#math-and-meta

1 messages · Page 303 of 1

old swift
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Didn't say it was hard

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just I find it annoying to setup

unique cypress
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Just don't mix fresh and byproduct water or use one of the prioritization techniques and it's basically just another factory

quaint condor
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Nothing wrong with mixing fresh and byproduct if one desires. works perfectly fine when done right

frosty owl
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Just like 🍣

slate pagoda
slate pagoda
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🤕

frosty owl
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Tbf, one could argue that sinking solids is easier than "sinking" fluids, thus making overflow management easier with belts than pipes thinking_helmet

faint epoch
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We ignoring the name?

dusky panther
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Does anyone know the number of drone ports it would take to transport the total number of materials on the planet?

unique cypress
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At least 300 ports just for iron

dusky panther
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Hmmm would it be possible at all to fuel all of those?

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I know drones are able to use liquid fuel now

unique cypress
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With Plutonium Rods, probably

dusky panther
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Didn’t think of plutonium

unique cypress
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It would be much easier to use trains for that, though

dusky panther
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Oh 100% but I’ve had this mega project in my head for a long while of a large space ship sitting above the center of the map- so I’m just trying to theory craft to see if it’s even feasible

unique cypress
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So you can save a lot of drones by simply using a third of the iron (or w/e)

dusky panther
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Exactly I just need to figure out exactly how much of each material I’d need

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Hell I need to figure out a design for the ship too

unique cypress
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Calculate how many machines you'll need first, the area they'll take up and multiply that by 2 to 3

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That's how much buildable surface area you'll likely need

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Unless you make ultracompact blueprints or something

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My average foundation coverage is about 50% but working in inconvenient, pre-determined shapes might bring that number down by a lot

old swift
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I had like 5 drones at my Battery Depot

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and their sole job was to drop off batteries

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for other drones

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worked pretty well

vapid gorge
severe mauve
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How does one balance turbo fuel? The 22.5 per minute really bugs me

deft lichen
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what?

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22.5/min is bad but 16.6667/min is fine?

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if you don't like seeing .5, get ready for .625 or .875 coming sooner than later

deft lichen
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what hehe

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I'm... not answering your question nor is this a story spoiler

tawny agate
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But this is a spoiler for the upcoming fun

deft lichen
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?????

tawny agate
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Never mind...

unique cypress
severe mauve
unique cypress
severe mauve
# vapid gorge wdym balance?

I know liquids don't work exactly the same way trying to figure it out.

By balancing i mean like some iron node producing 120 per minute. I need say 2 smelters asking 60 per minute. All of them work at 100% efficiency

vapid gorge
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'balance' means something very specific in the game. Manifolds don't 'balance', they simply provide items in a timely manner

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are you trying to figure out how to provide fuel for the turbo step here ?

severe mauve
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Yeah 16.667 is akward to work with unless i use 16 and figure out how to sink the 0.667

vapid gorge
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wait. Are you trying to figure out how to provide fuel or how to use the turbo fuel you have produced?

severe mauve
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I think I'm good now. If it needs 20 fuel/min, I'll need 20 refineries for my 400 fuel/min input. Which i get 333.34 turbo fuel. I just need to have one generator running a bit less

vapid gorge
severe mauve
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Burn rate is 7.5 so i need 44 gens an a extra one undeclocked

vapid gorge
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or over clock a bunch. It's pretty common to OC them to 250%

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and if you sloop your slugs you get lots of shards to use

severe mauve
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I can go grab a screen shot in a few minutes. What i dont understand now is that the setup is have right now before playing with turbo Is producing 400 fuel/min. I have 18 generator asking 360 total per minute. I have a packager for the last 40 fuel. My fuel is still backing up and there's like 3 refineries that get filled up and can't continue producing Not sure if I'm clear with this

vapid gorge
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this is for diluted packaged fuel?

severe mauve
severe mauve
vapid gorge
prisma kraken
severe mauve
prisma kraken
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oops, 2 blenders for 200/min, sorry

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dilluted packaged fuel

severe mauve
prisma kraken
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if you're making fuel with the packaging loop, keep the packaged fuel on belts and distribute it to generators on the belts with an unpackager direct piped into a small number of generators

vapid gorge
severe mauve
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Yeah. Hang on I'll hop back on. A screen shot will probably help

vapid gorge
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hard to tell from that honestly. If the yare stuttering because they are full on fuel I'd guess you haven't mathed something quite right. or maybe the packaged fuel is backing up

severe mauve
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omg its so stupid

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i have 16 fuel gens not 18

vapid gorge
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that'd also do it 😛 bad math

severe mauve
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who knew miscalculating would be my worst enemy in this game lmao

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thank yousnuttsGood

vapid gorge
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no stres xD

prisma kraken
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well, as i said, check the math first, lol

severe mauve
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tha math was correct. i just didnt count to 18 correctly lmao. switching to diluted package fuel now

fallow siren
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kinda funny how we have production rate for equipment but no way to automate them

vapid gorge
vapid gorge
radiant plank
unique cypress
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But each recipe has a "craft time" and a handcrafting multiplier. Dunno why the normal time isn't just 7.5 and the multiplier 1 but whatever

prisma kraken
vapid gorge
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or they are just listed wrong xD

harsh mason
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I think I'll be able to turn on my first nuclear plant this weekend

umbral barn
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Do you use uranium for anything other than nuclear power/nukes

plain rivet
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no

crude echo
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Haven't been that far into the game yet though, only halfway through tier 5

umbral barn
frosty owl
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@thorn bane (Asking you as you suggested the tool to me 😆)
Do you happen to know if there's an easy way to use one factory's inputs to calculate the limits of another factory?
Eg: Factory A uses 1k Iron Ore, the plan for Factory B (including a maximized production) starts off with world resources minus 1k Iron ore (from plan, not manual input)

I'm talking about the XYZ solver you suggested to me ^^

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Would be a handy feature to have in SFTools too, assuming it's not already accounted for... thinking_helmet
( @wind spade )

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TLDR: Use one plan's required resources to limit aviable resource for another factory plan

quaint condor
frosty owl
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How so, exactly? I couldn't find a way to do it when I tried

quaint condor
frosty owl
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I don't think I have...
Thanks for the hint 😆

quaint condor
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Utilizing the outposts make it easy to have multiple different 'factories' and to organize the inputs/outposts with them

hazy minnow
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which plutonium encased cell recipe uses less uranium waste per cell

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and uranium in general

hazy minnow
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aight ty

unique cypress
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Unless you use sloops in both steps, then default because it has 2 steps compared to instant's 1

hazy minnow
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okay

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there arent enough somersloops in the world for me to do the 2 steps with how many machines i have 😦

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what silica recipe would be considered the best taking the amount of the ores used into acount

thorn bane
unique cypress
hazy minnow
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okay

unique cypress
# hazy minnow okay

When you're doing distilled silica and you sink a significant amount of either output, it's no longer worth it. So if you need both but in a different ratio than distilled normally spits out, make the rest with pure quartz/cheap silica instead of sinking one of the outputs

unique cypress
# hazy minnow okay

I suggest you use Satisfactory Tools or another calculator. It'll answer all of your questions about recipe resource efficiency

unique cypress
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<@&387163995947270144>

crimson moat
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Calculate how many machines you'll need first, the area they'll take up and multiply that by 2 to 3

That's how much buildable surface area you'll likely need

can confirm

thorn trail
# wind spade Planned... ish

just curious, how much control do you have over the placement of the items in the Visualization portion? Or is it just a self-contained SVG black box or something?

old swift
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😭 100 constructors for wire

fossil steeple
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Why are radio control units so evil

unique cypress
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Fun. I can reply "maybe try using different recipes, then" to 2 different messages at once

vapid gorge
vapid gorge
vapid gorge
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ones that simplify things? jfc.

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you have a lot of hot takes

hearty flower
vapid gorge
hearty flower
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It's possible to find solutions that use fewer recipes or buildings, but if you optimize for them they are terribly inefficient and you need to pull lots of resources from all over to make them work

vapid gorge
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gross over generalisation

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for example that link was optimized to use fewer types of resources

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and less resources

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for example the Iron Alloy recipe is compact and very resource efficient

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same with Copper alloy, as iron is a trash resource

hearty flower
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Yeah, it's a trade off. If you use recipes that use more resources to produce faster, then you use more resources. It's a balance that has a lot of room in the middle.

vapid gorge
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and it'll also depend on the recipes used in other steps

prisma kraken
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i never found bolted plate very compelling to use

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back when steel coated plate was a thing, it had a use, but now, meh

vapid gorge
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the current plate alts do fine with it

prisma kraken
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yeah, i've just not found a compelling place to use it

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most of that is because the combo of adhered plate + coated iron plate is so good

vapid gorge
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they use basic resources. Jsut about anywhere does the trick.

but using a combo of coke stee + plastic can make for very nice sushi lines.
eh adhered takes up a lot more oil iirc

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and isn't nearly as fast

prisma kraken
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yeah, it makes a lot more rips per biome though

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all depends on what you're goal is though

viral sparrow
jade shore
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In the grand scheme of things, is using 90/min Crude Oil to get 182/min more Concrete out of the same input of Limestone worth it?

vapid gorge
jade shore
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OK, answered my own question.. if I did this for every bit of limestone, I would need almost 14k/min Rubber, which is probably 2/3rds of the oil supply

vapid gorge
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+diluted fuel + heavy oil residue

prisma kraken
jade shore
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yep.. just not the heavy oil residue... it's 2x basic rubber and 1x plastic, then a blender and recycled rubber. Trying to keep it within two blueprints. Adding in resin and the processing for that got complicated. I'll probably just do wet concrete. Yay "free" water.

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Refineries are just so dang big

prisma kraken
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iirc, heavy encased frame with the proper alts needs 540 concrete/min, which is just what rubber concrete makes off of a normal node

vapid gorge
prisma kraken
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i don't have the numbers in front of me, i believe that's enough for 22.5 or 45/min hmf

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yeah, it uses a fair bit of rubber. kind of a trade off btw the oil and not having to build transport infrastructure for the limestone

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situationally, one may be preferable to the other

jade shore
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For the 156 Rubber I needed for a full belt of Limestone, going for h.o.r. and a loop seemed to have too many refineries, but I'll try the math

prisma kraken
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i'll note as well that once you satisfy your hmf and eib production needs, the only further use for concrete ends up being singularity cells in phase 5

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raw limestone otoh is also useful in making silica

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i should mention basic iron ingot as a thing too, but i feel like that is more of a midgame recipe

prisma kraken
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or 120+600 etc

opaque quartz
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My goal is to get the BWD factory done before I hit 500hr playtime (according to steam). Also, before I leave town for vacation

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Decorating will almost certainly have to wait till I get home

crimson moat
unborn dome
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Any thoughts on having a central concrete plant serviced by train, versus just making it on site?

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Seems like it would probably be unnecessary, but the thought occurred to me

vapid gorge
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like any system that does deliveries like that it's generally a lot more logistics planning.
but if you find it fun , do it

unborn dome
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It'd mainly just be to address getting nuclear fuel up and running

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So yeah, guess we'll see. I've been waffling forever on how to do it

vapid gorge
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make a centralised concrete system for everything else

unborn dome
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Hmm that's a great point

vapid gorge
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I'm just risk adverse with my power, especially nuclear.
I really don't want a large interconnected system that if I have to modify it I have to take extra care to not cripple power. Or just accidentally turn something else anda cause a domino effect cause I just forgot

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Cause I will just forget

unborn dome
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That's what I did with my fuel power plant. Self-contained, and has giant tanks of spare fuel behind closed valves just in case.

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(And a ton of batteries too)

vapid gorge
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well if it's all self contained 1 priority power switch will make sure you never need back up these days

wind spade
thorn trail
# wind spade Technically full control, practically it's done by a lib

i was just wondering if there was any easy way to prevent the crossing of two item flows from always putting their text right over each other by default. For example: https://www.satisfactorytools.com/1.0/production?share=ber4cUxDIiPov0ThNKVN

wind spade
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Not really

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I haven't found a graph positioning lib that deals with straight lanes

thorn trail
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i was more thinking that if you the text could be placed either at the beginning of the line or the end of the line rather than in the middle that might do the trick, and that the positioning of the text allow the line might be a setting ( ie. start, middle, end )

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no biggie, just wanted to mention it in case it was a 5 minute fix

wind spade
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And the texts could overlap anyway

daring sonnet
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I was looking at turbo fuel, and considering Sulfur, as I understand is the main issue, Turbo Blend Fuel is probably the "best" turbo recipe right?

quick gorge
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Say the line Bart

gleaming shuttle
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are you planning on using all the sulfur on the map?

daring sonnet
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im planning on going a little nuts on nuclear, as much as I can

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and Im guessing it will consume a fkton of sulfur then

gleaming shuttle
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"max nuclear" (without converters/slooping) doesnt even use all the sulphur on the map

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iirc its like 2400 for the uranium phase and 3500 for the plutonium phase

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and the map has over 10000

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even if you want to go hard on nuclear, you can afford to be wasteful as long as your turbofuel build isnt too big

daring sonnet
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yeah, so im probably fine then, my plan is using +- 2400 sulfur for the turbo setup

gleaming shuttle
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thats totally fine, just consider whether you want to retrofit it into a rocket fuel plant later

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since that might involve adding more sulphur

daring sonnet
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im doing rocket from the get go actually

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but Im probably missing a recipe then, I dont have one that uses sulfur

gleaming shuttle
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nitro rocket fuel skips the turbofuel step but uses much more sulfur (and nitrogen)

daring sonnet
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prob a stupid question, but is it the "meta"? or smt like that

gleaming shuttle
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there isnt one "meta", it depends on your use case

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but if you are optimizing for, say, maximum power output from all the resources on the map, you dont use nitro rocket fuel

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since you actually do run out of sulfur

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you use base rocket fuel instead

daring sonnet
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oh nice, I REALLY appreciate the feedback thx

gleaming shuttle
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nitro rocket fuel is the easiest way to make rocket fuel though, super simple production chain

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make fuel and throw it in a blender with nitrogen, sulfur, and coal

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thats it

daring sonnet
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yeah, I dont really mind going for a long run, the turbo setup seems like the way for me

gleaming shuttle
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yeah fair enough, IMO for most players the nitrogen cost is more onerous than the sulfur cost

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running out of nitrogen is actually something that can happen in "normal" endgame play

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"normal" in the sense of building big but not like, using the entire map

daring sonnet
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i havent considered that yet, but Im betting the if the sulfur is feasible, maybe the nitro should be fine too?

gleaming shuttle
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there are some alt recipes that are very heavy on nitrogen

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like OC Supercomputers or Quartz Purification

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so if you like using those recipes then you can actually run out eventually

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if youre only using nitrogen for basic aluminum products + power then youll be fine

daring sonnet
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I was considering OCs, but never tried quartz purification

gleaming shuttle
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i really like the nitrogen alts personally so i typically hold myself back with rocket fuel

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though on my current run im making a 200 GW plant lol

daring sonnet
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thats actually helpful, if I go over 200GW im probably in the danger zone

fallow siren
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but nitro has nicer ratio to work with than default rf

gleaming shuttle
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nitro rocket fuel also saves coal and oil fwiw

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obviously coal and oil are both more abundant than sulfur and nitrogen though

daring sonnet
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yeah I was really not minding coal and oil at all

gleaming shuttle
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coal does end up being pretty limited in endgame if you go really hard on diamonds

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well, i guess "limited" is the wrong word

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theres plenty, its just a big project to collect it all from all around the map

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like copper powder

fallow siren
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if you have spare quartz, you can use pink diamond to cut coal cost for diamonds

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and its also use converter instead of particle accelerator

gleaming shuttle
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i am a turbo diamond addict personally, but yeah theres a bunch of options for cutting coal usage if you really need it

daring sonnet
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probably even combine a purified quartz with pink diamond for a better output right?

fallow siren
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no, pure quartz has better yield than purified

gleaming shuttle
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quartz purification is worse at getting quartz crystals than pure quartz

fallow siren
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purified if you want both crystals and silica

gleaming shuttle
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the draw of quartz purification is that it gets you quartz crystals and silica

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if youre heavily using pink diamonds, you want way more quartz crystals than silica

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so quartz purification ends up being more awkward

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you can still use it ofc but youll probably have excess silica

daring sonnet
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oh I get it

vapid gorge
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it's great if you're using a combination of recipes that need both. Like silicon circuit board and crystal computer

gleaming shuttle
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the thing with coal is that theres a tooon of alts that can be used to remove coal in some way or another

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or reduce your usage of it at least

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iron pipes, oil-based diamonds, aluminum beams, etc

daring sonnet
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I just looked at the turbo diamonds, Idve probably never considered it if you didnt mention it

gleaming shuttle
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so even if youre "wasteful" with coal in power generation, you can often compensate elsewhere

daring sonnet
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seems insane

gleaming shuttle
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turbo diamonds are logistically difficult but very resource efficient

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personally i enjoy the logistics, and also... yknow, "TURBO DIAMONDS"

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who can pass on something called "TURBO DIAMONDS"

vapid gorge
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pink diamonds don't use particle accelerators though 😛

fallow siren
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if you have "excess" coke, you can use potrelium diamond

vapid gorge
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iirc oil diamonds is more efficient than coke

fallow siren
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yeah, hence i said excess from burning byproduct hor

daring sonnet
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my eye is really drawn to pure quartz and pink diamonds after this convo

gleaming shuttle
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pink diamonds is a fun recipe yeah

fallow siren
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my mega factory has excess coke around 5k, so i just use all those for diamonds

gleaming shuttle
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you do kinda need to spam converters a bit

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but its easier to spam converters than to spam particle accelerators

vapid gorge
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I truly hate Particle accelerators 😛 it's why I like pink diamonds

gleaming shuttle
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i like particle accelerators, but in moderation

vapid gorge
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technically it's less power efficient. But I don't care

gleaming shuttle
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which is part of why i like turbo diamonds so much - its the fastest diamond recipe so it needs fewer accelerators than the others for the same output

vapid gorge
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yeah but I'd rather have Zero and use more power

gleaming shuttle
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i once tried using cloudy diamonds because "limestone is basically free" and it was absolutely miserable lol

fallow siren
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except my power plant is big enough, particle accelerator power consumption doesnt matter

gleaming shuttle
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its technically possible but you need to sushi belt one of your inputs

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and the ratio needs to be correct

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kinda cursed

vapid gorge
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what?

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just have 2 belts of 900?

gleaming shuttle
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right, so you need to sushi it with the packaged turbofuel

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you cant have 1 coal belt and 1 turbofuel belt

unique pulsar
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helo guys !

can you give me advice how to copy this megafactory ? Because i make nuclear power plant and i need 2 more of this factories and because this is so complicated i didnt know what to do...
maybe there some kind of mode like shematica in minecarft ?
aproximate size of this shit is 27 x 55 x 15

vapid gorge
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this isn't particularly fancy or need anything special to replicate it as long as you know those 2 things

unique pulsar
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"final output" you mean like final resource ?

fallow siren
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end product

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what are you making

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and plan how much resources you need

unique pulsar
vapid gorge
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oh so this is your system?

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you can make blueprints of like 2 or 3 machines with al lthe belts and power systems connected already, that speeds things up

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as for the under belting it looks like you could organise the sections to feed into ieach other more closely

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are each of these belts going to like 1 machine port?

unique pulsar
vapid gorge
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right then obviously it's going to take ages to load balancing things. Manifold them and it'll take liek 1/10th the time

unique pulsar
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oke thx for advice )

vapid gorge
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yeah no stress 🙂 if you like load balancing thats fine, but you gotta accept that its a LOT more work

brisk breach
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is satisfactory calculator working for anyone else?

gleaming shuttle
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Down for me as well

unique cypress
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And it's a better calculator soo...

frosty owl
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Performance anxiety

wind spade
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More like server ddosed by sf community

unique cypress
prisma kraken
# brisk breach is satisfactory calculator working for anyone else?

a lot of low-volume sites use hosting services that leverage content delivery networks and caching web proxies to reduce the amount of server and internet traffic. whenever you see a 502 error, it is most often because some maintenance was done on the caching proxies and it takes about an hour for stuff to 'heal'

chilly plinth
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can anyone help me design this and help with the math to evenly split it into 3

unique cypress
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split what into 3?

chilly plinth
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essentially what its supposed to be is a compact auto crafter of either copper/iron items

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what im at rn is it gets to 4 smelters to maximize produciton

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i just cant figure out a method to merge it into 1 get it to the next floor then split it into 3

unique cypress
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merger, lift and splitter?

chilly plinth
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yea but idk the math for the splitter mainly or a neat way to place it

noble ermine
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well the splitter will just split evenly into 3

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4 smelters, 60 items/m
60/3 = 20 items /m

unique cypress
chilly plinth
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yea but the hard part is making it look somewhat decent due to 2 smelters being on the side i need it to go into

prisma kraken
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just connect a lift to the merger and a splitter to the other side of the lift

chilly plinth
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like this?

prisma kraken
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that's one of many ways, sure

unique cypress
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put the merger on the bottom floor, lift up, short 90* belt into a splitter

prisma kraken
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passing lifts through floor holes helps with the tidiness of it all

chilly plinth
prisma kraken
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keep building, as you learn your skill with it all with improve

chilly plinth
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i figured it out ty for the tips

warm wren
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1680 total by product water 🤔 Thinking of the best way to cycle it back into input. Each machine is producing 140 by product, so maybe I could do 3 (540) and then on a 4th machine split off 60 with a value (600 total)... since each input is 200, use that 600 water. Keep repeating this with "splits" using valves. Should work right?

tame python
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@quaint jetty using pure quickwire to take up excess water production is flippin brilliant!

opaque quartz
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Valves only regulate flow rate, so your system can still jam up if there’s any interruption or stutter causing the fresh water to over supply causing the waste water to back up

warm wren
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I was more concerned about if the "split" idea would work. 600 twice, with 480 left over, another 400 to knock down two more machines... 🤔 Leaves 80 left over but I have plans for that for wet concrete to keep my sub space storage capped.

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I explain things poorly, I know 🤔

unique cypress
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are you using sloops or something? aluminum needs more water than it makes. if you put it back in, you shouldn't have any leftover

warm wren
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See this is what I mean by I explain things poorly... it's just the way the math works out... because I have 1680.. the first 1600 can go back into the system for "even math"... the other 80 can be used for that concrete... the rest will be made up for with fresh water. This uses up all of the byproduct water and doesn't mix it with the fresh 🤔

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But the trick is that to get that "even math" I need to split the byproduct coming off one of the machines

quaint jetty
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its a perfect ratio with the byproduct water with aluminum scrap as well

opaque quartz
boreal heron
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Is there a way to test throughput on train that is not packaging the material and sinking it because I want to test the throughput for an hour before I start building?

unique cypress
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you can calculate it

amber umbra
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@boreal heron Train throughput measuring:

  1. Use stopwatch measured round trip time, items/train
  2. Directly measure the items delivered and total time by collecting items in industrial storage container buffers, stopwatch measuring time
  3. Indirectly verify sufficient throughput in a setup that has trains move when full/empty by checking where the trains wait; if wait at unload with full trains, you have enough throughput.
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Usually people design trains to always have excess item/minute throughput via train to not bottleneck, so #3 is sufficient.

prisma kraken
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(i truly don't understand why people always turn train throughput into a higher math problem)

unique cypress
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just this lol

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and you get to know how to fix issues

prisma kraken
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it isn't actually difficult math - high school algebra is enough to do it. the number of variables affecting throughput though is very rarely modeled correctly, and modeling the bottlenecks and pauses for an entire rail network is higher level math.

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as such, you can do the basic and time consuming easy way that models stuff poorly, or you can just empirically test things which is much simpler

unique cypress
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just measure the time with a stopwatch and add 10-20% for potential delays

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and then calculate throughput from there

prisma kraken
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my general approach is just to go by the 600/min per car yardstick for a 100-stack item, doubling that for 200 stack things and knowing that for 500 stack items, that exceeds belt capacity

unique cypress
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it works for <5 min 20 s round trip times

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and a single train on route

slate pagoda
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Monkey build train monkey look at green light monkey happy

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Monkey see yellow monkey build more train

thorn trail
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sounds like a lot of monkey business to me

barren python
#

Totally planned that

unique cypress
barren python
#

Ohh. I was just making a joke. I personally find it handy for making a blueprint of a factory

vapid gorge
#

much quicker to use tools and just make a quick note

prisma kraken
#

i really find a list view of just machines, recipes and clockspeeds much more helpful since i already know what goes into what

opaque quartz
#

So I did technically get my 10/min BWD factory operational this afternoon, but didn’t have enough time to let it bake to see how it will operate long-term. Even without that I can see the coal throughput on the train won’t keep up, as I feared. 1920/min needed for pink diamonds for dark matter trap

#

I have ideas on what I can do, but it will have to wait until we’re back from vacation

thorn trail
#

i'm still trying to push past 45 BWD/min on mine without having to cart items all over the world

opaque quartz
#

I’m not super happy with how the infra-factory logistics turned out, kinda ended up rushing it a bit. I’ll noodle on it and might revisit the design

#

Ended up doing a stack of 12 belts running around the perimeter, pseudo-bus style. It’s kinda ugly

thorn trail
#

considering that mine is entirely bus style, i might take offense to that remark. 🙂

opaque quartz
#

lol, maybe that’s unfair. I guess I just had a different picture in my head of what it was gonna look like but didn’t appreciate just how tall a stack of 12 belts is

thorn trail
#

i'm just pulling your leg, i know that the general feeling about bus bases on this discord is fairly negative, but I don't let it bother me.

#

you shouldn't either, even if you are just dabbling with the dark side

opaque quartz
#

oh I know. It’s not really a true bus in the like factorio sense

#

I did similar stuff in my first playthrough too

thorn trail
#

oddly i've never played Factorio, so I only partially get the references

opaque quartz
#

Same

#

It actually makes sense here given how complex the factory is and how many discrete materials are needed. I did my best to lay out the sub factories in a logical manner

thorn trail
#

i'm pretty much using the entire flat central section of the Rocky Desert for mine, from the big towering rock at the east to the west coast and beyond.

#

everything is made there, with some additional outside inputs for high volume items that I needed more of coming in by drone to supplement the bus production

opaque quartz
#

looks like you did a real bus there, with all the different modules running perpendicular to the belts?

thorn trail
#

yes, you are correct

opaque quartz
#

Nice. I watched through Nilaus’s playthrough of 1.0 and he did the same

thorn trail
#

mine is mostly modeled off of his

#

i keep trying to do the same type of build in another spot but I can't find one that has everything as close as the RD

#

either bauxite is far away or oil is

#

is your BWD factory somewhat modular or is it specifically setup for that production number?

opaque quartz
#

Tailored production for the target number. I spent weeks planning it out in a spreadsheet as I’m using sloops for a number of intermediate steps which drastically changes the numbers that sftools would otherwise spit out

#

Using a lot of alt recipes I hadn’t tried out before like turbo pressure motor

thorn trail
#

how did you handle all the DMR required?

opaque quartz
#

pink diamonds for dark matter trap. 1920 coal, 720 quartz crystal, only 300 RSAM

#

Slooping the intermediate steps helps cut down on the total input amount needed. BWD, singularity cells, superposition oscillators all slooped

thorn trail
#

i think that is where i ended up having to spend a lot of sloops, because i couldn't make enough DMR for all the crystals I needed

#

the amount of diamonds needed was insane

opaque quartz
#

Yeah it’s silly, even with pink diamonds

thorn trail
#

i'm doing a mixture of pink and oil

opaque quartz
#

There’s a cave in western dunes with two pure quartz nodes and a water well, using pure quartz recipe to supply about 1000/min by train, mostly for the pink diamonds

#

I built the factory overlooking the waterfalls next to paradise island

thorn trail
#

nice location, though getting stuff there must have been a bit of a pain

opaque quartz
#

Wasn’t too bad, I already had a rail network going along the coast to the oil islands. Autoconnect blueprints in 1.1 makes extending the rail network so much faster

thorn trail
#

i'm kinda excited and scared about that part of 1.1

opaque quartz
#

Nitro and RSAM via drone

#

It’s great, once you get the hang of it

thorn trail
#

i'm just worried about how many of my blueprints i'll have to redo

opaque quartz
#

I was able to keep using my pylon blueprint from before

thorn trail
#

even though i'm sure they'll be much nicer than before

warm wren
#

thinking_helmet Thing I was talking about earlier but never could explain properly... not sure if it can work... basically what I'm doing is taking the byproduct water and trying to put it back into the system, but to keep the numbers even I'm trying to create "groups" using values. So if each machine is giving out 140 byproduct I'm doing 140 + 140... then on the third machine I use a valve at 120 to get to 400, then the rest gets "split off" to be added to the next set of 400...

gleaming shuttle
#

Anyone know off hand how much sulfur "max nuclear without SAM/slooping" uses? (As in, using all uranium, no slooping or matter conversion, standard 50.4 power cell chain processed into plutonium rods and sunk)

#

Assuming you're not using leached alts or whatever

mighty steppe
#

sloop

prisma kraken
# warm wren <:thinking_helmet:479928734481121282> Thing I was talking about earlier but neve...

there's two ways to feed the water back into the system. you can build the factory robustly and make sure its output never stops (and math everything correctly), or you can partition your machines into a group that takes freshwater and another group that takes wastewater and keep them logically separate pipe networks. partitioning them that way is a more robust way of building aluminum, but i find that if you have your sinks on output lines to prevent pauses, the former works rather well too

prisma kraken
#

if you do infused U cell->U fuel unit -> fert uranium->plut pellet->encased plut cell->either plut rod recipe, you're sulfur use is 2100 for 2100 uranium

thorn trail
#

@prisma kraken did a new Northern Forest start today after all the talking we did about it earlier, and I remembered why I don't start there anymore. No cables from the drop pods at all up there.

prisma kraken
#

really? its been a few updates since i've started there

thorn trail
#

yeah, i decided to try it out and ran around collecting a bit before settling and was surprised

prisma kraken
#

that may be much improved in 1.1 since you can dismantle the drop pods

gleaming shuttle
#

Was considering actually using leached recipes this playthrough, but man they just use so much sulfur

thorn trail
#

plus several of the pods are guarded by alpha hogs and are therefore a bit of a pain to deal with at the very beginning

prisma kraken
prisma kraken
#

or you can just jump atop them and make faces at the hog

thorn trail
#

gonna try a grasslands start and run around the west coast to the RD and see if that fares better, long distance to run though

prisma kraken
#

i think some of the 1.0 changes to North Forest were specifically to foil some of Epiphane's speedrunning tricks, lol

#

where i find value in a NF start is not only the proximity of pretty much all resources, but also that the rocky desert crash sites are really nearby for early hd hunting trips

#

i think the 6-7 drives scattered around rocky desert are some of the easiest drives to collect

thorn trail
#

true, but i'm mostly after the materials to speed up building and help me to avoid having to manually craft anything

prisma kraken
#

yeah, i understand that, especially with the wire/cable

#

you might want to watch one of epiphane's package-1 runs to see how he deals with the wire in NF

thorn trail
#

good suggestion

prisma kraken
#

i have a feeling there's probably a crash site that has some that you've missed and it probably is one that he intentionally hits in the first 10 minutes

peak rune
#

What the

fallow siren
#

its just a math work

#

and this system is unbreakable

thorn trail
#

how dare you put limits on my ability to break things

quaint condor
warm wren
#

I just feel like no matter how I explain it I'm not being understood 🤔 Oh well. I've been playing this game for 3000 hours. My question was specifically about if a specific thing would work.

prisma kraken
#

(asking for the sake of others)

fallow siren
#

sloppy

warm wren
#

1.1 but it won't matter for this, it hasn't changed 🤔

fallow siren
prisma kraken
#

the reason why it doesn't break is that the fresh and wastewater never mix

quaint condor
#

I have a 500 baux > 500 ingot bp if you want a look. Then easy to expand to 7 assemblers making 500 sheets .. 1500 casings ... is that what you're looking for?

#

And using byproduct

fallow siren
#

with number for 600, it works well with system for 300 and 1200

#

altho you want to add 4th scrap refinery if you overclock the system for 1200

quaint condor
#

@warm wren

#

I always forget to hit reply 😦

quaint condor
prisma kraken
#

if you do wish to mix the fresh & wastewater, i find this design quite reliable which works with all combos of solution and scrap recipes

warm wren
#

Oh right 🤔 Each machine is producing 140 by product. I am putting it back into the system by trying to do "chunks" of 400. But to keep the numbers "even" I am attempting to have machines byproduct output "split" using valves. The first two machines do 280 so I need 120, so the 3rd machine connects in and a valve limits it to 120 to make the even 400, that gives me 2 left over which I add to the next set... Adjusting the valves as you go to get "groups" of 400... It's the splitting part with the valves, I've never done it that way before, I don't know if works.

quaint condor
#

Also a simple one that works

prisma kraken
thorn trail
#

i've done gravity based waste water mixing before but never done it using valves

#

i think the only valve settings i've ever used were 0 and Max

prisma kraken
quaint condor
#

This therotically can be done with valves, but much easier by just clocking the extractors.

prisma kraken
#

well, you need to math it all out exactly. the thing that hangs people up is that the aluminum refineries can never, ever pause if you're mixing the fresh & recycled water

warm wren
#

I'm not mixing fresh and byproducts 🤔 It's more a matter of 'can I get perfect numbers splitting the flow off a machine using valves'

prisma kraken
#

no

quaint condor
#

Firstly, water does not flow back into the machines.

prisma kraken
quaint condor
#

Second, if the the electrode stop because of scrap, it will stop, and wait for the scrap to start being drawn again.

warm wren
#

🤔 Shame then. It would have been a fun idea.

quaint condor
#

The one reason I kinda am linking the 500 setup is because with 780 output of mk5, it allows the output to clear quickly once the problem is resolved.

prisma kraken
#

if you're using one to cut a flow in half or quarter, they'll work, but anything that isn't a power of two and the flow rate is rounded

quaint condor
#

With the setup I have been running, I have been beating the crap out of it trying to break it, but not once has water been left in the elctrode refineries.

warm wren
#

Two of the machines have a 98% uptime... the rest are running fine... so close and yet so far

prisma kraken
#

yep, that's that lack of precision

#

i've also found that even using a standard aluminum build, when i build it with mk2 pipes instead of mk1's, i can hit that annoying 9x% uptime problem. I think it actually has something to do with your fps remaining above a certain number to process the pipe flow in real time

#

(i've spent a lot of hrs screwing around with such things)

quaint condor
#

Like, right now I have 24 of them placed.. only two are hooked to baux atm though, and are purpsoly stalled. I could hook the out put to a sink and they will be at 100% within about 5-10 minutes (Since 5 is apparently the minimum it takes to refresh). Also, all the buffers are full, ingot to sloppy.

#

Except byproduct of water that is

#

But, the pipes of the recycle line stay full as well

prisma kraken
#

the vip probably does help with that

quaint condor
#

vip?

#

oh,

thorn trail
#

maybe you could chain the valves using known values to get the exact result you want, similar to using splitters to load balance. Since the 0-255 range is a power of 2 ( 256 ), setting the value to exactly half should be accurate always

prisma kraken
#

'variable input priority junction' as termed by McGalleon in his pipe manual

prisma kraken
#

essentially, going into a pipe junction, flow with highest headlift wins

#

or maybe it's lowest, i don't remember

quaint condor
#

I believe it's gravity driven, so I would say lowest 🤷‍♂️

prisma kraken
#

playing such tricks with pipes to me violates rule #1

thorn trail
#

keep it simple?

quaint condor
#

It's not a trick?

prisma kraken
#

yep

quaint condor
#

And how is that not simple?

prisma kraken
#

the simpler you keep your pipes the less problems you'll have with them

quaint condor
#

I guess I'll know when I run into a problem 🤷‍♂️

prisma kraken
#

there's a lot of different things you can do that work, don't misunderstand what i'm saying

quaint condor
#

Hell, just brought 10,800m3 up 485 meters lol, pipes are fun! 🤣

prisma kraken
#

the game does a simulation of fluids rather well, but it has limits. I prefer to stay well within the game's simulation bounds with my stuff

quaint condor
prisma kraken
#

yeah, i'm not envious

thorn trail
#

the lack of accurate pressure simulation annoys me to no end

prisma kraken
#

max nuclear is-a-coming for me at some point though

quaint condor
#

Psshh, Hire me! Rofl

prisma kraken
#

I am not looking forward to building my reactors

vapid gorge
quaint condor
thorn trail
#

it would make people look at it and wonder

thorn trail
#

@prisma kraken as it turns out, Grassy -> West Coast -> RD was definitely the way to go, 600+ cables along with lots of other good starter mats along with the blade runners along the route

gleaming shuttle
#

for the reason you described basically

#

Pick up the easy pods as you head north and then make a permanent base in rocky

#

Just as an additional data point supporting your conclusion here

prisma kraken
#

well, i mean, if you're pretty good with combat and know how to cheese the mobs, i don't think that area safety is much of a factor

gleaming shuttle
#

The deathless restriction is relevant only because speedruns use death warps

#

Deconstructing the HUB and dying puts you back at your chosen spawn, so you want it to be very close to your central base, and grassy is a much worse location than the others for resources

#

Kind of orthogonal to the main point here, I'm just saying that other people also think grassy drop pods are the best for a fast start :)

prisma kraken
#

what i've found is that NF is kind of close to everything or has an easy route to get places and the shorter travel times really help

#

being honest though, grass fields with the addition of the quartz nodes near the void hole is a lot more appealing, and blue crater really is one of the best concentrations of resources in the game

#

speedrunning the game is a different beast though. things you think are good aren't anymore.

#

i'm kind of surprised, i just built a train line to move the titan forest quartz to the bay in north forest, and while i was expecting to get around 600/min per train car for it, the throughput was more like 480/min

#

i was reasonably certain i'd need two trains on the route and that i'd be slightly under what a single train could carry, but not by as much as it was under

#

i think a lot of that is that the downhill from titan forest didn't really end up boosting the train's speed at all due to signalling at intersections

unique cypress
#

With 2 trains, those times double. Though you might need to set them to only depart when empty/full, otherwise they might bunch up and you won't get the benefit of using 2 trains

prisma kraken
tulip portal
#

with sulfur being the limiting factor (2460/min in my case), what is the best set of recipes to make the maximum amount of rocket fuel per unit volume of crude. im not concerned about size of factory or building count etc, (im also pretty sure that whatever power consumption increases certain recipes have are offset by the extra rocket fuel). i just finished unlocking tiers 7 and 8. i currently have a fuel plant that uses heavy oil residue alt, diluted packaged fuel (as far as i can tell no justifiable reason to swap to diluted fuel since the infrastructure is already there) and turbofuel alt. it appears that regular rocket fuel recipe is best when sulfur is limited but not sure on how i want to produce the turbofuel.

unique cypress
#

ask satisfactory tools

thorn trail
#

nitro rocket fuel has the lowest crude consumption of the recipes, but it doubles the sulfur

#

the default rocket fuel recipe has a fairly balanced resource consumption profile, 2 oil to ~3 nitrogen/coal/sulfur

tulip portal
#

i wasnt asking about rocket fuel, i was asking about turbo fuel while making rocket fuel

oblique hollow
#

Turbo Blend saves the most Sulfur of all Turbofuel Recipes.

#

but it in turn needs more oil

#

even so, the fuel cost difference of Nitro Rocket Fuel vs Rocket Fuel is negigible imo

#

that comes with the caviat of Compacted Coal byproduct

#

but you can recycle that with default turbo or turbo heavy.
Though mixing Turbofuel recipes gets messy fast

unique cypress
#

slightly over 10k/min

#

good luck burning all that

oblique hollow
#

haha yep would you look at that

#

Turbo Blend into Rocket Fuel along with normal Turbofuel for the compacted coal recycling

#

the pure iron recipe is kinda superfluous here but whatever

unique cypress
#

left everything else enabled

thorn trail
#

did tools also throw in the diluted packaged fuel rather than just using diluted fuel?

unique cypress
#

nope

#

it does that in maximize sometimes

oblique hollow
#

nah

thorn trail
#

seems that half the time i'm doing anything with fuel it will do that

oblique hollow
#

dpf and df do the same job so ultimately tools doesnt care which one it is

unique cypress
#

but using a graph from maximize is a mistake

thorn trail
oblique hollow
#

yep but tools doesnt care

thorn trail
#

plus the power and machine count factor

oblique hollow
#

if it bothers you disable DPF

thorn trail
#

which, as you said before, tools doesn't care about

#

i do, just a UI pet peave of mine

unique cypress
#

I've never seen tools use DPF when DF is enabled unless in maximize mode

thorn trail
#

it definitely happens most for me when in max mode

unique cypress
#

then don't look at the graph in that mode

#

it's shit anyway

#

copy the output number back into items/min mode

thorn trail
#

i use that to get a general idea first, then move to something more specific usually

#

but entering in direct numbers also results is weirdness sometimes from rounding issues

unique cypress
#

only 0x machines

#

never noticed anything else weird

thorn trail
#

no, in some cases it just says it won't work

#
#

i cloned the maximize tab and typed in the value that maximze gave and it now says it can't make that

#

because the .741 is getting rounded from .7407 or something

#

and, as you said, even if i correct that and type in the 740.7407 value, i then get the 0x machines

unique cypress
#

yeah, rounding. just decrease the last digit by 1

tulip portal
#

thx guys, i havent had a chance to run the numbers on blend fuel yet, (i like to do everything via excel generally) thats crazy numbers i didnt realize it was that much more efficient for sulfur

thorn trail
#

then it also gets worse, because then tools goes off and tries to make residual plastic and empty containers on its own

unique cypress
#

cause canisters are "free" with a resin byproduct

tulip portal
#

but ya the amount of crude i would need is now the limiting factor in that setup so i would need to find a balance. can tools take 2 inputs and maximize from there? lets say 2460 sulfur and 2550 crude

thorn trail
#

they cost water, which in some cases will put you over the limit for your pipes or add another extract

#

actually, i take that back, it's making the plastic to optimize the iron plates

unique cypress
#

for tools, water is free

#

resin -> plastic -> canisters doesn't cost any resources tools optimizes for

#

so it does it sometimes, because it doesn't matter to it

thorn trail
#

the odd part is the canisters though, plastic itself is the more useful product, not canisters

#

i'd much rather have the plastic as a byproduct than empty canisters

unique cypress
#

tools has no concept of "usefulness"

thorn trail
#

then why isn't all resin byproduct converted into plastic and then to empty canisters?

unique cypress
#

because it doesn't care which one it ends up with

#

if the first solution found was with canisters, then you get canisters

tulip portal
# unique cypress https://www.satisfactorytools.com/1.0/production?share=m9WxYM9EQvtnrYjuPgHJ

is that the same as the one i made, it looks the same, shape is different cant really tell, same end amount of rocket fuel tho https://www.satisfactorytools.com/1.0/production?share=NmJsNf5ZHHHxCRdT3l40

unique cypress
#

you just have DPF instead of DF

#

and a resin byproduct instead of canisters

tulip portal
#

resin isntead of cannisters?

unique cypress
#

doesn't matter

tulip portal
#

wouldnt both have resin?

unique cypress
#

just sink the resin

tulip portal
#

ya so i have a turbo fuel plant setup from phase 3 and i eventually want to upgrade it to rocket fuel with blenders hence this whole exercise.

thorn trail
tulip portal
#

if i use the turbo blend recipe im going ot have to start from scratch arent i

#

as i need to reroute the heavy oil residue damn

#

if i jsut wanted to take the fuel im already making (maxed from dpf) and maximize rocket fuel how could i do that in tools?

#

it would mean i have no heavy oil residue to add

#

i think thats it, i take about 1000m^3/min hit on the rocket fuel but still end up with aroudn 6500 which is nutty

#

is there any chance 350GW base power (im factoring in around 30GW of power to run fuel plant) is enough to make massive plastic, aluminum, and space part factories for phase 4

wind spade
wind spade
unique cypress
#

could save water by not making plastic for canisters. and it's not maximize

tulip portal
#

whats the opinon on best aluminum setup recipe wise?

unique cypress
#

all alts: sloppy alumina, electrode scrap, pure ingot

wind spade
tulip portal
unique cypress
#

volume?

tulip portal
#

amount of aluminum produced per bauxite node

wind spade
unique cypress
#

then default ingot. it gives more alu per baux but costs an insane amunt of quartz

tulip portal
#

im assuming bauxite nodes are the limiting factor but i could be wrong

tulip portal
opaque quartz
#

Sloppy + electrode + pure has lower yield than default ingot recipe but cuts out the logistical headache of introducing extra silica

#

And it has a nice clean number of refineries per 600 bauxite (3 for alumina 4 for scrap) which is easy to clock so that waste and fresh water aren’t mixed

oblique hollow
#

its just a matter of if you wanna use oil or sulfur and coal

opaque quartz
#

Instant scrap is nice due to the 1:1 ratio of sulfuric acid to scrap, but yeah you have to supply the sulfur

tulip portal
#

sulfur is pain lol

#

tho idk if theres any good spots of oil near bauxite

opaque quartz
#

Depends on where you build tbh

#

There are a few. Lake forest/red bamboo forest is my go to

oblique hollow
#

hmm... instant is one of the things i would actually consider using alchemy for. to make the sulfur.
you can turn coal to sulfur and then its just coal and sam to make aluminum

tulip portal
#

i think im gunna build my recycled rubber/plastic first since thats more straight foward

tulip portal
thorn trail
warm wren
#

Anyone have a diagram for a perfect math distribution for sloppy/electrode 🤔 I swear I had one in my folder of Satisfactory stuff but apparently not

ruby shoal
#

Is there anything wrong with doing my coal plant like this? I'm concerned the water extrators won't work properly, but the idea was building it like this would allow me to add on more generators when I can.

brave cave
#

can anyone run me over?

low vigil
#

Mk1 pipelines can transport up to 300 m² of water

#

But overall it seems pretty good

ruby shoal
low vigil
#

i.e. a pipeline runs horizontal until it can't flow anymore, then it ends, then new input

#

Honestly redoing my power plant is on today's agenda for myself and I'm on coal as well

#

So I'll show you

ruby shoal
#

Ah, awesome! I'd love an example!

faint epoch
ruby shoal
#

That's something I was a little concerned about, I've already built it so that I have an excess of water, but I will add that!

ruby shoal
faint epoch
#

yeah so that it fills it from both ends

ruby shoal
#

This just looks like such a mess lol, but I'll stick with it

tulip portal
thorn trail
deft lichen
thorn trail
low vigil
#

Is that why my pipeline math isn't lining up?

#

3 extractor should power 8 generators but that's not what I'm seeing happen in real time

#

Ah nvm just needed to wait for the manifold to fill up

#

That's 8/16, maybe 32, done today

opaque quartz
low vigil
#

Yeah I stopped at 16, that's a gigawatt added to my power grid

#

Was lucky enough to find a pure coal vein so I'm using the shit outta that

umbral barn
#

can you turn all of the uranium in the world into ficsonium or is there a limit? (i havent used any sam btw)

twin fractal
#

Is there a website with layouts for production, load balancers, manifolds?

Kinda like how Builderment has a wiki for it

umbral barn
unique cypress
#

Practically, you either can't have anything else in the world, or have to deliberately waste uranium or uranium products so you end up with less Ficsonium Rods

umbral barn
#

well i do enjoy having other things in my world and dont wanna dedicate the whole save just to make power for nothing

#

tbh i kinda just dont wanna make ficsonium at all

#

is it even worth it?

unique cypress
#

Hell no

#

It's so fucking expensive that I don't know why it even exists with these recipes

unique cypress
#

And that's why I'll be releasing my mod around 1.1's release, and it adds alts to make Ficsonium cheaper but even more difficult to make

#

So if you want, you can use that lol. Mostly made it for myself but there's no reason not to make it public

#

Even with it, it's still not "worth it" imo, but at least it's not as atrocious as vanilla

opaque quartz
unique cypress
#

Couldn't make my recipes much cheaper because then they'd become too good unfortunately

opaque quartz
#

You’ll get plenty of power just from burning uranium rods. Doing the full ficsonium chain is a fun challenge but not really “worth it” otherwise due to how resource hungry it is

umbral barn
unique cypress
umbral barn
warm wren
opaque quartz
#

Oh, it’s on the wiki. It’s pretty easy to work out tho

#

!wikisearch alumina+solution

brisk shoreBOT
opaque quartz
#

One sloppy alumina refinery at 90% will take 180 fresh water
The other two sloppy refineries clocked at 105% each take 210 waste water each (420 total)

unique cypress
umbral barn
unique cypress
#

The only overhaul mod I know of is refined power, but as the name suggests, it only affects power generation

umbral barn
#

well i just wanna make the game way harder/more complex and as far as i know SF+ is the only mod for that

unique cypress
#

There's also more milestones or something like that

#

There should also be something that increases unlock costs 100x or something. That should be decently hard, no?

umbral barn
vapid gorge
unique cypress
#

And no support for 1.0 machines or for byproducts

prisma kraken
#

what sort of power output does train's regenerative braking give off?

#

5-10 MW?

vapid gorge
#

pretty sure a lot more down steep hills

#

I was thinking of making a regenerative train power system by hooking up augmenters

prisma kraken
#

i don't think it's worth it, but actually needed to jiggle the handle on some fuel gens, so turned off all the geotherm and started seeing the effect of the train braking. seemed to be in the range I listed

vapid gorge
#

worth it? no. Funny? hell yes

prisma kraken
#

i'm not sure you could properly harness it, honestly

vapid gorge
#

repeated up and down hills with multiple trains could do it I think.

prisma kraken
#

if you ever figure that one out, let me know, lol

#

yeah, but you need to put power in for the trains to run

vapid gorge
#

kick start it with bio burners, have power storage to catch the excess power from the braking

prisma kraken
#

if you make it work, i'll be interested in seeing it, but atm i have 5 apa's and the amout it generates seems to be less than a bio burner's worth of power

vapid gorge
#

should be +50% of whatever your power station is making, no?

prisma kraken
#

yeah it is, just like the amount from the train braking is so small

vapid gorge
#

I could have sworn the regen breaking was a lot more than that

prisma kraken
#

i think the only reason i even noticed it is b/c i have 5 apa's going

analog plover
prisma kraken
#

nah, just double checked, it's like 5-10mw blips for a second when a train is braking

vapid gorge
vapid gorge
prisma kraken
#

well, 33 - 25 is in the range i listed

analog plover
# vapid gorge why? also yo ucan make them in satisfactory but they are pointless

well you'd have a logic gate that would output electricity to the track with forever kinetic train rollercoaster only if the speed of the train falls below a certain point, otherwise you'd be draining energy out of a couple batteries setup there, and when those run out you'd still have the train goin at full speed for a little, i.e. - a kinetic battery

spring palm
#

coal generator. so it randomly trips. it only has 5 mk 1 miners attached currently.

Not sure if related, but maybe. i don't understand water. but my water pipe has enough pumps on it, and they're all a couple metres below the highlighted blue area where you place the next one, just to be safe. but it takes forever for my pipes to fill back up after i flush them. forever! like a good couple minutes

vapid gorge
prisma kraken
#

incidentally, the reason i even started looking at power is that i noticed some fuel gens cutting in & out. seems after a few 100 hrs, the filled pipes didn't have enough in them anymore. I'm guessing there's a really small precision error in piping calcs

analog plover
vapid gorge
spring palm
vapid gorge
#

is it connected to yoru factory?

spring palm
#

idk what the issue is, but the fuse blows randomly and repeats that

analog plover
spring palm
vapid gorge
vapid gorge
#

and then I wouldn't care because it's so far outside what satisfactory is that this conversation is pointless.

spring palm
vapid gorge
#

cool, kick start it with bio burners

analog plover
vapid gorge
#

but trains run as a continuous system. If you mod the game to be factorio and enjoy it, go for it, but this conversation is now pointless as it's no longer satisfactory, and I don't want to play factorio

#

factorio can diaf

analog plover
#

trains don't need to stop working like they do, you can get inside the train and accelerate/decelerate at will

#

that functionality is already in the game

vapid gorge
#

I don't care. This game isn't factorio and that's what I love about it. This conversation is pointless.

#

I don't care about 'what if this game was factorio' arguments

analog plover
#

i mean ok

spring palm
vapid gorge
vapid gorge
#

if the 1 coal gen is running it should be putting out 75mw

spring palm
#

sorry. im dumb. looked at wrong number

vapid gorge
#

ah now connect it to yoru miner and water extractor

#

It's generally good practice to have a power station as it's own grid, with 1 power line out to power your factory. That way you can manage it much more cleanly and cut off power when needed

spring palm
#

ohh, ok. i had water extractor running on bio just incase it caused issues. will do the own grid thing!

do i leave the bio reactor attached and running to the coal?

vapid gorge
#

well they won't burn unless you go over yoru power limit

#

ok next step.

how much does each coal gen use in water pm, and how much does 1 water extractor output pm?

spring palm
#

sorry, did lots of running around :p

#

so not sure. it could only be coal or water being the issue why it blew a fuse. coal was fine, there's lots of that. so that leaves water and there should be enough flow for 6 coal generators

vapid gorge
spring palm
#

300-600m3 a minute for water extractor output, coal gen needs 50m3. noooo. that's wrong? was i looking at the wrong numbers again? it puts out 120m3 a minute?

vapid gorge
#

yes 120 a min from 1 extractor
and a coal gen needs 45 pm

#

so you don't even have enough for those 3 coal gens

spring palm
#

gah. rookie mistake. many thanks. makes sense it hasnt tripped since i shut the other 2 down

vapid gorge
vapid gorge
spring palm
#

uh oh, why's that? although i did just remove my main base as it was a mess and i didnt need bio fuel stuff anymore

vapid gorge
#

redoing your starter base after bio burners is pretty normal. Finished with the pre tutorial

#

as for the why, well you're going ot need a lot more power, and using nearby coal for steel is more useful

#

you're proably in the grassy field with a small pond as a water source and dragging coal a ways to it?

spring palm
#

there's a big lake in a crater type thing, thats where i get it from. coal travels a looooong way to get up that hill out of the crater. but i have just unlocked the car thing, so that may help in the future for further away things

vapid gorge
#

it's it a big lake past a cliff?

#

to the north?

spring palm
#

north, yep. 2 coal nodes down there and some ores i can't use yet

vapid gorge
#

You like making life hard on yourself 😛

#

that's the beginner's spot for coal power. Just burn it there. No reason to move either coal or water

#

use all 4 nodes for power

spring palm
#

yea, i didn't think about burning it there >.<

#

would be a tonne easier

vapid gorge
#

common rookie mistake 🙂

#

but you will want all 4 nodes dedicated for power. It's pretty common to have 48-64 coal gens before doing a serious fuel power station

#

my 96 machines

spring palm
#

4, hmm, i saw 2 but didn't look closely. So i'll demolish it all and just power up down there, thanks! easier and less messy too

#

dang 😮

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

these are simple beginner friendly coal layouts.

3 water extractors to 8 gens match the numbers pefectly, and need 1x mk2 belt of coal each

#

just make groups of these and you'll be good.

also build on foundations

#

this may sound silly and obvious, but pipes aren't belts. You can slap belts around and they'll do whatever you like. pipes aren't like that

spring palm
#

as in they don't lay how you want them to unless its on a foundation?

#

ahh, gotcha. many thanks!

amber umbra
#

The idea is pipes are more "finicky" than belts. So it's good to follow the best practices to avoid them having unexpected issues. Hence, "just build on foundations".

#

Mainly that pipes care about elevation with the head lift thing. So it simplifies to build on foundations as you can trivially guarantee the same elevation for everything.

spring palm
#

Ah, understood. Many thanks!

umbral barn
#

are there any buildings that need the pressure conversion cube or fused frames?

#

or can i just act like they dont exist until i need to do bs with them for builds

amber umbra
#

Satisfactory tools -> codex -> items -> item name. It lists what all the uses are for any item.

#

Really nnice for planning at that stage of the game.

umbral barn
#

i know

#

also is the alternate for plutonium fuel rods worth it?

#

I've been told pcc sucks

amber umbra
#

Essentially every alt has a niche, so yes/no depending on your needs.

umbral barn
#

well im talking in general since it seems like everyone and their mother uses this shit

amber umbra
#

Tldr for nuclear power generation afaik is to be resource efficient pre-waste then resource innefficeient for processing waste.

#

So whichever alts do that.

vapid gorge
umbral barn
vapid gorge
#

it tries to equalise between sections

#

basically treat gas like liquid

fierce ruin
#

scam promoter

opaque quartz
#

<@&387163995947270144>

#

Thank you

crimson moat
#

Version: 415558, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No, IsSaveGameEdited: No

Fatal error: [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 534] Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.

#

Here we go

#

Like 15% of the way through world resource usage lol

prisma kraken
#

so i've been doing a lot of train work to move ores around, and in order to give my trains a bit more distance, have adopted a 5 car length for them. In doing so, splitting the output from miners has been tricky and i didn't want to use a 5-way feedback splitter for 1200 lines. to evenly split 2 miners output between 5 train cars, i found that this works pretty nicely

unique cypress
#

and I kinda doubt you're loading the wagons equally with this setup

outer vale
#

nope, that'd be 600, 300, 600, 300, 600

#

unless that's using specifically mk4 belts nah even that's not quite gonna work on the inner splitters, would need to split into 3, 2 one way and 1 into the merger

unique cypress
#

But it still wouldn't load equally until the belts saturated

#

Idk how much that matters though

wind spade
#

@molten raft for your alt recipe lists:

all alternate recipes are useful in some scenarios, so pick whatever you feel like using. There's no recipe that is "always good", and there is no recipe that is "always bad". It also depends a lot on combinations of recipes, so a single recipe rarely tells the full story. And finally, you can get all the recipes anyway, so the choice doesn't matter that much.

white bloom
#

@unique cypress @outer vale as long as the outgoing belts are MK4s, moonchild's setup is perfectly fine and balances the outputs correctly immediately, what are you talking about?

frosty owl
#

The only waiting time needed would be for the smart splitters' overflow inventories to fill up (3 items per splitter)

white bloom
#

don't even need smart splitters for this, ordinary ones suffice

#

a splitters buffer is 10 items iirc, it's 1200 ipm, you need to "wait" 0.5 seconds lol

wind spade
#

afaik it was 9 items, but maybe got changed?

white bloom
#

something like that yeah

frosty owl
frosty owl
white bloom
#

all of this is practically instant. It's negligible compared to the time it takes you to move your mouse cursor to point and place the splitters and connect them with belts

low vigil
#

Even .5 seconds is an inefficiency that could get exasperated down the line

white bloom
#

No. Because anything that balances it better will take more than .5 seconds longer to build

#

therefore, this is the optimal solution if you're concerned with minimizing the delay

frosty owl
#

They haven't said the solution is bad. Just pointed out that the "not exactly instant" part may not be negligeable for everyone ^^

unique cypress
white bloom
#

also this critique of it is still ignoring the fact that a better balanced solution would almost certainly have longer belt running times, which also introduces a delay that's likely greater than the belt/splitter/merger buffering

unique cypress
frosty owl
white bloom
white bloom
# unique cypress Both are equally fast to build when pasted from a blueprint

Not quite, to build something larger you likely need to move around your player character more, which takes a bit of additional time. Plus you likely don't have a blueprint set up for it either, or you needed to create the blueprint at some point in the first place which took different amounts of time then that you can't catch up even when using it in 20 places

white bloom
unique cypress
#

Also, with unequal input belt lengths, you'd load slightly more items into 3 front/back wagons, which is bad for departing when full

#

A supply interruption of one of the miners also won't unbalance a balancer

vapid gorge
#

it would be meaningless
platforms hold more items than train cars, all that would happen is that the outer platforms would have a handful more items than the middle

unique cypress
vapid gorge
#

yes, and the cars will fill up before the platforms, thus theres no issue unless you don't have enough throughput

unique cypress
#

I don't know why you're bringing up platforms. If you're using all the items you're putting onto the train, they'll never fill up. Just get to 32 stacks and then transfer onto the train

#

The train will arrive, the faster platform will have 32 stacks, but the slower won't and it'll have to wait more than the bare minimum

#

Granted, it doesn't matter unless you're right at the limit, but it's absolutely an issue you could have

#

And if the imbalance is large, it creates a lot more significant delay

frosty owl
vapid gorge
#

because the platforms hold more than the train cars
if you wait until they are full and you have enough throughput, the absolute worst that will happen is the outer platforms will hold a handful of items.

if you don't have enough throughput yes there will be a problem, but there'll be a problem even if you start the feeds evenly.

i have no idea what issue you think there could be

frail sigil
#

Are malls standard practice in satisfactory?

robust raptor
#

If you mean a mall as in a place where buildings are built, no, because you don't make the buildings themselves in satisfactory like in other factory games, just the components

#

If you mean a mall as in a central storage where all the components are brought to for you to pick up, that was more common before 1.0, but nowadays DDs allow you to not have to do that

#

So either way, a "mall" is either non-existent or not necessary

#

Although you can still build a central storage / construction train if you like that kind of thing

vapid gorge
wind spade
prisma kraken
#

they can still be useful, but nowadays in the game with the DD's having the mall distributed between factories is considerably less logistics work

#

my early game builds for this playthrough all exported stuff via truck station and after components got rounded up, they dumped into an autosorter that filled containers in a mini-mall of sorts. most more distributed factories i have have the upper level components going to a dim depot before even hitting a train line

unique cypress
# wind spade not really, given we have dimensional depots

Even before DDs, I never built a mall. I did basically what I'm doing now, except instead of having the materials teleported to me whenever I need them, I'd add all the machines to the to-do list and then hypertube back and forth between the new factory location and the factory where said materials were produced

wind spade
#

before DD malls were pretty cool, especially in combination with construction train

amber umbra
#

@prisma kraken Nice double sided manifold loading of trains. Good stuff. Really don’t see much discussion of more advanced train loading setups.

prisma kraken
flat trail
#

trains are bad

#

kilometer long belts are clearly the better option

soft wing
#

but trains go choo and are fun

amber umbra
#

Fair. My understanding from Factorio station setups is the upside of using balancers for even loading is faster loading speed especially for long trains; that gives effectively more station buffer time which can be useful for fewer trains needed. Satisfactory often uses short trains which don’t really show the benefit of balanced loading.

prisma kraken
flat trail
#

not wrong lol

prisma kraken
unique cypress
#

But if built correctly, it's just a balancer like any other

prisma kraken
#

well yeah, you have to be mindful of constructing them to not exceed belt speeds, but in addition, they're computationally expensive

amber umbra
#

Mhm. Seems like a fun project moonchild. Guess the other thing that kinda discourages balancers in satisfactory is that you need stations directly paired with other stations. So if you need to fiddle with stations anyway, it maybe pushes away from an “it always works” style setup that balancers can give.

prisma kraken
#

i don't want 12k/min of ore flowing through 5-way balancers

unique cypress
#

Idk how that makes any difference, but my suggestion would be to just use an even number of wagons

#

That's what I do

prisma kraken
#

every time a belt is split the game needs to do a computation as to which output to send it

amber umbra
#

If balancers, choosing train sizes based on what balancers are especially nice, convenient makes sense.

prisma kraken
#

feedback balancers require things to loop indeterminently through them (i assume upper end is probably 3 transits), but that's more computation

unique cypress
prisma kraken
#

yeah, as i mention, i've been using a 5 carraige size for this project for a number of other reasons, and i do think it is the right choice, balancing 5-way is just the problem that needed solving for the decision

amber umbra
#

Mhm. Always tradeoffs of course.

unique cypress
prisma kraken
#

my first thought was to use 4 cars of 600/min, but looking at the distances, upping it to 5 cars extended the route range before needing a second train

#

sidenote: while we've been calling what my OP was speaking of a balancer, it really is a balanced splitter instead of true balancer

#

true balancers have the property of evenly distributing inputs at different rates evenly between all outputs. my designs assume constant input rates

#

not many use-cases in SF for true balancers since input rates can always be controlled

unique cypress
#

as long as I balance the belts, I can slap together whatever I want and not care how many items are on each belt

prisma kraken
#

yeah, there's benefits to them, i'll agree. in the DSP early game, i use them to mine more evenly and extend patches lifespan. I understand factorio favors similar ideas. In SF, there's just not a lot of uses for true balancers however

flat trail
#

balancer are for lazy people

prisma kraken
#

i think it's a lot of extra work and space for something that doesn't solve the problem at hand

#

don't get me wrong, i use them when i need them

unique cypress
umbral barn
prisma kraken
unique cypress
#

the volumes can be large if you want them to be

#

I balanced 20 mk5 belts of quickwire for my nuclear plant in U8

amber umbra
#

The station pic from moonchild is just manifold fed station. Essentially everything belt is either exactly a balancer or its manifold.

unique cypress
amber umbra
#

Feel free to give definitions, examples 👍

unique cypress
#

ratio splitters

wind spade
#

those are balancers

#

3:5 ratio splitter = 3:5 balancer

unique cypress
#

tf are you on about?

amber umbra
#

Just define terms please, etc.

unique cypress
#

a 3:5 tratio splitter takes 1 belt and spits out 2, with a 3:5 ratio between them

#

a 3:5 balancer takes 3 belts of input and 5 belts of output, and every input is connected to every output

amber umbra
#

Hmm. Yea, not a balancer. Sure, seems worth being considered a unique subset of manifolds just like balancers are a subset of manifolds.

#

Maybe terminology would be ideally more distinct to avoid confusion. 3:5 3:5

wind spade
#

that's a balancer with 8 outputs

#

3:5

#

ratio

unique cypress
#

I'd say if anything, manifolds are a subset of balancers. Every input is connected to every output but not with equal priority

#

if you build it like that, then it contains a 1:8 balancer. but it isn't one, and you don't have to build it that way

amber umbra
#

Without crisp definitions kinda a “sure I guess”.

#

I consider manifolds the more general “it’s just belts” category.

wind spade
#

balancer can output in different ratio than 1:1 🤷

unique cypress
#

then a manifold is a balancer

wind spade
#

no, because manifold relies on overflow

#

while balancer works 100% of the time

unique cypress
#

I mean I'm fine with that but it's not a very useful definition

amber umbra
#

We are seeing why I requested crisp definitions from the start.

wind spade
#

which is what I'd define as the difference - does it rely on overflow or not

unique cypress
wind spade
#

"does it rely on overflow to reach the desired functionality"
yes? manifold
no? balancer

amber umbra
unique cypress
#

but then you define based on use

#

and not structure

amber umbra
#

Yea

unique cypress
#

I'd say the definition should be based on structure

wind spade
#

the whole "point" of balancers is to get rid of the "wait for fill up" point, so I'd disagree, the difference is the functionality

unique cypress
#

would you call this a manifold then?

wind spade
#

what is its desired functionality?

unique cypress
#

balance belts

wind spade
#

define "balance"

unique cypress
#

items from any input can end up on any output

#

with equal priority

wind spade
#

does it work like that as soon as you put items in? or does it have to fill up first?

unique cypress
#

depends where I put it

#

for filling a train, it works instantly

#

but for emptying, it depends on the pull from the outputs

#

and what about this?

#

is that a manifold when put on a bus in Factorio?

wind spade
#

that's a balancer

unique cypress
#

and a balancer when used on a train?

wind spade
#

al;ways balancer

#

and shouldn't be on a bus

unique cypress
unique cypress
amber umbra
#

Balancers do often have caveats on their functionality for balancing function. My classic description for train context was “balancer needs either all inputs supplied or all outputs consumed” for it to just work. Otherwise gets into the weeds of universal balancers, etc.

wind spade
#

so is your 4:3

unique cypress
#

but when I pull unequally from it, it has to fill up to function

#

which is why your definition is incorrect

#

the object doesn't change depending on where I put it and how I use it.

#

so the name shouldn't either

#

the factorio definition of a balancer is "every input connected to every output"

amber umbra
#

My point from above is that balancers act as a balancer when you use them right. Most balancers don’t work with all permutations of inputs, outputs, etc. Does point to balancers being based more on supply balanced outputs or balanced consumption not just the design inherently being a balancer.

unique cypress
#

equal priority of inputs and outputs is almost always included, but I've seen weird prime ones that didn't have it

wind spade
amber umbra
#

It gets weird, messy

wind spade
#

Most balancers don’t work with all permutations of inputs, outputs, etc
then you're not building true balancers 😉

unique cypress
#

and a universal one retains equal priority with clogged outputs and empty inputs

amber umbra
#

Let’s just avoid diving into the details. Balancer vs input balancer vs output balancer vs TU balancer vs universal balancer. It’s a lot.

unique cypress