#math-and-meta

1 messages · Page 470 of 1

analog mist
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I seriously need to progress further but i think that the closest oil mass is at... 2KM or more lmao

eager solar
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tbh, I think automating another source of fuel is easier even when taking the lifespan into account

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and afaik, yes no waste

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@analog mist oil is always far from the starting areas

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it's to incite you to use hypertubes and stuff like trains if you produce a lot

glacial geyser
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@analog mist get the explorer research in the quartz tree of the MAM

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Then the map starts to feel much smaller

analog mist
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I would need to find quartz first, which appears to be hidden somewhere

eager solar
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never really used explorers, nforest taught me that the fastest is parkour with blade runners/jet pack in cluttered environment

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@analog mist where are you?

glacial geyser
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Yeah but you can get the explorer before fuel refinement

eager solar
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yup, but on foot always felt more convenient than vehicles considering where I was

glacial geyser
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@analog mist there’s more than enough pure nodes scattered everywhere for quartz to do the research but the center of the map has multiple mineable nodes

eager solar
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think I would have used vehicles a lot of more if started elsewhere like hte dune desert

hot ginkgo
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Dune sucks to drive through because of the rolling hills.

glacial geyser
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The tractor is basically useless once you unlock explorer

eager solar
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also, I liked exploration on foot better because I was on the lookout for slugs and crash sites

glacial geyser
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Trust me.... the explorer gives you a much better view for those things

analog mist
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i think i started on the easier desert because of water abundance

glacial geyser
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Explorer full of fuel and concrete = most fun exploring you’ll ever have

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@analog mist west-south-west. There’s a poisonous crash site next to quartz you can walk to from there

eager solar
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I already unlocked every hd by now, so I allowed myself to use exosuit mod for qol since I'm 'done' with exploration for quite a while

analog mist
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i will need at least one miner and a ton of conveyors, this'll be a fun ride

eager solar
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you can work with outposts to reduce the number of belts

analog mist
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true

eager solar
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also, keep in mind that making a megabase will require you to have a strong enough computer, or your frames will die

analog mist
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i think i should rebuild my central factory, dividing the power wing to it's own side of the lake

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My pc will be fine, i think, i hope really hope

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i think i should stop getting concrete, 6 industrial containers of it may be excessive

pine rapids
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I always run out of rods and sheets when exploring. Not really sure why, I guess I don’t clean up my walkways?

glossy moat
hot ginkgo
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Its telling you how to load balance. I prefer calculators that don't go that indepth.

glossy moat
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yeah

hot ginkgo
sand garnet
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it's what is needed for that exact number of 22 beams I guess

keen patio
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@hot ginkgo is the 1.96 foundry mean overclock?

hot ginkgo
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I wouldnt.

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1 at 100% and one at 96%

keen patio
hot ginkgo
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1 at 100% and one at 96%

wind spade
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number of buildings

keen patio
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err, why not draw it as 2 'orange' foundries then?

wind spade
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you mean like two boxes?

glossy moat
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I was just trying to see how many steel beams you could get per minute with just 2 miners

keen patio
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Similar to melmund's picture above; ... I guess what Im saying is, the visual is more intuitive...

hot ginkgo
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When you start getting to large set ups, having 60 orange rectangles per step gets annoying.

glossy moat
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mk2 ones anyway

hot ginkgo
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I prefer greenys method.

keen patio
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Hmm, I guess I could see that @ Band.

wind spade
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@keen patio simple - when you start going bigger, it's better to draw one box with 100 buildings rather than 100 boxes with 1 building

hot ginkgo
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@wind spade made the calculator I linked by the way @keen patio

keen patio
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Nono, you're preaching to the choir now. I just wasn't thinking big enough.

hot ginkgo
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I can definitely see the alure of having everything spelled out. But it gets overwhelming to look at later game.

keen patio
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I'm still early game; so the pictures Melmund is linking are more... understandable? I guess.

wind spade
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also in the tool above, it takes forever to generate 10 turbomotors/minute 😄

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just wanted to see how does that look in the visualization and it's already like a minute and it's still loading

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@keen patio I get that at first it may seem better to chart every building, but it inevitably ends with this ^

glossy moat
sand garnet
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I guess the difference is the amount of visuals to your 2 sites greeny

glossy moat
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I used that for reinforced iron plates and motors and it was perfect

sand garnet
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that TM setup has a LOT of machines it needs to render

wind spade
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yeah that's the point

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in my tool, no matter how many buildings you have, you still get the same visual

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just with different numbers

keen patio
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Yee-gods.

sand garnet
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its kinda mindblowing how complex the TM is

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it never really felt like that when I was building my setup

wind spade
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I mean if you reused existing stuff

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then it probably wasn't as bad

hot ginkgo
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Without alts, it uses nearly every single item doesnt it?

keen patio
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is there a way to use your site greeny to specify I have 2 impure Iron nodes and I want to make screws. Whats the best way to do that? kinda query

hot ginkgo
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There is!

wind spade
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I can't even answer a quesiton about my own site without someone else interfering lol

keen patio
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Ive added screws, and instead of setting the desired screw output, the only other option is maximize.. and Im looking in the items,input area now

sand garnet
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only 390 iron for 10 TM? damn

glossy moat
sand garnet
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lol without pure recipe it goes up to 940 iron

wind spade
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but yeah, @keen patio you can easily calculate how many screws you can make from X resources

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just set the limits in items, input and use the maximize option

keen patio
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Hmm.. offhand I don't know the numerical value; I know I want to use 2 impure iron nodes

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is that... 60 each? (mk1 conveyers as well)

wind spade
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you can also check that on my site 😉

keen patio
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err, crap.. Where?

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Codex?

wind spade
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you can then choose purity, overclock value and it'll give you extraction rate

keen patio
wind spade
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that's when you put the resource in an AWESOME sink

keen patio
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ah! kk - dont have that yet.

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I'll poke around in here, thank you very much.

wind spade
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it gives you this many points, which you can turn into coupons and buy some extra stuff (usually cosmetic, but sometimes useful)

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no problem 🙂 and yeah, the tool isn't perfect and I'm still working on adding new stuff (just don't have too much time now)

keen patio
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the final line is 240/min -- but I dont have access to over.. Mk1? (60/min?) conveyers

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oh wait thats after production.. nvm, that just goes into multiple storages or w/e

wind spade
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well it doesn't have to be one belt. You see, the last box shows 6 buildings

keen patio
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Sorry; Mouth faster than mind 😦

wind spade
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no problem 😉

quiet plinth
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hi mr Obama

wind spade
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???

glacial hemlock
bleak coral
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@empty wagon with the vanilla recipe for circuits that use plastic, going from vanilla computer to quartz computer the output of plastic per minute -> computers per minute goes from 145ppm -> 2.5ppm to 30ppm -> 2.8125 ppm

empty wagon
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yee

bleak coral
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but the big tradeoff is oscillators are slow as shit to make, and complicated to boot

empty wagon
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i really gotta get on automating quartz production. ~430 hours in and still handfeeding quartz from porta-miners smh

bleak coral
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oof

wraith notch
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I've been feeding quartz from 2 miners into the sink

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that's my points gen

terse prism
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I've been feeding 2 pure nodes of refined quartz crystals into a sink for basically my whole gameplay

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with overflow for the raw quartz that doesn't get refined in the 20 or so assemblers i have lined up

wraith notch
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yeah it's decent point. I've had mine feeding for the past like 50 or so hours

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and gotten near 80 tickets

terse prism
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i sink all of my extra caterium ingots too

bleak coral
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wouldn't it be better to sink quickwire?

worthy copper
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@empty wagon wait why does the limit go down to 0.15/min, do the spliiters behave weird at lower rates?

empty wagon
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nope, even better

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sec

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if you mix media/desired item at a 1:1 ratio, throughput=machine clockspeed

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that said, no matter how long (or what mk#) the output belt is, throughput is always dependent on machine throughput

bleak coral
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oh that's clever

empty wagon
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downside is it needs both power and resources to burn. upside is you can get it working for cheap

dim thicket
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Oh I get it that's interesting

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But why would you want to intentionally slow down a belt?

empty wagon
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not many good uses for it tbh. but i have managed to use a system similar to this for requesting fuel rods

worthy copper
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so you use a constructor to draw away a precise amount

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not bad

empty wagon
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assembler more specifically

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if you belt a machine right, you can use them essentially like mechanical relays

worthy copper
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oh yeah i see now

empty wagon
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so yea, that blueprint above does actually work on multiple levels. all depends on how much tweaking you wanna do

clear dock
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uses a machine to purposely back up a conveyor
@empty wagon
I love how people come up with things like this, and meanwhile i built my factory as i went, and now i have the messiest spaghetti i've ever seen, altho it still works with 100% efficiency

empty wagon
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Rule of thumb for me breaks efficiency logic. In sandboxes, I always overshoot (sometimes even completely blow out of proportion) everything i do.

hot ginkgo
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If its worth doing, its worth doing alot? Bigger? More? Something like that.

empty wagon
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pretty much. more like "If I'm gonna do something, might as well do the fuck out of it"

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which is consequentially the reason one of the biomes on my map is fried but, i kinda like it that way.

clear dock
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I mean i had this plan to make this MASSIVE base, but then problems started accumulating and i didnt stop to fix any of them, and now ALL THOSE PROBLEMS are still there and i can't fix any of them without causing even more problems 😂

empty wagon
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oh yea, those are the worst

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As for this concept, there is absolutely no way in hell anyone could possibly make this thing "efficient" in any way, shape or form lol. I'd almost pay money to see someone try.

clear dock
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Every time i want to add something new, i have to spend 20 minutes figuring out whats making what i need

empty wagon
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i normally check the last step on my machines and do some backwards algebra

clear dock
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As for this concept, there is absolutely no way in hell anyone could possibly make this thing "efficient" in any way, shape or form lol. I'd almost pay money to see someone try.
@empty wagon
It IS doable, thing is it takes days just to PLAN

empty wagon
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hahaha

clear dock
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i normally check the last step on my machines and do some backwards algebra
@empty wagon
I just stare at my ACTUAL spaghetti and when i see what i need i go "THERE IT IS" and then i just follow the conveyor belt to the assembler where it came from 😂

hot ginkgo
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Hahahah

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Thats a hilarious image.

empty wagon
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i try avoiding looking at the ball of shit that is my conveyor system

clear dock
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Hahahah
@hot ginkgo
Ill take a screenshot of it tomorrow and post it here

hot ginkgo
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I mighr be a little excited/scared

clear dock
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i try avoiding looking at the ball of shit that is my conveyor system
@empty wagon
That bad? 😂

empty wagon
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it's bad man

clear dock
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I mighr be a little excited/scared
@hot ginkgo i mean i quite like it tbh 😂

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it's bad man
@empty wagon
Now Im the one thats curious

hot ginkgo
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I keep all my stuff very well organized. But I love seeing other people's spaghetti.

empty wagon
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my 1st indoor factory was an 11x11

clear dock
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Omg 😂

empty wagon
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it's still mostly there. the incoming items floor is absolutely trashed

clear dock
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I keep all my stuff very well organized. But I love seeing other people's spaghetti.
@hot ginkgo
I actually built a MASSIVE storage unit that fills up by itself, but i just don't like it, it's too perfect 😂

empty wagon
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coal plant from 200 hours ago, still mk3, overflown to hell

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i keep ducking and dodging centralized storage. can't find enough motive to build one yet

robust shale
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This game is literally just the five-year plan but it's on a different planet

clear dock
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Bruv the first time i got trains, i had the brilliant idea to have it going THRU my base
Worst idea i ever had 😂

hot ginkgo
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Central storage makes me moist. I have an auto sorting system with overflows into sinks for every ingame item.

robust shale
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MAXIMUM INDUSTRIALIZATION

clear dock
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O damn that sounds preety cool!

empty wagon
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figuring out how fluid logic works tick by tick makes me moist

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got a rough idea of how fluids flow in-game but i'd like to reaaally get down in there

hot ginkgo
clear dock
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I haven't figured it out yet, AND IM ON NUCLEAR POWER 😂😂
I just slap pumps everywhere and it works

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@clear dock
@hot ginkgo
Storage unit????

empty wagon
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still trying to figure out if fluids ghost, because every now and then pipes surprise me

hot ginkgo
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Yup. This was an old picture. But 2 infeed belts. Programmable splitters sort into each section.

clear dock
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still trying to figure out if fluids ghost, because every now and then pipes surprise me
@empty wagon
I've had all the machines working without any fluid in the pipes so.. 😂

empty wagon
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sometimes they b like: 2+2-1=2.9

sturdy lagoon
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I'm currently freshly into phase 3. Used coal for about 2 days and now I am on 100% fuel

robust shale
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guuten tag

empty wagon
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yea ikr @clear dock

sturdy lagoon
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Have 4.5k power capacity. Run about 35-40%

clear dock
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Yup. This was an old picture. But 2 infeed belts. Programmable splitters sort into each section.
@hot ginkgo
Daaammnn
Mine is "analogic"
I have conveyors running into storage units and thats it

robust shale
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ok

sturdy lagoon
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Looks like I need to remove fuel power though

clear dock
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I'm currently freshly into phase 3. Used coal for about 2 days and now I am on 100% fuel
@sturdy lagoon
Do you have machines making stuff that you didnt need?
Cause you're gonna need that stuff now

hot ginkgo
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@clear dock I did at first. But had a hell of a time routing all the belts. Smart splitters and the overflow function changed how i played the game.

clear dock
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@clear dock I did at first. But had a hell of a time routing all the belts. Smart splitters and the overflow function changed how i played the game.
@hot ginkgo
I don't think i've ever even used Smart splitters
EVER

sturdy lagoon
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I'm not sure I know what you mean

hot ginkgo
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Ohh man. Use them.

sturdy lagoon
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But my full auto machines are useful ones

empty wagon
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i used to use normal splitters to cheat the overflow mechanic on smart splitters

clear dock
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I'm not sure I know what you mean
@sturdy lagoon
I recommend having machines making one of each as you progress
And i mean making one of each
Like, two ir three smelters for the same ore
It's going to come in soooooo handy as you progress

sturdy lagoon
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I'm quite efficient

empty wagon
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i was that guy weighing down spacebar bc i didn't automate endgame crap

sturdy lagoon
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I'm just unsure of dropping fuel power for petroleum coke

clear dock
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i used to use normal splitters to cheat the overflow mechanic on smart splitters
@empty wagon
When i had too much of some random item i just shoved them in the sink, but now that im on nuclear im actually lacking parts XD

empty wagon
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lol

clear dock
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I'm just unsure of dropping fuel power for petroleum coke
@sturdy lagoon
Not sure if thats a good idea or not

sturdy lagoon
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I'm working on a turbo motor build

clear dock
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i was that guy weighing down spacebar bc i didn't automate endgame crap
@empty wagon
I just had my Stapler on my spacebar 😂

sturdy lagoon
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Need the pet to coke

empty wagon
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i used my echo dot, just about all it's good for hehe

clear dock
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Hahahahahah

empty wagon
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"alexa, craft this while i take a nap"

clear dock
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I used to leave my PC on for HOURS just to get like, 500 cable

empty wagon
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lol

clear dock
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Now i have 5000 SPARE cable XD
gotta love how this game works

glacial hemlock
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@sturdy lagoon great job

sturdy lagoon
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Thanks ☺

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You were mentioned when I asked about speed builds

glacial hemlock
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@clear dock 5000 is rookie numbers, but that's good enough

empty wagon
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i did alot of hmf crafting by hand. still do sometimes. pretty much skipped automating hmf and went to making contraptions that contradict concept of game

clear dock
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@clear dock 5000 is rookie numbers, but that's good enough
@glacial hemlock
I mean i dunno it's just a wild Guess i didnt count them XD

glacial hemlock
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I complete package2 at 4h6min, but the world record is 3h42min

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I am at my 2nd run at different location : Northern forest, but the progress is kinda bad due to too many trees

sturdy lagoon
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Package 2. Like hub tier 1?

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You have my interest 😎

glacial hemlock
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Package2 is the 2nd Space elevator delivery

sturdy lagoon
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I came in as an over analytical noob

hot ginkgo
sturdy lagoon
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So I'm up for a try

clear dock
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I complete package2 at 4h6min, but the world record is 3h42min
@glacial hemlock
Me who took a month

glacial hemlock
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Lol, @clear dock enjoy the game!

empty wagon
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sad, slow handcrafting noises

clear dock
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sad, slow handcrafting noises
@empty wagon
Exactly 😂

glacial hemlock
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I got my 8 coal generators up and running at 1h16min and that's my current best record

empty wagon
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that's pretty fast

sturdy lagoon
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Grassy spawn?

glacial hemlock
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Rocky desert

sturdy lagoon
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Or is it players choice

glacial hemlock
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It is location dependent

clear dock
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Also, do you guys know what like... wind power hasn't been added?
Cause i think it would be a great addiction to the game

glacial hemlock
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@clear dock mods

clear dock
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Ah

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Kinda stupid tbh

glacial hemlock
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Google satisfactory mods and you will see... there are more than 100 mods out there

empty wagon
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imma try going as long as i can without adding mods. gonna see what my creativity limit is atm

clear dock
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You can clearly seen the wind on the smoke comming out of chimneys

glacial hemlock
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@clear dock and if you build a floor close to the chimney, the smoke will look kinda flattened out

clear dock
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imma try going as long as i can without adding mods. gonna see what my creativity limit is atm
@empty wagon
I don't think im ever going to use mods that add more milestones and stuff
Just makes satisfactory feel less like.. satisfactory

empty wagon
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i like the idea of ideas being future-proof.

clear dock
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I mean theres a dude out there making hamburgers and crap like that

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It's just too far i think

empty wagon
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lol

clear dock
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Have you seen the post?

empty wagon
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nah not yet

clear dock
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Lemme see if i can find it

stray meteor
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lol

empty wagon
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XD

clear dock
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I mean come on XDDD

empty wagon
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that cheeseburger looks like it would pass right through me

stray meteor
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mmmmh metal burger#

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i would love to eat some metal

clear dock
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Bit of a aluminum taste to it

stray meteor
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and copper aftertaste

empty wagon
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lol

clear dock
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Motor oil smoothy

stray meteor
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bet the robots would love this drink

clear dock
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Would be the best update ever
Get robots to do everything for you

stray meteor
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Op maybe?

clear dock
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Nah

stray meteor
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nobody knows

clear dock
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Well lads i believe it's bed time for me

stray meteor
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¯_(ツ)_/¯

empty wagon
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ah

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well, cu around man

clear dock
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You too mate!!

empty wagon
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alright imma head out

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peace

lament ivy
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am i going to run into overflow issues with aluminum processing?

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like theres a lot of recycled parts, are they going to back up the whole system if i dont keep it in check?

ebon wharf
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yes

lament ivy
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great

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kms

muted crypt
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I generally have new water coming into the system at a slightly slower rate than what would be needed for new water + recycled water to maintain the system, so that it never fills up

glacial hemlock
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Like 0.5% lower?

clear dock
wind spade
clear dock
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we were talking about this here yesterday

worthy copper
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mmm spaghetti

prime briar
dusty crow
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if i have two mk1 mines on a normal node, how many smelters would I need

prime briar
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60 * 2 / 30

dusty crow
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so how many

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oh.

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4?

prime briar
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yeah

dusty crow
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and a third would be 6

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you couldve just said "2 smelters per 1 normal node"

prime briar
#

better to show you the format of how to calculate it then just give you the answer

dusty crow
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fair enough

prime briar
#

you're gonna have to calculate that type of stuff hundreds of times in this game

wind spade
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depends on miner mk, overclock, node purity, recipe and item

worthy copper
#

satisfactory should be the new educational tool for solving word problems in math

pine rapids
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Hundreds and hundreds and hundreds of times. I used to use a 3x5 card to plan each build... but that died hard around tier 4-5

hot ginkgo
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@clear dock thanks for the nightmares.

clear dock
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@clear dock thanks for the nightmares.
@hot ginkgo
Glad you liked it 😊😂

empty wagon
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lol @clear dock thefuck is that?

neat matrix
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That looks like some Converterlsvers over each other

keen patio
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@worthy copper I have a bit of a background in education (more my parents).. and getting just 15 hours in this.. Honestly, this should be an 8 credit class on a semester.. with your final project submission being your save file which must be T8 with optimized production for an A... AND I WOULD FAIL THAT CLASS.

worthy copper
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theres a lot of fun you could have from basic word problem-like solving up to constrained optimization

keen patio
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@dusty crow just to scare you some more; as you get higher tiers of smelters, and then overclocks for them... lets just say that you should leave room for expansion... ALOT of room

Ex; an impure node puts out 30 ore for a Mk1 Miner. 1 smelter can handle that 30 ore... and then obviously the production line begins..

But by the end game, you have a Mk3 miner which puts out 120 ore.. overclocked max is 300 ore... thats 10 times your starting output.

worthy copper
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like 'produce as many turbomotors as you can as you can given these building materials'

keen patio
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Unfortunately, you'd have to block the internet, or people would fine Green's calculator >.>

dusty crow
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ive done this before

keen patio
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ah! kk

dusty crow
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just starting on a new save

worthy copper
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oh nonononono

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like you only have so much infrastructure you can build

clear dock
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lol @clear dock thefuck is that?
@empty wagon
Just my super efficient factory

empty wagon
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lol

clear dock
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Looks even worse now XD

empty wagon
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lemme hop on and grab some screenshots

clear dock
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Hell yea i wanna see those

empty wagon
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...whenever my world decides it wants to load...

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lemme find the most atrocious shit on my map

clear dock
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Hahahha sure

empty wagon
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11x11 structure

clear dock
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Also, if you were wondering how that screenshot i sent earlyer looks from up close..

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incoming area on my first indoor factory
@empty wagon thats not bad at ALL😂

empty wagon
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lol

clear dock
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wanna see the incoming area in mine?

empty wagon
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sure

clear dock
empty wagon
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XD

clear dock
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i just.. fkin.. add a new hole in a random wall whenever i need to XDDD

empty wagon
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so much needs to be fleshed out on my map but, haven't had the drive to work on alot of it

clear dock
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is that a super wonky conveyor line up there? XD

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ah no nvm its a train

empty wagon
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on the top? nah, it's a railway going all the way to north ocean

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blue crater to north ocean

clear dock
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wait wth is a boom boom factory? XD

empty wagon
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nobelisk+cartridge

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lemme pull up my sheet i forget how many/minute

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105 cartridges/min

clear dock
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why would you build a nobelisk factory?? XDDDD i've only used nobelisks like, twice

empty wagon
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i forget how many nobs but imma guess 40/min

clear dock
#

105 cartridges/min
@empty wagon oh wow

empty wagon
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i use a ton of nobs

clear dock
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i actually gave up on making a cartridge factory cause i just had no idea how to do it

empty wagon
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btw every tree in that pic, i've killed at least twice

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cartidge automation is a pita

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the rubber needed is worse than the sulfur bit

clear dock
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btw every tree in that pic, i've killed at least twice
@empty wagon they respawn??

empty wagon
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yep

clear dock
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the rubber needed is worse than the sulfur bit
@empty wagon i actually have thousands of rubber that im not using

empty wagon
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from what i can tell, after about 1 week ingame time, tree growth is all up in the air

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i forget how many per minute the nob plant uses

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i think a couple hundred

clear dock
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huh, i mean i have never paid attention to that so i have no idea if they respawned or not

empty wagon
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for sure

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no-man's land keeps goddamn re-growing on my map

#

like, every other time i go there, there's a new tree

wanton axle
#

might be the uranium LOL

empty wagon
#

lol

#

i really do think game has an rng mechanic that activates after x hours of plant death

#

cause i've straight up fucked entire swathes of land, berry shrubs and all, just to see it all grow back

clear dock
#

uranium conveyor from ~500m closer
@empty wagon oh that must have taken a while, how tall are those pillars????

empty wagon
#

tall af

#

about 3/4 elevation of red forest so i'd guess 180-ish meters to the ground

#

maybe 200?

#

void falls area is negative elevation for the most part

#

lemme hypertube to the other end

clear dock
#

omg, the CONCRETE tho!!

empty wagon
#

lol ikr

wanton axle
#

lol

empty wagon
#

fuel rod conveyor is backed waaaay tf up bc upon originally building this i thought reserving rods for vehicles was "smart"

#

lemme grab some filters and go over to storage area

clear dock
#

you have no idea how much i love the fact that every little platform has its own support pillars, its just makes it look so neat XD

#

receiving-end of that ore belt, 6 fuel rods per minute normal recipe bc i'm lazy as hell
@empty wagon wait lemme check how much i get per minute

empty wagon
#

yea i really like adding pillars under platforms, it's one of the reasons i hate looking at my unfinished skybridges

clear dock
#

@empty wagon wait lemme check how much i get per minute
@clear dock 1 per minute tf😂

empty wagon
#

lol

clear dock
#

oh wow, do you have like a central base or is everything scattered around the map??

empty wagon
#

scattered

clear dock
#

ah i see, thats why you can keep track of everything, i have a central base and everything goes from and to it

#

OH I ALMOST FORGOT, wanna see the neatest and most visually appealing thing i have on my base?

empty wagon
#

sure

clear dock
#

24,000 fuel rods storage in center, manual rod request system to left, x20 nuclear plants to right (out of view)
@empty wagon omg how many manufacturers do you have????

empty wagon
#

i forget

clear dock
empty wagon
#

pretty much everything immediately north of this is dedicated to rod production

#

ooh baby that's nice

clear dock
#

the inside is preety cool too

empty wagon
#

cleanest structure i have is super simple

clear dock
empty wagon
#

noice

clear dock
#

actually looks bigger from the outside apparently

empty wagon
clear dock
#

what is it??

empty wagon
#

multi-vehicle garage in center of all my builds, with a nuclear fueling station

#

still manual-loading atm, but built it in a way where you never need to expose yourself to any radiation

clear dock
#

does it have direct access to the outside? or is it like, in the very middle of some platform

empty wagon
#

you take x5 ingots from right hole and insert them into left hole, 8min later a rod is loaded into fuel loader

#

it has access to outside

#

this is a manual system atm bc fuel rod metadata holds true even when other fuel types are stacked over it

clear dock
#

you have SUCH a long way to gooo

empty wagon
#

?

clear dock
#

until you make it automated

empty wagon
#

lol yea ikr

#

fucking 4hr burn time XD

clear dock
#

a couple mins ago i got the "youve been playing for 14 hours warning" 😆

empty wagon
#

would be so much easier if fuels overwrote the previous one in vehicle

#

lol

clear dock
#

i mean, not really, cause youre trying to do something reeally specific

empty wagon
#

oh yea, for sure

#

loading automated vehicles with nuclear fuel rods without consequences is hard

clear dock
#

loading automated vehicles with nuclear fuel rods without consequences is hard
@empty wagon #radiation XD

empty wagon
#

hell yea

clear dock
#

my "other" power plant is an arc reactor

empty wagon
#

if vehicles were influenced by conveyor belts in any way, i could exploit that and build roads that carry vehicles on E to next refuel station

clear dock
#

theres a road mod

#

actuall roads

empty wagon
#

in vanilla

clear dock
#

in vanilla it would look weird

#

cause it would just be a reeeally long platform of foundations

empty wagon
#

lol you described a few of my bridges

clear dock
#

hahahahaha

#

just do like i do, ta hell with bridges and just have conveyor belts run everywhere XDD

empty wagon
#

i got this one that stretches from west end of blue crater to plains to no mans land

#

lol

#

my nuclear logistics route is kind of an isolated case. i normally use trains but figured beforehand that nuclear area was gonna get cramped

#

and it did

clear dock
#

btw, what is even the point of travelling to another biome?? like, my base is in the green lands, and the desert is just a cave away, but i just dont need to go there

empty wagon
#

certain biomes have more of a specific node than others

clear dock
#

my nuclear logistics route is kind of an isolated case. i normally use trains but figured beforehand that nuclear area was gonna get cramped
@empty wagon ooh if you look closely at the last shot i sent you you can see that i have a train taking care of waste disposal

empty wagon
#

yee

clear dock
#

certain biomes have more of a specific node than others
@empty wagon i guess i just got really lucky and the spot where i built my base is just 1000m away from even the rarest ores

empty wagon
#

for sure, grasslands is a pretty decent biome

#

rocky desert isn't so bad itself but north forest is nuts

clear dock
#

in my opinion, desert has nothing in it, and forest has too much in it XD

empty wagon
#

lol

#

rocky desert? it's got quite a few nodes. just not enough fauna

#

i think its saving quality is how close it is to coal

clear dock
#

rocky desert? it's got quite a few nodes. just not enough fauna
@empty wagon no color, its all orange, thats why i dont like it

empty wagon
#

lol

#

i hate the crab-plants that spawn there

clear dock
#

?

#

ohh yup

#

damn now that i think about it my base couldnt be in a more perfect place

empty wagon
#

laughs in swamp lol

clear dock
#

hahahahaha

empty wagon
#

ngl i kinda want to redo no man's land

clear dock
#

ooh btw, theres also a S.A.M ore a couple meters from my base

empty wagon
#

as long as you're not gonna tell me you're using blue crater

clear dock
#

ngl i kinda want to redo no man's land
@empty wagon the base ive been showing you is actually my second one, cause my first one was on the side of a cliff and i didnt have enought room there for new stuff

#

as long as you're not gonna tell me you're using blue crater
@empty wagon i do not know the names of the biomes

#

@empty wagon i do not know the names of the biomes
@clear dock is that the massive hole next to a watterfall?

empty wagon
#

blue crater is the crater lake surrounded by shrooms and coral on south side of map

clear dock
#

yup i have no idea where that is

empty wagon
#

southeast to be specific

clear dock
#

i can show you a top view of my entire base tho

empty wagon
#

i absolutely hate it, almost as much as red forest

clear dock
#

southeast to be specific
@empty wagon how do you even- XD is there a compass or something that im not aware of??

empty wagon
#

satisfactory calculator has an interactive map

#

but also, in quartz research you can unlock a map

clear dock
#

ooohh ive never used that, looked far too complicated

indigo vigil
#

There's also the compass at the top of your screen

empty wagon
#

lol

clear dock
#

do you know what the ABSOLUTE BEST mod is

empty wagon
#

dad's spaghett mod?

clear dock
#

because yes mods are quite fun

#

furniture mod

empty wagon
#

sounds neat

clear dock
#

dude you can have a fridge are you kidding me

empty wagon
clear dock
#

omg, my map is only like, 10% colored

empty wagon
#

that square foundation in dunes area was a bitch building by hand

clear dock
#

whats that square on the

#

oh nvm ok XD

#

what are you or what did you build there?

empty wagon
#

a giant platform. had the motivation to build the foundation, but haven't really built a structure on it yet

#

still thinking about what angle i wanna hit it from. idk what production line i want to focus more on yet.

#

esp since i have smaller factories scattered across the map

clear dock
#

so, you built a mile long square, and you have no idea what to do with it

empty wagon
#

pretty much

clear dock
#

😂 😂😂

#

alright good luck with that😂

empty wagon
#

thought about doing pure production there but it would be mostly flex

#

bc there are waaay better areas than dunes to do pure recipes in

#

pretty much any area near water

clear dock
#

"second player joins the game"-so, where are all the items coming from?; shows map

empty wagon
#

lol

#

atm that mess of a factory i showed you earlier is making most of the items i actively use. haven't gotten around to building a bigger one

#

tbh i can't see any real reason to scale up atm

#

maybe i can become big brain and do hmf or supercomputer factory

#

welp, imma hop off for a bit. cu later man

lean blade
#

so i basically made the factory on the top my main base all the way up to until i completed phase 3 and then i abandoned it because it was so much spaghetti i couldnt handle it anymore

tall ember
#

Hey guys! Need a few information about the Nuclear Reactors
How long does a Nuclear Fuel Rod need until its used?

I‘m planning with 1 Manufacturer per Nuclear Reactor atm

#

With Alternate recipe ofc

#

The usage at 100% helps me a lot to work with ☺️ thank you!

Do they consumes 300m3 water permanently in case it’s not at 100%?

hot ginkgo
#

That throttles as well.

#

But I always plan for 100%.

tall ember
#

Thank you 🙂

charred ledge
glacial hemlock
#

with great power comes with great responsibility.

clever cedar
dim thicket
#

Crystal computer is pretty lit

wind spade
#

depends if you need to make nuclear fuel rods or computers or electromagnetic control rods 🤷‍♂️

dusty tide
#

how much fuel does the nuclear power plant use per minute

muted crypt
#

@dusty tide at 100% power capacity, a nuclear reactor will use 0.2 nuclear fuel rods and produce 5 nuclear waste each minute, I believe

dusty tide
#

and it still consumes even if not using much power ?

viscid shadow
#

How much more efficient is an alternate turbo fuel factory?

wind spade
#

@dusty tide it consumes according to your power consumption. So if you consume 50% of the available power, it only consumes 50% of the fuel (and produces 50% waste)

#

@viscid shadow I beleive the normal recipe is better than the alternate one

#

especially if you use it with Diluted packaged fuel loop

hot ginkgo
#

Talking turbo heavy right? I think that only gets 10GW. But is a ton less work.

muted crypt
#

10,679.36 MW if I did my math right @hot ginkgo

#

though I'm in class so I may have messed it up

wind spade
#

you can only get 300 oil -> 320 turbofuel with the alt recipe

#

while without the alt recipe you can get 300 oil -> 666 turbofuel

terse prism
#

I think you mean 666 with the alt recipes?

#

bc teh stage 5 power plant for fuel generators uses alt recipes to get the 666 turbofuel from 300 oil for powering 149ish fuel generators

eager solar
#

there are 2 recipes for turbofuel, the one for stage 5 is considered the 'standard' recipe (even though it comes from hd), the alt would be turbo heavy fuel, less efficient

terse prism
#

ah, I get what greeny meant now

#

I started building a stage 5 power plant... but I grossly underestimated the amount of space the fuel generators take :/

bleak coral
#

I'm planning out a super tower, and I'm trying to figure out my limit on how high this thing can go, but I can't make sense of the Z coordinates in the game vs. what the wiki says is the map height limit

terse prism
#

You can build pretty high... I can't imagine needing to hit the height cap

bleak coral
#

each floor of this tower is 36m

#

and I want at least 5 floors

terse prism
#

why 36m per floor?

#

you'll end up with subfloors, I imagine?

bleak coral
#

cause the fuel gens are 27, and so I need to stack 8 of the ramp foundations to get the central pillar look I want

terse prism
#

I've been stacking 4 wall height for mine, refineries/fuel generators take up two floors. Refineries want 9 wall heights due to smoke but I'd rather keep the 4x/8x standard for elevator measurments (max 12 wall height there)

bleak coral
#

for fuel generators? 4 walls is way too small, I get encroaching clearance

#

yeah I need 7 walls to get above them

terse prism
#

Yeah, I've been using 2 floors for them

bleak coral
#

oh 4 wall height for each floor

#

I thought you meant 4 wall height for generators

terse prism
#

Yeah and refineries/fuels take 2 floors... ends up 8 wall height

#

I have my train station on floor 4 bc of terrain height and plan to use elevators to send resources to each floor, but haven't determined a good solution that allows train station resources to compactly send to any given floor

lucid sonnet
#

I love designign train rails around the terrain

terse prism
#

I really want 8 cardinal directions for grids when it comes to tracks, though.

#

The terrain gives a lot of variance to the rails that I like too, but I'm not fond of 90 degree turn, 90 degree turn, 90 degree turn to get around them

#

I think what I'll have to do is break off the foundations so that I can do that manually

terse prism
#

48x48 foundation size should be enough for 144 fuel generators, right?

#

with one foundation between each for piping

neon wraith
#

Can someone Tell me if I did this Right? is 95 the Max Nuclear Power Plants you can have Per Min? or at least Create 95 Fuel a min? Not sure how long each fuel lasts in the Nuclear power plant

#

@terse prism I would love a Train Stand/snap point like Conv and Pipes/Tubes so you can snap them at angles/and directions

terse prism
#

Oh man, a train pole/stand would be amazing.

muted crypt
#

have you heard of foundation pillars, by chance

terse prism
#

yes but they don't rotate on more than 4 directions on a grid like conveyor stands do

neon wraith
#

you can do what i do

#

save game

#

load it, click on the foundation and rotate it, save load

#

but you're right. I wish you could rotate 45 derees from a snap

terse prism
#

I'd be game for an edge foundation that would snap 45 degrees also but wishful thinking... I might have to try the rotation with the interactive map tho

muted crypt
#

if you want the painstakingly slow method - the method used before the calculator was a thing to make circles - build down a layer, place a spool of wire in the center of a foundation and rotate accordingly

neon wraith
#

@muted crypt thank you for this tip. Didn't know that

terse prism
#

I was planning to build a section off grid, then rotate the foundation to a 45 degree angle... it won't line up anymore but when we're talking long distances I imagine its trivial as outposts/sub-bases probably won't use the same grid as the main base anyway

muted crypt
#

I saw a video for it a long while back

terse prism
muted crypt
#

this

#

It's cool on the outside but meh on the inside

terse prism
#

I think it's a cool concept as a place to put your hub... but I can't think of many applications that need a full circle... an octagon would be practical for a lot of things I want to do though

eager solar
#

would you be able to place storage containers in a circle

terse prism
#

yup

#

but it takes a lot of time to get things lined up

eager solar
#

can be nice then, central storage tower in the center of the map with hypertubes floor leading everywhere

terse prism
#

I think endgame hypertube launchers with jetpack are the way to go

#

you just launch from a tower or w/e and then adjust flight path to where you wanna go

eager solar
#

yup, that's what I was thinking about

terse prism
#

I usually just hop on my train to get between my bases since I only have two currently

neon wraith
#

I'm betting Teleportation with Tier 8

muted crypt
#

My assumption is that something of the sort may come with SAM ore implementation, but whether or not that's in tier 8 or if it comes later we won't know until it arrives

neon wraith
#

Can someone Tell me if I did this Right? is 95 the Max Nuclear Power Plants you can have Per Min? or at least Create 95 Fuel a min? Not sure how long each fuel lasts in the Nuclear power plant

hot ginkgo
#

powered floors

terse prism
#

yes please lol

muted crypt
#

@hot ginkgo I've seen that concept in only one other game - My Time at Portia

terse prism
#

I'd also like to see pocket dimension storage

muted crypt
#

instead of fueling each machine, you fuel generators sitting on the powered floors, which power the machines

#

it's pretty neat ngl

terse prism
#

like a crate that you can access a pocket dimension with anywhere, kinda like ender chest in minecraft

hot ginkgo
neon wraith
#

Hmm odd, My math has it at 94.8 > <

#

but thank you

terse prism
#

There was someone who did that but he reported his framerate as being low due to the number of structures required

neon wraith
#

my mission is to build 473 NPP now

naive ingot
#

After looking at that circular platform... It looks like each adjustment of rotation is 10°, right?

terse prism
#

You can make larger circles

neon wraith
#

i will say this about the Circles. they look NICE outside,,, but the inside will hurt your eyes ball holes

hot ginkgo
#

I imagin lots of texture glitching

naive ingot
#

Yeah, clipping bad.

neon wraith
#

your best bet is to make a LARGE circle

#

clear the inside, put only a square

#

then try and hide the outside part. Good for invo room

naive ingot
#

Or use ramps?

#

Ramps wouldn't clip as bad.

terse prism
#

You can clean up a bit too by removing between the plates... but what's better than circles is a factory cart skate park.

#

If you haven't done loop-de-loops in a factory cart, you're playing the game wrong

late snow
#

so, is it more worth it to do the regular turbo fuel recipe with diluted fuel, or the heavy turbofuel recipe

#

how dumb. using the residual dilution thing is like, 2 almost 3 times as efficient

#

well, i rough mathed it, and not doing the diluted fuel thing loses you more than half your power

glacial hemlock
#

Lol, great job for figuring it out

terse prism
wind finch
#

@late snow That's why I use satisfactorytools.com calculator. It can also start from available resources and calculate the max production.

muted crypt
#

@late snow I'm a bit late, but...
Crude oil processed by heavy oil residue recipe, polymer goes to sink; heavy oil residue + packaged water for diluted packaged fuel, which is then unpackaged; fuel + compacted coal to make turbofuel with normal recipe

#

300 crude oil becomes 400 HOR, which becomes 800 fuel, which becomes 666.67 turbofuel

#

Which supports up to 148.149 (you choose if you round up to x.15 or down to x.14) fuel generators at max capacity

sturdy lagoon
#

Turbo motors production has hegun

#

Those sweet milky white pipes of victory ☺

late snow
#

@muted crypt thats roughly what i calculated

sage spade
#

Okay, so random wierd question... How many Veins of Iron do I need to complete all the first tier construction lines (through steel)

worthy copper
#

depends how fast you want em to go

sage spade
#

Right now I have 4 Pure Iron Nodes with MK2 Miners

#

I'm trying to figure out how many more i need

sand garnet
#

you can do it with 1 ore per hour

sage spade
#

I'm trying to manage my constructor floor

young rover
#

honestly if you just use 2 or 3 nodes of iron over clocked you will be fine for the elevator stuff... in no time. Just do some exploration for a few and it will be all fine

#

there is NO PURPOSE to produce a lot of things other then sink them for the statue...

sage spade
#

I'm trying to build/manage my base to have a line producing each material.

glacial hemlock
#

@sage spade short answer:2 long answer: IDN

muted crypt
#

how much of each thing are you producing, @sage spade

sage spade
#

Right now each node has 8 Constructors producing the things

muted crypt
#

here, use this as you wish

#

Assuming base recipes for everything:

30 iron/min -> 20 iron plate/min
15 iron/min -> 15 iron rod/min
10 iron/min -> 40 screw/min
60 iron/min -> 5 reinforced iron plate/min
45 iron/min -> 4 rotor/min
48 iron/min -> 2 modular frame/min
46.5 iron/min -> 2 smart plating/min
20 copper/min -> 10 copper sheet/min
15 copper/min -> 30 wire/min
30 copper/min -> 30 cable/min
45 limestone/min -> 15 concrete/min
30 iron/min, 30 coal/min -> 20 steel pipe/min
60 iron/min, 60 coal/min -> 15 steel beam/min
157.5 iron/min, 45 coal/min, 40 copper/min -> 5 motor/min
96 iron/min, 96 coal/min, 90 limestone/min -> 6 encased industrial beams/min
180 iron/min, 120 coal/min -> 5 versatile framework/min
11.25 iron/min, 11.25 coal/min, 50 copper/min -> 2.5 automated wiring/min

Items in bold are stuff for the space elevator.

#

my little cheat sheet for up to t4 stuff using default recipes that's actually useful as a product (i.e. stators are not listed here as output)

sage spade
#

ok

muted crypt
#

All of these are broken down into their most basic raw form

sage spade
#

I'm trying to build my base with a centralized storage and a Draw/withdraw system

muted crypt
#

a draw/withdraw system?

tidal ember
#

you can dump and it sorts and a bunch of containers where you can grab stuff from

sage spade
#

Ore Node - Smelter - Constructor - Storage - Assembler/Manufacteror - Back to Storage

glacial hemlock
#

60 iron/min -> 40 iron plate/min
45 iron/min -> 45 iron rod/min
15 iron/min -> 60 screw/min
120 iron/min -> 10 reinforced iron plate/min
120 iron/min -> 10 rotor/min
120 iron/min -> 5 modular frame/min
30 copper/min -> 15 copper sheet/min
45 copper/min -> 90 wire/min
45 copper/min -> 45 cable/min
120 limestone/min -> 40 concrete/min
Speed running through tier1-4 (spelevator parts only produced on-demand)

muted crypt
#

I see you use that spot in the northern forest that perfectly has all this stuff

sage spade
#

Whats wrong with that?

glacial hemlock
#

nothing wrong with that, the mistake is I built too slow😂

#

y'know, building on grasses is much more difficult than on foundations (and they are many hills in northern forest)

sage spade
#

I like that spot

#

Especially with the water as close as it is.

glacial hemlock
#

some people prefer the cliff than the forest.

#

the cliff is also part of the northern forest, in case you don't know

sage spade
#

The place I use has the Pure Limestone on the pillar across from the valley

#

in the forest

#

It has the 4 Pure Iron, 2 Pure Copper and Pure Limestone

charred ledge
wind spade
#

@charred ledge 357.69 MW + whatever your miners eat

charred ledge
#

ohhh boy

#

6 more gens

worthy copper
#

i think by the time i got to fuel gens i was running some 32 coal gens

pliant estuary
#

Same. Fuel gens didnt last long tho since me and my friend decided to push for nuclear power as fast as possible

terse prism
#

I'm running entirely on geothermal power right now

#

I have another 3,000mw in fuel generators for when I actually start using power. I think I had 8 coal generators to get me to fuel generators and then made the stage 1 setup for ~2200mw (5 refineries, 13 fuel generators), which is enough power to finish space parts/all tiers.

hot ginkgo
#

The stage 1 set up is 5 refineries. Typo? Or you're going to have a lack of fuel.

terse prism
#

Yeah, it's 5

hot ginkgo
#

Just wanted to make sure. Random generators failing is never a good thing.

ionic ridge
#

So the normal recipe calls for 6 ironplate + 12 screws, it makes 1 reinforced plate at 5/min

this one takes 3.0x iron plate + 4.16x screws, but makes 3.0x reinforced plates than the original recipe at 15/min.

What I'm taking away from this is, "This recipe produces 3x the amount of reinforced-plates in a third of the time, with only screws costing a higher than linearly-multiplicative cost"

#

am I correct in this thinking?
ie.

In a boring world, the recipe would just be 18 Iron Plate + 36 Screws = 3 ReInfPlate @ 5/min
But instead it just costs more screws than normal in order to achieve a rate-increase?

#

only problem being I have a hard choice to make:
Cheap Silica is also an important alternate.

muted crypt
#

@ionic ridge hello fren, welcome to hell math and meta.. lemme look over what you wrote up

ionic ridge
#

noooo, back to the geary hell from whence we came

muted crypt
#

👀

#

okay so yeah, you're basically trading power draw and resource investment for machines for productivity on the recipe

ionic ridge
#

nice

muted crypt
#

every 3 RIPs with base recipe is 18 iron plates & 36 screws, as you said, with bolted iron plate it's 18 & 50, however the latter produces more parts per machine by a factor of 3

#

so it's really up to you to decide if that 1 more ore per plate (15 extra ore per minute) is using the recipe

#

sorry, not 1.. it's slightly more

#

1.167 more per RIP, ~17.5 more per minute

ionic ridge
#

went for the cheap silica instead for now. hopefully the choice comes back around

muted crypt
#

There's a pool of recipes that can appear, and if you open every drive you're guaranteed to get it eventually

#

so it'll be back, but it's random as to if it appears in the next drive, 10 drives down the line, or whatever

#

cheap silica is nice but silica isn't used for a whole lot in the early game

#

its only uses are base recipe aluminum processing in t7, a circuit board alt, a concrete alt, an encased uranium cell alt and a high-speed connector alt

#

What stage of the game are you in? What milestone tier?

ionic ridge
#

Let's just say I havent gotten around to automating oscillators yet

muted crypt
#

that tells me little

#

oscillators can be available for automation as soon as you get a manufacturer

ionic ridge
#

ah, 4-4

muted crypt
#

so around the point where you get advanced steel processing

#

so stuff like encased industrial beams mainly

ionic ridge
#

Pretty much. Shoudve gone for the Bolted Plates

muted crypt
#

Yeah out of those 3 I would've taken it

#

The best iron-per-RIP ratio is stitched iron plates when combined with iron wire

ionic ridge
#

Ah, the aim of min-maxing the game is to find recipes with the lowest consumption ratios. Speed or Rate of Production is never the goal since one can simply make more machines, right?

muted crypt
#

nah, you can just build more machines lmao

ionic ridge
#

thats why everyone says to module the mines...

muted crypt
#

Given enough time, nodes are your bottleneck

#

base recipe is 12 iron per RIP, bolted plates is 13.167, stitched plate + iron wire is like 8.704

#

I think I did my math right..

terse prism
#

Isn't node bottleneck still like 1% of players' experience anyway? Exhausting ore seems fairly difficult to do

muted crypt
#

it is hard to do, yes, but you can always build more machines - you cannot make more nodes appear.

terse prism
#

Well, with more machines your bottleneck becomes framerate lol

#

I'm not aware of anyone building on a scale to exhaust all of the nodes aside from uranium which was used for the 1.1tw power plant... but that is only three nodes.

#

I am definitely interested in seeing builds where people have consumed a ton of nodes

#

Dan P maybe

eager solar
#

ask klepdar, until a while ago he was breaking the engine's items limit on a daily basis

#

then he found a way to tweak it iirc

muted crypt
#

oh god he did?

hot ginkgo
#

Yup. An old reddit thread details how to increase your object limit.

muted crypt
#

👀

hot ginkgo
#

I had found it after he mentioned the limit crash. I know he's bumped it a couple of times. But someone from the dev team looked into his save and said it was because he had 80 doggos.

fierce ruin
#

How do you math for the game ???

muted crypt
#

carefully

#

It's just a bunch of ratios and conversions

loud anvil
#

hit "N", type math, get answers 🙂

fierce ruin
#

How do i work out how many Machines I need???

terse prism
#

look at the input for the part you are making

#

and then look at the output for the items needed

fierce ruin
#

Ok

#

And then what

terse prism
#

Then you do that for the entire supply chain

muted crypt
#

Here, let's use an example

loud anvil
#

or use one of the production chain calculator sites linked in #welcome to help out with this sort of math, AlfieC

muted crypt
#

Let's say you have a mk1 miner on a pure node of iron

#

you have 120 iron/min coming in that needs smelted into ingots

#

each smelter needs 30 ore/min

#

120 / 30 = 4
you would need 4 smelters to support that

fierce ruin
#

Wow did you get the answer

sand garnet
#

mostly, if you're able to divide by 3, you can do all the math in the game

terse prism
#

and if you can't do math, you just add more of whatever is missing

sand garnet
#

or you use one of the calculator sites to do the math for you

terse prism
#

I got to tier 7 entirely by making machines with the item needed at the time. If it was going slow, I built more of the item I needed to make it go faster...

sand garnet
#

yeah thats a viable solution

terse prism
#

The only math that really mattered was the smelters

fierce ruin
#

Kk the one in Welkom is not very good or I can’t find what I want it for

sinful osprey
#

liquid math

muted crypt
#

slurp

sinful osprey
#

when things arent whole jumbers and you just gotra work with it

fierce ruin
#

That’s what I’m trying to do. Liquid math

muted crypt
#

what is it exactly that you're trying to do

#

just so we have more context on what's troubling you

#

is it the petrochem loop with plastic/rubber/fuel?

fierce ruin
#

Fuel

muted crypt
#

how much oil do you have available to you?

fierce ruin
#

300ps

muted crypt
#

300/min you mean

fierce ruin
#

Yes

muted crypt
#

okay

#

so what I would do here is

#

(assuming base recipes)

fierce ruin
#

Yes

muted crypt
#

5 refineries making rubber, 5 refineries making plastic

#

that'll give you 100 of each per minute

#

the heavy oil residue that comes from it can then go into making fuel

fierce ruin
#

Ok

muted crypt
#

you would have 150 heavy oil residue per minute, I believe

#

so that'd be 2.5 refineries making fuel from HOR, resulting in 100 fuel

#

(i.e. 2 refineries at 100% and one at 50%)

#

that 100 fuel can provide for 6.66 fuel generators

#

(100 / 15)

fierce ruin
#

Ok

muted crypt
#

the thing is with this is that you need to make sure the heavy oil residue never backs up, the plastic never backs up, and the rubber never backs up

#

let's say a refinery backs up producing rubber because there's no more space to put rubber

#

if that happens, then it can't produce heavy oil residue either, and you lose out on fuel

fierce ruin
#

Ok

muted crypt
#

So you'll want to use a resource sink for any excess plastic/rubber (I highly recommend using a smart splitter here) and any heavy oil residue you have excess of, you need to turn it into petroleum coke and either hold onto it or sink it (I'd just sink it)

#

if you make a very blocky lowercase n out of pipes you can make an overflow pipe so it only sends HOR to become petroleum coke when it's truly excess

fierce ruin
#

Ok

muted crypt
fierce ruin
#

Ok

muted crypt
#

Do you have any questions? I realize I just kinda rambled numbers and stuff

fierce ruin
#

No

muted crypt
#

Alrighty, cool! Ping me if you do need anything

fierce ruin
#

Is there a website wher You can find bus and stuff for Machines

muted crypt
fierce ruin
#

And over flow stuff as

#

Ok thank you

muted crypt
#

one moment and I'll whip up a simple one

fierce ruin
#

Ok

muted crypt
#

the reason why this would require the overflow is because I guarantee you won't need 100% of your power as soon as you turn on the generators

#

so the fuel will back up

#

if the fuel backs up, the HOR backs up, and thus the plastic/rubber back up

#

Make sense?

fierce ruin
#

Ok

muted crypt
#

That's why you have the overflow pipe from the HOR to turn it into petroleum coke and get rid of it

fierce ruin
#

Ok tanks for the help

muted crypt
#

Yep!

worthy copper
#

welp I have now empirically discovered that you need 62 mk5 belts to move every bit of ore from the dune desert up a ramp

#

minus a bit if you smelt caterium first, plus a bit if you dont mix leftover types

wind spade
#

why move it? it's better to process onsite and move final product

worthy copper
#

its more compressed than ingots

#

and megafactory!

muted crypt
#

yggdrasil, but belts

worthy copper
#

now to make the train station(s) for it all evildoggo

rough mica
#

is there an option on satisfactory tools that's like the consumption calc on the old one , I just wanna see how much I can make with one pool of resource

wind spade
#

yeah, change "items/min" to "maximize"

jolly ruin
#

hi. ive seen some gameplay and its on my mind - i wonder if i got it right. its build and upgrade, and doing other repetetive tasks? upgrading is a main core mechanic?

still pine
#

thinking about making 25 turbo motors a min. someone talk me out of it.

indigo vigil
#

If this doesn't make you say "F*** that!", I don't know what will.

still pine
#

oh, i've seen the graph

worthy copper
#

on the bright side you can fork all the lines into storage containers and thatll give you almost all the player items you need

wind spade
#

yeah... just a shame there's no overflow xD

worthy copper
#

is it me or is the quickwire stator alt recipe terrible

sturdy lagoon
#

I think it is

#

I saw it and ignored it. But I have not done any hard math on it

#

You are replacing cheap over saturated materials with a part that has a high value

#

It didn't make sense to me

worthy copper
#

7.5 quickwire and 2 pipes vs 8 wire and 3 pipes per stator

#

given the value of caterium and how you can make wire with iron...

sturdy lagoon
#

Yeah

#

Is a trap

#

Even just alt recipe copper -> wire

#

AI inhib are the only thing I have on auto sink

#

As soon as I unlocked my cat node it was 55k/m

#

Once I have connected my supply trains to my ore -> turbo motor machine I will be starting a new session

#

Going to try and unlock and sink all resources asap. Even just at basic parts.

worthy copper
#

hmm @wind spade have you noticed the calculator doesn't completely work in some cases when maximizing at least 2 items on the same tab?

#

i have it set to maximize turbo motors and nuclear fuel rods, enabled all alt recipes and its making the 94.5 fuel rods/min, but only 94.5 turbomotors/min instead of 156

#

and its not using all the bauxite on the map, only 6300 out of the 7800 available

muted crypt
#

presumably that means there's another resource that's shared between the two that's bottlenecking then

worthy copper
#

nope

#

uranium is capped but thats it, and its only used in the fuel rod chain

wind spade
#

@worthy copper if you maximize two items at the same time, it tries to make as much as possible of both of them, but make the same amount of them

#

That's what the sliders are for - you can change the ratio between the items

glacial geyser
#

I’ve used the quickwire stator recipe in the field when I ran out of stuff to build the last remaining parts with but I had quickwire and only a few regular wire left.

#

@worthy copper It also only maximizes for resource use and not for complexity reduction based on parts already being made. For instance it would prefer you to make a 3 step recipe item on a different production line just because it uses more iron even when you set the available iron to less than the other resource.
For instance if you have stitched plates alt selected along with something that uses normal wire, it will still tell you to make screws for regular plates because iron is more abundant on the map as well as iron wire even if it’s not as speed or overall cost-per-unit available.

#

Just looking at the recipe for fused wire and quickwire... even accounting for resource rarity, it will always outperform iron wire in resources used based on a percentage of overall resources and individual percentage of resources.

loud anvil
#

@wind spade your calculator thingie is nice, though I would like to see power costs included. it also seems that there might be a bug in your "session" save: removing a tab only works until next page load at which point removed tabs reappear

glacial geyser
#

There is no reason to ever prefer iron wire unless you literally have no other use for the iron and you need more wire.

wind spade
#

power costs are planned

#

I'll check the deleting issue

loud anvil
#

awesome, thank you greeny 🙂

glacial geyser
#

Copper has ~41% the abundance of iron and caterium is ~41% of that. But caterium is only good for one thing, quickwire. So it actually makes far more ecological sense to blend it with copper and iron as copper alloy ingots for 3x the expected yield of the base recipe at the same resource cost/min

wind spade
#

@loud anvil if you force a recalculation for any tab after you deleted one, it should save correcty

#

it's definitely a bug, but you can do a workaround like this

loud anvil
#

gotcha, thank you for checking 🙂

glacial hemlock
#

@glacial geyser you will run out of copper first before iron, but yeah, there is still little reason to use iron wire. But I disagree iron alloy and copper alloy at all.

worthy copper
#

so thats what did it, ty greeny

#

its definitely a bit odd getting it to use some recipes cause it prefers other ones, somehow I JUST got it to use the HER->diluted->recycle loop for plastic/rubber without forcing it

#

probably by pushing consumptions so high it needed to use it

hot ginkgo
#

I must be the odd one, I've always just disabled stuff. A few other calculators require that as well.

worthy copper
#

yeah, i still had to disable a few recipes (cough quickwire rotor cough)

#

but now i at least have an idea how much oil stuff i can use in my recipes

#

which is to say a lot

#

near-minimum oil use for max turbomotors+fuel rods is only ~1750 m^3/min (this is actually using steel coated plate but its not much) out of the 7500 m^3 available

wind spade
#

It prefers whatever has the lowest raw resource consumption

#

But only in items/min mode

worthy copper
#

i see theres a lot to learn about this thing...

wind spade
#

in the future it'll do this even for maximize option

worthy copper
#

maximize points is gonna be interesting to see when it comes out

sturdy lagoon
#

@worthy copper
So full turbo motor build, maximized bauxite output, only requires 1800m3 oil?

worthy copper
#

Less even, my calc is down to 1722

sturdy lagoon
#

Are you over clocking baux?

#

Before starting my turbo motors I felt like I would be consuming a lot of oil.

#

I was quite worried about losing plastic output. But there seems to be plenty

#

Looks like supercomputer is a permanent product

worthy copper
#

the HOR->diluted fuel->recycle chain is just absurd for plastic/rubber production

sturdy lagoon
#

I'm not even aware of that cycle yet tbh

#

Originally I went with fuel + plastic. Cut all my other power sources to maximize my plastic output

#

That got me through phase 7

#

Just recently added Petri coke on 1 node for my turbo motors

hot ginkgo
#

900 plastic or rubber from 300 oil. Zero waste.

#

Pretty good set up. Just a fair amount of work.

sturdy lagoon
#

I am avoiding the 3rd party tools. Really enjoy analyzing my path

#

I have been putting a lot of thought towards handling the oil nodes. How I will need to modify them for highest possible sink rate

glacial geyser
#

I just finished that myself @hot ginkgo

glacial hemlock
#

2package% at 3h05min, gonna upload tomorrow!

sturdy lagoon
#

well played

glacial hemlock
#

thanks!

hot ginkgo
#

Looks like you've got the top spot now! By 40 minutes!

glacial hemlock
#

@earnest valleydego

#

oops

#

I guess he is not here.

#

sorry viva, I am not intended to ping you... I am looking for another guy

pine rapids
#

So... holy crap this game needs a lot of water

#

Do you ship fluids with trains or pipes? I’m thinking all the oil in the middle of the map needs to be shipped to the sea for mass processing

glacial hemlock
#

@pine rapids yes, water is the resource with highest consumption in the end game

#

It is a choice between bringing horses to the water or bring water to the horses. It is your preference

pine rapids
#

There’s a lot more water than there is horses... looks like most of the oil has water fairly close though. Maybe I push all my iron/copper/caterium/etc processing to the sea, but keep oil mostly local

#

Just the south lake has enough water and oil to do a crap ton of things

muted crypt
#

anybody have math that needs done? I'm bored as shit and don't wanna do homework yet.

fierce ruin
#

Just bin Plaing modi and thanks for the help last time Btw

digital yew
#

Yeah Maroon I got some math for ya

tawdry pebble
#

@muted crypt I can do the math myself soon for motors production for turbo motors but ill give you the option to do it, completely up to you. Just looking for machine numbers if you want to do more i am ok with it.

315 motors and 315 stators (630 stators 315 rotors) using recipes steel rotor, quickwire stator, standard motor recipe. Ill figure out the steel, iron wire, and fused quickwire numbers with the nodes i have available.

muted crypt
#

@tawdry pebble am I calculating how much of each resource you need?

#

@digital yew hit me with it

#

oh

#

I missed it: "machine numbers" lol

tawdry pebble
#

I am planning to use a mix of different recipes solid steel ingot, compacted steel ingot, wire or iron wire, and def fused quick wire

muted crypt
#

want to use pure recipes or nah

#

i.e. pure iron, pure copper, pure caterium

cedar mica
#

Pure recipes are good, for when you need more resources. Other then that, skip them and use the other alt recipes to boost them

tawdry pebble
#

no pure recipes i an no where near water for this production it will be in this area NW of the swamp. there is water but it will be covered up

muted crypt
#

kk

cedar mica
#

You can send water around the entire map, if you want to

tawdry pebble
#

my math earlier is like 4200 steel pipe refineries will take TO MUCH SPACE

muted crypt
#

one moment

#

this is, uh

cedar mica
#

Steel pipe refinery? You cant make Steel pipes in Refinerys

hot ginkgo
#

Where do you see that? I'm dumb.

tawdry pebble
#

i know but refineries take like 2x3 -8x4 foundations to place and have mergers/spliters

muted crypt
#

168 iron wire constructors 😅

cedar mica
#

If you want the most iron for your space, Iron ore + copper ore in Foundry

muted crypt
#

given your requested recipe parameters that's the web the calculator came up with

cedar mica
#

50/m, instead of 30/m

muted crypt
#

(water afaik is not included in that raw count since it's so plentiful)

#

273 constructors making screws 😉

cedar mica
#

That schematic can be cut down, unless you need the 315 Stators, for another project...

muted crypt
#

they requested 315 motors and 315 stators as output

tawdry pebble
#

using the Alternate: Turbo Rigour Motor and 48 manufactures 😱

My AI and radio control units are 75% done motors 0%

muted crypt
#

135 turbo motors per minute?

tawdry pebble
#

yes sir

muted crypt
#

jesus

#

LOL this project using the lowest raw uses 38.1k water/min

wind spade
#

that's fine

cedar mica
muted crypt
#

I feel my irl framerate dying looking at that

cedar mica
#

Not saying your PC can handle it, just saying that large amounts of water, is not an issue, when you put your mind to it, like the rest of the game

hot ginkgo
#

Thats a terrifying number of water extractors.

worthy copper
#

thank god its possible to pressurize them all with one pipe...

#

lowkey hoping that stays in the game lol

primal pond
#

Jesus what the christ

maiden quiver
#

@cedar mica That picture crashed my discord...

cedar mica
#

Since discord, allowed me to upload it, it should not cause a crash

#

Unless its because its over 6MB, but dont see how that effects things

worthy copper
#

my phone discord once crashed because i was looking at a post getting spammed with too many reactions

#

was some patch notes with an everyone ping

rotund turret
#

Why are we still here? Just to suffer? Every night, I can feel my leg... And my arm... even my fingers... The body I've lost... the comrades I've lost... won't stop hurting... It's like they're all still there. You feel it, too, don't you? I'm gonna make them give back our past!

fierce ruin
#

steel cog five: a ghostly ouch

terse prism
#

TIL Iceland is meta and uses 100% geothermal power

viscid knot
#

how to split 160 iron plates ,240 copper ingots 240 p/m ,160 concrete p/m ,1440 steel ingots into reinf plates ,wire , cables , copper sheets ,screws ,steel beams,steel pipes,steel rotors,stators,motors,modular frames,encased beams, ai limiters and something else if i missed .

#

i mean how many constructors making what and how many assemblers its going over my head

#

everytime people just push a link to satisfactory tools or something i know the site i am just wondering if someone has similiar situation and how they worked out ratios

polar vault
#

@viscid knot I personally use satisfactory tools to get the main layout first. Then I start on the math. EX: you need 10 constructors, each with a imput requirement of let's say 20. You need a 200 belt going in and then manifold it and done. If your max belt is 270 p/m and you need 540 or less then you use 2 belts to manifold. 1 belt to 5 constructors and the second to the other 5. So on so forth.

viscid knot
#

to put simply this is what i have and what should i do with it is the situation

#

i have 480 copper ingots p/m 160 iron plates p/m 1440 steel ingots p/m 160 concrete p/m and what do i split them into to have a little bit of everything going on?

loud anvil
#

yeah that's one thing none of the calculators can help out with

viscid knot
#

^ you get it .everyone just keeps suggesting tools and stuff like Dude thats not what i am asking about.

loud anvil
#

"this is what I've got at the moment - what can I get from it"

#

I ran into the same situation as you Cocacola and was going a bit nuts trying to work out the math manually, because none of the otherwise great tools out there could really help out with it. then I found this tool:
https://toolbox.satisfactory.lucek.io/planner
while it's not exactly what we need, it did make the process a little less tedious

wind spade
#

@viscid knot well... your issue is kinda hard to resolve. There's literally infinite number of possibilities what you can do with those resources

sand garnet
#

sink it all lmao

loud anvil
#

true enough greeny, however for Cocacola's and my scenarios, there is a solution: we know roughly what we've got and roughly what we want, so it is possible to basically configure a pool of the resources available and then selecting which materials and components we want from it. then it's just a matter of cycling through the recipes, possibly let the user select which specific recipes if alternate ones are unlocked and recalculate from there

wind spade
#

well my tool allows you to do that with the maximize option

#

you just need to pick the resources you want to make

#

however it's currently a little bit buggy, especially if you add input resources there as well

polar vault
#

@viscid knot Decide on a end result and work backwards from there. That makes it much easier. So let's say you want 20 modular frames/mins, that will take up 480 iron ore/mins (With no alts). Finish that project then move on to another. Keep adding new nodes and building new infrastructure (smelters etc) as needed to achieve the end goal. That's generally a much easier way imo.

woven seal
#

hey all, I need help to find a very simple calculator: all calculators I found express needs as item-per-minute, while I need just an absolute number of items to be produced in order to get to my target

let me make an example: I need to produce 1k cable, 100 motors, 200 plastic and 200 rubber in order to reach a Tier 5 goal, so I want to know how many intermediate items I need to reach this goal (rotors, stators, rods, frames, plates, wires, oil, etc.), without resorting to an excel file that I need to create and maintain myself (which I did, BTW)

eager solar
#

well, just make the calculator compute for your total target amount/min and it will display exactly how much you need but all the items you said should be automated

wind spade
#

fun fact - if you just ignore the per minute part, the calculations are the same

#

so if you want to create 200 iron plates, you put in 200/min and you'll see the resources you need for that

eager solar
#

^ exactly what I mean

stark bronze
#

I wish U4 wont break too much stuff because i put too much time in this save to abandon it but i also kinda want it to break everything because that means more new stuff to play with

wind spade
#

they said they won't break stuff anymore, they tried to fit all of the game-breaking stuff into U3 so that it's only once

stark bronze
#

Like math changes?

#

Actually thats the least of my worries

#

Which means i probably asked in the wrong place

wind spade
#

which changes do you mean then?

stark bronze
#

Flow of gameplay or new early game stuff i guess, again with their promise to never break stuff again theres not a very big chance of a fundamental map change or artifact functions

eager solar
#

they said that if a thing they add fit in a earlier tier, they will just add it there instead of making new tiers

#

so the flow might change depending on that

#

also, it might be more interesting to make a new save when they add storymode depending on how it goes if you don't want to blaze through it

stark bronze
#

I guess its just the deal with these kind of building games
And this will be considerably less painful than minecraft when theres a new update and you need to ditch a world you worked on for years, so i shouldnt be worrying

eager solar
#

well, you're playing in early access so it truly is the deal

lament ivy
#

inputting 1.9 turbo motors into the calculator site gives me 1.01 manufacturers, but inputting 1.88 (the actual amount of turbo motors) breaks the calculator :/

#

1.87 and 1.89 work but they give funky numbers...

#

the other calculator site handles it fine soooooo 🤷

wind spade
#

@lament ivy the actual number is 1.875 btw

lament ivy
#

oh hi, your site is the one i'm now using

#

thats an incredibly obnoxious number

wind spade
#

well it's 60/32 🙂 as one cycle takes 32 seconds

misty pendant
#

It’s not that obnoxious, it’s a whole number ratio

glacial hemlock
frosty sail
#

Noice

nova salmon
#

What is the goal?

wind spade
#

2 packages 🙂 (space elevator stages)

nova salmon
#

Thanks man

vagrant acorn
#

@glacial hemlock grats!

glacial hemlock
#

@vagrant acorn @frosty sail thanks!

#

perhaps I should try a package% speedrun too! but beating the current 33m30s can be very hard...

muted crypt
#

that sounds VERY optimized, damn

#

seeing as with one machine you need 25 minutes to produce all the smart plating

muted crypt
#

I have decided that if I ever need a break from my current save I will invest all my time into making a megafactory entirely dedicated to making screws.

#

1,753,000 screws per minute seems fine for FPS...

#

easy 3.5 million points per minute 🤔

hot ginkgo
#

Thats 224.74 MK5 belts worth.

muted crypt
#

this is fine

worthy copper
#

225 mk5 belts isnt that bad...

muted crypt
#

my main issue here is

#

how the hell do I power this

worthy copper
#

lots of turbofuel

muted crypt
#

this setup uses all of the map's coal AND oil..

#

and doesn't nuclear use iron somewhere?

hot ginkgo
#

So a belt is 2 meters wide. That's 448 meters of belt width. Or 56 foundation.

muted crypt
#

yeah even the most basic nuclear power plant requires encased beams and stators

#

i.e. no alts

worthy copper
#

or a 15x15 setup with stackable poles

hot ginkgo
#

I'm just imagine how crazy this would look. That's like a wall of conveyor poles.