#math-and-meta

1 messages · Page 424 of 1

wind spade
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Alt plastic + motors

cedar mica
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I would also put alt Crystal Oscillator on the list, of none optimal. Yes, its less Quartz, but a lot more oil

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Alt High-Speed Connector is another one, as it drastically increases your Quartz need, in exchange for a bit lower oil usage

wind spade
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well we have more quartz than oil

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that sounds like a good trade for me

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also, when combined with alt silica recipe

cedar mica
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Sure, we have more Quartz, but when everything demand Quartz, we are still running low

wind spade
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I wouldn't say it's a bad recipe tho

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saving 50% on caterium and 25% on oil may be useful at least for part of HSC production

cedar mica
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Not a bad recipe, but not using it, can make a difference, when you are pushing the map limit for oil and quartz

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Crystal computer, demands a lot of Quartz, after all

wind spade
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well you have quickwire computer as an alternative, but that one costs more oil

cedar mica
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Guess it depend on what you want to end up with

silent zenith
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@wind spade how can I join to the Pioneer role?

sand garnet
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you'd have to be a pioneer or actually contribute a lot to the community

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4 messages in the discord won't do that

eager spindle
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@silent zenith git gud

sand garnet
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be a decent human being, contribute to the game and the community

empty hemlock
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i mean... joshie is a pioneer, so clearly you are wrong

sand garnet
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lol

summer field
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Can't argue wiht that logic.

wind spade
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@silent zenith I spammed Jace's DMs until I got it was just spamming in #math-and-meta so much they gave it to me to feel important

eager spindle
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back in my day it took 6 months to get pioneer

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shakes old man stick

sand garnet
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back in my day I never got pioneer lol

wind spade
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well I got it like 3-4 months after SF release, which was basically when I started spamming here

eager spindle
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Were you part of the alpha?

wind spade
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nope

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Simon didn't like me I guess

eager spindle
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same

empty hemlock
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greeny is still the newest pioneer

wind spade
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that's because Jace is lazy

empty hemlock
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you just deserved it the least of all pioneers

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but yes, also cause jace is lazy

wind spade
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I guess

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I think that if I leave and rejoin the server, I'll lose the role

empty hemlock
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yup

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someone already did it to no longer have to listen to the other pioneers telling him that vaccins don't cause autism

wind spade
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lol

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nobody told me that

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yet

empty hemlock
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you also haven't claimed yet that they do

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tho you are ofcourse free to do so

wind spade
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vaccines cause people to build balancers

empty hemlock
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atleast it would be some variety to azis guns :p

weary ravine
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Inb4 azi appears

silent zenith
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I think that @rain flame doesn't love me that much for giving me that 😄

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Joke

eager spindle
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Well you need to be active

silent zenith
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Yeah I was just joking xD

eager spindle
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as you can see most pioneers have more than 10 thousand messages on this server

silent zenith
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Crazy :S

wind spade
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Where can I see my message count?

empty hemlock
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type from:@wind spade into the search bar

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just 11k, casual

wind spade
sand garnet
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28.5K FOR ME wtf

eager spindle
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Tom for pioneer

sand garnet
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no role for me now as I am waiting for trainfixes to get me back into the game.

fierce ruin
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2 + 2 = 3

wind spade
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@sand garnet well it's about quality vs quantity 😄

sand garnet
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😦

regal mantle
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Does anyone know roughly how much a day-night cycle last in Satisfactory? As in, how many minutes is daytime and how many is nightime?

empty hemlock
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between 20 and 30 minutes if they didn't change it

abstract thorn
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I'm not sure how to optimize my throughput on iron ingots right now

wind spade
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what do you mean by that?

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if you don't have enough throughput, then add more 😄

fallow lily
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Iron ingots are fairly easy to optimize. Split and merge iron ore lines as needed for the amount you produce and the capacity of your belts, and place as many smelters as needed to convert that ore to ingots.

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The only bit that could be complicated is how you manage the belts coming in to your factory.

feral dew
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It's sad to learn that It only took me 6k messages to learn that no amount of conveyor math could accurately describe the game

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That early? I didn't try hard enough

honest hazel
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Why is this channel not called Satismathtory?

eager spindle
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because that's hard to say

rancid lark
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Satisfactoring

worthy mist
wind spade
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lol

plain sphinx
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i like quickwire comp and circuit boards, difference comes to be about 10 factories over crystal if you make 1 turbo motor 1 supercomputer setup

glacial hemlock
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As long as you are not reaching the node limit, any alternative can be sensible

ornate flint
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I read yesterday someone said that alt motors ain't good, did I get it wrong? Because I analyzed it with greeny tools and it always looks better with alts

wind spade
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actually, it was me who said that 😄

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if I compare just the with/without alts, the recipe itself saves coal for the cost of quartz

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now let's compare the setups between which you'll probably choose

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the first one uses lowest total amount of resources, but uses oil, which isn't good (oil is a common bottleneck)

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2nd and 3rd use more coal but no quartz
4th and 5th replace some of the coal with quartz

since you most likely have more coal available than quartz, it's usually a bad idea to add alt motors

sand garnet
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alt rotor: good or bad?

wind spade
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it's good unless you have issues with coal

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you have the same mats for rotors and stators

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simplifies your production line

royal cloak
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If you are not using caterium for alt stator, what are you doing with it ?

wind spade
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AI limiters, alt HSC, alt Uranium Cell, QW computer (sometimes)

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you need like 120/min quickwire just to produce enough HSCs for 1 SC/min

sand garnet
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yeah im not using alt stators

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and choosing alt rotos made the setup much simpler

royal cloak
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IIRC, the two recipes for stator use steel pipes, where one uses wires and the other quickwires, right ?

sand garnet
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now I just need to craft all the pipes

wind spade
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but yes, only wire->quickwire changes

sand garnet
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iron wire recipe solves the problems

royal cloak
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yeah, I might rethink my motor factory, once again

wind spade
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I mean if you are not running out of quickwire, you can probably stay with what you have

royal cloak
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I haven't started building it yet

wind spade
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it's not that bad if you have plenty of caterium

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because the advantage it has is, that you have same output rate from 1 rotor machine as from 1 stator machine

royal cloak
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I already need to redo my plans because of steel production

wind spade
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but with only rotor alt, it's a 3:2 ratio, so not bad either

royal cloak
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turns out sulfur doesn't have much use aside from saving on coal for steel

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the only decent other use it has seemed to be for uranium cell

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which I'm A- not there yet, and B- won't actually need that many of

wind spade
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yeah, you should put most of sulfur into compacted coal

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so either boosting your power or using enriched steel

royal cloak
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It's all going into steel

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power is running on normal fuel and some geysers

somber axle
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okay, I feel pretty dumb, but I forget the math to this word problem: "How much Fuel Power Plants can I power with 1 oil refinery?

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Unlike other buildings with the "per minute" input or output, it shows "consumed per second" and I keep messing up the combination of division and multiplication

fallow lily
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This is a handy tool for that.

somber axle
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Yes, but I'd like to know what I was missing originally too

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It should just be...divide by 60 or multiply x by y ><

tawdry pebble
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@somber axle if i got the math right, as i am running turbo fuel in my fuel generators so different values, but it should be 1 fuel every 5 sec at 100% load so 20 fuel per min and each oil refinery converys 60 oil to 37.5 fuel/m so you can power something like 1.5-1.75 fuel generators at 100% From that point you can scale fuel generators to your liking.

solid fjord
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That math is a bit off. 5 sec/fuel means 12/minute.

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I tend to use sets of 10 refineries powering 31 generators.

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That leaves 3 fuel/min overflow which I put in a container for jet pack use.

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And I use 10 refineries because the maximum output of a normal oil node is 600, which matches up nicely.

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That said, normally your actual consumption should not match your maximum output so there will be more surplus.

somber axle
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I'm running 2x pumps of pure oil, with 8 refineries, with 24 generators, which should scale up to 3600 MW when I'm done with the remaining generators. The remaining fuel I use to fill a truck station, and some containers for explorer and jetpack. There's also 2 pure oil pumps in the same general area sending oil on a train for processing. I used https://satisfactory.greeny.dev/power

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not sure if the values are off there :/.

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Also, I thought turbofuel wasn't available yet?

solid fjord
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Apparently it's locked behind a harddrive.

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And I was talking about pure oil nodes too. Once you unlock mk5 belts you can overclock a pump to 250% yielding 600 oil, until then you're better off sticking to 200% which would max out your belt at 480.

somber axle
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I'm not sure I want to overclock the pumps

solid fjord
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Or just use two pumps.

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Pumps and miners are the only things worth overclocking imo. 😛

solar pond
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coal power plants in the beginning

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also worth overclocking until you get going

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unless you can build enough from the start, then yea, pumps and miners

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more or less

solid fjord
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I mean if you have spare slugs just go with whatever, but miners and pumps are the only true throughput limiters in the game.

wind spade
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@somber axle values on the site are correct (for 100% power consumption)

glacial hemlock
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I just started to have 2 doggos, i will like to verify if power slugs are renewable

wind spade
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they are

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slugs in doggo's inventory are spawned

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not collected from the map

severe steppe
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Think I broke the map tool lol

sand garnet
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what did you do

severe steppe
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Tried to do 100 nuclear fuel rods a minute lol

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Using alt recipe for the rods and cells

sand garnet
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I thought you can supply like 400+ reactors at most?

severe steppe
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I dunno wanted to see how much resources it would take

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With 3 uranium nodes should be able to do a lot

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Finally found that pesky 3rd node on the east side of map

honest stag
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1+9-4+2×4-8=SOMETHING

eager spindle
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🙄

wind spade
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that's old joke

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and fyi it's =6

severe steppe
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Maybe the map tool is wrong is stating that I need 5625 uranium ore a minute to produce 50 rods using alt recipe for rods and cells

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Unless I'm doing something wrong

wind spade
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which "map tool"?

severe steppe
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On 3 normal uranium nodes with mk3 miners OC'd that's what only 1800/m

wind spade
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can you share your setup?

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I'll check what's wrong

severe steppe
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How do I do that

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Think I did something wrong

wind spade
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you don't have the alts checked

severe steppe
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I know I checked them when I did it 0.o

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It must of unchecked itself lol

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Ty that definitely looks alot better

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Ok now time for my project of 84 rods a minute lol

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Actually that might be a bit too much lol

wind spade
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you checked them in the first tab

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but not in the 3rd

broken brook
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I worship greeny

last vessel
wind spade
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it has ads 😦

pulsar stratus
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Singular please

wind spade
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oh, I thought I've seen more of them

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anyway, you may consider adding the cookie info box, if you are using google ads

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not sure how the law is about this, but if your site is collecting personal data, you may want to put a warning there

sand garnet
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I think you are obligated to do so, now

pulsar stratus
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There's one

wind spade
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I didn't get it

tawdry pebble
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Silly question im sure but is the alt recepie for the high speed connector worth it in the long run? trading quartz for iron?

fallow lily
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Quartz is more limited than iron, so maybe not.

wind spade
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yeah alt HSC isn't ideal

fierce ruin
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are trains more efficient than miles of t5 conveyor when transporting halfway across the map

wind spade
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depends on what you mean by "efficient"

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by resource cost to build - yes

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by resource cost to maitain - no

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by item throughput - depends on size of the train

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by fps cost - usually yes

fierce ruin
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is there any way to figure out what size train i would need to be able to carry enough resource halfway across the map fast enough that there isnt any dead space in resource usage

wind spade
fierce ruin
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ideally the amount of resources the train delivers should be just enough to maintain production until it returns with more

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seems in terms of sheer throughput, miles of t5 is 'better'

wind spade
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nope, you can have multiple freight cars

fierce ruin
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its still limited by the two belt output of each freight platform

wind spade
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and mk5 belt is limited by 1 belt

fierce ruin
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i wasnt intending a single belt tbh

wind spade
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well you can't compare multiple belts with single freight platform then

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if you can build multiple belts, why can't you build multiple freight platforms?

fierce ruin
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well then a legal comparison would be two belts vs freight platform

wind spade
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you can't do that comparsion

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because you only need to build 1 track

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against two belts

fierce ruin
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ye but it'll be 2 belts vs 1 track limited by the speed of 2 belts

wind spade
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you are comparing two things that are equal in resource throughput

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you basically said "let's compare A and B, it's fair because they have the same throughput"

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and then you asked "which one of this has better throughput?"

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which doesn't make sense at all

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and also, 1 track doesn't have to be limited by speed of 2 belts. You can have multiple freight cars on single track

sand garnet
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You need to cmpare it to 2 belts x amount of cars

fierce ruin
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whats the max travel speed of a train?

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if mk5 throughput speed > max train speed then there is a distance at which the belts would be faster even if the train can carry more at once

sand garnet
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I think it's more about distance

fierce ruin
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ye

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because at some point, the station will unload faster than the train can return from being loaded

wind spade
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what's "trhoughput speed"?

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speed of train is irrelevant. You are always looking at throughput only

fierce ruin
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mk5 has 780 resources per minute as throughput, the speed of said throughput would be how fast the belt moves a single item across one unit of belt

wind spade
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but that speed is irrelevant

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it's just a different way to express throughput

fierce ruin
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with enough distance it matters, if the belt can move a single item across a very very long distance faster than a train can travel the same distance, it will be more productive to use belts

wind spade
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not true

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train can carry thousands of items

fierce ruin
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it will have dead space

wind spade
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??

fierce ruin
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it will take the train longer to go back and reload than it will take for the freight stations to unload

sand garnet
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you can fill that gap by adding more freight cars

fierce ruin
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all the stations unload at the same speed at the same time

wind spade
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yes, but train throughput can increase with adding more stations and more freight cars

fierce ruin
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3 minutes per station according to the reddit

wind spade
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depends on item stack size and belt speed, check the tables

fierce ruin
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assuming ore

wind spade
fierce ruin
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literally looking at that

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ores at mk5 takes 3 min

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if it takes a train 9 minutes to reach the reload point then theres going to be dead space of 15 minutes which equals 11,700 items via conveyor, which is four full freight cars or three full freight stations that need to be added to the track...
depending on the distance, the conveyor line will be equal to more or fewer needed additional freights and stations...

wind spade
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ore with 2 mk5 belts needs a train every 2 minutes

fierce ruin
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to mitigate deadspace yes

wind spade
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but that's assuming your belts are working at 100%

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usually what you do in this case is you merge a few platforms into one belt

fierce ruin
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you'd need 9 trains running a 9min-one-way track to meet one train every 2 minutes

wind spade
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or 1 train, just bigger

fierce ruin
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four freight cars bigger for each conveyor line you could run

wind spade
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what?

fierce ruin
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the opportunity cost of one conveyor line is 4 freight cars on a 9-min-one-way track

wind spade
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not sure what you mean, but even then... 9 min track is probably like 2km or something like that. The amount of materials needed for conveyor belt is way higher than the amount of materials needed for one freight car and a few platforms

fierce ruin
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dont care about material cost, this is in the realm of the hypothetical

wind spade
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if you don't care about material costs, then this whole discussion is pointless

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unless you have something other than material costs that you care about

fierce ruin
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im trying to find the train-to-belt comparison at any given distance

wind spade
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yeah, but to compare, you need to specify what are your priorities

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you can't just say X is better than Y

fierce ruin
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which ive just done for a 9-minute-one-way

wind spade
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priorities may be:

  • material costs
  • upkeep costs
  • build time
  • complexity of build
  • space taken by the build
  • ease of build
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based on what you chose, only then we can compare trains vs belts on given distance for given priority

fierce ruin
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what

wind spade
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and I already answered most of this at the start of the conversation

fierce ruin
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my question was how to find the train size needed to equate a mk5 belt at any distance

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and i just did that

wind spade
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your question was "are trains more efficient than t5 conveyors"

fierce ruin
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i clarified

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is there any way to figure out what size train i would need to be able to carry enough resource halfway across the map fast enough that there isnt any dead space in resource usage

wind spade
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yeah, for that I sent you the reddit post

fierce ruin
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and it helped, for that i thank you

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sorry this is how i solve problems, i need something to throw points against until i can find the exact method necessary for the goal

tawdry pebble
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Good read on Reddit greeny about trains as I will be starting them soon. As for foundations, would the 8x1 ramp be considered the max incline for multi engine multi car train? Or is there a formula/rule of thumb to go by?

fierce ruin
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trial and error?

wind spade
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for 1:5 trains, I think 8x2 ramps are fine as well

tawdry pebble
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Thanks

west trench
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(is this the right place for this?) I think I may have realized something new (idk if its useful or not) but I believe that in the industrial storage containers have bottom export priority, meaning the bottom export slot always pulls out items before the top slot. So if you need something to get pulled out 100% of the time then use the bottom slot.

wind spade
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the priority can change randomly (e.g. on autosave, on save load, big lag, etc). Not reliable unfortunatelly

west trench
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Oh really

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huh

glacial hemlock
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@tawdry pebble read wiki for more info.

manic sage
glacial hemlock
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2 biomass burners will never be enough. But based on your consumption, this should last for slightly less than 2 hours. And by 2 hours you should have your coal power up and running.

manic sage
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ok

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ty

glacial hemlock
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Read wiki, coal generator for set up guide.

manic sage
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ok

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im kinda new to the game so idk where to find a coal deposit

glacial hemlock
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I am curious how you get quartz and still relying on biomass.

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Multiplayer?

manic sage
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what is quartz for - i found it by accident btw

glacial hemlock
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Search interactive map satisfactory for all resource maps

manic sage
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ok

glacial hemlock
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I see, you sure had explored quite some area of the map, which is actually a good thing.

manic sage
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ye i still havent found a coal deposit that u can place a miner on tho

glacial hemlock
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@manic sage spoilers, but it is for tier 4 and above items. Mostly for midgame and endgame items

manic sage
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ok

glacial hemlock
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Coal is tier 3, you will unlock the scanner later.

manic sage
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ok

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just so u know im on the map that has alot of biomass like the forest one idk what its called

boreal cypress
manic sage
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how do i translate the page its in a differant language

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i did it nvm

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do you have to unlock the map?

empty hemlock
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yes, map is unlocked with Quartz in the MAM

manic sage
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ok

manic sage
zinc fern
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bruh the amount of factory i need to build to run ONE modular frame assembler at 100% efficiency is insane. please give tips im going insane

fallow lily
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Alt recipes are your friend for reducing the number of machines you need.

zinc fern
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ty

west trench
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try making a computer manufacturer at 100% efficiency

fallow lily
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That's not particularly difficult.

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Heavy Modular Frames without alts is my current largest factory, by a lot.

modest linden
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I turned mine off and rebuilt a alt recipe one, left it in place as a monument to screws (which I no longer use if I can help it)

wind spade
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HMF alts can save you around 75% resources

glacial hemlock
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the amount of iron ore is reduced ridiculously.

wind spade
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yeah. You can also ignore iron ingot and just have like 52 iron ore per HMF

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still better than 338

long geode
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@wind spade where is that list of alt recipes located?

wind spade
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this is not a list of all recipes, it's a screenshot from my alternate recipe analyser tool

sand garnet
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which circuit board recipe should I use? iron + plastic, iron + rubber or quickwire + plastic?

wind spade
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rubber

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best one

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both alts reduce oil costs by the same amount, but the qw one has the extra cost of quikcwire instead of iron/copper

sand garnet
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alright I expanded my setup using that recipe

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will use them for AI limiters that I need for turbomotors

long geode
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oh is that something you wrote?

wind spade
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yep

long geode
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oh nice! i was about to ask if you published it for us plebs. very cool!

glossy knoll
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Greeny is a legend

wind spade
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😊

fierce ruin
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no

sand garnet
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Yes

wind spade
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yesn't

fierce ruin
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sorry didnt mean that

severe steppe
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So anyways

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My theory was this the higher power level you have the less fuel rod consumption you have

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Now if anyone can better explain it to the public go for it lol

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So I built 400 power plants

wind spade
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for power, you only consume the amount of fuel proprotional to the energy you require

severe steppe
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And I am producing only 10 rods a minute

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Which I am now generating 1,000,000 mws and dont have to produce more fuel rods

wind spade
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so if your power plants can do 500 MW and your factory only consumes 250 MW, then each plant produces 50% of it's max capacity while also consuming only 50% of the required fuel per minute

severe steppe
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Yes but if its spread out you seem to be using less fuel to power your base

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And gaining more mws

wind spade
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no. You always use the same amount of fuel per minute no matter how many generators you have

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and you always produce only the amount of MW you need

severe steppe
shy mason
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Once you reach the point where you are matching consumption, then surpass it, you are going to brown out once the extra rods run out, not as soon as you hook up the machines. Only real benefit is having peak power capacity for turning on all your production machines at once.

severe steppe
#

Only 10 fuel rods a minute

wind spade
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doesn't matter how many rods per minute you have

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this view displays how much electricity can you generate at this moment

severe steppe
wind spade
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basically it only depends on amount of power plants that have fuel in them

severe steppe
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Well its merely a theory I had hahaha but it seems like I can run that forever 😂 😂

wind spade
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you can run 125 GW on your 10 fuel/min

severe steppe
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Yeah I do know that higher power usaged would have higher consumption rate but to me it seems like that the more power I generated the less the consumption rate was

wind spade
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consumption rate for one power plant, yes

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but in total, they still consume the same amount

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so building new plants doesn't decrease your fuel consumption

severe steppe
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Well either way I won't have power issues for awhile especially when building my new facility unless my rods run out

patent bough
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Yeah once your consumption goes over the amount of rods you have for long enough it will cause an abrupt shutdown. The correct solution would be to increase rod production to match your max capacity - or at least to match the max sustained usage you plan on having...

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It'd take a heck of a factory to use more than 125 GW though

patent bough
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Everyone's doing the "make a 1TW power plant" challenge but i've yet to see anyone take the consume 1TW challenge

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also it would amuse me greatly if we had "recycling" recipes that melted down products into ingots

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it'd be ultimately useless but greatly amusing.

sand garnet
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I highly doubt you can even consume that much considering nodes are limited

shy mason
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Issue is that you would have to convert everything you could to normal recipes to quadruple everything you needed, give power shards to everything, and go for turbo motors everything else you run out of container space or belt bandwidth.

empty hemlock
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just slap 500 trains down

shy mason
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would work, same with jump pads

severe steppe
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@patent bough I'm not doing the 1TW challenge lol I just wanted to have enough power to build my factory

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I'm sure people have done the challenge without mods so it's more meaningful but in my way I'm using mods to create my own and produce a massive factory

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😛😛

patent bough
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oh hey, trains and jump pads and landing pads everywhere - just turn the entire planet into an amusement park 😎

wind spade
#

@patent bough the consume 1 TW challenge is pretty hard tbh. With normal base building (without trains), you'll get to max of around 300 GW consumed

#

so you either need to put down 140 000 jump pads

#

or over 50 000 trains (assuming stations still have consant draw)

vernal birch
#

50000 trains?
Challenge accepted!

wind spade
#

that's how much you need in addition to a big base that consumes 300 GW 😄

pulsar nimbus
#

hi

#

hi evrybody

pulsar stratus
#

Hi 🙂

summer field
#

👋

west trench
#

@pulsar stratus how would you begin modding for this game?

empty hemlock
#

probably by going on the modding discord and checking the ressources by supercoder on how to mod

west trench
#

That might be helpful

empty hemlock
west trench
#

Got it

wind spade
#

why does everybody think that this is funny. Everybody has to write it at least once -.-

rigid sage
#

saying got it is funny????

wind spade
#

and then deleting his own posts lol

rigid sage
#

no who wood do that

wind spade
#

actually, you. I know #satisfactory is full of spam, but please keep this channel away from it

#

I like to have at least one channel where I can freely talk about the game and math without being spammed by others

rigid sage
#

oh you dont like other pepole

wind spade
#

there is a difference between normal message on topic and spammy messages like yours

rigid sage
#

but your off topic

#

right now

eager spindle
#

🙄

rich tusk
#

<@&387163995947270144> I think someone may need to look into the audit logs for this channel based on the chat lol

dark badge
#

okay

#

@rigid sage dont be a troll and flood channels with junk my dude. plz and thanks. consider this your warning.

patent bough
#

Ok, poll: what is the meta weapon for wildlife removal

#

I'm a big fan of the rifle but it burns ammo like candy.

sand garnet
#

Basher for everything except spitters, rifle for spitters

patent bough
#

I kinda like the rifle for the big bottleflies when they're hovering at a distance because I can one shot snipe them before they start flying erratically

#

Snipe nest, flies hover in place, snipe flies, easy win

sand garnet
#

Just wait til they fly in a straight line towards you to hit that homerun with the basher

shy mason
#

rebar gun for hogs and spitters of all sizes. Rifle for flies, swatter for spiders

patent bough
#

Sure but if I spot them when at a distance...

sand garnet
#

Rebar gun sucks

patent bough
#

I've... Never liked the rebar gun for anything.

sand garnet
#

Shoots like a wet noodle and reload takes forever

shy mason
#

i've got fps practice with other games like halo, so it's pretty good for me to consitently juke fireballs, either with the legs or jetpack

patent bough
#

Sometimes when I run out of ammo I start throwing nobelisks and wait for creatures to run over them

shy mason
#

Yeah, nobelisks are good for groups, though i've died three times fighting spitters though as they hit them just as i throw

solid fjord
#

I just bash everything. Too lazy to worry about ammo. XD

patent bough
#

Nobelisk launcher when

sand garnet
#

Its called an arm.

shy mason
#

Haven't fought a poison spider yet, those are in the swamp right? Restarted a few games and never got to the point of exploring those regions.

patent bough
#

Anyhow to be fair basher is the most material-efficient attack method. Not sure about time-efficient.

#

I've ran into poison spiders in the uranium mine caves

#

That's the worst because gotta run away from any radiation before putting on gas mask

shy mason
#

So those uranium nodes, is the only way to clear them out is to have 50+ rad filters and E/mine and shuffle uranium to trash as fast as possible?

patent bough
#

Huh

#

Oh you mean the little rocks

sand garnet
#

Pretty much

shy mason
#

yeah, there's a few drop pods with a dozen of them

sand garnet
#

Or just ignore them

patent bough
#

Protip put uranium into a vehicle then drive the vehicle if you need to hand carry it

#

Like you do for two alt recipes

#

The vehicle cabs are 100% radiation proof right now

shy mason
#

or move your hub to the uranium site if you've gotten everything else already.

patent bough
#

So long as you're driving you're safe. Drive right up to your hub

#

I mean sure

#

I've actually never moved my hub in any game.

#

Never felt the need

#

But this is a good use case

shy mason
#

I've often moved my hub from start point to where i've spent all my time (10+ hours) building riddicoulus off site mega factories.

rigid sage
#

@dark badge soz

dark badge
#

i assume that means sorry

#

so np

potent summit
#

@patent bough mate i know this was like 10 hours ago but the way I remove wildlife is to drop a foundation, run away until they despawn, then come back. they wont re-appear in the world if there's construction nearby

stuck stratus
#

Sometimes. Alphas seem a bit more resistant, I've seen twice now for spitters and stingers that a single foundation/pole is not enough to prevent them spawning, even if it's right next to them. Little guys dont appear again at least

west trench
#

Let me know if you would like to assist in any way

#

and if someone could link that website that had examples of some of these that would be cool as well

dim thicket
#

Manifold methods are essentially always the best splitting method

#

The only time I split a line is if I want to use slower belts lol

potent summit
#

equal distribution (as defined as having the same number of splitters between the source and every machine, rather than manifolding which adds 1 per machine) has 3 advantages for me, first that everything starts operating at 100% efficiency immediately rather than after all the earlier machines fill up... that can take a seriously long time if you're running a few slow machines. second, that i like the organic-looking aesthetic of it. third, splitters and mergers can have some throughput issues when running variable speed inputs and outputs (particularly, running slower than expected when the input belt is faster than the outputs) - splitting avoids all of that because each of the outputs is equal and thanks to the belt speeds available, well in excess of the possible input speeds.

#

long message ftw lol.

#

realistically, though i like branching style a lot more personally, in reality i use manifolding for one extremely simple reason: its way, way easier to add machines to

#

going from 5 to 6 machines in a branching system requires you to basically tear the whole input system down and do it again. with a manifold you add one splitter and your machine

#

going down the google doc, one to one splitting is great when it's possible, like iron ingots into plates or something, and i use double-sided splitting only for my non-nuclear power plants where there's no output product that i have to contend with

#

a good compromise between the immediate function of manifolds and even splittings

patent bough
#

expandability and simplicity of construction is the main benefit of manifolds. and when properly set up (aka no resource starvation) after saturation occurs they are equally effective to any balancing setup.

#

and if you are impatient? well, hand-feed the machines further down the chain.

#

or.... while constructing, have the resources already feeding in and, while building the manifold, connect the mainline conveyors first then connect the back machines before the front.

potent summit
#

i would say that they are equal even in resource starving setups - the slowdown will be distributed among all machines rather than concentrated in a couple completely empty ones but that's it

#

connecting the first machines is a good move but remember to turn on the power as you go too or else they won't take their starter stack while you're building

patent bough
#

well, the proper solution to resource starvation is to either (a) bring more resources in or (b) underclock machines to match your supply

potent summit
#

i've been considering the outlook of underclocking wrt to starting new games where power is in short supply

#

once i get that first slug i could easily just build 3 constructors for every one i normally would and use half the power in the meantime

patent bough
#

apparently underclocked machines are overall more efficient in general but that's another story

potent summit
#

i love to underclock

#

always over-build and under-clock

#

tfw the power supply chart is a flat line

patent bough
#

anyhow i'll build simple balancers on some builds if i know it's a one-off im not gonna expand on

#

but what blows my mind is people overengineering some ridiculous balancing setups

#

the kind that feed back into themselves and do other nonsense

#

as opposed to some elegant multiples of 2 and 3

potent summit
#

im not sure i grasp the point of balancers, what it is that they accomplish that would not be possible by other means just as well

patent bough
#

i mean i thought that's what you were getting at when referring to equal distribution

potent summit
#

i respect building complicated things for its own sake

#

to me, balancers are the things where you make a bunch of splitters feeding back into each other to execute some arcane iron ore calculus

#

equal splitting can possibly involve that but for me it means to make an equal branching setup where, between the source and the consuming machines, every input item passes through the same number of machines

#

i'll see if i can dig up a screenshot here

#

to illustrate myself

patent bough
#

my definition of balancer is any splitter setup that guarantees equal distribution of resources to all output belts from one input

#

even a simple 1:3 split is a balancer technically

#

or 1:2 but i digress

potent summit
#

definitions problem for sure then

patent bough
#

yeah semantics suck

potent summit
#

a balancer in my usage is a system constructed to fill some need you can't accomplish through 'normal' splitter usage

patent bough
#

well your definition is a subset of mine so that's fair

potent summit
#

point being: idk about that kind of balancer, but using splitters 1:3 or 1:2 is great

patent bough
#

i'd call those non-trivial balancers

#

or complex balancers

potent summit
#

complex makes me think about "i' which is some shit i dont need to get involved with in the factory, at least until the particle collider is patched in

#

i like non-trivial though

patent bough
#

the first time i saw a diagram for one i had to scratch my head and write out some iterations of the values over time

potent summit
#

i feel confident that most people would not be referring to "trivial balancers" as balancers to begin with, i think, so my initial usage stands up well

patent bough
#

i see.

potent summit
#

non-trivial balancers seem like a needless pain to build imo, but if constructed they work at full strength fairly quickly, as soon as any of their feedback belts fill

glacial hemlock
#

Overrated topic. There should not be any discussion about balancer here. This channel has been infested by manifold.

solid fjord
#

I use balancers when splitting a miner's output to multiple factories. That way I ensure that if I overbuild one of them I don't resource starve the other.

#

That's about the only time I do it.

#

Pretty common when reaching Mk3 miners which lets me use part of the increased material flow for new production lines.

shy mason
#

I like to use industrial storage containers as balancers between multiple sources of a resource ( often rubber) in my factories. Issue is that one of the outputs has higher priority, so if you put in 1 resource, it often goes out the higher priority one, so you need to make sure your resource generation is always higher than demand.

wind spade
#

yeah, ISCs aren't useful for balancing

#

and you don't usually even need to balance things

fallow lily
#

Power generators and low volume production are the two areas where I can see balancing being useful.

#

Otherwise, it’s chasing efficiency for efficiency’s sake, which can be an interesting challenge if that’s what you like.

west trench
#

@potent summit @patent bough Here is the new update for you to discuss lol, I added a few things from your back and forth and also did some manifold testing

#

I also graphed how long it would take to fill all the constructors with the manifold method and found out its surprisingly linear

#

I may have to expand even further tho to confirm that because it seemed more like a quadratic of some kind than a straight line

wind spade
west trench
#

That is certainly interesting, it doesnt seem to match my findings, but I don't know if it assumes the machines are consuming resources or not

wind spade
#

yes, it assumes machines consuming resources

west trench
#

I specified it to use constructors that were running for limestone so kinda specific

wind spade
#

the result times should be slightly longer, it ignores the time it takes for an item to get to a constructor

#

(like if we had infinitely fast belts)

west trench
#

ah

#

then what does the input per minute refer to?

wind spade
#

well it's input rate

#

so how much items are incoming

west trench
#

Woudnt that be equivelent to belt speed?

#

I mean it would ignore actual travel along the belt

wind spade
#

yes, but you can have 120 items/min on 240 items/min belt

west trench
#

hmmm

#

Let me do a test without the machines running and see if it matches up better cause it seems excessively fast in the calculator

#

but maybe I have some of the inputs wrong based on my understanding

wind spade
#

machines = number of machines in a manifold
input items per minute = how many items are incoming into the whole manifold
consumption of one machine = how much per minute does the recipe need
item stack size = stack size of the item

west trench
#

is input equal to belt speed essentially?

#

I changed it to the actual belt speed (I had it wrong) and it matches much more

wind spade
#

for your case (making concrete from limestone), machine consumption is 45

#

stack size is 100

#

machine number is how many machines you have

west trench
#

Also I appear to have broken it, it wont calculate past 16 machines

wind spade
#

looks fine

#

well that's because the last two machines are never full and never 100% efficient

west trench
#

Ah

#

makes sense, it can only fill so fast when the consumption rate is so high

#

Yea with the proper settings its only 6 seconds off from the reality, but of course its not always going to be exact with how random the splitters are

#

later im going to test with 17 constructors to see if its actually correct cause I am skeptical

#

See if the 17th ever fills

wind spade
#

it's off probably because of the belt delay

#

but otherwise the estimations are pretty accurate

west trench
#

Actually thats weird

#

if you put in 17 it is given a fill value

#

but anything over that makes it blank

wind spade
#

yeah

#

because if you put another splitter and split in half, the last machine would only get 1/2 of the items it got before

#

and if that value is lower than it's consumption rate

#

then it will never fill

west trench
#

ah that makes sense

#

the math is much more complicated than I initially assumed

wind spade
#

yeah

west trench
#

Did you make it or are you just an advocate?

wind spade
#

I was looking for a way to do it, ended up just simulating the whole thing

west trench
#

wow

wind spade
#

yeah, I made it

west trench
#

cool

#

I'm still going to do some testing later on just to see for my own sake, its interesting that its technically no infinitely expandable

#

I put a marker on that section to state that its unfinished and probably incorrect

wind spade
#

yeah, you can't expand manifold infinitely

#

well, you can but it won't be useful

#

you can feed more belts to it though

west trench
#

That is true

#

but you'd have to have multiple sources not just one

#

because its based on the speed of the conveyors not the actual production

fallow lily
#

More practically, a manifold is limited by the highest speed belt you have.

west trench
#

Precisely

wind spade
#

well... you can feed 2 max speed belts into it

fallow lily
#

How would you do that?

wind spade
#

use one belt, split it to machines and when it becomes empty, merge the other belt to it

fallow lily
#

Isn't that essentially two manifolds?

wind spade
#

you can also split the other belt in half and merge half of it when the original belt drops below half

#

and yes, it's essentially a two manifolds setup

fallow lily
#

So, without merging another belt further down the line, a manifold is limited by the highest belt speed you have.

west trench
#

do you know if any faces have priority or if its kinda random?

wind spade
#

no priority, just ABCABCABC

west trench
#

Does that start with a specific one?

wind spade
#

not sure

fallow lily
#

How is that order affected by intermittent blockages on one or more outputs?

west trench
#

I think its the same but it switches to AB while that is blocked then back to ABC when unblocked but im not sure the order if its by how it was connected or just from left to right

#

Ill test later and see if I can figure it out

wind spade
#

yeah it skips inputs that are blocked

west trench
#

@wind spade I will say that so far your calculator is accurate down to the second

#

Im up to 14 and it filled exactly when it said it would

#

guess its time to wait 25 minutes lol

#

it seems like the fill rate is more like a root function (ergo y = sqrt(x) )

rancid lark
#

Does it take into account a design that uses mk5 belts for the main line but then mk1 belts for the connection to each machine? That can help spread the initial flow further down the line but not sure if it changes the actual end result

#

If anything it might make the 100% numbers higher since the machines further down the line would be starting up earlier

wind spade
#

the total time won't be affected much because machines take more time to fill

fallow lily
#

It will affect how long each machine takes to fill, though.

rancid lark
#

I like the mk5/mk1 mixed belt design because it while it may take longer to get all the machines filled to 100% in input it gets all of them to 100% production efficiency quicker and looks nicer too imo to see stuff moving a bit slower at some point on the belts

#

guess it's time to do some timings of my own and see how that works

#

I also usually block the output side of the line when first starting things up so that everything fills up faster

west trench
#

@wind spade I have concluded that your calculator has basically complete accuracy. I tested it multiple times and it seems to be exactly accurate

#

@rancid lark That would be intersting, let me see what happens if it effects efficiency or speed

#

I do like the look so far

#

With MK1 inputs with the constructors at 250% overclock its too slow

#

I think it would work better tho if it was a longer line (its only 6 atm)

rancid lark
#

if you are overclocking your machines you'll need to use mk2 belts for most recipes

west trench
#

With my system an MK2 works perfectly

#

yea

#

So based on the calculator and my findings, for a limestone constructor coming from one node with MK5 conveyors, 6 constructors fully overclocked is the max that you need for perfect efficiency

#

If you have 7 it will make it able to withstand more than is needed

#

If you want no overclock, then 17 is the ammount for you

rancid lark
#

now compare the power consumption of those 7 to what 17 would take 🙂

fallow lily
#

One node of what grade?

west trench
#

As long as it can keep up with MK5 conveyors it will work, so overclock settings, miner type, and node purity can vary

#

Actually hold on a second

#

Yikes okay, you would actually need a minimum of a miner MK3 overclocked just over 150% on a pure node for full efficiency. Otherwise you wont be filling up the MK5 conveyors because they transport 780 items per minute and the MK3 on pure at 150 is 720 items per minute

#

@fallow lily

fallow lily
#

Those numbers are very off.

#

Oops.

west trench
#

hmm?

fallow lily
#

Yes.

#

Mk 5 is 780. I was off by one on my marks.

west trench
#

so they are off or they are good?

rancid lark
#

ya, you need an MK3 miner OCd to 167% to fully feed a MK5 belt

fallow lily
#

No, there's still an issue. You'll need more constructors to keep up with it.

olive trout
#

my concrete plant runs off three normal nodes, mk2 miners overclocked to 225%, each one feeding six constructors at default clock. Output is merged into a single out going belt. Built to max out mk3 belts I had at the time.

west trench
#

understandable

#

@fallow lily not according to what I tested, I can let you hop on to see for yourself if you'd like

fallow lily
#

A fully saturated Mk 5 belt can support a little less than 8 constructors.

west trench
#

at what OC?

fallow lily
#

250%.

west trench
#

Let me clarify you might be confused at what I meant

#

For a limestone constructor coming from one source with MK5 conveyors, 6 constructors fully overclocked is the max that will eventually fill up and cause a backlog, anything over that will never fill up completely at the end of the line

fallow lily
#

That's not true.

#

Hrrm.

#

I wonder where my math went wrong.

#

Because yes, 7 can keep up with 780/minute at 250% overclock.

west trench
#

Yea it will pipe stuff in and be at 100% efficiency, but it will never totally fill

fallow lily
#

That depends on which part you're referring to as being "100% efficient".

#

The miner? Then yes. The constructors? No, at least one will be a bit short.

#

Because 7 250% constructors will consume 787.5 limestone/minute.

west trench
#

im saying it will be given that it say 100% efficient because it never runs out of items

#

but it will also never fill

#

You could add more on but you dont really need it

#

7 constructors will never fill but 6 will

#

so if you want a full system go with 6

#

If not 7 or more is fine

fallow lily
#

I'll admit, raw materials are one thing I don't try to optimize beyond "enough".

west trench
#

Look

#

They only have just enough to run at 100% efficiency

fallow lily
#

Are they both at 100%?

west trench
#

it stopped im about to check hold up

#

I keep having to refill the storage cause im in a testing world

fallow lily
#

I expect that they'll both be in the high 90s, but not at 100%.

west trench
#

They are both at 95% but with no actual gaps

#

isnt that what I was trying to prove?

#

I've lost what we were discussing at this point

#

Okay

#

you were saying that 7 will keep up, which it looks like it will but it will never fill up so if you want constant flow, 7 and above is what you need

#

if you are okay with the slightest backup, 6 is what you want,

#

You were also saying that they wont be 100% efficinent, which is true they fluctuate between 93 and 98

#

@fallow lily

fallow lily
#

I was pointing out the fact that the constructors wouldn't all be at 100% in that situation.

west trench
#

Also using overclockers also uses a lot more energy so if you want less energy consumption use more constructors

#

yea, so you were right

fallow lily
#

It also takes up power crystals.

west trench
#

yea

dark badge
#

!FicsitHR hardban @latent summit spam

meager kilnBOT
#

Hardbanned Coronel#0548 (491771383588716547)

west trench
#

Probably my last update on this for a while, if anyone has any other methods let me know: https://docs.google.com/document/d/1K4_5SpRWCZ1KHhiB0HZ19GCqCFwfEr9_4U_KChRKl4E/edit

glacial hemlock
#

Your method 3 could be more neat by pitting both input and output at the middle left.

#

Your method 4 could be more neat by slightly rearranging the splitters. You know, splitters do stacks.

robust delta
#

I kinda use the 3rd. I say kinda because I am building it up as 2nd, but then injecting more when the first belt can't keep up any longer

west trench
#

@glacial hemlock I see what you are saying for both, I just wanted it to be more visible what was going on as not to confuse people (also for 4 I think It looks cooler)

#

@robust delta Yea that is something that was recommended by someone else, I might include it.

raw coral
#

I effectively use the 2nd method, but I restrict myself to 5x5(foundation squares) towers, and go vertical from there, so 4 constructors per floor.

glacial hemlock
#

you will have a hardtime dealing with some other machines. Like manufacturers or refineries

shy mason
#

I need to post some pics tonight of how I organize my assemblers, foundries, and manufacturers for your case studies. It's similar to your case 3, double manifolding, but adds vertical lifts for output / 3rd-4th inputs to have additional manifolds that are 1 wall high / 2 click higher conveyor poles.

shy mason
#

The outputs that are elevated up a level with a lift to then merge into a single line

#

fits on a 8 by 4 foundation slab with plenty of space.

#

Here's how I sort the inputs, and how it meshes with output of next assembler.

flat loom
wind spade
#

iron wire is best

#

modular frame is decent

#

reinforced plate is bad, because stitched iron plate is better

zenith solar
glacial hemlock
#

Depends on your coal count sometime you might want to avoid modular frame as well

zenith solar
glacial hemlock
#

Yes. And concrete and iron ore are basically free estate

#

Coal giefalpha

glossy knoll
#

Okay math heads.. Heres some 3.14 for you..

#

I have two sides of a triangle 35 foundations each

#

I have worked out that at a 45 degree angle and a 9.65685m gap, an additional foundation on the end will touch.. exactly in the middle of the end foundation

#

when I fill ~50 foundations at the 45 degree angle, it doesn't match at the other end

wind spade
#

the game doesn't handle decimal precision well

#

I've seen cases, where people built a big rectangle out of foundations (not filled, just around it) and when they got back to the beginning, the foundations didn't exactly fit

regal mantle
#

Who makes 3d space with floats instead of fixed points? Specially in a multiplayer game

onyx plaza
#

Not really a math question, but does anyone have a method for conveyor escalators, using walls to keep you off the sides of the conveyor so that you can do 90/180 degree turns without stopping/getting thrown off

wind spade
#

@regal mantle that's UE's approach, not CSS

onyx plaza
#

Ive got one thats near perfect but every now and then i get on at a spot where i will just hit the wall and stop or i bounce off the wall and I hit the other edge of the conveyor

wind spade
#

just do smooth curves and you can evade that issue altogether

onyx plaza
#

Define a smooth curve

#

especially in this game

#

Cos as far as I can see on high speed conveyors it doesnt matter what curve you try to make, any adjustment in direction moves you toward the opposite side of the belt

wind spade
#

yes it does

#

but afaik if the curve is smooth enough, it won't move you to the "non-moving" part

#

also if you are looking for player transport, I would go with straight parts, it also decreases travel times rather than if you make it curved

onyx plaza
#

yeah the curves are just for vertical travel

lapis jay
#

You can place stackable conveyor poles in the corners. And you won’t be moved to the “non-moving part of the conveyor. I saw a video of someone that use this for moving arround the factory. If I find such video I will post the link

lapis jay
#

Is not that, but also works

#

Thanks!

oak basin
#

With 4 Oil Pumps at an output of 300 Oil Min i can set 60 Fuel Generators on that that's right ?

zenith solar
#

yep, 62.5 generators & 20 refineries to be precise. That's also 9375 MW of power, 8375 usable (assuming no overclocking)

fierce ruin
#

For stupid question's sake. What's the most nuclear plants you could viably fuel in the game, given there are only 3 Uranium nodes? This includes making the rods and stuff.

rancid lark
#

420 plants from 84 nuclear fuel per minute

fierce ruin
#

That's.... A lot of power

wind spade
#

you realistically need only like 1/3 of that

#

but yeah, 420 plants, 1050 GW

sullen maple
#

hey guys, wich recipe i should use for nuclear?

wind spade
#

both alternate recipes

fierce ruin
#

Oh, I know I wouldn't /need/ that much @wind spade I only asked because I already knew it gave a buttload (that is also an actual, real, unit of measurement, by the way) of power and was curious just how much we could get from it.

wind spade
#

yeah, I'm just used to say that because there are guys that go like "my megabase will definitely require all the power"

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to whom I just laugh 😄

fierce ruin
#

Yeah. I'm on my cheat-it-all save at the moment, and made 2 nuclear plants. Before I did a mass destruction on it, I had started trying to build as much as I could, just to try and run out of that power. I didn't... But then I also wasn't making full proper factories

wind spade
#

I did the math on that

#

if you would use all the resources on the map with 250% overclocking and processed it all into endgame products (using the best alternate recipes), you would end up with a consumption of around 250-350 GW

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depends on recipe choice and end product choice

sullen maple
#

wich alternate recipe is better?

wind spade
#

the rest would need to be eaten by trains and jump pads

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@sullen maple both are good

sly dagger
white mirage
#

@wind spade then if you were to go with that, then you would need at least one full nuclear plant then (with alt recipes of course). That would be a massive undertaking... I can't even imagine the size the save file would be.

Though! If you made two plants then you'd future-proof your power for additional tiers & items.

wind spade
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@white mirage are you talking about the 1050 GW usage?

blazing phoenix
#

Is there a way to use the satisfactory calculator but im able to manually insert my own factory?

white mirage
#

@wind spade yeah. If you had used all the uranium nodes with all alt recipes to produce max power. You'd only have to do one or two of those nodes to completely cover yourself (at the moment, who knows when they implement S.A.M. building)

sand garnet
#

@blazing phoenix you mean you want to see your factory on the map?

wind spade
#

@white mirage but that defeats the point we were discussing, that is - using all the power that can be generated from all uranium nodes (1050 GW) 😄

white mirage
#

True. Sorry.

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Oh, semi-relevant to that point then, how long until the radiation covers the map with a fully active 1050 GW nuclear power plant (assuming you put the power plant as far away in a remote corner as you can)?

wind spade
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I can't recall the exact number, but if you put nuclear waste storage in the middle of the map, it was like 1000s of days

oak basin
#

Hello i wanna to Produce 50 Computer per min. using Alternative recipes and a bit of overclocking. All on Pure nodes. Should i change something ?

wind spade
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I can't see here which alternate recipes you used

sand garnet
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you know, the one with the iron ore and the uhh.. the other one.

#

maybe link him your own calculator?

oak basin
#

Sorry there are sum more listed but there one that are needed are allsow there

wind spade
#

change circuits to rubber + wire
computers to crystal if possible, if not, caterium computer are fine too

oak basin
#

like this

wind spade
#

also don't use the alternate crystal oscillator recipe, the default one is better

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and for future builds, use alternate steel ingot, not the one with compacted coal

blazing phoenix
#

@sand garnet Nah I meant like instead of needing an input of items/sec etc. I have 1 iron node for steel. With the max iron it can produce I want to be able to see how much I can split that into different materials. I'm very bad at explaining xD.

oak basin
#

Okay

sand garnet
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I dont think the calculators online can use your save like that

wind spade
#

but in my consumption tool, you can put info about resuources you have and tell it which resources you want to make and in which ratio and it will tell you how much you can make

white mirage
#

I can vouch for the consumption tool. Did the exact same thing. Basically 1 pure iron node to 3 normal coal nodes (I did not use the alt iron ingots but I used apt steel ingots that used iron ingots. Could have gone farther if I used alt iron ingots though)

alpine lichen
#

i need to tell you something

dark badge
#

@alpine lichen why u spamming channels

stone orbit
#

ye whats yp

#

*up

alpine lichen
#

I AM SO5RRY

dark badge
#

@alpine lichen ok, dont do it anymore then. so chill out my friend 🙂

alpine lichen
#

NOOO

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sorry

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your a hater

dark badge
#

nah - im a lover

weary ravine
#

Sounds like I need more acetone for this clean up...

alpine lichen
#

whats up

dark badge
#

@alpine lichen you just trollin for the fun of it my dude?

rose nacelle
#

1+1=3

honest stag
#

really i thought it was 11

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😮

solemn cedar
#

any starter people A miner MK1 + Smelter = 0.02MW

dense junco
#

no, @honest stag the answer is window

honest stag
#

aaah

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stopit me

dense junco
#

ok

glacial hemlock
#

There are 10 kinds of people, one of them understand how binary works.

rose nacelle
#

That is.... Rather.... Hmmm undescribable

wind spade
#

this channel ded

pallid grove
#

You killed it with your calculator

wind spade
#

my calculator ded too 😄

worthy siren
#

@wind spade thanks again for your calculator

lone yoke
#

why your calculator ded?

#

though I reken this place will get lively again in the next big content update

glacial hemlock
#

I always used greeny's calculator, be it turbomotors or modular frames.

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Previously i had to spend a good 2 hours on paper just to figure out HMF. Wth

glossy knoll
#

Shouldn't this work??

To explain... I have 18 780 lines out to the coal gens but equally I have 18 780 lines injecting to the bus and filling what is taken off it back up

wind spade
#

what are you trying to do lol

glossy knoll
#

lol.. Uhmmmm!

essentially I have a tonne of inputs from trains (24)
and I need 18 780 lines to feed the coal gens

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I setup a belt injection system

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So it should be manifold system * 4

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because there is basically 4 main buses that fill each other up

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Like my theory is, if its 780ipm in it should be 780ipm out surely

glossy knoll
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@wind spade not even going to touch this one mate? hahaha

wind spade
#

tbh I still don't understand 😄

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if I have 780 belt, I feed machines so that it uses 780

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😄

glossy knoll
#

I'll try and explain it differently

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So I have 18 colums of coal gens that require 780ipm to fuel... Thats the easy part

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I have one bus feeding them (yes normally a bus speed is 780 and thats it)

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But as I take 780ipm off the bus.. I inject 780ipm onto the bus further down

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Or atleast thats how I see it, it doesn't seem like the game sees it that way

wind spade
#

why can't you just feed them directly

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instead of taking from a bus?

glossy knoll
#

because the coal input from trains is uneven and erradic

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so It load balances all of the frieght carts at the same time

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also allows for bigger trains not that I want them any bigger

wind spade
#

the station itself should even the load

glossy knoll
#

huh? no each freight cart has it's own inventory and output

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I'm positive if I build a traditional load balancer some how it would be enormous

wind spade
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I mean the platform

glossy knoll
#

Yeah same thing

wind spade
#

it has a storage, that should be enough to produce one full belt

glossy knoll
#

I know what you mean, theres an element of risk to that though

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you're isolating each column of coal gen to each platform

wind spade
#

how is that an issue?

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each platform is probably connected to one mine making 780/min anyway

glossy knoll
#

nah 600

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so theres a bunch of coal groups on the map I'm collecting

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some have all pure some have all normal theres a couple mixed

wind spade
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then I would make one coal gen column consume 600

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and not bother with this at all

glossy knoll
#

yeah, thats a fair thing to say but I ran into space issues lol

wind spade
#

you need the same amount of gens in both cases 🤔

glossy knoll
#

okay shape issues should I say

wind spade
#

also you could just put gens where your coal mines are 😄

glossy knoll
#

yup thought of that too, it didn't fit well

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like, you would need apropriate space at each mine, and I didn't want a bunch of random sky platforms

wind spade
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I never bothered with platforms

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I just placed the gens on the ground

glossy knoll
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like a true pioneer? haha

wind spade
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waste of concrete lol thinkinghelmet

glossy knoll
#

unlimited? uwot_jace

wind spade
#

and waste of time 😄

glossy knoll
#

unlike sf_screw

wind spade
glossy knoll
#

haha

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anyway back to the math, you cant explain why 780 lines are being bottlenecks by splitters/mergers?

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I sure cant

#

do both splitters and mergers have the internal buffer?

wind spade
#

mergers were known to not being able to fill belt 100%, not sure if CSS changed something in recent updates

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if mergers have internal buffer, then it shouldn't happen again, unless the issue is caused by something else

glossy knoll
#

like with everything full and not needing 780ipm it's kind of slow motion and you can see it takes one coal from each direction

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but when everything is going its a different story

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it should be X where it could be anywhere between 0 and 780 plus 780 should still equal 780!

wind spade
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not sure about that

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the issue was if there was a gap smaller than one item

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and there isn't an item waiting on the other belt

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it keeps the gap

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and sometimes it was bugged and didn't produce full belt

glossy knoll
#

then maybe I've found that bug

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errr give it a minute to get the resolution

#

Ok all good now.

glossy knoll
#

sort of, I see whats going on but I am not sure if it can be fixed

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mergers will take one item from every input to fill the output, then the splitter behind the merger will push out an item from its out put and take a item form the input causing the merger behind that one to repeat

glossy knoll
glacial hemlock
#

All splitters and merger comes with a buffer of 9 items

glossy knoll
#

yeah I thought that, I wonder why it doesnt work how I predicted it then

left fulcrum
#

what's the best starting position in you guys opinion?

cedar mica
#

North forest, toward the dessert. Everything except bauxite and uranium, within 1000m if that. And at least 1 pure of everything in range, expect sulfur and oil

primal ferry
#

The crater lake, center of the map.

#

Bauxite/Sulfur is within walking distance, coal everywhere. If you have trains none will have to go far.

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Quartz/Uranium/Caterium are all nearby.

cedar mica
#

@primal ferry Starting position, not best base spot. The crater lake, has zero iron, copper or limestone, anywhere near it

primal ferry
#

I guess near is relative haha. All starting locations have benefits unique to them, it could come down to subjective preference.

#

I only had to send out two trains to collect 15 nodes of Iron.

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From one station each.

#

It was something grossly quick like a 2-3 minute full trip.

cedar mica
#

Starting position, means you have just landed with the crash pod and are looking for a spot to park the hub

primal ferry
#

I know, it's why I said the starting locations all have benefits unique to them.

cedar mica
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Running down a huge cliff, to get iron, is not a benefit...

primal ferry
#

I don't think of the topography like that, you make it sound a chore.

cedar mica
#

It is, when you have zero concrete and belt resources...

primal ferry
#

One large 1 foundation-wide pillar with conveyor lifts moving everything to the train station on a cliff.

#

I suppose every player will run into obstacles unique to their playstyle.

#

Even without trains you can run the conveyors, not like that's a bottleneck.

cedar mica
#

Starting position... The place you first put the HUB, before you even have belts

primal ferry
#

No player could start a fresh game and get to the location I was speaking of when I thought he meant 'base' not starting location.

#

So it's irrelevant.

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You'd die a million times trying to reach it with no tools to fight back and traveling on foot.

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Once you establish some building materials and have a vehicle then it becomes feasible.

cedar mica
#

Mid game, you can build anywhere you like, early game not so much

primal ferry
#

I moved everything to crater lake long after I reached tier 7 so I don't suggest anyone try getting there early in the game.

#

It is a beautiful location though and your trains will have no issue with round-trips under four minutes.

#

You'd never empty a freight platform.

eager spindle
#

i still like the grasslands, it looks the best imo

primal ferry
#

They are gorgeous but I spent hundreds of hours there so crater lake is a breath of fresh air.

silver plank
#

what spawnlocation is the best for starting up iyo?

primal ferry
#

If I inject my bias into it, the grasslands in the south.

#

TONS of Iron nearby, coal pretty close, limestone everywhere, copper everywhere.

#

When you reach Oil you are likely traveling 2000+m to get it (South-Eastern Swamp or Western Beach Island)

#

But just run a conveyor both ways....one to get you there and one to get back.

silver plank
#

that sounds smart. Thanks

primal ferry
#

You're welcome, have fun 🙂

silver plank
#

you too 🙂

shy mason
#

I enjoyed the spot to the east of Desert spawn, it's to the west of the crater lake and below the waterfalls, so you could pipe down coal for steel and build array of coal generators after going around the gas cloud blocking you (recommend stacking conveyor shelves that have ladders on side). You had easy access to 2 pure iron nodes, 1 pure copper and 4 normal limestone nodes, and I used the natural bridge there to form a natural mall with 2 lanes of storage containers for tier upgrades. And for tiers 4-6 you could easily move west to build spots with good ratios for HMFs, cross the river for a compact coal spot with 2.5 sulfur nodes and a pure coal node, and spot for crystal computers (the northern forest spawn talked about earlier) that you can import plastic with from across the canyon, have quartz and catterium for crystal oscillators + Caterium electronics to build super computers with plenty of iron and copper already there for all the wire and quickwire you'll need. And for tier 7 the center red forest region with the 5.5 bauxite pure nodes is above the 2 pure quartz nodes and limestone for silica. To get to the silica base from desert spawn, all you need to do is go through the spider(5 small ones) tunnel south of the spot I'm talking about.

valid hound
#

anyone got a place that has different balancers?

wind spade
#

there are a few online, but usually you don't need them

valid hound
#

I have 3 lines of iron ore carrying 60 each (total 180), I have 4 foundries that require 45 each, anyone know a good way to get them even?

zenith solar
#

If you have mk3 belts, combine all 3 lines, then split in half twice, 180 to 90/90 to 45/45/45/45. Or you can use a manifold which is a bit simpler.

valid hound
#

Thanks, just remembered im close to mk3 belts so just going to run as a straight line!

wind spade
#

yeah usually the answer to "how do I balance X" is "you don't, use manifold"

fierce ruin
#

Does anyone know how many nuclear fuel rods a nuclear power plant goes through per minute?

sand garnet
#
Satisfactory Wiki

Nuclear Fuel Rods are used as fuel in the Nuclear Power Plant at a rate of 1 rod every 5 minutes. They are turned into Nuclear Waste throughout the burning process. They give off strong radiation. A fuel rod has a fuel value of 750GJ.
Nuclear Fuel Rods can be used as fuel in ...

fierce ruin
#

ah thx

tardy harness
#

Is there any trick to get a "half" foundation?

rich tusk
#

What you mean half

tardy harness
#

like 1 foundation and the other 50% inside of it

#

so its placed half a foundation away but same alignment

rich tusk
#

Oh you mean like it’s 4 wide instead of 8?

tardy harness
#

yea

rich tusk
#

Currently no. Don’t think so.

tardy harness
#

damn 😦

rich tusk
#

!qa

#

😦 Mer

#

That’d be great for the QA site

tardy harness
#

alright, ty 🙂

sand garnet
#

Dyno died

wind spade
#

F

#

I'll replace him

#

I'll add screwscrews to any post that is technically or mathematically incorrect

eager spindle
#

or just a moderator misclick? 😛 I've done that more times than I'd like to admit :p

wind spade
#

we are raising in the social ladder

#

and everybody will embrace our wisdom

weary ravine
#

Totally not had Discord lag out

#

Must have been a ghost

#

It is October after all

rich tusk
#

spooky discord

wind spade
#

@weary ravine you are ruining my dreams 😦

empty hemlock
#

good

wind spade
#

@mwoderator they are bullying me

#

I don't feel safe on the internet

empty hemlock
#

*bullying, not abusing

#

big difference

wind spade
#

no sleep for last 20+ hours

#

I apologize for my defective vocabulary

rich tusk
#

Blame it on spooky discord

rigid cradle
#

Posso ligar meu pc em paz em seu carai

wind spade
#

ugh

#

english please

haughty chasm
#

According to Google Translate:
"Can I turn on my PC in peace in your caraí"

#

Not super helpful

atomic zealot
#

Translating from PT-BR... Can I turn on my pc in peace you prick!!!

fallen eagle
#

trying make spiral railway with 90 degree angle. Has anyone already done this?

glacial hemlock
#

Instead of spiral (which is a waste of time), use lift and 2 train-transfer stations below and above the cliff.

cedar mica
#

Depends on the number of trains, that need to go up the same area. If its 1-5, then lifts and stations, if more then its more space efficient to use spiral.

#

Specially, if you plan the spiral so you vary the in and out point. You can get 3-4 spirals into the space of 1, if you do it right

fallen eagle
#

angle what i talking about. I done it. Got a flat spiral railway. Just for fun😄

#

all my railways have 90 degree angle. And a test some other forms for flat lines

glacial hemlock
#

Have to consider the speed loss (and thus the throughput loss) when turning and climbing. Refer to the greeny's train article for allowed round trip time.

fallen eagle
#

it's ok. All important items delivered by conveyor

#

railways just for aesthetic enjoy

glacial hemlock
sand garnet
#

purely looking at production rate in relation to itemcount needed

#

if you have the space, which recipe should you go for?

cedar mica
#

Think the game messed up, as your alt is the standards version (quartz only)

#

The one with limestone is best, as you spend 4 quartz to get 9 silica, instead of 6 silica

#

Limestone is not exactly limited, compaired to Quartz

sand garnet
#

but the production rate is slower for it

#

per quartz

cedar mica
#

The recipe with quartz and limestone, gives you more overall

sand garnet
#

thanks

#

i was confused because i thought that the quartz only recipe was the default

#

and i figured maybe they switched it

cedar mica
#

The game has gotten confused, because I also have this issue. But the alternate is suppose to be limestone+quartz

wind spade
#

@sand garnet you should never look at rate per minute 😄

#

well 0.03125 supercomputer per second doesn't really give you enough info about the production speed 😄

#

I don't think we need production rates per second, they are rarely above like 2 per second

#

well belt speeds are maybe one example where it could work

#

but then it would be hard to compare production speed and belt speed

#

if belt speeds are in seconds and production in minutes

#

I don't really want my buildings to have production of 0.03125 per second

#

that's way harder to calculate with

#

than 1.875 per minute

#

I like my number that aren't decimal

#

with your attitude most of the numbers will be decimals

#

also I don't usually calculate by hand

#

I just use calculator or some of the online tools

#

but why not use a calculator?

#

that still counts as figuring out it yourself, right?

#

I don't think multiplying 0.03125 * 60 is easier than having 1.875

#

well, I still think that they made a good decision of making the numbers per minute

#

I never thought a number was "too big" for calculations

#

but most of the people don't

glacial hemlock
#

as long as you are satisfied with your factory, whether to calculate or not, is not important anymore.

sand garnet
#

i barely do calculations

wind spade
#

what's your definition of 100% efficiency btw?

#

because I found out that people usually mean something different by that

#

ok, so basically an unreachable goal

#

it's unreachable. Because when the storage fills, your factory stops

#

and it's no longer 100% efficient by your definition

#

what if the storage is final product?

sand garnet
#

its impossible without a resource sink to consume storage

wind spade
#

you can't do that in vanilla

#

there is no resource dump