#math-and-meta

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safe bridge
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50m squared

vapid gorge
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nope. that's how much is in the buffer

safe bridge
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oh

vapid gorge
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should say somewhere on the control panel ๐Ÿ™‚

vapid gorge
# safe bridge oh

if you're having issues it's 45 water pm

8x45 = 360 water pm for 8 gens

how much does a mk1 pipe move pm max?

safe bridge
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i guess i didn't think of calculating things before i started

vapid gorge
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it happens ๐Ÿ™‚ but it's important to do if you want smooth systems
and wit hpower you usually do

safe bridge
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it says 300

vapid gorge
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so you see your issue?

safe bridge
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not enough water pressure

vapid gorge
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no, not enough throughput for your water

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!wikisearch CG

glad apexBOT
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Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

safe bridge
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that's the guide i looked at

vapid gorge
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these layouts from the wiki show using at least 2 input pipes for hte 3 extractors

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if you just copy a layout w/o understanding it making changes can easily wreck things ๐Ÿ™‚

safe bridge
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so i can see now

vapid gorge
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for example this is a slight modification on the middle layout

safe bridge
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only a slight mod?

vapid gorge
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it's basically this

safe bridge
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will i get mk2 and mk3 pipes eventually?

vapid gorge
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mk2 pipes yes.
but higher flow pipes require more careful layouts to avoid back flow

safe bridge
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ok

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i appreciate the help you're giving me

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things tend to look so overwhelming to me, like this

vapid gorge
vapid gorge
safe bridge
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that's how you're supposed to learn

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i just wish i could remember stuff

vapid gorge
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notes in a word document or excel can help? You don't have to rely on your meat brain for details

safe bridge
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meat brain, now that's funny!

vapid gorge
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what's what recording info is for ๐Ÿ™‚ not everyone has good mental notes. Nothing wrong with using physical or electronic brain to remember things

safe bridge
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this means it's pumping

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this means it's not, right

vapid gorge
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means it has lower flow iirc but generally means the pipe isn't full full?

safe bridge
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if i add water pumps, would that help?

vapid gorge
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pumps only help headlift and some times keep directionality

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not throughput

safe bridge
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oh

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ok, my bed is calling me

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i have to go and get some sleep, then work in the morning

vapid gorge
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sleep tight!

wide zealot
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What program do you guys use to draft out factories

vapid gorge
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break down further details in a spread sheet if needed. Generally just bigger projects or ones that requires tons of details for architecture

wide zealot
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I mean separate from that, like some people use like graphic tools, like I know some use after effects

vapid gorge
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oh spread sheets. the cells make up 'blocks'

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drafting realistic meter by meter designs sounds like a great way to burn out

wide zealot
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Yeah sometimes I just look at them and just think to myself that looks nice, like a blueprint before building

vapid gorge
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its called Satisfactory - bonus of that is once you're done building it, it's built

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instead of building it twice in two programs

viral valve
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Can someone help me out with this Heavy Oil Residue problem.

I have 66.667 left over from the coke and fuel plants. I need to distribute it to the Turbo fuel plant.

The turbo fuel plant has three floors of 24 machines each, and one side floor of 4 machines with one underclocked needing 16.6667.

How do I split this? I can't over produce HOR because I'm using every drop of oil in the blue crater

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I have MK2 pipes, so I can feed 20 machines with a 600 pipe, but I'm just not sure how to split everything,,,,

vapid gorge
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What's the issue?

barren lance
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How exactly would I do this with 1200m^3 of crude oil/min?

vapid gorge
vapid gorge
viral valve
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I've fed the coke and fuel plants on one pipe, and the remainder is 66.667. So I need to figure out how to split the rest between all of the floors. I'm just not sure how fluids work with plopping it in at the end. So if I pipe in a 600 pipe to 60 machines I will have a pipe of 450 coming in from the refineries and a pipe of 66.667 coming off the end of the Coke plant. Will there be any issues just pushing that 66.6 in one end and the 450 in the other end?

vapid gorge
viral valve
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33.333 from fuel and 33.333 from coke

vapid gorge
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.....

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yeah ok send exactly 566.66 down the pipe, not 600

viral valve
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how

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the refineries make 40pm

vapid gorge
viral valve
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ah. ok, so under clock the ones feeding those two plants and over clock the ones feeding the turbo plants?

vapid gorge
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for this section you're going to want 4 pipes, probably going ot 4 floors , you don't want to have a pipe going to multiple floors. It's possible but very annoying

viral valve
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Got it. Thanks, I never thought of clocking on the production side for whatever reason. Makes a ton of sense now

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forehead slap moment

vapid gorge
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I was just really confused for most of that where the 66 extra was coming from xD

dense glen
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I have three pure iron patches in my starter area. Should I dedicate just one patch to modular frames, or two?

vapid gorge
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depends how much you want to make where you're at ect.

treat the milestones like a tutorial just build and learn

dense glen
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I'm worried I might run out of essentials like plates since I had to tear down my original parts factory to make this factory

dense glen
vapid gorge
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1 node seems fine ๐Ÿ™‚

south bluff
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Gotta look at the map and synapses in your brain connect an you start seeing resource node clusters as things like computers automatically

dense glen
vapid gorge
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whatever you need for the next milestones? over flow extra parts of everything to storage

dense glen
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This is the setup I'm using for frames

vapid gorge
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seems solid:)

dense glen
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Which should I go for first?

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I grabbed the power one already because I wanted to build a factory far away but then I realized the big poles need steel

vapid gorge
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pick your poison ๐Ÿ™‚ no wrong answers relaly

storm peak
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what would be the most resource efficient way to get rid of uranium waste. I was planning to sink the rods for now, and i am thinking if using the alt recipie for both plutonium pellets and the rods is a good idea

vapid gorge
wind spade
storm peak
wind spade
bleak cove
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How much Sam do i Need besides the 4000 something i Need for the ficsonium fuel rods? I cant really Imagine what i Need it for tbh โ€ฆ.

crimson moat
bleak cove
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DMR?

crimson moat
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dark matter residue, costs SAM to make it easily or large amounts of other resources to make if you technically want to create it without using SAM (as certain recipies are net positive on DMR)

bleak cove
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I think Ill have about 3500 left, that Should still be enough, its Not like i want to make thousands of ai Expansion Servers per Minute..

crimson moat
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Ye

bleak cove
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K thanks alot, its my First playthrough so I cannot really guess how much of what i Need, for example nitrogen Gas

crimson moat
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singularity cells are an ongoing cost to run portals and cost like 40 dmr per minute per portal, dont quote me on that ๐Ÿ˜„

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for the most part you'll have way more of everything than you need. It's just endgame (post-campaign) big builds which scale things up that will run out of something

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A bit for everything that uses ficsite / trigons too

bleak cove
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The top Part of the map (Above the red) I didnt use at all, so i figured I have Plenty of Stuff left. But some of the things, e.g. Nitrogen Gas, there isnt that much left, Not because I use that much, just because there isnt that much โ€ฆ.

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But ill Build my uranium fuel rods ( everything for it i think) up in the desert, so it will be used them

glass flicker
mint coral
# glass flicker Nitro Rocket fuel

that wouold give you roughly 500gw if you also use HOR and Diluted fuel

@barren lance

Oil to Heavy oil residue to Diluted fuel to nitro you can set it up in a BP with one refinery and two blenders clock it so you use 75 oil at a time and clock everything so it evens out.

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or standard manifold

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ignore buffers theyt are not functional just for show lol

glass flicker
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its 144gw per 600m^3. I dont know how to get a higher output than that.

mint coral
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this was 300 hours of play ago so my final power output maybe wrong as its from memory

glass flicker
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I can drop it to 140GW for a much more economical output on other inputs.

mint coral
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this setup makes 4800 rocket fuel a minute so whatever that translates to for energy

glass flicker
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This is the economical version

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this is the 4800 rocket fuel version

mint coral
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I like doing it in nodes as described above. this lets me trouble shoot issues and turn off sections when needed

glass flicker
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I like that my economical version uses 500 less sulphur and 250 less coal for only a 3% loss in output

mint coral
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if im not going nuclear i have no need for the sulfer

south bluff
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yeah, it would be interesting if leached refining was more economic than pure refining, but it's not.

glass flicker
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pure refining is just a ball ache in scale.

south bluff
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TALL buildings, yeah. I hate the look of refineries, but I love the output

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did pure iron ingots to solid steel ingots and built really high outputs of basic components like rods and plates using steel alts, which felt really nice. I just did this along side what was originally intended as a motor factory. 1500 (or was it 1440, cant remember) steel ingots/min

glass flicker
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I built a vertical stack of 96 refineries for processing triple pure copper node into copper powder....

south bluff
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how many wide? I usually like to go with 8 refineries wide because it's a simple 10-platform zoop per floor

glass flicker
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12 per floor

south bluff
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it just gets unruly early game before you have the damn hoverpack, that's my main complaint about vertical factories

glass flicker
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yeah my build would be impossible without the hoverpack

novel yarrow
# mint coral

i just set up my first large scale coal power plant, this is gorgeous

mint coral
novel yarrow
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it was hell for a time, i had an original plan and spent about 4 hours tearing it down and rebuilding it until i decided it was easier to relocate the entire thing and just run power lines

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pipe gods werent with me

mint coral
cosmic zinc
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guys i made a nuclear setup but it uses over 20k of sam ore what sould i do to drop this down and ficsite ingot doesnt have any side recipies so i cant not use it either

glass flicker
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sink plutonium fuel rods instead

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also I think you arent using the correct recipes if it takes that much SAM

cosmic zinc
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it takes about 50 of them

mint coral
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Its better then them sitting in my cloud storage

cosmic zinc
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yea i think its required for efficent nuclear

mint coral
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Most people would say sink the plutonium rods

cosmic zinc
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because you cant use another recipe

cosmic zinc
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is it worth to build 5 power augmenters or double the power output

mint coral
cosmic zinc
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i think it comes down to if you will feed the power augmenters

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to make it 30 percent

mint coral
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The real question is what do you want to build. Ive never broke the 500gw of power needed. Ive generated a TW but ive never needed it

So what do you want to do

cosmic zinc
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ye i really want to build the nuclear power plant like imkibitz

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thanks for the help

cosmic zinc
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is it better to use dissolved silica or cheap silica and fine quartz recipes

wind spade
cosmic zinc
wind spade
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well again, it depends on what resources you want to use for it, how you value them, if you want to optimise for power or space or resources or complexity or whatever. Just check the options you would like to use and pick one you like the most

cosmic zinc
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thank you

dusky dust
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If your required ratio of silica-to-quartzcrystal doesn't match what the Dissolved Silica chain provides, though, then other recipes might be a better fit for you

cosmic zinc
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i just checked and i dont use all of the quartz crystals so its more efficent for cheap silica route

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the colored pipes are cool tho

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do you guys have any tips to use satisfactory modeler i always tangle the lines so much it isnt even understandable anymore

mint coral
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I "model" it all out in spreadsheets then use satisfactory tools to check my work.

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Then I work on overclock numbers

last flower
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any improvements?

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new to modeler

cosmic zinc
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it will look cleaner

last flower
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how do i do that

cosmic zinc
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click the icon on the top right go onto styles click curves and select 2d

last flower
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tysm

tall hearth
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1x Oil can geht 46GW btw

wind spade
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(assuming you can add water)

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you can get more out of it you add other resources, but at that point it's no longer just single oil

stone delta
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Does anyone have a receipe layout for nuclear power, where all recipes are "nice numerical ratios?" where making load balancers is not too costly? and the power nuclear recipes are better than just using pure non-alternate recipes?

hushed silo
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imo alts for uranium are better than regular ones
u get more uranium rods from ore in the end

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i can upload images in a second

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as of whole concrete layout i dont have any

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however u can design them by small units that use 300 uranium ore given max output of miners in the end game

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or u can go by all uranium on map

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and pick a place thats full with water

celest rune
vapid gorge
hushed silo
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the two differences are fertile uranium and instant pluto cell

queen umbra
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Is there a easy way to make plutonium fuel rode I want to sink them and I have 360 uranium waste/min

I don't care about making a lot of plutonium fuel rode I just want to use all my uranium waste

dry frigate
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hmm

vapid gorge
dry frigate
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i run overclocking on everything so i just have a 1 to 1

vapid gorge
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examples for 780 and 600 bauxite using Sloppy + electrode

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the other recipe combos are also doable. Just slightly different

dry frigate
vapid gorge
dry frigate
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im doing 600 split across 2 different set ups so 300 each

vapid gorge
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You'd want to have 2 solution machines in that example then.
a fairly rare situation where you're processing very little bauxite

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depending on the recipes and clocking though you could have the waste water from both scrap machines feed 1 solution machine?

dry frigate
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ill defintly do that on my next setup but i might just put a band aid on this one with the packagers and leave it be

vapid gorge
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you could also just do a direct feed with a powered pump right before it enters the fresh, it's a bit delicate to set up but doable

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but you don't want any repeating numbers in a system like that

dense glen
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How do I spawn-proof areas?

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I had hoped power poles would be enough but that was disproved when I got swarmed by four hogs and a giant spitter while walking back from my coal power plant to my factory

barren lance
dense glen
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I don't just want to throw down a bunch of random constructors or something

vapid gorge
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or just suck it up that there will be critters you move past and completely ignore on your way

dense glen
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I upgraded the miners on my two starter iron patches to mk2 miners so now I have 480 iron per minute. I am currently dedicating one 120 belt to modular frames.

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Should I mirror this design and dedicate the whole first floor of my factory (240 iron) to modular frames?

vapid gorge
fickle knoll
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I just realised it's not possible to process the maximum plutonium waste per minute without slooping. SAM is the LR.

vapid gorge
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yes, ficsonium is a punishment

blissful epoch
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i think im going to attempt 50 ai server, 50 bio sculpter and 12 warpdrives.
whats the go to route for getting the dark photonic matter for the warpdrives?

wind spade
blissful epoch
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well, ill need to minimise my sam usage. current plan seems to use up about 16000

wind spade
glass flicker
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@blissful epoch my math is running at 10200 max sam per minute for the whole map

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you'd only need 33 sloops to reach enough SAM to fully cleanly burn all the uranium

vapid gorge
blissful epoch
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hmm. if i sloop my things the make dark as byproduct, i can get rid of a ton of sam requirements.

however, this would come at a cost of 400k megawatts.

glass flicker
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you might be slooping the wrong thing

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I slooped the reanimated SAM constructors, you are using WAY more sloops than I was

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10 blenders alone is 40 sloops

blissful epoch
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well, i kinda want to sloop the sculptors and servers anyway

glass flicker
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hmm something wrong with my simulation, my power usage exceeds my gains

wind spade
glass flicker
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I think its because I'm over producing materials to get the numbers out more easily

dense glen
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Is there a way to stack multiple splitters on one long conveyor lift?

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Or do I have to do like a snaking thing?

wind spade
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wdym

vapid gorge
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I don't see why you couldn't

blissful epoch
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vertical splitters are a wonder indeed

glass flicker
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I've put as many as 11 splitters on a single vertical conveyer

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(and 11 mergers on the downward one)

kind elbow
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any opinion on that?

wind spade
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opinion: can't see anything ๐Ÿ˜„

mint coral
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Compression is real

wind spade
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well not like modeler's screenshots would be readable without compression anyway

somber sedge
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What percentage efficiency do u guys aim for

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My heavy modular frame factory is working at 57% efficiency

hushed silo
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personaly i dont aim for efficiency, rather ratios

somber sedge
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How??

graceful dove
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downclocking when needed

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or doing least common multiples

wind spade
slow fjord
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About to go nuclear

obtuse fractal
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Damn, noice I've only got about half that

vapid gorge
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then build it

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personally for going up the tiers I don't bother with machine uptime. I just smoosh things together and let it run as needed to progress

slow fjord
obtuse fractal
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God damn

slow fjord
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This is my most recent power plant

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80k mw for burning rocket fuel

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128 generators

vapid gorge
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@obtuse fractal many tracks branching on and off

agile junco
hushed hinge
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I've been looking everywhere. I know the answer has to be on here somewhere im just having no luck finding it. I'm trying to load balance one input to 5 output. Can anyone help me?

unique cypress
hushed hinge
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Loop one of the outputs back in front of the first split?

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If so i think I've got it

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Thank you

frosty owl
hushed hinge
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Ok. I'll take a look and see which works best for my small operation. Thank you.

vapid gorge
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@worldly sail example of reusing the waste water , blue is fresh, red is waste

bottom refs are solution, top are scrap
no need for wet concrete and sinking it. That's a method for people that can't manage basic clocking

hollow rover
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omg, almost for perfect 8

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why do heavy encased frames need so much concrete ๐Ÿ˜…

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too much

dense glen
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What upgrade levels should I get to for the dimensional depot in mid-game? I currently have 30 upload speed and +1 stacks

tropic loom
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Hey. Need some help with manifold.
So firstly, i understand that manifold can work perfectly fine if you have enough input into all of the machinery, just need time to wind up, right? Or, if we not considering wind up time, balancing works better?
Secondly, for example i have manifold like on photo, only the first belt, the one that goes into the manifold, should be tier 2 (if i have 120/min output) or some other belts needs upgrade too (also am i right with numbers or in manifold they work differently)?
And thirdly, i have one manifold factory, but i think it underproducing, but i even preloaded it and got all the machinery and belts overflow before start, where should i look to check is it working correctly or not and what could be an issue? (materials inputs are correct 100%)

wind spade
faint haven
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Me watching yall doing sum engineer stuff when im only 150h in total not js my save

vast timber
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Hi

mint coral
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Load balancing is using Splitters nad mergers as well as belt speeds to evenly split parts or in your case biomass'

mint coral
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balancers are known for taking up space

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there maybe a better way to balance your setup io just quickly drew a example

vast timber
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Ooh great thanks

hollow rover
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do you guys just sink the compacted coal from nitro rocket fuel? or use them for more power?

hollow rover
wind spade
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๐Ÿคท then

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I wouldn't build RF for power anyway so idk

hollow rover
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imma try to squeeze around 18K net more power and see if I have space

lusty ruin
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hey does anyone have blueprint of stackable vertical machines? like stackable constructors?

heady sun
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god these ratios are messy

knotty lynx
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What's the trick to weirdo numbers like these, that don't math nicely with outputs of others? Are you meant to overclock to get to more neatly divisible numbers or what?

vapid gorge
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@knotty lynx yes ofc the layout matters on your pipes. The diagrams are like that because it avoids any one point needing to move more than 300 water pm

oblique hollow
#

Do it in multiples of 5

hollow rover
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which one did you guys choose? Leaning on the third one but those aluminum casings are ALOT

vapid gorge
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I'm not sure why you wouldn't be comparing teh same outputs ?

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just looking at the wiki gives you a better idea as the numbers are much more relatable

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and much like ... every single other recipe choice - highly depends on previous recipes, location, what else you're building on location

wind spade
vapid gorge
hollow rover
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just looking at this plan is intimidating me lol

dense glen
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I'm building a symmetrical factory for basic iron materials. Would it be fine to have dimensional depots on each side, or should I only have them on one side?

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Maybe level one storages with depots on top on one side and level two storages on the other side for symmetry?

somber sedge
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do u guys like swirly rails

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also on a side note, is this something im gonna regret later?

spark karma
harsh swift
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What are peopleโ€™s experiences of using a manifold to deal with empty canisters in a diluted packaged fuel set up? Does it work? Or is it better to assign a belt from one packager to another to a refinery in its own closed loop? My other idea was to just sink the canisters and use an impure node to flood the water packager with canisters that later get sunk after unpacking?

vapid gorge
somber sedge
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ive been told this mutliple times, ive already laid down 20km, i am NOT changing it

frosty owl
somber sedge
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the trains can rub agaisnt each other for all i care snuttsGood

harsh swift
frosty owl
frosty owl
harsh swift
vapid gorge
frosty owl
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But yeah, blenders are much easier anyway ^^

vapid gorge
harsh swift
harsh swift
vapid gorge
umbral hazel
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Whats the fastes time to progress through phase3 is it worth it automating the parts or should i just get the exact amount of each and let them run through overclocked manufacturers etc?

low arch
#

This time there are explanatory subtitles. I use translation software, so if there are any parts you don't understand, please ask.
ไปŠๅ›žใฏ่งฃ่ชฌ็”จใฎๅญ—ๅน•ใŒใ‚ใ‚Šใพใ™ใ€‚

This is a world record as of the date of posting. Thank you to the moderators who reviewed this.
ๆŠ•็จฟๆ—ฅใซใŠใ„ใฆใ€ใƒฏใƒผใƒซใƒ‰ใƒฌใ‚ณใƒผใƒ‰ใจใชใ‚Šใพใ™ใ€‚ๅˆคๅฎš...

โ–ถ Play video
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The run is in Japanese, but it has English subtitles in which they explain why and how they do stuff (make sure you enable them on YT)

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Watching parts of it helped me to finally learn to embrace the portable hyper cannon way of traversing the map, it's honestly so fast and freeing to do that

glass flicker
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@hollow rover you can sink the compacted coal to reduce the input materials.

frosty owl
silent shoal
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If I build a 8 to 16 Balancer and one of the 16 outputs is full,
Will the Balancer work as 8 to 15 equally?
And then 14 and then 13 etc...

I have a really big system that I need to get 13,987 Coopers as input...

I'm thinking of an easy way to do this (so that the chance of failure will be low)

wind spade
silent shoal
queen umbra
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How much ficsit ingot/ficsit Trigon would I need

oblique hollow
#

start small, scale up later

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You'll know once you solve the questions:
"how many parts needing ficiste trigons will i make?"

wary rapids
#

@hollow rover for the radio cotrol unit my preferce has alway been the rubber recipe you cant really compare these without builing out the entire chain. What i found was the radio control have least total manufacuteres. id much rather make occilators over high speed connectors. still before i build these at scale i would plan you Phase 4starter facotry with a small amount of supercomputers, turbomotors, fused modulars, and cooling units For last phase buildbuilbles. tier3 miners.

queen umbra
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It's easy I found a pure Sam node then a pure bauxite node

wary rapids
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Im not to sure where silca should fit. while thiers is substal increse for aluiminuim yeild thier isnt enogh quartz in the would for the bauxite.

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and while silca cirboards are nice that path wastes most of the cateruim.

queen umbra
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What?

oblique hollow
# wary rapids

you dont use the quartz purification if you want just silica

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you get more if you use cheap silica

harsh swift
# frosty owl The different alternative recipes for Fuel all have the same resource efficiency...

There is a blended version of the HOR to fuel recipe? Thatโ€™s interesting and sounds way more practical. Luckily Iโ€™m not going for min max here just trying to get the most out a node as I can whilst using the least overwhelming approach lol first time getting this far in the game so keeping it chillish for this playthrough. 23GW seems like it should see me to the end if Iโ€™m building modest

dense glen
#

Y'all how much per minute should I have of the following items early-mid game?

Iron plates
Reinforced plates
Iron rods
Rotors

glacial meadow
#

Whats the best place to make steel/general purpose factory? Looking for a flat, rich place to settle down

queen umbra
queen umbra
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I make almost all my steel part in the grass field there is 2 pure coal node

wary rapids
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@oblique hollow Id like some quartz crystal. Assement is on point if i were make cheap silca with half the quartz i have enogh left over to challange my computer with the output of occlilators.

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and that does not dent the limestone on the map

oblique hollow
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Yeah thats more like how i remember the limits.

Quartz Purification is more for if you need a proportionate amount (ish) of silica and crystals.

But here you need a lot more silica which is where cheap silica's efficiency outweighs it

vast timber
#

Which one should I choose

queen umbra
wary rapids
#

i would go to advance game setting have them all.

#

id say copper rotor are best untill aluminum can make steel beams then the default recpie is best for rotors with steel rods.

#

bolted frames is not bad, preety good. im making frames with steel pipes sence the overall machines are less.

#

if you count all the assmber you see the saveing of less machine is outweghed by more machine downstream supplying reforced plates.

#

and before aluimium your cost on steel is the same with bolted.

alpine gull
#

quick question I wanna make 10 stators and im trying to do it out in satisfactory modeler but uhh its .999 instead of 80 and 30 will this make a difference or will the factory work at 100% or will it be at like 99% efficiency

wary rapids
#

thats a comupter math error it will be 30 and 80 per min. compurs need to convert numbers to binary.

alpine gull
#

ah great thanks

#

i wouldn't be able to build it knowing it wouldn't work at 100%

tepid fable
#

any of these four worth it? I am on Phase 2. Haven't rerolled any of them.

queen umbra
#

Just wait

mint coral
somber sedge
#

sigh....

summer flare
blissful epoch
#

question. i changed up a turbofuel train to move rocket fuel instead. it doesnt want to load the new fuel into the empty trains

#

do trains not accept gasses or something?

#

the station happily takes it

#

actually. im a melon.

dusky dust
#

For transporting gasses via train (or vehicle or drone) it's generally recommended to set up a packaging loop instead.

vapid gorge
#

I've personally used all the recipes there except moulded beam, but that's really only because it's new to 1.0

open patrol
#

But yes. Highly depends on the needs of your growing and young factory

vapid gorge
open patrol
#

Never been a fan of the alloy recipes. I might give copper alloy a go sometime but usually i run tempered and pure

vapid gorge
#

too many refineries.

Made a plan that used 3000 copper, some iron and 60 foundries
same plan with pure was 2400 copper and 160 refineries... ffffffffuck that.

open patrol
#

Might i interest you in the petcoke agenda?

frosty owl
somber sedge
#

also, look at my "entrance only" and "exit only" junctions

blissful epoch
somber sedge
#

holy flip

#

i wasted so much time cuz i didnt know this man wt

blissful epoch
#

can be useful. can also cause a headache 500 hours down the line (see my rocket fuel situation)

somber sedge
#

ok wait i have a situation

#

A - primary factory (needs copper wire manufactured at C)
B - oil brach with copper nearby (delivers plastic to A)
C - cadmium branch (needs copper)

#

i have a train already established that goes from A to B to A

blissful epoch
#

youll still want a cart per product, but you can ensure the right things are loaded and unloaded

somber sedge
#

nono listen first

#

this is station A, the first slot is for quartz carried by a different train
the second slot here is plastic, delivered by the train thats transporting plastic

#

this is what the plastic carrying train looks like

#

as u can see, it has an empty first slot thats never used

blissful epoch
#

hm, yes. this looks like precisely the situation where the filter could be quite useful

somber sedge
#

i was thinking i could use the first slot to deliver copper from B to C, and not unload the copper at A (cuz that slot is for qurtz at A)

wind spade
#

I'd generally just do direct A to B trains instead of mixing routes in one train

somber sedge
#

thatsa lot of trains

wind spade
#

yeah but much simpler to work with

somber sedge
#

my infrastructure is not stong enough to sustain three trains

#

note, i already have three trains

#

two more would be very heavy

wind spade
#

why so? power?

somber sedge
#

infrastrutcure

wind spade
#

yeah which means what?

somber sedge
#

i didnt build this network with so many trains in mind

somber sedge
wind spade
#

add signals and expand network ๐Ÿ™‚

somber sedge
#

everything is very tightly built

#

and theres only one U-turn in the entire netowork that exists at A

wind spade
#

you don't need any U-turns with proper networks

somber sedge
#

and that U-turn is built into two stations

somber sedge
#

how will trains turn back

wind spade
#

well, trains can run backwards, but that's not the point

somber sedge
#

question

#

wouldnt three trains (A-B B-C C-A) increase traffic in the network

wind spade
#

point is that if you have two rails, one going there, one going back, then you don't need a U-turn to turn from one rail to another

somber sedge
#

i cant visualize that

wind spade
#

don't need any U-turn, because train can enter and exit from any rail

somber sedge
#

ohhhh

somber sedge
wind spade
#

indeed

somber sedge
#

thank ypu!!!

#

is there a better way to do this...

#

i need 28 automated wiring per min

#

the amount of cable is straight bs

wind spade
#

it's normal for the game to scale up over time

somber sedge
#

i do not remember this much scaling on my last playthru that i did a year ago

#

afaik, i reached those converter things in my last playthru

#

ficsite ingot and stuff

wind spade
#

well the scaling changes with how much you want per minute

somber sedge
#

i guess im more hungry this time around

#

i think last time i was making barely 0.5 of these per min

tepid vault
somber sedge
#

satisfactory modeller

#

its on steam

tepid vault
#

thanks

wind spade
scarlet scroll
tepid vault
#

?

somber sedge
#

no...

tribal sun
#

I wish I knew about that thing above before I made my stupid list with all of its math's and stuff. It's a 5 page long list I typed out on my phones notes app with constant switching between the game and my phone. It genuinely took like 25ish minutes just to get the steps to make 9 fused modular frames per minute all typed out. And dont get me started on the 11+ hour endeavor to build the thing since I didnt have it layed out in a nice visual.

mint coral
tribal sun
mint coral
tribal sun
#

And that was with my notes guide although it was literally just organized by color and had the expected results, resource cost, and if it existed the Byproduct of one thing removed some cost to other recipes. Ex water & sillca when making aluminum

tribal sun
mint coral
#

Ya, i make a spreadsheet for every factory.

What's on its power grid, resources tapped. Resources gather and used. Parts in, parts out locations of those parts

tribal sun
# mint coral Lol lasagna

Its true. Just look in the screenshots page for a sec and you'll see it cause I posted it a bit ago

somber sedge
#

sighhhhhh

#

maybe trying to convert everything from iron isnt a good idea

#

let me try to convert everything using steel

tribal sun
#

If you're at mk3 it should be even easier

tribal sun
somber sedge
#

this is slightly better

somber sedge
tribal sun
#

Your lucky its just modular engines that you want a lot of

#

I just spent about 11 hours straight to make only 9 fused modular frames per minute

#

I wish fused modular frames were as easy to make as modular engines๐Ÿฅฒ

mint coral
#

My last build i did 10/min of all phase 5 parts. It was....... a task

tribal sun
#

Like genuinely how?!

#

Omg I can only imagine all the planning...

#

Do you even have a stable fps anywhere?

mint coral
mint coral
# tribal sun Sorry but... how?

Thats nothing. Look at post from @cinder silo
He has factories thats process all nodes of any given type in the game.

All sam for example or all aluminum

tribal sun
#

Bro where are my things...

#

This causes physical pain

mint coral
#

I did have to up my object limit though

tribal sun
#

Its fine! We're good! Just a little to much water being pumped into my aluminum system!

#

Fixing that rn then everything will be good... maybe...

mint coral
#

@tribal sun lasanga means multiple floors lol i get it

mint coral
tribal sun
mint coral
#

waiting for the hover pack to decorate

#

i included a pic of the pioneer for scale

tribal sun
mint coral
tribal sun
#

I do the math for efficiency and then spend hours building hovering piles of lasagna and call it a day

#

I have 0 decorations rn and im the second to last phase with all but one thing unlocked

#

Second playthrough btw

mint coral
#

this is two Metal works all the iron ingots, copper ingots and Copper powder needed for 10/min of all phase parts

#

i got sick of refineries real quick

tribal sun
#

I dont hate refineries I hate working with liquids

#

They drive me crazy

mint coral
tribal sun
#

This is my main base and I suggest you shield your eyes.

#

I would fix it but... I really dont have the energy rn or ever to delete everything and rebuild it

mint coral
#

more efficient

tribal sun
#

Hold on ima pull up my first base from way in early access and show you that spaghetti

mint coral
#

I got rid of the idea of "main Base" long ago. I move my hub to where my fucos is

tribal sun
#

Let's hope my poor steam deck can hold out๐Ÿคž

#

The og spaghetti

mint coral
tribal sun
#

Im weirdly proud of it too and idk why

tribal sun
#

Trust me it looks worse the closer you get

#

And my fans are roaring rn

mint coral
#

lol ive seen similar

tribal sun
#

Another angle

tribal sun
mint coral
#

meanwhile

tribal sun
#

There's also like 10 individual storage silos

mint coral
#

weaving belts lol

tribal sun
#

Clean

mint coral
#

at somepoint i starter running my pipes above my refineries. really solved a lot of issues

tribal sun
#

Am I crazy or do you not have those annoying massive water pumps?

mint coral
tribal sun
#

How many hours do you have in satisfactory? Im talking activity playing not afk

mint coral
#

I dont generally afk maybe for like 5 minutes to get water or go to the washroom

#

im around 1000 hours

tribal sun
#

Im probably around 200-250. Granted majority of that was before 1.0

heady badge
#

is there a way to make versatile framework without using coal?

mint coral
heady badge
#

possible in mid game ?

mint coral
heady badge
#

k

tribal sun
#

Gonna take a lot more iron though

mint coral
mint coral
tribal sun
#

I get that

heady badge
tribal sun
#

I only make steel pipes with the recipe thats pure iron

tribal sun
mint coral
heady badge
#

hmm

tribal sun
#

Wait why?

heady badge
#

ok ๐Ÿ™

mint coral
#

maybe not

heady badge
#

i dont have alluminum

mint coral
heady badge
#

im working towards phase 2

mint coral
mint coral
heady badge
#

is there a decent looking way to run like 3 conveyors across along distance

#

near like a river at the northern tip of north forest

mint coral
tribal sun
#

This is my strat though it ain't the best

heady badge
tribal sun
#

This is the only stupid tall one but I got these all over my map

mint coral
mint coral
heady badge
mint coral
#

im jsut using screenshots i have mind you its hard to play currently

tribal sun
mint coral
heady badge
#

๐Ÿ˜„

tribal sun
mint coral
heady badge
#

yeah thats where mine is

mint coral
tribal sun
#

I finally got the 120 per minute upgrade for this...

#

Building will be so much nicer

mint coral
tribal sun
mint coral
tribal sun
#

This is making my blood boil BTW. I spent the last 11 hours trying to make that number 100%, and this is what I get?

#

Though its still giving results so I guess I cant be to to upset... but still

#

I genuinely dont get why it says 94% cause it should be perfect. I made it perfect. But sadly numbers lie to me๐Ÿฅฒ

mint coral
#

A person can spend there whole life looking for the perfect cherry blossom only to find out they are all perfect

somber sedge
#

1 ammo per second

tribal sun
#

Im so pissed rn

#

I forgot about about the awsome shop till now and when I looked in it I saw so much that I wanted

#

For example this throughput moniter! When did they add this thing! Where has it been all my life!

mint coral
tribal sun
#

This throughput moniter alone will save me so much effort

#

Assuming I make a another mega lasagna

mint coral
#

but great for diagnosing

tribal sun
mint coral
tribal sun
mint coral
tribal sun
#

Gotta love the fact that as I played i started using more and more clean and visually pleasing designs for all my machines

#

In the beginning it was a mess but slowly changes into a managed mess

mint coral
tribal sun
#

Kinda like any garage I've ever seen

mint coral
tribal sun
#

I love this game but sometimes when I work on something new its harder to start than homework

tribal sun
#

Wdym?

mint coral
#

the building less so. I gotta make a train network and two factories. all the planning is done. I know how many machines i need. the layout and such. But the actual building feels like a chore

tribal sun
#

Starting something new is a lot of work especially figuring out every single step to make it 100% efficient... or I guess 94% in my case

tribal sun
#

I can build it all cause I find it fun, but planning it? There's just so many numbers and a lot of self doubt to boot cause I dont trust myself to do math's right even with a calculator on standby

mint coral
#

I work it all out in spreadsheets then use Satisfactory tools to confirm my numbers

tribal sun
#

This is what my planning was like cause it was all done on my phone

#

Might be hard to follow but all that really matters is I knew what I meant

mint coral
#

heh. I also have to notepads on my desk

tribal sun
#

Also look at those numbers! Why were all the numbers several hundreds and some thousands!

heady badge
#

works great

tribal sun
#

Honestly I might need a several day break from this game

mint coral
tribal sun
#

As I've said before i literally stayed up all night for those fused modular frames or whatever its called

mint coral
#

I started playing no rest for the wicked. Suplexing my way through the game

tribal sun
#

I wonder how fast you could beat this game with like 4 people

#

By beat I mean complete tier 9

mint coral
tribal sun
mint coral
#

1000 hours 7 clears 10 saved worlds

#

im really taking it slow this time

tribal sun
mint coral
#

that way when i play i maximize what im doing

tribal sun
#

I still cant belive its even possible to beat the game that fast solo

#

That's the time id expect from 2 or 3 people

#

I thought no lower than 90 hours solo

mint coral
#

idk i dont have a context. i didnt know that was fast until i mentioned it a few weeks ago to someone

wind spade
tribal sun
#

Dude I have like 70 hours on my current save and still have so much left

mint coral
tribal sun
#

Granted im on tier 8 but I have a lot left to make and to make them be made fast thatll take like 30+ hours

tribal sun
mint coral
# wind spade not much reason to bypass coal anyway

while i have you here. Someone was asking why tools says 1.0 and if there was a 1.1 version. I told them it is up to date and it is accurate and not to worry about that. but.... just out of curiousity does it say 1.0 becuase there was no changes effecting the math since 1.0?

tribal sun
#

Idk tbh

mint coral
tribal sun
#

Im not the guy to ask cause I barely know whats going on

mint coral
tribal sun
wind spade
mint coral
tribal sun
mint coral
tribal sun
#

Don't know why but they're almost always the first thing I see not only in your messages but any

tribal sun
mint coral
# tribal sun You doing alright?

oh ya, It was Corrective surgery. Once i recover i should have 20/15 vision. Previously i was blind without my glasses. With my glasses my vision was so bad i could not drive

tribal sun
tribal sun
mint coral
#

but the strain on my eyes is real. focusing is difficult which is to be expected during the recovery period

#

so im just chilling watching movies and chatting

main thicket
#

should i add a industrial buffer going from my blenders making rocket fuel to the fuel gens or just make it straight from the blenders to the gens without one

wind spade
tribal sun
#

Honestly I probably have like 20/25 vision or worse cause I swear my eyes just stop working sometimes. Like a full 2 and a bit seconds to be able to read something a ways a way

mint coral
main thicket
#

alright thanks

mint coral
#

and gases dont like buffers

mint coral
tribal sun
wind spade
mint coral
tribal sun
#

I might be cooked then cause I got most my fluids hooked up to buffers

mint coral
tribal sun
#

Like nearly all of them

wind spade
tribal sun
#

Wait is that why my thing is 94% and not 100%???

main thicket
#

yeah one buffer messed up my 600 pipe and it was showing 274-ish

tribal sun
#

Is my math's and hard work messed up because of like 2 buffers in the system???

#

I really dont want to touch any of that stuff again...

main thicket
#

are floorholes still buggy or thats fixed? cause i have quite a lot

mint coral
main thicket
#

alright

#

should work out first try

main thicket
#

one little problem if anyone knows the issue, one of my blenders making the rocket fuel doesnt <<push out>> the rocket fuel as a result it idles after a while and some gens shut down.

tropic hawk
main thicket
#

blenders are higher than the gens

#

i decided to add a 3rd pipe so i wont use the 2 mk2 on their maximum

cloud sun
#

hi i want to make a factory to make 1200 plastic and 1200 rubber, which recipes should i use

mint coral
vapid gorge
marble junco
#

so i'm trying to make some packaged turbofuel, but satisfactory modeller keeps bugging out when i connect the residual plastic recipe to the canister recipe, how do i fix this?

vapid gorge
marble junco
#

kk i'll try the discord

shell kindle
vapid gorge
#

or just use a planner that doesn't require you to do all that - like in the link

shell kindle
#

Well, his real system will need the sink so not sure it's s bad thing to have in the modeler

marble junco
#

yeah i'm using this as part of a wider factory

#

using the one impure node in the area to make turbofuel for the jetpack

vapid gorge
unique cypress
#

The numbers have to match to work

marble junco
#

normally it'd just lower the final result to compensate for the low water no?

unique cypress
#

Or you have to supply the missing items, or sink the excess

unique cypress
#

It's the ratio between the Turbofuel and canisters this chain makes

#

No matter what the final output you choose, the ratio will always be off

marble junco
#

ig i just won't connect it, put a sloop in the constructor so it makes more canisters than there is turbofuel for it to go into and sink the excess

frail hare
#

Hey quick questions guys? Smart splitters, I've got a train station outputting upto 8 different items, the 4 outputs go into 4 smart splitters. I put four different items on the belts and let it dry run to make sure they do where they need to. and after a little bit it binds up and stops. I've dry ran it with each item individually and it works, but once i pull the spot outs it freezes up after a little bit.

Any Advice/input would be helpful.

vapid gorge
viral fog
#

some item not in the filter stuck in the spliter

frail hare
frail hare
vapid gorge
viral fog
#

welll.... the cleaner setup would be to have one item per wagon

frail hare
frail hare
vapid gorge
#

not from what I can see

#

don't do this

viral fog
#

np just have a train in back too

vapid gorge
#

you're interlinking a ton of belts before sorting buffering and sinking

#

I'm not at all surprised this is locking up

#

platoform > buffer > smart splitter sort to different single item bufferse + overflow sink THEN send off to various machines/systems

#

don't interlink them

viral fog
#

trust me you will clog your items

frail hare
# vapid gorge don't interlink them

Im confused on why that would be clogging it, that thirds spot it set to undefined item and should just cycle the item that doesn't match till it gets to the smart splitter that does and then the item is filtered out, this is all while i stream line my pickup stations to to the right items in the right carts.

vapid gorge
#

any undefined will almost always clog things up

#

set it to overflow
I've never seen a situation where 'any undefined' doesn't murder things

frail hare
#

Ah okay

vapid gorge
#

but also it's very hard to tell where you're going to have throughput issues in that
hence the sequence I suggested

#

filter out individual item belts from each platform

viral fog
#

you will fill the wagon with one item cause you ditnt need so much and the whole setup glogs

#

you have to make 8 buffer and sort the items in and get rid overflow or it clogs

frail hare
#

I've set it to overflow, rather than undefined, and we'll see.

vapid gorge
#

again hard to tell what is going on mixing all the belts there - but if it doesn't work after that definitely individually sort all the platforms on their own first with overflows to sinks

frail hare
#

1:sam
1:copper
2:quarts
2:caterium
3:iron
3:limestone
4:coal
4:oil
Are what is going to be incoming, and the splitter it is on( 1,2,3,4) I have one stations that loads, sam,quartz,iron,coal, so im using that as the base.

viral fog
#

the cleaner way is one item one wagon

vapid gorge
#

yeah but you're mixing all the belts together and sink placement is really important.
Like it could work smoothly after you make the change or it could still just clog up

vapid gorge
viral fog
#

so you have a way better speed per item

vapid gorge
#

but if you want to make your life simpler with sushi trains you do want immediate sorts

viral fog
#

you have no control how much you get in ratio per train cycle

vapid gorge
#

that's why you have the buffers post sort - effectively just turns it into a normal delivery system

#

buffer > sort/sink > single item buffe

viral fog
#

well when you scale up the belts not fast enough

vapid gorge
#

just depends on how much of each item you're bringing in ofc

viral fog
#

the same with trucks, make better trains or belts

vapid gorge
#

like if you do need a full platform just for 1 item? yeah maybe don't do sushi at that point

#

but if you're moving small amounts? it's not a huge deal

viral fog
#

for small high tec suff you use the fly things

#

but the list up ther is all T0 stuff who needs processing

frail hare
#

I've buffers all over, and im only bringing in either ingots or raw, from the train. Im gonna streamline it, i just wanted the ability if i forget which goes in which wagon, the sorter will figure it all out. once it hits the platform and then the trucks, then it'll get processed and moved to another sorting location, but i'm not that far yet

viral fog
#

5 smarts in row allways with overflow to the next an one sink will do it

#

the belt speed is your limmit

frail hare
#

yeah, looks like the undefined was the thing hanging me up, so i'll get another load of something else and try it. see what happens.

viral fog
#

GL HF ๐Ÿ˜„

vapid gorge
frail hare
#

9 stations in total including the drop off, i'm not gonna have it pick up at all of them in one run, I'll work out the schedule so it fills each of the four wagons, and then returns.

vapid gorge
#

oh shit you're trying to funnel 9 stattion's throughput to that 1 drop off point?

#

unless you're doing a small fraction of a belt from each outgoing station you're going to clog your system up

frail hare
#

Not all the stations have four wagons to pick up. Some only have 1

vapid gorge
#

still OK SO trains have a throughput

frail hare
#

Itโ€™s only one pick up station that have a full trains worth

vapid gorge
#

but platforms also have throughput

#

and because every time 1 train loads/unloads they pause for 27 seconds
that means they can never deliver 2 full belts
and the more stops you have at a station the more lock outs you have

#

so if over a 10 minute period you have say... 10 trains stopping there, that's only 5 minutes of throughput (roughly) meaning for the entire station, each platform will only move 1 belt throughput each

#

which means every train you have coming in better have very low throughput on each wagon that needs to move

frail hare
#

Throughput meaning? Sorry Iโ€™m still learning lingo

vapid gorge
#

maximum throughput*

frail hare
#

Iโ€™m moving from which takes steel beams, to encased steel beams so idr what mk the are atm

#

But itโ€™s around 240ppm

vapid gorge
#

yeah that aspect doesn't really matter right now - with trains if you assume you're using your fastest belt everywhere you can kinda talk in belt throughput

#

but yeah with that many trains stopping at the station you might be able to move 1 belt TOTAL on each delivery platform.

#

this is why the general advice is to do A to B trains with their own stations

#

especially with raw resources since yo uneed so much

frail hare
#

Alr, im understanding, i guess im jumping a few steps to do some more adv circuit stuff. Which only one train rolling and its unlikely the stations are gonna be filled I can throttle the input at pickup with lower belts and throttle up the output at the drop off and see what happens, since its one train doing it all atm, likely gonna just move the liquid on an a-b loop since thatโ€™ll be easier than packaging and unpackaging

vapid gorge
#

I mean I guess? but you really want to decide what your delivery factory is going ot need and send it there

satisfactory doesn't really have 'circuitry'. All processes are constant.

frail hare
#

Plus since most of the stations are a single pickup in one wagon. And not the whole train itโ€™ll also slow thing down

frail hare
vapid gorge
#

yeah you often want to avoid multiple stops. Again each individual train doesn't have THAT much throughput

frail hare
somber sedge
#

life hack, plug up the output to a part of your factory so that the filled machines stop on their own

#

it speeds up manifold filling

fickle knoll
#

How to make a sushi belt? For ex, if i want a sushi belt for my assembler making quickwire. One caterium for every 5 copper.

vapid gorge
#

well in general you put exactly what you need for a group of machines on the belt - smart splitters set to ITEM and then over flow at each input, then a final over flow to a sink until it balances out

somber sedge
#

mweheheheh

mint coral
somber sedge
#

I actually have so idea why it's fluctuating

#

The primary powerplant is entirely stable

#

I think I set up some plants that are working off trickled fuel that I forgot about

mint coral
#

@fathom radish No? i dont think there is a downside. But hyour lack of foundations is disturbing.

I prefer the power priority switch.

somber sedge
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why the fuck does this exist ๐Ÿ˜ญ

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what am i supposed to do with this????

oblique hollow
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Leaf ๐Ÿƒ

fierce ruin
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yo im doing trains rn and a pathway signal says the signal loops it self what does that mean how can i finx it ?

mint coral
fierce ruin
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ye le cut the railway into blocks and if a train is on the block it wont let other trains go there and pahtsignal have an extra even if in an intersecion has a train it let the other train thruo if they will not collide

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or at least that what i got form a tutorial

mint coral
#

so if signal is placed and there is no other signals to ping off of it sees itself

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all signals that you want to work with eachother must be on the same side of the track facing the same direction

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The defualt clipping points are often bugged and you need to place them just before or after the suggested clipping point

fierce ruin
#

oh i see probably that bc i put all of the in meeting point

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thx

mint coral
fierce ruin
fierce ruin
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paht

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"path"

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can i dm you and send pic ?

mint coral
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So that one is designed to be placed before a intersection. It does the math for all incoming trains letting them pass without hitting. It will say that until a train talks to it

fierce ruin
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ahhh i see

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so it no problem just no trains

mint coral
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When train asks for permission to proceed it will do the math and direct

fierce ruin
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i see

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thx

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you seem to know a lot about trains can i show you mine how does it look ๐Ÿ‘‰ ๐Ÿ‘ˆ

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and if im doing something stoopd ?

mint coral
mint coral
celest rune
mint coral
celest rune
#

That will drive me crazy.

mint coral
#

So I made it a personal mission to remove confusion

delicate owl
#

Right now I am at Phase 3 and my question is, how many modular motorns and adaptive control units should I produce. I dont want to escalate with this production but I am sure I will probably need them later for the next phases

delicate owl
mint coral
dusky dust
#

It's true that you might need/want to later beef up your production to support a similar later-phase delivery timeline, but in practice I've found that if nothing else, adding some sloops to the earlier phase's final step is generally enough to get me there

candid fossil
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to plan for the future what would you gets recommend as a split in my aluminum factory. 50% casing and 50% sheets? or something different

mint coral
candid fossil
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thats all they are used for? kind of sounds like they dont get used much

mint coral
candid fossil
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atp idek why im making 900 aluminum ingots per min

mint coral
candid fossil
#

alright ty

mint coral
main thicket
#

im planning to make a rocket fuel factory to fuel drones. my question is how much would be enough? Im not planning to make a kibitz style world but not a small one either. any ideas?

wind spade
safe bridge
#

I've seen this a few times, must be glitch in the matrix

dusky dust
#

For Aluminum in particular, IMO there is certainly some value in centralizing at least the ingots, to some degree, but I wouldn't recommend trying to just guess what your split of casings/sheets will need to be. (Don't forget, there's also tanks!)

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What I nearly always do with aluminum is: max out a bauxite node making Aluminum Ingots using whatever recipe chain happens to be most convenient at the time. Have all those ingots go to the sink

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Then, as things need aluminum material (sheets/casings/tanks/etc), peel off however many ingots are needed and either send them over, or (depending on the product + availability), produce onsite and then send them over

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Over time, the amount of ingots you're sinking gets smaller and smaller, until it's time to tap a new bauxite node

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It's pretty much the exact same amount of work as if you happen to guess the "future planning" ratios exactly, with the benefit that there's zero guessing involved

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(And it's less work than if you guessed wrong, which is quite a bit more likely)

mint coral
candid fossil
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well thanks i decided to do a 50/50 split

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does anyone have info regarding recycling water back into the system for alumina?

mint coral
candid fossil
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can just scrap parts of the factory if i want later

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  • the current factory is built for 1200 and i only have 780 conveyors
wary rapids
dusky dust
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Will often need to use overclocking/underclocking so that the numbers match up, and I always recommend pre-flooding the "recycled" pipes with water so that everything starts up pretty much at 100%, but it's quite foolproof

wary rapids
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How accuately can i estimamte route time knowing fuel useage and distance of my truck routes?

dusky dust
dusky dust
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Other folks will recommend you take the recycled water and send it to some other process like Wet Concrete, but that always strikes me as unsatisfactory. :D

wary rapids
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if your doing aluminum i suggest building in balance moduale blueprints. 3 to 5 machines with defined inputs and outputs

dusky dust
mint coral
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for recycling i have had success using the Variable priority Junction described on page 16 as a backup feeding and backed up water to a wet cement setup as a release valve is something went awry. turned out i did it right and it wasnt used mnind you

dusky dust
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And if a single vehicle can't support your required throughput, given the round-trip time, you can always just add more vehicles to the route

candid fossil
dusky dust
wary rapids
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this is the least effeceint way to do aluimium but i like it sence i tested it overclocked.

candid fossil
dusky dust
#

Blueprints are certainly quite handy once you know what you're doing, though someone setting it up for the first time is probably better off just doing it by hand at first. :D

wary rapids
dusky dust
candid fossil
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i mean i guess i could but i would rather not ๐Ÿ™

wary rapids
#

that just takes in 240/480bautite and gives 360 scrap.

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i want to do one for slopy alumina and coke on this playthough

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this might work i but wouldnt trust it witthout testing.

wind spade
#

why the buffer?

wary rapids
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its needed sence machine pull more on startup for the first few seconds. then things go steady state.

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module can be starve for coal or bautixe and have no issue when resupplied.

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im not going to say you cant make a module without a buffer but addeing one makes the math easier.

mint coral
wary rapids
#

thier more thier becuase i expecpted supply issues for inputs and wanted to be sure nothing need to happen to reset the system.

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and i did have many logistical issue added to more train cars and balancers.

vapid gorge
candid fossil
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i think that might of been to do with fuel

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now is the worst stuff with alumnina ๐Ÿ˜ญ

vapid gorge
candid fossil
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uhh idk cuz this is my first alumina factory, maybe we got confused with smth and started talking a different route

vapid gorge
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You can look at the thread, we were absolutely talking about alumina

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you're even the one to bring it up

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anyway re read your own post. Very simple ways to manage the waste water

mint coral
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@hexed minnow this is the grasslands the green nodes are pure coal nodes yes the iron is mostly impure but lots of it and lots of limesotne

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@hexed minnow this is the same area with my currrent run i have two buildings one makleing steel in the bottom left another making 10/min rotors, Stators, and motors bottom right

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rotors motor and stators

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you can string multiple impure nodes together into your build

versed mango
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what is the math for basic turbofuel

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no alternative recipe?

vapid gorge
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you can be more oil efficient though

versed mango
#

I check and I cant generate for turbofuel

wary rapids
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you want oil or sulfur effeceincy?

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or you you want power or packadge fuel for dimimonds.

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or you want power go for rocket fuel

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build a small oil step and do it with blenders in a later phase well worth the tech wait.

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turbo blend is most sulfur effecint. nitro rocket most oill effecint

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thats what im doing but im starting on the left to get into next phase

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and being in dune desert not near allot of water i have allot of sulfur so im not maxing that.

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if your in a differnt location you may want turbo blend fuel.

vapid gorge
versed mango
wary rapids
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you have to check dilluted fuel

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diluted packadged fuel

versed mango
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ok thanks

wary rapids
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it works the same just more water without blenders. and you want stright line from packer to unpackers.

vague charm
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working on a new train depot, but ive never been able to get these pathing signals to wrok properly. for everything i know about them, this setup should be working. any ideas?

vapid gorge
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just use blocks here

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and there's no need to have the rails connect between the front and back of station

vague charm
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its now only these 3 not working lol

vapid gorge
vague charm
vapid gorge
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sometimes having signals right at the jucntion can be a bit wobbly

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I'd prob just put 1 block signal in the middle there on each of the sections

vague charm
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that worked thanks, no matter how much i play this game i never understand these things

vapid gorge
vague charm
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yeah i know of it, we make do though

solemn sedge
#

All I do when placing my signals is oh it isnโ€™t working? Ok Iโ€™ll place more

crystal wave
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how would i route 8 outputs of 100 per minute into 10 inputs needing 75 per minute and then sink the overflow from the outputs

vapid gorge
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what's your fastest belt?

crystal wave
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mk2

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120/m belt

oblique hollow
#

You could change the machines making the 100/min

wind spade
crystal wave
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wdym

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i have 16 constructers producing iron plates at 50/m and thats merged to 8 outputs of 100/ minute

wind spade
crystal wave
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no i have 10 assemblers making reinforced iron plates and it need 75 plates/m

vapid gorge
vapid gorge
crystal wave
vapid gorge
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How? Itโ€™s unlikely you have enough shards

crystal wave
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i explored like the entire map

vapid gorge
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And you only have mk2 bekts?

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Well better clock them differently then

wind spade
crystal wave
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its clocked to the max and still at 75

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if i want it to be 50 then i have to input like 2 decimals and it messes up the other values

vapid gorge
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how many plates pm is your constructor making?

vapid gorge
crystal wave
vapid gorge
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ok clock your machine to need 50 plates pm

crystal wave
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ok look what happens hold on

crystal wave
wind spade
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and what's so bad about that?

crystal wave
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i want maximum eficiency

wind spade
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this will be at max efficiency

crystal wave
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hellnaw

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i need another method

wind spade
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well... yeah. It will be

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only if you build it wrong it won't

vapid gorge
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or have 2 machines feed 75 plates pm

crystal wave
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whats pm

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per machine?

vapid gorge
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per minute

crystal wave
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oh mb

vapid gorge
#

you can have 1 machine make 50 and another make 25

crystal wave
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i only have so many nodes man

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i js set up 32 smelters

vapid gorge
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so split up your other machines making 50 into 2x25

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break up your machines more

crystal wave
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whats that do other than advance it

wind spade
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wdym advance it

crystal wave
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make it more comblex

wind spade
#

more simple

crystal wave
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more machines means more complex

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how

vapid gorge
wind spade
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if you match inputs and outputs, it's way simpler than doing weird shenanigans to put 17 belts into 33 outputs

vapid gorge
crystal wave
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i got an idea

vapid gorge
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150 screws pm is too much for a mk2 belt

crystal wave
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ok i made it 60/m and the screws are 120/m

vapid gorge
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so have 2x machiens make 30 plates each

crystal wave
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then i wouldnt be using all my ingots

wind spade
crystal wave
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ok

wind spade
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point is to make machines make a good amount per minute that you can hook directly into next step