#math-and-meta
1 messages · Page 326 of 1
the only holdover i have is heat-fused frames, since they require aluminum ingots and are probably gonna be made somewhere further away
well you could use the normal fmf recipe
I could but the thought of slooping and sharding 2 blenders for 30 fused frames a minute is pretty appealing
doing the math myself using these amazing signs
me with just the calculator on my phone plus the calculator in the search tab ingame
i don't use any of these
lol
making 7.5 per minute heavy modular frames
ah u already mid game
I hope you're using Heavy Encased Frame
my condolences
lmao thanks for reminding me about alt recipes
ok that's not nearly as terrible as default
You too?
what is this
My production wall, where I keep track of how much i'm producing around the base
and then when I want to produce more of stuff I update all the numbers by hand
Wow great Idea !
yo, wtf is fused quartz
adding a ton of coal to do... 3 more crystal per min as opposed to just using the default? this is a scam
I think it’s quite a bit faster iirc
I don't know if my math will work out that way, gah
Just use clocking
Unless you’ve connected multiple nodes of bauxite into one system it should be easy
I did, my input is 780 baux
So 1 pure node? Easy
What recipes are you using?
The example system above is 780 using sloppy electrode
I was mixing recipes but I don't think I can do that
780 baux = 3.9 refineries running sloppy. output is wonky
So if I turn off the one running at 90% just to make it easier, that makes 3 with an input of 600 and output later in the chain of 360. How do I run refines with the waste when it doesn't divide?
I can't get the math to work
What scrap recipe are you using?
Normal
Ok calculate the total water your solution needs
Sloppy normal is the top right diagram
It shows you need 40% of the water used run on the fresh system and 60% for waste
780 water to make the alumina solution
My scrap refines output 420
Even if I run the water to power seperate refineries for alumina solution I have that extra 20 water
If I go down to only 3 refines doing sloppy, that's 600, with 360 scrap output
How am I meant to supply seperate refineries on that 360?
I've set it up exactly like that diagram and I guess it only works in bauxite multiples of 500?
No?
Okay, maybe I'm just misunderstanding it.
I don’t think you have the right numbers
Let me recheck my numbers and type things out. Like I said, 600 bauxite means 600 water. That means 360 output. What am I meant to do with the 360?
600 or 780 bauxite? You’re changing the numbers
I had said 780 before because I was filling a mk5 belt. I changed it to only use 600 because otherwise I'm underclocking alumina refineries or using the normal slumina recipe. I was trying to see if I could understand a round number like 600 more.
Your numbers are too large to easily work with (pipe flow rate limits etc)
for 300 bauxite for example you do the following:
Clock refinery A1 to consume 90 fresh water via Sloppy Alumina
Clock refinery A2 to consume that amount of sloppy alumina via Electrode Scrap, and output water
Create refineries e.g. B and C with the same recipies, consuming the waste from A2 and their own waste.
I changed my setup to the top right one depicted here, but it only works at 500 baux as far as I can tell.
The amount used is irrelevant so long as it doesn't exceed belt or pipe limits. The only relevant part is the ratio.
How much fresh water do you need to consume with fresh refineries in order to put e.g. 300 water/min through the system total? With Sloppy+Electrode, it's 90. So you have one refinery consuming 90 fresh water, and no other pipe connected to that fresh water.
So 240 fresh clock your fresh refinery to use that
but then it outputs more water?
That's already taken into account
And have a few refineries only using waste clocked to use the waste water of 300 whatever
the geometric sum of 0.7 (the ratio of input to output water on each cycle) is 3.333 repeating so the total water in the system is 3.333x 90, which is 300.00.
2 groups of solution refining remember?
I'm really confused. This diagram shows 360 going "back". Am I meant to underclock a refine to only need 160?
can i ask someone here to review my satisfactory model i almost finished in dms or do rules say not to that stuff
You need to have the fresh and waste water refineries in the correct ratio, yes. To do that you need either very specific numbers of buildings, or you need to change the clock speeds.
For sloppy/electrode, your fresh refineries need to consume 90 water for the whole system to process 300 bauxite. The 90 water going in gets spent an average of 3.333x before it's deleted, so it functions like 300 water input.
2 groups of refineries
1 group uses 240
1 group uses 360
The 240 group is fed off fresh
360 off waste
What is the issue here
So I'm overclocking the fresh to 240, and underclocking the waste
Clock the groups however you like, as long as they use those amounts total
You haven’t read their problem or even know the recipes they are using and are giving them bad info. Stop confusing them
So, for example, the fresh water refinery could be overclocked to 240/200, and you could have 1 waste water refinery clocked to 360/200
I think I have it
Let me know how it goes 🙂
Uses Foundry and has good quartz to crystal rate
Guys I'm stuck at tier 5, any tips?
what part of tier 5 are you stuck on?
tip: give us more info
any tips on transporting bulk ores with trains better?
is it better to do shorter trains (2-3) with lots of them on one loop or one big train (6)
making a factory with like a third of the map’s quartz and realizing that 5400 quartz and 1200 limestone is a hell of a lot of 100-stacking items to move by train
it's basically a personal choice, I'd suggest doing direct A to B trains
the ores are coming from two directions with the plant roughly in the middle, so currently i’ve planned them to be two separate A-B trains
but since this central area is so built up, the tracks are partially shared by half a dozen other trains, so im worried about speed bottlenecks
if your issue is traffic, it can be easily solved just by adding more rails
4 ways sometimes enough for entire network of hundreds of trains
eh, there's hardly ever reason to have more than 1 track going in one direction, especially since trains do not choose the track they will go on
yeah but the guy above stated that all of his trains goes into one central area
you very rarely have enough traffic for this to become an issue
it also depends on the spacing gap of your block signals are
i do have most of my rain network up in a 2 lane system already, with pretty close signal placement, but it does have a lot of places where it splits off, so there are a few really busy sections
general approach is to have the spacing for longest train + 1 each block
that way your train will always running
resulting to less traffic
gotcha
for example, rail max distance is 12 foundations, that entire block can fit 1 monorail and 4 cars
perhaps at 700 hours in i should bite the bullet and finally learn what a path signal is, that may help
eh, you can have shorter spacing
path signals increase throughput only very slightly, especially if you only build non-crossing junctions
right, which is why i never bothered with them
but its getting spaghetti enough in some crossings that it may be good to
the good rate
more like waste of coal
it's an option for people who want to trade coal for quartz
you're not supposed to like all recipes, but it's not "bad" or "crap"
I would be ok trading coal for more quartz crystal, but this isn't enough of an improvement, especially comparing to similar recipes like iron alloy
then don't use it 🤷 but some people may find it useful for their situation
(though it also is pretty fast and saves a bit of machines)
You can't compare iron alloy to this, as it's comletely different product
Look at your situation you find yourself in, decide if a recipe is useful. That's how they all go
You're turning something that was used with one input in something that was used with 2 inputs
I guess I'm the only one mad over this
and they are 2 completely different things xD
Fused quartz is coal + crystal for crystal
iron alloy is copper + iron for iron
zero points of comparison
if you feel a little bit of funny, you can do fused quartz using raw quartz and coal into pink diamond which use coal + quartz crystal
When you hate coal in particular
You're basically trading 30 coal for 12.5 raw quartz
theres 40k coal in total, 30 is nothing
and quartz is much more rare than coal
ill gladly trade them for it
1- the comparison is not 30 to 40k, you can scale this up to however much you need
2- Considering global resources is a trap, as people organically will just go to places where a lot of different resources are concentrated
3- Quartz is very out of the way of everything it wants to interact with, while coal is not
4- it depends on the situation the player is in
I dont get why they make the water recipes so much better than the recipes that have you deal with other limited resources
guess they think pipes are that much of a difficulty trade (together with refineries) that its acceptable
I do truly hate Refinery Simulator 2025
refinery has cool sounds
Refinery also needs additional power, as well as water extractors. And if you choose to build the system in a place without water, it's up to you how to solve this.
let's be honest, the pure recipes aren't useful at all unless you build on a large enough scale that using them would save you an entire node or even multiple.
Hell, even if you'd need another node without them, if it's nearby, there's still little reason to save the resources
Saving resources on later steps saves you from building everything beforehand. But before refineries/smelters, there are only miners
power is basically nothing. Refs just suck
Why is satisfactory calculator kinda annoying, like the way i have to build stuff to get say 10 per minute of a part is absurd. Gotta underclock/overclock everything to a weird %. Couldnt it just round up so that i make 12 per minute, and i can have an even amount of machines on normal % underclock/overclock
don't use the realistic view. It's dumb.
it's a computer program that has no concept of space or design
much better and doesn't give you stupid things https://www.satisfactorytools.com/1.0/production
Thanks! <3
Then make a different amount?
That said SCIM's production planner is doghit
Use literally anything else and it'll be better
Even excel
Yeah but it always comes with some weird design, im fine with making 11.235 parts per minute, but having to have 100 machines and nodes with different clocks is kinda annoying, I cant test each result until i find a possible build. Impossible
I might try this link Cobalt just sent
Dont i have to? Because there are so specific amounts going into each machine, that i cant just use regular splitters. I have to make the machines optimized
if you don't use realistic view it just tells you basic numbers
I have a feeling that's not an issue with the calculator. Every build is possible, even without changing any clock speeds, or doing any exact splitting
I just leave everything at 100% speed and manifold everything and it works
The machines don't all run at 100% uptime but what of it?
I guess that could work if you have good enough conveyors
I could build anything with mk1s too if I wanted
Conveyors make no difference
I use belt balancers to basically ignore belt limits, but there's plenty of other solutions
They just aren't nearly as universal
belt balancers?
(sorry im new to the game, just trynna figure stuff out)
Example being, 5 belts come in all with different amounts of X/min and out you get 5 evenly distributed belts
Or rather than manifolding you do a balancer that takes 1 belt and splits it into 4 even belts
For example, a 2:2 balancer takes 2 belts in, and spits out 2 other belts
No matter the items/min rates on any of the 4 belts involved, it distributes them correctly to where they're needed.
Which is why I say they ignore belt speed limits. The inside of the balancer is like an infinite capacity belt. You're only limited by the belts you connect to it. As long as each of them is under the limit, it works
belt balancers are... a choice. Certainly.
It's easier to just clock your machines to produce exactly what you need on the next section by clocking them
I don't see how pasting one blueprint is harder than doing math and planning for each belt individually instead of all of them at once, and possibly placing extra machines or using extra shards
Usually I'm interested in specific amounts, rather than necessarily "even" amounts. So I might set up some wacky contraptions to get a precisely-proportioned split, but a general X-to-Y balancer is not something I often want.
I feel like the main use-case for a generic balancer is when a couple belts are entering a twinned set of manifolds, and those two belts may have been depleted at uneven rates along the way.
yeah or just come in uneven in the first place like from one pure node and one impure node
especially if you're near some belt limit that makes manifolding awkward
I've used them once or twice in places
rate my balancer lmao
Lovin the curve belts
0/10
All I can see is that it has 4 inputs and that it looks too small to be an actual 4:m balancer unless the m is like 2 or maybe 3
its a 4 to 3
Then that should have 4 splitters and 9 mergers I think?
they are stacked
it does
i've built worse i built a 19-16 balncer in a mk2 bp designer
the clipping was insane
I kinda doubt you built it correctly
probably not
Because that's a stuuupid balancer
that thing single handedly caused me to break the object limit(i didnt realize at the time thouhg)
I mean it's not that difficult to build one correctly but not in a way that fits in a mk2 bp 🤣
I dont use balancers to speed up wait times i use them to essentially make larger belt sizes or deal with math i dont wanna deal with
so i never built them correctly i just make sure every input can reach every ouput, unless its small
then i build it right (normally with a shit load of clipping)
i literally hads like 25 bps just for balancers last save
I mean... https://imgur.com/a/j8fEcRv
i saw that before
Idk if 25 but yeah I have a bunch too
Whenever I build onez it gets bpd
prepoare to cry i've made like 4 that can fit in a mk2 bp designer that are way too large
A series of splitter/merger
an n:m balancer takes n input belts and m output belts and makes them balanced - every input has a connection to every output with a full belt's capacity
why not manifold
it helps deal with annoying maths
i use both in conjunction
because a manifold can't fit more than 1 belt of items total?
a balancer isn't a replacement for a manifold either
you connect manifolds to it
I never build big enough to use balancers
the biggest one I used was 20:20
for like 14k quickwire with mk5 belts
but like 2:2, 2:3, 3:2 and 3:3 are the most common probably
6:6 too for some reason
how do you go about doing that btw
why do i need pumps
and 6:6 = 2:2x3:3
you need pumps to move fluid up
manifolds deal with annoying maths much easier
and "more than one belt" is "more than one manifold" 🙂
i mean between larger than one belt sizes
yeah that's just multiple manifolds
(or direct input)
if my pipes can hold 600 fluid and a refiner needs 30 fluid how many refiners can i have on one pipe
that's a tricky question, but basically you don't want to rely on pipes being full
if my maths right its 20 right?
like if you want 600/min of fluid, use 2 mk2 pipes or 3 mk1 pipes
you want the capacity to be about 50% larger than you need
it's not strictly true, but you'll save some headaches
yes, but the important part is to use mk 1 pipes for the parts that move 30/min fluid into refineries
so the white ones should be mk 2 and the red ones should be mk1?
may i ask why?
junctions dont like it if you use pipe mks that are far greater than the flow you want through them
a mk 2 pipe is overkill for 30/min
never had issues myself
and "junctions dont like it" means "it will mess up flow rate if you are at the flow rate limit"
but I always top feed so idk
theres 34 refiners so i need the mk2 pipes
yes, for the 600/min
but not for the 30/min
how u get curved walls?
this base is 9 circles, so i built walls on the circles
what
you can make sircles or at least shapes that look close to circles
Use the rotation from the road barrier or use mods
for me i just made a circle using the basic holding control with foundations for precise rotations
Whatever works
Anyone have a favorite location on the map for electromagnetic control rods, as far as nearby nodes?
EDIT: Having a real hard time with this. Coal optional, copper maybe optional if I can get a train in.
ok guys I have a situation
I have a manifold of pure iron refineries
and it's supplying machines right in front of it, for iron wire and plates
but now, I need it to supply something solid steel, but I have no idea how to do this without ruining my design
Make a separate supply?
Yeah, that seems to be the best answer, maybe one above or on the other side
@mellow lake well?
Ship in plastic, build on caterium and iron. Iron pipe + iron wire, plastic AI limiter.
That's a good point, I was thinking training the copper in, but yeah, iron wire...
few good spots here
(titan forest to north of swamp)
also southwest grassy fields, east side of the northern forest etc
The group of three normal irons and three cateriums is my computer factory, but there's enough overhead on those cateriums (they're only mk2 atm) that that's where I was thinking to build a train station to ship it to the ECR factory.
how many control rods do you need
36/min
108 caterium ingots
Yeah, seems reasonable. More caterium and less iron if I use quickwire stators, but still.
more iron is sometimes an inconvenience but never a major problem, it's effectively limitless
but then again, a lot of stuff is if you just play to finish assembly
Which is effectively what I'm doing, to a point
36 ECR/min is enough for my nuclear power now, and enough for ficsonium fuel later.
Can get surprisingly resource and space-efficient by using the alloying alts.
right??
Only real catch is is that I need to sloop one of my recycled plastic refineries to get the last bit of plastic out of it. Not quite able to reach 122.5/min out of the overall oil refinery otherwise. But that's fine I think. I'm making 480/min plastic total, and the computer/electronics factory is using 417/min of that on its own.
@keen brook well steam goes down every tuesday night for routine maintenance... that's planned
Alloys are pretty good if you can supply them with local resources. But if I'd have to pull an extra kilometer of conveyors, I'm taking pures, thank you very much
are manufacturers that much smaller?
not really
i feel bad for batteries
Obsolete is the best word i can find for them
yeah, barely an item
using classic battery is the obvious choice because no one really wants to deal with alumina solution
and even then you already have nitro rocket fuel as an option to feed drones
whichever is convenient? they aren't hte only ones either
LOL i went for the right ones 😭
that sounds like the most painful option
i mean they're the same tier of speed and rocket fuel lasts about 20% longer iirc
also less aluminium demanding
but yeah convenience comes first
this was to the person askign about oil nodes and then deleted the msg
aaah okk
got a question here , planning/making an factory that i want for it to produce end game parts . The small ufo disk that you need 256x in phase 5 to continue but if i callculated correctly i would need to get rid of in tottal of 19.2M Dark Matter ressidue . Is there an fast way to get rid of it if i put them into Dark crystal or any other way? that you make with diamonds plus the dark matter?
well you need some dark matter crytals in the build anyway right?
i do but when i calculated it i would need like 45000 diamonds which i think is way to much to get rid of it . So doesnt know if calculated it right
have you made a proper plan in stisfactory tools or something?
well you actually make more dark matter than you need to input on the less efficient cristallziation recipe
no? it makes more casing per alu ingot
you can just sink the overflow iirc
30 copper ingots per second to get additional 5 casing per minute
yeah, it's for saving alu at the cost of copper
not to mention the increased speed per machine
hmm need to try it once home and on satisfactory . Also which web tool is that?
a shockingly bad one for laying things out. It's called modeler
satisfactory modeler on steam
i'll remain modeler's strongest soldier
what are you actually making?
its just colors and shapes over text for me
also being able to freely set constraints works better in the array approach
i am making the end product for the phase 5 or last phase but got stumbled on how much diamonds i needed as didnt want to make the last parts automated just make how much i need and then make the part
which ones? how much of each? any recipe in particular?
if you dont care about automating space elevator parts just allocate the somersloops in each machine you need
AI Expansion Server which i need 256 of
the cost decreases expontially
are you doing something odd with the recipes? cause I'm not seeing there being enough resources on the map for 256 pm
theyre not using parts per minute
not per minute just the full number 256
ok if you're making a plan to process items it needs to be per minute
otherwise how do you know how much to mine?
it doesn't sound like you've actually made a production plan
that is what i am trying to figure out as everything i mostly have just trying to get rid of the dark matter ressidue
just make dark crystals out of them then if that's really your only issue
So I'vem just unlocked phase 4 in this run. I've been saving up my hard drives till I unlock bauxite production. how many do you think I'll need to get pure aluminium ingots and sloppy alumina?
it's quite hard if youre making a one and done setup since you have a fluid output that needs to be processed and routed back
It's very useful when you need to make a shit ton of it. It doesn't save much aluminium, but some is better than none
And besides, you need the copper for sheets
there is alternate recipe.? o _ o that would fix all my troubles right now
yup, and you can use it to make some of the dark matter crytals in the initial batch. Like waste water in Bauxite
aah i didnt see it in wiki was i blind yesterday?
it's what i was using in the picture i sent, you actually make more dark matter than you need to consume so make sure to build and overflow
At least 2 🙃
But if you've been skipping a lot if recipes, you might need more than you'd want
quite possibly 🙂
shockingly, the planner that is nearly illegible with no recipe names of what's going on, isn't great at getting a poitn across
who could have predicted this
not me because i know all the alt recipes by heart and everyone who doesnt has a skill issue!
(joking)
maybe it's because you built the plan yourself. I would hope, at the very least, that the plans made in modeler made sense to the person that made them.
It's shockingly bad to use as any sort of example to anyone else
one of it's many faults
Frankly, I don't understand its appeal at all. Why would I want to do something manually when Tools can do the same thing in a few seconds?
Its ok for personal planning but not that great for sharing.
If you don't share its usually good enough for what it is
this implies that if everyone used modeler this channel wouldnt exist
still no. I've used modeler before. It's jsut bad because it gives no information and you have to be constantly translating what the hell is happening
thanks for telling me there is alternate recipe for dark matter ressidue
knowing recipes by hard doesn't help you to distinguish between RIPs and bolteed plates
There are many ways to get DMR
There's a reason written language was created. And in part it was to avoid having to look at things like that
and the fact that it's just such a simple and obvious thing to have as part of any planner makes it even dumber for it not existing
Technically there are no DMR alts, only defaults 
technically there's nothing like "alt" 😛
because bolted is worse 😛
that's subjective
less machines but also less iron efficient ig
even if it wasn't subjective, there's nothign written there that says 'worse'
In most cases, bolted isn't even less machines
Its an alt if it has alt in the name 
Everything else has an identity crisis
that's one way to look at it, definitely not the only one 😉
by like a small percentage, i was about to send a ss but i stopped becuase i was wondering "how will they tell which one bolted is"
praying for the day a background area selection and text box tools are added like in obsidian canvas
Bolted frame isn't nearly as bad as bolted plate. But regardless, I'm pretty sure you have to use steel screws, otherwise it's just shit
And even if you do use steel screws, it still barely saves any space
Imo, both are in the "never worth using" category
Maybe if they have a ratio that's convenient in your specific ultra-compact BP, then maybe. I don't BP entire chains so idk
But I'd just categorise them as a waste of a drive
hmm
i mean its situational, at the end of the day i'll end up using whatever has the best compromise of fully using the nodes and makes the most of whatever multiple of 120 my belts can carry
congrats
we can all agree this one is goated
how does that recipe even work lmao
turn oil to HOR, turn HOR to fuel
i just put water into hor and get fuel
Unless you already have DPF. Then DF is just QOL
dpf uses less energy i think lmao
but more processing power if i had to guess (which i mean no one is going to worry about that unless youre building a gigawatt rocket fuel reactor)
It uses a little more per fuel produced
it uses just a touch more iirc
2 packagers + refinery for 60 vs 1 blender for 100
oh ok i didnt round up the underclocked number
basically no difference though
So 2x10+30 vs 75*0.6
Should be 45 exactly for DF
true
I think Bolted Frame is worse off than Bolted plates 
Iirc the standard and steeled frame recipes are so efficient (including the number of machine needed down the production chain) that they often make me go for Bolted Plates + Non-Bolted Frames 😅
I'm not comparing them to defaults, I'm comparing them to stitched + steeled.
Steeled frame requires a lot fewer machines than default for 0.7% more iron
Vs defaults, bolted + bolted might be better, sure, but default plate is pretty bad and default frame is meh
I dont have that strong an opinion about bolted frame, but bolted plate is an absolute joke
Correct that. Bolted frame is also just an absolutely trash recepie
can someone help me? i need the belt on the left to have 300 sulfur (which it does) and the belt on the right 480 and for some reason it only does 450. is there something wrong with the load balancers? the miner produces exactly 780
what aer you even trying to do here?
What's wrong with using a single splitter lol
480 goes into the turbofuel plant to make compacted coal and the rest 300 will go into the blenders to make baterries
In fact, even if you do want to ratio split, a single smart splitter would do too
why didnt i think of that
just use 1 splitter. It'll self balance
you don't even need a smart splitter
@cloud mortar here
wow
yeah i see
quartz is too far from me
and it makes alumi in a smelter which is much smaller than refinery
or foundry
it's often not in a conenivent place to where bauxite is
oh, and before you decide to use the silica from default alumina with default alu ingot, and then use up the rest of scrap with pure, it's worse than sloppy alumina
Thanks!
what is this site?
sloppy alumina is still better with default scrap, the numbers are just different
never seen this design before
Satisfactory Modeler
available on Steam and on downloadable on the internet
fair warning, though, it's manual so it's not great for planning recipe choices for an entire chain
i did all my alumi setup at morning and i was insanely sleepy
i haven't done any mistakes in math
that's very unusual for me, especially at morning
thank you, KYO
are 120 bettries /min enough for many drones bringing stuff from the whole map?
Depends on how much stuff/min that is (ie: how many drones). It should be enough for 30+ drones, I reckon...
thats perfect thanks
The actual per-minute fuel usage of a drone depends on the route's round-trip time, but in my experience battery usage tends to average out to 'round 2.5/min for constantly-active drones
(pre-typed paste inbound, btw) -- When looking at drone fuel consumption numbers, there are some caveats to trusting the numbers at the drone port:
- Make sure you only look at the numbers after the drone has finished a couple of deliveries while in the game session
- At that point, you can trust the "round trip time" number and the "fuel per trip" number, though the fuel-per-trip in particular is likely to be rounded on the display. You can divide those two to get the routes per-min fuel consumption
- Alternatively, if you save the game after the drone's finished a couple of deliveries (again, while in the game session), SCIM does compute the fuel-per-min properly, so you could load the save in there to see what individual routes are consuming, without having to do math. :)
( References to relevant bugs in re: all of that: https://questions.satisfactorygame.com/post/6780c209c10ae65555c7a5ad / https://questions.satisfactorygame.com/post/6780c4b2c10ae65555c7a5af )
behold, a theoretically functional fuel generator power plant system
WHAT HAVE I CREATED OH MY GOD (i now understand why exactly outposts exist)
those numbers are disgusting
all this
just for a single item
and theres still some inputs that havent been met
lesson learnt: use outposts
How low can we build in the void? Is there a death level like there is for building high?
those recepies are also just inefficient too like, anyone who genuently wants to complete the game doesnt do it like that
Is anyone here good with pipes and fluids?
Ok then...
Building Coal generator plant. Got it working. Production is unstable because water supply. Did math. should work but isnt. Plant is elevated. help please
#1038092680493801533 and post pics there
share some images (but my first guess is - did you run all water through one pipe?)
No. My plant required 4 pipes as there are 24 generators. They require 1080 water which is producted by 9 pumps. Math works out but infrastructure says otherwise.
You mean four separated pipe systems?
did you ensure one pipe doenst have more than 300 flowing at once?
Not exactly. they're all connected
How can you tell that?
I just read that might not be an issue, im not as good with pipes as I thought
I can gather some now if needed?
ensure that they connect to the generators' pipe manifolds at different point
have a minimum of 3 generators between each water conection point
that allows them to absorb about 135 water from the network
if you have one pipe at each end of the 8 gens, and put one in the middle, they should be able to feed them all
but if you struggle with piping, consider having only 4-5 generators to 1 water pipe
keep eachh pipe separate until you learn the ins and outs of piping
on pic 2 i can see that you divide your 300 in 2
There's supposed to be 270 per pipe
check the flow rate right before the 1st junction
I think i found the problem
This pump keeps stalling because the pipes it's connected have a flow rate of 0
How do I fix this, though?
use camera mode (P) and take an image from above
so we can see all extractors and their pipes
Nevermind got it working.
I'll come back to it another time and redesign it to be more consistent. I just gave it a temporary fix.
Would anyone happen to have a smart plating setup with nice numbers i can import into modeler
https://www.satisfactorytools.com/1.0/production?share=TrmWO1B0u0S40nwANbRA
change recipes and numbers as you wish to get to whatever you mean by "nice numbers" 🙂
yes
something tells me that those containers are not bottomles and i need a way to produe rotors and reinforced plates
You should be producing them already
Just put some in the containers
Just enough to complete the phase
wont i need like 1000 for the next phase and probably want a dedicated factory for that?
It's just 500 plates and 500 rotors
1000 each if you don't sloop
Taking that many from an existing factory and letting one assembler run for 100/200 minutes sounds easier and faster than making a full factory
They don't make your production graph flat
They just supply power when consumption is higher than production
I don't know if there's an answer to that question
Depends what you want them to do
well my power is SUPER un stedy so
You could do half an hour to an hour of your total consumption to make sure that even if all your power plants go offline for some reason, you have an hour to either fix it or extend the batteries' runtime
okay
Or an hour of your main power plant's consumption so you can reboot it if it fails
how far?
At first you take damage quickly, and a few dozen meters farther it's an instakill
The borders on the sides are mapped on SCIM
But idk about the top and bottom ones
i js wanna build a big battery rooom under my power plant and its over the void
Got it
Pioneers take damage beyond Z:-244 m (underground) and Z:1997 m (sky), measured on the foundation the pioneer is standing on.
ok
Big storage banks tend to lag when looked at
When that happens, surround them in opaque walls
its gunna be under everthing so
Wish me luck guys, tomorrow I will start the railway network in order to gather the 22000/min rock I need for a small project
that doesnt sound like a small project lmao
Just in time to start working on nuclear power...
Tf you mean “small”
yep, 1 coal per recepie saved LOL
yeah, but better than 0?
ye exactly
you also need less black powder machines
but one additional assembler
that assumes the compacted coal isn't sourced elsewhere
also, for 1000 black powder, it's 37 assemblers instead of 34, it's not that much increase
Im trynna make 1.6k fuel with 6 fully overclock blenders and a normal one.
I'm having an issue getting that fuel into all the generators tho.
I assume i cant manifold it right since pipes have 600m3 flow.
Any tips? All the gens are facing with the entrance on that side (i havent built all of them
My tip is to just not consider how much you make of something In the whole world, but rather how many POSSIBLE setups of something you have in the world. Ie: You're making 533 Fuel/min in 3 blender setups.
The solution should follow naturally (eg: how many generators can I feed with 533 Fuep/min?)
those 1600 are only in those blenders in the picture
i was splitting 2 blenders (250 each) for around 6-7 generators. The issue is I'm using a 4 gen BP., so 2 gens would not be getting fluid
I assume i can probably connect areminader of another there
or create a closed loop that would feed everything
Just remove 2 generators or downclock them or build 2 instead of a blueprint of 4.... I don't see the issue
The bigger you make a piping system, the harder it is to control it
If you already have a blueprint, what's the issue with just making a new one, one that actually fits this build? (eg: 8 generators per Blender setup, properly clocked)
Just break up sections to have less than 600 groups
i made a 2x BP. Gonna try and make it work
| Component | Amount | Notes |
|---|---|---|
| Iron Ore Input | 240/min | 1 Pure Node + MK2 Miner |
| Smelters | 8 | 30 ore/min each |
| Rod Constructors | 15 | 15 rods/min each |
| Screw Constructors | 5 | 40 screws/min each |
| Assemblers (Rotor) | 2 | 4 rotors/min each |
| Final Output | 8 Rotors/min |
chatgpt gave me this
Worked out well. I wasnt even pondering overclocking the gens but i guess that was the right way
Would you really trust chat gpt on this
Because it aint right
Figured that, but is there a way to get automated math?
That site
You enter a target amount of a product and it tells you how many machines, what recipe and how many resources / min input
why would you want to rely on a word generator to do math?
If youre playing satisfactory, isnt the math kinda a fun part of the experience
eh, the design more
the math is just stuff you've done in grade school. Just lots of it
the math is either way too easy for me to bother doing it by hand or way too hard to do by hand
I like planning and theorizing the most
with assistance from some calculator
the math is fun, but getting the data for each item like what time it takes to smelt or craft is very tedious
I took a day to make my world plan, if i had to math out every combination of different alternate recipies etc it would have taken a month
Did by hand up to HMF-no-alts though on regular playthrough
I dare you to calculate by hand what's the maximum amount of power possible to make continuously
what do i do about the decimal points in constructor and foundary counts?
clock
haven't unlocked it i think? idk any clock
which segment?
slugs
round up and ignore
machines can figure themselves out
if it says 1.5, place 2 and it'll work
can i tell the site to do splitter calculations too
how do split the items?
what?
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
when one output of a splitter fills up, the items will overflow to the other(s)
so you don't need to do any precise math with them
but thats gonna take so long to work no?
a few minutes
it's faster than doing the math by hand
and it fills by itself, you can go do something else in the meantime
usually more like 7 to 20 minutes, it's often easier/faster with small machine counts (say <=12 machines, especially the ones with 2 or fewer inputs) to just split equally.
On 4 constructors for example it takes at least 3 splitters either way, and the manifold warmup is over 7 minutes with a 60 belt and 100 stack. It's appropriate to just split to get the full production started immediately.
for the iron node, how do i split that?
clock a rank of smelters to consume 112.5 and merge them onto belt A
clock a different rank to output 45 and merge those onto belt B
you can subdivide if your belt is too slow for the number
whats a bank?
a logical grouping (edit: rank is a more appropriate term)
Multiple machines that you can think of as acting as one
the last assembler is already 1x. you don't need to clock anything
there's a pipe connected
so there will be fluid movement
thank the devs for making all fluids superfluids 🙃
will it stop draining when its full?
probably not cause superfluids
it just keeps sloshing infinitely
Why is this idle?
such a weird cap number
oh okay that explains it then
after another cycle, it'd be 50.6, which is more than it's allowed to have
all fluids have a "stack size" of 50 btw
then the factory is going well.
50m3, technically 50000
If i add anything else im probably gonna have pipe issues
your finger was up when you said that
no, it was on the keyboard
won't it clog if i dont?
buffers just add more storage, that doesn't help.
Either you're producing more than you need, then buffers just delay the clog
or you're not producing more than you need, then buffers are irrelevant
satisfactory modeller is my #1 tool for planning the maths on this game
i kinda just want the ruber
then process the HOR to something, storing just delays the problem
Just make coke and shove that into the awesome sink
or into coal gen
can i destroy it?
no, process it to something that's useful
like dump it in lava
no
oh ok
Hence: turn it into coke
or fuel
Fuel needs more processing or access to fuel gens to get rid of tho
35 alien power matrix per minute
how is that small
yeah get rid of the buffers.
Was a joke mate
Green mean that I have build the blueprint for it
I already brought SAM and iron to the future factory
Next project = nuclear
whats a entry level amout of computers per minute, I want to budget for a factory but I want to if 2.5 is really low or if like 5 or 7.5 a minute is a decent amout
1 machine, or even one at 50%, can be plenty to cover your personal needs (thus makes for a nice starter number imo).
This can be true for pretty much any item, as there's very few items that you consumer fast enough to need more than one machine of it
so 2.5-5 an hour is fine
cuz then I prob wont have to tap into more oil or copper nodes, and im already having to drage a pure copper node like 700m out for this
1 building should be good with a buffer
With electronics and other high-end parts, I'll often only make like 1 or 2 per min for myself. I still end up swimming in computers etc eventually, because they just don't get spent in bulk the same way as the construction/logistics materials.
ok boys. anyone see a better way i can do this?
i dont wanna use coal because its a far converor and i only have like 900 iron available i think
but yes stitched plate is good
nothing I said would add coal
*copper rotor
I generally wouldn't produce project parts and personal construction mats in the same factory.
personal parts are already made. all of that is used in some way for the phase 3 SE
dont like copper. to far for a belt
build near copper instead then 😛
but i got a nice pretty spot in the desert
I wouldn't automate project parts at all
usually you should pick the place after (or together with) picking the recipes
I know what I said
I do as well
thats why i picked this spot lol. got lots of iron, limestone, and caterium close by and it will be placed in the middle of where my current steel factory is and where i will be making quartz computers
Honestly, the only reason I would make a plan like this (with a small rate of frames & motors as endpoints) is to store those specific items for construction use.
If the goal is to set up a supply of frames and motors for later automated production, that'll really depend what you end up making later, and you may end up wanting more than this.
i was thinking of bumping up the frames to 10-15PM and leaving the AW and bumping the motors to 15pm for later use in whatever i need it for. and syncing until then. that would leave me good enough until i start messing with the scary stuff later
or just not doing AW and making myself a temp thing to make them in bulk and just saving it for later when i need it for the SE
this is where im putting it
what this channel do?
Hey guys have a quick question about Satisfactory Tools. Never ran into this problem. Wanted it to make me a motor factory set up so I could kind of get an idea of what I wanted to do and for the power shards it is telling me to add 2 power shards to one of the smelters but to only clock it to 110% when that would only require 1 power shard. Curious if that is a bug or if there is a reason that it wants me to do that. Just now kind of getting the hang of how to use the tool so any info would be greatly appreciated. I'll attach a screenshot of the tool for visualization. Thanks!
That's not Satisfactory Tools, that's Satisfactory Calculator
And it's an absolutely awful calculator
Many stupid mistakes like this
Yeah, sorry. I meant tools generally as it being a tool for calculating haha. I have tried Satisfactory Tools but I don't really like the UI that much. I probably just don't really understand how to use it though honestly.
if you have any specific questions, feel free to ask
@wind spade for instance here. This is to make 5 motors/min (which I think is the normal 100% production rate). I have over 100 power shards available and 6 somersloops. Wouldn't it be better to overclock from the bottom up meaning to overclock the miners to 250% in theory. Wouldn't that make it possible to have less buildings or is the math and the amount of resources being made causing that to not be plausible? Also is there a way for me to manually input a second miner to cut back on the complexity of it? I have 2 pure nodes right next to each other that I would like to use but I haven't been able to find a way to tell the calculator that I have that second node. In this particular build I am only using iron for the motors. I have the "iron pipe" and "iron wire" put in for alternate recipes so I can negate the steel and coal and the like. Sorry for the novel haha
Also if there is a video or anything you recommend that I watch so you don't have to spend your time answering stupid questions that would be great too.
Once again, this is SCIM, not Tools, and it's a terrible calculator. And greeny is the author of Tools, not SCIM
yeah, I'm talking about questions about Tools, not SCIM 🙂
Yes I know this is SCIM. I am using the word tools generally. I'll check out Sat Tools again and see if I can figure it out. Thanks for the help though guys. I've noticed SCIM is a little buggy when it comes to some things.
usually in the community, "tools" means SFTools, "SCIM" or "calculator" means satisfactory-calculator
hence why we were confused a bit
Yeah I know. I was trying to say i've noticed that this happens in all of the different software that I have tried. But since one is actually named tools and the other is actually named calculator I didn't really know how to generalize all of them in a group lmao
Do you recommend the 0.8 or 1.0 Version of SFTools?
Oh ok gotcha. Thought that was the software version. I do have a question actually though. I think this is what steered me away from SFTools and I started using SCIM more. It's a little easier to visualize on SCIM in my opinion.
what exactly? 🤔
my only complaint with Tools tbh is how eager it is to suggest using SAM and converters
Well, it optimizes for lowest world resource % usage and that happens to be it
the maximise option and the ability to just toggle on alts and have it use the best available are fantastic
scim I think every time I enabled an alt recipe it forced use of the alt over default
Fyi about maximise: it doesn't use the most resource efficient alts unless it leads to higher output. It'll happily waste limestone if you're only limited by iron
For this set up. When it splits and it says 3.75x smelters for the iron ore. That is saying I should have 3 smelters at 100% clock and 1 at 75% clock speed instead of just overclocking 1 or 2 smelters to make the 112.5 ingots? I'm not sure if I can adjust things manually. I have little to no use of SFTools.
3.75x just means 375% clock speed total. You can allocate it to machines however you like
basically that ^
The main purpose of Tools for me is the resource optimization. It chooses the most resource efficient recipes and I just tweak it a bit to my liking after. This is not something I could do by hand
Ok gotcha. That's what I figured. Is there a way to manually change things? For instance saying that I have 480 iron ore/min build me a iron pipe, iron plate, and screw factory with that information?
That way I'm using all of the iron ore without having to underclock this and that and then that makes me able to implement any second node that I may have?
Or am I just being greedy haha
there's the maximise mode, which will make most you can from given limits
though if you maximise multiple items, it will make equal amount of all of them
(and I'd also recommend switching back to items/min once you figure out the maximum, as maximise doesn't optimise for raw resources, only shows one of possible paths to max out resources)
That is where I go into the "items, input" tab right? I saw that but was unsure if the limit was meaning this is a single number ie in a storage container that I have vice this is the amount per minute that I will be giving.
the limit is "how much you can mine out"
Sorry, I'm not sure I'm following.
it's basically "there's only 70k iron ore on the map available"
so the tool will never use more than that
but you can edit the limit to be smaller (or larger) based on your needs
so for your case, you could set iron ore to 480 and maximise whatever production you want
Oh ok. So that is the amount per minute. That's what I was confused about. I wasn't sure if it was meaning I have 480 iron ore in my inventory. Didn't know if it was meaning I have 480 iron ore/min coming. Thank you.
you can look at it both ways 🙂
if you have 480/min, the tool tells you how much you can make per minute
if you have 480 items, the tool tells you how many items you can make from that
but yeah it's basically per minute values
Yeah you're right. I just knew software like this speaks in absolutes sometimes so wanted to make sure haha.
So just to make sure I got this down correctly. Changed the amount and then did 2.5 motors/min (will use somersloops on the end to make my 5) and I unchecked everything and checked the alternates for iron pipes and wires and this is what I got.
if you want to figure out the max possible value, change the "items/min" to "maximise"
When the constructors for the iron rods at the top splits and one line is 31.25 and the other line is 25 am I right in assuming that the line going into the assembler will back up allowing the line into the constructor for screws to hit 31.25. Only saying that because the splitter would split them evenly.
well, the arrows don't really show belts, they show logistical flow
you could do this in many ways, you could build a balancer that splits in a 31.25:25 ratio, you could build two groups of rod machines, one making 25 and the other 31.25, you could do what you said (build a splitter and let it overflow), you could also combine the two lines to a single big manifold, ...
the possibilities are endless 😉
Ahhh gotcha. I haven't really figured out the balancer and manifold builds. I did a manifold once before but it was small scale and honestly don't even know if I did it right haha.
personally I'd just build the two groups clocked to make the exact amounts... or just do a manifold
--S--S--S--S--S
| | | | |
something like that ^ it will work eventually, once the machines fill up (or you can fill them up manually to speed up the process)
The 2 groups meaning one end being Stators and the other end being Rotors and then them meeting for the Motors or you mean 2 groups of rods? I was thinking I could use 1 of the pure nodes to just make rotors and the other node to make the stators.
2 groups of rotor machines, one makes 25, one 31.25, you don't merge them, so you don't have to do the split 😉
Ok, yeah I'll try that. Now that I get the basics of this tool I'll probably use it. SCIM makes things crazy complicated because you can add splitters and mergers. Kind of like this one because it just takes the tedious math part out of it and you can do the rest yourself.
yeah, it's designed to be a calculator, not give you a whole blueprint to copy-paste
Especially because SCIM's splitters aren't always correct
although you can learn patterns to pretty much directly translate SFTools plans to the game
Yeah I like that.
I don't want to just copy the blueprint. Feel like that is kind of cheating haha
I got so good at that that now I enjoy planning more than building lol
that has always been the case
There's no more thinking I need to do while building
thinking about playing the game is more fun than playing it
Does that mean it's a good or a bad game 🤔
Do you guys usually have the smelters outside of the buildings? I'm not very artistic when it comes to the arcitecture portion I like everything to be neat and tidy but sometimes I don't know how to go about it haha
Yeah I guess you're right.
Now I just got to figure out the fluids. That stuff can be a headache haha
this is really confusing !!
please make a #1038092680493801533 post with a wider screenshot and a sketch of your track layout
Trains can only stop at a station in one direction
ohhhh thank you
stitched iron plate is more iron efficient even with iron wire, steeled frame is worse with iron pipe
my apologies, I didn't realize that was the proper place to do that
no worries
I haven't even gotten to the trains yet. I have almost 300 hours in the game and just made my first truck route not long ago haha
I'm behind the power curve I fear
And the route is crazy bottlenecked so I didn't even do that right.
fluids can be complicated, but you don't have to understand the fluid mechanics deeply if you just stick to proven working designs
manifold, no bottom feeding, no maxed out pipes, keep it level... pretty much
Steeled frame + iron pipe is literally only 0.4% more iron compared to default frame. And it saves a ton of machines
No-brainer imo
new meta 👀
@deft lichen Yeah I just don't really grasp the "fluid in pipe" or when and where to use pumps and stuff like that. I need to just watch a video on youtube or something.
Ok, i'll check them out. I forgot that the wiki is pretty good. I used it to help me with the coal power portion.
(mandatory reminder that there are two wikis; the fandom wiki is 2 years outdated since we migrated)
Do you all usally transport things or make long conveyer systems for stuff far from your base? I haven't unlocked the trains yet. I am pretty close though. I should be able to knock it out by the end of the night.
I rush trains
all vehicles are optional but they can make your life easier
train tracks can be reused, belts cannot, so a double track signaled railway is da wae
Do you have little factories for different things and then transport the completed products? Or do you transport raw resources to your factory?
each factory takes raw ore as input and produces the final product in one go
https://satisfactory.wiki.gg/wiki/Tutorial:Independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become spread across the world.
(with exceptions)
most trains carry ore, the rest carry finished parts
Ok. I'll try it out when I unlock them. I'm still way behind the power curve I feel like though. I go on hour long side quests of clearing out all of the trees and rocks before I start building things. Then by the time I'm done doing that I forget what I wanted to build in the first place lmao
Love this game so much though.
im working on making a fairly large smokeless powder factory, and I am curious if you need a lot lategame? I only see 4 recipes that need it but idk how much is super needed, or if I should keep sulfur nodes free and clear for anything in the future
current factory plan is going to produce 160/min, mainly because it uses 120 crude oil which is a nice number
🤷 Ive only seen it used in explosives, none of the space elevator parts need it
gotcha gotcha, I really don't want to go through any more of a headache than I have to with this crude oil 😭
Thank you!
Anyone got any advice on what to do with these crazy random numbers per minute for my motor factory? Want everything to run smoothly without any of my machines stopping from shortage or backups
what's random or crazy about them?
change the unit of time you're looking at them to per 1000 minutes and you have no items with decimals
Just not being easily split numbers is what I mean. Like 138.472 ore, 22.222 Ingots.
have you unlocked 'clocking' ?
Yeah I have. I'm pretty deep into the MAM. I'm just not too good with the logistics part haha
so just clock a group of machiens to make 56.25 pm , for example
what's your fastest belt?
Yeah the 56.25 isn't an issue. It's more the 138.472 and the 22.22 repeating that I am talking about.
I have Mk. 4 Belts.
138.472 is not an issue
22.22222222 = 22.2223
just round up the 4th decimal in production
in that instance you could jsut put all these of these processes that use ingots on the same manifold
all a belt manifold cares about is:
- enough parts per min for the system
- a fast enough belt
Oh ok. I haven't really dove into manifolds, load balancers and things like that. I wasn't sure if it would work unless you were producing the same thing. But thinking about it I guess if the input is the same it doesn't really matter what the output is.
Thanks. I appreciate the help!
I guess I could just split one smelter and make a manifold for the stator line and then use the other smelter and clock it to 56.25 and then make a manifold for the rotor line after that one.
well, basically everything is a manifold unles it's a load balancer
so you've been manifolding probably
well you could clock 2 smelters to make 56.25 easily, and only merge those smelters
I have 2 pure nodes right next to each other. I could use one node for the rotors and then the other for the stators. I thought that might be a waste of a node if I did that though.
I mean if you have zero other use for it it's not a waste
not sure why you wouldn't just use 1 node though
Yeah I think I'll just use the one node for now. I'm sure the other one will come in handy soon.
@vapid gorge this is what i mean, if i'm setting up a station, should i just do 2 stations at a loading zone, going different directions? or 1 station that the other track merges on to and then splits from?
if you want ot make life easy, keep stations off the main track
oh i see, have a leg split off to a station?
not sure what you mean by leg? but you can have as man ystations off track as you need
how many HMF do you guys think i should be making per min in phase 3 for my first HMF factory? i wanna plan for the future a bit but making 10/m seems gnarly for how big the factory is gonna be
10 seems fine
ya, i mean something like that
ty
this seem like a decent plan rn?
no idea. modeler is essentially garbage to look at for anyone who isn't the person who made it. There's zero lables on anything
gimme 2 seconds than papa
a whole plan in 1 second
with lables
just... look at this plan. Dont try to manually lable everything
i wasnt manually labeling i was getting that SS lol
god no. it would be chicken scratch
it's an interesting plan. No coal nearby?
using caterium wire because i have a node close by and all my copper is spoken for and not really. atleast not stuff im not gonna use
Well you could use Iron Wire and Wet concrete?
cuts out some resources.
Iron pipe just chews through iron though. I'd use steel if its at all an option
I hate iron and think it's a garbage resource, but even for me Iron Pipe usses too much iron
i do have wet concrete and im kinda close to how much iron is in the area.
I mean if yo'ure not using the limestone for anything else not much of an issue. But all the work your Pure Ingot recipe is doing isn't nearly enough to cover how much iron the pipe recipe uses
yeah thats my thoughts lol. also 1635 iron ingots pm is insane
one sec
theres 2 normal coal nodes close ish right under where my quartz computer factory is gonna be
if coal is at all an option
middle outline is my HMF factory. the right one is quartz comps. coal is an option kinda. its just gonna be a long line
pretty short tbh
i could also move the factory a bit to the top right possibly
or you could always move your HMF plan.
there's also coal on that cliff
could do this instead
kinda in the middle of it all so more belts to run but managable
used all the coal there ?
yeah just belt the coal over. it'll simplify things and you can avoid the pure ingots
true. ive only used pure iron for the motor factory i just finished and its saved my lil life
eh. I try to avoid the refinery recipes. if you're not careful the game becomes 'refinery simulator 2025'
the alloy recipes are very useful
ngl i like refineries. i just finished a diluted fuel plant making like 800/m and it was fun to build. after HMF and comps i wanna use the turbo heavy fuel recipe to bump up my power alot more
they get old very fast xD
thats very true. im almost past the part of the game where ive stopped playing the previous 3 times so i think ive just gotta power through to have fun with the next phase
yeah just unlock everything and turn the game into a sandbox
i get bored way way to fast if i do that. its nice to do if i need to visually see what im doing before i do it but i need a goal lol
@woven portal what is going on here?
it's a bit of an interconnected mess. I'd guess maybe a bad connection on one of the junction isn't moving fluid well. You mentined you were on mp right? sometimes building too fast can not have propper connections
dependign on where this is going to it could be a back flow issue
I remade the pipe network there, still doesn't seem to work
maybe to test it delete the yellow scribbed bit and just split it off from the main pipe
aight lemme try that
It doesn't appear to be adding any headift
is the oil from the main pipe being consumed somewhere?
The red pipe?
yes
Currently, yes. But there's overproduction
so it's flooded?
yep
the buffer is full and you're sure the valve is set to zero?
shouldn't be a nissue
ok is the main pipe having to go upwards to any degree? you were using the water tower as headlift right? is the main line not being lifted?
it wasn't with the watertower, no
I have put a temporary pump on the line, but i have a secondary pipeline leading off of it now to check headlift
the only other thing I can think of is to do this independent of any other pipe
because water towers DO still work, there's just something borked somewhere with what you built
I'm not sure what you mean by this?
A bit overkill but yeah
but disconect it from everything else
should i remove the valves?
yup. otherwise no fluid would get there
I want to see if the buffer will start dumping fluid to it
yea seems to work just fine
i'll add a zero-flow valve after topping it up
and see if it produces headlift now?
well your pipe will have already been filled? but yeah you could connect it up to the other system you just tested with the valve
i mean topping off the buffer, it snacked some crude
It doesn't appear to do anything
headlift wise
lemme try something stupid
I....
I am so confused
I removed a single, SINGLE, junction
and replaced it
good habit is to rebuild all pipe/belt connections if you every place a junction/splitter on them
sure
it was before a pump, not even close to the damn tower
I think the server just threw a tantrum
oh serve. not even multiplayer.
yeah lots of weird things can happen , espcially building on top of things or too fast
Yep, dedicated server using a hosting service, Indifferent Brocolli
heard it's one of the better ones
used it before on our 1.0 save, worked a treat
I couldn't tell you. No experience one way or another with servers except for the issues people bring here that crop up
Would you recommend putting down junctions before pipes?
in general ? yes.
but if you do place them ontop of pipes just make sure to rebuild all the pipe connections to them
they dont often cause issues,
but when the ydo they can really throw a wrench in thigns looking for hte issue
but the issues might also crop up more with servers? don't know.
servers, while having gotten much much better with 1.0 , are probably still a bit more unstable than singleplayer
yea we've gotten the occasional stutter, but generally most problems have been by my friends
I love them, but i'm severely more detail oriented
damn friends. People is where you're goign wrong 😛
They're fine with yellow lights in the factory, I start getting palpitations
So i'm doing the power set-up, i refuse to not have that stable or unoptimized
well with power you really do want stable systems
I don't care about yellow lights going up the tiers though. Just when it gets to sandbox time
I'm an operations specialist during the day, i'm really wired to optimize these things
hence why satisfactory has been my crack
wth
Any mobile app to do calcs? (Istg if someone says to use the basic calculator app)
you can use SFtools? but honsetly none of them are very good on mobile
a pad? sure, big enough screen
I wanna make like charts and schematics when I'm away from my computer
basically all the web browser apps that exist then. They'll all be pretty obnoxious to use though.
None are really made for mobile
I've used Tools on my phone before, but I wouldn't want to make any indeptp plans like that
I'm not saying it can't be better, but it's pretty hard to fit so much info on a phone screen
Yo, Im new, Im at tier 4 right now and want to know how to split iron (normal) and coal (pure) for best efficency
uh, you're gonna have to be more specific
- what do you mean by "split"?
- why are you limiting yourself to just these nodes?
- what do you want to build?
- what materials do you need?
- what do you mean by "efficiency"?
etc.
yeah, what exactly are you trying to do?
is there anything to generate automatic power schematics while keeping the throughput of pipes and belts in mind?
automatic power schematics?
oh like an online tool that plans power plants?
another side 🔥
hmm, like I saw my smelter (iron) is kinda abundant, idk what to call the state of the conveyor not moving, so I wanna know how to optimize thoses things. I'm trying to complete the space elevator mission 2 and I need to build assemblers for 3 materials need. What I mean by efficency is using resources effectively, Thanks for helping me setting out points too ^^
can someone explain how my friend could built the green signals, I couldn't build the same double signal in the red, but can place signals in the purple?
actually I tried setting it up with path in block out and it deadlocked
changed to double block and it undeadlocked
green is only going onto the roundabout and turning around into itself, then the two purples are the other train line
(I didn't make it I'm just making sure it never deadlocks
)
this abolutely still has the potential to deadlock
the question is whether there are any trains that can get themselves into such a situation
there's only two trains, one on each lines so
until we increase the train count which shouldn't be necessary it can't deadlock
only that middle block is shared
anyway*, question is not help me fix the signalling, question is why can't I place double signals in the red areas but my friend could in the green
what happens when you try?
I can place one then the other says there's already a signal there
does the ghost show up on the other side?
or does it overlap with the other signal
yeah it shows up knowing I want to place it in the spot I want to, but it's red
let me go get a pic
that's a first, then
yeah caught me off guard too
not sure if it's some dedi server jank or my friend set it up weirdly or what
the only suggestion I have is to remove one of the rails connected there so the switches disappear, place signals, and then replace the rail
though don't touch the one between the T intersection and the roundabout
this is honestly more me just trying to work out why it isn't letting me place them, the current setup is ok
it's a connection that's normally not allowed and idk if you'll be able to recreate it after removing one rail
yeah the middle one idk about anyways, but the one of the left is complaining too
yeah ok my friend can't double place those two either and the one on the right decided to work now so I moved it
super weird, might just be placed strangely
you can already see the bug here, the same block color even where theres a signal placed
just need to rebuild it several time until the bugs gone
i just spent multiple hours on remaking the satisfactory logo to have it in a different language and forgot to save 😭 😭 😭
i wanna kms
it was so good too
pretty sure that block won't change colour until both sides are connected because there's a loop there
at least that's how it usually behaves on a more normal junction
can always put that in mind bcs rails in 1.1 is broken currently
so it might be a problem
oh they are? How so?
sometimes when you put signals, it doesnt register and make a new block
