#math-and-meta

1 messages · Page 502 of 1

vast jungle
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you only put in the water once... you never load/unload it ever

fierce ruin
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so you delete the water station after?

oblique hollow
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Yeah

vast jungle
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or keep it for the next train to fill up...

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but you delete it from the timetable

fierce ruin
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oh

vast jungle
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hmm... this trick would work for input resources too... because you want not to over-deliver resources to a factory (and just awesome-sink them)

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but if you the resource-providing stations are pure (all the same), you can send a train that has water in some of the cars to make sure you load the right ones that will be delivered to the factory. And if these station are already partially full, they keep the rest

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hmm... HMMMMM....

oblique hollow
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Now youve got something to grind your gears over again

vast jungle
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question, do the "out" belts on a "loading" station work? Can you use a station like a "large" storage container?

oblique hollow
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Should work

calm flax
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yes you can

vast jungle
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this can be nice to load-balance multiple stations you want to fill with the same items

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still, have to run some numbers how many Stations and Freight terminals I will need for the supercomputer factory... not sure what I will do with my old "main base"... which at the moment constructs mostly Motors (and all intermediate-products) and Heavy Modular Frames (and all intermediate products) ^^

calm flax
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don't forget supercomputers are changing

vast jungle
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yeah, I hope they don't change too much 😉

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but I want to design the transport infrastructure flexible enough for future projects too

naive ingot
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I'm really itching to find out how they're changing supercomputers.

upbeat tide
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For super computers,

  • I dont see them removing computers, or AI limiters
  • maybe removing high soeed connectors or plastic for a nitrogen based item?
naive ingot
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I see substituting plastic for some kind of coolant, yeah.

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Depending on where they put nitrogen in the progression.

upbeat tide
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Or maybe nothing is changed for super computers but the item ratios, since it will be part of quantums?

naive ingot
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Yeah, I can't see them pushing them to Tier 7.

upbeat tide
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They are in the MAM too. Which makes that a bit interesting

naive ingot
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Yeah, in the MAM, but locked behind Tier 5.

upbeat tide
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Yup

torpid robin
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You need sucomps at that point . They are needed for turbo motors . Where they come makes sense . I’d like them to add an alt in for them

upbeat tide
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Yea SComps are needed for the radio ctrl unit alt

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The one that is...mandatory for big turbo motor

naive ingot
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That's the other thing... What's going to happen to the alt recepies?

torpid robin
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I think for the most part nothing

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For a few they may change though

naive ingot
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So my existing Electrode Aluminum Scrap factory might not get broken, maybe?

sinful vale
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doubt it

naive ingot
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Sad.

torpid robin
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It’s gonna break lol

sinful vale
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they said that they wanted to cut down the need for refineries outside of oil, so even with alts it's gonna break

naive ingot
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Meh, that factory looks so aesthetic with the way I have the refineries arranged.

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C'est la vie.

sinful vale
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meh, at least it wasn't u3 levels of disaster

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that would have been interesting to see

upbeat tide
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Biggest reduction would be to move pure alts.

And I hope they let pre existing refineries keep the recipe installed

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Im not keen to redo around 1500 pure alt refineries

naive ingot
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Maybe there will be a new Wellspring of oil up in the general area where I have that factory and I can turn it into plastic and rubber or something.

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They said they were moving away from using refineries outside of oil and alternate recepies, so the Pure recepies might still use them.

sinful vale
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i would think that alts will get the same treatment as packing and unpacking recipes with the fluid update

naive ingot
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Maybe so.

torpid robin
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Yea I’m picking new building for them. But tbh who even knows if it’s coming this patch . I wish they would give us a bit more insight

upbeat tide
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I expect that

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Watch they call it foundry mk2 and stuff a pipe attachment to it

naive ingot
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They've got a whole month to tease stuff.

torpid robin
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Yea I know . But some things I feel they need to let out . Like say they remove pures from refineries and someone spends 200 hours setting one up. . Not have it finished then boom update 4 hits and all that work is for nothing

upbeat tide
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Looks at self

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But I have been pure ingoting for 6 months or more

sinful vale
naive ingot
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Seems like a damn good question for the next Q&A, just point blank: "are the pure recepies going to break?"

sinful vale
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and i would guess they will be smaller than refineries considering how massive they are, so i don't think there will be many problems with that besides aesthetics

torpid robin
sinful vale
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i've rejected my sense for aesthetics long ago and just limit myself to 90° angles

torpid robin
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Have you seen my builds !! It’s gotta look pretty and neat

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Brain Cannot ugly

marble jetty
sinful vale
marble jetty
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kk, ty

upbeat tide
torpid robin
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Fuchsia?

sinful vale
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the color

torpid robin
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What about it ? Lol I call it pink

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I’m a simple man

sinful vale
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i get the feeling that the requirements for your builds is "1-have it be fuchsia 2-make sure to do step 1"

torpid robin
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Na . You should see my train station . Il post later when I’m home . Doesn’t have a spot of colour In it . Just a crazy ass roof lol

regal canopy
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Rush color gun, every save 😛

grim quiver
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can someone help me with taking 210 off a belt with 480 on it

regal canopy
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is there a way you can run the 480 through a manifold and then have the rest come out the other side?

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Or if you have smart splitters, you can split the 210 off of the line and then set the other output to overflow, so whatever the 210 doesn't take will move on.

grim quiver
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hmmmm thanks that would work for what im trying to do idk why i didnt think of that

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thank you for the help

regal canopy
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no prob! 👍

vast jungle
regal canopy
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right, yeah, that's what I said right after that, pretty much

vast jungle
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I think its the only good way... messing with a part of the manifold often leads to trouble... and the end of the manifold is not different

topaz hedge
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don't really need a smart splitter, I've done this many times with a regular splitter before the manifolds, mk4 feeding, 2 mk3's out. as long as you let the manifold fill and don't exceed the supply, no issues.

torpid robin
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thast dead right. it comes down to startg up time. do you want both lines starting at the same time. or wait for the 1st line to fill then oer flow to the 2nd

vast jungle
torpid robin
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depends what you feed or where it goes. if a sinbk isnt invovled at all belt speed does not matter. over time both will fill up. as machines can only take so much. so my point about before. which line do you want to fill up 1st? or better yet . who cares cause they will both get there soon enough

vast jungle
full forum
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Hey guys, wondering if there's any guide of optimised factories, i am for now designing them myself but they take a while.

wind spade
full forum
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oh, didn't see 'em, thanks

vast jungle
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a lot of optimizations also done by using Alternative Recipes

whole gale
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@full forum You will geht the hang of it over time. These layouts helped me out a lot, when I started with Satisfactory:
https://www.satisfactorytips.com/layouts

glacial hemlock
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that's a lot of good tips there

rancid inlet
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anyone know of a good splitter calculator? I need to divide a stream of 390/m into 210/n and 180/m

dusky dust
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You could just split it in two and wait for it to settle down. The side that consumes less will eventually back up, and it'll even out in the end

torpid robin
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^

wind spade
bleak coral
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also if that's not ore coming from one miner you can manipulate the clockspeeds and number of machines so you just have a 210/m line and a 180/m line separate without ever merging them

wind spade
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that's even better approach 🙂

bleak coral
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even with manifolds it's my preferred one, let's you keep different parts separate

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that or if it's small enough I just mash all the machines into one giant manifold

wind spade
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best is to make it 1:1 or x:y where x and y are very small 🙂

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(especially for stuff like wire or screws)

bleak coral
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definitely for like wires and screws

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or the diluted loop, god I regret not doing 1:1 on my turbofuel plant that uses it

wind spade
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yeah the diluted loop is 1:1:1, it's super nice

torpid robin
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Oh man mine is like that . Shit it’s simple lol

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I see people do these massive manifold loops . And massive lines of belts to move the packages water around . And I’m like WHY

bleak coral
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because we didn't think about the consequences of doing that in a closed loop and didn't feel like rebuilding everything to make a 1:1:1 fit and are still mad at ourselves anyway 😛

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y'know just talking generally, not at all from experience.....

torpid robin
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Lol

edgy vault
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I'm actually about half done with my plastic/rubber/turbo fuel plant that uses manifolds for canister delivery and I don't see why not provided you keep them small enough. Especially since my build is more vertical, I needed the extra logistics space versus needing to have 100+ I/O connections from 5 floors above to the water packets below

torpid robin
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Depends oh you lay em out . I have packager . 4m away refinery . Then another 4m away another packager to unpack . Then the belt goes below and back to the 1st one . Takes maybe 7 foundations wide and 1 length of belt

bleak coral
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the main reason why not is it takes a lot more empty packages to keep full, but you also need to not keep it too full or it'll clog, and it's harder to find that balance on a manifolded system compared to a 1:1:1 system

upbeat tide
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This is how I did mine.

Image is old but I did the in line route. Packager > diluted > unpackager

bleak coral
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you can manifold the water and HOR in a 1:1:1 system though and just keep the direct connections for the packaged content

fierce ruin
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yeah in a diluted fuel setup you need equal amounts of every building so you can separate them, but I didn't noticed that before building mine, so I can say now that it works with manifolds as it seems

fierce ruin
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I think I have 3 or 4 package per refinery

edgy vault
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I still have everything setup in a 1:1:1 fashion, just the 1 is 10 and and each loop is a dedicated manifold, with the exception of the canister input to water packagers, because I end up bleeding off extra canisters down the line for packaged fuel, turbofuel and the odd last bits of crude I don't use, I plan to package and train away eventually. So I need to have a dedicated line pushing extra canisters in always, with an overflow buffer at the end

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10x packaged fluid = 600 fluid per minute, so the most a mk2 pipe can handle

fierce ruin
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yeah but with a 14:14:14 you make use of 300 crude oil per minute

edgy vault
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I opted for 10:10:10 because of the easier numbers (all the refineries needed will use a multiple of 5 with some underclocking) and it still allows me to use one lane per manifold in and out

glacial hemlock
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75% efficiency

whole gale
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Aren't you missing out on massive amounts of turbofuel with 10-10-10?
I looked at the guide in the wiki and set it up as 10-14-36 for 300 oil/min each. Although beltwork is a nightmare w/o mods, due to the limitation of the mk5-belts. You'd need several lines, which need to stay seperated for the entire loop. With the item teleporter mod (absolutely love that one) you can just set up one for "water in" and another for "canisters out" for each line. As the system will usually never run at 100% the 14th refinery won't be a problem. Or just reduce the supply to 7 machines per in/out for a cleaner look.

Regarding the canisters: You could either pre-produce and store them in industrial containers until you have reached the desired number (although even with 10 times the amount one loop would need, many water packagers will wait for canisters because of processing and transportation time), or you could put an assembler next to it with a smart splitter to feed excess empty canisters into a shredder. That way it wouldn't clog the backflow and the water packagers would get the max amount they can handle.

wind spade
glacial hemlock
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10 hor pre-processing, 14 refinery loop, 36 generators perhaps

wind spade
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ah. well I was talking about the loop, not whole diluted setup

glacial hemlock
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Now many oil source comes with 600, players can either take 600, 300 or 200 depending on preference

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200 x 3 modules is probably the easiest to prime and expand later

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So excited what could update 4 brings. If belt 6 is released then it would be one of the greatest end game changer

sinful vale
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i would say there is a 95% chance that they won't be adding mk6s till tier 9 or 10, they still haven't solved the fps issues with belts and it's bad enough with mk5 as of now, and they said they won't be adding mk6 till they are solved

whole gale
wind spade
whole gale
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Oh, now I get it. Yeah, for the loop of course 1-1-1. My bad... 🙂 (btw: getting a weird "this smiley is not supported on this discord"-error, when typing the ratio with ":" in between)

wind spade
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I guess you have a server where :1: is an emoji

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and you can't use external emojis on this server

whole gale
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Yepp, that clears that confusion up... 😄

naive ingot
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Quick! Which takes less power, a Mk1 miner running at 100% or a Mk3 miner running at 25%?

wind spade
naive ingot
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Thanks, I know what I'm doing with my turbomotors now.

glass flicker
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@naive ingot you can save more power at the production end. 1 Manufacturer uses 55MW but 2 at 50% use only 36.3 MW

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also once power concerns are removed you already have the infrastructure in place to ramp up production

naive ingot
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True, but that's not a way to use my accumulated turbomotors.

glass flicker
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are you doing a low power playthrough?

naive ingot
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Kinda, yeah.

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Not really as a challenge thing, but I'm super close to keeping consumption under what I have from my geothermal production.

glass flicker
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I've got two limited power runs I'm doing. Green Power only(biomass and geothermal) and seeing if I can go from Hub power direct to Geothermal

sullen cloud
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I really don’t get why they introduce even more oil and water to the late game with the wells. I only need two oil sources for plastic and rubber and two for like 40 GW power.

dusky dust
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Well, there's a whole new tier of Stuff getting added

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So who knows what kind of resource requirements are going to be needed for it

night jay
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Plus we have tiers 9 and 10 according to the wiki.....

dusky dust
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Presumably things aren't just being added completely arbitrarily

sullen cloud
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Yeah, but there are like 20 oil patches left to use

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And even more options reduces the need for transportation/ logistics

dusky dust
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Time will tell, of course. It's a bit early to try and figure out how that stuff's going to be balanced, since we know comparatively few details

sullen cloud
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As recipes up to tier 6 seem to stay the same with update 4 oil will stay OP imo

dusky dust
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Sure, maybe. But again, we don't actually know what any of the Tier 8 recipes are going to look like

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And perhaps they're just doing it so that it's more viable to build out oil infrastructure in different places

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So who knows?

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I suspect at least partially it's because they needed/wanted a way to do this nitrogen collection, and if you're adding in that kind of pressurizer/well system then it makes sense to be able to do it for something like oil, too

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Regardless, knowing nothing about how Tier 8 (and the updated Tier 7) are going to be implemented, IMO it's a bit silly to be critiquing its balancing.

sullen cloud
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Well, I watched today’s stream

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And discussing things in general when oil is already OP now isn’t silly at all

dusky dust
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Well, time will tell. :)

fathom root
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you cant have 100% efficiency if your useing water pumps because they turn on and off:(

wind spade
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100% efficiency is useless anyway

vast jungle
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can a train go DOWN more than the 2-in-8 slope?

hot ginkgo
night jay
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The train isn't the issue, as Bando said. You just physically can't place tracks on 2-in-8 slopes.

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I'm sure it could go down it fairly fast if you could just get the tracks in place.

oblique hollow
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2 in 8? The double 4 m tall ramps?

vast jungle
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yes... (I just tried to go "full 4-in-8" ramp down... but I cannot set the train rails... I think my attempt to make a 2nd train stop for my powerplant (one for coal, one for sulfur) is cursed

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I cannot build it besided the 1st train station, there is a MUSHROOM in the way... I tried to build it on top, but I cannot get down again (the power station is already higher than the near train line, so the rails go down from the lower train station and the one from the upper cannot get down enough in time

dusky dust
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Could do one of those trendy train spirals instead

vast jungle
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not sure I have enough space at the end... there is a giant mountain in the way -.-

oblique hollow
vast jungle
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f#!ck the nice and clean idea... I built a new train track just to get down from the upper station

oblique hollow
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Nuke-Nobelisk when

vast jungle
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yes... NUKES to break the damned giant mushrooms!

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+9000 by me!

hazy grail
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looking at the wiki...

It says coal gens use up 7.143 compacted coal per minute. But that seems like kind of a weird decimal. Is it rounded up or something?

edgy vault
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Just use 42 and never hit 99.001% total power usage and you'll be fine

hazy grail
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yea pretty much

edgy vault
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Also, why are you opting for compact coal to burn?

hazy grail
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To maybe get some more bang for my buck. Seeing if it's worth the effort

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With sulfur, 4750mw
without, 3600mw

edgy vault
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It will potentially save you some generator line space, but at the cost of sulfur, which is like the 3rd rarest resource and generally considered better used elsewhere

hazy grail
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yea since turbofuel is a thing. don't think I have the recipes for that yet, but eventually I'd probably need to get into fuel gens

torpid robin
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Why use compacted coal

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The effort involved really isn’t worth . You could just spend that time and effort on turbo fuel

hazy grail
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Yea, seems that way

edgy vault
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Or even petrol coke would be better if you have excess oil

hazy grail
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I only just started with oil. Haven't set up a proper refinery set up yet. Just some stuff I made real quick for HUB stuff

torpid robin
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My advice . Go get some hdds get turbo fuel . Heavy oil residue and diluted fuel . 225 oil can make 16500 mw of power

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16650 actually

modest summit
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Hey y'all! I just automated Heavy Modular Frames, which was the last thing I intended to do before setting up my first turbofuel power plant.

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What percentage of the power capacity I'm looking to install should I expect to need during the start-up phase? About 10%?

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I mean for the extractors, packagers, refineries and so on.

torpid robin
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Um so for 16650 turbo fuel uses 1700mw of power

signal nimbus
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Once you know your layout for the factory and the numbers of machines, add them up and see how much you need.

shy mason
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turn on a few refineries and extractors and stockpile before switching all other refineries on from standby

modest summit
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So yeah about 10%

torpid robin
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For the start up of it . Does that help ?

modest summit
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I could add it up myself, yeah. Just figured I'd ask other humans for fun.

torpid robin
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That’s 500 turbo fuel from 225 oil

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I just did it . So it’s about that

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Geo can power 2 of my set ups

modest summit
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Yeah, the phased startup with self-bootstrapping is an option for sure

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I'm kind of interested in trying that just for the technical challenge

torpid robin
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Trying what sorry ?

modest summit
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Designing a large scale plant such that I can start up with only 1/4 of the machines turned on

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So that they fuel a quarter of the generators, which then lets me turn the rest of the stuff on

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Right now I only have 1.2 GW spare capacity and I don't want to build another coal plant when I'm about to do turbofuel.

torpid robin
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You should have enough power form other sources to not worry about having to tier in your power grid

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Like your coal should be able to power your turbo fuel

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I use my geo for my start up .that can power my coal . And then coal and geo combined can power my 8 sets of turbo fuel once they are all built

modest summit
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I don't have geothermal unlocked yet

torpid robin
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Then all those 3 will power nuclear

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Arrrh

modest summit
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I decided to build things on a pretty decent scale now that I'm getting my feet under me

torpid robin
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How much coal do you have ?

modest summit
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So I have 5.8 GW of coal power and I'm using 4.5 GW right now for everything I've built up to this point

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But I just added like 3.8 GW of that doing the HMFs because like I said, the factory is pretty decent sized

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Sorry, I added 2.5 GW of that with the HMF stuff

torpid robin
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So the way I look at it ignore what you have getting used

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So say in a power failure . If you have set your grid up a specific way . You could disconnect your factory from your power

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And use is to power up your turbo fuel

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I have the ability to do this via a fuse box in my base

modest summit
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I can disconnect things at single points

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The whole factory, plus individual sub factories

torpid robin
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Yea so Dw about what you have getting used . Some people set it up so things can’t be disconnected . And then you have to take into account total use age . But at you have a power outage . You can disconnect stuff get your power back on . Build more . The. Connect the rest up again

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Another option is have plenty of turbo fuel stored in case of a problem

modest summit
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Yeah, I feel pretty good about the direction I'm gonna take it after this discussion. Thanks. 🙂

bleak coral
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I should probably go and fix my power plants to be failsafe, but it's sooooo much work

torpid robin
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Why aren’t yours fail safe ?

bleak coral
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yolo swag

olive raven
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My parts for 73,000 MW of fuel generated power: 9,560 motors, 2,360 encased beams, 7,080 pipe, 6,160 copper sheet, 2,400 steel beams, 26,400 rubber, 2,400 plastic, 2,400 computers, 4,800 heavy modular frames, 24,000 caterium wire, 720 reinforced plates, 720 rotors. Diluted packaged fuel recipe using normal fuel. 480 fuel generators and 2,400 oil/m3 Feel free to use this

torpid robin
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so from that amount of oil. you can actually get 177,833mw of power.

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if you go get a couple more alts.

olive raven
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which alts? i might have them. Im not doing turbo fuel for this it would just be too out of the way right now

torpid robin
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how do you mean too out of the way.

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cause that what it would be. hor diluted and t fuel

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you could make that power with just under 1k oil

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with turbo fuel.i mean up to you. but its a pretty big difference

olive raven
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For turbo fuel you need compacted coal which you need coal and sulfur for and tracking down that much coal and sulfur would just be out of the way right now. I might consider it as a build if i can find enough sulfur but it would require another train run for where i am building it.

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Im using the beach on the left side of the map for the space

torpid robin
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just shy of 1800 each. fair call.MOAR TRAINS

sharp sapphire
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does sulfer or coal have more points vaule for the ginder?

oblique hollow
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just coal? basically worthless, like any ore
But yes: Coal yields 3 points, sulfur 11

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but dont go sinking any raw ore

sharp sapphire
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ok quartz crystal then should be fine since i have 2 pure nodes and can just have them go through

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for now just on the side to get some ladders so i can get some of those other tickets

vast jungle
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Keep the Sulfur for more Turbofuel 😉

sharp sapphire
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turbo fule?

vast jungle
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Only available on Tier 6... and you need 2 Alternative Recipes for it... 4 for using it at full efficiency

sharp sapphire
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can it be used to power a factory?

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or just vehicles?

vast jungle
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you can burn it in the Fuel Generator

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4.5 m^3 of turbofuel will produce 150 MegaJoule

sharp sapphire
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im still only on tier....4? i only sent up the space elevator once

vast jungle
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Turbofuel has more power that Geothermal, so I would consider it better.

wind spade
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wdym more power

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geothermal is free 😄

sharp sapphire
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do 2 normal nodes make a single pure?

vast jungle
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yeah... but its never enough... I am at the point destroying my old Coal Power plant because I don't want it to suck up Coal anymore... and my first turbofuel powerplant is still only at ~60% capacity

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@sharp sapphire yes... and they might even be better when your belt speed is limited

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I don't understand the point of Geothermal at all... at the point where you can get it, you don't need it anymore.

sharp sapphire
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I have MK3 belts right now, though im using most of my beams but im about to remake the beam maker thing i had just making small mini factories

frosty owl
sharp sapphire
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got 3 normal nodes of coal next to each other and 2 are backed up even when at 99% use and efficency for the power generators, i have 8 of them right now.

vast jungle
sharp sapphire
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bout to split one of the coal nodes to fule all the truck stops i have. Yeah though im still figuring out this way since i am in the desert, seems to be the only logical place to build a factory for like well anything so much open space

vast jungle
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@frosty owl I don't think anyone would finish a Satisfactory game on Tier 6/7 without breaking the Geothermal Limit... unless you do it as a challenge.

sharp sapphire
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oh i think i found more coal, wonder what i should use them for. besides explosives they needed for anything else and power?

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oooh 2 pure nodes~ heh im still trying to learn this game even after 100 hours

frosty owl
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The coal thing about coal is that its use changes quite often during your playthrough. I suggest using it as you see fit now as you'll probably be repurposing some other coal nodes rather then finding more, in the future

vast jungle
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Coal for Steel, Coal for Electricity, Coal for Turbofuel (for more Electricity)... even Coal (later) for Aluminium...

sharp sapphire
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huh not efficent anymore it seems weird...not sure how to make it more but ill figure it out

vast jungle
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Input for Powerplants changes with Power Demand

glass flicker
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@vast jungle I'm doing such a challenge now, green fuel only! its surprising how much you can run with little power if you are willing to build massive factories underclocked to the max!

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I've just transitioned to Geothermal from Solid Biofuel

vast jungle
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Still, I think they should make Geothermal more interesting by being available earlier... at the moment its just strange

glass flicker
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I'd just like an alternative to manually filling Biomass Burners

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liquid biofuel comes too late

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my next green play through I'll aim to get coal from wood/biomass as the stop gap

vast jungle
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same with Geothermal...
you need a really rare resource-type, you can only produce "on site", you need Supercomputers...
at that point you either build them because you like them or you just skip them... they offer nothing that special

glass flicker
#

once you open up tier 5/6 getting Geothermals is just as expensive as getting liquid biofuel, so I went geothermal

#

the key to making biomass burners to work is to make WAY more than you need. keeping the fuel topped up is easier when you only have to restock every few hours. I was using 80MW but capable of 700

sharp sapphire
#

is....putting power shards in 8 coal reactors with 2 normal coal nodes at MK2 miners good or bad? idk if they use more fuel or not

vast jungle
sharp sapphire
#

not at the moment just doing a MASSIVE overhaul until I can get the next factory started, making mini factories in one area to go to the main factory later where massive power will be generated

#

how high do miners go?

vast jungle
#

250%

sharp sapphire
#

i ment in marks. just MK2?

vast jungle
#

mk 3

#

(Tier 7, Turbomotors necessary)

sharp sapphire
#

ah? how much per minute is that one?

vast jungle
#

temporarily overclocking a generator would work, but it might still be easier to build a larger power plant... especially because of water consumption (in case of coal)... your existing pipes might not bring in enough water

#

mk3 = 2* mk2 = 4* mk1

#

mk3 on pure node breaks the belt limit that is possible currently... so you cannot meaningful overclock Pure nodes that much with a MK3 miner

dull bolt
#

Mk3 is 4x better than mk1

tired raptor
#

@sharp sapphire 1200 for pure nodes, 600 for normal and 300 for impure if OC

vast jungle
#

funny thing, in Tier 7 two Normal Nodes are better than one Pure Node... because of OC

tired raptor
#

nah, they can only reach 600, not 780

sharp sapphire
#

i wish wires could go much farther than they do right now, might be cause im in the desert

vast jungle
#

TWO Normal nodes give you up to 1200 Ore... ONE Pure node a maximum of 780... so the TWO Normal Nodes are better

deft lichen
#

two normal nodes are 600+600 while one pure is 780

#

because we don't have 1200/min belts

tired raptor
#

oh, didnt see the two lol

vast jungle
#

similar problem with MK2 miners and MK4 belts... you cannot overclock the Pure Nodes that much

glacial hemlock
#

@dull bolt not 4x better, is 4x as good as

dull bolt
#

Sure, But was it really ping worthy? :))))

stable basin
#

Guys I have a mk 1 fluid pipe and it has 300 /min, how do I split it to 5x60 ? (or 10x30)

tired raptor
#

just split it and add valves to limit the the flow

stable basin
#

Ok so when I place 5 valves with 60m/s each and just place a junction before it where the 300m/s goes through everything should get 60 without error ?

tired raptor
#

yep

stable basin
#

ok ty

tired raptor
#

you are welcome

warm hound
#

whats the ratio of pure coal nodes to water extractors to coal gens?

#

mk1 miner btw

#

ook so

#

i checked on the wiki and its1 pure coal mk1 miner to 8 coal gens

#

and 3 water extractors

frosty owl
#

Correct. Be sure to make the piping accordingly, for that 360 water/min @@warm hound

sharp sapphire
#

so my power generators say they are only at 35-42% efficenc? it has max water and is over stuffed on coal. does that mean its not burning as fast or? something?

upbeat flame
#

For Mk1 Pipe its 3 Water Extractors @ 75% each and 6 Coal Generators.

sharp sapphire
#

well i have 8 Was told thats the best thing for max math and minimal reduction

fierce ruin
#

Sure, but then you need 2 pipes, or one pipe fed at both ends, or a mk2 pipe

sharp sapphire
#

yeah i got 2 pipes and 3 extractors~ middle goes into both pipes

fierce ruin
frosty owl
#

Power generators at x% efficiency just means you're cknsuming x% of your power 🤔

wispy crown
#

So have a couple of assumptions/questions that I'd like to see if I'm correct on...
A splitter with 2 outputs always splits 50/50 if the belt output allows it right?
If so, a full mark 1 coming in would split its output 30 each way?
Some inputs only require 30/min or 15/min (or even less). If the splitters work like I'm assuming, is it good to stack splitters to get the exact input that machine requires? Or will the input limit of the machine eventually make a single splitter work efficiently?
Basically trying to decide that if I've got a Mark 3 belt bringing in ore, can I just do a single splitter at each smelter, or should they stack to get the exact split needed?

magic shadow
#

yes
yes
yes
both - manifolds and exact splits work well
yep that's a manifold - they take a bit to fill up, but they work almost as well as perfect splits in a smaller form factor

#

for iron and copper smelters i would use a manifold with mk1 belts out, split in two directions as sort of a combination of the two

wispy crown
#

ok. i thought a single splitter would work after it fills up the buffer a bit. but wanted to make sure I was thinking about that right

#

and it seemed like it would get ridiculous for things that only need like 2 or 5 thinks per minute 🙂

magic shadow
#
__s___s___s___s___s___s
  |   |   |   |   |   |
 -s- -s- -s- -s- -s- -s- 
 | | | | | | | | | | | |
wind spade
#
--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X

there you go

magic shadow
#

well yes, but actually no

#

there

wind spade
#

don't think the second split helps

magic shadow
#

for 30/min

wispy crown
#

I did the double-splitter to get exact 30 and 15 per minute input when I was starting out. but wanted to see if that was really necessary

wind spade
#

it's the same amount of splitters and works pretty much the same as mine

magic shadow
#

each vertical belt is 60/min mk1 so the manifold doesn't clog

wind spade
magic shadow
#
 270 > 210 > 150 > 90 > 30
  60    60    60   60   30
30/30 30/30 30/30 30/30 30```
#

omg i hate monospace

wispy crown
#

haha

wind spade
#

monospace is great

#

it wont' work as you showed

magic shadow
#

why not

wind spade
#
 270 > 210 > 150 >   90   > 45
  60    60    60     45     45
30/30 30/30 30/30 22.5/22.5 45
magic shadow
#

i mean apart from the fact that i drew too many

wispy crown
#

yeah i have that exact setup for my iron smelters right now

oblique hollow
#

last one always splits 50/50

magic shadow
#

ok yeah but for the first 3 it works

wispy crown
#

oh yeah. didn't even realize that for the 90 split

wind spade
#

yes, it will eventually fill up and work 100%, but I thought that's why you're trying to avoid

magic shadow
#

and that's only with mk3

wind spade
#

and there's not much point of trying to avoid it. Just build your factory and let the manifolds fill in the meantime or pre-fill them with items manually

magic shadow
#

so in that case 6 out of 9 miners are properly stocked

wispy crown
#

glad I asked. thanks all!

magic shadow
#

one overflows into the last two

oblique hollow
#

tbh if you want the last to also do 60 / 30, use a smart splitter

magic shadow
#

imo it's more efficient than 8 progressive overflows
and it just looks nicer

wind spade
#

again, I don't see a point of this. Just build a normal manifold, less space usage, same efficiency in the end

magic shadow
#

that too

wind spade
oblique hollow
#

same efficiency, different times

#

but even that is negligible

wind spade
#

also at some point there was an issue with maxing belts with splitters, it's probably fixed now since splitters have internal buffers, but I won't really go into the trouble of having to use two different belts and build slightly more complicated setup just because of a few seconds saved

oblique hollow
#

mixing belts and splitters is goofy anyway since then you receive different ratios

wispy crown
#

yeah i'm not worried about the time. more-so the efficiency

oblique hollow
#

not the expected "one belt full, other belt partially full"

wind spade
#

fastest to build, will reach the same efficiency and while it's filling you can build the next part, effectively nullifying the "required" waiting time

cursive heron
#

I have a train roundtrip time of 3.28 mins, it has three stops two loading and 1 unloading. The first loading station dumps 720/min ingots while the 2nd station dumps 360/min of the same material. Is one freight car enough or do I need to add one more car?

hazy garden
#

(storage capacity * amount of carriages) / round trip duration (in minutes) according to wiki

#

see if that number is above your quoted amount/min of the loading/unloading

mint lion
#

So, I have 24 smelters making 720 iron ingots a minute. Then, all the ingots get merged into a single mk5 conveyor belt (780 items per minute), from which they get transported to the next floor into 18 foundries using the solid steel ingot recipe - so, theoretically, each foundry uses 40 iron ingots per minute and all 18 use the 720 from before. I'm using manifold, but instead of splitters, I use smart splitters so the first 2 foundries have to fill up before the next 2 receive any kind of input to control it better.
The 720 iron ingots are being produced, but the last 2 foundries aren't getting enough of them to be at 100% all the time, and somehow the whole belt starts to act as if the machines are consuming less than what's produced, making iron ingots pile up in the smelters below, even when they should reach the end of the line with no issues. Turning the last 2 smelters off solves the stuttering (with the last 2 foundries not being 100% efficient of course), but the belts should have enough capacity to transport from all 24 smelters. Anyone knows what's the problem?

#

I have another mk5 belt bringing in 720 coal per minute to feed the foundries, and it doesn't have this problem; only the iron ingots are behaving weird

hazy garden
#

hmm. I think I might have misread the word problem rai

#

one sec, but I think you are still good, let me see. , nope, if its 720 outputting to the 360 units, you are short, your scenario only provides 219 ingots/min

cursive heron
#
(1080/min)     360/min       720/min```
hazy garden
#

Or, I did it wrong again, and we are missing information, It needs to include the requirements of the unloading station ... one sec checking out new info

#

Ah, you need 1080/min?!?

#

329/m is the best you are getting with 1 carriage, you will need more

cursive heron
#

yeah I'm taking out 1080 materials from the station into factories, train siphons out materials on its way to the unloading bay

hazy garden
#

1600*x/3.29 = 1080

#

At least 3 cars I htink

#

3 = 1458/m 2=975/m

#

3 it is

cursive heron
#

isn't 975/min the maximum of a freight with that formula or am I wrong?
stack of 100
(3200*1)/3.28 = 975items/min, 9.75 stacks/min?

hazy garden
#

for 2 with your roundtime. yes, with 3, it is more than your stated need

#

which meets the requirement of 1080 minimum

#

3200???

cursive heron
#

I thought freight cars had an inventory size of 32

hazy garden
#

embarasses themselves

#

So, very sorry Rai, you will need at least 2 cars(since the stack limit is 32, and iron plates stack to 100)

cursive heron
#

yeah guess I'll need to add another car

torpid robin
#

This is why I don’t math it 😂 I just know roughly what it needs to be . And then I go for a joy ride with it a couple times to double check lol

hazy garden
#

heheheh

cursive heron
#

I'm over 200 hrs but haven't even moved to tier 7 because I'm too busy migrating everything to trains hehe , trains just look amazing

hazy garden
#

Wish I could see honestly, I am wanting to dive into trains, but having issues with deciding where when and how much (mainline 2 lane railway is a minimum for me)

solemn needle
#

better is import quickwire or import copper and caterium ingots and craft QW at location. ofc Fused Quickwire alt rec

sharp sapphire
#

is there a way to get ladders to connect to those walkway paths you would put in the air?

bleak coral
#

I don't think so, but the walkway edges can line up to the same place that foundation edges are

#

so if you put a foundation where you want a walkway first so the edges would line up, you place the ladder, delete the foundation, then place the walkway

sharp sapphire
#

hmm. ok ill have to look into that. im trying to figure out a good production for iron to make as optimized. I found this image but half machines i cant tell what they look like from up above.

glacial hemlock
#

@sharp sapphire no, but if you can somehow create a floating foundation mid air, then you can start building the ladder down

#

Use the dropped wire trick

glacial hemlock
sharp sapphire
#

oh? would you be able to help me out with my factory? Just having a hard time figuring out the best way to make something with what i have now

glacial hemlock
#

I am going to build some dyson spheres now, but i have a tutorial suggested for you, perhaps that would clear your doubt.

glass flicker
vast jungle
#

so lets see... lets assume 1000 Copper Ore/min.

(Default) Copper Ingots + (Default) Copper Sheets:
33.3 Constructors (133 MW, 2664 m^2) + 50 Constructors (200 MW, 4000 m^2)
1000 Copper Ore => 1000 Copper Ingots => 500 Copper Sheets

Copper Alloy + (Default) Copper Sheets:
20 Foundries (320 MW, 1800 m^2) + 100 Constructors (400 MW, 8000 m^2)
1000 Copper Ore => 2000 Copper Ingots => 1000 Copper Sheets

#

Pure Copper + (Default) Copper Sheets:
166 Refineries (4980 MW, 33200 m^2) + 150 Constructors (600 MW, 12000 m^2)
1000 Copper Ore => 2500 Copper Ingots => 1500 Copper Sheets

#

(Default) Copper Ingots + Steamed Copper Sheets:
33.3 Constructors (133 MW, 2664 m^2) + 44.4 Refineries (1332 MW, 8880 m^3)
1000 Copper Ore => 1000 Copper Ingots => 1000 Copper Sheets

#

wait, forgot the Water extractors... sigh

#

okay, lelts do a proper spreadsheet

idle dome
#

@mint lion Idk if anyone got back to you man but 720=16 foundry at max speed thats why your last 2 arent filling up as for your coal you should have to same problem.

#

@mint lion unless you dont have smart splitters set up with your coal then that would be the answer.

vast jungle
#

okay, I think I got the numbers...

I am just doing percentages compared to copper-ingot/copper-sheet:

Copper-Alloy + Copper Sheet: 144% Buildings, 200% Sheets, 216% Power, 147% Space
Pure-Copper + Copper Sheet: 237% Buildings, 250% Sheets, 783% Power, 383% Space

Copper-Ingot + Steamed Sheets: 103% Buildings, 200% Sheets, 490% Power, 222% Space
Copper-Alloy + Steamed Sheets: 151% Buildings, 400% Sheets, 1000% Power, 390% Space
Pure-Copper + Steamed Sheets: 245% Buildings, 500% Sheets, 1760% Power, 690% Space

https://docs.google.com/spreadsheets/d/1yagpKxhDfeoH30GdGoS9DtSbioVWeqEaw2ceWBjTwQU/edit?usp=sharing

frosty owl
#

How did you calculate the space%?

vast jungle
#

calculate m^2 for normal solution... calculate m^2 for special solution... use magic power of division 😉

frosty owl
#

Ugh, so the hardest way 😩😂

glass flicker
#

woot, finally have all Geothermals connected!

#

now... how many TurboMotors per minute are possible with it

frosty owl
#

Finally decided what to do long term (now that I dropped the turbomotors megafactory 'cause Update 4)!
Time for a 250% OC megabase. However that'll turn out, hopefully I'll be able to cram more production into my small RAM. Thoughts?

autumn blade
#

Gonna need some math help if anyone has a second to help me figure this out

autumn blade
#

I got 3 normal iron nodes for making Reinforced plates, gonna make the miners (Mk3) to get 600 ore from each and get 1800 ingots per minute roughly

#

I'm using Iron Wire, Stitched Reinforced recipe and the basic plate recipe for it

#

One 600 ingot production gets me 1080 wire

#

And the other two 600 can give me 400 plates each

#

So I'm left over with 390 ingots

#

Wanna optimize the remaining 390 ingots into Iron Wire and Plates

frosty owl
#

Use 2/3 for plates, the rest for wire?

autumn blade
#

The ratios are messing with me

#

12.5 ingots for 22.5 wire

#

And 3 ingots for 2 plates

#

The output of wire needs to be doubled that of plates

#

But the input of ingots to do so for plates is more than what's requires for iron wire

frosty owl
#

That's why I'm suggesting 2/3
It's rough division (didn't use a calculator), but should be too far off

#

Unless you want exact numbers, I'd go for that division, change a bit if something can be tweeked easily once you have worked out the numbers and sink any excess.
Otherwise, some more serious math is required

autumn blade
#

Checked, and 2/3 already coincided with an earlier calculation and does not work

vast jungle
#

what is the problem?

bleak coral
#

do you not want to use clockspeed?

vast jungle
#

you have 390 ingots and want to produce (Iron) Wire and Plates... correct?

frosty owl
#

To end up with good stitched plates ratios

vast jungle
#

okay... Stiched Iron plate is 18 3/4 Iron Plates to 37 1/2 Wire

#

(Iron Plate default recipe?)

#

so 75/4 iron plates to 75/2 Wire...

#

assuming default Iron Plate recipe and iron wire

#

iron plate is 3 to 2... so 75/4 iron plates become 225/8 Iron Ingots

#

iron wire is 25 to 45

#

so 75/2 iron wire becomes 75*25/90 Iron Ingots (horrible ratios)

#

so ~ 20 iron ingots?

#

so just without calculating the number, you wont get something smooth

bleak coral
vast jungle
#

yes... still, horrible "not even" number

bleak coral
#

decimals exist

vast jungle
#

so its roughly 3/7 to 4/7 distribution of ignots

#

3/7 to Iron Wire, 4/7 to Iron Plate

#

either that or you underclock the last constructors in each manifold as closely to the numbers from the webpage as possible and run it as ONE manifold

#

or round down the number of stiched iron plates and hope for more smooth rates 😉

bleak coral
#

the ratio of wire:plates is 2:1 and the wires need 0.55 repeating ingots each and plates need 1.5 so the total ingots you need is 2.61 repeating 1
so the percent that goes to plates is about 57.45% and the percent that goes to wire is about 42.55%

frosty owl
#

So 2/3 wasn't that fat off ^^

past loom
#

So i ran into an issue last night and I'm not sure if it's mathy enough for you guys but I wanted to check my logic with ya'll

I've just gotten into trains, and last night i set up the first production line that actually depends on their input full time.

It's just a train bringing in copper ore on 3 cars, feeding a 480 belt back at base.

I noticed gaps in the copper ingot production and i started investigating. Then i remembered people talking about the 25 second animation delay in offloading a train
I added a buffer storage, and now we are getting to my question:

It seems like if you want a 480 belt coming off a train station, with one buffer it looks like this:

Train storage -480-> [storage, X amount] -480-> belt
Then the animation
Train storage -480-> [storage, X- 25 seconds worth of ore] -> 480 belt

And since the input and output of hte storage is equal, this will eventually empty out and start sucking again

The conclusion is that the output of the train buffer must always exceed the output belt speed.

Luckily i had it on three cars, so i just added a buffer to each car, so the train storage output was 480x3 -> storage and that fixed the issue
interestingly right before this i was questioning my sanity, why indeed was i splitting up the miners 480 output into 3 cars, but i think it saved my ass

Is my logic sound here? or is there a more elegant solution. Seems like a problem many people would have faced before

bleak coral
frosty owl
bleak coral
#

fair enough haha

past loom
#

Hey that's just engineering man. "close enough"

frosty owl
bleak coral
#

ah, yes henning's math was even closer haha

#

so I guess if you're close to his math and his is close to mine by the transitive property your math is close to mine rolljace

past loom
#

reminds me of a joke:

An engineer and a mathematician are watching a boy and a girl on a couch. the kids are watching a movie

Every few minutes the boy scoots half the distance to the girl. The mathematician says "You know, technically speaking he will never reach her" (Zeno's paradox)
the engineer says: "close enough"

frosty owl
bleak coral
#

👆 That, you can do what you're doing with double belts from station into ISC

past loom
#

the orignal was 3 train storage unloading on 480 belts, merged into the storage buffer, that's what didn't work

#

because of hte merge the unloading was effectively 480

bleak coral
#

ah then you could merge two and stick the third in the other input for the ISC

past loom
#

an yes a storage buffer per outlet was the answer

#

well ultimately i only was feeding a 480 into the train station and i wanted a 480 belt back at base

#

ISC?

#

industrial, i see

frosty owl
#

You either merge the outputs from the storages (assuming you connected 1 storage to each freight's output) or use one output of the ISC connected to BOTH outputs of a freight. If you merge the freight's output themselves you're choking your output

bleak coral
#

storage per station probably looks better anyway than trying to fit them into one ISC

past loom
#

yeah ok thats what was happening, i just wanted to make sure i understood since i had heard people talk about the 25 second delay, but never this part of it

#

also: that is a bug IMO, that delay is not necessary

bleak coral
#

are you doing a buffer on the input too? that's where it's most important because it's much more likely to clog up

frosty owl
#

For future reference, I recommend keeping yourself below 1200 item/min for each freight when you reach max belt speed (mk5)

past loom
#

hm. i am not, i have 3 miners filling a 480 belt that then splits back into three at the station pickup

frosty owl
bleak coral
#

the stoppage in flow is probably because of the way they update the inventory of the station and not a balance thing

#

the 25 second animation is 100% to add time to round trips

past loom
frosty owl
#

No, i meant in a "realistic" scenario

#

Like, it makes sense to me stations work that way

past loom
#

i think it makes even less sense in a realistic scenario

wind spade
past loom
#

ok, fair point, i was thinking just keep the output running and dup the new contents in the bin, you dont actualy have to keep count

#

holy shit are you the greeny from https://www.satisfactorytools.com/

so badass man, i love that thing

frosty owl
#

When you finally meet your childhood's hero

wind spade
#

rofl

bleak coral
#

it'd definitely be preferable to have it keep flowing while new product is coming in, but if the reason is technical I'm not gonna play armchair programmer with code I've never seen

regal canopy
#

Greeny's famous

bleak coral
#

if it's balance though I'd prefer they change it

frosty owl
#

What if it's manifold?

past loom
#

I do have a bug i found tho. I notice if i manually create inputs (like i put in 600 rubber per minute and turn off crude oil input to force it to use my rubber) i can't do "maximize" any more, it only works if i supply a value

wind spade
#

don't think the reason is technical. It's either unintentional bug or a feature to make it work with their future/current vision of animation.

wind spade
bleak coral
#

it just feels kinda silly to put buffers after every station, like it's a trivial problem to solve that's not that interesting

past loom
autumn blade
wind spade
past loom
#

oh i found the github

wind spade
past loom
wind spade
#

(also a discord server link, where it could be better to talk than here. Or in DMs)

past loom
#

👍

#

speaking of work... 🙄

autumn blade
#

@vast jungle I did some number crunching, unfortunately 390 isn't a nice number but 385 works better

#

175 for iron wire and 210 for plates

autumn blade
#

Makes for a 5:6 ratio

stoic ingot
#

I've been wondering about HMF alterante recipes - I always used Heavy Encased Frame but is Heavy Flexible Frame all that bad because it takes 20 rubber a piece? Are there some HFF fans?

torpid robin
#

Heavy encased is the way to go . Save the oil for electronic parts

bleak coral
#

Heavy flexible is fast so you could have less manufacturers, but I'm not sure that's all that appealing for something like Heavy Modular Frames

#

the numbers they're usually made in are small enough

autumn blade
bleak coral
#

hmmm heavy flexible frame might just be worse than heavy encased frame. at least with all alts solved for weighted resource efficiency

left side side is heavy encased and right side is heavy flexible both have the same ppm of HMFs

#

there may be less manufacturers but there sure are a lot of more of other machines and way more power used

#

the constructor discrepency could be solved with steel screws, but I don't know what you'd do about the refinery discrepancy

torpid robin
#

And the fact you need oil to make it

bleak coral
#

Yeah the other one is using like 5ppm oil to reduce iron by a ton, but that's easily cut out

stoic ingot
#

@bleak coral so how many ppm of hmf are produced in those 2 examples?

bleak coral
#

20ppm

autumn blade
#

I WAS WRONG

#

My calculations are still off

bleak coral
#

as long as you're trying to get nice integer numbers it'll always be off

#

the numbers for iron wire/plate split just aren't nice

autumn blade
#

It was waaaay off, like not even close because I wasn't incorporating previous amounts

#

Meaning I need more plates than wire

#

Like by a substantial amount

bleak coral
#

Attempt two didn't come out much better. Tried to actually go through and manually solve heavy flexible frames for power efficiency and footprint. Also took away oil from the heavy encased frame solve to reflect that recipe's advantage and the more likely scenario that someone wouldn't make a diluted loop for 5ppm oil for steel coated plates. Heavy encased still came out way on top.

#

I should probably share these on the feedback website. It's not good if the one that's supposed to be able to reduce footprint & power usage can't do that because it's so inefficient it needs so many more resources it fails at that goal.

autumn blade
#

I GOT IT

#

ZEE PERFECT RATIO

#

Or at least as close as I could calculate

frosty owl
#

Just plug the numbers into the production plunner to check 😉

autumn blade
#

If one line of 600 ingots can make 1080 iron wire a minute roughly, and a second line of 600 iron that makes 400 plates a minute. Then the last production of 600 ingots can be split into 165:435 wire and plates

#

And that's to top off the production at 1377 wire a minute to 690 plates a minute

#

A few tweaks and it will be ready

#

Its so close I can almost taste it...

#

Dangit

#

166:434

#

1378.8 / 689.34 wire to plate ratio respectively

bleak coral
#

the decimals reign supreme there is no getting rid of them

autumn blade
#

I live for decimals

#

Everything must be just so

#

Or at least as close as I can humanly withstand

#

Shame because 165:435 is a solid split for 600 ingots

#

And with everything else in place, it would net me just over 206 reinforced plates a minutes

autumn blade
#

Now to calculate for Bolted Reinforced Plates

shut sequoia
#

this game requires much more math then i previously expected

torpid robin
#

It’s cool ae . I do more math now than I did in all of high school

autumn blade
#

And after a quick calculation, Stitched Iron plates are better for me at this point

torpid robin
#

Stitched iron is great

#

Combine with iron wire

bleak coral
#

bolted is fast and needs less machines, stitched is resource efficient

autumn blade
#

Bolted can be absolutely great, but comparatively between the 3 sources of iron I have, stitch works out to over 200 whereas bolt will only net me roughly 150

bleak coral
#

yup, like I said stitched is for resource efficiency

autumn blade
#

And it will cost me more machines and space <@&673829841413603379>@

bleak coral
#

yeah that's usually the trade off

#

usually..... eyes heavy flexible that I'm making a feedback post on evildoggo

autumn blade
#

A total of 62 constructors to give me 1378 wire

frosty owl
#

@bleak coral I rember you showed a very nice graph of how you managed your sushi bus
To reply in kind, I've posted my very nice graph in #screenshots, would love to hear your honest opinion <3
(Yes, I accept commissions)

torpid robin
#

I have an opinion

#

FOLLOW THE GRID ON THE PAPER ARRRRRGH

#

😂

bleak coral
#

looks super messy, but what turbomotor production wouldn't

#

mine is just a storage tracking spreadsheet, so nothing complicated to keep track of

#

if you can follow it, it works

#

but I suggest using draw.io so you can edit freely

torpid robin
#

The only thing I don’t like about doing it on paper . You can’t change it

#

Oh . You bet me to it lol

bleak coral
#

I've got some decent presets for machines on my scratchpad, but I don't know how to share them

frosty owl
#

I hate paper, but my PC can't handle anything more then Satis and the phone's screen's too small, so I made that mess and now I'm using it as a joke

#

It did help with the calculations, though xD (turns out, it's actually accurate!)

torpid robin
#

I mean nothing wrong with paper

frosty owl
#

It's unecological

torpid robin
#

Still does the job . I use paper as a draft . Then il draw it up in lucid chart for reference later

#

Pretty much any thing I do il draw up like that . I could share my save and that . And anyone would be able to follow the whole factory layout lol

frosty owl
#

What, are you implying mine is hard to follow or something?! It even has arrows!

neat prairie
regal canopy
#

Is all of that inside the damage line?

neat prairie
#

Yep

regal canopy
#

jeez I didn't know it went that far up

pseudo yarrow
#

I mean how many floors?

neat prairie
#

On the far left the water is not even considered, so make sure to not fall
Just a BIG one x)

regal canopy
#

oh I guess that makes sense because the Desert Dunes are north of that.

pseudo yarrow
#

Yeah just get a few train lines running throughout the map ferrying in resources, maybe some water farms to run refineries, and that's a solid floor plan to scale up

neat prairie
#

The only trouble I run into is that my floor is close enough to the water that it is above water, but considered in water on shores

#

So even if everything at the same level, that part close to the shore are inacessible in factory cart

#

(You are ejected from it)

pseudo yarrow
#

Ooff

neat prairie
#

Ah... discord can't play mkv directly in it... sry for the pretty bad quality ^^" My GPU is suffering

pseudo yarrow
#

I would say make the platform 1 meter higher to get around this, but you already took a lot of time to make that massive platform probably

neat prairie
#

@pseudo yarrow yeah way TOO MUCH time

frosty owl
#

You COULD move it pretty easily with mods (then delete the mods if don't like them)

pseudo yarrow
#

@neat prairie you could also bring in a friend or two to help repave the area to make it faster

neat prairie
#

My friend will surely start to hate me x)

slender jetty
#

So I have this really weird setup on my concrete that has four storage containers all connected to each other to rotate the concrete between themselves kind of like a moving display. They are fed by two belts moving 20 bags of concrete into the system per minute totaling 40. Then there is another point that uses mk2 belts (everything else is moving on mk1 belts) to pull bags out of the system and feed it into a sink. My net inventory is trending down but I want it to trend up (until of course it's full and then split off into the sink). I can't use a smart splitter due to the constant movement of the belts.

#

The mk2 belts are not pulling out 120 items a minute, it's a very slow trend down. Like the inventory will read 98, 99, 98, 99, 98, 99, 98, 97, 99, 98, 99, 98, 99, 98, 97, 98, 97, 98, 97 (etc).

torpid robin
#

you have it cycling. is one of the otehr containers fillin gup

slender jetty
#

No the net inventory trend is down

#

I theorize it's because the mk2 belts are pulling the stock out faster than the mk1 belts are rotating it

torpid robin
#

well the fact you are pulling a mk 2 belt off.and you only feed it 40pm it will go down

#

you need to feed it more

#

and you shoudl have a smart splitter before it

slender jetty
#

A smart splitter won't work, it's a constantly rotating stock, there's always belt movement

#

I used to have it so the inventory in the containers was stagnant and the splitter was outside of the loop of cargo containers but then when the containers got full the belt movement stopped.

torpid robin
#

it will still work if its before

#

cause once they fill up. it stops rotating

slender jetty
#

No the belts that run between containers will stop

#

Right it's like a display

torpid robin
#

ye ye i get that. i have systems liek this

#

so what happens. if you are feeding one of the cotainers

#

and absolutly everything is full. including the belts in between

slender jetty
#

What I need is for the sink to draw out SLIGHTLY less than the constructors are putting in

torpid robin
#

it tries to feed it. and stops things rotating

slender jetty
#

Yeah but a smart splitter will stop it from feeding after everything stops, not before right?

torpid robin
#

yea pretty much

#

is the whole idea of what you want. to keep things moving?

slender jetty
#

I just wish storage containers would only put things on the belt when they are full

torpid robin
#

like its all just a look thing

slender jetty
#

Yeah I want it all to keep moving

#

Right @frosty owl saw it before it's pretty

torpid robin
#

to do what you want

#

i think you will need to be taking out the same amount as you are putting in

#

if you take out more. itl empty

slender jetty
#

Yeah but then it won't fill

torpid robin
#

of you take out less. it will fill up and your machines will stop working

slender jetty
#

If I take out concrete I want the containers to fill back up

torpid robin
#

so you would then need a smart splitter before hand i think. so once it does get full itl over flow

slender jetty
#

I still haven't unlocked those.

torpid robin
#

so once after to keep it moving. and one before to keep your machines going

#

you may need to get to that then. cause i cant think of another way to do it off top oif my head without actually playing with it

slender jetty
#

Wait a minute

#

It's trending up now

#

I think it just took a while for my last change to impact it

torpid robin
#

ISC can do some weird stuff

#

it depends on what belt is prio

#

if the mk 2 is prio. itl go down

#

if top belt is. itl rotate

#

i think 🤔

slender jetty
#

How do I change the priority

frosty owl
#

Who woke me from my...
Wait, did someone say BALANCERS?!

#

I mean, if you wanna take out less the you out in, why not take out 30?

slender jetty
#

Yeah remember the concrete factory?

frosty owl
#

Yeah, I just read

slender jetty
#

The inventory is trending down

#

I don't have a belt that only pulls 30/m

frosty owl
#

That's half mk1

#

Send half to the sink, the other half back into storage and you get 30 going to the sink

#

Can it fit in your layout?

slender jetty
#

I don't have 60 producing only 40

torpid robin
#

are you wanting all your machines to keep running though?

slender jetty
#

Yeah

frosty owl
slender jetty
#

Actually you would think that but the 120 belt wasn't pulling out 120 items even though it was full

#

Because no matter what belt I put on the other end of the splitter the splitter is going to send half one way half the other

#

But I think I fixed it

frosty owl
#

I'd need to see it to be able to help further. Especially since I literally just woke up. Can't really reason a lot now
Can we discuss this tomorrow or this weekend, if you don't find a solution sooner?

slender jetty
#

Instead of sending one belt of 40 in I split it so there's two belts of 20 going in

#

And the splitter that sends it to the sink is directly after one of the mergers but not the other

#

So on one side I have 20 in, 10 out, on the other I have 20 in, 0 out (until it gets sent to the splitter in the cycle).

#

But then it's done a full rotation through so that exchange happens much slower

torpid robin
#

JW . do you have the 1st and last ISC connected together?

slender jetty
#

ISC? Sorry

oblique hollow
#

industrial storage container

torpid robin
#

you are using idustrial storgae containers?

slender jetty
#

No

torpid robin
#

oooohhhhh

slender jetty
#

I only have regular storage containers

torpid robin
#

muh bad

slender jetty
#

So there's 8 total, all connected

#

They connect with lifts in the back, and in the front the bottom two connect to each other, and the top two connect to the one across from itself, being arranged with four on each side facing the other

oblique hollow
#

just send a screenshot. words are bad at describing layouts

slender jetty
#

I was working on it lol

#

I have too many empty containers to be certain about this at this point

#

It ran for too long trending down

#

I turned off the sync until they are full

#

Then I will turn it back on and remove a stack and see what happens

torpid robin
#

yea i just think how you have it set up aint gonna work well

#

having ISC and smart splittersb you could do it

#

casue you can set up proper over flow systems with them

slender jetty
#

What would the difference between ISC and regular storage containers be?

oblique hollow
#

2 in 2 out

#

also more space

slender jetty
#

With 2 regular containers I ahve the same space and two in two out though right?

torpid robin
#

it doesnt flow the same

slender jetty
#

Well I guess I'm using half of those to connect the top and bottom container to the other

oblique hollow
#

2 in 2 out as in you can input and output from a single inventory twice as fast as just a regular container

slender jetty
#

Ah

torpid robin
#

cause you plug in at the bottom. use the top ones to connect them together. and use the bottoms ones as your out into over fow systems

slender jetty
#

Okay

#

Back to iron then

#

I guess in the meantime I'll just turn off the sink once in a while

upbeat tide
torpid robin
#

you are nuts

upbeat tide
#

This is 70% done too. Got almost everything built for up to diluted stage

#

Ill toss some screenshots in a bit

#

Anyway its fed by

  • 6 pipes of mk2 water
  • 3 pupes of HOR 400m3 ea
  • 2 pipes of oil 600 and 300m3
  • will spit out 6 pipes of fuel at 400m3 each
#

And its really devided into 6 segments, each with its own can belt loop

#

And 400m3 fuel pipes ironiclly is easy for this too, machine ratio wise

slender jetty
#

Why is my constructor with 30 ingots in and 30 ingots out a minute operating at 95% efficiency?

#

It wobbles between 95 and 96 but it should be 100%

#

It is overloaded with iron ore, containing 63 while making plates

upbeat tide
#

Either visual bug, or your next machine down the road is not working at 100% either

slender jetty
#

It's going into a container

upbeat tide
#

Is your smelter working at 100%?

slender jetty
#

It's set to that with enough input but let me check. Shouldn't matter though, like I said it is overloaded with ingots

#

Yes 100%

upbeat tide
#

Hmm ingots in the machine is fine, it has a stack size of 100 tho.

#

Is the container full?

slender jetty
#

No way it just started

upbeat tide
#

Oh

#

Id say bug then.

slender jetty
#

No

#

It's killing my beautiful factory flow

upbeat tide
#

Restart the game and see if that fixes it

slender jetty
#

Okay

upbeat tide
#

You can manually pull the ingots out too

slender jetty
#

Yeah I did but the ingot count still trends up

#

That fixed it

#

Last Save: INGOTS!

#

lol

#

Now to stare at it until it displays 100%. I wish that transition happened faster

#

But I appreciate why it doesn't

vast jungle
#

Hmm... Beacons can be made from pure Iron Ingots... how much for 15 Beacons/min? 241 Iron Ingots/Min... WTF? 😉

upbeat tide
#

Yup, very little

vast jungle
#

would have been nice if it had been 240... 😉

small light
sand garnet
#

Fule, lol

frosty owl
#

What the hell is "Co2Shimm"??

sand garnet
#

This is all modded stuff

#

Its about refined power

lament jolt
#

hello

#

I am not sure if this is the right place for my question, so if I need to go to another channel, let me know please. I'm working on a mega train for Oil conversion to Fuel. There are 4 stations: Oil Pickup, Oil Drop Off, Fuel Pick Up, and Fuel Drop Off. Travel times are in order: 10.5 minutes to Oil Drop Off, 3:55 to Fuel Pickup, 8.5 minutes to Fuel Drop Off, and a bit shy of 6 minutes back to Oil Pick Up. The train is a total of 250 wagons, and all 4 stations are the same length as well. (I'm a tad eccentric and strange...)...I first thought 125 rows of 15 refineries with each row being fed by 2 separate groups of oil (8 from one wagon, 7 from another) would be decent enough. Am I close to not having to add a second floor of refineries or is my plan not enough?

glacial hemlock
#

your problem is you build too big, how about go small (build 300 oil first), then copy over the same design to other location / floors? well, this depends on your preference

#

train travel time more than 4:06 is definitely not healthy.

wintry aurora
#

Unless you wanna enjoy the sights or something?

upbeat tide
#

Is there a clean way to split a 500 item belt into a 400/100 split?

#

Trying to feed a recycled plastic setyp. Residual plastic is feeding 300, aand need 500 more

sand garnet
#

machines will take what they need

#

so just put a splitter there

upbeat tide
#

Just dont want it to over supply the second belt that residual rubber is on. May just do a mk2

sand garnet
#

could do a smart splitter with overflow to that second belt

upbeat tide
#

Thatll work

#

Would overflow work ok on a continuous process? I plan to never let this back up

sand garnet
#

if the numbers are good, i dont see why it wouldnt

upbeat tide
#

True

upbeat tide
#

residual rubber comes on the right, the rest from the left

#

and a mk2 belt in the middle

robust hare
#

a primed overflow and a load balanced system have the same efficiency right?

wintry aurora
#

Do splitters/mergers feed into each other? I thought they didn't? At least I got no indication that they can without belts.

robust hare
#

personally i prefer overflow cause then i can reach into my constructors and grab stuff

dull bolt
#

Ofc I only read the first part of the question :D... I'm gonna go sleep I guess.

ancient halo
#

Is water to coal generator ratio 2/5?

barren cypress
#

I think I saw in a video it's 3/8? Not an expert though

junior wyvern
#

I’m pretty sure it’s 3/8

torpid robin
#

Correct 3 to 8

#

1 extractor can supply 2.66 coal gens

wintry aurora
upbeat tide
upbeat tide
#

Lots of great coal tios and details in there

glacial hemlock
#

Wow, great guide. Also, thanks for crediting the image 😃

upbeat tide
#

Ah yes, yours isnt the only credited item 🙂

glacial hemlock
#

Typo in fuell

upbeat tide
#

Not the first

#

I planned on going through diluted fuel, but half afraid its gonna get changed in U4

torpid robin
#

@fallow vector you have a clip of mark saying about diluted fuel? pretty sure atm its staying the same. it may get moved to blender isa all

fallow vector
robust hare
#

i have a question, is there any way to split a belt into 55.5%

#

cause i have a 120 belt and i need to split it into a 66.67 and a 53.33

#

i cant seem to figure that out tho

#

i mean technically 66.69 also works but thats a different percent

torpid robin
#

whyh does it need to be split exactly. just do the split and itl balance itself out

robust hare
#

i suppose....

#

it just helps to load balance idk

torpid robin
#

no not really.

#

it will just do its thing

robust hare
#

well yea overflow works too

#

idk

torpid robin
#

and withint a few mins everything will run as it should

robust hare
#

true

#

ig ill just use overflow

#

i rly wish i had mk 3 belts

bleak coral
#

Do the lines need to be merged in the first place? You could keep them apart and just change clockspeeds of machines to get the exact numbers

tardy gyro
#

Are there any other math nerds here who have taken linear optimization and enjoy how this game is a really fun application of this subject? 😅 🙃

vast jungle
#

You can split into any fraction you want.... It might just take "a few"splitters and mergers

whole oriole
# robust hare i have a question, is there any way to split a belt into 55.5%

Like @vast jungle said, you can basically split into almost anything as long as you cam afford multiple steps of splitting/merging. Reading from top to bottom, this is not an optimal solution but it is one. you could do smth like that, no?
120
60,60
60, 20,20,20
100, 20
33.34, 33.34, 33.34, 20
66.67, 53.33

wind spade
vast jungle
#

just split the the next largest number that is a multiple of 2 and 3 and then feed the unnecessary parts back into a merger before the splitter array

glacial hemlock
#

Basically true. If you want to remove the throughput limit then just do a minor split right before the merging, so the merging is done on the secondary lines instead of the incoming belt

robust hare
#

hmmm

#

sure is intresting

#

right now i think i got it

#

im just using a 16.67% to get 2 100 belts and 1 20 belt and then i have a constructor on 67%

#

and then i merge that 67% to the 20 belt

rancid inlet
#

(into two equal conveyors)

wind spade
#

why do you need to load balance?

#

just split it and it'll balance itself

glacial hemlock
#

@rancid inlet if your absolutely need to do the load balancing on the belts, check out 'balancer' on wiki

robust hare
#

i think this is what u need

vast jungle
robust hare
#

the link i sent would balance the 2 belts so they have the same output

#

left side is ur two inputs

subtle iron
#

there is something call "Industrial Storage Container" for you to use

sand garnet
#

those dont split equally

sacred root
#

If it's just ore have a smart splitter near the miner or the closest merging point to the single belt and have the overflow being dumped into a sink. That's what I do

sand garnet
sacred root
#

If you do 2 input 1 output they could, no?

sand garnet
#

if its 1 output you're not using the container to split

#

you're just merging then

subtle iron
#

if you having the output belt lower tier, they can split pretty equally

#

as long as you have more stock than output

sand garnet
#

still pretty inconsistent at some times

chilly wigeon
#

can we talk about not satisfactory math here? 😄

#

Cuz I have some problems with math

#

(This is the only discord where people might acctually be clever)

robust hare
#

doesn like mathexchange exist?

#

idk

chilly wigeon
#

Too many scientific terms in there

frosty owl
strange epoch
#

I lose so much time to exploring and builders block, load balancing is meaningless. I do wonder why buildings don't reject input over 10% of their input buffer, like Factorio.

frosty owl
#

Load balancing is to have things go fast and be easy to check. Not to build quickly :P

rigid mica
#

Load balancing is too messy for me, in a few hours time an overflow would have caught up and then I'm not sure it matters does it?

frosty owl
#

After a few hours they work the same, other then the balancers giving a a more clear display of how the resources are distribued

#

"Hours" depends on the setup of course. Usually not less then minutes, though

rigid mica
#

haha I'm definitely taking hours to set things up lol

frosty owl
#

The more you take, the less troubleshooting you'll have to do later (hopefully) 😆

rigid mica
#

haha that's the plan - prefer a set and forget approach

narrow zealot
#

According to the wiki, there’s only 11 sulfur nodes which amounts to 3000 or so ore per minute with mk3 not overclocked ( which i have yet to unlock) I need 1050 for a turbo fuel Power Plant that I have laid out already. Should I go for it or just power half? since I want to use a third of the worlds resource on just fuel. Is it worth it for 40,000 or so KW of power?

torpid robin
#

do you mean you havnt unlocked the o/c or the mk3?

#

there is a total of 6840 you can get

narrow zealot
#

The Mk3, I’m still tier 5 - 6

torpid robin
#

im using half of that for my power.. so yes its worth it. you have it laiod out as well

#

well work out what you can get with mk 2 o/c

#

its only 1k so id say go for i9t

#

you can change thew miners out at a later date

bleak coral
#

turbofuel and nuclear are the best uses for sulfur right now, the only other things to do with it are batteries, compacted coal, and black powder

#

you don't need that much black powder, compacted coal is wasted in coal plants if you can do turbofuel, and batteries don't need much either

lean blade
#

are batteries actually used for anything as of right now?

torpid robin
#

Just to power vehicles . But not really worth the effort . They are getting changed in update 4

inland kelp
#

if a train leaves a station on a flat track, no curves is there a known max velocity it reaches?

bleak coral
#

120kph if I'm remembering right

torpid robin
#

correct

inland kelp
#

I tried running a long track and it kept saying no way to make it, I assume that is due to it knowing it can't make it up some of my inclines, so trying to think about how to lay track that I know will work and it's seeming to come down to build the train stations way up high to ensure it's all flat

torpid robin
#

it means one fo your junctions isnt right. or you have the trains and or satations laid out wrong

inland kelp
#

I have no junctions, it's a straight one way path, bidirectional

torpid robin
#

even if it cant make it up an incline it will try. and if your cart to train ratio isnt right and you have no run up. itl get part way up and either not maek it. or lose alot of speed

#

so your stations or trains arent right

bleak coral
#

A too steep incline won't stop a train from trying to go, it'll just get stuck

torpid robin
#

gives us a screen shot of your stations

#

most likely you have one round the wrong way

inland kelp
#

hrmm ok, strange, I manually drove it the whole way, but took adding acceleration with the W key often

torpid robin
#

yea you will be able to manually drive it

#

but if your train or stations arent right autopilot wont

#

check your stations are the right way. is the 1st thiong to look at

inland kelp
#

can you tell their direxction after placed?

bleak coral
#

Yes the station name and overhang thing is on the front

inland kelp
#

hypertubing to the other one to see, it's a long run 😛

bleak coral
#

Btw here's a chart of how it should be setup:

   train: <===>
stations: (===----------===)
- is track
> is locomotive
) is stations
= is freight cars/platforms
inland kelp
#

but the other issue of steepness, is the only real solution to just build up like 100m to bypass all the valleys and peaks?

bleak coral
#

nah, if it's 1m/2m slopes it'll be fine

#

as long as you don't do 2m for too long

#

it'll just be a bit slower

#

Also you can solve the problem with more locomotives, doing 3:1 freight:locomotives helps

inland kelp
#

I'll drop the screen shots over in #screen shots ok

torpid robin
#

station is wrong way. turn it around

#

round part of the roof needs to be facing the way the train is facing

bleak coral
#

there's also a big arrow when you place it

torpid robin
#

lol both of them are facing wrong way. you turn them arosudn youl be sweet

inland kelp
#

but the round part IS facing the way I intend them to go

bleak coral
#

no it needs to face the way the train is coming into the station

torpid robin
#

trust me. turn them round

bleak coral
#

not the way they leave the station

inland kelp
#

well damn, ok

torpid robin
#

thatas a good way of putting it. i was trying to think of a good way to explain that lol

bleak coral
#

do you have locomotives on both ends of the train too?

inland kelp
#

I have 2 locomotives and 1 freight car in the middle so like this <=>

bleak coral
#

yeah that's correct

inland kelp
#

and I ripped up tons of track trying to re-route it over platforms thinking it was all due to "coundn't make the slopes"

bleak coral
#

nope the trains aren't that smart, they're super dumb actually lol

#

I trapped one on a slope for an experiment

inland kelp
#

just checked my other station on a seperate track that is working, sure enough I have hte nuclear ones backwards 😦

bleak coral
#

And slopes won't be a problem with just one car, it's the extra cars that drag down the acceleration

inland kelp
#

game drives me nuts sometimes, thanks for the tips!

#

the arrow is quite misleading when making a bidirectional setup lol

bleak coral
#

not really you have to make it face the same direction of the locomotive that will be pulling into the station

#

I see how you got it backwards, but it's fine the way it is

inland kelp
#

kinda wish they worked more like hypertubes, slow way down, but at least make it eventually

#

then you could say ok I need to come back and redesign now to make it better

torpid robin
#

way i loom at it. hyper tubes are like a vacuum

#

trains will have the effects of gravity.

#

its fair a fully loaded train you havnt set up right cant make it up an incline

bleak coral
#

items don't change the weight of the car

torpid robin
#

they dont. but you know what i mean. like it makes sense it cant get up a hill if it doesnt have enough pulling power

bleak coral
#

oh yeah I'm fine with them having weight

#

it's fixed by just adding more locomotives anyway

torpid robin
#

this should almost be pinned

#

its a question asked all the time. and this is easiest way to explain it

inland kelp
#

WoooHooo, my train made it all the way finally

hushed ether
#

what is the correct number of smelters for two normal iron nodes using Mark 1 miners with Mark 3 belts

sand garnet
#

add the output of the miners and divide by 30

hushed ether
#

ta

hushed roost
regal canopy
#

Do we know the original source of that image? If so, someone should add it to the wiki on the Trains page

sand garnet
#

that train image?

sand garnet
past loom
#

like desert but why is the texture all weird? is it just because you are so high up

sinful vale
sand garnet
#

yup

past loom
#

oh ok. i've not been to any unfinished parts yet

sand garnet
#

it is. it's my testing location

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barren ( currently ), relatively flat

bleak coral
#

and it's not good for permanent stuff cause who knows what'll be there when they finish it, yeah perfect testing spot

sand garnet
#

yeah it's 100% getting overhauled

#

it's the bamboo forest before they added trees etc there

frosty owl
#

CS: Make a handcrafted 20x20 gigantic map, looking gorgeous 95% of the time
Tom: this unfinished place seems like a good place to build thinking_helmet

sand garnet
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Lol nah i dont build there for real. Only test serups for discord

vast jungle
#

having a place you DONT want to build normal stuff is very useful for quick testing

frosty owl
#

I just use a blank save with a big foundation ready. Saves on load-time too

royal phoenix
sand garnet
#

Well, you can do that currently

#

It is 100% going to be changer

#

Meaning your factory will have rocks and plants clipping through everything

native cosmos
#

does anybody know what biome that will turn out to be?

royal phoenix
native cosmos
#

or just build 10 foundations over the ground

#

with supports

gentle bobcat
#

Where you guys talking about ?

night jay
#

Hopefully it's not too tall, because one of my skytrains goes above that plateua

vocal folio
#

Wait, we we talking about update 4 regrowing/resetting all the flora ?

night jay
#

No, there's a huge flat plateua biome that is perfectly flat and is 100% going to be changed to include some new biome there.

#

Many people have used it for bases (or skytrains) because it's a huge flat area.

vocal folio
#

one with a sketchy texture

night jay
#

Yup.

vocal folio
#

ah

night jay
#

Near the Dune Desert.

vocal folio
#

yea i get what we talking about.

severe raven
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The one with a lake and waterfall coming off of it?

severe raven
#

I have only built water collection up there so now I won’t build anything more on it

vocal folio
#

lmfao

hasty patrol
#

I have a problem guys- I am based in the area kind of north-west of the northern forest spawn area with the 4 pure iron nodes and the 2 pure copper nodes. anyways, I have one un-used iron node left, and I need to make a modular frame system (I have mk 1 miners and mk 2 logistics). Does anyone have any advice on what a load-balanced system for it?

zinc sedge
#

Is pure?

sinful vale
hot ginkgo
hasty patrol
#

thank you kind sir!

hot ginkgo
#

If needed change any alts you have as well.

vast jungle
#

just discovered one "disadvantage" of Copper Alloy... its output speed is insane, I need to split my manifold even further...

lament phoenix
#

how much coal does it take to power 16 coal generators

calm iron
#

multiply by 15.