#math-and-meta

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slender yoke
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does that work

nova steppe
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theory crafting rn holdon

unique cypress
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5 1:6 balancers and then 6 5:1

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wouldn't be a proper balancer but could work depening how proper of a balancer you actually need

wind spade
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I'd just clock machines so that I don't have to do a balancer

slender yoke
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its for trains

wind spade
slender yoke
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its actually a 10:12 that can be split in 2

wind spade
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what you put in on one side, you take on other side

nova steppe
unique cypress
unique cypress
slender yoke
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yeah exactly

unique cypress
nova steppe
unique cypress
nova steppe
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ah alr

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thanks for clarification

slender yoke
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can 5:1 just be a stack of mergers that has lifts bring them all to a lower belt

unique cypress
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it won't be input balanced if you do that

slender yoke
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wdym

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i split into 6 groups of 5

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then each group of 5 goes to 1 merger

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oh wait

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does it need to be input balanced or can it work

unique cypress
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if you're loading the train, not really I don't think

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if you're unloading the train, absolutely

slender yoke
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alr

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unloading shouldnt be as weird so

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for loading i dont need to?

unique cypress
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well, the input side of that balancer is miners/factory, not a train. the train needs to be balanced. the other stuff, not necessarily

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unless you built it in such a way that it needs to

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but if it's miners, then it doesn't matter which one it's pulled from

slender yoke
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its refineries

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idk if that changes anything

unique cypress
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if you set it up in a weird way, it might matter, but it usually doesn't

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look at your factory and see if it'd be an issue if one belt was utilized fully but the others not touched at all

slender yoke
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shouldnt really be until train output

runic kraken
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i think next time i need to plan stuff out a bit better

slender yoke
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success !

hexed temple
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first time

runic kraken
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how to plan factories

unique cypress
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aren't you already using SFTools? That's all I do for planning

hexed temple
runic kraken
runic kraken
runic kraken
unique cypress
unique cypress
visual ocean
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Do you guys have your factories running 24/7 using sinks or you just leave the production to halt and save on used power?

unique cypress
visual ocean
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I've been noticing factory issues, the more I use sinks. Especially insuficiencies of some material

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But im finding them as i do the next thing on the chain

unique cypress
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yeah, that's what I meant "for troubleshooting". without a sink, you can't be sure whether your factory has mistakes and issues or not. the sink puts it in a stable state for long enough to find and fix everything

visual ocean
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I'm about to startup my first nuclear factory, Might do some sinks before xD

unique cypress
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eh, the gens act like sinks already

visual ocean
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Im also doing the plut processing, so I'll have sink for wet concrete for sure

unique cypress
visual ocean
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Fair enough. I had special attention with the waste. The only way that messes up is if I end up with throughput issues transport something essential, which I still gotta test

unique cypress
visual ocean
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i have some spaghetti, but atm I only need to get a train station built to get steel beams coming in. The sulfur is connected straight to the node and the nitrogen as well. I even piped the whole thing for later adventures

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i really need to fix that belt. Yikes

sullen light
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This is day 2 of overhauling my factory i was busy for a bit but i am now working on making my iron and copper production
image two is a layout of my factory when its finished
dark gray: factory floor
green: material entrence
yellow: energy production
black: coal
white: pipes
light gray: conveyers
red: smelting
purple: production
orange: storage

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any tips or suggestions

knotty hornet
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But that also looks like a good plan

vapid gorge
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there's a lake with lots of coal to the NNW, perfect for power

use distant nodes for power, it'll leave nearby nodes for production.

also it's good to not get your power into your factories. Keeps mess away

keen anchor
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Anyone here?

rose ingot
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Fuvk math tired_jace

fringe seal
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plutonium nuclear plant: what alts are you using?

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are defaults worth it

wind spade
vapid gorge
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If you want more p rods look at some of the alts

unique cypress
deft lichen
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from my understanding, nuclear alts have more complicated inputs to save on uranium

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so for small scale nuclear (<= 1 node), there's no advantage to using them

crimson moat
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throwing more uranium at the problem is indeed gonna be easier unless you're capping out @ 2100/min

austere yarrow
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Can anyone help me with water management in my aluminum production? im a little lost

glass nacelle
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The 129 screws going into the assembler to make rotors...

If I don't have T3 belts, how else can I do this? Do I need to lower the iron input so the transport needs don't surpass 120 items pm?

runic shore
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Satisfactory planner right?

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Lovely thanks

unique cypress
glass nacelle
unique cypress
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plus even if the calc told you it's going to 1 assembler, you'd still need 2

unique cypress
glass nacelle
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I've never done 2 manifolds before. Is this just load balancing then?

unique cypress
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well, because you have 2 machines and 2 belts, it's not really a manifold

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just connect 2 screw constructor to 1 assembler, repeat for the other assembler

glass nacelle
unique cypress
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some of them are going to plates

glass nacelle
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you're right

unique cypress
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you might need a 6th constructor but it's not like it's an issue

glass nacelle
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do you know of any tools that can help visualise this stuff?

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I'm having a hard time piecing together how this is going to look

unique cypress
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Modeler on Steam? but it doesn't really help with layout

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there was one calculator that split belts into manifolds automatically, but I don't remember how it was called

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gimme a few mins maybe it's on the wiki lost

unique cypress
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and Modeler

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both can help, depending what you want exactly

wind spade
glass nacelle
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which makes it hard to step back and see everything from above

wind spade
glass nacelle
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yeah I don't find that fun, climbing towers to get an "ok" view of the factory where I can't quite see everything

plucky tusk
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Yeah early game sucks dude

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Idk why people wanna keep goin back

queen slate
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Ladder costs 3 coupons.

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And cargo containers have ladders too.

plucky tusk
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So do most machines.

austere yarrow
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Can someone please PM me about fluids? my aluminum production keeps backing up

plain portal
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Storage hub

sullen light
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day 3 of overhauling my factory
i made a lot of progress today remade my space elevator and hub
currently i am just waiting for the wood and leaves from clearing the area to turn into biofuel then solid so i have some space to place a assembler that will make smart plates
and i plan to add more coal generators once the solid biofuels done and space cleared
ill keep yall updated
(p.s i havent unlocked steel production yet)

sour bison
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i am GENUINELY going to go insane.

unique cypress
sour bison
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just did that so i would remember

unique cypress
# sour bison i am GENUINELY going to go insane.

It doesn't look that bad. I'd put the oil processing in an outpost, because that's almost definitely gonna all be built in one spot. And I'd use better recipes but ig 400 oil is not that bad; cutting it to 300 or 200 or w/e it'd be wouldn't be that helpful

sour bison
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so big pipeline

unique cypress
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Just need a pressurizer

sour bison
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i hate pipelines

unique cypress
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I built my advanced alu plant there, but it needs more oil than that node can provide. So I'll be pulling a pipeline from northwest. It's like a kilometer lol

sour bison
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my train line is super close to the node

pulsar notch
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using the swamp for aluminum is certainly making use of it, and I did that for my dune desert start (I used a train to transport it) though I had enough oil left over to make a sizable power plant, too, so you must have a huge aluminum plant.

twilit mango
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and any tips if I should change anything in it?

crimson moat
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that way you can get rid of the overlapping lines, and the production nodes which are going to multiple places that you don't want to build together

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i recommend hunting down some more alt recipies also, particularly heavy encased frame

twilit mango
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and is it possible to unlock every alt recipe in the game or is there not enough harddrives for that

wind spade
crimson moat
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For production items, heavy encased frame stands out as it makes HMF much simpler and cheaper. HMF is otherwise the most complex item of the early-midgame, and HMF builds a lot of stuff in the later game so it keeps paying off.

For oil, you can make much more fuel, plastic and rubber if you use the combo of [heavy oil residue] + [diluted packaged fuel] to create fuel, and [recycled plastic] + [recycled rubber] to convert fuel to plastic/rubber.

The oil stuff is a bit complicated but massively increases yield up to 800 fuel or plastic or rubber per 300 oil.

There are enough hard drives for every recipe, and it's best to keep up to date with all of the recipies as you go, rather than just unlocking them at the end. Grabbing a rifle and a jetpack with liquid biofuel to go drive/mercer/sloop hunting is a huge milestone for early P3.

twilit mango
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well my friend got us some somersloops, mercerspheres and a few harddrives
but I guess I could go try to go find some too

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can I import the satisfactorytools website into the app?

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or I have to do everything manually

crimson moat
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have to do manual

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doesn't take long when you know what you want to build and how you want to build it (recipies) though

wind spade
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tbh I'd build it directly ingame, modeller seems like an extra step

twilit mango
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I don't know where to start

wind spade
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at nodes

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process ore, group machines so that next step gets exactly as it needs, etc.

twilit mango
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do I just build a manifold into ton of smelters and then manifold into different machines?

crimson moat
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w/ modeller you can turn it into something more like this which is much easier to split into discrete chunks and follow for each item (or group of items)

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you can also model specific belt layouts, but i don't do that

wind spade
vapid gorge
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maybe group up a fwe that have similar parts?

hexed temple
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First playthru

deft lichen
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looks organized

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did you make those foundry setups yourself or is it a blueprint?

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interesting way of filling resources

hexed temple
deft lichen
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nevermind the caption, this is how I do it

hexed temple
# deft lichen

I had 3 belts, made it anoyying so i gave up. This is how i usually do it

hexed temple
deft lichen
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there's no need to rebuild functioning factories even if you unlock better tech, as long as they work

tall warren
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Just got to stage 4 for the first time, and decided to do a Heavy Modular Frame factory. It is the first time that I use satisfactorytools to anything in the game, and I spend like 4 hours doing this alone. Didn't start it (I have to connect the Iron, Limestone, and Coal to the fabric, but I also have to sleep), but it works.

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I'm really happy with it, but I accept any advice for it aswell สŒ_สŒ

deft lichen
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you could put the different groups of machines closer together or spread it between two floors, otherwise looks good

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are you using alt recipes?

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HMF is a sort of noob trap because the factory without alt recipes is 3x larger

tall warren
# deft lichen are you using alt recipes?

No. I have the alt recipe for screws that just takes iron to make, and I also have power shards that would make the factory a lot smaller but I was just feeling like doing it like this

deft lichen
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look in the overview tab, the building count and resource usage

tall warren
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It actually might be a better option

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I don't think I'm going to delete this one but next time I have to make a fabric for something about the space elevator that involves hmf I'm gonna use that

deft lichen
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doesn't apply to just HMF, it's just very pronounced here

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there's a general bias that using more alts reduces all factors (factory size, complexity, resource cost and power draw)

glass nacelle
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How on earth do I only send 73.548 iron ingots down a conveyor to the 5 constructors to keep it 100% efficient?

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Or do I have the Iron Plate and Iron Rod constructors (7 constructors total) all on the same manifold line?

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Would that even work?

crimson moat
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they only pull what they need

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for best results, smart splitter overflow

glass nacelle
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So they would use 73.548 ingots per minute and the rest would simpy back up to the splitter and be sent the other way?

crimson moat
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yeah

glass nacelle
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That makes sense, thanks. So if I'm planning it out I should just round it up right?

crimson moat
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ye

glass nacelle
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Thanks :)

unique cypress
rare escarp
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the math isnt mathing

glass nacelle
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I'm using satisfactory modeller on Steam to work the factory out using the plan given by satisfactory tools

tropic hawk
unique cypress
rare escarp
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ahhhhh

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so thats why the orange line is going up and down

tawny chasm
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that and efficiency

rare escarp
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nvm

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i have some annoying machine going off and on somewhere

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was one water extractor that got full

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nice and flat

unique cypress
crimson moat
# unique cypress Disclaimer: this only applies when the factory has one output. With multiple out...

@glass nacelle disclaimer disclaimer: As long as the input is greater than the sum of consumption and no belt is overloaded, it will work out (i.e. the inputs will back up through the splitters and fill every machine, even one connected to 1/16'th of the belt will get 50% of the belt if that 50% has nowhere else to go)

You only have to worry about the ratio of how many inputs go where when the input is not enough to max out everything, because in that case it can starve unevenly and you don't want that (at least not too unevenly).

In this case, if your machines aren't going to throttle themselves (or do so quickly) then downclocking or a more advanced resource split (like splitting 60/60 into 75/45 as an easy approximation) is appropriate. Preferably just go unlock downclocking 10 mins into the game, and it will prevent that case of "A continually eats more than i want it to, starving B" with a much shorter delay and less splitter/merger/downranking math.

At scale though i literally have banks of 1200/min belts operating on the logic of "X will take what it needs and not more, eventually (because something will halt production)" and it actually does work. The main issue is that "eventually" could be in 1 hour or 10 hours and that's not fine in the early game where 1 hour is a long time.

It's also possible to build wrongly in a manner, particularly with sinks or large storage, to where you end up constantly overproducing and sinking A, and starve B for a very long time or forever. If you rely on resources spilling over from A to B, you have to ensure that A does in fact back up so that said spillover actually does happen.

unique cypress
# crimson moat <@393866224422879232> disclaimer disclaimer: As long as the input is greater tha...

well, yeah, with underclocking you can prevent the scenario I described.

But if you're for example doing this (https://www.satisfactorytools.com/1.0/production?share=BP3SS7GaKSkLXdpjBCfr), you might end up not getting the exact outputs as set in tools if you just round up every step's machine counts. it all depends how exactly you set up the belts

but on the other hand, this (https://www.satisfactorytools.com/1.0/production?share=MM1z0d84f8NBVgpeXvpA) would absolutely make exactly what tools says without touching the clock speed, regardless of the way the items are distributed (as long as the belts aren't a bottleneck ofc)

crimson moat
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both of your links are the same

unique cypress
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I wanted to avoid the long-ass links by doing a hyperlink but the message got nuked

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apparently they aren't allowed here

wind spade
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they are hardly long at least compared to SCIM's monstrosities

crimson moat
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that guarantees that all of those ingots are going to that item, and item A can't starve B, they'll be made based on how many ingots you allocated

unique cypress
crimson moat
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To finely control your production rate yes, but for 30 or 60 or 90 or 120 ingots etc you don't need clocking

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but with more than 1 output, and if you don't touch clock speed, you can get less of one and more of another. which may not be ideal

If the input matches or exceeds consumption, then all machines will saturate and your production rate will be based on how many buildings are making which final products.

If it's less, they can indeed starve in an unequal and undesirable way

Either way it can be imbalanced for a while because throttling from backing up comes much later than throttling from clocks.

unique cypress
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you're doing this. there is no excess input, because if you round everything up, 4 smelters is still 4 smelters. only 120 ingots total. the split between the outputs is not 60/60, nor is it between the 2 ingot consumers. there is no way to build this to make the exact specified outputs without either clocking or a ratio/rate splitter

crimson moat
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The reason i actually use backing-up-throttling is because a lot of my machines are clocked higher than the desired average consumption

crimson moat
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The inability to finely adjust production rate without more complexity is a weakness, but not a big one.

unique cypress
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yeah, I would do this instead if I was actually building it. it doesn't use all 120 iron, but it makes the specific output without bothering with clocking or anything else. it just backs up and works exactly as designed.

crimson moat
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ratio splitting or clocking does help earlygame production, ratio splitting moreso, because it takes a non-negligable amount of time for machines to fill their buffers and fill the buffers of the machines downstream. It can be hours to reach the stated production rate, whereas ratio splitting can hit max rate (or much closer to max) in a matter of seconds.

In the endgame though the difference between ratio splitting and clocking is almost irrelevant

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in this case, splitting one of the smelters (so that 1.5 smelters go to plates, 2.5 to rods) would get the job done closely enough (75/45) that it's not worth more time and parts to make it any more better. That can feed 97% production immediately and 100% production eventually.

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I like the "X ingots = Y part" method for the simplicity though. Less math, and so long as enough machines exist it will work at full rate but just might take a bit to get there.

brisk smelt
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a non problem if you just build factories from the miner up

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it fills along the way as you build

crimson moat
# brisk smelt it fills along the way as you build

a fully fed iron plate constructor takes 5 minutes to fill itself, and will dump that inventory downstream when you connect it to something else and then likely take 20 minutes to back itself up again as it's partly draining. So no, it helps the problem a little but is far from a fix

visual ocean
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Are the train freight transfer rates accurate?

unique cypress
visual ocean
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idk what's up then.. I have 2 plastic locations. One making 900 and another making like 100 something. I have 2 trains outputing there and still got in total around 500 or so..

feral breach
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... maybe I should use steel instead ๐Ÿ˜„

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or is 10 good enough for personal use? ๐Ÿ˜„

unique cypress
unique cypress
feral breach
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this will be my first factory for it

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guess I could bump it up to 16 by introducing bit of coal ๐Ÿ˜„

unique cypress
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yeah, just checked, 60

feral breach
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that sounds like a pain with MK3 belts ๐Ÿ˜„

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considering just for 16 I need full 240 of limestone

unique cypress
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well, EIBs are used both for mk4 belts, refineries, train stuff, fuel gens, power storage and probably something else I'm forgetting

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I feel like 10/min is not gonna be enough for that

feral breach
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I dont have any of that unlocked yet... so if I start stockpiling now into several industrial containers it might be enough for a long time before I revisit the factory ๐Ÿ˜„

unique cypress
feral breach
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no quartz nearby and only MK3 belts so Ill just make the 10/m and start stockpiling it and hope for the best ๐Ÿ˜„

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and once at higher Tier Ill revisit it properly

unique cypress
midnight eagle
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Hi i'm was making a Fuel Generator set-up according to the satisfactory tools screenshot, but for some reason the generators at the end don't get enough fuel.
I've tried pausing the generators untiil their reserves are saturated, the pipes are saturated, the blenders are saturated, the refineries are saturated, and then unpause them, everything will run smoothly for a couple of minutes and then the end ones will run out of fuel again.
Does anyone know what I'm doing wrong ?

unique cypress
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also, make sure you built the setup as tools said and that you have 320 gens and not more

midnight eagle
midnight eagle
unique cypress
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20 gens take 400 fuel/min. did you use mk2 pipes until at least the 5th gen?

unique cypress
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check for any mk1 segments between the blenders and gens?

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how much flow does the pipe say it has

midnight eagle
midnight eagle
unique cypress
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just see if it looks like if it's 400 on average

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or 300 or w/e

midnight eagle
# unique cypress just see if it looks like if it's 400 on average

Ok so : for one of the pipelines I think you hit the nail on the head it's going anywhere between 250-400 and the last two blenders are no longer saturated in HOR, the curious thing is:
A) the other pipeline goes anywhere from 300-500 and its generators still lack fuel
B) the refineries that produce the HOR for both pipelines that go to the blenders are saturated in HOR

vapid gorge
crimson moat
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so you need to either avoid them or keep plenty of flow rate headroom in the pipes (like using 400m3/min on mk.2 pipe) to accomodate the sloshing

crimson moat
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you are also connecting your input/output pipes to the end of the manifold, that is the worst possible place (highest amount of sloshing and flow restriction). Best is the middle, which essentially treats it like 2 manifolds that have half of the flowrate each.

crimson moat
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Pipes are omnidirectional, so even if you want fluid to go from A to C for example it can flow from B to C instead, blocking the desired flow path. The same units of fluid can flow back and forth, counting against the flow limit multiple times.

vapid gorge
wind spade
midnight eagle
vapid gorge
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yeah thats normal. That should give you a lot of leeway for mistakes. Is the pipe just 1 continuous long line the whole way ?

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it doesn't connect to anything else?

midnight eagle
wind spade
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never use valves

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(unless you know what you're doing)

vapid gorge
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even then

crimson moat
midnight eagle
knotty hornet
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You should use valves every 4 m on every pipe at all times

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($)

unique cypress
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I've built a similar setup before and it worked just fine. 400 m3/min is well below the mk2 limit but I did run mk2 pipes all the way

vapid gorge
crimson moat
vapid gorge
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that's the least work to possible solution right now. If that doesn't work can try somethign else

midnight eagle
vapid gorge
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then, flood the system and try again

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use mk2 pipes obvs

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it helps manage back flow along pipes

midnight eagle
vapid gorge
unique cypress
midnight eagle
crimson moat
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no vertical junctions

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they always calculate connection heights incorrectly which causes flow issues and inconsistencies

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ctrl f if you want to know more ๐Ÿ˜„

unique cypress
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I say replace the mk1 pipes touching the mk2 with more mk2 and see if that helps (except those connecting directly to machines ofc)
maybe even a few mk1s on the generators side

midnight eagle
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allright I'll try that get back to you all

vapid gorge
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Sometimes using mk1 feed pipes can help, but you really shouldn't need that in this situation

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like it's weird enough that these 400 flow pipes are acting up

knotty hornet
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And if all else fails, make a one-way pipe with shitloads of valves (/s)

midnight eagle
vapid gorge
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no that should be fine

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some times if you're feeding the pipe from below you need to rework it, but feeding from the top or side is fine

midnight eagle
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Also I imagine I have the same problem on the blenders end, I imagine I'll have to repeat the procedure there as well ?

vapid gorge
vapid gorge
midnight eagle
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I've unpaused the generators as everything was saturated, so far so good all is green, I'll wait and extra few minutes but I may very well have found a solution to my problem thanks to you guys !

vapid gorge
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if you do start getting issues with the blenders starving I might just suggest you accept the system and let it run at 80-90%. It's not the worst thing for a power station since it's just power. And at worst it's a good learning experience

midnight eagle
vapid gorge
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oh no that's totally reasonable. I make all my final permanent factories run at 100%

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but going up the tiers, and learning the foundational skills? Probably worth while just to keep pushing forward

midnight eagle
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also I am indeed getting the same problem with the blenders starving at the end of the manifold...
but at least now I know why x)

vapid gorge
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yeah that happens :\ once you fix the final fluid step, any issues with the previous fluid step rears it's head :\

midnight eagle
vapid gorge
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nuclear waste is honeslty pretty easy.

very simple to store, and not bad to process

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60gw is easily enough to finish phase 5 though

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I did it on 30 last time

midnight eagle
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also I'm wanting to upgrade it to turbofuel/rocket fuel, but I don't want to have conveyor belts/pipelines running accross the map for miles on end and I'm not good enough at the train/railway area of the game to rely on that instead

vapid gorge
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drones work fine. imo RF is ... awful. You just get endless fields of fuel gens.

have 100 nuclear gens instead of 1000 fuel

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also... you can always just do more Diluted fuel.

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fuel to turbo to rocket effectively just converts other resources to oil

brisk smelt
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it isnt too bad if you cube them up

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10x10x10 cube of gens

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625GW cube

vapid gorge
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it's still boring and bland

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and a giant fucking cube

brisk smelt
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i mean nuclear plants is just also a flat field of gens and extractors in the ocean

vapid gorge
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you have a lot more options when you have a lot fewer nuclear gens

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a lot of people do keep doing a field though. Some people can't make the leap from 2d to 3d

brisk smelt
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nuclear gens and their two accompanying extractors are like the same size almost

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and you don't have the option to build upwards with nuclear

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unless you're mad in the head

midnight eagle
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I was bout to say that it's been a while and everyting seems to work fine... and then half the generators went down x)

vapid gorge
vapid gorge
midnight eagle
vapid gorge
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look, you could repipe all of your blenders, but I'd just accept the power drop

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because its possible you'd have to repipe the step before THAT as well

midnight eagle
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repeated the operation but idk if I did something wrong or if I need to pause the generators again...
I'll try tomorrow

vapid gorge
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you're still bottom feeding here

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that's often murder on a system

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it's difficult to manage bottom feeding even when you know what you're donig

midnight eagle
midnight eagle
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these are for the ones you circled

vapid gorge
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oh sure, but if the blenders start running properly you might find the water isn't keeping up xD

vapid gorge
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same as when you got the fuel running properly, suddenly you had the previous step showing issues

midnight eagle
#

I wish it were as simple as the math is in the planning x)
-> 600 m^3/m crude oil into 20 refineries -> 800m^3/m HOR into 16 blenders -> 1600 m^3/m fuel into 80 generators, the whole thing times 4 and bobs your uncle

bleak turret
vapid gorge
midnight eagle
#

why won't it floooow ?

vapid gorge
# bleak turret

NONE of your pipes are full, doesn't even look like hte extractors are on

vapid gorge
bleak turret
#

ok wait you were correct with the extractor, the one extractor I had was turned off (power grid from my biomass shut off with no notification)

#

but still, my biomass burner is immediately shutting off when feeding into the water extractor

vapid gorge
#

blender side looks ok??? but ... hard to tell sorry :\ If I got in there I could probably figure it out but it's very hard to tell what is goign on exactly :\

#

I believe part of the original plan you linked also had plastic and rubber production?

midnight eagle
vapid gorge
#

yeah, one of the reasons to completely unlink factory item production from power.

midnight eagle
#

I'm gonna head to bed but thank you to you all for the help

wind spade
midnight eagle
#

should I delete that ? (I don't want to knowingly break the rules but that may be seen as trying to cover up my mistake which is not my intention)

wind spade
#

I'd just delete it. You can always DM it to the person (if they agree)

midnight eagle
#

sir yes sir

vapid gorge
#

I'm not going to have time to unfortunately xD

solar junco
#

why is save file sharing against the rules tho?

dusky dust
#

That rule's surprised many a person; it's not really an obvious one for most folks, IMO. :)

vapid gorge
pastel hawk
#

yo someone figures this out for me how many smart plating can I get with one pure iron node

vapid gorge
vapid gorge
#

you're going to have to get used to being able to do basic maths though

pastel hawk
vapid gorge
# pastel hawk ty

I'm not sure you looked at the plan they sent you xD I doubt you have mk6 belts yet

vapid gorge
#

that probably isn't a useful plan for you then

pastel hawk
vapid gorge
#

but gl

pastel hawk
solar junco
tame obsidian
#

new world, first time with a 100% efficient factory

tame obsidian
#

is this a good amount of steel resources for mid game? Am I going to need more or is this enough pipes/beams per min?

brisk urchin
rocky cypress
#

I am confused on this step

#

So I got the rubber from the previous step, do I then feed that and make recicled plastic and then use that plastic to feed it back to the recicled rubber refinery to produce more rubber to then feed it back and make more recicled plastic?

#

You can see how it is confusing me ๐Ÿฅฒ

wind spade
#

yes, you cycle it back and forward

#

basically the two recipes convert fuel to plastic/rubber

rocky cypress
#

Very simple process they say ๐Ÿ˜› But I will run the numbers and make it work ๐Ÿซก

oblique hollow
#

If you subtract the recycling , it basically turns fuel to rubber or plastic 1:1

#

Its a bit more than 1:1 if you use external rubber and plastic inputs

#

But usually its not worth it to mix in the extra residual rubber

sullen light
#

day 4 of overhauling my factory:
the biofuels still turning into solid biofuel
but i am working on getting steel production so i can make powerlines leading to my main factory
and i have plans to make a quartz factory along with a power station
and i need steel production to unlock explosives to add caterium to my factory
and once again feel free to suggest anything you feel will help or just tips in general

fallow siren
#

if you cant wait for explosives, theres another caterium node not far around the waterfall

sullen light
#

update: I converted all the landscaping wood and leaves to solid biofuel
...all of these containers have biofuel 3 of which are full

rocky cypress
#

I have 88 GW being produced by turbofuel. Is it worth to jump to using rocket fuel? And then Ionized? Or do I stick to Turbo and go to nuclear?

pulsar valve
#

I donโ€™t know

knotty hornet
#

Ionized is nice to have for your jetpack though.

upbeat summit
#

uhh i don't understand, why am i producing rubber, to produce plastic and then rubber again??

unique cypress
upbeat summit
#

hmmm yeah i had to set up the refinery and see what's happening, it's indeed the most efficient

dusky dust
unique cypress
crimson moat
#

Ionized is power-positive with reasonable setups, it's just not power positive enough to be chasing it and spending resources on it

knotty hornet
#

Exactly, that's why I recommended it for jetpack use.

dusky dust
#

I don't think it's possible to make Ionized power-positive compared to the Rocket Fuel input, is there? (At least outside of underclocking shenanigans)

crimson moat
#

With default tools recipies (aside from converter), ionized pays 879mw to turn 2400mw of RF into 3333mw of Ionized. So net positive +54mw, or +2.25%.

With aggressive underclocking, +494mw or +20.5%

dusky dust
#

It's net-power-positive from a production standpoint, sure, but you've always got more power if you'd've just burnt the RF instead

crimson moat
#

Nope (see above numbers)

#

It doesn't make sense for power burning without Augmentors or sloops though. Just burning the coal used in the diamonds for power shards would generate +630mw, so you need to run machines below 10% clock just to break even with that, and then it's still consuming some quartz and stuff.

It's really shining as a premium vehicle/jetpack fuel, and with APA's. Spending 400-900mw and some coal to turn 7200mw into 10,000mw is not terrible

azure radish
#

is there a pipe GOD hanging around?

wind spade
azure radish
#

I've built a maaassive rocket fuel plant, and ive been through some of issues that have presented itself. And i think it'll be alright now... but im having some doubts >.<

dusky dust
#

Though since it's already built, you might just want to watch it run for awhile and see if it happens to be good to go. :)

azure radish
#

Think i got it down now though

feral breach
#

Any more... sane path to 10 motors? ๐Ÿ˜„

looking at this Im probably open to only making 2-5 for my first factory ๐Ÿ˜„

crude estuary
#

Hpw can i split 2 inputs to 18 inputs

knotty hornet
knotty hornet
#

Split each line, then split each line again

#

I assume they all gotta be even?

crude estuary
knotty hornet
#

1 -> 2 -> 4 -> 12
and
1 -> 2 -> 6

misty rampart
#

Hello, did someone make a optimal setup for all the ores on the maps using the most "efficient" alt recipe for produce the max amounts of coupons points/min?

thorn trail
# misty rampart Hello, did someone make a optimal setup for all the ores on the maps using the m...
Official Satisfactory Wiki

Since Satisfactory map has finite amount of resource nodes, the amount of maximum resources generated per minute is finite, and the amount of sink points generated per minute is finite too.
Determining the amount of these resources generated is a linear optimization problem. And since the addition of...

young fulcrum
#

Does anyone have good data about how much ionized fuel it takes for a drone to cross the map? Trying to figure out how much I should make for a fuel depot

covert iris
#

I need a little help, I have 40 refineries all with Heavy Oil residue alternate, This outputs 1600/m. 40 Per Machine. Whats the best way to organise the output pipes for maximum efficiency and as little problems as possible, This is part of a Rocket Fuel Factory.

#

They are laid out out like so. Should I have several groups of underfilled pipes, or just have 2.67 full pipes?

knotty hornet
covert iris
#

Ok will do, Thanks ๐Ÿ˜„

twilit mango
#

is there a block in satisfactory that lets you split conveyor into lets say
20% 65% and then 15%

#

or do I have to play with mergers and splitters

knotty hornet
twilit mango
#

shit

#

thats gonna take so much space

knotty hornet
#

But the real question is, do you need that?

twilit mango
#

yes I do

vapid gorge
#

it'll self balance

twilit mango
#

because how am I supposed to grab 5 output from the factory to go into storage

twilit mango
#

if I put it at end of manifold it will take 5 years to finally end up in the box

#

no?

vapid gorge
#

and you can always go do something else while that is happening.

#

Your other option is to just clock a dedicated machine to output items directly into storage

#

Clocking is your single most powerful logistic tool in the game, don't forget it

twilit mango
#

what is clocking

knotty hornet
twilit mango
#

I need 5x ironplate, 5iron rebar, 5 rotor, 5 ironrod and 4 modular frame as outputs into my storage boxes

vapid gorge
knotty hornet
#

(Power slug tree)

twilit mango
#

the monitoring?

#

oh I have most of the stuff

vapid gorge
#

if you don't want to use a splitter for overflow, clock a machine that produces what yo uneed

twilit mango
#

manually?

#

they are all connected in manifold

vapid gorge
#

so in this example of the image, you could set a machine to produce 4 mfs pm, directly to storage,

vapid gorge
twilit mango
knotty hornet
#

Ah, a fellow purple enjoyer

vapid gorge
#

well it seems like you've already built everything. Best bet is just over flow to storage

twilit mango
#

some machines arent even working for some reason

vapid gorge
#

could be anything sorry, hard to see what is going on. Missing a belt connection, going over throughput of belts?

#

maybe the manifolds haven't spun up yet? don't know how long it's been going

twilit mango
#

rn I made it so all the finished products go into sink

#

so I can see where the bottleneck is

vapid gorge
#

well look at the non functioning machines, are they clogged or starving?
if starving follow the belt back and see if there's a throughput issue
if clogged go forward and look for the blockage

twilit mango
#

if one output is filling another manifold more than the other, like not perfectly balanced

#

that could cause issues right

#

welp one of the lifts was mk1 not mk4

vapid gorge
vapid gorge
twilit mango
#

ill see if it runs better now

vapid gorge
#

a good reason to only keep your fastest belts in your hot bar

covert iris
knotty hornet
#

Nice

twilit mango
knotty hornet
#

Patiently

twilit mango
#

with iron beams?

covert iris
#

I start with 1 foundation and offset them by 1 degree per foundation

#

Then zoop them back 10, then just fill in the gaps with asphalt

twilit mango
#

how do u offset by a single degree

covert iris
#

I use Infinite Nudge mod

twilit mango
#

oh mods..

covert iris
#

You can do it vanilla

#

You have to do it with beams or barriers, Just more time consuming and probably prone to being misaligned.

vapid gorge
# twilit mango oh mods..

While recording a video about experimenting if preparation for Satisfactory 1.0 I came across a new method of creating circles and curves in Satisfactory with foundations, the painted beams and Nudge. As far as I can tell you can go infinitely with this. I went all the way out to a 177 foundation Radius, meaning the circle had a 2.8km diameter!...

โ–ถ Play video
twilit mango
#

how should I balance it so I can actually get 5 screws per minute not the whole machine just overflowing into my storage and when it has space in the machines nothing goes in

#

2 lines of screws 350 and 384

#

I need 354 into one manifold and 375 into another

vapid gorge
#

you also don't need screws to build anything so don't really need to store them

twilit mango
#

already did something like that, its still stuttering

#

and not making enough reinf iron plates

#

I can't find whats wrong with it

vapid gorge
#

one of hte issues of building so compact ๐Ÿ™ you probably either mathed what's going on a belt wrong or have another mk1 belt piece somewhere

vapid gorge
#

In the future Iโ€™d recommend testing out sections as you go

twilit mango
oblique hollow
#

<@&387163995947270144>

Multiple channels affected

crimson moat
steady gate
#

making about 50k iron ingots/min anything to use it for?

modest zealot
#

Uhh

#

Hmf

wind spade
steady gate
#

fun

#

yeah thats about it, fun

wind spade
#

I'd keep them as ingots until you need them then

steady gate
#

though i feel like it can be greatly improved cuz i did make some small mistakes with the production lines

steady gate
burnt folio
#

what's with the spam today?

steady gate
#

<@&387163995947270144> ?

steady gate
burnt folio
#

like that's the second time in what, 30 minutes?

steady gate
#

idk havent kept a timer running

#

(also thanks for deletion for the mod/manager in question)

burnt folio
#

very low traffic in #design-and-architecture , between the recent ping I did and the one before that was about 40 minutes xD

steady gate
#

damm

twilit mango
#

theoretically, if I make manifold out of smart splitters and put "any" on exit and "overflow" on the exit that goes into next same setup smart splitter, would it be better than normal manifold or worse

#

it would make sure machines are always full in order but would other machines at the end even would get enough

oblique hollow
#

Unless you do something special with that manifold, it wouldnt work worse or better

twilit mango
#

special as in?

oblique hollow
#

Odd things like merging in stuff in the middle and trying to balance and whatnot

#

In such cases there may be a merit to using smart splitters

#

But for plain normal manifolds it does not matter much

wind spade
pure gate
#

They again changed the way they post the messages, so we needed to adapt the filters ๐Ÿ™‚

#

We should โ„ข be good for now

visual ocean
#

Can it be blueprinted?

unique cypress
vapid gorge
visual ocean
#

All this because i forgot to upgrade a lift belt on my concrete production xD

#

I followed the water tip tho. So i can turn that off but i want to see if this "heals" alone

crimson moat
#

but that only really matters for the final stage of production

#

because producing more items earlier counterbalances it otherwise

unique cypress
deft lichen
oblique hollow
wind spade
#

injection manifold is separate manifolds with extra steps

deft lichen
wind spade
#

I'd argue that saving space in a game with practically infinite space is pointless ๐Ÿ˜›

deft lichen
#

I enjoy it

#

it's like designing PCBs

wind spade
#

(but even then - it's only space efficient in some cases, not always)

deft lichen
#

or, specifically, I like to do ratio splitting by clocking and grouping machines by their outputs, and that's easier to do if I don't have them grouped by inputs too

plucky tusk
#

It depends on the split but most injections are just an excuse to use a prio merger

#

At least for me

wind spade
#

injection manifolds don't necessarily need prio mergers

deft lichen
#

I remain unconvinced they're mostly useless

#

(other than for balancers, which are also mostly useless)

unique cypress
deft lichen
vapid gorge
#

injection manifolds are just multiple manifolds linked up
you can, in some situations, reduce your machine count a little bit assuming you're overclocking everything to max or near max clocking

#

but unless you're clocking everythign to 250 or near 250... it doesn't really do anything

deft lichen
#

assuming no OC and 4 belts, that's 4x3.25 = 13 machines with an injection manifold, but 4x4 = 16 machines with separate manifolds

plucky tusk
#

idk idont overthink it that much if a manifold requires more than a full belt it becomes an injection

deft lichen
#

point is that you don't have to merge it

#

you can just have two manifolds

#

that means not having to figure out where the injection points are, but more dealing with clock speeds and more buildings

unique cypress
#

I don't overthink it either, if I have more than one belt total, I just add a balancer

#

it just works, and at minimal building count too

plucky tusk
#

Its more just build style than funcionality

wind spade
knotty hornet
#

We have options for a reason

#

Sometimes, one will work better; other times, another

#

Depends primarily on constraints.

unique cypress
#

priority merge residual rubber with recycled rubber, with residual having higer priority

#

then smart splitter with "any" to recycled plastic and "overflow" as the output

#

if you're not outputting plastic, you don't need a smart splitter for it

#

it can all go to recycled rubber

gray flower
#

so something like that ๐Ÿ™‚

unique cypress
#

the important part is that the belt between the priority merger and smart splitter on the rubber line has to handle all of it

#

so if you have multiple lines of output, you need multiple setups
depends on your max belt speed

gray flower
#

i have 2 lines

#

i could do 3 but then it has problems in game

unique cypress
#

you can have however many you want as long as it's more than the bare minimum

#

you just need to build it right

gray flower
#

yes i do

#

What to place first

gray flower
#

Iโ€™ll do it later

gray flower
#

I need to see how itโ€™s done and ya

keen condor
dusky bronze
orchid brook
#

ok so this might sound crazy but i think end game is kinda simple like ya gatthering the stuff is a pain in the @$$ but the math its somewhat simple or mabey its cuz i have alummunuim and plactic already done in there own factoryies

vapid gorge
#

none of hte maths is really hard. Just arithmatic. Especially if you use a proper planner

orchid brook
orchid brook
vapid gorge
#

I mean modeler is a layout program and apparently you found it ok

orchid brook
#

i dont like satisfactory tools cuz it uses random recipes i dont like

vapid gorge
#

that's why you check and uncheck recipes to craft your plan. Which you would have to select no matter what calculator you use

#

how is it the program's fault if you tick every recipe?

#

it's like tossing a bunch of peanuts into a meal and then complaining there are peanuts.

orchid brook
#

not in that way, satisfactory tools try to use an even amount of everything and when i want for example to use more copper so i can save in other progjects i cant control that + when i use modler it just feels more rewerding that i made that myself

#

like lets say there are 2 turbo motor recipes the first one uses more alumunim and the other copper so tools will try and use both

vapid gorge
#

so.. don't check both

#

this often happens when you have multiple recipes and try 'maximise'

#

Don't maximise. Work backwards.

#

or don't have both recipes checked.

#

if you actively add a bunch of recipes you don't like to it's list of possibilities you can't complain when it tries to use them

orchid brook
#

look both are realy good for ex you preffer tools i like modler that what makes it fun everyone has there own way of playing

vapid gorge
#

I mean sure, but your complaints about tools is the fact that you keep stabbing yourself in the face and you don't enjoy it.

#

stop stabbing yourself in the face and I'm sure you'd find it much more useful

orchid brook
#

just to clarify i use tools i used it for plactic and rubber as welll as rocket fuel and space elvetor part 3 and other random stuff

wind spade
orchid brook
wind spade
orchid brook
#

Ohhhhhhhhhhhhhhhhhhh well that would have been helpfull 1h ago

vapid gorge
twilit mango
#

is turbofuel worth messing around with or should I just fill all fuel gens with normal fuel instead

#

like is it worth the time

wind spade
sullen light
#

day 5 of overhauling my factory
i have unlocked a caterium node that was blocked off by a rock, now i need to revamp the factory to cater caterium
and also i will make a new factory for steel production
and start making the main power generators once i get powerlines

twilit mango
#

so im prob not gonna mess around cuz just lazy

vapid gorge
knotty hornet
#

He is just above ground level

vapid gorge
knotty hornet
#

You can see the miners on the ground in the back

sullen light
#

yeah its just a bit above ground so ill need to add ramps to make smoother belts

fierce ruin
#

Remember to automate 480 fabric a minute

twilit mango
fierce ruin
sullen light
knotty hornet
twilit mango
knotty hornet
#

Okay you right lol

twilit mango
#
600 crude oil
30 crude x 20 = 800 heavy oil/ 400 polymer resin
800 H-oil / 60 = 13.3333 refinery

533.33 fuel output
26.666 fuel gens

240 polymer + 80 water = 80 plastic

160 polymer + 160 water = 80 rubber
knotty hornet
#

Looks right to me

#

Of course, that 533โ…“ would be 1600 if you get diluted fuel

twilit mango
#

mmm

#

thats 3x

knotty hornet
#

Exactly

#

Might be worth a hard drive hunt

#

You got fuel and ammo, yeah?

twilit mango
#

yeah

#

almost all mam trees unlocked and phase 4

knotty hornet
#

Then you are now officially a member of F.E.E.T. ๐Ÿซก

twilit mango
#

the what

knotty hornet
#

Forward Exploration and Examination Team

#

Go forth and explore

vapid gorge
twilit mango
#

rn I just wanna get power and continue building my factory

upbeat summit
#

so in my al factroy, i need this much copper ingots, i am making them at the source and transporting ingots via train, but the problem is that not even mk5 belts can transport this much ingots into the train, any possible workarounds for this? should i set up 2 stations and distribute the output into 4 lines or run a single belt all the way upto the factory?

deft lichen
#

you can use more than 1 belt

#

and have multiple freight cars for one resource

#

keep it on 3 belts and use 2 or 3 freight cars

upbeat summit
#

that will mess up the order as its not only this, but quartz, caterium ingots and iron ingots as well being transported

deft lichen
#

add another freight car to the back...?

#

you shouldn't assume each resouce will always use 1 freight car

upbeat summit
#

can't a train support only 4 cars?

crimson moat
#

add another locomotive to the train

upbeat summit
#

else it slows down

deft lichen
#

it can support way more

deft lichen
#

1 loco should be able to handle 6 freight cars even on long 2m ramp slopes

upbeat summit
#

oooh

crimson moat
#

depends on the incline/speed doesn't it? From what i heard, 1:4 always works but 1:5 doesn't.

deft lichen
#

the locomotive to freight car ratio depends on how steep and long your slopes are

upbeat summit
#

my train network is mostly level, so i'll just do that, thanks

deft lichen
#

on a flat track, 1 locomotive can pull even 20 freight cars

crimson moat
#

does it take longer to get up to speed or slow down though

deft lichen
#

the 1:4 ratio is just typically used because it also means the train accelerates fast

upbeat summit
#

i see, i'll just add another car to it

#

thanks

wind spade
deft lichen
upbeat summit
#

also do you guys use any method to calculate how many trains are needed on the network, the "train is needed if the items are over before the train comes back" works, but then i will be without items and stall the machines

wind spade
crimson moat
deft lichen
#

Sevrahn did some testing before 1.0, we don't have the results down comprehensibly for ...reasons

#

a table detailing the required ratios would be excellent to put on the wiki

vapid gorge
#

Ass mod reasons

wind spade
wind spade
#

it may be accurate, but with the approach I've suggested you don't need to do any math or anything ๐Ÿ™‚

upbeat summit
#

alr, i'll do that only

#

i think 2 trains might suffice will add more if necessary

wind spade
#

and running close to limit isn't recommended anyway - if your train slows down for whatever reason (e.g. another train in the way when you later connect more rails), you can have throughput issues

upbeat summit
#

yes true

wind spade
upbeat summit
#

yeah the time to take for a round trip is big as it has to stop at like 4 stations and then at the main factory

#

so i'll go with 2

wind spade
#

eh, I'd recommend making a train to only go between two stations

#

but it's your choice obviously

upbeat summit
#

even if they are on the same network?

wind spade
#

what's the train doing? sending different resources to different places?

upbeat summit
#

a part of the network, only collecting copper and caterium

#

and others are also in series

wind spade
#

well, this is going into very subjective topic, so keep in mind what I'm saying is just my recommendation and definitely not one way to play

I'd personally not have stations on main line, and have one train going from each station to where you're moving all of this

upbeat summit
#

Ohh I see

#

Hmm I could reroute things

#

Alr thanks for the advice

wind spade
#

though your solution is also valid ๐Ÿ™‚

deft lichen
#

perfect is the enemy of the good

#

I'd rather have a table covering only some cases or that gives a general idea than no table

deft lichen
#

but for new stations, you want the main line to be straight and the station to the side, of course ๐Ÿ˜›

unique cypress
#

Needs some digging in the code tho

deft lichen
#

I would assume that all freight cars are full

unique cypress
#

I mean it's a reasonable assumption cause that's a worst case scenario, but I've had rail setups with slopes that only had empty cars going up and full ones only going down

deft lichen
#

I mean, it won't hurt to have the numbers

#

the table should really just answer what's the maximum ratio for 3m, 2m, 1m slopes

#

not sure how measurable it is for a flat track

#

the failure condition for slopes is that it simply can't reach the top

#

but the slope length could be considered too, a long train could overcome a steep 100m slope but not a 1km one (there's a breaking point past which it can climb any distance)

glass nacelle
#

With only Mk2 belts, how do I get 129 screws per minute into 2 assemblers? :/

deft lichen
#

nothing says you have to merge everything to 1 belt

#

have 2 groups of constructors, each group making exactly enough screws for 1 assembler

#

or alternatively, have the constructors as listed with clock speeds 100 + 100 + 77.4 + 100 + 100, split 77.4 in half, merge each half with two 100 constructors

#

screws are overhated because people try to merge and manifold everything the same way all the time, all it takes is a slightly different approach

unique cypress
# deft lichen the table should really just answer what's the maximum ratio for 3m, 2m, 1m slop...

I'd first want speed vs angle graphs tbh. See how they look.

I'd also consider the failure condition to be dropping below a certain speed, not not being able to make it up at all. Nobody wants a train limping up a slope at 10 km/h

But I'd first have to see the speed angle curves to say anything else. It's entirely possible that they're very sharp and if a train makes up at all, it's basically guaranteed to make it up at a decent speed

deft lichen
#

afaik trains won't limp like that, either they can maintain a reasonable speed or grind to a halt

unique cypress
#

I could make them, if someone digs up the formulas for me, cause I'm completely not confident in being able to read C++ code

deft lichen
#

graphs would be excellent, but we'd need a mod to record the data

#

given it uses UE's physics system, it's unlikely we'll be able to datamine or calculate it ourselves

deft lichen
glass nacelle
#

Sorry to interrupt guys

deft lichen
#

how did you get such ugly numbers of items per minute

glass nacelle
#

lol is this not normal?

#

Is it better to set the desired output to be a whole number rather than the input?

unique cypress
deft lichen
#

ah, you're maximizing a node, that explains it

unique cypress
deft lichen
#

setting it to 5/min or 4.5/min should yield much prettier numbers

wind spade
deft lichen
#

yeah, it's a choice, but I personally like it

glass nacelle
#

better

#

So to solve this, I need to send 125 screws to 3 assemblers instead of 2?

wind spade
#

you make two belts, each having the exact amount of screws that the assembler needs

#

one will need 100, one will need 25

#

(if you build two, one clocked at 25%)

glass nacelle
#

i see, rather than merging them

wind spade
#

there's almost never a reason to merge things if you're splitting them afterwards anyway

#

direct input combined with clock speed is a very powerful tool

glass nacelle
#

@wind spade but screw output is 40pm and rotors require 25pm, and they're not divisible, meaning i'd have an inefficiency with the 100% assembler no?

wind spade
deft lichen
#

@unique cypress do you know how to properly build a "3m ramp" track? I got the beam down, but there's no grid alignment, neither can I extend the beam

#

I've literally never used beams

glass nacelle
#

the screws go two ways, one perfectly 60pm to reinforced iron plates
the other way, 125pm to rotors

#

I'm just struggling to see how to send 60 screws one way and 125 screws the other way, because the constructors don't output numbers divisible by either of those

#

and it's not like the output destinations will only eat what they need and back the rest up to the splitter, because i can't use 1 splitter, because I have 180 screws going into it and my belts are only mk2

lunar birch
# glass nacelle

hey excuse me for interupting, but may i ask which application/website are you using for these diagram?

lunar birch
#

Oh, thanks!

unique cypress
wind spade
glass nacelle
#

what's the formula for working the clock speed out?

wind spade
#

[want] / [normal] ๐Ÿ˜„

deft lichen
#

I'll see if I can blueprint it somehow

#

also: train stations now directly connect to adjacent tracks and switches can exist immediately following stations

glass nacelle
wind spade
#

(you can also use shards to reduce building count if you want)

deft lichen
#

hm, we seem to have some table already on the freight car page @unique cypress

unique cypress
#

But it's a bit lackluster

deft lichen
#

I was looking on the locomotive page

#

the wiki's coverage of trains is a huge mess

#

LOL, the braking force of a train is set by the locomotives too??

#

I always thought everything counts, because freight cars have rail brakes too

unique cypress
deft lichen
#

"S" is the regenerative engine brake, space is tbe rail brake

#

using the rail brake causes sparks to fly from all wheels, including freight cars, but a 1:8 train fails to stop itself on a 2m ramp

#

an 8-locomotive train brakes as expected

unique cypress
#

Isn't there a difference between loco and car weight?

#

And did you use empty cars?

deft lichen
#

full cars

deft lichen
#

ah, 300t apparently, as much as 3 full freight cars

unique cypress
#

Wait locos weigh 300t, but a full car only 100?

#

Yeah, that'd mean the wagons don't have brakes then

#

Because a 1-8 train is lighter than a 9-0

unique cypress
#

Only S or space too?

deft lichen
#

both, neither works

#

but, if you re-enter the locomotive, it resets the controls

#

using both brakes at once allows the train to stop, but it can't hold itself stopped LOL

#

I wonder if automated trains have any sort of rollback prevention

unique cypress
#

Well, a consistent way to test this would be a use an auto train. Put a red signal at the bottom of the slope and see where the train elects to stop (top or bottom of the slope)

deft lichen
#

autopilot only uses the rail brake when going over the speed limit or when entering stations for some reason

deft lichen
#

wait, red signal in which direction?

unique cypress
#

In the direction of the train

#

It'll refuse to drive at all if it's shown the back of a signal

#

Just extend the rail and put a loco there

deft lichen
#

I can test both

#

what happens if it rolls past the back of a signal it passed driving forward, and what happens with a double (bidi) signal

unique cypress
#

I have never seen a train roll past a red signal tbh

deft lichen
#

when driving forward, there is a magic force field

#

same with stations

#

if it fails to brake the game will just stop it

unique cypress
deft lichen
#

I'll try a test to trigger it

#

should be pretty easy, I'll create a literal race condition

#

two trains going downhill fast, having the same distance to cross

#

no rollback prevention without signals, it just rolled all the way downhill, as if holding "W" the entire time and nothing else

#

no rollback prevention past the back of a signal, crashed

#

crashed

#

so overloaded trains can totally cause crashes even on a well signaled railway

#

rolling trains don't switch switches either, they just go where the switch is at that point

unique cypress
deft lichen
#

both were

unique cypress
#

And did you build it up there or did it drive itself halfway up before rolling back?

deft lichen
#

it drives itself there

#

reaches a top speed of about 45 before grinding to a stop and rolling back

unique cypress
#

Hmm it has rolldown prevention going down but not up? Weird

deft lichen
#

there isn't any rolldown prevention

unique cypress
#

I genuinely thought it'd stop before the slope and refuse to even try to go up

unique cypress
#

So I'd think it'd refuse to go up a slope if it doesn't think it can get up

deft lichen
#

interesting

#

also, building tracks on ramps still makes bumpy tracks bruh

unique cypress
#

This is how you can deadlock a single train btw lol

deft lichen
#

๐Ÿ˜ญ

#

ahh I remember the update 2 autopilot

#

it would overshoot stations after downhill slopes and fail to drive to stations after uphill slopes

unique cypress
#

Well, it still overshoots stations after downhills. It just hits an invisible wall lmao

deft lichen
#

yeah. there was no wall

#

it would just... miss ๐Ÿ˜‚

#

huuuuuh they fixed block signal preference??

#

allow me to crunch my recording

#

ah, it cuts too short to show the station forcefield

unique cypress
#

Hmm, interesting, the block turns red a few seconds before the train even passes it

#

I wonder what would happen if you sent the right train to the right station and the left to the left, but kept the crossing rails so the rails are one color

#

So the trains don't cross paths but still enter the same block before reaching their stations

upbeat summit
crimson moat
# deft lichen LOL, the braking force of a train is set by the locomotives too??

https://www.youtube.com/watch?v=dEaB0cbiotY you can use this method

however the way that rail splines work has changed in 1.1, in a way that makes the both easier to use and also more lenient. For example, you can 90deg turn in 16m instead of 20m now. So this is a bit out of date, but i think it's not in a way that breaks anything

i honestly wish i could find a way to describe this is that doesn't sound like clickbait, we're not even using mods

Peertube video link: https://kinowolnosc.pl/w/gu1ftrtBrzySEYtbNPhxuU

Lemmy discussion thread for this video (it's better than reddit and yt comments I swear): https://photon.slrpnk.net/post/slrpnk.net/15921637

Approximate a circ...

โ–ถ Play video
deft lichen
#

It would work with a block signal block too, just differently

upbeat summit
#

Okk thanks

vapid gorge
waxen condor
#

12800Alu Ingots p/min ;D 20*640 Belts

grim crane
#

How overkill is this xd

#

actually i would need to deconstruct my current power plant for this... and i fr dont know if i wanna do that

#

Still overkill but far more doable

vapid gorge
#

Rf for power is pretty silly

grim crane
#

I mean yeah

#

But my current Power plant aint enough
Even with 4 augmented Boosters for the grid

vapid gorge
#

so ... don't do 1000 fuel gens?

grim crane
#

Also i rly dont wanna deal with nuclear
because if i start that i would wanna do ficsonium and that would open up a WHOLE diffrent branch of insanity ๐Ÿ˜ญ

#

And im currently getting bottle necked with the pasta or my plans would look vastly diffrent

#

And im already commiting to just spawning in unlimited power shards so its only like 230 ish Generators

#

Actually let me run this whole thing with a full Pure node of Uranium... maybe it aint even that bad

unique cypress
grim crane
#

oh right
i just mean 1200 uranium

unique cypress
vivid plaza
grim crane
#

Yeah, but at best i go full Ficsanium just to remove any waste...
Go full insanity

grim crane
unique cypress
grim crane
grim crane
#

but im pretty liberal with Slooping and power sharding stuff like particle accelerator and shit..
And emm

vivid plaza
#

That should hold the average playthrough until you get to nuclear

unique cypress
grim crane
#

i have plans

vivid plaza
#

WHat are y trying to do?

grim crane
vapid gorge
vivid plaza
grim crane
#

YES!!!
I dont use drones ๐Ÿ˜ญ

grim crane
#

I just feel so... empty
like im so much further than in my old save in less time and i havent done insane scale shit yet

also i have a unlimited supply of Shards and Sloops so there will be carnage

vivid plaza
grim crane
#

Or 1000 fuel gens

#

Or i go to the full 5100 rocket fuel

vivid plaza
#

Im going to be running 600 pretty soon, and then I'm using that to hold me until nuclear

grim crane
#

Also jesus send help wtf

vivid plaza
#

so thats called overclocking a particle accleerator

unique cypress
grim crane
#

thats one...

vivid plaza
#

is that slooped?

grim crane
#

yes

one of 8

#

๐Ÿ˜‡

vivid plaza
#

You may be more insane then I am

grim crane
#

And im already burning two sam nodes...
And i havent even started
So a lot of what has to do with SAM is slooped

#

And if i need more ill just cheat more sloopes

vivid plaza
#

So you don't touch grass is what I'm hearing?

grim crane
#

I mean

#

Guess how many hours my save has rn?
this might be my fastes runthrough ever
using all the accumulated experience since 2019

vivid plaza
#

I mean at least 500

grim crane
#

Uhhh

vivid plaza
#

But youll have many more by the end of that oscilator thing

grim crane
#

So this all is about 230 hours

vivid plaza
#

Man I'm at 215 and still in phase three ๐Ÿ˜ญ

grim crane
#

Its not that big yet sadly

grim crane
vivid plaza
grim crane
#

Mk6 belts also fucking saved my insanity on my BAuxite thing
i tried balancing the bauxit onto 8*400 belts with only m4 and 5 belts
and i failed sooo hard

vivid plaza
#

12300 alum, maxed nuclear, and the big boy 25 pasta

grim crane
#

When i build the first stage of my Oupost i planned with stuff and for stuff i havnet unlocked yet

#

Also i cant see screws anymore

vivid plaza
#

yayyyy

grim crane
vivid plaza
grim crane
#

xd
also my first project was 10 heavy frames before i unlock anything further
i started planning that once i got tier 2

#

And it involves tier 3 and 4 stuff soo im just weird

#

Like genually hell

#

If i see one more screw in a recipie ill jump

vivid plaza
grim crane
#

uhh

#

Im sadly only producing 1 cube rn of that
i think in my old save i did 10?

vivid plaza
#

So yeaaaa

#

I think I need a hobby

grim crane
#

I have a lot of hobbys xd

#

I play satisfactory only on like peak depression times ๐Ÿ˜ญ

vivid plaza
#

lmao

grim crane
#

otherwise i aint gonna find the time or motivation

vivid plaza
#

Alr i gtg cya

grim crane
#

cya

vivid plaza
#

Its totally not bc study hall is ending xD

waxen condor
grim crane
#

i have 1350 cruide oil i wanna use

#

Also i am gonna do this diffrent
im going the route of 25 Uranium fuel rods
and combining it with my insane 300 Osciliatrs into one factory because it uses a lot overlapping components

#

The dreaded refinery

#

but this is totally doable

waxen condor
#

so you set the Cruide oil number on 1349.99 ? just why? all numbers look awful to balance

grim crane
#

No set it to 135
and i could not find a output level to exactly match that in the calculator

#

So i started to just calculate it by hand

unique cypress
waxen condor
grim crane
#

Yes because it calculates from the end result to the start

unique cypress
waxen condor
#

yes but such perfect miss alignment between the good output number and the Input number is nearly impossible.

#

it's just awful to think about it ;D

grim crane
#

actualy i think its an error

waxen condor
#

sure

grim crane
#

45 Refineries exactly aint that number

#

Thats why you use it as a Number cruncher to framework before optimising it
Because i aint gonna build 44.002 Refineries

#

Its gonna be 45

knotty hornet
#

3 words: Nitro Rocket Fuel