#math-and-meta

1 messages Β· Page 448 of 1

fierce ruin
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ok

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sorry for any confusion

long hinge
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Check this out 😦 sorry for link

fierce ruin
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u can send links they just have to know what they are going to

upbeat tide
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Im planning on doing a pure caterium refinery here soon

long hinge
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yea i need around 9k-ish quickwire 😦

upbeat tide
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Then use fine quickwire

fiery lagoon
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I'm confused tho how many constructors would I need and spliters/mergers?

upbeat tide
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Uses a LOT of copper for that alt but worth it imo

long hinge
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120 ore turns to 40 ingots in 3 smelters 2.66 to be exact 2 on 100% 1 on 66%
40 ingots turns to 200 quickwire in 4 constructors 3 - 100% 1 - 33%

upbeat tide
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On the splitters mergers question I do this setup for most things

S -> machine -> M

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Splitter feeds the input, and merger takes the output

fiery lagoon
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Okay so merge all 3 smelters?

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After smelting...

upbeat tide
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In a manifold yes as long as your belt tech can handle the total output/input

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Allows for easy expandability too

fiery lagoon
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It currently can't but I will be able to cause this isn't meant to be a main storage of quickwire it's meant to be thing for my sync right now till I need it

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It can handle the ingots but not the quick wire itseld

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Itself*

fierce ruin
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i dont bring exact resources i just bring lots of everything useful, eg coveyor stuff, wire, cable, etc

fiery lagoon
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Well I never plan ahead I just bring what I think I may need and usually go back if needed

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Cause rn I'm auto making stuff but I want tickets to make the factory easier to set up with the attachments and such

upbeat tide
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This is an advanced example of what I mean by a manifold

The advanced part is its double sided and endgame belts πŸ™‚

fierce ruin
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the best thing to do with spare quickwire is to make ai limiters and sink them

fiery lagoon
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Don't have ai limiters unlocked

fierce ruin
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@upbeat tide oh thats what a manifold is, i call that overflow

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not sure why, i heard it somewhere

fiery lagoon
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Personally I'm trying avoid overflow rn

fierce ruin
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i use it for everything

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even power, which is why it dies so often

upbeat tide
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Its not overflowing. Making exact amount of screws for a 75 RIP array

woeful skiff
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Manifolds are not the cause of your power outages.

upbeat tide
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Ooh and thats an organizational trick. Power poles can be put on top of splitters and mergers.

Pipes too

fiery lagoon
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I'll also need help with something else sooner than later

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I'm actually only using spare material for one thing tho I could be using it better so it would only take what it needs but oh well

long hinge
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Be ready to rebuild your factory 3 times πŸ˜„

fiery lagoon
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Oh this is already the 2nd time on this save

upbeat tide
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3 times? Thats it?

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πŸ˜„

fiery lagoon
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Yeah that's low

long hinge
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well yea space elevator progress

fiery lagoon
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On my friend and I save we have re done it only once so far

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But we are being very organized

wind spade
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You can rebuild 0 times easily

fiery lagoon
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If you know what your doing...

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Or are being very patient

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Or if you want a paradoxical way you could slightly re do parts slowly swapping out parts for new versions of them it's still the same factory possibly? Or is it a new one?

manic storm
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That's how i've been operating

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though i'm planning to move to an expandable centralized factory architecture soonℒ️

fiery lagoon
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Onny do you know the math so I can have all the constructors evened out with their clocking

heady smelt
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that's a lot of oil my dude

upbeat tide
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@leaden belfry what alts do you have related to fuel?

Turbofuel?
Heavy oil residue?
Diluted packaged fuel?

wind spade
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How did you get 180m3 oil per sec?

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I don't think that much is even on the map

manic storm
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did you mean 180 per minute?

upbeat tide
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Basic fuel?

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Basic fuel is 60 oil to 40 fuel/ 20 resin

So with 180 oil you will need 3 refineries.

Will make 120 fuel which can power 8 fuel gens

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60 resin a min wont get you much from residual plastic.

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Only one refinery and you will need water for it, and it will make 20 plastic/min

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15

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Whats the node rarities?

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If you have power shards you can OC a normal oil node to fill a pipe. 300m3/min

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Do you have spare awesome coupons? If so buy a stack or two

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Its an option if you want

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Quickwire isnt hard to make at least

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Ur gonna want quickwire anyway. Mk2 power poles and such

glacial hemlock
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I see you are talking about low power but still want to fully utilize a caterium node. Isn't it there is something more important you can do about that. πŸ˜‚

heady smelt
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just wait till pure mk3 250% OC

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another "let us attach splitters to miner" thread on reddit

sand garnet
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It will never happen

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It would enable item teleportation

heady smelt
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hopefully
splitters for belts only
if you want vertical splitting, wait if devs implement new mechanism

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and for producing machines just wait for better belts and pipes

sand garnet
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Connect a lift to a splitter

heady smelt
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pls no

sand garnet
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Its already possible

heady smelt
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ik but it's buggy

sand garnet
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Well yes thry need to fix the snap point

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But if you put splitter first and THEN belt the spacing is fine

heady smelt
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or fix entire idea of snapping splitter to lift πŸ™‚

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(by purging it as idea)

sand garnet
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Nah the idea is fine they just need to change the snap point

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I need to make a proper post about it on the qa site

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Works:

  1. place splitter
  2. Connect lift

Does not work:

  1. Place lift
  2. Connect splitter
heady smelt
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doesn't work doesn't put things in splitter or doesn't allow belts to attach due to clearance?

sand garnet
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The order in which you place them matters

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Do it in the order i described

heady smelt
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i asked what kind of not working this cause, not how to use properly tho

glacial hemlock
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If you snap a splitter to a lift, it kinda intersects with it and both sideways connector are encroached

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But if you do the other way it is just fine

sand garnet
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yeah thats what i meant when i referred to the snapping point being wrong right now

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and that is an easy fix

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when you place the lift first and the splitter second, the splitter snaps to the lift

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and the lift clips inside the splitter halfway to the outputs on the side

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causing the 'encroaching clearance' issue when you want to connect a belt to that output

tawny chasm
hasty flame
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Since we're on the topic though. I have a "friend" that needs to transport 12,366 iron ingots per minute to his/her steel factory by train. Trip time is roughly 5 minutes. Which means every train car would transport about 640 iron ingots per minute which equals 20 train cars. My iron ingot factory produces the 12,366 iron ingots in 8 lines. Wouldn't this call for a balancer? If so, how do you split 8 into 20 evenly?

glacial hemlock
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it is in wiki page. and google works too

hasty flame
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You're an idiot

glacial hemlock
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I am answering to @tawny chasm lol

hasty flame
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oh lol

glacial hemlock
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@hasty flame for 8:20, perhaps you can just add 4 additional cars so it become 8:24, then just merge 3:1 at the unload station.

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oh you need to split 1:3 at load station too.

hasty flame
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Thanks, I guess that and the ratio splitters mod are my only options in dealing with the train bottle necking

wind spade
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not really

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just add more cars / more trains

tawny chasm
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@glacial hemlock what's simpler than saying 'check pins' though, they're already here πŸ˜„

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i'd rather point them to the link then point them to somewhere else that contains that link

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not that it really matters

glacial hemlock
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well, that's true.

fierce ruin
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@tawny chasm why would you have 4 screws and 3 assemblers requiring screws ?

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Wouldn't you just have 1 screw to 1 assembler???

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Wouldn't it just be smarter to combine 4 screws into two mergers and those two mergers into 1 merger? then put it into a splitter and divide 360 / 3 = 120.

twilit lake
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are both of the pinned production chain calculators broken?

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my computer assembly needs way more screws than it calls for

upbeat tide
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I use the interactive map production calc and then use my own math to verify

tawny chasm
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@fierce ruin did you ping the wrong person?

faint flax
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any one have a link to the power produced by a coal generator when over clocked? I'm overclocking to 150 % target is listed as 112.5MW but the actual output is 102.5 MW.

upbeat tide
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Dont OC generators, just build more of em

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The OC curve isnt efficient, your using 1.5x the resources for less than that gained

glacial hemlock
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For generators it is different formula: the more you overclock, the less you get in retun.

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x percentage ^ (1/1.3)

glacial hemlock
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Anyone make use of the hydraulic head lift as pipe overflow system?

sand garnet
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Ive theorised that you can use vertical piping for overflow because my assumption is the bottom pipe will be filled before the top pipe

glacial hemlock
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Great!

sand garnet
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keep in mind it's all theoretical

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could be easily tested though by just building a setup

glacial hemlock
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yeah it works, thank you so much!

ripe scroll
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now ima do a mr beast inpreashin
Hay guys welcom back today we are gonna be dooing a last to leave chanange for 100k
morgs be like
HAY!!! GUYS!!! TODAY!!!! WE!!! ARE!!! GONNA!!! BE!!! DOOING!!! A!!! LAST!!! TO!!! LEAVE CHALANGE FOR 100k

long hinge
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impression noun (COPY)
[ C ]
an attempt at copying another person's manner and speech, etc., especially in order to make people laugh:

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i didnt get it

ripe scroll
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u dong get the mr beast and morgs meme

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lol

sand garnet
ripe scroll
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morgs copys mrbease

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because y not

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because beast gan

glacial hemlock
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Which matter are you referring to? Are you trying to advertise?

ripe scroll
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noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

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im saying lets go tell morgs to go back the place he came from

sand garnet
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<@&387163995947270144> seems like spam

ripe scroll
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what

glacial hemlock
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Than what is a ''leave chalange for 100k' and who is 'morgs'

ripe scroll
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im not spaming im talking

oblique perch
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Not in the correct channel

ripe scroll
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omg yall do not meme at all do you

wind spade
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this is not #math-and-meme

ripe scroll
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soo

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idk

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and it is a meme

wind spade
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but this channel is not for memes

ripe scroll
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idk

wind spade
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well now you know

dull bolt
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The only meme channel is for satisfactory related memes, if you want memes go to another discord server... simple.

wind spade
ripe scroll
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so funny

glacial hemlock
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I see... mr beast and morgz. Yeah discuss it at off topic channel

ripe scroll
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grrr

oblique hollow
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Why the heck did discord ping me when Tom pinged the Moderators.

sand garnet
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lolwut

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your disguise is weakening

oblique hollow
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Oh NO

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Ive revealed my power level

fierce ruin
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are we allowed to pretend to be mods?

sand garnet
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you got temp banned for doing that last time, didnt you ?

fierce ruin
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muted for a week

sand garnet
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then you know the answer

fierce ruin
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you have a good memory

wind spade
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Tom knows everything

fierce ruin
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true

wind spade
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except maths

sand garnet
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it's a team effort

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Team Tom πŸ˜›

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and yeah math.. I wont touch that

nocturne jay
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is there a formula to calculate fuel burn time in generator and fuel efficiency?

obsidian seal
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need overflow spliter in main game asap πŸ˜„ not worrying about 0,06666666... overflo

wind spade
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@nocturne jay burn time differs based on how much power you need

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but yeah, you need to know fuel's energy value and then it's simple

nocturne jay
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what is the formula

wind spade
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well

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generator outputs some max power

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e.g. coal gen 75 MW

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and e.g. coal has 300 MJ

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so 300 / 75 = 4 seconds on max load

nocturne jay
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so the formula is= [(fuelPotential.FuelQuantity).FuelPotentialPower]/generatorMaxOutput

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*FuelPotentialBase

supple mango
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is tehere an ionput output table/overview/spreadsheet arounf in an excel or smth? any suggestions?

glacial hemlock
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iron? ion?

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I have a mid-game chart.

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you need 7 nos Mk.3 belts to do this.

rose ferry
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Hey, Real quick I work in electrical a bit in the US. Isnt the game using the wrong Units for power?

MegaWatt hour (MWh) is volume of power over time, like how you're billed for kWh on residential. Where MW is instant draw.

Power plants & Equipment are often described in terms of MW capacity irl.

glacial hemlock
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it is. Lol, the power poles did displays wrong unit. But the unit display at buildings are fine though

flat loom
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when you unload from train freight station and attach conveyers on both outputs do they drain it twice as fast as apossed to only having 1 conveyor?

glacial hemlock
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yes.

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But during the 25 seconds load / unload, the belt connectors are locked.

wind spade
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@glacial hemlock power pole units can be considered fine, just need a different unit, use MWs instead of MWh and it is fine. Or use MW, that works as well

sand garnet
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theoretically a lot if they all run at 1% lol

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at 100%, 15

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yes

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third one can only run at 10/15

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so 2/3rd, so 66.6666%

woeful skiff
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I got a different result when I divide 40 / 15

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I got the same result Tom did.

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I always round up, except when consuming fuel then I round down. It doesn't make too much difference though since you can't run it that close to 100% unless you have a very flat power consumption curve.

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Rounding down is a little safer, it will show your total capacity in the UI as very slightly less instead of very slightly more than what you could really safely do.

sand garnet
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yeah I'd say 66%

glacial hemlock
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I am a bit of mixed opinion. As factories seldom run at constant power, I would actually round it up, this tiny extra power can handle the spikes, but most of the time, it should be well below the actual capacity.

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but indeed round down is safer

sand garnet
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or.. just increase your fuel production πŸ˜›

limpid scaffold
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While on the topic of fuel, i have been playing round with diluted fuel -> turbo fuel, very fun process one of the most fun i have been playing with

heady smelt
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i always round up with assumption that it's better to sligtly overproduce and then stop for a while rather than having lack of something

glacial hemlock
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diluted fuel is the game changer once you get it. It is almost like advanced oil in factorio.

upbeat tide
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Basiclly it can take 300 crude and make 800 fuel

woeful skiff
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If possible, I will build extra machines and math out the right combination of clock speeds in order to get rid of the irrational percentage.

limpid scaffold
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94 fuel gens from 300 crude is what i came up with

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when you go through the whole process of diluted to turbo

glacial hemlock
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hmm, is it? I thought it can be more, as 666.666 / 4.5 = 148

limpid scaffold
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oh yeah your right

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dunno somewhere along the line i fked up my calculations

upbeat tide
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In order to get that you will need 11 refineries using the heavy oil residue alt tho.

7.5 make 300
2.5 make 100
Still uses the 300 crude limit

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Thats how I have mine setup anyway. Id honestly love to use the resin these 22 refineries make, but as its idle 70% of the time (not using enough power), its pointless atm

glacial hemlock
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an advanced technique is to split your power grid into 2 systems: one for powering the power facility itself, another one for factory and main buildings.

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all oil and water extractors, fuel refineries, assembler crafting compacted coal, etc, should linked to the first.

upbeat tide
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That will take a lot less rewiring than you would think. I think there is only one master power connection if I recall right

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But that wont stop the fact the main fuel gen facility will back itself up and not need to produce at capacity to keep up.

oblique hollow
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sink the extra

upbeat tide
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Already do

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Resin anyway

oblique hollow
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tbh i wish there was backward regulation: if your fuel starts backing up you can divert the refinery's input somewhere else until it no longer backs up. saves material, time AND power

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with the new overflow setting on the smart splitter in EX, maybe i can build a circuit.....

glacial hemlock
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you can. Sink the extra fuel, and you got a nice amount of points

upbeat tide
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Mby cuz it makes a ton of resin but none comes out, well trickles

glacial hemlock
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liquid overflow is quite simple: build a 10 meter high pipes

oblique hollow
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yea but now i wanna see if you can build a controlled system with self regulation using splitter and merger and Smart S. and Prog. S logic

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just for the sake of it

upbeat tide
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With the HOR alt as the starting point dont think its useful

For the compacted coal tho...

I wouldnt use overflow on the empty container loop personally

glacial hemlock
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empty canister should be in a closed loop, so manual input for the start up works for me.

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but if you worry about jamming, putting a small container in the loop should be safe enough

upbeat tide
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Yea I do that in all 3 loops extra 1k per loop

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2400, 3000, and another 3000 needed to just fill the machine’s internal 100 storage

fierce ruin
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that looks so ugly.

upbeat tide
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?

oblique hollow
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just hide them behind a few walls if you think they're ugly

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or build them more OCD-compliant

manic storm
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what looks ugly?
the overflow pipe?

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it looks a lot better if you use stackable conveyor supports instead of stackable pipe supports underneath

oblique hollow
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probably is what they ment

obsidian coral
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what does it do?

oblique hollow
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if you got too much fluid stuff it goes over the top

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simple as that

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example usage: your refineries are in danger of stalling because your fuel generators arent chugging enough fuel.

obsidian coral
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so that would overflow into a storage ?

manic storm
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nah, probably to a refinery for packaging then into a sink

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that's how i'm set up

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all my oil product are sunk automatically when storage is full so one line can't back up the others

obsidian coral
manic storm
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honestly, i've never seen the need to store more than a container's worth of anything in this game

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if i have too much, it's off to the sink

obsidian coral
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i will do that now i think..

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let it run it down.. not like it won't make more..

oblique hollow
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i mean if you have endless storages full of stuff, they are basically being wasted

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you wasted power and time for.... nothing

thorny cedar
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do u guys use belt even splitter aswell?

oblique hollow
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splitting beyond 2 or 3 is pretty much useless. wasted effort. Manifolds otherwise

thorny cedar
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no i mean for example a 50% and a 100% input distributed to 3 belts with 75% without merging due to beltoverflow

manic storm
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what

thorny cedar
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mine always looks like noodles ;_;

manic storm
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for what purpose

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also, those numbers don't work

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you would be getting 50% at the outputs with an even split of the inputs

thorny cedar
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yea it should be 50% each output

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but the 100% belt is max capacity and you cant have a 150% belt

manic storm
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if you don't care about balancing when things back up, you can just split the 100% and now you have three 50%

thorny cedar
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just need some suggestions for my noodles

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it was just an example

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say u got 100 and 72% or some odd number

manic storm
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i generally find these constructs unnecessary in this game

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for what purposes are you using them?

thorny cedar
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nuclear power the most the uranium part

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because i want as little radiation as possible in the facility

manic storm
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what does that have to do with balancing

thorny cedar
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because if u overflow uranium it backs up on the belt

manic storm
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it's going to back up on the belt anyways

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your power plants are never going to run at 100% all the time

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build your uranium near your power plants, and build the rest of the base elsewhere

languid estuary
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Question regarding pure quartz alt recipe compared to the original quartz recipe. Which uses less quartz ore to produce more quartz crystals?

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At the cost of water and a refinery, the output of quartz crystal increase, but the input needed of quartz ore is also higher

manic storm
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you should be looking at the ratio of ore to crystal

languid estuary
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okay, thanks

upbeat tide
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Im beginning to plan a alclad sheet system.

  1. Is the alu ingot alt worth it? Removal of silica cost me anything?

  2. Alu scrap alt any useful?

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Im thinking of using the water output and putting it towards pure copper ingots.

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And if the usual alu ingot recipe is better than the alt, is cheap silica any good?

glacial hemlock
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don't use pure alu, and alt alu scrap is good

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and cheap silica is good

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any recipes that consumes common resources in place of the rarer resources are good

upbeat tide
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Then why not pure alu? Removes silica beed

glacial hemlock
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but then you get hell less aluminum!

upbeat tide
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Yea did the numbers

Normal is 3 scrap per ingot and alt is 4

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Im gonna stick with normal alu scrap tho. I have a supply of 960 petro coke im not even using. It gets sunk.

upbeat tide
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chose 222 a min based on bauxite, one pure node worth

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I need 11.1 alu solution refineries, but sunce I am gonna make 222 water I decided to increase the refineries.

78% and 22% split into two refineries. The output water feeds two + the 22%

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Rest of it should be fairly straight forward

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Each scrap refinery needs 240 solution, so thats 3 refineries each. The split 78/22, 10% and 1 more will feed the final 70% refinery

glacial hemlock
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you need 777 bauxite input hmm, how about this

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with this, you save 77 bauxite

upbeat tide
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Yea looked at that after I thought coke would be easier. Im sitting on a unused supply of 960/min anyway

glacial hemlock
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and if you have extra cokes from the oil production, that means your oil production setup is yet to be optimized.

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oh, i see

upbeat tide
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Its optimized, just unused. Aka sunk

glacial hemlock
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no, i mean an optimized oil production should not be producing any coke at all.

upbeat tide
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While im not disagreeing with ya, it has come in handy. Have a good sized HMF solution that uses coke steel. Consumes 1/4 of my total supply right there

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And total is 1920.

glacial hemlock
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i see.

upbeat tide
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I see?

glacial hemlock
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Yeah coke steel ingot

drowsy oak
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Quick Question: When you start a new game and get closer to a higher tier belt, do you design your factorys with the soon to be faster belt speed in mind or stick to your already aviable slower belts?

woeful skiff
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I usually am thinking about the higher tier belts in terms of leaving empty space that I can expand into when I get the faster belts. If I know for sure I'm going to upgrade something sometimes I go ahead and build the full thing with the slower belts and underclock the machines. I might skip the underclocking if the unlock is real close and I'm flush with power.

drowsy oak
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I think underclocking is the way to go for me then. Rn it's quite unsatisfying, knowing that I have a bottelneck in my factory causing delays everywhere

woeful skiff
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Well underclocking will still have a bottleneck if your design really needs more production but you're limited by belts.
It'll just be a more power efficient bottleneck.

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But, if you can plan ahead and pull it off, it is preferable in my opinion to avoid ending up with something obsolete that you have to rebuild from scratch.

upbeat tide
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I really did not worry about real optimixation until at least mk3 belts. They open up alot of options. Mk4 really allows youto get it done tho.

drowsy oak
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Yea that's why I plan ahead. I take some time designing my factorys, beside the pure production line. So destroying it is quite annoying ^^

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Yea I will unlock MK4 belts soon

upbeat tide
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Stock up on enhanced indy beams. They become as important as concrete πŸ™‚

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And get the steel pipe EIB alt too if you can. Its a slower recipe, but you can make alot more steel pipes than beams, so in the end you make more.

drowsy oak
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Will do

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enhanced indy beams production line is next, so I will plan with MK4 belts there as well. Even though I only have MK3 rn

heady smelt
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after some troubles figured it out

it's quite important but never mentioned in tips that fluid buffers don't provide headlift, plus headlift before buffer is apparently not working, so if you need to elevate pipes even sligtly above same level as buffer output you need first to place pump on same (or below duh) level and only then create incline pipe

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otherwise liquid just won't flow unless buffer is super full

woeful skiff
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I think that's what people mean when they say buffers "reset the headlift" (took me a while to figure that out too).

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re: providing headlift, I think that it's just the powered buildings that provide the built-in 10m headlift (or 20m for the pumps, obviously)

heady smelt
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yeah, buildings before buffers doesn't work after buffer so i had to place pump
now works as charm

obtuse torrent
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having something weird happening was hoping this group could check my math.....

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Early access main build (released on steam) no mods

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8 refineries 4 plastic 4 rubber... default recipe default rate.... output should be 120 cubic meters of waste.

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sorry (liquid waste default recipe)

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piping all that waste to single fluid buffer then to 2 refineries producing fuel first refinery is overclocked to 50 cubic meters of fuel a minute taking 75 cubic meters of waste... second refinery is default recipe and production (40 fuel, 60 waste per minute) according to my math .. this should leave my system short 15 cubic meters of waste a minute.... however.... my 8 product refineries are filling up with waste.... my fluid buffer is full.... and my two fuel refineries say 100% and are cranking and my 8 fuel generators are consuming 90 fuel a minute default rate.... yet my fuel system is filling up too....

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Almost like refineries are bugged and their outputs are just filling up regardless....

woeful skiff
#

Heavy oil residue isn't waste.

#

Also there's nothing been released on steam but that's not really relevant to your question.

obtuse torrent
#

sorry bi-product not waste

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oh yeah sorry... to many game platforms

#

epic main stream early access release

woeful skiff
#

Generators only consume the resources required to produce the power you actually use. So those gens will only burn 90/min when you are using 100% of the power they are capable of generating. You probably aren't so that is why the fuel would back up.

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And you are generating hor at 120/min but you are only converting 90/min of that to fuel so of course the hor is backing up.

#

hor = heavy oil residue

#

wait I misread your numbers on the hor consumption I think

obtuse torrent
#

ah that is what I was missing I didn't realize gens don't consume when power isn't being used.... that would mean the fuel refineries aren't producing because of backup and instead of consuming 135hor /minute (75 overclocked and 60 default) they are sitting idle causing rubber and plastic to backup.... Thank you.

woeful skiff
#

I think it's just that you are not consuming the 90/min of fuel, so that back up is causing the hor β†’ fuel refineries to back up.

obtuse torrent
#

yep thanks @woeful skiff

shy mason
#

you could add a vertical pipe to siphon off extra overflow heavy oil residue and another refinery to convert the HOR into coke to then sink it if you need it to keep going.

obtuse torrent
#

@shy mason thank you...

#

wish we could prioritize which power plants get used first πŸ™‚

shy mason
#

only power plant that gets priority at the moment is the geothermal generators that produce 200MW each before any other generators enter the equation.

obtuse torrent
#

ah good to know... thank you

woeful skiff
#

It seems like it also ranks biofuel gens lower than everything else -- although that might just be coincidence I haven't tested it with any rigor it just seemed that way when I had both coal and biofuel running for a while.

upbeat tide
#

How do I do this cleanly?

10 alu solution refineries making 800 total solution

8.88 electrode alu scrap refineries needing 799 solution (rounded up to 800)

Solution makes at 80/min and scrap needs 90 / min

How do I do this cleanly?

shy mason
#

or that the biofuel (solid i assume) has stacks of 200 and each piece has a higher 50% more energy.

upbeat tide
#

Found my answer , its underclocking

#

5 solution refineries underclocked to 23% will make 90 total

tawdry pebble
#

To make it look clean(ish) 80 and 90 have 1 common number and that's 720 so 9 ref of alumina solution and 8 ref of scrap with 3 pipes connecting the 2 groups. then the last 1 or 2 down clock to make work.

Personally go with the default aluminum scrap recipe if you want a clean look it is a 3:1 refinery ratio and can feed water back so only need 2 water extractors. With a 9:3 refinery set up use the pure aluminum ingot recipe with MK5 belts 144 x 5 = 720. Sure it needs oil but IMO the simplicity out weights the oil and you don't even need that much oil.

upbeat tide
#

We are talkin fluids here

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Not belt

#

70% UC x5 refineries will make 280 solution. Very close to supplying 3 electrode scrap refineries

#

Little over anyway

#

68% x5 is 272, not bad

upbeat tide
#

So to feed all 8.88

Divide the scrap into thirds, 3/3/2.88.

Solution 5x at 68% will satisfy the needs for 3 scrap refineries

#

Solution 5x at 65% will satisfy the need for the final 2.88

glacial hemlock
#

10:10 split is a lot easier than 8.8 : 10 split

wind spade
#

10:10 is 1:1, isn't it?

upbeat tide
#

thats the chart im currently working on

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but since I still have roughly 80 bauxite left unused, wondering how much more I could expand

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So max I can do is 247 alclad a min and ill use a bit over 779 bauxite a min

Time to reformat for the third time πŸ™‚

upbeat tide
#

uses a full 780 belt of bauxite now

but what worries is the solution. 75/272/272/272 process lines

I need to transfer 2m3 from each 272 line into the 75 line to get it running fully. How do? Attach the transfer pipe verticlly?

glacial hemlock
#

actually this graphic is quite difficult to read. how about using Daniel's

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and when planning factories, you don't have to show every single building, just like 10.8x assemblers, n / min, is enough information.

high saddle
#

Quick question, how much coal/min does a coal generator require? πŸ€”

tired gyro
#

15 per minute?

upbeat tide
#

@glacial hemlock its as much of a layout plan as a logical one.

I developed it as a logical + physical topology

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Yea coal is 15/min

tired gyro
#

So a normal coal node + mk 1 drill at 60 / minute could satisfy 4 coal generators on mk 1 belts

#
Satisfactory Wiki

The Coal Generator is a building that generates Power by using Coal and Water. It is the first fully automate-able power source the player has access to and also the first power source to use a mined resource.
See Tutorial:Setting up Coal power for a step-by-step tutorial on...

#

This page is actualy extremely helpful.

wise obsidian
#

biggest annoyance with aluminum is water byproduct

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if you strive to use it in a loop, it can get so irritating... until you just give up and set up an overflow with some of the HOR polymer resin.

faint flax
#

do you have to fill the system once and use a tanks at various spots?

upbeat tide
#

Im not using my water byproduct as a loop. Its feeding a pure copper ingot system

wise obsidian
#

@faint flax no, a lot of water is still required in addition to the output from scrap production. My problem was that everything would be balanced perfectly but, once the factory filled up on scrap, the water extractors would "overfill" the pipes and cause a fluid backup. Which would then cause an alumina solution shortage. Which would further decrease demand for water. Fluids w/out control systems are fun.

upbeat tide
#

How would overfilled water cause the alu solution to seeze up?

shy mason
#

no place for the alumina solution to scrap metal excess water to go, so production is halted. I'm partial to the using the excess water to a 4th refinery for my set up.

upbeat tide
#

Aah thats why my plan is to pump 100% of the excess water into a giant pure copper areay. This it never backs up

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Im estimated to make over 900m3 water as byproduct alone.

Planning a system that uses 2580 bauxite as the input

#

Also found a way to make compact individual segments. 3.75 solution refineries will make 300m3 solution. Plan then is to feed 3.33 electrode scrap which uses 299.7m3 solution

And build that out as far as I need.

#

Each little module so to speak will spit out 75 silica and 99.9m3 water

#

Needs 262.5 bauxite per module and 375 water

#

With my bauxite supply I can make 9 of these modules

wise obsidian
#

my bauxite processing station is 2280

#

though it's set up for 2100 I want to say, going off memory

upbeat tide
#

Im still planning πŸ™‚

#

But this module approach seems promising

#

I dont like the 299 and 99 numbers but it works

wise obsidian
#

should be relatively straight forward if you separate the water components like that.

upbeat tide
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Yea thats the plan

wise obsidian
#

Looped, there's issues when you run short on bauxite... or overfill on scrap.

upbeat tide
#

Exactly. 100 water isnt much, but stacked with 3 modules it will fill a water pipe

#

I just wish the pure alu ingot recipe wasnt trash

#

Electrode + cheap silica + pure copper ingot is a great combo tho

wise obsidian
#

I hate pure copper

#

copper alloy all day

#

Anything to get the hell away from turning an ordinary factory into yet another oversized Refinery monstrosity.

#

WIll still use Pure Caterium though... since that + fused quickwire is so powerful w/ a rare resource.

upbeat tide
#

Looks at you, 184 refinery system that makes me 1333 turbofuel

40 refinery array making iron ingots

20 making quartz crystal

Yea I agree there needs to be another machine but β€œshrugs”

wise obsidian
#

I'll use them if there's no other choice

#

But if I have enough materials on hand to be less efficient or if there is no other choice as in the case of TurboFuel, Refineries are poison to me.

#

Copper Alloy is probably up there for most OP recipe in my book

#

All that in such a minor footprint...

upbeat tide
#

Just make an assembler with an optional fluid input problem solved

#

And there are some ||mods|| working on stuff like that

glacial hemlock
#

copper ore + water = 2.5x copper!

upbeat tide
#

Yup its insane. 15 copper, 10 water, 37.5 copper ingots

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450 copper ore and 300 water in 30 refineries can turn out 1125 copper ingots

pearl gazelle
#

I'm stuck and confused! I've got 16 floors of a building on a vertical manifold with a Mk5 belt, each floor comsumes 46 ingots/minute, but the top floor is getting starved... can anyone help me understand why?

woeful skiff
#

In a manifold the machines at the end will get starved initially until buffers fill and the input flows properly, but it will happen eventually. You can speed that up if you have the materials to manually fill up some of those buffers.

pearl gazelle
#

I feel like you just told me to turn my router off and on again, and I feel a strong urge to ask to talk to your manager. This isolation does strange things to a mind.

No, I let everything fully saturate, and I've reconnected the sinks and back to having the top machine drop to around about 53% as we speak

woeful skiff
#

Oh, it's an open manifold.

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I don't think that last one will ever get the resources it needs. If you are on exp (or wait a little bit for the overflow splitter to reach ea), then I think that would solve the problem.

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You can see if you close the manifold (i.e. don't sink from that last splitter), it will fill up eventually, but as soon as you click the open checkbox, the last one never becomes efficient, because 50% of the split is going to the sink and the remaining 50% is not sufficient to keep up.

#

Sorry for the remedial comment on how manifolds work, I didn't know if you understood it.

pearl gazelle
#

no, it's fair, it's the right first answer 90% of the time lol, I failed to show my credentials.

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I forgot to put credentials... the problem is now obvious lol.

wind spade
#

it's the right answer 99% of the time πŸ€” πŸ˜„

pearl gazelle
#

hey greeny, is your calculator updated yet?! Ive gotten to the point where I don't even check anymore 😦

wind spade
#

sorry 😦 life is hard and there's a lot of work. You can be sure I'll announce it in my discord/here/on reddit when it's done

pearl gazelle
#

definitely understand, just can't find another one that works quite as well for my uses!

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I think I gotta start getting more familiar with your manifold fill tool though... I think I've already got an edge case for it... I've got a manifold for a building with 3 machines each floor, so it alternates between a single and a double manifold. The fill time should just be somewhere between the two values ya?

wind spade
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hmm, no idea πŸ˜„

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but yeah, a good guess would be something in between

pearl gazelle
#

Well, once I fix my GD tower I'll try to find out the answer

#

or at least, one answer

wind spade
#

manifold fill tool shouldn't depend on update, so it should work (same as radiation tool)

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other stuff is outdated 😦

#

unless you use the item browser on update3 website.

fierce ruin
#

which recipe should i use for HMF the one where it produces 3 at the time but it requires more and it replaces screws with concrete

glacial hemlock
#

Heavy Encased Frame

upbeat tide
#

I like this presentation more than the wiki. Cleaner IMO

#

Heavy Encased Frame IMO is the best alt. Its all steel, iron, and crete stuff. If you have the pipe indy beam alt too it really simplifies your production line.

fierce ruin
#

ok ty

upbeat tide
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Just because of simplicity. You only need 3 raw materials. Iron, coal, and limestone.

The flexible is nice and I would say go for it IF you have extra rubber but thats the only reason to do so.

fierce ruin
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ok

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the thing is i have not unlocked the flexible one so going for encased

upbeat tide
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Yea any alt that adds unnecessary complexity isnt good in my book

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Even some that simplify too much like pure aluminum are not good too. Its one of those alts that actually produces less than standard even though its much simpler

dense leaf
#

I think they missed the mark on the pure aluminum one. Seems to be the only one that isn't consistent with the other recipe rebalances

#

Not by much, but just enough to be useless

glacial hemlock
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actually is quite useful for those who don't want to deal with silica loop.

#

I am supposed to go to bath, but I guess i should watch the twitch first.

dense leaf
#

Ye it can be handy if you don't have access to quartz. But for a recipe that's supposed to "simplify" the recipe it's making you build a ton more buildings than the original recipe.

glacial hemlock
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yes its trade-off is too severe.

#

6.6 instead of 12MJ

dense leaf
#

I personally find bauxite much harder to deal with logistically than quartz, so removing the easier resource to manage doesn't really make sense

#

I don't think that wiki pages takes into account the entire chain, does it?

#

Ye it doesn't, it's just the per-machine power usage on the final product. I'm pretty sure the alternative takes up a lot more power (60% more?)

glacial hemlock
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true, it require more upstream material to produce the same amount of product.

upbeat tide
#

Also dont forget that pure alu uses more scrap than normal recipe

3 scrap per alu ingot for normal

4 scrap per alu ingot for pure.

#

May not seem like a big jump but it adds up fast

#

Like for example my planned alu mega project will make 4497.3 scrap exactly.

That is 1499.1 alu ingots in normal recipe.

That is 1124.325 alu ingots in pure recipe.

#

Instead of making 749.5 alclad, id make 562 with pure

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TLDR: the tradeoff isnt worth it

pine wedge
#

33% is not insigificant

upbeat tide
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Exactly

glacial hemlock
#

Larger station footprint (needs 1 extra platform for another locomotive)

#

@wind spade maybe not required anymore? the backward facing locomotive doesn't need the empty platform

wind spade
#

no idea but afaik nothing needs empty platform, it's just a spacer element

glacial hemlock
#

as long as the empty platform is not in between 2 functioning platform / station, then the empty platform can be omitted.

manic storm
#

Empty platform is pretty much only necessary if you're running multiple locomotives or only loading/unloading part of the train

rare pewter
#

what if thirt plus 40

flat loom
#

So I'm just getting into unlocking oil and stuff, it looks like there's a billion different ways of making plastic and rubber idk what recipes to use

upbeat tide
#

just use the standard for now

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and use the heavy oil for coke, fuel, etc

flat loom
#

Alright

upbeat tide
#

you can do alot with oil, but alternates become quite useful. Recycled plastic, rubber, and more for example

balmy gorge
#

Hey, i have a quick question.
I have a line of 120 coal per minute feeding 8 coal burners.
In theory those 120 coal /m should be exactly what the burners want, but for some reason the last 2 burners slowly consume coal faster than they get filled.
All burners are set to 100% productivity but actually run at about 80%.
Also, the burners are not being fed by a nice load balanced system. I have a single 120/m line coming in and 4 splitters in series feeding two burners each

Is it seriously because i don't have a load balanced input that this happens ?

wind spade
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no, manifold systems work with the same efficiency as balancers

manic storm
#

but only after all the machines are full

wind spade
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not necesarily

manic storm
#

well, all but the last few machines at least

wind spade
#

are you certain you have 120 coal/min? maybe you have some mk1 belt part leftover?

manic storm
#

it's the one key disadvantage of a manifold and why i don't recommend manifolds for distributing small quantities of items

#

but 120/minute is plenty for a manifold :P

balmy gorge
#

well, yeah in theory and in practice that does happen up until the last two burners.
My 120/m line is feeding the first two burners faster than they consume so overflow goes to the next and so on...

1 burner says it consumes a coal piece in 4 seconds so over 8 burners that is supposedly 120 coal/minute, thus my confusion about the last two being under-fed

#

i'll double check greeny

manic storm
#

if you're using exactly the resources you're putting in on a manifold, the last two machines won't actually fill

wind spade
#

maybe you just connected it and ned to wait a bit for it to fill?

manic storm
#

however, generators never actually run at 100%, so that shouldn't be what's happening here

#

this is why i usually let a new power plant prefill/pressurize before i hook the generators to the grid, ensures stable power capacity

balmy gorge
#

can confirm mk3 belts at the start of the run ( in red ) then mk 2 all the way fully compressed to my generators

#

The system has been running for over 30 hours but up untill now i've only been using about 200-300mw of my 600mw capacity and now that i'm hitting consistent 80-85% power usage i've stumbled on this problem

manic storm
#

hmm

balmy gorge
#

The solution is easy, that's for sure, but i'm mainly interested in understanding why this is happening

manic storm
#

are the generators actually starving, or is the fuel count just dropping a little?

balmy gorge
#

last time it happened i was afk, so my the 2 generators cutoff, breaker flipped and that let time for the coal to fill the generators back untill i came back.
Actually it's starting to starve again right now

manic storm
#

yeah, that's not good

balmy gorge
#

and... breaker flipped

manic storm
#

hmm

#

you sure you didn't accidentally a Mk.1 belt between a couple of splitters?

balmy gorge
#

yeah just ran back from the spot i took the first screenshot from and double made sure i don't have a mk1 in there but i have a suspicion now

#

maybe during placement of the splitters for the coal line i could have messed up something bu placing splitter on an existing old mk1 belt and even though i then upgraded parts of the belts that are between the splitters there could be a mk1 inside leftover ?

manic storm
#

hmm

#

i don't think that's how it works, but you could try redoing the splitters anyways

balmy gorge
#

yep gonna try right now i'll report back asap

wind spade
#

@manic storm that's actually a known bug that sometimes a small mk1 belt part will remain inside the splitter

balmy gorge
manic storm
#

ah rip

#

my habit of never placing splitters on belts pays off yet again :P

balmy gorge
#

hah yeah i'm gonna definitely be more wary of that in the future :p

manic storm
#

if they fixed that bug and made it so you could snap the splitter to be aligned with adjacent machines, i would use that feature, but as of now it's honestly pretty useless

balmy gorge
#

thanks for the help guys πŸ™‚

manic storm
#

no problem:P

willow igloo
#

I usually snap my splitters in place first, then connect belts after

#

I can't line up anything right if I can't snap it

manic storm
#

same

willow igloo
#

What I'd love is a priority merger though

manic storm
#

hmm

#

i've never really seen where that would actually be useful

digital nacelle
#

Similar niche to the overflow that the smart splitter now has (experimental version).

woeful skiff
#

I've heard other people want that too. ... or maybe that was you πŸ™‚ I'm with pocketpc though I can't think of how I'd ever use it.

sand garnet
#

I dont think overflow is niche at all

manic storm
#

overflow splitting isn't niche

#

if there is a niche for overflow merging, though, i'm not aware of it

limpid scaffold
#

overflow in a single unit is a huge gamechanger, the old splitter merger manifold is really cool looking but not at all practical to use at scale, with a overflow line you can feed pretty much any machine with a single belt, yeah some recipe when you fully overclock might be tricky and would require some trickery at the feeding side to get the different material feed rates correct.

woeful skiff
#

I don't think anyone really questions the splitter. It's the priority merger that I don't see a use case for so I'm vaguely curious what the people who want it would do with it.

limpid scaffold
#

How would that even function? I assume its a merger that takes multiple materials which lets you decide the "input" rate of each input individually?

manic storm
#

nah, lets you decide which input to pull from first

#

assuming multiple inputs have an item available

#

i just don't think i would ever use it

sand garnet
#

Infinite nodes make it sound unnecessary

limpid scaffold
#

yeah had the nodes been finite it would make perfect sense

woeful skiff
#

Now, with fluids maybe (burn this fuel before that fuel), but I think you can accomplish that already by manipulating headlift to your advantage

manic storm
#

yup

#

i suppose optimizing petrochemicals could be the one place where that mechanic could be used

#

but i prefer to "optimize" petrochemicals by just sinking all excess and keeping my oil pipelines flowing at 100%

limpid scaffold
#

yeah if you burn coke before coal i guess, but thats mainly just for a short period if at all

manic storm
#

mixing fuels in a generator setup is a recipe for power trips

upbeat tide
#

the new overflow mode really helps with that. Like I make almost 1920 coke a min

manic storm
#

since the generator can't load one fuel until it burns off the other

upbeat tide
#

coke makes horrible fuel. I actually use mine mostly in coke steel recipe

manic storm
#

that's my plan as well

upbeat tide
#

I dont need it for alu either

manic storm
#

better off turning coke into steel and burning coal than turning coal into steel and burning coke

upbeat tide
#

the electrode aluminum scrap alt is insane anyway

#

I only need 900 coal a min for my alclad mega project, which isnt bad at all

#

Speaking of that is there a clean way to split 600 into 450/150?

Im gonna ise 2 normal coal nodes for this and only need 450 per node, the rest can be used for smth else

limpid scaffold
#

split into two you then have two lines of 300

#

split those in two again and your left with 4 lines of 150

upbeat tide
#

Aah true and re merge 3 of the lines, split off the excess

limpid scaffold
#

yea

#

and use manifold to keep it compact and sexy πŸ˜„

upbeat tide
#

Real fun will be managing bauxite. Each module , 9 total takes 262.5 bauxite to work

#

Thats 787.3 per 3 modules

#

3.75 aluminum solution per group making 300m3 each

upbeat tide
#

if anyone has ideas let me know πŸ™‚

limpid scaffold
#

Without any margin of error getting those feed rates is going to be a lot more work than its worth imo, feeding with 780 belt and 270belts you are around 1%~ off at the feeding side.

glacial hemlock
upbeat tide
#

hmm this may work

270 belt feeds 3.75 machinnes. At the end put a overflow splitter that merges into the next 270?

glacial hemlock
#

@upbeat tide salute for building in Swamp.

upbeat tide
#

built there because of sheer amount of local bauxite

#

and easy water access

glacial hemlock
#

black water.

upbeat tide
#

?

#

water extractors work just fine in the ocean

glacial hemlock
#

oh, extractors in the ocean, then bring back via pipes

upbeat tide
#

yup already setup for that

#

mine SHOULD end at 749 alclad a min

glacial hemlock
#

oh why 749

upbeat tide
#

each group will make 499.7 scrap is why

glacial hemlock
#

you sure there is no rounding errors?

upbeat tide
#

it probably will round up to 750, but yea im sure

glacial hemlock
#

ok...

upbeat tide
#

using electrode scrap
cheap silica
pure copper ingots

other fun things

upbeat crown
#

time to do a math test!

glacial hemlock
#

ok, come on

upbeat tide
#

waiting...

upbeat crown
#

A sphere and a right cylinder have the same radius and volume. The cylinder has a height of 9 inches. Find the radius.

#

hey, it says math...

hollow harness
#

6.75?

cobalt meadow
#

so do you guys think pull systems are always better? when you unlock new items to produce, do you just start a completely new factory/module for each thing? admittedly i've been doing mostly guesswork push systems so far but I want to change that

wind spade
#

yeah, it's usually better to have items separated

#

you can easily calculate the separated factories, easily expand it and you won't run into issues where you don't have enough materials in one factory because other one is eating all the materials

cobalt meadow
#

thanks for the explanation! so do you typically use a main bus or keep everything totally separate?

upbeat tide
#

When going up the tiers I like to setup lines for everything, and give them alot of room to expand with better belts, alternates, etc

All the high tier items require the lower ones anyway

wind spade
#

separate usually. Produce stuff where nodes are, ship only final products to storage

upbeat tide
#

No bus

I feed a production line what it needs, outputs to storage, and the next line takes what it needs and so on

wind spade
#

storage has sink overflow

manic storm
#

my lines are totally separate right now, but i'm planning to move to a hybrid setup for my next base

#

low-tier items are produced on site at factories and used to make mid-tier items, mid-tier items are shipped to a central base and put on a bus to produce high-tier items

nova locust
#

1288.25 @upbeat crown ?

sand garnet
#

Busbad

cobalt meadow
#

ok thanks guys, spread-out modules sound like the way to go. so now... what's the best way to tear down large factories without leaving boxes everywhere?...

upbeat crown
#

thanks both of you!

nova locust
#

oh i did volume my bad

cobalt meadow
#

yeah it's 6.75. since volumes are equal, just set equation for sphere equal to equation for right cylinder and solve for the only remaining variable r

#

4/3 pi r^3 = pi r^2 * 9, solve for r

hollow harness
#

Exactly πŸ‘

upbeat tide
#

So this may sound a bit weird but lets see what you fellas think

I am feeding 3.33 alumina solution refineries, takes 262.5 bauxite. This is repeated 9 total times.

So, I decided to only use mk3 belts for the bauxite input and each set of refineries has a dedicated belt.

All the miners that will make the bauxite will be divided up and feed a large storage areay, at least 18 interlinked industrial storage. The 9 mk3 belts will begin from this storage array and hopefully spread the load evenly.

Now, since I will not use the max throughput of a mk3 belt, I am thinking of using a overflowsplitter at the end of each line and merge the remainder into a single mk2 belt. That mk2 belt then feeds right back into the storage array

fierce ruin
#

typing speed 100

unborn ermine
#

Real professionals type in a separate widow/discord rolljace

upbeat tide
#

H8ers πŸ˜„

upbeat crown
#

thanks for the math help guys!

upbeat crown
#

A bale of hay in the shape of a rectangular prism has a length of 4 feet, a width of 2 feet, and a height of 2 feet. A cylindrical bale of hay, has a diameter of 6 feet and a height of 6 feet. How many rectangular bales contain the same amount of hay as one cylindrical bale? Round your answer to the nearest tenth.

#

You guys don't have to help, but it would be helpful. (pun intended)

#

@upbeat crown Ping me if you answer it!

upbeat tide
hollow harness
#

@upbeat crown 10.6!

upbeat crown
#

Thanks @hollow harness! and i'll take it to off topic.

#

keep helping me or are you busy?

hollow harness
#

Is this hw? haha

upbeat crown
#

yeah... XD

#

let's talk in off topic now.

#

or not...

#

brb

#

@hollow harness back, are you still going to help or no?

hollow harness
#

@upbeat crown I can probably help here in 30 min or so

upbeat crown
#

that's fine, I got all the time in the world, out of curiosity, what are you busy with?

#

(don't have to tell me if you don't want or it's personal.)

hollow harness
#

I'm eating some dinner

upbeat crown
#

amazing, maybe you can help me in DM?

glacial hemlock
#

@cobalt meadow to mass dismantle, first cut off the resource input, then drain all the buffers with sink. Now you leaved with empty factory just mass dismantle it.

lucid raven
#

1 X 1

wind spade
balmy gorge
#

Out of curiosity, what calculator / planners are most used here ?

glacial hemlock
#

U2: greeny

#

U3: Daniel

sand garnet
balmy gorge
#

allright yeah i was also leaning more on greeny's calc for the ease of reading because satisfactory-calculator's tree graph gets very much out of hand very quick

glacial hemlock
#

you can try to search google results, there are a lot of different styles, you gonna try each of them and find the most suitable. And one easy way to distinguish latest calculator or old calculator: if there is water, then it is the latest

sand garnet
#

greeny's calc isnt updated for update 3 yet

balmy gorge
#

oh yeah didnt even think about making sure if they were up to date lol

sand garnet
#

he's working on it, but no release date or expectations about one mentioned yet

heady smelt
#

Daniel one is awesome, idk why it isn't pinned here

sand garnet
#

@storm nacelle I was lookin at the pins and found your site with the blueprints, are these updated for update 3?

#

if not, do you intend to update them?

storm nacelle
#

@sand garnet Website's been dead since the blueprint generators were made, sorry

sand garnet
#

good to know for referring people πŸ™‚

#

also, blueprint generators? you mean stuff like draw.io? if not, do you have a link?

storm nacelle
#

@sand garnet I believe what replaced mine at the time is greeny's one that's also pinned

#

That style stuff

sand garnet
#

oh the calculators that just show the layout based on calculations

#

got it

#

I feel like regular blueprints like yours definitely fill a need though for people who dont like the math stuff and just want a general idea of what to build lol

storm nacelle
#

I may pick up the project again, but I'm currently occupied with another side project ^^

sand garnet
#

haha alright!

#

if you ever decide to pick it back up, ping me about it πŸ™‚

heady smelt
#

well it's manifold calc, how is it blueprint? πŸ€”

storm nacelle
#

@heady smelt sorry I just grabbed the first link that came up in my search bar for greenys site

heady smelt
#

oh, ok then hah

grizzled walrus
#

hello guys
i'm find a great spot of petrol (4 pure)
but in 1 of them how many fuel generator can I put on it ? (just normal receipe)
in my calcul I can put 13 in 1 pump with 3 charge to 250% prod => 300mΒ³/min
300mΒ³ petrol into 200mΒ³ fuel
generator use 15mΒ³/min so 200/15=13.3
I'm right ?

upbeat tide
#

Yes your right

#

Dont forget to either use the petroleum resin or sink it

#

And its easier to use 5 refineries per 300m3 petrol

grizzled walrus
#

yeah i'll use the resine to produce plastic and rubber

upbeat tide
#

Ooh nvm misread the 250% line

#

On a pure node you do not need all 3 power shards. Think you can get away with just one

#

A normal petrol node does need all 3 shards though for 300m3 production

#

And make sure the residual plastic/rubber never, never stops. You do not want resin to backup.

Are you on EXP pr EA?

grizzled walrus
#

exp

upbeat tide
#

Then add a smart or programmable splitted at the end of the resin machines. Put in overflow mode and connect a sink

#

So that way the resin gets to its destination and excess is sunk

grizzled walrus
#

oh shit ^^
I made a misstake ^^
i' got 1 normal and thinking it was a pure XD so I based my calcul for shards on it XD

upbeat tide
#

Thats fine normal can do 300m3 just as easy

#

Its only impure that cannot. Impure with 250% will max at 150m3

grizzled walrus
#

yah i'll return to verify all my nodes ^^

grizzled walrus
#

can we go over 300mΒ³/min in piepes ? ?

wind spade
#

no

grizzled walrus
#

ok πŸ‘

upbeat tide
#

Not yet anyway

willow igloo
#

I do something funny with my coal plants to have 24+ run on one pipe. Every 2-3 pipe junctions for a generator, I input a water extractor. I don't have to worry about balancing since I have so many points of water input. As long as I have 3 for 8 generators it works out nicely

#

Fluids balance so nicely

glacial hemlock
#

that is genius...

heady smelt
#

finally

manic storm
#

there's a diagram on the wiki for that

#

i'm using the same setup

glacial hemlock
#

but you are correct, if you analyze each pipe segment, there is no segment with flow more than 300 as the flow are mostly between the extractors and the generators, and not across the length of the pipe.

heady smelt
#

^

manic storm
#

2 generators, extractor, 2 gens, extractor, 2 gens, extractor, 2 gens

#

rinse and repeat

heady smelt
#

you just need that total amount is 3 to 8 that's it

manic storm
#

well, that and no pipe segment moving more than 300 per minute

willow igloo
#

Pretty much, and since I typically like to stack my coal generators over my extractors I just position the extractors every few generators

manic storm
#

i put them all on the same plane over a huge lake

heady smelt
#

but bruh how about some water balancing? it's not efFiCienT if they don't start at the same timE

manic storm
#

i'll take a screenshot later, busy with this factory rn :P

glacial hemlock
#

lol, why water need balancing, they balance automatically.

heady smelt
#

it's sarcasm my dude

willow igloo
#

You don't have to be 100% flowing water on a power plant

#

It'll only go 100% if you are using 100% of the power

manic storm
#

you want to be capable of flowing 100% though so you don't have an unexpected power trip

heady smelt
#

i just tend to watch some people play satisfactory and amount of time they waste on load and fluid balancing kills me

willow igloo
#

Well yeah, you build it for 100% peak

heady smelt
#

yes, but you don't need balancing for 100% efficiency

willow igloo
#

But don't freak out if it doesn't flow all the time

#

I just wish bio burners had a belt input

oblique hollow
#

i lost the overview. what is the topic

manic storm
#

yeah, i do see a lot of people come in here and freak out because they don't understand that power generation scales

willow igloo
#

I like to set up automated crafting for solid biofuel and just have a bid for leaves and a box for wood to draw on

manic storm
#

same

willow igloo
#

If I could input into bio plant with a conveyor belt, that be awesome

oblique hollow
#

you cant even harvest the plants automatically

willow igloo
#

But I think the early game is meant to be annoying so you feel more satisfied with the automation later

oblique hollow
#

a bit much annoying on the lower tiers, but better than before

heady smelt
#

you can refine it in biofuel and pump in fuel gen tho

#

downclock refineries to lose less

glacial hemlock
#

and the fuel generators to be like: "nom nom nom..."

heady smelt
#

vegan fuel gens

glacial hemlock
#

now think about that, oils is just plenty of dead bodies.

heady smelt
#

no actually

#

geologists would murder u for this sentence

oblique hollow
#

if i underclock a building it uses less power but becomes slower. if a generator doesnt have as much load, it consumes less and has fuel for longer.
The question is: will the underclocked building still use the same ammount of Energy? Like, over time

heady smelt
#

you don't need to care about generator clock
well, for fuel

#

water consumption gets worse with OC and better with UC, but for fuel it's absolutely same so you can 250% it

#

energy/fuel remains same

glacial hemlock
#

underclocked buildings use way less energy. 2 x 50% buildings is more efficient than 1 x 100% building

heady smelt
#

ik

glacial hemlock
#

but power generators don't work this way. You can't cheat on power generation.

heady smelt
#

yes
you can cheat on water if you want tho

oblique hollow
#

is the Energy really less? im not talking power, but energy

heady smelt
#

no energy/fuel is same

oblique hollow
#

you know, E = P * t

#

is the E still the same

manic storm
#

energy per fuel in a generator is always the same

glacial hemlock
manic storm
#

energy per operation in a production machine depends on clock speed

heady smelt
#

it's graph for production buildings

manic storm
#

an underclocked machine uses less energy per operation, an overclocked machine uses more energy per operation

#

because the relationship between power and speed is exponential

heady smelt
#

polynomial not exponential

manic storm
#

whatever

#

it's still nonlinear

#

in a fashion that means overclocking production machines is a bad idea

heady smelt
#

i wonder why we discuss production overclocking when question was about power generators

oblique hollow
#

it was about both sides

heady smelt
#

ok then

manic storm
#

i already said earlier that energy/unit fuel is fixed :P

heady smelt
#

tldr: underclock everything except fuel/biomass

manic storm
#

well, if you want to save power as much as possible :P

heady smelt
#

10*10% buildings produce 10 items in same time as 1 at 100% but uses 2.5 units instead of 10 of energy

#

space in this game is... big

manic storm
#

but slower machines means more machines, which means more space and more time building

#

100% is usually a good sweet spot

heady smelt
#

+-
i tend to get more refineries
i want fuel to be at least a bit more efficient

manic storm
#

but as with all things engineering, it's a tradeoff

wind spade
#

resources (and power) are limited, but your time and space theoretically isn't

oblique hollow
#

well, theoretically, my time is limited

manic storm
#

akshually, the map does have finite borders

#

though they're so large space is effectively unlimited

wind spade
#

@manic storm but you can't use all the space

heady smelt
#

you can't downclock below 1% so you don't need all the space)

manic storm
#

the real hard limitation with power optimization is lag and the uobject limit

#

you can only build so many machines before UE4 just says "nope" and crashes

heady smelt
#

i am surprised it works this well tbh

#

especially after one experimental patch got like 30 fps even more

manic storm
#

same honestly

oblique hollow
#

CoffeeStain Magic ℒ️

manic storm
#

i mean, they are using a somewhat customized version of UE4

#

so there's definitely some magic happening over there

heady smelt
#

coffee * time = magic

manic storm
#

what is a programmer but a machine for turning coffee into code

oblique hollow
#

if we overclock CSS, do we just need to give them exponantially more coffee

heady smelt
#

like optimization is not what i want from satisfactory
that's rare
i wish for qol changes etc, and new stuff
fps? good, but not top 1 priority

oblique hollow
#

(or, polynomially)

heady smelt
#

well we need overclocking because in coding 100 people don't do 100 amount of work

#

sadly

oblique hollow
#

who said more people im talking crunch time overclocking

sharp warren
#

Did anyone notice that the mk.3 miner doesn't start backing up until about 165%? Which means the mk.5 belts are actually doing 790-ish/min

manic storm
#

nah, it just takes a very long time to start backing up with a 1% capacity difference

sharp warren
#

I've been staring at it for the last 10 minutes and it's stable at 792

glacial hemlock
#

When such a fast miner mines, it actually momentary pauses once its cargo hit 100 and then only resumes once the cargo is below 94

sharp warren
#

It's sitting at 70

glacial hemlock
#

does the UI of the miner said it is running 100% or 99%?

sharp warren
#

100

glacial hemlock
#

wow, thats great

sharp warren
minor umbra
#

I'm not fond of spiders, but there's one thing I hate more than seeing spiders in the game. Is that I saw a spider, but now I can't find where it is...

manic storm
#

uh oh

glacial hemlock
#

They burrowed into underground. Use object scanner to find it then sf_nobelisk

#

If you leave their spawn far enough, all spiders will be teleported back to their spawn point

obtuse jetty
#

hey does anyone have some good ratios for first fuel refineries?

fiery crest
#

how do I get Water?

#

like how do I know where it is?

stark lichen
#

You will have to test if you can place the extractors on every lake or river you see.

wind spade
#

well... you'll see a water lake/river/ocean

stark lichen
#

Unless you look up the map online, you will have to explore a bit to find large bodies of water.

empty vault
#

I finished my original factory, with one assembler / one manufacturer making each item. Now I'm working on my big factory, and I think I'm not really sure if I'm making too many machines. The shorter version, is that I have 24 constructors total, feeding 10 assemblers. Looking at the parts per minute though, it seems like I should really only have 3 or 4 assemblers per item?

manic storm
#

assemblers per item depends on the item

#

this whole paragraph was way too general for me to give you any kind of help

wind spade
#

and mostly on how much do you want to produce

empty vault
#

Well, my plan is to just stack a new mini factory, each time I want to double production.

manic storm
#

most people i see doing stackable factories only have one manufacturer/assembler per stack

empty vault
#

πŸ€” I think I'll scale back then. I'm definitely overcomplicating it. πŸ˜‚

manic storm
#

one assembler per stack gives a lot more flexibility when scaling production, that would be my recommendation

#

i just plan on having manifolds that i can add machines to as needed

upbeat tide
#

I prefer large floors over tiny ones

#

Like my crystal ocilator factory has 15 manufacturers per floor

empty vault
#

I was looking at a factory in a save I downloaded, it seemed like it sort of averaged out to cut the machines in half, each step. 20 smelters, 10 constructors, 4(~oc) assemblers then 2 - 4 manufacturers. etc

stark lichen
#

If you don't mind looking things up and spoiling the surprise, check how of item A you run a single manufacturer for item B.

#

Like how many modular frames you would need to run a single heavy modular frame alt recipe manufacturer. Decide if you want to invest more effort than that.

empty vault
#

Makes sense.

stark lichen
#

Or see how much of an item your can make by dedicating a single node of a rare resource to it. For example, how many computers you can make using 300 oil?

empty vault
#

Ohh yea, good idea.

stark lichen
#

Don't forget to check the power requirements.

empty vault
#

Ohh, I have like 80k power atm. Not super worried about that part.

upbeat tide
#

I personally prefer heavy encased frame over heavy flexible.

empty vault
#

Oh, I need to do more hard drives, as well.

upbeat tide
#

It replaces screws with crete

#

Combine with

  • wet concrete
  • pure iron alloy
  • solid steel ingot OR coke steel ingot
  • encased industrial pipe
  • steeled frame
  • stitched iron plate
  • iron wire

Its a LOT of alts but a great combo

#

Limestone, iron ore, and coal/petro coke is all the raw ingredients

empty vault
#

Ohhhhhh you know what? I see what's giving me a ton of problems with the math πŸ€¦β€β™‚οΈ The screws stack to 500. That's why I'm hitting the wall on throughput. OK. I need to run a seperate configuration to handle the belt limit / 500 stack.

#

ohhh, I'll write that recipe down, as well.

upbeat tide
#

If you go through that website and follow what I mean you will see what I mean. Steeled frames allows you to make mod frames from steel pipes and RIP

#

Zero screws at all in that config

empty vault
#

Nice

manic storm
#

mmmmm no screws

upbeat tide
#

You will need alot of pipes tho

novel canyon
#

I'm making so many screws I'm trying to find Bolted Mod Frame Recipe so I don't need Iron Rod

upbeat tide
#

Bolted frame uses alot of screws

novel canyon
#

In terms of conversion from Rod to Screws to Mod Frame, the Bolted Frame from my very loose math uses very marginally more "rods" than the standard recipe and using casted screws recipe the margin becomes negligible

empty vault
#

I've been using casted screws, yea. OK, thanks. I see how to better plan it out. I'll get a bit more creative with alts. :)

glacial hemlock
#

@obtuse jetty

#

@empty vault about scales, anything below 3-digits are rookie numbers (jk)

obtuse jetty
#

ty sir

timber iris
#

having a brain derp moment... doing some out of game research on what HDD Alts to target.

for the life of me I'm having a bit of trouble with the wiki's visual.. (it's been a rough day with my ptsd so I'm factoring in reduced brain mojo)

for example.. the image attached shows the Alts for Modular frames..

2x modular frame 2/min is the base... is that 2 modular frames or two stacks of two frames.. thus 4 Mod-frames?

meaning Bolted would be 5 stacks of 2.. and Steeled would be 3 stacks of 3?

tl;dr I'm having brain derp trying to understand which gives me more (I suspect it's the Steeled) but I'm wanting to get the fundamdnetal of how it's layed out on the wiki down so I can do this with other Alts as well, not just this one.

novel canyon
#

For example, each time the standard recipe is iterated through an Assembler it produces 2 Modular frame at once. So when the Steeled Frame is iterated through the Assembler it will create 3 Modular Frames per iteration of the recipe

timber iris
#

So it is producing esentially a "stack" as listed by the Nx next to the output image.. and the overall "output" based on "iteration" is the lower number under it..

so.. I'd get "more" Modular Frames with Bolted Frames.. but I'd use less materials to make them with Steeled Frames..

Have i got the jist?

upbeat tide
#

Pretty much

red hamlet
#

just take the number of items per batch, multiply it by 60 and divide it by the time it takes to make it to get the number in bold

timber iris
#

Thank you all. appreciate the assist. πŸ’œ

glacial hemlock
#

@timber iris the figure at the right is the actual number of item produced. So it will be 2/min or 3/min, not 4 or 9

timber iris
#

ye I got that part after the explnation :3

glacial hemlock
#

πŸ˜„

heady smelt
#

top row is items + items = items
bottom row is same but /min

timber iris
#

as in the actual output is the bolded per/min number.. but they are still made in "stacks" .. I just got the realationship between the two sets of information wrong :3

#

ie the Bolted Frames pump out 2 frames, per 24seconds..(the time it takes the machine to cycle one run of the product) and within 60 seconds they make a total of 5 ish

glacial hemlock
#

There is a time under the machine, that is the time taken for the progress bar to fill up, or we say 'one crafting cycle, or 1 batch'

timber iris
#

ye

#

thats where I'm get'n the 24 seconds in my example from

heady smelt
#

so default all is 24 ore/min for one mod frame/min
best is 9 iron 1.33 copper 1 caterium and 1.5 coal

glacial hemlock
#

Lol, copper still ok, but caterium and coal no no

heady smelt
#

just an example
we can always discard steel from that
then it's 13.5 iron + 5 copper

glacial hemlock
#

If use iron wire and pure iron ingot, you can remove copper

heady smelt
#

duh, if that's goal, sure

sand garnet
#

Dont you dtill need copper plates

glacial hemlock
#

copper plate for modular frame? Not sure if there exist such recipe.

ember lark
#

a

#

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

glacial hemlock
#

? what problem you are facing.

heady smelt
#

none, he left

#

or was spammer

glacial hemlock
#

my modular test setup for modular aluminum production 120/min, from the map it can be seen some elements still can be moved / rotated to achieve more pleasing appearance. All alternates are used except pure aluminum ingot.

#

hmmm, if I use the mirror for the adjacent modules, I can save some splitters and even refinery and extractor.

#

the elements marked in black can be shared among n modules as indicated by the number.

novel canyon
#

I'm trying to work out my 100% efficiency Turbo Fuel production, while still allowing for a bit of Pet. Coke to be made off to the side for Aluminium.

If I'm using the Blue Crater (I know, blasphemy) 3P + 2N + 1 I = 1020m3/min, which if my math is correct on the 2 recipes for Plastic and Rubber + HOR means I can feed 34 Refineries at 100% efficiency. If I split them evenly, doing 17 refineries each on Plastic and Rubber, I get 510 HOR/min.
Turbo Heavy Fuel uses 37.5 HOR/min and Pet. Coke uses 40 HOR/min. If I were to set up 14 Refineries, 12 on Turbo Heavy Fuel, and 2 on Pet. Coke with one clocked to 50% I think I do everything at pretty well 100% efficiency with no overflow/backflow.
Can someone confirm or deny my math, or let me know if I've made a mistake somewhere?

#

I'm also uncertain at what number of refineries doing Plastic:Rubber, Plastic and Rubber output becomes the same, since Plastic is 10/min and Rubber is 20/min

novel canyon
#

I got my head around the wrong way on the plastic:rubber issue. Both give 20 units per minute..

#

This app is confusing me even more

#

okay, I had to delete a couple of recipes I didn't want to be used

#

Oh wow. This worked out better than I thought it would

#

I end up with 360 Turbo Fuel per minute, which is enough to supply 80 Generators o.O

glacial hemlock
#

great!

upbeat tide
#

Speaking of alclad, my system will use the following in raw resources

  • 2430 bauxite
  • 3400 water
  • 900 water exported
  • 900 coal
  • 675 silica exported
  • 1125 raw quartz
  • 1785 limestone
  • 2625 silica
  • 450 copper ore
glacial hemlock
#

silica and water exported... well....

upbeat tide
#

My cheap silica array is gonna be 100 assemblers...have mercy on me!

glacial hemlock
#

i prefer self-isolated system

upbeat tide
#

Well, 300 of the water will be used for copper ingots...forgot to add that

#

And the rest of the exported water will make more copper, and copper sheets, and exported silica will make circuit boards

novel canyon
upbeat tide
#

Do you have the heavy oil residue alternate?

#

And diluted packaged fuel alt?

novel canyon
#

I don't have the HOR+Polymer Resin Alt

#

I've had it as one of the choices, but I never even really thought about it. My last Hard Drive was for Turbo Heavy Fuel and before that I never even thought about needing the HOR alt

upbeat tide
#

Aah that one is insane in a fuel making chain

#

Yea its a sleeper alt. You dont think about it til you do the math

novel canyon
#

oh geez. I just removed the plastic and rubber from the chain after adding the HOR alt, and it dropped the amount of Crude needed for the amount of end product Turbo + Coke by nearly half

#

over half. From 1020m3/min to 382.5m3/min to get 360 Turbofuel and 180 Coke

upbeat tide
#

Yup 30 crude to 40 HOR

#

Best ratio in the game for HOR

novel canyon
#

I don't even have the space for all of this πŸ₯΄

upbeat tide
#

Using the resin though is hard tho in a fuel system. Unless your using 80% plus capacity, the resin wont flow as fast as it normally would

#

My 1333m3 turbofuel setup uses something like 184 refineries in total

novel canyon
#

Time to go Hard Drive hunting again

glacial hemlock
#

You need all the hard drives you can get at tier 6

#

Any hard drive involving tier 7 and 8 you can ignore them

upbeat tide
#

Some of the nuclear ones Id disagree with but thats about it for tier 7.

novel canyon
#

I'm at tier 7. I just haven't got the facilities or power capacity to unlock Nuclear reasonably

upbeat tide
#

Based off uranium ore, without alts the best you can make is around 18 nuclear rods a min. With alts though you can easily triple that and still not hit the uranium cap. Which is 1800 a min

#

Thats still 90 reactors, nothin to scuff at too

#

Just add one alt, the encased uranium cell one you drasticlly cut down in uranium usage. That same 18/min fuel rods goes from 1800 uranium consumed to 514.3

willow igloo
#

Does the radiation cloud eventually cover everything or does it have a max range?

upbeat tide
#

It has a range

#

Its kinda big tho, thats why nuclear waste needs to be way out of the way.

heady smelt
#

idk about max range but
1536000 Nuclear Waste (64 Industrial Storage Containers) 363 meters
so even if it doesn't, time until full coverage is quite big: 24000 waste (one container industrial) per 80 planthours

upbeat tide
#

Deep in the big swamp cave or way out to sea for example

#

If your goijg huge nuclear id 4x that to 256 storage containers personally

#

The rad range is based on the item. For example uranium ore doenst have a big diamater compared to waste.

heady smelt
#

i hope they add mechanic to compensate for finite amount of time by making waste have decay. it's most radioactive for some time because of short half-lived isotopes, after that in year-two it gets easier

upbeat tide
#

|| there are mods that will recycle waste||

Who knows what will happen, they may add a way to recycle the waste and reuse

fierce ruin
#

what amazes me is that you have building-poping technology but you can't manufacture radiation shielding πŸ˜„

glacial hemlock
#

those radioactive things, it is better if you concentrate them in a small place instead of scattering them everywhere around the map.

#

you need this much of waste at the center of the map to cover the entire map with radiation.

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this equivalent to 4636 quadrillion years.

novel canyon
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It’s almost like the easiest thing for it would be if you could throw it all into the void and let it fall for eternity

twilit lake
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so, what if you just ive a lizard doggo a stack then shoot him?

upbeat tide
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Too bad we cant turn the waste into depleted uranium ammo or somethin

heady smelt
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4636 quadrillion years
for one plant? so it's PlantYears or so

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like humanhours

glacial hemlock
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this is for 472.5 plants working together to produce this amount.

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at 100%

jaunty gyro
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e

wise obsidian
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so, what if you just ive a lizard doggo a stack then shoot him?
@twilit lake That's what the game needs - a lizard doggo with a conveyor attachment into his butt

twilit lake
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umm? maybe just a container that is does not have a solid foundation, such as a tractor, filled with nuclear waste and driven off the edge of the world?

upbeat tide
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The teactor is still there and never despawns. You will eventually have soo many tractors down there the game will lag

twilit lake
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hmm, so just lizard doggos then, or a destruction barrier along with the death barrier, so anything down their automatically gets destroyed.

wise obsidian
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ideally a method of recycling in tier 8

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It feels half done right now. But this has likely been discussed ad nauseum already πŸ˜‰

woeful skiff
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I don't expect that will ever happen. Not being able to get rid of it is the point.

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Oh that conversation was 4 hours ago. Sorry, groggy.

novel canyon
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I feel like part of how to recycle nuclear waste or safely dispose of it would be researching what our nuclear waste actually is

fiery crest
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whats tier 8?

weary ravine
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Nothing since it is not used yet

upbeat tide
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FICSIT Black Site has not been publiclly un-redacted yet.

fierce ruin
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tier 8 is the space elevator food court

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they give you access once u unlock tier 8

upbeat tide
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Naw it unlocks the final statue

A statue of a Ficsit coupon

manic storm
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real talk though, a golden coupon as the final sink reward would be pretty hilarious

fierce ruin
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1,000,000 cupons for the golden cupon statue

manic storm
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hmm

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maybe have it be granted automatically after earning a certain number of points

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like 100 million or something

fierce ruin
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yeah

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does anyone actually buy the statues?

manic storm
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i mean, once you have everything else bought you might as well

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a few people have built ridiculous turbomotor factories to farm points, but i'm just going to buy them with the points i get sinking the excess off my regular production lines

fierce ruin
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i guess its kind of an end goal for now

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get all the statues as you watch all your turbomotors go into the sink

manic storm
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once you have a nuclear plant online, that's the only goal the game has left right now

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i imagine we'll have a more interesting endgame eventually (like infinite Project Assembly shipments or something), but for now the Golden Nut is the ultimate prize

fierce ruin
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u do know that sounds rly weird right

manic storm
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( Ν‘Β° ΝœΚ– Ν‘Β°)

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at least there's something of an endgame now

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i remember when the game launched and the only endgame was bragging about how many supercomputers you could make per minute

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or filling up giant warehouses with items

fierce ruin
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capatalizing every node is the only way to actually beat the game, and making as much producton as possible

novel canyon
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The game isn't complete until you have covered every inch of ground with monstrous amounts of concrete and killed every living thing on the planet all so you can have 472.5 Nuclear Power Plants irradiating it permanently

glacial hemlock
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lol

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The game is complete if you covered every inch of the ground with at least a barrel of radioactive waste and have all other things absolutely destroyed including your own factory.

wind spade
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@novel canyon then nobody can complete the game πŸ˜›

wise obsidian
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game not complete until your cpu melts

empty vault
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Which of the two aluminum recipes is better, also, are the "steamed copper" recipes worth the trouble?

manic storm
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steamed copper is not worth the trouble lol

empty vault
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Doesn't seem like it would be.

manic storm
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refinery and water pumps instead of just a constructor to save a little copper, which you should have plenty of anyways?

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not worth it in the slightest

empty vault
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I have water pipes left over, near my main base, since I dismantled my coal generators.

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That's why I was asking.

manic storm
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there are more useful things to do with water

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pure iron, aluminum production, diluted fuel, all sorts of things

empty vault
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I have diluted/turbo already set up, in a different area. I'm going to be deleting the 60 fuel generators in this area, to change these 3 nodes, to strait item production.

glacial hemlock
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I am using pure copper ingot now, and i will add steamed copper very soon.

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It worths

manic storm
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what on earth are you doing with all that copper lol

empty vault
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I'm setting up a big factory. To start having 100 or so of each machine/item, running.

glacial hemlock
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I am at tier 7 now, so when building something, i need them to be the final version, and not going to rebuild them in the future.