#math-and-meta
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so you delete the water station after?
Yeah
oh
hmm... this trick would work for input resources too... because you want not to over-deliver resources to a factory (and just awesome-sink them)
but if you the resource-providing stations are pure (all the same), you can send a train that has water in some of the cars to make sure you load the right ones that will be delivered to the factory. And if these station are already partially full, they keep the rest
hmm... HMMMMM....
Now youve got something to grind your gears over again
question, do the "out" belts on a "loading" station work? Can you use a station like a "large" storage container?
Should work
yes you can
this can be nice to load-balance multiple stations you want to fill with the same items
still, have to run some numbers how many Stations and Freight terminals I will need for the supercomputer factory... not sure what I will do with my old "main base"... which at the moment constructs mostly Motors (and all intermediate-products) and Heavy Modular Frames (and all intermediate products) ^^
don't forget supercomputers are changing
yeah, I hope they don't change too much 😉
but I want to design the transport infrastructure flexible enough for future projects too
I'm really itching to find out how they're changing supercomputers.
For super computers,
- I dont see them removing computers, or AI limiters
- maybe removing high soeed connectors or plastic for a nitrogen based item?
I see substituting plastic for some kind of coolant, yeah.
Depending on where they put nitrogen in the progression.
Or maybe nothing is changed for super computers but the item ratios, since it will be part of quantums?
Yeah, I can't see them pushing them to Tier 7.
They are in the MAM too. Which makes that a bit interesting
Yeah, in the MAM, but locked behind Tier 5.
Yup
You need sucomps at that point . They are needed for turbo motors . Where they come makes sense . I’d like them to add an alt in for them
Yea SComps are needed for the radio ctrl unit alt
The one that is...mandatory for big turbo motor
That's the other thing... What's going to happen to the alt recepies?
So my existing Electrode Aluminum Scrap factory might not get broken, maybe?
doubt it
Sad.
It’s gonna break lol
they said that they wanted to cut down the need for refineries outside of oil, so even with alts it's gonna break
Meh, that factory looks so aesthetic with the way I have the refineries arranged.
C'est la vie.
meh, at least it wasn't u3 levels of disaster
that would have been interesting to see
Biggest reduction would be to move pure alts.
And I hope they let pre existing refineries keep the recipe installed
Im not keen to redo around 1500 pure alt refineries
Maybe there will be a new Wellspring of oil up in the general area where I have that factory and I can turn it into plastic and rubber or something.
They said they were moving away from using refineries outside of oil and alternate recepies, so the Pure recepies might still use them.
i would think that alts will get the same treatment as packing and unpacking recipes with the fluid update
Maybe so.
Yea I’m picking new building for them. But tbh who even knows if it’s coming this patch . I wish they would give us a bit more insight
They've got a whole month to tease stuff.
Yea I know . But some things I feel they need to let out . Like say they remove pures from refineries and someone spends 200 hours setting one up. . Not have it finished then boom update 4 hits and all that work is for nothing
at that point you would just have to finish it with whatever new building they use rather than refineries
Seems like a damn good question for the next Q&A, just point blank: "are the pure recepies going to break?"
and i would guess they will be smaller than refineries considering how massive they are, so i don't think there will be many problems with that besides aesthetics
It would look so ugly lol
I’m almost at that point. I have something like 40k ore I am collecting lol
i've rejected my sense for aesthetics long ago and just limit myself to 90° angles
https://gyazo.com/fc4c2bdf0976750d65fd60b5eb4c55ed Is the limit for satisfactory tools production calculator items per minute?
what do you mean by that? that is has to be fuchsia?
yes
kk, ty
One of my ingot centers
Fuchsia?
the color
i get the feeling that the requirements for your builds is "1-have it be fuchsia 2-make sure to do step 1"
Na . You should see my train station . Il post later when I’m home . Doesn’t have a spot of colour In it . Just a crazy ass roof lol
But this is close lol
Rush color gun, every save 😛
can someone help me with taking 210 off a belt with 480 on it
is there a way you can run the 480 through a manifold and then have the rest come out the other side?
Or if you have smart splitters, you can split the 210 off of the line and then set the other output to overflow, so whatever the 210 doesn't take will move on.
hmmmm thanks that would work for what im trying to do idk why i didnt think of that
thank you for the help
no prob! 👍
yes, there is... just put the overflow smart-splitter at the INPUT of the manifold, so when the manifold finally overflows and blocks, you get the overflow
right, yeah, that's what I said right after that, pretty much
I think its the only good way... messing with a part of the manifold often leads to trouble... and the end of the manifold is not different
don't really need a smart splitter, I've done this many times with a regular splitter before the manifolds, mk4 feeding, 2 mk3's out. as long as you let the manifold fill and don't exceed the supply, no issues.
thast dead right. it comes down to startg up time. do you want both lines starting at the same time. or wait for the 1st line to fill then oer flow to the 2nd
this only works if the "remainder" of the Manifold is more than a MK1 belt... otherwise you might split of too much
if you just want to feed two manifolds, a single normal splitte is the way to go... use a manifold to feed manifolds... but if you want to get the "overflow" of a manifold, smart-splitter is the way to go
depends what you feed or where it goes. if a sinbk isnt invovled at all belt speed does not matter. over time both will fill up. as machines can only take so much. so my point about before. which line do you want to fill up 1st? or better yet . who cares cause they will both get there soon enough
if one line also depends on the output of the other, the order should be clear... 😉
Hey guys, wondering if there's any guide of optimised factories, i am for now designing them myself but they take a while.
usually people just use one of the pinned tools to calculate efficient stuff
oh, didn't see 'em, thanks
a lot of optimizations also done by using Alternative Recipes
@full forum You will geht the hang of it over time. These layouts helped me out a lot, when I started with Satisfactory:
https://www.satisfactorytips.com/layouts
that's a lot of good tips there
anyone know of a good splitter calculator? I need to divide a stream of 390/m into 210/n and 180/m
You could just split it in two and wait for it to settle down. The side that consumes less will eventually back up, and it'll even out in the end
^
most people just use manifolds (as recommended above), there's no need to balance it perfectly if it balances itself due to demand limitations
also if that's not ore coming from one miner you can manipulate the clockspeeds and number of machines so you just have a 210/m line and a 180/m line separate without ever merging them
that's even better approach 🙂
even with manifolds it's my preferred one, let's you keep different parts separate
that or if it's small enough I just mash all the machines into one giant manifold
best is to make it 1:1 or x:y where x and y are very small 🙂
(especially for stuff like wire or screws)
definitely for like wires and screws
or the diluted loop, god I regret not doing 1:1 on my turbofuel plant that uses it
yeah the diluted loop is 1:1:1, it's super nice
Oh man mine is like that . Shit it’s simple lol
I see people do these massive manifold loops . And massive lines of belts to move the packages water around . And I’m like WHY
because we didn't think about the consequences of doing that in a closed loop and didn't feel like rebuilding everything to make a 1:1:1 fit and are still mad at ourselves anyway 😛
y'know just talking generally, not at all from experience.....
Lol
I'm actually about half done with my plastic/rubber/turbo fuel plant that uses manifolds for canister delivery and I don't see why not provided you keep them small enough. Especially since my build is more vertical, I needed the extra logistics space versus needing to have 100+ I/O connections from 5 floors above to the water packets below
Depends oh you lay em out . I have packager . 4m away refinery . Then another 4m away another packager to unpack . Then the belt goes below and back to the 1st one . Takes maybe 7 foundations wide and 1 length of belt
the main reason why not is it takes a lot more empty packages to keep full, but you also need to not keep it too full or it'll clog, and it's harder to find that balance on a manifolded system compared to a 1:1:1 system
This is how I did mine.
Image is old but I did the in line route. Packager > diluted > unpackager
you can manifold the water and HOR in a 1:1:1 system though and just keep the direct connections for the packaged content
yeah in a diluted fuel setup you need equal amounts of every building so you can separate them, but I didn't noticed that before building mine, so I can say now that it works with manifolds as it seems
it looks awesome btw
#screenshots message
I didn't had that issue, I just kept adding bundles of 1400 empty packages (because I have 14 refineries per stage) and it ended up working perfectly fine at some point
I think I have 3 or 4 package per refinery
I still have everything setup in a 1:1:1 fashion, just the 1 is 10 and and each loop is a dedicated manifold, with the exception of the canister input to water packagers, because I end up bleeding off extra canisters down the line for packaged fuel, turbofuel and the odd last bits of crude I don't use, I plan to package and train away eventually. So I need to have a dedicated line pushing extra canisters in always, with an overflow buffer at the end
10x packaged fluid = 600 fluid per minute, so the most a mk2 pipe can handle
yeah but with a 14:14:14 you make use of 300 crude oil per minute
I opted for 10:10:10 because of the easier numbers (all the refineries needed will use a multiple of 5 with some underclocking) and it still allows me to use one lane per manifold in and out
75% efficiency
Aren't you missing out on massive amounts of turbofuel with 10-10-10?
I looked at the guide in the wiki and set it up as 10-14-36 for 300 oil/min each. Although beltwork is a nightmare w/o mods, due to the limitation of the mk5-belts. You'd need several lines, which need to stay seperated for the entire loop. With the item teleporter mod (absolutely love that one) you can just set up one for "water in" and another for "canisters out" for each line. As the system will usually never run at 100% the 14th refinery won't be a problem. Or just reduce the supply to 7 machines per in/out for a cleaner look.
Regarding the canisters: You could either pre-produce and store them in industrial containers until you have reached the desired number (although even with 10 times the amount one loop would need, many water packagers will wait for canisters because of processing and transportation time), or you could put an assembler next to it with a smart splitter to feed excess empty canisters into a shredder. That way it wouldn't clog the backflow and the water packagers would get the max amount they can handle.
what? where on wiki does it show 10-14-36?
10 hor pre-processing, 14 refinery loop, 36 generators perhaps
ah. well I was talking about the loop, not whole diluted setup
Now many oil source comes with 600, players can either take 600, 300 or 200 depending on preference
200 x 3 modules is probably the easiest to prime and expand later
So excited what could update 4 brings. If belt 6 is released then it would be one of the greatest end game changer
i would say there is a 95% chance that they won't be adding mk6s till tier 9 or 10, they still haven't solved the fps issues with belts and it's bad enough with mk5 as of now, and they said they won't be adding mk6 till they are solved
10-13,33-35,56 to be precise
https://satisfactory.gamepedia.com/Tutorial:Setting_up_Fuel_Power
yeah I was talking about the actual loop to be 1:1:1
Oh, now I get it. Yeah, for the loop of course 1-1-1. My bad... 🙂 (btw: getting a weird "this smiley is not supported on this discord"-error, when typing the ratio with ":" in between)
I guess you have a server where :1: is an emoji
and you can't use external emojis on this server
Yepp, that clears that confusion up... 😄
Quick! Which takes less power, a Mk1 miner running at 100% or a Mk3 miner running at 25%?
mk3 miner @ 25% = 3.26 MW
mk1 miner @ 100% = 5 MW
Thanks, I know what I'm doing with my turbomotors now.
@naive ingot you can save more power at the production end. 1 Manufacturer uses 55MW but 2 at 50% use only 36.3 MW
also once power concerns are removed you already have the infrastructure in place to ramp up production
True, but that's not a way to use my accumulated turbomotors.
are you doing a low power playthrough?
Kinda, yeah.
Not really as a challenge thing, but I'm super close to keeping consumption under what I have from my geothermal production.
I've got two limited power runs I'm doing. Green Power only(biomass and geothermal) and seeing if I can go from Hub power direct to Geothermal
I really don’t get why they introduce even more oil and water to the late game with the wells. I only need two oil sources for plastic and rubber and two for like 40 GW power.
Well, there's a whole new tier of Stuff getting added
So who knows what kind of resource requirements are going to be needed for it
Plus we have tiers 9 and 10 according to the wiki.....
Presumably things aren't just being added completely arbitrarily
Yeah, but there are like 20 oil patches left to use
And even more options reduces the need for transportation/ logistics
Time will tell, of course. It's a bit early to try and figure out how that stuff's going to be balanced, since we know comparatively few details
As recipes up to tier 6 seem to stay the same with update 4 oil will stay OP imo
Sure, maybe. But again, we don't actually know what any of the Tier 8 recipes are going to look like
And perhaps they're just doing it so that it's more viable to build out oil infrastructure in different places
So who knows?
I suspect at least partially it's because they needed/wanted a way to do this nitrogen collection, and if you're adding in that kind of pressurizer/well system then it makes sense to be able to do it for something like oil, too
Regardless, knowing nothing about how Tier 8 (and the updated Tier 7) are going to be implemented, IMO it's a bit silly to be critiquing its balancing.
Well, I watched today’s stream
And discussing things in general when oil is already OP now isn’t silly at all
Well, time will tell. :)
you cant have 100% efficiency if your useing water pumps because they turn on and off:(
100% efficiency is useless anyway
can a train go DOWN more than the 2-in-8 slope?
The issue isn't necessarily the train it self. Its that the track says to steep when you try and build it.
The train isn't the issue, as Bando said. You just physically can't place tracks on 2-in-8 slopes.
I'm sure it could go down it fairly fast if you could just get the tracks in place.
2 in 8? The double 4 m tall ramps?
yes... (I just tried to go "full 4-in-8" ramp down... but I cannot set the train rails... I think my attempt to make a 2nd train stop for my powerplant (one for coal, one for sulfur) is cursed
I cannot build it besided the 1st train station, there is a MUSHROOM in the way... I tried to build it on top, but I cannot get down again (the power station is already higher than the near train line, so the rails go down from the lower train station and the one from the upper cannot get down enough in time
Could do one of those trendy train spirals instead
not sure I have enough space at the end... there is a giant mountain in the way -.-

f#!ck the nice and clean idea... I built a new train track just to get down from the upper station
Nuke-Nobelisk when
yes... NUKES to break the damned giant mushrooms!
+9000 by me!
The "new track" solution
https://photos.app.goo.gl/guhL45gioJQJdsMT7
looking at the wiki...
It says coal gens use up 7.143 compacted coal per minute. But that seems like kind of a weird decimal. Is it rounded up or something?
Since i feel like this should really be 42
Just use 42 and never hit 99.001% total power usage and you'll be fine
yea pretty much
Also, why are you opting for compact coal to burn?
To maybe get some more bang for my buck. Seeing if it's worth the effort
With sulfur, 4750mw
without, 3600mw
It will potentially save you some generator line space, but at the cost of sulfur, which is like the 3rd rarest resource and generally considered better used elsewhere
yea since turbofuel is a thing. don't think I have the recipes for that yet, but eventually I'd probably need to get into fuel gens
Why use compacted coal
The effort involved really isn’t worth . You could just spend that time and effort on turbo fuel
Yea, seems that way
Or even petrol coke would be better if you have excess oil
I only just started with oil. Haven't set up a proper refinery set up yet. Just some stuff I made real quick for HUB stuff
My advice . Go get some hdds get turbo fuel . Heavy oil residue and diluted fuel . 225 oil can make 16500 mw of power
16650 actually
Hey y'all! I just automated Heavy Modular Frames, which was the last thing I intended to do before setting up my first turbofuel power plant.
What percentage of the power capacity I'm looking to install should I expect to need during the start-up phase? About 10%?
I mean for the extractors, packagers, refineries and so on.
Um so for 16650 turbo fuel uses 1700mw of power
Once you know your layout for the factory and the numbers of machines, add them up and see how much you need.
turn on a few refineries and extractors and stockpile before switching all other refineries on from standby
So yeah about 10%
For the start up of it . Does that help ?
I could add it up myself, yeah. Just figured I'd ask other humans for fun.
That’s 500 turbo fuel from 225 oil
I just did it . So it’s about that
Geo can power 2 of my set ups
Yeah, the phased startup with self-bootstrapping is an option for sure
I'm kind of interested in trying that just for the technical challenge
Trying what sorry ?
Designing a large scale plant such that I can start up with only 1/4 of the machines turned on
So that they fuel a quarter of the generators, which then lets me turn the rest of the stuff on
Right now I only have 1.2 GW spare capacity and I don't want to build another coal plant when I'm about to do turbofuel.
You should have enough power form other sources to not worry about having to tier in your power grid
Like your coal should be able to power your turbo fuel
I use my geo for my start up .that can power my coal . And then coal and geo combined can power my 8 sets of turbo fuel once they are all built
I don't have geothermal unlocked yet
I decided to build things on a pretty decent scale now that I'm getting my feet under me
How much coal do you have ?
So I have 5.8 GW of coal power and I'm using 4.5 GW right now for everything I've built up to this point
But I just added like 3.8 GW of that doing the HMFs because like I said, the factory is pretty decent sized
Sorry, I added 2.5 GW of that with the HMF stuff
So the way I look at it ignore what you have getting used
So say in a power failure . If you have set your grid up a specific way . You could disconnect your factory from your power
And use is to power up your turbo fuel
I have the ability to do this via a fuse box in my base
I can disconnect things at single points
The whole factory, plus individual sub factories
Yea so Dw about what you have getting used . Some people set it up so things can’t be disconnected . And then you have to take into account total use age . But at you have a power outage . You can disconnect stuff get your power back on . Build more . The. Connect the rest up again
Another option is have plenty of turbo fuel stored in case of a problem
Yeah, I feel pretty good about the direction I'm gonna take it after this discussion. Thanks. 🙂
I should probably go and fix my power plants to be failsafe, but it's sooooo much work
Why aren’t yours fail safe ?
yolo swag
My parts for 73,000 MW of fuel generated power: 9,560 motors, 2,360 encased beams, 7,080 pipe, 6,160 copper sheet, 2,400 steel beams, 26,400 rubber, 2,400 plastic, 2,400 computers, 4,800 heavy modular frames, 24,000 caterium wire, 720 reinforced plates, 720 rotors. Diluted packaged fuel recipe using normal fuel. 480 fuel generators and 2,400 oil/m3 Feel free to use this
so from that amount of oil. you can actually get 177,833mw of power.
if you go get a couple more alts.
which alts? i might have them. Im not doing turbo fuel for this it would just be too out of the way right now
how do you mean too out of the way.
cause that what it would be. hor diluted and t fuel
you could make that power with just under 1k oil
with turbo fuel.i mean up to you. but its a pretty big difference
For turbo fuel you need compacted coal which you need coal and sulfur for and tracking down that much coal and sulfur would just be out of the way right now. I might consider it as a build if i can find enough sulfur but it would require another train run for where i am building it.
Im using the beach on the left side of the map for the space
just shy of 1800 each. fair call.MOAR TRAINS
does sulfer or coal have more points vaule for the ginder?
just coal? basically worthless, like any ore
But yes: Coal yields 3 points, sulfur 11
but dont go sinking any raw ore
ok quartz crystal then should be fine since i have 2 pure nodes and can just have them go through
for now just on the side to get some ladders so i can get some of those other tickets
Keep the Sulfur for more Turbofuel 😉
turbo fule?
https://satisfactory.gamepedia.com/Turbofuel
The best power generation without nuclear waste
Only available on Tier 6... and you need 2 Alternative Recipes for it... 4 for using it at full efficiency
you can burn it in the Fuel Generator
4.5 m^3 of turbofuel will produce 150 MegaJoule
apart from geothermal
im still only on tier....4? i only sent up the space elevator once
Turbofuel has more power that Geothermal, so I would consider it better.
do 2 normal nodes make a single pure?
yeah... but its never enough... I am at the point destroying my old Coal Power plant because I don't want it to suck up Coal anymore... and my first turbofuel powerplant is still only at ~60% capacity
@sharp sapphire yes... and they might even be better when your belt speed is limited
I don't understand the point of Geothermal at all... at the point where you can get it, you don't need it anymore.
I have MK3 belts right now, though im using most of my beams but im about to remake the beam maker thing i had just making small mini factories
Depends on how big your factory is. Technically, you can finish the game without much issues with that much power
got 3 normal nodes of coal next to each other and 2 are backed up even when at 99% use and efficency for the power generators, i have 8 of them right now.
feels good to have your first automated power running, right?
bout to split one of the coal nodes to fule all the truck stops i have. Yeah though im still figuring out this way since i am in the desert, seems to be the only logical place to build a factory for like well anything so much open space
@frosty owl I don't think anyone would finish a Satisfactory game on Tier 6/7 without breaking the Geothermal Limit... unless you do it as a challenge.
oh i think i found more coal, wonder what i should use them for. besides explosives they needed for anything else and power?
oooh 2 pure nodes~ heh im still trying to learn this game even after 100 hours
The coal thing about coal is that its use changes quite often during your playthrough. I suggest using it as you see fit now as you'll probably be repurposing some other coal nodes rather then finding more, in the future
Coal for Steel, Coal for Electricity, Coal for Turbofuel (for more Electricity)... even Coal (later) for Aluminium...
huh not efficent anymore it seems weird...not sure how to make it more but ill figure it out
Input for Powerplants changes with Power Demand
@vast jungle I'm doing such a challenge now, green fuel only! its surprising how much you can run with little power if you are willing to build massive factories underclocked to the max!
I've just transitioned to Geothermal from Solid Biofuel
Still, I think they should make Geothermal more interesting by being available earlier... at the moment its just strange
I'd just like an alternative to manually filling Biomass Burners
liquid biofuel comes too late
my next green play through I'll aim to get coal from wood/biomass as the stop gap
same with Geothermal...
you need a really rare resource-type, you can only produce "on site", you need Supercomputers...
at that point you either build them because you like them or you just skip them... they offer nothing that special
once you open up tier 5/6 getting Geothermals is just as expensive as getting liquid biofuel, so I went geothermal
the key to making biomass burners to work is to make WAY more than you need. keeping the fuel topped up is easier when you only have to restock every few hours. I was using 80MW but capable of 700
is....putting power shards in 8 coal reactors with 2 normal coal nodes at MK2 miners good or bad? idk if they use more fuel or not
just build more power generators... it should be more efficient.
Overclocking Resource Miners is always good if you don't have other resources
not at the moment just doing a MASSIVE overhaul until I can get the next factory started, making mini factories in one area to go to the main factory later where massive power will be generated
how high do miners go?
250%
i ment in marks. just MK2?
ah? how much per minute is that one?
temporarily overclocking a generator would work, but it might still be easier to build a larger power plant... especially because of water consumption (in case of coal)... your existing pipes might not bring in enough water
mk3 = 2* mk2 = 4* mk1
mk3 on pure node breaks the belt limit that is possible currently... so you cannot meaningful overclock Pure nodes that much with a MK3 miner
Mk3 is 4x better than mk1
@sharp sapphire 1200 for pure nodes, 600 for normal and 300 for impure if OC
funny thing, in Tier 7 two Normal Nodes are better than one Pure Node... because of OC
nah, they can only reach 600, not 780
i wish wires could go much farther than they do right now, might be cause im in the desert
TWO Normal nodes give you up to 1200 Ore... ONE Pure node a maximum of 780... so the TWO Normal Nodes are better
two normal nodes are 600+600 while one pure is 780
because we don't have 1200/min belts
oh, didnt see the two lol
similar problem with MK2 miners and MK4 belts... you cannot overclock the Pure Nodes that much
@dull bolt not 4x better, is 4x as good as
Sure, But was it really ping worthy? :))))
Guys I have a mk 1 fluid pipe and it has 300 /min, how do I split it to 5x60 ? (or 10x30)
just split it and add valves to limit the the flow
Ok so when I place 5 valves with 60m/s each and just place a junction before it where the 300m/s goes through everything should get 60 without error ?
yep
ok ty
you are welcome
whats the ratio of pure coal nodes to water extractors to coal gens?
mk1 miner btw
ook so
i checked on the wiki and its1 pure coal mk1 miner to 8 coal gens
and 3 water extractors
Correct. Be sure to make the piping accordingly, for that 360 water/min @@warm hound
so my power generators say they are only at 35-42% efficenc? it has max water and is over stuffed on coal. does that mean its not burning as fast or? something?
For Mk1 Pipe its 3 Water Extractors @ 75% each and 6 Coal Generators.
well i have 8 Was told thats the best thing for max math and minimal reduction
Sure, but then you need 2 pipes, or one pipe fed at both ends, or a mk2 pipe
yeah i got 2 pipes and 3 extractors~ middle goes into both pipes
you don't consume 100% of the power they can produce, that's why
Power generators at x% efficiency just means you're cknsuming x% of your power 🤔
So have a couple of assumptions/questions that I'd like to see if I'm correct on...
A splitter with 2 outputs always splits 50/50 if the belt output allows it right?
If so, a full mark 1 coming in would split its output 30 each way?
Some inputs only require 30/min or 15/min (or even less). If the splitters work like I'm assuming, is it good to stack splitters to get the exact input that machine requires? Or will the input limit of the machine eventually make a single splitter work efficiently?
Basically trying to decide that if I've got a Mark 3 belt bringing in ore, can I just do a single splitter at each smelter, or should they stack to get the exact split needed?
yes
yes
yes
both - manifolds and exact splits work well
yep that's a manifold - they take a bit to fill up, but they work almost as well as perfect splits in a smaller form factor
for iron and copper smelters i would use a manifold with mk1 belts out, split in two directions as sort of a combination of the two
ok. i thought a single splitter would work after it fills up the buffer a bit. but wanted to make sure I was thinking about that right
and it seemed like it would get ridiculous for things that only need like 2 or 5 thinks per minute 🙂
__s___s___s___s___s___s
| | | | | |
-s- -s- -s- -s- -s- -s-
| | | | | | | | | | | |
--S--S--S--S--S
| | | | |
X X X X X
there you go
don't think the second split helps
for 30/min
I did the double-splitter to get exact 30 and 15 per minute input when I was starting out. but wanted to see if that was really necessary
it's the same amount of splitters and works pretty much the same as mine
each vertical belt is 60/min mk1 so the manifold doesn't clog
but the clogging is exactly how manifolds work 🤔
270 > 210 > 150 > 90 > 30
60 60 60 60 30
30/30 30/30 30/30 30/30 30```
omg i hate monospace
haha
why not
270 > 210 > 150 > 90 > 45
60 60 60 45 45
30/30 30/30 30/30 22.5/22.5 45
i mean apart from the fact that i drew too many
yeah i have that exact setup for my iron smelters right now
last one always splits 50/50
ok yeah but for the first 3 it works
oh yeah. didn't even realize that for the 90 split
yes, it will eventually fill up and work 100%, but I thought that's why you're trying to avoid
and that's only with mk3
and there's not much point of trying to avoid it. Just build your factory and let the manifolds fill in the meantime or pre-fill them with items manually
so in that case 6 out of 9 miners are properly stocked
glad I asked. thanks all!
one overflows into the last two
tbh if you want the last to also do 60 / 30, use a smart splitter
imo it's more efficient than 8 progressive overflows
and it just looks nicer
again, I don't see a point of this. Just build a normal manifold, less space usage, same efficiency in the end
that too
it has the same efficiency at the end.
also at some point there was an issue with maxing belts with splitters, it's probably fixed now since splitters have internal buffers, but I won't really go into the trouble of having to use two different belts and build slightly more complicated setup just because of a few seconds saved
mixing belts and splitters is goofy anyway since then you receive different ratios
yeah i'm not worried about the time. more-so the efficiency
not the expected "one belt full, other belt partially full"
at that point I'd just go for the simplest solution to build, which would be the simple manifold
--S--S--S
| | |
X X X
fastest to build, will reach the same efficiency and while it's filling you can build the next part, effectively nullifying the "required" waiting time
I have a train roundtrip time of 3.28 mins, it has three stops two loading and 1 unloading. The first loading station dumps 720/min ingots while the 2nd station dumps 360/min of the same material. Is one freight car enough or do I need to add one more car?
(storage capacity * amount of carriages) / round trip duration (in minutes) according to wiki
see if that number is above your quoted amount/min of the loading/unloading
So, I have 24 smelters making 720 iron ingots a minute. Then, all the ingots get merged into a single mk5 conveyor belt (780 items per minute), from which they get transported to the next floor into 18 foundries using the solid steel ingot recipe - so, theoretically, each foundry uses 40 iron ingots per minute and all 18 use the 720 from before. I'm using manifold, but instead of splitters, I use smart splitters so the first 2 foundries have to fill up before the next 2 receive any kind of input to control it better.
The 720 iron ingots are being produced, but the last 2 foundries aren't getting enough of them to be at 100% all the time, and somehow the whole belt starts to act as if the machines are consuming less than what's produced, making iron ingots pile up in the smelters below, even when they should reach the end of the line with no issues. Turning the last 2 smelters off solves the stuttering (with the last 2 foundries not being 100% efficient of course), but the belts should have enough capacity to transport from all 24 smelters. Anyone knows what's the problem?
I have another mk5 belt bringing in 720 coal per minute to feed the foundries, and it doesn't have this problem; only the iron ingots are behaving weird
@cursive heron ((720+360)*1)/3.28 ~= 329/min 1600*1/3.28 = 487/min, The left is your scenario, the right is a single container. Since Right is greater than your scenario, you are fine
hmm. I think I might have misread the word problem rai
one sec, but I think you are still good, let me see. , nope, if its 720 outputting to the 360 units, you are short, your scenario only provides 219 ingots/min
(1080/min) 360/min 720/min```
Or, I did it wrong again, and we are missing information, It needs to include the requirements of the unloading station ... one sec checking out new info
Ah, you need 1080/min?!?
329/m is the best you are getting with 1 carriage, you will need more
yeah I'm taking out 1080 materials from the station into factories, train siphons out materials on its way to the unloading bay
isn't 975/min the maximum of a freight with that formula or am I wrong?
stack of 100
(3200*1)/3.28 = 975items/min, 9.75 stacks/min?
for 2 with your roundtime. yes, with 3, it is more than your stated need
which meets the requirement of 1080 minimum
3200???
I thought freight cars had an inventory size of 32
embarasses themselves
So, very sorry Rai, you will need at least 2 cars(since the stack limit is 32, and iron plates stack to 100)
yeah guess I'll need to add another car
This is why I don’t math it 😂 I just know roughly what it needs to be . And then I go for a joy ride with it a couple times to double check lol
heheheh
I'm over 200 hrs but haven't even moved to tier 7 because I'm too busy migrating everything to trains
, trains just look amazing
Wish I could see honestly, I am wanting to dive into trains, but having issues with deciding where when and how much (mainline 2 lane railway is a minimum for me)
better is import quickwire or import copper and caterium ingots and craft QW at location. ofc Fused Quickwire alt rec
is there a way to get ladders to connect to those walkway paths you would put in the air?
I don't think so, but the walkway edges can line up to the same place that foundation edges are
so if you put a foundation where you want a walkway first so the edges would line up, you place the ladder, delete the foundation, then place the walkway
hmm. ok ill have to look into that. im trying to figure out a good production for iron to make as optimized. I found this image but half machines i cant tell what they look like from up above.
this image.
@sharp sapphire no, but if you can somehow create a floating foundation mid air, then you can start building the ladder down
Use the dropped wire trick
Yeah, this is the image of my factory😆
oh? would you be able to help me out with my factory? Just having a hard time figuring out the best way to make something with what i have now
I am going to build some dyson spheres now, but i have a tutorial suggested for you, perhaps that would clear your doubt.
the machines at the very top are Smelters, there are others in the same image, match the colour, the almost black at the bottom are Assemblers, and the others are Constructors
so lets see... lets assume 1000 Copper Ore/min.
(Default) Copper Ingots + (Default) Copper Sheets:
33.3 Constructors (133 MW, 2664 m^2) + 50 Constructors (200 MW, 4000 m^2)
1000 Copper Ore => 1000 Copper Ingots => 500 Copper Sheets
Copper Alloy + (Default) Copper Sheets:
20 Foundries (320 MW, 1800 m^2) + 100 Constructors (400 MW, 8000 m^2)
1000 Copper Ore => 2000 Copper Ingots => 1000 Copper Sheets
Pure Copper + (Default) Copper Sheets:
166 Refineries (4980 MW, 33200 m^2) + 150 Constructors (600 MW, 12000 m^2)
1000 Copper Ore => 2500 Copper Ingots => 1500 Copper Sheets
(Default) Copper Ingots + Steamed Copper Sheets:
33.3 Constructors (133 MW, 2664 m^2) + 44.4 Refineries (1332 MW, 8880 m^3)
1000 Copper Ore => 1000 Copper Ingots => 1000 Copper Sheets
wait, forgot the Water extractors... sigh
okay, lelts do a proper spreadsheet
@mint lion Idk if anyone got back to you man but 720=16 foundry at max speed thats why your last 2 arent filling up as for your coal you should have to same problem.
@mint lion unless you dont have smart splitters set up with your coal then that would be the answer.
okay, I think I got the numbers...
I am just doing percentages compared to copper-ingot/copper-sheet:
Copper-Alloy + Copper Sheet: 144% Buildings, 200% Sheets, 216% Power, 147% Space
Pure-Copper + Copper Sheet: 237% Buildings, 250% Sheets, 783% Power, 383% Space
Copper-Ingot + Steamed Sheets: 103% Buildings, 200% Sheets, 490% Power, 222% Space
Copper-Alloy + Steamed Sheets: 151% Buildings, 400% Sheets, 1000% Power, 390% Space
Pure-Copper + Steamed Sheets: 245% Buildings, 500% Sheets, 1760% Power, 690% Space
https://docs.google.com/spreadsheets/d/1yagpKxhDfeoH30GdGoS9DtSbioVWeqEaw2ceWBjTwQU/edit?usp=sharing
How did you calculate the space%?
calculate m^2 for normal solution... calculate m^2 for special solution... use magic power of division 😉
Ugh, so the hardest way 😩😂
woot, finally have all Geothermals connected!
now... how many TurboMotors per minute are possible with it
Finally decided what to do long term (now that I dropped the turbomotors megafactory 'cause Update 4)!
Time for a 250% OC megabase. However that'll turn out, hopefully I'll be able to cram more production into my small RAM. Thoughts?
Gonna need some math help if anyone has a second to help me figure this out
?
I got 3 normal iron nodes for making Reinforced plates, gonna make the miners (Mk3) to get 600 ore from each and get 1800 ingots per minute roughly
I'm using Iron Wire, Stitched Reinforced recipe and the basic plate recipe for it
One 600 ingot production gets me 1080 wire
And the other two 600 can give me 400 plates each
So I'm left over with 390 ingots
Wanna optimize the remaining 390 ingots into Iron Wire and Plates
Use 2/3 for plates, the rest for wire?
The ratios are messing with me
12.5 ingots for 22.5 wire
And 3 ingots for 2 plates
The output of wire needs to be doubled that of plates
But the input of ingots to do so for plates is more than what's requires for iron wire
That's why I'm suggesting 2/3
It's rough division (didn't use a calculator), but should be too far off
Unless you want exact numbers, I'd go for that division, change a bit if something can be tweeked easily once you have worked out the numbers and sink any excess.
Otherwise, some more serious math is required
Checked, and 2/3 already coincided with an earlier calculation and does not work
what is the problem?
do you not want to use clockspeed?
This part
you have 390 ingots and want to produce (Iron) Wire and Plates... correct?
To end up with good stitched plates ratios
okay... Stiched Iron plate is 18 3/4 Iron Plates to 37 1/2 Wire
(Iron Plate default recipe?)
so 75/4 iron plates to 75/2 Wire...
assuming default Iron Plate recipe and iron wire
iron plate is 3 to 2... so 75/4 iron plates become 225/8 Iron Ingots
iron wire is 25 to 45
so 75/2 iron wire becomes 75*25/90 Iron Ingots (horrible ratios)
so ~ 20 iron ingots?
so just without calculating the number, you wont get something smooth
yes... still, horrible "not even" number
decimals exist
so its roughly 3/7 to 4/7 distribution of ignots
3/7 to Iron Wire, 4/7 to Iron Plate
either that or you underclock the last constructors in each manifold as closely to the numbers from the webpage as possible and run it as ONE manifold
or round down the number of stiched iron plates and hope for more smooth rates 😉
the ratio of wire:plates is 2:1 and the wires need 0.55 repeating ingots each and plates need 1.5 so the total ingots you need is 2.61 repeating 1
so the percent that goes to plates is about 57.45% and the percent that goes to wire is about 42.55%
So 2/3 wasn't that fat off ^^
So i ran into an issue last night and I'm not sure if it's mathy enough for you guys but I wanted to check my logic with ya'll
I've just gotten into trains, and last night i set up the first production line that actually depends on their input full time.
It's just a train bringing in copper ore on 3 cars, feeding a 480 belt back at base.
I noticed gaps in the copper ingot production and i started investigating. Then i remembered people talking about the 25 second animation delay in offloading a train
I added a buffer storage, and now we are getting to my question:
It seems like if you want a 480 belt coming off a train station, with one buffer it looks like this:
Train storage -480-> [storage, X amount] -480-> belt
Then the animation
Train storage -480-> [storage, X- 25 seconds worth of ore] -> 480 belt
And since the input and output of hte storage is equal, this will eventually empty out and start sucking again
The conclusion is that the output of the train buffer must always exceed the output belt speed.
Luckily i had it on three cars, so i just added a buffer to each car, so the train storage output was 480x3 -> storage and that fixed the issue
interestingly right before this i was questioning my sanity, why indeed was i splitting up the miners 480 output into 3 cars, but i think it saved my ass
Is my logic sound here? or is there a more elegant solution. Seems like a problem many people would have faced before
I'd say 2/3 is pretty far from 57.45%
I'm happy for reaching that with no calculator xD
fair enough haha
Hey that's just engineering man. "close enough"
Oh also was referring to the 4/7 henning mentioned. You sent the message right before I did xD
ah, yes henning's math was even closer haha
so I guess if you're close to his math and his is close to mine by the transitive property your math is close to mine 
reminds me of a joke:
An engineer and a mathematician are watching a boy and a girl on a couch. the kids are watching a movie
Every few minutes the boy scoots half the distance to the girl. The mathematician says "You know, technically speaking he will never reach her" (Zeno's paradox)
the engineer says: "close enough"
Seems good reasoning. If you want to unload x/min from a station, your beelts need to be able to unload more then x/min to accomodate for the unloading time
Still, did you consider connecting BOTH freight outputs to storages (or a single Industrial Storage) to reach your desired unloading speed?
👆 That, you can do what you're doing with double belts from station into ISC
the orignal was 3 train storage unloading on 480 belts, merged into the storage buffer, that's what didn't work
because of hte merge the unloading was effectively 480
ah then you could merge two and stick the third in the other input for the ISC
an yes a storage buffer per outlet was the answer
well ultimately i only was feeding a 480 into the train station and i wanted a 480 belt back at base
ISC?
industrial, i see
You either merge the outputs from the storages (assuming you connected 1 storage to each freight's output) or use one output of the ISC connected to BOTH outputs of a freight. If you merge the freight's output themselves you're choking your output
storage per station probably looks better anyway than trying to fit them into one ISC
yeah ok thats what was happening, i just wanted to make sure i understood since i had heard people talk about the 25 second delay, but never this part of it
also: that is a bug IMO, that delay is not necessary
are you doing a buffer on the input too? that's where it's most important because it's much more likely to clog up
For future reference, I recommend keeping yourself below 1200 item/min for each freight when you reach max belt speed (mk5)
hm. i am not, i have 3 miners filling a 480 belt that then splits back into three at the station pickup
I can see why a storage would need to stop outputting it's content in order to accept a BULK of new contents and organize it, though. May just be me xD
the stoppage in flow is probably because of the way they update the inventory of the station and not a balance thing
the 25 second animation is 100% to add time to round trips
maybe for 2ms, how long does it take for a cpu to merge the contents of 2 objects? it doesn't need to be tied to the animation
No, i meant in a "realistic" scenario
Like, it makes sense to me stations work that way
i think it makes even less sense in a realistic scenario
the "realistic scenario" is a crane that picks up a container and puts int onto a train car. I think 25s are pretty fast for that
ok, fair point, i was thinking just keep the output running and dup the new contents in the bin, you dont actualy have to keep count
holy shit are you the greeny from https://www.satisfactorytools.com/
so badass man, i love that thing
When you finally meet your childhood's hero
rofl
it'd definitely be preferable to have it keep flowing while new product is coming in, but if the reason is technical I'm not gonna play armchair programmer with code I've never seen
Greeny's famous
if it's balance though I'd prefer they change it
What if it's manifold?
I do have a bug i found tho. I notice if i manually create inputs (like i put in 600 rubber per minute and turn off crude oil input to force it to use my rubber) i can't do "maximize" any more, it only works if i supply a value
don't think the reason is technical. It's either unintentional bug or a feature to make it work with their future/current vision of animation.
yeah, maximize + input isn't currently working. It's next on my list of resolving after a big engine update that I'm working on, hopefully in next 2-4 weeks
it just feels kinda silly to put buffers after every station, like it's a trivial problem to solve that's not that interesting
I'd love to help, been building software for 10+ years. Decent amount of JS
I wouldn't expect anything super rounded out, but as long as the ratios are close to using up 390 ingots, I'm happy with that
sure, but most of balance limitations are relatively easy to overcome. Since trains aren't finished, this may not be the final version 🙂
oh i found the github
there's a github link in the community menu, Typescript + AngularJS, currently transitioning to Angular2, writing PHP API v2 that will be opensource and separating data from code
badass i'll have a looksee, might be able to help
(also a discord server link, where it could be better to talk than here. Or in DMs)
@vast jungle I did some number crunching, unfortunately 390 isn't a nice number but 385 works better
175 for iron wire and 210 for plates
Makes for a 5:6 ratio
I've been wondering about HMF alterante recipes - I always used Heavy Encased Frame but is Heavy Flexible Frame all that bad because it takes 20 rubber a piece? Are there some HFF fans?
They just need to make it so when the train is loading or unloading . The freight platform still fills or empties . Sounds super simple to me lol
Heavy encased is the way to go . Save the oil for electronic parts
Heavy flexible is fast so you could have less manufacturers, but I'm not sure that's all that appealing for something like Heavy Modular Frames
the numbers they're usually made in are small enough
Use what you got available. I prefer the Heavy frames that take more concrete because that's easier than screws imo
hmmm heavy flexible frame might just be worse than heavy encased frame. at least with all alts solved for weighted resource efficiency
left side side is heavy encased and right side is heavy flexible both have the same ppm of HMFs
there may be less manufacturers but there sure are a lot of more of other machines and way more power used
the constructor discrepency could be solved with steel screws, but I don't know what you'd do about the refinery discrepancy
And the fact you need oil to make it
Yeah the other one is using like 5ppm oil to reduce iron by a ton, but that's easily cut out
@bleak coral so how many ppm of hmf are produced in those 2 examples?
20ppm
as long as you're trying to get nice integer numbers it'll always be off
the numbers for iron wire/plate split just aren't nice
It was waaaay off, like not even close because I wasn't incorporating previous amounts
Meaning I need more plates than wire
Like by a substantial amount
Attempt two didn't come out much better. Tried to actually go through and manually solve heavy flexible frames for power efficiency and footprint. Also took away oil from the heavy encased frame solve to reflect that recipe's advantage and the more likely scenario that someone wouldn't make a diluted loop for 5ppm oil for steel coated plates. Heavy encased still came out way on top.
Here are the solves for anyone who wants to play with them and see if they can prove heavy flexible frame isn't worthless junk that can't even do what it's supposed to be good at:
Heavy encased solve: https://www.satisfactorytools.com/production?share=zQsucCw1t9LCw38fwjr1
Heavy flexible solve: https://www.satisfactorytools.com/production?share=xGmDiN86nsFSzRMC2ZPp
I should probably share these on the feedback website. It's not good if the one that's supposed to be able to reduce footprint & power usage can't do that because it's so inefficient it needs so many more resources it fails at that goal.
Just plug the numbers into the production plunner to check 😉
If one line of 600 ingots can make 1080 iron wire a minute roughly, and a second line of 600 iron that makes 400 plates a minute. Then the last production of 600 ingots can be split into 165:435 wire and plates
And that's to top off the production at 1377 wire a minute to 690 plates a minute
A few tweaks and it will be ready
Its so close I can almost taste it...
Dangit
166:434
1378.8 / 689.34 wire to plate ratio respectively
the decimals reign supreme there is no getting rid of them
I live for decimals
Everything must be just so
Or at least as close as I can humanly withstand
Shame because 165:435 is a solid split for 600 ingots
And with everything else in place, it would net me just over 206 reinforced plates a minutes
Now to calculate for Bolted Reinforced Plates
this game requires much more math then i previously expected
It’s cool ae . I do more math now than I did in all of high school
And after a quick calculation, Stitched Iron plates are better for me at this point
bolted is fast and needs less machines, stitched is resource efficient
Bolted can be absolutely great, but comparatively between the 3 sources of iron I have, stitch works out to over 200 whereas bolt will only net me roughly 150
yup, like I said stitched is for resource efficiency
And it will cost me more machines and space <@&673829841413603379>@
yeah that's usually the trade off
usually..... eyes heavy flexible that I'm making a feedback post on 
A total of 62 constructors to give me 1378 wire
@bleak coral I rember you showed a very nice graph of how you managed your sushi bus
To reply in kind, I've posted my very nice graph in #screenshots, would love to hear your honest opinion <3
(Yes, I accept commissions)
looks super messy, but what turbomotor production wouldn't
mine is just a storage tracking spreadsheet, so nothing complicated to keep track of
if you can follow it, it works
but I suggest using draw.io so you can edit freely
The only thing I don’t like about doing it on paper . You can’t change it
Oh . You bet me to it lol
I've got some decent presets for machines on my scratchpad, but I don't know how to share them
I hate paper, but my PC can't handle anything more then Satis and the phone's screen's too small, so I made that mess and now I'm using it as a joke
It did help with the calculations, though xD (turns out, it's actually accurate!)
I mean nothing wrong with paper
It's unecological
Still does the job . I use paper as a draft . Then il draw it up in lucid chart for reference later
Pretty much any thing I do il draw up like that . I could share my save and that . And anyone would be able to follow the whole factory layout lol
What, are you implying mine is hard to follow or something?! It even has arrows!
Isn't it clear how we get from this
https://cdn.discordapp.com/attachments/553550313533997057/801946753917779998/IMG_20210121_234512.jpg
to this
https://cdn.discordapp.com/attachments/553550313533997057/785664564934475786/b.JPG
??
I think I've got anough space for a big factory now
Is all of that inside the damage line?
Yep
jeez I didn't know it went that far up
I mean how many floors?
On the far left the water is not even considered, so make sure to not fall
Just a BIG one x)
oh I guess that makes sense because the Desert Dunes are north of that.
Yeah just get a few train lines running throughout the map ferrying in resources, maybe some water farms to run refineries, and that's a solid floor plan to scale up
The only trouble I run into is that my floor is close enough to the water that it is above water, but considered in water on shores
So even if everything at the same level, that part close to the shore are inacessible in factory cart
(You are ejected from it)
Ooff
Ah... discord can't play mkv directly in it... sry for the pretty bad quality ^^" My GPU is suffering
I would say make the platform 1 meter higher to get around this, but you already took a lot of time to make that massive platform probably
@pseudo yarrow yeah way TOO MUCH time
You COULD move it pretty easily with mods (then delete the mods if don't like them)
@neat prairie you could also bring in a friend or two to help repave the area to make it faster
My friend will surely start to hate me x)
So I have this really weird setup on my concrete that has four storage containers all connected to each other to rotate the concrete between themselves kind of like a moving display. They are fed by two belts moving 20 bags of concrete into the system per minute totaling 40. Then there is another point that uses mk2 belts (everything else is moving on mk1 belts) to pull bags out of the system and feed it into a sink. My net inventory is trending down but I want it to trend up (until of course it's full and then split off into the sink). I can't use a smart splitter due to the constant movement of the belts.
The mk2 belts are not pulling out 120 items a minute, it's a very slow trend down. Like the inventory will read 98, 99, 98, 99, 98, 99, 98, 97, 99, 98, 99, 98, 99, 98, 97, 98, 97, 98, 97 (etc).
you have it cycling. is one of the otehr containers fillin gup
No the net inventory trend is down
I theorize it's because the mk2 belts are pulling the stock out faster than the mk1 belts are rotating it
well the fact you are pulling a mk 2 belt off.and you only feed it 40pm it will go down
you need to feed it more
and you shoudl have a smart splitter before it
A smart splitter won't work, it's a constantly rotating stock, there's always belt movement
I used to have it so the inventory in the containers was stagnant and the splitter was outside of the loop of cargo containers but then when the containers got full the belt movement stopped.
ye ye i get that. i have systems liek this
so what happens. if you are feeding one of the cotainers
and absolutly everything is full. including the belts in between
What I need is for the sink to draw out SLIGHTLY less than the constructors are putting in
it tries to feed it. and stops things rotating
Yeah but a smart splitter will stop it from feeding after everything stops, not before right?
I just wish storage containers would only put things on the belt when they are full
like its all just a look thing
to do what you want
i think you will need to be taking out the same amount as you are putting in
if you take out more. itl empty
Yeah but then it won't fill
of you take out less. it will fill up and your machines will stop working
If I take out concrete I want the containers to fill back up
so you would then need a smart splitter before hand i think. so once it does get full itl over flow
I still haven't unlocked those.
so once after to keep it moving. and one before to keep your machines going
you may need to get to that then. cause i cant think of another way to do it off top oif my head without actually playing with it
Wait a minute
It's trending up now
I think it just took a while for my last change to impact it
ISC can do some weird stuff
it depends on what belt is prio
if the mk 2 is prio. itl go down
if top belt is. itl rotate
i think 🤔
How do I change the priority
Who woke me from my...
Wait, did someone say BALANCERS?!
I mean, if you wanna take out less the you out in, why not take out 30?
Yeah remember the concrete factory?
Yeah, I just read
That's half mk1
Send half to the sink, the other half back into storage and you get 30 going to the sink
Can it fit in your layout?
I don't have 60 producing only 40
are you wanting all your machines to keep running though?
Yeah
I know, but when you output a belt from the storages (since they're not empty) they'll output 60, so...
Actually you would think that but the 120 belt wasn't pulling out 120 items even though it was full
Because no matter what belt I put on the other end of the splitter the splitter is going to send half one way half the other
But I think I fixed it
I'd need to see it to be able to help further. Especially since I literally just woke up. Can't really reason a lot now
Can we discuss this tomorrow or this weekend, if you don't find a solution sooner?
Instead of sending one belt of 40 in I split it so there's two belts of 20 going in
And the splitter that sends it to the sink is directly after one of the mergers but not the other
So on one side I have 20 in, 10 out, on the other I have 20 in, 0 out (until it gets sent to the splitter in the cycle).
But then it's done a full rotation through so that exchange happens much slower
JW . do you have the 1st and last ISC connected together?
ISC? Sorry
industrial storage container
you are using idustrial storgae containers?
No
oooohhhhh
I only have regular storage containers
muh bad
So there's 8 total, all connected
They connect with lifts in the back, and in the front the bottom two connect to each other, and the top two connect to the one across from itself, being arranged with four on each side facing the other
just send a screenshot. words are bad at describing layouts
I was working on it lol
I have too many empty containers to be certain about this at this point
It ran for too long trending down
I turned off the sync until they are full
Then I will turn it back on and remove a stack and see what happens
yea i just think how you have it set up aint gonna work well
having ISC and smart splittersb you could do it
casue you can set up proper over flow systems with them
What would the difference between ISC and regular storage containers be?
With 2 regular containers I ahve the same space and two in two out though right?
it doesnt flow the same
Well I guess I'm using half of those to connect the top and bottom container to the other
2 in 2 out as in you can input and output from a single inventory twice as fast as just a regular container
Ah
cause you plug in at the bottom. use the top ones to connect them together. and use the bottoms ones as your out into over fow systems
Okay
Back to iron then
I guess in the meantime I'll just turn off the sink once in a while
I have gone nuts
you are nuts
This is 70% done too. Got almost everything built for up to diluted stage
Ill toss some screenshots in a bit
Anyway its fed by
- 6 pipes of mk2 water
- 3 pupes of HOR 400m3 ea
- 2 pipes of oil 600 and 300m3
- will spit out 6 pipes of fuel at 400m3 each
And its really devided into 6 segments, each with its own can belt loop
And 400m3 fuel pipes ironiclly is easy for this too, machine ratio wise
Why is my constructor with 30 ingots in and 30 ingots out a minute operating at 95% efficiency?
It wobbles between 95 and 96 but it should be 100%
It is overloaded with iron ore, containing 63 while making plates
Either visual bug, or your next machine down the road is not working at 100% either
It's going into a container
Is your smelter working at 100%?
It's set to that with enough input but let me check. Shouldn't matter though, like I said it is overloaded with ingots
Yes 100%
Hmm ingots in the machine is fine, it has a stack size of 100 tho.
Is the container full?
No way it just started
Restart the game and see if that fixes it
Okay
You can manually pull the ingots out too
Yeah I did but the ingot count still trends up
That fixed it
Last Save: INGOTS!
lol
Now to stare at it until it displays 100%. I wish that transition happened faster
But I appreciate why it doesn't
Hmm... Beacons can be made from pure Iron Ingots... how much for 15 Beacons/min? 241 Iron Ingots/Min... WTF? 😉
would have been nice if it had been 240... 😉
do i start the build or no
Fule, lol
What the hell is "Co2Shimm"??
hello
I am not sure if this is the right place for my question, so if I need to go to another channel, let me know please. I'm working on a mega train for Oil conversion to Fuel. There are 4 stations: Oil Pickup, Oil Drop Off, Fuel Pick Up, and Fuel Drop Off. Travel times are in order: 10.5 minutes to Oil Drop Off, 3:55 to Fuel Pickup, 8.5 minutes to Fuel Drop Off, and a bit shy of 6 minutes back to Oil Pick Up. The train is a total of 250 wagons, and all 4 stations are the same length as well. (I'm a tad eccentric and strange...)...I first thought 125 rows of 15 refineries with each row being fed by 2 separate groups of oil (8 from one wagon, 7 from another) would be decent enough. Am I close to not having to add a second floor of refineries or is my plan not enough?
your problem is you build too big, how about go small (build 300 oil first), then copy over the same design to other location / floors? well, this depends on your preference
train travel time more than 4:06 is definitely not healthy.
Unless you wanna enjoy the sights or something?
Is there a clean way to split a 500 item belt into a 400/100 split?
Trying to feed a recycled plastic setyp. Residual plastic is feeding 300, aand need 500 more
Just dont want it to over supply the second belt that residual rubber is on. May just do a mk2
could do a smart splitter with overflow to that second belt
Thatll work
Would overflow work ok on a continuous process? I plan to never let this back up
if the numbers are good, i dont see why it wouldnt
True
solution
residual rubber comes on the right, the rest from the left
and a mk2 belt in the middle
a primed overflow and a load balanced system have the same efficiency right?
Do splitters/mergers feed into each other? I thought they didn't? At least I got no indication that they can without belts.
personally i prefer overflow cause then i can reach into my constructors and grab stuff
They can, but you need belts between them.
Ofc I only read the first part of the question :D... I'm gonna go sleep I guess.
Is water to coal generator ratio 2/5?
I think I saw in a video it's 3/8? Not an expert though
I’m pretty sure it’s 3/8
Okay, I meant that I thought they couldn’t feed into each other if placed next to each other like that.
There is a very small belt in my image. Hard to see
Lots of great coal tios and details in there
Wow, great guide. Also, thanks for crediting the image 😃
Ah yes, yours isnt the only credited item 🙂
Typo in fuell
Not the first
I planned on going through diluted fuel, but half afraid its gonna get changed in U4
@fallow vector you have a clip of mark saying about diluted fuel? pretty sure atm its staying the same. it may get moved to blender isa all
January 19th, 2021 Livestream
Q&A: Will Diluted Packaged Fuel be retained if Diluted Liquid Fuel gets added to the Blender?
https://youtu.be/7U9JUf9NUYQ
i have a question, is there any way to split a belt into 55.5%
cause i have a 120 belt and i need to split it into a 66.67 and a 53.33
i cant seem to figure that out tho
i mean technically 66.69 also works but thats a different percent
whyh does it need to be split exactly. just do the split and itl balance itself out
and withint a few mins everything will run as it should
Do the lines need to be merged in the first place? You could keep them apart and just change clockspeeds of machines to get the exact numbers
Are there any other math nerds here who have taken linear optimization and enjoy how this game is a really fun application of this subject? 😅 🙃
You can split into any fraction you want.... It might just take "a few"splitters and mergers
Like @vast jungle said, you can basically split into almost anything as long as you cam afford multiple steps of splitting/merging. Reading from top to bottom, this is not an optimal solution but it is one. you could do smth like that, no?
120
60,60
60, 20,20,20
100, 20
33.34, 33.34, 33.34, 20
66.67, 53.33
I haven't taken that subject, but it's pretty much how my tools work 🙂
you can also do any number... not only multiples of 2 and 3
just split the the next largest number that is a multiple of 2 and 3 and then feed the unnecessary parts back into a merger before the splitter array
Basically true. If you want to remove the throughput limit then just do a minor split right before the merging, so the merging is done on the secondary lines instead of the incoming belt
hmmm
sure is intresting
right now i think i got it
im just using a 16.67% to get 2 100 belts and 1 20 belt and then i have a constructor on 67%
and then i merge that 67% to the 20 belt
im using satisfactory tools
@rancid inlet if your absolutely need to do the load balancing on the belts, check out 'balancer' on wiki
240 / 210 = 8/7... so you have to split into 18 parts and then merge 7/8 of them and re-merge the remaining 3.
the link i sent would balance the 2 belts so they have the same output
left side is ur two inputs
there is something call "Industrial Storage Container" for you to use
those dont split equally
If it's just ore have a smart splitter near the miner or the closest merging point to the single belt and have the overflow being dumped into a sink. That's what I do
so dont use them for that
If you do 2 input 1 output they could, no?
if you having the output belt lower tier, they can split pretty equally
as long as you have more stock than output
still pretty inconsistent at some times
can we talk about not satisfactory math here? 😄
Cuz I have some problems with math
(This is the only discord where people might acctually be clever)
Too many scientific terms in there
I think that would go under #off-topic-general, but idk 🤷♂️
I lose so much time to exploring and builders block, load balancing is meaningless. I do wonder why buildings don't reject input over 10% of their input buffer, like Factorio.
Load balancing is to have things go fast and be easy to check. Not to build quickly :P
Load balancing is too messy for me, in a few hours time an overflow would have caught up and then I'm not sure it matters does it?
After a few hours they work the same, other then the balancers giving a a more clear display of how the resources are distribued
"Hours" depends on the setup of course. Usually not less then minutes, though
haha I'm definitely taking hours to set things up lol
The more you take, the less troubleshooting you'll have to do later (hopefully) 😆
haha that's the plan - prefer a set and forget approach
According to the wiki, there’s only 11 sulfur nodes which amounts to 3000 or so ore per minute with mk3 not overclocked ( which i have yet to unlock) I need 1050 for a turbo fuel Power Plant that I have laid out already. Should I go for it or just power half? since I want to use a third of the worlds resource on just fuel. Is it worth it for 40,000 or so KW of power?
do you mean you havnt unlocked the o/c or the mk3?
there is a total of 6840 you can get
The Mk3, I’m still tier 5 - 6
im using half of that for my power.. so yes its worth it. you have it laiod out as well
well work out what you can get with mk 2 o/c
its only 1k so id say go for i9t
you can change thew miners out at a later date
turbofuel and nuclear are the best uses for sulfur right now, the only other things to do with it are batteries, compacted coal, and black powder
you don't need that much black powder, compacted coal is wasted in coal plants if you can do turbofuel, and batteries don't need much either
are batteries actually used for anything as of right now?
Just to power vehicles . But not really worth the effort . They are getting changed in update 4
if a train leaves a station on a flat track, no curves is there a known max velocity it reaches?
120kph if I'm remembering right
correct
I tried running a long track and it kept saying no way to make it, I assume that is due to it knowing it can't make it up some of my inclines, so trying to think about how to lay track that I know will work and it's seeming to come down to build the train stations way up high to ensure it's all flat
it means one fo your junctions isnt right. or you have the trains and or satations laid out wrong
I have no junctions, it's a straight one way path, bidirectional
even if it cant make it up an incline it will try. and if your cart to train ratio isnt right and you have no run up. itl get part way up and either not maek it. or lose alot of speed
so your stations or trains arent right
A too steep incline won't stop a train from trying to go, it'll just get stuck
gives us a screen shot of your stations
most likely you have one round the wrong way
hrmm ok, strange, I manually drove it the whole way, but took adding acceleration with the W key often
yea you will be able to manually drive it
but if your train or stations arent right autopilot wont
check your stations are the right way. is the 1st thiong to look at
can you tell their direxction after placed?
Yes the station name and overhang thing is on the front
hypertubing to the other one to see, it's a long run 😛
Btw here's a chart of how it should be setup:
train: <===>
stations: (===----------===)
- is track
> is locomotive
) is stations
= is freight cars/platforms
but the other issue of steepness, is the only real solution to just build up like 100m to bypass all the valleys and peaks?
nah, if it's 1m/2m slopes it'll be fine
as long as you don't do 2m for too long
it'll just be a bit slower
Also you can solve the problem with more locomotives, doing 3:1 freight:locomotives helps
I'll drop the screen shots over in #screen shots ok
station is wrong way. turn it around
round part of the roof needs to be facing the way the train is facing
there's also a big arrow when you place it
lol both of them are facing wrong way. you turn them arosudn youl be sweet
but the round part IS facing the way I intend them to go
no it needs to face the way the train is coming into the station
trust me. turn them round
not the way they leave the station
well damn, ok
thatas a good way of putting it. i was trying to think of a good way to explain that lol
do you have locomotives on both ends of the train too?
I have 2 locomotives and 1 freight car in the middle so like this <=>
yeah that's correct
and I ripped up tons of track trying to re-route it over platforms thinking it was all due to "coundn't make the slopes"
nope the trains aren't that smart, they're super dumb actually lol
I trapped one on a slope for an experiment
just checked my other station on a seperate track that is working, sure enough I have hte nuclear ones backwards 😦
And slopes won't be a problem with just one car, it's the extra cars that drag down the acceleration
game drives me nuts sometimes, thanks for the tips!
the arrow is quite misleading when making a bidirectional setup lol
not really you have to make it face the same direction of the locomotive that will be pulling into the station
I see how you got it backwards, but it's fine the way it is
kinda wish they worked more like hypertubes, slow way down, but at least make it eventually
then you could say ok I need to come back and redesign now to make it better
way i loom at it. hyper tubes are like a vacuum
trains will have the effects of gravity.
its fair a fully loaded train you havnt set up right cant make it up an incline
items don't change the weight of the car
they dont. but you know what i mean. like it makes sense it cant get up a hill if it doesnt have enough pulling power
oh yeah I'm fine with them having weight
it's fixed by just adding more locomotives anyway
this should almost be pinned
its a question asked all the time. and this is easiest way to explain it
WoooHooo, my train made it all the way finally
what is the correct number of smelters for two normal iron nodes using Mark 1 miners with Mark 3 belts
add the output of the miners and divide by 30
ta
you can use https://satisfactory-calculator.com/en/production-planner if you wanna optimize ur factory without having to do the math
Satisfactory helper to calculate your production needs.
Do we know the original source of that image? If so, someone should add it to the wiki on the Trains page
that train image?
if you refer to the train image, it's mine lol
wth part of the map was this taken on
like desert but why is the texture all weird? is it just because you are so high up
it looks like the unfinished top of the mountain next to the dune desert, tho you could just ask @sand garnet to make sure
yup
oh ok. i've not been to any unfinished parts yet
and it's not good for permanent stuff cause who knows what'll be there when they finish it, yeah perfect testing spot
yeah it's 100% getting overhauled
it's the bamboo forest before they added trees etc there
CS: Make a handcrafted 20x20 gigantic map, looking gorgeous 95% of the time
Tom: this unfinished place seems like a good place to build 
Lol nah i dont build there for real. Only test serups for discord
having a place you DONT want to build normal stuff is very useful for quick testing
I just use a blank save with a big foundation ready. Saves on load-time too
😮 I've got my entire base in my 200+ hours save up there, for that exact reason. it's so nice to build up in the flats there, can just build whatever up there
Well, you can do that currently
It is 100% going to be changer
Meaning your factory will have rocks and plants clipping through everything
does anybody know what biome that will turn out to be?
gonna start a new save on update 4 anyways, so guess it's not a huge problem
Where you guys talking about ?
Hopefully it's not too tall, because one of my skytrains goes above that plateua
Wait, we we talking about update 4 regrowing/resetting all the flora ?
No, there's a huge flat plateua biome that is perfectly flat and is 100% going to be changed to include some new biome there.
Many people have used it for bases (or skytrains) because it's a huge flat area.
one with a sketchy texture
Yup.
ah
Near the Dune Desert.
yea i get what we talking about.
The one with a lake and waterfall coming off of it?
I have only built water collection up there so now I won’t build anything more on it
i need this
lmfao
I have a problem guys- I am based in the area kind of north-west of the northern forest spawn area with the 4 pure iron nodes and the 2 pure copper nodes. anyways, I have one un-used iron node left, and I need to make a modular frame system (I have mk 1 miners and mk 2 logistics). Does anyone have any advice on what a load-balanced system for it?
Is pure?
i would assume they are for hand use, right?
https://www.satisfactorytools.com/production?share=OMLCMKfd8wQIlcpVMlTY
This may help. Already set to frames. Just change the desired numbers.
thank you kind sir!
If needed change any alts you have as well.
just discovered one "disadvantage" of Copper Alloy... its output speed is insane, I need to split my manifold even further...
how much coal does it take to power 16 coal generators
multiply by 15.