#math-and-meta
1 messages · Page 368 of 1
Not really only if U explore to far then we'll let's say gets abit dicy lol
and i think i will put some somersloop
like the thing you get from power slugs?
a boost in the factory, that boost the factory to an other level
that the overclock
There is not big dog that 2 shot me
That's if U travel to far on the beach yeah
Ok I don't wanna die again to that beast
I don't blame U haha they can be tanky
so if you use overclock you can get faster production?
yes
I still need to upgrade my power to be more comfortable with making it compact but U can see I'm doing it on the edge of the water and it's feeding me plenty of power
Ok why not on the water
Overclocking speeds up crafting but the downside is power more overclock means more power consumption
how the heck do you have so much coal
like already 2 coal generators and the power goes out
I have 5 coal nodes coming over and there T3 belts 1 belt can supply like 3 generators at full overclock
Let me get the coords for u as I found a spot that has 4 in 1 spot
The closest node is 1000meters away
umm i live in the sand dunes
also when we get water for the generators the power goes out instantly so i have to make more biomass generators
I'll do a video for u hang on 🤣
also i thought when making a coal generator you dont need biomass generators anymore
and when i broke some biomass generators
no more power
You need Biomass Burners to "jump start" your Coal production -- you need to power the miners and water extractors until everything gets running
Do you have enough power?
Once you do have coal up and running stable, hook the coal gens up to your grid and make sure your power graphs are registering the power
So long as you've built enough to provide your power needs, you should be okay to dismantle Biomass at that time
But definitely check the graphs first, to make sure that A) the coal gens are hooked in properly, and that B) they're providing the power you expect them to
Yeah make sure all your coal generators are full and your belts are full before hooking it back up to your base and it will be steady if U try to jump start it with everything powered U won't get anywhere
Damm
It's alot of belts I know but I never need to worry about coal again
Well unless I start making mega bases but at that point I'll be doing a mix between coal and oil
I will say 100% worth dragging belts over than dealing with water flow
The pipes are a nightmare
There is a closer water spot really close to the coal but there isn't alot of space but U could go there temporarily
There is a 2 big tanky boy
Just run past them or trick them by running left or right and they will just fly off the cliff
No they are are the coal node
Oh and water is your best friend they won't come in the water lol
Want me to come and give u a hand to get rid of them?
Wtf
I tried to calculate how MJ energy is within fuel and petroleum coke when producing turbo fuel, and it seems turbo fuel produces less energy then the energy of its input. is my math wrong?
turbofuel is pretty meh for power so I wouldn't be surprised
especially the alts
ok, thanks for the heads up. that's one less headache
question everyone. So I am really enjoying building out my train network. In order to keep what train is picking up and delilvering, I have a spreadsheet i am building. Just curious as to what methods everyone uses to keep their trains and stuff straight and what not. In game methods or any tracking methods. I think the ability to name train routes and assign certain trains to run on those routes vs letting them decide to use the shortest route and what not would be a great addition. that and also seeing what each train is picking up and dropping off at a glance in one screen would be amazing
Simple. I have one station for each item type and every train goes only between 2 stations: loading and dropping off one item
The stations and trains are named with the dropoff location and item transported
Generally speaking i also use one item per station. When i do have multiple items per station i color code the plateforms and train to match. that way i know what goes where
as for spread sheets each factory has its own page in the spreadsheet workbook. with a section at the bottom for logistics input and output. this way i can link it to other pages
people arent fans of petro coke? Maybe im undervaluing my oil reserves, but I like the sheer volume the recipe gives with 100/m base output. I noticed that frames/ebeams had alternate recipes with pipes so i got the idea of basing the whole factory on the idea, where petro coke made sense because the polymer byproduct also supplements the concrete as well.
Petro coke is an amazing recipe, the issue is iron is such an abundant resource.
It really is up to you on how much or little you value each resource and where you are building
i've heard that downwardly vertical fluid manifolds are a Bad Idea, but... how would i make it actually work? my setup is a turbofuel plant, oil residue in giant tanks at the top (brought in by train to not worry about head lift, the tanks are buffers), which will then be distributed downward across multiple levels (each generator has its own dedicated dilfuel->unpackage->turbo line, only the HOR is a downward fluid manifold)... assuming i let everything fill up first, i don't actually see what the supposed problem is with such a layout?
Most people do what you have done without issue.
I think the first thing people blame is anything that you do that is "Different"
that's what i thought. i know that if the final pipe into the machine is going upward it's going to be problems, but all my fill pipes are from-above (to go over belts)
I normally have it go lower add a pump to push it up but honestly its not that huge of a deal.
easiest way to shit out steel in phase 3... 180 iron ore + 45 oil + 2 sloops + 2 shards = 480 steel/min on just one foundry
do machines sometimes sit at sub 100% for no apparent reason? ive been watching this refinery for the past 5 minutes and not once has it gone above 15units of alumina outgoing, yet it still says 98%
more like the readings are unreliable
yeah don't rely on the efficiency meters. Stare at the lights on top for a little while, see if they turn off
but also hover pack can stutter machines if you have power switches
how strange
Turn it on and off
the hover pack bug is a small but fairly insignificant bug. Not a huge issue. The meters were never very accurate
How much coal per generator do I need
15/min
Only?
for 1 generator yeah
So if I have 3 belt of 60 I need a heck lot of generator?
just 3 groups of 4 gens. Not a lot
12 to be exact
12 is a lot for me I'm really early game
over clock the miners to 120 coal pm each. Make 3x groups of 8
You can do it
I don't have overclocking yet
nah as soon as you get mk2 belts having like 24-32 gens is normal
get it asap 🙂 it's your bread and butter of this game
The hardest part will be thewater, but take your time and consult the pioneers fluid dynamics handbook often
ah damn no links huh
the water for coal gens is easy
just find a few nodes next to a lake - and you'll be fine
Fluid dynamics was certainly my first real hurdle when learning the game
as long as you know the basics and keep things simple they're pretty easy 🙂
coal gens are also nearly impervious to bad piping, very resilient
I'm just going to do 4 coal generator per belt I won't have to worry about power for a long time after that
every new machine you unlock uses significantly more power
if you have 4 nodes? I'd make 32 gens right off the bat - then upgrade to 64 with mk3 belts
I have 3 node
3 groups of 8 then 6 groups of 8 😄
16 coal gens lasted me until i was able to get my oil plant up and running
thats the fun part for me anyway
I do 64 coal gens, gets me to tier 7
Does pipe jonction work as a splitter for conveyor
Not exactly
For a coal setup it probably wont hurt to think about it that way, but once you get into oil and higher fluid throughputs you will start to run into problems
anyone know some pure iron nodes in the sand dunes
if you ignore the problems hard enough they go away
true!
why pure?
until you get the last tier of belt, you're generally limited by your belt speed, so pure nodes don't really give you much more than normal
You can make 1 whole modular engines per minute with 150 iron and like 30 oil
1 water extractor can provide 2.6 coal generator how do I do that and is it bad if I just connect it to 2 generator
It provides enough water for 2.(6), not just 2.6
That means 3 extractors can supply 8 generators exactly
Yeah but I don't understand how to do that set up
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
I think you went overboard
Nothing, some people don't like it
It doesn't matter other than aesthetics
Unless we're talking about train tracks, then it does matter when it comes to functionality too
It did take up all of my power shards, should I downsize it?
You could, I got through phase 2 with like 2.5k mw
Power is basically free in phase 3
Do you think that I could just do phase 2 and phase 3 with this power plant?
Okay. Just curious, do you think that I could ask some advice from you on a draft of my main base? It's kinda weird
I am planning on making a bunch of small factories in one location and combining them into one large collection system
Basically I have this one small factory here
It only takes up 177 MW of power and produces Iron plates, rods, screws, modular frames, rotors, and reinforced iron plates
then
That’s good
I got a large conveyor belt
How much?
How much product?
Yeah
Hour or minute??
Min
Ok
mb, 110 screws/min
10 modular frames/min
15 Reinforced Iron plates/min
14.423 Rotors/min (because I wanted it to be a balenced ratio on the input)
And I am not sure if I should plug in some somersloops
This is the only factory that I have
Are you using dimensional depots?
No
You should, way more convenient, also I heard long belts are bad for performance
Well it's not like I can have a dimentional depot that gives an output
Are you using these to make project parts?
No
Or are these to make machines
Just personal
Oh
I see, I'll just have half of it into a huge storage system and then half into the dimentional depot
I often like to have a system that has a bunch of storage so that later on if I don't want to make an entire factory for a component then I can just create a temporary factory using conveyor belts and assemblers
Here I was gonna make the huge storage system
But I feel like I need to make it bigger
And it doesn't look good
thats a lot of industrial bins
Yea
Im something of a stroage freak myself
- I feel like this isn't enough storage 2. I forgot to snap it to world grid 3. It looks trashy
I think that I need about 2-3 times the amount of storage
im planning on doing a grand mall connected to a 4 lane global train network, for feeding in and out every item i manufacture
You should finish phase 2, tear it down and build a new one that you like and can connect with a train
This is the storage system on my first world It is massive that fits every item in the game and is kinda annoying to build while having an auto-sorter. So that I can unload my inventory and have it all get auto sorted or just hook it up to multiple systems to automate
I used to be lazy so that I have more time to do efficiency rather than looks
Brodie I’m telling you there is no need for that😭🙏
If you really want a temp factory just set up some containers and put the items in by hand
Also this was my old power that I was using when I quit my old save file. I had a combination of nuclear power and turbofuel
Ignore the diff. in capacity with max cons.
What did you even do
Also I never used trains or drones
I used a single freight cart of a train and that's it
Dude, I could not figure out trains for the life of me the first time that I did this
Is 900 power enough for phase 2
Idk I am doing 4600 rn
What phase do i get jetpack
3
Before I do phase 2
Damn
YO
I got 8 generator so I got 900 power
MY OLD SAVE FILE IS SO CHOPPED
You get coal in phase 2
Power storage is basically free power till you get to fuel gens, saves you on overbuilding coal.
You can always go back and throw in some power shards and belt upgrades if you are cutting it close
Im on phase two rn
Storage of my old base...
Good god bro
What are these
My old system for transporting goods:
Storage for plastic and rubber
Ohhh
This used to be how I was. IT was so bad that I decided to lock in
On the new save file. I couldn't restart on this save file because there is so much to delete and it is so messy
I got three parts of my base
I will color code each one in an image
Here is my map
Mb 4 bases all connected
Actually, now that I think about it I had everyu system of power involved including bio-mass burners
Should I continue on this save file?
sure. The milestones are basically a tutorial
You should do whatever generates the spark that ignites the fire in your soul
presonally I restarted at tiers 3 5 and 7 on fresh maps. Learned the basics really well
you, don't use buffers in that system you posted.
Use SCIM to wipe your builds, let's you keep your progress
The hardest part of a new start is having to look for hard drives, sloops and spheres, this way you get to keep it all
Producing 4 uranium fuel rods per minute, given burn time of 5 minutes per fuel rod, how many reactors can I feasibly supply? Could I supply 50? Or is the count lower. (I can double down if the count is lower).
4 per minute, 12 per recipe total, I have 4 manufacturers down
Im using the alt recipe, uranium fuel unit
What does Satisfactory Tools mean when it's describing power "up to" for things like particle accelerators? Is the main number the average, and "up to" is the max?
should be the max yes
!wikisearch npp
The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.
I just did this - if you OC the reactors to 250%, it's 8 reactors for 4/min uranium rods
Not a single reactor will be overclocked
So my math was right
I already have the production down and running, currently the rods are being sunk
Yeah they consume the same amount of rods overall, you just have to build less reactors.
I need to fuel 50 so I now know I need to double down and add a couple more
I've got 8 reactors (at 250%) burning 4 uranium fuel rods per minute, which produces 200 uranium waste/min, which makes 1.5 plutonium fuel rods/min (which I'm currently sinking)
I worked out the uranium waste to plutonium fuel rods precisely
Upto 50 on uranium and the rest on plutonium
That's a lotta power 
Its taken roughly 30-36 hours to do
250 reactors
OC to 250% and build only 100 reactors intead 😄
Nah
250 @100%
I have the mod that increases reactor power output 10 fold from 2.5Gw to 25Gw each
So I dont need to overclock them
Overclocking them is just space and time(building) savings
I plan for 250, I will be building, 250
Yeah it's the same amount of rod consumption and waste production
I have devoted almost 40 hours just building the entire base
I just spent like 100+ hours doing mine, and that was only 4/min uranium rods and those 8 250% reactors to consume them 
I have 35 particle accelerators down and roughly 350-400 assemblers down
I even set up a 5 car train for the resources that entire process needs
No uranium on the train
I actually have only 1 miner on a uranium node, the highest up node in the entire world
You're pulling sufficient uranium out of that for all you're planning on doing? Iirc that's an impure node.
Im actually overflowing with uranium and encased uranium cells
Even my 4 blenders are overstocked on both uranium and the cells
The max that node is capable of is 300/min, unless you've modded your uranium nodes or something?
Im almost producing enough electromagnetic control rods to triple down on uranium fuel rod production
Nah no uranium mods
Im using alt recipes
I'm using the default uranium recipes, but that's only 400/min raw uranium into 4/min uranium rods. I don't think the alts are that much better?
Hang on im getting a screenshot of the setup
Thats very low
It's the default?
Who me?
Yeah I'm using the third one.
That one impure node, is producing enough uranium fuel rods for me to quite literally, almost quadruple down, im not kidding. The only resource I fall behind on, is the electromag control rods
But yeah, wow, the all-alts version more than doubles the rod yield
At the cost of needing a ton of caterium...
it's not that much
I was thinking caterium for that quantity of ECRs and crystal oscillators needed for the second step too
Yea it really isnt that bad bro
The alt recipes are awesome and the only item youd actually need to put effort into is the control rods. Just, max OC 1 assembler to make the AI limiters and boom, control rods easy
And crystal oscillators
Crystal oscillators need a better alt, tied for disliking making them or high-speed connectors more lol
Genuinely, the insulated alt, is the best one
The default isnt too bad you just need the quarts and iron
You dont have to fk around with screws and you just need quartz, rubber and Ai limiters
its just that quarts is always in a bad place
I've avoided everything with screws just on principle at this point
Zero screws in my entire production chain
there are no good recipies that use screws
I make the rubber off site and use a truck to transport it over, same with the sulfur, it gets trucked over from the train station and its great
Amen to that
I build an electronic wheelhouse near an oil node, Oil + Copper + Cat + quartz you have it all under one roof
Thats a good idea, its super easy
Well AI, HSP, Computers, CO it is a mini mega factory
Computers where a pain before I figured out a proper manu manifold
Computers are just copper and plastic
I use the rubber alt
I heavily leaned on the plastic alts for my electronics factory (up to supercomputers and RCUs). Really simplifies things when the only inputs are caterium, plastic, rubber, and quartz.
I had to ship in aluminum casings by drone for the RCUs, but that's it.
i would have it i wasn't so stingy with the quickwire
Funny enough, 1 impure node with a mk3 miner will produce enough ore for 8 blenders using the encased uranium alt recipe which allows you ot produce upwards of almost 12 damn uranium fuel rods per minute. If each manufacturer is overclocked from 0.6 to 1 per minute
Being overstocked on encased cells and uranium ore is a blessing even from an impure node making 300 ore pure minute
252 is all the uranium in the world
just to chip in, i dont overclock mine for the express purpose for having more machines - i want the ocean of reactors
i need some insight from the other is it really this headache just to make some versatile framework?
nuclear goes brrrrr
Im fully aware man.
hi Fully Aware Man, I'm dad
Hi dad, im fully aware man
It really isnt
this is as tidy as i could make it over 135 hours of gameplay ago and this makes both VHF and HMF, 16x9 platform area
I don't get it. I have 1340/m rubber available, my circuit board factory consumes only 1080/m. If I connect the priority merger to the circuit board factory, everything line and machine turns into ?. Fun thing it worked flawlessly before I restarted the modeler a few minutes ago. The output of rubber factory 2 was shown as 440/m in the graph attached. As you can see in the 2nd image, the output of the factory is coming from a priority splitter, so if some output is not used, it is consumed by the awesome sink. This scheme works in every other outpost I have.
I’m avoiding screws and trying to make sure every resource is used as efficiently as possible, with nothing wasted. I’m also using many alternate recipes to cover missing nodes or nodes that are too far away. I’m playing in the jungle biome, which feels a lot harder. But I enjoy taking the game slowly and appreciating every part of the process—even the struggle.
I'd make a blueprint, but mine uses screws so
I'd have to spend a couple hours alone remaking it just for VHF without screws
GL though mate
it shouldnt be like this
modeler isnt for spacing every single out machine
its for designing production chains
I have a few ideas as to why, but it would be nice to actually see the issue 
Can you take a screenshot of the "?" lines when they're acting up rather than working fine/not connected?
sushi hype beast
Slight disagree: I think it can work fine to detail individual machines, it's trying to use "individual splitters" like in-game that really makes things messy (and the tool lags the hell out trying to manage them)
Today I'll finally finish my factory plan 
if its just plan then i might believe u

Yeah, just the plan...
It has been taking me a few tens of hours 
It's getting more funny. I imported from a backup save from yesterday evening and it showed the values correctly. But closing and starting the modeler again it acts up
That is quite weird...
Just to make sure, but you're not touching any of the options in the meanwhile, right? 
correct
Can you try adding one more smart splitter between the problematic rubber output and input?
Try having the overflow leave through there rather than inside an outpost, just to see if the tool handles that better 
I personally never "nested" overflow managements inside of outposts, so I'm unsure wether the tool can actually manage that without messing up priorities somehow
Only like 7 are active tho
Ngl, the thought of "please for the love of god take screenshots and not pictures of your screens!" is kind of being louder than anything else in my mind right now 😅
I play PlayStation so itd take like 8 more minutes to screenshot anf get it on my pgone
Ugh, fair enough 
Yes, having another overflow handling outside the outpost makes it working again. Maybe it is, because I merge two outpost together, that the overflow handling in the outpust won't work. The thing is it worked without problems yesterday 🧐
If power capacity is over max power consumption, there's nothing to worry about 
Time to kick back and relax until the next tier/big factory (at least, power-wise)
Awesome
From personal experience, I tend to alway extract overflow as "late" along the splitter chain as possible. Even if I don't make use of outposts, I've noticed things getting a bit weird with priorities when I did the opposite (overflow first, then a whole chain of splitters, possibly with other overflow paths too...)
use a less dumb planner https://www.satisfactorytools.com/1.0/production?share=sMmPibV7Kdo60pyg0lOm
cause whatever created that is awful
Yes, the Sinks take power too, but only when running ^^
Ha. Instead of having two outposts and merging them together after each having their overflow handling, I moved the plan for each outpost (since they are identical) into a blueprint x2 within the first outpost, have the overflow handling in there as I do in all my other outposts and can connect the output flawlessly to the circuit board factory as a single line from rubber factory 1
The store doesn’t though
this is so nice what😭😭
it's a very clear planner - it takes a bit of practice and know how to use well, but you can create plans in a few seconds
more time if you're exploring and exchanging alt recipes ofc to see the differences
yeah im def gonna be using this all the time
you'll probably want turn off SAM ore in the inputs tab, as the conversion recipes are considered basic and SAM ore has low value
or turn off the converters or conversion recipes
but other than that? it's pretty intuitive
imo the most powerful way to use it is when you check an ALT recipe, uncheck the other recipe. That way it forces the planner down a specific path and you can compare things. You can also quickly create multiple copies of tabs and edit them to compare that way
Different tools for different needs. Use whatever fit yours the best 
I can add all the custom recipes from all the different mods to Satisfactory Modeler's game_data.json, so the modeler works best for me. And if I don't create such edge cases as above, it isn't a dumb tool
Nice. Seems like you really did end up in a bit of a weird spot for the tool...
Ngl, I often use storage containers instead of splitters, just to really separate when I want to use a specific split (overflow or balanced) rather than just a whatever-manifold
Well, if it can't figure out the convoluted splitter shenanigan you created it's a dumb and awful tool, obviously :P
Best to use one that doesn't allow you to plan any of that at all instead 
how do i properly plan out ratios for a factory?
If you take 2025 and add one year then it becomes 2026
I did this excel and this was not the result
Math
sure but like how do i figure out how much raw reseource i need for smth when it need like 4 different parts
Start from end product
Work backwards
ok
u set on an output u wanna have like 5 HMF/m and work backwards with recipes u wanna use
steam modeler is good for that
Modeller is a lot of manual work tho
Fr i am
Is 8 rotor per minute enough
For what?
Depends if you'll build faster or slower than the production
Just build something, you can always build more
my generators doin breakdance 😭
why is water so weird 🫠
Is it?
Sure; expands instead of contracts when frozen, for one!
Every calculator tool is a bit of work to get what you want.
For sure, but modeller is a bit on the extreme side
Shh, don't give devs ideas
Could I potentially use all of this for steel production to the max?
You can do almost anything 🙂 whatever your goal is
pump keeps fluctuating somehow, some pipes are constant 600m/min but some of same grid are going to 450 then dipping to 0 then 500 then dipping again
That's most likely wrongly built pipe
How?
Most planners spit out the whole plan in a second
yeah, and that's something I for example dislike as I would need to touch everything once until it's how I like it. Different tools for different people
None of that here please. People can use the tools they wish to use. Someone took time and made a tool for users to try out. No need for language like that.
would need more info on how its laid out.
Its not the water thats weird its the pressure that can get weird - especially if the piping isnt ideal
most often if you try to move 600/min then you cant just manifold it normally straight away
you should try to split it up equally first (a 600/min pipe into 2 300/min or 3 200/min pipes), then you can manifold it into consumers
Just realized that the package-unpackage loop for diluted fuel can also be used for rubber + plastic
yes. its just diluted packaged fuel in general.
Recycled Rubber and plastic need the fuel efficiency
my 100% green energy pledge before 2026 will fall flat, because I got hooked on arc raiders, and I dont think I can finish in the 9 minutes left xd
My first rotor factory just gotta plug power in it produce 9.5rotor/min
womp womp 
better luck next year
It's working 🙂
You can switch splitters to mergers and change levels of conveyers by pressing E.
You also should get a bridge and storage box and other stuff into hot bar. I place water related stuff into second hot bar, you could do so too
I have a 250%, 4x-slooped particle accelerator to finish Phase 4 before I properly build a pasta factory with mk6 belts later. That power draw tho.
Welcome,
-
don't need splitters to split in modeler, each machine can split and merge as many times as you want. In the example the iron is split into 5 and merged into 1
-
The number on the bottom of the card tells you how many of the machines there are, In the example there are 5 smelters just represented differently
How to switch to second hotbar I'm kinda new to PC playing
Hold Alt and scroll the mouse
How do I get the schematic to make modular frame I can't find it
wdym 'schematic'? do you mean just unlocking it?
!wikisearch modular_frame
yeah i think ill just use a manifold
Is 60 iron ore input enough or should I get a new spot
the game forces you to spread out - treat this like a tutorial, build stuff as you go and see how thigns work
Things don't work as plan
that's basically how you learn 🙂 assume everything you do the first couple times will be terrible
If i had screenshots of my first save i would send them. it was truly horrific
Dont be afraid to hit that scanner and find a new pure node
Because clocking exists pure nodes are almost exactly the same as normal in most stages
your belts will be your bottle neck for most of the tutorial
How do I send 67.5 ingot into 2.25 constructor?
How can I split it to be 67.5 what are the alternative
lots of ways. You could just have 1 constructor set to 225%
or you can just make a manifold like this
I would need 3 power shard?
a manifold would probably be simpler if you didn't have a ton of power shards to spare
I have build only one and I have like 6 power slug in stock
just make 3 machines then, clock the last one to 25%
But the real question is how do I manage the conveyor
like in the image
if I fed the right amount of parts per min to those 4 machines they would be evenly fed on their own
once the first machine fills up, it overflows to the next. And so on
currently phase 0, any tips on what to focus on?
you're in the pre tutorial, just learn 🙂
the milestones are guide posts though
do you understand?
aight, thank u
Yeah I'm doing it rn
also just a tip - but assume everything you build the first couple times will be terrible. That's just part of the learning process
don't stres over it
That looks like hell the best I could do was this, mk 6 belts would make it so easy
I did the factory for modular frame 5/min so cool
Overclocking and underclocking make everything so much easier
it's your most powerful logistical tool you have the entire game 🙂
It doesn't work
Never mind it just takes time to set up
And work
yup, just go build something else while it spins up to 100% 🙂
What does max consomption mean for power
if everything was running how much power it would use
you might have a line or factory thats backed up
they stop when the output us full or have no input
look for yellow lights in your factory
I messed up so bad I though if I connected my container to a AWESOME sink it would fill the container then the excess in the sink but no it goes straight to the sink I don't have any plate anymore
Oh ok yeah
oh nooo
smart splitter before the container with overflow to sink bud
take some plates form somewhere else
I don't have yet
ah yeah , go unlock those right now, They are incredibly useful
What tier?
iron pates have such a low value in the sink just keep them for building IMO
I don't think I'm even close to that
The container full was enough but damn I lost it all
you haven't finished the first phase yet ?
I don't recomend sinking anything before you have automated power
also reload an autosave
I'm at phase 2
oh then you can definitely unlock smart splitters in the MAM
also, if you want your items back, reload the autosave
just OC and sloop it you will be back to normal in 5 minuites
what would be the easiest way to split 3 full mk2 belts into 8 foundries (45/m)?
just manifold it
clock 3 groups of foundries to use exactly what's on the belts
that's why you clock the machines
true i could clock it to 30/m and just use more machines
A 3:8 balancer 
using 9 machines and clockign is definitely the easiest
yeah ill just do that
Which tech tree is it
!wikisearch Smart Splitter
Ai limiter wth is that
an item
@warm swift why post in channel where we can't talk?
I've forwarded it here
as for your question - choose what you want, there's no bad recipe and if you like what a recipe does, pick it. You can get all recipes anyway
i havent had any problems with posting a screenshot in media and waiting for a response that way
but we can't talk in #screenshots
why not ask here or anywhere else where we can talk
solid steel is one of the best recipes in the game imo
in your opinion maybe, in others' opinions maybe not 🤷
Yo is there like a """"meta""" diamonds recipe? or are they all sorta similar and allow for player choice
i like oil diamonds
im pretty sure petroleum diamonds is like completely useless unless you already have petro coke laying around
yeah this is so pointless lmao
haha yeah it costs more crude in total
and a shit ton more power
how strange
and more logistics
and theres even a byproduct granted its a very easy one to deal with
The rare polymer resin % speedrun category
phase 3 %
You can pick both
i figured people would generally know which option is better from just showing an image, i guess not
¯_(ツ)_/¯
there's also no meta with recipes - depends on
what you want to make
where you want to make it
how much
what else you might be making
what other recipes you want ot use
just collect all the recipes and get all the options
yes but why would you ever choose petroleum coke over oil based
Meta is what's most popular which definitely is a thing in every game
if you dont already have petroleum coke being made*
to be fair, that's probably the most questionable alt recipe in the game
the only use case I can see is if you havent managed to unlock oil diamonds or other recipes
I was more so referring to oil vs coal diamonds
if you start from a point where you have all the alts unlocked? yeah I can't find an argument for it
though honestly I probalby wouldn't end up using oil diamonds either. I have a lot more use for oil once everythign is unlocked and TONS of coal all over doing nothing
There are a few questionable alts in the game they don't all need to be useful
I wouldn't be surprised if many of the alts are from a time when the game was meant to head in another direction
ah
cant blame you, i havent used coal for much outside of coal power and steel (and rocket fuel)
diamonds came outs in 1.0 though, so that doesn't seem to be the case there.
'not having all alts' isn't a terrible aspect to have either? just makes it niche
also my stance on oil diamonds is mostly based on having a very large world system that taxes a lot of resources.
If you're not building huuuuge using a bunch of oil for it would be fine
They probably had a design philosophy that petro coke should be a coal alternative and had to have a petro coke to diamond recipe
Or something like that
I imagine the idea is to come up with as many alt recipes as possible with even the most niche use cases to allow for unique solutions to whatever problems you might have
Maybe they just had to think of things to try and fill the hard drives
im also shit at making decisions as far as important stuff like alt recipes
real
I mean sure, but the point is just looking at two recipes like that and asking 'what is good' is pointless, for all the reasons I've given
I don't know how you want to build where you want to build with what and other recipes. Neither do you really. So just get all your options
I only play with all alts unlocked anymore
the uncertainty of wether there existed a better recipe for what i was planning to scale up is kryptonite to me
pumps facing the wrong way
holy fuck im a dickhead
hahaha
not the only issue
how much water do your generators need?
how much water can you move in 1x mk1 pipe?
max flow is 300m/min
and 9x generators need?
therefor?
9 is a very strange number for gens
lowkey just started placing them down and i like shit to be symmetrical because im retarded and if i wanted to make it an even number it wouldnt be symmetrical on both sides
if that makes any sense
Okay, that can work--if you downclock to compensate
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
these are convenient layouts for coal gens
needs 1x mk2 bbelt of coal, 3x extractors
ive seen this but i dont have all the pipe shit unlocked so i cant do most of it
If you have any pipes unlocked, you can do it
even w the shitty 4 way splitter?
It's the only splitter you get
there's only 1 junction type
i see
But it's enough
Also, you should probably read the first half of this to get a better understanding of how things work. Pipes are not the same as belts.
https://satisfactory.wiki.gg/wiki/File:Pipeline_Manual.pdf
Plumbing Manual for a reasonably in-depth explaination of pipe behaviour, as well as some tips
The whole thing is only like 16pg or something, so it's very easy to get through.
im honestly not sure how to make this work with mk1 pipes
i would just have to cut out like 4 gens to make it work
please look at the diagrams
it clearly shows how there's 2 input pipes
if you follow the link, near the bottom of the page has another image that breaks it down even more
ok makes a little more sense now, i was thinking pipes work the exact same way as belts
pipes are bi directional, you'll have lots of issues if you treat them like belts
still got like 2 gens that just are not getting enough water
copied pretty much exactly like the diagram
you have 9 generators
diagram has 8, even if i removed one id still have two that are lacking
unless you understand a system completely , making it look 'pretty much' like an example is a very bad idea because you have no idea what you're breaking with the changes
you have to do the maths . That's it
you were demanding more water than yo uwere producing, you should not be surprised it didn't work
its like if you're asked
2x9 = ? and you write 22
it's just wrong and doesn't work
so am i pretty much hard stuck to 8 gens until i get mk2 pipes or could i just add more water extractors and add to the chain (obviously adding more input pipes too)
no? you could make bigger groups with more pipe connections
but it's generally more convenient to make groups of 8
for example when you get mk3 belts you could feed 240 coal to 2x groups of 8 gens
mk2 belts woudlnt be able to keep up with 2 groupls of 8 gens?
again math
2x8 = 16
how much coal pm does 16 gens need?
belt and pipe throughputs will be your constraints to all your designs in the game
sorry i know i sound slow lol but i only have 16hrs in game and majority of that is exploring lol
that's ok, you'll get used to it
it'll become second nature to think about the belt and pipe limits
usually i dont need help with the math, but this one has me stumped.
I have 3 Fluid sources. two 600/m pipes, one 300/m, making a total of 1500/m.
I have 4 fluid sinks. three are 393.75/m, one 337.5/m.
ive tried solving this on my own, but i cant seem to get it to work out
In that picture btw @subtle topaz , you're triggering a bug and breaking a pretty major pipe rule
the bug is junction entrance/exit height calculation being wrong when heights differ. To avoid it, don't ever use junctions angled like that (with an up or down). Just place them flat on the ground so that the exits point e.g. north/east/south/west, not up/down.
The pipe rule is that the final pipe going into a machine should be either level, or going downhill. Never uphill. To do that, place the junctions at or above the level of the inputs
that's 1518.75/min so no configuration will make it run at that speed
right, i have one machine overclocked a little higher than it should, one moment
ill try again with the adjusted machine, and see if i need help in a bit, thanks for the assist!
nope, im good, it all works out
What's the heat against "bottom-feeding", now? 
more backflow, more stall
Meh.
I'll keep doing it until I notice it myself :P
I only really worry about that stuff if it's my power plants. Otherwise its not too big of a deal, especially with a water tower
Additionally, and this question may be better placed in mathematics, does anyone know if there is any way to get precisely a 22.5 degree angle in a 2d plane(specifically the xz plane)
(cross posted from architecture)
I'm currently playing with beams and right triangles and their placement, I'm just unsure if this is possible given that both a and b must be multiples of . 5
Only either a or b must be multiples of . 5, I suppose. I'm attempting to solve for a point which can be reached using multiples of . 5 in the x and z plane, and comes to an angle of 22.5 degrees. In all honesty I am not certain if this is even possible.
there's a way to halve the 5 degree turn angle of foundations with beams but I don't know it off the top of my head, best bet is to do searches in youtube for videos - tons of neat architecture tricks like that ther e
I'm certain, I am more looking for a method to achieve any angle in a 2d plane. Halving the . 5 would fix this problem, but I expect a similar issue would rear her ugly head in time given my ambitions
As an update, I have solved this specific issue with an a value of 8m and a b value of 19.31 (approx) but I would still appreciate help of finding an exact equation to do so with.
you could keep halving? but if you're on console you're kinda screwed
why so? Mathematically I believe there is most likely a way to solve for a point that is a multiple of .5 in both directions which has an a value that is a multiple of . 5
yeah keep halving in the direction you want
Though an even more helpful equation would be one that allows for both a and b to be multiples of . 5
but it is an extremely tedious method w/o mods
I'm not looking for a guess and check method, I'm attempting to solve for an equation
sure you could run an equation and do repeated halves of placement to eventually get where you want - the issue would be not 'guessing' it would be taking the 30 steps to achieve the angle you want
you could probably tune the half method to something else? which might cut the number of operations you have to perform to get to the angle you want?
from memory just doing the single halving step was annoying. I certainly wouldn't want to do it repeatedly
As for using the halving method in a slightly different way, you could probably build an external structure that lets you attach the beam at different angles, but it would still be limiting, it wouldn't be a free form angle choice
if you can break down the angle methods they show on youtube into a method for 'any angle simple' I'd love to see it, but it might be easier and more feasible to work an extra job, buy a pc, and get a mod.
Well, I've already solved it without half turning for a single angle. Logically I can find an equation to do so for any angle
Apologies if it seems as though I am being combative, I just believe I have the foundations for a slightly easier method than previous (for vanilla at least) and would like to explore it's options
sure, test it out and post it on yt if you got something
@vital copper ok so what do you need explained here
it tells you in the power tab
hell yeah i got the heavy oil residue alt
damn that's like almost all my power😭
build some power storage first
or make a bit more coal. You'll be alright
nah wait a sec
im making 6795 currently
i think im good on running this
i just uh
need build this monstrosity
for the packaging and unpackaging, I recommend you make a blueprint with Packager -> refinery -> unpackager in it's own loop. It's the simplest option
ye i get it
i need to gather motors and stuff
lemme do some math
so i know how much i need
the link should also tell you how many parts you need
gimmie the link again pls
it's a very very good tool to use, it's well worth learning the basics
it doesn't include the parts for the generators ofc though
and it gives you the numbers as if everything is clocked to 100% which may not be the case for you
gah ill try to get this much
im kinda broke
and all that not including fuel generators
oh god
if you've got parts automated go and explore, they'll fill up their storages
i mean yeah
but i use steel pipes to make motors
so ill need to build a new steel factory just for the pipes
Ok i need help. On the left side i have 4 refineries with sloppy alumina alt recipe, which needs 200 x 4 water. On the right side 4 refineries with aluminium scrap recipe creating 120 x 4 water. 200 x 4 - 120 x 4 = 320, so a shortage of 320 water per minute, on the left i have two pumps doing 160 each. So how is it that these machines get filled to 100% water and stop functioning.
Add a pump
Ok added a valve there only letting 80 L/min through lets see how that works out
Add a pump after all reclaimed water exits
To ensure it’s going back to production
don't mix the fresh and waste waters together, it's not a reliable method
Ok good to know, ill just package and sink it
no need
blue is fresh , red is waste, jsut don't mix them in the first place. Just clock things properly
ahh ok
Wet concrete is easier for that
basically just figure out what % of the bauxite will use fresh water and what % will use waste
Since there's no "better", we can't really know that 🙂
🤦🏼♂️
elevator alts are never a thing tbf
unless u are like for fun
if there was an incentive for having a constant output of elevator parts then it would be a consideration
@vital copper sure what do yo uneed
i need to firstly build refineries, then after refineries i need to build packaging machine's right?
then water extractors
and what recipe's i use?
the recipes in the link
and also how many fuel powered generators i can run with this all..
it says in the visualization
to make it simpler I'd probably just do 2x 600 oil set ups.
so do two roups of this https://www.satisfactorytools.com/1.0/production?share=TLCGtINjGTu7LMPwVt16
i can put polymer resin straight into a awesome sink or do i need to remake it into something
either option works but hte end product will have to be constnatly sunk or used so the system doesn't back up
ye i alr know that
?
from building my first fuel generators
sinking is probalby simplest
There is - sink points
btw , an example of a small packager > refinery > unpackager loop https://media.discordapp.net/attachments/932761153703149659/1446538756206231632/image.png?ex=69574972&is=6955f7f2&hm=142c44624aeef4e6b671947d83592fa12b1bb45c334e1fe71f40709254a0ab0e&=&format=webp&quality=lossless&width=1673&height=941
it's even colour coded
I mean you could jsut copy this into a blueprint exactly if you want
blue for water, orange is fuel, purple is HOR
if its for you then im cool with that
and what's red pipe for
i dont rlly understand anything from this angle
the red is just there to hold up the purple pipe
so with example you'd probably place machines like this
on the right side you'd run the water and HOR on the right side
and the fuel output on the left
well you'd probably run the water under neath it.
ok
if that makes sense
nope, one I found searching images on the server
I never claimed that everyone should use a recipe, I'm saying that the recipe is useful for somethong 🙂 whether or not you find a value in a recipe doesn't change how good the recipe is for other people
20 iron plate per min
40 screw per min
15rod per min
2 rotor per min
2 smart plate per min
8 reinforced per min
5 modular frame per min
I know its a bit spaghetti but it works haha
all machines show 100% so im happy
is that a splitter or a merger in between packaging stations?
i cant understand anythingggg
alr but what direction😭
if i wont finish ts i cant make my powerplant
cuz all by myself, ill prob make some spagetti and throw in the most basic manifold system even known to mankind
so it will never work out good enough
don't build the merger
you don't need it
just stick a stack of empty containers into the system and it'll work on it's own
into the blue packager?
yup
i decided to settle for 600 crude oil per minute for now
i will be expanding it later
@vapid gorge how many fuel generators i can power with 1600 fuel per minute?
well how much fuel does 1 fuel generator need at 100%?
idk
!wikisearch FPG
like 20 a minute?
!wikisearch fuel_powered_generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
the wiki is very useful 🙂
the game tells you that, you don't even need wiki
sounds about right
if you have the shards for it, many people over clock their fuel generators
sounds like 20k energy
i want it to work stable
most likely 20G
shards don't impact it being stable
so? that just means you need fewer generators
also true
the entire point of clocking non extractors
so how many generators ill need if i want to overclock them to 250%
32
seems reasonable
as long as you don't need the shards for anythign else? really useful
nah i have like 200
that's why i love somersloops
imagine getting 10 shards from 1 purple slug
anyways, sleep time! gl with it 🙂
Did a recipe for iron beam exist, like the iron pipe?
i can have access to 1800 m3 of oil, do you think this kind of math checks out? (i don't have all recipes)
do we have any satisfactory plus pros in here?
What does the mk2 power pole do?
7 connection instead of 4
more connections
and mk3 is 10 connection
Is it useful enough in the early game
Thanks you so much I was so wrong at the beginning this makes my life way more simple thank you
the math works out, are you sure you can extract that much water?\
and sulfur
personally I would focus on a diluted fuel power plant first
i already have diluted fuel
is it maxed out?
idk if getting alternate recipes would help, also i hate how some machine usage is 5.000043 or something
do you need the power?
i could build another nuclear plant but i have nothing else to do with oil
using 1800 oil for diluted fuel alone would be plenty of power, max it out then you can make turbo fuel out of it later
unless you wanna go ham for fun, then by all means go ham
this produces 60GW
you can use polymer resin for plastic too
i wanted a little bit of packaged turbo fuel for jetpack, fabric and plastic and rubberfor production
2 fabric/packaged turbo for use and enough plastic/rubber to be fine in production so at least 100/min
you can still use it to make some turbo fuel, but you don't need massive quantities, you can make fabric, plastic and rubber out of the polymer resin but if you need larger quantities, you'll want dedicated factories so you can use the more efficient alternates
at least that's how I would do it
i have 4 oil well if overclocked it goes to 1800 petrol. That what i'm trying to figure out how much turbo fuel i can squeeze with some oil (around 200/300 oil) going for the rest of the stuff
you could have the 300 extra make polymer resin aswell and you can then make whatever you want from there
then idk why the builder tell me to use recycle plastic and recycle rubber
Ok I found the spot I found 3 pure coal node next to each other and 200m from that there is 2 pure iron node but all of that is like 2km away from my base should I do my first steel operation there?
why not?
They're the most efficient recipes for plastic/rubber
It's really far away would take a lot of conveyor
2km sounds not far
Your right it's going to be my first steel factory I shouldn't run out of steel
you don't need to move it back
Yeah but each time I want steel part I need to go back to that location
or use dimensional depot
I'm at the grass biome and it's in the desert
I would like to unlock it I just need Sam and to get Sam I will need explosive to destroy those green gas thing
SAM is available without it as well
Gas pillars can't be destroyed with explosives
is it really 22.4 for making pluotium from 2520 nuclear waste with all best alts?
well, depends on what you call "best"
like everything to make it run 100%
any recipe can do "run at 100%"
How to remove this gifts falling on my property? They are noyning
you can disable seasonal events in one of the options (i forget which)
is it worth using turbofuel for fuel powered gens or should i js use regular fuel
"worth" depends on you only
do you want more power from your oil at the cost of more complex process requiring more raw resources?
calculate it ^^
they can tho
since when 😮
Is this a good start to a megabase for starting to get production for phase 2 parts? I was thinking about possibly making these pillars and using this until phase 4. Not sure this is a good idea so I stopped mid way in creating the pillars and they are really expensive with costing over 4000 concrete with each.
I think that this might be enough space but I am not sure for phase 4 later on
personally I wouldn't build a megabase, so I'd say any start is a bad start 😛
if you really want to build a megabase though, you pretty much need to plan the whole thing from the start
no prob! manifolds are life savers
I like the beams!
🤔
as with all choices - choose whichever you like
well iron wire is a great generalist recipe. Miners are a specialist recipe.
Since when do these have custom icons
cast iron wire sounds like modded thing 🤔
Oh that would explain it
cast iron wire seems to be iron screw equivalent from base game
same ratio after all, less machines
having wire made in a smelter makes me want to try SF+ less tbh
it is a trip
Not even the thing that when you get close it shoot out gas?
Spore flowers can be nobelisked, that I knew. But gas pillars is new to me, even if it's there since U8
You definitely can blow those up now
yes
need a paranoia maths check on this "little" part of my uranium waste processing. i've got spread across three belts 2,520 uranium waste. all this needs to go to two sections - plutonium pellet and non-fissile uranium (360 and 2160 each respectively). 2,520 /7 = 360, a 1:6 ratio.
In stage 1: I balance the three input belts
Stage 2: I split the three outputs of stage 1
Stage 3a: I return two of those 9 outputs from stage 2 right back to the start before stage 1 (balanced)
Stage 3b: As i only need 3 belts total to run off to the production areas, i've merged 6 belts to two
Does this math check out and does the balancer image look ok? thanks!
tbh I'd just hook each belt to the amount of machines it can feed 🤷
This could've been a simple 3:2 balancer lol
The belts would just need to back up
i'm running an all radioactive items get balanced properly, anything else just gets smushed into whatever lol
can still hook each belt to the amount of machines it can feed
Is the blueprint designer mk1 worth it?
yes 100%
if you want to build a blueprint, you kinda need it (before mk2/3s)
Which one ?
whichever you like the most
Idk copper isn't really useful rn idk if it will get more useful
you can get all of the recipes eventually anyway, so it's not a choice that would matter much
It says rescan ( available once)
Is it available once in the playthrough or per hard drive
once per drive
copa aloy more useful
Cause I'm starting my first steel factory
Usually, it's useful to keep it unchosen until you're ready to build the factory for it. Unless you want to get both.
instant plutonium would save u all this
the ratios work out nicely for 126 uranium reactors to 84 plutonium reactors by using both sets of recipes in all steps (it's a max uranium no conversion to ficsonium run as well)
didnt u stated to have paranoia about ratios not so long ago?
no, about maths
🗿
thanks for wasting my time guys, could have just not bothered answering if you're not interested in helping
is there some sort of mechanic I am missing here? I have avoided placing signals at the end/start of merging/diverging paths, but I am wondering if i am missing something here...
like it works if i delete some rails and replace them :/
It's the 1.1 signal bug
Signals placed right at splits/merges sometimes error out for no reason
Wouldn't all this equal the following, with some simplifications? 
- Take 120/min off each belt and merge them to make the 360/min output
- Split the 3 belts with the remaing items in 2 each (totaling 6 outputs)
- Merge the 6 from (2) in two mergers to get the 2160/min (2x1080) output
What would you consider the best alternate recipe?
no such thing. There's generalist and specialist recipes
pure copper
anyone have an explanation as to why my pipeline pumps wont work after a few seconds of operating on a straight vertical pipe?
the fuel gets into the pipe and fills the pipe but it wont flow out
if there's no consumption or the pipe is full there's nothing to pump
maybe unpowered or just try to redo
unpowered would be red light though, moderately obvious
they are powered and the pipe they're connected to is full but the pipes after the pump wont fill
i think i got it to work
nothing, because you can't compare recipes between each other like that
I have this question but it's kinda hard to explain, so basically I need to connect my single mk2 miner that mines 600/min iron to 10 different machines, some need 35 iron, some 75, some 55...it ranges, but all the 10 machines combined needs 570 iron, so how to do that? I thought maybe splitters but I can't rlly make it up how that looks
P.S I have mk3 belt, not higher
A manifold
I don't rlly know what is manifold, neither how it looks 😭 but Im hearing this word allot
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
Oh, but like I only have mk3 belt max, and it can only do 270 a min
Then you can't pull out more than 270 from the miner
Isint it like possible whit like allot of splitters and then connect each splitter to each machine?
A miner has only one output. You can only connect one belt to it. If that belt can do 270 max, then that's how much you can extract from the miner. No amount of splitters can change that
you can get more miners
finally getting somewhere
Yea I suppose, but now I have to find WAY more nodes💔
You could also get better belts. Mk4 can do 480
i JUST unlocked mk3
So its... Bit far yet
im maing 45/min RCU and i wanna use 33/min for turbo motors and upload the rest should i just manifold the manufacturers making turbo motors and put a depot at the end
Anyone got any good Turbo Fuel math for me, like how much coal and sulfer i need
just built my motor factory and now need to go into oil as i have no power left
Thinking of going with this
How many nuclear generators does 9 uranium fuel rods per minute fuel
18 if overclocked, or 45 non OC
depends on the recipe combo.
Some combos need 0 coal but all of them need sulfur in some way
I'd put a smart splitter before the manifold so it overflows only after the manifold is full
!wikisearch npp
The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.
para los españoles estoy pensando en crear yo un propio calculador por si alguien le intersa participar en el poryecto , mandarme un md
English only server #rules
Near water. :)
🥀
33, actually. Assuming you don't overclock
ah close enough
And it's not that many as far as refinery counts go
https://imgur.com/a/w7blyKp this is like 200
That is a fucking lot, you know that
im impatient and i need 2500
thats 30 whole minutes
also ill probably need it for later tiers
Is there a tool that calculates placement of smart splitters for output manifold overflow for full output belts?
i.e. I have 15 machines in a manifold each outputting 36 items (540 total) items and I have MK2 belts (120/s). I'm looking for something that'll calculate where to place the smart splitters to handle overflow, i.e (after 3rd machine, after 6th, machine, etc.) to create full belts (i.e. 4 full belts and half full belt in this case)
Or is there a nice mathmatical formula I can use to calculate it?
I'd merge machines in sets of 3 (5 belts of 108) and then go from there
Either use them as is, or use a belt mixer if I want anything other than 5x108
120/36=10/3, so merge the first 9 to 3 and the 10th goes split 3 waays into the 3, 6, 9 respectively
There's a hypothetical graph out there in the aether pitting "factory build time" versus "Elevator target delivery time." I'm willing to bet that it will take you more than 30 extra minutes to build a 80/min factory versus a 40/min factory, for instance. :)
idk
theres a difference between making a factory in an extra 30 minutes and waiting an extra 30 minutes
(as for later tiers, keep in mind that by the time you reach those future unlock requirements, you'll have almost certainly had a lot of time to create backlog, if you wanted to do so. :)
also big numbers are fun