#math-and-meta
1 messages ยท Page 373 of 1
I think the modeler doesn't have ability to allocate the resources properly
it's a weird manual system. The only reason it's popular is because it's on steam.
For the same reason games that aren't put on steam are dead in the water even if they are amazing. It's ease of access
I need 25 in total to make 5 ACU but the modeler decides that the wiring requires the most amount of iron to make the wiring
You only need 25 automated wirings pm? well that's easy according to tools at least
Automated Speed Wiring produces 4/min at 100%. At 250 it produces 18.75/min I should only need 2 manufacturers with at least 1-2 excess wiring not 60 ๐ญ
how many actual automated wirings do you need pm? just the 25?
Just the 25 cus each ACU take 5 auto wiring
oh you don't even need the extras
The online calculator is right, the modeler struggles cus like I said, it doesn't know how to allocate the resources
weird. At least you have a solution now
I should be getting the 5 I need, I even made the math myself manually
I had originally thought you need the extra AWs
I just wanted to use it cus it helps me remember what I need to do
Tools will remember tabs you leave open ๐
also you can save tabs by saving the links. I keep my important ones in a spread sheet, though a word doc would also work.
there's also a way to save them as files but I don't find it as useful
The main issure is that you have the machines on "Parts er minute"
That's one thing that is making is difficult to see where the "issues are" for starters.
I like the modeler better because it helps me keep it organize and it allows me OC so I can keep the factory compact
It won't matter, its still 3.67
Delete the 3 5/9's from the reinforced iron plates.
You can OC in tools
if it tells you 4.5 machines that's just 450% clocking
Also, right click on the output item for the adaptive control and input 5
Also remove the restrictions on the oil extractors. (Bottom numbers)
The restriction is there because I'm using 2 normal oil nodes and combining them into 1
I'm trying to build it over here to see where the bottle neck is. ๐
Also even if I remove it, no difference
Oh, no, wrong place for the number on the adaptive....
@quaint condor Just so you know, the bottleneck you're looking for is most likely the ASW, as the modeler is prioritizing it over all other resources
Well, you do have the sink on it
Removing it crashes the system...
You're still pushing to much HOR to making cables resulting in more automated wiring than required. This will up the source resources required.
Ah, there we go, appreciate you gang, tbh I never expected the HOR to be the issue
I can push close to 8 but not exactly 8 since belt can only hold 480 atm
Was just going to say, you have the HOR going into the coated cable, and it doesn't need the amount you are inputting. For future refence, you will want a priority splitter for something like that, and then send the excess to the Petcoke, then another from the pet coke to the caterium foundries.
(Really difficult to follow as I am just throwing this together ๐
No worries, I appreciate you both for the help
You make it more realistic than I do haha
realistic?
In reference to the "splitters", that is just there to make the math "happy".
As there is no "Priority splitter" in the game.
And since the "excess" of something needs a place to go
True
and in that, the only "output" that I manually set was the qty of five for the ACU
1 belt per cart is a good rule of thumb. You can do much more sometimes (i think the mk6 belt is something like 1.4 belts of throughput per cart for 100 stack items such as ore when under ideal conditions), but 1 belt is always fairly easy to do and reliable for any stack size or belt speed with a nice error margin.
Yee
if round trip time is too high, put another train on the route. Repeat until it's not ๐
Thats what I did with my ionized fuel factory, 4 belts 4 cars, 8 particle accelerators each
and set them to only leave station when full, too
np
There's no water in the pipe leading to the generator. Notice how the rings are touching? That tells you that the pipe is actually empty
If you inspect that pipe I guarantee you it won't be full
Actually, it looks to me like that pipe is completely empty
I assume the water extractor is powered?
And the pipe is connected to that extractor at the other end?
Wait, I don't see any power lines leading to that extractor...
i have to put a biomass burner and connect it to the water extractor?
Yes
Nothing in this game just magically works without power (and that sounds more insulting than it's meant to be)
i don't work without power either
Bootstrapping a coal power plant is a skill check
i thought the idea of coal power was to stop having to use biomass
i don't know anything about bootstrapping
Once it's all up and running, then the coal generators can power the water extractors, but until then, there's no power to use for that
"bootstrapping" meaning a cold start
It's a catch-22, you can't run the extractors without power, and you can't run the generators without water
You need to have another way to power both the mines and the water extractors to get the coal plant started
But once the coal plant is running, it can power it all
Or, you can store water at a higher elevation and let gravity do the work in case the power fails, but you need to get the water up there first.
i think i've got it running now
here's some basic layouts for coal generators, you'll need a good number of them
SUCCESS!!!
It's a good idea to leave a biomass burner there along with some spare fuel for it, to power the mines and water extractors, in case you blow a fuse and it stops.
!wikisearch CG
Official Satisfactory Wiki
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
build them on foundations as well - keep pipes tidy
Well, first just get this one running, then worry about banks of eight of them
i was just on that page, but didn't see that diagram
i didn't scroll down far enough
thanks
this is early days yet
i'm still in the baby stage of this game
WHen you get to the point of needing multiple coal generators, yeah, build on foundations.
Well, build everything on foundations
yes, foundations make more sense than on uneven ground
Not just that, they help UI-wise, things snap nicely to them, so it's much easier to line things up well
it's also good practise
I'd argue it's essential past phase 3 or so
so now i have my coal power going, i can hook up the water extractor and cut the biomass feed
You don't need to cut the biomass feed. As long as the coal plant is producing enough, the biomass burner will idle
They're unique that way
even if i hook the coal power to the water extractor?
yeah
how strange
The power they generate scales with demand
Whereas every other power plant generates a specific output and burns a set amount of fuel (based on clock speed), a biomass burner only generates power if and when it's needed.
you need to teach a class on this stuff
lol I've just been playing for years
They made them that way so in the very early game, you don't run out of fuel stupidly fast, which is a big deal if you're still just burning leaves
But, that mechanic is quite useful in other ways
and the notifications told me my fuses have blown on all my biomass burners around there
You're supposed to have to go a bit far, generating coal power is the game's first real skill check
Good time to call it a night, that's a big accomplishemt for a new player
One hour ahead of you in Toronto
till next time then
how would ya'll improve ts
back 2 gens on both sides always run weaker than the rest
If "always" means less than a couple hours, I wouldn't worry about issues and just wait for the system to stabilize.
Otherwise, a good start would be checking the numbers (does input match consumption?) and the pipework (if numbers are right, where is the flow struggling?)
overhead images of your set up please. with photomode.
and how much fluid pm are you doing/
6150 bauxite/m split for 15 machines, technically only need 6000, but it's my first time working with trains so if there are any throughput issues that extra 150 might help
and its 12-15 because I only have mk5 belts
The extra won't help
And you could just hook each belt to one platform ๐
I have 5 trains going to different places
if you don't have enough throughput for 6000 you won't move more if you pile more in
Nah i get it, but just in case traffic happens in a random place for a couple minutes, it might help to remove the throughput fluctuation
Then give each train what it needs
Nah, it won't really help
the 5 trains bring bauxite to 1 location, i need to balance all the incoming bauxite because each train brings different amount of bauxite/m
oh well ๐คท
Or just hook each train to the amount it can feed
If you have train bringing 2500, hook it to machines that need 2500
I could have, but i spent too much time building the way I planned, I'm not going to rebuild the whole factory... But that's a good point, i'll try it the next time I work with trains
I hoep each train has it's own station at the destination?
yep ๐
oh i absolutely do not (i'd need 3k+) which is why it'll only be running at half efficiency until we automate powershards
300 GW is still an insane amount and should carry us to that point, considering we aren't exactly building megafactories here
I stopped using planners and separate calculators awhile ago, I want belts to be taken into account.
Anyway here's my homework on Alt: Fused Quickwire
What is the best oil/rubber conversion?
Use the oil to make heavy oil residue; then use the heavy oil to make diluite fuel; then use the fuel to make the rubber
The last step includes in sequence: using the polymer resin from the heavy oil residue to make rubber; transforming all the rubber into plastic using the fuel; transforming all the plastic into rubber; trasforming 1/3 of the rubber into plastic and all the plastic into rubber
I pulled the last passage out of my head. let me quickly check in game
Ok i found a mistake
The last passage in the last step is transforming 1/3 of the FUEL LEFT into plastic and the plastic into rubber.
This process yields 3 rubber for each oil used
please wish me luck, I'm consolidating all iron ore in the grasslands into one refinery and i need to hook up all 60 of these using truck stops to produce the pure iron recipe
centralising resources like this is usually big PITA, wouldn't recommend ๐คท
Believe you me, I know, but I am running a world where it's as little intrusion of buildings as possible, for a new perspective on resource transport for me
so I kinda have these mega structures fed by trucks, and I'm only allowing one train stop location per biome
Im gonna assume its the resin at the top thats to blame.
Have you check some of the fuel refineries and seen of much resin is inside them?
nah i fixed that
i jus afk'd and came back LOL
forgot to connect it back to the sink
How long has it been since you did that
about 30 minutes
this is it fixed
still the back 2 are always lacking on fuel when the ones infront are at 50
Probably an incorrect pipe connection
fixed tho but i dont think that was the problem since the upper gens still go throught he same issue
Its gonna take time
If you keep messing with it the n the fuel drains again and it will have to fill yet again
You got mk 2 pipes here, its not a pressure problem
Angling it wont make it flow any faster than it goes now
when i had flow issues to the generators at the very end, i turned them all off and let the pipes fully saturate. That seemed to work and I didnt have any problems after that
In this case it may work. But if the issue comes from elsewhere it may only hide it
if there is a hidden problem then it hasnt made itself apparent in the last 100 hours ๐คท
is 100 normal packaged fuel enough for a drone to travel any single trip on the map?
is it considered "safe" to feed gases into machines from below, or should i always do it from above with those too?
yes, gasses are not affected by headlift/gravity
hell yes
if it still doesn't work re build the pipes entirely, from the images the pipes aren't flat and there's some up and down with them. Which can cause issues
Ok my brain is not working for this. Im trying to get 10 200% oc refineries going into 10 blenders making 1600 fuel per minute. How am I supposed to supply the 1600 water if the max pipe is only 600?
By running more than one pipe
3 to be exact, 2 with 600 and 1 with the remaining 400
Gotcha. Figured the answer was right in front of me. Thank you
can I do a manifold type thing with pipes? been a long time since I've played and I remember that it sometimes would mess up without valves a long time ago
Yes
but valves will generally cause issues or do nothing
you technically can, but manifolded fluid inputs misbehave a bit and manifolded fluid outputs misbehave a lot.
You can avoid most of the issues created by not going near flow rate limits, as fluid self balances when it can flow around. For example, building for max 300/min out of mk.2 pipe, which can flow 600.
With some tricks like using mk.1 pipe for individual machine inputs/outputs, having manifold feed pipes above machines and manifold drain pipes below them etc you can make higher flow rates work with manifolds, but sometimes (e.g. turbofuel generators at 100% on a manifold) it's just gonna stutter and average at most ~550/600 no matter what you do. Nobody has been able to make these work even with said tricks.
It's kind of a mess and i generally recommend using junctions for even splits/merges rather than as a manifold where practical, and maybe sometimes splitting a pipe into a few smaller pipes (like splitting a 600/600 into three 200's) and then manifolding those, rather than manifolding the maxed pipe directly. That works massively more reliably because it's essentially manifolding a 200/600 pipe with their +200% flowrate headroom, it's not affected by anything upstream of that. They can tolerate the manifold stutter/sloshing sometimes and just catch up later, but a maxed pipe can't do that (it must flow at 100% rate 100% of the time).
Another reason to avoid maxing out pipe throughput: There is a bug when you load the game which interrupts fluid flow, and causes a flow shortfall. If a pipe is not at max capacity, during the flow interruption some fluid just collects at the source and then it flows through later and catches up. If a pipe is maxed, it won't self correct and can cause issues for 20mins+ after loading a save. Best use at most ~90% of a pipe's max flow rate to mitigate this bug until it's fixed, that way it will quickly fix itself within a minute or two if it causes any issue.
you absolutely don't need to try to load balance fluids, it is insanity and no one should tell you this.
There's very simple and reliable methods to run 600 flow pipes.
with very basic info, you can build reliable high flow pipes.
@celest rune
so in this example it's 22.5 parts per min on both ends right? a decimal
but per cycle it uses 3 ingots to output 3 beams.
it's just that the cycle is 8 seconds, so if you look at it over a full minute, there's a decimal
ohhh
simple right? ๐ fear not the decimals. I know it can be tough. I've taught maths to kids before
i- idk how to take that-
I'm not saying you're a kid xD it's just a common 'ahh decimals' in my classes. Some people just are uncomfortable with them and I suspect they didn't have very good math teachers
decimals are just numbers with their hats at a different angle
people say im good at math, but when it comes to fractions and decimals? count me tf out
orly? just kinda blank out?
huh-?
like when you see fractions and decimals does your brain just kinda stutter a bit trying to process it?
yea
Could just be a learned reaction. Did you ever do maths outside of like highschool?
but mostly it comes easily to you otherwise? ok doing mental maths?
yea, mostly
that's pretty common. If you've been comfy doing mental maths and get thrown decimals and fractions it gets weirder just because you have to keep in your mind multiple steps. Most people who can do mental maths can't hold that many numbers in their head either. And if you've been going easy with maths until then you probably haven't had to work that hard ๐
fortunately you have paper for fractions and decimals. And with decimals ... well there's really nothing special about them and you can just use a calculator
with fractions though being comfortable knowing how to do it on paper and coss multiplying is really important. If you do want to get over that hump I'd ask your teacher for some advice. Maybe a bit of extra work.
this isn't at all coming from someone who coasted through school w/o doing any real work until year 12 and having issues later btw >.>
I'm not that great with it ๐ Mostly tought chem and some physics. But they always need peopel teaching maths classes
Happens a lot with sci teachers
But yeah stick with the trig and get some extra work sheets, not only is it good for just critical thinking skills, which are really important and useful for ... everything. But any maths later on you need to be able to manage fraction bars comfortably.
anyone got a handy 3 to 4 converyor diagram or screenshot? im strugging to visualize
just split each of the 3 into 4, merge 1 of each
or the sane thing and use what's on the belts and have over flows at worst
what-
3 to 4 belts evenly distributed assuming you start with un even amounts
split each 1 into 2, split each of the 2 into 2 again so you have 1 to 4
after doing this to each of the 3, take 1 of each and merge them.
you have to do this 4 times and you wind up with 4 belts
or you can just clock machines to consume what's on the 3 belts in the first place which is easier
or you can just clock the output machines to put the right material on 4 belts in the first place
or you can just use over flow each of the 3 belts to a 4th - since you'll have extra on the 3 belts and it'll eventually fill up the systems they feed and over flow to the 4th belt
but some people don't like using clocking or over flow and like large complicated belt balancers
anyone using satisfactory modeler and manual calcuation? I can't seem to get it to work when setting part limits
try their discord?
The best advice I can give is to not use "Part limit" on machines for starters. Use only for miners, Oil extractors, and resource wells.
What's wrong with "part limit"?
In Manual mode, limits are required to determine splits. Part limits, machine number - they're the same thing.
Has anyone here ever looked at computing the max feasible power a Satisfactory 1.0 world can generate? Wanted to verify my results and see if anyone else got the same numbers
I spent the past day or so writing an LP solver, optimizing for the following constraints:
- Maximize total power (not net power);
- Everything is overclocked to 250% (saves on FPS);
- Everything (e.g. particle accelerators, quantum encoders) are set to their maximum power draw;
- (Obviously) everything has to be physically possible (produce more power than utilized, produce more items than utilized)
- The system can have no non-sinkable outputs. E.g. no processing plutonium waste, since that will eventually back up
But I got some odd results back. The final result I ended up at was 13.728 TW (terawatts). This is with:
- 10 Alien Power Augmenters, all fully supplied with 5 alien power matrices per minute each
- 223.71 nuclear power plants (uranium fuel rod)
- 515.83 fuel-powered generators (ionized fuel)
- 2,634.12 fuel-powered generators (rocket fuel)
- 263.94 coal-powered generators (coal)
- geothermal generators (9 impure, 13 normal, 9 pure)
All running at 250% OC (except for the geothermal generators and alien power augmenters of course)
Recreated this in satisfactorytools.com - It is a feasible configuration.
https://www.satisfactorytools.com/1.0/production?share=QAidLExiESmDx0ubIplY
What I noticed was that the solver had almost always opted to avoid using Plutonium Fuel Rods for power, and instead just sunk them in the AWESOME sink - Supposedly, the amount of resources that recycling Plutonium (into Ficsonium and etc) requires cuts into the Uranium, and results in a net power loss.
I tested this by setting my solver to disallow AWESOME sinking of Plutonium Fuel Rods - It ended up with 11.514 TW (losing over 2 TW of power). The solver decided that uranium was too expensive and not worth the cost, and shifted to only generating ionized fuel/rocket fuel/coal.
Was curious if anyone else had done this, or was interested in verifying my results - can send the code if anyone's interested in checking my work ๐
Are you perhaps setting more limits than required and introducing a conflict? The help says any conflicts are arbitrarily ignored which means you won't get consistent calculations.
max-world ficsonium needs way more SAM that we realistically have, hence why it's not often preferred by solvers.
(and yeah, Tools can't do things like these yet, but maybe in the future ๐ )
ngl, i was hoping for someone to tell me that i was completely wrong ๐
feels unfortunate that plutonium/ficsonium isn't optimal. for the fact that it takes so much effort, i would have expected it to increase the numbers just a little
part of ficsonium's value is clean (non-sink/non-waste) nuclear
if you don't find that valuable ("objective" solvers usually don't ๐ ), then yeah, you won't really be using ficsonium
Everything (e.g. particle accelerators, quantum encoders) are set to their maximum power draw;
why not average draw?
for the power feasibility constraint, ideally i wanted to get a set-and-forget configuration. so i marked setups that could theoretically over-draw power as infeasible
i was calculating for maximal power generated, though, mostly because net power varies so much and you can't see it on a power pole easily
i am hoping to try building this at some point ๐
also kind of surprised despite that, power consumption is so low. i guess it makes sense, you're optimizing for maximum total power - this is way more than the average player would ever reasonably use or need
I mean if you're producing max power, then power draw is irrelevant to you anyway I guess
I think realistically you won't reach over 2TW consumption, unless you try VERY hard (e.g. spamming things that consume power like jump pads)
i found on github a while ago an optimizer (i think similar to mine, it used the scipy library for linear programming which is faster), but that one was solving for maximal awesome ticket production. my guess is that the consumption there is much higher
practically even a 1TW is more than most people would use
it's not, because that one will optimise for lower power costs, as power cost = resource cost to make power = resources not being used to generate sink points
kind of curious what the maximum feasible power consumption is. think that's more of a space constraint problem than a resource constraint problem though?
like you could just spam up cyclic packagers/unpackagers or lights. your FPS would be the limiting factor there tbh
infinite, just spam things that don't need resources to use power ๐
jump pads f.e.
and the biggest constraint there would probably be object limit
for those curious btw, here's the results and full recipes list in a text file. 13.728 TW produced, 1.248 TW consumed
(if we ignore that, then yeah, space, or rather FPS ๐ )
I got 19.11 TW if storing waste is allowed
https://www.satisfactorytools.com/1.0/production?share=TjtRP9MqgenXfYf82uG7
Or 15.32 TW if it's not
https://www.satisfactorytools.com/1.0/production?share=zZ6RuXK8agDkyzSCoVzj
44 manufacturers for 780 quartz crystall god damn it
I suggest you use a good calculator instead of SCIM
It might save you hours of work
I use http://satisfactorytools.com/1.0/production but literally anything else will also be better than SCIM
I suppose satisfactory-calculator's calculator would actually be SCPP, eh? :D The Interactive Map itself is A+; just the solver which is quite subpar
Just change it to SIM ๐ leave out the C
yeah i do use satisfactorytools, i wanted to quickly check how much ingots i would need
Isn't sftools way quicker? ๐ค
@languid laurel, so yea, 20 blenders, 90 (technically 89.04~ but just go 90) assemblers, you'll need limestone, water and nitric acid as well, so you'll need to build enough blenders to make sufficient nitric acid, some of the water bi product from the dissolved recipe can be sent back around to nitric acid production (use a valve), send the rest to coal gens (enough to cover it all, it'll be 88.8 coal gens, so go with 88 and see if you can package the slight excess for sinking).
You'll need 2,025 quartz per minute.
3,375 limestone per minute
2,000ยณm of water per minute
1,000 more lime stone (for dissolved)
2,400ยณm dissolved silica per min
200ยณm nitric acid per minute
2400 more quartz (for the refineries to make dissolved silica)
40 refineries
If my math is correct (this was all done quickly), this should be all you need without getting too specific..
20 blenders, 90 assemblers, 40 refineries and 88 coal gens to use the excess water bi product
This should yield 10 thousand silica per minute
@hollow timber Nikolai kindly did some maths if youโd like to use it
Any specifics is just further refinement ofc, that comes when you start building
Thx on okzexs behalf
Ah yes, I pinged the wrong user lol. Thanks soul knight ๐
The other bi product is quartz crystal, thats gonna be, a staggering 3 thousand per minute.
I'd reccomend turning them into pink diamonds with coal
(offtopic but why so many people misspell byproduct as bi product?)
It seemed more natural to me
nowdays everything is bi I guess
I see the issue though
I am, personally, Bi so
so your byproducts must be as well ๐
๐คฃ
I honetsly never just spelt it as "byproduct", I did technically fail English class lmao
I did better in math's, physics and metal work
Weird I was spelling it biproducts too
perhaps i is more resonant letter than y thus is more appealing to the brain since more resonant letters cause more brain activation
could also be freudian slip
For me, a Freudian slip is more likely
I wont say us Kiwi's are the best at English, but we are better than americans (i hate the English language)
I just added Freudian slip to my vocabulary and I will use it to sow seeds into my enemies minds (somehow) (and when I get enemies)
Ha, cool
Yea lol
Dude should build a few blueprints though
If he has mk3 designers, you can fit 4 blenders into 1 blueprint and about 5 refineries
the best one is "yea and its bcs of ur mother" ๐น
Yh I need to use blueprints more but I donโt have m3s :((
An effective blueprint is 4 refineries in a mk2
Iโm sorry i donโt get that reference:( too uncultured
Inquiry.
After unlocking Solid Snake Ingot, should I offload smelting to dedicated facilities and import ingots to my factories, or should I keep everything in-house? Is it viable to keep smelting faculties separate?
solid snake ingot
I said what I said.
as answer to your question - personally I would build every new factory from scratch and not try to centralise ingredients
So smelting in-line? Gottem thanks.
keep it together
the only times where off site "smelting" should be considered is going for pure recipies or all map conversion build (bauxite for example) since its easier to keep track of everything but its rare and in most cases on site is better
as of solid ๐ ingot: ๐ซก
i think i will do crystal oscylators
if i have a water tower, does the pressure/momentum carry on through machines? or does it only apply to that specific pipeline
pipeline specific
What are kiwi
People from New Zealand
isn't that a bird/fruit? ๐
bird/fruit
Best way to crank out some tickets?
spelevator parts, a lot of them
sink complex parts
Any specific ones? I am done with project assembly. Just looking to get the golden nut
tpr/bwd are the highest point items in the game i believe
well whatever is easiest is good?
so basically over flow from what you're making now
i think biochem sculptors could be good becuase you can make more of them easier? idk it depends what you either already have being made or which you think works best for you
i dont think pasta is worth doing though? could be wrong
I was wanting to make a factory for cranking out tickets lol
To give myself something to do post project assembly
practically all the base recipes double the point value of ingredients, so as complex part as possible gives most points
slooping max oc biochem sculptor might not be a bad idea but i never went for tickets
biochem in particular because it has the higehst output of any of the phase 5 parts (i think its tied with ai expansion servers but slooping those is spooky)
make a personal project with a planner ๐ https://www.satisfactorytools.com/1.0/production
https://satisfactory.wiki.gg/wiki/AWESOME_Sink heres the page for points per item as well so you can compare
Official Satisfactory Wiki
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...
Thank you thank you. I will get to planning
these are probably the main ones youd consider
Geez.. the BWDs tho
maybe singularity cell as well since 10/min so it doubles the amount of points you get from 1 pasta (roughly)
hoverpack: I definitely belong here, nothing wrong with it
Dang.. so using alt recipes affects the ticket outcome huh?
yeah
well, kinda
the item will always give same amount of points, no matter how it was crafted
it's just that if you use resource-expensive recipe, you're "losing" on potential point gain vs a resource-cheap recipe
for example there's a few recipes that can reduce the total resource cost of Heavy mod frames by like 70%.
so you could make more from the same if points is just your goal
if you're looking for "most points I can get from X resources", you're basically asking "cheapest way to produce stuff in terms of weighted resource values"
That makes sense
Is this the best way to get the most bang for my buck?
Sorry about the mess lmao.
Actually, I may just split the polymer resin.
don't know what you mean about splitting the resin but you want to use it for residual rubber in the recycle loop https://www.satisfactorytools.com/1.0/production?share=kKoRs8WsNwgLGlMhuuEA
however I'd make 2 plan and factories independent from each other
1 that has the end poitn of rubber
1 that has the end point of plastic. Simpler to build
I was also kind of thinking that, but wasn't 100% sure.
I may tear down the old power plant, since I am using a rocket fuel plant elsewhere. That way I can easily tap into the resources there.
there's no single right answer to that part - but I find it easier to design. Both with numbers and if you like anything vaguely aesthetic
I try to keep things looking pretty, but inevitably it winds up a mess.
main thing to do about that is plan each individual section out, layout the foundations in the spacings you want and plan for space for logistics ๐ it's just practice and planning ๐
Oh definitely! I'm getting a bit better at that. This is my first playthrough.
yup! just assume you'll get better every time ๐
Mhmm! I'm definitely doing another playthrough after this in a different starting location.
starting location doesn't matter much on that front. You will eventually spread out anyways.
but just having different scenery can be nice ๐
Yeah, but I just like to shake things up.
This is GORGEOUS
Thatโs so cool Iโm getting subnatica vibes
thanks the both of you ๐
Im trying to make almost a manifold but for liquid and it seems im struggiling with flow rate, some plants are getting little to no water but my extractors and buffers are filled up ive tried pumps but they seem to be plain not working
yup simple solution to this one.
how much water are you tryign to move pm?
how much water can a mk1 pipe move pm?
Oh I think I see I'm, producing 360 but these pipes can only move 300 at time?
!wikisearch CG
Official Satisfactory Wiki
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
these diagrams show some very convenient layouts for what your'e trying to do ๐
If I do 4 of the bottom one do You think I can fit it in the one basin south of the swamp?
4 groups of 8 you mean?
this is just a variation on the 2nd diagram
yo ucan save more space and build taller if you plan for more floors too
Yeah I do wanna also use that lake for oil because theres quite a few oil deposits there
way easier than going halfway across the map or just entirely across the map for oil
seems reasonable ๐
oh also get rid of the buffer - the ydon't help and will often hurt
Alright
Took me a min to get to my coal factory but everything i have is Mk 1 pipes
and the way I have it set up is kind of weird but I was honestly winging it hoping it works and so far it has
I have two sides and there both a little different the only thing about them that's the same is the settings on the pumps
I changed the settings on them to a different speed thinking it wont waste as much power but once again kind of was winging it
ok on this side, you're feeding 240 into 225 thats fine, but get rid of the buffers, they don't help and just wrekc flow
same wit hthe other side, remove the buffers, down clock 1 or 2 gens to like 50% and let the system flood
and disconnect the 2 groups of 5 on the right.
if there's no mechanical reason to connect fluid systems, don't connect them
I see got it ๐
!wikisearch CG
Official Satisfactory Wiki
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
also you may benefit from these convenient layouts
uses 1xmk2 belt of coal, exactly 3 extractors.
also when u say set them to 50% do it to all the pumps yeah?
no jsut the coal gens
if your gens use less water than provided, all pipes and internal machien buffers will fill
and full pipes are happy pipes.
you get less back flow AND it's a good way to trouble shoot the system
that's super helpful I didnt know 3 pumps can power 8
since if you start off with a full system and it starts emptying, you know you have a problem
360 water provided, 360 consumed ๐
the main take away from the diagrams is that you need at least 2 input points for the water
How much POWER can I make out of one impure uranium node if I don't do plutonium only uranium fuel rod
stick it in tools ๐ https://www.satisfactorytools.com/1.0/production
depends on your recipes ๐ but I think it's more than that
90gw if you use the alts
Huh?
7.2 rods from 300 uranium
Oh yes
That's seems pretty easy too
It's just a lot of water to manage and a lot of waste to manage
not so much ๐ you could easily store it too.
build the reactors over water
you also don't need to build the rods in the same place you burn them, you could drone the rods to the ocean if you want
or even a moderate lake.
36 gen that takes 240 water /min
So around 72 water extractor
I'd OC everything to 250%
How can i make a balancer that with 4 i/pm divides equally to 10
?
all recipes are useful - if you don't think you'll use one of them in your next factory, reroll or pick at random
look up 1:5 load balancer, make it 1 to 10 by dividing the 5 in 2 each
or just do a gd manifold like a sane person
also you'll eventually be able to obtain all recipes
Absolutely terrifying model I made for finishing Phase 3 in Satisfactory Modeler
This is gonna be a big task
which one?
i've got 14 hard drives with no rescans left and the top one with 1 rescan in the mam. another 1 or two in my inventory
as always, pick whichever you want
there's no "good" or "bad" recipes, only recipes you personally like or don't like
and you can get all recipes anyway, so you can't lock yourself out of some recipe
if you don't know, flip a coin and pick one
unless you know exactly which recipe you're looking for, at that point you don't pick recipes so that more are kept in MAM and you won't get those for next rolls
but otherwise just pick any and experiment with them
that's what i did for diluted fuel and sloppy alumina
yeah, but if you don't know and aren't looking for anything specific, just pick whichever seems good to you or whichever you may use in your next factory
alts usually do interesting things when combined together as well
so usefulness of a single alt is hard to quantify
yeah if i ever get to that. i`ve spent over 100 hours just on redesigning my heavy oil/fuel factory alone xD. So my biggest problem is actually deciding on things and how i want them to look
personally I'd start with building functional things and then do visuals once it works ๐
and once I build a factory, I never touch it again, if it works, it works
yeah i did it the other way around. and now i aint got space for stuff. or have problems with fluid jank since i got my heavy oil ref on the bottom floor
but basically you mean just go with it and then pretty it up later
@wind spade right?
yeah
Not enough power shard unfortunately and don't want to hunt slug rn
Charcoal is useless
for you
Because YOU use it ?
I don't (but I don't play the game)
other people use it
you can make temp ammo factories with only biomass and SAM.
or just cut out coal from an ammo factory
also bio coal - make uranium rods from pigs
and sam only
Pigs?
kill pigs for meat
turn meat to protein
protein to bio mass
bio mass to bio coal
mix with SAM ore to convert and make a whole chain entirely from pigs and SAM to make uranium rods
Pigs will lead us into a new technological age
re: your #screenshots image - I'd heavily recommend to not use fluid buffers anywhere (apart from train platform buffering)
at best they do nothing relevant, and at worst they break your systems
So I made this stackable blueprint for my rocket fuel plant. There's a pipe going vertically in the pillar. Would you say it's gonna work fine? Or would I need some kind of looping? I guess either vertical back to the pillar or 2 extra pipes on the sides.
might be ok? I'd probably keep the pipes to like 300 flow if you do and mk1 pipes
it doesn't have a loop and you have a lot of branches. Might be wobbly
What would the benefit of using Mk1 pipes be? ๐ค Less chance of generators at the top to be underfed?
lower flow pipes have less back flow issues
and you can get back flow issues when you have branches like you have on each floor there
so you're probably better off having smaller but more sections of generators
lower flow pipes are a lot more resilience to less than great pipe choices
Tbh even if I used mk1 pipes the full pillar would be 504 meters tall without overclocking ๐
yet another reason I wouldn't touch rocket fuel for power
How so...? I mean sure, I could probably go straight to nuclear, but I don't really care about doing that yet
I mean you can finish the tiers with just diluted fuel really easily
and if you want a ton of power, nucear is more interesting , compact and really not hard
its just more but smaller steps to processing it
I'll probably do nuclear later anyway for fun
if you want. I surely wouldn't do a massive RF system now then
Meh, filling up the crater lake with generator pillars just sounds like a fun thing to do
fair
Rocket fuel will usually be fine as long as you stay away from using a full mk 2 pipe.If you do use a full 600/min it would need to be split up equally first.
So if you wanna use 600/min rocket fuel as single pipe would need to feed 2 towers of 300
If you dont go for 600/min but like 540/min then one tower can work
I went with mk1 pipes after all
So each pillar will get 300m3 through the center pipe, but I also added 2 side looping pipes just in case I guess
The math dont Math
Looks like it is not connected to your greater power grid
no that sure, my mine grid is about 16GW
but the 0,1 MW in consum dont work with the 0 max consum
The game rounds all the time. Sometimes it doesn't get it right.
Okay
Deep in options there is a way to show true numbers i believe.
possible
Personally I've been okay with rounded numbers as I find it good enough and rarely have issues.
If I have a train to move products. What's the best place to build a computer factory?
near resources it needs
Am i doing something wrong or is there a reason why the circled packager always runs out, when the one to the right always fills up to the top?
The outputs are fine
Is that diluted packaged fuel build?
ya
How many Normal Modular Frames should i do for just Uploading and Overload?
Im building new my Old System with Iron and am thinking how many Should i do with Iron Plates, Iron Rods, reinforced Iron Plates, Screms to just put in Buffer and Upload and Overflow. Can someone Assist?
if asking i do it with 300 Iron Input
But 300 Should be enough for Doing just Storage.
1 end machine of production, if you run out later then do it again
personal use? if you have a reg storage in front of hte depot you could probably get away with 2-3, it builds up fast while you're exploring
When it comes to smart splitters, will 'overflow' also take items that cant necessarily go through an output that has a selected item? or will it jam the conveyor
Thanks captian obvious 
It's pretty awesome when you get power to be 100% efficient and not fluctuate
use a planner like https://www.satisfactorytools.com/1.0/production to decide on your resources you need
then look at a map or radar towers or scout around and edit recipes as needed
there's no single best location to do anything in the game, it relies on too many variables plus subjective things like how you like to build
that's why asking what is 'best' without being very specific won't get you the answers you need
this isn't factorio, it's not a solved system.
Well, can't really tell you anything better, given how many options are there for recipes and hemce different resource requirements
I found a place. I'm in the sand hills . Oil, copper and gold right next to eachother.
I'm only phase 3 and don't have all the hard drives. Just mam and basics
highly recommend going on HDD trips ๐ they are a game changer. Hell with the right alts you can make Super computers just from caterium and oil
or really expand on silica and crystal mixed in to stretch out the production line if you want a ton of them
Once I get that far. I'm only at phase 3
sure but you can also do computers entirely from oil and caterium ๐ and stretch things out wit hsilica and crystal ๐
there's still plenty of useful alt recipes in phase 3 (i know because i'm in phase 3 atm)
tons of alts great at phase 2 too
also isn't supercomps on phase 3
I'm not playing on PC
78 caterium and 83 oil = 10 computers pm!
you can use a planner from a pad or phone. Though a bigger screen helps
that's insanely efficient, what the hell
right??
I'm doing soomersloop for my space elevator parts. I'm like 48 hours about to be at phase 4 
there's also this path , which is more complex but uses less 'valuable' resources depending on your needs https://www.satisfactorytools.com/1.0/production?share=gQaH5NARfucSsZpwAT3l
for 10 comp pm
But I'd probably only do this for a very large demand.
it's so mind bogglingly little resources consumed
I could reduce it further with pure copper and pure iron but I get annoyed at those recipes
do you start planning from the end or from the start?
From the end, always
those recipes are awesome but inland water resources is quite scarce
don't need a tooon of it. And yo ucan find lakes ๐
but yeah from the end point, then I swap recipes in and out. I know the recipes quite well so it's fast
the nearby lakes to my base already have a ton of water extractors so i would need to pipe from the larger lake but it's further
nice
Use the whole map ๐ spread out! you'll find great spots
but a system that needs that many resources will probably need to import 1 or 2 no matter where you are. Besides the swamp
I have hyper cannons to go all over the map super fast. My biggest launch is 17 boosters lol
I could cut out Limestone and Gas though.
we agreed to only produce materials at the nearby vicinity of the hub for this run, it's supposed to be like a megafactory but it's currently more like a city
though power production is able to be seperate, which it is
then you'll need a lot of imports anyway
indeed
cutting out gas and crystal https://www.satisfactorytools.com/1.0/production?share=gYTyhQ7ney2koQHx4ggT
and limestone'
interesting
there was wasted silica in the last one which is why the crystal dropped
but I like the purification line
could i have perhaps saved some resources while building the fuel rod plant? (ignore the red marker, it was for marking which ones were finished)
well tools spat this out
not sure why the bottom iron used normal instead of pure
you might be able to compare it more easily
I hate reading modeler
i have not the slightest idea of what those numbers entail
well your plan seemed to output 16 uranium rods pm
this is the base resources for a 16 U rod plan pm that tools spat out
and a link if you want to follow it ๐
ah
seems like for most materials my factory has a little bit less consumption except for uranium and sulfur which both has an intake of 1320
oh nevermind, that was including the recycling plant
the chart for the whole nuclear plant is horrible
So basically you agreed you don't like yourselves ๐
we tried to be more organized this time, our previous worlds had materials scattered across
That's generally the more recommended approach
though organization isn't as prevalent with the advent of dimensional depots
To have factories near nodes all over the map
we was not aware about that when we decided to do this
And just put output to depot
I mean anything can work, it's just that megafactories are often tons of planning and logistical headache to get "right"
we did not know that dimensional depots existed when we made the world either
Putting order into things can greatly help :P (especially for those trying to look at the graphs you made to try helping you out!)
it's a bit outdated and i did not make it (my friend did)
Uh... Ok? 
I have a train line that takes 14 minutes to loop, how do I know how many trains I need running on it?
through absolutely zero math and pure assumption, 6
-# just one per terminal
Caterium pickup 1 brings 1200 caterium ore to the 1st carriage, pickup 2 brings 1200 to the 2nd, pickup 3 and 4 bring 600 each to the 3rd and pickup 5 brings a further 600 to the 4th cariage, with 1 stop that offloads all the caterium for 4200 Caterium Ore over 4 carriages
I could just spam trains until it looks good enough but is there a method to knowing how many trains need to be on a line that doesn't rely on guesswork?
check how many caterium you need per min, and how much the train transports and then add the amount of trains that you need ig
one train, see how much it can handle, add more until you know
though if you're doing more than two stops, I'd rather have separate train lines that each has two stops only
is it Meta to Upgrade everything in the mercers Spheres?
wdym by that?
like upgrade all the depot stuff? sure, go ahead, there's enough spheres for it and to have comfortable amount left for depots
what even are the upgrades for the mercer spheres, dont think ive ever done them
Upload up to 5 Stacks and Upload speed up to 240 a Min.
huh, maybe i should use the depot
it's a pretty good replacement of central storage
Im working rn on it to Upgrade all my Old Factorys with Plates and still do a Central Storage.
I like the Look of just having a Place where everything is
eh, I wouldn't touch old factories
can you pull from the depot anywhere or do you have to be at a depot to grab from a depot?
you can pull from it from anywhere, but only manually
it's not meant for automatic production
oooooo, ive never tried to use them before
Yes anywhere. If you dont got Items in your inv you can also just build from the Uploaded stuff
Orange is in the Inv and the Purple in Uploaded stuff
ohhhh
You can just hook them up to any Storage you gotl.
thats cool
The storage containers are why I always upgrade the upload speed first
Thank you both for the crash course in the depot <3
Your Welcome
<3
The storage containers should practically always be there
Though I'd do one per item only and maybe even just the small one
I did 2 bc i can and it just makes it feel even more Secure of how fast the Upload speed is and how Slowly i make these. I mean like slow... I do 6 Modular Frames in these and 6 Reinforced iron plates at the End.
How much Power Storage you guys got in your System? I kinda get Addicted rn of the Batteries and got 20K MWH in.
Battery Power Storage
I generally have essentially none on my "main" grid. If I'm feeling in the mood to make backup systems, I'll occasionally construct some offline Power Storage which is sufficient to jump-start its associated power plant in the event of a widespread trip (ie: just enough to power the extractors/miners/machines that the power plant needs for an hour or two)
Other than that I pretty much only ever use them to disable mob spawns which are too close to busy vehicle paths and such
Why you talk like you had 3000 Hours in the Game?
None. I don't find it needed at all
Nothing wrong with constructing backup systems even if you don't intend to ever use 'em, of course. :D
Like I still occasionally do that offline-power-storage thing even though I've literally never tripped a grid since Update 3. :P
I just use power priority switches. So if I blow a fuse my power systems stay active and I can work on power in peace
I also have none but thatโs because I didnโt know it is a thing and I prob wouldnโt need it
I mean, i just had a Problem that all my Power making just Turned off bc i changed something in the Old Power System that was like not very Overlookable. The Power Storages helped me a lot.
Yeah, PPS pretty much obsoletes every other emergency solution
Though I've actually not used those for awhile 'cause I got sick of the hoverpack bug
Didn't know there was a hover pack bug. Lucky me
If I was struggling with power I would just sloop my rf blenders (ik I should be doing it already but I forgor) and double my power
Can happen with regular switches as well - basically if your hoverpack switches which grid it's taking power from, one of the grids will briefly all go into idle mode
I just found a Space where i can Spam them so i just did.
Wow never knew that
(I forget if it's the grid you're going to or the grid you just left)
Ah, that explains why I haven't experienced it. My setup avoids that issues
They use Mercer spheres ._.
No
Oh mb sry
Its just the to do list
Mb lmao
Its the next Upgrade i put on it. XD
Didnโt know you could add mam researches to todo list that wouldโve been handy earlier
XD
Yeah, i added all Depot stuff at the Beginning of the World to the todo list and now im Almost done with it.
Rocket fuel supremacy
Yeah, i got confused when they still wanted to use the Normal fuel and i had the Turbo Fuel in my Inv i wanted to use.
Love rocket fuel just got it last week
Had to struggle for like half an Hour how i do that
Isnt like Ioniced Fuel the best? I heard something about that
Ah there we go, that's the video I was looking for: #screenshots message
I thought it was to do with what slot in your inv xD
Im currently using diluted packaged fuel. Ill likely just sloop a line and turn that into rocket fuel for personal needs
Ionized and liquid biofuel have the best usage time (ionized is better but u need to automate power cells)
You gotta grind up power shards to make it.
I just looped my fpgs into a packager (which prob causes sloshing but idk about gases)
HOLY F
Me too. Like Minecraft Arrows
Ya @cinder silo has done some crazy shit.
also kMWH GWH ๐
best for what?
Jetpack
It is but itโs a lot more difficult to make
each fuel has different priorities and depends which one are you looking to maximise
This is him too all the maps bauxite factory
Thatโs very impressive
I thought Biofuel is like the same as Normal Fuel. Only just "better for the environment" (that we dont want)
Nah it has the same usage time as ionized but doesnโt launch you as high up as normal fuel I think or smth
But I donโt think you can fully automate it but I could be wrong
They have diffrent feels.
True this too
Ive gotten comfy with rocket fuel and tapping jump while using it
WHY DOES HE ALWAYS DOES SUCH A CREEPY MUSIC UNDER IT. ๐ญ
To contrast his winning smile and sunny disposition
Those m6 belts look sooo nice
I wish we could skin it. Sometimes I don't want the futuristic esthetic
I think you can reduce the glow with swash brightness
Its all good. I usually nudge things into the belt to reduce the glow and change the vibe
Like the metal pillar frame thing
Good idea ๐
Im not sure when but at somepoint I became okay with clipping for decor sake
Oh god I almost forgot about that place.
Familliar bauxite processing plant ๐
I can re-record video without random stuff in the background, but that does mean I actually put effort in rather than capture a clip on the fly when I'm just playing.
Im scared of you.
๐คทโโ๏ธ
Build a power station like this one #satisfactory-experimental message , feel better ๐
Are these Refinerys or Coal Generators? Im confused
Fuel Gens
How do you get so much Oil?
Refineries & blenders on the bottom floors, all the oil is from the nearby wells on site (blue crater)
Honestly that many fuel gens isn't even really surprising. Fuel Gen Spam is absolutely a thing
Which is part of why I would still prefer nuclear to Rocket Fuel, if I had to pick just one. :)
That place also puts out 4800 steel ingots using the byproduct from the blenders.
This is i think the most i was able to do.
The full nuclear chain is more complex, yeah, but I tire of fuel gen spam pretty quickly
(and yet I don't mind the Pure refinery recipes. Go figure!)
I didnt got nuclear Yet. But im hyped about it.
Next video should use https://www.youtube.com/watch?v=ugIfnMklciY
band: nurse with wound
album: salt marie celeste
year: 2003
genre: drone/experimental/dark ambient
track:
1 salt marie celeste 00:00
There is really no need.๐ฅฒ
I instantly canned the video playback due to ad, I do not allow ads.
Or maybe Deathprod's Morals and Dogma
You want some creepy background music, I got some creepy background music for y'all. :D
oh, heh, sorry -- just picked the rando first hit. :P
Yeah, my Pi hole blocks ads, and also blocks adblock blockers thanks to scripts.
How much time did you guys had until you did the Supercomputer and Radio Control unit?
But apparently I need to add stuff to pihole so they don't get passed through discord it seems ๐ฅถ
I kinda dont want to do it and try to do anything else then these
Unfortunately NWW's Salt Marie Celeste doesn't appear to be on their bandcamp. Ah well! Gotta be in A Moodโข for that one, but it is so delicious if you are
This is a really ancient clip but shows how I dealt with computers, super computers and radio control units under one roof #design-and-architecture message
Originally a soundscape constructed for installation in an art gallery which was focused on the ship the Mary Celeste, later reworked in album form. Essentially meant to evoke the feeling of being a ship slowly sinking into the sea. Glorious stuff. :D (Though I'm wandering far off into #off-topic-general territory so I'll shut up)
Your just showing me that i can even less bc i also really want to learn designing but just dont do it bc i also dont want to rn but still wanna have the Skills
The idea behind the place is to use smart splitters from single feeds, the assemblers on one side produces computers, the machines on the left use them and the excess from all of it passes through to be sorted later.
Adblock rule updated, got it playing now.
and this is my newest Factory with newest recipes. (I understood what you ment)
Tbh I do like vaulted ceilings, something I mostly try for as it offers so much space for adding stuff or changing where the belts lie down the line.
I don't recommend mixing every belt, only those with enough throughput to handle all of the items that group of machines call for.
Idk what you really ment but i dont like my ceiling.
I was referring to the height of the room itself.
I more like short Factorys. They just look Cleaner.
This is an older example of the outside of one of mine.
I tried to mix the glass with the bones of the structure itself to add a kind of flourish.
Yeah, but my thing about these that it missing lights. But i cant really use light or just dont like them bc they feed of my Frames.
This is an open example of how I deliver electric to the individual machines before the roof is constructed.
I have a lighting example that would work, but it is a complete pain to build, here's the results.
I mean, i do the Power just completly at the end. I just build and only after everything is dont i do the Power.
The array blueprints are entirely encased within the glass foundations, and slot neatly into a foundation 1x8x8 based ceiling with no projections.
Best part, no actual power needed.
Why do they just look like a Foundation they should add
Each array is made of one glass foundation, two small billboards set to maximum brightness (four for the double arrays) and two metal frame floors.
The reason they look like just a foundation is the billboards are buried within the glass, and the frames are aligned with the surface to force the look.
Looks sick
Clipped out of one of my vids, but this is an example of how I use those lighting foundations.
Along with glass roof sections.
Errrk! ๐ฅถ , I just realised I was discussing architecture in the Math & Meta channel ๐คฆโโ๏ธ ๐ข , sorry folks.
Should i just destroy all of them and see what will work and what will not work? or should i plan for everything they do and reverse engineer kinda what they do?
They are a critical part of the Structur i got in my World. I dont know what they do. they stand there since forever
Smh
Shaking My Helmet 
What tier of power pole is that? They look like mk 1, If they are mk 1 then id say try to upgrade them to higher tiers for more connections per pole
They are MK2
Id say aim for the mark 3 for the 10 connections then organize from there
I got the mk 3 for a long time. Idk what they do there. Its Critical infrastructur and idk if i should destroy then and see what will happen or calculate everything.
Ohhhh, i mis understood could you go one by one connecting them do a more organized power system, like go pole by pole
if you're trying to keep thing organised just stick to mk1s
buy the power socket in the awesome shop and have 1 socket or pole per 1 or 2 machines, built right next to them
keeps things tidy and not a crazy spider web
the higher tier poles become messy really fast
the only time I've found real mechanical use of a higher tier socket is when creating a complicated switch board.
which got made obsolete by priority power switches
Destroyed everything and on a 1 Singular Pole(Fuse just blow 1 Time). Idk what you mean with Power Socket bc i cant find it in the Shop. When you do things right then the Mk3 Poles can look Satisfying.
The thing is. It just got Stuck there bc i rebuilded my Old Iron farm into a New one(Thats why its dark there its more Above.) Where i do now all my Iron Plates/rods/Reinforced Plates/Modular Frames/Screws and upload them
!wikisearch socket
Official Satisfactory Wiki
You can also put the wall/ceiling sockets on the floor with certain shenanigans.
it is not coming up in the search and thats weird
ah 'outlet' https://satisfactory.wiki.gg/wiki/Wall_Outlets
Official Satisfactory Wiki
Wall Outlets are wall- and ceiling-mounted connection points for Power Lines. Akin to Power Poles, they can be used to transfer power alongside or inside buildings. Unlike Power Poles, they cannot be interacted with to view the power graph or reset the fuse.
much cleaner and tidier
need help with math how do i transport only 67.5 of something?
what's your fastest belt speed?
clock 3 groups of smelters then
one group to each of the numbers you need
and only merge those
Clocking and selectively merging machines is your most powerful and simplest tool you have for logistical management for the whole game ๐
thanks
if you had a fast enough belt for all of them you could also have just made all three of the constructor groups on the same belt
but clocking and selectively merging works in essentially all situations
yea im working on getting mk 4 rn just need some stuff
oh it's not critical to have mk4s. And apart from getting more from miners , you can keep belts in smaller groups very easily
it's just sometimes more convenient to have larger groups ๐
I just like the way they look plus itโs easier if your trying to take things a long way
that's fair, just don't need it for the plan you've got ๐
Has anyone found the most efficient ways to make fuel fron oil?
by most efficient do you mean most fuel from oil?
Yes
Preferably them all ranked
oil to heavy oil ALT to Diluted fuel ALT
Or atleast best one for phase 2
Im assuming diluted packaged works fine too?
either works
Imma do some research
oil is phase 3
on?
Just on oil in general
!wikisearch CG
Official Satisfactory Wiki
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
@safe bridge for example these are common layouts for coal gens
you have to look at how much water coal gens use pm and how much each extractor outpouts
ok
I have a unique layout, I transport the water together, and combine them at every water port, let me get on and look for my power plant
i don't know how to give a good overhead pic
photomode helps ๐ you can build somethign tall too
lookout tower might be a good one
that's not a good pic
are you building on the ground?
first step - build on foundations ๐
especially with fluids. Coal gens are more resilient but you want to make it on foundations as a habit
i'm not good at taking pics
even with photomode
the foundations by the pipes right there are there so i can get over the pipes without going round every time
i need a better way of doing things
this is the second floor to my setup
Water comes in from the left, and coal comes in from the right.
how do you get it to look so neat?
Foundations is a start
yes
And use ctrl to line buildings up easily
so, should i scrap what i have, build foundations and rebuild?
I'd say building above the water is the best idea.
for everything?
I took advantage of the lake in the dune forest and exploited the heck out of it, 32 coal gens.
dayum!!!
(which is the photo I shared, the second floor to my 32 coal gen power plant)
building over water isn't critical - depends on your overall design
that seems impossible to me, 32 gens
and you do need a bunch of power quickly. first 32 gens and then maybe 64
i don't have any design
well, start small.
just make 4x groups of 8 ๐
find like 4 coal nodes next to water
I started with 8 gens for my first design in the grasslands
i have 2 where i am
find a different spot ๐ every start zone has at least one spot like that nearby
I got rid of the whole thing because it sucked. I used pumps in inappropriate places thinking it would increase flow rate, and made a giant load balancer system not knowing how fluids worked.
i've already moved closer to the coal from where i was before
distant power is good - just cable it in
it's very easy to import power
get used to not having everythign in one spot
this is totally blowing my simple little mind
that's just 8 groups of 8
yes
!wikisearch CG
Official Satisfactory Wiki
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Welcome to late early game.
still
It uses the middle diagram but a variation of it
So make 1 of those.
Then keep going ๐
I wish you the best of luck on your pursuit of mid game, as the early game is coming to an end for you!
Once you finish phase 2, say goodbye to early game!! You gonna be with the big lads on the big projects.
sounds cool
Euh
Making big big factories, and uh... Big.
but mind blowing
Big power plant
more more more
10000 MW turbofuel power plant had me trippin
I didn't even know it would do that much
Tier 5 shenanigans
i see
or should i say, what on Massage 2B(b)?
Nah, I'm going to 4546b to exploit the extreme amount of titanium found there.
how do you do that?
Anyway, we are getting off topic, BACK TO GENERAL!!1!
i don't want to start again
Auto balance spliter merger. Am I cooked ?
whats' the purple stuff in the pipe?
Mk 2 pipes
I'm making bottled water for my nuclear plant to add to the water consumption and not have 50 million water extractors but I need 2 going to the water packager not every other
Over flow protection
are you on phase 3 or 4?
I just got to 4 last night.. I'm already planning for my nuclear factory
ok
Yeah I be manually making my space elevator parts with somersloop multiplier so I get it done in half the cost. I have 3 slooped machines and make lots of stuff with them manually
So I have 6 500 pipes can I take that turn it into 5 and then have 5 600 by splitting that into each of them? Idk if this is more a math question so going here
sounds like fun
This is my current power plant. Technically it's end game power but I want unlimited power haha
mauahahahah
Hey I'm working on my power rn
All that off 2 nodes
are they pure nodes?
No. You get 600 from point a to point b no matter how you split it up
Yeah that's what I want is 600 instead of 500
The only way it works like that is if your running off a oil well
So I spilt the 500 into 5 of the pipes of 500 too make them 600
Cuz 500 +100 going too each would get me that and make this so much nicer
What pipes mk1 or mk 2?
MK2 ofc
Mk 2 the most you can get from start to end is 600pm
This is mine lol
Ik this that's not what I'm trying too do
does it matter how far you are from your power plant to where you want to build?
like does it matter how long the wires are?
Idk if ehat your trying to do will work out but it doesn't hurt to tinker and find out
The power lines can go wherever you want how ever far you want up to 500 m in-between placements. Just gonna be difficult if you want 1 main control room cuz everything needs to be wired back to the control room
sounds like you're overcopmlicated thigns. Without specifics can't say if you're cooked or not
Also avouid fluid buffers in pipe systems
either does nothing or causes problems.
If I have 6 pipes of 500 and want 5 pipes of 600 can I take one and split it into the others?
technically? yes. Should you? no
Why shouldn't I cuz like the 600 pipes would be super nice
because you run into flow issues, backflow just from merging them.
plus when you need to troubleshoot things you have to check THE WHOLE THING for problems instead of individual sections
that and higher flow pipes are more susceptible to poor piping (merging tons of systems together is poor piping)
it's technically possible, decide if it's worth the work
I think so it makes everything super easy
why? just have systems that run on 500.
and you're completely ignoring all the very much not super easy things I told you.
Anyway, you have been warned of the pitfalls, you do you
I'm gonna try it cuz the fuel goes too turbofuel which first starts the rocketfuel and then that makes the compacted coal which then gets sent too the other turbofuel refineries which are gonna be using the other part of the fuel so it will have a lot of time too backup
Because the machines are built and by doing 600 it splits 1 pipe into 2 rows very nicely
Like the pipes should fill and machines will too and then the blenders will backfill anyway
Also technically making a tad too much fuel so
In reference to coal generators and manifolds. splitting one line of coal, into 6 by spitting it 1>3>2 or 1>2>3? Or does it not matter?
you can also just have 1 line split in 2 over and over
For manifolds, do you always use the best belt you have?
Right, but does it change anything really or is it just preference? In the end the math is the same, so i figure it doesn't matter how you split something simple like 1 into 6
1 -> 2 -> 3 3
it's simplest, removes the mistake of having a low tier belt
manifolds and load balancers are both 100% efficien't not sure what you're looking for
Just nit-picking at things that hit the greymatter. I think i answered my own question and if not i'll just experiment. thank you
the only mechanical dif between laod balancers and manifolds is LBs take more time to build plan and more space
Which of these is the more optimal way of making ionized rocket fuel?
Im only making some for my jetpack
that depends how you yourself define "optimal"
I figured, I really just dont feel like using power shards on fuel so I just answered my own question
๐
Well ionised fuel isn't a great choice for power and if it's for jet packs, you don't need much. So shardless seems fine?
Yeah and I just checked the shards recipe and it uses dark matter crystals anyway so
only extra thing is canisters 2 times, but theyre cheap anyway
You can swap the position of different inputs/outputs in the same node if you want.
Eg: swapping Steel Pipes and Reinforced Plated inputs on the rightmost node would prevent them from crossing one another (making the layout cleaner with little effort)
Yeah, Im trying to get all the connections first before i make it look nice
cause like
its only gonna get worse as I put more things in
Im trying to plan out everything Im going to need to put in a dimensional depot so I can make a main base and have it ready for when I finish phase 4
Sure, I'm just suggesting it as that's what you shared ^^
The easier the plan is to read, the less of a hard time people have understanding it to help you out (if that's needed)
Very true. Somewhere I have a picture of a nuclear chain that looked like a brain
... You don't wanna see my nuclear chain

Used all the uranium on the map, unfortunately I eventally lost the project plan so its unfinished
Huh?
How did you just "lose" your whole factory plan?! O.o
steam cloud got overridden by another one of my computers and the computer it wouldve been on locally the drive got fucked up, was a very unfortunate timing
had 200 hours on that save and so much was sent to the nuclear power plant that I couldnt really recover it, and my motivation for it was completely killed so didnt play Satisfactory much after
Urgh, yeah, no wonder...
This has been my first real save since then. Waiting on the space elevator to finish for phase 3 so I can get out of the tutorial
working on aluminum planning atp, isnt electrode scrap the best in terms of bauxite to ingots
appears to be
it's equal to instant + sloppy
difference is what black rock you use
acid isn't a rock ๐
sulfur is
by that definition coke isn't ๐
shit
It's a HOR rock
no that would be HORrible
why not reuse the water?
I am, but i have to get rid of it eventually somehow
no
I think he meant "using it inside the same production chain", ie: without adding Limestone just to process it
because doing that can lead to issues very easily
Im a little confused on that tbh
it doesn't merge fresh and byproduct water. So the fresh water never backs up the system
Yeah, I understand that. I shouldve been more specific. What I dont get is how to lay that out.
exactly how it is in the image ๐ it shows piping
then you just belt in bauxite and belt scrap out
Yeah my brain hated laying that out in satisfactory modeler
you could use SatisfactoryTools and it would be layed out for you automatically
and I still think its wrong on this
self sustaining systems are scary
this is not self-sustaining tho, it requires input
could just make one node for each refinery type
I like manually laying everything out and picking the recipes for big things, I love using satisfactory tools for smaller temporary factories though
yeah this was my understanding what i need to do layout
I personally would do the layout ingame, not in modeler
game is much better layout planner
(and has the added benefit that once you finish planning, you have it already built ๐ )
I think you can easily do it by: adding one more Sloppy node so you have 2 of them (A and B)
- Limit A by water input to consume only as much water as the Scrap refineries are making
- Limit B by output so it makes (solution needed by Scrap refineries minus Solution made by A)
B would be fed fresh water, while A would consume all "byproduct" water
I know theres weird things you can do with somersloops to make an aluminum setup self sustain water
that's more like a "cool thing that's possible" than "actually useful"
yeah
It feels pretty good to figure that one out too 
oh right, i forgot about that part
i meant using output for input
was producing too little water then injected some water and the next time i came back the whole factory was backed up