#math-and-meta

1 messages Β· Page 453 of 1

oblique hollow
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No, a funny buffer setup

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Ive yet to figure out if at some point it will reach 100 again but so far it has been a constant 20% less flow

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You can do so much stuff with just a Buffer, junctions, a few pipes and few pumps

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I love building these circuits

glacial hemlock
oblique hollow
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i would say: lower floors just the constructors and smelters, higher floors the assemblers

cedar mica
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It depends on how you get the resources in and out. Top to bottom, can work just as well

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Lets you plan without a spread sheet, by placing the end machines first, then working back/up, from that

oblique hollow
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remember when i talked about the supposed throttle below? i finally found out what it really is: A fixed flow Accumulator.
When the buffers are "charging", output is barely 80 - 100 mΒ³/min. when full, output is input + 10 - 15%.

The real fun begins when you disconnect the input:
The buffers empty at nearly always 100 mΒ³/min.

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it reminds me a lot of an electric capacitor

wraith siren
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Where do you get these diagrams

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I want to research them and learn from them

oblique hollow
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i think theres an online tool for that

wraith siren
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URL Dm?

surreal kettle
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@glacial hemlock I am actually building a whole facility dedicated for Space elevator parts in 3d

wraith siren
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Thxs

glacial hemlock
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dedicated chains for space elevator parts? that must be hard!

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my approach for pre-tier4 is to prepare sufficient ingredient for the next-tier production, so when new items are unlocked I just extend the line down to produce another item.

swift ice
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@glacial hemlock I am actually building a whole facility dedicated for Space elevator parts in 3d
@surreal kettle why... you dont need any space elevator stuff after you are done with unlocking tier 7-8... (so far)

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I do want a way to get new stuff that uses those parts tho its not implemented yet

surreal kettle
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Building in "3d" makes the expandable option so much easier. 1st floor energy, 2nd Smelters, 3rd Constructors etc on the very top the Space elevator so far the plan

swift ice
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not that "easier" for liquids 😦

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my 72 oil generator setup needs to be multiplied 8 more times but hey atleast I chose a spot where I can do all in water-level πŸ˜„

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idk why but even after getting 100 000mw energy, putting a pump that takes 4 energy looks like a total waste in my eyes πŸ˜…

wraith siren
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@surreal kettle could i browse peoples graphs?

swift ice
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if they share their graphs with you then yes πŸ˜„ @wraith siren

wraith siren
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πŸ‘€

oblique hollow
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be happy they only use 4 MW instead of 14 or more

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though having the same power usage as a constructor is a bit strong

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maybe 2 MW would be more accurate

wraith siren
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gt be graphs online that we can look at for examples for Machin builds. im looking it up

surreal kettle
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@wraith siren google for Satisfactory Blueprints

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eventually you'll find some neat Factory layouts, like Hunter Paramore's iron plates factory and such

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oh and you can also check the screenshots thread fΓ³r some ideas

wraith siren
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oh nice

fierce ruin
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this channel has been pretty quiet. nobody actually playing satisfactory just complaining about not getting it for free

glacial hemlock
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nah just buy the 2nd copy then

oblique hollow
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im busy testing stuff

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but i will upload something soon

glacial hemlock
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dola?

oblique hollow
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the full name is below the Shortened one

glacial hemlock
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yea saw it.

oblique hollow
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until any further updates to the game, these are final

glacial hemlock
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How about uploading them to the pipe, buffer and pump pages, you can try them out

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you can click 'edit source' to see how to insert image from the wiki

oblique hollow
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alright

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im thinking about putting Part 2 on the buffer page, part 1 on the pump page and part 3 on the pipeline page

fierce ruin
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the steam people havent discovered this channel yet, its still a safe haven

oblique hollow
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they dont care about math

fierce ruin
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they only care about hating epic

devout tapir
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Im new to working out effeciency, if a constructor making plates can make 6/s and a smelter can make 2/s does that mean for peak efficiency i need to run 3 smelters per constructor?

empty hemlock
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yes

devout tapir
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dang, ok so if i have 6 iron deposits i can make 2 things at a time?

oblique hollow
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by deposits, do you mean nodes?

summer field
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Same difference.

fierce ruin
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deposits are the small ones with 20-50

summer field
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Can make a lot more than two things at once, all depends how many you want to make of them per minute.

fierce ruin
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nodes are the ones you place a miner on and can suck resources from forever

summer field
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Clusters are the ones all over the place you can only mine from manually, for a limited amount until they're gone.

lethal yarrow
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@oblique hollow Would you be so kind as to post a higher resolution of your infographics?

fierce ruin
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i thought they were called deposits

oblique hollow
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it is high, just open the original. discord compresses stuff

empty hemlock
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deposits are the handmining ones that disappear

oblique hollow
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Click on the picture and on the bottom left it will show: "Display Original" or something

lethal yarrow
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Yeah, its terribly small, doesnt scale up. Got a PNG version?

glacial hemlock
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@devout tapir most maths prior to tier 3 can be done by looking at the machine UI and work it out on hands, then experiment it by looking at the mahcine UI, its progress bar, or efficiency stats whether it is 100% or not. For complex stuff you may check wiki or other online calculators, but calculators spoil the fun of the early game

oblique hollow
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@lethal yarrow that IS a png

lethal yarrow
fierce ruin
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i can read that fine

oblique hollow
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alright, ill make a 250% scaled up version then or something

glacial hemlock
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@lethal yarrow you are using mobile to view?

lethal yarrow
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nope, using chrome on desktop

oblique hollow
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wait i forgot: It is so big you can zoom in

lethal yarrow
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but really like the infographic

oblique hollow
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just open original and click it

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there is a magnifying glass symbol

lethal yarrow
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and that is zoomed lol... damn slowmode

glacial hemlock
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you have to click the image, then click 'open original' which pops out a new window. then click once to zoom in (not direct zoom with browser)

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you should be able to see a magnifier icon

oblique hollow
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Dimension: 1618 x 2300

lethal yarrow
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Ill just save it then. wonder why its doing this.

glacial hemlock
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perhaps it has to do with some custom scaling based on your PC preferences

oblique hollow
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3.7 Megapixels. Surely NOT crappy

glacial hemlock
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haha, you can further improve it with a vector image. jk

oblique hollow
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i could make a 1000% zoom but thats unreadable

glacial hemlock
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that will simply strain the bandwidth of wiki and anyone else.

oblique hollow
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they get absurdly big really fast

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so 200% zoom is enough

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right im sorry but i dont really know where to insert them on the respective pages. they are all uploaded to the wiki but im no editing expert

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@glacial hemlock

glacial hemlock
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hmm

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oh because some pages didn't have their gallery section created.

oblique hollow
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aaah

glacial hemlock
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you want to try again?

oblique hollow
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okay

glacial hemlock
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behind File: there should be no space bar

oblique hollow
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yep, no worries

glacial hemlock
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if you not sure if your format is correct, click 'preview' before 'save changes'

oblique hollow
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alright, Pump page done, onto the next 2

lethal yarrow
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Awesome job yall, working great on the wiki!

oblique hollow
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alright, all 3 are done now

lethal yarrow
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sweet. I had just gotten into more complex pipe so this was great timing

oblique hollow
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feel free to tell me how these feel to read, and if they are written and pictured clear

lethal yarrow
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As soon as it updates for me, ill take a look.

spiral anvil
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Would it be wiser to place a fluid elevator at the extraction nodes (for oil) or closer to my refinery chains?

oblique hollow
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Fluid Elevator?

fierce ruin
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pump?

oblique hollow
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if you mean a crap ton of pumps, that doesnt matter

spiral anvil
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Basically as opposed to pumps, you have packaging refineries at level with the extractors and a massive conveyor elevator going up way above your factory height where the fluid is unpacked at the top

oblique hollow
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that is incredibly ineffective

spiral anvil
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how so?

oblique hollow
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Power Usage and Time

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It takes refineries so long to package and unpackage liquids

spiral anvil
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I mean, i have 36 in paralell

oblique hollow
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Flow Rate Output?

spiral anvil
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50m/s

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per each of 6 pipes

oblique hollow
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uh, 50 mΒ³/min or?

round zinc
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Refineries use power, though.

spiral anvil
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yes but 36 refineries should be less than the millions of pumps

round zinc
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rather than do it that way, it'd be more efficient to just put the fluid in a train.

spiral anvil
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50mΒ³/sec

oblique hollow
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Millions? how much do you need to go up

spiral anvil
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*min

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across the entire map

oblique hollow
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nonono, Not horizontal, Verticallity

spiral anvil
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give me a sec

oblique hollow
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If you just go up high above you wont need to go down again

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until youre at your destination

spiral anvil
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from the top of the pink tree area about 300m

oblique hollow
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equals 13 Pumps per pipeline, each spaces about 21 meters to the next

spiral anvil
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ok

oblique hollow
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also 50mΒ³/min? did you combine it all into single pipes?

spiral anvil
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no

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just the tanks at the top havent filled yet

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now they are at 50mΒ³/min

oblique hollow
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how many pipes do you need to run across the map?

spiral anvil
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24

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six for each factory

oblique hollow
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Did you max the pipes out at 300m^3 /min

spiral anvil
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now they are

oblique hollow
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Alright

spiral anvil
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I might change it over to trains once i get them

oblique hollow
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13 pumps for a single line means 53 MW, times 24 thats about 1272 MW

spiral anvil
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yeah manageable

oblique hollow
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And you think you could beat that with packaging and unpackaging refineries?

spiral anvil
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yeah at 30mw

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30*36 = 1080MW

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and it helps because if my backup grid fails then there is still oil going in

oblique hollow
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Why 36 refineries only though

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I thought you had 6 lines per factory, each line 300m^3/min

spiral anvil
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I plan to add more

oblique hollow
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For just 300 m^3 per minute you need 15 refineries

glacial hemlock
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A normal oil product with max flow will require 300MW just to pack and unpack. That is equivalent to 3km head lift

spiral anvil
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so 152430=10800MW

oblique hollow
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No wait small error, just 7.5 refineries

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So 5400 MW

spiral anvil
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oh ok

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yeah and then having an extra line going up to make plastic>fuel to power the emergency triple backup will keep fuel flowing eternally

oblique hollow
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Why not just have the fuel generators at the source

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And span a few kilometers of power cables

spiral anvil
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good point

glacial hemlock
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πŸ˜‚

oblique hollow
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Once you get trains, they could replace those lines

spiral anvil
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yeah

oblique hollow
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Since rails conduct electricity

spiral anvil
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im kind of crutching for trains

oblique hollow
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They are real good

spiral anvil
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back in update 2 i had a massive train thing going on

oblique hollow
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Also they can do fluid transporta without packaging

round zinc
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honestly, I'm having trouble with use cases for trains

oblique hollow
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Long distance

spiral anvil
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The only problem is the stage they come in the game is after you have already solved the distance problem

round zinc
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I mean... long distance and mass amounts?

oblique hollow
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Yes

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Like, Massive distances and Ammounts or also short distances and massive ammounts

spiral anvil
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yeah

oblique hollow
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Conveyors really cant beat that

pine wedge
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If a person starts using nuclear power doesn't the entire planet fill with nuke waste?

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Like you run out of room at some point

round zinc
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I guess when you start needing to move 5 digits of items

spiral anvil
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yeah at 150km/hr across the 30km^2 world they obliterate even the best setups

oblique hollow
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No just one corner of the map

spiral anvil
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or ungodly quantities of cab;e

oblique hollow
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You would need years to cover it all

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Actually thousands of items is already a borderline case for trains

spiral anvil
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borderline not worth it or tantamount?

oblique hollow
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In my opinion if it is 1 km or more, use a train

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And even then 500 m of conveyors are annoying

spiral anvil
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yeah

pine wedge
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My first factory had a 2km conveyer/htube run

spiral anvil
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like setting up oil in the green grassy starter area

oblique hollow
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Just anything above a few hundred meters calls for either trucks or trains

pine wedge
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Precisely

spiral anvil
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trucks are ab bit annoying to me

oblique hollow
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Yea Grass Hills and Oil Lake are definitely a train case

spiral anvil
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except for the uranium spiral caves

oblique hollow
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Why

spiral anvil
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no for the trucks. they are awesome at the uranium spiral cave, I had them on ramps flying over eachother, it was beautiful and efficient

oblique hollow
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Btw did you know the Factory Cart has a single inventory slot and can dock at a truck station

glacial hemlock
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If you know how to let the train clip through the terrain, then the railway can be built straight thru the mountain

spiral anvil
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yeah

oblique hollow
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Subway systems sf_train sf_freight_car

glacial hemlock
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Railway also clip through factories

oblique hollow
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Why did Dyno react with "Subway Gift Card"

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Oh well

empty hemlock
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because jace and snutt were really amused that subway giftcards are a valid payment method on epic in some regions

oblique hollow
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Oh lmao ok jace_smile_2

glacial hemlock
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You won't know why the bots react.

oblique hollow
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Too bad you cant combine all key words and have dyno react to them all

spiral anvil
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damn

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My orthodontist gives out free subway cards and i have like 50 of them. i could buy all of epic games

oblique hollow
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Try it why_so_snutt

spiral anvil
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im going to

glacial hemlock
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I claimed over 100 games on epic, most are free

spiral anvil
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yeah

oblique hollow
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This is true meta

spiral anvil
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the real meta is how do i automate my ortho appointments so i get subway cards at 100% efficiency, do I use conveyor belts to my computer? do i batch scan them?

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the meta of the meta of the meta

oblique hollow
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Use pipes

spiral anvil
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but how much power would the gift card melter take to melt and pump the cards?

oblique hollow
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You can put it in the Awesome Sink to claim your free Cybertruck

spiral anvil
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of course

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and then make more money off of all the cybertrucks

oblique hollow
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Of couse

spiral anvil
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and then buy subway to automate card production

oblique hollow
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Infinite money

spiral anvil
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what if the whole point of the space elevator is to send resources back to earth to make subway gift cards

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the meta is infinitely folding in on itself

oblique hollow
oblique hollow
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So quiet. So peaceful. Truely a safe haven

spiral anvil
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My house is breaking under the infinite folds of the meta weighing upon it

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I just got trains. my computer board is glowing from the effort of computing my immense 16384 train system

paper yacht
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trying not to goof up again

oblique hollow
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As usual

oblique hollow
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@paper yacht actually, i uploaded my Infographs to the Wiki

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You can point to the Pipeline pages there too now

paper yacht
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@oblique hollow did not know who's they were sorry mate

oblique hollow
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Is ok

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That one was one of the very first pictures

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Since then a lot of stuff got updated

paper yacht
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the black and white

oblique hollow
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Yep

paper yacht
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gotcha that first link saved me from leaving the game all together

oblique hollow
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There is now 3 Infographs. One for Pumps, one for Buffers and one for sample builds (Pipeline Page)

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All on the respective wiki page

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Also, glad i could help back then!

paper yacht
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Did not think anyone was actually active on edits there

oblique hollow
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I recently had the time to test and experiment fluid stuff again, and i made a few discoveries

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So kwjcool321 suggested i should edit those pages

paper yacht
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Where did you stuff these i must be blind i dont see them

oblique hollow
paper yacht
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@oblique hollow good god no wonder, I've never looked up pumps in wiki

oblique hollow
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Yeah they are still stubby

pine wedge
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RE: Subway Cards / "How many" y'all crack me up

upbeat tide
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https://steamcommunity.com/app/526870/discussions/0/2299597907736385453/

Not really math, but not sure where else to link this.

Made a beginners tips guide on the Steam forum. If you want to contribute, feel free.

If I see replies with good tips, ill add them to the OP and give credit. β€”β€”β€”- 1. Take your time. Do not rush progress. Learn how the different production processes work. Late game production can be quite complex. 2. Build up! Take advantage that you can build verticlly. 3. Fro...

wind spade
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the only downside is that you have to figure out the balance ratio and it can use more room.
well, also it's hard to expand and can't work with different machine speeds

upbeat tide
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Tried to keep it simple and not elaborate too much πŸ™‚

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But can add that in easily

wind spade
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well at least for me the "hard to expand" is much more important than "you need to figure out the ratio"

upbeat tide
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Hard to expand, perfect wordage. Not too complex and straight to the point.

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And done

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Also added easy to expand to manifold

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Anyway ill probably migrate it into a proper guide posting soonish. SF steam forum is kinda...crowded

wind spade
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steam forums suck

upbeat tide
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Yea, trial run, expected result. Move it to the guides section.

pulsar saddle
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if you overclock a machine does the power consumption also increased based on its OC percentage?

upbeat tide
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Yes but its longorythmic

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I dont have the formula saved, @wind spade does tho

pulsar saddle
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because a constructor usage is 4 MV so if OC to 150 it supposed to be 6 MV but it show 7.7 MV im confused

wind spade
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it's not supposed to be 6 MW

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it does not grow linearly

pulsar saddle
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how do you count them then?

wind spade
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[power consumption] * ([oc] / 100) ^ 1.6

pulsar saddle
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it does not grow linearly
@wind spade but the product and input grows linearly only the power consumption does not

wind spade
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yeah, that's how it's supposed to be. Overclocking is not power efficient

pulsar saddle
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so Overclocking the coal gen is not a wise decision huh

upbeat tide
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The same is true for underclocking, but in reverse.

If you set to 50% UC, you use less power than you expect

wind spade
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generators have a different formula

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but even that is not really worth

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it's just best to OC just miners as those are limited in number

pulsar saddle
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im trying to do this so i can create a factory where in each floor creates different Tier of item but and when i want to know how much power i need then i bump in to problems

upbeat tide
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I only OC miners, oil extractors, and sometimes water extractors.

I never OC construction buildings, sometimes UC tho.

I also never OC power gens

wind spade
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instead of 200% OC constructor, go for 2x 100%

pulsar saddle
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im just listing all my equipment for now and get the general numbers so i can re build my factory after i tare all this down

upbeat tide
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Or 4x 50% if you want. More machines, more complex setup, less power

pulsar saddle
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at my current factory i just optimize so the output of a machine matches the input of the next machine and i realized its just too much work i rather produce all the item i need to a storage and then each machine needs them can take from that and that is why i listed them so i can know how exp how much iron ingot my factory needs so i can build 25% more than what i use for buffer

upbeat tide
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Certain production lines are impossible to balance that way. πŸ™‚ Or very inefficient

pulsar saddle
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Certain production lines are impossible to balance that way. πŸ™‚ Or very inefficient
@upbeat tide i have 1 floor just for load balancing and its a lot of hustle hahaha so time to change my approach

upbeat tide
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Manifold >>>>>>> balancing

pulsar saddle
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Manifold >>>>>>> balancing
@upbeat tide more like bunch of splitter and merger combined with snake conveyors

hot cargo
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Heard there may be saved game fixers in here.... I have a save that spawns me in the hub with no inventory each time i boot it.

upbeat tide
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find your clone and proceed to cleanse yourself

hot cargo
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ive done that for weeks

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im over it. I'd rather it not be broken

maiden crown
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got like 8 hdds with the new recipes (currently researching), while it's exciting, I'm a bit scared that i'll have to rebuild my base again

fierce ruin
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im trying to do this so i can create a factory where in each floor creates different Tier of item but and when i want to know how much power i need then i bump in to problems
@pulsar saddle its yield btw lol

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in your chart

hot cargo
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cool

safe badger
pulsar saddle
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wow nice sheets there

safe badger
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did everything via dropdown selectable menu's πŸ˜‰
this good for simple use or calculating prediction & just learning how all the math works (inspecting the formulas) for those who ask the question how everything is calculated..

glacial hemlock
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wow the 'dropped items' in satisfactory interactive map is so sick. Very useful for speedrun!

safe badger
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so is the Pak Utility mod, clear the the games objectives in a few seconds with the unlock all command πŸ˜‰ (not fun)

fleet rose
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@pulsar stratus o7

pulsar stratus
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Yo @fleet rose

fleet rose
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Great work on the tool here as always πŸ˜ƒ

pulsar stratus
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Thanks πŸ™‚

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@fleet rose To be fair it works because CSS ain't Frontier πŸ˜‰

fleet rose
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lol

upbeat tide
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As a recovering Elite player, I have no idea what your talkin about πŸ˜„

@pulsar stratus

devout tapir
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epic!

stuck burrow
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I'm not sure how to optimize my oil production

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I want to use the recycled rubber and plastic, but also make some turbofuel from it - but not sure how to divide the fuel between all these

upbeat tide
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Its easier to build dedicated systems, and not link power and resource production.

glacial hemlock
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it is possible. Just change the ratio of the building recipes

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either way, you will need 84 refineries

trim cipher
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Im looking for optimal quantity of production items for each tier
Ex: 10 frames/minute

tiny pagoda
trim cipher
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I knew about it, im just not what number I should be aiming at

craggy widget
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how to make smart planting??

tiny pagoda
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reinforced plates and rotors in assembler @craggy widget

craggy widget
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so i canΒ΄t put in a normal craft bench??

tiny pagoda
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nah it would be too easy

craggy widget
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fuck that expensive to make 😭

tiny pagoda
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you will do it i believe in you

astral pine
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i mean, you could just just hand feed an assembler lmao

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it turns it into a one item craft bench

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no brain required

worldly mauve
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Just just the crafting bench for everything, no constructor run! XD

bitter coral
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Oh lord
No constructor run would be awful

worldly mauve
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Or very zen XD

astral pine
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no belt run

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T7 with no belts

fierce ruin
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ive already tried handcraft

fresh elm
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You can't just handcraft

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You will be stuck at the first space elevator unlock

fierce ruin
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i handfed the machine one by one

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and same with a bio burner

fresh elm
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Getting to t7 without belts would be doable as long as pipes are okay

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Otherwise you are stuck in oil

fierce ruin
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well

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a resource sink and you buy all the oil stuff

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it would be really difficult but possible

fresh elm
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Sinks require belts

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So no, it wouldn't

fierce ruin
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its not automating anything though

fresh elm
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He just said no bekt

fierce ruin
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its still just hand feeding

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i was talking about the handcraft only one

fresh elm
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Ahh. Maybe.

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You wouldn't need that many tickets really

fierce ruin
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nah

fresh elm
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Like a couple dozen tops

fierce ruin
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just go crash site hunting, wouldnt be that difficult

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i managed to get like 12 or 20 or something coupons from one crash site

fresh elm
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You'd have to buy alclad sheets

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You might get lucky with enough computers and heat sinks

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Tom did a test yesterday - the quantities are the drop sites are random

fierce ruin
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i found a pod that had the exact same in 2 separate games

fresh elm
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The items are the same

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The quantities are not

fierce ruin
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and it had the 9 modular frames right next to the pod

fresh elm
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I was wrong before

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If you look in #screenshots from yesterday for my name he tagged me

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(with the results)

fierce ruin
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yeah i see that

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it would be possible to only use machine for the spelevator parts

fresh elm
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Yeah that is the big one

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So for the challenge you're allowed 1 assembler and 1 manufacturer max and they can only make elevator parts?

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To make it reasonable?

fierce ruin
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yes

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and hand feed 1 by 1 same with a bio burner

#

that's what i did last time

fresh elm
#

Oh yes I assumed we couldn't use a belt for it

fierce ruin
#

having 2 players would make it interesting

fresh elm
#

And I think I would be okay with just saying you can only power it with leaves and the two burners on the hub

fierce ruin
#

yes

fresh elm
#

And you don't have to feed 1 at a time

fierce ruin
#

although i think manufacturers need 50MW

fresh elm
#

Oh yeah they didn't get bumped like the other burners

fierce ruin
#

yeah

fresh elm
#

Okay so - 1 power pole, 1 assembler 1 manufacturer

fierce ruin
#

yes

fresh elm
#

No other buildings except space elevator

#

And awesome sink/shop

fierce ruin
#

and hub

fresh elm
#

1 power pole is good too

fierce ruin
#

i will restart this challenge tomorrow

fresh elm
#

It means you can't have the assembler and the manuf going at same time

fierce ruin
#

yeah

fresh elm
#

If you need the extra biomass burner

fierce ruin
#

overclock one of them

#

the MAM doesn't need power

fresh elm
#

I'm okay with using shards maybe on any of them

fierce ruin
#

yeah i think thats ok

fresh elm
#

It doesn't scale your power linearly and you are using leaves

#

So that is okay to me

#

No biomass only leaves?

fierce ruin
#

only leaves

fresh elm
#

Or is crafting fuel okay

fierce ruin
#

although if you can handmake it its ok i guess

fresh elm
#

Okay - vehicles?

#

Can you use a vehicle to go collect mats and come back?

fierce ruin
#

not for transporting resources, only players

#

unless the player moves it to the truck by hand

fresh elm
#

What about foundations?

#

We won't have fuel, so climbing is going to require building

fierce ruin
#

foundations dont automate anything so they are fine

fresh elm
#

Just making sure I understand the rules :)

fierce ruin
#

now i need to try and get other people to join so it speeds up

stark smelt
#

Iron alloy still the best iron production untill you get to refineries?

upbeat tide
#

Its meh, unless you have unused copper anyway

stark smelt
#

eh, im in that sweet northern spot with 2x copper 4x itron. All pure. Thinking what i need to start with

stark smelt
#

is there any up-to-date tools to compare alternative recipes? looks like greeny.dev still updating

wind spade
#

comparing alt recipes is way harder in U3 than it was before

#

I didn't yet make any attempt to do it and probably won't do in near future (as I'm super busy fixing stuff in my U3 calculator which went live a few hours back)

upbeat tide
#

Which alts specificlly?

#

I have made a few tables, but crete and steel so far.

fierce ruin
#

if the assembler makes 2 parts per min and im making 50 plates, how long would that take?

rancid lark
#

(50 / 2) minutes

hybrid schooner
#

25/min or 5/12 seconds.

rancid lark
#

@hybrid schooner don't think you understood his question correctly

hybrid schooner
#

Oh, that's true. I'm a butt, oops

#

So 25 mins

rancid lark
#

aye

hybrid schooner
#

πŸ™ƒ

fierce ruin
#

ty ❀️

#

i skipped all my math classes so im bad at it lol

round zinc
#

it is okay to need a calculator (I mean, we'll judge, but only a little), but you should probably jot down the problem on some scratch paper - getting into the habit will make it way easier later when you have to balance things that have 4 ingredients, each of which takes one of 8 things

bitter coral
#

Heavy modular frames and computers are big ones for that step, they take quite a few resources

fierce ruin
#

im asuming if you have enough input for consumption, you can run fuel down one line and just use junctions?

upbeat tide
#

Yup, just like a manifold. Same principle in general

fierce ruin
#

should i put a 400 buffer at the end of the line to send extra back just in case?

#

like the generators are going to need 300 for all of them and i have 300/min going down the main line using junctions for every 2 generators - i guess when i turn everything on ill find out if they are getting fed !

upbeat tide
#

Id put the buffer before the line gets to the gens. If you want to see a large scale example, look at #screenshots . I recently posted a pic of my fuel gen city

fierce ruin
#

i have 2 huge buffers filled with fuel before they go out to that main line

#

to feed generators

#

so youre right i prob dont need an overfill tiny guy at the end

upbeat tide
#

Yup, basiclly my setup. You can bring the fuel gen rows closer together if you want tho

fierce ruin
#

at the start theres 2 huge buffers filled with turbofuel

#

yeah i probably should have tbh but im going weird pillars things for the power lines

upbeat tide
#

I use a one foundation spacer in between mine and I know it can be alot closer than that too

fierce ruin
#

if they aren't getting fuel ill probably just move everything in a whole tile

upbeat tide
#

Power up the first two, then the next, and next in series

#

Easier to observe behavior

fierce ruin
#

that's literally what i was going to do because i need the power once i activate the system that creates the turbofuel..haha

#

i just wanted to finish this project so i dont have to worry about power and just tear my older stuff down to switch to all those new juicy alternate recipes

cobalt rover
#

hey guys is the Nuclear Power Spreadsheet from https://satisfactory.gamepedia.com/Nuclear_Power_Plant up to date and the one most efficient way to plan out nuclear power?

Satisfactory Wiki

The Nuclear Power Plant is a building that generates power using Nuclear Fuel Rods and Water, producing Nuclear Waste in the process.
It produces 2500 MW at 100% Clock speed for 300 seconds, therefore one Nuclear Fuel Rod provides 750.000 MJ. At 100% power utilization, the Nuc...

fierce ruin
#

so for a current project....i am actually in need of more copper then there are nodes on the map....i suppose i could drop 3 bugs in each copper miner...tho i am not sure if that would be enough...i guess...i am forced to use a mod that will give me maxed out miner vs belt options ?

fierce ruin
#

nvm, i am retarded, alternate recipes, rip rip rip, easy peasy solution

lament frost
#

arent bugs best used in miners/extractors? its the only real limiting factor

glacial hemlock
#

@cobalt rover the spreadsheet is uploaded by a user, we have not verified the calculations. It is good if you cross-check it with the satisfactory online calculator.

#

@fierce ruin there are enough bugs (called power slugs) for you to overclock all the miners on the map.

lone yoke
#

Anyone here able to confirm how many Fuel generators I can run on a full pipe of turbo fuel?

glacial hemlock
#

Divide 300 by 4.5

dull spindle
#

Hey ! I have 240 coal & 240 iron for steel, so i need 5.333 foundry, so 5 and i can have a little bit too much, but how can i split in 5 ?

glacial hemlock
#

wiki balancer

#

build 6 is more efficient in my opinion

dull spindle
#

thanks πŸ˜„

upbeat tide
#

If you have underclocking unlocked, build a 6th and set to 33%

#

And I prefer manifold design for that kind of stuff

dull spindle
#

I just think about that, but i can just set a conveyor with splitter in front of each foundery, since there is more than what it needs, all the extra will go at the end and i can get them with a smart separator ?

#

Or yeah 33% for the 6th, thanks πŸ˜„

upbeat tide
#

Source - S - S - S
| | |
X X X

#

Basics of manifold design

#

S is splitter, X is ehatever your feeding

dull spindle
#

Yep thats what i meant x)

#
  • S - S - S - IS - Extra
    | | | |
    X X X X
upbeat tide
#

I mean you can balance if you want, play with ratio splittjng, but manifolds scale easily

dull spindle
#

Is = intelligent splitter

upbeat tide
#

If your using 100% of your input, overflow splitting isnt really needed, unless you want to anyway

dull spindle
#

Yep ! Thanks for the help πŸ˜„

upbeat tide
#

Np

fierce ruin
#

@glacial hemlock i used 333 batteries from the bugs in my 111 manufactures....i am trying not to use them since well...harvesting them is time consuming and in the long run limited ;P

upbeat tide
#

I would recommend build more manufacturers instead of OC them

#

that 111 manufacturers is pulling a power bill closer to 400 worth

fierce ruin
#

111 manufactures, with 3 bats and the alternate recipe crank out just above 780 Turbo motors a minute. which is the max the sink can swallow currently

#

and yes, already regretting ever starting this mad endgoal idea thingy

upbeat tide
#

I dont mind mods, but ones that add resources like that, to me is not fun. I dont mind them for testing tho, but thats it

fierce ruin
#

yea i am so far staying away from mods, this sarted with not enough copper nodes....but there are 2 alternative recipes based on iron and caterium for the product i need....so that should be enough hopefully, in any case, thx for those that helped thinking a bit ❀️

glacial hemlock
#

@fierce ruin they are called power shards. Battery is another item in the Tier 7

#

333 is a lot, great job for collecting so much.

fierce ruin
#

heh tired, but thx, took me a while and alot of interactive map abuse to find em

hybrid schooner
#

Is there an early game optimal setup for rods, plates, screws, and heavy plates? I currently have one miner -> one smelter -> one constructer etc but I noticed a backup of iron.

bitter coral
#

how much does the miner output/min?

hybrid schooner
#

The usual amount? I'm not in the game atm but it's on a normal node without overclock upgrades.

bitter coral
#

aight
You'll want 2 smelters, outputting 60/min means feeding two 30/min smelters will maximize the ore potential
From there, it gets a little more nitty gritty
iron plates can take an entire smelter of their own to be optimal, 30 ingot/min to make 20 plate/min, I'd feed those into storage for later use
rods are 15 ingot/min for 15 rod/min, so you'll want to split the other smelter into 2 constructors, each doing rods to optimize them

From there, I'd build an entirely separate set of miners, smelters, and constructors for reinforced iron plates. They'll take 30/plates per minute to work optimally, and since constructors output only 20/min for 30/min ingots, you're gonna want more than one. I havent memorized the exact numbers, but taking a look at what the final assembler needs (30 iron plate/min and 60 screw/min) and working backwards is the best way to do it imo

#

Reinforced Iron Plates were the Biggest Bitchℒ️ for me in early game, same with modular frames, but learning the process of optimizing them is important as it's used so much more down the road

fierce ruin
#

This 4 to 40

#

So 4 times 1 to 10

faint citrus
#

ty

hybrid schooner
#

@bitter coral That's a lot, thanks! I'll make sure to do that once I get home!

bitter coral
#

πŸ‘

glacial hemlock
#

@fierce ruin I am not sure if that is the correct way to use conveyor belts, but that looks cool

worthy meteor
#

I haven't even started playing, yet seeing all of these are just mind blowing

magic quarry
#

Is it the factorio way of doing belts??????

glacial hemlock
#

even factorio don't do 1:1 belts

magic quarry
#

He he he

daring horizon
wind spade
#

@fierce ruin why not just use a manifold?

#
--S--S--S--S--S--S--S--S
  |  |  |  |  |  |  |  |
  G  G  G  G  G  G  G  G

S = splitter
G = generator

hybrid schooner
#

I think then the first has more in it than the rest.

#

If you have 120 and put it in a splitter, you get 60 & 60. Next splitter becomes 30 & 30. Next is 15 & 15. Etc

wind spade
#

sure, but the first gen has 60 and only needs 15, so the 45 will eventually flow the other way when it's inventory gets full

#

after a while, it will work the same way, but will be much more cleaner and easier to expand

hybrid schooner
#

But isn't flowing back and forth over and over less efficient?

wind spade
#

it's not

hybrid schooner
#

If it flows back, it'll split again

wind spade
#

both builds are 100% efficient

#

you have 120 items input, there's no way to have less output πŸ˜‰

hybrid schooner
#

But like. That 120 gets split so many times that it takes forever to cycle around the system

wind spade
#

let's see the exact number

hybrid schooner
#

It's much slower to go back and forth rather than to split evenly from the start

wind spade
#

will take 30 minutes to work at 100% (only 10 minutes for 6 out of 8 to work at 100%)

#

you can easily get around this if you prefill the gens with coal

#

not to mention that generators usually don't use full 15/min, because that would mean you're using 100% of the power they can generate, which almost never happens

grim shadow
#

@wind spade for my brain that needs to see it in action, do you have any top-down pics of a manifold system setup?

wind spade
#

manifold is just better in almost every way (apart from the startup time, which again can be evaded by prefilling)

fierce ruin
#

Constructor Split Constructor

#

then copy that down

wind spade
#

@grim shadow I don't, sorry. But it's super easy to understand. If a machine gets more items than it can process, it'll start filling. When it's full (1 stack), the belt will stop moving and the splitter would bring more items to the other belt

#

it's a technique used by majority of players here and nobody had any issues with it yet πŸ˜‰

fierce ruin
#

Constructor Split Constructor
|
Constructor Split Constructor
|
Constructor Split Constructor

#

not perfect but

grim shadow
#

Yeah that makes sense. I’ll go for that in the future. Thanks πŸ™πŸΌ

wind spade
#
  C  C  C  C  C
  |  |  |  |  |
--S--S--S--S--S
  |  |  |  |  |
  C  C  C  C  C

a bit better "image" πŸ˜„

#

you can also use both extra outputs as A.D.A. suggested πŸ˜‰ but I like to keep it just on one side, because then it's easier to connect another machine to it (you expand only in one direction)

fierce ruin
#

isnt yours the same as mine but sideways?

#

yes

wind spade
#

by better I mean it's not as "ugly" as yours πŸ˜›

fierce ruin
#

oh it appeared fine on my phone

wind spade
#

but yeah, it's the same as mine

#

I'm just using the code block to align them perfectly πŸ˜›

fierce ruin
wind spade
#

fair.

#

I'm just a fan of ASCII art πŸ˜„

fierce ruin
#

but yours is cleaner yes

#

ASCII art to describe/show designs is a factorio tradition that we shall carry on

#

along with "the solution is always to shove in more raw material"

wind spade
#

hm, what if your issue is that you don't have any more raw material? πŸ˜›

fierce ruin
#

build a train to where there's more raw material duh

#

there is like 400 usable nodes

#

usable meaning not sam ore

wind spade
#

but the map is limited. You can be in a situation that there's no more nodes for your material

fierce ruin
#

my save's like 200 hours and I'm using maybe 10% of the nodes, like sure hypothetically the world is finite and there's only so many nodes but it'd take me like 1000 hours to do so and at that point I got my money's worth clearly πŸ˜›

wind spade
#

you don't need to use all of them

#

it's pretty easy to use just e.g. all oil nodes

fierce ruin
#

your pc would probably cripple before you fully capatalize every node

west gale
#

Isn't Kibitz trying to get every single node used?

wind spade
#

with his inefficient factory it wouldn't be as hard rolljace

torpid robin
#

you will use up the caterium and quartz before anything else. what you gonna make then to use the rest. just a shit load of HMF

rancid lark
#

even just for caterium there's way more than you probably need. here's some numbers I posted earlier

fierce ruin
#

is pure caterium a 1:2 instead of 1:3?

torpid robin
#

depends what alts you are using and what numbers you are going for

#

adn yea i beleive it is.

#

the numbers of quickwire needed. one you start getting up into like the 100+ TM line is insane

round zinc
#

yeah, but if you're making 100 turbo motors a minute, you're just posing

fierce ruin
#

or your trying to get the golden nut

torpid robin
#

its all theoretical. im just saying thats what you run out of 1st . and yea i have seen plenty of people say thats what they are working towards. just to farm those nuts lol

#

its also a good way to gte more out of the game. gotta whole lotta play time to get to that lol

upbeat tide
#

Combining pure caterium ingot and fused quickwire is a really powerful combo

torpid robin
#

yea it is. one of the problems with that is too though. again just for the high numbers is you start to use alot of the copper on the map too. as you need alot for the quickwire. and the amount of copper sheets needed at that point is stupidly high

upbeat tide
#

True

#

Pure copper, pure caterium, fused quickwire, and steamed copper sheets, muy muy combo

torpid robin
#

pretty much. i have seen people say steam sheets is a waste of time. i dont think they have looked at big numbers. stuff doing it without that lol

west gale
#

I'm making regular wire out of Caterium with the 120 wire/minute recipe in contstructors. Saves on a ton of copper (and space)

#

takes 6.5 constructors to fill a mk5 conveyor with wire

upbeat tide
#

Caterium wire is eeh tho

fierce ruin
#

what is quickwire actually used for?

upbeat tide
#

If you want regular wire just use alot of iron wire

west gale
#

computers use quickwire

fierce ruin
#

other than ai limiters and high speed connectors

upbeat tide
#

Supercomputers, turbomotors, etc

fierce ruin
#

not the main recipe @west gale

west gale
#

ah

fierce ruin
#

main recipe i think uses circuit board, plastic, wire and screws?

oblique hollow
#

Most importantly: Power poles mk 2

torpid robin
#

its when you get into the alts

#

its caterium computer, high speed connectors,and ai limiters

oblique hollow
#

Also Iodine Filters

fierce ruin
#

you ever think about how pregnant women existing means there's more skeletons than people?

hybrid schooner
upbeat tide
#

Dont make me poke FICSIT HR...

warm wren
#

Can you array with smart/prog splitters thinking_helmet Say I was using assemblers, two parts on the same belt.

cloud lake
#

hmmmmmm. if you input parts into the same port, it wont sort in the machine. youd need smart splits at the machine to sort into the 2 or more slots on say the assembler or manufacturer.

torpid robin
#

Idunno why you would . Never mix belts . Causes more problems than it’s worth

warm wren
#

It's a curiosity more than anything else thinking_helmet I just want to know if it could work. Like my old mixed belt that had a merger and splitter system to perfectly split up parts to an array. It grew wildly more impractical the larger the array got, but setting it up was interesting.

fierce ruin
#

could someone help me with some ideas for how to clean up my factory? Its a big mess rn and i wanna make it alittle more efficient since i need to mass produce rotors and stuff

reef spruce
#

I only mix belts if they're going into the same storage unit

round zinc
#

M1keyy, may I make a heretical suggestion?

#

don't! Just leave it and make the new rotor factory in a nearby location.

#

that way you'll at least have your current production going the whole time. I have the first few assemblers I placed when I first started still going, still inefficiently filling cans of iron plates, rods, and screws

fierce ruin
#

u will need the screws and rods for general use so its advised to use new nodes

#

yea i have 3 iron nodes specifically for rotors but its pretty slow

#

your in grasslands?

#

yes

#

the factory has been working and doing what it needs to do for the most part, but id prefer it to be more pleasing on the eyes haha

#

also none of my resources are pure so i might wanna go else where to find pure nodes

stark smelt
glacial hemlock
#

yes

#

I added more graph involving only single end product to the pages to improve clarity.

oblique hollow
#

Where even do you save them

glacial hemlock
#

?!?

#

I have all the graph saved in my local folder for every end product

ornate yew
#

Hey does somebody have an excel with all the material needs for constructors, assembler and manufacturer and the different recipes ?

wind spade
oblique hollow
#

@glacial hemlock oh i see. Same as me with my Graphs jace_smile

ornate yew
glacial hemlock
#

@ornate yew or at the wiki.

warm wren
#

Yes this nonsense works perfect thinking_helmet It's just for a test, there are far better ways to do it

#

It's two parts on a single line using a convoluted set of smarts and mergers, it completely fills the first assembler before it even starts filling the second one, ect ect until the last one is full.

glacial hemlock
#

I thought the normal splitters can also perform about the same?

fierce ruin
#

they can't

#

they would do 1 for the first, then the second, then first again, then third, then first, then second, then first, then third, then second and so on

#

or something roughly like that

wind spade
#

the setup will work the same with or without overflow settings

warm wren
#

It's just for funzies thinking_helmet It's on an old build that I just experiment on. "Would that work? Let me try it on the old build..."

glacial hemlock
#

if your CPU can support them...

upbeat tide
#

Today I plan to wrap up my turbofuel expansion... with the deployment of 224 fuel gens...

#

Gonna have 592 by the time im done

modern turtle
#

does anyone have some efficient graphs for Alclad Aluminum Sheet

austere zinc
#

does anyone have a graph for power plant ? i'm trying it with 16 coal generators and 6 water extractor

oblique hollow
#

will work

wind spade
#

should work

austere zinc
#

im just stuck at the piping.

#

seems always to have overflow water

oblique hollow
#

3 to 8 is the genral stat ratio, any multiple of that will work too

#

also, mind that you will not consume as much if your Power demand is low

austere zinc
#

ah i see. no wonder i always seem to have overflow of water.

#

thanks man. so i can just do the same piping as in 3 for 8 and combine the two ?

oblique hollow
#

if you want you can build an Overflow Juntion to do something with the extra water while demand is low

austere zinc
#

noted.

oblique hollow
#

also yes, just build the 3 to 8 two times

#

you will need more than 1 pipe though

#

going from the extractors to the gens

oblique hollow
#

yea thats ok too i think

austere zinc
#

okay thanks. will do it now. cheers mate

oblique hollow
#

cheers

lethal yarrow
#

running 20 coal from 4 water pumps works just fine for me

upbeat tide
#

Better diagram for 3:8 water imo

oblique hollow
#

how do you run 20 on 4

#

did you OC

upbeat tide
#

Has to be a oc

oblique hollow
#

or just super low demand

#

and it is destined to die

upbeat tide
#

Never build for low demand.

Always build for 100% demand

#

20 coal gens needs 900 water a min, so 3 OC’d to 250% would work

#

Would be less power cost to make 9 water extractors and UC them to 84% each

#

They make 100.2 a min at that UC

lethal yarrow
#

Its actually taking advantage of the 'sipping' mechanic that coal plants have. you don't have to have all demand at the same time.

oblique hollow
#

and what if you start using more power

lethal yarrow
#

water continues to use the sipping mechanic at full usage. tested with 10 at first. mechanic worked as expected. supplying 600m3/min using 2 pipes from the pumps and a buffer/sync uphill of the plants.

upbeat tide
#

600m3 is overkill for 10 gens to begin with. You only need 450 a min

oblique hollow
#

It might work but i still wouldn't recommend it

#

also i think its 20 gens Verios

lethal yarrow
#

its 20 on full run. test with half setup to begin.

oblique hollow
#

thing is that time is important. if it works for a while it might fail after even more time

upbeat tide
#

4 of those gens are gonna fail over time if you use 98%+ of the power made

lethal yarrow
#

time will tell, working up to the full power usage. hopefully bringing full usage tonight. expected is that it won't, on cycle 450m3/30s should be the max draw. With buffer and constant flow, it should support.

oblique hollow
#

Worked up to full power usage... But for how long did you test

upbeat tide
#

You must test AT full load or its pointless

oblique hollow
#

Also 1 minute test time isn't sufficient

indigo solstice
#

hey, bit of a noob question i guess, but... if a smelter outputs 30 ingots per minute and the constructor takes those 30 per minute, why do the ingots pile up inside the constructor over time?

#

shouldn't they be consumed at the exact same rate they come in?

empty hemlock
#

a few reasons:
you turned the smelter on first, so it had built up a bit of a stock
you are not outputting the constructor fast enough, so it's getting stuck
you put stuff manually in at the start

indigo solstice
#

ok but i just took out everything out of the constructor, but it still piles up? if the constructor is completely empty, shouldn't it not pile up?

empty hemlock
#

it should build up a small buffer as the machine will only run when it got enough in to fuly craft, but it shouldn't fill up unless you messed up your output

indigo solstice
#

a i think i got it... i had to "reset" (take out all buffers) all the way back to the miner

#

now its running through miner -> smelter -> constructur without bulding up

empty hemlock
#

yeah, if your smelter was at 100 in its output, then it'd fill up the constructor ;)

long perch
#

Best way to make a turbomotor farm?

#

I am having problems matching the rotors production rates

thin oak
#

X*y/z

glacial hemlock
glacial hemlock
tribal plover
#

Is this game 'smart?' Like if I were to put an assembler behind my main storage (Connected with each other) Would it put the items needed to craft on the conveyorbelt?

upbeat tide
#

I regret to inform you that FICSIT has not invested into SLYNET.

You can use smart/programmable splitters for filtering but thats as smart as it gets

tribal plover
#

Alright, thanks anyways πŸ™‚

upbeat tide
#

You can make a smart main stiorage tho

wild magnet
#

whats the best way to load balance an 780 line of iron into smelters?

iron jolt
#

Just finished an encased ind. beam factory. 300 iron ore and 300 coal converts to 27 E.I. beams and 4.5 steel beams of overflow.

wet idol
#

Can anyone tell me why belt volume per minute goes for the first 3 tiers:
60, 120, 270
instead of:
60, 120, 240
??

bleak tusk
#

There are a lot of recipes that divide well into 270 (eg multiples of 45).

glacial hemlock
#

@wet idol well, a lot of things don't go with plan. So just accept it.

wet idol
#

Yeah, it doesn't make sense. Why break this trend to fit some recipes?

glacial hemlock
#

before this, it was 60, 120, 270 and 450 and 660.

round zinc
#

I gather it's to avoid having recipes limited by belt speed rather than assembler/constructor/manufacturer speed

#

because sometimes you get a little bit of a jam when mergers are in use

#

if the belts are a little bit faster than the recipes, then the jam clears and it's no big deal

#

but if you need to push 240/min through and your belt is 240/min, then ANY delay will result in something not getting fully fed

wet idol
#

So why isn't that logic applied to other belts?

round zinc
#

(shrug)

#

maybe it's just a way to reward you for having gone to the trouble of working up a new material production chain rather than just relying on double-stacking the old stuff?

wet idol
#

I submit the same question.

#

It's not consistent.

#

Maybe it was a typo and the person used the number pad.

round zinc
#

doubt it ;p

wet idol
#

That's the best explanation I've heard so far.

round zinc
#

could just be a game balance question.

wind spade
#

@wild magnet a manifold:

--S--S--S--S--S--S--S
  |  |  |  |  |  |  |
  X  X  X  X  X  X  X
wild magnet
#

thats a sin

wind spade
#

that's the best way to build factories imo. Most people use it

wild magnet
#

load balancing > overflow

wind spade
#

how so?

wild magnet
#

imo

wind spade
#

they both work the same way with same efficiency

wild magnet
#

it looks better

#

also, its more satisfactory

wind spade
#

well, it's ofc up to you if you want to go with worse setup just because you like it more. Just saying that manifold is easier expandable, works with same efficiency, but also for multiple machine speeds, takes less space (usually) and is used by majority here πŸ˜‰

fierce ruin
#

what is the equation of drag and acceleration for hyper tubes

glacial hemlock
#

sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube sf_hyper_tube_entrance sf_hyper_tube πŸš€

wild magnet
#

well, that makes sense

fierce ruin
#

more like how far decreases how much speed

glacial hemlock
#

we usually don't use hypertube with default speed.

#

the default horizontal speed is about 80km/h (i guess) and if you enter a tube with higher speed it will quickly decay to that speed. The default speed is then modified by the gravity. This only applicable to long hypertubes

safe badger
fresh elm
#

@safe badger I saw that for the first time on the dev stream ... last week? week before?

safe badger
#

just saw it on a reddit post & on youtube video... why don't they have a list of features of this game... i was using a mod to bring the calculator in.. looks like i wont need it anymore...

indigo solstice
#

is there a calculator for production chains that favors 100% production of the final product? both I used when I tell it to e.g. produce Rotors will use one assembler at like 36%, I'd rather have it at 100% and know how much of the upstream things i need for that

glacial hemlock
safe badger
glacial hemlock
fresh elm
#

the in game calc is only for basic math

little fjord
#

Is there a production flow chart for every item in the game? Basically want a massive storage where all the items come to
I tried multiple calculators but after adding most of the items my browser or the website cant handle it anymore

round zinc
#

Itz, you'll hit the point where that's simply not a good idea

glacial hemlock
#

you want every item to be displayed in a single production chart? That will be a hellish idea. You won't like to see that.

round zinc
#

like, your electronics production in particular, you'll be dealing with quantities of caterium wire that can saturate your belts

little fjord
#

Okay, my idea now is. Place 95 Storage containers and start building a production line from the end to the start. Wouldnt that be much easier?

#

My calculator already has a midlife crisis i think...

round zinc
#

a big part of the problem with that is that you can't really plan it out with respect to -room-

little fjord
#

yeah i think thats the main problem in terms of calculation >.<

round zinc
#

like, you'll build a plant to make reinforced iron plates... and then you will need those for frames and you'll realize the frame plant needs 4x as much reinforced plates as you're making, so do you expand the factory? But if it's right in the middle of a mega-complex that's hard...

little fjord
#

even if i make the whole map flat with foundations, it would take a shitton of math to get this stuff done

round zinc
#

the thing I've found that works is to nibble at the problem

#

make a factory for one desired product, figure out what you need in the way of raw materials, site it in the vicinity of where those materials are available, build it to produce that one end product

little fjord
#

would it be a better idea to build multiple "little" factorys but keep in mind the calculations to get 100% efficiency?

round zinc
#

well, I'm not saying be -inefficient-

#

but you should realize where it's good to have a little bit of a buffer and what materials don't matter if you're at less than 100% utilization.

glacial hemlock
#

3 of the end-point products are Nuclear Fuel Rod, Turbo Motor and Heavy Modular Frame. The other 3 are Versatile Frame, Modular Engine, Adaptive Control Unit. If you work from the end and trace back all their ingredients it will be easier to plan out the ratio of every intermediate item.

fierce ruin
#

for your very first of any factory, like rotors, it doesnt need to be exactly calculated

#

just route some rods and screws and you will get an amount of rotors

round zinc
#

it DOES pay to sit down and do the math first, though, so you can be sure you've got it at least close. Like... you don't want to build the steel, encased steel, and screw infrastructure for 20 heavy frames a minute and then realize you only have iron and factory to put together 5/min of the light frames to go into it

#

There are a lot of materials where it pays to have a factory continually flowing into a container, yeah. Like iron plates, iron rods, wire, cable, concrete (maybe screws?)

#

you don't want to have to stop and organize a new production line every time you need 200 plates, rods, and concrete to put up conveyors, for example.

little fjord
#

i think i will take a brake from the game and do a massive flow chart first. I just want a "map" with all production lines. But for that i need to figure out first what base materials i have on the map to feed all machines. And then build from the end to the start...

Dang... i think this project (Automate everything to storage containers) is impossible for singleplayer

round zinc
#

There's another problem

#

-alternate recipes-...

little fjord
#

ahhhhh dang u right

#

one new more efficient recipe would screw up the whole calculation

round zinc
#

Like, I have a steel plant using the regular steel recipe, and then one just a little ways away using the coke recipe (I needed something to burn a lot of heavy oil and I needed a lot of steel, so... it worked!) Got another one I'm going to rework to the solid steel recipe because I've got more room for the extra smelters.

#

sometimes it's not even about whether it's more efficient, but yeah. You can get a really radically different materials tree depending on what comes out of the hard drive loot crates...

#

so figuring it out one factory at a time means even if later on you get a different recipe... the old factory -still runs fine-. You can go rebuild it if you want; you can just let it run if you want.

little fjord
#

how many hard drives are even on thee map?

empty hemlock
#

80 something iirc

glacial hemlock
little fjord
#

oooooof....
R.I.P. next 5 years of life....

round zinc
#

mind you, there's some -crappy- alt recipes

#

it's like, thanks, game, for giving me charcoal from wood, I'll be sure to set that up next to my 10 GW oil facility

glacial hemlock
#

The online map is constantly evoluting. now when you hover over an icon it expands to more icon that you can filter out your buildings

#

@little fjord getting all the hard drives (well you can only get 85) should take about 10 hours or less.

round zinc
#

You mean "10 hours of solid doing nothing but hunting hard drives, assuming you already have a factory that can produce all the lock items"?

little fjord
#

Exactly @round zinc >.<

round zinc
#

mind you, it's pretty fun to go exploring

oblique hollow
#

It's not inefficient if your time spent was fun

little fjord
#

the game looks f*ing amazing and it rly is fun exploring and enjoying the view @round zinc

oblique hollow
#

Im sure Ficsit would agree.... Sorta

little fjord
#

Im not here to have fun, i have a planet to industrialize @oblique hollow xD

round zinc
#

It's not inefficient if you make it back alive. Inhalers... love them, always carry a stack

little fjord
#

the next thing is... even if i automate everything at a 100% efficiency... the devs will add a new item and screw up everything right?
Maybe i should just have fun building my spaghetti monstrosity's

#

btw. do power slugs respawn?

round zinc
#

Slugs do not respawn.

#

you can occasionally get an "extra" one from a tamed lizard doggo, that doesn't come from the map

#

and forget 100% efficiency... when they went to update 3 and added fluids, they broke almost everyone's power generation because suddenly it all relied on pipes that nobody had built because they weren't in the game yet

oblique hollow
#

Just go for efficiency and if an update happens, it happens. Sure, Pipes Screwed over a lot of things, but it was worth it. Going around fixing things with pipes or rebuilding was the same fun as before

round zinc
#

yup, basically that

oblique hollow
#

The entire point is building stuff. If a major update happens, you get to enjoy replanning and rebuilding again

little fjord
#

Thanks @round zinc @glacial hemlock @fierce ruin @empty hemlock @oblique hollow
You guys helped me making my decision. Screw the idea of reaching 100% everything.
Just have fun building ^^

#

I think the 100% efficiency is a thing when the game is 100% done ;D

oblique hollow
#

Once again, there is no "correct" way to play. Some go for spaghetti and lasagna factories, others for magnum opus Industries.

little fjord
#

The only thing that this game does a 100% is:
Its addicting like hell. Its like cocain and heroin on one conveyor belt right into your brain jace_happy

oblique hollow
#

Crystal Snutt

glacial hemlock
#

@round zinc you may need a dozen of nuts or so when doing the drive hunting, but inhaler is not really needed.

#

and I also collected about 300+ power shards along the 10 hours journey

round zinc
#

Maybe you're just inherently better at it than I am, then, but I can go through 3-5 inhalers on one trip like nothin'

oblique hollow
#

Honestly, with a Jetpack and a few mk5 belts, zipping across the map is fun

glacial hemlock
#

I use rifle all the way. I split that into 4 trips, each trip I brought about 900 magazines

little fjord
#

how do u get mk5 belts? i "only" have mk4?! o.0

oblique hollow
#

Just hop on the belt, slide jump and WEEEEE

fierce ruin
#

i remember when we didnt actually need the inhalers because you could just spam the berries or the nuts

oblique hollow
#

Spam Nut simon_smile

round zinc
#

Kekz, you get 'em in tier 7.

glacial hemlock
#

nuts now regrow so spam berry or nuts is not a big deal now.

#

mushroom doesn't regrow.

round zinc
#

mushrooms don't regrow?!

fierce ruin
#

the bacons

round zinc
#

oh, was gonna say... coulda sworn my mycelia runs were more efficient than that

glacial hemlock
#

When I am bored, I just clip into the cave at my backyard, harvest about 20 or 30 stacks of Mycelia then come back. The cave is so big that 100 stacks of them is an easy deal.

long perch
#

@glacial hemlock thanks

glacial hemlock
#

@long perch ?!? you refer to which? I forget haha

long perch
#

The turbo motor farm hahaha

glacial hemlock
#

I see haha I am glad if that helps

gusty bridge
#

'noon engineers

warm wren
#

Messing around with arrays using smart splits. I think it makes a cleaner design, but of course you're putting two items on a single line thinking_helmet

fierce ruin
#

overflow into sink or are you sinking everything?

warm wren
#

It fills up right to left then overflows (mostly just the odd screw since I'm slightly over on the screw production)

#

Bear in mind this is an old save that I use to play around just to see what I can build

#

The output is being sunk just so I can let it run forever to see if it ever hits any snags or issues

#

It just fells "cleaner" to me... rather than running one part to a set of spliters then running one part to another set and going over/under to reach the inputs

#

Finding a way to set up all my arrays and then having all the overflow, which I'd keep as low as possible, all meet up and flow to a single sink

#

Course I realize there's a bit of a limiting factor with high volume items, while I am doing reinforced plates here, that's not an ideal item for that set up. You'd wouldn't want something with high item numbers like screws. That's just 4 regular reinforced plates and it's eating 240 ipm just for the screws.

glacial hemlock
#

if you like smart splitters a lot, then advanced logistic mod might be fun to you. Single belt to all assemblers and manufacturers

tribal plover
#

If I use a splitter with 2 different materials will it put the same split the same material to the same side or just completely random? So for example Metal and Copper goes in. Lets say first time the Metal comes out left. Will it then always come out left? At this splitter

limber plover
#

if you use the smart splitter yess

tribal plover
#

Smart splitter? Dont think I own that yet. Thanks though. Ill try to unlock it

limber plover
#

the regular one will keep splitting everything no matter what

#

yea tier 4 i think

#
Satisfactory Wiki

The Smart Splitter is a smart version of the Splitter that allows for setting one filter on each of its outputs. It is useful when you have a conveyor belt that transports different items and you want to split one type of item out and onto another belt.

tribal plover
#

Aight great πŸ˜„

#

Thanks

limber plover
#

btw i made a mistake @tribal plover you can only unlock this in the M.A.M by researching the Caterium-tree

tribal plover
#

Oh thats great I could probably do that right now

limber plover
#

have fun πŸ˜ƒ

wary tulip
#

I wonder.... can you set up a single dump box to put everything you pick up from exploring, and it filters everything down into cargo boxes with everything separated out?

glacial hemlock
#

yes.

warm wren
#

You can @wary tulip But you'd have to set up a bunch of boxes and smart splitters

wary tulip
#

That sounds like a useful build for the multiplayer server I’m on.

#

I’m gonna design a compact sorting factory for all the players πŸ™‚

#

How many items are there in the game?

tall gorge
#

How many items are there in the game?
@wary tulip Lots of Items 🀣

wind spade
#

more than 3

glacial hemlock
#

But is it more than 130?

wary tulip
#

Actually, I guess there is no need to have a box for EVERY item...
like leaves, they can be automatically put into the biomass system.
Ores can be split off into there respective systems.
Yeah.... a central distribution hub is the next project for me πŸ™‚

#

I’m at tier 4 with the automation stuff researched, so I think I can do it all with that tech level.

dense fog
#

Leaving items unsorted? How very dare you

lean sigil
#

i where hobbyless and i startet thinking mhh how much would an foundation weight(8x4) so i startet mathing XD 8x8x4=256x8 8because its the dense of steel i know the crafting recipe is concrete but i dont care so steel has 8kg/m3 that means one foundation has the weight of 2tons well normally you craft around 25foundations so he has 50tons of foundations and most time only 1 touches the ground that means one plateone plate can hold around 48 tons and i did not even counted the amtospheric preasure but i dont know how strong gravity is i would like to know so it would be less well i think aigan ok well a human can jump76 centimeters high ok in satisfactory you can jump 20 centimeters so the gravity is 26,31% higher than the gravity on earth so 25 foundations would wait 51,90041 tons i just say 52 tons WOW math is great

#

wait

#

am i dumb

#

no

#

i am not

glacial hemlock
#

2 tonnes? You refer to 2000 tonnes you mean?

warm wren
#

Break out your holy relics to banish me now thinking_helmet manufacture arrays with smarts/prog splits... Anyone do this?

warm wren
sand garnet
#

that looks surprisingly good use of mixed belts actually

#

send everything back to their respective containers or sink

wind spade
#

surprisingly good use of something that shouldn't be used πŸ˜„

warm wren
#

But it's so neat and clean looking compared to running four lines to each one 😿

woeful skiff
#

I think it should be fine as long as you've thought it through and adjusted each splitters settings correctly.

warm wren
#

It's just item1 one way, overflow, item2, overflow ect... in this case wire flows into the slot on the right, everything else moves to the next spliter which takes the next item, eventually everything overflows enough and just moves into the second manufact, repeat, anything extra gets dumped

vagrant tapir
#

or you just properly balance it like a real doggo

wind spade
#

I'm not sure, I kinda like the 4 manifolds, but that's subjective I guess

#

@vagrant tapir don't you dare mention balancing in here πŸ˜„

vagrant tapir
#

#fulcrum

austere zinc
#

how do u calculate spacing between pipeline pumps

#

ive been stuck on getting it on vertically

fierce ruin
#

Probably in a cave, standard miners can reach them, they only seem to care about x and y not z

oblique hollow
#

you use walls

#

to space the pumps

warm wren
#

In reference to my earlier ponderings over using smart splits to set up manufact arrays thinking_helmet If you had a high volume item it might better to exclude that from the mixed belt. As an example I was making standard becans, simply because the materials are easy and I had them available... But that's 112.5 wire per machine per minute. So if I really wanted to set up an array of those (you wouldn't but this is an example) I'd put the plates, rods, and power cables on the line, but I'd run wire by itself on its own line.

woeful skiff
#

it seems like if the total item/min is going to exceed the belt speed would be the cut-off

warm wren
#

Correct, in the test I was doing if I recall correctly it was 112.5, 22.5, 7.5, and 15... In that particular case you'd hit the 780 limit pretty quick, but if you took the 112.5 off and put it on its own line... in this case the limit would be 17 and some change. (780 / (22.5 + 7.5 + 15))

woeful skiff
#

But 17 * 112.5 = 1912.5

upbeat tide
#

Tldr?

upbeat tide
#

Aah mixed belts

#

I avoid that like the plague personally

fresh elm
#

I use all 5 belt speeds depending on what I need.

#

it actually helps distribute materials pretty well

#

even if you're using manifolds

upbeat tide
#

Same, alot of my feeder belts into a manifold tend to be mk1 or 2, depending on the item rate ofc. All my compacted coal is 200 a min so its all mk3’s there for example

fierce ruin
#

Is there any downside to simply using the fastest belt available if you can afford it?

steady lily
#

No

#

Besides standing on it and getting yeeted

mint jacinth
#

I don’t like using 3s but that’s because I don’t have a big steel beam setup (I use the alt recipe for concrete beams). Of course I still need them for rails.

round zinc
#

I'm the other way around. I'll use 3s all day because steel beams are a lot easier to crank out in large quantities compared to 2 or 4

#

but once you get 5s, even a modest aluminum setup will produce plenty of alclad sheets and they're not good for much besides your turbo motor plant, so getting an excess of them is pretty easy.

west gale
rancid lark
#

feed it back into the inputs to the system

west gale
#

I'd have to pre-fill the system with water extractors...I suppose it could work

#

I'd have to figure out a route for it

rancid lark
#

reduce your inputs by 840

west gale
#

3360 water input then

rancid lark
#

ya, the aluminum chain is one of my favorite

west gale
#

That extra +80 solution was binding up my current system, so I'm redesigning it after doing the math

#

lots of other connections seem to have simple ratios of machines, but those extra bits cause problems

#

and now I'm gonna have to go find raw quartz near my factory. I've already got the three quartz nodes from the deep spider-filled cave in the North West

#

I only need 84 per minute... I could just run a tractor over to it, I suppose

thin bear
#

How many iron plates for conveyor belts do I need to travel for 1km assuming it's a complete straight line and a Mk. 1 conveyor belt?

zealous zenith
#

hmm

#

according to the wiki

#

every single piece is 2 meters long

#

and requires 1 iron plate

#

so your 1km straight line should require 500 plates

eternal goblet
#

just grab a tonne of plates and go until you're there

zealous zenith
#

or you can do that

eternal goblet
#

also if you plan on doing conveyors that long, you should atleast use mk.2 or 3

zealous zenith
#

also dont forget the materials for the poles

#

you will need poles at least every 50m

eternal goblet
#

you can easily forget about them. also assuming it's 2m/plate, it's 40 meters max

#

all you gotta do is remove the pole after placing the string of conveyors, only need 1 rod and 1 conveyor

fierce ruin
#

that moment you read the chat just to figure out even the basics of how to improve, but you dont understand the lingo, completely referring it as if its a foreign language.

#

stonks man, serious stonks. maybe i'll catch on to the topics here and actually use them myself.

glacial hemlock
fierce ruin
#

i have no idea how to breah

#

anyway, thanks, still trying to read and assume stuff as if i know it

glacial hemlock
#

have a blind run through the game first, being here will spoil yourself of being too rely on community. hehe

barren coral
#

hey, quick question, since freight platforms at train stations have 2 inputs, could trains break the mk5 belt limit by just having 2 mk5 belts going into the freight platform?

glacial hemlock
#

yes. But the max throughput of a freight platform will always be slightly less than 2 full-belt, due to the belt-locking during the 25 second docking.

barren coral
#

right, thank you ^^

fierce ruin
#

fair.

sand garnet
#

@fierce ruin ask any questions you have πŸ™‚

fierce ruin
#

shoot really? okay uhm...Coffee?

#

no but in all serious

#

any terms or lingo i should understand before reading anything in this channel so i dont get confused

#

@sand garnet

sand garnet
#

I think the main thingyou should learn about for factory building is the concept of a manifold

#

which is a row of splitters where the side leads to a machine, and the front leads to another splitter in that row

#

that way you dont really need to worry about balancing inputs etc πŸ™‚

#

it's a very simple way to expand factories

fierce ruin
#

tom

#

this is great and all, but reading this makes me feel like i'm a fish making toast with a toaster oven.

indigo vigil
fierce ruin
#

ah

#

i now understand

indigo vigil
#

And then you can merge it all together again on the far side of the machines and then move all of your materials on a single belt to the next step in the process (assuming your belt speeds can handle it).

sand garnet
#

manifolds are super useful because let's say you get better belts

#

then you can move around more items, so you can just add more machines and splitters

fierce ruin
#

question

sand garnet
#

upgrade the existing belts, and boom, you've got more items

fierce ruin
#

do you add machines on the bottom too?

#

and the left, if the array goes left to right, is the input?

#

if so, then all that accounts for is if its procedually progressing through items easily

#

the only worry i have is, what if you want certain things to craft specific things with speific items, that have already merged with a splitter

#

you'd have to use a smart splitter, right?

#

filtering lets say rods from plates so you can make screws while making advanced plating

woeful skiff
#

I don't recommend making more than one thing in a single line.

indigo vigil
#

Manifolds are normally to keep a single line of resources moving. Mixing materials on the belt is a bad idea.

fierce ruin
#

alright

warm wren
fierce ruin
#

then how do i efficently make things like advanced plating

warm wren
#

thinking_helmet Amusing since somebody just said not to mix belts

fierce ruin
#

early game, mind you

#

yes

indigo vigil
#

You mean reinforced iron plates?

fierce ruin
#

yes

woeful skiff
#

QuieterOne, that's different.

fierce ruin
#

im at the state where i'm not easily making those reinforced plates the best i could be.

warm wren
#

@woeful skiff thinking_helmet I've built mega factories, now I play with designs.

indigo vigil
#

You'd basically have 2 assembly lines. One that's making iron plates, and one making screws. Then you set up those 2 manifolds to enter into assemblers making the reinforced plates

fierce ruin
#

do i merge the manifolds into one singular manifold like what quieterone did?

sand garnet
#

@fierce ruin if you want me to hop in your world and go over things with you let me know

fierce ruin
#

would be nice.

sand garnet
#

epic or steam?

indigo vigil
#

While this isn't the same thing, it functions on a similar level.
This is what it looks like to have 2 lanes of resources moving into a single machine in a manifold setup.

warm wren
#

No no @fierce ruin What I posted is my Smart Splitter manifold, it's not early game, and even at late game it's probably not the best design, but I'm playing around with design.

indigo vigil
#

Except in your case, one belt would have iron plates, one would have screws, and they'd be going into an assembler.

fierce ruin
#

Steam

#

i would prefer booting a fresh save however.

sand garnet
#

DM me your session ID ( esc > manage session > session settings )

fierce ruin
#

alright

woeful skiff
#

My specific advice was not to make more than one thing in a single line of machines, I didn't say anything about how you feed it. I like the smart splitter mixed manifold idea now that there's an overflow option to do it safely.

warm wren
#

thinking_helmet My smart manifolds work perfectly, but I'd still move high volume parts off them. It's a bit like the alt recipes... something you can use but maybe not the best thing in all situations.

lethal ice
#

are greeny's dev kits outdated? Doing the math manually it something isn't adding up with what the production line tool is showing me.

upbeat tide
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The item recipe list is updated but that is it

lethal ice
upbeat tide
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Standard steel is 45/45 = 45

lethal ice
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right

upbeat tide
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And steel beam is 60 = 15

lethal ice
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which with 120 max raw resource line according to greeny i can make 26 min

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either there's something i'm missing on the tool, or i'm totally fried, or something is off with greeny

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because i should be able to make 30 per min

drowsy orchid
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when i input 30 it says i need 135 raw mats per min
@lethal ice what website or app is that?

lethal ice
drowsy orchid
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thank you

lethal ice
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it's in the pins

drowsy orchid
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brilliant this saves me so much time