#math-and-meta

1 messages · Page 350 of 1

vapid gorge
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belts don't really care about verticality, purely design so do whatever you want that way

avoid doing that with fluids though

elfin kelp
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alright sounds good

cosmic hare
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notice how two of them technicall have 40 + 40/2 = 60

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im wondering if those foundries will fill up first and then the rest will even out but i think since i now know merger tae evenly this will work right?

unique cypress
cosmic hare
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i thought mergers always tak evenly from lines so it shouldn't be a problem right?

unique cypress
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You're expecting a merger to merge 30 and 15

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It'll try to do 22.5 and 22.5

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And it'll actually do 25 and 20, because one side has a supply of 40 and the other 20

cosmic hare
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im confused

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oh i see the issue the images has a missing line

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okay i went ahead and built it inside the game instead for a clearer picture

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basically i have 3 inputs of each 120items/min
and i want 8 outputs of 45/min

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and im wondering since what i currently have is 6x 40items/min and 2x60 items / min if it will equalize out

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or why it wont

vapid gorge
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a proper sketch would be better , I don't know what numbers are going on there

cosmic hare
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the screenshot

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is the same situation as the previous image

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(apart from the missing line)

vapid gorge
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as far as I can tell each of these would have 40?

cosmic hare
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well two of them would have 60

vapid gorge
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is the middle one not split into 3 going to the top one as well?

cosmic hare
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oh yes

vapid gorge
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then the 2 there would be marked as 40

cosmic hare
vapid gorge
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this isn't 45 each though?

cosmic hare
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exactly my problem

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im just wondering if it will equalise to 45/min

vapid gorge
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it'll back up and fill like a any manifold

cosmic hare
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like basically will the 60/min belts start overflowing (since it only takes 45/min) and then the remaining go to the other belts

vapid gorge
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but honestly just use the 3 lines and clock the machiens afterwards

cosmic hare
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how would that work?

vapid gorge
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one s ec

cosmic hare
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the only other solution i can think of is splitting the 3 belts each into 8 and then taking 3 lines per output

vapid gorge
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what are the 120s btw? ore?

cosmic hare
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yeah

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this is for the coal portion of foundries

vapid gorge
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ok just clock 3 groups of machiens to process 120 each

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and then group the output however you need to

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can't find the image I'm thinking of

cosmic hare
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but foundries are 45/min

vapid gorge
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so clock them...

cosmic hare
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to 60?

vapid gorge
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like this as an example ****

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or 3x 40

cosmic hare
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underclock?

vapid gorge
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see in this example tehre's 2 inputs

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you then clock the 2 systems in such a way that you can merge the outputs however you like

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if you don't care about that, clock them simply

3x40 = 120

cosmic hare
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not sure im understanding

vapid gorge
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forget the image then. Why not have 2x 60 or 3x40 foundries?

cosmic hare
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hmmm

vapid gorge
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much simpler

cosmic hare
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it is and ill probably do it but i still would wanna know what would happen

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how mergers behave for the future

vapid gorge
vapid gorge
cosmic hare
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well the problem is

vapid gorge
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when one side backs up it'll flow the other way

cosmic hare
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i think someone told me mergers take 50/50 or 33/33/33

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so im wondering if it would take 20ores per min from both sides

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and then just take the 5 per min from the side thats coming with 40

unique cypress
vapid gorge
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that's it

cosmic hare
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right, if the output is full which it will be will it still try to do the evenly taking from all sides?

vapid gorge
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it'll accept however much is available,

which is why I said it'll probably back flow and eventually even out

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but I can't really tell if it'll clog

cosmic hare
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what im imaging will happen is this:

vapid gorge
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you're really overcomplicating things and thinking mergers do things they don't

cosmic hare
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so my ocnfusion kinda comes from the fact that someone told me that they take evenly

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do they only take evenly within a certain timeframe or like how does that work

cosmic hare
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cause surely if one side is feeding 40 and the other is feeding 20/min

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and the belt only goes 45/min

ruby tulip
cosmic hare
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it cannot take evenly?

unique cypress
cosmic hare
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im wondering if the 20/min belt will ever pile up in this situation

vapid gorge
cosmic hare
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or if it will just keep taking the 20/min belt

vapid gorge
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theres no 20 belt in your diagram

cosmic hare
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because if it doesnt

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that means it wont work and the middle splitter will never pile up

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and that means 2 of the outputs will be capped at 40

ruby tulip
cosmic hare
unique cypress
cosmic hare
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right but i got contradictary answers so i just got confused

unique cypress
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I think you can fix this by using smart splitters

cosmic hare
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i mean is the other effeceint ways to go from 3 to 8?

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there probabably is alot of them you guys have thought of im just new and trying to learn

unique cypress
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I mean I would do a balancer but that's totally overkill here XD

cosmic hare
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a balancer?

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so youd make 24 seperate lines and group them per 3?

knotty hornet
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Basically a tree

unique cypress
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I'm assuming you only have mk2 belts right now?

cosmic hare
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yes

knotty hornet
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But with 3 trunks

cosmic hare
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not sure i understand

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the common denominator between 3 and 8 is 24

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so i think the only way would be to make your 3 inputs go to 24 inputs and then group them per 3

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but whats the alternative?

unique cypress
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that'd be the general solution (if I understand what you mean)

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split each input belt into 8, then merge 3:1 1/8th of each input

knotty hornet
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I mean, yeah, since you're belt rate limited

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Otherwise I'd just say injection manifold

unique cypress
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with full belts you'd have to inject 6 times. that sucks ass XD

cosmic hare
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what do you mean with merge 3:11/8th of each inputs

knotty hornet
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1 ⅛

cosmic hare
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this i dont understand

unique cypress
cosmic hare
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right thats the balancer method right? or is that not what its called?

knotty hornet
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The even 8-splitting needs to be done with a balancer, yes

cosmic hare
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is there a way to make it work with overflowing that it will eventually work?

unique cypress
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but you take the 1st belt from the 1st input, 1st belt from 2nd input, and 1st belt from 3rd input. that's the 1st output.

then you take the 2nd belt from the 1st input, 2nd belt from the 2nd input and 2nd belt from the 3rd input. merge, and that's the 2nd output.

repeat.

every output has a connection to every input.

cosmic hare
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that sounds confusing

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not sure i understand

knotty hornet
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Kinda like this, each in belt gets split into 8

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Then you take one belt from that first group to each of the 8 outs

cosmic hare
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look the problem is i understand how to easily get 2:X ratio by just making a line and that feeds on both ends (aslong as your belt has enough throughput)

but i have no clue how to do it for 3 or more

knotty hornet
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Then you repeat for each of the 3 input groups

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Each output merger gets one belt from group 1, one from group 2, and one from group 3

cosmic hare
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is this not just the same as the equal balancing method?

knotty hornet
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Yes, this is exactly that

cosmic hare
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right i understand how to go from 3 -> 24 -> 8

unique cypress
cosmic hare
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that part is very understood

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im wondering how (if at all possible) to make it in a way where there is less connections where it just slowly fills up the lines one at a time

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kinda like how my coal power is setup with the water feeding from both ends

unique cypress
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doing 3:4 and then 1:2 would be easier than a full 3:8. you don't need a full 3:8 here

knotty hornet
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I mean, if your machines are paired up, 2×45=90, so you could have one belt feed 2 machines with 30/min overflow. Do that three times, merge those overflows, and feed another pair of machines, that's 8 total there

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You could always do some other segmenting and separating flows.

ruby tulip
cosmic hare
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would something like this work?

unique cypress
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probably not, for much the same reasons as the first one

cosmic hare
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well probably would wanna split the middle belt amont the middle two splitter beforehand

unique cypress
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I'd have to do the math to make sure tho

cosmic hare
ruby tulip
unique cypress
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yeah, no, I don't think it'll work. at least not without smart splitters

cosmic hare
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hmm

ruby tulip
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not 100% sure though.
i think you should just test it @cosmic hare

cosmic hare
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well im glad otherpeople arent 100% sure aswell means im not asking stupid questions :D

unique cypress
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it'll do that

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middle 2 get 37.5 instead of 45

cosmic hare
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why?

unique cypress
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because a merger merges equally

cosmic hare
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ah i see so it doesnt fully use the first output similar to the other problem

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mergers kinda suck ngl

viscid marsh
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You can use priority mergers to fix it.

unique cypress
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nope

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you need smart splitters

cosmic hare
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what would smart splitters do?

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what would priority mergers do?

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wait you cant fix it with priority mergers?

viscid marsh
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A priority merger would let you force which is the preferred side to take from.

cosmic hare
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that would fix it no?

viscid marsh
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A smart splitter would work too

unique cypress
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set the smart splitters to only send overflow towards the merger. then all the other foundries (except the ones directly after the merger) get what they need first, and only then feed the merger

unique cypress
cosmic hare
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like what?

unique cypress
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they don't fix these kinds of problems

cosmic hare
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if we set the 3th box (merger to prioritise inputs from the left) wouldnt that fix the problem?

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now im just curious what the other problem(s) would be

unique cypress
cosmic hare
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oh geez

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your so right

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other unrelated kinda related question
do spiltter/mergers on vertical convayor lifts allow for a 1/4 splitter? evenly for example?

unique cypress
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no, they still only have 3 inputs/outputs

cosmic hare
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this shows 4 though but im assuming the back one ontop doesnt work?

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okay so its splits in 3

unique cypress
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place it. it won't let you connect a belt to the back

cosmic hare
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but are the splits even ?

viscid marsh
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Yeah, KYO, you're right. the priority merger there doesn't work.

vapid gorge
unique cypress
cosmic hare
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idk the elevators and splitter/merger thing confuse me but they seem really nice and handy

vapid gorge
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they're just vertical. You're over complicating things

cosmic hare
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right if they are placed on the vertical part they only have 2 outputs/inputs?

unique cypress
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they always have 3

cosmic hare
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no look

unique cypress
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one's just out the top/bottom

cosmic hare
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the middle ones only have 2

unique cypress
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1 input at the top/bottom, 2 outputs out the sides, 3rd output opposite of the input

cosmic hare
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huh

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but you can placemultiple no?

unique cypress
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along the same lift? yeah

cosmic hare
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yeah does it just divide the part that is coming down?

unique cypress
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it works the same a regular splitter. just rotated

cosmic hare
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oh i see cause one of the inputs is the elevator going down i see what your saying

wintry warren
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is this good @vapid gorge

vapid gorge
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you're probalby going over yoru head lift

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but not great information no

wintry warren
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I'll take a screenshot of the water extractor

vapid gorge
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build the coal gens along the water *on foundations

wintry warren
vapid gorge
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convenient diagrams

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uses exactly 120 coal and 3 extractors. You'll need lots of them

wintry warren
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it works now, thanks

wintry warren
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just trying to experiment with coal generators rn

vapid gorge
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just use it for power

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it's basically teh spot they made for early power for people

wintry warren
minor orchid
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alas i have returned

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focken insane

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all the red inputs are made elsewhere

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and the graph already is barely readable

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once operational, produces the equivalent of 40.6m points /min

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best part is i dont even know how big i should make this plant lol

minor orchid
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and max 96.6GW of power

grim crane
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@oblique hollow the Buffer does not need any fluid in it?

oblique hollow
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only the vertical pipe needs fluid in it

grim crane
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Mhh i see

oblique hollow
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the buffer is just a way to have some fluid available

grim crane
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So i just cant put the buffer at the highest point of my factory and use it to pump smt from the lowerst floor to this floor

wind spade
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you can do it without a buffer

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well, not the "cheaty" version in the manual

grim crane
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"Cheaty?"

wind spade
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it's free headlift

grim crane
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Thats great

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idk why that is "Cheaty"

wind spade
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abusing game mechanic in unintended way

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headlift is supposed to be created by machines/pumps

grim crane
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Fluids break me so ill break fluids or smt

wind spade
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fluids break you because you refuse to listen to suggestions

grim crane
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I mean your suggestion is "Direct input" 90% of the time
Also at the end i did listen to some of it for my sulfur piping

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And i also listend to the suggestion with using the waste water for the nuclear plants

wind spade
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my suggestion is rarely direct input

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that's practically just for screws

grim crane
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You also suggested that for quickwire in the past

wind spade
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well yeah, screws, wire and quickwire

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the trinity of items that are needed in large quantities and people still manifold for some reason

grim crane
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Yeah but direct inputing nearly 10k of quickwire seems a bit more stupid than just mixing it into output belts ngl

Also considering the space i had between both productions for diffrent reasons

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But thats not the point here
If this is "Cheaty".. it still works

wind spade
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any factory that makes 10k quickwire in one place seems stupid tbh

wind spade
grim crane
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I needed a lot for AI limiters and quartz oscilators
And im using like 25% of them when i complete this factory

grim crane
grim crane
wind spade
unique cypress
wind spade
grim crane
unique cypress
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to me it seems easier to just dump it all into a balancer so I don't have to do the math myself

grim crane
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Worst part being the stupid ahh Water extractor
fucking hate that thing

wind spade
grim crane
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the pumps are my main thing, god awfull if you have a bundle of pipes and like you accidently connected two pumps to each other...
also way the build modes smt seem to define logic annoys me

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Like wdym this is a invalid shape
But if i make it closer it is valid

wind spade
grim crane
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Also that there is no mixed mode of Vertical and straight is a crime

grim crane
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You often need a lot of water

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I love my direct input water sinking pipes ❤️

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lets not even talk about the bs in my nuclear plant...

ruby tulip
wind spade
grim crane
wind spade
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pumps are only for going up and do not stack

grim crane
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But i wanted that direct input to reduce spaghettie ❤️

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Oh you mean that

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Yeah no that was just my blueprint
I started using blueprints for longer pipes

ruby tulip
grim crane
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Ok so my water tower does not seem to work Sad

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Ok yeah, the height was to great even for that lol

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this is enough tho i guess

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oh wait i see what i did wrong i think ooops

quick gorge
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I need a list of everything that people personally find stupid.
Over 10k quickfire for our lovely Greeny.

If possible I might be able to put it into my project, tho I think I might be at capacity, not sure but I want to have a "you can't tell me how to play" build
A challenging build for sure

thick plank
quick gorge
thick plank
quick gorge
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Might find a way to unironically use a sushi train.. somehow.. some way.. no idea I'd need to goto the lab when I unburn out

ruby tulip
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but balancers are in any case better than injection manifolds.

quick gorge
thick plank
quick gorge
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The only ""required"" balancer setup is anything nuclear unless you want to have a spicy time

thick plank
ruby tulip
thick plank
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just means more planning and more complexity

quick gorge
#

I am also fishing for new integrating ways to build. Because optimising the fun out of things... so asking for unoptimised things makes for interesting build ideas..

ruby tulip
quick gorge
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Oh yeah I'm planing this with no intermediate sinks.. so not sushi overflow to sink

grim crane
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make a huge water tower for every fluid and use that to pump fluids everywhere

Also there is a mod taht lets you make every ore into a fluid 💀
So if you want

thick plank
grim crane
#

My oil water tower seems to workj

quick gorge
grim crane
#

the lonely buffer on top of ze world

ruby tulip
quick gorge
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is overwhelmed by the amount of shit I need to do on my project

Refactoring the SIS and make it look good

thick plank
#

and overflow going into a sink just means your machienes dont get the proper ammount of stuff

quick gorge
ruby tulip
grim crane
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There is one pump in the system, that just gives this the initial kick upwards before it just flows...

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This is like a 3km pipe

ruby tulip
quick gorge
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Can't you do that thing with a value with zero throughput?

thick plank
grim crane
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might be fine if i remove it now

quick gorge
#

Ah right.

thick plank
quick gorge
#

Fluids are known for being ["fun"]

grim crane
#

Same here...

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The valve that could 😭
Why did it start flowing

quick gorge
#

I can't wait to be unburnt out..

Not sure where to start up again...
The cube zone™ perhaps

grim crane
#

oh i forgot a valve here

ruby tulip
grim crane
#

ok bitch why arent we flowing

quick gorge
grim crane
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i just disconnected and reconnected a random pipe

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And now its having flow for some reason?

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I fucking dont get this game

quick gorge
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I've been playing since 2018.

Same. Some things aren't meant to be known

grim crane
#

2018?

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So alpha and closed beta

quick gorge
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2018 was the alpha

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Well back then we didnt have pipes but that's besides the point

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old man yells at clouds

grim crane
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Ive been playing since the open beta weekend

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Good old times

when you could mine Oil with the portable miner to power your trucks

quick gorge
#

When they came pre barreled

grim crane
#

Good old times

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Here i found some videos from the alpha from a youtuber i used to watch back then

quick gorge
#

Anyways I want to plan the cube zone..
Sushi input and it assembles all the cubes
Not too sure how it will work but it will look dope

grim crane
#

I remember when we sat in his stream and waited for the Beta keys to be send out

grim crane
quick gorge
#

No mods for me

grim crane
#

K

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only pure recepies 💀

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BUT
underclocked to 0.10%

quick gorge
#

Why... im gonna reach the object limit in no time

grim crane
#

Actually try avoiding any pipes that are longer than lets say 20meters

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so focing you to use Packaging loops 💀

quick gorge
#

looks at my hundreds of nuclear reactors planned

Mhm yes okay sure yes

grim crane
#

So ummm

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every belt is 2 reactors

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this is also the reason i cant hoverpack near this thing...
The weird standbye bug kills my powergrid

quick gorge
#

My plan is to have 3 different sections for each state of the process.
But then I had a demonic idea.

Sushi reactors.

grim crane
#

what

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You mean waste and fuel on one belt?

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Mhh yes, my grid is made out of No Power

quick gorge
#

Technically not sushi but having uran, plut and Fic fuels on one input belt

grim crane
#

it aint working 💀

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Btw i am not the only one that just destroys walls and floors to travel through my factory, right?

quick gorge
grim crane
#

Xd

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I most of the times dont rly build walking infrastructure

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So im kinda forced to

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Some of my factories are only reachable by Hoverpack or by a entrance on the other side of a 4km complex

quick gorge
#

Most of my currently built things are pretty open air factories so its free to fly around

grim crane
#

Introducing hell

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2 production floors
2.5 logistical floors

quick gorge
#

I love me some mezz floors

grim crane
#

Im a prisoner in my own head sometimes

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This view is actually missing a floor because the train cuts it

quick gorge
#

"Release me from this prison"

grim crane
#

i also have a small logistical buffer in the lower double walls

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Also there is no way rn to reach the lower logistical floor...

quick gorge
#

I have no good pictures showing off the logistics of ym build on my phone

grim crane
#

I love walking through doors and seeing some liminal horror

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The blender Basements are absolute hell

quick gorge
grim crane
#

Wait that slays

quick gorge
#

No good ones so have a bad one

grim crane
#

ill take a look
i like posting random progress updates on reddit for my stuff
its not the most grand but it has smt

quick gorge
#

When I am building I am living in the design channel. Once im dome Ill throw it on reddit

grim crane
#

Xd
I dont like the design channel
it makes me look incompetent 😭

quick gorge
#

👀

grim crane
#

My biggst problem is like losgitical organisation
Idk how people keep the big giga factory so organised...
I struggle so hard to not loose any overview

grim crane
#

i like the crown

quick gorge
# grim crane i like the crown

Its a reference to https://en.wikipedia.org/wiki/Three_Crowns as CS is Swedish and the math checked out to 3 so it just works!

Three Crowns (Swedish: tre kronor) is the national emblem of Sweden, present in the coat of arms of Sweden, and composed of three yellow or gilded coronets ordered two above and one below, placed on a blue background. Similar designs are found on a number of other coats of arms or flags.
The emblem is often used as a symbol of official State aut...

grim crane
#

Ok so i needed one pump to get my Buffer to work

quick gorge
grim crane
#

fuck

#

Thats...
Impressive

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ok so now...
i just need to automate the frames and the Nitric acid
than im done

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and ill have PLUTONIUM!

quick gorge
#

That building is converting all 10200 SAM on the map btw.
Felt great to see the numbers coming of the beast

grim crane
#

?????

#

Jesus

quick gorge
#

There is 10200 SAM on the map. And all of it is in that picture

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Thats why I put a greenscreen above it and edited a sphere as it is "teleporting" all the SAM to this location via the same shit that is used in the depots :]

grim crane
#

mhhh ok

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The calculator rly loves oil recycle loops 😭

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I just want frames ffs

quick gorge
#

It really does love the recycle loop!

grim crane
#

I think ill ban the use of pure recepies for this one 💀

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Genually whats your problem

quick gorge
#

I have the west coast oil doing the full recycle loop.
Every drop into it!

grim crane
#

I already have like.. 3 recycle loops
4 if you add one of my 2 Alu once

quick gorge
#

But idk what im going to use it for.. I just had an idea for a cool building and this project is about cool shit.
Not boxes.

grim crane
#

genually where am i gonna get that much fucking Nitrogen Gas 😭

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fuck it im gonna produce this bs offsight and just ship it over

quick gorge
#

I have a bunch of things broken up into sections, like the western oil looks like this

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The Northish west desert has this area and makes for this cool split

grim crane
#

i do it kinda similar

quick gorge
#

That is the SIS

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Not because it's effective but because it's a cool idea to have SIS

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Oh and this is my end goal because I hate myself

grim crane
#

Ok so
red at the topo is every space elevator part till phase 4
Orange is plutonium
yellow is Nuclear, 300 quartt oscilators
Steal outpost
second train logistical hub
and turbo fuel
Green is Alunminium for the plutonium plant
Borwn is just main base basically
The lighter brown is oil colelction and some Nitrogen collection and refinement for main base
I actually still have some of that oil over
And blue is bauxit to uranium for my PLutonium

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its all just one big production chain that would collapse the second my Quartz oscilators stop producing 💀

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and i wisht that was a joke

quick gorge
#

APM consists of this

grim crane
#

i do have a smaller production for quart oscilators for some mid game productioin of like later game items and for storage...
but the big one basically powers everything endgame related starting by the nuclear power plant
the whole fuel plant cant even start up the nuclear production i think

grim crane
quick gorge
#

It's overwhelming and that is why I haven't touched it in months

grim crane
#

I paused for a whole year lol

#

i just got burnt out by school again 💀

quick gorge
grim crane
#

I also wanna do smt here... might to a bit of fun recreational stuff

quick gorge
#

I want to put my nuclear stuff there, but also a hidden shrine if nothing else happens there

grim crane
# quick gorge

Ok so, how are you getting that much plutonium out of that
I have half your uranium waste and i am only getting 33.333

#

With a pretty much rly efficnt production

#

oh thats waste

#

not plutonium

quick gorge
#

I really tried to use repeatable designs to be able to spread them out in a way that makes building easy... the blueprint system in this makes it quite nice

grim crane
#

im actually gonna produce more waste than you

quick gorge
#

That "4" with uran waste going in and plut waste coming out is just 4 instances of this

grim crane
#

is there even enough fucking Aluminium left to produce enough cubes for ficsonium in my save..
One moment i need to check smt

quick gorge
#

Technically I'll be making no waste as Fic fuel rods don't make any 🙃

grim crane
#

Yeah
i wanna try ficsonium
But i dont wanna use up the pasta i use (or used i guess) for my space elevator parts for ficsonium
so i needa get enough aluminium together for it
But im using two pure and 1 normal bauxite node to get the missig uranium i needed

#

i should have some alu over...
And i could save on some more if i switch my elevator/storage ficsonium to caterium ingots instead of Alu...

quick gorge
grim crane
#

i thinkj the interactuve map just crashed

#

the media offline screen gives the warning i get in davinci resolve when i moved my source files
Also it gives subnautica

quick gorge
#

So honestly I might have gotten over zealous... I may need to "cheat" in some sloops to be able to reach these numbers 💀

grim crane
#

Stuff that there is enough off

#

It actually does not fit in one picture

quick gorge
#

The issue I had was the amount of SAM needed and the amount of DMR

grim crane
quick gorge
#

10200 SAM, 22 slooped reanimators and 12 not gives me 4200, 1200 goes to APM and 3000 goes to FICSIT

grim crane
#

I hate looking into this website..

#

i am producing Trigons in overflow rn so that might be helpfull in saving together aluminium

quick gorge
#

I don't use it, I'm content hand drawing my points with the modeler, it's nitpicky and with what I'm doing, how I'm doing it I like being nitpicky

grim crane
#

Yeah

#

I might actually have enough aluminium for ficsonoum.. if i just switch out my ingots to smt else

quick gorge
#

Take a wild guess what is made in this

grim crane
#

Ficsonium?

quick gorge
#

I really do need to take better screenshots

grim crane
#

Wait a minute?
what is this thing on about

#

How am i not using nany bauxite?

quick gorge
#

I legit just imported all the sub total amount of ore into modeler

grim crane
#

Rly...
That was what the calculator thought is a smart idea

grim crane
#

Also im advocating for more Bauxite

quick gorge
#

Apparently

grim crane
#

huh, thats it?

#

Thats everything i need for ficsonium rly?

grim crane
quick gorge
#

10200

grim crane
#

Oh i should also maybe max out the ficsonium amount

#

Instead of looking at 10

#

It just crashed after 95 💀

#

33.3 particle accelrators...

333 Singularity cells 💀

quick gorge
#

I don't really care about building the maxed out thing.
I just want to build the coolest shit, I took the choice of using maxed out uran and 8 active APAs for that medium, I am sad I am needing to cheat in sloops tho ngl

#

112 is the most amount of Fic you can make without SAM conversion

quick gorge
grim crane
#

OOps 😭

quick gorge
#

So you can make uraniumless fuel rods... oops

grim crane
#

the refinery count omg 💀

dark glen
#

What is chat gpt trying to tell me here-

grim crane
#

how overclocking works

quick gorge
grim crane
#

Why are you asking chat gpt for overclocking

dark glen
grim crane
dark glen
#

I wanted to know how I need to overclock my nuclear power plants xd

grim crane
dark glen
#

But why on earth is it giving me

grim crane
#

Math
Its giving you math

dark glen
#

a formular for it

#

I don't like that 😭

grim crane
#

Are you 5?

wind spade
dark glen
dark glen
grim crane
quick gorge
#

Bet you hate formula 1 races too....

dark glen
grim crane
#

Its littelery just (How much power do i want) divided by (how much am i producing per plant at what clock speed)

quick gorge
#

Gonna scare em with formulas in ma building

grim crane
dark glen
quick gorge
#

Those are fun formulas too

dark glen
grim crane
#

i wanna say smt rly gay but i think i will not

quick gorge
#

HA GAyyyyyy

dark glen
grim crane
#

Damm
only gay?
get a upgrade man
Imagine limiting your gender preferences to only men

grim crane
grim crane
#

Oh

i mean

#

better choice

dark glen
#

Plus I'm pansexual

#

:)

grim crane
#

ahh

#

Wait i have a meme for this

quick gorge
grim crane
#

Oh

#

i want it
Bi_Boy_Kisser

dark glen
#

I installed a mod that gives you funny rugs :)

grim crane
#

i think
Idk if i still have it

quick gorge
#

You can edit the signs from outside the tube so just change em, I'm not about to spam all of them.. there's like too many flags to post all of them as tubes

dark glen
#

i have this one

#

and this :3

dark glen
grim crane
#

Found it

quick gorge
#

anyways
Being gay aside

#

The cube zone scares me

grim crane
#

Ah yes.. prassure cubes

#

Why is there no alt recepie?

quick gorge
#

All eaten for Fic rods

dark glen
#

this is my current project :3

grim crane
#

cute

dark glen
grim crane
#

So this is refining about 5000 non fissle uraium...

quick gorge
#

You made King Converter angy for calling someone else's reactor cute, he will turn all of your iron into coal

grim crane
#

pls do
I dont wanna run 5000km for more coal

quick gorge
#

I was told to put a face on it so I did

dark glen
grim crane
#

I already finishewd the game...
And i rly dont need more power technically
but 16 rods of plutonium sounded less cool than 33.333

quick gorge
#

He has the Swedish national anthem engraved on his crown :3

dark glen
grim crane
#

xd
Im just buiding more stuff to ingore the dread of school

quick gorge
#

I finished the game before starting this project of mine, my own post game,

grim crane
#

the real endgame is getting 1 fucking ficsonium

#

or smt smt

dark glen
quick gorge
#

"cute"

dark glen
#

wait how do you have 80 sommer sloops just laying about-

grim crane
#

Cheating

quick gorge
#

It's not that simple

dark glen
#

xd

grim crane
#

im gonna produce about... 166.5 ficsonium

dark glen
#

well, if I'd cheat I could too 😭

#

anyways

quick gorge
#

80 in there, 22 in constructors making 102

grim crane
#

Well lets not talk about my generous use of sloops in my nuclear facory
I actually still am at the world limit
But for ficsonou, i might sloop my alun stuff ngl

dark glen
quick gorge
#

There's 106 on the map, remove the 3 for MAM research

grim crane
#

Or maybe sloop the cubes too

quick gorge
grim crane
#

Oh nvm

grim crane
#

BUT... that feels wrong

#

I want when i empty every contained that all my production chains work

#

I love absurd high numbers

#

Actually suprisingly not that much concrete

#

i have a feeling this thing just cant calcuate

quick gorge
#

So I had all that planned out right?
Then I started hooking things in...
I run out of Dark Matter Crystals.. I don't have enough DMR to make them so I need to sloop the crystals and cheating in a handful just to keep up and that felt gross and wrong but I got a canvas to paint

grim crane
#

xd
I honestly dont feel bad cheating energy shards

dark glen
#

I wish i could just copy paste all that :(

grim crane
#

sloops a bit..
But i have greater thing to do than worry about running out of ssam

grim crane
#

The more candy apple red

dark glen
#

but red is my main color!

grim crane
#

colour*

#

Pls we are in europe

#

(sry its a urge i cant resisr xd)

dark glen
quick gorge
#

DMR is a bitch to handle

grim crane
dark glen
#

DMR?

#

oh

#

dark matter residue?

grim crane
#

Easy fix

dark glen
#

look at fred :3

grim crane
#

Fred seems happy

dark glen
#

Yus

grim crane
#

I aint tho

dark glen
#

😭

#

you didn't see that :p

grim crane
#

i should not talk

dark glen
#

It still needs a roof :(

grim crane
#

i kinda just have one colour...

dark glen
#

but I'm on it

grim crane
#

And a lot of stacked boxes

dark glen
gaunt tartan
#

So if I have 5212.12 rocket fuel a min how many gens can I have fully oced and what will the last one be using I keep messing up my numbers 😔

grim crane
gaunt tartan
#

Fully oced tho

grim crane
#

giving you about 313gw

grim crane
quick gorge
#

I'm gonna goto sleep, looking at my over all plan with all the DMR issues and the amount of work I need to actually do along with all my ideas for the save is overwhelming and fml, too much

gaunt tartan
#

I'm only placing 500 or so

#

Fair

grim crane
gaunt tartan
#

And the last one is at 37.15%?

grim crane
grim crane
grim crane
gaunt tartan
#

Okay sweet ty

#

I keep overcomplicating it and I need sleep

grim crane
#

lol dw

quick gorge
grim crane
#

poser

dark glen
grim crane
#

i just make visuals through overcomplicated stacking of everything idk

dark glen
#

I think I found a unique roof design for this one :D

quick gorge
grim crane
#

oh nice

#

This is like tier 1-9 stacked on top of each other

grim crane
#

Lol

quick gorge
#

¯_(ツ)_/¯

grim crane
#

Real tho

dark glen
#

it's just pretty colours though!

quick gorge
#

SAM doesn't have a sexual preference, not a gender at all buy whatever

grim crane
#

So its pansexual non binary

quick gorge
#

It cracked up a Pride Tube™ and drank the [Gender Fluid™] within

grim crane
#

xd

#

are these to many statues?

dark glen
#

I think I'm most proud of this design...first rocket fuel base!

grim crane
#

Cute

quick gorge
#

I never much cared for the statues, I'm mostly going to get them as passive gains while building my project, the time it took for me to build the Reanimation factory I gained like 700 coupon ? I haven't opened the game in months I can't remember

grim crane
#

im most proud of this complex..
im missing a roof for my turbo fuel plant

dark glen
dark glen
#

I think I care too much about the environment sometimes

grim crane
quick gorge
dark glen
#

@quick gorge you're weird

grim crane
#

hey hey

#

watch what you saying
He is not weird
Just special eds

quick gorge
dark glen
quick gorge
#

oh the smirk, sure

#

This is Frien, he loves you

dark glen
#

snowman :D

#

i love him too

quick gorge
#

Copy paste him into your game

grim crane
# dark glen it's so big 😭

It produces:

  • 50 motors (early game)
  • stuff for my 10 heavy frames a minute (was my first big project here)
  • turbo fuel (about 50mw)
  • 300 oscilators
    and it has 50 nuclear power plants
    Plus a small logistical hub for trains
dark glen
#

in 300 hours of playing I have not automated a single crystal oscilator

#

XD

dark glen
quick gorge
# quick gorge

I've actually hidden this little guy in some of my builds and I might go back and put him in all my builds, a little where's Wally kinda thing

#

#

Copy paste that on a sign

dark glen
#

oki

quick gorge
#

Snow Frien

#

I found him while looking up symbols to put on here to make a computer screen, made my day

#

Anyways I said I was going to bed like 20 mins ago so .... bye

grim crane
quick gorge
#

Enjoy Snow Frien

dark glen
#

I dunno which sign

quick gorge
#

Ones you can out text on...

dark glen
quick gorge
dark glen
#

OMG I FIGURED IT OUT!! I had no idea you could change the layout of a sign

dark glen
quick gorge
dark glen
quick gorge
dark glen
#

and take care of me! 💞

quick gorge
dark glen
#

Yus!

gaunt tartan
sand spade
#

Can anyone give me a hand with some logistics? I need to split 10 off of a line of 40 and i cant figure out how i would set it up

dusky dust
sand spade
#

The issue is i need to have it being combined at first

dusky dust
#

Also the easy way: rely on manifold logic; send the combined 50 to both, and they'll self-balance

#

I bet you don't actually need them combined. :)

#

What you do with your factory layout is always a choice. With under/overclocking in particular you can always chop stuff up however you want

sand spade
#

Ill try that

dusky dust
#

Anyway, the medium-difficulty way is to split it up as you'd hope; if you search for Balancer on the wiki there's various examples of perfect prime-number splitters

#

(including for 5)

#

So you could take the 5 one and then just merge 4 of its outputs together

#

(though IMO my first suggestion is often the most convenient. :)

sand spade
#

Im doing the math for the first one rn

dusky dust
#

(bottom left in specific)

sand spade
#

First suggestion works, it just took some thinking

vapid gorge
#

technically even 1 normal splitter will get this as well

sand spade
#

Thx btw

dusky dust
vapid gorge
#

smart splitters are useful it's true

sand spade
#

Im honestly struggling with the math sometimes bc i was forced to take a break since july bc my pc died :/

vapid gorge
#

but it's totally avoidable

sand spade
#

Im also struggling to get back into the like mindset of making big factorys because it died while i was building a big factory

vapid gorge
#

do you use satisfactory tools? it does a lot of the burden for you. You can also use it as a rough layout guide

sand spade
#

I do, though im not that good at pre-planning so it tends to be a bit of a mess

gaunt tartan
#

all fuel gens placed

#

now time too do pipes

carmine jay
#

what fuel are you using

frosty owl
#

Kinda like when feeding Coal Generators with Coal, Coke and Compacted Coal

gaunt tartan
#

And I think I did the math wrong per pipe

#

Cuz I thought it was 10.416 but I think it's 10.412 I'll have too recheck

#

Either way I hate everything cuz I need too fix it now

quick gorge
quick gorge
#

:deepthink:
I have a plan for fics but the uran and plut aren't as stone so I could have uran and plut be mixed

wind spade
#

they have different burn time energy value

quick gorge
#

Plut lasts half as long in a reactor compared to uran

#

Annnnd my plan has Uran reactors at 240% and Pluts at 224% so I would have a whole number of reactors so I'd have to rejig those quite a bit

gaunt tartan
fringe seal
quick gorge
fringe seal
quick gorge
#

Currently in ma plan I got 105 Uran at 240%, 100 plut at 224% and 50 Fics at 224%

unique cypress
quick gorge
#

Uran burns for 300 seconds, plut for 600 and fics for 60. (all at 100%)
So there's a problem

unique cypress
#

Is it tho?

#

Just have the next rod come in within that time

#

And it will, because it's likely to just be on the input belt

quick gorge
#

There will be quite a lot of rods just sitting on belts

unique cypress
#

And?

quick gorge
#

I could make it work if the splitter is basically kissing the reactor

unique cypress
#

Why? You want some buffer on the belt so the reactor gets a new rod when the last one of the previous type starts burning

#

Just make the main manifold line a carousel XD

quick gorge
#

I mean... that's one way

#

I also need to find a clock speed that is a whole number of reactors while also being able to subdivide into easier to manage sections

fringe seal
quick gorge
#

I might be able to do a round about way to double check, measure twice n' all

quick gorge
#

Make a hexagon with each side having 40 reactors, a octogon with 30, so on and so forth

#

This would mean I'd have to scrap my 40k reference 💀 😢

fringe seal
#

240 is not that round a number for nuke plants due to the need of 5-balancer

quick gorge
#

I'm not sure this can use a balancer correctly

unique cypress
fringe seal
#

1:5 is not that bad but still worse than 1:3 or 1:2

unique cypress
ruby tulip
quick gorge
#

Like I want to balance my reactors but I cannot balance a mixed reactor 💀

ruby tulip
#

i think this is a use case for priorety mergers, because, you dont want your ficsonium piling up.

unique cypress
quick gorge
#

Again, I'll consider doing it. Might just go with U and Pu and leave out Fics so I can have my 40k reference in a different part of the map from the cough MOX reactor :3

ruby tulip
quick gorge
#

Just U and Pu comes out to 200 reactors at 238% snuttstach_think

vapid gorge
ruby tulip
quick gorge
#

I am much more leaning to not have Fics included so I can keep my idea for the that setup in tact while also being able to call the mixed set up a MOX reactor

#

And 2.25:1 U:Pu ratio is a lot cleaner than 2.25:1:5 or whatever

unique cypress
#

Even with Ficsonium, it could still be "MOX"

#

3 mixed ingredients is still mixed

#

The "oxide" part is the one that's questionable

quick gorge
#

The 40k reference I have planed is a ficsit cart being loaded with fic rods and yeeting itself into the reactor core to fuel it...
I won't be able to have that if I include Fic in the MOX 👀

ruby tulip
quick gorge
ruby tulip
fringe seal
#

that's 4:9, nothing short of irrational is impossible

unique cypress
#

1:π ratio splitter kekw

ruby tulip
unique cypress
quick gorge
#

OH yeah right, when first opening the uranium value it won't have Pu input so, there's that

ruby tulip
ruby tulip
unique cypress
ruby tulip
unique cypress
#

1:13 is 1:14 with one belt looped back. 1:14 is 1:7 split in half. 1:7 is 1:8 with loopback. 1:8 is simple

#

Alternatively, 1:16 with 3 belts looped. I think that also works

ruby tulip
ruby tulip
#

but now that i think abou it this way, it should be possible.

unique cypress
crimson moat
#

Probably the easiest way.

ruby tulip
#

ok, I found a way.

#

not very easy though.

#

I'm still not 100% sure.

crimson moat
ruby tulip
#

to clarify this is meant for both inputs being filled, and the output getting both inputs in a ratio of 4:9

crimson moat
unique cypress
#

Assuming you're not trying to do that with a full input belt

crimson moat
#

If input belts are full you can split and balance them so that they're not

unique cypress
#

Yeah, then you just replace the first merger and splitter with a 2:2 balancer

ruby tulip
crimson moat
#

above pic is simplest

ruby tulip
#

i basically want to make a sushi belt with perfect ratios.

ruby tulip
crimson moat
#

You want to merge 4 and 9 and output 13? That takes one merger.

#

what inputs do you have and what outputs do you need?

Specific numbers too please

unique cypress
crimson moat
#

4+9=13 works even without backing up

ruby tulip
#

i want a sushi belt with perfect 4:9 ratios. and i dont wanna do the ratio using production per minute, but using a balancer.

crimson moat
#

So you are putting 2 different products on the belt?

unique cypress
#

But realistically, you should use limiters instead

crimson moat
# ruby tulip yes

so you need to merge X per min of item A, and X*2.25/min of item B

ruby tulip
crimson moat
#

how much of each item do you need per min

quick gorge
#

erm since the Pu takes twice as long to burn it's more like 1:1.125

crimson moat
#

we need to know how much is going on the belt, not just the ratio, to build this properly.

ruby tulip
#

only downside would be, that the loop back is always fiolled, but that shouldnt be a problem.

crimson moat
#

yes you are going to have a full belt somewhere.

#

if you don't limit at production

ruby tulip
ruby tulip
unique cypress
quick gorge
#

The 50.4 is every drop of U on the map

crimson moat
#

Yeah i agree. The kind of stuff we are talking about is only useful when you HAVE say 1200/min of something, but only want to pull 50.4 of it out so that you don't saturate the sushi belt with materials that you can't burn or get rid of.

#

with nuclear rods you're just sending all of it and it can't saturate your belt, so it doesn't apply

#

just merge it all at full rate, take that out via smart splitter and problem solved

ruby tulip
#

honestly i just wanted to see, if balancing it was even possible, and it turns out, that yes, it is possible.

quick gorge
#

If I split the 200 reactors into 8 sets of 25 I'd have to run 6.3 U and 2.8 Pu down each and that's easy enough

crimson moat
#

you can just split equally

#

200 is not a good number for a game working with powers of 2 and 3, but it's fine

quick gorge
#

I'm trying to reduce the amount of reactors I have, 200 is the least amount while also having a whole number of reactors

ruby tulip
#

8:9 is even less complicated.

quick gorge
#

all running at 238%

crimson moat
quick gorge
#

I could have 10 less reactors but I wouldn't be able to have a "MOX" set up

crimson moat
#

what's that

ruby tulip
#

192 reactors at 247,91666%

quick gorge
unique cypress
ruby tulip
#

that should be 247.91+2/300

crimson moat
ruby tulip
crimson moat
ruby tulip
unique cypress
#

Someone would have to do some digging in the code to make sure but I have evidence that if you type in a formula, its result would get saved as a float directly, and not rounded.

But the question is how it gets used to calculate the cycle time. Does the clock speed get rounded to 4 decimal places then? Does the time get rounded at all? How small time increments can the game differentiate between?

ruby tulip
#

i think it would be easier to ask the devs, but i dont know, if they would like that.

crimson moat
#

so the fraction would not be sufficient anyway if it was stored or calculated in float.

#

floating point error brings it down, rather than up. It does for many things. Half of all numbers? Point is, even if you can input the fraction it won't give you the exact correct number. We shouldn't assume precision better than we can get from 4 decimals, that keeps us clear of floating point error.

unique cypress
#

Though pyton prints out 247.9166666666666518636930049979127943515777587890625

wind spade
#

something something computers can't do math

unique cypress
#

Ah, python uses 64 bit floats. And I used a 32 bit float calculator for the first result

#

So there's also that difference

crimson moat
#

It's under in both float and double

#

I make machines always run faster than their input, that way the error is only for 1 stage and the excess production is always greater than the error, rather than accumulating across multiple

#

and for that case, 247.91+[2/300] will fail because it's too slow.

but anything north of 247.9167% will work.

#

Just can't get consistently more precise than 6-7 figures with floats.

unique cypress
#

not that #2 makes that much of a difference

crimson moat
#

i don't think #2 makes any difference

unique cypress
#

oh, it does. they disagree at the 9th sig fig

crimson moat
#

How is my number incorrect?

unique cypress
#

you put in 248.57(6) in the screenshot

crimson moat
#

that's the number

unique cypress
#

I'm going off that

crimson moat
#

247.91
+
0.0066(6)

#

so 247.916666666667

#

ye?

unique cypress
#

... which is not 248.57(6)

crimson moat
#

Yeah i getcha 😄

#

So, that number has positive error.

#

But half of them have negative error

#

so if you specify that exactly and there is any error into the negative, which there is half of the time, your clock will be lower than the incoming materials. Which is a bad failure mode

unique cypress
#

the question is what error the cycle time has

#

how well can the game measure out 300/(2.4791+2/300) seconds (the cycle time for a reactor burning uranium rods at 247.91(6)% clock speed)

crimson moat
#

I'm gonna say not that well, because a stutter below 20fps makes it drop a belt item.

#

realistically you need to set your clock speeds substantially higher than the actual value on paper in order to always fail from material starvation rather than processing throughput

#

(substantially meaning like 0.1% over is fine, but exact isn't)

grim crane
#

thats why i overproduce anything in the iron tree to the next rounded number to make it just simpler in numbers lol

rare escarp
#

just a quick question. so i have unlocked all but one reward from the hard drives but i cant scan one more. so can i just not get the last one?

orchid brook
#

wow some questionable recipes had to be used here and i had to use them for a lot of reasons but finally it just worked out

unique cypress
#

cause alu rod is the only recipe in there that I would call questionable

orchid brook
#

if i did that i was gone have to use a tiny bit more coal which means an entire belt of coal there

#

and i am already bringing alummunuim to the plac

#

place*

#

finnily after a very very long time of planing i am done and i need... not a lot ?

nimble nexus
dusky dust
umbral mural
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hey guys, what do you rekkon is the cheapest way to produce super computers? (cheapest as in least amount of needed raw resources per minute)

dusky dust
umbral mural
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ok ill do that

dusky dust
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But in the end, using less of one resource will generally mean using more of another.

umbral mural
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ok sounds good, thx 🙂

upbeat summit
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how much better is ionized fuel as compared to rocket fuel?

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is it worth it to unlock it and then start building things?

wind spade
upbeat summit
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ohh it uses power shards, nvm then

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not for me rn xD

wind spade
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ionized fuel has 5GJ energy, rocket fuel 3.6GJ

upbeat summit
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i see, thanks

dusky dust
# upbeat summit how much better is ionized fuel as compared to rocket fuel?

Expanding slightly on the "depends in which case" thing, btw: for using it in fuel-powered generators, Ionzied is basically never worth it. You spend so much more power making the Ionized fuel that even though it's got higher energy density, you're far better off just leaving it as Rocket Fuel and burning that instead

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As a jetpack fuel (and presumably drone/vehicle fuel, though I've not tried that out myself) it's quite good, though

upbeat summit
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i see, thanks for the insights, i was just reading the wiki about it as well xD, but it's a long way to go as im still at phase 4

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i just wondered about it, cuz i saw it in MAM, and it's easily unlockable

wind spade
dusky dust
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Heh, that too. :D

upbeat summit
unique cypress
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unless you have several augmenters and don't care about the price

steel knot
fringe seal
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then I can make nuke nobes with the remaining 100

hushed kettle
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possibly because 10 items fit in the mechanism?

muted tide
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For my first nuclear plant. What is a recommended amount of reactors i should use?

vapid gorge
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depends on how much power you want ... right?

vapid gorge
crimson moat
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nvm i screwed up 😄

fringe seal
crimson moat
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I got convertered by Tools

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100 uranium is 4 nukes per min, that's good

fringe seal
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243 reactors @ 238% : uses up 2082.5 U, leaves 17.5

crimson moat
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i have 256 reactors at 100% for 2100 uranium

fringe seal
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I think that is the result of using alts

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the numbers roughly matches up with what natro came up too

crimson moat
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50.4 rods from 2100 uranium
each rod takes 5 mins to burn
50.4 * 5 = 252

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and my other 4 are overprovisioned

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i'm quite sure that the 50.4 number is correct, unless you're converting to more than 2100 uranium per min

fringe seal
crimson moat
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that depends a lot on the plut alts too

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i have 256 for uranium, 128 for plut, 64 for fics

fringe seal
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this is what I came up with

crimson moat
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Plutonium fuel unit is quite terrible for wasteless setups

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because you have to increase the ficsonium part by +50% to accomodate it, and that's the most expensive bit

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the most efficient wasteless setup is to sink plutonium rods (so use fuel rod instead of unit, as it recycles waste cheaper)

the second most efficient is plutonium fuel rod again, but this time so that you get less plut waste and have to make less ficsonium

fringe seal
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the wasteless setup I was planning before is a mix of the two lol

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sinking some rods and burning the rest, 1.4M pts per min

crimson moat
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If you're sinking any rods then it's better to instead use the cheap recipe which doesn't make as many rods, instead. Plutonium Fuel Unit is extremely expensive

Ficsonium is extremely extremely expensive

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spending 2100 uranium and then going plutonium fuel rod > ficsonium already uses over 100% of the map SAM. Doing it with plut fuel unit is over 150%.

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and generally, spending SAM on converting to more uranium gets you more power with less resource use than using Plutonium Fuel Unit

fringe seal
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so I have to encode something then sink that just for DMR, alright

unique cypress
crimson moat
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bad place to be

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2100 uranium into ficsonium is manageable if you use the best waste to plut rod ratio (most waste to fewest plut rods)

unique cypress
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Max power without resource conversion is 112 Ficsonium and max Ficsonium is 152.

But the most you can make with the SAM on the map (without sloops) is 95-96ish. And that's with using an alternate source of DMR.

Meanwhile max uranium to minimum Ficsonium is 63, totally doable without sloops or extra DMR

frosty owl
frosty owl
fringe seal
unique cypress
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Certainly less convenient but at least it doesn't use any bauxite

fringe seal
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I see, even baux is limiting if you go for that much fics?

crimson moat
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yeah

frosty owl
# quick gorge This checks out, can also do 240 reactors at 245% and that helps me subdivide

Or, to throw out other alternative ideas:

  • Spread the 240 generators in 80 groups of 3, each with 1 Uranium NPP, 1 Plutonium NPP and one Ficsonium NPP
  • Sushi-balance the input (1->80)
  • Smart-split each balanced output so you have literally all kinds of Fuel Rods exiting each of these smart splitter and going into reactors; since the system is load-balanced, none of the belts should back up, making for quite the nice sushi showoff along the more throughput-intensive parts ^^
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Overflow management for Rods overflow can be skipped quite easily if you take it into account

unique cypress