#math-and-meta

1 messages · Page 532 of 1

hazy garden
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when Y, is climbing Everest, turning 1 degree, and then coming down 1 degree from yoru starting point, when you could have taken a 100 m walk around the base.

frosty owl
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The simplest solution to an issue isn't always
-The best one
-The most good looking one
-The most fun to find and apply
And those seem like good enough reasons for me to waste brainpower
I mean, one could ask: why waste brainpower when you could NOT play the game in the first place :rolljace:

bronze silo
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hey guys, whats your fav circuit board recipe?

gusty nexus
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the crystal one

grand violet
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caterium

supple mural
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three wire and one iron plate

grand violet
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tho I seemingly have questionable choices

bronze silo
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I just got an option of the plastic and quickwire one that produces plenty ... can silica be automated?

hazy garden
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I am glad you brain power is blissfully used! Mine is all used up, and I have to go tutor someone, AND I had to use most of it to scrounge up enough interest in the channel to really tackle it! And I still did it, and now I am just going to go try and piece together my sanity while teaching a kid pre algebra

frosty owl
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Mhh... Off topic much, but have fun? thinking_helmet

grand violet
proven prawn
hazy garden
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And not knowing that slower belt has priority with splitters, because again I have never used this solution, could have saved me so m uch time.

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sigh

muted crypt
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I guess on the topic of the circuit boards, is it worth it to use the circuit board that uses rubber?

gusty nexus
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silica can be automated from quartz

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but quartz is rarer than caterium iirc

bronze silo
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nice ... I got a bucket load of quartz

frosty owl
muted crypt
hazy garden
bronze silo
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then I can reserve my plastic for computers

proven prawn
hazy garden
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I personally build it expanded and then observe anything I might have missed or messed up, and then I build it more compact, and iterate on that

bronze silo
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I love how the idea recipe cahnges in this game as we go explore ... 'tis a great game mechanic I have never seen anywhere else

hazy garden
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I never start with an ouroboros

topaz hedge
muted crypt
bronze silo
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indeed

rare surge
# hazy garden I am glad you brain power is blissfully used! Mine is all used up, and I have to...

See, I think its an intresting subject; how to ensure a certain item flow within the bounds of the game. With that said, I don't think the given solution is entirely useful within the game.

I don't think there's an absolute reliable method in game currently. Not until we get something like logic circuitry to toggle active states of structures OR a priority merger

The example Vencam gave for a 100/50 isn't reliable between saves; it has a chance to hiccup if the 'side' the merger picks to give first priority to differs from the side that it should have before loading.

muted crypt
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Is my turbo fuel plant compact?

topaz hedge
muted crypt
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There's a SCIM screenshot somewhere

topaz hedge
muted crypt
muted crypt
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I was stuck floating around 110 GW before his help.. now I'm up to 123900 MW as I should be

hazy garden
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And lets compolicate that with 3x2 possible russian-load-roulettes!

bronze silo
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which of these would you guys take?

muted crypt
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not 2™️

gusty nexus
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definitely not the steel

hazy garden
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pure cat probably

rare surge
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pure cat

gusty nexus
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1 and 3 are both potentially useful

muted crypt
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Just get every drive duh

bronze silo
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lol

topaz hedge
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eh, 1,2,3 could be useful..

bronze silo
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😄

topaz hedge
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1 and 3 kinda go togeather.

hazy garden
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Yeah! #globetrotters

gusty nexus
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the issue with 1 is the space and power requirements to run the pure recipe

topaz hedge
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the issue with not using 1 is running out of caterium >.>

bronze silo
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I went for 1

grand violet
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eventually you will probably have all recipes

hazy garden
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eventually, allegedly... <only 54 more to go, come on! damn the distractions!>

grand violet
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so when the time comes around to need way more cat you can already have a compact computer factory

rare surge
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Yea, I take #1 before most other cat-involved recipes. Yes its got more demands, but it saves from having to trek the map hitting more nodes as often

frosty owl
hazy garden
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Thanatos wants to have a word ven

proven prawn
hazy garden
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beeeeeeeeeeeeeeeeeeeeeeeeeep

topaz hedge
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The irony is, isn't the whole purpose of steel to remove the carbon from iron ore where as on here... we're putting carbon back into it? o.o

proven prawn
# frosty owl I CERTANELY do prefer math heavy designs, but I try not to force those on others...

my factory is a combination of load balanced and manifold, so i do a bit of many different design, though i have been going more toward manifold just because its simple and get the job done in enough situation and is usually faster to setup then balanced design, though think the complexity of balanced design are fun to setup in their more complex nature, so i might go back to doing more like them.

frosty owl
rare surge
proven prawn
topaz hedge
frosty owl
supple mural
proven prawn
# frosty owl Honestly, I doubt such a hiccup would be noticeable <:thinking_helmet:4799287344...

if you want to get more technical as the framerate gets worse the precious of the way the its currently being done is being lost so the system in itself will become more unpredictable, basically the lower your fps the less the system will behave in a predictable way, we have way to much frame dependent code to really make the math stable in a predictable way, which is a growing issue.

topaz hedge
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apparently steel is ~2.4% carbon by weight XD I stand corrected.

supple mural
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the impurities form at the top as slag, i believe, and the oxugen leaves as carbon dioxide

frosty owl
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Specifically, you call "iron" the "steel" with less than 2% carbon (since it's chemical properties become similar to iron than steel)
Don't quote me on the number

supple mural
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and for some reason carbon impurities make iron good

frosty owl
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Btw, over 6% carbon gives "pig iron"

supple mural
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pig iron is too like, mushy, right?

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maleable

topaz hedge
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so too little carbon = soft ductal, it's like copper wire but too much carbon is bad too. I should've been more into metallurgy lol

frosty owl
frosty owl
supple mural
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all i know about metallurgy is that neodymium does not work as a magnet unless you alloy it with something else first

rare surge
supple mural
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oh, so brittle

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i c

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also REEE this message rate limit is annoying. i have a tendency to complete thoughts over multiple messages, and this means i need to wait five seconds between short thoughts

frosty owl
rare surge
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But yea, back to the original topic - You need to add carbon to iron to get steel. The carbon atoms are used to bind the iron-atoms into a crystaline structure that makes it far more durable than iron atoms alone. But if you add too much carbon, or there's other impurities with the iron, you get pig iron which doesn't devolope a uniform crystaline structure

frosty owl
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||Off topic Funfact: to make steel, you first mix iron with carbon and get pig iron. Than you keep the amount you want (pig iron has its uses) and process the rest by "extracting" the carbon, lowering the percentage until you get the kind of steel or pig iron you want
At least this is how steel is made on industrial scales||

rare surge
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Vencam, it depends on the method used. The first industrial methods were to over-carbon the iron creating pig iron then work the product to remove carbon until it is what we'd consider steel. But today's methods skip creating pigiron

frosty owl
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Eh, I'm pretty sure most industries in my area still use the carbon reduction method, but that's just a guess

proven prawn
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and then suddenly complex explanationsjace_scared

frosty owl
unborn ermine
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I was wondering when you would notice.

frosty owl
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I use spoilers to cover up stuff when it gets "too off topic" to me xD

torpid robin
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Trick me Into thinking it’s some sort of super awesome bit of secret Info

supple mural
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its the inner workings of the foundry

loud heron
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I think Ive solved our issues with faster conveyers bugging out

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We just package em in stacks of stacks lol

umbral harbor
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What's the math for calculating power usage for under/overclocking?

loud heron
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What's the max build limit?

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Foundations already make up like...16,000

bleak coral
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it's not something we can count, it's not an in-game object limit

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it's a uobject limit, which is an unreal engine thing

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each item is made up of multiple uobjects, we don't know exactly how many each one is made up of

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but like production buildings have more than foundations for example

bronze silo
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not so easy to fill even will full 270 lines 😛

desert glen
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"To make steel, iron ore is heated and melted in furnaces where the impurities are removed and carbon added."

frosty owl
loud heron
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2 M huh...

frosty owl
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Can still be increased by modifying some files, with all the risks coming from that (instability mostly, I guess)

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A couple people did so

torpid robin
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i run with a modified ini file

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and i have never really had any problems

frosty owl
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You passed the obj limit already?

torpid robin
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i started again so no

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but my last save i would of

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kibitz and dan p needed it. and my save was larger than theirs

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and everytime people tried to load in it would never work. unless i gave them the ini file and it would

frosty owl
dull bolt
# loud heron 2 M huh...

It can be changed in the .ini files. There is a way to increase the max number, but it's not recommended™️

muted crypt
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Basically once you have issues beyond the default UObject limit, CSS can't help you with those issues anymore

torpid robin
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I mean it’s fine if you accept the instability lol

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Yea it’s a UE restriction . But they can optimise the game though to make things use less uobjecta

bleak coral
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you want to know what one of the biggest offenders is?

torpid robin
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Paint ?

dull bolt
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Nope, conveyors.

torpid robin
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I mean I assumed that

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But it sounded too simple lol

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But I do know paint causes a lot of problems. Maybe not with uobjects though

dull bolt
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I think paint causes additional drawcalls, but I'm not sure on that statement.

bleak coral
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got distracted, but it's fog!

umbral harbor
bleak coral
umbral harbor
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Today I learned walls don't help with performance anymore.

I've spent so much time walling off Factories.

So much time

frosty owl
#

Be smart, use smart

bleak coral
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I actually got to ask Ben that the other day (same "day" as I joked I'd stay till 3 in the morning to ask, and then I actually did), and apparently I was wrong and it can: #satisfactory message

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so not a waste of time!

frosty owl
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Why is it so hard to open these links in mobile, ffs

bleak coral
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idk, they just don't seem to work in mobile

frosty owl
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Using "open in browser" did the trick... For whatever reason (still opened in Discord)

topaz hedge
topaz hedge
dull bolt
tacit vine
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I had a question about Turbofuel, i noticed on the wiki that it said Fuel Generators= Turbofuel production rate/4.5 the new turbofuel recipe give 45 turbofuel a minute would that mean i could make 10 fuel generators?

frosty owl
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It means one machine making turbofuel at 100% can sustain 10 generators running at 100%

tacit vine
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Ah ok thanks!

cold light
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Anyone has a picture equivalent to this but with correct number for Update 4?

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+https:

bronze silo
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production goal fail! 😛

torpid robin
torpid robin
bronze silo
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oops! 😄

dull bolt
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My eyes!

bronze silo
iron smelt
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Any fluid/pipe specialist here?

sand garnet
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Dont ask to ask

tribal flint
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What is the best way to improve pipe flow rate ?? Don't know how it all works

wind spade
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  • don't transport fluids too far
  • don't transport them too high up
  • if you want to transport them high, make sure to have enough pumps
  • be careful with maxed pipes, if you feed a row of machines, feed them from both sides
queen rivet
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Not sure if the recent update changed things, but one of the more surprising ways of killing fps was destroying a lot of the plants in an area. It resulted in the overall terrain being "not default" where it basically had to actively erase all of the destroyed items.

sand garnet
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I dont think that has changed

cold light
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When setting a valve, it means that liquid can't flow the opposite way right?

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(and it limits the flow in the direction of the valve)

sand garnet
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Yes

oblique hollow
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When you enter a value in the valve, dont forget to press enter

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Else it doesnt register

lavish loom
wintry dragon
waxen shore
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does it make any sense spending coal on coal burners after I have fuel unlocked? or should I turn it in products?

muted crypt
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unless you've set up a massive permanent power plant that provides a ton of power (i.e. if you're still progressing through the game normally) I'd say keep it

loud heron
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Keep your coal plants until you make enough fuel generators to replace em

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Then you can begin expanding your fuel plant at the same time using the coal for other things

fierce ruin
neon wraith
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Can someone check my math? If I use up all 3 (Normal) Uranium Nodes @ 600 ore per min each, I can make 43.2 uranium fuel rods a minutes correct?

signal nimbus
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Yes.

neon wraith
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ok cool, do ppl normaly do 100% nucelar? or the 250%?

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i'm just trying to figure out if its possible to get 108 x3 for the slugs

signal nimbus
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I think just one node is pretty typical, 100% is like a world goal.

neon wraith
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or just set up the 216 nuclear recactors for the 43.2 rods

versed violet
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Given how much space they take, I prefer overclocked fits nicely with 1 man per generator

neon wraith
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the wiki says its .2 rods per min for 100% reactor, and .4 for 250% reactor

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1 man per gen?

versed violet
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with default recipe 1 man at 100% yes

neon wraith
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im trying to figure out the best way to 100% that 1800 urnaium ore

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i don't under stand "1 man"

versed violet
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1 manufacturer crafting default recipe makes 0.4 uranium rod per minute which is equal to what one full oc nuke uses

neon wraith
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ohh

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i was going to use the Alternative

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as it seems to produce more

versed violet
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yes it does, then you can run 3 plants from 2 manufacturers

neon wraith
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If my math is right on that

signal nimbus
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I played with some ratios and overclocking on a nuclear plant... turns out you can easily get nice lines of 10 to handle the ore.

neon wraith
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144 MANs total for 216 or 108 Ractors

loud heron
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Thats alot of reactors

signal nimbus
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Well... not easily, but easily enough.

neon wraith
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i'd like to use the Slugs for miners as I'm trying to use 100% resources on the map

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so was thinking doing the 216 reactors

signal nimbus
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Also doing Plutonium?

neon wraith
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I haven't done the math on the platinum yet ether. I figure that would add more reactors

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I already have the space for 15x15 for the urnaium reactors

signal nimbus
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Yep. I know with the default recipes it's 50% more. Can't speak for other recipe chains.

neon wraith
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50% more reactors or?

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I thought the alternates made more?

signal nimbus
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They do, but some get weird.

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There's one that brings in Uranium Ore towards the end.

neon wraith
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?

signal nimbus
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That's what I said.

neon wraith
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can you elabrate?

signal nimbus
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Lemme find the one.

loud heron
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There is an alternate recipe that turns uranium ore into plutonium using its waste as well

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I dont think its entirely great of a recipe

signal nimbus
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Fertile Uranium

neon wraith
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ok Encased Platurium Cells use NON fiffsle uranium

signal nimbus
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That's what it makes.

neon wraith
rotund blade
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whats the best way to do to coal power? i doubt just a line of splitters is the most optimal way to feed them all

neon wraith
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What i did too

loud heron
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A long ass conveyer of 480/m coal

neon wraith
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yea

loud heron
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and a beachside to expand infinitely as needed

neon wraith
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it burns the coal SLOW, so they stack inside the genrators

loud heron
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It's enough to get to fuel

neon wraith
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..... I dont think the Fetiele Uranium is worth it?

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or is it

rotund blade
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yea but i need to be constantly be adding more coal at later points cause it'll not supply enough on its own

neon wraith
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You can concert ONE oil location to nothing but Fuel, and you'll have enough power till you start 100% using all resourses

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convert*

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damnit so much more math now

torpid robin
neon wraith
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damn, i wish someone had the math done already on best way to use that 1800 uranium for the most power

frosty owl
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Just use alt recipes, all of them (There's 2 choices for each processing step)

neon wraith
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im talking about how much i should convert to uranirum rods

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and how much i should convert to the plutonium rods

frosty owl
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Why do want to use uranium to make plutonium rods?

neon wraith
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because it looks like you can make more Plut rods

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and they burn x2 longer

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with some of the Uranium waste, and more uranium ore you can make a TON of the non-fiss uranium

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then convert that into the plut rods

frosty owl
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It is true, but it still yelds less power than maxing nuclear with all uranium and then converting the waste in plutonium "normally"
There's a whole text wall I could link about that if I knew how on mobile but... Tldr: maxing nuclear with the fertile uranium recipe yelds less power than "max uranium+plutonium" but produces more plutonium waste

neon wraith
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gotcha

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so stick with the 216 urnaium reactors

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then convert the waste to plut for more reactors?

frosty owl
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Yep. The fertile uranium route is probably for people with peculiar resource needs (cuts down on some resources) imo

neon wraith
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hmm gotcha, would love to see the numbers on the Fertile route

frosty owl
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Lemme dig them up

neon wraith
frosty owl
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Plutonium recipes analysis. TLDR in the Conclusions (bottom)
Max uranium rods + Max plutonium rods, aka Max Plutorium (All alts except the fertile uranium)
You pump in as many exotic materials as you can to get the biggest amount of nuclear power possible, which is 1.19 TW from 50.4 Uranium Fuel Rods and 22.4 Plutonium Fuel Rods.
Particularly heavy on "rare" resources, as it takes:
-8512 Nitrogen Gas (8k purely for acid)
-3108 Sulfur
-1972.8 Quartz
-1493.33 Bauxite.
That is excluding the 22.4 Pressure Conversion Cubes needed for the Plutonium Fuel Rods.
The nuclear processing alone (the processing of uranium and plutonium products) requires 45 Assemblers, 168 Manifacturers, 68 Blenders and 45 Particle Accelerators (~48 GW)

Partial Uranium + Fertile Uranium plutonium processing, aka Max Plutonium (All alts, using fertile uranium)
By diving the uranium at the ratio of 41,67:50 (which are the amounts needed to make 1 Uranium Fuel Rod and 1 Plutonium Fuel Rod respectively) between the uranium and plutonium processing, you achieve a slightly smaller amount of power while saving on "rare" resources. The output is 1.05 TW (1'049'875 MW) from 22.91 Uranium Fuel Rods and 30.54 Plutonium Fuel Rods.
The required materials (excluding the extra 8.14 Pressure Conversion Cubes for the Plutonium Rods) are (difference compared to Max Plutorium in parenthesis):
-7941.44 Nitrogen Gas ( -570.56 )
-2082.41 Sulfur ( -1025.59 )
-539.97 Quartz ( -1432.83 )
-2036.27 Bauxite ( +542.94 )
The machines required are 62 Assemblers, 78 Manifacturers, 46 Blenders, 62 Particle Accelerators (~55 GW)
Note: this method produces the biggest possible amount of plutonium waste

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The save on resources mentioned are overall inferior to the CURRENT ones (this message was made before the final balancing)

neon wraith
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hmm

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what else uses Uranium ore besides the rods?

frosty owl
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Nothing

neon wraith
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so I should use 100% uranium then on the rods

frosty owl
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It's the simplest solution and also the one that yelds more power :)

neon wraith
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i don't know why i thought you needed uranium for something...

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I swore i heard Kibiitz say something about needed it for something else

frosty owl
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Maybe he was trying to set up a fertile uranium setup too? ^^
It DOES save on some resources, so it has its appeal (unless you're maxing nuclear I think)

loud heron
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Ima be real upset if we give uranium another use

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complexity aaaa

neon wraith
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nah i need to max it...

loud heron
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Why cant our endgame just be about SIMPLIFYING stuff

neon wraith
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the math on how much power i need it unreal

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to 100% all resources...

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soooo many refineries... soo many

bleak coral
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I am curious what resources are saved with using fertile uranium compared to another setup making equal power, because it cuts down on the number of uranium fuel rods so it could have some unexpected savings

frosty owl
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If I remember right, mostly silica and sulfur

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Oh, and quartz and quickwire too (some are mentioned in the text wall above)

signal nimbus
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...I'm looking at max resources too, actually. Iron, Copper, Quickwire, and Aluminum are easy to quantify. Steel is as well, but pick your recipe. Quartz needs to be split between two, and oil gets split so many ways it's not even funny.

bleak coral
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were those totals for just the plutonium side, or total resources for everything?

neon wraith
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ok inlight of new info

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it's now 252 nuclear reactors for 100% use of uranium

bleak coral
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I do agree that in general fertile should be avoided, unless you specifically need the resource savings and don't need the extra power

frosty owl
neon wraith
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and 224 reactors for the plutonium rods.....

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so you can do 476 reactors....

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so 22x22 reactors in a nice square lol

frosty owl
bleak coral
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So I guess if you don't need the power, but you really need the silica it sounds appealing

neon wraith
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i wish someone had the spreadsheet done already

bleak coral
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sulfur doesn't have that many uses, so saving it on one of it's main jobs seems pointless

neon wraith
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i use sulfur for batteries

bleak coral
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like even max plutorium only uses half the map's sulfur

neon wraith
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since i use a lot of drones.... but you don't need to make a whole lot of them honestly

frosty owl
bleak coral
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nuclear already leaves plenty of sulfur for other uses

frosty owl
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Say that to anyone who hasn't deleted his turbofuel setup jacelul

bleak coral
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I could see it in a max points solve that might want to steal the quartz and quickwire away for more points, because max points doesn't want max power but only barely enough power

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but that's beyond me to analyze that

oblique hollow
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underclock everything to 1 %

bleak coral
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the galaxy brain move

neon wraith
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ok placed 10 nuclear reactors down, 467 to go lol

sand garnet
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Wut

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Theres not even enough rods to fill those i think

oblique hollow
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50

neon wraith
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nope did the math

oblique hollow
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50 / 0.2

neon wraith
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252 for uranium

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224 for plat

sand garnet
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It sounds wrong but i dunno why

bleak coral
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it is kinda a weird number, but it's right

oblique hollow
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that seems overly excessive and sounds like nuclear waste troubles to me

neon wraith
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50.4 nuclea rods a min, reactors burn .2 a min so that's 50.4/.2 = 252 reactors

sand garnet
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@wind spade whats the current max power/ reactors ?

bleak coral
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it's only 224 waste per minute, that's still an hour and half per ISC

neon wraith
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for platinium its 22.4 Rods per min, but they burn .1 per min so 224 reactors

muted crypt
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how much sulfur does that use, Daphonic?

neon wraith
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a METRIC fuck ton?

oblique hollow
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probably less than 6840

bleak coral
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half of the maps

muted crypt
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I was hoping for a ballpark guess

bleak coral
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about 3000

neon wraith
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i think it only uses half the sulfar

oblique hollow
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because nuclear already uses less than half

muted crypt
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oh that's not bad

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because like the turbofuel plant I set up uses 1800, if I did max nuclear too I'd still have plenty of sulfur for batteries for drones AND nobelisks/cartridges

neon wraith
oblique hollow
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i here thinking how big your factory would need to be to max that out

neon wraith
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i plan on 4 super factories

oblique hollow
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1.192 TW. huh

neon wraith
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the issue is each Mine will need multi refiners for the pure ore

bleak coral
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@fresh elm you want to give your perspective on max nuclear? since you've done it before

oblique hollow
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i feel like object limit is gonna smack you in the face

sand garnet
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Your tool can calculate this, or nah?

neon wraith
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i do everything on a spreadsheet, as the calc site dies if i try to

bleak coral
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it can't calculate waste, but you can do the step manually and add it yourself

hazy garden
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tries to remember someones spreadsheet about the fuel recipes and some green and yellow and red for how good a certain combo is

muted crypt
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Klep did max nuclear but it was in U3

oblique hollow
neon wraith
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the amount of water pipes > <

bleak coral
neon wraith
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thank you for the site

muted crypt
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rn all I have for recipe analysis for nuclear is just a spreadsheet listing off the recipes xd

oblique hollow
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i should do nuclear analysis tbh

bleak coral
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oops mistyped the url, try again 😛

hazy garden
# oblique hollow didnt do that for nuclear xd

ah, that wasn't in relation to any dialogue in chat, thats literally just me remembering pretty colors and spreadsheet images, cause right now I am trying, and failing, to find an elegant solution to making computers with what alternates I got

neon wraith
oblique hollow
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like this?

hazy garden
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yep, literally that

neon wraith
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Slowly building out, but all nuclear will be middle right

oblique hollow
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yeah, thats mine xd

hazy garden
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but, well, not, the one with plastics and rubbers

oblique hollow
#

i didnt do plastic and rubber.....

#

i did turbo

hazy garden
#

oh, then maybe I had a wet dream that you did

oblique hollow
#

but plastic and rubber is something else

#

though thats a good point too.

#

i feel like recycled still wins tho

hazy garden
#

I am not going to pretend to understand what that means, but maybe it means recycled plastic, recycled rubber?

oblique hollow
#

yes

#

those recipes are godly

#

especially with diluted fuel

hazy garden
#

what I've got:

#

with some alternates that I haven't actually checked in production recipes

oblique hollow
#

but i should make an analysis for that too.
Recycled Plastic vs Residual

hazy garden
#

need to put in steamed sheets, uno momento

oblique hollow
hazy garden
#

yanking it out right now, thanks!

oblique hollow
#

diluted is really the better choice

oblique hollow
#

then again, i should analyse all plastic / rubber routes

#

i know i know

#

but surprisingly, some normal recipes are quite ok

#

compared to some alts

#

see: normal aluminum

frosty owl
#

See: normal water why_so_snutt

oblique hollow
#

not the best, but certainly not the worst

oblique hollow
frosty owl
#

Btw, did you hear about how you can actually max allu production with silica and still have enough left over for max nuclear and tons of space elevator parts? ^^

#

I had to rub my eyes when I noticed on greeny's

hazy garden
#

oh right, I've got diluted fuel now

oblique hollow
#

btw did you hear about how you can actually max alu production with sulfur and still have enough left over for max nuclear?

frosty owl
#

You mean the instant scrap thing?

oblique hollow
#

ye

hazy garden
#

holy moly my crude oil usage plummeted

deep root
#

Wait... Using silica or not using it? Lol

frosty owl
# oblique hollow ye

Eh... I'm not sure I'd implement that... I think Imma need too many batteries between space elevator and drones

oblique hollow
#

with silica, without it just becomes a worse default route

deep root
#

I'm confused, you both said the same thing but with a different raw product lol

oblique hollow
#

i was mocking him xd

frosty owl
#

The silica is used to make the ingots, the sulfur to make the scraps

deep root
#

Yeah that much I got... Wasn't sure which one was serious

#

I'm going to have to start using silica now

frosty owl
#

I was 😅

deep root
#

I was avoiding it because of nuclear... Never did the math

frosty owl
#

Well, with how much silica it takes its no wonder
I was honestly surprised it left enough quartz for all my "max production" plans

#

Including nuclear ofc

oblique hollow
#

cheap silica ftw i guess?

frosty owl
#

That's a must

hard axle
#

8886088364
fucking idiot tech scammer

frosty owl
#

And pure crystals for the ~1k quartz that go into radio control units or whatever in my plan

oblique hollow
#

oh right pure exists too

frosty owl
#

You need so little of that it's easy to forget 🤣

#

But other than nuclear you can replace silica in nearly all recipes, so... There's wiggle room

bleak coral
#

I can't wait until greeny's calc does point solves, and destorys all our expectations of resources needed for max points jacelul

oblique hollow
#

you CAN cut silica out from Nuclear

loud heron
#

I cant wait until greeny's calc builds our factories for us

oblique hollow
#

with the fertile uranium alt

loud heron
#

Wanna wake up and see a fully constructed heavy modular frame factory in a box

oblique hollow
#

buuuut thats more uranium expensive

bleak coral
#

but extra rods making extra power doesn't get you extra points thinking_helmet

frosty owl
bleak coral
#

and plutonium is nuclear

oblique hollow
#

and? you dont need silica anywhere else

#

you could use the infused recipe, sure

#

buuut thats also an alt

#

so, technically, you dont need silica ANYWHERE

frosty owl
#

Well yes...but I was referring to sensible ways to not use silica jacelul

frosty owl
bleak coral
#

yeah I always have to double check when I'm writing about nuclear stuff whether I'm being ambiguous or not and whether that's fine, can get confusing

#

saying waste gets me a lot, especially on the wiki, cause it can be confusing if you don't specify which waste depending on the contex

muted crypt
#

does max nuclear use all of the uranium waste so that the only waste you produce is plutonium waste, or is any left behind?

bleak coral
#

yes

muted crypt
#

nice

loud heron
#

Now to wait for diluted plutonium waste

#

I might have asked this already

#

But at what threshold do you guys usually ship your products by trains or air instead of long range conveyer

#

Dunno if I should ship casings and plates of aluminum, or if i should ship all aluminum end-products like fused frames and stuff

muted crypt
#

if it's at the point where drones or trains are available to me, and I have to make a belt that travels more than 100 meters outside of the actual processing area, I'm using a drone or train.

loud heron
#

101m long train track lol

muted crypt
#

you get my point >.>

loud heron
#

and ship that by air

muted crypt
#

my design policies for my world probably vary vastly from yours

loud heron
#

Still good to get insight

lunar jolt
#

it does safe transport-capacity and space at your base, but if you want to modify the production or something else happens you have to travel to the aluminium

muted crypt
#

the way I plan to do things is any finished products travel by drone to my hub, and any intermediate transport takes place via train.

loud heron
#

Lastly

#

Whats your favorite place to setup nukes?

#

Im assuming everyones favorite is probably off a cliff next to water

oblique hollow
#

near water, near uranium

loud heron
#

I meant on a map

oblique hollow
#

preferably though near water

loud heron
#

a SCIM picture would be nice

oblique hollow
#

literally anywhere where there is enough water for your NPPs

#

if you plan 100, you might wanna go to the east coast

loud heron
#

Im expecting yall dont gather all the uranium onto a train do you

oblique hollow
#

convert to rods, then train it around

muted crypt
#

I plan to now, for the first time

oblique hollow
#

shame on you, i actually have one whole NPP jace_smile

loud heron
#

Same

muted crypt
#

well by now I mean like

#

soon

oblique hollow
#

i just built it on the grass fields. i get my water from one of the nearby resource wells and the uranium is from the long cave near there

loud heron
#

Why build rods first? Im just scared of a nuclear train driving around lol

oblique hollow
#

its simply more compact

loud heron
#

god I wish we had more body slots

oblique hollow
#

and you shouldnt be scared of the radiation unless you have a FULL freight car

loud heron
#

Wear Bladerunners, hazmat suits, and a jetpack all at once

oblique hollow
#

because otherwise, single items are very weakly radioactive

#

so weak i can walk around near my nuclear power plant factory without a suit most of the time

#

except near the blenders and the plant itself.... those are full xd

bleak coral
#

plus there's always drones to keep the radiation above everything

oblique hollow
#

or factory cart simon_smile

loud heron
#

Cybertruck

bleak coral
#

just thousands and thousands of factory carts rolljace

oblique hollow
#

factory cart doesnt need fuel so its superior

#

FISCIT Magic Wireless Energy

loud heron
#

I can already see my FPS dropping

#

having like 62 dedicated threads for an army of ficsit carts

mystic moon
#

How many beams do you want?

swift portal
#

if I select 375 screws, which is half of 3 bolted plate assemblers, I get 7.212 beams

#

I don't care about beams beyond wanting a round number, I'm trying to feed 3 bolted plate assemblers

mystic moon
#

Why do you need a round number?

swift portal
#

Just for my OCD

mystic moon
#

Then you won't get a round # of screws

muted crypt
#

unfortunately you won't have round recipes until you get to high ratios

swift portal
#

Lame.

loud heron
#

God I hate how drones cant just charge from the power grid

muted crypt
#

speaking of drones

#

I plan to set up a battery factory at some point and I'm curious which is considered better, normal or classic recipe

loud heron
#

Classic

#

its so much simpler to have 4 conveyer belts that leech off existing material production

#

than to ship fucking sulfur and aluminum water

muted crypt
#

oh shit you right

umbral harbor
loud heron
#

I mean all balance changes would be nice as a mod

#

But specifically eating batteries is goddamn annoying as the original system

#

Id much rather they have a battery like Power Storages and they use A BUNCH of MW

#

We already make a fuckload of power surplus by nuclear arrays

umbral harbor
#

It'd be nice to choose between those options at least.

#

I haven't gotten to drones, but supplying then with batteries is a common complaint. I haven't thought up a great solution other than having a battery train line. Which, y'know, kinda defeats the purpose.

#

I suppose if you used it to supply one side of the map where the ports are it'd kinda work, but still.

#

Or maybe a truck

signal nimbus
#

"Ficsit does not waste."
Also:
"We throw away rechargeable batteries after one use."

umbral harbor
#

A battery charger would be a neat building.

signal nimbus
#

You want to make it interesting? Make batteries like the fluid containers. Have the drones eject them when they're used, then you have to recharge them.

umbral harbor
#

Look at that, we had similar ideas

signal nimbus
#

XD Yep.

loud acorn
#

Battery charging would be a good idea

signal nimbus
#

It also offers another option to store up power if you add a discharger to put the energy back into the grid. Say drones don't use all the electricity. Now you can recycle it.

umbral harbor
#

What would be the balance there? What's the give and take for having the ability to charge batteries vs making them

signal nimbus
#

Power draw. Say each battery stores 1 kWh. They require 1 kWh to charge, then some more to run the recharger.

peak basalt
#

Id be ok with that if the battery went bad after 10 uses. So you would still have to make them, but a slower pace.

But they'd have to change a lot to even be able to recharge them. I can see a lot of different things that would be a better use of time.

signal nimbus
#

That... sounds hard to code. You'd need to remember the number of times each individual item has been charged.

#

Out of... tens of thousands.

#

But... the energy cost for the machine can be high, the machine itself can be large and slow, so you'd need a whole factory for them... there's easier ways to do it.

umbral harbor
#

I mean I feel like it'd definitely be easier to implement battery charging since they already worked it out for the power storage system.

#

Apply that to batteries, and you're most of the way there.

signal nimbus
#

Heck, even a small machine with low power draw that takes a full minute to charge a single battery would need to be built in the hundreds.

umbral harbor
#

A super simple solution would be that once a battery is spent, a new item called Dead Battery is created. Run it through a "charger" and it acts like a constructor and just makes it back into a battery.

signal nimbus
#

Mhm. Of course, each drone would then become a production machine.

#

I could see it coded to the platforms, though.

radiant sandal
#

the Pythagoras theorem is: a^2+b^2=c^2

#

m a t h

wind spade
radiant sandal
#

math

#

it helps you make triangles

wind spade
#

it's still not relevant to satisfactory tho snuttstach_think

signal nimbus
#

Ah, the wild troll in their natural habitat.

radiant sandal
#

im gonna do a whole math lesson

wind spade
radiant sandal
#

ugh fine

signal nimbus
#

They're new. No access yet.

#

And I don't think it would be appreciated there either.

dry wave
#

So, I'm noticing kibitz doesn't put platforms out for his train tracks. I like having the tracks in a grid formation, but would having platforms everywhere slow the game down enough to worry about?

signal nimbus
#

They add to the build limit, so not having them is more optimized than having them. Plus I think he just likes the style.

dry wave
#

What's the build limit?

#

I could get into the style if it improved performance

signal nimbus
#

No idea, but he hit it before he hit nuclear.

dry wave
#

I guess if I hit the limit, I can just go through and delete all the platforms under the tracks

peak basalt
#

Everything you build has a number of objects(code wise) that make it work. There is a limit to how many of those objects the graphics engine can handle. Its a very high number, but is reachable.

dry wave
#

I know about the build limit, I just forgot what number it actually was

signal nimbus
#

Honestly doesn't matter, since we can't count those objects anyway.

dry wave
#

I'm probably fine. I'm not building pretty. Just building efficiently to hopefully get 100/m rockets

peak basalt
#

Its not x buildings, cuz everything building has a different amount of objects.

muted crypt
#

oh wait

#

simon_smile don't look at me I'm a clown

bleak coral
#

people still thinking oil is a precious baby that shouldn't be used (from a recent wiki edit):

Heat Exchanger: Bauxite per item near equivalent, but replaces Copper with Oil, which would hurt late-game efficiency.

What are y'all saving oil for? Making piles of plastic to go nowhere?

loud heron
#

Oil is super plentiful

#

Its just really awkward to get around

#

cause its all in like 5 corners of the map

signal nimbus
#

So... I just now came up with a potential way to 100% efficiently distribute materials to a factory with a lot of weird numbers. Load balancers from Factorio with Industrial Storage Containers. If the machines are the right ratio, it'll work to keep the overflows perfect to the first set.

muted crypt
#

you can also just manifold it

#

just so long as the total consumption is no higher than what is being fed in, manifolding will work

fierce ruin
#

grow up and be a MANifold

muted crypt
#

it's perfect balancing with a warmup time

signal nimbus
#

I could... but see I went through all the trouble to get the ratios nice so that 10 machines feed 10 machines all down the nuclear line.

#

Sometimes it's more like 5 to 10 or 10 to 5, but when the machines load balance themselves, why manifold?

muted crypt
#

because it's easy

signal nimbus
#

Easier than a straight belt from the exit of one machine to the entrance of the next?

fierce ruin
#

if it matches yes

signal nimbus
#

Was gonna say, bit slow on the draw XD. And I use/preach manifolds all the time, I just... saw that I could make it match so why not?

fierce ruin
#

some poeple do 1:1:1 DPF loops

signal nimbus
#

DPF?

fierce ruin
#

Diluted packaged fuel

signal nimbus
#

Ah... yeah, it's the same concept, but for base materials.

#

Handles buffering trains, too.

bleak coral
#

How are the ISCs involved?

fierce ruin
#

ISCs just act like overflow splitters irrc

bleak coral
#

Unstable overflow spliter that randomly chooses the primary output when loading a save.

fierce ruin
#

odd

bleak coral
#

Yeah it's not good to rely on both outputs unless they're going to the same place or it doesn't really matter if it's stable/reliable

deep root
#

Oh goodness...What's the "best" Uranium fuel rod path?

frosty owl
#

I rely on both outputs, but that is because I usually use them followed by a small balancer to unload stuff from freight stations (Eg, feed 480/min with one output, 420 with the other)

frosty owl
deep root
#

All alts right? Not just the uranium alts

#

Or I guess the others don't matter do they

frosty owl
#

There's just one alt for each step of the chain

deep root
#

Yeah I was overthinking it

#

Infused cells and fuel units are the only alts that matter

muted crypt
#

if you want max nuclear which recipes do you use?

#

All for plut?

frosty owl
#

And correspond to the only 2 steps you need to process the uranium xD

muted crypt
#

Like all alts for plut and all alts for uranium?

frosty owl
deep root
muted crypt
#

generic

deep root
#

Wow...Only 2268 quartz used

frosty owl
#

See this @muted crypt

#

Some numbers changed (mostly in resources due to balancing), but the points still stand

muted crypt
#

Hmm ok

frosty owl
#

If you want just the TLDR just say so~

muted crypt
#

And to clarify that max nuclear uses up all the uranium waste, yes?

frosty owl
#

None of the methods I ever talk about considered leaving any uranium waste behind 👍

muted crypt
#

pog

#

so basically the net output of plutonium waste is how much per minute?

bleak coral
#

I don't believe there's any scenario where it's beneficial to not turn all the waste into plutonium

frosty owl
bleak coral
frosty owl
bleak coral
muted crypt
#

Hmmmmmmmmmmmm I'm not 100% sure yet if I'd run the plutonium rods into more reactors or if I'd sink them. Would it be worth building for max nuclear and sinking them until I decide I want to accept plutonium waste?

frosty owl
muted crypt
#

That way I don't have to rebuild everything if I decide to change it down the line and instead just build a little bit?

frosty owl
bleak coral
#

yeah the smart move is to build the power plants, and then sink the plutonium rods until you sink them

muted crypt
#

english lmao

#

But yeah okay I'll do that

bleak coral
#

typos oops, you know what I mean 😛

#

*until you need them

#

I'd keep a storage container full of the rods though to make the startup quicker

swift portal
#

Did they nerf the jump pads?

bleak coral
#

no

muted crypt
#

What I'm not 100% sure on is if I should make this factory now so I have the power buffer already or just start building other factories I had planned and come back to nuclear when it's needed..

frosty owl
muted crypt
#

I have 124 GW total right now for my power, using about 17.5 ish.. and I saw max nuclear uses roughly 48 to sustain itself, buuut I'm not automating some of the needed parts

frosty owl
#

Power should have priority unless you know you won't need all of it

muted crypt
#

looking at this image again from my planning (thanks again to both of you for the opinions on it lmao)

frosty owl
#

I mean, it'd be a pain to start setting up the nuclear plant to find you lack something

muted crypt
#

Yeah, I lack quite a few things here

#

I'm not automating fused frames, control rods, supercomputers, radio control units, cooling systems, heat sinks, turbo motors, or iodine filters at the moment...

frosty owl
#

I don't mean "lack" as in "don't make enough yet" but as in "I'm already making all of that I can make, but consuming too much of it in other processes"

muted crypt
#

I mean tbf I'm also not automating beacons, rifle cartridges or portable miners, nor am I automating any space elevator parts, but.. one thing at a time.

frosty owl
#

Cause that's a REAL F

muted crypt
#

I still really like how these lists turned out tbh

frosty owl
#

And yes, they are used for nuclear already

muted crypt
#

Gonna end up with ten main locations throughout my world if things go how I'd like them to go:

  • central storage hub
  • turbofuel power plant (finished)
  • nuclear power plant
  • battery production (for drone transport between hub and production factories)
  • structural integrity themed parts
  • logistics themed parts
  • electronics themed parts
  • mechanics themed parts
  • equipment themed parts
  • space elevator parts
#

The fun part will be making sure I can save enough of each resource for processing so I don't use too much in one spot and prevent another factory from reaching the goal output

#

This is the first time since I started playing this game that I'm trying to scale up quite large in my building..

#

Hell, my turbofuel plant might end up rebuilt in the future if I decide not to keep the open air factory feel to it.

#

Which will make me sad, but ✨ aesthetics ✨

frosty owl
muted crypt
#

I mean yes but weaving them all together will be hell

frosty owl
muted crypt
#

I'll probably use one central sftools plan to make sure I don't go over any world limits on resources

#

Then separate them into different tabs for the different categories

frosty owl
#

Can't you just input all your production on greeny's?

muted crypt
#

That's what I'm going to do

#

But if I look at the logic planning from his calculator for several different subfactories all at once I'll just end up getting overwhelmed and stop playing

#

So again just to make sure I don't go over any resource limits I'm going to combine it all in one planner tab, and then separate each subfactory into their own tabs after once I get all the numbers right

fierce ruin
#

did someone say logic planning...

muted crypt
#

you did

#

Why was that screenshot like six pixels total /s

frosty owl
#

What screenshot?

muted crypt
#

the one that was deleted

frosty owl
#

I don't see it

muted crypt
#

that's because it was deleted

frosty owl
#

You can't prove it though

deep root
#

@topaz hedge random thought... Have you tried using slower belts in your tests of mk5 belts and splitters? I mean, seeing the miners to 270 and using mk3 for example

loud heron
#

Caterium is a rare resource they say

#

Should use it carefully they say

#

Now Im making 1200 and naught to do with it

torpid robin
#

alts

#

cat computer eats it

wind spade
#

also why do you make it if you have nothing to do with it?

gilded maple
wind spade
strong whale
glacial hemlock
#

Radio control unit has the icon of modular frame before release. And pressure cube and quantum computer both look similar to frames too

red scroll
#

What is the best material cost/production rate choice is it for Turbo Fuel?

#

I made a compacted coal loadout for it, but the new choice did intrigue me

#

It makes 45/min compared to the 30/min with compacted coal

#

But material wise does it use more oil than the compacted coal loadout?

wind spade
red scroll
#

It is a sulfur heavy build, I've made the calculations regarding my build. I am currently taking in 2400 Oil and turning them to 3200 Heavy Oil Residue. By calculating the next steps I would need to mine all the sulfur in the map to do that. Option isn't that bad but it's really taxing on the infrastructure.

#

What about the new recipe? Has anyone made calculations with that?

#

Namely: Turbo Blend Fuel

cold light
wind spade
wind spade
oblique hollow
#

yes, can confirm, 100% garbage.
Use Turbo Heavy Fuel instead jace_smile

oblique hollow
#

because the blend fuel is actually better than the normal recipe

red scroll
#

I am trying to make calculations right now, so far I've found out that Heavy Oil can be converted to Turbo Fuel with %84 efficiency

oblique hollow
#

how to read: columns have different colors. green is most resource efficient of the given column

#

row is usage of resource per recipe combination

#

this is really just heavy oil alt plus diluted, and then its blend fuel vs normal turbo recipe.
save sulfur or save oil

wind spade
oblique hollow
#

Surprisingly theres a worse recipe than heavy

wind spade
#

I can't remember recipe names lol

oblique hollow
#

for oil usage at least

#

i basically just used your site to calculate a lot of routes then i wrote down the numbers and compared

#

i did the same for aluminum. And i guess ill do plastic / rubber next

wind spade
#

I just remembered that there was a shit alt for turbofuel

#

but I forgot there was also a good alt for turbofuel xD

oblique hollow
#

shame simon_smile

#

if heavy used less coal and sulfur, id would actually be not as bad

#

it would be a sorta "meh" option

#

buuuut as of now its actually garbage in that regard

frosty owl
#

Interestingly, turbo blend ALSO uses less HOR per TF...
But then ups the oil usage adding fuel and coke :hehe:

oblique hollow
#

the decrease of coal to 0 and increase of oil for coke is a really strong game

red scroll
#

TL DR: Turbo Blend recipe can produce about the same amount of Turbo Fuel as the Oil the system gets in itself

oblique hollow
#

Diluted Turbo Blend Fuel Outputs more TF than it takes in Oil

#

75 Oil to 100 TF

red scroll
#

I've added TBF in there as well

#

50 H.O.R becomes 100 Fuel for example

oblique hollow
#

yeah, thats Diluted Fuel

#

funny i see no water in your math xd

red scroll
#

I've started with a 100 Fuel input Blend recipe, then made the system use one more H.O.R for the Fuel in the next step

#

Oh, well Water is everywhere anyways

#

So I didn't bother to add that in lol

red scroll
#

If I were to implement this to my 2400 Oil input W.I.P factory, then I would need these separately after turning all that 2400 to 3200 H.O.R

  • 1072 Fuel (Dilluted) + 2144 Water
  • 2144 H.O.R
  • 1608 Petroleoum Coke and Sulfur
iron smelt
#

@oblique hollow the loop is working btw .. it was important to fill complete up and let all machines get filled competely (stop the output of the machines .. not the machines itself with power cut)

#

at the beginning, the input flowrate is inconsistant but after a while it is at max

#

and after the fillrate is then zero (all pipes and machines are complete full) then i needed to free up the output so all machines can start

#

since i have done that, no starving so far

stray moon
#

which is better?

#

heavy?

frosty owl
iron smelt
stray moon
#

ok. so is it heavy. or diluted turbo?#

#

confused

oblique hollow
oblique hollow
iron smelt
#

the power cut was the issue

#

the problem is with power cut, that the machines are not filled up if they have no power

oblique hollow
#

Vencam stop misleading people evildoggo

frosty owl
#

Say wha?

oblique hollow
#

which makes sense for them

iron smelt
#

yep

oblique hollow
iron smelt
#

i tried it the whole time with power the refineries down after some tests yesterday. and then i just stopped the output instead of power cut .. and voila .. no starvation

stray moon
#

solid amount?

oblique hollow
#

now that the most stressful times for me are over, i think ill finally find time to continue working on my new Pipe Manual

oblique hollow
stray moon
#

only reason im not making more turbo is because of coal

frosty owl
oblique hollow
#

smh

stray moon
#

hoow many gens could i fuel with the turbo and fuel?

oblique hollow
#

4.5 turbo / gen

#

and 12 normal fuel / gen

#

500 / 4.5
and 550 / 12

stray moon
#

so. 111 for turbo.
45 for fuel

#

23k MW?

oblique hollow
#

150 * 156

#

23.4 k, yup, seems right

grand violet
#

tried my best with the english but even when using a script I have brainlag

muted crypt
#

while it applies nicely to the topics here it probably should be dropped in #streams-and-videos and then message linked to us here, but that's just my opinion

grand violet
#

😬 will do so!

stray moon
#

should i just sinc all of this?

magic shadow
#

you can make lots of plastic and rubber from that

stray moon
#

im already making an additional 100 plastic and 115 rubber. ontop of what im making for everything else

magic shadow
#

if you must, sink it

#

you'll need a lot of belts and sinks though

stray moon
#

i know. i only have mk4 belts

#

im processing all the ores in the starter biome and the oil from the islands in the middle left of the map.

vernal patio
#

gentlemen, am i reading this right, there is no downside to overclocking fuel gens?

#

slugs permitting, admittedly.

fierce ruin
#

there is no benefit besides lowering building count

wind spade
#

however ratios become weird

vernal patio
#

understood, thanks.

royal eagle
#

What does one need to overclock a fuel gen to for it to consume 15 fuel p/min?

wind spade
#

at least not that exact

sand garnet
#

why would you want to?

royal eagle
#

Because I am producing 90 fuel per min and I would like to have each consume an easy number

fierce ruin
#

approx~~ 133.654324999 ~~although there is no benefit besides lowering building count

#

also clocking only has so much accuracy

royal eagle
#

Then is there a way that one can underclock each to 10 per min?

fierce ruin
#

theoretically but not exactly

#

you can just scale up production

loud heron
#

Honestly just make enough fuel reactors so that one just turns on and off lol

fierce ruin
#

which is much easier

loud heron
#

This is too much work for perfect efficiency.

royal eagle
#

Ok, thanks for the help

loud heron
#

Especially because of how fuel generators consume

#

Exponential curves smh

fierce ruin
#

log*

#

production buildings are expotiential, gens are log

abstract thorn
#

is anyone here good complicated optimization problems?

fierce ruin
#

define "complicated"

#

linear optimization is a greeny thing

abstract thorn
#

I want to figure out the ideal numbers for utilization of all resources on the map for a silo'd/modular base setup utilizing drones for transporting to in the end make either comparable late game items (super computers, cooling systems, turbo motors, etc) or have these items utilize similar amounts of resources while also putting every type of resource into storage at some rate.

#

But I also need to account for battery consumption in this

fierce ruin
abstract thorn
#

Is it that complex of a tool?

fierce ruin
#

not really (above the hood)

#

don't forget to enable alts in the recipes tab

abstract thorn
#

Waht I mean is, is it powerful enough to do what I want

fierce ruin
#

it determines the most "cost-effective" route to n products

#

you do have to account for power too

abstract thorn
#

Yeah I'm aware

fierce ruin
#

power as in raw resources

bleak coral
#

the tool isn't going to solve your problem for you, no tool can account for every possible desirable solve

#

they can only solve production chains for given parameters

fierce ruin
#

2^(all recipes in game) complexity and all

abstract thorn
#

There should be a way to graph an optimization problem for this (calculus) but I haven't done calculus in 8 years

#

and definitely nothing as complex as this

oblique hollow
#

graph?

fierce ruin
#

greeny uses linear optization

abstract thorn
#

Which is why I wasn't asking for a tool

oblique hollow
#

greeny does graphs

bleak coral
#

I mean what's the end solve you're going for? Equal resource usage? Equal end production throughput? Most resource sink points?

fierce ruin
oblique hollow
#

also, it is that complicated

#

linear programming is a math tool for finding optimal solutions to multiple inputs with linear relationships

#

Linear programming (LP, also called linear optimization) is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization).
More formally, lin...

#

best case is you end up with matrices

fierce ruin
#

nerd

abstract thorn
#

thanks yall!

oblique hollow
fierce ruin
#

tfw you want to see the network graph for what it takes to make 10 plutonium fuel rods a second, but the factory planner has been running overnight and it still hasn't loaded

bleak coral
#

yeah satisfactory-calculator doesn't scale well, cause it's trying to figure out all the logistics too

#

if all you want is machine count satisfactory tools works faster, but it doesn't give you all the charts calc does if that's what you're after

wind spade
granite jasper
#

10 Plutonium Fuel Rods per SECOND? or per minute?

fierce ruin
#

most likely per min since that's what used for the calculator by default

#

it'd be 600/min = 10/s

muted crypt
#

The entire game runs off of per-minute rates

granite jasper
#

The person said they are waiting on the calculator to demonstrate 10 per second...

fierce ruin
#

laughs in SPF

muted crypt
granite jasper
#

An impossible calculation

bleak coral
granite jasper
#

Hence my question if that is what they meant

#

Asking the calculator to do per second would explain why it is taking so long

muted crypt
#

I can understand if someone comes from factorio that they'd want a per-second rate

sand garnet
#

per second isnt possible afaik

muted crypt
#

but we don't do that here

#

per second for plut rods isn't, no.. seeing as we're limited to 22.4/min I think with max nuclear but I could be wrong? idk

bleak coral
#

our lines are too slow for per second for everything, only a few items would that work for

muted crypt
#

can't even do 30 screws per second, sad

bleak coral
#

I mean our fastest belt is only 13 per second

dusty crow
#

doing new save file for new update, where do I start?

#

..i feel like my current save corrupted anyway

muted crypt
#

anyone who's played more than once might tell you northern forest so you can get to the endgame faster by having access to higher-purity nodes from the start

#

but ultimately it's up to you because the map stays the same, they just added a few resource wells in otherwise-empty spots

bleak coral
#

I feel like any place that's not grasslands is nicer for someone who already knows how to play

dusty crow
#

so the forest

muted crypt
#

also hi Omi, haven't talked to you in a bit 👋

dusty crow
#

problem with forest though. spiders

#

hello to you maroon

bleak coral
#

north forest has the easiest quartz

muted crypt
#

Spiders aren't really common in the northern forest, but the titan forest they like

dusty crow
#

well I hope I dont get spidered

muted crypt
#

which is just south of the northern forest

dusty crow
#

and I know northern forest is near that really good coal power grid set up

muted crypt
#

yeee

bleak coral
#

north forest is that area just to the SE of the big by in the north, but not the red forest

dusty crow
#

where the coal deposits are

bleak coral
#

sorry, east not west

dusty crow
#

and if you keep running you find the desert start area?

bleak coral
#

it's very close to that desert canyon yes

dusty crow
#

very familiar with that area, good

muted crypt
#

northern forest is kinda crazy honestly

bleak coral
#

yeah that green area is where it starts ya

muted crypt
#

look at all that super close together

dusty crow
#

that's a good limestone deposit

#

guess my first course of action is uh foundations

muted crypt
#

ideally when you first start you'd wanna go to the area where there's those 4 pure iron nodes

#

the copper is close to it, as is a limestone node

dusty crow
#

where am I on the map?

muted crypt
#

perfect for getting started

fierce ruin
#

northern forrest

muted crypt
#

one sec!

dusty crow
#

and which direction do I run

wicked tinsel
#

satisfactory is vastly smaller scale than factorio, minutes just make it look better here 👍

dusty crow
#

im glad drones exist. same level of hype as when drones were added to slime rancher though.

#

but alas different game, so.. :P

muted crypt
wicked tinsel
#

nah, as in, factory scale

dusty crow
#

anyway

#

where do I go to get to that area?

fierce ruin
wicked tinsel
#

things get super massive in factorio, like milions of resources burned

muted crypt
#

can you send another screenshot of a different view, Omi?

wicked tinsel
#

here if it goes to tens of thousands that super massive

muted crypt
#

though chances are if you just follow the natural road west

dusty crow
muted crypt
#

you'll find it, it's near a wreck that's in a shallow pond

dusty crow
#

if it helps there is a green slug here

muted crypt
#

oh yes actually one sec

#

you are at the right end of the line lol

#

follow the natural road for a while, once you see a crashed pod to your right (I circled it in blue) you'll know you're there

dusty crow
#

so keep following that route

#

i have to AVOID the hog though

#

it looks like an alpha

muted crypt
#

yeah just steer clear of them

#

they eventually despawn/respawn at their starting point if you get too far away from it

#

or, more specifically, they get too far away from it

dusty crow
#

ok now im lost

muted crypt
#

basically keep going west until you find desert

#

then backtrack a bit up the natural road

dusty crow
#

I know where im going

#

very distinct mountain, looks like it has jumping platforms on it

#

i call this "parkour mountain" anyways

muted crypt
#

simon_smile yep

fierce ruin
#

right by doggo mountain

dusty crow
#

yup, found it

#

guess my first course of action is to get tier 1 and 2 done

#

which means make iron plates and go idle lol

#

...I don't have those organizers yet, do i

muted crypt
#

hm?

dusty crow
#

logistics

muted crypt
#

oh yeah you don't start with that

#

I usually rush down logistics, base building, chainsaw and logistics mk2

dusty crow
#

noted!

#

then everything else can be done swiftly?

muted crypt
#

speed is subjective

dusty crow
#

also in that order or something?

muted crypt
#

I usually grab them in the order of base building -> logistics -> chainsaw -> logistics mk2

dusty crow
#

i did logistics so far

muted crypt
#

from there then I start setting up more permanent automation setups, or at least longer-term

dusty crow
#

that was QUICK to do

#

so I may as well set up some concrete

sand garnet
#

you already built one

dusty crow
#

yes but how did i get the second one?

muted crypt
#

a common bug

#

you'll have to edit the hub part out of the player's inventory using SCIM

sand garnet
#

or just put it on the ground and forget about it

fierce ruin
#

or put it on the ground and delete it with SCIM

gusty nexus
#

i just dropped them from the inventory and built a big stack

#

that eventually disappeared for some reason

royal eagle
#

I just hide them in some thick foliage.

gilded maple
#

Place the hub part in the hub chest

muted crypt
#

it's like a kangaroo

loud heron
gilded maple
#

Idk but it’ll be a hub in a hub so that’s cool, plus it’s a nice place to keep it

wind spade
loud heron
#

How DOES the game treat duplicate hubs

wind spade
#

doesn't let you build them

muted crypt
#

similar to how you can only build one elevator

loud heron
#

Can Satisfactory handle multiple factories in every biome?

#

So far Ive only colonized the dunes and part of the swamp below it for aluminum

#

But Im concerned if the game can hold up with just factories literally everywhere a resource node exists

#

But if Im gunna minmax these endgame parts I might have to consider it

wind spade
#

it handles them much better than if you'd had all the buildings in one place

loud heron
#

I doubt every single belt has every item on it calculated at all times

wind spade
#

calculated? yes

#

rendered? no

loud heron
#

Can our CPU handle having all these factories?

#

well, the average 8 core ryzen or whatever

wind spade
#

it has something like LOD, where the further away from a belt you are, the less "FPS" items on the belts have

#

so while they are calculated every tick, it only moves them e.g. every 5 ticks

loud heron
#

Does this properly interpolate to accurate factory math?

wind spade
#

again, the positions of items are calculated every tick

#

it just saves some GPU

loud heron
#

I figured a game like this would be more CPU taxing

#

cause of how many belts and machines and stuff are everywhere

wind spade
#

computers are pretty fast with math 🤷‍♂️

loud heron
#

Not as fast when said math has to be interpreted as an item on a physical conveyer

#

even at slower ticks

wind spade
#

it's just moving a point on a spline

loud heron
#

So Im guessing if I had a 600/m item belt, instead of seeing 10 items pass a second, Id just see like 50 items pass every 5 seconds

wind spade
#

it doesn't have physics

loud heron
#

I suppose thats right, the items on the conveyers dont obey any physics other than just following the conveyer path

#

In any event, I guess Ill try making more factories elsewhere

wind spade
#

it definitely doesn't hurt

#

worst case the performance will be the same as if you built the new factory next to old one

#

best case you'll give less work to your GPU

#

since the new factory will be behind a cliff or something

loud heron
#

Oh no Im not worried bout the GPU

#

just concerned of multiplicatively increasing CPU usage

#

I dunno how close this game is to update ticking versus Oxygen Not included, where FPS slows down because all the machines and throughput cant process in a single update tick

#

cause blocking threads

wind spade
#

people built pretty big bases in SF, I'm just not sure if they were limited by GPU or CPU at that point. You'd have to ask them, my best save is like 10 hours long

frosty owl
#

And yes, most stuff far away isn't rendered, generally

loud heron
#

So I figured.
Im also slightly aware we have culling techniques for hiding stuff behind walls

#

as mentioned

bleak coral
#

As far as I know it's both GPU and CPU, since it needs to do all the logic and render the 10s of thousands of items

#

for example the belt stuff is a GPU limit, but moving between loading chunks is a CPU/memory limit

loud heron
#

Sounds right

fast urchin
#

I think large bases are way more CPU limited because even if I look into the air I only get like 10 fps

wind spade
#

I think it also depends on people's PCs, can't really give a generic statement like that lol

fast urchin
#

yes and no, but GPU limit can often be resolved by reducing graphics settings, while CPU limit cannot really be resolved

#

and I actually think the CPU limit is relevant for most cases ... except maybe if you have like a 5950x + a GTX 1050 (but why would you?)

quartz mason
#

Has someone an effective fuel generator factory schematic?

loud heron
#

Theyre pretty big

#

A generic schematic I can provide ish

#

with greeny's tool lol

quartz mason
#

Greeny's tool?

loud heron
#

Here is my current (unfinished) design

#

The bottom left are a line of refineries making Heavy Oil Residue

#

They feed into another line of refineries in the middle left using packaged water (The big yellow As above)

bleak coral
loud heron
#

And create diluted packaged fuel, which is immediately unpackaged (the packages get recycled back to the water pumps)

bleak coral
#

it's why spreading out helps vs making one megabase

loud heron
#

The fuel goes to a refinery line on the right, combined with compacted coal to make turbofuel

#

and that feeds all the green spider thingies that are fuel gens

#

Its a big system (and it can be shrunk with blenders) but it does a good amount of power

#

and I dont even have enough fuel gens to saturate all that fuel

topaz hedge
# deep root <@486264107746590722> random thought... Have you tried using slower belts in you...

I can reproduce the same kind of issue on mk4 belts as with mk5 and awesome sinks; miners backing up, and the belts feeding the manifold empty out afterawhile. The mk4 belts, that I've had a few issues with were on solid steel setups that we're pulling the full 480. I don't really consider maxing the lower tier belts to be an issue as much as mk5, because if you max a mk4 manifold, and it has issues, you can easily upgrade it.

topaz hedge
#

as far as the 5950x and a 1050... well, sadly in these times, one can't necessarly be too picky about their gpu

topaz hedge
#

it's a packager -> diluted fuel -> packager with the loop (return belt) passing under the setup.

#

the belts/pipes to the left are the sulfur and coal feeds as well as crude oil, which splits off to each side. this is one side..

dry wave
loud heron
#

Amelie is going to cause a market crash

#

By spiking supply against demand

quartz ember
keen flame
#

cracks knuckles