#math-and-meta
1 messages Β· Page 411 of 1
It has some really great nodes, that is where most of the ores I need are going to come from
actually i miscounted them. It's 6 pure iron nodes super close π
indeed. northern forest spot has good purity of most resources, most kinds of resources in an 500m area and the furthest you have to travel is around 1.5 km for uranium. also the north end with high amount (10 nodes) of oil is reasonable close
I wonder why some places like the Sothern Forest are devoid of resources.
it has drop pods that don't require advanced materials to open
so I don't think it will be an endgame area
well i assume that's gonna be the north east since it's the only spot where you can't spawn and there are also a lot of pure nodes
Yea northern forest is nice you just move up next to desert canyon and everyone except uranium is within like 500m
potentially. it was pretty tough terrain on my first base in the closed alpha, when I tryed connecting the oil from crater to the grass fields with sugar cubes
@fluid ether
PSA: ratio splitters would not work.
@wind spade you should know by now, I'm asleep at all times
Some basic ratios splits
Note Blue is outputs and Orange is inputs which is used to determine whether splitter or merger
Also from these 3 you can already sense the pattern
@feral dew you say they would not work? How so? On top of having someone post selfmade mechanical ratio splitters right below which means they are already theorised. And even though I apreciate the idea, having one ratio splitter instead of n for a very limited set of ratio splitters (That are way to big to be practical for me) would be rather nice
I found this works well as an overflow valve. Say you want most of your output to go into a set of machines or area but when that area is saturated with inputs then all excess input flows through overflow output (1). However there is some inefficiency in the fact the overflow takes away resources from your main output during normal operation.
I could see overflow as a means of having stuff made that you not need tons of, like rifle mags.
A use case scenario is in power plants if I want to power a bank of power gens but also want the output of products to switch into a truck station when the gens are saturated
that would also be quite nice
Another upside to this is you can station this "overflow gate" next to a truck station and you don't have to move the truck station or route any conveyors in the event of a system expansion which is the case if you are manifolding
@fluid ether in one single splitter, it wouldn't work
I'm sure you're aware of the problems with mixed splitting? (Different belt speeds), that same thing would hinder a splitter which worked in some ratio of outputs, rather than having the outputs cycle in some cyclical fashion
I don't know of mixed splitting problems.
The result would be, if you wanted a 1/3 split, it might look something like 2/5, in other words useless
Oh, really. Okay.
if the splitting ratio would remain deterministic, that is fine lol
The problem is that it isn't what you expect.
if I know that a 1/3 ratio setup is 2/5 all the time, I can still use that
Well, that could be fixed, just like any other bug.
? if something is not working as intended, that is a bug
If you have a 450 belt splitting into a 60 belt and a 450 belt ( 450 -> 60/450 ), how would you expect it to turn out?
60 items in the 60 belt and 390 items in the 440 belt?
the splitting is independant from the throuput per minute
if you have a ratio, it just have to hold firm to that ratio
You'd expect full saturation of the 60 belt since 450/2 is greater than 60 per minute and 390 is just the resultant.
Well, what you actually get is 56.25 or so items in the 60 belt, and the remainder (I won't bother) in the 450
That could be put down to the slightly off timings of the belt items coming into the splitter and when the 60 belt can recieve a new item
The reason is because it takes 1/60 minutes for the 60 belt to be ready to recieve another item. Except items are entering the splitter every 1/450 minutes
The 60 belt requires 7.5 ticks of the 450 input belt
But it can't accept items untill the 8th tick
A while 0.5 ticks are spent with the 60 belt bot recieving any items
That gap is the cause of the discrepancy, not a bug
hmm, a ratio splitter would work then
since you could use a better belt with a higher tickrate
It's just a result of having belts that come in at different speeds that don't divide nicely between each other. And also the fact of having constant distance between items and speed of belts.
No.. the ratio splitter would have the same problem of belts having a time delay
if you use the same belt what is left that would stop it from working as intended?
*Distance is constant IFF belt input is saturated or MAXED
If you want your ratio splitter to split nicely between two values, just like the 450->60/450 split, it's going to be off by a few ppm, thus making it useless.
you dont have to use a lower speed belt on the other output with a ratio splitter anymore
Since you just cannot have a nice 60/120/240/480 system
In this case, if your ratio splitter required, for say, its left door to be available every 3 second, and its right door every 7 seconds, for a 3/7 split over a period of 10 seconds, you'll run inyo the same problem. In this case the thing limiting the items entering a belt isn't belt speed, but door speed
The math is completely the same, though
Imagine if conveyor speed became a toggle which you could switch from like 100% which is max to a lower PPM if required
@brisk crystal i don't understand
Like if you could underclock conveyor speeds to craft custom splits
you would have to make the ratio splitters doorspeed fast enough to keep up with the splitting? Like one thing that I want to say : There is most likely a solution to the problem.
Oh. Eh. I guess. I wouldn't use it though. The conveyors are nice enough already
The way it is programmed might make it impossible now, but I doubt there is no way to make it functional.
There might be a solution, but I am certain it isn't one that people are looking for
why wouldn't they. There is enough of a reason to change it.
A lot of people say thing like, send 1 item in 1 direction, and 5 in the other for a 1/5 ratio split
But unfortunately, that turns the 5 ratio side into packets of 5 items. Packets of items do NOT merge or split well
if the output belt is fast enough it should honestly
it would be as if you just removed an item of a belt in the middle
Remember Eila's mergers?
yes
Where you can't merge packets of items to the capacity of a belt. That would make ratio splitters that just sent 3 items in 1 direction and 5 in the other problematic
Also, packets do weird things when splitting
I already know that it doesn't work with the current system. I am saying that there is most likely a fix for this
If you have 4 items enter a regular splitter, you'll have 2 go in 1 direction and 1 in the others, consistently
If it is like 5 items going 2 ways you will encounter a 3/2 in a supposedly 50/50 split
in a different timeframe that would work, you know?
Maybe, but like I said, people would make a fuss over the problems inherent in any solution
why would they if it works better or even as intended
I'm pretty sure that better factory design would make them as unnecessary as they are now.
I've never needed one nobody I know has ever needed one. It seems that people can get by wonderfully without
they do not use them because they do not exist
factorio doesn't have ratio splitters either, I would LOVE to use them there, ebcause I have to work with very different ones. But I can't so I have to improvise.
Because they aren't necessary
thats what you say
but we already saw someone post ratio splitters here. WHy would someone even bother making a picture of it if it wasn't for using them ?
We are in the math and meta channel you know
also: i am proposing reasons why I would want a ratio splitter.
like, I have the need of one
Greeny and I came up with ways to know saturation time of a general manifold, but that literally isn't beneficial at all
Tbh that is what I hoped the Programmable Splitter was but nope
you not needing them is fine, you see. But if others have sound reasons and aplications they would use them in, it is rather onesided to say they are unnecessary.
Alright then.
I'll still hold my banner of: meeting the general expectations of what a ratio splitter is or does is impossible, though.
fair enough. Even though I would argue that a ratio splitter outputting its ratio in one period cycle would be enough in my book. But to me this seems a little offtopic anyway.
Dark mode is still blinding, heck a small white square sent on discord is enough to trigger some dark theme users in their pitch black rooms XD
guess I'm back to ghetto dark mode xD
@gloomy delta how did you managed to get the white background?
Don't have a dark mode extension installed as well?
do you have any extensions on?
try disabling:
- adblock
- stylish
- any other extension that could modify the colors
since nobody else did complain, I assume that it's only on your side
I do, but i turned them off
but i fixed it now. Basically when I hit disable on my dark mode extensions it wouldn't change that specific portion for some reason
I had to F5 the page and it fixed itself
nah you good, just a bug with the extension or something
and probably there is no reason to fix it, since you are the only one experiencing it and you know how to deal with it
Yup haha
but thanks for reporting issue π
(Greeny you were right about using your tool in the production tab π ) I wasted all that effort for nothing and didn't listen
If you have a configure page for the extension @gloomy delta you can add the site to the exceptions list
that's what I did. I just had to also refresh the page manually after doing so
most other websites once I "disable" a page it automatically fixed it all
this page only did the portion on the left and top -- not the dynamic thing on the right
idk if that is a bug in the extension or somewhere in my code, but I'd say let's ignore it until someone else reports it
does anyone know the cost of tracks?
Not sure as of yet
I bet it's heavy modular frames + heat sinks
uranium + supercomputer + bacon agaric
Damn, you're right, why isn't anything made out of bacon agaric except those pointless inhalers
That'd be one scary track
why so?
- special enhancing powers (uranium)
- free high quality wifi (supercomputers)
- smells like bacon
they are not
Track was steel pipe and steel beam before
βGlow in the dark trainβ
Uranium cells + bacon agaric + mycelia + turbo fuel -> energy drinks
or bars
nothing says hello world like bacon flavored science drugs
I wonder how the radiation adds to the flavour
Metallic tasting energy drinks aren't a good time at the best of times
nah that's filler... i mean mutagen for extra kick
Needs Aluminium Sheets for the can
Aluminium Sheets for bed upgrade?
bacon flavored science drugs
New band name
Just fyi, the power limit of the experimental version is:
1351967.5 MW (1352 GW)
1050000 MW (1050 GW) out of it is from nuclear power
If one would only use nuclear, he would be left with these mats:
56852 Iron Ore (96%)
17578 Copper Ore (85%)
43184 Limestone (96%)
21342 Coal (96%)
13710 Oil (87%)
6886 Caterium (69%)
3882 Sulfur (61%)
7200 Bauxite (100%)
5356 Quartz (51%)
0 Uranium (0%)
Percentages are from total count of the map (including current belt limitations)
oof that's huge! For comparison, the peak load in Germany is 82 GW π
(for the whole country)
@not the nuclear default chain involves 22 intermediate products right?
the whole setup to manufacture stuff for power eats 51 000 MW (not counting overclocked miners, because I am lazy)
I wonder with all alts, how complex the nuclear chain is going to be
34700 MW if counting only the nuclear power
thats a lot of energy
all runinng through a thin copper wire most likely touching everything around it including the player
@glacial hemlock wonder no more
(that's the best I could do to keep it readable, but it crosses on so many points, that I gave up)
you could power all the colored countries on this map with that (peakload of 737 GW) and still have 615 GW left:
https://upload.wikimedia.org/wikipedia/commons/thumb/6/6d/ElectricityUCTE.svg/1920px-ElectricityUCTE.svg.png
That's how huge that amount is π
this is the chain, if we don't group machines (so every material has it's own production of intermediate resources)
Hooly, my phone cant display all. If i zoom out, the text would be unreadable.
Automating nuclear fuel rod at 100% is a real challenge.
yeah, try with the grouping functionality in settings, although you would need to rearrange some nodes
Starting to feel like Bob-angel.
it's a challenge but from a single manufacturer (0.4 fuel rods /min) you could power 2x Nuclear Power Plants on 100% which is insane
well, it isn't much change from fuel, where one refinery could power 3 generators
well it's just 5 GW vs 450 MW
so, the miners for max uranium could go to as much as 5 GW (if using highest purities available)
so Nuclear power limit is 1010300 MW or 1010 GW
(including power costs for miners, machines, etc)
also, 2100 waste/min
420 Nuclear Power Plants
yeah i feel like there needs to be a tier 3 storage container, or a container specifically for nuclear waste
even if it just looks cool π
one plant still produces only 5 waste/min (on 100% load), so you are good with like 3 containers per plant
better idea. use the space elevator to dispose of it into space (preferably the sun)
3 industrial containers should hold 240 hours of toxic waste for one powerplant ( If my math is right)
@fluid ether that's assuming you consume 100% of the power generated
true
Heh so that becomes the question.......... given remaining materials after getting that power plant built how much power can we manage to consume.
Which seems a bit traveling salesman problem
since you can build almost as many jump pads as you like.. a lot?
Ah forgot about those. Ok so I guess machines only
I was messing around with the consumption tool and even from all the mats, I wasn't really able to find a build that goes over 300 GW
I guess you could just overclock everything for more power consumption, but that feels like cheating the system π
Heh we are probably more playtime limited in just accomplishing the task of building said fatory at this point
hmm, I would say if you get to the point that power is no problem, overclocking everything to have a smaller blueprint would be viable.
since nuclear power eats raw materials we could use, I would still not overclock everything, but rather use the extra mats from saved power to make more stuff
^
I'm doing this simple thing for new players: https://www.reddit.com/r/SatisfactoryGame/comments/c2gmpm/splitter_contraptions_division_5_to_21/
0 votes and 1 comment so far on Reddit
i'm just trowing the ideas for now
Who wants to rate my smeltery? https://discordapp.com/channels/370472939054956546/553550313533997057/590891713774616646
Where are the manifolds
Where are the double manifolds?
Where are the double manifolds feeding into double mergers?
Hmm, actually suppose that is technically a manifold if you're repeating the pattern
where is I hate Screws pixelart
I'll be honest multi-level designs trigger me, but I can't see anything wrong with it
... they are at my real factory.
I remade a slice that I've extruded so there isn't belt clutter and to make it easy to see what is going on without taking more then 2 screenshots.
Suppose you've gone for a "sewer level" for ore beneath smelters, with smelters hidden beneath a floor panel and vomiting up the bars via lifts to the main factory?
As soon as belt lifts were added I wanted to focus on them for my next map.
AND THUS This happened. What makes it so compact is the fact the foundries's output is alternating so I can face them to each other and have the outputs take up less space and be directly next to each other.
Only thing that looks inefficient is the mirrored design leaves a gap of dead space at the top panel
The foundries are on the second level of the factory
oof playing now cult? ;P
Yeah
What an absolute unit of a factory, bet that can process so many doggos per minute
You mean this Tya?
Yeah
doggo + nuclear waste -> Super Doggo
That's intended, once you extrude it so much... The thoughput of belts is going to go above what you have unlocked so you can just... go into another lane and thus have that jammed with more belts
flies, chases spiders, and delivers even more uranium to the player
So it is less limiting then 2 belts, or 4 belts with 2 on top of the other.
In the main factory I have the roof directly above it so I can't go very high and that's why I'm happy with the gap
kind of reminds me a bit of the "sarcophagus"
Annnd as you can see the coal coming in I just doubled this design up a level to work with alt steel π
couldn't you compress this further? by removing that bottom floor?
But how would I input items?
same floor as foundries or the ouputs
in fact you could just put the outputs on the same floor as inputs
There wouldn't be enough room.
heck, replace the floor foundation with walkways and the hieght reduces accordingly
the inner foundries inputs wouldn't be able to fit very well next to the input given what I said about the limiting thoughput.
... well it really depends if you want it to be extruded like this
=========
=========
or
?
Do you want box or line
I think you're talking about somethin else from me
https://cdn.discordapp.com/attachments/558721941410807812/590895306628136980/Screenshot_18.png this gap was meant to be there.
what purpose?
That's intended, once you extrude it so much... The thoughput of belts is going to go above what you have unlocked so you can just... go into another lane and thus have that jammed with more belts
do you mean stacking manifolds? like vertical? depth wise?
Stacking manifolds though
Also I originally designed this before stacking mergers and splitters and the screenshot was an updated version..
This is what is currently in my factory
(and right now I can't be arsed ripping my whole factory down and redoing it)
I'll probably need to drop an image of what I'm talking about
Though I am now going to mess around with different designs based on mine with taking stacking more into account.
what I noticed on the stacking of splitters, the second layer always faces a different direction, so you need to take care when stacking them a lil
YEAH they always rotate for some reason
the top on that is being built isn't the same either... that is inputting from the left
Regarding my design and improving it, I kinda need it to line up to the grid, the one I'm with now is 7 wide
And another issue I can't place foundation on the second level to put the mergers and splitters and tbh I don't want to stack them from the first level the effort that will require as I extrude this design would take so much longer :l URGH
this my old design for foundries. not as space compact as yours is width wise
I'll show the changes i mentioned that might help you
Pretty sure yours is more compact
well height wise it definitely is
Only thing more you could realistically do is put another row of smelters feeding off the splitters to each side
Consider the fact I wanted my design to be more of a tower given lifts were just added.
And the input is too tight, it won't connect the splitter.
I made a sheet for the 1,000,000 mw plant
If anyone wants it
How much does the nuclear power generator cost
Material wise
fun fact: the maximum possible conveyor belt speed is 9,223,372,036,854,775,807 items/ second
Mk.579824362
mk.a_lot
hm, let's calculate what MK is that π€
dew it
if we ignore mk1 and 2, the grow can be expressed as mk(x) = mk(x - 1) + 60 + 30*x, defining mk(2) = 120
so for the sake of simplicity, let's assume it keeps this growth
(mk7 = 1170, mk8 = 1470, ...)
ah
@eager spindle the number is just a max signed integer on 64 bit
rip
lol. r.i.p.
Why does every website I go on give me a different max nuclear fuel stack value
if you are referencing my website, it has a bug on it
the correct value is 500
for waste
50 for nuclear fuel rod
200 for Uranium Ccell
1 rod was 25 waste?
holy shit lol
once your done express the number with roman numbers lol
The wiki says 100
you're*
yesn't
saw this yesterday lol
Credit to greeny for values
you really going through with it
@unborn parrot you beleive community driven wiki over datamined data?
I changed it alot
btw. using alternate for fuel rods and nuclear cells?
Yes
roger
More expensive but more bang for your buck
well I guess the limiting factor should be the uranium, since it's the most rare resource. Both recipes reduce the uranium/item, so that should be absoluetly worthy
I've listed alt recipes
Buildings
Resource nodes and if they're available
And even extra stuff you should get
I based it on 250% MK3 normal nodes
600/min
3 normal nodes
yep, 3 nodes
Gtg be back in 15
making some food as well now
the script crashed, so I added a few miliseconds of delay between operations and let it run again... Something is so satisfying at watching the number grow π
noice π
it's a lot smoother on my pc, but I guess the recording software doesn't like all the math on the background
no idea about coding, but can it reach the last number when you use the 64 bit system?
or maybe just because it's GIF and GIFs suck
there is a check, if max number - current speed is smaller than the addition, it will stop and print the MK
ah roger
so we know that the MK is between the number and +1 number
god it's so slow. Need to reduce the sleep duration
It's actually quite funny that you wrote a small script for this useless number^^
that's the real math and meta pioneer spirit π
@polar sleet
re: https://discordapp.com/channels/370472939054956546/558721941410807812/590914299233566743
Just got back from thing.
I do not accept that level of clipping tbh... I don't want to anger the stability gods
Plus we don't know if that level of clipping into one another will be patched...
Good if you want to also summon demons though β€
I updated the script lol
well, let's find some video to watch
this would take a while
Could I get some of your thoughts on this one?
@quick gorge that's the best one. You need to use it
Thought so.
otherwise you are not worthy to be a Ficsit engineer
It's just strange to me.
Meh
how many trillions does it deal with/min? Guess you could "calculate" how long it does take to reach quintillion
total no-brainer @quick gorge
I just wanted to check HOW good it is
(not belt mk, but belt speed)
instead of 1 oil refinery you will need 2 and at the same time also use more raw oil for the same amount. if that is not a fair deal, I don't know
@quick gorge alt plastic can be summed as taking 16 oil to make 9 plastic, regularly it's 12 oil to make 9 plastic.
@quick gorge but seriously now, totally useless recipe with literally NO advantage. And we tried A LOT to find any
which is quintillion if I remember the right english terms @wind spade
That's depressing
i'm still in the camp that at least 1 number is a typo, and it will be good if that ever gets addressed
oh, it's only at 1/18446 of the countdown right now π¦
lmao
let's say 8 mins to do 1/18446
oh
shit
I need to leave it running for 102.5 days
to know the answer for the original question
let's conclude on 42 instead.
oof, the computer isn't good enough to handle tier infinity
@arctic nova but what's the question in that case?
if they used a 128 bit number (long long) the max would be 170,141,183,460,469,231,731,687,303,715,884,105,727
Okays thoughts on this one?
Hold up is there a full list of alt recipes with ratings?
that one is actually decent
Cuz there should be a list of them with ratings...
how do you rate an alternate recipe though?
like... I always pick copper ore+iron ore= 3 iron ingots...
Then iron wire shortly after
I always do it just because I like the extra iron ingot, and that can be turned into wire anyway so.
yeah, but you should never run out of iron, and you need copper for caterium
Have we calculated how much ore of each type we can extract from the ground per min if we have tapped all nodes on the map with Mk3s at 900/m/node ... assuming Mk6 is still 900/m
I did a rating of recipes the last 2 days @quick gorge . yet it's a little bit subjective
This is why we need multiple people's thoughts on it.
how to rate a recipe: just get 39 hard drives and get everyone!
Quite.
does the rubber+fuel=plastic recipe reduce oil consumption
But in order, from the a new save, limited everything.
anyway, there is no way to rate alternate recipes. There is a lot to consider when picking one:
- raw resource costs (total as well as specific resources)
- raw resource availability nearby
- already finished production lines usable for it
- power requirements change
- space needed
- complexity
- interaction with other alternate recipes
etc.
That's why I personally think, that there is no way to rate alternate recipes. Also that's why I made the analyzer tool. It helps with most of the ratings from the list and it's up to the user to pick his favorite
@unborn parrot no, it increases it π
unless they changed the 9 plastic to 18 plastic, then I might consider.
So going from the very start.
pick iron wire first .. then bla bla bla and just an ordered list, this is the meta channel after all
beacon alt? any good?
@wind spade had proved that it is bad in every way.
oh ok
https://satisfactory.greeny.dev/calculator?preview=jiq1lIGxes can someone tell me ways to decrease oil consumption
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
- avoid using oil as power source
no
as mentioned by @wind spade , there is a lot to take into consideration with the alternate blueprints. My list only rates raw resource input for every bp (and every bp that uses materials that have a good alternate bp as well use those as well, which flows into the raw resource input). The rating is only based on the total resource ammount availabe, e.g. every resource has a rarity coefficient which makes them "somehow" comparable. https://www.reddit.com/r/SatisfactoryGame/comments/c29sru/reworked_screw_it_blueprint_comparison_chart/
@unborn parrot for beacon alt, feel free to check this table https://satisfactory.greeny.dev/alternate-recipes?preview=IY5rjDLgCn
The best two recipes in raw material consumption are without alt beacon.
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
rofl you knida have to
you are missing some alts @unborn parrot
indeed. I think pushing the oil to the limit would solve it almost immediatly
spotted at least 3 alts that can bring your oil consumption down to 40%
@unborn parrot also, alternate electromagnetic control rod -> oil consumption almost halved
if you have doubt, just tick everything you could.
alternate circuit board as well
oh thats good
high speed connectors as well
10 pure pumps
high speed connectors too, also silica alternate saves on quartz
increases oil tho
iron is the most common resource, would not cut there
rarity of the resources. just look at the percentages
yeah ok
ah ok
iron ingot + steel= cuts most raw resources
it cuts 2 coal
nodes
I wonder turbo motor and nuclear rod... which is more complex?
ah btw. @wind spade . is it possible to get uranium and bauxite higher on your calculator? all basic resources are usally standing on top, while those two items are somewhere at the bottom of the calculations
yeah, it's kinda because the new experimental stuff got added at the bottom
I was planning to do the sorting, but I kinda forgot about it
should i use enriched steel and compacted coal
you're an hero greeny π
normal alternate steel. enriched stell is imho not the most efficient
since you would need sulfur for the compacted coal, which is one of the rarest.
but tbh sulfur has almost no other usage
sulfur usage: alternate uranium cell, rest goes to compacted coal for enriched steel
it saves coal, so you can make more steel
sulfur's also used for batteries, but i dunno if that's wiki-only or actually ingame yet
batteries are ingame, yet not much of a purpose. Maybe trains will need them, or tier 8 stuff.
oh yeah. But IDK what batteris are needed for
when they add more sulfur dependant stuff theyll prob add more nodes
heard about that
som1 mentioned that you can use em yesterday, if I remember correctly
it has half the energy value of a turbofuel
didn't you answer and said that batteries are holding less energy compared to turbofuel?
ye
I have a headache today, so I might be totally wrong, but, if the increase in speed of belt is linear, shouldn't it be Mk.10 248 191 152 060 862 with speed 9 223 372 036 854 775 800 items/sec. ?
it's mk(x) = mk(x-1) + (x+2) * 30
jesus christ all the raw mats for my factory have halfed lol
you said before that it's "mk(x) = mk(x-1) + 60 + 30*x" meaning that it can be calculated with the use of arithmetic sequence
almost all
60 + 30 * x = (x+2) * 30 π
Then if we compare the speed increase delta between mk tiers, it goes like 60, 150, 180, 210, etc. which is an arithmetic sequence. And if we sum all the speed increases, we get the speed of the belt (sum of 10 increases is equal to the mk10, etc.). We then know the final speed we want the belt to go (9 223 372 036 854 775 800 in this case, since its the closes multiple of 30). And from there, one can calculate that there is 10 248 191 152 060 862 elements in that sequence.
Sorry for my english though, not really know the correct terms for most of the things π
ok updated it
@lavish storm I knew about the math but I was too lazy doing so. Also I liked the numbers increasing
Well, in 102 days, tell me if I was correct π π
pretty risky from what i've seen of others post about it; hitting the magic barrier incurs rapid booboos
the round-earth conspirators don't want you to find out that the earth is flat, that's why they made an energy barrier around.
I just wish there was a invisible wall...
can we build in this void
yeah, lotta folks have. just be wary of the world barrier and you're fine
I was to grid based on the border :l
those commas instead of decimal points still make me want to off myself
@pale heath and we live with that the whole life
not only is it wrong but it just looks so much less appealing
I feel the same about using dots and dashes in the same number
from an esthetic point I prefer the dots as thousend marks over commas, since they are smaller, like more discrete then the comma counterpart.
like it is not wrong @pale heath but part of national stardarts. Germany uses commas for decimal and dots for the thousends.
but I agree, would be good if it at least would be standardized around the globe
but if you're writing it in english just do it the english way
the period is final and the comma is less so, and yeah nobody really uses commas as thousands on a computer
which country @wind spade
only in writing
ah roger not so far away π
but btw., in my last excel that I released I actually forgot about changing that stuff. I think the only way to fixing this is by using english language in excel. Dunno, why it's in german on my site, since the rest of my windows is set to english
Yeah, excel kinda forces it. I agree that in english texts you should use english notation, but I disagree with @pale heath saying that it's wrong to use commas as decimal separators
it's a thing for certain countries. It is not abhorant, just different than what you're used to
found the option. next excel sheets that I will upload for the community will have the correct form π
but guess we can agree on metric>imperial
yeah, I'd rather have kilometers per hour than pineapples per spaceship
xD
why are thousand delimiters even important
here in eagle land, we use dots as decimal, but there's no problems with doing 1278476237469781324.3
for humans, 1 278 476 237 469 781 324.3 is actually more readable surprised
(or whatever thousands delimiters you are using)
except numbers like that don't actually show up in any regular part of life
if I were a cosmologist, I'd just use scientific notation
if I were talking about jeff bezos' fortune, I'd probably just say X Billion dollars
well but numbers in the range of 1e5-1e7 are actually pretty common
and the difference between 1e5 and 1e6 can be huge
hmm, I suppose.
it usually isn't a problem to instantly tell that a number has 5 or 7 digits in it though. Ah well, I guess this isn't even under so on and so forth, is it.
well maybe not for our freedom friends
but in my country, 3e7 in our currency is a price of an appartment
for example
I see. That is quite the difference
so although you don't often need a new house or something, telling the difference between 11000000 and 1100000 is pretty hard
both could be seen e.g. on one page listing houses for sale
i would have laughed if you just made both numbers the same
I actually did at first, I realised my error, when I double checked π
with delimiters, we get 11 000 000 and 1 100 000, we can see the difference immidiatelly
somewhere in my subconscious, I understood that one had 5 zeros and one had 6, but I didn't know which one at first
yeah
humans can only group 3 objects together for counting efficently, everything above we have to manually count. so the biggest number you can assess without counting is 1.000.000.000
I guess with USD having the same prices around 1e4-1e5, it's not that hard
do you have to do the crystal oscillator research to get the crystal computer?
or is it just rare
nvm got it
So 1 nuclear fuel rod, last 300 sec. Does that mean making 1 a minute, is too much, for 1 reactor?
what the heck is this
@unborn parrot Bad graphics
not my graphics
Some parts of the map, is not proper textured
@cedar mica yeah
1 rod a minute, is 5 reactors worth? Thats cheaper then expected
well "cheaper". Have you seen the production needed for one rod a minute?
Map dont have more then 3 normal uranium?
When you plan 40 reactors, for the 100GW. Making 8 rods, instead of 40, is cheap
40 Reactors
Because... yeah... the waste.
meanwhile 420 making 2100/min
hey @wind spade they changed the model for quartz crystal
did they? Wiki shows the old one still
honestly, i liked the one before way more
aaand its too shiny
Hmm
#math-and-meta Gods.... guy with Math Difficulties here... ( im rebuilding from the Foundation up ) and i need help understanding this better.... i eventually got to a point where i was just adding more miners, smelters, and so on until my factory was running good. but then it took me adding Shards. if there is like.... a bunch of stuff i can read? or some videos? i have a pad and Paper ready.
the qaurtz is missing a slice lol
@charred wagon we all add tons of smelters and constructors
usually for manufacturers
giant factorys are the way to go
i understand that, but what about the math lol. xD
has anyone made a perfect production line for motors
no waste and no conveyer backing up
@charred wagon I have a relatively long article I wrote about overclocking and shards, if you have a few minutes, you can read it here: https://www.reddit.com/r/SatisfactoryGame/comments/bvqzhd/satisfactory_saturday_spam_3/
I'm not sure what math exactly you need, but I guess you can ask what are you looking for and I can try to answer you
ask us what you wants bearded man
we will overcomplicate it and fill it with manifolds
math and meta in a nutshell
Maximizing space... I placed a foundation at the VERY corner of the map.
everything really.... from adding splitters, Mergers, MK Lines..... i need it all.... lol
The detection of "is water" isn't there so I just free fell though it so I'm on the ocean bed rn
i want 45 motors per minute
also..... thats scary... @quick gorge
can sam ore do anything yet
OH OH I can place nuclear waste under here...
@charred wagon that has nothing to do with overclocking π€
@wind spade im sorry no it dosint.... but those are the kind of things i think i might need to start looking into?
if this is your first playthrough, I would say first try something on your own before you copy optimized builds from the internet
( im sorry i still a bit fuzzy from just waking up a while ago ) maybe i should be asking more of the lines of Efficiency?
if you need an efficient build, I'd suggest using some of the tools out there
they can calcualte efficient builds for you
im not really looking to copy. i just want a better understanding of the math behind it. lol
some of them are pinned
what one would you recommend? or should i just kinda try them all out?
it's hard for me to recommend one, when one of them is made by me. You can see which one fits your purposes the most
i understand that completely π
i will be reading about your Overclocking though
although I think I can objectively say that I have the most tools on my site π
pinned π
@wind spade Do you have burn time for fuel somewhere?
@pulsar stratus burn time isn't fixed. Only fuel energy is. I have the energy values somewhere
Can we calculate the burn time for 100% of usage?
oh ok
in seconds
Was easy :d
basically 1 MJ = 1 MW/s
although it's not exactly physically correct π
although if you are really looking for burn times, you can use https://satisfactory.greeny.dev/power
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
It's to add them to the baseLayout UI
you can see the difference in burn time with biofuel (biomass generator and fuel generator)
you can get most of the fuel values from my JSON data file (key "generators", it's not ideal, but it works) https://satisfactory.greeny.dev/assets/data.json
@charred wagon if I can give you some early advice. Don't use different speed belts on the output of a splitter. Besides that, you should learn a little more as you play
Too much rounding then :d
@feral dew so... MK-1 output if im going into smelters in like..... lets say ones that are in a row?
if its Direct inputs?
i normally just do my MK-3 because i can xD
@wind spade Thx, working like a charm π
Now I just need to finish the overclock UI
@charred wagon i mean, if you try to split an MK4 belt into an Mk1 belt and an Mk4 belt, it definitely won't give any good numbers.
oh no no no haha xD i have spent more hours in this game trying to make my base perfect then worrying about MK-4's
Fair enough. If you have a 450 ppm belt going somewhere but you need 60 ppm for 4 rod constructors somewhere, don't think that splicing a splitter in, and having a 60 ppm belt coming off of it will satisfy that 60 ppm needed for the rods, it will be a bit less
Same as if you wanted to pull out 120 ppm, or 270 ppm, it won't work in either case.
That's what I was advising that you be aware of, a lot of people make the mistake of thinking that it will, it seems
see, thats one thing i wanna understand more..... like how splitters effect the outcome of a run....
or BUS
splitters and merges have no speed, they adjust to the belt attached to it
Buses are an artifact from factorio, they actually aren't that important in satisfactory
That said, you can use them if you want
^ don't bother with busses if you don't really want to
Generally, you don't have to worry about how splitters work if you use manifoldd
So since that's the best way to do things, splitters shouldn't hinder you at all
@wind spade are you ever going to publish that list of advice that I gave you?
(Manifold) thinks about car and truck exhaust.
Seems like it would be good for starting players
Our manifolds are a single belt with multiple splitters or mergers on it
@feral dew I mostly wanted it for my reference, so I don't have to always tell "go ask Vegetable". But yeah, I may reword it a bit for new people and put it in some next SSS
i have been playing for over a month now.... but i just now thought i should DIVE into things that i dont understand haha
That would be for the best I think. Maybe with definitions of things like mabifold and mixed splitter. It would be a really good starter document to read
For those interested, anyways
but didn't you said that they made some fixes?
Ah right. I've been a hit strapped for time yet and haven't been able to test
I would be Much Appreciated. heck.... i dont even care if its out dated
But until it's tested, it would be good to assume the worst
But the balancers
They can use balancers if they want. Don't be some sort of inquisitor
NO ONE EXPECTS THE SPANISH INQUISITION!
Nah I object we need a balancer inquisitor
Oh god, I summoned tya
YEP
yeah we just hate them for it, but they can use balancers
I heard you from across the stars
It's best to use manifolds but people don't have to if they don't want to
Right that's it how do you defeat tomatos
ketchup
I'm making bolognese tonight. Call it cannibalism if you want
well my gf has a nickname "Sushi"
you wouldn't guess her favorite food
Lasagna
close enough
Pizza, obviously.
So, how much lasagna could you fit on a conveyor belt?
I'm safe, right?
I won't be silenced like the others, right Rekalty?
He's waiting for us to gain hope so he can crush us all the more
I'm not saying that I am, but...
@wind spade .....thank you for making this masterpiece of a Calc.
But it was greeny that made it, not not greeny.
^
wait....what?
I am not not not greeny, I am just a not greeny
oh god im confused.
he's not. (Greeny)
you are not confused
You are not not confused
no u
the tool was made by greeny, not not greeny. However I am not not greeny. it's just funny nickname that I can use to troll pple that do not understand it. Not like you
as opposed to the people that dont'nt understand?
yesn't
oh, well... still. its pretty nice haha xD
say, IΒ΄ve been hooked with this game for a while now - but what good are trucks? So far IΒ΄ve just build mile long 450m belts from all the ressources and processing centrally
just wondering if IΒ΄m really missing the point here
They're more efficient apparently, not played with them myself yet
how so?
@short thicket I wrote a post on reddit that sums it up, lrt me go find it
Or rather, a comment
cheers m8
transport more items quicker than the current mk4 belts
@charred wagon we were just joking. Yes, it's made by me.
well, trucks are good for looks I guess
but not really for anything else
https://www.reddit.com/r/SatisfactoryGame/comments/b0t9g0/why_would_you_ever_use_automated_trucks_instead/ that might be some thread going my direction π
4 votes and 28 comments so far on Reddit
....... i dont know if i can trust you
@charred wagon I guess you can check that I am the same person that is admin on the discord related to the tool site
He's lying
apdijajdaspodjaspokdsapok shut up ketchup
didnt he just get Admin Status not to long ago?
Yeah, greny got admin on the tool discorf 2 weeks ago
not on this discord. (And it's a pioneer status)
I mean on the discord related to the tool site (which is linked on the site itself)
me haz trust issues now xD
<- better?
o.O
@feral dew I get behind "itΒ΄s enjoyable to see trucks", thatΒ΄s what I figured but wasnΒ΄t sure
so thanks for clearing that up
Thry're logustically the same. You give up time, but gain satisfaction.
God, i hate phone typing so much
either way isnt there some FPS issues with trucks?
Not at all
there are fps issues with everything in this game
Typically, that's a belt problem
unless you go all medium (worked for me)
anything has FPS issues if you build enough of that thing
hmm... i have seen people with huge builds with trucks have worse FPS?
but..... i cant turn off Ultra D;
Ultra D sounds like [REDACTED]
as compact as possible
not a double manifold double merged layout
I have 10 smelters and I need 20 constructor, how do I split all of the 10 into the 20s?
using a splitter
Depends entirely on your max belt capacity
so i saw something earlier for 1 terawatt of nuclear power, but it seems the best possible is 266666MW π¦
over clocking as well or at 100%
@tame trench how did you get the number?
!ficsithr hardban @fierce ruin ok
we have located the lizard doggo
Hardbanned Omniantry#6376 (451931739787493377)
!ficsithr hardban @tardy needle
Hardbanned Omniantry#6376 (451931739787493377)
Oof got em again
lmao
Woah....I come back to check out Meta.... And I see Bad stuff happening haha π
2 double bans today, the mods are on fire
@pine vale just place 1 splitter for every smelter. Space your smelters apart so that their spacing is equal to the width of 2 constructors
why don't people put effort into the ban anymore?
times are changing
with industrialization and standardization of products, it's become harder and harder for artisan Ban me's to survive in the ever changing market
There was one in General off topic and all he did was post bank messages
I thought my discord app had screwed up or something
don't you just hate it when you find your bank statement in #off-topic-general
*blank
oh god, i love that bot name
Would it be dumb idea to plan out entire factory (splitters etc) to assume max-load MK5 belt, just not build enough buildings to fit, so that once MK5 belts are out i can just upgrade layout rather than rebuild?
that's basically the idea behind expandability
it's why manifolds are so big around here, you can expand a manifold by adding a few more machines and increasing the belt speed
Also, how much coal did one coal plant take?
I want to funnel 2 of 4 standard coal spots (MK2 250%) into MK4 belt for now, but that would mean losing 30 coal. Want to know optimal amount of coal plants to funnel aside so that I can use most if not all of coal production while still having that 450 units belt for my steel production
was it 60/min coal -> 5.4 plants? can't remember
plants do not suffer performance losses of any sort if you under feed them. so basically build plants to meet/exceed highest power spike and then feed in enough coal to maintain the average power comsuption
if you coal miners back up, either drop the overclock to be slightly above what's needed, or redirect excess coal to storage/production.
My point was bit opposite, how much to funnel out of production xd but i guess answer of 5.4 works still
if possible upgrade coal to compact coal for fuel purposes.
turbo fuel is mainly useful for vehicles. but you can benefit from it as a power source until nuclear.
batteries consume sulfur i believe, but not sure what they're going to be used for. vehicles/trains?
nuclear > coal > compacted coal > turbofuel > fuel
What's better greeny? 20 nuclear plants at 100% or 10 overclocked to 200%?
@fierce ruin I do not have experimental downloaded but as far as I know any building that does not require fixed location (aka, not miners and geothermals) is better at more 100% than less 200%
the higher the numbers (OC) the lower the effiency (power generated per unit of fuel).
That was my thinking but wanted to be sure
@wind spade why is coal better than compact coal? is there even anything else to spend it (sulfur) on other than ammo?
@fierce ruin 100% plants are better
if you want the same output, you need to overclock them to 246/247%
10 plants overclocked at 246/247% = 20 plants at 100%
I will stick to my 20 at 100%
@rain olive you still get the same power generated per piece of fuel, no matter the overclocking
@polar sleet
@fierce ruin yeah, the only thing that changes with overclocking generators is that you save some space
yeah that energy efficiency value is contextually skewed. sure coal has better energy->energy efficiency. but compact has better item -> energy efficiency, since it uses up a resource that currently has no other use.
well this table should be referenced in case you want to choose between multiple power sources and you have resources for any of those
also, compacted coal is used for alt steel
you also need sulfur for uranium cell and batteries
is the enriched steel recipe better than alt steel? eating up sulfur to make steel, when that compact coal could be used for power seems odd. unless you have nuclear i guess?
Assuming you are more coal than iron nodes total; you have 2 copper nodes;
Is it better (for balanced factory) to run 1:1 iron:copper foundry; 3 steel productions? or 2:2 and 2?
depends on what you want to produce
motors; heavy frames; oscillator -> computers mostly
got the steel pipe/wire rotor recipe to match steel pipe/wire default stator
and got concrete heavy frame
and iron wire
I'd suggest using some calculators and checking what do you need with different recipe combinations
Unless you have a specific goal in mind like a million supercomputers per second, it's really not a game about having a balanced factory
If in doubt just build to belt saturation
There's no "drain" power requirement like in factorio, and the upfront cost of expanding your factory is really low for most machines
Ignore the above if you're aiming for some FPS-destroying mega-factory
i think as long as i utilize my basic alt recipies it all should be fine then
(alloy iron ingots; iron wire; stitched plates; etc)
you don't even need to look at any of this stuff and you'll be fine
Basically what I'm saying is that there's no punishment for having too many structures
nod
Except FPS and space
@wind spade or somebody correct me if I'm wrong, 1 nuclear fuel rod needs 112,5 uranium, there are 4 nodes on the map for a maximum of 2400 per min, 2400/112,5= 21,3 fuel rod per min. 1 fuel rod produces 2500mw for 5 minutes, so with 21,3 fuel rods per minutes we can produce a maximum of : 2500x5x21,3=266666MW
donno if this is the right place but https://satisfactory-calculator.com/en/production-planner what's the "Planner maximum level" used for? Anyone know?
Satisfactory helper to calculate your production needs.
@dusty shell nuclear fuel rods, miners mk3 and mk5 belts are not in there
?
if you turn on experimental release they are
but why are you saying this to me? I'm asking a question if anyone know what the "Planner maximum level" in that site is for
would have been nice with a lil helping page to explain things
ahh
but to your question the mk3 miner on normal node maxed out does 1200 a min I think it was, if I remember right from the yt vids I've seen
and that's on a single node
could be pure can't remember
That's on a pure node
okay then
Mk3 240 base on normal node. Doubled on pure to 480, overclocked 2.5x is 1200.
oh yea it wasn't the uranium it was something else he put it up on
Unfortunately mk5 belt limit is 660 and mk6 unavailable
mk6 is only 900 from old data
I wouldn't rely on old data. They may change it or add higher tiers.
so could be changed
Yeah
@tame trench there are only 3 normal nodes
you also cannot do 2500x5x21.3
because 2500 is in MW, which is power per minute
so you cannot multiply it by minutes again
and then by rods per minute
@dusty shell bit late but for the planner level tool, it can limit the amount of steps you see in the calculator; easiest example is popping on computers, and setting it to 3 vs 4; some steps are omitted for a smaller flowchart
I know it's in power per minute but consumption is 1/5 fuel rod per minute so π€
@tame trench so if I do the math again:
- there are 3 Normal Uranium nodes on the map. Normal node has a yield of 60/min, MK3 miner is x4 -> 240/min, overclocked to 250% -> 600/min, total 1800/min
- one Nuclear Fuel Rod indeed needs 112.5 Uranium, but with alternate recipes, you can get it down to 21.4 Uranium/rod
- that gives us a total of 84 Nuclear Fuel Rods per minute (with a quick check, that we have enough of the other resources, which we do)
- 84 Nuclear Fuel Rods per minute produce 1,050,000.0 MW
Oh alternate recipes that's the piece I was missing π
Time to get some hard drives then ! Thanks
Need 420 nuclear plants. Blaze it.
Omg the square footage though. If I recall one plant takes up a 6x6 foundation grid approximately. Allowing for error in my measurement and some room to breathe I'd say allocate 7x7 per grid, so 49 square. Anyhow you'd want a grid of 144x144 foundations (ceil(sqrt(49*420)))
That's a massive plant. And that's not counting waste storage
waste storage can be done by 3 containers per plant on top of each other. Containers use 1 foundation afaik, even if 2 (for the lifts), it doesn't increase the size by much
@stuck stratus ty
So 1260 waste containers. For that matter since you can merge waste from multiple plants you can stack a lot more than just 3 to reduce horizontal space (and keep more waste further away from walking space as it fills topmost containers first
Seems like a nice summer project π
hehe
I've yet to begin my building of the buildings I have made the foundation where I want it to be
:/ Just everytime I think about starting it up I'm like meh nah don't feel like it
cuz I won't start it anyways till we can get rid of the waste in some way
why do you need to get rid of the waste? Just build a storage for it and never touch it again π
Ay I haven't bothered with more than 4 nuclear plants yet
Yeah just build a storage tower to the sky and make a ceiling of waste storage right below the killbox
well don't really need the power already rocking 20k with fuel plants
just place the containers near the output of waste from plants. You don't even need that much storage
@dusty shell well you could use the oil for plastic products
You could replace those with only 8 nuclear plants yeah
also, fuel is the worst fuel source, followed by turbofuel
then you are not making enough stuff π
don't need to make stuff they're on vacation
they have no demands in the space elevator
π
well sure, if you are making 0 per minute, then you can go with any power source. But then what do you need power for? π
on another topic: how big are Satisfactory saves?
Well it's not a fixed thing, mine's about 57mb
Bigger bases go around 100+
Starts around 11mb
my save is only 42mb
I started out building vertically, t'is was a god send when vertical belts came
how can it be that my mk2 on pure coal, producing 240 per minute, does not adequately support my 7 assemblers using 52.5 coal per minute, even when fed trough one splitter, giving me 120 coal per minute devoted just to the assemblers
sorry
So you are missing 7.5 coal / minute?
each assembler uses 7.5 coal
52.5 together
alsoi diagnosed the problem
i forgot i had my old ass mk1 miner on the coal for some reason
im a fucking idiot ignore my stupidity
No problem ^^
STILL, it should be producing 120 coal on a pure node, which split into two gives me 7.5 coal MORE than is needed to run the black powder factory
i have a minor efficiency problem then
whatever
I'll deal with that later and just overflow it for now
who wants to do some pointless math
not me!
could it be you are using a mk1 convoyer ?
so the map is 30km sqaured
I changed my mind @unborn parrot tell us the math
1km squared is like 1.000.000 m squared right?
Yes
then (30*1000000)/64
30,000,000 m2
468 750 foundations
divided by 64
Something does fit right.. using the alt rubber circuits but... those ratios dont make sense
@wind spade
That's a lot of concrete
2,812,500 * 3 limestone
1.171,875
1,171.875
8 437 500 limestone
divided by 2
585.9375 industrial containers full of concrete to cover the map
pointless math but we have some new facts lol
@lone yoke what doesn't fit there?
2812500/15=187500 minutes for 1 constructor to make that much concrete
or about 130 days
how much concrete in exp build
cant get 6.6 Circuits/min at 45%
@lone yoke how so? Isn't it 2 CBs + 18 Quickwire -> 1 AI limiter in 12 seconds?
@lone yoke oh, are you playing EA, not the experimental one?
190 impure nodes
Not experimental
yeah, the tool is updated for experimental
so lets just see how quickly we can do it
oh
So what should I do? not use the calc? or just micro fix it myself in game as i go along?
I think the ratios are the same, since the AI limiter recipe needs 2x less circuit boards
by putting all the mk3 miners at 138%
so you should be fine with that @lone yoke
Alright
660x23=15180
but yeah, I'll ping you when the stable version of the tool is up
mhmm ya would prefer to use stable when going to make supercomputers later on lol
oh, it actually still is. https://stable.satisfactory.greeny.dev
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
with normal nodes we can 600x46 by using m3 miners at 250%
there is just not the switch. Let me add that real quick
27600+15180
29180
and we can do 300x6 by using the impure nodes with mk3 at 250%
1800
30980
30980 limestone/min
using the normal recipe we can use
688.44 constructors at full efficiency
making 15 each minute
are you talking about max concrete per minute?
yes
read the chat upwards, lots of math
using all the limestone we can make enough concrete to build enough foundations to cover map
272 mins
but wait theres alt recipes
haha
i probably messed up my math somewhere
https://satisfactory.greeny.dev/consumption for the rescue
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
44580 limestone and 10500 quartz per minute max from the map
Does anyone have a design for a 6IN-3OUT belt manifold made from mergers/splitters for unequal demand? Basically I want to take 6 smelters and have them feed 3 constructers on demand.
manifolds balance unequal demand automatically if input >= output
isnt a good way to fill manifold quicker is slow belt capacity going into machines and keep main manifold belt faster
actually I think it's better to keep the belts max speed, because then the machine is filled faster
but not sure about that, the difference may be too small to consider it
I don't think so. I stopped doing that. There is a minor delay in how long something takes "to move out of the way" so using a slow belt will actually slow down the time before the next item can go the other direction (last I heard / saw)
also don't forget that you should not split to different belt speeds
if somethings pumping in 450 screws a min
Or maybe I'm misremembering the placed splitter belt segment issue
placing mk1 belts into machines will fill them up quickly
Can't wait for MK6 belts... making all this better.
does anyone actually use the other calculator btw? greeny's seems so much more useful
So.
Mk5 is *660 and Mk6 is 900.
@unborn parrot splitting to different belt speeds is broken is some cases and it's generally not recommended
yeah ok
