#math-and-meta

1 messages · Page 307 of 1

ebon cobalt
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elts and mergers

kindred carbon
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54 refineries

ebon cobalt
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let me reload it maybe

fallow siren
lyric belfry
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im not in the loop. but i see screws in the screenshot.. you sure your current belts can handle the desired throughput?

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been bumping into this in the beginning a few times

kindred carbon
# fallow siren

I’m doing a different recipe, using the alternate heavy residual oil

fallow siren
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its the same alt

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also, its 5333.333% clock speed, not a round 5400%

kindred carbon
ebon cobalt
fallow siren
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it also allows an even more compact dpf setup

kindred carbon
lyric belfry
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i just looted like 200 today 😂

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packaged bio fuel.. jetpack.. get somewhere really high and then take out that tracking device

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i was actually looting harddisks.. slugs was found on the way.. theres a few spots where theres 5-6 purple slugs at one place

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that nuclear forrest has a slug/sphere/slope on almost every tree.. and for every tree that has none, there will be a tree having 5 slugs

fallow siren
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spire coast is the best spot to hunt for slugs

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especially purple slugs

lyric belfry
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is that all in the west? i think thats were i was today.... you can see in the online map theres two thick trunks of splattered purple slugs across the map

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like i unlocked an achievement about being on the highest platform close by the many slugs i found today

fallow siren
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spire coast is north

lyric belfry
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so west of nuclear forrest?

kindred carbon
lyric belfry
opaque quartz
kindred carbon
lyric belfry
kindred carbon
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I’ll need 160 power generators, idk how I’ll build all of them

opaque quartz
kindred carbon
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I don’t think I even have the space, I built my refinery set up ontop of the lake, so I guess I build up a second platform for the power generators?

opaque quartz
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Especially valuable for purple slugs

lyric belfry
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but i think i havent even looted spire coast too much.. ah.. wait.. if it starts at the bay area thats central but not all the way north, then in fact i scratched it today

opaque quartz
kindred carbon
kindred carbon
lyric belfry
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i wasnt thinking about that

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i think i should slope my biofuel production as well then as its also handcollected

lyric belfry
kindred carbon
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I sloop stuff like heavy modular frames for now, and sometimes screws lol

lyric belfry
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with steel screws i dont need to sloop those 😂

opaque quartz
kindred carbon
lyric belfry
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im following a more or less strict rule to slope and overclock from the bottom to top.. hence start at power generation, then miners, etc....

opaque quartz
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A single mk2 pump should be enough to go up one floor assuming you build it close to the height of the refineries

kindred carbon
wind spade
kindred carbon
lyric belfry
opaque quartz
lyric belfry
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as i can slope a constructor for much cheaper

wind spade
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eh, rarely. Given that slooping last step practically sloops all the previous steps

kindred carbon
lyric belfry
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thats why i stopped sloping until i can transport them

kindred carbon
lyric belfry
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taking 1 slope for the constructor and 2 for assembler etc

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also when you put only 1 slope it says 1.5 in assembler put next slope says 2x

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thats not multiplication

wind spade
kindred carbon
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Yep it saturated my mk4 belt with no OC

wind spade
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you double the end product either way

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but the more "later" the sloop is, the more "coverage" it gets of what it sloops

lyric belfry
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understood

kindred carbon
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I’m waiting for a sloop duplication glitch I want to sloop everything

wind spade
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yeah, well slooping is practically only for making more materials

lyric belfry
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if you however have a big iron plate production, your sloped recipe will drag more iron plates from your storage than it would otherwise.. now when not all those iron plates are dedicated for the final product, your calculation doesnt add up at all

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so in that specific case, yes put it at the end

opaque quartz
wind spade
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storage is always final destination

lyric belfry
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doesnt have to be storage

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point being is non exclusive for your final product

wind spade
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well if I sloop a step, I obviously calculate the doubled requirements and build those requirements according to the slooped machine(s)

lyric belfry
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wait

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we do a mistake.. thjeres no increased input requirements with sloping

lyric belfry
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ima think through this again 😂

opaque quartz
wind spade
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I meant the doubled output

lyric belfry
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like greeny and me

opaque quartz
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greeny is 100% correct in everything he said

lyric belfry
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prolly right the.. you cant slope power generation, can you.. so my logic cant apply there

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i mean you can slope power gernation material but not the generator

opaque quartz
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You can’t sloop generators but you can sloop fuel production

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Again, why slooping the last machine in your production chain is the highest yield

lyric belfry
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ye ye.. just saying my bottom to top logica cant be applied then as slopes only increase power consumption.. in fact practicall8y saving materials down the tree, contrary to what i thought at first

opaque quartz
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For example, if I’m making ballistic warp drives, the last step is a manufacturer which produces 1 BWD/min

lyric belfry
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in fact that scratches n idea i had before

wind spade
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if you sloop that manufacturer, you essentially double your entire factory

lyric belfry
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which is to slope and then to undercloci

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saving physical material

wind spade
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if you sloop a smelter at the start, you only double that smelter

opaque quartz
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Combining sloops with overclocking is powerful too (but also power hungry)

lyric belfry
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not when underclocking

fallow siren
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250% slooped PA says hello

opaque quartz
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Because sloops are so limited, you want to maximize how much they get used

lyric belfry
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ye im kinda following my prijciple by sloping all my power generation producers

opaque quartz
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In the previous example, a BWD manufacturer running at 250% makes 2.5/min, but slooped will make 5/min while still only requiring four sloops for one machine

lyric belfry
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but i think i rather put a few slope power generators

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as that should require less slopes

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for power GW

opaque quartz
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You can’t sloop power generators

lyric belfry
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i know

fallow siren
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you mean overclocking?

lyric belfry
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but there is an alien power generator

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which cost 10 slopes.. now im having currenlty like 20 or more slopes in my fuel setup

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take those out build them alien power generators instead, should be better by now

brisk urchin
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can you build multiple alien power gens?

opaque quartz
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APAs are more powerful when you have a higher base power production as it is a percentage

opaque quartz
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And you need a few to unlock all the MAM research

brisk urchin
lyric belfry
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i put them slopes into fuel production first as them 10% wasnt doing that much

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thats different now

opaque quartz
lyric belfry
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slugs generatre from doggo

fallow siren
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tbh 1 APA should be enough especially if you automate alien matrix

lyric belfry
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its an explicit comparison that ignores every other option momentarily

opaque quartz
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But yes you can get more slugs from doggos but spheres and sloops are hard limited unless you cheat more in

sand nova
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speaking about stuff regenerating was there ever a time when enemies did not respawn

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i swear i remember them not doing that on my last playthrough and it was a lot nicer

opaque quartz
fallow siren
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that exactly what happen in my current save, all enemies stop spawning even if said area doesnt have powered machines

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when it should

sand nova
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one of my factories has some hatcher spawns right outside of it that are in the middle of a conveyor line and ive killed them like 4 times

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Inconvenient

fallow siren
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in my save, those hatchers are permanently gone somehow after i killed them

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they no longer spawn

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its not just hatchers, its all enemies

opaque quartz
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Official Satisfactory Wiki

On the Planet called MASSAGE-2(A-B)b in the binary star system of Akycha there are many creatures (fauna), both benign and hostile, that will be seen by the Pioneer.
While some creatures will be seen regardless of time of day, others will only appear at night between dusk and dawn. Additionally some creatures will appear everywhere on the Map, s...

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Read the section on “spawning”

lyric belfry
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i just disabled aggressive enemies... but also for me, once i build something where they spawn, theyre gone

brisk urchin
lyric belfry
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have you built a foundation atop?

opaque quartz
brisk urchin
opaque quartz
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Other than that, no. Might be your mods idk

brisk urchin
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because i dont know any mod that regens them

opaque quartz
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It is not intended behavior for them to regenerate at all

lyric belfry
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when i build my fuel facility, some spitters were strolling my foundations as i hadnt killed them yet (theyre peaceful anyway).. but it looked really unfamiliar to see them walking on foundations

brisk urchin
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bruh, ok

opaque quartz
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Sloops in particular are so OP that they didn’t want them to be unlimited

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Spheres are whatever, there’s more on the map than you practically need

vapid gorge
lyric belfry
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only updates and all the uploaders you need, no?

opaque quartz
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Slugs as well, since you can make synthetic power shards in phase 5

brisk urchin
vapid gorge
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updates refresh spheres and slugs ect.

brisk urchin
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i updated only once by now

lyric belfry
vapid gorge
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but they absolutely do not regenerate under normal circumstances

opaque quartz
brisk urchin
lyric belfry
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p as in pretty?

brisk urchin
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ye

lyric belfry
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your nickname should tell you what i think of 'pretty sure'

brisk urchin
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man idk i think its a mod

opaque quartz
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Again there was one patch in the 1.0 lifecycle that definitely did respawn everything but it was not deliberate

brisk urchin
fallow siren
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is your save from 1.0, cuz some update did bring back all the collectibles in the map

lyric belfry
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das du als mathematiker verdammt nochmal nicht 'pretty' sure sondern 'sure' sein solltest 😂

opaque quartz
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It has not happened in 1.1

brisk urchin
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ill call it a day

opaque quartz
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Anyways regarding spheres I have dozens in storage that I’ve collected idly while looking for other resources that I have no use for. My research has long been maxed out and I have plenty of uploaders for everything

kindred carbon
opaque quartz
kindred carbon
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Of each item? That’s not too bad tbh

fallow siren
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5 stack max, but you can add more depot for more upload speed

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i have 1200/min upload speed of concrete

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more than enough

opaque quartz
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A depot uploader has the same footprint as a storage container so you put them on top of your container at the end of each production line and connect w a belt lift

hexed topaz
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Can someone help me out with a turbo blend fuel issue I have

unique cypress
opaque quartz
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I’ve yet to use vertical splitters in 1.1, was thinking of trying to stack multiple uploaders on a single storage container and see if that works

opaque quartz
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Noice

kindred carbon
opaque quartz
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You’d be surprised

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A blueprint of a 6x6 foundation floor burns through concrete incredibly quick

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you need tons of floor space when building nuclear, in particular

unique cypress
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180 concrete per bp

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you can easily place multiple per second

wheat sedge
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I have a concrete bp that I had to place multiple at once and they cost each 2k concrete

kindred carbon
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Yea but you can set up for this beforehand, have some containers full of concrete nearby

opaque quartz
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Sure, but for dimensional inventory the point is that having multiple uploaders becomes necessary when laying down lots of foundations at once

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Otherwise you have to build, wait, build, wait

leaden rover
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how much Aluminum do i need for Phase 4 and for the future?

vapid gorge
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it's a sand box.

leaden rover
vapid gorge
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future proofing is a fools errand.

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just process a node or two and move on

kindred carbon
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480/min pipes can’t slosh right?

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8 lines merged into one, then split into 24 fuel generators

wind spade
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the question you're probably asking is "can the slosh affect flow", to which answer is "depends, but at this rate probably not"

kindred carbon
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Oh alr that’s great news

oblique hollow
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But it certainly is not something like "the evil monster that ruins stuff"

bitter grail
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On SCIM or Satisfactory Tools, is there a way to calculate how much of an output you can make from a base resource? (Like determining if you get X amount of iron from your mines how many reinforced iron plates you can make?)

oblique hollow
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Thats what the option "maximize" is for

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At least on SF tools

unique cypress
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do note that it'll tell you how much the max is and that's it

bitter grail
unique cypress
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items/min optimizes for raw resources, maximize doesn't unless it needs to

hollow arrow
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Hey is there an expert on making good blueprints out there with a tips and tricks video. Im pretty well versed with them, but if there are advanced tips they would be appreciated.

brisk urchin
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ive collected this one 4 times already

opaque quartz
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🤷‍♂️

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Must be one of your mods then

brisk urchin
opaque quartz
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Idk, your game is bugged then. This is definitely not intended behavior

kindred carbon
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This shouldn’t cause any issues right? I have 2 overlocked to 233% (all others are 200%) into pipes that all should balance at 480/min

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I added the second junction to balance everything out, or at least that’s how I think it will work and I hope I’m correct here lol

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I guess I should put valves or downgrade the secondary pipes to mk1?

wheat sedge
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When you're talking about pipes, everything is unexpected

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personally I always feed pipes vertically because that generally solves all problems

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so I'd bring the pipes from the extractors up first and then down to connect them all

lyric belfry
kindred carbon
wheat sedge
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I usually do this

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terrible drawing by the way

oblique hollow
unique cypress
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yeah, keep pipe setups as simple as possible

lyric belfry
wheat sedge
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I had a problem with my blenders because the pipe should be outputting 600 turbofuel p/m, but it was only outputting 550 and the last blender was somewhy overflowing

wheat sedge
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now no more overflow and it outputs 600 p/m

oblique hollow
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Thats more luck than knowing what was wrong and fixing it

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Not the best advice

kindred carbon
wheat sedge
wheat sedge
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generally when I connect it from down up it always end up with problems

oblique hollow
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Why balance them all

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There is no benefit to this.
Only downsides

kindred carbon
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Because 480 lines split perfectly into 8 packegers, what solution do you propose for this?

lyric belfry
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you basically want to look at how many liquid the recipe uses for one build... like not per minute but the total amount for one print..add that up for each facility .... after that amount tops the amount that fits within the pipes connecting them facilities youd bring in a backup pipe

oblique hollow
kindred carbon
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I need 3200/min water

oblique hollow
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Then you handle the last one seperately

lyric belfry
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the goal with pipe is to maintain full saturation

oblique hollow
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Dont turn it into a giant pipe network

lyric belfry
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they can virtually carry any amount as long as thats hold up

oblique hollow
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What. no. They still have a flow limit

lyric belfry
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yes

oblique hollow
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"carry virtually any amount" is a very odd thing to say then

lyric belfry
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but you can add pipes after like 5 facilities

kindred carbon
lyric belfry
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like each consumer only worries about its immediately connected pipes

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when they are full, the consumer can work

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that cant top 600/m

oblique hollow
lyric belfry
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but if you consider the entire pipe network with multiple pipes running parallel that number is not a hard limit

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hard to explain, just watch the local consumption and add backup pipes regularly

oblique hollow
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Right , you mean the flow capacity of an entire network, not a single pipe segment

lyric belfry
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ye

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hence 'virtually'

oblique hollow
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Thats still not a good excuse to turn everything into one giant interconnected network

lyric belfry
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i havent said doing so

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my point was that in your manifold, check when your consumers empty the pipe,k at that point, add backup pipe

wheat sedge
lyric belfry
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OR separate at that point, which is what you mean @oblique hollow right?

oblique hollow
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600/min works, the people who cant get em running just have skill issue.

CSS said so themselves

oblique hollow
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Like yeah, check the numbers, see if you can come up with a plan, then see if you could maybe simplify that and break it down into smaller groups still

lyric belfry
oblique hollow
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Nobody said this was the wrong way

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Math is alwwys needed anyway

lyric belfry
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i did 👹

oblique hollow
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My way or die way
You have chosen death
jace_smile 🔪

lyric belfry
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wait a minute.. isnt tier 9 along with phase5?

unique cypress
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yes

wheat sedge
lyric belfry
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so while doing phase4 or after completing it?

unique cypress
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well, it's between P4 and P5

wheat sedge
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alright boys we got some contradiction here

wheat sedge
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so tier 9 is phase 4 in my point of view

lyric belfry
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because im currently8 doing phase4.. i have finished all milestones.. but i dont hve the fuckmas oscillator recipe yet

unique cypress
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it's tier 9

oblique hollow
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Quantum magic is tier 9

lyric belfry
oblique hollow
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Which is after you deliver your pastas, magnetic field generators, Assembly director systems and thermal propulsion rockets

unique cypress
wheat sedge
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I check the wiki to prove you wrong I proved myself wrong

lyric belfry
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👹

kindred carbon
#

Back to my refinery shenanigans, I have an extra 10/min heavy oil at the end of the line, I should be able to connect it to the end of another line just fine right? It’s a 400\min so sloshing isn’t an issue right

oblique hollow
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Wasnt it you who i pinged regarding "what do you think slosh is and does"

lyric belfry
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so just breath in

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breathing noise

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and play

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🕊️

kindred carbon
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Lmaooo

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I’ll just focus on connecting things, I just don’t wanna redo everything

lyric belfry
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such as the contents of the pipe youre connecting

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hence it might be necessary for example to use gravity to route things correctly

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might... not neccessarily

oblique hollow
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If you are worried about high flow rates messing stuff up, remember one thing:
Its a junction that dictates if your flow will go to shit

Junctions do not like having to split high flow rates up unevenly across their connected output pipes

unique cypress
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but I have encountered an issue with merging once

lyric belfry
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it rather matters how the split up segments are routed further

oblique hollow
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It is splitting 99% of the time

lyric belfry
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if one is lower than the other it will be preferred, making the other one potentially getting less saturated

oblique hollow
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Although merging can also of course be handled ungracefully and mess stuff up

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Like... you do not need mk 2 pipes out of a 250% water extractor. Ever

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"What if it fills up" then your network is not set up right

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It wont fill up or cause stalling if the network is fine

lyric belfry
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in fact putting mk2 will allow already pumped water or that of other sources merge towards the direction of the extractor instead of away from it

kindred carbon
lyric belfry
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so only one refinery?

oblique hollow
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Every pipe network is 2-way unless you put pumps and valves on everything
Its just that it usually prefers going a certain way

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That does not mean you should now try to slap valves and pumps on everything of course

crimson moat
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Every pipe network is 2-way unless you put pumps and valves on everything

and you can't valve junctions, so those are always unidirectional

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which is funnily enough the main use case for a valve

kindred carbon
lyric belfry
kindred carbon
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Yea

lyric belfry
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you konow when things arent as relevant as people say when you realize you are doing them without thinking about it

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(or arent as irrelevant, depending on the situation)

kindred carbon
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Yea

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It feels like I’m overthinking everything, tbh. I should just build it and figure things out later

oblique hollow
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Try and fail
And then try and succeed

lyric belfry
oblique hollow
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Valves are one-way

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They dont allow fluid back through

oblique hollow
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!wikisearch valve

brisk shoreBOT
#
Official Satisfactory Wiki

The Valve is a building that attaches to Pipelines. Its primary purpose is to limit the flow rate and prevent backflow.
The Valve has two uses:
Limiting how much fluid is allowed to pass through (from 0.0 to 600.0 m3/min, stored as a float with one decimal precision).
Limiting flow in one direction only...

crimson moat
#

The simplest, and very ancient, valve is simply a freely hinged flap which swings down to obstruct fluid (gas or liquid) flow in one direction, but is pushed up by the flow itself when the flow is moving in the opposite direction. This is called a check valve, as it prevents or "checks" the flow in one direction.

lyric belfry
crimson moat
#

the primary function of valves not just ingame but in the world is to restrict flow so that it can only go one way

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secondary is to control the rate of flow

oblique hollow
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Ball valves are technically bidirectional

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What we have ingame is specifically a check valve with regulator / flow control

crimson moat
kindred carbon
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I have a small problem now.. I didn’t leave enough space when placing 16 refineries

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For the output ports… so I’ll need commit more spaghetti

opaque quartz
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Pro tip: place all your machines first before doing any logistics. Makes it much easier to adjust if you don’t have enough room. I usually leave two or three full foundations space between every group of machines

kindred carbon
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I’m not gonna relocate everything, to lazy tbh. I’ll just josh it

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You can place junctions on the side of refineries for a reason yk

thorn trail
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you can mass move things fairly easily with the Satisfactor Calculator Interactive Map AKA SCIM if you don't mind editing your save file.

kindred carbon
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Can’t edit <( i play on GeForce now

thorn trail
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so you don't have access to the save file?

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sorry, my knowledge of GeForce Now is limited to how to spell it

kindred carbon
kindred carbon
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Only got 1000 plastic left

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This is bad

deft lichen
#

Doesn't that just use cloud saves

kindred carbon
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It does, it uses the steam cloud servers for storage. I don’t think I can edit my steam cloud save though without a pc that had the game installed

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This will look so much worse once I’m done

wind zinc
#

🍝

kindred carbon
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This will have no consequences whatsoever

proper laurel
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tfw you finish debugging a new factory and it and everything it's connected to are all running flawlessly

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and it's aluminum too. Getting the excess water out of the system was the best feeling

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you could say the end result is

satisfactory

vapid gorge
lyric belfry
wintry iron
#

I like dumping recycled water into a wet concrete refinery. If anything is gonna get messed up in my factory it’ll be aluminum.

vapid gorge
wintry iron
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Yeah that makes sense.

vapid gorge
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its unbreakable and doesnt need any extra resources

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and you can treat the byproducts with the nuclear chain and dark matter residue in the same way

wintry iron
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But don’t the recycled water refineries also generate alumina solution that will produce more recycled water?

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Assuming those are alumina refineries

vapid gorge
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it takes a few minutes to spin up to 100%

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as more and more waste gets made

wintry iron
vapid gorge
wintry iron
# vapid gorge they will run at 100% after they spin up

So isn’t that the same as feeding recycled water back into your main refineries? Sorry if I’m not understanding the difference but I’m genuinely curious how having separate waste refineries is less prone to breaking.

vapid gorge
#

if there's ever a slight hitch in a mixed water system? and it's just direct feed? will probably collapse. need to be manually flushed and restarted.
keeping it split? you pause it for any reason, and it'll just keep going after

oblique hollow
#

A mixed system is most stable when it fills up and stalls. You dont want that

A system where you keep it seperate is stable at just about any stage. Its just slower to get going. Thats a lot better.

crimson moat
# wintry iron So isn’t that the same as feeding recycled water back into your main refineries?...

If there's fresh water attached to your waste pipe and a refinery ever stalls without stalling the water extractor, that extractor will increase the level of water in the combined pipe (eventually, or even sometimes quickly, filling it into a deadlock). If your refineries are clocked for 100% uptime then the water levels will never drop, so even a tiny rise adds up.

Buildings stall due to several game bugs, so it's very easy to cause an upset situation and deadlock even with logical building.

If you have seperate water systems and only input fresh water to a refinery which starves of resources at the same time or earlier than your waste refineries, then any refinery stall will ALSO stall the water extractor because the fresh pipe, and only the fresh pipe, is full. Therefore the water levels in the waste pipe will not increase, but instead stay the same (or fall, if waste refineries stay active longer than the fresh one/s).

This reduction recovers in a stable fashion as some production cycles are missed while the water climbs back to equilibrium instead, then everything runs at 100% forever again.

There's no way with a properly designed split system for the water level in the waste pipe to rise above equilibrium level, because the water consumption of waste refineries is always greater or equal to the generation of waste water. Anything that makes the refineries turn off will reduce water consumption but also reduce water production by an equal or greater amount.

The difference is the tying of the water extractor's behavior to that of the refinery which stalls first. With a mixed pipe, the extractor will happily fill the pipe to deadlock. With a split system, it literally cannot run because it's not even connected to that pipe.

wintry iron
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Ah so it’s about separating the water extractors from the recycled water loop. Makes sense.

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Thank you for explaining.

quaint vale
#

is there a ratio of amount of pipes to pumps?

unique cypress
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Which is only for moving fluid up

quaint vale
#

as a followup question; how many water extractors per a single pipe?

wind spade
#

I would recommend to not think in this way

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think how much water a machine needs, make a good ratio, connect them in a single small module

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(also, pipe tells you its capacity in UI and extractors their extraction rate)

oblique hollow
umbral barn
#

im never gonna get why this game does this (for context im out in the top of the map, hundreds of meters away from land)

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right here

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How is the water not deep enough here but a half a meter away it is

unborn ermine
#

oh yeah that spot, bug report it if it isnt already

vapid gorge
umbral barn
vapid gorge
#

no one has ever made a border outlining real from fake. Best to not build floating ocean factories and just use the terrain

umbral barn
#

im building a nuclear power plant

#

I need the water to cool reactors

vapid gorge
#

can always build it closer in. Also recommend multiple floors of reactors

knotty siren
#

Terrain sucks, gimme my offshore ocean platforms!

vapid gorge
#

get a mod to flatten the map and play a 2d game

knotty siren
#

But I don't wanna!

#

😅

vapid gorge
#

then why play a 3d game?

#

avoiding a massive part of the design gameplay

knotty siren
#

You realize I am just joking right?

vapid gorge
#

satire is dead and I've run into a lot of people on here who hold those views in ernest

knotty siren
#

Oh I see

#

My mistake

vapid gorge
#

no that's fair xD you didn't know

#

the best times are those people who then complain about how many problems they ahve moving logistics up and down to their sky infrastructure

knotty siren
#

Heh, well ADA did recommend going vertical

vapid gorge
#

building towers often works out much better, you aren't makign long giant pipes straight up. often just short ones that are much more manageble

#

like I've got a lot of experience with the logistic mechanics in the game and could probably make sky infrastructure w/o much issue. But often sky base folk are also fairly new

#

bad combo

knotty siren
#

Hmm

#

When you say long giant pipes straight up, do you mean like alongside the wall or between floors?

vapid gorge
#

well when I'm talking about sky infrastructure I'm talking about people up in the air 200m+ with pipes and belts going ... mostly straight up? often it's messier though which probably has it's own issues

knotty siren
#

Oh, heh

#

Yeah I could see that

vapid gorge
#

like it's doable, but if you're not practiced with these things you're going to run into a lot more issue than you would with your factories on the ground

knotty siren
#

Yeah for sure. I could see that.

#

I am getting the feel of building off the ground but I don't see myself doing a 200m+ skybase

#

That in itself sounds a little excessive and kind of defeats the purpose of the game and its terrain.

vapid gorge
#

I mean it's very reasonable doing some thickness of foundation to work on. Very littel terrain is perfectly flat, but most of the map neesd very little flattening to build a good factory on

knotty siren
#

Yeah 100%

vapid gorge
#

espcially if you do an extra floor or two

knotty siren
#

My first base is pretty close to the ground and clips into the terrain a bit but that's okay

vapid gorge
#

working around the terrain is great design 🙂

knotty siren
#

My other two bases are a little higher than they need to be but I just wanted to make sure I had enough room. Maybe I overcompensated.

#

I have done some teardowns on this current save as well to make things more efficient

#

Oh and also trying my hand at nicer looking aesthetics

vapid gorge
#

pretty normal as you learn

knotty siren
#

🙂

#

Blueprint designer is such a Godsend

vapid gorge
#

it can help with finicky things 🙂

knotty siren
#

Yeah for sure. It's also helpful to put buildings together in half the time it would take me otherwise.

#

Eventually I will get into putting factory buildings into blueprint designers and pump those out but for now I am mainly putting all those down by hand and connecting it all one at time. It takes more time but it's all about the aesthetics hehe

vapid gorge
#

you could always just have 1 machien with all ti's connections how you like as a BP

knotty siren
#

True

vapid gorge
#

that alone would save a fair bit of time

knotty siren
#

Yeah that's a good idea

umbral barn
#

can you use belt balaners if the total incoming amount of items in higher than the max thruput of your belts? Im trying to see if i can balance out 840 items per min in a 2:2 balancer

#

also how do i deal with the insanely long times that the pure recipes take?

vapid gorge
#

split both belts into 2, merge one of each

amber umbra
#

@umbral barn Long craft times don’t matter. You can just manifold like normal and the machines will eventually sync up nicely after a period of stuttering.

umbral barn
umbral barn
#

this is my first time using pure recipes

amber umbra
#

It’s unintuitive that it’s not an issue, true. But yea, it’s not a problem.

vapid gorge
#

or use the alloy recipes that are far less annoying

wind spade
umbral barn
wind spade
umbral barn
opaque quartz
#

10 BWD/min is finally stable. dumped the 1k I had accumulated in storage while working out the kinks

#

coupon printer go brrrrr

#

stabilized now at ~32 million points/min going forward

silent trail
#

havent played in a long time and i found my first hardrive, its bolted frames (fastest frames recipe) or copper rotor (fastest rotor recipe) i checked the wiki and the rotor recipe is nearly double the default and hte other alt while the frames recipe is only +2 per minute. should i pick rotor or rescan?

sand epoch
wind spade
#

You can get all recipes anyway

#

And rate of production is just one of many recipe parameters you should look at

silent trail
#

oh theres enough hard drive to get all alt recipes now?

#

nice.

#

i think ill get the rotor. its the best one even it needs screwwws

vapid gorge
#

best is pretty subjective, steel rotors takes a bit more resources but can simplify a factory

silent trail
wind spade
#

nah, always was

vapid gorge
#

nope, always was

wind spade
#

"best" is hard to quantify, steel rotor is (in my personal opinion) too expensive to be useful (for me)

vapid gorge
#

I just like it because it uses a lot of the same parts and doesn't need copper 😄

delicate night
#

is Rocket Fuel worth doing over Turbofuel

crimson moat
#

ideally you can make a rocket fuel plant but just without the last steps to turn it into rocket fuel, burn it as turbo in p3, and then fill in the rest (nitric acid and some blenders for turbo to rocket) when you hit p4 for rocket fuel.

umbral barn
delicate night
opaque quartz
#

turbofuel and rocketfuel both functionally just take other resources (coal, sulfur, nitrogen) and make more fuel

crimson moat
#

rocket uses nitrogen but it gives you like 3x the power per sulphur, coal, oil

opaque quartz
#

TF and RF burn slower which means you can build a lot more generators

delicate night
crimson moat
#

ye

opaque quartz
#

there's an alt recipe called nitro rocket fuel which skips the turbofuel step and is dead simple to build, but requires phase 4 (blenders) and is less resource efficient

#

but nitro rocket fuel is a favorite amongst players specifically because of how simple it is to make

fallow siren
#

a very braindead recipe if you want easy big power

#

600 oil to 144GW with nitro alt

#

and it only took small amount of power to kickstart

#

iirc around 5GW ish

umbral barn
#

any reason these machines arent getting enough water? (the unpainted ones and the ones between them)

delicate night
#

for the 2nd image

umbral barn
#

the one feeing the problem machines has a loopback pipe (the middle mk2 pipe is whats feeding it)

delicate night
wind spade
delicate night
wind spade
delicate night
wind spade
#

he's entertainer, not a teacher. His builds are often problematic/inefficient/etc.

crimson moat
#

he doesn't care very much for optimisation or the finer details of mechanics

wind spade
#

and when people say that "buffer fixed their build", it usually means there's another problem that the buffer just delayed/hide. Better to fix the actual problem

sand nova
#

hey speaking about alumina

#

Yes i know thumbs down i want to make it thumbs up but dont know how

crimson moat
#

"just enough" instantly becomes "too much" if any refinery ever stalls (and they will due to game bugs if nothing else)

wind spade
crimson moat
#

remove that pipe entirely which the valve is on

sand nova
#

the "just enough" refers to it giving just enough water to the fresh refineries

crimson moat
sand nova
#

the recycled water and the amount i pump in is exactly enough for the 4 refineries

crimson moat
wind spade
#

which is why I recommended separating fresh and recycled

crimson moat
#

You can run some refineries on fresh water and some on recycled water. You don't have to run all refineries on both, and therefore the water extractor doesn't have to fill the waste pipe at all.

sand nova
#

theres a valve there

wind spade
#

that doesn't change Aeryn's point

crimson moat
#

You are not listening to what we tell you, man. Third time i write:

"just enough" instantly becomes "too much" if any refinery ever stalls (and they will due to game bugs if nothing else)

#

water consumption stops, but water extractor input to the pipe doesn't, which results in every pipe that is connected the water extractor filling 100% full. If the waste pipe is, that's a deadlock.

sand nova
#

i fixed it

wind spade
#

that doesn't fix it

knotty siren
#

I bottle and sink my recycled water from alumina production because I'm a heretic

delicate night
knotty siren
#

Lol

#

It doesn't

delicate night
knotty siren
#

It's just not "ideal" solution according to the fluid mechanics book

knotty siren
delicate night
knotty siren
crimson moat
#

it's mainly just kinda bad because it requires 3.33x as much water input and resources to delete the water, when rerouting your output water can fix both problems simultaneously

delicate night
crimson moat
#

wet concrete, packaging etc.

#

With recycling, 90 water feeds 300 baux. Without it, you need 300.

delicate night
#

o

sand nova
#

instead of 2.4 recycled refineries and 1.6 fresh ones i just have 2 recycled and 1 fresh, with the 3rd refinery having its water supply split

crimson moat
#

you'll still lose all production indefinitely if the fresh input fills the waste pipe via the "shared" connection

sand nova
#

2 recycled and 1 fresh and the third refinery so still 4

knotty siren
#

The waste water should not be mixed with fresh and should be fed into its own refineries

sand nova
#

the new valve is capped at only 40% of the 3rd refinerys production rate

knotty siren
#

Okay dude. You do you

sand nova
#

listen

#

if it clogs ill come back with my tail tucked behind my legs

#

but i think im a genius for this

crimson moat
#

textbook example of the dunning kruger effect

delicate night
wind spade
delicate night
#

and or trolling

sand nova
#

you mean idle like if the scrap output gets too full

wind spade
oblique hollow
fallow siren
# delicate night how

kibitz is fun to watch, but you dont learn things from his build

you know how much times his nuclear power goes into problem, his alu plant, etc

#

and im pretty sure he will forgot his plan to upgrade all belt to mk6 for his nuclear

vapid gorge
#

yeah, entertainer. His builds are just big and he speaks well.

after I saw his pipes though and how he manages them I'm thinking he has a lot of stuttering

frosty owl
frosty owl
#

BTW, is there some simple way to "break up" the factory calculations of SF Modeler?
As the plan grows, it keeps trying to re-calculate it any time I do something (annoying) and at some point it started taking several minutes for each iteration (very annoying).
I hope there's an easy way to break things up so that it can resolve smaller production chains instead of a single big one... thinking_helmet

#

( A notification for @quick gorge who seems to be using it atm)

quick gorge
#

AARSUFjbdg a I was summoned now I have to read WORDS

frosty owl
#

It'd be a good moment to just delete my own message hehe

quick gorge
#

re-calculate it any time I do something

#

Completly it up so it doesn't get in calc loops

frosty owl
#

Urgh... Annoying solution...
I hoped there was something simpler jace_happy
Also because I keep wanting to modify things as I go; having to reconnect everything just to check the numbers easily gets annoying really fast (also, the calculation time is exploding on my end...)

quick gorge
#

It's simple enough

#

You just need to poke it the right way

#

It is a shitty solution but I've called this game jankisfactory before so just keeping that up :D

#

Once you have a solid path way between two things just put one of those down and it helps a lot with calc times when you're making big things

frosty owl
#

This plan is gonna take so long to make...
The only reason I'm not doing it directly in-game, at this point, is just because planners make the math a bit easier (less numbers to phisically type in to get the results)

frosty owl
# quick gorge Once you have a solid path way between two things just put one of those down and...

Yeah, the issue is that most of my "things" have one or more input/output dependant from other "things". So even if I finished on "thing", I may need the connection to properly adjust other things or the other way around (eg: a plan importing Dark Matter Residue may need to produce some locally if I modify the plan originally providing the Residue)

Or, un other words: there's just too many dependencies to handle that easily tired_jace

unique cypress
#

Just use Satisfactory Tools lol. It doesn't lag and you don't have to manually place every node

quick gorge
#

Nah

#

I honestly like it more

frosty owl
#

But it lacks several features that I now feel the need for, like being able to axtually place individual nodes and multiple nodes for the same recipe and so on

quick gorge
#

It's the closest thing to pen and paper

fallow siren
frosty owl
#

But then I have to manually calculate the ore inputs jace_scared

fallow siren
#

honestly idk when the calculation become so slow bcs i did a full plan of ficsonium back then and it does not delayed

quick gorge
#

I use modeler for more realistic planning, like making an outpost that just made of this

#

Turns into this

unique cypress
quick gorge
#

I enjoy having it visually laid out in the way it handles it.
It just does things the way my brain does the thing

#

This output hasn't been touched in weeks and I've build the functional part in game, I just have to put the pretty over it

#

Yes Ven this one is for you <3

frosty owl
frosty owl
quick gorge
#

I do want to hide all the belts so it looks more magical but might over shadow the SIS part

frosty owl
#

I think it would be more obvious if the machines were higher than the belts and just had sloped-up belts leading to them. The lifts kind of "break things up", in this regard, imo thinking_helmet

quick gorge
#

I haven't touched that build in a month 💀
I've been making the SAM reanimator

frosty owl
# fallow siren honestly idk when the calculation become so slow bcs i did a full plan of ficson...

The plan is BASICALLY (for now):
Output:

  • Ficsonium
  • PFR
  • Singularity cells
  • Dark Matter Fluid or whatever it's called (byproduct)
    Inputs:
  • Ores
  • Dark Matter Crystals

So, due to Dark Matter and its crystals, I have to keep some connections to other production plans and they keep influencing one another tired_jace

(If this doesn't interest you J apologize, but I find it useful to just write this down right now 😅)

quick gorge
fallow siren
#

and i separate that node to its own graph

#

definitely recommended to use the outpost

quick gorge
#

I have been redoing things for actual build designs like the two I showed off so things are half planned and need to be relinked, woo rejigging

fallow siren
#

some of my plan in current save

quick gorge
#

I have outposts with these areas so I only use the ore within those areas, it takes it's sweet fucking time but I can toggle the layers off

#

realism planning
I don't want to just select all ore on the map and take it to one area, that isn't realistic at all. So I'm content

#

Seeings as it is half 9 in the morning, I'mma go sleep.
I will have a look at my snowflake SIS and see if being away from it for a month has helped

frosty owl
#

Eg: if I change some thing in the part making Dark Matter crystals, the Dark Matter Residue from Ficsonium have to be accounted for and vice-versa

crimson moat
#

I don't use or recommend Modeller to calculate stuff. If you know which recipies you want to use and how much of them, it can clean that up a lot.

brisk urchin
frosty owl
fallow siren
#

modeler is manual, if you dont want to waste time, just use tools

timber cove
#

Question regarding preferences for diluted packaged fuel: Do people prefer to do them in singular units (1 packager -> 1 refinery -> 1 packager), in smaller modula units (a handful of packagers and refineries each), or in one big system (everything connected)?

unique cypress
fallow siren
unique cypress
fallow siren
#

my dpf loop

#

one click bp and easily scalable

unique cypress
#

merging canisters from multiple refineries adds complexity and requires several times more canisters unless you balance everyting, which adds even more complexity

#

there's no reason to merge the canisters

frosty owl
#

It feels cool jace_smile

fallow siren
#

i did that once, from 3200/min canister to 10k/min cuz you need to saturate the manifold 😭

unique cypress
#

and you can add the canisters into the blueprint which means you don't even need to fill the loops by hand

unique cypress
#

just like turbofuel

fallow siren
#

this was pain in the ass

edgy leaf
#

people that do dpf are so brave, I could never. I just limp my way to blenders with normal fuel

unique cypress
#

meanwhile, whenver I see diluted fuel i wonder if it's a waste of a drive to pick it up because i already have diluted

#

with a decent blueprint it's not that bad

#

and yet I cave in and take it every time

timber cove
#

I have tried all methods and in general I prefer the 1:1:1 setup as well. I just noticed multiple youtubers doing the big systems instead (although they have have their issues with it) so I was wondering if I was missing something.

timber cove
# fallow siren my dpf loop

It is similar to the design I used. Except I had the refinery on top. So the blueprint was 2 parts (top and bottom) and had 3 units per blueprint (was designed when the mk1 blueprint was the only option)

timber cove
fallow siren
#

this bp is clocked to 133.3333% actually, allowing 1:1:1:1 ratio

unique cypress
#

I'd UC the HOR refinery to 75% so it doesn't stall once every 1000 hours

timber cove
unique cypress
#

or just leave it at 100% so it stalls all the time

timber cove
#

Doing the 133.3% OC gives some really pretty numbers: 30 Crude oil -> 40 HOR -> 80 Fuel

brisk urchin
sand nova
#

i left my game on overnight and you wouldnt believe it

#

it didnt clog

crimson moat
# sand nova it didnt clog

now put it on a priority power switch and fly around it with a hoverpack, move back and forth between the other side of the map and reload your save 20 times

#

and btw your scrap is clogged

sand nova
#

its not

#

all my scrap using machines are online

crimson moat
# sand nova its not

There's 482 scrap in your refinery, i.e. it can't run because it's full of scrap.

sand nova
#

the reason its at 482 is because the scrap is getting sunk with an overflow smart splitter

#

therefore the stack reaches its max but doesnt clog

unique cypress
#

that's not how that works

crimson moat
#

yeah that's not how that works

#

that number should never ever be over 50

unique cypress
#

if you're not using all the scrap, then it can back up

crimson moat
#

easier to sink than to not

vapid gorge
sand nova
#

im aware

#

maybe it is not how it works but regardless

#

it works

vapid gorge
#

no one said direct feeding can't work. It's just fiddly and unreliable

sand nova
#

oh the reason there was so much scrap was that i accidentally didnt sink that refinery's output, the other refineries i did sink were at 0 scrap

oblique hollow
#

so that specific one was actually misconfigured.

#

Makes sense, i see a small glimpse of the productivity meter and it shows 76%

sand nova
#

yes

#

also im not sure if this would affect things but the setup only receives 97.5% bauxite that it needs

#

780 vs 800

oblique hollow
#

yes that affects things

#

if you supply the bauxite to each refinery via overflow, then the last refinery will always be below 100% productivity

#

which, depending on how you did the water recycling, could be devastating

sand nova
#

true

delicate night
delicate night
wind spade
delicate night
wind spade
#

well there are youtubers who still believe there is mk2 pipe bug 🤷

delicate night
#

there was a mk2 pipe bug?

#

what was it

wind spade
#

there wasn't

#

but people still believe there is/was one

delicate night
#

o

wind spade
#

because some youtubers/streamers said so

unique cypress
wind spade
#

(same with mk5 belt bug)

delicate night
#

o

unique cypress
#

because I think there was one in U6 Exp

wind spade
#

and I'm talking specifically about what they call "mk2 bug", aka mk2 pipe not being able to do 600

unique cypress
#

I'm mostly asking about the floating point bug. Cause I'm pretty sure I encountered it with mk5 belts in U6E

#

idk if it affected pipes back then

deft lichen
#

fixed in update 7

#

it wasn't specifically tied to mk5 belts but the most pronounced with them

wind spade
#

a specifically mk5 bug never existed

deft lichen
#

gotta name it somehow

wind spade
#

maybe "belt to belt segment bug" 😛

brisk urchin
#

why dis not work

deft lichen
brisk urchin
#

oh right

#

i forgot that existed

brisk urchin
tired surge
#

How many fuel generators could work with Max Overclocked Pure Oil Node and 10 refineries

unique cypress
#

depends what fuel

#

and why exactly 10 refineries?

delicate night
#

and are you using deluded fuel recipe as well

tired surge
#

Regular fuel but my math ain’t mathin so my 8 fuel gens end up turning off after like 20 min

unique cypress
#

what recipes are you using?

delicate night
tired surge
unique cypress
delicate night
#

modeler anti the best for the math part but its get the job done . that to ^

quaint condor
delicate night
quaint condor
#

For doing the plastic/rubber fuel loop, You need to place a 'splurger' to deal with the "excess" for the loop to work.

delicate night
delicate night
quaint condor
delicate night
#

witch is a little annoting

crimson moat
delicate night
#

fair

tropic pendant
#

WHAT DOES THIS MEAN

wind spade
tropic pendant
delicate night
unique cypress
tropic pendant
#

why is it paused

#

oh oops i didnt see i turned it off, idek when i did that

wind spade
tropic pendant
#

yes thanks guys smash like

brisk urchin
delicate night
tropic pendant
#

wjats wrpng 💔

brisk urchin
tropic pendant
#

i was building rlly long lines of <60 item/min conveyors

brisk urchin
#

6h mark on satisfactory!

#

time for a sip of fresh FICSIT water

tropic pendant
#

YES

#

i built my first particle accelerator smash like

brisk urchin
#

im near that

delicate night
brisk urchin
#

gna need to get all the new items automated

tropic pendant
brisk urchin
#

to bad its sleepy time for me

tropic pendant
#

mmm

#

what times that

brisk urchin
#

10pm

tropic pendant
#

o

brisk urchin
#

im tired af. work day be long

tropic pendant
#

same timezone

brisk urchin
#

lol

delicate night
tropic pendant
#

fr

brisk urchin
brisk urchin
tropic pendant
#

wnhere u live

brisk urchin
#

to bad im in real life

delicate night
brisk urchin
tropic pendant
#

ohh i live in switzerland

brisk urchin
#

W fr

#

ok now nighty night. bye

tropic pendant
#

goodnight

unique cypress
tropic pendant
#

tryn find me then

ruby shoal
#

As far as pipes go, is this a better design for them than just feeding them from one end like a manifold?

unique cypress
#

I'd say no

delicate night
unique cypress
#

I just feed everything normally and it works fine 🤷‍♂️

delicate night
# ruby shoal

raise the pipe up and when you feeding them make the pipe go down from the main one

ruby shoal
#

Ah, gotcha. I thought doing it like this would cause problems later, but I'll go with it

unique cypress
#

it would be best if you put the manifold a few metres up and then connect to the refineries with short, s-shaped pipes

ruby shoal
#

Oh, wait. I think I get what you're saying?

delicate night
unique cypress
ruby shoal
#

Shit, that's really cool lol

#

How did you get them to rotate along that axis?

delicate night
#

this is better

ruby shoal
#

Damn, setting up actually good oil production is gonna be hard lmao.

delicate night
#

i hope one day they make fluid better to understand

ruby shoal
#

Is the entire point in making them flow downward at an angle just to ensure gravity helps feed it into the machine?

delicate night
ruby shoal
#

Alright, I think I got it. Might need to make a blueprint for this system lol

ruby shoal
delicate night
delicate night
ruby shoal
#

Ah, gotcha. I originally had it on a 4m foundation, but it seemed too high so I switched to 2m. I think I'll rebuild to do what you said. Thank you!

delicate night
vapid gorge
# ruby shoal

fine as a loop, but you probably don't need a loop on a system that short

vapid gorge
# delicate night this is better

you want fewer injection points along a manifold - you're doubling that by having a junction for each machine instead of 1 junction feeding 2

delicate night
vapid gorge
fallow siren
#

slooping end part is basically doubling entire production

delicate night
fallow siren
vapid gorge
#

you'd have 1 junction in between 2 refineries

delicate night
vapid gorge
delicate night
delicate night
fallow siren
delicate night
vapid gorge
#

just means you'll have less leeway in wibbly wobblyness in other ways

vapid gorge
#

a lot don't. don't stress

theres basically a bunch of basic pipe things which make it more or less stable and at some point of too much unstable you run into problems.

my policy is to basically make it as stable as possible

fierce ruin
#

I am planning a small, modular factory. It produces:

Reinforced Iron Plates: 25/m
Modular Frames: 10/m
Rotors: 20/m
Smart Plating: 10/m
Versatile Framework: 10/m
Automated Wiring: 2,5/m

Is that enough or should I plan bigger?
Info: All, the factory needs, that isn't produced in it, comes from another factory.

unique cypress
#

The rest seems fine for personal use

fierce ruin
unique cypress
#

I'm just saying you don't need to automate spelevator parts in case you think you do

fierce ruin
#

So, without producing the space elevator parts, I would produce:

Reinforced Iron Plates: 35/m
Modular Frames: 15/m
Rotors: 30/m
silent ingot
#

does anyone have a spreadsheet/full plan of the logistics of a max nuclear powerplant? i started planning for one, and while the uranium fuel rods and plutonium fuel rods don't cause any problems, the ficsonium is proving troublesome

#

when maximizing the amount of uranium & plutonium rods you get 224 plutonium waste /min, and it just seems impossible to treat that much given the S.A.M. restrictions in the game

#

with a setup like this you end up needing way more than the available 10200/min for the trigons alone

unique cypress
#

It's just barely possible if you use sloops

silent ingot
#

oooh sloops right

#

i forgot about those thank you

unique cypress
#

And possibly oscillators or shards to make DMR without SAM

cedar shoal
silent ingot
#

yeah, i figured that you'd need a big setup that's self sustaining on DMR to make enough, hence why im importing it into the setup from another source

unique cypress
silent ingot
#

settings -> style -> connection style -> 2d

unique cypress
silent ingot
#

im guessing thats with using the fertile uranium recipe

#

but hmm oki thank you for reminding me of sloops lol

unique cypress
#

Max power from 2100 uranium is 50.4/22.4/112 at 588 reactors powered and 1.47 TW and max Ficsonium is 22.8/30.4/152 at 1.425 TW

#

That said, it's significantly cheaper and easier to just convert bauxite to more uranium and not touch Ficsonium at all

silent ingot
#

yeah no i get that, im just trying to go for the "perfect" setup for the fun of it

cedar shoal
unique cypress
#

I got pissed at how unreasonably expensive Ficsonium is so I made a mod to make it at least slightly more balanced with the rest of nuclear

silent ingot
#

yeah it is kind of stupid

tidal badge
#

I need help with turning the blur crator into a turbo powerplant. I done the possessing of all the oil into fuel using the diluted packaged fuel alt but now I'm struggling with the maths for how much coal and sulfer i need

#

Currently I'm making 14400 packaged fuel a min

vapid gorge
unique cypress
limber spear
#

would this balance belts properly with enough time ?

unique cypress
#

depends on the item rates

#

in general, no

limber spear
#

arrow size

#

inputs are 270 - 150 - 270

#

and i need to split that in 3 equal

unique cypress
#

belt tier? 3?

wind spade
limber spear
#

cause i have equal ammount of machines for not equal inputs

#

i also just wanna try

wind spade
#

well fair, but next time I'd recommend building machines according to what you have on belts, not the other way around

#

it's much simpler, and you don't have to do any belt shenanigans 😉

unique cypress
wind spade
#

you just build the amount you are given by [your plan]

vital flame
#

im getting ready to rebuild my "main" factory that i have staged under my space elevator. (i built the elevator on top)

#

im gonna have a lot of shenanigans to cleanup/fix to get the amount of materials i want.

unique cypress
limber spear
#

wait no wrong number

unique cypress
#

wait no, it might not work regardless

#

brb gotta do the math

limber spear
#

i got it dw

#

i didnt need to balance at all

unique cypress
#

@limber spear You'd get this

#

assuming machines consume 230

#

with a priority merger it should work I think

#

or smart splitters

limber spear
#

i actually needed a 150 output so i just have a machine taking the raw 150 instead of equalizing all 3 belts

wind spade
#

see, I said it's easier that way 😛

cinder prism
#

man, do I make a ton of fuel and convert the polymer, or do I make a ton of rubber and use the residue for recycled plastic and fuel?

unique cypress
#

neither

#

HOR -> Diluted (Packaged) Fuel -> Recyled Rubber/Recycled Plastic loop

#

and the remaining Resin from HOR into Residual Rubber

cinder prism
#

I dont got blenders yet

unique cypress
#

Diluted Packaged Fuel uses Refineries

cinder prism
#

well, I dont think I got that recipe then

#

and what would I use the polymer resin for in that one?

vital flame
#

Polymner resin can be used for Fabric or rubber/plastic. Use a Refinery with water

kindred carbon
#

It’s ok to connect the end of these 2 fuel line right?

umbral barn
#

Is this a bug or intended?

#

I dont get why programmables splitters horizontal cost computers and ai limiters but vertical ones cost sc and motors?

quick gorge
#

. . . ain't... that the old cost of the programmable?

unique cypress
#

yep

quick gorge
#

Interesting

kindred carbon
#

Way too expensive imo

umbral barn
unique cypress
#

I don't think I've ever used one

kindred carbon
#

They’re useful if you like to mix items in your trains

quick gorge
#

I want to use them.. Just looking for a good reason too

unique cypress
quick gorge
#

Very mixed if you need more then smarts

#

sushi train

umbral barn
kindred carbon
umbral barn
#

I only misclicked the programmable

unique cypress
umbral barn
kindred carbon
umbral barn
unique cypress
kindred carbon
#

No I meant the solution to sushi trains

unique cypress
kindred carbon
#

Actually never mind I understand trains all wrong lol

vapid gorge
#

if you don't have to connect fluid systems up, don't

kindred carbon
#

(It was a mk1 pipe on an oil extractor)

vapid gorge
#

as in your pipe just wasn't fast enough?

vapid gorge
kindred carbon
vapid gorge
#

ok the comment I was replying to was you showing fuel gens asking if yo ushould connect them up. I don't know what that has to do with anything anymore

kindred carbon
#

So what I thought my original issue was that my pipes weren’t getting enough fuel because of slosh somewhere in the system or it was unbalanced pipes, my first thought was to connect the ends together, so I asked here if it was ok to connect them together here. But then I saw that my fuel generators were gradually turning off so I traced the issue to the diluted fuel refineries, and I saw these weren’t getting enough heavy oil, so I went back to my heavy oil referinjes and I saw they weren’t getting enough crude oil, and all of that was happening because I connect my oil extractor to the refineries with a mk1 pipe which I placed earlier but forgot to upgrade to mk2

vapid gorge
#

Ah, good good, you're getting the basic troubleshooting skills in.

#

you'd be surprised by how many people have a hard time with that

prisma kraken
#

also pretty common, besides a low capacity belt/pipe is that I forgot to clock the miner/extractor correctly

#

with experience, you start to develop a quick checklist of things to verify when you see issues

vapid gorge
#

and trouble shooting becomes much faster and easier

unique cypress
#

There are surprisingly few kinds of issues that you can have. Pinpointing where the issue is very easy. Identifying and fixing it, sometimes not so much, but being able to hone in on the location saves a lot of time

crimson moat
#

i either tested them right after placing or didn't test, and they all broke on reload

fallow siren
#

some of my lifts just straight up disconnected from the splitters

dull jay
#

i need some help doing some math, how do you do ratios for a final recipy that uses multiple other recipies that use the same resource? like for blended turbo fuel?

wind spade
#

Not sure what ratio are we talking about?

dull jay
#

for blended turbo fuel

wind spade
#

Yeah, but what "ratio" do you mean

dull jay
#

dieluted fuel and petrolium coke

#

then the final blended turbo fuel all use heavy oil

#

so im unsure how many machines to make for each one to make it have 100% uptime

wind spade
#

Just start at the end product and calculate backwards

dull jay
#

im not really sure what the total end product will be

#

i just know home much heavy oil i can make

#

using overclocked and sommersloop

wind spade
#

Start at end product, calculate backwards... that will give you the ratio

dull jay
#

im not really sure how to do that

#

i think i get what you mean tho

wind spade
#

Pick a final goal, how much you want to make. Work backwards to see how much you need. You can then scale that in any way you want

frosty owl
#

Actually, it starts having serious issues even just with ingots...

#

Even before getting to ingots, the planner already takes ~10s to update every time

daring prawn
#

there’s a different calculation mode that is faster and doesn’t really change anything

#

i ran into that issue when i was using it for calculations for my endgame factory, it would take like 10 mins to load my calculations

daring prawn
frosty owl
#

Ahah, no rush~

daring prawn
# frosty owl Ahah, no rush~

ok ok go to general settings and change calculation mode to “manual” instead of “full”, it still calculates all the numbers and i think only affects containers and splitters and mergers but i don’t use those anyways lol

#

idk why it’s so much slower bc for my uses it did all the exact same things

#

here's the info on it

frosty owl
#

Huh, weird that I missed that. Thanks!

split sierra
#

quick question, is there a trick to get pumps to align-snap?

#

also, ive always wondered if i can safely remove the floor holes i have used to shape the siphon

amber umbra
#

@split sierra I did consistent pump height by placing the pumps before any pipes. Pump snapped to highest position of 8 m tall wall.

oblique hollow
#

why the heck did you build a siphon?

split sierra
oblique hollow
#

you have pumps

#

the siphon does nothing more

split sierra
split sierra
oblique hollow
#

you already fell for the propaganda. You used a siphon because you dont get pressure

split sierra
#

jokes aside i just thought it looked fitting since im dedicating that sides of the plant to fluid management

oblique hollow
#

if its just visuals thats fine

#

you can do whatever you want with pipes if its for visuals. Well, a lot of things. not literally everything
functionality wise, this does absolutely nothing. Head lift doesnt get changed by going up and then down again only to go back up

split sierra
oblique hollow
#

well the pump head lift indicator, minus some small error of like half a meter, should tell you

#

or just reading the value off of the pump

#

if its not at 55 you are good

#

like.... the pump already has to pump it up to there.
If it can get it up there, then you know the pump can handle it on its own

split sierra
#

i know i know i just like my water pipes nice and streamlined at a central location

frosty owl
split sierra
#

flooded it just to see how they all gradually open up to full

smoky mango
#

I made a 4-4 balancer as neat as I could. so far it seems to work correctly but I feel like im missing something

unique cypress