#math-and-meta

1 messages · Page 420 of 1

onyx crag
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but it seems like you'd need some upside down ramps to be able to direct yourself anywhere when you bounce up

woeful stump
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i havent played with bounce pads, lemme go see how bouncy they are

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realistically the best option might just be 8x4 ramps with mk5 escalators up

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but thats a lot of building

onyx crag
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wiki says 26m from a vertical jump pad

glacial hemlock
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@woeful stump build some splitters that stick to the cliff as your jetpack landing.

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Vertical conveyorlifts are good too.

woeful stump
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yea its actually doable, most efficient way ive thought out is to make a 2x1 tile platform with walls on 2 sides, jump pad up, hold forward to get to next jump pad, then hold back, etc etc, should be able to clear 500m in about 15 seconds, shouldnt be many drop points higher than 500m

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gonna have to build roughly 100 of these jump pad portals to make a 500m x 500m grid to my skyway, they take about 3 mins ea to build

woeful stump
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~8 jump pads should get you to a height that can clear like 99% of the game

woeful stump
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rough estimate, my entire skyway system can be built for under 50,000 items on the 2 million item maximum, you would average speeds of ~100m/s on the conveyors which means you could get from 1 corner of the map to the other in under 2 minutes assuming its a 5km x 5km square

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building it however would probably take 1 person at least 40 hours, working efficiently

wind spade
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@fallow lily overclock doesn't change the total amount of waste produced from nuclear plants.

glacial hemlock
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@woeful stump good luck dealing with power issue.

fallow lily
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I’m pretty sure that’s what I said?

uncut pine
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gives any blog for optimations for the belts?

fallow lily
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What sort of optimization are you looking for?

glacial hemlock
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shorter belt? choose manifold!

uncut pine
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for this

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and a output layout or tipp for the 9 constructors 😮

fallow lily
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What am I looking at?

uncut pine
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this are 3 smelters for making steelingots

fallow lily
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And what do you want to optimize it for?

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Space efficiency?

uncut pine
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for 9 constructors, but i stucks so heavy i cant work all the constructors at the same time

fallow lily
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Or something else?

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What are the constructors making?

uncut pine
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steel beams

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i make 270 steelingots and so i can make 90 steelbeams pro minute, say the tool

fallow lily
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Build the constructors in a line, put a splitter at the input of each, and hook them all up.

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Or, as it's often called here, a manifold layout.

uncut pine
fallow lily
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That is a manifold layout.

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It's a pretty reasonable set up for high volume production.

uncut pine
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ah okay

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thank you, i will try it 😃

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thinks the Manifold fill times tool helps a lot by this or?

fallow lily
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Dunno. Never used it.

uncut pine
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so new problem... i build this now (idea was the forumpost) but the last machines never or sometimes become some ironongots... why?

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can only run 4machines of 12 on 100% but i dont know why

gleaming whale
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cuz you dont get enough ingots.. or you have to fill up the last ones manually at the start..

uncut pine
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but i make 178 ironingots and there can use for 12 constructors...

gleaming whale
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because you always half the number of ingots (first splitter takes every second ingot for the first constructor, at the second its every 4th, then every 8th.. you double it with every splitter, thats why you dont get ingots at the end)

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yeah

uncut pine
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ahh

gleaming whale
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but like this its very delayed

uncut pine
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hm and how i can fix this?

gleaming whale
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just take full stacks from the first few.. and put it in the last ones..

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like this you fill up all the constructors and you should be fine

fallow lily
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Manifolds take a while to fill, assuming you're filling them with enough ingots/second.

gleaming whale
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if you have enought ingots

fallow lily
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So a factory built around them takes a while to ramp up, but at steady state it works at full speed.

gleaming whale
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exactly ^

uncut pine
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okay thx

valid sentinel
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there's an app or something like that to calc all your stuff?

woeful stump
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@glacial hemlock power shouldnt be an issue, only thing that uses power are the jump pads, can just run a wire down from the lattice skyway for each jump pad platform

modest linden
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"Power Usage 5 MW"

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this adds up quickly

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every 200 of them is a GW of power

woeful stump
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assuming I need 10 per launch point, with 100 launch points, thats only about 5 nuke plants... theres enough uranium to make about 1 terrawatt of power on the map

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i dunno going anywhere on the map in under 2 minutes seems pretty hilarious... i cant see any reason why it wouldnt work

modest linden
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360 nuclear power plants and 72 rods per minute...

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you also have to deal with the 1800/min waste. And that is only at 900gw haha.

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anyhow, 10 GW of power is going to be a lot of effort just for jump pads.

woeful stump
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yea a 10x10x10 cube of industrial containers daisy chained would hold waste from a full terrawatt for like 100 hours

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was just gonna make a giant cube of them in a corner of the map

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each nuke plant at 250% can do 6.2 GW

wheat saddle
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ok if i wanted to make all of my items in one area how big would base foundations be and i want like x*x

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and yes i can have mulity floors

noble stratus
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So what if the bare minimum raw materials to finish all space elevator deliveries?

glacial hemlock
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Go green. y.

shrewd yacht
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@noble stratus do you mean raw mined ore?

noble stratus
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Yes

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I’m trying to make a spread sheet but it’s a long process was wondering if anyone had made one yet

shrewd yacht
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kind of hard to calculate as it depends on which alt recipes used

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first tier unlock is 1233.3 iron ore

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second unlock for T5+6 would require:
24350 iron ore
1000 copper ore
1250 coal

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the current max T7+8 requires:
369833.3 iron
34666.7 copper
75000 limestone
121500 coal
64000 oil

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but these are all with no alt recipes

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the required raw mats change drastically if you add in alt recipes

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got the requirements down to:
60296.3 iron
5518.5 copper
58333.3 limestone
40000 coal
37037 oil
8277.8 caterium
4444.4 quartz

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and if you use the alt iron ingot recipe the use of iron vs copper shifts completely and you drop to about 20k iron and increase to 25k copper

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tbh that combination recipe makes no sense as there is so much more iron on the map

plush whale
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anyone got issues with efficiency on machines cause materials don't reach them even tho the math is on point and even bit more then needed?

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Im making 580 rotors and 580 stator p/m in 1 factory and it struggles to get enough materials in the machines even tho im feeding it with exactly the right amount, and bit to much on the pipes.

empty hemlock
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are you using a high enough belt to transport 580/min?

plush whale
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using the 780 belt on everything, and then i use 60 per min belt from splitter into machine cause its 13x60 = 780 on reach row of assemblers for stators on quickwire

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and 5 rows of that, totalliing 65 assemblers making stator

empty hemlock
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ah there is your issue

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splitting into a mixed belt setup will cause throughput issues cause of tickrate desync

plush whale
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only 1 of the rows are with 60 min belts

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wanted to see if that helped, but it does no difference. rest of the 4 rows are only with 780 belts

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The issue is in more then one place, same with mmy 4x40 constructor rows for making pipe. it does not reach 100% eff on entire row even tho its sending 630 steel ingots and it uses 600 p/m for 1 row

fallow lily
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Tickrate issues also come up if there's a factory that produces more than one of a product per cycle.

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Like the iron rods to screw recipe.

plush whale
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I tried the mod for item counter on belt, and that number is all over the fucking place

shrewd yacht
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use one tier higher for feeding into machines

plush whale
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cant use higher then 780

shrewd yacht
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helps keeping them fed properly

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if you use manifold it is not a problem

plush whale
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not sure if my factory got to big or whats going on, but in my latest build this one. i keep have to remaking my splitters for them to work

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they just randomly stop working

shrewd yacht
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has happened for a few

vernal birch
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need help from people with large train networks....
how long does it take your train to do a full lap of the circuit?

plush whale
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my longest one is 12 min

vernal birch
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roughly how long is the trip in distance?

plush whale
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hmm

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wouldnt know

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can upload my save and get a screenshot of base and show i guess

vernal birch
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i'm looking to fill a 30 cart train over multiple stops, i'm trying to figure out roughly the total trip length

shrewd yacht
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that is going to slow it down a lot

plush whale
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gonna need plenty of locomotives then

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and running trains with multiplie locomotives leads to issues 😃

vernal birch
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current plan is for a 24 minute buffer, reckon that would be enough to fill that train?

shrewd yacht
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depends on distance and number of stops

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trains slow down way before each station

vernal birch
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hence why i'm asking for trip times from large networks

shrewd yacht
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would probably go with 2-3 smaller trains on a A-B kind of setup

plush whale
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@vernal birch from star to star and then back, it loops it takes 7 min with loading

vernal birch
shrewd yacht
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what kind of monster computer do you have?

vernal birch
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wow okay, that's a lot quicker then i thought

plush whale
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me or him?:)I

vernal birch
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8700k and a 1070 runs this 60fps maxed settings

shrewd yacht
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I've got two manufacturers making turbo motors and two making heavy frames, and that is pretty much at the limit for me

plush whale
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im making 200 computers p/m that does lag abit even for my pc

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which is prob one of the best in here:)

vernal birch
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3770k and a 1050ti runs this at 45 looking at the belts below

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on maxed

shrewd yacht
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as soon as one of those chains start I drop from 60 to 30fps on my i5 3570k

vernal birch
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are they behind walls?

shrewd yacht
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and 30fps is to low for me to have fun

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mostly walled off yes

plush whale
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since there is no endgame endless resource i build super big facotries, they fill up and then it just idles. so if i would run all at once id not be able to get more then 5 frames with my 5960X and 2080

shrewd yacht
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I see no point of building these massive factories if they cant be run nonstop

plush whale
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perhaps, but for me the goal is to build big and neat

vernal birch
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build a bigger storage....

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modular is key

plush whale
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and i dont store stuff more then 1 storage as a buffer, dont want useless stuff laying around

cedar mica
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There is a mod that deletes overflow. So stuff keeps running, even when storage is full

shrewd yacht
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thinking I might have to split up the factory and make things at different locations far apart

plush whale
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i know but game would not be playable if i used that with the current optimization

shrewd yacht
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and just have a big train network to move things around

vernal birch
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i always have atleast 2 containers as a buffer, 1 to grab items from, 1 to stockpile and fill the primary container

sullen cloud
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only one storage of concrete? Seems too less jacelul

plush whale
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got several, but i got several concrete factories

shrewd yacht
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1 mk2 box of concrete is plenty if it fills fast

vernal birch
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concrete is a different story >.<

shrewd yacht
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but as kewzuii says I got 3 or so spread across the map

plush whale
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when using the itemcounter mod for belt, it seems a 780 belt drops down to 720 and 660 alot when going past it

vernal birch
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i just went through 10s of thousands without thinking

plush whale
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even just going from storage to storage it cant keep 780/m speed the entire time, it drops often to 720

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if that is accuratate, that explains why my factory does not run optimal

trail cipher
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crazy you play already so much with trains even when they are still buggy?

sullen cloud
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how long is the belt in between storages?

plush whale
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not to far, 500m. gonna try closer

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does the same when using a 5m belt to a 5m belt

vernal birch
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trains are less buggy then you think

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imo

sullen cloud
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Have u asked the author of the mod? He should have tested a lot and might give more insight

plush whale
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trains are fucked up imo, when using a big railsystem with multiple amounts trains and stops. mine keep splitting a part. getting cargowagons driving alone and what not

vernal birch
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my only problem with trains has been the annoyance of how you have to place tracks (they have to be placed in order)

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ahh yeah carts splitting apart has been a problem for a few people, i think it happens with another train switches the track while a train is already crossing it

plush whale
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yup

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which is why it gets fucked when running alot of trains

vernal birch
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definitely will be fixed so i'm not worried about it at all, they released it and went on holidays, kinda was expected

plush whale
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not worried, but mostly saying trains are not really useable atm unless you build closed loops with 1 train on it

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and that is boring, i want a factorio like system with signals, parking and what not

vernal birch
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what i just built is made for 22 trains :/

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wait no 15.. mb

plush whale
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i built tons of stuff for trains already but im not using them yet

vernal birch
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hey kewzuii, how many carts was your train?

plush whale
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2 loco and 4 cargo

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need 2 of them since 1 cant drive uphill with carts effectivly

vernal birch
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yeah 1 locomotive for every 5 cargo carts works nicely

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mine is 6 locomotives and 30 wagons

plush whale
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i couldnt run 1 loco on 4 carts

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with my hills

vernal birch
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so going off your 7 minute with loading 4 wagons,
if i add 24 wagons (call it a stop for each = 25seconds X 24)
that's 10minutes of loading time added
add a few minutes for the train diving like a granny
24minutes looks like a good number to me...

i need 4 rows of my furnaces on this floor powered,
if i split my 30 carts into 5 rows that will power them for 4minutes per wagon X 6 = 24minutes till i need to get another train unloading

plush whale
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could just time it, i had to add 1 more train to reach my 600/m i needed.

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and 2x coaltrains ran fine with same route, then i added my stator train. and then shit got weird 😃

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ahwell, time to take a break, spent way to much time build something that does not work without any logic reason why it shouldnt

ashen spire
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How many of the big generator can 1 Uran line (full build All mk2) Support 100%)

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In germany they called Atomkraftwerke / Atomreaktor

vernal birch
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120 uranium with some alternate recipes can give you 7.2 fuel rods/minute
90000.0 MW with 36 power plants

ashen spire
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So much waste to dispo xD

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Thx for the Fast answere <3

vernal birch
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Why did the two nuclear physcisists die?

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They had an odd number of uranium atoms and decided to split it even.

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ahh i got a better one for your situation,
"I’m looking to hire a group of people to move toxic waste from a nearby nuclear reactor."
"I’m not gonna pay anyone but I’m sure you’ll get plenty of exposure."

ashen spire
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XD

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U got me allrdy with the frist one xP

crystal flame
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Is it mathematically worth it to convert coal to compact coal?

empty hemlock
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how long does compacted coal last in a gen?

crystal flame
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I'm not exactly sure

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Looks like 12sec

empty hemlock
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ah there found it, compacted coal has 600MJ, coal has 270MJ

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so it depends if you have the sulfur to spare to add those 330MJ to it

crystal flame
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What else is sulfur used for figured that out

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When converting it though you'd need an assembler, so is the net increase in power significant enough?

empty hemlock
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an assembler costs 12MW

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crafting is 6 seconds so thats 72MJ used

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and you gain 330MJ

crystal flame
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330 for each? The recipe creates 3 compacted

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So that's pretty significant

empty hemlock
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yep, so 990 gain for 72 cost

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tho slightly more cause the extra miner for the sulfur, but thats not a lot

crystal flame
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that's kinda huge

fluid ether
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you also have to think about the alternate uses for compacted coal

empty hemlock
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really the most important gain is the 60k energy in a single stack to the 27k of normal coal for a vehicle allowing for far greater distances

viscid raft
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I wanna be able to put NFRs in vehicles. Easier than laying train tracks.

patent bough
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what do you mean added loading time for more cars -- loading time is constant if all the cars are loading at the same stop

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because they load in parallel

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increased power usage maybe

wheat saddle
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how many foundations does the manufacturer need? im guessing 45 or 55

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i mean 4x5 5x5

feral dew
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That's on the wiki, but I don't know off the top of my head

balmy sierra
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how many coal generators can i use in overflow setup before it losses efficiency ? (by efficiency i mean that the generator consumes all its coal before getting some more)

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i use belt 60 pm

fluid ether
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coal geenrator needs 11.11111 cpm

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so I would say 5

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if they are at 100% that is

balmy sierra
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for some reason it doesn't work for me like that ...

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have u taken to account that its overflow method?

feral dew
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Overflow (manifolds) don't lose efficiency

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The loss induced for each machine is factored in

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So, a coal generator can't use more than 11.11111 max

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that's all you need to know, as long as you have a suitable amount to fuel all of the generators, it'll work out

balmy sierra
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yeah... i thought about it, by the nature itself of the method, it cant rly get to a point where all fuel would be used up no matter how long the chain is

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thx

trail cipher
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is the alt uranium cell recipe good?

feral ferry
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you can produce 70% more uranium cells per uranium ore, if that's your priority

trail cipher
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then only when using more plants

feral ferry
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usually

trail cipher
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i want the alt recipes i need now >.<

wheat saddle
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Ok so using all the recipes including alternate and experimental from the Wikia are there some alt recipes that are better than others or does it just depends on how fast it should go

feral dew
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I really can't make sense of that last part, but I'm guessing you're just asking which alts are better than others

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Yeah, there are a bunch that vastly improve your production by moving some of the material load from one resource to another

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There are a bunch which are simple flat upgrades

wheat saddle
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Yes and no which alts are better than the regular recipes

feral dew
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and then there are very few which aren't bad at all

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alts are always better unless they are alt plastic

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don't use alt plastic

wheat saddle
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How many alt plastics are there

feral dew
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just one.

wheat saddle
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K

feral dew
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A common strategy is to use copper iron, to turn copper into iron, alongside iron wire, and stitched iron plates

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copper is also used to extend caterium in a similar manner

wheat saddle
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Okay so I should use the the alt recipes except plastic

feral dew
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yes

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@wind spade knows a bit more

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by a bit, he made the tool that calculates which to use

wheat saddle
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Hey bro what's your time area EST?

feral dew
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-3

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I'm in PDT

wheat saddle
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Which means Pacific?

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So if it was 7 am for me is it 4 am for u

feral dew
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yeah

wheat saddle
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Oh ok are you on at 2 pm?

feral dew
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5:39 jacelul
Maybe I went wrong somewhere, I'm not used to calculating time zones.
Why does it matter?

wheat saddle
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Cause I want help building my mega factory and none of my friends know the knowledge I need and want to satisfactory with me basically

feral dew
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I don't have time to build my own factory, much less someone else's. Make a post in looking for group, if you need help, just ask someone in satsifactory or here.

glacial hemlock
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Maybe i should start looking at tier 7 items and review the wiki pages... i have stucked at trains for quite some time. Wanna find out the differences between different radioactive items.

wind spade
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@wheat saddle alt recipe usefulness depends on your available resources and other alts you have and resources you want to produce

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But alt plastic is useless

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And I would suggest avoiding a few more, like caterium wire, alt motors, maybe even alt stators, screws, quickwire circuit board, caterium computer and beacon

feral dew
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Every alt that uses screws increases efficiency.

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No point in putting it in the same list as alt plastic, those are bad for completely different reasons, and is misleading to the people who do use screws

wind spade
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@feral dew alt plastic is useless, the rest of the recipes are in "not recommended" list. Most of the recipes in "not recommended" list do increase efficiency. I'm just suggesting not to use them for various reasons

willow veldt
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How many super computers/min do you fellows reckon is a good goal with future updates in mind? (Not looking to do 100+/min and exhaust all of my nodes)

wind spade
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We don't know what will be in future updates. You should build for current patch and adjust when the update comes out.

pseudo jay
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for the moment 5 - 10/m seems reasonable

wheat saddle
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@wind spade wana be my friend or no

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also why is uranium cell in the alt recipes in the wiki

willow veldt
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@wind spade Ah yeah we obviously don't know the specifics of what's to come, was just looking for some educated guesses. Currently thinking 25-50/min should be good, granted that's a pretty big gap so still trying to narrow it down

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@pseudo jay For the moment, unless you have some radio control alt recipes going for turbo motors I'd say that's not even necessary.

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but I bet radio control units will have more uses in the future, so with that alt recipe in mind I'll probably want to aim for far more super computers

pseudo jay
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i mean, with the pace of updates coming you'll have severaly isc worth of super computers at the modest numbers i proposed

willow veldt
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Ah yeah obviously, but I wouldn't want to consumption to be higher than the production once said updates do come, really why I make such a big deal out of it is because I'm looking to build an actual factory and not massive platofrms that can easily be added onto. Most of my calculations lead towards the end goal of an estimate of space needed

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Planning all of this with mk6 and and rough guesses at mk7 belt rates in mind as well, so that I have prepped for proper neat expansion when they do eventually drop

pseudo jay
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^ thats why my factory has had it's tenth or so rebuild

sullen cloud
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I am guessing that not more than 5 supercomputers pm will be necessary for building a quantum computer. Plus additional supercomputers for your storage..10 pm seems enough

wheat saddle
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I have questiin what the h do quantum computers do

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Or what are the used for

little anchor
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nothing, they've not been added to the game yet

wheat saddle
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Ok then are rods > screws better or steel beams > screws better

willow veldt
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What's defined as "better" is the question there

dim thicket
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With enough alternates, you don't need screws or rods for anything

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Otherwise, you need what you need and that's life

feral ferry
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i thought using alts to make a top-tier item using the fewest types of raw mats was a fun challenge. ie supercomputers using only oil and caterium.

glacial hemlock
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Consider only 1 unreleased milestone could possibly utilize supercomputer, it is not a great idea to mass produce it.

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@feral ferry no, it uses iron? , copper, quartz too.

feral ferry
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@glacial hemlock using the Caterium Wire, Quickwire Circuit Board, and Quickwire Computer alts you only need caterium

glacial hemlock
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Caterium computer is not interesting

feral ferry
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🤷

wheat saddle
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To save space what's the best recipe for screws

coarse pulsar
wheat saddle
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Is it 1 regular rod> 12 screw, 1 steel beam > 36 screws, 2 iron ingots . 12 screws

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@coarse pulsar take the far right

coarse pulsar
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ok thx

wheat saddle
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Best Screw recipe? 1 iron rod> 12 screw, 1 steel beam > 36 screws, 2 iron ingots> 12 screws?

empty hemlock
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best screw recipe is no screws

sullen cloud
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And second best option is iron ingots > screws

wind spade
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@wheat saddle best screw recipe is no screws at all

wheat saddle
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Rly

wind spade
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yeah

polar sleet
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screws just complicate factory design since they easily max out belts. also most of the recipes that use screws, have alt recipes that don't need screws, and have better resource consumption.

shrewd yacht
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only thing is the stitched plates actually need more wire per minute than scews, but overall it reduces iron consumption.

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if you make scews from ingots then it really only add the scew machines that you still have to add for the wires

wind spade
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stitched iron plates need 75/min wire, while RIPs need 120/min screws

shrewd yacht
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alt reinforced plates with screws use 60

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same production rate as the stitched one

dim thicket
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But screws though

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Eew

wind spade
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yeah but why would you pick an alt recipe that uses screws

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and we don't really care about production rate, but more about raw -> final ratio

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you can always build more machines, but you are limited by the amount of resources

shrewd yacht
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well you still have to add machines for the wires and moving 75 wires/minute require more belt space

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the limiting factor is belt speed really

wind spade
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you can do close to 1:1 with iron wire tho

brisk crystal
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So is Iron Wire and Stitched Iron Plates a good combo?

wind spade
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definitely

shrewd yacht
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a mk5 belt with wires can do 10 assemblers iirc?

wind spade
dim thicket
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Best two researches in the game, and they mix well. Makes RIPs easy to make

wind spade
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yeah, I always suggest to go hunt for them even before advancing to coal

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and build the factory with them used from start

dim thicket
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Don't build wire far away. Build a wire machine for every RIP machine. No need to have a full belt of wire

wind spade
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yeah, if you underclock the RIP machines a bit, you can do 1:1 nicely

shrewd yacht
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nice thing with scew plates is that you need 60 pm and that is 13 assemblers exactly

wind spade
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13 is not a nice number 🤔

shrewd yacht
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assuming you make screws from ingots directly

wind spade
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well steel screws > any other screws

#

(but still anything else > any screws)

dim thicket
#

If you are using screws, do the same thing: Build a screw machine at every RIP machine. No need to have a belt full of screws

wind spade
#

^^

shrewd yacht
#

steel scews are not better than ingot scews I think

dim thicket
#

I don't know anything about the screw alternates lol. My goal is to ditch screws

#

But shipping steel plate sounds like a bit of a pain yeah

wind spade
shrewd yacht
#

main thing with stitched is that it removes one product completely

wind spade
#

well, SIP + alt rotors, alt computers and alt HMFs

shrewd yacht
#

I'm confused

#

steel screws are total of 15 raw

#

iron is 10

wind spade
#
  • steel ingot alt
#

7.5

#

if you don't use the steel ingot alt, then you should

shrewd yacht
#

oh right, forgot to check that as on always

#

meh... I don't have a big consumption of these plates anyway

#

but I did move to stitched when cleaning up an old part of my factory

#

just had to add quite a few machines for iron wire

dim thicket
#

If you're using heavy alts, you're already very coal dependant. Building useless screws with steel is eh

shrewd yacht
#

Crystal Computer is an anoying one

#

it feels worse than QW Computer

#

but apparently it is not in terms of total consumption

wind spade
#

crystal computer by itself decreases oil usage from 64->16 per computer

#

that's it's main selling point

shrewd yacht
#

the balance right now seem to be between caterium and quartz

#

because the quartz usage is quite high with the Crystal Computer and the alt HSCs

tacit valley
#

Is enriched steel ingot a good choice concidering i have tons of iron nodes I don't use yet, or should i keep using the alt steel ingot cuz I'll need the iron ?

shrewd yacht
#

afaik no

#

you need compacted coal for that and that will add more resources to consume

#

without checking I think you increase the coal consumption by a lot and add sulfur

tacit valley
#

Well, is sulfur that important ?

#

Plus, I think it reduces the amount of coal you use to make steel

wind spade
#

iron is never a concern. We have tons of that and if we need more, we can get more from copper + iron alloy. Enriched steel is useful to decrease coal consumption (well, replace part of the coal with sulfur). Since sulfurs only usage is compacted coal and that only can be used for enriched steel, then I'd say use any sulfur you find for enriched steel and use the alternate steel ingots (iron ingots + coal) for the rest

shrewd yacht
#

actually alt uranium cells use sulfur

#

probably not a lot to power it all total, but its there

#

and iirc compacted coal was very efficient for power generation?

wind spade
#

oops, sorry. Yeah, after alt uranium cells (and batteries, if you will), you should burn the rest to compacted coal -> steel

#

compacted coal is 4th most efficient fuel, yeah

#

after nuclear with alts, coal and nuclear without alts

#

well unless you are running out of coal, you shouldn't upgrade from coal anyway

#

that is, until you get to nuclear

shrewd yacht
#

nevah!

#

I refuse!

#

😛

wind spade
#

nuclear is more efficient than just burning coal for power

#

only by a bit, but it is also way more powerful

#

since you can get like 3/4 of available power on the map just from nuclear

#

1050 GW

#

compared to like ~250 GW from all the other power sources

shrewd yacht
#

well, unless I get a much faster computer or CS do miracles with optimisation I will not need nuclear power 😛

tacit valley
#

Thx @wind spade

shrewd yacht
#

tbh, unless you build a factory so big that you tap all available resources, then you can pretty much do as you like

wind spade
#

well I won't put it that way, since hitting the oil cap is pretty common without alts

tacit valley
#

Well, I use 2 oil nodes to provide me power, and so far it has been more than enough

dim thicket
#

I don't care about energy efficiency, all that matters is (Energy output - Energy cost) of a resource

wind spade
#

that's basically what energy source's efficiency is

dim thicket
#

Oh

#

I thought we were doing output/cost my bad

wind spade
#

no, then it's pretty straighforward 😄 nuclear > turbofuel > fuel > compacted coal > coal 😄

#

but with the efficiency, that's a bit more interesting

sullen cloud
#

Batteries > turbo fuel

patent bough
#

but you can't power your factory with batteries

wind spade
#

batteries aren't usable for power

#

only for vehicles, and who uses vehicles nowdays lol

#

apart from personal driving

#

they are pretty much useless now, when we have trains

dim thicket
#

It looks like you're doing (power from/Energy provided)

patent bough
#

in my current save i drive an explorer to new places to birng extra building materials, but once i have train tracks laid out i just use an engine to go back and forth

tacit valley
#

I didn't get to trains yet, do they use a lot of energy ?

patent bough
#

*bring

shrewd yacht
#

trains are 25-110MW per loco

dim thicket
#

They can use 120 MW or so

wind spade
#

@dim thicket yeah, basically calculating the amount of power from a fuel that can be used for something else than the producing of said fuel

patent bough
#

cost per locomotive plus uhhh some when they load/unload

#

which i was going to check on and forgot to

wind spade
#

50 MW per platform + 50 MW per station

shrewd yacht
#

idle the loco uses 25

dim thicket
#

I don't see such a ratio as useful. All that matters to me is the amount of energy I can pull out of the ground per minute

wind spade
#

in earlier patches it was 50 MW draw all the time but I got some reports, that they are consuming power only on load/unload

patent bough
#

ah is that what it is

#

that seems about right for the power spikes i've seen with my giant 10 freight car train

shrewd yacht
#

oh so each loading/unloading section uses 50MW when train is at station?

wind spade
#

@dim thicket 1300 GW

#

but you can hardly use more than 300-350 GW

tacit valley
#

Btw geo thermal generator are 100% efficient 🤔

dim thicket
#

No no, I mean I can't justify using (power from/Energy provided) when rate of power production is the important metric

#

And I've still not used 2K, but I'm planning on changing that

shrewd yacht
#

if each station segment uses 50 when active then that will cause some big spikes once people get a lot of trains

wind spade
#

well, needing only ~30% of the max available power is a good reason to focus on the most power efficient fuels, no?

dim thicket
#

Not when upgrading it gives more power, even if the ratio becomes worse

sharp carbon
#

any calculator that optimizes according to belts speeds?

#

everyone i find doesnt account for belt speed , for example if only have mk 1

wind spade
#

you can always underclock to fit the stuff for belt speed

#

but you can also build more belts

#

so I don't see a point of really considering belt speed in the build

glacial hemlock
#

Instead of a single mk4 belt, for example, you could stack 8 mk1 belts on top of each other, if you desperate on the throughput. And you could stack belts even before researching logistics mk2

ornate flint
#

I've completed building the production line for heavy modular frames. But when completed I decided already to scale up and double at least the production

#

I'm at 5.5x min but wanted to go at least 11... Is it better to get the missing materials (concrete) or to get the limestone and have all the production line on place

dim echo
#

😃

royal mango
#

cues the music I've got the power

wind spade
#

stops that music

trail cipher
#

You decorate everything

#

Or usually play something else

cedar mica
#

@wind spade I think the buildings part of the calculator is a bit off. Items says " 0.17037 x Oil Pump (Normal)", yet buildings say "3x Oil Pump (Normal) "...

wind spade
#

the building view rounds up every production line

cedar mica
#

Sure, but why would you build 3 oil pumps, if you are using less then 1 normal worth?

wind spade
#

some people build separated factories for separated items

#

and also, power shards would be calculated wrongly

#

if one production line would have 200% overclocked pump (0.5x) and other one 250% overclocked (0.5x), the building view will display "2 pumps, 5 shards in total". But if it didn't round up, then it would display "1 pump, 5 shards"

glacial hemlock
#

omg. patch notes are lit!

#

I would like to do more measurements regarding trains... partly because automating fuel rods might take some time...

sage current
#

Hiya Greeny, itis me again, I hope that I do not make a stupid mistake again.. But I just put a savegame on the website, but it does not show anything anymore

#

Old save still works, but a new save (after the patch) is not working

glacial hemlock
#

IIRC the map is not modded by greeny.

wind spade
#

we have this already sorted out 😉

nova falcon
hot moth
#

Hi, How do I do a load balance for 60 to 48 ?

dim thicket
#

First, consider using a manifold. 99 times out of 100, people who ask that question don't need to balance anything at all

#

If you recognize you need to balance, search a 1 to 5 balancer on Google

hot moth
#

Ty @dim thicket Will look into manifold

patent bough
#

am i wrong for building manifold mergers on top of splitters and using vertical belts to route the output back on top of the input?

#

i just think it's neat

#

and it's an extendable pattern as long as i leave myself room to build

#

for some stuff it's a bad idea (if output product totals go over belt capacity) but otherwise...

dim thicket
#

How? Like using a lift over every machine to bring the output back over?

patent bough
#

yep

#

just means i have to leave a little room between splitters and machines

#

and if i get picky about the alignment i end up fidgeting a lot or i just end up with mismatched lifts with slanted belts between them

#

i wish it gave guidelines for vertical belts facing each other

#

if i dont do that i just end up merging separately on both sides and idk

dim thicket
#

It's neat, but why not just keep the output on the output side?

patent bough
#

because there's two output sides and i want my output in one place and not two

#

and yeah sure i could merge it along both sides and then merge it one more time but eh

#

depending on what i need it for i could even leave it split

glacial hemlock
#

Its your preference. If you think that realignment worths to take your time.

#

Building belts in satisfactory is too easy. Sometimes you can rest it on a machine, sometime you can rest it on a power cable.

willow veldt
#

Do you fellows reckon it to be far fetched to imagine that mk7 or 8 belts (probably 8) would be able to transport 1200 resources? This mostly with overclocked pure nodes in mind

modest linden
#

imho that really depends on how much optimizing the networking helps

wind spade
#

I think that mk6 will transport some number around 1200

#

however I never really suggest planning for the future, since it's EA game 😄

willow veldt
#

wise, but I'd rather plan to and build more production facilities than needed compared to too few 😃

#

But you're probably right about the mk6 guess being 1200, I for some reason undermined the value gaps between 4 and 5.

#

My current iron prodcution I'm setting up is ment to support 1.2 belts, with the possibility of expansion

#

will be running at roughly 70% efficiency for the setup until that point but that's fine (14 smelters not getting any input)

wind spade
#

well you can always improve your production. but tearing down a build just because you need different endgame item than the one you massed is PITA

willow veldt
#

Oh obviously, but keeping it basic for now with the raw resource refining kostly

wind spade
#

I just rather build small-ish to keep the production for current tier than overbuild for next tier (talking about T8+)

feral ferry
#

the only thing you can really do to prepare for higher tiers is reserve space

willow veldt
#

@wind spade My first factory that I keep around as a fallback does basically just that already

#

2 super computers/min

neon pier
#

I agree. Especially after I thought trains would need aluminium and spent a long time preparing that before they were released...

feral ferry
#

the clue there is that trains are only in T6, whereas aluminum is T7

glacial hemlock
#

Trains were T7 before released.

feral ferry
#

i thought they were T6? i seem to remember someone playing an "edited" save with trains being in T6

wind spade
#

trains were assumed to be in T7 for whatever reason. Idk about edited saves tho

neon pier
#

Hence my bad assumption. I should have realised that track would have to be steel based - aluminium rails would seem to be a bad idea... 🤔

glacial hemlock
#

The thing is we not sure whether the old version of train uses turbo motor or not

wind spade
wooden rune
#

Coolio, thanks for that!

woeful stump
#

looks like you can make about 78 nuc rods/min with alt recipes before you get constrained on uranium, which should power about 156 plants running at 250% for net grid capacity of right around 1 TW

#

i think thats what the wiki calculated as well

wind spade
#

you can make 84 nuclear rods/min

#

1050 GW

woeful stump
#

i think that assumes you can use all of the uranium, mk5 belts cant move it all atm

wind spade
#

however you hardly need that. 1 node should be enough for 99% of bases

#

mk5 belts move 780 ipm

woeful stump
#

ohh then my math was off i thought 570 for some reason

wind spade
#

you can only produce 600 ipm from one node

woeful stump
#

k i got 84 as well now

#

cool

#

so need to build 168 plants rofl

wind spade
#

you hardly need to

#

you won't be able to use more than 300 GW

woeful stump
#

32 uranium cell builders and 56 nuke fuel rod makers

wind spade
fallow lily
#

Since when does "need" have anything to do with what people choose to do in this game?

woeful stump
#

fuk i used excel forgot that tool existed

fallow lily
#

The alternate recipes analyzer is one of my favorite bits of it.

woeful stump
#

you need about 1.6x1.6km square to get 168 nuke plants on your map

wind spade
#

3D space 😉

woeful stump
#

yea if u have height to make 4 levels u can do a .4 km cube

wind spade
#

@fallow lily thanks 😉 it's not much known tool, but I would say that it's very useful for most people

#

it only had 3400 unique visits so far, compared to 100k of the calculator

fierce ruin
#

If I doubled or tripled my generators in theory the total burn rate will slow down per generator?

fallow lily
#

In practice, too.

woeful stump
#

yes consumption is based on usage not capacity

fierce ruin
#

Just thinking about ways to reduce the overall waste output

fallow lily
#

There's no way to do that.

fierce ruin
#

Right now I'd be producing 500 waste every 10 minutes based on my current setup

fallow lily
#

Aside from "Use less nuclear power".

#

And you'll continue to produce 500 waste every ten minutes. It'll just be distributed among more reactors.

wind spade
#

yeah, if you double your reactor count, you half the amount of waste produced per reactor

#

so in the end, you produce around the same amount

fierce ruin
#

Basically there is not much point as you end up with the same amount of waste regardless just would take longer to burn the rods to get there

wind spade
#

in theory, you could build like 100k gens, fill them all with 1 nuclear fuel rod and then connect them at the same time. That will give you a lot of time before they produce the first waste.

#

but that's just unreal in practice 😄

fallow lily
#

Technically everything's Unreal.

woeful stump
#

GOT EM

#

thatd be interesting to test how many significant digits the game keeps in calculations rofl

#

make 100k generators and have the first waste take like 5 years to pop

fallow lily
#

I think other things would pop first.

wind spade
#

also, that is based on the assumption, that waste gets generated after 1/25 of energy is used. However I haven't confirmed that, since I didn't really get to nuclear yet

#

it seems logical, but if they do the first waste production when the item is consumed, you can't really help it

fallow lily
#

You know, I was going to say that having to deal with 100k waste all in one moment would be a bit of a problem.

#

Then I remembered that having 100k reactors to begin with presents far more immediate problems.

wind spade
#

with that number of generators, you can probably leave the waste in the output slot 🤔

glacial hemlock
#

With 100k nuclear plants, you will go insane before you even accumulate all the required building resources

fluid berry
#

When at the reactor stage, you should have tec and mats to harvest energy from all geysers too. Heared they always run at 100%, that would make waste output slow down abit too

placid inlet
#

if u dont connect any belt to the nuclear waste output what happens

wind spade
#

the same thing as with all machines, output slot will get filled and when it's full, the machine stops running

worthy mist
#

@woeful stump interesting that you only got 168 when the max for 84 according to Greeny's calculator is 420 (blaze it)

wind spade
#

good point, I missed that yesterday

dim sparrow
#

a

wind spade
#

b

summer field
#

math is difficult enough without adding algebra to it.

dim sparrow
#

yes

patent bough
#

Algebra is easy

ivory sentinel
#

Yeh

woeful stump
#

84 rods feeds a 250% nuke plant for 2 mins doesnt it? thus u can support 168 nuke plants I would think

#

or 420 at 100%

empty hemlock
#

never overclock powergens, it's pontless

woeful stump
#

means u can build and wire hundreds less nuke plants

wind spade
#

also not waste 504 power shards

empty hemlock
#

well if you have 450 power crystals spare

woeful stump
#

ye i got more tahn i can do anything with but i guess

wind spade
#

really? you have more than 900 power shards (for all the miners)?

woeful stump
#

yee boi

wind spade
#

so you are the guy who is farming slugs from lizard doggos?

woeful stump
#

looks like theres about 1200 on the map

wind spade
#

my calculations (although they were from previous patch) were that you have like 50 shards extra

empty hemlock
#

also why not just throw the slugs into other machines then? having 168 gens at 250% overclock running at 10% usage is not gonna use anymore rods than 168 gen at 100% clockspeed

woeful stump
#

mostly cause i want to max nukes for the lolz without having to eat 1/8th of the world map to slap 450 of em haha

wind spade
#

people just forget that 3rd dimension exists

#

anyway, new calculations for current patch: if you fill all miners with power shards, you get left with 322 extra

woeful stump
#

i have a bond villain base thats inside the waterfall void, i can only got 3 or 4 stories in there with how i have it set up

wind spade
#

so you still need to farm some slugs even if you found all of them on the map

woeful stump
#

i mean yea technically but id assume most players who are maxing out their game for the lolz also are using that which cannot be named to get extra cells/etc

robust vessel
#

hey Greeny

#

I finally found a use for alt screws

wind spade
#

delete them

#

only use

#

or put them into Hall of Shame next to alt plastic

fierce ruin
#

Lol

#

@robust vessel what is it?

eager spindle
#

that alt plastic recipe needs some serious help

#

how tf does adding fuel to rubber produce plastic

wind spade
#

I'm wondering how many people actually use that recipe without knowing

eager spindle
#

"it's an alt recipe it must be good"

robust vessel
#

@fierce ruin making a mini bootstrap computer plant and it will make it so I don't have to have an extra production step to take rods from ingots

glacial hemlock
#

@eager spindle by people with full head of screws.. haha

pseudo jay
#

Honestly I want a synthetic fabric recipe using plastic or oil

#

Just so making filter production completely automatable

trail cipher
#

Or a tree farm to get wood and leaves

patent bough
#

Ooo polyester recipe yes please

#

Let me automate filters without feeding in biomass and shrooms

exotic rain
#

I'd like to see a "Plasteel" recipe - Plastic + Limestone + Foundry = Steel.

glacial hemlock
#

Omg?!?

wind spade
#

@exotic rain that recipe would be essentially useless

exotic rain
#

Might be nice in areas of the map where coal isn't abundant.

wind spade
#

oil is currently the most needed resource. Adding it to a mix doesn't justify saving of coal

#

coal isn't really a bottleneck

exotic rain
#

then . don't use the recipe? It's less-useless than alt-plastic 😃

wind spade
#

no, but it's the same useless as alt motor and similar

#

or rubber cable

fallow lily
#

Oil pump Mk 2 when?

wind spade
#

Nobody knows

#

Maybe we won't even get it

onyx crag
#

alt plastic seems like it'd be good if you don't want to use a third train car to carry fuel, rubber, and plastic

sand garnet
#

hey greeny, you can probably help me with a question i had earlier today

#

your site has a double manifold option to show how long it takes for stuff to fill up

#

but in my calculation it is faster to have the splitters on the outside than on the inside

empty hemlock
#

is is the same speed. if you use the same input rate

#

if you double the input rate cause you use 2 inputs then obviously you fill it faster

sand garnet
#

i have 1 splitter at the start that splits off items to 2 lines of smelters

#

so more items will go to the end of the line

wind spade
#

@sand garnet double manifold means that you split for two machines with each splitter

sand garnet
#

yeah but thats not what i want

#

i want a reverse of that

#

in double manifold, the items get put out on the outside

#

i want what in a double manifold is the row of splitters, to be the mergers

#

so feed from outside

#

that way instead of splitting into 3 at each splitter, you split into 2

wind spade
#

those are essentially two manifolds with half the ipm input and half the machine count

sand garnet
#

same machine coubnt

wind spade
#

no

sand garnet
#

just reverse the input/ output sides of the machines

wind spade
#

each one has 1/2 of the machines

#

left side is one manifold, right side is another

sand garnet
#

ah well yea

#

i guess that is correct

wind spade
#

so you can just calculate that by dividing input ipm and machines by two and put that in as a normal manifold

#

@onyx crag no, don't use alt plastic. It's bad. It's not worth. Don't even pick it from HDD

#

you don't use much plastic anyway. Most of the alts allow you to replace plastic with rubber

onyx crag
#

exactly, but you still need a little bit of plastic

wind spade
#

yeah and you should get that from oil, not alt plastic

onyx crag
#

that would mean devoting another train car to oil

wind spade
#

which is one-time investment

#

alternate plastic increases your oil usage

polar sleet
#

though the thing with trains is that you could just dedicate one car to plastic and the rest to rubber, and thus completely negate the need for alt plastic recipe.

wind spade
#

there is no need for alt plastic anyway lol

polar sleet
#

since you make both from oil sites, and anyplace that needs plastic likely use rubber as well.

onyx crag
#

I already dedicate cars to rubber, turbofuel, fuel, and compacted coal to make the turbofuel

#

and have a tower of containers full of extra rubber and fuel

cedar mica
#

Alt plastic, is more just to get rid of your fuel, when you go nuclear

polar sleet
#

lol

#

you still need fuel for jet pack though

wind spade
#

well you should go coal > nuclear anyway

#

fuel is just horrible and at the time you get turbofuel, you can probably already have nuclear or be close to it

cedar mica
#

Depends on how much juice you need to kick start the nuclear, I guess

polar sleet
#

@wind spade is it though? is there enough coal that using only coal is best? nuclear can generate a lot of power for very little of any given resource, if you use the right alt recipes.

wind spade
#

yeah, you use 18% of power generated by fuel just to run the fuel production

#

with coal, it's only 5%

#

nuclear with alts is around 3.5%

polar sleet
#

true but you're forgeting the power per item factor

wind spade
#

well you mostly don't have big enough factory that you will run out of coal and sulfur

polar sleet
#

even if it costs more power to make power, if the item cost is significantly lower, it math back out to a overall gain.

#

basically it's more of a matter of net power production per items used that matter most for efficiency in this game.

rich mirage
#

are both of these in the game?

wind spade
#

yes

#

@polar sleet that would be true if you are limited by amount of resources, which you probably aren't at the stage where you unlock oil, since you hardly touched all nodes

rich mirage
#

I researched a lot of hard drives and still didn't get neither

cedar mica
#

39 alts in total, I belive

wind spade
#

I assume you need to have nuclear unlocked for them to show up

rich mirage
#

I have tho

polar sleet
#

@wind spade I know. though in a sense we are limited in the number of raw items produced per min.

wind spade
#

yeah, but that's what I'm talking about. You don't hit the limits at the time you unlock oil

#

and you probably won't hit them before nuclear

polar sleet
#

I know. it just technically we are limited, but practically, we don't really use all the nodes.

#

so yeah "infinite" resources

rich mirage
#

is there a way to calculate how much power I can get from one uranium node with all best alt recipes?

wind spade
#

350 GW

#

and yes, you can use the consumption tool on my site for that

polar sleet
#

yeah, the best alt recipes will always include all the alt uranium recipes so far. thus it's a easily calculatable amount per uranium node.

rich mirage
#

wait you're the greeny?

#

bruh your calculator is so much help

wind spade
#

just greeny. I don't need the 😄

rich mirage
#

but I think I found a bug

#

wait

polar sleet
#

the real challenges of nuclear seem to be a combination of factory creation, and waste management.

wind spade
#

waste management is so easy tho. Just put a few containers down and be done with it 😄

rich mirage
polar sleet
#

I'm not sure how many hours it took me to make the fuel rods factory just to power my 15 power plants. and i still need to make the waste dump.

rich mirage
#

floating points are really annoying

fallow lily
#

The high demand for oil products also works against fuel generators.

polar sleet
#

yeah fuel seems great since it's easier to get large amounts of power. but then you do math and realize that it hogs a high demand resource.

#

you can try coal. but that caps out pretty quickly, once you start making multipule large facotries.

wind spade
#

@rich mirage I assume that's because it's like 0.000000000000000045 ore extra or something lol

#

yeah, coal is cool, you can boost it with sulfur (it's only a little bit worse) and then go straight to nuclear. Only use turbofuel if in dire need of power and no coal left (and never use the plain fuel, it's just so bad 😄 )

polar sleet
#

yeah despite being an oil hog, turbo fuel can give you some beastly power levels. that being said, when your ready to make your bigger factories for things like supercomputers. you might want to switch to nuclear first to free up the oil for rubber production.

glacial hemlock
#

just managed to complete 3rd delivery with my brother in MP mode, around 15 hours mark. Also automated cartridge, oscillator and SC at minimum production. Man it took so much brain juice. Even setting up a temporary SC production (1.9 /min) took both of us 1 hour

wet coyote
#

anybody know the website to calculate things??

wind spade
long hearth
fierce ruin
sand garnet
#

both of those can be found in the pins in this channel

#

as a reminder for everyone

fierce ruin
#

Look at greenys comment Tom

sand garnet
#

yeah but people are lazy 😛

#

so I figured actually writing it would help 😛

fierce ruin
#

aren't we all lazy?

sand garnet
#

Im a very productive person

#

as in, I productively procrastinate every chance i get

fierce ruin
#

I still have 5 pages to write up Tom so I know what you mean

#

Wait no 6

fierce ruin
#

is there a way to find out how much output a train has over a distance ? like a belt in item/min ?

#

so i have to measure the time the train needs and use the numbers shown there and multiply the number by 2/3

wind spade
#

there is a second table

#

under the first one

fierce ruin
#

the 2nd table is alrdy multiplyed?

wind spade
#

that shows the times already modified for one train car instead of full platform

#

the 2nd table shows the time how often does a full train need to come

fierce ruin
#

so if i understand it correctly with 2 MK2 belts a train should arive every 10mins ?

wind spade
#

depends on your stack size

fierce ruin
#

with a 500

wind spade
#

which item are you talking about

fierce ruin
#

ah okay i think i get it now

wind spade
fierce ruin
#

2 mk5*

wind spade
#

ah, then yes 😄

fierce ruin
#

brain laggy

wind spade
#

I'd suggest not going over 9 minutes to have some gap

fierce ruin
#

so i only have to look at the stack size and measure time of the train alright

wind spade
#

but that also depends on your production

#

if it's greater than 2x780

#

since with the loading delay, you will get a little less than 780/min from one belt

fierce ruin
#

yea it said smth like 25~s or so

#

gues i have to rebuild some stuff later on today with that new knowledge

wind spade
#

yeah, with the delay, you can get max around 747.5 items per minute for one belt

#

so you should never max belts that come out of train stations if they are 2x mk5

fierce ruin
#

well for me its the first type of this games still abit overwhelming sometimes 😄

#

learning by doing and alot of reading

wind spade
#

for your first save, it's good to just enjoy the game and not worry too much about efficiency

#

but a bit of learning is alwyas nice

fierce ruin
#

i wouldnt call it efficiency i just dont want my factory to run out of materials

wind spade
#

yeah, that's always good

fluid gale
#

how to go from 2 lines to 18 smelters?

dim thicket
#

A manifold

#

---+---+---+---+
A line with a splitter for each smelter

robust vessel
#

always manifold

fluid gale
#

each splitter

dim thicket
#

Actually, since you have two lines, split it into two manifolds

fluid gale
#

how

#

one on top of each other?

robust vessel
#

put a splitter in front of the input to each smelter

dim thicket
#

You could

robust vessel
#

then chain them together

fluid gale
#

ok

#

then where do the inputs go

robust vessel
#

1 line going into two, 9-smelter groups

fluid gale
#

ok

#

this is my situation

robust vessel
#

unless there's a reason to stagger them like that, just line 'em all up

fluid gale
#

not enough space

robust vessel
#

hm then I guess you could stack the input lines?

#

and just place the splitters on the belts after you run them

dim thicket
#

Indeed, sounds like you need more than one floor, or more than one line

fluid gale
#

ok

#

so 2 levels

glacial hemlock
#

If you work out the meth, staggered design always take more space than in-line design.

gleaming patio
#

Anyone know how much compacted coal per minute a coal gen consumes at 100% output?

robust vessel
#

@gleaming patio wiki says 12s burn time, so 5/m

gleaming patio
#

Oh. Sorry, I didn't think the wiki would have that info since it didn't have rates for nuclear fuel rod consumption

robust vessel
#

how dare you 😆

wind spade
glacial hemlock
#

@gleaming patio if that is the case, i will go and review the page

#

It has. At infopanel, stated burn time is 5mins

#

I just added it into the text anyway.

wind spade
#

fyi burn time has almost no value for most people, since you are looking for consumption per minute

glacial hemlock
#

That would be leave to the players as a homework.

calm bison
#

So, did anyone ever do the math how much nuclear waste one would have to produce to cover the entire map in storage?

fierce ruin
#

🤦

wind spade
#

like 5000 people already here

empty hemlock
#

thousands and thousands of hours

calm bison
#

Well, obviously. I'd do it myself, as soon as I find out how high the death zone is.

wind spade
#

considering that there is almost no limit to build upwards, I'd say infinite amount of time

fierce ruin
calm bison
#

Alright, then. Keep your secrets.

fierce ruin
#

Spawning the map with an insane amount of waste from a mod would be way quicker

#

But I don't see the point

eternal slate
#

where are you going? 🤔

fierce ruin
#

was testing a theory, hit the skybox instead

eternal slate
#

calculate terminal velocity?

fierce ruin
#

trying to see the top of the space elevator

eternal slate
#

there is something wrong if you already hit space junk

fierce ruin
#

no that is correct, where can you go? the game world is only so big

wind spade
#

@calm bison secrets?

calm bison
#

The secret of how much time it would take.

wind spade
#

we have infinite space, how do you calculate filling infinite space?

#

@calm bison

calm bison
#

I mean, probably not. At some point, computer maths is going to kick in.

#

If, for example, the x, y and z coordinates are implemented as double, you'd be looped back around as soon as you hit 1.79769313486232 *10^308 m distance from the origin point.

#

But I meant, the space enclosed by the zones of death.

wind spade
#

I don't think that if you go up you hit a zone of death

sand garnet
#

thereis a damage barrier

fierce ruin
#

look at my pic greeny thats insta death as soon as you hit it

wind spade
#

oh ok

#

how high was that?

sand garnet
#

I think you can go through it if you have enough speed tho

fierce ruin
#

damn high

wind spade
#

let's assume 10km, does that seem right?

fierce ruin
#

would not surprise me, as for the edges to the sides, it's much smaller

calm bison
#

And not shaped like a square.

wind spade
#

edges are 5.4x5.4, right?

#

or at least that's how big the map is according to the devs

misty owl
#

Well there is a limit. I jumped on the "upgrade spacecraft". I did not survive 😄

calm bison
#

Remember you can't breathe in space. So next time, pack a snorkel.

eternal slate
#

maybe you can filter out the void with good enough filter

wind spade
#

assuming available building space is 5.4x5.4x10km, we can fit 729M industrial storage containers, each one having 24000 waste in it, resulting in 1.75e+13 nuclear waste. Single reactor running at 100% would fill it in 6,657,534 years

#

is that good enough for you @calm bison

calm bison
#

That is satisfac sufficient.

frigid wolf
#

Hi Guys, a Meta question, what would be the tips to create the largest possible base or bases that would have zero lag?

wind spade
#

you basically asked "how to be rich without money". The bigger the base, the bigger the lag, no matter what you do

sand garnet
#

those 2 things are mutually exclusive

calm bison
#

500GB RAM, 6.5THz Octacore CPU

sand garnet
#

I dont come in this channel because i suck at math, but even I know the answer to that question lol

wind spade
#

Octacore = 7 useless cores

frigid wolf
#

@wind spade Are you saying the game is not written for a multithreaded system
?

calm bison
#

Oh, yeah, and better multithreading

wind spade
#

it can only use single core

#

since it needs to be deterministic

frigid wolf
#

That explains A LOT!

#

@calm bison , There is a slider that allows you to control how many threads you want to use.

wind spade
#

well there are some things that you can calculate in paralel

#

I'd send you to the FFF blogs for that

calm bison
#

I've already read them.

wind spade
#

then you know 😉

frigid wolf
#

@wind spade A link would be great Thanks!

wind spade
calm bison
wind spade
#

but you need to find the correct ones. I don't know the numbers

#

oh, there we go ^

calm bison
#

Literally googled "factorio multithreading".

wind spade
#

I think they covered the issue in a few others as well

#

but yeah, this one is the basic one

calm bison
glacial hemlock
#

I have an ambitious idea of automating some turbo motor. But, where should I start from? hmm...

#

Maybe I should begin by building some foundations? hehe

calm bison
#

Did you draw that graph yourself?

wind spade
#

no, it's from my tool

calm bison
#

Huh. Must be using a different tool then.

fierce ruin
glacial hemlock
#

Mk3 overclocked, just refer to 1xmk5, stack 100, which is 4min6sec

#

Your train probably won't make a round trip within this time so consider using 2 cargo cars to transport a single mk5 belt.

fierce ruin
#

so complicated s.s

glacial hemlock
fierce ruin
#

curretnly i use 1mk2 miner for 1 platform

#

with mk5 belts

glacial hemlock
#

Mk2 miner can refer to 1xmk4 or even 1xmk5 depending on purity

#

If it is pure, then always use mk5

fierce ruin
#

but i mean if u use a Mk3 miner with 150% overclocked how would that work ?

glacial hemlock
#

360? Then mk4 belt

fierce ruin
#

so i dont realy need mk5 belts out of the platform?

patent bough
#

O heck my bauxite train round trip is a perfect 4:06

#

give or take a second

unkempt glacier
#

whats the maximum reach of a track? looks like 14 foundations?

swift pond
#

alright, so i gotta manage to split 4 iron resource nodes into assemblers

#

not assemblers

#

foundrys

fierce ruin
wind spade
#

that's the second time he's done that

fierce ruin
#

Moderator time?

#

twice in a row is a bit much

summer field
#

@chilly kite If you're not actually playing Satisfactory, then I don't think you should be posting links to your stream. Also, what they said. This channel isn't even for that, which I assume you know since you posted it properly in #streams-and-videos (yet you're playing Apex currently...)

sullen cloud
#

It’s THE popular math and meta channel, thousands of Apex interested ppl around gotem

glacial hemlock
#

@unkempt glacier
12.5 foundations. 100meter

dense iron
#

Math check... max belt is 900 items per second? If my smelter is maxed at 75/min, 12 smelters would consume the belt?

fierce ruin
#

780pm

#

no mk6 and I doubt the speed will still be 900

fallow lily
#

Your math is correct, though.

swift grove
#

So, I've just done some maths and worked out my production divvy:
Planning on expanding out to a pure bauxite node in pink forest, and 2 normal quartz nodes around the base of the cliff.
OC'd MKII miners should give me 600/min of each, which means that, splitting bits off at certain points to my warehouse, my end product for personal use should be:
50 Alclad/min
2.5 Crystal Oscillator/min
1.5 Radio control units/min
1.5 Turbo Motor/min
12.5 heat sink/min

With all the obviously excess numbers being used to produce eachother and an end product of turbomotor

fierce ruin
#

Are you using the alts?

swift grove
#

The only alt is for the heatsync

#

Which I haven't even found yet, but without it I'll actually get bottlenecked by alclad and then heatsync at the end

#

It also relies on an output from the bauxite miner being a MKV conveyor

#

Now the question, is do I convey this shit all the way back to my HUB in the SW, or set up a train line

unkempt glacier
#

how far you have to move stuff?

swift grove
#

From Pink forest or there abouts, top of the cliff
Down to SW corner/spawn area.

I've got foundations already build above ground as framework for a railway up to the waterfall. tracks/power aren't down yet. Don't think I have enough Power output yet either but I might be able to swing it.

glacial hemlock
#

@swift grove use the alts. It can boost a lot of your aluminum chain.

#

There are 39 alts out there. Get'em all

#

I wanna be the very best, to catch all.....

swift grove
#

Yeah, I went on a bout the other day and got 4 more hard drives, but I keep getting the shit alts

glacial hemlock
#

If you play single player, you could just reload save until you get better alts. But somehow the available alts also depends on your current completed milestones and other alts

swift grove
#

What's the maximum amount of concrete production/min you could envision being necessary both now and in the near future

fierce ruin
#

10 tbh

white jewel
#

you will get limestone from the very begining storage is more help then X number of mines... you will have plenty of time

swift grove
#

What, 10/min?

#

I mean like, storage is one thing, but maximising output on a continuous basis is the goal here

white jewel
#

how many HMF are you planing?

fierce ruin
#

yeah unless your going through 1000 per minute you don't need more then that, bear in mind this does not include production only storing

swift grove
#

At this stage, still 5/min

#

atm I'm outputting 450/min

#

based on the quality of my modes

#

I'm just working out if I do plan to output up to 1000/min for future production

white jewel
#

you need 1 pure mk3 for HMF... one other for other purposes and no stres

swift grove
#

DO note, this is the soviet union we're talking about now, and concrete is our main resource 😂

Yeah I have no pures, so basically 600/min from other sources+ funcrete for the warehouse

#

I'm sorry, I'm coining a lot of phrases for no reason

white jewel
#

its fun... go for it

swift grove
#

Are HMF used as a basis for production capability?

white jewel
#

they are good measure of your factory... and they eat a load of concrete

frigid gorge
#

Did anyone count how much turbo fuel/m needs for 1 generator?

wind spade
frigid gorge
#

Oh, thx! I didn't thinked that it was updated

wind spade
#

turbofuel is in game several months lol

glacial hemlock
#

13.3333 seconds, divide this from 60

#

@swift grove it is measured in turbomotor / min.

willow igloo
#

I'm trying a bus build, based on the idea that every time I get a new tier of conveyor belt, I can keep the belt counts the same and simply expand each production line to reflect the new belt throughput, makes it handy when I can just calculate in number of belts needed. Is it just me or would Screws be inefficient to put on a bus, or if I do should I just have a ton of belts for it? Seems like most production lines eat a ton of screws

wind spade
#

screws are inefficient to use

#

you should replace them using alternate recipes

willow igloo
#

Ah, I haven't found any of those. I know they're supposed to be around if I explore

wind spade
#

yeah and they also can cut down your consumption to around 50%

#

if you don't use the few bad ones, then you pretty much save with each alternate recipe

willow igloo
wind spade
#

also, most of the time it's just better to bring ingots and make stuff onsite

#

especially with wires

willow igloo
#

I tested and found out that vertical conveyors can give me 24 belts per stack to access, so my thought was that I can have bus lanes as tall as I need and I can extend my factory perpendicular to the base, maybe several stories if I need to

#

The question I'm now facing is whether I should put screws on the bus or if I should make screws next door to whatever process will need them, producing locally

#

Last night I tore up my base and decided to build it again from scratch. Took about 20 personal storage chests to fit it all til I could burn through it this morning rebuilding

wind spade
#

well if you don't want to get rid of screws yet, then I'd say produce them locally, same as wire

modest linden
#

Screws are crap, get rid of them. It is worth searching harddrives until you get stitched plates at very least.

wind spade
#

there are at least 20 useful alternate recipes

modest linden
#

Is there a list of which ones are useful or not?

wind spade
#

which lower your production costs

willow igloo
#

where are they at though?

wind spade
#

@modest linden well, it's a bit subjective on which ones are useful

modest linden
#

That is true, but some are for sure NOT, also maybe we could show the "trade off" in the chart

wind spade
#

since if they change cost to a different item, it may suit some people, but others may not have enough of that resource

willow igloo
#

I mean, you guys talk about alternate recipes like everyone should've found them already

wind spade
#

@modest linden for that I made the alternate recipe analyzer tool, that shows you the advantage you can get from given set of recipes 😉

modest linden
#

you should be searching out the alt recipes, from pretty early game.

wind spade
#

@willow igloo they are in the crashed pods scattered around the map. You need to open them using power or items (every pod is different). You can get their locations on some online maps or just search for them

modest linden
#

there are several that are openable with just power, hook up a power line and pop that thing open

#

others are like 2 rods and easy crap like that. It is really not something that people should avoid. Stitched plates saves you so much fricken effort it is crazy.

wind spade
#

not just effort. If you combine Stitched plates + Iron wire, you save 50% of iron

willow igloo
#

so I take it that everytime I find a better recipe I need to just rebuild my factory again, lol

wind spade
#

so you can make 2x more reinforced plates with the same amount of iron

#

not exactly. what you want to do is find the recipes first and then build your big factory 😉

willow igloo
#

What do you use iron wire for?

wind spade
#

2 iron ingots -> 9 wire

#

better ratio than 1 copper ingot -> 3 wire

willow igloo
#

oh! so copper and iron wire are the same item for recipes?

modest linden
#

you will find the number of buildings you have to make in the production lines go way down with some alts, which makes it much easier to build and scale.

wind spade
#

yeah, the recipe is just named "iron wire", but produces "wire" item

#

for example if you are making HMFs with alternate recipes, you can get down to around 20% of original cost, so making 5x more HMFs from the same resources

#

so yeah, it's worth 😉

willow igloo
#

well damn, there goes my hard work on a bus

modest linden
#

It is ok, you can still use your bus, it will just be more efficient.

#

I had a bus in my first run through, in my second one I have built individual factories, spread around and bring it to a central location. I have found it easier with building separate self contained factories, especially when I wanted to "grow" a factory to be bigger.

wind spade
#

^

willow igloo
#

I thought about that, I thought about building a design that brings raw on one side, finished advanced product on the other, the entire layout fitting on a single floor with enough machines to keep one final product machine stocked. Then as I need more of that item, I just copy that design for as many floors as I need

wind spade
#

yeah, that's the best approach

modest linden
#

actually typically if you use a manifold you can just keep adding to the end of the lines

wind spade
#

stackable modules making 1 final item

modest linden
#

I started designing them to have "legs" that I can grow as I need more

wind spade
#

best way to do stuff

modest linden
#

I even have some that are "stacked" so each floor is a copy of the one below.

willow igloo
#

modular bases was my approach in Factorio, but I haven't heard of manifolds

modest linden
#

manifold is just a splitter per consumer with it chained together

wind spade
#

it's the way of splitting you are already doing

#

instead of doing a balancer

willow igloo
#

oh, yeah

#

I do that already because of space efficiency, it'll fill and overflow over time

#

but yeah I think I will do the modular design next run, what is the best way to feed raw to those factories, my instinct is to have a bus of raw material feeding between all the modular factories

modest linden
#

I put some refining on spot near the mines, then ship in that to the spots I need it.

#

Even if I put refining in the factory, it is always split into a separate leg

willow igloo
#

sounds good. Gonna start a new save

#

I spent too many hours dismantling my old base, building the one I have now, and I'd hate spending the time demolishing it a 2nd time, would rather just start on a good foot

modest linden
#

grab those harddrives early on, and build it the right way the first time 😉

willow igloo
#

one map I'm looking at shows what items are needed to get a hard drive, but doesn't say what the hard drive is. Is it random when you find them?

wind spade
#

it gives you 3 random recipes and you can choose 1

#

or you can save and load the game and it gives you 3 new random recipes

#

some think of this as abuse, but some use it to get the recipe they want

willow igloo
#

neat, thanks

modest linden
#

I find it more fun to just go grab another hard-drive, unless it gives you 3 stupid ones. There are some pretty stupid alts.

fierce ruin
#

only 1 alt is stupid

#

rest is useful

wind spade
#

there are a few more

#

both alt screws, alt beacon, alt motors, rubber cable, caterium wire

fierce ruin
#

aaahhh you propably refering to those wood coal etc

#

screws suxx yes

#

rest is usefull

#

ok - rubber cable suxx

wind spade
#

caterium wire is useless, since we have iron wire and caterium is needed for electronics

fierce ruin
#

yes, but it still replaces resource, sometimes you may want to switch usage from one res to another

iron thicket
#

@wind spade you can save and reload to get new recpies?!

wind spade
#

alt beacon just adds coal and quartz (and most likely caterium and oil) for no reason for item that you don't produce in larger quantities

fierce ruin
#

alt beacon fits for nuclear rods

#

if used alt for them

wind spade
#

I'd rather burn iron and copper for beacons, not oil, caterium and quartz

#

alt motors add oil to motor production, which you don't want to do, since oil is a bottleneck now

#

@iron thicket yes you can

fierce ruin
#

and it fits later for turbo motors

wind spade
#

how does it "fit" exactly? You don't care how you make motors for turbo motors

fierce ruin
#

and almost always they cut cost