#math-and-meta

1 messages Β· Page 411 of 1

pale jetty
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also 4 pure iron nodes close to a pretty open area

fierce ruin
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It has some really great nodes, that is where most of the ores I need are going to come from

pale jetty
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actually i miscounted them. It's 6 pure iron nodes super close πŸ˜‚

arctic nova
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indeed. northern forest spot has good purity of most resources, most kinds of resources in an 500m area and the furthest you have to travel is around 1.5 km for uranium. also the north end with high amount (10 nodes) of oil is reasonable close

stark lichen
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I wonder why some places like the Sothern Forest are devoid of resources.

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it has drop pods that don't require advanced materials to open

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so I don't think it will be an endgame area

pale jetty
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well i assume that's gonna be the north east since it's the only spot where you can't spawn and there are also a lot of pure nodes

still plinth
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Yea northern forest is nice you just move up next to desert canyon and everyone except uranium is within like 500m

arctic nova
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potentially. it was pretty tough terrain on my first base in the closed alpha, when I tryed connecting the oil from crater to the grass fields with sugar cubes

feral dew
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@fluid ether
PSA: ratio splitters would not work.

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@wind spade you should know by now, I'm asleep at all times

brisk crystal
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Note Blue is outputs and Orange is inputs which is used to determine whether splitter or merger

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Also from these 3 you can already sense the pattern

fluid ether
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@feral dew you say they would not work? How so? On top of having someone post selfmade mechanical ratio splitters right below which means they are already theorised. And even though I apreciate the idea, having one ratio splitter instead of n for a very limited set of ratio splitters (That are way to big to be practical for me) would be rather nice

brisk crystal
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I found this works well as an overflow valve. Say you want most of your output to go into a set of machines or area but when that area is saturated with inputs then all excess input flows through overflow output (1). However there is some inefficiency in the fact the overflow takes away resources from your main output during normal operation.

fluid ether
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I could see overflow as a means of having stuff made that you not need tons of, like rifle mags.

brisk crystal
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A use case scenario is in power plants if I want to power a bank of power gens but also want the output of products to switch into a truck station when the gens are saturated

fluid ether
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that would also be quite nice

brisk crystal
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Another upside to this is you can station this "overflow gate" next to a truck station and you don't have to move the truck station or route any conveyors in the event of a system expansion which is the case if you are manifolding

feral dew
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@fluid ether in one single splitter, it wouldn't work

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I'm sure you're aware of the problems with mixed splitting? (Different belt speeds), that same thing would hinder a splitter which worked in some ratio of outputs, rather than having the outputs cycle in some cyclical fashion

fluid ether
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I don't know of mixed splitting problems.

feral dew
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The result would be, if you wanted a 1/3 split, it might look something like 2/5, in other words useless

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Oh, really. Okay.

fluid ether
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if the splitting ratio would remain deterministic, that is fine lol

feral dew
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The problem is that it isn't what you expect.

fluid ether
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if I know that a 1/3 ratio setup is 2/5 all the time, I can still use that

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Well, that could be fixed, just like any other bug.

feral dew
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It isn't a bug

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It's mechanics.

fluid ether
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? if something is not working as intended, that is a bug

feral dew
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If you have a 450 belt splitting into a 60 belt and a 450 belt ( 450 -> 60/450 ), how would you expect it to turn out?

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60 items in the 60 belt and 390 items in the 440 belt?

fluid ether
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the splitting is independant from the throuput per minute

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if you have a ratio, it just have to hold firm to that ratio

feral dew
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Not in the case of mixed belt splitting

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It's 100% dependant on input

brisk crystal
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You'd expect full saturation of the 60 belt since 450/2 is greater than 60 per minute and 390 is just the resultant.

fluid ether
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well, then that is a bug

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or normal, like what would one expect

feral dew
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Well, what you actually get is 56.25 or so items in the 60 belt, and the remainder (I won't bother) in the 450

brisk crystal
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That could be put down to the slightly off timings of the belt items coming into the splitter and when the 60 belt can recieve a new item

feral dew
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The reason is because it takes 1/60 minutes for the 60 belt to be ready to recieve another item. Except items are entering the splitter every 1/450 minutes

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The 60 belt requires 7.5 ticks of the 450 input belt

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But it can't accept items untill the 8th tick

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A while 0.5 ticks are spent with the 60 belt bot recieving any items

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That gap is the cause of the discrepancy, not a bug

fluid ether
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hmm, a ratio splitter would work then

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since you could use a better belt with a higher tickrate

brisk crystal
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It's just a result of having belts that come in at different speeds that don't divide nicely between each other. And also the fact of having constant distance between items and speed of belts.

feral dew
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No.. the ratio splitter would have the same problem of belts having a time delay

fluid ether
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if you use the same belt what is left that would stop it from working as intended?

brisk crystal
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*Distance is constant IFF belt input is saturated or MAXED

feral dew
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If you want your ratio splitter to split nicely between two values, just like the 450->60/450 split, it's going to be off by a few ppm, thus making it useless.

fluid ether
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you dont have to use a lower speed belt on the other output with a ratio splitter anymore

brisk crystal
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Since you just cannot have a nice 60/120/240/480 system

feral dew
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In this case, if your ratio splitter required, for say, its left door to be available every 3 second, and its right door every 7 seconds, for a 3/7 split over a period of 10 seconds, you'll run inyo the same problem. In this case the thing limiting the items entering a belt isn't belt speed, but door speed

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The math is completely the same, though

brisk crystal
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Imagine if conveyor speed became a toggle which you could switch from like 100% which is max to a lower PPM if required

feral dew
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@brisk crystal i don't understand

brisk crystal
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Like if you could underclock conveyor speeds to craft custom splits

fluid ether
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you would have to make the ratio splitters doorspeed fast enough to keep up with the splitting? Like one thing that I want to say : There is most likely a solution to the problem.

feral dew
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Oh. Eh. I guess. I wouldn't use it though. The conveyors are nice enough already

fluid ether
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The way it is programmed might make it impossible now, but I doubt there is no way to make it functional.

feral dew
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There might be a solution, but I am certain it isn't one that people are looking for

fluid ether
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why wouldn't they. There is enough of a reason to change it.

feral dew
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A lot of people say thing like, send 1 item in 1 direction, and 5 in the other for a 1/5 ratio split

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But unfortunately, that turns the 5 ratio side into packets of 5 items. Packets of items do NOT merge or split well

fluid ether
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if the output belt is fast enough it should honestly

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it would be as if you just removed an item of a belt in the middle

feral dew
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Remember Eila's mergers?

fluid ether
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yes

feral dew
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Where you can't merge packets of items to the capacity of a belt. That would make ratio splitters that just sent 3 items in 1 direction and 5 in the other problematic

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Also, packets do weird things when splitting

fluid ether
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I already know that it doesn't work with the current system. I am saying that there is most likely a fix for this

feral dew
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If you have 4 items enter a regular splitter, you'll have 2 go in 1 direction and 1 in the others, consistently

brisk crystal
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If it is like 5 items going 2 ways you will encounter a 3/2 in a supposedly 50/50 split

fluid ether
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in a different timeframe that would work, you know?

feral dew
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Maybe, but like I said, people would make a fuss over the problems inherent in any solution

fluid ether
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why would they if it works better or even as intended

feral dew
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I'm pretty sure that better factory design would make them as unnecessary as they are now.

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I've never needed one nobody I know has ever needed one. It seems that people can get by wonderfully without

fluid ether
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they do not use them because they do not exist

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factorio doesn't have ratio splitters either, I would LOVE to use them there, ebcause I have to work with very different ones. But I can't so I have to improvise.

feral dew
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Because they aren't necessary

fluid ether
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thats what you say

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but we already saw someone post ratio splitters here. WHy would someone even bother making a picture of it if it wasn't for using them ?

feral dew
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We are in the math and meta channel you know

fluid ether
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also: i am proposing reasons why I would want a ratio splitter.

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like, I have the need of one

feral dew
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Greeny and I came up with ways to know saturation time of a general manifold, but that literally isn't beneficial at all

brisk crystal
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Tbh that is what I hoped the Programmable Splitter was but nope

fluid ether
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you not needing them is fine, you see. But if others have sound reasons and aplications they would use them in, it is rather onesided to say they are unnecessary.

feral dew
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Alright then.
I'll still hold my banner of: meeting the general expectations of what a ratio splitter is or does is impossible, though.

fluid ether
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fair enough. Even though I would argue that a ratio splitter outputting its ratio in one period cycle would be enough in my book. But to me this seems a little offtopic anyway.

gloomy delta
brisk crystal
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Dark mode is still blinding, heck a small white square sent on discord is enough to trigger some dark theme users in their pitch black rooms XD

gloomy delta
wind spade
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@gloomy delta how did you managed to get the white background?

gloomy delta
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that's what dark mode looks like

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i just took a screenshot of it

wind spade
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this is from the live version, consumption tool

gloomy delta
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uhhhh mine looks like this

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every tool

fierce ruin
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Don't have a dark mode extension installed as well?

wind spade
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do you have any extensions on?
try disabling:

  • adblock
  • stylish
  • any other extension that could modify the colors
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since nobody else did complain, I assume that it's only on your side

gloomy delta
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I do, but i turned them off

but i fixed it now. Basically when I hit disable on my dark mode extensions it wouldn't change that specific portion for some reason

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I had to F5 the page and it fixed itself

wind spade
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there we go.

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Sorry, don't know if I can fix that

gloomy delta
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nah you good, just a bug with the extension or something

wind spade
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and probably there is no reason to fix it, since you are the only one experiencing it and you know how to deal with it

gloomy delta
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Yup haha

wind spade
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but thanks for reporting issue πŸ™‚

fierce ruin
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(Greeny you were right about using your tool in the production tab πŸ˜‰ ) I wasted all that effort for nothing and didn't listen

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If you have a configure page for the extension @gloomy delta you can add the site to the exceptions list

gloomy delta
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that's what I did. I just had to also refresh the page manually after doing so

most other websites once I "disable" a page it automatically fixed it all

this page only did the portion on the left and top -- not the dynamic thing on the right

wind spade
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idk if that is a bug in the extension or somewhere in my code, but I'd say let's ignore it until someone else reports it

ashen quest
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does anyone know the cost of tracks?

fierce ruin
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Not sure as of yet

barren elm
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I bet it's heavy modular frames + heat sinks

wind spade
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uranium + supercomputer + bacon agaric

barren elm
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Damn, you're right, why isn't anything made out of bacon agaric except those pointless inhalers

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That'd be one scary track

wind spade
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why so?

  • special enhancing powers (uranium)
  • free high quality wifi (supercomputers)
  • smells like bacon
ashen quest
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XD but they are in experimental r ight

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has none build them?>

wind spade
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they are not

iron python
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Track was steel pipe and steel beam before

barren elm
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That seems crazy cheap

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And doesn't smell like bacon

polar sleet
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It's made with Fuel Rods

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hmm

pale jetty
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β€žGlow in the dark trainβ€œ

polar sleet
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Uranium cells + bacon agaric + mycelia + turbo fuel -> energy drinks

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or bars

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nothing says hello world like bacon flavored science drugs

glad shard
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I wonder how the radiation adds to the flavour

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Metallic tasting energy drinks aren't a good time at the best of times

polar sleet
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nah that's filler... i mean mutagen for extra kick

pale jetty
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Needs Aluminium Sheets for the can

polar sleet
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Aluminium Sheets for bed upgrade?

barren elm
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bacon flavored science drugs
New band name

wind spade
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Just fyi, the power limit of the experimental version is:

1351967.5 MW (1352 GW)
1050000 MW (1050 GW) out of it is from nuclear power

If one would only use nuclear, he would be left with these mats:
56852 Iron Ore (96%)
17578 Copper Ore (85%)
43184 Limestone (96%)
21342 Coal (96%)
13710 Oil (87%)
6886 Caterium (69%)
3882 Sulfur (61%)
7200 Bauxite (100%)
5356 Quartz (51%)
0 Uranium (0%)

Percentages are from total count of the map (including current belt limitations)

pale jetty
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oof that's huge! For comparison, the peak load in Germany is 82 GW πŸ˜‚
(for the whole country)

glacial hemlock
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@not the nuclear default chain involves 22 intermediate products right?

wind spade
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the whole setup to manufacture stuff for power eats 51 000 MW (not counting overclocked miners, because I am lazy)

glacial hemlock
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I wonder with all alts, how complex the nuclear chain is going to be

wind spade
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34700 MW if counting only the nuclear power

fluid ether
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thats a lot of energy

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all runinng through a thin copper wire most likely touching everything around it including the player

wind spade
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(that's the best I could do to keep it readable, but it crosses on so many points, that I gave up)

pale jetty
wind spade
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this is the chain, if we don't group machines (so every material has it's own production of intermediate resources)

glacial hemlock
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Hooly, my phone cant display all. If i zoom out, the text would be unreadable.

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Automating nuclear fuel rod at 100% is a real challenge.

wind spade
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yeah, try with the grouping functionality in settings, although you would need to rearrange some nodes

glacial hemlock
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Starting to feel like Bob-angel.

pale jetty
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it's a challenge but from a single manufacturer (0.4 fuel rods /min) you could power 2x Nuclear Power Plants on 100% which is insane

wind spade
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well, it isn't much change from fuel, where one refinery could power 3 generators

pale jetty
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well it's just 5 GW vs 450 MW

wind spade
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so, the miners for max uranium could go to as much as 5 GW (if using highest purities available)

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so Nuclear power limit is 1010300 MW or 1010 GW

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(including power costs for miners, machines, etc)

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also, 2100 waste/min

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420 Nuclear Power Plants

pale jetty
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oof

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that calls for a good storage facility

tawny chasm
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yeah i feel like there needs to be a tier 3 storage container, or a container specifically for nuclear waste

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even if it just looks cool πŸ˜›

wind spade
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one plant still produces only 5 waste/min (on 100% load), so you are good with like 3 containers per plant

polar sleet
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better idea. use the space elevator to dispose of it into space (preferably the sun)

fluid ether
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3 industrial containers should hold 240 hours of toxic waste for one powerplant ( If my math is right)

wind spade
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@fluid ether that's assuming you consume 100% of the power generated

fluid ether
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true

eternal kiln
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Heh so that becomes the question.......... given remaining materials after getting that power plant built how much power can we manage to consume.

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Which seems a bit traveling salesman problem

fluid ether
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since you can build almost as many jump pads as you like.. a lot?

eternal kiln
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Ah forgot about those. Ok so I guess machines only

wind spade
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I was messing around with the consumption tool and even from all the mats, I wasn't really able to find a build that goes over 300 GW

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I guess you could just overclock everything for more power consumption, but that feels like cheating the system πŸ˜„

eternal kiln
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Heh we are probably more playtime limited in just accomplishing the task of building said fatory at this point

fluid ether
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hmm, I would say if you get to the point that power is no problem, overclocking everything to have a smaller blueprint would be viable.

wind spade
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since nuclear power eats raw materials we could use, I would still not overclock everything, but rather use the extra mats from saved power to make more stuff

eternal kiln
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^

lime bane
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i'm just trowing the ideas for now

quick gorge
barren elm
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Where are the manifolds

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Where are the double manifolds?

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Where are the double manifolds feeding into double mergers?

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Hmm, actually suppose that is technically a manifold if you're repeating the pattern

wind spade
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where is I hate Screws pixelart

barren elm
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I'll be honest multi-level designs trigger me, but I can't see anything wrong with it

quick gorge
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... they are at my real factory.
I remade a slice that I've extruded so there isn't belt clutter and to make it easy to see what is going on without taking more then 2 screenshots.

barren elm
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Suppose you've gone for a "sewer level" for ore beneath smelters, with smelters hidden beneath a floor panel and vomiting up the bars via lifts to the main factory?

quick gorge
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As soon as belt lifts were added I wanted to focus on them for my next map.

AND THUS This happened. What makes it so compact is the fact the foundries's output is alternating so I can face them to each other and have the outputs take up less space and be directly next to each other.

barren elm
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Only thing that looks inefficient is the mirrored design leaves a gap of dead space at the top panel

quick gorge
lone yoke
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oof playing now cult? ;P

quick gorge
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Yeah

barren elm
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What an absolute unit of a factory, bet that can process so many doggos per minute

quick gorge
barren elm
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Yeah

polar sleet
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doggo + nuclear waste -> Super Doggo

quick gorge
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That's intended, once you extrude it so much... The thoughput of belts is going to go above what you have unlocked so you can just... go into another lane and thus have that jammed with more belts

polar sleet
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flies, chases spiders, and delivers even more uranium to the player

quick gorge
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So it is less limiting then 2 belts, or 4 belts with 2 on top of the other.

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In the main factory I have the roof directly above it so I can't go very high and that's why I'm happy with the gap

pale jetty
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kind of reminds me a bit of the "sarcophagus"

quick gorge
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Annnd as you can see the coal coming in I just doubled this design up a level to work with alt steel πŸ˜›

polar sleet
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couldn't you compress this further? by removing that bottom floor?

quick gorge
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But how would I input items?

polar sleet
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same floor as foundries or the ouputs

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in fact you could just put the outputs on the same floor as inputs

quick gorge
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There wouldn't be enough room.

polar sleet
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heck, replace the floor foundation with walkways and the hieght reduces accordingly

quick gorge
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the inner foundries inputs wouldn't be able to fit very well next to the input given what I said about the limiting thoughput.

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... well it really depends if you want it to be extruded like this

=========

=========
or

polar sleet
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?

quick gorge
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Do you want box or line

polar sleet
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I think you're talking about somethin else from me

quick gorge
polar sleet
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what purpose?

quick gorge
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That's intended, once you extrude it so much... The thoughput of belts is going to go above what you have unlocked so you can just... go into another lane and thus have that jammed with more belts

polar sleet
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do you mean stacking manifolds? like vertical? depth wise?

quick gorge
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Stacking manifolds though

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Also I originally designed this before stacking mergers and splitters and the screenshot was an updated version..
This is what is currently in my factory

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(and right now I can't be arsed ripping my whole factory down and redoing it)

lone yoke
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yo ucan stack them?

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someone shows a picture of stacked ones

polar sleet
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I'll probably need to drop an image of what I'm talking about

quick gorge
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Though I am now going to mess around with different designs based on mine with taking stacking more into account.

arctic nova
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what I noticed on the stacking of splitters, the second layer always faces a different direction, so you need to take care when stacking them a lil

quick gorge
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YEAH they always rotate for some reason

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the top on that is being built isn't the same either... that is inputting from the left

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Regarding my design and improving it, I kinda need it to line up to the grid, the one I'm with now is 7 wide

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And another issue I can't place foundation on the second level to put the mergers and splitters and tbh I don't want to stack them from the first level the effort that will require as I extrude this design would take so much longer :l URGH

polar sleet
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I'll show the changes i mentioned that might help you

barren elm
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Pretty sure yours is more compact

polar sleet
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well height wise it definitely is

barren elm
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Only thing more you could realistically do is put another row of smelters feeding off the splitters to each side

quick gorge
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Consider the fact I wanted my design to be more of a tower given lifts were just added.

unborn parrot
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I made a sheet for the 1,000,000 mw plant

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If anyone wants it

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How much does the nuclear power generator cost

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Material wise

polar sleet
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mmm that disregard for clipping

eager spindle
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fun fact: the maximum possible conveyor belt speed is 9,223,372,036,854,775,807 items/ second

elfin pond
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Mk.579824362

eager spindle
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mk.a_lot

wind spade
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hm, let's calculate what MK is that πŸ€”

eager spindle
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dew it

wind spade
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if we ignore mk1 and 2, the grow can be expressed as mk(x) = mk(x - 1) + 60 + 30*x, defining mk(2) = 120

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so for the sake of simplicity, let's assume it keeps this growth

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(mk7 = 1170, mk8 = 1470, ...)

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ah

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@eager spindle the number is just a max signed integer on 64 bit

eager spindle
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yeah

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yeah

unborn parrot
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I just calculated how much concrete I need for the nuclear gens

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50k

wind spade
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crap, the script is taking 100% cpu lol

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the one for calculating the MK

eager spindle
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rip

arctic nova
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lol. r.i.p.

unborn parrot
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Why does every website I go on give me a different max nuclear fuel stack value

wind spade
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if you are referencing my website, it has a bug on it

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the correct value is 500

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for waste

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50 for nuclear fuel rod

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200 for Uranium Ccell

arctic nova
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1 rod was 25 waste?

wind spade
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yeah

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@eager spindle we are now at MK 17,793,057 and still counting

eager spindle
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holy shit lol

arctic nova
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once your done express the number with roman numbers lol

unborn parrot
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The wiki says 100

arctic nova
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you're*

wind spade
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yesn't

unborn parrot
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Who wants to check my 1 tw factory sheet

limber nest
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saw this yesterday lol

unborn parrot
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Credit to greeny for values

limber nest
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you really going through with it

wind spade
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@unborn parrot you beleive community driven wiki over datamined data?

unborn parrot
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I changed it alot

arctic nova
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btw. using alternate for fuel rods and nuclear cells?

unborn parrot
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Yes

arctic nova
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roger

unborn parrot
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More expensive but more bang for your buck

arctic nova
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well I guess the limiting factor should be the uranium, since it's the most rare resource. Both recipes reduce the uranium/item, so that should be absoluetly worthy

unborn parrot
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I've listed alt recipes
Buildings
Resource nodes and if they're available
And even extra stuff you should get

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I based it on 250% MK3 normal nodes

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600/min
3 normal nodes

arctic nova
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yep, 3 nodes

unborn parrot
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Gtg be back in 15

arctic nova
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making some food as well now

unborn parrot
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Mins

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wait i think it didnt send right one

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dam i didnt

wind spade
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the script crashed, so I added a few miliseconds of delay between operations and let it run again... Something is so satisfying at watching the number grow πŸ˜„

arctic nova
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noice πŸ˜„

wind spade
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it's a lot smoother on my pc, but I guess the recording software doesn't like all the math on the background

arctic nova
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no idea about coding, but can it reach the last number when you use the 64 bit system?

wind spade
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or maybe just because it's GIF and GIFs suck

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there is a check, if max number - current speed is smaller than the addition, it will stop and print the MK

arctic nova
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ah roger

wind spade
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so we know that the MK is between the number and +1 number

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god it's so slow. Need to reduce the sleep duration

arctic nova
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It's actually quite funny that you wrote a small script for this useless number^^

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that's the real math and meta pioneer spirit πŸ˜„

quick gorge
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Plus we don't know if that level of clipping into one another will be patched...

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Good if you want to also summon demons though ❀

wind spade
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I updated the script lol

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well, let's find some video to watch

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this would take a while

quick gorge
wind spade
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@quick gorge that's the best one. You need to use it

quick gorge
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Thought so.

wind spade
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otherwise you are not worthy to be a Ficsit engineer

quick gorge
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It's just strange to me.
Meh

arctic nova
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how many trillions does it deal with/min? Guess you could "calculate" how long it does take to reach quintillion

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total no-brainer @quick gorge

wind spade
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@arctic nova it stops at MAX_INT

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which is the 9,223,372,036,854,775,807 number

quick gorge
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I just wanted to check HOW good it is

wind spade
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(not belt mk, but belt speed)

arctic nova
#

instead of 1 oil refinery you will need 2 and at the same time also use more raw oil for the same amount. if that is not a fair deal, I don't know

stuck stratus
#

@quick gorge alt plastic can be summed as taking 16 oil to make 9 plastic, regularly it's 12 oil to make 9 plastic.

wind spade
#

@quick gorge but seriously now, totally useless recipe with literally NO advantage. And we tried A LOT to find any

arctic nova
#

which is quintillion if I remember the right english terms @wind spade

quick gorge
#

That's depressing

stuck stratus
#

i'm still in the camp that at least 1 number is a typo, and it will be good if that ever gets addressed

wind spade
#

oh, it's only at 1/18446 of the countdown right now 😦

arctic nova
#

lmao

wind spade
#

let's say 8 mins to do 1/18446

#

oh

#

shit

#

I need to leave it running for 102.5 days

#

to know the answer for the original question

arctic nova
#

let's conclude on 42 instead.

eager spindle
#

oof, the computer isn't good enough to handle tier infinity

wind spade
#

@arctic nova but what's the question in that case?

arctic nova
#

πŸ˜ƒ

#

guess we'll never know

eager spindle
#

if they used a 128 bit number (long long) the max would be 170,141,183,460,469,231,731,687,303,715,884,105,727

quick gorge
#

Hold up is there a full list of alt recipes with ratings?

wind spade
#

that one is actually decent

quick gorge
#

Cuz there should be a list of them with ratings...

wind spade
#

how do you rate an alternate recipe though?

quick gorge
#

like... I always pick copper ore+iron ore= 3 iron ingots...

#

Then iron wire shortly after

wind spade
#

iron wire + SIPs should be picked asap

#

the iron + copper is situational

unborn parrot
#

should i put iron wire on aswell

#

my sheet

#

greeny

quick gorge
#

I always do it just because I like the extra iron ingot, and that can be turned into wire anyway so.

wind spade
#

yeah, but you should never run out of iron, and you need copper for caterium

quick gorge
#

Have we calculated how much ore of each type we can extract from the ground per min if we have tapped all nodes on the map with Mk3s at 900/m/node ... assuming Mk6 is still 900/m

arctic nova
#

I did a rating of recipes the last 2 days @quick gorge . yet it's a little bit subjective

quick gorge
#

This is why we need multiple people's thoughts on it.

glacial hemlock
#

how to rate a recipe: just get 39 hard drives and get everyone!

quick gorge
#

Quite.

unborn parrot
#

does the rubber+fuel=plastic recipe reduce oil consumption

quick gorge
#

But in order, from the a new save, limited everything.

wind spade
#

anyway, there is no way to rate alternate recipes. There is a lot to consider when picking one:

  • raw resource costs (total as well as specific resources)
  • raw resource availability nearby
  • already finished production lines usable for it
  • power requirements change
  • space needed
  • complexity
  • interaction with other alternate recipes
    etc.

That's why I personally think, that there is no way to rate alternate recipes. Also that's why I made the analyzer tool. It helps with most of the ratings from the list and it's up to the user to pick his favorite

#

@unborn parrot no, it increases it πŸ™‚

unborn parrot
#

ok i wont add that

#

oil is already choked

glacial hemlock
#

unless they changed the 9 plastic to 18 plastic, then I might consider.

quick gorge
#

So going from the very start.
pick iron wire first .. then bla bla bla and just an ordered list, this is the meta channel after all

unborn parrot
#

beacon alt? any good?

glacial hemlock
#

@wind spade had proved that it is bad in every way.

unborn parrot
#

oh ok

glacial hemlock
#
  1. avoid using oil as power source
unborn parrot
#

no

arctic nova
#

as mentioned by @wind spade , there is a lot to take into consideration with the alternate blueprints. My list only rates raw resource input for every bp (and every bp that uses materials that have a good alternate bp as well use those as well, which flows into the raw resource input). The rating is only based on the total resource ammount availabe, e.g. every resource has a rarity coefficient which makes them "somehow" comparable. https://www.reddit.com/r/SatisfactoryGame/comments/c29sru/reworked_screw_it_blueprint_comparison_chart/

unborn parrot
#

on that link

#

that i posted

wind spade
unborn parrot
#

i kinda dont wanna overclock my oil pumps

#

i only need to overclock one though

wind spade
#

rofl you knida have to

glacial hemlock
#

you are missing some alts @unborn parrot

arctic nova
#

indeed. I think pushing the oil to the limit would solve it almost immediatly

glacial hemlock
#

spotted at least 3 alts that can bring your oil consumption down to 40%

unborn parrot
#

yeah ok

#

hmmm

#

imo only limited by oil and cat

wind spade
#

@unborn parrot also, alternate electromagnetic control rod -> oil consumption almost halved

unborn parrot
#

oh ok

#

i havent looked at that

glacial hemlock
#

if you have doubt, just tick everything you could.

wind spade
#

alternate circuit board as well

unborn parrot
#

oh thats good

arctic nova
#

high speed connectors as well

unborn parrot
#

10 pure pumps

wind spade
#

high speed connectors too, also silica alternate saves on quartz

unborn parrot
#

the oscillator alt

#

halfs my iron

wind spade
#

increases oil tho

unborn parrot
#

and doesnt really increase anything

#

yeah im on 10 pure nodes

arctic nova
#

iron is the most common resource, would not cut there

unborn parrot
#

yeah ok

#

ah ok

#

iron ingot + steel= cuts most raw resources

#

it cuts 2 coal

#

nodes

glacial hemlock
#

I wonder turbo motor and nuclear rod... which is more complex?

arctic nova
#

ah btw. @wind spade . is it possible to get uranium and bauxite higher on your calculator? all basic resources are usally standing on top, while those two items are somewhere at the bottom of the calculations

wind spade
#

yeah, it's kinda because the new experimental stuff got added at the bottom

#

I was planning to do the sorting, but I kinda forgot about it

unborn parrot
#

should i use enriched steel and compacted coal

arctic nova
#

you're an hero greeny πŸ˜ƒ

#

normal alternate steel. enriched stell is imho not the most efficient

#

since you would need sulfur for the compacted coal, which is one of the rarest.

wind spade
#

but tbh sulfur has almost no other usage

arctic nova
#

But what about bum? 😦

#

fair enough

wind spade
#

sulfur usage: alternate uranium cell, rest goes to compacted coal for enriched steel

#

it saves coal, so you can make more steel

stuck stratus
#

sulfur's also used for batteries, but i dunno if that's wiki-only or actually ingame yet

arctic nova
#

batteries are ingame, yet not much of a purpose. Maybe trains will need them, or tier 8 stuff.

wind spade
#

oh yeah. But IDK what batteris are needed for

unborn parrot
#

when they add more sulfur dependant stuff theyll prob add more nodes

wind spade
#

I guess you can use them as fuel, right?

#

for vehicles

arctic nova
#

heard about that

#

som1 mentioned that you can use em yesterday, if I remember correctly

wind spade
#

it has half the energy value of a turbofuel

arctic nova
#

didn't you answer and said that batteries are holding less energy compared to turbofuel?

#

ye

lavish storm
#

I have a headache today, so I might be totally wrong, but, if the increase in speed of belt is linear, shouldn't it be Mk.10 248 191 152 060 862 with speed 9 223 372 036 854 775 800 items/sec. ?

wind spade
#

it's mk(x) = mk(x-1) + (x+2) * 30

unborn parrot
#

jesus christ all the raw mats for my factory have halfed lol

lavish storm
#

you said before that it's "mk(x) = mk(x-1) + 60 + 30*x" meaning that it can be calculated with the use of arithmetic sequence

unborn parrot
#

almost all

wind spade
#

60 + 30 * x = (x+2) * 30 πŸ˜„

lavish storm
#

Then if we compare the speed increase delta between mk tiers, it goes like 60, 150, 180, 210, etc. which is an arithmetic sequence. And if we sum all the speed increases, we get the speed of the belt (sum of 10 increases is equal to the mk10, etc.). We then know the final speed we want the belt to go (9 223 372 036 854 775 800 in this case, since its the closes multiple of 30). And from there, one can calculate that there is 10 248 191 152 060 862 elements in that sequence.
Sorry for my english though, not really know the correct terms for most of the things πŸ˜…

unborn parrot
wind spade
#

@lavish storm I knew about the math but I was too lazy doing so. Also I liked the numbers increasing

lavish storm
#

Well, in 102 days, tell me if I was correct πŸ˜…πŸ˜‚

wind spade
#

I was a bit off with the math there

#

it should only be 10 days

quick gorge
#

So how healthy is it to build on the border of the world?

stuck stratus
#

pretty risky from what i've seen of others post about it; hitting the magic barrier incurs rapid booboos

arctic nova
#

the round-earth conspirators don't want you to find out that the earth is flat, that's why they made an energy barrier around.

quick gorge
#

I just wish there was a invisible wall...

unborn parrot
stuck stratus
#

yeah, lotta folks have. just be wary of the world barrier and you're fine

quick gorge
#

I was to grid based on the border :l

pale heath
#

those commas instead of decimal points still make me want to off myself

unborn parrot
#

is there anyway to easily find drop pods

#

other than the map

wind spade
#

@pale heath and we live with that the whole life

pale heath
#

not only is it wrong but it just looks so much less appealing

wind spade
#

I feel the same about using dots and dashes in the same number

arctic nova
#

from an esthetic point I prefer the dots as thousend marks over commas, since they are smaller, like more discrete then the comma counterpart.

#

like it is not wrong @pale heath but part of national stardarts. Germany uses commas for decimal and dots for the thousends.

#

but I agree, would be good if it at least would be standardized around the globe

pale heath
#

but if you're writing it in english just do it the english way

wind spade
#

@arctic nova we use spaces as thousands delimiter

#

123 456,789

pale heath
#

the period is final and the comma is less so, and yeah nobody really uses commas as thousands on a computer

arctic nova
#

which country @wind spade

pale heath
#

only in writing

wind spade
#

Czech republic

#

@pale heath we do

arctic nova
#

ah roger not so far away πŸ˜ƒ

#

but btw., in my last excel that I released I actually forgot about changing that stuff. I think the only way to fixing this is by using english language in excel. Dunno, why it's in german on my site, since the rest of my windows is set to english

wind spade
#

Yeah, excel kinda forces it. I agree that in english texts you should use english notation, but I disagree with @pale heath saying that it's wrong to use commas as decimal separators

magic sparrow
#

it's a thing for certain countries. It is not abhorant, just different than what you're used to

arctic nova
#

found the option. next excel sheets that I will upload for the community will have the correct form πŸ˜ƒ

#

but guess we can agree on metric>imperial

wind spade
#

yeah, I'd rather have kilometers per hour than pineapples per spaceship

arctic nova
#

xD

feral dew
#

why are thousand delimiters even important

#

here in eagle land, we use dots as decimal, but there's no problems with doing 1278476237469781324.3

wind spade
#

for humans, 1 278 476 237 469 781 324.3 is actually more readable surprised

#

(or whatever thousands delimiters you are using)

feral dew
#

except numbers like that don't actually show up in any regular part of life

#

if I were a cosmologist, I'd just use scientific notation

#

if I were talking about jeff bezos' fortune, I'd probably just say X Billion dollars

wind spade
#

well but numbers in the range of 1e5-1e7 are actually pretty common

#

and the difference between 1e5 and 1e6 can be huge

feral dew
#

hmm, I suppose.
it usually isn't a problem to instantly tell that a number has 5 or 7 digits in it though. Ah well, I guess this isn't even under so on and so forth, is it.

wind spade
#

well maybe not for our freedom friends

#

but in my country, 3e7 in our currency is a price of an appartment

#

for example

feral dew
#

I see. That is quite the difference

wind spade
#

so although you don't often need a new house or something, telling the difference between 11000000 and 1100000 is pretty hard

#

both could be seen e.g. on one page listing houses for sale

empty hemlock
#

i would have laughed if you just made both numbers the same

wind spade
#

I actually did at first, I realised my error, when I double checked πŸ˜„

#

with delimiters, we get 11 000 000 and 1 100 000, we can see the difference immidiatelly

feral dew
#

somewhere in my subconscious, I understood that one had 5 zeros and one had 6, but I didn't know which one at first

wind spade
#

yeah

empty hemlock
#

humans can only group 3 objects together for counting efficently, everything above we have to manually count. so the biggest number you can assess without counting is 1.000.000.000

wind spade
#

I guess with USD having the same prices around 1e4-1e5, it's not that hard

unborn parrot
#

do you have to do the crystal oscillator research to get the crystal computer?

#

or is it just rare

#

nvm got it

cedar mica
#

So 1 nuclear fuel rod, last 300 sec. Does that mean making 1 a minute, is too much, for 1 reactor?

unborn parrot
cedar mica
#

@unborn parrot Bad graphics

unborn parrot
#

not my graphics

cedar mica
#

Some parts of the map, is not proper textured

wind spade
cedar mica
#

1 rod a minute, is 5 reactors worth? Thats cheaper then expected

unborn parrot
#

the max you can get can power 420 gens

#

84 fuel rods

wind spade
#

well "cheaper". Have you seen the production needed for one rod a minute?

cedar mica
#

Map dont have more then 3 normal uranium?

#

When you plan 40 reactors, for the 100GW. Making 8 rods, instead of 40, is cheap

wind spade
#

it's big setup

unborn parrot
#

which fire thing is harder

#

green or red one

quick gorge
#

40 Reactors
Because... yeah... the waste.

unborn parrot
#

meanwhile 420 making 2100/min

unborn parrot
#

hey @wind spade they changed the model for quartz crystal

wind spade
#

did they? Wiki shows the old one still

unborn parrot
#

if you didnt know

wind spade
#

honestly, i liked the one before way more

unborn parrot
pulsar stratus
#

Hmm

charred wagon
#

#math-and-meta Gods.... guy with Math Difficulties here... ( im rebuilding from the Foundation up ) and i need help understanding this better.... i eventually got to a point where i was just adding more miners, smelters, and so on until my factory was running good. but then it took me adding Shards. if there is like.... a bunch of stuff i can read? or some videos? i have a pad and Paper ready.

unborn parrot
#

@charred wagon we all add tons of smelters and constructors
usually for manufacturers

#

giant factorys are the way to go

charred wagon
#

i understand that, but what about the math lol. xD

hot night
#

has anyone made a perfect production line for motors

#

no waste and no conveyer backing up

pale heath
#

that sounds awful

#

probably someone has though

unborn parrot
#

i have

#

but it filled up ages ago

wind spade
#

I'm not sure what math exactly you need, but I guess you can ask what are you looking for and I can try to answer you

unborn parrot
#

ask us what you wants bearded man

#

we will overcomplicate it and fill it with manifolds

#

math and meta in a nutshell

quick gorge
unborn parrot
#

the peak of human evolution right here

#

maximizing space

charred wagon
#

everything really.... from adding splitters, Mergers, MK Lines..... i need it all.... lol

quick gorge
#

The detection of "is water" isn't there so I just free fell though it so I'm on the ocean bed rn

hot night
#

i want 45 motors per minute

charred wagon
#

also..... thats scary... @quick gorge

unborn parrot
#

can sam ore do anything yet

quick gorge
#

OH OH I can place nuclear waste under here...

wind spade
#

@charred wagon that has nothing to do with overclocking πŸ€”

charred wagon
#

@wind spade im sorry no it dosint.... but those are the kind of things i think i might need to start looking into?

wind spade
#

if this is your first playthrough, I would say first try something on your own before you copy optimized builds from the internet

charred wagon
#

( im sorry i still a bit fuzzy from just waking up a while ago ) maybe i should be asking more of the lines of Efficiency?

wind spade
#

if you need an efficient build, I'd suggest using some of the tools out there

#

they can calcualte efficient builds for you

charred wagon
#

im not really looking to copy. i just want a better understanding of the math behind it. lol

wind spade
#

some of them are pinned

charred wagon
#

what one would you recommend? or should i just kinda try them all out?

wind spade
#

it's hard for me to recommend one, when one of them is made by me. You can see which one fits your purposes the most

charred wagon
#

i understand that completely πŸ˜ƒ

#

i will be reading about your Overclocking though

wind spade
#

although I think I can objectively say that I have the most tools on my site πŸ˜„

charred wagon
#

pinned πŸ˜‰

pulsar stratus
#

@wind spade Do you have burn time for fuel somewhere?

wind spade
#

@pulsar stratus burn time isn't fixed. Only fuel energy is. I have the energy values somewhere

pulsar stratus
#

Can we calculate the burn time for 100% of usage?

wind spade
#

sure we can

#

it's basically just a [fuel energy] / [generator power]

pulsar stratus
#

oh ok

wind spade
#

in seconds

pulsar stratus
#

Was easy :d

wind spade
#

basically 1 MJ = 1 MW/s

#

although it's not exactly physically correct πŸ˜„

pulsar stratus
#

It's to add them to the baseLayout UI

wind spade
#

you can see the difference in burn time with biofuel (biomass generator and fuel generator)

feral dew
#

@charred wagon if I can give you some early advice. Don't use different speed belts on the output of a splitter. Besides that, you should learn a little more as you play

pulsar stratus
#

Don't think it's right

wind spade
#

coal has 270 MJ fuel value

#

so 270/50 = 5.4s

pulsar stratus
#

Too much rounding then :d

charred wagon
#

@feral dew so... MK-1 output if im going into smelters in like..... lets say ones that are in a row?

#

if its Direct inputs?

#

i normally just do my MK-3 because i can xD

pulsar stratus
#

@wind spade Thx, working like a charm πŸ˜ƒ

#

Now I just need to finish the overclock UI

feral dew
#

@charred wagon i mean, if you try to split an MK4 belt into an Mk1 belt and an Mk4 belt, it definitely won't give any good numbers.

charred wagon
#

oh no no no haha xD i have spent more hours in this game trying to make my base perfect then worrying about MK-4's

feral dew
#

Fair enough. If you have a 450 ppm belt going somewhere but you need 60 ppm for 4 rod constructors somewhere, don't think that splicing a splitter in, and having a 60 ppm belt coming off of it will satisfy that 60 ppm needed for the rods, it will be a bit less

#

Same as if you wanted to pull out 120 ppm, or 270 ppm, it won't work in either case.

#

That's what I was advising that you be aware of, a lot of people make the mistake of thinking that it will, it seems

charred wagon
#

see, thats one thing i wanna understand more..... like how splitters effect the outcome of a run....

#

or BUS

wooden rune
#

splitters and merges have no speed, they adjust to the belt attached to it

feral dew
#

Buses are an artifact from factorio, they actually aren't that important in satisfactory

#

That said, you can use them if you want

wind spade
#

^ don't bother with busses if you don't really want to

feral dew
#

Generally, you don't have to worry about how splitters work if you use manifoldd

#

So since that's the best way to do things, splitters shouldn't hinder you at all

#

@wind spade are you ever going to publish that list of advice that I gave you?

charred wagon
#

(Manifold) thinks about car and truck exhaust.

feral dew
#

Seems like it would be good for starting players

#

Our manifolds are a single belt with multiple splitters or mergers on it

wind spade
#

@feral dew I mostly wanted it for my reference, so I don't have to always tell "go ask Vegetable". But yeah, I may reword it a bit for new people and put it in some next SSS

charred wagon
#

i have been playing for over a month now.... but i just now thought i should DIVE into things that i dont understand haha

feral dew
#

That would be for the best I think. Maybe with definitions of things like mabifold and mixed splitter. It would be a really good starter document to read

#

For those interested, anyways

wind spade
#

but didn't you said that they made some fixes?

feral dew
#

Ah right. I've been a hit strapped for time yet and haven't been able to test

charred wagon
#

I would be Much Appreciated. heck.... i dont even care if its out dated

feral dew
#

But until it's tested, it would be good to assume the worst

fierce ruin
#

M A N I F O L D

#

STOP USING BALANCERS PEOPLE PLS

rich tusk
#

But the balancers

feral dew
#

They can use balancers if they want. Don't be some sort of inquisitor

rich tusk
#

NO ONE EXPECTS THE SPANISH INQUISITION!

barren elm
#

Nah I object we need a balancer inquisitor

feral dew
#

Oh god, I summoned tya

barren elm
#

YEP

wind spade
#

yeah we just hate them for it, but they can use balancers

barren elm
#

I heard you from across the stars

feral dew
#

It's best to use manifolds but people don't have to if they don't want to

barren elm
#

Right that's it how do you defeat tomatos

wind spade
#

ketchup

feral dew
#

I'm making bolognese tonight. Call it cannibalism if you want

wind spade
#

well my gf has a nickname "Sushi"
you wouldn't guess her favorite food

feral dew
#

Lasagna

wind spade
#

close enough

summer field
#

Pizza, obviously.

feral dew
#

So, how much lasagna could you fit on a conveyor belt?

#

I'm safe, right?

#

I won't be silenced like the others, right Rekalty?

wind spade
#

so intense

#

still no response

#

he must be writing the ban command

feral dew
#

He's waiting for us to gain hope so he can crush us all the more

summer field
#

I'm not saying that I am, but...

charred wagon
#

@wind spade .....thank you for making this masterpiece of a Calc.

summer field
#

But it was greeny that made it, not not greeny.

feral dew
#

^

charred wagon
#

wait....what?

wind spade
#

I am not not not greeny, I am just a not greeny

charred wagon
#

oh god im confused.

summer field
#

he's not. (Greeny)

wind spade
#

you are not confused

feral dew
#

You are not not confused

charred wagon
#

no u

wind spade
#

the tool was made by greeny, not not greeny. However I am not not greeny. it's just funny nickname that I can use to troll pple that do not understand it. Not like you

summer field
#

as opposed to the people that dont'nt understand?

wind spade
#

yesn't

charred wagon
#

oh, well... still. its pretty nice haha xD

short thicket
#

say, IΒ΄ve been hooked with this game for a while now - but what good are trucks? So far IΒ΄ve just build mile long 450m belts from all the ressources and processing centrally

#

just wondering if IΒ΄m really missing the point here

little anchor
#

They're more efficient apparently, not played with them myself yet

short thicket
#

how so?

feral dew
#

@short thicket I wrote a post on reddit that sums it up, lrt me go find it

#

Or rather, a comment

short thicket
#

cheers m8

little anchor
#

transport more items quicker than the current mk4 belts

wind spade
#

@charred wagon we were just joking. Yes, it's made by me.

#

well, trucks are good for looks I guess

#

but not really for anything else

short thicket
charred wagon
#

....... i dont know if i can trust you

feral dew
short thicket
#

HAH

#

alright πŸ˜›

wind spade
#

@charred wagon I guess you can check that I am the same person that is admin on the discord related to the tool site

feral dew
#

He's lying

wind spade
#

apdijajdaspodjaspokdsapok shut up ketchup

feral dew
#

Greeny's the admin there

#

This is not greeny

charred wagon
#

didnt he just get Admin Status not to long ago?

feral dew
#

Yeah, greny got admin on the tool discorf 2 weeks ago

wind spade
#

not on this discord. (And it's a pioneer status)

#

I mean on the discord related to the tool site (which is linked on the site itself)

charred wagon
#

me haz trust issues now xD

feral dew
#

Don't trust this imposter

#

Trust tomayo, tomatos are good for your health

wind spade
#

<- better?

charred wagon
#

o.O

short thicket
#

@feral dew I get behind "itΒ΄s enjoyable to see trucks", thatΒ΄s what I figured but wasnΒ΄t sure

#

so thanks for clearing that up

feral dew
#

Thry're logustically the same. You give up time, but gain satisfaction.

#

God, i hate phone typing so much

charred wagon
#

either way isnt there some FPS issues with trucks?

feral dew
#

Not at all

wind spade
#

there are fps issues with everything in this game

feral dew
#

Typically, that's a belt problem

short thicket
#

unless you go all medium (worked for me)

wind spade
#

anything has FPS issues if you build enough of that thing

charred wagon
#

hmm... i have seen people with huge builds with trucks have worse FPS?

#

but..... i cant turn off Ultra D;

dark badge
#

heh "Ultra D" sounds like a human pokemon finishing move

#

πŸ˜‚

fierce ruin
#

maybe ill post it in screenshots

wind spade
#

Ultra D sounds like [REDACTED]

barren elm
#

as compact as possible
not a double manifold double merged layout

pine vale
#

I have 10 smelters and I need 20 constructor, how do I split all of the 10 into the 20s?

fierce ruin
#

using a splitter

barren elm
#

Depends entirely on your max belt capacity

tame trench
#

so i saw something earlier for 1 terawatt of nuclear power, but it seems the best possible is 266666MW 😦

fierce ruin
#

over clocking as well or at 100%

wind spade
#

@tame trench how did you get the number?

lethal fable
#

!ficsithr hardban @fierce ruin ok

feral dew
#

we have located the lizard doggo

meager kilnBOT
#

Hardbanned Omniantry#6376 (451931739787493377)

stone orbit
#

!ficsithr hardban @tardy needle

meager kilnBOT
#

Hardbanned Omniantry#6376 (451931739787493377)

stone orbit
#

Oof got em again

oblique perch
#

should i add one aswell?

#

triple ban?

lethal fable
#

lmao

feral dew
#

I think you guys are much more capable than that

#

where's baine evildoggo

charred wagon
#

Woah....I come back to check out Meta.... And I see Bad stuff happening haha πŸ˜‚

fierce ruin
#

2 double bans today, the mods are on fire

glacial hemlock
#

@pine vale just place 1 splitter for every smelter. Space your smelters apart so that their spacing is equal to the width of 2 constructors

feral dew
#

no, Omniantry was the one who was on fire

#

He got out like 30 BAN ME PLS's out first

fierce ruin
#

why don't people put effort into the ban anymore?

feral dew
#

times are changing

#

with industrialization and standardization of products, it's become harder and harder for artisan Ban me's to survive in the ever changing market

fierce ruin
#

There was one in General off topic and all he did was post bank messages

#

I thought my discord app had screwed up or something

feral dew
fierce ruin
#

*blank

pseudo jay
#

oh god, i love that bot name

rain olive
#

Would it be dumb idea to plan out entire factory (splitters etc) to assume max-load MK5 belt, just not build enough buildings to fit, so that once MK5 belts are out i can just upgrade layout rather than rebuild?

feral dew
#

that's basically the idea behind expandability

#

it's why manifolds are so big around here, you can expand a manifold by adding a few more machines and increasing the belt speed

rain olive
#

Also, how much coal did one coal plant take?

I want to funnel 2 of 4 standard coal spots (MK2 250%) into MK4 belt for now, but that would mean losing 30 coal. Want to know optimal amount of coal plants to funnel aside so that I can use most if not all of coal production while still having that 450 units belt for my steel production

polar sleet
#

was it 60/min coal -> 5.4 plants? can't remember

#

plants do not suffer performance losses of any sort if you under feed them. so basically build plants to meet/exceed highest power spike and then feed in enough coal to maintain the average power comsuption

#

if you coal miners back up, either drop the overclock to be slightly above what's needed, or redirect excess coal to storage/production.

rain olive
#

My point was bit opposite, how much to funnel out of production xd but i guess answer of 5.4 works still

polar sleet
#

if possible upgrade coal to compact coal for fuel purposes.

#

turbo fuel is mainly useful for vehicles. but you can benefit from it as a power source until nuclear.

#

batteries consume sulfur i believe, but not sure what they're going to be used for. vehicles/trains?

wind spade
#

nuclear > coal > compacted coal > turbofuel > fuel

fierce ruin
#

What's better greeny? 20 nuclear plants at 100% or 10 overclocked to 200%?

rain olive
#

@fierce ruin I do not have experimental downloaded but as far as I know any building that does not require fixed location (aka, not miners and geothermals) is better at more 100% than less 200%

#

the higher the numbers (OC) the lower the effiency (power generated per unit of fuel).

fierce ruin
#

That was my thinking but wanted to be sure

polar sleet
#

@wind spade why is coal better than compact coal? is there even anything else to spend it (sulfur) on other than ammo?

wind spade
#

@fierce ruin 100% plants are better

#

if you want the same output, you need to overclock them to 246/247%

#

10 plants overclocked at 246/247% = 20 plants at 100%

fierce ruin
#

I will stick to my 20 at 100%

wind spade
#

@rain olive you still get the same power generated per piece of fuel, no matter the overclocking

#

@fierce ruin yeah, the only thing that changes with overclocking generators is that you save some space

polar sleet
#

yeah that energy efficiency value is contextually skewed. sure coal has better energy->energy efficiency. but compact has better item -> energy efficiency, since it uses up a resource that currently has no other use.

wind spade
#

well this table should be referenced in case you want to choose between multiple power sources and you have resources for any of those

#

also, compacted coal is used for alt steel

#

you also need sulfur for uranium cell and batteries

polar sleet
#

is the enriched steel recipe better than alt steel? eating up sulfur to make steel, when that compact coal could be used for power seems odd. unless you have nuclear i guess?

wind spade
#

sulfur right now should be used for nuclear, rest for boosting steel produciton

rain olive
#

Assuming you are more coal than iron nodes total; you have 2 copper nodes;
Is it better (for balanced factory) to run 1:1 iron:copper foundry; 3 steel productions? or 2:2 and 2?

wind spade
#

depends on what you want to produce

rain olive
#

motors; heavy frames; oscillator -> computers mostly

#

got the steel pipe/wire rotor recipe to match steel pipe/wire default stator

#

and got concrete heavy frame

#

and iron wire

wind spade
#

I'd suggest using some calculators and checking what do you need with different recipe combinations

barren elm
#

Unless you have a specific goal in mind like a million supercomputers per second, it's really not a game about having a balanced factory

#

If in doubt just build to belt saturation

#

There's no "drain" power requirement like in factorio, and the upfront cost of expanding your factory is really low for most machines

#

Ignore the above if you're aiming for some FPS-destroying mega-factory

rain olive
#

i think as long as i utilize my basic alt recipies it all should be fine then

#

(alloy iron ingots; iron wire; stitched plates; etc)

feral dew
#

you don't even need to look at any of this stuff and you'll be fine

barren elm
#

Basically what I'm saying is that there's no punishment for having too many structures

rain olive
#

nod

barren elm
#

Except FPS and space

rain olive
tame trench
#

@wind spade or somebody correct me if I'm wrong, 1 nuclear fuel rod needs 112,5 uranium, there are 4 nodes on the map for a maximum of 2400 per min, 2400/112,5= 21,3 fuel rod per min. 1 fuel rod produces 2500mw for 5 minutes, so with 21,3 fuel rods per minutes we can produce a maximum of : 2500x5x21,3=266666MW

dusty shell
tame trench
#

@dusty shell nuclear fuel rods, miners mk3 and mk5 belts are not in there

dusty shell
#

?

#

if you turn on experimental release they are

#

but why are you saying this to me? I'm asking a question if anyone know what the "Planner maximum level" in that site is for

#

would have been nice with a lil helping page to explain things

tame trench
#

Couldn't see that on mobile aha

#

I thought you were responding to me sorry

dusty shell
#

ahh

#

but to your question the mk3 miner on normal node maxed out does 1200 a min I think it was, if I remember right from the yt vids I've seen

#

and that's on a single node

#

could be pure can't remember

patent bough
#

That's on a pure node

dusty shell
#

okay then

patent bough
#

Mk3 240 base on normal node. Doubled on pure to 480, overclocked 2.5x is 1200.

dusty shell
#

oh yea it wasn't the uranium it was something else he put it up on

patent bough
#

Unfortunately mk5 belt limit is 660 and mk6 unavailable

dusty shell
#

mk6 is only 900 from old data

patent bough
#

I wouldn't rely on old data. They may change it or add higher tiers.

dusty shell
#

so could be changed

patent bough
#

Yeah

wind spade
#

@tame trench there are only 3 normal nodes

#

you also cannot do 2500x5x21.3

#

because 2500 is in MW, which is power per minute

#

so you cannot multiply it by minutes again

#

and then by rods per minute

stuck stratus
#

@dusty shell bit late but for the planner level tool, it can limit the amount of steps you see in the calculator; easiest example is popping on computers, and setting it to 3 vs 4; some steps are omitted for a smaller flowchart

tame trench
#

I know it's in power per minute but consumption is 1/5 fuel rod per minute so πŸ€”

wind spade
#

@tame trench so if I do the math again:

  • there are 3 Normal Uranium nodes on the map. Normal node has a yield of 60/min, MK3 miner is x4 -> 240/min, overclocked to 250% -> 600/min, total 1800/min
  • one Nuclear Fuel Rod indeed needs 112.5 Uranium, but with alternate recipes, you can get it down to 21.4 Uranium/rod
  • that gives us a total of 84 Nuclear Fuel Rods per minute (with a quick check, that we have enough of the other resources, which we do)
  • 84 Nuclear Fuel Rods per minute produce 1,050,000.0 MW
tame trench
#

Oh alternate recipes that's the piece I was missing πŸ˜„

#

Time to get some hard drives then ! Thanks

patent bough
#

Need 420 nuclear plants. Blaze it.

#

Omg the square footage though. If I recall one plant takes up a 6x6 foundation grid approximately. Allowing for error in my measurement and some room to breathe I'd say allocate 7x7 per grid, so 49 square. Anyhow you'd want a grid of 144x144 foundations (ceil(sqrt(49*420)))

#

That's a massive plant. And that's not counting waste storage

wind spade
#

waste storage can be done by 3 containers per plant on top of each other. Containers use 1 foundation afaik, even if 2 (for the lifts), it doesn't increase the size by much

dusty shell
#

@stuck stratus ty

patent bough
#

So 1260 waste containers. For that matter since you can merge waste from multiple plants you can stack a lot more than just 3 to reduce horizontal space (and keep more waste further away from walking space as it fills topmost containers first

tame trench
#

Seems like a nice summer project πŸ˜…

dusty shell
#

hehe

#

I've yet to begin my building of the buildings I have made the foundation where I want it to be

#

:/ Just everytime I think about starting it up I'm like meh nah don't feel like it

#

cuz I won't start it anyways till we can get rid of the waste in some way

wind spade
#

why do you need to get rid of the waste? Just build a storage for it and never touch it again πŸ˜„

patent bough
#

Ay I haven't bothered with more than 4 nuclear plants yet

#

Yeah just build a storage tower to the sky and make a ceiling of waste storage right below the killbox

dusty shell
#

well don't really need the power already rocking 20k with fuel plants

wind spade
#

just place the containers near the output of waste from plants. You don't even need that much storage

#

@dusty shell well you could use the oil for plastic products

patent bough
#

You could replace those with only 8 nuclear plants yeah

wind spade
#

also, fuel is the worst fuel source, followed by turbofuel

dusty shell
#

I got pleanty of rubber

#

em plastic

wind spade
#

then you are not making enough stuff πŸ˜„

dusty shell
#

don't need to make stuff they're on vacation

#

they have no demands in the space elevator

#

πŸ˜›

wind spade
#

well sure, if you are making 0 per minute, then you can go with any power source. But then what do you need power for? πŸ˜„

#

on another topic: how big are Satisfactory saves?

crude girder
#

Well it's not a fixed thing, mine's about 57mb

#

Bigger bases go around 100+

#

Starts around 11mb

dusty shell
#

my save is only 42mb

#

I started out building vertically, t'is was a god send when vertical belts came

wind spade
#

so let's say 50 MB on average?

#

or rather like 70 MB?

river hamlet
#

how can it be that my mk2 on pure coal, producing 240 per minute, does not adequately support my 7 assemblers using 52.5 coal per minute, even when fed trough one splitter, giving me 120 coal per minute devoted just to the assemblers

red gulch
#

7*52.5 = 367.5 consumption

#

240 + 120 = 360

river hamlet
#

sorry

red gulch
#

So you are missing 7.5 coal / minute?

river hamlet
#

each assembler uses 7.5 coal

#

52.5 together

#

alsoi diagnosed the problem

#

i forgot i had my old ass mk1 miner on the coal for some reason

#

im a fucking idiot ignore my stupidity

red gulch
#

No problem ^^

river hamlet
#

STILL, it should be producing 120 coal on a pure node, which split into two gives me 7.5 coal MORE than is needed to run the black powder factory

#

i have a minor efficiency problem then

#

whatever

#

I'll deal with that later and just overflow it for now

unborn parrot
#

who wants to do some pointless math

elfin pond
#

not me!

red gulch
#

could it be you are using a mk1 convoyer ?

unborn parrot
#

so the map is 30km sqaured

red gulch
#

before splitting @river hamlet

#

depend on the maths

elfin pond
#

I changed my mind @unborn parrot tell us the math

unborn parrot
#

a foundation is 8x8x2/4

#

64m2

#

how many foundations to cover a map hmm

elfin pond
#

1km squared is like 1.000.000 m squared right?

unborn parrot
#

well

#

yes

red gulch
#

Yes

elfin pond
#

then (30*1000000)/64

unborn parrot
#

30,000,000 m2

red gulch
#

468 750 foundations

unborn parrot
#

divided by 64

lone yoke
#

@wind spade

unborn parrot
#

468750 x 6 concrete

#

2,812,500 concrete

red gulch
#

That's a lot of concrete

elfin pond
#

2.812.500/100

#

28125 stacks

unborn parrot
#

28,125 stacks

#

divided by 24

red gulch
#

2,812,500 * 3 limestone

elfin pond
#

1.171,875

unborn parrot
#

1,171.875

red gulch
#

8 437 500 limestone

unborn parrot
#

divided by 2

#

585.9375 industrial containers full of concrete to cover the map

#

pointless math but we have some new facts lol

wind spade
#

@lone yoke what doesn't fit there?

lone yoke
#

the % ratios

#

They dont match in game

elfin pond
#

2812500/15=187500 minutes for 1 constructor to make that much concrete

#

or about 130 days

unborn parrot
#

how much concrete in exp build

lone yoke
#

cant get 6.6 Circuits/min at 45%

wind spade
#

@lone yoke how so? Isn't it 2 CBs + 18 Quickwire -> 1 AI limiter in 12 seconds?

#

@lone yoke oh, are you playing EA, not the experimental one?

unborn parrot
#

190 impure nodes

lone yoke
#

Not experimental

unborn parrot
#

or 85 normal nodes

#

or 42.5 pure nodes

wind spade
#

yeah, the tool is updated for experimental

unborn parrot
#

so lets just see how quickly we can do it

wind spade
#

I'lll add the switch to stable soon

#

they changed the recipe in Exp

lone yoke
#

oh

#

So what should I do? not use the calc? or just micro fix it myself in game as i go along?

unborn parrot
#

so using mk3 miners and mk5 belts we can output

#

660

wind spade
#

I think the ratios are the same, since the AI limiter recipe needs 2x less circuit boards

unborn parrot
#

by putting all the mk3 miners at 138%

wind spade
#

so you should be fine with that @lone yoke

lone yoke
#

Alright

unborn parrot
#

660x23=15180

wind spade
#

but yeah, I'll ping you when the stable version of the tool is up

lone yoke
#

mhmm ya would prefer to use stable when going to make supercomputers later on lol

wind spade
unborn parrot
#

with normal nodes we can 600x46 by using m3 miners at 250%

wind spade
#

there is just not the switch. Let me add that real quick

unborn parrot
#

27600+15180

#

29180

#

and we can do 300x6 by using the impure nodes with mk3 at 250%

#

1800

#

30980

#

30980 limestone/min

#

using the normal recipe we can use

#

688.44 constructors at full efficiency

#

making 15 each minute

wind spade
#

are you talking about max concrete per minute?

elfin pond
#

yes

unborn parrot
#

10,326.66

#

/ min

elfin pond
#

read the chat upwards, lots of math

unborn parrot
#

using all the limestone we can make enough concrete to build enough foundations to cover map

#

272 mins

#

but wait theres alt recipes

wind spade
#

33435/min max concrete

#

@elfin pond I don't need math, I have my tools πŸ˜„

elfin pond
#

haha

unborn parrot
#

1,032 constructors

#

making 22,5

#

23,235 / min i think

wind spade
#

this is the max you can make

unborn parrot
#

i probably messed up my math somewhere

wind spade
#

44580 limestone and 10500 quartz per minute max from the map

patent fractal
#

Does anyone have a design for a 6IN-3OUT belt manifold made from mergers/splitters for unequal demand? Basically I want to take 6 smelters and have them feed 3 constructers on demand.

wind spade
#

manifolds balance unequal demand automatically if input >= output

unborn parrot
#

isnt a good way to fill manifold quicker is slow belt capacity going into machines and keep main manifold belt faster

wind spade
#

actually I think it's better to keep the belts max speed, because then the machine is filled faster

#

but not sure about that, the difference may be too small to consider it

wild spade
#

I don't think so. I stopped doing that. There is a minor delay in how long something takes "to move out of the way" so using a slow belt will actually slow down the time before the next item can go the other direction (last I heard / saw)

wind spade
#

also don't forget that you should not split to different belt speeds

unborn parrot
#

if somethings pumping in 450 screws a min

wild spade
#

Or maybe I'm misremembering the placed splitter belt segment issue

unborn parrot
#

placing mk1 belts into machines will fill them up quickly

quick gorge
#

Can't wait for MK6 belts... making all this better.

river hamlet
#

does anyone actually use the other calculator btw? greeny's seems so much more useful

unborn parrot
#

and fill the manifold quicker

#

@quick gorge we literally just got mk5 lol

quick gorge
#

So.
Mk5 is *660 and Mk6 is 900.

wind spade
#

@unborn parrot splitting to different belt speeds is broken is some cases and it's generally not recommended

unborn parrot
#

yeah ok