#math-and-meta
1 messages · Page 470 of 1
tbh, I think automating another source of fuel is easier even when taking the lifespan into account
and afaik, yes no waste
@analog mist oil is always far from the starting areas
it's to incite you to use hypertubes and stuff like trains if you produce a lot
@analog mist get the explorer research in the quartz tree of the MAM
Then the map starts to feel much smaller
I would need to find quartz first, which appears to be hidden somewhere
never really used explorers, nforest taught me that the fastest is parkour with blade runners/jet pack in cluttered environment
@analog mist where are you?
Yeah but you can get the explorer before fuel refinement
yup, but on foot always felt more convenient than vehicles considering where I was
@analog mist there’s more than enough pure nodes scattered everywhere for quartz to do the research but the center of the map has multiple mineable nodes
think I would have used vehicles a lot of more if started elsewhere like hte dune desert
Dune sucks to drive through because of the rolling hills.
The tractor is basically useless once you unlock explorer
also, I liked exploration on foot better because I was on the lookout for slugs and crash sites
Trust me.... the explorer gives you a much better view for those things
i think i started on the easier desert because of water abundance
Explorer full of fuel and concrete = most fun exploring you’ll ever have
@analog mist west-south-west. There’s a poisonous crash site next to quartz you can walk to from there
I already unlocked every hd by now, so I allowed myself to use exosuit mod for qol since I'm 'done' with exploration for quite a while
i will need at least one miner and a ton of conveyors, this'll be a fun ride
you can work with outposts to reduce the number of belts
true
also, keep in mind that making a megabase will require you to have a strong enough computer, or your frames will die
i think i should rebuild my central factory, dividing the power wing to it's own side of the lake
My pc will be fine, i think, i hope really hope
i think i should stop getting concrete, 6 industrial containers of it may be excessive
I always run out of rods and sheets when exploring. Not really sure why, I guess I don’t clean up my walkways?
Its telling you how to load balance. I prefer calculators that don't go that indepth.
yeah
it's what is needed for that exact number of 22 beams I guess
@hot ginkgo is the 1.96 foundry mean overclock?
err I mean; what does this mean:
1 at 100% and one at 96%
number of buildings
err, why not draw it as 2 'orange' foundries then?
you mean like two boxes?
I was just trying to see how many steel beams you could get per minute with just 2 miners
Similar to melmund's picture above; ... I guess what Im saying is, the visual is more intuitive...
When you start getting to large set ups, having 60 orange rectangles per step gets annoying.
mk2 ones anyway
I prefer greenys method.
Hmm, I guess I could see that @ Band.
@keen patio simple - when you start going bigger, it's better to draw one box with 100 buildings rather than 100 boxes with 1 building
@wind spade made the calculator I linked by the way @keen patio
Nono, you're preaching to the choir now. I just wasn't thinking big enough.
I can definitely see the alure of having everything spelled out. But it gets overwhelming to look at later game.
I'm still early game; so the pictures Melmund is linking are more... understandable? I guess.
also in the tool above, it takes forever to generate 10 turbomotors/minute 😄
just wanted to see how does that look in the visualization and it's already like a minute and it's still loading
hm, this is the graph xD
after a lot of zooming
@keen patio I get that at first it may seem better to chart every building, but it inevitably ends with this ^
sadly there are very few blueprints on https://satisfactory.tash.fyi/
I guess the difference is the amount of visuals to your 2 sites greeny
I used that for reinforced iron plates and motors and it was perfect
that TM setup has a LOT of machines it needs to render
yeah that's the point
in my tool, no matter how many buildings you have, you still get the same visual
just with different numbers
for example this is roughly the same as what I've showed above
Yee-gods.
its kinda mindblowing how complex the TM is
it never really felt like that when I was building my setup
Without alts, it uses nearly every single item doesnt it?
is there a way to use your site greeny to specify I have 2 impure Iron nodes and I want to make screws. Whats the best way to do that? kinda query
There is!
I can't even answer a quesiton about my own site without someone else interfering lol
Ive added screws, and instead of setting the desired screw output, the only other option is maximize.. and Im looking in the items,input area now
only 390 iron for 10 TM? damn
uhhhhhhh
lol without pure recipe it goes up to 940 iron
but yeah, @keen patio you can easily calculate how many screws you can make from X resources
just set the limits in items, input and use the maximize option
Hmm.. offhand I don't know the numerical value; I know I want to use 2 impure iron nodes
is that... 60 each? (mk1 conveyers as well)
you can also check that on my site 😉
https://www.satisfactorytools.com/codex/buildings here you can find miners, pick your miner tier 😉
for example mk1 miner - https://www.satisfactorytools.com/codex/buildings/miner-mk-1
you can then choose purity, overclock value and it'll give you extraction rate
What is a 'sink point':
that's when you put the resource in an AWESOME sink
it gives you this many points, which you can turn into coupons and buy some extra stuff (usually cosmetic, but sometimes useful)
no problem 🙂 and yeah, the tool isn't perfect and I'm still working on adding new stuff (just don't have too much time now)
Hmm, quick question; the display shows:
the final line is 240/min -- but I dont have access to over.. Mk1? (60/min?) conveyers
oh wait thats after production.. nvm, that just goes into multiple storages or w/e
well it doesn't have to be one belt. You see, the last box shows 6 buildings
Sorry; Mouth faster than mind 😦
no problem 😉
hi mr Obama
???
@empty wagon with the vanilla recipe for circuits that use plastic, going from vanilla computer to quartz computer the output of plastic per minute -> computers per minute goes from 145ppm -> 2.5ppm to 30ppm -> 2.8125 ppm
yee
but the big tradeoff is oscillators are slow as shit to make, and complicated to boot
i really gotta get on automating quartz production. ~430 hours in and still handfeeding quartz from porta-miners smh
oof
I've been feeding 2 pure nodes of refined quartz crystals into a sink for basically my whole gameplay
with overflow for the raw quartz that doesn't get refined in the 20 or so assemblers i have lined up
yeah it's decent point. I've had mine feeding for the past like 50 or so hours
and gotten near 80 tickets
i sink all of my extra caterium ingots too
wouldn't it be better to sink quickwire?
@empty wagon wait why does the limit go down to 0.15/min, do the spliiters behave weird at lower rates?
nope, even better
sec
uses a machine to purposely back up a conveyor
if you mix media/desired item at a 1:1 ratio, throughput=machine clockspeed
that said, no matter how long (or what mk#) the output belt is, throughput is always dependent on machine throughput
oh that's clever
downside is it needs both power and resources to burn. upside is you can get it working for cheap
Oh I get it that's interesting
But why would you want to intentionally slow down a belt?
not many good uses for it tbh. but i have managed to use a system similar to this for requesting fuel rods
assembler more specifically
if you belt a machine right, you can use them essentially like mechanical relays
oh yeah i see now
so yea, that blueprint above does actually work on multiple levels. all depends on how much tweaking you wanna do
uses a machine to purposely back up a conveyor
@empty wagon
I love how people come up with things like this, and meanwhile i built my factory as i went, and now i have the messiest spaghetti i've ever seen, altho it still works with 100% efficiency
Rule of thumb for me breaks efficiency logic. In sandboxes, I always overshoot (sometimes even completely blow out of proportion) everything i do.
If its worth doing, its worth doing alot? Bigger? More? Something like that.
pretty much. more like "If I'm gonna do something, might as well do the fuck out of it"
which is consequentially the reason one of the biomes on my map is fried but, i kinda like it that way.
I mean i had this plan to make this MASSIVE base, but then problems started accumulating and i didnt stop to fix any of them, and now ALL THOSE PROBLEMS are still there and i can't fix any of them without causing even more problems 😂
oh yea, those are the worst
As for this concept, there is absolutely no way in hell anyone could possibly make this thing "efficient" in any way, shape or form lol. I'd almost pay money to see someone try.
Every time i want to add something new, i have to spend 20 minutes figuring out whats making what i need
i normally check the last step on my machines and do some backwards algebra
As for this concept, there is absolutely no way in hell anyone could possibly make this thing "efficient" in any way, shape or form lol. I'd almost pay money to see someone try.
@empty wagon
It IS doable, thing is it takes days just to PLAN
hahaha
i normally check the last step on my machines and do some backwards algebra
@empty wagon
I just stare at my ACTUAL spaghetti and when i see what i need i go "THERE IT IS" and then i just follow the conveyor belt to the assembler where it came from 😂
i try avoiding looking at the ball of shit that is my conveyor system
Hahahah
@hot ginkgo
Ill take a screenshot of it tomorrow and post it here
I mighr be a little excited/scared
i try avoiding looking at the ball of shit that is my conveyor system
@empty wagon
That bad? 😂
it's bad man
I mighr be a little excited/scared
@hot ginkgo i mean i quite like it tbh 😂
it's bad man
@empty wagon
Now Im the one thats curious
I keep all my stuff very well organized. But I love seeing other people's spaghetti.
my 1st indoor factory was an 11x11
Omg 😂
it's still mostly there. the incoming items floor is absolutely trashed
I keep all my stuff very well organized. But I love seeing other people's spaghetti.
@hot ginkgo
I actually built a MASSIVE storage unit that fills up by itself, but i just don't like it, it's too perfect 😂
coal plant from 200 hours ago, still mk3, overflown to hell
i keep ducking and dodging centralized storage. can't find enough motive to build one yet
This game is literally just the five-year plan but it's on a different planet
Bruv the first time i got trains, i had the brilliant idea to have it going THRU my base
Worst idea i ever had 😂
Central storage makes me moist. I have an auto sorting system with overflows into sinks for every ingame item.
MAXIMUM INDUSTRIALIZATION
O damn that sounds preety cool!
figuring out how fluid logic works tick by tick makes me moist
got a rough idea of how fluids flow in-game but i'd like to reaaally get down in there
@clear dock
I haven't figured it out yet, AND IM ON NUCLEAR POWER 😂😂
I just slap pumps everywhere and it works
@clear dock
@hot ginkgo
Storage unit????
still trying to figure out if fluids ghost, because every now and then pipes surprise me
Yup. This was an old picture. But 2 infeed belts. Programmable splitters sort into each section.
still trying to figure out if fluids ghost, because every now and then pipes surprise me
@empty wagon
I've had all the machines working without any fluid in the pipes so.. 😂
sometimes they b like: 2+2-1=2.9
I'm currently freshly into phase 3. Used coal for about 2 days and now I am on 100% fuel
guuten tag
yea ikr @clear dock
Have 4.5k power capacity. Run about 35-40%
Yup. This was an old picture. But 2 infeed belts. Programmable splitters sort into each section.
@hot ginkgo
Daaammnn
Mine is "analogic"
I have conveyors running into storage units and thats it
ok
Looks like I need to remove fuel power though
I'm currently freshly into phase 3. Used coal for about 2 days and now I am on 100% fuel
@sturdy lagoon
Do you have machines making stuff that you didnt need?
Cause you're gonna need that stuff now
@clear dock I did at first. But had a hell of a time routing all the belts. Smart splitters and the overflow function changed how i played the game.
@clear dock I did at first. But had a hell of a time routing all the belts. Smart splitters and the overflow function changed how i played the game.
@hot ginkgo
I don't think i've ever even used Smart splitters
EVER
I'm not sure I know what you mean
Ohh man. Use them.
But my full auto machines are useful ones
i used to use normal splitters to cheat the overflow mechanic on smart splitters
I'm not sure I know what you mean
@sturdy lagoon
I recommend having machines making one of each as you progress
And i mean making one of each
Like, two ir three smelters for the same ore
It's going to come in soooooo handy as you progress
I'm quite efficient
i was that guy weighing down spacebar bc i didn't automate endgame crap
I'm just unsure of dropping fuel power for petroleum coke
i used to use normal splitters to cheat the overflow mechanic on smart splitters
@empty wagon
When i had too much of some random item i just shoved them in the sink, but now that im on nuclear im actually lacking parts XD
lol
I'm just unsure of dropping fuel power for petroleum coke
@sturdy lagoon
Not sure if thats a good idea or not
I'm working on a turbo motor build
i was that guy weighing down spacebar bc i didn't automate endgame crap
@empty wagon
I just had my Stapler on my spacebar 😂
Need the pet to coke
i used my echo dot, just about all it's good for 
Hahahahahah
"alexa, craft this while i take a nap"
I used to leave my PC on for HOURS just to get like, 500 cable
lol
Now i have 5000 SPARE cable XD
gotta love how this game works
@sturdy lagoon great job
@clear dock 5000 is rookie numbers, but that's good enough
i did alot of hmf crafting by hand. still do sometimes. pretty much skipped automating hmf and went to making contraptions that contradict concept of game
@clear dock 5000 is rookie numbers, but that's good enough
@glacial hemlock
I mean i dunno it's just a wild Guess i didnt count them XD
I complete package2 at 4h6min, but the world record is 3h42min
I am at my 2nd run at different location : Northern forest, but the progress is kinda bad due to too many trees
Package2 is the 2nd Space elevator delivery
I came in as an over analytical noob
https://www.speedrun.com/satisfactory/full_game#Package
@sturdy lagoon
So I'm up for a try
I complete package2 at 4h6min, but the world record is 3h42min
@glacial hemlock
Me who took a month
Lol, @clear dock enjoy the game!
sad, slow handcrafting noises
sad, slow handcrafting noises
@empty wagon
Exactly 😂
I got my 8 coal generators up and running at 1h16min and that's my current best record
that's pretty fast
Grassy spawn?
Rocky desert
Or is it players choice
It is location dependent
Also, do you guys know what like... wind power hasn't been added?
Cause i think it would be a great addiction to the game
@clear dock mods
Google satisfactory mods and you will see... there are more than 100 mods out there
imma try going as long as i can without adding mods. gonna see what my creativity limit is atm
You can clearly seen the wind on the smoke comming out of chimneys
@clear dock and if you build a floor close to the chimney, the smoke will look kinda flattened out
imma try going as long as i can without adding mods. gonna see what my creativity limit is atm
@empty wagon
I don't think im ever going to use mods that add more milestones and stuff
Just makes satisfactory feel less like.. satisfactory
i like the idea of ideas being future-proof.
I mean theres a dude out there making hamburgers and crap like that
It's just too far i think
lol
Have you seen the post?
nah not yet
lol
XD
I mean come on XDDD
that cheeseburger looks like it would pass right through me
Bit of a aluminum taste to it
and copper aftertaste
lol
Motor oil smoothy
bet the robots would love this drink
Would be the best update ever
Get robots to do everything for you
Op maybe?
Nah
nobody knows
Well lads i believe it's bed time for me
¯_(ツ)_/¯
You too mate!!
am i going to run into overflow issues with aluminum processing?
like theres a lot of recycled parts, are they going to back up the whole system if i dont keep it in check?
yes
I generally have new water coming into the system at a slightly slower rate than what would be needed for new water + recycled water to maintain the system, so that it never fills up
Like 0.5% lower?
@empty wagon @hot ginkgo cheers 😂 🥂
get this hellspawn out of #math-and-meta ! 😡
we were talking about this here yesterday
mmm spaghetti
mmm spaghetti
@worthy copper
A spaghetti life for me
if i have two mk1 mines on a normal node, how many smelters would I need
60 * 2 / 30
yeah
better to show you the format of how to calculate it then just give you the answer
fair enough
you're gonna have to calculate that type of stuff hundreds of times in this game
depends on miner mk, overclock, node purity, recipe and item
satisfactory should be the new educational tool for solving word problems in math
Hundreds and hundreds and hundreds of times. I used to use a 3x5 card to plan each build... but that died hard around tier 4-5
@clear dock thanks for the nightmares.
@clear dock thanks for the nightmares.
@hot ginkgo
Glad you liked it 😊😂
lol @clear dock thefuck is that?
That looks like some Converterlsvers over each other
@worthy copper I have a bit of a background in education (more my parents).. and getting just 15 hours in this.. Honestly, this should be an 8 credit class on a semester.. with your final project submission being your save file which must be T8 with optimized production for an A... AND I WOULD FAIL THAT CLASS.
theres a lot of fun you could have from basic word problem-like solving up to constrained optimization
@dusty crow just to scare you some more; as you get higher tiers of smelters, and then overclocks for them... lets just say that you should leave room for expansion... ALOT of room
Ex; an impure node puts out 30 ore for a Mk1 Miner. 1 smelter can handle that 30 ore... and then obviously the production line begins..
But by the end game, you have a Mk3 miner which puts out 120 ore.. overclocked max is 300 ore... thats 10 times your starting output.
like 'produce as many turbomotors as you can as you can given these building materials'
Unfortunately, you'd have to block the internet, or people would fine Green's calculator >.>
ive done this before
ah! kk
just starting on a new save
lol @clear dock thefuck is that?
@empty wagon
Just my super efficient factory
lol
Looks even worse now XD
lemme hop on and grab some screenshots
Hell yea i wanna see those
...whenever my world decides it wants to load...
lemme find the most atrocious shit on my map
Hahahha sure
Also, if you were wondering how that screenshot i sent earlyer looks from up close..
incoming area on my first indoor factory
@empty wagon thats not bad at ALL😂
lol
wanna see the incoming area in mine?
sure
XD
i just.. fkin.. add a new hole in a random wall whenever i need to XDDD
majick waste train railway above, overlooking boom boom factory, and 4km-ish nuclear conveyor in distance, main plains highway to the right
so much needs to be fleshed out on my map but, haven't had the drive to work on alot of it
on the top? nah, it's a railway going all the way to north ocean
blue crater to north ocean
wait wth is a boom boom factory? XD
nobelisk+cartridge
lemme pull up my sheet i forget how many/minute
105 cartridges/min
why would you build a nobelisk factory?? XDDDD i've only used nobelisks like, twice
i forget how many nobs but imma guess 40/min
105 cartridges/min
@empty wagon oh wow
i use a ton of nobs
i actually gave up on making a cartridge factory cause i just had no idea how to do it
btw every tree in that pic, i've killed at least twice
cartidge automation is a pita
the rubber needed is worse than the sulfur bit
btw every tree in that pic, i've killed at least twice
@empty wagon they respawn??
yep
the rubber needed is worse than the sulfur bit
@empty wagon i actually have thousands of rubber that im not using
from what i can tell, after about 1 week ingame time, tree growth is all up in the air
i forget how many per minute the nob plant uses
i think a couple hundred
huh, i mean i have never paid attention to that so i have no idea if they respawned or not
for sure
no-man's land keeps goddamn re-growing on my map
like, every other time i go there, there's a new tree
uranium conveyor from ~500m closer
might be the uranium LOL
lol
i really do think game has an rng mechanic that activates after x hours of plant death
cause i've straight up fucked entire swathes of land, berry shrubs and all, just to see it all grow back
uranium conveyor from ~500m closer
@empty wagon oh that must have taken a while, how tall are those pillars????
tall af
about 3/4 elevation of red forest so i'd guess 180-ish meters to the ground
maybe 200?
void falls area is negative elevation for the most part
lemme hypertube to the other end
omg, the CONCRETE tho!!
lol ikr
lol
receiving-end of that ore belt, 6 fuel rods per minute normal recipe bc i'm lazy as hell
fuel rod conveyor is backed waaaay tf up bc upon originally building this i thought reserving rods for vehicles was "smart"
lemme grab some filters and go over to storage area
you have no idea how much i love the fact that every little platform has its own support pillars, its just makes it look so neat XD
receiving-end of that ore belt, 6 fuel rods per minute normal recipe bc i'm lazy as hell
@empty wagon wait lemme check how much i get per minute
yea i really like adding pillars under platforms, it's one of the reasons i hate looking at my unfinished skybridges
@empty wagon wait lemme check how much i get per minute
@clear dock 1 per minute tf😂
oh wow, do you have like a central base or is everything scattered around the map??
scattered
ah i see, thats why you can keep track of everything, i have a central base and everything goes from and to it
OH I ALMOST FORGOT, wanna see the neatest and most visually appealing thing i have on my base?
24,000 fuel rods storage in center, manual rod request system to left, x20 nuclear plants to right (out of view)
sure
24,000 fuel rods storage in center, manual rod request system to left, x20 nuclear plants to right (out of view)
@empty wagon omg how many manufacturers do you have????
i forget
warehouse
pretty much everything immediately north of this is dedicated to rod production
ooh baby that's nice
the inside is preety cool too
cleanest structure i have is super simple
the inside of the warehouse
noice
actually looks bigger from the outside apparently
probably my biggest accomplishment so far, looks simple, idea is a bit more involved (sorry, nighttime)
what is it??
multi-vehicle garage in center of all my builds, with a nuclear fueling station
still manual-loading atm, but built it in a way where you never need to expose yourself to any radiation
hole on left has a storage full of copper ingots
does it have direct access to the outside? or is it like, in the very middle of some platform
you take x5 ingots from right hole and insert them into left hole, 8min later a rod is loaded into fuel loader
it has access to outside
this is a manual system atm bc fuel rod metadata holds true even when other fuel types are stacked over it
you have SUCH a long way to gooo
?
until you make it automated
a couple mins ago i got the "youve been playing for 14 hours warning" 😆
i mean, not really, cause youre trying to do something reeally specific
oh yea, for sure
loading automated vehicles with nuclear fuel rods without consequences is hard
*one of my power plants btw
loading automated vehicles with nuclear fuel rods without consequences is hard
@empty wagon #radiation XD
hell yea
my "other" power plant is an arc reactor
if vehicles were influenced by conveyor belts in any way, i could exploit that and build roads that carry vehicles on E to next refuel station
in vanilla
in vanilla it would look weird
cause it would just be a reeeally long platform of foundations
lol you described a few of my bridges
hahahahaha
just do like i do, ta hell with bridges and just have conveyor belts run everywhere XDD
i got this one that stretches from west end of blue crater to plains to no mans land
lol
my nuclear logistics route is kind of an isolated case. i normally use trains but figured beforehand that nuclear area was gonna get cramped
and it did
btw, what is even the point of travelling to another biome?? like, my base is in the green lands, and the desert is just a cave away, but i just dont need to go there
certain biomes have more of a specific node than others
my nuclear logistics route is kind of an isolated case. i normally use trains but figured beforehand that nuclear area was gonna get cramped
@empty wagon ooh if you look closely at the last shot i sent you you can see that i have a train taking care of waste disposal
yee
certain biomes have more of a specific node than others
@empty wagon i guess i just got really lucky and the spot where i built my base is just 1000m away from even the rarest ores
for sure, grasslands is a pretty decent biome
rocky desert isn't so bad itself but north forest is nuts
in my opinion, desert has nothing in it, and forest has too much in it XD
lol
rocky desert? it's got quite a few nodes. just not enough fauna
i think its saving quality is how close it is to coal
rocky desert? it's got quite a few nodes. just not enough fauna
@empty wagon no color, its all orange, thats why i dont like it
?
ohh yup
damn now that i think about it my base couldnt be in a more perfect place
laughs in swamp lol
hahahahaha
ngl i kinda want to redo no man's land
ooh btw, theres also a S.A.M ore a couple meters from my base
as long as you're not gonna tell me you're using blue crater
ngl i kinda want to redo no man's land
@empty wagon the base ive been showing you is actually my second one, cause my first one was on the side of a cliff and i didnt have enought room there for new stuff
as long as you're not gonna tell me you're using blue crater
@empty wagon i do not know the names of the biomes
@empty wagon i do not know the names of the biomes
@clear dock is that the massive hole next to a watterfall?
blue crater is the crater lake surrounded by shrooms and coral on south side of map
yup i have no idea where that is
southeast to be specific
i can show you a top view of my entire base tho
i absolutely hate it, almost as much as red forest
southeast to be specific
@empty wagon how do you even- XD is there a compass or something that im not aware of??
satisfactory calculator has an interactive map
but also, in quartz research you can unlock a map
ooohh ive never used that, looked far too complicated
There's also the compass at the top of your screen
do you know what the ABSOLUTE BEST mod is
dad's spaghett mod?
sounds neat
dude you can have a fridge are you kidding me
how my map looks rn
omg, my map is only like, 10% colored
that square foundation in dunes area was a bitch building by hand
a giant platform. had the motivation to build the foundation, but haven't really built a structure on it yet
still thinking about what angle i wanna hit it from. idk what production line i want to focus more on yet.
esp since i have smaller factories scattered across the map
so, you built a mile long square, and you have no idea what to do with it
pretty much
thought about doing pure production there but it would be mostly flex
bc there are waaay better areas than dunes to do pure recipes in
pretty much any area near water
"second player joins the game"-so, where are all the items coming from?; shows map
lol
atm that mess of a factory i showed you earlier is making most of the items i actively use. haven't gotten around to building a bigger one
tbh i can't see any real reason to scale up atm
maybe i can become big brain and do hmf or supercomputer factory
welp, imma hop off for a bit. cu later man
so i basically made the factory on the top my main base all the way up to until i completed phase 3 and then i abandoned it because it was so much spaghetti i couldnt handle it anymore
Hey guys! Need a few information about the Nuclear Reactors
How long does a Nuclear Fuel Rod need until its used?
I‘m planning with 1 Manufacturer per Nuclear Reactor atm
With Alternate recipe ofc
The usage at 100% helps me a lot to work with ☺️ thank you!
Do they consumes 300m3 water permanently in case it’s not at 100%?
Thank you 🙂
ah yes power
with great power comes with great responsibility.
Which one?
Crystal computer is pretty lit
depends if you need to make nuclear fuel rods or computers or electromagnetic control rods 🤷♂️
how much fuel does the nuclear power plant use per minute
@dusty tide at 100% power capacity, a nuclear reactor will use 0.2 nuclear fuel rods and produce 5 nuclear waste each minute, I believe
and it still consumes even if not using much power ?
How much more efficient is an alternate turbo fuel factory?
@dusty tide it consumes according to your power consumption. So if you consume 50% of the available power, it only consumes 50% of the fuel (and produces 50% waste)
@viscid shadow I beleive the normal recipe is better than the alternate one
especially if you use it with Diluted packaged fuel loop
Talking turbo heavy right? I think that only gets 10GW. But is a ton less work.
10,679.36 MW if I did my math right @hot ginkgo
though I'm in class so I may have messed it up
you can only get 300 oil -> 320 turbofuel with the alt recipe
while without the alt recipe you can get 300 oil -> 666 turbofuel
I think you mean 666 with the alt recipes?
bc teh stage 5 power plant for fuel generators uses alt recipes to get the 666 turbofuel from 300 oil for powering 149ish fuel generators
there are 2 recipes for turbofuel, the one for stage 5 is considered the 'standard' recipe (even though it comes from hd), the alt would be turbo heavy fuel, less efficient
ah, I get what greeny meant now
I started building a stage 5 power plant... but I grossly underestimated the amount of space the fuel generators take :/
I'm planning out a super tower, and I'm trying to figure out my limit on how high this thing can go, but I can't make sense of the Z coordinates in the game vs. what the wiki says is the map height limit
You can build pretty high... I can't imagine needing to hit the height cap
cause the fuel gens are 27, and so I need to stack 8 of the ramp foundations to get the central pillar look I want
I've been stacking 4 wall height for mine, refineries/fuel generators take up two floors. Refineries want 9 wall heights due to smoke but I'd rather keep the 4x/8x standard for elevator measurments (max 12 wall height there)
for fuel generators? 4 walls is way too small, I get encroaching clearance
yeah I need 7 walls to get above them
Yeah, I've been using 2 floors for them
Yeah and refineries/fuels take 2 floors... ends up 8 wall height
I have my train station on floor 4 bc of terrain height and plan to use elevators to send resources to each floor, but haven't determined a good solution that allows train station resources to compactly send to any given floor
I love designign train rails around the terrain
I really want 8 cardinal directions for grids when it comes to tracks, though.
The terrain gives a lot of variance to the rails that I like too, but I'm not fond of 90 degree turn, 90 degree turn, 90 degree turn to get around them
I think what I'll have to do is break off the foundations so that I can do that manually
48x48 foundation size should be enough for 144 fuel generators, right?
with one foundation between each for piping
Can someone Tell me if I did this Right? is 95 the Max Nuclear Power Plants you can have Per Min? or at least Create 95 Fuel a min? Not sure how long each fuel lasts in the Nuclear power plant
@terse prism I would love a Train Stand/snap point like Conv and Pipes/Tubes so you can snap them at angles/and directions
Oh man, a train pole/stand would be amazing.
have you heard of foundation pillars, by chance
yes but they don't rotate on more than 4 directions on a grid like conveyor stands do
you can do what i do
Satisfactory helper to calculate your production needs.
save game
load it, click on the foundation and rotate it, save load
but you're right. I wish you could rotate 45 derees from a snap
I'd be game for an edge foundation that would snap 45 degrees also but wishful thinking... I might have to try the rotation with the interactive map tho
if you want the painstakingly slow method - the method used before the calculator was a thing to make circles - build down a layer, place a spool of wire in the center of a foundation and rotate accordingly
@muted crypt thank you for this tip. Didn't know that
I was planning to build a section off grid, then rotate the foundation to a 45 degree angle... it won't line up anymore but when we're talking long distances I imagine its trivial as outposts/sub-bases probably won't use the same grid as the main base anyway
I saw a video for it a long while back
Tutorial how to build large circles and circular base in Satisfactory game.
Satisfactory Full Playlist:
https://www.youtube.com/playlist?list=PLA1nTfnXQpfqSkfMSrjlX8eimIoViUDah
Satisfactory game is a first person mining factory simulator game from Coffee Stain Studios. It e...
I think it's a cool concept as a place to put your hub... but I can't think of many applications that need a full circle... an octagon would be practical for a lot of things I want to do though
would you be able to place storage containers in a circle
can be nice then, central storage tower in the center of the map with hypertubes floor leading everywhere
I think endgame hypertube launchers with jetpack are the way to go
you just launch from a tower or w/e and then adjust flight path to where you wanna go
yup, that's what I was thinking about
I usually just hop on my train to get between my bases since I only have two currently
I'm betting Teleportation with Tier 8
My assumption is that something of the sort may come with SAM ore implementation, but whether or not that's in tier 8 or if it comes later we won't know until it arrives
Can someone Tell me if I did this Right? is 95 the Max Nuclear Power Plants you can have Per Min? or at least Create 95 Fuel a min? Not sure how long each fuel lasts in the Nuclear power plant
powered floors
yes please lol
@hot ginkgo I've seen that concept in only one other game - My Time at Portia
I'd also like to see pocket dimension storage
instead of fueling each machine, you fuel generators sitting on the powered floors, which power the machines
it's pretty neat ngl
like a crate that you can access a pocket dimension with anywhere, kinda like ender chest in minecraft
@neon wraith
There was someone who did that but he reported his framerate as being low due to the number of structures required
my mission is to build 473 NPP now
After looking at that circular platform... It looks like each adjustment of rotation is 10°, right?
You can make larger circles
i will say this about the Circles. they look NICE outside,,, but the inside will hurt your eyes ball holes
I imagin lots of texture glitching
Yeah, clipping bad.
your best bet is to make a LARGE circle
clear the inside, put only a square
then try and hide the outside part. Good for invo room
You can clean up a bit too by removing between the plates... but what's better than circles is a factory cart skate park.
If you haven't done loop-de-loops in a factory cart, you're playing the game wrong
so, is it more worth it to do the regular turbo fuel recipe with diluted fuel, or the heavy turbofuel recipe
using satisfactory-calculator.com doesnt seem to use hte diluted fuel recipe when calculating
how dumb. using the residual dilution thing is like, 2 almost 3 times as efficient
well, i rough mathed it, and not doing the diluted fuel thing loses you more than half your power
Lol, great job for figuring it out
https://satisfactory.gamepedia.com/Fuel_Generator#Setting_up_Fuel_power also has explanations of power generation by fuel/turbofuel
@late snow That's why I use satisfactorytools.com calculator. It can also start from available resources and calculate the max production.
@late snow I'm a bit late, but...
Crude oil processed by heavy oil residue recipe, polymer goes to sink; heavy oil residue + packaged water for diluted packaged fuel, which is then unpackaged; fuel + compacted coal to make turbofuel with normal recipe
300 crude oil becomes 400 HOR, which becomes 800 fuel, which becomes 666.67 turbofuel
Which supports up to 148.149 (you choose if you round up to x.15 or down to x.14) fuel generators at max capacity
@muted crypt thats roughly what i calculated
Okay, so random wierd question... How many Veins of Iron do I need to complete all the first tier construction lines (through steel)
depends how fast you want em to go
Right now I have 4 Pure Iron Nodes with MK2 Miners
I'm trying to figure out how many more i need
you can do it with 1 ore per hour
I'm trying to manage my constructor floor
honestly if you just use 2 or 3 nodes of iron over clocked you will be fine for the elevator stuff... in no time. Just do some exploration for a few and it will be all fine
there is NO PURPOSE to produce a lot of things other then sink them for the statue...
I'm trying to build/manage my base to have a line producing each material.
@sage spade short answer:2 long answer: IDN
how much of each thing are you producing, @sage spade
Right now each node has 8 Constructors producing the things
here, use this as you wish
Assuming base recipes for everything:
30 iron/min -> 20 iron plate/min
15 iron/min -> 15 iron rod/min
10 iron/min -> 40 screw/min
60 iron/min -> 5 reinforced iron plate/min
45 iron/min -> 4 rotor/min
48 iron/min -> 2 modular frame/min
46.5 iron/min -> 2 smart plating/min
20 copper/min -> 10 copper sheet/min
15 copper/min -> 30 wire/min
30 copper/min -> 30 cable/min
45 limestone/min -> 15 concrete/min
30 iron/min, 30 coal/min -> 20 steel pipe/min
60 iron/min, 60 coal/min -> 15 steel beam/min
157.5 iron/min, 45 coal/min, 40 copper/min -> 5 motor/min
96 iron/min, 96 coal/min, 90 limestone/min -> 6 encased industrial beams/min
180 iron/min, 120 coal/min -> 5 versatile framework/min
11.25 iron/min, 11.25 coal/min, 50 copper/min -> 2.5 automated wiring/min
Items in bold are stuff for the space elevator.
my little cheat sheet for up to t4 stuff using default recipes that's actually useful as a product (i.e. stators are not listed here as output)
ok
All of these are broken down into their most basic raw form
I'm trying to build my base with a centralized storage and a Draw/withdraw system
a draw/withdraw system?
you can dump and it sorts and a bunch of containers where you can grab stuff from
Ore Node - Smelter - Constructor - Storage - Assembler/Manufacteror - Back to Storage
60 iron/min -> 40 iron plate/min
45 iron/min -> 45 iron rod/min
15 iron/min -> 60 screw/min
120 iron/min -> 10 reinforced iron plate/min
120 iron/min -> 10 rotor/min
120 iron/min -> 5 modular frame/min
30 copper/min -> 15 copper sheet/min
45 copper/min -> 90 wire/min
45 copper/min -> 45 cable/min
120 limestone/min -> 40 concrete/min
Speed running through tier1-4 (spelevator parts only produced on-demand)
I see you use that spot in the northern forest that perfectly has all this stuff
Whats wrong with that?
nothing wrong with that, the mistake is I built too slow😂
y'know, building on grasses is much more difficult than on foundations (and they are many hills in northern forest)
some people prefer the cliff than the forest.
the cliff is also part of the northern forest, in case you don't know
The place I use has the Pure Limestone on the pillar across from the valley
in the forest
It has the 4 Pure Iron, 2 Pure Copper and Pure Limestone
how much power so i need for all of it
@charred ledge 357.69 MW + whatever your miners eat
i think by the time i got to fuel gens i was running some 32 coal gens
Same. Fuel gens didnt last long tho since me and my friend decided to push for nuclear power as fast as possible
I'm running entirely on geothermal power right now
I have another 3,000mw in fuel generators for when I actually start using power. I think I had 8 coal generators to get me to fuel generators and then made the stage 1 setup for ~2200mw (5 refineries, 13 fuel generators), which is enough power to finish space parts/all tiers.
The stage 1 set up is 5 refineries. Typo? Or you're going to have a lack of fuel.
Yeah, it's 5
Just wanted to make sure. Random generators failing is never a good thing.
So the normal recipe calls for 6 ironplate + 12 screws, it makes 1 reinforced plate at 5/min
this one takes 3.0x iron plate + 4.16x screws, but makes 3.0x reinforced plates than the original recipe at 15/min.
What I'm taking away from this is, "This recipe produces 3x the amount of reinforced-plates in a third of the time, with only screws costing a higher than linearly-multiplicative cost"
am I correct in this thinking?
ie.
In a boring world, the recipe would just be 18 Iron Plate + 36 Screws = 3 ReInfPlate @ 5/min
But instead it just costs more screws than normal in order to achieve a rate-increase?
only problem being I have a hard choice to make:
Cheap Silica is also an important alternate.
@ionic ridge hello fren, welcome to hell math and meta.. lemme look over what you wrote up
noooo, back to the geary hell from whence we came
👀
okay so yeah, you're basically trading power draw and resource investment for machines for productivity on the recipe
nice
every 3 RIPs with base recipe is 18 iron plates & 36 screws, as you said, with bolted iron plate it's 18 & 50, however the latter produces more parts per machine by a factor of 3
so it's really up to you to decide if that 1 more ore per plate (15 extra ore per minute) is using the recipe
sorry, not 1.. it's slightly more
1.167 more per RIP, ~17.5 more per minute
went for the cheap silica instead for now. hopefully the choice comes back around
There's a pool of recipes that can appear, and if you open every drive you're guaranteed to get it eventually
so it'll be back, but it's random as to if it appears in the next drive, 10 drives down the line, or whatever
cheap silica is nice but silica isn't used for a whole lot in the early game
its only uses are base recipe aluminum processing in t7, a circuit board alt, a concrete alt, an encased uranium cell alt and a high-speed connector alt
What stage of the game are you in? What milestone tier?
Let's just say I havent gotten around to automating oscillators yet
that tells me little
oscillators can be available for automation as soon as you get a manufacturer
ah, 4-4
so around the point where you get advanced steel processing
so stuff like encased industrial beams mainly
Pretty much. Shoudve gone for the Bolted Plates
Yeah out of those 3 I would've taken it
The best iron-per-RIP ratio is stitched iron plates when combined with iron wire
Ah, the aim of min-maxing the game is to find recipes with the lowest consumption ratios. Speed or Rate of Production is never the goal since one can simply make more machines, right?
nah, you can just build more machines lmao
thats why everyone says to module the mines...
Given enough time, nodes are your bottleneck
base recipe is 12 iron per RIP, bolted plates is 13.167, stitched plate + iron wire is like 8.704
I think I did my math right..
Isn't node bottleneck still like 1% of players' experience anyway? Exhausting ore seems fairly difficult to do
it is hard to do, yes, but you can always build more machines - you cannot make more nodes appear.
Well, with more machines your bottleneck becomes framerate lol
I'm not aware of anyone building on a scale to exhaust all of the nodes aside from uranium which was used for the 1.1tw power plant... but that is only three nodes.
I am definitely interested in seeing builds where people have consumed a ton of nodes
Dan P maybe
ask klepdar, until a while ago he was breaking the engine's items limit on a daily basis
then he found a way to tweak it iirc
oh god he did?
Yup. An old reddit thread details how to increase your object limit.
👀
I had found it after he mentioned the limit crash. I know he's bumped it a couple of times. But someone from the dev team looked into his save and said it was because he had 80 doggos.
How do you math for the game ???
hit "N", type math, get answers 🙂
How do i work out how many Machines I need???
look at the input for the part you are making
and then look at the output for the items needed
Then you do that for the entire supply chain
Here, let's use an example
or use one of the production chain calculator sites linked in #welcome to help out with this sort of math, AlfieC
Let's say you have a mk1 miner on a pure node of iron
you have 120 iron/min coming in that needs smelted into ingots
each smelter needs 30 ore/min
120 / 30 = 4
you would need 4 smelters to support that
Wow did you get the answer
mostly, if you're able to divide by 3, you can do all the math in the game
and if you can't do math, you just add more of whatever is missing
or you use one of the calculator sites to do the math for you
I got to tier 7 entirely by making machines with the item needed at the time. If it was going slow, I built more of the item I needed to make it go faster...
yeah thats a viable solution
The only math that really mattered was the smelters
Kk the one in Welkom is not very good or I can’t find what I want it for
liquid math
slurp
when things arent whole jumbers and you just gotra work with it
That’s what I’m trying to do. Liquid math
what is it exactly that you're trying to do
just so we have more context on what's troubling you
is it the petrochem loop with plastic/rubber/fuel?
Fuel
how much oil do you have available to you?
300ps
300/min you mean
Yes
Yes
5 refineries making rubber, 5 refineries making plastic
that'll give you 100 of each per minute
the heavy oil residue that comes from it can then go into making fuel
Ok
you would have 150 heavy oil residue per minute, I believe
so that'd be 2.5 refineries making fuel from HOR, resulting in 100 fuel
(i.e. 2 refineries at 100% and one at 50%)
that 100 fuel can provide for 6.66 fuel generators
(100 / 15)
Ok
the thing is with this is that you need to make sure the heavy oil residue never backs up, the plastic never backs up, and the rubber never backs up
let's say a refinery backs up producing rubber because there's no more space to put rubber
if that happens, then it can't produce heavy oil residue either, and you lose out on fuel
Ok
So you'll want to use a resource sink for any excess plastic/rubber (I highly recommend using a smart splitter here) and any heavy oil residue you have excess of, you need to turn it into petroleum coke and either hold onto it or sink it (I'd just sink it)
if you make a very blocky lowercase n out of pipes you can make an overflow pipe so it only sends HOR to become petroleum coke when it's truly excess
Ok
just something as simple as this - it doesn't even have to be this tall
Ok
Do you have any questions? I realize I just kinda rambled numbers and stuff
No
Alrighty, cool! Ping me if you do need anything
Is there a website wher You can find bus and stuff for Machines
You can see a logistics chart on https://satisfactorytools.com/calculator
one moment and I'll whip up a simple one
Ok
the reason why this would require the overflow is because I guarantee you won't need 100% of your power as soon as you turn on the generators
so the fuel will back up
if the fuel backs up, the HOR backs up, and thus the plastic/rubber back up
Make sense?
Ok
That's why you have the overflow pipe from the HOR to turn it into petroleum coke and get rid of it
Ok tanks for the help
Yep!
welp I have now empirically discovered that you need 62 mk5 belts to move every bit of ore from the dune desert up a ramp
minus a bit if you smelt caterium first, plus a bit if you dont mix leftover types
why move it? it's better to process onsite and move final product
its more compressed than ingots
and megafactory!
https://media.discordapp.net/attachments/463813541930205184/745389132456656926/unknown.png?width=743&height=677 I also get to make pretty shapes with the belts
yggdrasil, but belts
now to make the train station(s) for it all 
is there an option on satisfactory tools that's like the consumption calc on the old one , I just wanna see how much I can make with one pool of resource
yeah, change "items/min" to "maximize"
hi. ive seen some gameplay and its on my mind - i wonder if i got it right. its build and upgrade, and doing other repetetive tasks? upgrading is a main core mechanic?
thinking about making 25 turbo motors a min. someone talk me out of it.
If this doesn't make you say "F*** that!", I don't know what will.
oh, i've seen the graph
on the bright side you can fork all the lines into storage containers and thatll give you almost all the player items you need
yeah... just a shame there's no overflow xD
is it me or is the quickwire stator alt recipe terrible
I think it is
I saw it and ignored it. But I have not done any hard math on it
You are replacing cheap over saturated materials with a part that has a high value
It didn't make sense to me
7.5 quickwire and 2 pipes vs 8 wire and 3 pipes per stator
given the value of caterium and how you can make wire with iron...
Yeah
Is a trap
Even just alt recipe copper -> wire
AI inhib are the only thing I have on auto sink
As soon as I unlocked my cat node it was 55k/m
Once I have connected my supply trains to my ore -> turbo motor machine I will be starting a new session
Going to try and unlock and sink all resources asap. Even just at basic parts.
hmm @wind spade have you noticed the calculator doesn't completely work in some cases when maximizing at least 2 items on the same tab?
i have it set to maximize turbo motors and nuclear fuel rods, enabled all alt recipes and its making the 94.5 fuel rods/min, but only 94.5 turbomotors/min instead of 156
and its not using all the bauxite on the map, only 6300 out of the 7800 available
presumably that means there's another resource that's shared between the two that's bottlenecking then
@worthy copper if you maximize two items at the same time, it tries to make as much as possible of both of them, but make the same amount of them
That's what the sliders are for - you can change the ratio between the items
I’ve used the quickwire stator recipe in the field when I ran out of stuff to build the last remaining parts with but I had quickwire and only a few regular wire left.
@worthy copper It also only maximizes for resource use and not for complexity reduction based on parts already being made. For instance it would prefer you to make a 3 step recipe item on a different production line just because it uses more iron even when you set the available iron to less than the other resource.
For instance if you have stitched plates alt selected along with something that uses normal wire, it will still tell you to make screws for regular plates because iron is more abundant on the map as well as iron wire even if it’s not as speed or overall cost-per-unit available.
Just looking at the recipe for fused wire and quickwire... even accounting for resource rarity, it will always outperform iron wire in resources used based on a percentage of overall resources and individual percentage of resources.
@wind spade your calculator thingie is nice, though I would like to see power costs included. it also seems that there might be a bug in your "session" save: removing a tab only works until next page load at which point removed tabs reappear
There is no reason to ever prefer iron wire unless you literally have no other use for the iron and you need more wire.
awesome, thank you greeny 🙂
Copper has ~41% the abundance of iron and caterium is ~41% of that. But caterium is only good for one thing, quickwire. So it actually makes far more ecological sense to blend it with copper and iron as copper alloy ingots for 3x the expected yield of the base recipe at the same resource cost/min
@loud anvil if you force a recalculation for any tab after you deleted one, it should save correcty
it's definitely a bug, but you can do a workaround like this
gotcha, thank you for checking 🙂
@glacial geyser you will run out of copper first before iron, but yeah, there is still little reason to use iron wire. But I disagree iron alloy and copper alloy at all.
so thats what did it, ty greeny
its definitely a bit odd getting it to use some recipes cause it prefers other ones, somehow I JUST got it to use the HER->diluted->recycle loop for plastic/rubber without forcing it
probably by pushing consumptions so high it needed to use it
I must be the odd one, I've always just disabled stuff. A few other calculators require that as well.
yeah, i still had to disable a few recipes (cough quickwire rotor cough)
but now i at least have an idea how much oil stuff i can use in my recipes
which is to say a lot
near-minimum oil use for max turbomotors+fuel rods is only ~1750 m^3/min (this is actually using steel coated plate but its not much) out of the 7500 m^3 available
It prefers whatever has the lowest raw resource consumption
But only in items/min mode
i see theres a lot to learn about this thing...
in the future it'll do this even for maximize option
maximize points is gonna be interesting to see when it comes out
@worthy copper
So full turbo motor build, maximized bauxite output, only requires 1800m3 oil?
Less even, my calc is down to 1722
Are you over clocking baux?
Before starting my turbo motors I felt like I would be consuming a lot of oil.
I was quite worried about losing plastic output. But there seems to be plenty
Looks like supercomputer is a permanent product
the HOR->diluted fuel->recycle chain is just absurd for plastic/rubber production
I'm not even aware of that cycle yet tbh
Originally I went with fuel + plastic. Cut all my other power sources to maximize my plastic output
That got me through phase 7
Just recently added Petri coke on 1 node for my turbo motors
900 plastic or rubber from 300 oil. Zero waste.
Pretty good set up. Just a fair amount of work.
I am avoiding the 3rd party tools. Really enjoy analyzing my path
I have been putting a lot of thought towards handling the oil nodes. How I will need to modify them for highest possible sink rate
I just finished that myself @hot ginkgo
2package% at 3h05min, gonna upload tomorrow!
well played
thanks!
Looks like you've got the top spot now! By 40 minutes!
@earnest valleydego
oops
I guess he is not here.
sorry viva, I am not intended to ping you... I am looking for another guy
So... holy crap this game needs a lot of water
Do you ship fluids with trains or pipes? I’m thinking all the oil in the middle of the map needs to be shipped to the sea for mass processing
@pine rapids yes, water is the resource with highest consumption in the end game
It is a choice between bringing horses to the water or bring water to the horses. It is your preference
There’s a lot more water than there is horses... looks like most of the oil has water fairly close though. Maybe I push all my iron/copper/caterium/etc processing to the sea, but keep oil mostly local
Just the south lake has enough water and oil to do a crap ton of things
anybody have math that needs done? I'm bored as shit and don't wanna do homework yet.
Just bin Plaing modi and thanks for the help last time Btw
Yeah Maroon I got some math for ya
@muted crypt I can do the math myself soon for motors production for turbo motors but ill give you the option to do it, completely up to you. Just looking for machine numbers if you want to do more i am ok with it.
315 motors and 315 stators (630 stators 315 rotors) using recipes steel rotor, quickwire stator, standard motor recipe. Ill figure out the steel, iron wire, and fused quickwire numbers with the nodes i have available.
@tawdry pebble am I calculating how much of each resource you need?
@digital yew hit me with it
oh
I missed it: "machine numbers" lol
I am planning to use a mix of different recipes solid steel ingot, compacted steel ingot, wire or iron wire, and def fused quick wire
Pure recipes are good, for when you need more resources. Other then that, skip them and use the other alt recipes to boost them
no pure recipes i an no where near water for this production it will be in this area NW of the swamp. there is water but it will be covered up
kk
You can send water around the entire map, if you want to
my math earlier is like 4200 steel pipe refineries will take TO MUCH SPACE
Steel pipe refinery? You cant make Steel pipes in Refinerys
Where do you see that? I'm dumb.
i know but refineries take like 2x3 -8x4 foundations to place and have mergers/spliters
168 iron wire constructors 😅
If you want the most iron for your space, Iron ore + copper ore in Foundry
given your requested recipe parameters that's the web the calculator came up with
50/m, instead of 30/m
For lowest overall raw, here's this
(water afaik is not included in that raw count since it's so plentiful)
273 constructors making screws 😉
That schematic can be cut down, unless you need the 315 Stators, for another project...
they requested 315 motors and 315 stators as output
using the Alternate: Turbo Rigour Motor and 48 manufactures 😱
My AI and radio control units are 75% done motors 0%
135 turbo motors per minute?
yes sir
jesus
LOL this project using the lowest raw uses 38.1k water/min
that's fine
You can easily extract 600,000m3, just from the north sea alone. Challenge yes, but not an issue.
I feel my irl framerate dying looking at that
Not saying your PC can handle it, just saying that large amounts of water, is not an issue, when you put your mind to it, like the rest of the game
Thats a terrifying number of water extractors.
thank god its possible to pressurize them all with one pipe...
lowkey hoping that stays in the game lol
Jesus what the christ
@cedar mica That picture crashed my discord...
Since discord, allowed me to upload it, it should not cause a crash
Unless its because its over 6MB, but dont see how that effects things
my phone discord once crashed because i was looking at a post getting spammed with too many reactions
was some patch notes with an everyone ping
Why are we still here? Just to suffer? Every night, I can feel my leg... And my arm... even my fingers... The body I've lost... the comrades I've lost... won't stop hurting... It's like they're all still there. You feel it, too, don't you? I'm gonna make them give back our past!
steel cog five: a ghostly ouch
TIL Iceland is meta and uses 100% geothermal power
how to split 160 iron plates ,240 copper ingots 240 p/m ,160 concrete p/m ,1440 steel ingots into reinf plates ,wire , cables , copper sheets ,screws ,steel beams,steel pipes,steel rotors,stators,motors,modular frames,encased beams, ai limiters and something else if i missed .
i mean how many constructors making what and how many assemblers its going over my head
everytime people just push a link to satisfactory tools or something i know the site i am just wondering if someone has similiar situation and how they worked out ratios
@viscid knot I personally use satisfactory tools to get the main layout first. Then I start on the math. EX: you need 10 constructors, each with a imput requirement of let's say 20. You need a 200 belt going in and then manifold it and done. If your max belt is 270 p/m and you need 540 or less then you use 2 belts to manifold. 1 belt to 5 constructors and the second to the other 5. So on so forth.
to put simply this is what i have and what should i do with it is the situation
i have 480 copper ingots p/m 160 iron plates p/m 1440 steel ingots p/m 160 concrete p/m and what do i split them into to have a little bit of everything going on?
yeah that's one thing none of the calculators can help out with
^ you get it .everyone just keeps suggesting tools and stuff like Dude thats not what i am asking about.
"this is what I've got at the moment - what can I get from it"
I ran into the same situation as you Cocacola and was going a bit nuts trying to work out the math manually, because none of the otherwise great tools out there could really help out with it. then I found this tool:
https://toolbox.satisfactory.lucek.io/planner
while it's not exactly what we need, it did make the process a little less tedious
@viscid knot well... your issue is kinda hard to resolve. There's literally infinite number of possibilities what you can do with those resources
sink it all lmao
true enough greeny, however for Cocacola's and my scenarios, there is a solution: we know roughly what we've got and roughly what we want, so it is possible to basically configure a pool of the resources available and then selecting which materials and components we want from it. then it's just a matter of cycling through the recipes, possibly let the user select which specific recipes if alternate ones are unlocked and recalculate from there
well my tool allows you to do that with the maximize option
you just need to pick the resources you want to make
however it's currently a little bit buggy, especially if you add input resources there as well
@viscid knot Decide on a end result and work backwards from there. That makes it much easier. So let's say you want 20 modular frames/mins, that will take up 480 iron ore/mins (With no alts). Finish that project then move on to another. Keep adding new nodes and building new infrastructure (smelters etc) as needed to achieve the end goal. That's generally a much easier way imo.
hey all, I need help to find a very simple calculator: all calculators I found express needs as item-per-minute, while I need just an absolute number of items to be produced in order to get to my target
let me make an example: I need to produce 1k cable, 100 motors, 200 plastic and 200 rubber in order to reach a Tier 5 goal, so I want to know how many intermediate items I need to reach this goal (rotors, stators, rods, frames, plates, wires, oil, etc.), without resorting to an excel file that I need to create and maintain myself (which I did, BTW)
well, just make the calculator compute for your total target amount/min and it will display exactly how much you need but all the items you said should be automated
fun fact - if you just ignore the per minute part, the calculations are the same
so if you want to create 200 iron plates, you put in 200/min and you'll see the resources you need for that
^ exactly what I mean
I wish U4 wont break too much stuff because i put too much time in this save to abandon it but i also kinda want it to break everything because that means more new stuff to play with
they said they won't break stuff anymore, they tried to fit all of the game-breaking stuff into U3 so that it's only once
Like math changes?
Actually thats the least of my worries
Which means i probably asked in the wrong place
which changes do you mean then?
Flow of gameplay or new early game stuff i guess, again with their promise to never break stuff again theres not a very big chance of a fundamental map change or artifact functions
they said that if a thing they add fit in a earlier tier, they will just add it there instead of making new tiers
so the flow might change depending on that
also, it might be more interesting to make a new save when they add storymode depending on how it goes if you don't want to blaze through it
I guess its just the deal with these kind of building games
And this will be considerably less painful than minecraft when theres a new update and you need to ditch a world you worked on for years, so i shouldnt be worrying
well, you're playing in early access so it truly is the deal
inputting 1.9 turbo motors into the calculator site gives me 1.01 manufacturers, but inputting 1.88 (the actual amount of turbo motors) breaks the calculator :/
1.87 and 1.89 work but they give funky numbers...
the other calculator site handles it fine soooooo 🤷
@lament ivy the actual number is 1.875 btw
well it's 60/32 🙂 as one cycle takes 32 seconds
It’s not that obnoxious, it’s a whole number ratio
hehe!
Noice
What is the goal?
2 packages 🙂 (space elevator stages)
Thanks man
@glacial hemlock grats!
@vagrant acorn @frosty sail thanks!
perhaps I should try a package% speedrun too! but beating the current 33m30s can be very hard...
that sounds VERY optimized, damn
seeing as with one machine you need 25 minutes to produce all the smart plating
I have decided that if I ever need a break from my current save I will invest all my time into making a megafactory entirely dedicated to making screws.
1,753,000 screws per minute seems fine for FPS...
easy 3.5 million points per minute 🤔
Thats 224.74 MK5 belts worth.
this is fine
225 mk5 belts isnt that bad...
lots of turbofuel
this setup uses all of the map's coal AND oil..
and doesn't nuclear use iron somewhere?
So a belt is 2 meters wide. That's 448 meters of belt width. Or 56 foundation.
yeah even the most basic nuclear power plant requires encased beams and stators
i.e. no alts
or a 15x15 setup with stackable poles
I'm just imagine how crazy this would look. That's like a wall of conveyor poles.