#math-and-meta
1 messages · Page 357 of 1
Ah. I havent unlocked them, so I assumed the whole point was to "cut and paste" with resources from invent to duplicate stuff 😂
the devs would not have a very fun time trying to implement something like that, the current blueprint system already has its own hurdles
If rotating and such isnt within reach, how do you guys handle the messy influx of early supply lines? I have 4 iron mk2 lines, 2 copper, 1 limestone, a few coal, etc, all coming in from different directions. Do you just pick one side of your factory as "inputs", and hide/organise the lines as they come in, do you spread production out across kilometers?
i used a standardised I/O system for all my factories
so i have 1 side that is only the inputs, and one side that is only the outputs
you can have inputs for various manifolds come from anywhere really. Manage the final outputs
there are different ways you can approach it, it really depends as does everything lmao
My current starter base location had some decent iron, lime, and copper. Relatively close water and coal, if in small supply.
To bring in higher volumes, Ive currently just got snakes of conveyer belts feeding from node back to base. Is there a cleaner way of doing it before setting up automated tractors, or is that the next step?
i only started building "large" factories once i had a train network online
I just have massive belt highways😭 now transitioning to trains
that is just cuz of ptsd from other saves where i didn't
yeah that is the ptsd i am talking about
my rule is to stop using belt highways way before you think you actually need to stop, because once i feel like i should stop, i have already gone way too far
Im about to try and start automating late iron and early steel, so I can work on Stage 2. But to get into automating those iron cubes and steel and such, Im going to need to pull in like 4 or 5 more lines, probably spreading across 1-3km 😂
If ur going into steel best advice is please make yourself a few blueprints 😂
Btw I’m making a little over 1200 steel per min with just 2 nodes
So u may not need 5 lines for it
for my current save i did a micro-factory infrastructure for everything until i started my mega factories, so i just essentially only transported the most pre processed stuff, and only to places where it was 100% needed, and i planned on where I would build them so that if they did need to export the factories who needed them were also close by
Unless ur going hugeeee
it is highly reliant on having good alt recipes
Ive got all the early game materials automated now, up to rotors. Havent done the cubes you use to build vehicles, the Stage 1 red wall pieces, or anything steel or later.
Alt recipes?
I get it now thanks bro
Havent found any yet I dont think?
if i didn't need to transport something, then i wouldn't so i would only use recipes that used some resource that was nearby
They are pretty common if you havnt found any I’m honestly surprised
there are like >140
Yeah I highly doubt you havnt came across one
Its more than possible I walked right by one. Ive found a few crash sites full of materials, but nothing hugely exciting except some early iron pipes and beams
That’s where u get hard drives
every single crash site has a harddrive
Oh
every single one
Ive passed like 5 then 😂
Different requirements for each some are free some require power and some resources to unlock
Huh. Ill look into that after my current project of tripling my power supply 😂
8x coal, adding a new plant to go up to 24
Yeah, only got coal properly sorted tonight
Okay hear me out ur gonna get fuel generators rly rly soon
Don’t waste ur time on coal honestly lol
I built a hugeeee coal plant and literally 3 hours later tore it down for a fuel gen plant
A bold claim considering I havent even sorted steel smelting yet 😂
i am psychotic and made a >150GW fuel (just normal fuel not turbo or rocket) powerplant for this save
I didn’t have hardly any steel at the time either
Awe hell no, Im just doing this one upgrade to my coal line so I can get more automation going 😂
Im not doing any crazy big builds
actually building all the machines are the easy part, the logistics is always the hardest
all thanks to blueprints :)
Yeah I built a nice steel foundry recently and it was fun other than the numbers in my calculator
I need to be I swear I gotta remember where everything goes
I just bought like everything possible to buy in the awesome shop
i no joke have 1000s of signs in my current save
none of them are aethetic
aesthetic*
I wanna have big billboards all over
Not for a reason just random funny ficsit lines
i have plays this game every since it came out and i still cant making anything look nice :(
In terms of progression, where should I actually focus? My goal is to progress in whatever way I need to in order to eliminate converyer spsghetti all over my world.
I guess in that endevaour was to get miner mk2s, steel, and then get tractors pulling my resources to a central factory?
I’ve kept an eye on it since it came out only recently started bc of console
Don’t even waste time on tractors unless u really wanna trains are right up the road tbh
But it’s all preferance
i dont trust trackers and trucks
Trains are fine too, I just dont know whats coming
Trains and fuel gens are comeing next
trains are intimidating at first but at some point you just gonna bite the bullet
as you should 
Really aren’t that bad till u get to having several trains on one rail lol
From research or progressing stages?
every satisfactory veteran has some serious beef with those things
Tier
Because they are goofy
Ah. So now Im back to needing to automate steel 😂
No steel is a must for sure
i would just recommend forgetting steel cuz i am just lazy
you can just abuse alts
Honestly go look for hard drives
unless they give them full autopilot with pathfinding, they're just objectively worse than dragging a belt or 2 instead
There are some extremely helpful recipes
I thought they were full autopilot?
Just make a line and forget pretty much
they drive a route you recorded. so you need to drive them there and back, perfectly
which takes way longer than just dragging a belt
only thing that actually necessitates steel in this game is the versatile framework as it uses steam beams which is the only thing that doesn't have an alt that does not use steel
every single other thing has an alt that removes steel
Having their own path finding would run into more problems though if u think abt it
How do I identify which part of the crash site Im dealing with? Is it just the large mangled bit in the middle, which will have a prompt to interact with or smth?
It’s the only part that won’t allow you to deconstruct it
Just go and interact with it
the drop pod looks the same every time. so just find it once, remember how it looks and you'll know which one it is
Oooh I didnt even try to deconstruct the other bits
you can just dismantle everything and if it wont let you dismantle then 1. that is the dropship, or 2. your inv is full
I just looted the resources on the ground like a rat and ran away 😂
you can deconstruct the drop pod too, but only after you remove the drive from it
Even if ur invo is full you can still destroy something utll just make a box
So right quick any tips on nuclear power I’m one teir away from it?
i stop destorying the crash site debris cuz it was filling up my inv with screws so i forgot 💀
I’m doing everything I can to stay away from screws atp
you dont need it at all to actually beat the game
Any easy way of locating them? Or just drop a map marker when I see them and come back later?
plan what you're gonna do with the wate before you turn anything on
only really for 1. a flex, or 2. MEGA FACTORIES
good
What’s ways to remove waste or move it
and if you are doing anything for a flex or mega then yeah you are gonna want to plan absolutely everything you can
I can’t flex too much on console ngl
you either store it in the corner of the map somewhere or process it into the next tier of fuel rod
i am turning uranium waste into plutonium, and then using some fuel rods cuz i need even more power, and then sinking the rest, the few plutonium waste i am just storing, storing will only cause a problem if you are playing for over 1 million hours
it will take plutonium fuel rods
uranium rods burn into uranium waste
plutonium rods burn into plutonium waste
ficsonium rods burn without waste
plutonium rods can be put into the sink to essentially remove uranium waste. they can be used as fuel for drones too, which doesn't produce waste either
but not waste or any other nuclear products
it can sink just straight uranium ore tho as well
Is there a way to craft said waste into something to send it to sink
the only reason why i cant just sink all my plutonium rods is cuz i am using almost all resources in the map and just uranium doesn't provide enough power
uranium waste can be made into plutonioum rods, plutonium waste can be made into ficsonium rods
Ah I see
ficsonium rods are really really expensive so i wouldn't recommend
Also just got the hover pack and I’m inlove
Nothings expensive when you have thousands
Just make it bigger in my eyes
what did i just say about all the resources in the map
😂😂
i literally dont have enough resources to make those rods as well
so one waste-free chain is uranium -> uranium rods -> uranium waste -> plutonium rods -> plutonium waste -> ficsonium rods -> no waste
and the other is uranium -> uranium rods -> uranium waste -> plutonium rods -> sink/drones (no waste)
think of my awesome tickets, they have feelings :(
make sure you spent at least 100 hours reading through the production chains of nuclear power
i dont make the rules, but if you are gonna go nuclear you have to go big or go home
I wanna go big trust what I’m worried on rn is location and layout
I have no clue where tf to build this
you can do small nuclear setup in a few hours
base uranium needs only a few resources
either gold coast or whatever the name of the northern coast is, those are some prime spots
wiki is your friend
2500 each is lovely
got at least 1k hours logged on that wiki
LOL
I feel like I have that much in Tools lol
I definitely do
Off topic what type are y’all are y’all the put a Christmas tree up nov 1st or wait till December for any decoration or music ?
23rd december, panik, put some tree up
😭😭 i just set mine up yesterday 😂
i feel like a traitor, i just use the satisfactory version of the factorio tools website instead of satisfactory tools
Aint tht lovely
:'(
How is using it wisely
for example very very low throughput requirements but over a long range
So u don’t just fuel them and send them on their way ?
why not?
well sure if you dont have much throughput anyway
Wym by throughput if I don’t sound dumb asking
throughput
/ˈθruːpʊt/
noun
the amount of material or items passing through a system or process.
drones directly solve issues with train infrastructure but have decreased throughput
So ur saying they just have less space for items for each run
what issues? 🤔
yes but are far easier to setup than trains
an individual drone compared to 1 train car? sure
but you can always add more drones very easily
you need to physically connect train rails to existing train rails, train interact with other trains, etc, drones just no joke no clip through everything to their destination
why lol. it's not even better
but train lines also carry power, so you don't have to connect poles, and also drones can't carry you, trains can, so trains also give you transportation access
it is far better in my opinion, i have used both for years, it has just become my personal preference, nothing overtly better or worse to be honest
to me it's unusable because the graph doesn't differentiate between recipes for the same item
also, it measures item rates in inverse meters, literally unusable
if you already have infrastructure setup at both locations then i would use trains 99% of the time, i only use drones where either 1 or both of the locations dont have good enough infrastructure and dont need to
you have to manually select and deselect recipe preferences
i do most of my math before going to the calculator
seems very weird
do you telepathically choose recipes in factoriolab?
both calculators work identically in that regoard
ill put the screenie in screenie
or just... here
you can put it here lol
you can put images in here >.>
it's not even a screenshot of the game, so doesn't belong in #screenshots
... looks like you manually selected a recipe there
unless you sent brainwaves at it
like, enjoy the planner you like, but make valid arguments at least
also, what is the point of using an automatic calculator if you're gonna do math yourself
that is what i am saying, i manually select all my recipes
you can do that in Tools as well
yes, you do that in satisfactory tools
mainly just use it like excel, i set it up so that pretty much all it does is change the numbers dependent on my set limits/inputs/outputs
i use tools very liberally
look at me, manually selecting recipes
might as well use modeler at this point, gives you more customization than any online calc
and setting the resources I want it to use
I honestly just have no clue what argument you're trying to make and am deeply curious
i have just found it to be the fastest way for me to make changes
I mean I guess that's an opinion. I've never used a ui, including the factorio lab one, that was more convenient to use, but that's at least partially a subjective opinion
i honestly am probably just using satisfactory tools wrong, but i haven't been slowed down so far from using what i am using so i haven't really had a reason to go back
jsut the stuff before was odd.
if a tool slows me down then i change, but i haven't been slowed down yet so it just hasn't really motivated me
fair enough.
sleep time for me though, gn
gn
what do you guys think of graph theory to organize your factories?
it has been a while since i have heard graph theory 😢
from what i remember, yes? graph theory is helpful in solving optimisation problem
I'm mostly trying to make my factory not spaghetti
but also easy to manifold
My ideas all revolve around the bus
having a central line where all your resources are pooled into and taken from
but then that central line gets big and/or the lines get far away
bus users scare me lol Almost as much as the montrouslity known as the Resource bus
I think bus users have the right idea, but there's the sushi that's hard to manage, and there's the complete bus that's a big waste of space
a main bus is a terrible strategy in this game
arguably the "meta" approach is the exact opposite to that of Factorio
yeah, there's way too many intermediates for a bus to be convenient
it's a combination of factors
I am full supporter of play your way ^_^ The large scale bus is not for me.
- lack of variable production
- extremely slow belt throughputs in comparison
- larger variety of parts each with few uses
- resource nodes being somewhat distributed, opposed to huge but less frequent resource patches
I'm not a fan of the "build it for one part" approach
play in a way that suits you
in my brief 1.1 playthrough I tried the independency approach right from tier 1 and it's hilarious having zero inter-factory logistics
everything just outputs to a depot and that's it
yeah, independency in factorio would be a terrible idea lol
Wouldn't the independency approach make you put everything in 1 place?
do you even know what that means?
it's somewhat doable on Vulcanus, but the entire gameplay of that planet is much closer to SF in general
you're thinking of a megafactory
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become spread across the world.
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
thing is, if you have a spot with 6 different resources and you need 7, you'll just import the 7th
but now if you need different ones, and that factory already has 4, you're just going to use the same spot, and import the remaining 2
so it does incentivize centralization
yeah, I don't think you know what independency means
independency means you're not relying on other factories
every item is made from raw resources. without importing anything from other factories.
if you put everyting in one place, you'll run out of resources by like tier 4
but 1, that's boring
and 2, there's a lot of spots that don't have all the materials you need, and if you make it so it has, now that's a spot for a lot more materials
Independency can be followed all the way to the end of the game. without transporting anything more than 1 km
the only exception being maybe a nuclear plant
in fact, that's exactly what I've been doing since at least U6
So how do you make rcus?
in the swamp usually
you need bauxite and oil/coal for aluminum, and quartz for the oscillators
honestly, I'm saying this but I also don't like to run infrastructure between factories
put the factory somewhere in the middle and everything is within ~800 m
but independency isn't just between factories
it's also within the factory
Independency sounds like a bad idea with some resources tbh
I can't imagine making a hmf factory 4 separate times
same here
that's exactly what I've been doing for years. I don't see any issue with that, especially because each one is small compared to 1 massive one would be.
plus I'm never wasting effort overproducing them
you're still making the same number of components
it blends into the material requirements of the target product you're making
also, you can totally just make exceptions
the you have to put more belts when you're doing it all again
I tend to centralize rubber/plastic instead of making it on site, because the recycled loop is kinda annoying to build
I used to do this, but realised doing it again at a small scale is faster than transporting it from kilometers away. once you know how to build it correctly, it's basically the same as any other chain
yeah this is just personal preference really
Oil products and aluminium also seem to benefit a lot from centralizing due to relative complexity
I guess I like my "oil rig"
yeah, aluminum is another such case
you can centralize the ingots and then make casings/sheets as needed
yeah aluminum casing has pretty high compression rate too
a stack of casing can be equivalent to 3 stacks of ingots
so it's made for transports
eh, I usually transport ingots regardless. because heat-fused frame takes ingots and then it's just one train instead of more (1 for ingots, 1 for casings, and possibly one for sheets)
and then it's 1:1 from bauxite, so the choice between transporting ingots vs bauxite is basically whether it's easier to get oil at the bauxite nodes or at the main factory site
<@&387163995947270144>
thanks
pro pipe tip for NPP's
clock them to consume 200 or 300 or 600 water, and put 1 pipe to 1 or 2 or 3 gens. Should work with or without a manifold
do not do 240/ea (100% clock). It is a demon and will eat your firstborn child
tbf 240/min is 2 extractors at 100%
yeah but placing the extractors is the easy part, if you do 100% extractors and 2:1 them into npp's then 240 works. I'l call that the exception
300 is one extractor at 250%, and 600 is 1 pipe
Did quick test just now on the big factory, and CPU/interconnect/mem OC gave >=+47% performance vs OOTB stock perf. Definitely insane scaling on this game.
Open ended number because i couldn't measure it; the OOTB config had 65% GPU load, but the OC config was so much faster than it became GPU bound on my test. I have to tweak it a bit so that neither is.
need to iron out a best performing config for it and compare best spec perf to best oc perf
building parts? more like 40
including consumable equipment, possibly close to 50
Is there a place here to get help with a crash log?
Generally, which resources run out first? I know back before 1.0 limestone was the leftover, but I'm thinking if I should do as much of my steel as I can with Iron Pipes, and as much of my wiring as possible with Iron wire, plus whether make basic iron or just normal iron
practically none. In most saves you're not limited by resources
SAM and Bauxite, then possibly caterium, quartz, sulfur and nitroge, depending on what you're making
but yeah, you do have to try to run out of anything
most of the times when you run out of something, it's because your previous project was "max out this resource"
Ig I'll do the iron only steel so that I can devote coal to diamons
you can't make steel out of only iron lol
you can make iron pipes
Yeah ik, but you can use them for encased beams, so most stuff can be made I think
diamonds arent used that much and coal isnt the only thing you can use to make diamonds
yeah, almost everyting can be made from pipes.
Especially skate parks
What recipe should I use for ficsite ingots (iron/aluminium/caterium)
depends how much you value SAM vs the other resources and what you have available nearby (which may affect that valuation)
eg aluminium gets you more ficsite per SAM but obviously is much more complex than iron ingots
as with almost every recipe choice there's no single best answer
word, ill prob do caterium. Im already using quite a bit of aluminium
as with almost every recipe choice
So, how insane would it be to set myself the challenge of doing 5 ballistic computer per minute (pre summerloots)?, seem like that´s a bit less than 20-25% of the maximum possible
What amount of Reinforced Iron Plate, Modular Frame and Rotor per minute sets you up fairly well for the whole game? Just those things alone, not anything else that can be made from them such as Smart Plating
maybe that´s too crazy xd
max possible is ~73/min (with conversions)
max BWDs without sloops is 73/min. so 5 is far less than 20%
enough to get some to trinkle into storage
1 - 2 assemblers worth of them maybe?
You gotta decide how much effort you wanna invest there
without conversions, max BWDs are 72.5/min ish
I typically start with making a whole bunch of reinforced plates
I meant before adding the infinity signs, so prob 10, and yeah, you can prob boost the imputs too
yeah the 73/min is before sloops
wait really?, then ig the production planner is messing up, it´s giving 21.535 as max using all the map resources
which planner are you using?
satisfactory tools, it is using the standard recipes, maybe with alts its much better
oh yeah enable alts, they will help you 🙂
oh yeah, that was the issue xd
the max without alts is generally much lower than the max. no point in calling it a max, even
k, but, would 10 ballistics per minute be good pace for the nut?
well the cost of coupons does scale hard...
that'd be like 1 coupon per min by the end? or thereabouts
I mean in the end you're the only one who can answer that question 🙂
depends how many you printed so far
ok yeah, that´s pretty good, might still try a bit more if I can
surprisingly enough Bauxite is the limiting factor xd, rn I´m swimming in aluminum, but ig it´s just that I focused it
it's usually either that or SAM when you're making endgame parts
well, it runs out of bauxite, and then it runs out of SAM turning caeterium into Bauxite
turn caterium to bauxite with sloops 
What amount of Reinforced Iron Plate, Modular Frame and Rotor per minute sets you up fairly well for the whole game? Just those things alone, not anything else that can be made from them such as Smart Plating
why ask the same question again, especially when it's already been answered? (and also has very subjective answer anyway)
My apologies, I didn't see it being answered
if i have 8 coal input conveyors and i wanna make comp coal how would i do that with a manifold
its gonna be compact asf
but look nice
what I did is underclocked assemblers to 20/min, split off 60/min at intervals from belts using mk1 conveyors, split that in 3 and fed assemblers
i do not understand half the things u said
i been building a warehouse and not actually making factories
and im in phase 2
at 600 hours
Do you know what hybrid manifolds are?
? 8 manifolds, each connected to machines consuming the amount of coal you have on each belt?
I'm sorry but without more details, that's the best advice I can give
hook each belt to the amount of machines it can feed
its halfway done would this work
That looks really crazy
why
the way you stacked the constructors
how would i go about feeding the 225 into the constructors (i only have mk2)
feed each belt into the amount of constructors it can feed
break it down into at least 2 groups
its weird tho since a full belt feeds 9.6 constructors
cuz its 12.5 per constructor
how is that weird?
then hook it to that?
the belts will have leftovers
no?
clock your machines
hook it to machines that consume it fully
Why do you always talk in questions lol
why do my machines sometimes sit idle with completely full inputs and completely clear outputs?
i just caught a computer assembler doing it
in fact, all of these assemblers have fully stocked inputs and yet hum at 85%
- efficiency meters are balls, don't trust them
- you might be wearing a hoverpack
hmm would that cause this to idle?
ive never noticed the effect of the hover pack
ohhhhhhh interesting. persisting bug from years ago
i have a power switch and a hoverpack. when i switch from one grid to the other, it pauses all the machines. well that makes troubleshooting maddening
the hover pack issue won't cause issues for people.
unles you're doing extremely fancy things or using quite unstable methods of reusing byproducts
it's a power grid issue
when you switch grids, all machines on the grid shut off for a 2 seconds or so
so in my case, my rail line is on the main grid and every station/factory is on its own
yup. But like I said, it'll cause almost no one actual problems with the system, it'll stabalise quick again
oh right. but that's why i was saying it's maddening: i was troubleshooting an efficiency issue and wondered why things were idling
literally schrodinger's manufacturer
xD fair, but if you're looking at efficiency, look at the lights for a little bit. It'll be more accurate. If the machines say 100% ? it's probably 100%
if they say 98%? its also possibly 100%.
this seemed apropriate to ask here. what is this program
Satisfactory Modeler, available on Steam
many thanks
People who use it for planning seem to enjoy it, though for factory solving I'd recommend https://www.satisfactorytools.com/1.0/production
Though the two have pretty different use-cases
yeah I knew the site
this one just has a nicer... vibe to it?
cuz as in screenshots shows. I dont know what im doing
that doesn't really make sense, but sure
is nitro rocket fuel or normal rocket fuel better?
depends on what resource is more scarce to you
generally normal rocket fuel is better in most circumstances
Crater lake was made for nitro rocket fuel
like all recipe choices, it depends on you
look at what resources each use
WAIT GIFS WORK HERE?
crater lake was made for the smog, that thing is the most polluted place in the game
Um pls dont disrespect the crater lake
If you colonise it enough the smog is a non issue ngl
i built over the void at the waterfall this time so i can still see the beauty of the lake
Let's not abuse it, lest we lose it
yup
Smaug is always an issue 🧙♂️
i swear that guy has been stealing my pressure conversion cubes
He wants all the Caterium
why is crater lake good for nitro rocket?
has resources for it
good for any fuel powerplant honestly
there is 2550 crude in just that lake so even without the coal and sulfur it is good
why not use normal rocket fuel in crater?
up to you - Like I said, it depends on what resources you want to use for what.
the chains use different resources
also depends how much you want.
ik but why do you prefer nitro in the lake
you asked "is nitro rocket fuel or normal rocket fuel better?"
that's the wrong question, which is better for you and your goals is the question you want.
we don't know
what you want to build
how much
what else you want to build
how you like to move items.
so up to you to decide
oh I don't.
I think rocket fuel for power is stupid
but it's an option
ight thanks
For a reasonablly beefy, not even a HECKING beefy power system, you'd probably want at least 600 fully overclocked fuel gens
I'd rather just build 60 nuclear gens to do the same thing.
but it is an option. Some people are scared of the nuclear chain. Even though it's just a more smaller steps.
and the base nuclear recipes are very simple
yeah I really wish devs hadn't uped the fuel consumption rate and power output of fuel gens. Just for real pain to be put on rocket fuel gens
or just made RF not generator friendly.
i chose rocket fuel for now cuz of its resource/net power ratio
I mean up to you, but uranium is effectively a trash resource with no use if not used for nuclear.
can do lots of things with all the resources in rocket fuel
in my current save i wanted to see just how ridiculous the new fuel gen buff was and just used all the crude in the lake and used just the diluted fuel recipe and managed to make >150GW with just normal fuel, i dont understand why they needed to buff it
because people were complaining about how many gens you needed I guess? theres a lot of small groups of complainers
do people not power shard their gens?
I mean, even fully sharded, with the buff, you need an absolute assload of fuel gens
and they outpout like 66% more than the old ones
bruh i could say the same about my literal 1000s of refineries
It's why I don't use pure recipes 😛
i left myself no choice, i have to :(
basically can't use all the resources on the map anyway. Might as well just import a bit more
it was either i use all the iron in the rocky desert and use pure recipes, or have to import all the iron from another biome
i just decided to build all the factories on the coasts of the rocky desert and in the small lakes so that the water was directly undernearth for me to drink
You wouldn't need to import that much if you used copper alloy
i was using all the copper for something else
import a bit of copper 😛
i am already struggling to import enough copper to use in copper products anyway :(
i was going to actually straight up build to get the maximum amount of points per sec but i am not that psychotic, now i am only gonna do like 75% of that
i can barely sleep at night as it is
That's still basically the max, but with machines at 250% instead of 1%.
I hope you've outsourced your cpu to a super computer at a university
i am trying to get to like 75% of the max points listed in the 250% clockspeed version on the wiki
my cpu cost 50 buck when i bought it like 7 years ago
it was on clearance 💀
It's technically doable, probably. The game should be able to handle ~10k ish machines, at least if they're not all in one spot
aim for 20%
But idk if it will on a 7 yo CPU
it is definitely doable i am already well on my way
it is laggy but not unplayable laggy
my factories are very spread out accross the map
Yeah, I played for 100+ hours at 10-20 FPS in U6. For building, it's definitely "playable"
the laggest place is my main base where i have just shipped (relatively) low amount of resources for making depot parts
the actual mega factories are far less laggy suprisingly
after this week ill get back into the grind
Both of these seem kinda... meh?
molded steel pipe can be good if you dont have the iron pipe recipe or dont have enough iron
imean the base recipe is 3 steel ingots to 2 pipes... so im adding 2 more steel and 3 concrete, to bring the efficiency of steel ingots to steel pipes 1:1?
and alternatively... wire 😂
the default recipe uses 50% more steel than the alternate molded steel pipe recipe
yeah no that is just bad lmao
Also a bit of a faster output (ie: less machines for the same Pipes/min)
oh wait is that not the same frame ive been using for tractors n stuff?
it is
People who like to use recipes involving Wire :P
It's kinda like "screws MK2", they have their pros and cons, usually the cons are about logistics (500-stack, big volumes needed)
so i can turn a bunch of steel into the frames I could previously make with entirely iron?
Cuts down on RIP production quite substantially too
RIP?
Reinforced Iron Plates
there is an iron pipe recipe that makes steel pipes entirely from just iron ingots
Ah
that is when you want to use the steeled frame recipe
Sounds delicious
Is it worth spending the hard drive on this to push the next 2 nodes? or should I cope on the recipes?
It's terrible in efficiency, but it does cut out one input item (coal/Steel) ^^
with alts you can remove steel ingots entirely from your production chains except for making versatile frameworks which NEED steel beams which NEED steel ingots
Personally, I prefer the ones who cut out iron and use Steel instead ahah
The latter ones (like Steel Coated Plates) tend to have the highest outputs (ie: smallest amount of machines needed per output/min)
but yeah i agree, if you have the coal, use it
i need the coal for time crystals :(
Heh. That's when I put to use all those unused Oil nodes I usually have :P
I just like "dragging around" pipes more than belts, so I have a slight preference for fluid diamonds over solid diamonds
not enough oil to do that unfortunately
the best option i have is to use 40000 coal
Is there a way to make a permenant, manually operated switch for a splitter?
or a Y-junction for items?
Plenty. I don't recall what's the simplest though...
items in -> -> { === press input of some description to pick top path or bottom
what would be the context that this would be used in
Eg: using a power-switch activated Packager, whose output can activate an "and" gate, thus allowing flow of items on another belt (the other "and" input)
BTW, logic gates are a thing in Satisfactory...
I have a limestone supply line that I rarely make use of. When I am taking concrete, I could flip the switch to on, and the limestone would go to my concrete assembly. When I am capped out on concrete, I could flip the switch back off, and have the limestone feeding into the awesome shop ticket thing
anything is turing complete if you try hard enough
If I could do such a thing, I might make it a universal toggle for a bunch of my lines tbh
That functionality is built into the smart splitter, you don't need a logic gate or manual intervention
... Just let the concrete back up, so production and input items (ie: Limestone) back up too in the same rhythm...?
i was gonna say just have preset smart splittlers directly next to it with different configs and then copy paste the desired config onto the actual splitter but i do like the other guy's idea of having a packager connected to a switch it just sounds really cool
Oh I havent unlocked those yet 😂 Good to know its coming, its been bugging me
The simplest approach isn't always the most fun 
oh so you legit just want to change outputs
Might sound dumb but how do I split these (I’m new and don’t really know all the techniques)
yeah just normal smart splitters will do that
if sounds really stupid it is usually the more fun approach
Being new is one of the reasons I give to not use production planners 😉
If you just follow the game and its tutorials, it should be obvious that a single splitter can achieve that (though there are more complex ways to go about it)
i 100% agree, when i first started i never used production planners and only started using them when i already had a very good idea of how a system worked
Ie: don't use a calculator while someone (the game) is trying to teach you basic math (how to make basic production lines)
short answer is that you dont need to balance the outputs, it can simply just overflow
Ohh alright makes sense, before playing the game I watched some vids and so many people suggested to use planners but yeah I understand where you’re both coming from and honestly sounds better
"Better" is subjective, I just hope you now have the info to choose well what approach is better for you :)
Hahah yes thank you
Steeled frame is amazing though
15 Coal/min iirc
Their UI lists Fuel usage for all Fuels you've unlocked
Big plans, huh? ^^
(Sorry for jumping back like this, I lacked the time to comment before ahah)
1970 time crystals
1720 of them go towards making 3440 dark matter crystals
i am putting off doing this cuz i know it will be pain
How is everyone today
procrastinating
For what reason
Ah what subject
😭😭 imagine
i was gonna describe it but the name is very self explanatory
Yeah seems so
I’m debating on hopping on satisfactory before work
But then imma get into a project having to leave midway through so I’m unsure
i used to be so cooked that i played satisfactory after work so that i could distract myself from thinking about work, then i wouldn't be able to sleep cuz i was thinking about satisfactory
Literally what happend to me yesterday at work
I had to leave early because I had gotten no sleep due to satisfactory
And I run big machinery and weld so if I’m tired and incapable of doing those things then there’s no reason for me to stay at work lol
Finally finished my max rubber and plastic refinery, was a bit overkill for now, and it´s threatening to kill my power grid, but it´s ok xd
I needed the rubber for supercomputers and now that I´ll get nuclear power I´ll make sure to never blackout again
🙏 Finally, a good amount of coal power
Now to wait for it to prime and then turn it on and see what breaks 😂
It's possible to have 4 orders of magnitude more power than this
This is far from unlimited lol
I know, it was a joke 😂 Especially given waht the guy immediately before me built
no, gasses don't care about headlift
flow rate you need to worry about always
The entire point of pipes is that you worry about flow rate
Same as with belts where you worry about throughput
Liquids just have that extra height thing
Gasses still flow but they arent affected by gravity
I have packaged turbo fuel going into this drone port, but its not showing up in its inventoy?
Because it instantly enters the drone
Hover over the drone itself with dismantle tool
And you will see the turbofuel
Yeah, a drone holds 9 stacks
Does fuel get put in automatically if it goes to the drone
To fuel the drone, you need to connect the fuel to the fuel port. It doesn't take fuel from the cargo
So how can i fuel it with another drone?
Do i need to make a port right next it it which feeds into the actual drone port?
Thats the usual strat
have a dedicated fuel drone to fuel other ports
I do
sounds good though
I have one in my turbofuel factory taking packaged turbo fuel to other drones
So it has to take it to a drone port which feeds into the actually functioning one
Yeah, from every group of ports carrying something other than fuel, you need another port for a drone to pick up fuel. Then you just distribute it with belts from the fuel port to the others
Why not go for turbo diamonds?
Why does my fuel feeding port not output the fuel into the fuel hole of the left one?
turbo diamonds uses coal
i am using turbo diamonds
I was being dumb and put the fuel in the wrong slot
At what point is it worth switching from "just slam down more foundations and run another conveyer, itll be fine" to "this is not fine, send thots and prayers, we are rebuilding"?
never, build new, keep old
I meant like when do people clean things up normally? Ive kinda just been ever expanding from my tutorial point. That hub in the bottom right hasnt moved since it was placed in the first 10 minutes. Everything else is kinda just "oh hey, tutorial said iron... diggy. Oh hey, tutorial said copper, diggy diggy. Oh hey, next tier upgrade says reinforced plates, slam another 50 foundations in the sky to make room for a youtube guide on mass producing those" 😂
i personally just build complete standalone buildings instead of paving a whole biome
some people don't clean it at all, some rebuild it all the time. I personally suggest the first approach - even badly built factory still makes items
How do you manage the belt/pipe network without foundation snapping?
i have a few buildings that are no longer in use are just sit there, but they are not in the way of anything so i there is no need to dismantle
i build everything on foundations still but there is terrain seperating seperate buildings
if i want buildings to lineup i can snap to the world grid, it is either i think hold shift or ctrl whilst holding a foundation to snap to the world grid
yeah that is the approach i take
makes your life a lot more bearable
also whenever belts and pipes are on the terrain i just use the new cool curve build mode, it makes it look less terrible than default build mode
I thought you were using just Coal xD
Manifold Vs Balancer funfact (specific to Power Generators or, in general, buildings that can use different items without needing to manually change their recipe):
If the system has more than one kind of Fuel as input (eg: Coal and Coke for Coal gens or Biofuel and Packaged Liquid Biofuel for biomass burners...), the order of "which input method reaches 100% faster" becomes:
- Balancer (balancing the sushi or individual items, same effect)
- Normal manifold
- Smart manifold/sushifold
Normally, (2) wouldn't even be considered with a sushi input, but when machines allow for different inputs (like Generators do) normal manifolds have a significant advantage over smart manifolds (item+overflow) as the individual machines don't need to buffer a full stack before items start backing up on the belts behind them (each machine will have max ~10 items buffered inside), making them warm up almost as fast as a balancer
People I think might find this amusing: @wind spade @unique cypress @oblique hollow @quick gorge @crimson moat
i can have 2 drones coming to the same port with different items right?
Hell yeah more points for ma MOX
Silly question I can’t try out because I told myself I wouldn’t log in during work. If I set a schedule that has the same station twice in a row, does the train leave and then loop back into the station? Or stay put
hmm can't have the same station twice in a row even if it has different load/unload parameters. need an intermediate stop
was experimenting with ways to prioritize certain dropoffs in multi item cars
Math doesn't math here. How does 15 uranium rods become 15 plutonium rods without recipe mixing?
Oh, you forgot about non-fissile, that's why
I am once again struggling to make no spaghetti in this game
I loaded my first save (update 7) last night. There was so much spaghetti it hurt
My power plant was under water
Staying nice and cool, then!
Tbh im suprised it loaded at all
Technically you can still load saves from the literal earliest public release of the game
Though recipe+building changes mean that factories that old are super unlikely to still work, and map changes are likely to mean you've got at least bits of factories underground or floating in the air. :P
But the save will still load, and you can technically go fix things
I never want to see that mess i made again
The spaghetti is just part of the game
But honestly, people say that but don't really have ways to deal with it
This seasons save is 6weeks old now with no spaghetti. But I've been planning before building and not expanding factories. I just build all new buildings when needed
Can I see?
Ill see what I can find. Im at work lol
Here is my power plant. I need to decorate still
There's nothing more beautiful to me than an easy to understand factory
The over head shot let's you see my 8 oil refineries and 16 blenders turn 600 oil into 140gw of power
The rest is 240 refineries and the underside is biproduct production. 1600min steel ingots
dam guys i think i found the perfect Cooling Systems factory spot
is it MASSAGE-2(A-B)b?
top right left corner
- nitrogen
- coal
- iron
- copper
so by using the Cooling Device one you just have to supply heat sinks
No its MASSAGE DZ 🥜
Im building my phase 5 factory near there
bet
Can terrain be moved/removed? I've greatly enjoyed the joke of "Phallic Slug Rock, the ultimate powersource for my factory", but its in the way now 😂
Unfortunately the phallus maximus stays
Amazing
Biggest dickus if you will
looking like un part of Shit
can the blueprint take stuff from my dim depot
Yes
that is exactly what i first thought when i saw that number. thought i forgot to select the turbo diamond recipe. but tbh it is still pretty much only coal cuz i need 40k coal but only 2.6k packaged turbofuel to make the required 3940 diamonds
can you break these?
yes
how
explosives at the base
got it, ty
nobelisks work the best, explosive rebar doesnt work all the time in my experience
still remember the day when they allowed us to break the smelly rocks with explosives
times before were very dark
nobelisks used to not really be able to break anything
I like to think they smell like fried chicken
so it is canon that the pioneer is deathly allergic to fried chicken?
since this is the math and meta channel i thought i might as well show my current plans
there are some items that are shown as excluded due to the fact that they are 100% complete already but there are a lot that aren't excluded cuz they arent quite yet 100% done
if i dont take another long break i predict i will be done sometime in late january if i dont get too bogged down with work
this plan doesn't include any raw material conversions but i will be using some of the world's (now very little) remaining SAM to patch up some minor deficits when needed
planned to be sunk
100 ballistic warp drive - 289,533,400
100 ai expansion - 59,765,200
40 biochem sculptor - 12,071,120
10 nuclear pasta - 5,389,760
12.4 plutonium rod - 1,899,481.6
= 368,658,961.6 points/min
the 250% building clockspeed max theoretical is 463,281,465 but i wanted 20 singularity cells for 10 portals to be online 24/7 and wanted at least 10 surplus nuclear pasta and biochem sculpter so i would have produced at least 10 of each space elevator part
so my custom version is only going to be producing ~79.6% of the max
praying your computer survives
i have already built plenty of mega factories around the map, the laggest part in my world is my main base that just makes every item, but all my actual mega bases are smaller and spread out so as long as i dont put everything in one place i should be fine
also why i am fully overclocking everything
synthetic power shards ftw
(fyi the term "megabase" or "megafactory" is usually defined as "all production in single place", so with that definition you can't have more than one megafactory 🙂 )
oh lmao then i have been using the term wrong all the time
"megafactory" is often seen as opposite of "outposting", aka "build centralised" vs "spread your factories"
it would be a logistical nightmare to build any of my play centralised, i have to spread out everything across the map
yeah that's usually the recommended approach to Satis
but damn bro i cant believe i have been using the term wrong this entire time
happens often (and you're not alone in this)
doesn't help that many streamers misuse the term (and many else, e.g. "bus")
i have only centralised stuff for main base to make (relatively) small quantities of high tier items for depot
but anything that is produced in large scale i never do centralised
but i cant even say that my main base is fully centralised cuz i still process my oil into rubber and plastic etc before, same with quartz
Are there any obvious downsides or things to look out for if you decide to fuel drones with nuclear rods?
the main obvious is radiation but as long as you have filter production that isnt really an issue
afaik that is it
are screws really necessary or can you match the efficiency with alternates?
and also possible consumption issues that could arise over trying to balance them over multiple drones
that depends on what do you mean by "efficiency"
you can completely remove screws from production lines if you want
resource efficient
which resource? 🙂
i just dont use screws cuz i have a vendetta against them
I think by at least some measures the screwless alts end up being more ore-efficient, though it presumably depends on what resources you value more
you can fully skip screws if you want (apart from a few unlocks and awesome shop, which requires screws directly)
however you should consider each recipe separately and see if the other recipe is better or worse for your liking
As has been mentioned, you can remove screws entirely from your factory lines if you want, though
ore presumably?
and the resource you value more depends on like 10 different things
which one? how do you value them against each other, e.g. is one copper worth more or less than two iron? etc.
fyi, if using the weighted resources from wiki/Tools, copper rotor is the only screw-including recipe that is picked as most weighted-resource-efficient (if all alts are selected). However reduced selection of alts can lead to other screw recipes to be included in the build
Ugh, that's the 52 screws one.
the number per craft is practically irrelevant
fair
and I'm still not sure where I want to take this world
I just don't like that number outside of weeks of the year, cards in a deck, and that comic book series.
It's 2^2 * 13.
for me it is a personal preference, the less variables i am have to work with the faster i am able to make decisions, when it comes to screws, there may be some advantages to including them but those advantages for me at least are not significant enough for me to consider adding as an additional variable
Also it matters where you build the factory and if you value the effort to connect to a copper source over a purely steel factory.
in an ideal world i wouldnt have to deal with wire and quickwire as well but we live in a very cruel world
some points for your consideration:
- you rarely run out of any resource, unless you specifically use all of the resource, so for most cases you don't really care about saving resources that much
- all alt recipes are useful for something, usually the player should decide themselves which recipes to use (plural, as recipes often do different things when combined together, you should never look at a single recipe or single step in vacuum)
- pretty much everything in Satisfactory is infinite and/or refunded on dismantle, so you never lose anything and never get locked away from options. So feel free to experiment with anything you want to try, and (this is personal recommendation) don't ask that much about "how should I play" (which is basically what you're asking here). Any approach is valid if you're having fun
Optimizing to maximize lag is a valid approach if you are a Youtuber with millions of subscribers.
my personal recommendation:
don't get rid of screws just because, you can obviously end up with screwless recipes, but there should be a reason you're using those, and not just "I hate screws" (fyi screws are perfectly fine and practically have nothing bad with them, apart from bad reputation for some reason)
In case you hadn't heard this advice already, btw: the best way to deal with high-volume items like screws/wire/quickwire is often to produce them directly in front of the machine which needs them
So like you have something that needs 40/min screws? Have a dedicated building in front of it which makes exactly 40/min screws
Not everything has to be a manifold, etc
For screws in particular, people often like Steel Screws for that kind of thing, but approaches vary
Or you can use small manifolds if the ratios don't work out the way you'd like.
I'll often end up blueprinting the 1:1 screws setups for things I realize I'll be building frequently
my reason is purely due to the fact that i can completely ignore a completely different intermediate part and substitute it with another, i prefer using recipes that are as similar to each other as possible, one of the main things i like to do in factory games is trying to eliminate or substitute anything that doesn't provide a substantual upside
I'd argue that some of the screw-including recipes are very simple, but you do you
i agree they are
if i could completely remove wire and quickwire i would do that as well
but i cant
or you can be like me and use a 20:20 balancer for QW 
for me it just makes my life easier to practically remove 1 resource from the game
i already have to deal with wire and quickwire throughput issues so i dont have any desire to deal with screws
well, throughput issues are self-inflicted
as said above, make the materials in front of machines that need the materials
that works completely fine until you are making things at significant scale
(I'd argue that my suggestion works best when it's at scale. :). But indeed, play however you like!)
that works fine all the time, especially at scale
yeah i already do that with the wire and quickwire
ye I'm planning on using every resources in this playthrough, just not sure for what
then also another point: most of the time your pc will lag/crash before you reach the point of using all resources reasonably
lol yea
i transport copper and caterium ingots plus whatever is needed to a manifold, then the quickwire it produced and sent directly next to it
not true anymore, the admins have done incredibly well with optimisation over the years
well lag yes but not anything under 30fps
I, for one, hate having my production of one item spread across the factory. then I have to deliver its ingredients all over the place, I have to do math for each individual one (how much I need to make there, how much ingredients I need to send there, how many machines I need to build there)
If I build all production of one item in one place, and then distribute it, most math is already covered by Tools
it's very much still true, since 1.0 introduced way more resources and processes
doesn't work with large scale production that uses wire and quickwire unless you are fine with 30+ mk6 belts of wire
ill give an update once i am further along on how the performance is
you'll have even more belts of it if you make it where you use it. they'll just be all over the factory.
wait lemme do an ms paint rq
Nah, that's the thing -- with the suggestion I had, you don't have 30+ mk6 belts of wire. You've probably got more wire-producting machines, direct-belted into the machines which need the wire, but it'd be the copper/caterium/iron/whatever ingots that you're shipping around, not the wire itself
You isolate the high-volume resources on direct-feed belts so that you don't have to route them all over the place
(Which, again, build however you like. IMO direct-feed can be a lot simpler though, for those kinds of items)
this is how i do my ai limiters for example
top down view
fused quickwire btw
also i know i am such a talented artist, i screenshot my ms paints instead of actually saving them
they should put my ms paint in the ai limiter wiki page fr
As you should. It's faster, doesn't take up space on your drive and takes up space on Discord's instead
well, not "instead", since if it's anyway posted on discord, it will always be there
Ok I think I'm going to create as many singularity cells as possible
now I need to figure out how to divy up everything, including for power. Is there any tool that will help do this or do I need to make something in sheets
someone is gonna tell me to hurt myself for mentioning the tool i use so i wont
If you want to absolutely maximise it, you're gonna have to use SF Optimizer though. It's the only tool I know of that can automatically include the costs of making exactly enough fuel to power everything
In SFTools you'll have to kinda eyeball it
dont look at the website name or they will kill me
i spent hours manually optimising my plan 😢
it uses python 🧱
I'm not aware of any calculator that can do more than this one
when it comes to maths automation python is king
nah it's slow
It can calculate endgame production chains with multiple optimizations in like 2 seconds max. It's fine
time to rewrite this all in assembler 
it is king for development
C is
python is ultra slow compared to C
luckily SF's maths aren't that complicated to begin with
I recently had the displeasure of working in C
WTF DO YOU MEAN THERE ARE NO STRINGS???
Well, fortunately there's modules for Python where you can outsource the math to C libs, so you've got the best of both worlds
yeah but if you are writting maths automation, 99% of the time it is better to write it in python, at least in my experience cuz 99% of the time you aren't doing anything that actually needs the speed
And considering SF Optimizer uses SciPy, that's probably exactly what happens
i have used python and C extensively for years, C is actually my favourite language, but i still much prefer python for doing simple math automation
Honestly for pure Python stuff, I've often had great luck just switching over to running the thing under PyPy. It's still not gonna approach pure-C-lib-integration type speeds, but I've done a lot of bruteforce solvers for things which were vastly improved by that
Though I seem to think that over the past n years, a lot of performance improvements have been landing in Python itself. The gap between CPython and PyPy has been closing a bit, hasn't it? Maybe I just imagined that. Also I'm gettin' all offtopic here. skitters off
wait what
if you need something that is performant then dont write it in python, but if it doesnt need to be and its just quick automation then it is usually easier to just write a quick python script
good old char[]
(way more efficient than strings btw 😛 )
C string and char[] are the exact same thing in C
I mean Tools also outsource it to C
string in C is just an alias for char[]
C doesn't have string
maybe you're talking about C++?
C does have string, but it is just a useless keyword that is an alias for char[]
string doesn't actually mean string
not default C. Unless you do e.g. typedef char* string
you can even name a variable string, it's not even a keyword
string.h has no string definition. It only includes functions that work with char[]
e.g. strlen()
huh you are completely right
give me a sec i gotta find out why i thought C had that alias
probably someone liked using typedef char* string 🙂
i would definitely remember that cuz i would be kept up at night thinking about the psychopath that would do such a thing
just looked through all my old code and have still have no idea why i thought that
i guess i just assumed c would have that alias for all the cpp refugees
no, C is barren and harsh, but efficient 😄
yeah but they do go out of their way to have both char[] and char* even tho char* is far more accurate
like char[] is just misleading
not like an alias will hurt the precompiler
alias would hurt people that used string as a var name or function name, because it isn't a keyword 🙂
especially in a language old as C, adding a keyword is... not very recommended I'd say. (well, you could introduce it as a new standard, but I doubt it's worth to do a new standard just because of adding an alias you can do with one line)
oh yeah i definitely agree they should not add that now
i just thought they already had that
me who codes in php and can have variables with any name
i programme is too many different languages, most of them with the string keyword so i wouldn't dare use it
PHP also has string keyword... but variables begin with $ 🙂 so you can have string $string = 'aaaaa'; 🙂
i just do either "str" "msg" "txt" "in"
I code in lua where there are no var types. Can do
myVar = "aaaaa"
myVar = 123
oh PHP is also typeless, just types are optional (and recommended I guess)
(also, I know I'm not helping this, but programming discussions are probably #off-topic-general )
yeah i know but it is cursed to name a function or variable with the exact same name as a keyword, in fact at least when i have used php and languages that do the same powershell script (god help me) it is usually illegal to use the same formatting
you scare me as a person
You can't have a variable named str or in in python lol
eh imo it's fine to use it in e.g. function length(string $string) { return strlen($string); }
yeah i know i dont use those in python
python has too many keywords
i usually just use "msg" and "txt"
that is exactly what a php user would say
a normal person would do function length(string $STRING) { return strlen($STRING); }
i am hating so hard right now but i am passionate about naming convensions
or pascalcase if not const
lack of type safety drives me nuts
in Python you can at least optionally annotate it, but Lua has zero support for even that
that is one of my main issues with python
dont code in lua so cant talk on that
I really hate the Python typing syntax, alas! I know I should use it more frequently but it bothers me aesthetically so much
I know I'm a fool for resisting. :P
that is another one of my main issues with python
the worst code I've ever written is code currently in production and it's the Lua module that handles recipes on the wiki 
Like I'd prefer if it was some non-backwards-compatible syntax which had the types before the variable name instead, but I just cannot seem to re-engineer my internal reactions to the current method
GDScript formats it the same so I've gotten used to it
dont worry almost all web code is complete dog :)
GDScript is like Python if it had type safety, but it's not enforced. I like it way more in comparison
Heh, I do at least know it'a a Me Problem. :P
the entire web dev industry is stuck together with duct tape
Hey so I'm trying to wrap my head around overflow belts going back into a merger (trying a 1:10 LB for the sake of it). So a source --> 2 split --> 3 split for 12 total outputs, but I want to put it into 10 containers equally.
So during the first initial pass, all 12 belts should be outputting 10, but then we have the topmost and bottom most belts that are circulating back into the merger.
So... I'm not sure if I understand if this intuitively. Can someone use crayons and construction paper to see how we eventually equal out to 12?
And don't mind if the x's are misrepresented here. Looking back at it, it doesn't make a lot of sense lol
out of curiosity - manifold is not an option?
or are you just trying to understand the math?
This is more learning for learning sake, the latter 🙂
but as for your question, let's show it on 1:5 (but this works with any).
Start by marking the merged resources as "x" (first image)
that then shows us we're getting 1/6 of x in every output (second image)
then, how much we're getting in the main input?
well obviously it's 5/6 of x (since it needs to be ? + x/6 = x). So we got 5x/6, splitting into five x/6, a perfect 1:5 split (fourth image)
It's an iterative loop. Let's consider the upper or the lower half of your diagram since it's symmetrical.
First time through the loop each output is 10 items per minute, with 10 also going back to the merger. That 10/min merges with the incoming 60/min, for a total merger output of 70/min.
Second time through you're splitting 70/min into six outputs, with one output feeding back to the merger. 70/6=11.667, so now instead of 10/minute at the outputs it's 11.667/min, with 11.667 feeding back to the merger.
Third time through... you now have 71.667 items per minute coming out of the merger. Split 6 ways, one of which feeds back to the merger. 71.667/6=11.944. So now your outputs are 11.944/min.
This process continues, with the outputs asymptotically approaching 12/min.
Oh yeah duh that makes a whole lot of sense
Thank y'all so much! I think I was making it more complicated than it needed to be. I know Manifolds are easier and simpler, it's just a really cool problem to try to figure out 😉
Oh so it's a geometric series until we get to the limit of 12
yes and no. If it was e.g fluid flow, it would work that way. But in SF we have solid items, so while we can estimate the flow using items/min, in reality we need to consider every separate item and the fact that splitters do round robin. Which is obviously hard to do with math, but it also doesn't make it "approaching 12", but rather at some point just starts being 12
(and if must start being 12, because if it wasn't 12, it would mean items would either pile up in the balancer or that some of the exits is getting more than its share, both of which are impossible feats)
Thanks for the context
Best reason, I wish you luck
Can I trust satisfactory modeler's math if I'm looping recipes backward? Like with rocket fuel?
This is what I'm looking at currently
I want to make use of the byproduct compacted coal as it seems wasteful not to, it's just a shame that the ratios are so weird
Also holy crapo you can get SO much rocket fuel out of a single 600 crude node
is there a way in satisfactory modeler to specify the output desired rather than starting from the input of the base materials?
i'm doing the same thing
going to send the turbo fuel to turbo ammo
It looks like it's just a feedback loop of the compacted coal going to make turbofuel. Feedback loops are normal.
for some reason i struggle with setting this up. i have the flows set up in the output but i just want to know how much of each of those inputs i need for a 15 radio control units
So I'm trying to calculate how much I can produce, and I'm using soo much sam in singularity cells and power. Is there any way I can reduce this, or do I have to curb back my production of singularity cells
What is the Sam being used for mainly
Not at my pc rn but if it is dark matter crystals then make sure you are using the alt that combines the residue with time crystals
looks like it's a pretty even split into dark matter residue and ficsite ingots
You using alum cat or iron for ficite?
Nobody of my friends have satis factory, who wanna play?
aluminum
I'll be home soon, I'll check out my plans to see if I am missing anything @bright juniper
I toyed around with the singularity cell factory planner more and it got this. Now I'm only missing sam
I just looked at your numbers again, what does the 11k in used in power mean
the 12k is how much is consumed, so the amount in the cell is the net
What does the column used in power mean, like nuclear rod production?
ye
for nuclear, plutonium, and ficsonium. That's the smaller of the two numbers. The larger is how much is being produced
I just threw it together so it's not particularly intuitive
So what is the 11333 Sam actually being used in
The only thing related to Sam and power that I can think of is the singularity cells but there is already a column for that
the factories are seperate
so I do have enough sam though I'll just be consuming some of the singularity cell's I'm producing
that's how many I need to cover the most power draw from 500 sing cells /min
but ficsonium fuel rods cost more power to manufacture then they provide
ye but I don't want to deal with waste
each ficsonium fuel rod uses 2 singularity cells
do you absolutely NEED to burn all the plutonium fuel rods
as of right now this is just over the max power I need for 500 sing cells
burning everything
94 singularity cells are used to make ficsonium fuel rods
what would happen if you burnt half the amount of plutonium and manufactured 47 less singularity cells and half of the other materials used to create the ficsonium fuel rods
it is an optimisation problem because you need to burn some plutonium, but you are actually slowing spending more power over time then the amount you get by burning both the plutonium and ficsonium combined
i am genuinely curious to see what happens if you half the amount of plutonium you burn and half the resources used in ficsonium fuel rod production
ok i did the math
no matter what you do you will always lose ~2.5GW of power for every ficsonium fuel rod you produce, that is including the power gained from burning the plutonium and from burning the ficsonium
~117.5GW of power is being flushed down the drain in your scenario
now that i think about it, i dont know why the devs added ficsonium when it will provide a net loss to power
so your options are downsize your operation or be fine with storing plutonium waste
Or sink Plutonium Rods into the Awesome Sink.
yeah you should be doing that if you are not burning them
Probably because of the set input limits with the default miner settings for the raw quartz - the iron and copper ore ones have been adjusted.
Go into the outpost for the RCU's and set the output part limit of what ever is producing these to 15, then go back and delete the parts per minute settings for each of the miners.
Are either of these any good?
both
since you can only choose 1 id just pick the one you might want to use immediately
id say fused is more versatile, only rlly need steamed until late game for heatsinks
i didnt use either of them until late game cuz copper is pretty abundant and even just the default quickwire recipe gives a lot of quickwire
could I sloop my SAM?
better to sloop the singularity cells directly
Idk how you did the math, but it's not even close. According to Tools:
With all recipes except conversion, 1 Ficsonium Rod takes 110 GJ to make and burns for 150. That's a slight net gain on just the Ficsonium. Including plutonium, that's 130 GJ into 450 GJ.
Now, that uses the default SAM -> DMR recipe, and you probably want to save SAM by making the DMR with something else. In that case, it takes about 240 GJ to make 450. Even if you overclock absolutely everything for a 34% cost increase, that's still 320 GJ to gain 450.
Is that worth the resources it costs? Absolutely not. But it's not net negative
Max sing cells, using everything available on the map optimally, is about 1700/min. And it uses a mix of rocket fuel, ionized fuel and surprisingly uranium to make the power. It sinks plutonium rods ofc
Though that's without using any augmenters. I sincerely doubt you could get more with those, but I technically didn't check that
oh right I can augment to save SAM
i thought my math had to be wrong
I doubt that saves more SAM than slooping it
1 sloop in a constructor is 300 free SAM
10 is 3000
oh wow
but it takes more power so more power consumed, which leads to more sam consumed
My brother in Christ, a constructor takes 4 MW
riiiight
53 if you fully sloop and OC it
maybe I shouldn't be doing math at 2 am
I am curious to see the graph of this
trying to make a significant amount of something that requires sam whilst also making ficsonium is gonna be a weird balancing act
is there a reason why you dont want to just store plutonium waste or just want to make a no waste powerplant?
nvm i think i just answer my own question
I think you did
I mean I'm not against waste if I can sink it but I can't do that with nuclear waste
why are fluids so fucking stupid?
i have 600 crude input. the 10 machines use 600 but the last row runs at 50% and the one before that 60% the first 3 rows at 100%. i just dont get why they have to make fluids so complicated for no reason
well, too bad, the best you're gonna get is a json file. at least until I bother to fix my grapher for SF Optimizer, which the recent update broke. Not that the graphs it produces are particularly readable
Unfortunately this device which I am on is not equipped to handle such things (I don't have sublime on this device even), I shall retire to sleep (it's 2 am) and look at this properly tomorrow.
what is the uptime on the oil extractor
recipe and OC on the refineries?
if the oil extractor is at 100% uptime, i would give it another hour or so cuz if some machines aren't running sometimes then it should clog the extractor input eventually
i just dont get why they have to make fluids "realistic" when barely anyghing in the game is realistic
For high flow pipes, it's best to put the main spine of the manifold a few meters above the refinery inputs.
Also, get rid of the buffer
Another possible optimization is to reduce the number of junctions by connecting 2 refineries to each one
dont worry basically everyone agrees
In 3-6 months we'll see if the devs now agree too 
i started in 1.1 but if they havent bothered chaning it since beta i dont think they will
i love how they implemented it in factorio 2.0. they had similar fluid mechanics before. now fluid just instantly fill the pipes
1.2 brings fluid trucks. So they started looking at fluids. Other hints suggest they might finally look at the fluids themselves
they redid factorio's fluid system in 2.0
let us know in an hour or so if that extractor is still at 100%, cuz if it is then 600 oil has to be going somewhere, if not, then at least we know that the fluids are being funky
i will just leave it and forget about it
What do you need 100 beams for
I'd make more EIBs and pipes. They're needed for refineries
Brams only for rails and packagers iirc
Unless you don't do refinery spam, then ig you don't need that many
I do indeed refinery spam
I ran out of beams making the phase 3/4 parts
Not sure if they are used later
I just need more storage for them before sinking honestly
cant remember how many beams i make but it is probably less than 30 and i haven't had any depot issues
i dont use a metric ton of packagers so i cant speak on that but i do use a metric ton of rails and haven't had an issue
yeah i thought i would have to upgrade my depot steel production at some point
but i still use the exact same steel facility for my depot that i used at the start
I had to upgrade my upload. Due to the aforementioned refinery spam
my depot was crying with my measly 10 motor per min for a bit before i built my main base
hello i wanted to transport some packaged fuel over some trains and i wanted to know if its more efficent to use the fuel from either diluted fuel or use the packaged diluted fuel?
Diluted fuel and diluted packaged fuel have the same ingredients for the same output. If you have diluted fuel, there's no reason to use the packaged version - it's less convenient and uses more power
depends what do you mean by "efficient"
power-wise it's better to transport as fluid
some people prefer transporting packaged so that they don't have to deal with fluids (but they have to deal with the packaging/unpackaging and possibly sending back canisters
alright thanks
I've thought how instead of a mk 2 oil extractor, we get the diluted fuel recipe, which about doubles the production of most stuff from oil xd
So in a way the blender is the mk 2 extractor
Diluted packaged also exists so Refinery also counts as the mk 2 extractor then