#math-and-meta

1 messages ยท Page 464 of 1

boreal cypress
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if i knew you would to that, i would have written something better ._.

muted crypt
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What, is my tutorial not good enough for you

tiny sentinel
muted crypt
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if you squint hard enough they look exactly like that

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As for your long-distance power concerns... train rails are nice for that

glacial hemlock
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I think some fancy 3d artworks are possible by using some wall outlets+wires or pipes

tiny sentinel
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[cries in stuck at Tier 4]

muted crypt
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you'll get there ๐Ÿ˜„

sand garnet
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lmao greeny that video tutorial is god tier

glacial hemlock
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tier4 for first time? That's a great progress there

tiny sentinel
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I unlocked the explorer vehicle but haven't unlocked the motor recipe hehe

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yeah, I'm still getting my steel up and running, but I have a tractor on a loop delivering caterium and I have a MK2 belt line from the pure coal node at the south west of the green plains biome. I split 30 coal to keep the truck station (and tractor) fueled up and the other 90 goes to my 3 steal foundries. it worked out perfectly

glacial hemlock
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great, and if you can tame a tractor well, you are doing a very great job.

tiny sentinel
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and each of my floors, starting on the second floor, are a sandwich with glass on top, then metal foundation frame, then a 8x1 foundation.

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I've been using that to run belts under the floor/ceiling and between floors.

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it's a super clean layout

glacial hemlock
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yeah, cool. Btw, if you are going for magabase at the late game, you gotta reduce the usage of glass walls and foundations, they cause lags

wind spade
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you gotta do separated factories, not megabase ๐Ÿ˜›

tiny sentinel
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is that dependent on my PC's available horse power or just wonkiness with the engine regardless of how beastly my PC is?

wind spade
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both

near fractal
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^

tiny sentinel
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I'm making separate factories based on general categories. like all my iron/steel in one, copper (and maybe quartz and caterium) in another, etc. and I'll have a whole other facility for all the oil based stuff

boreal cypress
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you gotta do separated factories, not megabase ๐Ÿ˜›
@wind spade dont tell me what to do

tiny sentinel
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my PC is pretty decent. Ryzen 9 3900X, 32GB RAM, RTX 2080 and entirely NVME SSD storage.

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in my world right now I'm averaging north of 60FPS in most places.

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though I recently loaded up a save file Kibz provided of his let's play world and yeah, it chugged a bit.

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game just freezes for a solid 30 seconds on each autosave

boreal cypress
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same with my save

tiny sentinel
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my world freezes for a second or 2 on each save, but I guess most of the wonkiness we experience can be blamed on early access status? I assume they'll start really bug smashing once the game is feature complete. It's already pretty solid for an early access game though.

barren elm
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Mine does too on a SSD on a fresh world

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Maybe not 2 seconds but a lot more than it used to

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The fact that they put a warning in for when it's about to autosave says to me that they know about it and they can't change the freeze

boreal cypress
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its because of the massive save compression

Savefile before Cloud Saving were over 150MB now they are like 5MB

abstract copper
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Fixing that is part of their work for making dedicated servers I think

quasi kettle
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In oil extractors, there's wording that the flow rate is xxx m3/min. No matter what I overclock the pump to - say 480 m3/min.. Is it actually doing 480 or is it limited at 300?

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I almost think it's capped at 300, cause if I have mine set to 480, and I'm feeding refineries for fuel... and each refinery has an input of 60 per minute, I should be able to fill 8 refineries. But it seems like I can only do 5 reliably.

boreal cypress
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In oil extractors, there's wording that the flow rate is xxx m3/min. No matter what I overclock the pump to - say 480 m3/min.. Is it actually doing 480 or is it limited at 300?
@quasi kettle limit to 300 because pipe

quasi kettle
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So no bother overclocking then... damn.

boreal cypress
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you can them oc to 300mยณ max

quasi kettle
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Right... I want 480.. ๐Ÿ™‚

boreal cypress
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you cant get them :D

opal cairn
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when will cards or achievements be added to the satisfactory on steam?

sand garnet
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not until very late

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probably around official release

boreal cypress
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Achievment: dismantle your pod
Achievment: build HUB
Achievment: FIRST BLOOD

sand garnet
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achievement: press left mouse button.

boreal cypress
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no thats a very hard one o.0 how do you achieve that?

quasi kettle
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What's the most efficient way to make plastic and rubber? I tried the alternate recipes for recycled rubber and plastic - each of them feeds the other and then the excess is shipped away... but I'm only able to add 6 refineries to each pure oil node (see above). There's got to be a better way, right?

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Convert it all to resin and then refine that?

boreal cypress
wind spade
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diluted packaged fuel -> recycling loop

boreal cypress
quasi kettle
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900 min is great! Ok, so that's plastic. Work the same for rubber?

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fk me..that's a lot of equipment.

boreal cypress
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idk why both use residual rubber @wind spade

wind spade
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less PR and more water

boreal cypress
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ahh okay

wind spade
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so you'll get more stuff out of it

boreal cypress
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thanks ^.^

quasi kettle
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I wonder if it's possible to combine those two diagrams to use less buildings and say 780 items per minute? ๐Ÿ™‚

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of each

wind spade
boreal cypress
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.-.

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funny... its 780,01 rubber and 779,99 plastic xD

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but why do my chart look diffrent?

wind spade
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that's probably just a rounding error

boreal cypress
wind spade
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I have plastic first and rubber second

boreal cypress
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oh

wind spade
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I assume you have it the other way around

boreal cypress
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yes

quasi kettle
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ok, so the answer is yes, but you're really not saving any equipment. lol

wind spade
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but it shouldn't matter

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@quasi kettle yeah, you can't really save on materials ๐Ÿ˜„

quasi kettle
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Ok, I have a new spot for a plastic/rubber plant, so let me get building. ๐Ÿ™‚

wind spade
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btw @quasi kettle the diagrams are from my tool, so you can generate them yourself ๐Ÿ™‚

quasi kettle
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excellent. I'll use that for sure.

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The science is there, but does it actually work? ๐Ÿ™‚

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For things that require > 300 quantity (in liquid), I'm guessing you're just feeding a large pipe with lots of refineries on it?

wind spade
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multiple pipes ๐Ÿ™‚

quasi kettle
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Right so for your instance that shows 1733 water input - that would be 5.77 water extractors feeding 23 refineries. 23 refineries / 5.77 = ~4 refineries per water extractor. Is that about right?

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5.77 water extractors maxed out, that is.

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overclocked to the max

wind spade
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I think so

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or more extractors not overclocked

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if you have the space, it's usually better to not overclock them

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as the non-overclocked extractors use less power

gilded yarrow
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thanks for the tools share, that is awesome

barren elm
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@grand garnet If you absolutely must have that railing there and it just isn't working, then you can use greeny's map tools to place it instead

gilded yarrow
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I like the maximize button, that is awesome for planning out how/what to plan out

barren elm
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It didn't take long to learn how to move/copy stuff etc

grand garnet
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yea, im moving around the foundation and it happens every so often... I'll probs have to use the map tools

gilded yarrow
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do you guys have to redesign your factories alot in the beginning?

barren elm
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Not really

hot ginkgo
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Ohh yeah.

barren elm
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Usually I divide the map into grids

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Assign a grid as a "starter factory"

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Do all my messy starter factory shenanigans there

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Then do a more planned factory in the other grids

gilded yarrow
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im only on my 2nd play through on tier 5, but trying to build out so i dont have to come back and re do everything

barren elm
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Yeah that's kinda unavoidable due to the existence of alt recipes

hot ginkgo
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Rebuilding will happen over and over until you figure out your design method.

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Learn from mistakes, find a better way to do it that fits your brain.

barren elm
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But you don't have to update your current factory, you can just leave it as it is while you move onto other areas

hot ginkgo
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That's what I did alot. Basicslly what Tya described. Build a started and plan more later once alts are unlocked.

gilded yarrow
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gotcha

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yea i starting the heavy modular frames, and have alot of pure nodes, so that tools link was awesome of maximazing the nodes

hot ginkgo
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Greeny is the bomb.

gilded yarrow
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tell you what thought, this is prolly one of the best games i've played in a long long time

warm wren
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The argument in my brain... "But it's right there!" "But what if I need that resource for something else" "It's literally right beside of where you could use it!" "But... I have plenty of the resource and..." "But it's RIGHT THERE!"

vale surge
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does anyone have a crazy good turbo motor factory yet? Or am I stuck trying to compute all this nonsense to even attempt one?
And when I say crazy good I don't mean 100% efficient, I mean like going for around 20/min (Because why not)

quasi kettle
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Not sure why but Satisfactory-calculator doesn't know how to compute making cables with the quickwire alt

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keeps showing me the normal method, even though I have that recipe checked.

hot ginkgo
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I usually only use greenys stuff now. But some recipes you have to disable the original gift the alt to be used.@quasi kettle

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Not sure if SCIM has that function.

quasi kettle
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What is greeny's stuff?

hot ginkgo
quasi kettle
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Oh yeah, use that A LOT ๐Ÿ™‚ Didn't play with the calculator much tho

hot ginkgo
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I prefer it because it doesnt show each individual connection.

quasi kettle
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Wait, my bad. Wrong URL I was thinking of.

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And that is the right site I was saying doesn't show the one Alt recipe.

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the SCIM one is the one I use a lot -for mapping and finding resources

hot ginkgo
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If you scroll farther down you can unselect a default recipe.

stray moon
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how would split 2 lines into 5 perfectly?

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nvm. found it

tiny sentinel
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my method for bringing stuff to the space elevator from below. I've got it on a raised platform.

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all the belts go under the walkway bridge to the main assembly factory. Right now it's just doing steel, but eventually that will move to another facility and this building will be for assembling the complex parts for the elevator.

quasi kettle
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Here's an interesting, but familiar thought - why do we package things? I mean why can't we just pipe it to the other equipment? I'm following one of the diagrams that @wind spade posted, and the whole "package, then unpackage" doesn't quite make sense to me. Unless you're gaining an advantage, what's the point?

hot ginkgo
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Probably the diluted fuel recipe.

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You gain a ton of extra fuel that way.

quasi kettle
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Right thats called for.. ok, so you get a bump..

hot ginkgo
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That loop he refers too is probably the HOR>diluted>turbo.

quasi kettle
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This the plastic/rubber recipe

hot ginkgo
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Makes 22GW from 300 oil.

quasi kettle
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Yeah, I think I read that one too. Doesn't that use like a shipload of refineries? Well the plastic/rubber one uses about 100, so probably just as bad. lol

hot ginkgo
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Yup. Same thing. It uses the recycled fuel alt.

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And the diluted fuel is the best way to get more fuel.

quasi kettle
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well I got 16 GW, so maybe when that gets close, I'll have to build that power plant.

hot ginkgo
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The other option is 10GW from 300 oil. Uses about 20 refineries.

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Yup.

quasi kettle
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I've done step 4... mixed with coal, got about 16GW, so good for now.

hot ginkgo
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I'm working on the stage 5 one now.

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Just finished all the fuel set ups. About to start compacted coal and can finally build all the gens.

quasi kettle
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woohoo!

eager solar
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I did stage 5, took a lot of time but was fun to do

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I'm just half-pissed because I planned too big and now I have 2 empty floors

worthy copper
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i spent literally all of today building a stage 5 from start to finish

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including setting up the compacted coal camp

warm wren
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โ˜ข๏ธ

mental geyser
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nice

celest vault
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The reason why the package/unpackage loop exists is because with diluted fuel you're turning 2 liquids into 1 liquid. Seeing a refinery has one fluid intake and one belt intake, one of the two fluids needs to be packaged. @quasi kettle

river night
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I do hope they vastly extend fluid systems to get rid of such kludges

wind spade
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I think the packaging/unpackaging is there to be a downside as well

celest vault
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I just want a tiny as heck (un)packager building that uses way less power.

wind spade
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would unbalance things tho

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you'd need to rebalance the diluted loop

celest vault
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Hardly, but obviously the recipes could (and would need to, because it'd break builds anyway) be adjusted.

river night
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I feel like an elegant solution would be allowing inputs on some machines to dynamically swap between belt or pipe, somehow. That way a refinery could take two fluids, or eg. a foundry could accept water and cover the pure ingots, etc. Sure, it would need an overall balance pass, but I just want some diversity from refinery for everything

celest vault
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I was thinking about that as well, Nev, but that'd require adding in new functionality to buildings that doesn't exist yet, meaning it's unlikely they will.

sand garnet
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even if it uses equal amounts of power, a secondary fluid building would be fine for me

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just to break up the monotony of refineries as far as the eye can see

stark bronze
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A machine for every input and output combination

celest vault
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I mean, the smelter and constructors both have belt in/outputs. So does the foundry and the assembler. But they have different functionality. This could too.

stark bronze
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Like fluid and solid in/ solid out can be a washer for pure alts and an applier for coated cables and such

celest vault
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Problem of that is that the building would be useless until you find the alt recipes. x)

wind spade
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well if there's someone with nice 3D moddeling skills, I'd be happy to make that into a mod ๐Ÿ˜›

stark bronze
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Unlocking with the alt?

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unlocked recipe: pure doggo ingot
unlocked building: washer

wind spade
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more buildings

stark bronze
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unlocked recipe: diluted packaged fuel
unlocked building: applier

twin pike
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Has anybody experimented with this before? With the new overflow setting on smart splitters, it seems like you can do some basic logic gates. Here's a Not gate / priority merger

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right now I've only got them puzzled out for mixed types, since that gives me better control of the routing in the smart splitters. but I'm sure you could do same-type logic if you used some kind of intermediate item

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I know there are mods that can do this better already, but I think it's kind of cool that it's possible unmodded

copper fiber
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Awesome!!! now you can actually turn off machines when a storage is full

boreal cypress
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but machines turn automaticly off when storage is full o.0

copper fiber
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because it is saturated, yes, but I see possibilities, get more efficiency out of your lines because you can stop the flow of materials as long as there is no output for example

stark bronze
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Still harder than manifolds

wind spade
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makes no sense, especially now with sinks

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you essentially just want to produce stuff until storagebox is full and then either stop the production or sink the rest

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both cases are doable easily with one overflow splitter

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sure, as a nice experiment, building latches and gates can be fun

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but imo has no real use in the game

cedar mica
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Only reason I see for a better splitter, is that you have rations as an option, but thats a different topic

copper fiber
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sure, I do that right now, but i'm currently working on my power factory as I have hardly enough to run the entire factory, so if you can shut down the flow of material until another part of the factory has completed its production, so the factory starts up at a sequence..

cedar mica
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The only reason to shut down a part of the factory, is to save power, but then you are playing the "do I have enough power overall" game

wind spade
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it shuts down automatically if you don't have space on belts

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and you're not solving the root cause of the issue

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"I don't have power" should be solved by adding more power, not reducing your factory

glacial hemlock
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If you face power shortage in this game for prolonged time, you are probably playing it wrong

copper fiber
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just trowing a ball here :p i'm upgrading my power, after that it doesn't make sense, I agree, just thinking of possibilities

cedar mica
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Some times you need to save power, as building more power, needs power as well ๐Ÿ˜›

wind spade
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well then this system wouldn't help you anyway ๐Ÿ˜‰

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because you'd need to wait for it to shut down when the condition is met (storage full or smth)

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so it's better to disconnect one pole anyway

cedar mica
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That system is built into the game, if storage/buffer and belt is full, wait till room

glacial hemlock
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You can have some fancy separated power network so that if power trips, only part of the factory is affected

cedar mica
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I would rather separate so you have separate production. Geothermal powers the water extractors and the pumps, the coal power you get from that powers fuel/turbo/nuclear. That way, if you kill the power, you can very quickly get it back up and running

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Of course, its an endgame setup, but you are rebuilding your power at tier 5-7 anyway

glacial hemlock
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Or basically just building an overkilling power supply. In the endgame you barely hit 0.5TW, but you can easily create 1.18TW

wind spade
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having more power than you consume at max is recommended anyway

wanton axle
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I'm generating 1.4 TW and using about 650MW LOL

wind spade
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wait what

wanton axle
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2 coal generators, 2 fuel generators & 3 geothermal generators LOL

wind spade
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how do you generate 1.4 TW from 650 MW

wanton axle
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LOL read it again

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I'm using 650MW

wind spade
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yeah

wanton axle
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generating 1.4TW

wind spade
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but to produce 1.4 TW you need to process all the uranium, most of the turbofuel and that processing plant will definitely eat more than 650 MW

wanton axle
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not using nuclear at all

wind spade
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then you can't be generating 1.4 TW

boreal cypress
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how do you produce 1,4 TW?

wind spade
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nuclear is maxed out at 1.18 TW

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and it's the best power source we have

wanton axle
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2 coal generators, 2 fuel generators & 3 geothermal generators

boreal cypress
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2 coal generators, 2 fuel generators & 3 geothermal generators LOL
@wanton axle thats only 1050 MW xD

wind spade
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^

wanton axle
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the 2 coal have 3 shards each

boreal cypress
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1,4 TW is 1400000 MW

wind spade
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ok, that's 302 MW from coal

indigo vigil
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I think you're mistaking GW for TW

boreal cypress
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^

wanton axle
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ok, I will hop on that game and check lol

indigo vigil
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TW is 1000x larger than a GW

wanton axle
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ok, 1 fuel generator has 3 shards

boreal cypress
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show the capacity

wanton axle
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2nd fuel generator has 2 shards

boreal cypress
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show capacity

indigo vigil
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The screenshot goblin is hungry. You must feed it.

wanton axle
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total capacity is 1,462.7 MW with current production currently at 600 MW

boreal cypress
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1462,7 MW is NOT 1,4 TW xD its only 1,4 GW

wanton axle
boreal cypress
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jep, no TW

wanton axle
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oops got my T & G mixed up LOL

wind spade
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Yeah, you confused me totally

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confusion 1000

wanton axle
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lol, then my job for the day is done LOL - I try to confuse at least 1 person a day LOL

wind spade
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I think yo confused a few extra

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So you can have a break over the weekend

wanton axle
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LOL

glacial hemlock
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Your discord name is confusing enough.

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Can't even @ properly

rugged flower
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@wanton axle yes you can

glacial hemlock
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When someone mentioning more than 1.3 GW i gonna react with: wait, that's illegal. Anyway

boreal cypress
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but not with @ name while writin @rugged flower

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When someone mentioning more than 1.3 GW i gonna react with: wait, that's illegal. Anyway
@glacial hemlock you mean 1,3TW? xD

glacial hemlock
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Yeah, now i am the one causing confusion

wanton axle
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Why won't 2 nuclear plants give you more than that?

boreal cypress
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2 NPP give 5 GW

glacial hemlock
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472.5 nuclear plants you mean?

wind spade
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Even 1 would give you more

warm wren
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My set up can only support 140-150 nuke reactors, I'm such a slacker ๐Ÿ˜„

boreal cypress
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my setup is for 144 NPP :D

copper fiber
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and how much power are you using?

boreal cypress
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40 GW becasue T-Motor Factory isnt connected

glacial hemlock
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T-motor sounds cool. Perhaps we will have L-motor and S-motor soon.

vale surge
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40 GW becasue T-Motor Factory isnt connected
@boreal cypress how many T-Motor's you making? I'm debating going for 22.5/min, I believe I can do a good chunk more though

boreal cypress
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im going for 124 Turbo Motors @vale surge

vale surge
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jesus.

mental geyser
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@boreal cypress isnt that most of the way to the physical limit

vale surge
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isn't max 156?

barren elm
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Theoretically

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Practically I think your PC would melt

boreal cypress
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max is 156

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but i only want a mk2 belt full :D

vale surge
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how are you not using like half of the worlds oil anywhere else to limit you to like 80

boreal cypress
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i use the 1:3 oil:plastic/rubber setup

barren elm
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You don't really need oil for anything if you're just going for turbomotors

boreal cypress
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true ^^ but some alternate are just better so i need oil :D

mental geyser
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I need to change my oil setup to 1:3 at some point

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that'll give me 2400 plastic / min ๐Ÿ˜„

eager solar
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1:3?

vale surge
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I use the west-most oil nodes for plastic/rubber setups producing 1800 of each I think

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1:3?
@eager solar using oil -> HOR & water + HOR -> Diluted packaged fuel, with some other alts you can do 300 oil -> 900 plastic or rubber

boreal cypress
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@eager solar yes, you use 300 oil to get 900 plastic/rubber

ancient python
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=]

eager solar
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oh, the recycled loop

dusty crow
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i just recently got the game

eager solar
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didn't get the name

vale surge
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i just recently got the game
@dusty crow if u just got the game then I feel it's most enjoyed staying off of the steam reviews / discord servers your first playthrough to fully experience everything

mental geyser
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actually if I use 1:3 I can get 3600 plastic/min

dusty crow
mental geyser
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nice!

dusty crow
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i hate those giant things and those.. bugs though

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eeegh

torn trail
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everytime i fight those bugs idk why i get goosebumps

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they suck

vale surge
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I can confirm the most annoying harddrive to get has to be in the red forest surrounded by both uranium & 6 bug nests

sand garnet
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luckily, you can skip 13 and still get all the unlocks in the game right now

boreal cypress
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2 (?) you have to skip :D

muted crypt
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I can confirm the most annoying harddrive to get has to be in the red forest surrounded by both uranium & 6 bug nests
@vale surge there is one on the edge of the red forest (I think) protected by three alpha spitters and poison clouds... I got that one without a gas mask ๐Ÿ˜ฉ

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I was literally yeeting nobelisks for 10 minutes

vale surge
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that was was alright to get, by that point I had the rifle though

muted crypt
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xenobasher and nobelisks are the only weapons I use... screw me, I guess

upbeat lance
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Same

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I didnot like rifle

eager solar
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for me the most annoying was the one on top of a big stone pillar asking for 14 biomass burners

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with a bunch of hogs and their alpha

vale surge
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for the 420MW crash I just OC'd some burners since I was impatient to feed 14 with fuel

eager solar
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I didn't have slugs/shards with me and I was lie short of 10 raw iron ores so I had to look around for it

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pain in the ass

static wren
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why is my math saying i should draw 9MW power off of one biomass burner but it says 12.8MW?

vale surge
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I didn't have slugs/shards with me and I was lie short of 10 raw iron ores so I had to look around for it
yeah normally when I go for harddrives I go to a biome and just get them all which gives me a good chunk of slugs on the way around

eager solar
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same but I just happened to not have one at this very moment

wind spade
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@static wren wdym? Are you using more power than you should?

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Did you overclock something?

static wren
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im underclocking

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and adding up the power output it adds up to about 9 but the graph says 12.8

cerulean marlin
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I have a total of 900 crude that I'm imputing (2 overclocked normal and 2 overclocked impure's) what is the best thing to manufacture, and is there a way to make a efficient regular fuel generation system with also having the benefit of mass producing either plastic or rubber. If there is a way what ratio should i be using, all i know is that i need 30 refinery's for all the crude inputs

celest vault
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If you have the recipes there's a rubber/plastic recycling loop that you can do, it uses a lot of fuel and water. You could also make a lot of turbofuel and have a bunch of fuel generators with a single crude oil spot. Kind of all depends on what you need.

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I personally only have like 2 oil spots that I use, so no more than 600/m. It's ridiculous how much you can get out of oil.

mint grove
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Hey Guys im new here, about 720 Coal, for how many Coal Generator at full effec. ?

fierce ruin
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720/15

mint grove
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alright ty so much

cerulean marlin
#

@mint grove use https://www.satisfactorytools.com/production it helps so much, i really wish i knew about this tool when I started

mint grove
#

@cerulean marlin tyvm i already about 250+ hours but still noob ๐Ÿ˜„

cerulean marlin
#

lmao yea i got 169 hours and just learned about it today

mint grove
#

๐Ÿ˜ฎ

#

but in this website im a bit lost

#

i can find ao calculate that

#

can't*

cerulean marlin
#

can i call you to explain what i know so far?

#

i found it confusing

mint grove
#

well for text it's more easy for me im not english xD

cerulean marlin
#

gotcha

carmine mountain
#

if im being totally honest i didnt even know that math was involved in satisfactory

stark bronze
#

Coming from factorio?

#

Because there isnt math in there

tawny hornet
#

You only do math if you want the best optimization

carmine mountain
#

i used to play factorio but stopped

celest vault
#

No math in Factorio? Funny.

stark bronze
#

Math with grabbers? Funny.

celest vault
#

If you put down the right grabbers, you'll always have a consistent throughput.

stark bronze
#

I guess i never put down the right grabbers

celest vault
#

Smelters smelt so many per second, belts can only move so much per second, assemblers make so many items per second. There's definite math in all of it.

verbal cloud
#

have i got this right 133 fuel generators per 600m^3 turbofuel?

celest vault
#

Correct.

verbal cloud
#

ta

stark bronze
#

2 boomers can kill most of the small bosses except elite stingers

swift sage
#

There's a lot of maths in factorio, especially if you're doing it modded.

glacial hemlock
#

nice to see you here @swift sage and I am a fan of your mods in factorio

celest vault
#

Hah, I was wondering why that name was familiar.

dim thicket
#

On the other hand, I think satisfactory is less mathematical than most people make it out to be. (Especially if you're still trying to split everything)

stark bronze
#

Math is tier 4 stuff

boreal cypress
#

There's a lot of maths in factorio, especially if you're doing it modded.
@swift sage like Bob and Angel Mod? :P

celest vault
#

Pfff, nah, what a preposterous assumption.

boreal cypress
#

Factorio is more math because you dont get items/minute numbers... in Factorio you have to calculate that yourself :D

glacial hemlock
#

actually, you have, as the time is indicated in their recipe, such as, green circuit is 0.5s, which is eq to 120/min

boreal cypress
#

but its not directly shown as in SF ^^ and you have diffrent tier of machines so you have to calculate their production speed too

hushed shadow
#

factorio recipies are often more balanced so you can use even numbers of machines

boreal cypress
#

not with nuclear power setup xD thats a huge number to have the perfect ratio

barren elm
#

On the flipside, there's no punishment for overbuilding in satisfactory so you don't need to use even numbers of machines

boreal cypress
#

nor in Factorio :D

#

when you have a decent defense

barren elm
#

Power drain

#

It's not big but it is a punishment

runic rivet
#

.

worthy copper
#

until you rig everything to buffer-based switches

swift sage
#

There's still a lot I wish were possible in Satisfactory, I mean, Modding would probably fix most of those, but still, I'm still into it's vanilla

#

Like, half a quater tiles, a wall with a door on one side and convayer hole on the other... and stuff like that.

celest vault
#

I can only imagine the kind of stuff you'd add to this game. xD

swift sage
#

A splitter/combiner that's 2 in 2 out.

celest vault
#

Sorter, then. Sounds like something that should be in vanilla.

swift sage
#

as it stands, first you have to split both the lines, then combine 2 outputs from the splitters... which takes a lot more space than a single entity.

#

I think my "Sorter" as you put it ended up using 2 splitters and 4 combiners with 4 lifers, though the final layout with a "sorter" would still have been 1 sorter, 2 lifters and 2 combiners.

celest vault
#

Sorter because it both merges and splits. c:

swift sage
#

but if you put that in the game, how do you configure the input/outputs? if you include rotations, there's 2 possible configurations. One where the 2 inputs are oposite, and outputs on the free sides, but also one where the inputs are adjacent, and the outputs on the other 2 adjecent sides

celest vault
#

I think I'd make the input/outputs adjacent. Making them forcefully cross feels like something that wouldn't often happen? Like, usually you have output coming from one side, and continues a similar direction to become input.

#

Or, make it an option. x)

cerulean marlin
#

what is better, the regualr recipe for Turbo fuel or is the alternate "Turbo heavy fuel" better

celest vault
#

The "regular" one. That way you get to use the diluted fuel to practically double the turbofuel.

swift sage
#

and yet, inputs oposite and outputs on the other sides is the configuration I would have needed

#

Yes, I'd say regular is better, especially when coupled with diluted fuel, as you can get something like 8 fuel from 3 oil... let me check the maths

#

Yeah, diluted fuel gives you twice as much fuel as you had heavy oil residue, and the difference in turbofuel recipes means that it's better to do it from the fuel.

celest vault
#

Honestly, if I were to have made this game, I would've made inputs/outputs as something that gets "attached" to buildings. Meaning they can swap out with things like refineries. And would also allow for a "smart" sorter, where you tell the building which sides are input and output, literally being able to make a splitter, merger, and both situations you described. x)

muted crypt
#

going crude oil -> heavy oil residue alt -> diluted fuel alt -> turbofuel "alt" is like 3 crude oil -> 6.67 turbofuel or something

mental geyser
#

that'd be a hassle, maybe it'd be better to just add another mode to the assembler after oil packaging is unlocked?

surreal dust
#

i used to play factorio but... it started to get boring idk why

celest vault
#

Continued repetition doesn't give enough dopamine.

boreal cypress
#

Satisfactory isnt diffrent :D

surreal dust
#

its just

#

statisfactory is a little more exploring than factorio

boreal cypress
#

you have to explore in Factorio too :P

lucid needle
#

z@celest vault smart splitters and programmable splitters exist, you just gotta unlock them

celest vault
#

Yep, yep they do.

sand burrow
#

what would be the best way to load balance 90 780 lines?

boreal cypress
#

Spaghetti, and patience

celest vault
#

90 MK5s!? Jaysus. Why?

sand burrow
#

smelting every single bit of iron on map using refineries

#

or if i could figure out how to put 134 lines perfect 525

boreal cypress
#

why not refining?

sand burrow
#

I am refining using the alt rec with added water

boreal cypress
#

uff ... well i thought im going mad with 124 turbo motors .. but you ... you are man ... xD

sand burrow
#

haha end goal is to max out turbo motors lol

boreal cypress
#

thats just 156 ^^

fierce ruin
twin pike
#

I'd say just use 90 manifolds

#

over time it would balance itself as the refineries fill up

#

if you have 23 refineries on each they could all be independent lines

#

but you could probably get away with 22 if you had a couple crosslines to take the overflow

mint grove
#

Hey guys 1 pum for every 3 coal gen

#

i need 100% power?

sand burrow
#

@twin pike that sounds good but a row of 15 perfectly take 300 water. I would have to run a second water line on each row.

twin pike
#

you could use 2-to-3 balancers then

sand burrow
#

yea itrs close just off by 5

twin pike
#

yeah I think the best solution is to take the tiny overflow off with a smart splitter

shell shadow
#

Join my server called Chill kids server

#

Join my server called Chill kids server

glacial hemlock
#

@fierce ruin the spiders on the screen are a bit scarier than the spiders in game

wind spade
#

Where is anarchofobia mode for mobile lol xD

stark crypt
#

@fierce ruin Lemme just say I hate you for that gif

glacial hemlock
#

@mint grove see coal generator in wiki

#

Your ratio only works if the power consumption is below 89%

warm wren
#

I was thinking today that 1200/min belts would let me make smart manifolds for foundaries... thinking_helmet I've reached the point where I'm not even doing things just because I can... I'm... thinking about what I would do even if it's not the best way just because it's different than the way I've done it up until now.

glacial hemlock
#

Then let's game it out!

mental geyser
#

you can enter that into google

#

and it will put it in a calculator

wind spade
#

And is also offtopic

tight blaze
#

Is the max amount of turbo motors 156/min ?

wind spade
#

yes

tight blaze
#

ok thanks ^^

#

bauxit is the Problem ?

boreal cypress
#

yes

glacial hemlock
#

I had fun arranging it into a 7x6 grid, the turbomotor net

mint grove
#

There is some kind meta for every item (x/min)??

wind spade
#

wdym by meta? you mean the selection of alts to build that item?

mint grove
#

i mean ex: how many need for every item +/-

boreal cypress
#

well yes

glacial hemlock
#

Yes, the answer is yes.

wind spade
#

if you're asking about how much do you want to produce, then no

#

if you're asking about how much can you produce max from each item, then yes

glacial hemlock
#

You will need to produce and use up everything, but you will get a little surplus of iron ingot and plenty of limestones in the end

#

@mint grove you can start from one of the easiest: 156 turbomotors/min

boreal cypress
#

one of the easiest?

wind spade
#

well you don't want to max turbomotors

#

since then you can't build anything else that requires bauxite

glacial hemlock
#

True

boreal cypress
#

what do you want to have which needs bauxite too?

wind spade
#

alclad sheets for mk5 belts

boreal cypress
#

well its not a splitted product chain ^^ so when you dont sink TM you will have a overproduction of everything :D but maybe thats why i only produce 124 TM

wind spade
#

I prefer having everything split up

mint grove
#

for every item used by iron i have enough nodes to do about 50/100min?

mental geyser
#

how many people actually achieve 156 turbomotors /min?

#

or above 100

boreal cypress
#

not many

#

for every item used by iron i have enough nodes to do about 50/100min?
@mint grove sure

mint grove
#

and my questions that's 50/100min it's enough or better to start higher?

#

because for now i have a couple facttory with 50p/min

#

but i think it's low

boreal cypress
#

what you want, but start slow and go high

mint grove
#

yeah ty ๐Ÿ˜‰

wind spade
#

it's really up to you, there's nothing like "you need to have X to progress".

mental geyser
#

my problem is that my gameplay style revolves around idling for hours until I manage to create enough production to get what I need within a really short amount of time

#

meanwhile if I just built a small production and let it run it'd be done by then

wind spade
#

instead of idling, go automate more stuff, expand power/production, hunt for HDDs and slugs, etc.

mental geyser
#

by idling I mean I'm creating a massive automation that I can only run once its finished

mint grove
#

actully for my type of game i think 50/100min that's enough for me

boreal cypress
#

it's really up to you, there's nothing like "you need to have X to progress".
@wind spade tell that to the space elevator and milestones :D

wind spade
#

I mean X = items/min

boreal cypress
#

jeah thats true^^

eager solar
#

I'd say it can be considered enough once you produce enough to never be locked by production time

mental geyser
#

I think this game needs something that's infinitely grindable like science packs in factorio

boreal cypress
#

you can even play the game with only one machine per item ...

mental geyser
#

coupons are that, by they get exponentially impossible

wind spade
#

well at some point you run out of stuff to purchase anywnay

mental geyser
#

to get to that point you need hella turbomotors

boreal cypress
#

i have 1400 coupons

mental geyser
#

nice

#

how long did that take

wind spade
#

I think if you don't purchase items it's not that hard to get to buy everything

pine python
#

yes

#

satisfactory talk

boreal cypress
#

how long did that take
@mental geyser days :D

mental geyser
#

lol

#

@wind spade I spent 36 coupons on items, how screwed am I

#

I figured worst case scenario I forgo one of the 100 coupon statues

boreal cypress
#

well you should unlock every item, the buyable things arent ... well neccessary :D

tiny sentinel
#

so I just unlocked the MK 2 miners and overclocked some nodes. now I have more ore than I know what to do with. I've got 6 fully saturated MK3 lines of Iron ore. I calculated I need about 54 smelters to smelt the full 1,620 iron.

#

I'm now trying to figure out the best way to arrange them all

wind spade
#

or use refineries for even more iron ๐Ÿค”

tiny sentinel
#

i do not have that recipe

wind spade
#

after you're at oil

#

yeah, but it's pretty nice ๐Ÿ˜„

boreal cypress
#

powerful, but need more power and alot more space for more iron

tiny sentinel
#

I'm just trying to get the versatile frameworks done. I did get the steel screw recipe. seems pretty bonkers for how many screws you can make off 5 beams

boreal cypress
#

or get alternate which dont need screws :P

wind spade
tiny sentinel
#

i don't have any of those alternates

glacial hemlock
#

It is possible to get to tier7 using only vanilla recipes

#

Each step with alternate will cut down the cost by 33% (generally)

celest vault
#

Possible? Sure.

#

Will it take a lot longer and will you be screaming about the amount of screws you need in the end? Likely.

vague berry
#

I mean before update 3 you could technically get to t7 without mining any copper

celest vault
#

Didn't have the space parts back then.

glacial hemlock
#

you pretty much need more than 10 belts of screws if you only use vanilla recipes, but you can do it in a smart way such that it is not an issue

boreal cypress
#

well you can also handcraft everything for the space elevator parts

short perch
#

Can someone sanity check me? Do wall outlets (and double wall outlets) not display the number of connections/total connections when you hover over them with a powerline like the power poles do?

boreal cypress
#

they dont show yes

wind spade
#

Each step with alternate will cut down the cost by 33% (generally)
@kwjcool321#7200 that's hardly the truth now. Was pretty close to this in U2, but now the alternates are way different

boreal cypress
#

why isnt that a ping o.0

wind spade
#

no idea... @glacial hemlock ^^

#

I just pressed the quote button and it did this

boreal cypress
#

jeah alternate work diffrent, maybe its less cost on materials but for lower productions speed or more power usage

glacial hemlock
#

I am trying to speedrun package#2 under 4 hours, but at 2h20min I am still struggling to automate rotors then I knew I am done.. times to study other's speedrun

celest vault
#

So I figure, let's do this here, right channel after all.
Calculating the determinable fluid freight car throughput including animation downtime, in a single car from station A to B and back-situation.

A single fluid freight car can have 1600mยณ. With 600/m that takes 2m40s (160sec) to fil up (ignoring the station size, irrelevant). Let's just say that the animation downtime (25s) is just lost time for now. This means a single round trip (including both station animations) can be 3m05s (185sec) at maximum. After that, storages will be entirely filled and everything stagnates, ruining an efficient throughput.
This could be solved by adding more trains or freight cars.
Now how much do those 25 seconds lost affect the pipe throughput?
Let's say we're working at the most efficient possible situation. And every 185 seconds the pipe stands still for the 25 seconds of loading (160/185). That's 86.486% uptime.
Presuming you're using both inputs with double buffers for a continuous full 600mยณ/m. That's 13.513% lost for a total and maximum of 518.__918__mยณ/m throughput.

This is entirely on the idea that you're on the goldilocks zone of a station loop. Let's say your track is only half as long. 185 - 50 = 135 (animations from both stations). 135 / 2 = 67,5. 67,5 + 50 = 117,5.
25 seconds downtime over 117,5 seconds (92,5/117,5) is 78.723~% uptime. For a total of 472,34~mยณ/m over the same 600mยณ.

Conclusion: Ideally you would always be at least between these two rates. Seeing if your track is shorter, there's no real downside. And if it's longer, you'll add another train so the track time effectively halves.

#

inb4 tl;dr's

wind spade
#

tl;dr trains are great, if not, add more cars/trains xD

celest vault
#

Honestly, I just wanted to know what I'd have to do to make a flawless oil transport system.

#

So I calculated it.

wind spade
#

how do you define flawless in this case?

celest vault
#

No downtime, least amount of freight cars possible.

wind spade
#

oh so optimized for smallest number of cars that can still carry what you need

celest vault
#

Yeppers

wind spade
#

I see

#

I was thinking about adding a train throughput calculator, though there's still a lot of unknowns

celest vault
#

Right now that means that every... 12 pipes you'd only need 5 cars?

#

Or rather. Currently the way to get to know how many cars you need comes down to input / 472. Which seems to be the magic number.

wind spade
#

you have a lot of variables:

  • what are you transporting
    • stack size
    • liquid/fluid
  • train loop length
    • number of stations
    • number of locos/cars
    • track shape
    • track length
    • track elevation

it's pretty hard to generalize all of this into a single equation. If I could do some observations and tests and figure out some relations between these, I could come up with a decent estimation

near fractal
#

That would be great

celest vault
#

I literally did just generalize all of that into a single equation. I said it was liquid. I said it was just station A/B in a loop. Measuring the time would include track shape/length/elevation.

wind spade
#

well I was just continuing my message about a train loop calculator, it wasn't related to your msg

celest vault
#

o-k

wind spade
#

though I think in your case you're missing the loop time. You'd need more cars for longer loops, so not sure how that's included in the /472

#

wait

celest vault
#

472 is the minimum. The max loop time can be 185 seconds. If it's above that, add more trains.

wind spade
#

had to re-read it

celest vault
#

I mathed today \o/ My brain ded now

wind spade
#

I guess you still need at least some info about the train loop to be able to precisely calculate anything

celest vault
#

Yas!

#

All you need to do is time your loop

#

...the idea I got from you btw. I figured "Let's calculate it from the most ideal loop time."

wind spade
#

I think some experimentation should be done in terms of avg speed

#

because if you test with 1 loco and then have 1 loco + 4 cars, I guess the loop will be slower?

celest vault
#

Good point. Adding more cars will definitely affect your speed.

wind spade
#

so you'd need to find how many cars per one loco so that it doesn't change the loop time

#

e.g. in Factorio it's 1:2 iirc

celest vault
#

This I would not know. x)

near fractal
#

Isnt it possible to programe a calculator which gives you the how many intems per minute or m3 in fluids can a train do?

celest vault
#

That would now theoretically be possible. The only input you'd have is how long your loop is.

#

...oh and obviously what your actual input is.

near fractal
#

Yes, the problem is to calculate the time the train takes between stations

celest vault
#

And even then you have to give the choice if you want to add more trains, or more freight platforms.

wind spade
#

or more cars

#

uh

#

yeah, that's the same as freight platforms lol

#

ignore me, it's late

#

well I guess I could make a simple one like this

near fractal
#

Yes, but that you can just manual insert, the problem is to just calculate the speed

wind spade
#

you just need ride time + how much/min you want to move

near fractal
#

Yes, we just need to know how much can a train move per minute

wind spade
#

well... no. The other way around. You need to know how much you want to move

#

although your case works as well, but usually you ask "how many cars do I need to move my stuff" rather than "I built a train, what can I do with it"

celest vault
#

And I already calculated exactly that. :B

wind spade
#

I guess we're talking generic trains now, not just liquid ๐Ÿ™‚

celest vault
#

Well yeah. I just calculated a specific scenario.

near fractal
#

Yes, would need to be generic

#

although your case works as well, but usually you ask "how many cars do I need to move my stuff" rather than "I built a train, what can I do with it"
Yes, i see, but you would also like to be able to calculate a choo choo loop you already made

celest vault
#

Ah, you want to calculate it the other way. I'd still say that at that point you'd want to know how many trains you need, and not if your train is sufficient. Because calculating the former automatically tells you if the latter is true.

mental geyser
#

can you imagine the math real life engineers had to do when working on train infrastructures

celest vault
#

Train infrastructures? Fairly sure it went "We have this many people here who want to go somewhere over there, so by these calculations, we should have this many trains." Not sure if that was done by the engineers at all tbh. Unless you mean the tracks, and the trains itself?

nimble ridge
#

liquid trains are useless garbage @ me

vale surge
#

you're not wrong

celest vault
#

You can say what you want. I already mathed that they're pretty hecking useful.

nimble ridge
#

math wont make you good at the game it'll make perfectly bad factories using the perfect number of bad solutions

celest vault
#

Yes, making 1 train track is obviously a much worse solution than making 6 pipes across half the map.

nimble ridge
#

A: dont transport liquids, transport solids.

celest vault
#

Why?

nimble ridge
#

beaucse liquid transport is garbage

vale surge
#

correct ^

celest vault
#

And I already used math to prove that wrong.

vale surge
#

ladies and gents we got a math wiz

nimble ridge
#

B: dont waste your time transporting 1000 gallons of oil xd do your processing there and just bring back the plastic/rubber in a single belt xd

vale surge
#

i wanna see this math

nimble ridge
#

whip out your spreadsheets daddy

celest vault
#

And up until you're actually going to support your claims, I'm just going to call you a troll.

nimble ridge
#

pfft

boreal cypress
#

i use the quarter liquid mod :3 no problems anymore :D

mental geyser
#

actually there's probably situations where you have less oil to transport than the end product

vale surge
#

lemme just bring 7500m^3/min of oil to my mega base and kill my frame rate making a ton of, well, everything at my base... seems good
oh but the math checks out so yeah we're cool

mental geyser
#

which may make it worthwhile to transport the oil

celest vault
#

Just because you have a shitty computer doesn't mean it's worse.

nimble ridge
#

xd

#

furry profile pic = invalid

celest vault
#

Oh, look, not just a troll, also a bigot.

boreal cypress
nimble ridge
#

bigot? thats rich. anyways have fun spending the next 40hrs of your save building liquid trains

vale surge
#

simple as that, you can have a 2080 TI and still run barely 20fps at times

boreal cypress
#

water is one one the only valid liquid that you should transport, for oil you should produce them locally, but that count for most other ores too

nimble ridge
#

there's a reason every youtuber with a 2080ti has medium settings on and still cant run through thier base

vale surge
#

so fine, let's be super smart and come up with an insane track solution to transport a metric shitload of water and oil to a base for no reason at all other than to make it look pretty?

#

and to sacrifice framerate which you (don't?) have a problem with?

celest vault
#

Funny, because you use so much more water than oil.

boreal cypress
#

i only transport water in for bauxite

vale surge
#

same ^

#

anything else I use water for is off site and out of render most of the time

celest vault
#

Why not move the bauxite to the water?

vale surge
#

I run a crisp 70-90fps on my base perimeter & minimum 30fps inside my base, mainly storage room, this is because all the machines and hyper tubes / windows render in simultaneously

#

bauxite - south
water - north

boreal cypress
#

becauce i builded the bauxite train first and than i looked into the recipe xD

vale surge
#

more like southwest & northeast I suppose, but it would go through my base either way

nimble ridge
#

i make 1000+ turbofuel at my base, and the only train i have is used to transport many small amounts of different items to and from my base, and as far as i'm concerned that is thier only valid use until you make a loop around the entire map to exploit every node

vale surge
#

and I like having all my water in 1 place before you suggest "use water from closer to the bauxite then"

celest vault
#

Yeah, that's a good way to deal with water.

vale surge
#

then there's also the problem of getting limestone & quartz to that same location for silica, not to mention coal & a ton of copper ingots (the latter not an issue here)

#

I actually have thought about making a massive, and I mean massive aluminium foundry like right on the edge of the red forest, bringing all the maps bauxite to that spot, but it just seemed like a waste of time

nimble ridge
#

for single items use belts, for 8 different items use a train thats 8 cars long. thier use is in simplicity, not throughput. belts and pipes will always be superior in that aspect unless you are going thousands of meters through non-paved land in which case slapping down a rail can be fine

vale surge
#

correct, trains are perfect for sorting

nimble ridge
#

can they add a bot to the server that bans anyone that uses trucks?

vale surge
#

especially post-processing, since you never have to worry about using multi-carriage trains for 1 item - I mean, unless you harvest a whole swamp and want to bring everything back somehow

nimble ridge
#

legitimate question

vale surge
#

then well, that's an issue

#

can they add a bot to the server that bans anyone that uses trucks?
I wish

nimble ridge
#

anyone who uses trucks needs to go back to shapez.io

vale surge
#

The only way I would use trucks is for pure aesthetic with x3-roads mod

empty hemlock
#

nope, no account linking with the game possible

vale surge
#

make a literal highway

celest vault
#

Can they add a bot to the server for any elitist dingleberries who think that their way is the only correct way to play this game?

nimble ridge
#

YO CAN A MOD CHANGE MY SERVER NICKNAME TO THE DINGLEBERRY THAT HATES FURRIES

vale surge
#

Can they add a bot to the server for any elitist dingleberries who think that their way is the only correct way to play this game?
clearly shooting shots at one person there

boreal cypress
#

then there's also the problem of getting limestone & quartz to that same location for silica, not to mention coal & a ton of copper ingots (the latter not an issue here)
@vale surge i need a shitload of copper ingots ... 18k per minute and only 1,2k iron and 2k caterium

celest vault
#

Oh yes. I'm the one shooting shots.

nimble ridge
#

and you're in the math/meta channel, not the inefficiencies and personal bias channel

boreal cypress
#

<@&387163995947270144>

vale surge
#

Oh yes. I'm the one shooting shots.
I will happily shoot shots because in a math and meta channel, I would like to hear an argument

#

not just a I'm right or you're right type of deal, I genuinely would change something if I saw fit

celest vault
#

This is indeed #math-and-meta Which I've been doing. You've only been critiquing, antagonizing, and being rude.

vale surge
#

but there's no reason for me to

nimble ridge
#

you say trains are good cuz you like, i say trains are bad beacuse they are

vale surge
#

how is trying to find meta being rude?

celest vault
#

Wow..

vale surge
#

I'm being completely serious, I'm sorry if I hurt your feeling but jesus this is discord not kindergarten

nimble ridge
#

"elitist dingleberries who think that their way is the only correct way to play this game?" when meta defines the single most optimal way to play the game

stone orbit
#

just popping in there are no need for insults

vale surge
#

soz

stone orbit
#

this isn't kindergarten agreed, so don't call people names

celest vault
nimble ridge
#

wdym i stand by the fact im a dingleberry he was right, i dont know what that means but i'll stick with it

celest vault
#

I feel like shit like this deserves instantbans, tbqh.

nimble ridge
#

mhm and thats invalid like disabled AND wrong

celest vault
#

<@&387163995947270144>

dark badge
#

knock it off

boreal cypress
#

knock knock

dark badge
#

one more comment on this topic and mutes will happen

stone orbit
#

^ yep

#

I left to do something for 2 mins and it got worse

vale surge
#

hiski, wtf is transport fever 2

nimble ridge
#

ok but i hope you know i will always be a belt supremacist, trains are slow, unreliable and bad

boreal cypress
#

the sequel to Transport Fever which is a sequel to Train Fever (which is inspired by Transport Tycoon)

celest vault
#

. . .

nimble ridge
#

anyways ive got some ~200 fuel generators to slap down anyone know a good place to do it in the NW

celest vault
nimble ridge
#

or should i not deface the land and do it in the ocean outside of the map, it'll take 4 pipes of turbo so idm the distance that isnt hard to run

boreal cypress
#

its up to you, build whereever you want

mental geyser
#

there are people who are platforming the entire world

#

so

vale surge
#

anyways ive got some ~200 fuel generators to slap down anyone know a good place to do it in the NW
smack in the middle of the rocky desert 800m in the sky, because why not.

nimble ridge
#

i like to kinda form my factories to the land, not just cuz of aesthetics but it makes each playthrough a bit different

#

@vale surge BEACUSE PUMPS YOU PSYCHOPATH

vale surge
#

but -

nimble ridge
#

are you trying to have all 200 generators moving the liquid xd

boreal cypress
#

you can use a train to get the liquid up :3 so you dont need pumps

nimble ridge
#

trains -cannot- do inclines

vale surge
#

no no no, just pack it all like an even bigger psychopath then unpack it all 780m in the sky, 1 pump, done

#

trains can do 2m (or the 4m, much easier to build with, double ramp)

nimble ridge
#

luckily those have been good enough so far

vale surge
#

to be fair if you genuinely want to do a sky platform for your power then you could just pack the 600 odd oil and send it up which isn't too bad honestly... that should just about do 200 gens, right?

#

of turbo fuel, that is

hot ginkgo
#

A train on a fancy spiral would work too. The fluid cars are fairly decent now.

boreal cypress
#

ohgod pls no bando xD

vale surge
#

can you spiral trains? they don't turn while going up without clipping do they?

nimble ridge
#

when they first came out i laughed so hard at the 300m^3

vale surge
#

so you'd need to send up, level out, turn, send up, level out, turn, etc

hot ginkgo
#

@boreal cypress you know you want too. I mean it looks simple

nimble ridge
#

i actually used the packaged water/diluted fuel recipe, ended up stumbling on some intresting math

vale surge
#

I must admit it sounds like a fun experiment, I never thought to do it as soon as I nearly had a track clip through a foundation on like the smallest incline imaginable

#

i actually used the packaged water/diluted fuel recipe, ended up stumbling on some intresting math
it is possibly the best alt in the game imo, the diluted packed fuel

mental geyser
#

tbh I feel like trains should be more accessible in early game

nimble ridge
#

pumps use SIGNIFICANTLY less power than refineries for packaging so you really gotta be doin some vertical for it to be worth it from a power perspective

hot ginkgo
#

I hate the giant thumbnail shit.

vale surge
#

omg

#

I want one

#

irl

nimble ridge
#

alright i might have to build one for the aesthetics

#

it looks like a marble maze track

mental geyser
#

train spirals exist irl dont they

vale surge
#

this tonight with John Oliver, marbles in ....

satisfactory?

celest vault
#

You can not do the thumbnail shit by putting < and > around the link @hot ginkgo

nimble ridge
#

ok but for real though lets start a fight, do y'all use hyper tube cannons or loops

celest vault
#

Can even edit previous messages to fix it.

hot ginkgo
#

That's handy. Thanks @celest vault!

glacial hemlock
#

Cannon

celest vault
#

Cannon

mental geyser
#

I dont use either because I'm a noob

#

any good tutorial on them?

nimble ridge
#

where's my loop gang ;-;

glacial hemlock
#

Wiki

mental geyser
#

ah

nimble ridge
#

cannons are easy make em big and make em smaller t'ill you dont die but still hit light speed

simple jetty
#

Iโ€™ve gotten a little lost, how many refineries are needed for a pure oil node with 3 power shards? to make plastic

celest vault
#

Got nothing against loops, I like that they're lower power usage, but I prefer being able to adjust my speed.

mental geyser
#

pure oil node maxes out at 1 power shard

glacial hemlock
#

@simple jetty 84

nimble ridge
#

hold up wait that cant work @simple jetty isnt that more than 300

simple jetty
#

Wow thatโ€™s as quick

mental geyser
#

84? that seems like a lot depending on what you want to do

simple jetty
#

To make plastic

glacial hemlock
#

84 is the answer to the oil, the refineries and everything

mental geyser
#

I mean for the basic recipe each refinery takes 30 oil per min, and with the max 300/min output from an extractor the basic recipe will require 10 extractors plus a few to process the heavy oil residue

vale surge
#

well, 84 if you have all the alts required

nimble ridge
#

i mean i'm using 960 total crude oil and making just over 1000 turbofuel from it, you can do anything with as little oil as you want as long as you're fine building too many refineries

vale surge
#

there's never too many refineries in this game it seems

nimble ridge
#

if i had to guess im probably using not many more than like 70

vale surge
#

can't escape them

mental geyser
#

cries in 800 plastic from 1200 oil

celest vault
#

Needs more recycling.

vale surge
#

I want a mod that makes refineries like 3 walls tall, instead of 8

glacial hemlock
#

@mental geyser haha lol

boreal cypress
#

@nimble ridge with all alternates you can have 2133,34 Turbo Fuel with 960 crude oil

vale surge
#

cries in 800 plastic from 1200 oil
wtf

mental geyser
#

I'll turn that into 3600 plastic when I can

glacial hemlock
#

@vale surge scale down your refineries to palm size

nimble ridge
#

i know but this is my first power source from coal and i only have so much sulfur near me so i settled

glacial hemlock
#

Micromanagement mods i think?

vale surge
#

oh there's a thing for that

#

nifty

nimble ridge
#

if i was doing oil from already having 20k+ mw/h i'd go nuts but a man needs a place to stand before he can jump xd

vale surge
#

I'll make sure to install, I haven't really looked into overmodding my game since I want to fully finish everything I wanted to do in update 3 then start over with every mod that, well, doesn't overlap code of another mod

nimble ridge
#

thats why im using those 3 nodes near the gorge and am saving the gold mine in the ocean for later

glacial hemlock
#

Yes, mods sometimes doesn't compatible to each other, and if crash happens, you can't complaint to the dev

vale surge
#

I made oil islands into 2700 rubber / 900 plastic & making a bit more plastic up north, didn't need it when I built the mega factory at the islands

glacial hemlock
#

@vale surge ๐Ÿ‘

vale surge
#

yeah I've read that some mods mess with the vanilla code which I'm not a big fan of tbh

nimble ridge
#

oh also this is far from a blueprint but if anyone wants to stop using cannons and evolve to the next plane of existence this is how you do the loop

mental geyser
#

all mods mess with vanilla code technically no?

nimble ridge
vale surge
#

I simply use rpg/exosuit/area actions, solely for setting recipes on hundreds of machines at once

mental geyser
#

although some build on top of it

vale surge
#

oh and x3-roads & lights for aesthetics

nimble ridge
#

i dont use mods at all so it can be a bit of a pain doing what i do but i dont mind

#

i used to play alot of mc lol

vale surge
#

all mods mess with vanilla code technically no?
a lot built on top, not directly impacting core game

hot ginkgo
#

I use a ton of mods. No issues at all.

vale surge
#

i used to play alot of mc lol
even in my minecraft days I played a ton of ftb so modding isn't really anything new in games for me

#

one that I'm mega interested in is the farming one & one that adds loads of stuff to the game

#

lemme find the name of the latter

#

prod+

#

do u use them @hot ginkgo ?

hot ginkgo
#

I'll PM you. This is not the place for mod talk.

vale surge
#

ok ty

mental geyser
#

does this server prohibit mod talk or something

nimble ridge
#

no it just helps keep the chats organized

vale surge
#

it's probably more of, this is math&meta, and mods heavily shift the meta, so

mental geyser
#

o lul

nimble ridge
#

there should be a mods channel though, with how prevalent they are

hot ginkgo
#

There is a dedicated modding server.

nimble ridge
#

that works too lmao

wind spade
#

mods are not here to keep it separated, so that people don't get confused

nimble ridge
#

yea green i said that not knowing there was a dedicated server for it mb

devout flax
#

anyone good with load balancing by any chance?

stark bronze
#

What cant be done with manifolds

devout flax
#

not really clear on how to set up a manifold

barren elm
#

Make a line of splitters

#

Make sure the belts are saturated with items

#

Manifold complete

#

So long as the sum total of all your outputs doesn't exceed your input (ie you've got 120 iron ore, so don't build more than 4 smelters) then it will balance it for you

devout flax
#

how about 240/min iron ore?

stark bronze
#

Are you using more than that

devout flax
#

I have got at least 3 containers full of ingots, plus containers capturing stuff from rods, screws, plates, rotors, and reinforced iron plates for attempting straight load balancing - or so I presume

#

it all ends with a single assembler for Smart Plating

#

Not sure if it's within the rules to suggest joining the session, I get the distinct impression I'm not explaining this all that well

stark bronze
#

Just make sure your machines wont use more than 240 and splitter all the way

devout flax
#

copy that

dusk moon
#

Can someone help me out. I can't seem to figure out where I need to set the clock speed on 5 coal factories to get them to eat 30 coal / minute. 59% has em eating 25 per minute.

queen rivet
#

You can enter directly on the item count now

abstract copper
#

They eat according to how much power you're using

glacial hemlock
#

Enter item/min instead of clock % may cause some rounding issue, make sure to check the machine by re-opening its UI

dusk moon
#

I figured it out.

#

Thank you gentlemen.

dusty slate
#

Hey, I'm a bit confused. Overclocking my coal generator seems to be MORE efficient; at 250% it makes 250% power but only uses 200% resources. I thought it was supposed to be... the other way around?

#

Am I losing my mind?

barren elm
#

Probably, power generators don't work that way

#

A piece of coal has a set amount of energy that it produces, and a power generator burns through that energy to feed your grid until the coal is consumed

#

So a 250% overclocked coal generator just burns through that set amount of energy at 250% speed

#

There's no way to change how much energy 1 piece of coal provides (nor any other fuel), so there's no way to make your power gens more efficient

#

I'm pretty sure it's not entirely linear too, so a coal gen at 250% speed won't burn 1 coal every 1.6 sec as expected

dusty slate
#

Yeah, it burns it every 2 seconds

#

The thing that confuses me is that for everything else, you're getting a BAD ratio for overclocking. But for power, it's good?

abstract copper
#

no, because it burns slower you're not producing as much power from it

#

e.g. burning 1 piece of coal gives you X MW of power. So burning that across 4 seconds gives you a total of X MW of power for that time, whereas burning 2 pieces across 2 seconds each (4 seconds total) gives you 2 * X MW of power (double the power)

#

so burning one piece per 1.6 seconds would give you more power than burning one piece per 2 seconds

#

(disclaimer: the times I mentioned there were made up)

#

think of it like any other factory - where "burning" a piece of coal is the same as "producing" a fixed amount of power

dusty slate
#

Ok but in this case

#

Where's the extra power coming from

abstract copper
#

from burning faster, you get the power produced by the coal more often

dusty slate
#

There's more power being added into this equation from somewhere. 15 coal/minute is becoming 30 coal/minute. But 75 power is becoming 187.5 power.

barren elm
#

You're not getting any extra power

dusty slate
#

I literally am though.

barren elm
#

Overclocking a coal gen increases the speed at which it burns coal

#

But the energy comes from the coal

#

And that energy amount per coal is fixed

abstract copper
#

75 * 2.5 = 187.5

#

so you're overclocking at 250% right?

dusty slate
#

Yes

#

So shouldn't I be using 250% coal?

barren elm
#

You get 151.8 MW from a 250% speed coal gen

abstract copper
#

shouldn't it be using 37.5 coal/min?

barren elm
#

Yes it should, but it isn't

#

You'd think it'd burn 1 coal every 1.6 sec at 250% speed, but it burns 1 coal roughly every 2 sec

#

Hence why the coal gen UI is saying it consumes 30/sec at 250% speed

#

But you're not getting 178mw or whatever from that

abstract copper
#

ahh

barren elm
#

Yeah the UI is wrong

dusty slate
#

So what's actually happening

abstract copper
#

ahh

barren elm
#

Your power grid might be right

#

You're burning coal at double speed, so you're getting double power, ~150mw

abstract copper
#

on the left hand side it says 151 MW

dusty slate
#

Ah

barren elm
#

Yeah that's the correct value

dusty slate
#

Ok. I was very confused why there's two different values.

barren elm
#

That's understandable because it's honestly not intuitive if not outright misleading

abstract copper
#

Generally it's not worth it to overclock coal plants at all I think

#

They're cheap enough to build more of

#

as long as you have the space

barren elm
#

It's worth it if you've already got shards in all your extractors/oil things, since you don't lose efficiency unlike with production structures

#

But yeah all you save is space and potentially some fps

dusty slate
#

i need both of those

glacial hemlock
#

At 250% you only get 2.02x juice out of the generator, so 75 x 2.02 is?

hidden wigeon
#

All the underclocking and overclocking being good versus bad makes understanding the game a lot more of a challenge. The main hurdle for me with over or underclocking is understanding when the UI might be inaccurate, which seems more often when underclocking. And also when making diagrams of my planned machines. It is hard to account for so much variability if I might remove a machine from my conveyer line due to overclocking its sibling machine.

#

As a hard rule it always always always is worth overclocking miners right? (Assuming your grid can handle it plus your belts are fast enough)

queen rivet
#

Pretty much since your production limit is ultimately based on raw resources, and there's limited nodes

#

Even if you are just thinking for the region you're in.

weak helm
#

I don't understand why power generators overclocking isn't linear

empty hemlock
#

because no overclocking is linear with power

weak helm
#

why?) Effectiveness of pgens doesn't change.

#

Overclocking of pgens should change effectiveness ot be linear. Both ways are fine.

#

Anyway liner on fuel.

wind spade
#

@weak helm because it's a drawback of overclocking

glacial hemlock
#

I guess this is one way the game trying to hint you which to overclock and which not to

stark bronze
#

Is heavy oil residue or polymer resin better with diluted packaged fuel

wind spade
#

HOR

stark bronze
#

checked with your calculator, polymer resin sucks so much that i cant even trick it into using it lol

wind spade
#

xD

#

disable all the other recipes

wanton axle
#

@stark bronze I send polymer resin directly into an AWESOME sink LOL

stark bronze
#

i disabled normal plastic and rubber and it just nopes and use normal fuel recipe

#

and im not going to sink them as that will be my primary plastic source

wanton axle
#

I get mine the normal way. I use the heavy residue for making petroleum coke

stark bronze
#

oh god hope i wont need coke

spark beacon
#

about that

wanton axle
#

used in making scrap aluminum during tier 7

eternal crown
#

Is there a calculator detailed enough that will let me tell it my inputs and what I want to make, then chart out how many of unit I need to make? Closest I've seen so far is the Daniel2013 calculator, but it still makes me work backwards for the information, and doesn't a complete break down of buildings needed

wind spade
#

try this one, it allows you to work the other way and maximize your input from limited raw materials

eternal crown
#

I've tried that one, but I find it even messier to be honest. So far, I'm still just working from my own hand drawn templates and calculations.

wind spade
#

what did you find messy? I'll be happy for any feedback

eternal crown
#

I found it really useful at first, but the graph that it outputs can be a real cluster of a mess and hard to read, especially when you start getting to stuff like Heavy Modular Frame. It's possible I just need to spend more time in the tool to familiarize myself with it

wind spade
#

you can move the boxes around

#

I don't think any other tool allows you to do that

hidden wigeon
#

moving the boxes is the trick

eternal crown
#

Ahhh! Ok.

hidden wigeon
#

I know what you mean Vurve. I think a 5 second intro tutorial with a hint like "move the boxes" would be a huge benefit

wind spade
#

it's pretty hard to find out how to lay out the graph and in some cases it's almost impossible

hidden wigeon
#

like, a quick "make an iron rod graph" with that hint would be huge for your page

wind spade
#

I think it does way better job than it did in the older version

hidden wigeon
#

you have a wonderful tool. but I too had that "why is my text overlapping on something as simple as make a modular frame" feeling

wind spade
#

tutorial is definitely something that's planned, but considering that the tool still needs a lot of major features, it's not high on the priority list

hidden wigeon
#

your color choice is good, the drop boxes are super handy, everything makes sense.

eternal crown
#

And perhaps I missed it, but I don't recall seeing anything like "With an input of 540 iron, you need 11 smelters and 5 forges to make X"

wind spade
#

you can set 540 iron limit in Items, Input and then set X in Production and choose maximize instead of items / minute

hidden wigeon
#

it sounds silly but I think from a UI perspective my first instead was to scroll in to the graph rather than click it.

#

first instinct*

eternal crown
#

Thank you Greeny. That's exactly what I've been looking for then. I'll play around with it tonight after work.

wind spade
#

yeah I'll probably put some hint texts around for the time being. There's a rework of the result screen coming soon, so probably with that

lucid needle
#

hey, i have 900 coal/mn and 2400 water/mn, how do i do the math to calculate the max amounts of coal gens and if i have the correct water input ?

wind spade
#

you need 2700 water for 900 coal

#

with 2400 water you can run 53.33333 coal gens, they'll use 800 coal

ashen pelican
#

Hey all, anyone know if it's still true that a power pole can have unlimited capacity go through it?

#

I've been trying to remap my power grid, but seems like the poles themselves are blowing fuses, not just burners.

lucid needle
#

no power capacity cap to my knowledge, and there is nowhere indicated either so i guess it's unlimited

#

you must have some power source not plugged and all consumption blowing the fuse

eager solar
#

a pole with a blown fuse means that the power source it is connected to has a problem, it doesn't come from the pole

ashen pelican
#

Gotcha, man, I've been going back and forth to the burners and nothing seems blown though. Very weird.

wind spade
#

may be just you using more power than you can generate

eager solar
#

it just allows you to check the power grid, the blown fuse is the same for all the network

ashen pelican
#

Hm, will definitely check it out again. I'll just take another look. Been bothering me all day.

#

Thanks, yall!

celest vault
#

Ohhay greeny. I noticed that in other parts of your tool you could double-click parts to follow the parts. I was thinking if it were maybe possible to add that mechanic to the main calculator to indicate that you're already making those parts. Would be a lot quicker than having to go into item/input, find the item, and then having to input the correct number.

#

Mind you, just an idea, I have a feeling that given with how often things refresh it might not be the easiest to implement.

wind spade
#

it's not a bad idea to collapse the tree behind the node, however it's pretty hard to do this, considering how many loops and junctions are there

#

if you'd doubleclick the iron plate constructors, what should be the result? I can't hide the smelters, as they are also used for screws.

celest vault
#

Right, at that point it'd "grey out" the constructors, remove the nodes behind it, then recalculate the nodes that are still needed there.

#

Or, seeing there's no nodes in between, there would be no nodes to remove in this situation.

wind spade
#

well that's the simple example, what about loops?

celest vault
#

I'd want to say don't allow loops, because they're all dependent on each other, or disable all parts of the loop.

#

And give a warning of why it's not allowed, or something. Given you can easily figure out if it is indeed a loop.

wind spade
#

the first one wouldn't be hard to implement, but would be super confusing for the user imo

celest vault
#

Well, that's why the warning.

#

Generally speaking it's not possible to already have a closed loop setup.

#

I mean, sure it's possible to have it, but it wouldn't remotely be functional.

wind spade
#

oh I thought you'll use it as marking stuff as done

#

like "I built X buildings, let's doubleclick that"

lucid needle
#

finally done with that, ty for the info, now coming in 3km3/mn water

celest vault
#

Kinda? It's more like in situations where like, you're already making a bunch of computers/m, and then you decide "I want to make super computers", the graph is ridiculously large, so you're like "Oh I need this many computers for a super computer, but I'm already making that.", so you doubleclick the computer, and it'll adjust the graph, make a way smaller one without all the oil bs, and it'll have a much easier overview.

lucid needle
celest vault
#

So yeah, you could use it as a checklist.

ashen pelican
#

mother-of-god.gif, Reva

lucid needle
#

x)

celest vault
#

That just hurts to look at, why not trains.

lucid needle
#

cuz it only has 50meters to travel, the lake to the raised platform

eager solar
#

So you want a way to use parts as starting point instead of the raw mat?

wind spade
#

hm, how's that doubleclicking different from putting the computers into the input?

celest vault
#

Why a raised platform!? Why not build over the water!

wind spade
#

(apart from being slightly faster)

celest vault
#

It's quicker, greeny, more userfriendly. I already said it was the same.

ashen pelican
#

Why do you go vertical immediately? @lucid needle

lucid needle
#

because i still wanna have the lake visible even with the extractors on it

wind spade
#

well there's this issue that I already have plans on what happens after doubleclick on a node in production

lucid needle
#

and why not

celest vault
#

Then it was a moot point from the start. :V

lucid needle
#

@ashen pelican cuz 24 extractors will take some space on the lake, so i'll just gather all the pipes in the middle then raise it

wind spade
#

so not sure what could the alternate way to do collapse it

#

if I decide to implement it, as it seems like a lot of work for little gain

#

what about a solution that would instead of collapsing the graph just add that amount of stuff to input?

lucid needle
wind spade
#

so it would recalculate, but work the same in the end

chilly wigeon
#

Greeny give link to your tool

ashen pelican
#

lol i dig how it looks, just wasn't sure if you were doing it for some sort of efficiency thing. was watching a youtube video and they had the same kind of set up.

wind spade
#
celest vault
#

Idunno, all I can say is that I found the ability to collapse from this calculator absolutely invaluable: https://legorin.github.io/satisfactory-calculator/calc.html
With yours it takes a click, another click, finding the item; possibly typing, another click, inputting numbers which you might as well put at a ridiculously high number because you get to see how much you need anyway, and one more click to go back. I wouldn't call that "slightly faster".

wind spade
#

well one of the reasons why it works there is because that tool doesn't deal with byproducts and doesn't have multiple product recipes iirc

#

so they don't have these loops and the tree is pretty much just a tree

celest vault
#

Not sure what you understand as "multiple product recipes", but you can add any product you like to that.

wind spade
#

will the solution that I suggested be enough for you? that you can click on the node (or something, tbd) and a menu will pop up where one of the menu items would be add to input

#

multiple product recipe = recipe that produces a byproduct

celest vault
#

It sadly doesn't do that, no, because it hasn't been update in a while.

wind spade
#

yeah, without the byproduct recipes the recipe tree is much simpler and it doesn't deal with issues like I said - loops

celest vault
#

But yes, an option like that does sound great. Like metaphorical right click to either Add # to input, or Add item to input, one being the exact number, the other being the entire item (virtually infinite because it tells you how much you need anyway), if you know you're making that much already anyway, like the 900 rubber recycle build.

wind spade
#

would cause a recalculation so a possible stuff rearangement, but I guess it's still better than not having it (and legorin's does rearange stuff as well)

#

also rearangement of stuff after recalculation is something I'd like to tackle as well

celest vault
#

Well, given with how you weigh individual items and it can entirely rethrow the graph, I'm not sure how you could do that. ...other than checking if every single node has changed before reworking everything.

fresh geyser
#

should i use bad oil node or good oil node for plastic?

celest vault
#

Depends on how much you want?

wind spade
#

@fresh geyser why not both?

fresh geyser
#

i was thinking about using the pure one for fuel

celest vault
#

Overclocked impure = 150, so 2 of them is 300 for max pipe flow. Overclocking normal = 300, so that's perfect. And overclocking pure is 600, while 300 is the max.

wind spade
#

@celest vault well my idea for the rearangement prevention is this:

  • save the current position of nodes
  • query the new result
  • if the new result has the same set of recipes as previously (or a subset of them), reuse the positions
  • otherwise try to rearrange
fresh geyser
#

ok

celest vault
#

Sounds good. Would definitely add some QoL

#

I can remember re-arranging it very often when I was trying to figure out the rubber/plastic recycle loop.

lucid needle
#

wait, can oil nodes produce more than 300m3/mn ? are they planning to let us have pipes with more than 300m3 minute ? xD

celest vault
#

Doubt it. But you can also overclock pure nodes to 960/m, which; while the MK6 exists, a belt suporting that is not in the game yet.

near fractal
#

i think they tried to add pipes mk2 but they removed cuz they were bugged

lucid needle
#

i want caterium pipes, makes the water go brrr

sand garnet
#

Nah mk1 originally wass meant to be 600

celest vault
#

Interesting

near fractal
#

oh really?

sand garnet
#

But it was bugged so they put it to 300

near fractal
#

oh

eager solar
#

a mk2 sounds like a pretty likely thing to implement at some point

lucid needle
#

i feel like every big update probably is a disaster for mega factories

near fractal
#

if they change to 600 again im gonna have to remake my entire fuel production

celest vault
#

If there's gonna be an mk2, it better be better than just double.

near fractal
#

or mk3 pipes

eager solar
#

my oil lines should be fine even with better pipes

lucid needle
#

i want mk27 belts to gather all the damn iron of the map on one of them bad boรฏs

eager solar
#

woudl have to exploit that potential tho

lucid needle
#

and also travel through time on blade runners

eager solar
#

kek, mk27 belts: pierce through reality itself

celest vault
#

Mk.โˆž For teleporting your items instantly.

#

Mk.โˆžยฒ, for grabbing items from the past.

lucid needle
#

watch me sink 27M points per minute

celest vault
#

Mk.โˆžยณ, for grabbing items from any possible alternate reality.

lucid needle
#

possible to make a fluid overflow ?

sand garnet
#

Use gravity

worn galleon
#

Has anyone managed a 1/2 to 2.5/5 splitter array (without manifolding)?

eager solar
#

there are way to have one line split into 5 so the 2 to 5 would be a belt balancer using that on each line, 1 to 2.5 would prolly be a 1 to 3 belt blancer with the 3rd one split in two and reinjected

worn galleon
#

hmm

eager solar
#

I guess, didn't actually do it

worn galleon
#

I'm still burning braincells on this problem. ๐Ÿ˜›

#

I have 100u/sec from two outputs that I need to feed into 5 inputs at 20u/sec

eager solar
#

spend most of my day studying so I'm not going to burn through the few cells I have left for now, sorry hotdoggo

worn galleon
#

lol

#

Eat a burger.

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It helps. Trust me.