#math-and-meta

1 messages · Page 312 of 1

wind spade
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You don't see all recipes (alts) or future phases that are locked and not visible

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Sure, but they can still be independent 😉

dreamy umbra
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trains are the holy grail of logistics,very efficient and easy to setup

wind spade
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But the trick is also knowing when not to use them 🙂

dreamy umbra
dreamy umbra
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truly

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also double-loco trains are a must if you have long stretches of incline on your railway

tropic hawk
wind spade
dreamy umbra
wind spade
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no I'm talking about a situation where I only need to use two locations

tight mauve
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Hello

brisk urchin
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ima send you my early game coal grid

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in a moment

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this was my early to mid game grid

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powered like almost all my litle automations

tight mauve
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Tha- thats early game ?😃😭 the reviews where right my sanity will be gone

brisk urchin
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its simple realy, you just have to understand fluid transport

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thats all

brisk urchin
tight mauve
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I think a lot of stuff i havent unlocked in nam

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So i cant build that

brisk urchin
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what did you not unlock

tight mauve
tight mauve
brisk urchin
tight mauve
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Only like the tier 1 of stuff

brisk urchin
tight mauve
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For the yellow ore i got it up to the strings

brisk urchin
tight mauve
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For fauna i got to rebar gun

tight mauve
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Cant rmber the name

brisk urchin
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oh yeah

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caterium unlocks just better power poles

tight mauve
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Yea yea that i got that unlocked to a bit

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For power sligs im up to the pink one

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Alien tech i cant find shit

brisk urchin
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you dont need any mam research for coal generators

tight mauve
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Thank gah

brisk urchin
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just pipes, extractors and generators

tight mauve
brisk urchin
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normal ones

tight mauve
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I only have t 1 extractor

brisk urchin
tight mauve
tight mauve
brisk urchin
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and then he cant extract nomore

tight mauve
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Ohhh

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So i need more coal eaters

brisk urchin
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ye

tight mauve
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Ahhh

brisk urchin
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one coal needs 45m³ per minute

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means one extractor can nearly power 3 at once

tight mauve
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do i need t2 converer belts those are pretty pricy for me ngl

brisk urchin
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oh your that early game

tight mauve
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Yea im am that new less than 10h

brisk urchin
tight mauve
tight mauve
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as in the production of the reinforced plates is reallly slow

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Same for rotors ive been using

brisk urchin
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you can just double the machines

tight mauve
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I havent really seen any guides because i dont wanna ruin the fun of discovering

brisk urchin
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or check if one is constrandly underfilled

tight mauve
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My smelter and my extractor

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Thats why i cant get higher production

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What does pure impure mean?

brisk urchin
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if you want to maximise a node you go from the node and pace as much smelters is needed untill you smelt all the ores per minute

brisk urchin
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gives one when you mine by hand

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normal gives 2, and pure 4

tight mauve
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Oh so thats what ive been doing wrong this whole time ive been 1 smelter for 1 extractor

brisk urchin
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luckily the machines tell you how much they need per minute in AND out

tight mauve
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I really need to watch a guide dont I

brisk urchin
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there isnt realy one

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not that i know of

tight mauve
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Im really enjoying the game doe regardless of if im maximseing

brisk urchin
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yeah it doesnt matter anyways but if you do in any way want to get efficient and fast in producing stuff

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think of the math that you can use

tight mauve
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Im looking for stuff to research rn that was the advice i was given when i last came to discord

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I still need to find harddrives

brisk urchin
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yeah u can research in the mam to scan for those with your object scanner

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also the mercers spheres

tight mauve
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I cant find them

brisk urchin
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where did you spawn in

tight mauve
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The beginer reccomend map

brisk urchin
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they are often on high or hidden places

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or protected by wildlife

brisk urchin
tight mauve
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Yws

brisk urchin
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ok the first one is on a litle rock like hill

tight mauve
brisk urchin
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around here

tight mauve
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Ahhhh i see

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Does my research stay into a new game?

brisk urchin
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no a world is seperated from all other ones

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just like in basicaly any other game

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but your knowledge stays!

brisk urchin
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just 4 diffrent spawn areas

tight mauve
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Oh

brisk urchin
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i also didnt know that at first

tight mauve
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Wow I am a really fresh freise

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Man the learning in this game is fun asl

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@brisk urchin Thanks for the help but I godda go to sleep gn 👍 I will try this tomorrow pray for
My sanity

brisk urchin
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at the crash sites there is always free loot

tight mauve
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I did not know rhat

brisk urchin
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you are searching for this btw

tight mauve
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Yep found 2 so far

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Gn bro 👍 and thanks

brisk urchin
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@wind spade do u find that satisfactory

wind spade
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no

brisk urchin
wind spade
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you asked, I answered 🤷 would you rather get an answer you wanted to get, but not one that is truthful?

cloud rose
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For a Mk1 miner should I split it to 3 smelting machines or are 2 good enough to stop jamming? (pretty new sorry if it is a dumb question)

brisk urchin
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and note, overclocking machines increases your power usage per item you create

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if you found already power slugs and crafted power shards ofcorse

opaque quartz
cloud rose
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Sounds good I will see what I did wrong here 😂

opaque quartz
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so to answer your question: the number of smelters you can hook up to a miner depends on how much ore the miner can produce. Yes, you will have to do math, get used to it

brisk urchin
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like, no this is no funsy game, here you need to use what you learned in school kids!

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XD

cloud rose
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I knew from the beginning that I had to do math or I wouldn't of gone into the math and meta chat

opaque quartz
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You’d be surprised

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Some people come in here and are just playing off vibes or whatever

cloud rose
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There was one pesky assembler that was causing the jams because it takes in from a 15/minute constructor and feeds to a 10/minute assembler with mine oops

fervent dew
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here goes: I have 2 mk1 miners outputting to 4 refiners that output to 8 constructors.

MY question is, if answerable, for long term output how much of them should be iron plates, metal sticks, and screws? Is there a particular ratio that works long term, like have 3 constructors doing iron plates, 3 doing bolts, and 2 doing sticks?
Something like that?

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oh. never its a ratio of iron plates to sticks. Should it be half and half?

wind spade
tropic hawk
silent patrol
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how would someone go about making a 525/min conveyor and a 450/min conveyor into an X amount of conveyors that are balanced (i hope that made sense)

tropic hawk
silent patrol
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unless theres an easier way to do what i am doing

wind spade
tropic hawk
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!wikisearch manifold

brisk shoreBOT
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Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

tropic hawk
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!wikisearch balancing

brisk shoreBOT
tropic hawk
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!wikisearch load balance

brisk shoreBOT
silent patrol
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i cant figure out how to do the manifolds as i only have mk4s (as previously mentioned one 525/min conveyor (that shouldnt work anyways) and one 450/min conveyor)

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more after the foundries the first bits easy

tropic hawk
silent patrol
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i know i never said that

wind spade
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so build more belts 🙂

silent patrol
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did you hear my problem?

wind spade
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did you read my solution?

silent patrol
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yeah i dont know how many i need to get the right throughput into the constructors

wind spade
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how many of what?

silent patrol
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belts

wind spade
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that depends on you

wind spade
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only relevant thing is "don't put more on belt than it can carry"

silent patrol
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i used to know how to but i havent touched this game in like a year

tropic hawk
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miners are producing A amount of resources. you use the highest tier belt you can to take the items from the miner. you then either continue with that belt, or split it into multiple belts of whatever tier of belts you want to work with. you then run the belt by the inputs, then mount splitters on them to make the inputs for the machines, then you put belts from the splitters to the machines

wind spade
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  • make a belt by merging a few machines together
  • calculate how much is on it (you know that because you know how much each machine makes)
  • calculate how many machines of next step it can feed
  • hook it to those machines (with a manifold), possibly clocking them to matching the amount
  • repeat until done
dreamy umbra
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how to easily get 360GW
step one:

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certified human cotton moment

silent patrol
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if the through put is 525 and i split it later down the line to hold less will the throughput work? or will it backlog because the foundries are making more than the initial belts can carry

tropic hawk
# silent patrol i used to know how to but i havent touched this game in like a year

the way that the injection manifold works is if you don't have your machines consuming a perfect amount of the item from the belt, you have a smart splitter at the end that has the overflow going to the machines, and the main resources continuing into a priority merger. the PMerger is then prioritized resources from the other belt over the first manifold.

tropic hawk
tropic hawk
silent patrol
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i know that but lets say i have one manifold for 525 then split it after the manifold into 2 belts will the throughput work then?

dreamy umbra
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rocket?

tropic hawk
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rocket

dreamy umbra
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rocket

tropic hawk
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RF is the best fuel type

dreamy umbra
tropic hawk
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(for endgame power requirements)

dreamy umbra
cold drift
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Hallo, hope it's the right channel !

(Kinda new to satisfactory)
I've been trying to setup some train network on my own and fail miserably before using some stuff shown online, with the design bellow.

Sadly there's still a lot of issue where a train loading/ unloading would softlock when another train would be waiting to go in the station, is there a better design, or am I missing something ?

Shine

warm granite
# tropic hawk man, i can't wait until i get my 1 TW gen array...

Right there with you. I got the whole fuel processing and generation setup happening underneath the ground.

The big plan is to have multiple segments for mass HOR, Diluted Fuel, Nitro Rocket Fuel, Recycled Rocket Fuel (from the compact coal made from Nitro Rocket Fuel), and multiple power generation stations. I hope to use up all the crude oil in the map for power when I'm finished.

cold drift
#

2D

tropic hawk
tropic hawk
# cold drift 2D

right, I believe part of the problem is that the green block is too big, causing a train waiting there making the train in the station block to think that its directly in front of them as well

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my recommendation would be to cut that block in half, so the green block would be divided in the top and bottom half. that should theoretically fix the problem

cold drift
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Like this ?

tropic hawk
cold drift
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Alright I'll try that, ty !

brisk urchin
tropic hawk
brisk urchin
tropic hawk
brisk urchin
tropic hawk
gloomy shoal
tropic hawk
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also true

cinder crystal
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How bad of an idea is it to have a manifold that makes 3 different items and then sorts them via a smart splitter?

amber umbra
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If you want it to "just work", it's not recommended. Can be fun though.

unique cypress
cinder crystal
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Damn. Even with adjusted ratios?

amber umbra
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If you want to google about it, the concept of mixed items on one belt is called "sushi belts".

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You can do them and people enjoy using them in this discord. They just require you doing it correctly or the production line stops working.

cinder crystal
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Thank you, I'll look into that.

fierce prawn
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Liquid Biomass plant for the plastic age has been an interesting ride so far, just the sloops running the plant have gotten the production line eating the same amount of energy I was using worldwide

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Now i have a power surplus of about 125% of what i'm using for my base going straight to batteries, and yet this battery bank would take an entire weekend of AFK to charge at this rate. Hopefully, this setup may actually work for when i'm running particle accelerators off battery and leaf water

spiral geode
latent swallow
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is there a way to disable build animations? i need 12000 water and the build animation for thes pipe blueprints is tanking my game hard

thorn trail
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There are mods for faster build animations, and IIRC there was one for no build animation, but it disables the sounds of the build being done as well

vapid gorge
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the other way to do it is build your generators above the extractors. minimal pipes

uncut snow
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I kinda need help with the stiched reinforced plate recipe its good but the numbers look wierd any idea how i can keep the input and output numbers clean?

wind spade
oblique hollow
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Thats usually always a solution

wind spade
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like if you need exactly 5/min for next step, sure, go make 5/min. But if you're making things for storage, you don't really care if it's a decimal number or not

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and use clock speed - the best tool we have for this kind of stuff

vapid gorge
warm granite
frosty owl
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I ran some numbers on an idle thought (#satisfactory message), trying to rank power sources by the amount of Water needed. I chose 1 Fuel Generator's worth of power (250 MW) as the target for comparisons:

1a) Biomass generators. No water needed. (Credits to @wind spade)
1b) Geothermal generators.
1c) Fuel Generators. Using the standard Fuel Recipe, one can avoid water completely. With different recipes combinations the Water usage can range from 1.285/min (Rocket Fuel) to 20/min (Diluted Fuel).

  1. Nuclear Powerplants. The recipes chosen can vary the water usage, ranging from 24 + ~0.4 (NPP consumption + Water consumed for Plubber production for Uranium Fuel Rods) to 24 + 2.294 (maybe a bit more, but not enough to change results). The picture details how the Water is used in a similar production plan, highlighting the water for Diluted Fuel as that's necessary no matter the production plan (quantity may vary a little).

  2. Coal Power. Ranking last, Coal Generators guzzle 150 Water/min to output the target power (3.33... generators).

wind spade
frosty owl
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I'm surprised by how much water Coal takes compared to Nuclear and how little of Nuclear's water goes into production of fuel. Imagining the people complaining about piping for Nuclear trying to achieve the same power with Coal makes me go hehe

frosty owl
frosty owl
wind spade
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good, now we can save all the water

thorn trail
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the odd thing is that in the case of nuclear and coal, neither should be actually consuming any water either, as they both just convert water to steam to drive turbines and that steam is then condensed back into water to be re-used

wind spade
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in case of irl nuclear, the condensed water exits through cooling towers, right?

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(well, some of it I guess)

thorn trail
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for a BWR type plant, no

frosty owl
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Although that's like... less than 10% of the water the Powerplant itself takes

thorn trail
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water in the cooling towers is straight from a river and used to condense the steam back into water in the internal loop

dawn crater
thorn trail
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said cooling water is pumped right back into the river

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no water leaves the system in a BWR, it is all internal to the system

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because that water is radioactive

dawn crater
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yeah it just depends of the model of the reactor

frosty owl
dawn crater
thorn trail
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funny, it did when I worked as a reactor operator

dawn crater
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i mean the hydrogen and oxygen can get transformed into their radioactive isotops but water in reactors isn't very radioactive

thorn trail
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the water in the reactor -> turbine loop is definitely radioactive

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partially due to radioactive water isotopes, partially due to byproducts from the reaction getting caught up in the steam

dawn crater
dawn crater
thorn trail
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yeah, we just wore those ridiculously hot and uncomfortable radiation suits when working inside the radioactive areas because they looked cool

dawn crater
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i am not saying that is it still safe?

frosty owl
thorn trail
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off to bed, sorry for derailing the train of thought regarding the water/power ratio talk

dawn crater
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anyway green slime in yellow barrels is very annoying

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is it easier to turn the waste int to pellets or into rod?

frosty owl
thorn trail
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one last bit of trivia, anybody know where the term 'scram' comes from in regard to a reactor?

frosty owl
dawn crater
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i only know what it does but from where it is i don't knoe

astral warren
dawn crater
thorn trail
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System Control Rod Ax Man - they originally had a person whose job it was to cut a rope with an ax to allow all the control rods to insert into the core in case of an emergency

dawn crater
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which is more effiecient step for fuel rods

frosty owl
thorn trail
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System or Standby, depends on your point of reference - and with that i bid all farewell

frosty owl
frosty owl
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The non-alt route gives less plutonium-per-waste.
The alt route leads to more plutonium-per-waste (but also needing more of other materials ofc).
This is valid for all Plutonium recipes, except for the one involving Waste and Uranium Ore which has a bit of a weird spot...

brisk urchin
#

yall! yesterday i encountered my first spider - stinger thingy

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(with 250h + playtime)

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(on a diffrent world)

dreamy umbra
oblique hollow
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Maybe its just the external "loop" that we supply

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Except that we dont circulate the water back into the river

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It gets boiled off

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Because Ficsit

cerulean gorge
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@vapid gorge What exactly would you like a pic of? I can't get a good overhead view of it because it's enclosed with a floor above

vapid gorge
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over head image of everything

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showing connections and all that

near zodiac
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Well now I'm invested

cerulean gorge
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I just recreated the splitter and now it's working

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I thought maybe I had a connected turned, but I don't think I did.

near zodiac
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Ah damn

cerulean gorge
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I JUST realized the input is color coded, I checked the screenshot to see if I had it the right direction and I did.

jade geode
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Ty, they are becoming extremely useful for this. Let me speedrun the phase.

cerulean gorge
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Maybe it just didn't like the blueprint

dreamy umbra
#

quick question to all the technical knowers-should this work as a ~1200m3/min pipe?

dreamy umbra
wind spade
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I'd suggest splitting it into two or more modules that are not interconnected

wind spade
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don't have more than 600 in one module
if you don't want to deal with 600 pipes, make like modules of 400

dreamy umbra
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oh,this

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no,my 600 pipes are doing fine

wind spade
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no, not about that

dreamy umbra
#

this is more for the extra throughput so i don't have to get another pipe attached somewhere

wind spade
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don't have a module have more than 600

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meaning all the interconnected machines shouldn't make more than 600

dreamy umbra
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thankfully they don't

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more of a "spam this" blueprint

wind spade
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well you asked about 1200/min

dreamy umbra
wind spade
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yeah, and my recommendation is "don't"

dreamy umbra
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noted,i'll probably run it at 90% capacity then

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although i can only think of one time where i would even utilise it all-mass ore processing with limited pipeline space

wind spade
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instead of merging all machines to 1200, merge thirds of machines to 400/400/400

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have it three separate modules

vapid gorge
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keep fluid systems independent from each other or you'll suffer later

dreamy umbra
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one-directional

vapid gorge
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you said you're merging 2x 600 pipes together? yeah don't do this

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it's much more difficult to keep flow goin
you often need to loop 600 pipes just on their own
massively more of an issue to trouble shoot the systems since they becomes much bigger

wind spade
dreamy umbra
wind spade
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that doesn't help

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since any pipe section can still have backflow

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and you can't build just ouf of valves/pumps

dreamy umbra
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fair point

vapid gorge
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we have a lot of pipe experience - we're trying to save you pain.

dreamy umbra
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then i'll not utilise the full 600 pipe,but more of a 550 pipe

vapid gorge
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but you're still connecting them together?

dreamy umbra
#

a 50m3 buffer will save me,certainly

dreamy umbra
vapid gorge
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ok you're ignoring the core part of the problem that will cause you to suffer

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but, you have been warned when you asked a question. I'm not your mum.

dreamy umbra
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i'll see for myself how bad it is

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maybe i designed something that defies laws of gameplay and doesn't backflow that much

vapid gorge
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no, it's something that's gonna cause a lot of conflicting flow

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why even connect them?

dreamy umbra
#

easier to setup for any lenght of pipe

vapid gorge
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that seems just wrong honestly

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it's a spare pipe going... somewhere? why run it even longer to the end of that manifold? build a manifold next to it?

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you've got a refinery manifold + some other bit of manifold... for reasons.

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anyway gl with it.

thorny iron
#

What do you think of this sloop order?

Sloop Order for points:

  1. Ballistic Warp Drive (highest extra points)
  2. AI Expansion Server (if no more warp drives second highest boost at cost of power)
  3. Singularity Cell (DMR negative and way better than Nuclear Pasta directly)
  4. Turbo Pressure Motor
  5. Assembly Director System (cheap overclock. 1 Assembler @250% only needs 2 sloops and not much power)
  6. Pressure Conversion Cube (cheap overclock. 1 Assembler @250% only needs 2 sloops and not much power)
  7. Thermal Propulsion Rocket (use them to make more Ballistic Warp Drive?)
  8. Neural-Quantum Processor (potentially)

Additional sloop not for points:

  • Alien Power Matrix: actually saves power and complexity reduction
unique cypress
thorny iron
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I guess awesome sink points, but i also put 10 Sloops in Power Augmenter and probably 4 in Alien Power Matrices to boost it

dreamy umbra
#

question-how would you guys balance this?
input is 6 train stations

dawn crater
#

what node do you use (purity), mark of your belts and miners?

dreamy umbra
vapid gorge
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Assuming you're minning everything

dawn crater
dreamy umbra
dreamy umbra
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but thanks for the opinion anyways

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maybe i'll incorporate it in later builds

dreamy umbra
muted tide
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Damn flying spaghetti

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What would be an item per minute treshold people use for drones or trains?

dreamy umbra
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depends on distance for both

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one wagon transports 16 stacks of items

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for ore its 1600 items

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check travel time and see how many trains/wagons you need

muted tide
#

I more meant, when would you use a drone over a train

vapid gorge
#

trains are great when you think you'll be using the same infrastructure for other things and the terrain allows for it

dreamy umbra
#

high tech parts

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or gas canisters

vapid gorge
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drones are great for not often used paths.
like, are you only going to ever need that drone path and nothing else? probably drones.

if it's going by a bunch of other stuff, maybe a train?

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also if there's tons of mountains in the way, tons of elevation changes aren't the best for trains

dreamy umbra
#

uranium dronessnuttsGood

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well not uranium,but probably uranium fuel cell components

vapid gorge
#

drones can really be used for any item type. Easy to add a few more drones at nearly no cost and very little infrastructure

dreamy umbra
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logistical challenge

dreamy umbra
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sucks

wind spade
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or use the best logistical tool we have - ||clock speed||

dreamy umbra
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hmm\

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wait,i can just shove everything in industrial containers and call it a day

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right

unique cypress
unique cypress
dreamy umbra
unique cypress
dreamy umbra
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and i know i can just bp the thing,but i already built the refineries blah blah blah

unique cypress
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Scrap is only used for ingots

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There's 0 reason to balance the scrap

dreamy umbra
#

wait,i got it i think

unique cypress
#

Just ratio the smelters

dreamy umbra
fierce prawn
sharp osprey
#

Satisfactory Modeler bugging. I did all the math and its turned alot of my whole numbers eg. 40 : 95 to 39.99 : 95.01 for 0 reason. before I connected everything up all the input and output numbers were fine but after connection it bugged?

sharp osprey
quick gorge
lone jewel
sharp osprey
lone jewel
#

which will spell disaster if you use it for example in delivering stuff needed for power generation

fallow siren
quick gorge
lone jewel
#

i think it's like 50+ drones in the world though before you start having issues

sharp osprey
quick gorge
#

I changes mine months ago to curvey lines :>

sharp osprey
quick gorge
#

I should havea look round now I've fleshed my plan out

oblique hollow
#

39.99 : 95.01 is exactly the type of numerical inaccuracy i expect from something like that

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Its still basically 40 to 95 tho

lone jewel
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it's not a floating point error per say

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it's an input error

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ie, you've entered in a clock rate that is not correct for the ratio, just close

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you can enter fractions though for clock rate

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ie, you can enter for example: 166 2/3 for 166.66666+

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in game you can also enter fomulas, so like 166 + 2/3 or even 500/3

wind spade
fierce ruin
#

how do i get rid of this at phase 1 stage

wind spade
#

the big rock is impossible to get rid of

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the gas vents are possible with explosives, which are in MAM

jade geode
wind spade
#

same answer - unless explosives or chainsaw get rid of them, you can't

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(I don't think these are removable, but I may be wrong)

jade geode
#

Okay, will try explosives, thanks

fierce ruin
#

how do you make explosives

tropic hawk
fierce ruin
#

tree?

fierce ruin
dawn crater
#

oak tree

oblique hollow
#

Its a mystree

tropic hawk
fierce ruin
#

i dont have much to see in it, its all locked

oblique hollow
#

then go out and explore the world a bit

fierce ruin
#

tbh ye i might xd i never even went more than 500m from my base

opaque quartz
jade geode
jade geode
opaque quartz
#

No. It has to be hand mined which is a bad idea if you don’t have a hazmat suit

#

You can tank it with enough medical inhalers perhaps

oblique hollow
#

eat some nuts or berries and bear through it if you can

jade geode
oblique hollow
#

Tier 7

opaque quartz
#

!wikisearch hazmat+suit

brisk shoreBOT
#
Official Satisfactory Wiki

Hazmat SuitIodine-Infused Filter
The Hazmat Suit, while equipped, prevents the Player from taking radiation damage but does not protect against Poison Gas damage. It can be worn in combination with the Gas Mask, however, which will. The Hazmat Suit alone will not do this.
It appears bright yellow when...

jade geode
#

Thanks guys :)

brisk urchin
oblique hollow
#

@trim sphinx lets talk in here.
its more comfortable AND you can post images here

#

could you do me a favor and like... take that image again but from further up?

trim sphinx
#

sure

oblique hollow
#

hit P to enter camera mode. You can then leave your body

trim sphinx
#

quick question when it says 240 a minute into 8 smelters it means do it evenly into them right not odd numbered

oblique hollow
#

so 240 evenly into 8

trim sphinx
#

where does the image save too?

oblique hollow
#

documents / mygames / factorygame

#

yea that works out

trim sphinx
#

ok is there a cleaner way to do it?

oblique hollow
#

just use one splitter?

#

per 2 smelters

trim sphinx
#

cause i did 8 / 4 to get that number

oblique hollow
#

the second one just turns the belt 90° doesnt it

#

you can use the "straight" belt mode for 90° turns instead too

trim sphinx
#

yeah ik

#

but i like that look more however idk i dont like how the belts are not clean looking and i feel like there are other ways

#

or is it cause people usually bring them from below the floor?

oblique hollow
#

i wouldnt worry too much about that yet.

trim sphinx
#

i am though lol

oblique hollow
#

all the cool building options come when you have the AWESOME Shop

trim sphinx
#

yeah but its not like im doing anything multilayer

#

i swear ive seen cleaner designs with just these items

oblique hollow
#

and that comes with experience and experimentation

#

you wanna try multi floors? then go for it

#

try, fail, learn from it and improve

trim sphinx
#

yeah but is there no way to feed these belts individually but still be more clean then having a massive conveyor like this taking up space?

#

one sec i got an idea

bitter grail
oblique hollow
trim sphinx
#

this is better

oblique hollow
#

at tier 1 / 2, technology limits how much you can compact stuff

trim sphinx
#

not really

oblique hollow
#

belt throughput

trim sphinx
#

wait so what you meant is once i get stuff like floor things i can have the belts come through the floor and you dont see them and you just run belts under the floor?

#

i see what you mean

oblique hollow
#

you can just merge stuff onto one belt and then split it again.
usually people rely on overflow for that

#

machines get overfilled with items and then excess goes to the next machine.
its as efficient as splitting it up perfectly into each machine, but takes less space

trim sphinx
#

i see

trim sphinx
graceful tundra
#

@eager girder, this kind of abominations

eager girder
#

ouch

graceful tundra
graceful tundra
eager girder
#

this is what I've done in the end, just about managed to fit in the smelters with good room to spare

valid kelp
silent patrol
#

probably a stupid question but im making a stator rotor and motor factory and want to split off some rotors into storage containers as shown how do i make sure the assembler for motors is getting enough?

#

is it as simple as just splitting into a container?

unique cypress
#

Any into motors, overflow into container

silent patrol
#

makes sense

unique cypress
silent patrol
#

so when the assembler backs up itll start going into storage?

#

i thought it was simple as that just wanted to make sure

unique cypress
#

You'll have to over/underclock the motor assemblers to make sure they don't make too much

valid kelp
silent patrol
#

yeah this factory has been too much of a headache

unique cypress
unique cypress
unique cypress
silent patrol
#

ive always put stators into storage idk why i guess ive never gave it any thought

cerulean gorge
#

To make Packaged Biofuel the steps are:

  1. BioTrash to Biomass (Constructor)
  2. Biomass to Solid Biofuel (Constructor)
    3a) Solid Biofuel to Biofuel (Refinery)
    3b) Plastic to Empty Containers
  3. Biofuel to Packaged Biofuel (Packager)

I can only Sloop the Constructor steps, right? I don't care about the containers.

unique cypress
#

And they were used in power storage before 1.0

unique cypress
silent patrol
unique cypress
silent patrol
#

ill cross that bridge when i come to it

unique cypress
#

I guess you might as well handfeed the pipes and wire instead of stators

cerulean gorge
midnight dove
#

I am having trouble. i have an overclocked oil extractor on a normal oil node producing 300m^3 per minute and im trying to find out how many overclocked refineries producing just fuel i can make work with it. im bad at math

vapid gorge
cerulean gorge
#

I have 2 Normal Iron Ore, 1 Impure Sulpher, 1 Pure Coal, 1 Normal Copper, 1 Normal Limestone and Water.
I want to make Encased Beams, Motors and Heavy Modular Frame.

Would it be better to use Alt: Pure Iron Ingot to make a lot of Iron Ingots, and then use half in Alt: Solid Steel Ingot, or dump half the Iron Ore in Alt: Compacted Steel Ingot?

vapid gorge
cerulean gorge
#

Since I have copper, I could also do the Alt: Iron Allow Ingot

vapid gorge
#

alloy is a lot easier. no pipes, no refineries no compacted coal

plucky tusk
#

Same with basic iron

opal sigil
#

Anyone have any issues with satisfactory modelers loading lines and calculating

ruby shoal
#

Putting a single Sink at the front of my production line (where all the raw ore is smelted) and handling overflow there, should balance out the entire rest of production and prevent backing up, right?

vapid gorge
#

not sure what you mean by 'balance' but it'll keep it going

ruby shoal
ruby shoal
# vapid gorge not sure what you mean by 'balance' but it'll keep it going

Like I'm looking through my production line that I'm feeding by train, so it's not precise amounts, and realizing all the places I'm making more than what I need.

For example, 80 Caterium Ingots split between 5 constructors, requiring 63 total. I need an overflow here to deal with the extra, but further down the line I have a constructor making Caterium Wire at 120 a minute. I only need 80 to convert to 40 Cable, so I'd need an overflow here too.

Rather than put a sink at every place I'm producing more than I need, can't I just have one at the very start and solve that problem? Or am I not thinking about this right?

vapid gorge
#

if there's trains involved , sink before it gets on the train, otherwise you'll probably end up sinking parts you could use

#

same with any vehicle

#

I suppose you could sink it at the delivery point too but it'd have to be before a big buffer that catches a bunch of stuff

ruby shoal
#

I'm a little confused on how that helps. I also have two Miners producing 120 Copper total. I only need 40, but I figured I'd just bring it all, smelt what I can use, and sink the rest.

Are you saying sink at the Copper station so that the 'Cargo Box' is always full?

#

I just don't think I understand why it matters where I do it.

plucky tusk
#

It doesnt matter lol

vapid gorge
#

because those belts will be moving things much faster because of the lump deliveries

plucky tusk
#

If you dont wanna sink items you need dont put items you need into sinks

vapid gorge
warm granite
vapid gorge
midnight dove
#

i think i managed to make a somewhat efficient system

#

i need to clean it up some though

vapid gorge
#

and give you no benefit

#

and it'll probably be easier if you put the refineries and fuel gens on the same grid

warm granite
vapid gorge
#

*completely different numbers.
and they sounded very new so seemed very unlikely they had any of those

ruby shoal
vapid gorge
#

that way buffers get the priority before sinks

ruby shoal
vapid gorge
#

just one or the other works

#

if you want to keep flow flowing

ruby shoal
#

Gotcha. I might do it before loading then, since I have the most space and have to change the least.

Though this sinking won't really prevent my issue of overflow down the line, right? Like this still doesn't really solve me having 80 Caterium ingots when I only need 63. Though I suppose I could just smelt less lol

vapid gorge
#

sinking it before loading you mean? your pre load sink probably won't be sinking anything in that case if youre sinking it at the other end

unless your train doesn't have enough throughput

#

if you have sinking at your fabrication, and fabrication before train loading, assuming you have enough train throughput, all the overflow will be at the fabrication stage

ruby shoal
#

Ah, see that makes it sound like it'd be best to sink at fabrication.

The train transports raw Caterium from a Miner producing 240/min. I don't know the throughput yet. When the raw Caterium is delivered, it goes into a storage container for a buffer, and then to 8 smelters. I would think I'd want to sink before the storage container, right? That way the train can deliver as much as it can, and excess will be sunk.

This makes sense to keep everything flowing, but I'm still stuck on the smelter issue. 8 smelters was enough to deal with 240 Caterium, which is why I chose 8. It produces 80 ingots, when the next step in production only need 63.

This will inevitably back up, won't it? Do I need another overflow to the sink after the smelters, or will the first one after unloading take care of it?

#

Maybe I'm vastly overthinking this. I'm able to play the game for like a couple hours, before I randomly get stuck on something I haven't had a problem with before because I've never thought about it.

vapid gorge
#

But yeah, seems liek a fair bit of overthinking

ruby shoal
#

I sort of get it. I saw it as sinking was an alternative to clocking machines, since you don't need to clock them properly if extra is being sent somewhere else (the sink). But it seems like just clocking the machines here might save me a fair bit of beltwork

latent swallow
#

how many packagers/unpackagers should i use to transport nitrogen with a train? need ~1000/m and i know the conversion rate is wierd with the gas compression

tropic hawk
#

If you need to get 1k i/m, then find out how many packagers it would take to package that amount, then multiply by 2 for unpackagers

latent swallow
#

i know it compresses gas to 1/4 it size but 4.1 does not seem right, maybe bc ive never packaged gas before it just seems weird who knows

latent swallow
#

bro cant do basic math 💔

karmic mirage
#

aiming to be employee of the galactic quadrant by making a ship conveyorbelt

tropic hawk
pine cradle
#

beginning work on a high yield large scale plastic and rubber refinery, is there anything I should be worried about? I seem to recall some people having problems with the loop with some problem with hidden resevoirs in the refineries being reset

vapid gorge
pine cradle
#

even with the better yields of the recycled?

vapid gorge
#

just easier to plan the real layout

latent swallow
graceful tundra
graceful tundra
graceful tundra
#

Technically, I'm not using the coal, i could tho

frosty owl
neat bolt
#

Ngl, I feel like sp runesun is a much easier calculator than the one from the interactive map
It doesn't try to do anything for you. You tell it how many machines you want that do X recipe at X clockspeed. That's it. I enjoy working the ratios out myself a lot more than the other calculators that come with defaults and just make up production chains.

#

Dunno if that is just me though

oblique hollow
#

Everyone has their own ideas for factory planning.
Some wanna do the math, others dont.

Some precisely adjust the recipes the calculator can use, others freeform design stuff with modeler or whatever

#

And some just go spreadsheet mode

neat bolt
#

I just find this a lot more useful and easy to use

#

And I have yet to find if I even can use two different recipies for the same thing in the other calculators. So far I couldn't.

oblique hollow
#

Most of the time they prefer to use just one recipe by going with the lowest weighted resource usage

neat bolt
#

Yeah, which is alright I guess? But it doesn't help me if I am planning a build somewhere where I am either making some components elsewhere and shipping them in, or just don't have some resources

#

Here for example, I plan on using remaining resources in the area of our future fuel power plant to make Motors, but I'll be shipping in the Oscillators from elsewhere. I don't want it trying to resolve that for me.

#

Just having a 'manual' mode would already help on the other one

unique cypress
#

even Excel is easier to use

neat bolt
#

To me it felt like it tried to be overly helpful

unique cypress
#

nah, it doesn't even try

neat bolt
#

I just hope that Runesun will keep getting kept up to date

vapid gorge
vapid gorge
neat bolt
#

eh... still prefer runesun I think... This is good, and probably can do a better job than me at optimizing. but I still prefer choosing each step myself. Even if I miss the visualization that these two give

vapid gorge
#

you get to choose each recipe step in tools as well?

shrewd tulip
#

Just want to check I've got this right: 1 oil extractor on a pure node giving 240 crude oil per minute, feeding 6 each of plastic and rubber refineries. In turn, they provide 180 heavy oil residue per minute, which will go into 3 more refineries, these providing 120 fuel per minute, powering up to 6 fuel generators.
This is, of course, assuming no down time or problems. Sorry if I'm asking dumb questions, I just want to check my maths, which I've never been good at

vapid gorge
#

than asking others

shrewd tulip
#

I did look at that, I just didn't notice a way to set it to "power 6 generators using these recipes"

#

Or whatever

vapid gorge
#

generators arent a 'recipe'

shrewd tulip
#

True

shrewd tulip
#

Ok, apparently my calculations were way off, and that setup needs 360 input per minute. Which isn't a major problem, especially if I reduce my desired output, but it does make me wonder where I messed up. So no rush, but if anyone has a moment to tell me where I went wrong at some point, I'd be very appreciative

vapid gorge
#

it's honestly hard to see what you're trying to do with that note

#

is it just the total fuel made from HOR from 12 rubber/plastic refineries?

graceful tundra
shrewd tulip
graceful tundra
shrewd tulip
#

Honestly, though I was about to come on and say to forget about it, because it seemed I'd messed up the initial splits

shrewd tulip
graceful tundra
#

wait no, that's weird, i don't recall them having the same rates

#

lemme check in game

shrewd tulip
#

No rush. I'm honestly not sure where my numbers came from, but I'm basically going from the start again XD Though I am curious as to why your thing also has water input? As far as I know, turning heavy oil residue into fuel does not require water?

vapid gorge
graceful tundra
#

and what's different is the heavy oil residue

shrewd tulip
graceful tundra
#

would do that with an overclocked extractor

shrewd tulip
vapid gorge
shrewd tulip
#

That's why I went with those recipes

vapid gorge
#

enough for 4 fuel gens but you need 270 oil

#

did the numbers based on what rubber/plastic you needed

shrewd tulip
#

Thanks. I'll see what I can do. Sorry for taking up so much of everyone's time

vapid gorge
#

deciphering the scribbling and needs was the longest part xD

shrewd tulip
#

Especially when I messed up right at the start of my maths XD I'm still not sure where I got the idea for 6 of each XD

brisk urchin
graceful tundra
graceful tundra
brisk urchin
brisk urchin
graceful tundra
#

so eeeh idk, i'm not really willing to tinker with it anymore

#

especially because i could defo start the optimal nuclear power plant with that

brisk urchin
#

then i made a new one

brisk urchin
graceful tundra
graceful tundra
#

but now, i know that running a lot of machines on a maxed pipe isn't a good idea

vapid gorge
#

more crimes! 😛

tropic hawk
vapid gorge
#

splitting a liquid manifold over multiple floors is asking for flow issues

#

in the second image it looks like they are linking up multiple manifolds for ... no good reason which can also cause a lot of issues if not managed properly and make the whole system much harder to trouble shoot

graceful tundra
vapid gorge
#

like, it's not impossible to split it to multiple elevations, but you have to take care with it

#

and I don't see the care needed there

graceful tundra
#

(in screenshots, sent the message link)

graceful tundra
brisk urchin
#

not manifold

vapid gorge
#

while it's technically possible to balance fluids yo uahve to build them in an
extremely specific way

plain rivet
vapid gorge
#

basically like this, completely flat

plain rivet
#

not a liquid

brisk urchin
#

and ive built the generators acordingly

fallow siren
vapid gorge
#

the gas probably helps with the elevation changes, but branched manifolds can cause issues too

brisk urchin
#

i think im overproducing for about 10 generators if i didnt miscalculate

graceful tundra
vapid gorge
brisk urchin
#

and i have a verry stable network, no fluctuation whatsoever

vapid gorge
brisk urchin
vapid gorge
brisk urchin
fallow siren
#

i strict myself to 400-500 pipes, made life easier

brisk urchin
#

this was just a mild fix because of the improper fuel production per pipe

vapid gorge
vapid gorge
vapid gorge
plain rivet
vapid gorge
#

sleep time though! gn all

graceful tundra
graceful tundra
vapid gorge
#

runs at 600 in those pipes

graceful tundra
fallow siren
vapid gorge
#

I like the look of bottom feeding and hate not having my pipes hidden. So had to develop some consistent methods. Running 600 bottom feeding pipes smoothly is a bit of a challenge 🙂

#

this is the base design I used for it, but there's more too it for the whole layout

graceful tundra
fallow siren
#

btw cobalt, if bottom feeding manifold, does the junction placement matters? like the difference with horizontal and vertical junction

vapid gorge
vapid gorge
#

and feeding hte top pipe I hope helps stabalise things

graceful tundra
vapid gorge
#

oh you mean a generic loop? that just helps stabalise flow in lots of situation

graceful tundra
vapid gorge
#

yeah xD its funnier having the restolen one 😄

#

I made this one specifically to help show as a building tool for others

graceful tundra
#

how do you stabilize outputs?

vapid gorge
#

do whatever you want at the outputs. Unless you're doing absolutely crazy things with the output pipes you won't have issues there

graceful tundra
vapid gorge
#

I'd have to see the whole layout to comment on that
preferably not dark and crampt

#

from what I can tell people can always build things with pipes where they'll find an exception

#

it's just very often unlikely they can replicate it exactly

graceful tundra
graceful tundra
#

in a single pipe

#

before i found the fix

vapid gorge
#

Ah well, I’m literally crawling into bed as I type this 😛 so gn!

graceful tundra
#

is that a bit too wasteful in caterium?

#

oh, nvm, i can't fix that

dawn crater
#

you could scale it down to only 1 assembler

graceful tundra
graceful tundra
dawn crater
#

the question is are you going to use it a lot?

#

there is no point in wasting resourses like caterium on stuff you won't use a lot

unique cypress
graceful tundra
graceful tundra
dawn crater
#

you can always sloop it for a while

graceful tundra
#

should i scale any of these up?

graceful tundra
dawn crater
unique cypress
dawn crater
#

any type of ammo and nobelist in my opinion shouldn't have more then one machine making them

graceful tundra
graceful tundra
dawn crater
#

i usually just buy these stuff

graceful tundra
dawn crater
graceful tundra
#

and maybe a fun small project to do after the hell that my turbofuel plant was

graceful tundra
graceful tundra
dawn crater
graceful tundra
dawn crater
#

you will save some katerium

graceful tundra
#

wait holy fuck

#

it's great

#

tysm

dawn crater
#

if you use fine blackpowder recipe it usues the same amount of sulfur but less coal

graceful tundra
dawn crater
#

didn't see it

graceful tundra
#

oh and i had forgotten a few connections

dawn crater
#

you should enable snap to grid

#

it will make it more organise and easier to plan

graceful tundra
dawn crater
#

?

graceful tundra
#

that's gonna be pain

graceful tundra
dawn crater
dawn crater
graceful tundra
graceful tundra
dawn crater
#

i have a lot of machines that make quickwire i know that my belts can trasport 780/min so i just do a maniford

graceful tundra
#

because qw is being used in both the filters and the rifle ammo

#

same goes for polymer resin a well

dawn crater
graceful tundra
dawn crater
#

for demonstration you need 4 refineries to make iron and 5 to make copper one room for iron and one room for copper refineries

#

thats how i plan to make my factory making i think 25 items

graceful tundra
#

hmmmm

graceful tundra
graceful tundra
#

wait, wtf?

dawn crater
#

each outpost if for making one item

graceful tundra
#

why isn't the boost 10% of the prod?

dawn crater
#

so basicly my outpost are my "rooms"

dawn crater
graceful tundra
dawn crater
#

it looks better with outpost and it easier to look at

graceful tundra
dawn crater
#

then idk

graceful tundra
graceful tundra
graceful tundra
dawn crater
graceful tundra
dawn crater
#

click the plus or while moving the output of the machine drop it on the plus on the symbol (in my case copper wire, this will add more output if you have more machine to that symbol)

fossil egret
#

why is the mk3 not double the throughput of the mk2 when the mk4 is 4 times the mk2?

analog spoke
#

Any tools I can use to organize the amount of mats I extract and then convert? Plus keeping count of my factories and mines ?

fossil egret
graceful tundra
#

@dawn crater sowwy do disturb you but should i dismantle this shitbox making my basic stuff and rebuild here or just move somewhere else, make a less shitty shitbox, and dismantle it later?

dawn crater
graceful tundra
#

kinda

bitter grail
graceful tundra
#

had to sloop and oc some stuff

dawn crater
#

i would rebuild it if i had miner mk.3

graceful tundra
bitter grail
#

I leave the old stuff to produce the old stuff for depot or for whatever else it is making

dawn crater
#

then wait until you do

bitter grail
analog spoke
graceful tundra
graceful tundra
graceful tundra
bitter grail
graceful tundra
graceful tundra
# dawn crater then wait until you do

yep thanks, ended up deciding to delete my starter factory (not that mess, my actual first factory, making smart plating), because that area has every material i need that won't be provided by the little excess i have in my turbofuel setup

dreamy umbra
wind spade
#

buying materials is inefficient

zenith kite
wind spade
dreamy umbra
zenith kite
dreamy umbra
#

i rely on my factory's point production to supply me with the odd things

wind spade
#

eventually the cost will be very high

dreamy umbra
#

my low-level supplies are pretty bad compared to overall production

dreamy umbra
#

actually @wind spade,can you suggest a valid uranium input for nuke nobelisks? i can't decide how much uranium i will delegate to weapons and not power

wind spade
#

honestly, pick any number you want

dreamy umbra
#

600upm it is

wind spade
#

uranium gives so much power that you won't be able to use it all

dreamy umbra
#

asking for a friend

wind spade
#

try it and see (but generally no)

dreamy umbra
#

alright

#

time to get that rocket fuel ready,i guess

graceful tundra
graceful tundra
dreamy umbra
graceful tundra
#

never used drones, and i don't really plan to

graceful tundra
proud crag
#

typically.. in this game, what is the strat for storage? i dont see any filters for conveyor belts or splitters yet, hoping they unlock later on?

#

just trying to think about the future how to make these more advanced items, dont make a new automation line for each item do u?

graceful tundra
proud crag
#

when do u get those? im at steel rn and dont see it

graceful tundra
proud crag
#

ah okay that makes sense then, will make it a lot easier

graceful tundra
#

indeed

proud crag
#

feels very awkward right now without the filter

graceful tundra
proud crag
#

well just trying to think towards the future when things start to get a bit more crazy with all the other materials, im only at steel but i've played other automation games and the filters are mvp

#

can just throw everything on 1 or a few main bus belts and not have 18 belts for each item in the mall

oblique hollow
#

problem is that in those games, main busses work better than in ours

proud crag
#

whats wrong with the ones in satisfactory?

oblique hollow
#

Either the belts have better throughput or resources are temporary or other things

#

Ours are vers slow in comparison

#

Main busses tend to work better when they can supply more than a single machine worth of materials, dont they?

proud crag
#

well i can see belts going to 120 items, i assume it probably goes up to 240, eventually what quantity of items do u need?

oblique hollow
#

The very few parts that are made in low enough quantities where you could bus them often dont require bussing around as they only have 1 or 2 uses anyway

oblique hollow
#

and some just spit out 100/min

#

or use 100/min
as the belts scale up, frequently you will find recipes that also require equally high throughput

proud crag
#

hmm okay makes sense, so eventually i guess u just need to use every mineral depo

oblique hollow
#

neither

#

you will need to use every type of material, but you will rarely need to use all the material on the map

#

its just that some things take it very little and output quite a lot more stuff

wind spade
oblique hollow
#

and that too.
All our machines and everything tend to be very static.
so the numbers dont change much and you can just plan them out perfectly

proud crag
#

good to know

#

thx for the info

dreamy umbra
dreamy umbra
#

still waiting on explosive rifle ammo btw

graceful tundra
graceful tundra
#

and homing is an upgrade from regular in every possible way besides cost

dreamy umbra
#

get like 24 tickets and you have rifle ammo for a couple hours of gameplay

plucky tusk
#

Yeah until you run out of tickets and it costs like 4,000,000 per ticket

graceful tundra
dreamy umbra
graceful tundra
#

i only have like 300 tickets

dreamy umbra
graceful tundra
#

and i wanna go on a stuff collecting adventure

dreamy umbra
#

actually i gotta try the factory cart

dreamy umbra
graceful tundra
dreamy umbra
#

didn't know locomotives have regen braking!

plain rivet
#

f1 trains. harvesting power for that qualifying lap

brisk urchin
dreamy umbra
brisk urchin
#

ye ok but those litl 8 Mw be so usefull

#

fr

dreamy umbra
#

also i suggest looking into forces that trains apply to calculate the speed on slopes

dreamy umbra
unique cypress
#

1 locomotive for every 4 wagons and you're almost always good

brisk urchin
unique cypress
#

8 platforms is capable of nearly 14.5k items/min of transfer rate (at stack size 100). You'd need several trains to reach that at any reasonable distance, but still

dreamy umbra
warm blade
#

which buildings are not counted to max cons. variable on circuit (it is jumping on its own) ? Also I have peaks of current above max isn't that just a bug ?

solemn laurel
#

For people who uses satis. calculator, when I download a mega blue print is there a way to place it on the map but not fully constructed ? Like a blue print and I build it bc it always paste it fully build without using any ressources

plucky tusk
#

Doubt it

uncut oracle
#

For power production is it worth it to go turbo or rocket fuel? I already got dilute packaged fuel and turbo heavy fuel

lone jewel
#

and diluted fuel (with the blender)

#

144GW production is super simple

#

1 to 1 machine piping on the production side with the right clocks

uncut oracle
#

Nitro is an alt recipe I’m guessing? And just to double check the diluted your referring to is the 5fuel 10 water?

#

What’s the program your using for that I’ve never seen it before

vapid gorge
vapid gorge
uncut oracle
#

Ok thank you

vapid gorge
#

you can build that production line in literally 2 seconds

cyan cypress
#

I am phase 4, I want to create some energy with fuel. Should I do it with turbo fuel? What’s the optimal setup.

vapid gorge
#

Entirely up to you. Everything past diluted fuel is easily skipable unless you find it interesting

#

you could also do blended turbo in the middle of hte map, where there's oil and sulfur next to each other. Makes for much simpler logistics

cyan cypress
#

Also could consider going straight to nuclear right ?

vapid gorge
#

even with coal power you could build power storage to help kick start it

cyan cypress
#

Is it correct to say 360/min of turbo fuel is 12K MW of energy

#

Because that’s a relatively easy setup

vapid gorge
#

if that's what the division of fuel to generators produce? you can say 360 tf outputs 12gw

cyan cypress
#

I’m just trying to see how much energy one pure oil node can get me, overclocked to 300/min. seems like with that I can get 400 turbo fuel/min using the blended recipe

#

So that’s around 13K MW if I calculated it right

vapid gorge
#

whenever you reprocess Fuel you're essentially just turnging other resources into more oil. Since you can always make more fuel with oil if you want

cyan cypress
#

Question, turbo blend fuel produces 45/min, is this the same as 45 m3/min

vapid gorge
#

yeah that's just the unit of fluid

cyan cypress
#

Okay so let me get this straight. A pure oil node produces 600/min, which can be turned to 800 turbo fuel/minute with the blended recipe.

Every 7.5/min of turbo fuel generates 2000 MW. So one pure oil node results in 213,000 MW

lone jewel
lone jewel
#

which is what modler lets you do

vapid gorge
#

(800/7.5) *250mw

cyan cypress
#

Okay so 26.666K MW/minute

vapid gorge
#

that sounds more reasonable 🙂

stone jetty
#

What is the maximum number of plutonium fuel rods/units one can make? I know the wiki says 30 ish, if you eat some of the uranium fuel rods. But like, how? Using the calculator, how much uranium waste do I add to it, and what would the uranium rods per minute need to be set to? I also want to use the SomerSloops to increase production and any overclocking. All I care about is the maximum plutonium rods per minute.

vapid gorge
stone jetty
vapid gorge
#

You'd have to search the actual posts to see if you had an answer. I don't like your odds of just sitting there waiting for it to drop

#

people post weird things there all the time

digital crow
#

How can I split 60 down into 5 lots of 12 to go into 5 conveyors? Or would a Manifold be less hassle?

kindred carbon
#

Yes it would be

frosty owl
#

Building-wise, it always is

#

The "hassle" comes down to: building time (manifold wins) and factory time (balancer wins)

kindred carbon
#

Though to not have issues with how long manifolds take to spool up you need to have some of items already built up

#

So you can manually fill the machines up

digital crow
#

I got a very long belt of Caterium.

#

Gonna make quickwire stators but I gotta do some restructuring of my existing setup to cut down on the 480 wire/m

kindred carbon
#

What’s your plan? Why are you splitting a 60 belt into 5 belts

thorn trail
digital crow
#

Planning on redoing this entire setup for Quickwire Stators and Automated Wiring

thorn trail
#

note that your belt capacity will need to be able to handle the extra throughput on the belt between the merger and the splitter

kindred carbon
#

Not worth the time balancing

digital crow
#

Fair Enough, I made this early enough that it needs redoing anyways

unique cypress
kindred carbon
#

What do you guys think?

#

I assume I’m using all the correct recipes here

wind spade
#

"correct" is subjective 😛

unique cypress
quick gorge
#

Long shot but equations are math. Quantum equations are still math... Meta, now for this instance I'm going to incorrectly interpret that as referring to itself.

With that bullshit said I've been looking around for someone to make a fake quantum equation to explain how the Alien Power Augmenter works.
Not what the wiki has
Power multiplier = 0.1 × Unfueled APAs + 0.3 × Fueled APAs
But what FICSIT scientists would actually be putting on whiteboards to "solve" what alien quantum mumbo-jumbo is happening that lead to the development of the power augmenter and extension the power matrices.

-# The only way to see if we have any quantum nerds in here to to observe it

graceful tundra
#

@cold lynx stiched iron plates

#

cast screw just remove the needs for rods

wind spade
#

which removes possiblity to use steel rods 😦

graceful tundra
wind spade
#

but in general, cast screws may skip a step, but that step allows for great resource saving

graceful tundra
#

(it's 1200 iron ore, the 1 was cut)

graceful tundra
unique cypress
graceful tundra
unique cypress