#math-and-meta
1 messages · Page 312 of 1
trains are the holy grail of logistics,very efficient and easy to setup
But the trick is also knowing when not to use them 🙂
what?
i can't hear you,the trains are too loud
honk
truly
also double-loco trains are a must if you have long stretches of incline on your railway
and now I have "We Want Trains" running through my head...
e.g. instead of using two train lines to move things from two locations into a separate one, move one of the things with one train line to other location
but you still need to ship in everything else in the 1st location
no I'm talking about a situation where I only need to use two locations
Hello
ima send you my early game coal grid
in a moment
this was my early to mid game grid
powered like almost all my litle automations
Tha- thats early game ?😃😭 the reviews where right my sanity will be gone
yeah dont make me show you my power grid now
what did you not unlock
Please done i will go insane
Only really very little
i wont i promise 😆
Only like the tier 1 of stuff
what for example
For the yellow ore i got it up to the strings
you dont need sulfur for this
For fauna i got to rebar gun
The ither onethe ceasuim thing
Cant rmber the name
Yea yea that i got that unlocked to a bit
For power sligs im up to the pink one
Alien tech i cant find shit
you dont need any mam research for coal generators
Thank gah
just pipes, extractors and generators
But how do you split the coal?
I only have t 1 extractor
you do know that you can build more
Yea but when I do it power is inconsistent
I mean the tier no uhh
yes because it overfills
and then he cant extract nomore
ye
Ahhh
do i need t2 converer belts those are pretty pricy for me ngl
oh your that early game
Yea im am that new less than 10h
they realy shouldnt be just automate them
I did automate the reinforced plate but its 1 per 4 min somehow
what do u mean
as in the production of the reinforced plates is reallly slow
Same for rotors ive been using
you can just double the machines
I havent really seen any guides because i dont wanna ruin the fun of discovering
or check if one is constrandly underfilled
I think mine are overfilled
My smelter and my extractor
Thats why i cant get higher production
What does pure impure mean?
if you want to maximise a node you go from the node and pace as much smelters is needed untill you smelt all the ores per minute
so see it as impure is the base node
gives one when you mine by hand
normal gives 2, and pure 4
Oh so thats what ive been doing wrong this whole time ive been 1 smelter for 1 extractor
this game requires math a lot
luckily the machines tell you how much they need per minute in AND out
I really need to watch a guide dont I
Im really enjoying the game doe regardless of if im maximseing
yeah it doesnt matter anyways but if you do in any way want to get efficient and fast in producing stuff
think of the math that you can use
Im looking for stuff to research rn that was the advice i was given when i last came to discord
I still need to find harddrives
yeah u can research in the mam to scan for those with your object scanner
also the mercers spheres
I cant find them
where did you spawn in
The beginer reccomend map
so grass land?
Yws
ok the first one is on a litle rock like hill
Pray my rebar gun saves me
around here
no a world is seperated from all other ones
just like in basicaly any other game
but your knowledge stays!
and btw, there is only one map
just 4 diffrent spawn areas
Oh
i also didnt know that at first
Wow I am a really fresh freise
Man the learning in this game is fun asl
@brisk urchin Thanks for the help but I godda go to sleep gn 👍 I will try this tomorrow pray for
My sanity
gl, and for your motivation of finding hard drives
at the crash sites there is always free loot
I did not know rhat
you are searching for this btw
@wind spade do u find that satisfactory
no
ok meanie
you asked, I answered 🤷 would you rather get an answer you wanted to get, but not one that is truthful?
For a Mk1 miner should I split it to 3 smelting machines or are 2 good enough to stop jamming? (pretty new sorry if it is a dumb question)
i agree 100%, anyways
you see the output per minute in the miner's menu, with that you can calculate how much smelters you need to smelt all the ores that you get per minute
and note, overclocking machines increases your power usage per item you create
if you found already power slugs and crafted power shards ofcorse
The amount of ore that a miner produces depends on three factors:
- the tier of the miner (mk1,2,3)
- the purity of the node (impure, normal, pure)
- the clock speed of the miner (up to 250%)
Sounds good I will see what I did wrong here 😂
so to answer your question: the number of smelters you can hook up to a miner depends on how much ore the miner can produce. Yes, you will have to do math, get used to it
lmao
like, no this is no funsy game, here you need to use what you learned in school kids!
XD
I knew from the beginning that I had to do math or I wouldn't of gone into the math and meta chat
You’d be surprised
Some people come in here and are just playing off vibes or whatever
There was one pesky assembler that was causing the jams because it takes in from a 15/minute constructor and feeds to a 10/minute assembler with mine oops
here goes: I have 2 mk1 miners outputting to 4 refiners that output to 8 constructors.
MY question is, if answerable, for long term output how much of them should be iron plates, metal sticks, and screws? Is there a particular ratio that works long term, like have 3 constructors doing iron plates, 3 doing bolts, and 2 doing sticks?
Something like that?
oh. never its a ratio of iron plates to sticks. Should it be half and half?
no, not really. It will vary massively depending on how much you build, how fast, which buildables, if the production is for personal use or for future factories, what materials will future factories need, etc etc.
generally what I recommend is to only make what you need now, if you later find out that you keep running out of it, you'll build more
depends on a lot of things. What are your long term plans?
how would someone go about making a 525/min conveyor and a 450/min conveyor into an X amount of conveyors that are balanced (i hope that made sense)
why do they need to be "balanced"?
unless theres an easier way to do what i am doing
I'd recommend not doing any "balancing", just hook 525 conveyor into machines that need 525 in total, and so on
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
!wikisearch balancing
!wikisearch load balance
i cant figure out how to do the manifolds as i only have mk4s (as previously mentioned one 525/min conveyor (that shouldnt work anyways) and one 450/min conveyor)
more after the foundries the first bits easy
what I would recommend is an injection type manifold, where when one belt starts getting low, another belt is looped into it
one line doesn't mean one belt
i know i never said that
so build more belts 🙂
did you hear my problem?
did you read my solution?
yeah i dont know how many i need to get the right throughput into the constructors
how many of what?
belts
that depends on you
righto, belting for beginners
only relevant thing is "don't put more on belt than it can carry"
i used to know how to but i havent touched this game in like a year
miners are producing A amount of resources. you use the highest tier belt you can to take the items from the miner. you then either continue with that belt, or split it into multiple belts of whatever tier of belts you want to work with. you then run the belt by the inputs, then mount splitters on them to make the inputs for the machines, then you put belts from the splitters to the machines
- make a belt by merging a few machines together
- calculate how much is on it (you know that because you know how much each machine makes)
- calculate how many machines of next step it can feed
- hook it to those machines (with a manifold), possibly clocking them to matching the amount
- repeat until done
if the through put is 525 and i split it later down the line to hold less will the throughput work? or will it backlog because the foundries are making more than the initial belts can carry
the way that the injection manifold works is if you don't have your machines consuming a perfect amount of the item from the belt, you have a smart splitter at the end that has the overflow going to the machines, and the main resources continuing into a priority merger. the PMerger is then prioritized resources from the other belt over the first manifold.
belts will only carry up to their capacity. if the machine is producing more than the belts can carry, it will start backing up almost immediately
man, i can't wait until i get my 1 TW gen array...
i know that but lets say i have one manifold for 525 then split it after the manifold into 2 belts will the throughput work then?
what kind of fuel?
rocket?
rocket
rocket
RF is the best fuel type
my generator array runs on turbofuel,silly m
(for endgame power requirements)
also i was today years old when i found out blocking 100 something refineries with walls can reduce lag

Hallo, hope it's the right channel !
(Kinda new to satisfactory)
I've been trying to setup some train network on my own and fail miserably before using some stuff shown online, with the design bellow.
Sadly there's still a lot of issue where a train loading/ unloading would softlock when another train would be waiting to go in the station, is there a better design, or am I missing something ?
Shine
Right there with you. I got the whole fuel processing and generation setup happening underneath the ground.
The big plan is to have multiple segments for mass HOR, Diluted Fuel, Nitro Rocket Fuel, Recycled Rocket Fuel (from the compact coal made from Nitro Rocket Fuel), and multiple power generation stations. I hope to use up all the crude oil in the map for power when I'm finished.
Is this a 2D track or 3D?
2D
FYI you will get a LOT more than 1 TW of power from ALL the oil on the map
right, I believe part of the problem is that the green block is too big, causing a train waiting there making the train in the station block to think that its directly in front of them as well
my recommendation would be to cut that block in half, so the green block would be divided in the top and bottom half. that should theoretically fix the problem
Like this ?
yeah, that should work. if not, then it will let you narrow the field for troubleshooting
Alright I'll try that, ty !
what is this supposed to do if i may ask, i dont see any "PM" Pmergers like you said
unlock them (caterium research tree IIRC)
no i am endgame, what is this contraption supposed to acomplish
its supposed to be like a normal manifold, but with multiple feed belts to support rows of machines that are too long for a single belt to support
i still dont understand why you would need this, arent just multiple manifolds less complicated?
while technically yes, you can also get this system without smart splitters or P. mergers, they just make it work a bit smoother
Personal advice: Do not have a train station that circles over the other direction's track if it at-all can be helped
If you can spin the station around or move it to the other side of the track, you'll have far less problems going forward
also true
How bad of an idea is it to have a manifold that makes 3 different items and then sorts them via a smart splitter?
If you want it to "just work", it's not recommended. Can be fun though.
Not great. Requires a lot of extra beltwork or a sink
Damn. Even with adjusted ratios?
If you want to google about it, the concept of mixed items on one belt is called "sushi belts".
You can do them and people enjoy using them in this discord. They just require you doing it correctly or the production line stops working.
Thank you, I'll look into that.
Liquid Biomass plant for the plastic age has been an interesting ride so far, just the sloops running the plant have gotten the production line eating the same amount of energy I was using worldwide
Now i have a power surplus of about 125% of what i'm using for my base going straight to batteries, and yet this battery bank would take an entire weekend of AFK to charge at this rate. Hopefully, this setup may actually work for when i'm running particle accelerators off battery and leaf water
@radiant willow - Iron wire for sure, others are mid. #screenshots message
Thank you
is there a way to disable build animations? i need 12000 water and the build animation for thes pipe blueprints is tanking my game hard
There are mods for faster build animations, and IIRC there was one for no build animation, but it disables the sounds of the build being done as well
the other way to do it is build your generators above the extractors. minimal pipes
I kinda need help with the stiched reinforced plate recipe its good but the numbers look wierd any idea how i can keep the input and output numbers clean?
simple solution is to stop caring about "nice" numbers, any number is fine, and whether you're making 5/min or 4.875/min or 5.125/min, it doesn't really matter. Stop discriminating decimal numbers 😛
Try doubling it. Or quadrupling it
Thats usually always a solution
like if you need exactly 5/min for next step, sure, go make 5/min. But if you're making things for storage, you don't really care if it's a decimal number or not
and use clock speed - the best tool we have for this kind of stuff
clock your machines to produce and consume exact numbers. Decimals are just numbers
Heck, I'm so proud of you for taking this challenge. You definitely should post pics of the setup
Theyre all just fractions
I ran some numbers on an idle thought (#satisfactory message), trying to rank power sources by the amount of Water needed. I chose 1 Fuel Generator's worth of power (250 MW) as the target for comparisons:
1a) Biomass generators. No water needed. (Credits to @wind spade)
1b) Geothermal generators.
1c) Fuel Generators. Using the standard Fuel Recipe, one can avoid water completely. With different recipes combinations the Water usage can range from 1.285/min (Rocket Fuel) to 20/min (Diluted Fuel).
-
Nuclear Powerplants. The recipes chosen can vary the water usage, ranging from 24 + ~0.4 (NPP consumption + Water consumed for Plubber production for Uranium Fuel Rods) to 24 + 2.294 (maybe a bit more, but not enough to change results). The picture details how the Water is used in a similar production plan, highlighting the water for Diluted Fuel as that's necessary no matter the production plan (quantity may vary a little).
-
Coal Power. Ranking last, Coal Generators guzzle 150 Water/min to output the target power (3.33... generators).
isn't fuel technically 0 as well, with base recipe?
I'm surprised by how much water Coal takes compared to Nuclear and how little of Nuclear's water goes into production of fuel. Imagining the people complaining about piping for Nuclear trying to achieve the same power with Coal makes me go 
Yep, gotta fix that!
Yeah, Nuclear takes ~0.16x the Water needed by Coal. Quite the step-up in efficiency 🥳 (i.e.: Coal takes ~6.25x as much water as Nuclear for the same MW)
good, now we can save all the water
the odd thing is that in the case of nuclear and coal, neither should be actually consuming any water either, as they both just convert water to steam to drive turbines and that steam is then condensed back into water to be re-used
in case of irl nuclear, the condensed water exits through cooling towers, right?
(well, some of it I guess)
for a BWR type plant, no
Nuclear would still need some Water for the production of Plubber though (for the Fuel Rods)
Although that's like... less than 10% of the water the Powerplant itself takes
water in the cooling towers is straight from a river and used to condense the steam back into water in the internal loop
the water gets turned into steam by reactor and then exits usuing these towers or gets recicled back into reactor
said cooling water is pumped right back into the river
no water leaves the system in a BWR, it is all internal to the system
because that water is radioactive
yeah it just depends of the model of the reactor
*spicy
not really
funny, it did when I worked as a reactor operator
i mean the hydrogen and oxygen can get transformed into their radioactive isotops but water in reactors isn't very radioactive
the water in the reactor -> turbine loop is definitely radioactive
partially due to radioactive water isotopes, partially due to byproducts from the reaction getting caught up in the steam
okay but i still think the water doesn't get very radioactive
which decay i think really quicly
yeah, we just wore those ridiculously hot and uncomfortable radiation suits when working inside the radioactive areas because they looked cool
i am not saying that is it still safe?
#off-topic-general channel reminder ^^
off to bed, sorry for derailing the train of thought regarding the water/power ratio talk
anyway green slime in yellow barrels is very annoying
is it easier to turn the waste int to pellets or into rod?
goodnight
It's green. Must be made from healthy stuff, like spinachs....!
one last bit of trivia, anybody know where the term 'scram' comes from in regard to a reactor?
Pellets obviously? Rods are one of the following steps 
i only know what it does but from where it is i don't knoe
you have to turn it into rods to be able to sink it regardless right?
i mean is easier to turn it into pellets or into nonfissle uranium sorry
System Control Rod Ax Man - they originally had a person whose job it was to cut a rope with an ax to allow all the control rods to insert into the core in case of an emergency
which is more effiecient step for fuel rods
If we want to save the cute puppies, we must save something for them to drink too, no? 
System or Standby, depends on your point of reference - and with that i bid all farewell
Do you mean Plutonium Cells? As in: Instant Plut. Cell vs Plutonium Pellet -> Encased Plutonium Cell?
yes plutonium cell
The non-alt route gives less plutonium-per-waste.
The alt route leads to more plutonium-per-waste (but also needing more of other materials ofc).
This is valid for all Plutonium recipes, except for the one involving Waste and Uranium Ore which has a bit of a weird spot...
yall! yesterday i encountered my first spider - stinger thingy
(with 250h + playtime)
(on a diffrent world)
its probably losses in cooling
Maybe its just the external "loop" that we supply
Except that we dont circulate the water back into the river
It gets boiled off
Because Ficsit
@vapid gorge What exactly would you like a pic of? I can't get a good overhead view of it because it's enclosed with a floor above
Well now I'm invested
I just recreated the splitter and now it's working
I thought maybe I had a connected turned, but I don't think I did.
Ah damn
I JUST realized the input is color coded, I checked the screenshot to see if I had it the right direction and I did.
Ty, they are becoming extremely useful for this. Let me speedrun the phase.
Maybe it just didn't like the blueprint
quick question to all the technical knowers-should this work as a ~1200m3/min pipe?
iirc pipes are not conveyors and this should work
I'd suggest splitting it into two or more modules that are not interconnected
splitting the pipes?
don't have more than 600 in one module
if you don't want to deal with 600 pipes, make like modules of 400
no, not about that
this is more for the extra throughput so i don't have to get another pipe attached somewhere
don't have a module have more than 600
meaning all the interconnected machines shouldn't make more than 600
oh
thankfully they don't
more of a "spam this" blueprint
well you asked about 1200/min
yes,this is for the refinery stacks
yeah, and my recommendation is "don't"
noted,i'll probably run it at 90% capacity then
although i can only think of one time where i would even utilise it all-mass ore processing with limited pipeline space
instead of merging all machines to 1200, merge thirds of machines to 400/400/400
have it three separate modules
don't do this. Explicitely
keep fluid systems independent from each other or you'll suffer later
but this is the same fluid system,just with two pipes instead of one
one-directional
you said you're merging 2x 600 pipes together? yeah don't do this
it's much more difficult to keep flow goin
you often need to loop 600 pipes just on their own
massively more of an issue to trouble shoot the systems since they becomes much bigger
you can't make one-directional system from two-directional pipes
i'll integrate backflow preventors once i construct the bp
that doesn't help
since any pipe section can still have backflow
and you can't build just ouf of valves/pumps
fair point
we have a lot of pipe experience - we're trying to save you pain.
then i'll not utilise the full 600 pipe,but more of a 550 pipe
but you're still connecting them together?
a 50m3 buffer will save me,certainly
yes
ok you're ignoring the core part of the problem that will cause you to suffer
but, you have been warned when you asked a question. I'm not your mum.
i'll see for myself how bad it is
maybe i designed something that defies laws of gameplay and doesn't backflow that much
no, it's something that's gonna cause a lot of conflicting flow
why even connect them?
honestly i don't remember why,if its bad then i'll just loop the pipe around and delete the connections
easier to setup for any lenght of pipe
that seems just wrong honestly
it's a spare pipe going... somewhere? why run it even longer to the end of that manifold? build a manifold next to it?
you've got a refinery manifold + some other bit of manifold... for reasons.
anyway gl with it.
What do you think of this sloop order?
Sloop Order for points:
- Ballistic Warp Drive (highest extra points)
- AI Expansion Server (if no more warp drives second highest boost at cost of power)
- Singularity Cell (DMR negative and way better than Nuclear Pasta directly)
- Turbo Pressure Motor
- Assembly Director System (cheap overclock. 1 Assembler @250% only needs 2 sloops and not much power)
- Pressure Conversion Cube (cheap overclock. 1 Assembler @250% only needs 2 sloops and not much power)
- Thermal Propulsion Rocket (use them to make more Ballistic Warp Drive?)
- Neural-Quantum Processor (potentially)
Additional sloop not for points:
- Alien Power Matrix: actually saves power and complexity reduction
Depends what your goal is... I'm putting all of my sloops into augmenters
I guess awesome sink points, but i also put 10 Sloops in Power Augmenter and probably 4 in Alien Power Matrices to boost it
question-how would you guys balance this?
input is 6 train stations
the easiest way would to have 2 unloading stations first gets 1382 and second 910
what node do you use (purity), mark of your belts and miners?
mk3 miners,mk5 belts
process it on location and then split the ingots with clocking
Assuming you're minning everything
one station gets 1 pure and one inpure, second station gets 1 inpure, 2 normal
sarge,there would be a problem with this i think
rail system
but thanks for the opinion anyways
maybe i'll incorporate it in later builds
for now this will do
Damn flying spaghetti
What would be an item per minute treshold people use for drones or trains?
depends on distance for both
one wagon transports 16 stacks of items
for ore its 1600 items
check travel time and see how many trains/wagons you need
I more meant, when would you use a drone over a train
more about the terrain, distance and what infrastructure you've got going
trains are great when you think you'll be using the same infrastructure for other things and the terrain allows for it
low volume,high diversity transport
high tech parts
or gas canisters
drones are great for not often used paths.
like, are you only going to ever need that drone path and nothing else? probably drones.
if it's going by a bunch of other stuff, maybe a train?
also if there's tons of mountains in the way, tons of elevation changes aren't the best for trains
drones can really be used for any item type. Easy to add a few more drones at nearly no cost and very little infrastructure
logistical challenge
or use the best logistical tool we have - ||clock speed||
yeah that too
hmm\
wait,i can just shove everything in industrial containers and call it a day
right
1 scrap refinery to 5 pure ingot smelters. What's there to balance?
4125 scrap
🗣️
1 refinery to 5 ingot smelters
i understand,but i feel like just balancing it out and centralising the aluminum will be easier than trying to plot tons of conveyors
Balance the ingots, not the scrap
and i know i can just bp the thing,but i already built the refineries blah blah blah
wait,i got it i think
Just ratio the smelters
just realised you are the guy that made satistools
I’m still actually working on the power plant (need computer production up to get those smart-er splitters for my biomass sorter) , but please, remind me in a few days and i should be done by then!
Satisfactory Modeler bugging. I did all the math and its turned alot of my whole numbers eg. 40 : 95 to 39.99 : 95.01 for 0 reason. before I connected everything up all the input and output numbers were fine but after connection it bugged?
Also there may be some imperfections in it but I was trying to 100% use the resources hence decimals from ores (trying to correct it with like 10/min of motor+framework as I wait on a reply)
Wait, I did not see the option for the orange and red colouration
i would strongly caution against using many drones, there is currently a bug which a few have encountered where drones start getting stuck once you have too many
It was on by default when I got it? 🤷♂️ maybe a setting
which will spell disaster if you use it for example in delivering stuff needed for power generation
that color came from manual number input
Was there an update? I have been away for the week.
I also haven't opened it up for a whole before that as I'm doing the #design-and-architecture part
i think it's like 50+ drones in the world though before you start having issues
In settings from top right, under style there are toggle options along with options to put the lines straight rather than curved like in my original image
I changes mine months ago to curvey lines :>
fixed this issue temporerily by producing 10 of each/min but it makes 260/min ore instead of 270(max belt) or 300(max mk2) so I feel like im wasting the nodes?
I should havea look round now I've fleshed my plan out
Sounds like floating point error to me
39.99 : 95.01 is exactly the type of numerical inaccuracy i expect from something like that
Its still basically 40 to 95 tho
it's not a floating point error per say
it's an input error
ie, you've entered in a clock rate that is not correct for the ratio, just close
you can enter fractions though for clock rate
ie, you can enter for example: 166 2/3 for 166.66666+
in game you can also enter fomulas, so like 166 + 2/3 or even 500/3
but that won't get you 166.66666666...
how do i get rid of this at phase 1 stage
the big rock is impossible to get rid of
the gas vents are possible with explosives, which are in MAM
Can I get rid of these :(
same answer - unless explosives or chainsaw get rid of them, you can't
(I don't think these are removable, but I may be wrong)
Okay, will try explosives, thanks
oohh right
how do you make explosives
Sulfur research tree
tree?
there are specific trees i need?
oak tree
Its a mystree
Look in the MAM
i dont have much to see in it, its all locked
then go out and explore the world a bit
tbh ye i might xd i never even went more than 500m from my base
These are removable with explosives, yes
🤩
If I keep blowing up this radioactive rock, will it eventualy break?
No. It has to be hand mined which is a bad idea if you don’t have a hazmat suit
You can tank it with enough medical inhalers perhaps
eat some nuts or berries and bear through it if you can
Ohh great idea, but do you know when the hazmat suit becomes available..?
Tier 7
!wikisearch hazmat+suit
Hazmat SuitIodine-Infused Filter
The Hazmat Suit, while equipped, prevents the Player from taking radiation damage but does not protect against Poison Gas damage. It can be worn in combination with the Gas Mask, however, which will. The Hazmat Suit alone will not do this.
It appears bright yellow when...
Thanks guys :)
radiation isnt that lethal if you are at half bar radiation level or a litle above, id just tank it and open the pod
@trim sphinx lets talk in here.
its more comfortable AND you can post images here
could you do me a favor and like... take that image again but from further up?
sure
hit P to enter camera mode. You can then leave your body
quick question when it says 240 a minute into 8 smelters it means do it evenly into them right not odd numbered
a smelter uses 30/min
240 / 8 = 30
so 240 evenly into 8
ok is there a cleaner way to do it?
cause i did 8 / 4 to get that number
the second one just turns the belt 90° doesnt it
you can use the "straight" belt mode for 90° turns instead too
yeah ik
but i like that look more however idk i dont like how the belts are not clean looking and i feel like there are other ways
or is it cause people usually bring them from below the floor?
i wouldnt worry too much about that yet.
i am though lol
all the cool building options come when you have the AWESOME Shop
yeah but its not like im doing anything multilayer
i swear ive seen cleaner designs with just these items
just check #design-and-architecture , someone just made that unfortunate discovery
and that comes with experience and experimentation
you wanna try multi floors? then go for it
try, fail, learn from it and improve
yeah but is there no way to feed these belts individually but still be more clean then having a massive conveyor like this taking up space?
one sec i got an idea
You could put it all closer together/make it more compact and not spread out. Other than that, people sometimes tend to do entire small floors for only conveyors and they have the conveyors rise up immediately to the machine through the floor
better belts usually help to condense builds
this is better
at tier 1 / 2, technology limits how much you can compact stuff
not really
belt throughput
ye
wait so what you meant is once i get stuff like floor things i can have the belts come through the floor and you dont see them and you just run belts under the floor?
i see what you mean
thats one option.
another is that faster belts mean you dont need to run as many belts to the same place
you can just merge stuff onto one belt and then split it again.
usually people rely on overflow for that
machines get overfilled with items and then excess goes to the next machine.
its as efficient as splitting it up perfectly into each machine, but takes less space
i see
do you have a game save i can look at like to see how people do things?
@eager girder, this kind of abominations
ouch
maths :D
pipe physics on those 16 refineries in a row... yikes
this is what I've done in the end, just about managed to fit in the smelters with good room to spare
how much power does that produce
probably a stupid question but im making a stator rotor and motor factory and want to split off some rotors into storage containers as shown how do i make sure the assembler for motors is getting enough?
is it as simple as just splitting into a container?
Smart splitter
Any into motors, overflow into container
makes sense
Considering it's turbofuel, way too little compared to the effort required
so when the assembler backs up itll start going into storage?
i thought it was simple as that just wanted to make sure
I would suggest going for a more convenient amount though
You'll have to over/underclock the motor assemblers to make sure they don't make too much
would normal fuel be better?
yeah this factory has been too much of a headache
That or rocket fuel
Steel rotor allows you to make motors out of just steel pipes and wire FYI
Also, putting stators into storage, and especially that many, is kind of a waste of time. They're not needed for any building, and only required for a few items
done over 60 hard drives and didnt get it T-T
ive always put stators into storage idk why i guess ive never gave it any thought
To make Packaged Biofuel the steps are:
- BioTrash to Biomass (Constructor)
- Biomass to Solid Biofuel (Constructor)
3a) Solid Biofuel to Biofuel (Refinery)
3b) Plastic to Empty Containers - Biofuel to Packaged Biofuel (Packager)
I can only Sloop the Constructor steps, right? I don't care about the containers.
It's useful for "hand"crafting automated wiring, but you don't need 25/min for that
And they were used in power storage before 1.0
You only cannot sloop the packager
getting rid of it gave me 6 more motors a minute :D
I would still put like 1-5/min into storage unless you want to automate automated wiring
ill just brute force it at some point
ill cross that bridge when i come to it
I guess you might as well handfeed the pipes and wire instead of stators
Thanks!
Ok, so 1 Mycelia will give me ~13 Packaged Biofuel (Slooping 1 Remains into Protein would give me ~266) 😄
I am having trouble. i have an overclocked oil extractor on a normal oil node producing 300m^3 per minute and im trying to find out how many overclocked refineries producing just fuel i can make work with it. im bad at math
use a calculator and a bit of paper
I have 2 Normal Iron Ore, 1 Impure Sulpher, 1 Pure Coal, 1 Normal Copper, 1 Normal Limestone and Water.
I want to make Encased Beams, Motors and Heavy Modular Frame.
Would it be better to use Alt: Pure Iron Ingot to make a lot of Iron Ingots, and then use half in Alt: Solid Steel Ingot, or dump half the Iron Ore in Alt: Compacted Steel Ingot?
'better' is subjective
compacted coal though is generally really awkward to use.
Since I have copper, I could also do the Alt: Iron Allow Ingot
can always check tools if all you care is about numbers https://www.satisfactorytools.com/1.0/production
alloy is a lot easier. no pipes, no refineries no compacted coal
Same with basic iron
Anyone have any issues with satisfactory modelers loading lines and calculating
Putting a single Sink at the front of my production line (where all the raw ore is smelted) and handling overflow there, should balance out the entire rest of production and prevent backing up, right?
not sure what you mean by 'balance' but it'll keep it going
That's kind of what I mean. Meaning everything will keep flowing and nothing will back up to the point of stalling the machines
Like I'm looking through my production line that I'm feeding by train, so it's not precise amounts, and realizing all the places I'm making more than what I need.
For example, 80 Caterium Ingots split between 5 constructors, requiring 63 total. I need an overflow here to deal with the extra, but further down the line I have a constructor making Caterium Wire at 120 a minute. I only need 80 to convert to 40 Cable, so I'd need an overflow here too.
Rather than put a sink at every place I'm producing more than I need, can't I just have one at the very start and solve that problem? Or am I not thinking about this right?
if there's trains involved , sink before it gets on the train, otherwise you'll probably end up sinking parts you could use
same with any vehicle
I suppose you could sink it at the delivery point too but it'd have to be before a big buffer that catches a bunch of stuff
I'm a little confused on how that helps. I also have two Miners producing 120 Copper total. I only need 40, but I figured I'd just bring it all, smelt what I can use, and sink the rest.
Are you saying sink at the Copper station so that the 'Cargo Box' is always full?
I just don't think I understand why it matters where I do it.
It doesnt matter lol
because your belts can move more items per min than what the train is dropping off. vehicles drop things off in lumps
these loops will flood the system after it
bad placement of sinks can mean sinking items you need
because those belts will be moving things much faster because of the lump deliveries
If you dont wanna sink items you need dont put items you need into sinks
if you flood this system it likely won't make a difference. This is basic layouts for stations in general. It's a good habit to make
300 m³ crude/min ---> 400 m³ HOR/min ---> 266⅔ m³ Residual Fuel/ min
In over clocked refineries, it's
4 HOR ---> 3 Residual Fuel for a total of 7 over clocked refineries
On just refineries alone.
You could get 800 m³ Fuel/min from 300 m³/min crude oil by diluting it
do you know those are the recipes they are using?
i think i managed to make a somewhat efficient system
i need to clean it up some though
build the whole thing on foundations, including the pipes also get rid of the buffers, they'll wreck your flow
and give you no benefit
and it'll probably be easier if you put the refineries and fuel gens on the same grid
It's true, I don't. I made the assumption alt recipes were researched. This number could be lower with a lower yeild
*completely different numbers.
and they sounded very new so seemed very unlikely they had any of those
I think I understand what you're saying, sort of. Regardless, if it's good practice to sink immediately before or after transport, I'll try to stick to doing that. It should save me having to make a ton of belts going to the sink from every point along the line, so it might be worth it.
well before transport loading
and on delivery, set the overflow before the buffers catching everything. That way there's always a big buffer to catch enough
that way buffers get the priority before sinks
I do currently have a storage container immediately before any processing, but are you saying I should Sink both before loading and after delivery?
Gotcha. I might do it before loading then, since I have the most space and have to change the least.
Though this sinking won't really prevent my issue of overflow down the line, right? Like this still doesn't really solve me having 80 Caterium ingots when I only need 63. Though I suppose I could just smelt less lol
sinking it before loading you mean? your pre load sink probably won't be sinking anything in that case if youre sinking it at the other end
unless your train doesn't have enough throughput
if you have sinking at your fabrication, and fabrication before train loading, assuming you have enough train throughput, all the overflow will be at the fabrication stage
Ah, see that makes it sound like it'd be best to sink at fabrication.
The train transports raw Caterium from a Miner producing 240/min. I don't know the throughput yet. When the raw Caterium is delivered, it goes into a storage container for a buffer, and then to 8 smelters. I would think I'd want to sink before the storage container, right? That way the train can deliver as much as it can, and excess will be sunk.
This makes sense to keep everything flowing, but I'm still stuck on the smelter issue. 8 smelters was enough to deal with 240 Caterium, which is why I chose 8. It produces 80 ingots, when the next step in production only need 63.
This will inevitably back up, won't it? Do I need another overflow to the sink after the smelters, or will the first one after unloading take care of it?
Maybe I'm vastly overthinking this. I'm able to play the game for like a couple hours, before I randomly get stuck on something I haven't had a problem with before because I've never thought about it.
if you sink before the buffer, it'll back up at the smelters. You can always clock the smelters to only smelt 63
But yeah, seems liek a fair bit of overthinking
I sort of get it. I saw it as sinking was an alternative to clocking machines, since you don't need to clock them properly if extra is being sent somewhere else (the sink). But it seems like just clocking the machines here might save me a fair bit of beltwork
how many packagers/unpackagers should i use to transport nitrogen with a train? need ~1000/m and i know the conversion rate is wierd with the gas compression
should is a funny word
If you need to get 1k i/m, then find out how many packagers it would take to package that amount, then multiply by 2 for unpackagers
i know it compresses gas to 1/4 it size but 4.1 does not seem right, maybe bc ive never packaged gas before it just seems weird who knows
how much gas are you packaging?
nvm it makes sense the gas compression was making me tweak out
bro cant do basic math 💔
aiming to be employee of the galactic quadrant by making a ship conveyorbelt
are you looking to transport 1k packaged Nitrogen, or 1k m^3/min of nitrogen?
beginning work on a high yield large scale plastic and rubber refinery, is there anything I should be worried about? I seem to recall some people having problems with the loop with some problem with hidden resevoirs in the refineries being reset
you would have an easier time by splitting the production into plastic and rubber final output
easier to build the set up and don't need any loops
even with the better yields of the recycled?
you use the same recipe chains, you just break it down into 2 split plans
just easier to plan the real layout
i worked it out, gas compression threw me off and apparently basic math is too hard for me lol
I don't have this exact number ik mind, but it uses around 10 GW and produces 105 GW
Eh, it did 10x my base production
But yeah, those pipes were nightmares
Technically, I'm not using the coal, i could tho
Alternative: change your production goals slightly so you can easily split the items however you want.
Eg: aiming for 12.5 motors, you'd need 25 rotors; aiming for 75 rotors, you could easily send 50 to storage by just splitting 75 in 3 and sending one output to Motors and two outputs to storage ^^
Ngl, I feel like sp runesun is a much easier calculator than the one from the interactive map
It doesn't try to do anything for you. You tell it how many machines you want that do X recipe at X clockspeed. That's it. I enjoy working the ratios out myself a lot more than the other calculators that come with defaults and just make up production chains.
Dunno if that is just me though
Everyone has their own ideas for factory planning.
Some wanna do the math, others dont.
Some precisely adjust the recipes the calculator can use, others freeform design stuff with modeler or whatever
And some just go spreadsheet mode
I just find this a lot more useful and easy to use
And I have yet to find if I even can use two different recipies for the same thing in the other calculators. So far I couldn't.
Most of the time they prefer to use just one recipe by going with the lowest weighted resource usage
Yeah, which is alright I guess? But it doesn't help me if I am planning a build somewhere where I am either making some components elsewhere and shipping them in, or just don't have some resources
Here for example, I plan on using remaining resources in the area of our future fuel power plant to make Motors, but I'll be shipping in the Oscillators from elsewhere. I don't want it trying to resolve that for me.
Just having a 'manual' mode would already help on the other one
Considering how shit SCIM's planner is, that's a low bar to clear
even Excel is easier to use
To me it felt like it tried to be overly helpful
nah, it doesn't even try
I just hope that Runesun will keep getting kept up to date
SCIM has a great map and not great calc
eh... still prefer runesun I think... This is good, and probably can do a better job than me at optimizing. but I still prefer choosing each step myself. Even if I miss the visualization that these two give
you get to choose each recipe step in tools as well?
Just want to check I've got this right: 1 oil extractor on a pure node giving 240 crude oil per minute, feeding 6 each of plastic and rubber refineries. In turn, they provide 180 heavy oil residue per minute, which will go into 3 more refineries, these providing 120 fuel per minute, powering up to 6 fuel generators.
This is, of course, assuming no down time or problems. Sorry if I'm asking dumb questions, I just want to check my maths, which I've never been good at
SFTools can do that
try sticking it into the planner I linked above, much quicker
than asking others
I did look at that, I just didn't notice a way to set it to "power 6 generators using these recipes"
Or whatever
divide the fuel by how much each gen takes
generators arent a 'recipe'
True
Ok, apparently my calculations were way off, and that setup needs 360 input per minute. Which isn't a major problem, especially if I reduce my desired output, but it does make me wonder where I messed up. So no rush, but if anyone has a moment to tell me where I went wrong at some point, I'd be very appreciative
it's honestly hard to see what you're trying to do with that note
is it just the total fuel made from HOR from 12 rubber/plastic refineries?
why not overclocking the extractor?
Didn't think I had to when I wrote up my plans
so uuuh
Honestly, though I was about to come on and say to forget about it, because it seemed I'd messed up the initial splits
Yes, I'm not sure where I got 6 each from
wait no, that's weird, i don't recall them having the same rates
lemme check in game
No rush. I'm honestly not sure where my numbers came from, but I'm basically going from the start again XD Though I am curious as to why your thing also has water input? As far as I know, turning heavy oil residue into fuel does not require water?
what is your actual final end product goal on your scribbling? I can't tell
welp, satisfactory modeler is unsurprisingly correct
and what's different is the heavy oil residue
It was 6 fuel powered generators. But it's clear that I'm not getting that without increased input in the initial plan
would do that with an overclocked extractor
ok so not plastic and rubber?
I do need them as well, sorry
That's why I went with those recipes
enough for 4 fuel gens but you need 270 oil
did the numbers based on what rubber/plastic you needed
Thanks. I'll see what I can do. Sorry for taking up so much of everyone's time
no stress. It takes 2 seconds to throw that together on sftools
literally
deciphering the scribbling and needs was the longest part xD
Especially when I messed up right at the start of my maths XD I'm still not sure where I got the idea for 6 of each XD
get heavy oil residue
that's their factory, not mine
i already have it in my own world
gud gud 👍
try to get nitro rocket fuel
oh, i looked at it, and this factory took me a day of fixing
- stupid mistakes
- fluid mechanics
so eeeh idk, i'm not really willing to tinker with it anymore
especially because i could defo start the optimal nuclear power plant with that
i did the same with my old oil rig
then i made a new one
yeah fluids u just gotta learn to perfection, otherwise u will never get a giant factory / power grid going
oh, the thing was theorically perfect
#screenshots message here, what should've worked didn't
but now, i know that running a lot of machines on a maxed pipe isn't a good idea
im curious, why is the bottom junction here a pipe crime?
splitting a liquid manifold over multiple floors is asking for flow issues
in the second image it looks like they are linking up multiple manifolds for ... no good reason which can also cause a lot of issues if not managed properly and make the whole system much harder to trouble shoot
OH god
like, it's not impossible to split it to multiple elevations, but you have to take care with it
and I don't see the care needed there
prolly just weird pipe physics, i mean, look what i needed to fix my pipes
(in screenshots, sent the message link)
I don't see it?
doesn't seem too bad?
hey, if the system is workign there thats fine, but it's not acting as a balancer
while it's technically possible to balance fluids yo uahve to build them in an
extremely specific way
isn't the vertical one rocket fuel
basically like this, completely flat
not a liquid
ive calculated the output of every pipe there, 6 of them give me 450 rocket fuel, one gives me 300
and ive built the generators acordingly
gassses still have backflow
the gas probably helps with the elevation changes, but branched manifolds can cause issues too
i think im overproducing for about 10 generators if i didnt miscalculate
it's not bad, but it just doesn't make sense
yeah I'd really just clock different manifolds to consume the right amounts. It probably helps you're not near 600
and i have a verry stable network, no fluctuation whatsoever
too dark and cramped for me to see the insanity xD
it is
yeah like I said, the 450 probably helps. But I would not recommend making this a standard operating procedure with pipes
no i will never if i get close to 600
i strict myself to 400-500 pipes, made life easier
this was just a mild fix because of the improper fuel production per pipe
450 is still preeeetty high for shenanigans
it is good leeway 🙂
at least that level of shenanigans. Though the gas does help
but do gasses want to go down like fluids or do they just want to fill the pipes evenly regardless of elevation?
sleep time though! gn all
there is no insanity, just one additional pipe splitting from a part closer to the back, and merges back where i stood
yeah, learned lessons with that shit, will do too because pipes are funi
enjoy this 😛 (it's actually really simple, just looks weird. Also bottom feeding)
runs at 600 in those pipes
ooooh
yeah i did some bottom feeding somewhere
difference with liquid is they try to flow to more empty space while gasses try to split equally
I like the look of bottom feeding and hate not having my pipes hidden. So had to develop some consistent methods. Running 600 bottom feeding pipes smoothly is a bit of a challenge 🙂
this is the base design I used for it, but there's more too it for the whole layout
ooooo
how did you figure the top looping pipe out?
btw cobalt, if bottom feeding manifold, does the junction placement matters? like the difference with horizontal and vertical junction
wdym 'top looping pipe out' ?
that is an interesting question. I've got this set up so the initial junction isn't pointing directly down in the hopes that hte down priority at the entrance isn't as hard
and feeding hte top pipe I hope helps stabalise things
you have a pipe that loops
oh you mean a generic loop? that just helps stabalise flow in lots of situation
so you stole the image someone stole you?
hmmmm
yeah xD its funnier having the restolen one 😄
I made this one specifically to help show as a building tool for others
what about outputs?
how do you stabilize outputs?
do whatever you want at the outputs. Unless you're doing absolutely crazy things with the output pipes you won't have issues there
well, apparently this was crazy
I'd have to see the whole layout to comment on that
preferably not dark and crampt
from what I can tell people can always build things with pipes where they'll find an exception
it's just very often unlikely they can replicate it exactly
well, it was fucked up on all three
x16
in a single pipe
before i found the fix
Ah well, I’m literally crawling into bed as I type this 😛 so gn!
oh, welp gn :D
is that a bit too wasteful in caterium?
oh, nvm, i can't fix that
yes
you could scale it down to only 1 assembler
is 75/min enough?
i wanted to have as much even ratios as possible
the question is are you going to use it a lot?
there is no point in wasting resourses like caterium on stuff you won't use a lot
Way more than you'll ever use
hmmmm, 15/min is 0.25/s... that'd be enough, you're right
yeah indeed, thanks for the advice guys :D
you can always sloop it for a while
should i scale any of these up?
oooh yeah! should do that, thanks
no
They're fine imo
any type of ammo and nobelist in my opinion shouldn't have more then one machine making them
i think you're right indeed :D time to figure out the underclocks now
- fliters and other equipment
mmmh yes filters indeed, i forgot about them
i usually just buy these stuff
i want the nut tho
in future you will sink so many expensive stuff that there won't a problem
and maybe a fun small project to do after the hell that my turbofuel plant was
in the future i might want this factory disabled so yeah, maybe i'll just have a huge stock being made and then if i ever empty it, buy bonus stuff
a bit hard on the eyes, but would you change anything (i have free plastic from my power plant)
i would use fused wire recipy for quickwire
hmmkay
you will save some katerium
hmmmm
wait holy fuck
it's great
tysm
you can save some coal if you want
if you use fine blackpowder recipe it usues the same amount of sulfur but less coal
yeah i'm using it in that plan
didn't see it
any way to not have to manually move every machine for it to work?
?
that's gonna be pain
it doesn't auto snap existing machines
not really if you know how to do it
no but you just have to move in
i mean, yeah, manifold belt would work
move in?
it*
i have a lot of machines that make quickwire i know that my belts can trasport 780/min so i just do a maniford
yeah, the pain is more to figure out where those machines will be placed
because qw is being used in both the filters and the rifle ammo
same goes for polymer resin a well
make small rooms that each have machines making one resource
hmmmmmm, or several if it's a singular chain
for demonstration you need 4 refineries to make iron and 5 to make copper one room for iron and one room for copper refineries
thats how i plan to make my factory making i think 25 items
hmmmm
wait i thought /min, then i understood 25 diff outputs holy shi, can i see the plan for that?
wait, wtf?
each outpost if for making one item
why isn't the boost 10% of the prod?
so basicly my outpost are my "rooms"
did you connect everything?
wait that's actually f- THOSE ARE OUTPUTS?????
it looks better with outpost and it easier to look at
hmmmm, not sure how i wired the geothermal gens, but it was 10% before, and i make like 120 MW from a single factory, so it can't be that
then idk
the production is after the boost facepalms
yeaah... i don't think its worth it yet for that factory
how do you do the outputs with it?
from the outposts?
yep
click the plus or while moving the output of the machine drop it on the plus on the symbol (in my case copper wire, this will add more output if you have more machine to that symbol)
OOOOOOH
why is the mk3 not double the throughput of the mk2 when the mk4 is 4 times the mk2?
because devs decided so
Any tools I can use to organize the amount of mats I extract and then convert? Plus keeping count of my factories and mines ?
ther'es exel but you have to build it yourself
@dawn crater sowwy do disturb you but should i dismantle this shitbox making my basic stuff and rebuild here or just move somewhere else, make a less shitty shitbox, and dismantle it later?
satisfactory modeler
depends if it meets your consumption
Personally when I need to make new things I just build elsewhere
had to sloop and oc some stuff
i would rebuild it if i had miner mk.3
i don't... :/
I leave the old stuff to produce the old stuff for depot or for whatever else it is making
then wait until you do
Also it depends on if you are making a megafactory or plan on doing a bunch of separate factories
ty
hmmmm, i don't know yet, i was just frustraded by this unoptimized mess runnning on stock recipes (on top of being a formerly optimised but now messed up by later addition factory, and having a few sloops that i could use
okie, thamk
and when i say it's a mess... i mean it
My first true factory is still running and doing its thing where it is and filling supplies for the interdimensional depot. I’ve made the more advanced stuff I’ve been unlocking in separate locations
i don't really want this mess on the same map as that
yep thanks, ended up deciding to delete my starter factory (not that mess, my actual first factory, making smart plating), because that area has every material i need that won't be provided by the little excess i have in my turbofuel setup
weak "i'll automate rifle ammo and filters" economical player vs STRONG "one million rifle ammo and filters,please" ficsit shop enjoyer
buying materials is inefficient
Русский можно?
english only server #rules
нет(no)
Sorry
cannot be bothered to automate rifle ammo and filters
i rely on my factory's point production to supply me with the odd things
eventually the cost will be very high
i'm sure my 20k homing rifle ammo will last me until that,but a valid point regardless
my low-level supplies are pretty bad compared to overall production
the concrete production is quite literally what i started with before phase 1,just overclocked and slooped
actually @wind spade,can you suggest a valid uranium input for nuke nobelisks? i can't decide how much uranium i will delegate to weapons and not power
honestly, pick any number you want
600upm it is
uranium gives so much power that you won't be able to use it all
another question-is it extremely dangerous to transport uranium ore via drone or just very dangerous?
asking for a friend
try it and see (but generally no)
ooooo
lol
how much power?
what power? drone fuel
ooooo
never used drones, and i don't really plan to
are nuke nobelisks really that good? i kinda wanted to make the almost 2 TW uranium power setup using all of the map's uranium
typically.. in this game, what is the strat for storage? i dont see any filters for conveyor belts or splitters yet, hoping they unlock later on?
just trying to think about the future how to make these more advanced items, dont make a new automation line for each item do u?
You have programabble splitters that can filter a specific item to a specific output
when do u get those? im at steel rn and dont see it
uuuuh, caterium research iirc, but here's how they look
ah okay that makes sense then, will make it a lot easier
indeed
feels very awkward right now without the filter
? what feels weird, i never even used one of these tbh
well just trying to think towards the future when things start to get a bit more crazy with all the other materials, im only at steel but i've played other automation games and the filters are mvp
can just throw everything on 1 or a few main bus belts and not have 18 belts for each item in the mall
problem is that in those games, main busses work better than in ours
whats wrong with the ones in satisfactory?
Either the belts have better throughput or resources are temporary or other things
Ours are vers slow in comparison
Main busses tend to work better when they can supply more than a single machine worth of materials, dont they?
well i can see belts going to 120 items, i assume it probably goes up to 240, eventually what quantity of items do u need?
The very few parts that are made in low enough quantities where you could bus them often dont require bussing around as they only have 1 or 2 uses anyway
120/min is rather slow when some machines make 45/min and consume 30/min
and some just spit out 100/min
or use 100/min
as the belts scale up, frequently you will find recipes that also require equally high throughput
hmm okay makes sense, so eventually i guess u just need to use every mineral depo
neither
you will need to use every type of material, but you will rarely need to use all the material on the map
its just that some things take it very little and output quite a lot more stuff
bus is useful for balancing variable production and variable consumption
we have neither in SF
and that too.
All our machines and everything tend to be very static.
so the numbers dont change much and you can just plan them out perfectly
they are FUNNY,and that is IMPORTANT
homing rifle ammo is also funny and expensiveso i use that
still waiting on explosive rifle ammo btw
WAT
yeah, i want to get it, because i've seen turbo rifle ammo being used, and the chargeup is just too long for me
and homing is an upgrade from regular in every possible way besides cost
get like 24 tickets and you have rifle ammo for a couple hours of gameplay
Yeah until you run out of tickets and it costs like 4,000,000 per ticket
nawwww, i gotta automate
6 mil per ticket btw,still buying rifle ammo
i only have like 300 tickets

and i wanna go on a stuff collecting adventure
actually i gotta try the factory cart
i cheated in mercer spheres because it was too time consuming to go gather them,xd
dayum, i make a quarter of that
didn't know locomotives have regen braking!
f1 trains. harvesting power for that qualifying lap
dam realy?
yeah
also i suggest looking into forces that trains apply to calculate the speed on slopes
and to not slow down your logistics network with slow trains
1 locomotive for every 4 wagons and you're almost always good
is it even a good idea to add more wagons?
Depends what you're doing 🤷♂️
My longest trains were 2-8, but I do 1 train per item type. I'd need to move a shit ton of resources to need a longer train than that. Especially with the addition of mk6 belts
8 platforms is capable of nearly 14.5k items/min of transfer rate (at stack size 100). You'd need several trains to reach that at any reasonable distance, but still
mine is also 2-8!
i use those two trains to move about 3060 iron ore/min over about 7km of flat and 2.5km of 2m incline
overkill,but does the job
which buildings are not counted to max cons. variable on circuit (it is jumping on its own) ? Also I have peaks of current above max isn't that just a bug ?
For people who uses satis. calculator, when I download a mega blue print is there a way to place it on the map but not fully constructed ? Like a blue print and I build it bc it always paste it fully build without using any ressources
Doubt it
For power production is it worth it to go turbo or rocket fuel? I already got dilute packaged fuel and turbo heavy fuel
wait til you unlock nitro rocket fuel
and diluted fuel (with the blender)
144GW production is super simple
1 to 1 machine piping on the production side with the right clocks
Nitro is an alt recipe I’m guessing? And just to double check the diluted your referring to is the 5fuel 10 water?
What’s the program your using for that I’ve never seen it before
diluted can easily get you to nuclear.
doing a bit of turbo to rocket for your jet pack is nice though
probably 'Modeler', it's a very manual program that takes... forever to do things
Ok thank you
I recommend tools https://www.satisfactorytools.com/1.0/production
you can build that production line in literally 2 seconds
I am phase 4, I want to create some energy with fuel. Should I do it with turbo fuel? What’s the optimal setup.
Entirely up to you. Everything past diluted fuel is easily skipable unless you find it interesting
you could also do blended turbo in the middle of hte map, where there's oil and sulfur next to each other. Makes for much simpler logistics
Also could consider going straight to nuclear right ?
oh yeah def.
even with coal power you could build power storage to help kick start it
Is it correct to say 360/min of turbo fuel is 12K MW of energy
Because that’s a relatively easy setup
if that's what the division of fuel to generators produce? you can say 360 tf outputs 12gw
I’m just trying to see how much energy one pure oil node can get me, overclocked to 300/min. seems like with that I can get 400 turbo fuel/min using the blended recipe
So that’s around 13K MW if I calculated it right
whenever you reprocess Fuel you're essentially just turnging other resources into more oil. Since you can always make more fuel with oil if you want
Question, turbo blend fuel produces 45/min, is this the same as 45 m3/min
yeah that's just the unit of fluid
Okay so let me get this straight. A pure oil node produces 600/min, which can be turned to 800 turbo fuel/minute with the blended recipe.
Every 7.5/min of turbo fuel generates 2000 MW. So one pure oil node results in 213,000 MW
only if you don't know how to use it effectively, but i will admit it has annoyances and has a learning curve
yes, but imo it's completely useless for actually figuring out how to build the production lines
which is what modler lets you do
that doesn't sound right. 1 fuel gen makes 250mw I think
(800/7.5) *250mw
Okay so 26.666K MW/minute
that sounds more reasonable 🙂
What is the maximum number of plutonium fuel rods/units one can make? I know the wiki says 30 ish, if you eat some of the uranium fuel rods. But like, how? Using the calculator, how much uranium waste do I add to it, and what would the uranium rods per minute need to be set to? I also want to use the SomerSloops to increase production and any overclocking. All I care about is the maximum plutonium rods per minute.
using sloops the math goes wild. Try to find a post on Reddit or something. Gets even worse if you use SAM
I asked the same thing in reddit, hoping to get a answer at some point
You'd have to search the actual posts to see if you had an answer. I don't like your odds of just sitting there waiting for it to drop
people post weird things there all the time
How can I split 60 down into 5 lots of 12 to go into 5 conveyors? Or would a Manifold be less hassle?
Yes it would be
Building-wise, it always is
The "hassle" comes down to: building time (manifold wins) and factory time (balancer wins)
Though to not have issues with how long manifolds take to spool up you need to have some of items already built up
So you can manually fill the machines up
I got a very long belt of Caterium.
Gonna make quickwire stators but I gotta do some restructuring of my existing setup to cut down on the 480 wire/m
What’s your plan? Why are you splitting a 60 belt into 5 belts
1:5 is not bad, split in half then split each half by three, giving you 1:6. Route one of the 6 back into a merger before the initial splitter and you'll have 5 even outputs
Planning on redoing this entire setup for Quickwire Stators and Automated Wiring
note that your belt capacity will need to be able to handle the extra throughput on the belt between the merger and the splitter
Yea you should manifold it
Not worth the time balancing
Fair Enough, I made this early enough that it needs redoing anyways
You can make a full capacity 1:5 by using a 2:6 as a base
A web tool to keep track of Satisfactory logistics (by train, drones, vehicles), setup inputs and outputs between factories and see where items are consumed.
What do you guys think?
I assume I’m using all the correct recipes here
"correct" is subjective 😛
Just enable all recipes and it'll tell you? That's literally what optimizers are for
Long shot but equations are math. Quantum equations are still math... Meta, now for this instance I'm going to incorrectly interpret that as referring to itself.
With that bullshit said I've been looking around for someone to make a fake quantum equation to explain how the Alien Power Augmenter works.
Not what the wiki has
Power multiplier = 0.1 × Unfueled APAs + 0.3 × Fueled APAs
But what FICSIT scientists would actually be putting on whiteboards to "solve" what alien quantum mumbo-jumbo is happening that lead to the development of the power augmenter and extension the power matrices.
-# The only way to see if we have any quantum nerds in here to to observe it
which removes possiblity to use steel rods 😦
eh, i'd rather use stiched iron plates tbh, and i'm not sure they have steel yet
I'm not saying for RIPs
but in general, cast screws may skip a step, but that step allows for great resource saving
yeah, true tbh, but damn i never realised how good stiched iron plate is
(it's 1200 iron ore, the 1 was cut)
but yeah, i'm all for more steps if it uses less ressources ususally
The only recipe that uses screws and is actually worth using is copper rotor. In all other cases, if it uses screws, it's just bad compared to another recipe that doesn't
hmmm, so steel rotor is convenient but not the best?
Correct. Copper rotor uses copper, which means it's not directly comparable, but it uses very little copper and iron if you use pure ingot and steamed sheets
