#math-and-meta

1 messages · Page 497 of 1

robust imp
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and i don't believe it would help a lot. isn't it like 1.3x difference? my platforms and freight cars are almost always full

vague tangle
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And is there a reason you merge them all together?

jade minnow
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Let them run above each other and don't merge them?

oblique hollow
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the freight platform has 2 inputs / outputs for a reason

robust imp
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each type of item has its own storage so i have to get all of them to smart splitters

oblique hollow
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do the check twice

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2 seperate times

sinful vale
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why are you merging belts at full capacity with different items together?

vast jungle
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You could split the belts each into three groups of items and then merge the groups

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Split them merge instead of merge than split

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If you want more work you could build a smart warehouse with multiple input belts ... 3 (or more) lines of smart splitters that are merged for each item

upper oracle
frosty owl
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For different reasons, I had a similar issue
There are 2 warkarounds I thought of

  1. (Which I used) You divide the splitters at the storage so that you don't bottleneck any (Eg: let the items with biggest throughput share less splitters and belts)
  2. You send only a PART of each of those products to the smart storage (eg: split just 60/min of each material from the station to be sent to storage, sink the rest)
    As many said, merging them all together like this is quite nonsensical as you clearly have too many items/min for one belt
vast jungle
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There is also the point that industrial storage containers have two inputs... So you could connect two totally separate smart splitter systems to the same containers without a merger for each container

oblique hollow
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actually, yea, you can half the belt load if you use both inputs

pine stag
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It actually feels sorta weird. Satisfactory uses approximately the same stack size and stacks per container as Factorio, but much much lower throughput. I wonder whether it's just my expectations, or there's really a problem with bottlenecking due to limited belt throughput everywhere.

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Not sure how to solve my logistic issues yet :/

sinful vale
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the thing with comparing factorio and satisfactory is that you keep in mind that since the game is in 1st person and 3rd, factory building is slowed down massively so the amount of stuff you need is lowered accordingly, if you compare your factorio base and your satisfactory one you can be dissapointed in the size

oblique hollow
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also,
Factorio: Finite Resources
Satisfactory: INFINITE POWAAAH

frosty owl
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Factorio doesn't have doggos. That's enough reasons for me not to play it

oblique hollow
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They also dont have a Meme Cart

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0/10

cunning horizon
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they do have train signaling tho

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🤔

sand garnet
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satisfactory will have that too

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future content

cunning horizon
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yeah and i will lose 30lbs

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i shouldn't be facetious, one of those things will happen and it isn't me losing weight

sinful vale
oblique hollow
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One is a done game
The other is still wearing diapers

pine stag
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I'm not trying to compare the scale of the games. Of course neat 3d graphics might require sacrifices. It's just I always have issues with belt capacity :/

oblique hollow
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Comparing them would be unfair

cunning horizon
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i wasn't seriously comparing them, i haven't even played factorio

sand garnet
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@pine stag what tier are you on?

cunning horizon
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the graphics are too much of a turnoff even though i figure i'd love it if i took the time :/

sand garnet
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i dunno, i never felt like belt capacity was an issue personally

pine stag
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In the middle of T3

oblique hollow
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its only an issue at Tier 1 - 4

sand garnet
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hm yeah I guess thats a tricky point

pine stag
sand garnet
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dunno if you're already using mk3 belts

pine stag
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No, just Mk2. Newb here.

oblique hollow
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Does Factorio have Dick Rocks? i dont think so

sand garnet
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if not, go get those.

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mk3 belts are easier to produce than mk2 and faster

oblique hollow
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Mk 2 Belts garbage.
Nobody will fight me

frosty sail
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hey tom

sand garnet
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so it's a win-win

frosty sail
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been a while lol

sand garnet
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hey bardo, yeah

frosty sail
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i see you still blue

sinful vale
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belts are only an issue before you get mk3 rolling, rip are a pain in the ass to make

sinful vale
oblique hollow
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The day Mk 2 belts actually become good will be a good day for the low tier pioneers

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honestly just buff em to 150

sand garnet
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dunno if that solves the issue though

oblique hollow
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or change the recipe to Iron Plate + Copper sheets, idk

sand garnet
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I think its mostly the power-cost being a pain

oblique hollow
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RIP for constructor? acceptable
RIP for Belts? Rest in Pieces

pine stag
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Well I have a plan then. Belts Mk3 asap.

sand garnet
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maybe increase production rates for the RIP?

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obv. also adjust the cost of all items requiring them then ( increase as well )

oblique hollow
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Changelog:
)Mk 2 Belts now require Marktoonium Plates to be built

sinful vale
frosty owl
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@shrewd yacht As you pointed out, having sushi belts mean you need to control what you put in them closely. As an example, imagine having a BUS below your buildings (from building A to E): I put on it whatever resource all those buildings need. But once building A takes away stuff, I have a free belt (or half free if it's already mixed :P). So I reuse it by putting on the output from A. Then B takes resources, but since it outputs very little I can still fit that stuff on the same belt as A used. Then C takes stuff, but makes quickwire, so I need the 2 belts freed by B and C... And so on
I'm the end, you get a lot of sushi belts going into storage and that gives the smart storage work to do: splitting them all

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Of course, since it was the first time I tried making it and went for an absurd size (for the first time) it came out like such a mess ahahah
The new model storage looks waaaaaay better, but it's still empty :(

bleak coral
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Mixed belts = spreadsheet time

frosty owl
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Also less belts, so less hassle for my poor RAM

bleak coral
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that's the reason I have a spreadsheet for my storage using mixed belts, no way am I memorizing the literal two dozen+ inputs it has

frosty owl
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If I can spend a few more calculations to save in belts, I'm o Kay with it. Means I can add more machines :P

shrewd yacht
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unless you got 8GB RAM or less RAM doesn't matter much

frosty owl
shrewd yacht
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its all about the IPC of your CPU here

frosty owl
bleak coral
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oh no, upgrade man

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16GB isn't that expensive

shrewd yacht
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never actually checked what the game use

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had 32GB for years 😛

bleak coral
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I've gotten it up to 14GB on kibitz' save, but I also have 32GB and I'm pretty sure the OS and most programs scale how much they use based on your max and/or free RAM

shrewd yacht
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most games these days rarely use more than 10 or so

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and even that is pretty high

frosty owl
shrewd yacht
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what CPU you got there?

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mine is begging for mercy 😄

frosty owl
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Don't remember, some bad i7 laptop "gaming" CPU. Never been happy with it...

bleak coral
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and in return you can make it not happy

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moar belts = moar revenge

frosty owl
shrewd yacht
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I stopped my 5 turbo motor manufacturers yesterday and shut of the sinks... 3 hours later factory was still filling buffers 😛

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stopped the remaining manufacturers manually and barely noticed an FPS improvement in the main area

frosty owl
shrewd yacht
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guessing the CPU was already capped on graphics rendering thread or something

bleak coral
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well it's spread out over a ton of area, hard to get a screenshot

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would have to do walking tour

frosty owl
shrewd yacht
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storage? i dont have much storage

frosty owl
shrewd yacht
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store some of the materials I can use a lot of in a short time, like copper sheets, concrete and so on

frosty owl
shrewd yacht
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my save is kind of old though and we didn't have the fancy smart splitter overflow option

bleak coral
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yeah it's quite nice to keep track of everything, and so I can quickly answer "how much throughput do I have left for this item"

frosty owl
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So yeah, all headaches there

shrewd yacht
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had to redo a lot when they added pipes... who base was out of power as coal plants were not working

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and because it was unpowered I had respawns of mobs all over the place

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that spreadsheet didn't make much sense to me

bleak coral
frosty owl
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Just don't forget to ping me if you do, pretty please 🙏

bleak coral
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will do

frosty owl
bleak coral
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it also mirrors my actual storage, each entry represents one set of two ISCs

shrewd yacht
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how long would a big box of solid biofuel last after converting to liquid and burning at 100%

bleak coral
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depends on how many generators you're using, you'd use the conversion rate of solid to liquid to find out the total m^3 of liquid you get then divide that by the burn rate times the number of generators you're running

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burn rate is 12m^3/min

shrewd yacht
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say one fuel generator

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if you could show the calculation as well that would be great

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not quite sure how to do it... a big box can hold 9600 solid biofuel

bleak coral
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yes, and then you get 4 liquid for every 6 solid, so you mulitply it by 4/6

shrewd yacht
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4/6?

frosty owl
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Aka 0.6666....

bleak coral
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yup or 2/3rd

shrewd yacht
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so just shy of 6400 liquid

bleak coral
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exactly 6400 liquid

shrewd yacht
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so about 533 minutes

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how do you go from decimal to minutes or seconds. 0.88 hour is how many minutes?

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oh never mind.... thats simple heh

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so one fuel generator would last just under 8 hours 53 minutes

frosty owl
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0.88 hours = 0.88 * 60 minutes

bleak coral
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sounds about right

shrewd yacht
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problem is filling that box

bleak coral
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if you don't already have it I'd actually look at the charcoal and biocoal alt recipes, they actually end up giving more energy than liquid biofuel if you're starting from wood & biomass

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I mean I also wouldn't mess with biomass after getting coal beyond personal transport with solid biofuel unless it's just to see what you can do with it

shrewd yacht
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goal here was as I was thinking in #satisfactory to do it all on bio based fuel

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like an achievement

bleak coral
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ah I see, would you not count charcoal and biocoal?

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they'd still start as the same stuff

shrewd yacht
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you get more energy out of the biomass by making coal of it?

bleak coral
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yes

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liquid sucks

shrewd yacht
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oh right... its a 5 to 6 on coal and solids is cut in half

frosty owl
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That information saddens me...

shrewd yacht
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so even if soild have more energy per unit its less total

bleak coral
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the wiki has the energy of the stuff, so I just calculated the amount of energy contained in the coal vs the liquid biofuel made from a given amount of biomass and wood

bleak coral
shrewd yacht
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sounds to easy

bleak coral
shrewd yacht
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then you can do compacted coal from that again and easily get enough power

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not a huge gain to compact it though, but still

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or maybe it is... its a 1 to 1 ratio on the coal, just have to add in the sulfur and you go from 300 to 630MJ

bleak coral
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hmm normally I'm against using compacted coal in coal generators, but that does actually sound sensible

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though I'd question if it's within the spirit of a "Only biomass for fuel" run

shrewd yacht
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not sure how many MJ you spend mining the sulfur

bleak coral
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you'd still have to hand feed, so that's within the spirit, but you're now also burning something that you don't have to gather by hand

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it's not enough to make up the difference I'm sure

shrewd yacht
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a pure node with MK3 miner is doing 4 per second

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and the recipe is using 5

bleak coral
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you could do something more in the spirit and save power: a ton of portable miners that you hand deliver into a storage container to use

shrewd yacht
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so thats basically a bit over 0.5MWh

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no wait thats wrong

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its 0.0083MWh

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per second

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after that I'm kind of lost

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apparently 1MJ is 0.00028MWh

bleak coral
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for the purposes of satisfactory getting into that nitty gritty isn't necessary, and I don't know how accurate the math in the game is to real life

shrewd yacht
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we need a net gain table going from one fuel type to the next 🙂

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at least the cost for mining the base items on each of the miners

bleak coral
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the way I'd approach it is to see how much extra MW I get from going to compacted vs how much MW would be used to provide the necessary ppm of sulfur at 100% usage, and see if there's a net gain

shrewd yacht
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the wiki lists cost for recipes

bleak coral
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those don't take the whole system into account, just the one machine

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they're honestly not very useful numbers imo

shrewd yacht
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cost per item at 100% clockspeed

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you just add it up per item for each step

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but the base mining step for the raw material is missing

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its probably pretty high if you have to OC a miner a lot

bleak coral
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that's probably why it's missing, changing clockspeeds on miners is really common cause you can't just build more of them and you just set it to the rate you need

shrewd yacht
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seems a MK3 miner is basically using 30MJ per second at 100%

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so 7.5MJ per unit mined

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so the 5 sulfur needed cost 37.5MJ if not OC

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so the net gain is 256.5MJ going from coal to compacted

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thats a pretty nice gain from 300MJ

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that gain is probably almost gone though if you have to OC max on a normal node to keep up with demand

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not to bad... a fully OC MK3 miner on a normal would spend 13MJ per mined resource

minor cipher
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how would I be able to configure the amount of items per second that goes through each pipe line easily

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does the programmable splitter have this function?

magic shadow
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no, that would need a manifold

minor cipher
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alright thanks ill look into it

rotund blade
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@minor cipher if you havnt already done that maybe you could just use separate smelters for both lines using underclocking to get the needed iron per minute to an exact

bleak coral
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That's also a good plan, that site doesn't give you blueprints just machine count and input/output

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It's not meant to plan out the logistics at all

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So just cause it says you need 4 smelters worth of processing, doesn't mean you need to do that in 4 smelters

topaz hedge
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Well, it's not powered up yet, and still has quite a bit of ways to go, but I almost have enough rubber to make cable..

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@shrewd yacht it sounds like you figured it out. 1 Joule/second = 1 Watt

topaz hedge
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after that you have to determine the layout and some of the finer details.

minor cipher
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the place i found has 3 pure iron nodes right near each other so thats why theres a second floor

frosty owl
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Check youtube in argument specific way
E.g.: coal generators tutorial; heavy modular frames tutorial...

lilac osprey
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i can refer that site about machines planning

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the right TAB allow you to see the list of stuff need annd more and more..

pale aurora
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so am i right that i need 1008 steel for the 500 versatile framework needed?

muted crypt
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assuming base recipes for everything, you need
250 cycles of the recipe (recipe makes 2 framework, you need 500, 500 / 2 = 250), which means
3000 steel beams (recipe needs 12 beams, you need 250 recipes, 250 * 12 = 3000), which means
12000 steel (recipe needs 4 ingots, you need 3000 recipes, 3000 * 4 = 12000)

topaz hedge
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recycled rubber/plastic is so OP. i love it

marsh gate
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Greetings, I am in need of some math help.
I'm slowly approaching the stage that I can make Fuel Gens. Going by the default 100% clockspeed, I see the FPM is 15m3/min (same as water for coal gens).
Using regular fuel, and if I went with Mk2 pipes, how many fuel gens could I possibly have (with one pipe)?
I tried taking 15 x 600, and I get 9,000. I don't think that's possible to have that many fuel gens with one pipe.

topaz hedge
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water for coal gens is 45 a min, you're thinking of coal for coal gens :p

marsh gate
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Oh oops, but anyway it shows 15m3 goes into a fuel gen.

topaz hedge
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so the math is 600 capacity, divided by 15 usage 600/15. Also benie, you could use 2 mk1 pipes and feed the fuel gens from the front and back.

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you could also use mk1 pipes and feed the fuel gens from the middle as well as front and back. so if you had 100 fuel gens, you'd have a pipes feeding fuel at the first one, 50, and 100.

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but 600 fuel will feed 40 fuel gens.

marsh gate
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I see now, yes.

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That would definitely work, but I am working from the large lake west of the swamp (the big misty lake).
I haven't tapped into the three pure oil nodes yet.

topaz hedge
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There's really no need to use mk2 pipes, at all if you feed liquid's like that, it works with anything that uses pipes. except for getting 600 oil out of an extractor you don't need mk2 pipes, unless you like the way they look, I think they're ugly

marsh gate
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So tap into two of the pure nodes @ 125%, yes?

topaz hedge
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or one pure node at 250% and use a mk2 pipe, then split it off into 2 mk1 pipes at your fuel refineries

marsh gate
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Ok.

topaz hedge
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either method will work. tapping both of them at 125% will use less power for extraction vs 1 @ 250%

marsh gate
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Since I need to automate computers and heavy frames prior to this, using less power would be welcomed.

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I thank you for the help, wolfgrim. 🙂

vast jungle
jade minnow
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I am actually planning a computer factory later. By that time I already have so many smart plantings etc. That I can unlock chapter 7 lol. Ran around too much to look for hard drives

vast jungle
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but a lot of Alts can make computer production much easier

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the only trouble is that Refineries are so damned large

jade minnow
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I found some computers at the crash sites so I got that going for me

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I also have to make the sulfur research... Maybe I'll do that first

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Or maybe... There are so many things to do 😀

opaque gate
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does anyone know the most efficient way to make steel beams and pipes cus my current setup is 120/min coal node tht runs into 2 foundrys and those run in 1 belt then i use a manifold to split it between 2 constructors 1 pipes and the other beams

opaque gate
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but idk if i should overclock

tired raptor
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Get three and slightly underclock

opaque gate
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ok thanks

vast jungle
tired raptor
quaint sage
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Aha the computers thing again

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I set up a temporary line for computers and ripped it up when I had enough. I'll need to rebuild it I guess

vast jungle
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I just added a fourth floor to my factory... this is where I will build the Computer factory the next days

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after that I will remove the old stuff from floor 2 and replace it with a nice weapon factory

rustic talon
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Started a new factory today for testing. I'm setting machines up in a way that hopefully will look the most organized.

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Only copper materials being made currently, I have 60 Cable, 60 Copper Sheets, and 100 Wire per minute being made, Running off of a string of 8 smelters, and producing 240 ingots a minute.

vast jungle
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looks nice and clean

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mine look always a bit messy because the maximum size is limited by the floors below ^^

rustic talon
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It is very simple compared to my "BIG" factory, let me get the screen-shot

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This is my "BIG" factory.

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It is stretched literally almost across the map.

sand garnet
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but.. thats like a quarter of the map, not even

jade minnow
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Maybe he has an oil pump in the south west so it stretches from there to the north east 🤓

rustic talon
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I meant from an end to end.

quaint sage
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Still no?

rustic talon
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Like across, not like across the entire map.

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It is stretched across a string of land, that is very long, are you people happy?

sand garnet
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lol

jade minnow
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Are the long lines in your map conveyor belts?

sand garnet
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my factory is SO big it covers the length of my entire factory

rustic talon
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Those are Hypertubes.

jade minnow
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How did you make it a 90 degree corner? Did you build the tube first and then stopped where you thought your factory is gonna go?

rustic talon
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I built a long line of foundations to each factory.

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Then put the Hyper Tubes from one factory to the next.

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Then established a main factory in the center, where I started.

jade minnow
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Interesting. So you have all buildings aligned to the same grid... Makes me think about tearing it all down - again 💩

rustic talon
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Indeed I do, all aligned to the center factory.

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Allowing for the a good way of travel between each and every factory, from refining, to simple old iron and copper production.

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Although it takes a good bit to build, it (TO ME) is worth the long expense.

sinful vale
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the more time consuming part of the hypertube is calibrating it rather than making the foundations of the factories be aligned to me

rustic talon
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Indeed, they can only be built in the direction you which to go.

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Meaning one going to, one going from.

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I enjoyed building my factory, it was awesome.

vast jungle
jade minnow
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I want to stay fit, walking is better 😛

rustic talon
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Indeed.

balmy mountain
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What’s a good rate of plastic and rubber production around tier 6? I’m at 60 plastic/min and About to hit trains and I wanna make sure I have the oil infrastructure to support future tiers.

vast jungle
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I want to build a Computer Factory based on "Caterium Computer" next, so I designed my Oil plastic/rubber production to create more Rubber than plastic

balmy mountain
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Thanks Henning!
I’m just paranoid that late tier 7 will end up using a ton of some oil product that I don’t have bc I don’t know what’s there yet

vast jungle
balmy mountain
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Rn it is decently scalable space wise
The plastic production is irritating due to not having the nice alt plastic and rubber recipient yet, so I’m spamming hard drives

vast jungle
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If you need more just come back with 1000 Concrete and set another layer on top of your factory

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recycled plastic/rubber together is insanely strong

balmy mountain
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Oh wow
Alright I’m going all out on hard drive hunting
I’m out here overclocking my oil to 360/min and I only have 80 plastic lmao
Alt recipies Pog

hardy patrol
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got my 6 computers per minute factory all hooked up last night.

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that was my first "major" production line. I took oil from the west coast, copper and iron from the green fields starter area.

vast jungle
vast jungle
minor cipher
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what is this tab? is the resources in the world actually limited?

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so eventually you will run out

warm hound
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i think its just an option to limit them

hardy patrol
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those are max production rates.

warm hound
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oh

hardy patrol
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if you put the highest extractor and overclock 250%

minor cipher
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ah so if you are harvesting all nodes thats the max you can get

warm hound
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well with an external mod it is possible to make them limited

minor cipher
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ok got scared that at some point a save would just become a dud

hardy patrol
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but i think it is theoretical, because you are actually limited by belt and pipe speed.

hardy patrol
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makes the game different, more planning involved, more of a challenge.

warm hound
# minor cipher but why

1: to make it like factorio
2: for a challenge
3: idk, because the mod maker made it so you can make them limited

rustic talon
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😄

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Happy New Years EVE to all those that this message applies!!

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Also this shall be my new Computer Build very soon, as soon as I find a proper place to put the system.

tired raptor
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Thank you

fallen cloud
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Also satisfactory calculator is good

vast jungle
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OMG... empty factory floor looks so large until I placed 14 refineries in it

rustic talon
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I legit made a beginning refining setup of 500 plastic, 500 rubber, and 1000 Fuel per min

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Then again I separate all of my factories

vast jungle
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I justr discovered a new type of belt!

sand garnet
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Thats a weird way to spell 'slave labor'

vast jungle
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the "take it back" belt... especially useful for nuclear waste.

shadow prairieBOT
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You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com

<3 @sand garnet

frosty owl
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Other then with crude oil (even that one if you're not confident) it's best not to go over 550/570 flow on mk2 pipes. As long as you keep it in mind, you shouldn't have flow issues

topaz hedge
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Yeah we learned it the hard way.

dusky dust
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Might be dependent on the number of junctions involved, too

topaz hedge
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shortly after the mk2 and the plastic/rubber, we found our turbofuel plant was suffering from the same issue and it uses mk1 pipes

dusky dust
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Like a 6x Wet Concrete of mine appears to have no problems, but a 10x Packaged Water right next to it does develop problems

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And yeah, I'd noticed the same issues maxing out mk1 pipes w/ 10 junctions

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Still don't really know if that number-of-junctions thing is a red herring or not. :)

vast jungle
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my turbofuel-powerplant is designed (in the end) to produce 600 fuel... I hope this doesn't produce the same problem...

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May have to split the output

marsh gate
hardy patrol
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i have 1 manufacturer making HMF from runoff from other lines (and manual screw feeding) and just got computer automated last night. felt good to get those done.

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6 computers / minute

jade minnow
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Why only 570 in the mk2 pipe?

hardy patrol
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game bugs.

jade minnow
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Package all the oil then and unpackage it somewhere else into 2 mk 1 pipes... EZ

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Oh wait it first has to flow to the packagers... Hmmmm

vast jungle
marsh gate
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Which I have automated.

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So, I'm pretty much ready to do so.

vast jungle
jade minnow
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Just finished the sulfur research for some KABOOMS 😄

minor cipher
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Hello, I am working on a simple concrete factory and instead of using just a normal balancer im going to use a manifold as I'm going to upgrade and overclock the miner as time goes on, but I was wondering about the way satisfactory tools presents the information to you and how would i translate it in game

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The part im wondering about is does the website want me to overclock a constructer to 133%, does it want me to build 2 constructors and make one 100% and underclock the other to 33% or does it want me to balance them both at 67% and the other at 66%, or does it not really matter and im overthinking this

torpid robin
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Doesnt matter . Using more machines and under clocking will save you power though

minor cipher
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alright good idea

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ill make 133 constructors at 1%

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lol

torpid robin
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Settle lol . There is a point where it ain’t worth

minor cipher
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yes ik twas a joke

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would be kinda funny to see my friend just come back to that

vast jungle
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maybe overclock the miner so you can setup a proper manifold? 😉

minor cipher
#

yeah but the problem is that I'm just starting out in the save so I only have 60 item per second belts so it would do nothing as of rn

oblique hollow
#

find another limestone node xd

minor cipher
#

im just planning ahead

jade minnow
#

Is there a formula what power saving you get when underclocking to x%?

oblique hollow
#

actually yes
(power usage) = (initial power usage) × (clock speed / 100)^1.6

#

clock speed is the % number , so 0 to 250

minor cipher
#

and where would you get the initial power usage?

oblique hollow
#

power usage at 100 %

minor cipher
#

ah

#

also what is the items per minute of the miner that can have multiple on one node and it doesn't use any power, the human

fiery arrow
#

I think it's 100

minor cipher
#

no like the player lol

fiery arrow
#

it's probably around 100 too

upbeat hinge
#

Most of the time, if it’s not a miner, it’s better to add 1 building and underclock it vs overclocking. You save both power and shards for the cost of space. Which is abundant.

opaque gate
#

What are encased industrial beams useful for?

stone charm
#

mk4 belts

opaque gate
#

K thx

stone charm
#

and heavy modular frames

opaque gate
#

So nothing much at teir 4

upbeat hinge
#

Bragging rights

#

And you’ll have a supply built up for Tier 5/6 and mk4 belts

opaque gate
#

Should I let it on auto until it fills a container? And then just leave it

upbeat hinge
#

That or get a smart splitter and send overflow to a sink

#

Points or power savings

opaque gate
#

When do u unlock smart splitters

upbeat hinge
#

With caterium, you can do it in tier 3/4.

opaque gate
#

I dont think that happens anymore

upbeat hinge
#

You research it in the MAM

#

Forgot off the top of my head, I just think you need a tier 3/4 part to do it

opaque gate
#

Which one in the MAM

upbeat hinge
#

The Caterium tree

opaque gate
#

There isnt one

upbeat hinge
#

If you haven’t found caterium yet, find a node and mine some ore

#

You can locate one with one of the third party maps, if you are avoiding those then press on till caterium gets unlocked in the scanner in tier 5/6

#

Where is your base at?

opaque gate
#

Grass where the 3 iron nodes are

upbeat hinge
#

Well there is a caterium node near one the pure coal nodes

#

Covered by rocks

opaque gate
#

The one on the edge of a cliff?

upbeat hinge
#

The coal node directly south of your base

#

Then head west

opaque gate
#

I know it

upbeat hinge
#

It’s on the other side of that little island, has some cracked rocks on it

#

Sorry meant west

opaque gate
upbeat hinge
#

Yea, west of there, other side

opaque gate
upbeat hinge
opaque gate
upbeat hinge
#

🥳

opaque gate
#

How much is 1 ingot?

#

I built a MAM

upbeat hinge
#

My suggestion is to drop 3 to 4 little miners. And follow the research tree

#

Couple of smelters and constructors should get you what you need

#

Or you can hand craft, but my fingers are lazy

opaque gate
#

Same just got some biomass set up

upbeat hinge
#

Good, that’s the way to go

opaque gate
#

Is inflated pocket dimension worth it?

upbeat hinge
#

Yes 😛

#

Everything you can research currently will be worth it

#

Eventually you'll hit some stuff that need tier 5/6 parts

#

But you'll especially want the blade runners as well 🙂

quaint sage
#

lore that just invents new elements grrr

#

that's not how it works

shrewd yacht
#

Like the ingots from refineries by adding water. Thats like last resort if you've tapped all nodes IMO

topaz hedge
#

uh..

shrewd yacht
#

the copper + iron ore combo to make ingots is also kind of pointless

topaz hedge
#

Not sure I agree with you there @shrewd yacht

jade minnow
#

It's especially good for mid to late game

shrewd yacht
#

the ore + water is slower to make and cost x3 power so you need a lot of refineries

jade minnow
#

In the beginning I got the copper alloy recipe that didn't help me because I got 2 pure nodes there lol

topaz hedge
#

ore+water is faster for iron. and copper too.

shrewd yacht
#

oh maybe they changed the speed

topaz hedge
#

Maybe not copper, but it's definitely faster for iron. I'll agree if you don't need much, they're pointless. but if you're really trying to do some serious factory. you need them

shrewd yacht
#

but the energy cost per ingot is insane

#

going from 8MJ per item to almost 28MJ

topaz hedge
#

lemme look it up xd

#

roughly yeah, it doubles the power cost, but that's the cost of most alts. you save raw resourses, but use more power.

shrewd yacht
#

its 3.5 times higher actually

topaz hedge
#

the insulated cable alt though.. man, I'm in love with turning rubber into cable. lol

shrewd yacht
#

coated or rubber cable?

#

guess you mean the rubber + wire

topaz hedge
#

is it though? I think it evens out because a mk3 miner OC'd uses a bunch of power too.

#

naw, rubber + wire

jade minnow
#

I also use that because I can't use as much oil so far and it was good to get a hang of the refineries

shrewd yacht
#

mixed plastic and rubber there 🙂

topaz hedge
#

If i didn't use pure alts, I would've ran out of nodes in the desert before finishing my last project.

shrewd yacht
#

for most people I guess it really doesn't matter

topaz hedge
#

not unless you're doing a big project. at that point, you'll probably already have the power to spare

shrewd yacht
#

you wont be able to tap all nodes and make use of it all before you hit other limitations

topaz hedge
#

not on the map no.

shrewd yacht
#

or play at 1fps or something crazy LOL

topaz hedge
#

but I wouldn't want to try tapping all nodes on the map lol

shrewd yacht
#

and a MK3 miner at 250% is nothing compared to the massive amount of refineries using 30MW each would use

#

and MK3 pure can only be clocked to like 163% before MK5 belt is capped

#

wish I had a PC to build a proper factory

jade minnow
#

Just build double the refineries and underclock them to 50% 😄

slender urchin
shrewd yacht
#

maybe in a month or two when they actually get the new ones in stock 🙂

minor cipher
shrewd yacht
#

man... that MWh is so triggering

minor cipher
#

oh no im gonna be banned for bad pun

shrewd yacht
#

they need to remove the "h"

minor cipher
#

rip

topaz hedge
#

lol

#

I won't tell.

#

they did remove the h

#

move the slider to the end of the graph

minor cipher
shrewd yacht
#

well it shouldn't be anywhere on the graph

topaz hedge
#

well you see it makes sense, because you could say everytime the graph updates, it's been an hour.

shrewd yacht
#

the window is showing power, not energy 🙂

topaz hedge
#

so MWh is the proper measurement

#

proper ish.

shrewd yacht
#

not even close

topaz hedge
#

How so?

shrewd yacht
#

because power and energy is not the same

#

the graph is showing consumption and generation at a given time

topaz hedge
#

if the graph updates once per hour, when you hover other the past part of the graph, you used 20MWh

#

or 20 megawatts, for 1 hour.

shrewd yacht
#

but it doesnt

topaz hedge
#

well we don't know long an in game hour is so.

shrewd yacht
#

still doesn't make sense to me

#

capacity of a battery is in unit/hours

topaz hedge
#

I don't really pay too much attention to it. since Wh = Watts over an hour averaged. as long as everytime it updates was a ingame hour it's right

#

your electric bill is in kWh as well.

rustic talon
#

@topaz hedge Good to see you again!

shrewd yacht
#

because it calculates energy used per hour, not power used this instant

topaz hedge
#

it does both, as does your electric meter.

shrewd yacht
#

my old analogue meter only showed kWh

topaz hedge
#

I can look at it and tell you how many watts you're using.

shrewd yacht
#

this new fancy one I can press buttons to see voltage and all kinds of things

topaz hedge
#

you time the wheel and see how long it takes to do one rotation, and it says how many kW that is on the meter. it's like 3.1kW or something like that

rustic talon
#

We are speaking of a topic I am highly unfamiliar with I see.

shrewd yacht
#

right...

#

started with me being annoyed by the power graph in game saying MWh

topaz hedge
#

I like the old school electric meters better, I think they're more accurate. lol

shrewd yacht
#

they're not actually

rustic talon
#

All I know is that 9 Biomass Burner produce like 270 MwH

shrewd yacht
#

downside is they usually reported less than they should

quaint sage
#

they may be more precise, depending on how small the graduations are

shrewd yacht
#

they do not produce MWh, but MW

#

they would have generated 270MWh if they were doing so for an hour though 🙂

topaz hedge
#

where is your source that the analog meters are less accurate? because I can say that the electronic ones can vary with temperature as electronic components shift within their tolerance due to heat.

shrewd yacht
#

the old ones never got recalibrated around here at least

#

so as they aged they went off apparently

#

at least thats what electricians I've talked to say

topaz hedge
#

Yeah, I mean that's with anything that's not taken care of right? those meters are very precise instrument's and need love and care every so often

shrewd yacht
#

oh well, I just hope we do not move to hourly charges

#

just going to invite people to use the washer at night and so on

topaz hedge
#

another reason why the electronic ones are bad lol

shrewd yacht
#

its a cheap way of avoiding the distribution grid upgrades

#

sad part is the grid fee is like 50% of the price per kWh here now

#

25% is taxes and then rest is the actually spot price

#

wonder what the new aluminium recipes will look like

#

kind of hesitant to expand my tiny setup much more

topaz hedge
#

supposedly it's just alumina solution that's getting a rework

upbeat hinge
# shrewd yacht Like the ingots from refineries by adding water. Thats like last resort if you'v...

They are good if you want to do more with less. If there is only 1 copper node around and you need more copper than you can get from a smelter, they are a good alternative. At least if you don't want to transport in more via belt or other method. I did this with my Quickwire factory (for computers/hsc), needed more copper ore than the node would provide straight up. So I used the pure recipe, as you more than double your output and I didn't want to bring in copper from quite a ways away. Worked out well, but yea it cost some extra power for sure.

torpid robin
#

its a balncer. its all in the wrodng order

#

it should just be deleted

stone orbit
#

im very confused as to why my coal power shut down

#

I have two impure nodes going to 4 coal generators that should be enough right>

#

also two pumps so water isn't an issue

marsh gate
#

Mk1 or Mk2 miners?

#

And do they have shards?

stone orbit
#

mk 1

#

no shards

marsh gate
#

Hmm, your coal's good. Exactly what you need. It's 60/min for 4 coal gens (15/min each), and you got 60/min coal (30 x 2).

stone orbit
#

hm

#

mightve just been something small threw it out of balance since its exactly perfect

marsh gate
#

What are you using to distribute the coal? Load balancers? A manifold?

stone orbit
#

just belts and splitters

marsh gate
#

Are they being evenly distributed? The coal?

stone orbit
#

yes

#

its back up and running now so it seems like it was a short term issue

marsh gate
#

Nice.

topaz hedge
#

how's your fuel plant going benie?

upbeat tide
oblique hollow
#

[Update 4 looms in the distance]

upbeat tide
#

Got 12 indy storage full of rods already

#

Im good for a good bit

fierce ruin
oblique hollow
#

only if you use all the power xd

upbeat tide
#

But it wont be at max for a long time

torpid robin
#

How many nuke plants you got ?

upbeat tide
#

158

#

Well, 157 and 1 at 50%

topaz hedge
#

very nice verios.

#

well, I've done it. used more power then I ever thought I would on my factory. Never has a circuit blowing been so satisfactory

#

That's interesting, The power went off because the fuel gens ran out of fuel because of the pipe issues.

pale aurora
#

you can fix the problem with reservoirs and figuring out what locations need pumps

oblique hollow
#

or you actually didnt feed your gens enough

topaz hedge
#

@pale aurora Nope, my issue is one with the way the game handles fluids and pipe junctions. it gets mentioned at least once a day. in a nutshell fluids stop flowing after so many junctions.

pale aurora
#

oh really?

#

didnt know that

#

maybe thats why my coal gen system fucked up a bit

topaz hedge
#

@oblique hollow Yeah, they ran out because of the pipe manifold issue.

oblique hollow
topaz hedge
#

not on the fuel gens, but between unpackage fuel, and turbofuel

oblique hollow
#

ah

#

mk 1 or mk 2 pipes?

topaz hedge
#

@pale aurora I doupt it, the issue normally shows up in big setups

#

all mk1 pipes

oblique hollow
#

hmm, ok, if it really is a large manifold then i believe that

topaz hedge
#

I checked it awhile back and I had refineries starving for fuel, and unpackagers full of fuel :/

pale aurora
#

then why not connect a middle junction with a new pipe pumping fuel that isnt connected to any junction

#

it'd allow for it all to pump into the further refineries without fuel

oblique hollow
#

actually yes, that is a way to circumvent that

#

just dont merge them all into 1 pipe

pale aurora
#

like do it for every 5 junctions

#

5 junctions connected to the inlet of fuel being pumped with a single junction connected to the main line

#

then you'd have every 5 main line junctions connected to their own junctions

#

which'd give you 25 junctions for power

oblique hollow
#

more like: group the packagers so that you never have too much fluid in one pipes, and to limit the manifold size

topaz hedge
#

Yeah, it's split into 3 pipes. originally, I had planned for 1200 tf/min but I ended up dropping it down to 750, after I had 80 refineries built and setup.

oblique hollow
#

oof 80

topaz hedge
#

So I ended up with twice the manifold length. because it was going to be 6 pipes.

oblique hollow
#

thats 4x more than i used for my test rig to test for the junction issue

topaz hedge
#

funny enough it held out to 95% capacity, even with the junction issue

oblique hollow
#

because that issue only lets the flow rate drop by about 5%

#

or was it 10%?

#

idk, something like that

topaz hedge
#

welp, if that's the case, I guess that's more data for your test.

oblique hollow
#

dear lord, no, i am DONE with that issue. It exists, it affects mk 1 and mk 2 pipes, so i suspect its an issue with the junction itself

topaz hedge
#

ahah.. didn't notice it until I was using about 80-90% can't say when, but I started preparing for when it did die lol

rustic talon
frosty owl
oblique hollow
#

oh uh, i didnt have any time for that yet

ocean warren
hexed oak
#

Hey, which one of these is better? Cause I'm not sure.

limpid silo
#

Uh u i think its the second

mossy shell
#

Is there any concrete foundation "ratio" that optimizes best? Since not all machines take up the same amount of space, it's kind of hard to know if you can fit the production line you're planning onto the amount of foundations you've built.

torpid robin
#

I’m working on a 17x17 space for all . my factories . I find it works well for how I build with all types . Havnt tried it out with refineries yet

shrewd yacht
#

link to a google sheet with all listed as well

nimble ridge
#

next is time for fun with oil

shrewd yacht
#

not sure why that person doesn't like Cheap Silica

#

we got plenty of limestone around, but limited quartz

#

only downside is the high energy cost

nimble ridge
#

i only dont use that because i never need silica so bad that im willing to give up nearby limestone lol

#

its never really the bottleneck for me

shrewd yacht
#

well you use silica for alu ingots, circuit boards and HSC

#

then you need the quartz crystals for oscillators ad RCU

#

nearest quartz for grassy start is the two normal nodes up top of the cliff around north north east of starting area

#

guess I could have grabbed the two pure ones more north north west in the cave kind of

#

the map currently has 5 times as much limestone vs quartz

vital stratus
#

Just made this. 48 refineries making turbofuel for a total of 902.5 per minute. I used smart mod,efficiency checker and area action

vital stratus
calm flax
#

which is better steeled frame or bolted frame?

vital stratus
calm flax
#

yup

vital stratus
#

i think thats better

calm flax
#

I have 2x720/min iron ingots and pipes at 540/min available.

vast jungle
#

How many pipes do you have? Enough... 😉

calm flax
#

probably going to go for bolted

sand garnet
#

I like steeled frame

#

Makes HMF easier

opaque gate
#

what do smart splitters do?

calm flax
#

allow you to filter an item

sand garnet
#

Split items in a smart way

opaque gate
#

would you say theyre useful for teir 4?

calm flax
#

yes

#

useful at any tier

sand garnet
#

100% useful

#

You can startum using them at tier 2 even

calm flax
#

You automate biomass right? You have a container for each grass, wood, aliens parts etc... Now you have a single container to dump all of them into

opaque gate
#

i have coal power @ 1.2 gw

calm flax
#

smart splitter and blade runners is the first thing i typically go for

#

Yeah but i am using it as an example 😉

opaque gate
calm flax
#

generally for long distances it can make sense to carry slow produced items on a single belt

opaque gate
#

how long should i be able to power my factory on 1.2 gw

calm flax
#

if i was playing with you about 3-5 minutes 😉

opaque gate
#

can you configure percentage in smart splitters?

calm flax
#

no

opaque gate
#

should i just use a manifold?

calm flax
#

yes use a manifold

#

If you are on high speed belts. Then use the slowest belt between the splitter and the machine which helps feed things down to the end machines

vast jungle
#

I normally switch off the recurving machines, wait until they are all full and then activate them.... Easier to fill the buffers when the machines are not running

calm flax
#

I just block all the machine outputs to prime them. eg build the building in order

#

Something nice about smart splitters is "pre scaling" so if you have a feed of 120/min to 8 smelters. For example you can place a smart splitter in the middle of the manifold and set the centre output to overflow only. That way when you feed it 120/min the last 4 machines won't run at all. But if you switch the feed to 240 then they become active 😉

#

By doing so you can build the building for what is going to be required. When you unlock the better miners etc...

rustic talon
#

Anyone need help with fun factory building lol

calm flax
#

sure you expirenced and ok to play with mods?

#

at the late game btw

frosty owl
rustic talon
#

Haha, very well my dear pioneer

#

@frosty owl what shall thy ask from another pioneer

opaque gate
vast jungle
#

I still have enough fun factories on my own to build ^^

opaque gate
round sparrow
#

Does it blows!?

opaque gate
#

ohh so i wasted like 20 of them

opaque gate
#

does anyone know if satisfactory calculator building planner is accurate because im not sure

kindred vapor
#

idk im indian

full rune
#

i dont know im jewish

oblique hollow
#

it should be, idk, i dont use it

full rune
#

and why dont you use it

kindred vapor
#

bcus caki poon

full rune
#

precisely

oblique hollow
#

i dont need it. I cook my spaghetti without any cookbooks or guides

full rune
#

i cook my children without governments authorisation aswell

oblique hollow
#

"As an Engineer, your buildings are like your children: hit them to make them work harder"

kindred vapor
#

🇷🇴

opaque gate
#

why the romanian flag

full rune
#

i just dont feed them and then sell them

kindred vapor
#

🇮 ❤️ 🇷🇴

opaque gate
full rune
#

ded

opaque gate
full rune
#

cool kid

kindred vapor
#

is it legal to sell paper on the black market

sand garnet
#

<@&387163995947270144>

nimble ore
#

wtf

sand garnet
#

I dunno man

oblique hollow
finite creek
#

So the solution is not to put them in-line, but to have them alongside the line.

oblique hollow
#

yes

finite creek
#

Well that's so obvious I have no excuse for why I didn't think of it

oblique hollow
#

Thats why it is important to remember: Pipes are directionless

finite creek
#

Valves can make them directional but obviously no valves here

oblique hollow
#

yes

vast jungle
sand garnet
#

No they allow for steam and steam is bad, epic gud

oblique hollow
#

Ebic bed, they have chinese spy virus and steal my precious data

vast jungle
sand garnet
#

Im just joking lol

vast jungle
#

ok ^^

nova steppe
#

good

#

lol

bleak coral
oblique hollow
#

Only if there is something inside already

#

I know

#

If they are empty, they behave differently, or if you input as fast as you output

#

Whatever the case, the images on the buffers are accurate, that was the main point

bleak coral
#

it's not though, they output as fast as possible with one priority output and one overflow output with some error when they're going really fast

#

they never act like in the image

oblique hollow
#

So X and Y in = X+Y on the bottom, if the belt can handle it?

bleak coral
#

on the priority one, which is whatever was placed first and then is randomly selected on reload

oblique hollow
#

Ah so even worse

bleak coral
#

yes

oblique hollow
#

So X and Y in = random

bleak coral
#

and it's really error prone so they'll overflow when they really really shouldn't

#

like if you have 1x780 into an empty and 2x780 out it'll do most on one and some on the other

oblique hollow
#

I remeber people tried to build overflow splitters with them

#

And i remember that that was discouraged

#

Precisely because of this

bleak coral
#

oh and I misread the buffers accurate part, I didn't mean to dispute the buffers I don't know how those work, just the ISCs

#

yeah they aren't reliable overflow even though that's technically their behavior

oblique hollow
#

Then idk what to put on the ISC graph, honestly xd

#

X and Y in = pray for good fortune

bleak coral
#

a big red X and "don't try to be clever with this, the game will stab you" lol

oblique hollow
#

I think ill just remove the ISC graphic alltogether

#

Thats why i no longer deal with belts.

#

The only time i did, i built that really funny Overflow Splitter

#

With the cycling plastic

#

What was it again... Oh yeah, the CIGO - Splitter

bleak coral
#

I haven't seen that

oblique hollow
#

Ill dig up a graohic real quick

bleak coral
#

oh and it's not that I don't think you shouldn't use the double input/output, it just has to be in a way that doesn't care about the reliability of where stuff goes

oblique hollow
bleak coral
#

like station into/out of buffer where it's just doubling the throughput

oblique hollow
#

This thing was really funny

#

And really compact

#

And difficult to set up.....
But it worked!

bleak coral
#

damn that's really clever, and completely got invalidated by the overflow option when they added it haha

#

I especially really like the compressed look

oblique hollow
#

Yeah, it was good for the whole 3 months that it lasted.
Watching the plastic go around in circles endlessly was enjoyable

bleak coral
#

in your opinion what do you think would be the better fix for ISC double output? fix the overflow so it's not unreliable i.e. always prioritizes bottom and does a proper overflow without errors like a smart splitter? Or make it work like a splitter when both outputs are connected?

#

personally I'm favorable to the latter because it could be a balancer, especially for inputs that total more than one belt worth

#

which is not something we have

#

while we already have smart splitters for overflow

#

also it's the intuitive function that everyone expects them to act like, and I don't see why they shouldn't

oblique hollow
#

Honestly, make it work like a balancer so i dont have to change my graphic xd

bleak coral
#

haha

vast jungle
#

don't you love it when you built a complicated piece of infrastructure and notice at the end that you built it the wrong way around?

jade minnow
#

I did that with my first long belt from base to the factory. Started on a stackable pole and in the end wondered why I can't attach it

wind spade
vast jungle
vast jungle
opaque gate
#

If i have a overclocked coal miner that splits off into 2 separate rows of 8 generators should i use a splitter or a manifold?

jade minnow
#

I'm using a manifold where I split the coal conveyor already before, feeding 4 generators in the front and then 4 from the other side manifold style

jaunty geyser
vast jungle
jaunty geyser
#

no, smart and programmable are separate things

vast jungle
#

I mean we could have a redistributor in "normal", "smart" and "programmable"

jaunty geyser
#

ho, yes

vast jungle
#

just like splitter/merger... but input and output defined by belts... or maybe by settings similar to smart/programmable

#

we could have an "input" setting for smart/programmable... and the basic variant could have just "input" and "output"

#

Finally got my first "mixed belt" tower online... each of them contains two belts that go up to the top (with mergers on each floor) and then down to the bottom (with smart-splitter on each floor)

#

and it contains a "split ladder" which makes it more difficult to fall to the death.

#

now I have to decide if I want to build the same for the third belt on the same side of the factory... and maybe something similar for getting raw materials up into the factory

jade minnow
#

Where is the tower located? Between several factories and your base?

vast jungle
#

at the side of the main-base

#

the old design had the necessary mergers/splitters on the factory floors which consumes quite a bit of space...

jade minnow
#

I'm just using a floor below ground floor for belts to go to another wall or something

#

You are just redirecting?

vast jungle
#

each side of the tower has one belt going from bottom to top and then back from top to bottom...

the idea is that each factory floor can place stuff on the upward belt and each other floor can get out things it needs from the downward belt

#

the downward belt ends with the connection to my smart-splitter warehouse

#

but I am still looking for a clean way to get resources up to multiple floors... at the moment I have 15 belts for resources going up... and because of limited belt-lift length they sometimes have to go "inside" to be extended...

and because some floors only need parts of a belt, I need a smart-splitter... but then book-keeping what is left on each belt is a headache.

but some automatic "fill up with mergers" sound space consuming

vast jungle
jade minnow
#

Use a 2 sqm lift system in the middle of the factory 🤓

vast jungle
#

2 sqm? (you mean 2 foundations?)

jade minnow
#

Yes or maybe even one depending on how big the building is

vast jungle
#

I am working on something like this, but I am unhappy with the designs I came up... conveyer lifts are damned large ^^

jade minnow
#

That way you don't see them... I did it in my first factory but the general place I got for the machines was not enough so I dismantled everything again. You just gotta leave space for belts to reach the middle of the building an not the outside like you're doing now

vast jungle
#

I don't like the idea allocating multiple foundations in the middle of my factory for vertical belt transfer, this limits the placements of buildings on the factory floor a lot

#

(maybe my main base is just not large enough for a design like this ^^)

vast jungle
#

Maybe I should just combine some resources on fewer belts.... Is unlikely that one off my factory floors will consume more than 240 iron (as an example)

#

I have too much iron ore anyways 😉

jade minnow
#

Gimme some then 😋 Always gotta think about expanding though

opaque gate
#

How many refineries + pumps would I need when starting out oil?

shrewd yacht
#

starting out you just have to make the regular rubber and plastic ones that has HOR byproduct and make fuel and coke from it. Coke you can sink if you need to.

#

a full 780 belt of rubber with all alts would use around 50 refineries and have no leftover byproduct

#

You also need 7.25 water extractors for that setup, so 8 with some underclocking

old ember
shrewd yacht
#

wouldn't you need more rubber than plastic?

old ember
#

If you're just starting on oil you likely don't have the power for an all alt setup.

shrewd yacht
#

I made the surplus HOR into fuel and burned it at the start once I got the fuel generators

old ember
shrewd yacht
#

I think the fuel made from that mostly covered the cost of the oil setup

old ember
shrewd yacht
#

well I did have some coke refineries and sinked that to avoid any blocks

old ember
#

It's much easier to turn it into petroleum coke and put it into coal generators. Plus, the conversion (without alts) is much better and you get more power that way.

shrewd yacht
#

setting up pipes properly the coke refineries only got HOR if pipes got to full

#

you get more power from burning coke than making fuel and burn that?

old ember
#

True, you can do this. I wouldn't describe it as a "just getting into oil" setup though.

old ember
shrewd yacht
#

hmm... never thought about that

#

though I think I got diluted fuel pretty fast

#

recycled plastic and rubber was a pain... went through almost all alts in the game before they showed up 😦

old ember
#

Yeah, let me just check my numbers, hang on.

#

Yeah - Starting with 120 HOR/m
HOR -> 80 Fuel = 800MWh
HOR -> 360 Coke = 1080MWh
HOR -> 240 Diluted Packaged Fuel = 2400MWh

shrewd yacht
#

hmm

#

and if you add in compacted coal to the mix?

#

wondering if I should use my surplus coke for the backup coal plant instead of compacted coal

old ember
#

I would. Then use the compacted coal to make tubofuel.

#

Compacted coal is more efficient than petroleum coke though.

shrewd yacht
#

I've got a compacted coal factory right next to the coal plant and split of any surplus for backup the main line go to the turbo fuel

#

but I also got a belt of coke going past for the alu production

#

so wondering if I should split off that instead for the coal plant as backup fuel

#

but coke would burn faster so risk of going empty

old ember
#

Yeah, coke burns more than 3 times as fast as compacted coal.

jade minnow
#

Compacted is the one you need Sulphur for?

shrewd yacht
#

yep

jade minnow
#

But you need assemblers to make it. Still worth it?

shrewd yacht
#

sure

#

you could even underclock the assemblers to reduce overhead

old ember
#

I've never bothered putting it in coal generators. Turbofuel, that's where the magic happens. 😆

shrewd yacht
#

though that tactic is best for refineries and manufacturers

#

yeah I just tapped for backup

jade minnow
#

I like to try everything out at leadt once 😀

shrewd yacht
#

a big box of compacted coal for around 20 coal generators that I can enable by hooking a cable in my base if fuse blows

old ember
# shrewd yacht yeah I just tapped for backup

I'll be honest, I don't understand why you do that. At the point where you've tripped the power you're already using all of it in turbo fuel. All siphoning some off for a back up means is that you have an artificially high power generation no?

shrewd yacht
#

its not a lot, but about 10% of my total currently

old ember
#

Ah, and you've answered my question as I was typing it! 😆

shrewd yacht
#

hehe

#

if I trip the fuse the fuel plant is overloaded so I need to add more generators

#

or refineries

#

I've got plenty of compacted coal production

eternal goblet
#

i think i did a dumb. so i have 7.5 conveyors worth of material, and i have it on 8 conveyors because of how i did it, how do you guys think would be the best way to fix this? (just for context, i have mk++ and MK6 conveyors (2K a second) and 50 refineries doing 300 plastic a min, don't ask why, just felt like it)

shrewd yacht
#

and by having a big box of it as a buffer for the coal gens it will last for a bit while I get the fuel plant expanded

#

the coal gens only get overflow of compacted coal anyway so its prio is for turbo fuel

#

had a bad experience with tripped power and base full of enemies after a while

#

took me to long to get it all sorted and they respawned due to unpowered buildings

old ember
#

😆

#

Sorry, but that's actually pretty funny.

shrewd yacht
#

scared me a lot

#

keept getting punted by damn dogs all over and not seeing them

#

they would do weird things and be on different floors of my base

#

took me a whole day to get things semi cleared after they added pipes

#

the base was unpowered pretty long as all coal gens needed water

#

meh... looked at setting up 10 manufacturers for turbo motors... doubt my PC can handle all the support machines 😮

eternal goblet
#

haha after that change i went to a new world

shrewd yacht
#

just getting the copper sheets will use like 120 refineries or half the map of copper

eternal goblet
#

turbo motors are worse than super computers haha

#

just wait for quantum computers

shrewd yacht
#

if I don't use the pure copper and steamed sheets I need over 5200 copper/min

#

174 smelters and 125 constructors for sheets and other copper use

#

with the pure options I need to get like 20GW net power as well

#

so probably 25GW gross

#

if they add some nasty stuff using a lot of turbo motors I'm gonna cry...

upbeat tide
#

I am now happy, my nuclear plant is done. Recieving rods atm. Gonna take a while to be fully running tho.

vast jungle
#

You will notice it when the Geiger counter starts ticking 😉

exotic ledge
#

thinking_helmet Is it strange that I actually enjoy the sound of the Geiger counter ticking? 😅

upbeat tide
#

Nah im standing at a distance now, just hope nothing is wrong down there

#

Checked it 3 times but... with soo much stuff

#

And my waste pit is at the east death wall, that was not fun to put there

eternal goblet
#

wait, i assume you can't put the used rods into the sink right?

vast jungle
eternal goblet
#

nah bugger that

#

i don't consider using the mod that deletes it for you as cheating haha

opaque gate
#

Is 3 refineries enough when starting oil?

eternal goblet
#

i'd say use 4 or 6, half plastic half oil, then use the heavy oil residue to make fuel

opaque gate
#

I dont have fuel yet

eternal goblet
#

but other people might have better ideas

sinful vale
opaque gate
#

Also do I need water for oil?

sinful vale
sinful vale
opaque gate
sinful vale
#

the blue crater has a decent amount of oil for earlier set ups, yes

upbeat tide
#

the blue crater has the second highest oil concentration, behind north shores

vast jungle
#

can it be that the "Merger" has a slightly different height than a Splitter?

#

it looks strange if I stack them side-by-side

upbeat tide
sinful vale
vast jungle
sinful vale
#

the merger seems higher up in the air

vast jungle
#

I just placed them on the same foundation

#

no strange tricks involved

sinful vale
#

oh, you are right, i just checked myself

vast jungle
#

funny, isn't it? I spend a couple of minutes trying to find the mistake in my placement before I re-did it on somewhere else to verify 😉

still marten
#

Anyone got any fixes for a huge merger bottleneck?

upbeat tide
#

Yes

#

Split the system into smaller segments

sinful vale
#

not putting more items in a belt than the belt can handle

upbeat tide
#

Try to not have more than 15 mergers or splitters on the same run of belt

#

And yes if your overloading the belt will cause big issues

#

Also, dont try to mix belts until you have smart/programmable splitters

#

Mixed belts is not fun to deal with

still marten
#

I guess, I just wanted to merge everything into one conveyor, then use a smart splitter to take each part into its own container. Should I instead not use the merger and feed each smart splitter directly from its conveyor?

upbeat tide
#

If you have filtered splitters its doable, but the belt needs to handle everything your tossing on it

#

Like if you want to merge 5 different items at 60 a min each your merged belt has to be able to handle it all

vast jungle
#

you could built multiple parallel smart-sorters and merge them for each product.

#

this way you have no bottleneck

#

easiest way to do it is to use Industrial Storage containers and build a separate Smart Sorter for both inputs

still marten
#

Alright I seem to have sorted it by not using a merger at all, but instead splitting each conveyor into it's own parts, then sorting those into containers. Could of made it neater if I tried but oh well

eager scarab
still marten
#

Mergers? They sure have a use

frosty zinc
still marten
#

Oh i was replying to the guy above me, on mobile I could not see what he was referencing so I thought he was talking about mergers lol

frosty zinc
still marten
#

Yeah I got Mergers set up :P

#

I use programmable splitters to organise storage, so each one of the resources I produce go in a seperate container

frosty zinc
#

I think that parallel processing is a basic function of the game you learn early on.

still marten
#

Oh and programmable splitters allowing you to do stuff with overflow is SO useful

frosty zinc
#

The main reason not to merge and separate lines of mixed product is that it results in shared transport capacity.

still marten
#

Yeah I got that

#

but I kinda had no choice but to merge lines

#

I had to transport different types of stuff over thousands of metres

#

it wasn't affordable to make 3 seperate lines

#

Is there a way to increase the capacity of my electric system without just building another coal gen?

sinful vale
#

building another biomass burner

still marten
#

For coal ^^

#

I dont use biomass anymore, idk if I should combine the two or what but biomass is a lot of effort for what its worth

sinful vale
still marten
#

True

sinful vale
#

i guess maybe more fuel gens would work too

still marten
#

I live on a lake I suppose I'll just make another coal gen

sinful vale
#

it would be the easier way, yes

vast jungle
#

YES... the first computer arrived in my warehouse

#

7.5 computers per minute 🙂

vast jungle
#

looking on the list Crystal Oscilators, High-Speed Connectors... especially the last one, because it leads to Supercomputers...

vast jungle
#

but first more vertical infrastructure

rustic talon
#

This is my current Iron Project! I have yet to touch this design since the 31st of December 2020

vast jungle
#

18x Iron Rod, 14x Screw... you are screwed... (and rodded?)

frosty owl
#

@calm flax Yeah but for a manufactorer do you not trade 1 width of space for 4 vertical?
In my designs, those numbers are reverted (as I use minimum height floors for beltwork) but yes, good trade to me. Especially if you consider that the more belts you need (so less chance to use smart splitters due to throughput) the bigger the advantage of having an underfloor as the feed belts will get higher and higher, eventually surpassing the manifacturers themselves

#

Then again: I like being able to access my machines easily from walkways, without having to do acrobatics over belt busses xD

cursive garnet
#

@patent fulcrum underclock a smelter to 83%

#

nah, just trying to make it efficient

round sparrow
#

Any guide to split in 5?

rustic talon
#

Or make one operate at 183%

frosty owl
sinful vale
rustic talon
#

The build is massive, but worth it, to me

frosty owl
#

... Above for the convoluted way a manifolder would do things...
Otherwise @anker#8758 just split in 6 and merge 1 back to the input line. Account for the "extra" material on belt due to the merge

calm flax
random spoke
calm flax
#

I have never done it. Its not that clean. It has some serious disadvantages. It needs smart splitters set to overflow on center only

#

The advantage is you never need to upgrade the belts 😉

round sparrow
calm flax
#

Doesn't matter how many assemblers you have. For the standard reenforced plates it needs a belt speed of 40 🙂 Since the item count on the belt goes intiially 40 -> 10 -> 30 -> 0 -> 40 and repeats

frosty owl
frosty owl
calm flax
#

@frosty owl no it scale indefinitely like that without ever needing to upgrade a belt. Just need to change the feeds on the constructors and stack the output belts

#

Its the same concept/principle as the pipe "top up" but with a belt

frosty owl
#

So you double the height of that 2-poles high conveyor BUS up to 5-poles? 🤔

calm flax
#

eh?

frosty owl
#

"Stack the output belts" = double the amount of belts. Current BUS is 2 poles high (since 1 conv is in ground), meaning it would become 4 or 5 poles high after the first expansion?

calm flax
#

Well that depends. Like this will work with a mk2 belt. But for 5 poles your going to be make 5 * 120 rplates. I guess thats a win?

#

Its also going to be a 300 meter manifold 😛

frosty owl
#

What do you mean "it depends"? I'm just asking if I understood correctly how you would expand said bus 🤔

calm flax
#

you simple expand it. The pattern is 3 constructors to 2 assemblers for rplates right? The plate bus needs to be mk1 and the screw bus needs to be mk2. Doesn't matter how long it gets. You just keep merging with it to maintain thoughput.

frosty owl
#

Ah, I assumed you still rerouted some of those to storage. My bad 😅

bleak coral
#

I don't know how it works either, because that's the tiniest goddamn picture I've seen since making an avatar in 2005

hardy patrol
#

ha!. looks to be a load balancer that divides into 2, then 6, but feeds 1 back to the source, but idk. its some weird math and balancing act.

oblique hollow
#

by feeding 1/6 of the input back into itself, instead of having 100% / 6, we now have 116,6%. by keeping this loop up [ = (((1 + 1/6)/6 + 1)/6 + 1)......]
we eventually reach 120% input / 6
1,2 / 6 = 0,2, so 20% of the input on each output. so exactly 1/5

topaz hedge
#

is that a balancer? Someone needs to get their ass to the church of manifold and repent asap

rustic talon
#

Indeed, manifold equals simple!

patent oyster
#

Hi guys, I just started this game and play straight through for a week

#

so after I finally unlock my tier 6 tech with fuel generator

#

I realized the fuel generator is actual less efficient compared to my previous oil to residue to coke to coal generator route

#

I did a quick calculation, could you guys let me know if I get the math right?

#

the alternate route (heavy oil residue) really devalued (or meant to replace) the existence of fuel generator?

#

it's kinda of unrewarding after you have dump all those material cost to this tech tbhsnuttstach_think

bleak coral
#

residual fuel flat out sucks, and you're using an alt which makes coke better

#

you're still missing the other half to make fuel good again: diluted packaged fuel

#

Also with taking into account underclocking where possible I get for net power and assuming a normal node:
straight fuel: 700 MW
alt hor to fuel: ~830.9 MW
alt hor to coke: ~1,018.5 MW

#

Interesting though, I hadn't considered that the heavy oil residue alt makes coke better than straight fuel until you get diluted packaged fuel

#

diluted packaged fuel + heavy oil residue makes 320 fuel from 120 crude though and comes out to this:
1 normal node oil extractor: -40MW
2.67 water extractors: -50.53779MW
10.67 packagers: -105.2689MW
9.34 refineries: -275.33934MW
21.33 fuel generators: +3200MW
net power gain: 2,768.85397MW

#

@patent oyster

patent oyster
#

Wow Thank you so much! @bleak coral

bleak coral
#

no problem! and you've definitely found why I think either coke needs a nerf or residual fuel needs a buff, because the only reason to use residual fuel over coke is if you don't feel like going to get water. and most oil is next to water anyway so..... 🤷‍♂️

patent oyster
#

I will definitely try it out, now I feel much rewarding cause I thought the coke over perform fuel make my effort useless

bleak coral
#

nope, only in this specific circumstance while you have heavy oil but not diluted fuel

#

also keep your eye out for turbo fuel, that's when it gets really crazy

#

300 oil into 20k+ MW

patent oyster
#

Yeah, thank you! I'm still on my first play through though, so I just did a quick glimpse and feel the logistic issue for the turbofuel might become a trouble

bleak coral
#

for sure, doing what's fun is most important

patent oyster
#

👍 😆

rustic talon
#

This is the beginning factory completed, besides a few machines needing to be hooked up to power and me also needing more power.

#

This is the blueprint designed for this build, all the numbers are correct.

hasty basin
#

Thatssss uhm, Big

rustic talon
#

Indeed, but produces all beginning items at a decent rate.

#

The design is manifolded so it takes a good minute to fill up, but once filled it is a 100% efficient design.

hasty basin
#

I just have a messy setup to make rotors/reinforced plates and modular frames

#

And my Power is crappy too, we plan on moving to another location

bleak coral
#

that's really well organized and a good size, nice job!

rustic talon
#

Thank you @bleak coral

#

Why not make a separate power plant @hasty basin

hasty basin
#

Soon we will switch to coal, no more worries about energy for a while

rustic talon
#

I can build the power plant for you if needed.

hasty basin
#

No thanks im pretty good with electricity, real life helps haha

topaz hedge
#

I thought I was good with electricity irl. guess I'm not.

bleak coral
#

just remember our wires are magical and hold infinite current, so no need for separate grids

hasty basin
#

I plan on building power plants for each Production, like lets say 5000mwh for iron

#

So i just have it easier when something breaks or needs rebuild

topaz hedge
#

apparently one of the wires I fixed kicked a 60A breaker the otherday. I half blame the shitty homedepot UF splicekit.

bleak coral
rustic talon
#

I doubt you will need 5000mwh for Iron Production

topaz hedge
#

Imagine building a powerplant for each stage inside my monstrosity

hasty basin
#

Do you think I should combine all plants into one magic wire