#math-and-meta

1 messages · Page 326 of 1

lone lily
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yeah for me I made pretty much my entire bases aluminum requirements in one spot and then just shipped the casings and sheets where needed

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with the exception of a small local aluminum plant for ficsite

sharp knoll
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the only holdover i have is heat-fused frames, since they require aluminum ingots and are probably gonna be made somewhere further away

lone lily
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well you could use the normal fmf recipe

sharp knoll
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I could but the thought of slooping and sharding 2 blenders for 30 fused frames a minute is pretty appealing

fresh geyser
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doing the math myself using these amazing signs

brisk urchin
brisk urchin
brisk urchin
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🤣

fresh geyser
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making 7.5 per minute heavy modular frames

brisk urchin
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ah u already mid game

unique cypress
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I hope you're using Heavy Encased Frame

fresh geyser
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no

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i use flexible one ^^

unique cypress
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my condolences

fresh geyser
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lmao thanks for reminding me about alt recipes

unique cypress
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ok that's not nearly as terrible as default

fresh geyser
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i have few hard drives

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i just realized that i made 56.25 RIPs per minute

fresh geyser
lone lily
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My production wall, where I keep track of how much i'm producing around the base

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and then when I want to produce more of stuff I update all the numbers by hand

snow junco
cerulean stratus
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yo, wtf is fused quartz

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adding a ton of coal to do... 3 more crystal per min as opposed to just using the default? this is a scam

haughty barn
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I think it’s quite a bit faster iirc

vapid gorge
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@swift portal

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Blue is fresh, red is waste

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Just don’t connect them

swift portal
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I don't know if my math will work out that way, gah

vapid gorge
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Unless you’ve connected multiple nodes of bauxite into one system it should be easy

swift portal
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I did, my input is 780 baux

vapid gorge
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So 1 pure node? Easy

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What recipes are you using?

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The example system above is 780 using sloppy electrode

swift portal
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I was mixing recipes but I don't think I can do that

vapid gorge
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Wdym mixing recipes?

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It’ll work the same just gotta math it

swift portal
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780 baux = 3.9 refineries running sloppy. output is wonky

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So if I turn off the one running at 90% just to make it easier, that makes 3 with an input of 600 and output later in the chain of 360. How do I run refines with the waste when it doesn't divide?

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I can't get the math to work

vapid gorge
swift portal
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Normal

vapid gorge
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Ok calculate the total water your solution needs

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Sloppy normal is the top right diagram

It shows you need 40% of the water used run on the fresh system and 60% for waste

swift portal
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780 water to make the alumina solution

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My scrap refines output 420

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Even if I run the water to power seperate refineries for alumina solution I have that extra 20 water

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If I go down to only 3 refines doing sloppy, that's 600, with 360 scrap output

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How am I meant to supply seperate refineries on that 360?

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I've set it up exactly like that diagram and I guess it only works in bauxite multiples of 500?

vapid gorge
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No?

swift portal
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Okay, maybe I'm just misunderstanding it.

vapid gorge
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I don’t think you have the right numbers

swift portal
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Let me recheck my numbers and type things out. Like I said, 600 bauxite means 600 water. That means 360 output. What am I meant to do with the 360?

vapid gorge
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600 or 780 bauxite? You’re changing the numbers

swift portal
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I had said 780 before because I was filling a mk5 belt. I changed it to only use 600 because otherwise I'm underclocking alumina refineries or using the normal slumina recipe. I was trying to see if I could understand a round number like 600 more.

crimson moat
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Your numbers are too large to easily work with (pipe flow rate limits etc)

for 300 bauxite for example you do the following:

Clock refinery A1 to consume 90 fresh water via Sloppy Alumina

Clock refinery A2 to consume that amount of sloppy alumina via Electrode Scrap, and output water

Create refineries e.g. B and C with the same recipies, consuming the waste from A2 and their own waste.

swift portal
crimson moat
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The amount used is irrelevant so long as it doesn't exceed belt or pipe limits. The only relevant part is the ratio.

How much fresh water do you need to consume with fresh refineries in order to put e.g. 300 water/min through the system total? With Sloppy+Electrode, it's 90. So you have one refinery consuming 90 fresh water, and no other pipe connected to that fresh water.

vapid gorge
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So 240 fresh clock your fresh refinery to use that

swift portal
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but then it outputs more water?

crimson moat
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That's already taken into account

vapid gorge
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And have a few refineries only using waste clocked to use the waste water of 300 whatever

crimson moat
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the geometric sum of 0.7 (the ratio of input to output water on each cycle) is 3.333 repeating so the total water in the system is 3.333x 90, which is 300.00.

vapid gorge
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2 groups of solution refining remember?

swift portal
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I'm really confused. This diagram shows 360 going "back". Am I meant to underclock a refine to only need 160?

devout ingot
#

can i ask someone here to review my satisfactory model i almost finished in dms or do rules say not to that stuff

crimson moat
# swift portal I'm really confused. This diagram shows 360 going "back". Am I meant to underclo...

You need to have the fresh and waste water refineries in the correct ratio, yes. To do that you need either very specific numbers of buildings, or you need to change the clock speeds.

For sloppy/electrode, your fresh refineries need to consume 90 water for the whole system to process 300 bauxite. The 90 water going in gets spent an average of 3.333x before it's deleted, so it functions like 300 water input.

vapid gorge
swift portal
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So I'm overclocking the fresh to 240, and underclocking the waste

vapid gorge
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Clock the groups however you like, as long as they use those amounts total

vapid gorge
vapid gorge
swift portal
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I think I have it

vapid gorge
wind spade
jade fossil
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Guys I'm stuck at tier 5, any tips?

fallow siren
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what part of tier 5 are you stuck on?

wind spade
fierce prawn
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any tips on transporting bulk ores with trains better?

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is it better to do shorter trains (2-3) with lots of them on one loop or one big train (6)

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making a factory with like a third of the map’s quartz and realizing that 5400 quartz and 1200 limestone is a hell of a lot of 100-stacking items to move by train

wind spade
fierce prawn
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the ores are coming from two directions with the plant roughly in the middle, so currently i’ve planned them to be two separate A-B trains

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but since this central area is so built up, the tracks are partially shared by half a dozen other trains, so im worried about speed bottlenecks

fallow siren
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if your issue is traffic, it can be easily solved just by adding more rails

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4 ways sometimes enough for entire network of hundreds of trains

wind spade
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eh, there's hardly ever reason to have more than 1 track going in one direction, especially since trains do not choose the track they will go on

fallow siren
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yeah but the guy above stated that all of his trains goes into one central area

wind spade
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you very rarely have enough traffic for this to become an issue

fallow siren
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it also depends on the spacing gap of your block signals are

fierce prawn
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i do have most of my rain network up in a 2 lane system already, with pretty close signal placement, but it does have a lot of places where it splits off, so there are a few really busy sections

fallow siren
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general approach is to have the spacing for longest train + 1 each block

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that way your train will always running

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resulting to less traffic

fierce prawn
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gotcha

fallow siren
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for example, rail max distance is 12 foundations, that entire block can fit 1 monorail and 4 cars

fierce prawn
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perhaps at 700 hours in i should bite the bullet and finally learn what a path signal is, that may help

wind spade
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eh, you can have shorter spacing

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path signals increase throughput only very slightly, especially if you only build non-crossing junctions

fierce prawn
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right, which is why i never bothered with them

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but its getting spaghetti enough in some crossings that it may be good to

cerulean stratus
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more like waste of coal

wind spade
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it's an option for people who want to trade coal for quartz

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you're not supposed to like all recipes, but it's not "bad" or "crap"

cerulean stratus
wind spade
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then don't use it 🤷 but some people may find it useful for their situation

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(though it also is pretty fast and saves a bit of machines)

vapid gorge
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Look at your situation you find yourself in, decide if a recipe is useful. That's how they all go

cerulean stratus
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I guess I'm the only one mad over this

vapid gorge
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Fused quartz is coal + crystal for crystal
iron alloy is copper + iron for iron

zero points of comparison

fallow siren
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if you feel a little bit of funny, you can do fused quartz using raw quartz and coal into pink diamond which use coal + quartz crystal

cerulean stratus
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You're basically trading 30 coal for 12.5 raw quartz

fallow siren
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theres 40k coal in total, 30 is nothing

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and quartz is much more rare than coal

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ill gladly trade them for it

cerulean stratus
# fallow siren theres 40k coal in total, 30 is nothing

1- the comparison is not 30 to 40k, you can scale this up to however much you need
2- Considering global resources is a trap, as people organically will just go to places where a lot of different resources are concentrated
3- Quartz is very out of the way of everything it wants to interact with, while coal is not

wind spade
oblique hollow
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I dont get why they make the water recipes so much better than the recipes that have you deal with other limited resources

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guess they think pipes are that much of a difficulty trade (together with refineries) that its acceptable

vapid gorge
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I do truly hate Refinery Simulator 2025

fresh geyser
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refinery has cool sounds

queen slate
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Refinery also needs additional power, as well as water extractors. And if you choose to build the system in a place without water, it's up to you how to solve this.

unique cypress
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let's be honest, the pure recipes aren't useful at all unless you build on a large enough scale that using them would save you an entire node or even multiple.

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Hell, even if you'd need another node without them, if it's nearby, there's still little reason to save the resources

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Saving resources on later steps saves you from building everything beforehand. But before refineries/smelters, there are only miners

vapid gorge
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power is basically nothing. Refs just suck

wind spade
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eh, "node" is hardly relevant imo

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% of available resources is more relevant

strong ferry
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Why is satisfactory calculator kinda annoying, like the way i have to build stuff to get say 10 per minute of a part is absurd. Gotta underclock/overclock everything to a weird %. Couldnt it just round up so that i make 12 per minute, and i can have an even amount of machines on normal % underclock/overclock

vapid gorge
vapid gorge
strong ferry
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Thanks! <3

unique cypress
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That said SCIM's production planner is doghit

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Use literally anything else and it'll be better

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Even excel

strong ferry
# unique cypress Then make a different amount?

Yeah but it always comes with some weird design, im fine with making 11.235 parts per minute, but having to have 100 machines and nodes with different clocks is kinda annoying, I cant test each result until i find a possible build. Impossible

strong ferry
vapid gorge
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you can also just not use Realistic View for SCIM.

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but tools is just better

strong ferry
vapid gorge
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if you don't use realistic view it just tells you basic numbers

unique cypress
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I just leave everything at 100% speed and manifold everything and it works

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The machines don't all run at 100% uptime but what of it?

strong ferry
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I guess that could work if you have good enough conveyors

unique cypress
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I could build anything with mk1s too if I wanted

noble timber
unique cypress
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I use belt balancers to basically ignore belt limits, but there's plenty of other solutions

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They just aren't nearly as universal

strong ferry
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(sorry im new to the game, just trynna figure stuff out)

noble timber
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Or rather than manifolding you do a balancer that takes 1 belt and splits it into 4 even belts

strong ferry
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ahhhh

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thanks :)

unique cypress
# strong ferry belt balancers?

For example, a 2:2 balancer takes 2 belts in, and spits out 2 other belts
No matter the items/min rates on any of the 4 belts involved, it distributes them correctly to where they're needed.

Which is why I say they ignore belt speed limits. The inside of the balancer is like an infinite capacity belt. You're only limited by the belts you connect to it. As long as each of them is under the limit, it works

vapid gorge
# strong ferry thanks :)

belt balancers are... a choice. Certainly.

It's easier to just clock your machines to produce exactly what you need on the next section by clocking them

unique cypress
magic island
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Usually I'm interested in specific amounts, rather than necessarily "even" amounts. So I might set up some wacky contraptions to get a precisely-proportioned split, but a general X-to-Y balancer is not something I often want.

I feel like the main use-case for a generic balancer is when a couple belts are entering a twinned set of manifolds, and those two belts may have been depleted at uneven rates along the way.

mossy ibex
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yeah or just come in uneven in the first place like from one pure node and one impure node

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especially if you're near some belt limit that makes manifolding awkward

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I've used them once or twice in places

old hearth
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rate my balancer lmao

plucky tusk
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Lovin the curve belts

wind spade
unique cypress
old hearth
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its a 4 to 3

unique cypress
old hearth
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it does

old hearth
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the clipping was insane

unique cypress
old hearth
unique cypress
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Because that's a stuuupid balancer

old hearth
unique cypress
old hearth
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I dont use balancers to speed up wait times i use them to essentially make larger belt sizes or deal with math i dont wanna deal with

unique cypress
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Same

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1:n and n:1 balancers are pretty pointless
Just manifold instead

old hearth
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so i never built them correctly i just make sure every input can reach every ouput, unless its small

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then i build it right (normally with a shit load of clipping)

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i literally hads like 25 bps just for balancers last save

old hearth
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i saw that before

unique cypress
old hearth
unique cypress
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Whenever I build onez it gets bpd

old hearth
fresh geyser
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what are the balancer

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s

plucky tusk
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A series of splitter/merger

unique cypress
# fresh geyser what are the balancer

an n:m balancer takes n input belts and m output belts and makes them balanced - every input has a connection to every output with a full belt's capacity

fresh geyser
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why not manifold

old hearth
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i use both in conjunction

unique cypress
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because a manifold can't fit more than 1 belt of items total?

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a balancer isn't a replacement for a manifold either

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you connect manifolds to it

plucky tusk
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I never build big enough to use balancers

unique cypress
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the biggest one I used was 20:20

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for like 14k quickwire with mk5 belts

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but like 2:2, 2:3, 3:2 and 3:3 are the most common probably

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6:6 too for some reason

crimson moat
unique cypress
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4:4x5:5

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4:4 = 2:2x2:2

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and a 5:5 is a 6:6 with one belt looped back

fresh geyser
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why do i need pumps

unique cypress
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and 6:6 = 2:2x3:3

unique cypress
crimson moat
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don't you know? pump it up

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😆

wind spade
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and "more than one belt" is "more than one manifold" 🙂

old hearth
wind spade
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(or direct input)

nova vortex
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if my pipes can hold 600 fluid and a refiner needs 30 fluid how many refiners can i have on one pipe

mossy ibex
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that's a tricky question, but basically you don't want to rely on pipes being full

nova vortex
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if my maths right its 20 right?

mossy ibex
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like if you want 600/min of fluid, use 2 mk2 pipes or 3 mk1 pipes

mossy ibex
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you want the capacity to be about 50% larger than you need

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it's not strictly true, but you'll save some headaches

oblique hollow
nova vortex
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so the white ones should be mk 2 and the red ones should be mk1?

oblique hollow
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a mk 2 pipe is overkill for 30/min

unique cypress
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never had issues myself

oblique hollow
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and "junctions dont like it" means "it will mess up flow rate if you are at the flow rate limit"

unique cypress
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but I always top feed so idk

nova vortex
oblique hollow
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yes, for the 600/min
but not for the 30/min

nova vortex
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ok ill try it

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k ill see if its worse or better

nova vortex
old hearth
nova vortex
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what

old hearth
plucky tusk
old hearth
plucky tusk
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Whatever works

unborn dome
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Anyone have a favorite location on the map for electromagnetic control rods, as far as nearby nodes?
EDIT: Having a real hard time with this. Coal optional, copper maybe optional if I can get a train in.

cerulean stratus
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ok guys I have a situation

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I have a manifold of pure iron refineries

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and it's supplying machines right in front of it, for iron wire and plates

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but now, I need it to supply something solid steel, but I have no idea how to do this without ruining my design

unique cypress
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Make a separate supply?

cerulean stratus
vapid gorge
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@mellow lake well?

crimson moat
unborn dome
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That's a good point, I was thinking training the copper in, but yeah, iron wire...

crimson moat
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(titan forest to north of swamp)

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also southwest grassy fields, east side of the northern forest etc

unborn dome
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The group of three normal irons and three cateriums is my computer factory, but there's enough overhead on those cateriums (they're only mk2 atm) that that's where I was thinking to build a train station to ship it to the ECR factory.

crimson moat
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how many control rods do you need

unborn dome
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36/min

crimson moat
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108 caterium ingots

unborn dome
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Yeah, seems reasonable. More caterium and less iron if I use quickwire stators, but still.

crimson moat
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more iron is sometimes an inconvenience but never a major problem, it's effectively limitless

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but then again, a lot of stuff is if you just play to finish assembly

unborn dome
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Which is effectively what I'm doing, to a point

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36 ECR/min is enough for my nuclear power now, and enough for ficsonium fuel later.

unborn dome
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Can get surprisingly resource and space-efficient by using the alloying alts.

vapid gorge
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right??

unborn dome
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Only real catch is is that I need to sloop one of my recycled plastic refineries to get the last bit of plastic out of it. Not quite able to reach 122.5/min out of the overall oil refinery otherwise. But that's fine I think. I'm making 480/min plastic total, and the computer/electronics factory is using 417/min of that on its own.

wind spade
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@keen brook well steam goes down every tuesday night for routine maintenance... that's planned

unique cypress
fresh geyser
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i don't need to use giant blenders but

vapid gorge
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are manufacturers that much smaller?

oblique hollow
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not really

split sierra
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i feel bad for batteries

oblique hollow
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Obsolete is the best word i can find for them

vapid gorge
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yeah, barely an item

split sierra
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using classic battery is the obvious choice because no one really wants to deal with alumina solution

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and even then you already have nitro rocket fuel as an option to feed drones

vapid gorge
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whichever is convenient? they aren't hte only ones either

radiant terrace
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LOL i went for the right ones 😭

vapid gorge
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that sounds like the most painful option

split sierra
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also less aluminium demanding

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but yeah convenience comes first

vapid gorge
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this was to the person askign about oil nodes and then deleted the msg

split sierra
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aaah okk

mental rapids
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got a question here , planning/making an factory that i want for it to produce end game parts . The small ufo disk that you need 256x in phase 5 to continue but if i callculated correctly i would need to get rid of in tottal of 19.2M Dark Matter ressidue . Is there an fast way to get rid of it if i put them into Dark crystal or any other way? that you make with diamonds plus the dark matter?

vapid gorge
mental rapids
vapid gorge
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have you made a proper plan in stisfactory tools or something?

fresh geyser
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alclad casing alt recipe is so useless

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normal recipe is much more effective

split sierra
wind spade
split sierra
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you can just sink the overflow iirc

fresh geyser
wind spade
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not to mention the increased speed per machine

mental rapids
vapid gorge
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a shockingly bad one for laying things out. It's called modeler

split sierra
split sierra
vapid gorge
split sierra
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its just colors and shapes over text for me

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also being able to freely set constraints works better in the array approach

mental rapids
# vapid gorge what are you actually making?

i am making the end product for the phase 5 or last phase but got stumbled on how much diamonds i needed as didnt want to make the last parts automated just make how much i need and then make the part

vapid gorge
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which ones? how much of each? any recipe in particular?

split sierra
mental rapids
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AI Expansion Server which i need 256 of

split sierra
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the cost decreases expontially

vapid gorge
split sierra
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theyre not using parts per minute

mental rapids
vapid gorge
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ok if you're making a plan to process items it needs to be per minute

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otherwise how do you know how much to mine?

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it doesn't sound like you've actually made a production plan

mental rapids
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that is what i am trying to figure out as everything i mostly have just trying to get rid of the dark matter ressidue

vapid gorge
balmy sandal
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So I'vem just unlocked phase 4 in this run. I've been saving up my hard drives till I unlock bauxite production. how many do you think I'll need to get pure aluminium ingots and sloppy alumina?

split sierra
unique cypress
mental rapids
# vapid gorge

there is alternate recipe.? o _ o that would fix all my troubles right now

vapid gorge
mental rapids
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aah i didnt see it in wiki was i blind yesterday?

split sierra
unique cypress
vapid gorge
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quite possibly 🙂

vapid gorge
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who could have predicted this

split sierra
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not me because i know all the alt recipes by heart and everyone who doesnt has a skill issue!

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(joking)

vapid gorge
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maybe it's because you built the plan yourself. I would hope, at the very least, that the plans made in modeler made sense to the person that made them.

It's shockingly bad to use as any sort of example to anyone else

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one of it's many faults

unique cypress
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Frankly, I don't understand its appeal at all. Why would I want to do something manually when Tools can do the same thing in a few seconds?

oblique hollow
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Its ok for personal planning but not that great for sharing.

If you don't share its usually good enough for what it is

split sierra
vapid gorge
#

still no. I've used modeler before. It's jsut bad because it gives no information and you have to be constantly translating what the hell is happening

mental rapids
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thanks for telling me there is alternate recipe for dark matter ressidue

wind spade
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knowing recipes by hard doesn't help you to distinguish between RIPs and bolteed plates

unique cypress
vapid gorge
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There's a reason written language was created. And in part it was to avoid having to look at things like that

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and the fact that it's just such a simple and obvious thing to have as part of any planner makes it even dumber for it not existing

oblique hollow
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Technically there are no DMR alts, only defaults jace_smile

unique cypress
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There's like 4

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More if you use sloops

wind spade
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technically there's nothing like "alt" 😛

split sierra
wind spade
split sierra
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less machines but also less iron efficient ig

vapid gorge
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even if it wasn't subjective, there's nothign written there that says 'worse'

unique cypress
oblique hollow
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Its an alt if it has alt in the name jace_smile

Everything else has an identity crisis

wind spade
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that's one way to look at it, definitely not the only one 😉

split sierra
vapid gorge
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by using literally any other planner

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because they'll have lables

split sierra
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praying for the day a background area selection and text box tools are added like in obsidian canvas

unique cypress
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Imo, both are in the "never worth using" category

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Maybe if they have a ratio that's convenient in your specific ultra-compact BP, then maybe. I don't BP entire chains so idk

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But I'd just categorise them as a waste of a drive

fresh geyser
split sierra
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i mean its situational, at the end of the day i'll end up using whatever has the best compromise of fully using the nodes and makes the most of whatever multiple of 120 my belts can carry

vapid gorge
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congrats

split sierra
fresh geyser
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how does that recipe even work lmao

vapid gorge
fresh geyser
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i just put water into hor and get fuel

unique cypress
split sierra
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but more processing power if i had to guess (which i mean no one is going to worry about that unless youre building a gigawatt rocket fuel reactor)

unique cypress
vapid gorge
unique cypress
#

2 packagers + refinery for 60 vs 1 blender for 100

split sierra
#

oh ok i didnt round up the underclocked number

vapid gorge
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basically no difference though

split sierra
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its 50 for dfp, 45 for df

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for 60 units of fuel

unique cypress
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So 2x10+30 vs 75*0.6

unique cypress
split sierra
#

true

frosty owl
unique cypress
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Steeled frame requires a lot fewer machines than default for 0.7% more iron

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Vs defaults, bolted + bolted might be better, sure, but default plate is pretty bad and default frame is meh

thick plank
#

Correct that. Bolted frame is also just an absolutely trash recepie

main thicket
#

can someone help me? i need the belt on the left to have 300 sulfur (which it does) and the belt on the right 480 and for some reason it only does 450. is there something wrong with the load balancers? the miner produces exactly 780

vapid gorge
unique cypress
#

What's wrong with using a single splitter lol

main thicket
unique cypress
#

In fact, even if you do want to ratio split, a single smart splitter would do too

main thicket
#

why didnt i think of that

vapid gorge
main thicket
#

damn

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thanks

vapid gorge
#

you don't even need a smart splitter

vapid gorge
#

@cloud mortar here

fresh geyser
unique cypress
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it's a great recipe

#

though it does give you a little less aluminium

fresh geyser
#

yeah i see

#

quartz is too far from me

#

and it makes alumi in a smelter which is much smaller than refinery

#

or foundry

vapid gorge
#

it's often not in a conenivent place to where bauxite is

unique cypress
#

oh, and before you decide to use the silica from default alumina with default alu ingot, and then use up the rest of scrap with pure, it's worse than sloppy alumina

fresh geyser
#

aw

#

thank god i have sloppy alumina recipe too

unique cypress
#

electrode scrap btw

fresh geyser
unique cypress
#

sloppy alumina is still better with default scrap, the numbers are just different

fresh geyser
#

never seen this design before

unique cypress
#

available on Steam and on downloadable on the internet

#

fair warning, though, it's manual so it's not great for planning recipe choices for an entire chain

fresh geyser
#

i did all my alumi setup at morning and i was insanely sleepy

#

i haven't done any mistakes in math

#

that's very unusual for me, especially at morning

#

thank you, KYO

main thicket
#

are 120 bettries /min enough for many drones bringing stuff from the whole map?

frosty owl
#

Depends on how much stuff/min that is (ie: how many drones). It should be enough for 30+ drones, I reckon...

main thicket
#

thats perfect thanks

dusky dust
#

(pre-typed paste inbound, btw) -- When looking at drone fuel consumption numbers, there are some caveats to trusting the numbers at the drone port:

  1. Make sure you only look at the numbers after the drone has finished a couple of deliveries while in the game session
  2. At that point, you can trust the "round trip time" number and the "fuel per trip" number, though the fuel-per-trip in particular is likely to be rounded on the display. You can divide those two to get the routes per-min fuel consumption
  3. Alternatively, if you save the game after the drone's finished a couple of deliveries (again, while in the game session), SCIM does compute the fuel-per-min properly, so you could load the save in there to see what individual routes are consuming, without having to do math. :)

( References to relevant bugs in re: all of that: https://questions.satisfactorygame.com/post/6780c209c10ae65555c7a5ad / https://questions.satisfactorygame.com/post/6780c4b2c10ae65555c7a5af )

simple rampart
#

behold, a theoretically functional fuel generator power plant system

#

WHAT HAVE I CREATED OH MY GOD (i now understand why exactly outposts exist)

leaden arch
#

those numbers are disgusting

simple rampart
#

all this

#

just for a single item

#

and theres still some inputs that havent been met

#

lesson learnt: use outposts

spark fiber
#

How low can we build in the void? Is there a death level like there is for building high?

brisk urchin
mental canyon
#

Is anyone here good with pipes and fluids?

unique cypress
#

imma be honest, probably not

#

nobody knows how pipes work

mental canyon
#

Ok then...

#

Building Coal generator plant. Got it working. Production is unstable because water supply. Did math. should work but isnt. Plant is elevated. help please

unique cypress
wind spade
#

share some images (but my first guess is - did you run all water through one pipe?)

mental canyon
glacial pewter
#

You mean four separated pipe systems?

honest grove
#

did you ensure one pipe doenst have more than 300 flowing at once?

wind spade
#

usually I'd recommend building 3:8 ratio

#

and without images we can't help much

mental canyon
mental canyon
glacial pewter
mental canyon
honest grove
#

ensure that they connect to the generators' pipe manifolds at different point

#

have a minimum of 3 generators between each water conection point

#

that allows them to absorb about 135 water from the network

#

if you have one pipe at each end of the 8 gens, and put one in the middle, they should be able to feed them all

#

but if you struggle with piping, consider having only 4-5 generators to 1 water pipe

#

keep eachh pipe separate until you learn the ins and outs of piping

mental canyon
#

This is my setup.

honest grove
#

on pic 2 i can see that you divide your 300 in 2

mental canyon
#

There's supposed to be 270 per pipe

honest grove
#

check the flow rate right before the 1st junction

mental canyon
#

I think i found the problem

#

This pump keeps stalling because the pipes it's connected have a flow rate of 0

#

How do I fix this, though?

oblique hollow
#

use camera mode (P) and take an image from above

#

so we can see all extractors and their pipes

mental canyon
#

Nevermind got it working.

#

I'll come back to it another time and redesign it to be more consistent. I just gave it a temporary fix.

eternal agate
#

Would anyone happen to have a smart plating setup with nice numbers i can import into modeler

wind spade
eternal agate
# unique cypress yes

something tells me that those containers are not bottomles and i need a way to produe rotors and reinforced plates

unique cypress
#

Just put some in the containers

#

Just enough to complete the phase

eternal agate
#

wont i need like 1000 for the next phase and probably want a dedicated factory for that?

unique cypress
#

It's just 500 plates and 500 rotors

#

1000 each if you don't sloop

#

Taking that many from an existing factory and letting one assembler run for 100/200 minutes sounds easier and faster than making a full factory

nova vortex
#

why arent my batteries helping stable my power

unique cypress
#

They don't make your production graph flat

#

They just supply power when consumption is higher than production

nova vortex
#

oh

#

whats a good amount to have?

unique cypress
#

I don't know if there's an answer to that question

#

Depends what you want them to do

nova vortex
#

well my power is SUPER un stedy so

unique cypress
#

You could do half an hour to an hour of your total consumption to make sure that even if all your power plants go offline for some reason, you have an hour to either fix it or extend the batteries' runtime

nova vortex
#

okay

unique cypress
#

Or an hour of your main power plant's consumption so you can reboot it if it fails

nova vortex
#

ok bet ty

#

is there a max depth you can go into the void before you die?

unique cypress
#

Yes

#

There are borders on all 6 sides

nova vortex
#

how far?

unique cypress
#

At first you take damage quickly, and a few dozen meters farther it's an instakill

#

The borders on the sides are mapped on SCIM

#

But idk about the top and bottom ones

nova vortex
#

oh ok

#

ig ill js go till i start to die

unique cypress
#

I think their heights are listed on the Wiki?

#

I think the top one was at least?

nova vortex
#

i js wanna build a big battery rooom under my power plant and its over the void

unique cypress
#

Pioneers take damage beyond Z:-244 m (underground) and Z:1997 m (sky), measured on the foundation the pioneer is standing on.

nova vortex
#

ok

unique cypress
#

Big storage banks tend to lag when looked at

#

When that happens, surround them in opaque walls

nova vortex
#

its gunna be under everthing so

carmine iron
#

Wish me luck guys, tomorrow I will start the railway network in order to gather the 22000/min rock I need for a small project

devout ingot
#

that doesnt sound like a small project lmao

unborn dome
#

Just in time to start working on nuclear power...

wind spade
#

@merry warren ^ to save coal?

brisk urchin
wind spade
#

yeah, but better than 0?

brisk urchin
#

ye exactly

wind spade
#

you also need less black powder machines

brisk urchin
#

but one additional assembler

wind spade
#

that assumes the compacted coal isn't sourced elsewhere

wind spade
visual ocean
#

Im trynna make 1.6k fuel with 6 fully overclock blenders and a normal one.
I'm having an issue getting that fuel into all the generators tho.

I assume i cant manifold it right since pipes have 600m3 flow.
Any tips? All the gens are facing with the entrance on that side (i havent built all of them

frosty owl
#

My tip is to just not consider how much you make of something In the whole world, but rather how many POSSIBLE setups of something you have in the world. Ie: You're making 533 Fuel/min in 3 blender setups.

#

The solution should follow naturally (eg: how many generators can I feed with 533 Fuep/min?)

visual ocean
#

those 1600 are only in those blenders in the picture

#

i was splitting 2 blenders (250 each) for around 6-7 generators. The issue is I'm using a 4 gen BP., so 2 gens would not be getting fluid

#

I assume i can probably connect areminader of another there

#

or create a closed loop that would feed everything

frosty owl
#

Just remove 2 generators or downclock them or build 2 instead of a blueprint of 4.... I don't see the issue

frosty owl
#

If you already have a blueprint, what's the issue with just making a new one, one that actually fits this build? (eg: 8 generators per Blender setup, properly clocked)

vapid gorge
visual ocean
#

i made a 2x BP. Gonna try and make it work

shut kettle
#
Component Amount Notes
Iron Ore Input 240/min 1 Pure Node + MK2 Miner
Smelters 8 30 ore/min each
Rod Constructors 15 15 rods/min each
Screw Constructors 5 40 screws/min each
Assemblers (Rotor) 2 4 rotors/min each
Final Output 8 Rotors/min

chatgpt gave me this

visual ocean
oblique hollow
#

Because it aint right

shut kettle
unique cypress
oblique hollow
#

That site

#

You enter a target amount of a product and it tells you how many machines, what recipe and how many resources / min input

wind spade
#

why would you want to rely on a word generator to do math?

frail sigil
#

If youre playing satisfactory, isnt the math kinda a fun part of the experience

vapid gorge
#

eh, the design more

#

the math is just stuff you've done in grade school. Just lots of it

unique cypress
#

the math is either way too easy for me to bother doing it by hand or way too hard to do by hand

#

I like planning and theorizing the most

#

with assistance from some calculator

shut kettle
crimson moat
#

Did by hand up to HMF-no-alts though on regular playthrough

unique cypress
#

I dare you to calculate by hand what's the maximum amount of power possible to make continuously

shut kettle
wind spade
#

clock

shut kettle
wind spade
#

clock speed

#

MAM

shut kettle
wind spade
#

slugs

unique cypress
#

machines can figure themselves out

#

if it says 1.5, place 2 and it'll work

shut kettle
#

can i tell the site to do splitter calculations too

unique cypress
#

there's no calculations to do

#

manifold everything

shut kettle
#

how do split the items?

shut kettle
unique cypress
#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

unique cypress
#

when one output of a splitter fills up, the items will overflow to the other(s)

#

so you don't need to do any precise math with them

shut kettle
unique cypress
#

a few minutes

#

it's faster than doing the math by hand

#

and it fills by itself, you can go do something else in the meantime

crimson moat
#

usually more like 7 to 20 minutes, it's often easier/faster with small machine counts (say <=12 machines, especially the ones with 2 or fewer inputs) to just split equally.

On 4 constructors for example it takes at least 3 splitters either way, and the manifold warmup is over 7 minutes with a 60 belt and 100 stack. It's appropriate to just split to get the full production started immediately.

shut kettle
crimson moat
#

clock a rank of smelters to consume 112.5 and merge them onto belt A

clock a different rank to output 45 and merge those onto belt B

you can subdivide if your belt is too slow for the number

shut kettle
#

whats a bank?

crimson moat
#

a logical grouping (edit: rank is a more appropriate term)

Multiple machines that you can think of as acting as one

unique cypress
#

the last assembler is already 1x. you don't need to clock anything

shut kettle
#

why is there drainage when nothing is connected

unique cypress
#

there's a pipe connected

#

so there will be fluid movement

#

thank the devs for making all fluids superfluids 🙃

shut kettle
wind spade
#

pipes are bidirectional

#

why do you want buffers anyway

unique cypress
#

it just keeps sloshing infinitely

visual ocean
#

Why is this idle?

unique cypress
#

the output, I mean

visual ocean
#

such a weird cap number

unique cypress
#

the cap is 50

#

but it makes 4 per cycle

visual ocean
#

oh okay that explains it then

unique cypress
#

after another cycle, it'd be 50.6, which is more than it's allowed to have

#

all fluids have a "stack size" of 50 btw

visual ocean
#

then the factory is going well.

wind spade
#

50m3, technically 50000

visual ocean
#

If i add anything else im probably gonna have pipe issues

visual ocean
wind spade
#

no, it was on the keyboard

shut kettle
wind spade
#

buffers just add more storage, that doesn't help.

Either you're producing more than you need, then buffers just delay the clog
or you're not producing more than you need, then buffers are irrelevant

small yacht
#

satisfactory modeller is my #1 tool for planning the maths on this game

wind spade
oblique hollow
#

Just make coke and shove that into the awesome sink

wind spade
#

or into coal gen

wind spade
#

no, process it to something that's useful

shut kettle
#

like dump it in lava

wind spade
#

no

shut kettle
oblique hollow
#

Hence: turn it into coke

unique cypress
#

or fuel

oblique hollow
#

Fuel needs more processing or access to fuel gens to get rid of tho

carmine iron
haughty barn
#

how is that small

vapid gorge
carmine iron
carmine iron
#

Green mean that I have build the blueprint for it

#

I already brought SAM and iron to the future factory

#

Next project = nuclear

lofty sphinx
#

whats a entry level amout of computers per minute, I want to budget for a factory but I want to if 2.5 is really low or if like 5 or 7.5 a minute is a decent amout

frosty owl
#

1 machine, or even one at 50%, can be plenty to cover your personal needs (thus makes for a nice starter number imo).
This can be true for pretty much any item, as there's very few items that you consumer fast enough to need more than one machine of it

lofty sphinx
#

cuz then I prob wont have to tap into more oil or copper nodes, and im already having to drage a pure copper node like 700m out for this

haughty barn
#

1 building should be good with a buffer

magic island
#

With electronics and other high-end parts, I'll often only make like 1 or 2 per min for myself. I still end up swimming in computers etc eventually, because they just don't get spent in bulk the same way as the construction/logistics materials.

fading void
#

ok boys. anyone see a better way i can do this?

unique cypress
#

I'd add steel rotor and wet concrete

#

and iron wire and stitched plate

fading void
#

i dont wanna use coal because its a far converor and i only have like 900 iron available i think

#

but yes stitched plate is good

unique cypress
#

nothing I said would add coal

fading void
#

and i am using caterium becuase i have a gorjus pure node close

#

true actually

wind spade
#

*copper rotor

magic island
#

I generally wouldn't produce project parts and personal construction mats in the same factory.

fading void
#

personal parts are already made. all of that is used in some way for the phase 3 SE

fading void
wind spade
fading void
#

but i got a nice pretty spot in the desert

unique cypress
wind spade
unique cypress
wind spade
#

I do as well

fading void
#

thats why i picked this spot lol. got lots of iron, limestone, and caterium close by and it will be placed in the middle of where my current steel factory is and where i will be making quartz computers

magic island
fading void
#

i was thinking of bumping up the frames to 10-15PM and leaving the AW and bumping the motors to 15pm for later use in whatever i need it for. and syncing until then. that would leave me good enough until i start messing with the scary stuff later

#

or just not doing AW and making myself a temp thing to make them in bulk and just saving it for later when i need it for the SE

#

this is where im putting it

earnest trench
#

what this channel do?

wind spade
#

it's written there

cold lintel
#

Hey guys have a quick question about Satisfactory Tools. Never ran into this problem. Wanted it to make me a motor factory set up so I could kind of get an idea of what I wanted to do and for the power shards it is telling me to add 2 power shards to one of the smelters but to only clock it to 110% when that would only require 1 power shard. Curious if that is a bug or if there is a reason that it wants me to do that. Just now kind of getting the hang of how to use the tool so any info would be greatly appreciated. I'll attach a screenshot of the tool for visualization. Thanks!

unique cypress
#

That's not Satisfactory Tools, that's Satisfactory Calculator

#

And it's an absolutely awful calculator

#

Many stupid mistakes like this

cold lintel
#

Yeah, sorry. I meant tools generally as it being a tool for calculating haha. I have tried Satisfactory Tools but I don't really like the UI that much. I probably just don't really understand how to use it though honestly.

wind spade
cold lintel
#

@wind spade for instance here. This is to make 5 motors/min (which I think is the normal 100% production rate). I have over 100 power shards available and 6 somersloops. Wouldn't it be better to overclock from the bottom up meaning to overclock the miners to 250% in theory. Wouldn't that make it possible to have less buildings or is the math and the amount of resources being made causing that to not be plausible? Also is there a way for me to manually input a second miner to cut back on the complexity of it? I have 2 pure nodes right next to each other that I would like to use but I haven't been able to find a way to tell the calculator that I have that second node. In this particular build I am only using iron for the motors. I have the "iron pipe" and "iron wire" put in for alternate recipes so I can negate the steel and coal and the like. Sorry for the novel haha

#

Also if there is a video or anything you recommend that I watch so you don't have to spend your time answering stupid questions that would be great too.

unique cypress
wind spade
cold lintel
#

Yes I know this is SCIM. I am using the word tools generally. I'll check out Sat Tools again and see if I can figure it out. Thanks for the help though guys. I've noticed SCIM is a little buggy when it comes to some things.

wind spade
#

usually in the community, "tools" means SFTools, "SCIM" or "calculator" means satisfactory-calculator

#

hence why we were confused a bit

cold lintel
#

Yeah I know. I was trying to say i've noticed that this happens in all of the different software that I have tried. But since one is actually named tools and the other is actually named calculator I didn't really know how to generalize all of them in a group lmao

#

Do you recommend the 0.8 or 1.0 Version of SFTools?

wind spade
#

that's based on game version

#

1.0 is for game 1.0-1.1

cold lintel
#

Oh ok gotcha. Thought that was the software version. I do have a question actually though. I think this is what steered me away from SFTools and I started using SCIM more. It's a little easier to visualize on SCIM in my opinion.

wind spade
#

what exactly? 🤔

cobalt pecan
#

my only complaint with Tools tbh is how eager it is to suggest using SAM and converters

unique cypress
cobalt pecan
#

the maximise option and the ability to just toggle on alts and have it use the best available are fantastic

#

scim I think every time I enabled an alt recipe it forced use of the alt over default

unique cypress
#

Fyi about maximise: it doesn't use the most resource efficient alts unless it leads to higher output. It'll happily waste limestone if you're only limited by iron

cold lintel
#

For this set up. When it splits and it says 3.75x smelters for the iron ore. That is saying I should have 3 smelters at 100% clock and 1 at 75% clock speed instead of just overclocking 1 or 2 smelters to make the 112.5 ingots? I'm not sure if I can adjust things manually. I have little to no use of SFTools.

unique cypress
wind spade
#

basically that ^

unique cypress
cold lintel
#

Ok gotcha. That's what I figured. Is there a way to manually change things? For instance saying that I have 480 iron ore/min build me a iron pipe, iron plate, and screw factory with that information?

#

That way I'm using all of the iron ore without having to underclock this and that and then that makes me able to implement any second node that I may have?

#

Or am I just being greedy haha

wind spade
#

there's the maximise mode, which will make most you can from given limits

#

though if you maximise multiple items, it will make equal amount of all of them

#

(and I'd also recommend switching back to items/min once you figure out the maximum, as maximise doesn't optimise for raw resources, only shows one of possible paths to max out resources)

cold lintel
#

That is where I go into the "items, input" tab right? I saw that but was unsure if the limit was meaning this is a single number ie in a storage container that I have vice this is the amount per minute that I will be giving.

wind spade
#

the limit is "how much you can mine out"

cold lintel
#

Sorry, I'm not sure I'm following.

wind spade
#

it's basically "there's only 70k iron ore on the map available"

#

so the tool will never use more than that

#

but you can edit the limit to be smaller (or larger) based on your needs

#

so for your case, you could set iron ore to 480 and maximise whatever production you want

cold lintel
#

Oh ok. So that is the amount per minute. That's what I was confused about. I wasn't sure if it was meaning I have 480 iron ore in my inventory. Didn't know if it was meaning I have 480 iron ore/min coming. Thank you.

wind spade
#

you can look at it both ways 🙂

if you have 480/min, the tool tells you how much you can make per minute
if you have 480 items, the tool tells you how many items you can make from that

#

but yeah it's basically per minute values

cold lintel
#

Yeah you're right. I just knew software like this speaks in absolutes sometimes so wanted to make sure haha.

#

So just to make sure I got this down correctly. Changed the amount and then did 2.5 motors/min (will use somersloops on the end to make my 5) and I unchecked everything and checked the alternates for iron pipes and wires and this is what I got.

wind spade
#

if you want to figure out the max possible value, change the "items/min" to "maximise"

cold lintel
#

When the constructors for the iron rods at the top splits and one line is 31.25 and the other line is 25 am I right in assuming that the line going into the assembler will back up allowing the line into the constructor for screws to hit 31.25. Only saying that because the splitter would split them evenly.

wind spade
# cold lintel When the constructors for the iron rods at the top splits and one line is 31.25 ...

well, the arrows don't really show belts, they show logistical flow

you could do this in many ways, you could build a balancer that splits in a 31.25:25 ratio, you could build two groups of rod machines, one making 25 and the other 31.25, you could do what you said (build a splitter and let it overflow), you could also combine the two lines to a single big manifold, ...

the possibilities are endless 😉

cold lintel
#

Ahhh gotcha. I haven't really figured out the balancer and manifold builds. I did a manifold once before but it was small scale and honestly don't even know if I did it right haha.

wind spade
#

personally I'd just build the two groups clocked to make the exact amounts... or just do a manifold

--S--S--S--S--S
  |  |  |  |  |

something like that ^ it will work eventually, once the machines fill up (or you can fill them up manually to speed up the process)

cold lintel
#

The 2 groups meaning one end being Stators and the other end being Rotors and then them meeting for the Motors or you mean 2 groups of rods? I was thinking I could use 1 of the pure nodes to just make rotors and the other node to make the stators.

wind spade
#

2 groups of rotor machines, one makes 25, one 31.25, you don't merge them, so you don't have to do the split 😉

cold lintel
#

Ok, yeah I'll try that. Now that I get the basics of this tool I'll probably use it. SCIM makes things crazy complicated because you can add splitters and mergers. Kind of like this one because it just takes the tedious math part out of it and you can do the rest yourself.

wind spade
#

yeah, it's designed to be a calculator, not give you a whole blueprint to copy-paste

unique cypress
deft lichen
#

although you can learn patterns to pretty much directly translate SFTools plans to the game

cold lintel
#

Yeah I like that.

#

I don't want to just copy the blueprint. Feel like that is kind of cheating haha

unique cypress
deft lichen
#

that has always been the case

unique cypress
#

There's no more thinking I need to do while building

deft lichen
#

thinking about playing the game is more fun than playing it

unique cypress
#

Does that mean it's a good or a bad game 🤔

deft lichen
#

I'm afraid I don't know the answer either

#

but I'll have to lean towards good simon_smile

cold lintel
#

Do you guys usually have the smelters outside of the buildings? I'm not very artistic when it comes to the arcitecture portion I like everything to be neat and tidy but sometimes I don't know how to go about it haha

deft lichen
#

smelters are buildings like any other

#

everything turns into a multifloor glass box

cold lintel
#

Yeah I guess you're right.

#

Now I just got to figure out the fluids. That stuff can be a headache haha

ember glen
#

this is really confusing !!

deft lichen
unique cypress
#

Trains can only stop at a station in one direction

ember glen
#

ohhhh thank you

haughty barn
ember glen
deft lichen
#

no worries

cold lintel
#

I haven't even gotten to the trains yet. I have almost 300 hours in the game and just made my first truck route not long ago haha

#

I'm behind the power curve I fear

#

And the route is crazy bottlenecked so I didn't even do that right.

deft lichen
#

manifold, no bottom feeding, no maxed out pipes, keep it level... pretty much

unique cypress
deft lichen
#

new meta 👀

cold lintel
#

@deft lichen Yeah I just don't really grasp the "fluid in pipe" or when and where to use pumps and stuff like that. I need to just watch a video on youtube or something.

deft lichen
#

I don't have videos on hand but these could help

cold lintel
#

Ok, i'll check them out. I forgot that the wiki is pretty good. I used it to help me with the coal power portion.

deft lichen
#

(mandatory reminder that there are two wikis; the fandom wiki is 2 years outdated since we migrated)

cold lintel
#

Do you all usally transport things or make long conveyer systems for stuff far from your base? I haven't unlocked the trains yet. I am pretty close though. I should be able to knock it out by the end of the night.

deft lichen
#

I rush trains

#

all vehicles are optional but they can make your life easier

#

train tracks can be reused, belts cannot, so a double track signaled railway is da wae

cold lintel
#

Do you have little factories for different things and then transport the completed products? Or do you transport raw resources to your factory?

deft lichen
#

each factory takes raw ore as input and produces the final product in one go
https://satisfactory.wiki.gg/wiki/Tutorial:Independency

Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become spread across the world.

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(with exceptions)

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most trains carry ore, the rest carry finished parts

cold lintel
#

Ok. I'll try it out when I unlock them. I'm still way behind the power curve I feel like though. I go on hour long side quests of clearing out all of the trees and rocks before I start building things. Then by the time I'm done doing that I forget what I wanted to build in the first place lmao

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Love this game so much though.

ember glen
#

im working on making a fairly large smokeless powder factory, and I am curious if you need a lot lategame? I only see 4 recipes that need it but idk how much is super needed, or if I should keep sulfur nodes free and clear for anything in the future

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current factory plan is going to produce 160/min, mainly because it uses 120 crude oil which is a nice number

slow hawk
ember glen
#

gotcha gotcha, I really don't want to go through any more of a headache than I have to with this crude oil 😭

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Thank you!

cold lintel
#

Anyone got any advice on what to do with these crazy random numbers per minute for my motor factory? Want everything to run smoothly without any of my machines stopping from shortage or backups

vapid gorge
#

change the unit of time you're looking at them to per 1000 minutes and you have no items with decimals

cold lintel
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Just not being easily split numbers is what I mean. Like 138.472 ore, 22.222 Ingots.

cold lintel
#

Yeah I have. I'm pretty deep into the MAM. I'm just not too good with the logistics part haha

vapid gorge
#

so just clock a group of machiens to make 56.25 pm , for example

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what's your fastest belt?

cold lintel
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Yeah the 56.25 isn't an issue. It's more the 138.472 and the 22.22 repeating that I am talking about.

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I have Mk. 4 Belts.

vapid gorge
vapid gorge
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all a belt manifold cares about is:

  1. enough parts per min for the system
  2. a fast enough belt
cold lintel
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Oh ok. I haven't really dove into manifolds, load balancers and things like that. I wasn't sure if it would work unless you were producing the same thing. But thinking about it I guess if the input is the same it doesn't really matter what the output is.

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Thanks. I appreciate the help!

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I guess I could just split one smelter and make a manifold for the stator line and then use the other smelter and clock it to 56.25 and then make a manifold for the rotor line after that one.

vapid gorge
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well, basically everything is a manifold unles it's a load balancer

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so you've been manifolding probably

vapid gorge
cold lintel
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I have 2 pure nodes right next to each other. I could use one node for the rotors and then the other for the stators. I thought that might be a waste of a node if I did that though.

vapid gorge
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I mean if you have zero other use for it it's not a waste

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not sure why you wouldn't just use 1 node though

cold lintel
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Yeah I think I'll just use the one node for now. I'm sure the other one will come in handy soon.

crimson field
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@vapid gorge this is what i mean, if i'm setting up a station, should i just do 2 stations at a loading zone, going different directions? or 1 station that the other track merges on to and then splits from?

vapid gorge
crimson field
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oh i see, have a leg split off to a station?

vapid gorge
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not sure what you mean by leg? but you can have as man ystations off track as you need

fading void
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how many HMF do you guys think i should be making per min in phase 3 for my first HMF factory? i wanna plan for the future a bit but making 10/m seems gnarly for how big the factory is gonna be

vapid gorge
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10 seems fine

crimson field
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ty

fading void
vapid gorge
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no idea. modeler is essentially garbage to look at for anyone who isn't the person who made it. There's zero lables on anything

fading void
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gimme 2 seconds than papa

vapid gorge
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a whole plan in 1 second

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with lables

vapid gorge
fading void
vapid gorge
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ok that's better

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thoguht you were using paint

fading void
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i wasnt manually labeling i was getting that SS lol

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god no. it would be chicken scratch

vapid gorge
fading void
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using caterium wire because i have a node close by and all my copper is spoken for and not really. atleast not stuff im not gonna use

vapid gorge
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Well you could use Iron Wire and Wet concrete?

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cuts out some resources.

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Iron pipe just chews through iron though. I'd use steel if its at all an option

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I hate iron and think it's a garbage resource, but even for me Iron Pipe usses too much iron

fading void
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i do have wet concrete and im kinda close to how much iron is in the area.

vapid gorge
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I mean if yo'ure not using the limestone for anything else not much of an issue. But all the work your Pure Ingot recipe is doing isn't nearly enough to cover how much iron the pipe recipe uses

fading void
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yeah thats my thoughts lol. also 1635 iron ingots pm is insane

vapid gorge
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one sec

fading void
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theres 2 normal coal nodes close ish right under where my quartz computer factory is gonna be

vapid gorge
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if coal is at all an option

fading void
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middle outline is my HMF factory. the right one is quartz comps. coal is an option kinda. its just gonna be a long line

vapid gorge
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pretty short tbh

fading void
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i could also move the factory a bit to the top right possibly

vapid gorge
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or you could always move your HMF plan.

there's also coal on that cliff

fading void
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could do this instead

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kinda in the middle of it all so more belts to run but managable

vapid gorge
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used all the coal there ?

fading void
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yeah thats all coal powerplants

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and to the left of the SS is all steel production

vapid gorge
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yeah just belt the coal over. it'll simplify things and you can avoid the pure ingots

fading void
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true. ive only used pure iron for the motor factory i just finished and its saved my lil life

vapid gorge
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eh. I try to avoid the refinery recipes. if you're not careful the game becomes 'refinery simulator 2025'

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the alloy recipes are very useful

fading void
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ngl i like refineries. i just finished a diluted fuel plant making like 800/m and it was fun to build. after HMF and comps i wanna use the turbo heavy fuel recipe to bump up my power alot more

vapid gorge
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they get old very fast xD

fading void
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thats very true. im almost past the part of the game where ive stopped playing the previous 3 times so i think ive just gotta power through to have fun with the next phase

vapid gorge
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yeah just unlock everything and turn the game into a sandbox

fading void
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i get bored way way to fast if i do that. its nice to do if i need to visually see what im doing before i do it but i need a goal lol

vapid gorge
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@woven portal what is going on here?

woven portal
vapid gorge
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it's a bit of an interconnected mess. I'd guess maybe a bad connection on one of the junction isn't moving fluid well. You mentined you were on mp right? sometimes building too fast can not have propper connections

vapid gorge
# woven portal

dependign on where this is going to it could be a back flow issue

woven portal
vapid gorge
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maybe to test it delete the yellow scribbed bit and just split it off from the main pipe

woven portal
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lemme make a sc

woven portal
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It doesn't appear to be adding any headift

vapid gorge
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is the oil from the main pipe being consumed somewhere?

woven portal
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The red pipe?

vapid gorge
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yes

woven portal
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Currently, yes. But there's overproduction

vapid gorge
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so it's flooded?

woven portal
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yep

vapid gorge
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the buffer is full and you're sure the valve is set to zero?

woven portal
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There appears to be 40m3 missing

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but i believe the limit was 2200 right?

vapid gorge
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shouldn't be a nissue

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ok is the main pipe having to go upwards to any degree? you were using the water tower as headlift right? is the main line not being lifted?

woven portal
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I have put a temporary pump on the line, but i have a secondary pipeline leading off of it now to check headlift

vapid gorge
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the only other thing I can think of is to do this independent of any other pipe

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because water towers DO still work, there's just something borked somewhere with what you built

woven portal
vapid gorge
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just have one pipe go all teh way down, then back up

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it should fill up

woven portal
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Like that?

haughty barn
#

A bit overkill but yeah

vapid gorge
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but disconect it from everything else

woven portal
vapid gorge
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yup. otherwise no fluid would get there

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I want to see if the buffer will start dumping fluid to it

woven portal
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yea seems to work just fine

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i'll add a zero-flow valve after topping it up

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and see if it produces headlift now?

vapid gorge
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well your pipe will have already been filled? but yeah you could connect it up to the other system you just tested with the valve

woven portal
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It doesn't appear to do anything

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headlift wise

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lemme try something stupid

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I....

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I am so confused

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I removed a single, SINGLE, junction

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and replaced it

vapid gorge
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bugged junction

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did you build it ON the pipe originally?

woven portal
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yea

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wanna know the weirdest thing?

vapid gorge
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good habit is to rebuild all pipe/belt connections if you every place a junction/splitter on them

vapid gorge
woven portal
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it was before a pump, not even close to the damn tower

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I think the server just threw a tantrum

vapid gorge
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oh serve. not even multiplayer.

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yeah lots of weird things can happen , espcially building on top of things or too fast

woven portal
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Yep, dedicated server using a hosting service, Indifferent Brocolli

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heard it's one of the better ones

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used it before on our 1.0 save, worked a treat

vapid gorge
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I couldn't tell you. No experience one way or another with servers except for the issues people bring here that crop up

woven portal
vapid gorge
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in general ? yes.

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but if you do place them ontop of pipes just make sure to rebuild all the pipe connections to them

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they dont often cause issues,

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but when the ydo they can really throw a wrench in thigns looking for hte issue

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but the issues might also crop up more with servers? don't know.

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servers, while having gotten much much better with 1.0 , are probably still a bit more unstable than singleplayer

woven portal
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yea we've gotten the occasional stutter, but generally most problems have been by my friends

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I love them, but i'm severely more detail oriented

vapid gorge
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damn friends. People is where you're goign wrong 😛

woven portal
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They're fine with yellow lights in the factory, I start getting palpitations

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So i'm doing the power set-up, i refuse to not have that stable or unoptimized

vapid gorge
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well with power you really do want stable systems

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I don't care about yellow lights going up the tiers though. Just when it gets to sandbox time

woven portal
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I'm an operations specialist during the day, i'm really wired to optimize these things

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hence why satisfactory has been my crack

nova vortex
shut kettle
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Any mobile app to do calcs? (Istg if someone says to use the basic calculator app)

vapid gorge
#

a pad? sure, big enough screen

shut kettle
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I wanna make like charts and schematics when I'm away from my computer

vapid gorge
oblique hollow
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None are really made for mobile

vapid gorge
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I've used Tools on my phone before, but I wouldn't want to make any indeptp plans like that

wind spade
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I'm not saying it can't be better, but it's pretty hard to fit so much info on a phone screen

hexed steppe
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Yo, Im new, Im at tier 4 right now and want to know how to split iron (normal) and coal (pure) for best efficency

wind spade
vapid gorge
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yeah, what exactly are you trying to do?

shut kettle
#

is there anything to generate automatic power schematics while keeping the throughput of pipes and belts in mind?

oblique hollow
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automatic power schematics?
oh like an online tool that plans power plants?

radiant terrace
#

another side 🔥

hexed steppe
royal yacht
#

can someone explain how my friend could built the green signals, I couldn't build the same double signal in the red, but can place signals in the purple?

unique cypress
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double block signals...

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this totally won't deadlock immediately jace_smile

royal yacht
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changed to double block and it undeadlocked

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green is only going onto the roundabout and turning around into itself, then the two purples are the other train line

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(I didn't make it I'm just making sure it never deadlocks hehe)

unique cypress
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this abolutely still has the potential to deadlock

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the question is whether there are any trains that can get themselves into such a situation

royal yacht
#

until we increase the train count which shouldn't be necessary it can't deadlock

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only that middle block is shared

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anyway*, question is not help me fix the signalling, question is why can't I place double signals in the red areas but my friend could in the green

unique cypress
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what happens when you try?

royal yacht
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I can place one then the other says there's already a signal there

unique cypress
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does the ghost show up on the other side?

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or does it overlap with the other signal

royal yacht
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yeah it shows up knowing I want to place it in the spot I want to, but it's red

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let me go get a pic

unique cypress
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that's a first, then

royal yacht
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yeah caught me off guard too

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not sure if it's some dedi server jank or my friend set it up weirdly or what

unique cypress
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the only suggestion I have is to remove one of the rails connected there so the switches disappear, place signals, and then replace the rail

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though don't touch the one between the T intersection and the roundabout

royal yacht
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this is honestly more me just trying to work out why it isn't letting me place them, the current setup is ok

unique cypress
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it's a connection that's normally not allowed and idk if you'll be able to recreate it after removing one rail

royal yacht
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yeah the middle one idk about anyways, but the one of the left is complaining too

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yeah ok my friend can't double place those two either and the one on the right decided to work now so I moved it

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super weird, might just be placed strangely

fallow siren
# royal yacht

you can already see the bug here, the same block color even where theres a signal placed

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just need to rebuild it several time until the bugs gone

frigid maple
#

i just spent multiple hours on remaking the satisfactory logo to have it in a different language and forgot to save 😭 😭 😭

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i wanna kms

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it was so good too

royal yacht
#

at least that's how it usually behaves on a more normal junction

fallow siren
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can always put that in mind bcs rails in 1.1 is broken currently

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so it might be a problem

royal yacht
fallow siren
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sometimes when you put signals, it doesnt register and make a new block