#math-and-meta

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cedar mica
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If I remember right, that was 2 pure nods, with constructors. With wet concrete, you can probably get away with 1 pure, if not less

lament jolt
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I've only collected two hard drives so far

cedar mica
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As you build, you spot more drives. Dont even need to explore, if you need highways accross the map

lament jolt
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Mainly the HMFs so I can build more fuel gens...hence the concrete

cedar mica
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On big projects, split the duty. Some fuel gens, some pipe work, some platforms... That way, you dont need all the HMFs right away

lament jolt
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Hmm...maybe. have 20 running now with 10 coal plants also, and my first attempt to organize my starter base has gotten kinda bizarre

shrewd topaz
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So I'm using the manifold method to "load balance". However, I'm using the overflow splitter for three separate lines. I have 227.5 iron entering and should be consuming it all. However, the last two constructors in the last overflow just aren't getting enough iron despite the rest being full. Is there a way to remedy this?

shrewd topaz
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The annoying this is I can't load balance proper numbers without tearing up the entire factory and rebuilding it from scratch

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I just don't understand because the math adds up but it's just not functioning

bleak coral
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ohp we got a "oil is the rarest and most precious resource" pair editing the hard drive alt analysis lol

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on the wiki

bleak coral
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they moved electrode aluminum scrap to the "Situationally useful, but not resource efficient recipes" category cause it uses oil instead of coal.....

topaz hedge
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Maybe it's one of the same that wants to burn me at the stake for mentioning using oil to conserve another precious resource... like steel.

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or copper lol

bleak coral
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or bauxite lol

topaz hedge
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Yeah, I mean, why use a precious resource when you can use loads more of something else that's limited. I'm pretty sure if you just ask them, they'll kindly tell you that oil was put into the game to look pretty, not to be used.

bleak coral
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haha

loud heron
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Oooh

topaz hedge
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nevermind the fact that the moment you start using it for serious production of RCU's, fused frames and cooling units.. it disappears so fast.. So what can you do about it? I was kind of under the impression that the wiki should only offer basic advice on how to do things.. telling someone not to use something sounds like personal preference to me

loud heron
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I just realized how train stations handle partial containers

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They lift the FREIGHT STATION MODULE ONTO THE CAR

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Instead of making the box to load onto the car

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It takes the same time to load a container from empty and loading partially

bleak coral
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the wiki has some guide-like parts, including the alt list

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the alt list is definitely the most opinionated part

loud heron
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Technically arent all the recipes more efficient than their original counterpart

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I think they're judged on the rarity of the materials used in the alt

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And the complexity of the facility

bleak coral
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no, not all the alts are more efficient

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not even close

topaz hedge
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I haven't found the page where they're expressing their opinion

loud heron
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I think the heavy residue into turbofuel is probably less efficient at the advantage of simplicity

topaz hedge
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some alts need other alts to work, well, or at all.

loud heron
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Yeh

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But they all have their own advantages and disadvantages

bleak coral
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you have to look at the history on that page

loud heron
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I personally would take a less efficient recipe if it cut down on like half the machines

bleak coral
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most alts do something, they're usually not all around better or worse

topaz hedge
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Yeah just the title sounds like opinon.. I read an "indepth" analysis on reddit once... the man called caterium circuitboards trash, silicone circuit boards the best alt, and then on the same page as he touted how great silicon circuitboards were, he took a dump on cheap silica

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So you like spending more copper to make circuitboards? That's cool. it's a fast recipe.. but in your opinion I should burn more of my copper AND quarts? what..

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lol.. Imma stop reading this anaysis right here as I think anyone who's run the numbers knows this is not true, it's more of a convenience "Steel Screw" is ultimately more resource-efficient"

bleak coral
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I don't know, I'd rather trash the section completely. I think it's misleading to try to rank alt recipes rather than discussing their strengths and weaknesses. That's how you get shit where everyone likes steel screws cause it's fast but the meta is to be resource efficient so people conclude it must be resource efficient because everyone likes it.

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Rather than just if you're gonna do screws, steel screws is just much nicer than casted or steel rod > regular screws

topaz hedge
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Yeah.. that's how I feel too, it should have a short description of pros and cons or someting. when someone asks about an alt, I try to tell them it's useful in x factory of y production but uses more of z

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"Plastic Smart Plating: Involves Oil which is a limited resource, hurting its utility in late-game, but can be useful in mid-game as it is 5x faster and twice as efficient per Reinforced Iron Plate and Rotor used." LOL... you go make that 50 thermal rocket factory without it, Okay I'm done now

bleak coral
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keep in mind people aren't editing this constantly, and a lot of these are from before the fluid update

loud heron
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It can always be updated

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They did add their own opinions for the blender recipes lol

topaz hedge
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fair, but by midgame you'd assume one would already have a decent modular engine factory, and before U4 there was no uses for them after that last unlock

loud heron
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Hah u wish

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Im still making like 5 motors a minute

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Cause I dunno how much i need to make.
SF has an issue of not giving you any clue how big to make stuff

bleak coral
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I mean that's frankly cause it's mostly self-driven

topaz hedge
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I lied.. i might not be done "Coated Iron Plate, Steel Coated Plate, Adhered Iron Plate: All involve Oil which is a relatively rare resource" >.> yeah this whole section should just be trashed

glacial hemlock
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Great idea, i think giving each recipe a stats instead of ranking them would be a good improvement

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@topaz hedge perhaps you didn't know the history, the oil was much more precious back then

topaz hedge
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just a quick pros and cons, uses x or more of x to reduce usage of y, and a note if it's faster or slower than the original recipe.

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Recycled plastic and recycled rubber has been around for long enough that plastic/rubber should be considered about as valuable as bauxite, sulfur and quartz.

glacial hemlock
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No..

bleak coral
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We have about 70% more oil than at the start of update 3

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that's the big difference now

topaz hedge
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damn.

bleak coral
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oil has gone from one of the rarest, to about mid-rare now

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so it throws a lot of the old analysis for a loop

jade shore
topaz hedge
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That's fair, and I suppose it's somewhat understandable.. kind of for those who played before U3 and can't keep up XD

jade shore
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but he's still working on Update 4 stuff, so no help at the moment

glacial hemlock
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I have read that, i can agree 50% of the analysis statements

topaz hedge
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Yup that's the man that praised silicone circuitboards and shit on cheap silica lol

bleak coral
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I agree though that if there's gonna be an analysis section there shouldn't be any ranking. It should just be factual what the recipe does. It's better to discuss with other people why what it does may or may not be useful than to fight that out on a page.

jade shore
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to be fair, cheap silica was very space and power hungry

glacial hemlock
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Silicon circuit+cat coms is better than the other way round for a long time

bleak coral
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Even ranking it by something objective like resource efficiency implies that that's the most important thing to consider.

topaz hedge
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it still is, but you can chew through so much quartz so quickly that if you can get more quartz out of something.. it's a no brainer.

bleak coral
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Seismic Nobelisk : Just no. You don't need more efficiency for your boom booms. And you definitely don't want to deal with crystal oscillators being part of that chain!
Although there are some universal truths lol

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no one likes seismic nobs

glacial hemlock
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At update 2, recycled plastic was a trash. Just to name another example.

topaz hedge
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but we're not on update 2, or 3 anymore!

gusty nexus
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i feel like everything that adds a reagent of a higher "tier" than the normal recipe is garbage

topaz hedge
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we've moved on and need new ways of thinking. lol

loud heron
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Do batteries need to meet factory demand before they discharge?

glacial hemlock
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@gusty nexus not for radio unit,

loud heron
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Like if I have a 500MW factory, do I need 500MWh of battery?

topaz hedge
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no

loud heron
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Cause i cant seem to jumpstart this factory

topaz hedge
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what are you trying to start?

gusty nexus
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nah, they will spend their charge to bridge power shortages regardless of how much power they are currently holding

glacial hemlock
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Battery discharge as fast as your factory demand

loud heron
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So I have a fuel plant that needs 2000MW to jumpstart

bleak coral
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the power storages need to be charged first, they don't come with power

loud heron
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and I have like...12 batteries for 1200MHw power

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But when I activate the fuel plant it kills the fuse

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They are charged.

gusty nexus
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what i don't get is how you are able to make a fuel plant that big without already having more than 2 GW

topaz hedge
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power storages should only be used for emergencies, or (other uses)

loud heron
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Well from what Id expect, a 2000MW factory should run for 1 Hour on a 2000MWh battery farm yes?

topaz hedge
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rushing fuel. So, even so if your batteries are charged, they should run your fuel plant for... half an hour give or take.. that should be plenty of time for it to start up?

loud heron
gusty nexus
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re-check your power connections, i would say

topaz hedge
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Yeah, and your fuel plant.. be sure to standby most of your generators so the pipes can fill too

loud heron
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The fuel plant has a power switch that says Power Grid A is my main factory

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and Power Grid B is the newly made fuel plant

topaz hedge
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alrighty then. lol well still, standby your fuel gens so the pipes can fill, and make sure your power storages are charged and connected to the fuel plant..

loud heron
oblique hollow
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Power Storages can supply any amount of power for a varying amount of time

topaz hedge
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They finally admitted to the pipes having issues! sempai has noticed us

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..part of me wants to reintroduce/undo the minor fixes I made to systems that shouldn't have had issues but did and send it to them.

oblique hollow
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No matter what, the fixed systems should work even after any potential patches

sand garnet
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famous last words lol

pallid hornet
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For you, which turbo motor recipe is the best ? For me, it's Turbo Electric Motor because it's the recipe which consume less aluminium, right ?

wind spade
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it is best indeed

pallid hornet
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And the best recipe for radio control unit is the one with heat sink right ?

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'cause the limiting factor on the game is the aluminium no ?

topaz hedge
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it can be.. least alumium rcu uses highspeedconnectors... the next best seems to be the radio control unit/system alt, that uses alclad casing and circuitboards

glacial hemlock
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Satisfactory Wiki

Most buildings require electricity, or power, to function. Power is produced in power generators (see below) and consumed by buildings. Power is transferred via Power Lines, Power Poles, or Train Stations and Railways. Power is measured in megawatts (MW).
Note: In the UI of some buildings, the unit of power is incorrectly displayed as MWh, which...

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it is not surprising that nuclear power is pretty resource efficient

frosty owl
# pallid hornet And the best recipe for radio control unit is the one with heat sink right ?

Surprisingly enough... That depends on your end-game goals ^^
If you try to get close to the max pressure cube production possible while adding other space elevator parts to the mix, you may actually need to switch to another RCU recipe just to skimp on the QUARTZ needed :rofl:
(Notice that you can use up a lot of quartz to max out allu ingots production in the first place

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Note: the heat sink RCU units is the one that uses most quartz crystal with 12/RCU, the others use just 5 or even 3.3333...

oblique hollow
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my analysis for ALL possible Aluminium lines

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if it didnt use sulfur, I2 would be quite good actually

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kinda fun how the best current line is also the biggest

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so, Instant Ingots might actually be worth looking into

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if you dont need sulfur elsewhere

bleak coral
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what machines are counted? the whole process or just the aluminum solution & scrap steps?

oblique hollow
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all machines needed. constructor, refinery, blender, etc

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though i always rounded up

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since you can only build whole machines

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i should probably list the amount of refineries and blenders next to them

bleak coral
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Instant using sulfur really kills any enthusiasm for it

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the only thing it's getting you is less machines total?

oblique hollow
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also bauxite efficiency

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thats why its green

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the "best /worst" shows which recipe is best in each usage column

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green is the best in each column

bleak coral
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it's the same efficiency as sloppy/electrode though, and it's basically as many steps so it doesn't feel very "instant"

oblique hollow
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here, updated numbers. the ones in bracket show refinery and blender total

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I2 only needs 1 blender and 1 refinery

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and those are both underclocked

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if we ever do get more sulfur, this might actually be worth looking into

bleak coral
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definitely, it's right on the cusp of being resource efficient, and the saved machines is nice

oblique hollow
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its surprisingly compact

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one blender handles basically everything

bleak coral
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I mean it's the compact version of an already compact setup, aluminum is already really small

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which I guess is cool?

oblique hollow
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except for the SEI setup, thats the biggest one of all alu setups

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i did the same analysis for turbo

bleak coral
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I still stand by the opinion that instant shouldn't have a water byproduct. I feel like it would be in the spirit of the recipe to not need a recycle loop.

oblique hollow
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and guess what: the most efficient setup for turbo is also the "smallest"

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heres the entire I2 setup for 120 ingots / min

bleak coral
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yeah tiny, and 120 ingots is like nothing now. I'm gonna resetup my aluminum soon and I'm struggling to keep the parts per minute numbers low enough for the storage belts. Like before my 450 bauxite made like 116 alclad sheets, and now I need half that for 100-something of both sheets and casings

frosty owl
oblique hollow
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i mean, you could also go an harvest it from plants if thats your thing jace_smile happy_hannah_2

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compare these 2: Mk5 Input, 1040 output

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if the sulfur was comparably low, it would be worth it

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buuut the high need just doesnt quite feel right

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if we had more sulfur nodes, then it would be a different story

bleak coral
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Maybe we will, they do make stuff with an eye for how the game will be in addition to how it is now.

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Think of all those oil alts that make way more sense after mk2 pipes and resource wells

oblique hollow
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id honestly rather use nitric acid here

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since nitrogen is a bit more abundant

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or simply bump the output of aluminum scrap

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that could make it compete with the other recipes

bleak coral
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maybe, that'd add complexity though cause nitric acid is a blender thing instead of a refinery thing

oblique hollow
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sulfuric acid does have very little usage cases....

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oh, also, it would bump it to tier 8

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so its good that it only uses t 7 stuff

bleak coral
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yeah I like sulfuric acid in it weirdly enough, it just feels like either:
A) it's waiting for more sulfur to exist

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or
B) it needs to do more, like not have a water byproduct

oblique hollow
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the water isnt that bad

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it can be fed directly into the sulfuric acid refinery

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its 1 to 1

bleak coral
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oh it isn't, I just think it'd be a cool thing it could do to justify the cost, greatly simplify the setup by removing the recycle loop

oblique hollow
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this is actually the simplest loop of them all

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since the sulfuric acid refinery can run 100% off of the recycled water

bleak coral
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oh really?

oblique hollow
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yea

bleak coral
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huh greeny's calc isn't showing that well

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I see it now though

oblique hollow
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he just loops it back on itself

bleak coral
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that's weird lol, it doesn't need that much right?

wind spade
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well it's just assigning resources to where they are missing in no particular order, it doesn't "magically" figure out good usage of resources

oblique hollow
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acid is 1 to 1

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besides, this is for 1040 ingots / min

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from 780 bauxite

bleak coral
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so you just need some seed water to start the process then it feeds itself, that's cool

oblique hollow
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yeah, thats really neat

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funny enough instant scrap is the recipe greeny's tool pulls when you maximize alu on a low scale

bleak coral
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it switches to sloppy/electrode if you switch off maximize

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I think it just gets to instant first during the maximize solution

oblique hollow
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nvm, he uses it for maximize even with the entirety of bauxite

bleak coral
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remember maximize only solves for most, not efficient, and instant & sloppy/electrode are equally bauxite efficient

oblique hollow
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heh, you only need about half of all sulfur to maximize alu xd

bleak coral
oblique hollow
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you could

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what even is the thing that needs the most sulfur rn? turbo?

bleak coral
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kinda highlights how bad the sulfur addition is though: half of all sulfur vs 1/10th of all oil for max aluminum

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uh nuclear?

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I mean yeah there's maybe an argument that sulfur isn't all that precious cause there's not many uses

oblique hollow
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2100 sulfur for max fuel rods

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thats..... kinda cheap

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plutonium doesnt need that much sulfuric acid afaik, right?

muted crypt
bleak coral
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hmmm, but if you go nuclear you could theoretically just shut off your turbo plants

muted crypt
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moar power

bleak coral
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oh right and batteries for drones

oblique hollow
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aah yes

muted crypt
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sulfur cap is 6840/min, right?

oblique hollow
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ye

bleak coral
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so sulfur uses:

  1. turbofuel
  2. nuclear
  3. batteries
  4. munitions (minor usage, don't need much)
  5. aluminum
muted crypt
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oh is sulfur actually used for aluminum?

oblique hollow
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instant scrap alt

muted crypt
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I didn't know the instant scrap recipe was actually good

bleak coral
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it can be, it's used in instant

muted crypt
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oh it can be but doesn't have to be

bleak coral
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that's what we're trying to figure out

muted crypt
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I see I see

oblique hollow
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i guess thats the question here: with all things considered, would going for instant scrap be worth it?

bleak coral
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is the reduction in buildings and complexity ( you win @frosty owl ) worth the sulfur usage?

oblique hollow
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currently turbo needs 50 sulfur per 100 fuel

muted crypt
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that'

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that's assuming blend

oblique hollow
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yea

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instant scrap is blend too

muted crypt
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the others are more (normal is 0.8:1, heavy is 1:1)

oblique hollow
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heres a full turbo list

muted crypt
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what's the meaning of the colors?

oblique hollow
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green: most efficient usage of the resource

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red: fucking horrible

muted crypt
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makes sense

oblique hollow
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its column-wise

muted crypt
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ahhh I see

oblique hollow
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normal turbo is actually the worst of them all

muted crypt
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diluted turbo blend ftw

oblique hollow
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but heavy uses the most sulfur

muted crypt
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brb two more rows of generators to hook up before I can work any further on connecting this stuff

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I love the fact that I have 600/800 generators hooked up and it shows my capacity is 0 MW because there's nothing on the grid to draw power

oblique hollow
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i finished my 60 turbofuel gens yesterday

muted crypt
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60? rookie numbers

oblique hollow
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270 turbo / min

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its a starter for me

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was my first dip into some sort of "medium-large" build

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9000 MW is nice tho

muted crypt
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go big or go home

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(slightly outdated screenshot)

oblique hollow
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i never go big on my save

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its kinda a minimalist run save

fierce ruin
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all my factories are on draw io

oblique hollow
bleak coral
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for nuclear it's a little more complicated because it depends on what recipes you use for plutonium, but with default recipes for plutonium it's 226.67 sulfur for 4 uranium rods and 1 plutonium rod, and with all non-fertile recipes it's 246.47 for 4 uranium rods and 1.78 plutonium rods.

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both use all alts for uranium rods

oblique hollow
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i guess the question is: how much do you actually need to invest sulfur into power production

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because thats kinda all it does rn

muted crypt
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produce 1000 nobelisks per minute

oblique hollow
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only needs 1500 sulfur

bleak coral
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well that's between 330.88MW and 383.41MW per sulfur for nuclear. So I'd say probably not much unless you're really maxing out the map

oblique hollow
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that still leaves more than 5000

bleak coral
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also the big question mark is how much you want to use drones and need to invest in batteries

oblique hollow
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what would you need 13040 alu ingots / min for?

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can you even use that much?

bleak coral
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max points, but honestly there's very few people who do max anything

oblique hollow
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lol, according to the calc, you could do 50 uranium fuel rods/min, 1000 nobelisks/min and maximize alu and still have like 600 sulfur left over

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honestly? imma say it:
Instant Scrap is a valid and viable alt

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im now absolutely gonna make my next alu factory an instant scrap factory

jolly prism
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If I go nuclear and use the waste to make plutonium to sink (no kept waste) what's the NET power back to my grid?
I know the particle accelerator is a bit power happy, just wondered how much the whole plutonium process added.

oblique hollow
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buuut if you sink them.....

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well... nothing gained

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a single nuclear power plant needs only like 1 accelerator at 13%

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and thats basically no power at all

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so really you only lose like 10%

jolly prism
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just want a "clean" nuke power station, lots of plants with all waste going to make plutonium rods just to sink to eliminate long term waste issues. I think it should be viable ๐Ÿ™‚

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using a switch room so I have the option to stop minors, sink what's on belts and "make safe" too.

wind spade
oblique hollow
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i mean its a valid competitor to the current "best" alt path

oblique hollow
jolly prism
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no 'need' just want a new power project.
Turbo fuel is dead, I have a huge fuel gen plant already, along with a few coal gen plants dotted around.... wanted a nice nuclear option.

oblique hollow
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it really compresses the waste down

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125 waste / min translates to 30 pellets / min

jolly prism
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Wow! nice, it uses lots of waste, looks like it will be perfect ๐Ÿ™‚

oblique hollow
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aaaand that translates to 0.5 plutonium rods / min

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so you need like 250 waste / min for 1 plutonium fuel rod / min

jolly prism
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I should be able to build a decent plant and use waste in "real time" to eventually sink.
Switch room to turn off minor, turn on sink at beginning of factory quickly flushes uranium ore, then wait for the power stations to burn up the last of their fuel and have batteries to power everything to continue to make plutonium rods and sink them.

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should be able to shut it down "clean" at the end.

bleak coral
oblique hollow
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ah

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well, close enough

bleak coral
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37.5/min waste makes 50 non-fissile x2 = 75 waste + 25 waste for the 30 pellets

cedar mica
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Is not the easiest ration 2 uranium fuel rods to 1 plutonium fuel rod?

bleak coral
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4 to 1

frosty owl
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Question: do you think ceiling lights should have more "range"? I do, and here's why, referred to picture (sorry I didn't get the walkways out of the way first)
At night, this factory gets pretty dark as it's the bottom floor. My idea was to use ceiling lights to light up the beltwork between the manifacturers and walls but... the lights can't reach down there (14m) :
||I moved the lights directly above the conveyors, no difference||

cedar mica
bleak coral
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with default plutonium recipes, ya

cedar mica
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Thats allowing Satisfactorytools, to choose recipes

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Which for some reason includes coke steel... Yes, it might be more efficent, but what are we going to spend coal on, if not steel?

oblique hollow
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the reason they dont overlap more is because overlapping is performance heavy

bleak coral
cedar mica
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Just saying, I didnt do the math, just allowed the tool to do it and the numbers works, assuming its 2000 waste

sand garnet
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Tool doesnt care about personal preference, it just calculates based on resource abundance

frosty owl
oblique hollow
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they do reach the bottom

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in your case the cone is just not wide enough

frosty owl
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Check out the "spoiler" part

frosty owl
oblique hollow
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increase brightness? xd

cedar mica
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Scrap with coke, uses less bauxite, while for steel, coal is better (2:3, instead of 3:4). But guess I will just uncheck coke steel and be done with it

bleak coral
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but yeah the coke steel being preferred in the tool now is a result of it just measuring weighted resource rarity, and not accounting for what the resource could be used for. So in absolute weighted resource numbers coke steel is better, but I would suspect most would prefer solid steel because steel is the main thing coal is used for. So no point in cutting it out entirely.

frosty owl
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It reaches about 1 wall above

oblique hollow
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change color values itself?

frosty owl
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...erm... haven't tried. Is that even a thing? o.O

sand garnet
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Solid steel is good because you set it up before coke steel

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Why overhaul what you already have lol

bleak coral
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oil:ingot

oblique hollow
wind spade
frosty owl
# sand garnet Why overhaul what you already have lol

Cause with most end-game production plans (i've seen) you can finish coal faster then you finish oil, making coke steel a good choice even just to make more iron products (steel coated plates, steel rods, steel screws)

frosty owl
bleak coral
cedar mica
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And thats why its an option to select recipes. Just have to remember to check, when I ask why so much oil is needed, while not seeing coal used at all

oblique hollow
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light quality option in video settings

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what i had before the update vs what i had afterwards

frosty owl
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I set that to max just in case, bt that's how the screen turned out

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Ohh, maybe need a restart even for that?

wind spade
frosty owl
oblique hollow
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but you need to update the options

cedar mica
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Rebuild the lights. The game updates light distance under weird situations

frosty owl
oblique hollow
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maybe

frosty owl
frosty owl
cedar mica
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Noticed that when I was messing with glass and lights. The light kept there short light distance even after removing the glass. Had to change color back and forth, to force an update

frosty owl
oblique hollow
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place lamps inside

frosty owl
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Too big

cedar mica
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Guess its a resource saving. Counts glass as walls/foundation, when it comes to light

frosty owl
oblique hollow
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and they DO shine through

frosty owl
frosty owl
cedar mica
#

Real world data vs there internal testing data

oblique hollow
#

it seems that the light updates whenever its turned on / off. because WHEN i placed the foundations, the light shape changed.
But when i removed the foundations..... the light didnt shine to the floor again

cedar mica
#

Turn on/off or mess with the light controller. Both makes the light update there draw distance

oblique hollow
frosty owl
oblique hollow
#

they totally could shine through, but the updating is wonky

#

time to @ Ben

cedar mica
#

In other words, current lights care about build order. Also does it update on load?

oblique hollow
#

good question

frosty owl
oblique hollow
#

buuut anyway, did this fix your short range lights?

#

besides the glass thing, of course

frosty owl
#

I'll check after I restart so... next time I boot up the game (probably later on)

#

I don't usually Discord in game since it tanks performances hehe

oblique hollow
#

ive just glanced over some more alts, and heat fused frame is a bit odd

#

you invest more nitrogen and fuel so you consume less aluminum

static rock
#

Hey guys!

So quick question bout the power changes to U4
I know the changes burn fuel at 100% no matter the power requirements, but does that really include if there is 0 power consumption?

iron prairie
#

If they are hooked up to a grid, they consume resources.

static rock
#

Dude...
So the only way to backlog a system is to manually disconnect each individual gen

#

thats dumb af

iron prairie
#

So: if they have no power connections, they can fill up their buffers. You may also be able to set them to standby: I haven't tested that.

static rock
#

yeah but at a large scale? Thats gross

iron prairie
#

This is why I have gotten into the habit of building everything but the power lines first.

wind spade
#

well resources are infinite, so not sure why should it matter that they are being burned for power ๐Ÿคทโ€โ™‚๏ธ

static rock
#

i get that but youd think that if there is no power consumption at all they wouldnt need to turn on.
I do appreciate the nuances of the new system and managing it but this sucks.

iron prairie
#

I think the complaint is "it's hard to pre-fill a manifold without individually disabling a bunch of machines".

static rock
#

Oh the fact they burn at 0 consumption means my power plant is burning at like 250% production capacity.
I built my powerplant larger than my production cause under the old system i didnt burn more fuel until i actually connected the floors meaning i could set everything up and add floors as neeed

#

Now instead i need to go through everything and disconnect floors via... Well the pipe mains i guess

iron prairie
#

You can just cut the power to those floors.

static rock
iron prairie
#

Ah, right, briefly forgot.

static rock
#

Urggggggh thats dumb

iron prairie
#

That said, there is a QA site where you might be able to suggest "power plants should not consume resources if there is zero load".

shadow prairieBOT
#

You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com

<3 @iron prairie

static rock
#

was actually heading there now ๐Ÿ˜›
Thanks for booping the bot though

frosty owl
static rock
rapid edge
#

Any suggestion on the pipework? I'm literally too dumb to find a way to place the belts/pipes in a way they don't block each other on both sides

oblique isle
#

Stack the belts on top of each other, then above the splitters, throw the piplines above each other.

signal nimbus
#

Just checking some math here: a single maxed Uranium node will produce 180 GW, correct?

#

600 Uranium : 480 Encased Uranium Cells (Infused Uranium Cell) : 14.4 Uranium Fuel Rods (Uranium Fuel Unit) : 72 Nuclear Power Plants : 180,000 MW ?

eager raft
#

I've got a question about the new power changes to U4, specifically with how to deal with fluid networks running at 100% all the time. I am making 1600 turbo blend fuel per minute, divided into 3 pipes at about 533.3 m3 per minute. These go to 3 floors of fuel generators, each with 59 fuel generators overclocked to exactly 246.266%, yielding 300 MW per generator. the fuel consumption per floor is 531, yet there are generators that are perpetually empty. I have a large buffer at the start of each floor, and I filled each up before connecting the power lines to each generator.

#

really not sure how to fix the issue to get all the generators to function properly. Overall its a somewhat trivial in terms of the fluctuation of power being generated, but it's annoying that I can't get the math to work out in game

muted crypt
#

Non-biomass generators consume resources as if power draw is at 100% always now

frosty owl
#

Easy solution: have a buffer at the END of each floor too, and fill that up before starting the generators, then let it help out oversaturating the pipe network

#

5 buffers per floor work too hehe

iron prairie
#

Do be aware that with turbofuel, manifolds can take a long time to fill up.

#

I recommend using standby (or not plugging them into power) to let the internal buffers fill up.

eager raft
#

I've tried that method, letting all of the manifold fill up before connecting any of the generators to power, but given enough time, I get red generator outages at the same places in the manifold

#

seems to be some sort of flow issue I don't understand

iron prairie
#

Mkay, that indicates to me that there's either a transportation or production failure somewhere.

#

To rule out a production failure very quickly: check your oil extractors. Are they running at 100%?

frosty owl
cedar mica
#

There has been talk about pipe manafolds behaving weird, once you reach a certain amount of splits

#

So maybe running 2x 300 pipes, instead of 1x 600, would solve the issue

iron prairie
eager raft
#

I will try adding in more buffers

iron prairie
#

Overall: I'd trace backwards from the failing generators.

Is there fluid in the pipes?
Are the turbofuel blenders/refineries running at 100%?
Are the fuel refineries running at 100%?
Are the extractors running at 100%?

frosty owl
cedar mica
#

Turn of first in split and see if a failing one, starts running. Thats tells if its a production issue or a pipe issue

iron prairie
#

And, for that matter, is there a hidden section of T1 pipe where there should be T2 pipe?

iron prairie
frosty owl
#

My bad, must've missed that

oblique hollow
#

loop the pipes

#

that solves like 99% of the problems

eager raft
#

the blenders making turbo fuel are running at 100%, there are 14 of them running at 250% (112.5 m3 per minute each_, with one running at 26 m3 per minute

frosty owl
#

Just double all the pipes to halve the flow why_so_snutt

#

||Sarcasm disclaimer||

rigid fog
#

"Egon, this reminds me of that time you tried to drill a hole in your head."

#

Wait, no that's not what I wanted to say.

#

Egon, I'm working up to that too. Got 4 online now. But I want to do plutoniuim first.

oblique hollow
#

i always will recommend doing this

rigid fog
#

^^ I endorse thsi

eager raft
#

at the halfway point between the 5th and 6th machines, there are valves that limit the flow in either direction, so that the overflow can pass to the other line,

I had tried to set these to the exact values I wanted flowing in each direction, rounded up a bit to allow for extra flow, but the machines dont produce continually, so that wont work

#

so 2 fuel lines are taking 5 and a bit full blender outputs, and 1 fuel line gets the extra bit, plus the underclocked blender making 26m3 a minute

oblique hollow
#

heres a cutout of the pipes leading to my turbofuel gens

eager raft
#

In terms of pipes, the manifold is looped back on itself, and I've tried a number of configurations. I tried making the manifold a continutious S shape that fed all 6 columns of generators, I had it branch out and feed all 6

oblique hollow
#

270/min turbo

frosty owl
oblique hollow
#

honestly, just remove the valves

#

i had systems with valve and they instantly improved once i removed the valves and it just balanced itself

eager raft
#

if I remove the valves I run into the 600m3 per minute limitation of mk2 pipes

#

since they share a pipe

oblique hollow
#

just try it

iron prairie
#

At least in theory, once the pipe gets overloaded one way, the fluid has no choice but to go the other way.

oblique hollow
#

โ˜๏ธ

eager raft
#

true

#

I was thinking that that should eventuallly happen with the valves on the 6th machines

#

since eventually they should balance the network out if they are overproducing, and there are buffers at the start of each floor

oblique hollow
#

valves are wonky

eager raft
#

I'll let this run for a few hours and see what happens

#

and I will add the rear buffer like was suggested, thanks guys

plucky sail
#

Does any one have a good resource for a starting petrochemical setup?

gusty nexus
#

as in without any alternate recipes?

#

then you just run 2 refineries per 60 crude oil being produced, alternating making rubber and plastic, and turn all the heavy oil residue into fuel

#

when positioning each "layer" of the refineries (i.e. the refineries processing the crude oil, leading into the refineries working with its byproducts), leave yourself at least one foundation's worth of space between them

frail escarp
#

Maybe 2, just to give yourself a little wiggle room.

plucky sail
#

Yeh without recipes at the moment, ok cool thanks

bleak coral
#

also since you won't have fuel generators to start, you'll actually want to turn that HOR into petro coke and then put it in an awesome sink or burn it in coal generators

iron prairie
#

Once you do get fuel generators (which, as a warning, cost HMFs and computers), residual fuel is slightly more efficient than petrocoke -> coal generators, plus being more compact and simpler.

frosty owl
#

Anyone experienced or heard about weird light issues (light not shining through glass or not reaching far enough)?

umbral harbor
#

Not sure if this is a better question for here or the question section, but would. 5900x CPU have more consistent performance than a 5600x since it has twice as many cores and a slight clock advantage? I know it's been said that CPUs with lots of core don't tend to provide much more uplift, but could it provide better consistency?

bleak coral
#

doubtful, 5600x is already really good and having extra cores isn't going to make the game use 'em

signal nimbus
#

Technically yes, actually. IF you can get a notably higher clock speed on the CPU, which is technically possible because they bin those parts a lot higher. Practically, however: no. Your bottleneck is going to be the speed/quantity of your RAM/memory, as well as the speed of the drive you're playing the game on.

#

I'll add your GPU to that list, actually.

bleak coral
#

Yeah this game likes good hardware all around, wouldn't say it taxes anything in particular

signal nimbus
#

...yeah, actually, now that I think about it.

bleak coral
#

Sticking to 1080p and having a high-end card is probably the only way to make the GPU not a bottleneck, and that seems a bit of a waste

signal nimbus
#

Mhm. I have a pretty mid-tier system, and with optimized graphics I'm starting to hit lag spikes in my main factory.

#

Modest Tier 6 starter base, nothing too insane.

bleak coral
#

I get 60s a lot, but there's trouble spots all over the map that make it dip into the 30s and 40s, including parts of my factory. I've messed with the settings, but honestly they don't really help. I just think my 970 is showing its age.

#

The problem is I keep running out of VRAM, and that's true for pretty much any game I have problems with.

signal nimbus
#

Two things I did that helped: turn off hyperthreading, and let NVidia optimize my graphics.

Surprised the heck out of me when it maxed my graphics and I got better fps...

bleak coral
#

What do you mean turned off hyperthreading? Like completely or just disabled it for Satisfactory?

signal nimbus
#

Completely. I have to turn it back on for other things, but that takes me from a bit choppy to smooth.

#

...I think I can reliably explain why that helps in factory terms if you want.

bleak coral
#

I vaguely get forcing it to use physical cores instead of simultaneous multi-threading could be a boost. It's hungry for resources and making it share more than it has to probably doesn't help

signal nimbus
#

Mhm. The factory version is that hyperthreading is like two Mk 2 belts instead of 1 Mk 3 belt when it's off. You can move more kinds of items simultaneously, but sometimes you just need to push 270 ipm.

bleak coral
#

Do you have an intel or AMD chip?

signal nimbus
#

AMD.

#

Ryzen 7 3700X

bleak coral
#

Oh exactly the same as me

#

hmmm, not sure I want to turn it off for just one game

signal nimbus
#

Ryzen Master makes it as easy as two profiles and a reboot.

#

Also lets you turn on PBO pretty easily and tweak your memory speed.

bleak coral
#

I wish there was a way to tell it "hey this program needs it's threads on different cores"

#

or for the program to do that

signal nimbus
#

Same, but that really does need to happen at the BIOS level, so... hitting a button and rebooting is about as good as we're going to get.

umbral harbor
#

How important is having hyperthreading on in general? Like would I really notice turning it off in non-gaming applications if I mostly just play Satisfactory and have Spotify or YouTube on in the background?

bleak coral
#

the thing is it helps in some games, so it's not like a simple "this will help gaming" kind of thing

#

it's very game-specific whether it helps, hurts, or does nothing, and most of the time the difference is like 1% or something

#

I'd definitely not leave it off, the processor was intended to perform mutlitasking best with it on

loud heron
#

Jesus christ

#

First aluminum factory weve made

#

and for 4 materials, the setup for a 240 ingot facility is surprisingly small

#

Best part is how it self recycles

#

I dont know how

#

But im getting overflow of aluminum ingots

#

despite the foundries making 240 and these 4 assemblies using 240

deep root
upbeat pollen
#

Is the Instant Scrap recipe any good? Comparing it to regular foundry recipe + electrode alumunium scrap seems like its just trading out 78 crude oil for 520 coal

#

doesn't really feel worth it but i might be missing something

supple mural
#

one word

#

sulfur

oblique hollow
#

aaaaand its unlikely that you will run out of sulfur, even if you maximize aluminium production

#

its the smallest setup for alu possible

#

Heres a chart.
How to read: the top row shows usage of resources per 120 alu ingots/min
Each column is the overall usage of that resource per row of recipe
Coloring: green is efficient usage, red is bad

oblique hollow
#

like, max aluminum barely even uses half of all sulfur on the map

#

and not even nuclear uses that much

bleak coral
#

I'm still wary because of the X factor: batteries. You could spend none or lots of sulfur on batteries depending on how much you like drones.

oblique hollow
#

this is where balancing comes back into play

#

assuming we did max nuclear and alu and some nobelisk stuff, we have around 900 sulfur / min left over

supple mural
#

huh, really

oblique hollow
#

thats enough for..... around 600 batteries / min

supple mural
#

that sounds like more than enough for lots of drones

oblique hollow
#

yeah

#

so.... sulfur isnt actually all that limiting

#

if you tap into all nodes, that is

#

but im barely even using one node

#

so im definitely gonna go for an instant alu factory next

supple mural
#

i c

oblique hollow
#

alu is needed a lot in the higher tiers and its more limited than sulfur, and unless you actually try to maximize everything, its unlikely you will run into bottlenecking

bleak coral
#

actually with the new bauxite nodes sulfur is now rarer than bauxite

#

but the point does still stand that everything in T8 wants aluminum, and a lot of T7 too

#

whereas sulfur is just power, batteries, and munitions besides aluminum

#

and you don't actually need that much sulfur for batteries for drones

#

that's what I'm hearing at least

oblique hollow
#

45 / 50 sulfur per min for 30 / 20 batteries per min, respectively

bleak coral
#

each drone needs between 5 and 10 batteries per min right?

deft lichen
#

4 per trip +1 per km

muted crypt
#

is that round trip distance for the +1 per km, or is that one-way? I'd assume the former, but who tf knows

frosty owl
#

@oblique hollow I figured out the light bug. Now I can finally post good screenshots happy_hannah

oblique hollow
#

ery good

versed violet
idle tinsel
#

hey guys, im running some nuclear reactors and they keep running out of water for some reason. the water extractors are overclocked to 300 water/min , two of them go to one mk2 pipe then that pipe splits in two reactors, have pumps and stuff, no buffers, anyone knows?

bleak coral
mossy pike
idle tinsel
#

yeah, waters down, reactors up around 30 ft , the pumps do the job no problem

muted crypt
#

max throughput on pipes can be rough because of rounding issues

#

try using two separate mk2 pipes, one per reactor, and see if that fixes anything

#

generally speaking you don't want to be consuming at max throughput

mossy pike
#

what will cost my sanity more, fixing pipes for 164 reactors or underclocking them all to like 95~98%

muted crypt
#

I think knowingly putting yourself below 100% would cost you more.

uncut pine
#

so is turbofuell worth it now? or can i skip that?^^

muted crypt
#

I'd argue both turbofuel and nuclear are worth it.

#

Nuclear has a lot more processing involved, and as such, has higher power output.

idle tinsel
#

well i have only 48 right now, i can try to fix it with more pipes, no problem, but i dont really know. @mossy pike the stanby solution works for a long time? or at some point they will come over the same problem?

uncut pine
#

okay nice ๐Ÿ™‚ any alternate recipe for turbofuell for using?

muted crypt
#
required resources per unit of turbofuel:

normal:
- 0.45 crude oil 
- 1.2 water
- 0.8 coal 
- 0.8 sulfur

heavy:
- 0.938 crude oil 
- 1 coal 
- 1 sulfur 

blend:
- 0.75 crude oil 
- 0.333 water 
- 0.5 sulfur
#

Blend uses more crude oil than normal, but no coal, less sulfur and less water.

#

However, since they added 1800 more crude to the max cap per minute with update 4, I'd say that added crude usage is worth it.

uncut pine
#

thank you!

muted crypt
#

what I find interesting is that you could do that exact setup I provided AND max nuclear and still have enough sulfur for your nobelisks and rifle ammo.

uncut pine
#

๐Ÿ˜„

mossy pike
muted crypt
#

that setup above: 1800 sulfur
max nuclear: I think somewhere around 3100 sulfur
max sulfur/min on the map: 6840

#

if anyone who has been looking more into the max nuclear math and would like to verify that number that'd be great

uncut pine
#

so, for reinforced iron plates, iron wire and stitched iron plates recipes?

muted crypt
#

for resource efficiency, yes.

uncut pine
#

so, how i make this then with the numbers after the , ?

#

round up or down?

versed violet
muted crypt
#

underclock

mossy pike
#

Question on the Non-fissile U alt "Fertile Uranium". It produces same amount of water as its consumable needs (15 N.acid, 25 S.acid -> 40 water). Can I (and should I) rely on the water to circulate, or will rounding errors come and bite me in the rear?

versed violet
#

Add sideways buffer, prefill to half and observe if it goes up/down?

mossy pike
#

was basically what I had in mind, just as in-line buffer that I would pre-fill before turning on.

wind spade
uncut pine
#

yes!^^ this option was never in my head ๐Ÿ™‚ thanks you again for this^^

wind spade
#

for example 3.86 machines means 3 machines at 100% and one machine at 86%

magic shadow
wind spade
#

yeah ๐Ÿ™‚

mossy pike
magic shadow
#

ultra low fps build too lmao

uncut pine
#

^^

versed violet
versed violet
mossy pike
versed violet
bleak coral
#

I have seen several youtube videos that demonstrate universe sandbox has limits lol

#

usually hilarious limits when you do stupid shit

versed violet
#

Realtime simulations are limited by hardware capability

#

The only accurate realtime simulation of universe I know is The Universe

oblique hollow
#

parallel buffers is always better than serial

#

with the exception of large pipe manifolds, all other aspects work pretty alright

#

aaaand the occasional funny bug

#

Mk 2 Pipe to Heaven, Abused Valves, Wall Holes eating Head Lift.....

topaz hedge
loud heron
#

Remind me, its 2 engines for every 3 freight cars right

oblique hollow
#

4

#

2 for every 4

loud heron
#

Thanks

bleak coral
#

So what's the advantage to fertile uranium? It's not an efficient use of uranium ore, does it decrease other resource usage?

oblique hollow
#

no silica? xd

loud heron
#

Replaces silica

#

Reduses Nitric and sulfur

oblique hollow
#

it saves on sulfuric acid too

loud heron
#

I dunno if this is more power per plutonium tho

oblique hollow
#

also 25 waste is a steal

#

gotta figure out that raw uranium tho....

bleak coral
#

I did, given an amount of uranium ore you get less power if you go the fertile route

loud heron
#

I guess its purely just trading power to save on a resource.

bleak coral
#

you do end up decreasing the uranium rods you need to make so all the resources there (besides uranium) are decreased, though you end up making more plutonium rods

#

I guess I need to get the numbers for given an amount of power what are the raw resources usage of both systems look like

oblique hollow
#

it seems to be comparatively uranium efficient, actually

bleak coral
#

it's not

oblique hollow
#

ah, i ran my math for the wrong thing

bleak coral
#

gotcha

#

the split for uranium ore btw is 5/11 to uranium rods and 6/11 to plutonium rods

#

that results in 0 uranium waste

#

btw it's less uranium efficient compared to instant + fuel unit, I haven't looked at the others

#

I did that comparison cause instant + fuel unit is the most efficient use of waste so it gets most power

topaz hedge
#

too bad there's not a way to make non fissle directly from uranium. skip the whole uranium chain and jump straight into that sweet plutonium powa XD

bleak coral
#

that'd be broken ha

loud heron
#

Isnt plutonium supposed to be less efficient than uranium anyways

topaz hedge
#

it was. now it's 2x the powa

loud heron
#

Coffee made it twice as efficient???

bleak coral
#

nah, they shuffled some numbers around to make it more powerful per rod, but we make less rods

topaz hedge
#

increased the energy in a plutonium fuel rod by a factor of 4

bleak coral
#

during experimental

signal nimbus
#

It's a trap.

topaz hedge
#

but yeah, that made it so we have 4x less rods lol

bleak coral
#

it's literally was just a "it feels good" change lol

loud heron
#

Makes lil sense imo but I guess it works lol

#

As long as its more convenient gameplay wise

bleak coral
#

I mean they decreased the waste too, cause the way they handled the numbers made it so it effectively halved waste

loud heron
#

Plutonium breeders are supposed to be recyclers of uranium byproduct, not an an alternative

bleak coral
#

yeah their job is to decrease waste and make extra power, and they do that

signal nimbus
#

My honest opinion is that it's not worth it to do plutonium when you can have clean uranium.

bleak coral
#

I disagree completely, you're giving up a lot of power to do that

#

if you hate waste go for it, but waste is not actually a big deal

signal nimbus
#

...I'll listen. How much waste does plutonium power produce?

bleak coral
#

1 waste per minute per plant

#

so 10 waste per rod or per 25,000MW

oblique hollow
#

1 rod produces 10 waste, ya

signal nimbus
#

Mkay... grabbing numbers...

bleak coral
#

remember ISCs store 24,000 waste each

signal nimbus
#

10 per rod, 3.6 from the inefficient line... okay, 36 per minute isn't bad.

oblique hollow
#

100 minutes of 2500 MW for 10 waste

#

is one way to see it

bleak coral
#

yeah the less efficient you are with the uranium waste, the better reduction you get. it's a tradeoff so you can adjust to how much waste you're comfortable with

signal nimbus
#

Mkay... checking more numbers.

bleak coral
#

even the least efficient waste reprocessing line nets you ~50% more power though, and reduces waste to 5% what it was before

signal nimbus
#

Hmm... that would put my design up to 270 GW, and be viable as a later expansion if needed. All right, I'll keep that in mind.

oblique hollow
#

Also, if the waste ever bothers you, sacrifice a doggo xd

loud heron
#

We live and die by your orders, boss

topaz hedge
#

... or other more secret waste removal methods that can remove containers full of waste.

bleak coral
#

Of course the smart play is to setup the waste storage and power plants, but sink the plutonium until you need the power.

signal nimbus
#

Mhm.

loud heron
#

Clearly we just wait until Tier 12 where we just send it into an infinite pocket dimension building or something

bleak coral
#

That way you have a bunch of power you can just flip a switch (figuratively) on to get, but aren't building up waste in the meantime

topaz hedge
#

before they did the "feels good" balance my powerplant was producing ~1.2 million points a min.. now it makes like 350k lol

#

probably why they made those changes.. they felt like it was too rewarding to have clean nuclear lol

oblique hollow
#

How much waste and how much power would a full Plutonium Rod Stack yield?

supple mural
#

at least three

oblique hollow
supple mural
#

isnt it two waste per minute and each rod goes for ten minutes?

oblique hollow
#

And yes, 10 minutes

supple mural
#

so that would be 500 then?

topaz hedge
#

a full stack of 50? could be wrong but... 20,833 MWh and 500 waste

oblique hollow
#

So 1 stack per stack.... Neat

muted crypt
#

so I've never actually messed with uranium stuff before, and I wanna make sure I have these steps correct:

Uranium -> Encased Uranium Cells -> Uranium Fuel Rod -> Uranium Waste -> Non-fissile Uranium -> Plutonium Pellets -> Encased Plutonium Cell -> Plutonium Fuel Rod -> Plutonium Waste

oblique hollow
#

Yea

loud heron
#

How do I do overflow pipes

oblique hollow
#

Gravity

topaz hedge
#

and it should power ~8 reactors for an hour

loud heron
#

I got 1166 Alumina Solution toprocess, but clearly each machine does not make a perfect 300

supple mural
#

or 50 reactors for 10 minutes lel

topaz hedge
#

(where the 20833MWh comes from)

loud heron
#

So I need one of them to slightly overfill one pipe before moving onto another

#

How do I accomplish this?

topaz hedge
#

Well, the man asked how much power so. XD

oblique hollow
topaz hedge
#

Choices were... 500 reactors for 1 miunte, 50 for 10. or reduce it to MWh xD

oblique hollow
#

8 m means 8 m vertically up

supple mural
#

how about 123904823749876 reactors for .00000002345435 seconds

#

i think thats the most relevant value here

topaz hedge
#

sure why not.

supple mural
#

im procrastinating doing my homeowkr by saying dumb things online

oblique hollow
#

Seconds per Frame per Stack of Fuel Rods xd

oblique hollow
supple mural
#

ok

loud heron
#

Liek that?

oblique hollow
#

Should work. Blue is the overflow line

loud heron
#

yes

oblique hollow
#

If you worry about pressure, put a pump before the junction and 8m bump

#

And dont worry, it doesnt change the setup

#

It will still work as expected

loud heron
#

Yeah pipes work really weirdly imo

#

Im guessing on a junction that points up and forward

#

liquid will bias forward before up

oblique hollow
#

Yes

#

Gravity takes priority

loud heron
#

Well, pipes dont work weirdly, they work realistically, but realism and games dont always mix

oblique hollow
#

Its a half mix

loud heron
#

so i gotta ask lol.
that and conveyers defy gravity

oblique hollow
#

Everything defies gravity

#

..... Except liquid in pipes

topaz hedge
#

*mostofthetime

oblique hollow
#

*allofthetimeexceptwhenyouscrewitup

loud heron
#

WhicheverIsAwkwardForYou

uncut pine
#

is the alternate copper motor recipe worth it?

oblique hollow
#

You mean copper rotor?

uncut pine
#

yes ^^ sry

oblique hollow
#

Im more a fan of steel rotor

#

Buut it doesnt seem too bad

#

But copper sheets do need more constructors for the right amount / min

uncut pine
#

hm oki^^ and thanks for your pipeline guide on reddit, i like it!

wind spade
#

copper rotor is great

#

(resource-wise)

oblique hollow
#

I never used it, but it does seem quite ok

wind spade
#

ofc you lose the advantage of making both rotors and stators out of the same things

supple mural
#

how does copper rotor compare to steel rotor?

regal canopy
oblique hollow
#

It uses copper sheets and screws

muted crypt
#

okay it's time for me to stare at numbers until I can make sense of it all, see you guys tonight

supple mural
#

i mean, resource wise which uses more

oblique hollow
#

22.5 sheets amd 195 screws for 11.25 rotors

#

Which is very iron efficient

wind spade
#

technically best way to make rotors (lowest resource cost):

oblique hollow
#

Aaand maybe copper too

wind spade
#

non-steel copper rotors

muted crypt
#

damn you cut out almost 20 iron by adding in a little over 7 coal

wind spade
#

normal rotors

#

steel rotors

#

pick whatever suits you best ๐Ÿ˜‰

supple mural
#

wow

uncut pine
#

thank you^^

supple mural
#

that first one big wins

#

but screws...

uncut pine
#

never use water to make pure ingots

wind spade
#

(if you want to do stuff yourselves, check the tool I used https://u4.satisfactorytools.com/production )

uncut pine
#

yes i use it since you released it ๐Ÿ˜‰

solar pond
#

normal rotors just way more resource efficient

wind spade
#

you can pick any combination of recipes and it'll try to find most optimal way ๐Ÿ™‚

uncut pine
#

but never know whats alternate recipes are good and which bad

loud heron
wind spade
oblique hollow
wind spade
solar pond
#

never thought about going back to using the default screw recipe because the steel rod recipe is so efficient before though

oblique hollow
#

Refineries and such really need a freaking Head Lift gauge

signal nimbus
#

Pump or tower.

loud heron
#

I was hoping like how many conveyer stacks or something

wind spade
loud heron
#

but this is fine

signal nimbus
#

I recommend tower, itll save on electricity.

solar pond
#

steel screw cranks out at silly speed though and thats nice

oblique hollow
umbral harbor
# signal nimbus Technically yes, actually. IF you can get a notably higher clock speed on the CP...

Right, so I have the aforementioned 5600x, but then GPU wise I have a 3070, then I have 32 Gbs of 3600 Mhz RAM and the game is installed on a NVME M.2 drive. So, aside from having a 3070 instead of a 3080, I have a pretty top tier rig. I'm happy with my FPS, I'm usually always around 120, but I haven't finished my current factory, so everything is off. I know there will be framerate changes once everything is running, so I'm mostly trying to make sure I have consistency down the line. If it get down to 60 fps, that's fine, but I'd like it to be a consistent 60, y'know?

wind spade
#

@solar pond steel rod + normal screws

solar pond
#

i think all buildings with a liquid output have a default pressure of 10m

wind spade
#

steel screws

loud heron
#

Second question, how to get rid of excess water from an aluminum facility

wind spade
loud heron
solar pond
#

thats a pretty marginal difference for the speed you get out of steel screws

loud heron
#

Once the pipe is full

wind spade
solar pond
#

why would the pipe be full. set your refinerys to consume exactly the output

signal nimbus
#

@umbral harbor Dear person who managed to find those parts and then afford them: you'll be fine. Throwing money at the problem won't help in this case.

uncut pine
#

@wind spade have you a paypal link on the homepage? ๐Ÿ™‚

loud heron
wind spade
loud heron
solar pond
#

@loud heron thats what up and down clocking is for

loud heron
umbral harbor
#

I was more curious at this point about getting the most out of what I have. Maybe overclocking the RAM or changing the hyperthreading settings

wind spade
#

I don't really like putting the links in popups or similar. Hinders user's experience

loud heron
# loud heron https://puu.sh/HBsjt/26038d7ab3.png

as you can see there, balancing any part of that recipe is near impossible due to the fact that if I process more bauxite, I make more water, and if I process scrap faster, I run out of alumina solution for it to process and it backs up anyways

wind spade
#

tho I'll probably put them in a more descriptive menu, like "support the project" or "buy me a coffee"

signal nimbus
#

Your ram should be overclocked from the factory. If it says anything higher than "2400" or "2666" for its speed, they already overclocked it.

wind spade
signal nimbus
#

Turn hyperthreading off for this game, though.

umbral harbor
#

No point to using the Ryzen Master or whatever AMDs RAM program is to push the RAM a little further beyond XMP?

wind spade
loud heron
#

^

signal nimbus
#

No prob.

loud heron
#

I still really need help with excess water

umbral harbor
#

I thought this counted as Meta regarding game performance, my bad

wind spade
loud heron
#

I suppose I could send the extra water to an ingot facility or something

#

Too bad we cant just sink water lol

wind spade
#

gives a bit of complexity to late-game recipes I guess

solar pond
#

@loud heron just use all the water from the output then set your water pumps to supply the rest

loud heron
uncut pine
#

@wind spade , so how i can split the iron ingots with the amount what i need to get into the foundrys and constructers? hope you understand ^^

loud heron
#

this is not gunna go well

loud heron
#

186 m3 extra water just form the loop of alumina to scrap

topaz hedge
wind spade
#

or you can figure out how many machines you need to produce 300 ingots

loud heron
wind spade
#

and send it to the steel factory

#

and rest of the machines send to the other factory

solar pond
#

how can you be making extra water

#

the output is less than the input

topaz hedge
loud heron
#

As you can see the scrap refineries return more water than the pump themselves combined

#

The sloppy alumina recipe be awkward

oblique hollow
solar pond
#

4.65 refineries of sloppy alumina consumes 930 water

loud heron
#

Wait

solar pond
#

4.65 refineries of scrap outputs 558 water

loud heron
#

Is greeny's tool telling me that the return water is making up the rest of it?

solar pond
#

yes

loud heron
#

It was not obvious to me lol

#

I thought the system said it only takes 372 water to start lol

oblique hollow
#

Greenys tells you how much fresh water you need.

solar pond
#

the out put is 558 and the pumps are supplying the missing 372

loud heron
#

Gotcha

oblique hollow
#

The feedback water is already taken into account

loud heron
#

Thanks guys, very confusing to me

solar pond
#

no process outputs more water than goes in

#

that would be an infinite loop

loud heron
#

water generator

oblique hollow
#

But an actual one, with water

wind spade
#

yeah, this confused a few people already. Though not sure how to make it better

#

for me it was pretty clear when I made it, but I guess that's the classic "I made the tool so it looks good for me"

loud heron
wind spade
#

the library I use to make the graphs doesn't support that and also would be pretty hard to make it work with the ability to move the nodes

oblique hollow
#

Hmm

#

You could add a "fresh water" tag or something

loud heron
#

Extra water

oblique hollow
#

So its clear that this is the new / extra you need to supply

wind spade
oblique hollow
#

And add "recycled" to the feedback water

loud heron
oblique hollow
#

Recycled and Fresh works for anything

wind spade
#

because if new loop like this appears in U5, I'd like to have it ready for it

oblique hollow
#

Acid, plastic, Rubber, Water, canisters, etc

wind spade
#

recycled recycled plastic

#

xD

oblique hollow
#

Yeah. Recycled plastic is the machine and recipe node and "Plastic (Recycled)" is the item arrow

#

Same works for water and Acid and canisters

wind spade
#

fresh biomass

oblique hollow
#

Just so people know "ah, this is being reused!"

loud heron
#

As someone who hated graph node systems in college coding classes

#

I dont envy you

oblique hollow
#

Maybe even change the color of the arrow

wind spade
#

I'm wondering if it's even possible to tell what is "reused"

oblique hollow
#

If the machine isnt an extractor, its reused

wind spade
#

like how does it differ from just making a recipe that produces something to multiple places

loud heron
muted crypt
loud heron
#

Then mark the nodes and lines that involve recycling

wind spade
#

yeah, plastic/rubber recycling loop breaks it

#

since that one doesn't reuse anything

oblique hollow
#

Well those are pretty simple

#

Since they just feed into each other

wind spade
#

yeah but it's a loop, so it'll get detected as "reused"

muted crypt
#

I guess you could maybe note the exceptions in the code, for instances where rubber feeds into plastic or vice versa, for example

loud heron
#

A loop should be equal parts going in a circle

oblique hollow
#

Oh, yeah, sum checks

wind spade
muted crypt
#

right

oblique hollow
#

I still think the (if its not a production building, its recycled) works

wind spade
#

there's a lot of stuff where I could do some specific code for a single recipe or something to make the tool slightly better, but I don't like that approach, as I'd rather have it generic

oblique hollow
#

Since only Extractors dont need input to produce parts

muted crypt
#

once again, see: plastic

oblique hollow
#

I still think its possible with that in mind..... Give me a minute

loud heron
#

Probably a lil too simple of a pseudoblock to get

muted crypt
#

looks more complex than python so I think you're fine there

oblique hollow
#

.... Right, if a machine's output target is the same as the one that gives input, its a loop

#

Buuut thats for immediate steps

#

3 steps are a bit harder

loud heron
#

define 3 steps

#

like a package unpackager?

muted crypt
#

recycled plastic/rubber

oblique hollow
#

Like, A to B, B to C, C to A

loud heron
wind spade
#

so, while this may work, there's also no guarantee, that this will work

oblique hollow
#

Recycled plastic and Rubber are easy those are immediate

#

A to B, B to A

#

Same for water and stuff

loud heron
#

When you do a graph loop detector, it can find a loop no matter how large it is (with increasing latency)

#

Then its just a matter of choosing which node to start from in the loop and going in a circle while you count the items

wind spade
#

the main issue is that the arrows on the graph may be pretty random

oblique hollow
#

How do you detect if you need to produce "fresh" parts?

wind spade
#

and user can connect them differently

#

for example, I can make the loop go away if I produce some extra pure ingots

loud heron
loud heron
#

I dont think you can edit this graph other than turning nodes on and off to mark as "finished" no?

#

If you add extra pure ingots, doesnt your tool recalculate this graph?

wind spade
#

basically when I construct the graph, I don't have the information of which items go where, I just have the information which recipe is used in how many buildings and I construct the graph from that (iterating over each recipe's inputs and connecting them to other recipe's outputs). So while you usually get the arrows in the same place, there's no guarantee that they'll stay that way

loud heron
#

There must be some final graph Object that presents this graph to the user no?

wind spade
#

what I'm saying is that there's more than one way to construct those arrows

#

another example - the plastic/recycled loop, where usually it's better to connect the residual rubber to the loop to kickstart it

oblique hollow
#

Any time you detect a resource being needed and a resource being produced, and those match, its a loop.
Like,

B: Produces 10 Y, needs 5 X```
loud heron
oblique hollow
#

If you only detect a demand, but no production, then you can do backwards construction to add production lines

#

Loops always are made of a double check: Is my Input the same as someone elses Output?

wind spade
#

so there may be cases where a tool reports a loop when there's none or vice versa

oblique hollow
#

I think you can always do an easy math check, just with raw numbers

wind spade
#

what about three-way loops?

loud heron
loud heron
#

A->B->C->A

wind spade
#

(diluted packaged fuel comes to mind)

oblique hollow
#

Im about to try and math that

wind spade
#

yeah, but I don't really want to add code that detects 2-[number of nodes] sized loops

#

that'd have big performance impact imo

loud heron
#

You could show the graph first as is then request the user if they wanna see more details (like the recycling)

#

That way the original graph arrives on time

#

and the performance impact is optional to the user

loud heron
supple mural
#

nah theres three machines there

oblique hollow
#

Canister In, canister out

muted crypt
#

canister + water -> packaged water
packaged water + HOR -> packaged fuel
packaged fuel -> canister + fuel

loud heron
# wind spade no

In this condition, youd probably want to check the recipe for packaged fuel and packaged water to see if it includes canisters

#

Since all 3 do at 1:1:1 ratios

#

its a perfect recycled loop

#

This can be generalized

wind spade
#

yeah that's another thing that users have been "complaining" about. That these perfect closed loops need some amount of items to be inserted first

#

and the tool doesn't tell them

supple mural
#

that might be why its a closed loop lel

loud heron
#

Usually you just add a storage container and shove a fuckload of canisters into it haha

wind spade
loud heron
#

I think my facility needed like several thousands of canisters to properly prime

supple mural
#

obviously the canisters come from the fuel unpackagers, i dont need to add in my own

oblique hollow
#

I guess to find out how you would make a loop detector, we need to find out how greeny's tool truely works xd

wind spade
supple mural
#

but thats a lot of cargo containers

wind spade
loud heron
supple mural
#

oh wait

#

you wouldnt need any cargo containers that way....

oblique hollow
wind spade
loud heron
#

or a rule of thumb

supple mural
#

could go with some "at least this many" number?

loud heron
supple mural
#

like you would need at least the same number of items as go through the machines per minute

wind spade
# loud heron You can make a reasonable guess

reasonable guess for diluted packaged fuel loop would be "anything from 30 canisters per 3 machines in the loop to several tens of thousands of canisters because their belts are super long"

supple mural
#

also, it doesnt bother me that the calculator sometimes does silly loops

loud heron
supple mural
#

because you can just do your own plumbing anyway

wind spade
bleak coral
loud heron
#

If you prime the refinery with packaged fuel and the packagers with packaged water

#

and the unpackagers with canisters

#

tada, perfectly primed and ready for balancing

cedar mica
bleak coral
#

yes

#

you can overload it and clog it

loud heron
#

Yes, they can block lol

wind spade
#

yes, at some point it'll clog at least some machines

loud heron
#

Oxygen Not Included taught me all about overstuffing loops

cedar mica
#

Fill till it clogs, then start removing till it flows... Not the fastest, but garanties its enough

wind spade
supple mural
#

i put just enough fluid canisters into my loops for the industrial storage container in my loop to not be empty

wind spade
#

or just make 1:1:1 loops and put a stack in each machine

#

fastest way to do it ๐Ÿ˜„

loud heron
#

Yep

wind spade
#

(or half a stack if your loop is small)

supple mural
#

i mean

loud heron
#

well if the loop is small it still cant block

#

cause youre meeting your 1:1 ratio

supple mural
#

that would mean sending conveyor lifts down below my machines or above them if i have my refineries all next to eachother

wind spade
#

probably even 2:2:2 could work, as you'd have belt between those two sets of machines with a splitter and a merger at end/start of the belt

supple mural
#

which is how i like to do it for space reasons

oblique hollow
supple mural
#

plus imo its easier to spam manifolds than the same thing with belts going around your refineries for every refinery

wind spade
#

anyway, let's get back to the topic, since we have already like 4 topics and diluted packaged fuel optimisation doesn't have to be one of them (especially because we have the way cooler brother called diluted fuel)

supple mural
#

facts

muted crypt
wind spade
muted crypt
#

on it lmao

loud heron
#

Now that I have a blender

#

I feel like I could downsize my fuel generator intermediary refineries

muted crypt
#

in typical shitpost fashion I have made it with paint @wind spade

loud heron
#

Oh no nvm

tight mortar
#

I dont know if this is the right place to ask this, but what is the best way to maximize a fuel generator plant? Are certain recipes better for converting oil/ more power efficient?

muted crypt
#

step 1: always use the heavy oil residue alt (crude oil -> heavy oil residue + resin, resin is byproduct)
step 2: always use diluted fuel (either packaged or not, people seem to prefer not now)
step 3: turbofuel (most efficient use of resources seems to be turbo blend fuel specifically, instead of turbofuel or turbo heavy fuel)

#

This is what I'm personally using, for example

tight mortar
#

And turbo fuel is specifically an alt recipe right?

loud heron
muted crypt
#

I know

loud heron
loud heron
#

all variants of it

muted crypt
#

I'm actually unsure if turbo blend is locked behind compacted coal or not

#

but yes, all variants of turbofuel are alts