#math-and-meta

1 messages · Page 409 of 1

vapid gorge
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but honestly 'no fucking lables' should have been the where the program gets dumped

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that's just basic fucking function

median heath
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You really wanted to type "Picked up steam" didn't you 😏

vapid gorge
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didn't want to double down on the word

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and then peopel paste images on here of a plan that has basically no information and go 'what do1?!?'

bleak wagon
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yeah ik theres been a bunch of things like it. Ive never really liked using SM tools though. It becomes a mess to me and i have to decipher someone elses plan. It may take a lot more time to do it in modeler, but for me it ends up making more sense in the end. I agree the UI is trash and no automatic labels suck.

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As with everything else about this game its up to preference in the end and your needs. Modeler works better for my process so I use it. Theres no need to give someone shit for something theyre doing in the game or things related to it as long as it works for them and what they want to do.

dusky dust
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My own personal bugbear with Modeler remains the labelling, too -- I find its graphs essentially impossible to interpret without concerted study, as opposed to solvers which label everything and it's trivial to see at a glance what's going on -- but that's not really Modeler's fault. Modeller isn't intended to be a tool you use to share factory plan graphs with other people, it's meant to be an interactive thing that you use to plan out factories and such. When you're using the app the lack of labels doesn't really matter because A) you're the one who made it, so you're less likely to need the labels, and B) you've got mouseovers and clickthroughs and all sorts of other stuff to compensate for it.

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The friction w/ folks like myself is that the only time I ever encounter Modeler is when someone's pasted an unlabelled graph and it's just a mess of impenetrable icons to me. :D

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But anyway, I strive to remain charitable to it. It definitely fits in a niche that a lot of folks want! I understand the desire to "feel" like you're building the factory out yourself, making your own decisions right off the bat, instead of starting with a solver/calculator which just spits out a ready-made answer for ya.

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And it's got some genuinely neat features; I quite like the thing where you can take a part of a factory and turn it into a "module" or whatever which has N inputs and M outputs (I forget what the app calls it). And carrying through the math as it goes. With solvers/calculators you've kind of got to engineer your own sandboxing for that sort of thing.

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Anyway: the app's definitely not For Me™ but I'm glad folks who want it have the option. :) I do really wish that the thing would bloody add labels to its graphs, though, so that when they're shared here I'd have a shred of hope of interpreting them. 🥳

bleak wagon
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Yeah, I agree with that. I try not to share my stuff for that reason

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its like coding, comment your code so other people can understand wtf is going on

dusky dust
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Perhaps one day they'll add a "add labels" checkbox somewhere for when people take screenshots. :D

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Anyway, it obviously fills a niche; merely being on Steam wouldn't account for its level of popularity. It's a method of factory planning which clearly a lot of folks want

bleak wagon
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With this I really just felt like it was understandable enough without them. Lines made sense and its recipes that you really just cant play without

dusky dust
# bleak wagon one can hope

Although again, generating graphs for information-sharing purposes isn't really its purpose anyway, so I can see why they might not care. I did suggest it on their Steam forums a long time ago but I think that post died without a ripple pretty much immediately. :P

bleak wagon
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Sounds about right lol. But yeah its not really meant for sharing, it normally just ends up at wtf am i looking at even for yourself. Its organized chaos

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like, this is my depot factory model. Definitely not meant to be shared as nobody but me is going to know all of what is going on unless I explain it. It is labeled, but even still I dont think its doing much good.

vapid gorge
dusky dust
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Just because I don't like the app doesn't mean that other people also don't

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At the very minimum the developer(s?) who created it were passionate enough about that vision to take it as far as they have. It's possible they may spring Surprise Monetization Mechanics™ on their users at some point, but AFAIK for now there's never been an attempt to make money off of it. I don't even see a Patreon link anywhere

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(As someone who frequently writes software with an intended audience of Just Myself, I'd definitely have to admit that just because someone's passionate enough to make the software doesn't mean that there's an audience for it, but still.)

lone jewel
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i can plan out nearly every aspect of any factory with it, except basically the actual placement of things in game, no spreadsheets or extra notes needed

prisma kraken
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i still find using runesun's speedrunning planner fits my flow better. if i need a solver instead of a planner, sftools works fine for that

bleak wagon
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I feel like theres something here Im missing. Does this really just work out as well as it did so I dont have to use SAM at all?

lone jewel
bleak wagon
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It definitely looked that way. Just had to ask cause it felt too good to be true

summer flare
prisma kraken
bleak wagon
bleak wagon
prisma kraken
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the thing is that dark matter trap eats diamonds and they're pricey

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hmm, i just noticed that you're using the base recipe there instead of trap. you'll do better on the diamon with trap

bleak wagon
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I dont see a difference for this scenario

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one would just use more power and add an uneeded step

prisma kraken
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because it uses less residue to make the same crystal, you can throw more dmr into crystalization which is cheaper

bleak wagon
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ah

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I wasnt paying attention to the residue when i originally looked at it the first time around

prisma kraken
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yep. as long as you have the power, you want to use trap+crystalization

bleak wagon
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Yeah, I'll have plenty of power. Im almost through planning the space elevator factories and my depot factory is done so I can do power shortly

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probably gonna go for 300GW of power from nuclear. Ik rocket fuel is technically better but nuclear cooler

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actually i may end up needing closer to 325-350GW

prisma kraken
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it really depends on what you're going for. continuous production of phase 5 stuff is rather power hungry

orchid brook
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is there a reason this wont work? sorry a bit messy but its just making 300 uranuim from around 300 SAM

orchid brook
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so it is possiple hmmmmmm

vapid gorge
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does the planner let you set impossible things?

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if so that's pretty stupid of it

orchid brook
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i was just making sure

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idk why i woul use it tho

vapid gorge
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no idea. there's no lables on anything about what the hell is going on

I just assumed it not such an awful planner as to just be wrong

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I could be wrong of course

prisma kraken
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the math on it looks a little suss though

orchid brook
prisma kraken
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i mean, slooping any one step in the loop should make it possible. without sloops the loss going around is only like 50/min on 1200 bauxite

frosty owl
prisma kraken
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yeah, but the number of sloops you need grows exponentially

frosty owl
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The output grows exponentially, the input reduces exponentially, but the number of Sloops grows linearly thinking_helmet

orchid brook
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wow even with all the copper in all pure node (without sloops) turned into copper powder it will still take 12h to complete Pasta in 1000x space eleveter

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not talking about power and and all the power shards

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even if u sloop there isnt enough on the map and all that is with ALL the copper on the map which most likliy wont happen

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so like how does someone actually do this?

keen jasper
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I am currently making 2400 aluminum ingots per minute is that enough and what is the recommended split between alclad and casings

wind spade
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and "is it enough" is impossible to answer without knowing your exact goals

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which you probably don't have planned, so you cannot answer that either

keen jasper
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I want to try and finish the game with this factory if possible

wind spade
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you can finish the game with a single machine of each type 🤷

keen jasper
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Okay can you at least recomaand a split i have no idea what i will need in the future

wind spade
keen jasper
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Thats a fair point. Thanks

dawn dirge
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Can you completely avoud using rods from all recipes with alternative recipes?

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I believe steeled rotor and steeled frame are considered best alts anyways?

wind spade
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there's nothing like "best alt" either

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there's alts that help you with your goals, but that doesn't make them best for others

wind spade
dawn dirge
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All right, it's objective, but I always ended up using these two. Aside from rotors and frames I don't think there are any uses for iron rods

wind spade
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and given that rods are used in buildables, you want to make them anyway

dawn dirge
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True, but don't need them as much

wind spade
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many equipments

prisma kraken
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mod frames too

spice crater
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Conveyor poles too

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Some alts help the speed at which produced but cost more, some save inputs.

bleak wagon
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Is it worth going through the full nuclear chain? Or should I just do uranium then sink plutonium rods.

meager kettle
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i think it is, but to each their own

bleak wagon
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Whats your reason for doing the full chain? Im kinda on the fence for it cause its cool, but uses a ton more resources.

meager kettle
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makes a lot more power

oblique hollow
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full chain has the bonus of 75% more power than sinking plutonium

meager kettle
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its more

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90GW on 300 Uranium with U rods only, with Pu + Fisc its 210GW

oblique hollow
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that seems too much for some reason

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i remember going through the chain and from what i remember PU gives +50% and Ficsonium +25%

meager kettle
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7.2 U rods -> 3.2 Pu Rods -> 16 Fics Rods

oblique hollow
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base recipes only?

meager kettle
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no, with alts

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thats max possible power

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you can make fewer Pu rods which will reduce power gain but also reduce materials by quite a bit

oblique hollow
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no, there must be an error on your side

meager kettle
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nope

oblique hollow
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if i go down the chain, its 5 nukes for uranium rod, 2.5 nukes for plutonium and 1.25 for ficsonium

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just example numbers

meager kettle
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infused cell -> U fuel units -> non fissile -> instant cells -> Pu fuel units

oblique hollow
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ok i misread then

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i read "no with alts" as "no alts" for some reason

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without alts, it IS correct, 1.75x more power than uranium alone

meager kettle
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with normal its 100 uranium / U fuel rod

oblique hollow
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but then again, altmaxxing uranium power has its own issues

meager kettle
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so 300 would be 3/min

oblique hollow
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with normal recipes it would be 1/min uranium rod, 0.25/min plutonium and 1.25/min ficsonium ratio wise

meager kettle
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sounds about right

oblique hollow
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thats 100/min uranium

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so yes, 300/min uranium is 3/min u rods, 0.75/min plut and 3.75/min ficsonium

meager kettle
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which is about 65.6GW

oblique hollow
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so the main increase is only on the uranium > plutonium side

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goes from 0.25 to 0.444 x plutonium rods per uranium rod

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which on my end gives you 2.8x more power compared to uranium

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so 60% more than the base recipe chain for plut > ficsonium

meager kettle
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its 7.2 U rods vs 3. and then 3.2 Pu rods vs 0.75. Or if you mix to make 7.2 U rods, you end up with 1.8 Pu rods using base

oblique hollow
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oh wait

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slight error on my end, missed a few decimals

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its 77.77% more than base plut + ficsonium

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either way, quite the big yield but the cost is just as insane

meager kettle
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its kinda a sliding scale of 65.6GW at low end and 210GW at top end for 300 U/min

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depending which route you go

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which is a factor of 3.2

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i have maff'd this shit a lot :p

dusky dust
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@fringe laurel (re: #screenshots message ) -- My one immediate bit of feedback would be to use a name other than "Satisfactory Tool." We already have "Satisfactory Tools"; a difference of one letter is just gonna be confusing.

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(Also, IMO no harm in just, y'know, giving out the link rather than soliciting DMs and such, but of course you do you)

meager kettle
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also it not showing byproducts is a pretty big flaw imo

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where the HOR at?

unique cypress
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Thoughts on the announcement video?
I don't think we're getting dynamic pathing but maybe at least some way to direct trains? Not sure what else these colors could indicate

meager kettle
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i just think its showing off we can paint tracks tbh

unique cypress
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They barely change color though

opaque iron
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Quick question, which recipe gives more energy with fuel generators in Phase 3? Refining crude oil into fuel right away or using diluted packaged fuel and unpacking it again?

wind spade
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more energy per what?

median heath
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DPF.

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Oil -> Fuel is 0.66- of a Fuel per 1 Oil
Oil -> HOR -> Residual Fuel is 0.88- of a Fuel per 1 Oil (better)
Oil -> HOR -> DPF is 2.66- Fuel per 1 Oil (best)

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If you don't have HOR directly:
Oil -> Plastic -> DPF using HOR Byproduct is 0.66- Fuel per 1 Oil (tied with Oil -> Fuel)
Oil -> Rubber -> DPF using HOR Byproduct is 1.33- Fuel per 1 Oil (better)

mental river
opaque iron
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Even accounting for packagers energy consumption? Assuming I get a fine 600m³ of crude oil per minute and turn it completely into fuel for generators

median heath
median heath
opaque iron
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Alright thanks

meager kettle
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also just noticed it says extractor x5 for 600 crude/min, thats not a thing. and if you wanna show overclock it should say 2.5x or 250%

median heath
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Someone attempting to be worse than Modeler?

meager kettle
meager kettle
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yea

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i'll still to doing it in my head or an actual calculator :p

median heath
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I use Tools as the fast verification of "is the number I am thinking about possible to do?"
I don't much care how it solves it, just need the check that it can be solved - then I do it either on paper or with notepad.

meager kettle
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i dont wanna deal with the silly weighting system on tolls

median heath
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I don't 😄 As I said I just use it to make sure my target is actually attainable with the given resources.
Then I do the solving and planning myself.

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Input actual node values. Type in target for specific item.
If it generates solution = 👍
If it says "solution could not be found" = rethink target number or rethink build area.

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No point in doing a good hour of math/planning to find out what I wanted to do isn't actually possible.
So I like to check first.

dusky dust
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Oh eesh, I didn't even notice the "AI Design Layout" button. Hope the whole thing isn't just vibecoded.

meager kettle
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kinda looks like it is

wind spade
median heath
meager kettle
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since things like byprodcts is missing and that it just shows weird things like x6.7 t1 miners

median heath
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"I created" when it comes to vibecode should be changed to "I prompted" imo.

dusky dust
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I still hate that the word "vibe" has been taken from us by generative "AI" stuff.

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(I mean, if that was the worst of what generative "AI" has taken from us, I'd be a lot happier overall, but c'est la vie)

mental river
median heath
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I don't know and I do not want to know.

wind spade
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why would you want to generate something using AI if you can generate it using actual scripts that are consistent and do what they should?

meager kettle
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saw another planner posted on steam forum which was vibe coded too. that one didnt even do the math right

median heath
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  1. Because people think LLMs are AI.
  2. Because people think AI is the answer...
mint coral
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@agile light

unfortunately i don't have time to run you through but This video will cover it

https://www.youtube.com/watch?v=tFBXeSaLvdU

4x Power With This Recipe - Satisfactory Guided Playthrough
Read More Below

Today we're returning to our Satisfactory 1.1 guided playthrough and
investing in Alt recipes to 4x our Power in Satisfactory. This system will be super important for the next episode! So make sure to pay attention.

If you enjoy this series, consider supporting my con...

▶ Play video
fringe laurel
fringe laurel
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There are still things I have plan to add but, I think that first let me show this example to other and get there feedback before moving forward

median heath
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The current feedback you are getting is "made with LLM = hard pass." 🤷‍♂️

fringe laurel
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I have public link if any body wants to use

tranquil ember
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Anybody know how to do a 4 to 8 balancer off hand?

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working with some stupid high throughput in a bauxite factory atm

strong garden
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Or use google. There’s a bunch of websites that to the math for you

tranquil ember
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too much for a full one

strong garden
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Dang

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More manifolds

tranquil ember
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alumina scrap produces so much

strong garden
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Real

tranquil ember
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can easily make it more than a mk5 belt

strong garden
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I only got 250 aluminum casing/sheets a minute. Probably need to upgrade

tranquil ember
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I'm grabbing all of these nodes. Its a lot

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planning for roughly 3850 aluminum casings/min

lime zephyr
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What's the max alien power matrixes I can produce with unlimited sloops and power shards?, I need 120 per minute for my save, is that possible?, I'm making already 200 shards per minute

vapid gorge
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use a planner that allows you to have infinite sloops

lime zephyr
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Damn, looks like pain is in my forecast

orchid brook
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just finished planning for my nuclure plant for my next save (also first and i have almost 400h xmasdoggo ) what are some stuff i should excapt or like keep in mind?

wind spade
wind spade
tranquil ember
lime zephyr
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I'm aiming for 240 per minute at best, with availability of resources

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I gotta turn my shards into sinkable items

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Today I learned you can't sink shards

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And I need that dark matter lol, I'll see what I can do

wind spade
tranquil ember
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its more that the belts only carry 3 machine's worth of product each, and I need way more than that lol

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so tons of seperate manifolds

vapid gorge
vapid gorge
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not like you can do anything else with it

tranquil ember
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I guess thats basically the plan, its just a big project, that also needs to account for upgrading to mk 6 belts eventually (prob wont need to)

vapid gorge
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after you unlock everything in the game make fresh projects

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much simpler since any post phase project of yours won't be very useful for anything except to provide building parts

tranquil ember
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I mostly need this because my old refinery wasnt enough, and aluminum seems to be pretty needed for a lot at this point

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either way, my current casings train is perpetually only shipping a tenth of what it can hold

wind spade
tranquil ember
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prob should, all my current blueprints are awkward for this project

vapid gorge
prisma kraken
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i tried your thought of kicking off dmr/dmc from the shard making and found that doubling production of expansion servers used less resources that i cared about

lime zephyr
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I'm aiming for 120ppm at least of every item in the game, mods for more resources if needed, I want to make the expansion servers next

unique cypress
wind spade
vapid gorge
vapid gorge
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if you don't have an absolute beast? less

prisma kraken
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i don't think there's enough resources with the default allocations to even do a 60/60/60 phase 5 goal

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...its close and if you were to trim out making nuclear, doable, but you're at that point with 60/60/60 that everything is compromises

lime zephyr
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I'm already making 120 of every item up till the last tier, I had to divert to make nuclear power, since I'm using over 1.2tw of power,

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This is an older list of what I'm making

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I will add nodes when needed

wind spade
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this is like 1/100th of materials you'll need

lime zephyr
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So I need 1200 of every item in the lower tier below the matrxes? OK

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Easy, I'll add nodes

wind spade
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nodes aren't really the main bottleneck for your goal

PC performance is

lime zephyr
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My pc is a monster lol

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Twin 5090s, threaddrippers

wind spade
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that doesn't make it possible

lime zephyr
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128gb ddr5 ram

wind spade
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best consumer PCs on market struggle with maxed map without adding nodes

lime zephyr
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My pc handles 10k machines no problem

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My current save has 3000km of belts

wind spade
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yeah but that's child numbers compared to what you'll need for the lategame stuff

prisma kraken
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having seen some of what Noot has built, I'll refrain lecturing

lime zephyr
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I got 4000hrs, trust me, I'll get it done

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Just wanted input

vapid gorge
wind spade
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looking at just ballistic warp drive, max you can make out of the map is ~73/min (yes I know, you can add nodes, but I'm posting this as example), which needs ~15k machines alone, and 830GW of power (which is a lot of machines as well)

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and that's one item out of many

vapid gorge
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this is a conversation that has happened over and over in this server
it's been tested out on the best rigs.

lime zephyr
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I did 8000 machines in 140hrs, I'll get it done

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I do not have a life lol

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Threaddrippers and dual 5090s?

vapid gorge
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unless that lack of life allows you to run the game on a university super computer that doesn't matter one lonely shit

wind spade
prisma kraken
vapid gorge
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no idea what aws is

lime zephyr
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Fine Ok, well in a few weeks I'll post the pics

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Of it done

prisma kraken
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'the cloud'

vapid gorge
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seems unlikely

prisma kraken
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Noot has built some big stuff

lime zephyr
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I ain't afraid

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I'm already half way there lol

wind spade
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https://www.satisfactorytools.com/1.0/production?share=Edu1eoqc9SRVwvKqwPWj

here's a plan for 120/min of just the things you need for phase 4 and 5 (I added x100 of each resource)

it's probably like 5% of all the materials if you really want all the items

already is at 52k machines, not including power generation

wind spade
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it scales massively for lategame items. You're making early-mid items

wind spade
lime zephyr
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U guys are going to be so surprised lmao

wind spade
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no we won't 🙂

lime zephyr
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I'll add as many nodes as needed

wind spade
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"we told you"

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again, nodes are not the problem

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performance of the game is

lime zephyr
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So dark matter crystals are low mid game?

wind spade
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yes

lime zephyr
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Thermal rockets too?

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What exactly is late game then?

wind spade
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where's thermal rockets on your ss?

lime zephyr
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Not on my screenshot, making 120 of them

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I'll get screenshot tomorrow, it's 4am for me

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I know pasta will be a pain

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Making 1200 heavy modular frames at the moment

wind spade
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if you're at 10k machines, you're not halfway there at all

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see the plan above

lime zephyr
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Every machine is slooped and 250% oc

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And setup for easy multiplication

wind spade
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ah, cheated sloops 🤢

lime zephyr
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Don't matter lol

wind spade
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well at that point you're just playing creative mode, so yeah it matters

lime zephyr
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Still gotta build it regardless

vapid gorge
lime zephyr
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Lol

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Not like having sloops build the machines for me

unique cypress
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You have to build several times fewer machines if you use sloops

wind spade
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but also building in creative mode with multiplier recipes is vastly different from normal playthrough

prisma kraken
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hmmm, i may end up with a golden nut before i finish phase 3, lol

zealous depot
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Not sure if this is the place to ask but im doing a 100x space elevator cost playthrough with my friends once the stable version comes out. Im on the fence about adding 5x power cost too. Has anyone experience with this? Whats it like? Like how does for example a 8 coal generator powerplant look like? The multiplied powercost would really cut into the net power production, right? Do you think it meaninfully slows the game down?

wind spade
zealous depot
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Oh damn… ive never really paid attention to the power ’cost’ of underclocking, is there a way to get any kind of useful numbers out of a coal plant with the 5x setting?

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Like if i have 6 we instead of the 3 how much do i save on power

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Oh and also is there a way to change the gamemodes settings after starting or would i be locked into the settings i chose?

unique cypress
zealous depot
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Alright, thanks guys this was very insightful

wind spade
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8*75 🤔 I'm apparently bad at math 😄

but you are as well 😛 it's 600

wind spade
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at 100% clock, you're getting below 50% of power from the coal gens

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as you need to power the miner and the extractors

vapid gorge
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wait yeah xD

prisma kraken
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better than the 300mw you'd get w/o the apa's and that makes it tolerable

limpid urchin
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That would mean collecting like every sommersloop pre jetpack

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sounds like hell

prisma kraken
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yep. ltp git gud.

limpid urchin
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ltp?

zealous depot
#

sorry, whats an apa?

prisma kraken
#

learn to play

limpid urchin
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ah okay lol

prisma kraken
zealous depot
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oh right, i'm dumb...

prisma kraken
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making all 10 of them doubles your power output and adds another 10gw of power

zealous depot
#

hmm, the cost for them does seem a little steep for a phase 2 base, but definitely going to build as many once theres a computer factory going..

prisma kraken
# limpid urchin sounds like hell

really the entire map is very accessible if you know how to use the parachute, both to reach far things and to climb up a cliff, and every mob in the game has a weakness you can exploit with early tech

limpid urchin
#

would just take a while

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Not like I'd do it with the best mobility in the game

prisma kraken
#

having done it, there was a bit of a learning curve, but once i got good at aiming with the rebar gun, very little was a problem. the big fly hatchers are always dicey, but that's what inhalers are for

limpid urchin
#

Build some momentum with crouch jumping and crouch on over in the air

prisma kraken
#

yeah, sometimes, but not always. in groups they can be pretty challenging. why the boombox is cool

frank prawn
#

how would you split this?

meager kettle
#

with a splitter

frank prawn
#

heres the whole schematic

limpid urchin
#

I would get the cast screw recipe

frank prawn
mint coral
meager kettle
#

if you make 112.5 rods, you can just use a splitter and it will eventually self balance to 50 and 62.5

limpid urchin
#

Eh not really necessary could also just keep two separate belts from the constructers

meager kettle
#

can do that too

mint coral
limpid urchin
#

But tbh my designs are kinda weird anyways

#

I build like three times more machines then I need and then under lock them all

#

That way I can easily scale up factories after unlocking better belts

#

Just by changing clock settings

frank prawn
#

hmm alright, ill try these things out, thanks!

vestal heart
#

anyone build an optimization calc to plan layout efficiently

#

just finished my first play through and went with a mega bus design would be interested to see how people have gotten down to minimal mega factories

#

def some partially modular stuff i would do on the next run. items that go from low to high per min for example. some of those were a pain like quickwire

#

even cat ingots no point in pulling cat ore into my base should have just make ingots and pulled those in

vestal heart
prisma kraken
#

idk what you're looking for then

#

you know, this game could use a bionic commando-style grappling hook

steep tapir
#

https://youtu.be/IDskCaAF5FI?si=IotRfrBJDCmjGS8q would this video work even though it’s old? Also does the conveyor version matter that much?

You only really need 5/min of Versatile Frameworks to be created in Satisfactory (For all the Space Elevator Parts). Here is how to build an Efficient layout for exactly that. This works as of Satisfactory Update 7 (Also works for Update 8)

Gain full access to my Blueprints used in this video and my Layouts save file by joining my Patreon!
▶P...

▶ Play video
vapid gorge
#

100% efficient is click bait. any system you make can be 100% 'efficient'

#

and not sure what recipes it's using so maybe?

vapid gorge
steep tapir
#

Oh bet

#

Im bad at splitting tho

vapid gorge
# steep tapir Oh bet

the best part of not just copying a tutorial is that you'll have a much better understanding of what is going on and what to look for if something doesn't seem to be working

vapid gorge
#

22.5 rods pm and 30 rods pm? 2 groups of machines that make those

steep tapir
#

Makes sense

vapid gorge
# steep tapir Oooh

clocking is THE core mechanic of the game.
if you plan with it it removes like 99% of the obstacles in your designs

#

clock things everywhere

steep tapir
#

If I were to say

#

Overclock everything here to 250%

#

Would it still work but faster?

vapid gorge
#

... no? because clocking machines to 250% doesn't make a factory work faster

#

all it does is save you space

#

... which is fine? but until you have infinite shards it's a bit of a waste

vapid gorge
vapid gorge
#

because you need the same amount of parts

steep tapir
#

But I follow the thing you sent and instead of putting like, 36.628% on one and 19.2799% on the other I just crank everything to the max I should theoretically make many more

vapid gorge
#

not unless you give it more parts to use

steep tapir
vapid gorge
#

and at that point you could still design the system to run with machines at 100% and make the same as the system with 250%

vapid gorge
steep tapir
vapid gorge
#

make a plan with an end goal
like this

#

and then clock as needed

#

like the beam constructors here?

#

it says you need 4 machines for this plan
that's 400% clocking however you like

#

if you clock 4 machiens to 250% that's not going to make 2.5x more items

steep tapir
#

My current plan is
follow the exact steps provided
Give everything steroids
Build a better factory while it burns the environment

vapid gorge
#

.... just plan with an end goal otherwise it's going to get fucked

#

and then clock as convenient

#

make the plan to do 100 frames pm if you want

steep tapir
vapid gorge
#

....

steep tapir
#

Man that shit is FUCKED UP

vapid gorge
#

anyway good luck with things

steep tapir
steep tapir
vestal heart
#

what is the math on clocking. does it save you power if you tune things in a modular approach? seems like the buildings just shut off if they don't need to run

bleak wagon
#

How is this for a current train plan? Red is the track, green is stations. The black lines going to the station indicate the nodes that station is picking up and the nodes are labelled by rate Im getting with mk3 250% miners

vapid gorge
#

if you want specific maths it's on the wiki but ... it's honestly not useful

vapid gorge
#

and that's really terrible terrain for trains

#

huge elevation changes

#

also without knowing wher ethe trains are going can't really comment on anything else

bleak wagon
#

Yeah, I know the terrain in that area is awful. Its a rough outline of the path Im going for though. I do see better ways to do things now though after thinking a little about the needs for the items per minute in the train cars compared to whats being made.

vapid gorge
#

where are things being delivered, jsut the green dot up top?

bleak wagon
#

Yeah

vapid gorge
#

very short distances though, you'd probably benefit from making some of hte processing on site if you can

#

maybe grab a drone for the most awkward nodes

bleak wagon
vapid gorge
#

those are very short routes. I'd honestly just do trucks for most of it

bleak wagon
#

yeah, I was considering trucks for it.

vapid gorge
#

train stations are massive and will take up a significant amount of the track space

#

saves a lot of pathign

#

and elevation changes, that water fall is annoying

#

don't need everythign running in multiple loops either. That goes for both trucks and trains

#

and I'm not saying you can't do your map, but it's a lot more work.

#

like if you do just love loops, yeah fuck it, do your loops 🙂

#

I build buildigns in circles so I'm not going to be a hypocrite about doing extra work

bleak wagon
#

Part of it is wanting to get a global train network going. I think for this though since I have the whole save planned already anyway I can build in specific areas like Im doing here and round up items with trucks then use trains/drones to take resources/parts from other parts of the map

vapid gorge
#

do you have the whole saved planned down to where all the factories are going to go as well?

bleak wagon
#

somewhat, I have very general ideas of the locations I plan to build in

vapid gorge
#

get the locations in concrete before you plan any sort of 'world train' system.

#

like absolutely finalised.

#

Even if you don't care about looks it'll save you a lot of time and effort

bleak wagon
#

Yeah, what Im doing over in the swamp is the depot factory, absolutely final location no doubt about it. Its the most central all the resources I need a lot of for it.

#

Depot factory and power plant*

vapid gorge
#

my advice is get teh rest down as well at least by zone and vague location within a zone

#

otherwise you'll have a lot of less than great rail lines going around

bleak wagon
#

bamboo fields/red jungle area is probably where I'll be doing my centralized complex parts

vapid gorge
#

you'd have to do a lot more transport doing that - most resources aren't available there in much quantity and it's a lot harder getting trains up there but it's an option

bleak wagon
#

its porbably going to be over the void hole actually lol

vapid gorge
#

well you could avoid most of the elevation tranposrt that way

#

and you can bring hte bauxite to the edge of hte cliff into a tall building

bleak wagon
#

Yeah, I could also do it on the west coast over the water between the rocky desert and the islands

#

gets close to about 3/4 of the bauxite and almost all the other resources

#

And its a requirement for thereto be train stations going in/out over there anyway so I can easily drag over quartz and the rest of the bauxite

vapid gorge
#

and you can still create a structure along the cliff to avoid vehicles moving thigns up or down

bleak wagon
#

Yeah, especially in that area by the water i prefer vertical expansion because having a huge flat build over the water looks kinda bad imo

vapid gorge
#

there's infinite flat space when you build multiple floors

bleak wagon
#

yeah

#

In the grass fields I'll probably do bio mechanical sculptors and AI expansion servers. My worry there would be oil though.

jovial wren
#

what were the old values for power consumption while overclocking before they changed it?

unique cypress
#

the exponent was 1.6 instead of log2(2.5) iirc

vapid gorge
#

you might be able to see if you look at the changelog in the old fandom wiki

jovial wren
#

i just want to see how absurd the power usage of a fully overclocked quantum encoder with sommersloops while on the old system would be

#

or is there another building that could potentially use more energy

unique cypress
#

with current numbers it's 27

jovial wren
cerulean stratus
vapid gorge
#

??

#

do you think belt lifts dont exist?

bleak wagon
#

I think I figured out my factory placements now after getting some sleep lol.
Yellow - Centralized Complex Parts
Red - Ballistic Warp Drives
Blue - AI Expansion Servers and Biomechanical Sculptors
Purple - Depot Factory
Green - Nuclear Power

I still have to place nuclear pasta somewhere, but its mainly going to be a game of round up the copper powder since pressure conversion cubes will be made somewhere else so Im ignoring it for now.

meager kettle
#

blue crater for nuclear?

bleak wagon
#

I know thats actually really funny considering its better for fuel power. Just somehow looks like it works out as one of the better map locations for how I wanted to do nuclear

meager kettle
#

not sure you'll have enough water tbh

bleak wagon
#

probably not now that I think about it

#

Probably gonna have to go to the northern most part of the rocky desert

vestal citrus
#

hi, im new to games like uh... nd trying to layout my new coal! power plants,

#

was this... ok? or idk,

#

if itll bite me in the future

vestal heart
wind spade
dusky dust
#

It can feel a bit counterintuitive, but it's generally the easiest way to deliver material into a line of machines, and means that the only thing you've got to worry about is belt speed

#

What happens is that at first, the first machine in the line is getting way "too much" material, and the machines beyond it are getting too little

#

But after a short time, the input buffer on the first building fills up, and the belt feeding it backs up too, and now it's the next machine in the line getting "too much"

#

It too will fill up, and so on down the line, until once the system's warmed up properly, all machines will be consuming exactly what they need

#

So with a 120/min coal source, you could just feed that into a line of 8 coal gens, one splitter per gen, and after a bit of warm-up time all eight would be consuming exactly 15/min

vestal citrus
#

oh no i forgot stockpiles stop

limpid vapor
#

you can do perfect splits up to a point if you really want, but you will quickly realize it becomes basically (well, nearly) impossible as things get more complicated

dusky dust
#

You can, of course, continue to use "balancers" like you were doing before, where you try to split up an input into exactly what each machine needs, but that does require a lot more thought+planning, and tends to take up a lot of extra room, too

zealous depot
# vestal citrus hi, im new to games like uh... nd trying to layout my new coal! power plants,

to add to the conversation on manifolds vs balancers, personally i like to use balancers in two scenarios.

  1. balancers are very good when you're dealing with inputs that are not constant (e.g. biofuel powerplants, importing with trains or trucks [kinda] and handfeeding from a container)
  2. balancers are good when you want all of the machines to start working at the same time (great for powerplants for a few reasons, also i think it ~feels~ better for powerplants)

in almost every other case i default to manifolds since they are just so much easier to set-up

wind spade
#

trains and trucks are practically constant

modern lava
wind spade
#

?

modern lava
zealous depot
#

yeah, although theres the issue of if the factory consumes the product faster than the trains can import them. This results in the manifold running out completely which means it needs to fill up again and again (you will never get 100% efficiency for the factory). or if there's just barely enough product. this means the manifold fills up EXTREMELY slow meaning you need ALOT of time to get to 100% efficiency

wind spade
#

total average efficiency would be the same

zealous depot
#

sometimes having 100% efficiency 50% of the time is better than having whatever efficiency 100% of the time

wind spade
#

can't think of a situation where that would have any reasonable difference

zealous depot
#

i think idleing machines take less power, i'm not sure though if its more efficient vs a half filled manifold

wind spade
#

the amount of machines running would be the same on average

zealous depot
#

i'd say it depends on how many items are coming in in each batch and how much the factory can consume

wind spade
#

not really. If both cases have same amount of items, both cases will have roughly same machine time

zealous depot
#

in the real world its generally better to run a race to sleep than have work being done 100% of the time

wind spade
#

this is not real world tho

#

and in fact, manifolds will stabilise the output more

zealous depot
#

yeah depends on what you want from the factory, fast processing or a more stable output

wind spade
#

fast processing only matters for the first batch

#

after that it's all items/min

zealous depot
#

i'd have to do some counting to really figure this out, i still feel having all the machines idle for a longer time is better in terms of power atleast

wind spade
#

to process X amount of items, you always need Y amount of seconds worth of machine running. Ratio between X and Y doesn't change ever

manifold vs balancer only changes how machines are filled, not their power usage

zealous depot
#

right, i still prefer to balance factories that get just a little less items in each delivery than what they need to run 100% efficiently.

#

maybe it will amount to some kind of issues later, but alteast i'm balanced B)

wind spade
#

which is fair, you can do anything you want

just saying that there's not really any reasonable benefit for it

#

(there's not many bad things that will happen either, just it's usually easier to manifold and done)

zealous depot
#

yeah i agree, most of the time manifolds are my go-to just because they are waaay easier to build

vestal heart
#

are trucks worth the effort? i tested one time and my truck kept driving off the platform

#

seemed so buggy to actually capture a pickup and dropoff

dusky dust
tepid mural
#

So how do yall balance 3 inputs of screws 2 needing 600 each and then 1 needing 400 from 3 belts. 2 doing 620 and 1 doing 360

dusky dust
#

If you do want to use them now regardless, then note that you do often need more room for them than you might think you do. I'm not sure how extensive the "platform" is that you're tlaking about, but I'd also recommend just using the game's natural roads instead of building your own; vehicles work great on the natural roads

#

(That much is something I'd recommend regardless of whether you're using them right now, or in the forthcoming v1.2)

vestal heart
dusky dust
#

The "current" (soon-to-be-replaced) version can be 100% reliable; my Phase 2 factories have been using tractors as the backbone for all my logistics for some time now (and I continue to put in the odd vehicle route even well into the lategame). But, yeah, they've definitely got their quirks, and it can take practice to get good at them

#

And given that the system's being replaced quite shortly, just might not be worth the time to figure that out. :)

vestal heart
#

the 5:50 ratio is difficult to manage on any type of bus

dusky dust
#

Oh, yeah, for screws: just make them directly in front of the machines which need 'em, in exactly the quantities they require

#

Don't bother trying to centralize those at all, or send 'em down manifolds or whatever.

tepid mural
#

Yes that’s what I have but I’m building a 40/min cooling system facility

dusky dust
#

Just direct-feed straight into the machine that needs 'em. That can often be trivialized with blueprints and such

vestal heart
#

i got a lot of steel recipes and stopped using screws

dusky dust
#

(see also: various other high-volume items)

vestal heart
#

that had its downsides too because my steel got fkd

wind spade
steep tapir
#

@vapid gorge I ended up going through my « basement » and discovered that I do actually have the parts already being produced 💀

#

For the frames or whatever they’re called

#

Versatile framework

hollow rover
#

need help on this. Focus only on 1st (1) conveyer line. How do I ensure that it prioritzes 600 on the 1st floor on machines instead of 3rd floor?

median heath
#

Smart splitter.

#

Tell it to send all the items to the first floor and Overflow to the third.

#

Guaranteed flow direction.

hollow rover
#

thanks

median heath
#

<Shrek "you thought wrong" gif here>

vapid gorge
hollow rover
#

so I think its trying to output 50% to each floor

median heath
#

The question was how to give it priority. And smarts do that.

vapid gorge
#

are you merging sections like this?

hollow rover
vapid gorge
#

🤦

median heath
#

Smart splitters make things very simple even when not sushi-ing.

vapid gorge
#

yeah that's the reason.
you could try smart splitters with it but your initial problem was merging the belts and using priority mergers instead of just clocking your machines properly

#

if you are going to merge the systems, which I think is very silly, do an injection manifold

#

at the very least

median heath
#

Not a matter of try 😛

#

The smart will ensure 600 is sent to the first floor before anything is allowed to divert.

viscid shadow
#

yo, quick math question b/c this can't be right... i have 66 plutonium making at 0.5 a min, so thats 33/m, and the power plant uses them up at 0.1/m so thats 330 plants??? what?

waxen mantle
#

Yes.

viscid shadow
#

F

waxen mantle
#

I always shard nuclear

#

But it's still a lot of plants

vapid gorge
#

you can very very easily just not burn it all

viscid shadow
#

can you sinc plutonium rods?

vapid gorge
#

yes

#

you can also burn them in trucks and drones

thorny marsh
#

It is interesting how little you actually need to achieve stuff in this game.
Using nothing but 2000 oil, 2000 sam, 2000 sulfur and 6154 water per minute, it is possible to get:

  • 15 per minute for each of Phases 1 & 2 deliverables,
  • 2 per minute for each of Phase 3 deliverables,
  • 0.9 per minute for each of Phase 4 deliverables,
  • 0.6 per minute for each of Phase 5 deliverables,
    at the same time, with 3 gigawatts of energy left over.
    (Calculation details in https://pastebin.com/V6NerFra; no sloops, no power cells, and no power-consumption gaming by underclocking.)
prisma kraken
#

simple aluminum design

viscid shadow
#

lol what is with the absolute lack of flow control

prisma kraken
viscid shadow
prisma kraken
#

the design doesn't do well if the output belts ever stop flowing, which can be a consideration in using it, but a simple sink solves that problem

vapid gorge
viscid shadow
#

who was complaining about what?

vapid gorge
#

I'll let you scroll and read

viscid shadow
#

no i think you do, b/c it's me you are talking about

#

what part of that was a complaint?

waxen mantle
#

I'm creating a simple encased uranium cell setup. If I place the new sulfuric acid before the loop of sulfuric recycling like this, will it be lower priority than the sulfuric output from the blenders? (won't clog)

vapid gorge
waxen mantle
#

Oh

#

I wasn't aware the surface mattered TBH

vapid gorge
#

treat it like aluminium and keep the waste and fresh seperate - just clock the machines

and in general you want your fluid manifolds to be perfectly flat

waxen mantle
#

Cheers I'll just run some of the blenders purely on output sulfuric. Easy fix.

vapid gorge
#

it's basically the most reliable method for waste water, acid and dark matter residue

#

also, you'll want ot build on foundations 🙂

prisma kraken
# waxen mantle I wasn't aware the surface mattered TBH

pipes are incredibly sensitive to the altitude of the consuming ports. when they're not all level, the lowest altitude input ports will take priority. this causes multi-level manifolds to always stutter at the end, but just in general, keeping them level makes stuff easier

waxen mantle
#

Makes sense

prisma kraken
#

without looking more closely at it all, i couldn't say if i see a problem, but i know danger signs when i see 'em 🙂

slow kiln
#

@vapid gorge

vapid gorge
#

ok under clock one of the machines to like 50% , then let the whole thing flood, all pipes generators and extractors

#

after everything is full, upclock it again

slow kiln
#

I don't think I have underclocking if it's an unlock thing. But I did already put them all on standby to fill them up

#

I just couldn't understand why one row filled more quickly

#

When all were on.

vapid gorge
#

put one on stand by then

vapid gorge
slow kiln
#

Oh no it's working now I don't have an issue once they were all full, I'm just trying to understand how the splitting works

#

Is it like a physics simulation?

#

So say if one side is falling from a further height it pushes more a certain way?

vapid gorge
#

liquids just flow to the more empty sections, and prefer to flow down

#

but trying to load balance fluids is ... not worth it. You have to build extremely specifically

#

flood the system as full pipes are happy pipes . and its a good way to trouble shoot a system

slow kiln
#

Cool

#

Ty

#

Also why am I playing a factory simulator...

#

And enjoying it...

vapid gorge
#

logistical planning is fun?

slow kiln
#

Hahaha it sounds hilarious but it's so real.

vapid gorge
#

and the architecture and planning sections together to fit really nicely is pleasant 🙂

slow kiln
#

Wah

#

How do you get conveyors in such neat circles... and are those machines floating??

vapid gorge
#

well theres no structural integrity in the game, so you can just build floating things, but in that area I just hadn't built under it yet

#

and there's a few ways to make curves in the game to follow and build the belts on
but there's also a curve mode now for belts you can do it easily with

slow kiln
#

For coal gens... I noticed if there limited power demand for biofuel it starts slowing it's energy production. Coal is always burning full speed? Not that it really matters since it's completely automated just curious

prisma kraken
#

yep

#

way back in early EA releases of the game, all generators throttled like the bioburners and it led to a lot of people underprovisioning water for coal plants and that turned into a big oopsie when you finally started drawing enough power

vapid gorge
#

it's the only power source that does that though

prisma kraken
vapid gorge
#

burn slower when it's not needed

prisma kraken
#

yep, a hack i'm sort of using on 5x power is that liquid biofuel in the bioburners makes the same power as in fuel generators and i've created a fairly large battery out of that

sage zinc
#

I am in the middle of building a mega-factory (yes, I know my problems are therefore self inflicted). I am just wondering how hard it might be to modify the source code for satisfactory tools to get it to calculate the outputs for the nearest whole number of buildings (eg if something require 5.68 refiners, it would round up to 6), and propogate that all the way back through the production chain. I am a relatively competent coder, but not a professional. I know a little TypeScript (I have done some work building Grafana Plugins). Or is something like satisfactory modeler better for that kind of job?

unborn abyss
sage zinc
#

Yes, but for reasons I dont even understand myself I want them all to be running at the same clock speed. Because I havent made my life hard enough

unborn abyss
#

hold up I dont think what I said makes sense, disregard me

#

round up and and allow the machines to not run 100% efficient

unique cypress
unborn abyss
#

that works bettertho I assume youre looking for max efficiency too

sage zinc
unique cypress
sage zinc
#

Thank you! I have never used SF modeler, so I will try to get me head around it!

prisma kraken
unique cypress
prisma kraken
#

also, i use runesun.com's satisfactory planner for the final modeling of a factory, which lets me set the clockrates i want manually

vapid gorge
vapid gorge
sage zinc
prisma kraken
#

yeah, modeler is way too clicky for my tastes

sage zinc
#

because of the limit to accuracy

vapid gorge
#

if you make a plan with this and it says 456.534 machines, that's just 45653.4% clocking distributed however you like

sage zinc
#

But also, I specifically want everything running at 100%. Which is definitely adding to the self made problems!

vapid gorge
#

then just figure out your final output then round up every single step before it and sink it

#

still way faster than modeler

sage zinc
#

haha, OK. I might try that, if its faster

unique cypress
#

Eh, it's still a bunch of manual work

#

Because you have to calculate how much is gonna be in the overflow

#

And add it to tools as output

sage zinc
#

Whichever way I do it will be a pain. <sigh>

unique cypress
#

Unless just rounding up and overflowing the original plan is fine?

#

But idk if that's gonna make all machines run at 100%

#

Yeah no it won't

#

Machines with 2+ inputs break it

sage zinc
#

Yes

sage zinc
#

This was a bad idea. there are so many interconnections it is getting silly!

#

I am going to have to abandon this idea

unique cypress
#

Then you'll only need one pass over the entire graph

#

Do not round any item until you've rounded everything made from it

sage zinc
wind spade
#

That looks like pain even without any selr-imposed restrictions

#

Split it into smaller projects

sage zinc
#

I might create a new project for every part, then I can sum across tabs. Is there a limit in your site for how many factories one can have?

#

Ahh, but that creates the same problem, just spread about. or creates massive oversupply in the lowest tier parts

vapid gorge
#

why are you acting like you're surprised? that's literally your goal

unique cypress
#

It's max 1 machine for each item

sage zinc
# unique cypress It's max 1 machine for each item

In my head i was going to round for each individual part. Which is where the massive oversupply will come in. I will need to sit down and think a bit more carefully about this when my brain is functioning.

wind spade
wind spade
sage zinc
wind spade
#

I mean sure, but you seem to be complaining about having issues which you caused yourself by setting that goal 😛

sage zinc
wind spade
#

you do you 🙂 my recommendation would still be to not do that™

sage zinc
#

I am very much starting to think that I will just drop that ridiculousness. especially given I will be doing lots of merging/splitting etc, so it will all sort itself out.

unique cypress
#

So it's max 1 machine per item that gets sunk

wind spade
old hearth
#

nuclear

#

but somehow more complicated than normal

meager kettle
#

fertile 🤢

old hearth
#

all the recipes

meager kettle
#

fertile

old hearth
#

but i have two trees

#

one using fertile

meager kettle
#

why

old hearth
#

one without

old hearth
#

have to use every alt in some significant manner

heady sun
#

anyone have the chart of how much throughput a train station can support

median heath
#

!wikisearch train throughput

glad apexBOT
#
Official Satisfactory Wiki

The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...

prisma kraken
old hearth
prisma kraken
old hearth
#

i kinda way overcompensated then

#

i have 3 cars for 600 items per min

prisma kraken
#

it also depends on your round trip time. my numbers are for round trip times of 5-6 minutes. if you are hauling stuff across the map, you'll need to adjust for that

#

i tend to compensate for longer trip times with more trains though

frank sail
#

these numbers are bugged, right?

oblique hollow
#

no, just slightly inaccurate display

#

602 = 600

#

the displayed values dont perfectly match the actual flow because this is technically just some kind of "gauge" measuring the flow

frank sail
#

good to know

#

thanks

meager kettle
#

I found they show quite inaccurate

#

Flow ramps up to max almost instantly but the UI shows it taking minutes to hit max

wind spade
#

well they are running average

heady sun
median heath
prisma kraken
#

i wouldn't be surprised if there is, the math is on the wiki for it, and there may be a link. any calculation you do however is going to be an approximation of real life circumstance and won't account for congestion and other hidden variables. My thought is if the math is inexact, why not just do a cheap estimation instead of a more detailed and slightly more exact estimate and then empirically see if things work 🙂

heady sun
unique cypress
raven mountain
#

Which is better for mid/late ?

median heath
#

Better is subjective.

raven mountain
#

For modular cubes

gusty moss
#

wichever is easier for you to mass produce of them

#

boring answer, but i dont have the facts around them myself

median heath
#

Boring or not, it is the correct answer.

#

There is no outright objective "best" recipe choice.

prisma kraken
gusty moss
#

there are some tho.. that is sticking out as crazy good.. i dont really think any of these qualify for that.. like diluted fuel is crazy good when making lots of fuel, espessially if you play 5x power, 2x recipe, etc game in 1.2

median heath
#

That's 1. 🙂
What are the rest of these "some"?

gusty moss
#

hehe, only one i could think of, but there are prolly a few more, but that is for more skilled ppl than me to tell

oblique hollow
#

diluted fuel is almost always a good use because its basically the only alt recipe for fuel itself (DPF and DF are the same anyway in my eyes)

median heath
#

Every tierlist I have read is complete crap and entirely subjective with personal bias. 🤷‍♂️

#

Cast Screw is pretty much the only straight upgrade with no tradeoff recipe in the game.
Everything else is a + v.s. - decision that comes down to personal preference. Most oftentimes making 1 recipe "good" only if you also chain it with several other recipes.

old hearth
#

but the imo is very important

prisma kraken
gusty moss
#

i like that rubber+iron aswell

old hearth
prisma kraken
#

coupled with coated iron plate for the plates, rips become rather inexpensive

median heath
unique cypress
prisma kraken
#

speaking of, has anyone really found a useful place to use the alum rod & beam recipes?

old hearth
gusty moss
#

haha, yea, some alts screw you over

old hearth
#

well aluminum tods into regular

median heath
old hearth
#

by like 4 fold

prisma kraken
#

it ends up being a lot of machines that need to be arranged in manifold. Large power to save on iron? no thanks.

old hearth
#

1000 ish extra aluminum ingots

#

also i have to use all alts and this is the funiest way to do so

prisma kraken
#

i'll take them if you have some to spare 😄

neat crest
#

all the computer & circuit board recipes are so unsatisfying to me. I feel stuck I don't want to commit to any of them

unique cypress
#

I like caterium for both

old hearth
neat crest
#

I hate 7s

old hearth
#

bro is gonna HATE quartz

neat crest
#

actually I think I just figured out what to do. I need 32+20 circuit boards, so I will make 7x caterium circuit boards and 3 electrode circuit boards. still all oil and caterium and no ugly inputs

neat crest
unique cypress
#

all ratios are the same to me 🤷‍♂️

#

could be e to pi for all I care

prisma kraken
old hearth
old hearth
neat crest
median heath
old hearth
harsh coral
#

It doesn't work I am not happy

old hearth
median heath
#

giefalpha 🖇️

harsh coral
#

The rubber and plastic

#

Rubber is used for plastic and vise verse but for some reason it doesn't work even if I manually feed some to get it going

old hearth
#

Hmm

harsh coral
#

I'm ngl I don't expect a solution it's a big factory I'm just annoyed

old hearth
#

What's happening like, actually

#

Like are the pipes clogging

harsh coral
#

Nah the liquids are fine I fixed them

#

It's a 82 computer a minute factory

old hearth
harsh coral
#

Mines only 600 oil but I made all the pipes work that took me a while but

#

I replaced every last one to be efficient

#

Its the plastic

#

Hopefully my math is wrong idk if U can see it in the middle but there are a few chests that have plastic that feed everything but it won't match up and gain plastic if I also turn on the circuit board farm

old hearth
harsh coral
#

I can send you the link to the tools thing if U want

#

But yea

old hearth
harsh coral
#

Hopefully I just messed up an output but I cannot redo the math

old hearth
#

all i can imagine is a lack of overflow smart splitters

median heath
#

Recycled Loop math is simple though?
1 Oil = 3 Product

harsh coral
old hearth
median heath
#

Then his math is good 👍

old hearth
#

i think, i havent actually mathed it out but it looks right

median heath
#

Problems from the screenshot include: non-looped pipes, clipping.

harsh coral
#

I mean as in since I only have lvl 5 conveyers I need to have separate plastic lines so I can actually move all that

old hearth
# harsh coral Sry wdym

pipes need to go around in some kind of loop when they are more than about 400-450 product per minute

median heath
harsh coral
#

I did it with liquid storage instead

old hearth
harsh coral
#

Really

median heath
harsh coral
#

I believe U I will fix it but It seemed to do the trick

old hearth
harsh coral
old hearth
#

only time i would ever use fluid buffers is for stuff like transporting fluids with trains or trucks

median heath
#

Trains*

old hearth
median heath
#

Train logistics is the sole practical use of fluid buffers.

#

Trucks don't need them.

old hearth
harsh coral
#

But hypothetically if the pipes are fine what else could it be

median heath
old hearth
#

where its loading

median heath
#

And trucks don't have that.

old hearth
#

or unloading

old hearth
#

ive seen it

median heath
#

Swear all you want. They don't.

old hearth
#

unless fluid tucks are different

median heath
#

No.

harsh coral
#

They have loading time but it's like super quick

#

I think

median heath
#

Trucks of any kind do not have station lockout during load/unload.

#

It is not about speed of load/unload

harsh coral
#

Ohhh wait he means like liquids and items can be added while docking

median heath
#

It is that trains physically lock out the station during the process.

harsh coral
#

Trains don't have that

median heath
#

Trucks do not.

unique cypress
harsh coral
#

Kk ty

median heath
#

Platform lockout is why trains need to be buffered.
Trucks not having it is why they beat trains in throughput, and don't need buffers.

median heath
#

Nope.

old hearth
#

oh well, the spot i haved the buffer shouldnt matter

#

i accounted for weirdness

median heath
#

Drones have the unique property of being able to drop and pick simultaneously as well.

old hearth
median heath
#

When there is a nitrogen well much closer?

old hearth
#

super nice cause im a chud who used regular diluted fuel for it

median heath
#

What does Diluted have to do with nitrogen?

old hearth
old hearth
#

well, just those drones

median heath
#

Ah.

old hearth
#

my other ones use batteries

#

cause rocket fuel is boring and op

median heath
#

I agree.

old hearth
#

and convienently enough the battery factory is right next to my mega nuclear power plants which use a lot of road infrastructure

heady sun
old hearth
#

no

#

rocket fuel is the definition of op in this game

median heath
#

Agree.

heady sun
#

how

median heath
#

GW per effort.

old hearth
#

super simple

#

nuclear is a fucking nightmare

meager kettle
#

nuclear makes more power, but its also more effort. and you can beat the game on a single oil node made into rocket fuel

#

heck could do it on a single oil node made into fuel :p

#

imo, setting up a nuclear chain all the way to ficsonium is kinda the end game :p

old hearth
#

with really weird numbers

meager kettle
#

dont need to do it, but its a testament to mastery of production and logistics

old hearth
#

and solid aluminu rotors

meager kettle
#

what now?

old hearth
old hearth
meager kettle
#

unless you use all uranium and go for maximum power of 1470gw, you dont need to use sloops

old hearth
#

cause funny

old hearth
meager kettle
#

solid aluminium rotors aint a thing? unless you mean using aluminium rods

old hearth
#

well actually, aluminum beams for screws and rods for the rotors themselves

#

its very silly

bleak wagon
old hearth
bleak wagon
#

Max power is the true end game fr

old hearth
#

i mean im not even gonna be at max power

#

but 2.2 gw is a lot sooo

#

tw*

strange apex
#

im just starting to use trains and im having some truble becase i cant figure out how to make them strait and not zigzagy and also they keep going underground.

unique cypress
#

simple
build on foundations

strange apex
#

hmm

#

but that is kinda ugly

unique cypress
#

better than whatever this is

fiery tendon
#

U can delete foundations afterwards

old hearth
#

floating rails

strange apex
old hearth
#

in the sky

strange apex
#

im in phase 2 what are thos things on the track

old hearth
strange apex
#

?

old hearth
#

but its all decor

strange apex
#

oh

meager kettle
strange apex
#

dosent thin mean im in phase 2 and mid way though phase 3?

old hearth
meager kettle
#

beams? 0

strange apex
old hearth
strange apex
unique cypress
meager kettle
#

pillars tho, around 20

strange apex
#

is this ok or will my train derail or smth

old hearth
#

its just ugly as shit

strange apex
#

yeah as in its finr?

meager kettle
#

trains gives zero f's about terrain

strange apex
#

fine*

dusky dust
strange apex
dusky dust
#

I mostly build elevated rail, just have to make your own supports (generally in a blueprinter so they're easily laid down)

#

Anyway, gotta work for it, of course, but rail can definitely be elevated. :D

#

(Personally I go for a more "disconnected pillar" type arrangement, 'cause I don't have the patience for rail that looks that nice. I make some nice-enough-looking-to-me pillar support blueprints and let my rail be unsupported between them.)

strange apex
old hearth
#

its only other train tracks that matter

strange apex
old hearth
#

yeah its fine is what i meant

strange apex
#

which one tho

old hearth
#

most shit in this game does not care what you clip into

heady sun
#

how does fluid truck throughput compare to fluid train

dusky dust
median heath
vapid gorge
vapid gorge
orchid brook
#

if this is at 250% does it mean 1 will be at 250 and the other at 28?

prisma kraken
#

how you choose to configure the clocks doesn't much matter until you care about performance characteristics of manifolds and maintainability

#

i'm not familiar with modeler's notation. if that's 1.28 machines at 250%, set the clock down to 160% and turn that 1.28 into 2

orchid brook
#

i just did 2 at i think 160%

waxen mantle
orchid brook
#

ok thanks

meager kettle
#

1.28 into one at 250% and one at 28% cannot be right

#

if 1 = 250% then 0.28 would be 70%

stone jetty
#

Using all sloops, excluding the ones needed for research. As well as any power shards and sam conversion. What is the maximum plutonium fuel rods can one make? I think with sloops, Plutonium Fuel Unit alt recipe might be best.

meager kettle
#

22.4 Pu rods/min

#

You can technically make 31. But it's not a good idea

#

That's without sloops tho. Cause slooping it, not good idea unless you just gonna store waste

stone jetty
#

I NEED as many as possible. It fuels my drones. I have a lot of drones

meager kettle
#

Slooping the Fuel units, is 18 assemblers, 2 each. 36 sloops. 22.4 become 44.8 Pu rods. then slooping instant cells is 18 particle accelerators, which each take 4. so 72 sloops, but then you get double the assemblers for fuel units, and you need 72 there too, which is more than you have

#

you dont

#

22.4 pu rods/min could prob fuel a million drones

#

each rod has 1.500.00 MJ of power in it, a single drone could do liek 100 round trips on one rod

stone jetty
#

I have, or will have 2555 ish drones, Im not finished. I think the fuel per minute was 0.026 for across map flight. But I need to double check that. Normal creative save. Not all pure.

terse onyx
#

What is the most I could make of a possible item.

stone jetty
meager kettle
vapid gorge
vapid gorge
terse onyx
meager kettle
#

so if you have 0.026 rods/trip across map, the travel time is probably in the viconity of 7-8 minutes. so the actual use would be 0.003-0.004 rods/min

vapid gorge
#

that doesn't sound right

terse onyx
meager kettle
#

which would be ~10 Pu rods/min total for 2555 drones. tho you prob will brick your save before that happens

vapid gorge
#

I mean w/o pure nodes I'm seeing 5 mill

#

and at that poin you might as well argue for a mod that gives you infinite nodes

stone jetty
stone jetty
meager kettle
#

the port reports per trip

stone jetty
meager kettle
#

show the time too

#

cause the per min value is usually wrong

stone jetty
#

0.026PM times 2555 drones equals 66.43. Now the number of drones aren't done. But not all will need to fly at the same time. It's possible for this to work. Although the bug with drones freezing is annoying.

meager kettle
#

yea, so nearly 5 minutes, but the diffrence between per trip and per min is only 3

#

its doing some severe rounding there

stone jetty
#

A lot of the actual save's drones paths are mostly shorter. So this is closer to the higher end of the paths.

stone jetty
meager kettle
#

for plutonium its hard. cause of the low consumption, but basically count how much fuel it uses over a length of time

#

and if you want an example how wrong it can be

stone jetty
#

oof, yae that's very wrong. I really want to be able to fuel this with stock sloops and base nodes. I'm not even sure how the power will all work. But if I must, I will use more then base game sloops. I'd just prefer not to.

meager kettle
#

(its not using 55 pu rods/trip)

#

you might wanna rethink your plan tho, cause your save will not survive than many drones

stone jetty
#

I wish you could choose for drones to only take off when full.

meager kettle
#

not really an issue with drones, you can fill the inventory of 9 stacks pretty quick

#

and with the long ass landing/take off times, unless your distance is like 400m it'll fill

vapid gorge
# stone jetty

I really don't think that's accurate. 1 plu rod has about 250 batteries of energy in them and batteries last longer than that. I truly would not rely on ANY of the vehicle meter readings

vapid gorge
#

that way the drone has to stay at the drop off point until it's comlpetely empty, by then you should have another full load

stone jetty