#math-and-meta
1 messages · Page 497 of 1
And is there a reason you merge them all together?
Let them run above each other and don't merge them?
the freight platform has 2 inputs / outputs for a reason
each type of item has its own storage so i have to get all of them to smart splitters
why are you merging belts at full capacity with different items together?
You could split the belts each into three groups of items and then merge the groups
Split them merge instead of merge than split
If you want more work you could build a smart warehouse with multiple input belts ... 3 (or more) lines of smart splitters that are merged for each item
You could install an overflow at the smart splitter and every item above your capacity goes into the ressource sink. you have always a full storage bin and produce tokens at the same time. Thats what I did
For different reasons, I had a similar issue
There are 2 warkarounds I thought of
- (Which I used) You divide the splitters at the storage so that you don't bottleneck any (Eg: let the items with biggest throughput share less splitters and belts)
- You send only a PART of each of those products to the smart storage (eg: split just 60/min of each material from the station to be sent to storage, sink the rest)
As many said, merging them all together like this is quite nonsensical as you clearly have too many items/min for one belt
There is also the point that industrial storage containers have two inputs... So you could connect two totally separate smart splitter systems to the same containers without a merger for each container
actually, yea, you can half the belt load if you use both inputs
It actually feels sorta weird. Satisfactory uses approximately the same stack size and stacks per container as Factorio, but much much lower throughput. I wonder whether it's just my expectations, or there's really a problem with bottlenecking due to limited belt throughput everywhere.
Not sure how to solve my logistic issues yet :/
the thing with comparing factorio and satisfactory is that you keep in mind that since the game is in 1st person and 3rd, factory building is slowed down massively so the amount of stuff you need is lowered accordingly, if you compare your factorio base and your satisfactory one you can be dissapointed in the size
also,
Factorio: Finite Resources
Satisfactory: INFINITE POWAAAH
Factorio doesn't have doggos. That's enough reasons for me not to play it
yeah and i will lose 30lbs
i shouldn't be facetious, one of those things will happen and it isn't me losing weight
i mean, it's the same concept as starting a marathon with a 3 year head start
One is a done game
The other is still wearing diapers
I'm not trying to compare the scale of the games. Of course neat 3d graphics might require sacrifices. It's just I always have issues with belt capacity :/
Comparing them would be unfair
i wasn't seriously comparing them, i haven't even played factorio
@pine stag what tier are you on?
the graphics are too much of a turnoff even though i figure i'd love it if i took the time :/
i dunno, i never felt like belt capacity was an issue personally
In the middle of T3
its only an issue at Tier 1 - 4
hm yeah I guess thats a tricky point
How about creating a mod 🤣
dunno if you're already using mk3 belts
No, just Mk2. Newb here.
Does Factorio have Dick Rocks? i dont think so
Mk 2 Belts garbage.
Nobody will fight me
hey tom
so it's a win-win
been a while lol
hey bardo, yeah
i see you still blue
belts are only an issue before you get mk3 rolling, rip are a pain in the ass to make
"the rock begins calling you names"
The day Mk 2 belts actually become good will be a good day for the low tier pioneers
honestly just buff em to 150
dunno if that solves the issue though
or change the recipe to Iron Plate + Copper sheets, idk
I think its mostly the power-cost being a pain
RIP for constructor? acceptable
RIP for Belts? Rest in Pieces
Well I have a plan then. Belts Mk3 asap.
maybe increase production rates for the RIP?
obv. also adjust the cost of all items requiring them then ( increase as well )
Changelog:
)Mk 2 Belts now require Marktoonium Plates to be built
yeah, pretty much everyone who has played the game before's plan
@shrewd yacht As you pointed out, having sushi belts mean you need to control what you put in them closely. As an example, imagine having a BUS below your buildings (from building A to E): I put on it whatever resource all those buildings need. But once building A takes away stuff, I have a free belt (or half free if it's already mixed :P). So I reuse it by putting on the output from A. Then B takes resources, but since it outputs very little I can still fit that stuff on the same belt as A used. Then C takes stuff, but makes quickwire, so I need the 2 belts freed by B and C... And so on
I'm the end, you get a lot of sushi belts going into storage and that gives the smart storage work to do: splitting them all
Of course, since it was the first time I tried making it and went for an absurd size (for the first time) it came out like such a mess ahahah
The new model storage looks waaaaaay better, but it's still empty :(
Mixed belts = spreadsheet time
Also less belts, so less hassle for my poor RAM
that's the reason I have a spreadsheet for my storage using mixed belts, no way am I memorizing the literal two dozen+ inputs it has
If I can spend a few more calculations to save in belts, I'm o Kay with it. Means I can add more machines :P
unless you got 8GB RAM or less RAM doesn't matter much
No kidding! 🤣
You'd be a computer
its all about the IPC of your CPU here
That's how much I have 😅
I've gotten it up to 14GB on kibitz' save, but I also have 32GB and I'm pretty sure the OS and most programs scale how much they use based on your max and/or free RAM
My objective is pretty much to build as many machines I can before turning the power on (with creative) and just have my machine crash and burn. So Saving on belts makes a difference I think
Don't remember, some bad i7 laptop "gaming" CPU. Never been happy with it...
Sounds like a mod name 🤔
I stopped my 5 turbo motor manufacturers yesterday and shut of the sinks... 3 hours later factory was still filling buffers 😛
stopped the remaining manufacturers manually and barely noticed an FPS improvement in the main area
I'm pretty interested in seeing those nice sushis 
guessing the CPU was already capped on graphics rendering thread or something
well it's spread out over a ton of area, hard to get a screenshot
would have to do walking tour
This is the current spreadsheet to give some idea though
Running machines is not the real issue. It's more about the number of items overall
Example, sure SOME of your belts may have emptied out in sinks, but most (behind the manifacturers and such) didn't, nor did your storages, so the overall amount of items in the game didn't change by much, just the amount of processing machines and moving parts)
storage? i dont have much storage
I'd be up for it someday, if you don't mind screensharing ^^
store some of the materials I can use a lot of in a short time, like copper sheets, concrete and so on
That's quite the handy sheet 🤔
I may steal take it as future reference... 🙄
my save is kind of old though and we didn't have the fancy smart splitter overflow option
yeah it's quite nice to keep track of everything, and so I can quickly answer "how much throughput do I have left for this item"
Oh boy the pain ahahah
Did you see the picture I posted and how messy it was?
Part of that was due to not thinking about writing things down 😅
So yeah, all headaches there
had to redo a lot when they added pipes... who base was out of power as coal plants were not working
and because it was unpowered I had respawns of mobs all over the place
that spreadsheet didn't make much sense to me
maybe someday, guess I could just stream it through discord
Just don't forget to ping me if you do, pretty please 🙏
will do
Imagine each color being one line, with the center representing the total current throughput, while the sides are the amounts of each items
it also mirrors my actual storage, each entry represents one set of two ISCs
how long would a big box of solid biofuel last after converting to liquid and burning at 100%
depends on how many generators you're using, you'd use the conversion rate of solid to liquid to find out the total m^3 of liquid you get then divide that by the burn rate times the number of generators you're running
burn rate is 12m^3/min
say one fuel generator
if you could show the calculation as well that would be great
not quite sure how to do it... a big box can hold 9600 solid biofuel
yes, and then you get 4 liquid for every 6 solid, so you mulitply it by 4/6
4/6?
Aka 0.6666....
yup or 2/3rd
so just shy of 6400 liquid
exactly 6400 liquid
so about 533 minutes
how do you go from decimal to minutes or seconds. 0.88 hour is how many minutes?
oh never mind.... thats simple heh
so one fuel generator would last just under 8 hours 53 minutes
0.88 hours = 0.88 * 60 minutes
sounds about right
problem is filling that box
if you don't already have it I'd actually look at the charcoal and biocoal alt recipes, they actually end up giving more energy than liquid biofuel if you're starting from wood & biomass
I mean I also wouldn't mess with biomass after getting coal beyond personal transport with solid biofuel unless it's just to see what you can do with it
goal here was as I was thinking in #satisfactory to do it all on bio based fuel
like an achievement
ah I see, would you not count charcoal and biocoal?
they'd still start as the same stuff
you get more energy out of the biomass by making coal of it?
oh right... its a 5 to 6 on coal and solids is cut in half
That information saddens me...
so even if soild have more energy per unit its less total
the wiki has the energy of the stuff, so I just calculated the amount of energy contained in the coal vs the liquid biofuel made from a given amount of biomass and wood
that's exactly it, the recipes just make a ton of coal
sounds to easy
it does, liquid biofuel buff 2021
then you can do compacted coal from that again and easily get enough power
not a huge gain to compact it though, but still
or maybe it is... its a 1 to 1 ratio on the coal, just have to add in the sulfur and you go from 300 to 630MJ
hmm normally I'm against using compacted coal in coal generators, but that does actually sound sensible
though I'd question if it's within the spirit of a "Only biomass for fuel" run
not sure how many MJ you spend mining the sulfur
you'd still have to hand feed, so that's within the spirit, but you're now also burning something that you don't have to gather by hand
it's not enough to make up the difference I'm sure
you could do something more in the spirit and save power: a ton of portable miners that you hand deliver into a storage container to use
so thats basically a bit over 0.5MWh
no wait thats wrong
its 0.0083MWh
per second
after that I'm kind of lost
apparently 1MJ is 0.00028MWh
for the purposes of satisfactory getting into that nitty gritty isn't necessary, and I don't know how accurate the math in the game is to real life
we need a net gain table going from one fuel type to the next 🙂
at least the cost for mining the base items on each of the miners
the way I'd approach it is to see how much extra MW I get from going to compacted vs how much MW would be used to provide the necessary ppm of sulfur at 100% usage, and see if there's a net gain
the wiki lists cost for recipes
those don't take the whole system into account, just the one machine
they're honestly not very useful numbers imo
cost per item at 100% clockspeed
you just add it up per item for each step
but the base mining step for the raw material is missing
its probably pretty high if you have to OC a miner a lot
that's probably why it's missing, changing clockspeeds on miners is really common cause you can't just build more of them and you just set it to the rate you need
seems a MK3 miner is basically using 30MJ per second at 100%
so 7.5MJ per unit mined
so the 5 sulfur needed cost 37.5MJ if not OC
so the net gain is 256.5MJ going from coal to compacted
thats a pretty nice gain from 300MJ
that gain is probably almost gone though if you have to OC max on a normal node to keep up with demand
not to bad... a fully OC MK3 miner on a normal would spend 13MJ per mined resource
how would I be able to configure the amount of items per second that goes through each pipe line easily
does the programmable splitter have this function?
no, that would need a manifold
alright thanks ill look into it
@minor cipher if you havnt already done that maybe you could just use separate smelters for both lines using underclocking to get the needed iron per minute to an exact
That's also a good plan, that site doesn't give you blueprints just machine count and input/output
It's not meant to plan out the logistics at all
So just cause it says you need 4 smelters worth of processing, doesn't mean you need to do that in 4 smelters
Well, it's not powered up yet, and still has quite a bit of ways to go, but I almost have enough rubber to make cable..
@shrewd yacht it sounds like you figured it out. 1 Joule/second = 1 Watt
I went for the manifold design, i think im doing it correct
the place i found has 3 pure iron nodes right near each other so thats why theres a second floor
Check youtube in argument specific way
E.g.: coal generators tutorial; heavy modular frames tutorial...
i can refer that site about machines planning
as exemple, a screenshot from a diagram for 1 'module engine'
Satisfactory helper to calculate your production needs.
the right TAB allow you to see the list of stuff need annd more and more..
so am i right that i need 1008 steel for the 500 versatile framework needed?
assuming base recipes for everything, you need
250 cycles of the recipe (recipe makes 2 framework, you need 500, 500 / 2 = 250), which means
3000 steel beams (recipe needs 12 beams, you need 250 recipes, 250 * 12 = 3000), which means
12000 steel (recipe needs 4 ingots, you need 3000 recipes, 3000 * 4 = 12000)
recycled rubber/plastic is so OP. i love it
Greetings, I am in need of some math help.
I'm slowly approaching the stage that I can make Fuel Gens. Going by the default 100% clockspeed, I see the FPM is 15m3/min (same as water for coal gens).
Using regular fuel, and if I went with Mk2 pipes, how many fuel gens could I possibly have (with one pipe)?
I tried taking 15 x 600, and I get 9,000. I don't think that's possible to have that many fuel gens with one pipe.
water for coal gens is 45 a min, you're thinking of coal for coal gens :p
Oh oops, but anyway it shows 15m3 goes into a fuel gen.
so the math is 600 capacity, divided by 15 usage 600/15. Also benie, you could use 2 mk1 pipes and feed the fuel gens from the front and back.
you could also use mk1 pipes and feed the fuel gens from the middle as well as front and back. so if you had 100 fuel gens, you'd have a pipes feeding fuel at the first one, 50, and 100.
but 600 fuel will feed 40 fuel gens.
I see now, yes.
That would definitely work, but I am working from the large lake west of the swamp (the big misty lake).
I haven't tapped into the three pure oil nodes yet.
There's really no need to use mk2 pipes, at all if you feed liquid's like that, it works with anything that uses pipes. except for getting 600 oil out of an extractor you don't need mk2 pipes, unless you like the way they look, I think they're ugly
https://static.wikia.nocookie.net/satisfactory_gamepedia_en/images/b/b6/Coal_generator_pipe_analysis.png/revision/latest?cb=20200728112323 This is more or less an example of what I mean, you can use more than one pipe to feed a row of machines.
So tap into two of the pure nodes @ 125%, yes?
or one pure node at 250% and use a mk2 pipe, then split it off into 2 mk1 pipes at your fuel refineries
Ok.
either method will work. tapping both of them at 125% will use less power for extraction vs 1 @ 250%
Since I need to automate computers and heavy frames prior to this, using less power would be welcomed.
I thank you for the help, wolfgrim. 🙂
I remember being in the same place a week or two ago... tier 6 activated, mk4-belts... but no HRF and no computer factory
I am actually planning a computer factory later. By that time I already have so many smart plantings etc. That I can unlock chapter 7 lol. Ran around too much to look for hard drives
the problem is there is so much stuff you can built in Tier 6 that needs computers... 😦
but a lot of Alts can make computer production much easier
the only trouble is that Refineries are so damned large
I found some computers at the crash sites so I got that going for me
I also have to make the sulfur research... Maybe I'll do that first
Or maybe... There are so many things to do 😀
does anyone know the most efficient way to make steel beams and pipes cus my current setup is 120/min coal node tht runs into 2 foundrys and those run in 1 belt then i use a manifold to split it between 2 constructors 1 pipes and the other beams
the foundrys only take 45 coal each
but idk if i should overclock
Get three and slightly underclock
ok thanks
me too, a couple of hundred... but they have run out and I had to handcraft "some" for my new powerplant... I don't want to do this again 😉
Same for me, will rebuilt my entire factory soon. Until then, only handmade computer
Aha the computers thing again
I set up a temporary line for computers and ripped it up when I had enough. I'll need to rebuild it I guess
I just added a fourth floor to my factory... this is where I will build the Computer factory the next days
after that I will remove the old stuff from floor 2 and replace it with a nice weapon factory
The walls will be more than double this high, but this shows the new place nicely...
Started a new factory today for testing. I'm setting machines up in a way that hopefully will look the most organized.
Only copper materials being made currently, I have 60 Cable, 60 Copper Sheets, and 100 Wire per minute being made, Running off of a string of 8 smelters, and producing 240 ingots a minute.
looks nice and clean
mine look always a bit messy because the maximum size is limited by the floors below ^^
It is very simple compared to my "BIG" factory, let me get the screen-shot
@vast jungle
This is my "BIG" factory.
It is stretched literally almost across the map.
but.. thats like a quarter of the map, not even
Maybe he has an oil pump in the south west so it stretches from there to the north east 🤓
I meant from an end to end.
Still no?
Like across, not like across the entire map.
It is stretched across a string of land, that is very long, are you people happy?
lol
Are the long lines in your map conveyor belts?
my factory is SO big it covers the length of my entire factory
Those are Hypertubes.
How did you make it a 90 degree corner? Did you build the tube first and then stopped where you thought your factory is gonna go?
I built a long line of foundations to each factory.
Then put the Hyper Tubes from one factory to the next.
Then established a main factory in the center, where I started.
Interesting. So you have all buildings aligned to the same grid... Makes me think about tearing it all down - again 💩
Indeed I do, all aligned to the center factory.
Allowing for the a good way of travel between each and every factory, from refining, to simple old iron and copper production.
Although it takes a good bit to build, it (TO ME) is worth the long expense.
the more time consuming part of the hypertube is calibrating it rather than making the foundations of the factories be aligned to me
Indeed, they can only be built in the direction you which to go.
Meaning one going to, one going from.
I enjoyed building my factory, it was awesome.
Hypertube networks between factories are important!
I want to stay fit, walking is better 😛
Indeed.
What’s a good rate of plastic and rubber production around tier 6? I’m at 60 plastic/min and About to hit trains and I wanna make sure I have the oil infrastructure to support future tiers.
It depends on the Alternative Recipes you have... for example for Computers... some production methods need lots of plastic, others need lots of rubber.
design your production around the demand of stuff you need to create a lot for Tier 6...
I want to build a Computer Factory based on "Caterium Computer" next, so I designed my Oil plastic/rubber production to create more Rubber than plastic
Thanks Henning!
I’m just paranoid that late tier 7 will end up using a ton of some oil product that I don’t have bc I don’t know what’s there yet
Just make your Oil design scalable...
Rn it is decently scalable space wise
The plastic production is irritating due to not having the nice alt plastic and rubber recipient yet, so I’m spamming hard drives
If you need more just come back with 1000 Concrete and set another layer on top of your factory
recycled plastic/rubber together is insanely strong
I built this Oil setup this week...
Oh wow
Alright I’m going all out on hard drive hunting
I’m out here overclocking my oil to 360/min and I only have 80 plastic lmao
Alt recipies Pog
got my 6 computers per minute factory all hooked up last night.
that was my first "major" production line. I took oil from the west coast, copper and iron from the green fields starter area.
This is the plan for my computer factory
directly creating (dilluted) fuel from Oil is the key... but you also need both recycling Alts to make plastic from pure fuel
what is this tab? is the resources in the world actually limited?
so eventually you will run out
i think its just an option to limit them
those are max production rates.
oh
if you put the highest extractor and overclock 250%
ah so if you are harvesting all nodes thats the max you can get
well with an external mod it is possible to make them limited
ok got scared that at some point a save would just become a dud
but i think it is theoretical, because you are actually limited by belt and pipe speed.
but why
makes the game different, more planning involved, more of a challenge.
1: to make it like factorio
2: for a challenge
3: idk, because the mod maker made it so you can make them limited
😄
Happy New Years EVE to all those that this message applies!!
Also this shall be my new Computer Build very soon, as soon as I find a proper place to put the system.
Im new to this planning stuff, what is this program called?
Thank you
Also satisfactory calculator is good
OMG... empty factory floor looks so large until I placed 14 refineries in it
I legit made a beginning refining setup of 500 plastic, 500 rubber, and 1000 Fuel per min
Then again I separate all of my factories
I justr discovered a new type of belt!
Thats a weird way to spell 'slave labor'
You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com
<3 @sand garnet
Other then with crude oil (even that one if you're not confident) it's best not to go over 550/570 flow on mk2 pipes. As long as you keep it in mind, you shouldn't have flow issues
Yeah we learned it the hard way.
Might be dependent on the number of junctions involved, too
shortly after the mk2 and the plastic/rubber, we found our turbofuel plant was suffering from the same issue and it uses mk1 pipes
Like a 6x Wet Concrete of mine appears to have no problems, but a 10x Packaged Water right next to it does develop problems
And yeah, I'd noticed the same issues maxing out mk1 pipes w/ 10 junctions
Still don't really know if that number-of-junctions thing is a red herring or not. :)
my turbofuel-powerplant is designed (in the end) to produce 600 fuel... I hope this doesn't produce the same problem...
May have to split the output
But mommy.. I don't wanna automate Computers and HRF's!! 🥺 I wanna play with fluids! They're more fun!
i have 1 manufacturer making HMF from runoff from other lines (and manual screw feeding) and just got computer automated last night. felt good to get those done.
6 computers / minute
Why only 570 in the mk2 pipe?
game bugs.
Package all the oil then and unpackage it somewhere else into 2 mk 1 pipes... EZ
Oh wait it first has to flow to the packagers... Hmmmm
You need plastic and/or rubber for computers anyways
I think I will finish my computer factory this week... Looking forward to see yours
Just finished the sulfur research for some KABOOMS 😄
Hello, I am working on a simple concrete factory and instead of using just a normal balancer im going to use a manifold as I'm going to upgrade and overclock the miner as time goes on, but I was wondering about the way satisfactory tools presents the information to you and how would i translate it in game
The part im wondering about is does the website want me to overclock a constructer to 133%, does it want me to build 2 constructors and make one 100% and underclock the other to 33% or does it want me to balance them both at 67% and the other at 66%, or does it not really matter and im overthinking this
Doesnt matter . Using more machines and under clocking will save you power though
Settle lol . There is a point where it ain’t worth
maybe overclock the miner so you can setup a proper manifold? 😉
yeah but the problem is that I'm just starting out in the save so I only have 60 item per second belts so it would do nothing as of rn
find another limestone node xd
im just planning ahead
Is there a formula what power saving you get when underclocking to x%?
actually yes
(power usage) = (initial power usage) × (clock speed / 100)^1.6
clock speed is the % number , so 0 to 250
and where would you get the initial power usage?
power usage at 100 %
ah
also what is the items per minute of the miner that can have multiple on one node and it doesn't use any power, the human
I think it's 100
the portable miner?
no like the player lol
it's probably around 100 too
Most of the time, if it’s not a miner, it’s better to add 1 building and underclock it vs overclocking. You save both power and shards for the cost of space. Which is abundant.
What are encased industrial beams useful for?
mk4 belts
K thx
and heavy modular frames
So nothing much at teir 4
Should I let it on auto until it fills a container? And then just leave it
When do u unlock smart splitters
With caterium, you can do it in tier 3/4.
I dont think that happens anymore
You research it in the MAM
Forgot off the top of my head, I just think you need a tier 3/4 part to do it
Which one in the MAM
The Caterium tree
There isnt one
If you haven’t found caterium yet, find a node and mine some ore
You can locate one with one of the third party maps, if you are avoiding those then press on till caterium gets unlocked in the scanner in tier 5/6
Where is your base at?
The one on the edge of a cliff?
I know it
It’s on the other side of that little island, has some cracked rocks on it
Sorry meant west
Here?
Yea, west of there, other side
???
Found it
🥳
My suggestion is to drop 3 to 4 little miners. And follow the research tree
Couple of smelters and constructors should get you what you need
Or you can hand craft, but my fingers are lazy
Same just got some biomass set up
Good, that’s the way to go
Is inflated pocket dimension worth it?
Yes 😛
Everything you can research currently will be worth it
Eventually you'll hit some stuff that need tier 5/6 parts
But you'll especially want the blade runners as well 🙂
some alt recipes are questionable at best
Like the ingots from refineries by adding water. Thats like last resort if you've tapped all nodes IMO
uh..
the copper + iron ore combo to make ingots is also kind of pointless
Not sure I agree with you there @shrewd yacht
It's especially good for mid to late game
the ore + water is slower to make and cost x3 power so you need a lot of refineries
In the beginning I got the copper alloy recipe that didn't help me because I got 2 pure nodes there lol
ore+water is faster for iron. and copper too.
oh maybe they changed the speed
Maybe not copper, but it's definitely faster for iron. I'll agree if you don't need much, they're pointless. but if you're really trying to do some serious factory. you need them
lemme look it up xd
roughly yeah, it doubles the power cost, but that's the cost of most alts. you save raw resourses, but use more power.
its 3.5 times higher actually
the insulated cable alt though.. man, I'm in love with turning rubber into cable. lol
is it though? I think it evens out because a mk3 miner OC'd uses a bunch of power too.
naw, rubber + wire
I also use that because I can't use as much oil so far and it was good to get a hang of the refineries
mixed plastic and rubber there 🙂
If i didn't use pure alts, I would've ran out of nodes in the desert before finishing my last project.
for most people I guess it really doesn't matter
not unless you're doing a big project. at that point, you'll probably already have the power to spare
you wont be able to tap all nodes and make use of it all before you hit other limitations
not on the map no.
or play at 1fps or something crazy LOL
but I wouldn't want to try tapping all nodes on the map lol
There's something relaxing about watching things move on lifts
and a MK3 miner at 250% is nothing compared to the massive amount of refineries using 30MW each would use
and MK3 pure can only be clocked to like 163% before MK5 belt is capped
wish I had a PC to build a proper factory
Just build double the refineries and underclock them to 50% 😄
finally figured how to have stable coal power
maybe in a month or two when they actually get the new ones in stock 🙂
I just feel satisfaction by looking at that factory, its over satisfactory
man... that MWh is so triggering
oh no im gonna be banned for bad pun
they need to remove the "h"
rip
well it shouldn't be anywhere on the graph
well you see it makes sense, because you could say everytime the graph updates, it's been an hour.
the window is showing power, not energy 🙂
not even close
How so?
because power and energy is not the same
the graph is showing consumption and generation at a given time
if the graph updates once per hour, when you hover other the past part of the graph, you used 20MWh
or 20 megawatts, for 1 hour.
but it doesnt
well we don't know long an in game hour is so.
I don't really pay too much attention to it. since Wh = Watts over an hour averaged. as long as everytime it updates was a ingame hour it's right
your electric bill is in kWh as well.
@topaz hedge Good to see you again!
because it calculates energy used per hour, not power used this instant
it does both, as does your electric meter.
my old analogue meter only showed kWh
I can look at it and tell you how many watts you're using.
this new fancy one I can press buttons to see voltage and all kinds of things
you time the wheel and see how long it takes to do one rotation, and it says how many kW that is on the meter. it's like 3.1kW or something like that
We are speaking of a topic I am highly unfamiliar with I see.
I like the old school electric meters better, I think they're more accurate. lol
they're not actually
All I know is that 9 Biomass Burner produce like 270 MwH
downside is they usually reported less than they should
they may be more precise, depending on how small the graduations are
they do not produce MWh, but MW
they would have generated 270MWh if they were doing so for an hour though 🙂
where is your source that the analog meters are less accurate? because I can say that the electronic ones can vary with temperature as electronic components shift within their tolerance due to heat.
the old ones never got recalibrated around here at least
so as they aged they went off apparently
at least thats what electricians I've talked to say
Yeah, I mean that's with anything that's not taken care of right? those meters are very precise instrument's and need love and care every so often
oh well, I just hope we do not move to hourly charges
just going to invite people to use the washer at night and so on
another reason why the electronic ones are bad lol
its a cheap way of avoiding the distribution grid upgrades
sad part is the grid fee is like 50% of the price per kWh here now
25% is taxes and then rest is the actually spot price
wonder what the new aluminium recipes will look like
kind of hesitant to expand my tiny setup much more
supposedly it's just alumina solution that's getting a rework
They are good if you want to do more with less. If there is only 1 copper node around and you need more copper than you can get from a smelter, they are a good alternative. At least if you don't want to transport in more via belt or other method. I did this with my Quickwire factory (for computers/hsc), needed more copper ore than the node would provide straight up. So I used the pure recipe, as you more than double your output and I didn't want to bring in copper from quite a ways away. Worked out well, but yea it cost some extra power for sure.
im very confused as to why my coal power shut down
I have two impure nodes going to 4 coal generators that should be enough right>
also two pumps so water isn't an issue
Hmm, your coal's good. Exactly what you need. It's 60/min for 4 coal gens (15/min each), and you got 60/min coal (30 x 2).
hm
mightve just been something small threw it out of balance since its exactly perfect
What are you using to distribute the coal? Load balancers? A manifold?
just belts and splitters
Are they being evenly distributed? The coal?
Nice.
how's your fuel plant going benie?
My nuke plant is at 80% completion
[Update 4 looms in the distance]
thats alot of wast
only if you use all the power xd
788 a min at max
But it wont be at max for a long time
How many nuke plants you got ?
very nice verios.
well, I've done it. used more power then I ever thought I would on my factory. Never has a circuit blowing been so satisfactory
That's interesting, The power went off because the fuel gens ran out of fuel because of the pipe issues.
i felt that pain with my water for my coal
you can fix the problem with reservoirs and figuring out what locations need pumps
or you actually didnt feed your gens enough
@pale aurora Nope, my issue is one with the way the game handles fluids and pipe junctions. it gets mentioned at least once a day. in a nutshell fluids stop flowing after so many junctions.
@oblique hollow Yeah, they ran out because of the pipe manifold issue.
are you actually using pipes at maximum capacity?
not on the fuel gens, but between unpackage fuel, and turbofuel
hmm, ok, if it really is a large manifold then i believe that
I checked it awhile back and I had refineries starving for fuel, and unpackagers full of fuel :/
then why not connect a middle junction with a new pipe pumping fuel that isnt connected to any junction
it'd allow for it all to pump into the further refineries without fuel
actually yes, that is a way to circumvent that
just dont merge them all into 1 pipe
like do it for every 5 junctions
5 junctions connected to the inlet of fuel being pumped with a single junction connected to the main line
then you'd have every 5 main line junctions connected to their own junctions
which'd give you 25 junctions for power
more like: group the packagers so that you never have too much fluid in one pipes, and to limit the manifold size
Yeah, it's split into 3 pipes. originally, I had planned for 1200 tf/min but I ended up dropping it down to 750, after I had 80 refineries built and setup.
oof 80
So I ended up with twice the manifold length. because it was going to be 6 pipes.
thats 4x more than i used for my test rig to test for the junction issue
funny enough it held out to 95% capacity, even with the junction issue
because that issue only lets the flow rate drop by about 5%
or was it 10%?
idk, something like that
welp, if that's the case, I guess that's more data for your test.
dear lord, no, i am DONE with that issue. It exists, it affects mk 1 and mk 2 pipes, so i suspect its an issue with the junction itself
ahah.. didn't notice it until I was using about 80-90% can't say when, but I started preparing for when it did die lol
Alright the beginning of the Iron Production is almost ready.
I never got updates on how things were in my save, if there were any 👀
oh uh, i didnt have any time for that yet
Uh u i think its the second
Is there any concrete foundation "ratio" that optimizes best? Since not all machines take up the same amount of space, it's kind of hard to know if you can fit the production line you're planning onto the amount of foundations you've built.
I’m working on a 17x17 space for all . my factories . I find it works well for how I build with all types . Havnt tried it out with refineries yet
link to a google sheet with all listed as well
teir 3 + 4 finished on a new save, keeping things tidy
next is time for fun with oil
not sure why that person doesn't like Cheap Silica
we got plenty of limestone around, but limited quartz
only downside is the high energy cost
i only dont use that because i never need silica so bad that im willing to give up nearby limestone lol
its never really the bottleneck for me
well you use silica for alu ingots, circuit boards and HSC
then you need the quartz crystals for oscillators ad RCU
nearest quartz for grassy start is the two normal nodes up top of the cliff around north north east of starting area
guess I could have grabbed the two pure ones more north north west in the cave kind of
the map currently has 5 times as much limestone vs quartz
Just made this. 48 refineries making turbofuel for a total of 902.5 per minute. I used smart mod,efficiency checker and area action
it can run 200 generators for a total of 30000 megawatts
which is better steeled frame or bolted frame?
steeled frame is the one that uses steel pipes?
yup
i think thats better
I have 2x720/min iron ingots and pipes at 540/min available.
How many pipes do you have? Enough... 😉
probably going to go for bolted
what do smart splitters do?
allow you to filter an item
Split items in a smart way
would you say theyre useful for teir 4?
You automate biomass right? You have a container for each grass, wood, aliens parts etc... Now you have a single container to dump all of them into
i have coal power @ 1.2 gw
smart splitter and blade runners is the first thing i typically go for
Yeah but i am using it as an example 😉
i thought i came up with tht lol
generally for long distances it can make sense to carry slow produced items on a single belt
how long should i be able to power my factory on 1.2 gw
if i was playing with you about 3-5 minutes 😉
can you configure percentage in smart splitters?
no
should i just use a manifold?
yes use a manifold
If you are on high speed belts. Then use the slowest belt between the splitter and the machine which helps feed things down to the end machines
I normally switch off the recurving machines, wait until they are all full and then activate them.... Easier to fill the buffers when the machines are not running
I just block all the machine outputs to prime them. eg build the building in order
Something nice about smart splitters is "pre scaling" so if you have a feed of 120/min to 8 smelters. For example you can place a smart splitter in the middle of the manifold and set the centre output to overflow only. That way when you feed it 120/min the last 4 machines won't run at all. But if you switch the feed to 240 then they become active 😉
By doing so you can build the building for what is going to be required. When you unlock the better miners etc...
Anyone need help with fun factory building lol
There are plenty of uses for unpaid labor ^^
I certainly could use some in the next days ahahah
Haha, very well my dear pioneer
@frosty owl what shall thy ask from another pioneer
If u think teir 4 factory building is fun then yes
I still have enough fun factories on my own to build ^^
How much nobelisks should it take to blow this big one up?
Does it blows!?
ohh so i wasted like 20 of them
does anyone know if satisfactory calculator building planner is accurate because im not sure
idk im indian
i dont know im jewish
it should be, idk, i dont use it
and why dont you use it
bcus caki poon
precisely
i dont need it. I cook my spaghetti without any cookbooks or guides
i cook my children without governments authorisation aswell
"As an Engineer, your buildings are like your children: hit them to make them work harder"
🇷🇴
why the romanian flag
i just dont feed them and then sell them
🇮 ❤️ 🇷🇴
"some people are like slinkies they serve no purpose but it makes you smile when you puch them down a bunch of stairs"
ded
🙌
cool kid
is it legal to sell paper on the black market
<@&387163995947270144>
wtf
I dunno man
@finite creek
So the solution is not to put them in-line, but to have them alongside the line.
yes
Well that's so obvious I have no excuse for why I didn't think of it
Thats why it is important to remember: Pipes are directionless
Valves can make them directional but obviously no valves here
yes
Valves are a great thing 🙂
No they allow for steam and steam is bad, epic gud
Ebic bed, they have chinese spy virus and steal my precious data
Lets agree to disagree...
Im just joking lol
ok ^^
that's not how ISC output works, they don't act as splitters
Only if there is something inside already
I know
If they are empty, they behave differently, or if you input as fast as you output
Whatever the case, the images on the buffers are accurate, that was the main point
it's not though, they output as fast as possible with one priority output and one overflow output with some error when they're going really fast
they never act like in the image
So X and Y in = X+Y on the bottom, if the belt can handle it?
on the priority one, which is whatever was placed first and then is randomly selected on reload
Ah so even worse
yes
So X and Y in = random
and it's really error prone so they'll overflow when they really really shouldn't
like if you have 1x780 into an empty and 2x780 out it'll do most on one and some on the other
I remeber people tried to build overflow splitters with them
And i remember that that was discouraged
Precisely because of this
oh and I misread the buffers accurate part, I didn't mean to dispute the buffers I don't know how those work, just the ISCs
yeah they aren't reliable overflow even though that's technically their behavior
Then idk what to put on the ISC graph, honestly xd
X and Y in = pray for good fortune
a big red X and "don't try to be clever with this, the game will stab you" lol
I think ill just remove the ISC graphic alltogether
Thats why i no longer deal with belts.
The only time i did, i built that really funny Overflow Splitter
With the cycling plastic
What was it again... Oh yeah, the CIGO - Splitter
I haven't seen that
Ill dig up a graohic real quick
oh and it's not that I don't think you shouldn't use the double input/output, it just has to be in a way that doesn't care about the reliability of where stuff goes
like station into/out of buffer where it's just doubling the throughput
This thing was really funny
And really compact
And difficult to set up.....
But it worked!
damn that's really clever, and completely got invalidated by the overflow option when they added it haha
I especially really like the compressed look
Yeah, it was good for the whole 3 months that it lasted.
Watching the plastic go around in circles endlessly was enjoyable
in your opinion what do you think would be the better fix for ISC double output? fix the overflow so it's not unreliable i.e. always prioritizes bottom and does a proper overflow without errors like a smart splitter? Or make it work like a splitter when both outputs are connected?
personally I'm favorable to the latter because it could be a balancer, especially for inputs that total more than one belt worth
which is not something we have
while we already have smart splitters for overflow
also it's the intuitive function that everyone expects them to act like, and I don't see why they shouldn't
Honestly, make it work like a balancer so i dont have to change my graphic xd
haha
don't you love it when you built a complicated piece of infrastructure and notice at the end that you built it the wrong way around?
I did that with my first long belt from base to the factory. Started on a stackable pole and in the end wondered why I can't attach it
I think keeping it like this but adding a warning message with "does not guarantee equal outputs" would be enough. I don't like the idea of having a 1 building 2:2 balancer xD
I would like have a special "split-merger"... like a splitter/merger, but with two inputs and two outputs... we would need two variants, one with inputs besides each other and one with the two inputs opposite of each other.
splitters and mergers are even worse, especially when they are floating in the air in a manifold... you cannot just rotate them and you might have to remove belts below them to set them again
If i have a overclocked coal miner that splits off into 2 separate rows of 8 generators should i use a splitter or a manifold?
I'm using a manifold where I split the coal conveyor already before, feeding 4 generators in the front and then 4 from the other side manifold style
I think with should only have one splitter - erger, and each in/outpout is define by incoming or outcoming belt
"re-distributor"... including "smart" and "programmable"
no, smart and programmable are separate things
I mean we could have a redistributor in "normal", "smart" and "programmable"
ho, yes
just like splitter/merger... but input and output defined by belts... or maybe by settings similar to smart/programmable
we could have an "input" setting for smart/programmable... and the basic variant could have just "input" and "output"
Finally got my first "mixed belt" tower online... each of them contains two belts that go up to the top (with mergers on each floor) and then down to the bottom (with smart-splitter on each floor)
and it contains a "split ladder" which makes it more difficult to fall to the death.
now I have to decide if I want to build the same for the third belt on the same side of the factory... and maybe something similar for getting raw materials up into the factory
Where is the tower located? Between several factories and your base?
at the side of the main-base
the old design had the necessary mergers/splitters on the factory floors which consumes quite a bit of space...
I'm just using a floor below ground floor for belts to go to another wall or something
You are just redirecting?
each side of the tower has one belt going from bottom to top and then back from top to bottom...
the idea is that each factory floor can place stuff on the upward belt and each other floor can get out things it needs from the downward belt
the downward belt ends with the connection to my smart-splitter warehouse
but I am still looking for a clean way to get resources up to multiple floors... at the moment I have 15 belts for resources going up... and because of limited belt-lift length they sometimes have to go "inside" to be extended...
and because some floors only need parts of a belt, I need a smart-splitter... but then book-keeping what is left on each belt is a headache.
but some automatic "fill up with mergers" sound space consuming
I don't like my current resource-feeding system.
Use a 2 sqm lift system in the middle of the factory 🤓
2 sqm? (you mean 2 foundations?)
Yes or maybe even one depending on how big the building is
I am working on something like this, but I am unhappy with the designs I came up... conveyer lifts are damned large ^^
That way you don't see them... I did it in my first factory but the general place I got for the machines was not enough so I dismantled everything again. You just gotta leave space for belts to reach the middle of the building an not the outside like you're doing now
I don't like the idea allocating multiple foundations in the middle of my factory for vertical belt transfer, this limits the placements of buildings on the factory floor a lot
(maybe my main base is just not large enough for a design like this ^^)
Maybe I should just combine some resources on fewer belts.... Is unlikely that one off my factory floors will consume more than 240 iron (as an example)
I have too much iron ore anyways 😉
Gimme some then 😋 Always gotta think about expanding though
How many refineries + pumps would I need when starting out oil?
depends on what alts you've got
starting out you just have to make the regular rubber and plastic ones that has HOR byproduct and make fuel and coke from it. Coke you can sink if you need to.
a full 780 belt of rubber with all alts would use around 50 refineries and have no leftover byproduct
You also need 7.25 water extractors for that setup, so 8 with some underclocking
I'd start with one normal mode, over locked to 300/m. From that you can have 10 refineries, 8 plastic and 2 rubber. That gives you enough plastic for a computer factory, plus spare rubber and plastic for building.
wouldn't you need more rubber than plastic?
If you're just starting on oil you likely don't have the power for an all alt setup.
I made the surplus HOR into fuel and burned it at the start once I got the fuel generators
Hasn't been my experience. Early on you just need rubber for buildings. Plastic you need for circuit boards and computers. And for me at least, that's the main goal of the first oil stuff.
I think the fuel made from that mostly covered the cost of the oil setup
The problem with using fuel to get rid of the byproduct is that the amount you use scales with how much power your using. So unless you are at 100% power usage, your plastic/rubber will back up.
well I did have some coke refineries and sinked that to avoid any blocks
It's much easier to turn it into petroleum coke and put it into coal generators. Plus, the conversion (without alts) is much better and you get more power that way.
setting up pipes properly the coke refineries only got HOR if pipes got to full
you get more power from burning coke than making fuel and burn that?
True, you can do this. I wouldn't describe it as a "just getting into oil" setup though.
Unless you use diluted packaged fuel.
hmm... never thought about that
though I think I got diluted fuel pretty fast
recycled plastic and rubber was a pain... went through almost all alts in the game before they showed up 😦
Yeah, let me just check my numbers, hang on.
Yeah - Starting with 120 HOR/m
HOR -> 80 Fuel = 800MWh
HOR -> 360 Coke = 1080MWh
HOR -> 240 Diluted Packaged Fuel = 2400MWh
hmm
and if you add in compacted coal to the mix?
wondering if I should use my surplus coke for the backup coal plant instead of compacted coal
I would. Then use the compacted coal to make tubofuel.
Compacted coal is more efficient than petroleum coke though.
I've got a compacted coal factory right next to the coal plant and split of any surplus for backup the main line go to the turbo fuel
but I also got a belt of coke going past for the alu production
so wondering if I should split off that instead for the coal plant as backup fuel
but coke would burn faster so risk of going empty
Yeah, coke burns more than 3 times as fast as compacted coal.
Compacted is the one you need Sulphur for?
yep
But you need assemblers to make it. Still worth it?
I've never bothered putting it in coal generators. Turbofuel, that's where the magic happens. 😆
though that tactic is best for refineries and manufacturers
yeah I just tapped for backup
I like to try everything out at leadt once 😀
a big box of compacted coal for around 20 coal generators that I can enable by hooking a cable in my base if fuse blows
I'll be honest, I don't understand why you do that. At the point where you've tripped the power you're already using all of it in turbo fuel. All siphoning some off for a back up means is that you have an artificially high power generation no?
its not a lot, but about 10% of my total currently
Ah, and you've answered my question as I was typing it! 😆
hehe
if I trip the fuse the fuel plant is overloaded so I need to add more generators
or refineries
I've got plenty of compacted coal production
i think i did a dumb. so i have 7.5 conveyors worth of material, and i have it on 8 conveyors because of how i did it, how do you guys think would be the best way to fix this? (just for context, i have mk++ and MK6 conveyors (2K a second) and 50 refineries doing 300 plastic a min, don't ask why, just felt like it)
and by having a big box of it as a buffer for the coal gens it will last for a bit while I get the fuel plant expanded
the coal gens only get overflow of compacted coal anyway so its prio is for turbo fuel
had a bad experience with tripped power and base full of enemies after a while
took me to long to get it all sorted and they respawned due to unpowered buildings
scared me a lot
keept getting punted by damn dogs all over and not seeing them
they would do weird things and be on different floors of my base
took me a whole day to get things semi cleared after they added pipes
the base was unpowered pretty long as all coal gens needed water
meh... looked at setting up 10 manufacturers for turbo motors... doubt my PC can handle all the support machines 😮
haha after that change i went to a new world
just getting the copper sheets will use like 120 refineries or half the map of copper
if I don't use the pure copper and steamed sheets I need over 5200 copper/min
174 smelters and 125 constructors for sheets and other copper use
with the pure options I need to get like 20GW net power as well
so probably 25GW gross
if they add some nasty stuff using a lot of turbo motors I'm gonna cry...
I am now happy, my nuclear plant is done. Recieving rods atm. Gonna take a while to be fully running tho.
You will notice it when the Geiger counter starts ticking 😉
Is it strange that I actually enjoy the sound of the Geiger counter ticking? 😅
Nah im standing at a distance now, just hope nothing is wrong down there
Checked it 3 times but... with soo much stuff
And my waste pit is at the east death wall, that was not fun to put there
wait, i assume you can't put the used rods into the sink right?
you can try... 😉
nah bugger that
i don't consider using the mod that deletes it for you as cheating haha
Is 3 refineries enough when starting oil?
i'd say use 4 or 6, half plastic half oil, then use the heavy oil residue to make fuel
I dont have fuel yet
but other people might have better ideas
in the same way that 1 constructor is enough at the start of the game
Also do I need water for oil?
well, you do have it, it's that you have no use for it yet, to get rid of heavy oil residue, turn it into coke and sink it to begin with
for an alt, not for the base recipes
Is this a good area to start oil?
the blue crater has a decent amount of oil for earlier set ups, yes
the blue crater has the second highest oil concentration, behind north shores
can it be that the "Merger" has a slightly different height than a Splitter?
it looks strange if I stack them side-by-side
SCIM makes this look simple 🙂
i don't think so, or at least i haven't noticed any difference
Splitter and Merger side-by-side
the merger seems higher up in the air
oh, you are right, i just checked myself
funny, isn't it? I spend a couple of minutes trying to find the mistake in my placement before I re-did it on somewhere else to verify 😉
Anyone got any fixes for a huge merger bottleneck?
not putting more items in a belt than the belt can handle
Try to not have more than 15 mergers or splitters on the same run of belt
And yes if your overloading the belt will cause big issues
Also, dont try to mix belts until you have smart/programmable splitters
Mixed belts is not fun to deal with
I guess, I just wanted to merge everything into one conveyor, then use a smart splitter to take each part into its own container. Should I instead not use the merger and feed each smart splitter directly from its conveyor?
If you have filtered splitters its doable, but the belt needs to handle everything your tossing on it
Like if you want to merge 5 different items at 60 a min each your merged belt has to be able to handle it all
you could built multiple parallel smart-sorters and merge them for each product.
this way you have no bottleneck
easiest way to do it is to use Industrial Storage containers and build a separate Smart Sorter for both inputs
Alright I seem to have sorted it by not using a merger at all, but instead splitting each conveyor into it's own parts, then sorting those into containers. Could of made it neater if I tried but oh well
I have them and still refuse to use them
Mergers? They sure have a use
Mergers are INCREDIBLY useful. You can chain machines in parallel, splitting into them, and merging the output to get massive production speed increase.
Oh i was replying to the guy above me, on mobile I could not see what he was referencing so I thought he was talking about mergers lol
The best use for Programmable splitters it to split out the contents of a truck shipment.
Yeah I got Mergers set up :P
I use programmable splitters to organise storage, so each one of the resources I produce go in a seperate container
I think that parallel processing is a basic function of the game you learn early on.
Oh and programmable splitters allowing you to do stuff with overflow is SO useful
The main reason not to merge and separate lines of mixed product is that it results in shared transport capacity.
Yeah I got that
but I kinda had no choice but to merge lines
I had to transport different types of stuff over thousands of metres
it wasn't affordable to make 3 seperate lines
Is there a way to increase the capacity of my electric system without just building another coal gen?
building another biomass burner
For coal ^^
I dont use biomass anymore, idk if I should combine the two or what but biomass is a lot of effort for what its worth
it is a lot more effort than what is worth, but you did ask for a power source that isn't more coal gens
True
i guess maybe more fuel gens would work too
I live on a lake I suppose I'll just make another coal gen
it would be the easier way, yes
looking on the list Crystal Oscilators, High-Speed Connectors... especially the last one, because it leads to Supercomputers...
but first more vertical infrastructure
This is my current Iron Project! I have yet to touch this design since the 31st of December 2020
18x Iron Rod, 14x Screw... you are screwed... (and rodded?)
@calm flax Yeah but for a manufactorer do you not trade 1 width of space for 4 vertical?
In my designs, those numbers are reverted (as I use minimum height floors for beltwork) but yes, good trade to me. Especially if you consider that the more belts you need (so less chance to use smart splitters due to throughput) the bigger the advantage of having an underfloor as the feed belts will get higher and higher, eventually surpassing the manifacturers themselves
Then again: I like being able to access my machines easily from walkways, without having to do acrobatics over belt busses xD
@patent fulcrum underclock a smelter to 83%
nah, just trying to make it efficient
Any guide to split in 5?
Or make one operate at 183%
1 to 5?
manifold it, if you are dead set in load balancing, split into 2 , split into 2 again and have 1 of each pair be split and merged in the middle for the 5th
The build is massive, but worth it, to me
... Above for the convoluted way a manifolder would do things...
Otherwise @anker#8758 just split in 6 and merge 1 back to the input line. Account for the "extra" material on belt due to the merge
@random spoke This is probably a more detailed example
Huh, I see... I think I've never done that. But I can say that It looks disgusting (nothing personal) to me and you can't upgrade the belts in the main manifold line unless you deconstruct the mergers
I have never done it. Its not that clean. It has some serious disadvantages. It needs smart splitters set to overflow on center only
The advantage is you never need to upgrade the belts 😉
Yes one to 5
Doesn't matter how many assemblers you have. For the standard reenforced plates it needs a belt speed of 40 🙂 Since the item count on the belt goes intiially 40 -> 10 -> 30 -> 0 -> 40 and repeats
Ok, i will try it!
See the suggestion below lan's for one that uses less sllitters/mergers
Assuming you built this already with all the needed belts and don't intend to expand on the future ^^
@frosty owl no it scale indefinitely like that without ever needing to upgrade a belt. Just need to change the feeds on the constructors and stack the output belts
Its the same concept/principle as the pipe "top up" but with a belt
So you double the height of that 2-poles high conveyor BUS up to 5-poles? 🤔
eh?
"Stack the output belts" = double the amount of belts. Current BUS is 2 poles high (since 1 conv is in ground), meaning it would become 4 or 5 poles high after the first expansion?
Well that depends. Like this will work with a mk2 belt. But for 5 poles your going to be make 5 * 120 rplates. I guess thats a win?
Its also going to be a 300 meter manifold 😛
What do you mean "it depends"? I'm just asking if I understood correctly how you would expand said bus 🤔
you simple expand it. The pattern is 3 constructors to 2 assemblers for rplates right? The plate bus needs to be mk1 and the screw bus needs to be mk2. Doesn't matter how long it gets. You just keep merging with it to maintain thoughput.
Ah, I assumed you still rerouted some of those to storage. My bad 😅
I don't know how it works either, because that's the tiniest goddamn picture I've seen since making an avatar in 2005
ha!. looks to be a load balancer that divides into 2, then 6, but feeds 1 back to the source, but idk. its some weird math and balancing act.
by feeding 1/6 of the input back into itself, instead of having 100% / 6, we now have 116,6%. by keeping this loop up [ = (((1 + 1/6)/6 + 1)/6 + 1)......]
we eventually reach 120% input / 6
1,2 / 6 = 0,2, so 20% of the input on each output. so exactly 1/5
is that a balancer? Someone needs to get their ass to the church of manifold and repent asap
Indeed, manifold equals simple!
Hi guys, I just started this game and play straight through for a week
so after I finally unlock my tier 6 tech with fuel generator
I realized the fuel generator is actual less efficient compared to my previous oil to residue to coke to coal generator route
I did a quick calculation, could you guys let me know if I get the math right?
the alternate route (heavy oil residue) really devalued (or meant to replace) the existence of fuel generator?
it's kinda of unrewarding after you have dump all those material cost to this tech tbh
residual fuel flat out sucks, and you're using an alt which makes coke better
you're still missing the other half to make fuel good again: diluted packaged fuel
Also with taking into account underclocking where possible I get for net power and assuming a normal node:
straight fuel: 700 MW
alt hor to fuel: ~830.9 MW
alt hor to coke: ~1,018.5 MW
Interesting though, I hadn't considered that the heavy oil residue alt makes coke better than straight fuel until you get diluted packaged fuel
diluted packaged fuel + heavy oil residue makes 320 fuel from 120 crude though and comes out to this:
1 normal node oil extractor: -40MW
2.67 water extractors: -50.53779MW
10.67 packagers: -105.2689MW
9.34 refineries: -275.33934MW
21.33 fuel generators: +3200MW
net power gain: 2,768.85397MW
@patent oyster
Wow Thank you so much! @bleak coral
no problem! and you've definitely found why I think either coke needs a nerf or residual fuel needs a buff, because the only reason to use residual fuel over coke is if you don't feel like going to get water. and most oil is next to water anyway so..... 🤷♂️
I will definitely try it out, now I feel much rewarding cause I thought the coke over perform fuel make my effort useless
nope, only in this specific circumstance while you have heavy oil but not diluted fuel
also keep your eye out for turbo fuel, that's when it gets really crazy
300 oil into 20k+ MW
Yeah, thank you! I'm still on my first play through though, so I just did a quick glimpse and feel the logistic issue for the turbofuel might become a trouble
for sure, doing what's fun is most important
👍 😆
This is the beginning factory completed, besides a few machines needing to be hooked up to power and me also needing more power.
This is the blueprint designed for this build, all the numbers are correct.
Thatssss uhm, Big
Indeed, but produces all beginning items at a decent rate.
The design is manifolded so it takes a good minute to fill up, but once filled it is a 100% efficient design.
I just have a messy setup to make rotors/reinforced plates and modular frames
And my Power is crappy too, we plan on moving to another location
that's really well organized and a good size, nice job!
Soon we will switch to coal, no more worries about energy for a while
I can build the power plant for you if needed.
No thanks im pretty good with electricity, real life helps haha
I thought I was good with electricity irl. guess I'm not.
just remember our wires are magical and hold infinite current, so no need for separate grids
I plan on building power plants for each Production, like lets say 5000mwh for iron
So i just have it easier when something breaks or needs rebuild
apparently one of the wires I fixed kicked a 60A breaker the otherday. I half blame the shitty homedepot UF splicekit.
that's not going to be viable as you scale up in power and do the more complicated stuff
I doubt you will need 5000mwh for Iron Production
Imagine building a powerplant for each stage inside my monstrosity
Do you think I should combine all plants into one magic wire