#math-and-meta

1 messages Ā· Page 471 of 1

eager solar
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@muted crypt no choice, you'll have to power it with bioburners

muted crypt
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oh god no

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time to download that mod that gives wind turbines...

hot ginkgo
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I'm going to do some math on that. Be back in a bit.

muted crypt
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here, Bando - the machines

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wait

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that may be the wrong one lol

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yeah this one is what you want^^

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so this setup uses all sulfur, all coal, all iron, and all oil on the map

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and almost all of the copper

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26700 / 28860

hot ginkgo
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Ahh. Okay. I just did straigjt to screws.

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Even doing that, the constructors alone use 44GW.

muted crypt
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we need this with the engineer's face on it

eager solar
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rip power, guess you're screwed jace_smile

muted crypt
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:C

wind spade
muted crypt
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greeny I want to embrace screws this time

wind spade
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no screwz plz

muted crypt
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but what if I want 1.753 million screws per minute

hot ginkgo
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Interesting that just rods to screws makes more.

wind spade
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steel rods to screws are best

muted crypt
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this is just base recipes

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also, bando

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that's 281,520

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that's ~16% of the screws of the other set

wind spade
muted crypt
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I feel your pain

hot ginkgo
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Hahaha

eager solar
wind spade
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casual 40k constructors, people build that daily

muted crypt
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also, Bando

eager solar
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won't you have more item limits problems than klepdar lmao

muted crypt
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you said it was 225 mk5 belts

hot ginkgo
muted crypt
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try 2250*** mk5 belts

eager solar
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lmao

hot ginkgo
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Clearly I'm bad at math at the end of a work day.

eager solar
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casual x10

muted crypt
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do I think my computer can handle this? no, not at all

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do I want to try anyway? yeah, kinda

eager solar
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yeah, you won't be doing it, even if you try to only end results I can see are you giving up, you going insane or your computer having a meltdown

muted crypt
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or the game crashing

eager solar
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yeah

muted crypt
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that one seems most likely

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followed behind shortly by me going insane...

eager solar
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I'd say going insane is likely enough

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lmao, great minds think alike

muted crypt
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I'd say game crashing > mental meltdown > computer meltdown > giving up

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highest likelihood to lowest

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I tend to get really motivated by stupid shit like this

eager solar
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then a wild update appears and change screw prod line somewhere and nothing work anymore

muted crypt
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but when it's something actually competent I lack mental capacity to focus for more than 30 minutes

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@ my 900 rubber/min factory that I still haven't finished

eager solar
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kek

muted crypt
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hmm

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I should probably figure out how much power this would use

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and then ask NASA if I can borrow their computers

hot ginkgo
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I have a strange feeling this is going to use a massive amount of power.

muted crypt
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imagine that lol

eager solar
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imagine how many bioburners you will have to make

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btw, you will also need a bunch of belts jsut to sink the resin

muted crypt
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yeah it's 5k resin/min I believe

hot ginkgo
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The constructors alone use 204GW

muted crypt
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I'm writing out a reference of all the power draws

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Mk3 miner at 200%: 90.94 MW

  • 1 on copper (single impure node)
    Mk3 miner at 250%: 129.96 MW (impure/normal nodes)
  • 8 on sulfur, 74 on iron, 29 on copper, 35 on coal
    Mk3 miner at 163%: 65.58 MW (pure nodes)
  • 3 on sulfur, 46 on iron, 12 on copper, 15 on coal
    Oil Extractor at 250%: 173.29 MW (impure/normal nodes)
  • 22 on crude oil
    Oil Extractor at 125%: 57.16 MW (pure nodes)
  • 8 on crude oil
    Constructor at 100%: 4.00 MW
  • 51202 total
    Constructor at 3%: 0.1 MW
  • 1 total
    Assembler at 100%: 15.00 MW
  • 273 total
    Assembler at 60%: 6.62 MW
  • 1 total
    Foundry at 100%: 16.00 MW
  • 2944 total
    Foundry at 50%: 5.28 MW
  • 1 total
    Refinery: 30.00 MW
  • 500.00 total
    AWESOME Sink: 30.00 MW
  • 2255 total
eager solar
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imagine if you somehow reach the TW

muted crypt
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so it should be noted that this does not included any pumps that need used..

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nor any trains for transport..

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oh I may have fucked up copper, hang on

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everything else should be right

eager solar
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belts all the way, also you def want to make water tower to save power

muted crypt
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water tower?

eager solar
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raise one water extractors high enough above the water (takes a few pumps unless lucky with environment) and have it flow into the other pipes

muted crypt
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o

eager solar
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it will raise the pipes flow

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to the same height

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guide in the wiki iirc

empty wagon
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lol "casual"

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what's gud

eager solar
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sup

empty wagon
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yo

eager solar
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maroon is trying to make 1 753 000 screws/min

empty wagon
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lol

muted crypt
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crying to make*

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ftfy

eager solar
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without any resources left for power except bioburners

muted crypt
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okay I fixed numbers

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time to add up the power šŸ™‚

worthy copper
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51202 constructors

empty wagon
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i'm trying to find motive to hop back on my map and build stuff

eager solar
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@empty wagon drop tons of items on the ground and make a bonafide junkyard

empty wagon
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lol

eager solar
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or do a challenge run with only load balancers

worthy copper
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.....
no.

empty wagon
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that 2nd one sounds cringe

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i mean i could start building factory towers as a replacement for the mess i have in no-man's land but

eager solar
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then how about ultimate spaghetti run, aka josh award

empty wagon
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lol

muted crypt
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..can it?

empty wagon
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think i'd rather play on others' maps if at all

eager solar
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hey, it's not 1TW

empty wagon
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...not sure what i'm looking at

muted crypt
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you're looking at

Mk3 miner at 200%: 90.94 MW

  • 1 on copper (single impure node)
    Mk3 miner at 250%: 129.96 MW (impure/normal nodes)
  • 8 on sulfur, 74 on iron, 29 on copper, 35 on coal
    Mk3 miner at 163%: 65.58 MW (pure nodes)
  • 3 on sulfur, 46 on iron, 12 on copper, 15 on coal
    Oil Extractor at 250%: 173.29 MW (impure/normal nodes)
  • 22 on crude oil
    Oil Extractor at 125%: 57.16 MW (pure nodes)
  • 8 on crude oil
    Constructor at 100%: 4.00 MW
  • 51202 total
    Constructor at 3%: 0.1 MW
  • 1 total
    Assembler at 100%: 15.00 MW
  • 273 total
    Assembler at 60%: 6.62 MW
  • 1 total
    Foundry at 100%: 16.00 MW
  • 2944 total
    Foundry at 50%: 5.28 MW
  • 1 total
    Refinery: 30.00 MW
  • 500.00 total
    AWESOME Sink: 30.00 MW
  • 2255 total
    but summed up
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assuming I did it properly

empty wagon
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ah, power needed to satisfy the screw build

muted crypt
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which is how much power I would need, not including pipeline pumps, to satisfy this hellish being this screw factory

eager solar
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kek, call it an eldritch monster already

muted crypt
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I think I would have to use mods for this

empty wagon
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...and you still wouldn't have enough screws for rip lol

muted crypt
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wdym, that's the power for the whole thing

young rover
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Screws... why screws ?🤣

muted crypt
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from raw collection to final product and sinking

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Screws... why screws ?🤣
@young rover why not screws?

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there's no way I could ever power this all with biomass burners, so... I think I'd be required to use mods

empty wagon
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everybody knows x1 reinforced plate needs 1,000,000 screws

young rover
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Are you trying to get many tickets ?

muted crypt
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this is a meme megafactory idea

empty wagon
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i thought about building an oil pipeline around the entire world

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just for shits and giggles

muted crypt
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@hot ginkgo so good news

eager solar
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screwy screw line of a screwed mind

wind spade
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I see that I really need to add the power soon lol

muted crypt
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assuming I did this right, I'll only need like a third of the power cap

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so that's cool I guess :))))))

young rover
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Just a few nuclear reactor

muted crypt
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the thing is, though

eager solar
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power cap if you have the mats to make max nuclear, which is not the case anymore

muted crypt
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this build uses 100% of the map's iron, coal, sulfur and oil, and ~93% of the map's copper

eager solar
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I think that's the only thing you could use your screws for since you have a bit of copper left

empty wagon
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dOeS yOuR mOtHeR kNoW yOu'Re BuIlDiNg ThIs EvIl MaChInE?

muted crypt
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I can't divert coal into coal generators.
I can't divert oil into fuel generators.
I can't divert iron and coal into nuclear fuel (steel is used in the process iirc).

empty wagon
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yep, fuel rods need steel

eager solar
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his mother has already been processed into biomass for the bazillion burners he will have to make

empty wagon
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lol

muted crypt
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It would be either biomass burners (no thank you) or something like wind turbines from a mod

empty wagon
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mom carapace

muted crypt
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his mothers has already been processed into biomass for the bazillion burners he will have to make
@eager solar ow ;-;

empty wagon
eager solar
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actually, how long can the factory run before you use all the biomass on the world

empty wagon
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infinitely technically

muted crypt
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idk how many trees, grass, bushes etc there are

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enemies can respawn, sure

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but I'd have to be very careful about where I put anything that's powered

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swamp would have to be off limits just so I have spawnable areas, for example

eager solar
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kek, farm animals for 3 years so that your factory can run for 3 mins

empty wagon
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your only limiting factor is the tree respawn formula

eager solar
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@empty wagon also a certain object limit

empty wagon
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oh yea, that too

muted crypt
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iirc that object limit can be changed...

eager solar
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yeah but klep stil has problems

muted crypt
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Klepdar was able to change his

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well yes

eager solar
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also, imagine the duration of an auto-save with all that stuff

empty wagon
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Klep's pc froze in terror when he loaded his game from high elevation though XD

muted crypt
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"""playable""" for 30 minutes, autosave for 20

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ez

empty wagon
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my autosaves take about 60sec now and it's already agitating

muted crypt
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mine are like 5s, I clearly am not doing enough

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well now that I think about it, at least my endgame factory would be fairly simple

empty wagon
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tbf i got a bunch of old dilapidated shit from the beginning of my game

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alongside my newer stuff

muted crypt
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mass produce all the parts needed for refineries, constructors, foundries, oil extractors, mk3 miners, assemblers, awesome sinks, mk5 belts, pipes, pipe/belt stackers and poles, power poles, and foundations/walls.... I think that'd be everything?

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but like just as an example crystal oscillators wouldn't be an output

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nor would steel beams

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since, well... no containers ty

empty wagon
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welp, i think imma go get lost in youtube's algorithm now

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i'll cu guys later. gl maroon

eager solar
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I'm gonna go too, gnight guys

empty wagon
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byeee

muted crypt
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I'd need:

Iron Plates
Iron Rods
Reinforced Iron Plates
Modular Frames
Copper Sheets
Cables
Wire/Quickwire (these are a maybe, since I may just focus on using only t3 poles?)
Steel Pipe
Encased Industrisal Beams
Rotors
Motors
Turbo Motors
High-Speed Connectors
Computer
Heavy Modular Frame
Alclad Aluminum Sheet
Concrete

So I guess it wouldn't be that simple but it's cutting out a couple things, like supercomputers and crystal oscillators

valid sleet
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NO MATH !!!!!

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I HATE MATH SO MUCH!!

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REMove math 2020

worthy copper
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but math is how SF goes around

valid sleet
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I HATE math so MUCH!

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Make a mod with NO math at ALL

wanton axle
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lol

worthy copper
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i am sorry your teachers were that bad.

muted crypt
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can't tell if troll

hot ginkgo
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@muted crypt I just saw the power. Holy hell.

muted crypt
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yeeep.

hot ginkgo
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12233 biomass gens.

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Wait.

muted crypt
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nah that's right

hot ginkgo
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The other option is liquid biofuel in fuel gens.

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2447 fuel gens.

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29358m³/min if liquid bio fuel

worthy copper
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well that does make the biomass conversions more efficient

muted crypt
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yes but how the hell do I get the biomass

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that's our bottleneck now lmao

hot ginkgo
muted crypt
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I have to get the resources for that

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like... all the non-automated stuff

hot ginkgo
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You would need to collect 10.5 million leaves per minute to feed that.

muted crypt
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nom

hot ginkgo
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Or 132,000 carapces per minute.

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Get your whackin sticks ready boys.

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This is an ever expanding problem. As you need a ton of machines to process all the bio. Which means more power is needed. Which means more machines to process more biomass

worthy copper
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luckily it does that geometric series thing

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and converges to some number

fierce ruin
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Mod math is hard

muted crypt
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@hot ginkgo so I got my coworker interested in Satisfactory, but he can't run it on his potato of a laptop

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he gave me the idea to try to maximize nuclear fuel rods and screws such that power output from reactors is roughly equal to power draw for screws

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obviously power draw must be less than or equal to power capacity, but still

hot ginkgo
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Greeny really needs power implemented. As well as putting leaves, wood, and other organic base materials so we can do more silly things.

worthy copper
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oh @muted crypt looks like charcoal is actually the most energy-efficient recipe for wood

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3000 MJ/unit of wood while biocoal is 1800 MJ/unit and conversion to biomass and then liquid fuel is 1250 MJ/unit (which implies liquid biofuel is less efficient than biocoal in general... hmmmmm.)

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so wood goes to charcoal and other stuff goes to biocoal and you use all the coal gens

hot ginkgo
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So now we need to calculate coal gens?

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Hmm.

terse prism
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Ok, hear me out

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Why not just stop at producing screws?

ebon basin
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Huh

glacial hemlock
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Huh

worthy copper
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trying to figure out how to power the setup, cause turns out maxing screws requires using all of the coal, oil, and iron

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which prevents use of any form of power above biomass (nuclear requires iron/steel parts)

glacial hemlock
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Lol

worthy copper
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my trains are 24 seconds too slow to max out the transport rate... great

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now i need to figure out a solution to this that doesn't involve doubling up my stations/trains

glacial hemlock
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24 seconds is too much, you have to increase the number of train (you don't need to increase the size of train station). Alternatively, you can optimize the rail placement

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4m6sec, just remember this gold number and you are good to go

worthy copper
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yeah I know. Just a question of how I get there. Suppose the first thing im gonna check is if slapping a few more engines on will fix it because I really don't want to have multiple trains on one set of stations

glacial hemlock
worthy copper
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nope not doing that. Not only it needs to be bidirectional but trains wont use the uphill to naturally brake themselves, so they take FOREVER to get into a station at the top of an uphill

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the acceleration gained by going down/up given slope constraints of rails is minimal as well

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(this is a flat rail btw)

glacial hemlock
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Hmm, alright. Btw, you can build both train stations on the hill and have the railway sagged down in-between

worthy copper
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id need to give it extra room so that the train doesnt start braking until its back on flat rail but that might do it

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pathways already nearly straight too, making it a perfectly straight shot would get me probably 5-10 seconds

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was thinking i could dispose of that trick cause of the difficulties around elevated stations...
But it looks like its coming back cause lol only ~10% too slow
On the bright side this should be one of the longest train distances I need to run.
Shit this means I'm also gonna need to belt everything up to sky-level cause other trains will be too slow if i don't. Already doing it here and im still behind.

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also is it me or are the train car images on the wiki upside down

sturdy lagoon
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Make 2 trains

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Just start the autopilot at station A while train B is at station B

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I know it's lame that they just ghost through each other. But its not practical to add another rail and switch

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I'm building many trains on single line tracks. I have acknowledged that I forfeit perfection. I just think it's more fun having the trains rather than running pure belts.

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If I didn't build trains for solid cargo I might be using pumps for liquids. And that would be a tragedy.

lyric pollen
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how would you transport things halveway across the map? Trains?
I'm in the desert, and Bauxite and uranium are halveway across the map

sand garnet
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yup, trains

glacial geyser
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Just run your trains above everything else

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It’s easy to run trains along super flat ground when you make the entire path with frame foundation at the same level

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Nothing stopping you from using lifters and such to bring the items down or pull them up

eager solar
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@lyric pollen gather all the things you need to transport in the same area then load them on a train, keep in mind that making the prod line on-site and only bringing back the products tend to be easier

fallow vector
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@hot ginkgo so I got my coworker interested in Satisfactory, but he can't run it on his potato of a laptop
@muted crypt geforce now ?

wind ledge
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@sturdy lagoon i have two trains too and somehow one is faster then identical second. Most times i catch them how they ride almost tohethere. šŸ˜‚

sand garnet
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its because of the loading and unloading causing them to eventually synch up

worthy copper
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so okay ive given it a bit more thought - if I want to futureproof it in the current state for 1200 items/min (expected mk6 belts) then a train will need to make a round trip in 2.66 (repeating, of course) minutes, or 2m40s. And that's pretty clearly infeasible unless I run 2 trains on the same line.
Trains syncing up gets mentioned though, which will be a HUGE problem for a system like this. I know in theory if its two identical trains on an identical route, they shouldnt sync up, but is there any weird case that makes that happen still?

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cause if the trains sync up despite being identical in every way except starting at different times...
Then I'll basically be pidgeonholed into doubling the stations so each platform gets half rate, to double my allowed time

sturdy lagoon
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I can see a train catching up if the track is really short

worthy copper
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im gonna ping @sand garnet cause hes mentioning it right now and im pretty sure he knows

sturdy lagoon
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Idk the physics on load weight and acceleration

worthy copper
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tracks def long enough cause the nominal time is 4m30s right now

sturdy lagoon
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But if train A always gets a bigger load than train B perhaps that could cause it also

worthy copper
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right now the cars being loaded or not has no impact

sand garnet
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eventually a train may not need to unload because the station is still full

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and no, there's no weight system in the game

worthy copper
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so this is a 'solve it with awesome sinks' problem

sturdy lagoon
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It still does the fake load

sand garnet
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well yeah, but why bother?

worthy copper
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futureproofing this system nearly requires running 2 trains on the same route, and i dont wanna deal with syncing

sand garnet
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its pretty much inevitable

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unless you entirely separate the lines

worthy copper
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thats what i want to make very clear and explicit - even if the trains/routes are perfectly identical, and im sinking material so they NEVER skip a dock, theyll still find a way to sync up? Cause in theory they wont but in practice weird stuff can happen

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this is mostly to avoid the case where i need to build another set of stations

wind ledge
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Im for the button on the each matrrial which will stop the train in the station untill material is full or faster belts because material is there but outside station. Or comprimation factory for the faster loading material into the train station. Or faster belt.

worthy copper
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I think I'm just gonna rig all the dropoff stations up to sinks and experiment with it, see if it syncs up still over time

sturdy lagoon
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Lol a little assembly area for overflow and sink

worthy copper
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yeah im gonna need some temp production for all my factory building supplies

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cause i dont wanna keep going back to home base lol

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luckily i can make all the way up to HMFs and computers without any oil (crystal computer ho!) though ill need plastic for manufacturers :/

glacial hemlock
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you can buy plastics from the shop

kindred trout
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yes

sturdy lagoon
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Finally decided on my "for life" power plan

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Really excited to get to the drawing board

fierce ruin
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Ok

terse prism
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Futureproofing trains wouldn't be an issue with sync because rail signals would prevent trains from entering the segment

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Whenever that is actually implemented and rail segments actually matter of course... it'd probably work same as factorio

still pine
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18,000 aluminum scrap per minute. that's where I'm at which is 80 refinery with 3x overclock or 200 refinery with no overclock. I really hate pipes

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see i'm trying to produce 780 heatsinks a minute.

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i'm trying to produce 3,078,048 of them in about 65 hours

worthy copper
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7800 on the map that can be extracted atm

still pine
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i think i don't have enough yeah

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okay

worthy copper
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according to the handy dandy production calculator the max heatsinks achievable is 866.66/min (repeating, of course)

still pine
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wait, i only want 780. where am i mathing bad

worthy copper
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alt recipes?

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youre gonna need to use all the recipes that max out aluminum efficiency basically

still pine
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i've been working with Electrode - Aluminum Scrap er, do i need to do the other one with the coke?

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which prod calc are you using?

worthy copper
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greeny's

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electrode recipe is the most aluminum efficient at that step, then you want the normal aluminum ingot recipe (with silica) and then the heat exchanger recipe

still pine
worthy copper
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if i just set it to max heat sinks and enable all alts it gives me 866/miin

still pine
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https://satisfactory.gamepedia.com/Miner also says a limit of 7800

Satisfactory Wiki

A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a resource node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has...

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with overclock

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for bauxite

worthy copper
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yep thats correct

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im getting 866 out of the calc with it too

still pine
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so basically we're confirming that 780 heatsinks per minute is a bad idea

worthy copper
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i mean youre gonna need to max heatsinks to max turobotors šŸ™‚

zinc delta
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sounds like a good fit for my full belt challenge.

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me likey

still pine
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i was thinking bulid and store one part at a time, then retool for next part

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but it seriously is 3,078,048 for 192,378 tubo motors

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*heatsinks that is

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i mean, if building 255 refinery's doesn't make you want to cry, i don't know what will

worthy copper
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i do.
Getting all the belts and transport to feed those refineries.

still pine
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I think I need 30,780,750 to make the 3,078,048 heatsinks

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this game is so much fun and hurts my brain at the same time

still pine
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Seriously, a challenge right here, 780 heatsinks a minute. Who wants to try

terse prism
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maybe as a collab effort... but solo that would take forever

tired crystal
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Anyone around that knows some advanced fluid balancing. im convinced fluids arent operating quite like the machines list.

hot ginkgo
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@tired crystal what exactly is your situation?

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Balancing fluids is not necessarily a thing anyway, as they will flow back and forth as needed. So long as you supply the correct amount to feed all machines on the pipes, without exceeding 300m³/min on any single pipe. It will all be perfect.

glacial hemlock
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@still pine i see you want to purchase all things in Awesome shop. Gotta setup a big mama turbomotor factory

naive gust
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In some instances, I've found that packing/unpacking to containers is just simpler than trying to balance all the pipes at this time.

wind spade
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Balancing anything isn't neccesary

keen patio
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.. Tell that to your Calc when you say you have 3060 Bauxite and want to maximise.. with and it has you send water BACKWARDS after the aluminum liquid->Scraps part >.>

hot ginkgo
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Recycling. Better for the environment.

wind spade
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That still doesn't mean you have to balance

hot ginkgo
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I dedicated machines to handling the recycled water. They have overflows attached to ensure they will never stop. So ill hopefully never have to worry about that.

sturdy lagoon
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@worthy copper
Do alum alts even help? They both look like junk. Using more aluminum to speed up production. But wouldnt it just be better to add more capacity?

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Pipes can only handle 300m3 on any 1 section. That does not mean you can't connect 10 extractors to 1 pipeline. It just means you need to draw out the pressure between pumps. If that makes sense/helps.

glacial hemlock
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just remember 156 turbomotors / min is the absolute max, then back-trace accordingly.
Since you need to split out some of the alum for Mk.5 belts, you may need to aim even lower.

sturdy lagoon
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I'm stocking up on alum while my turbo motor capacity is lower

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Once I finish my forever power plant I will be able to upgrade belts and add production

glacial hemlock
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@sturdy lagoon how much power capacity are you going to achieve?

sturdy lagoon
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Are you asking what my total capacity will be? Or current "plateau"

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I'm working on a 7500mw system right now

glacial hemlock
#

you can aim for 10 times larger if you plan to build a long term power source

sturdy lagoon
#

Yep. This build pattern should work for extensions

#

I'm just throwing another 7500mw into it so I can do a small increase to my turbo motors

#

I will likely go back and forth doing that a couple times

worthy copper
#

only pure aluminum reduced the efficiency (but is still great for a first plant if its not near quartz)

#

electrode aluminum scrap IS slower but it gets you more scrap out of your solution (1.66 scrap/solution vs 1.5)

sturdy lagoon
#

More scrap would be ideal. You can just add another refinery to your circuit

sturdy lagoon
#

11000mw on my main grid. Should be good for a couple days.

fierce ruin
#

Can some one tell me if I have 100 col gens I have a nomol one how much Cole and water pups would I need

keen patio
#

err, 100 coal gens would need 1500 coal, and 4500 water

fierce ruin
#

Okay

still pine
#

@glacial hemlock while true that 156 turbomotors is the max when automating from miner to motor; i am stockpiling the parts and then making the motors.

#

There was a moment last night when I realized that my limitation was the resource nodes that made me lay on the floor and have a small cry about what i am endeavoring.

terse prism
#

The true limitation is going to be time: how much time you have to actually build all of the things it takes to push out 156 turbomotors/min.

sturdy lagoon
#

Wow

#

Skittish just pointed the best detail

eager solar
#

the main thing that would stop me from making that is that the devs might add some new parts and you want to free some reources for it instead of turbo, and you have to dismantle your hard work

sturdy lagoon
#

When spaceship engine is a recipe I will gladly rebuild šŸ˜Ž

still pine
#

I'm stockpiling, then retooling for the next part anyway. I guess the advantage here is not having to deal with huge power issues.

#

plus when i have every trophy I, er, can um maybe stop playing this game 16 hours a day, and like maybe do real life

sturdy lagoon
#

Nah

still pine
#

also, i did the math and at 780 heatsinks a min, I think it's about 65 hours to make 3,078,000 of them. I would estimate completing my goal of getting all trophies by 500 in game hours, but who knows, the way this game scales up hurts my brain

#

wait, there's an alt recipe for the turbo motor.... hmmm

#

ok that's 9.6 million heatsinks. hard pass.

sturdy lagoon
#

I try not to count

#

Though I am still working on my first container of motors

still pine
#

its 769,512

#

or around 320 industrial sized storage containers

wraith notch
#

wiring up storage for 141 million nuclear wastes here. fun times

still pine
#

you win

wraith notch
#

it's only 5906 ISCs. the trick is to not forget to connect any

civic forum
#

There's no list of Hard drive recipes that are most efficient (for late game)

wind spade
#

depends how you count efficiency

hot ginkgo
#

Sometimes convience is more efficient.

still pine
#

wow, that reddit post is epic

worthy copper
#

man charcoal or biocoal might actually be useful if they were hand craftable

hot ginkgo
#

My next play through is going to be purely hand fed all the way to fuel gens.

worthy copper
#

...but why

hot ginkgo
#

Because I enjoy torturing my self having fun.

worthy copper
#

well...
at least that gives a use for charcoal/biocoal

#

considering theyre both more efficient than making liquid biofuel :/

hot ginkgo
#

Also give a good use for the chain saw and all those carapaces all throughout the game.

still pine
#

I'm trying to figure out what the resource savings is on the alt turbo motor recipe is. Other than it being more energy efficient

worthy copper
#

fewer radio control systems

#

is the #1, also doesnt need heatsinks itself

still pine
#

uh, correct me if i am wrong, but i get 0.6 heatsink per alt turbo and 0.5 for the normal turbo

#

1 motor needs 2 rcu and the alt is 3 motor needs 5 rcu

#

wait

#

no i am not doing it right

#

math is not my thing. yikes. thanks

#

okay i get 320,630 heatsinks for the alt recipe to make 192378 turbo motors. Can someone smarter than me, double check that

wind spade
#

you can use online calculators to check that

still pine
#

which calculator? https://www.satisfactorytools.com/ or something else

wind spade
#

any, but yeah, that one works as well

still pine
#

it gets grumpy when i enter 192378 turbo motors into it

sand garnet
#

you can only create 156 per min at most

wind spade
#

well you can raise the limits

#

just add a few zeros to each resource

still pine
#

yeas i see that now. but again im premaking everything so i can make as many as i want

still pine
#

Okay, for those of you following along at home. I believe that in order to produce 192,378 turbo motors using the alternate recipe you will need the following number of finished parts ready for input into the manufacturer stream:
Motor: 448,882 (188 industrial storage containers)
Radio control unit: 320,630 (I don't know how many per fit in a stack)
AI limiter: 577,134 (121 isc)
Stator: 448,882 (188 isc)

sturdy lagoon
#

Umm

#

I'm just feeding directly from miners to motors

#

So idk about building isc

#

I'm almost at a video worthy capacity tbh

#

Just added some more in the last hour or so

#

Sometimes I need parts for builds. I just add a container at the end of my manifold and let it fill

wraith notch
#

why 192,378 turbo motors exactly?

#

little bit out of the loop here

still pine
#

nets you all the coupons for the trophy

wraith notch
#

ahhh fair enough

still pine
#

er all the items from the awesome shop

#

from the wiki "1,692 coupons to purchase every non-producible item in the AWESOME shop which would require 89,466,333,000 awesome points. This is equivalent to 192,378 turbo motors and would take about 21 hours at the current production limit of approximately 156 Turbo Motors / min. However, it only takes 91 coupons to unlock every unique crafting recipe, which costs 13,373,500 awesome points."

sturdy lagoon
#

I'm just aiming for somewhere around 100mppm

still pine
#

100 what per min?

sturdy lagoon
#

100million points per minute

still pine
#

what are you sinking?

terse prism
#

The Titanic

onyx pecan
#

any good ratios for heavy or encased modular frames?

sturdy lagoon
#

what are you sinking?
@still pine
Everything

glacial geyser
#

am I really reading this correctly that a single 300m3/min crude oil pipeline can sustain 148 fuel generators for 22GW of power?

#

and that with my current 8 lines of crude if i don't use any for rubber..... i can make enough turbofuel to produce 176GW of power?

hot ginkgo
#

Very much true.

still pine
#

is that stage 5?

hot ginkgo
#

Diluted fuel to turbo fuel.

glacial geyser
#

yeah i have all the alt recipes

#

and i made a packaged turbofuel pipeline thinking i could use it in my jetpack

hot ginkgo
#

I wish.

glacial geyser
#

using 4 non-dilluted refinery lines.

#

but the amount of refineries required.... i believe that nuclear still outclasses it, no?

#

I guess aside from the waste issue, given having all alt recipes unlocked and a willingness to build it all..... is there any reason to ever prefer turbofuel over nuclear?

#

40~ish refineries making fuel to transport where i make compacted coal and turbofuel, but now I'm questioning if it was even worth it at all lol

#

i guess 70 refineries total making rubber, plastic, fuel, turbofuel, and packaged turbofuel.

#

but not diluting it yet, which clearly i should be doing lol

naive ingot
#

Is it my imagination, or can you unlock geothermal before getting to the tier with Nuclear?

sturdy lagoon
#

You can

devout marsh
#

Yeah you can, I don’t have nuclear yet but I’ve already set up a few geothermal plants around my world

hasty trout
#

and i made a packaged turbofuel pipeline thinking i could use it in my jetpack
and another one

tame folio
#

waste issue? what waste issue?

#

my nuclear barrels just dissapeared and i swear it doesnt have anything to do with my lizard doggos

#

either that or fill up a truck and drop it into the void

#

i wish for trucks there was a recordable route you could copy/paste to other trucks so when your nuclear barrels need dropping in the void you just slap another truck down and it goes off on its merry way full of toxic goodness

dull bolt
#

Do not drop trucks off the world, they will fall forever and lag the game (eventually), better just store the waste in an isolated region of the map.

tame folio
#

ah yeah i guess there's that but i gotta be a megalomaniac environmentally destructive irresponsible nuclear barron somehow

dull bolt
#

Hehe šŸ™‚

bleak coral
#

I'd imagine at some point they'll fix the vehicle in the void thing by just making them vulnerable to the death zone too

dull bolt
#

Probably.

wind spade
#

But if they do, they'll probably make the waste respawn if you throw the truck down

vale jungle
#

The waste should scatter randomly all over the map if you drop the truck into the void.

bleak coral
#

it would be funny if it tossed it back out and scattered it near where it fell as like a "nice try, don't do that" kinda thing

sharp crow
#

@tame folio there's a mod called ficsit-networks that allows you to copy the path of a vehicle and save it and replace other vehicle's paths with it, among other things. you would still need an unlimited supply of trucks though

tame folio
#

ah thanks i'm deinfetly gonna check that out, i like to have my trucks going in a big carousel fashion instead of just all over the place

sudden cave
#

errr can someone check my math? I think I either did a mistake somewhere or nuclear power produces way too much power, like, WAY TOO MUCH

#

When someone has time can people double check the math on this :')

sand garnet
#

have you compared it with one of the online calculators?

sudden cave
#

:') yes i've just been linked to it earlier didn't know this existed

wind spade
#

@sudden cave nuclear does produce tons of power. But your math is wrong in several cases. In bold is what is wrong in your txt file:

Uranium pellet - 1800 uranium + 2160 sulfuric acid (+720 recycled from the recipe) -> 1800 uranium pellet
Infused Uranium Cell (alt) - 1800 uranium pellet + 2025 sulfur + 2025 silica + 3375 quickwire -> 1575 encased uranium cell
Nuclear Fuel Unit (alt) - 1575 encased uranium cell + 94.5 crystal oscillator + 315 electromagnetic control rod + 189 beacon -> 94.5 nuclear fuel rod

94.5 nuclear fuel rod can run in 472.5 nuclear power plants making 1181250 MW or 1181.25 GW or 1.18 TW of power at full load

sudden cave
#

oooh thanks :)

#

but wow is that a stupid amount of power

wind spade
#

yeah, you'll most likely only need one (maaybe two) uranium mines

sudden cave
#

We'll probably build to maximise the amount of power but we won't turn it on xD don't want to deal with the waste at all but just want to do the content

wind spade
#

dealing with waste is easy

#

just store it at the edge of the map

sturdy lagoon
#

Yeah you can still build past the death wall

#

Wow can't share my discord link here

#

Well no "advertisement" goes both ways

sand garnet
#

Advertising a discord is still advertising

sturdy lagoon
#

Oh no

#

How dare we have satisfactory conversation elsewhere

sand garnet
#

I dont see how it is stopping you lol

sturdy lagoon
#

Mods

sand garnet
#

What i mean is, you are free to tslk about satisfactory pretty much anywhere, just cant advertise your discord here

sturdy lagoon
#

Well I was going to invite people to partake in debates

#

Meta talks and stuff

#

Where we can disagree without mod cries

wind spade
#

yeah, but that's advertising of your discord

sand garnet
#

I wonder if theres a channel for meta talk on this discord

sturdy lagoon
#

Yes I get that

#

I did say "no advertising"

wind spade
#

and yeah, you can talk in here as well

sturdy lagoon
#

Not a mystery what happened. Just not impressed

#

I don't want tom calling mods

wind spade
#

it's a rule on like 99% of big discord servers

#

Tom calls mods if the conversation gets out of hand

sturdy lagoon
#

Or he runs out of argues

wind spade
#

which means usually people start insulting each other

#

Or he runs out of argues
when did that happen?

sand garnet
#

And mods can also decide that I wasnt right on calling mods

sturdy lagoon
#

Well I like insults

#

So...

wind spade
#

so you're probably the person with whom noone wants to discuss stuff

sturdy lagoon
#

Anyways. If you like real talks and are a serious player hmu

sand garnet
#

I'll pass

wind spade
#

I like real talks, I'm not a serious player (30 hours ingame)

sturdy lagoon
#

You will never have my saved games greeny šŸ˜Ž

wind spade
#

I got a lot of theoretical knowledge and stuff, so feel free to discuss stuff

#

why would I need your saved games?

sturdy lagoon
#

Theory crafting is good stuff

sand garnet
#

Cant upload saves to greeny's site lol

#

You are confusing two people haha

sturdy lagoon
#

Was just a joke either way

wind spade
#

also, you don't upload saves to Anthor's site as well šŸ˜‰

sturdy lagoon
#

Eventually I will get lazy and cheat

wind spade
#

they are processed in your pc

sturdy lagoon
#

So one day 😁

sand garnet
#

Anthor's site is an elaborate setup to steal our saves

wind spade
#

anyway - if you want to talk about stuff, feel free to do so, I'd be happy to talk about math and meta. If you came here to insult people, then I'd probably call mods as well, as that's against rules of this discord šŸ˜‰

sturdy lagoon
#

I dont

#

Not here anyways. A time and place for everything

#

And tbh now that I am over the curve I am not posting any endgame meta stuff here

sand garnet
#

Over the curve?

sturdy lagoon
#

Never

versed harbor
#

Hello, i was wondring if there is already a online calculator for stuff? So that i know how many plates, miners, belts (Tier) i need to get X amount of Y item? I am always running into the Problem of bring short on One or Two Items šŸ˜…

empty hemlock
#

There is a couple linked in the pinned post šŸ‘

summer field
#

Big if true.

empty hemlock
#

i think it's Pin if true

versed harbor
#

Ah, thank you, havent used Discord that much so far

dark depot
#

i know this has changed since i played so what's a good water/coal/pipe ratio?

snow lodge
#

3 extractors 8 generators 120 coal

sand garnet
#

4 gens per pipe, 2 pipes, 1.5 extractor per pipe

cedar mica
#

Or 6 gens and 2.5 extactors per pipe

wind spade
#

6 gens = 270, 2.5 extractors = 300, there's some waste xD

cedar mica
#

Yeah, it would be 9 extractors to 4 pipes, to be 100% on the 270, but thats hard to setup. Easier to downclock the .5 to match

wind spade
#

or use the 8:3 xD

dark depot
#

9/4 it is

worthy copper
#

i will say 9:4 doesnt really make sense in any way

dark depot
#

how do you get 1:1:1

worthy copper
#

the math doesnt really work out for that...?
3 extractors:120 coal:2 pipes (8 gens) is standard cause youre using all the water/coal in exact ratios, cause pipes are more or less cheap its okay to not be using the full capacity of 2 pipes

#

and thats usually fixed by the speed of your coal miner

noble linden
#

to keep it easy on myself I'll just do 3 extractors to 1 pipe, all being downgraded to 100

dark depot
wind spade
#

that's a different ratio

#

which maxes 2 pipes

dark depot
#

and maxes extractors?

wind spade
#

nope

dark depot
#

ok it's changed

wind spade
#

5 extractors = 300 water, 12 coal gens = 540 consumption

dark depot
wind spade
#

just do 3:8 or any multiplies

#

the later you posted is 5 times the 3:8 setup

dark depot
#

ah so that's still accurate and what's required to do 1:1 all the way across everything

wind spade
#
   G  G  G  G
   |  |  |  |
E--+--+--+--+
E--+
E--+--+--+--+
   |  |  |  |
   G  G  G  G
#

that uses 100% of the water and 120 coal

dark depot
#

ok

#

thanks a lot for that

noble linden
#

At max, remember if you aren't using 100% of the power you will see the coal getting backed up. Don't be fooled

dark depot
#

ya i know

#

that is why i try 100% from the start

glacial hemlock
#

wiki

dark depot
#

the reason i go for 600 coal per a min too is that's just 1 miner late game

worthy copper
#

lategame youll probably want to have moved beyond coal

frosty sail
#

i use a coal power plant just to power the water extractors for the nuclear plane

#

plant* on its own circuit

#

so if the nuclear ever knocks out all i have to do is disconnect the factory from the nuclear and it'll start back up

glacial hemlock
#

in that case you might need to power the entire chain producing the nuclear rod as well.

sturdy lagoon
#
   G  G  G  G
   |  |  |  |
E--+--+--+--+
E--+
E--+--+--+--+
   |  |  |  |
   G  G  G  G

@wind spade

I don't like this format at all

muted crypt
#

lol

sturdy lagoon
#

You are putting 300m3 into each pipe sure. But 300/45 is 6+

muted crypt
#

wrong

wind spade
#

I'm not putting 300m3 in each

muted crypt
#

it balances out to 180m3 in each

wind spade
#

I'm putting 1.5 extractor's worth of water (180m3) in each pipe

muted crypt
#

the middle extractor splits between the two side pipes, flowing toward where fluid is being drawn in

sturdy lagoon
#

Idk I still don't like

#

It's all pump

wind spade
#

what

#

it's the perfect ratio, nothing gets wasted

#

and also uses 120 coal, which is common to see in early and mid game

sturdy lagoon
#

Pipe capacity I guess. Since its not 300 anywhere

wind spade
#

(as miners do 60/120/240/480 usually)

#

it's never 300 everywhere

muted crypt
#

well, I mean

#

it'll hit 300 if you're not at 100% power draw..

sturdy lagoon
#

The water contained in a pipe is miniscule

#

I guess if you ballast it could add up

wind spade
#

also pipes don't use power, so there's nothing really wasted there

wraith notch
#

man, I wish we had 1 way gates for liquids. the "sloshing around" of the liquids when going in a series of buffers is super annoying

sturdy lagoon
#

Idk I am running a different setup and I like it better

wind spade
#

@wraith notch pumps are one way gates

#

don't even have to be powered

sturdy lagoon
#

This is true

#

Pumps stop backflow

wind spade
#

Idk I am running a different setup and I like it better
@sturdy lagoon that's fine. But my setup does use all the water that's produced and uses nice amount of coal, so idk what is so bad about it

sturdy lagoon
#

I did a material comparison and I believe in large scale it would have cost me significantly more

#

But I guess it's pretty good for an example

wind spade
#

that depends how you build it

#

and materials are infinite

lucid sonnet
#

I have to say infinite materials are still a weird thing to think about. I find myself many times trashing even computers because I want to make space in my inventory for the moment and dont bother going to the nearest sink.

muted crypt
#

They're infinite over time, yes, but finite availability at any given instant

wind spade
#

sure, but in the context of "material cost of a given setup", it's irrelevant, as you can always produce more materials and it's not like you're "losing" any

dark depot
#

If you want total efficiency with power/coal you must max the pumps. because then you are getting every % out of your extractors

wind spade
#

Or you don't use pumps at all

dark depot
#

i don't use pumps. i'm talking about water extractors

#

you should never need to use pumps you always bring the material to the liquid it's so easy

wind spade
#

Well you said pumps... xD

sand garnet
#

Max those pumps

noble linden
#

I'll be honest... I piped water from the lake/ocean atop the waterfall on the western edge of map down to the pure coal deposit more or less due south of it and THAT was a fun project to build, loved the simplicity of building a pipeline without having to worry about headlift.

I guess the message is, try to go downhill wherever you can. Or pump it high then run it downhill

dark depot
#

the math for these are wrong

#

everyone is saying 8 coal for 3 extractors

#

45*8 is 360

#

this isn't right...

lost marsh
#

3*120 is 360

dark depot
#

oh...i need 2 pipe lines then...

terse prism
#

You can get away with one pipe if you do left/right of extractors.

#

If you have 4 coal to the left of three extractors and 4 coal to the right, the pipes will balance, overall max throughput of the pipe is 600

#

300 is unidirectional

sharp crow
#

water can't flow two ways through one pipe

#

the flow rate is in one direction at a time

terse prism
#

if the source of the water is in the middle, it will flow left and it will flow right

sharp crow
#

yeah, but along two seperate pipes

terse prism
#

same pipe technically

sharp crow
#

not if you put a junction between them

#

then it gets split into two pipes with different flow rates

#

pipes can only connect on the ends of them, you can't put a source in the middle of a pipe

terse prism
#

I guess it comes down to semantics on what your meaning of a pipe is then. You can use pipe supports and make a long pipe (which is one pipe) then attach a junction to the middle of it... does it become two pipes at that point? If you remove the junction it's still one pipe. Similar to how conveyors work with splitters/mergers.

sharp crow
#

if you use pipe supports you have multiple pipes total, but only one at a time as you follow the pipeline. with this method, you have multiple pipes and multiple pipes at once

worthy copper
#

junctions split pipes but junctions also can route any amount of liquid from any direction to any direction

sharp crow
#

ye i just mean one single pipe building can only have one flow rate, not two seperate flow rates in two directions
two pipe buildings can be lined up with each other and have different flow rates

terse prism
#

If I put an extractor in the middle of a pipe using a junction, it's still one pipe to me... the flow rate in the given direction is really what matters. If you'd exceed that in a given direction then parallel pipes (at which point I would consider it to be multiple pipes) comes to play.

#

Yeah, that's why I say unidirectional 300, bidirectional 600

#

bidirectional not in the back and forth but in the left/right

sharp crow
#

the pipes are lined up, but it's decidedly not one pipe - they can have different flow rates, different fluid amounts, and different directions of flow

glacial geyser
#

I wouldn’t say that at all @terse prism

#

Pipe max flow rate is 300. Junction is omnidirectional technically 1200 max flow rate. 300 on each connection because the pipe connected restricts the flow. But a junction has a buffer itself

#

So you could temporarily drain that buffer in all 4 directions at the same time for a total of 1200 flow rate into all 4 connections

worthy copper
#

junctions being more or less uncapped flowrate is a godsend

glacial geyser
#

Well it’s only capped by the pipe. But if you had a single pipe full of liquid that had say 40m3 sitting in it at zero. At rest

#

Then on either end a pipe connected going straight down

#

Can both sections of pipe connected to the ends of the one at rest both hit 300 as the pipe drains to both ends?

worthy copper
#

guessing at how the game maths things out i think it can happen but itll still only show 300 m^3/s flowrate

#

i was recently running pre-pressurized pipes up a wall and the new sections, which only have an inlet and no outlet, showed 150 m^3/s flowrate, while the pipe feeding it showed 300

glacial geyser
#

Maybe or it’s a total of 300 and it only drains at 150 out of each end

worthy copper
#

so they pretty clearly sum up the stuff happening at both ends to give the flowrate

glacial geyser
#

Then most likely if you consider the pipe as a very small storage container, it will only drain at 150 out of each end

worthy copper
#

it has to be up to 300 each end though

#

because its able to feed a machine 300 m^3/min

glacial geyser
#

In a single direction

worthy copper
#

but then we go back to my example pipe.
300 m^3/min in with no out gives a display of 150 m^3/min on the pipe

glacial geyser
#

I’m curious to know though.... how fluid buffers interact with forced directional flow

#

But that’s a separate issue

worthy copper
#

i think its possible for a pipe to drain 300 m^3/s out of both sides at once

#

and the flowrate if you go into the ui will show 300 m^3/s

glacial geyser
#

I think the display of 150 is the UI bug

#

Fill and flow are technically different

worthy copper
#

it works for the 'normal' case where fluid goes in one side and out the other, and approximately accounts for buffer effects

glacial geyser
#

As soon as you add another connection to that pipe it’s flowing through though

worthy copper
#

and yeah itll break down if both sides are inputting or outputting at the same time... but how often is that really relevant for normal use?

glacial geyser
#

It’s not really relevant for normal use but I am wondering something

#

Take two fluid buffers and stack them and connect their ends

#

So you have a closed loop system

#

Then stick a pump on one side

#

Facing upwards

#

It should recirculate

#

Correct?

worthy copper
#

I.... dont believe so?

#

its possible

#

nah it should

glacial geyser
#

So if you take off the pump does it continue to flow?

#

Or does it all just settle

worthy copper
#

should settle

glacial geyser
#

What if you put a pump facing down?

#

Does it recirculate back up into the top buffer?

worthy copper
#

cause the pump works by taking fluid from the input side and putting it on the output side, forcing stuff to move along. That would draw from the lower buffer which draws from the upper buffer...
Remove the pump and you take away the one thing keeping things moving

#

if the top buffer isnt too high up i think so

#

cause same deal you still have that forcing effect

glacial geyser
#

Then I wonder about cross sections where if you have two pipes flowing into a junction at 300, the other two ports should also flow at 300.

worthy copper
#

all i know is however the heck they have pipes coded, they do behave very well when dealing with complex setups with lots of junctions

#

and generally they behave the way you want them to

glacial geyser
#

Yeah I’ve been trying to come up with scenarios to exceed the 300

worthy copper
#

the only way thats ever possible is very transient scenarios

glacial geyser
#

Because why TF does an oil extractor say max 600

#

That makes me insane lol

worthy copper
#

im like 90% sure theres plans for pipes with more than 300 m^3/min flowrate

glacial geyser
#

I was also looking at fluid trains

#

Two in pipes and two out

#

It’s a 2600m3 buffer which should take > 4 minutes to fill @ 300m3/min

#

What’s the amount of fluid a section of pipe can take?

#

W/e basically if you can make a train round trip in less than 4 minutes, that fluid is effectively traveling faster than 600m3/min for the duration of the train ride

worthy copper
#

thats the case for any train transport, but its not really that interesting cause you wind up getting gated by the input (youll eventually take not-maximum capacity from the station cause its not receiving enough oil, pulling you back down to 600/min)

#

unless you pull from multiple stations (and then youre gated by the output station)

glacial geyser
#

Yeah it’s just an interesting thought about it and wondering if there’s any potential for increase but yeah it seems you’re always restricted at some point.

cursive umbra
#

I'm trying to calculate the cost of each MW from each power producer (except Biomass Burner and Geyser for obvious reasons). Part of the challenge I get is that I'm creating a loop. Example - I'm calculating the cost of coal to include the energy needed to mine it, however since coal is used to power the coal generator, it becomes a loop. Thoughts on how to resolve?

wind spade
#

Don't calculate in MW, but in MJ

worthy copper
#

yeah MJ is a good way to handle that

#

so each unit of coal burned requires x MJ to mine, and y water which costs z MJ

sand garnet
#

5 michael jackson's per iron ingot

wind spade
#

Get out

cursive umbra
#

Tom - that's off the wall.

#

@wind spade - the appropriate response would have been "beat it"

#

@worthy copper - my challenge is that I'm not sure how to fold that back into total cost. However, I had started thinking of similar approaches, but trying to figure out how to use that in scoring recipes and resource use.

wind spade
#

One piece of coal gives you 300 MJ, needs 3m3 of water, which is 30 MJ for 100% water extractor + ? MJ for miner (depends on mk and purity and OC)

cursive umbra
#

I had been using the Satisfactory Alternate Recipe Analysis spreadsheet as a reference, but had some different perspectives I wanted to start taking. So I've created my own version, in progress, that's kind of a crap-show in display right now. Wasn't planning to share it yet, but this is the in progress version:
https://docs.google.com/spreadsheets/d/1drvQzKKjB3bxt-MeR8DcM8tCqbdVTsBQy-BInvY-1cQ/edit?usp=sharing

#

@wind spade Yep. I was looking at maybe a net power calculation. However, part of my challenge is trying to get something like the value of Caterium Ore. It costs x MJ to pull it up, which let's pretend I only have coal generators. How much does that MJ "cost" in relative weighted terms.

#

The bigger question might be if there's enough difference in the calculation of the energy producing materials that it even makes it worth worrying about the loop for those and maybe just set static values in their situations.

worthy copper
#

if you can figure out how much mj it takes to mine and burn a single piece of coal you can use that to figure out the rest of the costs

#

like if 10% of a piece of coal's energy is spent mining it, then thats a 1/(1-0.1) increase in 'cost' of everything else

cursive umbra
#

That's an interesting approach.

worthy copper
#

it naturally deals away with the recursion you get from using coal to mine coal too, cause as you go to higher %s where that becomes more extreme, the cost increase matches it appropriately.
Like if half of the coals energy is spent mining it, that doubles the 'cost' of everything else

#

and when you run through the math (infinite geometric series sum) it would take 2 units of coal to make the nominal energy content of one piece

cursive umbra
#

I'm going to spend some cycles thinking on that approach. It sounds viable.

worthy copper
#

that kind of math shows up more often than you think in games hehe

paper yacht
#

I've been rebuilding my monster from around update 2 to update 3 + it's just insane with all the decimal places on input and outputs now getting a perfect balances really tricky

#

Kind of wondered if there was a way to design a calculator for the Splitters to generate a specific decimal outcome

wind spade
#

what I did for U2 (and didn't do yet for U3) was comparing power sources based on how much % of their energy is spent on automating that power source

cursive umbra
#

@wind spade the entire supply chain? for instance, if using compacted coal, you would look at mining coal and sulfur, running it through the foundry, as all part of the energy spent, right?

wind spade
#

yeah

#

all of that contributed to how much MJ it needs to make 1 piece of compacted coal vs how much MJ does that piece of compacted coal provide

worthy copper
#

do it for nuclear fuel rods šŸ™‚

wind spade
#

Kind of wondered if there was a way to design a calculator for the Splitters to generate a specific decimal outcome
@paper yacht there's definitely a way and I even thought about this, but I don't want to do it because of two reasons:

  • it's a lot of work that wouldn't benefit too many people
  • balancers are something that isn't really needed in SF so I'd prefer not showing people how to do some crazy balancers contraptions
paper yacht
#

@wind spade have to admit though your overflow splitter design is still a favorite of mine

civic forum
#

@hot ginkgo can I talk to you about this list for a minute? Some of the things here are a bit confusing to me; mainly that steel screws recipe. Making screws out of steel beams seems like heresy to me. Using foundries, coal and sulfer to make screws? Am I missing something?

bleak coral
sharp crow
paper yacht
#

I'm regretting the last two weekends in 6 days of doing a hundred and fifty electronic control rods a minute. The fact that I wasn't getting part shpped in I was making everything for a scratch for every single item ended up eating up half the swamp

kind crypt
#

Allright, I've reach the tier 7 and now I've the train and the fuel power plant. Do you have any advice or plan ? 😮

bleak coral
#

greeny if you see this, why does the production calculator favor steel ingot & solid steel ingot over compacted steel ingot? is it cause of the sulfur used?

sand garnet
#

@wind spade

bleak coral
#

didn't know if it'd be rude to ping him, is that okay to do in the future?

sand garnet
#

I like living on the edge šŸ˜›

#

if he's available and willing to talk, he'll let you know

#

a ping doesnt obligate someone to actually respond, of course

wind spade
#

yeah, feel free to ping me

#

I don't mind

#

and if I don't have time, I read the messages later šŸ˜‰

#

for your question - I assume it favors solid steel ingot because it uses less raw materials (weighted raw materials that is)

#

I weighted raw materials by their appearance on the map

#

so e.g. if there is three times as much iron compared to copper, the tool considers 2.5 iron lower value than 1 copper ore and decides on the recipes based on that

#

I assume since sulfur is not a common resource, it's pretty rare actually, therefore the tool doesn't favor that

#

you can always disable recipes you don't want to use tho šŸ˜‰

#

@bleak coral does that answer your question? šŸ™‚

bleak coral
#

yup, perfectly and completely, thanks šŸ™‚

terse prism
#

I find it odd that the tool takes 7800 bauxite and outputs 2476 Alcad Aluminum Sheets... but if you want 247 AAS/second you need 955 bauxite... shouldn't you only need 780?

worthy copper
#

is it using the pure aluminum ingot recipe in that case?

terse prism
#

Yeah, the 247 AAS uses the recipes without quartz... so if I added quartz back in I should be able to input 780 to get the same result, right?

#

2470 uses foundries, 247 uses smelters in the tool.

worthy copper
#

yeah disable the pure aluminum ingot recipe

#

and it should go to 780

terse prism
#

Oh yeah, much better thanks!

tawdry pebble
#

ugh.....i messed up some math long ago and it just came back to haunt me. I have figured out a solution to make the plan work but mad.
Long version i need 750 quartz crystal a minute but can only get 720 a minute from 1200 raw quartz in constructors. So had to find a balance with constructors and refineries which works out to 27 constructors and 2.77 refineries for 753 quartz crystal. Problem next is i am planning to do this on the plateau in the swamp with the 6 normal quartz nodes...... and need 360~ water.

worthy copper
#

if you can get a good water supply might as well go whole hog and all refineries

#

or if you have that much normal quartz, overclock some miners

tawdry pebble
#

mrk 3 miners @250% i'm milking them for all they are worth and belt capacity

worthy copper
#

im getting hung up on the 6x normal quartz nodes then, cause that should give you way more than you need then

tawdry pebble
#

Im not sure if i am misleading but each miner can give 600 quartz a min at 250% and i can only get 3600 quartz but i need 3750 for just constructors use.

Oh i said only 750 but i need 3x that so 2250 quartz crystal

worthy copper
#

ahh yeah there we go. Refineries were where I started centralizing things more near water just so I didn't need to run so much pipe

old onyx
#

Rookie question, have I done my maths right in thinking that if you needed 1.25x of a product and placed two constructors, it is more efficient to run both at 62/63% than have them at 100/25% respectively?

Based on a calculator I've found, 100/25 would be 4.43528MW while 63/62 would be 3.77147MW

worthy copper
#

that is correct

viscid crown
#

wouldnt dividing 1.25 by 2 be .75 and .75

worthy copper
#

.75*2=1.5

#

not 1.25

viscid crown
#

oh sorry

#

thinking wrong

#

Just got home from long day at work

wind spade
#

yeah it's always better to underclock all on average than only one

#

power-wise

worthy copper
#

but yeah underclocking all the machines by almost the same amount is more efficient.
Depends how much you want to hate your life entering that many clocks though

old onyx
#

Good to know, thanks guys!

bleak coral
#

underclocking 6 assemblers = tedious but still stimulating

#

underclocking 30 refineries = I am a masochist

worthy copper
#

^ yep

bleak coral
#

I'll probably only underclock multiple machines again once they add a way to set the recipe before building machines

sturdy lagoon
#

What is the total number of paint cartridges available on the map?

cloud copper
#

when the nearest oil is 2000m away

sturdy lagoon
#

Yeah. Oil was the biggest journey for me also

terse prism
#

Well... can't you just underclock it when you set the recipe? You're already in the machine at that point so it's a minor step if you've got your calculations.

#

Paint cartridges are renewableish though, aren't they? I'm pretty sure I've seen plant respawns including flowers/mycelium

sturdy lagoon
#

Flowers respawns? Huge!

#

I had painted some of my first builds because I was so proud. But I have zapped most of them away. I want to paint again but I don't want to waste the paint.

keen patio
#

Unless you are trying to color everything very specifically; you can just edit the 'default color' (first one) and it will change the entire factory(* EVERYTHING) at once.

sturdy lagoon
#

I think I will change the default. Then make some custom changes also

#

It's going to nice color coding my turbo motor factory

bleak coral
#

@terse prism it like more than doubles the time per machine, interact -> click -> next vs interact -> click -> double-click the percent -> type the percent -> hit enter -> next

#

probably closer to triple, cause changing the clock takes more time than selecting the recipe

terse prism
#

it takes a lot longer to do placing, belting, splitting, merging, piping, power lines, etc in comparison. I'd be interested to see a breakdown of time spent doing xyz as a comparison for building a factory

#

You can also value stream the order in which you do certain things e.g. it's generally more efficient/easier to link power before belting/piping and therefore saves time

glacial hemlock
#

Assign a macro key to escape key, preferably near to the interaction key. That would be very helpful

cursive umbra
#

@wind spade I'm working out the math on the power supply chains. If you're interested, I'll share it with you when I'm done. Probably have it tomorrow.

rare fossil
#

When using the satisfactory tools calculator when I see it says example Cable 3.00x Constructor or Plastic 29.00x Refinery is that saying I need 3 constructors making that item?

terse prism
#

Yes

rare fossil
#

So .6 assembler.. how do I build that? :p lol

cursive umbra
#

Underclock the assembler to 60%

rare fossil
#

Why would I underclock anything?

cursive umbra
#

power savings if you don't need the extra output.

rare fossil
#

Ah

#

I set it my raw resources to what Im currently mining..

#

and its saying end i can only produce all that a 3 p/min.. I was producing more then that p/min on all those parts before I tore down my factory and started rebuilding it...

shy wind
#

Sorry wrong photo

glacial hemlock
#

@rare fossil you should really only work on only 1 final product at a time..

worthy copper
#

@rare fossil I asked greeny about this a while back but when you're using multiple 'maximize' settings at once, itll match their outputs by ratio

#

and in this case one item in there you can only make 3.33/min of, and cause it and everything else is at 100% on the slider, thats what they match to

#

would recommend using the target rate calcs instead, it also uses resources better than maximize

sand garnet
#

Flowers dont respawn

glacial geyser
#

Wat

#

Flowers respawn

sand garnet
#

no they dont

#

the only stuff that intentionally respawns is food stuff, meaning paleberries and beryl nuts

#

there's some bugged trees that respawn too, for example

#

but thats not intentional

glacial hemlock
#

@glacial geyser which flowers are you referring to?

wraith notch
#

probably leaves

glacial hemlock
#

Leaves don't respawn unless something is bugged or when you are playing as a client

sturdy lagoon
#

Not leaves. Flowers that supply pedals for paint

glacial hemlock
#

Oh they don't respawn

misty pendant
#

so you could eventually run out of paint

sand garnet
#

yeah technically

#

I've suggested an alt recipe for paint on the QA site

dusty crow
#

does a pure iron node need 3 of 4 smelters?

#

*or

#

nvm it needs 4

wind spade
#

depends on overclocking and miner mk

dusty crow
#

mk 1

#

not sure if this would work or cause problems

#

conveyor going other head for a second batch of iron

#

*over

wind spade
#

that's fine

#

tho you can just do

--S--S--S--S
  |  |  |  |
  X  X  X  X

S = splitter, X = smelter

dusty crow
#

i'll try that

wind spade
#

it'll work the same as your solution

#

is just simpler and can be expanded later easily

dusty crow
#

nah i'll try it

misty pendant
#

you can also do

X-S-X
  |
X-S-X
  |

I think it's worse than greeny's suggestion but it can look cute sometimes

#

you use fewer splitters but you'll have to merge the outputs

#

it's also extensible in the same way

#

also if you don't have mk.2 belts you won't be getting 120 from a pure node with a mk1 miner anyway

#

since mk1 belts are capped at 60

dusty crow
#

i have mk2s

#

i am just using the mk1s as a 'placeholder'

#

so everything in the factory should be a mk2, therefore?

misty pendant
#

there's no harm in everything being mk2 but the input and output of smelters are 30/30 without overclocking

#

so mk1 would hold a single output or a single input

dusty crow
#

right

#

once smelters are set up I will then need to figure out how to make the factories
i mean I can do a second floor

#

jumppadsā„¢ļø

#

also im glad white boxes DONT despawn

#

lol

#

okay, i got a question

#

if I filter out all of the iron onto a single conveyor, and then I put it on a second floor.. is it possible to divide the iron EVENLY towards different constructors?

worthy copper
#

two smelters worth of inputs/outputs*

sand garnet
#

why do you want an even distribution

dusty crow
#

compact?

sand garnet
#

it's the opposite of compact

misty pendant
#

i mean the short answer is it is possible to evenly distribute

dusty crow
#

how would I do it then

worthy copper
#

you could divide it evenly if your production is insufficient

sand garnet
#

balancers are far larger than a manifold

dusty crow
#

or do you have a better solution

worthy copper
#

but if its enough to handle all the machines just manifold

misty pendant
#

but what you're talking about is called "load balancing" and it takes up way more space than manifold

dusty crow
#

ive done that to the smelters already

misty pendant
#

do that to the constructors

worthy copper
#

yep and you can do it to constructors

sand garnet
#

you can do it to literally every machine in the game

dusty crow
#

same output for the smelters?

#

and then do that to constructors?

sand garnet
#

the setup is identical

dusty crow
#

basically
SM - SM - SM - SM
SPL - SPL - SPL - SPL --- elevator potentially(???)

second floor possibly; split the iron into different constructors

#

SM is smelter
SPL is splitter

wind spade
#

you can also connect the smelter to constructors directly

dusty crow
#

hang on

#

lemme get a photo of what i have

misty pendant
#
--S--S--S--S
  |  |  |  |
  X  X  X  X
  |  |  |  |
--M--M--M--M
|
--S--S--S--S--S etc.
  |  |  |  |  |
  C  C  C  C  C
  |  |  |  |  |
#

C for constructor

dusty crow
#

is this good so far?

#

or do i need to fix something
and what do i add at the ends

worthy copper
#

that looks good as-is

#

well, your input belt wont feed enough ore

dusty crow
#

wdym

worthy copper
#

4 smelters will take 120 ore/min and the input belt looks like a mk1 (unless im blind), which only moves 60/min

dusty crow
#

it's going to be replaced

#

i am using it as 'blueprint'

worthy copper
#

in which case - you good

dusty crow
#

sure you understand why mk1s for blueprints, right

#

because you dont have to replace it

#

easily just
upgrade it.

worthy copper
#

yep

dusty crow
#

alright now

#

splitters and stuff
what do at the output of the smelter

#

same line of splitters?

worthy copper
#

another manifold!

#

well, mergers this time

dusty crow
#

is a manifold just a line of sorters

worthy copper
#

more or less

misty pendant
#

M for merger

worthy copper
#

heres a screenshot of a more complex setup showing both a splitter line to feed machines (it wraps around the back), and a double-merger line to take all the outputs and put them on one belt

#

course you can do the merger line with just one half of those machines

misty pendant
#

i used to like the double-sided manifold before but i kind of hate merging outputs

#

because it's hard to maintain symmetry

dusty crow
#

i might elevate for the constructor floor

#

i know i've got alot of space but you get the idea yeah

#

actually i'll do it for the second factory

#

i think this'll be fine

#

i dont know what to have them producing.. reccomendations?

#

i want it to be as efficient as possible

glacial hemlock
#

not sure what is your question. But you should be focusing on producing space elevator parts before unlocking all tech. When your tech reached 100% you should be producing turbo motors

dusty crow
#

...I am at t3/t4
but still have t1 and t2 fully unlocked

glacial geyser
#

I have cleared the same field of petals multiple times for paint @sand garnet

#

They respawn

#

And very fast too

sand garnet
#

pretty sure thats a bug, not intentional

#

like respawning trees

glacial geyser
#

They respawn after I clear more petals

#

It’s like the faster I clear them the faster they respawn

#

The ones I recently cleared won’t immediately but the first ones I started at usually do once I hit the other side of the patch

sand garnet
#

yeah sounds like a bug

prime pine
#

Lol why u so adamant Tom? Cant you realise its supposed to be like OrneryD is explaining?

empty hemlock
#

because that very much sounds like a bug

sharp crow
#

iirc none of the plants are supposed to respawn, but there are a lot of bugs where they respawn anyways

glacial hemlock
#

If that actually grant flower petals, that would be very good. That also means biomass in game are now renewable

sand garnet
#

@prime pine if literally nothing in the game acts a certain way, except for 1 thing that was previously deemed a bug and later implemented as a feature ( regrowing paleberries and beryl nuts ) then it's more likely it's a bug instead of a feature

#

especially considering the devs never mentioned it at all so far

prime pine
#

@sand garnet we will never agree so let's move on

sand garnet
#

you asked me why, so I explained

sharp crow
#

renewable biomass? more like automatable biomass via m o d s

#

seriously though, with the sheer amount of respawning trees means there's no need to worry about running out of biomass

#

also, nasties drop biomass and they respawn if you don't build a factory near them

sturdy lagoon
#

I have cleared the same field of petals multiple times for paint @sand garnet
@glacial geyser
Location please

glacial geyser
#

Green area underneath the large arch above the SAM ore deposit

#

There’s a pit with poison plants that stand up and at the bottom is SAM ore

#

Above that is a freestanding arch

#

South/Southwest side of the map

sturdy lagoon
#

Time to load up this paint pistol 😁

glacial geyser
#

I have multiple mk2 containers full of cartridges

#

I set up a container to dump petals in

#

And 6 constructors

#

If you clear the area of petals just go to any of the next areas you can see and grab more

#

Then go back to the spot you started and they should have respawned by then

sturdy lagoon
#

I think I finally have a reason to explore that part of the map

glacial geyser
#

Yeah @worthy copper

#

It’s better suited here

worthy copper
#

reposting for reference - if a unit of fuel gives 600-45 (refinery) - 11.36*1.5 (crude) = 537.96 net MJ if extracted from a pure node overclocked to 125%, or 503.01 MJ if extracted from a normal node overclocked to 250%

#

then if all yoru ufel gens are powered by pure nodes youll need 24*600/(537.96) = 26.77 fuel gens

wind spade
#

that changes based on which path you take to produce the fuel tho

glacial geyser
#

Yes we are just assuming basic fuel production

worthy copper
#

we're assuming normal fuel atm

glacial geyser
#

Yeah I thought it was 2 or 3 extra gens

worthy copper
#

if you power all the gens with normal nodes overclocked to 250%... itll take 28.63 fuel gens

glacial geyser
#

So that’s what geothermal is ā€œworthā€ - complexity

worthy copper
#

its power that doesn't require other resources, which frees those resources up for other use

glacial geyser
#

And when you scale everything back to 1% production and just build 100x the machines to match 100% production rate

#

You could totally get away with JUST geothermal

#

And no nuclear waste to store, no massive turbofuel factory in the sky just lots and lots and lots of slow-ass conveyors

#

Lol

worthy copper
#

and 100 times as much machinery

glacial geyser
#

Everyone’s argument has been ā€œjust build more.ā€

worthy copper
#

same can be said for making power generation

glacial geyser
#

But when I say ā€œok build 100x moreā€ they all of a sudden don’t wanna lol

worthy copper
#

every path ends in building stuff

glacial geyser
#

Yeah and even normal fuel production is technically infinite

worthy copper
#

well building 100x as many buildings in the same deisng isnt as interesting as needing to build a new design

glacial geyser
#

Because the resources available are also infinite

worthy copper
#

SF is more a game of rates than quantities, cause quantities are infinite thinking_helmet

glacial geyser
#

So the whole MJ is nice for calculating storage and power per item but you could just as easily do the same thing

#

Yeah

#

Or rather I mean the argument ā€œthere is no equivalent to geothermal because it consumes no resourcesā€ could be applied to infinite resources over time

wind spade
#

I was doing some math on this and found out that around 30% underclock is a nice ratio between space taken and power saved

glacial geyser
#

Does that depend on the size of the machine itself?

#

Because refineries vs a constructor

worthy copper
#

yeah, saying there is no equivalent is probably wrong, cause just look at all of the generator designs, they all talk about final plant wattage

glacial geyser
#

Big difference in footprint

worthy copper
#

turbofuel is 22MW, nuclear is 1.18TW etc

#

which is directly comparable to geothermal's power output, but they do take resources to produce power

glacial geyser
#

And one has a significant drawback

#

IMO I think the best ā€œspotā€ for geothermal is a completely separate power grid

#

Where you use that to generate your production of energy for automating items

worthy copper
#

not gonna matter when youre making (a) terawatt šŸ˜„

sturdy lagoon
#

It is

glacial geyser
#

But it’s fun to think about. 3.6GW of essentially free energy to isolate power for power production

wind spade
#

@glacial geyser I don't think it does, as it's calculated in percentages

worthy copper
#

i think nuclear actually gets too big to properly start up off of geothermal gens

sturdy lagoon
#

Early in when you are snowballing geo is better alone

#

When I added geo to my fuel grid it hurt my production

glacial geyser
#

It prioritizes geo over fuel

sturdy lagoon
#

Reduced my usage and was getting less plastic

glacial geyser
#

So you’re consuming significantly less

sturdy lagoon
#

You sort of need to consume

#

I have switched though. I'm not doing fuel+ right now

glacial geyser
#

I’ve always said that power and products shouldn’t be in the same chain.

worthy copper
#

unless you flip it around and make plastic/rubber directyly from crude

wind spade
#

ah, I found the spreadsheet. Basically I was calculating how much power do you save per building if you overclock to 1-250% (and build enough buildings to match a certain production rate). It looks like this (x axis is OC %, y axis is power saved, in this case for 1 constructor)

#

so around 50% actually

worthy copper
#

oooooooooooooooh

sturdy lagoon
#

unless you flip it around and make plastic/rubber directyly from crude
@worthy copper
Accurate

wind spade
#

@glacial geyser well unless you go the diluted fuel path, then you make everything from fuel and you can mix those together (as long as you keep enough fuel for gens)

sturdy lagoon
#

I have done this change and added more geo

worthy copper
#

so wait how does this square with the table on the clock speed page then

glacial geyser
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Obviously you can and there are absolutely safe methods to mix them

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Just for normal people it’s easier to say ā€œdon’t mix until you know exactly what you’re doing.ā€

wind spade
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yeah definitely

sturdy lagoon
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Fuel+ demands consumption. Plastic+ demands sinking