#math-and-meta
1 messages · Page 320 of 1
iron-only RIPs cost 4.7 iron each, with oil they cost as low as 0.8, but also 0.4 oil
if I have oil products in the factory, I'd probably go with adhered, but I wouldn't gather oil specifically for it
Yes ficsonium
50.4 uranium rod, 22,4 plutonium rod et 113 ficsonium rod
And around 30 alien power matrix
do you have anything else in that world lol
that's basically all SAM, all Sloops, most bauxite...
I have adhered iron plates AND the rubber RIP in the same factory
It has the capacity for 2400 RIP/min, I just haven't built all the machines yet because it's 768 assemblers 😵💫
OC all of them?
I can't yet, not enough shards
I have about 400 shards collected
I would need 768 to half the number of machines
why are you making 2400 RIPs/min before T9 lol
Plus the power grid would hate me
To make mod frames and other stuff idk
It's only 34% more power consumption @250%
It's like right in the middle of northern forest, so the shipping potential is crazy
Lots of good nodes in the area
I'm also trying to establish some oil/sulfur/coal factories in the southeast rn because I need to set up some of the tier 7/8 parts (I only have supercomps and radio controllers)
I also need to unlock more of the alts for those as well.. 😵
Make sure you use satisfactory tools or another good calculator to check out the recipes. There are some traps in there 🙃
not a terrible option, especially if you're using oil for something else nearby, like coke steel, or coated plates. But adhered plate, imo, takes a fair bit of oil to get the job done if you're doing it in serious volumes
and it's a lot of refineries to do the rubber in the recycled loop
coke steel , Steel screw, coated iron plate, bolted frame/plate is a convenient and compact combo. You can sushi belt the steel beams and make hte screws right before hand.
ive kinda hit a mental block... i have just unlocked nuclear but i do not know what to do in preparation. i have not started a turbomotor/cooling device/radio control unit factory yet but i dont really know what to do first, where to put it, what alternates to use, and how much to make. anyone got any pointers?
well turbo/cooling is a very dif project to nuclear, which would you like to do first?
well nuclear sounds like it would tickle my dopamine receptors the best so lets roll with that
ok, is this your first time getting this far in the game?
correct
ok so processing nuclear waste is a bit of a time, so how do you feel about just storing it? you can quickly use blueprints to make a storage system in the middle of nowhere that will last like 10,000 hrs?
works for me
do you ever use satisfactory tools?
yeah for the map and all, i use the steam production planner
that's calculator 🙂
this will get you 262GW of power
wheres a good spot for it because most all of my infrastructure is along the east coast and blue crater. i have a rail line running through the northern section of the map to west coast but thats abt it
Well that will depend if you go with this chain of recipes.
this is using only base recipes, no alts. You can extend the uranium for power power if you want
but I'd use SCIM to cout out the map for the nodes. Assume you'll have to drone in sulfur and the uranium
gonna guess its wise to start building batteries and drones? 😂
you can use almost any fuel for drones 🙂
Even uranium rods
You'll have to plan what to do with the waste. This is over 1k/min - it'll fill up an industrial container in under 23 minutes - you'll need 260 to last 100 hours
You can also turn it all into Plutonium rods, which can be burned for more power and less waste or sunk for no more power and no more waste
i have not unlocked particle enrichment yet so ill just "drastically" scale down the production
thats why I suggested store. You can store even max uranium rod waste pretty easily
would the logical way to get rid of that be to set up plutonium than shut down uranium temporarily so all of the waste gets depleted? (and sink the plutonium ofc)
you could? but hte map is huge, you could just keep storign it for ever, and IF you ever want to make plutonium rods, just make enough to use what is made pm
lots of options 🙂
Theoretical max URod waste is like 10-15 mk6 belts of it
3-4k containers to last 100h
I don't think anyone's hitting the theoretical max, but like a third of it is reasonable
That's still 15 containers/h
I wouldn't call that "easy to store"
Plutonium is much easier to store, because it's anywhere from 1/20th to a quarter of the uranium waste, depending on recipes used
is this with bauxite uranium?
and likely having to make more sulfur and possibly other things. Its what I call the 'stupid' limit. Because essentially no one is going to build that
the Reasonable Limit is 50.4 rods pm with 2520 waste pm. Which you can store pretty easily with BPs these days. Even before hand.
@steel mantle 1 splitter will split that if you have a fast enough belt
also you're better off asking questions that need an image in here or other appropriate channels
i meant to put it here i dont know how i didnt notice i put it in the wrong channel
but yeah if you have a fast enough belt for 210 items? just 1 splitter and it'll self balance
the main other way is to clock the producers so you have 2 groups that make those 2 numbers of parts pm
and you just have 2 belts
alr thanks
Can someone confirm my math? If I make 1.5 plutonium fuel rods/min, that's 15 un-overclocked reactors, which makes 15 plutonium waste/min?
Yerp
That seems like a lot, and I'm second-guessing me-in-January when I originally wrote down the 4 uranium fuel rods -> 1.5 plutonium fuel rods numbers...
As in maybe I don't need that much of either
I'll let you know that is very little
Most people make 50.4 uranium rods per minute
And 22.5 plutonium
I don't tend to do mega builds. I'm only at like 14 GW production right now, almost done tier 8.
You can process plutonium waste in tier 9
Up until now I've been running off eight max-overclocked fuel gens on regular fuel, geothermal, and my original coal plant.
I think it's common to do 50.4, a lot of people are attracted it it, not sure about most
as for p rods? I think those that do probalby do about 12pm and sink or use them as vehicles
Also one machine in tier 9 consumes between 0 and 2gw
not many people do ficsonium and there's no real point to stretch out hte prods
Yeah that's why I'm looking at nuclear now
I thought you meant 14 gw after nuclear
Yeah you should be good
Yeah so I'm not looking to make a field of reactors, just enough get through tier 9
Yeah your maths works
And at such small scale ficsonium is reasonable
I had planned to, just to not have waste, but wasn't sure if I'd just sink the plutonium fuel in the interim rather than having to process a backlog
This is my current graph, aside from that my "cube factory" is down atm because I'm reconfiguring it to support FMF+pressure cube
If u overclock ur nuclear gens u only need like 8
(End of tier 8, no particle accelerators yet, but basically everything else in this phase aside from nuclear and full automation of FMF/pressure cube/turbomotors)
Then you can section off the water extractors so you don't produce all the waste
All at once
OH I wonder if this is what my thinking was when I accounted for 20 reactors worth of fuel
Then increase as you need more power
Yeah
At such small scale you don't need to oc
I'd do it anyway lol, 8+6 reactors sounds a lot nicer than 20+15
(Plus whatever the resulting eventual ficsonium fuel needs)
7.5 if you don't overclock
3 if you do
That's also pretty reasonable at my scale
If I still need more after all that, power augmenters could help. I've only built one so far.
though it will use 1.5 pasta per minute
if you gross at least 60 gw you can use power matrixes to get even more
i think
The plan is like 20 singularity cells/min, partly for ficsonium and partly for portals, but I haven't decided on a final number for that yet.
i think 60 gw is net even
how many for bwd
So ideally it only makes sense at like 70+ GW
yerp
I haven't been automating project assembly, just hand-feeding
Like hand-feeding a small number of machines that make the higher-tier stuff, that is. Just load up some crates with whatever
yeah i get u
in which case how many portal do u want
That's the question haha, not a ton, but 5 seems reasonable.
I'd originally planned on fully-automating project assembly eventually, but just looking at the Satisfactory Calculator diagram, it looks so annoying to get all the right materials to one place.
Even with drones
And since you only need a finite number of each item, it didn't seem worth the time and effort building a huge factory just for everything to end up in the sink after a while.
with drones i make a place the has drones and fuel, then the drones send fuel wherever
that woulod be 25 sing cells per min
15 for ficsonium
That's what I've been doing in general. There's a battery factory in the red forest, and every other major factory has a droneport with a drone parked there dedicated to fetching batteries for the other droneports at that factory.
yeah with that it honestly makes drones super easy
My save has gotten so big despite not doing mega builds that the Satisfactory Calculator map is lagging out my browser when I have the save loaded...
3.5 pastas/min, even with Copper Alloy Ingot, is 42 foundries and 2100 copper ore and iron ore per minute 😳
(Is there a different alt I should be using in this situation?)
Pure copper
the problem with pure copper isnt the refinery nor water, its the intake of copper itself
fully overclocked pure copper only took 37.5/min while alloy copper took 125/min in a single 250% machine
I have 244 at 250%
That's a lotta power
The issue is that i have 1,000,00 power availeble and do not know whsg to do whif it
It was the journey, I guess lol
Yep
How many fuel rods is that per minute?
Make nuclear pasta with 250% overclock and sloops
That takes 20gw at the max
So in your guys's professional opinion, I need about 17k water a minute for my entire nuclear plant production line, I'm gonna be using trains to get it from the ocean and have those trains headed to the red forest in the middle of the map, so do I A. Use fluid carts or B. Transport it as packaged water.
Transport as packaged water. You can make the containers from copper and iron
Go to the dune desert
There are 3 pure copper nodes close by right next to pure iron nodes
There are also like 6 normal cooper nodes all close to pure iron nodes
Make a blueprint that takes 600 iron and copper (overclock to 150%) and you’ll get a full Mk6 belt of copper
This goes into 2 constructors overlooked to 200% making 200/min copper powder
It literally takes like 2 hours and you can get 2k copper powder from this
If you want to sloop something, then sloop the constructors unless you have a lot of available power
Slooping the constructors is more soommersloop efficient btw
And you can use drones for transporting the copper powder
… if there was any way you could make water transport hard you would go with trains lol
Where do you plan to place your nuclear power plant
Red bamboo fields/ red jungle
About 17k a minute xd
youre building in the middle of the map where water is the most scarce
not really a good approach when building nuclear
Why would you build so far in land??
You can build the fuel anywhere and then transport them to power plants near the shore
Think it'd be cool🤷♂️
For nuclear you’ll need a lot of resources so it’s impractical to build it so far away
there's plenty of water in the middle of the map but still an unusual location
the border oceans are ideal for keeping the radiation away too
Most of the water is fake water that you can’t place extractors on
The only a available large source of water is the lake in the middle which I doubt is enough for 17k or 56 extractors
This is a pretty good spot to get water from @dense solstice
Make blueprints for the water pipes and use autoconnect
And a blueprint for the water pumps
Yeah I can do that👍
It might not be the optimal buildplace, I admit, but I think I can it look cool so y'know, I'll make it work
Yea that’s up to you but we are just trying to help you as much as we can
Oh yeah absolutely, and I very much so appreciate it
yo I'm curious, would a manifold still work if either the miner/output puts out more than the belt could handle or if the input took in more items than the belt could handle?
or would I need to load balance my manifolds?
like I am reading the early game numbers and I ain't seeing much room for scale with only 2 miners/smelters per mk1 belt
maybe the math ain't right on my end, but if 2 miners = 60 per min (on impure), the belts can only handle 60 per min, and 2 smelters can only handle 60 per min, then a single manifold line can only hold 2 smelters and 2 miners right?
putting 3 miners and 3 smelters on the belt just doesn't make sense to me
load balancing does not increase belt throughput
you need only 2 things for a manifold to work
- enough parts per min for hte system
- a belt that can handle it
If the miner’s speed is higher than belt speed then the manifold will be bottlenecked by the belt speed
gotcha
manifolds only really reduce building amount / complexity when dealing with more than 6 inputs/outputs
It’s like trying to push a football through a small hole
they have much more application on 480-1200 belts
in general, for most of your game, your miners will be limited by belt speed. And you probably want to avoid merging miners because of that
you can also over clock your miners to output more
if you have 2 or 3 machines you just put 1 splitter for 1:2 or 1:3.
If you have 4-6, there's only 1 more building needed to evenly feed
if you have 15 or 20, that's when it doesn't scale well.
but so basically, I am right in my calculations and I ain't going insane
well yeah. You're in the pre tuturial, don't expect huge factories
Only a 120 belt can handle 2 60/min miners
Yeah keep 1 belt per miner as a general rule. You can sometimes break that on lower quality nodes.
But if the smelters consume 60 and the miner makes 60 then just connect then straight up
gotcha, I just wanted to make sure cause I wanna make everything nice and tidy rn so I don't end up in a mess later on
Don’t be afraid to be messy
You’ll abandon that base in due time
Just learn the game mechanics
it doesn't sound like you've unlocked coal yet, it'll be a mess
eh ig, I just really like having everything in something easy on the eyes
@cinder sonnet
I think I'm close or a day away from it
yes
ok so trains when they load/unload lock belt output
this means you can never move 2 belts on a platform. Ever
and in general you'll probably only be able to move 1 belt per platform, maybe less
to make up for belts pausing for 27 seconds every time the train stops, you need to use buffers
eh you mean I need two docking stations if I want coal and sulfur unloaded at some station?
no this is about total throughput.
do you understand that when the train pauses a belt you can't have 2 full belt's of throughput on a platform?
true but the reason I went down the rabbit hole of organisation is because I deleted like 99% of my base in pursuit of organisation
oh yeah I'm not even at that point of efficiency, the train unloads coal and sulfur, then at some point the assemblers will choke on having too much coal and sulfur can't go out
are you not using this coal and sulfur for power?
no for turbo fuel
but not for power production?
not at this factory but at another one yea
is it also using trains for delivery?
no no all my power plants are self sufficient, I build coal plants near coal, fuel plants near oil
trains only move stuff used for manufacture
ok well this is to properly use trains. Good for the future.
1 belt into an ISC (double storage) 2 belts to the platform
then the reverse on delivery
in your case you need more
after the delivery buffer you need a smart splitter
one side going to a buffer for coal, one for sulfur, and one set to overflow to a sink so it doesn't get clogged
doing mixed belts and deliveries is possible but you need to take some measures for it
ok yea so need to have containers between the station and the factory I see thx
makes sense
plus the extra sorter, storage and sink on your end for delivery in this case
the buffers in the image are there to help catch up after the lock out
yo so when calculating for maximum size that each line will have in my factory do I just look into how fast my belts are?
I'm gonna implement that right now. I build turbo fuel to fight stingers, I've read it's the best fuel for combat, but not the best overall
Nah, when you have 4 machines, a manifold can be 2 splitters if you start from the second machine, and 3 if you start from the 1st. While a 1:4 balancer is 3 and has to be fed from the middle, or be larger than a manifold.
And a 1:5 balancer is a nightmare, bigger than a 1:6, which is itself probably bigger than a 6 long manifold.
With 2 machines, there's no difference, and with 3, a balancer is probably easier than a manifold, though the difference is insignificant
you just have to make sure any system you're trying to run doesn't need more than 1 belt.
otherwise you'll need to break it into more systems
Divide belt speed by machine consumption/production, round it down, and that's how many machines you can connect to 1 belt without overloading it
a system I assume is defined by the start of a production line (raw resource) to end of production line (storage)
at least a step of it
and what I don't want to do is have parallel belts next to eachother with the same resource trying to feed the same machines
I'm not sure what you mean with that. Machines only have so many inputs
Not sure how to answer the question...
The exact same machines, no not really. Not sure how you'd even do that
Machines making the same thing, sure, why not? If you need that much of something
and only some manufacturer recipes don't use all 4 slots
you basically always want 1 input go to one slot
eh, idk I am just trying to digest info and ya said I don't want more than one belt
I don't think anyone said that
I mean if you need to move 200 iron ingots and you only have mk1 belts, you'll want at least 4 belts
up to you how yhou group them up
gotcha
so if those 200 ingots are going to make Iron Plates , you'll probably want 4 groups of machines making plates
gotcha gotcha
now.. there is such a thing as an injection manifold
It doesn't have to be a perfectly even split to be better than a manifold though. If you can't clock 5 into 4 or 6, then feeding 1/3'rd forward and 1/3'rd left/right will get the job done better than a manifold with three splitters.
essentially injecting a new belt of material at a certain point along a very long manifold
there's no real benefit to it, it's basically just multiple manifolds all linked up
they usually take up more belt work and if you're not careful it just has more failure points
Personally I think they are very stupid, but, again, nothing technically wrong with doing it that way
injection manifolds can be the simplest way to pool all of the excess material together and forward it on somewhere, especially if material needs are dynamic
if you want to over flow items from belts you can just use a smart splitter before the manifold to over flow it
much simpler in layout too
although the simplest way to manage item nubmers on a belt is to clock your machiens to place and use the items on a belt you need
@buoyant mortar clocking machines is your single most versatile tool for logistics management.
it'll save you tons of grief with planning out your machines
will I regret it if I turn all my iron and copper immediately into their ingot forms later on?
Injection manifolds require probably the most math of all item distribution methods. And you end up with long-ass manifolds.
My personal choice is obviously a belt balancer, because it doesn't require any more math than a single belt - I just make sure I'm not overloading any of them and it works
Clocking requires calculating the clocks speeds on top of making sure not to overload belts so it's more work than a balancer
well there are other recipes and methods of doing it, but there's so many resources in the world you won't run out
also , if you're not going ot use the ingots for anything right now, why make them?
storing ingots is pretty useless
ah well you shouldn't worry about that then, make what yo ucan now, learn the game
eh alright
if you like sandboxs? treat tiers 1-9 like a long tutorial
God screws are so annoying to me, their crafting tree perfectly fits into the 15s/30s/60s but once crafted I can't just store em in one storage container without overloading
screws are just there to teach you that they shouldn't be stored or merged together on belts
if you need screws to do something, you just put a screw constructor right next to the thing, and belt from screw constructor to assembler with a tiny belt.
2 storage containers for one item?
screws aren't used for building anything so no real reason to store them
hold on I am just gonna check something
For most stuff i use at least two 48x containers
Good news! After getting to steel, you'll be able to stop making screws entirely if you get the right recipes
I'm happy again after realising I can just diverge one of my 2 screw lines to make reinforced plates
interesting
honestly, I'm a bit hyped for tomorrow, got a few plans in my head for my factory
have you built coal power yet?
nope, I deleted nearly my entire factory to focus on making it look nice
oh my...
just burn your way to coal power. It changes everything and you'll want to probably rip everything up anyway
got around 80 years left to play this game, I'm sure a day's worth of time lost ain't that much of a deal
well before coal power it's basically the pre tutorial. And making things look nice early on takes a long time. Up to you ofc
Plus a ton of the looking-nice stuff is in the AWESOME shop and isn't available by default
so ive made this for my base but its kind of a mess (not on about layout) and was wondering how i could make it any better like for instance i doubt i need 800 rebar per minute
my head hurts is what im saying
I would say 5 rebar per minute is too much
then don't set rebars to 800pm?
modeler is a visual mess , worst thing to share to try to get help with
i said the layout isnt the problem and the rebar was just an example
you can still see whats being made
yeah but there's no lables nothing to say what recipes are being used, what could be combined or streamlined
and maybe the layout isn't a problem for what you want to build, but it's sa nightmare to look at if you didn't build the modeler yourself
im more asking am i making stuff that isnt worth making
im redoing it
Im questioning the packaged sulfuric acid
If you could drink it i would understand but thats not a game feature (yet)
I recommend satisfactory tools. Extremely legible
its more for later projects
used to use it but modeler is just better
Ok but its not like you need to make sulfuric acid in advance.
Its easy to make once needed
Or do you already have a plan for it?
look I'm not spending whatever time breaking down a modeler image no matter how it's laid out. The UI is attrocious and takes 10x as long ot understand anything on it. Maybe someone else will
im building my main base so i want it in its spot its going to be
if you arent going to be helpful dont try and help
As for your original question: you are overproducing a lot of parts for storage
400 wire per minute... 200 cable per minute.
Very VERY ambitious numbers
Unrealistically high
thats what im trying to get out of the habit of but its hard figuring out what needs to be storaged and how much and what needs to be sent of to be made into other stuff
I would advise you to produce those parts in the numbers that the machines make by default and then you just build 2 or 3 of those those at best
Make items only for storage. Problem solved
Yeah thats the other part. don't mix production for storage with products that get processed later on
usually I get one part of the factory started, then by the time I get the next part finished, I'll have so much produced already that those items are good enough for building, crafting, etc.
Also i believe theres a lot of somersloops used here too?
like I have maybe 100k concrete but also all of my concrete factories currently use all the conrete they make
And for parts where its absolutely unnecessary
but when I set them up they were running with no output for a long time until the next part got made
i spawn stupid amounts in i know people may not like that but thats how i play the game
Ok but for these pitiful parts/numbers its not needed especially if you already overproduce these
i dont know what the threshold for overproducing is though
you can use them but still reduce the number if parts you make
Do you believe you will be able to use 200 wires every minute
that's not a lot of wires
maybe? idk T-T
And at that l, usually during the times where you DONT use these parts, they start to accumulate in storage
If you make 200/min and you wait only half an hour that's already 6000 wire stores up
but then how am i supposed to work out how much i need to put aside for building and how much i need for producing
Again, having one or two machine make these parts at 100% clock rate is usually enough for most anything
For storage, like i said, one or two machines is usually fine
For production its "whatever amount is needed to keep it going at 100% efficiency"
i guess i can make a producing factory and a storage factory
makes it easier to get my head around
And the wiki has a list of all parts used for building stuff
Yeah keep em seperated
Cause otherwise you might run out of parts because your factory drained the storage
A category containing all the items that are used in the Build Gun when constructing.
you've managed to wrap my head around this thanks
These are all parts worth storing for personal use
If you ever manage to run out of parts in one of your storages, you can do that thing you said you like doing and add somersloops to double the amount made
If thats still not enough, then its worth to consider a production upgrade /expansion
yeah with depots aswell i doubt ill run out
dont draw overlapping lines
biggest advantage of modeller, you dont have to have a spaghetti visualisation
how do you have straight lines?
nice thats easier to make look nicer
843 rebar per min - this is oversized by like 100x. If you think about actually spending them.. how exactly are you going to fire 14 rebars per second, every second, forever? 10 per min is probably plenty, and longterm you're likely to average under 1/min. That means that 1 constructor is fine, rather than 56.
repurposing it to make assembly redirector systems now
seems better to have a goal in mind
is diluted fuel worth getting if I already have diluted packaged fuel unlocked? I think it might save some occasional jams or power maybe, but idk if wasting a potential reroll would be beneficial
my other option is crystal computer btw
It saves some complexity and machine count
The Blender version technically saves on power a bit, and I've found that its default-clock production rate tends to be slightly more useful than the packaged version (100/min as opposed to 60/min). But yeah, if you've already got a handy Packaged blueprint set up, then it's marginal gains at best. It's the same resource ratios
I guess the other advantage of the Blender version is that if you do want to change the clocking, it's a single building instead of three
making dpf loop as bp is also a choice
If you're making diluted fuel, you'll certainly never regret having the Blender version available. Once you've got it there's no real reason to use the Packaged version again.
Hi all. I'm just finishing off phase 3. Right now I'm manually feeding items into machines to manufacture the SE parts. Does anyone have a good build guide for a SE parts factory that can feed from phase to phase?
@lyric belfry Example of recycled plastic/rubber loop
Supply fuel however you want. Make a blueprint with the refineries partially supplied and you just power it up and pipe in fuel and it will run forever
what do?
super state
ye
Needs a buff ong
what does O-N-G mean ?
"On god"
anyway, thanks for telling me 
u foreign?
nope, (well, kinda, english is my second language)
but the sentance "needs a buff on god" doesnt make any sense, change my mind 
he just forgot a ,
after buff
I could've said "on rizz" but that would probably be worse
ts pmo fr ong
see #screenshots. ihave an input of 1350 crude oil per minute.. and after using the residual plastic and rubber recipes etc. i have a net positive of 625 fuel? does that sound about right? im trying to make a recycled plastic/rubber loop... this is not looping yet.. just want to confirm, that I will now use these 625 fuel, that I have left to loop 50% of the recycled plastic and fuel into additional refineries? seems like i could add 13 refineries for rubber (clocked like the current ones to consume 25 plastic each) and 6 for plastic...
oh oops sorry clicked the wrong channel
Any that you like
using Satisfactory modeler, how would I make it so it prioritizes the packaging of left over fuel?
a priority splitter/merger/splurger
forgot it had that... sigh
splitter for some reason didn't want to work either, dunno why
did manage to figure it out in the end though
nvm am stupid, realized I litterally just needed 2 more priority splitters at the plastic/rubber...
Color me confused. Just realized that
A) Rocket fuel compresses 2:1 when packaged (so my 60 fuel produced turns into 30 packed)
B) It uses fluid tanks instead of canisters, so I did not have to bother supplying the canisters in the first place...
If I make an inline, connected, pipe-based with no buffers pump water tower, would it in theory pump all water in all connected pipes?
what?
sketch what you mean
are you just talking about a simple manifold with 20 words too many?
In general yes, headlift can be shared infinitely. If you have 1000 water pipes you can technically just connect them together in parallel with 500 junctions and use 1 pump, instead of using 1000 pumps.
with a water tower though, unless you exploit valves you have to be careful that the water level doesn't drop.
exploit valves?
a valve set to zero still transmits headlift
which is dumb
because it's an exploit, but also because water pumps are effectively free
huh interesting
hand crafing 400 encased beams, each take 2 1/2 seconds. so.. 17mins :)
not unlocked
i feel like i am way over my head with the aluminum factory, not with the math but with the layout and pipework as i keep trying layouts for the refineries but i have no idea how to do it and lay out the pipes so everything flows correct
Eventually the goal is to use all 12k or so bauxite in the world but i cannot make it look tidy
i even tried doing it in chunks of 2000 but still no clue how i'd connect all the machines
i made a blueprint for it and laid out the 10 refineries but how do i connect all these outputs to the 14 refineries without sloshing, do i separate it in chunks of like 3 refineries foor every 4 scrap refineries (720/4=180 each refinery) or how
here is the blueprint i made earlier but not sure if i should change it to make it less of a headache
am i overcomplicating this in my head or is there a way to make this much tidier and straightforward
Process them in chunks.
By node if possible
780 node with your recipes.
You can change the clocking to do 600 easily
Or change a bit and expand for a unit of 1200
ye reduce size from 2000 to 600
i tried processing them into chunks of 2000 bauxite per each chunk
but it's not much easier
And that’s what is giving you the headache
hmm
Again
much smaller chunks than i planned
It’s still very compact as it’s oced
could i fit this in a blueprint
maybe but i dont have mk3 bp maker so i cant put 2 refineries lengthwise yet
The image I shared does I think?
A 1200 version might need 2 bps
Well the 600 one does too. One for solution one for scrap
welp back to the drawing board i go
But also, just in general, keep fluids in smaller , non linked chunks
100x more important with byproduct reintegration systems
it's kinda late so ill just conveyor the petroleum up the cliff in red bamboo forrest and then go to sleep
im trying to keep recycled water separate for that reason cause it's already enough of a headcahe lol
my brain go brr
Oh yeah, like in my image , but merging feeds off multiple bauxite nodes like that is a mess
Not as bad as some of the systems ive seen people do though
well the plan is eventually to just have mk6 belts so i'd split it into 1200/min chunks with bauxite splitting
since all the nodes overclocked are 300, 600, 1200 so it's not hard to merge some together
Yeah I think I ran the numbers and you could still do 1:1 solution to scrap like in that pic easily
probably i just need to re-do the refinery BPs
and make one for scrap that actually works
good news is i got the petroleum coke factory all done so that's one step done
The clocking I did for that image if interested
thanks
this seems like an issue for morning me
at least my roommate is leaving tomorrow so ill have the place to myself for a week to just grow my factory non-stop
With a 1200 group you can still keep the fresh refineries be a single unit too. 240 and 180 clocking. Which I nice
oh wait it's saturday, 2 days.
and then i have till next monday just to myself
this is my biggest factory and it's not even close lol
but at least with this ill have an excess of sheets for mk5 belts and also never have to worry about aluminum again. it'll help me when i scale up my other factories
wait are you overclocking those bottom 2 just for 5% power? i guess for me it would prob be 210 since id make it 1200 groups
well ill see tomorrow with a fresh mind
Just to keep it 1:1 yeah
But you can compress it further for 1200 with only 1 more scrap and solution ref
hi i am trying to just a converyor belt to something at a 90 degree angle and i saw someone hold down something and it auto created a turn how do i do this?
ty
is it worth to skip to nitro, or is rocket fuel fine
Both are good
Nitro if you value simplicity, reg if you value sulfur and it nitrogen
What is the most "weaved together" version of this I could make?
These two lines of machines both need circuit boards, but one needs 80/min and the other needs 12/min.
I have another line of machines making 92 circuit boards/min. What's the best way to split these? Can I just make a regular splitter and split the line in half, so that the 12 line fills up first and overflows into the 80 line? Or is there a better way to do this?
yeah, single splitter will work just fine
Cool, thank you
Imagine if for nuclear power, we had to process water to heavy water in the blender...
That would be so many blenders
plus it makes zero sense, nuclear power doesn't use deuterium or tritium, just plain old water
What's the general "rule" for the generation breakeven point for using the upgrade item in the power augmenter to bring it up to 30%?
The wiki is kinda vague on the actual calculation
But it does say 60 MW generated is the minimum, is that accurate?
If Satisfactory Tools needs a float number of assemblers/constructors is it better to build the number rounded up amount of assemblers or overclock the the number rounded down?
both are practically equal, the only thing you do is use more or less power
I do need Power Shards to overclock Constructors/Assemblers right?
yeah
Kick-starting my factory after a power shutdown is pain
I had to get a geyser nearby to kickstart the oil extractors again
I'll put a fluid buffer next time to have less issues
I like to keep "old" powerplants as backup for the newer ones
rather use priority power switches 😉
I already do but the system needed a something to kickstart it
Since it had no liquid
shouldn't if you use them correctly
Well this factory was done like 50 hrs ago I need it to hold up for another couple hrs
Then I'll make the rocketfuel plant
Im somewhat new but I want this to be efficient
Im making a modular frame mini factory
My end goal is to make 5 assemblers crafting them
Right now I think I have everything figured out except how to link the advanced plates to the frame crafters
The problem being i have 3 advanced plate crafters making 15pm but 5 desired splits to make it perfectly effective with adv plates to mod frames is their a way to split 3 crafters dispensing 5
Into 5 lanes each with 3 ?
use manifold
--S--S--S--S--S
| | | | |
Ah thanks I was overthinking it lol
I'm in early Phase 2 right now and I currently have 360 Iron and 120 Copper Ore, and a lot of flat land; would it be a good idea if I were to fold (almost) all of my Copper into Iron Ingot Alloy and turn it into Iron Wire? I also have Stitched Plates if that's helpful.
I'm thinking I could turn 30 Copper into Sheets and funnel the rest into Iron Alloy, would this be a reasonable course? Would like an opinion from people more versed in the alt recipes.
generally I'd recommend planning from end product, not from ores
Is there a way to connect the 3 white circles (via the 4 dots on each one) to the 12 rectangles while
each line crossing the other two white circle's lines?
This is using 3 point symmetry
I can't think of a more mathy way to word this 😅
this is my coal setup, but my generators keep shutting off. this is their settings, they have a stable water + coal flow so its not that
it is definitly coal/water 😂
check every single one and find those wich keep shutting down, then just look if its a lack of water or coal
It literally cannot be anything other than coal or water
Judging by how the belts look, it's probably water
all of them are 50/50 tho constantly
like im looking at them generating power, and its constantly 50/50
also weird thing is - they don't shut down often.
only once every few hours
Every single one? Because the graph suggests 2 of them turn on and off
yeah every single one is 50/50 constantly, i can send video if needed just lmk
Which belt are you using?
ill upgrade
The side belts can stay mk1
But the main one needs to be mk3 to the first splitter, and mk2 until the 5th, then mk1
Or just mk3 everything, doesn't matter
You also need to make sure you're mining at least 135 coal
per min?
Yeah
Each coal gen consumes 15/min, you've got 9, so you need 135/min total
alr
@unique cypress i mine 120 from 3 different miners
so total 360
so im good, i up[graded the belts so hopefully
i need a little help with power gen late game. i need to make about 50-60K GW for the next project on my fisrt playthrough. i have all reserch unlocked and im looking for a way to generate that without having to use reactors
as i said in story spoilers i thought id put it here too
this is still my first playthrough and im relatively new to the game as ive only been playing since april first so any advice would be awesome
Not sure what is "50K GW"
If it's 50 GW, then taht's easily doable with diluted fuel
yeah that makes more sense. im assuming i have go out hard drive hunting for that alternative recipe
I mean it's benefitial to get all the recipes anyway
do you have a rough estimate of how many hard drives needed to get all the recipes?
Go to blue crater lake
what part of the map?
i dont know the names of places
Drop down a heavy oil refinery
A diluted fuel blender
A nitro rocket fuel blender
Burn the fuel in fuel generators
It’s the big lake in the south east of the map
100ish afaik
Also @ripe shale once you build the rocket fuel blenders dismantle the alien power augmenter and use the sloops for the rocket fuel blenders
Easiest 2x of power here
that gives me 30% extra power cuz i have it boosed with the "fuel" it uses. i cant remember the actuall name of it
would it be better to dismantle the whole set up to get the 10 sloops back?
Well it would be a better use of sloops to sloop the rocket fuel blenders than to use an alien power augmenter
But you don’t have to do that if you have extra sloops laying around
i think i have like 20 left on the map that i havnt got yet so i can go hunting
With rocket fuel you can easily get 200GW pretty quick
Do you have automated powershards?
You won’t need them
Check if you have these recipes: diluted fuel , Heavy oil residue, Nitro rocket fuel
i have diluted fuel not the other 2
@ripe shale https://www.satisfactorytools.com/1.0/production
It’s good for 215GW
Go for a hard drive hunt until you get them
215 would be awesome. way more than i'd need but i guess thats a good thing
You should make some blueprints to make your life easier
yeah ill have to make a few. atm i only have a bluprint to make a 6x6 asphalt floor
as foundations
You should raise the junctions for every input btw so you don’t run into issues with 600 pipes
I am trying to find out why the math does not line up and am hoping you can help! I am trying to find out why the second output line on a row of refineries is fluctuating / why the input line of ore is overflowing a little? I am using T5 belts.
I have a row of 22 refineries making pure iron ingots which are being fed by, and are feeding a manifold. I have 780 iron ore going into it. The first 12 refineries have one output line, the last 10 have another output line.
One refinery takes in 35 iron per mintue and makes 65 iron ingots. 780 iron ire / 35 iron ore = 22.28571428571429, which is how many refineries can be supported.
The last refinery has a slug in it and has been set to 122.28571% speed.
One output line says 780 ingots... the other says 650, though it fluctuates a bit up and down. Why is it fluctuating at all?
I have an overflow splitter which feeds this entire thing... and it overflows on average between like 70 and 85... but it should not overflow ANYTHING!
Why is the second output from the refineries fluctuating? Let alone by so much?
yeah thats easy enough i did that with my coal power set up 100 hours into my playthrough.
thanks for your help ill do what needs to be done then ill see if it all works in the end
Overflow splitter where?
At the end of the line I have an overflow splitter on each.
The 780 iron ingot line sends out a few.
I have one at the end of the "560" line, the smaller iron ingot line, which is getting nothing.
For SOME reason I cant figure out, in the second group of refineries (the group of 10), are not at 100%. They are backing up on the output....
But since the end of that line goes into a sink, why is it backing up?
It isnt connected to anything, I just feed it straight into a sink atm.
Then you have an issue with ingot transport or consumption, not production
It is, but it makes no sense to me. Making it simpler....
Look at the belts or the next machines in the chain
10 refineries in a row, outputting less than 780 iron ingots.... the first 2 are backing up, but I am using 780/tier 5 belts?
Where are they going?
Sink? Or something else?
Is it actually capable of consuming 650/min?
Or maybe you have a mk4 belt somewhere that you placed accidentally
You really need to post pics btw.
1 sec
It should only really take a couple of hours to set up
There is a nitrogen well right next to a sulfur node to the west, just zoop it over with a belt highway and the fowl is also right there
10 in a row, all at 100%, except for the last, which is at 122.28
The sink in the picture is after the third refinery.
It periodically lets out a few....
But it shouldnt, these are tier 5 belts?
I put an overflow there, because, for a reason I could not figure out, the 2 to the left of it were backing up on the output.
They were not at 100%.
🤦
1 sec, i'll post a picture of the blueprint.
Me rn
did you use mk2 belts for the output manifold?
10 pure iron refineris should to 650
The math works out,
But to make it easier for yourself just over clock 6 refineries to 200% so that it outputs a full mk5 belt
I use mk5 belts for everything. I built the line using a blueprint of 4 refineries repeated over and over and auto linked together.
No need to work with decimals when you don’t need to
Get rid of the fing smart splitter
just manifold the whole thing to belt limitations
I'll post the blueprint in a sec, i'm out of motors, need more lol
or 600 if you wanna play big brain
Bro really rebuilt it multiple times and didn’t think of just overclocking it appropriately
I have plenty of power now (I recently set up rocket fuel plants), but tried not to be too wasteful on power. Should I shard the refineries and overclock? I didn't want to waste power....
It's because you have a normal merger right after it...
It can only accept half a belt when the other refiner spits out items
Yea you should, it doesn’t really make a difference
A normal merger should be able to take up to 390 on each input on a tier 5 belt, right?
But even if you swapped it for a priority merger, the splitter is still useless
The splitter was in there temporarily as I tried to figure out the problem.
780 going into the smart splitter, 390 able to go forward, 390 goes to overflow...
22 in total, so I just delete the last 2.
I did, but the first 2 refineries were backing up.
Drop 2 of these blueprint down, delete the last 2, overclock one, wnd copy paste the settings
Did you give them time to empty out?
Yes.
....that is an interesting and possibly simple idea. Are you suggesting the problem is somehow related to the overclocking producing a fraction of an ingot, which in turn is backing up the outputs upstream?
Since it isn't a whole #?
Overclocking doesn't produce a fraction of an ingot. It still makes 13, just more often
Did you check your math and made sure you're actually producing 780 ingots/min?
I apologize, i'm confused. So why is that smart splitter EVER getting anything? 3 refineries are feeding it, total output is 196, but a tier 5 belt can do 780.
No, the problem is that you’re unnecessarily making things complex by not overclocking to get nice numbers
Because the 2 at the end backing up would mean you're producing somewhere between 780 and 845
I am now feeding the entire line directly into a sink, which you can see (mini sink mod)
10 refineries is not making close to 780
It makes ~650s, it down and up a bit.
The average output is 195/min.
But it's 780/min a quarter of the time, and 0 the other 3/4 of the time
...I never thought about that. And that is important because this setup is the backbone of my factory.
How can I resolve that and still make mass refineries with blueprints?
The refineries output 13 ingots every 12 seconds. Which is pulled out at 780/min, which takes 1 second, and then nothing happens for the next 11
Just a btw, a big line of refineries doing say pure iron in a manifold producing 780/min doesn't actually have any issue due to the "bunched" output of the refineries. All you do is let it run a while. The sync'd outputs stutter until they all line up nicely to no longer create gaps.
Overclocking obv
So pure recipe refinery stuff is just basic manifold, belt mechanics + waiting a bit.
I appreciate your help but want to understand the underlying reason. I'm confused. So the problem is those 3 refineries, when they output, are briefly going over the belt capacity and thus backing up? The problem is not them... the problem is... further "down" stream, what is really backing them up is the overclocked one?
But your setup is kinda a messy implementation compared to the maximum clean, neat designs. So can be tricky to do it correctly, troubleshoot.
How does overcocking fix this?
I think the solution is, remove the overclocked refinery and just built 1 more, underclocked?
Idk exactly what's up with your system. But if you implement the "basic" version of that manifold, recipe combo it definitely works fine.
Is it possible to set up a vertical splitter that inputs from the side instead of the top/bottom?
@brittle talon Basic pure iron style refinery setup with 780 i/minute input requiring 2 belts of output due to >780 i/minute output. This is what I would consider a "basic" version of the manifold.
The way I set up manifolds is to hook everything up. Cut the output belt. Let it run until everything completely fills to the point of being fully idle. Reconnect the output belt. Wait a bit. Everything should work at 100% assuming you scaled it that way.
I have a system like that? It is built out of a blueprint of 4 in a row, linked together, here is an image:
Yea seems good. Just use that without any of the priority, smart splitter stuff. (see image posted)
I put in the smart splitter, because the first 2 are backing up.
I just was trying to diagnose it.
I put them in there, to find out the issue, I was not using them.
Without it, the first 2 back up.
Keep in mind the little "feeder belts" connecting the refineries to the main belt aren't useful to look at. All you want to be checking is the % stat on the refineries and the % stat on the miner.
"I set it up so miner and refineries should be running at 100%" -> checks those values "yes/no the percents match".
Anyway. Gl. gotta cook lunch.
No @ pls
That is actually what kicked this all off, I saw that the ore feeding in was not going at 100%.
Which it should, if my math on the # of ingots being made was correct. The ore line feeding this has a smart splitter overflow, which should be 0, but it goes up and down a bit.
....and now it is. Taking the shard out of the last refinery, building one more and overclocking it fixed the issue.
Thank you collectively for your help. The issue has been solved.
The problem was the last refinery in the line being overclocked, BRIEFLY backed up the flow of the machines behind it JUST a little, which then added up every cycle.
The ore overflow line feeding in, is now 0, so I know it all lines up.
Regarding overclocking, it means I get to build a lot less buildings and keep my sanity, but consumes more power. Are there ideal times when to overclock vs not, particularly when building say hundreds of smelters and constructors for late game
I wouldn’t think twice about overclocking things like smelters and constructors
You should only be really concerned about overclocking very late game buildings with variable power consumption
250% overclocking consume 34% more power per item than a 100% overclock, so the trade off in space vs power is pretty obvious here
Wasnt there an update that made it so your buildings no longer scale exponentially with overclocking?
Or did that only apply to some of the buildings?
But 2.5x less buildings is a lot of buildings in an 850+ constructor factory
Yea I said that in favor of overclocking
It scales exponentially still
Oh I misunderstood
wouldnt. I read would. I can see clearly now
This is my turbo motors factory, without overclocking and vertical stacking it would have been easily 6x the space
Yeah, same for my rocket fuel power plants
power generators now scale linearly (for years now)
production machines' power consumption scales exponentially with clock speed
Main issue is power shards, theyr still a limited resource (not conaidering doggos and endgame)
Ah ok, knew there was some update in that direction
Synthetic power shards though? I’m making 10/min
And could easily do more
Thats quantum stuff, so id say when youve reached that point you pretty much have finished the game already. So yeah, I guess with that in mind id take the 250%
Yay. Okay thanks haha
There are still plenty of powershards in the game though
You wouldn’t run out if you’re not spamming like 1k fuel generators
Sure, something like 2.6k from slooped slugs?
Ye, especially if you start going out into the map
5k
Idk where I got 2.6 from
if you collect and sloop all slugs, it's about 5k shards
Slooped slugs? Damn guess I havent played for far too long
I did already spam ~550 of them… but no more I promise
the refinery on the righht is fuel from water only coming from the scrap machines
the other by and extractor
That looks confusing 🙃
if you mix the two lines there is a chance it breaks
its easy
Wanna take a look at my factory? It's the most confusing thing ever.
just take the amount of water you need total and subtract it by the amount of waste water you get to determine how much fresh water you add in
oh my
Atleast this looks, decent... ?
you have too many water extractors
Yeah I need help 🤣
I have one for each coal thing 🤣
you need 3 for every 8
12 water, 16 coal gens
you set up 3 extractors in a loop
and you have 120 coal coming in
Yeah, my entire game is a spaghetti mess
it will create a constant 600 mw with no weirdness
I just realized that Kibitz is using the wrong plutonium recipe so he has like 50% more resource and machine use for literally no benefit other than sink points
wym
Oil productionn
how much U/Pu is he making?
and is he sinking the Pu?
does he have a new vid
he's using the recipe for more plutonium rods (gets rid of less uranium waste), and sinking those rods
i mean tbf he didnt know how to propperly combo quartz purification so he had like double the quartz he need
Yeah and i have a similar project so i am familiar with the recipies
i just assumed that he was using the correct one
for sinking, you should use all defaults, which results in 4U:1Pu rod ratio
there are multiple combos which make some sense, but plutonium fuel unit into the sink is absolutely not one of them
i thought he was making ficsonium later
for ficsonium you want fewer plutonium rods
but needed to sink it so he can actually get there
why
because recycling Pu waste to Fics costs a massive amount of SAM, aluminum and copper, which don't exist on the map in enough quantities
why aluminum
so you generally make ficsonium wasteless by having as little plutonium as possible
also sloops
It uses e.g. copper pasta..
tbf, if you care about resources, or space, or effort, you shouldn't make ficsonium at all
sloops make more power, with or without waste, by making more uranium instead
(or matrixes)
however this is almost certainly a case of rule of cool
as we all know
ye i just think there are cooler ways to be cool
i mean my plans include both
but i also need to use all alts so its not a mxed out one per say
why is he using the rubber radio control unit recipe
That was meant to be in all caps
To go from max uranium into plut fuel unit into ficsonium, Tools uses 100% of the SAM and then makes 278 superposition oscillators per minute to provide dark matter, since SAM is gone.
With fertile uranium it needs even more SAM
no im using ALL ALTS
which, exactly
which means i have half of the uranium for the alternate units and uranium
and half for reg
ect ect
both
every recipe, both alt and regular?
yerp
1200 makes alt uranium stuff and alt fretile but reg plutonium
900 for the opposite
and it still makes 65 ficsonium rodsper minute
it will cost more resources than this
i slops sam and fictite ingots
If you make plutonium fuel unit into fics, you need a lot of sloops to make it work with nothing else in the world cause it's 118 fics.
check if slooping trigons isn't cheaper.
I don't remember which one was better
ingots is i believe
no trigons is better
it saves 4 whole sloops
and uses the same caterium
and saves power
thank god he caught that
again i ask WHY IS KIBS USING RUBBER RADIOS HE NEEDS THE ALUMINUM
The HSC alt uses least alu
but tools doesn't like it because it uses a lot of everything else
I'd just use default RCU
no but the rubber alt uses more casings
ITS THE WORST ONE ALUMINUM WISE RAHHH
fym "no"?
the connection alt uses 12 casings per RCU
at least with the heat sink alt
system uses 20 casings, and default 16
hes using the middle one
im not talking about the bottom one
im saying hes using the one that uses th e most alum
I know he didn't use that one because it doesn't use rubber directly
in general, I'd use default RCU, it's the most balanced
sure, it's middle in alu, but it's at least cheap in everything else
default, system, connection, per 100 RCUs
disabled SAM and default alumina, everything else enabled
damn :)) i was curious what the link showed
enable all alts lol
all alts, defaults, machines and resources?
lemme check resources
ah damn it was refineries being disabled for some reason lol
0.01 of a refinery? why is this loop here even im confused. like yea you need some for coated sheets but why loop into eachother in the model
because that's the most resource efficient way lol
im confused :))
couldn't you just use the byproduct polymer to make enough plastic for the coated plates
i mean the link is right above it was the reply
this is a link to the site, not the plan
that's the link i clicked
and it sent me to the recipe
idk man i never use satisfactory tools
i use the modeler it's less of a headache for me to plan stuff out
i used pen and paper my first playthrough 🙃
it must've been there before you clicked that link
Use the blue share button in top right
i never used the site
because it leads to the main site, not to a specific plan
Use the blue share button in top right 🙂
it would be no use i already started changing it to see if i could make it less of a headache
so id share my work now
it's changed now
why only 10?
cause i wanted to test it out
that's all
im not gonna use this plan i was just playing around
to see how the site works
also, for default rocket fuel, I suggest using default plates and default inogts - you need so few that being efficient doesn't matter
eh when i plan mine out i'd do it in modeler so this plan doesn't matter lol
but true ya can just use defaults
actually i should plan my rocketfuel plant soon i am running low on energy, how much power does rocket fuel give per generator?
generators give 250 MW at 100% speed, regardless of fuel
ok then how much does it consume is the better question
Quick question (as i don't seem to be able to find an answer online and haven't completed my powerplant yet to test it out): how long does each nuclear fuel cell (uranium, plutonium and ficsonium) produces? How long does one last?
I'm trying to do the math per unit, not per minute
!wikisearch Nuclear+Power+Plant
The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.
not sure where you've been looking if not the wiki 
Oh, there was a critical part i wasn't thinking about, the production of the powerplant is the same at all times (per min). So when i looked some months ago the math didn't add up because i was missing that part xd
that's the case with all generators
Thanks a lot for the answer, i'm trying to use all the uranium and make it 100% efficient, lots of math!
Yeah, for some weird reasons i didn't think it applied to nuclear reactors too
Need to transport water from over there to where im standing, around 8000 Units of Water per Minute... should i use Trains or just pipe it directly here?
I'd say you should've built the whole thing there in the first placce
considering im exporting even more limestone i dont think so
but since you already built it and it's not that far so I'd say pipes
just build a bridge or something
yea ill do that
running them over such uneven terrain won't end well
Why doesn't this extract anything? It's power connected and pipe connected
because it's full
It probably doesnt flow through the pipe far enough to reach the next pump
any idea on how to align these with the wall
wdym?
are you sure
its full
oh ok ty
and cant export into the pipe connected
tyy
@burnt topaz I have a huge pipe network, and clearly one of the pipes isn't transfering the oils(the start is overfill, while the end is completeley empty)
is there any way to see which pipe does so?
place a pump right after the extractor
you probably dont have pumps properly setup
is it needed?
yes
no clue
I see , thank you
depends how high you're trying to move the oil
it is if you need to cover large distance and/or wanna go up in height
horizontal distance doesn't matter
really
I do move it up in height alot tho, so its probably that
nahrp
the underside of my 3900 aluminum ingots 🤑
was so excited when i got smart splitters/mergers to have combined belts
didnt think for a second about the fact that have 2x more coal input than iron meant that the belts would immediately clog with coal and stop moving
chat what do we think this is produced in hmmmm
Encoder, obviously. Gotta provide it light EPM and deal with Dark Matter.
Gang I need help, My fuel won't get to where it needs to be, Ive tried using pump but their not working and youtube isn't giving me any actually solutions
What does the headlift gauge on the pump say?
0
It's not pumping anything then
Is there fluid reaching all the way up to it in the lower pipe?
It was before my refinery's stopped working bc the same problem
You're going to have to troubleshoot where the fluid stops flowing and work from that point
start at the source and then work yourself forwards
@vestal dragon make what you need. I use 1 normal node per basic item
Question: When I use pipes for fluids, if the machine only needs a mk1 pipe then I use that and mk2 for the rest of the system if it's over 300m³/s. Do I do the same for gasses such as nitrogen or rocket fuel or do I just use mk2 pipes all around?
you can do the same
you don't have to use mk1 inputs for machines but sometimes it can help stabalise flow
I have the MK2 Conveyor belts and a mk1 - 120 output miner but miner constantly gets to 100 and stops. These are the 2 ends of the belt. Whlat should i do to fix it? Tysm
Is the splitter slowing the output of the first belt down?
You actually have to consume 120 for the miner to produce 120
Either you used a mk1 belt where a mk2 should be, or you're not using all the ore
I have 4 burners which should consume the amount
Belt, then?
Mk1 only handles up to 60
Whenever you're trying to move more than 60, you need a mk2, which can handle up to 120
But i split the mk2 with 2 mk1
the belt on the top comes from my miner
its mk 2 and the other 2 is mk1
It looks like your miner isnt even producing 120 a minute
Otherwise the mk2 and mk1 belts would be full
Then there is a mk1 belt somewhere along the line
Ohh damnn thank yall so much. The very LAST belt was mk1 🤦♂️
now its fixed
Ty again
Posting to watch some of your eyes bleed.
Much love <3
@vapid gorge thanks for the help yesterday i made this for 1200 bauxite being processing per cluster
1200 once i get mk6 belts
i love the pattern but i hate this
it hurts my eyes. great job :)))))
"I hate that I love this" type shit.
Wonderful
yay I made people suffer, yippy ^_^
looks perfect! but I could have sworn you needed 8 refineries for both the solution and scrap
for 1200 at least
or maybe you could do 6 if you merged teh solutions in the middle?
right now they are at half clock but it should work at full speed
hmmm, okie dokie 🙂
now i just needa place 100 or so smelters for everything 🥲
How impressive is a base that finishes the spelevator in an hour?
I haven’t made it yet, just planning it out
i dont have that many shards left D:
and it will take ages till i can manufacture them
already need the 100 i have for the refineries
actually i could collect the slugs in the north i picked none from those biomes...
nvm i could oc some
spamming down smelters isnt that bad since you can fit a bunch into a bp
MK2 pipes cannot convey 400 m3. What am I doing wrong?
there is one typical reason, there is a mk1 part somewhere that you missed
The first thing I did was checked the presence of MK1 pipes. There are definitely not them anywhere.
All 400 m3 are consumed by 20 generators. But since 400 m3 is not delivered, distant georators are starving
two refineries are also yellow in that screenshot, so unless that is because their output is backed up, maybe the issue is further upstream
oh and floorholes sometimes bug out
so if those two refineries are maybe affected by that, re-doing the pipe can fix it
Was about to say the same thing, my advice on that is making the tube clip into the ground and then place the floorhole, so it seems like it's connected through that but it's not and you shouldn't have any more issues if everything else was checked out already
thats what I do when possible
Far is yellow, because it starves in heavy oil residue, because the pipes cannot pass 600 \ 600 m3. Near is yellow, because it is clogged with fuel, because the pipes cannot convey 400/600 m3.
🙂
@dim valve fluid manifolds cannot move the full 600m3 due to backflow
e.g. 500 flows forward, 100 back, net flow is 400 but total flow (which pipe measures) is 600
athe issue is almost always how you're feeding the generators
show overhead images of that
400/600 is high enough to have issues in some circumstances. It depends a lot on things like the pipe shape, elevation, how many segments there are etc and is difficult to avoid or predict unless keeping pipes very simple.
Best just make two 200/600 pipes instead of a 400/600
I feed everything from below
and you haven't looped your pipes I take it?
yep
yep you haven't, or yep you have
ok so the easiest solution for this is 'don't feed from below'
even when you're running less than 600 in a pipe it'll easily cripple your flow
and feed the machines with loops like this
Ok, I'll try to do the same. Thanks for the help 🙂
feeding from below is possible. But you really need to know what you're doing