#math-and-meta
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I feel like 5 or 3 turbomtor min would be ideal, thats about what I know
Yeah, it can work
All I need to do is
- actually connect the machines up to cables for power
- connect oil to the system
- build generators
Looking clean ๐
But I've done what I can to make this look good.
Thank you
There are some messy clumps within the belts, and the pipes from fuel, because I needed to properly balance them for my setup
I had 3 pipes of 400 fuel I needed to make into 8 pipes of 150, as well as 3 belts of 600 sulfur and 3 belts of petroleum coke, both of which needed to become 8 separate belts of 225 each
Except I'm really annoyed by the rail segment below the 2 stations on the right smh 
The rails are temporary
I plan to rework rail infrastructure in the future
But I needed power
Just poking fun since I saw the issue with short rail segment :P
I was riding about.. 200 MW below my capacity before I started this setup
Now thanks to the trains and sulfur miners being powered I'm more like 1.5 GW over
Oil hasn't even been hooked up yet
And none of these machines are on
I'm going to probably need to set up more coal power because the batteries won't be enough for this
just to know which programm you used to make the design?
Look in the pins for the link for the website made by Anthor, then use the interactive map feature
I didn't make the design in the map, I hand built this, uploaded the save, and then took a screenshot of what it looks like on the map
ohh ty
yep ^-^
How many batteries do you have? I'll make a guess and say if you have at least 25 you should be able to get away with the gens turning on quickly enough
50, but I need like 13 GW to power this whole system lol
Between batteries and generators I have 8.9 GW total
That's 30 minutes or so of battery time then if I can math correctly
Batteries use mwh, so if you use all the capacity it will take 1 hour... So just calculate that way
50 x 360000MJ, divided by 13000MW would be... 23 minutes and change
batteries have unlimited output, so you cant really just add them to your existing generator capacity
I want to know how many foundations are in image
At least six
ok at least one more than six
Mmm tuuurrbboofuel
furbotuel
Furtobuel
bubbobueb
fttbfbtf
I like that one
Doggofuel 
nO
hello, the best alternate recipes for encased industrial beams? compact steel and encased industrial pipe? thanks ๐
solid steel is a little better bc you don't need sulphur but it's up to you
that combination is pretty good
if you can, also use wet concrete and pure iron ingot (if using solid steel)
Coke steel, solid steel, compact steel, basic steel, it all works. It just depends on what you mean by best
okay thanks for the answers, i will looking ๐
(pure iron -> solid steel) + wet concrete + encased industrial pipe
when scaling up to 6/min for both machines with the base and alt recipes for encased beams, it's 10.5 steel ingots used per beam with the alt vs 16 steel ingots per beam
Concrete goes unchanged - 5 per beam
coke steel is also pretty good now, though I still prefer solid steel
There is 2 ways to view best, least amount of resources and fewest machines. Normal steel - encased instrial beam, is the fewest machines
compacted steel is bad, everything it does the other recipes do better
and the path I gave up above is least resources^
technically less coal, but it just trades it for a rarer resource
the path I gave up above uses 3.77 iron ore, 7.00 coal, 8.40 water and 7.5 limestone per encased beam
for comparison, the default path uses 16.00 iron ore, 16.00 coal and 15.00 limestone per encased beam
The amount of resources you use, is only a problem, if you start pushing map limits
so you swap out 76.4375% of the iron ore, 56.25% of the coal, and 50% of the limestone in exchange for a small amount of water ๐
math credit goes to greeny's calculator
it can also decrease your logistics, since you won't need as many nodes so you don't have to work out how to transport the extra resources
@hazy garden I counted the foundations.
Or it can increase your logistics, as you have more products to move
thanks :), I can at least add up how big of a pad that is
189.568 square kilometers if I'm not stupid and did my math right
which sounds absurd, but meh
I don't even have the generators in place ๐ญ
I just realized that's nearly 3k foundations without even building generators
Maybe I should have asked here instead of Q&H...
I picked the third of the alternates, and after some math found out that 16 ref making plastic, 8 making rubber, 3 making fuel, 2 making petr. coke at 75%, and 2 more to handle the resin can power 8 blenders at 100%...
But since this whole setup requires oil, sulfur and water... is the third alternate actually any good?
You need sulfur for nuclear so no
There's two days of building wasted then ๐
Still, 10 fuel generators per blender = 80 fuel generators, that should tie me over for a while
that's an argument for using the turbo blend fuel, it uses less sulfur......
less sulfur per MW?
less sulfur per turbofuel, again there's an example in the gallery at the bottom of that wiki page
Why use turbofuel at all when you could just go straight to nuclear?
I just use diluted fuel to tide me over until I hit nuclear
I saw that, but none of the other alternates use sulfur at all, so maybe I'm thick but I don't know what you mean ๐
compacted coal is made out of sulfur
Ah, yes, I'm thick ๐
Yeah, then it isn't much more complicated than the other ones, since I don't need coal
I know nuclear is awesome, but saving that for another project ๐
I'd still say it's more complicated, cause you still need diluted fuel and you need to split the HOR 3 ways plus also make the coke, but I guess that's subjective and it's not too much more complicated all things considered
I don't use dilluted fuel
why?
- Don't have it yet. 2. Didn't know about it. 3. Just using the regular fuel recepy and use the resin for fabrics
It's actually not that complicated. Most of your HOR is left as is, and even if you're making 64 GW worth of TurboFuel, you only need about 6 blenders making blended fuel.
This basically, unless my math is horrible
i just clicked this channel and my brain already hurts
im going back to my spaghetti, thanks
Spaghetti can't save you here https://cdn.discordapp.com/attachments/291616939770642432/722569266918064128/unknown.png
One message removed from a suspended account.
Why not just use a sink?
One message removed from a suspended account.
Lol
The organization......
Im melting
I would like you to know that I applied that same organizational technique all the way up through turbo motors and now beyond
And that's an old screenshot xD
i dropped organization at reinforced plates
i have to slide everywhere to get under the belts
Bold of you to assume I have room to slide
could anyone enlighten me at what is the rate at which itens come out of storage containers? So I can math my production line from there.
The rate is that of the belt as long as enough items are within the container
@waxen shore
^
tyvm sorry for double post.
I want to see a recent screen shot - please?
LMao, sure I was planning to take one anyway. gimme a sec
Anyone have a 2 to 5 belt split?
I got 5 machines that need 5 100/min screws. And I got two lines coming in at 250 screws each.
Nvm Im stupid.
I can do overflow x2 on both sides then a merger on the middle one.
I asked this in general, I guess I'll ask here.. has anyone shipped packaged nitrogen by train, if so. what's the minium number of empty canisters you needed to put into the loop to make it work?
Thats kind of hard to tally up, other then the train wagon size (32 stacks). Because it depends on the amount of machines, the length of conveyors and so on
I would start with 2 industrial containers and see
Got a few incoming
and one from the ground to show how truly horrifying of a mess this was to navigate without hoverpacks XD
actually, this could make some fun obstacle course racing...
Still got room to move, so not messy enough ๐
Dear god, that's.... horrific and beautiful at the same time.
I cleaned it up a little bit XD
the fun part is when you realize that in order to find anything I need to refill my inventory, I ahve to manuall;y check every single container until I find it
Follow that belt!
Easier said than done. this is the "clean" and "organized" part of the factory
You can fit on a belt, when crouching
Yeah, packager loops I understand. the only part I know is I need to move 300 containers/min
shoutout to my HMF storage where I didn't have room to place the containers so I just floated them high up
now dats a factorie
this is my o.g. save xD I'm slowly prepping it to eventually strip this all down and build a megafactory
I tried another megabuild before but scrapped it/file is dead
The "issue" with mega builds, is that you more or less needs to plan what to build, ahead of time, as you will quickly eat up room to move, even with entire belt floors
More than that - you need to plan the space for them. my current roadblock is just planning out where to place the facilities and transport lines
which means I have to basically plan the entire facility from the ground up before placing it so I know how much space I actually need
If only there was a base planner software.... ๐ค
The alternative is to take the belts between floors, out of the building, so all you need is an empty wall/path to get things moved
In my case, thats called drones
I'm allocating about 1200 batteries for drones
But I have to plan out those too XD I'm not sure how many I'll need yet
Yup, my big build this time around involved speading everything out around the map and bringing either ingots, or finished parts into grasslands.
My plan is to build the entire base airborne, with as little ground contact as possible. I'd like to then transport all solid resources via drone - but I think that's way more than just drones can handle
so I need to figure out the train network and primary lift locations
they're a little less than that. I needed 4 drone ports to move 600 uranium/min to my nuclear plant
Havent done other side of map test yet, just biome level distance
on scim, a b line from my uranium mine's drone port to the dropoff at the powerplant is 5km
I'm not sure how much better their fair with shorter distances, as this is the only time I've used them.
what's the round trip time/battery/min consumption on that?
I dunno roundtrip time. but it does JUST move 600/min when I tested it with a sink on the other end. but going off of that. it's 11.4 batteries/min to maintain that throughput
Can probably double or triple the drones, on a trip that long.
so that's about 171/min over 5km?
As in each station gets a drone, halfing the amount of drone platforms needed
I tried it with 3 ports at first, and it kept running out feeding a sink, added another droneport and it's good :3
it's about 150/min per drone station.
I guess my 2880 designed drone platform spaces, might not be that overkill, after all
BUT drones kinda make up their own path from area to area, and there's no way to know what path they'll take until you try it.. so the best way to figure it out.. is kinda like what we did with trains.. build a platform, connect it to a sink.. measure throughput
unless you want to trust a UI that can't give you an accurate efficiency reading on a machine XD
Hmmmm....so it looks like I completely could manage all raw resources with drones. Assuming average rate of about 150/min (snice most resources stack to 100), it would take just shy of 1500 drones
Lol
the issue is the 4200 batteries needed for that. that's a bit more than I'm comfortable producing xD
Remember, the drones only takes batterys, when they dock. So you might only use 1/5 of that on avarage
the drone port calculates that, doesn't it?
I think trains are still the winners for throughput by far. but the drones arn't useless.
if round trip is 2 minutes, and it's 2.5/min, it would dock and take 5 batteries
The drone port calculations are kinda bugged with item throughput, I dunno about batteries.. but the drones also use different battery rates now
oh, absolutely. I'm just trying to see if I can get away with lifting the base almost entirely off the ground
I'm using drones to fly uranium, and I'm going to use drones to fly finished pressure cubes to my pasta factorie
I think I can definitely use drones for sulfur, uranium, bauxite, low-throughput things like that that are scattered across the map. I think the iron/copper/limestone lines will require full train circuits and distribution centers to run
yeah trains for those
The question is, if the platform says 2.5/m batterys, do you need to make that per minute or do you only need to have the batterys available, when it docks? The last, can mean that you might be able to do more drones, for less batterys
After all, I dont know if the platform, takes docking and take off time, into account
Here's a screenshot from the UI from my battery port in grasslands that picks up batteries and flies from the swamp and flies them down (I use drones.. to move batteries... for drones X3 )
Both are true...you need to be able to supply that many per minute to keep all your drones running
that's about a 4km trip
Also, atm 4560/m is the max amount of batterys
max batteries... no sulfur for turbofuel or nuclear? D:
I'm only producing 1225. My sulfur is otherwise dedicated to uranium reprocessing + a little bit of supplemental turbofuel
I waited until the final balance update to start doing all my planning
which reminds me, I actually need to post a thank you to the devs XD
Yeah, I couldn't do that.. the first thing I did when U4 dropped was run out and go nuclear
As long as you use sinks sparingly, you can reduce the amount of drones that constantly fly. Meaning the batterys can supply a lot more.
I knew I'd just have to com,pletely redo my plans whenever balance changes hit so I didn't bother XD
And yeah, this might require some mods, to get both enough power and enough batterys
or just smart usage of drones.
Maybe one day, we'll be able to put batteries into a generator and get power out of them?
Dont even know if the game will handle that many drones. Seen the game hit limits, when just 100 carts where zooming around
How so? Unless you mean that you want your factory to eventually back itself up when storage is full. I'm intending to have the factory constantly running
Different things are needed in different rations. So the drone dropping of quartz crystal, might only need 1 trip, per 10th quickwire trip
If no sinks eats the excess, you reduce the amount of batterys, for inbetween products
I think you're under the mistaken assumption that I'm not already planning drones according to throughput of each item
if we could use batteries for our power grid.. that's 4560 * 6000MJ = MW out yes?
if so.. I guess that's never going to happen...
1 plutonium fuel rod, has the energy of 250 batterys, so not very practical
yes but 4560 = 18.24 fuelrods >.>
So about 12 uranium and 6 plutonium fuel rods, depending on how the math works out or the factory to make 4560 batterys... Think nuclear is less work
it's about as much total power from batteries as oil yes?
456GW if we had battery generators
practical? Probably not, but neither is max power from oil
I'm sure the modders, can think of something
Um, no? what is happening with your math lol
4560 batter/min * 6000MJ / 60 = MW
Maybe, I'd kinda like to see it in base game.. because.. battery powered remote drone stations XD
you're assuming that you burn 1 battery per minute
Then assume you burn 250 batterys, in the time a plutonium fuel rods burn, as they are the same energy
No, I'm assuming the generator is 100% efficient. 6000MJ is the energy in 1 battery
unless they changed battery energy o.O it used to be 6000Mj
it is 6000Mj
burn rate only determines the number of machines you need to convert the energy, the energy is still coming in at the same rate
120ppm coal is the same rate of energy no matter how you've done clockspeeds for generators right?
but you should only be seeing 45GW, not 456
How did you get that?
considering that the generator doesn't exist yet:
If a generator burns 10 batteries per minute and produces 100MW, or a generator burns 1 battery/min and produces 100MW, that drastically alters the actual calculations
so the actual output is impossible to know because we don't know the efficiency of the generator
If you use Turbo Fuel, 2000MJ, you get 456GW with 3x the amount as max batterys. So its not unreasonable
that would change the energy in a battery, and like wolfgrim said he's assuming 100% efficient conversion which is consistent with the rest of satisfactory
but every other generator in game is 100% efficient at converting energy of fuel into power...
well change the energy or be inefficient in the conversion
I'm just saying that the math is pointless without knowing if the generator will be 100% efficient. is it a reasonable assumption? sure. but still an assumption of an unknown variable
That would make an interesting change. Go green with batterys, but get 75% of the energy
that's asinine, of course it's speculative it's all speculative for potential additions to the game of course you have to make assumptions
I think we'd be safe to assume they'd be 100% because that's consistent with the game, your other point is also valid, as it doesn't exist.
It's asinine to make the assumption without clarifying that it is an assumption. which is why I clarified it
I'd be surprised if it wasn't implemented at some point or another though.
I'd be surprised if it was implemented tbh. Feels like batteries are meant to power infrastructure and not generators
Its more that it dont fit the FICSIT mantra. Then again, throwing things in the trash can, also dont
the sink isn't a trash can, it's a research perogative ๐
Inventory has a trash can. Unless you argu that it is FICSIT RnD taking things out of your inventory, as they have access to expanding it
a) I'd headcanon it, you're just shunting things off to another pocket dimension
b) Player actions aren't necessarily approved by ficsit either ๐
pocket dimensions are a pretty great handwave
Spends months making things look good, instead of producing more... Yeah, not FICSIT employ of the year
see, I have an interesting argument
Organized, aesthetically clean workspaces are scientifically proven to improve workplace efficiency
similarly: Happier employees are more efficient. And the strangest one: reducing the hours in a workweek improves overall productivity.
yet, creative people are said to have messy workdesks
Someone working 30-36 hours a week will perform the same amount or more work as someone working 40-60 hours
Belt spagetty is faster then making perfect 90s... So guess it depends on how you define efficient
I think this is more a product of mental health among current generations and the tendency for creative people to be consistently starting new projects and generating ideas rather than spending time "finishing" something or cleaning up
I can say from personal experience (as a creative) I always do better work when my desk is tidy and organized
Of course, for troubleshooting, its the opposite. Belt spaggety is harder to troubleshoot
Eh well there wasen't a QA post for battery generators that I could find... so i made one lol
as to the talk about batteries earlier...
60 batteries/min will be 6000MW
because that's one battery each second
so youll be able to determine the power output of a certain production rate of batteries
no reason anyone would do it though, cuz you should use the sulfur for other things
It wouldn't be a very useful thing, but I think it'd be nice to have for that one remote location :3
Packaged fuel and a fuel gens or 5. Works quite well for an outpost
The drone would not fly that often, as it will wait till its unloaded all 9 stacks
Lol I could get done with the same amount of work in 20 hours what most would take to do 60 when I was a process control engineer. Hated that I only got payed hourly so Iโd be taking like a 2-3 hour lunch break every day bc I had nothing to do after 11
Me, right now, doing software development...
Can someone explain to me why Satisfactory trains use orders of magnitude more energy than conventional trains, be it Diesel-electric, or fully electric, when considering train speeds and/or loads?
Big numbers fun
lmao, 2.38MW compared to 25~110MW is a HUGE discrepancy
Also everything is using crazy scifi tech for like pocket dimensions and stuff
This is not a realistic game
If you're assuming Ficsit MW are equivalent in any way to real world MW, you've already been fired by Ficsit
Suspend that disbelief right now before you look up how much energy it takes to make an iron ingot in the real world. And get immensely more disappointed. ๐
i mean, why does a constructor use the same power as a small town?
its just the scale of power is really different
110MW is only like, two manufacturers, anyway
just watching a gigawatt disappear to 9-ish trains is just... insane
yeah, that do be a big number
ive just given up on games having realistic power draw
like, the manufacturer has no damn right to be using 55MW
its literally three arms and a fancy chamber
realistically at most it would be a few kilowatts
you see, ficsit loves efficiency, but only with respect to time. with respect to energy fiscit couldn't give less of a damn
that explains the damn power shards taking more power as you overclock
You could divide all the power numbers by 1000 and they'd probably still be too big in places.
for instance, mr. debba's train
wait then theyd be too small
oops, i cant do math
The closest fiscit machine to a real world machine to power usage are the smelter and the refinery.
although this is comparing a large steel mill with several big arc furances, to one machine. and refineries that are huge facilities, to one machine.
Would anyone mind helping me? I'm trying to figure if turbo blend fuel is any good, and I'm assuming someone here has done the math on it already
it good
thank ๐
it uses more oil, but no coal and less sulfur. in a nutshell.
Sorry I'm not more detailed with the math, you can use u4.satisfactorytools.com to check the numbers. less sulfur and no coal was enough to sell me on it lol
Is there a rule of thumb for deciding how much crude oil becomes plastic/rubber and how much is burned as power?
Well it depends on how far you are into the game, if you have tiers 7 and 8, go for nuclear and use the oil for plastic/rubber. If not, use what you need for power and use alts if you can.
I am currently tier 5-6
most of my coal is being used for steel and power
But since coal is rarely next to iron, I use any isolated coal veins for coal gens and iron/coal pairs for steel
However Im slowly going to run into a power ceiling, but I also want to expand properly into rubber and plastic with room to expand
Yea, I'd switch to oil for power, use 600 crude oil for 666.66(x2) turbo fuel production and then use the rest of the coal for steel production.
so I should muster 600m3 crude purely for turbo fuel?
and the rest for plastic and rubber?
I try to calculate the scheme for my plutonium production, but https://u4.satisfactorytools.com/production does not like it. for all recipes involving plutonium it just outputs "Unfortunately we couldn't calculate any result." is this a bug?
I turn it all into plastic and rubber at a 1:3 ratio and then the heavy oil residue is turned into diluted fuel
you have to add the "Uranium Waste" as an additional input... otherwise all plutonium stuff is impossible
ah sneaky. thanks henning
you're on an alien planet building potentially floating factories, where vehicles and players ARE affected by gravity.
You're spawning stuff out of a pocket dimension to pretty much instabuild giant machines after which you can fight fire spitting mobs .
Realism is not exactly what this game is aiming for
I find the floating concrete more funny than trains consuming an arbitrary amount of electrical power ๐
but as long as the game is fun and reasonable balanced, I am fine with both
I've only played one game with a physics engine that doesn't allow this sort of thing and it was neat there, but I wouldn't want it here.
would you use super state computer recipe? it seems fine to me
yeah it's pretty good
the "OC Supercomputer" could be a trap... "oh look, only two inputs"... but they are expensive.
I am still thinking about what to do (I have a ton of Supercomputers from U3, so I am not in a hurry)
hello friends
I think Im losing my mind - cast screws read that they are producing at 50 per minute, but they actually produce 60 per minute... is this intentional? no overclocking has been done.
yeah, tools think that it's worse than normal
(also - greeny, thanks for your website and tools, loved them)
cast screws produce 50/min
how did you figure out that they produce 60?
it was the same with the 2-input computer recipe... "Oh look, just an assembler"... yes, and one of the inputs was Crystal Oscilators
So the assembler they are going into reads 60 incoming, and they are piling up where they shouldnt be
is it producing at all times?
belt is mk2, no OC on anything! yes producing all the time
I mean the assembler they are going into
oh my god
if the output belt is full, it may stop producing causing the screws to stop producing
oh no... the per minute value on a machines inputs are dynamic right - they display how many it's getting, or is that a display of how many is needed?
no, that displays how many is needed
Well I feel like a smoothbrained fool
thank you
Iron ingots bottlenecking plates, bottlenecking machine ๐
you found it, thats the important thing
Hey guys, does anyone has a way to split a conveyor into 5? (I need to split 60 into 12)
beware of belt limits
the belt between the merge and the first splitter will limit the output of the 5 results, so make sure its a MK2 at least ๐
smOrt
If you're doing overflow theres another way.
I had a similar problem yesterday where I needed to take 2 250 belts of Screws and split them to assemblers for 100 each.
Ended up doing this. Green = Splitter, Orange = Merger.
just increase or decrease the OI with OC, no need to go crazy with spaghetti conveyors
you can also just use a manifold
--S--S--S--S--S
| | | | |
X X X X X
yeah, over time it'll balance
first X will get 30... but it will fill up... and then the belt to X will block and only take 12 anymore... so the rest 48 will go along to the next S
that's fine
this will still work
only first 3 machines will get filled and after that the system will run normally, each machine getting 12/min
is this too much ? ๐
too much white yes
๐
You can simplify that physical topology if you want too
That said, even tho its blurry, like it
Visio?
excel ๐ (what else? )
I never felt like this game needs planning on this level
me neither just that it's fun if you need to perfect counts. I wanted a 10 nuclear plant perfect path at update3 , that started like this ....
hey guys, idk if the question has been answered already:
Does it make sense to use blenders for a turbofuel production to skip the packaging but stil use refineries to make the turbofuel itself or is there a more efficient way now?
@wind spade me too, but I had to do this to keep track of what was going on on my map last week:
https://drive.google.com/file/d/1FzsXuS_KoY3Rcfjwq19W3Bzsg6c1CHkg/view?usp=sharing
"Diluted Fuel (Blender)" and "Packaged Diluted Fuel" (Refinery) have the same efficiency (input to output ratio)
If you have turbo blend fuel its better than normal turbofuel. It uses more oil but half the sulfur. And no need of compacted coal
"Blended Turbofuel (Blender)" on the other side offers a different tradeoff
but if you use blender you dont have to package the heavy oil & water so what makes more sense
the ratios of HOR to Diluted Fuel to Turbofuel are a bit more "off" for the blender recipe...
but nothing some creative numbering or under/overclocking cannot solve
so what should i use now when i have all recipes?
? Its 1:1
100 HOR in and 100 fuel out
You need 4 diluted fuel blenders per 10 HOR refineries from 300m3 oil
Actually 8 my bad
Its 0.5:1
Same ratio as packaged diluted just fewer machines
I would most likely go for Turbo-Blended Fuel...
As a user of TBF...im happy with it
Only using 1200 sulfur to make 2400 TF. Much less than normal TF or THF
luckily I "only" use ~1000 sulfur for (packaged-diluted) turbofuel... so there is enough left on the map... in some remote corners ๐
How can i make a full assembler or modular frames from 30 or 60 iron?
hi, i currently have access to 2 iron nodes, 1 copper node, and 1 limestone node and im wondering what is the most effecient way i can make all the basic stuff (wire, cable, plates, screws, rods, concrete, etc) and then also make reinforced plates and rotors? im very bad at figuring this out. i can automate all of these things but its not very effecient
actually i was wrong, i can get one more iron node and one more limestone node rn
Making a "quick and DIRTY" HMF factory is resulting in some very interesting ratios 
780 iron ore in, use pure recipe and there are 10 ore/min as overflow.
The pure setup is divided in left and right wing (11 refs each) and guess what... Each wing lacks exactly 5 ingots/min to perfectly feed 1 row of coated plates each! Slap a smelter in there and all the iron is smelted with no overflow 
Issue: refineries output at 65/min, coated plates want 50/min. Solution: OC all of the assemblers at 120%, they now take 60/mim (supereasy to balance) and output 90/min (**just enough for the bolted plates assemblers!! **) ||continues...? ||
holy crap theres no way i can get that much iron per minute or that many smelters
is there a satisfactory calculator that lets you put in how many nodes you can use?
The one you're using has such a function, just set an ore limit in the "inputs" tab
how do i know how many ore all my nodes output? it just says the amount per minute but the website just wants a raw value
You can do the math yourself on that since it's simple enough, it's just the base mining rate of whatever miner tier you're using multiplied by the purity multiplier
no i mean like, since i have 2 nodes at 120 per minute each, should i just put 240 into the calculator, or is that wrong
alrighty
thanks
that is far more reasonable thanks
so then another thing im slightly confused about, i may just be too stupid, but this factory map from the calculator is still a bit hard for me to read? i wish it showed like splitters and mergers and stuff
Splitters and mergers depend on your design
so how should the calculator know what you prefer?
The minimum needed would be something with all machines overclock to 250%
and also how do you make like 3.17 constructors like it says?
Over/underclocking
overclock one by 17% or underclock one by 87%
Or any other combination of machines resulting in the same sum
alrighty this is gonna be a big project tearing down my whole factory and rebuilding but ill get it done
I would just start a new factory
i have another question but its more of a #old-questions-and-help question than a math one
Make 4 (or whatever number is CONVENIENT to make), sink/store the excess ;)
i would but for now im not moving
do i understand this right?
if I am making a B product, 1 per minute, i can feed 2x A product which is being made 0.5 per minute
As long as you're okay with them alternating in when they run at the start, and those A recipes only use 0.5 B per minute, yes
They won't really alternate...
If the machine outputs 2B at each cycle, they won't even start at different times ^^
im confused once again, i put in 120 copper per minute into the calculator and for some reason it wants me to put it all the way down to 10.96 per minute which i cant do
It's probably only taking 10.96 to accomplish the output goal you set for it
i set it to maximize
then something else is probably bottlenecking it before the copper. share the link?
oh you're using multiple maximize, that doesn't work like you think it does
oh no
yes, multiple maximize is not something you can calculate... because some parts are just tradeoffs
multiple maximize has infinite solutions, so as a tiebreaker it sets them all to the same parts per minute, and then you can use the sliders to adjust the porportional parts per minute
i have to do more math dont i
"do I want to do more wire or more cable?"
yeah break this down more and take it piece by piece, doing something like this just isn't useful
it's not enough input for an actual solution
and so is it the same problem with the limestone?
I would suggest start with setting each of them to "5" and then increase things you like until you don't have enough resources
some parts you will need more, some less
for all of them? not just copper stuff?
yeah
they're all currently set to 7.31 parts per minute, probably because that's the most smart plating per minute you can make
just experiment with the numbers...
calculator just isn't an AI, it can't plan your factory for you
or look up in which "batches" the production happens and try to use it as the requested number
(or twice/half at much)
alright so ig ill redo the numbers on the calculator and start rebuilding again
it can only find solutions with enough input, multiple maximize just isn't that useful in planning cause it's got too many variable outputs
so what do the sliders next to maximise do
find the most you can make, which is really useful if you're doing it for just one thing
never used the maximize feature
but with multiple items it's too many different outputs so managing it gets weird
maximize also doesn't solve for efficiency (yet), only most items
so usually you do it for one item, then take that amount and switch it to items/min
alright
thanks for all the help ill come back if i need anymore help
wait, its still giving me weird numbers
oh I misread this, sorry I'm sleepy. I totally didn't explain sliders at all lol
The sliders change the relative parts per minute. So like if one is all the way to the right and the other is in the middle, then the one all way to the right will make the most and the one in the middle will make half of that
i set limestone to the max it will calculate at and its only using 75% of the nodes resources
same with copper
is it the only thing set to max?
none are set to maximise
im doing it by numbers now
would this work better if i used the calculator 3 seperate times to do copper stuff, iron stuff, and limestone stuff?
yeah
alright ill do that
items/min also isn't solving for most, just efficiently getting the items/min you set
so what is my best option here if i want equal amounts of everything
but like the most
well i dont really want equal amounts of everything but i mean like all equally maxed out
I feel like certain parts you want more than others
Like you might want a lot of output production for concrete, cables, etc
But you won't need a lot per minute of, say, modular frames
separate tabs using maximize in each, and then decide an arbitrary amount of smart plating you want to make from the materials you're making
and probably decide how to split the iron yourself, like 50/50 ore or whatever
don't forget you can add inputs in the tabs, like materials you're already making
im building my factory from scratch so im not making anything rn
i had a small one before that was horribly inneffecient but i let it sit for a few hours and get a load of materials to put into this new effecient ish one
well I mean you can plan out an earlier part, then add those materials in another tab
for example lets say you maxamize equal rods/sheets, you can then decide how much of that you want to use for reinforced plates and add that as an input
i could but idk if im smart enough to work that all out
I mean you kinda have to, that's the part the calculator can't do: deciding how to divvy up your resources
you have 120 iron ore/min and want to make rods, sheets, screws, reinforced plates, and smart plating
the calculator can't decide how to divide that up
i have 360 iron ore per minute and want to make rotors and screws as well
So i need 300 copper ingot per minute, (input), to produce 50 Copper powder right?
yes?
alright, sry for noob questions ๐
much better to answer a question how to understand the wiki than only being asked about a solution... the first helps to solve problems yourself ๐
Is there a point in my satisfactory career where I should reevaluate my spaghetti and refactor everything?
I got conveyor belts going around the entire desert biome, but I dunno when or if I should do something like a central hub or some form of specialization
Am I expected to use more than just the Desert biome's nodes?
yes, you're expected to explore and it's also a perfectly valid option to use what you're making now to make a new, more organized base elsewhere and then dismantle or abandon the original base
people do that all the time, if refactoring the base is too much trouble
@fresh elm not including fertile uranium (which complicates matters by using uranium ore to make plutonium and I think is less power anyway), there's a max of 50.4 uranium fuel rods to make 2520 waste which can be turned into 22.4 plutonium rods to make 224 plutonium waste
so not even one mk3 belt of waste
fertile would probably increase that if it's actually good to use for max power, but I doubt by much
It's a bit less max power at 1.19TW instead of the what? 1.24+TW it was before
no, it was 1.13 I think
oh dang, so it's more
this includes my turbofuel
ooooh wavy
the wavy is the geothermal
maybe... if you get to the "endgame" and still like your Spaghetti, go with it and produce CRAZY screenshots... if you get to the point where you want "more order" go for it too ๐
which I won't use in update 4, because I am not going to make batteries.
yeah I'm not a fan of how they basically just made it more complicated with the very boring solution of "just add power storage"
there's legit no good reason to use geothermal now
I thought it was worthless before anyway so.....
I didn't find that a useful feature in a world of limitless resources
yeah we really need a rework of geothermal
just so little benefit for such a high tech generator
green energy rework + add some hydro dam power/spots
would love for them to figure out a way to do wind/solar too without it being susceptible to just spamming them
wind would probably be easy to limit
What exactly happened to geothermal? I didn't reach geothermal before u4 came out, I'll go look up the chanagelog in the meantime
especially since it's 45/5 minute split for day/night
tl;dr geothermal became a fluctuating power source rather than a solid value across all geysers
so you don't really have that dynamic in this game of not having power half the time
Ah, random fluctuation
So basically adding capacitors to smooth the output, as a real world example of which I have done multiple times irl
yeah
I think its a nifty little tidbit to add, as an EE myself
as a game mechanic I find it's just extra work for the same result
and the work isn't even interesting
meh, as someone who hasn't experienced "before" I like "now"
fair enough
I'm generally negative on geothermal anyway, I find it underwhelming in general
so that doesn't help my perspective
kinda feels like the power storage is there mostly to help make your grid more forgiving to mistakes and to help run particle accelerators if u have a marginal power supply
yeah it's not technically necessary at all, but not everything needs to be for building optimally
lots of more casual players that probably appreciate the breathing room
well if they gave us a better variable power source then my feelings would change
they can really help to run your grid higher to the maximum percentage by smoothing out those consumption fluctuations... but I am not sure you really want to do this, you would get constantly messages that the batteries have activated ๐
what do u think about 4000 m^3 of turbofuel ? Is it good idea ?
I mean, I'm making 3600
4000 has a bit of an odd ratio count to it for machines
especially depending on how you approach making it
for me not the machines important but the XD effect, but what machines do you mean?
oh du u use any alternative recipe?
You can see in the orange boxes what recipes are alternates by seeing that they lead with "Alternate:"
i mean without using blender's
i still in lvl 5 and 6
what is this program ?
This is your 4000 turbofuel/min
if you look in the pins of this channel you'll see a calculator made by greeny
ye i see
I'm unsure if it's up to date on the early access vs experimental side so you'll wanna go to the top right and change to experimental for some of the newer recipes... but you could do this before U4, so you could just keep it on the early access (U3) branch
is it satisfactory calc ?
satisfactory tools
thx
satisfactory calculator is funny enough better used for a map tool than an actual calculator (at least imo)
should we swap domains for even more confusion?
Satisfactory calculator is a mess of a tool cause arrows overlap everywhere
It hurts my brain
How am I supposed to line up 22 assemblers in parallel in a biome with limited horizontal freedom
Make it in the sky???
should've just on april first
I can't imagine making such huge factories
I'm only using like...two coal nodes and like 3 iron ones
The up scaling of factories is definitely overwhelming midgame
it's like a game of where's waldo, but with turbomotors
Hey, a quick question, how do you guys plan the factory foundation ahead for a single node? Say, Iron.
If you are asking about aligning to grid, some folks really like that and there is a mod with ruler (might be broken atm)
Others, just put miners on bare ground.
I'm trying to sort my spaghetti mess and redesigning my base and actually make multiple factories dedicated for certain resources. Let's say if I have an Iron node and I want to produce Reinforced Plates with it. How do I know how much space I needed when building the foundation?
I see people building foundations first before occupying it with machines.
It's guesswork, mainly
I add on foundations as needed when building
I didn't know the exact shape of this from the start - I added on as I built
Open excel, calculate machines needed, then figure out how many floors and shape for it.
Ah okay, thanks for the tips!
Is water consumption in coal gen rounded up or down for display?
clock a coal gen to 167% and compare how much water it says it needs to the calculated value of 66.762543845743140008816328763443
Says 67, so up?
would seem so
however that might just be because of the decimal rounding up
try 162%, see how much water it says compared to 65.219566763851764225044398081213
65 this time
so yeah, it just rounds to the nearest whole number
163% gives 66 m3
From good news, my backup power grid did not crash in last half hour, so probably works fine, with eventual couple % power waste
is it normal to have a backup power for all my water extractors and miners that power the power plant, then have a backup for backup power to ensure it never stalls ๐คฃ ?
Yup ๐
And here my nuclear shutdown. Looks my nuke supplies train got lost. can't reach next station??
20 Reinforced Iron Plates/min
20 Rotors/min
and 12 Modular Frames/min.
However, Modular Frames use the overflow from Rotors (Iron Rods) and Reinforced Plates.
While its not perfect, it works.
I guess its more:
Rotors > Storage > Modular Frames for Iron Rods
and
Storage > Modular Frames for Reinforced Plates.
Not sure if I can improve at all? Or if this is a horrible idea?
Whether it is good or not depends on how far into the game you are.
In this case: I haven't made smart platings yet.
Ok, then that is a great system.
I'm sure it's been asked before, but how does one set up an Aluminum factory and deal with the water output from making Aluminum scrap? I can't seem to figure out the piping so the initial input doesn't jam up the output, once the scrap output is full. I was hoping to avoid continuous resource sinking. My flow is Sloppy Alumina into Electrode Scrap.
Ok, depending on your bauxite node
This setup is for a normal node giving 600 bauxite a min
Slop solution - 3 refineries
In - 600 bauxite
In - 180 water (from external), rest from electrode scrap
Out - 720 alu solution
Electrode scrap - 4 refineries
In - 240 petrocoke
In - 720 alu solution
Out - 1200 scrap
Pure alu ingot - 20 smelters
In 1200 scrap
Out 600 ingots
For the alu solution if you build the pipes just like you would for the 3:8 coal gen water pipe it works great if mk2 pipes
Right.. it's the water I'm getting stuck on... I can't figure out how to connect the pipes so it won't get jammed
For water byproduct just pipe it directly into the slop solution refineries. Use valves on both ends
Thats my full build
The external water enters from the left side and byproduct from the right (mostly)
Use a valve at the external supply to limit the input to what is needed, but for initially getting it running just max it out then lower once things start up properly
Maybe I compacted mine too much... I've got the output (with a pump on each) feeding back into the Sloppy line, but even with most of the extractors off, it still jams up.
Maybe that helps a bit better
Pumps have no flow cpntrol, you want valves
Sounds like your over supplying
it works fine until the scrap starts backing up, then the water backs up and the whole system stops
You can see the valves in this screenshot
Yea never let scrap or the ingots stop. Overflow is mandatory
drat... I somehow had a system figured out back in 3.0 that allowed total backup, and then it resumed without issue
Yea ๐ that would do it
Didn't have the alternates we have now of course
Thats easily fixable with hard drives ๐
well, I have them all now... made sure to get all the alternates before making the factories this time
Well, hope you have some inspiration now
Thats epic
Yea the fulll build makes 3060 aluminum ingots
The SCIM map is full, ingame screenshots are older/in progress
what do be "SCIM"
ah, I see
yeah.. the problem with refactoring the water is that it's built under water. Poor foresight on my part, I guess.
So how would I go about dividing 1 output into 5 equal outputs
take a splitter from the original line and split into two, then split each of those lines into three, and feed one of the now six outputs back into the original line with a merger before the first splitter - you'll be left with five equal outputs
aight ill try it out thanks
Is it more resource efficient to make a fuel generator line out of fuel or turbofuel?
Not aware of any changes to the meta for fuel power
There are some sulfur nodes nearby, but I am not fully aware of the recipe
turbofuel is still many times better than fuel, even with the buff to fuel
So I should build turbofuel
if you can, yeah
yeah heavy oil residue alt -> diluted fuel alt (either flavor, blender recipe is nicer) -> turbofuel for best oil
or use turbo blend fuel with the HOR -> diluted fuel part for better sulfur usage
So, just to offer a counter-point to "turbofuel is amazing" (which it is): sulfur is one of the most limited resources on the map. By going turbofuel, you're slightly hurting your ability to go nuclear later on.
I doubt Ill use these sulfur nodes in full effect
and if need be, I can probably make a train line dedicated to the pure traffic of sulfur across the map
I have only found 3 sulfur nodes and 1 is making Nobelisks and Gun Ammo
The other two Im guessing is for my Turbofuel line
How many oil nodes would you like to use for your turbofuel powerplant?
I have found a Pure + 2 Normal
so thats...what 480m3?
500 if the recipes play nicer
I can overclock the oil wells
Definitely, but... unless the numbers have changed, You might be looking at quick math...
480 Sulfur, which is actually not that bad.
some comparisons/examples here: https://satisfactory.fandom.com/wiki/Turbofuel#Gallery
Im going off the wiki, but Im not sure if its up to date
yeah it's up to date
It says 500 m3 of Crude and 333.34 Sulfur = 666.66 Turbofuel
with turbo blend fuel, yah
Also my math is off, because I cut out 240 fuel for other production.
I only have turbofuel and turbo heavy fuel alt atm
should I just go and explore more for hard drives?
You're gonna need the diluted fuel stuff. And also Compacted Coal, but pretty sure you already have that.
So:
Alternate: HOD -> Alternate: Diluted Packaged Fuel -> unpackage into Turbofuel?
turbofuel burns at 4.5/min, so 666.66 turbofuel is ~148.148 generators, or about 22GW
If you don't have blenders yet, yes
so you need the alternate HOR recipe and some form of the diluted fuel recipe
up to you, the old recipe is just as efficient it's just more work to set up
22GW is alot of power Ill never use for a while
THF can work okay, especially if you want a quick setup.
but not worrying about power sounds nice
yeah just getting the HOR alt and then doing a quick n' dirty turbofuel setup to get you to T7/T8 and blenders is not a bad plan
you can tear it down later and replace it with a nicer setup
So the final recipe:
Alt HOR -> Diluted Packaged Fuel -> Unpackage -> Turbofuel?
Heavy Oil Residue > Compacted Coal > Turbo Heavy Fuel if you start with 1350 Oil, 1440 Coal, and 1440 Sulfur can get you 48 GW.
I definitely do not have 1350 oil
...I think you have 1200, at least.
I was thinking more 300 oil into like 5k? I think
With a Pure and 2 Normals?
just for a bit of a boost until blenders
Pure can get 600.
from HOR -> THF
Is it worth the extra power to Overclock the oil wells?
yeah, extractors and miners it's always worth it cause they're limited
You'd need like... a single impure more and you got what I just said. If you divide my numbers by three, so you only need a single pure sulfur line at 480, that would work for 16GW.
oh just 300 oil using HOR -> THF gives 320 turbofuel for about 10GW
I underestimated it by half
also uses 320 coal/sulfur
Remind me, 10GW is....10,000MW?
yes
Sheesh, cant imagine using all that
I actually did a full analysis on Turbo Heavy Fuel vs. the normal version. Including world efficiency.
turbo heavy fuel technically has the best net power, but is the least resource efficient iirc from that analysis
...not really.
turbo blend is like 1% off it though right?
So lets just call it 1200m3 of oil
...the gross is too great.
I got a sulfur normal nearby, and one unknown sulfur next to it in gas which I cannot analyze atm
Im guessing sulfur only ever is pure or normal?
Normal Turbofuel literally produces double the power of Turbo Heavy Fuel.
checking wiki mostly normals, and just 1 impure and 3 pure
there's also only 7 normals, quite rare
So assuming i got 2 normals, itll be...600 sulfur with full overclocks
But yeah, my Turbofuel design is not 100% efficient because I siphon off 10% of the fuel. It produces an even 20 GW with a net of 18.482 GW using the old packaged fuel variation. The same amount of oil turns into 10.667 GW gross with 10.165 GW net after the machines.
So lets scratch off THF
Theres lag?
Figured Id just box off this fuel gen factory and the game would Room Cull it
34 machines total plus 72 Fuel Power Plants will be WAY less laggy than 104 machines feeding 134 Fuel Power Plants.
I guess thats true
Mind you, that's for the baby plant using 300 oil. Any multiple of that becomes that much harder for a PC to run
I just dont wanna remake this facility if possible
expanding it is one thing, refactoring for another recipe is another
Also are we lagging from CPU overhead or just GPU rendering these machines?
At those numbers with that many materials? No idea.
I got a 3080 and Im still holding 144 firmly
Youre telling me fam, I dunno how laggy SF truly gets towards endgame, this is the furthest ive been
I was proud to make my first spaghetti computer line haha
No, what's your CPU?
Ah, 3700X
...okay, hard to say. As long as this is a separate facility, not an issue.
oh yeah that's fine, mine barely needs to work
I wont really be in this region anyways
it's mostly waiting on my poor old 970
my GPU is screaming for mercy while my CPU is sipping mai tais
taps plays silently in the distance
XD Nah, you'll be fine. I'm on the same CPU with an RTX 2070 and just started running into lag in my very not-lag-optimized starter factory that's carried me to the end of Tier 6.
So if im going with your less laggy THF option, whats the recipe chain?
1280 of each
Would you prefer a map?
Um... yeah, that might help.
Well, coal's not gonna be a problem.
There are 4 sulfur nodes
we got a 780 max conveyer
Im guessing Im just gunna have to downclock the oil wells
For normal sulfur nodes on... MK 2 miners?
K. So, 120 overclocks to 300 each. You're short 80 sulfur.
Perhaps its better to use the other recipe that uses less sulfur?
Up to you. I actually just normalized the design to your sulfur resources.
Oh
1125 oil
I dont have blender fuel right
No fuel needed.
So 1125 oil to 1200 sulfur?
You'll need two intermediate factories: 1125 Crude Oil turns into 1500 Heavy Oil Residue (sink the resin), and 1200 Sulfur and Coal turns into 1200 Compacted Coal.
Those two combine to make 1200 Turbofuel.
Which in turn feeds 266.67 Fuel Power Plants to make an even 40 GW.
Instead of sinking the resin, I could make fabric
awesome
Oh, and you're up to 78 Refineries and 48 Assemblers with 267 generators.
Can someone check my math please? I am turning diluted fuel into turbo fuel using the blender. I have 1050 oil, 35 Refineries making HOR, 18 Blenders and 12 water extractors overclocked to 300% on Mk 2 pipes.
...if you can show the math, we can check it. I'm just seeing numbers, and numbers do not math to check make.
thats like 30 times the buildings I have all game sheesh
This is gunna take a while to build lol
Just cause I dont have the resources to make 267 fuel generators
- Water extractors can only be overclocked to 250%.
- Overclocking water extractors makes me sad.
- Classic turbofuel (refineries) or turbo blend fuel (blenders)?
I got like 7 worth
As someone who spent way too long building a compacted coal power plant... honest advice is to make the basic design simple and put a box around it. Won't take nearly as long as you think if that's what you do.
You can always decorate a box. You can't always get your sanity back.
Oh no I meant I dont got enough motors to make 267 fuel gens
I make like 5 motors a min
Ah... I mean I do too, but in the time it'll take you to get all of this set up and built for just the factory part you'll have a good stock.
Ive actually been overwhelmed thinking about that stuff.
How much of a product should I be making?
Three stacks is 10, each small storage container can hold 24 slots, that's 80 right there.
I feel like i shouldnt just have 1 manufacturer making a computer or a heavy frame or a motor
My general rule-of-thumb is 10/min of everything unless it's something that's expensive/painful to make.
^
Thats...easy to think about I guess
Good rule of thumb. A single impure iron node with a single smelter/constructor setup for iron plates and iron rods is WAY more than sufficient.
And those get used everywhere.
Im just not always sure if the local nodes can support 10 of everything, and how best to split said resources
Havent seen an impure iron node in ever, and Im guessing Id only ever use it for local resupplying of basic construction
Being real? You play the game, you make mistakes, you learn from those mistakes, and you get better.
True, but there comes a point every Satisfactory update where I just go "I dont think I can do this on my own, its too much to think about" and I put the game down for months until next update
Oh, I know the feels.
What Hoplite said. I use satisfactorytools.com to plan how much I need, but there's a lot of trial-and-error.
Even with that.
i tried satisfactory calculator
and the factory design it suggests for certain items becomes HUGE
Satisfactory calculator is better for its map than actual factory calculations.
If you want a super-efficient factory, start with the end product. If you want ease of construction, start with what resources you want to dedicate to the design.
I will say, however, that factories for certain items become HUGE because, well... some advanced stuff is expensive.
satisfactory calculator can't even do as big of calculations as tools, cause it wastes proccesing power/time on trying to do the logistics
I tried to do my 56ppm HMF factory on it and it either froze or wasn't right in the recipes it chose
Yeah... and the numbers it gives are just... weird sometimes.
if it didn't freeze it took like 5 - 10 minutes to calculate it
tools will do that one in seconds
yeah, gotta go to the U4 site specifically though, he hasn't merged them yet
just change the version in the upper right corner
Greeny does a good job keeping it up-to-date, though for some reason, he's keeping U3 as the "live" version, so go to https://u4.satisfactorytools.com/production
Yep, this looks good, the map is simple until realize this thing says "20 constructors for one step"
These factories are gunna be big arent they
he probably just needs to get the free time to figure out how not to kill a bunch of peoples' tabs when he merges the sites
...to be fair, building giant freaking factories is kind of what we're generally here for.
Ive never done such megafactories before
...what you've been talking about doesn't qualify.
It's not a small factory, but it's not a megafactory.
Most complicated thing Ive done by myself is a singular Heavy Modular Frame Factory
I overclocked all 33 of my coal gens by 1 shard. It gave me an extra few hundred MW
and that thing is the size of a walmart
I mean, my current project involves 100+ refineries, 94+ constructors, and dozens of other buildings, and it's not even my final form: it's just what I plan to use to finish off T5-T6 and be ready for T7-T8.
Sheesh
I cant imagine hoarding enough stock or even finding the real estate to make any factory housing more than like...20 machines
Be careful with that. That "extra few hundred MW" may wind up being 0 extra megawatts if you aren't providing enough coal/water.
...so you know, feeding it manually for T6 > T7 actually works pretty decently. As long as you have the Steel Beams, anyway.
The answer can be summed up as "multistory factories with many, many, many, many, many foundations".
That would be the easy way, yes.
Im also guessing I should probably raise my factories off the dune floor to properly make foundations without running into a sand mountain lol
My intention is always the easy way. Because I'm lazy with random bursts of energy.
Yes.
I'm not-lazy, but with large periods of downtime: #screenshots message
Oh, before we go, one more thing.
How do I make a train rail junction?
These rails just kinda snake like conveyer belts
hard to get myself to sit down multiple days in a row doing stuff, but I'll totally burn 8 hours on a factory in a day
Y-junctions are relatively simple: you just lay down one side, then connect the other side of the Y to a snapping point.
it just keeps saying its too sharp of a turn
Oh, I think I got it
So the rails have hidden segments I can branch from, and if I make the Y, it generates a junction switch
Yep. Do note that trains can't curve too sharply.
Practice 45ยฐ turns... They are quite easy on foundations and work much better
3x3 often had issues for 90ยฐ, but always work for two 45ยฐ pieces
Oh the switch is on theother side
I would guess you didn't not hit
No im good now, https://puu.sh/HA8gQ/1004eb4036.jpg
Turns out the switch is on the left side
Ive also been told that automated trains with a time table will automatically choose the right track on a junction to get to the base?
For sanity sake I know the Diluted Fuel recipe called for 28 blenders but I didn't feel like balancing those pipes 5 ways. So I made 3 rows of 6 blenders for 18 and the math says they need 100 water per minute so 1800 total 1800/ยนโฐโฐ is 18 so that means if I wanted to set the speed of the extractors that's 1800/ยนยฒ which is 150 clock speed per extractor.
Yes
Would it be shameful of me to use a train to ship sulfur to the compacted coal factory for my future Turbofuel generators?
I dunno where we draw the line for "lets make a train" and "fuck trains, just make a long conveyer"
Yes, though I do not recommend having more than two rails per junction (i.e., rather than having 3 rails snap to the same point, have two Y junctions at different snap points).
I used my first train exactly for this .. one to bring coal, the other to bring sulfur
Nope. Great idea as long as you confirm that it ships as much as you expect when you expect it to be there.
As to trains vs. conveyors, here is the thing.
The advantage of trains is that they're modestly simpler to set up, and choo.
The advantage of conveyors is everything else.
Im guessing as long as the train has ample speed and capacity, I should be fine
Mhm.
as long as the train arrives fast enough to restock said sulfur and coal
Do trains work in back-and-forth if I put two engines on each end?
Yep.
Thats siiiick
Just add a ISC to reach freight terminal to buffer the loading/unloading time
If they face opposite directions.
ISC?
Industrial Storage Container.
the reason being that I need to figure out a way to move production lines between versions
Freight platforms cease all belt/pipe activity during the 25 second train load/unload animations.
What happens if the unloading station is full of a material? will the train just drop off wwhatever it can and leave?
if it's full it can't drop off anything ๐
Trains will load or unload partial loads as necessary.
Oh, so it doesnt send anything in or out until that 25 animation period is over>
I shared all my factory links with myself and edited the u4 in front of them... Worked well
until you start using nitrogen ๐คทโโ๏ธ
Henning did you say yes to me?
Yep. So, production lines connected directly to freight platforms can have hiccups during train load/unload animations, so the solution is to buffer with an ISC or industrial fluid buffer.
From U3 to u4 should be no problem...๐
wrong ping? ๐
I have also heard its more efficient to package liquids and ship em with freight rather than a liquid tank container
is this true?
Ahahaha no.
Was about the trains
There's two issues with packaging fluids:
- It doesn't actually save you any train time, as you have to ship the empty canisters back anyways.
- Packagers are silly expensive to run.
No except for nitrogen(maybe)
So just deal with liquid tanks, gotcha
No about my extractor question
My next question is how do I figure out how many fuel generators I need to build?
Each fuel generator runs through either 4.5 turbofuel/min or 12 regular fuel/min.
Use the power of division. ๐ All fuel generators tell you how much they want, so just divide the total fuel by this number
I'm about over manually placing foundations. I bet I've placed 15k at my turbo fuel setup the last 3 days
And don't forget that SF had an intake calculator
Quickest method seems to be the "run along the edge"method
or 12 biofuel/min 
What is the keybind for that calculator in game
it's the codex, so N
Err, if I run an end to end train with cargo...where do I place the train station?
it reads right to left though, so be generous with your parenthesis if you do anything that's more than one step
At the end the train stops at?
if the train is
T-C-C-T (T train, C cargo)
Should the stations look like
S-C-C-------------------C-C-S?
Not understanding this part
I think so. There's an arrow.
Can you build omnidirectional trains on a single track?
Omnidirectional?
They only go either back and forth or in a loop
so Im guessing a single track means itll only operate End to End
Sorry bad word usage. Are the trains smart enough to go forward to the station pick up and then drive back on the same track to the hub
hub?
yes just put a loco at each end
Oh
Yeah if youre just looking for a line track (not a circle track) you just need 2 engines
That seems simpler to build and not as taxing on the computer
and the train station itself should be at the ends of each destination
If only this could be my house to my local 7-11
how do you debug a single track train with two engines? I got one track end to end, it transfers power so I know its connected. it is placed on the ground if that matters. still, when I try to run it it will not move (not even with a small push)
Got an image?
its a long track.. from the south of the map to the east. or do you want a map ?
Hmm
Are the train stations properly rotated?
They should point outwards towards the ends of the rails
I think I tried all combinations , but I'll try again.. the track itself could not be a problem ?
You can always remake it if you think its a problem
But as long as the two stations show up in the trainstation time table
The track should be fine
ah good, thanks
yes, thats a nice trick... if you have multiple "independent" train networks (not connected), only the connected railway stations show up... so if they don't show up, they are not connected
Which reminds me
What is the train network meta?
A global loop with junctions for stations?
Or more of a web that go from a central hub and outwards to collect supplies and back?
Or just kinda disjointed and specialized for certain deliveries
it depends on what you like...
I am using my train network to connect ALL factories... so I have a single huge network with lots of switches that goes from everywhere to everywhere...
but I know people who like to build independent train networks for every point2point connection
both works... there is no "train meta" in Satisfactory, just multiple options with their own pro's and con's
which is I think the BEST thing about Satisfactory... there is no single "best" way to do it right...
I suppose. Like I think we said, there's no issue with them colliding iirc
They just phase through each other on their way
ok.. it was actually my fault he he.. I translated the autopilot on/off wrong. it works now ๐
I realise this may open a can of worms - what do people consider the "best" way to mass produce circuit boards?
Looking at it, it seems like a toss up between the standard recipe and Elecrode Circuit Board - since caterium and silica are more useful in other parts of the production chain, and are more limited resoures
But I'd be curious what everyone's thoughts are.
It depends on which resources you need the most elsewhere...
I use "Silicon Circuit Boards" because it was a good idea at the time I built the factory... but if you are looking for more quartz, the other Alts can give you a nice option
Electrode Circuit board looks nice because it uses "only oil", but its quite slow to produce... so the questions are
a) can you afford all the oil
b) how much Assemblers you want to build
Hmmmm. Fair point.
On the surface it looks like the standard recipe (combined with pure recipes, steamed sheets and the recycled plastic loop) would be the best one to go for.
You can use Silica for Aluminium Ingot production... if you plan to do this I would NOT use Silicon Circuit Board...
But I decided to use "Pure Aluminium Ingot", so I have Silica to spend...
Aye, I toyed with that, but decided to split the quartz between Aluminium and crystal oscillators.
(I have to admin, Silicone Circuit Boards are also Copper hungry)
That's slightly less of a concern, with the mount of copper on the maps and the various alts - but worth noting.
By the way, not trying to shoot down anything you're saying. This is really helpful ๐ช
I also liked Silicone Circuit Board, because it has one input the same as AI-Limiter...
When I built my "Electronics Factory" (AI-Limiter, Caterium Computer, Silicone Circuit Boards and Silicone-Highspeed-Connectors), I only needed four types of inputs
Oh! Nice
I think the best thing about Satisfactory is that there is no "BIG META"... there is no "best way", there are only a lot of tradeoffs, some better, some worse... but most of them are still good, depending on the situation
I'm plan on making the AI limiters with the crystal oscillators - but that's really neat.
there is no alternative Recipe for AI Limiters
At 270 Steel /min,
How would you folks go about splitting it between Pipes and Beams?
completely, that's why I put "best" in quotes. It's always interesting to hear how others think about the game, because there's so many different approaches.
depends on the Alternate Recipes for other stuff... if you go for things with "Encased Industrial Pipes", you will need A LOT pipes
No, but the crystal oscillator alt uses AI limiters.
I do have it, but I meant in general.
I wonder if I can come up with a design so that once storage is full of one thing, it'll swap the output to the other.. Hmm
there is no good "in general" split... start with a small production for both... when you decide what to use them for, expand accordingly
yes, I am working on this one too... I am in the process extending my "AI Limiter tower" from 4 to 12 Assemblers for this ๐
@fringe crow I would guess when you get more Alternate Recipes, you will need more pipes than beams
I mean Pipes are already 25 More a min than Beams at the end of the day. Which is nice.
