#math-and-meta

1 messages · Page 368 of 1

split phoenix
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whats overclock

thick cave
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Not really only if U explore to far then we'll let's say gets abit dicy lol

versed mango
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and i think i will put some somersloop

split phoenix
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like the thing you get from power slugs?

versed mango
versed mango
queen umbra
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There is not big dog that 2 shot me

thick cave
queen umbra
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Ok I don't wanna die again to that beast

thick cave
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I don't blame U haha they can be tanky

split phoenix
versed mango
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yes

thick cave
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I still need to upgrade my power to be more comfortable with making it compact but U can see I'm doing it on the edge of the water and it's feeding me plenty of power

queen umbra
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Ok why not on the water

thick cave
split phoenix
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how the heck do you have so much coal

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like already 2 coal generators and the power goes out

thick cave
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I have 5 coal nodes coming over and there T3 belts 1 belt can supply like 3 generators at full overclock

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Let me get the coords for u as I found a spot that has 4 in 1 spot

queen umbra
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Where do I get my coal at?

thick cave
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That's where my coal generators are at yeah

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Just getting to the coal now

queen umbra
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The closest node is 1000meters away

split phoenix
thick cave
split phoenix
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also when we get water for the generators the power goes out instantly so i have to make more biomass generators

thick cave
queen umbra
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That's hella far

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You run conveyors?

thick cave
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I'll do a video for u hang on 🤣

split phoenix
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also i thought when making a coal generator you dont need biomass generators anymore

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and when i broke some biomass generators

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no more power

dusky dust
queen umbra
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Do you have enough power?

dusky dust
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Once you do have coal up and running stable, hook the coal gens up to your grid and make sure your power graphs are registering the power

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So long as you've built enough to provide your power needs, you should be okay to dismantle Biomass at that time

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But definitely check the graphs first, to make sure that A) the coal gens are hooked in properly, and that B) they're providing the power you expect them to

thick cave
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Yeah make sure all your coal generators are full and your belts are full before hooking it back up to your base and it will be steady if U try to jump start it with everything powered U won't get anywhere

queen umbra
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Damm

thick cave
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It's alot of belts I know but I never need to worry about coal again

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Well unless I start making mega bases but at that point I'll be doing a mix between coal and oil

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I will say 100% worth dragging belts over than dealing with water flow

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The pipes are a nightmare

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There is a closer water spot really close to the coal but there isn't alot of space but U could go there temporarily

queen umbra
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There is a 2 big tanky boy

thick cave
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Just run past them or trick them by running left or right and they will just fly off the cliff

queen umbra
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No they are are the coal node

thick cave
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Oh and water is your best friend they won't come in the water lol

queen umbra
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Can I build foundation over the node

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So it can't reach me

thick cave
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Want me to come and give u a hand to get rid of them?

queen umbra
devout stag
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I tried to calculate how MJ energy is within fuel and petroleum coke when producing turbo fuel, and it seems turbo fuel produces less energy then the energy of its input. is my math wrong?

unique cypress
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especially the alts

devout stag
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ok, thanks for the heads up. that's one less headache

oblique sluice
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question everyone. So I am really enjoying building out my train network. In order to keep what train is picking up and delilvering, I have a spreadsheet i am building. Just curious as to what methods everyone uses to keep their trains and stuff straight and what not. In game methods or any tracking methods. I think the ability to name train routes and assign certain trains to run on those routes vs letting them decide to use the shortest route and what not would be a great addition. that and also seeing what each train is picking up and dropping off at a glance in one screen would be amazing

unique cypress
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The stations and trains are named with the dropoff location and item transported

mint coral
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as for spread sheets each factory has its own page in the spreadsheet workbook. with a section at the bottom for logistics input and output. this way i can link it to other pages

chilly forge
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people arent fans of petro coke? Maybe im undervaluing my oil reserves, but I like the sheer volume the recipe gives with 100/m base output. I noticed that frames/ebeams had alternate recipes with pipes so i got the idea of basing the whole factory on the idea, where petro coke made sense because the polymer byproduct also supplements the concrete as well.

pastel obsidian
twilit blade
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i've heard that downwardly vertical fluid manifolds are a Bad Idea, but... how would i make it actually work? my setup is a turbofuel plant, oil residue in giant tanks at the top (brought in by train to not worry about head lift, the tanks are buffers), which will then be distributed downward across multiple levels (each generator has its own dedicated dilfuel->unpackage->turbo line, only the HOR is a downward fluid manifold)... assuming i let everything fill up first, i don't actually see what the supposed problem is with such a layout?

pastel obsidian
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I think the first thing people blame is anything that you do that is "Different"

twilit blade
pastel obsidian
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I normally have it go lower add a pump to push it up but honestly its not that huge of a deal.

chilly forge
prisma mural
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do machines sometimes sit at sub 100% for no apparent reason? ive been watching this refinery for the past 5 minutes and not once has it gone above 15units of alumina outgoing, yet it still says 98%

wind spade
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more like the readings are unreliable

prisma mural
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heard

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my belts are at the expected throughput anyway

vapid gorge
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yeah don't rely on the efficiency meters. Stare at the lights on top for a little while, see if they turn off

but also hover pack can stutter machines if you have power switches

prisma mural
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how strange

vapid gorge
# prisma mural how strange

the hover pack bug is a small but fairly insignificant bug. Not a huge issue. The meters were never very accurate

queen umbra
#

How much coal per generator do I need

prisma mural
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15/min

queen umbra
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Only?

prisma mural
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for 1 generator yeah

queen umbra
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So if I have 3 belt of 60 I need a heck lot of generator?

vapid gorge
queen umbra
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12 to be exact

queen umbra
vapid gorge
prisma mural
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You can do it

queen umbra
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I don't have overclocking yet

vapid gorge
vapid gorge
prisma mural
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The hardest part will be thewater, but take your time and consult the pioneers fluid dynamics handbook often

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ah damn no links huh

vapid gorge
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the water for coal gens is easy

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just find a few nodes next to a lake - and you'll be fine

prisma mural
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Fluid dynamics was certainly my first real hurdle when learning the game

vapid gorge
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as long as you know the basics and keep things simple they're pretty easy 🙂
coal gens are also nearly impervious to bad piping, very resilient

queen umbra
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I'm just going to do 4 coal generator per belt I won't have to worry about power for a long time after that

vapid gorge
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if you have 4 nodes? I'd make 32 gens right off the bat - then upgrade to 64 with mk3 belts

queen umbra
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I have 3 node

vapid gorge
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3 groups of 8 then 6 groups of 8 😄

prisma mural
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16 coal gens lasted me until i was able to get my oil plant up and running

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thats the fun part for me anyway

vapid gorge
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I do 64 coal gens, gets me to tier 7

queen umbra
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Does pipe jonction work as a splitter for conveyor

prisma mural
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Not exactly

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For a coal setup it probably wont hurt to think about it that way, but once you get into oil and higher fluid throughputs you will start to run into problems

split phoenix
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anyone know some pure iron nodes in the sand dunes

prisma mural
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theyre everywhere dog

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check pinned for a map

hallow moth
prisma mural
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true!

vapid gorge
vapid gorge
remote hollow
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You can make 1 whole modular engines per minute with 150 iron and like 30 oil

queen umbra
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1 water extractor can provide 2.6 coal generator how do I do that and is it bad if I just connect it to 2 generator

unique cypress
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That means 3 extractors can supply 8 generators exactly

queen umbra
#

Yeah but I don't understand how to do that set up

unique cypress
glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

queen umbra
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Thanks

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You know the message clipping may occur what happens if it clip?

barren lance
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Is this a good coal power plant for my first time building one?

pastel obsidian
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I think you went overboard

pastel obsidian
unique cypress
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Unless we're talking about train tracks, then it does matter when it comes to functionality too

barren lance
remote hollow
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You could, I got through phase 2 with like 2.5k mw

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Power is basically free in phase 3

barren lance
remote hollow
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No

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I’m most of the way through phase three and I’m using 9k ish

barren lance
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Okay. Just curious, do you think that I could ask some advice from you on a draft of my main base? It's kinda weird

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I am planning on making a bunch of small factories in one location and combining them into one large collection system

remote hollow
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That’s basically what I did

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Yea

barren lance
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Basically I have this one small factory here

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It only takes up 177 MW of power and produces Iron plates, rods, screws, modular frames, rotors, and reinforced iron plates

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then

remote hollow
#

That’s good

barren lance
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I got a large conveyor belt

barren lance
barren lance
queen umbra
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Yeah

barren lance
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25 Iron Rods / hour

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40 Iron Plates / hour

remote hollow
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Hour or minute??

barren lance
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Min

remote hollow
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Ok

barren lance
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mb, 110 screws/min

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10 modular frames/min

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15 Reinforced Iron plates/min

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14.423 Rotors/min (because I wanted it to be a balenced ratio on the input)

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And I am not sure if I should plug in some somersloops

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This is the only factory that I have

remote hollow
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Are you using dimensional depots?

barren lance
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No

remote hollow
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You should, way more convenient, also I heard long belts are bad for performance

barren lance
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Well it's not like I can have a dimentional depot that gives an output

remote hollow
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Are you using these to make project parts?

barren lance
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No

remote hollow
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Or are these to make machines

barren lance
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Just personal

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Oh

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I see, I'll just have half of it into a huge storage system and then half into the dimentional depot

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I often like to have a system that has a bunch of storage so that later on if I don't want to make an entire factory for a component then I can just create a temporary factory using conveyor belts and assemblers

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Here I was gonna make the huge storage system

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But I feel like I need to make it bigger

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And it doesn't look good

prisma mural
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thats a lot of industrial bins

remote hollow
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Yea

prisma mural
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Im something of a stroage freak myself

barren lance
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  1. I feel like this isn't enough storage 2. I forgot to snap it to world grid 3. It looks trashy
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I think that I need about 2-3 times the amount of storage

prisma mural
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im planning on doing a grand mall connected to a 4 lane global train network, for feeding in and out every item i manufacture

remote hollow
barren lance
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This is the storage system on my first world It is massive that fits every item in the game and is kinda annoying to build while having an auto-sorter. So that I can unload my inventory and have it all get auto sorted or just hook it up to multiple systems to automate

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I used to be lazy so that I have more time to do efficiency rather than looks

remote hollow
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Brodie I’m telling you there is no need for that😭🙏

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If you really want a temp factory just set up some containers and put the items in by hand

barren lance
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Also this was my old power that I was using when I quit my old save file. I had a combination of nuclear power and turbofuel

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Ignore the diff. in capacity with max cons.

barren lance
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Here was my owesome sink stats

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And my old inventory

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45 coupons on standby

remote hollow
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I have 120 now

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Sinking excess computers

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And a lot of coke

barren lance
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Also I never used trains or drones

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I used a single freight cart of a train and that's it

remote hollow
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I’m not one to tell a person how to play a game

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But this has to be an exception

barren lance
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Dude, I could not figure out trains for the life of me the first time that I did this

queen umbra
#

Is 900 power enough for phase 2

barren lance
fossil yarrow
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What phase do i get jetpack

remote hollow
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3

barren lance
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Before I do phase 2

queen umbra
#

Damn

barren lance
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YO

queen umbra
#

I got 8 generator so I got 900 power

barren lance
#

MY OLD SAVE FILE IS SO CHOPPED

fossil yarrow
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When do i get nuclear power

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Im tired of using solid biomass

remote hollow
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You get coal in phase 2

pastel obsidian
#

Power storage is basically free power till you get to fuel gens, saves you on overbuilding coal.

You can always go back and throw in some power shards and belt upgrades if you are cutting it close

fossil yarrow
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Im on phase two rn

barren lance
#

Storage of my old base...

fossil yarrow
barren lance
fossil yarrow
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What are these

barren lance
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My old system for transporting goods:

barren lance
fossil yarrow
barren lance
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This used to be how I was. IT was so bad that I decided to lock in

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On the new save file. I couldn't restart on this save file because there is so much to delete and it is so messy

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I got three parts of my base

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I will color code each one in an image

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Here is my map

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Mb 4 bases all connected

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Actually, now that I think about it I had everyu system of power involved including bio-mass burners

barren lance
vapid gorge
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sure. The milestones are basically a tutorial

prisma mural
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You should do whatever generates the spark that ignites the fire in your soul

vapid gorge
vapid gorge
pastel obsidian
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The hardest part of a new start is having to look for hard drives, sloops and spheres, this way you get to keep it all

half frigate
#

Producing 4 uranium fuel rods per minute, given burn time of 5 minutes per fuel rod, how many reactors can I feasibly supply? Could I supply 50? Or is the count lower. (I can double down if the count is lower).

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4 per minute, 12 per recipe total, I have 4 manufacturers down

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Im using the alt recipe, uranium fuel unit

unborn dome
#

What does Satisfactory Tools mean when it's describing power "up to" for things like particle accelerators? Is the main number the average, and "up to" is the max?

vapid gorge
#

should be the max yes

glad apexBOT
#
Official Satisfactory Wiki

The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.

unborn dome
half frigate
#

Not a single reactor will be overclocked

unborn dome
#

If you don't OC them, it's 20

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But it's a huge space savings to OC them

half frigate
#

So my math was right

half frigate
unborn dome
#

Yeah they consume the same amount of rods overall, you just have to build less reactors.

half frigate
#

I need to fuel 50 so I now know I need to double down and add a couple more

unborn dome
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I've got 8 reactors (at 250%) burning 4 uranium fuel rods per minute, which produces 200 uranium waste/min, which makes 1.5 plutonium fuel rods/min (which I'm currently sinking)

half frigate
#

I worked out the uranium waste to plutonium fuel rods precisely

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Upto 50 on uranium and the rest on plutonium

unborn dome
#

That's a lotta power snuttpeek

half frigate
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Its taken roughly 30-36 hours to do

half frigate
unborn dome
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OC to 250% and build only 100 reactors intead 😄

half frigate
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Nah

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250 @100%

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I have the mod that increases reactor power output 10 fold from 2.5Gw to 25Gw each

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So I dont need to overclock them

unborn dome
#

Overclocking them is just space and time(building) savings

half frigate
#

I plan for 250, I will be building, 250

unborn dome
#

Yeah it's the same amount of rod consumption and waste production

half frigate
#

I have devoted almost 40 hours just building the entire base

unborn dome
#

I just spent like 100+ hours doing mine, and that was only 4/min uranium rods and those 8 250% reactors to consume them tired_jace

half frigate
#

I have 35 particle accelerators down and roughly 350-400 assemblers down

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I even set up a 5 car train for the resources that entire process needs

unborn dome
#

Nuclear death train ftw

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I've got a pair too, for the raw uranium

half frigate
#

No uranium on the train

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I actually have only 1 miner on a uranium node, the highest up node in the entire world

unborn dome
#

You're pulling sufficient uranium out of that for all you're planning on doing? Iirc that's an impure node.

half frigate
#

Im actually overflowing with uranium and encased uranium cells

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Even my 4 blenders are overstocked on both uranium and the cells

unborn dome
#

The max that node is capable of is 300/min, unless you've modded your uranium nodes or something?

half frigate
#

Im almost producing enough electromagnetic control rods to triple down on uranium fuel rod production

half frigate
#

Im using alt recipes

unborn dome
#

I'm using the default uranium recipes, but that's only 400/min raw uranium into 4/min uranium rods. I don't think the alts are that much better?

half frigate
#

Hang on im getting a screenshot of the setup

unborn dome
#

It's the default?

half frigate
#

Who me?

pastel obsidian
unborn dome
#

Yeah I'm using the third one.

half frigate
#

That one impure node, is producing enough uranium fuel rods for me to quite literally, almost quadruple down, im not kidding. The only resource I fall behind on, is the electromag control rods

unborn dome
#

But yeah, wow, the all-alts version more than doubles the rod yield

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At the cost of needing a ton of caterium...

pastel obsidian
unborn dome
#

I was thinking caterium for that quantity of ECRs and crystal oscillators needed for the second step too

half frigate
#

Yea it really isnt that bad bro

pastel obsidian
half frigate
#

The alt recipes are awesome and the only item youd actually need to put effort into is the control rods. Just, max OC 1 assembler to make the AI limiters and boom, control rods easy

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And crystal oscillators

unborn dome
#

Crystal oscillators need a better alt, tied for disliking making them or high-speed connectors more lol

half frigate
#

Genuinely, the insulated alt, is the best one

pastel obsidian
#

The default isnt too bad you just need the quarts and iron

half frigate
#

You dont have to fk around with screws and you just need quartz, rubber and Ai limiters

pastel obsidian
#

its just that quarts is always in a bad place

unborn dome
#

I've avoided everything with screws just on principle at this point

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Zero screws in my entire production chain

pastel obsidian
#

there are no good recipies that use screws

half frigate
#

I make the rubber off site and use a truck to transport it over, same with the sulfur, it gets trucked over from the train station and its great

half frigate
pastel obsidian
#

I build an electronic wheelhouse near an oil node, Oil + Copper + Cat + quartz you have it all under one roof

half frigate
#

Thats a good idea, its super easy

pastel obsidian
#

Well AI, HSP, Computers, CO it is a mini mega factory

half frigate
#

Computers where a pain before I figured out a proper manu manifold

pastel obsidian
#

Computers are just copper and plastic

half frigate
#

I use the rubber alt

pastel obsidian
#

I had an awakening once I figured it out

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ooh nice

unborn dome
#

I heavily leaned on the plastic alts for my electronics factory (up to supercomputers and RCUs). Really simplifies things when the only inputs are caterium, plastic, rubber, and quartz.

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I had to ship in aluminum casings by drone for the RCUs, but that's it.

pastel obsidian
half frigate
#

Funny enough, 1 impure node with a mk3 miner will produce enough ore for 8 blenders using the encased uranium alt recipe which allows you ot produce upwards of almost 12 damn uranium fuel rods per minute. If each manufacturer is overclocked from 0.6 to 1 per minute

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Being overstocked on encased cells and uranium ore is a blessing even from an impure node making 300 ore pure minute

gilded linden
#

just to chip in, i dont overclock mine for the express purpose for having more machines - i want the ocean of reactors

mint sigil
#

i need some insight from the other is it really this headache just to make some versatile framework?

gilded linden
#

nuclear goes brrrrr

half frigate
gilded linden
#

hi Fully Aware Man, I'm dad

half frigate
#

Hi dad, im fully aware man

half frigate
mossy halo
#

I don't get it. I have 1340/m rubber available, my circuit board factory consumes only 1080/m. If I connect the priority merger to the circuit board factory, everything line and machine turns into ?. Fun thing it worked flawlessly before I restarted the modeler a few minutes ago. The output of rubber factory 2 was shown as 440/m in the graph attached. As you can see in the 2nd image, the output of the factory is coming from a priority splitter, so if some output is not used, it is consumed by the awesome sink. This scheme works in every other outpost I have.

mint sigil
half frigate
#

I'd make a blueprint, but mine uses screws so

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I'd have to spend a couple hours alone remaking it just for VHF without screws

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GL though mate

hushed silo
frosty owl
frosty owl
frosty owl
hushed silo
#

okay bro look at all the work

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is it rly necessary

hushed silo
frosty owl
#

Yeah, just the plan...
It has been taking me a few tens of hours tired_jace

mossy halo
frosty owl
#

That is quite weird...
Just to make sure, but you're not touching any of the options in the meanwhile, right? thinking_helmet

mossy halo
#

correct

frosty owl
#

Can you try adding one more smart splitter between the problematic rubber output and input?
Try having the overflow leave through there rather than inside an outpost, just to see if the tool handles that better thinking_helmet

fossil yarrow
#

What are we thinking about these specs

#

4 coal and i think 14 bio generators

frosty owl
fossil yarrow
frosty owl
fossil yarrow
frosty owl
#

Ugh, fair enough tired_jace

fossil yarrow
#

Clippy

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Holy smokes why am i making so many typos

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Too many hours in the factory

mossy halo
frosty owl
frosty owl
vapid gorge
#

cause whatever created that is awful

frosty owl
mossy halo
#

Ha. Instead of having two outposts and merging them together after each having their overflow handling, I moved the plan for each outpost (since they are identical) into a blueprint x2 within the first outpost, have the overflow handling in there as I do in all my other outposts and can connect the output flawlessly to the circuit board factory as a single line from rubber factory 1

fossil yarrow
vapid gorge
#

more time if you're exploring and exchanging alt recipes ofc to see the differences

green basin
#

yeah im def gonna be using this all the time

vapid gorge
# green basin yeah im def gonna be using this all the time

you'll probably want turn off SAM ore in the inputs tab, as the conversion recipes are considered basic and SAM ore has low value
or turn off the converters or conversion recipes

but other than that? it's pretty intuitive

imo the most powerful way to use it is when you check an ALT recipe, uncheck the other recipe. That way it forces the planner down a specific path and you can compare things. You can also quickly create multiple copies of tabs and edit them to compare that way

frosty owl
mossy halo
#

I can add all the custom recipes from all the different mods to Satisfactory Modeler's game_data.json, so the modeler works best for me. And if I don't create such edge cases as above, it isn't a dumb tool

frosty owl
frosty owl
marble panther
#

how do i properly plan out ratios for a factory?

hard knoll
#

If you take 2025 and add one year then it becomes 2026

pastel obsidian
hard knoll
#

Really?

#

Well you just have to get better

hushed silo
#

is capy caping?

marble panther
#

sure but like how do i figure out how much raw reseource i need for smth when it need like 4 different parts

wind spade
#

Work backwards

marble panther
#

ok

hushed silo
#

u set on an output u wanna have like 5 HMF/m and work backwards with recipes u wanna use

#

steam modeler is good for that

wind spade
#

Modeller is a lot of manual work tho

hard knoll
queen umbra
#

Is 8 rotor per minute enough

wind spade
queen umbra
#

For personal usage

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Like building

wind spade
#

Depends if you'll build faster or slower than the production

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Just build something, you can always build more

queen umbra
#

Right

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Is a putting coal generator over coal generator fine to make power ?

silent charm
#

my generators doin breakdance 😭

silent charm
#

why is water so weird 🫠

wind spade
#

Is it?

dusky dust
#

Sure; expands instead of contracts when frozen, for one!

mossy halo
wind spade
wind spade
marble mural
#

Could I potentially use all of this for steel production to the max?

wind spade
#

You can do almost anything 🙂 whatever your goal is

silent charm
# wind spade Is it?

pump keeps fluctuating somehow, some pipes are constant 600m/min but some of same grid are going to 450 then dipping to 0 then 500 then dipping again

wind spade
wind spade
mossy halo
#

yeah, and that's something I for example dislike as I would need to touch everything once until it's how I like it. Different tools for different people

dark badge
oblique hollow
#

most often if you try to move 600/min then you cant just manifold it normally straight away

#

you should try to split it up equally first (a 600/min pipe into 2 300/min or 3 200/min pipes), then you can manifold it into consumers

misty torrent
#

Just realized that the package-unpackage loop for diluted fuel can also be used for rubber + plastic

oblique hollow
#

yes. its just diluted packaged fuel in general.
Recycled Rubber and plastic need the fuel efficiency

shadow sinew
#

my 100% green energy pledge before 2026 will fall flat, because I got hooked on arc raiders, and I dont think I can finish in the 9 minutes left xd

queen umbra
#

My first rotor factory just gotta plug power in it produce 9.5rotor/min

oblique hollow
#

better luck next year

fleet thorn
unborn dome
#

I have a 250%, 4x-slooped particle accelerator to finish Phase 4 before I properly build a pasta factory with mk6 belts later. That power draw tho.

pastel obsidian
queen umbra
unborn dome
queen umbra
#

How do I get the schematic to make modular frame I can't find it

vapid gorge
#

!wikisearch modular_frame

glad apexBOT
prisma mural
#

yeah i think ill just use a manifold

queen umbra
#

Is 60 iron ore input enough or should I get a new spot

vapid gorge
queen umbra
#

Things don't work as plan

vapid gorge
#

that's basically how you learn 🙂 assume everything you do the first couple times will be terrible

prisma mural
#

If i had screenshots of my first save i would send them. it was truly horrific

#

Dont be afraid to hit that scanner and find a new pure node

vapid gorge
queen umbra
#

How do I send 67.5 ingot into 2.25 constructor?

#

How can I split it to be 67.5 what are the alternative

vapid gorge
#

or you can just make a manifold like this

queen umbra
#

I would need 3 power shard?

vapid gorge
#

a manifold would probably be simpler if you didn't have a ton of power shards to spare

queen umbra
#

I have build only one and I have like 6 power slug in stock

vapid gorge
queen umbra
#

But the real question is how do I manage the conveyor

vapid gorge
#

like in the image

#

if I fed the right amount of parts per min to those 4 machines they would be evenly fed on their own

#

once the first machine fills up, it overflows to the next. And so on

digital raptor
#

currently phase 0, any tips on what to focus on?

vapid gorge
#

the milestones are guide posts though

vapid gorge
digital raptor
queen umbra
#

Yeah I'm doing it rn

vapid gorge
# digital raptor aight, thank u

also just a tip - but assume everything you build the first couple times will be terrible. That's just part of the learning process

#

don't stres over it

pastel obsidian
prisma mural
#

yeah haha

#

praise be the priority merger

queen umbra
#

I did the factory for modular frame 5/min so cool

#

Overclocking and underclocking make everything so much easier

vapid gorge
queen umbra
#

Never mind it just takes time to set up

#

And work

vapid gorge
#

yup, just go build something else while it spins up to 100% 🙂

queen umbra
#

What does max consomption mean for power

pastel obsidian
#

if everything was running how much power it would use

queen umbra
#

I consume 537MW but max consomption is at 727MW

#

But everything is running

pastel obsidian
#

you might have a line or factory thats backed up

#

they stop when the output us full or have no input

#

look for yellow lights in your factory

queen umbra
#

I messed up so bad I though if I connected my container to a AWESOME sink it would fill the container then the excess in the sink but no it goes straight to the sink I don't have any plate anymore

prisma mural
#

oh nooo

vapid gorge
pastel obsidian
#

take some plates form somewhere else

queen umbra
vapid gorge
queen umbra
#

What tier?

pastel obsidian
#

iron pates have such a low value in the sink just keep them for building IMO

vapid gorge
#

in the MAM

queen umbra
#

I don't think I'm even close to that

queen umbra
vapid gorge
#

you haven't finished the first phase yet ?

#

I don't recomend sinking anything before you have automated power

vapid gorge
queen umbra
vapid gorge
#

oh then you can definitely unlock smart splitters in the MAM

#

also, if you want your items back, reload the autosave

pastel obsidian
#

just OC and sloop it you will be back to normal in 5 minuites

tropic hazel
#

what would be the easiest way to split 3 full mk2 belts into 8 foundries (45/m)?

pastel obsidian
#

just manifold it

vapid gorge
#

clock 3 groups of foundries to use exactly what's on the belts

tropic hazel
#

i only have mk2 belts rn

#

on this save

#

so like

#

the numbers dont workout well

vapid gorge
tropic hazel
#

true i could clock it to 30/m and just use more machines

vapid gorge
#

using 9 machines and clockign is definitely the easiest

tropic hazel
#

yeah ill just do that

queen umbra
#

Which tech tree is it

pastel obsidian
#

MAM Caterium Research

#

its the gold looking ore

queen umbra
#

Ok

#

What exactly does it do?

pastel obsidian
#

!wikisearch Smart Splitter

glad apexBOT
queen umbra
#

Ai limiter wth is that

wind spade
#

an item

#

@warm swift why post in channel where we can't talk?

#

I've forwarded it here

#

as for your question - choose what you want, there's no bad recipe and if you like what a recipe does, pick it. You can get all recipes anyway

warm swift
wind spade
#

why not ask here or anywhere else where we can talk

viral sparrow
# wind spade

solid steel is one of the best recipes in the game imo

wind spade
prisma mural
#

Yo is there like a """"meta""" diamonds recipe? or are they all sorta similar and allow for player choice

viral sparrow
#

im pretty sure petroleum diamonds is like completely useless unless you already have petro coke laying around

#

yeah this is so pointless lmao

prisma mural
#

haha yeah it costs more crude in total

viral sparrow
#

and a shit ton more power

prisma mural
#

how strange

viral sparrow
#

and more logistics

#

and theres even a byproduct granted its a very easy one to deal with

prisma mural
#

The rare polymer resin % speedrun category

viral sparrow
pastel obsidian
#

You can pick both

prisma mural
#

Wait its for Rocket fuel power chads

#

you get diamonds for free on the side

warm swift
#

¯_(ツ)_/¯

vapid gorge
#

just collect all the recipes and get all the options

viral sparrow
pastel obsidian
#

Meta is what's most popular which definitely is a thing in every game

viral sparrow
vapid gorge
#

to be fair, that's probably the most questionable alt recipe in the game

#

the only use case I can see is if you havent managed to unlock oil diamonds or other recipes

pastel obsidian
vapid gorge
#

if you start from a point where you have all the alts unlocked? yeah I can't find an argument for it

#

though honestly I probalby wouldn't end up using oil diamonds either. I have a lot more use for oil once everythign is unlocked and TONS of coal all over doing nothing

pastel obsidian
#

There are a few questionable alts in the game they don't all need to be useful

#

I wouldn't be surprised if many of the alts are from a time when the game was meant to head in another direction

viral sparrow
vapid gorge
#

diamonds came outs in 1.0 though, so that doesn't seem to be the case there.
'not having all alts' isn't a terrible aspect to have either? just makes it niche

#

also my stance on oil diamonds is mostly based on having a very large world system that taxes a lot of resources.
If you're not building huuuuge using a bunch of oil for it would be fine

pastel obsidian
#

They probably had a design philosophy that petro coke should be a coal alternative and had to have a petro coke to diamond recipe

#

Or something like that

prisma mural
#

I imagine the idea is to come up with as many alt recipes as possible with even the most niche use cases to allow for unique solutions to whatever problems you might have

pastel obsidian
#

Maybe they just had to think of things to try and fill the hard drives

warm swift
prisma mural
#

real

vapid gorge
#

I don't know how you want to build where you want to build with what and other recipes. Neither do you really. So just get all your options

prisma mural
#

I only play with all alts unlocked anymore

#

the uncertainty of wether there existed a better recipe for what i was planning to scale up is kryptonite to me

subtle topaz
#

water doesnt make it past the pipeline pump, not sure what im doing wrong

prisma mural
#

pumps facing the wrong way

subtle topaz
#

holy fuck im a dickhead

prisma mural
#

hahaha

vapid gorge
#

how much water do your generators need?
how much water can you move in 1x mk1 pipe?

subtle topaz
#

max flow is 300m/min

vapid gorge
#

and 9x generators need?

subtle topaz
#

gens need 45/min

#

so 405/min

vapid gorge
#

therefor?

subtle topaz
#

i see

#

im gonna give it a go and if it blows up ill fix it lol

errant flare
#

9 is a very strange number for gens

subtle topaz
#

if that makes any sense

errant flare
#

Okay, that can work--if you downclock to compensate

vapid gorge
glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
subtle topaz
errant flare
#

If you have any pipes unlocked, you can do it

subtle topaz
#

even w the shitty 4 way splitter?

errant flare
#

It's the only splitter you get

vapid gorge
subtle topaz
#

i see

errant flare
#

But it's enough

#

The whole thing is only like 16pg or something, so it's very easy to get through.

subtle topaz
#

im honestly not sure how to make this work with mk1 pipes

#

i would just have to cut out like 4 gens to make it work

vapid gorge
#

it clearly shows how there's 2 input pipes

#

if you follow the link, near the bottom of the page has another image that breaks it down even more

subtle topaz
#

ok makes a little more sense now, i was thinking pipes work the exact same way as belts

vapid gorge
#

pipes are bi directional, you'll have lots of issues if you treat them like belts

subtle topaz
#

still got like 2 gens that just are not getting enough water

#

copied pretty much exactly like the diagram

vapid gorge
subtle topaz
#

diagram has 8, even if i removed one id still have two that are lacking

vapid gorge
#

it'll balance out

#

delete one, connect the middle

vapid gorge
subtle topaz
#

im so mad that worked

#

this game is so ungodly confusing

vapid gorge
#

you have to do the maths . That's it

#

you were demanding more water than yo uwere producing, you should not be surprised it didn't work

#

its like if you're asked

2x9 = ? and you write 22

it's just wrong and doesn't work

subtle topaz
#

so am i pretty much hard stuck to 8 gens until i get mk2 pipes or could i just add more water extractors and add to the chain (obviously adding more input pipes too)

vapid gorge
#

but it's generally more convenient to make groups of 8

for example when you get mk3 belts you could feed 240 coal to 2x groups of 8 gens

subtle topaz
#

mk2 belts woudlnt be able to keep up with 2 groupls of 8 gens?

vapid gorge
#

again math

2x8 = 16

how much coal pm does 16 gens need?

subtle topaz
#

1 gen=15/min

#

8 gen=120/min

#

i see

vapid gorge
#

belt and pipe throughputs will be your constraints to all your designs in the game

subtle topaz
#

sorry i know i sound slow lol but i only have 16hrs in game and majority of that is exploring lol

vapid gorge
#

that's ok, you'll get used to it

#

it'll become second nature to think about the belt and pipe limits

steel olive
#

usually i dont need help with the math, but this one has me stumped.

I have 3 Fluid sources. two 600/m pipes, one 300/m, making a total of 1500/m.

I have 4 fluid sinks. three are 393.75/m, one 337.5/m.

ive tried solving this on my own, but i cant seem to get it to work out

crimson moat
#

In that picture btw @subtle topaz , you're triggering a bug and breaking a pretty major pipe rule

the bug is junction entrance/exit height calculation being wrong when heights differ. To avoid it, don't ever use junctions angled like that (with an up or down). Just place them flat on the ground so that the exits point e.g. north/east/south/west, not up/down.

The pipe rule is that the final pipe going into a machine should be either level, or going downhill. Never uphill. To do that, place the junctions at or above the level of the inputs

crimson moat
steel olive
#

right, i have one machine overclocked a little higher than it should, one moment

#

ill try again with the adjusted machine, and see if i need help in a bit, thanks for the assist!

#

nope, im good, it all works out

frosty owl
frosty owl
#

Meh.
I'll keep doing it until I notice it myself :P

steel olive
#

I only really worry about that stuff if it's my power plants. Otherwise its not too big of a deal, especially with a water tower

timid meadow
#

Additionally, and this question may be better placed in mathematics, does anyone know if there is any way to get precisely a 22.5 degree angle in a 2d plane(specifically the xz plane)

#

(cross posted from architecture)

#

I'm currently playing with beams and right triangles and their placement, I'm just unsure if this is possible given that both a and b must be multiples of . 5

#

Only either a or b must be multiples of . 5, I suppose. I'm attempting to solve for a point which can be reached using multiples of . 5 in the x and z plane, and comes to an angle of 22.5 degrees. In all honesty I am not certain if this is even possible.

vapid gorge
#

there's a way to halve the 5 degree turn angle of foundations with beams but I don't know it off the top of my head, best bet is to do searches in youtube for videos - tons of neat architecture tricks like that ther e

timid meadow
#

I'm certain, I am more looking for a method to achieve any angle in a 2d plane. Halving the . 5 would fix this problem, but I expect a similar issue would rear her ugly head in time given my ambitions

#

As an update, I have solved this specific issue with an a value of 8m and a b value of 19.31 (approx) but I would still appreciate help of finding an exact equation to do so with.

vapid gorge
#

you could keep halving? but if you're on console you're kinda screwed

timid meadow
#

why so? Mathematically I believe there is most likely a way to solve for a point that is a multiple of .5 in both directions which has an a value that is a multiple of . 5

vapid gorge
#

yeah keep halving in the direction you want

timid meadow
#

Though an even more helpful equation would be one that allows for both a and b to be multiples of . 5

vapid gorge
#

but it is an extremely tedious method w/o mods

timid meadow
#

I'm not looking for a guess and check method, I'm attempting to solve for an equation

vapid gorge
#

sure you could run an equation and do repeated halves of placement to eventually get where you want - the issue would be not 'guessing' it would be taking the 30 steps to achieve the angle you want

#

you could probably tune the half method to something else? which might cut the number of operations you have to perform to get to the angle you want?

#

from memory just doing the single halving step was annoying. I certainly wouldn't want to do it repeatedly

#

As for using the halving method in a slightly different way, you could probably build an external structure that lets you attach the beam at different angles, but it would still be limiting, it wouldn't be a free form angle choice

#

if you can break down the angle methods they show on youtube into a method for 'any angle simple' I'd love to see it, but it might be easier and more feasible to work an extra job, buy a pc, and get a mod.

timid meadow
#

Well, I've already solved it without half turning for a single angle. Logically I can find an equation to do so for any angle

#

Apologies if it seems as though I am being combative, I just believe I have the foundations for a slightly easier method than previous (for vanilla at least) and would like to explore it's options

vapid gorge
#

sure, test it out and post it on yt if you got something

vapid gorge
#

@vital copper ok so what do you need explained here

vital copper
#

im interested in how much power it will consume

#

just to run

vapid gorge
#

it tells you in the power tab

vital copper
#

hell yeah i got the heavy oil residue alt

vital copper
vapid gorge
#

or make a bit more coal. You'll be alright

vital copper
#

nah wait a sec

#

im making 6795 currently

#

i think im good on running this

#

i just uh

#

need build this monstrosity

vapid gorge
vital copper
#

ye i get it

#

i need to gather motors and stuff

#

lemme do some math

#

so i know how much i need

vapid gorge
#

the link should also tell you how many parts you need

vital copper
#

gimmie the link again pls

vapid gorge
#

it's a very very good tool to use, it's well worth learning the basics

#

it doesn't include the parts for the generators ofc though

#

and it gives you the numbers as if everything is clocked to 100% which may not be the case for you

vital copper
#

gah ill try to get this much

#

im kinda broke

#

and all that not including fuel generators

#

oh god

vapid gorge
vital copper
#

i mean yeah

#

but i use steel pipes to make motors

#

so ill need to build a new steel factory just for the pipes

gleaming rampart
#

Ok i need help. On the left side i have 4 refineries with sloppy alumina alt recipe, which needs 200 x 4 water. On the right side 4 refineries with aluminium scrap recipe creating 120 x 4 water. 200 x 4 - 120 x 4 = 320, so a shortage of 320 water per minute, on the left i have two pumps doing 160 each. So how is it that these machines get filled to 100% water and stop functioning.

gleaming rampart
#

Ok added a valve there only letting 80 L/min through lets see how that works out

pure fiber
#

To ensure it’s going back to production

vapid gorge
gleaming rampart
#

Ok good to know, ill just package and sink it

vapid gorge
#

blue is fresh , red is waste, jsut don't mix them in the first place. Just clock things properly

gleaming rampart
#

ahh ok

unique cypress
vapid gorge
wind spade
pure fiber
#

🤦🏼‍♂️

hushed silo
#

elevator alts are never a thing tbf

#

unless u are like for fun

#

if there was an incentive for having a constant output of elevator parts then it would be a consideration

vapid gorge
#

@vital copper sure what do yo uneed

vital copper
#

i need to firstly build refineries, then after refineries i need to build packaging machine's right?

#

then water extractors

#

and what recipe's i use?

vapid gorge
vital copper
#

and also how many fuel powered generators i can run with this all..

vital copper
#

i cant find it

vapid gorge
#

it says in the visualization

#

to make it simpler I'd probably just do 2x 600 oil set ups.

vital copper
#

i can put polymer resin straight into a awesome sink or do i need to remake it into something

vapid gorge
#

either option works but hte end product will have to be constnatly sunk or used so the system doesn't back up

vital copper
#

ye i alr know that

wind spade
vital copper
#

from building my first fuel generators

vapid gorge
#

sinking is probalby simplest

vital copper
#

im ass at building

#

this is like something god tier for me

vapid gorge
#

I mean you could jsut copy this into a blueprint exactly if you want

#

blue for water, orange is fuel, purple is HOR

hushed silo
vital copper
vital copper
vapid gorge
#

the red is just there to hold up the purple pipe

vapid gorge
vital copper
#

and why u place the purple pipe up in the air

#

what does it do?

vapid gorge
#

on the right side you'd run the water and HOR on the right side
and the fuel output on the left

vapid gorge
vital copper
#

ok

vapid gorge
#

if that makes sense

vital copper
#

its ur pic right?

#

like u built it?

vapid gorge
#

nope, one I found searching images on the server

wind spade
digital raptor
#

20 iron plate per min
40 screw per min
15rod per min
2 rotor per min
2 smart plate per min
8 reinforced per min
5 modular frame per min

I know its a bit spaghetti but it works haha

#

all machines show 100% so im happy

vital copper
#

i cant understand anythingggg

digital raptor
#

should be a splitter

#

nvm, merger

vital copper
#

alr but what direction😭

#

if i wont finish ts i cant make my powerplant

#

cuz all by myself, ill prob make some spagetti and throw in the most basic manifold system even known to mankind

#

so it will never work out good enough

vapid gorge
#

you don't need it

#

just stick a stack of empty containers into the system and it'll work on it's own

vital copper
#

into the blue packager?

vapid gorge
#

yup

vital copper
#

i decided to settle for 600 crude oil per minute for now

#

i will be expanding it later

vital copper
#

@vapid gorge how many fuel generators i can power with 1600 fuel per minute?

vapid gorge
#

well how much fuel does 1 fuel generator need at 100%?

vital copper
#

idk

vapid gorge
#

!wikisearch FPG

glad apexBOT
vital copper
#

like 20 a minute?

vapid gorge
#

!wikisearch fuel_powered_generator

glad apexBOT
#
Official Satisfactory Wiki

The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...

vapid gorge
#

the wiki is very useful 🙂

wind spade
#

the game tells you that, you don't even need wiki

vital copper
#

so uh

#

80?

vapid gorge
#

sounds about right

#

if you have the shards for it, many people over clock their fuel generators

vital copper
#

sounds like 20k energy

vital copper
wind spade
#

most likely 20G

vapid gorge
#

shards don't impact it being stable

vital copper
#

damn

#

it will consume more fuel per minute

vapid gorge
#

so? that just means you need fewer generators

vital copper
#

also true

vapid gorge
#

the entire point of clocking non extractors

vital copper
#

so how many generators ill need if i want to overclock them to 250%

vapid gorge
#

well 250% is 2.5x as much consumption right?

#

so divide 80 by 2.5

vital copper
#

32

vapid gorge
#

seems reasonable

vital copper
#

yeah

#

less space taken and less resources

vapid gorge
#

as long as you don't need the shards for anythign else? really useful

vital copper
#

nah i have like 200

#

that's why i love somersloops

#

imagine getting 10 shards from 1 purple slug

vapid gorge
#

anyways, sleep time! gl with it 🙂

vital copper
#

ty

#

gn

versed mango
#

Did a recipe for iron beam exist, like the iron pipe?

rocky ravine
#

i can have access to 1800 m3 of oil, do you think this kind of math checks out? (i don't have all recipes)

hushed silo
#

do we have any satisfactory plus pros in here?

queen umbra
#

What does the mk2 power pole do?

rocky ravine
#

7 connection instead of 4

vital copper
rocky ravine
#

and mk3 is 10 connection

queen umbra
#

Is it useful enough in the early game

queen umbra
marble cypress
#

and sulfur

rocky ravine
#

water yes

#

sulfur and coal i might have to get them from further and gather them

marble cypress
#

personally I would focus on a diluted fuel power plant first

rocky ravine
#

i already have diluted fuel

marble cypress
#

is it maxed out?

rocky ravine
#

idk if getting alternate recipes would help, also i hate how some machine usage is 5.000043 or something

rocky ravine
#

i could build another nuclear plant but i have nothing else to do with oil

marble cypress
#

using 1800 oil for diluted fuel alone would be plenty of power, max it out then you can make turbo fuel out of it later

#

unless you wanna go ham for fun, then by all means go ham

#

this produces 60GW

#

you can use polymer resin for plastic too

rocky ravine
#

i wanted a little bit of packaged turbo fuel for jetpack, fabric and plastic and rubberfor production

#

2 fabric/packaged turbo for use and enough plastic/rubber to be fine in production so at least 100/min

marble cypress
#

at least that's how I would do it

rocky ravine
#

i have 4 oil well if overclocked it goes to 1800 petrol. That what i'm trying to figure out how much turbo fuel i can squeeze with some oil (around 200/300 oil) going for the rest of the stuff

marble cypress
#

you could have the 300 extra make polymer resin aswell and you can then make whatever you want from there

rocky ravine
#

then idk why the builder tell me to use recycle plastic and recycle rubber

queen umbra
#

Ok I found the spot I found 3 pure coal node next to each other and 200m from that there is 2 pure iron node but all of that is like 2km away from my base should I do my first steel operation there?

mossy halo
#

why not?

unique cypress
queen umbra
mossy halo
#

2km sounds not far

queen umbra
#

Your right it's going to be my first steel factory I shouldn't run out of steel

wind spade
queen umbra
#

Yeah but each time I want steel part I need to go back to that location

wind spade
queen umbra
#

I'm at the grass biome and it's in the desert

queen umbra
wind spade
#

SAM is available without it as well

mossy halo
gray flower
#

is it really 22.4 for making pluotium from 2520 nuclear waste with all best alts?

wind spade
#

well, depends on what you call "best"

gray flower
#

like everything to make it run 100%

wind spade
#

any recipe can do "run at 100%"

uncut depot
#

How to remove this gifts falling on my property? They are noyning

arctic willow
#

you can disable seasonal events in one of the options (i forget which)

sharp kernel
#

is it worth using turbofuel for fuel powered gens or should i js use regular fuel

wind spade
mossy halo
#

calculate it ^^

unique cypress
mossy halo
#

since when 😮

unique cypress
#

U8? 1.0? not sure

barren lance
#

Is this a good start to a megabase for starting to get production for phase 2 parts? I was thinking about possibly making these pillars and using this until phase 4. Not sure this is a good idea so I stopped mid way in creating the pillars and they are really expensive with costing over 4000 concrete with each.

#

I think that this might be enough space but I am not sure for phase 4 later on

wind spade
#

if you really want to build a megabase though, you pretty much need to plan the whole thing from the start

vapid gorge
hushed silo
wind spade
vapid gorge
#

well iron wire is a great generalist recipe. Miners are a specialist recipe.

deft lichen
#

Since when do these have custom icons

wind spade
deft lichen
#

Oh that would explain it

vapid gorge
#

ah yeah nm.
why is it made in a smelter? weird

#

get your SF+ out of here 😛

hushed silo
#

cast iron wire seems to be iron screw equivalent from base game

#

same ratio after all, less machines

vapid gorge
#

having wire made in a smelter makes me want to try SF+ less tbh

hushed silo
#

it is a trip

queen umbra
mossy halo
#

Spore flowers can be nobelisked, that I knew. But gas pillars is new to me, even if it's there since U8

oblique hollow
#

You definitely can blow those up now

hallow moth
#

is making a smeltery to take 75k iron ore a bad idea

#

(using pure iron recipie)

wind spade
#

yes

wide roost
#

need a paranoia maths check on this "little" part of my uranium waste processing. i've got spread across three belts 2,520 uranium waste. all this needs to go to two sections - plutonium pellet and non-fissile uranium (360 and 2160 each respectively). 2,520 /7 = 360, a 1:6 ratio.

In stage 1: I balance the three input belts
Stage 2: I split the three outputs of stage 1
Stage 3a: I return two of those 9 outputs from stage 2 right back to the start before stage 1 (balanced)
Stage 3b: As i only need 3 belts total to run off to the production areas, i've merged 6 belts to two

Does this math check out and does the balancer image look ok? thanks!

wind spade
#

tbh I'd just hook each belt to the amount of machines it can feed 🤷

unique cypress
#

The belts would just need to back up

wide roost
#

i'm running an all radioactive items get balanced properly, anything else just gets smushed into whatever lol

wind spade
#

can still hook each belt to the amount of machines it can feed

wide roost
#

i know that can be done

#

never mind

queen umbra
#

Is the blueprint designer mk1 worth it?

hallow moth
wind spade
queen umbra
#

Which one ?

wind spade
queen umbra
#

Idk copper isn't really useful rn idk if it will get more useful

wind spade
queen umbra
#

It says rescan ( available once)

#

Is it available once in the playthrough or per hard drive

wind spade
#

once per drive

queen umbra
#

Nice

#

I think I would like steel ingot alternate recipe like iron ingot plus coal

hushed silo
queen umbra
viscid marsh
#

Usually, it's useful to keep it unchosen until you're ready to build the factory for it. Unless you want to get both.

hushed silo
wide roost
hushed silo
wide roost
#

no, about maths

hushed silo
#

🗿

wide roost
#

thanks for wasting my time guys, could have just not bothered answering if you're not interested in helping

ebon crater
#

is there some sort of mechanic I am missing here? I have avoided placing signals at the end/start of merging/diverging paths, but I am wondering if i am missing something here...

#

like it works if i delete some rails and replace them :/

unique cypress
#

Signals placed right at splits/merges sometimes error out for no reason

ebon crater
#

augh its new???

#

I had no idea, thank you

frosty owl
queen umbra
#

What would you consider the best alternate recipe?

vapid gorge
#

no such thing. There's generalist and specialist recipes

hushed silo
#

pure copper

sharp kernel
#

anyone have an explanation as to why my pipeline pumps wont work after a few seconds of operating on a straight vertical pipe?

hushed silo
#

wdym they wont work

#

they should normaly

sharp kernel
#

the fuel gets into the pipe and fills the pipe but it wont flow out

vapid gorge
#

if there's no consumption or the pipe is full there's nothing to pump

hushed silo
#

maybe unpowered or just try to redo

vapid gorge
#

unpowered would be red light though, moderately obvious

sharp kernel
#

they are powered and the pipe they're connected to is full but the pipes after the pump wont fill

vapid gorge
#

you'd have to show some overhead images of your set up

#

photomode is good for that

sharp kernel
#

i think i got it to work

wind spade
pliant briar
#

I have this question but it's kinda hard to explain, so basically I need to connect my single mk2 miner that mines 600/min iron to 10 different machines, some need 35 iron, some 75, some 55...it ranges, but all the 10 machines combined needs 570 iron, so how to do that? I thought maybe splitters but I can't rlly make it up how that looks

P.S I have mk3 belt, not higher

pliant briar
glad apexBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

pliant briar
#

Oh, but like I only have mk3 belt max, and it can only do 270 a min

unique cypress
pliant briar
unique cypress
pliant briar
#

Ahh

#

So it's lost cause?

#

What should i do then

unique cypress
#

you can get more miners

subtle topaz
#

finally getting somewhere

pliant briar
unique cypress
pliant briar
#

So its... Bit far yet

potent pawn
#

im maing 45/min RCU and i wanna use 33/min for turbo motors and upload the rest should i just manifold the manufacturers making turbo motors and put a depot at the end

languid spoke
#

Anyone got any good Turbo Fuel math for me, like how much coal and sulfer i need

#

just built my motor factory and now need to go into oil as i have no power left

#

Thinking of going with this

kind bobcat
#

How many nuclear generators does 9 uranium fuel rods per minute fuel

flint lagoon
#

18 if overclocked, or 45 non OC

oblique hollow
unique cypress
glad apexBOT
#
Official Satisfactory Wiki

The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.

vapid gorge
hollow falcon
#

para los españoles estoy pensando en crear yo un propio calculador por si alguien le intersa participar en el poryecto , mandarme un md

remote hollow
#

where do i put 32 refineries??

dusky dust
#

Near water. :)

remote hollow
#

🥀

unique cypress
remote hollow
#

ah close enough

unique cypress
#

And it's not that many as far as refinery counts go

remote hollow
#

i got it down to 26 with an alt recipe\

#

all that for just 80 versatile frame pm

unique cypress
remote hollow
#

im impatient and i need 2500

#

thats 30 whole minutes

#

also ill probably need it for later tiers

dense sapphire
#

Is there a tool that calculates placement of smart splitters for output manifold overflow for full output belts?

i.e. I have 15 machines in a manifold each outputting 36 items (540 total) items and I have MK2 belts (120/s). I'm looking for something that'll calculate where to place the smart splitters to handle overflow, i.e (after 3rd machine, after 6th, machine, etc.) to create full belts (i.e. 4 full belts and half full belt in this case)

Or is there a nice mathmatical formula I can use to calculate it?

unique cypress
#

Either use them as is, or use a belt mixer if I want anything other than 5x108

brisk smelt
dusky dust
# remote hollow im impatient and i need 2500

There's a hypothetical graph out there in the aether pitting "factory build time" versus "Elevator target delivery time." I'm willing to bet that it will take you more than 30 extra minutes to build a 80/min factory versus a 40/min factory, for instance. :)

remote hollow
#

idk

#

theres a difference between making a factory in an extra 30 minutes and waiting an extra 30 minutes

dusky dust
#

(as for later tiers, keep in mind that by the time you reach those future unlock requirements, you'll have almost certainly had a lot of time to create backlog, if you wanted to do so. :)

remote hollow
#

also big numbers are fun