#math-and-meta

1 messages Β· Page 483 of 1

wind spade
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best way to make any oil products

fierce ruin
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Okay so super super retarded question how can I feed 14 machines with 1 belt

worthy copper
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manifold

fierce ruin
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manifold?

worthy copper
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basically running the main belt by all the inputs, placing a splitter at each one to split the input in

fierce ruin
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ah alright fuck I wish I wasn't such a retard

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I'll watch a youtube on it

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fuck I'm too dumb to understand what manifolds are guess I'll just underclock 16 lol

worthy copper
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im also too lazy to put up a picture/graph cause thats way better than text.
And I am still too lazy to do that, so i'll just direct you to the wiki

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Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type building style where splitters or mergers are aligned in a straight line, usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
It is the opposite fill method...

fierce ruin
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ah shit its on the wiki didnt know

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yeah pictures my goopy goblin brain understands

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words, not so much lol

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thanks man ❀️

worthy copper
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turns out, text sucks for describing graphical things

fierce ruin
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who would've thunked it

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ahhhh alright I understand now

rocky lake
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i don't yet have steel/faster belts other than mk2, so how should i approach smelting? i've got 3 pure iron nodes running off mk1 miners so a total of 360 iron/minute and 3 maxed mk2 belts. this array should be (semi) easily expandable in the future, so any suggestions on how I should approach it?

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should i just build really high in the sky, take 3 conveyor lifts, and then set up a theoretically infinite line of smelters?

ornate ridge
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What I personally like to do it route ores into a smelting facility so I can work out how much bars I want to make, I also use a manifold fed system so any surplus gets sinked

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Benefits to doing this is easy to sink items as well as easy to expand

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Cons will fill slower initially compared to load balanced system

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But over time will equal out

rocky lake
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define manifold fed?

ornate ridge
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Whether you want to build in the sky is a personal choice and will vary by person, its more of a do I prefer floating sky buildings

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Or more down to ground style

rocky lake
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i'm assuming that manifold means that you just feed in a speedy belt and then just do like a ton of splitters off of it

ornate ridge
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Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type building style where splitters or mergers are aligned in a straight line, usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
It is the opposite fill method...

rocky lake
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ah yeah i've been doing injected manifold

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wait no not injected manifold

ornate ridge
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You can do load balancing as well but its alot of effort, can be pretty nice to see constantly moving belts though

rocky lake
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i'll probably go with injected manifold then

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i've been doing load balancing but it takes up so much space and so many extra belts

ornate ridge
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Yes the splitters and mergers get pretty crazy later on for bigger factories

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when load balancing

rocky lake
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i had a system where i have a 120 belt go under a smelting array where there were rows of 4 smelters and where each row was fed by one of the fast belts split into 4 slow belts

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but that was really inefficient

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oh yeah i forgot to ask, is there any efficient vertical design?

ornate ridge
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One thing I dislike about manifold is that I know that in the end it equals out, but seeing the last machine in the line get barely any items feels really weird to me lol

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Whereas with load balancing everything looks fairly even

nova orchid
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you can hand feed a stack on the machine to make it even faster

rocky lake
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you a factorio player or something?

ornate ridge
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Yea not ideal but still XD

rocky lake
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wait no factorio players use manifold even more lol

ornate ridge
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Naw just satisfactory so far

rocky lake
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both are good games

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i hope i don't get banned for saying that

ornate ridge
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Sorta, but I feel some parts in satisfactory could be improved, like laying foundations

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No one wants to place 1000 foundations its not "fun"

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Just my 2 cents

rocky lake
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ha, those are rookie numbers

ornate ridge
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I agree with some of the devs comments about not automating the building of everything like in factorio

rocky lake
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foundation laying is really annoying, especially when building a 4.8 gigawatt coal plant over a void

ornate ridge
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But there should be some leeway at some point imo

fierce ruin
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do not ever play factorio

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you will get sucked in and that's all you will be able to do

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for three whole weeks

rocky lake
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that's true of satisfactory and factorio

ornate ridge
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Thankfully there are mods that do this in satisfactory check out the modding server when you have time its great

fierce ruin
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not speaking from experience but i was warned

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and i have spread the responsibility to warn

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you will not be able to do homework or work

rocky lake
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im not going to go too deep into satisfactory modding because they're unsupported and they're c#. factorio mods are stuck in the lua vm(i think), while satisfactory mods have full access because they're direct executable mods/dlls

fierce ruin
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you will always think about factorio

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every breath will be factorio

ornate ridge
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You can always use a seperate save for a modding run though

fierce ruin
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every atom, nay, quark will be factorio

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do not play factorio

rocky lake
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i'm not concerned with my saves, i'm concerned more with malware.

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i can confirm that factorio is addictive af

fierce ruin
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hey engineer

rocky lake
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yes?

fierce ruin
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there's always that one mod in every game

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a cool feature that works its way to your core files

rocky lake
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?

fierce ruin
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and does a little ctrl a ctrl x

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i like your wariness of mods

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but live life to the fullest

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download some viruses and have some fun

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its a challenge: who can purge the computer first

rocky lake
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i dont want malware lol

fierce ruin
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its a fun game

ornate ridge
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If youre concerned about malware you could just run satisfactory in an enclosed virtual machine

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No Biggie

fierce ruin
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just get antivirus

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get your computer vaccined

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virtual machine, as in nvidia?

ornate ridge
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Nevermind

rocky lake
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vms have bad performance.

fierce ruin
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vaccinate your computer

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and then they wont die to sepsis

rocky lake
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i have an av, but they're not 100% effective though

ornate ridge
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I mean using the internet is kinda dangerous even discord

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Disconnect internet = no virus

fierce ruin
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hey sakura i has free money

ornate ridge
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I digress lol

fierce ruin
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just download this not virus

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and plug in your bank account information

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and then free money

ornate ridge
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Getting a bit off topic here guys

fierce ruin
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yes we are

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im bored byeee

ornate ridge
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Bye πŸ˜„

vale flicker
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turbo fuel guide

drowsy aspen
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Do it.

sand garnet
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@rocky lake the modding website checks all the files uploaded for viruses etc

dull bolt
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just download this not virus
and plug in your bank account information
and then free money
And that is how you get scammed... Nothing is free, ever...

night jay
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Ok so these are the outputs for a contstructor

finite sonnet
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yes

night jay
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Basiically that conveyor I pointed to, if I have the merger like right on the border of the other constructor, will be marked as red and interferring if I try to connect it

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Even though I can clearly see it not go anywhere near the border of the constructor is coming from

finite sonnet
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you just have to align the merger with the output of the constructer (you’ll see that the white boxes slightly interfere each other but that doesn’t matter) and then connect both cunstructors to the merger and it’ll perfectly be aligned

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i’ll show a screenshot once i get to my pc

night jay
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Yeah, I have that left constructor perfectly lined up, but for some reason having that constructor on the end connect up can be a pain

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but yeah take your time @finite sonnet you're good

finite sonnet
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(they are both connected)

night jay
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bruh

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k then I'm just super unlucky but like that Exact situation will not work for me. I have to create a weird coveyor belt connector right as it exists for it to work for me

finite sonnet
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are you building on foundations?

night jay
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wyeah

finite sonnet
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are you building the merger close enough?

night jay
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actully I think mine is like the next snappiing point outwards from the exit

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but I dont think that should really be causing my problems

finite sonnet
celest vault
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Short reminder that you can place mergers and splitters inside of buildings, but buildings not inside of mergers and splitters. You need to build one before the other.

finite sonnet
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what he said ^

sand garnet
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cant go past the connectors of the splitters/ mergers though if you want them to work

night jay
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yeh its definitely cause I built it one outwards from the constructor exit

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lmao, me trying to not have buildings overlap, causes aan error where my buildings overlap

finite sonnet
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@night jay did you place the merger first?

night jay
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yeah

celest vault
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You can only place mergers inside the bounding box of buildings, you can't place buildings inside the bounding box of mergers and splitters.

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AKA, place the merger after the constructor.

ornate ridge
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how many "spaces" of clearance does a merger/splitter need to be able to connect a lift to any other machine without needing to put a belt "inside" the lift

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if that makes sense?

sand garnet
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it doesnt make sense

ornate ridge
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so bascially when doing underhead or overhead manifolds, I like to use lifts

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but sometimes the lift doesnt clip correctly

sand garnet
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yea dunno what the spacing is

fierce ruin
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lift is bad

ornate ridge
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I think I can get it work most of the time but the spacing is a bit finnicky

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lift is good especially if near pipes

fierce ruin
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i use the chad conveyor spiral

ornate ridge
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is that the tornado belt xD

fierce ruin
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it was pre-u1

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no lifts

ornate ridge
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oh nvm I found it

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its 2 spaces from the splitter if supplying over head belts

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TotalXclipse covered it thankfully

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you can see what's he's trying to do feed resources in, with lift supplying input into constructor

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makes it easy to walk through your assembly line without needing to jump over the belts

fierce ruin
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place the lift then the constructor

ornate ridge
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looks clean xD

fierce ruin
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indeed

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i prefer to do the opposite with frame foundations and walkways

ornate ridge
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you can do under the foundation fed too but looks alot more complicated

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hmm

fierce ruin
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i did it for my 36 coal gen setup

ornate ridge
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frame foundations?

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whats that like πŸ‘€

finite sonnet
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it's a foundation

fierce ruin
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a foundation thats only edges

finite sonnet
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in the shape of a frame

fierce ruin
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so you can place splitters and lifts in it

ornate ridge
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got any pics? not sure what you mean

fierce ruin
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hang on

finite sonnet
fierce ruin
finite sonnet
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i was first hahahaha

fierce ruin
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i had to look one up

finite sonnet
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i had to go to the roof of my factory and place one

fierce ruin
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huh

ornate ridge
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yes I know what those are xD

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I mean in the context of your factory layout

fierce ruin
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yeah so i place a lift in the frame and connect it to the generator

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then have a main "bus" line with my compacted coal on it

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under the foundstion, connected to the liffs

ornate ridge
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lifts snap inside of frames? wait wa

finite sonnet
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not really

fierce ruin
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i can send a screeny in about an hour or 2

ornate ridge
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ye pls ping me when you do

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I cant visualise it XD

fierce ruin
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yeah i will

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unless you want to prozilla

ornate ridge
glacial hemlock
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@ornate ridge lifts have an actual footprint of 2x6, so from its body (2x2) you will need 2 meters space from the machine port. You can just use trial and error, if the alignment works for the first machine, it should work for the others too.

ornate ridge
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when you try to move any machine or splitter/merger each movement is increments of 1m right?

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ah wait I worded that incorrectly

glacial hemlock
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yes, Or I should put it, the grid is snapped to the foundation you are aiming at, and the spacing is 1 meter.

ornate ridge
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ah ok

glacial hemlock
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you can create custom foundation grid by mixing different foundations (that is, foundations that are not snapped to each other)

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people used creative methods to get their factory aligned in weird shapes, such as pentagons, circles, etc

fierce ruin
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i made the illusive rectangle one time

ornate ridge
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looks pretty xD

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that fits nicely into 3:8 ratio lol

fierce ruin
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there should be a key to make buildings still snap to foundations, but their rotation is unlocked

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it would make circles and things a lot easier to make

ornate ridge
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that would be pretty cool

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maybe theres a mod for that already? probs

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I think its micromanage

fierce ruin
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il put it on the q&a site at some point

night jay
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I dont think that coffee stain is going to try and support these circular designs really. Most of their shapes aare very edged and rectangular, and they most likely will be sticking with thaat

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so we'll just have to go do some advanced techniques if we want to keep doing our fancy circles

ornate ridge
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ye doing circular is possible on vanilla it seems, just kinda tedious?

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mhm

night jay
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yeh its very tedious

ornate ridge
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need to stand on an item right to make circles?

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unless there a better way in vanilla

keen rock
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yes, either a spool of wire or powershard & steel beam

ornate ridge
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are there any performance issues with clipping foundations into each other? looks really glitchy in build mode

glacial hemlock
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no performance issue as the number of object is still the same (it depends on how many you have built), but you will face sanity issue.

ornate ridge
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interesting xD

glacial hemlock
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also, the vanilla method of rotation is limited to 10 degrees which is kinda not refined. You have to use some other methods to get really smooth rotations.

keen rock
ornate ridge
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woa nice

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whats that factory making lol

keen rock
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building a turbofuel factory using 1 600m3 pure oil node

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i'll need about 16 floors or so for all the 300 fuel gens

ornate ridge
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hmm still havent looked into turbo fuel

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ik near the north there area toon of oil nodes

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unsure what to use them for yet

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Im a bit confused what guides say by turn one pivot to recreate the next foundation for the circle

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how do you judge a pivot? by eye?

keen rock
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MaxTheCatfish has a good video on how to do it

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its the method I use

ornate ridge
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ooh cool

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WASD is forbidden 😎

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I ran out of concrete πŸ˜‚

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oh right scroll wheel rotates, forgot about that even though I use it daily to rotate splitters/mergers lol

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never occurred to me to rotate foundations XD

kindred musk
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but why don't they put round pieces directly? (so that one avoids doing all this) https://www.youtube.com/watch?v=HuyGQeb2P78

Every wonder how to create circles in Satisfactory? Now you can create circle foundations, rounded corners, domes, and curves! Here's a quick Satisfactory Circles How-To that teaches you the new method to create circles and arcs in Satisfactory that are level with your existin...

β–Ά Play video
boreal cypress
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well and how many do want? you would need round objects for almost every possible degree... it would be to much

sand garnet
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the game is based around squares and cubes for everything

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overhauling that system to include cylinders and spheres would be a nightmare

lapis bronze
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yeah no I like the voxelized design

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I see no need to make things circular bc u have to fit square things inside of it

shrewd sierra
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ah man can't wait to handcraft 3k iron rods

lapis bronze
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why don't you automate it

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that's like the whole game

shrewd sierra
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because we didn't have the resources yet

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power wise at least

lapis bronze
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if ur gonna get to automated power with only handcrafting then good luck lol

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even if u have to make 12 biomass burners it's worth automating everything

shrewd sierra
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well we fine now made a coal burner

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it took 30 mintues to craft 50 of those computer plates (whatever they're called for phase 1 space elevator)

lapis bronze
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why havent you made a rod factory until coal power? I mean it's your game I just don't understand

shrewd sierra
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honestly I don't know

lapis bronze
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it took like 5 minutes for me bc I automated it 😎

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and I was free to do other things 😎

shrewd sierra
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we plan on destorying everything and getting everything more efficient

lapis bronze
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yeah I would do that too

shrewd sierra
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im gonna put my game at the lowest resolution and settings and go play other games

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Factorio moment

lapis bronze
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lol yeah I don't see why not

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but you could use that time to make better factories that get you more ipm instead of just waiting out a slow factory thinking_helmet

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the ficsit approved way

shrewd sierra
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we started in the desert as a meme, so now I'm gonna build a ton of foundations and make everything more efficient and easy to get to when i get home from work

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then go play something else while all the new factories make crap

lapis bronze
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I have 20 ipm modular frames, I won't settle until I have 60

boreal cypress
shrewd sierra
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i have 2 monitors so just gonna put on my other monitor and call it a night

lapis bronze
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that's a good solution

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I have two monitors but the second one is cannibalized from an old ass pc and only has vga

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it's still useful

shrewd sierra
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i wanna make everything look pretty

lapis bronze
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yeah

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I saw on the satisfactory sub that someone made all their factories look like what they produced

shrewd sierra
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my current set up will make everyone cry... theres crud everywhere

lapis bronze
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I put all of my factories in buildings even if it's like 3 things

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except my coal generators bc the water is down a cliff and I really can't be bothered

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and also can't afford losing my main source of power if I decided to remodel it

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so ig I should have made it aesthetically pleasing from the start but I was just so eager to ditch my biomass burners

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story of my life

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this is like my 4th save so don't bully me for being in early game 😰

glacial hemlock
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@shrewd sierra a certain player has even unlocked the first elevator phase (50 smart plating) under 30 minutes

cedar mica
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You just need the assembler, then get 50 rotors and 50 reinforced plates. By default that machine needs 25 minutes. So I can see how you can do it in less then 30, if you rush things right

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As for me, I normally have coal up and running in 5-6 hours

glacial hemlock
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That player use 10 machines, not 1, to automate the platings, so it only took 2.5mins for that particular step

muted crypt
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It also helps when you pick a spot that has a wreck with all of the necessary reinforced iron plates already in it

cedar mica
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Plus enough wires and cable

glacial hemlock
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And a shop

dense temple
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so for power, since sulfur is limitied, I've allocated the nodes I'll need for nuclear fuel rod production, and the rest going into turbofuel, which I think will be a bit over 2900 turbofuel per minute, while I'm going to be making and sinking nuclear fuel rods, so I can use nuclear when I need to, i'm trying to avoid using it until I need to, so I was wondering what would be the most efficient uses of coal and oil without using more sulfur? I'm thinking just coal and diluted packaged fuel (getting 800 from 300 oil), is that it or is there something I've overlooked?

glacial hemlock
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@dense temple you usually won't face any coal issue unless you are using coal or turbofuel power, or some sort of crazy HMF production. Oil is a bit harder to say since they just got boosted recently.

dense temple
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300 oil to 800 fuel is the most efficient oil usage for power that doesn't need anything else though?

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apart from water, but thats fine

glacial hemlock
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Nuclear is the way to go

wind spade
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Why do you need turbofuel if you have nuclear

night narwhal
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You need power to set up the stuff to make nuclear no?

Speaking of turbo fuel how do people handle the canister loop when making turbo fuel? I was thinking of siphoning off fuel into storage since it'll never be running at 100%, but then I need a mechanism to put canisters back into the loop that I take out.

dense temple
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because i want to be able to leave the game running and not make bucketloads of nuclear waste

wind spade
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You can just make a storage for it

glacial hemlock
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A maxed out nuclear setup can handle two maxed out megafactories

dense temple
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yeah, but I want to use non nuclear as much as I can first

glacial hemlock
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Okay...

wind spade
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Nuclear is just so much better in terms of resource consumption

dense temple
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for the canister loop, have them go back to the water packager and back up a bit there, and then sink the excess from there

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yes, but nuclear also makes stuff that you can't currently get rid of as yet

wind spade
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But you can store it easily

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for the canister loop, have them go back to the water packager and back up a bit there, and then sink the excess from there
@dense temple no need to sink canisters in the diluted loop

dense temple
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sorry, i'll clarify, i have some of the polymer resin making canisters, so theres always a supply of canisters, and i sink them from before the water packagers, so it doesn't clog anything up

wind spade
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But it's better to make a closed 1 : 1 : 1 loop

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Just feed it a few canisters manually

dense temple
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but outside turbofuel and nuclear, 300 oil to 800 fuel and standard coal is the most optimal?

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just in case i make a setup that requires more than 1.3 TW of power

night narwhal
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But it's better to make a closed 1 : 1 : 1 loop
@wind spade I was thinking doing this instead of manifolding all of them together. Have little loops going between the 3 buildings and just slap a stack of empty canisters in the first one. Would look a lot cleaner as well. I can just build another factory making packaged fuel.

I'm not concerned about packaging the TF either cause you can't use it in jetpacks yet and I don't want to be dealing separate fuel for both my jetpack and explorer. Granted my explorer is currently powered by batteries I just find when exploring for HDDs. πŸ™‚

glacial hemlock
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@dense temple yes

dense temple
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thanks

glacial hemlock
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You will not be able to create a factory that consumes more than 500GW

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Maybe 600GW after the oil boost

wind spade
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Challenge accepted

glacial hemlock
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Lol, you don't play the game, that much

wind spade
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I think it would be pretty easy to make such a big factory

sand garnet
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prove it πŸ˜›

wind spade
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150000 jump pads

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Proved

silent mortar
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Even capping all of the production with power slugs and full chug, and then only using refineries and pure recipes to make the absolute most base product, you simply run out of stuff to make before you run out of power. And eventually you hit the game engine's limit of discrete items and the whole thing fails to open.

sand garnet
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build it then

wind spade
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Jump pads or trains or both. They both eat power while not needing resources to run

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And if you really insist on using production buildings, then a long chain of packaging and unpackaging

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Ofc overclocked to max

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My point is that "you will not be able to use 600 MW" is false statement

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Because you can relatively easily use even more

dense temple
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if you could prioritize power sources (like how geothermals are prioritized) it would be better

fierce ruin
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Why?

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To decide whether to get excess coal or oil for production I suppose.

dense temple
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because if i'm making 60GW of non nuclear power, and 1200 GW of nuclear power, then 95% of my power generation roughly is nuclear, so if i'm using 60GW of power, then over 55GW of that will be from nuclear power, so i'm making nuclear waste

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whereas if i could specify nuclear was a lower priority, then it would only be when demand went above 60GW that the excess would be generated by nuclear, hence only power spikes would create a small amount

fierce ruin
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Ok, yeah, that too.

dense temple
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all i can do now is just manually connect a few at a time as i may need them

thorny grail
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Even capping all of the production with power slugs and full chug, and then only using refineries and pure recipes to make the absolute most base product, you simply run out of stuff to make before you run out of power. And eventually you hit the game engine's limit of discrete items and the whole thing fails to open.
@silent mortar just gotta get 128gb of ram and put that max object limit way up smh

ornate ridge
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what is the horizontal "headlift" of a pipe? any way I can measure it reliably?

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I think vertical is 10m default right? hotizonaltally.. ?

sand garnet
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headlift is only in regards to vertical distance

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headlift basically just means 'how far can this fluid travel vertically'

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it doesnt matter if that vertical distance is traveled over 10m horizontally, or if it's done over 1000000000m horizontally

thorny grail
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what is the horizontal "headlift" of a pipe? any way I can measure it reliably?
@ornate ridge the Devs added a visual indicator to visually help with headlift of pumps, otherwise you'll just have to use walls to measure

sand garnet
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Horizontal headlift does not exist

ornate ridge
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so I can run a pipe 1000km with no loss in it?

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hmm

boreal cypress
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yes, hrizontal flow dont care

molten lintel
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can one place a splitter on the output of a Miner (without conveyor belts) to effectively output more than what a conveyor belt would allow?
I have a miner mk2 in a pure node but I still have only mk3 belts

boreal cypress
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nope its all limited to the one exit of the miner

glacial hemlock
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No stonk.

wind spade
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can one place a splitter on the output of a Miner (without conveyor belts) to effectively output more than what a conveyor belt would allow?
I have a miner mk2 in a pure node but I still have only mk3 belts
@molten lintel if you place it without conveyor belt, then it won't output because it's not connected to a belt πŸ™‚

molten lintel
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thx

fierce ruin
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anyone knows how much coal does the coal burners consume at max cap ?

silent mortar
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with no power slug in them, 15 coal and 45 water per min.

fierce ruin
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ty x

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so i can power with mk 1 lvl belt

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4

glacial hemlock
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yeah, sure! btw, more info on wiki

quaint path
#

Do the powerplants no longer scale linearly

abstract copper
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Did they ever?

quaint path
#

I thought they did from back when I was playing back at the begging of the year. Is there a reason the output is wrong? Usually when overclock it tells you the correct power and consumption rates.

abstract copper
#

Over clocking power plants doesn't work the same as overclocking production buildings

#

Dunno if it was different way back then

quaint path
#

I feel ya, I'm just curious if that would be considered a bug if it says it will produce 187.5 but is actually topping out at ~150

abstract copper
#
Satisfactory Wiki

Production and power buildings, such as Miners, Constructors or Biomass Burners, can have their clock speed set to any percentage between 1% and 250%. For production buildings, this allows them to operate slower or faster at the cost of greatly reduced or increased power usage...

quaint path
#

Thanks for that, I'm just curious why they don't list the correct power output.

#

lol

sand garnet
#

yeah they never scaled linearly

#

also, dont waste shards on generators, just build more of them

quaint path
#

I only use them to up production of mines and wells, right now I'm upping plants till so I don't have to build a new power unit right now (will do once done with current project of bringing in oil)

#

Or is there another use for them I'm missing

sand garnet
#

the reason you dont want to do it is because overclocking to 250% only gives you roughly 202% of capacity
it means you're wasting a shard, plus it throws the ratio of items required to run it off from the perfect ratio where 3 water extractors can perfectly feed 8 coal gens

#

so yeahh you're on the right track, use them in miners and oil extractors

#

and maybe water extractors used to feed nuclear reactors

#

because at that point, the added cost has very little impact on the power produced by the reactor

quaint path
#

Got you thanks, also just double checking is that 33 or 3 water extractors

sand garnet
#

3

#

thanks for checking, hats a huge typo lmao

#

fixed for accuracy @quaint path

quaint path
#

πŸ‘

#

thanks

shrewd sierra
#

off to work i go

frosty pawn
wind spade
#

Tom's solution works too

frosty pawn
#

yes it works perfectly, but it annoys me that he uses a bunch of extra pipes and junctions :p

wind spade
#

Those are pretty much free tho

frosty pawn
#

still annoys me

wind spade
#

Well that's personal preference, so no need to "fix" it

frosty pawn
#

i'm no longer annoyed so although it wasn't necessary, the fix worked

bleak coral
frosty pawn
#

pErfECt!!1

sand garnet
#

I made that image because it illustrates more easily how input csn exceed pipe limits without actually affecting anything

fierce ruin
#

xD

fierce ruin
#

@sand garnet I'm bothered by the claim that pipe limits are being exceeded, I 'drather say that pipe limits are applied per section, so anything that is removed before a certain section doesn't affect that section!

sand garnet
#

Lol well exceeded by the sense that 300 is the limit and the total flow spread across the pipe is 360

#

Technically you can have infinite water in your pipe with your logic

fierce ruin
#

No, that's how I would tend to interpret what you say.

#

I say you can never have more than 300 in any section (yet.)

sand garnet
#

Yes but people dont understand how sections work lol

fierce ruin
#

Probably not.

sand garnet
#

The diagram is just the most idiotproof way yo present the information

fierce ruin
#

I like your diagram!

sand garnet
#

Lol thanks

#

I think explaining sections etc is great for the next step in teaching flow/pipes though

fierce ruin
#

Is it really a diagram though?
We are talking about the screenshot aren't we?

sand garnet
#

Lol yeah semantics :p

#

Its an ingame representation of my mspaint diagrams

fierce ruin
#

Absolutely!

hot ginkgo
#

And now a new addition to my Tom's Tips. Where we straight to Tom's Tip!

sand garnet
#

Lol

frosty pawn
#

@fierce ruin is this a good introduction to understanding how pipe sections work?

celest vault
#

Seems like it, yeah.

#

Has anyone ever tested if having an intersection that inserts 2x300/m flow exits 2 tubes at 300/m?

#

I thought it wouldn't work at first, but now that the mk2 pipes are in (experimental), and we still use the same intersections, it'd imply that it can move an infinite amount, theoretically, as it should also be able to split 600 to 2 mk1 pipes.

frosty pawn
#

i believe pipe junctions are designed to work like conveyor splitters so they dont affect flow rate, only split it evenly

celest vault
#

The problem with that comparison is that splitters and mergers have 1 input/output and 3 outputs/inputs.

frosty pawn
#

they may also have a small cache of storage like splitters do to make sure your cpu doesnt explode when you have 10000 of them

celest vault
#

...and also have an internal inventory.

frosty pawn
#

yes, so i think junctions can store like 5m^3 or something, but work like splitters and mergers at the same time because fluid can travel in both directions at each connector of the junction

#

the storage thing is just speculation though, i have no source

celest vault
#

As for the pipe junction, regardless of input, it should always split income equally, which also makes me wonder, how it would handle a mk2 pipe going into a junction, and a mk1 AND 2 pipe being connected as output.

frosty pawn
#

the outputs would accept fluid at the same speed until one of them reaches capacity

#

just like conveyors

celest vault
#

As splitters always output wherever there is space, at all times, not always doing equal splits.

frosty pawn
#

if you have a mk2 pipe pushing fluid in at 600 and then mk1 and mk2 pipes take fluid out, they would both take 300 each

celest vault
#

Have you tested that?

frosty pawn
#

actually no, but i'm absolutely certain of it until i'm proven wrong

celest vault
#

I guess I'll take a moment in my aluminum construct to verify a few things with the mk1 and 2 pipes.

frosty pawn
#

probably easiest way to test is full up a fluid buffer and then connect it to the junction and observe

celest vault
#

I was going to directly connect it to a pump, a fluid buffer would be a much smarter idea.

frosty pawn
#

remember to disconnect the buffer's input before connecting the output

#

dont want the throughput to skew results

celest vault
#

Of course

hot ginkgo
#

Has anyone ever tested if having an intersection that inserts 2x300/m flow exits 2 tubes at 300/m?
@celest vault

@sand garnet did testing in this. And found you could move 2 maxed out mk1 pipes through a junction while preserving the flow rates on each pipe.

sand garnet
#

yeah 2 in 2 out still gets you the flowrate of both properly

hot ginkgo
#

@sand garnet time to see if you can move 1200 through it.

sand garnet
#

I can test tomorrow

celest vault
#

Not sure if I'll get to it today, given with how difficult I'm making this build for myself.

fierce ruin
#

So do people use multiple locamotives on a single train line or prefer to just use a single locamotive with tons of carriages

celest vault
#

Yes to both of those, lol

#

However, most people put multiple locomotives on a single long train.

fierce ruin
#

Man I'm really not looking forward to figuring out how to have an almost continuous supply of material with trains 😭

dusky dust
#

It's honestly not too bad, though there's a couple of gotchas

#

Though I have observed that I seem to miss about 2-3 seconds of belt throughput per delivery no matter what; dunno if that's just my deal or what

#

I felt the trickiest bit was just figuring out the right way to provide adequate buffers for the 30 seconds of load/unload time during which no material will go into / out of the freight stations

#

But just this does the trick for that: ```
/-> | | | | ->\
Belt -> ISC | Freight | - - - -> | Freight | ISC -> Belt
-> | Platform | | Platform | ->/

#

Basically just making sure that for each belt going into a station, you split/merge so that you're making use of both inputs/outputs, so you accumulate a buffer in the storage before/after

frosty pawn
#

2 storage for input is better than 1 ISC for input?

dusky dust
#

(since the two belts going out/in mean that you can fill or supply even when that 30-sec pause happens)

sand garnet
#

why split the belt?

dusky dust
#

Yeah, turns out that ISC outputs don't balance between them

sand garnet
#

splitting does nothing for throughput

dusky dust
#

That would eventually even itself out, so you could just do an ISC in front on the input side, but I found the disparity quite annoying

#

Like an 80/20 split between output speeds from the ISC on the input side

sand garnet
#

afaik the only issue with uneven belt division on output is when you feed it less than goes out

#

but if it has no input instability it should work just fineℒ️

#

remind me tomorrow to test this stuff, if you want πŸ™‚

dusky dust
#

Nah, I was seeing a very clear preference for one of the ISC's outputs

#

And during investigation I saw Industrial Storage Containers usually prefers the belt that is built first, but it can switch priority after save-load. As it does not balance either the inputs or outputs, this can lead to strange behavior and unevenly dispensed items. at https://satisfactory.gamepedia.com/Storage_Container#Industrial_

Satisfactory Wiki

Storage Container is a building that is capable of storing large quantities of items, which allows for storage automation and large storage buffers.
Industrial Storage Container is the larger variant of the Storage Container with double the size and double the storage capacity.

frosty pawn
#

that happens when you have some input (1 or 2 belts, doesnt matter) and one output is enough to take all the input out

sand garnet
#

any chance you can record it apocalyptech?

dusky dust
#

Right, which you'd have in a situation like this, where you're trying to push a full mk5 belt throughput through a train

#

A mk5 going in, two mk5s going out, one freight station fills up much quicker than the other (which was leading to resources being left at the station, in my case)

#

As I say, like manifolds, that'd eventually sort itself out anyway, so it's not that big a deal

#

But I'd rather just split and go into two separate containers

#

Eh, I could see about recording it later perhaps, but I'm not especially motivated to do so.

#

Would have to rebuild it somewhere. :)

frosty pawn
#

then you would have 2 full mk5 belts going into the ISC and 2 full belts coming out, no empty belts.
if you have 1 going in, 2 going out and the ISC was empty before, it will stay empty and only 1 of the output belts will be in use

dusky dust
#

Right, this is for that 30-second buffer where the freight station is taking no input

#

So the storage in front fills up for awhile, and you're making use of the two-belts in to "make up" for the lost 30 seconds of transfer

#

One belt to the storage, two belts to the station

frosty pawn
#

i suppose 2 normal SC stacked will take the same amount of space, have the same total capacity, have conveyors in the same position, and give you peace of mind... so is worth it

#

also if you are loading 2 types of items into a station they will ensure even distribution

dusky dust
#

Technically I'm spending a bit more space on a splitter, too. :D

#

<- big spender

frosty pawn
#

when you have 1 belt coming into the station, having 2 belts out of 2 containers would be faster, specially if the containers were empty or partially full when the train arrives

#

1 belt coming in from your factory*

dusky dust
#

Oh, hah, sorry, this is what I get for not thinking things through enough. What I was saying before doesn't actually make sense - my actual situation was that I needed to use two cars/platforms for the belt because of the round-trip time

#

So the one belt was getting split into two separate freight platforms, and with just an ISC, the imbalanced output meant that one of those was filling up quicker than the other, and the train was leaving throughput behind as a result.

ornate ridge
#

When making aluminium can water clog up the scrap output? Whats a good way to sink water?

dusky dust
#

Either package it, or loop it back to the first step in the process

full sorrel
#

got any extra plastic?

#

yeah loop it

#

make sure to use valves

dusky dust
#

(and you'd probably want to do a little overflow thing to sink excess anyway, via packaged water, just in case. Use an upside-down U-bend to overflow fluids)

ornate ridge
#

Upside down u bend?

fierce ruin
#

A hump.

ornate ridge
#

I think I have my oil factory making plastics thinking of building aluminium factory next to it

#

Im not sure about the alclad sheet step though, is it better to train aluminium ingots to the factory with copper ingots

#

Or train copper ingots to the aluminium factory?

#

Im thinking maybe train the aluminium ingots because they are slower to make

fierce ruin
#

I've only just gotten into aluminum production but, for what it's worth, my experience so far is that the waste water can just be connected to the pipes from the extractors with no valves or overflow humps.

ornate ridge
#

As in route waste water back to bauxite+water step?

#

Does it sink fast enough

fierce ruin
#

It did for me, in my first attempt I carefully matched the amounts but the second time around I had way too much potential water from the extractor and the water from the final refinery still flowed out just fine.

ornate ridge
#

Oh so it does

fierce ruin
#

I had one extractor (producing 120 m3/m) feeding one alumina refinery (using 100 liters/m) feeding one scrap refinery (producing 20 m3/m) and the water from the scrap refinery flowed out compleatly even though it plus the water from the extractor would have added up to 40 m3/m too much had the extractor not slowed down to accomadate it.

ornate ridge
#

Bauxite takes in 100 water pm and waste water is 60pm

#

That means I can offset by +40 with water extractors?

#

Ratio would become 3 refinerys taking in bauxite with 3 water extractors exactly

#

I think?

#

3x40= 120

#

Oh wait

#

Hmm thats not right

#

I think you would still need to sink water somehow, by packaging I guess

ebon basin
#

yep thats how or use it in coal gens thinking_helmet

fierce ruin
#

So it is, I misread, so a potential of 80 m3 too much and it still worked, though I haven't checked back on that one, it is in a mini base and was just filling a container and stopping.
I was going to say that the pipes were completely full before I connected the waste water to the first refinery but I forgot that that pipe would have emptied when I connected it, so I guess I should check it again.

ornate ridge
#

My coal gens are like 10km.away from my oil.plant 😫

ebon basin
#

big oof

#

DRINK THE WATER

ornate ridge
#

Ye guess I'll sink the pakaged water

#

Or drink it πŸ˜‚

#

Mhm tasty sea water

ebon basin
#

Yes'

ornate ridge
#

Ideally I want to route quartz to the aluminium factory right?

#

Although the process seems to make its own silica

ebon basin
#

i dont really get into quartz

fierce ruin
#

But I am sure of my 2 extractor/ 3 refinery/1 refinery setup with 60 m3 waste water + 240 m3 from the extractor adding up to exactly the 300 m3 that the alumina refineries needed.

ornate ridge
#

Are you sure though?

#

Wouldn't the intial water cause less waste water to be produced at the waste step thus making the lopp redundant?

fierce ruin
#

It doesn't make enough silica, so either add some from quartz, get the alt recipe that doesn't use silica or sink most of the al scrap.

ornate ridge
#

I think you do need to pakage water to be 100% efficient

#

Because with 3 refinerys it initially asks for 300m3 of water but since you only intiallly provide 240m3

#

When it cycles back to water waste it doesnt produce 60m3?

fierce ruin
#

I didn't check efficiency, but it's still producing aluminium.

ornate ridge
#

I think its close though

#

Maybe 80% efficient output

fierce ruin
#

But the pipes were probably full before I started the refineries, so there would have been some time for the production of waste water to ramp up.

ornate ridge
#

Do you just spin up 1 more water turbine, let waste water build up to max, then delete the 2nd gen and allow it to run in a closed loop?

#

Hmm that might work actually

#

Oh wait I see wht you mean

#

The bottleneck then becomes silica right?

fierce ruin
#

If you don't have quartz at the location or the alt recipe that doesn't use silica. In the latter case you'd have excess silica that has to be removed.

ornate ridge
#

I think I could train quartz to my alum plant

#

Hmm

fierce ruin
#

It was an experiment, everybody here was saying I had to sink excess water, so I was prepared to rebuild after my test but it seemed to work just fine.

ornate ridge
#

Ye I think you're right

fierce ruin
#

I don't really understand headlift, it could be that it works because the refinery producing water is a couple of meters higher than the extractors.

ornate ridge
#

Good idea to overclock the bauxite nodes?

fierce ruin
#

If you can use all that bauxite.

ornate ridge
#

Hmm

#

Headlift is just how high fluid can travel before it stops

#

It think default headlift is 10m

#

Mk1 pumps increase that by 20m

#

Vertically btw

#

You dont need the waste water at a higher height ground level horizontally works fine too

#

But if you're pumping water vertically up maybe

fierce ruin
#

Yeah, and IRL the refinery being higher than the extractors should mean it's headlift overpowers that of the extractors.
But there's this expliot where one pipe from way up high connected to pipes way down low causes it's high headlift to apply to the whole system.

ornate ridge
#

I wouldnt use the exploit itll get fixed eventually

#

Plus with new update the new mk2 pumps will make it alot better

#

Iirc mk2 pumps increase headlift by 50m

fierce ruin
#

I didn't want to use it, I was worried that it would make the extractors headlift as high as that of the refinery so that the water from the refinery just built up and couldn't flow out. But that wasn't a problem.

ornate ridge
#

You can just use pumps to force the direction of flow and prevent backflow as well

fierce ruin
#

Yeah, but that doesn't seem to be needed.

ornate ridge
#

I dont quite understand what you mean it cant flow out

fierce ruin
#

That would have been my second test if the first hadn't worked.

#

I mean flow out of the refinery that produces it and back to the first refineries..

ornate ridge
#

Having fluids flow downwards vertically or diagonally should pose no problem

#

Its only upwards that gets tricky lol

#

Ye thats the alu scrap one right?

#

Makes scrap+ waste water

#

If like you said your reinferies are slightly higher than your water extractor it will flow fine back to the beginning

#

(without needing pumps)

fierce ruin
#

Next test, put the final refinery lower than the extractor (under water.) LoL

ornate ridge
#

Oh theres actually one little issue I just thought of

fierce ruin
#

Yes?

ornate ridge
#

The headlift caused by water extractors will back flow into the pipe that you run from the aluminium scrap reinfery back to the start right?

#

Youll probs want a pump there to prevent back flow

fierce ruin
#

That's what I was worried about, but, for whatever reason it didn't cause any problems.

ornate ridge
#

Oh

#

Thats weird it should backflow without a pump

#

Got a pic of your set up?

fierce ruin
#

Don't take my word for it, do your own test if you think it's worth it.
But don't take the conventional wisdom as gospel either, my experience is that it works anyway.

ornate ridge
#

Am curious though what it looks like xD

fierce ruin
#

I could connect back up and get one.

ornate ridge
#

Does back flow occur horizontally actually?

#

Im not quite sure

fierce ruin
#

I'm not quite sure where I am, I've been out hard drive hunting but I'm getting tired of that.

#

Oh, I was back I my main base, taking the hyper tube to my refinery now.

#

So an extractor to my left and one to the right and the pipe in from the left is from the al scrap producing refinery which is to the right in the second pic.

signal sky
#

@fierce ruin you're not gonna have enough water in your coal plant that you posted

wispy cradle
#

@ornate ridge ,the water loop is 100% efficient if you do the offset correctly, it needs warm up.

minor cradle
#

using 4666.6 Mw 120 refineries 75 packagers and 2 normal nodes overclocked to max this single pipe (600m/3) of oil is able to produce over 2k rubber per min

fierce ruin
#

@signal sky i have 3 water extractors rn but the plant is not working at full capacity

#

i will have to add more later but for now it works fine

hot ginkgo
#

You have a lot of coal gens feeding off that one pipe.

fierce ruin
#

i have it set up like that

hot ginkgo
#

And it looks like 10 generators on each side of the pipe in your other picture.

#

The most a single full pipe of water can feed is 6.66 gens.

fierce ruin
#

i know but it was a rushed job and rn they are all working at under 10% efficiency

#

i just needed a power plant for the time until i need to fix it up better

hot ginkgo
#

Ahh. Just be aware. Youll need to rebuild it to actuslly use most of that power.

#

3 extractors will perfectly feed 8 generators with 2 pipes.

fierce ruin
#

ok

hot ginkgo
#

How many extractors do you have there? 2?

fierce ruin
#

3

hot ginkgo
#

600MW is your peak. You can go over that for short periods. But you won't sustain anything decent over that.

fierce ruin
#

ok

#

rn everything is running at 150 mw so ill be right for a bit

frosty pawn
#

dont need to rebuild, just stack some more pipes on top to connect to a couple of those junctions

fierce ruin
#

ok

frosty pawn
#

luckily you have a lot of places to connect more pipes because youre only using 3 sides of each junction πŸ™‚

round spindle
#

I haven't noticed any issues, but wanted to ask some experts... is there any problem with pumping water up for this tiny amount so that I can easily walk beneath the pipes?

frosty pawn
#

not at all, it's totally fine. the extractors have more than enough headlift for this

round spindle
#

Awesome, thanks πŸ™‚

frosty pawn
#

generally what i do is build the splitters a little further back and put them above the junctions and then i can build a walkway over the connections between the splitters/junctions and the generators

#

or i build the pipes or conveyors lower than the foundations

#

here i put everything lower

round spindle
#

gotcha, so you keep all the inputs level but walk over or under the whole thing?

#

neat, I'd never thought about piping underneath the floor like this but that makes a lot of sense

frosty pawn
#

level-ish. i just put a gap wide enough for a walkway.

#

this started off as 8 generators but then power draw was getting dangerously close to capacity so i mirrored the generators on the other side

round spindle
#

Nice, I need to check in here for builds more often

#

My whole factory is a half thought out super OCD mess

frosty pawn
#

next time i wouldnt do it like this again though, i would build the generators a little lower so i wouldnt have to use pumps for a tiny bit extra headlift

#

that doesnt look half bad, but those long conveyors could maybe be replaced by a train or two

#

... or three

round spindle
#

I'd read that they were a hot mess back in the day and I struggled with them enough in Factorio to not want to bother with it on a solo playthrough

frosty pawn
#

having all your buildings in one place is genrally a bad idea for performance, but also in case you want to make changes in the future because you don't want to suddenly find out you don't have enough room in your base

round spindle
#

The space concern is why I build vertically, not outward. You can't really see from this distance, but each type of production returns to ground level storage, then is branched upward to a higher level when it's needed for production

#

My theory was that I would never run out of vertical space

frosty pawn
#

true, but your cpu might explode xD

round spindle
#

and can always modularly extend production of components to the side

#

It's an i9 so... πŸ€·β€β™‚οΈ

#

the three sides of the base are iron stuff, steel stuff, copper stuff

frosty pawn
#

still, why bring materials all the way over here when you can process them at the point of origin and deliver the products instead?

round spindle
#

anything requiring a combo is built into the middle floors

#

I haven't exactly perfected the game enough to know I'll need this much of a component vs that much

#

so I just bus it in and that allows for more flexibility rather than tubing/training back to my iron to make more screws, for example

frosty pawn
#

later on you can afford to just change recipes on a couple machines and deliver mixed goods on a belt and then sort them after transport

#

and you will never need to transport screws because the steel screws alternate recipe is amazeballs

round spindle
#

yeah but remember the OCD comment? I don't like it when components mix on a belt πŸ˜„

frosty pawn
#

you can also do clever things like having the 2 materials required by an assembler coming in on 1 belt and use a smart splitter to send one of them to one input, one of them to the other, and the overflow to the next assembler

round spindle
#

when you say process them at point of origin, do you mean smelt them? make parts with them? where should I stop?

frosty pawn
#

stop wherever. i got a copper node and a few iron nodes and then up the cliff theres coal, so i use the copper alloy ingot recipe to increase copper production, the rest get smelted into iron ingots, both of them go to the coal node. iron ingots get turned into steel by adding coal with the solid steel alternate recipe, steel and copper go on a train

#

theyre only ingots, but better than transporting ore

round spindle
#

I can see why it makes sense to process ingots at the point of origin

frosty pawn
#

it means i dont need foundries or smelters in my factory

#

when you unlock better miners, you can just go an upgrade the miner and add more smelters/foundries at the miner location and upgrade the belts or add another belt

round spindle
#

I think that point is potayto/potahto based on the way I have mine setup, but to each their own

#

if I smelt on-site but ship them in on a train then that makes sense I guess

frosty pawn
#

going from mk2 miner at 100% to mk3 miner at 150% is a big upgrade that requires a lot more smelters/foundries which means a lot more space and if all those machines are running near you, your pc has to do all the animations and stuff for all those machines

#

240/min -> 720/min

round spindle
#

yeah, I guess I've never built one massive enough to outdo my PC, but that makes sense

frosty owl
#

if I smelt on-site but ship them in on a train then that makes sense I guess
@round spindle In the end, the more you process, the less you have to transport ^^
Usually the item/min becomes a third or less from ore to assembly output, even with efficient alt recipes

round spindle
#

right... so whatever my belt throughput is, I can run fewer mines/line if I smelt on site vs carrying the ore to smelters in a main base? @frosty owl

frosty pawn
#

more miners, less belts to site.
Ideally you would build parts and ship those but you have to decide where to draw the line, like maybe build stuff using constructors at the mining site but don't have any assemblers there, take it to an assembler factory to build things and then from there go to a manufacturer factory.
or you could say go as far as you can to make motors with whatever materials are available in this area (maybe can make rotors but not stators?) and then ship parts off to somewhere else.

#

you could even make it a factory just for building 1 item like iron plates

frosty pawn
#

@hot ginkgo @finite sonnet if i have 1800 coal/sulphur i will need 120 refineries just for the [compacted coal + fuel = turbofuel] stage of production. how much space is 120 refineries with all the pipes and conveyors? :S

finite sonnet
#

uh idk

#

brando might know it

hot ginkgo
#

You gunna need a lot of oil to feed all that.

frosty pawn
#

the oil isnt the problem, i have more than enough. the sulphur is the limiting factor here :\

#

and also space lol

hot ginkgo
#

That's 450 fuel gens.

#

The 120 refineries is the least of your worries.

frosty pawn
#

2250 turbofuel is like 4 mk2 pipes

hot ginkgo
#

I was wrong.

#

It's 500 fuel gens.

#

Each fuel gen is 20x20.

frosty pawn
#

20x20 is 5x5 foundations... D:

#

wait no its not

hot ginkgo
#

3x3

frosty pawn
#

2.5x2.5 foundations, add some space for pipes, basically 3x3 yeah

hot ginkgo
frosty pawn
#

4500 foundations

hot ginkgo
#

Chonky

frosty pawn
#

about 66x69 if it was a square-ish area

#

since i can split it over 4 pipes, i could maybe do 4 floors

#

... or i could put a few generators near the production site and put the rest of the fuel onto a train somewhere far

#

for the refineries, they are 10x20m and i will need 6m for the pipe+belt manifold between 2 of those, so for each 2 refineries i need 10x46m

#

i need a better way to visualise this...

finite sonnet
#

4500 foundations, that's a lot

#

@hot ginkgo you have a red jetpack?

#

oh it's a mod

hot ginkgo
#

Yeah. I love being able to hover, but I like the utility of the vanilla jump pack ondemand boost. That one gives both with a quick toggle between them.

#

Plus, it has a T7 varient that uses Turbofuel.

finite sonnet
#

how does it work exactly?

frosty pawn
#

anyone wanna guess how long this will take me to build without mods? i'm kinda scared to start

wind spade
#

not too much imo

glacial hemlock
#

@frosty pawn maybe around 20h-ish in vanilla. Maybe a lot faster if you use mods

#

mods that lets you fly, build buildings for free and copy buildings generally speed the things up

wind spade
#

cheaty mods

celest vault
#

I have a build 1/4th that size and it took me... way too long. Like, several sessions over multiple days (don't play that much), I reckon it'll take somewhat longer than 20 hours. x)

#

Most time was likely wasted flying back and forth to get more items.

glacial hemlock
#

you say "flying back and forth", that means the actual flying should take less than a minute, right? The hard part is to continue building without falling asleep. Like 2400/4.5 = 533 fuel gens

#

the footprint can easily go over 1km x 1km with that scale. And laying foundations is boring. Super.

finite sonnet
#

what is the Pioneer role? @wind spade

wind spade
#

who knows

finite sonnet
#

is that because you made SatisfactoryTools?

empty hemlock
#

he got it as punishment for talking so much

finite sonnet
#

interesting

frosty pawn
#

2400 fuel / 600 = 6 mk2 pipes, i'm gonna make 6 floors of generators, but still, theyre 27m tall, that's 7 walls per floor X_x

#

the building will be 28walls high, just for generators

#

wait actually no its 4 pipes. i need sleep.

#

still 28 walls high

#

my math was so wrong it ended up right xD

glacial hemlock
#

refineries are the tall bois, why not just make everything 8 walls high?

frosty pawn
#

refineries will be in another building next to it i think

glacial hemlock
#

wait... since when refineries got a shrink? Now they are 5 walls high

frosty pawn
#

i havent really planned out the location

glacial hemlock
#

yeah, seeing multiple big pipes flying across buildings is kinda cool, giving a real industry vibe.

frosty pawn
#

5.25 walls high so including the floors, thats 5.5 walls each

#

i'm gonna have packagers inline too

#

since its the same number of packager, refineries, unpackagers, that makes things easier

#

128 refineries making turbofuel though 😩

#

i'm gonna need 5 pipes of fuel, 4 pipes of turbofuel... the turbofuel refineries are gonna have to share fluid between floors

#

hey that means all the fuel will be in the same pipe system. no pumps for fuel πŸ˜„

#

4 floors of refineries, 1 mk4 belt each, exactly 1920 compacted coal total
2400 turbofuel made, exactly 1 mk2 pipe each
heavy oil residue will be sent to the dilution building which has 5 floors, that can be done with 5 mk1 pipes for residue, 5 mk2 pipes for water, but 2880 packaged fuel doesnt divide into mk4 belts and not evenly into mk5 belts.
with such a large number of items going through, belt balancing is a good idea here i think

#

... unless i put 9.6 refineries per floor on 5 floors to make 48 instead of 12 per floor on 4 floors

#

no! the pipes!

#

this hurts my brain

fierce ruin
#

is fused quickwire worth it

#

*fused wire

#

I'm going for 13500 wire for a 6750 cable setup for high-speed connectors n computers

glacial hemlock
#

@fierce ruin giefalpha

fierce ruin
#

too late 😦

#

already built the factory

boreal cypress
#

fused wire is worth

night narwhal
#

Is recycled rubber (plastic + fuel) combined with Dilated fuel (water + HOR) the based way to make rubber?

Currently I've worked out that 300 crude can be turned in 400 rubber using it without any waste. But I don't know if there is a better way to do it.

boreal cypress
#

yes it is

night narwhal
#

Oh sorry, also the alt to turn crude into 2 plastic 1 fuel.

#

yes it is
@boreal cypress Figured as such. I couldn't be bothered to go through all of options with Polymer resin so figured I'd ask.

I take it the same can be said for recycled plastic as well?

boreal cypress
#

its the same but only rubber/plastic change

#

for rubber you need plastic and for plastic rubber :D

night narwhal
#

Oh, actually.

You have a HOR run off. You make 2 HOR per rubber where as with plastic you make 1. As such when you diluet it you'd end up with twice as much fuel then needed to turn the rubber into plastic.

boreal cypress
night narwhal
#

WOW

#

That's a lot of rubber.

boreal cypress
#

for just one 300 pipe full of oil :D

night narwhal
#

Yeah, holy shit. The power of alts huh.

#

How would you kick that off tho. You'd need some rubber or plastic to put in that loop for it to start.

boreal cypress
#

you can take rubber from the poylemer

night narwhal
#

Yeah, I was just getting to that, brain slow.

#

And just take 900 from the recycled instead.

#

Whelp, that's another project to start when (if) EA updates this week. Not even thinking of making any diluted fuel loops until that happens. πŸ˜›

hot ginkgo
#

I'm wrapping up the production area of my turbofuel rebuild. Those packagers have made it so much nicer. So compact and so little power use.

night narwhal
#

Oh yeah, I was mid planning mine and CF where like "But wait! there's more" so I've been waiting for EA to update before I start it.

I've needed extra power for a while so have had to turn off "non-critical" areas of my factory to expand into aluminium, which has been a fun challenge actually.

hot ginkgo
#

My current rrlebuild started because my packager mod stopped working with the new update. And I wanted to redesign it anyway. So I went to the map editor and just removed the whole lot.

#

My current power is 1GW worth of Geo and 6 max oced fuel gens just to get the trains and basic production going.

sand garnet
#

mods are evil boooo πŸ˜›

hot ginkgo
#

I was using a packaging machine before it was cool. Fight me.

sand garnet
#

not right now, as I am hangry :p

frosty pawn
#

How would you kick that off tho. You'd need some rubber or plastic to put in that loop for it to start.
@night narwhal I just built this. pic in #screenshots

#

i made 400 empty fluid containers and inserted with a temporary storage container/merger, but apart from that, it just works

night narwhal
#

@night narwhal I just built this. pic in #screenshots
@frosty pawn Yeah, HISKI suggested just feeding the rubber from the polymer resin into the loop to kick start it. then you loop it around and skim off the top @900 a min.

frosty pawn
#

there's no need to kickstart

night narwhal
#

Well, not kick start, but to avoid a manual kick start of the loop.

frosty pawn
#

onlky thing you need to add for this to work is empty containers, but they are reused with no waste

night narwhal
#

I'm not explaining it very well, but I know what to do to make it work now.

frosty pawn
#

works for me πŸ€·β€β™‚οΈ

#

the rubber is made automatically because of the Residual Rubber Refinery (x0.67)

#

it kickstarts itself

#

the plastic/rubber recycling loop is deliberately imbalanced and the resin->rubber balances it

wind spade
#

and you can also build the loop 1:1:1 and just put a few canisters in each

molten lintel
wispy cradle
#

if you cant see the clipping, there is no clipping

silent mortar
#

Hide the pain, and hide the spahget.

meager anvil
#

I have a row of 8 smelters and 8 constructors that are close together, making iron rods and plates. It has a dumb arrangement and some constructors don't have enough ingots while another smelter has too many and won't produce more. Is there an interesting way to balance two long parallel lines of machines like that? I'm thinking a manifold of mergers to one, loop back, to a manifold of splitters?

ornate ridge
#

Now cover those clipping manifolds with walkways and call it a day :D

#

@meager anvil got a pic? Manifold sounds fine if its just making steel plates and rods

#

If you want to save space you can smelt literally at the mining node (not a bad idea early game)

#

Then just pipe bars to your base

#

What I did personally was just route ores to a smaller factory that smelts bars

#

Then route bars to a production factory

meager anvil
#

I am smelting near the mining node, like 4 Mk. 3 miners, they feed in ~8 smelters in one long line, then another long line of constructors. There's only about 3-4 splitter's size between the lines of machines.

#

No pic but I could make one using the interactive map, but it's easier just to imagine, I think.

ornate ridge
#

Try placings splitters at the start of each constructor

#

Then route all bars into all the mergers

#

You can do an injected manifold if you feel like the last constructor isnt getting enough bars, but I think its good enough

#

Oh sorry I meant splitters

#

Splitters go into the constructor

#

Mergers come out

meager anvil
#

yeah, I'll probably stack splitters ontop of mergers.

keen rock
#

You can also feed the manifold from both sides

ornate ridge
#

Initially it will feel slow using a manifold but it does even out given enough time

#

Its very space efficient too

#

Easy to expand additionally

molten lintel
#

Now cover those clipping manifolds with walkways and call it a day :D
@ornate ridge exactly what I did πŸ˜›

meager anvil
#

@keen rock true, I'm thinking about making a good bus, or maybe two busses and maybe get load balancing.

boreal cypress
#

what? Clipping? Where? I dont know what you mean!

wind spade
keen rock
#

Lol

boreal cypress
#

Its ma(nifold)th

keen rock
#

Math and manifolds?

boreal cypress
#

no, greeny-calculator and manifold :)

molten lintel
#

I can say I'm very proud of that power planning

#

tooooootally planned 😬

cedar mica
#

6.1MW. Enough for 1.5 constructors πŸ˜›

molten lintel
#

True

wispy cradle
#

does an empty Freight Car weight?

bleak coral
#

Empty or full they cause the same drag going up hill

glacial hemlock
#

They weigh the same

fierce ruin
#

is there any use for bolted modular frame?

bleak coral
#

you can save some power and space by building less assemblers cause it makes them the fastest

#

but then you have to deal with its really high screw demand

ornate ridge
#

what is the preferred way to efficiently stack industrial containers using belts+lifts while maximising space efficiency?

#

Ive seen a couple of designs but wondering if theres a more efficient build

#

Im also considering top down filling because its easier to grab the items from the bottom, but unsure how it works when you get to insane container heights

#

Im guessing the first container input in the chain needs to start from the bottom, then the last container in the chain needs to empty from top to bottom respectively

sand garnet
#

you could do a double row

#

so at the top it connect to the row next to it

#

and from there you can snake your way down again

ornate ridge
#

industrial containers act as splitter when connecting one output to a lift going down and the other output being a belt going sideways correct?

sand garnet
#

no

#

its very unstable, dont use them as splitters

#

its not an even split in many cases

ornate ridge
#

is this not possible? blue being belt going sidways, and purple being a lift going down

#

pardon the paint skills, "I" being container input, "o" being container ouput

#

containers stacked vertically up

#

ah doesnt work? :/

sand garnet
#

you can do it, but dont expect the split to be 50/50

ornate ridge
#

ah thats fine was going to have the container cluster be the same items

#

was wondering if it was feasible xD

sand garnet
#

its possible, just a bit weird on the throughput per belt

#

if you're not sending the max amount of items into that container that your belts will allow, the output spread across the 2 belts will be very uneven

ornate ridge
#

always wondered why industrial containers have two ouputs if anyone was going to use them like how I drew it above

#

hmm yea

#

two inputs sorta makes sense to me

#

two ouputs no idea

sand garnet
#

you can have like an 80/20 split or something weird

ornate ridge
#

weird , is there a documented ratio split or its rng?

#

cant find any info on it

sand garnet
#

nope its random

ornate ridge
#

interesting xD

#

maybe to be a feature to be added in the future πŸ‘€

#

are there any other rng building* mechanics that I've yet to see lol?

sand garnet
#

not that I can think of

#

the only other real RNG thing is the MAM hard drive research

ornate ridge
#

oh lizard doggo is another one, but not related to building mechanics

sand garnet
#

ah yeah that too

ornate ridge
#

how would you go about creating a logic gate system on satisfactory on vanilla? (ik its been already done on modded)

#

but curious if anyone done it vanilla

#

iirc I saw some fancy hex 8 seg display which involves using ingots bars someone made which seemed interesting xD

dull bolt
#

Output is prioritized to the one that gets pulled first if I remember correctly.

frosty pawn
#

yeah, think about pulling items at the end of the conveyor rather than pushing items in at the start

#

oh! i think i remember the thing youre talking about @ornate ridge you can put storage containers at the conveyor inputs, nothing at the output. then plan out exactly how many of which "pixels" you need and place them in the containers with those stack sizes. container will output the items from bottom right to top left like it's reading a book backwards

#

so for example if you need 1 conveyor to have 5 iron ingots, 2 copper, 2 iron, place them in the storage conveyor exactly like that - stack of 5 iron, stack of 2 copper, strack of 2 iron. they will come out of the container backwards so reading from the end of the conveyor you have 2 iron, 2 copper, 5 iron

#

this can also be used to manually feed 1 input on 1 assembler/manufacturer with multiple stacks of items from 1 hand-loaded container if you plan it right. that's how i do space elevator parts πŸ˜‰

#

omg i just made my first wet concrete refinery and damn is this recipe underrated. a single refinery takes 120 limestone and 100 water to make 80 concrete. No more messing with constructor underclocks, storage container fills up twice as fast too πŸ˜„

wispy cradle
#

it is really underrated, you need few Refinaries to process a node.

ornate ridge
#

@frosty pawn not quite sure what you mean, got a pic or video to describe it?

frosty pawn
#

uhhh... i could make an example, give me a minute

ornate ridge
#

ye that would be great πŸ˜„

frosty pawn
boreal cypress
#

jep, it always output the last item

frosty pawn
#

sorry the only ingots i have right now are copper xD

#

i'm dismantling a cable factory to make use of copper alloy ingot recipe

boreal cypress
#

but why would you need that?

frosty pawn
#

to make a fancy LED-like display πŸ˜„

#

also you could use this to manually feed a machine for space elevator parts from 1 container like i said earlier

#

a 3rd type of item and overflow smart splitters could be used to fill the empty belts and lifts if you want this to scroll, but i haven't figured that part out yet and i need to finish my factory right now xD

ornate ridge
#

not mine, but thats cool xD

frosty pawn
#

yes, that's exactly the image i was thinking of xD

ornate ridge
#

I notice that on satisfactory calculator clicking the button "implement splitters and mergers" changes the diagram drastically why is this?

#

for example 1000 plastic per min, becomes a very long vertical line with no splitters and mergers:

sand garnet
#

splitters creates more of a chain

ornate ridge
#

does the first pic just overflow supply to the next item in the chain?

#

I would guess

#

cant really tell its a real mess when I zoom in lol

#

I can see why satisfactory tools is just simpler to use now lol

frosty owl
#

does the first pic just overflow supply to the next item in the chain?
@ornate ridge I can't tell with the picture's resolution πŸ˜…

ornate ridge
#

@frosty owl I cant either because when I zoom in all the lines merge together

#

try 1000 plastics p/m on satisfactory calc lol

frosty owl
#

I can see why satisfactory tools is just simpler to use now lol
@ornate ridge Meh, I never used it and still made over 700 machines 🀣
To each their own ^^

ornate ridge
frosty owl
#

try 1000 plastics p/m on satisfactory calc lol
@ornate ridge With alt diluted fuel, right?

ornate ridge
#

I think this is default

#

but you could select alt yea xD

#

just wanted to test how the calc works lol

frosty owl
#

Damn, 1000 plastic with no alternatives takes a lot of oil

#

1500 oil to be exact

ornate ridge
frosty owl
#

Why did I calculate that instead of reading the graph.... Whatev...
So what's the issue? XD

ornate ridge
#

with alt recipes

frosty owl
#

Yeah, those cuts down raw resource cost by a lot, but add MANY machines

ornate ridge
#

not sure whats happening lol

wooden pond
#

You can move it

#

The node that is

frosty owl
#

omg i just made my first wet concrete refinery and damn is this recipe underrated. a single refinery takes 120 limestone and 100 water to make 80 concrete. No more messing with constructor underclocks, storage container fills up twice as fast too πŸ˜„
@frosty pawn Want 300 concrete/min? Why making 20 constructors when you can have just 4 refineries?! 🀣🀣

ornate ridge
#

my mind has exploded thanks @wooden pond

#

I can read it now πŸ˜„

wooden pond
#

lol

ornate ridge
#

@frosty owl I have a factory making concrete with just the default recipe aaa

#

32 constructors making concrete probs not at 100% efficiency because mk4 belts and mk2 miners lol

#

eep

frosty owl
#

If I used defaults recipes, I'd probably need 100ish constructors just for screws πŸ€¦β€β™‚οΈ

ornate ridge
#

I think could probs add more constructors but lazy lol

digital river
#

I'm finding it tricky to read some text, any way to separate overlapping text?
@ornate ridge how is that site called what ur using for that

ornate ridge
digital river
#

ty

frosty owl
#

@ornate ridge how is that site called what ur using for that
@digital river Check the pinned messages

ornate ridge
#

wait a second wet concrete is amazing I need that recipe xD

#

need all the concrete for foundations (:

signal sky
#

there's so many limestone nodes tho, its kinda not needed

ornate ridge
#

rn Im making 500 concrete p/m but it might not hurt to have more haha

#

default recipe :shrugs:

silent mortar
#

Must reach peak water consumption. Refineries for everything. Even water refineries to make wet pure water.

signal sky
#

you can only click so fast to place foundations

ornate ridge
#

Im not a fan of how tall refinerys are

#

they are masssive aaa

frosty owl
#

rn Im making 500 concrete p/m but it might not hurt to have more haha
@ornate ridge Imagine the face when you realize you can make 500 concrecte with 6 refineries, and yet to turn one pure copper node into ingots you need 50ish 🀣🀣🀣

cold snow
#

i just wrote an extensive text asking how i would need to manage my belts to balance my output belts successfully and then i noticed i built everything with mk.4 belts and mk.5 belts would solve the problem....

signal sky
#

the smokestack now has no collision in experimental, so that's one thing

#

makes them a bit smaller

ornate ridge
#

wait really?

signal sky
#

new model too

ornate ridge
#

time for clipping XD

#

does it let you build on top of clipped smoke stacks?

#

say ... put another machine on top

signal sky
#

havent tried yet, but I assume so

frosty owl
#

makes them a bit smaller
@signal sky Before I used to give them 9 walls of clearance. But haven't notice and increase in that (if there is, it's less then 1 whole wall) πŸ€”

#

*a decrease

cold snow
ornate ridge
#

am I right in assuming if we use the mk5 belt example of 780 items p/m I can work out the max number of machines that can be supported per bus belt coming into the factory?

frosty owl
#

Ohhhhhhkkkkk... Imma stay clear of that 🀣
I don't like clipping

ornate ridge
#

very nice clipping there xd

cold snow
#

only made it for you πŸ˜›

frosty owl
#

am I right in assuming if we use the mk5 belt example of 780 items p/m I can work out the max number of machines that can be supported per bus belt coming into the factory?
@ornate ridge I don't quite get what you mean πŸ€”

ornate ridge
#

let me take an example, 780 limestone coming in per minute, supports a total of 17.3 constructors taking in 45limestone p/m on default recipe

#

so that means every mk5 belt I supply (assuming max rate), I would need another 17-18 constructors to max it out?

frosty owl
#

Yep

#

Unless you overclock/underclock or manage any overflow properly

night narwhal
#

say ... put another machine on top
@ornate ridge the manufacturer clips as well and you can build on top of the clipping.

ornate ridge
#

but overlocking more than 780pm combined wouldn't make sense right?

#

I mean when you merge supply lines together

#

not really sure hmm

frosty owl
#

Oh right, with 15 min you can divide in "just" 52 constructors"

night narwhal
#

Must reach peak water consumption. Refineries for everything. Even water refineries to make wet pure water.
@silent mortar 1 water + 2 packaged HOR to 2 water when?

ornate ridge
#

but 52 constructors would use 2340 limestone per min on default, so thats 3 mk5 belts right

frosty owl
#

Pardon, 14 constructors. Forgot it's 45 in, 15 out

ornate ridge
#

ah ye xd

frosty owl
#

Changing clock helps when the number don't work out

ornate ridge
#

does this mean its also pointless to overclock oil pipes to produce more than 300m3 per min? (600m3 after update?)

frosty owl
#

E.g.: dividing 300 between machines using 45

ornate ridge
#

but you're limited by pipe throughput no? mk1 300m3 and mk2 600m3

#

I think?

frosty owl
#

does this mean its also pointless to overclock oil pipes to produce more than 300m3 per min? (600m3 after update?)
@ornate ridge Any miner that produces more then the belt/pipe can take away will just turn on/off when it fills up/clears inventory

ornate ridge
#

hmm so short story is, max out all my miners anyway? :p

cold snow
#

does this mean its also pointless to overclock oil pipes to produce more than 300m3 per min? (600m3 after update?)
@ornate ridge you can't. a pure oil node on 250% gives 600 max

ornate ridge
#

yes I mean pre update coming

#

so if you oc a pure node to over 300m3 rn for example

#

no point atm?

cold snow
#

ah yeah, there it is useless to go above 300

silent mortar
#

Pure nodes with a mk3 miner should only be overclocked to 780, because anything more will just back up inside the miner and cause it to turn on and off to make spiky power derps.

ornate ridge
#

but isnt the max oc rate of a mk3 miner on pure ore already 780?

#

how do you go higher than tht

#

(besides mods lol)

#

so excited for mk2 pipes though, 600m3 sounds amazing

silent mortar
#

Max a miner mk 3 with 250% oc is 1,200 units per minute. You clock it to..... 163% to get to 780 and spare change.

ornate ridge
signal sky
#

the 780 is limited by belt speed

silent mortar
ornate ridge
#

ooh I see thanks

#

which page is that on? xd

signal sky
#

but those values are wrong tho lol

ornate ridge
#

wa? xD

cold snow
#

so excited for mk2 pipes though, 600m3 sounds amazing
@ornate ridge with alternate recipies you can get 44GW of power from a single pure oil node

ornate ridge
#

44gw?!

#

do I even need nuclear lol

frosty owl
#

but isnt the max oc rate of a mk3 miner on pure ore already 780?
@ornate ridge Think about it. On a pure node, MK1 takes out 120, MK2 doubles that to 240, MK3 is 480. 480*2.5 is 1200ish

signal sky
#

nuclear gets wayyyy more than 44gw

ornate ridge
#

ye but do people actually use more than 44gw XD

cold snow
#

yep

ornate ridge
#

how :0

signal sky
#

44gw isnt that much

silent mortar
#

You could run over 36 DeLoreans with that much power.

frosty owl
#

I used to, before making a new world again...

ornate ridge
#

isnt 44gw, 44,000 mw?

signal sky
#

yea

ornate ridge
#

hmm

#

wonder how much gw I could make by drawing all northen oil nodes into a fuel gen factory lol

frosty owl
#

@ornate ridge with alternate recipies you can get 44GW of power from a single pure oil node
@cold snow Or "just" 800 plastic AND rubber 😍

silent mortar
#

Eventually you'll have to stop using turbo fuel and use regular fuel once the sulfur runs out.

signal sky
#

my turbofuel production line alone uses like 15GW

#

And I am at the north oil, using 3 of the normal and 2 pure nodes

frosty owl
#

Eventually you'll have to stop using turbo fuel and use regular fuel once the sulfur runs out.
@silent mortar At that point you'd be better off going for nuclear. You won't run out of sulfur for that