#math-and-meta

1 messages · Page 322 of 1

vapid gorge
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your miner will be stable if you're using that much ore

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so again, follow the ore forward - what is happening to it?

elfin rock
vapid gorge
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it takes time for the smelters to stabalise

elfin rock
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I hope so

crimson moat
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yeah that's quite a huge buff, 129% more total reactors and gross power than my 2100 uranium fuel unit > non-fissile > plut rod > fics build

somber sedge
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first time using junction signals. how do i put signals on this junction??

kindred carbon
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Why am I getting ghost pings here

main thicket
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need help here. how much turbofuel do fuel generators consume at 250% clock?

unique cypress
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Bauxite: 9450.347
Caterium Ore: 4284.689
Coal: 5979.961
Copper Ore: 18166.088
Crude Oil: 3038.945
Iron Ore: 20536.385
Limestone: 4286.400
Nitrogen Gas: 7403.978
Raw Quartz: 2108.600
SAM: 4251.432
Sulfur: 2110.121
Uranium: 2090.000
Water: 296161.546
Power Consumption: 447324.199 (100%), 600800.692 (250%)
Power Production: 2565000.000
Machines: 7610.905 (100%), 3044.362 (250%)

main thicket
unique cypress
wind spade
wind spade
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and on the other side is what?

regal wyvern
haughty barn
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Literally unplayable

unique cypress
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You're free to multiply everything by 210/209

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But then instead of 304 Ficsonium, you'll have 305 5/11, which I'd say is a much less convenient number

haughty barn
radiant terrace
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I have an issue where my fuel generators will stop producing because no fuel is brought to them, the reason no fuel is being brought is because the plastic + rubber storage are full therefore the refineries cant generate more which means they cant generate more purple oil therefore the fuel can't regenerate because no oil is being brought to him. is there any way to fix this?

unique cypress
unique cypress
radiant terrace
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Now all my power is shut off and I need a way to restart it, can't use fuel generators cuz they insta shut down..

vapid gorge
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build more power

radiant terrace
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ok

radiant terrace
unique cypress
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Disconnect some stuff so you can restart the fuel

radiant terrace
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ok

radiant terrace
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ima just reload a save from 30m ago, and just build a sink instantly

vapid gorge
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cable and power management is extremely important.

be messy everywhere else, but if you've got messy power everything will collapse

radiant terrace
radiant terrace
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yeah

ripe wing
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so, i wanna do this but almost everything they are saying to be underclocked can i just go 100%? or does it matter

vapid gorge
unique cypress
unique cypress
vapid gorge
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if you're doing fluids you really want to have the right clocking. Matters less for solids

radiant terrace
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ok, i disconnecte everything in the oil thing + all of my factory, now its basically regenrating power for nothing

vapid gorge
radiant terrace
vapid gorge
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then your power isn't stable or something

radiant terrace
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its just that the whole "no more oil" really fucked me up

vapid gorge
ripe wing
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u can underclock without snails?

vapid gorge
ripe wing
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bruhhhh

ripe wing
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u saved me

unique cypress
# ripe wing sink?

Awesome sink. Like a container, it doesn't have constant consumption. So machines connected to those should be clocked exactly, so you don't store/sink more than expected - because they'll accept whatever you give them.

Actual machines have a small buffer, and can't produce/consume more than designed, so machine to machine connections don't need to have exact flow. As long as you have enough or more, everything will throttle itself automatically

ripe wing
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i could just send more to both sides tbh

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since im making 480 iron

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sounds good? and i could use this smart splitter trick to send overflow to destroy for coupons

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coupons coupons coupons

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or more important i dont know how do i send 25 rods/min to one belt and 57.5 to other one

unique cypress
radiant terrace
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@unique cypress I still can't restore the pwoer dude

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I disconnect everything, start coal. power generates.... I connect it to oil thing to generate more power = it disconnects.

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Only the pipes to transfer the oil are taking more power than I make using only coal

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It's like if I don't start both at the same time - I can't reactivate it

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fuck im so stuck 😭

unique cypress
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Power storage or temporary biomass?

radiant terrace
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like use a biomass that will power the whole oil thing alone?

unique cypress
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Not necessarily alone. If your coal isn't enough to power the fuel production, add enough biomass burners that it's now able to

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Or charge up power storage with your coal plant, and then start up your fuel from that

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But you'll want like an hour of runtime stored to be safe

radiant terrace
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I see, makes sense

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I also have isnane ammounts of packaged fuel but i cant unpackage it

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literally have like 700 packaged fuel

unique cypress
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Either way, you should separate your grid into 3 parts:

  1. Coal generators and the bare minimum required to sustain them (coal miners, water extractors)
  2. Fuel generators and the bare minimum to sustain them (refineries, etc)
  3. Everything else
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Restart just the coal plant, make sure it runs correctly

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Then see if the coal is enough to sustain the (still dead) fuel grid.

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If yes, connect them

radiant terrace
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before I do all that, is there any way my packaged fuel can help ?

unique cypress
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If not, either add enough biomass to the coal that it's enough, or charge up enough power storage to make up the difference for an hour

unique cypress
radiant terrace
radiant terrace
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I have to find a way to activate both gens at same time , other wise my whole factory crashes.

vapid gorge
unborn dome
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How would this be kickstarted, if there's no natural water nearby? I guess just a temporary packager and feed it some bottled water?

dusky dust
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Just enough to flood the pipes + input buffers

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Or if you've got a train line hooked up to the site anyway, could freight in some water in liquid form, I suppose

unborn dome
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Hmm, maybe just run the packager until it stops from being full, remove it, then remove and rebuild one of the longer pipe segments to "delete" a bit of the water to leave some slack.

radiant terrace
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@unique cypress I jump started the fuel thing

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rushing to coal i might make it

dusky dust
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Though I suppose that's not much different from having a packager instead. :D

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Anyway, whatever method you use to get the water into the pipes to prime things will do the trick

radiant terrace
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i fucked up badly with this power thing.

unique cypress
# radiant terrace I have to find a way to activate both gens at same time , other wise my whole fa...

Once your entire grid is down, it's stable. Nothing is being produced or consumed. You can take your time rearranging your infrastructure to make things work properly

Failed restarts, on the other hand, may drain your fuel reserves until after a few, you have nothing to restart with and have to start from scratch

My suggestion to split it into 3 grids is basically that. It's guaranteed to work, though it is a bit tedious to rearrange half your power grid

radiant terrace
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I think it's all stable now

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Just added 3 biomass gens to help with water extractors

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im afraid the second i turn them into the regular power, im cooked

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Okay everything is working now

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THANK GODDDD
and also thank you @unique cypress

hoary hornet
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#screenshots message @sick stratus It looks great, i'm definitely gonna yoink a part of your design. Btw, the Fuel rods are not produced on site, right? Seems a bit too empty to be done there

sick stratus
hoary hornet
somber sedge
vapid gorge
edgy galleon
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Hey I'm confused a bit about what's going on here, these have two shards and a sloop, and are suposed to make 400 diluted fuel/min each, they arent backing up or shutting down, so they get the right amount of water and residue, but I cant seem to get it to flow, its like fuels just disapearing

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yhe Mk 2 pipes should be 600 but fluxuate heavily

vapid gorge
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so are they clogging or starving?

edgy galleon
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no, I think your right, I gotta look further down my system

vapid gorge
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I'm not sure what I'm right about since I just asked if they were clogged with output, or starved of input xD

cerulean stratus
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hey guys
I'm looking to put this in a mk1 blueprint

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but with all the inputs on the same side

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btw only on this run did I understand the unreal amount of steel I need

edgy galleon
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I really dont understand liquid in this game, how can a machine not be at 100% if its always full input and empties before the next cycle is complete

vapid gorge
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becaues you're beliving the efficiency meters. For some reason

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look at hte lights. are the lights not flicking over a minute? then it's good

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your layout may also be screwing around with flow too though

edgy galleon
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the light are all good, should be 600 fuel, its not. been all over this dang plant and all the maths right,

dusky dust
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The efficiency rating is an average over either time or cycles. It can take awhile for the number to reflect reality, though in general it should be essentially accurate after a certain amount of time

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If there's underclocking involved, especially, it can often take ages for the number to approach reality

vapid gorge
edgy galleon
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ive said they are full, idk they shouldnt be

vapid gorge
dusky dust
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As Cobalt says, I'd recommend just watching the machine. If it never turns yellow (or just never actually stops, while you're in its control panel), then it's almost certainly just the number waiting to catch up with reality

vapid gorge
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is it only the efficiency meter?

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if so, fuck the effciency meter. They used to be so off it was laughable. Now it's kinda worse because they look right but who knows how accurate they are

edgy galleon
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the issue is I am getting yellow light, but it dosent make sense, the machines full input and always emptied output

vapid gorge
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are you wearing a hoverpack?

edgy galleon
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no it kept crashing me out the server

vapid gorge
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ok look at the yellow light machine's control panel, is it starving to get the yellow light? or clogged?

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these are your 2 options

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since yuo're not wearing a hoverpack

edgy galleon
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I dont understand what you mean by starving and clogged, input is full, and output is not filling

vapid gorge
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ok so look at the control panel

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take a screen shot when it goes on standby

edgy galleon
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ugh, when I look at one thats gone yellow it just strats runnig right

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you know what F it, whats 5GW

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It "runs" I got better things to do

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thanks for trying to help, sorry I'm so dumb

split sierra
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i used the pipeline mk1 as the constraint for the array, made one blueprint for the hor refinery and one for the pdf+2 packagers

late trench
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Is it worth it to make rotors and stators using only iron (iron pipe iron wire and steel rotor recipes) or just use the fastest recipe for them

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for general use in building

dusky dust
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And keep in mind that it's not like you're tied down to a specific recipe choice for the rest of the game

oblique hollow
dusky dust
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You might use one set of recipes in one factory and a completely different set of recipes in another, depending on local nodes, your mood, or the phase of the moon, etc.

late trench
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i mean for it to go to like a dimesional depot to use for building not for other recipes

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is the case that they are not getting used up all the time

dusky dust
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If you're worried about resource availability, keep in mind that there are far more resources on the map than a lot of people realize. You really have to try hard, if you want to literally exhaust resources. So questions about optimal ore use generally only come into play if you're talking about local ores, and in that case the answers depend heavily on where exactly you're building

dusky dust
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Alt recipes are just there to give you options for building. They're not good or bad, they're just options

late trench
dusky dust
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Want to only use Iron? Then sure, those recipes are the way to go.

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But maybe the next time you build 'em you don't want to only use iron.

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Nobody can make these decisions but yourself. :)

dusky dust
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Centralization causes more problems than it solves, IMO. :)

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I say semi-tangential in that if you are used to spreading out and expanding, then the range of sites you have to build factories is much greater, so you can choose what resources you want to build near, which may impact your recipe selection

late trench
dusky dust
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Though I suppose at the rotor+stator phase of the game you don't have a lot of logistics options, and staying relatively centralized isn't much of a problem yet

late trench
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for my first i had most of the stuff at the main base expect oil processing nuclear energy coal energy and ficsite

dusky dust
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Anyway, once again re: the question specifically: it's up to you! There's no "best" or "worst" way to do this stuff, and alt recipes are just there to give you options. Build the factory you want to build, etc! :)

cerulean stratus
late trench
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i just want to unlock trains before spreading stuff out

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well i have trains but i want to move to my new base first

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also they need oil proc

cerulean stratus
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btw, I'm now using the item teleporter mod.
It's pretty crazy going fused wire to heavy oil cables

thick vigil
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Trying to split over 300 screws into 3 assemblers 3 times. Unfortunately, my subfloor is coming out slightly wonky... Anyone have a potentially reasonable solution?

cerulean stratus
thick vigil
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Kind of tight of a space to do that though, yes?

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I came up with this, but it kind of breaks the flow of the rest of the build.

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Sorry,. crappy pic.

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Eh, I just did a bus from the side rather than jack up the whole system. Looks funky, but that's what sub-floors are fore, right?

cerulean stratus
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today I learned

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if a bp has space underneath and you put it down, it won't counter as a bp inside the bp designer

thick vigil
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Finished the belting for the Assemblers on top. The bottom is 3 9 Constructor BP's lined up next to each other. Now to set up the power to the roof.

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I learned last night that you can vertical nudge power poles.

thick vigil
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Building a motor factory... Still need to get the quickwire Stator production up, but where to put the Assemblers for that AND the actual motors?

cerulean stratus
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one thing I hadn't realized before

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is just how much steel I need make

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Like, I thought 6 foundries would be good enough, but no

thick vigil
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LOL It actually helps to use alternate recipes for it. I learned that the hard way.

cerulean stratus
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yeah solid steel is great

thick vigil
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Molded Steel beam and pipe recipes are also good to use. Especially for the beams.

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This is my entire steel pipe production for the factory I just showed.

cerulean stratus
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oh forgetaboutit

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it's pure nodes

lavish oak
cerulean stratus
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i just didn't want to be making craptons of machines

thick vigil
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LOL Make a good BP for that.

cerulean stratus
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yeah I'm gonna need to make 12 foundries

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making steel

thick vigil
lavish oak
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fr

cerulean stratus
thick vigil
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Copper to steel eh? Must be alchemy.

thick vigil
cerulean stratus
thick vigil
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Sorry, only 9 Assemblers.

cerulean stratus
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it uses less screws, and I got way more copper around than I can do with it

thick vigil
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I thought about it.

cerulean stratus
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holy jesus, if I go the concrete route with molden beams and pipes it's 25 constructors

thick vigil
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Funny thing is there's a pure copper node right nearby but I had the wild idea to pull Caterium down from the mountains and have already built the factory for that too. ugh... Just need to find room for the Stator production and I can be done.

cerulean stratus
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since I got teleporters and limiters, I'm making all the wire in one place, and then I'm teleporting it to the oil to make oil cables

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so far, it hasn't paid off

thick vigil
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3 stacks of 9 constructors perfectly balanced...

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Just for screws...

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Of course, that was a blueprint I designed for the job. Just didn't expect to need 3 of it.

cerulean stratus
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ok, here's what the math looks like

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tbf I am adding 10 hmf per min, which is pretty heavy

thick vigil
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both heavy and modular frames AND motors? No wonder you need so many machines!

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The heavy modular frames alone was a headache for me. Versatile frames much less so.

ripe wing
vernal swallow
cerulean stratus
vernal swallow
cerulean stratus
vernal swallow
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Oh okay that’s an amount
yeah I wanted to find out everything on my own for my first one rn so I wouldn’t spoil myself for anything
But it’s exhausting

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Any tips for some rules I should follow? Idk resource management or smth

cerulean stratus
vernal swallow
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yeah

cerulean stratus
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show me how it looks

vernal swallow
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Im not Home at the moment, I can in 3 days if that’s alright

cerulean stratus
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but manifold based means you just add more machines to that manifold and the manifolds behind it

cerulean stratus
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But this phases out a bit later on when the ratios becomes 210/6.295 or something like that

crimson moat
cinder prism
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@vapid gorge heres what I was trying to do

cyan cypress
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I have one alt left and it won’t let me scan for it

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It’s the speed wiring alt. I only have two milestones left, the singularity cell one and the Blueprint MK3

thick vigil
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It's alive... IT'S AAALLLLIIVVVVEEEEE!!!

cerulean stratus
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ok, so about tractors, I have a 3m route and a 1m30s route on my save
they're both transporting a 200 stack size item (rubber and quartz crystal)
having in consideration the max size of the tractor (25 stacks), this gives me a max throughput of 3333.33 items per min on the 90s route and half of that on the 3 min one

thick vigil
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Sorry, been struggling with this motor factory for days.

vapid gorge
cerulean stratus
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Ah, just 1 wagon of trains is equivalent to 1 tractor

crimson moat
velvet bramble
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any of these worth grabbing?

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went on a crash site spree

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steamed sheets seems nice, just more per copper and water isnt hard to find

thorn bane
velvet bramble
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but just leave the others to hold options?

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like prevent rolling them

thorn bane
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they have some decent ones, if you get in the situation where theyd be useful

velvet bramble
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LETS GO GAMBLING

vapid gorge
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recipes are only as useful as the situations you're putting yourself in. They all have their uses. Pick based on what youre building next and what might work for you

wooden jasper
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You're missing out if you don't save scum to get the best outcomes from hard drives 🫨

velvet bramble
thorn bane
wooden jasper
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I just don't like waiting for hours

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¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

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I'll get them all eventually. Some of them will just be unlocked faster

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I always pick out the alts that have only upsides (like pure copper/iron/caterium) bc they directly multiply the output for the cost of a little power

vapid gorge
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and those are at the extreme ends of 'use' for the recipe lists

dusky dust
# wooden jasper I just don't like waiting for hours

If you scan as you find the drives, there's relatively little waiting. In case you didn't know: you can construct a MAM out in the field, start a drive scanning, then deconstruct the MAM and go on your way. Whenever it's done you can construct it again to get your result (and pop in a new drive if you have one)

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For myself, at least, I don't tend to find drives more quickly than I can scan, on average, or at least not very much faster

unborn dome
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Is the "fertile uranium" alt any good? I can't decide...no quartz, but more uranium, and it doesn't consume as much waste

vapid gorge
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it's good if you want more plutonium rods vs uranium rods

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if you don't? then it's not

dusky dust
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Though the difference is quite slight, and my statement does assume you're using the most uranium-efficient Uranium alts

unborn dome
unborn dome
vapid gorge
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I can't tell you that xD you'll get more plutonium waste if yo uburn them? you can make more ficsonium that way?

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iirc max uranium rods gets you more power

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but you're doing a fairly small uranium power station aren't you?

dusky dust
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Yeah, if you use every uranium-step alt, spending the Uranium on that step will net you a bit more power than using Fertile

unborn dome
dusky dust
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As I say, though, the difference is pretty slight

vapid gorge
dusky dust
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Enough so that once I realized that, on my last playthrough, I didn't bother recalculating anything

vapid gorge
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cause you can always import more of the uranium in the world

unborn dome
dusky dust
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Which, for each individual step, does give you the most yield. But technically I could've gotten more power out of the same amount of Uranium if I'd fed it into the Uranium step instead of using Fertile

vapid gorge
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for uranium rods? it's less eficient, but if you're not planning on using all the uranium on the map it's fine

dusky dust
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(though, again, the overall power difference is slight)

unborn dome
vapid gorge
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cause if your goal is just 200gw of nuclear power, you can do that with the base recipes

vapid gorge
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power the drones with plutonium rods

unborn dome
dusky dust
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Though the other benefit of shifting more into the Uranium step is that the Pu (and Fi, if you do it) steps are more complex/"heavy" than the Uranium step. So making more Uranium and less Pu+Fi is, IMO, "cheaper" from an effort perspective than making more Pu+Fi and less U

unborn dome
thorn bane
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ye uranium is like THE use case for drones imo
low throughput and sketchy af places

vapid gorge
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yeah most of the nodes are very annoying

I like building a drone in the waterfall cave one and build a 'hatch' for it to rise up through the river

unborn dome
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Oh the one above the swamp?

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Heh neat, guessing it doesn't trigger those automatic doors, so it's just a dark hole you can't see the water at the bottom of?

vapid gorge
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yeah jsut make a hole 😄 you can also have black signs that look like a hole?

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use a mod to have gates that are open but make them flat? But you're not modding iirc

unborn dome
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Nope no mods

vapid gorge
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yeah then probably an open hole that goes a bit higher up than the water line, and then black signs just covering the water and up the sides of hte hole

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Concrete foundations all around 🙂

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maybe guard rails, walk way from the shore as a gangway?

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lots of creative options

dusky dust
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Alternatively, it might be easier to make a clipped conveyor lift look good, since you don't have to line it up with any animations and such. I've done that a few times for underground resources

unborn dome
dusky dust
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Make a convincing-looking "this is actually a borehole of some sort" thing on the ceiling of the cave and on the ground above it, once you connect the lift

vapid gorge
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yeah the cavern roof is thin enough 1 lift form the ceiling gets to the surface. A bit more boring though 😛

unborn dome
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Conveniently I have a track right there

dusky dust
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Though yeah, to CobaltOfDoom's point, a drone emerging from a port-in-the-ground would be cooler. :D

vapid gorge
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@pulsar rover If you're having issues, try getting help in a channel that isn't busy and you can post images

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sideways images in a different channel you have to flip back and forth to just makes everything harder

pulsar rover
vapid gorge
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yup just take a few better shots right way up.

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stand higher up and take over head shots of the whole thing.

wooden jasper
gusty pine
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(im on multiplayer)

vapid gorge
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What is the issue?

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if it's placement , it's one of the many reasons why you build splitters and mergers first

sand epoch
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Yea I'm not seeing anything to fix?

gusty pine
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near the end of the clip

vapid gorge
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yeah that looks like a placement issue? you could ask the hose to restart?

vernal apex
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anyone has some 8:3 coal setup material requirement?

sand epoch
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120 coal and... ? If I'm remembering right...

vapid gorge
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360 water total from 3 extractors

sand epoch
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Wow I farted on water..

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Lol

vapid gorge
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carbonated

ripe wing
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so, i need to pass 57.5/min of rods for screws and send rest to a assembler how do i do that?

vapid gorge
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create a group of machines clocked to make 57.5 pm?

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you could also just have the assembler on the same manifolds and just send all the rods down one belt

ripe wing
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so if i send all rods on one belt it will distribute good?

ripe wing
vapid gorge
ripe wing
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manifold is splitter?

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idk i feel autistic its pretty hard to do this setup

vapid gorge
ripe wing
vapid gorge
ripe wing
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aight thanks

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so i guess i was just overthinking this setup

vapid gorge
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but remember, clocking groups of machines to make what you need going down one path is still very useful

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you don't always want to have all the parts go to the same section

somber sedge
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how much oil do u reccon this can get me

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the data from the wiki suggests i can get 1350

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at 250%

unique cypress
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But yeah, 1350 sounds right

somber sedge
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i dont have a pressurzier on me rn

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tis seems about right

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so im gonna have to make this in modules

unique cypress
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1300 fuel gens 🤣

somber sedge
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i guess this is how big a single module can be? i say that cuz im guessing that 600 turbo fuel is gonna be a bottle neck

unique cypress
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At least have the decency to OC them

somber sedge
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yes yes

unique cypress
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You can make it work, but it's difficult to fix it if it doesn't work

somber sedge
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oh.... the closets nitrogen node.....

unique cypress
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So I'd suggest to split the fuel into 2 300/min mk2 pipes or w/e

somber sedge
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w/e???

unique cypress
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Whatever

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Like it doesn't have to be a 300/300 split

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Or build one module and see if it works with a 600/min pipe

somber sedge
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it seemed like the most obvios solution

unique cypress
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With gas (which RF is), it should be more likely to work

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The only thing you definitely shouldn't do is build the whole thing without testing

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If you can make one module work, then the others should work fine as well

clever steppe
unique cypress
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Available on Steam

clever steppe
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Thank you!

somber sedge
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lets see how am i gonna divide this

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i could do
2 pure
1 pure 2 normal
1 normal...

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looks like ill only be able to make 2.25 modules

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no wait

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mb

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miscalculation

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1 normal doe (x3)```
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so thats 9 modules

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lets hope this much space is enough

vapid gorge
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you can always build up

somber sedge
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ooo true

somber sedge
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sighhh

unique cypress
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You could drone it too

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Packaged nitrogen is 4x denser than gas

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(well, 8x in trains)

somber sedge
#

i dont wanna deal with aluminium tho

#

also in terms of sulfer ive got 2 impure nodes nearby :(

#

thats uhh 120 + 120

#

overclocked thats 600 with overclocking

#

:(

somber sedge
unique cypress
#

You can use default rocket fuel. Pretty sure that uses a lot less sulfur

somber sedge
#

really?

#

theres a bunch of coal

#

if i can get SAM i could convert to sulpher

unique cypress
#

More oil unfortunately, but less of everything else

#

And no coal

#

You can also cut the oil by a fair bit but at the cost of more sulfur and adding coal back

#

(the top is with a mix of default and blend turbofuel, the bottom with just default)

somber sedge
#

isnt this the default rocket fuel recpie??

#

also how would i signal this? (explaination coming)

unique cypress
somber sedge
#

okay...?

unique cypress
#

Now it's less sulfur and coal

#

You can also skip making compacted cial entirely by using turbo blend fuel

#

So default turbo to use up the byproduct compacted coal, and make the rest of the required turbo with blend

#

But it'll be even more oil

somber sedge
unique cypress
somber sedge
unique cypress
#

I mean you can make it work but it's awful to build and use

somber sedge
#

Yes true

cerulean stratus
#

Ok guys
I got another stupid idea

#

I'm going to use trucks, as a bus!

#

Wait no that's a horrible idea

somber sedge
#

huh......

cerulean stratus
#

Trucks cannot filter the stuff they carry

somber sedge
wind spade
# somber sedge

I mean if it's the only signal there, obviously it will loop into itself

brisk urchin
wind spade
#

eh that's not really true, but you should signal your whole network before resolving errors

somber sedge
#

Light blue is everywhere with a signal

somber sedge
# somber sedge

If I put a signal anywhere in this yellow area, I get the error

frail sigil
somber sedge
#

The trains seem to move perfectly fine

#

It's fine, it seems the trains work fine without there being any signals in the yellow area

wise oar
somber sedge
#

Ye

wise oar
#

ok... so its just not detecting that the other block signals by the junction and station exist on the same track.. I cant help with this since i work with duel train lines.. sorry

wind bay
#

trains are a bit fiddly, you sometimes need to rebuild tracks and replace signals in different orders to get it to work

somber sedge
#

yeah its fine guys

violet stag
#

I am already done with so much of my Factory (Top part is done bottom is left)

haughty barn
#

Fully automating phase 4 is overrated

#

I am extremely scared for this message

violet stag
#

I already Handmade Assembly Director System and MAgnetic Field Generator but I want to Automate Nuclear Pasta as I will need even more for Phase 5 and also want to automate Thermal Propulsion Rockets as they are needed for Ballistic Warp drives

haughty barn
#

Ok

somber sedge
#

i was thinking of making nuke noblisks from just iron, SAM and crude oil

#

probably not a good idea

haughty barn
#

5 a minute is pretty excessive

somber sedge
somber sedge
#

how much do u make

haughty barn
#

Zero

#

But 1 every 12 seconds seems pretty overkill

#

300 nukes and hour

somber sedge
#

yeah

#

i blow shit up a lot

wise oar
#

hey, i need help, how do i put these specific items in their designated storage bins keeping mind of overflow and the dump bins which sort stuff in the bins and any extras/overflow will go into a sink

#

the time crystals and trigon ones are just reserved spaces for when i do end up getting that far into the game

fallow siren
#

smart splitter?

magic island
#

manifold with smart splitters running behind the bins

fallow siren
#

set the smart splitter into x item filter and overflow

wise oar
#

what about everything else?

magic island
#

since you have different items on opposite sides, you may either want to use a programmable splitter to initially separate them, or just loop the belt back around to pass by the other side.

fallow siren
#

just remember to set a sink at the end of line

magic island
#

any item that's not designated in a smart splitter's outputs will be considered overflow. so you can just smart-split one item at a time as the belt passes by each bin

wise oar
#

so one for the ittem, one for overflow, and the other for undefined... and with the dump bins i put a programmable splitter there?

#

the dump bins you put stuff inside and then they get sorted btw

magic island
#

no need to use undefined. overflow will catch undefined items AND excess items

fallow siren
#

undefined is not needed, item that isnt for x filter will count as overflow

wise oar
#

ah ok

magic island
#

so if you just do [Item] and [Overflow] at each splitter, each splitter will pick its designated item off the belt until you get the leftovers at the very end, which you can sink

wise oar
#

ok thank you!

cerulean stratus
haughty barn
#

Yes.

cerulean stratus
haughty barn
#

But mark 6 belts

burnt topaz
#

ngl i didnt even fully automate phase 3

haughty barn
#

First time I did it I had horrible production and left my pc on overnight

burnt topaz
#

i couldnt be bothered to automate modular engines

#

i mean i did eventually

#

but only in phase 4

fiery star
#

Could some of you maybe give me a rough pointer on how much energy generation I should have when getting into phase 4 (aluminium stuff)?

ripe wing
#

how much coal per minute per coal generator?

dusky dust
fiery star
#

I really struggle with heavy modular frames and when I checked what I needed to get 10 of them a minute it would need more energy than my whole factory needs at this moment

dusky dust
#

(This is true for all power-generation buildings)

dusky dust
#

And I keep an eye on it on a pretty regular basis, and whenever I get to within about a third or a quarter of my capacity left, I prioritize building more power

ripe wing
fiery star
#

I'm at 2400MW atm which seems to be really low

dusky dust
ripe wing
#

i feel u, u see smth wrong for the first time and then believe it its what u see it is

dusky dust
#

Personally I always make sure that my "Max Consumption" is comfortably below my Capacity. Part of that is that I generally strive to have all my factories constantly running at 100%; if you habitually let factories go idle, you can often get away with letting Max Consumption go above that, so long as your actual consumption is below

#

Having some extra headroom is important just 'cause it often takes power to supply new power-generation machines, so it's handy to have that available while you're building the new power

fiery star
#

I also struggle with logistics in general, I started in the south and getting all my energy from the south east (atm just 6 fuel generators with normal fuel)

#

I am in the process of upgrading that plant to turbo fuel though, but I need quite a bit more ressources to make that change

dusky dust
#

For power especially I tend to recommend against upgrading anything, btw. Can just leave your existing fuel gens as they are, and build new turbofuel gens

fiery star
#

hmm

dusky dust
#

I recommend that in general too, but there's rarely any good reason to tear down existing power infrastructure. I always finish my playthroughs with my original coal gens still running, etc.

fiery star
#

I mean there are 2 more pure crude oil nodes in the area I just saw

#

Guess I could do that

dusky dust
#

(I did have one playthrough awhile ago where I did Compacted Coal coal gens and ended up wanting that sulfur for something else, so I did tear down those gens on that playthrough. But that's the exception. :)

#

Honestly there are a lot more resources on the map than most folks realize. You really have to try hard to literally exhaust resources

#

Making use of them might require expanding out and building in new areas, but that's its own fun as well. :)

fiery star
#

I don't think my issue is the lack of ressources, just lacking knowledge/ideas on how to utilize them in a better way

dusky dust
#

Though, of course, this is all just my own advice; play however you like. So long as you're having fun, you're doing it right

#

Though I will definitely advise not being afraid to over-build on power

#

I generally finish Phase 2 with 48-64 coal gens, for instance

fiery star
#

ok that is nuts, I have 9

dusky dust
#

And I generally can't bring myself to build triple digits of Fuel Gens just 'cause I don't like Fuel Gen spam, but I will often end up with 50+, overclocked

fiery star
#

I wouldn't even know how to get all the coal needed for that

dusky dust
#

I've generally got four coal nodes dedicated to just coal power

#

Now that you're on fuel, I wouldn't necssarily recommend building out more coal power, but I guess my point is that I'd recommend not worrying about building "too much" power.

#

I'll generally take something like a coal/oil node and maximize the amount of power I can get from that node, etc.

fiery star
#

My biggest (or at least one of my main issues) is that I have trouble transfering large amounts of ressources over long distances

#

for example transporting plastic and rubber from the south east to my base in the south I'd have to go through so much bad terrain if I used trucks I just gave up on that

dusky dust
#

Yeah, logistics is eventually a problem which is very useful to solve, and all of the methods have various learning curves (and things they're good/bad at)

#

Tractors/Trucks are best when you can make use of the map's "natural" roads, which definitely does limit your route selection. I'll often factor proximity to those "roads" in when deciding where to put a new factory, though I'll also sometimes end up belting the materials to/from some Truck Stations which are near the roads

fiery star
#

I at least managed to get a truck running coal for me going now which helps a lot

dusky dust
#

At your stage in the game, I think you should be at least quite close to having trains unlocked; those are well worth the investment and allow you to not have to worry about what the terrain is doing, apart from that influencing your rail routes

#

I do tend to find tractors a bit easier to deal with than trucks, fwiw.

#

I've found I rarely actually need the extra carrying capacity of trucks (plus the tractors are cuter)

fiery star
#

I do have trains unlocked but tbh it's very overwhelming

dusky dust
#

Yeah, there's various points in the game where it's throwing a lot at you at once

#

It helps to remember that there's literally no pressure of any sort, once you're out of the biomass-collection stage

fiery star
#

I'm hoping that drones will be good

dusky dust
#

So you can take all the time you want to get used to things. I'd say "the game's a marathon, not a sprint," but it's really more of a leisurely saunter than a marathon, too. :D

#

Drones are indeed quite good, though at scale they'll be very power-hungry, and require fuelling

#

If you're used to overbuilding on power, though, neither of those are major blockers

#

I admit I find it hard to not over-use drones once I have 'em. Always have to remind myself to still lay rail to new factories just so I have passenger rail available. :P

frail sigil
#

Unapproved leisurely saunters are not permitted during work hours.

cyan cypress
#

Is there a way to know if you’ve unlocked all the alt recipes ?

unique cypress
#

in SCIM, yes

#

in game, not quickly I don't think

#

if you've got all milestones and MAM unlocked, and HDD scanning says no more rewards available, then you've got all of them

cyan cypress
#

Got it

#

Also in coop the collectable achievements are kind of glitched

#

Any get around for this

cinder prism
#

question about oil stuff, is there a way I can make a fuel overflow?

#

like, all oil into rubber, all oil waste into fuel, fuel and rubber to recycled plastic, and when the storages clog, the fuel goes to generators

unique cypress
#

oil into heavy oil residue, and then residue into diluted fuel is way more efficient

wind spade
#

"when storages clog" -> overflow storages to sink

unique cypress
#

as for overflow, check the pins in this channel for the plumbing manual

cinder prism
#

or I need to sink the plastic, and ratio the fuel excess to generators
wanted to make things different than I usually do

cinder prism
wind spade
#

not dependent on storage being full

unique cypress
#

idk about you, but I wouldn't want variable power capacity

wind spade
#

given that energy consumption is practically fixed anyway

cinder prism
#

its more of a I want to sink fluids than to make energy. my fuel production would barely make energy compared to the coal power plants I already built

wind spade
#

yeah then sink solids

cinder prism
#

unless I made a fuel plant focused on fuel

wind spade
#

that you make out of those fluids

cinder prism
#

oh well, think Im gonna go on a hard drive hunt again and rebuild the fuel plant

#

it was mostly a matter of "I always make the same oil processing layout" so I wanted to mix things up but now its an inneficient mess

soft vigil
#

can someone tell me witch one is worth the most or is the best?

thorn bane
#

stitched is best
especially with iron wire

unique cypress
soft vigil
wind spade
crimson moat
wind spade
#

or steel screws

crimson moat
#

If you don't have cast screws you need an extra constructor to make rods first, and that is annoying/bulky.. but Cast Screws is usually one of the first couple of hard drive unlocks.

unique cypress
#

they're just expensive

#

and you don't get any benefits for that extra cost either

crimson moat
unique cypress
crimson moat
#

Well, at least it takes 1 less alt recipe 😛

cerulean stratus
#

but the bolted one means less machines

crimson moat
thorn bane
#

meanwhile i make stiched from fused wire so iron, copper and caterium 🙃

cerulean stratus
#

ah, the english teacher

crimson moat
#

Just a funny reference, although that video is missing a few 😄

unique cypress
crimson moat
dusky dust
# crimson moat fewer!

If you're willing to squint at the logic, over/underclocking means that we've got non-whole-numbers of machines. :D

cerulean stratus
# crimson moat fewer!

yeah once you're doing 10 hmf per minute, you really don't want to get stuck at making assemblers forever

crimson moat
#

This is part of my current build (mostly done)

thorn bane
#

215
fuck iron wire

crimson moat
#

It can be a lot if you're new to the game, but you get MUCH faster at breaking things down into tileable, logical blocks etc.

#

that plan includes everything for 12.8 nuclear pasta (made from 12.8 heavy frames) btw

unique cypress
crimson moat
#

by the time that part rolled around, i didn't think twice about it, 12.8 hmf with all alts and tech took a matter of minutes.

Even if my first 4 hmf/min took half a day, 6 months before.

thorn bane
#

yall are crazy for doing iron wire

#

42/min HMFs

dusky dust
#

Heh, yeah, Iron Wire == constructors for days

#

Though at least gigantic matricies of constructors are easy enough to blueprint. :D

crimson moat
#

i think i have 8 constructors in a blueprint and i just dropped it like 30 times with autoconnect belts mostly. The biggest issue is that 4505 wire output requires splitting the constructors into four seperate banks to not overwhelm the output belts.

unique cypress
#

though this is a bigger crime

thorn bane
dusky dust
#

Made the mistake of going with Iron Wire on my U8 ADS buildout, and that was a hell of a constructor grid. :P

unique cypress
thorn bane
#

just do alloy

unique cypress
thorn bane
crimson moat
#

😶‍🌫️

unique cypress
#

I'll be making nearly 50k 🤣

thorn bane
#

i made this in dune desert

crimson moat
#

need an AI video of this but with copper ingots xd

#

into a train cart

thorn bane
#

it wasnt even that bad once i had a blueprint for ore->powder

crimson moat
#

Yeah it's simple, just expensive. The main rough part is mass production of pure ingots.

#

IF you're going that route.

#

For a maxed world plan, it's worth the investment; for a game completion etc, hell no, just go to more nodes.

#

making 10,000 pure copper ingots is an event.

#

I think on my game completion i actually used 3600 ingots from 3 pure nodes, and just ran them for a while.

versed violet
#

Confuzzled user question - how is truck station fuel use calculated?
I have moderately long route that uses 5 fuel, a short route that uses 6, and very long one from blue crater to grass plains that also uses five.
The last one has fuel connected on both sides and both say five, so is it using 5 or 2x5 = 10 per minute?

main thicket
#

would this work? basically 15 comes from the valve and another 600 from another input. it goes directly into a refinery

crimson moat
unique cypress
main thicket
#

so basically i have 2 pipes with 600 fuel each. now i put this fuel into refineries that consume 22.5 each, meaning that 15 fuel is left from each pipe. now i use a valve at 15 that connects to the next line of 600. that would basically mean 615 in a pipe (not possible) but the junction that connect the valve and the 2nd 600 fuel source goes directly into a refinery.

#

i tried my best to explain its a bit confusing

thorn bane
#

first guess no, id keep it <600 system and split into 2 systems of 300 and 315
but idk maybe it works

main thicket
#

alright ill just do it safe

unique cypress
#

yeah, I'd be concerned about the valve actually doing 15/min. it probably wouldn't, at least consistently

main thicket
#

ill overfill it first before turning the refineries on

#

idk valves and mk2 pipes are just terrible

crimson moat
#

There isn't a priority flow for fluids, at least not a direct one, so merging at the 600+15 area is not going to work well. It's likely that the 600 will choke the 15 sometimes even if technically there is a solution to move fluids from A to B.

main thicket
#

alright thanks guys

versed violet
#

connect the 600 and 15 from opposite sides of manifold so it meets in the middle?

main thicket
#

yeah something like that

#

btw is there still the issue where the mk2 pipes dont always carry 600 fluids? like 599

unique cypress
#

nah, they can do 600 exactly

unique cypress
#

it's just difficult to say if a particular system will do 600 or not

thorn bane
main thicket
#

i remember when i was playing like 2-3 years ago they had issues

#

im 100 % sure i was seeing it on threads

wind spade
main thicket
#

alright

wind spade
#

The same thing why we build loops and such

main thicket
#

got it

wind spade
#

(And why you have the "need care" in name)

unique cypress
#

there had to be something because setups that work fine now didn't work in U6Ex for me

wind spade
#

Wasn't that the "internal fluid buffer not saving" bug?

unique cypress
#

could've been, idk

#

I wasn't active much on reddit or discord back then so I didn't know about bugs and such

#

I just remember giving up on making my fuel plant work at 100%

#

and in U8 the same kind of setup worked fine immediately

#

even that one in U6 randomly started working, but I don't remember if it was in Ex still or after EA release of U6

#

but it was 100+ hours after I finished messing with it

main thicket
#

yeah it happened with mine too

#

same exact thing

main thicket
#

alright i fixed it thanks for the help

mossy ibex
#

I can never remember which one of the many calculators does a little diagram of the machines relative to the foundation space

small yacht
#

Been doing some exploring for sloops and spheres:D

versed violet
#

Any reason to not use Oil-based diamonds? Sounds like easiest recipe ever

#

also: WTF diamonds have the most alt recipes ever?

unique cypress
thorn bane
#

oil diamonds are great i love them

unique cypress
#

But if you're not making too many, there's no reason not to use oil diamonds

thorn bane
#

i made 1200/min diamonds from oil 🤷

versed violet
unique cypress
thorn bane
#

and oil comes in clumps so its easy to just turn an oil field into diamonds

versed violet
#

I am likely biased, because my power grid is nuclear and I have almost no fuel gens. One acting as excess sink and 8 scheduled for demolition that power my nuclear manufacturing. My total turbofuel production on map is like 15 units, because Turbo Ammo 😹

thorn bane
#

eh fuel barely uses oil
rocket fuel is mainly sulfur and nitrogen

versed violet
#

Definitelly turning all the coal into steel too.

cyan cypress
#

I have a light control panel, it’s powering the lights but can’t change color ?

unborn dome
quiet wasp
#

finally got my first real oil power plant done for this save

#

nice to finally be done and have enough power until i eventually hit the cap again in maybe a few hours lol

sage belfry
#

do tractors/trucks handle pathfinding and collisions elegantly? if i needed 20k iron ore per minute in a desert factory, would as many trucks as needed to support that work without a bunch of issues

fallow siren
#

depends on how you drive their path

vapid gorge
fallow siren
#

oh wow that extra 10 is... ugh

#

i might just use leached alt

unique cypress
#

I'd just use different alts somewhere else

vapid gorge
#

unless you're already bringing in sulfur that's just obnoxiou

fallow siren
#

ye this is a nuclear plant project

#

already bringing in sulfur

#

so might as well

vapid gorge
#

Use a touch of it ? don't need to do it all leached

carmine raft
#

will i need these in future phases?

unique cypress
#

Yes

vapid gorge
amber umbra
#

@carmine raft You do need them later. But phase 4 is a lot lot to get through and you only need them at the end of phase 4. So just rebuilding new production for them can make sense.

carmine raft
#

hmmmm alright thank you

dusky dust
#

(on the other hand, they're also good for coupons in the meantime, so leaving them automated but getting shoved into a sink can be nice)

haughty barn
#

Keep versatile frames up at least, since you need 2500 of them in the next phase iirc

oblique hollow
#

you need all these parts in the next phase

cerulean stratus
#

I figured out you need so much steel for phase 2 and 3

frail sigil
#

Sooo thinking about redoing my train system
Currently my setup has a trainyard for every factory
these ship directly to the consuming factories
But would it make more sense to have a main trainyard which the producing factories ship to, and then the items get shipped to the consuming factories with the dedicated trains for those consuming factories?
I think it would allow me to have more control over the recieving half of the train system
Idk if that makes sense, but if it does, lmk your thoughts

wind spade
#

or even better - don't ship, build near nodes

somber sedge
#

guys im consuming 14k MW power, am i producing enough power

oblique hollow
#

no. moar

wind spade
#

14 GW

unique cypress
grave violet
#

I'm starting the game, I do computer science and we learnt a lot about Excel and everything
After ~25 hours, I'm doing the thing

#

(I don't wanna use external blueprints or anything and online tools are not what I'm searching for, I can't think like how they're designed for)

somber sedge
#

Also what's wrong with variability in power production? I know for a fact that it won't drop below 36GW. Everything other than that is spare change like random coal burners and geothermals scattered everywherw

wind spade
#

it's not reliable, so pointless to have

#

you will never want to use the excess power, because you can't rely on it being there

somber sedge
#

I thought the bonus was nice

#

What do u want me to do, disconnect everything unstable??

#

I can't remove coal burners cuz they're in my aluminium farm to eat the water

wind spade
somber sedge
#

Hmm

somber sedge
wind spade
#

why are those unstable?

#

also you can loop back the water instead of getting rid of it

somber sedge
#

I did this to make sure they're never ever backed up, cuz if that happens the entire aluminium factory will feel a shockwave

somber sedge
main thicket
#

i have an issue. these refienries consume exactly 600 crude oil. i use mk2 pipes, all good. yet after some time of usage the last refineries in the row are empty. any tips?

unique cypress
#

I'd put the main manifold pipe a few meters higher, and a bit closer to the refineries

main thicket
#

i ended up adding one extra mk2 pump and that fixed it. at least for now

#

thanks for the tips

austere breach
#

am i correct in thinking that if a supply of 240 is split along a manifold, each successive belt after a splitter will "lose" whatever amount is fed into the machine?

example, i have a supply of 240 iron and 240 coal being fed along five foundries. after splitter 1, belt stays mk3 because it only bled off 45, then another mk3, then 2, etc?

burnt topaz
#

I did it slightly different

grave violet
lavish oak
#

anyone know the best alt recipe for turbo motors

unique cypress
#

there isn't one

lavish oak
#

ythere is?

#

there is

crimson moat
lavish oak
#

turbo pressure motor and turbo electric motor or smth like that

thorn trail
#

in order to determine the "best" of anything criteria must be given

lavish oak
lavish oak
unique cypress
lavish oak
#

rubber

unique cypress
lavish oak
#

what?

vapid gorge
#

although as it's spinning up the first machines will take more

slow hawk
#

hyper compact 20/min motors just made, I sure hope it works

vapid gorge
#

@frosty cypress pls don't listen to fras, show some images of your piping 🙂

dusty hill
#

@vapid gorge Let me know if you need any more

vapid gorge
#

is that refinery full of TF?

dusty hill
#

yes, there's 5 more full to the left of those

vapid gorge
#

And you jsut have that one lower pipe under it not accepting TF?

dusty hill
#

theres a straight pipe they are all connected to, then one pipe that goes to the plants

vapid gorge
#

wait , I thought the issue was one of your refineries couldn't output to a pipe?

dusty hill
#

the refinery furthst to the right in the picture is the only one that doesn't work

#

no, 7 of 8. Only one works

#

ononly one that works* typoed

vapid gorge
#

I need you to be more clear
you haven't connected up the system to fuel gens yet
so if they aren't feeding anythign they are all going to stall right?

dusty hill
#

They are connected to 7 gens right now, but they all start/stop. When I went to investigate, I saw 7 of the 8 tf refineries clogged on the output and input, and only 1 refinery trying to supply enough for all of them

vapid gorge
#

are teh gens working stably?

dusty hill
#

the lone pipe you see in my very firs picture that goes down goes to the gens. No they start/stop constantly

vapid gorge
#

ok when you have back flow in a system it's almost always because of how you're feeding machines

#

show some images of the fuel gen pipes

dusty hill
#

the row of 5 furthest to the right are on fuel, not tf at the moment

vapid gorge
#

did you put the generators on standby? they're all red

dusty hill
#

nope, they're burning. in the interface, it flashes back and forth between running and saying no power

#

like 2 seconds apart

vapid gorge
#

I only see 6 tf gens?

dusty hill
#

you're right, my bad i miscounted when I said 7. I was in the process of placing them when I noticed the start/stop

vapid gorge
#

ok how many fuel gens can your TF refineries feed?

#

because you should really finish a system before trouble shooting it

dusty hill
#

9, 1 at 75

vapid gorge
#

ok build your whole system first

dusty hill
#

like 8 at 100, 1 at 75

vapid gorge
#

connect it all up, then come back

#

there's no point trouble shooting it until you have it all set up

gusty pine
gloomy bridge
#

That looks like either your connection to the server is a little slow, or the server is lagging, this will depend on how big the system is for your server and how big your save file is. Also, the more people on the server, the more lag/rubberbanding you'll get.

gusty pine
#

mm

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if the host turns connection quality to ultra will the server run better?

gloomy bridge
#

Well, that depends on how far away from the server you are, for instance, if your server is in Detroit and you're in UK, it's not gonna help. It also might be a good idea to look at how fast your connection is to the server, and to your ISP.

dusty hill
#

still the same

gusty pine
vapid gorge
gloomy bridge
vapid gorge
#

then under clock 2-3 machiens to 50% and let the whole system fill

dusty hill
vapid gorge
#

They sometimes kill headlift but that' should be the only issue , you might have had a bugged connection and it got fixed along the way

#

try not to spagetify pipes though, they aren't belts and don't like being mistreated

#

you're working at very low flow though in that system so you probqably have a lot of leeway

dusty hill
#

yeah, it's a mess. Kind of annoyed actually because this was supposed to be my first clean, or at least cleaner build lol. Oh well, I'll have to play with the piping again when I have time

vapid gorge
#

@fringe geyser post in a channel you can put images in . like this.

#

and what is this for? coal gens?

fringe geyser
vapid gorge
#

you don't need it looped but you can if you want

#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

example diagrams

fringe geyser
#

hmm ok

vapid gorge
#

I highly recommend you just keep making groups of 3:8 like this, keep fluid systems simple and in their own little sections

fringe geyser
#

the first example- will it cause an issue if these are all interconnected?

fringe geyser
#

if it's one pipeline with three different input sources, wouldn't it create opposing water forces and cause problems

vapid gorge
#

nope. Coal generator systems are extremely sturdy and deal with nonsense better than later systems

#

later on or with secondary fluid processes I probably wouldn't use it though

fringe geyser
#

they're idiot pioneer-proof, i see

vapid gorge
#

pretty much. It's why they have these beginner layouts in the wiki 🙂

fringe geyser
#

well ty for the help, id better get to it

vapid gorge
#

then you can upgrade to 64 when you get mk3 belts

fringe geyser
#

only 4 nodes? like with mk2 minors normal coal nodes?

#

they can feed THAT many generators?

vapid gorge
#

1x mk2 belt (120 coal) does 8 gens

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so 4x 120 = 32 gens

fringe geyser
#

im already using mk3 belts, hold crap

vapid gorge
#

ah, well overclock your miners and output at least 240 then, feed 2x8 groups per mine

fringe geyser
#

holy* this WHOLE time ive been off of 4 coal gens and 2 batteries

vapid gorge
#

oof. that's not much power to have when you have mk3 belts

fringe geyser
#

yeah i got lots of work to do rn so im getting 2 it

vapid gorge
#

8 groups of 8, will keep you going to tier 7 pretty easily

tidal gale
#

Me, running on coal until I the end of Phase 3...

paper isle
#

1st image is the main area, with the HUB, and some metal/steel lines
2nd is copper, changing out a constuctor recipe for either wire or copper sheets
3rd is more metal stuff, plus making a project part
4th is a small scale coal power factory
5th is a bigger scale coal
6th is another project part line
with power towers, hypertubes, wires, etc spead far and wide here

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@dusty hill

#

have fun with the mess that is
my factory

dusty hill
#

the nodes can run more than one smelter and constructor

fair magnet
#

is this enough power to finish off phase 2

dusty hill
#

that'd be the first thing I'd fix

fair magnet
#

how much more do i need

dusty hill
#

do you know the purity of the node? Let's start with the copper

thorn bane
#

my recommendation is between 32 and 64

fair magnet
#

seriously??

thorn bane
#

coal generators that is

fair magnet
#

is there like water splitters or is it 1 to 1

dusty hill
#

you don't need that much for phase 2. I completed phase 2 with 8 coal gens and like 10 bio burners that never ran

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pipe connector

#

it looks like a tee

thorn bane
fair magnet
#

i alr got it

#

well the smart plating

dusty hill
fair magnet
#

i dont have any somersloops or power slugs

paper isle
# fair magnet

i would be getting that a lot more often if i wasnt running on geforcenow

fair magnet
#

last time i did satisfactory like a year ago i had a massive power issue

#

so im being careful

thorn bane
#

i guess but like 32 gens isnt much either
thats like 480 coal 🤷

fair magnet
#

first time ive made a semi good looking base

#

also is there like item frames

thorn bane
#

no but theres signs

fair magnet
#

how do i get it?

thorn bane
#

from the awesome shop

fair magnet
#

nvm its quarts

tidal gale
#

I build a decent stock up on all types of parts over time, and when I'm ready to make elevator parts I just make a tiny factory that I'll destroy afterwards.

thorn bane
#

not really a fan of that
automating is fun and "box craft" kinda defeats the purpose of the game and is less fun imo

#

theres a reason the wont allow you to handcraft them

tidal gale
#

I automate everything else, but I don't really want to spend time making a pretty factory that I don't need to use a second later.

#

And sure, it might take 4 hours to craft the elevator parts with a quick-and-dirty setup, but, most of my play sessions are longer than that ^^

thorn bane
#

well you still use it for the next phase
all parts are reused in the enxt step

#

idk its a bit of "optimize the fun away" imo because ye it might be faster but just less fun

tidal gale
#

Yeah but... my Phase 1 quick-and-dirty factory made like, 50 smart plates in a few hours using literally all the iron parts I had stocked up.

thorn bane
#

think of the dopamine youd get from finishing a smart plating factory 🙃

tidal gale
#

🤷 I find the elevator parts the least fun part of the game because they are long term goals with no immediate rewards. I get zero dopamine from them.

#

So I adapted my play style to not spend energy on them.

dusty hill
thorn bane
#

can do some mam stuff while waiting

#

i usually set up caaterium of quartz while waiting

tidal gale
#

^ I definitely went a bit overboard on this during Phase 3. I ended up doing everything in the MAM.

dusty hill
#

that's usually what I do

gusty pine
#

im so lost how do i research these?

tidal gale
#

But also, it pushed me to explore parts of the map I would have not dared explore otherwise ^^
||When to the swamp for hard drives. Left before I could be spotted by an Elite Stinger 😫.||

thorn bane
gusty pine
#

ooh tysm

sturdy flower
#

How do you guys transport items from across the map? I have drones unlocked, is that the best option assuming I can fuel it?

viral sparrow
vapid gorge
#

and as for drones throughput, if you need to move lots of stuff, you can always add more 🙂

sturdy flower
#

cuz i need to go from all the way on the left, and all the way to the right 😂 so idk which is better

vapid gorge
#

like even vaguely solid plans for some?

sturdy flower
#

uhh, we have basically everything except aluminum in one spot and i'm not sure if I will be making more spots, my biggest priority is to transport plastic, rubber and I suppose upgrade fuel to batteries? for my drones and i dont know what we need until we get there tbh

vapid gorge
#

there's some terrible elvation changes between the two and unless you do sky infrastructure, which I'm firmly against, it'll be a challenge.

#

now if you think setting up a cool train line between the two would be a fun challenge? do that

sturdy flower
#

and batteries take 1/3 of the turbofuel cost it looks like

vapid gorge
#

oh and a benefit of doing nuclear power later, turn uranium waste to plutonium rods.

each P rod is worth like 250 batteries pm

#

whole fleets of drones off them

sturdy flower
#

bet

#

so i need a whole packing system making turbofuel / batteries to fuel a couple drone ports

#

easy

vapid gorge
#

you only need to fuel 1 end of transport

#

and you can just drone in the fuel 😛

sturdy flower
#

yea

#

but multiple drone ports per site so i can have more than 780/min

vapid gorge
#

once the fuel drop off point is full, the fuel drone won't go back to fetch more until it can unload fully

vapid gorge
#

but if you find you're not getting enough throughput with that it's very easy to expand the system

#

almost brainless

#

the other positive of drones. Just plug and play

quaint valley
#

which recipe is more efficient? encased industrial pipes or incased industrial beams?

#

just curious

oblique hollow
#

Efficient with what

#

Encased pipe uses less steel

quaint valley
#

like which one is more efficient

#

k

oblique hollow
#

When you ask about efficiency, specify which exactly
power? space? steel? concrete?

quaint valley
#

i dont care about power, also dont care about space

unique cypress
quaint valley
#

cool then i'll do pipes

unique cypress
#

Plus you can make it without steel at all with iron pipe

oblique hollow
#

8 instead of 5 concrete would have been justified for the reduced cost steel tbh

unique cypress
#

It's slower at least...

#

That's still more downsides than Heavy Encased Frame lol

oblique hollow
#

Heavy encased's only nerf is the ratios tbh

#

Not the efficiencies per se

#

But you can just clock it and boom its ok again

unique cypress
#

I don't care about having all of my machines at 100% uptime so it's just straight up better than default.

#

I recently found out that they've nerfed default HMF in 1.0

#

It's been a while since I laughed this hard

#

There was 0 reason to use that recipe in 0.8 and they made it even worse???

#

Absolutely hilarious

oblique hollow
#

Hmm... Flexible is actually cheapest in steel, isnt it?
Only problem is the oil and screws i guess

wind spade
#

if you count those as "problem"

#

screws are super easy, 3 steel screw constructors feed 2 HFF manus

#

(or you clock them to 150% for nice 1:1)

oblique hollow
#

Well screws arent really a problem

#

Flexible is made for steel screw after all

#

But that would increase steel cost

#

Though still cheaper than encased

wind spade
#

yeah, it saves a lot. And 20 rubber is like 7 oil

oblique hollow
#

112.5/min crude with default rubber.

But the HOR can be used to make coke steel

#

300/min Coke steel ingots even

#

So like actually a decent combo

#

If you use poly resin alt or HOR or both you use even less oil

#

For rubber specifically poly resin alt is not the worst choice

#

better than default, worse than recycled

#

And still a very decent coke steel ingot output

somber sedge
#

is there a lore reason why uranium power is so bad

oblique hollow
#

Compared to what.
Rocket Fuel?

somber sedge
#

yes

oblique hollow
#

Rocket came later
Very much overtuned

#

Nuclear still saves more sulfur

#

But its annoying to deal with and rocket is just terribly simple to make

somber sedge
#

much less logiscitcs and the same amount of powe

oblique hollow
#

Blame Rocket for being so good and simple

somber sedge
#

rocket logistics vs uranium logistics for the same amount of power

oblique hollow
#

Though you'll never catch me making 144 fuel generators

somber sedge
#

btw i was minmaxing this uranium setup to only use iron, water, SAM and uranium

somber sedge
oblique hollow
#

Still no thank you

somber sedge
#

to each his own

oblique hollow
#

It picks all the alts that make it more complex

#

And also the rocket fuel one you shares ommited the rest of the inputs
You didn't show the rest of the paths there

vapid gorge
somber sedge
somber sedge
oblique hollow
#

You used ore conversion to turn iron to sulfur to copper in the nuke example

vapid gorge
oblique hollow
#

And no ore conversion for rocket fuel?

Uneven comparison

#

Like i know the two are already very uneven to compare

somber sedge
unique cypress
unique cypress
#

Same number of nodes in the graph

somber sedge
#

more accurate comparision!

oblique hollow
#

In principle yes.
In practice though it is less complexity production wise

#

That is funny actually

somber sedge
oblique hollow
#

Nuke is more complex but costs less it seems

#

At least if you reduce everything to iron xd

somber sedge
#

fair

#

wait