#math-and-meta
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you basically want to automate everything and you will need extra plates and rods for that
btw, it is possible to completely eliminate screws from any recipes with alts, but until then finding the casted screw alt helps a lot early game
hm
Yeah screws are my main bottleneck atm
I've seen people mention alt recipes but I'm not sure how to find them
You go out into the wilderness and stumble upon crashed pods. Give the pod what it wants, and it opens to reveal a hard drive. Scan the hard drive in the MAM and you unlock an alternate recipe
you have to unlock them by finding hard drives on crash sites and researching them in the MAM
alts are worth going out of your way to get them btw
you have to interact with the big orange box
you'll see the requirements to unlock the door
and once you fulfill them you get 1 HD
Alright, thanks
you're welcome
btw, it is possible to completely eliminate screws from any recipes with alts, but until then finding the casted screw alt helps a lot early game
@eager solar its possible, but is it always the best choice? e.g thinking of the copper rotor alt, uses a ton of screws but also produces more than double the rotors than the steel rotor alt
depends of you and the resources you have available/are willling to work with ig
and the targeted production of your end products
yeah it just sounded like it was always worth to get rid of screws ^^
it prolly is not longer the case, but apparently before u3 screws were just a big pain
still is early game
No crash sites but I did find out that I set up my base in a terrible spot
why so?
Well
I've set up on 4 impure iron nodes
But I just found 6 pure iron nodes
and 2 other pure iron nodes
I'll probably set up a steel factory there
Plus where I've set up is hilly, and I'm right next to a cliff whereas there's a huge flat area on the other side of a ravine
I see
well you can always relocate, just belt what you're already producing to the better area
also build on foundations and make floors, it helps a lot with space
That's the main mistake I made with my last base
lookin' kinda thicc ngl
120 iron plates and rods per minute
grats
Looking at the recipes for silica - is the "cheap silica" better somehow? It produces less/min and uses larger machinery - a bigger footprint.
and needs a second resource - limestone.
I need line-rate silica - maybe closer to 1200/m,
@quasi kettle it saves on quartz tho
468 (assembler) vs 334 (constructor) for 780/min output
if I'm tapping a pure node, don't care about that really.
I can fit 20 constructors in half the space of 30 assemblers and using 1/2 the power.
I don't see the benefit, other than slightly lower quartz input
hmm, I suppose. I got two pure nodes in the north right next to each other waiting to be tapped. ๐
obviously for small builds it doesn't matter too much. But you'll be soon limited by resources if you go big, so alts that save on resources are the best, as resources are the only limiting factor we have
every alternate have a cost ... less items/minute, more power usage but save on input items
best example pure caterium ... you need 8x the power for same output but less caterium ore
Well these two quartz nodes are right next to a pure limestone node.... hmmm
still don't think it's worth it. One pure nodes can cover my use case quite easily.
now sure, but in the future... ๐ค
hmm, maybe
Is the game designed that to get to the "end", whatever that is, that all resources are tapped? ๐
that depends on what you'll produce in the end ๐
always depends on how big you go
you can pretty easily pick resources and amounts in a correct ratio to max them
always depend on what you want to do
If you're not going for "100%" map resource usage there's not really a reason to bother with the super-efficient recipes. You're using them because you want to squeeze every last drop of efficiency out of each node.
For "normal" gameplay you're fine with the easy-but-less-efficient ones.
that's the key - node efficiency, but not really power or space efficiency.
And it takes more resources to build those larger "efficient" farms too.
If you're planning on getting into the six-digit range of power usage and tapping every node? Yeah, maybe stretch those nodes.
Or if you're super lazy about transporting items from place to place.
I have 36GW now - have some pretty big factories - able to put out line rate for almost everything other than the manufacturers, and at idle, it's about 4G. I throw in a recipe for adaptive balls, and they all start working and the draw is still only about 16G
Which is a very specific laziness since you're making your factory builds 5x more complex.
And that's about half/half normal/alt recipes.
This aluminum factory is still stumping me, sadly. I have 5 "pods" - identical systems setup for aluminum. 3 of the 5 are working fine. 2 of them are still producing too much water. I just rebuilt one to be sure it's exactly like the other 3.
I have found 10 impure iron nodes, so i need 20 furneses right?
Um
Which miner?
mk 1 sadly
Mk1 means 30/m on impure. Meaning you currently only need 1 per node. It could be smart to have double per miner to prepare for when you have Mk2
....okay then
;p
lol
correct
Maybe this is not the right channel, or even server for this.
definitely seems like it lol
??
wrong copy button xD
seems like someone didnt read the rules
shit-
and there is no meme channel on this server except Satisfactory ones
still not the place for it
I hope my train setup for compacted coal will be fast enough to have a continue flow
I will probably spam 10 train on the same rail XD
thats a little bit to much xD
when you log in, all your machines work at 100% for one tick
oof
so that means you don't have enough power to run all your machines at 100% and you should expand your power production
its what im working on for 4 days now
5 with today
i had to overclock 9 coal generator to boot my system back up
Whats is best way to make A LOT of computers??? Quartz ones or any other?
something like this
And then... what we use quartz for?
I know we can make silica, but there is still a lot left
you're worried that you aren't using something? ๐
you need quartz for alu and some alternate recipes for the production line of the Turbo Motor
you need quartz for alu
if you use the base recipe, yes
which is better than the alternate because it give you more ingots
you have more quartz in the world as bauxite
but I need it for my 8166.67 quarts crystal per minute factory >:C
/s
so much water ๐
5833.33 water/min
brb driving
im getting cleaner and cleaner
do you shower?
ahh you mean less spaghetti
yep
nice
i never did something pretty in game before
learning the item elevator(convoyer lift) without belt was really cool

thats why i am saying that turbofuel is satanic
i will probably over flow the fuel on some machine with recycling
is the power cost of the "pure" recipes (eg. pure copper ingot) worth it? the efficiency of raw ore to output is really nice
people are pretty unanimous thats its good its seem
my base right now uses 4 out of 7.2 GW
im at the point to try to figure the cost effective of stuff too
if you dont use pump i cant see it being a bad thing
but add pump to the mix it's another thing
is the power cost of the "pure" recipes (eg. pure copper ingot) worth it? the efficiency of raw ore to output is really nice
@short perch they are worth but you need the power
okay, for 100 pure iron ingots you use 45 MW in total
100 iron ingots 16 MW
45/16=2,8125Copper
pure: 79
normal: 16
= 4,9375Caterium
pure: 284
normal: 41
=6,9268
and only smelter vs refinery
yeah, for copper the basic recipe yields 7.5 copper ingots per 1 power; for the pure recipe it's .8 power yields 1 ingot
pretty drastic difference
but u need less ores for the same ingot output
but i guess at some point, power won't matter
So, i have had nuclear for a while, but i've been optimizing and doing... uhh.... "cable management" ๐
and i haven't gotten around to setting it up. i haven't really put much thought into how to handle the waste
for late game when power is no longer an issue, the pure recipes are awesome
Seems like a hassle to have to continue expanding storage for the nuclear waste
just build a decent amount and it'll work for 100s of hours
1 ISC is 1 nuclear power plant running for 100 hours at 80% capacity, which usually you use even less than 80% of nuclear, so it's most likely even more
That's decently reasonable, actually
yeah
so downclock a nuclear plant is a good idea
so if you don't add them 1 by 1 and just build e.g. 5 ISCs per nuclear plant (so if you have 20 plants, you build 100 ISCs, that's not even a big number) and you're set for over 500 hours before you'd need to go there again and add more
@fresh geyser doesn't help at all
ok
and with the stack overflow mod you can even have more :D
you still get 25 waste per 1 nuclear fuel rod, no matter how you over/underclock the plant
but do it go slower?
and produce less power
yeah its a winwin for me ๐
you still get the same waste per MW
so it's literally useless to underclock the plant
im unbelievably slow
dont matter if you uc them aslong you use the same amount of energy ^^
@fresh geyser example:
you have 4 plants (10 GW). You're using 5 GW, so all the plants are working at 50% speed., therefore consuming 1 nuclear fuel rod/10 minutes.
now you underclock them so that they only produce 50% of power (5 GW). You're still using the same 5 GW tho, so all the plants are working at 100% speed and consuming 1 nuclear fuel rod/10 minutes
both cases consume same amount of fuel and produce same amount of waste, only the underclocked setup can't do 10 GW if you'll need it in the future
well greeny xD my one is shorter :D
its only matter if i have one plant then
if you have one plant, it's the same
ok
think of it this way:
you have a 1 liter bottle of water. If you pour it slower, it depletes slower, but you'll still get 1 liter of water.
your machines need a certain amount of water/min and you need to change the speed of pouring to account for that.
what if i full the machine like its 100% but put it at 50% clock just to slow down the time of waste
like that im ready to switch it to 100%
i still use the same amount of fuel
not sure what do you mean
i think that the problem right now language barrier is hard
basically each nuclear fuel rod produces a given amount of energy. so if you use more MW, it produces faster, if you use less MW, it produces slower. The capacity of the generator doesn't mean anything in this context.
so if you want to slow down waste production, you need to decrease your power usage
hooo
that's the only way to decrease waste production
(apart from just not using nuclear at all xD )
yeah, reactor only produces whatever you consume
took me a while to fully understand hahaha
if you underclock the generator, you limit it's maximal capacity
so its square root the power
and the fuel
but because the max power is less its burn the same
this game is complicated
๐คฃ
but still easier than rl :D
I mean it is complicated but not here
im doing math right now irl and the only issue i have is with logic knowledge
i need to unlearn to learn
so its some time hard for me to grasp concept
i actually wish fuel consumption didn't adjust to demand.
why o.0
i get it that it is kinda dumb that gen only produce what you need but when you are on nuclear you will be happy xD
yeah, that's fair for nuclear, because there's an byproduct that basically gives the game a soft enrage
lol
you literaly killing your world XD
but for fuel, it's a little bit more frustrating
it makes for unreliable/inconsistent plastic/rubber production
sad they dont use the new thaurium salt reactor IRL ๐คฃ
thats why you should do two seperate production lines... one only for power and one only for rubber/plastic
@short perch that's why you should have the lines separated
<will do exactly the reverse
my simple plastic plants have double overflows, overflow the HOR into coke and a sink, and sink excess plastic/rubber, so no side ever stops
the more complex ones with all the alt recipes have no waste anyway
my project will use overstock of fuel as plastic and rubber cloning
in waiting i make enough fuel generator
humm so during the filling of the freight platform the outputing fall to 0
thats no good XD
this build will never end i think
666 is the production for turbo and 13 is the number of pipe of fuel its can be fill with 300 full pipe
Knowing the devs, I'm certain they did that in purpose.
me too
you not the first i see who happen
Gremar hevin
Sorry for the slightly stupid question, but is it a demanding game?
fairly demanding
a 1650 should be able to run it though
you will probably lag badly without a dedicated gpu
I have a laptop, and the first time I came in, I was given ultra settings, but they were laid sometimes.
Although the laptop is not more than 50,000
if you are playing by yourself you could probably run medium settings or even low
and you might have a better experience with that.
Kibitz very recently made a video on his graphics settings and general tips on what you can do to improve FPS in-game
@cyan wing https://www.youtube.com/watch?v=LYNSKEGSD38 this may be something you might wanna watch
How to EASILY Boost your FPS in Satisfactory! - Satisfactory FPS Optimizations
Today's video goes over different methods that you can increase your FPS in Satisfactory Update 3! Some of these methods worked for me in the past and may not work now. The settings however help a ...
just having trouble trying to get 3 screw constructors into 2 assemblers
im in a tight space just wondering whats the best way about doing that
only have level one belts too
underclock the assemblers and build 3 of them
actually i can get level 2 belts ill just combine the 3 and then split them to 2 belt
Or using certain arrangement of splitters and mergers and arrange them in a 'E' shape
| | |
M--S--M
| |
nice thanks
will be good to use in the future
i just unlocked mk2 belts so i was able to make the layout a bit more efficient and fit everything in
You know, as much as I hate to admit that, using manifolds for extremely large factories came in handy
I still prefer balancing, but that's for smaller projects
360 pipes and copper sheets per minute with balanced system would be incredibly large
or 780 copper sheets with refineries .... 35 of them :D
I'm making 100 Smart Platings per minute atm
but why?
I focus on creating super efficient factories before unlocking further
Don't you love seeing 50 Industrial Containers filled with items of the same type?
weird
having a lot of stockpile sounds cool, but that is not efficient imo
a perfect system should store no intermediate item at all
waste of ressources while ressources are infinite xD
Well, I usually dump them into the sink
that sounds better
I managed to hit 500,000 points per minute tonight
thats a little bit more than 1 Turbo Motor
Yea, but looking that I'm still on tier 4
that's great consider you are only at T4
thats impressive
ppm should be based on sustained reading, not the burst reading due to container dumping
So as far as I understand using manifolds will result in 100% efficiency in the end once all smelters/constructors etc. are filled up?
true
not all, but most of them
manifolds don't fill all of them
unless you're making more items than consuming
but they eventually reach 100% efficiency
Let's say 270 coal and iron into 6 foundries
8 mins, 30 secs roughly
The time to fill it up doesn't really matter to me atm, only whether the foundries will work at 100%
yeah, that's the time for 100% efficiency
4 of the foundries will be 100% efficienct in 2 mins
you can check it with my old tool https://satisfactory.greeny.dev/machine-fill (you have to click the red button, most of the other stuff is outdated, but manifolds obviously didn't change from U2)
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
the condition for a manifold to work is pretty simple: input >= consumption
^
well technically even input < consumption
>= is more or equal
Right
and manifold still works even if input is less at the same efficiency as balancer
the point is that the efficiency of the setup is the same no matter if balancer or manifold is used
manifold just takes some time to reach that efficiency
jep
If the end result is the same in the end and it saves up space might as well start using them
its so white
Because I create enormously large factories
I mean, stuff like 120 Rotors per minute
I'm sorry for white, here's better one
thx xD
there is a myth that filling a manifold from both sides will greatly reduce a manifold pre-fill time, but that is a false statement. The improvement is minimal
you can check that in the tool, I beleive you mean the "double manifold"
and that is commonly used by some famous youtuber
and in this case it makes it load slower even
btw the numbers are just estimations, in reality they can be slightly higher, as the tool doesn't account for belt speed (so it can be a few seconds more)
double manifold
| | | |
> x x x x
| | | |
Double fill
> x x m x x <
| | | | |
@wind spade not double manifold. It is refer to the incoming belt split into half, each go into the first machine and last machine
but from the feedback I got, they are pretty accurate
hm, so double fill is essentially two manifolds of half the size?
^
with a merger in the middle
if there's odd number of machines only
or no, if even
well in this case it can technically work to save time, but I guess with 8 mins it hardly matters
it was funny that kibitz tried one pipe only with massive use of pumps for his alu setup :D
Do you guys usually cover up your belts?
I don't watch him since I randomly opened one LP video from U2, was like around ep.50 and he was like "we just unlocked iron wire, let's use it".
good time when iron wire was really good
Do you guys usually cover up your belts?
@fierce ruin mostly yes
I need to think of better building design even though I like this one, I feel like I've been using it too much
covering may help with fps or may also make you lose more fps
I imagine painting it differ color would be kinda refreshing
Well, I'm not really complaining about FPS drops, but I imagine not everyone plays on such a rig
Hi
Welcome
I have question , i am french and you have operator french for chat ?
My english is bad srr
chat is english only
And you don't have chat for french ?
no
ha :'(
Can as well just translate your message into English and hope that we understand it
Yes ^^
Using a translator
I know "deepl"
or try asking for french pple and DM them instead
if you are playing by yourself you could probably run medium settings or even low
@primal jungle I've now decided to play when the laptop accelerates, and the ultra settings are not at all Lag, sorry my English is not very good
have fun in lategame :)
Heh
The games performance will suffer as you get more and more machines running thats why medium to low will be more beneficial :D.
Just finished my turbo plant. My laptop is already getting ready for take off.
is there a way to build with the least amount of needed teardown and rebuild?
Not really as you get more resources you might wanna reconfigure some aspects of production.
build new stuff and then tear down old stuff
be careful not to lock yourself tho
lock yourself?
softlock, if you tear down a factory without having another one/enoug storage, you might just find yourself in need of a part you're no longer automating
thus making you redo a temp line again which is counterproductive
OIC....
I usually build a bootstrap factory at location A then build an improved factory at location B
my problem is that I want to redo my main base where it is, meaning I will have to be careful
I am in the middle of that. I am about to tear down my starter factory to the ground. THen build a new Iron focused factory on a foundation in its place.
then make sure you have a stockpile of everything you need to make the buildings
you could build the second factory above the first, floating in the air
good advice. I was assuming that I would have what I need because the old will give its parts. But I am upgrading to MK2 miners and I plan to make sure I have the correct number of smelters et cetera. The new factory will require more / different parts.
@glacial hemlock yeah but everytime you rebuild your factory you would clim a few more floors, which would be funny to see
also uopgraded factories also means a lot more buildings so you might have to change the whole layout
And dont the miners need to be near the node?
I upgrade my factory when I got Mk3 belt + Mk2 miner and Mk5 belt+Mk3 miner, so it is really only a 2-times upgrade
hmmm? french is my main language, so I can help too ig
MK1 to MK2 can help a lot as well.
What I did was just build my new base 30 meters above my old base
Easy access to old base while I build the new, no tearing down the old,
Little travel
Do splitters have a memory? Meaning if the flow rate is really slow - like 1 item per 5 seconds, does the switch remember what port it "split" 5 seconds prior to not send another item out that port?
Guess I could test it on a small scale and see.
The answer is... YES ๐
And in further analysis, it's always center, right, left as for the output order - regardless of which order the ports are connected.
Smart splitters are a thing ๐
These are the simple splitters in this test.
it just sticks to the default port rotation
I will test them i was about to do it i had the same question
Do splitter have memory
can someone help me try and use exactly 480 iron ore a minute. https://kirkmcdonald.github.io/satisfactory-calculator/calc.html#tab=totals&belt=belt3&items=iron-plate:f:1,iron-rod:f:1,modular-frame:f:1,reinforced-iron-plate:f:3,rotor:f:2,wire:f:1,cable:f:2,screw:f:1,steel-beam:f:2,steel-pipe:f:2&alt=alt-iron-wire,alt-stitched-iron-plate,alt-steel-ingot,alt-quickwire,alt-screw&miners=iron-ore:miner-mk2:2,copper-ore:miner-mk2:2,coal:miner-mk2:2,limestone:miner-mk2:2,caterium-ore:miner-mk2:2,sulfur:miner-mk2:2,raw-quartz:miner-mk2:2
thats how far ive gotten
just make a manifold lol
tom. no. please.
you want to use iron ore per minute, 480/30
16 smelters = 480 ore
double manifold with 8 smelters per side and then just decide what you want to do with the ingots
i have that part done. i just wanna use it all into other things.
all things that just use iron. look at the link
well you cant make any of the steel stuff because that requires coal
i know. i dont mind that XD. fine. everything that uses iron with a bit of coal
but theres SO MUCH that uses that lol
XD
i honestly think its kinda pointless
theoretically you can just feed 480 machines 1 ore per min
but that kinda defeats the purpose
Lol
Iโll be turning 480 iron/m into sheets and iron wire
Though... there will be a little left over
Just send it back to storage
im already at 5.8MW with my fuel setup ๐ i used a lot of overclocker XD i will need more slug
i think there is not enought slug for my project XD
i only did... get out calculator
13/73 of the project if i use non overclock fuel generator i would need 149 fuel generator
i will need to check how many slug there is in the game
doggos? i dont think so
ouff
i think doggos are just limited to a certain amount at a time. but they respawn
i know of one guy who has at least 75 last time i heard of it
and he said they dont respawn
you in poop if it find nuclear waste
the wiki said they despawn but you say they dont respawn
so its really a bad game design then
and he said they dont respawn
@sand garnet but they despawn. so does that mean everytime you die you loose a doggo in the world? perminantly? that doesnt make any sense. cause i tamed a doggo and died. it despawned and like a day later i found it in the same spot.
when i built foundation in a area i had 20 doggo who despawn
i will just hack the fucking game if its the mecanic
XD
if you tame them, they dont despawn
i have no other explanation for that guy owning 75 doggos over so much time
if they despawned he wouldnt have had as many right now
when they despawn they appear where you found them. well. in that area
they never reappeared
mine reappeared
Maybe i put fondation on there spawning point
Idk
Before i built there there was almost 30 doggo in the area
Now 0
they mainly spawn where where there is like deep forested areas.
well thats just where ive found them. i have seen like 4 near the beach before
Yeah but 30 at once desapearing for more then 5 days irl
Its a big lost i would say if they are finite
im not sure
I think thats what piss me off the most
That you only have one try if you build in the area
I hope someone proove me wrong
The info i look at say im right the dogo will respawn at its spawn point and if its cant it wont
But they dont respawn if they die
Or if stuckture block the spawn
I leteraly build on a 15 doggo spawn point
oil coast up north?
Is there math on how much speed is added to hypertubes when using the multiple entrance cannon? I just did some testing on 1-4 & each additional entrance saves 2s per 500m
exponancial because your entrace speed is double each time but i could be wrong
You can die to a train
Yes ya can die
i was yeetted in the sky
Then why does it say 100 damage
But you didn't die of train you die from fall demage> i was yeetted in the sky
@fresh geyser
i died and got yeet
i had
Blade runners cap the fall damage at 96
its was instant death from the freight impact not the floor
i was full hp
@wide field Nope the freight keld em
always am
P sure you get to keep 1/4 of an hp bar for falls
Also what are the odds of this lmao. Donโt line ur hyper tube cannon up with the stingrays flight path
Hi! Anyone have an idea how to calculate fuel consumption in fuel generators so that the produced plastic and rubber will be produced all the time?
Build more stuff in your factory to consume more fuel
At the moment I have 56 fuel generators and they are still blocking from time to time
Is there maybe a good side to this?
is there any 100% efficiency calculator? (most of i see are just prod/min)
you can maximize production on greenys tools
efficiency also can go several ways. Minimize power usage? Minimize space usage? Maximize production? Most calculators only tackle that last one
I assume a merger will fairly consume from all inputs if all are saturated, right?
what better separate factory for each component or interconnected factories
spreading out across the map is best for performance
I build up factories for major components in convenient places for the resource usage
but those are the big components, like a computer factory, which makes all its own sub-components, doesnt import anything, or a motor factory which also builds its own everything. All these get from the outside are pure resources, ore or ingots, depending on how I feel that day. For example, I wouldnt build a cable factory and ship those all around the map, rather build them on-site whenever needed, sicne thats like a single step.
my "main" factory would then accumulate all this stuff and build the high-end combined products, like, supercomputers, they get the stuff from the far-off computer factory (which also happens to make HSCs), and the other stuff is sourced locally
Wait, why didn't I realise this before
When you're creating a new factory using manifolds, when placing a new machine just power it up immediately, so everything's filled up before it starts producing the final product
that assumes you build stuff in order
Yea, if you have a planned out factory
personally i also dont really mind the manifold delay, by the time I really need the output, it'll have set itself up, just from the factory coming online and it still taking a while until i setup a train to fetch its production and whatnot
I just set them up and then go do other stuff
by the time the build is complete they'll have sorted their production out
Well, I just realised it's an option
I also like watching it while it spins up so I can check resource flow, spot a missing belt, or a wrong belt speed somewhere that limits throughput
Yea, I always check that
One month passed since I bought this game and 333 hours play time already. How much for daily?
that's basically 'all of your free time'
157.4 hours past 2 weeks hmmmm
hi guys i have 1500 bauxite ore a min, what other mats (numbers)will i need to balance this
I'm not sure I understand the question. You have bauxite, what do you want to do with it?
and what "balance" are you talking about?
to make the sheets
There are alt recipes and a lot of things involving your question
bang on thank you
Just use the calculator
Question for you meta guys, is it better to make a consolidation area that resources go back to and then redistribute them based on need or to make items you need right by their smelters/foundries? I feel like the first one would feel redundant but if you have one central distribution area maybe it is better? idk
it's personal preference, I usually prefer making miner -> factory -> storage
storage block, then spread it out as needed, unless its awk requirement then you build a 2nd storage ares, etc etc yada yada,my personal pref
depends on what makes sense at the time. i reconfigure my factory often
atm i'm shipping resin home, but later i'll be shipping plastic/rubber
at my main factory i'll have a storage for incoming stuff, and one for outgoing
The ratio for extractors to flow cap is 3, one at 60% right?
I tried going through it, but I'm not that good at math
Doing coal gens?
ya
3 extractors at 100%. Split them into 2 pipes for 180 each. Each pipe feeds 4 gens.
A full pipe doesn't really split well at 45
oh then I need to redo the piping lol
Otherwise for a full pipe you need one extractor at 50%.
A full pipe ends at 6.66666 worth of coal gens. So meh.
I'll mess with it later, I dropped down to that area with the white coal nodes to start building gens
Just needed a little more overhead for the expansion I'm planning
hmm, so if i go to set up foundations for rails in the sky everywhere... wonder if its worth elevating the stations even higher (or conversely sinking the tracks a bit) so the trains gain extra speed before going onto the tracks, and get everywhere faster
is there a website that has a better graph visual that satisfactory calculator. and is up to date?
wow, are there like no leads walls we can build LOL
thats nothing
i just got the control rods and rest of the stuff to start building the encased uranium cell, thats next then power plant
oh thats no waste you have? you should have connected uranium when you already have every building xD because you have now to wear the suit all the time
ikr didnt think that would be a problem till that
lol... gona make a waste belt to otherside of map
ouch
pitty you cant run in off into that VOID right next too it
oh ye thats another thing see our the BELT is protected, but when it reaches the production, BAM radiation circle...
I whish there was a recipe that allowed you to eliminate the wast, a very inefficient one, but a recipe
@wind spade is there a calculator which let you calculate how much waste you produce?
25/each nuclear fuel rod
jeah but idk how much i currently use xD
๐
@stray moon
https://www.satisfactorytools.com/
https://daniel2013.github.io/satisfactory/
@hot ginkgo thanks
just want to know huch much waste per minute i produce
can't calculate it without knowing your consumption ๐
As in power?
hmm but 25 per fuel and one fuel is 5min so 5 per min when full use
so Current MW/2500MW*5 should be the waste
Thats what current power usege is
Wait what?
I don't mean in MW
I mean in items per minute
i use 30GW @wind spade
only nuclear?
yes
One waste a second. How wasteful of you.
If I were to ever go nuclear, I'd likely break my vow of not modding, because heck that situation.
thats why i will use PUREX Mod when i finished my TM Factory
How do you dump 60 waste/second long term? Thatโs a lot of industrial storages
alot if isc and stack overflow mod :D
look like im doing statistic irl XD
I see someone mentioned stack overflow :D
is this your mod? :D
No, i don't create mods
Since trains have no collision, I was thinking of making a train route to nowhere - corner of the map. when I get enough waste, just pack it in a cargo container, ship it off...forget about it. ๐
you found it๐
FICSIT has left the chat
For that i need 32 foundry what it's the best build for that, it's too tight? better to give space or mix the lines?
The center - center of the lift should be alternated between 4 meters and 6 meters
Best if you measure by actually building some foundries
https://gyazo.com/30d09010f89ad76775f242b36a7ab256 the remaining 10% in the loop back should still be enough to balance the whole line?
cuz i made this x 2 for 11 foundries and at this point im not sure if it works or if its even supposed to work
well no you can't have 100% going into the 5 lines if you add a 6th
keep in mind that 20% initially going back to the merger is supposed to be resplit between the 5 lines
so if you remove a part of it, you're removing it from the equal split
you only would have 110% then, and after that less and less
this is a perfect split setup, if you add a line without tweaking the input you won't have the perfect split anymore
input = 240 per 1 of these, and its going to 5 foundries, it has enough material to go to 5.3 foundries
so in this setup, it will all be balanced but ill have quite a bit of overflow
i wanted to use that overflow for 11th foundry
than just do a manifold :D you dont need to balance split
as i have 2 of these setups
i dont even know what a manifold is
not native english speaker
manifold is the easiest and most failproof way to split a line
it takes a longer time to fully startup but it's also more space efficient
because you dont want a 1:35 split in lategame xD
it balance out after time through overflow
machine one get 50% of all and after it is full it only get when it need
oh
that's the magic thing about overflow, it balances itself out
derp, so you just dont balance at all and let the machine intake numbers be the balancer
why did i not think of it :U
derp, so you just dont balance at all and let the machine intake numbers be the balancer
@mighty socket yes
and is easily expandable when you get better belts
have fun xD see you in 12h xD
no one talked to you about manifolds before?
Just make sure your main supply line has enough to supply all downstream machines. And your not exceeding belt capacity.
Welcome to the future.
I remember when I first saw that manifold page and realized that my entire factory was made using injected manifolds lmao
Actually got it balanced, too
No too shabby for a newbie
whatโs a... manifold?
@inland epoch look up a few messages
https://discordapp.com/channels/370472939054956546/558721941410807812/736986994185338901
Scroll up a couple messages higher and click the link to the wiki page
oh thanks
Welcome
then.. what does S represent?
(S)plitter and (M)erger
Thank you
No wukkas mate
Iโm trying to learn still, iโm still at that stage of the game building factories just wherever they fit along the terrain
Manifolds prioritize output over price right?
Looking through here, im just realizing I've been playing like an absolute caveman wtf
so i have a question regarding smelting caterium
i have 1560/m of it coming in on two lines so 780 each line. how do i setup smelters so each line is handling it all since its a weird ratio of 3:1
@idle zinc
780/45 = 17.3333
45 is ore needed per smelter per minute.
17.3 is number kf smelters per 780 line.
Or are you talking about the actual machinery set up?
actually that reminds me when you overclock you increase both the input and output right? and no that is what i was looking for
You do. But I advise against overclocking anything other than minera.
why's that
Power increase is not linear.
1 machine at 200% uses more power than 2 machines at 100%.
The opposite is also true, 2 machines at 50% uses less power then 1 machine at 100%.
that's weird
That's the trade off/benefits of over/under clocking.
You want to use less space, you're going to pay for it.
Same goes for daily life
Bigger machines has more surface area that causes more energy loss.
ah its fine then i won't be hurting for power
Nuclear power solution
Perfectly fine. If its of no concern to you, overclock away.
im playing with refined power so even better than nuclear, i don't like the waste aspect of it
I'm using 1.8k uranium ores per min
If you're already modding, I reccomend mk++
whats mk++
Miners mk4-5
Mk2, 3, and 4 machines for higher build cost.
for 1.2k output
hmmm
Yeap I prefer extra output
Also, no hard drives? Missing out on some important gameplay.
Can't that put few more exists
I'm playing 4 worlds
1 private
1 modded with friends
2 vanilla with hard drives
Those 2 also with other friends
is it ok to put an awesome sink at the end of a manifold split?
It's possible it might rob the last factory of some of its material depending on how well you've mathed things.
5 items/min would go in the sink
just use a smart splitter with overflow on so it'll only go once the last factory is full
anyone in here know how to make natural looking bus?
I'm trying for a realism world, so no flying highways
Does anyone have a base guide on making a mega factory?
@raven panther check wiki, search 'guide'
Aight
@viscid shadow instead of a straight flying highway, just use ramps sitting on terrain. Make sure to avoid poisons
you take that back kekw
@wind spade I'll respectfully agree to disagree on that, they work reasonably well as stop gap signs, until signs are implemented - and beacons can help you re-find nodes you want to start mining if you don't have the materials foran auto miner on hand
Alt beacons are useless*
None are good, so all are equally good
@devout flax I meant the alternate recipe
i use alternate beacon for my nuclear stuff
The coal one is not bad. The biofuel and coal are underrated by using dead monster as fuel i can easely make 2 fuel generator run without never missing fuel
but its not automated power and you have always to harvest them manually
I have a trashcan at my base just put trash in them each 48 in game hours and its never run out
I have about over 2 storage fuelof biomass
Biomass's only use after coal energy is the resource sink
Yes, well .... Factorio and Satisfactory deal with wood exactly the same, only have one use at the beginning, afterwards it is pointless ... is actually a shame
Wood suck you are right
Organ and carapace when you have enough healing item is another case
jeah healing is the other viable point, but thats all
I will try to make some statistic
As a emergency for blowup power grid i see a lot of potential
With the biofuel
You can store a lot of biomass and a bit of biofuel to jump start your system
as an emergency yes :D luckily i dont need it xD
I need it because my turbo fuel system had a lot of misses
Yeah i think i want to stay low tier because of the challenge of it
I have a lot of fun setting it up
I dont even have aluminum XD
Im setting everything on mk4
Calculting the max output of that and splithing the output on 3 belt is a lot of calculation
Same with the pipe
have fun :D
Thank you
How many Heavy Modular Frames per minute do you guys think I need ๐ค
Don't have an alternate for HMF
then you can have 20 with 10 manu
Do I really need this many per minute though
I know I'm gonna place a lot of manufacturers, but like
better have them :D because you need them for adaptive control unit, manufacturer, fuel gens, train stuff, miner mk3 .... and so on
2475 iron per minute, sounds cool
Maybe I can somehow rush MK.4 belts before creating HMF factory
Mk4 before HMF is very doable
Think I might take a break from the game today, literally played like 44 hours on Saturday/Sunday
Tฬธฬขฬทhฬจออeฬดอฬด ฬธฬงfฬถออ aออฬถcออกฬดtอฬอoฬงฬทฬขrออ ฬธyอ อกฬ อ อ อmออ อuฬอsอาออtอฬงอ อาgฬงฬrฬธฬธฬoฬขอฬดwฬง.อาอ
pls dont use ZALGO
I didn't even know it had a name.
now you know xD
The site I used just was called "fuck up my text"
With various options like a little fucked, more fucked, and really fucked.
Out of curiosity, what's the problem with it?
hard to read :D
It is not a problem if you can smile at it
dyno also doesn't like it @hot ginkgo
This pleases me greatly.
anyway, great job! you can now lay a lot of Mk.2 belts
or dont xD go to mk3
Yeah I typically skip the Mk2 belt phase and jump straight to 3
most of the math can be done trough a calculator if you have troubles, otherwise it's mostly division by 2 and 3
i wish i have division by 2 and 3 o.0
you do, it's just that you have to chain approximately several hundreds of them in a row lmao
Overflow! overflow!
Good job for both having something blocking the view and no explanation...
Whelp Trying the recommended Turbofuel 25MW build from the wiki. Unless someone knows of a better way to convert infinite water and 600 oil into power.
The detail plan is in the wiki image iirc
Yep problem is having enough space unless building in a skybox. I'm doing mine in the middle of the ocean.
You can modify the setup accordingly
Yep thats the guide I'm using.
So I guess I'll be doing a 96x57 grid for 50GW of power.
im not sure what is going on here: this smelter is beign fed 30/min, it has been producing for about half an hour, but it has basically no efficiency...
I don't get what's wrong in this image?
everything looks to be functioning?
oh the 1% statistic
could just be sphaghetti coding making it mislabel the efficiency, clearly if it's been running for half an hour without shutdown it's working
it could also possibly be because it's looking at the fact that the number of ore is never going up, thus a small stack size makes it think it's not running effeciently?
idk try putting 90 more iron ore in there manually so it has a consistently nearly full stack and see if that effects the percentage @sand smelt
Hmmmm that's really annoying. I was trying to test a new manifold design and wanted to make sure it was being efficient
So I had this wild hair thought that having a central repo for all my resources would be a good idea. I mean I could go there and pick and choose what I wanted to load them up in train cars and ship them to the specific factory that they needed to go to. Well after having built such a repo, a few thoughts occurred to me. First, I'd have to transport all the items to that location. Not a problem with trains. But then I'd have to sort it. Ok, I have smart splitters, that's easy. But then what happens when those containers fill up. What's going to tell the trains to back off - stop sending items. Nothing. So then I got a backup in one of the automated sorting lines, cause the container is full. Posting this here in meta and math, cause maybe someone else has a logical solution. I'm thinking maybe best just to have specific factories making specific things/parts and then use trains to ship them to specific destinations. No depot, no repo.. just keep moving things around between factories. Thoughts? Any logical ideas on how this might work better?
@sand smelt it probably is being effecient, I was just thinking about possible reasons why it was saying low efficiency when it's clearly working at 100% effeciency
*unless it's constantly backing up and having overflow so it's not running most of the time is the only other thing I can thing of
@quasi kettle conveyors just straight into the repo building, more work but then if a conveyor backs up the machine supplying it will turn off, and you're not dealing with splitters/sorting since that's just done automatically by being fed into the right storage
Right, but that's literally like 50 conveyers coming from 50 train cargo containers to keep things separate. I mean that WOULD work - but is it worth it?
or just have each train cargo station dedicated to only one item
that^
Ok, I was about to tear it all up, but let me think about that. That might be a nightmare to manage. ๐
it's honestly probably not to bad, you can also use conveyor walls to move resources upwards along the exterior of the building
with the complexity of 6 or so factories, and the increased load/save times... I'm thinking I just try to keep things simple and keep items in the factory it was made in. Then have a train run around and pickup whatever it needs. Like have a train per factory for what it needs to build the next item.
And I also have the stack mod enabled, so 500 stacks of everything. It's a lot of stuff to move around. ๐
maybe if I had lightning belts that could empty a container in a few seconds.
@sand smelt the efficiency display is a bit bugged. Once it goes down it never go up unless you reload your save, even if it is actually running at 100%
How do I split 120 ore/m into 4 groups of 30 ore/m?
Do you know the idea if exponentials
no
split it into 2x60, then split each branch into 2x30
to be honest, I'm not sure you are ready for this game...
sorry iโm just really dumb today
itโs my second play through ๐ ๐
my old world was a messss so iโm restarting
just like in real life)
or just do a manifold as it will be easier to make later on
a manifold is basically one main input line with a splitter for each building. it takes a bit more time to fully start up, but eventually all the buildings will be saturated and process everything
iโm trying to build something tidy but i just canโt wrap my head around it
a manifold allows you to skip a lot of math and is easily expandable
are you available right now? Maybe you could help me build some basic iron production systems?
I'm not available but take a look here
there are schematics too
wonโt the first smelter get jammed?
i mean.. the conveyor will stop moving cause it will have too many items
that's the idea, as well as why it takes a bit more time to start up
since the smelter can only process so many items, the first one will be saturated, then the 2nd and so on
then my iron ingots will be created unevenly.. One will have 60/m, the other will have 30...
in the end, it will balance itself out and process as many ires as you input
so.. the best option is to create a manifold?
no, you will basically saturate the whole line, since the first smelter will process less than what the input can give it, the excess will eventually overflow into the 2nd then the 3rd and so on
that's by far the easiest option
especially later on when it's not just division by 2 or 3
alright.. iโll try it..
once the intern 'buffers' of each building is saturated, you will process as many ores as you input, provided you build enough buildings
Well.. hereโs my problem:
I have two miners, 120 ore/m. Do I have to put them on the same conveyor before I put them through the smelters?
not necessarily
so.. it doesnโt particularly matter where the second miners ores merge in?
you can if you have a good neough belts or do an injected manifold, doesn't really matter
my belts are only mk 1 atm.. itโs only early game
it does matter if you make an injected
oh then your miners will only effectively gives you 60/min
even if it displays 120
oh.
How should I build the manifold in this scenario?
well, with 60/min there is no difference between manifold and the load balancer (what raven was suggesting to you)
1 smelter can handle 30 ores/min
so have 1 miners output go into 2 smelters
cause 2x30=60
yea
but in that case, i wonโt have much room for upgrading my conveyor belts. if I do upgrade iโll need to fully rebuild.
you can easily add as long as you have the space to build more buildings
I have plenty of space.
let's say that you upgrade your belt to mk2, and can have 120/min
you can now feed 4 smelters
so make 4 smelters in a row, with a splitter in front of each smelter
have your 120/min belt goes trough all 4 splitters
and each splitter feed 1 smelter
there you go, manifold
and if you upgrade to mk3 and double your ore prod? upgrade your main belt and just add 4 more smelters in the row
this is what it currently looks like
oh oops, i forgot I have my other monitor
but u can see still
yeah, you're fine for 60/min with that cause there is no difference between a manifold and a load balancer at that stage
and when I upgrade my belts, Ill add some more smelters to the right and create a manifold?
let's ignore the miner on top for now
imagine if your miner on the right outputs 120/min
and feed the 4 smleters you have here
you'd put 1 splitter before each smelter
and the main ore line will enter the splitter at the bottom, then go through all the other splitters
since a smelter can only handle 30/ores per minute, the first one will end up saturated and the excess will overflow to the 2nd until saturation and so on
Yup yup
the system balance itself out that way, and at the end each smelter will process 30 ores /min
thus effectively converting 120 ores/min into 120 ingots/min
where would I merge the other miner into it?
and when your raw ore input increase, you can accordingly add more smelters
depends of your belts
can your main belt handle the combined output of the 2 miners? just merge it before the splitters
if not i make an injected manifold?
if not, you either do another line (especially if the numbers split perfectly with no waste like here)
or do an injected manifold
injected is more for when you first belt has some leftovers that are needed to complete the 2nd belt
oh
for smelters, you can split perfectly from the start so injected isn't needed
ahk
basically injected is when you're 'locked' by belt size and have to bypass it
@inland epoch ALT + PrintScreen will only screenshot the currently focused window, useful for multi monitor setup
oh sick thanks xd
8 coal generators need 360 water and 120 coal, correct? so in theory the easy solution is to use 3 water extractors. not so easy in practice, because of pipes. so i use a power shard on 1 of 2 water extractors to get 300 water and make energy from 90 coal with 6 gens.
does anyone have a better/different solution (that does not incluse stacking pipes)?
merge two extractors outputs to form a 240 line entering the row of gens from one side than have the last extractor feed it from the other side
or have the middle extractor split in two to feed the other two line (making them 120+60=180), each line feeding 4 coal gens
manifold of 16 generaters, 240 coal, 6 extractors connect to each 3rd starting from 1st : 1, 4, 7, 10, 13, 16.
that's a pretty simple solution @eager solar i'll use that when i set up my big coal farm, thanks
you're welcome. btw, for the first solution, you can easily expand the plant by turning the 120 line into another 240 feeding another set of 8 coal gens with a new 120 on the other side
yeah, that's clear and is what i'll do
@proven pike use a common pipe header, basically a long stretch of pipe, with one side branching to water extractors and the other side to the coal generators
although it is ''one'' pipe, you can mentally break it down into several shorter pipes, such that no pipe segment actually has more than 300/min flow
oo, that's nice thinking @glacial hemlock or whoever had that idea first. needs space though, but easy to use if you have a big lake as you can just build the power plants on top of it
true, you already got the idea
famous youtuber tends to use 'looped' design, which is like 2 parallel pipes enclosed at both ends, and that works too, but double the pipe cost and space (and they looked bad)
ouf, i think that's overkill
In case you need the analysis, here you go
tryna figure out aluminum w/ no waste at 100%, getting a little ridiculous
lol, aluminum without waste. Great job
Autocad?
to be able to draw these, you must be an engineer.
@pale kettle i hope its coal alu and not coke alu
Unlike factorio you don't need resource balancing in satisfactory. Just pump everything you can muster to machines and they'll churn into a state of self-balancing after a few rotations.
you dont need balance in factorio either
HISKI: It's required to ensure later stations get resources, or they'll get eaten up too quickly.
well when they'll get eaten up too quickly you dont have enough items anyway
@boreal cypress nah its coke, 4x60 = 240 needed. which is 1 lvl 2 miner. does coke become super valuable / should i look into the alt recipie
In factorio you have so many more machines that it becomes a factor... (see what i did there?)
coke is worse ... you get more aluscrap with coal
coke: 1,5 scrap out of 1 solution
coal: 1,66 scrap out of 1 solution
and you dont need oil
In factorio you have so many more machines that it becomes a factor... (see what i did there?)
@lavish hazel jeah ... with bob and angel mods it get insane xD
yeah lol
hmm thanks, ill look into it. this is only my second attempt at aluminum. my first was just to push out 100 alum sheets to get past the milestone.
Bob & Angel are truly disgusting people... xD
โAh, so you need complexity, huh? I'll give you effin' complexity.
Ah.. angelbobs. Loved that mod pair.
I love those mods, and you know what? Bob was here a few days ago!
bobangel is just .... "How much complexity do you want?" "YES"
"aight so you start off with an electrolyzer feeding into a crusher going into a crystallizer which you then-"
And it just goes crazy from there. Love it.
just the washing process with the minerals ... sorting, washing, chemical... etc .-. huge
Krastorio 2 was also a fun one. More similar to vanilla play.
jeah it got presented in a FFF too ^^
Oh nice. ๐ฎ
Oh snap you right.
Satisfactory was made because the developers got hooked on factorio. My bet is all is good. But you never know what knowledge moderators have... ๐
They are two different paradigms after all.
Anyway, discussing angelbob's with hearts in our eyesโand that we do it in a satisfactory spaceโshould be hint enough that yes, we love satisfactory. But please give us moar complexity.
@glacial hemlock. im starting to realize there might be some waste.. but yes autocad haha and nah im in architecture, so close
silica is a bitch when trying to produce aluminum ingot
Better than just a little more complexity, make later tiers completely unplayable for the casual gamers... >:D
agreed, iron is pretty easy & straight foward. this is actually a challenge
yeah
agreed^
although, can it be done* perfectly without a sink?
cuz that will be disappointing lol
I betcha that the math goes up. Find the smallest common denominator... ๐
relatively new...80-90hrs ish..Is there a way to tell the programmable splitters how much of an item to split per min?
like i want 25 iron ore one direction per min
and 30 to go the other way
gotta do math
Thats what I figured