#math-and-meta

1 messages · Page 467 of 1

pale kettle
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but also wondering that myself ^^

lavish hazel
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Jakob: not directly, but there are ways to construct conveyor mazes to achieve what you want.

quiet vector
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I ended up making a loop back onto its self in a mess of conveyor belts

stark bronze
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Thats why programmable are the worst

lavish hazel
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Consider a two-way splitter: 50% one way, 50% the other. That means the next connection receives 50% and splitting again would split into 25%/25% (or 16.67%/16.67%/16.67% with a three-way splitter) of the original input.

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With looping and reiterated layout restructuring you'll be able to send whatever amount wherever...

pale kettle
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@lavish hazel think i found the LCD. 4 refiners making 20 silica = 80 + (24 constructors making 37.5x24= 900) so making 980 silica. & 7 foundrys requires 7x140 = 980. i feel like this is probably wrong, is this the smallest? haha

lavish hazel
pale kettle
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thanks, i tried using this by the additional 20 from the refiners throws things off i think

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/maybe i just suck at using that caluclator

lavish hazel
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The page I posted was just the first google result I could quickly find.

pale kettle
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no i understand what LCD is, its the recycling part that throws it off

lavish hazel
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It's been too many years since school so I may have to refresh my knowledge. Second page I posted was more for me. 😛

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But reading your comment w/the calculations again I think you're on to something.

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And you don't need the least denominator. Find any denominator. 😛

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Any common denominator. lol

pale kettle
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true haha, but this plan is already going to take up way to much space

lavish hazel
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There's nothing called too much space.

pale kettle
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ima double check all the numbers, but i do actually think the is the smallest it can be with no waste

lavish hazel
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The map is huge. 😛

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Check out wtf imkibitz does... Holy crap...

pale kettle
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this is true. i guess im limiting myself to the area i sorta dedicated to aluminum

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ill look up imkibitz , are they big?

lavish hazel
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He has completely stopped building on the ground level... 😛

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He has a base where he collects just about every fucking resource node and shoves it into his monumental castle of a base.

pale kettle
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yeah im on a youtube video right now.. jesus..

lavish hazel
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Go watch his videos. He's extremely knowledgeable about the game, mechanics and the maths. His videos are also straight forward to follow.

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His voice is totally cartoony... LOL ❤️

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lol... he inputs 2000 bauxite 😛

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That's per minute.

pale kettle
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well hes def not at the least common denominator

lavish hazel
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nope

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Imkibitz is completely unable to think small... I've learned a lot from him.

quiet vector
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his videos hurt my soul

pale kettle
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here i am ferking around w/ 210 bauxite.. and hes gotta 10x me lol

lavish hazel
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Yeah... My "base" looks like a hut in comparison.

shadow igloo
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Yeah

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I was proud of 10 crystal oscillators per minute

glacial hemlock
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Speaking of byproducts, nothing is more complex than purex (it is not in vanila)

lavish hazel
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7 Bauxite + 6 Silica = 2 Aluminium Ingots
105/m Bauxite + 90/m Silica = 30/m Aluminium Ingots

1056 = 630
90
7 = 630

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105 / 6

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90 / 7

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discord hates math

stark bronze
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Looks inefficient

lavish hazel
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Yeah it does, doesn't it?

boreal cypress
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You know that this isnt U3 Bauxite process? xD

lavish hazel
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But it's only inefficient in the grander scheme of things. Because of the work involved. You don't need balancing (and he clarified that just before the time point in the screenshot), but he likes doing it.

boreal cypress
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you should watch the new Bauxite process video xD not a 1 year old one

lavish hazel
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Well, yeah... Probably ::P

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Got a link? (or do I have to search? snuttstach_smile

boreal cypress
lavish hazel
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thanks man

boreal cypress
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np xD but the experimental thing he did ... well xD it dont work :D

lavish hazel
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Well, at least he's there doing all the fringe research so we don't have to. ❤️

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What a crazy dude hehe

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hahaha, the 2nd comment on that video: When they release dark matter, Kibz will finally lose it.

stark bronze
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Dont like watching gods videos to impact my confidence

lavish hazel
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xD

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Just think big... Really big... No bigger...

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"I love this series, however, am I the only one that notices that his narration is suggesting that he is slowly losing his sanity? 🙂"
"Its called ascending 😉"

hahaha

stark bronze
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Everyone has their own ascending on their own little planet

lavish hazel
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You wish...

round thorn
proven pike
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making encased industrial beams suddenly blows everything out of propositions. if i want to be efficient, i need 450 limestone and 480 (nope, that number is wrong, REE) coal and iron each happy_hannah_2

sand garnet
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did you look at alt recipes?

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there's one for the encased beams

glacial hemlock
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making EIB in the early game is surely a pain in.

proven pike
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^

glacial hemlock
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Although steel pipes are far more cheaper to craft than steel beam, they both cost the same in the awesome shop. And this make a difference when performing package2 speedrun

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just now I failed the speedrun 2nd time, the reason being I gave up constantly fueling 20 biomass burners.

proven pike
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the only way to get alt recipes is finding harddrives, right? ... wait, i can get alt recipes from the shop?

glacial hemlock
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I should really rush to coal power instead of hogging at burners

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@proven pike giefalpha

proven pike
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oh, i can buy the ressources there, gotcha

glacial hemlock
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Awesome shop is really a good place for buying kickstarting material, like, your first constructor, first foundry, first coal generator... etc. Just don't overbuy until you regret it

stable charm
glacial hemlock
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@stable charm this is for plastic. For rubber it is slightly different (very slightly), and you can find it in the rubber page

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make sure to handle backup materials properly (either by priority setting with smart splitter or by sinking)

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Both 900 recycled plastic and 900 recycled rubber setup tend to have a common failing point: they can fail at the residual rubber belt (the 5 refineries at the left) being back up and stuck.

stable charm
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I noticed the rubber was different slightly. So I need 2 of these setup! Dammit was hoping I could utilise 1 set up and get rubber ad plastic. Goes looking for more space 😦

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Thank you for the feed back @glacial hemlock

glacial hemlock
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yeah, I would say mixing final products in petrochem is not a wise decision, as they can never in perfect balance, as they should be.

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either plastic, rubber or fuel, you should really pick only 1

stable charm
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Am I right in thinking the 2 sinks to the bottom right are only for testing?

glacial hemlock
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yes 😄

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always test your setup before actually using them (say, by transporting them away with trains or long belts)

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when testing, you can use the jetpack to fly around, looking for machine with red light (or yellow)

stable charm
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yeah made that mistake already in getting to alt recipes mixed up. Ended up with copepr wire in everything that should have had Cat wire

glacial hemlock
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😂

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I tend to make at least 1 mistake for every outpost I made. Usually the 1 mistake can cascade down the production line and cause a massive error

stable charm
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I now want to insert another whole level of floor in my main for the rubber - bugger😩

glacial hemlock
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I though you are supposed to build them on the sea level, oh dear good luck!

stable charm
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yeah I might have to outpost the rubber rather than have it in my main factory. Guess i did not pick the best spot

cyan wing
stable charm
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@cyan wing Tier 6 but you better think big they are massive 😄

cyan wing
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It's the game files, it's not me drawing

stable charm
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oh haha thought that was your art :p

cyan wing
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Want proof?

stable charm
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nah i believe you

cyan wing
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Ok

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It's probably a little secret or something.

pale kettle
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does running a machine at 66% actually make it 2/3rds ?

timber sentinel
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@latent wedge I don't think that you need that many water extractors

latent wedge
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Probably not but I haven't calculated any fluid/volume units in the game yet so I'm just going 1:1 for now.

timber sentinel
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hm

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iirc water extractors produce 120m2 of water per minute

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coal plants take up 45m2

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What I've done is fill up the power plants to the max before starting them, and that seems to work using 1 extractor per 3 power plants

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though you could probably overlock the water extractor to exactly 135m2

eager solar
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it will work at first when you're not turning at full capacity, but as you start using more and more power your coal gens will start to starve and you will notice capacity drops

stable charm
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I found the 3 to 8 ratio works well

eager solar
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3 to 8 is the exact ratio

pale kettle
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3 to 8 is where its at

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just watch out that the 3 water gen cant go into 1 pipe

quaint bear
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just split into 2 180 pipes and you're golden

timber sentinel
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tbh I wish you could just slot pumps onto pipes like mergers and splitters

quaint bear
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Nuclear is a pain in this case, since the ratios there are 5 extractors to 2 plants

hollow jewel
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Whelp I found something fun with building in the north ocean (cause behind the mushroom canyon is where all the oil is at)

The physics go a little wonky with the foundations out there. When placed a -19m (just above sea level) you can walk and make splashing noises even though the waterline is covered. But go far out enough and the splashing stops. Leading to the normal clunk of footsteps on foundations. This means that normally you'd be ejected from the ficsit cart, but when you go out that far it doesnt happen. This means that if you want to build a sea level liquid operated production (cause hey, pumps can be annoying) the cart becomes useful for peddling your butt around the build site

devout flax
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question - 3 normal coal nodes with mk 3 belts and mk 2 miners, can they support 24 coal plants without loss of power?

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also how many water extractors would they need in total?

misty ruin
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9 water extractors

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3 extractors per 8 gens

devout flax
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would the coal generators have sufficient coal though? my math says yes, but i'd like to get a 2nd opinion before I start the process

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I'm thinking of ripping my coal power station out of my factory and make it a steel plant

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but they are currently being fed by a Pure node with a Mk2 miner

misty ruin
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No idea. My biggest plant was 32 Coal gens but i ran it off of 4 pure nodes and it was overkill.

quasi kettle
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@stable charm you can definitely do rubber and plastic at the same time. In fact, it works better that way. the plastic feeds the recycled rubber and the rubber feeds the recycled plastic lines. Take a look in #screenshots - this might be similar to what you're already doing, but I have plastic and rubber coming out of my ears... I just sink most of it.

muted crypt
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@devout flax
[Number of nodes] * [miner tier capacity] * [clock speed/100] * [node richness multiplier] = total coal output

3 * 120 * 1 * 1 = 360

360 / [coal consumption at max power consumption] = supported number of generators

360 / 15 = 24

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In short: yes.

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In long: there's your math

devout flax
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Thanks, didn't want hsve goofed something up when I tear my coal plants down and be out of power

muted crypt
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I recommend building the new before tearing down the old

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You need power to jumpstart your 9 water extractors and your 3 mk2 miners

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@wind spade

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Question about your website

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Do you have a "common ratios" or "common equations" page? Like something to display a 3:8 ratio of water extractors to coal generators when the extractors are at 100% (1:2 when at 75%), or like [ore] / 30 = smelter count (at 100%)?

wind spade
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I don't, most of my data is automatically generated or parsed 😉

muted crypt
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I feel like having that reference sheet might be nice for newer players who want to figure it out on their own

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They might need help with simple ratios but not the whole trip from raw to product

wind spade
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who has time to gather all this data

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if you're looking at the tool, it gives you the ratios anyway, so I don't see the need to have them separately

stable charm
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@quasi kettle Thanks for the screenie. I thought it must be possible but i could not work out the way to it. But alas I have nearly finished the Plastic 900/min set up and I'm not changing it now! So will push plastic up to my bus and hope it all work.

muted crypt
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Fair enough

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Just a thought

wind spade
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yeah. this is more like youtube or tips website content, not a calculator content 😛

proven pike
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if i have 4 slots i have to go into, i could split it by 2 and then again by 2 and every conveyor belt will have the same amount
if i instead just build one conveyor and then split for every slot, in theory it should balance out with the first ones overflowing - does the theory work or will i lose some/any efficiency doing it that way except that it will take a little longer to run on 100%?

wind spade
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you don't lose any efficiency. Both equal split (called balancer) and overflowing (called manifold) work with the same efficiency (after manifold fills up). Generally it's preferred to do the later, as you can easily expand and also use different recipes/speeds in one build

digital zephyr
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why do coal generators say they take one coal every 4 seconds, it seems like 1 coal last closer to 10 seconds?

proven pike
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who called it manifold and balancer? are those satisfactory terms?

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also thanks @wind spade

wind spade
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@digital zephyr generators scale power production (and therefore fuel consumption) based on what power you're using

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@proven pike balancer is term originated from Factorio, manifold was named like that by some community member a long time ago and since then it was widely used on this discord

proven pike
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gotcha, thanks again

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i literally played satisfactory when it first came out, but only found this discord when i restarted last week, i think i missed some stuff coupon

wind spade
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yeah I'm here pretty much from the release year and a few months back

slate lintel
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so, I tried the Tractor, the Buggy, and the Truck...
why the truck is that fast? its bloody hilarious (and epic)

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dang it the bot didnt get it

stable charm
outer rivet
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Got the full picture instead of a snippet?

outer rivet
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If I'm looking at it right, I believe the center output would be your overflow to the sink. Left would be any/recycled plastic. Right would be none.

stable charm
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yeah that might be it. I had assumed the 2 sinks at the end were for testing only and I would remove those and combine the 2 lines into 1 to go to my bus. I read in the wiki that 2 lines will have different outputs so the balancer is to correct it at the end.

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ah shit 1am again. Got work in the morning best look at this tomorrow. Thanks @outer rivet

outer rivet
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Np

verbal lark
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what program / ingame planner is that? I need that

west gale
hot ginkgo
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@verbal lark pretty sure that one is just the interactice map. Upload your save and it shows all your stuff like that.

wind spade
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me helping people:

4:              5:                 6:                    7:                        etc.
--S--S--S--S    --S--S--S--S--S    --S--S--S--S--S--S    --S--S--S--S--S--S--S
  |  |  |  |      |  |  |  |  |      |  |  |  |  |  |      |  |  |  |  |  |  |
  X  X  X  X      X  X  X  X  X      X  X  X  X  X  X      X  X  X  X  X  X  X
storm marsh
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genius

wind spade
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well it works the same way in the end. So this is mostly personal preference

stark bronze
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It doesnt make sense on mobile lol

storm marsh
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here you go

stark bronze
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Someone might not be satisfied with the content of this help

storm marsh
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i am more than just satisfied

stark bronze
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Not the help itself, its what it suggests

wind spade
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it suggests an alternative and as I said it's personal preference

west gale
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I use manifolds for pretty much everything now that I've got mk5 belts. They aren't feasible in the early game when you have 60 or 120/min belts

wind spade
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why not?

west gale
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If your output is higher than your input - say, screws - you can't use an output manifold to capture it all

wind spade
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well you can just use multiple belts

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and usually for screws you want to produce them 1:1 anyway

west gale
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1 rod for 1 screw?

wind spade
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no

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1 machine producing screws -> 1 machine consuming screws

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so that you don't have to merge them onto one belt and then split

west gale
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that was an example, the concept is still valid

wind spade
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well but it's not "manifold is not feasible" then

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it's "you may need to build multiple manifolds for higher throughputs"

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which btw is the same with balancers 😉

west gale
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yeah, true

glacial hemlock
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@west gale if you have more image you can help by adding it into wiki too! Wiki search balancer

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Avoid sharing throughput limited setup as they do more harm than helps

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The 1:5 and 1:7 above, specifically

elder frost
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@glacial hemlock a 1:5 you can just make a 1:2:6 recycle one output

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a 1:7 is just a 1:3:9 recycle 2

glacial hemlock
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When recycle back to the main input belt, you can throttle the throughput

cloud lake
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who bad at math and got square brain.

worn leaf
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I may need help when I'll start placing more stuff

wanton axle
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a calculator or spreadsheet program could be handy lol

wind spade
elder frost
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@glacial hemlock

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you could merge in later

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it makes it more complex but works

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on the 1:2:6 recycle 1 to 1:2 merge into the 2

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no throttling

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1:3:9 Re 2 > 1 > 3

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also no throttling

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balanced and non throttled 😄

cloud lake
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i dont overclock, is that bad?

elder frost
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not really

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you will find certain things you WANT to throttle later

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aka oil, miners etc

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but production wise? not an issue

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what really limits you in this game? raw materials and to some extent power (via raw materials)

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so at the miner level and oil extractor level.

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you can OC to increase total raw material available.

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at the production level? you can OC, or build more machines....

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or underclock and build more machines to save on power.

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but space isnt really a limit

cloud lake
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i prever the moar machines montra

elder frost
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total raw material output per minute is the hard limit of the game 😄

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so OCing those will be what you want to look at late game.

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other then that overclocking is a suit your playstyle thing

quaint bear
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has anyone here already calculated an efficient Alclad sheet production line?

stray mural
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i've been running 3 refineries for the solution, 1 refinery for the scrap, two foundries for the aluminum ingots and 4 assemblers for the sheets 2 at full production and two only producing 10 sheets.

quaint bear
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How do you manage the silica? Do you only use the ones that come out of the refineries or are you using an alternate?

stray mural
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i use the one out of the refineries and add in some extra from the nearby quartz nods

quaint bear
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I had a constructor making silica set up near my foundry to make up for the high demand

stray mural
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i can take a pic of my set up. this is all from one pure nod

quaint bear
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Id appreciate it

stray mural
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is it okay to put screenshots in this chat?

quaint bear
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Idk, maybe?

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Well there are some images around

short onyx
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Q: I sometimes get decimals when setting a percentage over or underclocking.. Is that an issue over time?

stray mural
short onyx
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Or am I missing something?

hot ginkgo
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@short onyx no. Some percentage will leave you with decimals.

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No way around it. Infact a lot of recipes are just decimals to began with.

high dagger
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If your whole system runs to the precision of a few decimals, you've probably overdone it

short onyx
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hehe ok 🙂

hot ginkgo
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Extreme efficiency.

short onyx
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Would be better for my OCD to look for output miner = input smelter f.e.

boreal parcel
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when should I make the switch from coal generators, I currently have 8 generators for a total of 600MW but I have fuel generators unlocked

hot ginkgo
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I would as soon as you get fuel.

boreal parcel
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gotcha, I am trying to figure out how many I should actually make so I don't run out any time soon..

hot ginkgo
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300 oil into 5 refineries and 13 fuel gens make alkttle over 2GW.

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I went with around 1200MW.

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For me it was a little snug.

boreal parcel
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gotcha alright, I think I might be able to sustain on 600MW until that point..

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AFK'd overnight and got a bunch of supplies, i think I only need the computers until I'm ready to start building

hot ginkgo
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I ended up with 3 of those set ups to supply my needs.

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6ish GW.

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And got really close to tripping.

boreal parcel
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does that satisfy power for the majority of the push to endgame?

hot ginkgo
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I switched to turbo fuel. Now have 22GW to use.

boreal parcel
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I'm accessing the south west side of the map, so I got 2 pure and 2 normal oil nodes to work with atm

hot ginkgo
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But even 10GW could probably push you into nuclear.

boreal parcel
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gotcha, sweet.

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that's gonna be a far ways away for me but at least I got a plan now, thanks lol

quaint bear
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as soon as you get fuelgens you make the transition, doesnt matter if its 600 or 6000MW

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you dont actually need to dismantle your coalgens, but with fuel on play they are not that worth it anymore, especially with buildings taking like, 40-50MW

nocturne hill
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Does anyone know how to place water generators in a straight line? Ctrl snapping doesn’t seem to work for them.

idle vigil
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When you're placing them you'll see a white box around the outer limits, you can align the corners to get them very close to aligned.

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but there's no 'perfect' way to do it

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without a mod

cyan wing
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It would seem stupid, but where to place water generators?

sand garnet
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in.. water.

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they're water extractors

cyan wing
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I searched, but I didn't find

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I'm stupid a bit

sand garnet
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which biome did you spawn in

cyan wing
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First

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The very first

mental jay
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if you go to where you spawned in, scan for coal and head to the patches northish from you there should be water there

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@cyan wing

still gate
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Or you could pull a dummy like me and go Eastward through awful-incarnate land just to run the power all the way back once you make too many trips to count

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Definitely go north, it's much better

cyan wing
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if you go to where you spawned in, scan for coal and head to the patches northish from you there should be water there
@mental jay thanks

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Can you tell the name of the program in which you are looking at a map of the world?

wide thistle
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ok so I figured: what is the max amount of smelters can I have?
So I put a line of 27 smelters in a row and connected them with a mk.5 belt on both ends

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I have a solid 720 Ores / min input, the smelters should consume 780 / min

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I dumped a sink at the end to test its performance but only half of the smelters are active

wind spade
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you can have as many smelters as you like

wide thistle
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I mean as many smelters for a single belt

wind spade
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depends on what are the smelters doing, how much is on the belt and how fast is the belt

wide thistle
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the smelters smelt iron ore to ingots, the main belt for in and output is a mk.5

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its a chain of splitters, each splitter gets a mk.5 input and has a mk.1 output to the smelters

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ill send a pic once the game is loaded again

sand garnet
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26 smelters for 30 ore per min on mk5 belt

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assuming you connected them all properly

wide thistle
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my two thoughts are either its a waiting game way longer than I thought or I connected them wrong

sand garnet
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21:10 mins

wind spade
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@wide thistle well assuming you waited long enough for the buildings to fill, 26 smelters are indeed correct

wide thistle
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it takes 21 minutes to get it them all to work?

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dayum, then its just waiting

sand garnet
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yea

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greeny, does your new site have the manifold tool?

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Im still using the one on the old site

wind spade
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use the old site's tool

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manifolds work the same

sand garnet
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I was using it, just curious if you ported it over to the new one too 😛

wind spade
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planned, not yet

sand garnet
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lazy dev 😛

wind spade
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no time dev

sand garnet
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haha

boreal cypress
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lazy no time dev

visual pebble
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Does anyone know of a perfect (clean) floorplan for automating all manufactured parts?

hot ginkgo
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That's a pretty tall order.

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It really depends on how many parts per mjnute you want to make.

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But I dont think anyway has a simple automate everything plan.

muted crypt
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if you mean like

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perfect ratios and stuff like that, then that'll be hard

quaint bear
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in one single floor everything? pretty much impossible id say

muted crypt
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not necessarily, just need a BIIIIIG floor

worthy copper
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the cleanest way to handle that I think is using walls, multiple floors, and lifts in and out of a storage room

wind spade
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or just 1 machine for each item

worthy copper
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along with a good preprocessing building to work with the ingots and other raw materials

muted crypt
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or just 1 machine for each item
piggybacking on this, I usually set up my factories to have one machine's worth of output for any given item (in reference to recipe output) with the exception of things I know I'd need more than that, namely concrete and whatever belt tier I'm on

upper jackal
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thats what i did when i started to produce reinforced plating.

muted crypt
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I make use of my time when I wait by exploring the map

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finding doggos and hard drives lol

kind glacier
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@visual pebble not a floor plan, but in my latest save I use a bus spine down the center with one stacked bus with items going back to the storage area and another stacked bus bringing parts further "down" to be used for higher level parts.

charred delta
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Question: I am currently working on making my coal gens as efficient as possible. For the ratio of coal generators to water pumps, the best bet is 3:1 right?

hot ginkgo
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3 extractors to 8 gens.

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Split the extractors into 2 pipes of 180 each.

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And run each pipe into 4 gens.

charred delta
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I knew I was missing something thank you 😄

polar vault
#

@hot ginkgo Would that ratio still function with overclocking at max ?

charred delta
#

No you would hit max flow rate

hot ginkgo
#

Don't over click gens.

#

Its useless. You still make the exact same MW per resource.

#

With that said, I dont know.

polar vault
#

True, I just like overclocking for the sake of keeping it more compact. PC isn't top tier anymore sadly lol

hot ginkgo
#

Ah, well in that case you'll have to do some math your self.

polar vault
#

I figured 1 water to 3 and it's working for now but I'll have to work out a better pipe layout for when I upsize. Thanks tho

hot ginkgo
#

The gen interface shows you resources consumed as well, so once you overclock it and run a cycle. It should show you the needed amount.

#

Although I think you need divide 60 by the amount.

wind spade
#

overclocked extractor produces 300 water/min, overclocked generator consumes 91.06 m3 water/min

#

(assuming overclocked = 250% )

#

so 1:3 can work and is even slightly more water than you need

#

however I'd say that overclocking is useless in this case, you don't save as much

#

you don't save any fuel and use more power than you'd use without overclocking

fierce ruin
#

Think you can just build walls around your power plant

#

May improve performance

short perch
#

i'm gonna be lazy and throw this out here, because i've put a lot of thought into it but not much research. Is there a consensus around what the most efficient path to turbo motors is, assuming all alternative recipes unlocked? Speaking specifically around the oscillators/RCU/computer grind?

#

i'm going to guess the answer may depend a lot on the resource streams readily available

wind spade
glacial hemlock
#

wiki guide also mentioned about using the most efficient recipes for turbo motors

short perch
safe hawk
#

clipping pipes 🤮

wanton axle
#

@safe hawk at first glance I thought you said chirping pipes lol

safe hawk
#

suggestion so they dont clip

eager solar
#

this is not clipping, just very tight welding

safe hawk
#

do a 90 degree turn above the next junction

#

and do a 180 down

#

to the side

short perch
proven pike
#

i'm thinking about the setup of my main factory, not knowing what will come in tier 7 and 8.
my idea is to have the lowest floor just lines of storage containers for basic ressources.
now i'm wondering, what's a good ratio of lines of iron, coal, copper, limestone, sulfur etc, any ideas?

versed forge
#

hey there peps... i'm kinda struggling with the math on iron rods to screws... according to the production planner, 1 iron rod constructor feeds 1,5 screw constructiors, but 2 rods don't feed 3 screws...
Is the production planner trying to mess with me? cup

safe hawk
#

Yes

#

This pleases me greatly

wanton axle
#

lol

#

1 rod = 4 screws

#

Hope you find a hard drive that gives you casted screws, that way you don't have to chew up your iron rods

versed forge
#

So far i'm still learning the game, trying to figure out stuff XD

wanton axle
#

I've played for about 600 hours, and I'm still learning stuff

short perch
#

that's good, it was oddly satisfying to deliver that request

foggy mirage
#

Ok questions and help couldn't really help much but how would I efficiently maker 50 heavy modular frames?

muted crypt
#

I kept giving you links

#

did you not even look at them?

#

There's no set way of doing it, as we said - it relies upon what recipes you have available, how far you're willing to reach for resources, and other factors

#

50 heavy modular frames per minute.

#

per minute:
24.69 crude oil
1974.07 coal
2417.63 water
1461.82 iron ore
1800.00 limestone

#

@foggy mirage hopefully this answers your question.

hot ginkgo
#

Out of curiosity, why use adhered plate?

muted crypt
#

I just selected all alts

hot ginkgo
#

Ahh.

foggy mirage
#

I did see your link but the final manufacturer only has one input

hot ginkgo
#

...

muted crypt
wind spade
#

I see 4 inputs in the final manufacturer

muted crypt
#

4 arrows going in to your 17.78 manufacturers running the recipe Heavy Encased Frame

wind spade
#

and yeah you should probably disable oil for HMFs

muted crypt
#

with one output collectively from all 17.78 - a total of 50 heavy modular frames per minute.

hot ginkgo
#

This is what I use.

foggy mirage
#

Ok my bad it wasn't rendered correctly took a while to load up

thorn solstice
#

send help, im trying to commit steel production. I got 2 120 lines of coal and iron, i cant figure out the low balancing.

hot ginkgo
#

Just manifold it.

thorn solstice
#

k

hot ginkgo
#

Always easier that way.

thorn solstice
#

mk

quiet plinth
#

NO OBAMA DONT SAY THE N WOIRD|

#

NO

vale night
#

is compacted coal worth me bringing sulfer over to my coal. i have both hard drive recipes for compacted coal but turning it onto steel only seems worh of you are severly limited in node potential. while as a power source im not sure if it justfies the aditional building required . am i missing something?

worthy copper
#

there isnt much other use for sulphur considering black powder is a pretty low-volume use item

#

and there are some places where there's sulphur close enough to coal that its worth the efficiency gains

#

and in my experience when it comes to steelmaking, you'll hit a point where you want a lot of steel

#

and compacted coal can help you with that if you don't want to branch out to grab more coal nodes

dry wave
#

Compacted Coal is good for Turbo Fuel, which if you do the whole Diluted Fuel business with tons of Refineries, ends up being worth it.

vale night
#

oh ok thx guys!

hot ginkgo
#

22GW worth it.

worthy copper
#

compacted coal is required for turbofuel

#

and thats 22GW off of just one normal/pure oil node, which is incredibly efficient

dry wave
#

Once you have a 300/m Oil -> Turbo Fuel setup, you can build just soooo many Fuel Generators on it it's ridiculous.

hot ginkgo
#
  1. Stupid crazy.
vale night
#

I cant even imagine the space that would take up

#

glad the world is massive

dry wave
#

I ended up putting a bunch of my Power Shards on my Fuel Generators because I got bored building more generators.

worthy copper
#

i can run my next skybridge branch over near my power plant and screenshot it for you

vale night
#

that would be awesome ive been dreading redoing trhe layout on my current one and could use some ideas

dry wave
#

Getting used to making space for myself and building in multiple layers was the biggest mental hurdle for me. I finally just made my second base out North in the ocean to avoid dealing with terrain at all forever.

vale night
#

i will probably do something similar when i start over. its such an awesome looking world it almost breaks my heart to sully it with my buildings

hot ginkgo
dry wave
#

Yeah, I had to get over that too. If you can develop a kind of fetish for sullying the world, your life will get much easier. Just build sky bridges everywhere to transport your raw materials and relish in owning the space.

worthy copper
#

i'm going to nearly literally spiderweb my world with rails

dry wave
#

You're an employee of FICSIT, not a forest ranger.

worthy copper
limpid wharf
#

@hot ginkgo hm never heard of the y axis

hot ginkgo
#

Did I forget a conversation?

limpid wharf
#

To ur pic above

dry wave
#

I haven't gotten into trains yet. Are they really worth the trouble vs. just running belts everywhere?

limpid wharf
#

@dry wave for me trains are only worth for super long distances

hot ginkgo
#

You can "add a line" on a train by simply adding a new car.

#

You dont need all new belts.

#

The existing track can be used for many trains.

dry wave
#

How many belts would I have to be replacing before it's worth it to run a train? Let's say the distance is half the map.

hot ginkgo
#

A single train car can accept 2 belts. Depending on speed. It can replace dozens of belts.

#

Its really up to you though.

limpid wharf
#

You’re better off running 12 freight cars than belts specially when dealing with pure nodes

hot ginkgo
#

I've used trains that are only a single car long.

dry wave
#

I ran 4 belts of Bauxite and 2 belts of Coal from mid to the North and it was pretty painful. The whole time I was wondering if I should have just used a train.

worthy copper
#

thats my turbofuel plant, all the fuel production is under the generators

hot ginkgo
#

I would have definitely ran a train.

limpid wharf
#

@worthy copper yo box that shit up

hot ginkgo
#

One track, then just put some cars and done.

#

@dry wave

#

Instead of placing 6 belts, you do one track.

worthy copper
#

can also run multiple trains on one track

storm perch
#

I would like to know that too, belts seem to be Way more efficient in this game over long distances as opposed to factorio

hot ginkgo
#

Trains are way nicer.

dry wave
#

Are they going to eventually nerf the multiple trains thing, or is that solid?

hot ginkgo
#

Probably at some point they'll add collisions.

#

Maybe signaling.

#

I dont know though.

storm perch
#

also, are ore veins truly infinite?

hot ginkgo
#

Yeah.

limpid wharf
#

Collisions? What’s that ?!

hot ginkgo
#

Nodes never run out. You're only limited by the amount on the map. But each node will forever supply what its rated for.

worthy copper
#

yeah my gpu usage jumps from 40% to 75% between looking at a foundation and that powerplant lmao

storm perch
#

oh the rating means more than mining it by hand?

dry wave
#

If there are no plans to nerf the floating platforms, I think it would be incongruous to do train collisions.

hot ginkgo
#

@storm perch you have 3 puritys.

Impure, normal, and pure.

storm perch
#

1, 2, 3

limpid wharf
#

0.5 1. 2

hot ginkgo
#

And that can be overclocked at the price of exponential power cost.

Also 3 different tiers of miners that increase each purity output.

dry wave
#

At Tier 7, with mk 5 belts, you should be plopping Power Shards on every node. 780 on Pure, 600 on Normal and 300 on Impure

limpid wharf
#

Well they each have they mine multiplier

#

Being 0.5,1,2

#

@dry wave mk3 miner ?

dry wave
#

Yeah, obviously, use mk3 miners as soon as you can on all your nodes.

limpid wharf
#

Mk3 is 780 on pure ? Mk2 is 600 on one

dry wave
#

mk5 belts only go to 780, so that's the cap for now

storm perch
#

I assume thats per minute

limpid wharf
#

Ye wait 780 is the fastest

dry wave
#

Maybe we'll get mk6 belts when Tier 8 comes out

limpid wharf
#

Yes a min

worthy copper
#

huh, red forest actually gives my video card a harder time than that powerplant

vale night
#

those power plants are awesome. i kindof hope they add weather but i might need an upgrade to my rig if they do

#

i can only imaging my gpu crying in a sand /thunderstorm

limpid wharf
#

Let’s start with rain first ? Shall we ?

vale night
#

lol

#

iforgot about rain

rapid vector
#

whats the most efficient way to make plastic? i just wanted to copy the setup for the 900rubber/min but i just noticed that the residual rubber requires 3x the amount of polimer resin for the same amount as the residual plastic

hot ginkgo
#

Use Heavy oil residue, diluted fuel, and recyled rubber and plastic, then turn any left over resin into whatever one you want.

worthy copper
#

diluted fuel op

nimble ridge
#

he said it, im using that setup but for turbo

rapid vector
#

thank you @hot ginkgo

queen jackal
#

Satisfactory related math...

For over a month I left my PC on 24 hours a day running satisfactory, to build up stock of slow items and cause I was too lazy to wait the 30 seconds to load the game. Estimated 600 watt power consumption with my build. 14 cents a kilowatt/hour charges. $61.36 estimated cost to run the PC like that for a straight month. My previous power bill was $256. This month's power bill is just over $320. This is 100% my fault for getting obsessed with this game and being dumb with my PC.

dry wave
#

Power consumption should go down pretty significantly if you just lower the resolution. My GPU temp drops immediately by 15 C when I drop the resolution to 720p for running overnight.

glacial hemlock
#

if you run satisfactory 24/7, you can start looking for more energy efficient computer parts (you may need to spend more money to purchase them)

queen jackal
#

I just stopped leaving the game on overnight, lol

fierce ruin
#

Efficiency
31%

wind spade
#

I never got the point of leaving a game running overnight. SF is not an idle game

eager solar
#

same, if you're time-locked by a slow-prod line it means you should rework the line to be more efficient

weak helm
#

more productive, not efficient...

stark bronze
#

Productivity is time efficiency

glacial hemlock
#

While me, restarting the game Nth time just to get the package2 to be done earlier

#

The ultimate efficiency is a mixture of hand crafting and automated crafting

faint glen
#

@glacial hemlock I dabbled in Speed running package 1 etc package 2. You cant watch the vids of how some of us did it. Its MOSTLY hand crafting early game since many items hand craft significantly faster.

glacial hemlock
#

Lol, i can't watch?

quasi kettle
#

Is it just me or are the requirements to make AI Limiters just freaking crazy. To make 100/m requires an insane amount of equipment and resources.

dim thicket
#

They're expensive, but nothing needs that many of them

quasi kettle
#

I have a simple setup that makes about 108/m, but I need 100 more and when I put that in the calculator - WTF. 🙂

#

making turbomotors, oscillators, and supercomputers at the same time... it adds up.

#

each one relies on the other, so they add up, is what I meant.

#

I could possibly switch out the alt recipe for turbomotors.. that would take away most of them at 9/ea

#

I mean its not like there's any current line that uses turbomotors as an ingredient, so maybe that makes the most sense.

glacial hemlock
#

You need lots of quickwire and copper sheets to make AI limiter. I guess for quickwire might be as well feed them from fused quickwire 1:1

quasi kettle
#

I do have that - I have a good line that produces exactly this already.

#

Well the wire and the ingots I have already.. Need to make the sheets and then the limiters.

quaint bear
#

How many fuel rods per minute do i need to make to power just 2 reactors?

glacial hemlock
#

0.2 each, so 0.4

#

@quaint bear wiki for more info

warped niche
#

Does anyone have a calculator where Energy Cells can be used. How many did not look for, for each recipe calculates 10 constructors for 10-15% power

wind spade
#

My tool just gives you number of machines at 100%, you can easily just change it according to your over/underclocking

#

E.g. 8.54 machines mean that your OC has to get 854% together, so for example 8 @ 100% and 1 @ 54%

fierce ruin
#

Anyone wanna critique location of my power center, shown in #screenshots ? What to think about for Oil (I've never unlocked it yet, personally)

idle vigil
#

definitely a long way to go with the coal, its not like you can convert the coal into oil very easily

#

I'l set up your coal gens were the coal is, and set up oil where the oil is

fierce ruin
#

I'm gonna send the coal elsewhere once Oil power is up and running. And start setting up fuel generators all over the place once I got the first couple started up.

#

Thinking of reserving coal for non-power later, idk. The Hub area has tons of pure Iron nodes for extra steel production, later on, so the idea is to eventually redirect the coal there.

#

I'd imagine I could also feed the coal power with petroleum coke, but I'm not familiar with the specifics yet. Might not be enough, if I want other stuff too. thinking_helmet

glacial hemlock
#

@fierce ruin there is a small lake near the 4 coal nodes, you might as well build your coal power there

#

The bigger lake can be used for turbofuel power or for petrochem

fierce ruin
#

Yeah, I kinda figured out in hindsight that, if I'm gonna remove coal power later on anyways, it doesn't matter where it's located so I could've just place it at that location instead. Oh well...

#

But I felt like I wanted to have everything in one place, that was the original idea.

#

Plus, I'll need to place fuel generators before I remove the coal power. So meh, my solution was a bit bad...

glacial hemlock
#

Trust me, you would like to keep your coal power on until your nuclear power is online

languid matrix
#

eh, id say it depends on how good your fuel energy is

random crystal
#

hello

#

any meta for petroleum coke?

muted crypt
#

in regards to what?

#

you can sink it, you can use it for aluminum, you can use it for steel, you can use it for a coal alternative in coal generators, you can use it in circuit boards

random crystal
#

for aluminum

boreal cypress
#

dont use it for alu, coal is better

dusty crow
#

hi guys I need some assistance.
Can someone give me tips for a good setup for someone at Tier 2 with Part Assembly and Obstacle Clearing unlocked? Thank you!!! (dm me)

ripe light
#

how do you split 5 into 4 and 1

muted crypt
#

so like you have one input belt and you want to split it 80%/20%?

#

or do you have five input lanes that you need to perfectly balance into five output lanes?

dusty crow
#

i wanna have things compact but able to identifty which goes where

muted crypt
dusty crow
#

can you link the page?

#

i cannot read that.. too small

muted crypt
#

Right underneath "Illustrated examples"

dusty crow
#

can this be done early game

muted crypt
#

all you need is access to splitters and mergers

#

and then you can pull it off

dusty crow
#

ok but.. i kinda need a set up to get iron plates, rods, and rotors and well its complicated just

#

the tier 2 early game materials, you know what they are

muted crypt
#

Right

#

Don't worry, after you play more it starts to click more easily 😄

#

Those of us who are very familiar with the game didn't get here in one night

dusty crow
#

could you give me a setup I can copy? i'll gladly tear down what I currently have and make it more compact

muted crypt
#

I can guide you through the math, but just blatantly copying a setup won't teach you much

boreal cypress
#

^

hot ginkgo
#

We enjoying helping people. But we enjoying helping people learn even more.

muted crypt
#

^^

#

Seeing someone have a eureka moment because of my own teaching is one of the best feelings I've felt lmao

worthy copper
#

I'd say the best route to making a good factory is understanding building blocks for compact setups, and then doing the math™

idle vigil
#

planning is 75% of the game, it's not like you can rush through it for the story

#

If you're just ging to copy something else I don't really see the point of playing

fierce ruin
#

The math isn't calculus either, all you need is some basic arithmetic and you're good to go 😄

#

I usually approach the problem from first asking "how much of X do I want to make per min?" then I work backwards from there, all the way to the raw material cost. However, sometimes it's easier to go the opposite route if resources are limited. "I have 120 copper per minute, how many X can I make with this?"

#

The fun part is then trying to optimize the actual build for it, copy/pasting would ruin most the fun of the game for me

sand smelt
#

The math for the HOR setup is more than basic arithmatic

#

If you want to answer a question like how much plastic and rubber should I make from a fixed amount of oil to need an integer number of 100% refineries for the recycled product's

fierce ruin
#

True, but most of the math in the game doesn't go beyond multiplication or division, even in complicated scenarios where you have efficiency metrics to consider

scenic jasper
#

GAWD DAMN IT SOUTH CAROLINA SUCKS BALLS FOR HEAT RIGHT NOW

wind spade
#

@fierce ruin unless you're doing stuff like picking the best recipes based on weighted resource values

scenic jasper
#

I think its literally the only place in America where you can drink 4 gallons of water in a day and never piss

safe hawk
#

👀

#

Cool story

scenic jasper
#

wait

#

eff me runnin, this is the entire wrong discord

wind spade
#

F

scenic jasper
#

Muh Bad.... But my comment still stands as 100% accurate 😄

safe hawk
#

I don't even know how you can get the wrong server

scenic jasper
#

Well, M0ri's avatar looks a lot like a guy from a different server... Plus... at least 1/2 a gallon of sweat is running through my eyes atm

#

on that note, its time to go stare at a blank foundation block and ponder how to set up the next stage of my factory

safe hawk
#

I mean just read the chat name jeez

worthy copper
#

I mean if you’re that fucked up from heat and sweating I can believe it.

fierce ruin
#

Hahaha well 👀

#

@wind spade that's true, I can foresee optimization algorithms getting a little hairy when dealing with multiple different input parameters and various recipes. If you're at that point, using someone else's math can be a huge time-save. I suppose for a lot of these problems you could just use a gradient descent to find a local minima, but you'd need to relate it to one overall resource parameter

#

What resource would you consider to be a "currency" that could be used as a baseline metric for relating value of things

hot ginkgo
#

I think coupons would be the closest since that's essentially what they do.

#

Can be used to compare value of everything.

queen jackal
#

But which coupon? The cheap first coupon or the 500th coupon?

hot ginkgo
#

That's a very good point.

#

Points then?

That's the only thing every item has in common.

#

Maybe you could take another in game item and make that the 0 point. Everything else is either more expensive, or less expensive then that item. So X# of caterium ignots will buy you a computer for instance.

That value of caterium would be based on the difference between it and computer's points.

#

And one caterium ignot will buy you so many iron plates.

fierce ruin
#

Yea that was my initial thought, tie everything to a resource. But I'm not sure what the best resource to use would be as a gold standard

#

Caterium might be a good one

fathom willow
#

so 1 line of turbofuel can feed how many genset ? (have 66.6 if i use 4.5m3 per genset) am i correct ?

glacial hemlock
#

Divide the flow rate by 4.5 to get the number of genset. Or wiki

fathom willow
#

300m3 divided by 4.5 gets me to 66.6 just checking if i was correct 🙂

wind spade
#

What resource would you consider to be a "currency" that could be used as a baseline metric for relating value of things
@fierce ruin I'm using weighted resources as a value

half ridge
#

how do I get 9 from a covayer of 10?

safe hawk
#

Merge every 3 into 1 then split the last one in 3 and merge 1 of those bigger lines with the small line and then split to 3

#

Shitty drawing to show it

#

This only works if you have fast enough belts

sand garnet
#

why do you need to get 9 anyway

#

couldnt you just make several manifolds to ease the complexity

safe hawk
#

I don't ask, i answer

#

I gave up on trying convince ppl to use manifolds

#

And i find it a good thought exercise to try to make those in my head

sand garnet
#

lol

#

that's true, but I'm too stubborn to quit the manifold gospel 😄

eager solar
#

amen

fierce ruin
#

injected manifolds 😮

#

my bread and butter

cinder acorn
#

Is there a crazy blog for satisfactory watching vids are too time consuming?

#

About optimization factory design.

lunar pike
#

holy crap, wanted to automate rifel cart, but WOOF, the chain it needs LOL

#

back to drawing board LOL

warm wren
#

thinking_helmet I got to where I didn't even bother with the gun or the bullets. I might if they add the bosses, but I bakoom anything big

stark bronze
#

including the bosses

serene karma
#

Fits within a 7m high space, perfect for fitting glass over it without clipping

paper yacht
#

Not really gotten to worried about LB's any excess just goes into overflow into a sink . I know there is a mod device split/merger you can set the ratios to get it perfect depends on the player i suppose

serene karma
#

I do vanilla just to see if its worth it, and it is.

#

Especially if you're gonna make a resource bus you can drain from, Factorio style

dry wave
#

Someone please explain to me why anybody does load balancing, rather than just let stuff overflow.

#

Seems like a lot of work for no payoff.

paper yacht
#

@dry wave totally depends on the player some play to perfection in the numbers on the game other like spaghetti lol

serene karma
#

🍝

paper yacht
#

@dry wave personally I use overflow/sinks on every line ,i have a friend that only played this game for 2 weeks wanted 100% EFF and told me game sucks and he went back to Factorio. I've seen many Factorio player not adjust to Satisfactory for this fact <shrugs>

dry wave
#

What I don't get is the "100% EFF". Manifolds are just as efficient as LBs. Just tune a machine or two to the right %, no?

serene karma
safe hawk
#

Thats not how manifoldswork

#

You do manifolds to save on space with bigger splits

#

As the manifold does its thing it slowly fills the first machines up so everything settles eventually

pale kettle
sand garnet
#

i dont understand what any of this means

#

the colors arent obvious indicators of what they represent

#

maybe make a legend for this image in the bottom right

pale kettle
#

i gotta finish it, but yes

fresh leaf
#

I load balance everything, with the plan of using every resource coming in, but in the end I always end up overflowing anyway so no real benefit

cerulean nimbus
sand garnet
#

If you intend for people to use it, might I suggest an english version as well?

#

Also, this seems inefficient as youre wasting water

#

Pumping in 300 per group but only using 270 of that pipe

#

With the 3:8 method you spread 360 over 2 pipes and get all water used

#

Pipe isnt filled but it doesnt waste water

warm wren
#

I don't understand making complicated coal setups 🤔 it's a bridge to fuel or nuke

proven pike
#

do you really need fuel or nuke for energy? do the tier 7/8 buildings take THAT much energy? i think from the coal i have i can easily get 8k MW

sand smelt
#

I use about 4.5 gw for processing 3 pure copper nodes at max efficiency, so yes you need a lot of power

#

52 refineries per node, not counting the water extractors, train and miners

#

Each refinery uses 30 mw

dry wave
#

End game efficient processing uses Refineries for tons of stuff, and you need a LOT of them

sand smelt
#

And don't even start thinking about HOR

boreal parcel
#

when do you guys generally recommend going on a hunt for a ton of harddrives? I just finished getting my power to 2.7k MW and was thinking alt recipes might be useful before expanding my factories. I've fully completed tier 6 atm

cedar mica
#

When there is downtime in the factory. Like waiting for stuff to produce, for milestones

fresh mesa
#

I'll take a look MrCreepy

hollow jewel
#

Ahh the north bay such a good place for refining

#

@sand smelt thanks that actually helps. I'm at teir 2 miners right now on a normal copper so that's... 8-20 for now

fresh mesa
#

is my math right? 3 water feeding 12 coal gens?

rapid vector
#

3 for 8

fresh mesa
#

Well somehow that's what mine is doing

#

with water to spare

rapid vector
#

That’s because you aren’t using your full power

#

The more of your capacity you use the more water they consume

fresh mesa
#

alright makes sense

#

there is a break in my power line somewhere and it's a pain to find it

#

and as soon as i said that i found it

#

now i got to figure what5 is causing the power fluctuation

acoustic egret
#

@fresh mesa this 'should' be from machines turning off and on (producing items) - so you have a resource deficiency somewhere that is causing these machines to fluctuate the power.

#

or there is a deficiency of the power generating resource (coal or water) i assume?

fresh mesa
#

yeah, i'm working on it, backlog of materials got used up while iw as doing a powerline/pipes shuffle

#

but i like what I've made so far

#

bit cleaner

acoustic egret
boreal parcel
#

is it worth running smelters at 250% or should I just be making a bigger array of smelters, I assume its not worth overclocking smelters

fierce ruin
#

yeah its probably better to make more smelters

#

typically the best things to overrclock is miners

boreal parcel
#

yeah i got 2 pure iron nodes i'm working on atm

#

gonna take 40 smelters so I just gotta figure out the layout

serene karma
#

I overclock my miners, I also make my smelters into modules.

boreal parcel
#

got a fairly nice setup for 2 pure iron nodes running at 480, finished iron bars run through the middle

#

don't have mk5 belts yet so I'm stuck at 480/min :(

fresh elm
#

honestly, 480 and 300 are both good numbers to balance by

#

2ximpure or 1xnormal is 2 x 300 lines

#

1xpure is 1x300 + 1x480 line

#

(Especially with smart splitters and overflow)

#

so when you upgrade belts to mk5 and miners to mk3, you are still playing with exactly the same ratios you were playing with using mk2 miners and mk4 belts

#

and basically you've just given yourself free lines of stuff to use when you upgrade later, just by adding a splitter (reg or smart)

#

as you get bigger belts you may double your manufacturing lines out of desire to use more stuff to keep making around the same amount of stuff, but you've still basically given yourself a cheap way to upgrade and still fully use all your previous materials

boreal parcel
#

yeah, im gonna be automating stuff so I can get to tier7/8 so it's needed already

#

plus its near my oil refinery area so combining stuff for recipes will be easier

#

trying to figure out how to split these 480 lines now for feeding upwards into machines

hollow jewel
#

I just went crazy with the alternate recipies and am doing alloy ingots with the smelters as a way to increase production. Ideally, I should be just going pure but that copper yield is impressive.

reef crest
#

how much coal does a coal generator consume per minute?

hot ginkgo
#

15 coal and 45 water

reef crest
#

hmm that means I should be able to hook up 8 to a mark 2 miner on a level 1 node right?

hot ginkgo
#

8 will need 120 ore.

reef crest
#

but if I do that the conveyor stalls every couple of seconds

hot ginkgo
#

So all generators throttle resource usage based in power draw.

reef crest
#

even stalls with 9

hot ginkgo
#

If you dont have enough machines to use all the power you can possibly sustain, the gens will throttle.

reef crest
#

oh so if I use max capacity it'll not have enough coal?

hot ginkgo
#

With your set up, you'll probably get to 50% of capacity and fail.

eager solar
#

the gens only consumes as much as they need to produce the exact amount of power you consume

#

so it might be fine now, but it can easily broke at full cap

hot ginkgo
#

Mark 2 on an impure nose only gives 60/min.

reef crest
#

it's a normal node not impure

hot ginkgo
#

Ohh. The level 1 thing threw me off.

eager solar
#

without oc, mk2 on normal gives 120 so enough for 8 coal gens

reef crest
#

yeah not sure where I got level 1 from haha my bad

hot ginkgo
#

No worries. I thought it was lack of sleep and need of caffeine.

eager solar
#

sip that ficsit cup

reef crest
#

how many power shards can go in a miner?

#

mark 2 if that matters

hot ginkgo
#

Do you have mk2 or mk3 belts?

reef crest
#

mk3

#

well right now they're mk2's but I can upgrade them

hot ginkgo
#

Your miner output is limited by your belt speed. So only overclock to your belts max.

wheat bloom
#

I just done (24 * 19 * 500) / 60 so it'll take 3800 hours to fill my nuclear storage. Is that enough?

fierce ruin
#

Yes, let us know in 3800 hours

wheat bloom
#

Idk if i should add more storage lol

reef crest
#

hmm how do I get my water to generators ratio 'clean'

#

extractors give me 60, pipes transport 300 and generators take 45

oblique hollow
#

?? Water extractor default output is 120 m^3 / min

#

The cleanest thing people know of is the 3 Extractors to 8 Generators Ratio.

fierce ruin
#

Yes, for 120 coal/min 3:8 is the ratio

hot ginkgo
#

@reef crest split the 3 extractors into 2 pipes, gives you 180 per pipe. Then feed each pipe into 4 gens.

reef crest
#

I'm trying to figure out a way to do it for 16 atm with as few pipes as possible since my genaerators aren't near water

#

I should be able to do 3 pipes right?

#

right now I've got it set up 6-6-4 just gotta connect the pipes at the generators to the extractors now

hot ginkgo
#

You can. Then just have to find a way to pipe it all together so it can all feed properly.

faint pike
#

3 pipes should work

hot ginkgo
#

Fluids flow back and forth. So as long as you don't have any pipe over the 300 limit. Everythjng will balance out.

#

The only reason I suggest 3:8 is because a full pipe doesn't split well into coal gens.

faint pike
#

I prefer 2:5 early game even though its not perfectly efficient, just so you don't have to deal with merging pipes

hot ginkgo
#

Sometimes convince out weights anything else. Definitely understand that.

pale kettle
#

hey guys, just read somewhere manifolds dont work? u guys hear anything about this? apparenlty the last few machines on the line will never get to 100%

pale kettle
#

which would change a bunch of this, but i decided i am going to draw out the whole factory in autocad

#

yeah i use satisfactory-calc

#

but you cant make conveyor belts or place machines can you?

still gate
#

You can do Kib's reverse overflow/split overflow method where you just send 50% to the end of the manifold and feed both towards the center

#

If you're worried about the fill-rate

pale kettle
#

oh thats pretty smart

hot ginkgo
#

Manifolds work 100% as long as you build them properly

#

If the machines in the manifold take 400 PPM, you need to supply 400 PPM. The last machines will get exactly enough.

pale kettle
#

awesome. thank you

fresh elm
#

if you want to speed things up filling your manifold, pause machines so that the ones at the end fill up faster

#

or take materials and fill them manually

analog oak
#

lol i need help

#

i have 4 iron nodes, and want to make a frame factory

#

like the hollowed out cube

sharp lark
#

what modular or heavy modular?

safe hawk
#

Im guessing modular

#

It depends on what alts you have

boreal parcel
#

is 1 pure coal node enough for steel pre-t7/8?

hollow jewel
#

Depends on the recepies. If you have pure iron and pure steel refining then yes. Just make sure you also have smart splitters as well. They really take out a lot of the splitter spaghetti.

#

I was reading the above and I can't fit the life of me remember what a manifold is.

boreal parcel
#

manifold is like just splitting at every machine in a row, rather than splitting into equal amounts before inserting

#

i got 2 pure coal nodes, might use both actually

#

I should probably go hunting for some of the harddrives, need to unlock a bunch of recipes still

hollow jewel
#

Oh okay then yeah. I just use smart splitters so that is all resource to old system, the rest feeds into storage/new system.

cold rock
#

Is there an easy way to document my turbofuel setup? I feel like it's a really good simple solution that would work for a lot of people.

#

Oh, there's a planner site isn't there?

short perch
#

Anyone here ever try to produce 450 plastic/450 rubber from 300 crude oil and 1000 water with alt recipes? that's the most efficient i've come up with, just want to verify before i begin production xD

sand garnet
#

praise our mathematical overlord greeny for his tools lol

short perch
#

Yeah, i'm using the tools. that's what i found too. i'm trying to tweak it a little to make the alt recycled rubber/plastic refineries a bit more even

#

520/380 split seems like the best i'm gonna get

#

460/440 would work too, if the 440 was the one making the residual item:

cold rock
#

I'm sitting here just sort of baffled by the concept of a precisely 148 fuel generator turbofuel setup

short perch
#

148.15

cold rock
#

also that 666 turbofuel per minute is produced

short perch
#

i just finished that setup this week, took me about a week and a half of casually working on it in between other stuff

#

feels really great when it's done 😄

cold rock
#

I just got finished setting up a 32 generator setup and now I feel silly.

#

Ah well, works for my purposes for now.

short perch
#

why? it takes 2-3 gw to run the turbofuel setup

#

need to increment somehow

cold rock
#

also i might not have all of these prereqs

short perch
#

every project you do is just a step on your journey, and it's all part of the fun imo

cold rock
#

That is a wonderful way to look at it.

cold rock
#

just thinking about the sheer amount of space it takes to place 148 generators...

terse prism
#

What is the feasibility of actually getting 150+ turbomotors/min?

eager solar
#

oh right my bad it's 156 and not 126

bitter moss
#

Does the power output actually increase if Turbofuel is used, instead of normal fuel?

worthy copper
#

nope, turbofuel is just used slower than normal fuel

#

and the recipes for making it just make it much more oil-efficient

bitter moss
#

Could you feasibly run more than the 8-9 Generators that should bring flow cap to its limits?

eager solar
#

wdym? with the correct setup, you can feed 150ish fuel gens with one full pipe of crude oil

worthy copper
#

youll need 3 pipes forth of turbofuel for those 148 gens though

#

cause the whole production chain amps up the volumes to that much eventually

smoky hare
#

turbofuel is so good

reef crest
#

I think I might have gotten my water math a bit wrong. right now I have 32 coal generators with 5 pipelines running to it, 4 of them go to one set each of 6, one of them goes to 2 sets of 4, can that last one supply enough for those 8?

#

I just looked at my math again and 8 take 320? is that right?

#

which means I'd be 20 short unless I maybe make those other four go to 7 each?

fierce ruin
#

8 take 360 which is 3 extractors

reef crest
#

wait 360?

fierce ruin
#

45*8

reef crest
#

somehow I thought 180*2 was 320

#

I wrote it all down last night I was pretty tired

fierce ruin
#

32 gens is 4 sets of 8, requiring 12 extractors. You can get around the 300 limit by making a manifold connecting all 8 in a line and then injecting water into the manifold on both ends and the middle

worthy copper
#

or if you do some merging stuff at the pump end, just 2 pipes at the ends

reef crest
#

what do you mean by manifold?

fierce ruin
reef crest
#

this is kinda what I have now, if I understand it correctly that back array isn't gonna get enough water?

#

so if I connect them up like this it should be ok?

fierce ruin
#

i think the problem is goin go to be the 8 in the back

#

it looks like you will lack 100 m^3 throughput

reef crest
#

you mean 300?

#

if you look at the bottom chart I connected them up with 2 of the other pipes

#

would that not fix it?

fierce ruin
#

err rather 90

#

yea, but it's a matter of water in vs water needed, no matter how you connect them

#

each pipe supports 300 m^3 flowrate

#

just do the math, multiple your generators by the maximum water consumption they will use

#

im assuming these are coal generators?

reef crest
#

yeah

quasi kettle
#

Is there any known problems with aluminum production? Meaning - I have 10 pods - same setup each one. I swear out of the 10, I've had to rebuild 3/10 of them - since they fill up with water and stall out. I build them the exact same way as the other pods and most of the time they work just fine. The other 7 pods out of the 10 have never had any problems. I can't figure it out. It seems to be related to the method or order I build it - if that makes any sense.

fierce ruin
#

if you take off two generators from the top, you will have the proper ratio

#

or connect all of the pipes

#

oop my bad, your 2nd setup might work i was assuming 50 m^3 per gen

reef crest
#

45 you mean?

fierce ruin
#

yes, it is 45

#

i had incorrectly calculated it as 50. your 2nd picture will work

reef crest
#

alright

fierce ruin
#

you need 900 m^3 to support those 20 generators, and by connecting 3 pipes you have 900 m^3 throughput

#

just make sure you are able properly pump and fill the pipes to capacity

reef crest
#

20 as in 32 total minus the 12 that are on seperate pipes I assume

bitter moss
#

So I looked into the consumption rate of these fuel gens.... Holy shit, I can run 60 off a 270 run

#

It'll be a little while before I reach that point tho

fierce ruin
#

Is there any known problems with aluminum production? Meaning - I have 10 pods - same setup each one. I swear out of the 10, I've had to rebuild 3/10 of them - since they fill up with water and stall out. I build them the exact same way as the other pods and most of the time they work just fine. The other 7 pods out of the 10 have never had any problems. I can't figure it out. It seems to be related to the method or order I build it - if that makes any sense.
@quasi kettle show your setup?

#

I have 6 pods each with 18 Stage 1, 16 Stage 2 refineries backfeeding into themselves and it works perfect every time

quasi kettle
#

See #screenshots . I can describe more. Basically each pod has two water extractors @125% each feeding 3 refineries (row A) producing alumina solution. Those 3 are piped to 3 more refineries (Row B) producing the scrap. There is a 4th refinery in Row A handling waste water. That one is clocked to 96%. The 3rd one in Row A is clocked to 64%.

heavy sable
#

.
░░░░░░▄▄▄░░▄██▄░░░
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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fierce ruin
#

ah, yep, that'll happen if you underclock unfortunately, because the game doesn't allow exact underclocks, each must be locked to a percent.

#

<@&387163995947270144>

#

So the "proper way" to deal with that is to design a perfect system with exact amounts;

#

the "crap way" is just flush the water line once in a while

quasi kettle
#

Well that is the way it's listed on the wiki under Advanced Aluminum. I'm open to hearing other ideas. Someone before said to use a pipe pump to block the water, but that seems cheesy to me and not efficient.

#

And yeah I've had to come back about 1/hour and flush the lines and then it's fine for a bit, then eventually backs up

#

I'm down to 9/10 working -there's still 1 that I've rebuilt like 4 times, and still have issues with.

fierce ruin
#

and the "ezpz way" is to hook up a few pipeline tower things to make a hump, and then on the otherside of the hump put a wet concrete refinery. The hump acts like an overflow splitter because the water has to fill the refineries all the way up before it will spill over, and the concrete can be used or sinked

quasi kettle
#

oh god...

#

how about just a way that works the way it's supposed to? 🙂

#

I swear I am building these things the exact same way, and 1/5 times they glitch out

fierce ruin
#

If your only priority is never touching it, underclock one of the water extractors by a single percent so that the system is juuuuuust slightly starved of water

quasi kettle
#

Yeah, I've got a perfectly balanced system now with automating everything and putting out about 30 turbo motors/min. Pretty happy about that.

fierce ruin
#

they'll hiccup once in a while and then the extractor will tick and they'll work for a bity

#

let me look at the math for a perfect setup. Are you using any alts?

quasi kettle
#

yes

fierce ruin
#

just the electrode one or are you also using pure?

quasi kettle
#

both, posted in screenshots

#

I split that up into 5 pods - seems easier to manage.

fierce ruin
#

perfect, wait one

quasi kettle
#

Each pod puts out about 150 alum ingots each - so around 750 total.

#

thats /min

#

There is one thing I'm doing differently though - In the pic on that page, they have 4 refineries in each row - and I have 4 in the first row, only 3in the second. I found that with the 4th one in the second row, it produced WAY too much water..

fierce ruin
#

is the refinery running off of recycled water getting priority access to bauxite?

quasi kettle
#

priority? No, but there's no shortage of bauxite. I feed the entire thing from both sides

#

I can tell when it's running efficiently as that recycled water refinery stays around 10-25 water input.. never goes above that.

#

as shown in screenshots

fierce ruin
#

hm, i don't know why your system is intermittently working, sorry.

#

🤷

quasi kettle
#

Is that the setup you're using?

fierce ruin
#

no, I used the common multiple to design mine from scratch, 9 step 1 and 8 step 2 refineries, then the 8 step 2 refineries all feed their recycled water into 3 of the step 1 refs. That needs a single extractor at 50% to balance perfectly, and the other 6 are fed by 3 extractors each because i'm lazy and didn't bother making it exactly 300 each, so i just run the extractors intermittently

#

i will take picture

#

uploaded, sorry i can't show you it working, it's offline while i work on the trains

sand garnet
#

what are you trying to make and how much of it?

fierce ruin
#

trying to diagnose why the wiki-provided setup is intermittently jammed with water

quasi kettle
#

Trying to make aluminum. My problem is that I am getting inconsistent stability problems with the documented method.

sand garnet
#

how much per min is your goal

quasi kettle
#

I have two factories - putting out about 1540 or so between the both of them.

#

Read up ^^

sand garnet
#

1540 aluminium ingots?

quasi kettle
#

yeah

sand garnet
#

alright

quasi kettle
#

two factories, each one putting out about 770

eager solar
#

for 264m³ of water, you need 3 extractors, 1 uc (or 2 with 1 oc), is that what you have?

quasi kettle
#

2 that are oc to 125

sand garnet
quasi kettle
#

yeah man...read up, we covered all this. 🙂

#

posted screenshots of that, etc...

sand garnet
#

ah my bad

quasi kettle
#

I'm using alts for alum so no petro coke

eager solar
#

1 extractor at 125% is 180m³ right? with 2 at 125 you make 360m³/min

#

which is more than you need

sand garnet
#

150%

eager solar
#

oh right, 125% is 150m³

sand garnet
#

120m3 = 100% + 60m3 = 150%

quasi kettle
#

hmm, there was a reason for that.. trying to think now why I did that. That should break the other 9 setups...

eager solar
#

still 300m³ so still more thant needed

#

it appears you didn't take the byproduct looping into account

quasi kettle
#

The byproduct isn't added to the 3 refineries...it's a separate system.

eager solar
#

then you're not following the guide

quasi kettle
#

So 264 is the magic number... I'm putting in 300... that might explain why it should break, but doesn't explain why the other 9 are working fine.

#

You're right, I did deviate - just noticed that too. Let me try a few more things.

eager solar
#

the water from the alu scrap should go back to the refies producing the alu solution

quasi kettle
#

The thing is - it shouldn't matter if I overfill the water on those 3 refineries.

#

Ah, so that's where you aren't following the guide. The waste water doesn't go into the same fresh water mix.

eager solar
#

why only 3 ref? from what I see you want 4

quasi kettle
#

it's a separate system

#

There's 4 for water... 3 are connected to extractors, 1 is for the waste water

#

That's shown in the pic too..the 4th refinery isn't connected to the other 3

eager solar
#

well, even then you're extracting too much water it seems, as for the other problem, well I don't have the infos to answer

quasi kettle
#

Sure, but the water intake for those 3 shouldn't cause the system to back up, right?

#

Whether there's 264 or 300 water "behind" or incoming into those 3 refineries, it shouldn't matter. That water doesn't affect the balance of the system - unless I was severely underclocking them.

eager solar
#

maybe you have clocking problem somewhere

quasi kettle
#

Let me try a few things - I just noticed I had copied a problem from the first one to the other 9... suprisingly that one and 8 others are working just fine.

#

So I tried to add in the 4th refinery in the second row - see #screenshots . I didn't have that for some reason - I can't remember now. I just added it back, purged the system and it seems to be balanced now. Also lowered the fresh water intake from extractors to 264 or 132/ea. It seems to be stable now... but let me sit on it overnight and see how things look in the morning. Thanks for the discussion - this might have been the problem all along and I'll adjust the other ones. The good news is with that 4th refinery, my output has just gone up even more. Now I see the need for those extra two smelters in the pic. I didn't need them before.

#

something still doesn't add up though. The first row puts out 288 alumina solution, and adding the 4th refinery starves the system, since each one requires 90/min...or 360 total. 288 in, 360 out... something still isn't right.

#

I guess starving it is better than clogging and having to do manual intervention to clear it. Starving it still produces more between the 4, versus the 3.

eager solar
#

you need to underclock a building

#

well, don't 'need' but it will reduce the power consumption

glacial hemlock
#

Correct. The guide is indeed written by me, and it should run properly, unless something is not being obeyed

dark depot
#

for you gurus on turbo motor's...is oil the true limiting factor?
9 turbo motors = 8 pure oil extractors
7 turbo motors = 12 normal oil extractors
2/3 turbo motors = 7/11 impure oil extractors

#

only 18 possible "almost 19 though"

reef crest
glacial hemlock
#

@dark depot there are hidden ways to improve the turbo motor production, but spoiler alert.

reef crest
#

is it only power and speed? because it takes more iron

glacial hemlock
#

@reef crest significantly better speed and reduced power consumption compared to the original, at the cost of negligible more resources.

dark depot
#

i mean you could use the copper/silica route but how much more are you going to get? anyone do the math on that?

glacial hemlock
#

156, since you already know the alternate recipes, I would say just refer to the wiki

dark depot
#

i have everything unlocked

#

it's extremely difficult to figure out the "best" way though

glacial hemlock
#

it is easy.

dark depot
#

there is to many factors when it comes down to number nodes on the map

#

to figure out how to get the most turbo motors possible

#

there isn't infinite nodes

#

been trying to go through all 3 alts

glacial hemlock
#

the answer is in the wiki, or do you prefer the actual answer for you to copy...?

dark depot
#

all but 1 uses oil

#

and even on that one you still need oil for other things so you still have to keep the number of oil nodes into consideration

#

ya it's complicated

glacial hemlock
dark depot
#

you have enough world nodes to do that?

glacial hemlock
#

if there is not enough, I won't even mention the number --- 156

dark depot
#

on top of power required?

#

just don't see how that would even be possible

glacial hemlock
#

like 472.5, 156, all these numbers are facts that everyone here should be aware of.

dark depot
#

472.5?

charred delta
#

Power I don't think is the problem

dark depot
#

oil is the problem no matter how you do it

#

even in your diagram you need tons of it

glacial hemlock
#

the actual limiting factor is bauxite, and all other type of resource nodes are in no way near their limit.

charred delta
#

^^There are what 3 nodes max?

glacial hemlock
#

uranium

charred delta
#

13*

glacial hemlock
#

sry can't understand your question @charred delta

charred delta
#

I didn't have one I was referring to the amount of Bauxite nodes 🙂

dark depot
#

bauxite? for what? don't even remember what that's for. i haven't played since update 3 just game out lol

charred delta
#

alclad sheets

glacial hemlock
#

@dark depot now I get it, you are not fully aware of the changes made in the petrochemical chain and thats why you have raised up the query

#

Update 3 significantly buffed the production of plastics and rubbers.

dark depot
#

oh, well shoot that's a really hard hit since you need it for the mk5 belts on top of it >.>

glacial hemlock
#

yeah, 40 turbomotors/min took me 231 hours to achieve it, and to reach 156/min I bet it will take about 1000hours

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unless you play it in a ''non-vanilla'' way.

charred delta
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Lol Kronos Mod

dark depot
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wouldn't bother due to the 2 more updates coming out with even higher tiers

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you cover the world with turbo motors and it won't even matter because it will just be 1 component to something greater and you'll end up redesigning everything

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that's the only reason i didn't bother. wanted to do it but then realized that it's temporary anyway

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so i made bare min start and stopped so i'm ready for the next update lol while trying to be as efficient as possible.

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looks like my stuff is already broken though due to fluid changes with water

glacial hemlock
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I suggest just start a fresh save

dark depot
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definitely don't mind starting over in this game and probably will with a far better design then this time. anyway i'm a huge gamer and have like 800 games on steam. just beat death stranding and have tons more to do so i can't wait to see the next updates but have to many other things to do 😄

glacial hemlock
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if you have so many games to play, then I won't recommend you to play this game...because once you play this you will neglect the other games

dark depot
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this is currently my fav game though when it comes to overall quality, price to time, fun factor. it's got it all

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games like this already have lol. don't even like most FPS games anymore 😄

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is there a proper overflow splitter yet so you can pump excess items into a coupon machine?

nimble spire
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Can trains go up 8x8 double ramps?

dark depot
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i guess advanced logistics mod is still the king if it doesn't exist yet lol

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WOW so much has changed on the mod community...might be starting over to mess with mods this time lol
why does this game have to be so good?

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anyway, good talk, getting out of math-and-meta now

glacial hemlock
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@dark depot there is. Released shortly after U3

sand garnet
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@nimble spire if the angle is the same as a 8x4 ramp then no

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8x2 is the steepest the train can do

nimble spire
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45 degree is 8x8

sand garnet
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The double ramp is just 2 8x4 slapped together

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The ramp itself at the top is therefore just an 8x4 i think

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So it wouldnt work

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Theres a double ramp 8x4 and 8x2 version

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8x2 will work, 8x4 will not

quasi kettle
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My trains have no problem going up and down the second ramp in that set.

nimble spire
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Well I guess Im still just gonna go with 8x2 just incase

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I dont want to rebuild everything

quasi kettle
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I mean it's slower... going at about 75kph, but it still "goes" 🙂

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The train will only stop on an incline if you make it stop. If you have it set in the timetable, it will climb that 8mx4 all day long.