#math-and-meta
1 messages · Page 467 of 1
Jakob: not directly, but there are ways to construct conveyor mazes to achieve what you want.
I ended up making a loop back onto its self in a mess of conveyor belts
Thats why programmable are the worst
Consider a two-way splitter: 50% one way, 50% the other. That means the next connection receives 50% and splitting again would split into 25%/25% (or 16.67%/16.67%/16.67% with a three-way splitter) of the original input.
With looping and reiterated layout restructuring you'll be able to send whatever amount wherever...
@lavish hazel think i found the LCD. 4 refiners making 20 silica = 80 + (24 constructors making 37.5x24= 900) so making 980 silica. & 7 foundrys requires 7x140 = 980. i feel like this is probably wrong, is this the smallest? haha
thanks, i tried using this by the additional 20 from the refiners throws things off i think
/maybe i just suck at using that caluclator
no i understand what LCD is, its the recycling part that throws it off
It's been too many years since school so I may have to refresh my knowledge. Second page I posted was more for me. 😛
But reading your comment w/the calculations again I think you're on to something.
And you don't need the least denominator. Find any denominator. 😛
Any common denominator. lol
true haha, but this plan is already going to take up way to much space
There's nothing called too much space.
ima double check all the numbers, but i do actually think the is the smallest it can be with no waste
this is true. i guess im limiting myself to the area i sorta dedicated to aluminum
ill look up imkibitz , are they big?
He has completely stopped building on the ground level... 😛
He has a base where he collects just about every fucking resource node and shoves it into his monumental castle of a base.
yeah im on a youtube video right now.. jesus..
Go watch his videos. He's extremely knowledgeable about the game, mechanics and the maths. His videos are also straight forward to follow.
His voice is totally cartoony... LOL ❤️
Here he's taking on aluminium: https://www.youtube.com/watch?v=IFHKBMm7J8U
New Alclad Aluminum Sheet Production Center! | Satisfactory Early Access Gameplay Ep 45
🔴 ➤➤ SUBSCRIBE - https://goo.gl/47a9J3
👌 ➤ TWITTER - https://twitter.com/ImKibitz
➤ TWITCH - https://www.twitch.tv/imkibitz
Use Creator Code IMKIBITZ
Satisfactory gameplay with some spi...
lol... he inputs 2000 bauxite 😛
That's per minute.
well hes def not at the least common denominator
his videos hurt my soul
here i am ferking around w/ 210 bauxite.. and hes gotta 10x me lol
Yeah... My "base" looks like a hut in comparison.
Speaking of byproducts, nothing is more complex than purex (it is not in vanila)
7 Bauxite + 6 Silica = 2 Aluminium Ingots
105/m Bauxite + 90/m Silica = 30/m Aluminium Ingots
1056 = 630
907 = 630
105 / 6
90 / 7
discord hates math
Here he load balances all his bauxite...
Looks inefficient
Yeah it does, doesn't it?
You know that this isnt U3 Bauxite process? xD
But it's only inefficient in the grander scheme of things. Because of the work involved. You don't need balancing (and he clarified that just before the time point in the screenshot), but he likes doing it.
you should watch the new Bauxite process video xD not a 1 year old one
Oh My Aluminum Scrap, Alclad Sheets are CRAZY! - Satisfactory Early Access Gameplay Ep 43
Satisfactory Update 3 Early Access gameplay! Today with all of our Bauxite we're starting our aluminum production in update 3! We're going to process the Bauxite into Alumina Solution, A...
thanks man
np xD but the experimental thing he did ... well xD it dont work :D
Well, at least he's there doing all the fringe research so we don't have to. ❤️
What a crazy dude hehe
hahaha, the 2nd comment on that video: When they release dark matter, Kibz will finally lose it.
Dont like watching gods videos to impact my confidence
xD
Just think big... Really big... No bigger...
"I love this series, however, am I the only one that notices that his narration is suggesting that he is slowly losing his sanity? 🙂"
"Its called ascending 😉"
hahaha
Everyone has their own ascending on their own little planet
You wish...

making encased industrial beams suddenly blows everything out of propositions. if i want to be efficient, i need 450 limestone and 480 (nope, that number is wrong, REE) coal and iron each 
making EIB in the early game is surely a pain in.
^
Although steel pipes are far more cheaper to craft than steel beam, they both cost the same in the awesome shop. And this make a difference when performing package2 speedrun
just now I failed the speedrun 2nd time, the reason being I gave up constantly fueling 20 biomass burners.
the only way to get alt recipes is finding harddrives, right? ... wait, i can get alt recipes from the shop?
oh, i can buy the ressources there, gotcha
Awesome shop is really a good place for buying kickstarting material, like, your first constructor, first foundry, first coal generator... etc. Just don't overbuy until you regret it
Hi guys, I've been working on the Plastic 900/min diagram in the wiki. Can I use this to give me plastic and rubber at the same time? The bottom 2 rows, smart splitter and balancer are a bit confusing to me. I assume the sink is there just to ensure the set up works but that is where I would send the plastic/rubber off to my bus?https://gamepedia.cursecdn.com/satisfactory_gamepedia_en/b/b8/Plastic_production_plan.png
@stable charm this is for plastic. For rubber it is slightly different (very slightly), and you can find it in the rubber page
make sure to handle backup materials properly (either by priority setting with smart splitter or by sinking)
Both 900 recycled plastic and 900 recycled rubber setup tend to have a common failing point: they can fail at the residual rubber belt (the 5 refineries at the left) being back up and stuck.
I noticed the rubber was different slightly. So I need 2 of these setup! Dammit was hoping I could utilise 1 set up and get rubber ad plastic. Goes looking for more space 😦
Thank you for the feed back @glacial hemlock
yeah, I would say mixing final products in petrochem is not a wise decision, as they can never in perfect balance, as they should be.
either plastic, rubber or fuel, you should really pick only 1
Am I right in thinking the 2 sinks to the bottom right are only for testing?
yes 😄
always test your setup before actually using them (say, by transporting them away with trains or long belts)
when testing, you can use the jetpack to fly around, looking for machine with red light (or yellow)
yeah made that mistake already in getting to alt recipes mixed up. Ended up with copepr wire in everything that should have had Cat wire
😂
I tend to make at least 1 mistake for every outpost I made. Usually the 1 mistake can cascade down the production line and cause a massive error
I now want to insert another whole level of floor in my main for the rubber - bugger😩
I though you are supposed to build them on the sea level, oh dear good luck!
yeah I might have to outpost the rubber rather than have it in my main factory. Guess i did not pick the best spot
See what I found in the system files, or maybe it's not a secret
Think I might be able to fit a rubber plant above my power plant. https://i.gyazo.com/168702acd2d98edf9e63973cbf2d482d.png
@cyan wing Tier 6 but you better think big they are massive 😄
It's the game files, it's not me drawing
oh haha thought that was your art :p
Want proof?
nah i believe you
does running a machine at 66% actually make it 2/3rds ?
@latent wedge I don't think that you need that many water extractors
Probably not but I haven't calculated any fluid/volume units in the game yet so I'm just going 1:1 for now.
hm
iirc water extractors produce 120m2 of water per minute
coal plants take up 45m2
What I've done is fill up the power plants to the max before starting them, and that seems to work using 1 extractor per 3 power plants
though you could probably overlock the water extractor to exactly 135m2
it will work at first when you're not turning at full capacity, but as you start using more and more power your coal gens will start to starve and you will notice capacity drops
I found the 3 to 8 ratio works well
3 to 8 is the exact ratio
just split into 2 180 pipes and you're golden
tbh I wish you could just slot pumps onto pipes like mergers and splitters
Nuclear is a pain in this case, since the ratios there are 5 extractors to 2 plants
Whelp I found something fun with building in the north ocean (cause behind the mushroom canyon is where all the oil is at)
The physics go a little wonky with the foundations out there. When placed a -19m (just above sea level) you can walk and make splashing noises even though the waterline is covered. But go far out enough and the splashing stops. Leading to the normal clunk of footsteps on foundations. This means that normally you'd be ejected from the ficsit cart, but when you go out that far it doesnt happen. This means that if you want to build a sea level liquid operated production (cause hey, pumps can be annoying) the cart becomes useful for peddling your butt around the build site
question - 3 normal coal nodes with mk 3 belts and mk 2 miners, can they support 24 coal plants without loss of power?
also how many water extractors would they need in total?
would the coal generators have sufficient coal though? my math says yes, but i'd like to get a 2nd opinion before I start the process
I'm thinking of ripping my coal power station out of my factory and make it a steel plant
but they are currently being fed by a Pure node with a Mk2 miner
No idea. My biggest plant was 32 Coal gens but i ran it off of 4 pure nodes and it was overkill.
@stable charm you can definitely do rubber and plastic at the same time. In fact, it works better that way. the plastic feeds the recycled rubber and the rubber feeds the recycled plastic lines. Take a look in #screenshots - this might be similar to what you're already doing, but I have plastic and rubber coming out of my ears... I just sink most of it.
@devout flax
[Number of nodes] * [miner tier capacity] * [clock speed/100] * [node richness multiplier] = total coal output
3 * 120 * 1 * 1 = 360
360 / [coal consumption at max power consumption] = supported number of generators
360 / 15 = 24
In short: yes.
In long: there's your math
Thanks, didn't want hsve goofed something up when I tear my coal plants down and be out of power
I recommend building the new before tearing down the old
You need power to jumpstart your 9 water extractors and your 3 mk2 miners
@wind spade
Question about your website
Do you have a "common ratios" or "common equations" page? Like something to display a 3:8 ratio of water extractors to coal generators when the extractors are at 100% (1:2 when at 75%), or like [ore] / 30 = smelter count (at 100%)?
I don't, most of my data is automatically generated or parsed 😉
I feel like having that reference sheet might be nice for newer players who want to figure it out on their own
They might need help with simple ratios but not the whole trip from raw to product
who has time to gather all this data
if you're looking at the tool, it gives you the ratios anyway, so I don't see the need to have them separately
@quasi kettle Thanks for the screenie. I thought it must be possible but i could not work out the way to it. But alas I have nearly finished the Plastic 900/min set up and I'm not changing it now! So will push plastic up to my bus and hope it all work.
yeah. this is more like youtube or tips website content, not a calculator content 😛
if i have 4 slots i have to go into, i could split it by 2 and then again by 2 and every conveyor belt will have the same amount
if i instead just build one conveyor and then split for every slot, in theory it should balance out with the first ones overflowing - does the theory work or will i lose some/any efficiency doing it that way except that it will take a little longer to run on 100%?
you don't lose any efficiency. Both equal split (called balancer) and overflowing (called manifold) work with the same efficiency (after manifold fills up). Generally it's preferred to do the later, as you can easily expand and also use different recipes/speeds in one build
why do coal generators say they take one coal every 4 seconds, it seems like 1 coal last closer to 10 seconds?
who called it manifold and balancer? are those satisfactory terms?
also thanks @wind spade
@digital zephyr generators scale power production (and therefore fuel consumption) based on what power you're using
@proven pike balancer is term originated from Factorio, manifold was named like that by some community member a long time ago and since then it was widely used on this discord
gotcha, thanks again
i literally played satisfactory when it first came out, but only found this discord when i restarted last week, i think i missed some stuff 
yeah I'm here pretty much from the release year and a few months back
so, I tried the Tractor, the Buggy, and the Truck...
why the truck is that fast? its bloody hilarious (and epic)
dang it the bot didnt get it
Just about to turn on my plastic 900/min set up but I am confused about the Smart splitter at the bottom. Anyone know how this should this be set? https://i.gyazo.com/6c68b8605d26d2ed49091d1613e6c6b8.png
Got the full picture instead of a snippet?
If I'm looking at it right, I believe the center output would be your overflow to the sink. Left would be any/recycled plastic. Right would be none.
yeah that might be it. I had assumed the 2 sinks at the end were for testing only and I would remove those and combine the 2 lines into 1 to go to my bus. I read in the wiki that 2 lines will have different outputs so the balancer is to correct it at the end.
ah shit 1am again. Got work in the morning best look at this tomorrow. Thanks @outer rivet
Np
what program / ingame planner is that? I need that
working on this to help people
@verbal lark pretty sure that one is just the interactice map. Upload your save and it shows all your stuff like that.
me helping people:
4: 5: 6: 7: etc.
--S--S--S--S --S--S--S--S--S --S--S--S--S--S--S --S--S--S--S--S--S--S
| | | | | | | | | | | | | | | | | | | | | |
X X X X X X X X X X X X X X X X X X X X X X
genius
well it works the same way in the end. So this is mostly personal preference
It doesnt make sense on mobile lol
Someone might not be satisfied with the content of this help
i am more than just satisfied
Not the help itself, its what it suggests
it suggests an alternative and as I said it's personal preference
I use manifolds for pretty much everything now that I've got mk5 belts. They aren't feasible in the early game when you have 60 or 120/min belts
why not?
If your output is higher than your input - say, screws - you can't use an output manifold to capture it all
well you can just use multiple belts
and usually for screws you want to produce them 1:1 anyway
1 rod for 1 screw?
no
1 machine producing screws -> 1 machine consuming screws
so that you don't have to merge them onto one belt and then split
that was an example, the concept is still valid
well but it's not "manifold is not feasible" then
it's "you may need to build multiple manifolds for higher throughputs"
which btw is the same with balancers 😉
yeah, true
@west gale if you have more image you can help by adding it into wiki too! Wiki search balancer
Avoid sharing throughput limited setup as they do more harm than helps
The 1:5 and 1:7 above, specifically
@glacial hemlock a 1:5 you can just make a 1:2:6 recycle one output
a 1:7 is just a 1:3:9 recycle 2
When recycle back to the main input belt, you can throttle the throughput
who bad at math and got square brain.
I may need help when I'll start placing more stuff
a calculator or spreadsheet program could be handy lol
@glacial hemlock
you could merge in later
it makes it more complex but works
on the 1:2:6 recycle 1 to 1:2 merge into the 2
no throttling
1:3:9 Re 2 > 1 > 3
also no throttling
balanced and non throttled 😄
i dont overclock, is that bad?
not really
you will find certain things you WANT to throttle later
aka oil, miners etc
but production wise? not an issue
what really limits you in this game? raw materials and to some extent power (via raw materials)
so at the miner level and oil extractor level.
you can OC to increase total raw material available.
at the production level? you can OC, or build more machines....
or underclock and build more machines to save on power.
but space isnt really a limit
i prever the moar machines montra
total raw material output per minute is the hard limit of the game 😄
so OCing those will be what you want to look at late game.
other then that overclocking is a suit your playstyle thing
has anyone here already calculated an efficient Alclad sheet production line?
i've been running 3 refineries for the solution, 1 refinery for the scrap, two foundries for the aluminum ingots and 4 assemblers for the sheets 2 at full production and two only producing 10 sheets.
How do you manage the silica? Do you only use the ones that come out of the refineries or are you using an alternate?
i use the one out of the refineries and add in some extra from the nearby quartz nods
I had a constructor making silica set up near my foundry to make up for the high demand
i can take a pic of my set up. this is all from one pure nod
Id appreciate it
is it okay to put screenshots in this chat?
Q: I sometimes get decimals when setting a percentage over or underclocking.. Is that an issue over time?
well here is my current set up for the alclad sheets
Or am I missing something?
@short onyx no. Some percentage will leave you with decimals.
No way around it. Infact a lot of recipes are just decimals to began with.
If your whole system runs to the precision of a few decimals, you've probably overdone it
hehe ok 🙂
Extreme efficiency.
Would be better for my OCD to look for output miner = input smelter f.e.
when should I make the switch from coal generators, I currently have 8 generators for a total of 600MW but I have fuel generators unlocked
I would as soon as you get fuel.
gotcha, I am trying to figure out how many I should actually make so I don't run out any time soon..
300 oil into 5 refineries and 13 fuel gens make alkttle over 2GW.
I went with around 1200MW.
For me it was a little snug.
gotcha alright, I think I might be able to sustain on 600MW until that point..
AFK'd overnight and got a bunch of supplies, i think I only need the computers until I'm ready to start building
I ended up with 3 of those set ups to supply my needs.
6ish GW.
And got really close to tripping.
does that satisfy power for the majority of the push to endgame?
I switched to turbo fuel. Now have 22GW to use.
I'm accessing the south west side of the map, so I got 2 pure and 2 normal oil nodes to work with atm
But even 10GW could probably push you into nuclear.
gotcha, sweet.
that's gonna be a far ways away for me but at least I got a plan now, thanks lol
as soon as you get fuelgens you make the transition, doesnt matter if its 600 or 6000MW
you dont actually need to dismantle your coalgens, but with fuel on play they are not that worth it anymore, especially with buildings taking like, 40-50MW
Does anyone know how to place water generators in a straight line? Ctrl snapping doesn’t seem to work for them.
When you're placing them you'll see a white box around the outer limits, you can align the corners to get them very close to aligned.
but there's no 'perfect' way to do it
without a mod
It would seem stupid, but where to place water generators?
which biome did you spawn in
if you go to where you spawned in, scan for coal and head to the patches northish from you there should be water there
@cyan wing
Or you could pull a dummy like me and go Eastward through awful-incarnate land just to run the power all the way back once you make too many trips to count
Definitely go north, it's much better
if you go to where you spawned in, scan for coal and head to the patches northish from you there should be water there
@mental jay thanks
Can you tell the name of the program in which you are looking at a map of the world?
ok so I figured: what is the max amount of smelters can I have?
So I put a line of 27 smelters in a row and connected them with a mk.5 belt on both ends
I have a solid 720 Ores / min input, the smelters should consume 780 / min
I dumped a sink at the end to test its performance but only half of the smelters are active
you can have as many smelters as you like
I mean as many smelters for a single belt
depends on what are the smelters doing, how much is on the belt and how fast is the belt
the smelters smelt iron ore to ingots, the main belt for in and output is a mk.5
its a chain of splitters, each splitter gets a mk.5 input and has a mk.1 output to the smelters
ill send a pic once the game is loaded again
my two thoughts are either its a waiting game way longer than I thought or I connected them wrong
21:10 mins
@wide thistle well assuming you waited long enough for the buildings to fill, 26 smelters are indeed correct
yea
greeny, does your new site have the manifold tool?
Im still using the one on the old site
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
I was using it, just curious if you ported it over to the new one too 😛
planned, not yet
lazy dev 😛
no time dev
haha
lazy no time dev
Does anyone know of a perfect (clean) floorplan for automating all manufactured parts?
That's a pretty tall order.
It really depends on how many parts per mjnute you want to make.
But I dont think anyway has a simple automate everything plan.
in one single floor everything? pretty much impossible id say
not necessarily, just need a BIIIIIG floor
the cleanest way to handle that I think is using walls, multiple floors, and lifts in and out of a storage room
or just 1 machine for each item
along with a good preprocessing building to work with the ingots and other raw materials
or just 1 machine for each item
piggybacking on this, I usually set up my factories to have one machine's worth of output for any given item (in reference to recipe output) with the exception of things I know I'd need more than that, namely concrete and whatever belt tier I'm on
thats what i did when i started to produce reinforced plating.
I make use of my time when I wait by exploring the map
finding doggos and hard drives lol
@visual pebble not a floor plan, but in my latest save I use a bus spine down the center with one stacked bus with items going back to the storage area and another stacked bus bringing parts further "down" to be used for higher level parts.
Question: I am currently working on making my coal gens as efficient as possible. For the ratio of coal generators to water pumps, the best bet is 3:1 right?
3 extractors to 8 gens.
Split the extractors into 2 pipes of 180 each.
And run each pipe into 4 gens.
I knew I was missing something thank you 😄
@hot ginkgo Would that ratio still function with overclocking at max ?
No you would hit max flow rate
Don't over click gens.
Its useless. You still make the exact same MW per resource.
With that said, I dont know.
True, I just like overclocking for the sake of keeping it more compact. PC isn't top tier anymore sadly lol
Ah, well in that case you'll have to do some math your self.
I figured 1 water to 3 and it's working for now but I'll have to work out a better pipe layout for when I upsize. Thanks tho
The gen interface shows you resources consumed as well, so once you overclock it and run a cycle. It should show you the needed amount.
Although I think you need divide 60 by the amount.
overclocked extractor produces 300 water/min, overclocked generator consumes 91.06 m3 water/min
(assuming overclocked = 250% )
so 1:3 can work and is even slightly more water than you need
however I'd say that overclocking is useless in this case, you don't save as much
you don't save any fuel and use more power than you'd use without overclocking
i'm gonna be lazy and throw this out here, because i've put a lot of thought into it but not much research. Is there a consensus around what the most efficient path to turbo motors is, assuming all alternative recipes unlocked? Speaking specifically around the oscillators/RCU/computer grind?
i'm going to guess the answer may depend a lot on the resource streams readily available
I'd go with this: https://www.satisfactorytools.com/production?share=QZSy5WidVxwz2xphhRdS it's based on resource weights, so if a resource is rarer, there's less chance of it being used in the production
wiki guide also mentioned about using the most efficient recipes for turbo motors
@fierce ruin ths is how i'm distributing the 800m3 of water to the 14 refineries
clipping pipes 🤮
@safe hawk at first glance I thought you said chirping pipes lol
suggestion so they dont clip
this is not clipping, just very tight welding
@safe hawk I didn't understand what you said, but does this work?
i'm thinking about the setup of my main factory, not knowing what will come in tier 7 and 8.
my idea is to have the lowest floor just lines of storage containers for basic ressources.
now i'm wondering, what's a good ratio of lines of iron, coal, copper, limestone, sulfur etc, any ideas?
hey there peps... i'm kinda struggling with the math on iron rods to screws... according to the production planner, 1 iron rod constructor feeds 1,5 screw constructiors, but 2 rods don't feed 3 screws...
Is the production planner trying to mess with me? 
lol
1 rod = 4 screws
Hope you find a hard drive that gives you casted screws, that way you don't have to chew up your iron rods
So far i'm still learning the game, trying to figure out stuff XD
I've played for about 600 hours, and I'm still learning stuff
that's good, it was oddly satisfying to deliver that request
Ok questions and help couldn't really help much but how would I efficiently maker 50 heavy modular frames?
I kept giving you links
did you not even look at them?
There's no set way of doing it, as we said - it relies upon what recipes you have available, how far you're willing to reach for resources, and other factors
Assuming that distance is not an issue and, as you said, you have all recipes, here: https://www.satisfactorytools.com/production?share=F7XPYlSWjH6CO6zybP3P
50 heavy modular frames per minute.
per minute:
24.69 crude oil
1974.07 coal
2417.63 water
1461.82 iron ore
1800.00 limestone
@foggy mirage hopefully this answers your question.
Out of curiosity, why use adhered plate?
I just selected all alts
Ahh.
I did see your link but the final manufacturer only has one input
...
I see 4 inputs in the final manufacturer
4 arrows going in to your 17.78 manufacturers running the recipe Heavy Encased Frame
and yeah you should probably disable oil for HMFs
with one output collectively from all 17.78 - a total of 50 heavy modular frames per minute.
This is what I use.
Ok my bad it wasn't rendered correctly took a while to load up
send help, im trying to commit steel production. I got 2 120 lines of coal and iron, i cant figure out the low balancing.
Just manifold it.
k
Always easier that way.
mk
is compacted coal worth me bringing sulfer over to my coal. i have both hard drive recipes for compacted coal but turning it onto steel only seems worh of you are severly limited in node potential. while as a power source im not sure if it justfies the aditional building required . am i missing something?
there isnt much other use for sulphur considering black powder is a pretty low-volume use item
and there are some places where there's sulphur close enough to coal that its worth the efficiency gains
and in my experience when it comes to steelmaking, you'll hit a point where you want a lot of steel
and compacted coal can help you with that if you don't want to branch out to grab more coal nodes
Compacted Coal is good for Turbo Fuel, which if you do the whole Diluted Fuel business with tons of Refineries, ends up being worth it.
oh ok thx guys!
22GW worth it.
compacted coal is required for turbofuel
and thats 22GW off of just one normal/pure oil node, which is incredibly efficient
Once you have a 300/m Oil -> Turbo Fuel setup, you can build just soooo many Fuel Generators on it it's ridiculous.
- Stupid crazy.
I ended up putting a bunch of my Power Shards on my Fuel Generators because I got bored building more generators.
i can run my next skybridge branch over near my power plant and screenshot it for you
that would be awesome ive been dreading redoing trhe layout on my current one and could use some ideas
Getting used to making space for myself and building in multiple layers was the biggest mental hurdle for me. I finally just made my second base out North in the ocean to avoid dealing with terrain at all forever.
i will probably do something similar when i start over. its such an awesome looking world it almost breaks my heart to sully it with my buildings
All of the turbo.
Yeah, I had to get over that too. If you can develop a kind of fetish for sullying the world, your life will get much easier. Just build sky bridges everywhere to transport your raw materials and relish in owning the space.
i'm going to nearly literally spiderweb my world with rails
You're an employee of FICSIT, not a forest ranger.
the center of my network that will connect the entire world!
@hot ginkgo hm never heard of the y axis
Did I forget a conversation?
To ur pic above
I haven't gotten into trains yet. Are they really worth the trouble vs. just running belts everywhere?
@dry wave for me trains are only worth for super long distances
You can "add a line" on a train by simply adding a new car.
You dont need all new belts.
The existing track can be used for many trains.
How many belts would I have to be replacing before it's worth it to run a train? Let's say the distance is half the map.
A single train car can accept 2 belts. Depending on speed. It can replace dozens of belts.
Its really up to you though.
You’re better off running 12 freight cars than belts specially when dealing with pure nodes
I've used trains that are only a single car long.
I ran 4 belts of Bauxite and 2 belts of Coal from mid to the North and it was pretty painful. The whole time I was wondering if I should have just used a train.
thats my turbofuel plant, all the fuel production is under the generators
I would have definitely ran a train.
@worthy copper yo box that shit up
One track, then just put some cars and done.
@dry wave
Instead of placing 6 belts, you do one track.
can also run multiple trains on one track
I would like to know that too, belts seem to be Way more efficient in this game over long distances as opposed to factorio
Trains are way nicer.
Are they going to eventually nerf the multiple trains thing, or is that solid?
Probably at some point they'll add collisions.
Maybe signaling.
I dont know though.
also, are ore veins truly infinite?
Yeah.
Collisions? What’s that ?!
Nodes never run out. You're only limited by the amount on the map. But each node will forever supply what its rated for.
yeah my gpu usage jumps from 40% to 75% between looking at a foundation and that powerplant lmao
oh the rating means more than mining it by hand?
If there are no plans to nerf the floating platforms, I think it would be incongruous to do train collisions.
@storm perch you have 3 puritys.
Impure, normal, and pure.
1, 2, 3
0.5 1. 2
And that can be overclocked at the price of exponential power cost.
Also 3 different tiers of miners that increase each purity output.
At Tier 7, with mk 5 belts, you should be plopping Power Shards on every node. 780 on Pure, 600 on Normal and 300 on Impure
Yeah, obviously, use mk3 miners as soon as you can on all your nodes.
Mk3 is 780 on pure ? Mk2 is 600 on one
mk5 belts only go to 780, so that's the cap for now
I assume thats per minute
Ye wait 780 is the fastest
Maybe we'll get mk6 belts when Tier 8 comes out
Yes a min
huh, red forest actually gives my video card a harder time than that powerplant
those power plants are awesome. i kindof hope they add weather but i might need an upgrade to my rig if they do
i can only imaging my gpu crying in a sand /thunderstorm
Let’s start with rain first ? Shall we ?
whats the most efficient way to make plastic? i just wanted to copy the setup for the 900rubber/min but i just noticed that the residual rubber requires 3x the amount of polimer resin for the same amount as the residual plastic
Use Heavy oil residue, diluted fuel, and recyled rubber and plastic, then turn any left over resin into whatever one you want.
diluted fuel op
he said it, im using that setup but for turbo
thank you @hot ginkgo
Satisfactory related math...
For over a month I left my PC on 24 hours a day running satisfactory, to build up stock of slow items and cause I was too lazy to wait the 30 seconds to load the game. Estimated 600 watt power consumption with my build. 14 cents a kilowatt/hour charges. $61.36 estimated cost to run the PC like that for a straight month. My previous power bill was $256. This month's power bill is just over $320. This is 100% my fault for getting obsessed with this game and being dumb with my PC.
Power consumption should go down pretty significantly if you just lower the resolution. My GPU temp drops immediately by 15 C when I drop the resolution to 720p for running overnight.
if you run satisfactory 24/7, you can start looking for more energy efficient computer parts (you may need to spend more money to purchase them)
I just stopped leaving the game on overnight, lol
Efficiency
31%
I never got the point of leaving a game running overnight. SF is not an idle game
same, if you're time-locked by a slow-prod line it means you should rework the line to be more efficient
more productive, not efficient...
Productivity is time efficiency
While me, restarting the game Nth time just to get the package2 to be done earlier
The ultimate efficiency is a mixture of hand crafting and automated crafting
@glacial hemlock I dabbled in Speed running package 1 etc package 2. You cant watch the vids of how some of us did it. Its MOSTLY hand crafting early game since many items hand craft significantly faster.
Lol, i can't watch?
Is it just me or are the requirements to make AI Limiters just freaking crazy. To make 100/m requires an insane amount of equipment and resources.
They're expensive, but nothing needs that many of them
I have a simple setup that makes about 108/m, but I need 100 more and when I put that in the calculator - WTF. 🙂
making turbomotors, oscillators, and supercomputers at the same time... it adds up.
each one relies on the other, so they add up, is what I meant.
I could possibly switch out the alt recipe for turbomotors.. that would take away most of them at 9/ea
I mean its not like there's any current line that uses turbomotors as an ingredient, so maybe that makes the most sense.
You need lots of quickwire and copper sheets to make AI limiter. I guess for quickwire might be as well feed them from fused quickwire 1:1
I do have that - I have a good line that produces exactly this already.
Well the wire and the ingots I have already.. Need to make the sheets and then the limiters.
How many fuel rods per minute do i need to make to power just 2 reactors?
Does anyone have a calculator where Energy Cells can be used. How many did not look for, for each recipe calculates 10 constructors for 10-15% power
My tool just gives you number of machines at 100%, you can easily just change it according to your over/underclocking
E.g. 8.54 machines mean that your OC has to get 854% together, so for example 8 @ 100% and 1 @ 54%
Anyone wanna critique location of my power center, shown in #screenshots ? What to think about for Oil (I've never unlocked it yet, personally)
definitely a long way to go with the coal, its not like you can convert the coal into oil very easily
I'l set up your coal gens were the coal is, and set up oil where the oil is
I'm gonna send the coal elsewhere once Oil power is up and running. And start setting up fuel generators all over the place once I got the first couple started up.
Thinking of reserving coal for non-power later, idk. The Hub area has tons of pure Iron nodes for extra steel production, later on, so the idea is to eventually redirect the coal there.
I'd imagine I could also feed the coal power with petroleum coke, but I'm not familiar with the specifics yet. Might not be enough, if I want other stuff too. 
@fierce ruin there is a small lake near the 4 coal nodes, you might as well build your coal power there
The bigger lake can be used for turbofuel power or for petrochem
Yeah, I kinda figured out in hindsight that, if I'm gonna remove coal power later on anyways, it doesn't matter where it's located so I could've just place it at that location instead. Oh well...
But I felt like I wanted to have everything in one place, that was the original idea.
Plus, I'll need to place fuel generators before I remove the coal power. So meh, my solution was a bit bad...
Trust me, you would like to keep your coal power on until your nuclear power is online
eh, id say it depends on how good your fuel energy is
in regards to what?
you can sink it, you can use it for aluminum, you can use it for steel, you can use it for a coal alternative in coal generators, you can use it in circuit boards
for aluminum
dont use it for alu, coal is better
hi guys I need some assistance.
Can someone give me tips for a good setup for someone at Tier 2 with Part Assembly and Obstacle Clearing unlocked? Thank you!!! (dm me)
how do you split 5 into 4 and 1
so like you have one input belt and you want to split it 80%/20%?
or do you have five input lanes that you need to perfectly balance into five output lanes?
i wanna have things compact but able to identifty which goes where
@dusty crow from the wiki
Right underneath "Illustrated examples"
can this be done early game
ok but.. i kinda need a set up to get iron plates, rods, and rotors and well its complicated just
the tier 2 early game materials, you know what they are
Right
Don't worry, after you play more it starts to click more easily 😄
Those of us who are very familiar with the game didn't get here in one night
could you give me a setup I can copy? i'll gladly tear down what I currently have and make it more compact
I can guide you through the math, but just blatantly copying a setup won't teach you much
^
We enjoying helping people. But we enjoying helping people learn even more.
^^
Seeing someone have a eureka moment because of my own teaching is one of the best feelings I've felt lmao
I'd say the best route to making a good factory is understanding building blocks for compact setups, and then doing the math™
planning is 75% of the game, it's not like you can rush through it for the story
If you're just ging to copy something else I don't really see the point of playing
The math isn't calculus either, all you need is some basic arithmetic and you're good to go 😄
I usually approach the problem from first asking "how much of X do I want to make per min?" then I work backwards from there, all the way to the raw material cost. However, sometimes it's easier to go the opposite route if resources are limited. "I have 120 copper per minute, how many X can I make with this?"
The fun part is then trying to optimize the actual build for it, copy/pasting would ruin most the fun of the game for me
The math for the HOR setup is more than basic arithmatic
If you want to answer a question like how much plastic and rubber should I make from a fixed amount of oil to need an integer number of 100% refineries for the recycled product's
True, but most of the math in the game doesn't go beyond multiplication or division, even in complicated scenarios where you have efficiency metrics to consider
GAWD DAMN IT SOUTH CAROLINA SUCKS BALLS FOR HEAT RIGHT NOW
#math-and-meta content right there ^
@fierce ruin unless you're doing stuff like picking the best recipes based on weighted resource values
I think its literally the only place in America where you can drink 4 gallons of water in a day and never piss
F
Muh Bad.... But my comment still stands as 100% accurate 😄
I don't even know how you can get the wrong server
Well, M0ri's avatar looks a lot like a guy from a different server... Plus... at least 1/2 a gallon of sweat is running through my eyes atm
on that note, its time to go stare at a blank foundation block and ponder how to set up the next stage of my factory
I mean just read the chat name jeez
I mean if you’re that fucked up from heat and sweating I can believe it.
Hahaha well 👀
@wind spade that's true, I can foresee optimization algorithms getting a little hairy when dealing with multiple different input parameters and various recipes. If you're at that point, using someone else's math can be a huge time-save. I suppose for a lot of these problems you could just use a gradient descent to find a local minima, but you'd need to relate it to one overall resource parameter
What resource would you consider to be a "currency" that could be used as a baseline metric for relating value of things
I think coupons would be the closest since that's essentially what they do.
Can be used to compare value of everything.
But which coupon? The cheap first coupon or the 500th coupon?
That's a very good point.
Points then?
That's the only thing every item has in common.
Maybe you could take another in game item and make that the 0 point. Everything else is either more expensive, or less expensive then that item. So X# of caterium ignots will buy you a computer for instance.
That value of caterium would be based on the difference between it and computer's points.
And one caterium ignot will buy you so many iron plates.
Yea that was my initial thought, tie everything to a resource. But I'm not sure what the best resource to use would be as a gold standard
Caterium might be a good one
so 1 line of turbofuel can feed how many genset ? (have 66.6 if i use 4.5m3 per genset) am i correct ?
Divide the flow rate by 4.5 to get the number of genset. Or wiki
300m3 divided by 4.5 gets me to 66.6 just checking if i was correct 🙂
What resource would you consider to be a "currency" that could be used as a baseline metric for relating value of things
@fierce ruin I'm using weighted resources as a value
how do I get 9 from a covayer of 10?
Merge every 3 into 1 then split the last one in 3 and merge 1 of those bigger lines with the small line and then split to 3
Shitty drawing to show it
This only works if you have fast enough belts
why do you need to get 9 anyway
couldnt you just make several manifolds to ease the complexity
I don't ask, i answer
I gave up on trying convince ppl to use manifolds
And i find it a good thought exercise to try to make those in my head
amen
Is there a crazy blog for satisfactory watching vids are too time consuming?
About optimization factory design.
holy crap, wanted to automate rifel cart, but WOOF, the chain it needs LOL
back to drawing board LOL
I got to where I didn't even bother with the gun or the bullets. I might if they add the bosses, but I bakoom anything big
including the bosses
I was working on an extreme compact load balancer. Such a pain these things are to build.
Fits within a 7m high space, perfect for fitting glass over it without clipping
Not really gotten to worried about LB's any excess just goes into overflow into a sink . I know there is a mod device split/merger you can set the ratios to get it perfect depends on the player i suppose
I do vanilla just to see if its worth it, and it is.
Especially if you're gonna make a resource bus you can drain from, Factorio style
Someone please explain to me why anybody does load balancing, rather than just let stuff overflow.
Seems like a lot of work for no payoff.
@dry wave totally depends on the player some play to perfection in the numbers on the game other like spaghetti lol
🍝
@dry wave personally I use overflow/sinks on every line ,i have a friend that only played this game for 2 weeks wanted 100% EFF and told me game sucks and he went back to Factorio. I've seen many Factorio player not adjust to Satisfactory for this fact <shrugs>
How do you even load balance something like this?
What I don't get is the "100% EFF". Manifolds are just as efficient as LBs. Just tune a machine or two to the right %, no?
Thats not how manifoldswork
You do manifolds to save on space with bigger splits
As the manifold does its thing it slowly fills the first machines up so everything settles eventually
Made a nice Aluminum Circuit
i dont understand what any of this means
the colors arent obvious indicators of what they represent
maybe make a legend for this image in the bottom right
i gotta finish it, but yes
I load balance everything, with the plan of using every resource coming in, but in the end I always end up overflowing anyway so no real benefit
Coal optimization 😉
If you intend for people to use it, might I suggest an english version as well?
Also, this seems inefficient as youre wasting water
Pumping in 300 per group but only using 270 of that pipe
With the 3:8 method you spread 360 over 2 pipes and get all water used
Pipe isnt filled but it doesnt waste water
I don't understand making complicated coal setups 🤔 it's a bridge to fuel or nuke
do you really need fuel or nuke for energy? do the tier 7/8 buildings take THAT much energy? i think from the coal i have i can easily get 8k MW
I use about 4.5 gw for processing 3 pure copper nodes at max efficiency, so yes you need a lot of power
52 refineries per node, not counting the water extractors, train and miners
Each refinery uses 30 mw
End game efficient processing uses Refineries for tons of stuff, and you need a LOT of them
This is just for Copper Plates
And don't even start thinking about HOR
when do you guys generally recommend going on a hunt for a ton of harddrives? I just finished getting my power to 2.7k MW and was thinking alt recipes might be useful before expanding my factories. I've fully completed tier 6 atm
When there is downtime in the factory. Like waiting for stuff to produce, for milestones
I'll take a look MrCreepy
Ahh the north bay such a good place for refining
@sand smelt thanks that actually helps. I'm at teir 2 miners right now on a normal copper so that's... 8-20 for now
is my math right? 3 water feeding 12 coal gens?
3 for 8
That’s because you aren’t using your full power
The more of your capacity you use the more water they consume
alright makes sense
there is a break in my power line somewhere and it's a pain to find it
and as soon as i said that i found it
now i got to figure what5 is causing the power fluctuation
https://i.imgur.com/548YGuI.png
I'm betting it's the fuel gens
@fresh mesa this 'should' be from machines turning off and on (producing items) - so you have a resource deficiency somewhere that is causing these machines to fluctuate the power.
or there is a deficiency of the power generating resource (coal or water) i assume?
yeah, i'm working on it, backlog of materials got used up while iw as doing a powerline/pipes shuffle
but i like what I've made so far
bit cleaner

is it worth running smelters at 250% or should I just be making a bigger array of smelters, I assume its not worth overclocking smelters
yeah its probably better to make more smelters
typically the best things to overrclock is miners
yeah i got 2 pure iron nodes i'm working on atm
gonna take 40 smelters so I just gotta figure out the layout
I overclock my miners, I also make my smelters into modules.
got a fairly nice setup for 2 pure iron nodes running at 480, finished iron bars run through the middle
don't have mk5 belts yet so I'm stuck at 480/min :(
honestly, 480 and 300 are both good numbers to balance by
2ximpure or 1xnormal is 2 x 300 lines
1xpure is 1x300 + 1x480 line
(Especially with smart splitters and overflow)
so when you upgrade belts to mk5 and miners to mk3, you are still playing with exactly the same ratios you were playing with using mk2 miners and mk4 belts
and basically you've just given yourself free lines of stuff to use when you upgrade later, just by adding a splitter (reg or smart)
as you get bigger belts you may double your manufacturing lines out of desire to use more stuff to keep making around the same amount of stuff, but you've still basically given yourself a cheap way to upgrade and still fully use all your previous materials
yeah, im gonna be automating stuff so I can get to tier7/8 so it's needed already
plus its near my oil refinery area so combining stuff for recipes will be easier
trying to figure out how to split these 480 lines now for feeding upwards into machines
I just went crazy with the alternate recipies and am doing alloy ingots with the smelters as a way to increase production. Ideally, I should be just going pure but that copper yield is impressive.
how much coal does a coal generator consume per minute?
15 coal and 45 water
hmm that means I should be able to hook up 8 to a mark 2 miner on a level 1 node right?
8 will need 120 ore.
but if I do that the conveyor stalls every couple of seconds
So all generators throttle resource usage based in power draw.
even stalls with 9
If you dont have enough machines to use all the power you can possibly sustain, the gens will throttle.
oh so if I use max capacity it'll not have enough coal?
With your set up, you'll probably get to 50% of capacity and fail.
the gens only consumes as much as they need to produce the exact amount of power you consume
so it might be fine now, but it can easily broke at full cap
Mark 2 on an impure nose only gives 60/min.
it's a normal node not impure
Ohh. The level 1 thing threw me off.
without oc, mk2 on normal gives 120 so enough for 8 coal gens
yeah not sure where I got level 1 from haha my bad
No worries. I thought it was lack of sleep and need of caffeine.
sip that ficsit cup
Do you have mk2 or mk3 belts?
Your miner output is limited by your belt speed. So only overclock to your belts max.
I just done (24 * 19 * 500) / 60 so it'll take 3800 hours to fill my nuclear storage. Is that enough?
Yes, let us know in 3800 hours
Idk if i should add more storage lol
hmm how do I get my water to generators ratio 'clean'
extractors give me 60, pipes transport 300 and generators take 45
?? Water extractor default output is 120 m^3 / min
The cleanest thing people know of is the 3 Extractors to 8 Generators Ratio.
Yes, for 120 coal/min 3:8 is the ratio
@reef crest split the 3 extractors into 2 pipes, gives you 180 per pipe. Then feed each pipe into 4 gens.
I'm trying to figure out a way to do it for 16 atm with as few pipes as possible since my genaerators aren't near water
I should be able to do 3 pipes right?
right now I've got it set up 6-6-4 just gotta connect the pipes at the generators to the extractors now
You can. Then just have to find a way to pipe it all together so it can all feed properly.
3 pipes should work
Fluids flow back and forth. So as long as you don't have any pipe over the 300 limit. Everythjng will balance out.
The only reason I suggest 3:8 is because a full pipe doesn't split well into coal gens.
I prefer 2:5 early game even though its not perfectly efficient, just so you don't have to deal with merging pipes
Sometimes convince out weights anything else. Definitely understand that.
hey guys, just read somewhere manifolds dont work? u guys hear anything about this? apparenlty the last few machines on the line will never get to 100%
which would change a bunch of this, but i decided i am going to draw out the whole factory in autocad
yeah i use satisfactory-calc
but you cant make conveyor belts or place machines can you?
You can do Kib's reverse overflow/split overflow method where you just send 50% to the end of the manifold and feed both towards the center
If you're worried about the fill-rate
oh thats pretty smart
Manifolds work 100% as long as you build them properly
If the machines in the manifold take 400 PPM, you need to supply 400 PPM. The last machines will get exactly enough.
awesome. thank you
if you want to speed things up filling your manifold, pause machines so that the ones at the end fill up faster
or take materials and fill them manually
lol i need help
i have 4 iron nodes, and want to make a frame factory
like the hollowed out cube
what modular or heavy modular?
is 1 pure coal node enough for steel pre-t7/8?
Depends on the recepies. If you have pure iron and pure steel refining then yes. Just make sure you also have smart splitters as well. They really take out a lot of the splitter spaghetti.
I was reading the above and I can't fit the life of me remember what a manifold is.
manifold is like just splitting at every machine in a row, rather than splitting into equal amounts before inserting
i got 2 pure coal nodes, might use both actually
I should probably go hunting for some of the harddrives, need to unlock a bunch of recipes still
Oh okay then yeah. I just use smart splitters so that is all resource to old system, the rest feeds into storage/new system.
Is there an easy way to document my turbofuel setup? I feel like it's a really good simple solution that would work for a lot of people.
Oh, there's a planner site isn't there?
Anyone here ever try to produce 450 plastic/450 rubber from 300 crude oil and 1000 water with alt recipes? that's the most efficient i've come up with, just want to verify before i begin production xD
my attempt at this: https://www.satisfactorytools.com/production?share=IXdAvQpyIzV0xgNJS9wE
praise our mathematical overlord greeny for his tools lol
Yeah, i'm using the tools. that's what i found too. i'm trying to tweak it a little to make the alt recycled rubber/plastic refineries a bit more even
520/380 split seems like the best i'm gonna get
460/440 would work too, if the 440 was the one making the residual item:
I'm sitting here just sort of baffled by the concept of a precisely 148 fuel generator turbofuel setup
148.15
also that 666 turbofuel per minute is produced
i just finished that setup this week, took me about a week and a half of casually working on it in between other stuff
feels really great when it's done 😄
I just got finished setting up a 32 generator setup and now I feel silly.
Ah well, works for my purposes for now.
also i might not have all of these prereqs
every project you do is just a step on your journey, and it's all part of the fun imo
That is a wonderful way to look at it.
just thinking about the sheer amount of space it takes to place 148 generators...
What is the feasibility of actually getting 150+ turbomotors/min?
I thought there was 7800/min bauxite... that's what it says on the wiki at least https://satisfactory.gamepedia.com/Turbo_Motor
oh right my bad it's 156 and not 126
Does the power output actually increase if Turbofuel is used, instead of normal fuel?
nope, turbofuel is just used slower than normal fuel
and the recipes for making it just make it much more oil-efficient
Could you feasibly run more than the 8-9 Generators that should bring flow cap to its limits?
wdym? with the correct setup, you can feed 150ish fuel gens with one full pipe of crude oil
youll need 3 pipes forth of turbofuel for those 148 gens though
cause the whole production chain amps up the volumes to that much eventually
turbofuel is so good
I think I might have gotten my water math a bit wrong. right now I have 32 coal generators with 5 pipelines running to it, 4 of them go to one set each of 6, one of them goes to 2 sets of 4, can that last one supply enough for those 8?
I just looked at my math again and 8 take 320? is that right?
which means I'd be 20 short unless I maybe make those other four go to 7 each?
8 take 360 which is 3 extractors
wait 360?
45*8
32 gens is 4 sets of 8, requiring 12 extractors. You can get around the 300 limit by making a manifold connecting all 8 in a line and then injecting water into the manifold on both ends and the middle
or if you do some merging stuff at the pump end, just 2 pipes at the ends
what do you mean by manifold?
pipe manifold
this is kinda what I have now, if I understand it correctly that back array isn't gonna get enough water?
so if I connect them up like this it should be ok?
i think the problem is goin go to be the 8 in the back
it looks like you will lack 100 m^3 throughput
you mean 300?
if you look at the bottom chart I connected them up with 2 of the other pipes
would that not fix it?
err rather 90
yea, but it's a matter of water in vs water needed, no matter how you connect them
each pipe supports 300 m^3 flowrate
just do the math, multiple your generators by the maximum water consumption they will use
im assuming these are coal generators?
yeah
Is there any known problems with aluminum production? Meaning - I have 10 pods - same setup each one. I swear out of the 10, I've had to rebuild 3/10 of them - since they fill up with water and stall out. I build them the exact same way as the other pods and most of the time they work just fine. The other 7 pods out of the 10 have never had any problems. I can't figure it out. It seems to be related to the method or order I build it - if that makes any sense.
if you take off two generators from the top, you will have the proper ratio
or connect all of the pipes
oop my bad, your 2nd setup might work i was assuming 50 m^3 per gen
45 you mean?
alright
you need 900 m^3 to support those 20 generators, and by connecting 3 pipes you have 900 m^3 throughput
just make sure you are able properly pump and fill the pipes to capacity
20 as in 32 total minus the 12 that are on seperate pipes I assume
So I looked into the consumption rate of these fuel gens.... Holy shit, I can run 60 off a 270 run
It'll be a little while before I reach that point tho
Is there any known problems with aluminum production? Meaning - I have 10 pods - same setup each one. I swear out of the 10, I've had to rebuild 3/10 of them - since they fill up with water and stall out. I build them the exact same way as the other pods and most of the time they work just fine. The other 7 pods out of the 10 have never had any problems. I can't figure it out. It seems to be related to the method or order I build it - if that makes any sense.
@quasi kettle show your setup?
I have 6 pods each with 18 Stage 1, 16 Stage 2 refineries backfeeding into themselves and it works perfect every time
See #screenshots . I can describe more. Basically each pod has two water extractors @125% each feeding 3 refineries (row A) producing alumina solution. Those 3 are piped to 3 more refineries (Row B) producing the scrap. There is a 4th refinery in Row A handling waste water. That one is clocked to 96%. The 3rd one in Row A is clocked to 64%.
.
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ah, yep, that'll happen if you underclock unfortunately, because the game doesn't allow exact underclocks, each must be locked to a percent.
<@&387163995947270144>
So the "proper way" to deal with that is to design a perfect system with exact amounts;
the "crap way" is just flush the water line once in a while
Well that is the way it's listed on the wiki under Advanced Aluminum. I'm open to hearing other ideas. Someone before said to use a pipe pump to block the water, but that seems cheesy to me and not efficient.
And yeah I've had to come back about 1/hour and flush the lines and then it's fine for a bit, then eventually backs up
I'm down to 9/10 working -there's still 1 that I've rebuilt like 4 times, and still have issues with.
and the "ezpz way" is to hook up a few pipeline tower things to make a hump, and then on the otherside of the hump put a wet concrete refinery. The hump acts like an overflow splitter because the water has to fill the refineries all the way up before it will spill over, and the concrete can be used or sinked
oh god...
how about just a way that works the way it's supposed to? 🙂
I swear I am building these things the exact same way, and 1/5 times they glitch out
If your only priority is never touching it, underclock one of the water extractors by a single percent so that the system is juuuuuust slightly starved of water
Yeah, I've got a perfectly balanced system now with automating everything and putting out about 30 turbo motors/min. Pretty happy about that.
they'll hiccup once in a while and then the extractor will tick and they'll work for a bity
let me look at the math for a perfect setup. Are you using any alts?
yes
just the electrode one or are you also using pure?
perfect, wait one
Each pod puts out about 150 alum ingots each - so around 750 total.
thats /min
This is the guide I followed. https://satisfactory.gamepedia.com/Tutorial:How_to_play#Advanced_Aluminum_Production
There is one thing I'm doing differently though - In the pic on that page, they have 4 refineries in each row - and I have 4 in the first row, only 3in the second. I found that with the 4th one in the second row, it produced WAY too much water..
is the refinery running off of recycled water getting priority access to bauxite?
priority? No, but there's no shortage of bauxite. I feed the entire thing from both sides
I can tell when it's running efficiently as that recycled water refinery stays around 10-25 water input.. never goes above that.
as shown in screenshots
Is that the setup you're using?
no, I used the common multiple to design mine from scratch, 9 step 1 and 8 step 2 refineries, then the 8 step 2 refineries all feed their recycled water into 3 of the step 1 refs. That needs a single extractor at 50% to balance perfectly, and the other 6 are fed by 3 extractors each because i'm lazy and didn't bother making it exactly 300 each, so i just run the extractors intermittently
i will take picture
uploaded, sorry i can't show you it working, it's offline while i work on the trains
what are you trying to make and how much of it?
trying to diagnose why the wiki-provided setup is intermittently jammed with water
Trying to make aluminum. My problem is that I am getting inconsistent stability problems with the documented method.
how much per min is your goal
I have two factories - putting out about 1540 or so between the both of them.
Read up ^^
1540 aluminium ingots?
yeah
alright
two factories, each one putting out about 770
for 264m³ of water, you need 3 extractors, 1 uc (or 2 with 1 oc), is that what you have?
2 that are oc to 125
have you used this before? https://www.satisfactorytools.com/production?share=zMDYyDEXKQOfN8l27Gp9
ah my bad
I'm using alts for alum so no petro coke
1 extractor at 125% is 180m³ right? with 2 at 125 you make 360m³/min
which is more than you need
150%
oh right, 125% is 150m³
120m3 = 100% + 60m3 = 150%
hmm, there was a reason for that.. trying to think now why I did that. That should break the other 9 setups...
still 300m³ so still more thant needed
it appears you didn't take the byproduct looping into account
The byproduct isn't added to the 3 refineries...it's a separate system.
then you're not following the guide
So 264 is the magic number... I'm putting in 300... that might explain why it should break, but doesn't explain why the other 9 are working fine.
You're right, I did deviate - just noticed that too. Let me try a few more things.
the water from the alu scrap should go back to the refies producing the alu solution
The thing is - it shouldn't matter if I overfill the water on those 3 refineries.
Ah, so that's where you aren't following the guide. The waste water doesn't go into the same fresh water mix.
why only 3 ref? from what I see you want 4
it's a separate system
There's 4 for water... 3 are connected to extractors, 1 is for the waste water
That's shown in the pic too..the 4th refinery isn't connected to the other 3
well, even then you're extracting too much water it seems, as for the other problem, well I don't have the infos to answer
Sure, but the water intake for those 3 shouldn't cause the system to back up, right?
Whether there's 264 or 300 water "behind" or incoming into those 3 refineries, it shouldn't matter. That water doesn't affect the balance of the system - unless I was severely underclocking them.
maybe you have clocking problem somewhere
Let me try a few things - I just noticed I had copied a problem from the first one to the other 9... suprisingly that one and 8 others are working just fine.
So I tried to add in the 4th refinery in the second row - see #screenshots . I didn't have that for some reason - I can't remember now. I just added it back, purged the system and it seems to be balanced now. Also lowered the fresh water intake from extractors to 264 or 132/ea. It seems to be stable now... but let me sit on it overnight and see how things look in the morning. Thanks for the discussion - this might have been the problem all along and I'll adjust the other ones. The good news is with that 4th refinery, my output has just gone up even more. Now I see the need for those extra two smelters in the pic. I didn't need them before.
something still doesn't add up though. The first row puts out 288 alumina solution, and adding the 4th refinery starves the system, since each one requires 90/min...or 360 total. 288 in, 360 out... something still isn't right.
I guess starving it is better than clogging and having to do manual intervention to clear it. Starving it still produces more between the 4, versus the 3.
you need to underclock a building
well, don't 'need' but it will reduce the power consumption
Correct. The guide is indeed written by me, and it should run properly, unless something is not being obeyed
for you gurus on turbo motor's...is oil the true limiting factor?
9 turbo motors = 8 pure oil extractors
7 turbo motors = 12 normal oil extractors
2/3 turbo motors = 7/11 impure oil extractors
only 18 possible "almost 19 though"
could someone explain the benefit of this alternate?
@dark depot there are hidden ways to improve the turbo motor production, but spoiler alert.
is it only power and speed? because it takes more iron
@reef crest significantly better speed and reduced power consumption compared to the original, at the cost of negligible more resources.
i mean you could use the copper/silica route but how much more are you going to get? anyone do the math on that?
156, since you already know the alternate recipes, I would say just refer to the wiki
i have everything unlocked
it's extremely difficult to figure out the "best" way though
it is easy.
there is to many factors when it comes down to number nodes on the map
to figure out how to get the most turbo motors possible
there isn't infinite nodes
been trying to go through all 3 alts
the answer is in the wiki, or do you prefer the actual answer for you to copy...?
all but 1 uses oil
and even on that one you still need oil for other things so you still have to keep the number of oil nodes into consideration
ya it's complicated
this is 40/min, just copy this setup 4 times to get the max turbo motors
you have enough world nodes to do that?
if there is not enough, I won't even mention the number --- 156
like 472.5, 156, all these numbers are facts that everyone here should be aware of.
472.5?
Power I don't think is the problem
the actual limiting factor is bauxite, and all other type of resource nodes are in no way near their limit.
^^There are what 3 nodes max?
uranium
13*
sry can't understand your question @charred delta
I didn't have one I was referring to the amount of Bauxite nodes 🙂
bauxite? for what? don't even remember what that's for. i haven't played since update 3 just game out lol
alclad sheets
@dark depot now I get it, you are not fully aware of the changes made in the petrochemical chain and thats why you have raised up the query
Update 3 significantly buffed the production of plastics and rubbers.
oh, well shoot that's a really hard hit since you need it for the mk5 belts on top of it >.>
yeah, 40 turbomotors/min took me 231 hours to achieve it, and to reach 156/min I bet it will take about 1000hours
unless you play it in a ''non-vanilla'' way.
Lol Kronos Mod
wouldn't bother due to the 2 more updates coming out with even higher tiers
you cover the world with turbo motors and it won't even matter because it will just be 1 component to something greater and you'll end up redesigning everything
that's the only reason i didn't bother. wanted to do it but then realized that it's temporary anyway
so i made bare min start and stopped so i'm ready for the next update lol while trying to be as efficient as possible.
looks like my stuff is already broken though due to fluid changes with water
I suggest just start a fresh save
definitely don't mind starting over in this game and probably will with a far better design then this time. anyway i'm a huge gamer and have like 800 games on steam. just beat death stranding and have tons more to do so i can't wait to see the next updates but have to many other things to do 😄
if you have so many games to play, then I won't recommend you to play this game...because once you play this you will neglect the other games
this is currently my fav game though when it comes to overall quality, price to time, fun factor. it's got it all
games like this already have lol. don't even like most FPS games anymore 😄
is there a proper overflow splitter yet so you can pump excess items into a coupon machine?
Can trains go up 8x8 double ramps?
i guess advanced logistics mod is still the king if it doesn't exist yet lol
WOW so much has changed on the mod community...might be starting over to mess with mods this time lol
why does this game have to be so good?
anyway, good talk, getting out of math-and-meta now
@dark depot there is. Released shortly after U3
@nimble spire if the angle is the same as a 8x4 ramp then no
8x2 is the steepest the train can do
45 degree is 8x8
The double ramp is just 2 8x4 slapped together
The ramp itself at the top is therefore just an 8x4 i think
So it wouldnt work
Theres a double ramp 8x4 and 8x2 version
8x2 will work, 8x4 will not
My trains have no problem going up and down the second ramp in that set.

