#math-and-meta

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timber sentinel
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Oh nvm

eager solar
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you basically want to automate everything and you will need extra plates and rods for that

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btw, it is possible to completely eliminate screws from any recipes with alts, but until then finding the casted screw alt helps a lot early game

timber sentinel
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Yeah screws are my main bottleneck atm

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I've seen people mention alt recipes but I'm not sure how to find them

indigo vigil
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You go out into the wilderness and stumble upon crashed pods. Give the pod what it wants, and it opens to reveal a hard drive. Scan the hard drive in the MAM and you unlock an alternate recipe

eager solar
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you have to unlock them by finding hard drives on crash sites and researching them in the MAM

timber sentinel
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ahh

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I've found a few of them but I never saw those

eager solar
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alts are worth going out of your way to get them btw

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you have to interact with the big orange box

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you'll see the requirements to unlock the door

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and once you fulfill them you get 1 HD

timber sentinel
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Alright, thanks

eager solar
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you're welcome

knotty wave
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btw, it is possible to completely eliminate screws from any recipes with alts, but until then finding the casted screw alt helps a lot early game
@eager solar its possible, but is it always the best choice? e.g thinking of the copper rotor alt, uses a ton of screws but also produces more than double the rotors than the steel rotor alt

eager solar
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depends of you and the resources you have available/are willling to work with ig

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and the targeted production of your end products

knotty wave
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yeah it just sounded like it was always worth to get rid of screws ^^

eager solar
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it prolly is not longer the case, but apparently before u3 screws were just a big pain

timber sentinel
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still is early game

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No crash sites but I did find out that I set up my base in a terrible spot

eager solar
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why so?

timber sentinel
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Well

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I've set up on 4 impure iron nodes

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But I just found 6 pure iron nodes

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and 2 other pure iron nodes

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I'll probably set up a steel factory there

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Plus where I've set up is hilly, and I'm right next to a cliff whereas there's a huge flat area on the other side of a ravine

eager solar
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I see

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well you can always relocate, just belt what you're already producing to the better area

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also build on foundations and make floors, it helps a lot with space

timber sentinel
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That's the main mistake I made with my last base

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120 iron plates and rods per minute

eager solar
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grats

chilly wigeon
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Ah yes

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What old good start... then 120 rods is still enough

quasi kettle
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Looking at the recipes for silica - is the "cheap silica" better somehow? It produces less/min and uses larger machinery - a bigger footprint.

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and needs a second resource - limestone.

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I need line-rate silica - maybe closer to 1200/m,

wind spade
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@quasi kettle it saves on quartz tho

quasi kettle
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468 (assembler) vs 334 (constructor) for 780/min output

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if I'm tapping a pure node, don't care about that really.

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I can fit 20 constructors in half the space of 30 assemblers and using 1/2 the power.

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I don't see the benefit, other than slightly lower quartz input

wind spade
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well that's the benefit

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quartz is pretty rare compared to limestone

quasi kettle
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hmm, I suppose. I got two pure nodes in the north right next to each other waiting to be tapped. ๐Ÿ™‚

wind spade
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obviously for small builds it doesn't matter too much. But you'll be soon limited by resources if you go big, so alts that save on resources are the best, as resources are the only limiting factor we have

boreal cypress
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every alternate have a cost ... less items/minute, more power usage but save on input items

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best example pure caterium ... you need 8x the power for same output but less caterium ore

quasi kettle
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Well these two quartz nodes are right next to a pure limestone node.... hmmm

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still don't think it's worth it. One pure nodes can cover my use case quite easily.

wind spade
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now sure, but in the future... ๐Ÿค”

quasi kettle
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hmm, maybe

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Is the game designed that to get to the "end", whatever that is, that all resources are tapped? ๐Ÿ™‚

wind spade
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that depends on what you'll produce in the end ๐Ÿ˜›

knotty wave
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always depends on how big you go

wind spade
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you can pretty easily pick resources and amounts in a correct ratio to max them

boreal cypress
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always depend on what you want to do

polar acorn
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If you're not going for "100%" map resource usage there's not really a reason to bother with the super-efficient recipes. You're using them because you want to squeeze every last drop of efficiency out of each node.

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For "normal" gameplay you're fine with the easy-but-less-efficient ones.

quasi kettle
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that's the key - node efficiency, but not really power or space efficiency.

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And it takes more resources to build those larger "efficient" farms too.

polar acorn
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If you're planning on getting into the six-digit range of power usage and tapping every node? Yeah, maybe stretch those nodes.

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Or if you're super lazy about transporting items from place to place.

quasi kettle
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I have 36GW now - have some pretty big factories - able to put out line rate for almost everything other than the manufacturers, and at idle, it's about 4G. I throw in a recipe for adaptive balls, and they all start working and the draw is still only about 16G

polar acorn
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Which is a very specific laziness since you're making your factory builds 5x more complex.

quasi kettle
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And that's about half/half normal/alt recipes.

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This aluminum factory is still stumping me, sadly. I have 5 "pods" - identical systems setup for aluminum. 3 of the 5 are working fine. 2 of them are still producing too much water. I just rebuilt one to be sure it's exactly like the other 3.

analog oak
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I have found 10 impure iron nodes, so i need 20 furneses right?

fierce ruin
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Um

celest vault
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Which miner?

analog oak
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mk 1 sadly

celest vault
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Mk1 means 30/m on impure. Meaning you currently only need 1 per node. It could be smart to have double per miner to prepare for when you have Mk2

analog oak
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k

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btw this was me when i found that spot

celest vault
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....okay then

fierce ruin
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;p

analog oak
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Time to get going! basic steel here i come

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wat

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man ik this trick

fierce ruin
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lol

analog oak
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there is like a rick roll or somthin' in there

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Im sure of irt

fierce ruin
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no-

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thats wrong

analog oak
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im too afraid to look

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a gnome maybe?

fierce ruin
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correct

analog oak
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ooo

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that means that the gnome effect doesn't apply to me

celest vault
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Maybe this is not the right channel, or even server for this.

analog oak
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Nope

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this is good here

sand garnet
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definitely seems like it lol

fierce ruin
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??

boreal cypress
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wrong copy button xD

fierce ruin
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Is that against the rules-

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mb

boreal cypress
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seems like someone didnt read the rules

sand garnet
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its the math-and-meta channel dude

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not really a place for memes

fierce ruin
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shit-

boreal cypress
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and there is no meme channel on this server except Satisfactory ones

fierce ruin
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Damn it

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It isnt that much of a meme and more like a troll

sand garnet
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still not the place for it

fresh geyser
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I hope my train setup for compacted coal will be fast enough to have a continue flow

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I will probably spam 10 train on the same rail XD

boreal cypress
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thats a little bit to much xD

fresh geyser
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๐Ÿคฃ

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i dont understand why my power blow up each time i log in

wind spade
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when you log in, all your machines work at 100% for one tick

muted crypt
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oof

wind spade
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so that means you don't have enough power to run all your machines at 100% and you should expand your power production

fresh geyser
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its what im working on for 4 days now

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5 with today

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i had to overclock 9 coal generator to boot my system back up

chilly wigeon
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Whats is best way to make A LOT of computers??? Quartz ones or any other?

boreal cypress
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best way is caterium computer

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1811,65 per minute is maximum

wind spade
chilly wigeon
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And then... what we use quartz for?

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I know we can make silica, but there is still a lot left

wind spade
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you're worried that you aren't using something? ๐Ÿ˜„

boreal cypress
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you need quartz for alu and some alternate recipes for the production line of the Turbo Motor

muted crypt
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you need quartz for alu
if you use the base recipe, yes

boreal cypress
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which is better than the alternate because it give you more ingots

muted crypt
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but uses more quartz

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(i.e. more than zero)

boreal cypress
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you have more quartz in the world as bauxite

muted crypt
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but I need it for my 8166.67 quarts crystal per minute factory >:C

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/s

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so much water ๐Ÿ‘€

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5833.33 water/min

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brb driving

fresh geyser
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im getting cleaner and cleaner

boreal cypress
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do you shower?

fresh geyser
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lol

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yes i am i was talking of the game

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i get thing more neat

boreal cypress
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ahh you mean less spaghetti

fresh geyser
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yep

boreal cypress
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nice

fresh geyser
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i never did something pretty in game before

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learning the item elevator(convoyer lift) without belt was really cool

boreal cypress
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thats why i am saying that turbofuel is satanic

fresh geyser
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i will probably over flow the fuel on some machine with recycling

short perch
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is the power cost of the "pure" recipes (eg. pure copper ingot) worth it? the efficiency of raw ore to output is really nice

fresh geyser
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people are pretty unanimous thats its good its seem

short perch
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my base right now uses 4 out of 7.2 GW

fresh geyser
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im at the point to try to figure the cost effective of stuff too

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if you dont use pump i cant see it being a bad thing

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but add pump to the mix it's another thing

boreal cypress
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is the power cost of the "pure" recipes (eg. pure copper ingot) worth it? the efficiency of raw ore to output is really nice
@short perch they are worth but you need the power

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okay, for 100 pure iron ingots you use 45 MW in total
100 iron ingots 16 MW
45/16=2,8125

Copper
pure: 79
normal: 16
= 4,9375

Caterium
pure: 284
normal: 41
=6,9268

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and only smelter vs refinery

short perch
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yeah, for copper the basic recipe yields 7.5 copper ingots per 1 power; for the pure recipe it's .8 power yields 1 ingot

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pretty drastic difference

boreal cypress
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but u need less ores for the same ingot output

short perch
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but i guess at some point, power won't matter

boreal cypress
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jep

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when you have nuclear :3

short perch
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So, i have had nuclear for a while, but i've been optimizing and doing... uhh.... "cable management" ๐Ÿ™‚

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and i haven't gotten around to setting it up. i haven't really put much thought into how to handle the waste

wind spade
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for late game when power is no longer an issue, the pure recipes are awesome

short perch
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Seems like a hassle to have to continue expanding storage for the nuclear waste

wind spade
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just build a decent amount and it'll work for 100s of hours

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1 ISC is 1 nuclear power plant running for 100 hours at 80% capacity, which usually you use even less than 80% of nuclear, so it's most likely even more

short perch
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That's decently reasonable, actually

wind spade
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yeah

fresh geyser
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so downclock a nuclear plant is a good idea

wind spade
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so if you don't add them 1 by 1 and just build e.g. 5 ISCs per nuclear plant (so if you have 20 plants, you build 100 ISCs, that's not even a big number) and you're set for over 500 hours before you'd need to go there again and add more

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@fresh geyser doesn't help at all

fresh geyser
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ok

boreal cypress
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and with the stack overflow mod you can even have more :D

wind spade
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you still get 25 waste per 1 nuclear fuel rod, no matter how you over/underclock the plant

fresh geyser
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but do it go slower?

wind spade
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and produce less power

fresh geyser
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yeah its a winwin for me ๐Ÿ˜›

wind spade
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you still get the same waste per MW

fresh geyser
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yep

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but time is one of my weakness

wind spade
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so it's literally useless to underclock the plant

fresh geyser
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im unbelievably slow

boreal cypress
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dont matter if you uc them aslong you use the same amount of energy ^^

wind spade
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@fresh geyser example:
you have 4 plants (10 GW). You're using 5 GW, so all the plants are working at 50% speed., therefore consuming 1 nuclear fuel rod/10 minutes.
now you underclock them so that they only produce 50% of power (5 GW). You're still using the same 5 GW tho, so all the plants are working at 100% speed and consuming 1 nuclear fuel rod/10 minutes

both cases consume same amount of fuel and produce same amount of waste, only the underclocked setup can't do 10 GW if you'll need it in the future

boreal cypress
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well greeny xD my one is shorter :D

fresh geyser
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its only matter if i have one plant then

wind spade
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if you have one plant, it's the same

fresh geyser
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ok

wind spade
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think of it this way:
you have a 1 liter bottle of water. If you pour it slower, it depletes slower, but you'll still get 1 liter of water.
your machines need a certain amount of water/min and you need to change the speed of pouring to account for that.

fresh geyser
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what if i full the machine like its 100% but put it at 50% clock just to slow down the time of waste

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like that im ready to switch it to 100%

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i still use the same amount of fuel

wind spade
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not sure what do you mean

fresh geyser
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i think that the problem right now language barrier is hard

wind spade
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basically each nuclear fuel rod produces a given amount of energy. so if you use more MW, it produces faster, if you use less MW, it produces slower. The capacity of the generator doesn't mean anything in this context.

fresh geyser
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yep i understand that part ๐Ÿ™‚

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now

wind spade
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so if you want to slow down waste production, you need to decrease your power usage

fresh geyser
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hooo

wind spade
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that's the only way to decrease waste production

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(apart from just not using nuclear at all xD )

fresh geyser
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because the reactor is never at full blast

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i think i get it now

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sorry XD

wind spade
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yeah, reactor only produces whatever you consume

fresh geyser
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took me a while to fully understand hahaha

wind spade
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if you underclock the generator, you limit it's maximal capacity

fresh geyser
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so its square root the power

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and the fuel

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but because the max power is less its burn the same

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this game is complicated

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๐Ÿคฃ

boreal cypress
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but still easier than rl :D

stark bronze
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I mean it is complicated but not here

fresh geyser
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im doing math right now irl and the only issue i have is with logic knowledge

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i need to unlearn to learn

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so its some time hard for me to grasp concept

short perch
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i actually wish fuel consumption didn't adjust to demand.

boreal cypress
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why o.0

fresh geyser
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i think everybody did mess that up as rookie mistake

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"why my line not burning" XD

boreal cypress
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i get it that it is kinda dumb that gen only produce what you need but when you are on nuclear you will be happy xD

short perch
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yeah, that's fair for nuclear, because there's an byproduct that basically gives the game a soft enrage

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lol

fresh geyser
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you literaly killing your world XD

short perch
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but for fuel, it's a little bit more frustrating

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it makes for unreliable/inconsistent plastic/rubber production

fresh geyser
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sad they dont use the new thaurium salt reactor IRL ๐Ÿคฃ

boreal cypress
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thats why you should do two seperate production lines... one only for power and one only for rubber/plastic

wind spade
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@short perch that's why you should have the lines separated

fresh geyser
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<will do exactly the reverse

river night
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my simple plastic plants have double overflows, overflow the HOR into coke and a sink, and sink excess plastic/rubber, so no side ever stops

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the more complex ones with all the alt recipes have no waste anyway

fresh geyser
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my project will use overstock of fuel as plastic and rubber cloning

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in waiting i make enough fuel generator

fresh geyser
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humm so during the filling of the freight platform the outputing fall to 0

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thats no good XD

fresh geyser
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this build will never end i think

fresh geyser
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666 is the production for turbo and 13 is the number of pipe of fuel its can be fill with 300 full pipe

hot ginkgo
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Knowing the devs, I'm certain they did that in purpose.

fresh geyser
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me too

fresh geyser
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delicious coolaid

fierce ruin
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iโ€™m sorry iโ€™d that a coffee cup

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i couldnโ€™t buy one itโ€™s broken for me ๐Ÿ˜”

fresh geyser
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you not the first i see who happen

stark bronze
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Gremar hevin

cyan wing
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Sorry for the slightly stupid question, but is it a demanding game?

mental geyser
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fairly demanding

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a 1650 should be able to run it though

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you will probably lag badly without a dedicated gpu

cyan wing
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I have a laptop, and the first time I came in, I was given ultra settings, but they were laid sometimes.

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Although the laptop is not more than 50,000

primal jungle
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if you are playing by yourself you could probably run medium settings or even low

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and you might have a better experience with that.

muted crypt
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Kibitz very recently made a video on his graphics settings and general tips on what you can do to improve FPS in-game

drowsy tapir
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just having trouble trying to get 3 screw constructors into 2 assemblers

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im in a tight space just wondering whats the best way about doing that

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only have level one belts too

wind spade
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underclock the assemblers and build 3 of them

drowsy tapir
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actually i can get level 2 belts ill just combine the 3 and then split them to 2 belt

glacial hemlock
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Or using certain arrangement of splitters and mergers and arrange them in a 'E' shape

wind spade
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|  |  |
M--S--M
|     |
drowsy tapir
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nice thanks

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will be good to use in the future

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i just unlocked mk2 belts so i was able to make the layout a bit more efficient and fit everything in

fierce ruin
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You know, as much as I hate to admit that, using manifolds for extremely large factories came in handy

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I still prefer balancing, but that's for smaller projects

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360 pipes and copper sheets per minute with balanced system would be incredibly large

boreal cypress
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or 780 copper sheets with refineries .... 35 of them :D

fierce ruin
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I'm making 100 Smart Platings per minute atm

glacial hemlock
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but why?

fierce ruin
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To unlock higher tiers

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I'm still sitting on 4

glacial hemlock
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ok, good

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100 is abit overkill even for speed running

fierce ruin
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I focus on creating super efficient factories before unlocking further

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Don't you love seeing 50 Industrial Containers filled with items of the same type?

wind spade
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no

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that would be waste of space and resources ๐Ÿ˜„

mossy parrot
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weird

glacial hemlock
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having a lot of stockpile sounds cool, but that is not efficient imo

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a perfect system should store no intermediate item at all

boreal cypress
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waste of ressources while ressources are infinite xD

fierce ruin
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Well, I usually dump them into the sink

glacial hemlock
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that sounds better

fierce ruin
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I managed to hit 500,000 points per minute tonight

boreal cypress
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thats a little bit more than 1 Turbo Motor

fierce ruin
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Yea, but looking that I'm still on tier 4

glacial hemlock
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that's great consider you are only at T4

boreal cypress
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thats impressive

glacial hemlock
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ppm should be based on sustained reading, not the burst reading due to container dumping

fierce ruin
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So as far as I understand using manifolds will result in 100% efficiency in the end once all smelters/constructors etc. are filled up?

glacial hemlock
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true

wind spade
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not all, but most of them

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manifolds don't fill all of them

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unless you're making more items than consuming

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but they eventually reach 100% efficiency

fierce ruin
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Let's say 270 coal and iron into 6 foundries

wind spade
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8 mins, 30 secs roughly

fierce ruin
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The time to fill it up doesn't really matter to me atm, only whether the foundries will work at 100%

wind spade
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yeah, that's the time for 100% efficiency

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4 of the foundries will be 100% efficienct in 2 mins

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you can check it with my old tool https://satisfactory.greeny.dev/machine-fill (you have to click the red button, most of the other stuff is outdated, but manifolds obviously didn't change from U2)

glacial hemlock
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the condition for a manifold to work is pretty simple: input >= consumption

boreal cypress
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^

wind spade
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well technically even input < consumption

fierce ruin
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And if it's equal?

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270/6 is a perfect 45 split required

wind spade
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>= is more or equal

fierce ruin
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Right

boreal cypress
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only with more or equal you can have 100%

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with less you cant reach it

wind spade
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and manifold still works even if input is less at the same efficiency as balancer

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the point is that the efficiency of the setup is the same no matter if balancer or manifold is used

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manifold just takes some time to reach that efficiency

boreal cypress
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jep

fierce ruin
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If the end result is the same in the end and it saves up space might as well start using them

boreal cypress
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its so white

fierce ruin
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Because I create enormously large factories

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I mean, stuff like 120 Rotors per minute

wind spade
boreal cypress
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thx xD

glacial hemlock
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there is a myth that filling a manifold from both sides will greatly reduce a manifold pre-fill time, but that is a false statement. The improvement is minimal

wind spade
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you can check that in the tool, I beleive you mean the "double manifold"

glacial hemlock
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and that is commonly used by some famous youtuber

wind spade
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and in this case it makes it load slower even

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btw the numbers are just estimations, in reality they can be slightly higher, as the tool doesn't account for belt speed (so it can be a few seconds more)

boreal cypress
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double manifold

  | | | |
> x x x x
  | | | |

Double fill

> x x m x x <
  | | | | |
glacial hemlock
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@wind spade not double manifold. It is refer to the incoming belt split into half, each go into the first machine and last machine

wind spade
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but from the feedback I got, they are pretty accurate

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hm, so double fill is essentially two manifolds of half the size?

glacial hemlock
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^

boreal cypress
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with a merger in the middle

wind spade
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if there's odd number of machines only

glacial hemlock
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or no, if even

wind spade
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well in this case it can technically work to save time, but I guess with 8 mins it hardly matters

boreal cypress
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it was funny that kibitz tried one pipe only with massive use of pumps for his alu setup :D

fierce ruin
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Do you guys usually cover up your belts?

wind spade
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I don't watch him since I randomly opened one LP video from U2, was like around ep.50 and he was like "we just unlocked iron wire, let's use it".

boreal cypress
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good time when iron wire was really good

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Do you guys usually cover up your belts?
@fierce ruin mostly yes

fierce ruin
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I need to think of better building design even though I like this one, I feel like I've been using it too much

wind spade
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covering may help with fps or may also make you lose more fps

fierce ruin
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I imagine painting it differ color would be kinda refreshing

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Well, I'm not really complaining about FPS drops, but I imagine not everyone plays on such a rig

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Hi

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Welcome

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I have question , i am french and you have operator french for chat ?

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My english is bad srr

wind spade
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chat is english only

fierce ruin
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And you don't have chat for french ?

wind spade
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no

fierce ruin
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ha :'(

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Can as well just translate your message into English and hope that we understand it

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Yes ^^

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Using a translator

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I know "deepl"

wind spade
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or try asking for french pple and DM them instead

fierce ruin
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My French is not the greatest, I can only really pronounce it

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np

cyan wing
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if you are playing by yourself you could probably run medium settings or even low
@primal jungle I've now decided to play when the laptop accelerates, and the ultra settings are not at all Lag, sorry my English is not very good

boreal cypress
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have fun in lategame :)

cyan wing
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Heh

primal jungle
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The games performance will suffer as you get more and more machines running thats why medium to low will be more beneficial :D.

hot ginkgo
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Just finished my turbo plant. My laptop is already getting ready for take off.

rocky elm
#

is there a way to build with the least amount of needed teardown and rebuild?

primal jungle
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Not really as you get more resources you might wanna reconfigure some aspects of production.

wind spade
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build new stuff and then tear down old stuff

eager solar
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be careful not to lock yourself tho

rain bolt
#

lock yourself?

eager solar
#

softlock, if you tear down a factory without having another one/enoug storage, you might just find yourself in need of a part you're no longer automating

#

thus making you redo a temp line again which is counterproductive

rain bolt
#

OIC....

glacial hemlock
#

I usually build a bootstrap factory at location A then build an improved factory at location B

eager solar
#

my problem is that I want to redo my main base where it is, meaning I will have to be careful

rain bolt
#

I am in the middle of that. I am about to tear down my starter factory to the ground. THen build a new Iron focused factory on a foundation in its place.

eager solar
#

then make sure you have a stockpile of everything you need to make the buildings

glacial hemlock
#

you could build the second factory above the first, floating in the air

rain bolt
#

good advice. I was assuming that I would have what I need because the old will give its parts. But I am upgrading to MK2 miners and I plan to make sure I have the correct number of smelters et cetera. The new factory will require more / different parts.

eager solar
#

@glacial hemlock yeah but everytime you rebuild your factory you would clim a few more floors, which would be funny to see

#

also uopgraded factories also means a lot more buildings so you might have to change the whole layout

rain bolt
#

And dont the miners need to be near the node?

glacial hemlock
#

I upgrade my factory when I got Mk3 belt + Mk2 miner and Mk5 belt+Mk3 miner, so it is really only a 2-times upgrade

fresh geyser
#

Someone talked of french?

#

Im bilingual if anyone need help with something

eager solar
#

hmmm? french is my main language, so I can help too ig

left flame
#

MK1 to MK2 can help a lot as well.

fresh leaf
#

What I did was just build my new base 30 meters above my old base

#

Easy access to old base while I build the new, no tearing down the old,

#

Little travel

quasi kettle
#

Do splitters have a memory? Meaning if the flow rate is really slow - like 1 item per 5 seconds, does the switch remember what port it "split" 5 seconds prior to not send another item out that port?

#

Guess I could test it on a small scale and see.

#

The answer is... YES ๐Ÿ™‚

#

And in further analysis, it's always center, right, left as for the output order - regardless of which order the ports are connected.

primal jungle
#

Smart splitters are a thing ๐Ÿ˜„

quasi kettle
#

These are the simple splitters in this test.

sand garnet
#

it just sticks to the default port rotation

fresh geyser
#

I will test them i was about to do it i had the same question

#

Do splitter have memory

sand garnet
#

just make a manifold lol

stray moon
#

tom. no. please.

sand garnet
#

you want to use iron ore per minute, 480/30

#

16 smelters = 480 ore

#

double manifold with 8 smelters per side and then just decide what you want to do with the ingots

stray moon
#

i have that part done. i just wanna use it all into other things.

sand garnet
#

pick a thing and then just work from there

#

which item do you want to make?

stray moon
#

all things that just use iron. look at the link

sand garnet
#

well you cant make any of the steel stuff because that requires coal

stray moon
#

i know. i dont mind that XD. fine. everything that uses iron with a bit of coal

sand garnet
#

but theres SO MUCH that uses that lol

stray moon
#

XD

sand garnet
#

i honestly think its kinda pointless

#

theoretically you can just feed 480 machines 1 ore per min

#

but that kinda defeats the purpose

stray moon
#

Lol

fresh leaf
#

Iโ€™ll be turning 480 iron/m into sheets and iron wire

#

Though... there will be a little left over

#

Just send it back to storage

fresh geyser
#

im already at 5.8MW with my fuel setup ๐Ÿ™‚ i used a lot of overclocker XD i will need more slug

#

i think there is not enought slug for my project XD

sand garnet
#

5.8mw? that's a tiny factory lol

#

even a single biomass burner provides 30mw

fresh geyser
#

i only did... get out calculator

#

13/73 of the project if i use non overclock fuel generator i would need 149 fuel generator

#

i will need to check how many slug there is in the game

stray moon
#

they are infinite if you have doggos

#

just get lucky :p

fresh geyser
#

shit i dident catch any doggo

#

how do you move them

stray moon
#

they follow you

#

just trap them in walls and dont die :p

fresh geyser
#

Untamed doggos can despawn like other animals

#

oh god

#

are they finite?

stray moon
#

doggos? i dont think so

fresh geyser
#

ouff

stray moon
#

i think doggos are just limited to a certain amount at a time. but they respawn

sand garnet
#

i know of one guy who has at least 75 last time i heard of it

#

and he said they dont respawn

fresh geyser
#

you in poop if it find nuclear waste

#

the wiki said they despawn but you say they dont respawn

#

so its really a bad game design then

stray moon
#

and he said they dont respawn
@sand garnet but they despawn. so does that mean everytime you die you loose a doggo in the world? perminantly? that doesnt make any sense. cause i tamed a doggo and died. it despawned and like a day later i found it in the same spot.

fresh geyser
#

when i built foundation in a area i had 20 doggo who despawn

#

i will just hack the fucking game if its the mecanic

stray moon
#

XD

sand garnet
#

if you tame them, they dont despawn

fresh geyser
#

bad awnser XD

#

fuck this im taking break im about to ragequit

sand garnet
#

i have no other explanation for that guy owning 75 doggos over so much time

#

if they despawned he wouldnt have had as many right now

stray moon
#

when they despawn they appear where you found them. well. in that area

fresh geyser
#

they never reappeared

stray moon
#

mine reappeared

fresh geyser
#

Maybe i put fondation on there spawning point

#

Idk

#

Before i built there there was almost 30 doggo in the area

#

Now 0

stray moon
#

they mainly spawn where where there is like deep forested areas.

fresh geyser
#

That not where i spot them in the north

#

They was almost in the ocean

stray moon
#

well thats just where ive found them. i have seen like 4 near the beach before

fresh geyser
#

Yeah but 30 at once desapearing for more then 5 days irl

#

Its a big lost i would say if they are finite

stray moon
#

im not sure

fresh geyser
#

I think thats what piss me off the most

#

That you only have one try if you build in the area

#

I hope someone proove me wrong

fresh geyser
#

The info i look at say im right the dogo will respawn at its spawn point and if its cant it wont

#

But they dont respawn if they die

#

Or if stuckture block the spawn

#

I leteraly build on a 15 doggo spawn point

muted crypt
#

oil coast up north?

fresh geyser
#

yes

#

when you clear the beach up north from monster the doggo start to appear

fresh geyser
#

doggo bay

crisp pelican
#

Is there math on how much speed is added to hypertubes when using the multiple entrance cannon? I just did some testing on 1-4 & each additional entrance saves 2s per 500m

fresh geyser
#

exponancial because your entrace speed is double each time but i could be wrong

pure sand
fresh geyser
#

i did

#

fill a freight when you on top

pure sand
#

Yes ya can die

fresh geyser
#

i was yeetted in the sky

pure sand
#

Then why does it say 100 damage

wide field
#

But you didn't die of train you die from fall demage> i was yeetted in the sky
@fresh geyser

fresh geyser
#

i died and got yeet

pure sand
#

Ah ok

#

but what happens if you have blade runners on

fresh geyser
#

i had

pure sand
#

Blade runners cap the fall damage at 96

fresh geyser
#

its was instant death from the freight impact not the floor

pure sand
#

If you had full hp you wonโ€™t die to fall damage with runners on

#

yup

fresh geyser
#

i was full hp

pure sand
#

@wide field Nope the freight keld em

fresh geyser
#

always am

analog tulip
#

P sure you get to keep 1/4 of an hp bar for falls

#

Also what are the odds of this lmao. Donโ€™t line ur hyper tube cannon up with the stingrays flight path

lethal ember
#

Hi! Anyone have an idea how to calculate fuel consumption in fuel generators so that the produced plastic and rubber will be produced all the time?

sand garnet
#

Build more stuff in your factory to consume more fuel

calm jay
#

i wish it was constant not varying

#

makes it difficult to plan.

lethal ember
#

At the moment I have 56 fuel generators and they are still blocking from time to time

#

Is there maybe a good side to this?

sand garnet
#

Convert excess to packaged fuel

#

Sink anything you dont need for jetpack

calm jay
#

is there any 100% efficiency calculator? (most of i see are just prod/min)

sand garnet
#

you can maximize production on greenys tools

river night
#

efficiency also can go several ways. Minimize power usage? Minimize space usage? Maximize production? Most calculators only tackle that last one

river night
#

I assume a merger will fairly consume from all inputs if all are saturated, right?

sand garnet
#

yeahit just rotates

#

center - right- left afaik

calm jay
#

what better separate factory for each component or interconnected factories

sand garnet
#

spreading out across the map is best for performance

river night
#

I build up factories for major components in convenient places for the resource usage

#

but those are the big components, like a computer factory, which makes all its own sub-components, doesnt import anything, or a motor factory which also builds its own everything. All these get from the outside are pure resources, ore or ingots, depending on how I feel that day. For example, I wouldnt build a cable factory and ship those all around the map, rather build them on-site whenever needed, sicne thats like a single step.

#

my "main" factory would then accumulate all this stuff and build the high-end combined products, like, supercomputers, they get the stuff from the far-off computer factory (which also happens to make HSCs), and the other stuff is sourced locally

fierce ruin
#

Wait, why didn't I realise this before

#

When you're creating a new factory using manifolds, when placing a new machine just power it up immediately, so everything's filled up before it starts producing the final product

river night
#

that assumes you build stuff in order

fierce ruin
#

Yea, if you have a planned out factory

river night
#

personally i also dont really mind the manifold delay, by the time I really need the output, it'll have set itself up, just from the factory coming online and it still taking a while until i setup a train to fetch its production and whatnot

sand garnet
#

I just set them up and then go do other stuff

#

by the time the build is complete they'll have sorted their production out

fierce ruin
#

Well, I just realised it's an option

river night
#

I also like watching it while it spins up so I can check resource flow, spot a missing belt, or a wrong belt speed somewhere that limits throughput

fierce ruin
#

Yea, I always check that

clever cedar
#

One month passed since I bought this game and 333 hours play time already. How much for daily?

worthy copper
#

that's basically 'all of your free time'

fresh geyser
#

157.4 hours past 2 weeks hmmmm

lusty crescent
#

hi guys i have 1500 bauxite ore a min, what other mats (numbers)will i need to balance this

wind spade
#

I'm not sure I understand the question. You have bauxite, what do you want to do with it?

#

and what "balance" are you talking about?

lusty crescent
#

to make the sheets

wind spade
safe hawk
#

There are alt recipes and a lot of things involving your question

lusty crescent
#

bang on thank you

safe hawk
#

Just use the calculator

vague berry
#

Question for you meta guys, is it better to make a consolidation area that resources go back to and then redistribute them based on need or to make items you need right by their smelters/foundries? I feel like the first one would feel redundant but if you have one central distribution area maybe it is better? idk

wind spade
#

it's personal preference, I usually prefer making miner -> factory -> storage

lunar pike
#

storage block, then spread it out as needed, unless its awk requirement then you build a 2nd storage ares, etc etc yada yada,my personal pref

fresh leaf
#

depends on what makes sense at the time. i reconfigure my factory often

#

atm i'm shipping resin home, but later i'll be shipping plastic/rubber

#

at my main factory i'll have a storage for incoming stuff, and one for outgoing

bitter moss
#

The ratio for extractors to flow cap is 3, one at 60% right?

#

I tried going through it, but I'm not that good at math

hot ginkgo
#

Doing coal gens?

bitter moss
#

ya

hot ginkgo
#

3 extractors at 100%. Split them into 2 pipes for 180 each. Each pipe feeds 4 gens.

#

A full pipe doesn't really split well at 45

bitter moss
#

oh then I need to redo the piping lol

hot ginkgo
#

Otherwise for a full pipe you need one extractor at 50%.

#

A full pipe ends at 6.66666 worth of coal gens. So meh.

bitter moss
#

I'll mess with it later, I dropped down to that area with the white coal nodes to start building gens

#

Just needed a little more overhead for the expansion I'm planning

worthy copper
#

hmm, so if i go to set up foundations for rails in the sky everywhere... wonder if its worth elevating the stations even higher (or conversely sinking the tracks a bit) so the trains gain extra speed before going onto the tracks, and get everywhere faster

stray moon
#

is there a website that has a better graph visual that satisfactory calculator. and is up to date?

lunar pike
boreal cypress
#

thats nothing

lunar pike
#

i just got the control rods and rest of the stuff to start building the encased uranium cell, thats next then power plant

boreal cypress
#

oh thats no waste you have? you should have connected uranium when you already have every building xD because you have now to wear the suit all the time

lunar pike
#

ikr didnt think that would be a problem till that

#

lol... gona make a waste belt to otherside of map

boreal cypress
#

only waste xD

lunar pike
#

ouch

#

pitty you cant run in off into that VOID right next too it

#

oh ye thats another thing see our the BELT is protected, but when it reaches the production, BAM radiation circle...

near fractal
#

I whish there was a recipe that allowed you to eliminate the wast, a very inefficient one, but a recipe

boreal cypress
#

@wind spade is there a calculator which let you calculate how much waste you produce?

wind spade
#

25/each nuclear fuel rod

boreal cypress
#

jeah but idk how much i currently use xD

safe hawk
#

๐Ÿ‘€

stray moon
boreal cypress
#

just want to know huch much waste per minute i produce

safe hawk
#

Nuclear rod usege*curent power usage

#

Easy math

#

Then multiply by waste production

wind spade
#

can't calculate it without knowing your consumption ๐Ÿ˜›

safe hawk
#

As in power?

boreal cypress
#

hmm but 25 per fuel and one fuel is 5min so 5 per min when full use
so Current MW/2500MW*5 should be the waste

safe hawk
#

Thats what current power usege is

#

Wait what?

#

I don't mean in MW

#

I mean in items per minute

boreal cypress
#

i use 30GW @wind spade

wind spade
#

only nuclear?

boreal cypress
#

yes

wind spade
#

30 / 2.5 * 0.2 * 25 then

#

per minute

boreal cypress
#

okay it works the same like my way :D

#

so i produce 60 per minute

celest vault
#

One waste a second. How wasteful of you.

boreal cypress
#

i just dont want to waste uranium :3

#

thats why i use it :D

celest vault
#

If I were to ever go nuclear, I'd likely break my vow of not modding, because heck that situation.

boreal cypress
#

thats why i will use PUREX Mod when i finished my TM Factory

pine rapids
#

How do you dump 60 waste/second long term? Thatโ€™s a lot of industrial storages

boreal cypress
#

alot if isc and stack overflow mod :D

fresh geyser
#

look like im doing statistic irl XD

glacial hemlock
#

I see someone mentioned stack overflow :D

boreal cypress
#

is this your mod? :D

glacial hemlock
#

No, i don't create mods

quasi kettle
#

Since trains have no collision, I was thinking of making a train route to nowhere - corner of the map. when I get enough waste, just pack it in a cargo container, ship it off...forget about it. ๐Ÿ™‚

glacial hemlock
#

you found it๐Ÿ˜†

inland epoch
#

FICSIT has left the chat

mint grove
#

For that i need 32 foundry what it's the best build for that, it's too tight? better to give space or mix the lines?

glacial hemlock
#

The center - center of the lift should be alternated between 4 meters and 6 meters

#

Best if you measure by actually building some foundries

mighty socket
#

cuz i made this x 2 for 11 foundries and at this point im not sure if it works or if its even supposed to work

eager solar
#

well no you can't have 100% going into the 5 lines if you add a 6th

#

keep in mind that 20% initially going back to the merger is supposed to be resplit between the 5 lines

#

so if you remove a part of it, you're removing it from the equal split

mighty socket
boreal cypress
#

you only would have 110% then, and after that less and less

eager solar
#

this is a perfect split setup, if you add a line without tweaking the input you won't have the perfect split anymore

mighty socket
#

input = 240 per 1 of these, and its going to 5 foundries, it has enough material to go to 5.3 foundries

#

so in this setup, it will all be balanced but ill have quite a bit of overflow

#

i wanted to use that overflow for 11th foundry

boreal cypress
#

than just do a manifold :D you dont need to balance split

mighty socket
#

as i have 2 of these setups

#

i dont even know what a manifold is

#

not native english speaker

boreal cypress
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type building style where splitters or mergers are aligned in a straight line, usually parallel to the arrangement of buildings. This allows compact building space and easier expansion.

eager solar
#

manifold is the easiest and most failproof way to split a line

#

it takes a longer time to fully startup but it's also more space efficient

mighty socket
#

interesting

#

im too dumb/tired to understand how it balances tho

boreal cypress
#

because you dont want a 1:35 split in lategame xD

#

it balance out after time through overflow

mighty socket
#

this doesnt show any overflow connection

boreal cypress
#

machine one get 50% of all and after it is full it only get when it need

mighty socket
#

oh

eager solar
#

that's the magic thing about overflow, it balances itself out

mighty socket
#

derp, so you just dont balance at all and let the machine intake numbers be the balancer

#

why did i not think of it :U

boreal cypress
#

derp, so you just dont balance at all and let the machine intake numbers be the balancer
@mighty socket yes

mighty socket
#

this changes fucking everything

#

my reality just imploded

boreal cypress
#

and is easily expandable when you get better belts

mighty socket
#

k brb rebuilding my entire base

#

again

boreal cypress
#

have fun xD see you in 12h xD

mighty socket
#

ffs ๐Ÿ˜„

#

now afterwards is so obvious too

#

its pissing me off

eager solar
#

no one talked to you about manifolds before?

hot ginkgo
#

Just make sure your main supply line has enough to supply all downstream machines. And your not exceeding belt capacity.

Welcome to the future.

still slate
#

I remember when I first saw that manifold page and realized that my entire factory was made using injected manifolds lmao

#

Actually got it balanced, too

#

No too shabby for a newbie

inland epoch
#

whatโ€™s a... manifold?

untold quail
inland epoch
#

it shows a diagram/blueprint of where manifolds are

#

but not what it is..

untold quail
#

Scroll up a couple messages higher and click the link to the wiki page

inland epoch
#

oh thanks

untold quail
#

Welcome

inland epoch
#

then.. what does S represent?

untold quail
#

(S)plitter and (M)erger

inland epoch
#

Thank you

untold quail
#

No wukkas mate

inland epoch
#

Iโ€™m trying to learn still, iโ€™m still at that stage of the game building factories just wherever they fit along the terrain

fierce ruin
#

Manifolds prioritize output over price right?

raven panther
#

Looking through here, im just realizing I've been playing like an absolute caveman wtf

idle zinc
#

so i have a question regarding smelting caterium

#

i have 1560/m of it coming in on two lines so 780 each line. how do i setup smelters so each line is handling it all since its a weird ratio of 3:1

hot ginkgo
#

@idle zinc

780/45 = 17.3333

#

45 is ore needed per smelter per minute.

17.3 is number kf smelters per 780 line.

#

Or are you talking about the actual machinery set up?

idle zinc
#

actually that reminds me when you overclock you increase both the input and output right? and no that is what i was looking for

hot ginkgo
#

You do. But I advise against overclocking anything other than minera.

idle zinc
#

why's that

hot ginkgo
#

Power increase is not linear.

#

1 machine at 200% uses more power than 2 machines at 100%.

#

The opposite is also true, 2 machines at 50% uses less power then 1 machine at 100%.

idle zinc
#

that's weird

hot ginkgo
#

That's the trade off/benefits of over/under clocking.

#

You want to use less space, you're going to pay for it.

clever cedar
#

Same goes for daily life

#

Bigger machines has more surface area that causes more energy loss.

idle zinc
#

ah its fine then i won't be hurting for power

clever cedar
#

Nuclear power solution

hot ginkgo
#

Perfectly fine. If its of no concern to you, overclock away.

idle zinc
#

im playing with refined power so even better than nuclear, i don't like the waste aspect of it

clever cedar
#

I'm using 1.8k uranium ores per min

hot ginkgo
#

If you're already modding, I reccomend mk++

clever cedar
#

Full vanilla

#

Even not using any hard drive

idle zinc
#

whats mk++

clever cedar
#

Miners mk4-5

hot ginkgo
#

Mk2, 3, and 4 machines for higher build cost.

clever cedar
#

for 1.2k output

hot ginkgo
#

Not just miners.

#

Mk++ is every machine.

idle zinc
#

hmmm

clever cedar
#

Yeap I prefer extra output

hot ginkgo
#

Also, no hard drives? Missing out on some important gameplay.

clever cedar
#

Can't that put few more exists

#

I'm playing 4 worlds

#

1 private

#

1 modded with friends

#

2 vanilla with hard drives

#

Those 2 also with other friends

winter raptor
#

is it ok to put an awesome sink at the end of a manifold split?

queen rivet
#

It's possible it might rob the last factory of some of its material depending on how well you've mathed things.

winter raptor
#

5 items/min would go in the sink

idle zinc
#

just use a smart splitter with overflow on so it'll only go once the last factory is full

winter raptor
#

(input 45, 40 used by machines)

#

right, i'll do that

viscid shadow
#

anyone in here know how to make natural looking bus?

#

I'm trying for a realism world, so no flying highways

raven panther
#

Does anyone have a base guide on making a mega factory?

glacial hemlock
#

@raven panther check wiki, search 'guide'

raven panther
#

Aight

glacial hemlock
#

@viscid shadow instead of a straight flying highway, just use ramps sitting on terrain. Make sure to avoid poisons

stray moon
#

im guessing beacons?

wind spade
#

Beacons are usess

#

Useless

muted crypt
#

you take that back kekw

devout flax
#

@wind spade I'll respectfully agree to disagree on that, they work reasonably well as stop gap signs, until signs are implemented - and beacons can help you re-find nodes you want to start mining if you don't have the materials foran auto miner on hand

sand garnet
#

Alt beacons are useless*

glacial hemlock
#

None are good, so all are equally good

wind spade
#

@devout flax I meant the alternate recipe

boreal cypress
#

i use alternate beacon for my nuclear stuff

fresh geyser
#

The coal one is not bad. The biofuel and coal are underrated by using dead monster as fuel i can easely make 2 fuel generator run without never missing fuel

boreal cypress
#

but its not automated power and you have always to harvest them manually

fresh geyser
#

I have a trashcan at my base just put trash in them each 48 in game hours and its never run out

sand garnet
#

biocoal is a garbage recipe

#

its just a way to get rid of excess biomass

fresh geyser
#

I have about over 2 storage fuelof biomass

fierce ruin
#

Biomass's only use after coal energy is the resource sink

fresh geyser
#

And i had to overflow the carapace because i have too much still

#

Its viable

boreal cypress
#

Yes, well .... Factorio and Satisfactory deal with wood exactly the same, only have one use at the beginning, afterwards it is pointless ... is actually a shame

fresh geyser
#

Wood suck you are right

#

Organ and carapace when you have enough healing item is another case

boreal cypress
#

jeah healing is the other viable point, but thats all

fresh geyser
#

I will try to make some statistic

#

As a emergency for blowup power grid i see a lot of potential

#

With the biofuel

#

You can store a lot of biomass and a bit of biofuel to jump start your system

boreal cypress
#

as an emergency yes :D luckily i dont need it xD

fresh geyser
#

I need it because my turbo fuel system had a lot of misses

boreal cypress
#

i know that feeling xD

#

but with nuclear its gone

fresh geyser
#

Yeah i think i want to stay low tier because of the challenge of it

#

I have a lot of fun setting it up

#

I dont even have aluminum XD

#

Im setting everything on mk4

#

Calculting the max output of that and splithing the output on 3 belt is a lot of calculation

#

Same with the pipe

boreal cypress
#

have fun :D

fresh geyser
#

Thank you

fierce ruin
#

How many Heavy Modular Frames per minute do you guys think I need ๐Ÿค”

boreal cypress
#

20-37,5 should be fine

#

depends on alternate :D

#

10 manufacturer

fierce ruin
#

Don't have an alternate for HMF

boreal cypress
#

then you can have 20 with 10 manu

fierce ruin
#

Do I really need this many per minute though

#

I know I'm gonna place a lot of manufacturers, but like

boreal cypress
#

better have them :D because you need them for adaptive control unit, manufacturer, fuel gens, train stuff, miner mk3 .... and so on

fierce ruin
#

2475 iron per minute, sounds cool

#

Maybe I can somehow rush MK.4 belts before creating HMF factory

untold crown
#

Mk4 before HMF is very doable

fierce ruin
#

Think I might take a break from the game today, literally played like 44 hours on Saturday/Sunday

hot ginkgo
#

TฬธฬขฬทhฬจออŸeฬดอžฬด ฬธฬงfฬถออ aอ˜อœฬถcออกฬดtอžฬ›อ€oฬงฬทฬขrอ€อ ฬธyอ อกฬ› อ อ อmออ อuฬ›อsอžา‰อžอ€tอฬงอ  อŸา‰gฬงฬ›rฬธฬธฬ•oฬขอŸฬดwฬง.อา‰อ 

boreal cypress
#

pls dont use ZALGO

hot ginkgo
#

I didn't even know it had a name.

boreal cypress
#

now you know xD

hot ginkgo
#

The site I used just was called "fuck up my text"

#

With various options like a little fucked, more fucked, and really fucked.

#

Out of curiosity, what's the problem with it?

boreal cypress
#

hard to read :D

stark bronze
#

It is not a problem if you can smile at it

muted crypt
#

dyno also doesn't like it @hot ginkgo

timber sentinel
wind spade
timber sentinel
#

oh

#

thought I was in another channel

glacial hemlock
#

anyway, great job! you can now lay a lot of Mk.2 belts

boreal cypress
#

or dont xD go to mk3

bitter moss
#

Yeah I typically skip the Mk2 belt phase and jump straight to 3

timber sentinel
#

oh god

#

I know that this game is a lot of maths

#

but ugh

eager solar
#

most of the math can be done trough a calculator if you have troubles, otherwise it's mostly division by 2 and 3

boreal cypress
#

i wish i have division by 2 and 3 o.0

eager solar
#

you do, it's just that you have to chain approximately several hundreds of them in a row lmao

shadow igloo
#

Overflow! overflow!

glacial hemlock
#

Good job for both having something blocking the view and no explanation...

hollow jewel
#

Whelp Trying the recommended Turbofuel 25MW build from the wiki. Unless someone knows of a better way to convert infinite water and 600 oil into power.

glacial hemlock
#

The detail plan is in the wiki image iirc

hollow jewel
#

Yep problem is having enough space unless building in a skybox. I'm doing mine in the middle of the ocean.

glacial hemlock
#

You can modify the setup accordingly

hollow jewel
#

Yep thats the guide I'm using.

#

So I guess I'll be doing a 96x57 grid for 50GW of power.

sand smelt
#

im not sure what is going on here: this smelter is beign fed 30/min, it has been producing for about half an hour, but it has basically no efficiency...

crimson ravine
#

I don't get what's wrong in this image?

#

everything looks to be functioning?

#

oh the 1% statistic

#

could just be sphaghetti coding making it mislabel the efficiency, clearly if it's been running for half an hour without shutdown it's working

#

it could also possibly be because it's looking at the fact that the number of ore is never going up, thus a small stack size makes it think it's not running effeciently?

#

idk try putting 90 more iron ore in there manually so it has a consistently nearly full stack and see if that effects the percentage @sand smelt

sand smelt
#

Hmmmm that's really annoying. I was trying to test a new manifold design and wanted to make sure it was being efficient

quasi kettle
#

So I had this wild hair thought that having a central repo for all my resources would be a good idea. I mean I could go there and pick and choose what I wanted to load them up in train cars and ship them to the specific factory that they needed to go to. Well after having built such a repo, a few thoughts occurred to me. First, I'd have to transport all the items to that location. Not a problem with trains. But then I'd have to sort it. Ok, I have smart splitters, that's easy. But then what happens when those containers fill up. What's going to tell the trains to back off - stop sending items. Nothing. So then I got a backup in one of the automated sorting lines, cause the container is full. Posting this here in meta and math, cause maybe someone else has a logical solution. I'm thinking maybe best just to have specific factories making specific things/parts and then use trains to ship them to specific destinations. No depot, no repo.. just keep moving things around between factories. Thoughts? Any logical ideas on how this might work better?

crimson ravine
#

@sand smelt it probably is being effecient, I was just thinking about possible reasons why it was saying low efficiency when it's clearly working at 100% effeciency

#

*unless it's constantly backing up and having overflow so it's not running most of the time is the only other thing I can thing of

#

@quasi kettle conveyors just straight into the repo building, more work but then if a conveyor backs up the machine supplying it will turn off, and you're not dealing with splitters/sorting since that's just done automatically by being fed into the right storage

quasi kettle
#

Right, but that's literally like 50 conveyers coming from 50 train cargo containers to keep things separate. I mean that WOULD work - but is it worth it?

crimson ravine
#

or just have each train cargo station dedicated to only one item

quasi kettle
#

that^

#

Ok, I was about to tear it all up, but let me think about that. That might be a nightmare to manage. ๐Ÿ™‚

crimson ravine
#

it's honestly probably not to bad, you can also use conveyor walls to move resources upwards along the exterior of the building

quasi kettle
#

with the complexity of 6 or so factories, and the increased load/save times... I'm thinking I just try to keep things simple and keep items in the factory it was made in. Then have a train run around and pickup whatever it needs. Like have a train per factory for what it needs to build the next item.

#

And I also have the stack mod enabled, so 500 stacks of everything. It's a lot of stuff to move around. ๐Ÿ™‚

#

maybe if I had lightning belts that could empty a container in a few seconds.

glacial hemlock
#

@sand smelt the efficiency display is a bit bugged. Once it goes down it never go up unless you reload your save, even if it is actually running at 100%

inland epoch
#

How do I split 120 ore/m into 4 groups of 30 ore/m?

stark bronze
#

Do you know the idea if exponentials

inland epoch
#

no

weak helm
#

split it into 2x60, then split each branch into 2x30

inland epoch
#

oh

#

guess itโ€™s big brain time

weak helm
#

to be honest, I'm not sure you are ready for this game...

inland epoch
#

sorry iโ€™m just really dumb today

#

itโ€™s my second play through ๐Ÿ˜…๐Ÿ˜…

#

my old world was a messss so iโ€™m restarting

weak helm
#

just like in real life)

eager solar
#

or just do a manifold as it will be easier to make later on

inland epoch
#

i mean, iโ€™m still fairly new

#

not sure EXACTLY what a manifold does

eager solar
#

a manifold is basically one main input line with a splitter for each building. it takes a bit more time to fully start up, but eventually all the buildings will be saturated and process everything

inland epoch
#

iโ€™m trying to build something tidy but i just canโ€™t wrap my head around it

eager solar
#

a manifold allows you to skip a lot of math and is easily expandable

inland epoch
#

are you available right now? Maybe you could help me build some basic iron production systems?

eager solar
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type building style where splitters or mergers are aligned in a straight line, usually parallel to the arrangement of buildings. This allows compact building space and easier expansion.

#

I'm not available but take a look here

#

there are schematics too

inland epoch
#

wonโ€™t the first smelter get jammed?

#

i mean.. the conveyor will stop moving cause it will have too many items

eager solar
#

that's the idea, as well as why it takes a bit more time to start up

#

since the smelter can only process so many items, the first one will be saturated, then the 2nd and so on

inland epoch
#

then my iron ingots will be created unevenly.. One will have 60/m, the other will have 30...

eager solar
#

in the end, it will balance itself out and process as many ires as you input

inland epoch
#

so.. the best option is to create a manifold?

eager solar
#

no, you will basically saturate the whole line, since the first smelter will process less than what the input can give it, the excess will eventually overflow into the 2nd then the 3rd and so on

#

that's by far the easiest option

#

especially later on when it's not just division by 2 or 3

inland epoch
#

alright.. iโ€™ll try it..

eager solar
#

once the intern 'buffers' of each building is saturated, you will process as many ores as you input, provided you build enough buildings

inland epoch
#

Well.. hereโ€™s my problem:
I have two miners, 120 ore/m. Do I have to put them on the same conveyor before I put them through the smelters?

eager solar
#

not necessarily

inland epoch
#

so.. it doesnโ€™t particularly matter where the second miners ores merge in?

eager solar
#

you can if you have a good neough belts or do an injected manifold, doesn't really matter

inland epoch
#

my belts are only mk 1 atm.. itโ€™s only early game

eager solar
#

it does matter if you make an injected

#

oh then your miners will only effectively gives you 60/min

#

even if it displays 120

inland epoch
#

oh.

eager solar
#

because your belts can only handle 60/min

#

thus limiting your prod

inland epoch
#

How should I build the manifold in this scenario?

eager solar
#

well, with 60/min there is no difference between manifold and the load balancer (what raven was suggesting to you)

#

1 smelter can handle 30 ores/min

#

so have 1 miners output go into 2 smelters

#

cause 2x30=60

inland epoch
#

yea

#

but in that case, i wonโ€™t have much room for upgrading my conveyor belts. if I do upgrade iโ€™ll need to fully rebuild.

eager solar
#

you can easily add as long as you have the space to build more buildings

inland epoch
#

I have plenty of space.

eager solar
#

let's say that you upgrade your belt to mk2, and can have 120/min

#

you can now feed 4 smelters

#

so make 4 smelters in a row, with a splitter in front of each smelter

#

have your 120/min belt goes trough all 4 splitters

#

and each splitter feed 1 smelter

#

there you go, manifold

#

and if you upgrade to mk3 and double your ore prod? upgrade your main belt and just add 4 more smelters in the row

inland epoch
#

this is what it currently looks like

#

oh oops, i forgot I have my other monitor

#

but u can see still

eager solar
#

yeah, you're fine for 60/min with that cause there is no difference between a manifold and a load balancer at that stage

inland epoch
#

and when I upgrade my belts, Ill add some more smelters to the right and create a manifold?

eager solar
#

let's ignore the miner on top for now

#

imagine if your miner on the right outputs 120/min

#

and feed the 4 smleters you have here

#

you'd put 1 splitter before each smelter

#

and the main ore line will enter the splitter at the bottom, then go through all the other splitters

#

since a smelter can only handle 30/ores per minute, the first one will end up saturated and the excess will overflow to the 2nd until saturation and so on

inland epoch
#

Yup yup

eager solar
#

the system balance itself out that way, and at the end each smelter will process 30 ores /min

#

thus effectively converting 120 ores/min into 120 ingots/min

inland epoch
#

where would I merge the other miner into it?

eager solar
#

and when your raw ore input increase, you can accordingly add more smelters

inland epoch
#

before the splitters?

#

Yea

eager solar
#

depends of your belts

#

can your main belt handle the combined output of the 2 miners? just merge it before the splitters

inland epoch
#

if not i make an injected manifold?

eager solar
#

if not, you either do another line (especially if the numbers split perfectly with no waste like here)

#

or do an injected manifold

#

injected is more for when you first belt has some leftovers that are needed to complete the 2nd belt

inland epoch
#

oh

eager solar
#

for smelters, you can split perfectly from the start so injected isn't needed

inland epoch
#

ahk

eager solar
#

basically injected is when you're 'locked' by belt size and have to bypass it

fierce ruin
#

@inland epoch ALT + PrintScreen will only screenshot the currently focused window, useful for multi monitor setup

inland epoch
#

oh sick thanks xd

proven pike
#

8 coal generators need 360 water and 120 coal, correct? so in theory the easy solution is to use 3 water extractors. not so easy in practice, because of pipes. so i use a power shard on 1 of 2 water extractors to get 300 water and make energy from 90 coal with 6 gens.

does anyone have a better/different solution (that does not incluse stacking pipes)?

eager solar
#

merge two extractors outputs to form a 240 line entering the row of gens from one side than have the last extractor feed it from the other side

#

or have the middle extractor split in two to feed the other two line (making them 120+60=180), each line feeding 4 coal gens

weak helm
#

manifold of 16 generaters, 240 coal, 6 extractors connect to each 3rd starting from 1st : 1, 4, 7, 10, 13, 16.

proven pike
#

that's a pretty simple solution @eager solar i'll use that when i set up my big coal farm, thanks

eager solar
#

you're welcome. btw, for the first solution, you can easily expand the plant by turning the 120 line into another 240 feeding another set of 8 coal gens with a new 120 on the other side

proven pike
#

yeah, that's clear and is what i'll do

eager solar
#

๐Ÿ‘

#

credit to Falk for that setup btw

glacial hemlock
#

@proven pike use a common pipe header, basically a long stretch of pipe, with one side branching to water extractors and the other side to the coal generators

#

although it is ''one'' pipe, you can mentally break it down into several shorter pipes, such that no pipe segment actually has more than 300/min flow

proven pike
#

oo, that's nice thinking @glacial hemlock or whoever had that idea first. needs space though, but easy to use if you have a big lake as you can just build the power plants on top of it

glacial hemlock
#

true, you already got the idea

#

famous youtuber tends to use 'looped' design, which is like 2 parallel pipes enclosed at both ends, and that works too, but double the pipe cost and space (and they looked bad)

proven pike
#

ouf, i think that's overkill

glacial hemlock
pale kettle
glacial hemlock
#

lol, aluminum without waste. Great job

#

Autocad?

#

to be able to draw these, you must be an engineer.

boreal cypress
#

@pale kettle i hope its coal alu and not coke alu

lavish hazel
#

Unlike factorio you don't need resource balancing in satisfactory. Just pump everything you can muster to machines and they'll churn into a state of self-balancing after a few rotations.

boreal cypress
#

you dont need balance in factorio either

lavish hazel
#

HISKI: It's required to ensure later stations get resources, or they'll get eaten up too quickly.

boreal cypress
#

well when they'll get eaten up too quickly you dont have enough items anyway

lavish hazel
#

true true

#

Or just balance... Whatever... ๐Ÿ˜›

pale kettle
#

@boreal cypress nah its coke, 4x60 = 240 needed. which is 1 lvl 2 miner. does coke become super valuable / should i look into the alt recipie

lavish hazel
#

In factorio you have so many more machines that it becomes a factor... (see what i did there?)

boreal cypress
#

coke is worse ... you get more aluscrap with coal

#

coke: 1,5 scrap out of 1 solution
coal: 1,66 scrap out of 1 solution

#

and you dont need oil

#

In factorio you have so many more machines that it becomes a factor... (see what i did there?)
@lavish hazel jeah ... with bob and angel mods it get insane xD

lavish hazel
#

yeah lol

pale kettle
#

hmm thanks, ill look into it. this is only my second attempt at aluminum. my first was just to push out 100 alum sheets to get past the milestone.

lavish hazel
#

Bob & Angel are truly disgusting people... xD

#

โ€•Ah, so you need complexity, huh? I'll give you effin' complexity.

fierce ruin
#

Ah.. angelbobs. Loved that mod pair.

glacial hemlock
#

I love those mods, and you know what? Bob was here a few days ago!

boreal cypress
#

bobangel is just .... "How much complexity do you want?" "YES"

fierce ruin
#

"aight so you start off with an electrolyzer feeding into a crusher going into a crystallizer which you then-"

#

And it just goes crazy from there. Love it.

boreal cypress
#

just the washing process with the minerals ... sorting, washing, chemical... etc .-. huge

fierce ruin
#

Krastorio 2 was also a fun one. More similar to vanilla play.

boreal cypress
#

jeah it got presented in a FFF too ^^

fierce ruin
#

Oh nice. ๐Ÿ˜ฎ

boreal cypress
#

but better back to topic xD

#

i dont want a tom here to say that :D

fierce ruin
#

Oh snap you right.

lavish hazel
#

Satisfactory was made because the developers got hooked on factorio. My bet is all is good. But you never know what knowledge moderators have... ๐Ÿ˜›

#

They are two different paradigms after all.

#

Anyway, discussing angelbob's with hearts in our eyesโ€•and that we do it in a satisfactory spaceโ€•should be hint enough that yes, we love satisfactory. But please give us moar complexity.

pale kettle
#

@glacial hemlock. im starting to realize there might be some waste.. but yes autocad haha and nah im in architecture, so close

#

silica is a bitch when trying to produce aluminum ingot

lavish hazel
#

Better than just a little more complexity, make later tiers completely unplayable for the casual gamers... >:D

pale kettle
#

agreed, iron is pretty easy & straight foward. this is actually a challenge

lavish hazel
#

yeah

quiet vector
#

agreed^

pale kettle
#

although, can it be done* perfectly without a sink?

#

cuz that will be disappointing lol

lavish hazel
#

I betcha that the math goes up. Find the smallest common denominator... ๐Ÿ˜›

quiet vector
#

relatively new...80-90hrs ish..Is there a way to tell the programmable splitters how much of an item to split per min?

#

like i want 25 iron ore one direction per min

#

and 30 to go the other way

pale kettle
#

gotta do math

quiet vector
#

Thats what I figured