#math-and-meta
1 messages Β· Page 453 of 1
Ive yet to figure out if at some point it will reach 100 again but so far it has been a constant 20% less flow
You can do so much stuff with just a Buffer, junctions, a few pipes and few pumps
I love building these circuits
I wish to build multiple floor factory based on this.... how should I start with?!? hmm......... not really used to build in 3d, now it is time for training.
i would say: lower floors just the constructors and smelters, higher floors the assemblers
It depends on how you get the resources in and out. Top to bottom, can work just as well
Lets you plan without a spread sheet, by placing the end machines first, then working back/up, from that
remember when i talked about the supposed throttle below? i finally found out what it really is: A fixed flow Accumulator.
When the buffers are "charging", output is barely 80 - 100 mΒ³/min. when full, output is input + 10 - 15%.
The real fun begins when you disconnect the input:
The buffers empty at nearly always 100 mΒ³/min.
it reminds me a lot of an electric capacitor
i think theres an online tool for that
URL Dm?
@glacial hemlock I am actually building a whole facility dedicated for Space elevator parts in 3d
@wraith siren https://daniel2013.github.io/satisfactory/calculator or go to Satisfactory wiki page and search for tools you get a whole lot of links for diffrent kind of online tools
Thxs
dedicated chains for space elevator parts? that must be hard!
my approach for pre-tier4 is to prepare sufficient ingredient for the next-tier production, so when new items are unlocked I just extend the line down to produce another item.
@glacial hemlock I am actually building a whole facility dedicated for Space elevator parts in 3d
@surreal kettle why... you dont need any space elevator stuff after you are done with unlocking tier 7-8... (so far)
I do want a way to get new stuff that uses those parts tho its not implemented yet
Building in "3d" makes the expandable option so much easier. 1st floor energy, 2nd Smelters, 3rd Constructors etc on the very top the Space elevator so far the plan
not that "easier" for liquids π¦
my 72 oil generator setup needs to be multiplied 8 more times but hey atleast I chose a spot where I can do all in water-level π
idk why but even after getting 100 000mw energy, putting a pump that takes 4 energy looks like a total waste in my eyes π
@surreal kettle could i browse peoples graphs?
if they share their graphs with you then yes π @wraith siren
π
be happy they only use 4 MW instead of 14 or more
though having the same power usage as a constructor is a bit strong
maybe 2 MW would be more accurate
gt be graphs online that we can look at for examples for Machin builds. im looking it up
@wraith siren google for Satisfactory Blueprints
eventually you'll find some neat Factory layouts, like Hunter Paramore's iron plates factory and such
oh and you can also check the screenshots thread fΓ³r some ideas
oh nice
this channel has been pretty quiet. nobody actually playing satisfactory just complaining about not getting it for free
nah just buy the 2nd copy then
im busy testing stuff
but i will upload something soon
There, finally done updating. @glacial hemlock
dola?
yea saw it.
until any further updates to the game, these are final
How about uploading them to the pipe, buffer and pump pages, you can try them out
you can click 'edit source' to see how to insert image from the wiki
alright
im thinking about putting Part 2 on the buffer page, part 1 on the pump page and part 3 on the pipeline page
the steam people havent discovered this channel yet, its still a safe haven
they dont care about math
they only care about hating epic
Im new to working out effeciency, if a constructor making plates can make 6/s and a smelter can make 2/s does that mean for peak efficiency i need to run 3 smelters per constructor?
yes
dang, ok so if i have 6 iron deposits i can make 2 things at a time?
by deposits, do you mean nodes?
Same difference.
deposits are the small ones with 20-50
Can make a lot more than two things at once, all depends how many you want to make of them per minute.
nodes are the ones you place a miner on and can suck resources from forever
Clusters are the ones all over the place you can only mine from manually, for a limited amount until they're gone.
@oblique hollow Would you be so kind as to post a higher resolution of your infographics?
i thought they were called deposits
it is high, just open the original. discord compresses stuff
deposits are the handmining ones that disappear
Click on the picture and on the bottom left it will show: "Display Original" or something
Yeah, its terribly small, doesnt scale up. Got a PNG version?
@devout tapir most maths prior to tier 3 can be done by looking at the machine UI and work it out on hands, then experiment it by looking at the mahcine UI, its progress bar, or efficiency stats whether it is 100% or not. For complex stuff you may check wiki or other online calculators, but calculators spoil the fun of the early game
@lethal yarrow that IS a png
using open original link:
i can read that fine
alright, ill make a 250% scaled up version then or something
nope, using chrome on desktop
wait i forgot: It is so big you can zoom in
but really like the infographic
and that is zoomed lol... damn slowmode
you have to click the image, then click 'open original' which pops out a new window. then click once to zoom in (not direct zoom with browser)
you should be able to see a magnifier icon
Dimension: 1618 x 2300
Ill just save it then. wonder why its doing this.
perhaps it has to do with some custom scaling based on your PC preferences
3.7 Megapixels. Surely NOT crappy
haha, you can further improve it with a vector image. jk
i could make a 1000% zoom but thats unreadable
that will simply strain the bandwidth of wiki and anyone else.
430%
they get absurdly big really fast
so 200% zoom is enough
right im sorry but i dont really know where to insert them on the respective pages. they are all uploaded to the wiki but im no editing expert
@glacial hemlock
aaah
you want to try again?
okay
behind File: there should be no space bar
yep, no worries
if you not sure if your format is correct, click 'preview' before 'save changes'
alright, Pump page done, onto the next 2
Awesome job yall, working great on the wiki!
alright, all 3 are done now
sweet. I had just gotten into more complex pipe so this was great timing
feel free to tell me how these feel to read, and if they are written and pictured clear
As soon as it updates for me, ill take a look.
Would it be wiser to place a fluid elevator at the extraction nodes (for oil) or closer to my refinery chains?
Fluid Elevator?
pump?
if you mean a crap ton of pumps, that doesnt matter
Basically as opposed to pumps, you have packaging refineries at level with the extractors and a massive conveyor elevator going up way above your factory height where the fluid is unpacked at the top
that is incredibly ineffective
how so?
Power Usage and Time
It takes refineries so long to package and unpackage liquids
I mean, i have 36 in paralell
Flow Rate Output?
uh, 50 mΒ³/min or?
Refineries use power, though.
yes but 36 refineries should be less than the millions of pumps
rather than do it that way, it'd be more efficient to just put the fluid in a train.
50mΒ³/sec
Millions? how much do you need to go up
nonono, Not horizontal, Verticallity
give me a sec
If you just go up high above you wont need to go down again
until youre at your destination
from the top of the pink tree area about 300m
equals 13 Pumps per pipeline, each spaces about 21 meters to the next
ok
also 50mΒ³/min? did you combine it all into single pipes?
how many pipes do you need to run across the map?
Did you max the pipes out at 300m^3 /min
now they are
Alright
I might change it over to trains once i get them
13 pumps for a single line means 53 MW, times 24 thats about 1272 MW
yeah manageable
And you think you could beat that with packaging and unpackaging refineries?
yeah at 30mw
30*36 = 1080MW
and it helps because if my backup grid fails then there is still oil going in
Why 36 refineries only though
I thought you had 6 lines per factory, each line 300m^3/min
I plan to add more
For just 300 m^3 per minute you need 15 refineries
A normal oil product with max flow will require 300MW just to pack and unpack. That is equivalent to 3km head lift
so 152430=10800MW
oh ok
yeah and then having an extra line going up to make plastic>fuel to power the emergency triple backup will keep fuel flowing eternally
Why not just have the fuel generators at the source
And span a few kilometers of power cables
good point
π
Once you get trains, they could replace those lines
yeah
Since rails conduct electricity
im kind of crutching for trains
They are real good
back in update 2 i had a massive train thing going on
Also they can do fluid transporta without packaging
honestly, I'm having trouble with use cases for trains
Long distance
The only problem is the stage they come in the game is after you have already solved the distance problem
I mean... long distance and mass amounts?
Yes
Like, Massive distances and Ammounts or also short distances and massive ammounts
yeah
Conveyors really cant beat that
If a person starts using nuclear power doesn't the entire planet fill with nuke waste?
Like you run out of room at some point
I guess when you start needing to move 5 digits of items
yeah at 150km/hr across the 30km^2 world they obliterate even the best setups
No just one corner of the map
or ungodly quantities of cab;e
You would need years to cover it all
Actually thousands of items is already a borderline case for trains
borderline not worth it or tantamount?
In my opinion if it is 1 km or more, use a train
And even then 500 m of conveyors are annoying
yeah
My first factory had a 2km conveyer/htube run
like setting up oil in the green grassy starter area
Just anything above a few hundred meters calls for either trucks or trains
Precisely
trucks are ab bit annoying to me
Yea Grass Hills and Oil Lake are definitely a train case
except for the uranium spiral caves
Why
no for the trucks. they are awesome at the uranium spiral cave, I had them on ramps flying over eachother, it was beautiful and efficient
Btw did you know the Factory Cart has a single inventory slot and can dock at a truck station
If you know how to let the train clip through the terrain, then the railway can be built straight thru the mountain
yeah
Subway systems

Railway also clip through factories
because jace and snutt were really amused that subway giftcards are a valid payment method on epic in some regions
Oh lmao ok 
You won't know why the bots react.
Too bad you cant combine all key words and have dyno react to them all
damn
My orthodontist gives out free subway cards and i have like 50 of them. i could buy all of epic games
Try it 
im going to
I claimed over 100 games on epic, most are free
yeah
This is true meta
the real meta is how do i automate my ortho appointments so i get subway cards at 100% efficiency, do I use conveyor belts to my computer? do i batch scan them?
the meta of the meta of the meta
Use pipes
but how much power would the gift card melter take to melt and pump the cards?
You can put it in the Awesome Sink to claim your free Cybertruck
Of couse
and then buy subway to automate card production
Infinite money
what if the whole point of the space elevator is to send resources back to earth to make subway gift cards
the meta is infinitely folding in on itself

So quiet. So peaceful. Truely a safe haven
My house is breaking under the infinite folds of the meta weighing upon it
I just got trains. my computer board is glowing from the effort of computing my immense 16384 train system
trying not to goof up again
As usual
Links for the new crowd to help with pipes collected from the last few months . Pump Do's Dont's
https://cdn.discordapp.com/attachments/688019376741416975/688020275559661578/0Auj4pBISAEBACQkAICAEhIASEgBAQGZMMCAEhIASEgBAQAkJACAgBISAEgEBkbFAF2fFAJCQAgIASEgBISAEBACQkAIiIxJBoSA.png
8 coal gen setup
https://cdn.discordapp.com/attachments/688019376741416975/688020336692035595/Satisflowing.png
13 Coal Gen Set up ( My Favorite Flow I found not mine )
https://cdn.discordapp.com/attachments/688019376741416975/688020335949512792/Examplecoalwatersetup.png
Coal Breakdown Chart
https://cdn.discordapp.com/attachments/688019376741416975/688020275832553513/image0.jpg
How to Use Pumps
https://cdn.discordapp.com/attachments/688019376741416975/688020275107069952/pumps.png
This is in German turn on YouTube subtitles of desired language https://cdn.discordapp.com/attachments/688019376741416975/688020275107069952/pumps.png
@deft lichen thanks for the lesson hehe
@paper yacht actually, i uploaded my Infographs to the Wiki
You can point to the Pipeline pages there too now
@oblique hollow did not know who's they were sorry mate
Is ok
That one was one of the very first pictures
Since then a lot of stuff got updated
the black and white
Yep
gotcha that first link saved me from leaving the game all together
There is now 3 Infographs. One for Pumps, one for Buffers and one for sample builds (Pipeline Page)
All on the respective wiki page
Also, glad i could help back then!
Did not think anyone was actually active on edits there
I recently had the time to test and experiment fluid stuff again, and i made a few discoveries
So kwjcool321 suggested i should edit those pages
Where did you stuff these i must be blind i dont see them
Pipeline Pump page bottom is the Pump Graph
@oblique hollow good god no wonder, I've never looked up pumps in wiki
Yeah they are still stubby
RE: Subway Cards / "How many" y'all crack me up
https://steamcommunity.com/app/526870/discussions/0/2299597907736385453/
Not really math, but not sure where else to link this.
Made a beginners tips guide on the Steam forum. If you want to contribute, feel free.
the only downside is that you have to figure out the balance ratio and it can use more room.
well, also it's hard to expand and can't work with different machine speeds
well at least for me the "hard to expand" is much more important than "you need to figure out the ratio"
Hard to expand, perfect wordage. Not too complex and straight to the point.
And done
Also added easy to expand to manifold
Anyway ill probably migrate it into a proper guide posting soonish. SF steam forum is kinda...crowded
steam forums suck
Yea, trial run, expected result. Move it to the guides section.
if you overclock a machine does the power consumption also increased based on its OC percentage?
because a constructor usage is 4 MV so if OC to 150 it supposed to be 6 MV but it show 7.7 MV im confused
how do you count them then?
[power consumption] * ([oc] / 100) ^ 1.6
it does not grow linearly
@wind spade but the product and input grows linearly only the power consumption does not
yeah, that's how it's supposed to be. Overclocking is not power efficient
so Overclocking the coal gen is not a wise decision huh
The same is true for underclocking, but in reverse.
If you set to 50% UC, you use less power than you expect
generators have a different formula
but even that is not really worth
it's just best to OC just miners as those are limited in number
im trying to do this so i can create a factory where in each floor creates different Tier of item but and when i want to know how much power i need then i bump in to problems
I only OC miners, oil extractors, and sometimes water extractors.
I never OC construction buildings, sometimes UC tho.
I also never OC power gens
instead of 200% OC constructor, go for 2x 100%
im just listing all my equipment for now and get the general numbers so i can re build my factory after i tare all this down
Or 4x 50% if you want. More machines, more complex setup, less power
at my current factory i just optimize so the output of a machine matches the input of the next machine and i realized its just too much work i rather produce all the item i need to a storage and then each machine needs them can take from that and that is why i listed them so i can know how exp how much iron ingot my factory needs so i can build 25% more than what i use for buffer
Certain production lines are impossible to balance that way. π Or very inefficient
Certain production lines are impossible to balance that way. π Or very inefficient
@upbeat tide i have 1 floor just for load balancing and its a lot of hustle hahaha so time to change my approach
Manifold >>>>>>> balancing
Manifold >>>>>>> balancing
@upbeat tide more like bunch of splitter and merger combined with snake conveyors
Heard there may be saved game fixers in here.... I have a save that spawns me in the hub with no inventory each time i boot it.
find your clone and proceed to cleanse yourself
got like 8 hdds with the new recipes (currently researching), while it's exciting, I'm a bit scared that i'll have to rebuild my base again
im trying to do this so i can create a factory where in each floor creates different Tier of item but and when i want to know how much power i need then i bump in to problems
@pulsar saddle its yield btw lol
in your chart
cool
@pulsar saddle i see i'm not the only 1 making spreadsheets π
if you want you can import the data table from mine if you want to list everything... https://www.dropbox.com/s/oeys0ogjh9tsxis/Satisfactory Calc Advanced.xlsx?dl=0
wow nice sheets there
did everything via dropdown selectable menu's π
this good for simple use or calculating prediction & just learning how all the math works (inspecting the formulas) for those who ask the question how everything is calculated..
wow the 'dropped items' in satisfactory interactive map is so sick. Very useful for speedrun!
so is the Pak Utility mod, clear the the games objectives in a few seconds with the unlock all command π (not fun)
@pulsar stratus o7
Yo @fleet rose
Great work on the tool here as always π
lol
As a recovering Elite player, I have no idea what your talkin about π
@pulsar stratus
epic!
I'm not sure how to optimize my oil production
I want to use the recycled rubber and plastic, but also make some turbofuel from it - but not sure how to divide the fuel between all these
Its easier to build dedicated systems, and not link power and resource production.
it is possible. Just change the ratio of the building recipes
either way, you will need 84 refineries
Im looking for optimal quantity of production items for each tier
Ex: 10 frames/minute
@trim cipher If you didnt knew this site just type in the information choose amount of items you wanna produce and you should be good to go https://satisfactory-calculator.com/en/production-planner
Satisfactory helper to calculate your production needs.
I knew about it, im just not what number I should be aiming at
how to make smart planting??
reinforced plates and rotors in assembler @craggy widget
so i canΒ΄t put in a normal craft bench??
nah it would be too easy
fuck that expensive to make π
you will do it i believe in you
i mean, you could just just hand feed an assembler lmao
it turns it into a one item craft bench
no brain required
Just just the crafting bench for everything, no constructor run! XD
Oh lord
No constructor run would be awful
Or very zen XD
ive already tried handcraft
Getting to t7 without belts would be doable as long as pipes are okay
Otherwise you are stuck in oil
well
a resource sink and you buy all the oil stuff
it would be really difficult but possible
its not automating anything though
He just said no bekt
nah
Like a couple dozen tops
just go crash site hunting, wouldnt be that difficult
i managed to get like 12 or 20 or something coupons from one crash site
You'd have to buy alclad sheets
You might get lucky with enough computers and heat sinks
Tom did a test yesterday - the quantities are the drop sites are random
i found a pod that had the exact same in 2 separate games
and it had the 9 modular frames right next to the pod
I was wrong before
If you look in #screenshots from yesterday for my name he tagged me
(with the results)
Yeah that is the big one
So for the challenge you're allowed 1 assembler and 1 manufacturer max and they can only make elevator parts?
To make it reasonable?
Oh yes I assumed we couldn't use a belt for it
having 2 players would make it interesting
And I think I would be okay with just saying you can only power it with leaves and the two burners on the hub
yes
And you don't have to feed 1 at a time
although i think manufacturers need 50MW
Oh yeah they didn't get bumped like the other burners
yeah
Okay so - 1 power pole, 1 assembler 1 manufacturer
yes
and hub
1 power pole is good too
i will restart this challenge tomorrow
It means you can't have the assembler and the manuf going at same time
yeah
If you need the extra biomass burner
I'm okay with using shards maybe on any of them
yeah i think thats ok
It doesn't scale your power linearly and you are using leaves
So that is okay to me
No biomass only leaves?
only leaves
Or is crafting fuel okay
although if you can handmake it its ok i guess
not for transporting resources, only players
unless the player moves it to the truck by hand
foundations dont automate anything so they are fine
Just making sure I understand the rules :)
now i need to try and get other people to join so it speeds up
Iron alloy still the best iron production untill you get to refineries?
Its meh, unless you have unused copper anyway
eh, im in that sweet northern spot with 2x copper 4x itron. All pure. Thinking what i need to start with
is there any up-to-date tools to compare alternative recipes? looks like greeny.dev still updating
comparing alt recipes is way harder in U3 than it was before
I didn't yet make any attempt to do it and probably won't do in near future (as I'm super busy fixing stuff in my U3 calculator which went live a few hours back)
if the assembler makes 2 parts per min and im making 50 plates, how long would that take?
(50 / 2) minutes
25/min or 5/12 seconds.
@hybrid schooner don't think you understood his question correctly
aye
π
it is okay to need a calculator (I mean, we'll judge, but only a little), but you should probably jot down the problem on some scratch paper - getting into the habit will make it way easier later when you have to balance things that have 4 ingredients, each of which takes one of 8 things
Heavy modular frames and computers are big ones for that step, they take quite a few resources
im asuming if you have enough input for consumption, you can run fuel down one line and just use junctions?
Yup, just like a manifold. Same principle in general
should i put a 400 buffer at the end of the line to send extra back just in case?
like the generators are going to need 300 for all of them and i have 300/min going down the main line using junctions for every 2 generators - i guess when i turn everything on ill find out if they are getting fed !
Id put the buffer before the line gets to the gens. If you want to see a large scale example, look at #screenshots . I recently posted a pic of my fuel gen city
i have 2 huge buffers filled with fuel before they go out to that main line
to feed generators
so youre right i prob dont need an overfill tiny guy at the end
this is kinda what im talking about with the main fuel line in the center
Yup, basiclly my setup. You can bring the fuel gen rows closer together if you want tho
at the start theres 2 huge buffers filled with turbofuel
yeah i probably should have tbh but im going weird pillars things for the power lines
I use a one foundation spacer in between mine and I know it can be alot closer than that too
if they aren't getting fuel ill probably just move everything in a whole tile
Power up the first two, then the next, and next in series
Easier to observe behavior
that's literally what i was going to do because i need the power once i activate the system that creates the turbofuel..haha
i just wanted to finish this project so i dont have to worry about power and just tear my older stuff down to switch to all those new juicy alternate recipes
hey guys is the Nuclear Power Spreadsheet from https://satisfactory.gamepedia.com/Nuclear_Power_Plant up to date and the one most efficient way to plan out nuclear power?
so for a current project....i am actually in need of more copper then there are nodes on the map....i suppose i could drop 3 bugs in each copper miner...tho i am not sure if that would be enough...i guess...i am forced to use a mod that will give me maxed out miner vs belt options ?
nvm, i am retarded, alternate recipes, rip rip rip, easy peasy solution
arent bugs best used in miners/extractors? its the only real limiting factor
@cobalt rover the spreadsheet is uploaded by a user, we have not verified the calculations. It is good if you cross-check it with the satisfactory online calculator.
@fierce ruin there are enough bugs (called power slugs) for you to overclock all the miners on the map.
Anyone here able to confirm how many Fuel generators I can run on a full pipe of turbo fuel?
Divide 300 by 4.5
Hey ! I have 240 coal & 240 iron for steel, so i need 5.333 foundry, so 5 and i can have a little bit too much, but how can i split in 5 ?
thanks π
If you have underclocking unlocked, build a 6th and set to 33%
And I prefer manifold design for that kind of stuff
I just think about that, but i can just set a conveyor with splitter in front of each foundery, since there is more than what it needs, all the extra will go at the end and i can get them with a smart separator ?
Or yeah 33% for the 6th, thanks π
Source - S - S - S
| | |
X X X
Basics of manifold design
S is splitter, X is ehatever your feeding
I mean you can balance if you want, play with ratio splittjng, but manifolds scale easily
Is = intelligent splitter
If your using 100% of your input, overflow splitting isnt really needed, unless you want to anyway
Yep ! Thanks for the help π
Np
@glacial hemlock i used 333 batteries from the bugs in my 111 manufactures....i am trying not to use them since well...harvesting them is time consuming and in the long run limited ;P
I would recommend build more manufacturers instead of OC them
that 111 manufacturers is pulling a power bill closer to 400 worth
111 manufactures, with 3 bats and the alternate recipe crank out just above 780 Turbo motors a minute. which is the max the sink can swallow currently
and yes, already regretting ever starting this mad endgoal idea thingy
I dont mind mods, but ones that add resources like that, to me is not fun. I dont mind them for testing tho, but thats it
yea i am so far staying away from mods, this sarted with not enough copper nodes....but there are 2 alternative recipes based on iron and caterium for the product i need....so that should be enough hopefully, in any case, thx for those that helped thinking a bit β€οΈ
@fierce ruin they are called power shards. Battery is another item in the Tier 7
333 is a lot, great job for collecting so much.
heh tired, but thx, took me a while and alot of interactive map abuse to find em
Is there an early game optimal setup for rods, plates, screws, and heavy plates? I currently have one miner -> one smelter -> one constructer etc but I noticed a backup of iron.
how much does the miner output/min?
The usual amount? I'm not in the game atm but it's on a normal node without overclock upgrades.
aight
You'll want 2 smelters, outputting 60/min means feeding two 30/min smelters will maximize the ore potential
From there, it gets a little more nitty gritty
iron plates can take an entire smelter of their own to be optimal, 30 ingot/min to make 20 plate/min, I'd feed those into storage for later use
rods are 15 ingot/min for 15 rod/min, so you'll want to split the other smelter into 2 constructors, each doing rods to optimize them
From there, I'd build an entirely separate set of miners, smelters, and constructors for reinforced iron plates. They'll take 30/plates per minute to work optimally, and since constructors output only 20/min for 30/min ingots, you're gonna want more than one. I havent memorized the exact numbers, but taking a look at what the final assembler needs (30 iron plate/min and 60 screw/min) and working backwards is the best way to do it imo
Reinforced Iron Plates were the Biggest Bitchβ’οΈ for me in early game, same with modular frames, but learning the process of optimizing them is important as it's used so much more down the road
ty
@bitter coral That's a lot, thanks! I'll make sure to do that once I get home!
π
@fierce ruin I am not sure if that is the correct way to use conveyor belts, but that looks cool
I haven't even started playing, yet seeing all of these are just mind blowing
Is it the factorio way of doing belts??????
even factorio don't do 1:1 belts
He he he

@fierce ruin why not just use a manifold?
--S--S--S--S--S--S--S--S
| | | | | | | |
G G G G G G G G
S = splitter
G = generator
I think then the first has more in it than the rest.
If you have 120 and put it in a splitter, you get 60 & 60. Next splitter becomes 30 & 30. Next is 15 & 15. Etc
sure, but the first gen has 60 and only needs 15, so the 45 will eventually flow the other way when it's inventory gets full
after a while, it will work the same way, but will be much more cleaner and easier to expand
But isn't flowing back and forth over and over less efficient?
it's not
If it flows back, it'll split again
both builds are 100% efficient
you have 120 items input, there's no way to have less output π
But like. That 120 gets split so many times that it takes forever to cycle around the system
let's see the exact number
It's much slower to go back and forth rather than to split evenly from the start
will take 30 minutes to work at 100% (only 10 minutes for 6 out of 8 to work at 100%)
you can easily get around this if you prefill the gens with coal
not to mention that generators usually don't use full 15/min, because that would mean you're using 100% of the power they can generate, which almost never happens
@wind spade for my brain that needs to see it in action, do you have any top-down pics of a manifold system setup?
manifold is just better in almost every way (apart from the startup time, which again can be evaded by prefilling)
@grim shadow I don't, sorry. But it's super easy to understand. If a machine gets more items than it can process, it'll start filling. When it's full (1 stack), the belt will stop moving and the splitter would bring more items to the other belt
it's a technique used by majority of players here and nobody had any issues with it yet π
Constructor Split Constructor
|
Constructor Split Constructor
|
Constructor Split Constructor
not perfect but
Yeah that makes sense. Iβll go for that in the future. Thanks ππΌ
C C C C C
| | | | |
--S--S--S--S--S
| | | | |
C C C C C
a bit better "image" π
you can also use both extra outputs as A.D.A. suggested π but I like to keep it just on one side, because then it's easier to connect another machine to it (you expand only in one direction)
oh it appeared fine on my phone
but yeah, it's the same as mine
I'm just using the code block to align them perfectly π
but yours is cleaner yes
ASCII art to describe/show designs is a factorio tradition that we shall carry on
along with "the solution is always to shove in more raw material"
hm, what if your issue is that you don't have any more raw material? π
build a train to where there's more raw material duh
there is like 400 usable nodes
usable meaning not sam ore
but the map is limited. You can be in a situation that there's no more nodes for your material
my save's like 200 hours and I'm using maybe 10% of the nodes, like sure hypothetically the world is finite and there's only so many nodes but it'd take me like 1000 hours to do so and at that point I got my money's worth clearly π
your pc would probably cripple before you fully capatalize every node
Isn't Kibitz trying to get every single node used?
with his inefficient factory it wouldn't be as hard 
you will use up the caterium and quartz before anything else. what you gonna make then to use the rest. just a shit load of HMF
even just for caterium there's way more than you probably need. here's some numbers I posted earlier
is pure caterium a 1:2 instead of 1:3?
depends what alts you are using and what numbers you are going for
adn yea i beleive it is.
the numbers of quickwire needed. one you start getting up into like the 100+ TM line is insane
yeah, but if you're making 100 turbo motors a minute, you're just posing
or your trying to get the golden nut
its all theoretical. im just saying thats what you run out of 1st . and yea i have seen plenty of people say thats what they are working towards. just to farm those nuts lol
its also a good way to gte more out of the game. gotta whole lotta play time to get to that lol
Combining pure caterium ingot and fused quickwire is a really powerful combo
yea it is. one of the problems with that is too though. again just for the high numbers is you start to use alot of the copper on the map too. as you need alot for the quickwire. and the amount of copper sheets needed at that point is stupidly high
True
Pure copper, pure caterium, fused quickwire, and steamed copper sheets, muy muy combo
pretty much. i have seen people say steam sheets is a waste of time. i dont think they have looked at big numbers. stuff doing it without that lol
I'm making regular wire out of Caterium with the 120 wire/minute recipe in contstructors. Saves on a ton of copper (and space)
takes 6.5 constructors to fill a mk5 conveyor with wire
Caterium wire is eeh tho
what is quickwire actually used for?
If you want regular wire just use alot of iron wire
computers use quickwire
other than ai limiters and high speed connectors
Supercomputers, turbomotors, etc
not the main recipe @west gale
ah
main recipe i think uses circuit board, plastic, wire and screws?
Most importantly: Power poles mk 2
its when you get into the alts
its caterium computer, high speed connectors,and ai limiters
Also Iodine Filters
you ever think about how pregnant women existing means there's more skeletons than people?
Dont make me poke FICSIT HR...
Can you array with smart/prog splitters
Say I was using assemblers, two parts on the same belt.
hmmmmmm. if you input parts into the same port, it wont sort in the machine. youd need smart splits at the machine to sort into the 2 or more slots on say the assembler or manufacturer.
Idunno why you would . Never mix belts . Causes more problems than itβs worth
It's a curiosity more than anything else
I just want to know if it could work. Like my old mixed belt that had a merger and splitter system to perfectly split up parts to an array. It grew wildly more impractical the larger the array got, but setting it up was interesting.
could someone help me with some ideas for how to clean up my factory? Its a big mess rn and i wanna make it alittle more efficient since i need to mass produce rotors and stuff
I only mix belts if they're going into the same storage unit
M1keyy, may I make a heretical suggestion?
don't! Just leave it and make the new rotor factory in a nearby location.
that way you'll at least have your current production going the whole time. I have the first few assemblers I placed when I first started still going, still inefficiently filling cans of iron plates, rods, and screws
u will need the screws and rods for general use so its advised to use new nodes
yea i have 3 iron nodes specifically for rotors but its pretty slow
your in grasslands?
yes
the factory has been working and doing what it needs to do for the most part, but id prefer it to be more pleasing on the eyes haha
also none of my resources are pure so i might wanna go else where to find pure nodes
is ths graph up to date?
yes
I added more graph involving only single end product to the pages to improve clarity.
Where even do you save them
Hey does somebody have an excel with all the material needs for constructors, assembler and manufacturer and the different recipes ?
@glacial hemlock oh i see. Same as me with my Graphs 
https://satisfactorytools.com/
@wind spade Thanks π
@ornate yew or at the wiki.
Yes this nonsense works perfect
It's just for a test, there are far better ways to do it
It's two parts on a single line using a convoluted set of smarts and mergers, it completely fills the first assembler before it even starts filling the second one, ect ect until the last one is full.
I thought the normal splitters can also perform about the same?
they can't
they would do 1 for the first, then the second, then first again, then third, then first, then second, then first, then third, then second and so on
or something roughly like that
the setup will work the same with or without overflow settings
It's just for funzies
It's on an old build that I just experiment on. "Would that work? Let me try it on the old build..."
if your CPU can support them...
Today I plan to wrap up my turbofuel expansion... with the deployment of 224 fuel gens...
Gonna have 592 by the time im done
does anyone have some efficient graphs for Alclad Aluminum Sheet
does anyone have a graph for power plant ? i'm trying it with 16 coal generators and 6 water extractor
will work
should work
3 to 8 is the genral stat ratio, any multiple of that will work too
also, mind that you will not consume as much if your Power demand is low
ah i see. no wonder i always seem to have overflow of water.
thanks man. so i can just do the same piping as in 3 for 8 and combine the two ?
if you want you can build an Overflow Juntion to do something with the extra water while demand is low
noted.
also yes, just build the 3 to 8 two times
you will need more than 1 pipe though
going from the extractors to the gens
yea thats ok too i think
okay thanks. will do it now. cheers mate
cheers
running 20 coal from 4 water pumps works just fine for me
Has to be a oc
Never build for low demand.
Always build for 100% demand
20 coal gens needs 900 water a min, so 3 OCβd to 250% would work
Would be less power cost to make 9 water extractors and UC them to 84% each
They make 100.2 a min at that UC
Its actually taking advantage of the 'sipping' mechanic that coal plants have. you don't have to have all demand at the same time.
and what if you start using more power
water continues to use the sipping mechanic at full usage. tested with 10 at first. mechanic worked as expected. supplying 600m3/min using 2 pipes from the pumps and a buffer/sync uphill of the plants.
600m3 is overkill for 10 gens to begin with. You only need 450 a min
its 20 on full run. test with half setup to begin.
thing is that time is important. if it works for a while it might fail after even more time
4 of those gens are gonna fail over time if you use 98%+ of the power made
time will tell, working up to the full power usage. hopefully bringing full usage tonight. expected is that it won't, on cycle 450m3/30s should be the max draw. With buffer and constant flow, it should support.
Worked up to full power usage... But for how long did you test
You must test AT full load or its pointless
Also 1 minute test time isn't sufficient
hey, bit of a noob question i guess, but... if a smelter outputs 30 ingots per minute and the constructor takes those 30 per minute, why do the ingots pile up inside the constructor over time?
shouldn't they be consumed at the exact same rate they come in?
a few reasons:
you turned the smelter on first, so it had built up a bit of a stock
you are not outputting the constructor fast enough, so it's getting stuck
you put stuff manually in at the start
ok but i just took out everything out of the constructor, but it still piles up? if the constructor is completely empty, shouldn't it not pile up?
it should build up a small buffer as the machine will only run when it got enough in to fuly craft, but it shouldn't fill up unless you messed up your output
a i think i got it... i had to "reset" (take out all buffers) all the way back to the miner
now its running through miner -> smelter -> constructur without bulding up
yeah, if your smelter was at 100 in its output, then it'd fill up the constructor ;)
Best way to make a turbomotor farm?
I am having problems matching the rotors production rates
X*y/z
@long perch I am writing a guide on the wiki, it is halfway done, but this should give you some insight https://satisfactory.gamepedia.com/Tutorial:How_to_play#Tier_7
if you are only referring to the production ratio, try this: https://daniel2013.github.io/satisfactory/calculator
Is this game 'smart?' Like if I were to put an assembler behind my main storage (Connected with each other) Would it put the items needed to craft on the conveyorbelt?
I regret to inform you that FICSIT has not invested into SLYNET.
You can use smart/programmable splitters for filtering but thats as smart as it gets
Alright, thanks anyways π
You can make a smart main stiorage tho
whats the best way to load balance an 780 line of iron into smelters?
Just finished an encased ind. beam factory. 300 iron ore and 300 coal converts to 27 E.I. beams and 4.5 steel beams of overflow.
Can anyone tell me why belt volume per minute goes for the first 3 tiers:
60, 120, 270
instead of:
60, 120, 240
??
There are a lot of recipes that divide well into 270 (eg multiples of 45).
@wet idol well, a lot of things don't go with plan. So just accept it.
Yeah, it doesn't make sense. Why break this trend to fit some recipes?
before this, it was 60, 120, 270 and 450 and 660.
I gather it's to avoid having recipes limited by belt speed rather than assembler/constructor/manufacturer speed
because sometimes you get a little bit of a jam when mergers are in use
if the belts are a little bit faster than the recipes, then the jam clears and it's no big deal
but if you need to push 240/min through and your belt is 240/min, then ANY delay will result in something not getting fully fed
So why isn't that logic applied to other belts?
(shrug)
maybe it's just a way to reward you for having gone to the trouble of working up a new material production chain rather than just relying on double-stacking the old stuff?
I submit the same question.
It's not consistent.
Maybe it was a typo and the person used the number pad.
doubt it ;p
That's the best explanation I've heard so far.
could just be a game balance question.
@wild magnet a manifold:
--S--S--S--S--S--S--S
| | | | | | |
X X X X X X X
thats a sin
that's the best way to build factories imo. Most people use it
load balancing > overflow
how so?
imo
they both work the same way with same efficiency
well, it's ofc up to you if you want to go with worse setup just because you like it more. Just saying that manifold is easier expandable, works with same efficiency, but also for multiple machine speeds, takes less space (usually) and is used by majority here π
what is the equation of drag and acceleration for hyper tubes
π
well, that makes sense
more like how far decreases how much speed
we usually don't use hypertube with default speed.
the default horizontal speed is about 80km/h (i guess) and if you enter a tube with higher speed it will quickly decay to that speed. The default speed is then modified by the gravity. This only applicable to long hypertubes
didn't know this was in the game..
looks like the game has a built in calculator...
https://i.redd.it/bv3i11bser351.png (i wonder when they put this in...)
@safe badger I saw that for the first time on the dev stream ... last week? week before?
just saw it on a reddit post & on youtube video... why don't they have a list of features of this game... i was using a mod to bring the calculator in.. looks like i wont need it anymore...
is there a calculator for production chains that favors 100% production of the final product? both I used when I tell it to e.g. produce Rotors will use one assembler at like 36%, I'd rather have it at 100% and know how much of the upstream things i need for that
there is also https://legorin.github.io/satisfactory-calculator/calc.html (a more up to date version from KirkMcDonald's version) <-- allows you to set the clocks speeds for each individual item
the in game calc is only for basic math
Is there a production flow chart for every item in the game? Basically want a massive storage where all the items come to
I tried multiple calculators but after adding most of the items my browser or the website cant handle it anymore
https://i.imgur.com/ecOcTIl.png
I mean this website is awesome for little projects, but for massive projects it is to messy >.<
Itz, you'll hit the point where that's simply not a good idea
you want every item to be displayed in a single production chart? That will be a hellish idea. You won't like to see that.
like, your electronics production in particular, you'll be dealing with quantities of caterium wire that can saturate your belts
Okay, my idea now is. Place 95 Storage containers and start building a production line from the end to the start. Wouldnt that be much easier?
My calculator already has a midlife crisis i think...
a big part of the problem with that is that you can't really plan it out with respect to -room-
yeah i think thats the main problem in terms of calculation >.<
like, you'll build a plant to make reinforced iron plates... and then you will need those for frames and you'll realize the frame plant needs 4x as much reinforced plates as you're making, so do you expand the factory? But if it's right in the middle of a mega-complex that's hard...
even if i make the whole map flat with foundations, it would take a shitton of math to get this stuff done
the thing I've found that works is to nibble at the problem
make a factory for one desired product, figure out what you need in the way of raw materials, site it in the vicinity of where those materials are available, build it to produce that one end product
would it be a better idea to build multiple "little" factorys but keep in mind the calculations to get 100% efficiency?
well, I'm not saying be -inefficient-
but you should realize where it's good to have a little bit of a buffer and what materials don't matter if you're at less than 100% utilization.
3 of the end-point products are Nuclear Fuel Rod, Turbo Motor and Heavy Modular Frame. The other 3 are Versatile Frame, Modular Engine, Adaptive Control Unit. If you work from the end and trace back all their ingredients it will be easier to plan out the ratio of every intermediate item.
for your very first of any factory, like rotors, it doesnt need to be exactly calculated
just route some rods and screws and you will get an amount of rotors
it DOES pay to sit down and do the math first, though, so you can be sure you've got it at least close. Like... you don't want to build the steel, encased steel, and screw infrastructure for 20 heavy frames a minute and then realize you only have iron and factory to put together 5/min of the light frames to go into it
There are a lot of materials where it pays to have a factory continually flowing into a container, yeah. Like iron plates, iron rods, wire, cable, concrete (maybe screws?)
you don't want to have to stop and organize a new production line every time you need 200 plates, rods, and concrete to put up conveyors, for example.
i think i will take a brake from the game and do a massive flow chart first. I just want a "map" with all production lines. But for that i need to figure out first what base materials i have on the map to feed all machines. And then build from the end to the start...
Dang... i think this project (Automate everything to storage containers) is impossible for singleplayer
ahhhhh dang u right
one new more efficient recipe would screw up the whole calculation
Like, I have a steel plant using the regular steel recipe, and then one just a little ways away using the coke recipe (I needed something to burn a lot of heavy oil and I needed a lot of steel, so... it worked!) Got another one I'm going to rework to the solid steel recipe because I've got more room for the extra smelters.
sometimes it's not even about whether it's more efficient, but yeah. You can get a really radically different materials tree depending on what comes out of the hard drive loot crates...
so figuring it out one factory at a time means even if later on you get a different recipe... the old factory -still runs fine-. You can go rebuild it if you want; you can just let it run if you want.
how many hard drives are even on thee map?
80 something iirc
oooooof....
R.I.P. next 5 years of life....
mind you, there's some -crappy- alt recipes
it's like, thanks, game, for giving me charcoal from wood, I'll be sure to set that up next to my 10 GW oil facility
The online map is constantly evoluting. now when you hover over an icon it expands to more icon that you can filter out your buildings
@little fjord getting all the hard drives (well you can only get 85) should take about 10 hours or less.
You mean "10 hours of solid doing nothing but hunting hard drives, assuming you already have a factory that can produce all the lock items"?
Exactly @round zinc >.<
mind you, it's pretty fun to go exploring
It's not inefficient if your time spent was fun
the game looks f*ing amazing and it rly is fun exploring and enjoying the view @round zinc
Im sure Ficsit would agree.... Sorta
Im not here to have fun, i have a planet to industrialize @oblique hollow xD
It's not inefficient if you make it back alive. Inhalers... love them, always carry a stack
the next thing is... even if i automate everything at a 100% efficiency... the devs will add a new item and screw up everything right?
Maybe i should just have fun building my spaghetti monstrosity's
btw. do power slugs respawn?
Slugs do not respawn.
you can occasionally get an "extra" one from a tamed lizard doggo, that doesn't come from the map
and forget 100% efficiency... when they went to update 3 and added fluids, they broke almost everyone's power generation because suddenly it all relied on pipes that nobody had built because they weren't in the game yet
Just go for efficiency and if an update happens, it happens. Sure, Pipes Screwed over a lot of things, but it was worth it. Going around fixing things with pipes or rebuilding was the same fun as before
yup, basically that
The entire point is building stuff. If a major update happens, you get to enjoy replanning and rebuilding again
Thanks @round zinc @glacial hemlock @fierce ruin @empty hemlock @oblique hollow
You guys helped me making my decision. Screw the idea of reaching 100% everything.
Just have fun building ^^
I think the 100% efficiency is a thing when the game is 100% done ;D
Once again, there is no "correct" way to play. Some go for spaghetti and lasagna factories, others for magnum opus Industries.
The only thing that this game does a 100% is:
Its addicting like hell. Its like cocain and heroin on one conveyor belt right into your brain 
@round zinc you may need a dozen of nuts or so when doing the drive hunting, but inhaler is not really needed.
and I also collected about 300+ power shards along the 10 hours journey
Maybe you're just inherently better at it than I am, then, but I can go through 3-5 inhalers on one trip like nothin'
Honestly, with a Jetpack and a few mk5 belts, zipping across the map is fun
I use rifle all the way. I split that into 4 trips, each trip I brought about 900 magazines
how do u get mk5 belts? i "only" have mk4?! o.0
Just hop on the belt, slide jump and WEEEEE
i remember when we didnt actually need the inhalers because you could just spam the berries or the nuts
Spam Nut 
Kekz, you get 'em in tier 7.
nuts now regrow so spam berry or nuts is not a big deal now.
mushroom doesn't regrow.
mushrooms don't regrow?!
the bacons
oh, was gonna say... coulda sworn my mycelia runs were more efficient than that
When I am bored, I just clip into the cave at my backyard, harvest about 20 or 30 stacks of Mycelia then come back. The cave is so big that 100 stacks of them is an easy deal.
@glacial hemlock thanks
@long perch ?!? you refer to which? I forget haha
The turbo motor farm hahaha
I see haha I am glad if that helps
'noon engineers
Was being silly yesterday
Now actually trying to find something that works.
Messing around with arrays using smart splits. I think it makes a cleaner design, but of course you're putting two items on a single line 
overflow into sink or are you sinking everything?
It fills up right to left then overflows (mostly just the odd screw since I'm slightly over on the screw production)
Bear in mind this is an old save that I use to play around just to see what I can build
The output is being sunk just so I can let it run forever to see if it ever hits any snags or issues
It just fells "cleaner" to me... rather than running one part to a set of spliters then running one part to another set and going over/under to reach the inputs
Finding a way to set up all my arrays and then having all the overflow, which I'd keep as low as possible, all meet up and flow to a single sink
Course I realize there's a bit of a limiting factor with high volume items, while I am doing reinforced plates here, that's not an ideal item for that set up. You'd wouldn't want something with high item numbers like screws. That's just 4 regular reinforced plates and it's eating 240 ipm just for the screws.
if you like smart splitters a lot, then advanced logistic mod might be fun to you. Single belt to all assemblers and manufacturers
If I use a splitter with 2 different materials will it put the same split the same material to the same side or just completely random? So for example Metal and Copper goes in. Lets say first time the Metal comes out left. Will it then always come out left? At this splitter
if you use the smart splitter yess
Smart splitter? Dont think I own that yet. Thanks though. Ill try to unlock it
the regular one will keep splitting everything no matter what
yea tier 4 i think
@tribal plover https://satisfactory.gamepedia.com/Smart_Splitter this one
btw i made a mistake @tribal plover you can only unlock this in the M.A.M by researching the Caterium-tree
Oh thats great I could probably do that right now
have fun π
I wonder.... can you set up a single dump box to put everything you pick up from exploring, and it filters everything down into cargo boxes with everything separated out?
yes.
You can @wary tulip But you'd have to set up a bunch of boxes and smart splitters
That sounds like a useful build for the multiplayer server Iβm on.
Iβm gonna design a compact sorting factory for all the players π
How many items are there in the game?
How many items are there in the game?
@wary tulip Lots of Items π€£
more than 3
But is it more than 130?
Actually, I guess there is no need to have a box for EVERY item...
like leaves, they can be automatically put into the biomass system.
Ores can be split off into there respective systems.
Yeah.... a central distribution hub is the next project for me π
Iβm at tier 4 with the automation stuff researched, so I think I can do it all with that tech level.
Leaving items unsorted? How very dare you
i where hobbyless and i startet thinking mhh how much would an foundation weight(8x4) so i startet mathing XD 8x8x4=256x8 8because its the dense of steel i know the crafting recipe is concrete but i dont care so steel has 8kg/m3 that means one foundation has the weight of 2tons well normally you craft around 25foundations so he has 50tons of foundations and most time only 1 touches the ground that means one plateone plate can hold around 48 tons and i did not even counted the amtospheric preasure but i dont know how strong gravity is i would like to know so it would be less well i think aigan ok well a human can jump76 centimeters high ok in satisfactory you can jump 20 centimeters so the gravity is 26,31% higher than the gravity on earth so 25 foundations would wait 51,90041 tons i just say 52 tons WOW math is great
wait
am i dumb
no
i am not
2 tonnes? You refer to 2000 tonnes you mean?
Break out your holy relics to banish me now
manufacture arrays with smarts/prog splits... Anyone do this?
Well it works 
that looks surprisingly good use of mixed belts actually
send everything back to their respective containers or sink
surprisingly good use of something that shouldn't be used π
But it's so neat and clean looking compared to running four lines to each one πΏ
I think it should be fine as long as you've thought it through and adjusted each splitters settings correctly.
It's just item1 one way, overflow, item2, overflow ect... in this case wire flows into the slot on the right, everything else moves to the next spliter which takes the next item, eventually everything overflows enough and just moves into the second manufact, repeat, anything extra gets dumped
or you just properly balance it like a real doggo
I'm not sure, I kinda like the 4 manifolds, but that's subjective I guess
@vagrant tapir don't you dare mention balancing in here π
#fulcrum
how do u calculate spacing between pipeline pumps
ive been stuck on getting it on vertically
Probably in a cave, standard miners can reach them, they only seem to care about x and y not z
In reference to my earlier ponderings over using smart splits to set up manufact arrays
If you had a high volume item it might better to exclude that from the mixed belt. As an example I was making standard becans, simply because the materials are easy and I had them available... But that's 112.5 wire per machine per minute. So if I really wanted to set up an array of those (you wouldn't but this is an example) I'd put the plates, rods, and power cables on the line, but I'd run wire by itself on its own line.
it seems like if the total item/min is going to exceed the belt speed would be the cut-off
Correct, in the test I was doing if I recall correctly it was 112.5, 22.5, 7.5, and 15... In that particular case you'd hit the 780 limit pretty quick, but if you took the 112.5 off and put it on its own line... in this case the limit would be 17 and some change. (780 / (22.5 + 7.5 + 15))
But 17 * 112.5 = 1912.5
Tldr?
I use all 5 belt speeds depending on what I need.
it actually helps distribute materials pretty well
even if you're using manifolds
Same, alot of my feeder belts into a manifold tend to be mk1 or 2, depending on the item rate ofc. All my compacted coal is 200 a min so its all mk3βs there for example
Is there any downside to simply using the fastest belt available if you can afford it?
I donβt like using 3s but thatβs because I donβt have a big steel beam setup (I use the alt recipe for concrete beams). Of course I still need them for rails.
I'm the other way around. I'll use 3s all day because steel beams are a lot easier to crank out in large quantities compared to 2 or 4
but once you get 5s, even a modest aluminum setup will produce plenty of alclad sheets and they're not good for much besides your turbo motor plant, so getting an excess of them is pretty easy.
Spent a bit of time planning out my Al-Clad sheet production factory. I gotta figure out what to do with all that excess water coming out...
feed it back into the inputs to the system
I'd have to pre-fill the system with water extractors...I suppose it could work
I'd have to figure out a route for it
reduce your inputs by 840
3360 water input then
ya, the aluminum chain is one of my favorite
That extra +80 solution was binding up my current system, so I'm redesigning it after doing the math
lots of other connections seem to have simple ratios of machines, but those extra bits cause problems
and now I'm gonna have to go find raw quartz near my factory. I've already got the three quartz nodes from the deep spider-filled cave in the North West
I only need 84 per minute... I could just run a tractor over to it, I suppose
How many iron plates for conveyor belts do I need to travel for 1km assuming it's a complete straight line and a Mk. 1 conveyor belt?
hmm
according to the wiki
every single piece is 2 meters long
and requires 1 iron plate
so your 1km straight line should require 500 plates
just grab a tonne of plates and go until you're there
or you can do that
also if you plan on doing conveyors that long, you should atleast use mk.2 or 3
also dont forget the materials for the poles
you will need poles at least every 50m
you can easily forget about them. also assuming it's 2m/plate, it's 40 meters max
all you gotta do is remove the pole after placing the string of conveyors, only need 1 rod and 1 conveyor
that moment you read the chat just to figure out even the basics of how to improve, but you dont understand the lingo, completely referring it as if its a foreign language.
stonks man, serious stonks. maybe i'll catch on to the topics here and actually use them myself.
@fierce ruin welcome to #math-and-meta
i have no idea how to breah
anyway, thanks, still trying to read and assume stuff as if i know it
have a blind run through the game first, being here will spoil yourself of being too rely on community. hehe
hey, quick question, since freight platforms at train stations have 2 inputs, could trains break the mk5 belt limit by just having 2 mk5 belts going into the freight platform?
yes. But the max throughput of a freight platform will always be slightly less than 2 full-belt, due to the belt-locking during the 25 second docking.
right, thank you ^^
fair.
@fierce ruin ask any questions you have π
shoot really? okay uhm...Coffee?
no but in all serious
any terms or lingo i should understand before reading anything in this channel so i dont get confused
@sand garnet
I think the main thingyou should learn about for factory building is the concept of a manifold
which is a row of splitters where the side leads to a machine, and the front leads to another splitter in that row
that way you dont really need to worry about balancing inputs etc π
it's a very simple way to expand factories
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tom
this is great and all, but reading this makes me feel like i'm a fish making toast with a toaster oven.
Left side is a load balancer. Right side is a manifold.
And then you can merge it all together again on the far side of the machines and then move all of your materials on a single belt to the next step in the process (assuming your belt speeds can handle it).
manifolds are super useful because let's say you get better belts
then you can move around more items, so you can just add more machines and splitters
question
upgrade the existing belts, and boom, you've got more items
do you add machines on the bottom too?
and the left, if the array goes left to right, is the input?
if so, then all that accounts for is if its procedually progressing through items easily
the only worry i have is, what if you want certain things to craft specific things with speific items, that have already merged with a splitter
you'd have to use a smart splitter, right?
filtering lets say rods from plates so you can make screws while making advanced plating
I don't recommend making more than one thing in a single line.
Manifolds are normally to keep a single line of resources moving. Mixing materials on the belt is a bad idea.
alright
Revised version of my 'smart manifold'
then how do i efficently make things like advanced plating
Amusing since somebody just said not to mix belts
You mean reinforced iron plates?
yes
QuieterOne, that's different.
im at the state where i'm not easily making those reinforced plates the best i could be.
@woeful skiff
I've built mega factories, now I play with designs.
You'd basically have 2 assembly lines. One that's making iron plates, and one making screws. Then you set up those 2 manifolds to enter into assemblers making the reinforced plates
do i merge the manifolds into one singular manifold like what quieterone did?
@fierce ruin if you want me to hop in your world and go over things with you let me know
would be nice.
epic or steam?
While this isn't the same thing, it functions on a similar level.
This is what it looks like to have 2 lanes of resources moving into a single machine in a manifold setup.
No no @fierce ruin What I posted is my Smart Splitter manifold, it's not early game, and even at late game it's probably not the best design, but I'm playing around with design.
Except in your case, one belt would have iron plates, one would have screws, and they'd be going into an assembler.
DM me your session ID ( esc > manage session > session settings )
alright
My specific advice was not to make more than one thing in a single line of machines, I didn't say anything about how you feed it. I like the smart splitter mixed manifold idea now that there's an overflow option to do it safely.
My smart manifolds work perfectly, but I'd still move high volume parts off them. It's a bit like the alt recipes... something you can use but maybe not the best thing in all situations.
are greeny's dev kits outdated? Doing the math manually it something isn't adding up with what the production line tool is showing me.
2.6 foundries would make 117 steel ingots per min wouldn't it?
Standard steel is 45/45 = 45
right
And steel beam is 60 = 15
which with 120 max raw resource line according to greeny i can make 26 min
either there's something i'm missing on the tool, or i'm totally fried, or something is off with greeny
because i should be able to make 30 per min
when i input 30 it says i need 135 raw mats per min
when i input 30 it says i need 135 raw mats per min
@lethal ice what website or app is that?
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
thank you
it's in the pins
brilliant this saves me so much time
