set up my conveyors, since I usually split one full conveyor to 3 machines (In this case smelters), and then they don't really get what they should
that should work too, if you have enough material at the start, and you wait a bit for machines to fill
that really depends on how much is there on the belt and how much the machine needs
oh I just saw this ping
@solid stream this is how my graph may look like
it tries it's best to put the nodes in good places, but sometimes it's not as easy, that's why you can drag'n'drop the nodes around and arrange them as you want
With this setup, my smelters are still stalling slightly. Pure node.
give it some time, it's sort of a manifold and that takes time to work correctly
in a few minutes it should work properly
(basic math check, haven't done any pipes this large yet) I have 720/min oil, all going to fuel, so 12 refineries (3 pods of 4, each sharing a 240/min mk1 pipe). This makes 480 fuel/min, so I can manifold to 40 fuel generators off a shared mk2 pipe, right?
Been running for at least an hour, maybe more.
Anyone have a good calculator on what I would need to 60 turbo motors per minute?
what do you mean by "stalling" then? not having enough or having too much input?
Ty
Not enough ore input.
do you have mk2 belts everywhere?
All belts mk1
well there's your issue
mk1 belts can only do 60/min
and you need 120/min. At least the main belts should be mk2
lmao /bonkself
(though ideally you want everything from max belt anyway)
+1, I was trying to use the right size belt for things but mentally it's just easier to use the highest one you have
or for me the highest level that I have lots of
then automate more 😛
working on it but steel is a hot commodity right now
Is 60 turbo motors even viable?
if you mean possible, then yes
it's up to the player if they think if they need that many (but you can always sink them)
Its just for the lulz
Iirc, nitrogen is the limiting factor for turbomotors
i build and use 65 turbomotor / min on my last playthrough, it's viable, but it's a save where i use most of all nodes (except iron and limestone)
Yeah.
Just more of a challenge
My other challenge is building a pretty megabase
I am not very artistic though
Better take lots of inspiration from #screenshots
The U5 will give us much more options to decorate tho
Yo smart bro dudes how isn’t like 360 coal produced with a mk2 on a pure coal vain
Ok it take 180 coal to fuel 4 making basic steel bars foundry’s right i think my math was right
I think that is how math works
How
decault recipe is 45 coal and iron ore to 45 steel ingots soooo yes
Yo baller, how would I add like 60 more coal per minute to a split of belt
unless you can unlock the next tier of belts, injected manifolds are the way to go
M for Merger, S for Splitter
basically just split the main belt into the production buildings, then when you can fit the extra 60/m, merge a second belt into the "main" belt
alternatively, make a balancer by splitting and merging the belts with each other for 90/m each
or build two separated production lines, each producing and consuming half of the total
that works too
merge a full mk 1 belt with the belt that has space?
I had a realization... I can totally make use of a priority merger system for my sushi copper/caterium ore @thorn bane
I feed sets of 10 pure refineries with a single mixed belt, feeding it a total of 600 ore from a station so they all start at the same time (10 MK1 as inputs) without prefill
Then I can priority merge the "extra" caterium and copper back to where I mix the unloaded ores
What
you wanted to add 60 more coal
Yes I have a mk3 with 120 idk how to get 180 on it
overclock
Overclock what the splinter lol
the miner?
I ok will try
you can limit how much gets split off belts by changing the tier of the belt
Yeah I know
otherwise: find a place to get 60 coal, and merge it with the mk 3 with 120 on it
So a mk1 belt and a mk3 bet get 180 on the belt when merged
Do satisfactory trains abide by normal kinematic motion?
With axial rotation / potential energy accounted for?
And maybe centripedal acceleration as well?
Just how much into detail do the trains physics go into to account for the velocity?
(This is where I would post links to the equations and such but it won't let me)
I'm been doing some math for the trains, and I've been assuming that (given a linear path and no variation on the axis parallel to gravity): that velocity is v(t)=min(at,120km/h)
There doesn't seem to be any physics simulation, just a simple slowdown/speedpup on slopes.
from what i understand, trains have a speed limit where they stop accelerating, and before that they have an acceleration that just depend on the ratio between engine and car and the slope where the are.
The train has fixed 'tilt' dependant on track curvature.
!wikisearch truck
<@&387163995947270144>
rise and shine, unofficial mathematicians, we have new shitpost calculations to do
I got all excited then
I didn't actually have anything to post I was hoping it would encourage conversation because the channel's been dead so far today lol
but good news you can make a 3784/min nobelisk factory and only cap out on quartz and sulfur by doing so
dead channel? oh noes
suggest a topic of conversation then 😛
uhhhhhhhhhh okay so I feel like I've asked this a few times now but what recipes would I want for max nuclear
e.g.: Casted Screw - just a shit recipe or a really bad one?
Casted Screw is good only in the early game where resources and power feel like a bit of a barrier
and even then stitched saves more 🤷♂️
hence I'd say really bad, but not shit
When I say early game I generally mean "I'm still making screws for HUB turn-ins"
slightly off topic, but Lym is playing factorio, something something "traitor"
at that point is it really viable to get alt recipes? 🤔
for max nuclear, it depends if uranium only or plutonium as well
remember guys
fixit doenst waste
sink your rods
Plutonium as well, but I'd probably sink the plutonium rods until I hit the point of needing them as well
have an ISC of buffer for the reactors and let the excess go to a sink
That's wasteful
Is shitty, but better-than-none.
thoughts on Steeled Frames?
i feel like alot of people like that recipe but personally i hate steel pipes so i usually avoid it
it's good to win on machine count and energy; but i prefer normal modular frame
same^
hey, got an early game math check for you (thought I did it right but it seems my rotor assembler is running out of metal rods (very) slowly)
all standard recipes
normal modular frame is more resource efficient 🤷♂️

