#math-and-meta

1 messages ยท Page 373 of 1

vapid gorge
gleaming glacier
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I think the modeler doesn't have ability to allocate the resources properly

vapid gorge
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it's a weird manual system. The only reason it's popular is because it's on steam.

For the same reason games that aren't put on steam are dead in the water even if they are amazing. It's ease of access

gleaming glacier
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I need 25 in total to make 5 ACU but the modeler decides that the wiring requires the most amount of iron to make the wiring

vapid gorge
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You only need 25 automated wirings pm? well that's easy according to tools at least

gleaming glacier
vapid gorge
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how many actual automated wirings do you need pm? just the 25?

gleaming glacier
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Just the 25 cus each ACU take 5 auto wiring

vapid gorge
gleaming glacier
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The online calculator is right, the modeler struggles cus like I said, it doesn't know how to allocate the resources

vapid gorge
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weird. At least you have a solution now

gleaming glacier
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I should be getting the 5 I need, I even made the math myself manually

vapid gorge
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I had originally thought you need the extra AWs

gleaming glacier
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I just wanted to use it cus it helps me remember what I need to do

vapid gorge
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Tools will remember tabs you leave open ๐Ÿ™‚
also you can save tabs by saving the links. I keep my important ones in a spread sheet, though a word doc would also work.

there's also a way to save them as files but I don't find it as useful

quaint condor
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The main issure is that you have the machines on "Parts er minute"

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That's one thing that is making is difficult to see where the "issues are" for starters.

gleaming glacier
gleaming glacier
quaint condor
vapid gorge
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if it tells you 4.5 machines that's just 450% clocking

quaint condor
quaint condor
gleaming glacier
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The restriction is there because I'm using 2 normal oil nodes and combining them into 1

quaint condor
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I'm trying to build it over here to see where the bottle neck is. ๐Ÿ˜›

gleaming glacier
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Also even if I remove it, no difference

quaint condor
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Oh, no, wrong place for the number on the adaptive....

gleaming glacier
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@quaint condor Just so you know, the bottleneck you're looking for is most likely the ASW, as the modeler is prioritizing it over all other resources

quaint condor
gleaming glacier
summer flare
# gleaming glacier

You're still pushing to much HOR to making cables resulting in more automated wiring than required. This will up the source resources required.

gleaming glacier
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I can push close to 8 but not exactly 8 since belt can only hold 480 atm

quaint condor
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(Really difficult to follow as I am just throwing this together ๐Ÿ˜›

gleaming glacier
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No worries, I appreciate you both for the help

gleaming glacier
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You make it more realistic than I do haha

quaint condor
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In reference to the "splitters", that is just there to make the math "happy".

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As there is no "Priority splitter" in the game.

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And since the "excess" of something needs a place to go

gleaming glacier
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True

quaint condor
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and in that, the only "output" that I manually set was the qty of five for the ACU

crimson moat
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1 belt per cart is a good rule of thumb. You can do much more sometimes (i think the mk6 belt is something like 1.4 belts of throughput per cart for 100 stack items such as ore when under ideal conditions), but 1 belt is always fairly easy to do and reliable for any stack size or belt speed with a nice error margin.

half frigate
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Yee

crimson moat
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if round trip time is too high, put another train on the route. Repeat until it's not ๐Ÿ˜›

half frigate
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Thats what I did with my ionized fuel factory, 4 belts 4 cars, 8 particle accelerators each

crimson moat
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and set them to only leave station when full, too

half frigate
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Yee

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Thanks

crimson moat
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np

safe bridge
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the second pic isn't very good

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the water pump is behind that rock formation

scarlet sky
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There's no water in the pipe leading to the generator. Notice how the rings are touching? That tells you that the pipe is actually empty

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If you inspect that pipe I guarantee you it won't be full

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Actually, it looks to me like that pipe is completely empty

safe bridge
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how do i get water in it?

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sounds like a stupid question

scarlet sky
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I assume the water extractor is powered?

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And the pipe is connected to that extractor at the other end?

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Wait, I don't see any power lines leading to that extractor...

safe bridge
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i have to put a biomass burner and connect it to the water extractor?

scarlet sky
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Yes

safe bridge
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that's crazy!

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i thought they were self powered

scarlet sky
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Nothing in this game just magically works without power (and that sounds more insulting than it's meant to be)

safe bridge
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i don't work without power either

scarlet sky
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Bootstrapping a coal power plant is a skill check

safe bridge
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i thought the idea of coal power was to stop having to use biomass

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i don't know anything about bootstrapping

scarlet sky
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Once it's all up and running, then the coal generators can power the water extractors, but until then, there's no power to use for that

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"bootstrapping" meaning a cold start

safe bridge
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ok

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i see

scarlet sky
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It's a catch-22, you can't run the extractors without power, and you can't run the generators without water

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You need to have another way to power both the mines and the water extractors to get the coal plant started

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But once the coal plant is running, it can power it all

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Or, you can store water at a higher elevation and let gravity do the work in case the power fails, but you need to get the water up there first.

safe bridge
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i think i've got it running now

vapid gorge
safe bridge
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SUCCESS!!!

scarlet sky
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It's a good idea to leave a biomass burner there along with some spare fuel for it, to power the mines and water extractors, in case you blow a fuse and it stops.

vapid gorge
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!wikisearch CG

glad apexBOT
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Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
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build them on foundations as well - keep pipes tidy

scarlet sky
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Well, first just get this one running, then worry about banks of eight of them

safe bridge
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i was just on that page, but didn't see that diagram

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i didn't scroll down far enough

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thanks

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this is early days yet

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i'm still in the baby stage of this game

scarlet sky
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WHen you get to the point of needing multiple coal generators, yeah, build on foundations.

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Well, build everything on foundations

safe bridge
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yes, foundations make more sense than on uneven ground

scarlet sky
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Not just that, they help UI-wise, things snap nicely to them, so it's much easier to line things up well

safe bridge
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it's also good practise

scarlet sky
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I'd argue it's essential past phase 3 or so

safe bridge
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so now i have my coal power going, i can hook up the water extractor and cut the biomass feed

scarlet sky
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You don't need to cut the biomass feed. As long as the coal plant is producing enough, the biomass burner will idle

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They're unique that way

safe bridge
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even if i hook the coal power to the water extractor?

scarlet sky
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yeah

safe bridge
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how strange

scarlet sky
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The power they generate scales with demand

safe bridge
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again, Satisfactory physics come into play

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i see

scarlet sky
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Whereas every other power plant generates a specific output and burns a set amount of fuel (based on clock speed), a biomass burner only generates power if and when it's needed.

safe bridge
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you need to teach a class on this stuff

scarlet sky
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lol I've just been playing for years

safe bridge
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it's only been weaks for me

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weeks***

scarlet sky
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They made them that way so in the very early game, you don't run out of fuel stupidly fast, which is a big deal if you're still just burning leaves

safe bridge
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as i have learned

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i've had to go far from my hub to find coal

scarlet sky
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But, that mechanic is quite useful in other ways

safe bridge
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and the notifications told me my fuses have blown on all my biomass burners around there

scarlet sky
safe bridge
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anyway

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i have to go to bed

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it's 1230am

scarlet sky
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Good time to call it a night, that's a big accomplishemt for a new player

safe bridge
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good night, or morning depending on where you are

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im on CST in the US

scarlet sky
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One hour ahead of you in Toronto

safe bridge
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till next time then

misty rose
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how would ya'll improve ts

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back 2 gens on both sides always run weaker than the rest

frosty owl
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If "always" means less than a couple hours, I wouldn't worry about issues and just wait for the system to stabilize.
Otherwise, a good start would be checking the numbers (does input match consumption?) and the pipework (if numbers are right, where is the flow struggling?)

vapid gorge
# misty rose

overhead images of your set up please. with photomode.

and how much fluid pm are you doing/

royal ibex
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6150 bauxite/m split for 15 machines, technically only need 6000, but it's my first time working with trains so if there are any throughput issues that extra 150 might help

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and its 12-15 because I only have mk5 belts

wind spade
royal ibex
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I have 5 trains going to different places

vapid gorge
royal ibex
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Nah i get it, but just in case traffic happens in a random place for a couple minutes, it might help to remove the throughput fluctuation

wind spade
royal ibex
royal ibex
wind spade
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If you have train bringing 2500, hook it to machines that need 2500

royal ibex
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I could have, but i spent too much time building the way I planned, I'm not going to rebuild the whole factory... But that's a good point, i'll try it the next time I work with trains

vapid gorge
royal ibex
rain lichen
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oh i absolutely do not (i'd need 3k+) which is why it'll only be running at half efficiency until we automate powershards

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300 GW is still an insane amount and should carry us to that point, considering we aren't exactly building megafactories here

main ginkgo
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I stopped using planners and separate calculators awhile ago, I want belts to be taken into account.

Anyway here's my homework on Alt: Fused Quickwire

low wasp
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What is the best oil/rubber conversion?

bitter urchin
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Use the oil to make heavy oil residue; then use the heavy oil to make diluite fuel; then use the fuel to make the rubber

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The last step includes in sequence: using the polymer resin from the heavy oil residue to make rubber; transforming all the rubber into plastic using the fuel; transforming all the plastic into rubber; trasforming 1/3 of the rubber into plastic and all the plastic into rubber

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I pulled the last passage out of my head. let me quickly check in game

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Ok i found a mistake

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The last passage in the last step is transforming 1/3 of the FUEL LEFT into plastic and the plastic into rubber.

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This process yields 3 rubber for each oil used

fallow loom
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please wish me luck, I'm consolidating all iron ore in the grasslands into one refinery and i need to hook up all 60 of these using truck stops to produce the pure iron recipe

wind spade
fallow loom
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so I kinda have these mega structures fed by trucks, and I'm only allowing one train stop location per biome

oblique hollow
# misty rose

Im gonna assume its the resin at the top thats to blame.
Have you check some of the fuel refineries and seen of much resin is inside them?

misty rose
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nah i fixed that

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i jus afk'd and came back LOL

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forgot to connect it back to the sink

oblique hollow
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How long has it been since you did that

misty rose
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about 30 minutes

oblique hollow
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Is that screenshot even up to date then?

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Lots of yellow lights

misty rose
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this is it fixed

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still the back 2 are always lacking on fuel when the ones infront are at 50

oblique hollow
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That one refinery in the bottom left is still yellow

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You should check it

misty rose
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strange

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it wasnt pumping out fuel

oblique hollow
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Probably an incorrect pipe connection

misty rose
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fixed tho but i dont think that was the problem since the upper gens still go throught he same issue

oblique hollow
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Its gonna take time

misty rose
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i was thinking about elevating the oil refineries

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so the pipes are angled down

oblique hollow
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If you keep messing with it the n the fuel drains again and it will have to fill yet again

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You got mk 2 pipes here, its not a pressure problem

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Angling it wont make it flow any faster than it goes now

misty rose
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i see i see

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i will let it simmer for an hour or 2 and see what happens

royal ibex
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when i had flow issues to the generators at the very end, i turned them all off and let the pipes fully saturate. That seemed to work and I didnt have any problems after that

oblique hollow
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In this case it may work. But if the issue comes from elsewhere it may only hide it

royal ibex
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if there is a hidden problem then it hasnt made itself apparent in the last 100 hours ๐Ÿคท

devout stag
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is 100 normal packaged fuel enough for a drone to travel any single trip on the map?

rain lichen
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is it considered "safe" to feed gases into machines from below, or should i always do it from above with those too?

lone jewel
rain lichen
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hell yes

vapid gorge
hidden wind
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Ok my brain is not working for this. Im trying to get 10 200% oc refineries going into 10 blenders making 1600 fuel per minute. How am I supposed to supply the 1600 water if the max pipe is only 600?

summer nexus
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3 to be exact, 2 with 600 and 1 with the remaining 400

hidden wind
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Gotcha. Figured the answer was right in front of me. Thank you

spiral wigeon
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can I do a manifold type thing with pipes? been a long time since I've played and I remember that it sometimes would mess up without valves a long time ago

vapid gorge
crimson moat
# spiral wigeon can I do a manifold type thing with pipes? been a long time since I've played an...

you technically can, but manifolded fluid inputs misbehave a bit and manifolded fluid outputs misbehave a lot.

You can avoid most of the issues created by not going near flow rate limits, as fluid self balances when it can flow around. For example, building for max 300/min out of mk.2 pipe, which can flow 600.

With some tricks like using mk.1 pipe for individual machine inputs/outputs, having manifold feed pipes above machines and manifold drain pipes below them etc you can make higher flow rates work with manifolds, but sometimes (e.g. turbofuel generators at 100% on a manifold) it's just gonna stutter and average at most ~550/600 no matter what you do. Nobody has been able to make these work even with said tricks.

It's kind of a mess and i generally recommend using junctions for even splits/merges rather than as a manifold where practical, and maybe sometimes splitting a pipe into a few smaller pipes (like splitting a 600/600 into three 200's) and then manifolding those, rather than manifolding the maxed pipe directly. That works massively more reliably because it's essentially manifolding a 200/600 pipe with their +200% flowrate headroom, it's not affected by anything upstream of that. They can tolerate the manifold stutter/sloshing sometimes and just catch up later, but a maxed pipe can't do that (it must flow at 100% rate 100% of the time).

Another reason to avoid maxing out pipe throughput: There is a bug when you load the game which interrupts fluid flow, and causes a flow shortfall. If a pipe is not at max capacity, during the flow interruption some fluid just collects at the source and then it flows through later and catches up. If a pipe is maxed, it won't self correct and can cause issues for 20mins+ after loading a save. Best use at most ~90% of a pipe's max flow rate to mitigate this bug until it's fixed, that way it will quickly fix itself within a minute or two if it causes any issue.

vapid gorge
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with very basic info, you can build reliable high flow pipes.

vapid gorge
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@celest rune

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so in this example it's 22.5 parts per min on both ends right? a decimal

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but per cycle it uses 3 ingots to output 3 beams.

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it's just that the cycle is 8 seconds, so if you look at it over a full minute, there's a decimal

celest rune
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ohhh

vapid gorge
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simple right? ๐Ÿ™‚ fear not the decimals. I know it can be tough. I've taught maths to kids before

celest rune
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i- idk how to take that-

vapid gorge
# celest rune i- idk how to take that-

I'm not saying you're a kid xD it's just a common 'ahh decimals' in my classes. Some people just are uncomfortable with them and I suspect they didn't have very good math teachers

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decimals are just numbers with their hats at a different angle

celest rune
vapid gorge
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orly? just kinda blank out?

celest rune
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huh-?

vapid gorge
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like when you see fractions and decimals does your brain just kinda stutter a bit trying to process it?

celest rune
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yea

vapid gorge
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Could just be a learned reaction. Did you ever do maths outside of like highschool?

celest rune
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Im still in HS TwT

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and no, not outside of factory games either

vapid gorge
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but mostly it comes easily to you otherwise? ok doing mental maths?

celest rune
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yea, mostly

vapid gorge
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that's pretty common. If you've been comfy doing mental maths and get thrown decimals and fractions it gets weirder just because you have to keep in your mind multiple steps. Most people who can do mental maths can't hold that many numbers in their head either. And if you've been going easy with maths until then you probably haven't had to work that hard ๐Ÿ™‚

fortunately you have paper for fractions and decimals. And with decimals ... well there's really nothing special about them and you can just use a calculator

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with fractions though being comfortable knowing how to do it on paper and coss multiplying is really important. If you do want to get over that hump I'd ask your teacher for some advice. Maybe a bit of extra work.

celest rune
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im in trig rn

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so im being forced to deal with fractions-

vapid gorge
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this isn't at all coming from someone who coasted through school w/o doing any real work until year 12 and having issues later btw >.>

celest rune
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pfft-

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yeahhh- if i get stuck im calling upon the math god (you)

vapid gorge
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I'm not that great with it ๐Ÿ™‚ Mostly tought chem and some physics. But they always need peopel teaching maths classes

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Happens a lot with sci teachers

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But yeah stick with the trig and get some extra work sheets, not only is it good for just critical thinking skills, which are really important and useful for ... everything. But any maths later on you need to be able to manage fraction bars comfortably.

frail hare
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anyone got a handy 3 to 4 converyor diagram or screenshot? im strugging to visualize

vapid gorge
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just split each of the 3 into 4, merge 1 of each

or the sane thing and use what's on the belts and have over flows at worst

celest rune
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what-

vapid gorge
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3 to 4 belts evenly distributed assuming you start with un even amounts

split each 1 into 2, split each of the 2 into 2 again so you have 1 to 4
after doing this to each of the 3, take 1 of each and merge them.

you have to do this 4 times and you wind up with 4 belts

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or you can just clock machines to consume what's on the 3 belts in the first place which is easier
or you can just clock the output machines to put the right material on 4 belts in the first place
or you can just use over flow each of the 3 belts to a 4th - since you'll have extra on the 3 belts and it'll eventually fill up the systems they feed and over flow to the 4th belt

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but some people don't like using clocking or over flow and like large complicated belt balancers

hollow rover
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anyone using satisfactory modeler and manual calcuation? I can't seem to get it to work when setting part limits

vapid gorge
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try their discord?

quaint condor
frosty owl
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What's wrong with "part limit"?

summer flare
floral orbit
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Has anyone here ever looked at computing the max feasible power a Satisfactory 1.0 world can generate? Wanted to verify my results and see if anyone else got the same numbers

I spent the past day or so writing an LP solver, optimizing for the following constraints:

  • Maximize total power (not net power);
  • Everything is overclocked to 250% (saves on FPS);
  • Everything (e.g. particle accelerators, quantum encoders) are set to their maximum power draw;
  • (Obviously) everything has to be physically possible (produce more power than utilized, produce more items than utilized)
  • The system can have no non-sinkable outputs. E.g. no processing plutonium waste, since that will eventually back up

But I got some odd results back. The final result I ended up at was 13.728 TW (terawatts). This is with:

  • 10 Alien Power Augmenters, all fully supplied with 5 alien power matrices per minute each
  • 223.71 nuclear power plants (uranium fuel rod)
  • 515.83 fuel-powered generators (ionized fuel)
  • 2,634.12 fuel-powered generators (rocket fuel)
  • 263.94 coal-powered generators (coal)
  • geothermal generators (9 impure, 13 normal, 9 pure)
    All running at 250% OC (except for the geothermal generators and alien power augmenters of course)

Recreated this in satisfactorytools.com - It is a feasible configuration.
https://www.satisfactorytools.com/1.0/production?share=QAidLExiESmDx0ubIplY

What I noticed was that the solver had almost always opted to avoid using Plutonium Fuel Rods for power, and instead just sunk them in the AWESOME sink - Supposedly, the amount of resources that recycling Plutonium (into Ficsonium and etc) requires cuts into the Uranium, and results in a net power loss.

I tested this by setting my solver to disallow AWESOME sinking of Plutonium Fuel Rods - It ended up with 11.514 TW (losing over 2 TW of power). The solver decided that uranium was too expensive and not worth the cost, and shifted to only generating ionized fuel/rocket fuel/coal.

Was curious if anyone else had done this, or was interested in verifying my results - can send the code if anyone's interested in checking my work ๐Ÿ˜„

summer flare
wind spade
floral orbit
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ngl, i was hoping for someone to tell me that i was completely wrong ๐Ÿ™ƒ
feels unfortunate that plutonium/ficsonium isn't optimal. for the fact that it takes so much effort, i would have expected it to increase the numbers just a little

wind spade
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part of ficsonium's value is clean (non-sink/non-waste) nuclear

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if you don't find that valuable ("objective" solvers usually don't ๐Ÿ˜‰ ), then yeah, you won't really be using ficsonium

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Everything (e.g. particle accelerators, quantum encoders) are set to their maximum power draw;
why not average draw?

floral orbit
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for the power feasibility constraint, ideally i wanted to get a set-and-forget configuration. so i marked setups that could theoretically over-draw power as infeasible

i was calculating for maximal power generated, though, mostly because net power varies so much and you can't see it on a power pole easily

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i am hoping to try building this at some point ๐Ÿ‘€

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also kind of surprised despite that, power consumption is so low. i guess it makes sense, you're optimizing for maximum total power - this is way more than the average player would ever reasonably use or need

wind spade
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I mean if you're producing max power, then power draw is irrelevant to you anyway I guess

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I think realistically you won't reach over 2TW consumption, unless you try VERY hard (e.g. spamming things that consume power like jump pads)

floral orbit
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i found on github a while ago an optimizer (i think similar to mine, it used the scipy library for linear programming which is faster), but that one was solving for maximal awesome ticket production. my guess is that the consumption there is much higher

wind spade
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practically even a 1TW is more than most people would use

wind spade
floral orbit
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kind of curious what the maximum feasible power consumption is. think that's more of a space constraint problem than a resource constraint problem though?

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like you could just spam up cyclic packagers/unpackagers or lights. your FPS would be the limiting factor there tbh

wind spade
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jump pads f.e.

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and the biggest constraint there would probably be object limit

floral orbit
wind spade
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(if we ignore that, then yeah, space, or rather FPS ๐Ÿ˜„ )

sullen brook
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44 manufacturers for 780 quartz crystall god damn it

unique cypress
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It might save you hours of work

dusky dust
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I suppose satisfactory-calculator's calculator would actually be SCPP, eh? :D The Interactive Map itself is A+; just the solver which is quite subpar

wind spade
sullen brook
wind spade
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Isn't sftools way quicker? ๐Ÿค”

half frigate
#

@languid laurel, so yea, 20 blenders, 90 (technically 89.04~ but just go 90) assemblers, you'll need limestone, water and nitric acid as well, so you'll need to build enough blenders to make sufficient nitric acid, some of the water bi product from the dissolved recipe can be sent back around to nitric acid production (use a valve), send the rest to coal gens (enough to cover it all, it'll be 88.8 coal gens, so go with 88 and see if you can package the slight excess for sinking).
You'll need 2,025 quartz per minute.
3,375 limestone per minute
2,000ยณm of water per minute
1,000 more lime stone (for dissolved)
2,400ยณm dissolved silica per min
200ยณm nitric acid per minute
2400 more quartz (for the refineries to make dissolved silica)
40 refineries
If my math is correct (this was all done quickly), this should be all you need without getting too specific..

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20 blenders, 90 assemblers, 40 refineries and 88 coal gens to use the excess water bi product

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This should yield 10 thousand silica per minute

languid laurel
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@hollow timber Nikolai kindly did some maths if youโ€™d like to use it

half frigate
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Any specifics is just further refinement ofc, that comes when you start building

languid laurel
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Thx on okzexs behalf

half frigate
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Ah yes, I pinged the wrong user lol. Thanks soul knight ๐Ÿ˜…

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The other bi product is quartz crystal, thats gonna be, a staggering 3 thousand per minute.

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I'd reccomend turning them into pink diamonds with coal

wind spade
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(offtopic but why so many people misspell byproduct as bi product?)

half frigate
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It seemed more natural to me

wind spade
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nowdays everything is bi I guess

half frigate
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I see the issue though

half frigate
wind spade
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so your byproducts must be as well ๐Ÿ˜›

half frigate
#

๐Ÿคฃ

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I honetsly never just spelt it as "byproduct", I did technically fail English class lmao

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I did better in math's, physics and metal work

languid laurel
hushed silo
half frigate
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For me, a Freudian slip is more likely

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I wont say us Kiwi's are the best at English, but we are better than americans (i hate the English language)

languid laurel
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I just added Freudian slip to my vocabulary and I will use it to sow seeds into my enemies minds (somehow) (and when I get enemies)

half frigate
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Ha, cool

languid laurel
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Very on topic for math and meta

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lol

half frigate
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Yea lol

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Dude should build a few blueprints though

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If he has mk3 designers, you can fit 4 blenders into 1 blueprint and about 5 refineries

hushed silo
languid laurel
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Yh I need to use blueprints more but I donโ€™t have m3s :((

half frigate
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An effective blueprint is 4 refineries in a mk2

languid laurel
river peak
#

Inquiry.
After unlocking Solid Snake Ingot, should I offload smelting to dedicated facilities and import ingots to my factories, or should I keep everything in-house? Is it viable to keep smelting faculties separate?

wind spade
#

solid snake ingot

river peak
#

I said what I said.

wind spade
river peak
#

So smelting in-line? Gottem thanks.

hushed silo
hollow timber
rain lichen
#

if i have a water tower, does the pressure/momentum carry on through machines? or does it only apply to that specific pipeline

hushed silo
#

pipeline specific

queen umbra
#

What are kiwi

languid laurel
#

People from New Zealand

wind spade
#

isn't that a bird/fruit? ๐Ÿ˜„

vapid gorge
#

bird/fruit

slim sigil
#

Best way to crank out some tickets?

viral sparrow
wind spade
slim sigil
viral sparrow
#

tpr/bwd are the highest point items in the game i believe

vapid gorge
viral sparrow
#

i think biochem sculptors could be good becuase you can make more of them easier? idk it depends what you either already have being made or which you think works best for you

#

i dont think pasta is worth doing though? could be wrong

slim sigil
#

I was wanting to make a factory for cranking out tickets lol

#

To give myself something to do post project assembly

wind spade
#

practically all the base recipes double the point value of ingredients, so as complex part as possible gives most points

viral sparrow
#

slooping max oc biochem sculptor might not be a bad idea but i never went for tickets

#

biochem in particular because it has the higehst output of any of the phase 5 parts (i think its tied with ai expansion servers but slooping those is spooky)

vapid gorge
viral sparrow
#

https://satisfactory.wiki.gg/wiki/AWESOME_Sink heres the page for points per item as well so you can compare

Official Satisfactory Wiki

The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...

slim sigil
#

Thank you thank you. I will get to planning

viral sparrow
#

these are probably the main ones youd consider

slim sigil
#

Geez.. the BWDs tho

viral sparrow
#

maybe singularity cell as well since 10/min so it doubles the amount of points you get from 1 pasta (roughly)

wind spade
#

hoverpack: I definitely belong here, nothing wrong with it

slim sigil
#

Dang.. so using alt recipes affects the ticket outcome huh?

wind spade
#

yeah

#

well, kinda

#

the item will always give same amount of points, no matter how it was crafted

#

it's just that if you use resource-expensive recipe, you're "losing" on potential point gain vs a resource-cheap recipe

vapid gorge
wind spade
#

if you're looking for "most points I can get from X resources", you're basically asking "cheapest way to produce stuff in terms of weighted resource values"

slim sigil
#

That makes sense

urban bramble
#

Is this the best way to get the most bang for my buck?

#

Sorry about the mess lmao.

#

Actually, I may just split the polymer resin.

vapid gorge
#

however I'd make 2 plan and factories independent from each other

1 that has the end poitn of rubber
1 that has the end point of plastic. Simpler to build

urban bramble
#

I was also kind of thinking that, but wasn't 100% sure.

#

I may tear down the old power plant, since I am using a rocket fuel plant elsewhere. That way I can easily tap into the resources there.

vapid gorge
#

there's no single right answer to that part - but I find it easier to design. Both with numbers and if you like anything vaguely aesthetic

urban bramble
#

I try to keep things looking pretty, but inevitably it winds up a mess.

vapid gorge
urban bramble
#

Oh definitely! I'm getting a bit better at that. This is my first playthrough.

vapid gorge
urban bramble
#

Mhmm! I'm definitely doing another playthrough after this in a different starting location.

vapid gorge
#

starting location doesn't matter much on that front. You will eventually spread out anyways.

but just having different scenery can be nice ๐Ÿ™‚

urban bramble
#

Yeah, but I just like to shake things up.

simple pendant
vapid gorge
#

thanks the both of you ๐Ÿ™‚

uneven torrent
#

Im trying to make almost a manifold but for liquid and it seems im struggiling with flow rate, some plants are getting little to no water but my extractors and buffers are filled up ive tried pumps but they seem to be plain not working

vapid gorge
uneven torrent
#

Oh I think I see I'm, producing 360 but these pipes can only move 300 at time?

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

these diagrams show some very convenient layouts for what your'e trying to do ๐Ÿ˜‰

uneven torrent
#

If I do 4 of the bottom one do You think I can fit it in the one basin south of the swamp?

vapid gorge
#

4 groups of 8 you mean?

uneven torrent
#

yeah

#

8 plants for each mk.2 miner coal node

vapid gorge
#

this is just a variation on the 2nd diagram

#

yo ucan save more space and build taller if you plan for more floors too

uneven torrent
#

Yeah I do wanna also use that lake for oil because theres quite a few oil deposits there

#

way easier than going halfway across the map or just entirely across the map for oil

vapid gorge
#

seems reasonable ๐Ÿ™‚

vapid gorge
uneven torrent
#

Alright

simple pendant
#

Took me a min to get to my coal factory but everything i have is Mk 1 pipes
and the way I have it set up is kind of weird but I was honestly winging it hoping it works and so far it has
I have two sides and there both a little different the only thing about them that's the same is the settings on the pumps
I changed the settings on them to a different speed thinking it wont waste as much power but once again kind of was winging it

vapid gorge
#

ok on this side, you're feeding 240 into 225 thats fine, but get rid of the buffers, they don't help and just wrekc flow

#

same wit hthe other side, remove the buffers, down clock 1 or 2 gens to like 50% and let the system flood

#

and disconnect the 2 groups of 5 on the right.

#

if there's no mechanical reason to connect fluid systems, don't connect them

simple pendant
vapid gorge
glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

also you may benefit from these convenient layouts

uses 1xmk2 belt of coal, exactly 3 extractors.

simple pendant
vapid gorge
#

no jsut the coal gens

#

if your gens use less water than provided, all pipes and internal machien buffers will fill

and full pipes are happy pipes.

#

you get less back flow AND it's a good way to trouble shoot the system

simple pendant
vapid gorge
#

since if you start off with a full system and it starts emptying, you know you have a problem

vapid gorge
queen umbra
#

How much POWER can I make out of one impure uranium node if I don't do plutonium only uranium fuel rod

vapid gorge
queen umbra
#

So 75GW

#

Oops

#

Only 37GW

vapid gorge
vapid gorge
queen umbra
#

Huh?

vapid gorge
#

7.2 rods from 300 uranium

queen umbra
#

Oh yes

vapid gorge
#

7.2 x 5 x 2500mw

#

should be 90,000mw

queen umbra
#

That's seems pretty easy too

#

It's just a lot of water to manage and a lot of waste to manage

vapid gorge
#

not so much ๐Ÿ™‚ you could easily store it too.
build the reactors over water

#

you also don't need to build the rods in the same place you burn them, you could drone the rods to the ocean if you want

#

or even a moderate lake.

queen umbra
#

36 gen that takes 240 water /min
So around 72 water extractor

vapid gorge
#

I'd OC everything to 250%

digital sequoia
#

How can i make a balancer that with 4 i/pm divides equally to 10

fossil wraith
vapid gorge
# fossil wraith ?

all recipes are useful - if you don't think you'll use one of them in your next factory, reroll or pick at random

vapid gorge
vapid gorge
ashen sentinel
slate wind
#

Absolutely terrifying model I made for finishing Phase 3 in Satisfactory Modeler

#

This is gonna be a big task

flat fossil
#

which one?

#

i've got 14 hard drives with no rescans left and the top one with 1 rescan in the mam. another 1 or two in my inventory

wind spade
#

there's no "good" or "bad" recipes, only recipes you personally like or don't like

#

and you can get all recipes anyway, so you can't lock yourself out of some recipe

#

if you don't know, flip a coin and pick one

#

unless you know exactly which recipe you're looking for, at that point you don't pick recipes so that more are kept in MAM and you won't get those for next rolls

#

but otherwise just pick any and experiment with them

flat fossil
wind spade
#

yeah, but if you don't know and aren't looking for anything specific, just pick whichever seems good to you or whichever you may use in your next factory

#

alts usually do interesting things when combined together as well

#

so usefulness of a single alt is hard to quantify

flat fossil
wind spade
#

personally I'd start with building functional things and then do visuals once it works ๐Ÿ™‚

#

and once I build a factory, I never touch it again, if it works, it works

flat fossil
#

yeah i did it the other way around. and now i aint got space for stuff. or have problems with fluid jank since i got my heavy oil ref on the bottom floor

#

but basically you mean just go with it and then pretty it up later

#

@wind spade right?

wind spade
#

yeah

queen umbra
wind spade
queen umbra
#

Because YOU use it ?

wind spade
#

I don't (but I don't play the game)

other people use it

vapid gorge
#

or just cut out coal from an ammo factory

#

also bio coal - make uranium rods from pigs

#

and sam only

queen umbra
#

Pigs?

vapid gorge
#

kill pigs for meat
turn meat to protein
protein to bio mass
bio mass to bio coal
mix with SAM ore to convert and make a whole chain entirely from pigs and SAM to make uranium rods

barren sparrow
#

Pigs will lead us into a new technological age

wind spade
slate jackal
#

So I made this stackable blueprint for my rocket fuel plant. There's a pipe going vertically in the pillar. Would you say it's gonna work fine? Or would I need some kind of looping? I guess either vertical back to the pillar or 2 extra pipes on the sides.

vapid gorge
#

might be ok? I'd probably keep the pipes to like 300 flow if you do and mk1 pipes

#

it doesn't have a loop and you have a lot of branches. Might be wobbly

slate jackal
#

What would the benefit of using Mk1 pipes be? ๐Ÿค” Less chance of generators at the top to be underfed?

vapid gorge
#

lower flow pipes have less back flow issues

and you can get back flow issues when you have branches like you have on each floor there

#

so you're probably better off having smaller but more sections of generators

#

lower flow pipes are a lot more resilience to less than great pipe choices

slate jackal
#

Tbh even if I used mk1 pipes the full pillar would be 504 meters tall without overclocking ๐Ÿ˜…

vapid gorge
#

yet another reason I wouldn't touch rocket fuel for power

slate jackal
#

How so...? I mean sure, I could probably go straight to nuclear, but I don't really care about doing that yet

vapid gorge
#

I mean you can finish the tiers with just diluted fuel really easily

#

and if you want a ton of power, nucear is more interesting , compact and really not hard

its just more but smaller steps to processing it

slate jackal
#

I'll probably do nuclear later anyway for fun

vapid gorge
#

if you want. I surely wouldn't do a massive RF system now then

slate jackal
#

Meh, filling up the crater lake with generator pillars just sounds like a fun thing to do

vapid gorge
#

fair

oblique hollow
#

If you dont go for 600/min but like 540/min then one tower can work

slate jackal
#

So each pillar will get 300m3 through the center pipe, but I also added 2 side looping pipes just in case I guess

versed mango
#

The math dont Math

mint coral
versed mango
versed mango
mint coral
versed mango
#

Okay

mint coral
mint coral
#

Personally I've been okay with rounded numbers as I find it good enough and rarely have issues.

versed mango
#

ok

#

But the grid will be connect, so i will not see it

slow fjord
#

If I have a train to move products. What's the best place to build a computer factory?

violet turtle
#

Am i doing something wrong or is there a reason why the circled packager always runs out, when the one to the right always fills up to the top?

#

The outputs are fine

wind spade
violet turtle
#

ya

fleet estuary
#

How many Normal Modular Frames should i do for just Uploading and Overload?

#

Im building new my Old System with Iron and am thinking how many Should i do with Iron Plates, Iron Rods, reinforced Iron Plates, Screms to just put in Buffer and Upload and Overflow. Can someone Assist?

#

if asking i do it with 300 Iron Input

#

But 300 Should be enough for Doing just Storage.

crimson moat
vapid gorge
#

personal use? if you have a reg storage in front of hte depot you could probably get away with 2-3, it builds up fast while you're exploring

viral vessel
#

When it comes to smart splitters, will 'overflow' also take items that cant necessarily go through an output that has a selected item? or will it jam the conveyor

slow fjord
#

It's pretty awesome when you get power to be 100% efficient and not fluctuate

vapid gorge
#

there's no single best location to do anything in the game, it relies on too many variables plus subjective things like how you like to build

that's why asking what is 'best' without being very specific won't get you the answers you need

#

this isn't factorio, it's not a solved system.

wind spade
slow fjord
#

I'm only phase 3 and don't have all the hard drives. Just mam and basics

vapid gorge
slow fjord
vapid gorge
low grove
vapid gorge
#

tons of alts great at phase 2 too

low grove
#

also isn't supercomps on phase 3

vapid gorge
slow fjord
#

I'm not playing on PC

vapid gorge
#

78 caterium and 83 oil = 10 computers pm!

#

you can use a planner from a pad or phone. Though a bigger screen helps

low grove
vapid gorge
slow fjord
#

I'm doing soomersloop for my space elevator parts. I'm like 48 hours about to be at phase 4 snuttsGood

vapid gorge
#

for 10 comp pm

#

But I'd probably only do this for a very large demand.

low grove
vapid gorge
low grove
#

do you start planning from the end or from the start?

wind spade
#

From the end, always

low grove
vapid gorge
#

but yeah from the end point, then I swap recipes in and out. I know the recipes quite well so it's fast

vapid gorge
low grove
low grove
vapid gorge
#

Use the whole map ๐Ÿ™‚ spread out! you'll find great spots

#

but a system that needs that many resources will probably need to import 1 or 2 no matter where you are. Besides the swamp

slow fjord
vapid gorge
#

I could cut out Limestone and Gas though.

low grove
#

though power production is able to be seperate, which it is

vapid gorge
#

then you'll need a lot of imports anyway

low grove
#

indeed

vapid gorge
#

and limestone'

low grove
#

interesting

vapid gorge
#

there was wasted silica in the last one which is why the crystal dropped

#

but I like the purification line

low grove
#

could i have perhaps saved some resources while building the fuel rod plant? (ignore the red marker, it was for marking which ones were finished)

low grove
#

not sure why the bottom iron used normal instead of pure

vapid gorge
#

you might be able to compare it more easily

#

I hate reading modeler

low grove
vapid gorge
#

and a link if you want to follow it ๐Ÿ™‚

low grove
#

seems like for most materials my factory has a little bit less consumption except for uranium and sulfur which both has an intake of 1320

#

oh nevermind, that was including the recycling plant

#

the chart for the whole nuclear plant is horrible

wind spade
low grove
wind spade
low grove
#

though organization isn't as prevalent with the advent of dimensional depots

wind spade
#

To have factories near nodes all over the map

low grove
wind spade
#

And just put output to depot

#

I mean anything can work, it's just that megafactories are often tons of planning and logistical headache to get "right"

low grove
frosty owl
low grove
frosty owl
#

Uh... Ok? thinking_helmet

empty hemlock
#

I have a train line that takes 14 minutes to loop, how do I know how many trains I need running on it?

low grove
#

-# just one per terminal

empty hemlock
#

Caterium pickup 1 brings 1200 caterium ore to the 1st carriage, pickup 2 brings 1200 to the 2nd, pickup 3 and 4 bring 600 each to the 3rd and pickup 5 brings a further 600 to the 4th cariage, with 1 stop that offloads all the caterium for 4200 Caterium Ore over 4 carriages

#

I could just spam trains until it looks good enough but is there a method to knowing how many trains need to be on a line that doesn't rely on guesswork?

weary dock
wind spade
#

though if you're doing more than two stops, I'd rather have separate train lines that each has two stops only

fleet estuary
#

is it Meta to Upgrade everything in the mercers Spheres?

wind spade
#

like upgrade all the depot stuff? sure, go ahead, there's enough spheres for it and to have comfortable amount left for depots

cloud wadi
#

what even are the upgrades for the mercer spheres, dont think ive ever done them

fleet estuary
cloud wadi
#

huh, maybe i should use the depot

wind spade
#

it's a pretty good replacement of central storage

fleet estuary
#

I like the Look of just having a Place where everything is

wind spade
#

eh, I wouldn't touch old factories

cloud wadi
#

can you pull from the depot anywhere or do you have to be at a depot to grab from a depot?

wind spade
#

it's not meant for automatic production

cloud wadi
#

oooooo, ive never tried to use them before

fleet estuary
#

Orange is in the Inv and the Purple in Uploaded stuff

cloud wadi
#

ohhhh

fleet estuary
cloud wadi
#

thats cool

flint lagoon
#

The storage containers are why I always upgrade the upload speed first

cloud wadi
#

Thank you both for the crash course in the depot <3

fleet estuary
wind spade
#

Though I'd do one per item only and maybe even just the small one

fleet estuary
fleet estuary
#

How much Power Storage you guys got in your System? I kinda get Addicted rn of the Batteries and got 20K MWH in.

dusky dust
#

Battery Power Storage

#

I generally have essentially none on my "main" grid. If I'm feeling in the mood to make backup systems, I'll occasionally construct some offline Power Storage which is sufficient to jump-start its associated power plant in the event of a widespread trip (ie: just enough to power the extractors/miners/machines that the power plant needs for an hour or two)

#

Other than that I pretty much only ever use them to disable mob spawns which are too close to busy vehicle paths and such

fleet estuary
#

Why you talk like you had 3000 Hours in the Game?

mint coral
dusky dust
#

Nothing wrong with constructing backup systems even if you don't intend to ever use 'em, of course. :D

#

Like I still occasionally do that offline-power-storage thing even though I've literally never tripped a grid since Update 3. :P

mint coral
#

I just use power priority switches. So if I blow a fuse my power systems stay active and I can work on power in peace

languid laurel
fleet estuary
dusky dust
#

Yeah, PPS pretty much obsoletes every other emergency solution

#

Though I've actually not used those for awhile 'cause I got sick of the hoverpack bug

mint coral
languid laurel
#

If I was struggling with power I would just sloop my rf blenders (ik I should be doing it already but I forgor) and double my power

dusky dust
fleet estuary
#

I just found a Space where i can Spam them so i just did.

languid laurel
#

Wow never knew that

dusky dust
#

(I forget if it's the grid you're going to or the grid you just left)

mint coral
#

Ah, that explains why I haven't experienced it. My setup avoids that issues

languid laurel
fleet estuary
languid laurel
#

Oh mb sry

fleet estuary
languid laurel
#

Mb lmao

fleet estuary
#

Its the next Upgrade i put on it. XD

languid laurel
#

Didnโ€™t know you could add mam researches to todo list that wouldโ€™ve been handy earlier

fleet estuary
languid laurel
#

Im oblivious to a lot of obvious things

#

Like preferred jet pack fuel

mint coral
fleet estuary
languid laurel
fleet estuary
#

Had to struggle for like half an Hour how i do that

#

Isnt like Ioniced Fuel the best? I heard something about that

dusky dust
languid laurel
mint coral
languid laurel
mint coral
languid laurel
fleet estuary
mint coral
wind spade
fleet estuary
mint coral
languid laurel
#

It is but itโ€™s a lot more difficult to make

wind spade
mint coral
languid laurel
fleet estuary
languid laurel
#

Nah it has the same usage time as ionized but doesnโ€™t launch you as high up as normal fuel I think or smth

#

But I donโ€™t think you can fully automate it but I could be wrong

mint coral
#

They have diffrent feels.

languid laurel
mint coral
#

Ive gotten comfy with rocket fuel and tapping jump while using it

fleet estuary
# mint coral

WHY DOES HE ALWAYS DOES SUCH A CREEPY MUSIC UNDER IT. ๐Ÿ˜ญ

mint coral
languid laurel
#

Those m6 belts look sooo nice

mint coral
languid laurel
mint coral
#

Its all good. I usually nudge things into the belt to reduce the glow and change the vibe

#

Like the metal pillar frame thing

languid laurel
#

Good idea ๐Ÿ˜„

mint coral
cinder silo
cinder silo
cinder silo
cinder silo
#

๐Ÿคทโ€โ™‚๏ธ

cinder silo
fleet estuary
fleet estuary
cinder silo
#

Refineries & blenders on the bottom floors, all the oil is from the nearby wells on site (blue crater)

dusky dust
#

Honestly that many fuel gens isn't even really surprising. Fuel Gen Spam is absolutely a thing

#

Which is part of why I would still prefer nuclear to Rocket Fuel, if I had to pick just one. :)

cinder silo
#

That place also puts out 4800 steel ingots using the byproduct from the blenders.

fleet estuary
#

This is i think the most i was able to do.

dusky dust
#

The full nuclear chain is more complex, yeah, but I tire of fuel gen spam pretty quickly

#

(and yet I don't mind the Pure refinery recipes. Go figure!)

fleet estuary
dusky dust
fleet estuary
cinder silo
#

I instantly canned the video playback due to ad, I do not allow ads.

dusky dust
#

Or maybe Deathprod's Morals and Dogma

#

You want some creepy background music, I got some creepy background music for y'all. :D

dusky dust
cinder silo
fleet estuary
#

How much time did you guys had until you did the Supercomputer and Radio Control unit?

cinder silo
#

But apparently I need to add stuff to pihole so they don't get passed through discord it seems ๐Ÿฅถ

fleet estuary
#

I kinda dont want to do it and try to do anything else then these

dusky dust
#

Unfortunately NWW's Salt Marie Celeste doesn't appear to be on their bandcamp. Ah well! Gotta be in A Moodโ„ข for that one, but it is so delicious if you are

cinder silo
dusky dust
#

Originally a soundscape constructed for installation in an art gallery which was focused on the ship the Mary Celeste, later reworked in album form. Essentially meant to evoke the feeling of being a ship slowly sinking into the sea. Glorious stuff. :D (Though I'm wandering far off into #off-topic-general territory so I'll shut up)

fleet estuary
cinder silo
#

The idea behind the place is to use smart splitters from single feeds, the assemblers on one side produces computers, the machines on the left use them and the excess from all of it passes through to be sorted later.

cinder silo
fleet estuary
cinder silo
#

I don't recommend mixing every belt, only those with enough throughput to handle all of the items that group of machines call for.

fleet estuary
cinder silo
#

I was referring to the height of the room itself.

fleet estuary
cinder silo
#

This is an older example of the outside of one of mine.

#

I tried to mix the glass with the bones of the structure itself to add a kind of flourish.

fleet estuary
cinder silo
#

This is an open example of how I deliver electric to the individual machines before the roof is constructed.

#

I have a lighting example that would work, but it is a complete pain to build, here's the results.

fleet estuary
cinder silo
#

The array blueprints are entirely encased within the glass foundations, and slot neatly into a foundation 1x8x8 based ceiling with no projections.

#

Best part, no actual power needed.

fleet estuary
cinder silo
#

Each array is made of one glass foundation, two small billboards set to maximum brightness (four for the double arrays) and two metal frame floors.

#

The reason they look like just a foundation is the billboards are buried within the glass, and the frames are aligned with the surface to force the look.

cinder silo
#

Clipped out of one of my vids, but this is an example of how I use those lighting foundations.

#

Along with glass roof sections.

#

Errrk! ๐Ÿฅถ , I just realised I was discussing architecture in the Math & Meta channel ๐Ÿคฆโ€โ™‚๏ธ ๐Ÿ˜ข , sorry folks.

fleet estuary
#

Should i just destroy all of them and see what will work and what will not work? or should i plan for everything they do and reverse engineer kinda what they do?

#

They are a critical part of the Structur i got in my World. I dont know what they do. they stand there since forever

cloud wadi
cloud wadi
fleet estuary
cloud wadi
vapid gorge
#

the higher tier poles become messy really fast

#

the only time I've found real mechanical use of a higher tier socket is when creating a complicated switch board.
which got made obsolete by priority power switches

fleet estuary
fleet estuary
vapid gorge
#

!wikisearch socket

glad apexBOT
cinder silo
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You can also put the wall/ceiling sockets on the floor with certain shenanigans.

vapid gorge
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it is not coming up in the search and thats weird

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Official Satisfactory Wiki

Wall Outlets are wall- and ceiling-mounted connection points for Power Lines. Akin to Power Poles, they can be used to transfer power alongside or inside buildings. Unlike Power Poles, they cannot be interacted with to view the power graph or reset the fuse.

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much cleaner and tidier

quasi hare
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need help with math how do i transport only 67.5 of something?

vapid gorge
quasi hare
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mk3

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270

vapid gorge
# quasi hare 270

clock 3 groups of smelters then

one group to each of the numbers you need

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and only merge those
Clocking and selectively merging machines is your most powerful and simplest tool you have for logistical management for the whole game ๐Ÿ™‚

quasi hare
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thanks

vapid gorge
# quasi hare thanks

if you had a fast enough belt for all of them you could also have just made all three of the constructor groups on the same belt

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but clocking and selectively merging works in essentially all situations

quasi hare
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yea im working on getting mk 4 rn just need some stuff

vapid gorge
#

oh it's not critical to have mk4s. And apart from getting more from miners , you can keep belts in smaller groups very easily
it's just sometimes more convenient to have larger groups ๐Ÿ™‚

quasi hare
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I just like the way they look plus itโ€™s easier if your trying to take things a long way

vapid gorge
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that's fair, just don't need it for the plan you've got ๐Ÿ™‚

pliant zenith
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Has anyone found the most efficient ways to make fuel fron oil?

vapid gorge
pliant zenith
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Preferably them all ranked

vapid gorge
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oil to heavy oil ALT to Diluted fuel ALT

pliant zenith
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Or atleast best one for phase 2

pliant zenith
vapid gorge
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either works

pliant zenith
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Imma do some research

vapid gorge
vapid gorge
pliant zenith
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Just on oil in general

vapid gorge
vapid gorge
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!wikisearch CG

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
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@safe bridge for example these are common layouts for coal gens

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you have to look at how much water coal gens use pm and how much each extractor outpouts

safe bridge
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ok

dense trail
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I have a unique layout, I transport the water together, and combine them at every water port, let me get on and look for my power plant

safe bridge
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i don't know how to give a good overhead pic

vapid gorge
safe bridge
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lookout tower might be a good one

safe bridge
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that's not a good pic

dense trail
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are you building on the ground?

vapid gorge
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especially with fluids. Coal gens are more resilient but you want to make it on foundations as a habit

safe bridge
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i'm not good at taking pics

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even with photomode

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the foundations by the pipes right there are there so i can get over the pipes without going round every time

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i need a better way of doing things

dense trail
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this is the second floor to my setup

safe bridge
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i know it's ugly but it works, at least for right now

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that's fricking awesome!

dense trail
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Water comes in from the left, and coal comes in from the right.

safe bridge
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how do you get it to look so neat?

dense trail
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Foundations is a start

safe bridge
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yes

dense trail
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And use ctrl to line buildings up easily

safe bridge
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so, should i scrap what i have, build foundations and rebuild?

dense trail
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I'd say building above the water is the best idea.

safe bridge
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for everything?

dense trail
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I took advantage of the lake in the dune forest and exploited the heck out of it, 32 coal gens.

safe bridge
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dayum!!!

dense trail
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(which is the photo I shared, the second floor to my 32 coal gen power plant)

vapid gorge
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building over water isn't critical - depends on your overall design

safe bridge
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that seems impossible to me, 32 gens

vapid gorge
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and you do need a bunch of power quickly. first 32 gens and then maybe 64

safe bridge
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i don't have any design

dense trail
vapid gorge
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find like 4 coal nodes next to water

dense trail
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I started with 8 gens for my first design in the grasslands

safe bridge
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i have 2 where i am

vapid gorge
dense trail
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I got rid of the whole thing because it sucked. I used pumps in inappropriate places thinking it would increase flow rate, and made a giant load balancer system not knowing how fluids worked.

safe bridge
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i've already moved closer to the coal from where i was before

vapid gorge
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it's very easy to import power
get used to not having everythign in one spot

safe bridge
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this is totally blowing my simple little mind

vapid gorge
safe bridge
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yes

vapid gorge
#

!wikisearch CG

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

dense trail
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Welcome to late early game.

safe bridge
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still

vapid gorge
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It uses the middle diagram but a variation of it

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So make 1 of those.
Then keep going ๐Ÿ™‚

dense trail
# safe bridge still

I wish you the best of luck on your pursuit of mid game, as the early game is coming to an end for you!

safe bridge
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i wish the same thing

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i'm still on phase 2

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long way to go

dense trail
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Once you finish phase 2, say goodbye to early game!! You gonna be with the big lads on the big projects.

safe bridge
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sounds cool

queen umbra
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Euh

dense trail
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Making big big factories, and uh... Big.

safe bridge
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but mind blowing

queen umbra
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Big power plant

safe bridge
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more more more

dense trail
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10000 MW turbofuel power plant had me trippin

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I didn't even know it would do that much

safe bridge
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holy cow, batman!

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what on earth is turbo fuel?

dense trail
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Tier 5 shenanigans

safe bridge
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i see

dense trail
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Really useful

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Really cool

safe bridge
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or should i say, what on Massage 2B(b)?

dense trail
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Nah, I'm going to 4546b to exploit the extreme amount of titanium found there.

safe bridge
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how do you do that?

dense trail
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Anyway, we are getting off topic, BACK TO GENERAL!!1!

safe bridge
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i don't want to start again

slow fjord
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Auto balance spliter merger. Am I cooked ?

safe bridge
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whats' the purple stuff in the pipe?

dense trail
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Heavy oil residue

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(Again, tier 5 shenanigans)

safe bridge
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it looks a cordial

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like blackberry or something

dense trail
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Mk 2 pipes

slow fjord
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I'm making bottled water for my nuclear plant to add to the water consumption and not have 50 million water extractors but I need 2 going to the water packager not every other

slow fjord
safe bridge
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are you on phase 3 or 4?

slow fjord
safe bridge
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ok

slow fjord
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Yeah I be manually making my space elevator parts with somersloop multiplier so I get it done in half the cost. I have 3 slooped machines and make lots of stuff with them manually

gaunt tartan
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So I have 6 500 pipes can I take that turn it into 5 and then have 5 600 by splitting that into each of them? Idk if this is more a math question so going here

safe bridge
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sounds like fun

slow fjord
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This is my current power plant. Technically it's end game power but I want unlimited power haha

safe bridge
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mauahahahah

gaunt tartan
slow fjord
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All that off 2 nodes

gaunt tartan
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Chat can I do that tho?

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I feel like that's technically load balancing pipes no?

safe bridge
slow fjord
gaunt tartan
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Yeah that's what I want is 600 instead of 500

slow fjord
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The only way it works like that is if your running off a oil well

gaunt tartan
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So I spilt the 500 into 5 of the pipes of 500 too make them 600

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Cuz 500 +100 going too each would get me that and make this so much nicer

slow fjord
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What pipes mk1 or mk 2?

gaunt tartan
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MK2 ofc

slow fjord
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Mk 2 the most you can get from start to end is 600pm

gaunt tartan
safe bridge
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does it matter how far you are from your power plant to where you want to build?

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like does it matter how long the wires are?

slow fjord
slow fjord
safe bridge
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i see

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so the power doesn't get weaker the further you are from the power source?

vapid gorge
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either does nothing or causes problems.

gaunt tartan
vapid gorge
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technically? yes. Should you? no

gaunt tartan
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Why shouldn't I cuz like the 600 pipes would be super nice

vapid gorge
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because you run into flow issues, backflow just from merging them.
plus when you need to troubleshoot things you have to check THE WHOLE THING for problems instead of individual sections

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that and higher flow pipes are more susceptible to poor piping (merging tons of systems together is poor piping)

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it's technically possible, decide if it's worth the work

gaunt tartan
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I think so it makes everything super easy

vapid gorge
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why? just have systems that run on 500.

and you're completely ignoring all the very much not super easy things I told you.

Anyway, you have been warned of the pitfalls, you do you

gaunt tartan
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I'm gonna try it cuz the fuel goes too turbofuel which first starts the rocketfuel and then that makes the compacted coal which then gets sent too the other turbofuel refineries which are gonna be using the other part of the fuel so it will have a lot of time too backup

gaunt tartan
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Like the pipes should fill and machines will too and then the blenders will backfill anyway

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Also technically making a tad too much fuel so

frail hare
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In reference to coal generators and manifolds. splitting one line of coal, into 6 by spitting it 1>3>2 or 1>2>3? Or does it not matter?

vapid gorge
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manifolds work everywhere

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but with a mk2 belt you can easily feed 8 gens ๐Ÿ™‚

vapid gorge
celest rune
frail hare
celest rune
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1 -> 2 -> 3 3

vapid gorge
vapid gorge
frail hare
vapid gorge
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the only mechanical dif between laod balancers and manifolds is LBs take more time to build plan and more space

bleak wagon
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Which of these is the more optimal way of making ionized rocket fuel?

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Im only making some for my jetpack

wind spade
bleak wagon
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I figured, I really just dont feel like using power shards on fuel so I just answered my own question

wind spade
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๐Ÿ™‚

bleak wagon
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Back to planning my main base lol

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convinced im making a circuit board atp though

vapid gorge
bleak wagon
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only extra thing is canisters 2 times, but theyre cheap anyway

frosty owl
# bleak wagon convinced im making a circuit board atp though

You can swap the position of different inputs/outputs in the same node if you want.
Eg: swapping Steel Pipes and Reinforced Plated inputs on the rightmost node would prevent them from crossing one another (making the layout cleaner with little effort)

bleak wagon
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Yeah, Im trying to get all the connections first before i make it look nice

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cause like

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its only gonna get worse as I put more things in

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Im trying to plan out everything Im going to need to put in a dimensional depot so I can make a main base and have it ready for when I finish phase 4

frosty owl
bleak wagon
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Very true. Somewhere I have a picture of a nuclear chain that looked like a brain

frosty owl
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... You don't wanna see my nuclear chain tired_jace jacelul

bleak wagon
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Used all the uranium on the map, unfortunately I eventally lost the project plan so its unfinished

frosty owl
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Huh?
How did you just "lose" your whole factory plan?! O.o

bleak wagon
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steam cloud got overridden by another one of my computers and the computer it wouldve been on locally the drive got fucked up, was a very unfortunate timing

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had 200 hours on that save and so much was sent to the nuclear power plant that I couldnt really recover it, and my motivation for it was completely killed so didnt play Satisfactory much after

frosty owl
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Urgh, yeah, no wonder...

bleak wagon
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This has been my first real save since then. Waiting on the space elevator to finish for phase 3 so I can get out of the tutorial

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working on aluminum planning atp, isnt electrode scrap the best in terms of bauxite to ingots

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appears to be

wind spade
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difference is what black rock you use

bleak wagon
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and sulfiric acid

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so you need a yellow rock too

wind spade
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acid isn't a rock ๐Ÿ˜›

bleak wagon
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sulfur is

wind spade
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by that definition coke isn't ๐Ÿ™‚

bleak wagon
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shit

frosty owl
wind spade
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no that would be HORrible

bleak wagon
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I was so confused for a moment

wind spade
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why not reuse the water?

bleak wagon
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I am, but i have to get rid of it eventually somehow

wind spade
frosty owl
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I think he meant "using it inside the same production chain", ie: without adding Limestone just to process it

bleak wagon
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because doing that can lead to issues very easily

wind spade
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not if done right

bleak wagon
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Im a little confused on that tbh

wind spade
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it doesn't merge fresh and byproduct water. So the fresh water never backs up the system

bleak wagon
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Yeah, I understand that. I shouldve been more specific. What I dont get is how to lay that out.

wind spade
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exactly how it is in the image ๐Ÿ™‚ it shows piping

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then you just belt in bauxite and belt scrap out

bleak wagon
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Yeah my brain hated laying that out in satisfactory modeler

wind spade
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you could use SatisfactoryTools and it would be layed out for you automatically

bleak wagon
low grove
wind spade
bleak wagon
wind spade
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could just make one node for each refinery type

bleak wagon
bleak wagon
wind spade
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I personally would do the layout ingame, not in modeler

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game is much better layout planner

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(and has the added benefit that once you finish planning, you have it already built ๐Ÿ™‚ )

frosty owl
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B would be fed fresh water, while A would consume all "byproduct" water

bleak wagon
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I know theres weird things you can do with somersloops to make an aluminum setup self sustain water

wind spade
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that's more like a "cool thing that's possible" than "actually useful"

bleak wagon
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yeah

frosty owl
low grove
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was producing too little water then injected some water and the next time i came back the whole factory was backed up