#math-and-meta

1 messages · Page 327 of 1

fallow siren
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so you need to rebuild the rail multiple times until it registered

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very annoying bug

royal yacht
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oh weird

frosty owl
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This sure is being one buggy Update :/

mossy ibex
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it does have some quirks, lol

visual ocean
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This should connect right? It's not for some reason.. Any tips for this that dont involve moving this a lot further away, the belt i mean

unique cypress
visual ocean
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it's not working. these are not going to the lift for some reason

unique cypress
rain lichen
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ill admit i made a minor oopsie..
i have 24 water extractors each pumping out 300 water/min, with 12 mk.2 pipes (obv at 600/min each)
however, i have 20 nuclear generators, each needing 360/min of water, and i'm honestly stumped on how to balance this and make it work 🙃

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i love satisfactory but my head was not built for solving these

dusky dust
rain lichen
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too bad i didnt think of that when designing it 😔

dusky dust
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You don't want to have funky piping to your critical power infrastructure

unique cypress
rain lichen
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i was going purely off numbers but didnt consider the actual logistics

rain lichen
unique cypress
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then I'd build a 12x20 grid of junctions, all connected together so the pipes can balance themselves

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idk if it'll work for that many tho

dusky dust
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Honestly IMO you're gonna run into problems which require some redesigns anyway

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Splitting 600/min pipes across NPPs which need 360 each is, IMO, a recipe for failure

rain lichen
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aiii
i just did some real quick and easy math and just realized i'll need 40 water extractors if i make it "1:1" with the reactors 😬

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oh well

dusky dust
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I'm sure it can be done, but redesigning is likely to be less work than the pipe debugging

rain lichen
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also i've heard tales of mk.2 pipes at max capacity getting weird, anything i should look out for? been a long while since i played this game

unique cypress
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with NPPs, I've never had issues with 600/min pipes

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they're only problematic on long manifolds in my experience

dusky dust
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There are some things to keep in mind when doing manifolds with 600/min, but yeah, you'll rarely run into those with NPPs

rain lichen
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good thing there won't really be a manifold then lmao

unique cypress
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which is why idk if the grid would work - it's a lot of junctions

rain lichen
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i may need to go powershard hunting...

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im fully overclocking my 24 water extracts and my 10-20 NPPs

frosty owl
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I was just about to suggest "just" overclocking them xD

lofty sphinx
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which do yall think is more optomized

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sorting storage into a depot then overflow into a isc? or isc into a depot and the overflow stays in that isc

visual ocean
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items went through it

unique cypress
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So i'd say they just went along the belt, bypassing the splitter entirely

visual ocean
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That makes sense

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i fixed it. I put the lift, the connected the splitter with aerial magic and then connected the belt

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weird but it works

dusky dust
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If the depot's just being fed from the "source" belt and you exhaust the Depot, it could take a bit to replenish

lofty sphinx
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so its all sorting to an isc, but has a depot behind it

wind spade
dusky dust
lofty sphinx
dusky dust
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Like if you're doing both a depot and a Central Storage system, you might prefer to prioritize the "manual" bins you take stuff from

unique cypress
wind spade
dusky dust
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How you design your storage/depot is definitely up to you, and depends on exactly what you want to prioritize

lofty sphinx
lofty sphinx
unique cypress
# lofty sphinx how?

deliver the materials without mixing them and connect them to the appropriate container?

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unless you want some place to dump your inverntory into, then that does need to be sushi

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but the automated delivery doesn't

dusky dust
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I'm not sure I'd do it that way again but it worked well enough for me

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Though prioritizing the "manual" bins was handy for the early-to-mid game when I still didn't have the depots fully upgraded out

lofty sphinx
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i was thinking like this kinda

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then I prob would add a over over flow to a sink

dusky dust
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I still wish we had a set of slightly-shorter containers which could fit more neatly between floors using wall-height increments. You've gotta play some annoying games with clipping to fit ISCs on multiple levels while using 8m-interval floor heights. Just chop off one row of storage to compensate and I'd be happy

wind spade
lofty sphinx
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I mean the splitter and possible the depot would be a floor below this so that only the isc that is also a manual storage is accessable

dusky dust
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(I will say that judicious use of sushi processing can make Central Storage belting a lot simpler to deal with, though)

lofty sphinx
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i would only build this for like hand full of items cuz I dont have 289 mercer spheres and I dont need like stators on quick access

dusky dust
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Doing one belt per item requires an awful lot of care to not turn into spaghetti otherwise; just a lot of different inputs all headed to roughly the same place. Helps to pre-plan all your storage and belt things out all at once, IME

lofty sphinx
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thats why I was confused on why he said that, cuz I feel like trying to not sushi would actually add more sushi and spaghetti

dusky dust
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(Though of course that's partially Skill Issue™ jace_smile )

unique cypress
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not doing sushi gives you a full belt per item

dusky dust
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Doing sushi introduces a whole different set of things you have to keep track of, of course, but for me at least it's far easier to do "clean" belting with sushi (for "central storage" type solutions, at least)

lofty sphinx
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I would rather be limited than have to be italian

dusky dust
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But that's all personal preference, etc

unique cypress
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I mean I wouldn't build central storage in the first place 🤷‍♂️

lofty sphinx
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what would you do then?

unique cypress
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depots at every factory

dusky dust
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Personally I still feel like there's a decent usecase for some kind of storage system in the early-to-midgame, unless you really prioritize Sphere acquisition early on

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'cause it does take a nontrivial amount of effort to upgrade + build out your Depots to full functionality

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But especially once your Depots are humming along at full capacity, you'll find that your Central Storage is mostly just a labor of love. :)

lofty sphinx
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so would it be worth it to like edit my factories to account for depots if I think they should have one and then send overflor to a central storage?

unique cypress
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yeah, I rush depots because playing without them, or central storage is miserable.

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but depots make central storage obsolete, so I rush depots instead of spending time building storage

lofty sphinx
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this is my first save since before 1.0 so I never had to play with depots yet

dusky dust
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I personally like building Central Storages just 'cause I like the design challenge, and love seeing all the neatly-sorted-out-and-labelled storage bins and such, arranged just how I'd like. But that's very much personal preference

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I do think that rushing full Depot upgrades is a lot easier for experienced players than new players; having at least a bit of manual storage, as I say, is probably rather helpful in the early-to-mid game

lofty sphinx
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I like it cuz it makes it easier to get things I need fast, like if Im going to build a huge factory, I can just get my items from my central storage and then go out and build

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also cuz I had the mindset of using trains to pool items to the storage

unique cypress
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with a good depot setup, you can go build anything with a completely empty inventory

crisp hazel
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That’s how i operate

dusky dust
crisp hazel
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Full depots, never have to go anywhere to get what i need for builds

dusky dust
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It helps to remember that you can have multiple uploaders for the same item; Concrete for example definitely needs a bunch of uploaders by the endgame

crisp hazel
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Every major item gets a depot

lofty sphinx
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then whats the use of trains?

dusky dust
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And you'll certainly find other resources that you'll want to add multiple uploaders for. For my endgame builds I actually had a couple of factories specifically dedicated to just beefing up some Depot uploads

unique cypress
dusky dust
unique cypress
lofty sphinx
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so I should prioritize getting depots at major factories

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and then I could make it like a side thing if I really want them accesible at my hub'

dusky dust
lofty sphinx
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I am only on phase 2

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I just need to go hunting for more spheres then

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only other thing is to make a heavy frame factory

dusky dust
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Yeah, it wouldn't hurt. And exploration also gives you sloops, hard drives, and DNA

lofty sphinx
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I should prob make rebar then

unique cypress
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what you should make, is nobelisks

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or explosive rebar

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a lot of stuff is hidden under rocks

lofty sphinx
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it would be quite tedious to automate sulfer for me

unique cypress
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in terms of combat, I usually basher everything

lofty sphinx
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the only node I found doesnt have any close by coal

unique cypress
dusky dust
lofty sphinx
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I usually use basher, but when I am the mid map or north east and theres liek 40 boss hatchers around a blue slug it gets difficult

unique cypress
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if you find a spot with coal, iron, and sulfur, you can automate nobelisks and depot them. then you don't need to visit that factory ever again

unique cypress
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the ultimate solution to hatchers

lofty sphinx
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you can depot noboliskis?

unique cypress
lofty sphinx
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you can avoid hatchers???

dusky dust
dusky dust
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(though it will not prevent already-deployed bees from attacking you)

lofty sphinx
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but I mean I can pull from my inventory depot so

dusky dust
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You can even jetpack around like a maniac while crouched and they still won't aggro at you

lofty sphinx
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any solution for easy healing tho?

unique cypress
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inhalers

dusky dust
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We're really veering into just #satisfactory talk, but yeah, there are various Inhaler recipes which give you the most bang for your buck

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Though you may feel like you're "wasting" them unless you wait to be pretty low-health before puffing. :D

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(That or just getting out of aggro range and waiting for your auto-heal)

unique cypress
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I haven't done the math on whether the inhalers heal more or less than their individual ingredients, but you can't beat healing to full in one click

dusky dust
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Yeah, me neither. Certainly a quicker "per-second" heal, at least. :D

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Honestly I mostly just make do with berries. I dislike hand-crafting so I generally never bother making inhalers

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And you can munch on berries pretty quickly

unique cypress
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yeah, I wish you could make them in a machine

dusky dust
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Yeah, that's one of my main 1.0 disappointments

unique cypress
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It pissed me off when on some devstream they said "why would you want that, you can't automate gathering the ingredients anyway"

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it's like they don't play their own game

dusky dust
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I'm willing to give them a pass just 'cause it's often really difficult as a developer to get into a user mindset. You're too suffused in how you know the game is sort of meant to be played

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(see also: the amount of time it took for them to actually get to grips with the user experience of mk2 600/min pipes)

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Still, I'm sure there's mods, at least, for the inhaler thing. Should I be motivated enough to look

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And maybe that is a recipe change we'll eventually get in the 1.x line. :P

unique cypress
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at least as far as mods go

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if somebody bothered to make it, it exists

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if not, I might

dusky dust
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Yeah. Though honestly I've also found I don't really care enough to look around, especially since I do most of my playthroughs in Peaceful. :D

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And even when I don't, berries have generally been plenty good enough (and literally grow on the ground!)

amber umbra
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My anecdote is manual crafting some things like inhalers wasn't bothersome. If you're playing vanilla there's a lot of additional light friction that manual crafting is a part of. If you don't like that friction just AGS.

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Could be part of the dev thought process.

unique cypress
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My opinion that since this is an automation game. if it can be made, it should be possible to make it automatically

dusky dust
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Yeah, and I suspect most players don't have the aversion to handcrafting that I do

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Onboarding even requires a fair bit of handcrafting before you get to automation

oblique hollow
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If i die i die.
Inhalers my ass - gimme berrie and nuts

amber umbra
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Other thought is that having an automated recipe for a thing begs the question to the player of why I can't fully automate it. The additional recipes also clutter the machine's menu which is added issues for newer players.

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yadda yadda dev stuff and new player things

frigid maple
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I translated the logo to Hebrew

plucky tusk
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got all the machines built now i got 8 inputs to fill

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but soon ill beat p4

glad ibex
nova vortex
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hello can someone help me

wind spade
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(please describe the problem first)

nova vortex
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how should i go about planning for making a modular engine

unique cypress
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1 manufacturer fed from handfed containers is usually the easiest and fastest way

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ideally slooped

deft lichen
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but yeah temp setups are usually the way to go for project parts

nova vortex
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i am looking at the calculator on the website. and it says "x0.46" what does that mean

nova vortex
deft lichen
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SCIM's calculator isn't very good

unique cypress
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that's an understatement lol

deft lichen
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but x0.46 means 46% clock speed (of a mk3 miner)

nova vortex
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oh ok ty

unique cypress
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or 100% speed and 46% uptime

deft lichen
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3.05 smelter means 305% combined clock speed of smelters

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whether that is 100 + 100 + 105 or 250 + 55 etc is up to you

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I recommend switching to Tools with your plan though

icy fractal
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like blatantly wrong, I don't remember the specific situation but I put in x/pm of a material for x/pm of an output and it gave me a maximum of like 5/pm. I did the math in game myself and wound up getting a lot more than that

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meanwhile tools is awesome

unborn dome
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Anyone have a design for a fluid overflow? I'm shipping fuel by train and not all of what I'm making is being consumed, so I'd like to send any overflow fuel to a fuel gen to get consumed.

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Like just to get rid of it, so the diluted fuel blenders and HOR refineries don't back up

fallow siren
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you can lift up the overflow pipe with vertical junction

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so it prioritized the bottom section first

unborn dome
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Hmm, does it have to go up to the top of the headlift? Or just stay higher than the main pipe?

fallow siren
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higher than main pipe, cuz thats what i did when i overflow my fuel pipe into packaged

unborn dome
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Nice, thanks!

mint osprey
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Can some one help me with some math on a Turbo fuel factory?

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I need help with the blanks

maiden elbow
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That is an absurd fuel plant

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using this EXTREMELY innovative design, you will achieve an output of 6000 turbo fuel and for extra power robustness, you can convert the rest of your oil into power from 1000 coal plants

unborn dome
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Or if you're absolutely set on building a ton of fuel generators, do rocket fuel instead

maiden elbow
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coal plants come with the benefit of more efficient placement

unborn dome
fallow siren
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heavy alt use more reosurces as trade off for simplicity

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not to mention

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12k oil is more than we have in the entire map

midnight gulch
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I asked Chat-GPT 5 a optimised route for a train to collect all nodes and this is what he answer:

Quick interpretation
The TSP on all points (105 km) ensures the route passes exactly through each resource — useful if you must physically visit each point, but the route is longer.

The TSP on cluster centers (51 km) is a great choice for a main line that passes near resources — it’s about half the length, and every resource is less than ~423 m from the main route, which is perfect for short branch lines.

oblique hollow
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All resources? why

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You cannot process that much

vapid gorge
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also, chatgpt? why

oblique hollow
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Let alone transport that much with a single train network

vapid gorge
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it also completely ignores terrain

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this is the sort of thing that's worrying about people just dropping thought skills for bots.

oblique hollow
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Whatever this is though, i guess it is sort of useful for other things.

First time ive seen everything be commected by a "central line"

midnight gulch
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Honestly, this was mostly just for fun. It’s tricky to input obstacles or terrain details into ChatGPT anyway, but it can still give some rough route ideas to start from.

If there are obstacles in real life, you can always adjust or deviate the route as needed. So it’s more of a helpful suggestion than a perfect plan.

Sometimes just having a general idea is useful, even if you have to tweak it later.

And to be honest, I don’t have the time or energy to draw lines around all the nodes in the game just to give an example and have fun.

plucky tusk
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Imagine the throughput on that baby

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Takes like 10 minutes for it to get there

crimson moat
# oblique hollow Whatever this is though, i guess it is sort of useful for other things. First t...

Your train line needs to be massively parallel (like 16 tracks wide) to handle that, and it's a huge waste to be doing that to take a resource to the other side of the map and back. Not just setup time waste, but the trains to give your Iron a world tour before getting to their destination actually consume a LOT of power. Like on the magnitude of hundreds of gigawatts at that scale.

Optimising for power and train/cart count has basically every track pointed at the destination (or away from it to get back to the resource cluster). Sometimes it might be cheaper to take a little detour to pick up more resources with fewer trains, or to feed a bigger train with a bunch of smaller branches such that the distance that bigger train has to cover is reduced, but generally you have an asterisk shaped pattern with stuff heading straight to somewhere near the center of the map (that area has the lowest average distance to resources) and empty trains going back out.

Optimising for power and minimal train count might not be everybodies thing, but it's a serious constraint on world scale and inadvisable to do something which uses say 5x more trains and power than the minimum.

oblique hollow
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And needs manual coordination because our trains dont smartly share tracks

vapid gorge
frosty owl
cold lintel
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Tried to make this motor factory I was talking about a couple of days ago. Was having some fun with Draw.io and made a little schematic of how I made it up using some manifolds and stuff. Wanted you guys to take a look at it and make sure I did it correctly. I also have screen shots in game of the set up if that would be more helpful as well. Thanks for any input. Will attach screenshot of SFTools as well.

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Smelters->Rods/Screws->Pipes/Wire->Stators/Rotors/Motors

crimson moat
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Looks good but rather claustrophobic

cold lintel
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Yeah I just kind of wanted to make it work and then worry about everything else later. I just wanted to make sure that nothing would get backed up or anything like that. Should I put a smart splitter at the end of the manifold lines and have the overflow go back into the original input just in case? Or is there really no chance of back ups as long as I have the motors going somewhere at the end of the line?

cold lintel
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I want to prefill the manifolds. Do I just prefill the ingots in the first constructors or should I prefill all of the machines?

frosty owl
cold lintel
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I meant for the Rod/Screw side of the flow. Loop the ingots back to the front in case they overflow.

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I assume since I rounded up the last decimal point on the Miner and the Smelter from what SFTools said that it might take a while but, eventually it will backup or am I wrong in thinking that?

wind spade
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I'd just clock the machines so that you have the exact amounts instead

fading void
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guys im starting aluminum. i want to set myself up for most of phase 4 now so i dont have to make a bunch of aluminum factories later. how much of each aluminum produst should i make?

frosty owl
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2/5 of the output to Sheets, 3/5 to Casings Imo. Rough numbers, ofc, but it should work well enough

fading void
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something like this? @frosty owl

unique cypress
frosty owl
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Sure, that can work. Just spam down a few modules and keep sinking the output, so that the byproducts never stop and you can tap on the output however you want in the future

fading void
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i havent done aluminum yet so ive gotta figure out alumina byproduct and what to do with it

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i might up that setup to using 1500 bauxite aswell

unique cypress
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this is way more sensible

fading void
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theres 2 pure and a normal near by

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and yeah im new to this phase. ive stopped right before aluminum twice now

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there is quartz sooooo far

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damn

unique cypress
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but you can't both use 0 alts, and 0 quartz

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I mean you can, but it leads to wasting most of your bauxite on generating silica

fading void
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im stuck at a strange cross roads lol theres quartz kinda close by but oil is like 2000m away

unique cypress
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put the aluminium factory in the western beaches, swamp, or crater lakes

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of all the places with bauxite, only titan forest doesn't really have oil

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you can also just use default scrap, which will replace oil with (a lot more) coal and will cost more bauxite

fading void
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im wanting to put it somewhere around the middle of that SS

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or around the big circle lake to the north

unique cypress
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there is oil there

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just a fracking well, not a node

fading void
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i dont have that unlocked yet

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i could force it and rush a bit possibly

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but i see what youre talking about

unique cypress
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just set up one manufacturer for each of the required items and handfeed it

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you said you have some alu set up so it shouldn't be that hard

fading void
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i said i havent ever done aluminum yet lol

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i dont have any aluminum rn

sharp knoll
unique cypress
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oh so that wasn't you lol

fading void
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no this is my first setup

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and im going a little overkill so i dont have to do it again

unique cypress
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you could spend coupons on some alu...

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but idk if i'd recommend it

sharp knoll
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you can use sloppy alumina, Electrode Aluminum Scrap, and pure aluminum ingots to really cut down on the complexity

fading void
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i aint making coupons fast enough

sharp knoll
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allows you to make aluminum ingots with just water, bauxite, and oil

fading void
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i dont like oil where im at tbh

sharp knoll
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personlly i like making it here

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i use a train to transfer it from west to east toward the lake

unique cypress
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Make coke somewhere else and transport it by hand until you can automate it on site 🤣

fading void
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i am gonna try and force getting the well stuff

sharp knoll
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there's also copper/iron nearby so you can easily get a ton of basic materials to process to aluminum to casing and sheet

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something like this

fading void
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thats not bad. im also thinking of this recipe and just splitting off from the copper i am using at my base

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avoids oil so i can use that lake later

sharp knoll
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the pain is quartz, theres just no easy quartz next to it

fading void
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i mean bottom of that SS

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its in a cave but it can be moved over

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its closer to everything else than the far left bauxite to the lake you build at

unique cypress
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I'd just use alts to get rid of it 🤷‍♂️

sharp knoll
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i guess? up to you, personally for me it's faaar and the nearby terrain isn't that fun to run a train through

fading void
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id belt it i think lol

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glutton for punishment on that one

sharp knoll
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then ya you can bring quartz over, you dont need to if you use the pure aluminum ingot alt but up to you

fading void
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i think that if i use the pure recipe it ends up with me getting less product for more bauxite. im not opposed to belting over the quartz. so maybe just suffering for a wee minute on belting will be fine for making 300 sheets and 600 casing

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now i get to figure out how to deal with the 600 water per min going back to making alumina

sharp knoll
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you have enough bauxite

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this is my setup for example

fading void
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hmmm. true. lemme see if i can force the well research and that will dictate what i end up doing i think

wet vigil
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for 600 Bauxit minute, basic alumina and Aluminium waste,

i need 600 fresh water and the rest is produced by consuming all the aluminia with coal right?

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and i need 5 rafinery to consume all the bauxit, or do i need more with lower production?

crimson moat
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less water because of byproduct water recycling, i think it was 240 for those recipies and amounts

wet vigil
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i need 900 water for 5 rafinery (and it should consume 600 bauxit / min).
thats should be 600 alumina / min

to consume it all making aluminium waste, i have 3 rafiniery creating 120 + 120 + 60(set to 50%) =300 . (240+240+120 alumina = 600)

but for reason i don't understand the 1 of the 5 alumina blinks , and 1 of the 3 aluminium waste alwase blink yellow / green every 12s.

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they are all on the same level, i tryed placing pumps , valves , and even connecting both fresh and waste water, dosen't help at all.

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i'm making 600 fresh water + 300 from waste i should run smooth.

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should i not make them all on the same plane ? Liquid phisics is all wanky

Liquid phisics is REALY wanky but i'm finaly consuming 599 to 600 bauxit / min insted of 585.
needed 7 vales and 4 pumps ...

haughty barn
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Do you guys use heat sink or heat exchanger recipe?

unique cypress
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the alt

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takes slightly less alu

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plus I'm usually making rubber anyway, but I rarely use copper sheets

queen slate
wind spade
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they hurt more than help usually

wet vigil
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probably but if i remove them it start blinking again

wind spade
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then the error is somewhere else

wet vigil
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i don't see where it can be other than the fact build them all on the same plane and liquids don't flow in pipes like the would IRL

wind spade
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they do

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did you loop the pipe?

wet vigil
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no, i didn't, i don't see why it would help

wind spade
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because fluids can flow both ways in a pipe

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loop like this

wet vigil
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but it dosent like to go up without pumps, i realy don't see why i should loop , when pumps are supposed to PUSH water in the pipe, and rafinery PUSHING alumina in the pipe.

they all says they have X m of lift.

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it should already only go one way or be Still

brisk urchin
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if you have a steady flow and a perfectly calculated one ontop of that then you will never run into fluid issues

wind spade
brisk urchin
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however if thats not the case... playing it save is good

wind spade
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the loop is needed, because backflow can happen

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and with loop you don't care about backflow

wet vigil
wind spade
brisk urchin
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it adds only "head lift" in form of code and the game only checks the head lift of a pipe if needed (simplest explenation, probably not acurate)

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as much as the liquids are oddly realistic in this game, at the same time they are the complete opposite of that

noble timber
noble timber
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Just imagine we could have turbulent/laminar flows within pipes

brisk urchin
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i ain no engineer but that somehow sounds complicated

unique cypress
main thicket
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can you put in one drone port like 3 drones coming from different places each and bringing different materials?

unique cypress
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Not that I'd recommend it, but I'm pretty sure you can

#

What's wrong with using 3 drone ports?

main thicket
#

no space for a third one unfortunately

vapid gorge
#

You could also build drone ports above each other. They'll clip through

vapid gorge
fallow siren
#

backflow exist and it can hurt your overall flow, especially when theyre at max capacity

#

so loop is needed, or you can split them evenly in the middle

#

the other approach is just to limit the flow at 400-500 only

#

so you have enough room to counter the backflow

vapid gorge
#

you can still have issues with 400 pipes w/o a loop depending on what you're doing and how

fallow siren
#

from my experience, i rarely need loops for pipe under 600/min since i always flood them in the system

#

and they even works at bottom feeding

#

as long as its under max pipe capacity

vapid gorge
#

that is not nearly everyone's experience

#

a small fraction I would go as far to say

marsh atlas
noble timber
vapid gorge
#

Eh, just put a pump every 50 m and simulate it yourself

frosty owl
wooden jasper
#

I think this factory gives a strong case for blueprinting with mergers facing outwards rather than with outputs pointed left/right. I wasn't sure where I wanted the output to go, but I realized these forward-facing mergers allow direction switching without needing to delete and replace all mergers beforehand

#

also it kinda works as design(?) because there's a wavy conveyor effect instead of basic straight lines

#

I'm slightly bummed about this steel factory tho bc mk5 belts would make the ratios and material usage way simpler, this wastes a bit of potential for iron and copper bc I physically can't do any simpler design. I make 150 beams and 240 pipes now, so that's good

frosty owl
wet vigil
#

the basic recipie for Aluminium waste is 120 water /min

crimson moat
wet vigil
#

i don't have any other ...

crimson moat
#

you'll get sloppy alumina in a few hard drives

#

it's simpler and more bauxite efficient and uses less water

wet vigil
#

hopefully, i mostly got verry late game recipie and luckly the ONE screw recipie from Iron ingots

#

its only my second playtrough and the first time dealing with this stage by my slef

crimson moat
#

honestly a lot easier game if you have the right alts, and plenty of mercers/sloops. I recommend doing a mass gather in early P3 at the latest

wet vigil
#

i never made the Radiation suit until yesterday

crimson moat
#

biofuel jetpack and gun helps a lot to handle the wilds, but beyond that it doesn't get much easier

wooden jasper
#

nobelisks only combat!!

wet vigil
wooden jasper
#

I've recently gotten into making nobelisks and it's great

#

2 nobelisks kill a big spitter

#

as long as they attach directly onto it

crimson moat
wooden jasper
#

and also big damage for hogs

wet vigil
crimson moat
#

i use regular rifle ammo and carry 3 rifles

#

weapon swap is almost instant

wet vigil
#

its shot / reload / shot / reaload

crimson moat
#

if you're reloading in combat you're not holding enough guns

wet vigil
#

i don't have the Riffle unlocked yet

crimson moat
#

ah rebar gun yeah. That one can't kill nearly as much between reloads

#

but if you have 3 of them it's much better too 😛

wet vigil
#

i will just stick to sword, at least it give me chill ans a bit of fair fights.

i nobelisck only on 4V1

wooden jasper
#

time to load up with 5 detonators so I can throw a whole demolition zone at enemies

wet vigil
#

I found a DEAD pionner

wooden jasper
#

get the helmet

wet vigil
#

yeah i did , cool helmet LOL

#

there wase also like 5 Dogo arround , but they are to far from base and will likely dispawn or somthing.

the 2 first one i tame got lost or somthing

wooden jasper
#

they won't despawn, they'll just be in the general area

#

if you go far enough away they'll return to the same spot every time

wet vigil
#

well they should path find in my base then because the floor is still grass but they arent anywhere near where i build my first shop and benches.

radiant terrace
wooden jasper
#

Why manifold if the output:input is 1:1?

languid mist
#

why not

radiant terrace
#

starting to get there

brazen path
#

how many times can i reloop 150 canisters

#

i need to reloop 4 times

proven moth
#

I need to load balance 8 inputs into 3 outputs😭

mint osprey
#

What 8 to 3?

#

What is you input belts mks?

proven moth
#

mk5

brazen path
#

thats brot

mint osprey
#

Full loaded? Like 8 780 belts?

proven moth
#

my bauxite was super far from my factory so i went a little overboard with the freight

mint osprey
#

Trains can go up 2m ramps and trains have a 1:4 ratio one locomotive can haul four fully loaded freight cars

mint osprey
proven moth
#

8

mint osprey
#

Ok still 8 to 3? What do you need 3 out puts for

unique cypress
proven moth
#

thats kinda just how my factory is set up with my blue prints

mint osprey
#

You making aluminum right

proven moth
#

ye

mint osprey
#

How much aluminum scrap are you wanting to make?

proven moth
#

i have 9 refineries thats are going to be part of a rocket fuel factory

#

i have the floor plan all done for the most part

#

just trying to figure out the math on this hook up

mint osprey
#

Do you have screenshots? Or like anything of the blueprints?

#

What you Target rocket fuel production?

proven moth
#

1000 packaged rocket fuel p/m

mint osprey
#

Ok zo 1000

#

How much do you have comeinging on your train

proven moth
#

more than enough bauxite but im just trying to load balance it to prevent any issues

mint osprey
#

Sorry man im not to good at load balancing but i can help with any outher math

radiant terrace
#

Done done done

plush marten
proven moth
#

doing it rn

#

its gonna be drone fuel

#

hopefully

plush marten
#

ahh , i want to know something , why do you guys take the extra step to package it and transport it elsewhere because i feel its kinda hectic
just my opinion though

plush marten
proven moth
#

for the drones it has to be packaged.

#

i thought about using turbo fuel but then changed my mind

#

probably woulld have only been half the headache and been done last night but oh well

plush marten
#

nah i saw u are going for 1000 package RF per min , surely u are not gonna use so much for drones rt ?

tame harbor
proven moth
#

I was wanting to do 1200 p/m but there wasnt enough oil where i was building so i decided to just go with 1000

#

1200 would have made the math a little but nicer

#

im hoping 1000p/m will be more than enough for me to finish the game

#

or at least get to the nuclear production stuff

tame harbor
#

Turbofuel and the packages for it is so dead simple logistically you can just put down more drones

#

Best part is that if you use turbofuel for drones then batteries are completely superfluous

haughty barn
#

what do these arrows do

queen slate
#

These are rail switches, they show which path the train will go, left or right.

#

While riding a train, press A or D to make it switch to different direction.

haughty barn
#

does it affect automatic trains?

queen slate
#

It switches them automatically (or ignores them).

haughty barn
#

thx

queen slate
#

If a path exists, auto-train will do it.

tame harbor
#

still proud of my wrangling that setup to fuel drones i never used that save

unique cypress
hidden fulcrum
#

Herro :)
I'm having a piping problem, and I'm quite unsure how to fix it...

I got 4 pumps feeding into 1 main pipe that splits into 2 output pipes, and the top pipe doesn't get flow. any ideas?

vapid gorge
hidden fulcrum
#

Probably more than they can handle... I'll snag the numbers

vapid gorge
#

you really really need to do the numbers with fluids

hidden fulcrum
#

Noted :)
I'm probably getting the wrong numbers, they seem way out of range. what am I looking for specifically?

frail sigil
#

I have round abouts, and im tryna use path signals for them, do i place block signals at the exits?

vapid gorge
deft lichen
#

note that roundabouts are pretty bad compared to just X junctions

hidden fulcrum
vapid gorge
hidden fulcrum
#

to be honest, I don't know how to check that :/

deft lichen
#

it's shown in the UI

vapid gorge
#

multiply that by 7

deft lichen
#

all buildings show their consumption and production in their UI

#

coal generators have it in the bottom left and you're looking for the per-minute value

hidden fulcrum
#

they seem to very, and I dont know which thing to read

deft lichen
#

you're looking for the per-minute value

#

most often, the per-minute value is what matters

hidden fulcrum
#

whats a pre-minute value?

deft lichen
#

now check the water extractor UI and the pipe UI

deft lichen
unique cypress
hidden fulcrum
#

That makes more sense. So I should read how much coal it uses? If so that's 262.5

deft lichen
#

that can't be right

vapid gorge
#

it says , in red, how much is in building
in yellow, consumption

#

what are you reading where you're getting these numbers?

deft lichen
#

did you overclock it?

#

and if so, is the same generator showing 45 water and 37.5 coal somehow?

unique cypress
#

37.5 is at 250% speed

hidden fulcrum
#

was reading up here

deft lichen
#

yeah but then the water should change too

unique cypress
#

coal gens consume 3x more water than coal

deft lichen
vapid gorge
hidden fulcrum
#

the numbers very lots, should I times the highest?

vapid gorge
#

it shouldn't vary at all

#

show the whole console UI

deft lichen
#

they won't vary if you don't mess with the clock speed

vapid gorge
#

those numbers don't vary

#

read what you're looking at

hidden fulcrum
#

Forgot the bottem ones are overclocked... mb

vapid gorge
unique cypress
#

also, wtf are the devs doing? 45*2.5=112.5
why tf is this rounded to 113??

vapid gorge
#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

use these layouts, at regular clocking, to set up your power

deft lichen
#

the UI likes to round all over the place and very inconsistently @unique cypress

#

sometimes 0 digits, sometimes 4, sometimes 6

vapid gorge
#

@lofty sphinx here , do it like this

lofty sphinx
#

whaht

vapid gorge
hidden fulcrum
lofty sphinx
vapid gorge
#

blue is fresh water, red is waste

hidden fulcrum
#

I don't have waste, thankfuly :)

vapid gorge
vapid gorge
hidden fulcrum
#

makin raw powah

vapid gorge
#

then this convo isn't about you 😛

hidden fulcrum
#

my fault

hidden fulcrum
lofty sphinx
#

so you have fresh water making the waste water to power the other refineries

#

and then you just reuse the waste water?

vapid gorge
#

these are examples of hte various recipe combinations

unique cypress
#

Or just VIP 🤷‍♂️

vapid gorge
#

you basically just have 2 groups of solution refineries feeding 1 group of scrap refineries

lofty sphinx
vapid gorge
#

I have no idea what your recipes are or anything because modeler doesn't lable anything

#

what recipes are you using?

lofty sphinx
#

oh im using sloppy, normal

#

cant get the oil for electrode

vapid gorge
#

then look up sloppy + normal in that digram I linked you

lofty sphinx
#

I cant support a 3:5 ratio tho, cuz I cant bring enough baux

vapid gorge
#

this works in literally every volume of bauxite

lofty sphinx
#

wait I think im reading the ratio wrong

vapid gorge
#

so you hae 100% of refinery using Fresh
150% using waste right? for a total of 250% solution refinery

100/250 = 40% (fresh fraction)
150/250 = 60% (waste fraction)

#

that means, for however much bauxite you're processing, 40% of it needs to go to a fresh system, 60% to a waste system

#

for your recipes

#

so how much bauxite are you processing total?

lofty sphinx
#

480/m

vapid gorge
#

ok 480 x 0.4 is ?

#

(40%)

lofty sphinx
#

192

vapid gorge
#

cool. Clock 1 or more solution refineries to consume, in total, 192 bauxite pm for your fresh

unique cypress
#

pretty sure you can use modeler to figure it all out

lofty sphinx
#

can I?

vapid gorge
#

we're just about done here. why are you adding more crap to a pile that's nearly clean?

lofty sphinx
#

idk

vapid gorge
#

I'm talkign to Kyo

lofty sphinx
#

oh mb

vapid gorge
#

for interupting with unhelpful things

#

not your fault

#

anyway. so we know 192 for fresh, and how much for waste now?

lofty sphinx
#

288

vapid gorge
#

perfect!

#

this is the base recipe, how much you do you need the fresh clocked at?

#

192 pm / 200 pm

lofty sphinx
#

96%

vapid gorge
#

boom, 1 refinery at 96%!

and 288/200?

lofty sphinx
#

140%

unique cypress
vapid gorge
#

so 140% spread over however many refineries as you like 🙂

personally I'd just OC 1 ref to 140, but thats my style

lofty sphinx
#

I would to, thank you so much

unique cypress
#

288/200 is 1.44

#

as shown in modeler lol

#

splitting aluminium water is the only thing I geniuinely used modeler for

#

so I don't have to do it all by hand

lofty sphinx
#

so lwk how do I split 480 into 192 and 288

unique cypress
#

1 splitter

lofty sphinx
#

240 and 240?

unique cypress
#

and then 1 side fills up and you get 192 and 288

#

because the 192 refinery can't consume 240

lofty sphinx
#

trie

#

true

unique cypress
#

the ratio splitter isn't terrible tbh

#

but why bother?

hidden fulcrum
vapid gorge
slim gate
#

okay so i'm pretty sure i have my math right, but my foundries are running empty on iron ore. hoping someone will catch my mistake. i've got a line of 120/min iron and a line of 60/min iron coming in. i run both of those through splitters, so now i have 60/60/30/30. i merge 60+30s together so now i have 90/90, then run those through a splitter each, so i have 45/45/45/45. so now i can't figure out why i have 4 foundries where even if i prime them they start losing the battle. thoughts?

wet breach
#

no loose belt?

#

also make sure its a mk2 belt on the 90

slim gate
#

just traced the whole system. i did find one short stretch after a merger on my impure iron nodes where for like 20m it was mk1 with 90/min on it, so there was a slight bottleneck, but i corrected that 10 mins ago and reprimed the foundries, and they're still losing

vapid gorge
#

Follow it back again and look for another bottle neck as well what your miners are clocked at

slim gate
#

miners are all at 100%, i haven't modified them at all. they're all mk1, most on impure nodes, in groups of 2 or 4 combining their output.

lofty sphinx
unique cypress
#

They're a waste of time 99.99% of the time

slim gate
lofty sphinx
#

I need to split 432 into 300 and 192, and I want to make sure I do it accurately becasue the 300 is sent on train

#

or should I just 216 and overflow should let it work fine

unique cypress
#

But if you absolutely have to, use a smart splitter and send the overflow into the train

wet breach
slim gate
#

it should be 100% efficient in that regard

wet breach
#

yeah no idea then, try ssing the layout from the watch tower

lofty sphinx
vapid gorge
lofty sphinx
#

yes mb

vapid gorge
#

then make a group of ingot machines make 300, merge those
have another group of ingot make 132

#

clocking is your most powerful logistical tool in the game. Use it everywhere

lofty sphinx
#

ill try

#

but since I am making 834 scrap/m I have to use 2 seperate belts

#

I can just raise the 300 up and keep the 132 down and put that into a constructer

slim gate
# wet breach yeah no idea then, try ssing the layout from the watch tower

you've got to be shitting me. so i went into photo mode and noticed that my 120 line had gaps in it. 3 ores, small gap, 3 ores, small gap, etc. ran the entire conveyor back to my 4 impure nodes where they merge. there was a section of belt like 2 belt lengths long feeding into a merger at mk1. there's the cause of my issue i think

vapid gorge
vapid gorge
slim gate
#

i don't usually, so i don't think so

vapid gorge
#

if it's a short bit right next to a merger/splitter it's likely you did. Happens a lot that way

slim gate
#

here comes the last of the issue thank god

rapid nimbus
#

Any tips to manage to extract 3,100 uranium /min?

vapid gorge
#

or use the dumb conversion recipes

rapid nimbus
#

Roger

#

I’m Gonna die

glossy wagon
#

I'm building a 0.5 HMF factory from 120 ore, how do i do the 75/45 split

random creek
glossy wagon
#

I mean load balance because the line of 75 is going to 2.5 smelters and the line of 45 is going to a foundary to make steel ingots

vapid gorge
#

you want to load balance that? sounds like pain

#

manifold will work with what you're talkign about

random creek
#

^

glossy wagon
#

This is what i'm talking about, I guess it breaks my brain

vapid gorge
random creek
#

Just split the belt and send em to their machines as a manifold. Keep the 45 screw line as a mk1 belt to artificially limit how much is going therr

#

Over time the 45 screws a minute fills and forces the rest down the other side

glossy wagon
vapid gorge
glossy wagon
#

I don't know why I complicate this so much.. Thanks

vapid gorge
# glossy wagon so same answer for steel pipe and steel beam?

the second easiest thing you can do with steps that are after ore, is clock groups of machiens to make what you want and put them on a belt. This is good if the two spots you're sending things to are in very different locations or using vehicles

random creek
#

My question is why so small of a factory for this?

vapid gorge
#

so you could make 1 group of Rod constructors make 15pm, put that on a belt, and clock a different group to make 26.25 pm

glossy wagon
#

So have a small factory only producing one part and then I'll connect it to a train line

random creek
#

Thata fair. If at least make it do 1 full machine output though

glossy wagon
#

1 HMF?

random creek
#

Believe it's 2.5 a minute at 100%

#

I actually did that at first then went back and adjusted clocks and sloops to double the output since the project im on eats through alot of them

#

Hmf is one of the few products I sloop since I dont intend to automate more than 1 manufacturer for personal use so

glossy wagon
rapid nimbus
#

So 7,750 Uranium /min sounds like absolute insanity

wind spade
short hollow
#

just real quick, how much coal generators can i power with 3 water pumps and mk1 pipe

#

is it 8?

#

and is 120coal per minute enough for 8 coal gens

wind spade
unique cypress
short hollow
short hollow
unique cypress
short hollow
#

ohh

#

like 2 seperate pipelines?

#

im a wee confused

#

i think i set it up right, thanks

unique cypress
brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

unique cypress
#

The limit is on each individual pipe segment, not the entire pipe network

short hollow
#

i done the 1st one up top

#

thanks

sour marsh
#

why wont it work ?

wind spade
#

you need to either remove that or provide it with a biomass source in items, input

sour marsh
#

ah okay

main thicket
#

im trying to power 4 lights with a fully overclocked biofuel generator and when i try to turn it on the fuse blows. why? the lamps consume 6MW all together and the generators can produce 75MW

lone igloo
#

Is that time again to make mid game power plant with 1200 crude oil

main thicket
#

thanks

wet breach
lone igloo
wet breach
#

nah the ss

#

is that a vid or you made it

#

If it was a video series that'd be useful for me to aim how much I should produce in each phase

lone igloo
#

I just made it. its some basic math and there is still another pure node here but I wont use it for power just probably for one of many plastic or rubber productions

wet breach
#

aww, alr thanks for answering

lone igloo
#

Once I finish building I can give you a tour, and explain few things if you really fancy.

wet breach
#

sure that'd be really nice

lone igloo
#

But its massive project which may take me some time to finish as its the mid game power setup and I need to place around 200+ machines

wet breach
#

doom (sounds exciting)

frosty snow
#

good or bad idea

lone igloo
#

looks good

unique cypress
wind spade
#

I mean it's a good idea if you like it 😉

unique cypress
wind spade
#

getting rid of quartz means you'd need more bauxite btw

vapid gorge
#

seems fine? I'd probably make a bit more than that total though. The alum parts can be real hogs

frosty snow
#

might have to do a few reloads but should be fine?

unique cypress
wind spade
vapid gorge
#

oh for personal use that's huge

frosty snow
wind spade
lone igloo
#

ngl coal is so abundant on the map and quartz are easy to, just double that process and you'll be fine as hell

unique cypress
frosty snow
#

ngl i didnt expect it to all be so close

lone igloo
#

yeah but that dude aint min maxing at that point so waht his got probably more than enough to get done 1st things in phase 4

wind spade
#

if you change base ingot for pure, it reduces ingots you get per bauxite... I know what I'm talking about

frosty snow
#

im gonna fix this and then get started on that

lone igloo
# frosty snow ngl i didnt expect it to all be so close

Just do it your way you showed us, get it setup and see how you like it and you good to go. If you dont like it use alts but what you got is perfect and just double or triple that process to get enough low tier phase 4 per/min.

lone igloo
# wind spade if you change base ingot for pure, it reduces ingots you get per bauxite... I kn...

I've seen you speak sense in here, what are your thoughts on this as I'm kinda tourn on if I should get extra 20 sulfur from another node or not.

Issue is that if I get extra 20 I can setup a packager that makes 20 turbo packaged fuel that can run into sink at full and its can go into dimensional for jetpack but that means I gotta now get 20 sulfur from another node as I only got mk2 miners and mk4 belts. I was kinda thinking just dropping 20 for packaged fuel and fck it but then my Heavy oil will fill up and make my power fluctuate...

wind spade
#
  • kMW doesn't exist, use GW instead 😉
  • personally I don't like turbofuel, I wouldn't bother with it, diluted fuel -> nuclear imo
lone igloo
vapid gorge
#

you can use refineries for diluted fuel very easiyl

unique cypress
wind spade
lone igloo
#

so with same amount of oil I can make 4GW instead of 4.2GW and it doesnt need sulfur or coal which is GREAT!

#

Just done all math and amount of things I will need and it seems good probably go that route ngl but still want some turbo fuel into my jetpack

unique cypress
amber umbra
#

If you like turbo fuel, making turbo fuel is fine. The number tuning on power is pretty generous making most anything viable.

deft lichen
lone igloo
#

I got everything just forgot about the diluted fuel with refineries and packagers as I've not used it in a long time been doing turbo fuel mainly

deft lichen
#

you've been making turbofuel out of the base fuel recipe...?

lone igloo
#

No no

#

Alt turbo fuel with heavy oil

oblique hollow
#

..Turbo Heavy?

deft lichen
#

even worse 😭

oblique hollow
#

Turbo Heavy: the best of the worst

oblique hollow
wind spade
lone igloo
#

Yeah but it worked for me to complete 2 runs before just want to make 1.1 save with nice setups and turbo fuel seemed boring to do again

oblique hollow
#

Yes refineries are T5, packagers are involved too - they are tier 5 after all too

So just refineries isnt accurate as the others stated

wind spade
oblique hollow
#

Yes its T5

#

I think the oil processing milestone alone is needed....
Not sure tho

unique cypress
#

it should need packaging too tbh

oblique hollow
#

Hmm funny how its not the packager milestone but i guess they want you to be able to preplan

wind spade
#

well given that's the one you need to extract oil, it's kinda obvious lol

oblique hollow
#

Yeah but at that point you can have packagers still locked

#

Kinda like getting Pure recipes while you still don't have refineries

unique cypress
#

the pures all ned refs

oblique hollow
#

Kinda worthy of a bug report

wind spade
fallow siren
#

you only unlock packaged fuel alt if you unlock packaging milestone anyway

wind spade
fallow siren
#

at least thats the case for me

wind spade
#

it's locked behind oil processing

fallow siren
#

which is not the case for me, i only got that alt once i unlock the packaging milestone

#

and im very certain bcs i can no longer scan my hard drives before unlocking it

wind spade
#

weird

unique cypress
#

Game code say milestone 5-1

#

which looks like oil processing

wind spade
#

I mean wiki is generated from this, so it should be the same as wiki

unique cypress
#

pretty sure the wiki is generated from the docs

#

I pulled this out from the UE paks

wind spade
#

which are used to generate docs 🤷

lone igloo
#

is it still good to loop the end of fluid pipe back to the front?

queen slate
#

If your buildings need it - sure.

unique cypress
#

I mean I'd say it never was but some people disagree so idk

lone igloo
#

well its a pipe manifold for 600 crude oil into 20 refineries idk will I need it

queen slate
#

Probably not. Also I forgot if MK2 pipes still tend to be slower than 600.

lone igloo
#

we will figure that out soon ah

nova bough
#

.

lone igloo
#

so pipes now connect with bps right. I can extend pipe to the end of a design and it will connect with new one?

queen slate
#

They do.

crimson moat
lone igloo
#

This means that it will connect right?

tropic urchin
#

hey i need some opinions. What is the best and most sam efficient way to creat dark matter residue. i need about 3200 residue in my plan and im already using up 8000 SAM and i dont think theres much left in a satisfactory world.

unique cypress
#

Oscillators and power shards are both net DMR positive if you use the trap alt for DMCs

tropic urchin
#

Thats pretty good, so theoretically i could just chain oscillators ?

#

untill i had enough dmr

tropic urchin
#

yeah im using modeler right now haha

unique cypress
#

shards work too, but you can't sink them

tropic urchin
#

that was my thought

unique cypress
#

you'll have to turn them into ionized fuel and either burn it or package and sink

#

that'll allow you to recover some of the power cost, but tbh just doing oscillators and rocket fuel is probably better

tropic urchin
#

i have a lot of excess oil so will probably make oil diamonds. for the record do you know the max sam in a satisfactory world?

unique cypress
#

though shards don't use any bauxite, so that might be a better choice since that's often in short supply too

#

either way, it costs a ton of diamonds lol

tropic urchin
#

dont think the remainder is enough sam

unique cypress
#

remeber about slooping RSAM and/or Ficsite

tropic urchin
#

so will prob have to farm the oscillators since i dont want backup on storage

#

Slooping is for non planners

#

we go raw here

unique cypress
tropic urchin
#

but you cant sink them?

unique cypress
#

you can't put them straight into the sink, no

#

but you can get rid of them via ionized fuel

#

via packaging and sink or fuel gens

#

I'm not saying that's what you should do, or that it's the better idea, but you can do that if you need to

tropic urchin
#

very true , not sure if ill have the power for it all since ionized fuel is net negative power

unique cypress
tropic urchin
#

i have a big nuclear plant planned but it also is net negative due to ficsite

unique cypress
#

overall, it's net positive

#

so you'll only lose power if you use your existing rf supply

#

but if you make fresh RF, ionized will give you power

#

just less than the RF would've

tropic urchin
#

Okay i have a lot of modeling to do

#

thanks for the input i didnt know dmr was esentially renewable

unique cypress
tropic urchin
#

how much bauxite in a world?

unique cypress
#

12300

tropic urchin
#

good

#

i prefer modeler ill see how it goes

#

where do you find out how much of something there is in a world. i cant find out anywhere how much coal there is

unique cypress
tropic urchin
#

theres 42000??

#

no way

unique cypress
#

yeah, they added a lot in 1.0

tropic urchin
#

thats rediculous i wont need to worry then

wind spade
#

you almost never have to worry about resources

late trench
#

is there away to place mergers sideways without lift floor holes or do you have to do it that way

#

i need peek space efficiency

#

like that

#

oh wait blueprints i keep forgetting about those

#

ahhhhh

#

nvm blueprints dont work it just doesn't connect

#

to the lift on top

lone igloo
#

What would be best way to load up the canisters for diluted fuel method for power? Do I just fill it up full and manifold it all the way?

unique cypress
#

oh hell naw

#

don't merge canisters from multiple packagers

#

do 1:1:1 loops

lone igloo
#

Makes sense ngl

unique cypress
#

you only need like 20 canisters per refinery that way

#

instead of 300

frosty owl
#

Or at least use a balancer or balancefold hehe
I found those quite satisfying to work with, even if they add some complexity

lone igloo
#

idc if its 20 or 2k its what ever ngl

unique cypress
#

it's very easy to do 1:1:1 BPs

#

no reason not to do that

frosty owl
#

Taste

unique cypress
#

plus you can put the canisters in the BP, so you don't have to handfeed them

lone igloo
#

I've already setup a stand alone packaging

unique cypress
#

I would consider countinuing with this a sunk cost fallacy, but I ain't about to tell you what to do, only what you can do

lone igloo
#

I wish I could BP water extractors...

lone igloo
#

Pump have 10m headlift right? that is approx 14-16m but pump wont snap should I worry or add one in the middle of the verticle pump?

marsh atlas
#

I'd just put one halfway up or so

sinful frost
#

I have eight coal-powered generators set up with three water extractors. From examples of this setup I have seen, all generators have zero power shards. Say if I added three power shards for max overclocking to each one of these generators, how many more water extractors and lines of coal would this power grid need? Or is this without the power shards enough to power everything I need?

#

Many other buildings will have power shards equipped. Especially my mk. 2 miners.

main thicket
wind spade
sinful frost
#

Gotchya. I'll crunch the numbers once I get everything in place. Currently rebuilding everything from scratch.

main thicket
#

before i do anything stupid, will those valves have any problems? Ive put them this way to avoid backflow from the water extractos

wind spade
#

best case scenario they do nothing

main thicket
#

thats the plan

wind spade
#

any other case they can break your system

main thicket
#

im afraid because sometimes when i connect multiple extractors in one pipe, one of them wont push away fluids and ends up idling half the time and the other one runs continious

wind spade
#

that's usually when pipe is full because it's not flowing well enough (which is usually when you have issues feeding machines on the other side)

#

the valve won't help (much)

#

better to solve the actual problem

main thicket
#

ill build the whole thing and see if it runs

#

worst case scenario i delete the game

magic island
sinful frost
#

Heard!

sinful frost
#

If that is the correct wording.

magic island
#

Yes, that is the case when it comes to resources in/out.

(Power consumption scales on a curve though)

ember glen
#

are either of these recipes extremely worth it? I'm currently trying to find the diluted fuel recipe and I am not sure if I am making a mistake in rescanning this drive

ember glen
#

gotcha, tysm! ♥

#

unfortunate roll. Neither seem amazing?

#

should I just take the coke steel in this case

crimson moat
#

whereas if you pick bad recipe A, then the bad recipe B will come up.

#

worst case scenario you decide later that you want to use one, and just pick it

ember glen
#

thats so smart omg

#

I just got heavy oil residue, should I wait until I find the diluted fuel recipe to start my power plant?

crimson moat
#

yeah

ember glen
#

GRAHHHH

#

ok thank you friend!

main thicket
#

any tips on how to put them on the wall to go up without much effort?

crimson moat
wind spade
fading void
old hearth
#

how do i ge this to work do i need to sushi belt balance for this to work or smth

#

i would assum priority mergers would help and smart splitters would be needed

#

but how do

unique cypress
unique cypress
old hearth
unique cypress
#

One full belt of coal, the rest on the sushi belt

old hearth
#

yeah no that makes sense

#

so then what do i do

#

or how do i make it do that

#

ive never sushied

unique cypress
#

Neither have I 💀

old hearth
#

well im not making it yet ill find a chef by then

unique cypress
#

Theoretically, if you do the right ratio, it'll work

unique cypress
#

I did sushi belts, but not sushi input

old hearth
unique cypress
#

Sushi belts with smart splitters for each input are much more forgiving

old hearth
#

probably not

unique cypress
#

No, because once you get to 100 TF in the accel and then another one on the belt, the entire belt stops

unique cypress
#

It won't completely stop running because of the 2nd coal belt, but it'll slow down to essentially a 1200/min coal input

old hearth
#

soi how do i force it to go in the order of coal coal coal fuel repeat

unique cypress
#

Like I said, exactly 3 coal for each 1 turbofuel

old hearth
#

i know i mean in that order on the belt

unique cypress
#

Or, more strict, this plus exactly 300 coal and 100 TF/mon

#

Not sure if that's necessary tho

#

Theoretically not, just the right ratio should be enough

#

But idk how that works out with the second belt

#

You can try it tho

old hearth
#

i will have to

#

im gonna have to ask a sushi belt guy if i cant

unique cypress
#

Make sure the TF and coal belts are full and can supply at full belt speed. Can use MK2 belts for that. Merge them normally.

Then, merge that mixed belt with another coal belt

#

That should give you the 1:3 ratio

#

Use the slowest belts possible after both mergers, and make sure the input belts are full

old hearth
#

minus the part i will make 720 ish fuel

unique cypress
#

If not, I'll have to tell you how to build a 100/min belt limiter 💀

#

Shouldn't be that terrible tbh

vapid gorge
#

I mean, I wouldn't do this in the first place, but that's probably how you want to go

old hearth
old hearth
vapid gorge
#

hmm except coal doesn't stack that much

old hearth
#

i mean coal and fuel stack to the same size

vapid gorge
#

yeah which is a huge issues since you need so much more coal

old hearth
#

so i suppose two sushit belts could work

#

i meant sushi but the mispelling is accurate

old hearth
#

then i make it 7 times lmao

unique cypress
old hearth
unique cypress
#

On the merge of the 10

old hearth
#

woiulding it be 20

unique cypress
#

You said 10 so I said 10 lmao

#

Yes it's 20

old hearth
#

im not good at typoing lol

unique cypress
#

You're looping back less than half so the priority shouldn't be needed but idk

unique cypress
#

I never checked how those limiters behave with a clogged output so maybe it's needed to recover from that state

#

Definitely doesn't hurt

#

Not that you can have a clogged output on the limiter, because that means the sushi is clogged

#

And that's probably unrecoverable without manual intervention

old hearth
unique cypress
old hearth
frosty owl
#

Actually, skip the merger for coal+coal xD

frosty owl
#

How do you make what full?

old hearth
#

The turbo fuel

#

I have 700 per min after the weird accelerator that's underclocked

#

Which doesn't fill up any belt

frosty owl
#

700/min fills all belts except MK5 and 6 thinking_helmet
Am I misunderstanding something?

old hearth
#

Have 220 left

#

Or something

#

Or how do I force a lower tier belt to be full but have all of them full

vapid gorge
#

smart splitter?

old hearth
#

How

vapid gorge
#

if you have the other belts set to over flow it'll prioritize the non overflow belt

#

that's the main use of smart splitters

old hearth
#

My thoughts is I could use a 120 on 6 inputs then the last one is goody

unique cypress
#

I don't think the belt has to be full full. Just the input of the merger has to always have an item in it. So that it doesn't merge an extra coal in, ruining the ratio

Buffer the belt with a small container and imo it should be enough

old hearth
#

Well Ill try a bunch of things when I get there

frosty owl
# old hearth So I do a 480

Alright, this needs some texting...
What I just explained, is a contraption that output a SPECIFC pattern of items (3 coal every 1 Turbofuel) regardless of throughput, so long as it's provided with full belt of items (assuming all at the same MK). No matter if the output backs up or not, the pattern remains stable

#

Ie: if the contraption can output 1200/min but the machine can take 400/min, the items will safely back up without ruining the pattern of items

#

Alternatively, one could "just" merge exactly 300 Coal with 100 Turbofuel and shove those into the Accelerator. There's many ways to get ratios exactly (load-balancing, clocking machines...), one can just choose whatever they like most

haughty barn
#

I think you should be able to sink power shards

#

This is definitely not a play to generate dark matter crystals from coal and quartz

tame harbor
crimson moat
# old hearth or how do i make it do that

put 300 coal per min onto belts (you can extract exactly that via taking slower belts from faster ones, smart splitter to always put coal on slow belt if there's a slot)

put 100 packaged turbofuel onto belt via packagers, exactly

merge together
empty buffers in the machine if needed once everything is ramped

pray

it shouldn't diverge, but if it does, it won't recover in a stable fashion

3 mergers:
1 takes 2 belts of coal
1 takes 1 belt of Coal and one of Turbofuel
The third merges the prior 2
So long as the input belts are full, the output will be 3 coal every 1 Turbofuel, regardless of the throughput

This sounds smarter

#

but i think the even more smarter thing is just clock it for 1200 coal and build a second one

wintry jewel
#

hey, so im setting coal power for a new co-op world im doing with a friend and i got 3 water extractors pumpin out 150 water/min and need to evenly split the three into 10 coal generators, anyone able to help?

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

some example coal layouts. I recommend just making groups of 8

unique cypress
#

Why can't this shit just be consistent

#

According to its default crafting recipe, DMR should have a sink point value of 160

#

But according to the default TC recipe, it's 130

#

How am I supposed to calculate the theoretical value of power shards when 2 recipes involving DMR can't agree on what its value is

deft lichen
unique cypress
deft lichen
#

I think DMR is one of them. I definitely heard that on stream somewhere