#math-and-meta

1 messages Β· Page 474 of 1

sand garnet
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was introduced with the pipes

willow igloo
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I want an alternate wall or foundation that uses wood

shadow prairieBOT
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You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com

<3 @sand garnet

willow igloo
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Heh

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I've actually used satisfactory at work, I modelled our warehouse and used various machines to model ideas

sand garnet
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as this isnt meta conversation maybe lets continue in #satisfactory

undone flame
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how do procedural conveyors work

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Programming wise

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Is that what meta means?

sand garnet
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meta is 'the best/ most optimal solution in the current state of an experience' as I understand it

noble linden
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22GW off one oil node with turbo fuel??

late snow
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yea

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its totally do able

sand garnet
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you'll hate refineries in the process

late snow
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though its 22.2GW

sand garnet
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but it's doable

noble linden
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really wish i could find all the alts i needed for turbofuel lol

late snow
noble linden
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nah, I've tackled the refinery monster, its mai bitch now

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I love pipes and fluids

late snow
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so you can find all the hard drives

noble linden
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lol yea, only when i get bored of getting them with the obj scanner lol

late snow
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i went through on a giga trip and got 3/4 of them in 2 trips

noble linden
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I hate how many I've found that need super oscillators and quantum computers

late snow
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theres 4

noble linden
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and I found them all in one trip lmfao

naive ingot
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Ha, wow.

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Well, I guess you're set for Tier 8...

late snow
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sorta. i DO have like 14 or 15 extra hard drives, the 4 that i canna get, and every current alt recipe available

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but ive been getting off work extra tired, so i havent been playing

glacial hemlock
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@noble linden all 4 of them? Nice

noble linden
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just extremely unlucky lol

glacial hemlock
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Lol, i mean, if you can stay alive while going thru all 4 of them, you are pretty good in survival

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Swamp and red jungle

terse prism
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I gathered all of the hard drives that didn't require 100+mw of power and supercomputers/turbomotors to get all of my recipes... It took me three trips though and I only had jetpack for the third. having a jetpack is definitely critical

noble linden
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Yea. Jetpack and lots of ammo and explosives lol. My engineer looks like rambo when we go out of the base

tawny chasm
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jetpack is a big gamechanger πŸ˜„

feral summit
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It took me way too long to realize I could just build bio generators at the crash sites

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I kept dropping beacons, running back to my grid, then running a line all the way

glacial hemlock
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nice you realized

feral summit
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I know, right? Even a blind squirrel finds an acorn sometimes.

glacial hemlock
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haha, as you play, you learn more tips and tricks

bitter tree
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I want to double check in my math is correct here.. Start of the Aluminum chain, takes Bauxite and water. It consumes 100 water/min per refinery. If I have 7 Refineries running (70 Bauxite/min with a 480 line, I'd need 490/min for 7 Refineries, but the last one can wait so it doesn't have to run full speed, I am not worried here as when I get Aluminum sheets, I can upgrade the belts to Mk 5 for 780 Bauxite/min to meet the demand of 490/min).
So, it should be consuming 700 water/min for the 7 Refineries, right? Keep note of this.
The Bauxite/Water will produce 80 Alum Solution/minute. So 7 of them will make 560 Alum Solution/minute.
The next Refinery step, can only consume 24 Solution/min. So that means I would need 23.33 Refineries to keep all the Solution going. Lets just say 23 for easier to work with numbers.
Each of the Refineries at this step make 360 Scrap/min and 60 Water/min.
23 Refineries doing 60 Water/min = 1380 Water/min, but I am only consuming 700 Water/min at the start of the line.

Is all my math correct with this aspect?
What do I do with all the extra water? I mean, I can loop the water output back to the start of the line to have 700 of the 1380 consumed per minute, BUT what do I do with the other 680 water/min? (I don't have many alternate recipes unlocked yet.. Was going to go Hard Drive hunting after I got aluminum chain running...)

upbeat tide
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Thats my alclad system

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Its designed around a single full pipe of alumnia solution as the limiting factor

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And thats the logical chart I made to make sense of it

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My plan is that 3 of these sets makes a full pipe of byproduct water which I redirect back into the alu aolution refineries as needed

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My total byproduct output numbers are based off 9 of these segments, hope that helps

bitter tree
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Well, I see if the first chart, you are using Alternate recipes. As I stated, I don't have those.

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Therefore, it doesn't help me. I was asking if all my math is correct and ideas on what I can do with all the extra water (if my math is correct).

sand garnet
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you can select all the recipes you do have available to you

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it will calculate everything accordingly

upbeat tide
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I do highly recommend not doing alu until you have the electrode scrap alt at least

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You can live without cheap ailica, but its another game changing alt for this process

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The pure alu ingot alt is 100% ignorable as it is a severe downgrade.

worthy copper
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cheap silica isnt super necessary until very lategame i think

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where you start gettign limited by quartz

upbeat tide
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Yea agreed there

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Chart using all standard recipes

bitter tree
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OK, I will try taking it all down and try it that way..
I was working off trying to push Bauxite as fast as I can, where each Refinery takes 70 Bauxite/min. Guess that is where I went wrong.

upbeat tide
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I just found it simpler to balance the system off pipes of alumina solution, and such.

sturdy lagoon
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Aluminum demands layered conveyor output

upbeat tide
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Exactly. Each of my plan alclad systems uses a mk3 belt for the bauxite feed since it needs 262.5 a min per segment

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I dont have pics at hand, but I use a near perfect splitter to get it done as well

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Thats my bauxite sorter

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Splits an input of 2580 bauxite into 9 belts.

After I took that picture I made a modification so I can use the last 200 ish bauxite not allocated yet in a smaller setup

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The full build makes 819 alclad a min

sturdy lagoon
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I can log on in a few mins and take a screen of my aluminum interaction with my conveyor bus

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It's the same manifold setup. But after 3 refineries the output steps up from tier 5 to tier 6.

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You just need to add a manifold on top of a manifold

bitter tree
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OK, part of my math fail.. Since I didn't have power hooked up, I thought it was using only 24 Solution/min, where it is actually 240/min.

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as the [No Power] window covered up the 0 of the 240

sturdy lagoon
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Yeah scrap is a high volume item

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Making aluminum demands using aluminum for mk5

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I will log and screen my tiered manifold

bitter tree
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So 7 Refineries would make 560 Solution/min, and then next step, it consumes 240/min. So I'd need 2.33 Refineries to make scrap, So 2.33 Refineries make 140 water/min. And it consumes 700 water/min at the start.. So that wasn't so bad the way I had it. I just had some math wrong.

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I went all wrong when I was thinking it would consume 24 Solution/min rather then 240.

upbeat tide
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Yea ill share my build later too. I have a ton of pictures of it in varying stages of development

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As I said earlier tho its far easier to setup alu once you have the electrode scrap alt, so you dont have to rebuild.

sturdy lagoon
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the item volume can be intimidating. but it can be handled clean

upbeat tide
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Cant see the bauxite belts to the left, but thats how my main alclad floor looks

bitter tree
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I am just trying to get everything up and running, even in a limited capacity.
I want to make a mega factory that has everything in it later. But once I get everything running, everything researched and unlocked, I'll go on a mission to get every alt recipe in the game (at the moment).. After that is the mega factory, so since I'd have every alt recipe, I can optimize it as much as possible.

terse prism
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Nothing stopping you from building the mega factory and then turning it on later when you have the recipes πŸ˜„

sturdy lagoon
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Speaking of... I only got 26 HD yesterday. I am not looking forward to getting the rest.

bitter tree
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I've only gotten 4 HDs total. Going to be a big hunt to get them all.

sacred minnow
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so we werent the only ones hdd hunting yesterday lol we cleared out the desert for 34, processing them now for diluted fuel

bitter tree
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@upbeat tide Thank you for the help with the layout, I now have it up and running.

sacred minnow
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nice refinery verios and og kush

sturdy lagoon
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I'm also trying to get the diluted HD

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Thanks 😊

sacred minnow
upbeat tide
sacred minnow
upbeat tide
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Thats what I did but with 1200 oil

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And the normal turbofuel recipe

sturdy lagoon
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You can consider petroleum coke for a short term option

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It's a really simple refinery setup and it gets you started on oil

sacred minnow
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πŸ€” havent unlocked turbo fuel yet, lack the power for aluminum atm, maybe well push that and switch to turbo

sturdy lagoon
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It's an expansion from coal with the same generators

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Mostly rotors

hot ginkgo
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The diluted fuel to turbo is a huge step in power. 22GW with 300 oil. Definitely worth it.

sacred minnow
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our base is on gold coast so thats why i was going that route but i havent looked into that option. we do have plenty of rotors. i built an ott mk5 iron factory at mk3, thats what made me lazy haha so much routing

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thanks for that tip yea thats way better than 8000mwh per 300 oil

sturdy lagoon
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I'm running 20,000mw from coke. Started plastic then switched to rubber for double the HOR. It was a nice simple build

hot ginkgo
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Just be aware, 80+ refineries. 150ish fuel gens. Plus the compacted coal set up. Definitely not a small project.

sturdy lagoon
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And it's powering my motor production. I'm stockpiling for a large refinery build

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My numbers for the HOR-unpackaged fuel is 750 refineries

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I just needed something modest to feed the parts requirements

sacred minnow
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i mean atm ive got like 2000mwh overhead but alot of my stack overflow has machines off rn so i would def peak above my current cap if i tripped power. that oil is a stopgap since its handy bonus 6k pts in sink a min. def gonna just make 1 now tho then and get turbo fuel and build around that

hot ginkgo
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Smart splitters with overflow set so once bins are full all excess goes into a sink. Keeps all your machines running and eliminates power spikes that might trip your grid.

sacred minnow
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lol oh man thats a much better idea than using a normal splitter and loosing 50% production lol i just unlocked them and never thought of that! TY!

hot ginkgo
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I use dozens of yhem in my storage facility. Two 780 belts feed my storage. With smart splitters sorting into each bin.

sacred minnow
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i lack foresight hahaha dang thats genious, time to tear down the baseπŸ˜‚

sturdy lagoon
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I rarely break old build tbh. I just move over and start fresh

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I have several ghost towns already

sacred minnow
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yeah was jk wed just move

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weve talked about it a few times

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you guys have inspired me haha, time to build

hot ginkgo
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@sacred minnow I dont know if an edited in mention pings, but more inspiration over in #screenshots

sacred minnow
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thanks, im debating on where to build now, think ima combine that idea with imkibits setup into 2 or 3 hallways of crates centralized on the map. will prob just tram existing supplies over there and build a megabase

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need mroe automation, we have been slacking a lil non that front but catching up

hot ginkgo
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The first picture I have in screens is basically exactly that. Organized into consumables, iron/steel, then electronics/oil. All made far off site and brought in on a mixed train.

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No production happens at that base. So I built it somewhere I enjoyed looking at.

sacred minnow
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yeah were shifting to offsite production, may have a mega base but no mega factories in it, starting to drag the game a bit around our current base with like 400 machines and its not like our rigs are bad

young rover
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@hot ginkgo how do you use smart splitters to feed all your stock area with 2 lines ? As soon as one item back up, it block the whole line ?

hot ginkgo
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@young rover you set the center output to overflow.

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Anything that doesn't match a set output, or has a full output. Goes right down the center.

bitter tree
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So after I get my Aluminum setup running, I begin to upgrade all my belts to Mk 5.. I notice some smoke off to the side. It's a crash side. I take the HD back and plug it in.
I get Electrode - Aluminum Scrap ..

young rover
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@hot ginkgo can you send me some screen to how you did that ?

glacial geyser
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@hot ginkgo the only problem is when the internal buffer overflows. Do you run the remainder out to a sink all the way through?

hot ginkgo
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I do. That picture is old. Let me grab a new one since in playing.

rain saffron
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What is the ratio for hammer to second (crafting)?

upbeat tide
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Seeing as your supposed to be automating ASAP, dunno if anyone has bothered to figure that out.

Also there is a hammer icon on hand craftable items, think that can help you a bit

fresh elm
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I am sitting here watching my power grid like a hawk while letting some fuel rods build up

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everything that isn't travel network or part of this thing or a pump is turned off right now

fresh elm
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even with nothing running but the fuel rods, I'm basically using more power than I have and I'm juggling

vital sandal
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That's a bit

fresh elm
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at least now I know I can take my time building the reactors

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and I will have a little stockpile of fuel rods to start off with

vital sandal
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Personally I prefer my method, "oh a power outage?"
Spends 8 hours building a massive coal factory that bumps you from 1000mw→12k

fresh elm
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(I'm basically just filling up the output buffers plus the line going to where the reactors start)

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I started this power project on 6/27 πŸ˜‰

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it occupies the entire dune desert

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plus the swamp once I build the reactors

vital sandal
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that's a bit

fresh elm
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but when all is said and done it will do ~1.2 TW of power

vital sandal
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Why

fresh elm
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because I can.

vital sandal
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Valid

fresh elm
vital sandal
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This was 12 in game hours ago btw

fresh elm
vital sandal
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1200 hours spent building walls

fresh elm
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you get to where you're placing 4-5 a second

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(I did not use area actions)

vital sandal
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You might be able to, but I've placed a total of 8 walls in this game

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And only ever used foundations as sky bridges

fresh elm
vital sandal
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Too clean, not enough spaghetti

fresh elm
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this is how I like it πŸ˜„

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well, right as soon as I went to check on the progress that's when the circuit tripped

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time to let things back up again

glacial hemlock
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I just clip the belts everywhere so i don't have to build so much lifts

fresh elm
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I like hte way it looks.

visual anchor
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how do you fly?

fresh elm
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jetpack?

visual anchor
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oh

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cool πŸ˜„

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hehe do not even have the space building yet πŸ™‚

glacial hemlock
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@visual anchor have fun! The space building is pretty expensive at start

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And there are more than 1 way to fly

visual anchor
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cool, thanks πŸ˜„

hard rune
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wait how many coal generators can one extractor pump support?

sand garnet
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2.66 repeating

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if you follow the 3 extractors > 8 generators ( 4 gens per pipe, so 2 pipes ) with 1.5 extractor per pipe, you're good to go

hard rune
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okay

upbeat tide
wind spade
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why is there a bridge instead of a connection in top left corner

hard rune
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it do

upbeat tide
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Thats a Visio thing

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Dunno how to not get it to do that

wind spade
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also both setups are pretty much identical in efficiency

upbeat tide
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Yea they are just a different way to show the info

hard rune
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so i get net 540MW of spare power

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from the 3->8

wind spade
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600 MW

upbeat tide
wind spade
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but yeah, 540 including the extractors (but also you need to include the miners then)

hard rune
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no miners have a seperate grid all to themselves

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so i can just remove and add things to my will

upbeat tide
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Whats a good way to balance a mix of 780/min and 600/min limestone inputs for this? To make 500 a min belts

sand garnet
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why not just underclock the second

upbeat tide
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Maybe there are 10+ normal limestone nodes not far from the swamps

hard rune
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also exactly at what poing does iron become irrelevant

upbeat tide
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Either 10 normal nodes underclocked to 500 a min, OR 6 ( 4x780) (2x 600) and over supply with 4320 total

hard rune
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my iron factory is just completely dormant and full

upbeat tide
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Iron is never irrevelant. Heavy frames, motors, turbo motors, steel, alot of high level processes use iron

hard rune
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hm

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i do have a line dedicated to rotors and reinforced plates but like the one i had for screws rods and plates is just not doing anything

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3 industrial thiccboi storages full of those

upbeat tide
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Yea those in late game are intermediate goods mostly. That said you will use tons of em for conveyor belt stackables, walls, etc

hard rune
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if you follow the 3 extractors > 8 generators ( 4 gens per pipe, so 2 pipes ) with 1.5 extractor per pipe, you're good to go
@sand garnet so RE: the diagram you sent i just use the 4 way splits to split one of the extractors yes?

sand garnet
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yes

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and if you want to prevent backflow, just connect some pipeline pumps

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100% guarantees success

hard rune
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and unless im going above the max head lift there should be no backflow?

sand garnet
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thats what the arrows indicate

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yea, just build the gens right above the water

hard rune
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oh i thought this game had only laminar flow

sand garnet
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the first 10m vertically are free

hard rune
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hm

sand garnet
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after 10m, you need a pipeline pump which pushes water another 20m

hard rune
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yes

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but does the game recognise the fact that if i take the pipes down 20m and then try to bring them back up i shouldnt need a pump?

sand garnet
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yes

upbeat tide
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Yes

hard rune
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or will i need pumps regardless

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okay, sweet

sand garnet
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no, the highest point is what matters

upbeat tide
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You can build a water tower

hard rune
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yeah

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thats how potential energy works

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theres 3 4 way splits there

upbeat tide
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From my dealing with pipe manifold systems, the less complicated it is, the better. That usually means the pipe in a single line and buildings on one or both sides in rows

hard rune
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this looks simple enough im just worried about details

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like if im exceeding the 10m head lift

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if there will be any backflow, all that good stuff

upbeat tide
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I build pipes in a lateral line from the pumps and only lift if needed.

A wall ingame is 4m high, you can use those as a rough gague

hard rune
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okay i dry tested it and im getting 150 meter cubed per min

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slightles less than 180 but i feel a pump can fix that

agile quest
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Anyway im gonna be building this, times 4 5800 a min silica when done
@upbeat tide

How the hell are you going to be moving 1400/m

fresh elm
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2 belts?

upbeat tide
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The end is easy 2 belts with 700 each

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And already figured out the limestone. Use 8 normal or pure nodes and clock to 500 a min

glass ember
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I am new but I know you guys have lots of tables and stuff. Does anyone have a table of points for tickets?

wind spade
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wiki has one

violet abyss
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Pumps cost 4 engery. There's never not a reason to slap them bitchs all over. and never worry about headlift

wind spade
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unless you just don't move liquids around and work where liquids are πŸ˜‰

keen hound
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so im attempting my first mega base, i have 4 iron miners 480 input split into two rows of 8 smelters but they arent running effiently in the second row, what am i missing? the math makes sense

hot ginkgo
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Using mk4 belts?

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@keen hound

keen hound
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i only have MK2 unlocked

hot ginkgo
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8 smelters need 240/min. So those 8 smelters won't feed off a single belt.

keen hound
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so with mk2 belts run wahts the most efficent way to run all 4 miners?

hot ginkgo
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A single belt will only feed exactly 4 miners. 120/30=4

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You can then run a totally separate belt, with more than likely separate nodes, to another set of 4 miners.

keen hound
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im not quite following you lol maybe im not ready for something like this lol

hot ginkgo
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@keen hound the mk2 belt can only move 120 items per minute.

One smelter needs 30 items per minute.

120 items per belt, divided by 30 items per smelter. Gives you 4 smelters per belt.

cyan tinsel
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You can keep the 8 smelters, but split the conveyers and stack them with poles, and use conveyer lifts to bring them down to the 4 smelters not covered by the other belt.

keen hound
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that math would work with constructors right?

cyan tinsel
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Yeah

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Depends on what you plan on making in the constructors though

keen hound
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im on the basic starting stuff i think i have two iron ingot lines at 120 and im trying to work on a contstuctor setup to make alot of inventtory of plates, rid and screw

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so im thinking 3 constructors per ingot line

cyan tinsel
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Well one smelter can only produce 30 a minute

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So depending on wether or not you plan on turning it into more things after the constructors you might have to overclock

wind spade
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Or just build more

cyan tinsel
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Yeah but then you would need more raw iron

wind spade
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You would need that even if you overclock

cyan tinsel
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True

wind spade
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But overclocking uses way more power

cyan tinsel
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I think that the setup would work without overclocking you would just need to make two constructors for the iron plates and underclock each to use 5 per minute

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Then merge them afterwards

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That way you are using all 30 ingots each minute

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Wait no

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You would have to make two constructors for the iron rods too

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And underclock each to use 10 per minute

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Then you can put one of them into another constructor to make screws

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So each of the 8 smelters is making 4.6 plates per minute

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10 rods per minute

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And 40 screws per minute

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So that totals 36.8 plates per minute

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80 rods per minute

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And 320 screws per minute

keen hound
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okay i think im following that lol

cyan tinsel
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And you’re using mark 1 miners, right?

keen hound
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correct

cyan tinsel
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So that needs 120 MW per minute

keen hound
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i have 600MW grid going now so im good on power for a bit

cyan tinsel
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Good

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So there you go, that’s your production and power consumption

keen hound
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since i have two iron lines i could replicate what you said twice right?

cyan tinsel
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Yes

keen hound
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perfect!

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one is gonna be just for storage and the other for further production

hot ginkgo
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Just a side note. Your conversation about power up there is a little off. Miners don't take 120 MW to run.

cyan tinsel
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No I know

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The 4 miners only takes 20

hot ginkgo
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Just want to make sure big red doesn't get confused by that.

cyan tinsel
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But the smelters and constructors combined with the miners takes a total of 120

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Wait no

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I’m bad at math

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219 MW

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Sorry

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I feel like building this now

keen hound
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i thank you guys for your help!~

cyan tinsel
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No problem

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Sorry about the power thing

keen hound
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no youre fine! this is my first time actually doing the math and trying to run multiple lines adn stuff

cyan tinsel
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Yeah the longer it goes on the more of a headache it ends up being

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But the satisfaction is 100% worth it

keen hound
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im just gonna build and figure it out as i go instead of planning, overplanning hurts my head lol

keen hound
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haha

hot ginkgo
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Literally me all the time now.

glacial hemlock
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Miner, belt, buildings... the actual item flow rate is throttled by the slowest part in the process. In your case, it is belt speed

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Use more parallel belt

terse prism
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I always assume that everything in my chain will only run at 99% efficiency max

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Gives a slight margin of error at least for inefficiencies any slight delays anywhere in the chain (or non-integer numbers)

mental garden
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I just now starting on oil production

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looks like getting a efficient production line going will be worse than it is in factorio

indigo vigil
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Ain't that hard, but you do need to be sure that everything keeps flowing. If those by-products aren't being used or sent to the sink, you'll slow down/stop entirely.

dusky rock
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I still find oil in satisfactory easier to deal with than factorio tbg

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Tbh eveb

hard rune
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how many refineries can one oil extractor feed?

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just unlocked oil and travelling 2km to harvest

bleak coral
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depends on the recipe, and also remember some of those pings on the resource scanner are more than one node

hard rune
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yeah i traveled there and found 3 in close proximity

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with 2 pings

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escaped within and inch of my life and now i wanna go back and make a factory

bleak coral
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plan the end product first, that's the only way to know how many you need

hard rune
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well plastic and rubber, since those are two i need most rn

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also is there a way to construct a self contained system where i dont have to get rid of the residue?

bleak coral
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not without alts

hard rune
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whats an alt

bleak coral
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alternative recipe, you get them from hard drives

hard rune
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and well does heavy residue give me AWESOME points?

bleak coral
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you can't sink liquids without packaging them

hard rune
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ah, i was thinking somewhere along the lines of make fuel/rubber then use that blue thing to make plastic without waste

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i can pack them once i have plastic correct?

terse prism
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A good way to handle heavy oil residue is to convert it to fuel for generators and also create petrol coke to sink

#

it's easier to make coke than it is to package because you don't need any containers

bleak coral
#

without diluted, coke actually gets you more power from heavy oil residue than fuel does

#

you do need to get water there though

sacred minnow
#

anyone got any tips for dealing with excess fluids? ima bout to have to pipe off some plastic to make some dump for the sink but it doesnt make sense to me, 11.14 alumina solution refineries, ive only got about 700 water going into it yet my pipes keep filling up and stopping the aluminum electrode production so i have to flush the pipes. I keep removing and turning down water extractors but eventually the pipe keeps filling up

upbeat tide
#

This is the physical layout of my alu setup 3 of these sets will fill a full pipe of water byproduct

bleak coral
#

my first thought is you're trying to send more than 300m^3/min through the pipe at some point, so maybe recheck your setup of when your injecting the water back in

sacred minnow
upbeat tide
#

Thats the full plan for my above picture

sacred minnow
#

thats what i built, no pipe exceeds 300, i basically had it originally set at 8 water extractors underclocked to provide 100 to each factory then the 300 output from scrap piped to 3 plants w a pift pump as a flow valve. i have since turned down each water extractor to 90 per minute x6 and still keep filling up

upbeat tide
#

Grr wrong one

sacred minnow
#

ive already got the setup so not looking to rebuild it, looking for solutions to pressure buildup that shouldnt even exist

#

before i just dump all water into a sink lol

bleak coral
#

is that a screenshot of the setup?

sacred minnow
#

no thats the turbo fuel factory bando and varios talked me into making

upbeat tide
sacred minnow
#

insane haha i just lose patience after building for several hours and give up making it look nice and just make it work

upbeat tide
sacred minnow
upbeat tide
#

decided on a splitting method instead of overflow

bleak coral
#

is that left end all the water from the electrode aluminum refineries?

upbeat tide
#

nope

#

let me go grab a final version ss

bleak coral
#

that question was for hdBattousai

sacred minnow
#

so i redid teh pumps a lil, 5 pumps to 6 plants (6.80) to test vs 8 for 8 underclocked, scrap water is 297 and pumps back into the first 3 plants then the water extracters are devided equally yet even with them all set to 50% i still backup on water

bleak coral
#

what are the clockspeeds of the stuff in that picture?

sacred minnow
#

left = solution refiner x 11.14, right = electrode alum scrap refinery x 9.9

bleak coral
#

specifically the water extractors

upbeat tide
sacred minnow
#

alum solution = 11 @ 100% 1 @ 14%, electrode alum scrap 9@ 100% 1 @ 90%. Water extractors 1 is off, 6 @ 50%

upbeat tide
#

its

  • 100/100/100/75 for alumina solution
  • 100/100/100/33 alu scrap
sacred minnow
#

i am way underwatering yet it keeps backing up and stopping p[roduction till i flush pipes the it startes over fills back up until it eventually locks again

#

im not breaking down the math im doing it all together. 11.14 x 100 should be 1114 water per minute, im only running about 700 and still backing up

#

hence my confusion haha

upbeat tide
bleak coral
#

yeah I can't see why it's backing up either, I was worried you might be injecting too much water at the front, but I'm not seeing that

sacred minnow
#

well 50% 6 extractors @ 50% seems to be underwatering it, 6 at 75% overwaters it, so im just tinkering till i find the balance cuz the maths just isnt adding up

#

yeah im not pro but i know the what the math should be and ive played with it a bit but its just not adding up somewhere

bleak coral
#

I ended up drawing a diagram for mine to see when I was running low on water, and need to inject more, the pipes are bidirectional, so you do still have to wait for the pipes to fill up before it's all flowing in the right direction

sacred minnow
bleak coral
#

I know why, you can't do exactly 117, cause you can't do fractional underclocking

#

so it probably set it to 98% extractor, which is just a bit more than 117, and then backed up the system

sacred minnow
#

that was my maths, i under did the extractor

bleak coral
#

what was it set at 98% or 97%?

sacred minnow
#

so its 297.14 in from scrap

#

97% for 116.4

bleak coral
#

well shit, nvm

sacred minnow
#

that was to err on the safe side so i was underdoing what 0.5 units of water a min?

#

yeah im stumped lol

bleak coral
#

yeah I don't see why that wouldn't work

sacred minnow
#

imabout to pipe all scrap water into the sink or something else and just dedicate 10 water pumps to it lol

sacred minnow
#

go figure, i got sick of messing with it, reverted to original and changed 1 thing and now it seems to work as intended

bleak coral
#

haha, who cares why, it works now

sacred minnow
#

spoke to soon haha yep i give up xD im just gonna turn down each water extractor 1% each time it overfills till it stops haha

upbeat tide
#

You can always not care about looping byproducts back. You can ship out the water to s pure ingot array or something and simply sink what it makes, or use it, etc just an idea

feral summit
#

I just had the same issue with my aluminum

#

Don't have any uphill at all going from the refinery

fresh elm
#

time to see if the death crate at instagib zone border is lootable

glacial hemlock
#

It is, the crate will appear at the final point where you leave the ground

worthy copper
#

I'm pretty sure klepdar walked into it while on a foundation

terse prism
#

Should be able to get right up to it at the point before instagib though, right?

glacial geyser
#

It is, the crate will appear at the final point where you leave the ground
@glacial hemlock which is funny when you take a hyper cannon and accidentally overshoot the entire map, the box usually ends up near the entrance to the cannon

bleak coral
#

well since you're now orbiting the planet, that is the last place you touched the ground πŸ˜›

glacial hemlock
#

It could be the only place you touch the ground every cycle thereafter when you are really started orbiting.

lean phoenix
#

Someone please help me. How many foundries and what clock speed do I need to evenly produce 240 steel ingots from a 240 iron node?

#

A foundry can't be set to make exactly 15 steel...

#

And dividing 240 by 45 gets me an infinitive so.

worthy copper
#

you're uhh... you're gonna have to deal with a little decimal

#

youre sorta at the mercy of the fact that right now clocking only works in whole % points so you cna only change those 0.45 ingots/min of output at a time

lean phoenix
#

So, 5 foundries at 100% (225) and 1 foundry at 34% (15.3) should produce 240 right? It's just that the last foundry will be trying to make .3 and running out of iron

worthy copper
#

yep

buoyant arch
#

hi all I'm studying discrete math and integral calculus to get the most out of my satisfactory experience

#

is there any quick sandbox app for sketching out a factory before implementing in the actual game

lean phoenix
buoyant arch
#

you goat @lean phoenix

wind spade
lean phoenix
#

That might be the one. I can't remember which one of them had the thing where you select what you want to make and it shows you a flow-chart of the machines you'll need./

wind spade
#

well both of them

#

my tool groups machines together and shows "20 constructors making screws" for example and the other one shows 20 separate constructors, which make the setup way bigger and sometimes hard to read

worthy copper
#

pretty sure 156 turbomotors/min would bring the other one to its knees

wind spade
#

even 10 TMs make it load in 3 minutes on my pc

noble linden
#

whats the advantage of the turbofuel recipe over turbo heavy fuel? just the fact you can go straight from heavy oil residue to turbofuel? (far less steps/power savings)

wind spade
#

turbo heavy fuel is simpler I guess, but with normal turbofuel you can get way more TF

noble linden
#

this is true, especially with that diluted packaged fuel lol

worthy copper
#

turbofuel is also more efficient with your compacted coal

glacial geyser
#

800m^3/min turbofuel from 300 crude with alts and diluted?

worthy copper
#

666

#

.66, repeating, of course

bleak coral
#

I think the only time heavy turbo fuel is better than regular turbo fuel, is if you have heavy oil residue alt but not diluted fuel

upbeat tide
#

I make 2666.66m3 turbofuel using the diluted packaged fuel method

#
  • 1200m3 oil
  • 2133.33 coal
  • 2133.33 sulfur
  • 3200m3 water
#

Sure, its alot simpler, but alot more oil and compacted coal used

violet abyss
#

why?

dull bolt
#

Why not.

glacial geyser
#

for nuclear waste

noble linden
#

@upbeat tide what program or site do you make those diagrams in?

bleak coral
#

there's a few in the pins, I don't think the one from the screenshots up there is, I don't know which one that is

hot ginkgo
#

That site lacks a share function of any capacity like greenys. Its nice because it displays things very clean and organized.

upbeat tide
#

I guess question is answered πŸ™‚

noble linden
#

Just adding it to my satisfactory bookmarks with tools and calculator lol

foggy ferry
#

will a pure iron node with a normal coal node be able to produce enough with mk1 miners for 3 steel beam constructors?

#

i have two pure iron nodes and three normal nodes so im just asking if it will work

wet trench
#

In answer to your question about constructors Galactic, if you're doing coke steel ingot or solid steel ingots 3 foundaries are enough for 3 constructors

foggy ferry
#

im using normal

#

havent unlocked any steel alts yet

wet trench
#

Then you'll fall short

bleak coral
foggy ferry
#

Oh ok

bleak coral
#

you can set limits on what you'll use, and the recipes you have, and it can figure out the max if you set it to maximize

wet trench
#

Normal you'll make 45 ingots per minute and steal beams need 60

foggy ferry
#

ok

#

so if i oc to 60 ingots per minute it will work?

wet trench
#

That's for one constructor making steel beams

#

and you're going to be way short on coal

#

For 2 constructors, let alone 3

foggy ferry
#

as long as my three foundries are getting enough then i can be maximized with no resource waste?

#

i have another coal line

#

so if i merge it into my manifold in the separations it should work right?

#

on mk.2 belts

wet trench
#

So pure iron with an MK1 is going to get you 120 iron/m, and a normal coal will get you 60 coal/m. Steel is 45 iron and coal a minute producing 45 steel/min. With normal recipes to run 3 constructors you need at least another impure iron node and at least another normal coal node

foggy ferry
#

its workin for me now so whatever

#

its only temporary

wet trench
#

If you can do some exploring to get some hard drives, alternative recipes make things so much better...usually

#

Solid Steel is 2 iron ingots and 2 coal= 3 steel, still 45/min on the input but it outputs 60/min

foggy ferry
#

yes ive noticed

hot ginkgo
#

@wet trench 33% increase. Turns 480 input materials into 600 ingots. Smelting the iron is a tiny step to get that bonus.

foggy ferry
#

im just trying to get mk2 miners and mk3 belts

hot ginkgo
#

Mk3 belts in my opinion are one of the easiest to make. Well worth the small effort.

#

And large rates per machines. Especially compared to mk2 and mk4.

foggy ferry
#

Yep

umbral bay
#

Is there a website with a collection of the blueprints everyone sends around?

wind spade
#

there's no blueprint system ingame, so probably not

upbeat tide
#

The cloaest β€œblueprints” is the Area Action mod’s copy and paste function, but its finiky

umbral bay
#

Sorry, I meant is there a website or something with a collection of these

upbeat tide
#

Nope closest is stuff like that

umbral bay
#

Fair enough, thank you

upbeat tide
#

Closest is physical or logical topologies

keen patio
#

and even that one is kinda.. basic, not very well laid out.

umbral bay
#

Yeah ofc, I just can't seem to find ones that work for what I want exactly

upbeat tide
umbral bay
#

Yeah I like those, is there a website for those?

keen patio
upbeat tide
keen patio
#

^ all of these are on the welcome page here in discord.

umbral bay
#

I didn't know these are what people meant by calculators, appreciate the help

keen patio
#

For the most part these are technically 'Production chain calculators', but its shortened to Calculators.

I wish there were good layout calculators (eg showing splitter/merger, belt lines, etc..., but the one that exist is.. unreadable in large setups.

upbeat tide
#

Ooh oopso

#

Problem with physical layout planners is that they are unbearable. Best to design it yourself

glacial hemlock
#

@keen patio if you want some pre-calculated diagrams, wiki has a handful of them at many item page

keen patio
#

@glacial hemlock I looked at that, it seemed to just be small setups for early game, and how to do 1 to X 'load balancing' splitter setups.

glacial hemlock
#

True, those are tutorials anyway. You probably going to build much bigger so use those external calculators would be recommended

silver lark
#

Ok so I started to do the math but I’m lazy (had to do it by hand because of over clocking my miners) 6mk2 impure nodes with 3 power cells each

#

The finished product is modular frames

#

I did some math and figured out that with the 900 iron a min can run 18.75 machines

#

I know I need 30 smelters

fierce ruin
#

anyone know how much coal 6 coal power plants take a min when they are on 100%

keen patio
fierce ruin
#

thank you

sturdy lagoon
#

Ms paint blueprint warm my heart

upbeat tide
#

?

sturdy lagoon
#

You don't like them?

hot ginkgo
upbeat tide
#

Nah Visio or draw.io >>> all πŸ™‚

brave flare
#

Nah, hand made are the best

shadow pasture
#

whats a good software for making base plan grids?

idle zinc
#

is there a list of the best alternate recipes for every item?

upbeat tide
#

I knew of a list but cant find it anymore

#

Was a reddit post

keen patio
#

if someone finds good programs for layouts, or a good instructional video on how to make them... cause I can't draw lines for shit by mouse, but Id love to be able to work with some templates and copy paste my way to victory >.>

umbral bay
#

@keen patio Satisgraphtory is the best website ive found, it even optimizes for you

keen patio
#

I did give that one a shot but its very clunky to use it feels 😦

umbral bay
#

I like it a lot

glacial hemlock
#

@idle zinc wiki

noble linden
#

will someone double check my math?
300 oil (plus however much compacted coal and water) can turn into 666.67 Turbofuel which can then fuel 148 fuel generators for an energy production of 22,200MW

upbeat tide
#

Yes

lament aurora
sand garnet
#

honestly, I doubt you'll use any of them lol

lament aurora
#

Β―_(ツ)_/Β―

sand garnet
#

1 is a bit pointless, 2 is a waste of caterium and 3 has a better alternative in the form of pure iron ingot

fresh timber
#

Definetly not the one on the right

#

*left

sand garnet
#

so I would personally just go 'eh, better luck next time' and pick a random recipe

fresh timber
#

You could restart the game and that would reset the hardrive recipies

sand garnet
#

it doesnt

fresh timber
#

No? did they remove it?

sand garnet
#

you need to reload a save from before you enter the hard drive into the MAM and start research if you want different results

#

once scanning starts, the recipes are locked in for that hard drive.

fresh timber
#

I tried it once and it worked, but it was while ago.

sand garnet
#

it's been like this for a long time now

#

so must've been a while ago yeah

fresh timber
#

Yeah

lament aurora
#

aigh

sturdy lagoon
#

Wow

lament aurora
#

Wow

sturdy lagoon
#

You either have all the good ones already. Or you are getting screwed

#

I guess alloy? If you have both alloy recipes and run both it's the same as smelting both just a little better

#

Still not better than pure. But easier to build

shadow gull
#

I'd go bolted frame, removes the additional pipes needed so it streamlines the process

sturdy lagoon
#

I still use my very first automated build for frames. Idk I hardly ever need them

sand garnet
#

I personally like steeled frame, but also steel rotor

sturdy lagoon
#

I have 3 train stations full of frames lol

sand garnet
#

makes HMF super easy to create

cursive umbra
#

Any thoughts on how best to leverage power cost and weighted material cost to get a "value" on an item? Similar to what is in the Satisfactory Alternate Recipe spreadsheet, I'm calculating MJ/unit cost and Material cost/unit (weighted on resource availability), but want to create a unified score. I've been leaning towards just adding the two values. Thoughts?

sand garnet
#
#

i dont think it cares about power cost

#

but weighted material cost is a think

#

@wind spade maybe you can join the conversation

hot ginkgo
#

Hes mentioned wanting to do it before.

sturdy lagoon
#

Would be nice. As some recipes take very little energy. Others take a lot

wind spade
#

weighted costs are already used and power not yet

#

you can't have a single value that covers both energy cost and resource cost

#

in theory you could pick one power source (probably nuclear) and convert power cost through this to resource cost, but that would produce weird results imo

wind spade
#

well it's simply not possible

cursive umbra
#

Yeah, I mean - we've chatted a bit about this before by looking into the net value of a power stream and then potentially using the Net% power as a factor.

sturdy lagoon
#

Divide the resource cost by energy cost per minute?

#

Of course different energy sources have their own efficiency. But that is another topic

cursive umbra
#

So, here's what I'm trying to accomplish with my calculations. I want to reverse engineer an optimal (not THE optimal as I'm not that egotistical - but I'm working on it) layout. I'm looking at what are the best alternate recipes (which I'm getting some slightly different values than the Alternate spreadsheet with my calculations). Then I'm trying to determine the best use of each resource.

sturdy lagoon
#

Idk I probably shouldn't make any suggestions right now. My head is not in it right now

wind spade
#

@cursive umbra depends on what "best" alt recipe means. My tool picks the combination that leads to lowest raw resource consumption (based on max map limits)

#

resources are weighted, so twice as common resource has half the value of the other resource

cursive umbra
#

That's how I'm weighting as well

wind spade
#

then you can simply put what you want to produce into my tool and it'll give you the result πŸ˜‰

cursive umbra
#

So, my challenge is determining what I would want to put in your tool - figuring out what's the most efficient use of resources and the greatest value. I'm in a work meeting - so I'll get back to this later.

wind spade
#

but you can just select all recipes, select the item you want to produce and don't have to care at all about the values, the tool does it for you πŸ˜‰

bleak coral
#

And there's not a "best" use of resources, it's mostly subjective what your end product ppm should be

#

Beyond making what you need for elevator and personal building use, it's all just to make the parts that fast

#

Unless you have a less nebulous goal than "best", like most awesome points per second

worthy copper
#

Btw for maxing points - I’ve done the math and nuclear is the most awesome point-efficient source of power once you account for the β€˜crafting value’ of coal and oil

#

Pulls about 10MJ/point compared to 3-5 for coal/turbofuel (given coal goes through so many crafting steps to make a turbomotor or adaptive control unit)

wind spade
#

I'm yet to add sink points to the tool, but when I do, we'll see what's the best way to max out sink points on the map πŸ™‚

worthy copper
#

I’m pretty sure it involves maxing turbos+fuel rods, then either/and supercomputers and adaptive control units

#

ACUs are interesting in that they use heavy modular frames, which are basically the endpoint for excess iron/coal/limestone

wind spade
#

well the calculations should also involve the power source to that factory

#

we'll see

worthy copper
#

It’s gonna be nuclear

#

I can say that right now hehe

wind spade
#

well... you never know πŸ˜‰

worthy copper
#

I think the only thing I haven’t checked is the point value of coal when crafted up to heavy modular frames/acus

#

Cause it got up to like 96 pts per coal for turbomotor a

#

Turbofuels already definitively less point efficient than nuclear. You’d rather package and sink it

fresh elm
#

while nuclear IS a lot of points to sink

#

it caps at 7m / minute

#

and takes a LONG freaking time to set up

#

I think turbomotors may be easier to do

#

and def give you more points if you try to max it out

#

(I mean, the math can't help but say that)

bleak coral
#

they're not saying to sink nuclear, they're talking about what to use to power the turbomotor factory

fresh elm
#

ohhhh

#

I have no clue how point efficient nuclear is vs turbofuel

#

I can tell you it takes a LOT of resources to max out

worthy copper
#

I’d expect nuclear rods to be worth maxing just to use the uranium on the map

fresh elm
#

well, maxing nuclear means you never worry about power again

worthy copper
#

The question is if it’s a better use of material for sinking than something else post-turbomotors that’s able to use all the material

#

Like quickwire into rods vs supercomputers

fresh elm
#

prob fuel rods still

#

but that's just a gutcheck

#

I have no math to back that up

worthy copper
#

Yeah there’s a bit of math to it, have to subtract out the uranium pellet points cause that’s definitely worth doing

fresh elm
#

hrmm

#

I wonder if I have enough power to do that

#

while I finish

#

I doubt it.

#

while my nuclear is still mid-rebuild:

late snow
#

huh. are you doing turbo fuel without diluted fuel?

fresh elm
#

I have packaged diluted fuel

worthy copper
#

1502 shards... doggo farm at work

fresh elm
#

and turbofuel

#

and 18 geothermal

late snow
#

thats about half what i make. i guess you arent maxing the gens?

fresh elm
#

I don't have a massive turbofuel installation

late snow
#

ah.

fresh elm
#

I don't need it

#

This is 1.2 tw of nuclear power

#

(well, not exactly, but close)

late snow
#

oh, that explains a little

#

oh wait, i looked at your numbers wrong

#

i saw the 11GW and was like... wtf?

fresh elm
#

oh, no

#

I have my entire world turned off

#

that's my idle power

#

(travel tubes, trains, water pumps)

azure kayak
#

ok just a quick question how do you get those maps

fresh elm
azure kayak
#

thank you

late snow
#

your base is like... a TINY bit bigger.. xD

fresh elm
#

my base is also highly vertical.

late snow
cursive umbra
#

@wind spade yeah, i've been looking at adding the sink points as well to do a resource cost per sink point to determine the most efficient items to sink

late snow
#

im in the process of rebuilting my main factory to take advantage of all of hte pure recipes

cursive umbra
#

Frankly, i'm just overanalyzing all of this - but that's part of the fun for me

fresh elm
#

note: it's 25x the power consumption for 2x the ingots.

late snow
#

also, my save file is only 2.5mb

wind spade
#

well most efficient item to sink is always the item that has highest amount of steps

azure kayak
#

no shit sherlock

fresh elm
#

@wind spade ehhhh, that prob isnt' exactly true. there are a lot of recipes that combine things weirdly

cursive umbra
#

well, i wouldn't think that's 100% accurate

azure kayak
#

thats pretty logic

wind spade
#

every non-alt recipe doubles the point value of all of it's ingredients

fresh elm
#

like rubber cables prob isnt' going to give you more points πŸ˜‰

wind spade
#

"non-alt recipe"

fresh elm
#

let's play the "how many times does my game crash before I can load my save file" game

late snow
#

every time?

fresh elm
#

my vote is 4.

cursive umbra
#

Hey - greeny, what value do you put on water in your calculations?

fresh elm
#

I'm on 2 now

wind spade
#

water is zero

fresh elm
#

thing about using water in your math - it's expensive to use in terms of power.

#

and power costs resources

cursive umbra
#

I've seen that in other calcs, but I struggle with that because it's not free. It costs power

wind spade
#

you can always disable water πŸ˜‰

fresh elm
#

my decision w/ my nuclear rebuild to use pure recipes for everything...

cursive umbra
#

Yep. That's why I was doing the weighted resources and power as a factor in trying to come up with a value/score.

fresh elm
#

has been an expensive one to make

#

not just in build time lol

wind spade
#

and power costs can't be assigned a single numerical value combined with resource cost

fresh elm
#

and that's also true

#

using water for something like caterium / quartz to stretch is still worthwhile, even if the math looks funny

cursive umbra
#

well, you can give it a MJ/unit "cost" - you just don't have the resource value for the cost of producing that MJ

fresh elm
#

(because you have to take some other non-tangibles into consideration like the desire to continue building factories)

cursive umbra
#

it's 10 MJ/unit of water

fresh elm
#

not necessarily - you may have to pump it. it'll be variable

#

dont' assume everything is on a flat plane at water table

cursive umbra
#

Good point - however, i'm just starting with that assumption to get the initial calculations

#

I don't want to measure value purely on the MJ/unit cost though because that ignores the weighting of the resources to create the item as well. Hence, my initial dilemma

wind spade
#

it's 10 MJ/unit of water
@cursive umbra that's assuming no over/underclocking and no pumps

#

and you also can't assign a value like this to other resources, so you still don't have any value that can be assigned to every item

cursive umbra
#

Agreed, but that's to develop a baseline. Variations on that can be added in. Right now, I'm starting with a 100% assumption.

wind spade
#

still the value is nice to know, but useless if you're comparing other resources

cursive umbra
#

I can assign MJ/unit to other resources.

#

Maybe i misunderstood your statement.

wind spade
#

you can't assign MJ/unit to any resource other than water

cursive umbra
#

How can't I? I add up the MJ/unit in all of the components + MJ/unit of the machine assembling to component.

#

Gives me a total MJ/unit.

wind spade
#

but what if there's more recipes?

#

(which there is, for most items)

cursive umbra
#

So, I pick the "best" recipe based on value - before this, it was solely on the resource weighting - and set that as the value whenever that component is used.

wind spade
#

what about multi-product recipes?

cursive umbra
#

I'm taking an end game perspective on this, so I have the luxury of not having to serve lots of people like your site does. I'm assuming all recipes are unlocked, all tiers unlocked, etc...

#

Easy - I started from the bottom of the resource tree. Start with the ores. What do they produce, then what are those used in - step by step.

#

Figure out the optimal at the bottom and work up.

wind spade
#

still - you have no way of assigning a MJ value with multiproduct recipes

#

you can only assign a MJ value to a recipe tree

#

not to a single item

cursive umbra
#

That's only true if I'm worrying about variability. In this case, I'm not. I figure out the best recipe where there are multiples and that is set as the value for that item. I calculate the resource cost and MJ/unit for every recipe.

#

Prior to this discussion, I was only using resource cost to determine "best"

wind spade
#

again, you haven't answered my question - what about multiproduct recipes?

cursive umbra
#

Give me an example.

azure kayak
#

super motors

worthy copper
#

Refinery recipes namely

azure kayak
#

steel

wind spade
#

HOR alternate. Produces polymer resin and HOR

cursive umbra
#

Oh .... oh, sorry

#

I was completely misunderstanding what you were asking. You're referring to multiple outputs. Yeah, I hadn't figured out how I was going to handle the byproducts.

worthy copper
#

The most comprehensible way is to coarse-grain it so that the secondary outputs get merged back into a primary output, like the hor-diluted-recycled chain

cursive umbra
#

I thought you were referring to products that had multiple components, which could have multiple alt recipes, which themselves could be affected by alt recipes within themselves. Yeah - definitely not perfect science.

worthy copper
#

I think that’s currently possible for all of the main recipe chains? Except turbofuel

wind spade
#

also, you said you assign a MJ to an item. What if the best way to produce some item has multiple recipes that produce the same item? namely e.g. plastic production - uses both Residual plastic and Alt: Recycled plastic

#

how do you assign a MJ value to plastic, if it's produced with two different recipes?

worthy copper
#

Not even the right residual recipe :p

cursive umbra
#

However, the way I've currently handled things like HOR alt recipes is to figure it both ways, with each being the "primary" product, but it's ignoring the benefit of the byproduct.

wind spade
#

well yeah, should be residual rubber

#

but the point still stands

#

your approach is flawed unfortunately. And I'm not saying this because I want to be right, I'm saying this because I went the same way as you did and I got stuck on the same problems that I'm giving you right now

#

You can't score recipes alone, you always need to score the whole branch.

#

Especially if you introduce stuff like resource limitations

cursive umbra
#

Just parroting back - what you're illustrating is that I'm ignoring that there could be opportunity costs by not recognizing the potential of "leftover" resources. If that explanation makes any sense. You may have a preferred method of creating plastic, but that chain may also offer an additional method of producing plastic that would be a missed opportunity cost if you ignored it.

worthy copper
#

Ooh like how the radio control unit alt is less point-efficient on its own (it gives less than 2x input points as output points) but it’s worth using because of turbomotor

cursive umbra
#

And I'm not taking any offense at all - I came looking for the dialog and appreciate the insight. For clarification - are you referring to that picture as an example of a branch?

wind spade
#

no, I'm just following what you said:

I pick the best recipe resource-wise and use that for MJ value
which you can't do in the above illustrated plastic/rubber production, because the best branch resource-wise contains two recipes making rubber/plastic, not one

cursive umbra
#

Yeah. I figured I would likely run into some of those scenarios when I started implementing, but honestly - I've almost got myself in some analysis paralysis which is why I was using this spreadsheet to help me reverse engineer my aspirational state

#

(greeny's thinking) "Dude, just use my damn tool! I already do what you're wanting!!"

wind spade
#

basically, you have two options:

  • go for the "rate every item (or recipe) separately", but that would be highly inaccurate because of the fact that you need to ignore some stuff, e.g. as illustrated above
  • go for the "rate the whole branch" (yes, the whole setup from raw resources to final product), which is more complex and probably better done by machine than a person, but way more accurate and it's what I'm doing in my tools
#

since we're in #math-and-meta and you seem to be aiming for the most accurate results, I'm trying to show you why the other approach is better than what you're trying to do right now

cursive umbra
#

Yep. I'm just chuckling to myself because I can imagine you're thoughts being - "Yep, I told you. I've been there. I did what you're trying to do. Skip the pain."

#

*your .... glad this isn't #english-and-meta

#

fuck me - i was right the first time. god i need lunch. lol

wind spade
#

well not really. It's more like "I've been there, I've sunk hundreds of hours into this, let's try to help this person so they don't have to do the same"

weary ravine
#

πŸ‘€

wind spade
weary ravine
#

Shhh

#

Could not resist

wind spade
#

anyway, if you want to go through the "rate items separately", go for it. I'm not gonna stop you. I'm just trying to help πŸ˜‰

cursive umbra
#

Lol. I know. I appreciate it. I do.

wind spade
#

unfortunately I can't help you with rating the recipes separately, because I would have to do compromises and that's pretty subjective thing imo

#

but feel free to reach to me if you want to discuss something πŸ˜‰

cursive umbra
#

Yep - that's why I come here.

#

Curious - how are you picking which recipes to use in a branch when there are multiple options?

wind spade
#

simple answer is - Linear programming

#

if you want the complex answer, I'd have to write that down xD

cursive umbra
#

I'll start with the simple and come back if I have questions.

wind spade
late snow
#

hmm. if you go and do the maximum nuclear option for power and get the 1.2tw of power, how many turbo motors can you make/m

#

with the reamaining resources

wind spade
#

do you count the unused fuel rods as well?

#

because you probably won't use the 1.2 TW

late snow
#

true, probably sink overflow

#

but make rods as if you were going to use 1.2TW to simplify

wind spade
#

alright, give me a second

#

I beleive it's still 156

late snow
#

really? interesting.

wind spade
#

as TMs are capped due to bauxite and that's not used for fuel rods

late snow
#

thats interesting.

wind spade
#

yeah, just tried with the reduced resources, still 156

late snow
#

huh sounds like you end up having a boatload of resources left

wind spade
#

94.5 fuel rods don't take THAT much resources

#

only maxed is uranium iirc

glacial geyser
wind spade
#

uhh, I don't think that's linear programming, that's neural networks iirc

glacial geyser
#

It is neural networks but the LP models apply to shortest/most efficient pathing

wind spade
#

I may be mixing stuff together, but I thought that's just because of the neural network's function that calculates how good the result is?

#

fitness function

glacial geyser
#

I think it ties in together. Math only works one way but you can have multiple maths to get to the same outcome. It’s just that a neural network is heuristic

#

It’s more or less statistical application of the same principles. Wether you call it β€œconfidence” or β€œfitness”

#

It’s the same intent

wind spade
#

not an expert in AI and neural networks, but fitness/confidence is just a number returned by a function iirc and that doesn't have anything to do with linear programming (optimizing set of inequalities)

glacial geyser
#

I mean that the LP models apply before the confidence value is returned. And usually is applied multiple times with varying degrees of input variation

#

Because every decision and action has the potential to change the next confidence score of a given function it has to rerun it over and over and over

#

It’s like imagine plotting a shortest path course and you begin to move but then an obstacle moves

#

So you have to rerun it to make sure you won’t hit that obstacle

wind spade
#

isn't that what the neural network solves?

glacial geyser
#

A neural network has N inputs to a single output

wind spade
#

the character moves through the course and detects moving stuff and tries to avoid them

#

single or multiple outputs

glacial geyser
#

Or multiple

#

Yeah it’s technically many to many

wind spade
sonic aurora
#

somehow my calculations dont sum up. i have 9 refineries producing 18,8mΒ³ turbofuel/min (169,2mΒ³ total), have 38 fuelgenerators burning 4,5mΒ³/min each (171mΒ³ total) but my 2 industrial fluid buffers are getting filled quite fast... where is the error? i cant find it

wind spade
#

are you using all of the power?

#

generators only burn/produce what you actually need

sonic aurora
#

aaah, thats the error, thanks

swift robin
#

omg that running is hilarious

near fractal
#

So, quick question, how much copper do you guys use in late game? Im building a megafactory and would be good to know how much is needed

sand garnet
#

at least 2 πŸ˜›

glacial hemlock
#

@near fractal just provide 8 belts of copper and another 4 belts of copper sheets (which also use more copper) would be pretty good.

near fractal
#

yes but how much a minute?

glacial hemlock
#

A belt is 780/min, in case if you don't know

near fractal
#

ah, cuz there are 5 types of belts

#

thanks

glacial hemlock
#

Who don't use mk5 belts in the late game? Lol

wind spade
#

It all depends on what you want to produce in endgame

near fractal
#

^

#

also i didnt fully automate aluminium yet

upbeat tide
#

I personally dont like to use mk5 everywere. For example if im building a manifold and each machine needs 15 of each input then ill use a mk1 belt to connect the manifold to the machine.

near fractal
#

^

#

i try to use the lowest mk belt when i can

young rover
#

there is NO point in using something else then the MK5 belts

wind spade
#

@upbeat tide you know you don't get any speedup from mk1 belts in manifolds?

upbeat tide
#

I know

#

Just like it that way

wind spade
#

fair, just saying

fiery dagger
#

@near fractal why?

hot ginkgo
#

I'm to lazy for multiple belts. Always my max belt. The way I buid my manifolds it would slow me down considerably.

open geyser
#

@upbeat tide you know you don't get any speedup from mk1 belts in manifolds?
@wind spade could you explain, I've also been doing mk1 from the manifold to speed up the startup without being to prime. If that's no quicker then it's not intuitive as to why.

upbeat tide
#

I dont do it for startup. I startup a manifold by not connecting output and letting all the machines fill

near fractal
#

Eh, i like use mk1 s cuz don't need to transport more i/m its cheaper and its a way to limit the speed

sand garnet
#

why would you want to limit speed

#

theres no point in doing so

near fractal
#

Eh, thats my way of doing things i guess

open geyser
#

I guess it's also helpful when you've just unlocked a new belt tier. While the resources for that tier are still scarcer it helps to use lower tier out of the manifold where possible. Mk1 works well as it's sufficient for most inputs, and you'll always have some anyway for poles, splitters etc when you might not have what's needed for the other intermediate tiers

daring sonnet
#

couple of oil questions. I just started my first simple fuel plant with only 1 300m3 node. I read in the wiki that you can use up to 13.3... generators, is it accurate? I'm currently using 12 just in case. Also, the plant is about 1.5 km away from my base, what's a decent enough way to transport plastic and rubber from there? it's obviously not much right now, are trains overkill?

hot ginkgo
#

It is accurate.

For long distance a train is definitely worth it. Much easier to set up and expand than belts.

daring sonnet
#

thanks bando!

upbeat tide
#

Also dont mix plastic/rubber production with power generation. Byproduct management becomes untamable over time because the power gens will not be using 100% of resources for a long time

glacial hemlock
#

Mixed tiered belts is a preference, i just don't bother to bring too many different types of materials with me

hot ginkgo
#

@upbeat tide using smart splitters may help. Depending in the specific scenario. But otherwise i agree. Power and production seperate.

daring sonnet
#

i never thought of that, but that's really smart, I'll split the setup, thanks verios

noble linden
#

I put a mk4 belt somewhere in my mk5 belt leading to my personal sorter cus I'm a monster

sturdy lagoon
#

Mixing belts is nice for clarity on big builds

#

I don't add mk5 until it's needed. Mk5 signals the end of expansion on that line. Means it's time for verticality

sturdy lagoon
#

I started laying out my diluted fuel factory last night. Getting ready for 750 refineries is a bit intimidating.

fierce ruin
#

e

sterile cave
#

oops

bleak coral
#

IMO, past Mk2s (which can be hard to make en masse when you've got them unlocked) mixing belts just unnecessarily risks putting the wrong belt in the wrong place and accidentally throttling your production

fresh elm
#

disagree

hot ginkgo
#

Personally, I click through placing belts really fast. Adding in another button press would just be annoying. Especially doing large manifolds.

fresh elm
#

with a few exceptions I try to use the right speed belt for the speed i/o

#

HOWEVER - if something is 60/m I will use a 120/m belt

#

at least output

#

(I want them to be able to drain outbound)

#

so if I have a stockpile I want it to be able to be used

#

but I still choke output somewhat too

#

because I don't want to just use 1-2 machines, I want to use more of the infrastructure

#

so choking input forces stuff to more machines faster during init, and choking output forces more machines to kick on when you start using it

#

wish me luck, this might crash my game

#

but I have to know

#

yay no crash

#

I do not quite understand the crashes I'm getting now

hot ginkgo
#

You're pushing the game to its limit. I did some research on the last error you sent me and couldn't really find anything.

fresh elm
#

yeah, it's something about the geometry in this part of the world combined with the massive amount of stuff I have

hot ginkgo
#

I wonder if all your stuff was moved into ocean that it might ease the problem?

#

Now that i think about it. Maybe not. Logically I csnt see a reason it would help. All your stuff still has to load.

#

What if when you saved, you moved to an area far away from and buildings?

fresh elm
#

I can still see detail in my buildings from across the map.

#

so I'm guessing htat's a good chunk of the issue

fresh elm
#

Okay mr jace has my save file now

#

I'm going to file a really long detailed bug report, and if I could get folks particularly those of you who like to mega-build to upvote it

#

so in like an hour I'll paste a link, please upvote

urban relic
#

i will

noble linden
#

Can't get post

sand garnet
fresh elm
#

the / worked a bit ago

sand garnet
#

odd, the / at the end breaks it

fresh elm
#

it worked and then it didn't

#

I'm building again and I haven't crashed in a bit

#

I'd say that means ben's fix worked but I'm not exactly TRYING tto crash it

hot ginkgo
#

Go try. Find out now rsther then when you have 4 hours of progress lost.

fresh elm
#

I save constantly now

#

most of my time lost is reload-fail-reload-fail-reload-fail

#

but you make a good point

#

if I crash, I'll go play subnautica for a while lol

#

YESSSSSSSSSSSS

#

the place if I just whipped my camera past would reliably poop the game no longer does.

sand garnet
#

congrats dude

fresh elm
#

I may never sleep again

dry wave
fresh elm
#

I do not. but htat's because with oil tripling I have basically a truckload of oil now and not enough quartz

upbeat tide
#

Better to use quartz for silica.

Also if you want to use crystal ocilators, use the alt. Your quartz goes longer.

dry wave
#

I'm using the Insulated Crystal Oscillator. Is that the Alt you're talking about, or another one?

upbeat tide
#

Yea sorry I misread it

#

Im used to looking at Daniel’s calc

#

Anyway I plan on not using crystal computer for mine. Im already investing 94.5 crystal ocilators worth of quartz towards my nuclear project.

#

Not built yet, but already have the quartz supply.

  • 1200 quartz to quartz crystal
  • 3600 quarts to silica
dry wave
#

I've decided to only maximize one Uranium node, and my nuke is all done at 156 plants.

upbeat tide
#

157.5 precicely

dry wave
#

I'm not gonna mess up my 12x13 nuke grid with that one extra plant. πŸ˜‰

#

Anyway, thanks for the tips. I'll start with Cat Computers for this build, and see how it goes. Any other changes you'd make?

#

Yeah, I forgot about the silica needs of the Aluminum. I should for sure minimize other quartz usage.

upbeat tide
#

Im only using 1200 quartz for my alclad setup. It spits out 819 a min

#

And my byproduct silica isnt used yet

#

Cheap silica is nuts

bleak coral
#

fyi on that site the maximize only gets the best ppm, it doesn't try to minimize resource usage during the maximize calculation

#

so try taking the ppm the maximize finds, and put it into an items/minute instead, it'll minimize the resource usage

dry wave
#

I'd rather just bug you guys and have a conversation. I need the human contact anyway. πŸ˜‰

#

Hey greeny

bleak coral
#

you scared him off good job πŸ˜›

wind spade
#

@wind spade could you explain, I've also been doing mk1 from the manifold to speed up the startup without being to prime. If that's no quicker then it's not intuitive as to why.
@open geyser if you have mk5s, then first machine fills faster and therefore it faster overflows. You may reach 100% at different times, but if you run both setups at the same time, after they both reach 100%, they have produced the same amount of items, so there's no difference in efficiency

dry wave
#

I always just use the Mk5 for everything. My planning capacity is already overloaded, I don't need to go nitpicking that kind of stuff. I don't understand people who do.

bleak coral
#

probably applies to the times I use smart splitters to use the overflow function for manifolds too, I just like to know it'll function exactly like I want when there's an underclocked or mixed ends on the manifold

dry wave
#

I was playing vanilla, no mods, until I finished my nuclear setup, which broke me. Saw the vid of that dev saying they'd probably do blueprints as an end-game perk, and decided it was OK for me to copy my own builds. Shaved probably 30 hours off my Pure Caterium refinery build, which I just copied from my Copper Sheet build.

#

There's "optimizing the fun out of it", and then there's just maintaining my sanity.

upbeat tide
#

That below the world?

worthy copper
#

im cool with blueprints being endgame only tbh

#

the building doesnt get that tedious until youre doing megaprojects

upbeat tide
#

Ooh nvm just night skybox

bleak coral
#

a control panel would be fantastic, where you could control the machines from instead of having to go up to them individually

#

also would be cool if you could use just 3 slugs on that to overclock a certain number of machines it controls instead of 3 slugs per machine

upbeat tide
#

Copper sheets, copper ingots, iron ingots, quartx crystal, and caterium ingots

Left to right and beacons and steel in the middle

#

Only slugs I use are in miners and oil pumps, the ocassional water pump but I try not to use them in those

dry wave
#

I don't build refineries on land. Only over water. I don't like running pipes over any kind of distance, and I refuse to use pumps.

upbeat tide
#

Its right next to a big lake, why its there

#

Water doesnt go far

dry wave
#

Still more pipe management than I like. I like to just build a huge array of extractors and hook them right into a simple pipe grid, like in my screenshot.

#

your build looks super nice though. Just more work than I'm up for. πŸ™‚

upbeat tide
#

Yea I got a setup like that too but dont like undersea building

#

Dont have a recent screenshot but ill toss one in a few hours

#

But its off the swamp beach

dry wave
#

I only build 1 wall height under. It's not so bad. Once I had my pattern down, I prefer it to having pipes+belts visible above ground

upbeat tide
#

Aah not bad

#

May consider it, for a future one

dry wave
#

And the power line hidden under there too. Nice and compact.

#

The refineries are thankfully exactly 1.5 floors wide, so it's easy to lay down all the splitters, mergers, pipes, pipe junctions and power on the floor below the water before you plop the refineries on top.

upbeat tide
dry wave
#

Yeah, man, I'm a little OCD, so building something like that would have me nitpicking for literally days

upbeat tide
#

And thats piles of 2 - 4 pipes

#

Per row

dry wave
#

and all those pumps. no thanks, heh. πŸ˜‰

upbeat tide
#

Only needs one per pipe

#

Decent trade off imo

dry wave
#

I'll stick to building over the ocean until I run out of ocean.

upbeat tide
#

My post with many screenshots

#

This project started with β€œI got unused resources wat do? β€œ in the blue crater

#

And my blue crater is already β€œoccoupied”

dry wave
#

It's certainly beautiful. Maybe some day I'll get more into aesthetics. For now, I just build naked arrays of machines over glass floors until I'm down to 10fps, then move on to another area. πŸ˜‰

upbeat tide
dry wave
#

My memory is really bad, so I can't go hiding everything in buildings because I'll forget what's in them and have to keep checking and re-checking.

#

I should use the sign mod, actually

upbeat tide
#
  • 60 heavy frames
  • 60 of each iron base product up to frames, rotors, and RIP
  • 60 nobilisk
  • 60 rifle cartridge
  • 60 rebar
  • 1800 plastic
  • 1800 rubber
  • 2666.66m3 turbofuel
  • 20 packaged fuel
#

Thats the master production list for down there

#

There is a main storage room to the left of the unkillable shroom tree thing but besides that most is exported out

#

Built over the void south of the blue crater

dry wave
#

Running that much pipe is not my idea of a good time. πŸ™‚

upbeat tide
#

Eeh that was the easy part πŸ™‚

#

I got 180+ km of piping map wide

#

Each pipe gets 5 industrial fluid buffers for redundency and emergency storage πŸ™‚

sullen cloud
#

Still wondering why people think that in this game any kind of buffer is needed

upbeat tide
#

They arent there for buffer. Its there for a β€œO sht” moment

#

Its there to give me a measure of comfort if something bugs out, breaks, etc and I dont notice for a while

#

@sullen cloud

Also one area buffer is mandatory is trains.

dry wave
#

My nuclear relies on trains, and they keep getting stuck. Plenty of buffer built into the train station and nuclear power plants themselves, though.

upbeat tide
#

time the round trip (without loading/unload) first, then add 50 seconds. If the total time less than 4m06s, then 1 car per belt. If more than 4m6s, use 2 cars per belt or 2 equal trains. If more than 8min12s, use 3 car per belt or 3 similar trains.

belt > ISC > cargo platform > train > pipe > pump > IFB > pump > fluid platform

#

Check how long your trains take to loop and follow that advice

dry wave
#

I have 2 trains, one of which is redundant given required throughput. 2 cars for quickwire, and only like 10% utilization so far.

upbeat tide
#

I wouldnt train quickwire. Way too much of it. Easier to train copper and cat ingots IMO and on site use fused quickwire

glacial hemlock
#

@sullen cloud i agree with you. An efficient factory doesn't require unnecessary buffers. And i don't even build a single liquid buffer after i have 40TM/min

#

ISC only for trains or storing end products

hot ginkgo
#

@fresh elm I just now saw that your game improved. Is it still working fine? Any crashing?

fresh elm
#

it hasn't crashed since ben helped earlier

#

he knew exactly where I was talking about

#

or seemed to

#

he said it crashes the world editor too

hot ginkgo
#

I hope you have plenty of caffine. I get the feeling sleep is not in your future.

fresh elm
#

I've been working on this project for 2 months

#

the "I'm almost done" has been going on for like a week

#

it won't stop me from sleeping

#

I'm at 403 now.

hot ginkgo
#

Well, a week of almost done relative to 2 months is perfectly acceptable. I just cant believe you found another way to punish the engine even more.

fresh elm
#

you don't think I'm done breaking their game yet do you?

#

my 50 supercomptuer line isn't built

#

the oil is done for it, then I was like "this is gonna tap my power"

#

then I have literally been doing nothing else besides fixing that problem

#

if I had a youtube channel it owuld be like simon whistler's megaprojects channel, except it'd only be in satisfactory

#

literally all the "real" work left in this project is finding enough space with water that works that will fit into my build in a way that doesn't look like shit

hot ginkgo
#

I honestly can't wait for you to break it more. Its almost exciting to see how hard you beat the game.

upbeat tide
#

I still dont know how Simon habdles it all. He has what? A dozen active channels?

fresh elm
#

that's all he does is record

#

and he's just the talent for a bunch of channels taht aren't his exactly

upbeat tide
#

Yea gotta live and breathe it

fresh elm
#

for many of them he gets paid to record them