#math-and-meta

1 messages · Page 357 of 1

wind spade
#

no, you cannot blueprint existing things

#

only way to create blueprint is to build the blueprint box and fill it with stuff

limpid rain
#

Ah. I havent unlocked them, so I assumed the whole point was to "cut and paste" with resources from invent to duplicate stuff 😂

worldly nebula
#

the devs would not have a very fun time trying to implement something like that, the current blueprint system already has its own hurdles

limpid rain
#

If rotating and such isnt within reach, how do you guys handle the messy influx of early supply lines? I have 4 iron mk2 lines, 2 copper, 1 limestone, a few coal, etc, all coming in from different directions. Do you just pick one side of your factory as "inputs", and hide/organise the lines as they come in, do you spread production out across kilometers?

worldly nebula
#

i used a standardised I/O system for all my factories

#

so i have 1 side that is only the inputs, and one side that is only the outputs

vapid gorge
worldly nebula
#

there are different ways you can approach it, it really depends as does everything lmao

limpid rain
#

My current starter base location had some decent iron, lime, and copper. Relatively close water and coal, if in small supply.

To bring in higher volumes, Ive currently just got snakes of conveyer belts feeding from node back to base. Is there a cleaner way of doing it before setting up automated tractors, or is that the next step?

worldly nebula
#

i only started building "large" factories once i had a train network online

dreamy totem
#

I just have massive belt highways😭 now transitioning to trains

worldly nebula
#

that is just cuz of ptsd from other saves where i didn't

worldly nebula
dreamy totem
#

LOL

#

belt highways aren’t bad till u have to lift them up or down

worldly nebula
#

my rule is to stop using belt highways way before you think you actually need to stop, because once i feel like i should stop, i have already gone way too far

limpid rain
#

Im about to try and start automating late iron and early steel, so I can work on Stage 2. But to get into automating those iron cubes and steel and such, Im going to need to pull in like 4 or 5 more lines, probably spreading across 1-3km 😂

dreamy totem
#

If ur going into steel best advice is please make yourself a few blueprints 😂

#

Btw I’m making a little over 1200 steel per min with just 2 nodes

#

So u may not need 5 lines for it

worldly nebula
#

for my current save i did a micro-factory infrastructure for everything until i started my mega factories, so i just essentially only transported the most pre processed stuff, and only to places where it was 100% needed, and i planned on where I would build them so that if they did need to export the factories who needed them were also close by

dreamy totem
#

Unless ur going hugeeee

worldly nebula
#

it is highly reliant on having good alt recipes

limpid rain
#

Ive got all the early game materials automated now, up to rotors. Havent done the cubes you use to build vehicles, the Stage 1 red wall pieces, or anything steel or later.

limpid rain
south crystal
#

I get it now thanks bro

dreamy totem
#

Hard drives

limpid rain
#

Havent found any yet I dont think?

worldly nebula
# limpid rain Alt recipes?

if i didn't need to transport something, then i wouldn't so i would only use recipes that used some resource that was nearby

dreamy totem
worldly nebula
#

there are like >140

dreamy totem
#

Yeah I highly doubt you havnt came across one

limpid rain
#

Its more than possible I walked right by one. Ive found a few crash sites full of materials, but nothing hugely exciting except some early iron pipes and beams

dreamy totem
#

That’s where u get hard drives

worldly nebula
#

every single crash site has a harddrive

limpid rain
#

Oh

worldly nebula
#

every single one

limpid rain
#

Ive passed like 5 then 😂

dreamy totem
#

Different requirements for each some are free some require power and some resources to unlock

limpid rain
#

Huh. Ill look into that after my current project of tripling my power supply 😂

dreamy totem
#

What power are u on rn?

#

Still using coal?

limpid rain
#

8x coal, adding a new plant to go up to 24

#

Yeah, only got coal properly sorted tonight

dreamy totem
#

Okay hear me out ur gonna get fuel generators rly rly soon

#

Don’t waste ur time on coal honestly lol

#

I built a hugeeee coal plant and literally 3 hours later tore it down for a fuel gen plant

limpid rain
#

A bold claim considering I havent even sorted steel smelting yet 😂

worldly nebula
#

i am psychotic and made a >150GW fuel (just normal fuel not turbo or rocket) powerplant for this save

dreamy totem
#

Jeez dude come build one for me LOL

#

I don’t have the patience

dreamy totem
limpid rain
#

Awe hell no, Im just doing this one upgrade to my coal line so I can get more automation going 😂

#

Im not doing any crazy big builds

worldly nebula
#

actually building all the machines are the easy part, the logistics is always the hardest

#

all thanks to blueprints :)

dreamy totem
#

Yeah I built a nice steel foundry recently and it was fun other than the numbers in my calculator

worldly nebula
#

use a lot of signs

#

i am addicted to signs

dreamy totem
#

I need to be I swear I gotta remember where everything goes

#

I just bought like everything possible to buy in the awesome shop

worldly nebula
#

i no joke have 1000s of signs in my current save

#

none of them are aethetic

#

aesthetic*

dreamy totem
#

I wanna have big billboards all over

#

Not for a reason just random funny ficsit lines

worldly nebula
#

i have plays this game every since it came out and i still cant making anything look nice :(

limpid rain
#

In terms of progression, where should I actually focus? My goal is to progress in whatever way I need to in order to eliminate converyer spsghetti all over my world.

I guess in that endevaour was to get miner mk2s, steel, and then get tractors pulling my resources to a central factory?

dreamy totem
#

I’ve kept an eye on it since it came out only recently started bc of console

dreamy totem
#

But it’s all preferance

worldly nebula
limpid rain
#

Trains are fine too, I just dont know whats coming

dreamy totem
#

Trains and fuel gens are comeing next

worldly nebula
#

trains are intimidating at first but at some point you just gonna bite the bullet

unique cypress
dreamy totem
limpid rain
#

From research or progressing stages?

worldly nebula
dreamy totem
dreamy totem
limpid rain
#

Ah. So now Im back to needing to automate steel 😂

dreamy totem
#

No steel is a must for sure

worldly nebula
#

i would just recommend forgetting steel cuz i am just lazy

#

you can just abuse alts

dreamy totem
#

Honestly go look for hard drives

unique cypress
dreamy totem
#

There are some extremely helpful recipes

dreamy totem
#

Just make a line and forget pretty much

unique cypress
worldly nebula
#

only thing that actually necessitates steel in this game is the versatile framework as it uses steam beams which is the only thing that doesn't have an alt that does not use steel

#

every single other thing has an alt that removes steel

dreamy totem
#

Having their own path finding would run into more problems though if u think abt it

limpid rain
#

How do I identify which part of the crash site Im dealing with? Is it just the large mangled bit in the middle, which will have a prompt to interact with or smth?

dreamy totem
#

It’s the only part that won’t allow you to deconstruct it

#

Just go and interact with it

unique cypress
limpid rain
#

Oooh I didnt even try to deconstruct the other bits

worldly nebula
#

you can just dismantle everything and if it wont let you dismantle then 1. that is the dropship, or 2. your inv is full

limpid rain
#

I just looted the resources on the ground like a rat and ran away 😂

unique cypress
dreamy totem
#

Even if ur invo is full you can still destroy something utll just make a box

#

So right quick any tips on nuclear power I’m one teir away from it?

worldly nebula
#

i stop destorying the crash site debris cuz it was filling up my inv with screws so i forgot 💀

dreamy totem
#

I’m doing everything I can to stay away from screws atp

worldly nebula
#

you dont need it at all to actually beat the game

limpid rain
#

Any easy way of locating them? Or just drop a map marker when I see them and come back later?

unique cypress
worldly nebula
#

only really for 1. a flex, or 2. MEGA FACTORIES

dreamy totem
worldly nebula
#

and if you are doing anything for a flex or mega then yeah you are gonna want to plan absolutely everything you can

dreamy totem
#

I can’t flex too much on console ngl

unique cypress
dreamy totem
#

Do fuel rods not make waste or

#

Idk nothin abt nuclear yet so that’s why I’m askin

worldly nebula
# dreamy totem What’s ways to remove waste or move it

i am turning uranium waste into plutonium, and then using some fuel rods cuz i need even more power, and then sinking the rest, the few plutonium waste i am just storing, storing will only cause a problem if you are playing for over 1 million hours

dreamy totem
#

Awesome sink won’t take waste?

#

I’m assuming

worldly nebula
#

it will take plutonium fuel rods

unique cypress
# dreamy totem Do fuel rods not make waste or

uranium rods burn into uranium waste

plutonium rods burn into plutonium waste

ficsonium rods burn without waste

plutonium rods can be put into the sink to essentially remove uranium waste. they can be used as fuel for drones too, which doesn't produce waste either

worldly nebula
#

but not waste or any other nuclear products

#

it can sink just straight uranium ore tho as well

dreamy totem
#

Is there a way to craft said waste into something to send it to sink

worldly nebula
#

the only reason why i cant just sink all my plutonium rods is cuz i am using almost all resources in the map and just uranium doesn't provide enough power

unique cypress
dreamy totem
#

Ah I see

worldly nebula
#

ficsonium rods are really really expensive so i wouldn't recommend

dreamy totem
#

Also just got the hover pack and I’m inlove

dreamy totem
#

Just make it bigger in my eyes

worldly nebula
dreamy totem
#

😂😂

worldly nebula
#

i literally dont have enough resources to make those rods as well

unique cypress
# dreamy totem Ah I see

so one waste-free chain is uranium -> uranium rods -> uranium waste -> plutonium rods -> plutonium waste -> ficsonium rods -> no waste

and the other is uranium -> uranium rods -> uranium waste -> plutonium rods -> sink/drones (no waste)

worldly nebula
#

think of my awesome tickets, they have feelings :(

dreamy totem
#

Copying that for future references

#

Nuclear just confusing at first ngl

worldly nebula
#

make sure you spent at least 100 hours reading through the production chains of nuclear power

dreamy totem
#

😭😭

#

Ain’t no way

worldly nebula
#

i dont make the rules, but if you are gonna go nuclear you have to go big or go home

dreamy totem
#

I wanna go big trust what I’m worried on rn is location and layout

#

I have no clue where tf to build this

wind spade
#

you can do small nuclear setup in a few hours

#

base uranium needs only a few resources

worldly nebula
#

either gold coast or whatever the name of the northern coast is, those are some prime spots

dreamy totem
#

I’ll have to do some research

#

How much does each plant create

glad apexBOT
#

This is the totally awesome community driven wiki for Satisfactory!! Come on in and check it out!
<3 @wind spade

wind spade
#

wiki is your friend

dreamy totem
#

2500 each is lovely

worldly nebula
#

got at least 1k hours logged on that wiki

dreamy totem
#

LOL

unique cypress
#

I feel like I have that much in Tools lol

wind spade
#

I definitely do

dreamy totem
#

Off topic what type are y’all are y’all the put a Christmas tree up nov 1st or wait till December for any decoration or music ?

wind spade
#

23rd december, panik, put some tree up

dreamy totem
#

😭😭 i just set mine up yesterday 😂

worldly nebula
#

i feel like a traitor, i just use the satisfactory version of the factorio tools website instead of satisfactory tools

dreamy totem
#

Aint tht lovely

worldly nebula
#

it is called factoriolab

#

i will not say it again or i will be crucified

vapid gorge
#

you can hurt yourself if you like

#

we're not your mum

worldly nebula
#

:'(

dreamy totem
#

if you’d like

#

Are drones good?

worldly nebula
#

yes

#

but only when used wisely

dreamy totem
#

How is using it wisely

wind spade
#

(as with everything else)

worldly nebula
#

for example very very low throughput requirements but over a long range

dreamy totem
#

So u don’t just fuel them and send them on their way ?

wind spade
#

why not?

worldly nebula
#

well sure if you dont have much throughput anyway

dreamy totem
#

Wym by throughput if I don’t sound dumb asking

wind spade
#

throughput
/ˈθruːpʊt/
noun
the amount of material or items passing through a system or process.

worldly nebula
#

drones directly solve issues with train infrastructure but have decreased throughput

dreamy totem
#

So ur saying they just have less space for items for each run

worldly nebula
vapid gorge
worldly nebula
# wind spade what issues? 🤔

you need to physically connect train rails to existing train rails, train interact with other trains, etc, drones just no joke no clip through everything to their destination

unique cypress
wind spade
worldly nebula
unique cypress
worldly nebula
worldly nebula
#

i do most of my math before going to the calculator

#

seems very weird

vapid gorge
#

do you telepathically choose recipes in factoriolab?

unique cypress
worldly nebula
#

ill put the screenie in screenie

wind spade
#

or just... here

unique cypress
#

you can put it here lol

vapid gorge
#

you can put images in here >.>

wind spade
#

it's not even a screenshot of the game, so doesn't belong in #screenshots

vapid gorge
#

unless you sent brainwaves at it

#

like, enjoy the planner you like, but make valid arguments at least

unique cypress
worldly nebula
#

that is what i am saying, i manually select all my recipes

wind spade
#

you can do that in Tools as well

vapid gorge
#

yes, you do that in satisfactory tools

worldly nebula
#

i use tools very liberally

vapid gorge
#

look at me, manually selecting recipes

unique cypress
vapid gorge
#

and setting the resources I want it to use

#

I honestly just have no clue what argument you're trying to make and am deeply curious

worldly nebula
#

i have just found it to be the fastest way for me to make changes

vapid gorge
#

I mean I guess that's an opinion. I've never used a ui, including the factorio lab one, that was more convenient to use, but that's at least partially a subjective opinion

worldly nebula
#

i honestly am probably just using satisfactory tools wrong, but i haven't been slowed down so far from using what i am using so i haven't really had a reason to go back

vapid gorge
#

jsut the stuff before was odd.

worldly nebula
#

if a tool slows me down then i change, but i haven't been slowed down yet so it just hasn't really motivated me

vapid gorge
#

fair enough.
sleep time for me though, gn

worldly nebula
#

gn

cerulean stratus
#

what do you guys think of graph theory to organize your factories?

worldly nebula
#

it has been a while since i have heard graph theory 😢

#

from what i remember, yes? graph theory is helpful in solving optimisation problem

cerulean stratus
#

but also easy to manifold

#

My ideas all revolve around the bus

#

having a central line where all your resources are pooled into and taken from

#

but then that central line gets big and/or the lines get far away

mint coral
cerulean stratus
deft lichen
#

a main bus is a terrible strategy in this game

#

arguably the "meta" approach is the exact opposite to that of Factorio

unique cypress
#

yeah, there's way too many intermediates for a bus to be convenient

deft lichen
#

it's a combination of factors

mint coral
deft lichen
#
  • lack of variable production
  • extremely slow belt throughputs in comparison
  • larger variety of parts each with few uses
  • resource nodes being somewhat distributed, opposed to huge but less frequent resource patches
cerulean stratus
deft lichen
#

play in a way that suits you

#

in my brief 1.1 playthrough I tried the independency approach right from tier 1 and it's hilarious having zero inter-factory logistics

#

everything just outputs to a depot and that's it

unique cypress
cerulean stratus
unique cypress
#

do you even know what that means?

deft lichen
deft lichen
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become spread across the world.

glad apexBOT
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...

cerulean stratus
#

but now if you need different ones, and that factory already has 4, you're just going to use the same spot, and import the remaining 2

#

so it does incentivize centralization

unique cypress
#

yeah, I don't think you know what independency means

cerulean stratus
unique cypress
#

every item is made from raw resources. without importing anything from other factories.

if you put everyting in one place, you'll run out of resources by like tier 4

cerulean stratus
#

but 1, that's boring
and 2, there's a lot of spots that don't have all the materials you need, and if you make it so it has, now that's a spot for a lot more materials

unique cypress
#

the only exception being maybe a nuclear plant

#

in fact, that's exactly what I've been doing since at least U6

cerulean stratus
#

So how do you make rcus?

unique cypress
#

in the swamp usually

cerulean stratus
#

you need bauxite and oil/coal for aluminum, and quartz for the oscillators

#

honestly, I'm saying this but I also don't like to run infrastructure between factories

unique cypress
cerulean stratus
#

but independency isn't just between factories
it's also within the factory

tepid marlin
#

Independency sounds like a bad idea with some resources tbh

#

I can't imagine making a hmf factory 4 separate times

unique cypress
#

plus I'm never wasting effort overproducing them

cerulean stratus
deft lichen
#

also, you can totally just make exceptions

cerulean stratus
#

the you have to put more belts when you're doing it all again

deft lichen
#

I tend to centralize rubber/plastic instead of making it on site, because the recycled loop is kinda annoying to build

unique cypress
deft lichen
#

yeah this is just personal preference really

tepid marlin
#

Oil products and aluminium also seem to benefit a lot from centralizing due to relative complexity

deft lichen
#

I guess I like my "oil rig"

deft lichen
#

you can centralize the ingots and then make casings/sheets as needed

cerulean stratus
#

a stack of casing can be equivalent to 3 stacks of ingots

#

so it's made for transports

unique cypress
#

eh, I usually transport ingots regardless. because heat-fused frame takes ingots and then it's just one train instead of more (1 for ingots, 1 for casings, and possibly one for sheets)

#

and then it's 1:1 from bauxite, so the choice between transporting ingots vs bauxite is basically whether it's easier to get oil at the bauxite nodes or at the main factory site

#

<@&387163995947270144>

#

thanks

crimson moat
#

pro pipe tip for NPP's

#

clock them to consume 200 or 300 or 600 water, and put 1 pipe to 1 or 2 or 3 gens. Should work with or without a manifold

#

do not do 240/ea (100% clock). It is a demon and will eat your firstborn child

unique cypress
crimson moat
#

300 is one extractor at 250%, and 600 is 1 pipe

crimson moat
#

Did quick test just now on the big factory, and CPU/interconnect/mem OC gave >=+47% performance vs OOTB stock perf. Definitely insane scaling on this game.

Open ended number because i couldn't measure it; the OOTB config had 65% GPU load, but the OC config was so much faster than it became GPU bound on my test. I have to tweak it a bit so that neither is.

#

need to iron out a best performing config for it and compare best spec perf to best oc perf

cerulean stratus
#

uhm, how many parts different parts that you'd want to store are there?

#

50?

unique cypress
#

including consumable equipment, possibly close to 50

steel knot
#

Someone’s organizing central storage…

#

Or setting Mercer sphere goals. Or both

limpid rain
#

Is there a place here to get help with a crash log?

shadow sinew
#

Generally, which resources run out first? I know back before 1.0 limestone was the leftover, but I'm thinking if I should do as much of my steel as I can with Iron Pipes, and as much of my wiring as possible with Iron wire, plus whether make basic iron or just normal iron

wind spade
unique cypress
#

but yeah, you do have to try to run out of anything

wind spade
#

most of the times when you run out of something, it's because your previous project was "max out this resource"

shadow sinew
#

Ig I'll do the iron only steel so that I can devote coal to diamons

unique cypress
#

you can make iron pipes

shadow sinew
oblique hollow
#

diamonds arent used that much and coal isnt the only thing you can use to make diamonds

unique cypress
mint coral
sonic jasper
#

What recipe should I use for ficsite ingots (iron/aluminium/caterium)

outer vale
#

depends how much you value SAM vs the other resources and what you have available nearby (which may affect that valuation)

#

eg aluminium gets you more ficsite per SAM but obviously is much more complex than iron ingots

#

as with almost every recipe choice there's no single best answer

sonic jasper
#

word, ill prob do caterium. Im already using quite a bit of aluminium

wind spade
#

as with almost every recipe choice

shadow sinew
#

So, how insane would it be to set myself the challenge of doing 5 ballistic computer per minute (pre summerloots)?, seem like that´s a bit less than 20-25% of the maximum possible

deep fulcrum
#

What amount of Reinforced Iron Plate, Modular Frame and Rotor per minute sets you up fairly well for the whole game? Just those things alone, not anything else that can be made from them such as Smart Plating

shadow sinew
#

maybe that´s too crazy xd

wind spade
unique cypress
oblique hollow
wind spade
#

without conversions, max BWDs are 72.5/min ish

oblique hollow
#

I typically start with making a whole bunch of reinforced plates

shadow sinew
wind spade
shadow sinew
shadow sinew
wind spade
shadow sinew
unique cypress
shadow sinew
#

k, but, would 10 ballistics per minute be good pace for the nut?

oblique hollow
#

well the cost of coupons does scale hard...

unique cypress
wind spade
#

I mean in the end you're the only one who can answer that question 🙂

unique cypress
shadow sinew
#

surprisingly enough Bauxite is the limiting factor xd, rn I´m swimming in aluminum, but ig it´s just that I focused it

unique cypress
shadow sinew
oblique hollow
#

turn caterium to bauxite with sloops jace_smile

deep fulcrum
#

What amount of Reinforced Iron Plate, Modular Frame and Rotor per minute sets you up fairly well for the whole game? Just those things alone, not anything else that can be made from them such as Smart Plating

wind spade
deep fulcrum
crystal wave
#

if i have 8 coal input conveyors and i wanna make comp coal how would i do that with a manifold
its gonna be compact asf
but look nice

floral mica
#

what I did is underclocked assemblers to 20/min, split off 60/min at intervals from belts using mk1 conveyors, split that in 3 and fed assemblers

crystal wave
#

i been building a warehouse and not actually making factories

#

and im in phase 2

#

at 600 hours

floral mica
#

Do you know what hybrid manifolds are?

unique cypress
wind spade
crystal wave
#

its halfway done would this work

marsh cairn
crystal wave
#

why

marsh cairn
#

the way you stacked the constructors

unkempt wharf
#

how would i go about feeding the 225 into the constructors (i only have mk2)

wind spade
vapid gorge
#

break it down into at least 2 groups

unkempt wharf
#

its weird tho since a full belt feeds 9.6 constructors

#

cuz its 12.5 per constructor

vapid gorge
#

how is that weird?

wind spade
#

then hook it to that?

unkempt wharf
#

the belts will have leftovers

wind spade
vapid gorge
wind spade
#

hook it to machines that consume it fully

unkempt wharf
#

wait

#

i see now

#

ty

dawn beacon
steel knot
#

why do my machines sometimes sit idle with completely full inputs and completely clear outputs?

#

i just caught a computer assembler doing it

#

in fact, all of these assemblers have fully stocked inputs and yet hum at 85%

vapid gorge
#
  1. efficiency meters are balls, don't trust them
  2. you might be wearing a hoverpack
steel knot
#

hmm would that cause this to idle?

#

ive never noticed the effect of the hover pack

#

ohhhhhhh interesting. persisting bug from years ago

#

i have a power switch and a hoverpack. when i switch from one grid to the other, it pauses all the machines. well that makes troubleshooting maddening

vapid gorge
steel knot
#

it's a power grid issue

#

when you switch grids, all machines on the grid shut off for a 2 seconds or so

#

so in my case, my rail line is on the main grid and every station/factory is on its own

vapid gorge
#

yup. But like I said, it'll cause almost no one actual problems with the system, it'll stabalise quick again

steel knot
#

oh right. but that's why i was saying it's maddening: i was troubleshooting an efficiency issue and wondered why things were idling

#

literally schrodinger's manufacturer

vapid gorge
#

xD fair, but if you're looking at efficiency, look at the lights for a little bit. It'll be more accurate. If the machines say 100% ? it's probably 100%
if they say 98%? its also possibly 100%.

pseudo crown
#

this seemed apropriate to ask here. what is this program

dusky dust
pseudo crown
#

many thanks

dusky dust
#

Though the two have pretty different use-cases

pseudo crown
#

yeah I knew the site

#

this one just has a nicer... vibe to it?

#

cuz as in screenshots shows. I dont know what im doing

vapid gorge
#

that doesn't really make sense, but sure

frigid sandal
#

is nitro rocket fuel or normal rocket fuel better?

worldly nebula
#

depends on what resource is more scarce to you

#

generally normal rocket fuel is better in most circumstances

digital wing
vapid gorge
#

look at what resources each use

worldly nebula
digital wing
#

If you colonise it enough the smog is a non issue ngl

worldly nebula
#

i built over the void at the waterfall this time so i can still see the beauty of the lake

knotty hornet
gray flower
#

yup

knotty hornet
worldly nebula
#

i swear that guy has been stealing my pressure conversion cubes

knotty hornet
#

He wants all the Caterium

frigid sandal
vapid gorge
#

has resources for it

worldly nebula
#

good for any fuel powerplant honestly

#

there is 2550 crude in just that lake so even without the coal and sulfur it is good

frigid sandal
vapid gorge
#

also depends how much you want.

frigid sandal
#

ik but why do you prefer nitro in the lake

vapid gorge
# frigid sandal why not use normal rocket fuel in crater?

you asked "is nitro rocket fuel or normal rocket fuel better?"

that's the wrong question, which is better for you and your goals is the question you want.

we don't know

what you want to build
how much
what else you want to build
how you like to move items.

so up to you to decide

vapid gorge
#

but it's an option

worldly nebula
#

i agree

frigid sandal
vapid gorge
# frigid sandal ight thanks

For a reasonablly beefy, not even a HECKING beefy power system, you'd probably want at least 600 fully overclocked fuel gens

#

I'd rather just build 60 nuclear gens to do the same thing.

frigid sandal
#

yeah its alot of gens

#

2.4k gens for 11k rocket fuel

vapid gorge
#

but it is an option. Some people are scared of the nuclear chain. Even though it's just a more smaller steps.

and the base nuclear recipes are very simple

vapid gorge
# worldly nebula FINALLY

yeah I really wish devs hadn't uped the fuel consumption rate and power output of fuel gens. Just for real pain to be put on rocket fuel gens

#

or just made RF not generator friendly.

frigid sandal
#

i chose rocket fuel for now cuz of its resource/net power ratio

vapid gorge
worldly nebula
vapid gorge
#

because people were complaining about how many gens you needed I guess? theres a lot of small groups of complainers

worldly nebula
#

do people not power shard their gens?

vapid gorge
#

I mean, even fully sharded, with the buff, you need an absolute assload of fuel gens

#

and they outpout like 66% more than the old ones

worldly nebula
vapid gorge
#

It's why I don't use pure recipes 😛

worldly nebula
#

i left myself no choice, i have to :(

vapid gorge
#

basically can't use all the resources on the map anyway. Might as well just import a bit more

worldly nebula
#

it was either i use all the iron in the rocky desert and use pure recipes, or have to import all the iron from another biome

#

i just decided to build all the factories on the coasts of the rocky desert and in the small lakes so that the water was directly undernearth for me to drink

vapid gorge
#

You wouldn't need to import that much if you used copper alloy

worldly nebula
#

i was using all the copper for something else

vapid gorge
#

import a bit of copper 😛

worldly nebula
#

i am already struggling to import enough copper to use in copper products anyway :(

#

i was going to actually straight up build to get the maximum amount of points per sec but i am not that psychotic, now i am only gonna do like 75% of that

#

i can barely sleep at night as it is

unique cypress
vapid gorge
#

I hope you've outsourced your cpu to a super computer at a university

worldly nebula
worldly nebula
#

it was on clearance 💀

unique cypress
unique cypress
#

But idk if it will on a 7 yo CPU

worldly nebula
#

it is definitely doable i am already well on my way

#

it is laggy but not unplayable laggy

#

my factories are very spread out accross the map

unique cypress
#

Yeah, I played for 100+ hours at 10-20 FPS in U6. For building, it's definitely "playable"

worldly nebula
#

the laggest place is my main base where i have just shipped (relatively) low amount of resources for making depot parts

#

the actual mega factories are far less laggy suprisingly

#

after this week ill get back into the grind

limpid rain
#

Both of these seem kinda... meh?

worldly nebula
#

molded steel pipe can be good if you dont have the iron pipe recipe or dont have enough iron

limpid rain
#

imean the base recipe is 3 steel ingots to 2 pipes... so im adding 2 more steel and 3 concrete, to bring the efficiency of steel ingots to steel pipes 1:1?

#

and alternatively... wire 😂

worldly nebula
#

the default recipe uses 50% more steel than the alternate molded steel pipe recipe

worldly nebula
frosty owl
limpid rain
#

rip I went for the reroll and it got so much worse 😂

#

Who wants MORE WIRE

worldly nebula
#

the rerolls be doing that :(

#

steeled frame is actually good tho

limpid rain
#

oh wait is that not the same frame ive been using for tractors n stuff?

worldly nebula
#

it is

frosty owl
# limpid rain Who wants MORE WIRE

People who like to use recipes involving Wire :P
It's kinda like "screws MK2", they have their pros and cons, usually the cons are about logistics (500-stack, big volumes needed)

limpid rain
#

so i can turn a bunch of steel into the frames I could previously make with entirely iron?

frosty owl
#

Cuts down on RIP production quite substantially too

limpid rain
#

RIP?

frosty owl
#

Reinforced Iron Plates

worldly nebula
limpid rain
#

Ah

worldly nebula
#

that is when you want to use the steeled frame recipe

limpid rain
#

Is it worth spending the hard drive on this to push the next 2 nodes? or should I cope on the recipes?

frosty owl
worldly nebula
#

with alts you can remove steel ingots entirely from your production chains except for making versatile frameworks which NEED steel beams which NEED steel ingots

frosty owl
#

Personally, I prefer the ones who cut out iron and use Steel instead ahah
The latter ones (like Steel Coated Plates) tend to have the highest outputs (ie: smallest amount of machines needed per output/min)

worldly nebula
#

but yeah i agree, if you have the coal, use it

worldly nebula
frosty owl
#

Heh. That's when I put to use all those unused Oil nodes I usually have :P
I just like "dragging around" pipes more than belts, so I have a slight preference for fluid diamonds over solid diamonds

worldly nebula
#

not enough oil to do that unfortunately

#

the best option i have is to use 40000 coal

limpid rain
#

Is there a way to make a permenant, manually operated switch for a splitter?

#

or a Y-junction for items?

worldly nebula
#

wdym by Y-junction

#

cuz you can have 1 input 2 outputs in spliters anyway

frosty owl
limpid rain
#

items in -> -> { === press input of some description to pick top path or bottom

worldly nebula
#

what would be the context that this would be used in

frosty owl
#

Eg: using a power-switch activated Packager, whose output can activate an "and" gate, thus allowing flow of items on another belt (the other "and" input)

BTW, logic gates are a thing in Satisfactory...

limpid rain
# worldly nebula what would be the context that this would be used in

I have a limestone supply line that I rarely make use of. When I am taking concrete, I could flip the switch to on, and the limestone would go to my concrete assembly. When I am capped out on concrete, I could flip the switch back off, and have the limestone feeding into the awesome shop ticket thing

worldly nebula
limpid rain
#

If I could do such a thing, I might make it a universal toggle for a bunch of my lines tbh

crimson moat
frosty owl
worldly nebula
#

i was gonna say just have preset smart splittlers directly next to it with different configs and then copy paste the desired config onto the actual splitter but i do like the other guy's idea of having a packager connected to a switch it just sounds really cool

limpid rain
#

Oh I havent unlocked those yet 😂 Good to know its coming, its been bugging me

frosty owl
worldly nebula
orchid rock
#

Might sound dumb but how do I split these (I’m new and don’t really know all the techniques)

worldly nebula
#

yeah just normal smart splitters will do that

worldly nebula
frosty owl
worldly nebula
#

i 100% agree, when i first started i never used production planners and only started using them when i already had a very good idea of how a system worked

frosty owl
worldly nebula
#

short answer is that you dont need to balance the outputs, it can simply just overflow

orchid rock
#

Ohh alright makes sense, before playing the game I watched some vids and so many people suggested to use planners but yeah I understand where you’re both coming from and honestly sounds better

frosty owl
#

"Better" is subjective, I just hope you now have the info to choose well what approach is better for you :)

orchid rock
#

Hahah yes thank you

limpid rain
#

How much coal does a single generator use?

#

I may have done math horrible wrong 😂

unique cypress
frosty owl
frosty owl
worldly nebula
#

1970 time crystals

#

1720 of them go towards making 3440 dark matter crystals

#

i am putting off doing this cuz i know it will be pain

dreamy totem
#

How is everyone today

worldly nebula
#

procrastinating

dreamy totem
#

For what reason

worldly nebula
#

exam tomorros

#

tomorrow*

dreamy totem
#

Ah what subject

worldly nebula
#

its an easy one

#

the paper is called networks and internet

dreamy totem
#

😭😭 imagine

worldly nebula
#

i was gonna describe it but the name is very self explanatory

dreamy totem
#

Yeah seems so

#

I’m debating on hopping on satisfactory before work

#

But then imma get into a project having to leave midway through so I’m unsure

worldly nebula
#

i used to be so cooked that i played satisfactory after work so that i could distract myself from thinking about work, then i wouldn't be able to sleep cuz i was thinking about satisfactory

dreamy totem
#

Literally what happend to me yesterday at work

#

I had to leave early because I had gotten no sleep due to satisfactory

#

And I run big machinery and weld so if I’m tired and incapable of doing those things then there’s no reason for me to stay at work lol

shadow sinew
#

Finally finished my max rubber and plastic refinery, was a bit overkill for now, and it´s threatening to kill my power grid, but it´s ok xd

#

I needed the rubber for supercomputers and now that I´ll get nuclear power I´ll make sure to never blackout again

limpid rain
#

🙏 Finally, a good amount of coal power

#

Now to wait for it to prime and then turn it on and see what breaks 😂

unique cypress
#

This is far from unlimited lol

limpid rain
#

I know, it was a joke 😂 Especially given waht the guy immediately before me built

digital wing
#

With gasses, do i need to worry about flow rate and headlift?

#

Surely not right

wind spade
#

no, gasses don't care about headlift

flow rate you need to worry about always

oblique hollow
#

The entire point of pipes is that you worry about flow rate
Same as with belts where you worry about throughput

#

Liquids just have that extra height thing

#

Gasses still flow but they arent affected by gravity

digital wing
#

I have packaged turbo fuel going into this drone port, but its not showing up in its inventoy?

oblique hollow
#

Because it instantly enters the drone

#

Hover over the drone itself with dismantle tool

#

And you will see the turbofuel

digital wing
#

Oh right

#

So it has its own inventory which fills before the ports?

unique cypress
digital wing
unique cypress
digital wing
#

Do i need to make a port right next it it which feeds into the actual drone port?

vapid gorge
#

have a dedicated fuel drone to fuel other ports

digital wing
vapid gorge
#

sounds good though

digital wing
#

I have one in my turbofuel factory taking packaged turbo fuel to other drones

#

So it has to take it to a drone port which feeds into the actually functioning one

unique cypress
digital wing
#

Ok cool

#

Thanks!

frosty owl
digital wing
#

Why does my fuel feeding port not output the fuel into the fuel hole of the left one?

worldly nebula
#

i am using turbo diamonds

digital wing
limpid rain
#

At what point is it worth switching from "just slam down more foundations and run another conveyer, itll be fine" to "this is not fine, send thots and prayers, we are rebuilding"?

limpid rain
#

I meant like when do people clean things up normally? Ive kinda just been ever expanding from my tutorial point. That hub in the bottom right hasnt moved since it was placed in the first 10 minutes. Everything else is kinda just "oh hey, tutorial said iron... diggy. Oh hey, tutorial said copper, diggy diggy. Oh hey, next tier upgrade says reinforced plates, slam another 50 foundations in the sky to make room for a youtube guide on mass producing those" 😂

worldly nebula
#

i personally just build complete standalone buildings instead of paving a whole biome

wind spade
#

some people don't clean it at all, some rebuild it all the time. I personally suggest the first approach - even badly built factory still makes items

limpid rain
worldly nebula
#

i have a few buildings that are no longer in use are just sit there, but they are not in the way of anything so i there is no need to dismantle

worldly nebula
#

if i want buildings to lineup i can snap to the world grid, it is either i think hold shift or ctrl whilst holding a foundation to snap to the world grid

worldly nebula
#

makes your life a lot more bearable

worldly nebula
frosty owl
#

Manifold Vs Balancer funfact (specific to Power Generators or, in general, buildings that can use different items without needing to manually change their recipe):
If the system has more than one kind of Fuel as input (eg: Coal and Coke for Coal gens or Biofuel and Packaged Liquid Biofuel for biomass burners...), the order of "which input method reaches 100% faster" becomes:

  1. Balancer (balancing the sushi or individual items, same effect)
  2. Normal manifold
  3. Smart manifold/sushifold

Normally, (2) wouldn't even be considered with a sushi input, but when machines allow for different inputs (like Generators do) normal manifolds have a significant advantage over smart manifolds (item+overflow) as the individual machines don't need to buffer a full stack before items start backing up on the belts behind them (each machine will have max ~10 items buffered inside), making them warm up almost as fast as a balancer

People I think might find this amusing: @wind spade @unique cypress @oblique hollow @quick gorge @crimson moat

digital wing
#

i can have 2 drones coming to the same port with different items right?

quick gorge
steel knot
#

Silly question I can’t try out because I told myself I wouldn’t log in during work. If I set a schedule that has the same station twice in a row, does the train leave and then loop back into the station? Or stay put

steel knot
#

hmm can't have the same station twice in a row even if it has different load/unload parameters. need an intermediate stop

#

was experimenting with ways to prioritize certain dropoffs in multi item cars

wintry rivet
unique cypress
# wintry rivet

Math doesn't math here. How does 15 uranium rods become 15 plutonium rods without recipe mixing?

#

Oh, you forgot about non-fissile, that's why

cerulean stratus
#

I am once again struggling to make no spaghetti in this game

mint coral
#

My power plant was under water

dusky dust
#

Staying nice and cool, then!

mint coral
#

Tbh im suprised it loaded at all

dusky dust
#

Technically you can still load saves from the literal earliest public release of the game

#

Though recipe+building changes mean that factories that old are super unlikely to still work, and map changes are likely to mean you've got at least bits of factories underground or floating in the air. :P

#

But the save will still load, and you can technically go fix things

mint coral
cerulean stratus
#

But honestly, people say that but don't really have ways to deal with it

mint coral
#

This seasons save is 6weeks old now with no spaghetti. But I've been planning before building and not expanding factories. I just build all new buildings when needed

mint coral
mint coral
cerulean stratus
mint coral
#

The over head shot let's you see my 8 oil refineries and 16 blenders turn 600 oil into 140gw of power

mint coral
opaque token
#

dam guys i think i found the perfect Cooling Systems factory spot

dusky dust
#

is it MASSAGE-2(A-B)b?

opaque token
#

top right left corner

  • nitrogen
  • coal
  • iron
  • copper

so by using the Cooling Device one you just have to supply heat sinks

opaque token
#

:(

mint coral
mint coral
opaque token
limpid rain
#

Can terrain be moved/removed? I've greatly enjoyed the joke of "Phallic Slug Rock, the ultimate powersource for my factory", but its in the way now 😂

mint coral
#

Unfortunately the phallus maximus stays

limpid rain
#

Amazing

mint coral
#

Biggest dickus if you will

bold jackal
#

looking like un part of Shit

uneven void
#

can the blueprint take stuff from my dim depot

worldly nebula
# frosty owl I thought you were using *just* Coal xD

that is exactly what i first thought when i saw that number. thought i forgot to select the turbo diamond recipe. but tbh it is still pretty much only coal cuz i need 40k coal but only 2.6k packaged turbofuel to make the required 3940 diamonds

sonic jasper
#

can you break these?

worldly nebula
#

yes

sonic jasper
#

how

dusky bronze
#

explosives at the base

sonic jasper
#

got it, ty

dusky bronze
#

nobelisks work the best, explosive rebar doesnt work all the time in my experience

worldly nebula
#

still remember the day when they allowed us to break the smelly rocks with explosives

#

times before were very dark

#

nobelisks used to not really be able to break anything

mint coral
worldly nebula
#

so it is canon that the pioneer is deathly allergic to fried chicken?

#

since this is the math and meta channel i thought i might as well show my current plans

#

there are some items that are shown as excluded due to the fact that they are 100% complete already but there are a lot that aren't excluded cuz they arent quite yet 100% done

#

if i dont take another long break i predict i will be done sometime in late january if i dont get too bogged down with work

#

this plan doesn't include any raw material conversions but i will be using some of the world's (now very little) remaining SAM to patch up some minor deficits when needed

#

planned to be sunk
100 ballistic warp drive - 289,533,400
100 ai expansion - 59,765,200
40 biochem sculptor - 12,071,120
10 nuclear pasta - 5,389,760
12.4 plutonium rod - 1,899,481.6
= 368,658,961.6 points/min

#

the 250% building clockspeed max theoretical is 463,281,465 but i wanted 20 singularity cells for 10 portals to be online 24/7 and wanted at least 10 surplus nuclear pasta and biochem sculpter so i would have produced at least 10 of each space elevator part

#

so my custom version is only going to be producing ~79.6% of the max

dusky bronze
#

praying your computer survives

worldly nebula
#

i have already built plenty of mega factories around the map, the laggest part in my world is my main base that just makes every item, but all my actual mega bases are smaller and spread out so as long as i dont put everything in one place i should be fine

#

also why i am fully overclocking everything

#

synthetic power shards ftw

wind spade
#

(fyi the term "megabase" or "megafactory" is usually defined as "all production in single place", so with that definition you can't have more than one megafactory 🙂 )

worldly nebula
#

oh lmao then i have been using the term wrong all the time

wind spade
#

"megafactory" is often seen as opposite of "outposting", aka "build centralised" vs "spread your factories"

worldly nebula
#

it would be a logistical nightmare to build any of my play centralised, i have to spread out everything across the map

wind spade
#

yeah that's usually the recommended approach to Satis

worldly nebula
#

but damn bro i cant believe i have been using the term wrong this entire time

wind spade
#

happens often (and you're not alone in this)

#

doesn't help that many streamers misuse the term (and many else, e.g. "bus")

worldly nebula
#

but anything that is produced in large scale i never do centralised

#

but i cant even say that my main base is fully centralised cuz i still process my oil into rubber and plastic etc before, same with quartz

whole heron
#

Are there any obvious downsides or things to look out for if you decide to fuel drones with nuclear rods?

worldly nebula
#

the main obvious is radiation but as long as you have filter production that isnt really an issue

#

afaik that is it

bright juniper
#

are screws really necessary or can you match the efficiency with alternates?

worldly nebula
#

and also possible consumption issues that could arise over trying to balance them over multiple drones

wind spade
worldly nebula
bright juniper
wind spade
#

which resource? 🙂

worldly nebula
#

i just dont use screws cuz i have a vendetta against them

dusky dust
wind spade
# bright juniper resource efficient

you can fully skip screws if you want (apart from a few unlocks and awesome shop, which requires screws directly)

however you should consider each recipe separately and see if the other recipe is better or worse for your liking

dusky dust
#

As has been mentioned, you can remove screws entirely from your factory lines if you want, though

bright juniper
worldly nebula
#

and the resource you value more depends on like 10 different things

wind spade
wind spade
whole heron
#

Ugh, that's the 52 screws one.

wind spade
bright juniper
whole heron
#

I just don't like that number outside of weeks of the year, cards in a deck, and that comic book series.

#

It's 2^2 * 13.

worldly nebula
#

for me it is a personal preference, the less variables i am have to work with the faster i am able to make decisions, when it comes to screws, there may be some advantages to including them but those advantages for me at least are not significant enough for me to consider adding as an additional variable

whole heron
#

Also it matters where you build the factory and if you value the effort to connect to a copper source over a purely steel factory.

worldly nebula
#

in an ideal world i wouldnt have to deal with wire and quickwire as well but we live in a very cruel world

wind spade
# bright juniper fair and I'm still not sure where I want to take this world

some points for your consideration:

  • you rarely run out of any resource, unless you specifically use all of the resource, so for most cases you don't really care about saving resources that much
  • all alt recipes are useful for something, usually the player should decide themselves which recipes to use (plural, as recipes often do different things when combined together, you should never look at a single recipe or single step in vacuum)
  • pretty much everything in Satisfactory is infinite and/or refunded on dismantle, so you never lose anything and never get locked away from options. So feel free to experiment with anything you want to try, and (this is personal recommendation) don't ask that much about "how should I play" (which is basically what you're asking here). Any approach is valid if you're having fun
whole heron
#

Optimizing to maximize lag is a valid approach if you are a Youtuber with millions of subscribers.

wind spade
dusky dust
#

So like you have something that needs 40/min screws? Have a dedicated building in front of it which makes exactly 40/min screws

#

Not everything has to be a manifold, etc

#

For screws in particular, people often like Steel Screws for that kind of thing, but approaches vary

whole heron
#

Or you can use small manifolds if the ratios don't work out the way you'd like.

dusky dust
#

I'll often end up blueprinting the 1:1 screws setups for things I realize I'll be building frequently

worldly nebula
wind spade
#

I'd argue that some of the screw-including recipes are very simple, but you do you

worldly nebula
#

i agree they are

#

if i could completely remove wire and quickwire i would do that as well

#

but i cant

unique cypress
worldly nebula
#

for me it just makes my life easier to practically remove 1 resource from the game

#

i already have to deal with wire and quickwire throughput issues so i dont have any desire to deal with screws

wind spade
#

well, throughput issues are self-inflicted

#

as said above, make the materials in front of machines that need the materials

worldly nebula
#

that works completely fine until you are making things at significant scale

dusky dust
#

(I'd argue that my suggestion works best when it's at scale. :). But indeed, play however you like!)

wind spade
worldly nebula
bright juniper
wind spade
bright juniper
#

lol yea

worldly nebula
worldly nebula
#

well lag yes but not anything under 30fps

unique cypress
#

I, for one, hate having my production of one item spread across the factory. then I have to deliver its ingredients all over the place, I have to do math for each individual one (how much I need to make there, how much ingredients I need to send there, how many machines I need to build there)

If I build all production of one item in one place, and then distribute it, most math is already covered by Tools

wind spade
worldly nebula
#

ill give an update once i am further along on how the performance is

unique cypress
worldly nebula
#

wait lemme do an ms paint rq

dusky dust
#

You isolate the high-volume resources on direct-feed belts so that you don't have to route them all over the place

#

(Which, again, build however you like. IMO direct-feed can be a lot simpler though, for those kinds of items)

worldly nebula
#

this is how i do my ai limiters for example

#

top down view

#

fused quickwire btw

#

also i know i am such a talented artist, i screenshot my ms paints instead of actually saving them

#

they should put my ms paint in the ai limiter wiki page fr

unique cypress
wind spade
#

well, not "instead", since if it's anyway posted on discord, it will always be there

bright juniper
worldly nebula
#

someone is gonna tell me to hurt myself for mentioning the tool i use so i wont

unique cypress
#

In SFTools you'll have to kinda eyeball it

bright juniper
worldly nebula
#

i spent hours manually optimising my plan 😢

bright juniper
#

it uses python 🧱

unique cypress
worldly nebula
bright juniper
unique cypress
bright juniper
#

time to rewrite this all in assembler hehe

worldly nebula
wind spade
unique cypress
#

I recently had the displeasure of working in C

WTF DO YOU MEAN THERE ARE NO STRINGS???

dusky dust
#

Well, fortunately there's modules for Python where you can outsource the math to C libs, so you've got the best of both worlds

worldly nebula
#

yeah but if you are writting maths automation, 99% of the time it is better to write it in python, at least in my experience cuz 99% of the time you aren't doing anything that actually needs the speed

unique cypress
worldly nebula
#

i have used python and C extensively for years, C is actually my favourite language, but i still much prefer python for doing simple math automation

dusky dust
#

Honestly for pure Python stuff, I've often had great luck just switching over to running the thing under PyPy. It's still not gonna approach pure-C-lib-integration type speeds, but I've done a lot of bruteforce solvers for things which were vastly improved by that

#

Though I seem to think that over the past n years, a lot of performance improvements have been landing in Python itself. The gap between CPython and PyPy has been closing a bit, hasn't it? Maybe I just imagined that. Also I'm gettin' all offtopic here. skitters off

worldly nebula
#

if you need something that is performant then dont write it in python, but if it doesnt need to be and its just quick automation then it is usually easier to just write a quick python script

wind spade
#

(way more efficient than strings btw 😛 )

worldly nebula
wind spade
worldly nebula
#

string in C is just an alias for char[]

wind spade
worldly nebula
#

C does have string, but it is just a useless keyword that is an alias for char[]

#

string doesn't actually mean string

wind spade
#

you can even name a variable string, it's not even a keyword

worldly nebula
#

yeah

#

<string.h>

#

it is in every standard C compiler

wind spade
#

string.h has no string definition. It only includes functions that work with char[]

#

e.g. strlen()

worldly nebula
#

huh you are completely right

#

give me a sec i gotta find out why i thought C had that alias

wind spade
#

probably someone liked using typedef char* string 🙂

worldly nebula
#

nah it was not that

#

cpp has string so i probably was just thinking that

worldly nebula
#

just looked through all my old code and have still have no idea why i thought that

#

i guess i just assumed c would have that alias for all the cpp refugees

wind spade
#

no, C is barren and harsh, but efficient 😄

worldly nebula
#

yeah but they do go out of their way to have both char[] and char* even tho char* is far more accurate

#

like char[] is just misleading

#

not like an alias will hurt the precompiler

wind spade
#

alias would hurt people that used string as a var name or function name, because it isn't a keyword 🙂

worldly nebula
#

string as a var or function name would mess with me

#

like who does that

wind spade
#

especially in a language old as C, adding a keyword is... not very recommended I'd say. (well, you could introduce it as a new standard, but I doubt it's worth to do a new standard just because of adding an alias you can do with one line)

worldly nebula
#

i just thought they already had that

wind spade
worldly nebula
#

i programme is too many different languages, most of them with the string keyword so i wouldn't dare use it

wind spade
#

PHP also has string keyword... but variables begin with $ 🙂 so you can have string $string = 'aaaaa'; 🙂

worldly nebula
#

i just do either "str" "msg" "txt" "in"

bright juniper
#

I code in lua where there are no var types. Can do

myVar = "aaaaa"
myVar = 123
wind spade
#

oh PHP is also typeless, just types are optional (and recommended I guess)

#

(also, I know I'm not helping this, but programming discussions are probably #off-topic-general )

worldly nebula
#

you scare me as a person

unique cypress
wind spade
worldly nebula
#

python has too many keywords

#

i usually just use "msg" and "txt"

worldly nebula
#

a normal person would do function length(string $STRING) { return strlen($STRING); }

#

i am hating so hard right now but i am passionate about naming convensions

deft lichen
#

in Python you can at least optionally annotate it, but Lua has zero support for even that

worldly nebula
#

dont code in lua so cant talk on that

dusky dust
#

I know I'm a fool for resisting. :P

worldly nebula
deft lichen
#

the worst code I've ever written is code currently in production and it's the Lua module that handles recipes on the wiki hehe

dusky dust
#

Like I'd prefer if it was some non-backwards-compatible syntax which had the types before the variable name instead, but I just cannot seem to re-engineer my internal reactions to the current method

deft lichen
worldly nebula
deft lichen
#

GDScript is like Python if it had type safety, but it's not enforced. I like it way more in comparison

dusky dust
worldly nebula
#

the entire web dev industry is stuck together with duct tape

high storm
#

Hey so I'm trying to wrap my head around overflow belts going back into a merger (trying a 1:10 LB for the sake of it). So a source --> 2 split --> 3 split for 12 total outputs, but I want to put it into 10 containers equally.

So during the first initial pass, all 12 belts should be outputting 10, but then we have the topmost and bottom most belts that are circulating back into the merger.

So... I'm not sure if I understand if this intuitively. Can someone use crayons and construction paper to see how we eventually equal out to 12?

high storm
wind spade
#

or are you just trying to understand the math?

high storm
wind spade
# high storm This is more learning for learning sake, the latter 🙂

but as for your question, let's show it on 1:5 (but this works with any).

Start by marking the merged resources as "x" (first image)
that then shows us we're getting 1/6 of x in every output (second image)
then, how much we're getting in the main input?
well obviously it's 5/6 of x (since it needs to be ? + x/6 = x). So we got 5x/6, splitting into five x/6, a perfect 1:5 split (fourth image)

jovial wyvern
#

It's an iterative loop. Let's consider the upper or the lower half of your diagram since it's symmetrical.

First time through the loop each output is 10 items per minute, with 10 also going back to the merger. That 10/min merges with the incoming 60/min, for a total merger output of 70/min.

Second time through you're splitting 70/min into six outputs, with one output feeding back to the merger. 70/6=11.667, so now instead of 10/minute at the outputs it's 11.667/min, with 11.667 feeding back to the merger.

Third time through... you now have 71.667 items per minute coming out of the merger. Split 6 ways, one of which feeds back to the merger. 71.667/6=11.944. So now your outputs are 11.944/min.

This process continues, with the outputs asymptotically approaching 12/min.

high storm
#

Oh yeah duh that makes a whole lot of sense

#

Thank y'all so much! I think I was making it more complicated than it needed to be. I know Manifolds are easier and simpler, it's just a really cool problem to try to figure out 😉

high storm
wind spade
# high storm Oh so it's a geometric series until we get to the limit of 12

yes and no. If it was e.g fluid flow, it would work that way. But in SF we have solid items, so while we can estimate the flow using items/min, in reality we need to consider every separate item and the fact that splitters do round robin. Which is obviously hard to do with math, but it also doesn't make it "approaching 12", but rather at some point just starts being 12

#

(and if must start being 12, because if it wasn't 12, it would mean items would either pile up in the balancer or that some of the exits is getting more than its share, both of which are impossible feats)

high storm
#

Thanks for the context

worldly nebula
rich wing
#

Can I trust satisfactory modeler's math if I'm looping recipes backward? Like with rocket fuel?

#

This is what I'm looking at currently

#

I want to make use of the byproduct compacted coal as it seems wasteful not to, it's just a shame that the ratios are so weird

#

Also holy crapo you can get SO much rocket fuel out of a single 600 crude node

steel knot
#

is there a way in satisfactory modeler to specify the output desired rather than starting from the input of the base materials?

steel knot
#

going to send the turbo fuel to turbo ammo

whole heron
#

It looks like it's just a feedback loop of the compacted coal going to make turbofuel. Feedback loops are normal.

steel knot
#

for some reason i struggle with setting this up. i have the flows set up in the output but i just want to know how much of each of those inputs i need for a 15 radio control units

bright juniper
#

So I'm trying to calculate how much I can produce, and I'm using soo much sam in singularity cells and power. Is there any way I can reduce this, or do I have to curb back my production of singularity cells

worldly nebula
#

What is the Sam being used for mainly

#

Not at my pc rn but if it is dark matter crystals then make sure you are using the alt that combines the residue with time crystals

bright juniper
#

looks like it's a pretty even split into dark matter residue and ficsite ingots

worldly nebula
#

You using alum cat or iron for ficite?

crude tinsel
#

Nobody of my friends have satis factory, who wanna play?

bright juniper
crude tinsel
#

ty

#

im new lol

worldly nebula
#

I'll be home soon, I'll check out my plans to see if I am missing anything @bright juniper

bright juniper
worldly nebula
#

I just looked at your numbers again, what does the 11k in used in power mean

bright juniper
#

the 12k is how much is consumed, so the amount in the cell is the net

worldly nebula
#

What does the column used in power mean, like nuclear rod production?

bright juniper
#

ye

#

for nuclear, plutonium, and ficsonium. That's the smaller of the two numbers. The larger is how much is being produced

#

I just threw it together so it's not particularly intuitive

worldly nebula
#

So what is the 11333 Sam actually being used in

#

The only thing related to Sam and power that I can think of is the singularity cells but there is already a column for that

bright juniper
#

the factories are seperate

#

so I do have enough sam though I'll just be consuming some of the singularity cell's I'm producing

worldly nebula
#

I'll have another look when I'm home

#

why so many ficsonium fuel rods?

bright juniper
#

that's how many I need to cover the most power draw from 500 sing cells /min

worldly nebula
#

but ficsonium fuel rods cost more power to manufacture then they provide

bright juniper
#

ye but I don't want to deal with waste

worldly nebula
#

each ficsonium fuel rod uses 2 singularity cells

#

do you absolutely NEED to burn all the plutonium fuel rods

bright juniper
#

as of right now this is just over the max power I need for 500 sing cells

#

burning everything

worldly nebula
#

94 singularity cells are used to make ficsonium fuel rods

#

what would happen if you burnt half the amount of plutonium and manufactured 47 less singularity cells and half of the other materials used to create the ficsonium fuel rods

#

it is an optimisation problem because you need to burn some plutonium, but you are actually slowing spending more power over time then the amount you get by burning both the plutonium and ficsonium combined

#

i am genuinely curious to see what happens if you half the amount of plutonium you burn and half the resources used in ficsonium fuel rod production

#

ok i did the math

#

no matter what you do you will always lose ~2.5GW of power for every ficsonium fuel rod you produce, that is including the power gained from burning the plutonium and from burning the ficsonium

#

~117.5GW of power is being flushed down the drain in your scenario

#

now that i think about it, i dont know why the devs added ficsonium when it will provide a net loss to power

#

so your options are downsize your operation or be fine with storing plutonium waste

whole heron
#

Or sink Plutonium Rods into the Awesome Sink.

worldly nebula
#

yeah you should be doing that if you are not burning them

summer flare
limpid rain
#

Are either of these any good?

worldly nebula
#

both

#

since you can only choose 1 id just pick the one you might want to use immediately

brisk smelt
#

id say fused is more versatile, only rlly need steamed until late game for heatsinks

worldly nebula
#

i didnt use either of them until late game cuz copper is pretty abundant and even just the default quickwire recipe gives a lot of quickwire

worldly nebula
#

better to sloop the singularity cells directly

unique cypress
# worldly nebula no matter what you do you will always lose ~2.5GW of power for every ficsonium f...

Idk how you did the math, but it's not even close. According to Tools:

With all recipes except conversion, 1 Ficsonium Rod takes 110 GJ to make and burns for 150. That's a slight net gain on just the Ficsonium. Including plutonium, that's 130 GJ into 450 GJ.

Now, that uses the default SAM -> DMR recipe, and you probably want to save SAM by making the DMR with something else. In that case, it takes about 240 GJ to make 450. Even if you overclock absolutely everything for a 34% cost increase, that's still 320 GJ to gain 450.

Is that worth the resources it costs? Absolutely not. But it's not net negative

unique cypress
#

Though that's without using any augmenters. I sincerely doubt you could get more with those, but I technically didn't check that

bright juniper
#

oh right I can augment to save SAM

worldly nebula
unique cypress
#

1 sloop in a constructor is 300 free SAM

#

10 is 3000

bright juniper
#

oh wow

#

but it takes more power so more power consumed, which leads to more sam consumed

unique cypress
#

My brother in Christ, a constructor takes 4 MW

bright juniper
#

riiiight

unique cypress
#

53 if you fully sloop and OC it

bright juniper
#

maybe I shouldn't be doing math at 2 am

bright juniper
worldly nebula
#

trying to make a significant amount of something that requires sam whilst also making ficsonium is gonna be a weird balancing act

#

is there a reason why you dont want to just store plutonium waste or just want to make a no waste powerplant?

#

nvm i think i just answer my own question

bright juniper
#

I mean I'm not against waste if I can sink it but I can't do that with nuclear waste

spiral hornet
#

why are fluids so fucking stupid?
i have 600 crude input. the 10 machines use 600 but the last row runs at 50% and the one before that 60% the first 3 rows at 100%. i just dont get why they have to make fluids so complicated for no reason

unique cypress
bright juniper
worldly nebula
worldly nebula
#

recipe and OC on the refineries?

spiral hornet
#

the buffer is full

#

nvm fuck it i dont have enough patience for this

worldly nebula
#

if the oil extractor is at 100% uptime, i would give it another hour or so cuz if some machines aren't running sometimes then it should clog the extractor input eventually

spiral hornet
#

i just dont get why they have to make fluids "realistic" when barely anyghing in the game is realistic

unique cypress
worldly nebula
unique cypress
#

In 3-6 months we'll see if the devs now agree too jacelul

spiral hornet
#

i started in 1.1 but if they havent bothered chaning it since beta i dont think they will

worldly nebula
#

that is what i have been thinking

#

i wont believe it until i see it

spiral hornet
#

i love how they implemented it in factorio 2.0. they had similar fluid mechanics before. now fluid just instantly fill the pipes

unique cypress
#

1.2 brings fluid trucks. So they started looking at fluids. Other hints suggest they might finally look at the fluids themselves

bright juniper
worldly nebula
#

let us know in an hour or so if that extractor is still at 100%, cuz if it is then 600 oil has to be going somewhere, if not, then at least we know that the fluids are being funky

spiral hornet
#

i will just leave it and forget about it

upper ravine
unique cypress
upper ravine
#

🤷‍♂️

#

I have 720 iron to spend

#

What should the numbers be out of these 3

unique cypress
#

I'd make more EIBs and pipes. They're needed for refineries

#

Brams only for rails and packagers iirc

#

Unless you don't do refinery spam, then ig you don't need that many

upper ravine
#

I do indeed refinery spam

#

I ran out of beams making the phase 3/4 parts

#

Not sure if they are used later

#

I just need more storage for them before sinking honestly

worldly nebula
#

cant remember how many beams i make but it is probably less than 30 and i haven't had any depot issues

#

i dont use a metric ton of packagers so i cant speak on that but i do use a metric ton of rails and haven't had an issue

unique cypress
#

Rails cost like 12 per 100m

#

Cheap af

worldly nebula
#

yeah i thought i would have to upgrade my depot steel production at some point

#

but i still use the exact same steel facility for my depot that i used at the start

unique cypress
#

I had to upgrade my upload. Due to the aforementioned refinery spam

worldly nebula
#

other than upgrading the amount of uploaders

#

i had to do that for EVERYTHING

worldly nebula
quasi whale
#

hello i wanted to transport some packaged fuel over some trains and i wanted to know if its more efficent to use the fuel from either diluted fuel or use the packaged diluted fuel?

unique cypress
wind spade
#

depends what do you mean by "efficient"

power-wise it's better to transport as fluid
some people prefer transporting packaged so that they don't have to deal with fluids (but they have to deal with the packaging/unpackaging and possibly sending back canisters

quasi whale
#

alright thanks

shadow sinew
#

I've thought how instead of a mk 2 oil extractor, we get the diluted fuel recipe, which about doubles the production of most stuff from oil xd

#

So in a way the blender is the mk 2 extractor

oblique hollow
#

Diluted packaged also exists so Refinery also counts as the mk 2 extractor then