#math-and-meta

1 messages · Page 320 of 1

unique cypress
#

both screwless alts for RIPs are good. it just depends whether you want to use oil or more iron on them

#

iron-only RIPs cost 4.7 iron each, with oil they cost as low as 0.8, but also 0.4 oil

#

if I have oil products in the factory, I'd probably go with adhered, but I wouldn't gather oil specifically for it

carmine iron
#

Yes ficsonium

#

50.4 uranium rod, 22,4 plutonium rod et 113 ficsonium rod

#

And around 30 alien power matrix

unique cypress
#

do you have anything else in that world lol

#

that's basically all SAM, all Sloops, most bauxite...

wooden jasper
#

I have adhered iron plates AND the rubber RIP in the same factory

#

It has the capacity for 2400 RIP/min, I just haven't built all the machines yet because it's 768 assemblers 😵‍💫

unique cypress
#

OC all of them?

wooden jasper
#

I can't yet, not enough shards

#

I have about 400 shards collected

#

I would need 768 to half the number of machines

unique cypress
#

why are you making 2400 RIPs/min before T9 lol

wooden jasper
#

Plus the power grid would hate me

wooden jasper
unique cypress
wooden jasper
#

It's like right in the middle of northern forest, so the shipping potential is crazy

#

Lots of good nodes in the area

#

I'm also trying to establish some oil/sulfur/coal factories in the southeast rn because I need to set up some of the tier 7/8 parts (I only have supercomps and radio controllers)

#

I also need to unlock more of the alts for those as well.. 😵

unique cypress
vapid gorge
#

not a terrible option, especially if you're using oil for something else nearby, like coke steel, or coated plates. But adhered plate, imo, takes a fair bit of oil to get the job done if you're doing it in serious volumes

#

and it's a lot of refineries to do the rubber in the recycled loop

#

coke steel , Steel screw, coated iron plate, bolted frame/plate is a convenient and compact combo. You can sushi belt the steel beams and make hte screws right before hand.

main junco
#

ive kinda hit a mental block... i have just unlocked nuclear but i do not know what to do in preparation. i have not started a turbomotor/cooling device/radio control unit factory yet but i dont really know what to do first, where to put it, what alternates to use, and how much to make. anyone got any pointers?

vapid gorge
main junco
#

well nuclear sounds like it would tickle my dopamine receptors the best so lets roll with that

vapid gorge
vapid gorge
#

ok so processing nuclear waste is a bit of a time, so how do you feel about just storing it? you can quickly use blueprints to make a storage system in the middle of nowhere that will last like 10,000 hrs?

vapid gorge
#

do you ever use satisfactory tools?

main junco
#

yeah for the map and all, i use the steam production planner

vapid gorge
#

that's calculator 🙂

vapid gorge
#

this will get you 262GW of power

main junco
#

wheres a good spot for it because most all of my infrastructure is along the east coast and blue crater. i have a rail line running through the northern section of the map to west coast but thats abt it

vapid gorge
#

Well that will depend if you go with this chain of recipes.

#

this is using only base recipes, no alts. You can extend the uranium for power power if you want

#

but I'd use SCIM to cout out the map for the nodes. Assume you'll have to drone in sulfur and the uranium

main junco
vapid gorge
#

Even uranium rods

unique cypress
#

You'll have to plan what to do with the waste. This is over 1k/min - it'll fill up an industrial container in under 23 minutes - you'll need 260 to last 100 hours

#

You can also turn it all into Plutonium rods, which can be burned for more power and less waste or sunk for no more power and no more waste

main junco
vapid gorge
main junco
#

would the logical way to get rid of that be to set up plutonium than shut down uranium temporarily so all of the waste gets depleted? (and sink the plutonium ofc)

vapid gorge
#

you could? but hte map is huge, you could just keep storign it for ever, and IF you ever want to make plutonium rods, just make enough to use what is made pm

#

lots of options 🙂

unique cypress
#

3-4k containers to last 100h

#

I don't think anyone's hitting the theoretical max, but like a third of it is reasonable

#

That's still 15 containers/h

#

I wouldn't call that "easy to store"

#

Plutonium is much easier to store, because it's anywhere from 1/20th to a quarter of the uranium waste, depending on recipes used

old hearth
vapid gorge
#

and likely having to make more sulfur and possibly other things. Its what I call the 'stupid' limit. Because essentially no one is going to build that

#

the Reasonable Limit is 50.4 rods pm with 2520 waste pm. Which you can store pretty easily with BPs these days. Even before hand.

#

@steel mantle 1 splitter will split that if you have a fast enough belt

#

also you're better off asking questions that need an image in here or other appropriate channels

steel mantle
#

i meant to put it here i dont know how i didnt notice i put it in the wrong channel

vapid gorge
#

but yeah if you have a fast enough belt for 210 items? just 1 splitter and it'll self balance

#

the main other way is to clock the producers so you have 2 groups that make those 2 numbers of parts pm

#

and you just have 2 belts

steel mantle
#

alr thanks

unborn dome
#

Can someone confirm my math? If I make 1.5 plutonium fuel rods/min, that's 15 un-overclocked reactors, which makes 15 plutonium waste/min?

unborn dome
#

That seems like a lot, and I'm second-guessing me-in-January when I originally wrote down the 4 uranium fuel rods -> 1.5 plutonium fuel rods numbers...

#

As in maybe I don't need that much of either

old hearth
#

Most people make 50.4 uranium rods per minute

#

And 22.5 plutonium

unborn dome
#

I don't tend to do mega builds. I'm only at like 14 GW production right now, almost done tier 8.

old hearth
#

You can process plutonium waste in tier 9

unborn dome
#

Up until now I've been running off eight max-overclocked fuel gens on regular fuel, geothermal, and my original coal plant.

vapid gorge
old hearth
vapid gorge
#

not many people do ficsonium and there's no real point to stretch out hte prods

unborn dome
old hearth
#

Yeah you should be good

unborn dome
#

Yeah so I'm not looking to make a field of reactors, just enough get through tier 9

old hearth
#

And at such small scale ficsonium is reasonable

unborn dome
#

I had planned to, just to not have waste, but wasn't sure if I'd just sink the plutonium fuel in the interim rather than having to process a backlog

#

This is my current graph, aside from that my "cube factory" is down atm because I'm reconfiguring it to support FMF+pressure cube

old hearth
unborn dome
#

(End of tier 8, no particle accelerators yet, but basically everything else in this phase aside from nuclear and full automation of FMF/pressure cube/turbomotors)

old hearth
#

Then you can section off the water extractors so you don't produce all the waste

#

All at once

unborn dome
old hearth
#

Then increase as you need more power

old hearth
#

At such small scale you don't need to oc

unborn dome
#

I'd do it anyway lol, 8+6 reactors sounds a lot nicer than 20+15

#

(Plus whatever the resulting eventual ficsonium fuel needs)

old hearth
#

3 if you do

unborn dome
#

That's also pretty reasonable at my scale

#

If I still need more after all that, power augmenters could help. I've only built one so far.

old hearth
#

though it will use 1.5 pasta per minute

old hearth
#

i think

unborn dome
#

The plan is like 20 singularity cells/min, partly for ficsonium and partly for portals, but I haven't decided on a final number for that yet.

old hearth
#

i think 60 gw is net even

unborn dome
#

So ideally it only makes sense at like 70+ GW

unborn dome
old hearth
#

or in my case 1.34 tw ish

#

whcih goes up to 3tw

unborn dome
#

Like hand-feeding a small number of machines that make the higher-tier stuff, that is. Just load up some crates with whatever

old hearth
#

in which case how many portal do u want

unborn dome
#

That's the question haha, not a ton, but 5 seems reasonable.

I'd originally planned on fully-automating project assembly eventually, but just looking at the Satisfactory Calculator diagram, it looks so annoying to get all the right materials to one place.

#

Even with drones

#

And since you only need a finite number of each item, it didn't seem worth the time and effort building a huge factory just for everything to end up in the sink after a while.

old hearth
old hearth
#

15 for ficsonium

unborn dome
old hearth
unborn dome
#

My save has gotten so big despite not doing mega builds that the Satisfactory Calculator map is lagging out my browser when I have the save loaded...

unborn dome
#

3.5 pastas/min, even with Copper Alloy Ingot, is 42 foundries and 2100 copper ore and iron ore per minute 😳

#

(Is there a different alt I should be using in this situation?)

daring owl
#

Pure copper

unborn dome
#

Less copper ore, but 96 refineries?? 😳😳😳

#

I might just sloop the pasta...

daring owl
#

Use overclock

#

What can i do whif that

fallow siren
#

the problem with pure copper isnt the refinery nor water, its the intake of copper itself

fully overclocked pure copper only took 37.5/min while alloy copper took 125/min in a single 250% machine

unborn dome
#

I'm planning to build 17 nuclear plants total, with ficsonium 😅

#

(17 at 250%)

daring owl
#

I have 244 at 250%

unborn dome
#

That's a lotta power

daring owl
#

The issue is that i have 1,000,00 power availeble and do not know whsg to do whif it

unborn dome
#

It was the journey, I guess lol

daring owl
#

Yep

unborn dome
daring owl
#

22,5 plutonium and 250 ficsonium

#

I have infi ite somersloop

tepid kettle
#

That takes 20gw at the max

dense solstice
#

So in your guys's professional opinion, I need about 17k water a minute for my entire nuclear plant production line, I'm gonna be using trains to get it from the ocean and have those trains headed to the red forest in the middle of the map, so do I A. Use fluid carts or B. Transport it as packaged water.

modest zealot
#

Transport as packaged water. You can make the containers from copper and iron

kindred carbon
#

There are 3 pure copper nodes close by right next to pure iron nodes
There are also like 6 normal cooper nodes all close to pure iron nodes

#

Make a blueprint that takes 600 iron and copper (overclock to 150%) and you’ll get a full Mk6 belt of copper

#

This goes into 2 constructors overlooked to 200% making 200/min copper powder

#

It literally takes like 2 hours and you can get 2k copper powder from this

#

If you want to sloop something, then sloop the constructors unless you have a lot of available power

#

Slooping the constructors is more soommersloop efficient btw

#

And you can use drones for transporting the copper powder

kindred carbon
#

Where do you plan to place your nuclear power plant

dense solstice
fallow siren
#

what about water?

#

you need lots of them

dense solstice
fallow siren
#

youre building in the middle of the map where water is the most scarce

#

not really a good approach when building nuclear

kindred carbon
hard meadow
#

You can build the fuel anywhere and then transport them to power plants near the shore

dense solstice
#

Think it'd be cool🤷‍♂️

kindred carbon
#

For nuclear you’ll need a lot of resources so it’s impractical to build it so far away

deft lichen
#

there's plenty of water in the middle of the map but still an unusual location

#

the border oceans are ideal for keeping the radiation away too

kindred carbon
#

The only a available large source of water is the lake in the middle which I doubt is enough for 17k or 56 extractors

#

This is a pretty good spot to get water from @dense solstice

#

Make blueprints for the water pipes and use autoconnect

#

And a blueprint for the water pumps

dense solstice
#

Yeah I can do that👍

#

It might not be the optimal buildplace, I admit, but I think I can it look cool so y'know, I'll make it work

kindred carbon
dense solstice
buoyant mortar
#

yo I'm curious, would a manifold still work if either the miner/output puts out more than the belt could handle or if the input took in more items than the belt could handle?

#

or would I need to load balance my manifolds?

#

like I am reading the early game numbers and I ain't seeing much room for scale with only 2 miners/smelters per mk1 belt

#

maybe the math ain't right on my end, but if 2 miners = 60 per min (on impure), the belts can only handle 60 per min, and 2 smelters can only handle 60 per min, then a single manifold line can only hold 2 smelters and 2 miners right?

#

putting 3 miners and 3 smelters on the belt just doesn't make sense to me

vapid gorge
#

you need only 2 things for a manifold to work

  1. enough parts per min for hte system
  2. a belt that can handle it
kindred carbon
buoyant mortar
#

gotcha

crimson moat
kindred carbon
#

It’s like trying to push a football through a small hole

crimson moat
#

they have much more application on 480-1200 belts

vapid gorge
#

you can also over clock your miners to output more

crimson moat
#

if you have 2 or 3 machines you just put 1 splitter for 1:2 or 1:3.

If you have 4-6, there's only 1 more building needed to evenly feed

if you have 15 or 20, that's when it doesn't scale well.

buoyant mortar
#

but so basically, I am right in my calculations and I ain't going insane

vapid gorge
#

well yeah. You're in the pre tuturial, don't expect huge factories

kindred carbon
crimson moat
#

Yeah keep 1 belt per miner as a general rule. You can sometimes break that on lower quality nodes.

kindred carbon
#

But if the smelters consume 60 and the miner makes 60 then just connect then straight up

buoyant mortar
#

gotcha, I just wanted to make sure cause I wanna make everything nice and tidy rn so I don't end up in a mess later on

kindred carbon
#

Don’t be afraid to be messy

#

You’ll abandon that base in due time

#

Just learn the game mechanics

vapid gorge
buoyant mortar
#

eh ig, I just really like having everything in something easy on the eyes

vapid gorge
#

@cinder sonnet

buoyant mortar
cinder sonnet
#

yes

vapid gorge
#

ok so trains when they load/unload lock belt output

#

this means you can never move 2 belts on a platform. Ever

#

and in general you'll probably only be able to move 1 belt per platform, maybe less

#

to make up for belts pausing for 27 seconds every time the train stops, you need to use buffers

cinder sonnet
#

eh you mean I need two docking stations if I want coal and sulfur unloaded at some station?

vapid gorge
#

no this is about total throughput.

#

do you understand that when the train pauses a belt you can't have 2 full belt's of throughput on a platform?

buoyant mortar
cinder sonnet
#

oh yeah I'm not even at that point of efficiency, the train unloads coal and sulfur, then at some point the assemblers will choke on having too much coal and sulfur can't go out

vapid gorge
cinder sonnet
#

no for turbo fuel

vapid gorge
#

but not for power production?

cinder sonnet
#

not at this factory but at another one yea

vapid gorge
#

is it also using trains for delivery?

cinder sonnet
#

no no all my power plants are self sufficient, I build coal plants near coal, fuel plants near oil

#

trains only move stuff used for manufacture

vapid gorge
#

ok well this is to properly use trains. Good for the future.

#

1 belt into an ISC (double storage) 2 belts to the platform

then the reverse on delivery

vapid gorge
#

doing mixed belts and deliveries is possible but you need to take some measures for it

cinder sonnet
#

ok yea so need to have containers between the station and the factory I see thx

#

makes sense

vapid gorge
cinder sonnet
#

yea

#

sorter before container

vapid gorge
#

the buffers in the image are there to help catch up after the lock out

buoyant mortar
#

yo so when calculating for maximum size that each line will have in my factory do I just look into how fast my belts are?

cinder sonnet
#

I'm gonna implement that right now. I build turbo fuel to fight stingers, I've read it's the best fuel for combat, but not the best overall

unique cypress
# crimson moat manifolds only really reduce building amount / complexity when dealing with more...

Nah, when you have 4 machines, a manifold can be 2 splitters if you start from the second machine, and 3 if you start from the 1st. While a 1:4 balancer is 3 and has to be fed from the middle, or be larger than a manifold.

And a 1:5 balancer is a nightmare, bigger than a 1:6, which is itself probably bigger than a 6 long manifold.

With 2 machines, there's no difference, and with 3, a balancer is probably easier than a manifold, though the difference is insignificant

vapid gorge
unique cypress
buoyant mortar
buoyant mortar
#

and what I don't want to do is have parallel belts next to eachother with the same resource trying to feed the same machines

vapid gorge
#

I'm not sure what you mean with that. Machines only have so many inputs

unique cypress
vapid gorge
#

and only some manufacturer recipes don't use all 4 slots

#

you basically always want 1 input go to one slot

buoyant mortar
#

eh, idk I am just trying to digest info and ya said I don't want more than one belt

unique cypress
#

I don't think anyone said that

vapid gorge
#

up to you how yhou group them up

buoyant mortar
#

gotcha

vapid gorge
#

so if those 200 ingots are going to make Iron Plates , you'll probably want 4 groups of machines making plates

buoyant mortar
#

gotcha gotcha

vapid gorge
#

now.. there is such a thing as an injection manifold

crimson moat
vapid gorge
#

essentially injecting a new belt of material at a certain point along a very long manifold

there's no real benefit to it, it's basically just multiple manifolds all linked up

#

they usually take up more belt work and if you're not careful it just has more failure points

#

Personally I think they are very stupid, but, again, nothing technically wrong with doing it that way

crimson moat
#

injection manifolds can be the simplest way to pool all of the excess material together and forward it on somewhere, especially if material needs are dynamic

buoyant mortar
#

like limestone?

#

oh wait nvm

vapid gorge
#

if you want to over flow items from belts you can just use a smart splitter before the manifold to over flow it

#

much simpler in layout too

#

although the simplest way to manage item nubmers on a belt is to clock your machiens to place and use the items on a belt you need

#

@buoyant mortar clocking machines is your single most versatile tool for logistics management.

it'll save you tons of grief with planning out your machines

buoyant mortar
#

will I regret it if I turn all my iron and copper immediately into their ingot forms later on?

unique cypress
#

Injection manifolds require probably the most math of all item distribution methods. And you end up with long-ass manifolds.

My personal choice is obviously a belt balancer, because it doesn't require any more math than a single belt - I just make sure I'm not overloading any of them and it works

Clocking requires calculating the clocks speeds on top of making sure not to overload belts so it's more work than a balancer

vapid gorge
#

also , if you're not going ot use the ingots for anything right now, why make them?

#

storing ingots is pretty useless

buoyant mortar
#

hmm, good point

#

well I mean using my deposits directly for manufacturing

vapid gorge
#

ah well you shouldn't worry about that then, make what yo ucan now, learn the game

buoyant mortar
#

eh alright

vapid gorge
#

if you like sandboxs? treat tiers 1-9 like a long tutorial

buoyant mortar
#

God screws are so annoying to me, their crafting tree perfectly fits into the 15s/30s/60s but once crafted I can't just store em in one storage container without overloading

crimson moat
#

if you need screws to do something, you just put a screw constructor right next to the thing, and belt from screw constructor to assembler with a tiny belt.

buoyant mortar
#

2 storage containers for one item?

vapid gorge
buoyant mortar
#

hold on I am just gonna check something

crimson moat
unique cypress
buoyant mortar
#

I'm happy again after realising I can just diverge one of my 2 screw lines to make reinforced plates

buoyant mortar
#

honestly, I'm a bit hyped for tomorrow, got a few plans in my head for my factory

vapid gorge
#

have you built coal power yet?

buoyant mortar
#

nope, I deleted nearly my entire factory to focus on making it look nice

vapid gorge
#

oh my...

#

just burn your way to coal power. It changes everything and you'll want to probably rip everything up anyway

buoyant mortar
#

got around 80 years left to play this game, I'm sure a day's worth of time lost ain't that much of a deal

vapid gorge
#

well before coal power it's basically the pre tutorial. And making things look nice early on takes a long time. Up to you ofc

unborn dome
#

Plus a ton of the looking-nice stuff is in the AWESOME shop and isn't available by default

silent patrol
#

so ive made this for my base but its kind of a mess (not on about layout) and was wondering how i could make it any better like for instance i doubt i need 800 rebar per minute

#

my head hurts is what im saying

unborn dome
#

I would say 5 rebar per minute is too much

vapid gorge
#

then don't set rebars to 800pm?

#

modeler is a visual mess , worst thing to share to try to get help with

silent patrol
#

i said the layout isnt the problem and the rebar was just an example

#

you can still see whats being made

vapid gorge
#

yeah but there's no lables nothing to say what recipes are being used, what could be combined or streamlined

#

and maybe the layout isn't a problem for what you want to build, but it's sa nightmare to look at if you didn't build the modeler yourself

silent patrol
#

im more asking am i making stuff that isnt worth making

vapid gorge
#

yes and it's awful to parse

#

it's a lot of work to break down what is going on

silent patrol
#

im redoing it

oblique hollow
#

Im questioning the packaged sulfuric acid

#

If you could drink it i would understand but thats not a game feature (yet)

vapid gorge
silent patrol
silent patrol
oblique hollow
#

Ok but its not like you need to make sulfuric acid in advance.
Its easy to make once needed

Or do you already have a plan for it?

vapid gorge
#

look I'm not spending whatever time breaking down a modeler image no matter how it's laid out. The UI is attrocious and takes 10x as long ot understand anything on it. Maybe someone else will

silent patrol
silent patrol
oblique hollow
#

As for your original question: you are overproducing a lot of parts for storage

#

400 wire per minute... 200 cable per minute.
Very VERY ambitious numbers

#

Unrealistically high

silent patrol
oblique hollow
#

I would advise you to produce those parts in the numbers that the machines make by default and then you just build 2 or 3 of those those at best

unique cypress
oblique hollow
#

Yeah thats the other part. don't mix production for storage with products that get processed later on

wooden jasper
#

usually I get one part of the factory started, then by the time I get the next part finished, I'll have so much produced already that those items are good enough for building, crafting, etc.

oblique hollow
#

Also i believe theres a lot of somersloops used here too?

wooden jasper
#

like I have maybe 100k concrete but also all of my concrete factories currently use all the conrete they make

oblique hollow
#

And for parts where its absolutely unnecessary

wooden jasper
#

but when I set them up they were running with no output for a long time until the next part got made

silent patrol
oblique hollow
#

Ok but for these pitiful parts/numbers its not needed especially if you already overproduce these

silent patrol
#

i dont know what the threshold for overproducing is though

oblique hollow
#

you can use them but still reduce the number if parts you make

oblique hollow
wooden jasper
#

that's not a lot of wires

oblique hollow
#

And at that l, usually during the times where you DONT use these parts, they start to accumulate in storage

#

If you make 200/min and you wait only half an hour that's already 6000 wire stores up

silent patrol
#

but then how am i supposed to work out how much i need to put aside for building and how much i need for producing

oblique hollow
#

Again, having one or two machine make these parts at 100% clock rate is usually enough for most anything

oblique hollow
silent patrol
#

i guess i can make a producing factory and a storage factory

#

makes it easier to get my head around

oblique hollow
#

And the wiki has a list of all parts used for building stuff

#

Yeah keep em seperated

#

Cause otherwise you might run out of parts because your factory drained the storage

silent patrol
#

you've managed to wrap my head around this thanks

oblique hollow
#

These are all parts worth storing for personal use

oblique hollow
#

If thats still not enough, then its worth to consider a production upgrade /expansion

silent patrol
#

yeah with depots aswell i doubt ill run out

crimson moat
#

biggest advantage of modeller, you dont have to have a spaghetti visualisation

silent patrol
crimson moat
#

the options in modeller

#

and yeah, McG is right about the quantities

silent patrol
#

nice thats easier to make look nicer

crimson moat
#

843 rebar per min - this is oversized by like 100x. If you think about actually spending them.. how exactly are you going to fire 14 rebars per second, every second, forever? 10 per min is probably plenty, and longterm you're likely to average under 1/min. That means that 1 constructor is fine, rather than 56.

silent patrol
#

repurposing it to make assembly redirector systems now

#

seems better to have a goal in mind

wooden jasper
#

is diluted fuel worth getting if I already have diluted packaged fuel unlocked? I think it might save some occasional jams or power maybe, but idk if wasting a potential reroll would be beneficial

#

my other option is crystal computer btw

crimson moat
dusky dust
#

I guess the other advantage of the Blender version is that if you do want to change the clocking, it's a single building instead of three

fallow siren
#

making dpf loop as bp is also a choice

dusky dust
#

If you're making diluted fuel, you'll certainly never regret having the Blender version available. Once you've got it there's no real reason to use the Packaged version again.

weary warren
#

Hi all. I'm just finishing off phase 3. Right now I'm manually feeding items into machines to manufacture the SE parts. Does anyone have a good build guide for a SE parts factory that can feed from phase to phase?

snow furnace
#

@lyric belfry Example of recycled plastic/rubber loop

#

Supply fuel however you want. Make a blueprint with the refineries partially supplied and you just power it up and pipe in fuel and it will run forever

wooden jasper
#

what do?

thorn bane
#

super state

wooden jasper
#

I thought so

#

Oc supercomputer is so expensive to make

thorn bane
#

ye

wooden jasper
#

Needs a buff ong

wind zinc
#

what does O-N-G mean ?

charred saffron
#

"On god"

wind zinc
#

WTF

#

who created this

#

it doesnt even make sense

wind zinc
brisk urchin
wind zinc
# brisk urchin u foreign?

nope, (well, kinda, english is my second language)
but the sentance "needs a buff on god" doesnt make any sense, change my mind hehe

brisk urchin
#

after buff

wind zinc
#

ahh

#

still dumb
but less dumb jace_smile

wooden jasper
#

I could've said "on rizz" but that would probably be worse

silent patrol
wind zinc
lyric belfry
#

see #screenshots. ihave an input of 1350 crude oil per minute.. and after using the residual plastic and rubber recipes etc. i have a net positive of 625 fuel? does that sound about right? im trying to make a recycled plastic/rubber loop... this is not looping yet.. just want to confirm, that I will now use these 625 fuel, that I have left to loop 50% of the recycled plastic and fuel into additional refineries? seems like i could add 13 refineries for rubber (clocked like the current ones to consume 25 plastic each) and 6 for plastic...

tiny leaf
#

oh oops sorry clicked the wrong channel

wind spade
burnt folio
#

using Satisfactory modeler, how would I make it so it prioritizes the packaging of left over fuel?

unique cypress
#

a priority splitter/merger/splurger

burnt folio
#

forgot it had that... sigh

burnt folio
burnt folio
#

nvm am stupid, realized I litterally just needed 2 more priority splitters at the plastic/rubber...

versed violet
#

Color me confused. Just realized that
A) Rocket fuel compresses 2:1 when packaged (so my 60 fuel produced turns into 30 packed)
B) It uses fluid tanks instead of canisters, so I did not have to bother supplying the canisters in the first place...

livid talon
#

If I make an inline, connected, pipe-based with no buffers pump water tower, would it in theory pump all water in all connected pipes?

vapid gorge
#

sketch what you mean

#

are you just talking about a simple manifold with 20 words too many?

crimson moat
#

with a water tower though, unless you exploit valves you have to be careful that the water level doesn't drop.

molten wren
#

exploit valves?

vapid gorge
#

a valve set to zero still transmits headlift

#

which is dumb

#

because it's an exploit, but also because water pumps are effectively free

molten wren
#

huh interesting

severe girder
#

hand crafing 400 encased beams, each take 2 1/2 seconds. so.. 17mins :)

unique cypress
#

why?

#

just build 1 assembler, OC and sloop it, and handfeed it

severe girder
glacial peak
#

i feel like i am way over my head with the aluminum factory, not with the math but with the layout and pipework as i keep trying layouts for the refineries but i have no idea how to do it and lay out the pipes so everything flows correct
Eventually the goal is to use all 12k or so bauxite in the world but i cannot make it look tidy

#

i even tried doing it in chunks of 2000 but still no clue how i'd connect all the machines

#

i made a blueprint for it and laid out the 10 refineries but how do i connect all these outputs to the 14 refineries without sloshing, do i separate it in chunks of like 3 refineries foor every 4 scrap refineries (720/4=180 each refinery) or how

#

here is the blueprint i made earlier but not sure if i should change it to make it less of a headache

#

am i overcomplicating this in my head or is there a way to make this much tidier and straightforward

vapid gorge
#

780 node with your recipes.

You can change the clocking to do 600 easily

#

Or change a bit and expand for a unit of 1200

thorn bane
#

ye reduce size from 2000 to 600

glacial peak
#

but it's not much easier

vapid gorge
#

And that’s what is giving you the headache

glacial peak
vapid gorge
glacial peak
#

much smaller chunks than i planned

vapid gorge
#

It’s still very compact as it’s oced

glacial peak
#

could i fit this in a blueprint

#

maybe but i dont have mk3 bp maker so i cant put 2 refineries lengthwise yet

vapid gorge
#

The image I shared does I think?

#

A 1200 version might need 2 bps

#

Well the 600 one does too. One for solution one for scrap

glacial peak
#

welp back to the drawing board i go

vapid gorge
glacial peak
#

it's kinda late so ill just conveyor the petroleum up the cliff in red bamboo forrest and then go to sleep

glacial peak
#

my brain go brr

vapid gorge
glacial peak
#

well the plan is eventually to just have mk6 belts so i'd split it into 1200/min chunks with bauxite splitting

#

since all the nodes overclocked are 300, 600, 1200 so it's not hard to merge some together

vapid gorge
#

Yeah I think I ran the numbers and you could still do 1:1 solution to scrap like in that pic easily

glacial peak
#

probably i just need to re-do the refinery BPs

#

and make one for scrap that actually works

#

good news is i got the petroleum coke factory all done so that's one step done

vapid gorge
glacial peak
#

thanks

#

this seems like an issue for morning me

#

at least my roommate is leaving tomorrow so ill have the place to myself for a week to just grow my factory non-stop

vapid gorge
#

With a 1200 group you can still keep the fresh refineries be a single unit too. 240 and 180 clocking. Which I nice

glacial peak
#

oh wait it's saturday, 2 days.

#

and then i have till next monday just to myself

#

this is my biggest factory and it's not even close lol

#

but at least with this ill have an excess of sheets for mk5 belts and also never have to worry about aluminum again. it'll help me when i scale up my other factories

glacial peak
#

well ill see tomorrow with a fresh mind

vapid gorge
dusk star
#

hi i am trying to just a converyor belt to something at a 90 degree angle and i saw someone hold down something and it auto created a turn how do i do this?

vapid gorge
#

Look at the build mode button

#

You use it for multiple objects types

dusk star
#

ty

cyan cypress
#

is it worth to skip to nitro, or is rocket fuel fine

unique cypress
#

Both are good

old hearth
quick gorge
#

What is the most "weaved together" version of this I could make?

ruby shoal
#

These two lines of machines both need circuit boards, but one needs 80/min and the other needs 12/min.

I have another line of machines making 92 circuit boards/min. What's the best way to split these? Can I just make a regular splitter and split the line in half, so that the 12 line fills up first and overflows into the 80 line? Or is there a better way to do this?

wind spade
ruby shoal
unborn dome
#

Imagine if for nuclear power, we had to process water to heavy water in the blender...

#

That would be so many blenders

oblique hollow
#

Yes, time to make nuclear even more of a pain

#

For no added benefit

thorn trail
#

plus it makes zero sense, nuclear power doesn't use deuterium or tritium, just plain old water

unborn dome
#

What's the general "rule" for the generation breakeven point for using the upgrade item in the power augmenter to bring it up to 30%?

#

The wiki is kinda vague on the actual calculation

#

But it does say 60 MW generated is the minimum, is that accurate?

fiery star
#

If Satisfactory Tools needs a float number of assemblers/constructors is it better to build the number rounded up amount of assemblers or overclock the the number rounded down?

wind spade
fiery star
#

I do need Power Shards to overclock Constructors/Assemblers right?

wind spade
#

yeah

glacial peak
#

Kick-starting my factory after a power shutdown is pain

#

I had to get a geyser nearby to kickstart the oil extractors again

#

I'll put a fluid buffer next time to have less issues

frosty owl
#

I like to keep "old" powerplants as backup for the newer ones

wind spade
#

rather use priority power switches 😉

glacial peak
#

Since it had no liquid

wind spade
#

shouldn't if you use them correctly

glacial peak
#

Well this factory was done like 50 hrs ago I need it to hold up for another couple hrs

#

Then I'll make the rocketfuel plant

zealous sphinx
#

Im somewhat new but I want this to be efficient
Im making a modular frame mini factory
My end goal is to make 5 assemblers crafting them
Right now I think I have everything figured out except how to link the advanced plates to the frame crafters
The problem being i have 3 advanced plate crafters making 15pm but 5 desired splits to make it perfectly effective with adv plates to mod frames is their a way to split 3 crafters dispensing 5
Into 5 lanes each with 3 ?

wind spade
zealous sphinx
#

Ah thanks I was overthinking it lol

grand lichen
#

I'm in early Phase 2 right now and I currently have 360 Iron and 120 Copper Ore, and a lot of flat land; would it be a good idea if I were to fold (almost) all of my Copper into Iron Ingot Alloy and turn it into Iron Wire? I also have Stitched Plates if that's helpful.

#

I'm thinking I could turn 30 Copper into Sheets and funnel the rest into Iron Alloy, would this be a reasonable course? Would like an opinion from people more versed in the alt recipes.

wind spade
quick gorge
#

Is there a way to connect the 3 white circles (via the 4 dots on each one) to the 12 rectangles while
each line crossing the other two white circle's lines?
This is using 3 point symmetry

I can't think of a more mathy way to word this 😅

radiant terrace
#

this is my coal setup, but my generators keep shutting off. this is their settings, they have a stable water + coal flow so its not that

brisk urchin
#

check every single one and find those wich keep shutting down, then just look if its a lack of water or coal

unique cypress
#

Judging by how the belts look, it's probably water

radiant terrace
#

all of them are 50/50 tho constantly

#

like im looking at them generating power, and its constantly 50/50

#

also weird thing is - they don't shut down often.
only once every few hours

unique cypress
radiant terrace
#

yeah every single one is 50/50 constantly, i can send video if needed just lmk

unique cypress
#

Which belt are you using?

radiant terrace
#

mk1

#

using mk1 for some reason, can upgrade to mp3

unique cypress
#

Mk1 can't handle that

radiant terrace
#

ill upgrade

unique cypress
#

The side belts can stay mk1

#

But the main one needs to be mk3 to the first splitter, and mk2 until the 5th, then mk1

#

Or just mk3 everything, doesn't matter

#

You also need to make sure you're mining at least 135 coal

unique cypress
#

Each coal gen consumes 15/min, you've got 9, so you need 135/min total

radiant terrace
#

alr

#

@unique cypress i mine 120 from 3 different miners

#

so total 360

#

so im good, i up[graded the belts so hopefully

ripe shale
#

i need a little help with power gen late game. i need to make about 50-60K GW for the next project on my fisrt playthrough. i have all reserch unlocked and im looking for a way to generate that without having to use reactors

#

as i said in story spoilers i thought id put it here too

#

this is still my first playthrough and im relatively new to the game as ive only been playing since april first so any advice would be awesome

wind spade
#

If it's 50 GW, then taht's easily doable with diluted fuel

ripe shale
wind spade
ripe shale
#

do you have a rough estimate of how many hard drives needed to get all the recipes?

ripe shale
#

i dont know the names of places

kindred carbon
#

Drop down a heavy oil refinery
A diluted fuel blender
A nitro rocket fuel blender
Burn the fuel in fuel generators

kindred carbon
kindred carbon
#

Also @ripe shale once you build the rocket fuel blenders dismantle the alien power augmenter and use the sloops for the rocket fuel blenders

#

Easiest 2x of power here

ripe shale
#

that gives me 30% extra power cuz i have it boosed with the "fuel" it uses. i cant remember the actuall name of it

#

would it be better to dismantle the whole set up to get the 10 sloops back?

kindred carbon
#

But you don’t have to do that if you have extra sloops laying around

ripe shale
#

i think i have like 20 left on the map that i havnt got yet so i can go hunting

kindred carbon
#

With rocket fuel you can easily get 200GW pretty quick

#

Do you have automated powershards?

ripe shale
#

yes

#

i have all these sloops yet to get so i can go get them all

kindred carbon
#

Check if you have these recipes: diluted fuel , Heavy oil residue, Nitro rocket fuel

ripe shale
#

i have diluted fuel not the other 2

kindred carbon
#

It’s good for 215GW

kindred carbon
ripe shale
#

215 would be awesome. way more than i'd need but i guess thats a good thing

kindred carbon
#

You should make some blueprints to make your life easier

ripe shale
#

yeah ill have to make a few. atm i only have a bluprint to make a 6x6 asphalt floor

#

as foundations

kindred carbon
brittle talon
#

I am trying to find out why the math does not line up and am hoping you can help! I am trying to find out why the second output line on a row of refineries is fluctuating / why the input line of ore is overflowing a little? I am using T5 belts.

I have a row of 22 refineries making pure iron ingots which are being fed by, and are feeding a manifold. I have 780 iron ore going into it. The first 12 refineries have one output line, the last 10 have another output line.

One refinery takes in 35 iron per mintue and makes 65 iron ingots. 780 iron ire / 35 iron ore = 22.28571428571429, which is how many refineries can be supported.

The last refinery has a slug in it and has been set to 122.28571% speed.

One output line says 780 ingots... the other says 650, though it fluctuates a bit up and down. Why is it fluctuating at all?

I have an overflow splitter which feeds this entire thing... and it overflows on average between like 70 and 85... but it should not overflow ANYTHING!

Why is the second output from the refineries fluctuating? Let alone by so much?

ripe shale
#

thanks for your help ill do what needs to be done then ill see if it all works in the end

brittle talon
#

At the end of the line I have an overflow splitter on each.

#

The 780 iron ingot line sends out a few.

#

I have one at the end of the "560" line, the smaller iron ingot line, which is getting nothing.

#

For SOME reason I cant figure out, in the second group of refineries (the group of 10), are not at 100%. They are backing up on the output....

#

But since the end of that line goes into a sink, why is it backing up?

#

It isnt connected to anything, I just feed it straight into a sink atm.

unique cypress
#

Then you have an issue with ingot transport or consumption, not production

brittle talon
#

It is, but it makes no sense to me. Making it simpler....

unique cypress
#

Look at the belts or the next machines in the chain

brittle talon
#

10 refineries in a row, outputting less than 780 iron ingots.... the first 2 are backing up, but I am using 780/tier 5 belts?

unique cypress
#

Sink? Or something else?

#

Is it actually capable of consuming 650/min?

#

Or maybe you have a mk4 belt somewhere that you placed accidentally

amber umbra
#

You really need to post pics btw.

brittle talon
#

1 sec

kindred carbon
brittle talon
kindred carbon
#

There is a nitrogen well right next to a sulfur node to the west, just zoop it over with a belt highway and the fowl is also right there

brittle talon
#

10 in a row, all at 100%, except for the last, which is at 122.28

#

The sink in the picture is after the third refinery.

#

It periodically lets out a few....

#

But it shouldnt, these are tier 5 belts?

unique cypress
#

Get rid of it?

#

Why do you even have an overflow splitter there?

brittle talon
#

I put an overflow there, because, for a reason I could not figure out, the 2 to the left of it were backing up on the output.

#

They were not at 100%.

kindred carbon
#

I’d just redo the belt work dude

#

You probably messed up somewhere

unique cypress
#

🤦

brittle talon
#

1 sec, i'll post a picture of the blueprint.

unique cypress
#

Me rn

split sierra
#

did you use mk2 belts for the output manifold?

#

10 pure iron refineris should to 650

kindred carbon
brittle talon
#

I use mk5 belts for everything. I built the line using a blueprint of 4 refineries repeated over and over and auto linked together.

kindred carbon
#

No need to work with decimals when you don’t need to

unique cypress
#

Get rid of the fing smart splitter

split sierra
#

just manifold the whole thing to belt limitations

brittle talon
#

I'll post the blueprint in a sec, i'm out of motors, need more lol

split sierra
#

or 600 if you wanna play big brain

kindred carbon
#

Bro really rebuilt it multiple times and didn’t think of just overclocking it appropriately

brittle talon
#

I have plenty of power now (I recently set up rocket fuel plants), but tried not to be too wasteful on power. Should I shard the refineries and overclock? I didn't want to waste power....

unique cypress
kindred carbon
brittle talon
unique cypress
#

But even if you swapped it for a priority merger, the splitter is still useless

brittle talon
#

The splitter was in there temporarily as I tried to figure out the problem.

unique cypress
#

Then put it on the end of the manifold...

#

Why would you put it in the middle

brittle talon
#

Two angles of the blueprint I used to make the line.

unique cypress
brittle talon
#

22 in total, so I just delete the last 2.

brittle talon
kindred carbon
unique cypress
brittle talon
brittle talon
#

Since it isn't a whole #?

unique cypress
#

Did you check your math and made sure you're actually producing 780 ingots/min?

brittle talon
#

I apologize, i'm confused. So why is that smart splitter EVER getting anything? 3 refineries are feeding it, total output is 196, but a tier 5 belt can do 780.

kindred carbon
unique cypress
brittle talon
#

I am now feeding the entire line directly into a sink, which you can see (mini sink mod)

#

10 refineries is not making close to 780

#

It makes ~650s, it down and up a bit.

unique cypress
brittle talon
#

...I never thought about that. And that is important because this setup is the backbone of my factory.

#

How can I resolve that and still make mass refineries with blueprints?

unique cypress
#

The refineries output 13 ingots every 12 seconds. Which is pulled out at 780/min, which takes 1 second, and then nothing happens for the next 11

amber umbra
#

Just a btw, a big line of refineries doing say pure iron in a manifold producing 780/min doesn't actually have any issue due to the "bunched" output of the refineries. All you do is let it run a while. The sync'd outputs stutter until they all line up nicely to no longer create gaps.

amber umbra
#

So pure recipe refinery stuff is just basic manifold, belt mechanics + waiting a bit.

brittle talon
#

I appreciate your help but want to understand the underlying reason. I'm confused. So the problem is those 3 refineries, when they output, are briefly going over the belt capacity and thus backing up? The problem is not them... the problem is... further "down" stream, what is really backing them up is the overclocked one?

amber umbra
#

But your setup is kinda a messy implementation compared to the maximum clean, neat designs. So can be tricky to do it correctly, troubleshoot.

brittle talon
#

I think the solution is, remove the overclocked refinery and just built 1 more, underclocked?

amber umbra
#

Idk exactly what's up with your system. But if you implement the "basic" version of that manifold, recipe combo it definitely works fine.

still smelt
#

Is it possible to set up a vertical splitter that inputs from the side instead of the top/bottom?

amber umbra
#

@brittle talon Basic pure iron style refinery setup with 780 i/minute input requiring 2 belts of output due to >780 i/minute output. This is what I would consider a "basic" version of the manifold.

#

The way I set up manifolds is to hook everything up. Cut the output belt. Let it run until everything completely fills to the point of being fully idle. Reconnect the output belt. Wait a bit. Everything should work at 100% assuming you scaled it that way.

brittle talon
#

I have a system like that? It is built out of a blueprint of 4 in a row, linked together, here is an image:

amber umbra
#

Yea seems good. Just use that without any of the priority, smart splitter stuff. (see image posted)

brittle talon
#

I put in the smart splitter, because the first 2 are backing up.

#

I just was trying to diagnose it.

#

I put them in there, to find out the issue, I was not using them.

#

Without it, the first 2 back up.

amber umbra
#

Keep in mind the little "feeder belts" connecting the refineries to the main belt aren't useful to look at. All you want to be checking is the % stat on the refineries and the % stat on the miner.

#

"I set it up so miner and refineries should be running at 100%" -> checks those values "yes/no the percents match".

#

Anyway. Gl. gotta cook lunch.

#

No @ pls

brittle talon
#

Which it should, if my math on the # of ingots being made was correct. The ore line feeding this has a smart splitter overflow, which should be 0, but it goes up and down a bit.

#

....and now it is. Taking the shard out of the last refinery, building one more and overclocking it fixed the issue.

#

Thank you collectively for your help. The issue has been solved.

#

The problem was the last refinery in the line being overclocked, BRIEFLY backed up the flow of the machines behind it JUST a little, which then added up every cycle.

#

The ore overflow line feeding in, is now 0, so I know it all lines up.

sage belfry
#

Regarding overclocking, it means I get to build a lot less buildings and keep my sanity, but consumes more power. Are there ideal times when to overclock vs not, particularly when building say hundreds of smelters and constructors for late game

kindred carbon
#

You should only be really concerned about overclocking very late game buildings with variable power consumption

#

250% overclocking consume 34% more power per item than a 100% overclock, so the trade off in space vs power is pretty obvious here

thick plank
#

Or did that only apply to some of the buildings?

sage belfry
kindred carbon
kindred carbon
sage belfry
#

Oh I misunderstood

kindred carbon
sage belfry
#

wouldnt. I read would. I can see clearly now

kindred carbon
#

This is my turbo motors factory, without overclocking and vertical stacking it would have been easily 6x the space

sage belfry
#

Yeah, same for my rocket fuel power plants

unique cypress
thick plank
thick plank
sage belfry
#

And could easily do more

thick plank
sage belfry
#

Yay. Okay thanks haha

kindred carbon
#

There are still plenty of powershards in the game though

#

You wouldn’t run out if you’re not spamming like 1k fuel generators

sage belfry
#

Sure, something like 2.6k from slooped slugs?

thick plank
kindred carbon
sage belfry
#

Idk where I got 2.6 from

unique cypress
thick plank
sage belfry
old hearth
#

the refinery on the righht is fuel from water only coming from the scrap machines

#

the other by and extractor

fervent tapir
#

That looks confusing 🙃

old hearth
#

if you mix the two lines there is a chance it breaks

old hearth
fervent tapir
#

Wanna take a look at my factory? It's the most confusing thing ever.

old hearth
#

just take the amount of water you need total and subtract it by the amount of waste water you get to determine how much fresh water you add in

fervent tapir
old hearth
#

oh my

fervent tapir
#

Atleast this looks, decent... ?

old hearth
#

you have too many water extractors

fervent tapir
#

Yeah I need help 🤣

old hearth
#

wayyyyyyy toooo many

#

un moment

#

i will send a sc of mine

fervent tapir
old hearth
#

you need 3 for every 8

fervent tapir
#

12 water, 16 coal gens

old hearth
#

you set up 3 extractors in a loop

#

and you have 120 coal coming in

fervent tapir
#

Yeah, my entire game is a spaghetti mess

old hearth
#

it will create a constant 600 mw with no weirdness

fervent tapir
crimson moat
#

I just realized that Kibitz is using the wrong plutonium recipe so he has like 50% more resource and machine use for literally no benefit other than sink points

fervent tapir
#

Oil productionn

unique cypress
crimson moat
old hearth
crimson moat
#

i just assumed that he was using the correct one

old hearth
#

OH no

#

i see itidk why i didnt get the ping

unique cypress
crimson moat
old hearth
crimson moat
#

for ficsonium you want fewer plutonium rods

old hearth
#

but needed to sink it so he can actually get there

crimson moat
#

because recycling Pu waste to Fics costs a massive amount of SAM, aluminum and copper, which don't exist on the map in enough quantities

crimson moat
#

so you generally make ficsonium wasteless by having as little plutonium as possible

old hearth
#

also sloops

crimson moat
unique cypress
crimson moat
old hearth
#

however this is almost certainly a case of rule of cool

#

as we all know

crimson moat
#

ye i just think there are cooler ways to be cool

old hearth
#

i mean my plans include both

#

but i also need to use all alts so its not a mxed out one per say

old hearth
#

That was meant to be in all caps

crimson moat
# old hearth i mean my plans include both

To go from max uranium into plut fuel unit into ficsonium, Tools uses 100% of the SAM and then makes 278 superposition oscillators per minute to provide dark matter, since SAM is gone.

With fertile uranium it needs even more SAM

crimson moat
#

which, exactly

old hearth
#

which means i have half of the uranium for the alternate units and uranium

#

and half for reg

#

ect ect

old hearth
crimson moat
#

every recipe, both alt and regular?

old hearth
#

yerp

#

1200 makes alt uranium stuff and alt fretile but reg plutonium

#

900 for the opposite

#

and it still makes 65 ficsonium rodsper minute

crimson moat
old hearth
#

i slops sam and fictite ingots

crimson moat
old hearth
#

i think

#

im slooping all reanimated sam in the world

crimson moat
#

If you make plutonium fuel unit into fics, you need a lot of sloops to make it work with nothing else in the world cause it's 118 fics.

unique cypress
crimson moat
#

ingots is i believe

old hearth
#

it saves 4 whole sloops

#

and uses the same caterium

#

and saves power

#

thank god he caught that

old hearth
unique cypress
#

The HSC alt uses least alu

#

but tools doesn't like it because it uses a lot of everything else

#

I'd just use default RCU

old hearth
#

ITS THE WORST ONE ALUMINUM WISE RAHHH

unique cypress
#

the connection alt uses 12 casings per RCU

#

at least with the heat sink alt

#

system uses 20 casings, and default 16

old hearth
#

im not talking about the bottom one

unique cypress
#

which is correct

old hearth
unique cypress
#

I know he didn't use that one because it doesn't use rubber directly

#

in general, I'd use default RCU, it's the most balanced

old hearth
#

fair

#

i mean i need to use all three sooo\

unique cypress
#

sure, it's middle in alu, but it's at least cheap in everything else

#

default, system, connection, per 100 RCUs

#

disabled SAM and default alumina, everything else enabled

glacial peak
unique cypress
#

enable all alts lol

glacial peak
#

they are lol

unique cypress
#

all alts, defaults, machines and resources?

glacial peak
#

lemme check resources

#

ah damn it was refineries being disabled for some reason lol

#

0.01 of a refinery? why is this loop here even im confused. like yea you need some for coated sheets but why loop into eachother in the model

unique cypress
#

because that's the most resource efficient way lol

glacial peak
#

im confused :))

#

couldn't you just use the byproduct polymer to make enough plastic for the coated plates

unique cypress
#

how am I supposed to answer that from a screenshot of 2 steps?

#

send the link

glacial peak
#

i mean the link is right above it was the reply

unique cypress
#

this is a link to the site, not the plan

glacial peak
#

that's the link i clicked

#

and it sent me to the recipe

#

idk man i never use satisfactory tools

#

i use the modeler it's less of a headache for me to plan stuff out

old hearth
#

i used pen and paper my first playthrough 🙃

unique cypress
#

it must've been there before you clicked that link

wind spade
#

Use the blue share button in top right

glacial peak
#

i never used the site

unique cypress
#

because it leads to the main site, not to a specific plan

glacial peak
#

only to click on other links from here

#

that's the link i was replying to so idk

wind spade
#

Use the blue share button in top right 🙂

glacial peak
#

it would be no use i already started changing it to see if i could make it less of a headache

#

so id share my work now

#

it's changed now

unique cypress
#

why only 10?

glacial peak
#

cause i wanted to test it out

#

that's all

#

im not gonna use this plan i was just playing around

#

to see how the site works

unique cypress
#

also, for default rocket fuel, I suggest using default plates and default inogts - you need so few that being efficient doesn't matter

glacial peak
#

eh when i plan mine out i'd do it in modeler so this plan doesn't matter lol

#

but true ya can just use defaults

#

actually i should plan my rocketfuel plant soon i am running low on energy, how much power does rocket fuel give per generator?

unique cypress
#

generators give 250 MW at 100% speed, regardless of fuel

glacial peak
#

ok then how much does it consume is the better question

unique cypress
#

25/6

#

4.1(6)

#

4+1/6

glacial peak
#

alrighty

#

time to do math (my weakness)

crimson moat
#

1 per 14.4 seconds

#

[60/14.4] per min

hoary hornet
#

Quick question (as i don't seem to be able to find an answer online and haven't completed my powerplant yet to test it out): how long does each nuclear fuel cell (uranium, plutonium and ficsonium) produces? How long does one last?

#

I'm trying to do the math per unit, not per minute

deft lichen
brisk shoreBOT
#
Official Satisfactory Wiki

The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.

deft lichen
#

not sure where you've been looking if not the wiki simon_smile

hoary hornet
#

Oh, there was a critical part i wasn't thinking about, the production of the powerplant is the same at all times (per min). So when i looked some months ago the math didn't add up because i was missing that part xd

deft lichen
#

that's the case with all generators

hoary hornet
#

Thanks a lot for the answer, i'm trying to use all the uranium and make it 100% efficient, lots of math!

deft lichen
#

the clock speed affects the produced power

#

burning fuel is just energy over time

hoary hornet
burnt topaz
#

Need to transport water from over there to where im standing, around 8000 Units of Water per Minute... should i use Trains or just pipe it directly here?

unique cypress
#

I'd say you should've built the whole thing there in the first placce

burnt topaz
#

considering im exporting even more limestone i dont think so

unique cypress
#

but since you already built it and it's not that far so I'd say pipes

burnt topaz
#

alright

#

thanks

unique cypress
#

just build a bridge or something

burnt topaz
#

yea ill do that

unique cypress
#

running them over such uneven terrain won't end well

burnt topaz
#

ill build something like this in bigger

#

for ~16 pipes

radiant terrace
#

Why doesn't this extract anything? It's power connected and pipe connected

unique cypress
#

because it's full

burnt topaz
#

It probably doesnt flow through the pipe far enough to reach the next pump

#

any idea on how to align these with the wall

radiant terrace
burnt topaz
radiant terrace
#

oh ok ty

burnt topaz
#

and cant export into the pipe connected

radiant terrace
#

tyy

#

@burnt topaz I have a huge pipe network, and clearly one of the pipes isn't transfering the oils(the start is overfill, while the end is completeley empty)
is there any way to see which pipe does so?

unique cypress
#

place a pump right after the extractor

burnt topaz
radiant terrace
burnt topaz
#

yes

unique cypress
radiant terrace
#

I see , thank you

unique cypress
#

depends how high you're trying to move the oil

burnt topaz
#

it is if you need to cover large distance and/or wanna go up in height

unique cypress
#

horizontal distance doesn't matter

burnt topaz
#

really

radiant terrace
#

I do move it up in height alot tho, so its probably that

old hearth
fossil galleon
#

the underside of my 3900 aluminum ingots 🤑

velvet bramble
#

was so excited when i got smart splitters/mergers to have combined belts

#

didnt think for a second about the fact that have 2x more coal input than iron meant that the belts would immediately clog with coal and stop moving

old hearth
#

chat what do we think this is produced in hmmmm

queen slate
#

Encoder, obviously. Gotta provide it light EPM and deal with Dark Matter.

severe mango
#

Gang I need help, My fuel won't get to where it needs to be, Ive tried using pump but their not working and youtube isn't giving me any actually solutions

unborn dome
#

What does the headlift gauge on the pump say?

unborn dome
#

It's not pumping anything then

#

Is there fluid reaching all the way up to it in the lower pipe?

severe mango
#

It was before my refinery's stopped working bc the same problem

unborn dome
#

You're going to have to troubleshoot where the fluid stops flowing and work from that point

oblique hollow
#

start at the source and then work yourself forwards

vapid gorge
#

@vestal dragon make what you need. I use 1 normal node per basic item

knotty siren
#

Question: When I use pipes for fluids, if the machine only needs a mk1 pipe then I use that and mk2 for the rest of the system if it's over 300m³/s. Do I do the same for gasses such as nitrogen or rocket fuel or do I just use mk2 pipes all around?

vapid gorge
#

you can do the same

#

you don't have to use mk1 inputs for machines but sometimes it can help stabalise flow

knotty siren
#

for gasses as well?

#

I think I will do the same then

naive idol
#

I have the MK2 Conveyor belts and a mk1 - 120 output miner but miner constantly gets to 100 and stops. These are the 2 ends of the belt. Whlat should i do to fix it? Tysm

#

Is the splitter slowing the output of the first belt down?

unique cypress
#

Either you used a mk1 belt where a mk2 should be, or you're not using all the ore

naive idol
unique cypress
#

Belt, then?

#

Mk1 only handles up to 60

#

Whenever you're trying to move more than 60, you need a mk2, which can handle up to 120

naive idol
#

But i split the mk2 with 2 mk1

#

the belt on the top comes from my miner

#

its mk 2 and the other 2 is mk1

tepid kettle
#

It looks like your miner isnt even producing 120 a minute

#

Otherwise the mk2 and mk1 belts would be full

sharp knoll
#

Maybe there’s a mk1 belt somewhere along the line?

#

They seem half full

tepid kettle
#

Then there is a mk1 belt somewhere along the line

naive idol
#

Ohh damnn thank yall so much. The very LAST belt was mk1 🤦‍♂️

#

now its fixed

#

Ty again

quick gorge
#

Posting to watch some of your eyes bleed.
Much love <3

glacial peak
#

@vapid gorge thanks for the help yesterday i made this for 1200 bauxite being processing per cluster

#

1200 once i get mk6 belts

glacial peak
#

it hurts my eyes. great job :)))))

quick gorge
glacial peak
#

pretty much

#

you did your job'

quick gorge
#

jace_smile yay I made people suffer, yippy ^_^

vapid gorge
#

for 1200 at least

#

or maybe you could do 6 if you merged teh solutions in the middle?

glacial peak
#

right now they are at half clock but it should work at full speed

vapid gorge
#

hmmm, okie dokie 🙂

glacial peak
haughty barn
#

How impressive is a base that finishes the spelevator in an hour?

#

I haven’t made it yet, just planning it out

glacial peak
#

and it will take ages till i can manufacture them

#

already need the 100 i have for the refineries

#

actually i could collect the slugs in the north i picked none from those biomes...

#

nvm i could oc some

haughty barn
#

spamming down smelters isnt that bad since you can fit a bunch into a bp

dim valve
#

MK2 pipes cannot convey 400 m3. What am I doing wrong?

river night
#

there is one typical reason, there is a mk1 part somewhere that you missed

dim valve
#

The first thing I did was checked the presence of MK1 pipes. There are definitely not them anywhere.

#

All 400 m3 are consumed by 20 generators. But since 400 m3 is not delivered, distant georators are starving

river night
#

two refineries are also yellow in that screenshot, so unless that is because their output is backed up, maybe the issue is further upstream

#

oh and floorholes sometimes bug out

#

so if those two refineries are maybe affected by that, re-doing the pipe can fix it

hoary hornet
# river night oh and floorholes sometimes bug out

Was about to say the same thing, my advice on that is making the tube clip into the ground and then place the floorhole, so it seems like it's connected through that but it's not and you shouldn't have any more issues if everything else was checked out already

river night
#

thats what I do when possible

dim valve
#

🙂

crimson moat
#

@dim valve fluid manifolds cannot move the full 600m3 due to backflow

e.g. 500 flows forward, 100 back, net flow is 400 but total flow (which pipe measures) is 600

vapid gorge
#

show overhead images of that

crimson moat
#

400/600 is high enough to have issues in some circumstances. It depends a lot on things like the pipe shape, elevation, how many segments there are etc and is difficult to avoid or predict unless keeping pipes very simple.

#

Best just make two 200/600 pipes instead of a 400/600

vapid gorge
#

are you feeding your generators from below?

#

or feeding THOSE refineries from below?

dim valve
#

I feed everything from below

vapid gorge
dim valve
#

yep

vapid gorge
#

yep you haven't, or yep you have

dim valve
#

yep i haven't

#

T_T

vapid gorge
#

ok so the easiest solution for this is 'don't feed from below'

#

even when you're running less than 600 in a pipe it'll easily cripple your flow

#

and feed the machines with loops like this

dim valve
#

Ok, I'll try to do the same. Thanks for the help 🙂

vapid gorge
ripe wing