#math-and-meta

1 messages · Page 536 of 1

oblique hollow
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you forgot to mention if you overclocked the oil extractor

frosty owl
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The answer to this is documented in the wiki, "Overflow valve" section of...

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!wikisearch pipeline

shadow prairieBOT
oblique hollow
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just found out how exactly buffers output fluid

bronze silo
oblique hollow
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i assume you use the HOR alt?

bronze silo
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no alt recipies either, lol

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4 refs each

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so far everything is still green

oblique hollow
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flush the buffer

bronze silo
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whole system?

oblique hollow
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Buffer

bronze silo
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k

oblique hollow
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not system

bronze silo
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I had 2 on each line to be safe ... all flushed now ... will keep my eye on it 🙂

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thanks for the tip

oblique hollow
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@frosty owl Industrial Buffer: output is proportional to: (Fill Level / 300) * Input
Normal Buffer: Output is propotional to (Fill Level / 75) * Input
So Big boi needs to be at 300 to output 1 to 1 and small one needs 75

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if its above 300 or 75 it will try to output more, if it can

frosty owl
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That's for MK1 right?

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How did you even figure it out? 😂

oblique hollow
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let it fill and monitor output rate

oblique hollow
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its simply the fill level of the buffer that generates the required head lift of 1.5

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1.5 is THE minimum for pipes

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well.... 1.5 to 1.3

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the exact formula for big buffer: Output = ((300/2400)*12/1.5)) * Input Flow = 1 * input Flow

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and for small: Output = ((75/400)*8/1.5) * input Flow = 1 * input Flow

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any fill level below 75 m³ for small and 300 m³ for big will result in a proportionally lesser output flow

frosty owl
glacial hemlock
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@oblique hollow pog. Do you want to add them into the wiki page?

oblique hollow
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ill do that later on

oblique hollow
glacial hemlock
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not 1.3m?

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hmm...

oblique hollow
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it seems to do the math with 1.5

glacial hemlock
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also, when fluid buffers are completely filled up, they can actually propagate head lifts higher then the buffer's rated head lift, which depends on the upstream pipeline

oblique hollow
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funny enough with a valve on the pipe minimum head lift jumps to 1.8 m

glacial hemlock
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at the end they are just fat pipes.

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valve? wow i didn't measured that before

oblique hollow
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so valve adds roughly 0.3 m minimum

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.... lemme check this with a buffer

glacial hemlock
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if a valve adds 0.3, will consecutive valves add more?

oblique hollow
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dont think so

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might also be a pump inaccuracy...

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see? 300 in, fill level is 273, output is 273

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perfectly proportional

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and for 600 in: its still proportional: 150 fill level equals 300 output

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guess this is the magic behind Equalizers and Interpolators

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also, it seems valve minimum head lift is a hoax: its a mistake by the pump or something

frosty owl
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I can't believe I never noticed that making quickwire with pure caterium, pure copper and fused quickwire makes calculating ore so simple SnuttChamp
1 Caterium Ore + 1 Copper Ore = 6 quickwire praisethesun

oblique hollow
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fused are really nice recipes

frosty owl
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It's the pure copper that makes the deal even though. Alloy or normal don't cut it (more copper than cat)

wind spade
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isn't bolted like worst in terms of resource efficiency?

frosty owl
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Yep, but unless you wanna MAXIMIZE HMF, you don't lack the iron (obviously) NOR the steel for it (enough oil for that)
You end up tapping out of bauxite and nitrogen first

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Though, you MAY have to cut on coated plates for that, the biggest plan I made had that little leeway on oil using bolted recipes (though, if you just use steel screws and not bolted recipes, the thing changes a lot)

wind spade
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I'd say it's always good to save some resources

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even if you don't max map

frosty owl
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I'd say at that scale you REALLY wanna save on machine count rolljace

wind spade
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nah, machines can be built easily

frosty owl
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No, I mean that when you build that big, you're probably already having issues with object count 😆

wind spade
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that can be easily avoided by not paving the world with foundations

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you're super far from object limit with such a build

frosty owl
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Like: of you build so much that you risk ending up not having enough oil because you used too much to make coke steel, you'll have LONG passed the normal object count and have a lagfest due to the 10k+ constructors alone

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Quick comparison using my plan (Max nuclear, 140 ADS, 60 MFG, 40Pasta,50 TPR):
STEEL SCREWS+BOLTED: 10'565 constructors, 5'477 asses, 6294 Refs, 1051 foundries, 1441 manifs, 454 Blenders, 105 PAs (444'554 MW)
No steel screws or bolted recipes: +453 const, +690 asses, -4 refineries, - 105 foundries, -12 manifs, +5 blenders, same PA (+10'056 MW)
@wind spade

wind spade
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the exact numbers don't really tell the correct story. It's 4% more constructors, 12% assemblers, you save a bit on other buildings as well. 2% more MW isn't really big as well.

cedar mica
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Probably hit the point, where there is not enough resources to make it without bolted stuff efficently

wind spade
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that's a small price to pay for using like 60% of the original resources

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doubt so, bolted stuff can be replaced with other that uses less iron

frosty owl
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But why would you ever care about using too much iron?
We have literally more than we can use to make end-game stuff

wind spade
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you never know when you'd need more iron

cedar mica
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Less resources used, normally translate to less machines overall

frosty owl
wind spade
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and then you want to max HMF and MF from the remaining resources 🤷‍♂️

frosty owl
cedar mica
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When you say max nuclear, what do you use for numbers? Cant match your numbers with 50.4 Uranium and 44.8 Plutonium

frosty owl
cedar mica
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In fact, not enough resources, with those numbers

frosty owl
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Nah, I cut down a lot on plutonium to get more end-game items

cedar mica
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Your biggest number of machines, is probably the 100 excess ADS...

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6k less contructors, just by dropping it down to 60

frosty owl
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It's a plan to convert as much stuff as possible into end-game ones for fast elevator delivery and fast statues acquisition

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So, the ADS are close to the limit (leaves some wiggle room for any extra need)

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Could even get more rockets by lowering the MFG, but 60/min seems slow enough to get the 5k needed

cedar mica
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You need 4000 of ADS. 4000/140 per minute is 28.6 min...

frosty owl
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Yep. Imagine unlocking the cup in less than an hour after booting up the factory 😆

cedar mica
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10 a minute, is 6.67 hours for 4k. Its takes you longer then that, just setting up the rest of the factory...

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Not saying its a waste, but it can be nice to leave some resources for next tier and other stuff you need

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I mean, this is sending everything you have to space elevator/sink and power, leaving nothing to build with

frosty owl
wind spade
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bolted

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33% saved resources

frosty owl
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Imagine using bolted recipes without steel screws disappointed_snutt

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That defeats the whole purpose (speed and nice ratios)

wind spade
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imagine using coal and saying that you're not caring about resources

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still way worse than stitched

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uses more iron, uses coal when it doesn't have to

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"nice ratios" can be achieved by pretty much any setup, we have overclocking 🤷‍♂️

frosty owl
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OFC it uses more iron, but why would I care, when

  1. It saves on machine count (veeery important at that scale, as it means better playability)
  2. I don't lack the resources to choose that route
uncut pine
wind spade
uncut pine
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good idea 🙂

frosty owl
wind spade
cedar mica
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Its like Copper before U4, something you had plenty of, then Copper Powder happened

frosty owl
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I don't plan to make a save that is "future proof" :P
Neither do I plan to play it total slideshow mode. If I can get even 10% more frames, that's a big deal
You know how better frames make even just building stuff MUCH faster?

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I mean, I WILL restart at SF 1.0, so why bother make a save future proof?

wind spade
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get a better pc thonk3D

frosty owl
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.... I'm cursing at you so hard rn

cedar mica
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I'm not sure any PC, can handle all the resources on the map, being used

frosty owl
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If I could get a GPU... rants and mumbles away

frosty owl
fierce ruin
normal sluice
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I'm sure this has been asked already, but there's no point in all at clocking miners past 720 right?

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Sorry I mean 780

loud heron
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More or less

sand garnet
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Yup 163% hype

normal sluice
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Figured, just wondering if there was any unmodded reasons to clock it past that, but makes sense.

frosty owl
sand garnet
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Time to write decimals is time spent not building

fierce ruin
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Writes sentence about one character

dusty crow
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Choose, please

frosty owl
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Context? ^^

dusty crow
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whats the better pne

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I mean looking at it, stators seem better (I have a nice steady supply of sheets and rotors)

frosty owl
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...depends on the "context" (your tier, what you produce most and what you lack most...)

dusty crow
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so i'll go for stators

frosty owl
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Seems like a sound choice ^^

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No "bad" one to pick in there, either

fierce ruin
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quick wire for stators tho...

frosty owl
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8/min tho...

cedar mica
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Choice matters very little, as there is more crash sites then recipes. So pick one and move on to the next crash site

fierce ruin
sand garnet
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Steel rotor if lazy

fierce ruin
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steamed sheets for circuit boards if you're there

dusty crow
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im gonna have to make a big factory for tier 5/6 soon

frosty owl
fierce ruin
solemn breach
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Coated cable, plastic smart plating, or turbofuel?????

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Sorry I was in wrong channel.. looking for opinions

worthy copper
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re: needing more iron
iron is one of the resources that gets capped when going for max awesome points/uranium power with sinking plutonium

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admittedly there's only a few resources that dont get capped but some recipes are in there to save iron notably
such as steel coated plates

wild coyote
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!wikisearch fuel

shadow prairieBOT
wild coyote
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!wikisearch fuel power plant

shadow prairieBOT
glacial hemlock
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@solemn breach turbo fuel ftw. And later you might get turbo blend fuel which is a further upgrade

solemn breach
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I did get the turbo fuel! Can I use it to power the explorer?

glacial hemlock
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Can, just package it

pine rapids
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Did they ever fix the thing where jetpack can’t use turbo fuel? Although I just use hover pack for literally everything now...

wind spade
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not sure it needs a "fix", it's intended

frigid wave
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Stupid question since its so obvious, but, this set up is the exact same as the 300 crude oil to 900 plastic/rubber (in this case plastic) that Kibitz has done a video on, right ? Except this one has been simplified using Diluted Fuel alt for the Blenders.

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Asking incase I am missing something.

fierce ruin
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i don't know if Kibitz did a video on it; but as far as i know it's the most efficient oil->plastic setup

glacial hemlock
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The pipe with 1 fuel is simply the rounding error and it is lame

versed violet
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Organizational question:
Does it make sense to fill my storage containers with portable miners, leaving single slot empty, because 100 turbomotors/other expensive stuff is plenty and I'd rather sink rest?
Is there anything else that doesn't stack and is quick to produce en mass?

wind spade
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can be also anything that stacks

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just put one of it in each slot

versed violet
shy mason
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it makes sense to use that as an end storage unit, just don't use the output side of it.

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will do that myself as it applies to my super computer usage.

oblique hollow
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odd..... im producing 780 ingots per min, but my belt is not having any issues

loud heron
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Wha

oblique hollow
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usually mk 5 belt has issues

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and doesnt run at 780 / min

sacred pilot
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bahahaha ok wow this is JUST to make a system that'll create 4k assembly director systems in over 4 hours of in-game time

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that's freakin' wild

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if anyone here got employee of the planet and found reasonable ways to go about it I'm all ears. I'm guessing it just legit takes this kind of effort though, the requirements are insane

oblique hollow
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i wouldnt use iron wire for cables tbh

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buuut the alternatives for that are more complex sooooo

loud heron
oblique hollow
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yep

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smol

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though this issue supposedly gets worse on larger saves

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since belts are non-deterministic

loud heron
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Yeah thats just the game probably not interpolating correctly cause its missing update ticks

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Ah well, optimizations in the future

sacred pilot
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I always wondered why people tried to get a ton of nuclear plants running for power generation, it seemed overkill. Now I know

oblique hollow
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tier 9 and 10 are gonna be much worse i imagine

sacred pilot
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I could always take the most complex 2 (nuclear pasta and assembly directors) and cut them in half and do them first, assuming the extra hours i'll spend working on the other facilities

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and mostly only worry about the last one being optimized to take only 4 hours to complete all the parts

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the amount of copper you need for nuclear pasta is just unreasonable otherwise

oblique hollow
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its really a copper beast

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buuut i can definitely imagine that we will get alts for more elevator parts later on

sacred pilot
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well that and OBVIOUSLY these requirements are just time killers for the people who want to go crazy

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every other tier I made just one fully optimized machine for each space elevator part and had it done in a reasonable few hours

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I'm sure tier 9 will unlock after just a few hundred of each when it's implemented

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I don't even hardly know where to start with this. The hyper-end-game is nuts

sand garnet
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we dont evn know if there will be tier 9

loud heron
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Tier 9-10 machines be like "I need a county's worth of power to make this superposition oscillator"

hard rune
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need help getting 100 items per minute using only splitters and conveyors

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have up to mk5

loud heron
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What do you mean you need help getting 100 items per minute

hard rune
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i have a chest full of stuff, splitting it into various resources but one belt has a lot going through a programmable splitter

signal nimbus
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Mk2, Split twice to 60 and 60. Split the second line to 20, 20, and 20, send one of the 20s away, merge the other two back into the first.

loud heron
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There ya go

hard rune
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aight thanks

versed violet
sacred pilot
versed violet
sacred pilot
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I guess it’s just about figuring out how much you’re willing to wait vs how long it’ll take to build factories

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Might start with nuclear pasta since it’s sooo much harder to scale up, then assembly directors since that’s also crazy resource intensive. The others are a lot easier. Then it’s just droning them in somehow (battery source TBD)

dusty crow
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i have fuel going. you can see that I currently have 240m^3 since I set up over here. what do I do with it?

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plastic and rubber is obvious, but

glacial hemlock
# hard rune aight thanks

For his mentioned splitting method, if you merge back the 20 into the main belt, which is 120/min, you will get 100/min output, since the 20/min get circled around and takes up part of the throughput.

hard rune
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yes i did just that

smoky frigate
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what is the absolute max power you can get from a map? some one mentioned it once

bleak coral
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Going from just memory without checking, I'd say around 1.7TW, mostly from nuclear.

smoky frigate
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that sounds about right but i though it was a lower number around 1.2 tw

bleak coral
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No that's just nuclear

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1.12TW iirc

smoky frigate
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this is coal only so far

bleak coral
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Oil is like 500 - 600GW

smoky frigate
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MK3 mines are awsome

bleak coral
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Oh wait you can't do max nuclear and max oil

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Max nuke needs half the sulfur and max oil needs all of it

smoky frigate
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ill be ok if i can just hit 1tw

bleak coral
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You haven't already used sulfur have you?

smoky frigate
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only once

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only one sulfur node with a MK3 miner

bleak coral
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If you want 1TW you have to do nuclear. And I wouldn't bother with anything else.

smoky frigate
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i want max coal and 1tw

bleak coral
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You need an absolute truckload of fuel generators just to get half that

glacial hemlock
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It is difficult to consume 1TW even if spelevator parts are maxed out

smoky frigate
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i want 1TW just for clout

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using as little nuclear as possable

glacial hemlock
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Impossible to reach 1TW without nuclear

smoky frigate
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how close can i get with out nuclear?

bleak coral
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Maybe 3/4, but probably closer to 2/3

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And then you don't leave any sulfur to get the rest of the way there

glacial hemlock
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Can try max the turbofuel, then fuel, then coal. Use the calculator

smoky frigate
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im not familiar with the calculator for power calculations

bleak coral
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You just calculate for the resources, there's no power solver (yet)

smoky frigate
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i broke the calculator whe i entered 400.000 coal

glacial hemlock
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I broke my phone when i try to maximize the calculator on phone

smoky frigate
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im trying 240,000

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i need 5348 coal gens at 250 clock speed to make 1tw

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OMG O.o

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ive only placed 250

wind spade
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Which one are you using?

smoky frigate
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i think its time fore bed for me ill do this math later

bleak coral
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There's not enough coal or oil to reach 1TW with either or both.

jaunty vale
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Do you guys know the current Ticket point generation limit we have using resources in the map with best recipes possible?

bleak coral
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no, I think that's still being problem solved in a vague sense, not even accounting for accuracy down to the point

jaunty vale
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The whole 150 something turbo motors per minute can't be done anymore, right? since last update

bleak coral
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you can make more, but they're not the main point generators anymore

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their points got nerfed, and the new elevator parts are better anyway

jaunty vale
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yes, I was doing some calc on the new elevator parts

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I can max two parts

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But one share limited resources and it get me into a critical path

oblique hollow
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which limited resource? caterium?

bleak coral
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yeah that's the issue, I think it's at least narrowed down to rockets and assembly directors, and no pasta

jaunty vale
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Bauxite and Raw Quarts are the critical path here

bleak coral
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pasta takes too much copper to make decent points

jaunty vale
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This is for 81 Thermal Propulsion Rocket

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to go with this I need to give up on my drones since I wont have a good way to provide batteries

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I have a normal node focused on batteries right now

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produce 342 batteries for 600 bauxite

bleak coral
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looks like assembly directors are the more important one, cause you can make a lot more of them than rockets

jaunty vale
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yep, that's indeed true

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He is probably maxing Assembly Directors

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and then he can share the Bauxite with Nuclear

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I can see he is maxing Nuclear 50.4

bleak coral
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is maxing nuclear needed?

jaunty vale
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if he is sinking the rods

bleak coral
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sinking plut rods isn't a good points source though

jaunty vale
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maybe this is maximum with maximum energy?

bleak coral
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I think that may just be another personal goal he has

bleak coral
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so can probably get some more points by minimizing power

jaunty vale
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a lot actually

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The amount of Bauxite it goes into Nuclear is enourmous

bleak coral
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I'd look in to using fertile too, it's uranium ore inefficient but saves on other stuff

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although it's worse on bauxite so..... thinking_helmet

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wonder what all alts with fertile minus plut fuel unit would look like, so you're not making pressure cubes

jaunty vale
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is this sinking the Plutonium rods?

bleak coral
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no

jaunty vale
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you should get voer 1TW with max Nuclear

bleak coral
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that's only 1100 ore, cause it was a nice number for comparison

jaunty vale
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oh ok

bleak coral
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the percentages are the important part

oblique hollow
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huh. its uranium inefficient? oh because you lose power...

jaunty vale
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I think it may be needed to go nuclear for this project anyway

bleak coral
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yeah, for a given amount of uranium using fertile results in less power

jaunty vale
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521GW for the factory is no joke

oblique hollow
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honestly the save on everything else seems nice tho

bleak coral
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max points is definitely a nuclear project, no getting around it

oblique hollow
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especially bauxite

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no wait..... that uses more

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xd

bleak coral
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yeah I even made it red XD

jaunty vale
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Bauxite is what matters here

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And Quartz I would say

bleak coral
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but that's using fuel unit for both, so I wonder what it looks like without plut fuel unit

oblique hollow
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wellll........ less sulfur used

bleak coral
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cause it does cut the quartz in more than half

oblique hollow
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soooo you can easily go for some instant scrap there

oblique hollow
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...... could you..... possibly..... run this with instant scrap?

bleak coral
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oh that's true, could it be a net gain for aluminum cause you could put more quartz to making ingots thinking_helmet

jaunty vale
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but u get the same amount per bauxite using Electrode, no?

bleak coral
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yeah instant just has a nice setup, it's not more efficient

oblique hollow
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electro + sloppy + normal ingots

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it already requires 2 alts and a much larger setup

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and sulfur isnt THAT limited

jaunty vale
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I find the setup for Aluminum one of the simplests so far

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getting the alt recipes is not a problem as well

bleak coral
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fuel unit is the big culprit for bauxite usage in making plut rods

ocean bobcat
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In terms of streamlining a factory what items would you center production around? I'm at tier 6 where I can build Modular Engines and Adaptive Control Units and since they don't share materials other than contructor-items and maybe stators, my intuition is to make two seperate factories or groups (I will make separate scalable factories for all low tier items like screws, plates, wires etc.).
When I have access to Supercomputers I can make a factory for that and combine it with Adaptive Control Unit to make Assembly Director System. The thing is both factories share items in their production lines so I would have to make things like computers in both factories. Is it better to have separate factories for those items instead, like a factory for computers only? If the question is in the wrong channel I can move it to another.

oblique hollow
ocean bobcat
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@oblique hollowYeah, that's what I'm thinking too. Either way resources have to be moved around one way or the other. I decided to make separate factories for for all ingot based materials because they are used in so many ways further up the chain, but it's hard to say if more complex items benefit from separate productions. You could go on and on and build separate productions but in the end it's more a design choice.

glacial hemlock
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Generally plan for the highest item such as rocket, then work down. Lets say you need some turbo motor as well, then just overbuild the turbomotor a bit for storage, as turbo motor is a component of rocket

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Build centralized for easier setup, build far apart for fps friendly

oblique hollow
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im more of a fan of separate, enclosed facilities that produce only a small number of other needed components inside, but they have one main component being produced

glacial hemlock
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Wall doesn't help fps, sad news for you. It only contributes to uobject limit

oblique hollow
ocean bobcat
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@glacial hemlock I'be been doing that too but then there's ADS, MFG, Nuclear paste besides rockets and there's overlap between them. So for now I'm leaning towards build things like ACUs separate even though other facilities need computers too. I'm a fan of grouping things in terms of what is needed to open up higher tiers. I make everything in one facility but with separate buildings.

glacial hemlock
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Good practice. Lags add up quickly if buildings are clustered

oblique hollow
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could never be me. i dont like the organizational and logistical mess of giant facilities ¯_(ツ)_/¯

ocean bobcat
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Maybe i will change once I've build further, but for now I keep it in one area and try to keep it neat.

jaunty vale
#

But it's also nice to have a very organizational resource manager

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My 20gw power tower, would be nice if I could build some more of those and that would be enough to power my Sink project :/

hard rune
#

place a radar scanner on top 🧠

glacial hemlock
# jaunty vale

Given the hitbox of fuel generators you can get away with slightly shorter floor heights

frosty owl
#

"Non Fissile Uranium, 0.00x Blender" hehe

oblique hollow
#

#blamegreeny

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0 uranium waste input

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it really is being useless right now xd

jaunty vale
jaunty vale
frosty owl
frosty owl
wind spade
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I assume it's 0.00001 or smth like that

frosty owl
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I'm pretty sure it's not... But the factory plan is linked above just in case (follow answers up to Lund's message)

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I mean, don't 24 fertile uranium blenders take up the ENTIRETY of 600 waste?

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(Math says they do)

wind spade
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adding a few 6 to the 10.6666 request for plutonium fuel rod removes the node

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so it was indeed 0.00001 or smth like that

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rounded to 0.00

frosty owl
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But there should be literally NO waste left for the node to use (24 machines each at 25/min) thinking_helmet

wind spade
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may be 23.9999995 or something similar

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or 24.000004

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the numbers are rounded, not just trimmed 😉

frosty owl
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24x25 is 600.00000...
I'm doubting math and life as a whole now :tired_jace:

wind spade
#

where are you getting the 24 tho?

frosty owl
#

That's the numbers of blenders consuming waste
Fertile uranium: 24x blenders (each at 25/min)

wind spade
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yeah, but the 24 blenders can be something like 23.999995

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and the tool shows 24.00 because it rounds to 2 decimal places

frosty owl
#

So... #BlameGreeny? jacelul

wind spade
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no

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it was technically correct

frosty owl
#

Semantics evildoggo

wicked tinsel
#

you can see that some rounding occurred on the output lane

wind spade
#

yeah, it's all rounded 🙂

#

as I said, add a few 6s to the request for plutonium fuel rods and that fixes it

dull bolt
#

rounding errors (:

wind spade
#

it's technically not even rounding error

#

the non-rounded numbers are correct, just the displayed numbers are rounded

frosty owl
#

<@&387163995947270144> Petition to update the pinned link to greeny's site to the U4 version
https://u4.satisfactorytools.com/

nimble ore
#

I mean you could've just pinged Frontier

wind spade
#

also, don't update it since it'll be changed back

#

to www. url

frosty owl
frosty owl
warm lagoon
#

I have a plan of using 1200 crude oil to make fuel and plastic and rubber, now i was thinking that when you use the main fuel recipe you get polymer resin which can be used to create either rubber or plastic, should i just make max fuel and use the resin with water for the other two? if so how much of any would i get

#

i tried to put this into the calculator but its just... not workin the way i want

royal eagle
warm lagoon
#

How much fuel would that net me?

#

ive calculated that the way i do it i get 120 rubber a minute and 120 plastc and 800 fuel a minute

#

idk what the other way round gets me

royal eagle
#

in my basic oil factory, i am using 300 oil to make 100 of each oil product

warm lagoon
#

i want power tho

#

power nice

royal eagle
#

oh, then you could use satisfactory tools to exact how much you want to produce

#

and it gives you the most efficient way

warm lagoon
#

this is the route i think ill go

#

looks like the most effiecient to me

sand garnet
#

depends on what you consider 'efficient'

tardy moth
# warm lagoon

You can make much more of all of these with diluted fuel

warm lagoon
#

how do i make diluted fuel

tardy moth
#

its an alternative recipe

#

you get those through hard drives

warm lagoon
#

i know how to get alternative recipes

tardy moth
#

sorry

warm lagoon
#

that does require a blender

#

im currently in tier 5

tardy moth
#

there is a packaged one

#

that only needs the packager

warm lagoon
#

oooo

tardy moth
#

MUCH more efficient

warm lagoon
#

can you link me the wiki article of the recipe youre talking about

tardy moth
#

ye, wait just a minute

warm lagoon
#

this one?

tardy moth
#

ye

#

thats the one

#

I almost always turn my heavy oil residue into fuel

warm lagoon
#

you can have a closed loop of the packaging right?

tardy moth
#

ye

fierce ruin
#

and crude oil -> heavy oil residue instead of producing plastic and rubber would also be more efficient (produce more fuel, that can be use to produce more plastic/rubber with the "recycled" recipies)

tardy moth
warm lagoon
#

so the most effiecnt tier 5 way of using my crude oil issss?

tardy moth
#

imma calculate a bit, be right back

warm lagoon
#

i have 4x300 crude oil btw

fierce ruin
#

it would be something like that. And use polymer resin to produce rubber (residual recipy) and then use you fuel to produce more plastic/rubber according to your needs with recycled recipies (it's 1 fuel for 1 plastic or 1 rubber in average)

tardy moth
#

boom

#

for those without blender

warm lagoon
#

those are a lot of packagers

#

but also a lot of fuel

fierce ruin
#

i'm pretty sure that's not optimal if you use residual plastic

tardy moth
#

just something quick I did

#

this is most optimal for fuel

tardy moth
#

With the blenders it's 4080 MW

warm lagoon
#

oof

#

my power grid cant start that then...

tardy moth
#

whats your current one?

warm lagoon
#

1800 lol but my max usage is 2100 so if it dies im fricked

fierce ruin
#

You don't have to start everything at once. As it's an easy 1:1:1 loop for the diluted fuel thing it's easy to build small and expend as you get more power

tardy moth
#

you could start with a quarter and get the fuel generators going so you can get the extra power

#

unplug everything in the meantime

warm lagoon
#

Im on my first playthrough but i was smart enough to make a main breaker :)

tardy moth
#

I wasn't

#

With only 25% of this fuel factory, you've got more than 5 times your current power

warm lagoon
#

yeah

#

Ill just mine more coal and big brain it

#

how long should 40k w last me

tardy moth
#

youll have to double it jsut to start with nuclear

#

maybe not double but you'll need like 60

#

60 to 70

#

might I suggest this place for future development?

frosty owl
#

Not really...
Power storages, remember? ;)

tardy moth
#

you are correct

#

If you've got enough backup power to power the whole nuclear factory you'd get away with 40k

mortal timber
ornate stream
ornate stream
#

Ah thank you

fierce ruin
tardy moth
#

yeah

ornate stream
#

Thanks

wild coyote
#

what would the foundation dimensions to fit around 30 fuel generators?

#

if anyone knows

queen rivet
#

I think mine for 25 is 20x20 ish

frosty owl
#

You can check out the fuel gens' sizes in the wiki ^^

queen rivet
#

But I build pretty loosely

wild coyote
#

alright

normal osprey
#

Hi everyone, a place where we can discuss about mod ?

shadow prairieBOT
#

Ask for mods over at the official modding discord. It is linked in #welcome

<3 @frosty owl

burnt goblet
wind spade
topaz hedge
#

which looks something like this when laid out.

#

As far as fuel making goes... I'd rather leave that out as it's pretty much up to you as to how you want to do that. packagers can be packed into a fairly compact setup. They're not really the most ideal way anymore, but done right, they're still pretty compact and don't give any issues. besides increased power usage. recycled loops in general are going to cost more power anyway.

rocky cypress
#

I have a Turbo Fuel refinery setup that uses a lot of packagers and refineries. My question is, if I switch to the blender to remove all those sidesteps, will that be more efficient? Both production and power wise?

oblique hollow
#

also, if you use 2 blenders at 50% instead of one at 100%, you already save more power than refineries

#

buuut its not that bad of a loss if you leave it at 100%

rocky cypress
#

Well, power is not an issue at this time. I have 300 turbo fuel generators at this moment

#

Was just wondering if I should bother switching to blenders or leave it as is

oblique hollow
#

the Turbo Blend Fuel uses more Oil but less Sulfur

rocky cypress
#

Sulfur is a very important resource when going nuclear if I remember correctly?

oblique hollow
#

yea, but unless you try to maximize evrything, you wont run into a sulfur bottleneck

#

heres the comparison between a lot of turbo setups. columns are resource efficiency between each recipe combination

rocky cypress
#

So what would you recommend, leave my setup as it is, with all the packagers and refineries or switch to blender?

oblique hollow
#

i guess you have diluted packaged fuel?

rocky cypress
#

Yea

oblique hollow
#

and you think about using diluted fuel (blender) and turbo blend fuel

rocky cypress
#

Well, what I wanna know is what's best in general. Stick to what I have and start working on nuclear, or change the setup to include blenders

#

Efficiency, power usage, room usage..

oblique hollow
#

well. i used the two blender recipes, and they really reduced my build size.
if i remember right..... 6 Blenders for 270 Turbofuel, with like 1 diluted fuel blender needed for those

#

its a very small setup

#

a single turbofuel blender replaces 2,4 normal turbofuel refineries

rocky cypress
#

Setup is like this now, this is one floor. I have a second floor below it

bleak coral
#

diluted fuel in the blender is actually fast enough it's also a power savings compared to the equivalent machines needed for packaged diluted fuel

#

it's just a small power savings though

rocky cypress
#

So, since I already have this setup there's really no use in converting it to use blenders?

oblique hollow
#

not really

#

unless you desperately need that sulfur

rocky cypress
#

I don't need sulfur at the moment

oblique hollow
#

then leave the setup as is

rocky cypress
#

But I'm not at nuclear yet, and I know nuclear uses sulfur.

oblique hollow
#

yeah but not terribly much

bleak coral
#

max nuclear only uses half the sulfur on the map, just for perspective

rocky cypress
#

Hmmm, that's good to know

bleak coral
#

so, yeah, as long as you leave some sulfur you should be fine, only really need to check if you're doing some extreme project with sulfur

rocky cypress
#

I don't think I have any extreme plans that involve using sulfur

rocky cypress
bleak coral
#

iirc it's 50.4 uranium fuel rods and 22.4 plutonium fuel rods, might not have those exactly right off the top of my head

#

it's more than 1TW of power though

#

it'd be hard to use all that power though

rocky cypress
#

Yeah, but one satisfies oneself in the challenge in being able to succesfully build it and have it running as efficient and well as possible 🙂

proven prawn
livid meteor
frosty owl
#

Depends on the recipes and alt recipes you like to use
If you're uncertain, just do 50/50

livid meteor
#

okay, thanks

frosty owl
livid meteor
#

Mayb it's the wrong channel to ask but is Nuclear power even worth it? I mean it produces waste you can't get rid of

frosty owl
#

So what? ^^

#

All kinds of waste stack in 500s btw

granite jasper
#

One normal Uranium Node can produce 180 GW with no waste produced. The Uranium Waste can be turned into Plutonium Fuel Rods which can be sunk

livid meteor
#

Ah okay. So you can even get rid of the nasty stuff somehow now 😄

granite jasper
#

Plutonium Fuel Rods can either be sunk or used as even more power, but will produce a small amount of waste. Your choice whether you want more power or a relatively small amount of waste.

frosty owl
#

@livid meteor Don't be scared by waste :P
Even uranium waste (the one produced the fastest) fills up 1 ISC every 10h for every 10 GW of power (4 reactors)

livid meteor
#

Hmmm

#

I mean I already got waste in my world... damn lizzard doggos

frosty owl
#

Pffft, that amount of waste you can handle by eating stuff :P
Took me 200h before the storage I put it in started giving off enough radiation for me to get damage when close to it (before I had to practically hug it to even get a smidge of damage)

livid meteor
#

Hmmm, maybe I will do nuclear power tho. Still at tier 7. Just freshly entered it

stray moon
#

how many gens can i fuel with 3560 fuel and 750 turbo?

regal kayak
#

3560/12 + 750/4.5 ~ 463.33

stray moon
#

thanks :3

#

so close to being a good number XD

fierce ruin
#

2+2

sand garnet
#

comedy gold

#

man, you got me in actual stitches, you should star in comedy movies with that sense of humor

unkempt acorn
#

Is this right? or is the website a bit broken? im producing more water than im inputting?

tardy moth
#

Sloppy alumina at 100% needs 200 water/m
At 28% It'll need 56, so 22.22 + 33,33 = 55,55 or ~ 56

#

When you produce scrap it makes 33,6 water/m

#

It kind of checks out

wind spade
#

it's not produced by sloppy alumina

fierce ruin
#

Finally ❤️ Will now start tier 7 any tips? 😄

loud heron
#

Make a fuckass load of heavy modular frames and computers

glacial hemlock
#

focus on alts unlock, and after you decided which recipe path you want to take, then go large for it. Make sure to start with nuclear setup

fierce ruin
#

Thankss

bleak coral
#

I'd start with aluminum; mk5 belts are really nice and you need casings for a bunch of the new T7/T8 stuff

spiral flare
#

Hi, currently I'm planning my aluminium production. there are two ways to produce 1 bauxit -> 2 scrap. Per blender or per sloppy- and electrode aluminium. Does anybody have an idea which is more useful?

bleak coral
#

They have the same bauxite efficiency, but instant need sulfur so if you're looking at a strictly resource efficiency standpoint it loses

sand garnet
#

define 'useful'

bleak coral
#

has a neat 1:1 setup though

#

1 sulfuric acid refinery to 1 instant blender, and all of that blender's waste water goes back into the sulfuric acid refinery

#

have to kickstart it with some seed water though

spiral flare
sand garnet
#

efficiency as in 'lowest resource consumption based on weighted resources'?

#

enable all alt recipes and see what it comes up with

bleak coral
#

keep in mind maximize doesn't solve for efficiency, just most

#

you need to use items/min for efficiency

spiral flare
#

item efficency > time efficiency - I can allways build more factories 😄
hm ... 820 sulfur is too much

bleak coral
#

yeah the setup is neat, but only you can decide if the sulfur cost is worth it, sulfur isn't used for too much

placid relic
#

which is best recipe for Pu fuel rods

#

standard or alt

sand garnet
#

define best

#

what's your goal? easiest? most resource-efficient?

placid relic
#

not easiest, but ye most resource maximization

bleak coral
#

for perspective these are the uses sulfur has:

  1. turbofuel
  2. nuclear
  3. batteries
  4. munitions (minor usage, don't need much)
  5. aluminum
#

instant cells & fuel unit both make the tradeoff of more power at the cost of more other resources and more waste

#

so which to use depends on what resources you want to save, how much waste you want to manage, and how much power you need

#

plut fuel unit uses a ton of bauxite

spiral flare
placid relic
placid relic
bleak coral
#

oh if you're just dumping them don't use any alts

placid relic
#

ok got it

#

0 nuclear waste :D

bleak coral
#

don't be afraid of waste though, plutonium doesn't make that much

#

especially with no alts

#

you can always change you mind later though when/if you need more power of course

signal nimbus
#

Not all of the alts offer a better ratio, though.

bleak coral
#

what do you mean?

tardy moth
#

Some alts are simply really bad?

oblique hollow
#

Turbo Heavy Fuel is a good example

bleak coral
#

IMO turbo heavy fuel is the simple man's turbofuel, it's as complicated as straight fuel -> turbofuel but hor -> turbo heavy fuel saves a bunch of oil

loud heron
#

Alt recipes achieve one of two goals

#

They are more efficient and more complicated
They are less efficient and less complicated

#

Then theres a few that are overall winners and overall losers

#

But most fall into the first 2 categories

glacial hemlock
#

yeah, turbo fuel alts are the example of overall winner and overall loser.

loud heron
#

Turbo Blend is definitely more annoying

#

For initial setup at least

#

But it saves having to make an entire factoryline for Compacted Coal

frosty owl
wind spade
#

turbo blend is nice

#

turbo heavy is crap

loud heron
#

Im just not used to arraying machines with 4 inputs

#

At least I can make compacted coal factories elsewhere and pipe em in

#

But this is less footprint with a lil more cautious planning

frosty owl
#

Ugh, don't mention 4 inputs...
I'm currently quite mad at manifacturers -.-

loud heron
#

They are actually quite manageable with a lil bit of help from conveyer stacks

frosty owl
#

You wanna line their input to wall holes? Fine, go right ahead
Wanna line up the output too?
NOOOOOOO, why would you even think to do that?! :disappointed_snutt:

loud heron
#

They really should rework the conveyer walls to work kinda like pipeline wall holes

frosty owl
#

Either that or shift the manif's output
Note: the blender's output is shifted to one side so it doesn't have this issue even though it has 2 outputs :rolljace:

loud heron
#

For the blender I just use conveyer stacks and pipe supports to line up very well

frosty owl
#

I like to hide the belt/pipework behind walls (having them come out of wall holes) and it works fine
But if you wanna then feed the output of a manufacturer to another row of manifacturer you WILL have to bend some conveyors, unless you manifold everything or something

bleak coral
#

if you want pain, try sending a vertical stack of belts through wall holes and see how like none of them match up simon

frosty owl
#

Eh, I'm ok with that, since I prefer to have them spread out xD
I usually never stack for vertical transport (if I do, I use lift spines, no wall holes)

sacred pilot
loud heron
#

adding fake windows

fierce ruin
#

fake windows w/o glare

#

~~hole ~~ hull punch the wall

loud heron
#

I believe youd stable some sort of conveyer wall hole model onto the wall

#

and where the hole is is a shader that masks the original wall texture at its location

#

like a layer, overwriting it to look into the other side

fierce ruin
#

would changing geometry be more expensive?

frosty owl
bronze silo
#

if this trips I'll be soooo frustrated, lol

versed violet
#

central storage / shopping mall / pick-a-brick question:
Do you ship all items from somewhere, or make simple ones next to boxes? Eg. why ship wire/quickwire/cable if I can siphon couple gold bars and hide couple constructor(s) behind a wall to fill my building container?

frosty owl
#

I ship small amounts in mixed belts/freights
I can usually get away with 2/3 mixed freights easily for everything

bleak coral
#

I keep it all in one central location, and get what I need via long-ass manual trains, and then store excess at the building site

#

though I could see just making the simple stuff on site

bronze silo
#

I have a train with carts for everything I could need to build ... then I take the train wherever I wanna build 🙂

#

@versed violet

#

I don't even have to remember where the place is ... just key in the station name 😄

versed violet
#

Not at this level of crazy yet. Only built a single factory for iron, steel and computers so far. And one for Bar-Parts

desert creek
#

does anyone have charts or info on best caterium production

fierce ruin
glacial hemlock
#

@desert creek which caterium you mean?

desert creek
#

nvm im all good

glacial hemlock
#

If you mean which alternate recipe is the best, then wiki probably has half of the answer

fierce ruin
#

wiki/knowledge will allow you the context to appreciate and evaluate a solution that works best for you

frosty sleet
#

I'm having trouble wrapping my brain around how many coal gens/Water pumps i need to hit max efficiency for 270 Compacted Coal/min, could i get some advice as to where to go to find this stuff?

fierce ruin
#

compacted coal imo isn't worth the effort since fuel is a much better alternative in the long run

#

!wikisearch coal generator

shadow prairieBOT
fierce ruin
#

there should be a consumption rate provided in the link above

#

it's just math from there

frosty sleet
#

Mm, alright, I guess if that's all i'm going off of, i got it down then. Thanks! Also, I bet it isn't that good for the long run, but i'm also still early midgame and i just got the recipe, and coal power is amazing for where i am right now, so making the best for what i've got with 1 node is pretty important rn.

versed violet
fierce ruin
#

always overclock extractors/miners

frosty sleet
#

I've got the Coal and sulfer OC'd to the max of my belts currently, ||which is 270 ipm||, but i still want to get the compacted coal over coal, since it produces more for less.

#

I'm just trying to get the maths down

bleak coral
#

compacted coal is less power than an equivalent coal setup, because the constructors take power and one compacted is barely better 2 coal

#

might be fine if you're setting it up for a future turbofuel factory, but just by itself it's not worth burning in coal generators

frosty sleet
#

is it really less efficient? That's crazy, i didn't know that, alright. Thanks for that heads up then. I guess i'll go look into that and rework everything then

bleak coral
#

yup, when you look at the net power (total power minus cost of machines) of 270ppm compacted vs 540ppm coal it's less

frosty sleet
#

isn't compacted coal 1:1 in that 270 coal(and sulfur) goes into making 270 compacted coal?

bleak coral
#

yeah, so you're getting 540ppm resources and putting it in coal generators, so the equivalent is 540ppm coal

frosty sleet
#

Ahh, i see what you're saying. I Suppose given that i haven't really got any defined parameters, just in general Coal would be better than yeah.

#

But in my case, i'm using the only other pure coal node i've got access to currently to produce steel, so i've only got 1 coal node, and i've got an unused sulfur node because i haven't got into sulfur stuff just yet.

bleak coral
#

you're in grasslands right?

frosty sleet
#

correctamundo

bleak coral
#

ping for coal, look for the ping in the northwest, and go there

#

there's 4 normal nodes next to a big lake

#

and also more sulfur near there, if you just think compacted is kinda neat and damn the numbers 😛

fierce ruin
#

compacted coal hasn't been a thing since the best turbofuel recipe used it

bleak coral
#

I mean the difference isn't huge, if you're like 90% done just do it. I don't want to make you start completely over if you've done most of the work.

frosty sleet
#

Well i appreciate all the help then. I didn't realize there was 4 normal nodes out there and i am now totally going to use those instead of all this compacted coal stuff, thanks for that all.

fierce ruin
#

and steel

frosty sleet
#

well the 4 nodes are probably going to go to power, and i can use the pure node i'm not using for more steel or something, yeah.

#

maybe get into sulfur because i want explosives

bleak coral
#

I should get around to making that "buff compacted coal burn time" QA post, cause it just ain't right that it makes less net power

fierce ruin
#

I should get around to making that™️

uncut pine
#

good morning, any good ideas for a pc production line?

glacial hemlock
#

You can go with compacted coal, but quickly get the fuel and blend fuel unlocked, would be more efficient in the long run

glacial hemlock
brave patio
#

hey, question about using satisfactorytools; when it uses a decimal this precise, is there any way to meet that in underclocking? i'm pretty sure you can only go by 5 hundredths of a unit

wind spade
#

Yeah, the tools don't show full numbers

#

This is equal to 17% underclock on one of 33 assemblers

granite jasper
#

The tool shows the total # of desired output. You can clock the machine by typing in the desired output number and it will set the % clocking, right?

wind spade
#

Indeed, tho that'll only work for one machine

brave patio
#

ahh, i didnt realize you could type over the percentage, i was just using the slider. so is the tool usable exactly in game? I was thinking ahead about how it could possible lead to very slight over/under production if a machine was off by a slight amount given the calculators precision

wind spade
#

Yeah there may be rounding error, but usually adding +1% to the clock solves it

#

In the future I plan to add rounding to more decimals

brave patio
#

true, im just worried that might demand a bit more from the machine behind it lol, though im sure something that tiny hardly matters

wind spade
#

Well it will produce whatever amount you want

#

It may produce slightly more due to the +1%, but usually you're limited by input materials anyway

brave patio
#

fair enough, ill give it a go, thx for the help!

topaz hedge
# livid meteor Damn, this looks nice. Never thought about doing it this way. Btw. what's the re...

Sorry for the late reply, if you copy my setup exactly, it's a bit of work (shutting fuel off&sinking belts to clear machines and swapping recipe) but you can switch from plastic or rubber output, but it's definitely possible, and quicker than building a new setup. at least if you've already built a large one.. I think my whole setup produces 1920 plastic and 2880 rubber. not just gonna build another one of those lol. To answer your question! It... depends on how you do things.. it definitely seems to favor very heavy rubber usage with alts in the late game.

#

So having a setup that's flexible, in that it's possible to switch from one to the other without doing much work, is really useful. if you've noticed.. I don't have any residual rubber/plastic in my setup.. so if you don't build it exact to produce 120/270/480 and use the output belt as a limiter.. you'll want to use a smart splitter with overflow to make sure the loop doesn't run low on the output. In both cases to start it, you simply throw rubber or plastic into any machine and let it warm up.

bronze silo
#

is it ever a good idea to have more than 1 fluid buffer? or would multiples be wasteful?

zinc bane
#

question,how much copper/min would i get if i had a mk3 max overclocked miner on a pure node?

#

same for iron too

fierce ruin
#

a mk3 miner overcloked could produce up to 1200/min, for any ore. But it would be limited by belt speed after that, so 780/min

zinc bane
#

i see,so best math it out with 780 in mind?

regal kayak
#

yes

zinc bane
#

is pesonally greatful to not have to make 60 foundries

#

well says 39 is needed but for my sanities sake were doing 38

#

ok nvm we rounding up to 40

#

and wait, @regal kayak correect me if im wrong but if i went for just 2 at 150%

#

i would max out a iron alloy setup?

#

this is very confusing for my brain that just got out of a 16 hour coma XC

regal kayak
#

what do you mean by maxing out?

zinc bane
#

could i possibly screenshare with ya?

#

wopuld make it about 100 times easier to explain

regal kayak
#

no, just try to explain here so others may answer with even better answers if i make a mistake

zinc bane
#

ok

#

trying to make an iron alloy setup

#

i have 2 pure nodes of copper and 2 of iron

#

trying to plan for mk3 miners as later this will be my main iron source

regal kayak
#

so with 163% oc'd mk3 miners on all of those you get 1560 copper and 1560 iron/min, you need two belts for each (4 total) to transport them, then you need 1560/20=78 foundries to smelt them, they output a total of 78*50=3900 ingots, which will need 5 belts for output

zinc bane
#

...78..

regal kayak
#

the 163% oc comes from 780/480 (780 is mk5 belt and 480 is mk3 miner output from pure node)

zinc bane
#

ok i think imma take a break today

#

ive been at this factory all week

#

also for my brains sake ill do 75 founds

#

as it divides nicely into 5

frosty owl
frosty owl
# zinc bane also for my brains sake ill do 75 founds

That actually is a good idea, since relying on maxed out mk5 belts is a bit... Tends to not work perfectly 😅
Tip: always feed MK3 pure miners to a ISC and use those outputs to "split" the 780 load in 2 non-maxed-out belts
If you feed it directly to a series of splitters, you may incur in losses

zinc bane
#

plus i cant do 78 reliably in one line

#

thats just plain ludicrous

#

@frosty owl

frosty owl
#

Wdym?

#

IDEALLY you should be able to, it's just that 780/mim tend to not behave like it should when splitted

zinc bane
#

so optimal setup is just a line of 75?

fierce ruin
#

or you can do several smaller lines, you don't really have an optimal setup: you can find different good setup depending on how you like to manage things.

#

i prefer to use smaller lines where belt capacity isn't a limiting factor, for exemple, and just replicate each of these lines as many time as needed

dusty crow
#

probably doing something wrong but how should I set up oil product development?

sand garnet
#

one pipe at a time

dusty crow
#

define

sand garnet
#

well, you cant do oil stuff without pipes lol

#

your question was very vague

dusty crow
#

yes but where do I set up the factory?

#

on the ocean near the coal gen I have?

#

While i'm at it

#

I HATE THE AMBIANCE IN THIS AREA

sand garnet
#

wherever you want

#

usually 'by the nodes' is easiest

dusty crow
#

yeah but I need flat space so i may do it beside ocean

sand garnet
#

foundations exist

dusty crow
#

ye

hardy kettle
#

Is there any way to snap buildings together without belts involved?

sand garnet
#

like. them transporting items to eachother without belts?

hardy kettle
#

Like snap a splitter straight onto the output of a building

sand garnet
#

nope, not possible

hardy kettle
#

Stinks

sand garnet
#

that would defeat the whole point of the challenge and progression of logistics

hardy kettle
#

Thought that might solve the problem where full overclocked miner mk 3s on pure nodes would be bottlenecked by mk 5 belts

sand garnet
#

nah it wouldnt

#

mk5 belts have other issues

#

they cant handle full 780 per min right now due to performance issues causing throughput loss

#

1200 per min would be even worse

hardy kettle
#

But splitting the 1200 into 2 600s would possible work if we could snap a splitter straight on the miner

sand garnet
#

you'd still be sending out 1200 per min from a single spawner

#

that's the issue. high volume has throughput issues

#

and again, being able to snap them to machines directly causes several other game design issues

unkempt cape
#

A diagram I made that covers everything I've found up through tier 4. Planning...

sand garnet
#

Enjoy tier 8 lol

unkempt cape
#

Yeah I'm not in a hurry, I want to make sure I have all t4 production ready before I send up shipment 2

distant bluff
#

did i do this correctly
i want to distribute oil to refineries evenly

fierce ruin
#

it should work; but you don't need something like that: for fluid, pipe fill from bottom to top, so if your refineries (and pipes that lead to them) are all on the same level, they will fill evenly

distant bluff
#

well whats is true, but i had a thought that it wouldn't fill evenly
in the picture it would probs fill the first pipes and later the middle ones with less and the last ones even less

#

thx for the clear up

fierce ruin
#

unlike with belts and splitter, the difference will by small with pipes like that.

distant bluff
#

alrighty, even small differences have big impacts :D

frosty owl
#

Though, to be fair, splitting them manifold-style and letting them fill up would yeld the same result too, with less pipes... But that's preference ^^

high wave
#

for example with manifolds, where everything other than the last 2 machines will back up, and after a few minutes (depends on manifold size, stack size and comsumption/production) it will reach 100% efficiency assuming all of the inputs are correct

brave patio
#

What does SatisfactoryTools' calculator prioritize the most (space, resources, power etc.)? I'm trying a few recipe combinations, but it always wants to use lots of oil and bauxite. I'm trying to get it to use more quartz for silica, but its hard to see why it's changing my production in the way that it is

fierce ruin
#

resources

#

it optimizes for resources

granite jasper
#

It has its own value on each resource. It tries to use the "cheap" ones first.

brave patio
#

weird, thats why i'd have expected it to use up more stuff like quartz. like every time i make concrete with all recipes on it uses rubber concrete, while oil will be a bottleneck elsewhere in the same diagram. ig i can tell it manually it has less raw resources to work with though

#

and just disable the recipes i dont want, ive just been working with it for a while

granite jasper
#

Yeah it takes some tweaking to get it to work how you want. But some method needs to be the default.

fierce ruin
#

using quartz for concrete doesn't make sense since limestone is plentiful

brave patio
#

ya those were two seperate examples, that specifically was for high speed connectors, i was really surprised when it preferred the original recipe

fierce ruin
#

it's also important to note the "maximise" feature is wonky in consideration of cost

brave patio
#

true, im doing items/min on this one atm

high wave
#

it can be strange but generally gets where you want in my experience

fierce ruin
#

maximise --> x/min

high wave
#

this area can fit about 6400 water extractors and produce 768000 water per min if the math is right, and there is still the other area of water next to it that can probably fit a third of that

#

also thats accounting for pipe space

#

and power poles

versed violet
#

Stupid question: Anyone tried building water extractors deep underwater?

high wave
#

honestly tho with that you could easily do full utilization and max every pure ingot

#

and crystal and concrete and stuff

versed violet
#

Pure copper gives more than copper alloy per copper ore?

fierce ruin
#

!wikisearch hard drive

shadow prairieBOT
high wave
#

also pure doesnt consume a lot of iron

#

14k iron ore is a lot

versed violet
#

Didn't realize it was so efficient.

#

Buut... does anyone actualy max out the copper nodes?

fierce ruin
#

then there's power too

high wave
#

although something to note is iron alloy is very slightly better than pure iron

#

but also copper>iron because scarcity so pure iron is better

fierce ruin
#

I agree iron isn't worth copper

high wave
#

also power isnt a huge problem

#

max nuclear is 1.19 tw

versed violet
#

Not a problem as long as you have free storage space

high wave
#

ik, that was an example of where small differences dont matter

frosty owl
#

Note: pure copper, pure caterium and fused quickwire mean
1 CP ore+ 1 CT ore = 6 quickwire
Clean numbers praisethesun

high wave
#

whats the raw ore for 6 fused wire lol

#

0.01667 ct
0.32 cp
lol

frosty owl
#

2 copp and 1.6 cat every 30 wire disappointed_snutt

fierce ruin
#

Oh, so I don't need to export water for fertile uranium yes?

gray rock
#

Why do pipes hate me

fathom shell
#

Is there a list of Alt-Recipes that you highly recommend? Haven't dabbled in Meta since initial release. I guess getting rid of screws is still a high priority?

topaz hedge
#

Wouldn't really say there's a list. Almost all alts are useful given the right circumstances. Screws can fall under personal preferences, and some alts are generally all around useful. Ex solid steel

sand garnet
#

It also depends on where are in the tech tree

glacial hemlock
#

@fathom shell although not completely done, you can find some alt analysis on the wiki pages, either on the item page (eg, 'screw') or on 'hard drive' page. Other community analysis on reddit also worth to check out. Resource efficiency, complexity, power, space, ... it depends on which parameters you value

distant bluff
#

how far can i go until i reach the death barrier

glacial hemlock
#

@distant bluff !wikisearch map

#

!wikisearch map

shadow prairieBOT
deft lichen
#

hah, handy embed for once

distant bluff
#

thanks

glacial hemlock
#

@deft lichen this is one of the rare case where the preview image is actually what we need

deft lichen
#

yeah 😛

glacial hemlock
#

@distant bluff you can't see your coordinates in game by normal means, though, have to open with console 'sort of cheat tool'

distant bluff
#

ait

sand garnet
#

The other handy one:

#

!wikisearch manifold

shadow prairieBOT
bronze silo
#

hey guys, planning the layout of a mega factory but have not progressed to the latest stages of the game yet ... how many different ingots are in the game please?

sand garnet
#

!wikisearch ingot

shadow prairieBOT
high wave
bronze silo
#

noooooooo, lol

#

thanks @sand garnet

high wave
#

i gave up on spreadsheets for this one

bronze silo
#

😄

#

I build modular and perfect rations when it's not too overwhelming, lol

upbeat granite
#

what dose the number above the total rate mean?

high wave
#

i found a problem :(

bronze silo
#

planning my factory is fun ...

#

spending more time in planning than building today 😄

high wave
bronze silo
#

😄

#

what tools do you use to plan @high wave ?

high wave
bronze silo
high wave
#

np

fathom shell
high wave
#

im normally against using external tools designed for the game but no human can memorize every alternate and every resource cost

fathom shell
#

I think that is part of the fun, slime

high wave
#

not in the final stages of end game it isnt

fathom shell
#

If you planned accordingly, the endgame should be rather easy, no?

high wave
#

nope

#

im talking about getting the absolute most possible resources from the entire map

wind spade
#

you can definitely play the game without using external tools, however the complexity of the math behind making more efficient factories make it pretty much mandatory to use some kind of external help to do so

high wave
#

i havent used tools up to the point where i want to begin the factory to make these outputs

#

the factory alone will consume ~500 gw

#

and that doesnt account for 1k+ water extractors and every mine on the map

#

and the power my pc will consume trying to render it all

fathom shell
#

What would be the most efficient way to transport items? Would it be drones now? Or is it trains? (is the bug fixed that trains are splitting at intersections? So you can have one big train grid to reach everything?)

wind spade
#

iirc the bug with trains doesn't exist anymore

fathom shell
#

Throughput

wind spade
#

one train can have pretty much unlimited throughput

#

you just add more cars to it

#

so it's a clear winner I guess 🤷

high wave
#

what is the most lag efficient?

#

ig that depends on the throughput

fathom shell
#

Is there a rule of thumb as to how many cars you would recommend greeny?

high wave
#

1 belt is better than 1 train but 100 belts is probably not better than 1 long train

high wave
#

if you only use the middle ramps as a max incline 1 engine per 4 cars

#

the 2x8 ramps or their double version

frosty owl
# high wave

Any reason not to include uranium fuel rods in the plan? thinking_helmet

glacial hemlock
#

reddit analysis

#

wiki analysis

#

in terms of resource efficiency, caterium circuit board is slightly better than quartz. Electrode circuit board is meh

glacial hemlock
#

that's based on stack size 200, if stack size is less, you have to shorten the round trip too.

oblique hollow
#

im having a really hard time analysing Polymer Resin Alt + Recycled Rub/Plast because Recycling Math.
Also Greeny's tool has a hard time accepting rubber as an input and then outputting more rubber

#

Maximize sorta works

#

buuut it doesnt work for both materials as inputs

#

These Recycled Recipes really make my head hurt

frosty owl
#

Recursion go brrr

wind spade
oblique hollow
glacial hemlock
#

resin always goes into rubber and not plastic. That's it

oblique hollow
#

simply to determine how far you can get with the polymer resin alt

frosty owl
#

Doesn't the tool automatically use polymer rubber to kickstart loops anyway?

wind spade
#

No

glacial hemlock
oblique hollow
#

best it could do

#

so i just turned rubber into more rubber

#

300 oil to 525 Rubber

magic shadow
#

you turned rubber into less rubber what

oblique hollow
#

i didnt use all the rubber

#

325 - 66,66666

magic shadow
#

ah

oblique hollow
#

look closely

#

the most plastic it could make with the limited HOR output is 400, and that uses 200 Rubber

#

so 400 Plastic and 125 Rubber

#

however, you can do some funny rebalancing to convert some plastic back into rubber

#

aaaaaand thats where the problem is

#

Also Greeny's Tool cant do math, it just turned 100 HOR into 323 fuel

glacial hemlock
#

lol, that's funny

oblique hollow
#

when you limit the raw inputs, it just breaks

#

it just tried to make residual fuel out of nothing

#

i did it. i found the limit of the Polymer Alt

#

300 Oil in = 262,5 Rubber and 262,5 Plastic Out

#

thats with recursive recycling

mortal timber
#

I never used refinery alts, except for steamed copper sheet, but if you can, use them they are good alts.

wind spade
#

so I don't think you need to do both input and output

oblique hollow
#

it was only a test

#

since i wanted to produce 2 things

#

also, you gotta check out the math xd.
its not great when it uses things it shouldnt

wind spade
oblique hollow
#

it is maximize + input

wind spade
#

yeah

oblique hollow
#

so it might be that

wind spade
#

hoping for v2 to fix this

#

but v2 is long before finished

high wave
frosty owl
#

Opsie, no power hehe

high wave
#

this is the new plan

#

because this website doesnt know what nuclear reactors are i had to make uranium rods, then add waste as an additional input and make plutonium

mortal timber
#

are you using the uranium for power, and are you sinking the plutonium?

high wave
#

im going to make a setup that lets me turn on sections of plutonium power remotely as needed

#

so i will only be using as much plutonium as i need and sinking the rest

frosty owl
high wave
#

i think my method for remotely turning on plutonium rod consumption is pretty smart

#

il make a diagram 1 sec

mortal timber
#

power switch to the plutonium nuc plant

high wave
#

wrong

#

even if it is disconnected from the main grid it will continue producing power

mortal timber
#

oh

high wave
#

and therefore waste

#

let me introduce you to this garbage drawing

#

incredibly oversimplified, here is the key:

wind spade
#

more like blamegreeny

high wave
#

grey: plutonium rod production
yellow: sink
green: reactor
purple: switch
black lines: conveyor
red lines: power
back squiggle: smart splitter

#

how it works is it prioritizes the sink

#

and when the sink is turned off rods fill the conveyor and are then sent to the reactors

mortal timber
#

😮 wow, I didn't even think of that

high wave
#

and you can have different switches for each reactor, 1 switch for all reactors, or anywhere in between

mortal timber
#

ok, I have a weird idea for this, that might work. I'm not the best in remote turning on and off.

high wave
#

well any idea is better than none

mortal timber
#

true

frosty owl
#

If you connect the rods to the power plant with anything that isn belts, you could have a switch controlling that ^^ (Eg, switch on the loading station for rods)

high wave
#

well that would eventually fill up and back up everything

frosty owl
#

No, it goes to sink, ofc :P

high wave
#

well thats just my system with extra steps lol

frosty owl
#

It's just a system that does not rely on belts 🤷‍♂️

high wave
#

also because of how the logic for that would work there would be a buffer of rods in your train station

frosty owl
#

Nope, unpowered stations don't let items in. Assuming you're using ALL the rods/min at the unload, you won't be stockpiling

high wave
#

eh i just feel like that is redundant if you already have the splitter on the belt

frosty owl
#

They are DIFFERENT systems
Belts work on the assumption that your power plant is close to the plutonium production site (unless you just like having kilometric belts ofc xD)

mortal timber
#

Its a long shot but it might work...

frosty owl
#

Explain it some more? thinking_helmet

mortal timber
#

the red is power line, and the black is conver line, the splitters are the squiggles with priority to the sink.

high wave
#

i think i see how that works

#

the idea is that the sink will always have power because of the fuel plant, and the fuel plant can be cut off at any point

mortal timber
#

The truck line makes it so that it delivers the fuel so that it is off for 1 second intervals.

#

it will back up so that is can go to the nuc plant

#

then making more power, with most of it going into the sink

high wave
#

but then how do you toggle it?

mortal timber
#

I havnt doen something like this so it might now work.

high wave
mortal timber
#

you can toggle it by a power switch on the outside, making packaged fuel to send off.

mortal timber
high wave
#

i was talking about .@'s idea with train stations

mortal timber
#

hold on I have a better idea.

frosty owl
#

Sounds like terribly complicated imo xD
A simpler version would be a switch for the packager (basically powering up the fuel Gen) to toggle the sink on/off... But that's literally Slime's sulystem with extra steps

high wave
#

they both work, and ig it is just dependent on if you want to use trains or not

mortal timber
#

Here is another bad drawing.

#

red is train line.

frosty owl
#

Except for trucks, let us not get those into the equation since they run out of fuel xD

high wave
#

you get more back but in my system you just dont use it in the first place

#

my system has a sink on while inactive and off while active, yours has a train station and sink on while active and a sink on while inactive

frosty owl
#

Why would you assume everyone uses belts for their plut rods though? 🤷‍♂️

high wave
#

depends how close your rod factory is yo your power plant

frosty owl
#

Yeah, that's what I said xD

high wave
#

but plutonium will be close to power plants anyways

#

because it is made with waste

frosty owl
#

Debatable

high wave
#

there is no point seperating your uranium and plutonium plants

#

id rather have 1 highly radioactive area than 2 moderately radioactive ones

#

at least for me id rather have everything radioactive in 1 small space, so it doesnt make sense to me to transport stuff more than a few hundred meters from where the plants are other than plutonium waste

frosty owl
#

Logistic convenience.
If you have an area where you have materials for plut processing aviable and don't care about radiation there, it's easier to have 1 train bring the waste in and the plutonium out rather then transporting the whole mix of (usually quite costly) resources far away

high wave
#

true

#

my plan is to centralize all resources (mostly) anyways so that i can use all of them easily

frosty owl
#

Also: spreading out your base is good FPS wise
The uranium part isn't that radioactive anyway in the first place, outside of the building. It's the plutonium that gives you damage even getting close to the factory

mortal timber
#

I feel like this is a good drawing of my idea.

high wave
#

yea thats what .@ was talking about

frosty owl
high wave
mortal timber
#

This is just a demonstration. Not the plan.

high wave
#

mostly the water, ingots and first few levels of production will be in 3 locations in a triangle almost as big as the map

mortal timber
#

I mark the general ones bigger to show their importance.

frosty owl