#math-and-meta

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jaunty smelt
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ok thank dude

rustic talon
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Indeed... I have unlocked everything through Tier 5 and 6

dusky dust
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(They are probably going to simplify it, too, since a lot of folks hit a stumbling block there)

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IMO it's still far enough away to make investing in aluminum well worth it, though. You'll want a big stockpile for mk5 belts. :)

sand garnet
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yeah good call, currently planned for february march

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so if you can accept MANY hours of lost work, then go for it ๐Ÿ˜›

dusky dust
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Everything else in Tier 7 will be seeing reworks, too, fyi

sand garnet
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otherwise, just build a smaller setup and enjoy the process

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it's what I did with nuclear before update 3 got released

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decided I wanted to build nuclear before the process changed

rustic talon
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I'll just wait to make the setup.... because I am not redoing the type of organization that I do lol

frosty owl
sand garnet
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go big or go home lol

rustic talon
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Indeed, I mean legit I manifold EVERYTHING and EVERYTHING is Organized to the T.

sand garnet
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your factory looks great Vencam

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100% better than mine lol

frosty owl
# sand garnet 100% better than mine lol

I mean, what I saw of yours wasn't bad though (even for my peculiar tastes xD)...
Although it was more about scale then small "perfected" buildings xD. Like seeing a giant clock's machineries at work, you know?

frosty owl
sand garnet
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the Gospel of Manifolds is too strong

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stay on our side, we've got cookies.

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and more sanity ๐Ÿ˜›

frosty owl
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YOU DARE?!

sand garnet
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fite me ๐Ÿ˜„

frosty owl
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You're lucky I'm having bad internet so I don't have energies to, today -.-

sand garnet
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I manifold most of my serious stuff simply because I'm stupidly lazy in this game lol

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I got that smol brain when playing

frosty owl
marsh gate
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So obviously my math is wrong here.
Going by the wiki, a single coal gen can go 75 MW of power. Thought of upgrading what I have to 32 coal gens.
I take 75x32.. and I'm getting 2,400. How? 2,400 is what I'm currently getting with 16 coal gens.

frosty owl
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Did you overclock those 16?

sinful vale
marsh gate
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No overclocking, that's what confuses me.

nimble ridge
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if you have your biomass burners or something hooked up that could be contributing

sand garnet
frosty owl
marsh gate
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No other generators are attached. My only power's coming from the 16 coal gens. They're all 100% clockspeed.

sand garnet
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nah, has existed since the start

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@marsh gate you get 600MW for 8 coal gens at 100%

sinful vale
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weird, the 16 gens should only have been making 1200

sand garnet
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theres literally no way to get 2400mw without overclocking out of 16 coal gens ๐Ÿ˜›

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so you either OC'd or you have more stuff connected

marsh gate
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Hmm, I'll double check then. Thank you.

rustic talon
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@frosty owl Sorry mate, the best is Manifolding =.

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@sand garnet Don't you worry I'm never leaving the DARK SIDE

sinful vale
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glad to hear that

vast jungle
sinful vale
vast jungle
rustic talon
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Question, should I start the Oil Refinery process or wait until further notice.... the only problem I have with waiting is the fact that I will be leaving for basic around the beginning of February...... soooooo....I just want to know if I should start.

hardy patrol
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Further notice of what?

rustic talon
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Like the next Update.

sinful vale
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lol, feel free to start

peak basalt
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Oil processing should be fine

vast jungle
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They said Tier 7 will change... Not Tier 5/6

sinful vale
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the things that are gonna break in u4 is the aluminium and beyond lines

hardy patrol
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I wouldnt wait for the next update.

sinful vale
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oil will remain the same

hardy patrol
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Especially since there is not release date on it yet.

fierce ruin
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you can do the full tier 7 in one or two hours, and U4 is comming in march or something so you have plenty of time to have fun

river night
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personally, I'll probably not build a new aluminium plant or nuclear power complex until the update, but then I still have loads of tier 5/6 stuff to fully automate and improve, and I don't have that much time to play, so it all works out

rustic talon
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Okay coolio thanks a bunch, I just finished getting all the Tier 5 & 6 stuffs.... so Now comes the amazing fun part of building a seperate factory, laying out all the foundation I believe I need, getting the resources up, then finally organizing the CRAAAAPP out of it.

sinful vale
river night
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2 hours isnt even enough to plan the floor plan for any factory for me ๐Ÿ˜„

fierce ruin
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well my friends wanted to store every items in a single place, so all I had to do was launch the two milestones that doesn't require aluminum and then just build a quick aluminium setup

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I was really surprised how quick it went

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ok maybe 4~5 hours idk but it was fast af

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like except alu, I had everything in containers

river night
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i want to do that, but a design to properly do that escapes me still

rustic talon
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I legit spent 3 hours setting up the Motor/Automated Wiring/ Versatile Framework Factory.

fierce ruin
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and even the simplest aluminum setup is fast af (40/mn)

fierce ruin
river night
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i should probably start building a train line to make more areas of the map practically usable

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i have a nice spot in mind for a computer factory, but its so far away, so need to get infrastructure first

fierce ruin
rustic talon
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Like this legit took 3 hours.... I think I have like 30 Constructors and 10 Assemblers.....

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I legit MANIFOLDED IT ALL

fierce ruin
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why not

rustic talon
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Here is the Interactive Map above look

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I have ZERO Spaghetti in my world.

river night
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i tend to build factories that are fully self-contained and produce their tier 4-5-6 materials for shipping to a central place with local resources etc, because it feels more efficient to not ship tier 1/2 materials all over the place, but on the other hand I think it would be rather cool to have a network of trains that ship materials where needed

fierce ruin
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it looks even better in game, since the game decided to respawn the forest in that mess

hardy patrol
nimble ridge
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this is my "neat" factory as it stands

upbeat tide
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Now time to build 158 water extractors and 158 nuclear plants, and the nuclear waste silo

nimble ridge
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rip your setup in a few months

upbeat tide
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I know...

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But AFICK only the encased uranium cell part should be messed up I think

dusky dust
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With luck the reactors themselves will continue to work using whatever nuclear rods you've accumulated, at least

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So you'll have at least some grace period for keeping that power online. :P

upbeat tide
nimble ridge
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not with luck, with storage

upbeat tide
dusky dust
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Well, we have no guarantees that reactors will still take the same nuclear rod as before as fuel

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So there's a bit of luck involved. :)

nimble ridge
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-facepalm-

dusky dust
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Nobody really knows exactly what's changing on the nuclear line (unless I've missed something)

nimble ridge
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yea, the devs telling us what will be changed

dusky dust
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Last I'd heard we didn't really have any specifics about what was changing, apart from knowing For Sure that a few specific things were gonna be broken

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(plus that little preview we got from Jace showing off some new items)

nimble ridge
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you talk alot for someone that doesnt know what they're talking about

dusky dust
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Sheesh, ๐Ÿง‚

upbeat tide
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All what was shown was a different isotope of uranium waste

dusky dust
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I mean, I think it's a pretty safe bet that reactors themselves will still work, given a backlog of NFRs plus water, but I don't think anyone should necessarily count on that.

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I too added some NFR storage in front of my reactors just in case, of course. :)

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If you're aware of any other specific confirmations from devs, I'm all ears!

fierce ruin
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a new building

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that may do more than just nuclear stuff

topaz hedge
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and new spekulator parts xd

upbeat tide
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What was shown was plutonium waste. That is a element that is still based off uranium soo I doubt that map resource will change

upbeat tide
dusky dust
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Yeah, I like the centrifuge theory

torpid robin
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What I hope is that the reactor and extractor for water and shit all stays the same . I had just placed 400 odd plants or something that I hope I donโ€™t need to delete . Iโ€™m super happy with my set up lol

upbeat tide
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Gone max 94.5 a min build?

torpid robin
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I didnโ€™t think it was that much . If I recall it may have only been about 340 I placed . I lost count after awhile . Actually . No I chose to forget cause I didnโ€™t wanna experiance that ever again

dusky dust
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@torpid robin Yeah, I'd guess that's a safe bet

upbeat tide
torpid robin
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Thatโ€™s gonna need to be my next go to. Cause Iโ€™m gonna need something instead now . I was hoping to skip that stage

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And just power yo slowly with geo and coal

nimble ridge
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geo is so useless it makes me sad

torpid robin
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Still free power

nimble ridge
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i wouldnt bend over to pick up a penny on a sidewalk

upbeat tide
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Geo isnt useless. Just...less useful

torpid robin
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But I agree it could be better

nimble ridge
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i wouldnt build a geo plant for 5.6 watts

torpid robin
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I mean it was gonna be useful for me . Cause I needed comething to start my nuke factory lol

upbeat tide
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But majority of that is my nuke factory

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The NFR manufacturers are above that large manufacturer array towards the top

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It started life as my alclad factory and grown

torpid robin
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How many rods ?

upbeat tide
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31.5

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But the beacons, ocilators, and control rods are enough supply for full 94.5

torpid robin
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Oh so you we expanding it

upbeat tide
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Theoreticlly

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I can without too much effort

torpid robin
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I found I was running out of um quartz I think

upbeat tide
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Cheap silica

torpid robin
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Or cat. If I did everything I wanted to

upbeat tide
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Your best friend

torpid robin
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I think as going to be using it

upbeat tide
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Cheap silica and fused quickwire are kinda mandatory

torpid robin
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I sorta just punched in numbers for full production of everything and power

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Yea pretty much and pure cat Ingot

upbeat tide
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Pure copper is cleanest to setup a 750 a min output

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And cat is cleanest at 300 output

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And each 5 fused quickwire machines = a belt of 450 a min quickwire

torpid robin
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I know you break it down . But is so scary to see like 60k quick wire needed ๐Ÿ˜‚

upbeat tide
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Ooh thats alot way too much

torpid robin
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Thatโ€™s what you are looking at if you try to max out production of the nodes

upbeat tide
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Oh havent done that number yet

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A LOT of belts but remember each is only 450ppm

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And I think 10 of em are still untapped

torpid robin
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I do it for my planning . So I go into a calc and just max shot out . Then I can plan where to put my@buildings . Cause they are all going to be on a 135x135 foundation . No point putting something that only needs ro move 300 next to a buulding . Where instead I could put the quick wire buildings close instead . As I can see that there will be a lot more belts I total

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If that even makes sense

upbeat tide
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I would build quickwire not too far from where it will be used

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It wont be fun to train quickwire.

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Training the ingots tho isnt bad

topaz hedge
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i decided that the best use for geo is to run my trains lol

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yeah.. you want to make and use quickwire aka screws mk2 on site ๐Ÿ˜›

torpid robin
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Yea quick wire will be right in the middle of the foundation right beside the 3 things that use it most . So they will only need to travel 5 foundations

upbeat tide
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My pile feeds many things. High speed connectors, ai limiters, stators, and encased uranium cells

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And my silica feeds alu ingots, high speed connectors, circuit boards, encased uranium cells

torpid robin
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Arrh I was gonna do my nuke stuff off site . But Iโ€™m not so sure now . Kinda just waiting on that update

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Is it crazy to say I love the planning in this game almost as much as I love playing it ?

upbeat tide
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Your in this channel. ๐Ÿ˜„

torpid robin
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This is true lol

marsh gate
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Could someone please do the math for me of just how many of each resource I'm going to need to make Versatile Framework and Automated Wiring to reach Tier 5/6?
Like, how many Modular Frames and Beams I'll need for 500 Framework, and so on.

sinful vale
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you have a basic calculator ingame

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you can make simple maths like that in it without the need to log out of the game

upbeat tide
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Take the end product and work backward

marsh gate
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If it was 'simple' I wouldn't be asking.

upbeat tide
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There are tools you can use but that is the best way to fo it

wind spade
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here you go

marsh gate
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Oh yes, that thing. I forgot.

wind spade
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30k iron, 12.5k coal, 2400 copper

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for basic recipes

sinful vale
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there are no decimal shenanigans going on luckily

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on a side note, screw the decimals for aluminium

upbeat tide
torpid robin
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Gotta do what you gotta do . I struggled when I started . Cause all I wanted to do was run every machine at 100%

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I was like you canโ€™t be 100% efficient if machines donโ€™t run at 100%

wind spade
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machines can run at 100% even if they are underclocked tho

torpid robin
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Yes I know lol . Took me awhile to accept that Iโ€™d all lol

upbeat tide
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That said aluminium is the ugliest thing in the game imo

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When it comes to ratios

torpid robin
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Hopefully they make it nicer update 4

dusky dust
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Yeah, their intention was to simplify it a bit

upbeat tide
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Getting a clean 600 or 780 a min bauxite input isnt...easy

sinful vale
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the 600 flow rate is a lie

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it loses something like 20 flow rate

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you still need 2 pipes

upbeat tide
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Im not touching my crazy alu build...til update 4

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Its based off pre mk2 piping

nimble ridge
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i dont think thats true @sinful vale , i have used mk2 pipes extensively and they always work reliably @600

sinful vale
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the ui will always show that it's taking 600 but if you connect them, they get a loss, where that loss comes from i got no idea, if you want more details, refer to the pipe man aka mcgalleon

nimble ridge
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i didnt say that because i looked at the meter and it said 600 i said that because i powered a factory that uses 600 at 100% efficiency

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where your friend encountered inefficiency is a mystery, but it has never happened to me.

sinful vale
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i've also encountered it too, tho my testing has been with hor, i have no idea if there is any variation with other liquids

nimble ridge
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im 99% sure that what you notice was just the pipe's internal volume filling up reducing the overall throughput. try running your system plugged for a while until the pipe network is saturated, for any long length of pipe the internal volume can be singificant

sinful vale
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i initially ran it with a full pipe since i still hadn't finished the next step, once done i came back and manually flushed the network, it still had the same issue

upbeat tide
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@sinful vale your comment earlier about 600m3 being a lie for mk2 pipes. Was that just for alu solution or all fluids? Was considering using mk2โ€™s in a upcoming diluted fuel > recycled rubber build

sinful vale
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so far i can only confirm it with hor, haven't tried it with other fluids, gonna guess that if someone has that info is mcgalleon

upbeat tide
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Well hor wont be at 600 anyway, more likely 400 but good to know

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Easier to setup that way

sinful vale
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just to be safe, i would avoid having more than 570 in a pipe if possible to make sure there is no loss

dusky dust
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Yeah, the issue seems to be with maxing out a pipe entirely (whether mk1 or mk2) but also possibly related to the number of junctions involved, but also there's some other bit of potential voodoo going on somewhere which might make it work in some circumstances but not others

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Like re: junctions, a maxed-out 300/min pipe of mine ended up eventually starving 10 HOR refineries but like six foundations away I had a maxed-out 600/min pipe feeding 6 Wet Concrete refineries and have never seen any fluid loss with those

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So go figure. No idea if the number of junctions is actually significant or not

oblique hollow
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Its some bull mumbo jumbo with junctions, pipes and other stuff.
Its not possible to pinpoint, but something is going wrong

glacial hemlock
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If something is reaching 100, you can always split them into 2-halves.

sinful vale
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except for pure oil nodes, tho idk if those work properly or not

topaz hedge
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well I have the issue with fuel. I think it's a bug and it affects all fluids.

sullen cloud
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I have tested this again over the past two days. A 100% 300/min oil extractor feeding 10 HOR (30/min crude) refinieries with a MKI pipe manifold results in the last 2 refinieries being underfed (~ 90%).

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The same setup with a MK II pipe manifold leads to 10/10 100% HOR refineries

vast jungle
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a smaller setup works fine? using two MK1 pipe feeds with 150 each?

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(I just unlocked tier 5/6... and mk2 pipes are FAR away ^^)

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great... Fuel Generator is Tier 6 locked behind stuff I don't have... so much for creating electricity on my (planned) Oil setup with the fuel I produce there... ๐Ÿ˜ฆ

sinful vale
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if you don't have a use for it for the moment, make the byproduct into coke coal to use it for coal gens, sink it or both

vast jungle
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The problem is that it's no oil and coal together around my base ๐Ÿ˜‰ I don't like the idea to sink something useful, have to look up the oil production chain again

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Wait, petroleum come does not require coal? ๐Ÿ˜€

sinful vale
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no, it's made straight from hor, that is why i'm saying that if you don't have a use for fuel yet, you can make it make coke for now to power gens and sink the excess

vast jungle
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So a good plan for the first oil setup would be to produce rubber and plastic and use the hour HOR to power the setup... This way I only need Small bootstrap to get the first coal plant running.

sinful vale
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yes, just keep in mind to make and overflow system when using byproduct for power generation, it's inevitable that the power generating resources will fill up due to it being nearly impossible to have them running at 100% so you will have to make an overflow to sink set up, this is a bit more complicated with fuel, but easy enough with coke

vast jungle
sinful vale
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yeah, but it's easier to deal with solid products than liquid ones

fierce ruin
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the first oil setup we did had a lot of industrial buffers for HOR that we emptied once in a while

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now I use it for aluminum since I don't have electrode scrap yet

vast jungle
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My first oil setup is 1000m away from my main base... So transportation will be an issue for a while

sinful vale
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pretty sure that the point of oil being relatively far away compared to previous resources is to bother you with how to deal with the transportation until you get trains

vast jungle
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My coal plant 500m from my base was already a pain until I built a hypertube... This will be even worse ^^

fierce ruin
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lmao that's nothing

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quartz is 1700m away

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oil is about as much for me

sinful vale
fierce ruin
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and in both cases I have been building bridges and moving back and forth many times

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yeah indeed

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at the end I gave up and made an two airports to get to the aluminum and back

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cyclotron style, it consumes less power

vast jungle
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Maybe I can setup a truck station in the canyon below my base... Might be easier to deal with the horizontal and vertical distance separately

fierce ruin
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just build those hypertube cannon

vast jungle
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For items?

fierce ruin
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no, for yourself

vast jungle
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No jetpack yet

chrome hull
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hi! can someone help me please.
I got 3 exit of 5 unity and i have to split it in 5 entrance of 3. how can I do it?
I'm tier 4 complete.

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thanks

vast jungle
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Join into single belt of
15, split into two parts, then into 6 parts, merge one of the six back into the input of the splitter cascade

chrome hull
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I will try it thanks you

vast jungle
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The trick is splitting into more parts then necessary (but equal parts), them merge back the parts you don't need

chrome hull
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ho ok i understand

vast jungle
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Or just drop the idea of a perfect split and build a manifold

chrome hull
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what is a manifold?

vast jungle
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A linear series of splitters... You exploit the fact that the earlier outputs (which get to much) will eventually get full and the overflow will skip the machine

chrome hull
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ho yes I knew this technique but I didn't know it's called like that. I didn't think about it

vast jungle
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Just ask youtube for "satisfactory manifold"... You will get tons of good tutorials

chrome hull
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ok nice thanks I will see

dusky dust
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Okay, finally got around to making up a little copy+pasteable thing for this. The most natural thing that most people build is a balancer, like this (M is a machine, + is a splitter) - ```
M M M M
| | | |
+-+-+ +-+-+
| |
+---+---+
|
Input>--+

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A manifold would look like this, instead, and relies on the fact that the earlier machines in the manifold will "fill up" eventually, and after a bit of time, all machines can be running at 100%: ```
M M M M
| | | |
Input>--+---+---+---+

vast jungle
#

Manifolds and smart splitters make it much easier to design complex factories

dusky dust
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You can do the same on the output side

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They're most handy once you've got faster belts -- like I'd started building some on a fresh playthrough with just mk1 belts and waiting for stuff to fill was pretty awful. :) In early-game you'd probably prefer the more immediate response you get from balancers

chrome hull
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ok thanks for all your advice!

vast jungle
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Another idea is to activate the factory in stages... Wait until all inputs of a manifold are full before you activate the next stage... Makes it much quicker to balance a manifold

chrome hull
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It's a good idea I will do it thanks

dusky dust
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Yeah, if you've got the necessary resources in storage already, too, you can "pre-fill" the manifolded machines

vast jungle
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That too

dusky dust
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Generally I don't bother with that, but like most of the FICSMAS items stack to 500, so waiting for those was rather excrutiating

vast jungle
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I have ignored fixmas because I am still busy on Tier 4 and now Tier 5...

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But wire does also stack to 500 ๐Ÿ˜ซ

dusky dust
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Hah, yeah, wire can be a PITA

wind spade
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wire, quickwire and screws should be always made 1:1 or similar, it's just easier

vast jungle
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I agree... But I also have the Alt "iron wire"

upbeat tide
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Iron wire can be useful. I use it in my beacon build. Uses alot of iron, but ๐Ÿคทโ€โ™‚๏ธ

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Simplifies the ingredient list a bit

vast jungle
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I used it for a very simple motor factory... But it got ugly because of an unbalanced manifold with overflow

upbeat tide
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And speaking of wiring, did a audit of my build. Aperantly I have capacity for another batch of 7600 quickwire. When I add that, my total quickwire making will be a tad over 21000 ...

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By capacity I mean unused cat and copper ingots

vast jungle
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21000.... That's a lot of belts

upbeat tide
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Seeing as they are 450ppm belts...

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Besides two because I have one pure node tapped so far so a bit extra there

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48 mo4 belts and 2 mk5

sand garnet
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450?

upbeat tide
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The setup at the small end is easier

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For every 5 = 450

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Just found it to be the best way to set up quickwire. Plus A.I limiters and silicone high speed connectors ironiclly work well too with belts of 450 quickwire

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The latter needs 5 manufacturers per 450 which is nice

glossy gorge
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How do you make a chart like that

hardy patrol
#

there are multiple online browser based tools that build charts based on the materials you want to build/have available to you. I like this one: https://www.satisfactorytools.com/production
This one shows the individual buildings: https://satisfactory-calculator.com/en/production-planner

old ember
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Objectively it's perhaps not as good as the production planner that savage linked - but overall I prefer it because I can use it as a way of keep notes in the various tabs about different sections of my factories.

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Horses for courses, innit?

upbeat tide
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I like to use danielโ€™s mostly for the vertical layout but yes Greenyโ€™s is objectively better

sand garnet
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it doesnt care about map limits etc

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#teamgreeny lol

wind spade
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but you have Team Tom

sand garnet
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im only team greeny on this specific issue ๐Ÿ˜›

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Team Tom is now forming a specific alliance lmao

hot ginkgo
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I still want to be on Team Tom.

sand garnet
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lol

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the whole point of Team Tom is that nobody wants to be on my team so I am always alone lmao

wind spade
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back in the days he wanted to be a pioneer and they didn't gave it to him so he complained a lot so they gave him Team Tom to shut him up

magic shadow
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now he has pioneer lol ๐Ÿค”

wind spade
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I assume that was a missclick from someone

vast jungle
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BRR... the "Oil beach" is infested with shooting Beasts!

sullen cloud
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#teamgreeny

sand garnet
wind spade
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and he was demoted for it

sullen cloud
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has never let me down (except those awful waiting until update 3 refresh)

sand garnet
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lmao if that's true I'll gladly give up the role to give Rekalty back his.

wind spade
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nah I think he just quit

vast jungle
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DAMN... what is the eternal truth for long range expeditions? Bring MORE Concrete... sigh

wind spade
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set up a building train that can bring you resources

sand garnet
vast jungle
sand garnet
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ah I assumed exploration as you called it an expedition, my bad

vast jungle
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it was an "Oil gathering" expedition... at the moment I am building a HUGE staircase at the front of my base... down into a canyon...

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LONG LIVE WALKWAY RAMPS!

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nearly 100 meters straight up/down

lean horizon
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106 meters if youโ€™re going from ground level into the north valley. Did the math at some point when i was bringing pipes up that cliff

frosty owl
frosty owl
sand garnet
vast jungle
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Concrete tower to base of canyon done... staircase done... powerline done... hypertube done... slowly this chasm is loosing its power ^^

old ember
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I ended up building a hypertube launcher into the bottom of my tower in one of my play throughs. The journey up was painful otherwise.

#

That was before I had a jetpack. Many pioneers died to get me that hypertube.

#

Like. A lot.

vast jungle
#

okay, I think I must replan the "oil powered oil factory" again... I got my coal power plant running together with two refineries which produce rubber and plastic... but there is not enough spare power to run an Awesome Sink.

#

have to get more concrete before I can build a larger place to try again... at least I have SOME power up and running, bootstrapping this with biomass was a PAIN

lean horizon
#

yeah oil power is a pain to get going because of all the different things that need supplies

nimble ridge
#

has anyone tried structuring their base around a main bus?

lean horizon
#

i have a video of one, only massive one ive seen personally

nimble ridge
#

?

lean horizon
#

Pinged you with it in media

vast jungle
#

WTH? Suddenly I cannot rotate Splitters/Mergers anymore... the input/output schema does not change when I use the mouse wheel.

lean horizon
#

I've had that happen, need to restart

#

weirdly enough, if it isn't on foundation-level it rotates normally

#

like put one down and if you put 1 down on it, it'll rotate

vast jungle
#

I pressed a few times Caps-Lock and Alt-Gr (and similar modifier keys) and suddenly it worked again... no clue what happened

nimble ridge
#

alt is the key used to snap things to the buildings near it, the game has a bug where it thinks you are holding the key when you arent. usually pressing left alt again fixes this, but on experimental for alot of people only re-logging will do the trick. @vast jungle

#

it can be useful in very few scenarios, usually trying to use the snapping feature just ends up in frustration and backwards splitters. consider unbinding it.

vast jungle
rustic talon
#

Okay so I have THREE Mk2 Pipes.... How many refineries can that run lol

#

Full of oil of course

lean horizon
#

1800 oil

#

what od you wanna make?

#

both rubber and plastic are 30/min per machine

#

and output 20 items per minute(they heavy oil residue(HOR) varies between the two tho)

rustic talon
#

Well scratch that I have 5 Mk2 Pipes, I'm building a factory for each thing made with Refineries

nimble ridge
#

oh no, the man tapped the ocean

#

it all belongs to him now

rustic talon
#

Indeed.

lean horizon
#

Oil coastis funn

nimble ridge
#

god i dont think i'll ever try to tap all of those again

rustic talon
#

I currently have five tapped.... working on the rest.

nimble ridge
#

i usually just go to the east and make a simpler set up, it helps that the bauxite is nearby so usually i can do all my late-game refining in one spot

#

""nearby""" that bauxite is still a pain in the ass to plumb up

rustic talon
#

Well I build foundations to each place I build a factory, then all the resources I feel I need, I build foundations down to, then run them to the respective factory.

nimble ridge
#

well yea but its still a pain since the terrain there is the -worst-

lean horizon
#

I linked the 2 pure bauxite and brought it down at the arch to my choo choo

nimble ridge
peak basalt
#

I would use the alt that uses coal instead of petroleum coke for aluminum. Takes oil out of the process, better return rate, and easier to handle.

nimble ridge
#

my oil processing is completely seperate

rustic talon
#

Alright now time for some serious mathematics.

#

This factory, per calculations will take the entire ocean lol

nimble ridge
#

@peak basalt

#

i agree (:

sand garnet
#

Alt is used in combination with LMB to ping

#

By itself it does nothing

nimble ridge
#

i might be, its also not impossible that ive just switched the keybinds.

#

either way im sure what i said helped them figure it out

sand garnet
#

True

vast jungle
#

Okay, "Oil City" with a cleaned up power plant is done... now how do I get the stuff back to base?

nimble ridge
#

probably trains

vast jungle
#

I just stepped to Tier 5... in fact I just finished my first factory that produce Rubber and Plastic

nimble ridge
#

id personally recommend you stay away from truck transport unless you enjoy cbt

vast jungle
#

maybe I just have to build a really long belt (or two)

nimble ridge
#

also not a bad idea, but if you do that i recommend you run foundations 2 wide and keep the belts to the side, you can run your power poles along that too and later on you'll have space for trains

vast jungle
#

hmm...

#

have to think about this tomorrow... getting the stuff 100m up from the canyon to my Main Base will be funny enough...

#

I don't think I need power poles between the two bases, they each have their own power plant... and I plan to upgrade the plant of "Oil City" to proper Fuel (later Turbofuel) when I get the necessary Tier 6 stuff

#

I could get the Gas Mask (there is a poison zone between the two bases), build the Concrete Highway with belts and stuff...

#

sounds like a plan... for tomorrow ^^

#

just have to look how many curves and turns I need between the two bases... the canyon is not straight

rustic talon
dusky dust
#

Probably a lot more Packaged Fuel than you'll actually need, unless you're planning on using that for power

rustic talon
#

Indeed

dusky dust
#

(in which case it'd probably be better to build your fuel gens right there, instead of packaging it)

rustic talon
#

I thought fuel gens required the fuel to be packaged??

lean horizon
#

not since before U3

dusky dust
#

Nope, fuel gens only have a single fluid input. :)

rustic talon
#

I'm so far behind lol

dusky dust
#

So yeah, you can make yourself quite a bit more plastic/rubber with all that packaging you'll save. :D

#

(Resourcewise, it's nice to have some packaged fuel lying around just for jetpack purposes anyway, but a single packager producing that would probably be more than enough)

#

(Unless you do a lot more jetpacking than I do. :)

rustic talon
#

I have 3000 Oil to work with lol

lean horizon
#

need 800 more in there my guy

dusky dust
#

If it were me I'd size the packaged fuel output to just a single packager, but sure. :)

rustic talon
#

Don't worry I have another Oil Node to grab

#

Well the packager will be Power sharded

dusky dust
#

When you've got a bunch more alts, there's some much more efficient ways to produce plastic/rubber, but for a mostly-vanilla-recipe setup, seems fine.

#

There's also some Empty Canister alts which let you use either steel or, um, iron and copper? I think?, to make the containers for packaging, if you wanted to make full use of your oil for plastic/rubber/fuel

#

Though it's fairly negligible; I haven't bothered switching my canisters up yet

#

99.9% of the time my packaged fuel packager is just sitting there doing nothing, waiting for some more space to open up in storage. :)

rustic talon
#

Well the build I'm going for it pure vanilla no alts.

nimble ridge
#

i heavily lean on turning all my oil into heavy oil and just doing everything from there, and what little rubber and plastic i need i just make from the polymer

#

plus the diluted fuel recipie is kinda nuts

rustic talon
nimble ridge
#

cloak, do you want to tour my -old- turbofuel plant? it will give you a good idea of some ways to structure oil/fuel

rustic talon
#

Indeed.

#

I would enjoy looking at how someone else has done it.

nimble ridge
#

cool, add me

errant leaf
lean horizon
nimble ridge
#

wheres my guy that loves building coal plants

#

i have a terrible idea that ive never seen a single person do because they dont have the balls to make it happen

#

and i dont want to share it with the general public because its such a forbidden move

muted crypt
#

I mean I like building coal plants but I probably am not the guy you're referring to

bleak coral
#

I kinda want to build a biocoal plant, does that make me deviant enough?

nimble ridge
#

yes, but i found who i was looking for

#

@silk lintel talk to me when you have a second mr coal, i have a forbidden technique to share with you

torpid robin
#

biggest coal plant i made was 188 coal gens lol

#

never again

nimble ridge
#

coward

torpid robin
#

id rather make huge coal or nuke factories

peak basalt
#

I have a 450ish coal gen power plant

torpid robin
#

Is this a challenge ?

#

I do need a form of power seeing as I sent finish my nuke plant lol . Kinda cbf with turbo fuel

rustic talon
#

Alright I have 71 Refineries built so far.... I still have many more to build lol

#

@nimble ridge

dull sable
#

My build is gonna need 770 refineries alone for pure copper. Its gonna be hige

dusky dust
#

Hah, sheesh

#

My current setup's just gonna be 98 for Pure Copper, and that's already daunting enough. :P

#

(plus like 62 for steamed sheets, I think?)

dull sable
#

156 tm and 4500 turbofuel a min

dusky dust
#

(how many times must we go over this, Dyno?)

#

Nice

rustic talon
#

This build is for 1000 fuel a min, 50 Packages Fuel a min, 500 plastics a min, and 500 rubber a min

#

It is my beginning build.... I hope it is good

upbeat tide
#

Looks at my refinery count...north of 1800

dull sable
#

Im still trying to determine the best spot on the map to make this build of mine and I keep going back to the desert

rustic talon
#

I legit am building in a pretty harsh area I have encountered like 4 Alpha Spitters so far and those little buggy things

#

Who needs 1800 Refineries?!?!?!

#

Like holy hell bruv

dusky dust
#

People making use of the "Pure <thing>" alts. :)

rustic talon
#

Ahh so not reg. Vanilla

dusky dust
#

(While also making very large bases, of course)

rustic talon
#

Iโ€™m making everything Vanilla

bleak coral
#

oh vanilla as in vanilla recipes and no alts, not vanilla as in unmodified game

rustic talon
#

Indeed, I am using no alts in this run.

#

People call me crazy lol

bleak coral
#

losing turbofuel and diluted fuel is probably the biggest hit, otherwise the vanilla recipes are already pretty good, so seems like a fun idea

#

well more specifically turbofuel, heavy oil residue, diluted fuel, and the recycled recipes all together make oil far more efficient, and it's rarer, so that combination makes it much better than vanilla, so yeah oil is probably the hardest part

wind spade
rustic talon
#

Fair enough, I'll call it a NO ALT run then

bleak coral
#

we do call the non-alt recipes vanilla recipes to be fair

#

so we double-dip on the jargon

wind spade
#

well I do not ๐Ÿ™‚ I call them base/regular recipes

bleak coral
#

that is more sensible

dusky dust
#

Polyester would be my saddest loss on such a run

bleak coral
#

no alts that get rid of screws nor alts for screws would also be pretty bad

dusky dust
#

Oof, yeah, the screw situation could get dire

bleak coral
#

you could be..... screwed ๐Ÿ˜‰

dull sable
#

Imagine making 10k screws a min. Just transporting them would be hell

wind spade
#

that's why you make screws 1:1

oblique isle
#

I've done that before, but I made 480 screws/min without intent and used mk1 belts to attempt to move them

#

dark day that was

nimble ridge
#

this man, on his knees after placing down 8 parallel mk1 belts thinking "what have i done"

wind spade
lean horizon
#

that's tasty

muted crypt
#

ayyy finally

bleak coral
#

awesome!

rustic talon
#

Alright so I got the Refinery setup functioning.....

#

It is Beautiful.

bleak coral
sinful vale
#

could be worse

mild wind
#

6.6 GW ouch

vast jungle
vast jungle
#

finally... Rubber and Plastic have arrived in my main base... ๐Ÿ™‚

#

and I think I just crashed the game... tried to look into a container while in photo mode

dull bolt
#

Feel free to report it on the qa site ๐Ÿ™‚

vast jungle
#

first have to see what I lost... and have to reproduce the bug

#

reproducable... activate photo mode, travel with hypertube, go to a container and press E... game is still running but doesn't accept input anymore

shadow prairieBOT
#

You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com

<3 @sand garnet

vast jungle
sand garnet
#

upvoted

vast jungle
# sand garnet upvoted

Tried to keep the bug report to the point... and it was reproducible... hopefully its not a special case for my game status.

sand garnet
#

nah stuff like this is probably a general issue for everyone but also an edge-case so unlikely to be experienced by many

fierce ruin
sand garnet
#

sweet baby jesus that's a lot of power

vast jungle
#

Now try to run the setup only with biofuel:wink:

fierce ruin
#

only on leaves

#

should work if you underclock everything

#

but is anyone willing to place like 10k machines

#

wait, did I just said 8.9GW, that's close to 10GW, not 100GW ๐Ÿ‘€

#

how do you even power this madness

exotic ledge
#

cough I'm pretty sure 8.9GW is 8900 MW not 10MW or 100MW...

dull bolt
#

Lots of nuclear

#

141GW o.O

exotic ledge
#

Unless I've been wrong this whole time?

fierce ruin
#

I said "that's close to" not "this is equal to"

exotic ledge
#

141GW should be about 14*4 Nuclears

exotic ledge
#

It's close to 10 GW...

#

was it just a typo...?

fierce ruin
#

yeah typo, my bad

#

for 155GW total you can have 94.5 fuel rod per minute

exotic ledge
#

#awkward

fierce ruin
#

wait, you only need 12 fuel rod per minute to generate 150GW

#

am I right

exotic ledge
#

Hmm

#

Nuclear Power Plant == 2.5 GW
140/2.5 => 56 NPPs... Idk how much fuelrods are consumed per min by 57 Nuclear Plants (since you need more than 140)

#

Uh yea, actually, that is close to 12. I think

fierce ruin
#

0.2 per minute per power plant

exotic ledge
#

Right

#

and 60*.2 == 12

fierce ruin
#

as I took 150GW I have 60 NPP so 12 fuel rod

exotic ledge
#

Yeah

fierce ruin
#

and again if I'm right that's 120 waste per minute

#

ah I was wrong

#

300 per minute

exotic ledge
#

yea 300 is what I got too

fierce ruin
#

woah you "only" need 75 industrial storage containers to hold for 100 hours at that rate

#

enough to produce almost a million turbo motor

#

so, it is doable

#

you can produce 156 turbo motor per minute

exotic ledge
#

Honestly the 141GW looked intimidating but when it's simplified down to 12 Fuel rods and 60 Nuclear Reactors it's like ไน(ใƒ„)ใ„

dull bolt
#

Yup.

fierce ruin
#

yeah, also I expected a lot more storage for the waste, like 10 times that amount

#

with 12 fuel rod per minute you get under 120GW btw

exotic ledge
#

Oh?

#

I thought it was 12 Fuel rods => 60 Nuclear Plants => 150GW?

fierce ruin
#

I meant, producing those rods brings the total power consumption down to 120GW

exotic ledge
#

OH

fierce ruin
#

so 48 reactors, 9.6 fuel rod per minute, 117.9MW / 120MW

#

150GW was for turbo motor + 94.5 fuel rod per minute

exotic ledge
#

oh jeez

#

80 rods per minute is crazy

fierce ruin
#

dats a lot of power

sullen cloud
vast jungle
#

my oil rig suddenly feels so tiny... ๐Ÿ˜‰

fierce ruin
#

94.5 NFR/mn is enough to power 472 NPP
which would produce... 1.18TW of power ๐Ÿ‘€

exotic ledge
#

Started a new run, got them 6 biomass burners and the two from the hub for that sweet sweet 220MW of power. ๐Ÿ™‚

vast jungle
#

6 refineries (2 for rubber, 2 for plastic, 2 for creating petrocoal) and 4 coal power plants...

exotic ledge
fierce ruin
#

easy
just overclock the 156TM/m setup

sullen cloud
vast jungle
#

damned, my future train-rail is blocked by christmas presents!

sullen cloud
#

no mod

exotic ledge
#

๐Ÿ˜ฎ But no power... ๐Ÿค”

sullen cloud
#

grind

fierce ruin
#

400 NPP omg

exotic ledge
#

๐Ÿคฆ Oh you just didn't connect it, huh... >_<''

sullen cloud
#

sure I did

fierce ruin
#

lmao

exotic ledge
#

Yea, not in the first image >_>

#

That's why I thought it was modded. I was like "how you do that with no power consumption? "

fierce ruin
#

that 16GW power plant be like "dayum bro, ok"

vast jungle
#

okay... Tier 5 is completely unlocked... but now I have to create a HMF and a Computer factory... otherwise I will get nowhere... sigh

sand garnet
#

have fun

vast jungle
dull bolt
#

It is... just imagine all the time you have to spend to build it all ๐Ÿ˜„

sand garnet
#

HMF is my favorite setup

#

make sure you get some alts and it's really nice to set up

#

the alts you'd want to consider:

  • solid steel ingot
  • encased industrial pipe
  • steeled frame
  • heavy encased frame
#

using those means needing a LOT of steel pipes, iron plates, steel ingots

vast jungle
#

I have solid-steel-ingot and encased industrial pipe... I currently use Iron-Wire and Stiched-Iron-Plate for MFs...

but Encased Heavy Frame looks great

exotic ledge
#

Your alts are great then. All you need is Encased Frame so you can get rid of screws.

vast jungle
#

there are three Alts near my Oil setup... I will try to get them

#

(hypertubes between bases are fun ๐Ÿ™‚ )

exotic ledge
vast jungle
#

and I am dead

#

high up (from the canyon), poison area AND two of these Green-Shooters... -.-

#

damned... got the drive and then got killed by poison because filters ran out

#

great that filters need a resource you cannot fabricate... ๐Ÿ˜ฆ

exotic ledge
#

๐Ÿ˜‰ Yea, you definintely can't automate Fabric

vast jungle
#

have to get back to the pod before the Monsters respawn

#

and forgot to grab stuff to build a bridge... okay, I will do it later...

#

have to produce more filters soon... but getting the fabric from the Awesome-Shop is getting expensive

#

got my stuff... back to base, I just want to get home -.-

oblique hollow
#

theres an alt for polymer fabric

vast jungle
#

hmm... I got "Flexible Framework" (or quickwire cable/biocoal, which are both "not great")

#

ARG

#

Flexible Framework is an Alt for Project Assembly

vast jungle
#

so its "Quickwire Cable"... sigh

strange epoch
sand garnet
#

depends on your definition of beating the game

strange epoch
#

If completion was all research from all tiers and all alternate recipes unlocked

sand garnet
#

75-150h or so

#

but not unlikely you'll get many more hours before reaching that point

strange epoch
#

Fair. I have almost 90 hours in my first save, and only 1 or 2 techs from tier 5

dull bolt
#

IT depends alot on how fast you decide to progress and how efficient you are on expanding etc.

strange epoch
#

I've been exploring more than building lately

#

Made one satellite base for power and another in the top right corner of the map (started in fields) with coal gens to eventually connect to the initial grid, for now to power any production closer to that area

sand garnet
#

there's over 70 alt recipes to get currently

#

so exploration can take up a lot of time

strange epoch
#

For sure. Simply revealing the map is a considerable task

magic shadow
#

i'd say 200h minimum unless ur speedrunning

eager girder
#

If I use website to find hard drive disks, i think i won't need more than ~20 hours to find all remaining HDD

#

If i need to do it vanilla, it can take 100 / 150h i'd say

sand garnet
#

Some of them need a lot of power still so dragging powerlines across the map can be a chore

fierce ruin
dusky dust
#

Not true, it just means that the "how long to beat" metric must include the time necessary to learn programming, get a job at CSS, and help them complete the game.

vast jungle
#

Is there a way to analyze a safegame to see which droppods were already opened?

wind spade
#

yes

sand garnet
#

you can beat the current content still

vast jungle
dusky dust
#

Yeah, when you upload your save there, it'll grey out the ones you've already opened

#

Not sure if that keys off of has-been-opened or has-had-its-HD-looted, though it'd be strange for someone to open it up and then not take the drive. :)

lean horizon
vast jungle
#

thank you

harsh bobcat
sullen cloud
harsh bobcat
#

Gave me nuclear waste before i unlocked the suit

dusky dust
#

Always good to have nearby bin you can chuck waste into, which takes it at least a little ways away from your factory, if you're gonna keep doggos before the rad suit. :)

vast jungle
#

just a stupid question, how do I activate the parashute?

#

wiki says space, but I jumped a couple of times to my death without success

#

I took the "Metal parachute" (Walkway ramp down)... safe and easy. ๐Ÿ˜‰

sullen cloud
#

You need to equip it in the body slot

vast jungle
vast jungle
#

why is the refinery so damned high? sigh

empty hemlock
#

all the chemicals it inhales

vast jungle
#

I have this "steamed copper pipes" Alt and wanted to use it... unfortunately my factory floors are not high enough -.-

frosty owl
vast jungle
#

the only "good" solution is clear... a new floor for the factory, this one higher than the other ones ๐Ÿ˜‰

#

hmm... I need copper sheets for Circuit Boards... the issue with making Computers from this is the amount of Plastic... I could fuel ONE Manufacturer for Computers because my "Oil City" is currently connected with a single 240 belt to the main base

#

the alternative would be to hunt for a good Alt for Computers (and HMF ^^)

#

I am not even sure this fits on my current factory floor

vast jungle
#

no it wont... just to produce the Screws is already an insane number of Constructors

frosty owl
topaz hedge
#

7 constructors is an insane number? @vast jungle

frosty owl
#

Leaves enough space for the smoke to ventilate a bit (and show the effect of bending against the foundations)

torpid robin
#

Yea wait until you need like 2k constructors

frosty owl
oblique hollow
#

Welcome to Satisrefinery:
Its all Refineries down here

topaz hedge
frosty owl
#

And that's why I plan all production myself rolljace

topaz hedge
#

lol. well, I don't really have anything clever to say to that.

vast jungle
#

I will try to grab a few more alts... not sure I want to place a new floor with Refineries on the top of my factory ๐Ÿ˜‰

#

got already 5 Harddisks... will gather a few more tomorrow and then open them... hopefully something nice will come out

topaz hedge
#

your factory doesn't make 60 rubber a min? D:

vast jungle
#

It does... Or at least my oil outpost does so

#

Is more a matter of putting the first refinery in my main base 80m up on the air ๐Ÿ˜‰

#

At the moment I would love a computer factory to get mk 4 belts

vast jungle
#

just arrived "home" with 6 new Harddisks... Christmas is coming early ๐Ÿ˜‰

dusky dust
#

Efficiency tip, if you hadn't been aware, btw: You can construct a MAM out in the wild when you find a hard drive, set it researching, then deconstruct the MAM. It'll keep on doing the research out in the netherrealms

vast jungle
#

Oh... and how do I get the choice what to take? Do the MAMs store them until I choose?=

sinful vale
#

the MAM research is universal between all MAMs, once that the research is done you can choose the alt in any MAM in the map, in the same way you can claim your coupons in any sink in the map

vast jungle
#

just got "Recycled Plastic"... five HDs to go (one today, 4 tomorrow)

vast jungle
warm hound
#

idk if this counts as meta but does anyone know the best location to have a base at for my next playthrough?

vast jungle
#

I setup on a cliff in the north-east part of the map

#

lots of pure nodes directly around... coal and water ~500m away

sinful vale
warm hound
#

uh hold on lemme turn o n ores

vast jungle
#

yes... 4 pure iron nodes directly closeby

#

1 pure limestone, 2 pure copper, 2 pure quartz...

#

even sulfur and caterium reasonable close...

warm hound
errant agate
#

which map?

vast jungle
#

yes, this one

warm hound
#

yeah i use that area

torpid robin
#

I went in the desert . Just for pure space

errant agate
#

which map is that?

vast jungle
warm hound
#

only problem i see about it is no reasonably close bauxite or uranium

vast jungle
#

yes... no bauxit and uranium closeby... but that is both Tier 7

warm hound
#

but i usually play modded with a resource node creator mod so thats not really a problem

vast jungle
#

at that point you can easily setup a train ๐Ÿ˜‰

sinful vale
warm hound
#

also which strat is best for hyper tube cannons

vast jungle
#

I just build normal hypertubes... much saver than cannons (especially without jetpack)

warm hound
#

well what i do is a normal tube with a cannon start

#

to make it safe and fast

vast jungle
#

Hmm... "Heavy Oil Residue" or "Copper Alloy Ingot" ?

errant agate
#

@warm hound, what map was it with all the pure ores?

warm hound
#

its near northern

errant agate
#

I mean map type

warm hound
#

i mean northern forest

sinful vale
#

hor, copper isn't that great until later

errant agate
#

or is the map select just for your spawn area

warm hound
#

yeah its just for your spawn area

errant agate
#

ok

warm hound
#

all map selects are connected

errant agate
#

ok

sinful vale
#

there is only one map, only thing the spawn points do is determine where on it you are gonna spawn

errant agate
#

ok

#

ty

warm hound
vast jungle
errant agate
#

ok, ty

steady otter
#

Take a look to youtube, imkibitz "Starting location area guide".
https://youtu.be/uEJ3iC2bXaU?t=282

Satisfactory Starting Location Area Guide + Tips! (Update 3)

Satisfactory Update 3 Early Access gameplay! Today I'll go over all the Satisfactory starting locations and check out the best starting location! This is for both a new player guide and tips for advanced players, so hope you enjoy!

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โ–ถ Play video
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at 4:40 he show the spot

patent wharf
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Does there exist a spreadsheet or something with the length and width of each item's hitboxes? Many factories just mush things together super compact but I want elevated walkways every so often. But it has to align with multiples of 4 it seems.

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Like this would be a perfect, if not small, blueprint if that dang conveyor lined up with anything ๐Ÿ˜ 

sinful vale
patent wharf
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Thanks, I'll make a spreadsheet from that info. Also, are there any tricks to Walkway placement like there are with Splitters, being able to clip weirdly?

bleak coral
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there's a buildings page too that has the dimensions all together

patent wharf
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Boom, that's exactly waht I wanted. Thanks.

vast jungle
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Wow... to get a clean roof over a Refinery you need 8*4 Meters...

sinful vale
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yeah, i tend to work with floors of 4 walls high and work with 2 floors when dealing with refineries and trains

vast jungle
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most of my floors are 3 high plus 1 extra foundation for underground beltwork... so I would need two floors and would have no extra place for belts

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but having a special floor for all the Ingot creation might be an interesting idea

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(unpacking the last Harddrives at the moment)

sinful vale
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puff, i think that you can work with 7 of space tho i ain't sure if it clips, iirc refineries hitboxes are smaller than what the model may suggest

viscid shadow
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it's odd that you can build a roof over them but then buildings collide with it

vast jungle
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I would guess there is a 5 meter cylinder looking through the floor at 7*4 meters

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but I don't like the idea to build a floating factory over the valley... and it would kill the look up to my factory

viscid shadow
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My favorite place to build is by the waterfalls in the newbie area, there is a huge open area that you can flatten out or use the water

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Unless you are really good at building modular buildings, there is no large flat areas in this map

vast jungle
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I just counted my Alts... I have 5 good recipies that can use Water to improve other things (and one that is not that good ^^)

That would be a LOT of refinieries and water

sinful vale
vast jungle
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I just noticed I need a large amount of copper sheets to move forward

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AI Limiters and Silicon Circuit Boards

sinful vale
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steamed sheets are a good thing for that, tho it still needs copper ingots, so either you work with the alt that combines copper and iron ore into ingots or the awful numbers of the pure alt

vast jungle
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These are my current Alts... as you see, I have both Copper Alloy Ingot and Steamed Copper Sheets :)

https://docs.google.com/document/d/1Ck-arIUGRjpAW_FHBqBoAYsDJ19PdqObryIXju-Er98/edit?usp=sharing

sinful vale
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then you have free rein work with copper, using a couple of spare impure iron nodes should do the trick

vast jungle
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I have at the moment 4 or 5 pure iron nodes brought to my base... so iron should be okay, especially if I start using the "Pure Iron" recipe too

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maybe I will dismantle my current black-powder/quickwire/silica factory floor... the one below it is empty, together they would be large enough to house Refineries... build a dedicated efficient Copper-Sheet factory and then see what I do with the rest of the floor

glacial hemlock
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@vast jungle if you can tolerate clipping, you can reduce the height

sinful vale
vast jungle
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"let me get this concrete measurement tape" ๐Ÿ˜‰

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Hmm... Maybe a one/two floor? Half of it 7/8 foundations high, have of it split into two floors

viscid shadow
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anyone know a reason you would ever use biofuel or liquid biofuel after coal?

sinful vale
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boredom

cedar mica
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Biomass burner to power 3 packagers, feeding 15 fuel generators. Thats 2250MW of power to kickstart any production line

vast jungle
vast jungle
obsidian mica
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new to satisfactory, was wondering if there is a better way to split this 60 line into 45/15, considering the limited space?

cedar mica
sinful vale
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if at least one of the lines is running into a machine that eats 15/45, then you can simply make a single splitter without adding any more merging and spliting shenanigans and it will work perfectly fine after a brief start up time

vast jungle
obsidian mica
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it runs into another constructor using 45 for concrete

sinful vale
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i present to you the way of the manifold

obsidian mica
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it took me a good hour to come up with this but manifold may be the way

sinful vale
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since machines can only take so much input, once their internal storage gets filled, they will only be able to recieve that amount even if the splitting and marging may suggest other wise, only thing is that it will take a bit of time for 1 of the sides to get filled, but it's much cheaper space and effort wise for the same results

obsidian zinc
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can i ask why you have that splitter in between the the merger and the other splitter

sinful vale
obsidian zinc
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?

sinful vale
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the idea of that system is that the left output will have 45 out of the 60 input while the right side gets 15 out of the 60

obsidian mica
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lol i see it, kinda pointless having that second spliter there since its taking 30 items then spliting it againg to merge it

obsidian zinc
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i may just be rlly dumb

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and overlooking something but not sure

sinful vale
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that splitter is for style points

obsidian zinc
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ok

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thought i was being dumb

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(normally is the case)

sinful vale
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it makes the thing look prettier and be aligned with merger once that it's done

obsidian mica
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ill visit it again before long, just unlocked oil so ill see if i can make a mess there

obsidian zinc
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I still havent unlocked coal

sinful vale
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well, idk if deleting 2 splitters and a merger and connecting a belt is revisiting

sinful vale
obsidian zinc
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i dont

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im trying to get coal so bad

obsidian mica
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just dont spaghetti your pipes like i did

vast jungle
obsidian zinc
dense temple
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dark side of electric power? is that when your grid shorts out?

stray moon
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(gonna put it here so i dont flood the main chat)

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but i wanna store equipment. collectables. alien stuff. organic stuff. i dont wanna store nuclear stuff. stuff that can only be used to make another item. ore. fluids(not packaged) and ingots. so anything i need to add or remove from this list

A.I. Limiter
Adaptive Control Unit
Alclad Aluminum Sheet
Alien Carapace
Alien Organs
Automated Wiring
Bacon Agaric
Battery
Beacon
Beryl Nut
Biomass
Blade Runners
Cable
Circuit Board
Color Gun
Computer
Concrete
Copper Sheet
Crystal Oscillator
Cup
Empty Canister
Encased Industrial Beam
Fabric
FICSIT Coupon
Flower Petals
Gas mask
Hard Drive
Hazmat Suit
Heavy Modular Frame
High-Speed Connector
Iron Plate
Iron Rod
Jetpack
Leaves
Medicinal Inhaler
Mercer Sphere
Modular Engine
Modular Frame
Motor
Mycelia
Nobelisk Detonator
Object Scanner
Packaged Fuel
Packaged Heavy Oil Residue
Packaged Liquid Biofuel
Packaged Oil
Packaged Turbofuel
Packaged Water
Paleberry
Parachute
Plastic
Power Shard
Power Slug
Quantum Computer
Quartz Crystal
Quickwire
Radio Control Unit
Rebar Gun
Reinforced Iron Plate
Rifle
Rotor
Rubber
Screw
Silica
Smart Plating
Solid Biofuel
Somersloop
Stator
Statue
Steel Beam
Steel Pipe
Supercomputer
Superposition Oscillator
Turbo Motor
Versatile Framework
Wire
Wood
Xeno-Basher
Xeno-Zapper

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probs could get rid of all the packaged stuff besides fuel?

topaz hedge
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and probably all the biomass by converting it into solid biomass... except for flowers.. because color gun.. and "stuff that can only be used to make another item" maybe I'm wrong here but that's like your entire list. I'd keep supercomputers, turbomotors, basic building material (concrete, beams, etc), and packaged fuel. and other stuff could be kept in hub chest.. the rest belongs on the production line.

oblique hollow
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Why would you store packaged Oil and packaged HOR

stray moon
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ive been working through the list. ok. and i wanna keep some of the biomass stuff. like alien stuff.. but i mean like. if i cant use silica for anything that cant be automated. then ill remove from the system

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and what i mean by that is like. yeah sure plates can be automated into reinforced. but they can also go into foundations. and milestones. and equipment which cant be automated.

oblique hollow
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For flowet petals, it might just be more efficient to just store them as color cartridges, as you get enough biomass from other sources anyway

vast jungle
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Omg refineries are even larger than I thought

proper nimbus
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When the FICSMAS event ends will i be able to build a FICSMAS buildings?

vast jungle
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sigh doing some quick-and-dirty calulation tells me that the planned factory cannot fit into the space I would like it inside ๐Ÿ˜ฆ

sinful vale
proper nimbus
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oh ok

wind spade
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I would only store items that can be used to build something + batteries, color cartridges, packaged turbofuel and packaged biofuel

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(Assuming everything is researched)

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@stray moon

stray moon
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Yeah i figured.

exotic ledge
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https://satisfactory.gamepedia.com/Truck_Station#Round_trip_times

When I time how long my vehicle's "Round Trip" is (for the purpose of following the table in the link)...
a) Should I include how long it takes to load / unload at both stations?
b) Anyone know the load / unload time off the top of their heads? Doesn't say on the wiki.
c) If (a) above is true, then the minimum round trip time must be at least [double the answer from (b)], correct?

And yes, for the record, I'm doing this with Factory carts, so every second counts. ๐Ÿ™‚

cedar mica
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Yes, you need to include loading and unloading. Make sure the station is full or empty, depending on location and the wagons is empty. So you get the full animation. Partial loading or offloading has different animation

wind spade
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it's from a truck station article, trucks unload instantly

exotic ledge
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To clarify, since I'll be using mulitple factory carts for a single transit line, if I'm loading, say, 75 Iron Plates, that's a different animation time than 100 Iron Plates?

wind spade
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but anyway I'd suggest not using trucks, as they aren't 100% reliable, trains are better if you want long distance transport ๐Ÿ™‚

cedar mica
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Oh yeah, might be different with truck stations, but you can in theory do a drive by load and unload

exotic ledge
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Oh no worries, I'm not here for reliability.

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Again, I'll state it one last time, I'm doing this with Factory Carts.
I literally could just belt it.

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But for the sake of attempting to keep some decent amount of throughput, I wanted to know more about the maths.

cedar mica
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With carts, its instant, as long as the station can empty fast enough

exotic ledge
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It's instant? So my cart doesn't actually stop at the station?

cedar mica
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For the 1 stack the cart have, its just about instant yeah

bleak coral
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yeah, the animation time is actually the time between multiple grabs if needed; the first grab happens basically instantly

exotic ledge
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๐Ÿค” Interesting. Either way, whether it's instant or takes a bunch of time, I should include the animation time when comparing "Round Trips", yea?

cedar mica
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I think the Truck need 2 full grabs, to fill/empty

exotic ledge
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Good to know...

cedar mica
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Jump into a cart and drive past, if you get a stack, no need to slow down

exotic ledge
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I see. I'll try that. (Not at my computer right now)

bleak coral
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although, does it grab it in bunches or is it "flowing" into the station? I realized I haven't actually tested for that distinction

paper condor
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i believe it flows, i may be wrong (not 100% sure)

wind spade
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if you're not here for efficiency, why do you care about round trip time? ๐Ÿ˜›

exotic ledge
cedar mica
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Its flowing, like if a belt where connected. Havent really timed it

bleak coral
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weird

exotic ledge
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Also cuz if I can make it work effectively, as if they were belts, then I can keep optimal throughput for the rest of the factory, so I want to try if I can.

"make it work" being Factory Carts

cedar mica
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If they docked, like the trains do, it might have been proper transfer. But since its just drive by, its flowing

exotic ledge
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What's the difference between Flowing and Burst?

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I'm not sure I follow that ''lingo''

bleak coral
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putting items in 1 at a time at a certain rate vs moving a set amount of stacks for each animation

exotic ledge
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Ah, so if it is flowing, then the longer the vehicle stays, the more content it gains? Like belts into a storage container?
What determines the speed of the truck station into a Factory Cart, if it indeed is flowing?

bleak coral
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๐Ÿคทโ€โ™‚๏ธ

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I don't really mess with truck stops cause they're unreliable, I just know stuff from what other people say and the basics

exotic ledge
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xD Roger Dodger!

paper condor
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it flows pretty fast, not sure about the numbers

cedar mica
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I think it flows at the MK5 speed, but might be wrong

exotic ledge
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Oh dam

paper condor
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i thought it moved stacks at a time

frosty owl
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I'm pretty sure the description mentions transferring at mk2 speed?

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Although I always used them kinda like trains...

bleak coral
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that doesn't sound right, cause then they'd never be able to go faster than 120ppm

exotic ledge
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Oh nice catch, it's on the description. It isn't in the paragraphs of text on the actual wiki info, but it is in the description of the item.

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It does say 120 stacks per minute

cedar mica
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"Transfers up to 120 stacks per minute to/from docked vehicle."

exotic ledge
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So that means it's burst?

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Stack of wire is same speed as a "stack" of portable miners?

cedar mica
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For something that stacks at 500, its 60000/m... Damn, if we only had that speed elsewhere

frosty owl
bleak coral
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no, it's flowing it moves 1 stack at a time at a rate of 120 stacks per minute, not moves 48 stacks per animation played

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think of how trains work, that's burst

cedar mica
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So 1 stack every 0.5 sec

paper condor
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theres the numbers

exotic ledge
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Ah but for my specific instance of Factory Carts that can only have 1 stack... it's instant then

paper condor
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yeah it should be

exotic ledge
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Nice

bleak coral
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haha yeah, just zoom on by

paper condor
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just go thru full speed

exotic ledge
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This is gonna be so much fun

paper condor
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are you gonna have an army of carts

exotic ledge
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Yes

bleak coral
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they're gonna pile up and it's gonna look like a Let's Game it Out video

exotic ledge
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I've already crafted 100 of them.

bleak coral
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I mean if that's your goal, congrats?

exotic ledge
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๐Ÿ˜„ It's one of my few goals for this playthrough.

cedar mica
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From what I can tell, there is a limit to how many AI the game can handle, so if you feel the game start to get slugish, stop adding carts

bleak coral
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*add more carts

paper condor
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new challenge: factory with only carts and conveyors out of truck stations

exotic ledge
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Thanks everyone for the help and answers btw.

bleak coral
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I have no problem enabling nonsense

cedar mica
exotic ledge
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I'd love a smaller truck station

paper condor
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cart station ๐Ÿ‘€

bleak coral
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I'd love more reliable trucks

fierce ruin
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do trucks do pretty well on flat ground with no obstacles?

sand garnet
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usually, yeah

vast jungle
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Quantum Trucks... you never know what they do until you look...

bleak coral
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Schrรถdinger's Trucks: they either work or they don't until observed

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then they don't work

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cause they're in a rock now

sand garnet
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just get far away from them

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magical teleportation invention

wind spade
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yeah, worst feature of them ever

bleak coral
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I honestly wouldn't mind if they're normal pathing was closer to the teleportation and they just made it look like they were driving around while not actually touching anything

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I would rather a fake pathing that looks right 90% of the time and works 100% of the time, than a more realistic simulation that doesn't work 100% of the time

wind spade
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considering that even with reliable pathing vehicles are kinda meh for transportation, I'd rather see trains earlier

vast jungle
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great.... I think I got everything into the factory floor that should be there (a few machines have to be overclocked to 150%)

but now I have to setup the resource input... and electrical power ^^

dull sable
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Just noticed greeny update the calculator and added a power tab

wind spade
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yeah. I usually announce updates on my discord server, but I also sent a message here a few days back with the update

dull sable
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Nice update. Now I wish I could download the schematic without havine to move everythibg to a small area and hope a screenshot can still see the words

cursive garnet
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Just wondering, what's the most space efficient form of mass storage for items? (beyond just using industrial containers instead of normal ones)

jaunty geyser
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It depends if you prefer to favored the floor space or the volume

cursive garnet
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Volume

jaunty geyser
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I don't have exact number but I would then say storage box, and for something automatic the longest possible line of storage, with each exit as close as possible of the next entrance

cursive garnet
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Alright ty

hot ginkgo
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Smart splitters for me are by far the most compact way to do storage. 2 rows of containers manifolded together with smart splitters.

cursive garnet
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The current way I've been doing it is for very large storage, string together rows of about 7-8 containers and connect em together and for smaller scale stuff, I put 2 double stacked containers next to each other and connect them

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Just wondered if there was a more efficient way compared to just building up more or building out more

hot ginkgo
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Ahh. I dont store more then 1 or 2 ISCs of any item.

median sorrel
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I suspect we might get something storage related in the next update.

cursive garnet
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Until I know what to do with something then I generally put 4ISCs together and let it fill up

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That and there's some things that prefer just having 2-3ISCs full of em (like when I went through the process of getting stuff for the space elevator to unlock T7, I went through so many cables and steal beams)

vast jungle
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nothing is more satisfactoring than building a large factory and then slowly turning it on piece by piece ๐Ÿ™‚

cursive garnet
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You don't just connect it to power as you go? (or are you talking about power generation?)

vast jungle
cursive garnet
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Ah ok, also, that's unfortunate

topaz hedge
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I'm so confused.

cursive garnet
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@topaz hedge Check conveyor belts and check what else is using the coal

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Might just be bottle-necked conveyor belts

topaz hedge
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nothing else is using that coal line.

vast jungle
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the model of the Refinery is definitely broken...

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the ladders on both sides block each other if you place Refineries in a row.

cursive garnet
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@topaz hedge Check to make sure the conveyor belts are hooked up right

topaz hedge
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mr smiles. They are.. This ain't my first rodeo. There is nothing wrong with my setup. it goes, coal mine -> manifold to 12 foundrys, with the last one on the row underclocked to 67%.

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Honestly, This isn't the first time I've had something like this happen on my save, pipes started doing it first, now belts. This is the same machine that I've done nothing to 10 minutes later.

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I didn't just hook this up, it's been hooked up with it's output feeding a sink for about a week

cursive garnet
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Weird

topaz hedge
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I know. thankfully it hasn't affected encased beam production enough that my mfg's run out but.. it's odd all the same, the only thing I've done to that machine is stare at it for 15 minutes and it filled up. lol

sullen cloud
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Are you using MKIII belts?

cursive garnet
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It'd only have excess of 12/min so it'd take a while to fill up all 12 foundries

topaz hedge
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the rest of them are full :/ @sullen cloud naw, you know how fast that'd run out at 270 a min? lol

sullen cloud
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Sorry I meant MKIV

topaz hedge
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yeah

sullen cloud
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Yeah, I am pretty sure that pipes AND belts are broken at 100% usage

cursive garnet
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It's be 14/min extra but idk,

sullen cloud
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I have tested a lot within the past days

topaz hedge
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I had another issue with a different line that should've been using exactly 480/min and it ran out too. I solved it with a mk5 belt

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Same, part of me thinks it's not the belts themselves, it's our 2000+ machines messing up the tick that's causing issues :/

cursive garnet
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Small lag is probably the issue

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Then again, nothing I've ran at exactly the capacity of a belt has failed me (tho I've only done that once or twice)

topaz hedge
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I try not to max out belts/pipes, unless it's on a mine or extractor. this is the first time I've had issues with belts coming from a mine

cursive garnet
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The most efficient thing I have running right now is my fuel generators but even that, for it to be a 1:1 of what's being produced to what's being used, I'd need to set another generator up at like 50% underclock and I don't need the extra 80mwh or so it'd produce so even that has a bit of headroom

sullen cloud
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I donโ€™t remember having those issues last year

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With a much larger built

haughty swan
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i did some load balancing with smelters and i have 30 caterium per min with 2 smelters and i cant remember the resources per min for iron and copper but they're pure nodes with 4 smelters each

#

how should i divide the ingots to constructors

hardy patrol
#

what is your end goal?

haughty swan
#

make all the of the basic iron product screws rods and plates

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i think i figured out the math though

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2 constructors making rods and then another two making rods into a third pair making screws out of rods

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and then just one making plates

haughty swan
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wait double that cause i have 120 coming per minute for copper and iron

haughty swan
#

nvm

#

i did the math and have worked it out now

glacial hemlock
#

If you hv 120 iron ores, then 60 iron can make 40 plates, another 60 for rods, and 15 of the rods can be made into 60 screws. You probably will need more plates than rods earlier on, and more rods once your modular frames starts running

#

Again this will depends on your choices of alternate recipes

haughty swan
#

dont have any for iron yet

vast jungle
#

My insane copper//iron factory is finally working... :)
a couple of small mistakes and three mayor bugs later... and a couple of overclocking shards ๐Ÿ˜‰

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main issue now, the belt toward the central warehouse is overloaded

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as soon as the warehouse-belt is not overloaded anymore I can also grab some intermediate stuff from it :)
(need Computer factory to move to Mk4 belts ^^)

glacial hemlock
#

@vast jungle you can use awesome shop to jumpstart the mk4 belt production (awesome shop is incredibly helpful for unlocking techs)

vast jungle
#

next step... dismantle factory on floor 5, extend it to double height and build a computer factory ๐Ÿ˜‰

viscid shadow
#

sounds like fun

vast jungle
vast jungle
# viscid shadow sounds like fun

I have uploaded a few photos for the "Steel/Copper" Factory I built yesterday... was a little bit messy because I was running out of space. And I had a couple of bugs to fix ๐Ÿ˜‰

patent bough
#

back in my day we couldn't just buy supplies at the awesome shop; we had to lovingly handcraft them until we got them automated

vast jungle
patent bough
#

Oh I'm just wishing I'd had an awesome shop the last half dozen times I grinded through upgrades.

#

Haven't played much lately; might start a fresh factory next update.

vast jungle
patent bough
#

That they are.

#

The most obnoxiously large building, not counting the space elevator, is the nuclear power plant.

vast jungle
#

Yes, the space elevator is just insane... every times I increase the height of my base I look up and think "okay, still much larger than I thought"

patent bough
#

I usually get bored once I've got 10GW of nuclear (4 plants) though I did once plan and build out 100GW. Sadly that was before fluids so the entire thing is broken and I haven't bothered fixing it

#

As for power .. fuel used to be so simple to manage. Now it's a bit of a logistics headache accounting for byproducts.

#

Amusingly I found it easier to balance the sulfuric acid from uranium processing since I could feed it straight back in

#

Haven't tried a fresh playthrough since they added mark 2 pipes and other fluid enhancements.

vast jungle
patent bough
#

Ah but is a sink really wasteful when you get awesome tickets?

vast jungle
#

you throw away the canisters as well

patent bough
#

Granted there's an eventually decreasing return on investment

vast jungle
#

ahh, I see the backlog on the belt from my oil city (I use it for plastic and rubber) is finally gone. Had to limit it to MK2 speed so it does not overload my main-belt... but now main-belt is MK4, so plastic/rubber can be mk-3 ๐Ÿ˜‰

patent bough
#

why not use multiple belts... or a train?

vast jungle
#

I don't have trains at the moment (just unlocked first piece of Tier 6)

#

but I have a prepared train route between both bases with a Hypertube and a single MK3 belt parallel to it

patent bough
#

Ah okay. They also do take a while to build out and route but they're worth it. You also might need to calculate how many cars you need per product based on round trip time.

#

Usually just one but ... A long trip can become a bottleneck.

#

(As could the capacity of a single car)

vast jungle
#

You don't need much plastic/rubber on Tier 5... But this might change for me in the near future

covert edge
patent bough
#

Oh I'm sure but I also got lazy about hunting down hard drives on the only all-tier playthrough I did with fluids

#

Like I've already been across the entire planet several times; doing it again so soon seemed tedious.

#

I optimize for my entertainment first and foremost; this is, after all, a game.

#

And in any case I didn't see much point in finding better fuel solutions when nuclear power was my ultimate goal

wind spade
#

better fuel solution = more plastic and rubber

patent bough
#

One issue I have is that I hate wandering all over the world without good supplies like the blade runners, a gas mask, and a jet pack.

#

Oh and a rifle