#math-and-meta

1 messages · Page 385 of 1

cinder silo
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@frosty owl have you ever had a sushi system go just wrong enough that in spite of a regular splitter, pretty much all of one product only goes out of one belt and another out the other?

frosty owl
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I don't think I understand what you're describing thinking_helmet
"In spite of a regular splitter"?

cinder silo
#

It acted like a smart splitter was sorting and it made the whole facility just not work.

frosty owl
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You have a mixed belt being split by a regular splitter...?

cinder silo
#

At the entry point yes, it goes to two lines of smart splitters feeding into two lines of manufacturers, the single belt comes from an adjacent building.

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My final solution to fixing the disaster was not elegant.

frosty owl
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Oh boy...
Well, I think you just found out the worst-case scenario as to why that can be a bad idea hehe

cinder silo
#

Yeah heh, under the floor now there are two smart splitters isolating the products and sending on to two mergers which made it actually work.

frosty owl
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Eg: if you split a belt carrying item A and B (perfectly alternating) in 2 with a normal splitter, the output will be two single-item belts (ie: A will go one way, B will go another)

frosty owl
cinder silo
#

Due to my build this save being seriously scaled up, there are fewer mixed systems in it, it just happens to be the few areas I used them, I have had breakdown.

frosty owl
#

Yeah, thus just so happens to be the perfect usecase for programmable splitters, given the layout and objectives you have

cinder silo
#

Thinking back, my earlier mixed systems fed into single rows of machines, so I never saw the splitter behaviour play out.

frosty owl
#

This might prove useful, here: https://youtu.be/EiQuFIx9Rlg?is=fAqmBgqfs2cFntmV

In this short tutorial I show how to load balance a mixed belt using a single splitter, something that can currently be done only by programmable splitters. The resulting outputs will carry exactly 1/2 or 1/3 of EACH of the items carried by the original belt, just like when using smart splitter to split each item off the belt and load-balancing ...

▶ Play video
frosty owl
cinder silo
#

Hmm, I might move the merger fubar under the floor and have a single riser, my current design isn't pretty.

frosty owl
#

The programmable approach removes the need to filter the items (ie: no mergers), so you could just replace the original splitter you had with a Prog Splitter, upgrade the output belts and be done with it

cinder silo
#

I'll try that, my original layout did "look" cool.

thick plank
#

Anyone have any explanation why this machiene isnt producing?

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Ok I think I figuered it out. I guess that its only 5.99999 fuel and no additional fuel was produced because the rest of resource nodes interruptted the cycle and the fuel loop clogged

meager kettle
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it only shows one decimal point, so 5.95-5.99 would be rounded up to 6

thick plank
#

this is so increaibly frustrating. I picked the game back up yestterday and 75% of ttime spent until now was just fixing production lines that where broken by the resource nodes updatte

warped tendon
warped tendon
warped tendon
meager kettle
thick plank
meager kettle
#

also works well when going from fuel to rocket fuel

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if you clock the fuel gens to 50%, build 60 for a 600/min pipe, then when you get rocketfuel, just make that and put it into same pipe as fuel and clock em from 50% to 240% minimum effort to redo power plant

warped tendon
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If anyone sees the notes photo and wants clarification on things do ask. I usually abbreviate or do random calculations out of nowhere

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To be fair I didn’t run the numbers with the rest of the oil in the linked factory. I honestly forgot once I realized I hit the limit of the sulfur I had that I had oil left. Maybe I should try importing sulfur or just running the rest of the oil into diluted fuel.

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With imported sulfur and nitrogen gas I can easily up the number of RF made. I’ve not even hit half of the coal in the crater used.

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There is nearby gas I can bring making cooling systems. It’s an old factory that needs to be remade anyways. I know of sulfur near my “home base” that I can take aswell. I’ve just gotta figure out what’s better, diluted fuel vs using those materials

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The cost to import the additional 300 sulfur/min almost feels not worth it. To be fair I haven’t ran the numbers fully

warped tendon
mint coral
warped tendon
#

By using diluted fuel with the remaining oil I can make in total an extra 73.8kMW

meager kettle
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gw*

warped tendon
#

gw is used before reaching 100’s of kmw?

crude zodiac
#

no, 1,000mw is a gw

meager kettle
#

kilo-mega is not a thing. its giga

warped tendon
#

Well damn

frosty owl
wind spade
thick plank
mint coral
thick plank
mint coral
thick plank
mint coral
ionic sapphire
outer vale
#

that's GiB to MiB

wind spade
#

what you are thinking about is 1 GiB which is 1024 MiB

ionic sapphire
#

commonly being spread misinformation yea

latent shard
#

Simpler ?

wind spade
latent shard
#

1 B (byte) = 8 b (bits)

wind spade
#

sure

outer vale
#

and 1000B = 1 kB

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1000 bytes ain't a gigabyte lol

gray kraken
#

nooo this conversation all over again

ionic sapphire
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i love it

latent shard
wind spade
gray kraken
#

showing images without any source to corroborate with their credibility

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sure

wind spade
#

what about using up-to-date sources?

https://en.wikipedia.org/wiki/Byte#Multiple-byte_units

Unit multiples of the byte are defined in a metric system based on the powers of 10, following the International System of Units (SI), which defines, for example, the prefix kilo as 1000 (103), as well as a binary system based on powers of two. Historically, the binary system used the identical prefixes of the metric system, but quantified differently. The nomenclature of the latter system has led to confusion. Systems based on powers of 10 use standard SI prefixes (kilo, mega, giga, ...) and their corresponding symbols (k, M, G, ...). The modern binary system uses prefixes kibi, mebi, gibi, etc., and their corresponding symbols (Ki, Mi, Gi, ...). Historical usage for the binary system still uses the prefixes K, M, and G.

unique cypress
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Huh, it's KiB, not kiB

ionic sapphire
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yea just in case it wasnt inconsistent enough yet, they put that in there to help

somber sedge
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we are talking about units?

mint coral
ionic sapphire
#

gotta keep the AI up to date

oblique hollow
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Iirc its kibi and mebi because its kilo binary and mega binary

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To avoid muddling of what the normal prefixes stand for and to keep their meaning consistent

wind spade
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and windows isn't helping with their attitude to not change to what rest of the world uses

oblique hollow
#

Technically you could use that prefix for other stuff..

like "Im making 50 MiW jace_smile"

wind spade
#

so 52.4288 MW 😛

meager kettle
#

Mebiwatts

wind spade
#

good idea for Tools' april fools version

oblique hollow
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Gibiwatts my beloved

meager kettle
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show all power in that and confuse people with the diffrent numbers?

wind spade
#

indeed

oblique hollow
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Display it all in TebiWatts

meager kettle
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it would be funny, and it would make me mute this discord for a day o two :p

wind spade
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I already get tons of pings for "have you been hacked" or something

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when current april version is shown

cinder berry
wind spade
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Tools dev

mint coral
tight karma
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am I going crazy? I thought i saw someone aving a pure fuel factory and a pure plastics factory (as in without either as a byproduct) but i cant find the recipes in modeler (even though they sent a screenshot of modeler)

unique cypress
crimson moat
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If you're doing both, you can pass the byproduct from the fuel into the other production line

tight karma
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I kinda wanna keep the two seperate

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plastics an fuel

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esp since I'm just gonna burn the fuel straight away

crimson moat
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the ratio is like 10 rubber worth of resin per 80 fuel so you can always sink it

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just less efficient

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it's quite easy to have a little thing that just dumps the resin into rubber and depots it or w/e

tight karma
#

might then have that for "personal use" plastics

mint coral
tight karma
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well yea ofc but i thought i saw a way of making poly into fuel,

crimson moat
#

My memory was faulty there too 😄

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the recipies exist to convert fuel 1:1 into either plastic or rubber (and with the material-efficient recipies for fuel, that's also the best way to make them!)

But you do get resin with all of the fuel recipies; just not nearly as much if using HOR > diluted fuel.

20 resin per 80 fuel

while the standard recipe was 30 resin per 40 fuel

tight karma
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I'll do that then

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cuz i do have those recipes luckily

mint coral
tight karma
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I was whining yesternight about how i'd have to automate those.....

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good call

mint coral
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Something I overlook. I have a stick note on my monitor

tight karma
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make filters

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although I might just stick to the pure plastic factory since I'm 50 supercomputers away from nuclear power

mint coral
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I need to figure out nuclear soon. I keep putting it off

(This is how I always end up just making nitro rocket fuel)

tight karma
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why tho?

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nuclear seems fun

mint coral
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Im sure it is

I just defualt to what I know. I already used all the random raw resources in blue crater dor other thing to remove that location as a option (with mass deconstruction)

Hopefully this will help prevent me from getting lazy lol

tight karma
#

blue crater?

mint coral
# tight karma blue crater?

Its in the south east corner of the map.

It has tons of oil and a little of every resource in the game nearby other than uranium

tight karma
#

ahhhhh, yeah havent been there a whole lot

mint coral
#

You can easily make 600gw of nitro rocket fuel there

meager kettle
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It has lots of sulfur, nitrogen and coal near the oil making it ideal for rocket fuel

tight karma
#

basically the only place i know the name of is the red forest..... because i never ever wanna have to go there again

mint coral
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So I removed that ease by using as much as I can for other projects

inner scarab
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@torn plaza so i need more stations but im not sure i have the space on the left without blocking the nitrogen node wich im not sure yet if ill need closely. either i block it or i extend it straight to the left with stations

torn plaza
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jesus christ

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oh that's not as big as i thought

inner scarab
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i am thinking of just blocking it

torn plaza
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for some reason i thought each smelter was a station

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give each station its own block, and blocks regularly on the ins and outs

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only need path signals on complicated junctions

inner scarab
torn plaza
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yey

inner scarab
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just not sure if i should just block the nitrogen node

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not sure if ya need them in uranium fuel rods anyways

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or in anything connected to them

torn plaza
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i think plutonium needs it

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yeah non fissile uranium needs nitrogen

inner scarab
torn plaza
#

worth planning for cause you can't sink uranium waste

inner scarab
inner scarab
# torn plaza worth planning for cause you can't sink uranium waste

https://www.satisfactorytools.com/1.0/production?share=luAjQHtWb8aHsWYMILZV this is the plan for the uranium fuel rods (are there any alternate recipes i should 100% get to get more than 10/min out of the same resources or use less machines?

torn plaza
#

both uranium alts will get you more fuel rods out of the same uranium but involve more complicated inputs

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my plan is 600 to 14.4 rods

inner scarab
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for less basic resource need for example

torn plaza
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well, it ends up needing a lot of everything so there's no easy answer

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i'm still deciding on how to do mine

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but i'm determined to use infused uranium cell and uranium fuel unit alts

mint coral
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Im going to do my "babies first Nuclear" in the swamp as it has a little of everything.

hollow rover
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kinda stuck with this problem for hours now, because for the next part of the chain needs exactly 1200 iron ingot, how can I balance this?

torn plaza
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priority splitter

hollow rover
torn plaza
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you want one ingot output to have exactly 1200?

hollow rover
#

yes

oblique hollow
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smart splitter set to overflow one of the lines, priority merger on the other

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then you get 1 x 1200 and whatever the heck gets left over on the other belt

hollow rover
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wait, I can edit the smart splitter to split an exact amount?

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I thought smart splitter is only used when doing sushi belts?

torn plaza
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in satisfactory modeller specifically, you can use priority splitters

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see how i manually say "40 iron plate constructors"

hollow rover
# torn plaza

but how do you exactly split the exact amount in game? I thought splitters will only divide it by exactly half?

torn plaza
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for that? you don't lmao

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you manifold it to back up and it'll go where it needs

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at ~2200 iron ingots a minute it'll fill fast

wind spade
torn plaza
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there's no point trying to load balance thousands of anything

oblique hollow
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if you combine that with a priority merger, which tries to keep the input with highest priority moving... you can merge part of the 1114.29 onto the other belt to make 1200

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you dont math out how much should go from belt one to belt two.
you let the game math it out for you

torn plaza
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wait

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there's a very easy way to balance and get exactly 1200

wind spade
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yeah, just put 1200 on a belt and don't balance anything 🙂

hollow rover
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but the next output needs 1200

wind spade
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so, hook the belt to it

oblique hollow
#

do you need 1 x 1200 or 2 x 1200 ?

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if you need 2 x 1200 you literally cannot use this factory alone, its too small and doesnt make enough

inner scarab
frosty owl
torn plaza
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that should be fine

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with block signals on every station they'll wait their turn

hollow rover
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no, I am trying to plan out engine factory, I need to know how many belt lines I need. I already design this in modular so that its easy to visualize how many pure iron ores I need.

torn plaza
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though i would over-spec how many freight platforms you need to be safe

hollow rover
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but the problem is using pure iron ingot recipe

inner scarab
oblique hollow
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just adjust the pure iron refinery clocking

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make one side have enough refineries so you make 1200

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and the other makes less. done

inner scarab
hollow rover
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its already at max

oblique hollow
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then dont do 50 / 50

torn plaza
#

go to whatever needs 1200, change that to be the right amount of machines

torn plaza
frosty owl
# hollow rover its already at max

Double click on the ingot of the Pure Iron node in the bottom; set the output to 1200
Then remove the limit on the node on top so it consumes whatever ore is leftover (so long as the ore is limited)

inner scarab
torn plaza
#

gotcha

hollow rover
torn plaza
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you should be fine

hollow rover
#

same here lol

torn plaza
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you're asking two different questions

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how do i do this in modeller and how do i do this in game

inner scarab
oblique hollow
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do you want both to do 1200/min ?
then you need more iron ore

meager kettle
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or some sulfur :p

oblique hollow
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leached iron my beloved

hollow rover
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okay, for my planned engine factory, I need exactly 12 pure mk 3 iron ore deposits

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However,

inner scarab
hollow rover
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using pure iron ingot recipes, it outputs a weird amount

oblique hollow
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how did you determine that you need exactly 12 pure mk 3 deposits?

inner scarab
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also isnt iron pipe highly wastefull here?

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like genuinly

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train in some coal for gods sake

oblique hollow
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people hating on steel or something

wind spade
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iron pipe is expensive way to skip coal 🤷

inner scarab
hollow rover
torn plaza
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has anyone ever gone this big scale without using any coal

hollow rover
#

for coal, I am planning on using nearby coal for a different project

oblique hollow
inner scarab
meager kettle
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1 pure iron and coal could give you 1800 steel pipes with some concrete added :p

hollow rover
oblique hollow
# hollow rover yes

NOW you have a proper question to work with
"If i need 14400/min ingots, how much iron ore would that be if i used pure iron"

torn plaza
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you're using modeller all wrong by the way

oblique hollow
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answer is this

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which is like 222 refineries

inner scarab
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any way i can get iron down to at least 700? so i dont have to use 2 stations or trains

torn plaza
hollow rover
inner scarab
mint coral
torn plaza
#

so instead of needing 4 nodes, you only need 2

wind spade
inner scarab
torn plaza
#

iron alloy and copper alloy are great

oblique hollow
#

you coulde use basic iron

inner scarab
oblique hollow
#

its great too and just needs limestone in foundries

torn plaza
#

the answer to your question is "get to hard drive hunting"

brisk urchin
wind spade
torn plaza
inner scarab
inner scarab
wind spade
oblique hollow
#

mom said its my turn on the pure iron refinery

brisk urchin
torn plaza
#

also @hollow rover i have to ask; why no steel

torn plaza
brisk urchin
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._.

inner scarab
torn plaza
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i'm always scared that the second will end up right behind the first after small delays accumulate

hollow rover
torn plaza
#

converting it to iron?

oblique hollow
#

500 diamonds

inner scarab
frosty owl
hollow rover
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second question, I think it was answered already. So someone was saying I can merge the second iron ingot line to the first one? That will make the first iron ingot line 1200 and will not affect the efficiency of the second line?

oblique hollow
torn plaza
inner scarab
oblique hollow
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you will be subtracting like 85.71 from the second belt

meager kettle
#

yea, can make a belt compressor, just place a priority merger (with center line on highest priority) on the belt you want to be 1200/min, then place a smart splitter on the other belt, set the any towards merger and the rest to overflow forward.

torn plaza
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as in if a train is a little late and uranium fuel rods can't be made and suddenly it's backed up radioactive products ever

hollow rover
torn plaza
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it's a shame mcgalleon didn't tell you that twenty minutes ago

oblique hollow
#

I'd have switched to leached iron long ago and just accepted the sulfur hit.
or heck. basic iron

oblique hollow
#

such nice numbers

inner scarab
#

@torn plaza i completely overlooked that there is actually a caterium node near my factory lol. somehow i missed it. now i just gotta unlock the mk3 miners

torn plaza
#

lmao

inner scarab
# torn plaza lmao

and hope my friend gets done with our aluminium plant so it runs fully so i can actually use a lot of mk5 belt and not only use the aluminium i found

torn plaza
#

mk5 belts are a hell of a drug

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but yeah nuclear really works better with as many alts as you can get

inner scarab
# torn plaza lmao

my wire keeps going missing into a dismantle crate like 2km away. i hate the auto merge feature of dismantle crates

meager kettle
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turn it off then

torn plaza
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yeah you can turn it off, if you like dozens of dismantle crates

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(i don't)

inner scarab
meager kettle
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or ya know...

torn plaza
#

you could always go get the dismantle crate

meager kettle
#

just pick up the dismantle crates and not leave em 2km away

torn plaza
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and hard drives while you're over there

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though i might separate plutonium just to make it easier to build

inner scarab
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@torn plaza i just saw what the mk3 miners need to unlock. nvm ill just use multiple mk2 lmao. otherwise id have to wait untill my friend completes aluminium at least and the horrifying thing called fused modular frames

torn plaza
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ah yeah they're a beast

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nuclear is the kind of thing best tackled after you do most of phase 4 milestones

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imo

inner scarab
latent shard
#

Hey ! I'm a little stuck... I need the sulfur and oal in this area, any idea on how to get here ?
I can't make hazmat suit, i'm not in the aluminium age yet

torn plaza
#

use foundations to build around any radiation spots

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and watch out for cats

latent shard
torn plaza
#

if you don't know why this game has an arachnophobia mode, you'll find out soon

latent shard
#

"watch out for cats" what does this mean ?

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oh there is big spidey in this area ?

torn plaza
#

yeah

inner scarab
torn plaza
#

arachnophobia mode replaces them with pictures of cats

inner scarab
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ive spent way too long

torn plaza
#

yeah belting is'nt satisfactory

latent shard
inner scarab
latent shard
#

and so what should i do for my pb ?

torn plaza
torn plaza
latent shard
#

for my problem ?

torn plaza
#

build foundations to make bridges around any radioactive spots

latent shard
#

that's it?

meager kettle
#

pretty much, build from afar :p

latent shard
#

i died twice there and the second i just wanted to take my stuff back but seems i'm not running fast enough

torn plaza
#

just not worth it, radiation kills

inner scarab
#

i love that im getting a crash report every time i close to desktop

inner scarab
heady sun
#

whats the behind the scenes reason why you cant place nodes on an unpowered pressurizer

meager kettle
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cuz the extractors dont use power in themselves, so not allowed until the pressurizer have pressurized the wells

heady sun
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but why would it check if the pressurizer is powered before letting you place it? wouldnt it make more sense to check if the pressurizer is powered before it starts pumping?

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bc i assume it checks that already, otherwise you could unpower the pressurizer after placing the nodes

frosty owl
cinder silo
#

This one will be fun.

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I'm looking for the copper now, the cubes are ready to go.

surreal dune
#

if you want to have 0 uranium waste for ficsonium production do you have to use encased plutonium cell?

cinder silo
#

While imperfect, the coke plant nearby will take off quite a bit of strain, and one pure slender tower to make up the difference.

meager kettle
surreal dune
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thought that's why it was picked across nearly every planner. i used to have this all planned out but idk where the heck i put it

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can you still make as many rods with it though? seems to use more uranium overall

meager kettle
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it uses more uranium waste, so you get less plutonium, which then makes less waste so its less ficsonium

surreal dune
#

iirc making ficsonium is pretty power hungry right? so making less rods would be ideal in that scenario

meager kettle
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its takes some power, but its only like 1/4th of what you gain

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the big cost is the sam ore

spare basin
#

Idk for sure if I can ask my question here, but how would one go about a blocking and pathing off a train switch in this game

meager kettle
#

path in block out

spare basin
#

So at the bottom 2 paths and the other 4 blocks?

torn plaza
#

path on all 3 entrances

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there are 3 ways in

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wait. no there's one way in

surreal dune
#

i see 2
3

torn plaza
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one path on the bottom

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wait no path on all 3 ways in

meager kettle
#

well are trains going up on both tracks?

torn plaza
#

-# i'm very tired

spare basin
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so the main line is to the right, the left one goes to a iron factory

torn plaza
#

is this right hand drive?

spare basin
#

yeb, or well atleast that is how I want it

meager kettle
#

blue is path, green block

spare basin
#

also follow up question is this a handy way to connect to my main line?

torn plaza
surreal dune
#

wouldn't that create a massive block section since there's nothing to stop them until they reach another block signal

torn plaza
#

that's why path signals; if trains can go past each other, they will

spare basin
#

The whole main line will get signals

torn plaza
#

they'll only stop if it would cause a crash, and you need them to stop there

meager kettle
#

if the left and right branches dont need to go between each other, sure it'll work

spare basin
surreal dune
#

that's why i use blocks on all 6, no worries of ending a block at a station area where i want a new one to begin

meager kettle
#

its a way to do it

torn plaza
#

that means only one train is allowed in the junction at a time, very slow

surreal dune
#

not for mine, i don't build mine like that

torn plaza
#

that's how it would be if you put 6 blocks there

surreal dune
#

it shouldn't they'll all be individual block segments

torn plaza
#

crossing rails mean it gets treated like one block segment

surreal dune
#

ohhhhh, i don't have that problem with trumpet and turbines lol. never built a 2d intersection

meager kettle
#

ideally make this bit go either over or under the other track so they dont cross, but keep in mind height to allow train to pass over or under and not collide.

torn plaza
#

2d junctions have surprising throughput

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with path signals

meager kettle
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to a point

torn plaza
spare basin
#

Yea I'll watch that video, thank-you all for thinking with me!

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Cause I have the feeling that i am making it my self pretty hard atm

heady sun
#

i only need a fancy double pipe train buffer if im trying to send 600+ fluid a minute right

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and i can just put down a buffer next to the fluid platform if its less than that

torn plaza
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nah, the buffer is there to compensate for the platform not accepting water during loading/unloading; budget for 600 water per platform

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and you need fluid buffers for them

heady sun
vapid gorge
#

probalby not, you're only using 1 pipe

vapid gorge
#

I'd make a blueprint of whatever one you wanted to use

torn plaza
#

the whole point is you need to use both pipes

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so that the buffer backs up while it's loading, then unloads at 1200/min afterwards to compensate

heady sun
vapid gorge
#

depends on your train time

torn plaza
#

would only work if it was like 300, otherwise you'd lose out

vapid gorge
#

I highly recommend you use one of those tested designs

heady sun
vapid gorge
#

nope

torn plaza
#

nope

vapid gorge
#

just make a proper buffer

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you can almost certainly use a small buffer

heady sun
#

yea i was wondering if i could get away with the small one

torn plaza
#

there are designs that use the small one

#

just copy one of the ones above

heady sun
#

loads take 30 seconds right

torn plaza
#

27, but close enough

hidden roost
#

how can i get biomass burners to charge batteries? because batteries only charge from excess power, and burners only make exactly the power that is needed. i have a backup emergency power grid of biomass burners and battiers i have hooked up to a priority power switch but the batteries wont charge from the biomass burners

outer vale
#

you can't

torn plaza
#

biomass burners are basically batteries

#

they use precisely as much power as needed

vapid gorge
hidden roost
#

im aware but they dont produce enough power to jumpstart my grid

torn plaza
#

they will with enough burners

hidden roost
#

mannn okay ill place the rest of my burners

vapid gorge
torn plaza
#

what are you jumpstarting?

vapid gorge
#

and that coal power will jump start more

hidden roost
#

3300 burners to go hehe

#

(~120 blueprints)

torn plaza
#

wat

heady sun
#

when my line is this long with 4 stops, should i be worried about the fluid platform itself filling up between trips?

vapid gorge
hidden roost
#

i made a silly power plant specifically to make an over the top amount of biomass burners just from a tiny bit of hogs lol

torn plaza
vapid gorge
hidden roost
#

ill just hook up nuclear or something

vapid gorge
#

???

torn plaza
#

did you download a megaprint or something

hidden roost
#

ive finished every single milestone lol

#

im just being silly

torn plaza
#

i

vapid gorge
#

yeah I'm jumping out, gl. You have tons of alternatives to 3000 bioburners

torn plaza
#

forgive her lord, she knows not what she does
-# or she's too smart for me to understand her madness

hidden roost
#

this is like all i need to constantly power like 4000 burners lol. only like 5 remains per minute and thats only if the whole thing is burning nonstop

hidden roost
#

i thought it would be hilarious to cover the dune desert with biomass burners and see just how much remains i actually need to feed it

torn plaza
#

oh my god

hidden roost
#

i know its super inefficient and very stupid but i find it so funny

torn plaza
#

i assume that's slooped

hidden roost
#

mhm

torn plaza
#

that's not totally insane now i can see what you're doing

#

one elite hog has more energy than a plutonium fuel rod with slooping

hidden roost
#

if you go the extra step to sloop liquid biofuel refineries then it is even more hog efficient

hidden roost
#

im sure ada is just so dissapointed with me rn

torn plaza
#

ficsit does not waste, you're exploiting the fauna

#

this uses biocoal

heady sun
torn plaza
#

ah but the solid biofuel then liquid biofuel means an extra sloop step

#

so that meme isn't even as dumb as it gets

hollow charm
torn plaza
#

ye

hollow charm
#

I didn't know that

#

Although it took 8.6 hours to even build the MAM

hidden roost
torn plaza
#

oh dear god

#

ah but no

hollow charm
torn plaza
#

that's every sloop on the map

#

though you'd have to be insane to burn it all at once

hollow charm
#

I manually crafted all the materials for 50 smart plating FROM SCRATCH because I hate myself

hidden roost
# torn plaza this uses biocoal

6,300,000Mw per alpha hog if i use the liquid biofuel recipe. thats over 3 times better, but it uses some resources for the canisters.

heady sun
hidden roost
#

hehehe

#

the only issue is that the biomass burners give a ridiculously low amount of constant power output tho, and they burn the biofuel very slowly. each biomass burner only gives a pitiful 75 mw 😭

torn plaza
hidden roost
#

hmph maybe ill use fuel generators instead.... but thats not using biomass burners which is funnier

#

and i just checked, the fuel power generator and the biomass burner are both just as fuel efficient

spare basin
torn plaza
#

yeah, the fuel has a fixed amount of power in joules

#

clean lookin' junction

torn plaza
#

if you have, like, 300 power shards in your pocket

#

single dumbest thing i ever calculated

hidden roost
#

i just made power shard automation (25/m)

hidden roost
#

just make sure you use incognito mode so ada doesnt see

torn plaza
#

LMAO

torn plaza
#

i have 2/min

hidden roost
#

yeah let me go and take a screenshot

heady sun
#

do pumps force fluid to move even if the pipes not full

hidden roost
torn plaza
#

you asked about batteries and I thought you were new to this game

hidden roost
#

i mean i dont have that many hours tho.....

torn plaza
#

i only got to phase 5 like last week

hidden roost
#

peak

#

i love that part of the game

torn plaza
heady sun
torn plaza
#

i had put off automating all previous phases so i built one big megafactory to do all four

#

it nearly killed me

#

took like 18 months of on and off play, mostly off because of how insurmountable it looked

heady sun
hidden roost
#

yeah ive honestly learned it can be more fun to fully automate each phase at a time using only the stuff you have- instead of waiting until you have phase 5 to automate. because then starting the megafactory is overwhelming and often times the power and logistics infrastructure isnt good enough. (and i mean, it also sucks to grind to phase 5 and just do lazy "automation" and handfeeding and waiting for hours and hours.)

torn plaza
#

i import cooling devices, turbo motors, supercomputers, heavy modular frames and fused modular frames from other huge factories

torn plaza
#

now I'm gonna tell all my friends hey

hidden roost
#

only like 8 playthroughs in did i fully learn that lol

torn plaza
#

don't skip automating that phase

#

waiting until you have every alt unlocked and you can make one mega factory that use all resources at full efficiency results in depleted brain resource

#

and that's finite

#

-# at least mine is

hidden roost
#

something ive thought about doing is planning on automating like 5/m of each phase 5 space elevator part. and then for each earlier space elevator part required ill automate the amount ill need for the phase. like i think overall i need like 60 smart plating per min overall? so id automate 60 smart plating for tier 2 lol

torn plaza
#

yeah I ended up planning for 4:4:1:1 of phase 4, which was my plan since update 7

hidden roost
#

it does sound kinda torturous tho. and logistics early game sucks and i would need alot of long distance logistics to get the materials that i would normally just get from a single mk3 miner lol

torn plaza
#

this is my phase 4 plant

#

i made life much harder than it needed to be by raising machines like that

#

but it means the logistics floor is nice and flat and you can see it

hidden roost
#

omg i love the raised buildings like that i might have to use that idea in the future

#

genuinely that looks awesome

torn plaza
#

thank

#

i knew it would be worth it but MAN it's a bitch connecting manufacturers when you need to use lifts to get under and back up again

heady sun
#

i should start building factories like that all of mine are just stacks of concrete slabs with machines between them

torn plaza
#

i have blueprints for all of it (5 constructors, 4 assemblers, 2 manufacturers etc) so building that was actually pretty fast

#

connecting it all up

#

man

vapid gorge
torn plaza
#

also a lot of the time I'll only need 1 manufacturer but I'll use 4 anyway to fill out the floor

torn plaza
hidden roost
obsidian juniper
maiden bay
#

Can someone who is better at math help me figure this out. im making 1600 turbofuel a min and idk how many fuel powered gens i can run with that

torn plaza
#

reminds me of my supercomputer plant

vapid gorge
spare basin
#

Okey my brain is still pooping out on the signal stuff for the T junction.
And I cant fully figure it out with yt vids, I still get the yellow warning signs.

Anyone that can give me a crash course so I can finally get it and go on with expending my factory.

obsidian juniper
#

213 unover clocked

vapid gorge
# torn plaza

you were complaining about hookign up manufacturers, this is very easy and clean

obsidian juniper
#

85 iver clocked

#

Will slowly back log tho so if you want the decimals I can give em

torn plaza
torn plaza
hidden roost
#

holy crap wait that shit looks so good

#

i love ur style ur a good builder

torn plaza
#

if you're getting the "rail loops into itself" thing

heady sun
torn plaza
obsidian juniper
vapid gorge
maiden bay
vapid gorge
obsidian juniper
obsidian juniper
maiden bay
obsidian juniper
#

Or let it back up

#

Either works

#

You lost 75 mw

#

I think you can let it back up atleast unless your using a byproduct from a recipe

torn plaza
obsidian juniper
#

Then you wanna do exact amounts

torn plaza
#

not in that factory

torn plaza
obsidian juniper
#

I’m still using phase 2 stuff

#

Like power grid wise so idk if o should wait abit before going for trains

obsidian juniper
#

The first big factories apart from a power plant will be like computers and fused /heavy modular frames I think

vapid gorge
torn plaza
#

depends how much stuff you need for that

vapid gorge
#

it works especially well for manufacturers since so many of hte recipes are fairly low ppm

torn plaza
#

automated speed wiring eats up too much wire for that

#

generally a lot of wire and quickwire going everywhere that would jam everything up on a sushi belt, and I'd need so many overflow belts looping back it wouldn't even save time

obsidian juniper
#

Would it not be easier with 4 lifts?

#

With 4 belts hidden underneath

torn plaza
#

yeah, but because I'm a posh git who raised his machines, I need 4 lifts to 4 belts, then 2 nudged lifts to lower half of the belts down to the floor and 2 more back up again

#

a deeper logistics floor would have saved me the bother but looked worse

#

i wanted all the bells to be as close to the floor as possible so you could see everything moving

obsidian juniper
#

It sounds like a good sacrifice to make when the build looks like that

torn plaza
#

the things we do for art

obsidian juniper
#

If I showed you my starter factory I think you’d have a stroke

torn plaza
#

mine was jank af

obsidian juniper
#

I just slowly added things in

#

Half the stuff is temporary permanent till the factory is leveled

#

For a much bigger build in the future

torn plaza
#

I've left a lot of my early factories looking basic rather than ripping them up

#

tried a bunch of different methods and aesthetics

vapid gorge
spare basin
#

I don't understand it no more, there are 3 signals with the yellow warning and I cant seem to fix it

obsidian juniper
#

It’s a mess and it just floating floors

torn plaza
#

like, I'm using X stators for automated speed wiring, Y stators for motors and Z stators for electromagnetic connection rods; if it's all sushi then surely they just get a third of the items

obsidian juniper
#

It just doesn’t look nice at all

#

Not a fan of sushi manifolds ig

torn plaza
#

leave room around the outside and you can do anything

#

foundations are great walls

obsidian juniper
vapid gorge
obsidian juniper
#

It just looks weird on manufacturers

#

My whole save is 1 belt manifolds but when it’s like that it don’t look nice

#

Ig it’s more so manufacturers with a manifold like that just aren’t visually appealing

spare basin
#

For a t junction is this how the signaling should be? That the whole junction is one block?

torn plaza
#

that looks correct

spare basin
#

Alright so the whole junction uses path signals to avoid a grid lock

#

as far as my knowledge goes is that it is better for all the signals of that junction be path signals and not 3 path and 3 block

dusky dust
#

3+3 is the way to go

spare basin
#

Also along the main railroad is it better to have path or block signals?

dusky dust
#

You only use Path Signals when you're going into an area where there can be multiple paths through the intersection where trains don't necessarily cross -- the Path Signal lets more than one train be inside that block, if the path reservations work out

dusky dust
#

Path Signals are also always technically optional. Depending on circumstance they may not even really help improve intersection throughput. Once you do start having busy intersections they can often help, for sure, but you can build your whole network with nothing but Block Signals and it'll work fine

spare basin
#

bottom right path goes to block, and straigh also a block

#

same for the other side

dusky dust
#

Yeah, I think that looks right. Right-hand drive, yeah?

spare basin
#

Yes, right hand drive

dusky dust
#

One other tip is that you'll want to make the blocks leading up to the path signal as long as is feasible, btw. If the block leading up to a Path Signal is too short, trains will slow down even if they might not have to, 'cause the path reservation takes a bit of time

#

So that really-short block going into the distance on the upper right should be lengthened (probably just remove those intermediate signals)

spare basin
#

How long away would you suggest? Spacing wise

dusky dust
#

I generally space out my blocks to be about 200m long (two "full" rail placements) but that's probably overkill for most situations

#

Going down to 100m is fine too

#

(I mean, you can go as frequent as you want, really. 🥳 You'll just end up seeing trains slow down as they approach intersections if they're too small.)

#

Though you can figure that out with time; not really a detail worth worrying too much about at the moment

spare basin
#

My plan is to have 8 to 10 sub factories connected to a mega factory, that is where this line will be used for.
For power ill make a nother train line

dusky dust
#

If you eventually notice trains slowing down as they approach intersections, you'll know what to do to address it. :)

spare basin
#

But thankyou for all the tips!

#

I finally made it work after 3 brain breaking hours

dusky dust
#

Woo, enjoy!

spare basin
#

Now I can Finally say I understand trains xD

spare basin
#

mega projects here we come!

#

thx again you lot for helping me

dusky dust
mint coral
spare basin
#

I have the straights, pillars and elevation versions. Corners have been made by rotating the blueprints by either 5 clicks or 9 for sharper corners.

mint coral
spare basin
#

Ah, I totally forgot. You are right. But hey thx again!

cedar rover
#

hi all, could anyone help a newbie in relation to spaghetti? i’m at the point where coal is unlocked. any help appreciated.

queen sigil
#

Build on foundations.
Make extra space - at least 1 foundation on both input and output side of machines.

Build vertically, snap lifts onto inputs and outputs and snap splitters/mergers to those to split inputs and merge outputs

hybrid snow
cedar rover
#

@queen sigil @hybrid snow the problem i have is placement. i can either build a 1st floor, leaving my generators below, or i widen it, but then it involves having to move that massive space tower (forgot what it’s called). i did want to opt for a vertical setup, but have you found any designs that are optimised?

hybrid snow
#

I think i made mine around 15x15

#

Smth like that with bit extra for random stuff

#

I was able to fit there 9 generators (coal and it was a pain to set em up so make sire u get enough water and coal) all iron products and copper.

outer vale
#

9 is an unusual number of coal gens

cedar rover
outer vale
hybrid snow
# outer vale 9 is an unusual number of coal gens

Well before them i had like 6 bio fuel ones then removed them for 3 coal ones. And because water pumps eat unusually much electricity i made 3 more. Then figured i have space for more so why not add 3 more

outer vale
#

well, because it requires a weird amount of coal (135)

cedar rover
hybrid snow
outer vale
#

usually you build 'em in multiples of 4 or 8, since that pairs with what the miners produce

hybrid snow
outer vale
hybrid snow
#

And the water. I hate it. I had to overclock them to 150% for 12 generators

outer vale
#

one miner can supply some multiple of 4 usually, obviously depends on the actual purity of the node

#

given coal gens use 15 coal/min and a coal node'll be 30, 60, 120, etc

hybrid snow
#

Its a foto of 2 days ago. I placed the elevator bit later but it works hella fine

cedar rover
#

and thats before looking at other miners

#

which is where the spaghetti issue is coming from

#

and it ruins the productivity

hybrid snow
cedar rover
#

wait… so (x2+) miner —> conveyor —> merge —> conveyor —> split —> x2 furnace?

cedar rover
outer vale
#

or you could just get more coal 😛

hybrid snow
#

I only merge cuz i got an uneven number of conveyors and it makes it eziers

outer vale
#

there's like 30k on the map

cedar rover
hybrid snow
cedar rover
#

it’s a catch 22

#

if i try extend it, it’s pushed into my generator room

#

move it to the side, space elevator

#

other side? crafting and HUB

#

behind is the miners

#

which is why i was asking about the floor space

#

if i extend ground floor, i just get hit by gas

hybrid snow
#

What i did when i had a mess. Delete everything and just make a large ass area of foundation and start from there. One part was for all iron stuff. Another for copper, another for power

#

Everything outside i just make a nudle mess so idc

hybrid snow
cedar rover
cedar rover
#

oof

#

alr

hybrid snow
#

That what i did. The starting location was a mess. I found a big ass area and build there

#

And the area i build in is kind anica i think. Over 8 iron deposits in around 500m distance (some are closer) 4 copper ones same distance. One coal around 400 and another 800 and lake large enough for 6 generators next to it

#

If u want i can show u where it is on my map

cedar rover
#

sure

#

would help a lot

#

thanks

hybrid snow
#

Hol up then

#

Yo check dms

#

It like infront of this thingy ig

#

There is a purple power slug on the very top of it too

#

Idk how to describe it any other way;-;

outer vale
outer vale
#

the further you get into the game, the more you'll spread out across the map

hybrid snow
#

Gona try and set up all the posible stuff i can get rn here then upgrade to high levels and move else where

#

Cuz with hyper tubes travel is pretty ez

cedar rover
hybrid snow
cedar rover
hybrid snow
mint yew
#

does manifold work on pipes or no

wind spade
meager kettle
#

i guess you could do a singular pipe from one machine to another and match the consumption. Not really practical tho, would be so many more pipes and each one running into flow issues :p

mint yew
mint yew
wind spade
wind spade
#

fluids want to be level or gravity fed anyway

mint yew
#

true

cloud marlin
#

I'm not sure if that's the right place but i have 1 sloppy alumina/electrode scrap factory that keeps backing up. Solution is to flush water out and it's ok for some time. I have 2 separate loops for fresh and recycled water so they are not mixing. I have calculated many times and i still have output of 546 water from Electrode Scrap and input of 546 water in the Sloppy Alumina refinery. im not sure what keeps failing. Pipes at not even levle? The height difference is max 2m. Problem is i think alumina solution starts backing up, however i have a perfect loop and its also calculated properly. Not sure what i did wrong cause i have 2 other factories and its gucci :D

frosty owl
#

Are you sure that the Electrode refineries are getting enough Coke?
If they don't, that'd explain the solution piling up

meager kettle
#

how would electrode scrap output 546 water and sloppy input 546?

#

300 water in = 210 water out (for 300 bauxite)

cloud marlin
wind spade
#

not sure how do you do "closed loop" tbh

orchid brook
#

i am making a storage room and i only have 18 main containers (rest of the items go to depot) and i am trying to find out what to put in the main 18, what do u think? and what do i add?

wind spade
orchid brook
#

some items i use bulk of

#

like concret and quarts

wind spade
#

Well that's just more depots 🙂

meager kettle
#

storage -> depots, have a big buffer for burst use :)

orchid brook
#

the items go to the dept and overflow goes down

#

and it looks cool

#

like why not

hollow rover
#

how many dual track lines do I need ideally here assuming all of them go to one destination?

#

like 6 platforms converging into one dual track line will suffice?

orchid brook
#

better imgs

orchid brook
hollow rover
#

I also need it to scale up though, assuming this becomes mk3 miners 1200/min each

#

not sure how will one dual track line will do,

orchid brook
#

i think it would be fine, just use path signles and make a good junction and your good, personaly this is my last train i did and it takes all of these ores accroess to the dune dessert from the grassland

#

if it needs more, just add more choo choos

torn plaza
orchid brook
#

"superb"?

torn plaza
#

ye, good

orchid brook
#

thank

hollow rover
#

this is my first time using a train logistics, will see how it goes. Will go back to conveyers if all else fails

orchid brook
#

ya same

torn plaza
#

some people use trains to bring in all of the maps resources in one place

orchid brook
#

first time

torn plaza
#

madman

orchid brook
#

i am gone collect like 70% of everything and move them to the dune dessert and turn them into ingots and then train them to the rest of the world

#

idk the numbers are broken but this was a lot like 20k iron ingots

#

i know its a bad idea but why not hehe

hollow rover
#

Honestly, here are the pain points I found out and I am just in the PLANNING STAGE of train logistics

#

also doing aethetic build so it adds to the pain points

mint coral
#

So iron ingots at works is 1:1 one ore in and one ingot out.
If you use pure iron ingot recipe its 1:1.8 if you use pure its easier on your logistics to move the ore to the factory that needs the ingots then moving all the iron to the dunes then processing it into ingots then shipping it out.

@orchid brook

meager kettle
#

1 dual track section can pretty comfortably handle 50-80 trains

#

depends how long

hollow rover
meager kettle
#

thruput depends on distance

hollow rover
#

cause eventually this will become 1200 min EACH per mk3 ore deposit

meager kettle
#

a single train isnt gonna do 1200/min per car from one edge of the map to another

#

but you can just add more train

orchid brook
#

YA snuttsGood

hollow rover
#

so one dual track system in this case can handle 6 platforms with 5-6 trains each?

#

and destination will consistently use 1200 x 6 iron ingots per minute?

meager kettle
#

for my aluminium factory i was training in over 30000/min among 10 trains

orchid brook
#

i have 1200 belts split into 2 carts and and 600 belts into one and 300 belts well if i am not gone move them also one

orchid brook
hollow rover
meager kettle
#

each train had 2 engine 8 cars. resources were split into 600/min for each car

#

unless there were impure nodes, then 300/min

orchid brook
#

i aint usin trains for that i am going up in the ski with drons

outer vale
#

as long as your stations are set up such that one train unloading doen't block other trains behind it, you'll be fine

orchid brook
#

also is 6 uranuim full rods enough to feed like 20 drones?

meager kettle
#

the biggest bottleneck i had with that, was making a single roundabout for an intersection which had awful capacity

hollow rover
#

so each iron pure deposit will have one train platform (6 in total), will converge to ONE dual train track

outer vale
outer vale
#

it's like a road, as long as the traffic's moving you're fine

hollow rover
outer vale
#

it's only when one car decides to stop that it causes problems for the ones behind it

meager kettle
hollow rover
#

its hard to visualize and grasp

#

compared to belts, where I know I just need a flat 6

meager kettle
hollow rover
meager kettle
#

you can add one train, maybe two if distance is long, but since it takes like 30 seconds to load and unload, having more than that will cause issues

#

if you cannot do 1200/min in one car, do 600/min in two cars

#

its ALOT easier to maintain 600/min than 1200/min

outer vale
hollow rover
#

okay, will endeavor to see this through. Because of aethetic building, I really do not want to spend 50+ hours on this just to fail 🤣

meager kettle
#

Roundabout intersection, how it started, how it progressed :p

orchid brook
#

wow how did you do the rings areound the rails?

meager kettle
#

with beams, pillars and a lot of patience

orchid brook
#

do i connect the upper input or nah

orchid brook
meager kettle
#

like that

meager kettle
#

also you only need to do half, blueprint it, then flip it

unique cypress
torn plaza
#

that's why you use ISC

#

then connect one belt feeding the ISC

unique cypress
#

You can use both if you know what you're doing

torn plaza
#

so while the station is loading, the ISC fills up at belt speed, and after it's done loading, the ISC can dunk in at double belt speed

torn plaza
#

probably overkill because I don't use anywhere near 2400 quartz

fervent spire
meager kettle
#

you can, but it depends on many factors

#

the higher the rate you put into the freight terminal, the harder it will be to maintain that rate

#

it also depends on stack size

#

moving something which stacks to 500 is easier than something that stacks to 100

torn plaza
#

the desmos graph tells me that, with a stack size of 100 and a round trip time of 5 minutes, I get ~640 a minute throughput

#

that's not a lot of margin for error

fervent spire
#

well I don't think it's linear with number of trains, right? maybe 3 trains would make it work

#

guess it depends on whether you want 3 trains 2 platforms or vice versa

torn plaza
#

may as well have one train with 3 freight cars

#

which I do

fervent spire
#

yeah, fair

torn plaza
#

and two platforms for both trains that go to the quartz station

#

so there's zero chance of one train waiting for another

fervent spire
#

also wait that reminded me, I have a question about measuring round trip time. can I do it with just an engine + freight cars even if there's nothing in the freight stations?
I think if you don't have any freight cars then the train won't stop at the station for the correct time, but if you have a freight car, will it stop for the full unloading time even if there is nothing to do?

meager kettle
#

if you have three trains on a single station. 1.5 minutes will be loading for those three, if your roundtrip isnt very long, that can cause congestions and eventually all three trains just end up back to back and thruput becomes nearly same as one train

torn plaza
meager kettle
#

empty cars weigh less than full. speed will be diffrent if your train is more than 1engine/4cars

torn plaza
#

so now I just have one platform per train, overkill as that is

#

just an excuse to build bigger

meager kettle
#

two trains per station is pretty much ok. specially if you time them and induce a wait time

fervent spire
meager kettle
#

three could be ok if they travel a long distance > 8 min roundtrip

torn plaza
#

if I had some way of actually making a train schedule like a real life rail network I'd have shitloads of trains per station

fervent spire
#

ngl that would be a really cool feature to add but it would probably take a lot of time to capture all the edge cases for any possible kind of track system players can build

torn plaza
#

yeag

#

even cities skylines struggles with it

meager kettle
#

bring openttd train systems :p

#

honestly just having ability for train to take a slightly longer path if the main one is occupied would be such a godsend

#

create overtake lanes for faster trains to slower ones

fervent spire
# torn plaza even cities skylines struggles with it

I wouldn't even be against a system that was like..."stricter" on its requirements in favor of just letting you set up a schedule
like it didn't let you start ANY train on the network unless they were all at their respective stations and the whole schedule was started at once
which would put all the work of making sure there's no overlaps or delays on you rather than the system doing extra checks for you

torn plaza
#

instead we're getting better trucks

fervent spire
#

tbh that feels harder than trains so props to them XD

torn plaza
#

i guess they didn't like how nobody used trucks

fervent spire
#

I mean a train doesn't randomly decide to stall out because a stick fell on the route or something

#

so making trucks better is actually really nice and I will probably check them out if they get better

torn plaza
#

or head on collide with another train and sit there forever

meager kettle
#

trucks being functional in 1.2 kinda has me pondering making some combined train/road highway

torn plaza
#

also i had a probably not very well thought out idea for better fluid buffers; a third inlet on the top that's gravity fed

#

would make train platforms simpler

#

wouldn't do anything for gases alas

serene flare
#

I have a question, I have a total of 10 refineries producing a total of 200 p/m of rubber and plastic respectively, but producing a total of 300 m^3 HRO byproduct, which im using 2 refineries OC'd at 250% which in theory should use 100% of that HRO to turn into fuel for 10 FPG's completely efficient with no losses, i started by filling up a large industrial fluid buffer and all the pipes then turned the gens on, yet after around an hour the fluid buffer has run out completely and 1-2 of the gens are not being supplied with enough fuel

#

Im at a loss. the two refineries making fuel should be at 200m^3 per minute, and consumed fuel should also be at 200 m^3 respectively. I don't understand why its draining fuel

torn plaza
#

yeah that checks out; but with 600 crude oil going in, you could have pipe weirdness

#

are all of your rubber and plastic refineries running at 100% efficiency

serene flare
#

They're running at 200%

#

I used the shard crystals to cut down on space consumption

#

I forgot to mention that

torn plaza
#

i don't mean clock speed, i mean efficiency

#

this number

serene flare
#

Let me put eyes on it

torn plaza
#

if they're less than 100% then they're not running efficiently, and are either blocked or starved

serene flare
#

2 of them on one of the nodes are 93 and 97 percent, the other side is completely wack and idk why. Maybe buffers for the residue are needed?

torn plaza
#

buffers will only hurt you

#

running pipes at their maximum throughput can cause weirdness, as fluid can hit a dead end and flow backwards

#

you may need to feed the pipe manifold on both ends

serene flare
#

Well thats why i put valves

torn plaza
#

valves are dead ends and can cause that to happen

serene flare
#

hm.

torn plaza
#

welcome to fluid madness, enjoy your stay

serene flare
#

ugh

#

so you mean using the junction for all 4 slots ?

#

which part of the pipe manifold is the issue

#

It seems on the worst culprits the residue isnt leaving the machine because the pipes are full idk why tho

torn plaza
#

Junction Crosses cause flow to drop if there are too many machines being fed, which you can mitigate using a loopback pipe. It is a secondary pipe split from the main feed pipe which is then merged at the opposite end of the manifold; see the schematic below.

torn plaza
#

might be a pipe segment that needs rebuilding

#

as for the other one that's at 97%, putting the loopback on the oil side should help

serene flare
#

This is the one thats the worst

#

The supply is fine, no issues there, for some reason the 4 on the right side excluding the top one are having issues with the fluid leaving

torn plaza
#

examine each pipe segment and make sure they're all full

#

might be one that's empty and bugged which needs rebuilding

#

aslo get rid of any valves if you have them

serene flare
#

should i be using any pipeline pumps if there is 0 head lift ?

torn plaza
#

only need them if you are going vertical, which I don't think you are

#

no valves, no pumps, just turn one of the fuel machines off for a bit so the pipes can fill up

#

then turn it on and it should work fine

#

or sloop machines to fill the pipes faster

serene flare
#

I don't think im quite that far yet

torn plaza
#

it's well worth getting sloops at any stage of the game

serene flare
#

oh yeah i have sloops i just have no clue what a sloop machine is lmao

torn plaza
#

oh, go research them in the MAM

#

c̶o̴n̷s̶u̶m̷e̸

serene flare
#

Power augmenter ?

#

or is there something after that

#

i just got computers automated so i guess i can do that

torn plaza
#

production amplifier

stone delta
#

Fluid buffers for fluid byproducts lose their fluids upon save reload. Is this true and how would one fix this?

torn plaza
#

not power augmenter, though that's good too

torn plaza
#

either you have mods installed or your game is cursed

meager kettle
tight karma
#

If I have a five way balancer on a 750/min input and my max belts are mk5, the input is gonna back up right? Are there balancers where this doesn't happen?

outer vale
#

if your balancer is doing the "feed some back to the input" then yes, that merged segment'll be trying 900/min

#

the obvious first thing'd be to not put it all on one belt in the first place

#

failing that, you could either just manifold it rather than try and perfectly split, or do something like split into two and perfect split each half separately, then recombine as appropriate

tight karma
#

So, I already have two belts doing 750 each, so that would become a big mess if I were to split those. Cuz that's just for coal I have to do the same for quarts

#

So I'd have to build like 8 manifolds

#

*load balancers

#

But I do need it load balanced cuz I have 5 600/min bauxite belts coming in each going to its own little sub factory

#

And if it's split equally if something were to go wrong I only have to troubleshoot one factory instead of one huge one

torn plaza
#

if it's split equally and one goes wrong, it'll just back up anyway

heady sun
#

it makes them so much easier

tight karma
unique cypress
#

the shit ones won't handle that

#

the proper one will just fine

frosty owl
tight karma
tight karma
tight karma
unique cypress
#

eh, maybe it would

#

not necessary either way

tight karma
#

cool

teal tiger
#

any complains about my train hub logistic for train IN and OUT Directions?

#

so 1 block are 4 train stations

meager kettle
#

24 trainstations? on one track line?

teal tiger
teal tiger
#

thats my route

#

maybe with the route it makes more sense

tight karma
#

I know it's nothing in the grand scheme of satisfactory, but think it's beautifull anyways

mint coral
# teal tiger thats my route

if you go to SCIM and turn everything off. THEN click roads

it will show you all the dirt paths. they are great for getting around the map

teal tiger
teal tiger
surreal dune
#

how come this didn't use any of the uranium waste and only part of the plutonium?

outer vale
#

what would it use the uranium waste on?

surreal dune
#

it should be using it in plutonium production

outer vale
#

but you already told it how much plutonium waste you're getting

surreal dune
#

cuz if i don't the planner won't calculate anything

outer vale
#

Tools doesn't consider the nuclear rod -> waste burning as a recipe, so unfortunately you have to do that part yourself

#

I do hope that changes one day, but I understand why it doesn't

surreal dune
#

now i remember why i use the modeler

outer vale
#

as for why didn't it use all the plutonium, presumably it's bottlenecked by something else, likely SAM?

surreal dune
#

yea i didn't put in for any sloops so that's probably what accounts for that

frosty owl
#

Tools doesn't account for Sloops, you need to "manually" account for them (eg: adding a Reanimated Sam input based on your slooping plans for Reanimated Sam)

grand lotus
#

guys should i put the left most smelter or the right most smelter below 100%? or does it not make any difference

#

im comign back to satisfactory after awhile so i forgot a lot of stuff

worthy willow
#

If you need one underclocked it can be any of them

grand lotus
#

oh i thought it did from what i remember

worthy willow
#

The only thing it would change is how fast it fills up in a manifold but that’ll balance out no matter what after time

tight karma
#

how compressed is to compressed?

fervent spire
#

abandon thine fear of clipping and you can go much further :^)

#

but that's very clean

tight karma
#

short elevators are the most clipping i'm willing to accept

#

and ty

tight karma
teal tiger
#

is that how rail junctions work? can i even detect that with block signals?

tight karma
teal tiger
tight karma
#

I don't think crossings are possible like that, but I don't know too much about trains (in this game)

limpid vapor
teal tiger
#

maybe that picture helps

limpid vapor
#

24 stations?

#

Crossing entry and exit points?

teal tiger
tight karma
#

Okay so, hear me out

#

Have them enter at the top and exit at the bottom.....

limpid vapor
#

Probably would have smoother flow

#

This will work but will struggle with traffic more than the alternative